#math-and-meta

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unique cypress
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could be more compacted and it's not TU, but that's not strictly necessary

vital flame
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What's TU

smoky mango
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Those are normal mergers. How could I make it TU

unique cypress
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TU means that no matter the inputs and outputs, the balancer will work

smoky mango
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ah thats funny I guess I had already fixed that im in the world now looking at it

unique cypress
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non-TU balancers will only work most of the time - when either inputs or outputs are (mostly) equal

smoky mango
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So because this isn't TU. If I had the inputs be different speed belts they would not balance correctly?

unique cypress
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TU allows you to turn any into any

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non TU any into equal or equal into any

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with some wiggle room (it doesn't have to be exactly equal)

smoky mango
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My use case is i run 1-4 trains all to a single base. I want to have this at the output of each train station balancing the 4 lanes. Would this not work then for that because its not TU?

unique cypress
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the output from trains is equal so it's fine

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Especially if you use balancers to load then it'll for sure be equal

smoky mango
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yeah ive been balancing the inputs

unique cypress
smoky mango
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ahh i see thank you now it makes perfect sense

earnest badger
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obsidian canvases are really good for planning builds (this was done with the help of ai ๐Ÿ˜ญ)

quick gorge
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I have no idea what I'm looking at but cool... ||- 50 points for ai||

ebon portal
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What should one use to go up large vertical distances in phase 2?

feral token
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what are balancers used for?

fluid vector
earnest badger
quick gorge
opaque quartz
ebon portal
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What about long range resource transportation?

opaque quartz
opaque quartz
earnest badger
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its 5am so im surprised my math was all there tbh.

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i literally started this save 5 hours ago so im quite happy with my progress already

opaque quartz
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well hopefully the AI pattern matched the math correctly, as it doesn't actually know how to do math. I'd suggest using an actual calculator for that

earnest badger
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hopefully we didnt ust make the same mistakes then ๐Ÿคฃ

frosty owl
frosty owl
river night
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it stands for "throughput unlimited", a factorio term that noone around here ever used or understood, people need to separate their games ๐Ÿ˜›

quick gorge
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I have 5500 hours in factorio and I have never heard that term...

quick gorge
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Hey @frosty owl I have something funny I'd like you to do #design-and-architecture message
Have a flat area and just run belts underground so it looks like you go behind single input sushi and enter no input sushi

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Who needs mods to make weird shit aye?

frosty owl
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Not quite my style, with my low tolerance on clipping ๐Ÿ˜…

quick gorge
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Ita not clipping.. if you hide the clipping parts. I don't like clipping belts but if I need it I put it in a logi-box.. like a balancer goes in a box so the clipping is contained

frosty owl
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Finally, I managed to complete my factory plan!
Well... the Ficsonium part of the plan, at least... hehe

quick gorge
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Imagine playing line rider on that.

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Holy fuck why did that come to mind? Arrgghh

deft lichen
unique cypress
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What, do you expect me to come up with a new name for the exact same thing just because it's a different game?

humble berry
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Is there a way to split a belt that has 45 items/min (but sometimes has inefficiencies, and it can drop down to 43-44 items/min) into two belts, one that has exactly 40/min and another with the rest?

patent blaze
vapid gorge
humble berry
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It doesn't when AWESOME sinks are used

vapid gorge
humble berry
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I was hoping there would be a way to not rely on overflow so much (one side is going to a factory, the other to the storage room)

unique cypress
vapid gorge
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clocking is your single most powerful logistic tool

unique cypress
humble berry
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yeah, but the computer factory is already made
I think my best option is to take the output from one of the 12 manufacturers straight to the storage room to get a reliable source of computers and the rest to the radio control unit factory and then the rest overflow back to the storage room (one manufacturer makes 3.75/min).
What I want is to make sure the other factory gets enough /min and the storage room gets however many consistently

humble berry
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but more than just one at the merged line of computers

vapid gorge
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why? just need it at the very end

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if only a very tiny amount isn't getting used 1 ss at the end will do the trick

humble berry
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because

What I want is to make sure the other factory gets enough /min and the storage room gets however many consistently

vapid gorge
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yes, I saw, and that will do it

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anyway gl

humble berry
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If i just put one at the end then until the factory gets filled, the storage room doesn't get computers

unique cypress
humble berry
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it makes me sleep better at night knowing I will get computers in the storage room no matter what happens down the chain

unique cypress
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Then make a factory that makes computers exclusively for storage

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Or if you insist, build a 40/min belt limiter

humble berry
unique cypress
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But 3-5 comp/min for storage doesn't sound like a lot tbh

unique cypress
frosty owl
patent blaze
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i mean yeah but how do u keep track of... everything?

frosty owl
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Tools like the one above help in exactly that, making sure I didn't forget to add or subtract one of the many input/outputs

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Unlike SFTools, it allows to use many nodes (with different clocks/recipes) for the production of the same item, which in turn makes it possible to create a layout that reflects the actual clustering of machines in-game.
In my case, this is especially obvious at the bottom of the graph, where each "cluster" of nodes represents a planned floor of that one factory building (maybe some floor will become their own building, who knows...)

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Grouping all the outputs together, I can even read them all in one screen praisethesun

dusky dust
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I still don't really feel like Modeller and sftools are in direct competition. They do two totally different (though related) things: sftools is a solver, whereas modeller is a planner

dusky dust
frosty owl
frosty owl
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(Objective being: having all nodes in one page, but not so zoomed out that texts are unreadable)

dusky dust
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IMO Modeller graphs are totally unreadable, though I acknowledge it's not a problem if you're the one using the app, and can make use of the mouseovers, etc.

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I wish that it had an export mode where it labelled anything instead of requiring people to try and interpret a massive grid of tiny 3x3 icons all over the place

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But, again, I acknowledge that's not a problem for the person actually creating the layout, since the app gives you info on mouseover, etc, and you're the one familiar with the layout

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I've found pretty much every Modeller graph that's ever been shared on the server to be nearly inscrutable, whereas any other solver's graphs at least have labels so it's clear what's being made, and via which recipes, etc

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But, again, I get it: Modeller's goal is not to produce layouts for other people, so it's not gonna care about that

honest grove
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you can title each and every node if you feel like it

dusky dust
honest grove
dusky dust
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(Which, again, fine! Graph exports are not Modeller's primary goal, so it doesn't really matter. But it does mean that its graphs are generally practically useless for information sharing)

vapid gorge
dusky dust
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Like, if the goal is information-sharing, you don't want the people you're sharing with to have to try and guess resources (is that coal or compacted coal? what Space Elevator part is that?), guess recipes (is that vanilla RIP or Bolted Iron Plate?), or guess buildings (is that an Assembler or a Foundry?)

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Which, again, is 100% fine for actually using the app because you're the one doing it, and mouseovers solve all those problems

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It's only the graph exports which get shared here which I find staggeringly lacking in usefulness. :)

frosty owl
dusky dust
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Compare to the graphs from any solver that we've had thus far, which has all that info clearly labelled in text right there, and IMO the difference is night-and-day

dusky dust
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Due to the mere fact that they label everything

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(Which, again, I'm trying not to frame this as being against how Modeller does things -- I get that graph sharing is not Modeller's primary purpose, whereas graph sharing is the primary purpose of solvers)

frosty owl
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I don't feel like there's a lack of labeling tbh thinking_helmet
The only difference I see in Modeler VS SFTools is the lack of name of the recipes (which I don't care for so long as inputs/outputs are clearly visible, in this Modeler helps as it has small pictures for them)... Ofc, that's assuming one is zooming in enough ๐Ÿ˜†

dusky dust
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Which you can't really do if you're dealing with an image export

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Lack of names of recipes, lack of names of resources, lack of names of buildings

frosty owl
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People with 4k monitors benifit of sharing such files more ๐Ÿ˜†

dusky dust
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Practically every bit of information "stored" in a Modeller graph export needs to be manually interpreted by whoever's looking at it. "Okay, that resource is quickwire, this other resource is copper, which means that this recipe is X, and it looks like that's going into an Assembler..."

unique cypress
dusky dust
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I mean you can't say that a graph like this isn't far better at conveying the actual information than a collection of tiny icons. Assume you're sharing with someone who might not even be familiar with the recipes

frosty owl
dusky dust
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Literally everything you'd need to recreate the factory is right therein text

unique cypress
dusky dust
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Again, I'm not saying it's a detriment of Modeller. It's goal is not to produce clean standalone graphs like that

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But to me its graphs are absolutely dire at conveying information to someone who didn't actually make the graph

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Anyway, if you don't agree that that sftools graph is more immediately useful to a 3rd party than an equivalent Modeller graph, then we've got a fundamental difference in how we process data, so I don't think we're ever going to convince each other. :)

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To me it's night and day. As I say, I've literally never seen a Modeller graph image which doesn't require a fair bit of mental processing to even know what's going on, whereas any other solvers' graphs have always facilitated immediate understanding. (I mean, so long as it's not a complete rat's nest of connections and such)

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(Though again, just to be clear: I'm really not trying to slag off Modeller here. Graph sharing is not what it's intended for, and clearly the folks who use Modeller find it super useful for planning. I just loathe its graphs as third-party info sharing)

unique cypress
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it's gotta be a difference in mentality, because Tools gives me all the information and customization I need

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having to place each node individually is just a detriment

dusky dust
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Yeah, I'm definitely glad that folks like Modeller; it definitely seems to have fit a niche that a lot of folks wanted

split sierra
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i think it all depends on your workflow at the end of the day

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when i'm planning a big factory having both the single array with my logistic constrains and the entire factory with his inputs/outputs on a single screen is so convenient

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i really wish modeler allowed you to add text windows or background groups

severe arch
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So, I am having this layout made in Obsidian Canvas. I am afraid that it won't fit horizontally into my factory. What do?

dusky dust
severe arch
dusky dust
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No need to enclose/decorate, but you can always build up.

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If you're extremely early game, it's possible that you don't have some of the more vertically-useful buildables like ladders + stairs and such, but I think you've always at least got foundation ramps

severe arch
bitter grail
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Also idk if that app you are using will be helpful since you canโ€™t judge the actual size of the machines and belts? So it may actually all fit in game

brisk urchin
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those are all i have rn

unique cypress
charred grove
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need help on the satisfactory calculator:
am I able to save in production planner?

I cant finish the build and prefer to avoid re-setting all recipe etc

brisk urchin
unique cypress
brisk urchin
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untill i get some realy specific ones

unique cypress
unique cypress
unique cypress
brisk urchin
unique cypress
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Tools just generates a graph for you. from raw resources to the final product. you just choose recipes

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and it's not like you have to choose, it can choose for you

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it optimizes for least resources used

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modeler is fully manual

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to me, that's useless but if you like to meticulously plan your factories, it's better than tools for that

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i'd still use tools to figure out the recipes first

brisk urchin
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no i mean like i dont know any other tools

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ive been wanting to plan factories but only found this usless tool

unique cypress
brisk urchin
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oh

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o dam

brisk urchin
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how do i inport blueprint files to my world

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like form the internet

opaque quartz
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My 2 cents: build your own blueprints instead of installing other peoplesโ€™

unique cypress
unique cypress
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save files location is in #faq

opaque quartz
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Best way to get better is to experiment yourself

unique cypress
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you need to create at least 1 blueprint in the world because blueprints are world specific

kindred carbon
brisk urchin
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ik ik, but some are just perfect

opaque quartz
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If you slap your world together using a bunch of blueprints other people made, are you really playing the game at that point?

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Again Iโ€™m just some guy with an opinion, itโ€™s your world so play however you like ๐Ÿ˜Š

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I used some downloaded blueprints in my first playthrough and later regretted it. I was simply not engaging with some of the mechanics of the game because I was relying on someone elseโ€™s turnkey solution

kindred carbon
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Man trains are so cool in this game

opaque quartz
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Agreed. Another thing I didnโ€™t engage w in my first playthrough, had to force myself to learn them in the post-game. Second playthrough I went train crazy from the start

wind zinc
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is there a way to use modded recipes on a calculator/planner site ?

unique cypress
kindred carbon
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Yea just built the bauxite train, with @warm river help I got it up and running. Ill expand it later on for other nodes probably

unique cypress
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but you'll have to DM greeny (the author) for the tutorial

wind zinc
unique cypress
unique cypress
wind zinc
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oh

unique cypress
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so on a scale of calculators it's probably a 3-4, with a 10 being writing your own

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optimizer just requires setting up python

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which i'd say is like a 1.2

warm river
# wind zinc okay, thanks, on a scale of 0-10 how dificult is it ?

https://www.satisfactorytools.com/1.0/production

This is my recommendation

You can set what you want, the inputted materials you are working with (from ore to already finished items, such as aluminium ingots) and it just gives raw you need x to produce y

the logistics is on you

kindred carbon
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There is only one recipe for the alclad aluminum sheets? This kind of sucks man

warm river
kindred carbon
wind zinc
warm river
wind zinc
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thx

unique cypress
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it is a functional calculator

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but not nearly as user friendly as online calcs

warm river
wind zinc
unique cypress
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the downside is that it's text based

warm river
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And by modded recipe support, recipes that come from mods, such as refined power?

wind zinc
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yeah

unique cypress
warm river
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ahhh, gotcha

warm river
wind zinc
unique cypress
# wind zinc thx

if you want to, I can send you my "plugin" for graphing the output

kindred carbon
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My god

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Iโ€™m so dumb

unique cypress
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it's perfectly readable jace_smile

kindred carbon
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I had the pure aluminum ingot recipe unlocked this entire time

warm river
warm river
warm river
unique cypress
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this is just an svg

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generated by graphviz

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you can only edit the look by changing the graphviz parameters

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but it might be more readable than this

wind zinc
warm river
wind zinc
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well, in the future

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currently im stuck with my T7/8 factory

unique cypress
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currently building turbo motors, FMFs, etc

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don't even get to use my own mod yet

kindred carbon
wind zinc
unique cypress
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8th-9th might be more accurate

wind zinc
kindred carbon
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200/min FMF?

wind zinc
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i didnt have RF unlocked yet and batteries were the next best thing for drones

kindred carbon
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Oh

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I thought this guy is crazy why does he need so many

wind zinc
wind zinc
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welp, 600 is possible it seems lol

unique cypress
wind zinc
unique cypress
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328 without SAM and sloops

wind zinc
unique cypress
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i'll be making 55 for my nuke plant lol

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not to mention I'm making 15 for myself RN

wind zinc
unique cypress
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304 ficsonium rods require sacrifices

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the max I can make with my mod without sloops or resource conversion

unique cypress
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only 3.3k fully OC machines lol

unique cypress
wind zinc
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ive been thinking about it..

unique cypress
wind zinc
unique cypress
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bauxite to uranium conversion and making more uranium rods is cheaper and easier

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if you're making a huge plant, augmenters are probably a better deal

wind zinc
unique cypress
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im just guessing tho

unique cypress
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4 sloops in a uranium unit manufacturer gives you 1.5 more rods/min

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7.5 extra reactors

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18.75 GW

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so 10 sloops is 46.875 GW

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10 sloops in an augmenter is 10%

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so above 468.75 GW, augmenters are better than slooping URods

kindred carbon
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How many sloops do you have in the world and how many are used for mam research

unique cypress
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106 available, 3 for mam, 103 left

kindred carbon
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So 10 power augmenters are possible

unique cypress
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correct

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double power, or quadruple if matrixed

wind zinc
kindred carbon
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Easy 2x of power if you ever needed it, especially since you donโ€™t lose any if you dismantle things

wind zinc
unique cypress
wind zinc
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ok

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its 0:00 so im a bit tired

unique cypress
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just like +100% is double

wind zinc
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right..

unique cypress
wind zinc
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bruh

wind zinc
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or you couldnt wake up jace_smile

unique cypress
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If i don't have any classes, appointments, etc and I don't need to be anywhere at a normal hour, after 2 weeks I sleep 7am-4pm

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society forces me to have a normal sleep schedule

wind zinc
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super annying that its actually semi bright at 6am

unique cypress
wind zinc
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yes. : )

wind zinc
kindred carbon
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So when Iโ€™m making aluminum scrap, how do I recycle the water?

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Should I just send to straight back with a pipe to the beginning of the process?

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I guess Iโ€™ll need a valve for that

unique cypress
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clock all of them appropriately and it works perfectly

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idk if clocking is even required

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alternatively use a VIP junction to merge

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but definitely not a valve

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static supply leads to issues when the output is not static for any reason

kindred carbon
unique cypress
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Or make sure neither your supply of bauxite and coke or demand for scrap never changes

kindred carbon
unique cypress
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So you either need to make sure that in that situation, the extractor gets full and stops before the scrap refineries do, or that it never happens

wind zinc
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thats what i do ๐Ÿ˜Ž

kindred carbon
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Donโ€™t have limestone nearby unfortunately

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Actually i doโ€ฆ

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I donโ€™t have the wet concrete recipe tho

unique cypress
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that didn't include the 1k water extractors ๐Ÿ’€

vapid gorge
wind zinc
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๐Ÿคฃ

vapid gorge
kindred carbon
kindred carbon
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Ill go back to it later

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If it stands then it stands I guess

vapid gorge
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if you're going to direct feed, use a powered pump instead of a valve

kindred carbon
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Wdym?

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Can you limit flow on pumps

vapid gorge
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it's not about flow limit

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valves don't do a reliable job fighting back flow

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clock the water extractor to exactly the difference you need , and let the waste water flow as much as it can

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then pray

kindred carbon
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Well I do have some recipes that use water

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So i guess ill use the water for that

vapid gorge
kindred carbon
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Iโ€™m overclocking a single refinery to make 576/min alumnia

vapid gorge
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wdym? just split the clocking from 1 refinery into 2

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are you out of materials to make refineries or something? if so that's a much bigger issue

kindred carbon
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Well the the entire thing is built now, Iโ€™ll go back and touch it up

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I just wanna gather some aluminum for mk5 belts and upgrade everything

vast inlet
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to work out how many overclocked machines i need is to devide by 2.5 right ?

amber umbra
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The calculators show the amount of machines as X% equivalents. Then you divide that into as many machines as desired with 250% being max per one machine.

vast inlet
amber umbra
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So 211.99 refineries at 100% clock.

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211.99 work/(1.00 work / refinery) = 211.99 refinery

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Yup, divide that raw 211.99 by your desired average machine clock rate in decimal form.

vast inlet
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ty

fiery minnow
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is it even possible to create a perfectly efficient aluminum factory

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i'm using valves to control the water flow rate but the flow inconsistency makes it impossible to perfectly balance out so then the solution refiners aren't running 100% and it messes the whole thing up

amber umbra
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Yes, there's a couple good ways to make aluminum robust. If you search aluminum in this thread it'll likely return the info.

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"satisfactory pipeline manual" also has them.

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@fiery minnow

fiery minnow
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thanks

vapid gorge
vapid gorge
fiery minnow
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yeah thanks i figured that was probably the issue

sinful junco
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i'm at t4 working on t2 of the space elevator, do these rates seem alright?

vapid gorge
sinful junco
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js wondering if they make enough sense for this tier of the game...

vapid gorge
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aim for a production goal, overflow extras to storage when its full

spiral wigeon
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this is a really old build, but do y'all have any ideas why its not running at 100%? its a mk1 miner on a pure node, and all constructors are clocked down to 88.67 percent or 13.3 concrete/m and 39.9 limestone/m

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and its all mk2 belts so it shouldnt be an issue there

vapid gorge
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I'd guess you have a lower mk belt choking the miner out

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always follow the problem backwards

the constructors aren't getting enough limestone it seems, so go backwards
the miner looks paused, and probably choked on limestone

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that shows there's a throughput issue. Likely a belt that isn't fast enough

spiral wigeon
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i checked all of them, could there be like a microscopic one inside the miner somehow

vapid gorge
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yup, that's one of the issues you get if you build a splitter or merge ON an existing belt

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also from memory a limestone constructor takes 45 lime pm , so if you're only doing 120 from that miner, even with mk2 belts, they'll still starve

spiral wigeon
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yeah I clocked it down, this was like my first build when I started this save a while ago and this machine being inefficient has bothered me for a while

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ig ill just tear it down and rebuild it

vapid gorge
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another reason to build it in a more tidy way

sharp osprey
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Trying to model my Steel production atm I want to make steel beams, pipes and encased but as im doing the math on satisfactory modeller im realising I need 2 alternates to make it any way efficient and Im not great of an explorer so I only have IronWire alternate. (these are the raw resources Im working with.) what should I do?

crimson moat
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the only available recipies are the ones that you have unlocked, and it's easier to kind of keep up with getting alts as they unlock rather than reach endgame with almost nothing

crimson moat
#

basic iron ingot is also a nice one; it essentially converts 40 limestone into 25 iron.

Iron and Limestone are the two most plentiful resources but locally you're more likely to run out of iron, it's nice to get lots of bang for your node

You can combine Basic Iron Ingot with Solid Steel by having two rows of foundries: first row Basic Iron Ingot (iron ore + limestone), second row Solid Steel (iron ingot + coal).

There are lots of really useful alternate recipies like this, and at several points in the game it is pretty much worth stopping what you're doing and just going to get them.

Examples:

Solid steel is a huge help in P2 (a bit of complexity buys a lot of resource multiplication)

There are a lot of little helps throughout P1 and P2

Heavy Oil Residue + Diluted Packaged Fuel (P3) or diluted fuel (P4) are hugely transformative resource multipliers - a bit of complexity, but something like 4x the oil to fuel ratio. Optionally combo'd with Recycled Plastic and Recycled Rubber to bring same benefit to Plastic and Rubber.

Heavy Encased Frame (P3) greatly cuts down on complexity and resource cost for a critical and expensive item

Electrode Scrap, Sloppy Alumina and Pure Aluminum ingot are a great help for scaling aluminum (P4).

Maybe a few more, these are just some that come to mind.

You will basically unlock these anyway as you go, so it's better to do some now and use the recipies on the way rather than just unlock them after you've already built all of that stuff.

vapid gorge
warm wren
#

The question as old as time... how far is "too far" to run a belt... thinking_helmet

unique cypress
crimson moat
# warm wren The question as old as time... how far is "too far" to run a belt... <:thinking_...

My opinion with the current game balance is that basically there is no such thing as too far, to the point where trains/trucks/tractors are probably objectively underpowered compared to belts and drones.

Trains take longer to set up, are more complex, and have only a small fraction of the throughput per-area. They use substantial amounts of power, too, while belts use no power.

In small quantities it works fine either way (usually just a bit longer to build a train track) - but when you scale up you see that using trains ends up with ridiculously long stations, ridiculously high numbers of trains etc. I assumed that trains would be the best answer, and ended up with 1km long train stations which have to be perfectly straight to even function etc and it was just a pain in the ass. Can you make that eight 128m stations side-by-side? Yeah, but it's still an enormous footprint.

Belting scales far more graciously and never hits those throughput density problems.

Belts also benefit even more from autoconnecting blueprints than trains do, as you can now blueprint a "highway" of 100 belts and place one down 40 meters away every couple of seconds. If you do that with a train track BP, you'd need to run 100 carts of stuff on that track to match the throughput and that's an enormous practical challenge. It can be done, but it's not easy to do it.

Realistically i think the resource locking behavior for 27.08s every time a train enters the station is what really kills it. Without that, a train cart could move 2x as much stuff as a belt and do so completely consistently. With it, i only do 1 belt per train cart; you can stretch to about 1.4 or 1.5, but it requires significant care.

plain quartz
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sooo, while i was designing my powershard factory i noticed that if i use the best recipies you produce more dark matter residue than needed. My question is is it worth it to build a big singularity cell factory without using sam?

unique cypress
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Also, shards can't be sunk so your cell factory would stop when you fill up on shards

plain quartz
sharp osprey
plain quartz
unique cypress
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And you can sink them to maintain output

plain quartz
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i will probably use that, thanks

unique cypress
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Which will allow you to recoup some of the cost of making them

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But if you use those shards for yourself, you won't have a stable power output, so if you care about that, those shards would have to be exclusively for DMR

plain quartz
patent blaze
#

rocket fuel is bad enough i cant even imagine how many generators an ionized plant would need

unique cypress
#

That's why imo ionized fuel is only useful as a sink for shards

#

But maybe at 4x power augment it's worth it idk

patent blaze
#

and fuel for jetpack :^)

crimson moat
plain quartz
unique cypress
#

Even if you underclock everything to 10%, it's only half the power consumption, at the cost of having to place 10x the machines. It does make it a net gain compared to rocket fuel, but with the absolutely insane cost, I still wouldn't say it's worth it specifically for power. Especially because it only contains 40% more energy than rocket

#

I'd have to do some more math on using shards as a DMR source, because Tools just outputs them as a byproduct, which you can't really do because they're not sinkable. You'd have to add the cost of the rest of the ingredients of ionized fuel (i.e. rocket fuel). It's probably not much of a difference, but still

#

Also, tools generally prefers using SAM to make DMR, then AI Servers, then Oscillators and finally shards

crimson moat
#

Just for power it's not great yeah, a lot more appealing with APA's

I am pretty sure that ionized plays a large role in a maximum power build, especially a wasteless one, because DMR is really helpful for doing anything in P5

unique cypress
#

But that is without any matrixed augmenters iirc

crimson moat
#

and without sloops probably

unique cypress
crimson moat
#

not sure that 10 augs is optimal

unique cypress
#

I'll have to do a table to see how many augmenters and how many matrixed ones give most power

#

It might turn out it's something stupid like 8 augmenters, only 5 of them matrixed

crimson moat
#

ye ๐Ÿ˜„

plain quartz
#

(and i also need 126 singularity cell for that too)

unique cypress
unique cypress
#

it's possible you could do slightly more because SF Optimzed doesn't do sloops perfectly

unique cypress
crimson moat
#

is that with or without waste

unique cypress
#

the only thing I've allowed it to output are sink points

crimson moat
#

i prob wont minmax like that but i may do 10 TW sometime

unique cypress
#

so it's wasteless, and no unsinkable shards

#

it also makes 4374976 sink points/min from the plutonium lol

brisk urchin
#

i'd take both

#

but tbh i dont rly need the resin

unique cypress
#

for plastic and rubber there are much better recipes

brisk urchin
unique cypress
#

and uranium is only useful when building a nuke plant
and for nuke nobelisks

#

so marginally better but the entire drive is meh

brisk urchin
#

yeah i know but this recepie doesnt use a liquid

#

and doesnt give you a liquid as a byproduct

unique cypress
#

but if you're gonna do either, then yes, the alt is better

unique cypress
#

and if you build a nuke plant, you might wanna automate iodine filters (like 5/min)

brisk urchin
#

so everyone just goes with fuel generators?

unique cypress
#

they are easier so if your only goal is to complete P5, then there isn't much reason to do nuclear

#

but if you want to automate P5 at some high rate, then nuclear can be useful.

#

it's also just used as a challenge

brisk urchin
#

ah okay

#

what is p5?

unique cypress
#

phase 5

brisk urchin
#

oh

#

yeah im need that at some point

unique cypress
#

for example, in past versions, I completed p4 (the last one back then) on just regular fuel, and only built a nuke plant for fun after

#

regular fuel, not turbo, and rocket and ionized weren't even a thing yet

brisk urchin
#

dam realy?

unique cypress
#

p5 takes more power, so rocket fuel might be a better idea, but I wouldn't say it's necessary

#

you can just spam fuel instead

#

it's probably more work, but it's easier logistically

brisk urchin
#

why does p5 take so much more power

#

because of the production?

unique cypress
#

machines for most tier 9 parts take a lot of power

brisk urchin
#

so my current netweork wont be enough?

unique cypress
#

a single encoder pulls 1000 MW normally

#

depends how many you build

brisk urchin
#

i have a particle accelerator running rn

unique cypress
#

yeah, like I said, depends how many you build. I am using double that and I'm barely past basic aluminum right now

#

soon to double it again with my advanced aluminum factory

brisk urchin
#

yeah im using that litle rn because nearly all my small production lines are full of storage

#

but i believe power wont be a problem form e in the future, im planing to mane a power grid that uses up like 3 pure oil nodes and converts that to about 200 000MW

unique cypress
brisk urchin
patent blaze
#

do trains calculate weight based on stack count?

#

i need them to deposit fully every time or it wont make it up the tower i made for it

unique cypress
#

you can check the wiki

#

I remember the weight being mentioned there

patent blaze
#

i'll check later

unique cypress
lilac geyser
#

anybody can gues why my block signals say signal loops into itself when its just straigt ? (the turns to the left all a green signal

patent blaze
#

i've got 10 wagons on

unique cypress
lilac geyser
#

but some are green and if i replace them it keeps it

#

all the left turns show this

#

like how can it be a loop even by moving them it keeps saying it

deft lichen
#

the error message is misleading

#

it's more of "failed to divide block"

#

did you use blueprints to build this?

lilac geyser
#

no blueprints

spiral geode
#

Fun Fact: Without completing Phase 1, you can scavenge enough resources to build 4 Geothermal Generators and if placed on pure nodes, will net you 800-2400 MW (1600 average) of power before you even unlock coal generators.

deft lichen
lilac geyser
deft lichen
#

well that's weird

#

try rebuilding the tracks that turn left

lilac geyser
#

i did and it got wors

deft lichen
#

the block color mustn't continue past a signal

deft lichen
broken kiln
#

what am i missing? i thought i'd be able to calculate my output based on the inputs, but it doesn't seem to obey the quartz input.

deft lichen
broken kiln
#

hm, switched it to full calc mode and seems ok now

lilac geyser
limber spear
#

i despise this
any tips ?

deft lichen
#

use multiples or fractions of 45

unique cypress
deft lichen
#

try 40.5 rotors

limber spear
unique cypress
deft lichen
#

you have to live with either one of those things

unique cypress
#

use different recipes or something

deft lichen
#

ugly numbers or slight underutilization

limber spear
#

ill do 40 then

#

was wondering if there was a secret tip for these kind of numbers

deft lichen
#

I just told you?

#

0.9*45 = 40.5

unique cypress
limber spear
#

fair lmao

burnt folio
#

gonna start getting Aluminium started, I've got the recipe where I just need water, bauxite and oil.

which node would you guys suggest?

opaque quartz
primal briar
#

Hello, my friend says that satisifactory dosent feature the use of mathematics, can you tell him why it actually does please.

burnt folio
burnt folio
#

you sure he ain't trolling/ragebaiting you?

primal briar
#

@tribal furnace READ TS

primal briar
brisk urchin
#

oooo i kinda want that

unique cypress
#

never handcraft miners again

brisk urchin
#

lmao true

#

so should i instandly just take it?

#

or keep considering

unique cypress
#

I'd take it

brisk urchin
#

yeah ig im fine with my alluminum production for now

unique cypress
#

instant scrap is good but not great. and it needs sulfur

#

sloppy + electrode is better

brisk urchin
#

then it comes to my mind again

#

i need to build a better base

sharp osprey
#

How is this for Steel Production? (got alternate solid steel after 7-ish HDD's) It gets 45Beams and 120pipes/min for storage and 16 Encased Beams/min (with my next alternate). Overflows go into alternate Steel Frame and 7.5/min Versatile Frameworks.

sharp osprey
wintry ridge
#

Is steel bad without the alt recipe

unique cypress
wintry ridge
#

The one from the message above mine

#

Cause he spent alot of time getting it so i thougt it was reallt crucial for steel

unique cypress
wintry ridge
#

Im like getting overwhelmd with there being so many recipes and i dont know what is good and which to focus on getting

dawn quartz
#

logistical nightmare solved

wind spade
brisk urchin
wind spade
#

every recipe has its use, up to you if you like it or not

mossy ibex
#

I'm hoping to find a very high resolution version of the world map, ideally with a world grid overlay? I keep wanting to plan layouts and sizes of things in an image editor, but I can't find anything like what I'm looking for. I made one for a small area and it worked fine, but it was a pain to get the scale right and I don't have the whole map.

spiral geode
unique cypress
#

and so are all rankings

mossy ibex
# spiral geode My trick was to upload my save file to SCIM with a factory built on the world-gr...

I could use anything really. I have access to affinity designer, adobe illustrator, and photoshop. Was thinking of sing AffDesigner, but I was hoping to not have to manually do the scaling. Seems like a lot of people would want this and maybe it already exists. I'm not sure how to get the full res map view, I guess people just extract it from the exe? I could slurp it up from SCIM and stitch it together but that seems a bit sus and I keep thinking that surely someone has already done it?

spiral geode
#

Let me get you a clean Adobe Illustrator file. Standby.

mossy ibex
#

ideally I could somehow get all the assets SCIM uses, like the building outlines and stuff, but they don't appear in the repo so I'm guessing they don't want to share really, I'm not trying to pirate from them

spiral geode
#

I'll leave some assets in the file you can use for machines. They aren't top-down outlines but it's the footprint area they occupy based on the Wiki.

mossy ibex
#

amazing, thanks so much

brisk urchin
#

lmao we know they are but still

vapid gorge
vapid gorge
#

I would also avoid those tier lists. They basically get you to shut off your brain to what actually might be good in your situation

fiery magnet
#

shoutouts to the alt recipes that straight up give you way more output or let you eschew an item

vapid gorge
#

those will generally take significantly more power + probably water and work to layout, and when you eschew an item it'll increase the use of others

#

or just swap it for something else

fiery magnet
#

it's certainly more satisfying to choose an alt recipe to utilize what you have on hand efficiently

vapid gorge
#

I will take the Alloy recipes vs Pure recipes every time if I can possibly help it

#

if I need to use pure it'll be because I'm jsut a tiny bit short on a location and don't want to import a small amount of ore

#

and then it'll just be enough pure to get the factory by on

ruby shoal
#

Is this a good place for making a computer factory? It has all the materials I need, I think, and the oil there isn't super lucrative so I figured it wouldn't be too much of a waste.

#

I was going to do it here and use a train to bring the copper and iron to the oil, but I felt like that might be a dumb idea, since that much iron could probably go to something more useful.

vapid gorge
#

picking location/volume/recipes used is something you kinda need to do at the same time. Edit things around as needed

#

like maybe you find a location that doesn't quite serve your plan, you then tweak it maybe or look for a dif one

ruby shoal
vapid gorge
#

cool, then the only thing you really have to think about is potentially if you think a different factory you need later would suit the area better

#

but if you haven't unlocked everythign already that's probably not much of an issue for you atm

ruby shoal
#

I just don't know if one is better than the other. The one in the desert is a pretty far ways away from everything else, but I figured it might be better than the one on the beach, especially if I wanted to turn the beach into a power plant

vapid gorge
#

it's very easy to drone low throughput stuff around with 1 drone

#

so even if you have no train infrastructure in the area it's not really a problem

ruby shoal
#

Yeah, I'm working on Phase 3 lol and figured Computers will probably be useful to have being produced automatically, since they seem to be used in a few different recipes.

ruby shoal
vapid gorge
#

ah well in that case you can always use dimentional depot to grab stacks of them as needed . you aren't far off from them

ruby shoal
#

True, the depots are quite nice to use

#

It seems like the desert might be the better option then? Since it's just less to transport overall because everything's so close together.

#

I did just get trains, so I'm kind of excited to use them. But it would be dumb to use them if I don't really need to.

vapid gorge
#

Logistics is an important factor in factory locations ๐Ÿ™‚ just depends on how you want to go about it

#

if you're very close to finishing phase 3 for example drones aren't far off

#

but if you want ot automatically move computers before then, a closer location could be simpler for your trains

#

all choices in the game are really trade offs that highly depend on what you value more ๐Ÿ™‚

ruby shoal
vapid gorge
#

just assume nothing you build now will really gel with what you want to do for yourself later

ruby shoal
#

I suppose that's a really good way of looking at it. I don't even know what I'm gonna do after Phase 5, I'm just trying to beat the game lol.

I guess just doing what's easiest/most fun is probably the best course of action. Stuff can always be disassembled later if I decide to go further after the end

vapid gorge
#

I think a lot of people also get a lot from restarting a fresh map with everything you've learned and polish up your skills
though tha'ts not for everyone

dawn quartz
#

I want to get 600 coal/m out of a miner but i only have 270 belts
am i stuck at only 270 coal/m or is there a way i can get 600

opaque quartz
dawn quartz
dawn quartz
vapid gorge
bronze heath
#

I have the coal to power 64 coal factories. That requires 2880 water/min or 24 water extractors. Each water extractor makes 120 water/min. Using either mk 1 or mk 2 pipes, how do I distribute the extractors?

#

I have been ripping hair out over this

vapid gorge
#

!wikisearch CG

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
#

3:8 is a convenient ratio for both coal and water

vapid gorge
#

In game example

#

no messing about with clock or anything

bronze heath
#

TYSM!!!

#

I was trying to max out the throughput. I didn't consider sizing down and only using three.

vapid gorge
#

in all cases, do absolute best to keep fluids in manageble chunks. Easier to keep flow, easier to trouble shoot

sharp osprey
sharp osprey
# sharp osprey How is this for Steel Production? (got alternate solid steel after 7-ish HDD's) ...

Also quick question: **Should I update my steel plan to have the next belt speed in mind (mk3-4)? **(cause that plan is only Mk2 miners with 0 overclock so works with my more abundant mk2 belts rather than mk3 which I have (just not the beams to craft yet.)) If I were to overclock the miners to 200% I could double steel production but I'm worried about power with my 4800MW~ coal. Also overclocking would reduce the amount of individual ore "nodes" I take up in the world / make them more used.

wind spade
sharp osprey
vapid gorge
split sierra
#

i'm offtopic now but i usually constrain my coal power to coal

#

this setup feels nice and doesnt cause water throughput issues since it's 270

oblique hollow
#

I do not get the 0.9 underneath the water extractor

#

A water extractor makes 120 by default so this should be 2.25, not 0.9

unique cypress
#

Intuitive, I know ๐Ÿ™ƒ

oblique hollow
#

Thats.... unique, to say the least

cerulean stratus
#

I'm making a "each part is made in one place" playthrough

ebon portal
#

Are cast screws more efficient compared to normal ones?

outer vale
#

define "efficient"

#

if coming from iron, yes they cut out a step for no change in output

oblique hollow
#

Same material efficiency, one less step

gloomy relic
#

hi, which manifold should i use generally speaking? i know its highly dependant on the product and whatnot, but which one is "better" overall

outer vale
#

whichever fits however you plan to actually route the resources

gloomy relic
#

i personally use 1 because it lets me easily inject and gives me extra freedom, but i saw a lot of youtubers using 3 and dont fully know why

#

wouldnt that just highly limit your production to your belt tier

unique cypress
#

when you have a recipes that makes about as much as it uses, you use 1 (iron ingot)
when you're using a recipe that takes more items than it makes, you use 2 (iron pipe)
when you have a recipes that makes more items than it takes, you use 3 (iron wire)

outer vale
#

unless you're planning to split those output resources up into multiple sets, in which case 1 or 2 would likely be simpler to group

#

only practical difference between 1 and 2 is length vs girth

#

(yes it'd cost a few more splitters to feed the same amount of constructors, but if you're building like this that won't be a practical concern)

vapid gorge
gloomy relic
#

im also guessing that 2 and 3 get exponentially better with more belt speed?

#

and likely just not worth it with slow belt speeds over 1

#

....maybe?

unique cypress
#

I often do a mix of 2&3 when machines are slow. both in and out manifolds are double sided (except the 2 at the edges)

#

it all depends on how the ratios work out

vapid gorge
vapid gorge
cerulean stratus
#

ok me and my friend just got some good recipes

#

cheap silica, cheap concrete, solid steel, iron alloy and molded beam

#

now we're just missing molded pipe

livid hearth
#

Hello, is this frame, replate, rotor fabric is good? anyone can help me please?

vapid gorge
#

I mean it's super hard t otell from this image

does it do what you want it to do?

livid hearth
#

yes, but these constructors get very little materials at the end, should I just wait until everything is fully completed and works nicely?

vapid gorge
livid hearth
#

Could I do it better or wait until everything fills up?

vapid gorge
#

do the machines turn on and off?

livid hearth
#

yes, the last ones

vapid gorge
#

it can take time. Especially if you use screws. Just go do something else in the meantime

livid hearth
#

okay thank u ๐Ÿ™‚

opaque quartz
wind spade
dusky dust
# livid hearth okay thank u ๐Ÿ™‚

The other option, assuming you have the material, is to pre-fill the input buffers of the machines. That way the manifold reaches full saturation almost immediately

#

You can omit filling the final two machines, if you like

#

Though, as I say, that does assume that you've got the material necessary to pre-fill

vapid gorge
#

@summer hare it's much much easier to trouble shoot in a place yo ucan talk and look at images at the same time

summer hare
vapid gorge
#

ok have you connected the coal generators to the water extractors as well?

summer hare
#

yes

vapid gorge
#

are the bioburners out of fuel?

summer hare
#

they are turned off

unique cypress
# summer hare

post another pic with a belt in your hand. to show the i/o arrows

vapid gorge
#

are the bio burners and the coal gen connected to the miner?

summer hare
#

i dont get how it happens

vapid gorge
#

I'm going from the very start all the way down checking boxes

#

turn the system on, show an image of the coal belt getting to the manifold to feed the system

summer hare
#

im trying to make it happen again

vapid gorge
#

and?

#

@summer hare whats the go?

summer hare
#

still waiting

vapid gorge
#

has the coal gotten to the manifold entrance?

summer hare
#

yes

#

Theres loads of coal right before the entrance

vapid gorge
#

ok an over head image of what is happening there

summer hare
#

1 sec, found a mk1 conveyor before the entrance, dont think that wouldve caused it tho

vapid gorge
#

that's like the cause of 90% of these issues

summer hare
#

It was between two mk 2s

vapid gorge
#

it's why I wanted teh image

summer hare
opaque quartz
#

A mk1 will bottleneck that spot to 60/min

vapid gorge
fluid sable
#

I am making my first no waste nuclear factory. Is it worth it to use like 8 somersloop to double the energy gain from 15 GJ to 30GJ?

vapid gorge
fluid sable
#

Yeah

vapid gorge
#

if you want to use duping mechanics that's entirely up to you. I don't use soft creative mode things

opaque quartz
#

Thatโ€™s going to generate twice as much waste FYI. So account for that in your calculations

unique cypress
fluid sable
#

I am aware that I will need to double my waste clearer

#

I clear waste by turning into plutonium rod to sink

unique cypress
#

URods are much cheaper and easier to make than PRods so at that point I'd just make double the uranium and save the sloops for something else

fluid sable
#

I am making 1.2 rod/min with my current build

vapid gorge
#

I'd probably just make a much larger power station. 1.2 isn't very much

fluid sable
#

That's 15GJ

unique cypress
vapid gorge
#

if you're at a point you need nuclear power, you tend to want at least 100gw

#

if not 200gw

fluid sable
#

Sorry true

#

I could duplicate the setup I guess. With mk3 miner and the node I have I need to check how many I can do.

unique cypress
#

especially anything beyond uranium

vapid gorge
#

nuclear is very much the sort of thing you want to make completely independent from everything else. In like one spot for preference

fluid sable
#

The node I am using is top left biome at the top of the mountain

#

I build my factory over water xD

#

It's like 27x57 foundation

vapid gorge
#

those are choice you can make

fluid sable
#

I think it's an impure node I am using

vapid gorge
#

you can always drone in more material

fluid sable
#

With a battery factory

unique cypress
#

also, 1 impure node is up to 7.2 URods/min

vapid gorge
unique cypress
fluid sable
unique cypress
fluid sable
#

Infused cell and fuel unit?

vapid gorge
unique cypress
#

Infused Uranium Cell and Uranium Fuel Unit

#

alt recipes

fluid sable
#

I don't have that alt recipe yet

sharp osprey
#

damn. power is not a problem at all my ENTIRE steel production (which includes encased beam assembly, modular frame and versatile frameworks, spare concrete) is only 750MW max and I have 3600MW (4800MW once I unlock Nobelisk coal node). Granted I'm using every node in the area rather than overclocking but still (:

fallow yew
#

Is it really bad to take iron from lots of distant nodes and process them in 1 location? Like use a train for all the ore to get it to one central factory?

opaque quartz
#

You can usually find iron near any other resource node you might need to use

fallow yew
#

Alrighty, thanks!

brisk urchin
#

those are interesting ones

wind spade
tepid crystal
#

how much Aluminium Casing and Aluminium Sheet should i made ?

currently i built a factory that can made 1600 Aluminium ingot

wind spade
#

e.g. when you're building something that needs 100 casings, make 100 casings from the ingots

#

repeat until you run out of ingots

tepid crystal
warm ferry
#

currently building a modular frame factory I need to split 240 ore into 20/60/133 , when using a manifold lane and a combi of splitters, it doesnt really matter how I set up my factory right? The overflow will split into the rest of my machines right? aslong as my input is equal to my output?

Not sure my question is clearly formulated.

opaque quartz
thick plank
# brisk urchin those are interesting ones

ngl, the bleached Iron one really doesnt look all to good. Considering the additional sulfur cost and hassle plus your gonna need water for the sulfu anyways, I would jsut stick to the pure recepies

#

and therecycling loop is extremely strong

brisk urchin
thick plank
#

ah ok, assumed the question was wich one we would prefer sorry

brisk urchin
#

i did kind of mean it that way ngl

thick plank
warm ferry
thick plank
warm ferry
#

using mk3, So i dont think I have to worry aboyut that, right?

thick plank
#

I have builds where I need 6 MK 5 belts

#

I have builds where one MK 1 is enough

warm ferry
thick plank
opaque quartz
warm ferry
#

Ive got that. Ill be alright

tepid crystal
primal briar
#

Will the satisfactory planning tool on steam help me with the maths? Im new and im js tryna make a early game farm

opaque quartz
neat abyss
#

why mk4 only transport 270 from 2 mk3(150coal from each side)

unique cypress
#

Or you're only consuming 270

neat abyss
#

shoudnt be but i will check again mayby small mk3 is there after upgrading its ~1km belt

unique cypress
thick vigil
#

Hi, coming back to the game since it finally has controller support. I'm working on a starting coal plant to fuel my power grid. Got a setup for 60/min of coal and sulfur lined up, just need to build the assemblers, water pumps and generators. Now if only Satisfactory Calculator could help me work out how much of what I need to build it all.

unique cypress
neat abyss
#

i found small segment mk3 and items was stopping but only where merger was that why i was confused why only there and not on connection between mk3 and mk4

unique cypress
neat abyss
unique cypress
neat abyss
#

i only used it for basic factory for it was good enough and i didnt know other website

#

and most factorys i can do without any calc

thick vigil
#

The tools site isn't much better, it seems. I was hoping to be able to sort out the whole supply chain, especially power consumption-wise... Ah well, thanks for the help.

neat abyss
deft lichen
unique cypress
thick vigil
#

Figure out two things. How much of what I need to build, and how much power it will take to sustain a coal plant on 60 compacted coal.

#

Including the supply side, water pumps and assemblers.

neat abyss
#

mostly i osed it for 2/3 steps for it wasnt big deal for me bc most calc i can do in my head

thick vigil
#

It's not like I can't do it the old fashioned way, I just figured that there had to be a calculator that could handle power production the same way they handle item production. MW output shouldn't be that complicated to manage, I thought.

deft lichen
#

it doesn't show resource extractors because there are usually more ways to get raw resources

#

what if you're getting water from a resource well? or as a byproduct from some factory?

thick vigil
deft lichen
#

not seeing which one? the latter?

thick vigil
#

anything like that. To include an 'overview tab'. Maybe I'm looking at the wrong site? I looked up satisfactory tools and the site seems quite minimal.

deft lichen
#

what I sent...is Tools

thick vigil
#

Then share the link?

deft lichen
thick vigil
deft lichen
#

try opening the link again

thick vigil
#

You gave me a link for a nuclear pasta recipe?

deft lichen
#

you said that you're not seeing anything like an overview tab

#

if you want a setup for 60 compacted coal then

thick vigil
#

I know how to get 60 compacted coal. What I NEED is the breakdown of what is needed to make a power facility function that uses said coal efficiently and how much power the setup will need to be self-sustaining.

deft lichen
#

that "setup" being the generators, compacted coal factory and water supply?

thick vigil
#

Yes

vapid gorge
thick vigil
#

But there is no "MW or Power" output option for any of the calculators I've looked at so far.

deft lichen
#

I explained why a calculator can't exist for that: there are many ways to get water, and if it boils down to the amount of water extractors, it's 1 calculation

vapid gorge
deft lichen
#

target produced power can be calculated as "I want 600 MW, one coal generator produces 75 MW, so I need 600/75 = 8 generators and each consumes 15/min coal, so I need 8 * 15 = 120 coal/min"
or "I want 600 MW, one fuel generator produces 150 MW, so I need 600/150 = 4 generators and each consumes 3/min ionized fuel, so I need 4 * 3 = 12 ionized fuel/min"

unique cypress
thick vigil
deft lichen
#

I don't think that's true. I can solve this in my head but I definitely can't solve oil alt recipe loopbacks

unique cypress
deft lichen
#

you could have a calculator that solves this for you, but the only figures are (1) target power output, (2) generator output and (3) fuel burn rate

vapid gorge
vapid gorge
thick vigil
vapid gorge
deft lichen
#

all power plants should be able to power themselves, unless you go nuts with pipeline pumps and such

#

(running 1 nuclear power plant can be a net negative if you use too many drones in the setup...)

vapid gorge
#

I'll use 1000 trains to move the coal to this 2 coal gen station

thick vigil
#

Right. It's more of a failsafe kind of setup. I have a solid biofuel plant that uses one generator to run itself and feeds a bunch of others to keep my powergrid running. Of course, it's only self-sufficient as long as I keep feeding it. Which is annoying and insufficient in the long-run.

vapid gorge
#

ime, when making power systems. even if you overclock every machine involved 250% youre going ot make 5x more power than you consume

#

at least

thick vigil
#

I want to know how many of the generators will have to be dedicated to keep it running. But that's only half the question. I want to know how much of which buildings I need to build to get it started in the first place.

deft lichen
#

you can avoid this problem by having 1 shared grid

deft lichen
#

there's not much benefit in keeping it separated, if the "main" grid fails, there's no point in keeping the secondary grid alive

thick vigil
#

Shared power grid leading to mass-black-out when it gets overloaded? Sure I can.

deft lichen
#

the secondary grid will support a generator setup that has stopped because of a power trip

#

therefore, it won't support anything at all, just running empty

#

the game provides mitigation methods like power storage and priority power switches for this reason

thick vigil
#

Okay, you're just pissing me off now. I'm sorry, but please stop responding to me @deft lichen . I'm not getting anything useful out of your responses.

unique cypress
# thick vigil Shared power grid leading to mass-black-out when it gets overloaded? Sure I can...

Believe it or not, but I, a player with 1700 hours in this game and 10 playthroughs, have been using a single grid since hour 10. A blackout is what we in the biz call a "skill issue". There's no unpredictability. You don't have to match supply and demand. It's very simple to not have a blackout. Just keep capacity above max consumption. That's it

Aside from biomass burners running out of fuel, I only had one blackout in god knows how long and it was caused by a bug. Placing 1 single power storage fixed it

vapid gorge
thick vigil
#

I also used to do that. And I've noticed that having multiple power plants go down because one thing tripped the grid means a lot more work to get up and running again. Compartmentalizing things helps in that I can cut a facility that's not needed at the moment off the grid temporarily and flip the switch and the whole network will come back up quickly.

opaque quartz
#

fwiw there are priority power switches researchable in the MAM that allow you to do what you are describing

vapid gorge
opaque quartz
#

!wikisearch priority+power+switch

brisk shoreBOT
#
Official Satisfactory Wiki

This article is a stub. You can help Satisfactory Wiki by expanding it.
The Priority Power Switch is an improved variant of the Power Switch. It can be used to set which sections (named Circuit Break Priority) of the power grid should shut off first, if a power trip is about to occur. Additionally, it...

thick vigil
vapid gorge
thick vigil
#

the generators, the water pumps... GASP The miners.

vapid gorge
#

what if you're building this 2km in the sky?

thick vigil
#

No, but they do cost resources to build. Welcome to the other half of the conversation that I've been pointing out.

vapid gorge
vapid gorge
#

For example Sollid Steel Ingot saves you joules

#

what you're askign for is just insane

thick vigil
#

Yes, and yet, the cost to build them is calculable in a reasonable manner. If I decide to build a 'sky' power plant, that's a problem for me to figure out. Otherwise it's irrelevant to the conversation.

#

I don't need that. I just need to know what to put into my 'pocket dimension' when I go to start building.

opaque quartz
#

have you unlocked dimensional depots?

thick vigil
#

Y'all acting like I'm asking for rocket science when I only want what Satisfactory-Calculator already does, but with an output for MW.

thick vigil
opaque quartz
#

dimensional depots don't require power

#

if you have existing production for base materials, get uploaders going and then you don't have to worry about how much mats you have in your inventory when building, as it replenishes from the depot

thick vigil
#

Alright, I'm sorry but that's not the problem and in-fact is not related to the questions I was asking. I'm moving on with my day. Laters.

opaque quartz
#

Fair enough. You stated that you wanted the calculator to tell you exactly how much material you need in inventory to build, and Iโ€™m pointing out that the game (as of 1.0) has a mechanic that obviates that need.

unique cypress
# thick vigil the generators, the water pumps... **GASP** The miners.

Modeler allows you to plan miners and extractors, but I have no clue if it tells you the power production/consumption of the thing you set up.

If not, there's Optimizer. Compared to other calcs, it sucks to use because it's text based but at least I'm pretty sure it's capable of calculating everything you want. Well, except machine building costs, but it gives you the counts and you can add them to the in-game to-do list

cosmic stratus
#

is there any like simple-ish way to make 60 iron ingots into stitched plates

#

like what ratios do things need to do

vapid gorge
#

otherwise use a planner

vapid gorge
#

personally though, when starting a new game, I just make 1 part per node and smoosh them together as needed

#

@ruby shoal ok so in general you want pipes to be as simple as possible point A to B

thick vigil
vapid gorge
#

branching pipes like this can work but is often less stable.

thick vigil
ruby shoal
vapid gorge
#

which means shape and elevation changes can affect things

#

with the example you've given, if it's flat, and you flood the system by having a couple gens at like 50% at first? it'll probably work w/o anything else

#

this is partially because it's a fairly short manifold

ruby shoal
#

Right. I've been following some advice of letting gravity take care of most things as far as fluids go, so I've bene building pipes above the inputs and outputs of machines. Like this.

vapid gorge
#

that's fine, though it honestly probably doesn't do much

#

if anything. as long as it's at least level you won't hit issues with that part of the pipeing

ruby shoal
#

Gotcha. So as long as I let all the generators prefill, the branching manifold I drew up should work fine, right?

vapid gorge
#

it should yes.

#

at least in my experience. But I always suggest making hte simplest layouts you can, as they'll have the fewest issues

ruby shoal
#

I thought that was the simplest layout. Do you have a suggestion on what could be better? Even if I don't need to use it here, I'm sure it'll probably come in handy later

thick vigil
#

And so I can use 2 of the 8.4 generators to make sure the entire system is continuously supplying itself, even if the grid goes down. Perfect!

vapid gorge
#

this is simpler as it has no branches

ruby shoal
vapid gorge
#

well there's a bunch of soft rules to pipes
most can be bent or broken if you know what you're donig and willing to put the time into the design

#

for example short manifolds are more stable and you can get away with being a bit lazier with them

#

so if you keep your mk2 pipes to only like 400 flow manifolds you'll run into fewer problems and have to think about them less

#

what you have here is flat (good) short (good) branched (less good)
at worst you might have to put pumps here to keep the direction going

ruby shoal
#

Oh, that's not too much of an issue. Though I do plan to have more generators than what I drew. Like I said in main chat, I can supply 17.5

thick vigil
#

Why not this?

ruby shoal
#

Doesn't that create an issue in the middle pipe where water traveling in two directions meet?

hardy sail
#

I remember there being a channel dedicated to this but I can't find it..

Tell me if I'm in the wrong place and I'll go elsewhere, but I'm trying to decide which recipe to take

thick vigil
#

Maybe, I'm not an expert in Satisfactory fluid dynamics or anything. But I usually build something along those lines and drop in a fluid buffer on that section to help keep pressure evened out when pumps inevitably start kicking on/off because they're never quite stable about things.

thick vigil
hardy sail
vapid gorge
vapid gorge
#

choose a recipe that you might need for your next factory, for example if you're bbuilding rotors or motors next, copper rotor could be useful

#

if not, pick at random or rescan it then repeat the process

ruby shoal
ruby shoal
# vapid gorge clock them properly

How would I ensure that? I have 160 HOR to use, and each machine by default requires 22.5. So if I wanted to split it between 8, would it just be 160/8? Underclocking them all to 20% does not seem right, but I've always been abysmally terrible at math.

vapid gorge
#

Or you can just clock 3 of them to producer teh same as the other four?

or just have 2 rows of generators with different amount of generators
or the same amount of generators on each side just clocked differently

#

clocking is the single most powerful logistic management tool you have.

#

so for the group of three you could have 2x 100% + 1x 150% = 350%
and the group of four you could have 3x100% +1x 50% = 350%

#

this is one of the things you learn going step by step with the tiers - plan more than one step at a time especially with fluids

fallow siren
wooden jasper
#

I feel like I'm losing my mind (diary of a wimpy kid?)

#

Currently I'm trying to make 2400 RIP/min but the oil transportation and conversion to rubber for the rubber RIP alt is killing me

#

I know I'll benefit from it a lot, mostly because the HOR from making all that rubber will generate more power than the factory will take when it's done, but also the raw amount of materials and their distance apart from each other is pretty crazy

vapid gorge
#

what's the problem?

formal prawn
#

Is there a better site then https://www.satisfactorytools.com/1.0/production for figuring out materials needed?

Was working fine for Uranium Fuel Rod production, but it appears bugged on Plutonium Fuel Rod.

I had all base/alt recipes toggles, all buildings/items etc. It simply doesn't know how to compute a result it seems.

opaque quartz
formal prawn
#

bah, I figured the waste was the problem, but didn't see it in recipe. I guess because it acts differently than recipes.

opaque quartz
#

yeah, because there is no "recipe" for it, technically

formal prawn
#

Hmm, waste from production drop down? Not seeing it.

wind spade
vapid gorge
#

enter the amount you'll be making

formal prawn
#

Dang, these planners seem useful, but hard to properly use. I know its off because I did the math and making/burning 4 Uranium Fuel Rods /min will yield 200 waste. So I'm trying to make use of that. Yet the initial results show only 150 is being used. Oi Vey.

EDIT: Ok, issue was my math. Seems I needed to aim to make more P fuel rods to consume my 200 waste off*

long bridge
#

@vapid gorge This is roughly what it looks like. 20 Refineries that need 30/min and a 600/min crude pipe coming in. The bottom line runs from end to end with the crude coming in the middle. the top line connects to each refinery with a junction

vapid gorge
vapid gorge
#

better to have shorter manifolds in general though, so having 2 refs fed off 1 junction

long bridge
#

okay, that makes sense. thank you

vapid gorge
#

yeah no stress. Post the oil step, if you want more leeway in your set ups, run it at like 400 or something

long bridge
#

ive been doing 480

#

12 of those crude refineries make 480 HOR which goes to 16 refineries to make 960 DPF

vapid gorge
#

yeah that'll make your life easier ๐Ÿ™‚

timber forge
#

Is making a heavy turbo fuel setup worth it in 1.1 or should I skip until rocket fuel?

wooden jasper
#

what tier are you in

timber forge
#

Oil. Just preparing to make computer + HMF factories

#

I tapped into western oil fields for some recycled plastic/rubber. Got 2 more untapped oil nodes

wooden jasper
#

hmm idk I usually don't bother with sulfur/compacted coal until tier 7 so I wouldn't know

#

I personally would take a pure oil node and do all turbo blend fuel until you get miner mk3 so you can get more sulfur out of it, then you can easily add on more machines to refine the fuel into turbo fuel

#

What does your power grid look like

vapid gorge
#

it's simple and each nuclear gen is worth 10x fuel

wooden jasper
#

Biomass burner only run snuttsGood

timber forge
#

Oh snap, forgot about the blender. Yeah, I'll skip until next tier then. Got 8GW of power should be enough for phase 3

wooden jasper
#

Yeah probably

#

I think I'll have 60gw power before phase 4 ๐Ÿ˜ต

#

I made a foolish but potentially useful decision to make 2400 RIP

#

The oil involved in it makes a net positive on my power grid anyway because I'm using rubber and plastic in the thousands, so lots of HOR will be a byproduct

timber forge
#

We're still doing HOR - Diluted Fuel - Recycled plastic/rubber flow?

#

Need plastic for computer city

wooden jasper
#

I don't have either of the recycled recipes yet

#

I'm using crude oil > residue recipe > residual rubber

timber forge
wooden jasper
#

The HOR will be diluted also because water is basically free and canisters literally are free

vapid gorge
#

and you can kick start it with power storage.

hell, I'm usually on my 96 coal gen power station until tier 7

wooden jasper
#

96 snuttpog

#

iirc 600 crude oil makes 16gw power if you use diluted fuel

vapid gorge
#

@livid vessel
I'm very willing to teach you how to do this, but you need to participate.

for example a basic image of how you've set things up from over head and I can teach you everything you need to know

long bridge
#

im still working on my power plant, but its 1800 crude and makes 4800 fuel, divided by 20 is 240 fuel gens at 250 MW each is 60 GW

vapid gorge
livid vessel
wind spade
#

why do people keep insisting to go to DMs

#

it just doesn't make any sense, why limit the people who can help and limit reach whom that can help

livid vessel
wind spade
#

nobody else is responding

crimson moat
#

why do people keep insisting to go to DMs

There are couple of peeps infamous for harassing others when they're having a conversation in here, so people use other channels instead

wooden jasper
#

Real

wind spade
#

eh, those are usually dealt with by bammer

#

I haven't yet seen a moderator ping that was left unanswered

#

sometimes it takes a while, which is obvious, people don't sit here 24/7 waiting for a ping to respond ๐Ÿคท

crimson moat
#

Stuff sometimes sits for months+ without mod evaluation or action. I have a list which goes back to February - at that time the moderation ticket bot was down for weeks, i DM'd 3 mods about it to inform them of this and ask about how else to raise a moderation issue, and all of those DM's are still unanswered. As far as i know, they were never read and no mods were aware that the ticket system was not functional for weeks before March 5'th, or about the other issues that i raised. What's the next move, DM them every day and probably get banned myself for harassing them?

I know loads of people who have either left the server or have most of their community interaction elsewhere (such as dm's and other servers) because of the lack of moderation. No issues with the rules, only enforcement of those rules is extremely rare or non-existent for some of them. I'm sure that there are many peeps willing and able to help if required.

thick vigil
#

I don't remember splitters swallowing Lift ends this hard previously. Is this right, or is the game just messing with me?

wooden jasper
#

I think that's been possible before 1.1

thick vigil
#

Ah, ok I haven't played in a while, my hands don't like it when I try to play games with WASD controls.

wooden jasper
#

Idk about if it would go to that extent but it definitely has had the potential to overlap to a big degree with lifts

wind spade
#

can't talk about cases I haven't seen obviously ๐Ÿคท

#

||fuck this new internet, so unreliable||

kindred carbon
quick gorge
#

That isn't a feature that is just markdown commonly known to be used in quoting someone.

oblique hollow
#

Its purpose is quoting afaik

thick vigil
#

There we go, 2 of 7 Coal generators keeping the wheels greased so the others will always have fuel.

hardy sail
#

is 20/min reinforced plates both viable and enough to get me through pre-coal early game

#

heres my rough plan

#

ive got underclocking unlocked atp so I can achieve the 4.8x constructors

#

got 2 pure nodes and will hand make reinforced plates for tier 2 belts for this factory