#math-and-meta
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you're using bolted frame
the suggested option was steeled frame
???
aight
uhh, I swear I've looked at a message that said steeled ๐ค
steeled frame + bolted plate does seem good though
I said steeled
yeah, but that I used for one tab
but then I looked at some oreo's message to list the recipes for the other tab and I swear I even double checked it to say steeled ๐ค
mb then
heres how they look in tiermaker, they seem kinda small
gonna be incredibly hard to see them when theyre all on there
names only then?
maybe but like said previously not everybody knows every alt recipe by heart (myself included)
Has anyone else seen the bug where the power graph on a pole or whatever can't be moused-over in the right-most quarter of it anymore?
at least the names can be looked up. a recipe without the name - not as easily
i suppose so
let me test it first
i think just name is the way to go for sure
@old hearth thoughts?
either a or d
i think ill do d for readability
damn, bro thinks acu;'s are d tier
i would ignor the packager recipes as they are mostly redundant
and unpackaging recipes prolly
not sure if i should ignore required recipes (e.g ballistic warp drive)
not sure about packaging tho
i wouldnt include default recipes
ill include default recipes for items with multiple recipes but thats it
Why not
how would you rate them
idk i dont see iron rods and think "thats d tier"
I do
You treat them as if they are alts
Just for the sake of completeness
i dont think ill include any recipes like adaptive control units or any other where theres only one way of making it
i dont see a point
Yeah fair
Maybe include the packaged fuels to compare them in jetpacks but ehh
imo not the best, but def good
if you're using oil in the factory anyway, why not?
surprisingly good
i love adhered but it does use quite some buildings compared to bolted+steel screw
i don't feel like wasting a less common resource ( oil ) to multiply a more common resource ( limestone/iron ), especially when wet concrete exists.
yeah but rubber and plastic are very abundant if you do it right
it uses very little oil though and saves a lot on limestone/iron
all the oil recipes dont use too much oil
alright i believe thats every recipe done
but its mostly that it means you need less iron smelters/plate assemblers
oil is used for diamonds and power as well as plastic/rubber
now i just gotta make the tierlist
nuclear for larde power, and then you still have plenty for both
yk, cause you have tripple the plastic and rubber as oil
nuclear doesn't use oil at all? last I checked it had oil products involved. Plus I need a LOT of diamonds for my BWD push
But the oil you use for diamonds or power most of the time isn't the one you use for plastic
thats my point, you dont need it for power other than mid game
Where would you put iron and copper alloy?
s or a tier
is it on tiermaker
im still mad that they nerfed copper alloy
You're smart.
make sure you put all tiers from S to F
don't skip E
ff tier for nuclear pasta
actually noi hate leached copper enought to put it to b tier in that case
What about the pure recipes?
s tier for nuclear pasta
wat
otherwise they are kinda tied
alloy all the way
not for pasta
yes for pasta?
Yeah alloy all the way.
Makes so much copper ingots so quickly
uploading it now
no cause i want more in a smaller space
if you want to change the tiers thats up to you im not messing with them
oh is that how tiermaker works. alright
What about being on a call as we debate this?
wait actuually a fire idea
sir i am making a tierlist
make your own lol
mmay be after they is done
sigh i forgot to change the crop
do u have the link to it
oh no
(it made literally everything unreadable)
tragic
"small"
12000/min copper ingots without any water โฅ๏ธ
i see you made urs in the dessert
imade mine in the green hillsin your case alloy is much better
well i chose the recipe first then the spot
i did the opposite
come on tiermaker please work
xd
lol
link( im very excite)
just put a space in the link so it doesn't get parsed as a link
bro how the fuck do you rank default recipes
you can just leave them unranked ๐คทโโ๏ธ
how do you rank ai limiters from D-S
idk i compare alts relatively so its weird to choose an absolute point
well obviously you rank it based on how likely it is for you to use given recipe for production of [whatever product that recipe makes]
if I did that, the middle tiers would be basically empty XD
which is completely fair point of view ๐คท
(and as with all analysis/rankings, would be completely subjective)
here you go, my ranking ๐
bro hates cast screw
it's not that I hate them, it's just that I think they are overrated
i thought it was a mistake that slipped trhough
no that was very much intentional
i just got to screws i have the same rating as cast screws as you lmao
Waiting for someone to find a use for aluminum beam lmao
You don't need cast screws when you eliminate screws altogether.
i will, ( im doing a second playthrough where i use all alts)
also should i be worried that i know 99% of the recipes just by name?
i agree with the bottom tier
should I order them within a tier too?
nah
fair
do you want to waste 2 hours
im ordering them kinda
how did you guys get the best screenshot
go to botto mwhere it says save or download and download it
use the download image feature
where does it save to
downloads?
no
it should
im sad
it did for me
a site that won't let me use it w/o disabling my ad blocker? no thanks
I have mine on and it wasn't yelling at me
electrode circuit board so low hurts me
option 2
must be a different type or something
o, interesting, I reloaded it and it worked fine
where did you put my baby quartz purification
somewhere in the middle
rank my god tier and burn in hell tiers
PAIN
wait nitro rocket fuel? i would have taken you for an def. RF enjoyer
caterium circuit board over silicon? (also by 2 tiers???) i feel like they are more equal and i prefer silicon (slightly)
it should be a bit better on quartz efficiency imo
its not really better than cheap silica + pure quartz
although i LOVE everything else about it
it is so long as you have a 9 silica- 5 crystals ratio
then when you exceed that ratio just use the other one you need
most effiecient process
more effiecient than cheap silica + pure quartz
( i stan this recipe)
oh ye that was including the nitrogen with wr nvm
i still feel like it should be better
yeah it uses too much nitro
the fact that tools only uses it because it uses less limestone is crazy
nitro rocket is so much easier. I built each one once, and despite the lower efficiency, nitro is the one I'll probably use from now on. Unless the amount I want to make can be made with default but not nitro in the location I chose
as for CBs, I don't like using quartz for them. HSCs use caterium regardless, so I go all in for caterium for all electronics
I rank all cha about equal
Cb*
screw production
fair i just love quartz purification so i have lots of silica xD
for nitro really?? doesnt it actually limit you a lot in blue crater? all the sulfur etc. idk
i havent tried it but the resources usages seemed insane
I'm going to be a goober and use it in reg plutonium rods recipe
there's a space in the link
That's so it bypassed link blonks
they are suprisingly equal (except electrode fuck electrode)
even default is good with recycled plubber and steamed sheets
thank you
I love electrode
honestly I haven't thought of that, but what would want screws with aluminum?
Hear me out
Pure aluminum rotors
quartz purification is the only one i dont really agree with in god tier
practically anything late-tier?
solid steel is one i can see why its there but its not for me personally
(I know it's actually s tier but it's my favorite)
polymer resin can see uses so i wouldnt say burn in hell
fuck I don't remember what all the recipes are
What abt burn in hell tuer
default rotor really is not that bad
yeah "better" than steel rotor
same with default rod
steel rotor is good for motors
other than that i would agree
I know it's better but I care more about logistics for motors
imo it's worst from the three rotor recipes
YOU RANKED OC SUPERCOMPUTER OVER DEFAULT?
man people need to stop using stupid oc supercomputers
steel rotor is nice because it works well logistically with making stators but its the most "expensive" one
steel rotor and stators use the same ingredients so your logistics are simplified
it's like in all aspects worse than super state.
a joke really
I don't know I only ever use super state so I kinda just put it somewhere
i see
i hate oc supercomputers with a passion
its like THE "its easy" recipe that turns out to be super inefficient
It is. Super state is the best, imo
ok
as is normal with all "easy" recipes
ye but default is suprisingly decent
hey, steel cast plate isnt fff tier
wait s tier iron alloy?
EXPLAIN YOURSELF
its funny
what do you mean
iron + copper = more copper or more iron
explanation: subjective opinions ๐
iron alloy + copper alloy = very fun
its ok but S tier?
yes it is it is stupid and i always ignore it when i see it
yes lol
its very silly, and that gets it abonus point
i dont wanna hear it from someone saying default rocket fuel is s tier
hahahaha
i stg i put it with nitro rocket fuel
the difference in resources is not that huge. but the difference in machines is. but like I said before, it depends on the location. if I can afford nitro, I will use it. if I can't, I will use default without any complaining (except it being too good compared to nuclear lol). I did still put it in A, after all
I literally put it in b tier with nitro rocket fuel
why isn't default HMF in the bottom tier lol
is u blind or are you forgeting who i am
800 sulfur 600 nitrogen vs 285 sulfur 480 nitrogen is kinda insane imo
also i feel like most of the time im capped by sulfur
isnt sulfur only for power and weapons
but ye i guess i also build big so i actually reach that limit
fair
its not as bad as flexible ig
i am aflexible stan( not realy heavy encased is better)
screws though
screws are not the devil
screws are fine ffs
ye, but it requires mixing 2 different TF recipes. even more complexity. the 3rd one is only with def turbo
it is pretty complex yes
especially with the TF recycling
screws themselves are fine. the recipes that use them are not
screw recipes are fine
thanks google
this is the ps4's fault
consoles should be abolished
just the ps4
all
wait classic battery E? its my favorite battery recipe, its so much cheaper
i hate console exclusives with a burning passion
actually is it even on ps4 or just ps5
why ps4 specifically?
i dont use batteries at all ever
super state comp
(cough cough nintendo cough)
fair
you make a compelling argument, however i dont use that recipe either
im an xbox guy in the console war and ps4 is really bad for any online game
what recipe then
I mean that shouldn't be a factor in ranking a recipe lower ๐ค
either oc or default
oc is nice because of really cheap slooping
doesnt burn my power grid to the ground and requires less sloops overall too
i use batteries only for supercomputers
the only reason to use OC. like literally
since ranking recipes in this fashion should be "chance of me using [recipe] for [recipe output]"
it doesn't matter that you normally wouldn't use the [recipe output] imo
well this is kinda sad
i recently noticed that i dont actually use iron rods anymore but i still think steel rods is really good xD
sloppy alumina
basically, you make less aluminum by using normal than using sloppy
steel rods are amazing
yes
ye its actually just worse
regardless of recipe
so you don't get much out of byproducts, except saving on bringing in quartz that you might need for circuit boards i guess
i actually did use that production chain except i used the silica to make cb's for the caterium factory that was supplying coke
very goofy chain, very fun
you can do default solution and pure ingots
i did that and used the silica for circuit boards its quite good
if you want max alu, you always use sloppy + electrode and either use pure or default ingot. anything else makes less and is not worth the effort
default ingot just gives you more alu at the cost of a ton of quartz
ive done something like this before yeah
(minus the part this was a year ago and i didnt know about vip junctions or wet concrete sinking and has misery)
ye mine was also before quartz purification which makes silica way easier xD
you have to use the crystals for purification to make any sense to use
i didnt play from update 3 to 1.00
I guess circuit boards and aluminum can be used for radio control units, but that one also wants quartz, so it's a bit ???
i use a lot of crystal oscillators so thats fine
you always will need more quartsz unless you build the math around the silica
ah yes i forgot to mention that the reason both oscillator recipes are so low is because i have a vendetta against oscillators
i'm just saying. for either item, purification is worse than pure crystal or cheap silica. it's only good if you use all of its output
default
wwthis is the powerr of it
you can do some ingots pure others not
i mean unless you use it in that way
i mean if u use silica for cbs
if you're doing rcu, then it is recommended
i like them
i mainly dont like how fiddely the belts can get with caterium computers where you need multiple belts
spamming (auto-connecting) manufacturer blueprints for oscillators is really nice
which radio control unit do yall like the most( i like them all equally)
see theres my problem with them, they require so many god damn manufacturers
but it's just not a good idea to turn bauxite into silica
basic
default
I hate them all equally
that is very true
but you kinda save some since the computers are in an assembler
i prefer system but its not by much
i also like connection recipe too
one of the RCU recipes was terrible iirc?
the one with rubber?
seems to be default
i dont like system
yeah, I think so
i dont remember why i chose system xD
aare we on gang heat fused frame or normal frame
normal
heat fused uses less alu so that
What about auto wiring
both( normal is better in terms of nitro but heat fused is cooler)
i fucking hate automated wiring becuase it uses so much cable or wire
alt to save on wire
speed
but not when I'm automating it
then default
ok final one, whatturbo motor alt
oil cable is so fun
electric 100%
turbo pressure
HUH
really?
oil cable makes so much cable
THERES REAL PEOPLE THAT USE ELECTRIC?
it has good ratios
so easy.
i dont remember where though
its decent but turbo pressure is so good
and what else are you gonna use nitrogen on
it's iron, ai limiters, and rcus
i dont really care about numbers
i think reg is the worst but i never did the math on it
here's the math on coated cables
turbo electric is motors, which are rotors and ECRs (electric alt), ECRs, and rotors again, and RCUs. a bit expensive on the RCUs, but the rest is piss easy
i still have ptsd from making 300/min automated wiring in U8
r u including the recycled rubber loop
damn, I tried to do 150 per min and it was tough
I hate stators so i hate emcs
no, you do it and then show me, I don't like doing the recycled loop
bro its easy
look up a blueprint for it
same ingredients as steel rotor. another reason why it's easy
pretty sure that makes it better than coated
( i know)
and in a blueprint mk3 you can fit all the machines
wait does electric or pressure use more stators?
pressure i think
ok, I guess you win
yep
and I didn't even use the residual
pressure by 5/6's of a stator per turbo motor
even more if u yuse emc alt
i have a blueprint that has all the machines, its super easy
I still think it's overcomplicated and I don't like to deal with this
it's very easy
i love it because its complicated
loops 
it 4.5x's your production
honestly i wish we had more loops in the game
well, it's loops with belts so you can always sink excess
and if you use a blueprint its literally just pipe in water and crude outl, get out rubber or plastic
you wont have excess
even if you do its a self contained system
you don't need to sink anything in the recycling loop
I need to build my factory around it
i mean after the loop
normally it becomes an unorganized mess
you need to go residual on the polymer, and then do the recycled loop, and mine always ends up as a mess
ok guys
tempered vs pure
for?
doesn't matter. always pure
i dont like the tempered recipes
alwyas choose what you want based on your own preferences
tbf caterium tempered is the same raio as pure and doesnt use too much petroleum
heres a hard one, tmepered or leached
The priority merger w/ packaged water basically solves every potential issue with aluminum (other than complexity since it takes more machines - but it's a complexity that we can fully understand and explain)
-
zero latency ramping (instantly at 100% production)
-
arbitrary waste to fresh ratios (if waste water isn't present, fresh will take its place in the correct quantity)
-
can gracefully handle resource starvation (production reduced only as much as resources reduced by, for as long as they're reduced)
-
uncloggable
-
100% recycled cannisters, not continual input, so the only extra ongoing cost is a bit of power
any of them but tempered copper
and big af
mk2 packager when
i used default since i didnt use much caterium (<1200) ๐
ouch, my soul
speaking of copper
smallest number, best number
think i use about 20x9 foundations for 600 baux, but that's all underclocked
normal when small amounts of copper, tempered when excess hor, pure for max effieiency, alloy for best balance, leached never
smallest number of... foundries? used copper?
machines
bros, do you want to be on a call for this?
mayhaps
ok so who wants to be in a call, I'll dm you and we'll make a group
You ok with it then?
sure
Noted earlier discussion of nuclear vs rocket fuel, and figured I'd ask about the degree of magnitude that rocket fuel would be cheaper than nuclear
I still think fuel & fuel gens are bullshit and that nuclear is actually a fun maths and logistic challenge but ig I'll hear more opinions first
How so? Uranium is basically free materials. And the base recipes cost very little
but theres so much oil
I'm mostly going off what I was seeing in the discussion a few hours ago
My understanding is that (high-scale) nuclear uses a lot of a variety of materials, while rocket fuel mostly just uses oil, sulphur, coal?
150 GW uranium vs rf
oil is extremely valuable. I'ts used it lots of alt recipes as a padding resource. So it can effectively be 'converted' to other resources you need that way
plus nitro rocket for comparison
fixed uranium
but you have to store 600 waste/min
why not infused uranium cells?
if you don't care about uranium, it's actually cheaper
Mmm
I will say that I'm not willing to have nuclear waste storage bins, so I would at minimum be processing it up to plutonium rods
Then I would use those as a fuel source for trucks and drones, if I had literally any intention of using trucks and drones
here's with all recipes enabled
that's 1 ISC every 40 minutes
which isn't really sustainable I don't think
i would agree with that
uranium makes 15x more waste than plutonium
uranium waste storage is kind of a joke, not worth
plutonium waste storage is incredibly manageable
which is why I don't agree with the argument that base uranium is competitive with rocket fuel.
base uranium is sustainable if you're making like 20 GW maybe. but at that point just do regular fuel from 600 oil
fill up trains with waste and launch them into the void rollercoaster style ? ๐
Maybe just me but I feel like comparing "Nuclear but you store a fucklot of waste in a box somewhere" to wasteless storage is exceedingly disingenuous as a comparison, it should be wasteless to wasteless imo
See I would because it's funny, but that introduces the "Infinite trains approach the rounding limit and never despawn" problem
nuclear storing uranium waste is stupid, storing plut waste is fine though
nuclear is also interesting because all of the recipes to make plut fuel rods are viable in one way or another imo
plus look at this mess
if you want max power then you can go fertile + instant cells (i think?) + fuel unit
fertile uranium is a bit meh if you want to use all the uranium (i think it saves sulfur and nitrogen, which are both available in enough quantity)
but if you aren't using all uranium, it's less bad
that's less power than non fissile uranium + plut unit IIRC
fertile is less power. even if you go all the way to uranium
but the other 2 alts do add power (if burning plut ofc)
i guess it makes sense why
or rather, I should say per uranium ore
fertile is the spend less nitrogen/sulfur for less power option
but it also spends more uranium
if you don't need that extra uranium that is spent, then that's technically free. If you're going to 2100/2100 uranium then it's a big negative
i liked using it for my 250 uranium power plant though, used the two uranium nodes at the top of the map
250 for the fuel rods, 50 for nobelisks and 300 for fertile uranium
I will say my current save, I'm planning around using all four nodes of uranium for power since I'm doing nothing else with it (nukes just seem unnecessary to me, enough normal bombs will do the job just as well)
i liked using it too for the water byproduct
well, you won't be taking all of it all the way to ficsonium that's for sure
It would be really funny but yeah no, best I'm aware that would result in running out of shit on the map I think
Plus I kinda would rather set it up that burning plutonium and ficsonium only ever happens if I need the power boost (which shouldn't happen)
because that's how much it costs to get rid of the waste from one Plutonium rod
^
5 fics - 12500 MW when burned - 9 GW to make - technically net positive, if barely
but 8% of SAM for one Plut Rod/min is insane
The point of the ficsonium is more that you can burn the plutonium without having to deal with waste, so I feel like it might be a better metric to say that the ficsonium chain is both the ficsonium rod itself and the plutonium's power
Also yeah, SAM is definitely something I feel like I'm gonna need to stock up on sloops for
you can bring it down to 5%, but then you have to make extra superposition oscillators/power shards
and then it's no longer net power positive
Really, for how much SAM it sounds like the endgame uses, you'd think there would be a lot more of it to actually work with
Other than Ficsonium and Matrices, everything else uses what I'd call "normal" amounts of SAM
But putting Matrices in all 10 Augmenters for a 4x boost cost 6k SAM ๐
On the night 1.0 released, I actually planned my endgame power plant. But then I saw this:
Shit's straight up not possible without cheating/modding
Oh right, I suppose the power augmenter does have that slot in it
I should probably decide if I want to use power augmenters at all (Iirc isn't there only 50-odd sloops on the map?)
10 augmenters
That sounds like it'd be excessive, up until the part where you remember how not-strong those are (at least without the power matrices, I haven't progressed enough to know what those do and intend to stay blind-ish)
This would've been 5.7 TW. Which is not even a third of a max power setup, even though this is impossible
10 Augmenters without matrices is double the power
And an FYI about matrices. They're net power negative until you have at least 200 GW of raw, unaugmented power
So, uhh, do not make them if you have less than 150~200, because you might just start getting blackouts
Unless you do something to make them consume less power
the current tier list
Idk, using 120 bauxite on something that normally costs 610 iron sounds like the definition of horrible to me
but its so silly
It is
Isn't bauxite pretty exclusively used for aluminium?
While maybe not my first choice for making rotors, if you've got that much aluminium knocking around I don't suppose it's awful
Not that I can come up with a good reason why you'd need that many rotors though
You wouldn't but it's so silly
Well, thinking about it
That is actually a decent number for smart plating, since the RIPs make nice 10s with an actually-normal amount of iron
i dont trust you
It's incomplete, but it's what I have for now
default alu ingot in top tier is just not it
yeah you can completely cut out steel/coal with those bauxite recipes. It's very odd
Big mad that the icons aren't the same size (For expected reasons ig, but)
I will grab a link though for the recipes I do know of so far
my bad
it wouldve took so much work to get them all the same size and im not willing to redo it
cast screw above screw..
I mean. fair
I probably would've used the satisfactory wiki listing so it shows what items go into them
it wouldve been way too small otherwise
Ctrl +
cooling device below system.......
still way too small / looks like shit
Oh I missed I did that, you're right it doesn't belong there
this is one of those similar to encased frame where its just way better than the default imo
As for cooling system. One of them requires rubber and water, the other one requires motors and less nitrogen
motors are so scary
Motors are intimidating but not that bad in practice
Mostly they're just annoying cause you end up with a belt of like 20 wire and some loose pipes
Sigh
Let me fire up the game to get the actual numbers on my blueprint
It's not an easy comparison
I mean, for a blueprint that should only ever be getting exact input? Yeah it doesn't matter that much
oh sushi belting is great, don't get me wrong, but I'm not sure why that's intimidating or annoying?
it would be like any other part that requires 2 items to make right?
I'm saying that the fear of motors is overblown, not that I find them hard
It's kind of a long chain.
And it can be done multiple ways
Do you go steel? Copper rotors? Rigor motor?
I've never heard of the fear of motors xD So maybe not over blown. Not even blown?
can you be under blown?
I mean I guess it depends on what recipes you decide to go with yeah
Hard to go wrong with steel rotors though
But the coolest thing I found here is that you can replace almost all of oil with quartz
if that's not a word, it is now
my previous message was sarcasm. motors are not scary at all
yeah just super convenient to have them made from the same things
Made of the same things, but also from (basically) first-level parts
sushi belt the same 2 items to 2 different assembers making 2 parts then squish those together
though I do like teh crystal motor recipe
Meanwhile the normal recipe
- rubber
Probably my second-favourite blueprint to work with this save
I'm sorry I just jumped on here. I'm new to the game and am actually at the point where I am setting up a factory to make motors what is sushi belting?
ah so sushi belts are a mixed item belts
so in this example putting wire and steel pipes on a belt to make both Steel Rotors and Stators
you need smart splitters for it, and at the start, a sink
Well you'd need a sink at some point becaues you can't pause sushi belts
Oh ok I always try to keep components separated and only combine the parts in the assembler
I don't have smart splitters yet
you can unlock ss in the MAM very eary. But yeah most people do 1 belt 1 item, it really requires no thought. But wit ha bit of work yo ucan really save on logistics like this
or this
What tree in the MAM are they in?
Manufacturers have a lots of sushi options too . A lot of their recipes have very low total throughput needs so you can put all 4 items on 1 belt
This is usually how I lay mine out
Ok thanks. I have not explored a whole lot yet and have not went too far into alot of the MAM trees
I like this ๐
oh the MAM is basically the most important building in the game. Research stuff in it asap
Is there an advantage to that layout?
fewer splitters? looks cool?
I did a version where the belt was going above the assember with a diamond splitter dropping down
In this diagram is the sink where you send excess for coupon points or just where everything regroup and recycles through the system?
coupons or just to preven backups
Will do. Thanks for the information.
with sushi belts, at the very start, you'll need to sink overflow until it balances out.
after that all you need to do is make sure somewhere along the line the final outputs are sunk otherwise back ups will occur
it's not a huge problem or issue though, just something to keep in mind
Points at self
Load-balanced sushi, kept at exact rates
Yeah right now I have enough resources for what I make so I let the machines back up on dedicated lines. Not efferent I know. I don't know what parts I'm gonna need down the line so I store a bunch and don't sink as much as I should be.
oh man, while I go up the tiers? I do that all the time
everything is backed up and fills containers. When I need a new item? I just hook up the containers
efficiency can suck a big one during the tiers
Yeah, storing up lots of parts isn't a bad idea
Particularly concrete, go through soooo much of that
never sink, always swim (in thousands of resources)
I just store up everything. Helps make the new parts when unlocking tiers really fast ๐
I made 20,000 modular frames + 5000 backup stored in machine outputs just because
Ah ok that's good to know. I have about 20 of the double storage containers of concrete stored cause I know it's used alot in buildings.
I usually put a set amount of storages if there's a factory with surplus, and then a smart splitter set up for overflow if the belts back up behind the containment point
Normal amounts of cement
Yeah
Basically just sink cement to destroy it
I appreciate the tips. I need to jet cause I need to be up at 4 for work tomorrow. Have a great night everyone.
did I go overboard by making 150 mod frames/min and using only 80 of them to make HMF ๐
...What else would you even use that many frames for?
idk building or something
this is what the wall of 50 assemblers looks like
the factory to the left of it is half (yes, half) of a 2,400 RIP/min production
and I don't even have phase 4 yet...
14 mins away from suffering for bauxite
well not really
I'm close to the pure node by the west coast mountain area
https://www.satisfactorytools.com/1.0/production?share=vZqrZHwt4DzZwjbhxJM3
except you sloop all the biomass and bio coal to make it much less pm
?
make nuclear rods from pig carcases
oh
im noit making that or are you saying you are
just a crazy chain xD I kinda plan on doing it at some point. You can end up only needing to kill like 1 pig every few minutes
less if you kill the big ones
why
shits and giggles?
turn nuclear hogs into nuclear rods
how have you not by now? just never did nuclear?
I think solid aluminum rotors is more shigly
oh, maybe the base nuclear doesn't need acid,
funnily enough its the base one that needs acid while encased cell doesnt
yeah I'm just not a fan of the aluminium taker over of steel recipes xD
orly? I don't know those chains by heart
the only recipe with acid as a byporoduct
also non fissile uranium and fertile uranium use acids
is this cursed enough
( all in one factory)
huh, I guess more people use the base recipe than I expected. I always figured people with the acid by product were doing the more efficiednt uranium ore chain
No. In my save im gonna do both( im using all alts )
'don't need to care'?
Grenny is a strong proprieter of no alts are bad
I mean, it's accurate. Different alts are good in different situations. It's fine if you're not putting yourself in them
Im doing 200 foundries of campacted steel
to an extent he's not wrong, but some are better than others
there's pros and cons to all of them. And some of them are subjective
only if you define the specific metric
yeah, top one is base cell recipe, the bottom one is the encased alt
for example steel rotor uses more resources than copper, but I will always do the trade for hte component convenience
and for things like that it's very difficult to rate
I think the more annoying people are ones that are too deadset on something like ALL SCREW RECIPES ARE BAD
hey, some people have screw PTSD, be kind ๐
hey, before yo uget the hang of logistics? screws are a pita
I hated them for a long time xD
early game yes
ive worked with 10k screws before in a production line, doesnt have a problem with it
oh wait is , your decimal
you might not hate all the belts
Some people get way more out of planning and doing things like that xD I've probably put in almost as much time planning
i actually liked screw bcs it forces me to do more planning for the belt, which is kinda fun to do
chat im going to use catwalks to hide wiring, is that based?
nah, it's skibidy
...
just trolling you xD
im trying to fix z fighting
oh my
beams fttw
aluminuminoominumium
chat whos your fave satisfactory youtubers
...
How do you feel about the impending mk6 bbelt crisis
That happens any time he gets to nuclear
at least for the last two seasons
best part of his nuclear build is when it doesnt work
this is something i did not need to read, especially not from you of all people
i dont watch satisfactory youtube tbh
This is a perfect aluminum setup. 9x26 foundations though without OC or manifolds
but it's 100% reliable, undeadlockable, zero ramp time, recovers gracefully and instantly from anything, can consume arbitrary % waste water (up to and including all) or operate fully via fresh water supply. Etcetc
not reasonably possible before 1.1 (priority merger)
this is why you need blueprint system from other games though. It would take 10x mk.3 blueprinters to fit this in (2 horizontally, 5 vertically) even though you may want to build it 25 times identically.
in factorio you can just copy/paste it
in Satis you have to take half an hour to nudge everything into the right place, x10 for doing it 10 times. Or use an external tool like SCIM which breaks on large saves.
fair but i dont mind
true
or you are intentionally gunning for it
and skip previous tier factories
HUH
i can run satisfactory and my world but i only do it for 5min due to heat maxeek
Factorio scales way more than SF though
Asked in the general chat but might've gotten lost - If I want trains of different lengths to stop at one station, could I hypothetically put a second "station" platform mid-way down (in a spot the first train isn't loading/unloading), so a second train could stop there?
Afaik yes
thatโs a really cool idea, Iโll keep that in mind for future alum plants
this is a totally different game though. What factories pre tier 7 or 8 are realistically going to need 1200 item throughput?
the only thing i can think of would be something like a large oil plantโs worth of coke, which for its size would be easily manageable for two or three lower speed belts. thereโs just no reason to have mk6 much earlier
Mh?
Oh, please, do say more 
They would be helpful to manage the Protein->Biomass recipe better 
Hell yeah you embraced the priority merger method
I mean, tbf it's not really large enough (yet) to be especially sophisticated (E.g. getting into the programmable-splitter-to-manage-ratios thing)
Mostly it's just liberal use of convoluted splitter ratios and mixing belts only when they already have exact amounts for the single machine that belt supplies
I built mine with a 2 part blueprint using auto connect, I have to thrown in the empty canisters to kickstart it but itโs working perfectly
Downclock the machinery to save all like 2 megawatts
3 part with the furnace array
300 bauxite in, 120 coke and 75 water
very true ๐
Isn't the whole point to encourage thinking in the "how can I break this up into blueprintable blocks?" though?
Like, finding a way to build it quickly by just snapping together a few blueprints (rather than just one blueprint per setup)
๐
"Only when they already have the exact amount..."
Well, machines do be one of the most powerful balancing tools we have, don't let anyone tell you otherwise! ๐
The power draw must be flat 
Look I would be thrilled to even try doing a "Everything in the factory everywhere runs on a single circuitous belt" setup but I'm really not ready to try dealing with however the hell the programmable splitter trick works for getting good ratios going
And frankly I've given up on "Power draw must be flat" entirely for the fact that my beloved trains will Not Do That^tm
Also like
Particle Accellerators
โpower draw must be flatโ sir my production looks like an ECG of a man on meth
The problem is just that i'd need like 12 blocks to do this, and it's easier to just full manual build than try to make all of them fit just right and add all of the connections between them.
If it was 12x12 it would be different.. but 4, 5, 6 are just tiny for mid to lategame.
I mean I live in an interesting space where
On one hand, I love doing cool shit with trains and sushi belts
On the other, in all applicable cases I go full send on "It's boring but it fucking works goddamnit"
I might be misunderstanding what you mean, but... programmable splitters can't set throughput. Compared to normal and Smart splitters, they can "just" filter items and split evenly more than one kind of item at a time
I use a "good" and "bad" grid, where one has Accelerators, vehicles etc and is fed by geothermal + all old powerplants ^^
I promise you you do not, give it a try! 
I definitely do ๐
There's a trick I've seen where with programmable splitters, you can supply an ordered belt (E.g. 3 screws 1 rod in that order perpetually) and it'll properly split the belt, in that order, per cycle)
Iirc it partially involves the output belt being a higher tier than the input belt, for
Normal reasons, I assume
here for example, the packagers section at the start alone is going to require 4x mk.3 blueprints and manual connections. There is no way to compress it to fit into less without violating my design goals.
That was a notable thought I had at one point, and is part of why I run a power tower line alongside my rail lines
Unfortunately, the day I discovered that you can't clock machines to 1/3rd speed without having Jank^tm happen
so then do that?? build it once in the blueprints, and its just a few pipes and belts to connect it all
blueprints are intended to be chained together
build one print for each step
Yeah, that's how i end up with 12 blueprints and still having to do manual work to connect them to create a single module, which i have duplicated 25x over. It literally takes less time for me to just manually build than to try to work within the blueprint constraints.
in the long haul it wonโt, i guarantee you
you can always chunk up the production line further, and you can always build more compactโฆ
Yeah i'm not building vertically for this project
for game performance and asthetic reasons

I'm not clipping, either, and i want to be able to see all of the belts and connections from outside.
iโm not clipping either
While I do share your disappointment in that regard, I also think you may be overestimating how bad that level of imprecision can be. I ran the math and with 4 decimals for clock you would have machines going on/off every few hours in the worst case scenario (ie: machine making 1200/min but being off by a full 0.0001%, missing one item every few hours iirc). In most scenarios, the throughputs involved can make such errors incredibly hard to detect even when looking for them 
the new vertical nudge is verrrry nice
Also, I genuinely think for a setup like this I'm just not sure the Satisfactory-intended application of blueprints is compatible with your build style in general
My understanding of the blueprinter is that you're """supposed""" to use it to make stepped blocks
E.g. "I need 16 constructors in a bigass cube" or "This is my cement box that turns 120 iron ingots into 10 reinforced plates, and that is my cement box that turns 67.5 iron ingots into 6 rotors, and that is my cement box that exclusively runs the solid steel recipe-"
For reference, I enjoy running systems that can ground to a halt if any number doesn't match exactly. I have very high precision requirements and do not take these issues lightly ^^
Not sure what the hell was happening to me then, but that kind of issue makes me want to evaporate regardless. Jank is not permitted in my factories unless it is tactical jank
There's an important detail at play: "I can't compress it without violating my design goals" ๐
yeah they edited that in after the fact, makes sense
ah, design goals
My problem is I love vertical logistics because I love the moving parts and the visual chaos it brings once the factory is moving
What I love considerably less is "Oh, shit, I need to run like 12 water pipes through this now, where the fuck do I put that"
my beloved and behated
I almost never use production blueprints too, but I reckon that I also have a "hard-to-blueprint" kind of style...
My factories are, at least ideally, entirely assembled by a smattering of step-blueprints that haphazardly chain together in a tangled logistics nightmare
I'm going to point at whatever the fuck Kibitz was doing in the dune desert in Update 8 as my main inspiration for this style of build
Oh yeah, there's a full tutorial on it (aptly linked in the wiki page for Programmable Splitter). I was just making sure you weren't confusing that with "ppm-settings" or other features ๐
BTW, a "good grid" and "bad grid" example can be seen in the last 2 pictures here~
#screenshots message
i donโt use a ton of specialized factory-in-a-box prints, but I do have prints for basically every mechine to plop down in bulk with all the necessary splitters and such, pre attached. Very handy for when dealing with factories that have hundreds of assemblers lol, saves
me a world of trouble
I do suppose I could apply good-grid bad-grid in some practical extent
If I'm not super attached to the "good-grid" then it's pretty easy for me to hook the two together and frankly, let the bad grid keep itself afloat on battery power most of the time
I feel like satisfactory doesnโt have the same blueprint scalability as other factory games because at the end of the day you can still beat the game with an handful of nodes without even moving further than your adjacent starting biome, thereโs no permanent spm requirement outside of an arbitrary sink point number I guess
True
Satisfactory never really has a rate check, so you can absolutely get away with ad-hoc and slapdash
Also, can we talk about how the amazing upgrade to the eyedropper (allowing it to copy colors and recipes) saves on tons of blueprinting for individual and personalized things (eg: signs, colored stuff etc) 
YESSSS
True
I'm avoiding signs since I've heard about lag, also maybe lights? Less sure on the latter
It is really good for when I'm doing something I either don't have a quick block for or just, want to do freehand for some reason
But the babies and puppies are waiting for you! 
Hm
I don't think I can legally address that sentiment
yeah, more lag, but unless youโre covering every building in them i wouldnt worry
I ha e a thing with custom-coloring stuff, so this saves me sooooooooo much work in the customizer!
I had over 90 saved colours to choose from at one point...
I will say I feel like it's maybe a good decision to have put my main base over that one SAM node in crater lakes, no intensive production happening there so I can play around more with architecture and lighting
I have a... Uhm... "test save" that you can run in that regard, to see if many signs may tank your FPS or not 
BTW, there's a big distinction between "unique signs" and signs whose settings are copy-pasted from another. Unique ones are the expensive ones in terms of processing power.
Also, signs used to all emit light, but now (1.0 iirc) only Billboard ones do, so how heavy they are on the lighting engine has probably changed 
Oh, boo. I guess signs weren't supposed to be used as lights anyways, so it does make sense
Their whole reasoning for not adding smalller light sources (often requested) was that they could crush performance. They probably shot themselves in the foot, making small signs emit light 
Don't get me wrong, it was extremely cool and I loved it.
But I understand the performance worries 
I already get a little framey when I look at my modest Machinery Pit^tm, I can't imagine how bad having proper lights could fuck it up
Granted I also made the "Excellent" decision to crank my graphics settings back up at some point, which I should probably reverse
I do hope that doing so won't fuck up the reflective finishes, I am quite fond of them
Worst case scenario is just a little bit of slide-showing....
Actually no, signs may go black/unrendered in extreme scenarios, or so I heard 
Well, signs aren't exactly my concern (I'm not intending to use them in general, and frankly the things I would use them for are just as well kept in the to-do list)
But they're pretty! 
...I'm not sure what kinda labelmakers you own but my labelling is pretty purpose-built
It's not just labeling, it's also decor and (was) lighting and mood-setting and... Just... They feel so damn good... https://cdn.discordapp.com/attachments/553550313533997057/1166343861820473394/Screenshot20231016-22372900000.png?ex=6875989e&is=6874471e&hm=02f1535838776323e1fe0e2afaff3b66754df92ba4d3b41bf9ec0ccbc97e7b1a&
Bold to assume I have the patience to do tiny, persnickety details like that-
Fair enough ๐
How badly I burned out when doing that is proof of how tedious that can get (tbf there was no "eyedropper upgrade" yet)
The fact that there's no "cool lights and colors" effect as a payoff too, now, only makes the process more painful :/
My computer can melt but as long as my building looks like a different game..
so be it
Cyberpunk 2077 xD
I played for like an hour today
Any recommendations?
solid steel ingot in IMO atleast is one of the best recipe
just smelt the iron first then and you get more steel for the same amount of resources used
solid steel ingot gives more items for your items as the regular recepie
charcoal you never to very rarely use in early game
cant imagine any other scenario where you would use this recepie
charcoal is basically useless, you cant do automated production with it
Thx gang
recommendation: pick any recipe that you want, you can get all recipes anyway and all of them are useful in certain scenarios. If you like what a recipe offers, go use it, experiment ๐
Solid steel fell down a fair bit in my personal ranking since the introduction of iron pipe
Now you only need steel for a few buildables, versatile frameworks and default plutonium rods
For HMFs and motors, the biggest steel consumers in the past, steel is now optional
Any reference is purely coincidental ^^
I haven't played that game
can completely skip steel with aluminum beam
I mean you can skip steel... but whether you should is another question ๐
Not completely. Versatile frameworks are needed to unlock aluminium
just buy the beams then
Imagine doing a coalless playthrough 
biocoal ๐
That's... still coal
I mean the same "skip steel" still uses steel beam and steel pipe
you just skip making them in their default way
Just doing the "no foundry" challenge over here
solid steel is very good i only got access to it now in phase 4 which was a pain
the neon lighting does kinda look like night city. gotta say i couldn't put this much thought and effort in my current factories (at least not till i get better at planning)
Ngl, kinda same ๐
Updates have made my building style "obsolete", I still have to get back up to date...
life is not daijoubu
Yesterday I learned that I can replace oil with quartz
For computers and other electronics
oiless computer, my fav alt for early phase 3, just for personal use
It's surprising to me because a lot of the times I use oil for so much stuff
you can basically finish phase 3 without using any oil except plubber for personal uses
stuffs like circuit board can be easily found in crash sites location
silicon circuit board
yes, thats why oiless computer is possible
goes very well with crystal computers too
im mentioning it cuz some crash sites have circuit board in large quantity, so you can use them for space parts without the need of handcrafting it
eh, I prefer the caterium alts
crystal + silicon uses a ton of quartz. plus iron for default oscillator. and it needs more machines
is the dark ion fuel recipe just bad?
i was doing a couple of calculations in my head
it is much simpler to make, but requires more resources
yeah but
you get more energy by just using the rocket fuel
you get more energy by just doing nuclear ๐คท
ok that youre not strictly supposed to be still using fuel generators by that part of the game
ion fuel is great in jet packs and makes drones go zoom?
but yeah jsut do nuclear if you need big power
For the purposes of powering Fuel Generators, the Dark-Ion Fuel alternate recipe is a net negative. Because Rocket Fuel is packaged at a 2 to 1 ratio, 240 Packaged Rocket Fuel per minute equates to 480 m3 Rocket Fuel per minute. 480 m3 Rocket Fuel per minute can fuel slightly over 115 generators at 100% clock speed; The standard Ionized Fuel recipe has a 1 to 1 conversion rate, resulting in 480 m3 Ionized Fuel per minute, which fuels 160 generators. Dark-Ion Fuel, meanwhile, creates less than half as much Ionized Fuel, and the resulting 200 m3 Ionized Fuel per minute will only fuel slightly more than 66 generators, providing much less power than simply consuming the Rocket Fuel outright.
https://satisfactory.wiki.gg/wiki/Ionized_Fuel
Yeah but refineries suck
1/3 of all of my machines are refineries
yeah i was talking about the alt recipe
afaik the base ion fuel recipe is also net negative from RF
which is insanely funny because other than giving out less than half the original liquid it also eats the fluid tanks
its just not good for power source, but its a good jetpack fuel
Thoughts on fine concrete?
good for early game
If you're going the oil route, fine concrete is something you do with a trash resource
If you're going the quartz route it's the opposite, with the rubber concrete
but in late game you need a lot of quartz. so silica is a fine commodity
I really only needed it for oscillators
then go ahead and use the extra quartz. doesnt hurt
if you need more quartz later on you can just make wet concrete refineries later on
since water is anything but rare
it's fine
if you have spare silica and want more crete? it's solid
no it's not solid, it's fine
Cheap silica is absolutely amazing though imo
damn i hate that when i look up the satisfactory wiki that the fandom one always shows up
instead of the .gg one
if only there was a browser extension that solved this problem ๐
you can either use the redirect extension, or open wiki.gg and search on the wiki directly
i forgot it existed
thamk
all my homies hate fandom
Wait so what exactly consumes a lot of quartz
depends what recipes you use, so basically "anything you choose"
for me the computer parts do
Is it the crystal oscillators or the circuit boards
both
The issue that I see is that if you don't want to use oil
You need a place with quartz, copper, caterium, iron
yeah it's a bit of a hastle but it's worth it to save oil at least for now for me cause most oil i use for power
once i get farther in phase 4 ill prob make a proper large factory for the computer parts
You can have some oil for power up in the spire coast
And then use some oil in a better spot
i need to find the diluted oil recipe tho my luck has been miserable
dont even think i got to that coast yet, all my oil is in the blue crater
Ah. You're a newbie
maybe soon
well yeah it's my first playthrough
i spend my first 60 hrs being an idiot
so only now im picking up the pace like 130 hrs in
An idiot how?
i didn't use any foundations for my first like 30+ hrs
so everything was not on any grid
and my ratios on the machines were all kinds of fucked
so i removed everything and re-did it like by the 60 hr mark
i forgot to automate motors and stators again tho i should do that my storage is running low
It's all part of the game.
I took a 1 month break, and only came back once I figured out manifolds, and the central bus factory
And it took me until my first multiplayer game to learn that when I'm needing a part, I need to make all the parts behind it
but eh it's just me being obtuse and avoiding to rebuild everything for a bit
a sneak peek at how bad the spaghet got
but now it's all gone so :>
I was like "I'd like to rebuild, but then I'll rebuild and end up in the same position again"
this is the way
"I have to build it in a way that I can just expand without rebuilding"
And then I learned I could just build things on top of it
And it's very hard to build the perfect factory
But if there was one, I think it would be a bit like this one
I would like to start planning for nuclear power. Hopefully plutonium. Would 120k mw be sufficient for an avg world?
If you're only planning to complete the game, it should be enough
Also, a "kmw" doesn't exist. The unit you're looking for is called a GW
I just don't want to be halfway through building it and realize it is not enough
120k as in 120,000 mw sorry
I finished once with only 30 GW at one item per minute. So 120 GW would be more then enough and allows you to scale up a bit.
Also that was production not usage, usage was below that even.
It entirely depends on what else you build. I've seen people complete the game on half that or even less. As long as you don't go too crazy, it'll be enough.
I, myself, had double that in 1.0, before even finishing phase 5. And you conceivably could use even 10x or more.
Thank you for the advice
Yeah that's GW ๐
1.0 finished? that seems incredibly low for quantum encoders etc.
if i remove one of the block signals the entire section turns orange, is this just an unlucky case of color cycling?
No, colors should change on signals
1/min and not more, also did a lot via box feeding not full factory for producing a part.
do you guys think it would be useful to have 'Min', 'Max' and 'Avg' dotted horizontal lines on this graph?
not really, because if you want min, max and avg on the graph, it would be the same as the yellow line
I see.. what I was hoping for was to see a number that doesn't change over the course of a minute, sort of like the values of the minute rather than the values of each polling second, if that makes sense
heres the setup for phase 3.. any thoughts?
i mainly focused on creating quartz and oil products
i'd recommend rounding those numbers up to maximize the nodes, subdivide in smaller plans for readability and ease the previous point
also, solid steel ๐
Surely that's the number displayed on the monitor
My own thought is "how can you expect anyone to make sense out of that unlabelled bird's-nest of a diagram"
by being the one who created it lmao
Right, that's my ongoing complaint about Modeller. It's great for the people using it (I assume, anyway) but utter dog#$@! for conveying information to anyone else
It's just a huge mess of "guess the recipe" and in some cases "guess the resource"
yea unless u take the time to move everything around and make it clear
Even then
It can be done tidy but that requires effort
I hate that it doesn't label anything
I try to tidy mine up
Just bloody have some text to tell people what the recipes are, at least, Modeller. Sheesh.
And label stuff
it keeps changing rapidly ๐ฅบ
And there's even a pair of recipes which have the exact same inputs, so you'd have to, like, look at a wiki to compare the input rates to even know which one that is
But no, Modeller's all "how about you spend minutes trying to interpret these tiny icons" instead.
Anyway, enough grumping from me. :D Sorry!
It's great for the one using it just not for people unfamiliar with your work
Since most models are only seen by me I make them tidy cause I want to
(I get that labels would be kind of redundant to folks using the app, since there's mouseovers and such; I just wish it had some kind of "export" function which would label things, for folks sharing graphs)
True but the guy's feature backlog is already gonna take months (I'm on his discord)
He prob has some QoL stuff in the backlog
Like labels, Fullscreen, some optimization stuff etc
It takes time to calibrate at the start, even then I've found it will take another minute to display the actual throughput if it's not regular.
Unless your throughput is actually changing.
When I say it takes another minute, the throughput displayed will converge over that time to the actual and then be stable.
I wish they gave us the ability to customize the averaging time
What are you doing when that happens?
This is how I've been running my aluminum factory. I don't have to math, I know recycled water is being used first and new water will eventually feed the Alumina Solution process. Priority mergers made what used to be a living hell - satisfactory
I like the math, i'll keep advocating for split recycled.
if you really cant do it, then that priority merger setup will be the last resort.
could already do that before prio mergers
its just way to big imo
packagers take up so much space
separate refineries are even smallerer
Unless you overclock, no they aren't
Unless you hit the perfect ratio, you need one more refinery than you do with a VIP.
And the ratio for sloppy + electrode is something stupid like 7 recycled : 3 fresh
yeah 9 packagers for 300 alu into 600 scrap take quite a bit of space
And then you'd need 13.(3) scrap refineries so the actual ratio is 21 recycled : 9 fresh : 40 scrap
wait can you not do this in modeler or am i dumb?
Meanwhile, with a VIP, the ratio is 3 sloppy : 4 electrode and you just add 180 water, which fits in a mk2 exactly. Just repeat the setup until you have all the scrap you need
You need a priority merger for the alumina iirc?
I used no merger one sec
anyway
i did 600 bauxite chunks oced to 250%
thats 400% scrap and 300% sloppy so at least 2 scrap and 2 sloppy buildings
with seperate loop thats 90% and 210% so the same amount of buildings as VIP
I'll open the modeler
got it working if i supply water idk
yeah i did pretty much the same
except with 15 instead of 20 manufacturers
i just manually input everything anyway
for the lines you can select 2D in styles so they are straight lines, makes it more readable
modeler doesnt like feedback loops from what i heard
also discord didnt scroll... yippie
which, honestly, isnt that bad.
if you do 50 refineries and you need a 51st, who cares
except you wont do 50 refineries
thats like 5000 water or w.e. in 1 system
hyperbole
No it's not. But greeny said that with separate fresh and byproduct water, it's less space than a VIP. Which is just false outside of very specific cases (or overclocking)
but ye
imagine not overclocking in 2k25 when shards are literally free
the auto calculator certainly doesnt but you can do it in manual with lil issue
for sloppy + electrode, the water ratio might be whack, but the machine ratio is still a neat 3 to 4
or rather "1:1"
If you want to keep the systems separate, you'd need an extra alumina refinery for every 3
(im sure this has been shared to death, but i get to bring it up again cause i made it after all)
plumbing manual my beloved
the only thing keeping me sane when i have to do pipework
do the actual 21 to 40 and you get no extra xd
ye thats what i did (just oc)
the 720/min water is a bit worrying but its fiiiineeee
well... its actually still 40 and 30 refs and not 21, but the point is there
reject fluid dynamics
Ah, yes because I need aluminium ingots in multiples of 6000
9 packagers
NINE
wtf
why is it 60/min hello CSS?
maybe
I need to figure out a decent setup for refineries at 250%. Cus my standard setup only works for refs at 100
if i ever get the chance to build another aluminum plant in tier 9 i'll try instant scrap and just use ore conversion to make sulfur from coal
(a luxury i can afford in all honesty)
what exactly do you mean with decent?
something small I can repeat without building a ton of extra refineries
it's even funnier when you consider they unload at 120
because it has good ratio with diluted fuel.
also
who the hell packages water outside of diluted packaged
that's... at 100%
ye just do that at 250%
2 scrap 2 solution
probably counts as "too many extra refineries" ?
idk its hard to find something better imo
without having too big of a fluid network
btw why does it only work at 100%
what even is your standard setup
Like I wanted to keep the 600/min total water but the 1.2 refineries sucks
3:4 with a VIP
but overclocked to 250%, 3 refineries becomes 1.2
i hate the way it shows overclocking as a circle and then you have to multiply that with the machine amount
250% * 1.2
ugh
thats just 3 refineries anyway
or 2 if you share clock rate between them
ye dont think it gets better than this
once again, yes, i know modeler isnt meant for sharing with others.
but still, that overclock display pisses me the fuck off
I'll probably do this but idk how to deal with the water. I don't wanna do 3 VIPs lol
best you can do is scale this all up to 3 at 250% and 4 at 250%, ye
water can probably be solved
give me a moment there
imma jump ingame to test something real quick
You could pack more mยณ fluid in a solid train than a simple fluid train. Which is silly. Or you would be transporting by drone/truck...or T5/T6 conveyors exceed throughput of a T2 fluid pipe
You can pack more mยณ, yes, but you need to deal with empty canisters
if you trash them upon each delivery, you save space, yea
but if you transport them back, not really
if you load them back onto the same train, you also save space
you only don't if you use a second train or separate wagons
But if you use a 2nd station to use the same train, and the same wagons, you gain double the density and lose 1 minute of route time
Recycled systems also minimize the resources used for canisters letting you focus on say plastics for circuit boards
Aluminum for heat sinks/ casings
quick question are mk3 miners twice as fast as mk2 or less?
2x
so i know to plan ahead how much space i need for the aluminum
thamk <3
I finaly unlocked hover pack on my new save and it is now time to automate aluminum. I am wondering if it is smart to bring all bauxite available on the map and make one centralized aluminum ingot factory?
that is what im doing
in the swamp where the 3 nodes are
you wont need that much alu
then bringing the rest over
also its usually dont in batches anway so not much gain
maximizing aluminum so i never need to worry about it again
plus i wanna make a big 'fuck you' aluminum factory
to never worry bout aluminum again
Last time I pulled all bauxite from west map side, about half off all available nodes. But didn't get to late game and dont know if it could be a problem
you prob dont need all of them i think just choosing the ones central or west will be enough
but that obviously depends on how big you want your base to be before the end
im planning to keep mine for a while after the end
same, and i do not wan't to have any bussiness with aluminum for next 500h atleast ๐
