#math-and-meta

1 messages · Page 306 of 1

umbral barn
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so dont stress?

unique cypress
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unless the imbalance gets bigger

umbral barn
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like that?-

unique cypress
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yeah, a delta of 120 is more than I'd expect

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still, could be due to varying belt lengths

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my balancers are a lot more compact and everything is much closer together

umbral barn
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and im assuming the transfer rate can just be fixed with extra trains?-

unique cypress
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6 stops on one train is a lot

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even without any distance to drive, that's already only 1k/min/platform transfer rate

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(for mk5 belt and uranium ore)

unique cypress
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because each docking takes 30 seconds. 6 stations, and it's already at least 3 minutes to drive the route

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this is what throughput per platform looks like for 1 train, 2 mk5 belts per platform, stack size 100

umbral barn
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howd you get it down to 1 train then?\

unique cypress
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this is per platform

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so you need more platforms/wagons

quaint vale
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is there a ration of water extractors to coal generators?

dusky dust
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(Honestly it's slightly weird that we always recommend that but then also turn around and tell people to keep pipe systems as simple as possible, because the 8:3 piping isn't as simple as possible, but c'est la vie!)

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Search for "coal-powered generator" on the wiki for some diagrams of piping arrangements which work, if you don't want to have to experiment for yourself

quaint vale
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oh that's slightly annoying, gotta try to find a bigger lake than

dusky dust
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Keep in mind there's a lot of places on the map where there's coal right next to pretty sizeable lakes; it's well worth seeking one of those spots out

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Ideally you're not moving either the coal or the water more than a couple hundred meters or so

quaint vale
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ok

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is there a marked map so i can see the ideal places?

dusky dust
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If you started in Grass Fields, just follow your Coal-scanner results north/northwest

quaint vale
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is it worth it to go 100k for a good spot?

opaque quartz
crimson moat
umbral barn
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stupid question but are belt balancers always consistent? I just tested my 3:3 and i had a box with 200, one with 202, and one with 198 (i tested it via 3 freight platforms)

unique cypress
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To properly test a balancer, you should use a few thousand items, or a constant flow and throughput monitors

umbral barn
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ah

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also how do i properly space my trains out?

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im tryna make sure i dont have 2 or 3 trains arrive all at once

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if anything i want them to arrive as the buffers empty ;w;

unique cypress
vapid gorge
umbral barn
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how???

vapid gorge
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the system is much easier to handle when you're doing 1 train between two points

vapid gorge
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empty rail off the main line in front of the station.

unique cypress
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It should automatically delay the trains correctly

vapid gorge
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it takes up a lot of space though potentially

unique cypress
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Or at least it did the last time I did it 🤷‍♂️

umbral barn
unique cypress
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Recently, I started doing multiple trains instead - one per load station

unique cypress
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It'd only mess up the balance if you didn't load/unload a wagon
But I don't see how that could happens

umbral barn
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also i had an issue with setting it to wait until empty/full and wait 0 seconds, it uhm, just unloads and then leaves, completely disregarding the wait its supposed to do

unique cypress
umbral barn
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why did i think it would leave after the fucking platform was empty 😭

unique cypress
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No, it'll leave after it is empty (or full)

umbral barn
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oh good point

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also uhm... my buffers are filling up and are becoming completely full, is that a bad thing?-

vapid gorge
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yes

umbral barn
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shit well uhm, how do i handle that

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like make an overflow before it hits the isc?-

vapid gorge
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well it sounds like your system just can't handle the throughput

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which is often the case if you have many trains stopping at 1 station

umbral barn
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well its supposed to move 2100 a min

vapid gorge
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per platform?

umbral barn
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total

boreal canyon
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So what is the most effecient way to produce normal fuel to get the best ratio of crude oil to fuel?

umbral barn
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this is the setup

umbral barn
vapid gorge
# umbral barn total

I can't see the whole system, nor can I see the whole length of it, or how yo uset anything up, or what stacks the items you're moving stack to

but it sounds like you have a throughput issue

either because you're just tryign to move too much in an ok designed system or you have an accidental bottle neck somewhere

unique cypress
vapid gorge
vapid gorge
# umbral barn total

I would guess that with all the stops you added and extra trains the platforms can't handle it

umbral barn
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heres the thing it worked fine before i implemented the balancer

vapid gorge
umbral barn
unique cypress
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If you have 3 5-long trains, it should be enough for 2100/min up to 22 minutes round trip

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I sincerely doubt you have more than that

vapid gorge
# umbral barn 5 stops for loading, one unload, each loading stop is balanced as well

yeah that's not great. Like, is it impossible to set up a system like that? no. But you need a lot more platforms at each station to manage it splitting it over them.

It's really up to you at this point. Doing what you're doing is like spinning a bunch of plates on sticks. Doable with practice and knowledge. do it if you think it's fun
but if you just want a working system don't do this

umbral barn
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yeah and the incoming is sitting in the mid/high 700s on each frieight platform

unique cypress
umbral barn
unique cypress
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You're not trying to move more than that

vapid gorge
umbral barn
umbral barn
vapid gorge
unique cypress
umbral barn
# vapid gorge and unloading station?

also 5, tbh at this point i think its the balancer since i calculated it to be moving 2100 uranium a min and the minimum amount of belts that can do is 3 mk 5 belts

vapid gorge
umbral barn
unique cypress
umbral barn
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i can send overa pic of the route

vapid gorge
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platforms have limited throughput

umbral barn
unique cypress
vapid gorge
umbral barn
vapid gorge
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look, your descriptions of your systme has been really piecemeal and confusing. You can write out a diagram of the whole thing, with numbers going to and from each platform at every stop. That's really the only way to solve this.
But it sounds like you're trying to cram far far far more than yo ucan ever deliver at yoru unloading station

unique cypress
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You're currently putting in less than you're pulling out. Eventually, they have to equalise. As long as they equalize at 420/min/platform and 2100 total, you're fine

umbral barn
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heres the thing

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they are empty... and the loading stations are showing around this number (within ten on the normal nodes and within 100-110 on the impure))

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minus station 5

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which is having some issues with the loading buffers

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the platforms are full

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but not the isc

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this idiot isnt loading...

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and this is the one set to wait for full

vapid gorge
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again, would need a detailed diagram of what you're doing.

umbral barn
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how?-

vapid gorge
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paint. or a piece of paper and a pen

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another reason why A to B trains are simpler. You can debug them much faster

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here we have to look at all the details of 6 stations to see what the hell is going on

jovial creek
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hey so im planning on setting up fuel gens and my idea was for my first plant just have a full 600/m oil comming from one pure node. Would that be an issue due to backflow as i would be running a full pipe to 10 different refinery's?

umbral barn
vapid gorge
vapid gorge
jovial creek
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so i can just have 10 refineries each taking 60 oil from one node with no issues?

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in a manifold layout

vapid gorge
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it's the secondary steps in fluid where you more often need a loop

jovial creek
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just checking because i had someone bring up the issue of backflow regarding running a full water pipe into different coal gens being not ok due to backflow so i was hoping i wouldnt run into the issue if i ran a 600m pipe of oil

vapid gorge
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the thing with fluids is there's no all purpose solution to what ever you do.
for example in this situation you might need to pre flood the system, but if your oil is coming from below kinda weird, you could need a powered pump

umbral barn
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this is fun...

vapid gorge
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if there's some other turbulence happening due to the shape you could need a loop, like so

jovial creek
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by preflood would setting up an initial buffer tank of 2.4k for exmaple letting the system run then disconnecting the buffer tank be fine

jovial creek
vapid gorge
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no. Just under clock a few machines

jovial creek
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oh yeah good point lol

vapid gorge
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avoid buffers

jovial creek
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it would have just been temporary to artificially increase the oil production

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but yes underclocking would be easier

vapid gorge
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still, buffers can easily mess with flow

jovial creek
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true p[lus im at 600 already lol it would have done nothing

vapid gorge
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and if you're running it at 600 a buffer can't force more than 600 down a path anyway

jovial creek
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yup thank you for the help once again

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i appreciate it lots

vapid gorge
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there's basically always a simpler more reliable method than using a fluid buffer in ever yfluid situation

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except for trains

and no problem 🙂

jovial creek
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im currently storing the by product of rubber and plastic in like 12 different fluid tanks while i was unlocking the packager

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oh shit speaking off i need to go drain them

vapid gorge
jovial creek
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i was going to do that but i really want to stop using solid biofuel for my jetpack so im jjust using that excess to tunr it into packaged fuel just formyself. ill have it going to a dimensional with an overflow into an awwesome sink. not many points but points regardless

vapid gorge
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oh sure some packaged fuel is great. make sure to sink the excess

jovial creek
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its only an excess of 40/m fuel anywas so it wouldnt be much petroleum so i figured why not upgrade my own fuel

vapid gorge
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oh and solid biofuel is garbage for the jet pack, turn solid biofuel -> liquid biofuel. Arguably much better than regular packaged fuel

crimson moat
jovial creek
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but how do i get liquid biofuel?

vapid gorge
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!wikisearch liquid_biofuel

brisk shoreBOT
vapid gorge
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don't remember off hand

jovial creek
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as in i get its from solid biofuel but how do i get solid biofuel without having to cut down treews

vapid gorge
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ah well you can kill beasts

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mulch the meat down. But that's the down side of liquid bio fuel. Can't be fully automated

crimson moat
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you cut down a few trees, sloop the constructors/refinery/etc and then you make enough liquid biofuel to fly around for 1000 hours easily

vapid gorge
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but it's great for the jetpack

jovial creek
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nah its fine idm using fuel i dont like using non sustainable methods

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ok fine when u say great. how much greater

vapid gorge
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much longer burn time.

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more flexibility.

crimson moat
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53s instead of 17s hover time

vapid gorge
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!wikisearch Jet_pack

brisk shoreBOT
jovial creek
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oh wtf

vapid gorge
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I think there's a list of the fuels on there

jovial creek
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a 4x increase

crimson moat
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Ya nothing truly replaces it until ionized fuel at endgame

vapid gorge
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I think you don't get as much vertical lift with it, but the jet pack really isn't about vertical lift for most of the game

jovial creek
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yeah and it would mean i dont need to make empty canisters

crimson moat
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regular Fuel is garbage, it has less vertical lift than liquid biofuel

vapid gorge
jovial creek
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yes true another good point

crimson moat
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rocket fuel is good at lift and maneuverability, but not duration, so still want some liquid bio on hand

vapid gorge
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you could carry it in your dimentional depot stack or something so you only use it when you're realy exploring maybe? or just use sloops to get 8x as much fuel

jovial creek
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8x as much?

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isnt it only 2x?

vapid gorge
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if you double every step it goes 2x 4x 8x

crimson moat
jovial creek
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oh shit thats genius. im convinced

vapid gorge
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maybe 16x, I don't remember how many steps there are

jovial creek
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so what about the 40 fuel/m? just petroleum coke and sink it?

vapid gorge
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shrug if you want. You could do a small fuel power station I suppose

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I tend to dislike smaller power stations scattered around, but you're not me

jovial creek
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no point im setting up a huge 20 fuel gen power station rn

vapid gorge
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fair 🙂

jovial creek
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yeah im the same anyways id rather have it centralised rather than random ones

vapid gorge
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😄 wait until you get make a good sized diluted fuel set up somewhere 😄

jovial creek
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ok so coke the excess fuel setup a mini biofuel thing with sloop and the 600 oil can go in one pipe and if any problems loop it as u showed me or try uncerclock

crimson moat
# jovial creek oh shit thats genius. im convinced

you also dont need to leave the sloops in, because it makes 300 liquid biofuel per minute with oversloop. That means that 1 minute of slooped liquid biofuel can last 10 hours of actual gameplay. If you sloop a batch for 15 mins, you will just never run out for weeks

vapid gorge
jovial creek
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which is great ebcasue i have only 7 sloop right now anyways

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how muhc sloop is it for the total 8x

vapid gorge
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not sure sorry.

crimson moat
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i think only 4

jovial creek
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oh ok perfect

crimson moat
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constructor, constructor, refinery

vapid gorge
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been a long while since I made a slooped biofuel thingo

jovial creek
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also real quick. this bugs me for sdome reason but what if i like. lose a summersloop somewhere?

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i really hate losing things

crimson moat
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you can save edit and add it back in

vapid gorge
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somewhere as in used in a machine? or in a box?

crimson moat
opaque quartz
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or use SCIM to find where you left it

crimson moat
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it's not cheating if you're meant to have it

opaque quartz
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Only way to truly lose one is flush it down the toilet in the hub

jovial creek
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ok ok thank you

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time to set this up

vapid gorge
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I don't use them for anything but weird little set up likes that or power slugs so don't really bother keeping track of them

jovial creek
# crimson moat you can save edit and add it back in

wait how would i go about adding it jsut in case ofr the future is it i just command line it in or something. just asking because im going complete vanilla and havent edited any settings as well as wanting to get achievements etc so would i vbe able to add one in, in case anything happens, without changing anything of the sorts

jovial creek
crimson moat
jovial creek
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awesome ty

crimson moat
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i know what ya mean, it sucks on some games when you're 300 hours in and you have a bug delete the best sword or something 😄 😄

jovial creek
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yeah i feel better knowing in case anything like that happens i can add it back or something.

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im currently 50 hours into my first ever playthrough of this game and honeslty im loving it. its all ive been doing and i styarted literally an hour after 1.1 came out so my timing was perfect

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also since im using these i thought i may as well ask is it a good idea to have like a system like this to asccomodate excess power temporarily

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i just have a 100 of these batteries for what i hoope is the right reason

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10kMWH is crazy for me

wind spade
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*GWh

crimson moat
wind spade
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kMWh doesn't exist 🙂

jovial creek
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the k is for 1000 since i wass shortening 10000 mwh

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but yes i could have just said GWh mb

wind spade
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and the M is for 1000000 and you are only allowed one prefix with SI system

jovial creek
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ok thank you noted :)

wind spade
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(also 10 GWh is shorter than 10 kMWh 😛 )

umbral barn
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idk how the fuck this happened but now its empty constantly...

jovial creek
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@vapid gorge just realised when checking recipes that it would be silly to produce packaged fuel anywas as i would need to divert 20 of my 40 plastic just for the canisters

vapid gorge
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I mean pakcaged fuel is great for automated systems like trucks. So it really just depends on what you want to do. liquid bio fuel for an automated system is probalby more effort than it's worth

jovial creek
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yeah i have alot of excess monster parts anyways

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honeslty beautiful removed the fuel storage's replaced the recipe to coke ion the refinery managing the by product and oc to 1.5x and boom sinked it.

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no need to mess with pipes

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which has also doubled my points per minute

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thank u guys alot for the tips

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50METRES HEADLIFT W MK2 PUMPS YESSSSS

umbral barn
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whats the max time you can transport 2100 items a min for before it impacts thruput?

crimson moat
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2100 takes 52 seconds to fill the container and then 27 seconds to move it on/off the train, so that's already impossible because 52+27 = >60. Max is like 1600-something (and realistically 1200 if you don't wanna hate your life)

umbral barn
crimson moat
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if you use 1 train with 5 carts and a 15min round trip, and you fill all carts on every trip around, you would move about half of that.

To have good margins you need 5 min round trip, around 3x carts, or 3x train count.

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you can pretty much fix that by just putting 4+ identical trains on the route with block signals spaced out far (like every 20% of the track). That makes trains arrive 3-4x more frequently and spreads them out across the track so that you don't have 4 come in at once and then none for 15min.

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for 1 train only, you would need more like 15 carts. That also needs more buffers, because loading/unloading is done at 15min interval which is very long. E.g. you need at least ~31,500 uranium in the unloading point (7 ISC's) so that it doesn't run out between trips

vapid gorge
umbral barn
crimson moat
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If we have 4 trains and a train is less than say 15% of the track ahead of our current train, we want to wait to space out a bit more rather than get closer together.

umbral barn
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TwT
How do I figure out how much space is 15-20% of the track?

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This is the route for reference (stops numbered)

crimson moat
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can mostly just guess, doesn't have to be exact. I think [number of trains]+1 or [number of trains]+2 blocks is optimal

thorn trail
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SCIM has a measuring tool if you want to use that

crimson moat
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It's just that if you have 50 blocks then you might have a train in block 41, another in 42, another in 43, another in 44 meanwhile the other side of the track has nothing - and that can massively increase your need for buffers as well as generally screw up your throughput because stations cannot load trains back-to-back, they have a "recharge time" to fill with resources due to it being rate limited. So a train coming in every couple of minutes is good, having 3 trains queued at 1 station is not good.

umbral barn
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Oh yeah def, even if I have no clue what constitutes a block TwT
(I think a block is one rail segment?-)

crimson moat
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yeah

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you could prolly just put a block signal after every station and be fine

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that way a train won't leave station #2 until the previous train left station #3 already.

umbral barn
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:0

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I could have 6 trains

crimson moat
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You just need at least 1 more block than train count because otherwise train 1 can be waiting for train 2 which is waiting for train 3 which is waiting for train 4 which is waiting for train 5 which is waiting for train 6 which is waiting for train 1, and nothing happens (deadlock)

umbral barn
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I'd probably do 18 blocks, 1 block for each station then a block between each station

umbral barn
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Also i didn't know this but you can see radiation on the map with satisfactory calculator and i think it's super cool

vapid gorge
crimson moat
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A train coming into a station every 2-3 minutes is fine

patent blaze
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how many trains would i need for 12300 bauxite?

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guess i can just copy paste another railway next to it for sulfur and coal, they total 12300 aswell

vapid gorge
patent blaze
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true, im thinking about making a loop through pink forest out to the edges of the map

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will probably need to add another separate loop for sulfur and coal, since they're more spread out

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water is also another question, might set up a packaging plant and have a water train jacelul

vapid gorge
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have multiple delivery stations accepting the bauxite - have a dedicated train between that and each pick up station

vapid gorge
patent blaze
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still not sure where i wanna build it, wanna keep it away from nuclear to minimize lag

vapid gorge
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near water 😛

patent blaze
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:)

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was thinking maybe in the ocean east of the swamp

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since the train does a loop it doesn't really matter since there are bauxite nodes out there

vapid gorge
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I don't understand what about them doing a loop matters on that

and technically any 2 way rail is a 'loop'

patent blaze
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wasn't there a map of "natural" roads somewhere?

fallow siren
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scim has a toggle to show natural roads on the map

patent blaze
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thats exactly what i was looking for, thanks

unique cypress
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They could also only be 3 wagons long then (probably, depends on the distance to the farthest node)

oblique hollow
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You could just have 3 very long trains

unique cypress
unique cypress
vast bramble
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having a major problem with fluids (of course), so before I post the whole thing, should this work at all? #screenshots message

wind spade
vapid gorge
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Also avoid valves

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More images?

vast bramble
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not a complete beginner, being playing for 2k hours, just struggling in 1.0+. started a new save after a lot of stuff stopped being 100% eff

wind spade
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And for your problem - connect each pipe to the number of machines it can feed

vapid gorge
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You’ll have an easier time processing each pipe individually

Then clock the refineries as needed into the groups you want in the next step

violet ginkgo
fallow siren
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you connected them to output, not input

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the other way around

somber estuary
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How does the game calculate fluids in pipes

fallow siren
# violet ginkgo

your pipe is connected wrong, that is the output port, not input

violet ginkgo
kindred carbon
ruby otter
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except head lift

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thats just a height calculation ig

somber estuary
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I have a water pipe which should trransport 600 Water/min and it tranports a lot less

ruby otter
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is it getting enough water?

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one water extractor only does 120/min i think

fallow siren
somber estuary
fallow siren
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cuz 600/min doesnt really work well with long manifold, you want to make it as short as possible

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or loop it

vapid gorge
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Show how you’re feeding the machines?

somber estuary
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Good enough (THe maschines in the middle)

vapid gorge
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Maybe another pic during the day

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Oh you’re feeding from below

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That’s at least one of the problems

somber estuary
vapid gorge
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Are they 2 different manifolds?

somber estuary
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Jes

vapid gorge
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Ok so if you want to make life easier for yourself feed them level or from above

somber estuary
#

Thanks

vapid gorge
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Like this with a loop

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While it’s not impossible to feed from below it’s a lot more delicate

patent blaze
#

is fertile uranium worth using? since it uses uranium ore

wind spade
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if you feel that it's worth, use it 😉

vapid gorge
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if you want more p rods, sure

unique cypress
patent blaze
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im planning my aluminum right now and i could set it up in a way to make 12k ingots while saving enough bauxite to produce 750 extra uranium ore

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since there's only 2100 iirc

vapid gorge
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2100 uranium to rods is enough for basically anything you’re gonna build

patent blaze
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the silica is the only rough part

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yeah but i've already made a huge nuclear production in my last world, all in one building

vapid gorge
unique cypress
patent blaze
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well yeah but then i'd "only" get like 9000

vapid gorge
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It’s a metric shit ton of silica for not much of a boost. Just use more alum efficient recipes if you really need to

patent blaze
#

but then again i'd need a lot of quartz for computer stuff probably

patent blaze
wind spade
patent blaze
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oh

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lol cant u make circuit boards from oil

wind spade
#

the basic recipes need 0 quartz

unique cypress
vapid gorge
fallow siren
# kindred carbon Wait wdym?

fluids are bidirectional, they go both ways and long manifold sometimes can cause sloshing which limit the flowrate into 595/min instead of 600

limber spear
#

is there a point in connecting both water systems here ? (everything is clocked to 4x120/min coal inputs)

vapid gorge
limber spear
#

alr ty

umbral barn
#

would a 1:3 belt balancer just be a single splitter?

limber spear
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if you mean something to make for example 120/min be 3x40/min then yes

umbral barn
limber spear
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splitter is 1:3

minor tartan
#

How much coal per minute do you need for a coal generator?

limber spear
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15 iirc

minor tartan
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I've got 2 impure nodes darn

limber spear
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2 generators per node then

minor tartan
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yea

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would i only need 2 water pumps?

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*extractor

limber spear
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iirc they always need as much water

unique cypress
wind spade
opaque quartz
opaque quartz
crimson moat
unique cypress
# crimson moat

put belts only on one end of the manifold. they'll still connect in that direction, but not the other

crimson moat
#

only on one side?

unique cypress
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looking at the screenshot, have the belt extend out of the blueprint on the left, but not the right

crimson moat
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good tip ty

unique cypress
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I'm pretty srue you'll only be able to extend the manifold in one direction, but it's fewer belts that can connect to random shit

crimson moat
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yeah need to have a duplicate bp or count the position very carefully then (I am expanding out from the middle so that i don't have to measure) then but it works

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not too bad anyway like this as i can just delete that one belt and remake it

violet ginkgo
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which one?

unique cypress
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I'd take iron, but as always, whichever one you'll use more is the better one

wind spade
minor tartan
crimson moat
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Yeah, iron and limestone are so abundant that it can be considered free for large scale planning. Even if you assign zero value to those two resources, your builds will be limited by other things running out first.

I lean heavily on iron wire, iron pipe and the limestone recipies like Cheap Silica. When you do use copper and you're not using Pure, copper alloy ingot is really good too (converts iron 1:1 for copper, i.e. free copper).

unique cypress
#

2.5 instead of 2 of alloy

crimson moat
#

They do, but pure copper at scale is a pain to set up and uses a lot of power and space.

Copper alloy ingot takes 1/5'th of the time and space to set up, and gives 2/3'rds of the benefit. So you don't really wanna be just smelting copper ever, because alloy ingot is there and iron ore is worth far less than copper ore.

unique cypress
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plus alloy takes iron, so it's still the same amount of items to transport

#

both refineries and foundries are pretty fast to build with blueprints

crimson moat
#

For the copper ingot output per minute, Pure Copper requires 20.4x as much processing area (in cubic meters) than Copper Alloy Ingot. 20x.

I use pure copper everywhere for large scale ore efficiency, but if space and build time were concerns, Copper Alloy Ingot is a massive upgrade over just smelting copper.

opaque quartz
# crimson moat

Make your blueprint just a single machine with the splitter and merger and power pole and belt stubs on one side, and then you can use it to make any size manifold w auto connect

hallow quartz
#

MK7 Belts when?

wind spade
#

never

crimson moat
#

Has anybody made a house out of biomass stacks? 😄

unique cypress
minor tartan
hallow quartz
hallow quartz
copper cypress
#

can someone come in my dms to help me for some reason my pipes have water(im using pumps) but my coal gens dont get that water for some reason?

quaint vale
#

i'm having trouble in general with learning how pipes work, could someone kindly reference me some documentation/yt video on the topic?

#

i'm operating on the assumption that they are similar to factorio pipes with physics

quaint vale
#

huh.

#

seems like i don't undestand junctions

fallow siren
#

they become extremely simple

minor tartan
#

How do I do this? Each smelter outputs 30.

fallow siren
#

see the numbers again

#

it says 3.75x

#

its basically 375% clock speed, you can divide it to 3 100% and 1 75% or 375/4

minor tartan
#

I mean how do I connect everything up so I have 62.5 going to the constructors and 50 going to the other constructors

fallow siren
#

manifold, it will self balance

#

you can load balance, but you need to split 20 and 2.5 into their own belt

or you can clock the smelter so they outputting 20 and 2.5 to get 62.5 and 50

#

mk2 is enough to carry all those ingots, so you will have easier time using manifold

#

oh you can also clock two smelter into 25 each so you get 50

opaque quartz
#

Sigh. Bot is busted again

#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once a machine fills up, it cannot accept any more...

minor tartan
#

Yea I just did a manifold

minor tartan
#

Is the solid steel ingot recipe better than the base recipe?

crimson moat
minor tartan
#

Cool

marble onyx
#

Question if im making 500 screws per minute and i have a mk3 belt it cant hold all of it but would smart spiltters work?

#

i havent used smart spilitters at yet

#

im also usng 100 screws per assmbler

vapid gorge
#

Clock machines as needed

marble onyx
#

no im making enough screws just im making more then my converys can handle

#

would a smart splitter with an overflow spilt in half so its 250 for one convyer and 250 for another?

crimson moat
#

put half (or less) of your screws on multiple conveyors to begin with, don't merge them all and then try to split again later

no, smart splitter is limited by input belt speed

marble onyx
#

i see

#

thats sucks

#

ya cuz the back of my screws arent moving at all whihc im guess is due to the limit of the blet

crimson moat
#

yeah, you basically just don't merge the outputs of screw machines

marble onyx
#

ah well

crimson moat
#

just clock them and put a belt from the screw machine to the recieving machine directly

#

it can even be like a 5 centimeter belt if those machines are next to eachother

marble onyx
#

so u just over clock them to make max screws and put them directly?

crimson moat
#

what are you making with screws?

marble onyx
#

Rotors

#

which are then making Motors

crimson moat
#

rotor takes 100 screws per minute

either underclock rotor to 50% and put 1 screw constructor behind it (works on mk.1 belt)

or

have rotor at 100% fed by 2 screw constructors (works on mk.2 belt)

#

you just can't put 20 screw constructors, merge their output, and send that somewhere - because belt capacities can't handle more than a few screw machines per belt. Screws exist to teach you that lesson

marble onyx
#

Ok ill do that next time but what i did before was take 5 constructors and then spilt them off form the main belt and feed 3 (on at 50%) rotors

#

it just doenst look the prettiest

vast bramble
#

might even risk to move the pipes back under refineries as it was originally (worked for me before) 🙂

violet ginkgo
#

why is oil extractor stuck at 0.1?

wind spade
vapid gorge
violet ginkgo
vapid gorge
#

then it's running, greeny is right

violet ginkgo
#

but wouldnt the refinery start getting oil too? its also stuck at 0.1

vapid gorge
#

not if it's moving imeediately to the pipe which it tries to do

#

are you machines not getting oil?

violet ginkgo
vapid gorge
#

they aren't?

violet ginkgo
#

nope

vapid gorge
#

if that bar is moving, it's extacting, if it's extracting it's sending down the pipe so its going *somewhere

#

whats the image of your refinery?

violet ginkgo
vapid gorge
#

is it only that 1 machine?

violet ginkgo
#

yes

vapid gorge
#

mods? server?

violet ginkgo
#

coop, no mods

vapid gorge
#

pirated copy?

#

rebuild the pipe, see how it goes

violet ginkgo
#

i tried rebuilding, same thing

vapid gorge
#

at this point I would get host to restart the game. something weird is going on,

violet ginkgo
#

i am the host

vapid gorge
#

restart teh whole thing

violet ginkgo
vapid gorge
#

save. restart the game. reload

violet ginkgo
#

done, this time game wont even load

#

it just takes me bxk to main menu

vapid gorge
#

sounds like you're having some major issues with 1.1.
was 1.1 working before for you or you freshly updated it?

violet ginkgo
#

this is the first time playing

vapid gorge
#

first time playing 1.1? or the game at all

violet ginkgo
#

game

vapid gorge
#

ok but it was stable and running fine all the way up to oil?

violet ginkgo
#

yea

vapid gorge
#

maybe try loading a previous save file

violet ginkgo
#

ill try

shy mist
#

quick i need help with drones is this is worth of transporting by drones

deft lichen
#

why not

#

if you have fuel to spare, sure

vapid gorge
#

drones are pretty good at dealing with changes of elevation

deft lichen
#

in this case you could just run a really long conveyor lift down and then run trains (or trucks)

#

as there are no other changes in elevation besides that

#

but, drones are by far the quickest and easiest to set up

vapid gorge
#

also - almost every choice you make like this in the game is answered with 'if you think it's worth it, it is'

#

now if you ahve questions about whether something is more or less one attribute ? sure that's definitely debatable

humble violet
#

yo does anyone have a good reinforced iron plate setup for 2 pure iron miners

vapid gorge
humble violet
#

ooo ty yall

quaint condor
#

I may have missed it along the way, does the wiki say, or has someone done the math, on the max potential power that could be made if using the resources needed for only power, waste management (I.e nuke), etc. and not automating anything else?

unique cypress
#

you can use Satisfactory Optimizer to find out

quaint condor
unique cypress
#

no

unique cypress
#

It can't calculate Augmenters

quaint condor
#

OK, I will put this on the list of things to mess with later lol. Thanks.

fallow siren
#

@kindred carbon @lyric belfry my scalable dpf loop bp

kindred carbon
lyric belfry
# kindred carbon Can fit more than one?

just try it... im just saying make it scalable by using auto connect and (optionally) separate blueprint.. but of course you can make as many blueprints as you want..

#

as a rule of thumb: simpler setups are just easier to scale.. i stopped making blueprints packed with as many things as possible but rather made basic instances of shared input/output vs separated, or orientations or stuff like that and then make them scalable by using autoconnect.. i.e. making sure all belts etc. connect the edge of the blueprint

#

i can always go ahead, paste 4 of those (or like in this case a combination of them) into the blueprint maker and save that as a specific blueprint if i tend to use certain numbers more often of course..

brisk urchin
#

anybody knew about this?

#

it gives 15 turbo for only 16 crude oil

unique cypress
#

"only"?

#

default turbo uses 6.75 oil per 15

opaque quartz
#

Heavy oil residue is one of the more powerful alts in the game, it’s the backbone of diluted fuel and recycled plastic/rubber

#

I never bother w turbo fuel

unique cypress
#

turbo heavy is utter garbage

#

and turbofuel in general is not that good

wind spade
unique cypress
#

14.0625 actually

brisk urchin
unique cypress
wind spade
#

well it's "good" by skipping a step, so simplifying the production line

brisk urchin
unique cypress
#

if you really want the most generators

brisk urchin
unique cypress
#

with ionized fuel that's 800 gens btw

brisk urchin
#

im not at aluminum level so empty fluid tanks are a nono

brisk urchin
unique cypress
brisk urchin
#

there is*

unique cypress
brisk urchin
#

mhm

#

got it

brisk urchin
#

with the alternate heavy oil?

unique cypress
#

diluted (packaged) fuel

brisk urchin
#

bruh, i just noticed that i have been looking at that recepie the whole time just wondering if thats a fuel dupe

#

not even thinking about it transferring it into turbo

golden thunder
#

hi guys, do you guys know any way to make so that my 2 trains go in turns into the spirel? (3)

brisk urchin
#

so the 40 generators ive just built will get very inefectively fueled

#

dam

wind spade
torn nebula
#

2+3= satisfactory

golden thunder
deft lichen
#

You can't only signal one part of it, either the entire railway is signaled or not

quaint condor
#

Erm, dumb question, but is there a way to copy the result when doing math with N ?

dusky dust
#

I'd expect Ctrl-C/Ctrl-V to work, though I admit I've probably never tried from there

#

I at least know that Ctrl-V will paste values into fields

quaint condor
#

Unfortunatly no

dusky dust
#

Ah, alas

quaint condor
#

Yeah, that does lol.

dusky dust
#

Probably worth a Questions post about it, if one doesn't already exist

quaint condor
#

I'm not seeing anything. Though my search foo isn't the best either lol.

minor tartan
#

Whats the ideal coal power plant location in the desert biome?

unique cypress
#

east

#

east edge of the desert

#

whichever desert you're actuall on lol

#

both have decent coal plant spots in the east

#

the rocky desert has a good one in the west too

#

the dune desert has one in the west as well, but it kinda sucks

quaint condor
#

Has anyone ever done a specific factory utilizing only what's avaliable in that crater in the NE tip of the Dune Desert?

heady shale
#

how do i make my supports do the thing thats happening in the bottom right?

quaint condor
#

You would want to ping Colbalt as I believe that's his work. Or at least an image he references a lot.

thorn trail
#

don't even need a beam, just hold down the mouse button to lift up the pipe as you place it and it will allow you to wrap the pipe back around below itself

quaint condor
quaint condor
#

Retract previous 🤣

#

I assumed you couldn't do that as trying to nudge supports (if just placing the support and not the pipe) gives a clearance error.

thorn trail
#

i don't know if it drops the supports, i've got the self-destructing supports selected from Construction Preferences

#

also, was that the spot you were talking about in the NE Dune Desert?

thorn trail
#

yeah, construction preferences is awesome

quaint condor
thorn trail
#

try it out, it's highly configurable to get only the portions you want.

#

you can even use it as pure QoL so that it just changes the defaults for supports, power poles, etc

#

ie. Always using Power Pole Mk2 instead of Mk1

quaint condor
#

Ahh ok. Never been an issue I use all of them depending on what I'm doing 😏

#

The self destruct supports may be nice though if I'm ever worried about object count lol.

silent trail
#

ugh how do you find the lowest common denominator again? need to figure out the lowest amout of un clocked iron wire constructors i need to make to get an exact ratio into some stitched reinforced plate assembelrs

umbral barn
#

is there any reason why my trains bug out like this after painting my trains?

crimson moat
#

it generates 1102 GW gross, there's a lot of resources left over for other stuff, and there's room to play with the recipies

kindred carbon
#

How much of that goes to the production of the energy tho?

crimson moat
kindred carbon
#

Ngl idk what any of it means im just curious how much energy ficsonium takes

lean blade
wheat sedge
#

I'd choose 2

unique cypress
wheat sedge
#

well I'd still choose 2

lean blade
#

iron pipe is only a good recipe for motors

wheat sedge
#

I usually combine solid steel with molded pipe and beam for maximum efficiency

unique cypress
crimson moat
# lean blade iron pipe is only a good recipe for motors

It's resource-efficiency-BIS for everything that uses pipes and pipe products, such as encased industrial beams. Spending iron or limestone to delete more valuable resources is worth it 100% of the time as far as resource efficiency goes.

wheat sedge
unique cypress
kindred carbon
#

It’s so much better

crimson moat
# wheat sedge ooh yeah 1.1 added iron pipe

iron pipe has been here at least since launch btw

And while solid steel is a fine recipe, spending 0 coal is better from a map-resource-efficiency POV than spending X coal. The iron is unused either way

wheat sedge
kindred carbon
wheat sedge
crimson moat
#

it was way too general of a statement to be always true in this case

kindred carbon
#

If you’re just starting out then a recipe for steel that’s 50% more efficient than the regular recipe is def way better than thinking about late game

crimson moat
#

yeah, solid steel is also more compact i think

wheat sedge
kindred carbon
#

It’s not since you need smelters

#

But those can be hidden away in a lower floor yk

wheat sedge
#

It's more resource efficient, less space and energy efficient

#

I always aim for resource efficiency so I judge recipes based on that, as I have 300GW and space is never a problem, and if it is I just overclock

#

But it really depends on the stage of the game I am

crimson moat
#

iron pipe is 100 iron ingots instead of 40 steel ingots and it takes like 60% more constructors on the pipe step so it's gonna be more awkward and bulky overall i think

kindred carbon
# lean blade crap

For a recipe like this, going for two would make producing encased industrial beams way easier so two is an obvious option

crimson moat
#

but just from a global resource view, you have essentially infinite iron and limestone but can run out of coal

looking at local resources, that might be different e.g. limited iron in an area but a coal node nearby which is convenient for solid steel.

kindred carbon
#

So, I have around 2400 oil than I’m planning to fully utilize ( the blue crater biome), 1200 of it will go to power generation, the rest will be crafted into plastic and rubber which will produce heavy oil, so I guess I use the packaged diluted fuel recipe to recycle this into more fuel for my generators?

crimson moat
#
  • Use HOR recipe to make packaged diluted fuel from all of the oil

  • Send half of that fuel to generators

  • Send the other half of the fuel, as well as the Resin (residual rubber) to a recycled rubber and recycled plastic loop which converts fuel to rubber/plastic.

wheat sedge
#

if you don't have blenders just use packaged diluted fuel

#

for the power I'd generally go with rocket fuel as the blue crater has nitrogen and iron nearby, but if you don't have blenders just do turbo fuel oor what comes to mind

kindred carbon
#

Yea so I unlocked phase 4, but I don’t want to go into aluminum production just yet, I want to build this mega factory first

wheat sedge
#

with 1200 oil you should get 160GW with rocket fuel

crimson moat
#

You might want to divert some of it (i think HOR?) to petroleum coke production to feed the aluminum, too

kindred carbon
#

Yes HOR makes petro coke

wheat sedge
crimson moat
kindred carbon
wheat sedge
#

I wouldn't do it tho as the nearest bauxite to blue crater is around 1000 meters away and there are better spots for aluminium

kindred carbon
wheat sedge
wheat sedge
#

I suppose it does

kindred carbon
#

Damn okay

#

I thought the odds were set before hand

wheat sedge
#

my HUB says that I haven't died in 220 or so days cus everytime I die I rewind the save 💀

kindred carbon
#

They’ve definitely overlooked this lol

kindred carbon
wheat sedge
kindred carbon
wheat sedge
#

personally I think I'd become messy making power, rubber + plastic and aluminium products in same facility

kindred carbon
#

Do I need any oil products for aluminum?

wheat sedge
#

specially considering you need to make rubber/plastic loops and recycle the aluminium water which require some delicate logistics

wheat sedge
#

the electrode scrap eliminates the need for coal but needs oil ( petroleum coke )

#

there's plenty of coal in the blue crater if you want to use :V

#

but there's also plenty of oil

kindred carbon
#

Looking at the map, the best thing to do would be to simply train the bauxite over and leave a separate floor for it in the factory. There are 2 pure nodes within like 1000-1500m and theyre isolated

#

With mk4 belts I can get 960 out of them, but I’ll plan for for the full throughput of mk5 belts

#

So 1560/min bauxite into aluminum

kindred carbon
#

Diddy tapes ahh hard drive

wheat sedge
#

I can swear I did it once

unique cypress
#

Save before the rescan, not the first scan

kindred carbon
#

I was wrong

unique cypress
#

Unless they somehow patched that too lol

#

The last time I save scummed a drive was in 1.0

kindred carbon
#

Do I need to unlock a phase to a tier to get recipes for it?

unique cypress
#

Yes

#

With a few exceptions that are probably oversights

kindred carbon
#

Is aluminum one of them

unique cypress
#

Wet concrete is the only one I know of

#

You can get it at coal, but needs oil to be actually used

kindred carbon
#

Ah shucks

unique cypress
#

Other than that, I'm pretty sure you have to have both the ingredients, and the products, and the machine unlocked to be able to get the recipe

kindred carbon
#

Time to go into the mines for 200 modular frames I’ll need

#

Or 6000 screws even if I use the production amplifier 💀

unique cypress
wheat sedge
kindred carbon
wheat sedge
kindred carbon
#

Yea sorry I meant heavy modular frames, not the regular ones

unique cypress
#

Get the heavy encased alt

#

Literally 2x cheaper and no screws

kindred carbon
#

I have those fully automated at a an insane rate of 10/min

unique cypress
#

The default HMF recipe is utter dogshit

wheat sedge
#

I used a few industrial containers feeding into somerslooped manufacturers to get heavy frame and computer

#

result: I have 300GW and haven't even automated HMF and computer

#

200 hours into the save

#

😂

kindred carbon
#

I have 2GW and I’m about to automate them what are you doing dawg

unique cypress
#

Tier 5 and 6 is when I start to build permanent factories. HMFs and Computers included

unique cypress
#

By that point, you don't really get better recipes for old parts anymore

kindred carbon
#

I’ll definitely use soomersloops for computers and HMF

#

Also the recipe is like 30-45% more resource efficient which is nice

kindred carbon
wheat sedge
kindred carbon
#

I’d never put that much time tbh, I’ll probably spend 20 hours for my end game power set up

#

I’ll use alien power augmenters

wheat sedge
#
kindred carbon
#

250 refineries is crazy

wheat sedge
unique cypress
#

This is how many I'll be building

#

Eventually...

kindred carbon
unique cypress
#

Pure copper

kindred carbon
#

Oh

#

Is it that good? You need a lot of copper for nuclear production right

unique cypress
#

It's the most copper efficient copper recipe

#

The downside is that it requires a ton of refineries and water

opaque quartz
kindred carbon
kindred carbon
opaque quartz
crimson moat
unique cypress
#

Eh, I consider putting sloops in permanent factories a cop-out

crimson moat
#

it's weird to tell other people to not use game mechanics because you personally don't like them

feral token
#

how is it a cop-out, I don't follow?

unique cypress
#

I just think that if I can just build a full factory, there's no reason to waste sloops on it

crimson moat
#

I'm not telling anyone to not use it?

what is the comment for then?

I just think that if I can just build a full factory, there's no reason to waste sloops on it

That assumes e.g. that map resources won't run out, or building twice as many machines etc is trivial (which are not reality, or in fact even standard)

wheat sedge
#

I use them mostly to accelerate production, like elevator parts faster

#

Right now I have about 50 which I don't really use so I just snapped some into my power plant to get extra 70GW

#

Which I don't even need since my max consume is 30GW and production 10x that, but still

delicate night
#

im planning out a nuclear plant and using satisfactory modeler . its asking for 33.6 manufacturer ( i put 250% over clocking ) does that mean the .6 is at 60% efficiency and or at 60% under clocking

delicate night
crimson moat
#

3360% clock divided by machine count technically

#

3360 / 250 = 13.44 machines

#

3360 / 14 = 240% (clock)

delicate night
#

no it was 84 then why i add 250% it become 33.6

crimson moat
#

it's most efficient and easiest logistically to have all machines at the same clock

#

ah

delicate night
#

mb

crimson moat
#

I didn't even realise you could do that in modeller, but makes sense

delicate night
crimson moat
#

you'd need 33.6 machines then, 34 rounded up, or you could drop the clock to [ (33.6 / 34) * 250] which is 247.0589% for all 34 machines

crimson moat
delicate night
delicate night
crimson moat
#

That's the number that you set all of them to

delicate night
delicate night
high mango
#

(exact / whole number) * clock

delicate night
high mango
#

if u wanted to do all 33 at 250% and the last one would be 150% clock rate

crimson moat
#

@tardy junco It helps. Fluid manifolds have gremlins due to emergent behaviors of unidirectional flow

#

The easiest fix is to just treat the pipes as having 2/3 of their rated flow value. Sometimes you can get 100%, but figuring out which situations are 75%'s and which are 100%'s is a highly developed skill

tardy junco
#

yeah i spent a good while trying to figure out what was up

#

a combo of valves and filling from the top has worked best for me

silent trail
#

are solid biofuel (logs) actually more efficent than biomass (mulch) or is it just the same fuel/biomass ratio but compacted into a bigger stack?
edit:
oh they actually have their mega jules listed.
8 biomass yealds 1,440 mj while 4 solid biofuel yealds 1,800 mj
8 mulch to 4 logs is the basic recipe.

wheat sedge
#

🐟

#

Hasn't given a single problem

crimson moat
crimson moat
#

and splitting the 600 pipe into a pair of 300's before manifolding etc (or just putting 400/600 stuff in them to begin with) basically makes all of those ways to screw up impossible, for minimal time/complexity/material cost.

vapid gorge
keen pumice
#

I use modeler a lot. it has a lot for logistics but little in ui as my friend get iritiated with the left and right clicks.
I personally try to use power shards/overclock as little as possible which gets smooth numbers but then dividing is a bit "fun"
to the point i tried to make my own script that tries to find the best split and merge operations to get the ratios i want.. didnt go well

livid talon
#

alright i'm new to coal generation and more specifically water extraction. i have mk 1 pipes and i'm trying to pump into 48 coal generators. my calculations show i need 18 extractors but i'm mapping out pipes right now and each pipe can handle 300m of water. do i need 8 separate lines of pipes or am I missing something?

kindred carbon
kindred carbon
livid talon
#

should I overclock any extractors instead then?

#

i think I have enough shards right now to do it

kindred carbon
#

It depends, if you don’t have enough space you should OC, if you do just connect all the water extractors, so you can get the full 300 flow from them

livid talon
#

wait so connecting them all together is fine or not? i feel like there's loss in water pressure

kindred carbon
livid talon
#

i have plenty of space for 18 extractors (i think) but perhaps just overclocking a few and piping out might be better. idk i'll give it a shot.

#

this pipe stuff is breaking my brain fr

kindred carbon
livid talon
#

and that pipe to what? 6 generators?

kindred carbon
#

If you have enough power shards I wouldn’t waste the space and headache of building all that

livid talon
#

or 8..?

kindred carbon
kindred carbon
livid talon
#

💀 brain shattered XD

kindred carbon
# livid talon 💀 brain shattered XD

It’s simple, a single coal generator uses 45/min water, so 300/45 is 6.66. To utilize more kf the water you’re extracting you can overlock 1 coal generator to 150% so that it draws what one and a half coal generator draw normally does

livid talon
#

so i'm connecting one pipe to 6 generators and overclocking one coal generator to 150%

#

if i understand that right

kindred carbon
#

Yes correct

wind spade
#

or you do the classic 3:8 module

kindred carbon
wind spade
#

that's 6 modules of 3:8

livid talon
#

it would still apply

kindred carbon
#

O shit you’re right

livid talon
#

but my concern is the excess water flow

#

don't wanna waste

kindred carbon
#

Doesn’t do anything lol

wind spade
#

there's no excess flow in 3:8

livid talon
#

300 flow pipes..?

wind spade
#

?

livid talon
#

my pipes only do 300 water flow

wind spade
#

sure, but that doesn't stop you from doing 3:8

livid talon
#

and if 3 generate 360, then isn't it overdoing it?

wind spade
#

you just don't push it all through one pipe segment

livid talon
#

how would that piping look then if it's not through one pipe?

#

this is why pipes break my brain

kindred carbon
wind spade
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  G  G  G  G 
E-+--+--+--+
E-+
E-+--+--+--+
  G  G  G  G 
kindred carbon
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The middle E connects to the other 2, so left and right

wind spade
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or

G G G G G G G G
+-+-+-+-+-+-+-+
E   E         E

put the extractors practically anywhere across the pipe

kindred carbon
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This is how I did my first coal set up although it’s a lot more janky lol

wind spade
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you just need to make sure no pipe section is required to carry more than 300

crimson moat
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If it's a pipe from A to B without any junctions, 100% is fine.

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Other than that, it's very difficult to accurately describe and predict

livid talon
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i have space all except on one edge. and i realllllly don't wanna tear down

kindred carbon
wind spade
crimson moat
kindred carbon
wind spade
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pipes are bidirectional and fluid can slosh

crimson moat
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So if 500 flows forward and 50 back, you get 450/min net flow but 550/min actual (which the pipe cares about)

kindred carbon
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Is this only an issue upon start up? I can get around that bit have a buffer that’s fills up everything in the system first

crimson moat
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No, it's always an issue (and buffers make it worse if misused)

kindred carbon
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That’s really dumb ngl, they need to rework this

crimson moat
#

it's an expected emergent property whenever flow isn't unidirectional (belts)

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and it's trivial to work around

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you just have to avoid making incorrect assumptions about how much a pipe can move from A to B

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in the same way that you wouldn't put 300/min of stuff on a 120/min belt

kindred carbon
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I guess this can mostly be solved by having an option to disable fluid flow from one way right?

crimson moat
#

yes but that doesn't exist through junctions

livid talon
# wind spade ``` G G G G E-+--+--+--+ E-+ E-+--+--+--+ G G G G ```

so here's my layout..i have the pipes split up now with all junctions. the second image shows where the extractors will be going. am I able to do the replied setup with the middle extractor creating the joint closer to the extractors or does it need to be closer to the logistics?

crimson moat
#

it exists as a part but you can't attach it where it would actually be needed to remove sloshing

kindred carbon
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kinda dumb ngl. Definitely needs to be fixed

crimson moat
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What needs to be fixed

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change the label on pipe from 600 to 450? 😄

kindred carbon
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The the fact that junctions can’t be set to one flow or another

crimson moat
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Yeah, valved junctions would be nice (like a priority merger - but just configurable so you can say e.g. let 20/min go left, and 580/min go right). Because you have to attach like this:

pipe 1 <> valve 1 <> pipe2 <> junction <> pipe 3 <> valve 2 <> pipe 4

valves actually do not prevent junction slosh because the slosh just happens at the pipe 2 to pipe 3 part, which aren't valved.

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Higher flow rate pipes would be nice too. Feels a bit silly running literally hundreds of pipes to move water from A to B, and that mk.6 belts can move fluids 2-8x faster than pipes.

kindred carbon
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Yea just imagine if we were stuck to mk4 belts lol

wind spade
livid talon
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wdym, i'm asking where the middle junction extractor goes, close to the logistics or close to the extractor

kindred carbon
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Ohh

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Like this

livid talon
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extractors top to bottom. 1 2 3. extractor 2's junction. do i put it closer to the extractors themselves or the logistics (first image)

kindred carbon
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Just post a screenshot

livid talon
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it's noodle and i'm trying to figure it out

wind spade
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you could make your life simpler and just build it here

livid talon
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you think ihave enough room for all 18? to me it doesn't look it but idk

kindred carbon
#

Is wet concrete a bad recipe?

wind spade
kindred carbon
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Sorry it’s kinda random

wind spade
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all recipes have their use, whether you like it or not depends on you only

vapid gorge
livid talon
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full view of the area i'm working with.

kindred siren
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wet concrete is for throughput the best 1 i think

wind spade
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wdym "for throughput"?

kindred carbon
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The default one is 15/min

wind spade
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though "fast" can be easily replicated by just building more machines

livid talon
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omg i've been overthinking this...what if i run each extractor at 180 water flow then just do 1:4 ratios..

wind spade
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yes, you can change clock speeds to make different ratios 🙂

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(though I'd still say 3:8 is simplest)

livid talon
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with my constraints and stubbornness i'll go for less extractors but easier pipe management. at least to me it work better this way

crimson moat
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it just takes 3 sets of gens (9 total) to consume 120 coal exactly

livid talon
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true. good thing there's copy paste

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i'll test both ways see which i like better.

wind spade
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eh at that point I'd do extractor at 75% for two gens

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rather than have inifnite decimals

crimson moat
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no big deal if your coal plant only consumes 99.999999% of the water and coal it's supposed to.

wind spade
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sure, but if I can make it 100% 🤷

crimson moat
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generating 0.0000001% more power (and am not exaggerating the magnitude here) doesn't make any noticable difference, having a simpler pipe layout or taking less area on the water does

wind spade
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it's not about the power

kindred siren
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for 120 lime and 100 water per minute

kindred carbon
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So I’ve chose to bit the bullet early on and build a proper oil powerplant, my original plan was a 1200/min crude into 10GW, 150 rubber and 100 plastic but I’ve decided against it. My new powerplant plan is turning crude into heavy residual oil, then into repackaged diluted oil

wind spade
kindred siren
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yea but its more annoying and you can use rubber for better stuff

kindred carbon
#

I’m guessing I’ll need a lot of refineries and packagers for this

wind spade
kindred siren
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wel 1 base water extractor can power 3 refineries

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so 1 pipe with like about 1 or 2 pumps

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and you can have 240 concrete per minute

thorny iron
#

I plan on using rubber concrete the only downside for me is building a train station to get that rubber (they are huge)

oblique hollow
#

The wet concrete recipe needs 100/min

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So for 3 thats not 1 base water extractor

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Thats a max OC extractor making 300/min

kindred siren
#

true

#

my brain is off at the minute

kindred carbon
#

Guys, I have a small problem.

#

I’m making the alternate diluted oil recipe in a refinery, and I want to make a blue print for the packaged water -> refinery -package fuel

#

Can someone show me a blueprint or something

#

Wait so canisters are infinitely recyclable?

oblique hollow
#

Yea

#

You just loop the casinsters between the fuel unpackager and the water packager

#

You can put canisters into a packager and save the blueprint and the canisters will be included if you build the blueprint

kindred carbon
#

So I won’t need to go back to refill them later, very nice

oblique hollow
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Yep

kindred carbon
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So this whole thing will power 160 fuel generators

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Definitely something lol

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40GW

kindred carbon
#

@wind spade @crimson moat so I have 2 pure oil nodes outputting 600 each and I want to split them into 40 refineries, a single junction that splits the flow into 2 will ensure that sloshing won’t happen right?

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So a single junction at the start

crimson moat
#

yes that's fine

kindred carbon
#

Okay thanks

wind spade
#

well sloshing will always happen, it just most likely won't affect your build 🙂

crimson moat
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if you split evenly, the junction self balances so that there is no or virtually no sloshing (and if there is any, it's on pipes at half or less capacity so it doesn't matter)

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e.g. if you Split A into B and C but B has a lower fluid level, B will recieve a higher % of the flow until B and C are the same (junction's stable self-balancing), then they'll recieve the same amount.

When fluid level and intake are identical, no slosh.

wind spade
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I'm pretty sure slosh will still hapen further down the line

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but as said, it won't affect the build

edgy leaf
#

slosh is a hoax

unique cypress
edgy leaf
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it's a hoax, it's just something the game pretends to do when you don't use enough pumps

#

the game wants you to sacrifice power to the pump lord by powering pumps

vapid gorge
#

I hope this is sarcasm

unique cypress
#

then look in the pipes

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Try to fix this with pumps without removing the junctions, I dare you

edgy leaf
#

alright I'll do that later today, it'll be simple with pumps

#

can you send a screenshot of what you want me to build so I don't build it wrong?

unique cypress
#

just an industrial buffer, valve and 2 junctions in a line and at the same level

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valve facing junctions

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buffer -> valve -> junction -> junction

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like 4-ish metres of pipe for each connection

kindred carbon
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Okay now I’m done with building the refineries (still need to build the mergers for the polymer resin), I need to split 1600 heavy oil residue into 54 refineries, each should go into 11 refineries

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Oh fuck I forgot about the water

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So I’ll need 60/min water for each refineries

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I’ll need 3240/min water in total…

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I’m officially cooked

#

Wait actually that’s 6 water extractor, but I’ll need to account for sloshing, so 450 per extractor I’ll need 7.2 extractors

crimson moat
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extractors cant do 450

kindred carbon
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Actually I’ll just OC to 405/min production, so it’s 8 extractors and I don’t have to worry about sloshing

kindred carbon
crimson moat
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they extract 120 water per minute

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not 450

kindred carbon
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I forgot about that, damn

unique cypress
kindred carbon
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So I’ll need 11 right even if I fully overclock all of them, and split into 8 pipelines for a little more than 420/ min water which feeds into 7 packagers

#

Spaghetti time

ebon cobalt
#

with mk2 lift to assembler, i isolated the 2nd assembler for testing

#

@fallow siren

fallow siren
fallow siren
ebon cobalt
#

mk2

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and if it was mk1 it would backlog the mk2 belt

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stop and start, but it doesnt its movign at the speed of mk1

#

can i screen share in a vc or smth

fallow siren
#

theres no vc

lyric belfry
#

faster belt into slower belt is just slower

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no stop and start

fallow siren
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what about the constructors, are they backing up?

ebon cobalt
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yes

fallow siren
#

also, remove that splitter, no need if its just a single input

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there might be hidden mk1 belt there

ebon cobalt
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its supposed to go to a 2nd one after but i isolated

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i removed and all mk2 still

lyric belfry
#

just rebuild

ebon cobalt
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i have 3x

lyric belfry
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if there was a glitching belt piece it would mess up snapping

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i mean rebuild belt.. leave splitter/merger\

ebon cobalt
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ive ripped down everything and rebuilt it all 3x