#math-and-meta

1 messages · Page 315 of 1

unique cypress
crimson moat
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yeah actually i take that back, they are very heavy on copper/alum and use a significant amount of SAM

unique cypress
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yeah, dmr for the ikea lamps is a bigger issue

crimson moat
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but i feel like the singularity cell part is kind of tolerable

unique cypress
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it's a lot of copper, but copper is cheap

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SAM and bauxite aren't

crimson moat
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and good sloop multiplier on copper powder

unique cypress
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and most of the alu goes into ficsite

crimson moat
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SAM breaks first (mostly because of ficsite ingots) but the DMR for ficsonium accelerators is also a heavy cost (double that of the SAM cost in singularity cells)

unique cypress
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double? quadruple

unique cypress
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you can loop it back into DMCs too 🤷‍♂️

crimson moat
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yeah i suppose that is equally valid nvm

unique cypress
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if you consider all DMR from both the rods and the SAM as one supply, 4x goes to ikea lamps as to sing cells

crimson moat
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200 uranium waste = 1 plut rod
2 plut waste = 1 fics rod

so it's kinda arbitrary 😛

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feels like somebody could have fatfingered a zero and we wouldn't be having this discussion

unique cypress
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actually, now that I think about it, another issue is that the endgame doesn't require nearly enough power to warrant setting up nuclear in the first place

crimson moat
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kinda, but complex power plans can be a fun project

unique cypress
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buff plutonium 2x, ficsonium 10x, increase power consumption in phase 4 and 5 by like 2-4x and nuclear makes sense again

crimson moat
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what you "should" do is that instant rocket fuel or w/e for 100gw in the current game, and just move on because it's plenty of power and takes 10% of the time to do

unique cypress
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you could get by on regular-ass fuel from tier 5 if you really wanted.

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and it's not like it would take that much extra effort compared to rocket

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double, at most

crimson moat
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6 refineries, 12 blenders and a few sinks + power shards = 100gw

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in several places you dont even have to import anyresources

unique cypress
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meanwhile, 100GW from fuel

crimson moat
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yeah just a lot of machines and pipes by comparison

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i think it would be quicker to prog to p4 on 10gw and then make 100 that way

unique cypress
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but 3k oil is kinda difficult to find all in one place iirc

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so if you really want 100 GW, it might not be a great idea

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80 GW might be possible in one spot

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or just do 2 power plants

crimson moat
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speedrun: blue crater 100gw

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3 mins? 5? 10? 😄

unique cypress
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and 100 GW of waste-free nuclear 🤣

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nope, even at 4x augment, SF Optimizer still chooses rocket fuel to make power

crimson moat
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someone played with optimiser a bit ago and it was in the 14tw power setups IIRC 😛

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They spam augmentors and feed most of them with the thing to make it +30%

unique cypress
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250 GW from ionized and 2.5 TW from rocket

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and 1.35 TW from uranium

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all multiplied by 3.7x (from 9 matrixed augmenters)

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and you get 15.2 TW

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if you allow uranium and plutonium waste, it's almost 19 TW

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then it's 1.6 TW from uranium, 2.1 TW from plutonium, 150 GW from coal of all things, and 1.7 TW from rocket
and 8 augmenters

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no ionized, no ficsonium. go figure
no ficsonium in either

crimson moat
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yeah it needs some change, being super complex but then mathing out to worse than the simpler/easier/earlier options. The same resources build more of those things, easier, earlier. Something has to give.

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hopefully one that doesn't brick my 200hr powerplant 😄

unique cypress
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I'm hoping they announce something before I get to building my ficsonium power plant

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I made a mod to make it make sense, but I'll absolutely take the dev's solution if it's good

dusky dust
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I'd be pretty shocked if they changed anything related to actual production lines anymore

unique cypress
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Same, but imo they completely botched the balance of tier 9. Is it worse to change it or let it be trash forever?

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Also, while satisfactory technically isn't in early access anymore, 1.1 totally got the early access treatment. Most buggy experimental I experienced, released to stable with some bugs still left
Hiding behind not being early access anymore doesn't really work when they pull stunts like that

dusky dust
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Bagginess is beside the point; it's backwards factory compatibility which I don't think they're going to be willing to break, post-1.0

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(I'm honestly not saying that re: tier 9 to be contrarian about it; I legit think it's great. I know you and I disagree on that point)

crimson moat
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Only around 0.5% of players are making ficsonium, and every single one of them that i know (plus more looking in from the sidelines) wants it to be changed to be not stupidly underpowered

wind spade
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not sure where you got those stats from

crimson moat
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something like rods take double plutonium waste and burn for twice as long would be quite non destructive

wind spade
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I know of many people who said ficsonium was fine and doesn't need changing

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I think the only "buff" I'd say is reasonable would be disallowing sinking of pu fuel rods

crimson moat
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not allowed to post strawpoll so reacts i guess

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Do you want Ficsonium to be buffed?

👍🏻 for yes

👎🏻 for no

wind spade
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kinda unfair that I can't react

kindred carbon
proven prawn
kindred carbon
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It’s ridiculous how they made rocket fuel so much better than the ultra late game stuff

proven prawn
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That's odd maybe this person blocked me for some reason hmmm

kindred carbon
crimson moat
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For context, the reason i would say unambiguously yes is because ficsonium generates less power than other power sources, both wasteless and with waste, despite unlocking later | being more complex | being more expensive. Therefore it has a bunch of downsides without actually being better at anything.

For wasteless it's more power to use the SAM on converting to uranium instead, and sinking plutonium rods.

With waste it's more power, lower complexity and lower tech to instead make more uranium+plutonium with those resources.

wind spade
proven prawn
quick gorge
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Ngl I'm kinda amused to see Aeryn has Greeny and Slech blocked, I get it... but I find weird shit funny

proven prawn
kindred carbon
wind spade
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I think "disallow sinking of PU waste" is a much better and balanced solution

kindred carbon
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I hope they don’t take my criticism and decide to nerf rocket fuel to the ground lol

wind spade
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yes, balanced. You have to pay for your wasteless solution

unique cypress
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If it came with appropriate buffs, sure

wind spade
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the whole point of ficsonium is to be the "wasteless" solution, not to make tons of power

quick gorge
proven prawn
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Oh well it's not like reacting to a poll will change anything, still its odd that im blocked, well best not to think to much into it

wind spade
unique cypress
wind spade
proven prawn
kindred carbon
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Pretty weird block function

wind spade
proven prawn
wind spade
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and afaik in one of the videos/streams they said practically that, something along the lines of "ficsonium is expensive but allows you to get rid of waste completely"

proven prawn
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But for whatever reason this person doesnt want to interact with me, its odd but maybe some history here i dont remember hmmm

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Oh well my memory is turning up nothing

unique cypress
crimson moat
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You can get rid of waste completely while generating more power with less complexity by sinking plutonium rods, so yeah that is a pretty severe contradiction if that's the plan

kindred carbon
cerulean stratus
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man I have so little time now.
I need someone to make me a blueprint about logic gates

kindred carbon
quick gorge
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Maybe I just want the challenge of making the funny IKEA lamp

wind spade
# proven prawn But for whatever reason this person doesnt want to interact with me, its odd but...

I've been blocked for so many weird reasons that I no longer care about them. Last time I asked somebody, it turned out the reason was "a single message 3 years back took out of context and wrongly understood, so now they think that I'm changing opinions all the time because my messages were conflicting with their understanding of that single out-of-context message from three years back" 😄

unique cypress
crimson moat
wind spade
crimson moat
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i probably fucked up an order of magnitude there

quick gorge
kindred carbon
proven prawn
kindred carbon
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63x48x500=1,512,000

cerulean stratus
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here's a challenge for you guys, mk1 belts only

unique cypress
crimson moat
proven prawn
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I am disappointed by t9 power options but I can only use modded recipes to work around that

kindred carbon
unique cypress
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So far, I still haven't heard from anyone that they like Ficsonium and Ionized Fuel as they are and any buffs to them would make them worse

Other than breaking existing factories, I don't see any reason why buffing them would be detrimental

crimson moat
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ye just a lot of storage things, belts etc

kindred carbon
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Yea you need 1200 beams and pipes to build a 63 ISC bp

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Can’t do it with uploaders

crimson moat
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getting a quarter million beams and pipes is no trivial matter 😄

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that's "build in p3 and come back 100 hrs later" quantities

kindred carbon
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I’ve done a 100k wire power storage systems so it’s not that bad

crimson moat
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yeah i've done similar

kindred carbon
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250k beams and pipes is just 10 hours or so of a medium factory for both

crimson moat
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416 beams per min is rather large

proven prawn
kindred carbon
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Yea but with aluminum beams it’s pretty easy

quick gorge
# unique cypress So far, I still haven't heard from anyone that they like Ficsonium and Ionized F...

Yeah I'm not going to be contrition on liking Ficsonium.
I like it for it's lore implications, not how it functions as a gameplay factor and that is what this channel is for.
I'm doing it because I'm making a lore build and I'm going to enjoy the process... after the headaches of actually building it. Going to record it and have a creative outlet.
The IKEA lamp is most likely a quasi-star/blackhole that burns out and leaves nothing behind. So yeah I fucking hate it from a gameplay perspective and if I wasn't doing vanilla I'd grab your mod to make em better :D

unique cypress
quick gorge
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-# thanks McGalleon btw

kindred carbon
quick gorge
unique cypress
# quick gorge Yeah I'm not going to be contrition on liking Ficsonium. I like it for it's lore...

The mod doesn't make them easier, oh no no. It makes them cheaper in SAM, Bauxite, Coal and a few other things. Even with it, and a 2x power output increase (that isn't included in the mod), I still don't think it's worth the effort and resources compared to rocket fuel. But to do that, I'd have to make it even cheaper, and at that point my alt recipes would become nearly objectively better than defaults and that wasn't the goal

proven prawn
unique cypress
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Soon I'll also upload 3 more mods that I'm currently using but didn't have the time to upload yet:
The 2x power for Ficsonium Rods
3x power for Ionized fuel and a slight buff the to dark ion alt
Ficsite ingots from steel and copper (so ficsite can be made from all ingots) (I still have to rebalance that one)

kindred carbon
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100 iron ingot to 5 ficsit

unique cypress
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Ficsite from iron is already a thing

crimson moat
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the problem with most resources for ficsite is that it takes too much more SAM and that hurts more than cheaper resources help

proven prawn
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And actually results in negative power gains if you try to use it for power...

quick gorge
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The details in my T9 builds reflect the thing they are making so dark matter energy equations for the SAM fluctuators.. along with the much easier to write E=mc²
So the idea of putting the details for a star blackhole thing is appealing
Legit the main reason I'm doing both Nuclear and fueled APA over any ionized fuel (for power)

unique cypress
proven prawn
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Anyways I'll check out your mods, because t9 base recipes for FFRs and ionized fuel is just bad

quick gorge
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I've even asked people to make fake quantum equations to explain how sloops work... no result :)

proven prawn
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Lol

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Isnt the in-game explanation something about harvesting energy from local space time?

quick gorge
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Yeah but trying to put that into something like this ΩDM h² = ρDM /ρc
or

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Doesn't seem to work too well

unique cypress
quick gorge
proven prawn
quick gorge
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Hey KYO wanna come up with something? hoyhoy

I could just unironically ask the dev/psychopath who had to figure this shit out to begin with

proven prawn
quick gorge
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I believe

quick gorge
proven prawn
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If you do CSS should hire you as official lore expert

quick gorge
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That's Hanhan's job

quick gorge
proven prawn
quick gorge
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She's the world builder... and the world builder

proven prawn
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I want to hear the deep lore about the floating grass

quick gorge
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The intrusive thoughts wanted to type "Hoping for someone who cared about this conversation"
But I'm a good pioneer and we ignore those mean thoughts :)

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Seeing as it's funny I typed it anyway

proven prawn
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Deepen

oblique hollow
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or the simple form...

quick gorge
oblique hollow
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if you rearrange it some more, the simple for can become
P = 50 x (100 + n + 3m) (P0 / 500 + n + m)

unique cypress
oblique hollow
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ah yes, 10 not 100

heady vine
oblique hollow
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power output of APAs

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n is amout of normal APAs; m is fuel APAs

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P is power out and P0 is base power

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i tested it, the equation is accurate

unique cypress
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well, the devs gave us the equation. these are just simplifications (and "simplifications")

dense solstice
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so do fluid manifolds just not function properly or are they just incredibly slow to get started?

unique cypress
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depends how you built it and how many machines are connected

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generally they work, but some specific setups might not

crimson moat
dense solstice
opaque quartz
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Are all of them hooked up to a single manifold?

dense solstice
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nah like 6 seperate manifolds, I atleast did a little bit of math to make sure the water per minute needed didn't exceed 600

crimson moat
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yeah do it again but with 400

unique cypress
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Nah, just put the main pipe above the refinery inputs and you can pretty much always do 600

dense solstice
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I can't tell if the design is good or should have me put into a psychward

unique cypress
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The manifolds themselves are fine. But the way you connected them is... questionable

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Do not ever make fluid go up at a split

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Or at least if you're trying to get close to pipe limits

dense solstice
crimson moat
# unique cypress Nah, just put the main pipe above the refinery inputs and you can pretty much al...

you can maybe do more, but that's exactly the issue - it's not well explored or documented so we don't know exactly how much more or how universal it is; we only know that it doesn't solve the problem. It probably mitigates it at least sometimes. A lot of different approaches do that, and some of them work better than others or combine with each other in good or bad ways which can be confusing and uncertain.

The root cause is flow rate excess and the most direct way to fix that is to flow less. To that end i've yet to see 400 ever fail, so it's an easy fix to communicate.

dense solstice
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I suppose I can't really argue with that, it's just that "do it again" isn't particularly high on the list of truths I want to accept on a sunday afternoon xd

crimson moat
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It's pretty easy to basically just split a 600 pipe right before a manifold into a pair of 300/600's and connect those

unique cypress
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First I'd suggest checking your math. I do not see anything immediately obviously wrong here

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And identify where the issue is exactly

dense solstice
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well I need about 3351 water a minute total, so I decided to go for around 3600 to me safe, I think the problem could also lie with the drone throughput for the packaged water, it's either gonna be that or the pipes just not being able to fw the sheer amount of manifolding like Aeryn suggested.

I suppose I'll see if I can't add a drone or 2 and if that doesn't fix it redo my piping.

unique cypress
amber umbra
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Sounds like a lot going on in the build. Troubleshooting seems difficult.

crimson moat
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Pretty easy to look at packagers and see if they're running at 100%. If not, are they stalled full or stalled empty?

unique cypress
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Finding where the issue is is always easy. Identifying what it is and fixing it is the difficult part

crimson moat
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most of what makes builds good i think is being obvious and easy to troubleshoot in design

cerulean stratus
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Hey, what's a good location with caterium, copper and quartz?

cerulean stratus
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Well, I guess there's some good places

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Also, is it me or oil is very versatile

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You can use it for electronics, steel, better normal recipes

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Power

oblique hollow
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yes oil is versatile. Like in real life

meager grove
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oh hey it's mcgalleon

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you just updated repan!

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I was wondering when that was gonna get updated

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thanks for your work!

oblique hollow
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Have fun! Still waiting for FexPan dependancies to get updated unfortunately....

bitter grail
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What’s repan? 👀

oblique hollow
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a mod

quick gorge
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:PraiseMcG:

last quail
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Sounds like a dumb question but when designing my factory should I separate it into sections? or should I just build it all as one?

meager grove
neon yarrow
# last quail Sounds like a dumb question but when designing my factory should I separate it i...

I find it easier to build different facilities for different parts. I have a starter factory that has all the base iron, copper and concrete that you need at the start. And I have that storage piped into a dimensional depot. As I go into the higher tiers, I have entirely different buildings for things like modular frames and motors and whatnot. When you need to move items from far away areas of the map, that's where trains come in handy.

tropic hawk
amber umbra
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Main upsides of smaller, compartmentalized production lines is easier designing, easier troubleshooting. Downside is often needing additional logistics connections to link those factories.

meager grove
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I want to set up a modular frame production at a relatively low capacity (a little under 10 per minute)

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using iron wire, stitched iron plates, cast bolts and bolted frames

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I think.

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if I'm not completely wrong

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there is a specific amount I can underclock stuff to get an exact ratio from these alt recipes using exactly 120" iron ingots

last quail
meager grove
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theoretically I could double it to a little under 20" modular frames by using 240" iron ingots

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and just increase the amount of machines

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but I need help figuring out the exact ratio

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and what over- or underclock to set everything to

unique cypress
meager grove
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so I should make rods instead of screws?

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even with cast screws?

unique cypress
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cast screws aren't any cheaper

meager grove
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oh yeah you're right

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it's still a 1:4 conversion from ingot to screw

unique cypress
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the ratios from exactly 120 iron/min don't work out particularly well lol

meager grove
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I'd need to either have twice as many modular frame assemblers or overclock them all to 250% though

unique cypress
#

multiples of 343rd of a machine

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I would just not care about clocking them exactly

meager grove
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hence overclocking...

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I'd rather. avoid just overfilling manifolds

unique cypress
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clocking doesn't really help you with 343rds

meager grove
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1.343?

unique cypress
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no, multiples of 1/343

meager grove
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o

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huh

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thing is

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if I were to use exactly 70 ingots for iron bolts and plates and the previous steps making bolted frames

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I'd have to use 55,(5) ingots for iron wire

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which, obviously

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doesn't work out to 120

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I know there is a mathematical must for the two to meet

unique cypress
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bolted frames have 1/1805 in there

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that's why I always tell people to give up on exact clocking

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there are no benefits anyway

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just round everything up

meager grove
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well, from what I can find

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theoretically if I dial every over- and underclock byy...

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...this ridiculously long number that is equal to 108/113

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(it's most likely not complete)

unique cypress
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clocking is only accurate to 4 decimal places

meager grove
#

then it should work out perfectly with 120" iron ingots

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it's better than not trying anything, right?

unique cypress
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it's more work for not benefits so by my count it's worse

meager grove
#

the biggest issue with using the normal modular frame recipe

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is the fact I'd need, well-

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even with a slight overclock, a good 2 more machines

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oh sorry

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4 more

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or wait no 2 more, yeah, I'm going for 10" modular frames

unique cypress
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from 120 iron you can only make 6ish/min

meager grove
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whuh?

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theoretically with 125,(5)" iron ingots

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I can make 10" modular frames

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which means

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I could make 9,55..." modular frames

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with just 120" ingots

unique cypress
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if you have pure iron, sure

meager grove
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no I'm talking ingots

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not ore, ingots

unique cypress
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without it for 10 frames/min you need at least 190.(5)

meager grove
#

wait no I'm

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you're right yeah I forgot about the 75" iron ingots for 50" iron plates for stitched iron plates

unique cypress
#

cheapest possible frames from just iron

meager grove
#

..that's

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exactly what I was trying to do

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or

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wait no I'm wrong, no, I used screws instead of bolts

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satisfactory calculator suggested some crazy setup with bolted plates and bolted frames in the same chain

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with some rather concerning ratios

unique cypress
#

that's because satisfactory calculator is a garbage calculator

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that ss is from satisfactory tools

meager grove
#

the main reason I tried to use stitched plates tbh is because they use much less iron plates (comparatively to the amount of reinforced iron plates)

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bolted iron plates are just.

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a more compact version that costs way more screws

wind spade
#

well... a bit more

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like 4.333 screw per plate

unique cypress
meager grove
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yeah that's quite a bit

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but it basically cuts the amount of assemblers by 3

unique cypress
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well, 38.(8)

meager grove
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since the iron plate to reinforced iron plate ratio stays the same - 6 to 1

unique cypress
meager grove
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true

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but, again, cast screws

unique cypress
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and that's comparing devault vs bolted plate

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stitched takes even less machines than default

meager grove
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true

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but stitched needs wire

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and at veeeeery weird ratios

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that only start working out once you get into very high numbers

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like, the first time the amount of iron plates becomes cohesive is at 4 normal speed stitched iron plate assemblers

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and it's still 75

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which is 112,5 iron ingots per minute with the standard recipe

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which will probably, eventually, make my blood boil

unique cypress
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and like I keep saying, just ignore the ratios lol

meager grove
#

using overflow manifolds will make me go absolutely crazy though tired_jace

unique cypress
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tf is an overflow manifold

meager grove
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mostly in a visual sense, and the fact that everything will be jittering

meager grove
unique cypress
#

ew

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why would you want that

meager grove
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clean manifolds with no jitter.

unique cypress
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just do a normal manifold

meager grove
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that's why 😭

unique cypress
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you're going to want to kill yourself when you get to later tiers lmao

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if you have so many issues at just barely reinforced plates

meager grove
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I mean. I did have a perfect efficiency 240" iron ore to 20" reinforced iron plates set up on my non-AGS save

unique cypress
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that's 40% more iron than the minimum lol

meager grove
#

yeah but that was without any alts except cast screws

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I only had cast screws, and it was 4 constructors

unique cypress
meager grove
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not- quite that

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I got tired of writing /min, and then pm every time I'm talking about minute rates, so I used what at times is used to denote minutes (mostly on stopwatches) - " - and used it by kind of inverting the unit

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so instead of 120 ingots/min, it's 120min ingots

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aka. 120" ingots

unique cypress
#

just skip the symbol entirely?

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also minutes are '

meager grove
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oh, they're '?

unique cypress
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" is seconds

meager grove
#

whoops

unique cypress
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or inches

quick gorge
#

Learning is funny sometimes :)

meager grove
#

well, that won't be an insane adjustment to make

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just throwing them off feels like it won't. quite work

unique cypress
#

just skip it. all item measurements in this game are /min anyway

meager grove
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idk

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maybe this is just me being too pedantic about it

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but oh well

unique cypress
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if you were pedantic, you'd use /min everywhere

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anything else is incorrect

meager grove
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technically [amount]min [item] is the same as [amount] [item]/min, but regardless

meager grove
#

is it not though?

unique cypress
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/min is min^-1

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and min is min

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completely different

meager grove
#

divide the amount*min

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and the item

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by min

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and you get amount and item/min

unique cypress
#

by your logic, Hertz would be the same as seconds

summer flare
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That should be Hertz btw.

meager grove
#

wouldn't that only be two parts of an equation?

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a third is missing

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60Hz for example, 60 t/s where t stands for times (aka. repeated action)

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60s is just. 60s, there's no 'times' present

unique cypress
#

I studied physics for several years now. there's no point in arguing about units with me

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1Hz = 1 s^-1

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there's no t

meager grove
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1 divided by seconds

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and it's measuring how many times a thing happens in one second

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it's how many times something happens per second

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many (amount), something (the thing happening or in my earlier example times) and second

meager grove
#

well

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that's equivalent to /s

unique cypress
#

just like item rates are in ivnerse minutes, not minutes

meager grove
#

t^-s is t/s

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sorry

unique cypress
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there's no t unit

meager grove
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s^-1

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I think my mechanical engineer(-ing student) brain is too small to properly deal with this tired_jace

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I'm gonna be honest I'm js trying to figure out my own way of thinking here

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I think this is

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probably leftovers from theoretical mechanics where if you see a unit, you can basically imagine it as just [amount]*[unit]

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so 60m*N would be equivalent to 60*N/m

unique cypress
meager grove
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since you divide by meters on both sides of the "equation"

unique cypress
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never was

quick gorge
#

We all do think very differently and we are being forced to use a common language to try to convey things we mean but often gets lost in translation.

The moment we gain the ability to read each other's mind and what we actually mean would be a revelation.
In the mean times we're here suffering. Much love <3

meager grove
#

then

unique cypress
meager grove
#

how do you express 60m*N with m on the right side

unique cypress
#

60 Nm

meager grove
meager grove
#

...wait, yeah, no you're right actually

unique cypress
meager grove
#

since it's not. 60 meters times newton

#

it's 60 times meter times newton

#

it's only 11pm how is my brain already this fucked up

#

good god I'm gonna be hopeless during dynamics

#

actual

#

walnut-sized brain

#

in that skull of mine

humble dirge
#

is there a way to make a pipe only flow if the line its connected to isnt flowing at full speed
got some recycled water but some reason its not a perfect flow /min

crimson moat
#

not reliably

unique cypress
#

I found VIPs reliable enough

crimson moat
#

https://youtu.be/ZwO-F82sYE4?t=612

reliable enough until they stop working and nobody can explain why

From trivial to sophisticated, here are four different methods for recycling byproduct water in Satisfactory.

For completeness sake, I will say that there is a fifth method: Send the byproduct water to a different production building (e.g. a refinery on Wet Concrete or a coal generator). I did not include this in the video because I wanted a so...

▶ Play video
humble dirge
#

recycling water my behated

#

current setup

unique cypress
#

I mean the easiest solution is not mixing the 2 sources of water

#

just have 2 separate groups of refineries using the water

unique cypress
#

even with input and output disruptions

crimson moat
#

nobody has been able to give me an answer, and if you can't answer then i would argue that it's not reliable enough

unique cypress
#

it's not built in a way that I build VIPs

#

I've heard that some pipes need to have approximately the same length for it to work

#

so considering my VIP worked in this scenario, I can only say that this one is probably built wrong

unique cypress
#

that's my standard VIP

#

I just built a test setup, cut off the bauxite supply and it recovered just fine

#

same with filling up the scrap

#

better pic @crimson moat

vapid gorge
#

it looks like you're trying to merge and split the solution? if you're having flow issues I'd guess it's there

unique cypress
unique cypress
crimson moat
crimson moat
#

I found a good use for buffers

#

It's a bit dumb but it's a good fix to a problem that i actually ran into, due to building with some constraints

#

Sulfuric Acid > Non-fissile Uranium loop (1 water = 1 acid = 1 water)

Constraint #1 - sulfuric acid refineries and non-fissile uranium blenders are far apart

Constraint #2 - interconnection between banks of machines is under the floor

#

these create a problem.. there is a huge underground pipe making up almost the entire pipe system volume. If that pipe is say 98% full, all of that 98% is below the machine intake, so the machines can't run. With bursty inputs and outputs this could create a stall or clog if the liquid level falls below 98% or hits 100% locally.

#

With buffers at/above the machine intake though, instead of the acceptable zone for flow being with pipes 98-99% full, that ceiling is raised and it's something like 98-139% of the initial pipe setup instead which will feed the intakes and also not clog. That also makes it very easy to load say 120% into the pipe system and have +-20% room for clogging or stalling instead of +-1%.

#

Yes, you can do this with pipes too - you always can, a buffer is just a fat pipe.

#

but it performs a useful function in densely expanding the amount of liquid that is in the system and expanding the operational range without clogging or stalling. Without it you need a very specific amount of water and nitric acid or this system will clog/stall, it may even do so with very specific numbers. With buffer above intake level and a pump you can be plus or minus a few thousand m3 and it's fine, instead of +100m3 clogging the system and -100m3 having the fluid not quite rise enough to reach their machine intake.

unborn dome
#

Any ideas why the space elevator has six inputs, when one would be more than enough for the speed it needs items input? Was there an older game mechanic where each item you need to send up requires a separate input?

crimson moat
#

it looks cool

lone jewel
#

Otherwise, once a certain part is completed, a single input line would clog

unborn dome
#

But yeah I guess that's a good reason

#

If not using a sink

lone jewel
#

Sink won't help

fallow siren
lone jewel
#

As it will get stuck on the belt past the smart aplitter

unborn dome
#

Oh true, like if you're just constantly outputting everything

old hearth
#

rare case where programable splitter could be good

lone jewel
fallow siren
#

modular space elevator

old hearth
#

final step of the modular frame production line

fallow siren
#

id like to use the inputs if we can place multiple of them

#

but sadly we cant

vapid gorge
unborn dome
#

I feed them by belt, but only from the current manufacturer that's making that specific part

#

(One part at a time, then a I rejig the Project Assembly factory for the next item)

vapid gorge
#

seems like more work than just carrying the right parts over tbh

bleak wagon
#

im currently on hour 3 of planning out my next save, I almost have all the production of the space elevator planned out, now i need to do power planning and resources for building. it takes over 2.5 minutes for it to adjust calculations though

vapid gorge
#

why does it take that long?

fallow siren
#

set number calculation to manual

#

having it at auto makes it slower

bleak wagon
#

interesting

bleak wagon
vapid gorge
#

well yeah.

#

so modeler actually takes a couple minutes to recalc something?

bleak wagon
#

when i had it set to automatic, yes, i changed it to manual and now it just does it immediately again

fallow siren
#

only if you do auto calculating

#

manual calc, does not

#

it takes seconds

old hearth
#

whats the difference

#

thats kinda counter intuitive

fallow siren
#

i feel like auto is worse cuz it doesnt work for recycling

#

it always set everything to 0

bleak wagon
#

I managed to lose 10 plastic, i like cannot find it in this web anywhere

#

i probably put it down in an outpost somewhere like 5 minutes in and donjt rememember

vapid gorge
bleak wagon
#

ik satisfactory tools exists, i like modeler for this though

fallow siren
#

it always set you to 0 which is frustating

#

but manual gives you the actual number for fresh water

#

which is kinda ironic

bleak wagon
#

as soon as i find the copper ingots in here, this is what ive mapped out for everything to do the space elevator in my next save

bleak wagon
#

thats for copper powder in nuclear pasta, im trying to figure out where something needs 63.78 copper at

frosty owl
bleak wagon
#

yeah i jsut found it

#

its in one of the many outposts

#

alclad sheets

frosty owl
#

Why not leave ores/ingots outside the outposts if you don't want to lose track of them?

bleak wagon
#

I just forgot to put that one as an input for the aluminum factory, Ive been making sure all the raw resources are visible on the outside

#

final spaghetti for the space elevator

#

time to setup some dimension depots in here to take some resources for building. After that I get to make the power setup and work on the MAM things

fierce merlin
bleak wagon
#

only if you let it be

unborn dome
#

Hypothetically if I transport uranium by drone, will it fly far-enough off the ground (aside from the start and end drone ports) that the radiation won't hurt anyone not wearing the hazmat suit on the ground?

bleak wagon
#

it should

crimson moat
unborn dome
#

The pathing since 1.1 seems to be much better

bleak wagon
#

ficsits gonna hate me after this one

thorn bane
#

how long would that last thinking_helmet

frosty owl
frosty owl
bleak wagon
unborn dome
fallow siren
#

not really a concern as long as you have iodine filter

unborn dome
#

The concern is if someone is nearby who doesn't

bleak wagon
#

make 5/min and you never have to worry about radiation, idr the exact reason

fallow siren
#

the more annoying thing about radiation is its tick sounds, anyone knows what setting to mute it?

unborn dome
#

I have iodine filters automated, but I don't want to have to rely on them

#

(When I'm not actually near the nuclear power plant or the uranium mines)

#

It'd be nice if the ticking only happened if you're unprotected

fluid vector
violet wharf
#

HI guys, I'm finally starting preplanning some of my builds and wanted to hear what people thought of this model, I know it's innefficient, but I font feel like running all the water necessary for heavy oil residue (also the fuel packager is just a placeholder for now, overflow will be sinked if necessary)

vapid gorge
#

not sure what is inneficient about it? hard to see what it's doing though. Modeler isn't really good for sharing plans or conveying the process

unique cypress
#

900 plastic and 900 rubber only needs 600 oil

#

If you want to add 450 fuel as well, it'd be 750 oil

violet wharf
#

You're thinking with the heavy oil residue alt recipe right?

vapid gorge
#

if it's making what you need and you don't need the oil for anything else it's fine

#

there's more resources on the map than your computer can physically handle in processing. so it's really more about what is available locally and what you're willing to transport

unique cypress
vapid gorge
#

you can use all least resource effficient recipes in the game and still easily finish phase 5 and do large builds

#

you just likely will have to be willing to import a fair bit of stuff

violet wharf
wind spade
#

main bus is practically pointless in SF, the two games are very different in terms of playstyle

vapid gorge
#

by bus do you mean just a bunch of belts?

or actually mixed belts?

violet wharf
vapid gorge
#

if the belts aren't mixed items then it's just regular manifolds stacked on one another

unique cypress
violet wharf
violet wharf
wind spade
violet wharf
#

Yeah I know, but I still want to create a bus, so I'll just ship the plastic and rubber back to the bus

wind spade
#

I mean you do you, you've been warned 😛

vapid gorge
#

again, if it's just stacks of belts carrying one item type each ... it's nto a bus.

#

you just have a bunch of manifolds are are taking up more space than needed

wind spade
vapid gorge
#

Ive had a lot of people whove have said the same thing and it's just single item belts xD

wind spade
#

it's still a bus if you use it to split to factories and merge back products

unique cypress
#

Belts have a too low throughput and there are too many different item kinds for a bus setup to be a good idea imo

vapid gorge
#

but that means having those products on the same belts? which basically no one ever actually does

unique cypress
vapid gorge
#

that's really no different than a manifold with branches then

wind spade
vapid gorge
#

so complicated injection manifold?

wind spade
#

not sure what do you mean?

vapid gorge
#

if it's about merging items/belts along the way it just sounds like an injection manifold?

wind spade
#

a "bus" is series of belts that distribute materials to factories and collect products back on them to use them for future processing

vapid gorge
#

doesn't that require mixed belts?

wind spade
#

one of main reasons to build is is variable production and consumption

#

no?

vapid gorge
#

that just sounds like a bunch of stretched manifolds stacked on one another then

wind spade
#

you add more belts if you make new products

unique cypress
wind spade
#

very old screenshot, but example in Factorio

vapid gorge
#

like that's just 2 manifolds.

wind spade
#

belts go in the middle from right to left, when you need resource X, you split that from a belt that has it, use it in a machine and product of that machine gets merged back onto the bus, either to existing belt that has the product, or a new belt

#

yes, a bus is essentially a few manifolds

vapid gorge
#

I don't really see the point of a name for it then if it functionally isn't any different than manifolds layed out inneficiently

#

I thought the whole point of the buses in factorio were mixing all the tiems up so any machine along the lines could pick up whatever they wanted

wind spade
#

no, that's a sushi belt

vapid gorge
#

stuff can be two things

wind spade
#

it isn't tho 🙂

vapid gorge
#

Why have a term for bad manifolding then?

wind spade
#

well in it's raw form, a bus can be imagined as a big box, every machine taking ingredients from it and putting their products back in. Something like a central item provider

the "problem" in factory games is that you practically never have a big enough box to do this, so you use belts instead

unique cypress
#

It's not bad in factorio lol

wind spade
#

the term predates factory games, it's origin is in computer hardware - a "bus" is basically a data line that runs through [hardware], to which components can connect and read from/write to

#

and since that's basically what this build style does, it was given the term "bus" for it

#

"manifold" is a term given to a belt that distributes resources via overflow method (in SF)

vapid gorge
#

I don't really see much of a point to naming a group of manifolds then.

wind spade
#

because it's not "group of manifolds"

#

it's "build style where resources are placed on centralised belt stack, machines built next to it, taking resources they need and merging back products on the belts"

#

and I'm not writing all that when I can just write "bus"

#

"group of manifolds" is way more generic and like 95% of what it would cover wouldn't be a bus

vapid gorge
#

but each belt on bus is just a manifold with many branches isn't it?

wind spade
#

(and THAT is the distinction that some people and/or streamers/youtubers get wrong - they say a "bus" is just stacked belts transporting resources from A to B)

#

well yes, but in the same way you can say "manifold is just a few belts" and generalise even more

#

a bus uses manifolds for part of its functionality, but not all stacked manifolds are busses

vapid gorge
#

when would a bunch of stacked manifolds not be a bus though?

cause sure, a bunch of stacked belts going from A to B isn't a bus, but they aren't manifolds yet either

wind spade
#

if you just have 3 manifolds feeding a line of smelters for example?

vapid gorge
#

how many manifolds do you stack until you can call it a bus xD

wind spade
#

or if you don't have an actual central bus, but just manifolds across your whole base

vapid gorge
wind spade
#

and aren't a bus, yeah

#

this is the basic principle. M = machine(s)

if that's what your stacked belts are doing (being central point for getting any resource from and putting any resource on), it's a bus

#

some people in SF (and probably in Factorio as well) built circular busses, meaning the belts loop around, so at any point you can take a resource from/put a resource on the belt and it has the possibility of reaching any other machine (that needs it)

vapid gorge
#

so really the distinction is that you have to have incoming manifolds going to the bus

cerulean stratus
#

i like how big you made the bus, normally I make the manifolds big

vapid gorge
#

as well

violet wharf
#

Oh sh*t I went for a smoke and seems I missed a few things

vapid gorge
#

just breakign down the idea of a bus

#

I think a better name at this point is just 'bad manifolding'

wind spade
#

in Factorio it's much more useful since:

  • intermediates are used in way more things (not tiered like in SF)
  • you have to craft actual machine-item (in SF you build constructor out of ingredients, in Factorio you make actual constructor item and building a constructor costs one constructor item)
  • production is variable (miners run out and can get boosted by research)
  • consumption is variable (Factorio doesn't have sinks, and science [research] has variable consumption, and malls exist [see above] )
unique cypress
wind spade
unique cypress
#

because buses are very useful in factorio

cerulean stratus
#

if a manifold is making parts for 2 different manifolds, then each manifold gets its own belt

#

if I'm making rods for screws and for frames, I'd have a belt for the screws and a belt for the frames

unique cypress
#

then that's not a bus

cerulean stratus
#

a bus just means you have a central location where all the logistics happen

#

a way withought a bus would be doing a whole chain at a time

#

a smelter into plates
then a smelter into rods
rods into screws
plates and screws into rips

#

and that way you won't make many manifolds

thorn bane
#

this is a bus

cerulean stratus
cerulean stratus
#

But how do you climb up easily

thorn bane
#

you dont
you hoverpack

#

they are really nice with auto connecting blueprints

#

but they kinda destroyed my fps since theres a lot of overhead belts that you wouldnt normally need

graceful tundra
#

and what are those towers?

thorn bane
#

happy lil manufacturers

#

crystal oscillators and modular engines iirc

broken kiln
unique cypress
#

well, other than being able to set a value with only 1 decimal place of accuracy

old hearth
#

valves suck

unique cypress
vapid gorge
quick gorge
#

So valves are less bad now? Wonderful I'm planning some overflow complex bullshit just so I don't build a square factory

wind spade
wind spade
unique cypress
#

Haven't tested them properly in earlier versions - it's possible they always behaved this way

wind spade
#

idk where the change was, afaik it was undocumented

unique cypress
#

and if it was, it was between U8 and 1.0 at the latest

wind spade
#

that was confirmed by multiple people who know what they are talking about

#

(aka reading save files and such)

unique cypress
#

well, I tested it by tracking a buffer's fill level over time. it filled at the rate the valve was set to, not at the rate it was displaying

wind spade
#

yeah but that was after the change

#

I'm talking about the actual limit seen in save file

unique cypress
#

and the change has been confirmed in save files as well?

wind spade
#

there has been change in save files where the property is no longer a short, but now [whatever] which can hold more values

#

don't quote me on specifics, bcs I've just read modding people saying it

wind spade
#

idk which specific type they are using

#

int would make more sense

oblique hollow
old hearth
#

i was aking if thats what he was referring to

oblique hollow
#

ah sorry

old hearth
#

np

oblique hollow
#

the number that gets saved in the valve, thats a float

unique cypress
#

seems like a waste of bits

oblique hollow
#

if you think that then you would have loved the previous way valves worked

unique cypress
#

there's only 6k possible values anyway

#

there's a difference between 13 and 7 bits lol

oblique hollow
#

i think theres other places to look for optimization rather than "why does the valve use a float and not an fp16 or an int"

#

or whatever heck OTHER value type you could pick

unique cypress
#

a 16 bit int makes most sense imo

#

c++ reserves space in 8 bit chunks anyway iirc

oblique hollow
#

(lets be real tho, how many people use valves anyway)

#

also, even with that, the flow rate pipes use is a float anyway

#

so they can just directly input the value we enter as a flow rate for the valve and do math with it

#

And since every single pipe ever saves flow rates when you save the game....
it makes more sense to treat the valve like a pipe too then. perhaps the float values are all compacted or something during the save process

#

either way, pipes are already float. Valve is a modified pipe, so it makes no difference

#

in fact... every single value you can think of thats related to pipes is a float

#

head lift too

quick gorge
#

Is there a better way to handle the DMR here?

#

APM production sends DMR to Ficsonium and then the DMR that creates turns into DM crystals to close the loop

oblique hollow
#

use a mix of DM trap and DM condensate to achive 0 residual DMC ?

quick gorge
#

I'm using 4 sloops for the DMC at the end as is

#

And I realllly didn't want to use the sloops as that is over the 103 limit and that already kills me inside

plain rivet
#

105

quick gorge
#

103... 106 in the world minus 3 for MAM research

carmine iron
#

Hey , I am facing an issue (currently planning an 35 alien boost/per minute factory) so I have to move crazy amount of ressources ! Can a train handle like 27 720 limestones per minute ?

unique cypress
#

But in general, yes. Trains are capable of moving 100s of 1000s of items per minute along a single pair of rails. But you may need multiple trains and stations

wind spade
carmine iron
#

But I kind of running out of coal for my project so I have to consider other choice

plain rivet
unique cypress
wind spade
#

eh, cars don't really add many issues, and long train is "objectively" cooler than short train

#

I'd rather have excess throughput on the line in case some delays happen

quick gorge
unique cypress
plain rivet
#

some min/maxer in here says just doing the sam tree unlocks it. so you don't NEED it

#

I can't confirm that, because I've never not done the research

#

but if that's true. 105

carmine iron
#

This is the plan

plain rivet
#

if that's not true, you can still skip the power thing and get 104?

carmine iron
#

With max nuke and other factory I will have coal issue I think

quick gorge
quick gorge
wind spade
unique cypress
wind spade
unique cypress
plain rivet
#

and the top is just if you need to scan for them

wind spade
plain rivet
#

yeah, 1 sloop cost of the 106

unique cypress
#

One of y'all can literally test it in a nocost test world in like 2 minutes

plain rivet
#

leaving you at 105

plain rivet
#

i'm at work. i'm only here to argue

plain rivet
#

theres no sloops in the middle tree where you use sam

wind spade
#

well most people call the whole thing "SAM tree", so that's what I was going from

plain rivet
#

it's the alient tech tree. but i meant do the middle branch only and i have seen claims that unlocks the bottom parts of each side

wind spade
#

wiki doesn't seem to claim one or another, so I guess you have to test it

quick gorge
unique cypress
#

Considering how the rest of the MAM works, I'd say "or" is the most likely unlock condition. I'm not sure if I've ever seen "and", but then again I never paid it much mind

dense solstice
wind spade
plain rivet
#

the alien animal meat tree has some and logic. i can't remember if you need all 4 to unlock the dna node or or some weird combo, but it's definitely not any of the above

humble dirge
#

o7, never used more than one train before so i dont have a clue how this works,
how can i get the yellow to join that line without there having a chance of the red train crashing into it while its joining?

wind spade
#

signals

humble dirge
#

where do i unlock those, the mam or the hub?

wind spade
#

hub

unique cypress
#

Yep, only one node is required

unique cypress
wind spade
#

yeah as I said - it's different per schematic. Wiki could use some info on which ones are and aren't needed I guess

unique cypress
#

the requirements on the wiki need work in general. I manually checked and fixed all alt recipe requirements but they got reverted a few weeks later

wind spade
#

well they are automatically exported from docs

#

so on a new game version with docs changes, they get overwritten

unique cypress
#

incorrectly apparently

wind spade
#

blame docs

unique cypress
#

or the docs are incorrect

wind spade
#

(though it's possible that there's error in my parser script as well, but I don't really think that it could just make up different requirements tbh, given it just reads the field in docs)

unique cypress
#

most (all?) alts that have more than one unlock requirement, the requirements are ANDed, not ORed

#

and yet the wiki puts OR everywhere

wind spade
#

in general, you shouldn't edit the .json files on wiki

#

looking at the docs file in general, there's 59 ORs and 210 ANDs

unique cypress
#

default recipes have a lot of ANDs

#

there's not a single AND in the alt recipe table on the HDD page

wind spade
unique cypress
wind spade
#

yeah I just filtered docs by "all alt schematics that have AND"

unique cypress
#

what AND would those two have?

wind spade
#

well the property in Docs is called "mRequireAllSchematicsToBePurchased"

I'm just filtering whether it has "true" or "false" in docs

unique cypress
#

i see

#

well, in FModel, Cast Screws doesn't even have this property at all

#

and neither does Iron Wire

wind spade
#

I guess "true" is the default value then, as the property appears if there's entry in `mSchematicDependencies"

#

(I'm going through my old code and trying to figure out all the parsing logic, I do not remember this thing from top of my head lol)

unique cypress
#

But Cat Comp has True in FModel, but OR on the Wiki (idk about docs, idk what those are 😅 )

wind spade
#

docs is basically automatically made export of the thing you're looking on left side

#

they are found in [game install]/CommunityResources/Docs/[lang].json

#

for example, this is the same entry as seen in Docs

unique cypress
#

then why is there OR on the wiki?

wind spade
#

that's what I'm trying to figure out lol

#

the code that converts this to wiki format is like 200 lines long and I've written it like two years back 😄

#

(and has been working at that point, so idk what changed)

wind spade
unique cypress
#

in the docs, and in FModel, it says that all dependencies are required. From my (admittedly short) testing, that setting does what it says

#

I could check it again with some test recipe to make sure

wind spade
#

well... it's a bit more complicated than that

#

long text incomming on what's happening, sec

unique cypress
humble dirge
unique cypress
dreamy umbra
#

literally worst enemy to fight

dreamy umbra
#

or i could just draw,holdon

humble dirge
wind spade
#

Wiki schematic unlock export

unique cypress
humble dirge
dreamy umbra
#

@humble dirge

dreamy umbra
wind spade
#

that junction is so cursed

dreamy umbra
#

i will screenshot one in-game rn

unique cypress
#

no, the rail connections are cursed

#

it swaps from RHD to LHD

dreamy umbra
#

oh god it does

#

frick

humble dirge
dreamy umbra
unique cypress
#

it's still fucked lmao

#

the bottom rails is now bi-di

dreamy umbra
dreamy umbra
#

hold on i gotta drop the funny intersection i have

unique cypress
#

no nvm

dreamy umbra
humble dirge
#

if this helps at all

unique cypress
#

the colors are very similar and I thought they were the same

dreamy umbra
#

@unique cypresscursed?

humble dirge
dreamy umbra
#

it is unpractical for me but very practical for you

humble dirge
#

everything has been on the same level so never really thought about it tbh

dreamy umbra
#

it will improve throughput

humble dirge
#

and unsure how to make it look pretty

#

mainly

unique cypress
#

the most efficient intersections imo are tiny, flat ones

#

so the trains are in and out asap

dreamy umbra
#

also,factory complex railway junctions,AKA hell

dreamy umbra
#

but the slowdown is compensated with non-wimpy locomotives

burnt folio
#

wait is it better to even put blocks/signals on long straights?

unique cypress
#

yes. block signals

burnt folio
#

so blocks everywhere and then signal at the start of an intersection?

dreamy umbra
#

the more blocks you have on a piece of rail the more trains can fit

dreamy umbra
burnt folio
burnt folio
dreamy umbra
#

only start

dreamy umbra
burnt folio
#

sorry I'm about to start with a big train network so this is good to know

dreamy umbra
#

its fine

burnt folio
#

how long should 1 block be?

dreamy umbra
#

by the way,@burnt folioare you going skybridge or supports

unique cypress
dreamy umbra
burnt folio
#

supports

#

ehhh... currently my biggest train would be steel mill with 1 locomotive and then 3 cargo sections

dreamy umbra
#

yep,as kyo said 100 meters

#

orrrr,about 13 fonudations

burnt folio
#

I'm bad with in game measurements ^^'

but one foundation should be 8 meters so 12-13 foundations right

unique cypress
#

a max length track is 100m iirc

dreamy umbra
#

i'd vouch for 15 or 20 foundations tho,just my preferences

dreamy umbra
burnt folio
#

I mean I'm working with bp's made on MK2 so... my tracks aren't 100m sections ^^'

#

taht is the current track section I'm working on

dreamy umbra
dreamy umbra
dreamy umbra
burnt folio
#

since I work with BP, should I just put a block on my long ones? ( which is 5 foundations )

#

or just manually put them on?

unique cypress
#

despite what some people say, I don't see any issues with densely spamming signals.

#

so i'd say putting signals in the blueprint is fine

burnt folio
#

what do some people say?

unique cypress
#

that the block signals should be placed as far apart as the longest train

#

and that it helps with deadlocks somehow?

#

But i've been placing my signals willy-nilly and I've never had issues with deadlocks

#

it might be an issue if you have stations immediately after an intersection

burnt folio
#

I mean this one will be quite a decent amount away from an intersection so I can't imagine it being an issue with trains backing up intersections

#

wait you can put block signals on stations? why would that be needed?

unique cypress
#

so a train stopped at a station doesn't block the rest of the track

#

there can be only one train between block signals, no matter how far apart they are

burnt folio
#

ohhh that's fair

dreamy umbra
#

40m long blueprints

burnt folio
#

TBF I have could also only place them on the support tracks, that would lead to similar things to this and on the long sections there would be about 8 foundations between signals ( and it looks good, I'd hate to see a bunch of these on every section )

dawn quartz
#

if i were to do a fuel gen setup would i want heaavy oil residue,plastic/rubber,or polymer resin as a by product

unique cypress
#

the best recipes for fuel production are Heavy Oil Residue and Diluted (Packaged) Fuel

dawn quartz
#

alright thanks

silent patrol
#

how do i smart splitter overflow pipes if that makes sense

wind spade
#

why do you need that?

unique cypress
#

a vertical junction

silent patrol
#

i have 4 sets of 600/min pipes and one 450/min and the modeler is showing that i can use 20 refiners but the refiners are using 137/min meaning i can only do 3 refiners for the last 450/min pipe

#

for reference

wind spade
silent patrol
#

then i have a weird number of refiners to work with

wind spade
#

no reason to do any kind of balancing/overflow with pipes

silent patrol
#

wait im stupid

#

yeah i am if i just do 250% it takes 150 oil per minute and leaves the amount of refiners as i said above

#

what are the point of valves

unique cypress
silent patrol
#

yeah they seemed that way

brisk urchin
unique cypress
brisk urchin
unique cypress
#

Sure, rocket is less effort but regular fuel is piss easy anyway

brisk urchin
#

rocket less efford?

#

no?

silent patrol
unique cypress
# brisk urchin

If you build in a spot with all resources available, it's less effort per MW than fuel

unique cypress
brisk urchin
unique cypress
#

Unless you want the oil efficiency and don't care about anything else, turbo is dogshit

silent patrol
silent patrol
brisk urchin
unique cypress
brisk urchin
#

one with and one without packaging

silent patrol
unique cypress
brisk urchin
silent patrol
#

also this is making 50GW so this is fine until i can do normal diluted fuel

brisk urchin
near zodiac
#

is there any way I can "calculate" how much of fluid will a train take to a place?
Like I wanna build a huge rocket fuel powerplant, but I need to know the amount of oil per minute that a train (or several) will bring to the powerplant. Is there any way to have an estimated amount?

unique cypress
#

!wikisearch tutorail:+train+throughput

brisk shoreBOT
unique cypress
#

Well, I can't spell

#

But it's the first result anyway

#

For fluids, stack size is 50, and obviously use pipe speed instead of belt speed

near zodiac
#

yay study time

trim berry
#

How can I achive a 30/40 split?

#

Cause I need a belt of 30 and a belt of 40 from a 70 belt

crimson moat
#

the easiest way is not to put 70 on the belt in the first place

#

like, have some machines put 30 on belt A, and some other machines put 40 on belt B.

thorn trail
exotic nymph
#

I got 2 miners at each 30 iron/minute
Than they both merge into a smelter at 60 iron/min
Split into 3 parts
left side is rods that turn into nails
middle is plates
right is rods
The rods and nails are split into a assembler for the motor

last quail
#

The people of math and meta I need help with my coal set up, first time playing so struggling to find the correct ways of doing things but this is a setup I have for my coal power plant would this work for optimal flow?

exotic nymph
kindred carbon
#

So you’ll need 2 smelters

exotic nymph
kindred carbon
#

Ah you already have a pump set up

#

What’s the clock on the extractors?

last quail
#

Yea pump from the middle one which should hopefully not only split the flow but allow me to pump it up

last quail
exotic nymph
#

im gonna restart my farm 1 sec

kindred carbon
exotic nymph
#

yeah i need nails

#

i got 3 more nods but their like 200m away

kindred carbon
last quail
#

It's doubled for a reason

kindred carbon
#

Or not… that’s 360/min I was thinking in mk2 pipes lol

#

But yea I used a similar set up for my coal generators, it should work fine

#

Junctions also work as splitters

crimson moat
last quail
#

Yea I already calculated it lol, found a very simular build on Reddit and just used it

#

I mean I already thought of that but the fact that this is to rebuild my main factory and transfer my bio-mass to coal generation it wouldn't be appropriate

crimson moat
#

I don't see why not

for your current build, since it does rely on interconnection between multiple water exactors, 1 pump on the middle extractor before the junction might actually be sufficient

kindred carbon
#

One pump can work on a million pipes as long as it’s downstream of the pump

last quail
#

It's up stream for aesthetic purposes 😭

kindred carbon
last quail
#

I like my designs aswell as functionality

crimson moat
kindred carbon
#

Might take a bit

#

I’ve been playing for 2 hours so my brain is fried

spare osprey
#

How do i know how many circuit boards i need to make?

vapid gorge
#

figure out how much of the things that use CBs you're making

#

in general don't try to future proof, it'll just be wasted effort.

wooden jasper
#

gang I think I went too far preparing for heavy modular frames

#

I finally worked out every last problem with my 2400/min RIP factory (mostly fluid bugs) and it just occurred to me that the modular frame production for the alts I'm using is really difficult to set up

#

I have the alt for RIP that uses rubber for example, which takes 768 machines, but to turn just 100 RIP into modular frames with the Steeled Frame recipe requires 50 assemblers

#

but on the other hand, 50 assemblers make 150 mod frames, which only makes 56.25 hmf

#

I could (but wouldn't) turn the whole RIP factory into mod frames to have 3600 mod frames/min, which would make 1350 hmf, but then I'd also need thousands of all the other ingredients

#

btw I'm not even in phase 4 yet

amber umbra
#

If that’s all vanilla, your scale of item/minute is really high.

wooden jasper
#

Yeah probably

#

But also the potential is crazy for the iron products I could make from this

wind spade
#

I'd personally only build what I need now and don't build "in advance"

kindred carbon
#

Why would you even need 2400 reinforced iron plates anyway

vapid gorge
#

to make 4 HMF pm

kindred carbon
#
kindred carbon
#

375GW

#

Uses 800 uranium

#

No ficsonium, I plan to store the plutonium waste until further notice

#

Back to tools I go

glad shuttle
#

I’m just gonna give u a little warning…but fertile uranium is technically a terrible recipe lol

#

It’s good if u really don’t wanna bring in silica

glad shuttle
#

Yea

#

That recipe forces u to set aside a decent chunk of ur uranium

kindred carbon
#

What do you mean?

#

Ohh

#

It’s not an issue for me, since I’m using less than half the uranium in the world

#

0 plans to expand in the future

glad shuttle
#

Oh then ur good lol

kindred carbon
#

I went for that one just to avoid building more uranium reactors

glad shuttle
#

For a lot of ppl who want to have zero waste plants u basically can’t reasonably burn all the plutonium fuel rods bc there isn’t enough SAM to make it all ficsonium so a lot of those plants generate most of their power from uranium so it’s important to maximum uranium for those ppl

#

Technically I’ve used fertile uranium alt in one of my reactors but I was more focused to trying to make ficsonium rather than generate power (bc a rocket fuel tower is just better lol)

kindred carbon
#

Also with the plutonium pellet recipe I can save on uranium by using the uranium waste to make pellets

#

This boosts encased plutonium cells by like 20% in terms of uranium

glad shuttle
#

I’m just gonna say if u don’t plan to deal with plutonium waste I’d advise against making/burning too many plutonium fuel rods lol

kindred carbon