#math-and-meta

1 messages · Page 313 of 1

wind spade
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read this as "the only recipe that KYO considers worth is..."

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practically all recipes are worth if the property they optimise for is the property you want to optimise for 😉

brisk urchin
brisk urchin
wind spade
#

I'm not agressive when they give their opinion

I'm agressive when they present it as a fact

brisk urchin
#

but every time? come on man

graceful tundra
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oh yeah DAYUM

wind spade
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(because there's tons of people that don't understand that the "opinion" presented as a fact is indeed an opinion. And then those people come here and complain how "user said this is good/bad, but I find it bad/good, wtf")

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or worse - they suffer through the "this is good" recipe and their game experience is lowered

unique cypress
wind spade
#

but if you add "in my opinion" or "when optimising for weighted resources" or something like that to your statements, it suddenly makes much more sense to those people

wind spade
graceful tundra
unique cypress
graceful tundra
#

woa, I sounded aggressive, didn't mean it that way

wind spade
wind spade
# graceful tundra yeah, tbh i'm biased by my vision, i don't give a damn about space

and that's completely fine and valid. and I'm completely fine with "I don't like them because I don't care about space saving"

the problem is when you come here and say "bolted plate is shit, don't use it" (as many people do), because many players will just read this and consider it hard truth. Which very much hurts the experience of playing a game where there's so many options to try and people have vastly different preferences

brisk urchin
#

yeah exactly, in my opinion everybody should just think for themselves, because even if you use an ineficient recepie, thats how you learn in life

wind spade
# wind spade it does vs normal plates anything else is no longer comparing two recipes, but ...

also this is a very important point - comparing just "recipe A vs recipe B" is very problematic, as it ignores recipe combinations and such. In general, it's a bad idea imo to compare just two recipes, you have to compare whole recipe paths, at which point you can't just say "recipe A is bad because when comparing these two paths, I don't like the one with recipe A", as that's just blaming one recipe for whole recipe path. You most likely didn't check all possible paths and there's definitely some where recipe A shines

brisk urchin
#

so it doesnt matter anyways

unique cypress
wind spade
#

and finally - when comparing recipe paths, you should clarify what your preferences are, because even if you really compare all paths (which is practically impossible due to sheer amount of them), your "best" selection is still based on some parameters you chose

graceful tundra
#

ex: this turbofuel plant that has a trash oil/ turbofuel ratio, but isn't bottlenecked by the sulfur, and doesn't even use coal

unique cypress
#

Sure, it'll be more oil, but not much more, and no sulfur

vapid gorge
graceful tundra
#

well, that was one time costing mistake LMFAO

deft lichen
#

yeah, turbofuel is hardly worth the effort compared to just making more diluted fuel

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unless you build the factory in the one place on the map that has all resources nearby (lake forest)

vapid gorge
#

I quite like the splitting of oil and merging them back together for turbo blend 😄 ratios are soothing

wind spade
unique cypress
deft lichen
#

the game becomes so much easier once you stop caring about raw resource efficiency 😛

graceful tundra
graceful tundra
unique cypress
deft lichen
#

with rocket fuel available, it's questionable whether making 5.67k turbofuel is really worth it jacelul

graceful tundra
deft lichen
wind spade
graceful tundra
# deft lichen ?

there is not enough coal or sulfur available, i went with blend, and i'm making 3375

deft lichen
#

that's still a TON

unique cypress
graceful tundra
#

I've seen people on yt make turbofuel plants, so it thought it was good, and didn't bother checking the rates with just fuel...

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Yikes

wind spade
graceful tundra
deft lichen
#

that's quite a lot... 😄

graceful tundra
wind spade
oblique hollow
#

Its much less awkward with the numbers there, but in turn a lot more expensive

dreamy umbra
oblique hollow
#

Also is now a good time to shill out for adhered iron plate?
I find it funny

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Same for steel coated plate

wind spade
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(well, you also need to define what do you mean by "efficient")

unique cypress
unique cypress
wind spade
#

... depending on certain definition of "efficient"

dreamy umbra
#

as in,two refineries are more efficient than four smelters

unique cypress
wind spade
wind spade
#

as for "least amount of buildings", I'd bet that steel screws (which save you tons of buildings often) will appear somewhere

dreamy umbra
wind spade
#

so logistics of screws are both very easy that way, and they do not change based on recipe choice

dreamy umbra
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maybe that's why i don't like screws

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xd

wind spade
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it's very common "mistake" that people do which leads to screws hate

unique cypress
dreamy umbra
#

maybe i should move screws via drone port

wind spade
#

you match the machines 1:1 or 2:1 or whatever ratio, possibly change clock speed to make the ratio friendlier, and it works great

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recipes that use them are meh at best and absolute garbage at worst
(see this is the problem I was talking about)

dreamy umbra
#

by the way,cast screws are still the best screw recipe right

unique cypress
oblique hollow
#

Cast is simplest, initially

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Just because its simple doesnt mean its good

dreamy umbra
unique cypress
wind spade
dreamy umbra
oblique hollow
#

Neither, reroll simon_smile

dreamy umbra
unique cypress
wind spade
dreamy umbra
wind spade
#

the only case where cast screws give you some advantage over other possible screw paths is:

  • you don't have/don't want to use steel
  • you want to save space and power
  • you don't need 40 per machine and are fine with per minute production changing to 50 (for matching production)
unique cypress
dreamy umbra
#

i used cast screws for my 5HMF/min production

wind spade
#

in any other case, there's a better path to screws:

  • saving resources? steel rod -> base screw
  • saving space? steel screw
  • don't want to waste a drive? base screw
graceful tundra
dreamy umbra
wind spade
graceful tundra
#

In the steel screws recipe

unique cypress
wind spade
dreamy umbra
wind spade
#

oh I thought you're talking about EIBs

oblique hollow
#

Its now less steel and more concrete

dreamy umbra
wind spade
#

everything is free by that definition

oblique hollow
#

Do you really wanna go that hard on screws now tho

wind spade
#

I mean why not

oblique hollow
#

might as well just do normals screws at that point

dreamy umbra
oblique hollow
#

Sounds like you want logistical trouble

dreamy umbra
oblique hollow
#

Centralized steel beams to go out to making screws Encased Beams and maybe even plutonium rods

oblique hollow
dreamy umbra
unique cypress
dreamy umbra
oblique hollow
dreamy umbra
unique cypress
dreamy umbra
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the advanced part nubers are just something i came up with

unique cypress
dreamy umbra
#

oh

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yeah i just winged it

unique cypress
#

Also, double alumina?

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Choose one lol

dreamy umbra
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it works tho!

wind spade
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calculator optimal 🙂

dreamy umbra
#

true

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i can show how it looks

unique cypress
dreamy umbra
#

the big stack is default,the small stack is sloppy

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i have been running it for quite a while and ironing out the kinks,seems to run fine

dreamy umbra
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actually,is it a valid strategy to get rid of ater from aluminum refining by burning it in generators/diluted fuel refining?

wind spade
dreamy umbra
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alright

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maybe i should place my next aluminum build near a NPP

wind spade
#

but yeah people have been using coal gens/nuclear plants/wet concrete/pure recipes/etc. to "get rid" of water

unique cypress
oblique hollow
#

Nukes to banish the water.... hehe

wind spade
#

honestly all approaches are valid, the "worst" I've seen is making canisters and sinking packaged water 😄

dreamy umbra
dreamy umbra
wind spade
wind spade
unique cypress
wind spade
wind spade
dreamy umbra
brisk urchin
fallow siren
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fuel power need sinks to get rid of byproduct to run continuously

vapid gorge
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@kindred carbon keep it split

kindred carbon
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Lemme see

vapid gorge
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example of it

kindred carbon
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Yea I figured out a way that works for my set up

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Thanks

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I’ll explain it later if anyone needs it

turbid dove
vapid gorge
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you can clock it neatly like this too so each refinery just feeds the one in front

turbid dove
#

That makese sense actaully

fallow siren
#

300 bauxite with sloppy + normal scrap recipe into pure ingot

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waste and fresh completely separated

graceful tundra
kindred carbon
vapid gorge
kindred carbon
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Yea I’ll have each belt separate

vapid gorge
#

sloppy +normal is hte top right example

fallow siren
#

sloppy and electrode is better to be broken into group of 300, 600 and 1200

unique cypress
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in SFTools if you're on mobile

vapid gorge
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I prefer electrode not just because of the slight output boost, but beacause it's easier moving a small volume of oil instead of a mountain of coal

graceful tundra
kindred carbon
unique cypress
vapid gorge
#

yeah just process the nodes on their own

wind spade
unique cypress
#

oh, and you can get stuck on a graph because you can't scroll up if it takes up the entire screen

wind spade
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eh, there's a few reports of things being annoying on phone 😄

#

yeah like that

kindred carbon
fallow siren
split sierra
#

i'm currently planning for turbo fuel and ammo / nobelisk factory, is there any reason to still want normal nobelisks over the cluster ones?

kindred carbon
#

I tried and didn’t know how to get it right

fallow siren
dreamy umbra
fallow siren
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this is 780 baux, but the number is not as nice as 600

dreamy umbra
#

the damage dealt is far higher due to the bomblets

kindred carbon
fallow siren
#

you can, but having it separated has nicer clock for electrode refinery

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you can also make this setup as 2 part blueprint since 1.1 added auto connect

graceful tundra
#

time to make weapons now hehe

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the pain is real

unique cypress
graceful tundra
unique cypress
graceful tundra
fierce ruin
#

is this a good layout?

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just finished phase 2

graceful tundra
unique cypress
# fierce ruin

Post an image that is actually readable or a tools link because I have absolutely no clue what you're making

graceful tundra
fierce ruin
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didnt plan on overproducing, just trying to see how much i need

bitter grail
#

And you can always expand later or make new factories

fierce ruin
#

and yeah ik about the drives, i need to go hunting them soon

deft lichen
#

guaranteed to make a resource-efficient plan given constraints

dreamy umbra
vestal sluice
chrome oriole
#

will this still work as an overflow buffer?

oblique hollow
chrome oriole
#

i want it to output to two machines (petroleum coke, smokeless powder)

oblique hollow
#

ok and where does the heavy oil on the bottom go?

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like. if this is overflow, where is not-overflow

dreamy umbra
#

press R a couple times and you'll get it

dreamy umbra
kindred carbon
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Also the water gets multiplied in the refineries, essentially infinite water lol

oblique hollow
#

the only infinite water source in aluminum i know is when you put a somersloop in

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else its just a finite loop where you get back x% of water

dreamy umbra
#

imagine slooping your aluminum production for infinite water

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you just gave me an idea

oblique hollow
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well infinite as in it makes so much water you have an excess in like 50/min or something

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so you dont need fresh water. But you need an external water sink

dreamy umbra
#

its balancing time

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you will need to put somersloops is some machines but not the others

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sloppy alumina and electrode scrap recovers 70% of the water you put in

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its actually pretty hard to calculate for my sleepy brain hold on xd

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so you need 45m3 of water for every 15 aluminum ingots

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3m3 of water per ingot

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one plant produces a extra 105m3 of water slooped

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this means you will get an astounishing 35 aluminum ingots per sloop

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(multiply by 10)

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no idea what that means btw

opaque quartz
#

You can math it out to sloop and clock aluminum to make it closed loop only on waste water if you really want

dreamy umbra
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i think i figured it out,for every 7 refineries you sloop 3 refineries

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hurray

opaque quartz
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Just have to prime it initially and then it will self sustain after that

dreamy umbra
#

i love doing college physics and this at the same time

opaque quartz
#

Nice

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I’ve not tried it myself, have better uses for my sloops tbh

dreamy umbra
#

3 sloops are worth it for sure

opaque quartz
#

Refineries have two sloop slots. So it’d be 6 sloops if going for full doubling

dreamy umbra
#

oh right

#

oops

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still worth it imo

opaque quartz
#

Still not a bad return tho

dreamy umbra
#

6 sloops for a closed loop aluminum system that can theoretically clog up but never will? count me in!

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actually now that i think about it i will math the 1.5x,maybe i will get a better thingamabob

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nope,ratio still the same

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also completely forgot,you can overclock the slooped refineries

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so its 4 sloops at most

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profit!

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2 sloop wonder!

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you will need 238% overclock on the slooped refinery,and a total of 555.5556% of regular refineries!

willow pilot
#

((45 * 5) + 25) / 250

dreamy umbra
#

this will require an input of 1058.0741% of sloppy alumina refineries

dreamy umbra
#

(5+25/45+2.38)*150

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1190.3333 ingots/min out of 2 somersloops

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good?

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@wind spade can you take a look once you get online?

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this will increase the power consumption of the slooped refinery to 377.6MW

willow pilot
kindred carbon
#

Do I just connect all of the alumina solution line together and hope that everything will perfectly overflow to the 4th electrode scrap refinery

willow pilot
#

Consult Deepseek

dreamy umbra
willow pilot
dreamy umbra
# willow pilot More details

so first you need to make alumina solution-you make it by adding n amount of water into the system
each alumina solution refinery takes 200 water and produces 240 alumina solution
then alumina electrode scrap refineries take the alumina solution and convert it into aluminum scrap and water
each refinery takes 180 solution and outputs 105

willow pilot
#

The numbers what do they correlate to in order

dreamy umbra
#

this
using somersloops to create a closed loop

dreamy umbra
# wind spade on what?

what is your opinion on a closed loop aluminum ingot system that produces 1190.3333 aluminum ingots/min while using at least 3 powershards and 2 somersloops?

wind spade
#

that you should make what you need and/or what you want

dreamy umbra
dreamy umbra
wind spade
#

it's for sure possible to make closed loop but why

dreamy umbra
wind spade
#

you literally just connect pipes to machines. There's no pain

dreamy umbra
#

one could argue the system will clog up if not built with enough precaution

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this system should never clog up

wind spade
#

the system I'm talking about should neither

dreamy umbra
#

true...

wind spade
#

(and it doesn't require to be prefilled)

dreamy umbra
#

its pointless as always...

kindred carbon
# willow pilot Consult Deepseek

Step-by-Step Setup:

  1. Create a Loop Mainline:

    • Combine your three alumina lines (432, 504, 504) into a closed loop using Mk.2 Pipes.
    • Use pipe junctions (not mergers) to connect inputs/outputs.
  2. Feed Refineries from BOTH Sides of the Loop:

    • Place 4 refineries around the loop (2 on each side).
    • Connect each refinery to the loop via a short pipe segment.
    • Why? Loops eliminate "dead ends," allowing fluid to flow bidirectionally and self-balance.
  3. Add Fluid Buffers (Critical for Stability!)

    • Place 1-2 Fluid Buffers connected directly to the loop (anywhere).
    • Set buffers to "Fill & Empty" mode.
    • Why? Buffers absorb sloshing, stabilize pressure during startup, and ensure refineries never starve.
  4. Optional: Prioritize the "Weak" 432 Line:

    • If the 432 line is furthest from refineries, connect it closest to a buffer or use a Valve set to 432 m³/min to prevent overconsumption.
#

Is deepseek a genius or just dumb

kindred carbon
willow pilot
kindred carbon
wind spade
kindred carbon
#

I think it’s using 05-26

willow pilot
kindred carbon
willow pilot
wind spade
#

you should never use AI to ask questions about a game. Best case you get slightly wrong setup, worst case you get gibberish

kindred carbon
#

Yea I know I was just curious to see its perf lol

#

It’s mostly stuff from Reddit mixed up

wind spade
kindred carbon
willow pilot
wind spade
willow pilot
#

How long would it take you without previous knowledge

kindred carbon
#

The two refineries on the left are the 504 ones, aka waste water refineries

wind spade
wind spade
#

it's a word generator
it's not meant to do math

kindred carbon
willow pilot
kindred carbon
#

For niche topics like video games it’s basically a Reddit comment word generator, it will tell you the general things mostly right but not the specific details

wind spade
willow pilot
wind spade
willow pilot
#

I mean the LLM does learn

wind spade
#

but why? we have tools that do the math for you in a fraction of time at a fraction cost

kindred carbon
broken wing
#

It would take a LOT of input for it to learn really much of anything

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And it would take non-contradicting ideas

willow pilot
thorn bane
#

imagine if chatgpt was fed this discords messages JaceGasm

broken wing
#

That would be horrible

willow pilot
#

I then package everything into JSON

dreamy umbra
willow pilot
#

Need it to be TW

dreamy umbra
willow pilot
#

Terawatt

dreamy umbra
#

no thanks

light cosmos
#

@kindred carbon you mean this thing?

kindred carbon
#

It doesn’t show the clock speeds?

light cosmos
#

nope, just say total amount for me

kindred carbon
#

Well it should display the clock speeds when you’re looking at the production visualizer

plucky tusk
#

Bros arguing about a calculator when theres a calculator in game im dead 💀

graceful tundra
kindred carbon
graceful tundra
dreamy umbra
#

by the way,just a fuel station for drones 4km away

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(the trip takes 98 fuel)

tiny leaf
#

does a pipe junction always split 50/50? like if i have 1 input and 1 output goes straight and the other to the side will sloshing make a difference?

kindred carbon
#

It’s rocket fuel, so 600 of it will fuel 150-200 drones

still smelt
#

Regarding pipes, does building a tiered factory (with liquid outputs entering machines at a lower height to their source) help to forcefully alleviate stuff like pipe sloshing that causes 1-1 throughput designs from being perpetually starved?

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or should I just build it all on one level?

kindred carbon
#

It’s pretty much the only way to get 600 pipes to work semi consistently

dreamy umbra
dreamy umbra
#

turns out i just subconciosly used a lot of the right tech to prevent sloshing
i became an irl engineer to play a game...

still smelt
#

Is there any benefit to doing this for previously mentioned fluid shenanigans, or would a level pipe work fine? (The input pipe is at a lower starting level than the ring pipe)

opaque quartz
#

generally speaking, simpler pipe systems are better. not sure what you are trying to accomplish here

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buffers also help more than they hurt

dusty comet
vapid gorge
#

adding different sections together , especially with buffers, tend to just create more wonk

thorn bane
spare osprey
#

If i have 4 coal generators

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they take 45 water each so 180 total. Why isn't 2 waterpumps that provide 240 enough?

thorn bane
spare osprey
#

ok nvm seems it just took a while for the water to build up

#

or not

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generators seem to run out of water for some reason from time to time

thorn bane
#

easy to check
if the efficiency numbers add up to 266% then youre only getting 120/min water
like for example 100/100/33/33 or 66/66/66/66

vapid gorge
fierce ruin
#

which ones to go with?

tropic hawk
#

although if you have ones that you don't like you can just rescan them

fierce ruin
#

i have no alt recipies currently and just finished phase 2

wind spade
fierce ruin
#

ig i mean which would help me progress faster/be more convenient

wind spade
#

that depends on what you find more convenient 🙂

fierce ruin
#

ah less belts ig

sharp knoll
#

Anyone mind a quick sanity check? I'm planning out my first coal gen plant and it seems like i'd need 24 generators? But these things are massive so i'm second guessing myself

thorn trail
wind spade
#

like really, just look at the recipes and decide if that's what you want 🤷

vapid gorge
fallow siren
crimson moat
sharp knoll
#

ya thats what i was thinking, 4 miners on 2 normal nodes and 2 impure ones would be 360 coal

old hearth
# fierce ruin

Save them all until you feel like you need one of them. And if you ever find heavy oil residue, diluted packaged fuel, recycled rubber, and recycled plastic, you have the most powerful rubber/plastic build in the game

thorn bane
# fierce ruin

id do
steel pipe
steel plate
fused wire
adhered plate
steel screws
reroll

sharp knoll
#

i just gotta figure out where i can place 20+ coal generators

fierce ruin
#

by any chance, which of those 6 would u guys rescan (at this point in the game) i just finished Phase 2 and im over the water East of the dunes

crimson moat
fallow siren
#

i dont rescan, i leave them there until i need them

thorn bane
sharp knoll
#

im at the other "easy" start, so i'm heading to the coal gen spot on the bottom left (?) part of the map

old hearth
fallow siren
#

leaving it in the MAM will exclude them from hard drives pool so its easier for you to snipe certain alts

thorn bane
fierce ruin
fallow siren
#

pretty much

thorn bane
#

nah
100% reroll anything youre not sure to use to get a chance at solid steel

#

having 2 bad sitting there is just pointless as rerolling it also eliminates 2 possibilities

fallow siren
#

unless you need some alt desperately, no need for rescan

#

just leave them there

thorn bane
#

but theres no downside to reroliing

fierce ruin
#

id rather see if i can get a alt rec i can use now

#

english

fallow siren
#

rescan are much more useful if you have a lot of them in the library, so you can rescan ton shit all at once

thorn bane
#

100% make sure you have steel processing unlocked and then roll for solid steel

old hearth
#

The rest are up for debate

fierce ruin
old hearth
thorn bane
#

the others are kinda personal preference
i like low items but hard logistics so stuff like fused wire but it kinda up to you if youd rather build more machines but with simpler logistics or not

fierce ruin
#

take the steel screws

thorn bane
#

molded steel pipe is pretty good imo
its just kinda "free" steel

old hearth
thorn bane
#

ye can reroll 2
steel cast is decent but idk

old hearth
#

It makes 260 screws per minute and you are probably mostly using t3 belts

fierce ruin
thorn bane
#

yoo copper alloy is insane

fierce ruin
#

good rescan? lmao

thorn bane
#

recycled platic is good but needs others to be good (reycled rubber, etc)

fierce ruin
vapid gorge
#

convert iron to copper. Useful

fierce ruin
#

ig its good cuz im in the desert

vapid gorge
#

same with iron alloy, convert copper to iron

fierce ruin
#

lots of pure iron

thorn bane
#

also 100/min is nice

fierce ruin
vapid gorge
#

sure but you also tend ot need an ass ton more iron

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compared to copper

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depending on your project and recipes

fierce ruin
#

well again im in the desert

#

so i got more than enough iron

fallow siren
#

and still have 32 in inv

thorn bane
#

are there even that many alt recipes unlockable at that state

fierce ruin
#

should i pick one of these or just leave it for later, cant rescan it

fallow siren
#

well this save is in phase 3 so 70% of the entire alts are there

#

getting certain alt in phase 4 will be so easy to snipe

thorn bane
#

ye but its 2 each so its like 80/100

thorn bane
#

this way you block pure iron ingot from showing up

fierce ruin
#

and get copper alloy

thorn bane
#

yep

fallow siren
#

i had so many that the last one bugged like this hehe

thorn bane
# fierce ruin wym

if you were to take it now then you could get pure iron ingots in your next hard drive
"wasting" 1 alt choice that could be better

fierce ruin
#

oh okay ik what u mean

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the last 3 i got

thorn bane
#

i guess also pure recipes arent completely bad
i just think its not worth it to go through the hassle of getting water if you could just get more resources instead
but some like the "optimallity" of it

#

idk first 2 are really personal choice

fierce ruin
#

yeah i got a bunch of pure iron nodes near by so im not worried about iron

#

is fused wire a wise choice or no

fierce ruin
thorn bane
#

i like it but not everyone does
having to build assemblers instead of constructers is kinda rough but it also makes 4x as much so imo its fine
but ye then you need to also bring caterium which can make the logistics hard and lead to spaghetti

thorn bane
fierce ruin
#

ig ill be waiting awhile to pick this one

thorn bane
#

diluted packaged fuel is nice for power

fierce ruin
#

ill look into it when i get that stuff

#

i assume this is better than fused wire?

thorn bane
#

uh
both are decent
again the question do you want simple logistics, choose left
do you want resource efficient choose right

thorn bane
fierce ruin
#

yeah and i just got copper alloy so might aswell us it

thorn bane
#

i can be fine if you have caterium around but its like 3x the amount ot caterium compared to fused

#

what i like to do if im not sure on a recipe choice (and discord is asleep) is to just put both in tools and see what the inputs are
its way easier to see whats going on if you compare the same output (like 60/min)
like here you see that its 8 copper + 2 caterium vs 7.5 caterium, so A LOT more caterium

fierce ruin
#

instead of 15 copper i use 15 caterium to make 3x the amount

thorn bane
#

and ye copper ore to ingot is 1->2 with alloy where caterium is 3->1 with def. cat.
so a caterium ingot is "more valuable" than a copper ingot

fierce ruin
thorn bane
crimson moat
#

iron wire is the "i want to use the least consequential resources to make this" choice. It just kinda sucks as you might have to import that iron from far away, it's a lot of it

fierce ruin
#

used it to see the production difference

thorn trail
#

2nd least consequential

thorn bane
#

it might also cause you to have 10 fps
fuck iron wire

crimson moat
#

i still have 150-200 cpu fps on my build

thorn bane
#

lets make MORE constructers than default
why not

thorn trail
#

when you are using iron wire to avoid using screws you do end up with less constructors overall

thorn bane
#

or just use fused wire and make 120/min instead of 22.5/min
thats like 5x as much per building

crimson moat
#

fused wire is a lot more convenient if you have them nearby

it will just make you run out of caterium and copper on the map scale, while 60% of the iron is unused, if you're trying to produce the most stuff possible

#

which is a small but not completely irrelevant niche

thorn bane
#

yes and no
"most stuff" is like kinda not possible without a nasa pc
and 90% of that barely uses wire and is more capped by sam and bauxite

crimson moat
#

pastas add copper to the list

#

and caterium is not super far down it

#

as far as the performance things go, i think that's more of a popular myth, the game actually runs extraordinarily well

#

max nuclear to ficsonium powerplant barely made a dent, but i will see for sure when i have consumed everything

thorn bane
#

this was my planner for warp drives
its not a lot compared to sam/bauxite

fierce ruin
#

my main goal is to have a smaller footprint if that makes since

#

less buildings but more product

crimson moat
#

individual items warp quite a lot, as they might use a ton or very little of one particular resource. I speak from plans such as: build and power as many space elevator completions per hour as possible, and build and power as many of everything as possible (with reasonable weights on each item)

thorn bane
crimson moat
#

send the save and i'l check my perf 😄

#

i am interested, it's part of why i am doing a gigabuild

opaque quartz
#

I tapped out at 10 bwd/min and that was with a prodigious amount of sloops

#

30 million sink points/min ain’t bad tho

thorn bane
#

i went for that sweet sweet 100m/min

fierce ruin
#

wait to select or select now?

crimson moat
#

both are never use for me

#

so i would leave them there so that they dont come up next times

fierce ruin
#

why not coke steel?

#

oh

thorn bane
#

kinda always wait until youre gonna use it
but idk both are decent
imo solid>coke but personal preference
i like rigour motor but it needs some manufacturer spam

fierce ruin
#

thats not coal... nvm

#

im sorry

thorn bane
#

ye its coke
its 100/min though so its decent

crimson moat
thorn bane
#

but imo oil seems kinda wasted when coal is kinda free

thorn bane
thorn trail
#

rotors for me are cheap, crystal oscillators aren't

#

i don't use rigor either

crimson moat
thorn bane
#

its so few though 1->6
but ye i can see it

crimson moat
#

rotors are just iron, there's more iron than i can use

thorn bane
#

rotors are copper and steel for sheets and screws jace_smile

tropic hawk
#

everyone has their own use case

thorn bane
#

yikes

tropic hawk
thorn trail
#

or cast screws and copper sheets

tropic hawk
#

im curious now, which is more effective, iron pipe + iron wire rotors or iron rods + cast screw rotors...

thorn trail
#

depends what your criteria for effectiveness is, total output, machine count, power usage, etc

thorn bane
thorn trail
#

pretty sure the screw based solutions for rotors outperform wire on output, but drive the machine count way up

thorn bane
#

yall are mad for building 30+ constructors

#

its better by 0.7% xD

tropic hawk
#

im actually working on building an iron facility rn that produces MF, Rotors, RIPs, and normal plates and rods

thorn trail
#

your solution is somewhat biased though, as you used an alt for the copper sheets but didn't do the same for pure iron in the others

tropic hawk
thorn trail
#

also, i build a blueprint that uses 150 of the mats and then just spam it 2/4/8 times

thorn bane
#

true
but the building amount is still roughly the same
32 constructors vs 9 + 9 refineries

tropic hawk
#

well, the overall results at any rate

#

if you only got iron, cast screw+iron rod is the most resource efficient. if you have all resources, there are lots more practical resources

#

wait, i just noticed you used the default steel recipe instead of solid steel ingot...

thorn trail
#

and you had to be in proximity to 3 different materials, otherwise you gotta factor in the logistics for moving 1 or 2 of them to the others

thorn bane
#

main bus 🙃

thorn trail
#

vs the iron one you can just plop down anywhere

tropic hawk
thorn trail
#

some people do. I do

thorn bane
#

yep
and i get called a blasphemer everytime i mention it

thorn trail
#

though in the case of my bus rotors they are being made from caterium ingots and steel pipes

tropic hawk
thorn bane
tropic hawk
#

like sure, I don't use buses, but its because it doesn't fit my use case. if it fits yours, the more power to you

tropic hawk
thorn trail
#

it might not be an issue of 'solving' anything. it might just be that the style of play is just different and/or requires a different mindset or perspective on solving things

thorn bane
#

having multiple belts of the same item on the main bus
solution: stack them vertical and use a output priority balancer like this
that way you can have 10k wire or w.e. on your main bus
where i feel like most people say that they are limited by 1 lane

#

and ye general leaving space for mergers etc. but building it vertical so its 2d, making it scale INSANE since the game is 3d

#

like having 100 belts is just 10x10
so 10 lines wide, each 10 stacked high
which really isnt a lot, but 100 belts is an insane amount

#

and ye a big issue is that it sucks with low tier belts
with mk1/2 its just straight up garbage
but the better your belts the better your main bus
and with mk6 belts its just kinda insane

crimson moat
brave ledge
#

i have to build 513 fuel gens to get rid of all my turbofuel

thorn trail
#

is that the overclocked number? if not, i'd seriously consider using shards to cut that number down as much as possible

thorn bane
#

i made that many and it wasnt fun
make sure you use blueprints

fierce ruin
#

should i move to the other side of the map

#

up over here

kindred carbon
kindred carbon
dapper spade
fallow siren
kindred carbon
vapid gorge
wind spade
thorn bane
#

that was actually from before 1.0
its half the size now with prio mergers 🙃

#

but ye i never needed more than 4x belts while making 40/min warp drives for 100,000,000/min sink points (4500/min concrete)
so with mk6 belts you dont even need this much

wind spade
fierce ruin
kindred carbon
#

If you use the wet concrete recipe then it’s 6800 limestone I think

wind spade
#

don't post into multiple channels 🙂

dreamy umbra
dreamy umbra
kindred carbon
#

I’ll make a supermassive refinery set up for copper and concrete there lol

brisk urchin
brave ledge
brave ledge
wind spade
brisk urchin
wind spade
brave ledge
wind spade
brave ledge
#

never got to tier 9

brave ledge
wind spade
#

There's tons of copper

#

37k

brisk urchin
fallow siren
#

not everyone plays in dedicated derver

kindred carbon
wind spade
wind spade
#

And yes, I am a random person in the context of my message 🙂

dreamy umbra
brave ledge
dreamy umbra
#

you have the hoverpack right

#

just fly around and build powerlines in front of you

neat bolt
#

Quick question, is trying to put 600 m³/min through a mk2 pipe still something to be avoided?

fallow siren
#

600/min works fine, but in general its better to avoid it and work with 400-500 instead

#

that way you have more room

neat bolt
#

Fair

neat bolt
#

friends and I are making a... slightly big fuel power plant

#

And guess who gets to figure out how to pipe all the fuel into them :D

#

In hindsight a inverted pyramid was about the worst shape we could pick

#

Any tips would be good tho

kindred carbon
neat bolt
#

I came up with it and no one stopped me

#

the math adds up

kindred carbon
#

That’s 700 fully overclocked generators

neat bolt
#

900

#

To save a few shards

kindred carbon
#

Did you at least set it up so that each floor would take a single pipe? Or is it a random pyramid

neat bolt
#

Just a pyramid. I wish I had that much foresight XD

kindred carbon
#

Lol

#

Start counting I guess, and color the machines according to the pipes they’re taking

neat bolt
#

Would it be worth it to turn it into a non inverted pyramid?

kindred carbon
#

Wouldn’t make a difference since rocket fuel is a gas

neat bolt
#

Ooooh

kindred carbon
#

Gases don’t need to worry about pressure in this game

neat bolt
#

...I forgor

kindred carbon
#

So you won’t be using pumps for the fuel

fallow siren
#

just dont mix the pipes, have their own set of gens for each pipe

neat bolt
#

Hmm, tempted to hook up the full 600 per pipe, but ever so slightly underclock either all of them, or just one.

fallow siren
#

this was my 300GW rocket plant in my first 1.0 save, 20 floors of gens

kindred carbon
#

So for example, each generator should consume 10 fuel and you just use a single 500 pipe to feed 50 of them

#

I wouldn’t max out pipes at the scale because it’s impossible to debug or fix it once you have issues with slosh

fallow siren
#

clock rf gen to 240%. it consumes 10/min, so full pipe of 600 provides enough for 60 gens

neat bolt
#

each one uses... this

kindred carbon
#

Overclock to 240%

#

How many powershards do you have

neat bolt
#

I can run 72 like this, exactly

neat bolt
kindred carbon
neat bolt
#

Not even close

kindred carbon
#

Time to go for hunting then

#

You can make synthetic power shards for later projects

neat bolt
#

I know ^^
But I personally don't see the benefit of going to 240 when 200 works fine. (and 900 fits exactly with the pyramid)

fallow siren
#

im recommending 240% bcs its a much nicer number to work with instead of .3333

#

and you dont want to mix any of these pipes

neat bolt
#

There is no issue as even with the .3333 consumtion, three generators add up to 25m³/min consumption, rounding it out

kindred carbon
neat bolt
#

filler generators?

kindred carbon
#

Yea, just place some down for aesthetics and to fill up the pyramid

neat bolt
#

That'd negate the benefit of the extra overclock entirely, no? The main advantage is saving space and resources

kindred carbon
#

200% is 8.333 fuel, 240.3% is exactly 10

#

Pick which number you wanna work with

neat bolt
#

I mean, at best it'd reduce the amount I need to hook up to piping slightly

deft lichen
#

What's the benefit of making the numbers work out nicely for each generator

#

If their sum adds up to all the fuel you're consuming

#

OC to 250% at that point

neat bolt
#

I'd say it makes smaller setups easier. On hugs ones like mine it adds up to nice numbers anyway

neat bolt
deft lichen
#

Valid, my point was just fully utilizing each shard

#

You only get ugly numbers if you look at the per-min values, too

neat bolt
#

as long as your counts are divisible by 3 any setup with 200% works out well!

deft lichen
#

So you're saying that every setup divisible by 6 works 😛

neat bolt
#

Basically :P

tropic hawk
tropic hawk
dawn quartz
#

is turbofuel worth it? i only had it last time because coal and sulfur happened to be at the factory and i had a good alt recipe

graceful tundra
#

is this the meta for plastic and rubber? or am i missing something?

graceful tundra
#

gets better later, because when you make it into rocket fuel and then ionised fuel, it gives you back the compacted coal

graceful tundra
#

oh god, i started looking into higher tier stuff

#

looks like pain

spare osprey
#

why is the steel backed up? belt supports 270 and i'm producing 270 steel/min

graceful tundra
spare osprey
#

wdym?

#

it's right there on the left

brisk urchin
#

if the production line keeps on going instandly after the foundrys

fierce ruin
#

brand new save, first harddrive

#

which one

#

im here so wasnt sure if the iron wire would be smart

spare osprey
#

why is it not flowing on the right?

#

i have mark 3 belts making 270 steel/min

fierce ruin
#

@quick gorge arrow meaning the one on the right?

fluid vector
quick gorge
spare osprey
fluid vector
#

idk I can't follow from what you shared

main junco
#

hey! i have two designs for an aluminum factory in the swamp (i want to use all of the bauxite). I have two designs to maximize output of aluminum but idk what is best to use. Also, how should i go about getting all of the bauxite in by train? (ill send the screenshot of the modeler)

fierce ruin
#

or would u still prefer inv

main junco
quick gorge
main junco
# main junco

also what one would be the best for future upgradability when i get the mk3 miners?

wind spade
#

Just build a new one for the remaining ore

fierce ruin
#

cast screws good choice this early in game or rescan or what

#

btw MAM was the first milestone i picked and i just got logistics, so nothing setup

main junco
#

cast screws is great to have

#

gets rid of a lot of tedious work

fierce ruin
main junco
#

i think so, personally i dont really use fine concrete

fierce ruin
#

okay thank you

main junco
#

cast will help more in early game bc you can just split the iron between the three products instead of having to make much more rods

dawn quartz
#

i need a power plant and a oil products factory place thingy
idk which place to use for either

#

left is the west coast and right is the blue crater

#

there is a oil well at the west coast but i dont have that extractor yet

main junco
#

i made a huge plant at blue crater it works well

kindred carbon
kindred carbon
dawn quartz
#

then what should i use the west coast for
or should ijust leave that for now

kindred carbon
#

Just leave it for a future rubber and plastic factory

dreamy umbra
spare osprey
#

Ye i just had to stop one machine producing for a lil bit so the belt cleaned up and now it runs smoothly :)

dreamy umbra
#

or something,they need oil

dawn quartz
#

oh alright ill save it for that later thanks

dreamy umbra
#

each FMF needs 10 fule/min all by itself,so plan accordingly

wind spade
kindred carbon
#

Definitely not something to plan around lol

dreamy umbra
kindred carbon
#

Still a normal node’s worth of oil lol

dreamy umbra
wind spade
dreamy umbra
#

like RCUs from your computers and resonator manufacturies

wind spade
dreamy umbra
#

oh

#

hmm

#

yeah i still have no use for 10 of a lot of stuff/min

#

and 10 computers/min

old hearth
kindred carbon
old hearth
#

Am I an overachiever i make like 62 computers per minute and 68 supercomputers per minute in my world

kindred carbon
old hearth
#

and i make more cpomputers on site

#

i think

#

i made this 300 hours ago

kindred carbon
#

200/min computers is a lot

old hearth
#

good luck reading it though

kindred carbon
#

Lmao

#

Looks like my math class notes

old hearth
#

fun fact i have never once used the reg computer recipe

kindred carbon
#

I’m using the caterium recipe

old hearth
#

and i have 3 different places i build computers

kindred carbon
#

Pretty much all my electronics use the caterium recipes, which is why I ended up needing 8k/min quickwire

old hearth
old hearth
kindred carbon
#

Yea caterium is definitely a pain when it comes to the sheer amount of it

#

But it does simplify things a lot

old hearth
#

those towers refine all of the caterium i neded for this final project

#

normally they are gold but its night

jade geode
#

I've got so many hard drives now, when do I get the alternate HOR recipe :(

old hearth
jade geode
#

Also, should I be using these? Or can recipes not repeat

old hearth
old hearth
jade geode
#

But wow, thats alot of hard drives...

old hearth
jade geode
#

I haven't even unlocked the computer yet, I'm focused on getting Alt HOR first

old hearth
old hearth
#

100*

old hearth
#

otherwise you can't be locked out of any alts

jade geode
old hearth
#

and what tier are you

jade geode
jade geode
old hearth
jade geode
old hearth
jade geode
old hearth
jade geode
old hearth
#

and solid stell it makes alll steel production 60% more power effiecent and and makes 1.5 x steel for no rela cost

#

no cost at all actually

old hearth
# jade geode WOAH, thats amazing

it uses 40 iron ingots and 40 iron ore as opposed to 45 iron ore and 45 coal to make 60 steel ingots as opposed to 45 steel ingots

jade geode
old hearth
#

almost every alt is good in at least one context however

#

I am nearly done with phase 5 of the game and i have used nearly every alt at some point

jade geode
old hearth
frosty owl
#

You may want to consider adding onto an existing one. There's quite a few, it's a very debated topic ^^

old hearth
frosty owl
#

I think I align with that preference ^^

old hearth
#

I was acting like a greentext poster

frosty owl
#

Yeah, sorry, my head was a bit too deep into the "game acronyms" bucket 😅

old hearth
#

im not excited

fluid vector
#

any mention of recipes being "good" is very triggering for people

#

I have gotten chastised every time I post about this lmao

old hearth
fluid vector
#

thats the only acceptable response yes very good

old hearth
#

Some are better than others

fluid vector
#

me personally I think there is objectively better recipes vs others

#

but its not allowed to be said

old hearth
#

That all has to do with the amount of niches they are useful for

#

Like solid steel or HOR can be used very effectively in almost every steel and oil production line respectively

fluid vector
old hearth
#

Disregarded

fluid vector
#

LOL

#

its because its like a blended ranking of number of building, resources, power, etc

#

pure copper is very good on less resource consumption but higher on power and I think num buildings

#

so yeah I guess it depends a bit on what you prioritize

old hearth
#

That's what blueprints are for

bitter grail
fluid vector
#

true

old hearth
fluid vector
#

out of F tier the only one that has less resource consumption is the pure copper so that makes sense

bitter grail
#

Like instant scrap is F tier?

old hearth
#

Likee

fluid vector
#

oh I see resource vs resource*

old hearth
#

Cloudy diamonds f tier?

bitter grail
wind spade
old hearth
fluid vector
#

well we need a new ranking tier list!!!!

wind spade
wind spade
#

at which point it's kinda pointless to even make one imo

old hearth
#

And encourages engaging conversations

wind spade
#

it's not fun seeing people blindly follow these tier lists and doing super weird choices that do not make sense for them

bitter grail
#

I don’t understand how any recipes can be ranked at all tbh. What recipe someone uses is all so specific to the situation, what resources you have in the spot, and just plain preference for what you want to make/deal with

old hearth
wind spade
fluid vector
#

I think there's like meta-strategies that you learn over time, that new people wouldn't know

#

like your approach to screws

#

changes a lot downstream depending on what you like

wind spade
old hearth
old hearth
bitter grail
wind spade
#

especially in a game which is played in so many different styles

amber umbra
#

There definitely are characteristics for recipes that can be quantified and therefore ranked. Multiple recipes in a production chain can also be characterized and therefore ranked. The total permutations available for a given item does make it a lot of work to fully explore those permutations. But it’s not an unreasonable thing imo.

#

Some people doing it wrong doesn’t mean, no one explore it at all.

wind spade
amber umbra
#

Yes

fluid vector
#

greeny would know tbh

wind spade
#

it's practically impossible to cover them all in an analysis

fluid vector
#

but isn't it still possible to just give very basic advice like 3 different paths, for the mid-game

#

a lot of new people just want a small amount of guidance for the midgame

#

like these three recipes are a good combo etc

bitter grail
wind spade
fluid vector
#

I see yeah

old hearth
amber umbra
#

@bitter grail Multiple recipes meaning like compare rocket fuel recipes from raw. You just combine it all and compare on a metric.

fluid vector
#

but that might be optimistic about how unique people's playstyles are. it can have caveats

#

we need a ranking system lmao updoot downdoot on which alts or alt combos

wind spade
# fluid vector like these three recipes are a good combo etc

this is closest to what I'd like to see - just a description of what are some interesting things about a given recipe and it's combinations, without really stating any "better or worse" claims. It's something we were kinda thinking about putting on wiki, but is currently on hold due to limited time

old hearth
thorn bane
wind spade
fluid vector
#

yeah true. I think the idea of "here are some examples of how much better this combo of recipes is" is interesting because it doesn't force anyone, but shows whats possible

wind spade
fluid vector
#

lol fair

bitter grail
fluid vector
#

then we patent certain combos and license them out and you make royalties when people use your blueprints

thorn bane
bitter grail
#

Like I made my computer factory with everything on site without needing plastic or caterium. While it may not have been the best idea (who knows tbh) it did cut out needing to transport anything via train at that time

#

So like fun combos are out there

wind spade
# old hearth i never said that there is only one way to play its my subjective experience. Ev...

I mean obviously you're free to make anything, but in the same way I'm free to comment on what you made 😉 if it's a table with recipes ranked and it's prefaced with "these are my opinions and I'm posting it for fun", it's kinda fine, but that's not what most tier lists do. For example the often-shared link from reddit has a big table which says things like "resources -34%", which is just totally misleading. -34% from what? How can one recipe change that? How is it calculated? (yes they explain it in the post, but the metric is practically pointless, as the number can change from +100% to -100% (or more) based on other recipe choices and production target). But people still cling onto the numbers and I still see from time to time "recipe A saves 40% of resources", which is complete bullshit (because it practically does that in a single comparison taken in vacuum without context)

old hearth
fluid vector
#

first things first I'm patenting the diluted fuel into rocket fuel system

#

Scythia's Diluted Rocket Fuel GigaPower

#

I know what you're thinking I didn't come up with it

thorn bane
wind spade
old hearth
thorn bane
#

except 99% of players value saving coal over building extra smelters

old hearth
#

ish

wind spade
#

which is statistics/popularity, not really something you can base "better/worse" on

thorn bane
#

well you can

fluid vector
#

ABORT TOPIC QUICK

wind spade
#

you can, but then it's "most people use X" or "most people like X", not "X is better"

thorn bane
#

nono im not saying more people use it
im saying almost everyone thinks solid steel is better

old hearth
amber umbra
#

Saying “everyone thinks this is better” isn’t useful as an actual metric. Feel free to list the metric behind it.

wind spade
spare osprey
#

Does someone have any advice on how i can divide water for 24 coal generators evenly when pipes only take 300m^3/min

thorn bane
#

and the reason its better is that building extra smelters is easier than getting more coal

old hearth
wind spade
fluid vector
thorn bane
spare osprey
wind spade
fluid vector
#

so make 3 sets of these for 24 coal generators

thorn bane
#

how can you be limited on space if the game is 3d
and wasting coal for some space saving just causes you to run out of resources in that area later on

spare osprey
#

that's not possible since i got 12x2 setup of them

old hearth
thorn bane
fluid vector
bitter grail
wind spade
spare osprey
#

So i have to evenly divide the water coming inbecause of the limit of water?

thorn bane
fluid vector
old hearth
spare osprey
#

right but i'm using 12x2 atm

#

and that requires 520 water for 12

old hearth
#

nothing wrong with that but it is still subjective there is no objective tierlist

spare osprey
#

so 4.3 water extractors

old hearth
spare osprey
#

So people go groups of 8 because each pumps does 120 so its becomes an even 360?

wind spade
# thorn bane there absolutely is if you want to progress if you just want to have fun sure bu...

by this definition you're practically saying "recipes good for speedrunners"

most people play to have fun, not to advance as soon as possible (and yes I know those are not mutualy exclusive, but many people want to play at their own pace, not at the pace you can play if you pick optimal recipes for that)

and "rank how good they are" depends on how you define "good", which isn't possible to define in a way where all people would agree with it

thorn bane
bitter grail
old hearth
thorn trail
old hearth
#

is there an objective best one?

wind spade
thorn bane
spare osprey
amber umbra
#

Popularity is a metric. It’s not an objective metric. Popularity isn’t a good basis for rankings, characterizing, imo.

fluid vector
#

we can have multiple rankings

spare osprey
thorn trail
old hearth
fluid vector
#

popularity is one, greenys which is just all ranked equally, etc

wind spade
thorn bane
thorn trail
spare osprey
old hearth
thorn trail
old hearth
thorn bane
fluid vector
#

that would be funny. Greeny you should make a part of satisfactory tools, a button that says ULTIMATE RECIPE TIER RANKING TIER LIST:

and it resolves to a page that says:

"They're all useful sometimes depending on how you want to play 🥰 have fun!"

wind spade
# fluid vector popularity is one, greenys which is just all ranked equally, etc

eh, I definitely wouldn't rank all recipes equally. But that's my ranking, not any objective or relevant ranking for anyone else, so I don't see the need to call something "good" or "bad" (and when I do, I specifically state that it's just my opinion, why is it my opinion and that it's completely valid to have different opinion")

thorn bane
thorn trail
# old hearth mb mb

some of us are crazy and plan for the late part of phase 2 by going 4:3 coal gen to water extractor so we can overclock them after we mk3 belts.

old hearth
#

bc it was most logistically convient

thorn bane
wind spade
old hearth