#math-and-meta
1 messages · Page 306 of 1
unless the imbalance gets bigger
like that?-
yeah, a delta of 120 is more than I'd expect
still, could be due to varying belt lengths
my balancers are a lot more compact and everything is much closer together
and im assuming the transfer rate can just be fixed with extra trains?-
yes
6 stops on one train is a lot
even without any distance to drive, that's already only 1k/min/platform transfer rate
(for mk5 belt and uranium ore)
why would it be 1k a min?
because each docking takes 30 seconds. 6 stations, and it's already at least 3 minutes to drive the route
this is what throughput per platform looks like for 1 train, 2 mk5 belts per platform, stack size 100
howd you get it down to 1 train then?\
is there a ration of water extractors to coal generators?
The usual ratio recommended is 3 water extractors to 8 coal gens. Keep in mind that the throughput limit of any segment of mk1 pipe is 300/min, so you need to do some creative piping to make that work
(Honestly it's slightly weird that we always recommend that but then also turn around and tell people to keep pipe systems as simple as possible, because the 8:3 piping isn't as simple as possible, but c'est la vie!)
Search for "coal-powered generator" on the wiki for some diagrams of piping arrangements which work, if you don't want to have to experiment for yourself
oh that's slightly annoying, gotta try to find a bigger lake than
Keep in mind there's a lot of places on the map where there's coal right next to pretty sizeable lakes; it's well worth seeking one of those spots out
Ideally you're not moving either the coal or the water more than a couple hundred meters or so
SCIM (https://satisfactory-calculator.com/en/interactive-map) is the usual thing people use, though keep in mind that it's basically a full-spoiler map
If you started in Grass Fields, just follow your Coal-scanner results north/northwest
is it worth it to go 100k for a good spot?
The game encourages you to spread out. If there’s a good spot for power, build there and run power lines to your other factories. There is no distance limit or transmission losses on power
to simplify you can do stuff like this #math-and-meta message
that is 88.88 clock on gens to make it 3:1 with a smaller overall unit and simpler pipes.
stupid question but are belt balancers always consistent? I just tested my 3:3 and i had a box with 200, one with 202, and one with 198 (i tested it via 3 freight platforms)
Being off by 2 is fairly normal with this kind of test
To properly test a balancer, you should use a few thousand items, or a constant flow and throughput monitors
ah
also how do i properly space my trains out?
im tryna make sure i dont have 2 or 3 trains arrive all at once
if anything i want them to arrive as the buffers empty ;w;
Depart when empty/full does that automatically
considering the game is only 7k across, no
sir... there are 6 stops and 3 trains...
how???
have a waiting area in front of hte station.
but also this is one of the reasons doing long loops with many stops can be a problem.
For example, if you're loading different amounts per car , making them wait until full could back up other platforms.
the system is much easier to handle when you're doing 1 train between two points
a waiting area???
empty rail off the main line in front of the station.
Set the unload station and the last load station before that to depart when empty/full, the others to one load completed
It should automatically delay the trains correctly
it takes up a lot of space though potentially
Or at least it did the last time I did it 🤷♂️
couldnt that potentially fuck up the balancing setup you helped me make?-
Recently, I started doing multiple trains instead - one per load station
No, because it's gonna do all wagons at once.
It'd only mess up the balance if you didn't load/unload a wagon
But I don't see how that could happens
also i had an issue with setting it to wait until empty/full and wait 0 seconds, it uhm, just unloads and then leaves, completely disregarding the wait its supposed to do
Sounds like it did what it was supposed to do?
why did i think it would leave after the fucking platform was empty 😭
No, it'll leave after it is empty (or full)
oh good point
also uhm... my buffers are filling up and are becoming completely full, is that a bad thing?-
yes
well it sounds like your system just can't handle the throughput
which is often the case if you have many trains stopping at 1 station
well its supposed to move 2100 a min
per platform?
total
So what is the most effecient way to produce normal fuel to get the best ratio of crude oil to fuel?
this is the setup
dilued packaged fuel or diluted fuel if you have blenders
I can't see the whole system, nor can I see the whole length of it, or how yo uset anything up, or what stacks the items you're moving stack to
but it sounds like you have a throughput issue
either because you're just tryign to move too much in an ok designed system or you have an accidental bottle neck somewhere
Heavy oil residue and diluted (packaged) fuel
oil -> heavy oil residue -> diluted fuel
I would guess that with all the stops you added and extra trains the platforms can't handle it
that is the whole system in terms of offloading, belts are mk 5 and im moving uranium
heres the thing it worked fine before i implemented the balancer
yes but I don't know how many platforms youre using where or how long all the total trips are. It just sounds like you don't have enough throughput
5 stops for loading, one unload, each loading stop is balanced as well
If you have 3 5-long trains, it should be enough for 2100/min up to 22 minutes round trip
I sincerely doubt you have more than that
yeah that's not great. Like, is it impossible to set up a system like that? no. But you need a lot more platforms at each station to manage it splitting it over them.
It's really up to you at this point. Doing what you're doing is like spinning a bunch of plates on sticks. Doable with practice and knowledge. do it if you think it's fun
but if you just want a working system don't do this
yeah and the incoming is sitting in the mid/high 700s on each frieight platform
That's 3500 total though?
thats the incoming per min -.-
and mk5 belts?
Yeah that's what you said? I don't see how that's an issue
You're not trying to move more than that
wait wait wait.
how many platforms at each loading station, how many at the unloading?
idk its showing this which shouldnt even be possible
5 platforms at each loading station, being fed by 1 mk 3 miner
and unloading station?
Buffers draining probably Leave it running for a while
also 5, tbh at this point i think its the balancer since i calculated it to be moving 2100 uranium a min and the minimum amount of belts that can do is 3 mk 5 belts
ok so it's impossible.
you said 5 loading stop, each with 5 platforms being fed by 1xmk3 miner correct?
no the buffers are backed up, like so backed up the station itself is full
On the load or unload side?
correct, 1 mk3 miner at each at 250%
i can send overa pic of the route
so logic it out.
each outward platform is handling nearly a full node, but the INCOMING platform you're asking it to handle FIVE nodes
platforms have limited throughput
at unload, the balancer itself is also consistently stopping
There are buffers on the load side as well. Those need to empty first
5 stops x 700pm being loaded into each platform = 3500pm from that one train car.
this is physically impossible to unload at the platform
where did you get 700 pm from?
look, your descriptions of your systme has been really piecemeal and confusing. You can write out a diagram of the whole thing, with numbers going to and from each platform at every stop. That's really the only way to solve this.
But it sounds like you're trying to cram far far far more than yo ucan ever deliver at yoru unloading station
You're currently putting in less than you're pulling out. Eventually, they have to equalise. As long as they equalize at 420/min/platform and 2100 total, you're fine
heres the thing
they are empty... and the loading stations are showing around this number (within ten on the normal nodes and within 100-110 on the impure))
minus station 5
which is having some issues with the loading buffers
the platforms are full
but not the isc
this idiot isnt loading...
and this is the one set to wait for full
again, would need a detailed diagram of what you're doing.
how?-
paint. or a piece of paper and a pen
another reason why A to B trains are simpler. You can debug them much faster
here we have to look at all the details of 6 stations to see what the hell is going on
hey so im planning on setting up fuel gens and my idea was for my first plant just have a full 600/m oil comming from one pure node. Would that be an issue due to backflow as i would be running a full pipe to 10 different refinery's?
well this is what the route looks like (i can see the radiation 😭)
you generally don't need to do anything with raw oil fed to the refineries unless your pipe layout is weird/bumpy
sorry buddy, would need tons of detail. And that looks like an insanely long route. I highly doubt you have the throughput for it
so i can just have 10 refineries each taking 60 oil from one node with no issues?
in a manifold layout
often yes.
it's the secondary steps in fluid where you more often need a loop
just checking because i had someone bring up the issue of backflow regarding running a full water pipe into different coal gens being not ok due to backflow so i was hoping i wouldnt run into the issue if i ran a 600m pipe of oil
the thing with fluids is there's no all purpose solution to what ever you do.
for example in this situation you might need to pre flood the system, but if your oil is coming from below kinda weird, you could need a powered pump
this is fun...
if there's some other turbulence happening due to the shape you could need a loop, like so
by preflood would setting up an initial buffer tank of 2.4k for exmaple letting the system run then disconnecting the buffer tank be fine
oooo okay thanks for this ill save this incase
no. Just under clock a few machines
oh yeah good point lol
avoid buffers
it would have just been temporary to artificially increase the oil production
but yes underclocking would be easier
still, buffers can easily mess with flow
true p[lus im at 600 already lol it would have done nothing
and if you're running it at 600 a buffer can't force more than 600 down a path anyway
there's basically always a simpler more reliable method than using a fluid buffer in ever yfluid situation
except for trains
and no problem 🙂
im currently storing the by product of rubber and plastic in like 12 different fluid tanks while i was unlocking the packager
oh shit speaking off i need to go drain them
turn the heavy oil residue to coke, sink it. Great source of early points
i was going to do that but i really want to stop using solid biofuel for my jetpack so im jjust using that excess to tunr it into packaged fuel just formyself. ill have it going to a dimensional with an overflow into an awwesome sink. not many points but points regardless
oh sure some packaged fuel is great. make sure to sink the excess
its only an excess of 40/m fuel anywas so it wouldnt be much petroleum so i figured why not upgrade my own fuel
oh and solid biofuel is garbage for the jet pack, turn solid biofuel -> liquid biofuel. Arguably much better than regular packaged fuel
use liquid biofuel, it's massively better than both
but how do i get liquid biofuel?
!wikisearch liquid_biofuel
don't remember off hand
as in i get its from solid biofuel but how do i get solid biofuel without having to cut down treews
ah well you can kill beasts
mulch the meat down. But that's the down side of liquid bio fuel. Can't be fully automated
you cut down a few trees, sloop the constructors/refinery/etc and then you make enough liquid biofuel to fly around for 1000 hours easily
but it's great for the jetpack
nah its fine idm using fuel i dont like using non sustainable methods
ok fine when u say great. how much greater
53s instead of 17s hover time
!wikisearch Jet_pack
oh wtf
I think there's a list of the fuels on there
a 4x increase
Ya nothing truly replaces it until ionized fuel at endgame
I think you don't get as much vertical lift with it, but the jet pack really isn't about vertical lift for most of the game
yeah and it would mean i dont need to make empty canisters
regular Fuel is garbage, it has less vertical lift than liquid biofuel
well you do needto package the liquid biofuel to carry with you
yes true another good point
rocket fuel is good at lift and maneuverability, but not duration, so still want some liquid bio on hand
you could carry it in your dimentional depot stack or something so you only use it when you're realy exploring maybe? or just use sloops to get 8x as much fuel
if you double every step it goes 2x 4x 8x
You get 2x going from leaves/wood/meat to biomass, then 2x going to solid, then 2x going to liquid. So 8x
oh shit thats genius. im convinced
maybe 16x, I don't remember how many steps there are
so what about the 40 fuel/m? just petroleum coke and sink it?
shrug if you want. You could do a small fuel power station I suppose
I tend to dislike smaller power stations scattered around, but you're not me
no point im setting up a huge 20 fuel gen power station rn
fair 🙂
yeah im the same anyways id rather have it centralised rather than random ones
😄 wait until you get make a good sized diluted fuel set up somewhere 😄
ok so coke the excess fuel setup a mini biofuel thing with sloop and the 600 oil can go in one pipe and if any problems loop it as u showed me or try uncerclock
you also dont need to leave the sloops in, because it makes 300 liquid biofuel per minute with oversloop. That means that 1 minute of slooped liquid biofuel can last 10 hours of actual gameplay. If you sloop a batch for 15 mins, you will just never run out for weeks
well you probably want to underclock initially to flood all the machines and pipes.
it can help flow issues and it's a good trouble shooting signal, because if your fluid levels drop in the pipes and machiens you know there's a problem
which is great ebcasue i have only 7 sloop right now anyways
how muhc sloop is it for the total 8x
not sure sorry.
i think only 4
oh ok perfect
constructor, constructor, refinery
been a long while since I made a slooped biofuel thingo
also real quick. this bugs me for sdome reason but what if i like. lose a summersloop somewhere?
i really hate losing things
you can save edit and add it back in
somewhere as in used in a machine? or in a box?
using SCIM https://satisfactory-calculator.com/
or use SCIM to find where you left it
it's not cheating if you're meant to have it
Only way to truly lose one is flush it down the toilet in the hub
I don't use them for anything but weird little set up likes that or power slugs so don't really bother keeping track of them
wait how would i go about adding it jsut in case ofr the future is it i just command line it in or something. just asking because im going complete vanilla and havent edited any settings as well as wanting to get achievements etc so would i vbe able to add one in, in case anything happens, without changing anything of the sorts
yeah ill probably never need them all but its just a little thing in the back of my head yk
there's an easy save editing GUI on there, and it doesn't affect achievements
awesome ty
i know what ya mean, it sucks on some games when you're 300 hours in and you have a bug delete the best sword or something 😄 😄
yeah i feel better knowing in case anything like that happens i can add it back or something.
im currently 50 hours into my first ever playthrough of this game and honeslty im loving it. its all ive been doing and i styarted literally an hour after 1.1 came out so my timing was perfect
also since im using these i thought i may as well ask is it a good idea to have like a system like this to asccomodate excess power temporarily
i just have a 100 of these batteries for what i hoope is the right reason
10kMWH is crazy for me
*GWh
Yes, in fact it's quite neccesary to be efficient in lategame as machines have variable, high power consumptions. If you don't have energy storage then you need to build more power generation to accomodate it.
There's also random stuff like you might overclock+sloop something temporarily and don't want to blow your grid for that.
kMWh doesn't exist 🙂
the k is for 1000 since i wass shortening 10000 mwh
but yes i could have just said GWh mb
and the M is for 1000000 and you are only allowed one prefix with SI system
ok thank you noted :)
(also 10 GWh is shorter than 10 kMWh 😛 )
idk how the fuck this happened but now its empty constantly...
@vapid gorge just realised when checking recipes that it would be silly to produce packaged fuel anywas as i would need to divert 20 of my 40 plastic just for the canisters
I mean pakcaged fuel is great for automated systems like trucks. So it really just depends on what you want to do. liquid bio fuel for an automated system is probalby more effort than it's worth
yeah i have alot of excess monster parts anyways
honeslty beautiful removed the fuel storage's replaced the recipe to coke ion the refinery managing the by product and oc to 1.5x and boom sinked it.
no need to mess with pipes
which has also doubled my points per minute
thank u guys alot for the tips
50METRES HEADLIFT W MK2 PUMPS YESSSSS
whats the max time you can transport 2100 items a min for before it impacts thruput?
per train platform with mk.6 belts?
2100 takes 52 seconds to fill the container and then 27 seconds to move it on/off the train, so that's already impossible because 52+27 = >60. Max is like 1600-something (and realistically 1200 if you don't wanna hate your life)
well im moving all the uranium in the world on one route and the round trip time is <15 minutes, its being loaded evenly among 5 freight platforms at each loading stop (5) and then unloaded evenly at the unload point
if you use 1 train with 5 carts and a 15min round trip, and you fill all carts on every trip around, you would move about half of that.
To have good margins you need 5 min round trip, around 3x carts, or 3x train count.
you can pretty much fix that by just putting 4+ identical trains on the route with block signals spaced out far (like every 20% of the track). That makes trains arrive 3-4x more frequently and spreads them out across the track so that you don't have 4 come in at once and then none for 15min.
for 1 train only, you would need more like 15 carts. That also needs more buffers, because loading/unloading is done at 15min interval which is very long. E.g. you need at least ~31,500 uranium in the unloading point (7 ISC's) so that it doesn't run out between trips
please just consider dedicating 1 train per station, and just going between tehre and delivery one of several delivery point stations
Every 20%? When I did my signaling i had it so one block fits one train
That's fine if you have many trains on the track or for a short track, but with a huge track and only 3 or 4 trains, making blocks like that can result in them trending towards being all clumped up in one section of the track.
If we have 4 trains and a train is less than say 15% of the track ahead of our current train, we want to wait to space out a bit more rather than get closer together.
TwT
How do I figure out how much space is 15-20% of the track?
This is the route for reference (stops numbered)
can mostly just guess, doesn't have to be exact. I think [number of trains]+1 or [number of trains]+2 blocks is optimal
SCIM has a measuring tool if you want to use that
It's just that if you have 50 blocks then you might have a train in block 41, another in 42, another in 43, another in 44 meanwhile the other side of the track has nothing - and that can massively increase your need for buffers as well as generally screw up your throughput because stations cannot load trains back-to-back, they have a "recharge time" to fill with resources due to it being rate limited. So a train coming in every couple of minutes is good, having 3 trains queued at 1 station is not good.
Oh yeah def, even if I have no clue what constitutes a block TwT
(I think a block is one rail segment?-)
yeah
you could prolly just put a block signal after every station and be fine
that way a train won't leave station #2 until the previous train left station #3 already.
You just need at least 1 more block than train count because otherwise train 1 can be waiting for train 2 which is waiting for train 3 which is waiting for train 4 which is waiting for train 5 which is waiting for train 6 which is waiting for train 1, and nothing happens (deadlock)
I'd probably do 18 blocks, 1 block for each station then a block between each station
that's 12? 😄
Look I've been fucking with belt balancers all day and now my brain is fried
Also i didn't know this but you can see radiation on the map with satisfactory calculator and i think it's super cool
you have too many trains dropping off at one station as it is
A train coming into a station every 2-3 minutes is fine
how many trains would i need for 12300 bauxite?
guess i can just copy paste another railway next to it for sulfur and coal, they total 12300 aswell
entirely depends how yo uset up the system
true, im thinking about making a loop through pink forest out to the edges of the map
will probably need to add another separate loop for sulfur and coal, since they're more spread out
water is also another question, might set up a packaging plant and have a water train 
have multiple delivery stations accepting the bauxite - have a dedicated train between that and each pick up station
just process it next to water?
still not sure where i wanna build it, wanna keep it away from nuclear to minimize lag
near water 😛
:)
was thinking maybe in the ocean east of the swamp
since the train does a loop it doesn't really matter since there are bauxite nodes out there
I don't understand what about them doing a loop matters on that
and technically any 2 way rail is a 'loop'
wasn't there a map of "natural" roads somewhere?
scim has a toggle to show natural roads on the map
thats exactly what i was looking for, thanks
At that point it'd be better if you had 5 trains. Each stopping at exactly one load station and the unload station
They could also only be 3 wagons long then (probably, depends on the distance to the farthest node)
You could just have 3 very long trains
Not with all trains set to depart when empty/full
Nope, nevermind, I don't think you'll ever need a 4th wagon in this case
having a major problem with fluids (of course), so before I post the whole thing, should this work at all? #screenshots message
Generally it's recommended to keep pipes simple and isolated, don't connect them like that
(that being said, sometimes even weird setups do work)
Post in #math-and-meta
And also what greeny said
Also avoid valves
More images?
this is what I'm trying to do #screenshots message
not a complete beginner, being playing for 2k hours, just struggling in 1.0+. started a new save after a lot of stuff stopped being 100% eff
Why not post the images here
#screenshots is for showing off your builds
And for your problem - connect each pipe to the number of machines it can feed
You’ll have an easier time processing each pipe individually
Then clock the refineries as needed into the groups you want in the next step
How does the game calculate fluids in pipes
your pipe is connected wrong, that is the output port, not input

Just a flow and outflow number I guess, no actual physics
I have a water pipe which should trransport 600 Water/min and it tranports a lot less
is the pipe connected to long manifold?
Jes
cuz 600/min doesnt really work well with long manifold, you want to make it as short as possible
or loop it
Shape is really important. They aren’t belts
Show how you’re feeding the machines?
Good enough (THe maschines in the middle)
Maybe another pic during the day
Oh you’re feeding from below
That’s at least one of the problems
Are they 2 different manifolds?
Jes
Ok so if you want to make life easier for yourself feed them level or from above
Thanks
Like this with a loop
While it’s not impossible to feed from below it’s a lot more delicate
is fertile uranium worth using? since it uses uranium ore
if you feel that it's worth, use it 😉
if you want more p rods, sure
Usually not but it depends
im planning my aluminum right now and i could set it up in a way to make 12k ingots while saving enough bauxite to produce 750 extra uranium ore
since there's only 2100 iirc
2100 uranium to rods is enough for basically anything you’re gonna build
the silica is the only rough part
yeah but i've already made a huge nuclear production in my last world, all in one building
Use the ingot recipe that doesn’t need it
Well you say only but even if you sink Plutonium, it's still 630GW. And you can double to quadruple it with augmenters
well yeah but then i'd "only" get like 9000
It’s a metric shit ton of silica for not much of a boost. Just use more alum efficient recipes if you really need to
but then again i'd need a lot of quartz for computer stuff probably
with pure ingots and instant scrap its 1:1
computers can be done completely without quartz
the basic recipes need 0 quartz
Yes, but it's a shit ton of oil
Wait wdym?
mostly a layout thing. It's easy to shape it weird, lose track of head lift ect
fluids are bidirectional, they go both ways and long manifold sometimes can cause sloshing which limit the flowrate into 595/min instead of 600
is there a point in connecting both water systems here ? (everything is clocked to 4x120/min coal inputs)
Absolutely not. Keep fluid systems in smaller dedicated segments as much as possible
alr ty
would a 1:3 belt balancer just be a single splitter?
if you mean something to make for example 120/min be 3x40/min then yes
im setting up trains and my sulfur train is setup to load evenly but i dont wanna make a super complex 1:3 balancer if i dont need to
splitter is 1:3
How much coal per minute do you need for a coal generator?
I've got 2 impure nodes darn
2 generators per node then
iirc they always need as much water
You can overclock them if you unlocked that
it tells you in its UI
A single coal gen takes 45 water/min. a single extractor produces 120/min
There is a good coal power spot in each starter biome with adequate coal and water next to each other
put belts only on one end of the manifold. they'll still connect in that direction, but not the other
only on one side?
looking at the screenshot, have the belt extend out of the blueprint on the left, but not the right
good tip ty
I'm pretty srue you'll only be able to extend the manifold in one direction, but it's fewer belts that can connect to random shit
yeah need to have a duplicate bp or count the position very carefully then (I am expanding out from the middle so that i don't have to measure) then but it works
not too bad anyway like this as i can just delete that one belt and remake it
which one?
I'd take iron, but as always, whichever one you'll use more is the better one
whichever one you want
Iron wire is usually better, as iron is more abundant
Yeah, iron and limestone are so abundant that it can be considered free for large scale planning. Even if you assign zero value to those two resources, your builds will be limited by other things running out first.
I lean heavily on iron wire, iron pipe and the limestone recipies like Cheap Silica. When you do use copper and you're not using Pure, copper alloy ingot is really good too (converts iron 1:1 for copper, i.e. free copper).
pure copper gives even more ingots per ore
2.5 instead of 2 of alloy
They do, but pure copper at scale is a pain to set up and uses a lot of power and space.
Copper alloy ingot takes 1/5'th of the time and space to set up, and gives 2/3'rds of the benefit. So you don't really wanna be just smelting copper ever, because alloy ingot is there and iron ore is worth far less than copper ore.
plus alloy takes iron, so it's still the same amount of items to transport
both refineries and foundries are pretty fast to build with blueprints
For the copper ingot output per minute, Pure Copper requires 20.4x as much processing area (in cubic meters) than Copper Alloy Ingot. 20x.
I use pure copper everywhere for large scale ore efficiency, but if space and build time were concerns, Copper Alloy Ingot is a massive upgrade over just smelting copper.
Make your blueprint just a single machine with the splitter and merger and power pole and belt stubs on one side, and then you can use it to make any size manifold w auto connect
MK7 Belts when?
never
considering current belt progression, that's like a mk 15 belt
7,500 per minute output??
Yes.
actually more like mk12 but who calculates that.
can someone come in my dms to help me for some reason my pipes have water(im using pumps) but my coal gens dont get that water for some reason?
no, post in #1038092680493801533 and show your problem
i'm having trouble in general with learning how pipes work, could someone kindly reference me some documentation/yt video on the topic?
i'm operating on the assumption that they are similar to factorio pipes with physics
very different, also to consider that fluids in factorio got overhauls in 2.0
they become extremely simple
How do I do this? Each smelter outputs 30.
see the numbers again
it says 3.75x
its basically 375% clock speed, you can divide it to 3 100% and 1 75% or 375/4
I mean how do I connect everything up so I have 62.5 going to the constructors and 50 going to the other constructors
manifold, it will self balance
you can load balance, but you need to split 20 and 2.5 into their own belt
or you can clock the smelter so they outputting 20 and 2.5 to get 62.5 and 50
mk2 is enough to carry all those ingots, so you will have easier time using manifold
oh you can also clock two smelter into 25 each so you get 50
!wikisearch manifold
Sigh. Bot is busted again
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once a machine fills up, it cannot accept any more...
Yea I just did a manifold
Is the solid steel ingot recipe better than the base recipe?
It's much more resource efficient, just takes some more area and power but it's a great deal
Cool
Question if im making 500 screws per minute and i have a mk3 belt it cant hold all of it but would smart spiltters work?
i havent used smart spilitters at yet
im also usng 100 screws per assmbler
A smart splitter doesn’t increase throughput
Make two manifolds at least
Clock machines as needed
no im making enough screws just im making more then my converys can handle
would a smart splitter with an overflow spilt in half so its 250 for one convyer and 250 for another?
put half (or less) of your screws on multiple conveyors to begin with, don't merge them all and then try to split again later
no, smart splitter is limited by input belt speed
i see
thats sucks
ya cuz the back of my screws arent moving at all whihc im guess is due to the limit of the blet
yeah, you basically just don't merge the outputs of screw machines
ah well
just clock them and put a belt from the screw machine to the recieving machine directly
it can even be like a 5 centimeter belt if those machines are next to eachother
so u just over clock them to make max screws and put them directly?
what are you making with screws?
rotor takes 100 screws per minute
either underclock rotor to 50% and put 1 screw constructor behind it (works on mk.1 belt)
or
have rotor at 100% fed by 2 screw constructors (works on mk.2 belt)
you just can't put 20 screw constructors, merge their output, and send that somewhere - because belt capacities can't handle more than a few screw machines per belt. Screws exist to teach you that lesson
Ok ill do that next time but what i did before was take 5 constructors and then spilt them off form the main belt and feed 3 (on at 50%) rotors
it just doenst look the prettiest
scared to jinx it, but looks like one change fixed my problem. before (240 fed into 240 before the manifold, tried also to feed from top and use a pump, no help) - #screenshots message, after - #screenshots message (fed it directly into the manifold)
ran for a couple of hours, holds 100% everywhere. the whole thing - https://www.youtube.com/watch?v=a6Boeg_WyY0
might even risk to move the pipes back under refineries as it was originally (worked for me before) 🙂
Because the oil is instantly moved to the pipe next to it
is this bar not moving?
no its moving
then it's running, greeny is right
but wouldnt the refinery start getting oil too? its also stuck at 0.1
not if it's moving imeediately to the pipe which it tries to do
are you machines not getting oil?
no
they aren't?
nope
if that bar is moving, it's extacting, if it's extracting it's sending down the pipe so its going *somewhere
whats the image of your refinery?
is it only that 1 machine?
yes
mods? server?
coop, no mods
at this point I would get host to restart the game. something weird is going on,
i am the host
restart teh whole thing
exit out or you mean delete save data?
save. restart the game. reload
sounds like you're having some major issues with 1.1.
was 1.1 working before for you or you freshly updated it?
this is the first time playing
first time playing 1.1? or the game at all
game
ok but it was stable and running fine all the way up to oil?
yea
maybe try loading a previous save file
ill try
quick i need help with drones is this is worth of transporting by drones
drones are pretty good at dealing with changes of elevation
in this case you could just run a really long conveyor lift down and then run trains (or trucks)
as there are no other changes in elevation besides that
but, drones are by far the quickest and easiest to set up
also - almost every choice you make like this in the game is answered with 'if you think it's worth it, it is'
now if you ahve questions about whether something is more or less one attribute ? sure that's definitely debatable
yo does anyone have a good reinforced iron plate setup for 2 pure iron miners
Assuming miner mk1, mk2 belts and no overclocking
ooo ty yall
I may have missed it along the way, does the wiki say, or has someone done the math, on the max potential power that could be made if using the resources needed for only power, waste management (I.e nuke), etc. and not automating anything else?
you can use Satisfactory Optimizer to find out
Referring to SFT?
Satisfactory logistics would work too, but it would be more manual
It can't calculate Augmenters
OK, I will put this on the list of things to mess with later lol. Thanks.
@kindred carbon @lyric belfry my scalable dpf loop bp
Can fit more than one?
just try it... im just saying make it scalable by using auto connect and (optionally) separate blueprint.. but of course you can make as many blueprints as you want..
as a rule of thumb: simpler setups are just easier to scale.. i stopped making blueprints packed with as many things as possible but rather made basic instances of shared input/output vs separated, or orientations or stuff like that and then make them scalable by using autoconnect.. i.e. making sure all belts etc. connect the edge of the blueprint
i can always go ahead, paste 4 of those (or like in this case a combination of them) into the blueprint maker and save that as a specific blueprint if i tend to use certain numbers more often of course..
Heavy oil residue is one of the more powerful alts in the game, it’s the backbone of diluted fuel and recycled plastic/rubber
I never bother w turbo fuel
15 TF for 14.063 oil
14.0625 actually
hm i miscalculated then
you also miscalculated that this recipe is any good lol
bruh
well it's "good" by skipping a step, so simplifying the production line
yeah my goal was to power the most amount of generators with just 2 inpure and one normal oil extractor
then that's gonna require ionized fuel
if you really want the most generators
ik ik but just with turbo fuel
with ionized fuel that's 800 gens btw
im not at aluminum level so empty fluid tanks are a nono
ye ik its hella good
it's not
because you can get 72% of the power production via rocket fuel instead at only 4% of the power cost
hows that possible
with the alternate heavy oil?
diluted (packaged) fuel
bruh, i just noticed that i have been looking at that recepie the whole time just wondering if thats a fuel dupe
not even thinking about it transferring it into turbo
hi guys, do you guys know any way to make so that my 2 trains go in turns into the spirel? (3)
signals 🙂 (also I'd recommend ramps over spirals)
2+3= satisfactory
ye i tried but nothing works
Do you have signals on your railway network in general?
You can't only signal one part of it, either the entire railway is signaled or not
Erm, dumb question, but is there a way to copy the result when doing math with N ?
I'd expect Ctrl-C/Ctrl-V to work, though I admit I've probably never tried from there
I at least know that Ctrl-V will paste values into fields
Unfortunatly no
Ah, alas
Yeah, that does lol.
Probably worth a Questions post about it, if one doesn't already exist
I'm not seeing anything. Though my search foo isn't the best either lol.
Whats the ideal coal power plant location in the desert biome?
east
east edge of the desert
whichever desert you're actuall on lol
both have decent coal plant spots in the east
the rocky desert has a good one in the west too
the dune desert has one in the west as well, but it kinda sucks
Has anyone ever done a specific factory utilizing only what's avaliable in that crater in the NE tip of the Dune Desert?
Yes, motors
how do i make my supports do the thing thats happening in the bottom right?
Probably used a beam, frame floor, or frame pillar to place a pipeline wall support.
You would want to ping Colbalt as I believe that's his work. Or at least an image he references a lot.
don't even need a beam, just hold down the mouse button to lift up the pipe as you place it and it will allow you to wrap the pipe back around below itself
They are talking about giving it the attachment point I believe. Which lookes to be a pipeline wall support situated on top of a standard pipeline support.
Oh, I didn't know that .. haha, nice.
Retract previous 🤣
I assumed you couldn't do that as trying to nudge supports (if just placing the support and not the pipe) gives a clearance error.
i don't know if it drops the supports, i've got the self-destructing supports selected from Construction Preferences
also, was that the spot you were talking about in the NE Dune Desert?
That a mod or a setting?
Yep!
yeah, construction preferences is awesome
Ahh ok. I finally turned on SMM just to have SkyUI again 😏
try it out, it's highly configurable to get only the portions you want.
you can even use it as pure QoL so that it just changes the defaults for supports, power poles, etc
ie. Always using Power Pole Mk2 instead of Mk1
Will do
Ahh ok. Never been an issue I use all of them depending on what I'm doing 😏
The self destruct supports may be nice though if I'm ever worried about object count lol.
ugh how do you find the lowest common denominator again? need to figure out the lowest amout of un clocked iron wire constructors i need to make to get an exact ratio into some stitched reinforced plate assembelrs
type it into google 🙂
is there any reason why my trains bug out like this after painting my trains?
@white plinth This is a good method for ficsonium wasteless with all uranium https://www.satisfactorytools.com/1.0/production?share=hFPRtU5G7mZgI51ym6cr
it generates 1102 GW gross, there's a lot of resources left over for other stuff, and there's room to play with the recipies
1TW is crazy
How much of that goes to the production of the energy tho?
20% at 250% clock
15% of it at 100%
9% at 25% clock
you can selectively underclock the most power hungry machines, it's mostly some banks of particle accelerators and encoders.
Ngl idk what any of it means im just curious how much energy ficsonium takes
crap
You don't
iron pipe is only a good recipe for motors
I usually combine solid steel with molded pipe and beam for maximum efficiency
It allows you to make HMFs without coal
It's resource-efficiency-BIS for everything that uses pipes and pipe products, such as encased industrial beams. Spending iron or limestone to delete more valuable resources is worth it 100% of the time as far as resource efficiency goes.
poor guy getting scolded 😭
And steeled frame with steel pipe is imo the best way of making modular frames by far
iron pipe has been here at least since launch btw
And while solid steel is a fine recipe, spending 0 coal is better from a map-resource-efficiency POV than spending X coal. The iron is unused either way
Fatal mistake. Never express your opinion in this server
Yeah, it's a 1.0 recipe
“But it depends!”
LMFAOO NAHHHHHHHHHH
There's opinion and then objective outcomes 😄
it was way too general of a statement to be always true in this case
If you’re just starting out then a recipe for steel that’s 50% more efficient than the regular recipe is def way better than thinking about late game
yeah, solid steel is also more compact i think
It isn't
It’s not since you need smelters
But those can be hidden away in a lower floor yk
It's more resource efficient, less space and energy efficient
I always aim for resource efficiency so I judge recipes based on that, as I have 300GW and space is never a problem, and if it is I just overclock
But it really depends on the stage of the game I am
iron pipe is 100 iron ingots instead of 40 steel ingots and it takes like 60% more constructors on the pipe step so it's gonna be more awkward and bulky overall i think
For a recipe like this, going for two would make producing encased industrial beams way easier so two is an obvious option
but just from a global resource view, you have essentially infinite iron and limestone but can run out of coal
looking at local resources, that might be different e.g. limited iron in an area but a coal node nearby which is convenient for solid steel.
So, I have around 2400 oil than I’m planning to fully utilize ( the blue crater biome), 1200 of it will go to power generation, the rest will be crafted into plastic and rubber which will produce heavy oil, so I guess I use the packaged diluted fuel recipe to recycle this into more fuel for my generators?
-
Use HOR recipe to make packaged diluted fuel from all of the oil
-
Send half of that fuel to generators
-
Send the other half of the fuel, as well as the Resin (residual rubber) to a recycled rubber and recycled plastic loop which converts fuel to rubber/plastic.
if you don't have blenders just use packaged diluted fuel
for the power I'd generally go with rocket fuel as the blue crater has nitrogen and iron nearby, but if you don't have blenders just do turbo fuel oor what comes to mind
Yea so I unlocked phase 4, but I don’t want to go into aluminum production just yet, I want to build this mega factory first
with 1200 oil you should get 160GW with rocket fuel
You might want to divert some of it (i think HOR?) to petroleum coke production to feed the aluminum, too
Does this require an alternate recipe that I should look out for?
Yes HOR makes petro coke
pure aluminiun and sloppy alumina to get rid of the quartz part
electrode scrap, preferably with sloppy alumina and pure aluminum ingot. They're 3 alts that i recommend before scaling aluminum, and maybe before making any at all.
Sheesh, I won’t have blenders unlocked for a long time unfortunately but I’ll build with this in mind
I wouldn't do it tho as the nearest bauxite to blue crater is around 1000 meters away and there are better spots for aluminium
I have 11 hard drives opened with all rescans available so I’ll be hunting for this
you can save before rescanning to reroll again if you don't get them
… that works?
I suppose it does
my HUB says that I haven't died in 220 or so days cus everytime I die I rewind the save 💀
They’ve definitely overlooked this lol
I kill myself everytime I want to go back to spawn
it's pretty op I use it for many things
I can use trains, Choo choo motherfucker
Do as you wish
personally I think I'd become messy making power, rubber + plastic and aluminium products in same facility
Do I need any oil products for aluminum?
specially considering you need to make rubber/plastic loops and recycle the aluminium water which require some delicate logistics
Yes and no
the electrode scrap eliminates the need for coal but needs oil ( petroleum coke )
there's plenty of coal in the blue crater if you want to use :V
but there's also plenty of oil
Looking at the map, the best thing to do would be to simply train the bauxite over and leave a separate floor for it in the factory. There are 2 pure nodes within like 1000-1500m and theyre isolated
With mk4 belts I can get 960 out of them, but I’ll plan for for the full throughput of mk5 belts
So 1560/min bauxite into aluminum
Apparently this only works before you put the hard drive in
Diddy tapes ahh hard drive
ah nevermind then I thought It did
I can swear I did it once
When you start scanning, the recipes are set. But the rescan is not set
Save before the rescan, not the first scan
Unless they somehow patched that too lol
The last time I save scummed a drive was in 1.0
Do I need to unlock a phase to a tier to get recipes for it?
Is aluminum one of them
Wet concrete is the only one I know of
You can get it at coal, but needs oil to be actually used
Ah shucks
Other than that, I'm pretty sure you have to have both the ingredients, and the products, and the machine unlocked to be able to get the recipe
Time to go into the mines for 200 modular frames I’ll need
Or 6000 screws even if I use the production amplifier 💀
? You don't have frames automated at aluminium?
yeah same
Not heavy frames
oh yeah I can relate
Yea sorry I meant heavy modular frames, not the regular ones
I have those fully automated at a an insane rate of 10/min
The default HMF recipe is utter dogshit
I used a few industrial containers feeding into somerslooped manufacturers to get heavy frame and computer
result: I have 300GW and haven't even automated HMF and computer
200 hours into the save
😂
I have 2GW and I’m about to automate them what are you doing dawg
Tier 5 and 6 is when I start to build permanent factories. HMFs and Computers included
By that point, you don't really get better recipes for old parts anymore
Yes the alternate one is also 40% faster
I’ll definitely use soomersloops for computers and HMF
Also the recipe is like 30-45% more resource efficient which is nice
Lmao that must have been like 70 hours at least
yeeah somewhere around that
I’d never put that much time tbh, I’ll probably spend 20 hours for my end game power set up
I’ll use alien power augmenters
I'll probably go do this tools and then the other one https://www.satisfactorytools.com/1.0/production?share=tOwv8bXlei83h6y6yoZ0 https://www.satisfactorytools.com/1.0/production?share=DrTsfXYnrXfuaxKCLHKy
A collection of powerful tools for planning and building the perfect base. Calculate your production or consumption, browse items, buildings, and schematics and share your builds with others!
250 refineries is crazy
100 if overclocked
250 is crazy? Try 2500
This is how many I'll be building
Eventually...
Is there that many oil nodes and things to utilize refineries for lol
Pure copper
It's the most copper efficient copper recipe
The downside is that it requires a ton of refineries and water
Not for nuclear power, but for nuclear pasta (phase 4 and 5 elevator part)
Can you use the production amplifier
Yes I can see that, sheesh
Yes. Pasta is one I usually sloop. Sometimes the copper powder constructor too. Doing both of those cuts your copper needs by 75%
can confirm one of the best sloop targets
Eh, I consider putting sloops in permanent factories a cop-out
dont do it then
it's weird to tell other people to not use game mechanics because you personally don't like them
how is it a cop-out, I don't follow?
I'm not telling anyone to not use it?
I just think that if I can just build a full factory, there's no reason to waste sloops on it
I'm not telling anyone to not use it?
what is the comment for then?
I just think that if I can just build a full factory, there's no reason to waste sloops on it
That assumes e.g. that map resources won't run out, or building twice as many machines etc is trivial (which are not reality, or in fact even standard)
Yeah I avoid doing that
I use them mostly to accelerate production, like elevator parts faster
Right now I have about 50 which I don't really use so I just snapped some into my power plant to get extra 70GW
Which I don't even need since my max consume is 30GW and production 10x that, but still
im planning out a nuclear plant and using satisfactory modeler . its asking for 33.6 manufacturer ( i put 250% over clocking ) does that mean the .6 is at 60% efficiency and or at 60% under clocking
60% clock
so put at 60% from 100%
3360% clock divided by machine count technically
3360 / 250 = 13.44 machines
3360 / 14 = 240% (clock)
no it was 84 then why i add 250% it become 33.6
it's most efficient and easiest logistically to have all machines at the same clock
ah
mb
I didn't even realise you could do that in modeller, but makes sense
do what in modeller
you'd need 33.6 machines then, 34 rounded up, or you could drop the clock to [ (33.6 / 34) * 250] which is 247.0589% for all 34 machines
set clock speeds
ok
so for other i do (number of them / round up ( if needed )* 250% ) and then what that number is . Is what i put the last one as
That's the number that you set all of them to
ok i put all 34 at the number given
for me later is this the gist of it
in satisfactory modeler when it show 0.X do ( given number here / rounded number here )* 250% ) what that give put that to all of them
(exact / whole number) * clock
thanks
the answer for this is ur changing the clock rate of the machines from 100% to 250% so 84 at 100% = 33.6 at 250%
if u wanted to do all 33 at 250% and the last one would be 150% clock rate
@tardy junco It helps. Fluid manifolds have gremlins due to emergent behaviors of unidirectional flow
The easiest fix is to just treat the pipes as having 2/3 of their rated flow value. Sometimes you can get 100%, but figuring out which situations are 75%'s and which are 100%'s is a highly developed skill
yeah i spent a good while trying to figure out what was up
a combo of valves and filling from the top has worked best for me
are solid biofuel (logs) actually more efficent than biomass (mulch) or is it just the same fuel/biomass ratio but compacted into a bigger stack?
edit:
oh they actually have their mega jules listed.
8 biomass yealds 1,440 mj while 4 solid biofuel yealds 1,800 mj
8 mulch to 4 logs is the basic recipe.
I managed to get 6 pipes flowing at 600 /min 24/7 somehow feeding into 360 generators
🐟
Hasn't given a single problem
They're more efficient, but the crafting time is huge so it's best handled by constructors.
Biomass has a low crafting time and a much larger efficiency gain so it should always be used
You can do, but there are a lot of ways to screw it up 😛
and splitting the 600 pipe into a pair of 300's before manifolding etc (or just putting 400/600 stuff in them to begin with) basically makes all of those ways to screw up impossible, for minimal time/complexity/material cost.
looking at your screen shots that's not really the issue , doing injection manifolds like this can be really wonky #screenshots message
thanks!
I use modeler a lot. it has a lot for logistics but little in ui as my friend get iritiated with the left and right clicks.
I personally try to use power shards/overclock as little as possible which gets smooth numbers but then dividing is a bit "fun"
to the point i tried to make my own script that tries to find the best split and merge operations to get the ratios i want.. didnt go well
alright i'm new to coal generation and more specifically water extraction. i have mk 1 pipes and i'm trying to pump into 48 coal generators. my calculations show i need 18 extractors but i'm mapping out pipes right now and each pipe can handle 300m of water. do i need 8 separate lines of pipes or am I missing something?
So how should I go on about my pipe set up? I’m building a massive refinery factory, should I be concerned about this
Yea you need 7.2, or 8 pipes
should I overclock any extractors instead then?
i think I have enough shards right now to do it
It depends, if you don’t have enough space you should OC, if you do just connect all the water extractors, so you can get the full 300 flow from them
wait so connecting them all together is fine or not? i feel like there's loss in water pressure
Tbh I’m not sure, but it works fine for my water extractors set up. The game isn’t simulating fluid dynamics
i have plenty of space for 18 extractors (i think) but perhaps just overclocking a few and piping out might be better. idk i'll give it a shot.
this pipe stuff is breaking my brain fr
You can connect 1 water extractor that’s overlocked to 250% to 1 mk1 pipe
and that pipe to what? 6 generators?
If you have enough power shards I wouldn’t waste the space and headache of building all that
or 8..?
Yea, the first one should be over locked to 150%
300/45 is 6.66
💀 brain shattered XD
It’s simple, a single coal generator uses 45/min water, so 300/45 is 6.66. To utilize more kf the water you’re extracting you can overlock 1 coal generator to 150% so that it draws what one and a half coal generator draw normally does
so i'm connecting one pipe to 6 generators and overclocking one coal generator to 150%
if i understand that right
Yes correct
or you do the classic 3:8 module
He is doing 48 generators
that's 6 modules of 3:8
it would still apply
O shit you’re right
Doesn’t do anything lol
there's no excess flow in 3:8
300 flow pipes..?
?
my pipes only do 300 water flow
sure, but that doesn't stop you from doing 3:8
and if 3 generate 360, then isn't it overdoing it?
you just don't push it all through one pipe segment
how would that piping look then if it's not through one pipe?
this is why pipes break my brain
Yes you need to either redirect the flow of the water extractor that’s overflow into a second pipe network
G G G G
E-+--+--+--+
E-+
E-+--+--+--+
G G G G
The middle E connects to the other 2, so left and right
or
G G G G G G G G
+-+-+-+-+-+-+-+
E E E
put the extractors practically anywhere across the pipe
This is how I did my first coal set up although it’s a lot more janky lol
you just need to make sure no pipe section is required to carry more than 300
Yes. If in doubt, just treat pipes as having 2/3 of their rated flow rate capacity as that works every time.
If it's a pipe from A to B without any junctions, 100% is fine.
Other than that, it's very difficult to accurately describe and predict
so i'm looking over the layout i have and uhhh...it's not looking promising
i have space all except on one edge. and i realllllly don't wanna tear down
So im doing the heavy oil residue alternate recipe, should I do 480/min of 475/min flat?
do however much you want, just take special care around pipes
You can e.g. make two sets of pipes which are 240 each. Just don't try to cram everything into one pipe and brush up against the flow rate limits, they hit earlier than most people assume due to unidirectional flow.
This is breaking my brain, what’s the issue exactly? Do junctions have a flow rate limit
pipes are bidirectional and fluid can slosh
No. Stuff that flows through a junction and then back counts against the pipe flow rate limit twice (once each way)
So if 500 flows forward and 50 back, you get 450/min net flow but 550/min actual (which the pipe cares about)
Is this only an issue upon start up? I can get around that bit have a buffer that’s fills up everything in the system first
No, it's always an issue (and buffers make it worse if misused)
Huh I see
That’s really dumb ngl, they need to rework this
it's an expected emergent property whenever flow isn't unidirectional (belts)
and it's trivial to work around
you just have to avoid making incorrect assumptions about how much a pipe can move from A to B
in the same way that you wouldn't put 300/min of stuff on a 120/min belt
I guess this can mostly be solved by having an option to disable fluid flow from one way right?
yes but that doesn't exist through junctions
so here's my layout..i have the pipes split up now with all junctions. the second image shows where the extractors will be going. am I able to do the replied setup with the middle extractor creating the joint closer to the extractors or does it need to be closer to the logistics?
it exists as a part but you can't attach it where it would actually be needed to remove sloshing
kinda dumb ngl. Definitely needs to be fixed
The the fact that junctions can’t be set to one flow or another
Yeah, valved junctions would be nice (like a priority merger - but just configurable so you can say e.g. let 20/min go left, and 580/min go right). Because you have to attach like this:
pipe 1 <> valve 1 <> pipe2 <> junction <> pipe 3 <> valve 2 <> pipe 4
valves actually do not prevent junction slosh because the slosh just happens at the pipe 2 to pipe 3 part, which aren't valved.
Higher flow rate pipes would be nice too. Feels a bit silly running literally hundreds of pipes to move water from A to B, and that mk.6 belts can move fluids 2-8x faster than pipes.
Yea just imagine if we were stuck to mk4 belts lol
feels a bit silly not building that thing near water
No need, just build it
wdym, i'm asking where the middle junction extractor goes, close to the logistics or close to the extractor
extractors top to bottom. 1 2 3. extractor 2's junction. do i put it closer to the extractors themselves or the logistics (first image)
Just post a screenshot
i mean thers' this one. and here's the one i'm working on to see if it works.
it's noodle and i'm trying to figure it out
you could make your life simpler and just build it here
you think ihave enough room for all 18? to me it doesn't look it but idk
Is wet concrete a bad recipe?
no recipe is "good" or "bad"
Sorry it’s kinda random
all recipes have their use, whether you like it or not depends on you only
It also depends on the situation you’re in and personal preferences too 🙂
I use that recipe quite often as I build bigger systems and more Crete is useful
full view of the area i'm working with.
wet concrete is for throughput the best 1 i think
wdym "for throughput"?
It’s a very fast recipe
The default one is 15/min
not the fastest one
though "fast" can be easily replicated by just building more machines
omg i've been overthinking this...what if i run each extractor at 180 water flow then just do 1:4 ratios..
yes, you can change clock speeds to make different ratios 🙂
(though I'd still say 3:8 is simplest)
with my constraints and stubbornness i'll go for less extractors but easier pipe management. at least to me it work better this way
even better, you can put gens at 88.88 and do 1:3 without overclocking and with 100% water utilisation
it just takes 3 sets of gens (9 total) to consume 120 coal exactly
eh at that point I'd do extractor at 75% for two gens
rather than have inifnite decimals
no big deal if your coal plant only consumes 99.999999% of the water and coal it's supposed to.
sure, but if I can make it 100% 🤷
generating 0.0000001% more power (and am not exaggerating the magnitude here) doesn't make any noticable difference, having a simpler pipe layout or taking less area on the water does
it's not about the power
you can make 80 concrete per minuten per machine at 100% i think
for 120 lime and 100 water per minute
So I’ve chose to bit the bullet early on and build a proper oil powerplant, my original plan was a 1200/min crude into 10GW, 150 rubber and 100 plastic but I’ve decided against it. My new powerplant plan is turning crude into heavy residual oil, then into repackaged diluted oil
and rubber concrete does 90/min
yea but its more annoying and you can use rubber for better stuff
I’m guessing I’ll need a lot of refineries and packagers for this
well you were talking about "fastest" recipe.
and rubber is super cheap, I'd say water is more annoying to deal with due to pipes
wel 1 base water extractor can power 3 refineries
so 1 pipe with like about 1 or 2 pumps
and you can have 240 concrete per minute
I plan on using rubber concrete the only downside for me is building a train station to get that rubber (they are huge)
Uh. no
The wet concrete recipe needs 100/min
So for 3 thats not 1 base water extractor
Thats a max OC extractor making 300/min
Guys, I have a small problem.
I’m making the alternate diluted oil recipe in a refinery, and I want to make a blue print for the packaged water -> refinery -package fuel
Can someone show me a blueprint or something
Wait so canisters are infinitely recyclable?
Yea
You just loop the casinsters between the fuel unpackager and the water packager
You can put canisters into a packager and save the blueprint and the canisters will be included if you build the blueprint
So I won’t need to go back to refill them later, very nice
Yep
So this whole thing will power 160 fuel generators
Definitely something lol
40GW
@wind spade @crimson moat so I have 2 pure oil nodes outputting 600 each and I want to split them into 40 refineries, a single junction that splits the flow into 2 will ensure that sloshing won’t happen right?
So a single junction at the start
yes that's fine
Okay thanks
well sloshing will always happen, it just most likely won't affect your build 🙂
if you split evenly, the junction self balances so that there is no or virtually no sloshing (and if there is any, it's on pipes at half or less capacity so it doesn't matter)
e.g. if you Split A into B and C but B has a lower fluid level, B will recieve a higher % of the flow until B and C are the same (junction's stable self-balancing), then they'll recieve the same amount.
When fluid level and intake are identical, no slosh.
I'm pretty sure slosh will still hapen further down the line
but as said, it won't affect the build
slosh is a hoax
It's not but it doesn't always happen
it's a hoax, it's just something the game pretends to do when you don't use enough pumps
the game wants you to sacrifice power to the pump lord by powering pumps
I hope this is sarcasm
Yeah? Then place a buffer, fill it, and in front of the other port place a valve, and 2 junctions, spaced a few metres apart. Close the valve, connected all 4 parts into a straight pipe, open the valve and close it 5 seconds later
then look in the pipes
Try to fix this with pumps without removing the junctions, I dare you
alright I'll do that later today, it'll be simple with pumps
can you send a screenshot of what you want me to build so I don't build it wrong?
Not right now unfortunately
just an industrial buffer, valve and 2 junctions in a line and at the same level
valve facing junctions
buffer -> valve -> junction -> junction
like 4-ish metres of pipe for each connection
Okay now I’m done with building the refineries (still need to build the mergers for the polymer resin), I need to split 1600 heavy oil residue into 54 refineries, each should go into 11 refineries
Oh fuck I forgot about the water
So I’ll need 60/min water for each refineries
I’ll need 3240/min water in total…
I’m officially cooked
Wait actually that’s 6 water extractor, but I’ll need to account for sloshing, so 450 per extractor I’ll need 7.2 extractors
extractors cant do 450
Actually I’ll just OC to 405/min production, so it’s 8 extractors and I don’t have to worry about sloshing
Wdym?
I forgot about that, damn
120 is default, 300 is max
So I’ll need 11 right even if I fully overclock all of them, and split into 8 pipelines for a little more than 420/ min water which feeds into 7 packagers
Spaghetti time
3240? are you sure the math is right
1200 oil only need 3200/min
that lift, is it mk1 or mk2
mk2
and if it was mk1 it would backlog the mk2 belt
stop and start, but it doesnt its movign at the speed of mk1
can i screen share in a vc or smth
theres no vc
what about the constructors, are they backing up?
yes
also, remove that splitter, no need if its just a single input
there might be hidden mk1 belt there
just rebuild
i have 3x
if there was a glitching belt piece it would mess up snapping
i mean rebuild belt.. leave splitter/merger\
ive ripped down everything and rebuilt it all 3x
