#math-and-meta
1 messages · Page 311 of 1
no you can have multiple saves
I honestly should delete some
this isnt animal crossing
Oh then I’ll make another one then
Mod request, make the lizard doggo make animal crossing talky sounds
Shut
no
ACKTUALLY Hannah will teach you
make the lizard doggo isabelle lmao
WHO IS HANNAH?
mod request make lizzard doggo irl
This tbh.
Actually mod animal cross to turn Isabelle into a lizard doggo.
Ive seen an actual dog with lizard doggo armour... does that count?
make the pioneer villager and ficsit tom nook 🤣
Our lord and savour...who wrote everything
We're on to something here lads
it was still a dog
wait if we have animal crossing in satisfactory... DOES THAT MEAN WE COULD GET PIONEER AS A PLAYABLE CHARACTER IN SUPER SMASH BROS? XD
LEMME COOK LEMME COOK
The finger on the moneky's paw cerls
Wish granted.
Sadly it has always been true and much like the dodo was too stupid to defend itself and were eaten to extinction 
tbf the lizard doggo is so fucking dopey
Ultimate involves ADA being Snarky
final smash exploit you build a factory that makes fighters to fight for you
ada is always snarky tho...
Hannah is the writter of the game and also the person who handcrafted most of the map.
She is the world builder and the world builder
Exactly
ohhhhh
im gonna blow up the world
:D
She did that already
hey! :(
... #story-spoilers is escaping containment
lemme put the planet into nuclear winter
We.. did that already
LEMME DO IT AGAIN
Look north off the edge of the map from the dunes. There's a hole

look i have the iq of an ape TwT
Average Pioneer according to ADA
i assume this is the hole?-
Yeah. If you get enough height you can see the scale of the fucking thing
speaking of.. the desert feels oddly.. fake compared to the rest of the world...
and why does the swamp feel like its straight out of a horror movie...
Due to your FICSIT contract.
Stop thinking
wait a minute it is isnt it...
Reframe from using your brain and get back to work Saving the Day
its breaching containment...
So anyway Golden factory cart delivering Ficsonium to my reactors for the funnies
Plenty
such as?
No clocking/sloops
No alts recipes (aka alpha gameplay)
The lazy bastard achievement from factorio by doing as few handcrafted as physically possible.
Which chain of recipes leads to the most amount of rocket fuel? (input resources not required, just looking for which chain of recipes is the best)
anyone know how many batteries per minute are required to run 3 drones across the map?
in the ballpark of 30-60/min
Thanks 
first heavy oil residue then diluted fuel (not packaged diluted fuel) and at last nitro rocket fuel
you get 3000 rocket fuel per minute from only 720 crude oil per minute
Tier 3 Conveyors are making my dream modular frame factory possible (Can't wait to unlock!!)
im curious, why specifically not DPF? I thought that it was the same rate as DF, just required a bit more complexity
Idk either. They have the same inputs and outputs, DPF is just slightly more annoying
And even that isn't a very significant difference because just can just blueprint it
like im not saying it doesn't have merit, im just curious on exactly what they are planning
Like I'd never choose DPF over DF if I have both, but if you have DPF and a good blueprint, there are better things to spend a drive on than DF
So if I have a line of smart splitters like this to help organize things.
any undefined (Not the thing going to the left) will go straight. If at any point things back up, they will go to the right?
That is how any undefined works correct?
the defined will go to overflow I believe, but I am not certain as I have not tested that kind of set up

that is better then? Because if my iron ingots thing is full, it instantly sends it to overflow
I was concerned like something way down the line backing up, and now items that are suppose to get splitted off sooner would be sunk before reaching their storage
another way to handle it that would work for certain is to have another splitter after the iron belt exit on that one, with one path out of it set to any, and another set to overflow, which will ensure that the iron overflow will be handled
i use DF because it doesnt realy make a diffrence and it doesnt involve packaging
understandable. just wanted to ask because i believe the DPF method is cheaper on power, and available earlier in game, so some people prefer that method despite it being a bit more complex
I’m also in the camp of preferring DF. DPF feels “cludgy” as it came from a time before blenders.
is there a diffrence on how much m³ per minute it makes?
im not sure i didnt check
per building yes, but overall HOR in : DF out, no
so wich one makes more per minute
blenders are just much more expensive in terms of power vs refineries and packagers
at base clock? one moment
The actual comparison metrics is power and space required. Per machine isn’t that relevant as you can build multiple machines. I guess “sloop/shard” efficiency is technically a metric also.
still, i wana know
Refinery: 60 DPF/min (72 fuel/MWh)
- 20 MW (pkg.)
- 30 MW (ref)
Blender: 100 DF/min (80 Fuel/MWh) - Power: 75 MW
@brisk urchin @amber umbra interestingly enough, when comparing the MWh production, blenders are more power efficient. which would mean that DPF only beats DF in terms of construction costs
I guess “sloop/shard” efficiency is technically a metric also.
DF still beats out DPF in that regard
why do you use MWh over MJ? 🤔 MJ is way easier to calculate with
MWh nice
DF blender superiority confirmed. I approve of this. Makes sense broadly in a “higher tech improves things” way.
usualy u keep them at 100% clock speed
so optimal is 75
75 mw?
Thank you
I need 3 to power my factory as is
A fully overclocked coal gen would give you 187.5 MW, so your 195 was close. :)
For ease of building folks generally just keep them at 100% though
150% is what i do personally
not sure if you'd be interested
but there is a programm on steam that is basically a planner the way you have drawn it
how many coal generators can i pour with 120cm3 of water extractor? and how much max with overclocking
2.667
if you underclock them to 88.88% then 3 (which consumes 40 coal)
that is beautifull
its better to overclock water exctractor tho than underclock isnt it
i dont have slugs atm any
you could, overclocking takes power shards and underclocking doesn't so it's more accessible and spammable.
it uses more power
if you have the space for it in your lake or pond, just use more extractors and underclock them
ofc its terrible its temporary
theres a bigger pond
im just starting off
that can fit at least 6
you have it on your map just belt the coal there and ditch that pathetic puddle please 😭
i dont like being told where to place what in my world, i just wanted to know about underclocking and overclocking wether which more worth it -.-
well. for THIS specific case, overclocking would be your goto option
because you wont get much more water from this any other way
okay alr
the max amount of generators you could run from this is 6.6666
6 from a pond? how
overclocking
200m3 is max holding
1 oc'd extractor = 300/min water
a max oc extractor makes 300/min
capacity is not relevant
200 is just the tank size
tank size is not the same as extraction rate
the extraction rate is the orange number to your left
how about 150%
4 generators
alr thank you
gas
oh
rocket fuel is a gas
dam im not smart
if you see 2 colors in a pipe, its a gas
anyways, good 170GW added to the network
if its a single solid color: liquid
yeye i already knew about the rocket fuel being g ass, just completely forgot to include it in my thinking
happens sometimes
how many coal generators can i power each with mk2 belt
mk2 belt is 120/min, a coal generator requires 15 coal/min (it shows this in game, in the interface)
so 120/15
ty couldnt find it in game xD
all buildings in game tell you these numbers, so you can always work it out 🙂
may i ask where exactly for future
icr off the top of my head, just interact with the building in game and look 🙂
it's somewhere on screen!
Okie alr! ty ❤️
yw 🙂
coal gens (and other gens) can take different types of fuel
you need to put coal in it to see
there's a button showing how fast each one burns
ah okay
it's like that for all generators that can take multiples fuels
additionally you can just look up the generator in question on the wiki and have the ressource consumption for all accepted fuel types
is this ok set up
300m2 of water
120 items/minute
for 6 coal gen
flowing down, that's nice
ty
is it just 6 gens?
yea for 1 extractor 250% overclocked
270m3/min?
you need less coal then
are you sure there's enough headlift?
that looks like it just about reaches the limit of a water extractor
ofc i mean it says 18/20
its 18.8m/20m headlift
OH right there at the start lol
XD
that's neat
ty haha ❤️
anyway, yeah that should work fine, though you're gonna produce too much coal
6 generators only take 90" coal
i dont mind tho its pure coal
idk what else to use it for since i only just unlocked coal
you could add 2 more generators, but then you'd need another extractor and pipe, since that'd be too much water for one mk1 pipe
do you have space for another... 2 water extractors?
oof
it should be okay tho
then 6 is all you'll get, sadly
6 is pretty good
I recommend looking for a spot with more water, and at possibility coal
and then making a bigger setup over there
450MW is nice but it won't save your power grid
wow, that is... not a lot of water
4 coals in same distance but i chose close one
you could try setting up at blue crater but
from what I've heard (not personal experience)
I dont know where that is
up north from where you are there is a big lake next to some coal
mark it for me
both those are great spots
Ofc 🤗
doesn't blue craters have a ton of verticality?
yay got some starter coal inf running now so i can start up other coals without worrying
im not sure
Yeah but you can build right on the water to avoid that
since there's so much space
there is a lot of choice for me
tbh i prefer if i had too much coal than too less for the pure coal spot
also, I know this looks tempting, but don't even try to build here unless you want to build a TOWER there
my 2 coal generators are jsut sitting there
Thank you! This program looks very neat, and has received a lot of love from the community by the looks of it.
Personally I enjoy drawing my factory setups manually right now as I can fit them on one page, store them in a folder I can reference too in future events, and can go more in depth with the splitter and merger setups.
But I think for later game factories this tool would save me a lot of hassle, so much appreciated!
producing power only because its free, otherwise they are a waste of space now
Out of interest how effective are TOWER's? I read their in-game descriptions and from what I gathered it's a pole with greater range.. but do correct me if I'm wrong. How decent is the range however? Is it like the equivelent distance of 5 max poles or less
not the kind of power I meant, but eh, still important
power towers are really nice to use, double the distance of a normal powerpole but also SIGNIFICANTLY above ground
so it makes ziplining really easy
Do they support ziplines? And is their crafting as simple
especially the tower with platforms
Ohh nice!
I mean, they need steel beams
and some concrete and iron rods, I think?
but they don't take quickwire to my knowledge
Understood, so it's for after you've comfortably transitioned into the foundry tier
wow, almost exactly on the money
it's something you'd upgrade your network with and use looking forward into the future after setting up the first bits and bobs of steel, I'd say
Thank you! I've started in the dessert this time, because it's the only place I haven't yet. But so far it looks quite abundant, especially with 2 pure iron nodes local to spawn, and 4 coal zones. (sadly 2 were impure, but the other 2 were normal)
I really like the long stretches of sand, it makes building alot easier without foilage in the way
i only made one world in my 200h gameplay and i started in the desert, was kinda fun early game! felt a litle isolated to green biomes
was completely unexpected that there are even some green biomes in the game lol
True! I was so glad when I unlocked coal power, because I was running out of trees and dreading having to travel further for biomass!!
I got very lazy with biomass, I made a little setup to convert leaves and wood into the log fuel form for me, and take a fraction of its produce to power itself, I went crazy with the chainsaw but deforested the only close green area...
haha, I don't miss this, but it's how I learnt about the crouch tactic which makes you travel faster
yeah chainsaw.... i was sort of forced to play mods instandly because of my friends server and one adds a mega chainsaw
wich basicaly fills yor inventory with leaves no matter what
...meanwhile, having started in the northern forest and wanting to move all my solid biofuel to a liquid biofuel processing thing, I ended up producing, uh... 3 and a half trucks worth.
I haven't unlocked the truck yet... but I take it that is ALOT! Wow, I can see the appeal in early game energy for starting in forest abundance zones
very.
Ohh, I didn't know you could mod this game. I've been playing vanilla then, but I've never finished the game due to interruption, this time I aim to achieve that long lost goal.
I started in the northern forest too. Lots of trees. Not enough Beryl Nuts.
Mods on first time ?
Sorry, I find that a bit odd, I always like to complete a game normally before modding, but ig theres no rule that says otherwise
i didnt realy have a choice lol
ah yes
my friends wanted me to play the game so they bought it for me and "demanded" to isntall their mods
forced modiazation
my pleasure, happy to point people to the tools I've been recommended!
Also, is this the channel where I can ask for help if I'm a bit stuck on trying to make a 100% efficient factory?
Oh, I see. Well given they brought it for you, it only seems fair to play it with them, but as @meager grove said, forced modiazation, it's truly tragic!
I believe so yes
real! lol
Anything with friends is fun to be honest
on it
I don't think somebody should have refined power or god forbid SF+ in their first ever playthrough
Dare I ask what these are...
and I say that as someone who has played with both
refined power adds lots of renewable energy sources, as well as modular power and fusion reactors
Arachnophobia 😭
that's it?
ye
that's. rather bland for a modded experience honestly
most you got is a few mods adding new building toys
dam that mod looks kida good ngl
Woah, does power become a real issue in the normal late game then...?
eeh
just takes some time to build a new grid
that's it, nothing that changes gameplay (besides like. arachnophobia)
leme show you my new one
modular power is a tradeoff when compared to normal powerplants
I got jumpscared by 5 spiders, but it was worth the yellow slug 😔 🙏
that makes the process multi-stage, and ALWAYS requires water to boil, but (at least for coal) gives double the energy produced per unit per minute, and allows for a closed loop system where water is recycled instead of continually generated and sent into the atmosphere
gotta get ther first
SF+ meanwhile...
I'm running some mods while I'm on my first playthrough. Mostly just some stuff for movement, UI, a pair of rebalance mods I found, and Taj's graphical overhaul for even more optimized visuals, so I can get a smooth 30 fps on my potato of a laptop.

there it is
it's an overhaul of the entire game.
I like to do the fling trick where you stack them
ironically enough, I only got worse FPS with taj's...
just built it
I have mostly everything off. With only a few things enabled that I found improved my framerate.
Very nice!
in the last 17h or so
💀 lol
the most time consuming was suprisingly placing the fuel generators
meanwhile I've been slaving away at the bulleid coal powerplant for literal days...
lmao how much generators
I feel like your the most educated here so I have 2 questions for you if it's okay.
1 - Is it best to save power slugs before converting into power shards, because I can't remember entirely but I heard something about theres a more efficient way to make power shards later game or something...?
2 - Do larger platforms in this game exist, because I must have had a fever dream or something but I distinctively recall there being like larger versions of platforms, like baseplates, but I can't find them in the Awesome Shop.
Thank you :)
48 sets of heater, boiler, turbine and generator.
I am NOT the most educated lmao just the one that's available
ok not that much, i was with like 25
power shards can be doubled during conversion from slug to shard if you research production amplification in the alien technology tech tree
Then your the most educated person I've encountered so far here :)
using somersloops in any machine (the amount needed to double depends on the machine) will increase the amount of items it produces without increasing the amount of items it consumes up to 2x
WAIT WHAT
Is this a joke?
warning, for each somersloop you put in a machine, the power consumption of that machine increases quadruple
and it KEEPS MULTIPLYING for each consecutive sloop
no
So I could like just stick it at the end of my factory line to get double of the maximum product??
Ahhhh. There's the catch.
it just uses up 4x -ish more power
per loop
one single machine
You can put more than one in a machine?
so it's 16x the power if you shove it into say, a refinery, to double its output
depends on the machine
so imagine if you sloop a maching that uses 1000 MW at base, overclock it to 250
yeah assembler requires 4
Oh okay I understand now, and the one in refineries is for each individual output?
no, it's in steps
oh, they are 2 step machines?
the amount of somersloops determines the amount of steps from 1x production to 2x production
in 1 somersloop machines, it goes to 2x directly
So is putting a sloop in a miner the equivelent of 2 power shards in a miner
in 2 somersloop machines, it's 1,5x with one sloop and 2x with two
aaand you get the point
miners can't be slooped
miners excluded
This is crazy, you've like changed the whole game for me
yeah just machines that make stuff with stuff
particle accelerators can be slooped though!
Makes sense. They don't have an input, right?
not the actual source of the stuff
in that case, go find SAM
that's the ore you need to do research in the alien technology tree
and mercers spheres
Ohh I see
So I need to hunt down some SAM
its an ore yes
please don't eat the localizes contained black holes
how do i eat this or is there anything else i could eat
somewhat rare
no eating
this isn't food
but healing medication possible
😭
research in mam
im not skilld enough
You can flush it in the toilet if it helps
then get skill
health-restoring consumables are beryl nuts, the berries (forgot their name) and agora(?) shrooms
awesome sink is better
good points
also medical inhalers but that comes way later, but can be produced with some protein!
bacon shrooms
do NOT flush protein down the toilet
also how the hell i get rid of this rock
bacon agaric
convert them to DNA and throw them into the awesome sink
good example
is it easy to make for noobie?
get black powder (sulfur + coal) and steel pipes (iron + coal) to make nobelisks
Btw do larger foundations exist, like ones that are the size of 3x3
only for that purpose, yes
oh, and obv unlock nobelisks in the sulfur tech tree
in mass, no
i dont have steel yet @spb@
nope! gotta zoop for that
😭
yep thats bad
Awww, I think they should add larger ones
no creatures do not deal damage to suroundings
So onto my actual question. I just unlocked Cast Screws from a hard drive. But I noticed that the recipe requires 12.5 ingots per minute. Obviously, I can't feed .5 ingots into the constructor. So, should I give cast screw constructors 12 or 13 ingots per minute?
I like your thinking though
Oof
you can actualy
how-
just set the target output to 12.5
not you sorry
How do I do that?
instead of doing that, multiply the amount of minutes
you need 12,5" iron ingots
Most of the times you have multiple screw outputs, so I would just feed 25 ingots into 2
so, for 2 minutes, you need 25 iron ingots
alternatively, split 25" iron ingots for two cast screw constructors
the items per minute value is an arbitrary 'x items per x time', not a concrete rule to follow
I haven't found a single hard drive yet, I should probably get exploring more
you can multiply the two to find out the real ratio of things as you wish
Well shoot. My conveyor belt splitting shenanigans are about to get a whole lot more complicated.
Me when I have to split into 5 machines :(
Equally....
from 1?
Sadly
dont be scared
you'll get there
I used the chain method, but I dont like it tbh
Means you have to wait a while to reach max efficiency
split into 6 (1 to 2 to 3 (each)), send 5 to their respective machines, route the last into a merger sitting before the first split
you can also use manifolds
that's manifolds
Is that what I've drawn
they dont spilt the stuff instantly to all
input above, not below
Wait, lemme understand this
no its like a row of spliters
I thought I did that in the drawing?
they first split half of all the items to the first machine, and the other half to the rest
put a merger before the first splitter, split one belt into two, split each of those into three, send one of six to first merger, send five to machines
you basicaly rely on overfill
not everywhere
I actually use manifolds myself. It takes a while to warm up... unless you prime all your machines first. In which case, you're running at max speed the moment you hit the go button.
yeah
oh gosh
This is genius
it has a litle bit of boot up time but its way more space eficient
If it's into 3 or 2 I split equally, I hate relying on overfill for time efficiency matters
yeah try manifolds
Can't you get rid of the boot up time if you just fill all your machines with the stuff they use before you turn them on?
But wow, this is like mind blowing, I've never had this perspective before
exactly
normaly you let the belt do that on its own
so boot up time
Does make any prime number possible?
u can basicaly make any number if you jsut send the one belt you dont need back into itselfe
As long as all the splitters are split equally at the end, I think that's the key principle
or just manifolds...
bu yeah sometimes manifolds dont work so i understand
I was looking for an improvement
My main issue is
Manifolds can cause issue with conveyor speed demand
Well
If you use 1 long manifold
then use 2 seperate manifolds and supply them via a spliter
so from 2 belts into 2 manifolds
I was thinking that, but say you have 2 outputs and 7 machine inputs, you cant handle both inputs on 1 conveyor, I can't think of a way 2 manifolds would work nicely unless you merged the 4th splitters for each to go to the 4th input
Ah it'd still work then, you'd just have to merge the 4th splitter in each manifold to supply the middle input
and the 2 outputs exede your belt?
It assumed your belt can only carry 1 output
ah
But yeah I think this would make it work
can you give me an example on where you would need that, cant think of one
never encountered such a spliting problem lol
It was this, but I've drew the solution I think would work, with still using 2 manifolds
yeah thatll work
Yeahhh
Do you have a hub btw, where you send all your resources
not completely
i once made one for mid game, it needs an refreshment of machines lol
not even encased steel beams
what does this do and how do i get the middle ingredient
Powershards allow for overclocking your machines
the upgrade
This would unlock making unlimited amounts of them, instead of needing slugs
The middle ingredient however is very late game, like tier 8
no
Just find the slug area with a billion slugs
slug are pain to get 😭
doing it without mods
you don't need many powershards anyways
have fun with slugs then lol
I only get a few for my coal power
would recommend using them on miners/extractors only to 2.5x your resources from them
im planning to do that with the coal mines 🙂
Or the miner on a normal node
So it produces enougn as a pure node to fuel the coal gens
EWWW WHAT IS THAT
Spidow
i died to it, i got so scared 😭
I hate em they come out of nowhere
i fear spiders irl so that thing for me is a demon shaped spider
settings > arachnophobia mode on
🥲
me when I'm afraid of kittens
im a bit traumised bit too late to say 😭
guys i have 8 iron nodes next to my base and 2 copper nodes 100m away😭
the static sprites are horiffying
the worst part about this game is the freaking slugs being in the most ridiculous places ever guarded by a million tanked shaped flies and some giant beast
You need a gun
early game pain
pew pew ez
how do i obtain such weapon or bow
alien organisms tree in mam for the rebar gun which is good enough
the research station thing
ill try do it another time xd
under special buildings
okay real serious thing now
i got 3 coal miners that do each 120 per item, i have inf water source lake, how many water extractors do i need without overclocking them too much for power efficiency (or maybe dont have to overclock). how many coal gens could i place up i think 24?
gonna have to get Socratic with you, sorry
you're right about number of coal miners
as for how many water extractors, you need to calculate how much water they need and how much the extractor(s) produce
uhm
overclocking water extractors is fine iif you want but often you have plenty of space for water extractors and it's not thatm uch hassle. Save your slugs for miners
how much does a water extractor produce per minute?
120M
how much water does a coal gen consume per minute?
50 i think not sure
you screenshotted it earlier
45
so you can do 120/45 and you get 2.667. So one water extractor produces enough for almost three coal gens, but if you think about 120/min coal for 8 coal gens, how much water would those 8 gens need per minute?
8 coal gens
1 coal gen requires 45 water per minute
class is in session
so 8 gens require...?
360
which wouldnt be enough for my pipe preasure which is 300? so i can run 6 max
right?
prepare to be mindblown
you are correct, one single section of pipe cannot exceed 300/min of whatever fluid is in it
ye
but you can build it such that no single section of pipe need exceed that
there's multiple approaches, but a lot of people like manifolds for this. Belts and pipes alike
oh
i want to make my power efficieny most worth it
i know overclock hurt power consumption
it does a little
it's a personal preference ultimately. I only overclock miners, generally. But I don't like the aesthetic of water extractors so i overclock those too, sometimes at least, so i don't have to build (and look at) as many of them 😄
buildings are generally cheap in this game so if you need ten assemblers, say, you might as well build ten, instead of 5 with two power shards in each one
ohhh right
for coal gens you could have one water extractor for three coal ngens and underclock one to 66.67% but with a manifold for the pipes you don't have to
i'm not doing the best job here and this should probably be a thread in #1038092680493801533 cos we're flooding the channel
the important lesson here though is that three water extractors can supply enough water for 8 coal gens (120/min coal from a miner is enough for 8 coal gens)
it's up to you to figure out how to figure out the pipes. But if you get stuck, check the wiki 🙂
okeie will do ty i might try ask ai
it's not as much math as you might think, it's just arithmetic most of the time. It's the logistical problem of the piping that trips up a lot of new players
you don't have to ask AI
like i said, check the wiki, if you want 😄
will do
there's diagrams and shit. I've just been trying to get you to think about it a bit yourself 🙂
you might as well guess and get more accurate results
is this correct
Are switches one way when turned on? or is it 2 way?
yeah but I'd ignore option B
okiee alright
or you can keep it simple enough and just do 1 water extractor per 2 coal gens
ill try do option A
that way you don't need to worry about flow rates in the pipe, etc
3 extractors per 8 coal gens
that works yes, then you need one of these configs
whats the difference
just the pipes
none just showing that all methods work to get the 360 water needed, even though your pipes only support 300 max
and yes you can be inefficient and risk the rage of ADA and just build two gens per water ex
if you could support 360 you could have it all go the same direction through one pipe
but because you can't, the water has to come through in different pipes
i cant its 300m3 max
This is what I did as I didn't use the wiki on my first playthrough. Keep it simple and move on
i hope that 3 extractors support 8 gen coals
good for you, coming up with your own solution 😄
it's just power! too easy to ruin games for yourself sometimes by looking at the wiki and guides etc, y'know
100% just build it how you think it should work and then see if it works
idk how find the exact page of it
alright!
the OC power consumption is incorrect. it's 34.2 MW
how long will it take my manifold to fill up because it seems its not even like a sixth filled up and ive left it open for like 12 hours straight
can someone maybe come in my world and see if theres something wrong in my fuel factory because i cant find it
okay i done 3 at 100% for 8 coal gens for 120per item converyerbelt
and i think it works but i could do 2 extractors at 150%
if you have a perfectly complete manifold, and it's running from the beginning, the last 2 machines will never fill up.
as it fills each machine to 100% before doing overflow, except for the last 2 machines which get 50/50 split each.
but it should still be running at 100%, it just won't fill up
sure but after 12 hours only like 8 of 80 machines have filled up
Depends on the setup. A simple 8-gen coal plant will take about half an hour. A nuclear plant can take days
its an 80 fuel gen plant
oh then it might be a pipe capacity issue
i made sure to calculate it and seperate it to use maximum capacity each pipe mk2 could take though
What fuel and what clock speed?
regular fuel and 100%
nope
2 full pipes, going to 30 machines each, then one pipe with 400 instead of 600 fpm going to 20 machines
According to a manifold calculator, it should've taken about 15 minutes for this setup to fill
well then somethings wrong and i cant find it
And from experience, it doesn't take longer than an hour or 2 even from completely empty (all machines, not just the fuel gens)
okay then somethings wrong and icant find i
could you please go into my factory and help me find it
thats the factory
I use overclocked generators and one underclocked pump for each generator
you guys can use satisfactory calculator for this instead of A.I
sometimes it gets it wrong, ive tried it myself
https://www.satisfactorytools.com/1.0/production
Plus they shouldn't be overclocking pumps
It's inefficient
thats bad, thats REALLY bad
Well you don’t even need to do any waste cycles. With bps you can build storage that’ll last 10000hrs fast
Or just process it into plutonium rods and sink them or fuel drones
The base uranium chain is also very simple
didnt know you could indirectly sink nuclear waste
That was the whole reason for plutonium rod introduction I think
A lot of people didn’t want permanent waste as a ticking clock even on a large timescale which meant they weren’t interacting with the nuclear mechanics
So plutonium rods.
Then I suspect people who couldn’t control themselves and burned plutonium rods bitched until they made ficsonium
The power cost is pretty negligible. More just about shards early on
Does anyone know where I can find that graph of drone throughput based on round-trip travel time and stack size?
EDIT: Or if anyone can give me a quick yay/nay, 180/min petrocoke over maybe a third of the map - I feel like this is probably easily sufficient for a drone given the 200 stack size?
Overclock everything you can.
Power in game needed for overclocking is cheaper than the CPU-power needed to handle more non-overclocked machines 
i'm trying to make a endgame nuclear plant
like using 100% of the world's uranium
what alternates should I have for it?
Uranium Fuel Unit. Everything else depends on exactly what you want for post production.
Ah wait, Solid Steel Ingot, Diluted Fuel, Recycled Rubber/Plastic
Think those are all the no-brainers
Also, are you doing nuclear for the challenge, or for the power?
This was before different drone velocities so it’s rough #math-and-meta message
Nice thanks, that's the exact graph I was trying to find
Variable answer if you’re processing all the uranium in the world you won’t need to max out efficiency on the ore since you’ll never need that much
But look at the uranium ore alts and do a quick compare. I think they all are more uranium efficient but need a bunch of other stuff to pad it out
Drone pathing might effect it too so give yourself some leeway
Oh true, I think I noticed they take longer routes in 1.1, to avoid more obstacles?
Not sure! It’s probably highlydependent on the points they fly between
I’d probably do a rough estimate in SCIM and assume -20% load
Beautiful, nice schematic colour choice :)
??
excuse me?
ion fuel without power shards?
well i dont think its better than the base recepie but it is faster for sure
yeah ok its way worse, uses more than double the ammount of turbo fuel
define 'worse'.
shards are a fair bit of work
every single fuel processing is essentially converting other resources to more oil
jsut depends what you want to convert
it uses not just more rocket fuel items, it ontop of that uses packaged fuel, wich means times 2
ok, but you don't have to go through all the power shard shenanigans. It's a trade off like every other alt recipe
so 24 rocket and ofc the empty canister for only 10 ionised
saying it's 'strictly bad' is objectively incorect
and normaly its 1 to 1
no that is a loss wich doesnt make it up for the litle benefit of saving power shards
in your opinion
ofcorse
which is as good as you saying 'blue is better than green'
I've used both. the default recipe is the de-facto sink for power shard production since you can't sink them directly
if you just want the ionized fuel by itself and already have dark matter crystal byproduct, then the alt recipe works fine
either way, I would not used ionized fuel for power production. it's good for vehicles and jetpack
why not tho
for example for my 3000 rocket fuel per minute i would need
93.75 power shards poer minute if i slooped it
wich is a challange ig
the net yield on ionized for fuel is not very good. it requires a ton of power to make
yeah i see it now
i could only increase my power grid by 300 generators with ionised
the burn rate of ionized in a fuel gen is not much better than rocket fuel
from 700 to 1000
Why are the generators on a seperate out of line platform
Thats a crime
its not regular just fuel
its hor and diluted packaged and hasmroe complicated stuff than regular easy fuel processes
The fact that both are net negative on power compared to the rocket fuel they use as an ingredient is not an opinion
unlocked drones, been tackling fuel like this, is this the way to go?
meaning, one drone station to supply fuel, connected to the fuel factory, then another port for whatever im carrying there
this is why i dont use drones
i mean the setup looks quite simple, i just need to place 2 ports instead of 1 and they sort of work forever
but was asking if this is the play or theres something more simple im missing
so you're comparing both thigns that have the same trait.
That still isn't an argument that makes dark ion fuel 'bad'
and it's saying a 50gw dark ion plant only consumes 20gw so still positive
Except it consumes 1440 Rocket Fuel, which is worth 86.4 GW. So you're paying 20 GW in consumption and 86.4 GW in lost potential production for 50 GW of actual production
ok that still falls back that you're comparing 2 recipes with the same trait and saying 'bad'
which is pointless as the goal is to produce the fuel
and it wouldn't be 20gw in consumption, a bunch of that is also part of the rocket fuel
2-4 GW, depending on recipe
They're both bad for the purpose of power generation
And dark ion is significantly worse, because you can't even make it net positive with augmenters
With default ionized, it at least becomes net 0 vs rocket at ~1.2x augment
One port to fetch fuel from your fuel factory that feeds all the other drone ports at the complex
soo... whats described in the image?
Last Three generators are not getting flow at all, I'm thinking about running a seperate pipe for them to finish them off but I don't want to conflict things
3 extractors at 120/m, limiting factor is the pipes
you probably want an ISC storing the fuel from the incoming port before distributing it to the other drone ports for consumption, as well as a smart splitter and sink to handle overflow unless you don't mind your incoming fuel drone(s) hovering around the pad if the incoming gets full. Otherwise, yes, pretty much just like the picture
just add another pipe then?
at the end
or wherever they run out of water
done that, but the pipes going into the final generator's flow rate is still low and the general flow rate for them all is fluctating as well
you need to use 2 pipes minimum here anyway.
if the flow in the second pipe sucks, then check the extractors and make sure no water backs up into them
and make sure none of this is 10 m above the extractors pipe output
or you need some pumps
do a water tower to be sure
? its a very quick and easy solution to a potential problem that takes 0 resources and energy
if he does a water tower and issue persists, then the issue is not heading
if there are already pumps there, its not a head lift issue either
it's a very hacky solution to a self-inflicted problem
how is a water tower a hacky solution its literally what you should do both in game and in real life for a reason
do you KNOW why water towers are used irl?
it's what's done in real life due to completely different purpose than why you are trying to do it in game. And I wouldn't say you should do it ingame
yes, partially for the same reason as in game, because youre not going to presurise every outlet in the town individually
it's not that reason
a water tower can NOT pressurize pipes any more than a pump can
your pipes are "pressurized" to the max if they are full
a water tower cannot fill them more than a pump
logically, but you dont need a pump on every outlet
instead you just presurise the main pipeline
water tower's purpose is to not need to turn on separate pumps when people use their water
you need pumps to build a water tower anyway
so why build a water tower when you can just use the pump?
aka they deal with irregular demand, which we don't have in Satisfactory
because a) water towers also act as reservoirs as i said, and b) its more efficient than putting x pumps every x homes
you literally dont save pumps because it takes as many pumps to pump up into the water tower as it takes you to build them onto the pipes
i literally dont see the drama, water towers in the game eliminate heading inconsistency problems that you might have and are unaware of
and water towers also cause issues
you build a water tower (that takes less than a minute to do), check if the issue persists, move on
you build a pump (that takes less time than a water tower), check if the issue persists, move on
its not about saving pumps though? its about making sure that no elevation issues are happening, specially on a very long road of pipings
why do a water tower when you can do the same thing with a pump?
because water tower is easier to check if the piping is very long, i just told you
wdym "easier to check"
you dont have to inspect if all the tracks are higher than 10m or slightly less, which can be harder if youre passing long tracks of pipes through terrain
the pump literaly tells you how many meter of head lift it applies
But at this point its kinda whatever
it even gives you indicator on where to put another one
(only if the pipe isnt longer than 100m though)
which is maybe where the water tower would be the more "ignorant solution" where you just overshoot it by however many meters
also side note, but water towers do save pumps with more than one pipe
yeah that's even less recommended
you don't want to connect multiple fluid systems together
I wouldnt ever use a water tower to supply many pipes at the same time
because you dont get any guarantee that the flow wont get messed up.
"keep it small and simple" is like the most basic rule of piping
One water tower per pipe, if anything
(and just btw - it's completely fine if you want to use water towers and if they work for you - we're not doubting that or anything. We're just talking about not recommending setups that in general weren't great for people that used them and which caused some issues, which we had to troubleshoot in this server)
I get trying to save pumps but like.
Is it worth it to save a few puny MW by making the system more complex by having it all be interconnected?
most of the times is not an issue of energy, but space
pumps don't really take space though?
if you just have like, 60 extractors on the lake, and you make a giant cluster of pipes going on a ramp
you mean for things like giant 4x4 pipe "busses" traversing the map or what
I have seen people trying to save pumps by doing that and it didnt go well
at that point just build near the water instead of shipping it somewhere
Especially at max flow with mk 2 pipes
nono, you build near the water
you just have clusters of like 20+ pipes close together
which become hell to put and mantain pumps
Still tho.
people can absolutely fit pumps onto those 20+ pipe clusters
If not for pumps, then you get a clusterfuck of pipes and junctions all connected to the water tower
You can just have one pump at the start near the water extractors and it will be enough for the whole line
well yeah you can fit them, probably. the issue is maintaining, making sure all of them are atached (the pipes of the interior), etc
You dont need to have the pump inside the cluster
well that depends on the build
Ever water extractor has an exit pipe. that much is clear
And you can definitely slap a pump onto there somewhere
If you merge it with another extractor, you need the space for a junction and for the pipe to move along
And if its a single extractor.....
Well at that point, if its all cramped then you would have connection issues trying to squeeze in the water tower pipe anyway
So this is kinda getting away from the topic i feel
just to check something, I know that liquids do require headlift, for gases (like Nitrogen), does it have the same behavior except for the headlift limitation? (still should have gravity based feeding, sloshing, etc.)
gasses have no gravity whatsoever
they just go up or down endlessly
the main thing that affects flow rate for them is how full the pipe (or buffer) they are connected to it
you can still get issues with flow at maximum mk 2 flow if you dont apply the same tricks you do with normal liquids at 600/min
so in other words so long as I am not running a max capacity mk II pipe, I can kind of treat it like belts if im keeping the pipes full?
well you cannot keep them full except to have max flow
thats the thing
how would you keep them full?
you can just work with them and expect them to behave like belts
but flow rate and pipe fullness for gas are directly proportional and you cant change that much really
pre-filling the system might be an option now that i think of it
but honestly, i dont believe thats worth the time.
so they work just like belts, got it
"Pipes work like belts" confirmed!
Since people are having a massive argument about pumps and extractors, here's the whole view, I set up additional ones for a second layer of generators I have planned but need all the first layer running smoothly
flow rate all the way up to the one pump is maxxed out, it's where the split is where things get funky
is that mk1 pipe?
It is, I need the power running so I can make the plastic I need for mk2
how much can mk1 pipe carry?
how much do 8 gens need? 🙂
300m³/m and the required amount per is 45, they were running perfectly fine before I started screwing around with the layout
yet it was working before?
most likely just buffered water in pipes
every time you work with fluids, this is gonna happen.
first everything is gona work and after that the actual flow rate starts to count
because of said buffed water
this would be a more preferable solution:
2 extractors on one pipe going in from one end and one extractor coming in from the middle
that way you do not hit a throughput limit
i would just move the generators to the water tbh
that's not the problem
even if they were closer, you still cannot move 360/min water through a single pipe segment.
it needs to be split up
I've just forked out a couple ficsit coupons and got the remaining plastic for the mk2 milestone
oh well. Use your precious plastic wisely.
Shop is pricey
Rip design
How many water extractors should I be using per coal generator?
Thank you
3:8 ratio (WE:CG)
Alright ty
God I hope stators are super important... because I accidently invested in them 😭
This is only after a few minutes too, no clue how to store this much
no, they are not used in any building, equipment or anything
Just motors and I think electromagnetic control rods iirc
well those should make their own stators
Yep, I mean they could make their stator factory a motor+ECR factory or something
and power storages IIRC
no
did they change it? I could have sworn they required stators...
interesting, good to know
I guess they figured there wasn't much sense in forcing the player to put stators in a mall if it's only needed for a single building. Nice QoL thing.
(Or DD)
Project parts, they are used in automated wiring IIRC along with tons of cable
you could easily box-craft your entire quota of automated wiring from that load of stators most likely
Liquid fuel obtained in the Biomass run
Can I drink the biofuel?
yes very yummy
built my first battery bank since the update, and while i think it makes more sense to have stators, GOD is it so much nicer to not have to stockpile them 
power storage bank* 😛
🤓
-# Ive tasted a vegan smoothie, i know what this tastes like.
I imagine lawn clippings mixed with a sappy scent
-# aren't smoothies already vegan . . .
come on now, haven't you had a pork smoothie before?
normaly there is like milk in them
Not the way FICSIT makes em :]
i think ficsite wokld make it out of hatchers and spitters
we have this.. soo
whats fastest way to move around the map? Hypertubes, Trains, Power Lines?
what would you recommend
hypertubes for sure
you just need a small speed loop and you go zooming around the map in seconds
no only the tube entrance needs some power
the tube itselfe doesnt, and you only need about 3 or 4 entrances
per station you want to go and go from to other stations
ohhh thats awesome, I never used hypertubes because I thought they are dog 💩 but ima give it a try
I basically use tubes for shooting myself across the world. :)
yeah if you dont think twice while building the exits then you go flying into the void and die
or into the air and also die
Its a learning curve to get right.
Please save before testing your cannon
soooo... I need 2 water extractors to pump out
(12x((20/100)x230.7692))
how would I go about getting exactly that amount of water?
( normally I use the new requirement / old requirement x 100 = new OC %, cant seem to figure it out with this for some reason )
do you need exactly this much water?
you could place down 5 extractors that feed mk.2 pipe and you will have 600m3/min
prefer using exacts so I don't have power spikes/dips
Then I have some bad news for you about the endgame 🙃
got it
then just have the last extractor 73,85/86
Why is the amount so specific?
Are you doing residual plastic from poly resin or something?
lmao the particle accelerator is gna be the first one hes not gona like
trains already does that
sort of but also yeah
True, they're even worse. They fuck up your production too. Though not by nearly as much as an accelerator
That's the water requirement for 2700 steel ingots when using the Iron ingot Steel recipe and the water iron recipe
ah... pure iron
Yeh
i hate that recipe
But... why?
Vibes
I dont vibe with it
I like it because it pisses off everyone who cares about ratios. Meanwhile I get nearly double the ingots from my ore
I dont care much about the ratio
I just dont like its vibe
I dont care if other use it, i just wont use it myself
It's why I currently have very spesific OC on water extractors
I don't. I see no reason to care about having 100% uptime on my machines. Everything is either at 100% or 250% clock speed
i run double-loco trains so it is even worse
Eh I prefer not seeing spikes in power usage and how much 1 facility is using exactly
so you don't do sinks, trains and any late-game production?
every time a heavy resource train goes up to the skybridge via slope the power usage spikes
For trains I can live with it, with actualy factories? Rather not
My factories don't use sinks, only the end product might need a sink incase the storage is full
ratios? never heard about that guy
well any factory I have makes final product, so all factories use sink
so your factories are segmented and inefficient in terms of logistics?
why would they be inefficient?
Yeah it game be the side eye, dont get me started on leached iron. That fucker set fire to my car
it is easier to cart in one 6 wagon train of caterium at 1 train station,than try to cart in 6 1 wagon trains for each factory
and less expensive,240MW max instead of 720
it's even easier to build near the caterium node, so I don't have to cart anything
midgame mind right here
water is a must,and pipelines are lame
water is not always needed, and for factories that need water, I build the factory near water
water is always needed
very much depends on recipes
fused modular frame
aluminium needs water>needs water
Sigh... fine I'll stand corrected "I don't like seeing power spikes from factories, but I don't mind it from trains and sinks
pure iron,or leeched iron
neither of which are required
and technically you can just craft HMF by hand,but nobody does that
its a choice that multiplies your output
but I don't see the need to add water to everything, especially for iron ore which is so plentiful
iron is used practically everywhere
fun fact, if talking about cheapest in terms of weighted resources, adding water actually increases iron consumption for HMF (but decreases other resources)
and is practically everywhere, so doesn't always need to be boosted
iron wire,cast screws,iron pipe
etc.
using plastic for plates is overkill btw
my screws use normal screw recipe
lame
no, cheaper by resources
increases energy demand
no, decreases
explain
steel rod
so you use coal,that can be used for turbofuel or straight burned
i dunno man, sounds bad to me
I don't do turbofuel, I do nuclear
I don't need to burn coal if I have nuclear
do you atleast use the somersloop power amplifiers?
no, why? power is practically "free", I'd rather multiply actual item production
after some point that 1 nfr that you get from 10 somersloop falls behind a 10% boost
I'm not boosting fuel rods, I'm boosting other production
and the currency in this game is your time
not power production
obviously
I just still don't see how is it "inefficient" to do independent factories
on the contrary, I see it as a much better way of playing, especially (but not specifically) for new people
i'll begin stating my opinion on it now,give me a sec
(just so we are on the same page, here's the wiki article about independency - https://satisfactory.wiki.gg/wiki/Tutorial:Independency )
Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...
It's what I'm currently doing, first save where I've actually gone past Coal power
from my point of view,combined factories are better due to the ability to combine raw resource refining and secondary output handling, simplifying the structure of the factory by excluding unnecessary small scale manufacturing and cutting down on points of failure
when building complex parts such a turbomotors,batteries,FMF and project Assembly parts it simplifies the building process by exploiting the economy of scale=you don't need to build the same computer setup three times
@wind spade
this hovewer can easily overload a poorly built logistics network
the vertical splitters are beautiful, they open a whole nother world of compact balancing
to efficiently utilise resource consolidation with trains you need to build robust train hubs and distribute the coordination load on multiple intersections
If you build it three times, you build a third each time, resulting in same amount of stuff build.
And that's IF you build it the same three times, I usualluly do different recipe paths in different locations due to resources available at location and combination with other recipes
absolutely unacceptable for me but i understand what you are talking about
however if you build it three times,you still build it three times,just with less volume
pasting blueprints is easy,configuring them is not
For me it's unacceptable to build in advance, wasting the already mentioned time onto something I won't need for quite some time
The three factories are different, it's not copy-pasted three times
i plan my factories for future parts i haven't even unlocked yet
(And with independency, one factory can still make multiple products, so even the "processing byproducts" argument doesn't apply)
the machines themselves need to be built and hooked up
Not ideal for new players
Yeah the game indeed needs to be played 😉
new players are NOT making turbomotors and FMF
hell nah🤣
They are... when they get to them. The phase is still new to them and they don't know if they will need more in the future
Which is where independency shines - you build what you need now and not care if you need more later, because that's a problem for later
I don't need to plan whole playthrough from start just so I can build a reinforced plate factory
true
i'm pretty new,i only got to computers on my 1st playthrough,and i got to FMF,uranium processing and turbomotors
imo anyone who reached this stage has the necessary skills to plan multi-phase factories and build in advance,just as ADA mentions
Some people finish their 1st playthough 😉
and i had to go work at military plants before i did,so doesn't count!
For planning in advance, you need to know what comes next, which means spoiling yourself by wkki or other third-party sources
or just looking at the phases in the space elevator,just saying
my opinion is that as soon as you get trains you can start thinking about interconnected factory complexes
I think that can start as soon as oil gets involved ^^