#math-and-meta
1 messages · Page 313 of 1
practically all recipes are worth if the property they optimise for is the property you want to optimise for 😉
why are you so agressive against someone giving their opinion about alternate recepies 🤣
like im not hating on you or anything
I'm not agressive when they give their opinion
I'm agressive when they present it as a fact
but every time? come on man
oh yeah DAYUM
(because there's tons of people that don't understand that the "opinion" presented as a fact is indeed an opinion. And then those people come here and complain how "user said this is good/bad, but I find it bad/good, wtf")
or worse - they suffer through the "this is good" recipe and their game experience is lowered
Bro is obsessed with the idea that "all recipes are good, actually". And while I'd say that no recipe is completely useless, there very much are better and worse recipes and the vast majority of people agree on what those are
but if you add "in my opinion" or "when optimising for weighted resources" or something like that to your statements, it suddenly makes much more sense to those people
bolted plates :kekw:
space/power efficiency at the cost of resources
yeah, tbh i'm biased by my vision, i don't give a damn about space
And that just proves that you haven't done the math. Because it doesn't even save space. That's why I'm calling it trash
woa, I sounded aggressive, didn't mean it that way
it does vs normal plates
anything else is no longer comparing two recipes, but recipe paths
and that's completely fine and valid. and I'm completely fine with "I don't like them because I don't care about space saving"
the problem is when you come here and say "bolted plate is shit, don't use it" (as many people do), because many players will just read this and consider it hard truth. Which very much hurts the experience of playing a game where there's so many options to try and people have vastly different preferences
yep
yeah exactly, in my opinion everybody should just think for themselves, because even if you use an ineficient recepie, thats how you learn in life
also this is a very important point - comparing just "recipe A vs recipe B" is very problematic, as it ignores recipe combinations and such. In general, it's a bad idea imo to compare just two recipes, you have to compare whole recipe paths, at which point you can't just say "recipe A is bad because when comparing these two paths, I don't like the one with recipe A", as that's just blaming one recipe for whole recipe path. You most likely didn't check all possible paths and there's definitely some where recipe A shines
so it doesnt matter anyways
I don't think I've compared all possible paths, but I have compared every path involving bolted plate that anyone mentioned they actually used. And they're all worse than stitched + iron wire in every metric that those people cared about.
I've had this discussion so many times
and finally - when comparing recipe paths, you should clarify what your preferences are, because even if you really compare all paths (which is practically impossible due to sheer amount of them), your "best" selection is still based on some parameters you chose
yeah, that's what i usually do, but only watching it through the scope of ressource efficiencyw, with complete disregard for amount of machines or odd rates, and sometimes i pick something much less efficient in one ressource but much more in another because that's what fit bests the biome i build in
ex: this turbofuel plant that has a trash oil/ turbofuel ratio, but isn't bottlenecked by the sulfur, and doesn't even use coal
Now compare it to just fuel lol
Sure, it'll be more oil, but not much more, and no sulfur
turbo blend is great?
it's the planner thats awful there
oh fack
well, that was one time costing mistake LMFAO
yeah, turbofuel is hardly worth the effort compared to just making more diluted fuel
unless you build the factory in the one place on the map that has all resources nearby (lake forest)
I quite like the splitting of oil and merging them back together for turbo blend 😄 ratios are soothing
120 RIP/min
just base recipes: 936 MW, 168 machines (13268 m2)
bolted: 807 MW, 181 machines (12970 m2)
tell me how bolted is not space AND power efficient over base (with all other recipes base)
(I didn't include miners, but the difference is 1440 vs 1580 ore, so should be negligible)
It is if you care about oil efficiency. But that's the default turbofuel recipes. Blend is meh and heavy is trash
the game becomes so much easier once you stop caring about raw resource efficiency 😛
unless you have stupid amounts of coal and sulfur
oh yeah, that was one hell of an oversight
Because I'm not compared it to default. Read what I write ffs
with rocket fuel available, it's questionable whether making 5.67k turbofuel is really worth it 
or the 3375 i am making lol
?
so you compare A to B and ignore C, I see
there is not enough coal or sulfur available, i went with blend, and i'm making 3375
that's still a TON
I compared default to stitched too. I don't see a reason to compare bolted and default when both are worse than stitched
I've seen people on yt make turbofuel plants, so it thought it was good, and didn't bother checking the rates with just fuel...
Yikes
because people may not have stitched? because people may not want to use wire, or get extra recipe for iron wire because they don't want to use copper?
Eh, only 112500 MW
that's quite a lot... 😄
I mean, yeah, i now make 13 times what i made before, but i can get the same multiplication of power again with nuclear
the (unasked) question was "what's the use of bolted plate", to which my answer was "space/power saving at the cost of extra resources", because that's what you get if you replace base RIPs with bolted.
I never claimed that it's most power/space saving you can get from any possible RIP path
The only good thing heavy has going for it is an "easier" ratio for when you recycle compacted coal from making rocket fuel the normal way
Its much less awkward with the numbers there, but in turn a lot more expensive
i feel like anything involved screws is inefficient
Also is now a good time to shill out for adhered iron plate?
I find it funny
Same for steel coated plate
that's hardly true
(well, you also need to define what do you mean by "efficient")
It requires oil, so I usually don't include them in comparisons, since they're tier 5, but yep, they're both decent
Copper rotor is alright.
... depending on certain definition of "efficient"
my bad,i define efficiency as "the least amount of buildings and logistics involved"
as in,two refineries are more efficient than four smelters
That's not a very common definition of efficiency
i agree
the first part is relatively easy to calculate, however "leaset amount of logistics" would be very hard to quantify due to practically infinite amount of possibilites of how would one build certain setup
mostly belt limits
as for "least amount of buildings", I'd bet that steel screws (which save you tons of buildings often) will appear somewhere
true!
hovewer thay require a whole T3 belt per constructor,which is a bit insane tbh
not phrased right
I mean in general you want your screws to be built in front of the machine that needs them anyway, no matter which recipe
so logistics of screws are both very easy that way, and they do not change based on recipe choice
hmm,i heard that many times but never really tried it
maybe that's why i don't like screws
xd
it's very common "mistake" that people do which leads to screws hate
I mean screws themselves are fine if you do that. But that doesn't change the fact that the recipes that use them are meh at best and absolute garbage at worst
maybe i should move screws via drone port
you match the machines 1:1 or 2:1 or whatever ratio, possibly change clock speed to make the ratio friendlier, and it works great
recipes that use them are meh at best and absolute garbage at worst
(see this is the problem I was talking about)
by the way,cast screws are still the best screw recipe right
No, and they never were
why though? iron is extremely abundant
I find it a waste of a drive comparable to biocoal and charcoal
depends what do you mean by "best"
biocoal or cast screws
Neither, reroll 
compliant with my definition of efficiency
Leave both to rot in the hard drive library
then steel screws
probably yes
the only case where cast screws give you some advantage over other possible screw paths is:
- you don't have/don't want to use steel
- you want to save space and power
- you don't need 40 per machine and are fine with per minute production changing to 50 (for matching production)
Not making any screws in the first place is probably best in that case 
i used cast screws for my 5HMF/min production
in any other case, there's a better path to screws:
- saving resources? steel rod -> base screw
- saving space? steel screw
- don't want to waste a drive? base screw
What's the difference between the firdt two
the "efficiency" is using available computing power efficiently
the only reason i can even play the game is because devs heavily optimised it
first one uses less steel but more machines
second one uses more steel but less machines
What about molded steel beams?
In the steel screws recipe
Just use Satisfactory Tools and compare whatever the hell you want
that's no longer part of "make screws" path 🤷
its making beams,then screws
so technically it is
oh I thought you're talking about EIBs
Its now less steel and more concrete
infinitely more concrete,which is free anyways
everything is free by that definition
Do you really wanna go that hard on screws now tho
I mean why not
might as well just do normals screws at that point
centralised steel beam production probably
Sounds like you want logistical trouble
why not
Centralized steel beams to go out to making screws Encased Beams and maybe even plutonium rods
Eh,no thanks personally
its fun tho
Why tf would you send a zoomed-out screenshot with no labels instead of a link
Not to me, so no thanks
because the spitderweb itself is funny
Such inconvenient numbers
NPP fuel rod production is outsorced as much as possible
the advanced part nubers are just something i came up with
I was mostly talking about the turbo motors, SCs
calculator optimal 🙂
Yeah, it likes using default alumina to make silica for silicon CBs
the big stack is default,the small stack is sloppy
i have been running it for quite a while and ironing out the kinks,seems to run fine
the refineries only recycling less than a single mk2 pipe of water really helps,the rest goes to fuel
actually,is it a valid strategy to get rid of ater from aluminum refining by burning it in generators/diluted fuel refining?
valid as anything else, though I'd just recycle it back into the system
but yeah people have been using coal gens/nuclear plants/wet concrete/pure recipes/etc. to "get rid" of water
I mean as long as you're using it for something useful that isn't just getting sunk, that's still recycling
Nukes to banish the water.... hehe
honestly all approaches are valid, the "worst" I've seen is making canisters and sinking packaged water 😄
using pure to get rid of water is daangerous,once the output clogs up on one factory the others stop
this is when you know somebody has excess oil
well practically all factories should run 24/7 and overflow to sink, so that shouldn't be a problem
you can do oilless canisters
Putting it in buffers and flushing them is probably worse
yeah, the only "problem" I have with it is that it forces me to build it near the other thing that uses water
well, I was talking about fully automated solutions, but yeah 😄
if somebody pulls off a 4hr fluid buffer,just give them the credit at this point
also somewhat of a solution, if you have polymer resin as a byproduct then you can recycle double the water
thats where you use sink to get rid all of it
fuel power need sinks to get rid of byproduct to run continuously
@kindred carbon keep it split
Lemme see
Yea I figured out a way that works for my set up
Thanks
I’ll explain it later if anyone needs it
Yea this is way easier
you can clock it neatly like this too so each refinery just feeds the one in front
That makese sense actaully
300 bauxite with sloppy + normal scrap recipe into pure ingot
waste and fresh completely separated
i couldn't at the time
Can you do one for 2760 bauxite with sloppy and electrode
sure but I'd break it up into groups. You do not want to make one big system
Yea I’ll have each belt separate
sloppy +normal is hte top right example
sloppy and electrode is better to be broken into group of 300, 600 and 1200
you can just do one yourself lmao
in SFTools if you're on mobile
I prefer electrode not just because of the slight output boost, but beacause it's easier moving a small volume of oil instead of a mountain of coal
oh damn, had no idea there was a mobile solution
I’m using 2 pure nodes and 2 normal nodes
it's a website so it works on basically any device that can access the modern web
yeah just process the nodes on their own
works? yes
works well? eh, questionable, not much optimised for phone
😄
works fine in landscape. a bit buggy and you have to take your time when typing or it reads the inputs in reverse order, but it's perfectly usable once you know how
oh, and you can get stuck on a graph because you can't scroll up if it takes up the entire screen
I just multiply the numbers together right? Should work just fine with 2x OC
should work since the graph i sent are all underclocked below 100%
i'm currently planning for turbo fuel and ammo / nobelisk factory, is there any reason to still want normal nobelisks over the cluster ones?
Can you do the one with electrode scrap?
I tried and didn’t know how to get it right
only because they are cheaper
this is group of 600 , works well with 300 (just underclock it to half speed of current one) and 1200 ( double the clock speed is possible but need 4th electrode refinery)
and maybe if you are interested in a 7.5 blast radius as opposed to a 5 blast radius
this is 780 baux, but the number is not as nice as 600
the damage dealt is far higher due to the bomblets
and to feed the electrode refinery I can just connect all the sloppy pipes together right?
you can, but having it separated has nicer clock for electrode refinery
you can also make this setup as 2 part blueprint since 1.1 added auto connect
Yeah, weapon factories are a surprising pain despite their small size
stupid amount of steps, and i've been checking drives for this goddamn caterium circuit board
If you don't mind "cheating" you can save scum rescans to get any recipe you want
hmmm
welp, was about to, and got it in the first rescan
you don't really need to overproduce ingots and ores
Post an image that is actually readable or a tools link because I have absolutely no clue what you're making
and uh, maybe you should explore alternate recipes
didnt plan on overproducing, just trying to see how much i need
IMO as long as you are able to make what you need/want then does it really matter if it is ‘good’?
And you can always expand later or make new factories
wym a tools link
and yeah ik about the drives, i need to go hunting them soon
guaranteed to make a resource-efficient plan given constraints
alternatively you can just save your time and unlock every possible recipe in the interactive map

how did you get those lines to be like that. Nvm found it ahhaha
will this still work as an overflow buffer?
why is there a junction on the top
i want it to output to two machines (petroleum coke, smokeless powder)
ok and where does the heavy oil on the bottom go?
like. if this is overflow, where is not-overflow
its the conveyor mode Straight,obviously
press R a couple times and you'll get it
you know what is missing in Satisfactory?
that's right,a military industrial complex!
For 1200 speed the electrode refineries would be OC to 200% right
Also the water gets multiplied in the refineries, essentially infinite water lol
the only infinite water source in aluminum i know is when you put a somersloop in
else its just a finite loop where you get back x% of water
actually wait,this is absolute cinema
imagine slooping your aluminum production for infinite water
you just gave me an idea
well infinite as in it makes so much water you have an excess in like 50/min or something
so you dont need fresh water. But you need an external water sink
its balancing time
you will need to put somersloops is some machines but not the others
sloppy alumina and electrode scrap recovers 70% of the water you put in
its actually pretty hard to calculate for my sleepy brain hold on xd
so you need 45m3 of water for every 15 aluminum ingots
3m3 of water per ingot
one plant produces a extra 105m3 of water slooped
this means you will get an astounishing 35 aluminum ingots per sloop
(multiply by 10)
no idea what that means btw
You can math it out to sloop and clock aluminum to make it closed loop only on waste water if you really want
Just have to prime it initially and then it will self sustain after that
i love doing college physics and this at the same time
just did
watch out,its 13 refineries each making 150 ingots per min
3 sloops are worth it for sure
1950ipm btw
Refineries have two sloop slots. So it’d be 6 sloops if going for full doubling
Still not a bad return tho
6 sloops for a closed loop aluminum system that can theoretically clog up but never will? count me in!
actually now that i think about it i will math the 1.5x,maybe i will get a better thingamabob
nope,ratio still the same
also completely forgot,you can overclock the slooped refineries
so its 4 sloops at most
profit!
2 sloop wonder!
you will need 238% overclock on the slooped refinery,and a total of 555.5556% of regular refineries!
((45 * 5) + 25) / 250
this will require an input of 1058.0741% of sloppy alumina refineries
wait no,it will take (5+25/45+2.38)*180/240 or 5.951667 sloppy alumina refineries
(5+25/45+2.38)*150
1190.3333 ingots/min out of 2 somersloops
good?
@wind spade can you take a look once you get online?
this will increase the power consumption of the slooped refinery to 377.6MW
waow,6-6 refineries!
What do each number represent
Okay so I’m in a bit of a pickle, to make this aluminum set up work I’ll need to do 4 electrode scrap refineries at 200%
Each one takes 360 alumina solution, so I’ll need to find a way to combine 3 line of 456, 504, 504 alumina solution and feed the 4th refinery
Do I just connect all of the alumina solution line together and hope that everything will perfectly overflow to the 4th electrode scrap refinery
Consult Deepseek
water deficit per refinery
More details
so first you need to make alumina solution-you make it by adding n amount of water into the system
each alumina solution refinery takes 200 water and produces 240 alumina solution
then alumina electrode scrap refineries take the alumina solution and convert it into aluminum scrap and water
each refinery takes 180 solution and outputs 105
The numbers what do they correlate to in order
on what?
i'm rethinking my life because of a possible calculation error
this
using somersloops to create a closed loop
what is your opinion on a closed loop aluminum ingot system that produces 1190.3333 aluminum ingots/min while using at least 3 powershards and 2 somersloops?
that you should make what you need and/or what you want
i don't think i committed a mistake
alright...
it's for sure possible to make closed loop but why
because much less pain with liquid handling
you literally just connect pipes to machines. There's no pain
one could argue the system will clog up if not built with enough precaution
this system should never clog up
the system I'm talking about should neither
true...
(and it doesn't require to be prefilled)
its pointless as always...
Step-by-Step Setup:
-
Create a Loop Mainline:
- Combine your three alumina lines (432, 504, 504) into a closed loop using Mk.2 Pipes.
- Use pipe junctions (not mergers) to connect inputs/outputs.
-
Feed Refineries from BOTH Sides of the Loop:
- Place 4 refineries around the loop (2 on each side).
- Connect each refinery to the loop via a short pipe segment.
- Why? Loops eliminate "dead ends," allowing fluid to flow bidirectionally and self-balance.
-
Add Fluid Buffers (Critical for Stability!)
- Place 1-2 Fluid Buffers connected directly to the loop (anywhere).
- Set buffers to "Fill & Empty" mode.
- Why? Buffers absorb sloshing, stabilize pressure during startup, and ensure refineries never starve.
-
Optional: Prioritize the "Weak" 432 Line:
- If the 432 line is furthest from refineries, connect it closest to a buffer or use a Valve set to 432 m³/min to prevent overconsumption.
Is deepseek a genius or just dumb
We shall consult the all knowing satisfactory expert @wind spade
Did you press "Deepthink" and or provide it more information?
Deep think, I just copy and pasted what I said here and added the recipes
dumb
fluid buffers are pointless and will hurt more than help
half of the text doesn't make sense
valves are pointless
I think it’s using 05-26
You need paragraphs of technical stuff
Should I just manifold it straight up? And elevate the junctions
It's doing its job just at a reduced standard. It needs that information 😍
you should never use AI to ask questions about a game. Best case you get slightly wrong setup, worst case you get gibberish
Yea I know I was just curious to see its perf lol
It’s mostly stuff from Reddit mixed up
looping the pipes is fine
combining pipes is not
I’ll try to draw what I’m thinking one second
AI can understand and process information much faster than it could for you to learn an optimal setup. You just need to feed it a lot of detail and context
and yet even in the best case scenario, it will just do what already existing tools do correctly
How long would it take you without previous knowledge
The drawing idea was better in my head … bottom would be the sloppy alumina refineries, the black circles are junctions and top is the electrode refienries
The two refineries on the left are the 504 ones, aka waste water refineries
why even try to use a tool that by definition isn't good for what you want to use it for?
What you mean. It's a LLM
it's a word generator
it's not meant to do math
You can’t play the game with an LLM’s guidance lol
It does a lot more than that
For niche topics like video games it’s basically a Reddit comment word generator, it will tell you the general things mostly right but not the specific details
I'm very much aware what it can do. I'm also aware how 90% of people are using it for things that it isn't good at
Weighted points aren't a thing?
they are, why?
I mean the LLM does learn
but why? we have tools that do the math for you in a fraction of time at a fraction cost
Who is fine tuning llms for satisfactory lol
It would take a LOT of input for it to learn really much of anything
And it would take non-contradicting ideas
Not just for Satisfactory
imagine if chatgpt was fed this discords messages 
That would be horrible
You can do it, you'd just need a bot with access to the servers
I then package everything into JSON
damn
Need it to be TW
tw?
Terawatt
no thanks
@kindred carbon you mean this thing?
Yep
It doesn’t show the clock speeds?
nope, just say total amount for me
Well it should display the clock speeds when you’re looking at the production visualizer
Bros arguing about a calculator when theres a calculator in game im dead 💀
iron pipe? hmmmm
Why do people love to torture themselves lol
because funny, did turbofuel blend for that reason, and absolutely not because i just didn't bother checking the rates against just using diluted fuel
cobbled this together in a cave,with a box of scraps
by the way,just a fuel station for drones 4km away
(the trip takes 98 fuel)
does a pipe junction always split 50/50? like if i have 1 input and 1 output goes straight and the other to the side will sloshing make a difference?
I’ll show you my fuel set up for my drones
It’s rocket fuel, so 600 of it will fuel 150-200 drones
Regarding pipes, does building a tiered factory (with liquid outputs entering machines at a lower height to their source) help to forcefully alleviate stuff like pipe sloshing that causes 1-1 throughput designs from being perpetually starved?
or should I just build it all on one level?
Putting the junctions above the inputs definitely helps
It’s pretty much the only way to get 600 pipes to work semi consistently
i will use accumulators when i build them in the new factory complex,the fuel station will probably get a rail line.eventually
i was wondering why my pipes don't slosh
turns out i just subconciosly used a lot of the right tech to prevent sloshing
i became an irl engineer to play a game...
Is there any benefit to doing this for previously mentioned fluid shenanigans, or would a level pipe work fine? (The input pipe is at a lower starting level than the ring pipe)
generally speaking, simpler pipe systems are better. not sure what you are trying to accomplish here
buffers also help more than they hurt
I think I finally figured out how fluid priorities work: https://www.reddit.com/r/SatisfactoryGame/comments/1lr5p8p/solved_how_fluid_priority_actually_works/
buffers also reset then add variable headlift. I don't see why you'd want that there
adding different sections together , especially with buffers, tend to just create more wonk
yo thats interesting
so it also works without the junctions but just with many segments?
@oblique hollow
Yes
If i have 4 coal generators
they take 45 water each so 180 total. Why isn't 2 waterpumps that provide 240 enough?
it should be
maybe only 1 pump is connected
ok nvm seems it just took a while for the water to build up
or not
generators seem to run out of water for some reason from time to time
easy to check
if the efficiency numbers add up to 266% then youre only getting 120/min water
like for example 100/100/33/33 or 66/66/66/66
show an overhead image of what you've done to your pipes
depends on your use case
although if you have ones that you don't like you can just rescan them
i have no alt recipies currently and just finished phase 2
pick any that you like, there's not really "good" or "bad" recipes
ig i mean which would help me progress faster/be more convenient
that depends on what you find more convenient 🙂
ah less belts ig
Anyone mind a quick sanity check? I'm planning out my first coal gen plant and it seems like i'd need 24 generators? But these things are massive so i'm second guessing myself
while this is true, there are some recipes that are more useful than others at specific times in the game. For example, getting Wet Concrete in phase 1-2 doesn't really do you a lot of good compared to something you can use immediately.
like really, just look at the recipes and decide if that's what you want 🤷
you're never locked out of recipes, you can always get all of them
pick something that will be useful for your next factory or rescan and try again. Or pick at random
if its me ill just separate it to 2 group of 600, cuz if you do 1200, the single waste water pipe cant hold 800/min, so you need 2nd pipe which i dont really like to do
8 gens consume 120 coal at 100% clock, so you'd need 24 to consume 360 coal
I prefer to underclock gens to 88.88% so that 3 gens consume 30 coal and 120 water (1 water extractor) - it massively simplifies piping.
Don't worry about the space. It's a big world.
ya thats what i was thinking, 4 miners on 2 normal nodes and 2 impure ones would be 360 coal
Save them all until you feel like you need one of them. And if you ever find heavy oil residue, diluted packaged fuel, recycled rubber, and recycled plastic, you have the most powerful rubber/plastic build in the game
id do
steel pipe
steel plate
fused wire
adhered plate
steel screws
reroll
I made this for 480 coal for example #screenshots message
i just gotta figure out where i can place 20+ coal generators
by any chance, which of those 6 would u guys rescan (at this point in the game) i just finished Phase 2 and im over the water East of the dunes
There's only a couple of good spots with plentiful water at the grassy plains starting area, but plenty elsewhere on the map so it only gets better.
i dont rescan, i leave them there until i need them
fine concrete and tempered caterium are both kinda bad so that one for sure
im at the other "easy" start, so i'm heading to the coal gen spot on the bottom left (?) part of the map
I would save them all if I'm going to be honest, the only decent one is steal screws and if u don't scan it or rescan it every alt in the library cannot appear until you take one
leaving it in the MAM will exclude them from hard drives pool so its easier for you to snipe certain alts
gotcha ty
so does rerolling and keeping that result
except you ccould get something good
so dont rescan unless i really need/want to?
pretty much
nah
100% reroll anything youre not sure to use to get a chance at solid steel
having 2 bad sitting there is just pointless as rerolling it also eliminates 2 possibilities
but theres no downside to reroliing
rescan are much more useful if you have a lot of them in the library, so you can rescan ton shit all at once
100% make sure you have steel processing unlocked and then roll for solid steel
I would say reroll the 1st and 2nd for sure
The rest are up for debate
these ones?
Yup
the others are kinda personal preference
i like low items but hard logistics so stuff like fused wire but it kinda up to you if youd rather build more machines but with simpler logistics or not
take the steel screws
molded steel pipe is pretty good imo
its just kinda "free" steel
I've always found it kinda tedious
ye can reroll 2
steel cast is decent but idk
Steel screws is really good if you are ok with a lot of belts
It makes 260 screws per minute and you are probably mostly using t3 belts
yoo copper alloy is insane
good rescan? lmao
recycled platic is good but needs others to be good (reycled rubber, etc)
how so?
convert iron to copper. Useful
ig its good cuz im in the desert
same with iron alloy, convert copper to iron
lots of pure iron
gotcha
sure but you also tend ot need an ass ton more iron
compared to copper
depending on your project and recipes
like in my case, i have so many in library so i do the rescan and i got some decent ones
and still have 32 in inv
are there even that many alt recipes unlockable at that state
should i pick one of these or just leave it for later, cant rescan it
well this save is in phase 3 so 70% of the entire alts are there
getting certain alt in phase 4 will be so easy to snipe
ye but its 2 each so its like 80/100
just leave it until you use it
this way you block pure iron ingot from showing up
and get copper alloy
yep
wym
i had so many that the last one bugged like this 
if you were to take it now then you could get pure iron ingots in your next hard drive
"wasting" 1 alt choice that could be better
i guess also pure recipes arent completely bad
i just think its not worth it to go through the hassle of getting water if you could just get more resources instead
but some like the "optimallity" of it
idk first 2 are really personal choice
yeah i got a bunch of pure iron nodes near by so im not worried about iron
is fused wire a wise choice or no
last on rescan?
i like it but not everyone does
having to build assemblers instead of constructers is kinda rough but it also makes 4x as much so imo its fine
but ye then you need to also bring caterium which can make the logistics hard and lead to spaghetti
ye
ig ill be waiting awhile to pick this one
diluted packaged fuel is nice for power
uh
both are decent
again the question do you want simple logistics, choose left
do you want resource efficient choose right
nah not really since it uses A LOT of caterium
yeah and i just got copper alloy so might aswell us it
i can be fine if you have caterium around but its like 3x the amount ot caterium compared to fused
what i like to do if im not sure on a recipe choice (and discord is asleep) is to just put both in tools and see what the inputs are
its way easier to see whats going on if you compare the same output (like 60/min)
like here you see that its 8 copper + 2 caterium vs 7.5 caterium, so A LOT more caterium
instead of 15 copper i use 15 caterium to make 3x the amount
and ye copper ore to ingot is 1->2 with alloy where caterium is 3->1 with def. cat.
so a caterium ingot is "more valuable" than a copper ingot
ye that works aswell
iron wire is the "i want to use the least consequential resources to make this" choice. It just kinda sucks as you might have to import that iron from far away, it's a lot of it
used it to see the production difference
2nd least consequential
it might also cause you to have 10 fps
fuck iron wire
i still have 150-200 cpu fps on my build
lets make MORE constructers than default
why not
when you are using iron wire to avoid using screws you do end up with less constructors overall
or just use fused wire and make 120/min instead of 22.5/min
thats like 5x as much per building
fused wire is a lot more convenient if you have them nearby
it will just make you run out of caterium and copper on the map scale, while 60% of the iron is unused, if you're trying to produce the most stuff possible
which is a small but not completely irrelevant niche
yes and no
"most stuff" is like kinda not possible without a nasa pc
and 90% of that barely uses wire and is more capped by sam and bauxite
pastas add copper to the list
and caterium is not super far down it
as far as the performance things go, i think that's more of a popular myth, the game actually runs extraordinarily well
max nuclear to ficsonium powerplant barely made a dent, but i will see for sure when i have consumed everything
this was my planner for warp drives
its not a lot compared to sam/bauxite
my main goal is to have a smaller footprint if that makes since
less buildings but more product
individual items warp quite a lot, as they might use a ton or very little of one particular resource. I speak from plans such as: build and power as many space elevator completions per hour as possible, and build and power as many of everything as possible (with reasonable weights on each item)
i did 40/min warp drives and got down to 60fps
and max is like 120?
but ye tbf i dont like <60fps especially if its fluctuating so id just quit if it got lower
send the save and i'l check my perf 😄
i am interested, it's part of why i am doing a gigabuild
I tapped out at 10 bwd/min and that was with a prodigious amount of sloops
30 million sink points/min ain’t bad tho
i went for that sweet sweet 100m/min
both are never use for me
so i would leave them there so that they dont come up next times
kinda always wait until youre gonna use it
but idk both are decent
imo solid>coke but personal preference
i like rigour motor but it needs some manufacturer spam
ye its coke
its 100/min though so its decent
it's easier to just use coal where steel is needed, or bypass it altogether (e.g. iron pipe, encased industrial pipe)
but imo oil seems kinda wasted when coal is kinda free
wait you dont like rigor motor?
lowest rotor usage 🙃
oscillator ruins it
its so few though 1->6
but ye i can see it
rotors are just iron, there's more iron than i can use
rotors are copper and steel for sheets and screws 
everyone has their own use case
iron pipe iron wire 😄
yikes
or cast screws and iron rods
or cast screws and copper sheets
im curious now, which is more effective, iron pipe + iron wire rotors or iron rods + cast screw rotors...
depends what your criteria for effectiveness is, total output, machine count, power usage, etc
pretty sure the screw based solutions for rotors outperform wire on output, but drive the machine count way up
im actually working on building an iron facility rn that produces MF, Rotors, RIPs, and normal plates and rods
your solution is somewhat biased though, as you used an alt for the copper sheets but didn't do the same for pure iron in the others
its not gonna change the results....
also, i build a blueprint that uses 150 of the mats and then just spam it 2/4/8 times
true
but the building amount is still roughly the same
32 constructors vs 9 + 9 refineries
well, the overall results at any rate
if you only got iron, cast screw+iron rod is the most resource efficient. if you have all resources, there are lots more practical resources
wait, i just noticed you used the default steel recipe instead of solid steel ingot...
and you had to be in proximity to 3 different materials, otherwise you gotta factor in the logistics for moving 1 or 2 of them to the others
main bus 🙃
vs the iron one you can just plop down anywhere
wait, people actually use buses here?
some people do. I do
yep
and i get called a blasphemer everytime i mention it
you won't hear any complaints from me, i am a fan of the bus
though in the case of my bus rotors they are being made from caterium ingots and steel pipes
its not blasphemy. its just a very unoptimal solution for most use cases. its like liquid biomass or biocoal. most people abhor it, but it does have its uses
you see i think people are just doing it wrong
like sure, I don't use buses, but its because it doesn't fit my use case. if it fits yours, the more power to you
well now im curious, what do you think they are doing wrong, and how do you solve it?
it might not be an issue of 'solving' anything. it might just be that the style of play is just different and/or requires a different mindset or perspective on solving things
having multiple belts of the same item on the main bus
solution: stack them vertical and use a output priority balancer like this
that way you can have 10k wire or w.e. on your main bus
where i feel like most people say that they are limited by 1 lane
and ye general leaving space for mergers etc. but building it vertical so its 2d, making it scale INSANE since the game is 3d
like having 100 belts is just 10x10
so 10 lines wide, each 10 stacked high
which really isnt a lot, but 100 belts is an insane amount
and ye a big issue is that it sucks with low tier belts
with mk1/2 its just straight up garbage
but the better your belts the better your main bus
and with mk6 belts its just kinda insane
I think i actually did straight up rods and screws (cast screws) on my megabuild
i have to build 513 fuel gens to get rid of all my turbofuel
is that the overclocked number? if not, i'd seriously consider using shards to cut that number down as much as possible
i made that many and it wasnt fun
make sure you use blueprints
Every pair of refineries is connected to a single sloppy refinery, 2 electrode refineries produce exactly the amount a sloppy refinery needs. The numbers worked out nicely here
No, just move the resources by train if you need them
I usually build a 75920 Km long conveyor belt 😂😂
good, lmk if you encounter problems
Tysm for the help, will do
By ‘main bus’ do you just mean a bunch of single item belts stacked on each other?
Cause that’s not a bus, just poorly laid out manifolds
See, if I saw this, I would absolutely delete the save and go play bussless
that was actually from before 1.0
its half the size now with prio mergers 🙃
but ye i never needed more than 4x belts while making 40/min warp drives for 100,000,000/min sink points (4500/min concrete)
so with mk6 belts you dont even need this much
still though, I wouldn't ever want to have that anywhere
i was thinking i would have more space, rn im off the east coast of the dune desert
How did you get all that concrete?
If you use the wet concrete recipe then it’s 6800 limestone I think
don't post into multiple channels 🙂
why go main bus when you can go main train track?
top left corner of the map iirc,the screenshot is on top
Oh yea there’s a bunch of it in the swamp too
I’ll make a supermassive refinery set up for copper and concrete there lol
greeny can you help me rq in the #dedicated-servers channel
not overclocked number but still i would have to use 213 fuel gens and also the sheer amount of powershards that i have to collect would make me want to go into a hole
defo am, i am not manually placing 213 fuel gens by hand
No, because I have no idea about dedi servers?
ok sorry didnt know lol
Just a hint, don't ping random people with questions, just ask in the channel
theres 1,200 powershards availible if not somerslooping a constructor so this project would take about 1/4 of the worlds powershards
There's infinite number of powershards
infinite with doggos and synthetic ones but im just talking about the ones that the world gives u, not automating them or lizard doggo farming
never got to tier 9
theres lots of conc availible in that aswell as iron but not so much copper
i did, but u are not a random person, i thought you had some knowledge in satisfactory yk
not everyone plays in dedicated derver
No one plays in dedicated dervers
I have 50 hours in Satisfactory and last played it in 2019
ah, okay
And yes, I am a random person in the context of my message 🙂
not really,power shards are mighty cheap
use production amplification to get double the powershards from your slugs
ik but i still hate collecting them
Quick question, is trying to put 600 m³/min through a mk2 pipe still something to be avoided?
600/min works fine, but in general its better to avoid it and work with 400-500 instead
that way you have more room
Fair
never was
friends and I are making a... slightly big fuel power plant
And guess who gets to figure out how to pipe all the fuel into them :D
In hindsight a inverted pyramid was about the worst shape we could pick
Any tips would be good tho
Who gave you the idea?
That’s 700 fully overclocked generators
Did you at least set it up so that each floor would take a single pipe? Or is it a random pyramid
Just a pyramid. I wish I had that much foresight XD
Lol
Start counting I guess, and color the machines according to the pipes they’re taking
Would it be worth it to turn it into a non inverted pyramid?
Wouldn’t make a difference since rocket fuel is a gas
Ooooh
Gases don’t need to worry about pressure in this game
...I forgor
So you won’t be using pumps for the fuel
just dont mix the pipes, have their own set of gens for each pipe
Hmm, tempted to hook up the full 600 per pipe, but ever so slightly underclock either all of them, or just one.
this was my 300GW rocket plant in my first 1.0 save, 20 floors of gens
Nah, just do even numbers that divide well
So for example, each generator should consume 10 fuel and you just use a single 500 pipe to feed 50 of them
I wouldn’t max out pipes at the scale because it’s impossible to debug or fix it once you have issues with slosh
clock rf gen to 240%. it consumes 10/min, so full pipe of 600 provides enough for 60 gens
each one uses... this
I can run 72 like this, exactly
Did you use up all the shards in the world?
Not even close
Time to go for hunting then
You can make synthetic power shards for later projects
I know ^^
But I personally don't see the benefit of going to 240 when 200 works fine. (and 900 fits exactly with the pyramid)
im recommending 240% bcs its a much nicer number to work with instead of .3333
and you dont want to mix any of these pipes
There is no issue as even with the .3333 consumtion, three generators add up to 25m³/min consumption, rounding it out
Or just do 240% then use filler generators
filler generators?
Yea, just place some down for aesthetics and to fill up the pyramid
That'd negate the benefit of the extra overclock entirely, no? The main advantage is saving space and resources
It would make your life easier, if you did 240% overclock then placed down generators as filler that’s the same amount of effort as placing 900 of them at 200% overclock
200% is 8.333 fuel, 240.3% is exactly 10
Pick which number you wanna work with
I mean, at best it'd reduce the amount I need to hook up to piping slightly
What's the benefit of making the numbers work out nicely for each generator
If their sum adds up to all the fuel you're consuming
OC to 250% at that point
I'd say it makes smaller setups easier. On hugs ones like mine it adds up to nice numbers anyway
I don't want to exceed 200 because shards.
Valid, my point was just fully utilizing each shard
You only get ugly numbers if you look at the per-min values, too
as long as your counts are divisible by 3 any setup with 200% works out well!
So you're saying that every setup divisible by 6 works 😛
Basically :P
that is true, i forgot that with p.mergers making belt compressors is a lot easier
i mean a central lane of belts that has the relevant items for the factory in it.
is turbofuel worth it? i only had it last time because coal and sulfur happened to be at the factory and i had a good alt recipe
is this the meta for plastic and rubber? or am i missing something?
eh, not really, it either costs you mountains of coal and sulfur, or is barely more efficient than just using diluted fuel
gets better later, because when you make it into rocket fuel and then ionised fuel, it gives you back the compacted coal
why is the steel backed up? belt supports 270 and i'm producing 270 steel/min
check at the place where it is used
then why are you using manifolds in the first place
if the production line keeps on going instandly after the foundrys
brand new save, first harddrive
which one
im here so wasnt sure if the iron wire would be smart
@quick gorge arrow meaning the one on the right?
share number of machines producing/consuming how much
yeah, I like having inv :)
I did? 270 steel/min
idk I can't follow from what you shared
hey! i have two designs for an aluminum factory in the swamp (i want to use all of the bauxite). I have two designs to maximize output of aluminum but idk what is best to use. Also, how should i go about getting all of the bauxite in by train? (ill send the screenshot of the modeler)
would u say for where im located iron wire would be better?
or would u still prefer inv
Really depends if your pockets are always full.
If you constantly have space go for the iron wire, my pockets are just always full of shite
also what one would be the best for future upgradability when i get the mk3 miners?
Personally I wouldn't upgrade setups
Just build a new one for the remaining ore
cast screws good choice this early in game or rescan or what
btw MAM was the first milestone i picked and i just got logistics, so nothing setup
over the other alt?
i think so, personally i dont really use fine concrete
okay thank you
cast will help more in early game bc you can just split the iron between the three products instead of having to make much more rods
i need a power plant and a oil products factory place thingy
idk which place to use for either
left is the west coast and right is the blue crater
there is a oil well at the west coast but i dont have that extractor yet
i made a huge plant at blue crater it works well
Use iron wire
Blue crater cause you’ll need the sulfur
then what should i use the west coast for
or should ijust leave that for now
Just leave it for a future rubber and plastic factory
wait for all the machines to empty out
Ye i just had to stop one machine producing for a lil bit so the belt cleaned up and now it runs smoothly :)
FMF and RCUs
or something,they need oil
oh alright ill save it for that later thanks
each FMF needs 10 fule/min all by itself,so plan accordingly
personally I don't like cast screws
but in general there's no single way of determining whether something is "good" or "bad" choice. It very much depends on your preferences (and you can get all recipes anyway). So just pick one that you like more or flip a coin
That’s like 2.5/min crude
Definitely not something to plan around lol
100fmf
Still a normal node’s worth of oil lol
electrode scrap<<<
as with anything - if you don't have a need for something, don't extract/make it yet
maybe in low quantities for building,but nothing major
like RCUs from your computers and resonator manufacturies
if you're building it for personal usage, then you have a need for it and my advice doesn't apply
what I'm talking about is the classic "I have X resources, what should I do with them" question - answer is always "nothing, wait until you need them"
oh
hmm
yeah i still have no use for 10 of a lot of stuff/min
and 10 computers/min
if you want a basic diluted fuel power plant use the spire coast. If you want a turbo fuel or rocket fuel plant use the blue crator. I would never use the gold coast(west coast) for either and always use it for rubber and plastic
I’m doing 5 computer, 2 sc, 2 turbo motors, 5 FMF
Am I an overachiever i make like 62 computers per minute and 68 supercomputers per minute in my world
68 super computers would be 272/min computer
i use the battery alt
and i make more cpomputers on site
i think
i made this 300 hours ago
200/min computers is a lot
I save all my notes in a book
good luck reading it though
fun fact i have never once used the reg computer recipe
I’m using the caterium recipe
and i have 3 different places i build computers
Pretty much all my electronics use the caterium recipes, which is why I ended up needing 8k/min quickwire
i use it for my space elevator compuuters ( for acu's) and its actually a kind acool factory that is interwoven with my basic aluminum factory
i honestly use very little caterium, except for ficsite trifgons for space elevator parts were i use 5180 caterrium per minute
Yea caterium is definitely a pain when it comes to the sheer amount of it
But it does simplify things a lot
those towers refine all of the caterium i neded for this final project
normally they are gold but its night
how many hard drives have you collected so far
13 unused, I think I've used 4-5
Also, should I be using these? Or can recipes not repeat
i hate to break it to you but therea are about i think 60 recipes you can unlock at that point and 118 total crash sites
save them they wont show up bakc in the pool till you redeem them
I rescanned them all so it feels to me like I've used 30+
But wow, thats alot of hard drives...
rescanning doesnt do as much as you would think to the pool
If I keep using hard drives now, won't I lock myself out of late game recipes..?
I haven't even unlocked the computer yet, I'm focused on getting Alt HOR first
i would either look at the satisfactory calculator map for all the hard drives or unlock the object scanner for hard drivers
no there are about 7 extra hard drives and you can buy some for 1000 tickets from the shop
100*
Okay, thank you :)
there is however a bug where if you only have 1 alt left in the pool it wont let you scan new hard drives until you reload the game
otherwise you can't be locked out of any alts
This is greatly re-assuring. I appreciate the information
what altsa did u take
and what tier are you
Dilute Packaged Fuel
Fused Quickwire
Cast Screw
Wet concrete
I've just unlocked plastic/rubber/fuel generator
i would keep all alts you get (dont reroll yet) except for HOR, solid steel ingots, recycled rubber and recycled plastic.
Thank you, I'll make sure to look out for these
if you have diluted packaged fuel, HOR(shorrt for heavy oil residue if that wasnt obvious) and the two recycled recipes you can make plastic or rubber using 3 oil to make 9 product as opposed to the regular recipe which is 3 to 2
Wow, I didn't think about this side. I was also excited for diluted package + HOR to make a more effective power farm with fuel gens
HOR is the best alt in the game IMO
These are very resource efficient indeed
and solid stell it makes alll steel production 60% more power effiecent and and makes 1.5 x steel for no rela cost
no cost at all actually
WOAH, thats amazing
it uses 40 iron ingots and 40 iron ore as opposed to 45 iron ore and 45 coal to make 60 steel ingots as opposed to 45 steel ingots
That's insane?! Truly overpowered. are there many game changers like these late game or past my tier? Or is this the peak of alt recipes.
those are considered the best but there is one more in tier 7 or 8 that is the most effiecient fuel sourece in the game
almost every alt is good in at least one context however
I am nearly done with phase 5 of the game and i have used nearly every alt at some point
That's incredible. Well thank you for the heads up and the invaluable information you've shared. You've helped me alot when it comes to understand the significance of hard drives, and which recipes to aim for :)
when i finish the game im going to make atierlist of all recipes
You may want to consider adding onto an existing one. There's quite a few, it's a very debated topic ^^
I know
If it was because of personal preference over viability leached copper ingots would be below biocoal and charcoal
I think I align with that preference ^^
MFW the alt that uses sulfur is less effiency copper wise then the one that doesnt
I was acting like a greentext poster
Yeah, sorry, my head was a bit too deep into the "game acronyms" bucket 😅
in other unrealted new im going to have to do they cursed thing where i have a fulled overclocked and slooped particle accelerator bc I dont have enough sam ore in the world to make the amount of dark matter crystals i need
im not excited
be careful this is the verboten topic!!!!
any mention of recipes being "good" is very triggering for people
I have gotten chastised every time I post about this lmao
Almost every alt recipe is good they are all situational
thats the only acceptable response yes very good
Some are better than others
me personally I think there is objectively better recipes vs others
but its not allowed to be said
That all has to do with the amount of niches they are useful for
Like solid steel or HOR can be used very effectively in almost every steel and oil production line respectively
ill send the forbidden link that I personally find useful when picking recipes in a vacuum, I just choose any that are S and A tier and I generally agree with it.
diclaimer for anyone reading, I acknowledge you may have a different opinion. of course any ranking is subjective (wink wink) https://www.reddit.com/r/SatisfactoryGame/comments/1fekus9/alternate_recipe_ranking_10_optimizing_for/
I saw pure copper in f tier
Disregarded
LOL
its because its like a blended ranking of number of building, resources, power, etc
pure copper is very good on less resource consumption but higher on power and I think num buildings
so yeah I guess it depends a bit on what you prioritize
Yeah fs it uses way too many buildings
That's what blueprints are for
Power and number of buildings shouldn’t be a major factor in rankings if you were to even rank
true
They are even though some recipes are better the logistics is much more annoying
out of F tier the only one that has less resource consumption is the pure copper so that makes sense
Like instant scrap is F tier?
oh I see resource vs resource*
Cloudy diamonds f tier?
But like power isn’t a big deal tbh once you make a RF or Uranium gen place. How does a person even rank them in your opinion?
yeah, get the alts you want. unless looking for a specific one
Power not so much but in terms of time to place belts, I think it's decently important
well we need a new ranking tier list!!!!
you won't be first or last, and your tierlist most likely won't agree with any other
I know
at which point it's kinda pointless to even make one imo
Cause it's fun?
And encourages engaging conversations
it's not fun seeing people blindly follow these tier lists and doing super weird choices that do not make sense for them
I don’t understand how any recipes can be ranked at all tbh. What recipe someone uses is all so specific to the situation, what resources you have in the spot, and just plain preference for what you want to make/deal with
That's their fault not mine
For me it's what recipes have more use cases
which is why I think all tier lists should be replaced with "pick/use what you like"
I think there's like meta-strategies that you learn over time, that new people wouldn't know
like your approach to screws
changes a lot downstream depending on what you like
use cases depend on goals of a given user, impossible to quantify
I mean yeah but it's about my opinion of what works best
My man if you don't like me making a tier list, don't read it? Like what's your point
I can kinda see that. But wouldn’t location factor into use cases? Would your tier list have to specify what regions you focused in? Honestly curious btw
An overall analysis as best I can
as a person who tries to help people here a lot, I can say that tier lists hurt more than help
especially in a game which is played in so many different styles
There definitely are characteristics for recipes that can be quantified and therefore ranked. Multiple recipes in a production chain can also be characterized and therefore ranked. The total permutations available for a given item does make it a lot of work to fully explore those permutations. But it’s not an unreasonable thing imo.
Some people doing it wrong doesn’t mean, no one explore it at all.
it's very unreasonable. Last time I've checked it, there's like several thousands of different ways of getting to just screws
Yes
greeny would know tbh
it's practically impossible to cover them all in an analysis
but isn't it still possible to just give very basic advice like 3 different paths, for the mid-game
a lot of new people just want a small amount of guidance for the midgame
like these three recipes are a good combo etc
How would you rank multiple recipes in a production chain?
it is, but that kinda "forces" anyone who reads that into picking one of the three paths, instead of exploring all the relevant possibilities for them
I see yeah
i never said that there is only one way to play its my subjective experience. Every alt has uses. Even biocoal. My tier list is going to encapsulate what ones are easieast and best to use. I acknolegde there is no objective correct tier list
@bitter grail Multiple recipes meaning like compare rocket fuel recipes from raw. You just combine it all and compare on a metric.
but that might be optimistic about how unique people's playstyles are. it can have caveats
we need a ranking system lmao updoot downdoot on which alts or alt combos
this is closest to what I'd like to see - just a description of what are some interesting things about a given recipe and it's combinations, without really stating any "better or worse" claims. It's something we were kinda thinking about putting on wiki, but is currently on hold due to limited time
good idea ngl but the issue i see is alack of a way to justify which ones are good or bad
chose recipe first then choose spot
also not everyone builds that way, some just build in 1 spot
there's a few things similar to that already, but the problem is that it turns into popularity contest, which kinda goes back to "new person will just use the most popular thing without considering other options"
yeah true. I think the idea of "here are some examples of how much better this combo of recipes is" is interesting because it doesn't force anyone, but shows whats possible
I don't like "how much better", I'd stick to "how different" 😉
lol fair
I like this. Like some combos of recipes can cut out needing entire types of resources and it makes things very interesting, but it can be hard to figure it out without knowing the options available via wiki or something
then we patent certain combos and license them out and you make royalties when people use your blueprints
that doesnt mean that some are not better than others
it just means that its a hard question
if you look at the people beating the game and the people quitting then you can absolutely see a pattern of using the same recipes
Like I made my computer factory with everything on site without needing plastic or caterium. While it may not have been the best idea (who knows tbh) it did cut out needing to transport anything via train at that time
So like fun combos are out there
I mean obviously you're free to make anything, but in the same way I'm free to comment on what you made 😉 if it's a table with recipes ranked and it's prefaced with "these are my opinions and I'm posting it for fun", it's kinda fine, but that's not what most tier lists do. For example the often-shared link from reddit has a big table which says things like "resources -34%", which is just totally misleading. -34% from what? How can one recipe change that? How is it calculated? (yes they explain it in the post, but the metric is practically pointless, as the number can change from +100% to -100% (or more) based on other recipe choices and production target). But people still cling onto the numbers and I still see from time to time "recipe A saves 40% of resources", which is complete bullshit (because it practically does that in a single comparison taken in vacuum without context)
true but for the ones that are not obvious upgrades such as solid steel they are often at a relatively equal playing field
first things first I'm patenting the diluted fuel into rocket fuel system
Scythia's Diluted Rocket Fuel GigaPower
I know what you're thinking I didn't come up with it
wait you dont think solid steel is just straight up better than default?
as with any recipe, there's pros and cons, in this case it's getting extra resources at the cost of increased complexity
very very fair, this is not a topic that can be quantized it needs qualatative measures
because it isn't
except 99% of players value saving coal over building extra smelters
no im saying solid steel is a complete upgrade which is odd for recipes, most are equal
ish
which is statistics/popularity, not really something you can base "better/worse" on
well you can
ABORT TOPIC QUICK
you can, but then it's "most people use X" or "most people like X", not "X is better"
nono im not saying more people use it
im saying almost everyone thinks solid steel is better
logistics and ease of logistics is not quanitative, but you can most definiently say that for example, purecopper ingots are generrally much more annoying logistically to set up thatn something like copper alloy
Saying “everyone thinks this is better” isn’t useful as an actual metric. Feel free to list the metric behind it.
see, I would say it's the other way around 😛
Does someone have any advice on how i can divide water for 24 coal generators evenly when pipes only take 300m^3/min
and the reason its better is that building extra smelters is easier than getting more coal
i think i mispoke regular copper ingots not copper alloy
unless a person is working with e.g. limited space or they have coal nearby
less resources and power needed for this one
but both of these limitations are just bad ways of playing the game imo
What is this?
there's no "bad" way to play the game
showing 3 different setups for 3 water extractors to 8 coal generators
so make 3 sets of these for 24 coal generators
how can you be limited on space if the game is 3d
and wasting coal for some space saving just causes you to run out of resources in that area later on
that's not possible since i got 12x2 setup of them
Completely agree, unless its something silly like intentionally putting rocket fuel in a pure copper ingot recipe and expecting it to work
there absolutely is if you want to progress
if you just want to have fun sure
but we are not ranking recipes on how much fun they are
we are ranking them on how good they are
terain, height, aesthetics
that is completely subjedctive
then you can do 6 water extractors to 12 coal generators if you want to keep it simple, via 3 pipes that you split to 4 coal generators each
Grouping the coal gens in groups of 8 with their own pipes is the best I found. Then 3 water pumps, but not at the end of the pipe, more sort of spread out along the pipe so it inputs at multiple spots. The picture Scythia posted is examples of this
- want to put thing in a blueprint
- want to fit thing in a given space
- want to make it look nice, which includes having these dimensions
I could go on, but as with anything, it comes down to personal preference
So i have to evenly divide the water coming inbecause of the limit of water?
how you play is subjective
how we want to rank reicpes isnt
i dont want to rank biocoal higher becuse some guy thinks its fun to do a biomass only challenge
for a group of 8, yes, using the mk1 pipes
how to rank recipes is quite literally subjective. i would rank biocoal slightly higher bc i am ranking based on amount of niches, you are not
nothing wrong with that but it is still subjective there is no objective tierlist
so 4.3 water extractors
build 5 and split the middle one in two
So people go groups of 8 because each pumps does 120 so its becomes an even 360?
by this definition you're practically saying "recipes good for speedrunners"
most people play to have fun, not to advance as soon as possible (and yes I know those are not mutualy exclusive, but many people want to play at their own pace, not at the pace you can play if you pick optimal recipes for that)
and "rank how good they are" depends on how you define "good", which isn't possible to define in a way where all people would agree with it
there is though its just hard to make it
if 90% of players say solid steel is good for them
and 10% of players say biocoal is good for them
can you not say solid steel is better than biocoal?
I think doing 5 extractors along the line of the 12 gens (like spread out) may work
may i ask which is the best circuit board alt, for example
no, they go 8 because of the coal supply is usually 120/min to start with and that goes perfectly to 8 generators
is there an objective best one?
no, because those recipes are in no way "better" than the other, as they do not really replace the other in any relevant production line
absolutely disagree
EVERYONE that asks these question is asking whats the best to progress
no one is gonna ask whats the best recipe if i want to just stay in tier 1
but 3 water extractors fill exactly 8 gen
yes exactly
Popularity is a metric. It’s not an objective metric. Popularity isn’t a good basis for rankings, characterizing, imo.
we can have multiple rankings
okii i see what u mean now, i'll just rebuild it with blueprints
yes, but 3 water extractors don't fit one 300/min pipe
if you build it in a loop it works
popularity is one, greenys which is just all ranked equally, etc
people are either asking "what recipe is best for producing X" or "which recipe out of these two should I pick"
the first question depends on other recipes they have/are willing to get and their preferences about production
the second question depends on whether they want to use any of the two in nearby future
its better than nothing????
like whats you awnser to "should i reroll this"?
i dont know do what ever?
how is that better than saying more people use recipe A than use recipe B so its probably better to pick recipe A
i know it works, i was just answering the question of why people do it
scroll up and it does
mb mb
it doesn't but you can outsmart the game to let it kinda work
no, you never have more than 300/min in a single segment of pipe at the same time. you are splitting it up by manifolding it.
but rcipe b still has plenty of uses
they are pretty equal
im not saying that every recipe is like that
im saying that some are 100% more used and better than others
that would be funny. Greeny you should make a part of satisfactory tools, a button that says ULTIMATE RECIPE TIER RANKING TIER LIST:
and it resolves to a page that says:
"They're all useful sometimes depending on how you want to play 🥰 have fun!"
eh, I definitely wouldn't rank all recipes equally. But that's my ranking, not any objective or relevant ranking for anyone else, so I don't see the need to call something "good" or "bad" (and when I do, I specifically state that it's just my opinion, why is it my opinion and that it's completely valid to have different opinion")
my point.
way less though
like are you ever gonna use shit like heavy turbo fuel?
no
even though there is a 1 in 10000 chance that its good
its still better to pick stuff like solid steel
some of us are crazy and plan for the late part of phase 2 by going 4:3 coal gen to water extractor so we can overclock them after we mk3 belts.
i use turbo heavy fuel actually. And the regular steel recipe in some places
bc it was most logistically convient
wait how can you not say they are all equal but say some arent better than others
the first implies the second
because at that point you're playing the game according to how other people vote, instead of playing the game how would you play it if you had no external information at all and would experiment on your own and find what is fun for you (which is what the game imo is about)
they all are good in the sense they all have use cases