#math-and-meta

1 messages · Page 311 of 1

wooden crow
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you can make multiple saves

umbral barn
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no you can have multiple saves

quick gorge
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I honestly should delete some

umbral barn
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this isnt animal crossing

wheat sorrel
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Oh then I’ll make another one then

dawn crater
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ermm actuclly ADA will teach

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🤓

quick gorge
umbral barn
dawn crater
quick gorge
umbral barn
umbral barn
dawn crater
#

mod request make lizzard doggo irl

quick gorge
quick gorge
umbral barn
quick gorge
quick gorge
dawn crater
#

it was still a dog

umbral barn
#

wait if we have animal crossing in satisfactory... DOES THAT MEAN WE COULD GET PIONEER AS A PLAYABLE CHARACTER IN SUPER SMASH BROS? XD

#

LEMME COOK LEMME COOK

quick gorge
# dawn crater it was still a dog

The finger on the moneky's paw cerls
Wish granted.

Sadly it has always been true and much like the dodo was too stupid to defend itself and were eaten to extinction doggolicious

umbral barn
#

tbf the lizard doggo is so fucking dopey

quick gorge
umbral barn
umbral barn
quick gorge
# umbral barn WHO IS HANNAH?

Hannah is the writter of the game and also the person who handcrafted most of the map.
She is the world builder and the world builder

quick gorge
umbral barn
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im gonna blow up the world

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:D

quick gorge
#

She did that already

umbral barn
quick gorge
umbral barn
#

lemme put the planet into nuclear winter

quick gorge
#

We.. did that already

umbral barn
#

LEMME DO IT AGAIN

quick gorge
#

Look north off the edge of the map from the dunes. There's a hole

umbral barn
#

there is?

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you mean where the terrain drops? ;w;

quick gorge
umbral barn
#

look i have the iq of an ape TwT

quick gorge
#

Average Pioneer according to ADA

umbral barn
#

i assume this is the hole?-

quick gorge
#

Yeah. If you get enough height you can see the scale of the fucking thing

umbral barn
#

speaking of.. the desert feels oddly.. fake compared to the rest of the world...

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and why does the swamp feel like its straight out of a horror movie...

quick gorge
umbral barn
#

wait a minute it is isnt it...

quick gorge
#

Reframe from using your brain and get back to work Saving the Day

umbral barn
quick gorge
#

So anyway Golden factory cart delivering Ficsonium to my reactors for the funnies

umbral barn
#

what if i deliever it by hand

#

im curious is there satisfactory challenge runs?

quick gorge
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Plenty

umbral barn
#

such as?

quick gorge
#

No clocking/sloops
No alts recipes (aka alpha gameplay)
The lazy bastard achievement from factorio by doing as few handcrafted as physically possible.

muted tide
#

Which chain of recipes leads to the most amount of rocket fuel? (input resources not required, just looking for which chain of recipes is the best)

smoky bison
#

anyone know how many batteries per minute are required to run 3 drones across the map?

smoky bison
#

Thanks snuttsmile

brisk urchin
#

you get 3000 rocket fuel per minute from only 720 crude oil per minute

jade geode
#

Tier 3 Conveyors are making my dream modular frame factory possible (Can't wait to unlock!!)

tropic hawk
unique cypress
#

And even that isn't a very significant difference because just can just blueprint it

tropic hawk
#

like im not saying it doesn't have merit, im just curious on exactly what they are planning

unique cypress
vast coral
#

So if I have a line of smart splitters like this to help organize things.
any undefined (Not the thing going to the left) will go straight. If at any point things back up, they will go to the right?

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That is how any undefined works correct?

tropic hawk
vast coral
#

that is better then? Because if my iron ingots thing is full, it instantly sends it to overflow

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I was concerned like something way down the line backing up, and now items that are suppose to get splitted off sooner would be sunk before reaching their storage

tropic hawk
brisk urchin
tropic hawk
amber umbra
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I’m also in the camp of preferring DF. DPF feels “cludgy” as it came from a time before blenders.

brisk urchin
#

im not sure i didnt check

tropic hawk
brisk urchin
tropic hawk
#

blenders are just much more expensive in terms of power vs refineries and packagers

tropic hawk
amber umbra
#

The actual comparison metrics is power and space required. Per machine isn’t that relevant as you can build multiple machines. I guess “sloop/shard” efficiency is technically a metric also.

tropic hawk
#

Refinery: 60 DPF/min (72 fuel/MWh)

  • 20 MW (pkg.)
  • 30 MW (ref)
    Blender: 100 DF/min (80 Fuel/MWh)
  • Power: 75 MW
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@brisk urchin @amber umbra interestingly enough, when comparing the MWh production, blenders are more power efficient. which would mean that DPF only beats DF in terms of construction costs

tropic hawk
wind spade
amber umbra
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MWh nice

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DF blender superiority confirmed. I approve of this. Makes sense broadly in a “higher tech improves things” way.

delicate horizon
#

How many mw can a coal powered generator produce?

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195 right?

brisk urchin
#

so optimal is 75

delicate horizon
brisk urchin
#

but it shows you that in the building menu

delicate horizon
#

I need 3 to power my factory as is

dusky dust
#

A fully overclocked coal gen would give you 187.5 MW, so your 195 was close. :)

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For ease of building folks generally just keep them at 100% though

silent hawk
#

150% is what i do personally

bronze seal
brisk urchin
#

the worst moment when building a factory

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😭

wheat sorrel
#

how many coal generators can i pour with 120cm3 of water extractor? and how much max with overclocking

crimson moat
brisk urchin
#

that is beautifull

wheat sorrel
#

its better to overclock water exctractor tho than underclock isnt it

#

i dont have slugs atm any

crimson moat
#

you could, overclocking takes power shards and underclocking doesn't so it's more accessible and spammable.

oblique hollow
#

it uses more power

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if you have the space for it in your lake or pond, just use more extractors and underclock them

wheat sorrel
#

cant rlly

oblique hollow
#

that place sucks for coal power

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terrible choice

wheat sorrel
#

ofc its terrible its temporary

oblique hollow
#

theres a bigger pond

wheat sorrel
#

im just starting off

oblique hollow
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that can fit at least 6

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you have it on your map just belt the coal there and ditch that pathetic puddle please 😭

wheat sorrel
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i dont like being told where to place what in my world, i just wanted to know about underclocking and overclocking wether which more worth it -.-

oblique hollow
#

well. for THIS specific case, overclocking would be your goto option

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because you wont get much more water from this any other way

wheat sorrel
#

okay alr

oblique hollow
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the max amount of generators you could run from this is 6.6666

wheat sorrel
#

6 from a pond? how

oblique hollow
#

overclocking

wheat sorrel
#

200m3 is max holding

crimson moat
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1 oc'd extractor = 300/min water

oblique hollow
#

a max oc extractor makes 300/min

crimson moat
#

capacity is not relevant

oblique hollow
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200 is just the tank size

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tank size is not the same as extraction rate

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the extraction rate is the orange number to your left

wheat sorrel
#

ohh alr so ill be fine then with 6

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Only if i overclock max right

oblique hollow
#

ye

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without, its 2.666 as aeryn said

wheat sorrel
#

how about 150%

oblique hollow
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4 generators

wheat sorrel
#

alr thank you

brisk urchin
#

why does this not require pumps

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thats well over 10 meters isnt it

oblique hollow
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gas

brisk urchin
#

oh

oblique hollow
#

rocket fuel is a gas

brisk urchin
#

dam im not smart

oblique hollow
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if you see 2 colors in a pipe, its a gas

brisk urchin
#

anyways, good 170GW added to the network

oblique hollow
#

if its a single solid color: liquid

brisk urchin
#

yeye i already knew about the rocket fuel being g ass, just completely forgot to include it in my thinking

oblique hollow
#

happens sometimes

wheat sorrel
#

how many coal generators can i power each with mk2 belt

tawny chasm
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mk2 belt is 120/min, a coal generator requires 15 coal/min (it shows this in game, in the interface)

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so 120/15

wheat sorrel
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ty couldnt find it in game xD

tawny chasm
#

all buildings in game tell you these numbers, so you can always work it out 🙂

wheat sorrel
tawny chasm
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icr off the top of my head, just interact with the building in game and look 🙂

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it's somewhere on screen!

wheat sorrel
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Okie alr! ty ❤️

tawny chasm
#

yw 🙂

wheat sorrel
#

idk if im blind, i know other shows like mk1 miner

unique cypress
# wheat sorrel

coal gens (and other gens) can take different types of fuel

fast zodiac
unique cypress
#

there's a button showing how fast each one burns

wheat sorrel
fast zodiac
#

it's like that for all generators that can take multiples fuels

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additionally you can just look up the generator in question on the wiki and have the ressource consumption for all accepted fuel types

wheat sorrel
#

is this ok set up
300m2 of water
120 items/minute
for 6 coal gen

meager grove
#

flowing down, that's nice

wheat sorrel
#

ty

meager grove
#

is it just 6 gens?

wheat sorrel
#

yea for 1 extractor 250% overclocked

meager grove
#

270m3/min?

wheat sorrel
meager grove
#

you need less coal then

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are you sure there's enough headlift?

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that looks like it just about reaches the limit of a water extractor

wheat sorrel
#

ofc i mean it says 18/20

meager grove
#

it's not making 20m of headlift though?

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a water extractor only produces 10m

wheat sorrel
#

its 18.8m/20m headlift

meager grove
#

huh. I can't see the pump

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where'd you hide it? /gen

wheat sorrel
meager grove
#

OH right there at the start lol

wheat sorrel
#

XD

meager grove
#

that's neat

wheat sorrel
#

ty haha ❤️

meager grove
#

anyway, yeah that should work fine, though you're gonna produce too much coal

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6 generators only take 90" coal

wheat sorrel
#

i dont mind tho its pure coal

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idk what else to use it for since i only just unlocked coal

meager grove
#

you could add 2 more generators, but then you'd need another extractor and pipe, since that'd be too much water for one mk1 pipe

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do you have space for another... 2 water extractors?

wheat sorrel
#

i tried like million times fit 2 in that pond

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but it only want 1 :((

meager grove
#

oof

wheat sorrel
#

it should be okay tho

meager grove
#

then 6 is all you'll get, sadly

wheat sorrel
#

6 is pretty good

meager grove
#

I recommend looking for a spot with more water, and at possibility coal

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and then making a bigger setup over there

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450MW is nice but it won't save your power grid

wheat sorrel
#

theeres 2 spots

meager grove
#

wow, that is... not a lot of water

wheat sorrel
#

4 coals in same distance but i chose close one

meager grove
#

you could try setting up at blue crater but

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from what I've heard (not personal experience)

wheat sorrel
fluid vector
#

up north from where you are there is a big lake next to some coal

meager grove
#

building there will be a challenge

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due to verticality

wheat sorrel
#

mark it for me

fluid vector
wheat sorrel
#

oo yeah i see

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i might go for that or this

fluid vector
#

both those are great spots

wheat sorrel
#

Ofc 🤗

meager grove
wheat sorrel
#

yay got some starter coal inf running now so i can start up other coals without worrying

wheat sorrel
fluid vector
#

Yeah but you can build right on the water to avoid that

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since there's so much space

wheat sorrel
#

there is a lot of choice for me

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tbh i prefer if i had too much coal than too less for the pure coal spot

meager grove
#

also, I know this looks tempting, but don't even try to build here unless you want to build a TOWER there

brisk urchin
#

my 2 coal generators are jsut sitting there

jade geode
# bronze seal not sure if you'd be interested but there is a programm on steam that is basical...

Thank you! This program looks very neat, and has received a lot of love from the community by the looks of it.

Personally I enjoy drawing my factory setups manually right now as I can fit them on one page, store them in a folder I can reference too in future events, and can go more in depth with the splitter and merger setups.

But I think for later game factories this tool would save me a lot of hassle, so much appreciated!

brisk urchin
#

producing power only because its free, otherwise they are a waste of space now

jade geode
meager grove
#

not the kind of power I meant, but eh, still important

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power towers are really nice to use, double the distance of a normal powerpole but also SIGNIFICANTLY above ground

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so it makes ziplining really easy

jade geode
meager grove
#

especially the tower with platforms

jade geode
meager grove
#

I mean, they need steel beams

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and some concrete and iron rods, I think?

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but they don't take quickwire to my knowledge

brisk urchin
jade geode
meager grove
meager grove
jade geode
#

I really like the long stretches of sand, it makes building alot easier without foilage in the way

brisk urchin
#

was completely unexpected that there are even some green biomes in the game lol

jade geode
brisk urchin
#

yeah bimas was weird early game for me

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ran 2000 meters just to pick up 2000 leaves

jade geode
#

I got very lazy with biomass, I made a little setup to convert leaves and wood into the log fuel form for me, and take a fraction of its produce to power itself, I went crazy with the chainsaw but deforested the only close green area...

jade geode
brisk urchin
#

wich basicaly fills yor inventory with leaves no matter what

meager grove
jade geode
meager grove
#

very.

brisk urchin
#

never used trucks or tracktors

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lol

jade geode
brisk urchin
#

its alkso my first time playing

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and im at phase 5 now

small swallow
#

I started in the northern forest too. Lots of trees. Not enough Beryl Nuts.

jade geode
#

Sorry, I find that a bit odd, I always like to complete a game normally before modding, but ig theres no rule that says otherwise

brisk urchin
meager grove
#

ah yes

brisk urchin
#

my friends wanted me to play the game so they bought it for me and "demanded" to isntall their mods

meager grove
#

forced modiazation

bronze seal
small swallow
#

Also, is this the channel where I can ask for help if I'm a bit stuck on trying to make a 100% efficient factory?

jade geode
brisk urchin
#

real! lol

meager grove
#

forced modiazation can be fun

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depends on the mods though

jade geode
brisk urchin
meager grove
#

I don't think somebody should have refined power or god forbid SF+ in their first ever playthrough

brisk urchin
meager grove
#

and I say that as someone who has played with both

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refined power adds lots of renewable energy sources, as well as modular power and fusion reactors

jade geode
meager grove
brisk urchin
meager grove
#

that's. rather bland for a modded experience honestly

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most you got is a few mods adding new building toys

brisk urchin
jade geode
brisk urchin
#

just takes some time to build a new grid

meager grove
#

that's it, nothing that changes gameplay (besides like. arachnophobia)

brisk urchin
#

leme show you my new one

meager grove
#

modular power is a tradeoff when compared to normal powerplants

jade geode
meager grove
#

that makes the process multi-stage, and ALWAYS requires water to boil, but (at least for coal) gives double the energy produced per unit per minute, and allows for a closed loop system where water is recycled instead of continually generated and sent into the atmosphere

brisk urchin
#

gotta get ther first

meager grove
#

SF+ meanwhile...

small swallow
#

I'm running some mods while I'm on my first playthrough. Mostly just some stuff for movement, UI, a pair of rebalance mods I found, and Taj's graphical overhaul for even more optimized visuals, so I can get a smooth 30 fps on my potato of a laptop.

meager grove
brisk urchin
#

there it is

meager grove
#

it's an overhaul of the entire game.

jade geode
meager grove
brisk urchin
#

just built it

small swallow
jade geode
brisk urchin
#

💀 lol

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the most time consuming was suprisingly placing the fuel generators

meager grove
jade geode
# meager grove ironically enough, I only got worse FPS with taj's...

I feel like your the most educated here so I have 2 questions for you if it's okay.

1 - Is it best to save power slugs before converting into power shards, because I can't remember entirely but I heard something about theres a more efficient way to make power shards later game or something...?

2 - Do larger platforms in this game exist, because I must have had a fever dream or something but I distinctively recall there being like larger versions of platforms, like baseplates, but I can't find them in the Awesome Shop.

Thank you :)

meager grove
#

48 sets of heater, boiler, turbine and generator.

meager grove
brisk urchin
meager grove
#

power shards can be doubled during conversion from slug to shard if you research production amplification in the alien technology tech tree

jade geode
meager grove
#

using somersloops in any machine (the amount needed to double depends on the machine) will increase the amount of items it produces without increasing the amount of items it consumes up to 2x

meager grove
#

warning, for each somersloop you put in a machine, the power consumption of that machine increases quadruple

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and it KEEPS MULTIPLYING for each consecutive sloop

brisk urchin
jade geode
#

So I could like just stick it at the end of my factory line to get double of the maximum product??

small swallow
#

Ahhhh. There's the catch.

brisk urchin
#

it just uses up 4x -ish more power

meager grove
#

per loop

brisk urchin
#

one single machine

jade geode
meager grove
#

so it's 16x the power if you shove it into say, a refinery, to double its output

meager grove
brisk urchin
#

so imagine if you sloop a maching that uses 1000 MW at base, overclock it to 250

meager grove
#

smelters and constructors (iirc) only take one

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refineries and assemblers take two

brisk urchin
#

yeah assembler requires 4

meager grove
#

mixers and manufacturers and quantum encoders take up to four

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2, not 4

jade geode
jade geode
#

oh, they are 2 step machines?

meager grove
#

the amount of somersloops determines the amount of steps from 1x production to 2x production

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in 1 somersloop machines, it goes to 2x directly

jade geode
#

So is putting a sloop in a miner the equivelent of 2 power shards in a miner

meager grove
#

in 2 somersloop machines, it's 1,5x with one sloop and 2x with two

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aaand you get the point

meager grove
meager grove
#

neither can water extractors

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nor fracking machines

jade geode
#

This is crazy, you've like changed the whole game for me

brisk urchin
#

yeah just machines that make stuff with stuff

meager grove
#

particle accelerators can be slooped though!

small swallow
#

Makes sense. They don't have an input, right?

brisk urchin
#

not the actual source of the stuff

meager grove
#

that's the ore you need to do research in the alien technology tree

brisk urchin
#

and mercers spheres

brisk urchin
#

mercers spheres are so yummy

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i luv collecting them

jade geode
#

So I need to hunt down some SAM

brisk urchin
meager grove
#

please don't eat the localizes contained black holes

wheat sorrel
#

how do i eat this or is there anything else i could eat

brisk urchin
#

somewhat rare

meager grove
brisk urchin
#

but healing medication possible

wheat sorrel
#

😭

brisk urchin
#

research in mam

wheat sorrel
#

im not skilld enough

jade geode
brisk urchin
#

then get skill

meager grove
#

health-restoring consumables are beryl nuts, the berries (forgot their name) and agora(?) shrooms

brisk urchin
#

good points

meager grove
#

also medical inhalers but that comes way later, but can be produced with some protein!

meager grove
#

do NOT flush protein down the toilet

wheat sorrel
#

also how the hell i get rid of this rock

brisk urchin
#

bacon agaric

meager grove
#

convert them to DNA and throw them into the awesome sink

brisk urchin
#

u need sulfur

wheat sorrel
meager grove
#

get black powder (sulfur + coal) and steel pipes (iron + coal) to make nobelisks

jade geode
brisk urchin
meager grove
#

oh, and obv unlock nobelisks in the sulfur tech tree

brisk urchin
#

in mass, no

wheat sorrel
#

i dont have steel yet @spb@

meager grove
wheat sorrel
#

😭

brisk urchin
#

yep thats bad

jade geode
wheat sorrel
#

is there any creature that i can lure to it?

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or is nobelisk only way

brisk urchin
small swallow
#

So onto my actual question. I just unlocked Cast Screws from a hard drive. But I noticed that the recipe requires 12.5 ingots per minute. Obviously, I can't feed .5 ingots into the constructor. So, should I give cast screw constructors 12 or 13 ingots per minute?

jade geode
brisk urchin
#

you can actualy

wheat sorrel
#

how-

brisk urchin
brisk urchin
small swallow
#

How do I do that?

meager grove
brisk urchin
#

just type it in

meager grove
#

you need 12,5" iron ingots

jade geode
meager grove
#

so, for 2 minutes, you need 25 iron ingots

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alternatively, split 25" iron ingots for two cast screw constructors

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the items per minute value is an arbitrary 'x items per x time', not a concrete rule to follow

jade geode
#

I haven't found a single hard drive yet, I should probably get exploring more

meager grove
#

you can multiply the two to find out the real ratio of things as you wish

small swallow
#

Well shoot. My conveyor belt splitting shenanigans are about to get a whole lot more complicated.

jade geode
#

Equally....

meager grove
jade geode
brisk urchin
#

you'll get there

jade geode
#

Means you have to wait a while to reach max efficiency

meager grove
#

split into 6 (1 to 2 to 3 (each)), send 5 to their respective machines, route the last into a merger sitting before the first split

brisk urchin
meager grove
#

that's manifolds

jade geode
brisk urchin
#

they dont spilt the stuff instantly to all

meager grove
#

input above, not below

brisk urchin
jade geode
brisk urchin
#

they first split half of all the items to the first machine, and the other half to the rest

meager grove
brisk urchin
#

you basicaly rely on overfill

brisk urchin
small swallow
#

I actually use manifolds myself. It takes a while to warm up... unless you prime all your machines first. In which case, you're running at max speed the moment you hit the go button.

brisk urchin
#

yeah

brisk urchin
#

it has a litle bit of boot up time but its way more space eficient

jade geode
small swallow
#

Can't you get rid of the boot up time if you just fill all your machines with the stuff they use before you turn them on?

jade geode
brisk urchin
#

normaly you let the belt do that on its own

#

so boot up time

jade geode
brisk urchin
jade geode
brisk urchin
#

bu yeah sometimes manifolds dont work so i understand

jade geode
jade geode
#

Manifolds can cause issue with conveyor speed demand

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Well

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If you use 1 long manifold

brisk urchin
#

then use 2 seperate manifolds and supply them via a spliter

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so from 2 belts into 2 manifolds

jade geode
#

I was thinking that, but say you have 2 outputs and 7 machine inputs, you cant handle both inputs on 1 conveyor, I can't think of a way 2 manifolds would work nicely unless you merged the 4th splitters for each to go to the 4th input

#

Ah it'd still work then, you'd just have to merge the 4th splitter in each manifold to supply the middle input

brisk urchin
jade geode
brisk urchin
jade geode
brisk urchin
#

can you give me an example on where you would need that, cant think of one

#

never encountered such a spliting problem lol

jade geode
brisk urchin
jade geode
#

Yeahhh

jade geode
brisk urchin
#

i once made one for mid game, it needs an refreshment of machines lol

#

not even encased steel beams

wheat sorrel
#

what does this do and how do i get the middle ingredient

fluid vector
#

Powershards allow for overclocking your machines

wheat sorrel
#

the upgrade

fluid vector
#

This would unlock making unlimited amounts of them, instead of needing slugs

#

The middle ingredient however is very late game, like tier 8

wheat sorrel
#

whaaa

#

is there an easier way to get it or not

tidal gazelle
#

no

silent hawk
#

Just find the slug area with a billion slugs

wheat sorrel
#

slug are pain to get 😭

tidal gazelle
#

there are mods to craft slugs

#

only way

wheat sorrel
#

doing it without mods

fluid vector
#

you don't need many powershards anyways

tidal gazelle
#

have fun with slugs then lol

silent hawk
#

I only get a few for my coal power

fluid vector
#

would recommend using them on miners/extractors only to 2.5x your resources from them

wheat sorrel
silent hawk
#

So it produces enougn as a pure node to fuel the coal gens

wheat sorrel
#

EWWW WHAT IS THAT

fluid vector
#

Spidow

wheat sorrel
#

i died to it, i got so scared 😭

fluid vector
#

I hate em they come out of nowhere

wheat sorrel
#

i fear spiders irl so that thing for me is a demon shaped spider

fluid vector
#

settings > arachnophobia mode on

deft lichen
#

there's arachnophobia mode

#

it does NOT make them less scary however

wheat sorrel
#

🥲

fluid vector
wheat sorrel
#

im a bit traumised bit too late to say 😭

south dew
#

guys i have 8 iron nodes next to my base and 2 copper nodes 100m away😭

deft lichen
wheat sorrel
#

the worst part about this game is the freaking slugs being in the most ridiculous places ever guarded by a million tanked shaped flies and some giant beast

fluid vector
#

You need a gun

wheat sorrel
#

early game pain

fluid vector
#

pew pew ez

wheat sorrel
#

how do i obtain such weapon or bow

fluid vector
#

alien organisms tree in mam for the rebar gun which is good enough

wheat sorrel
#

😶

#

wish i need how find that

fluid vector
#

the research station thing

wheat sorrel
#

ill try do it another time xd

fluid vector
#

under special buildings

wheat sorrel
#

okay real serious thing now

#

i got 3 coal miners that do each 120 per item, i have inf water source lake, how many water extractors do i need without overclocking them too much for power efficiency (or maybe dont have to overclock). how many coal gens could i place up i think 24?

tawny chasm
#

gonna have to get Socratic with you, sorry

#

you're right about number of coal miners

#

as for how many water extractors, you need to calculate how much water they need and how much the extractor(s) produce

wheat sorrel
#

uhm

tawny chasm
#

overclocking water extractors is fine iif you want but often you have plenty of space for water extractors and it's not thatm uch hassle. Save your slugs for miners

#

how much does a water extractor produce per minute?

wheat sorrel
#

120M

tawny chasm
#

how much water does a coal gen consume per minute?

wheat sorrel
#

50 i think not sure

tawny chasm
#

you screenshotted it earlier

wheat sorrel
#

45

tawny chasm
#

so you can do 120/45 and you get 2.667. So one water extractor produces enough for almost three coal gens, but if you think about 120/min coal for 8 coal gens, how much water would those 8 gens need per minute?

wheat sorrel
#

idk

#

😭

tawny chasm
#

8 coal gens
1 coal gen requires 45 water per minute

fluid vector
#

class is in session

tawny chasm
#

so 8 gens require...?

wheat sorrel
#

360

#

which wouldnt be enough for my pipe preasure which is 300? so i can run 6 max

#

right?

tawny chasm
#

prepare to be mindblown

#

you are correct, one single section of pipe cannot exceed 300/min of whatever fluid is in it

wheat sorrel
#

ye

tawny chasm
#

but you can build it such that no single section of pipe need exceed that

#

there's multiple approaches, but a lot of people like manifolds for this. Belts and pipes alike

wheat sorrel
#

oh

#

i want to make my power efficieny most worth it

#

i know overclock hurt power consumption

tawny chasm
#

it does a little

#

it's a personal preference ultimately. I only overclock miners, generally. But I don't like the aesthetic of water extractors so i overclock those too, sometimes at least, so i don't have to build (and look at) as many of them 😄

#

buildings are generally cheap in this game so if you need ten assemblers, say, you might as well build ten, instead of 5 with two power shards in each one

wheat sorrel
#

ohhh right

tawny chasm
#

for coal gens you could have one water extractor for three coal ngens and underclock one to 66.67% but with a manifold for the pipes you don't have to

#

i'm not doing the best job here and this should probably be a thread in #1038092680493801533 cos we're flooding the channel

tawny chasm
#

the important lesson here though is that three water extractors can supply enough water for 8 coal gens (120/min coal from a miner is enough for 8 coal gens)

#

it's up to you to figure out how to figure out the pipes. But if you get stuck, check the wiki 🙂

wheat sorrel
#

okeie will do ty i might try ask ai

tawny chasm
#

it's not as much math as you might think, it's just arithmetic most of the time. It's the logistical problem of the piping that trips up a lot of new players

#

you don't have to ask AI

#

like i said, check the wiki, if you want 😄

wheat sorrel
#

will do

tawny chasm
#

there's diagrams and shit. I've just been trying to get you to think about it a bit yourself 🙂

unique cypress
wheat sorrel
#

is this correct

dull ridge
#

Are switches one way when turned on? or is it 2 way?

fluid vector
wheat sorrel
fluid vector
#

or you can keep it simple enough and just do 1 water extractor per 2 coal gens

wheat sorrel
#

ill try do option A

fluid vector
#

that way you don't need to worry about flow rates in the pipe, etc

wheat sorrel
#

3 extractors per 8 coal gens

fluid vector
#

that works yes, then you need one of these configs

wheat sorrel
#

whats the difference

tawny chasm
#

just the pipes

fluid vector
#

none just showing that all methods work to get the 360 water needed, even though your pipes only support 300 max

tawny chasm
#

and yes you can be inefficient and risk the rage of ADA and just build two gens per water ex

fluid vector
#

if you could support 360 you could have it all go the same direction through one pipe

#

but because you can't, the water has to come through in different pipes

wheat sorrel
#

i cant its 300m3 max

fluid vector
wheat sorrel
#

i hope that 3 extractors support 8 gen coals

tawny chasm
#

good for you, coming up with your own solution 😄

#

it's just power! too easy to ruin games for yourself sometimes by looking at the wiki and guides etc, y'know

fluid vector
wheat sorrel
#

idk how find the exact page of it

unique cypress
tawny hinge
#

how long will it take my manifold to fill up because it seems its not even like a sixth filled up and ive left it open for like 12 hours straight

#

can someone maybe come in my world and see if theres something wrong in my fuel factory because i cant find it

wheat sorrel
#

okay i done 3 at 100% for 8 coal gens for 120per item converyerbelt

#

and i think it works but i could do 2 extractors at 150%

fluid vector
#

but it should still be running at 100%, it just won't fill up

tawny hinge
unique cypress
tawny hinge
#

its an 80 fuel gen plant

fluid vector
#

oh then it might be a pipe capacity issue

tawny hinge
#

i made sure to calculate it and seperate it to use maximum capacity each pipe mk2 could take though

unique cypress
tawny hinge
unique cypress
#

Then that's not a single manifold, is it?

#

That's 1600 fuel

tawny hinge
#

2 full pipes, going to 30 machines each, then one pipe with 400 instead of 600 fpm going to 20 machines

unique cypress
#

According to a manifold calculator, it should've taken about 15 minutes for this setup to fill

tawny hinge
#

well then somethings wrong and i cant find it

unique cypress
#

And from experience, it doesn't take longer than an hour or 2 even from completely empty (all machines, not just the fuel gens)

tawny hinge
#

okay then somethings wrong and icant find i

#

could you please go into my factory and help me find it

short ferry
proven pawn
short ferry
#

It's inefficient

proven pawn
#

thats bad, thats REALLY bad

vapid gorge
#

Well you don’t even need to do any waste cycles. With bps you can build storage that’ll last 10000hrs fast

Or just process it into plutonium rods and sink them or fuel drones

#

The base uranium chain is also very simple

proven pawn
#

didnt know you could indirectly sink nuclear waste

vapid gorge
#

That was the whole reason for plutonium rod introduction I think

A lot of people didn’t want permanent waste as a ticking clock even on a large timescale which meant they weren’t interacting with the nuclear mechanics

So plutonium rods.

Then I suspect people who couldn’t control themselves and burned plutonium rods bitched until they made ficsonium

vapid gorge
unborn dome
#

Does anyone know where I can find that graph of drone throughput based on round-trip travel time and stack size?
EDIT: Or if anyone can give me a quick yay/nay, 180/min petrocoke over maybe a third of the map - I feel like this is probably easily sufficient for a drone given the 200 stack size?

frosty owl
fiery minnow
#

i'm trying to make a endgame nuclear plant

#

like using 100% of the world's uranium

#

what alternates should I have for it?

tropic hawk
#

Ah wait, Solid Steel Ingot, Diluted Fuel, Recycled Rubber/Plastic

#

Think those are all the no-brainers

tropic hawk
vapid gorge
unborn dome
vapid gorge
#

But look at the uranium ore alts and do a quick compare. I think they all are more uranium efficient but need a bunch of other stuff to pad it out

vapid gorge
unborn dome
vapid gorge
#

Not sure! It’s probably highlydependent on the points they fly between

#

I’d probably do a rough estimate in SCIM and assume -20% load

jade geode
brisk urchin
#

excuse me?

#

ion fuel without power shards?

#

well i dont think its better than the base recepie but it is faster for sure

#

yeah ok its way worse, uses more than double the ammount of turbo fuel

vapid gorge
#

every single fuel processing is essentially converting other resources to more oil

#

jsut depends what you want to convert

brisk urchin
vapid gorge
#

ok, but you don't have to go through all the power shard shenanigans. It's a trade off like every other alt recipe

brisk urchin
#

so 24 rocket and ofc the empty canister for only 10 ionised

vapid gorge
#

saying it's 'strictly bad' is objectively incorect

brisk urchin
#

and normaly its 1 to 1

brisk urchin
brisk urchin
#

ofcorse

vapid gorge
#

which is as good as you saying 'blue is better than green'

brisk urchin
#

would you use it?

#

just to save a litle quarz coal and exited photon matter

opaque quartz
#

I've used both. the default recipe is the de-facto sink for power shard production since you can't sink them directly

#

if you just want the ionized fuel by itself and already have dark matter crystal byproduct, then the alt recipe works fine

#

either way, I would not used ionized fuel for power production. it's good for vehicles and jetpack

brisk urchin
#

for example for my 3000 rocket fuel per minute i would need

#

93.75 power shards poer minute if i slooped it

#

wich is a challange ig

opaque quartz
#

the net yield on ionized for fuel is not very good. it requires a ton of power to make

brisk urchin
#

yeah i see it now

#

i could only increase my power grid by 300 generators with ionised

opaque quartz
#

the burn rate of ionized in a fuel gen is not much better than rocket fuel

brisk urchin
#

from 700 to 1000

heavy gust
#

Thats a crime

tawny hinge
#

its not regular just fuel

#

its hor and diluted packaged and hasmroe complicated stuff than regular easy fuel processes

unique cypress
gloomy relic
#

unlocked drones, been tackling fuel like this, is this the way to go?

#

meaning, one drone station to supply fuel, connected to the fuel factory, then another port for whatever im carrying there

heavy gust
#

hehe this is why i dont use drones

gloomy relic
#

i mean the setup looks quite simple, i just need to place 2 ports instead of 1 and they sort of work forever

#

but was asking if this is the play or theres something more simple im missing

vapid gorge
vapid gorge
unique cypress
vapid gorge
#

ok that still falls back that you're comparing 2 recipes with the same trait and saying 'bad'

#

which is pointless as the goal is to produce the fuel

#

and it wouldn't be 20gw in consumption, a bunch of that is also part of the rocket fuel

unique cypress
unique cypress
#

And dark ion is significantly worse, because you can't even make it net positive with augmenters

#

With default ionized, it at least becomes net 0 vs rocket at ~1.2x augment

opaque quartz
gloomy relic
digital crow
#

Last Three generators are not getting flow at all, I'm thinking about running a seperate pipe for them to finish them off but I don't want to conflict things

tidal gazelle
#

geting enough water?

#

for all

digital crow
thorn trail
# gloomy relic soo... whats described in the image?

you probably want an ISC storing the fuel from the incoming port before distributing it to the other drone ports for consumption, as well as a smart splitter and sink to handle overflow unless you don't mind your incoming fuel drone(s) hovering around the pad if the incoming gets full. Otherwise, yes, pretty much just like the picture

tidal gazelle
#

at the end

#

or wherever they run out of water

digital crow
#

done that, but the pipes going into the final generator's flow rate is still low and the general flow rate for them all is fluctating as well

tidal gazelle
#

long as it works is fine

#

💀

oblique hollow
#

and make sure none of this is 10 m above the extractors pipe output

#

or you need some pumps

oblique hollow
#

dont just recommend water towers as a miracle cure

#

they arent a miracle cure

gloomy relic
#

? its a very quick and easy solution to a potential problem that takes 0 resources and energy

#

if he does a water tower and issue persists, then the issue is not heading

oblique hollow
#

if there are already pumps there, its not a head lift issue either

wind spade
#

it's a very hacky solution to a self-inflicted problem

gloomy relic
#

how is a water tower a hacky solution its literally what you should do both in game and in real life for a reason

oblique hollow
#

do you KNOW why water towers are used irl?

wind spade
#

it's what's done in real life due to completely different purpose than why you are trying to do it in game. And I wouldn't say you should do it ingame

gloomy relic
oblique hollow
#

a water tower can NOT pressurize pipes any more than a pump can

#

your pipes are "pressurized" to the max if they are full

#

a water tower cannot fill them more than a pump

gloomy relic
#

instead you just presurise the main pipeline

wind spade
#

water tower's purpose is to not need to turn on separate pumps when people use their water

oblique hollow
#

you need pumps to build a water tower anyway
so why build a water tower when you can just use the pump?

wind spade
gloomy relic
#

because a) water towers also act as reservoirs as i said, and b) its more efficient than putting x pumps every x homes

oblique hollow
#

you literally dont save pumps because it takes as many pumps to pump up into the water tower as it takes you to build them onto the pipes

gloomy relic
#

i literally dont see the drama, water towers in the game eliminate heading inconsistency problems that you might have and are unaware of

wind spade
#

and water towers also cause issues

gloomy relic
#

you build a water tower (that takes less than a minute to do), check if the issue persists, move on

wind spade
#

you build a pump (that takes less time than a water tower), check if the issue persists, move on

gloomy relic
#

its not about saving pumps though? its about making sure that no elevation issues are happening, specially on a very long road of pipings

wind spade
#

why do a water tower when you can do the same thing with a pump?

gloomy relic
#

because water tower is easier to check if the piping is very long, i just told you

wind spade
#

wdym "easier to check"

gloomy relic
#

you dont have to inspect if all the tracks are higher than 10m or slightly less, which can be harder if youre passing long tracks of pipes through terrain

oblique hollow
#

the pump literaly tells you how many meter of head lift it applies

#

But at this point its kinda whatever

wind spade
#

it even gives you indicator on where to put another one

oblique hollow
#

(only if the pipe isnt longer than 100m though)

#

which is maybe where the water tower would be the more "ignorant solution" where you just overshoot it by however many meters

gloomy relic
#

also side note, but water towers do save pumps with more than one pipe

wind spade
#

yeah that's even less recommended

#

you don't want to connect multiple fluid systems together

oblique hollow
#

I wouldnt ever use a water tower to supply many pipes at the same time
because you dont get any guarantee that the flow wont get messed up.

wind spade
#

"keep it small and simple" is like the most basic rule of piping

oblique hollow
#

One water tower per pipe, if anything

wind spade
#

(and just btw - it's completely fine if you want to use water towers and if they work for you - we're not doubting that or anything. We're just talking about not recommending setups that in general weren't great for people that used them and which caused some issues, which we had to troubleshoot in this server)

oblique hollow
#

I get trying to save pumps but like.
Is it worth it to save a few puny MW by making the system more complex by having it all be interconnected?

gloomy relic
#

most of the times is not an issue of energy, but space

wind spade
#

pumps don't really take space though?

gloomy relic
#

if you just have like, 60 extractors on the lake, and you make a giant cluster of pipes going on a ramp

oblique hollow
#

you mean for things like giant 4x4 pipe "busses" traversing the map or what

#

I have seen people trying to save pumps by doing that and it didnt go well

wind spade
oblique hollow
#

Especially at max flow with mk 2 pipes

gloomy relic
#

nono, you build near the water

#

you just have clusters of like 20+ pipes close together

#

which become hell to put and mantain pumps

oblique hollow
#

Still tho.
people can absolutely fit pumps onto those 20+ pipe clusters

wind spade
#

yeah, build closer to the water

#

so you don't have these clusters

oblique hollow
#

If not for pumps, then you get a clusterfuck of pipes and junctions all connected to the water tower

#

You can just have one pump at the start near the water extractors and it will be enough for the whole line

gloomy relic
#

well yeah you can fit them, probably. the issue is maintaining, making sure all of them are atached (the pipes of the interior), etc

oblique hollow
#

You dont need to have the pump inside the cluster

gloomy relic
#

well that depends on the build

oblique hollow
#

Ever water extractor has an exit pipe. that much is clear

#

And you can definitely slap a pump onto there somewhere

#

If you merge it with another extractor, you need the space for a junction and for the pipe to move along

#

And if its a single extractor.....
Well at that point, if its all cramped then you would have connection issues trying to squeeze in the water tower pipe anyway

#

So this is kinda getting away from the topic i feel

tropic hawk
#

just to check something, I know that liquids do require headlift, for gases (like Nitrogen), does it have the same behavior except for the headlift limitation? (still should have gravity based feeding, sloshing, etc.)

oblique hollow
#

gasses have no gravity whatsoever

#

they just go up or down endlessly

#

the main thing that affects flow rate for them is how full the pipe (or buffer) they are connected to it

#

you can still get issues with flow at maximum mk 2 flow if you dont apply the same tricks you do with normal liquids at 600/min

tropic hawk
oblique hollow
#

well you cannot keep them full except to have max flow

#

thats the thing

#

how would you keep them full?

#

you can just work with them and expect them to behave like belts

#

but flow rate and pipe fullness for gas are directly proportional and you cant change that much really

#

pre-filling the system might be an option now that i think of it

#

but honestly, i dont believe thats worth the time.

tropic hawk
frosty owl
#

"Pipes work like belts" confirmed!

digital crow
#

Since people are having a massive argument about pumps and extractors, here's the whole view, I set up additional ones for a second layer of generators I have planned but need all the first layer running smoothly

#

flow rate all the way up to the one pump is maxxed out, it's where the split is where things get funky

digital crow
wind spade
digital crow
wind spade
#

8x45 is?

#

(that's your problem, you're trying to push 360 through 300 pipe)

digital crow
#

yet it was working before?

wind spade
#

most likely just buffered water in pipes

brisk urchin
brisk urchin
oblique hollow
#

this would be a more preferable solution:
2 extractors on one pipe going in from one end and one extractor coming in from the middle

#

that way you do not hit a throughput limit

gloomy relic
#

i would just move the generators to the water tbh

wind spade
#

that's not the problem

oblique hollow
#

even if they were closer, you still cannot move 360/min water through a single pipe segment.
it needs to be split up

digital crow
#

I've just forked out a couple ficsit coupons and got the remaining plastic for the mk2 milestone

oblique hollow
#

oh well. Use your precious plastic wisely.
Shop is pricey

frigid axle
#

How many water extractors should I be using per coal generator?

frigid axle
tropic hawk
frigid axle
jade geode
#

God I hope stators are super important... because I accidently invested in them 😭

#

This is only after a few minutes too, no clue how to store this much

wind spade
unborn dome
#

Just motors and I think electromagnetic control rods iirc

wind spade
unborn dome
#

Yep, I mean they could make their stator factory a motor+ECR factory or something

tropic hawk
wind spade
tropic hawk
#

did they change it? I could have sworn they required stators...

unborn dome
tropic hawk
unborn dome
#

I guess they figured there wasn't much sense in forcing the player to put stators in a mall if it's only needed for a single building. Nice QoL thing.

#

(Or DD)

thorn trail
#

Project parts, they are used in automated wiring IIRC along with tons of cable

#

you could easily box-craft your entire quota of automated wiring from that load of stators most likely

fierce prawn
#

Liquid fuel obtained in the Biomass run

quick gorge
fierce prawn
fierce prawn
wind spade
#

power storage bank* 😛

fierce prawn
#

🤓

quick gorge
fierce prawn
#

I imagine lawn clippings mixed with a sappy scent

clear edge
vapid gorge
brisk urchin
quick gorge
brisk urchin
quick gorge
proud shoal
#

whats fastest way to move around the map? Hypertubes, Trains, Power Lines?

#

what would you recommend

brisk urchin
#

you just need a small speed loop and you go zooming around the map in seconds

proud shoal
#

is it power efficient

#

or will it use a lot of powers for long tubes

brisk urchin
#

the tube itselfe doesnt, and you only need about 3 or 4 entrances

#

per station you want to go and go from to other stations

proud shoal
#

ohhh thats awesome, I never used hypertubes because I thought they are dog 💩 but ima give it a try

brisk urchin
#

u need the 3 way tube for that

#

the junction yeah thats it

quick gorge
#

I basically use tubes for shooting myself across the world. :)

brisk urchin
#

yeah if you dont think twice while building the exits then you go flying into the void and die

#

or into the air and also die

quick gorge
#

Its a learning curve to get right.
Please save before testing your cannon

burnt folio
#

soooo... I need 2 water extractors to pump out

(12x((20/100)x230.7692))

how would I go about getting exactly that amount of water?

( normally I use the new requirement / old requirement x 100 = new OC %, cant seem to figure it out with this for some reason )

dawn crater
#

do you need exactly this much water?

#

you could place down 5 extractors that feed mk.2 pipe and you will have 600m3/min

burnt folio
#

prefer using exacts so I don't have power spikes/dips

unique cypress
burnt folio
#

got it

dawn crater
burnt folio
#

((12x((20/100)x230.7692))/2)/120x100

#

OC panel allows for bigger equations

oblique hollow
#

Why is the amount so specific?
Are you doing residual plastic from poly resin or something?

brisk urchin
fallow siren
#

trains already does that

brisk urchin
unique cypress
burnt folio
oblique hollow
#

ah... pure iron

burnt folio
#

Yeh

oblique hollow
#

i hate that recipe

burnt folio
#

But... why?

oblique hollow
#

Vibes
I dont vibe with it

unique cypress
oblique hollow
#

I dont care much about the ratio

I just dont like its vibe

#

I dont care if other use it, i just wont use it myself

burnt folio
unique cypress
dreamy umbra
burnt folio
#

Eh I prefer not seeing spikes in power usage and how much 1 facility is using exactly

wind spade
dreamy umbra
#

every time a heavy resource train goes up to the skybridge via slope the power usage spikes

burnt folio
#

For trains I can live with it, with actualy factories? Rather not

burnt folio
dreamy umbra
wind spade
dreamy umbra
wind spade
quick gorge
dreamy umbra
#

and less expensive,240MW max instead of 720

wind spade
dreamy umbra
#

water is a must,and pipelines are lame

wind spade
#

water is not always needed, and for factories that need water, I build the factory near water

dreamy umbra
#

water is always needed

wind spade
#

very much depends on recipes

dreamy umbra
#

get me one recipe chain in late game that doesn't need water

#

i'll wait

wind spade
dreamy umbra
wind spade
#

sorry meant heavy

#

no idea why I said fused

burnt folio
#

Sigh... fine I'll stand corrected "I don't like seeing power spikes from factories, but I don't mind it from trains and sinks

dreamy umbra
wind spade
dreamy umbra
wind spade
#

that's a bad example, adding water is a choice you can do

#

handcrafting would be pain

dreamy umbra
wind spade
#

but I don't see the need to add water to everything, especially for iron ore which is so plentiful

dreamy umbra
#

iron is used practically everywhere

wind spade
#

fun fact, if talking about cheapest in terms of weighted resources, adding water actually increases iron consumption for HMF (but decreases other resources)

wind spade
dreamy umbra
dreamy umbra
wind spade
#

my screws use normal screw recipe

dreamy umbra
wind spade
#

no, cheaper by resources

dreamy umbra
#

increases energy demand

wind spade
#

no, decreases

dreamy umbra
wind spade
dreamy umbra
#

i dunno man, sounds bad to me

wind spade
dreamy umbra
#

do you atleast use the somersloop power amplifiers?

wind spade
#

no, why? power is practically "free", I'd rather multiply actual item production

dreamy umbra
wind spade
#

I'm not boosting fuel rods, I'm boosting other production

dreamy umbra
#

and the currency in this game is your time

wind spade
#

not power production

dreamy umbra
#

alright

#

honestly its your factory,you can do whatever you want with it

wind spade
#

obviously

I just still don't see how is it "inefficient" to do independent factories

#

on the contrary, I see it as a much better way of playing, especially (but not specifically) for new people

dreamy umbra
#

i'll begin stating my opinion on it now,give me a sec

wind spade
#

(just so we are on the same page, here's the wiki article about independency - https://satisfactory.wiki.gg/wiki/Tutorial:Independency )

Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

burnt folio
dreamy umbra
# dreamy umbra i'll begin stating my opinion on it now,give me a sec

from my point of view,combined factories are better due to the ability to combine raw resource refining and secondary output handling, simplifying the structure of the factory by excluding unnecessary small scale manufacturing and cutting down on points of failure
when building complex parts such a turbomotors,batteries,FMF and project Assembly parts it simplifies the building process by exploiting the economy of scale=you don't need to build the same computer setup three times

#

@wind spade

#

this hovewer can easily overload a poorly built logistics network

hushed trellis
#

the vertical splitters are beautiful, they open a whole nother world of compact balancing

dreamy umbra
wind spade
dreamy umbra
#

however if you build it three times,you still build it three times,just with less volume

#

pasting blueprints is easy,configuring them is not

wind spade
#

For me it's unacceptable to build in advance, wasting the already mentioned time onto something I won't need for quite some time

wind spade
dreamy umbra
wind spade
#

(And with independency, one factory can still make multiple products, so even the "processing byproducts" argument doesn't apply)

dreamy umbra
wind spade
wind spade
dreamy umbra
dreamy umbra
wind spade
#

Which is where independency shines - you build what you need now and not care if you need more later, because that's a problem for later

#

I don't need to plan whole playthrough from start just so I can build a reinforced plate factory

dreamy umbra
#

true

dreamy umbra
#

imo anyone who reached this stage has the necessary skills to plan multi-phase factories and build in advance,just as ADA mentions

wind spade
dreamy umbra
wind spade
dreamy umbra
#

my opinion is that as soon as you get trains you can start thinking about interconnected factory complexes

frosty owl
#

I think that can start as soon as oil gets involved ^^