#math-and-meta

1 messages ¡ Page 305 of 1

jovial creek
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ive been spending the last 2 hours expanding mine

hot bridge
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I would say yes but if you farm enough leafs you can stay on biomass for a while. Coal is much better though

gloomy shoal
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I tend to speedrun a constant power source mostly because bio burners are so ass to try and set up anything at a useful scale, but if you're playing for the first time then don't worry too much about it

The fact that you don't need to manually refill bio burners anymore makes it infinitely less miserable to deal with

quaint vale
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thx guys

hot bridge
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no problem

quaint vale
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i was just coming from Factorio and found the above aspects jarring

jovial creek
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switching from biomass to coal is amazxing no more worrying about gathering wood or leaves

quaint vale
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i do love never having to stress about aliens

hot bridge
jovial creek
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lmao

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no kidding i did the exact same look

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building another 18 now just laying pipes and its done

hot bridge
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much better than mine though... wait a minute, I'll show

jovial creek
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exactly 8 as well

quaint vale
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alr ig it's time to work on my 180 iron per minute main factory

hot bridge
jovial creek
hot bridge
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Coal and Steel production for me

jovial creek
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i see we chose the same spot too

hot bridge
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its the best for rocky desert

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Just wanna say I'm not proud of my conveyor belts clipping through the pipes

jovial creek
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my ocd could never

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its annoying because even for things i know im setting up temporarily i make sure its all in order which turns things into time eating tasks

hot bridge
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I completely understand but I alredy marked this spot as my "I'll never go there again" spot so I didn't care at all

jovial creek
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lmao ikwym

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this is the new expanded setup which should power me for a couple more fasctories

hot bridge
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wow

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If you like organized stuff, you'll hate that:

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My rotor fabric

jovial creek
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jesus christ

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ill show mine in a bit

hot bridge
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Produces rotors, iron bars and ingots, brings iron to my steel production (that I out at the coal beach for some reason) and on the side I also have my copper brought to my base

flint crystal
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Use foundations, not using those will turn any factory into a clusterfuck due to height differences. You can still mess up with foundations, but at least things become easier

jovial creek
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agreed makes spotting errors much easier too

hot bridge
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btw what is your favourite ADA voice line you've heard so far?

jovial creek
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micro break and then she ionstantly says breaks over or smth lol

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simple but caught me off guard

hot bridge
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My favourite on is "Try submerging your arm. If it doesn't desolve, it's probably water'

jovial creek
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lol

hot bridge
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I was like: "IIf I am supposed to save humanity you should show more respect"

flint crystal
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Going to try to avoid trains because fuck making a railway system, i'm just going to belt everything

jovial creek
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@flint crystal if i have a pump at the water extractors will it account for this little increase in height

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or will i have to add a pump there

flint crystal
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Add a pump where?

jovial creek
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is a pump throught the entire pipeline or does it have a distance max?

flint crystal
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Entire pipeline

jovial creek
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oh ok so that increase is nothing to worry about as long as its not above 20 metres total elavation from thew water extractor

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or not water extractor but i mean the location of the pump

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sorry for these basic questions im new to satisfactory so im yet to understand all its systems

flint crystal
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One of the things I have learned from messing around with water and pipes for hours and hours is to make a water tower. So where you extract water, go up with pumps (I'd go above your coal power machines), then go back down and then just do neat pipework without worrying about water flow

jovial creek
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thats a good idea actually

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is this good for now?

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3 pipes each linked to 6 of their own coal plants

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1 water pump on each pipe

flint crystal
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I am extracting water from up this mountain on my screenshot (#screenshots message), I can now pipe the water through the entire world and go up and down with it 350 times as I like as long as I never go above the height of that mountain and whatever it's pumping up to

flint crystal
jovial creek
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wait what wdymn i do have 3 extractors

flint crystal
jovial creek
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ohh i did 3 per 6 becasue i only have 270 coal

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welll i could get more but mk3 belts so 270 max

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off of one node at least and thats what im working with

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270 coal allows for 18 coal plants which 3 extractors (per 6 plants) at 2 being 100% and 1 being 25% which adds up to 270 water per pipe which divided by 6 is 45 which meansd each plant has its water

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although i did have oine query @flint crystal

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if i only need 270 per pipe could i jkust run the 3rd water at 50% to make the toatal per pipe 300 since excess wont matter

hollow basin
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120 coal 8 generators and 3 pumps is the perfect set up

flint crystal
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I would not build 18, but 16 instead

jovial creek
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what why

flint crystal
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Because then you can stick to the above picture

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Build 2x 8 coal generators both fed by 3 water extractors

jovial creek
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but then im losing capacity at my current mac belt throughput

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since im using one node

wind spade
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doesn't really matter

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map is full of resources

jovial creek
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i agree that setup is good but mine is based of 270 coal from one node with mk3 belts

flint crystal
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2 extra generators is not worth the potentional headache, you can always upgrade and add another power plant when you get better belts

jovial creek
flint crystal
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You can always underclock the miner (for now)

wind spade
jovial creek
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what do you mean headache its worked out perfectly. im not asking to argue im asking because i want to know why what i did is bad

wind spade
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does it do what you want? if yes, then it's not bad

jovial creek
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in my original 8 setup it wass in the 3:8 (it was 2:8 but both OC to make it 3 technically)

flint crystal
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Oh well if it's running then leave it as is ofc. I thought it wasn't hence why I linked that picture

jovial creek
jovial creek
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each pipe has a leeway of 30water/m and the manifold is exactly enough coal

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30 minutes running and it will be fully operational

hollow basin
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3 water pumps is 360 water. Coal gens take 45 so 8 generators. Which is why people do 3 to 8

jovial creek
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but can i just confirm something with you guys. each of the 3 pipes has 270 going through them to maintain the plants. if i increase it to 300 (max flow through mk1 pipes) would it not do anything bad

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i would increase it to 300 by just changing the 3rd extractor for each of the pipes from 25% to 50% or 30water/m to 60water/m

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the only reason im thinking of doing so is because i can tbh

hollow basin
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Sorry you have lost me lol. 3 extractors and 8 gens just works no clocking needed.

jovial creek
jovial creek
crimson moat
jovial creek
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the second setup or what im talking about rn has 18 gens each split into 6 gens per pipe. 3 pipes each needing to supply 270 total water to the 6 gens. im asking if i can change the flow to 300 and not cause any dmaage

jovial creek
hollow basin
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It will be fine full let the machines fill before turning them on

crimson moat
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fluids flow unidirectionally, counting multiple times against the flow limit. It happens unavoidably with junctions that split fluids unevenly (like 45/255, instead of 150/150)

jovial creek
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so essentially just keep it at the 270 which is exactly what i need

crimson moat
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yeah, that is pushing it

jovial creek
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wait can you explain this more. so with pipes there is a backflow what exactly do you mean

crimson moat
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I mean, if you only want to draw 270, it's fine. But don't try to draw 100% flow rate of the pipe (300) through a manifold

jovial creek
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yeahj i have no choice buyt to do 270

crimson moat
jovial creek
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okay i think i understand

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ty

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but then

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if instead i let the pipe system fill and then run at 300 would it be fine as ragin suggested

crimson moat
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no

nova zenith
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if he used less wouldnt it not run at full power?

jovial creek
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no i need 270 per pipe to satisfice the 18 gens

crimson moat
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but 90% of pipe capacity is just about where it starts to work

jovial creek
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okay so i unintentionally hit the max rate i could have with a pipe manifold

crimson moat
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pretty much yeah

jovial creek
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lucky me i guess

unique cypress
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i've gotten 100% capacity manifolds working just fine

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without trying sometimes even

jovial creek
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wait so i could run my system at 300 then???

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even if its only drawing 270

crimson moat
nova zenith
crimson moat
nova zenith
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its using 3 extractors to 8 coal

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i just let the water fill up before feeding the coal

crimson moat
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yeah so you aren't pushing 300 through any pipe, especially not the one at the start of the manifold. That's where it doesn't work.

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the 45 going out the top (and then back through the junction) interrupts the flow of the other 255 going rightwards.

jovial creek
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ty i understand things much better visually that makesa more sense to me now

crimson moat
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nps

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you need around a 10% overcapacity in the pipe flow rate (so a 300 pipe can do about ~270 flow, and a 600 pipe can do about ~540 flow) in this scenario.

nova zenith
crimson moat
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There are others like it, so it's generally best to just assume that the achievable pipe flow rate is 10-20% lower than the labeled value unless you know how to navigate through them

nova zenith
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not the pipe speed

crimson moat
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ye just the flow rate limit

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it's locally exceeded in that diagram

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even though only 300 water goes into the left side of the junction, it can't fully come out the other ends.

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If it's ~270, there's enough headroom for the flow to be interrupted sometimes by fluid flowing from top to right, so it can.

jovial creek
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beautiful all done

thorn trail
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so this oddly constructed manifold specifically to test if water was getting lost from the system shouldn't work?

jovial creek
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at the sudden inclinde mid way through the extractors and coal gens? since the slight increase should be covered by the water extractors

crimson moat
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Where they are needed.

I usually do/reccomend something like this #math-and-meta message

as is it extremely simple and unbreakable

crimson moat
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It's a weird system because you're feeding 2 different things on the same pipe.

thorn trail
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6 wet concrete refineries each pulling 100/min

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it's specifically weird to test it out

crimson moat
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Ok. Connect the pipe to the one on the far right or far left, and it will break

nova zenith
thorn trail
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why isn't it breaking on the first one

jovial creek
unique cypress
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I have crashed 4 fucking times trying to build a test coal plant

nova zenith
thorn trail
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the first one is feeding 100 to the first refinery and 500 to the remaining 5

unique cypress
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fucking 1.1

crimson moat
jovial creek
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what if i need 40 metres of incline can i stack 2 water pumps ast the beginning? and it will give me 40 metres of incline?

crimson moat
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they're not additive. They just take whatever the headlift was, delete it, and replace that value with 0 or 20 or 50

jovial creek
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so if i needed 40 i would have to put one at start and one at 20 metres above the next ( relative to the pipe system)?

thorn trail
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i'm feeding a single junction with the whole 600 at the start to split it 100/500

thorn trail
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so according to your diagram it should be failing right there

crimson moat
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e.g. green works, red doesn't

thorn trail
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look at the yellow pipe

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that is the first split that is doing 100/500

crimson moat
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Oh

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Can you send me the save file to take a look at it?

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I think this is actually a combination of factors. What i notice so far:

A: There is an unusual mixture of mk.1 and mk.2 pipes

B: The water consumption from the first pipe is quite high (as much as 1/3'rd of the pipe if that's a mk.1, yeah?)

C: There are extra pipes / pipe length leading up to it rather than the most compact manifold designs, and they may have an impact

I'm sure that it's worse with all pipes of the same throughput, and i'm sure that it's worse with the thing off the first junction consuming less of the total flow %. For example if you take 7.5 turbofuel off of a 600 pipe, it breaks horribly. Taking 100 out of a 300 pipe will break it a lot less. That part is kinda known, but there's a long list of quirks where stuff kinda breaks less while still not operating as most people expect - for the most part we advise for people to avoid the parts of the system which don't work in an intuitive way and need a list of rules, rather than to mitigate them. For example i wouldn't usually advise for a system which works with mk.1 and mk.2 pipes in certain positions, but only in that condition.

To note on that front, a coal plant is taking 45/300 at a stage where you have only 300 pipes, and that is well known to break with a standard manifold.

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If you're interested in experimenting more, you can try something like this with only mk.1 pipes

and try to make 255 water of wet concrete out of the right pipe (you won't be able to, if i understand correctly)

thorn trail
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ok, sent you the save file about 30 minutes into the test, that's the earliest one I have except for the one before connecting everything to start it up

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the thing that is odd is that 1 or 2 of the water extractors empty themselves out completely while the others stay full, then they swap

crimson moat
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that's normal i think with more extractors than can fit water into the pipe

thorn trail
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they should drain equally, not individually

crimson moat
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Stuff is a little wonky with the logic to start up and shut down machines 😄

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We usually avoid that too, although it usually works even though it can behave in unexpected ways

thorn trail
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i let the test run for a few hours while doing stuff in other windows just to see what would happen, and somehow the extractors keep doing their ping-ponging of fill/empty cycles the whole time

crimson moat
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I think the simplest manifold setup could probably actually be revised to

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just connect the fluid supply partway down the feed pipe so that at least 15% of the flow goes one way, and 85% the others

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which is simpler than the regular setup that i do/advise

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I was thinking of testing just connecting it 1 junction down from the end, but that would probably break with turbofuel which consumes only 7.5 of a 600 pipe. It'd send at least 585 into another junction and break there.

thorn trail
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also note that AGS was on so I could fly and the save was in creative mod as it was a new game specifically made just to test out a theory

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i even dumped my mods to make sure they weren't messing with anything

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which is a serious sacrifice

crimson moat
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good practice 😄

jovial creek
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sigh of relief

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last couple will take a while to satiate but no issues so far pipe flow wise

unique cypress
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@crimson moat There you go. A manifolded coal plant running off a single 300/min pipe

jovial creek
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wait i was just thinking and realised why i had a 2:8 ratio instead of 3:8. I overclocked both to make it produce the same as 3 because i was confused as to how i would split up the 3rd into the 2 pipe sustems to have 180 flowing in each. would it just be like this? with the green being split up be a pipe junction.

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red being 120 and yellow 180 green 60

tepid basin
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fluid loop. 1200 is max, not 600 😛 (and 600 is max for mk1 pipes with this loop)

unique cypress
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because you're using 2 pipes

crimson moat
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you can technically do a lot more

unique cypress
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like thank you, captain obvious

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if you use more pipes, you get more throughput

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who would've thunk

tepid basin
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yes but the wole machine line is the same line, so if you have a line that is more then max, you dont need seperate lines, just loop it at the other side

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so a row of machines can use 1200 fluid, and be all on that same pipeline, (that is looped at both sides)

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(and yes, that is usefull for when in the mk1 stage, when needing to run 16 coal generators, and want 2 rows of 8, and have 1 water pipeline in the middle)

unique cypress
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or you could connect another pipe every x junctions all the way to infinity?

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Wooo infinite capacity pipe!11!!

tepid basin
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its about the imput line infont of the machines, if you have a row that uses more then max, you dont need multiple fluid lines, you just need to loop it at the other side, and you can keep the 1 imput line in front of the machines

crimson moat
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You can indefinitely extend with new input pipes, nothing special about the end port

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it's just.. more complex

tulip portal
tepid basin
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i gues its just me that thinks of less visable pipes is better, so 1 line showing is better then multiple

opaque quartz
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Your recipe choices here are weird too. Specifically the polymer resin as the first step of your petrochemical chain. HOR is much more oil efficient and you can use the smaller resin byproduct to feed the recycled plastic/rubber loop

unique cypress
opaque quartz
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Well resin is an alt so it would have had to be checked in order to get used

unique cypress
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almost all alts are checked

opaque quartz
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Yeah on my phone so I can’t see that easily, but that would explain it

unique cypress
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enabling all alts is not a bad idea in default mode

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in maximize mode it's a terrible idea

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but that mode is a terrible idea in general

fierce prawn
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Load testing snuttsGood

tulip portal
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ok i thougth it was weird how all the numbers were the same for end product

unique cypress
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it makes the maximum amount possible and that's it

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it'll happily waste resources if it doesn't affect the final output

tulip portal
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Ok to excel it is

unique cypress
tulip portal
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But how am I supposed to know what the max I can make of each is then I haven’t really messed around with the other features

unique cypress
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But if you insist, you can use maximize mode, but use it on one item at once, and take the output number it spat out and put it back into items/min mode

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In items/min mode, it optimizes for least average resources used

opaque quartz
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I would target a number like 600 aluminum ingots and some hundreds of oil and rubber. That will be more than enough if you don’t have a specific amount you need right now

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600 ingots is easy with sloppy+electrode+pure from 600 bauxite

tulip portal
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im building mega factories lol, maximising is everythign on a knifes edge is half the fun for me

prisma kraken
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<@&387163995947270144> ^^^

jovial creek
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can someone explain a 1:5 splitter

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i was at a alternatum where i either close a factory or use a 1:5 splitter and leave it running at 50% to accomodate a new factory and discovered this 1:5 splitter so was curious as to how it worked

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im interested in the math behind it

slender sandal
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what exactly is tripping you up about it? The center splitter splits it evenly into halves, then each output of the 2 side splitters is equal, giving you 6 equal outputs. One gets fed back in to the input to be split evenly again, leaving 5 equal outputs

vapid gorge
jovial creek
gleaming shuttle
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and this repeats

jovial creek
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ty thats what i was looking for

gleaming shuttle
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so the probability is 1/6 + (1/6)^2 + (1/6)^3 + ...

vapid gorge
gleaming shuttle
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and Σ_(n=1)^∞ (1/6)^n = 1/5

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hence

jovial creek
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2x 150 coal. 1 goes through the 1:5 and then has 3 lanes merge back into one forming 90 which gets merged with the 150 to make 240. the other 2 from the 1:5 go off and merge into a 60 lane.

gleaming shuttle
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why wouldn't a manifold work for this?

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er, just a single splitter in this case

jovial creek
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mk3 lanes only go up to 270

gleaming shuttle
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split 1 line

jovial creek
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unless im missing something and that doesnt matter

gleaming shuttle
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merge it into the other

jovial creek
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so a injection manifold?

gleaming shuttle
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nothing so fancy

jovial creek
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btw if im saying dumb stuff i started playing yesterday so im new to all this

ornate coyote
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im running a 6 long manifold of coal and water for coal gens and it works flawlessly in confused...

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and theyre double ocd

gleaming shuttle
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like the point is that you dont need to balance numbers precisely

jovial creek
vapid gorge
gleaming shuttle
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if one line receives too much coal, itll back up and then the numbers will work out for the other line

ornate coyote
jovial creek
ornate coyote
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i js restarted too n manifolds have been treating me so nice

gleaming shuttle
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well yeah if you want to think of it like that

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you can inject onto a shared line after taking enough coal off the initial line so that it would no longer exceed throughput

vapid gorge
jovial creek
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now that you have introduced another idea, injection manifolds, i realise that would have been simpler but nonetheless what i have should work even if ugly

gleaming shuttle
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your system should work yeah its just overengineered

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at least if i understand what youre doing correctly

vapid gorge
jovial creek
vapid gorge
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Get them unlocked. They are very early in the mam

jovial creek
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im going to be honest

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i assumed they were unlocked in one of the logistics

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thanks again

jovial creek
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with mk2 miners

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well ran both factories and so far all good seems to be saturating fine and almost at a 100% so ill take it

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my 17 session can finally end

vapid gorge
# jovial creek thanks again

Yeah no stress. Another option in that situation is just clocking machines correctly.

Like you could have coal feed generators down a line and left overs go to steel abd it’d balance out

Though imo it’s much better to completely seperate power and production

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<@&387163995947270144> happening again

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I think a bunch of people are getting hacked maybe? These accounts have been around for years

jovial creek
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unless you mean years in the server then idk

vapid gorge
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Why would you bother though? Whether the account has been a member for 5 days or 5 years they get banned just as fast

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Yeah that 😄

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It’s happened specifically with those image spams a few times

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Long time members

jovial creek
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discord has alot of security nowadays making it almost impossible to spam on new accounts. its a coincidence most likely that that guy was here for years as someone bought the token for his account spammed all the servers then did the same on the next. its probably automated though

vapid gorge
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Humans are weird

jovial creek
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or maybe its targeted which if so ur right why bother

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true im sure there are betyer ways to make money than whatever you call that method

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is what it is though

opaque quartz
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MrBeast is real and is my friend and wants to make me crypto rich!

vapid gorge
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If you want good crypto laughs look up web3 is doing fine

opaque quartz
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Oh yeah, I’m familiar 😊

kindred carbon
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Ignore the carefully thought out foundations

vapid gorge
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Further overhead, need to see the layouts

kindred carbon
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The main belt is a mk2, the ones that connect to the building are mk1
Pure coal deposit so it’s 120/min

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One second

vapid gorge
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Build a scout tower and show the gens and at least one image of the incoming coal

fallow siren
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nah just use photo mode, easier to get birds eye view

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press P and then R

kindred carbon
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Could be the coal line coming from the coal mine?

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Do slopes slow down conveyer belts?

vapid gorge
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Ok trouble shooting 101

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Issues with systems typically fall into one of two categories

  1. Throughput issue with what ever pipe belt vehicle not being enough

  2. Math wrong. Bad clocking or wrong number of machines

fallow siren
# kindred carbon

that first belt is mk1, change it to mk2 for full 120/min throughput

vapid gorge
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I was getting to that :p

fallow siren
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the first belt from the miner is mk1

vapid gorge
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In this case look at your miner. Is the output clogged and turning on and off? If so you have a throughput issue

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A lower mk belt for example

kindred carbon
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Nah this can’t be real

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ITS FUCKING MK1

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Alright i restarted my power grid

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Yeah it was just because of a single mk1 belt

fallow siren
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always check twice, or even thrice

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its a common mistake

vapid gorge
kindred carbon
vapid gorge
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Everyone learns how to troubleshoot 🙂

opaque quartz
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For future reference: mergers, splitters, slopes, curves, and lifts do not affect throughput. Belt speed always does

granite mantle
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On topic of splitters i have noticed one thing
If you input 120 items per second with mk2 belt that split into 2 mk1 belts
I have noticed that occasionally the mk2 belts stop for a fraction of a second despite mk1 belts running and not stopping

vapid gorge
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likely just visual. the items on the belts aren't 'real'

granite mantle
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I always thought that maybe it was processing delay by the game

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I guess could be just visual since i never noticed a drop in throughput

vapid gorge
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that's the real method of determinining if it's visual or not 🙂

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apparently items on belts are 'virtual' objects? I'm nto sure what the definition of that is in game exactly but apparently visual stuff can happen

opaque quartz
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The visuals of the belt can be a general guide but ultimately the machines will tell you if there are throughput issues

vapid gorge
granite mantle
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Ik, usually just do it early game since short in mk2 belt materials

wind spade
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just remembered another problem:

while sloops are integer indeed, it's possible to have decimal amount of machines with sloops inside... which is kinda hard to represent in linear model (0.5 of a slooped machine making final product - still uses full sloops, but only produces half of what the machine does at full capacity)

I have a few theories of how to deal with this, but I'm not sure any of those will work

unique cypress
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You can take a look at Satisfactory Optimizer. They do sloop optimization, albeit not fully correctly

wind spade
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have a link?

wind spade
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~~eeeh, python 🤢 ~~

unique cypress
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Funnily enough, it's still faster than SCIM's production planner lmao

wind spade
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the language itself is horrible to read and that person's coding style makes it even harder to read

unique cypress
wind spade
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I'd have to transpile it to bython 😄

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also from quick look around, I don't really understand how it works 🤔 (the library), so I may need to look later

kindred carbon
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Imagine how bad the perf would be if all items on the belts were real lol

oblique hollow
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Only Accelerators and Quantum Encoders and Manufacturers have 4 slots i believe

unique cypress
oblique hollow
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Huh, yes, never made that connection.

Though notably Particle Accelerator is an exception

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4 vs 3

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Huh wait does Blender have 4 too.. lemme check

unique cypress
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true, and the packager has 0 sloop slots.

oblique hollow
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Oh yup, 4 for Blender

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Packager having none makes sense due to the broken combo of packaging recipes this would otherwise create

opaque quartz
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<@&387163995947270144>

jovial creek
jovial creek
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just of a glance both space wise and production wise does anyone spot any flaws. i definetly could have made it more compact but other than that. just looking for general tips as im quite new to all this. anything from how im powering it or laying belts etc

gloomy shoal
#

I'd hunt down the Encased Pipe recipe since it's broadly way cheaper
Possibly also molded steel, though I've found it is actually possible to run out of limestone that way

jovial creek
#

gotcha. design wise anything or so far so good?

#

only thing i dislike about this factory is its running of a 1:5 splitter ratio shared with a neighbouring factory

unique cypress
#

the pole placement is certainly a choice

gloomy shoal
#

I mean I'm squinting at your cable management and some of the belts-into-factory but nothing particularly important ultimately

jovial creek
#

the belts into factory was scuffed i was finishing the connections at 5am and was already pissed off at miscalculating something leasding to the 1:5 splitter

jovial creek
unique cypress
jovial creek
#

gotcha thank you

#

gonna figure out injection manifolds now

gloomy shoal
#

Yeah, I typically avoid low powerlines between factories anyhow

Factory-to-factory warrants power towers in most to all cases, and the exceptions are pretty exclusively in me sticking printer modules together

unique cypress
jovial creek
#

unlocked p[hase 2 yesterday so its time to automate the next set of items i guess

jovial creek
#

1 hour was spent doing the math

gloomy shoal
#

I need to get back on Satisfactory, I still haven't really played a save past phase 2

I keep planning for Aluminium and extensive Nuclear setups but not playing enough to get there

jovial creek
#

my 6 base item fabricator directly belted to main storage

#

aslsos unlocking the jetpack is so much more of a godsend than i thought. no more fall damage finally. traversing down my base took 80% dmg each time

unique cypress
#

you have a jetpack and main storage?

#

Do some MAM research

jovial creek
#

i have researched like 5 things in the MAM 3 being eacvh of the coloured power slugs lol

jovial creek
unique cypress
#

My condolences

jovial creek
#

wait im confused what am i missing out on

unique cypress
#

a lot

jovial creek
#

again 3 days old to this so im like a baby in regardless to knowledge

jovial creek
unique cypress
#

the most important thing in the MAM are the blade runners

#

they're in the "Unknown Crystalline Mineral" tree

gloomy shoal
#

Pro tip: The shit in the MAM is distinctly worth getting

Particularly the Caterium tree and specifically the gun

unique cypress
#

||Quartz|| tree if you found it already

jovial creek
#

these?

unique cypress
#

the "Classified Phenomena" tree also has a ton of good shiz

jovial creek
#

quartz

gloomy shoal
#

God, steel screws
I love them for "Fuck your goddamned screws" but they're also so ass for most cases

jovial creek
#

must i automate this too?

#

or just get enough to get the blade runners

unique cypress
jovial creek
#

ive heard thats why i found it funny

unique cypress
#

unlock everything in the MAM you can

wind spade
gloomy shoal
#

Caterium is, practically mandatory
Quartz is needed later, and otherwise mostly just nice

unique cypress
gloomy shoal
wind spade
unique cypress
gloomy shoal
#

In some cases, I specifically made steel beams FOR the screws so now I have a weirdass steel belt floating out into the ether

gloomy shoal
jovial creek
#

why can i go backwards in a hypertube

#

ive recently unlocked them and am thinking of using them instead of a tractor and found it funny

#

not very hyper is it

wind spade
jovial creek
#

52! is a big number

#

can i have a single lane of hypertubes somewhere and lay an entrance on each side and it works or does it need to be a 2 way system

gloomy shoal
#

Honestly no, usually the ratios click a lot better with the craft numbers

Screws are just very particularly used in amounts that don't play nicely with 52 in most cases, where regular Cast Screw is usually a lot nicer

opaque quartz
wind spade
jovial creek
#

can tractors run on any fuel. what would be the best for to use for at my stage. coal?

unique cypress
#

coal?

#

or just belt stuff instead

jovial creek
gloomy shoal
wind spade
#

most of the time you can find a nice ratio to clock the machines so that they match the production nicely

unique cypress
wind spade
#

these were just examples of places where you don't even need to clock much

jovial creek
#

i hate running over to collect steal pipes/beams and i discovered the tractor tstation so im planning on settiong up a track for it to run basck asnf forth sand bring me the items

#

pardon the spelling my keyboard is on low actuation rn

unique cypress
#

MAM alien technology

jovial creek
#

huh

unique cypress
#

or do belts or tractors. it's your game

gloomy shoal
#

The funny purple balls that completely invalidate my project-train-logistics-supermesh

jovial creek
#

wait im confused is the MAM hiding some sort of crazy transportation emthod for items

unique cypress
#

yes

#

crazy, though not for general item transportation

gloomy shoal
#

Like
I'm glad it exists but I'm still internally wailing that there's no good reason for me to bother making any kind of project site setup beyond "Do I have a power tower over here" and maybe evaporating the local fauna

opaque quartz
crimson moat
opaque quartz
#

Doesn’t eliminate the need for logistics for factories but saves you from having to run back and forth to restock for building

unique cypress
crimson moat
# unique cypress you said that 80-90% is the best that you can do. I did 100%, though. Sure, mayb...

Yeah that's fair 😛

I have a system right now to test it and it's fluctuating between 85-88% of the pipe flow rate stat for useful movement of liquid.

I started it completely full (buffers and pipes) via feeding 2x600, then cut it down to 1x600. Consumption is 1x600.

Result is that it steadily drained and machines started to idle until 12-15% of them were idle on average, then it was steady state.

Which basically matches the 1.0 test data.

gloomy shoal
#

I'm not going to get too into the pipe thing
All I'm going to say is "God, I might start genuinely load-balancing pipes if it means I don't need to put up with this shit anymore"

Also making liberal use of the packager in every case I can get away with it

wind spade
#

eh, the basic vertical loop works in majority of cases and is easy to implement

gloomy shoal
#

It probably does, but frankly if I have to debug one more "Pipes being jank" issue I'm gonna start strangling people

jovial creek
#

me first

wind spade
#

you should start with strangling the one who built it

jovial creek
#

or second i guess

gloomy shoal
oblique hollow
#

junctions want to split fluid coming into them evenly

#

thats why manifolds are so ass at high flow rates

unique cypress
oblique hollow
#

because the junction wants to split evenly but it cant if you have a machine one side and the rest of the manifold on the other side

gloomy shoal
#

I mean, to my understanding, the critical issue with pipes (particularly 600 ones) is that saving/loading has them temporarily forget what they were supposed to be doing, so you get backflow/sloshing, and the backflow/sloshing eats pipe rate thus fuckshitting your whole system

crimson moat
gloomy shoal
#

Ergo, if I break all 600 pipes into three 200 pipes it Maybe Hopefully Won't Do That

wind spade
#

there is some save/load bug (or was), but that's not the case

unique cypress
#

I have 600/min pipes working fine.

#

in manifolds, too

wind spade
#

the "issue" with pipes is backflow, which reduces flow in desired direction
and backflow can happen in any pipe section, if flow hits a wall/full pipe/machine/whatever, it bounces back

crimson moat
# unique cypress in manifolds, too

Well i'm standing in front of a manifold that drained itself from being full in every pipe/buffer to only having an average of ~87% of the generators turned on at once.

I.e. the 600 pipe is flowrate limited while moving only 522/min fluid, and it's stalling both the fuel blender upstream and the generators downstream.

#

Simple as can be, junctions 2m in front of every input and straight pipes of minimal length

oblique hollow
#

that save/load bug is what chokes fuel plants and nuclear plants.
but thats only when you load the save after all

#

afterwards, things should stabilize, right?
well, depending on your piping, it wont

oblique hollow
unique cypress
oblique hollow
#

It depends on how it was manifolded

jovial creek
#

why isnt my tractor driving i recorded a path and set it to autopilot am i missing something

#

nevermind it just set off lol

oblique hollow
#

probably because it was on a wait node?

jovial creek
#

how long does it wait for

unique cypress
#

however long you waited when recording probably

oblique hollow
boreal heron
#

Is it possible to change a trains path finding? (Ex. Having a train skip a line and got to the next)

unique cypress
#

no

prisma kraken
unique cypress
#

they always take the shortest possible path

boreal heron
#

Is there a way to use a holding bay type of system using multiple stations?

unique cypress
#

no

#

if you want waiting bays, you need one behind every station

jovial creek
#

u can place splitters directly onto exisiting conveyors how did i just find this out holy

opaque quartz
jovial creek
#

yeah it was just to spolit off a coal line and interupting it would have messed with the grid luckily that feature saved me

rapid trail
#

Hello once again :),
the first release version of Assistory just got published. It is now much faster, more stable and better documented. Try it out it you want

umbral barn
#

also on a random note how many trains/cars would i need to move 3.8 k and 3.5 k ore?

rapid trail
unique cypress
#

depends how far

#

and what belts you have

umbral barn
#

I have mk 5 belts

#

im trying to move them to the ocean above spire coast (idk where im getting the material from yet, depends on where the closest quartz, iron, and caterium nodes are)

unique cypress
#

3 wagons can move 3836 ore/min up to 2.5 minutes round trip with mk5 belts

#

3200/min up to 3 min round trip

#

needless to say, you'll probably need more than 3 wagons

#

3 min round trip is 1 min there, 1 min back and 2x 30s for loading/unloading

umbral barn
#

how many could 5 cars do?

jovial creek
#

is quartz located underground i went to like 3 nodes by the desert and i cant seem to get to them as i cant find a cave entrance or something

opaque quartz
jovial creek
#

sigh

unique cypress
#

or 3200 up to 5

jovial creek
#

where is the cave entrance

opaque quartz
jovial creek
#

do you mdind circling it if thats okay

unique cypress
jovial creek
#

oh i thought u meant in game mb

unique cypress
jovial creek
#

tyy

jovial creek
#

@unique cypress i actually love you

#

ive spent the last hour or 2 gathering things for MAM research and its actually crazy what i was missing out on

#

the leg things are insane

#

inventory space

#

hand slots

quaint vale
#

will i need 240 screws a minute anytime?

jovial creek
#

most likely not because most things have alternate recipes that dont need screws

#

depends though are u using any screws right now?

quaint vale
#

not really yet...

jovial creek
#

the only thing im using screws for is iron rebarb lol

#

i have a permanent 40 being made but i dont see the need for anymore

quaint vale
#

I just built an earlygame monstrosity to overproduce everything iron

jovial creek
#

trust me you wont need mopre than 60 of everything i did the same

quaint vale
#

how hard is it to beat the game btw

jovial creek
#

wouldnt say hard just time consuming. and the time it takes fully depends on how u play. whether u rush through stages by hand crafting or automating as u go along its all up too you

quaint vale
#

hmmm

jovial creek
#

games only beat when you think its beat

#

i mean obviosuly there is a stage where u have nothing else to do but yk

crimson moat
# quaint vale how hard is it to beat the game btw

If you do everything "properly" and take time to smell the flowers with experimenting on mechanics, doing things in different ways, building asthetic stuff etc then it can be like 1k hours and a substantial intellectual challenge. If you do bare minimum, closer to 100. Speedrun is like 10? but that's mostly spamming stuff that they've already done 50 times before.

patent blaze
#

anybody else notice how bad straight mode became?

#

have to place the supports first to make it work

crimson moat
patent blaze
#

"Straight mode won't curve to make a non-straight line." this is just false, whenever you use straight mode and make a small turn it doesnt make the end support straight

#

not anymore at least, it used to in 1.0

jovial creek
#

????

#

how is that false lol it does exactly what he said

crimson moat
#

I have not observed any difference in behavior for belt straight mode between 1.0 and 1.1

And yes you can curve it at a 90 degree angle, but 1 meter of sideways distance isn't enough to do that.

patent blaze
#

does this look straight to you

jovial creek
#

lmao

crimson moat
#

That's 2 meters of sideways distance to make a 90 degree turn

patent blaze
#

which is completely fine with default

crimson moat
#

if you only do 1 meter sideways it cannot make a 90 degree turn properly for lack of distance, it never has been able to

jovial creek
#

u misunderstand what it means by straight

wind spade
jovial creek
#

its not a straight line from the intial and final snapping point

#

obviosuly if you put it to the side it will have a 90 degree curve to turn

#

but it wont be like default or curved where they canm have a varying angle

#

its not 'bad'

patent blaze
#

its bad.

#

when i use straight mode i expect it to place straight belts, yes even in 2m curves cause that is possible in default mode

jovial creek
#

dude dude laro i dont think you understand its not literally creating a straight line of conveyors from the intial and final snappoing point i just said this

#

thats what default is for

#

straight end and starting point being parallel will make a straight line as it would with default

patent blaze
#

the belt is whatever, lets just focus on the supports, the starting support is straight at all times, but when i place a clearly possible belt with a 2m curve at the end, it places a support that is something like 2-5 degrees rotated

#

how is that straight in any way?

jovial creek
#

laro

#

guess what if if you kept moving ur cursor further it would have ended up making a 90 degree angle as intended with straight mode

patent blaze
#

thats a 3m curve

jovial creek
unique cypress
#

That's not a 90° turn?

patent blaze
#

thats

jovial creek
#

ik

patent blaze
#

you tried making a 1m curve

#

can you not see how obviously crooked the bottom right support is here?

magic gyro
#

scroll wheel doesn't do anything?

patent blaze
#

cant scroll with straight

magic gyro
#

ahh

jovial creek
patent blaze
#

its meant to do that stuff for you, thats the whole point

#

LOL i give up

jovial creek
#

im starting to see what u mean

#

but like when that occurs just use a curve?

patent blaze
#

"just use a curve" it's obviously a bug that can go unnoticed and wastes time and effort removing and replacing belts until you figure out the problem

unique cypress
#

That's what straight is supposed to do

patent blaze
#

and dont even get me started on this

jovial creek
#

?wait im confused you wanted it to make a 90 degree angle with only like 1 metre to the right and ur calling it a bug?

unique cypress
patent blaze
#

i've NEVER made a 1m turn!

indigo bough
#

can someone help me understand this? am I missing something or what? just realized my factory is bottlenecked so I went down the chain to the actual miner

I have it overclock to produce 480, but it's only producing 360 for some reason you can even see it on throughput monitor and yes I am using mk4 belt ( 480 resource per minute )

jovial creek
#

whats wrong with just dsoing 3 metres

unique cypress
jovial creek
#

if it caant do 2 then its too sharp for a 90?

#

so instead u want to measure 2m?

thorn trail
unique cypress
#

and it does but the turn is like 88 or 92 degrees instead of 90

jovial creek
#

was it stated that it could do 90 at 2m?

unique cypress
#

default can

#

you just need poles spaced correctly

#

straight is supposed to do that without poles

indigo bough
opaque quartz
thorn trail
opaque quartz
#

Either your math is off, your machines outputs are clogged, or you have a lower tier belt bottlenecking you somewhere

indigo bough
#

smelters are green but then constructors are not and because everything else works missing ingots are slowing everything down

opaque quartz
#

Are all those constructors running green? You need to trace the problem step to step until you find the bottleneck

indigo bough
#

I think I'm gonna rewire and reconnect everything just to be safe, it should fix it hopefuly

opaque quartz
#

IMHO you should take this opportunity to learn how to methodically troubleshoot it

#

If you rebuild it all and it fixes it you won’t know what the fix actually was

indigo bough
#

I kinda did that twice maybe I'm just blind :/

opaque quartz
#

Smelters, constructors, etc

indigo bough
#

I was so sure everything will work well that I kinda build the whole base first without first trying it 😅 it kinda did except that one thing :/

charred grove
#

Hi all
new player looking for an overall planning tool, maybe a template in excel
i understood satisfactory calculator and modeler as specific to builds or full chains, but not overall
any suggestions?

indigo bough
opaque quartz
#

There are others linked in #welcome but sftools is the best IMHO

indigo bough
opaque quartz
#

The math don’t lie 😊

unique cypress
#

god fucking dammit

#

<@&387163995947270144>

#

thank you

wind spade
#

today there seems to be a lot of mod pings

unique cypress
#

the same scam/spam messages were sent 3-4 times today

#

and another one yesterday I think

wind spade
#

people keep clicking on it I guess

#

is it no link scam, so it doesn't get detected?

unique cypress
#

they're just pictures of a screen

wind spade
#

ah

unique cypress
#

there's a link in the image I think?

#

so they're hoping someone will go there?

umbral barn
#

do i have to balance the belts from my trains?

opaque quartz
#

you should expect to get one belt out per platform equivalent to what you put in

#

eg if you are loading the platform with a full mk5 belt, you should unload it with the same

#

Make sure to buffer both load and unload platforms with double-belted ISCs

unique cypress
wind spade
umbral barn
quick gorge
#

So Drones
I want to use them for uranium, maybe the fuel rods/waste (depending)
I just need to know how much fuel/m is realistically needed for them.
Depends on distance and I haven't chosen where I'm actually placing the reactors/(re-)processing
I am aiming for using Ionized

umbral barn
#

also dont use the drones for waste

#

1 fuel rod = 50 waste so unless you're doing small scale it'll overwhelm the drones unless you have a lot of them

#

remember the drones only have 9 slots

quick gorge
#

Yeah sorry not waste

umbral barn
#

also why the hell would you move fuel rods in drones i dont get that

quick gorge
#

Sky radiation

umbral barn
#

just make the rods in the same place you use them

quick gorge
#

But that will be 95% water extractors

unique cypress
quick gorge
#

A lot of locations are up in the air rn.
I'm doing the plan now

unique cypress
# quick gorge Perfect

That's assuming my calculations are correct so I suggest testing it with concrete or something first lol

quick gorge
#

I have not uses drones outside of testing and that was waay back when they first added them so there is more rust than iron at this point

quick gorge
#

*not transmuted

umbral barn
#

same here

#

im just doing all my processing in one spot

quick gorge
#

I don't want to put it where everyone else puts em. Partly because I hate myself

umbral barn
#

i just went put it in the big ass ocean above the map

quick gorge
#

I'm thinking north of the Dunes "flying" over the void pit.
It is just easy of an ocean

#

I don't thinking going to put all uran+plut+fics in the same location

#

Perhaps paradise island, out of the way, plenty of water.. waterfall view

#

How much ionized would I need for this travel?

crimson moat
opaque quartz
#

I always build my nuclear rod factory on the coast of the swamp and plants directly over the water

quick gorge
quick gorge
#

<@&387163995947270144> another one :/

#

They are keeping you busy now aren't they? 😅

umbral barn
#

im trying to move 115 fluid tanks a minute from the swamp to the crater lake (rocket fuel factory), should i drone that or use train?

crimson moat
wild magnet
#

Do any of you guys ever had this thing with the satisfactory modeler program where it just gets stuck loading for no reason?

fallow siren
#

it happens when your graph has too many connection to one node

#

the more connection it has, the slower the app can calculate the numbers

wild magnet
#

I see, that's a bit annoying

#

but workable

#

thx

quick gorge
#

Yeah it just means it's scared

#

When that happens I do something like this

umbral barn
#

ik i mentioned this before but im curious now, plutonium fuel unit vs fuel rod, whats the difference and why do so many people use this over the default recipe

fallow siren
#

fuel unit if you want more rod out of uranium waste

#

the default rod recipe if you just want to sink them

umbral barn
#

also i will never understand this but why the fuck does nitric acid need a single iron plate 😭

#

like it feels so random

fallow siren
#

rocket are the same as battery afaik

#

turbofuel is below tier over rocket

#

but still a good fuel

crimson moat
fallow siren
#

you pretty much need all the sam in the world if you want to convert all those plut waste into ficsonium

crimson moat
#

there's never enough SAM because if you had more, you would convert more stuff to uranium

crimson moat
#

current status btw

#

this is getting pretty large 😄 😄

umbral barn
crimson moat
#

looks nicer up close but hard to get a sense of scale

#

1tw ficsonium plant

#

with underclocking for efficiency (the particle accelerators are at around 20%, and everything else is <=100%)

#

This is literally only like half of it, it's pretty funny

#

there is a whole recycler loop, aluminum area and ore to singularity cells to come yet

#
  • some other stuff
quick gorge
fallow siren
#

assuming theres tons of sam

crimson moat
#

ye i have slooped copper powder in my plan cause no copper

#

eventually

wild magnet
quick gorge
wild magnet
#

it does annoy me how I can't actually put it balanced

#

and that extra 60 line was because it still had trouble with one more line

slender sandal
#

it will make you have to input a few more numbers by hand, but it means it wont get stuck like that

boreal heron
#

so after testing i have made a way to sort of doge/change train pathing so i can have multiple trains use only 1 station without fully backing up the train line. basically, you just have a waiting bay were you have a single train station and set the stop setting to 1 second with only path signals leading to the drop off station and only placing block signals on the end of the freight platform thought?

vapid gorge
gleaming shuttle
boreal heron
vapid gorge
#

on top of the extra time you're adding to each train's rtt which may also reduce throughput

#

having even 1 more train stopping at a station is a significant amount of down time to the belts

#

and if you have multiple trains waiting to get into 1 station that means the belts will be paused for a significant amount of time as each train unloads, which could easilly mean a train can't fully unload dropping a ton of throughput on that route

unique cypress
#

Then the loading pause happens exactly once per every full wagon unloaded

vapid gorge
#

you would dramatically increase every single train's rtt

unique cypress
vapid gorge
#

You're still having many many more pauses on the belts, that won't help with any of the throughput issues and just lengthen each train's RTT

#

which can easily drop the train's throughput

#

you're just trading 1 problem for a different one

unique cypress
#

If you just unload the trains whenever they arrive, you might unload half, or 3/4 of a wagon. That's more pauses

vapid gorge
#

it is physically impossible to reduce the number of pauses you get by having more trains stopping at a station.

#

and as stated like three times already by having each train wait for who knows how long until the inventory can be fully dropped off, each and every other train will have their return times dramatically increased.

#

there's a reason why the train system is the way it is, and trying to cram this sort of system into it is only going to work if each train is moving a very small fraction of a belt's worth of throughput

#

as it is, many point to point train deliveries can maybe manage 1 belt's worth of throughput. dropping more trains stopping that will have a huge impact.

now maybe you're ok with each train carrying 1/10th of a belt, but that's a hell of a downside and restriction

unique cypress
unique cypress
vapid gorge
unique cypress
#

I made a fucking calculator based on this logic, and it has never been inaccurate

vapid gorge
unique cypress
#

Throughput per platform, 5 trains, 2 mk6 belts, buffered, items stackable to 100

#

Green is depart when empty, red is default settings

#

Past the 9 min mark, they overlap

#

Round trip time is the time it takes the train to complete its route without waiting at stations (i.e. loading/unloading immediately after arriving)

prisma kraken
#

i think i'm misreading. per platform, ok

#

incidentally, in my current project, i've been centralizing the world's quartz and 5 car trains are able to move 2400/min pretty far

#

i've been doing it as a sort of hodge-podge where i'm mixing and matching different trains and different frieght platforms so that each platform has exactly 600/min incoming. pretty sure i've got the problem solved at this point but need to do some more rigorous testing

latent sky
#

I tried to balance out the concrete and steel usage between 2 alternative recipes, but there's no solution 😢

kindred carbon
#

Also just use satisfactory calculator lol

vapid gorge
unique cypress
latent sky
latent sky
kindred carbon
vapid gorge
#

how many and with what recipes?

latent sky
#

I just now realised that I made an error

unique cypress
latent sky
# vapid gorge how many and with what recipes?

The most I can from 320 concrete and 720 steel ingots with the default recipe and the pipe recipe, but I forgot to account for the amount of pipes I'll need to make heavy modular frames from these, so I'll try again

vapid gorge
#

which pipe recipe?

unique cypress
#

or just get more resources and use only one recipe

latent sky
vapid gorge
#

"The most I can from 320 concrete and 720 steel ingots with the default recipe and the pipe recipe"

the most of what

#

the encased pipe recipe?

latent sky
#

The most encased industrial beams with the default and the encased pipe recipes and also making extra steel pipes to make heavy modular frames with the default recipe

vapid gorge
#

how many extra steel pipes

kindred carbon
#

Are there any good screw recipes for me to rescan for?

#

Only have 3 rescans

vapid gorge
#

steel screw is amazing

unique cypress
#

the best screw recipes are the ones that don't use any

kindred carbon
#

Although I got a bolted iron plate recipe that looks good

vapid gorge
#

yeah really compact. Bolted Plate and Bolted Frame pair very well with Steel screw

kindred carbon
#

Btw are the iron and copper alloy ingots good recipes?

unique cypress
vapid gorge
#

those are some of my fav though

deft lichen
kindred carbon
#

Idk enough tbh so I’ll rescan

#

I don’t have iron and copper nodes close together rn

vapid gorge
#

they are all over the map. but up to you

deft lichen
#

don't restrict yourself to your starting area

kindred carbon
#

Oh wow I got a rigor motor recipe instead lmao

kindred carbon
vapid gorge
vapid gorge
jovial creek
#

stranded while its dark but damn this game is beautiful

kindred carbon
#

Stitched iron plate vs bolted iron plate now

unique cypress
#

stitched

vapid gorge
#

shrug
again, all recipes shine depending on the situation you're in, what other recipes you want to use, and your personal preferences

kindred carbon
unique cypress
#

especially with iron wire

deft lichen
#

stitched is resource efficient, bolted is "fast"

vapid gorge
kindred carbon
#

Yes true

latent sky
#

It has a solution if I account for the pipes used for the heavy modular frames (p=default recipe ; q=encased industrial pipes; a=steel;b=concrete)

vapid gorge
#

you didn't bother clicking on the link did you...

jovial creek
#

lmao i used to do the math by hand but then i found the tools and honestly as nice as it is to get the math done urself the tool will save u some much time fine tuning without having to redo the math each time

#

to each their own though

vapid gorge
#

or just seeing what a small tweak does for a large chain

jovial creek
#

yup exactly

kindred carbon
#

Anyway, I should go on to build my 16 constructors for the rotor factory

#

More like 22 I think lol

vapid gorge
#

oh just turn it off. Forgot to

#

in the inputs tab

#

the conversion recipes are considered 'base' recipes they they start off ticked

unique cypress
#

Actually, @vapid gorge , I built a 5 train setup with an extremely short route, with all of them set to only depart only when empty/full both stations

#

and lo and behold, the transfer rate is exactly what I calculated for this setup

jovial creek
#

is this worth tasking?

#

taking*

wind spade
jovial creek
vapid gorge
#

if you don't need hte recipe right now? sure why not

wind spade
#

personal opinion: inventory space is pointless if you have everything in dimensional depots anyway

but whether it's worth to you or not is up to you

vapid gorge
#

more space can be nice

jovial creek
#

i havent picked anmy recipes yet. apparently its good to just save them all up to remove bad recipes or something

wind spade
#

nah

jovial creek
#

and dimensional depot wise im on the last stage. just need to set up a temporary sam fluctuator fab so i can icnrease stack size and upload speed

wind spade
#

picking recipes early means you can use them early. You can always get more drives and more recipes (and imo you should), so unless you don't need any of the recipes given to you, I'd pick one and carry on with the save

jovial creek
#

kk

wind spade
#

the "remove bad recipes" is practically only useful if you're looking for a concrete recipe

jovial creek
#

yeah imk liking the iron pipe makes my life sm easier not needing coal

wind spade
#

(though it increases iron costs a lot, and you'll need coal anyway eventually)

#

but again, these are just my opinions, feel free to pick whatever you like and use it, there's no "bad" recipe

jovial creek
#

yeah my current steel pipe/beam fab is using a decent amount of coal anyways

faint frost
#

When we complete the turning point and launch from the hub, we can launch a capsule into space even if the hub is covered. If the hub is covered, the capsule that will go to space should not be launched.

oblique hollow
#

there are many things like that that shouldnt be allowed but work anyway because the devs dont want to limit us

#

you can pull belts and lifts through walls and floors without holes

#

Drones can fly through solid objects

wind spade
unique cypress
oblique hollow
#

Production and power have always been stated to require thought from the player about how much they wanna use where. Those 2 have always been limited.

Building on the other hand has always been given more and more freedom.

unique cypress
oblique hollow
#

Whats the point of resource limits if you cant hit em before your PC explodes

#

im kidding of course, but being able to hit limits is kinda a luxury

umbral barn
#

Then its back to 60 fps

#

Also is this train route a good route for uranium? (It's the route going from the top of the map down to the middle and then back up)

opaque quartz
umbral barn
#

whats the difference between sbp and sbpcfg in terms of blueprint files?

unique cypress
#

Not sure but I think you need both

umbral barn
patent blaze
umbral barn
#

ok so idk if this is an actual bug or not but this is where my uranium is currently being dropped at and despite there being no uranium here, this entire area (from the freights to the sinks) is radioactive, weird bug or?

covert vortex
umbral barn
#

is telling the train to wait until its fully loaded a guarenteed method for perfect thruput?

unique cypress
#

but the wagons need to be balanced

umbral barn
#

?

#

why?

unique cypress
#

all wagons need to be loaded and unloaded at the same rate and always have equal contents

#

otherwise, the train will move at the rate of the slowest wagon

umbral barn
#

which i cant do with uranium...

#

since i have two 600s and one 300

unique cypress
#

use a balancer

umbral barn
#

srry not one 300 i mean three ;w;

umbral barn
unique cypress
#

are you loading them all on the same train or just deliviering them to the same station?

umbral barn
unique cypress
#

then at each stop split the items equally among all wagons

#

and the 5 load stops should be on default delay settings

#

only the unload to depart when empty

unique cypress
#

oh, and you'll obviously need a balancer on the unload side as well

umbral barn
#

I have no idea how to make a balancer...

unique cypress
#

I can tell you but I'll need to know the number of belts involved

umbral barn
#

5 belts :P

unique cypress
#

on the loading side, you probably have 1 belt in, split among however many wagons you have

umbral barn
#

so 1:5 for the loading side then 5:5 for the unload

unique cypress
#

and on the unload side, input is the number of wagons, and output is the number of uranium belts you'll have inside your factory (whatever you want, really)

boreal heron
unique cypress
umbral barn
unique cypress
amber umbra
#

@umbral barn Just btw that the full/empty setting usually uses a different style setup where a train goes between just two stations rather than a large number of stations.

#

Does full/empty even work if you only fill 1 wagon of a 4 wagon train at a single stop for example?

umbral barn
amber umbra
#

Is a bit extra confusing in satisfactory as there are a variety of train setups, yup.

umbral barn
edgy leaf
#

I prefer to set the round trip time manually using a bottleneck, no waiting until full/empty

#

it's guaranteed to work no matter how many stops you have

unique cypress
amber umbra
#

I prefer the full/empty style. It’s guaranteed to work when setup properly. All personal preference.

umbral barn
unique cypress
edgy leaf
#

even on just one could fail depending on how the train stations are distributed in the world

amber umbra
#

Yup. Idea is I just wouldn’t do that.

unique cypress
umbral barn
#

ah

amber umbra
#

What items are you transporting again? The key thing with trains is to validate your setup before implementing at scale. So many players skip the step then try to fix an inherently flawed design.

unique cypress
edgy leaf
#

another built in benefit of the bottleneck setup is that its more resilient against trains arriving late

unique cypress
#

the delay doesn't matter at all as long as it stays below the threshold

edgy leaf
#

no, because with the bottleneck setup you always have a train waiting, so your next train could be 100% late and you wouldn't lose throughput

unique cypress
edgy leaf
#

you could also have a train waiting with wait until full, but it's not an integral part of the setup

unique cypress
#

and you don't even need a train waiting. as long as one arrives before the previous one's load is unloaded, it's fine

amber umbra
#

There are multiple independent ways to have train setups that maintain throughput despite transient delays. The setups that aren’t resilient to that are pretty meh, imo.

umbral barn
#

its spaghet

unique cypress
#

that's why I clip

#

compact and symmetrical

quick gorge
#

If you hide your clipping like what I've done with my SAM build. There is just a magic box that makes my belts happy. Do not open the box

umbral barn
#

did i do it? TwT

unique cypress
unique cypress
# umbral barn did i do it? TwT
  1. I forgot to mention, but you need industrial containers on all platforms - connected with 2 belts to the platform
  2. why did you build 2 of them? aren't you only loading one belt in?
umbral barn
boreal heron
umbral barn
#

isc has two ports

#

so it needs two balancers

opaque quartz
#

Only one input belt to ISC

unique cypress
opaque quartz
#

Two belts between platform and ISC

umbral barn
unique cypress
boreal heron
unique cypress
amber umbra
#

Those graphs are the theoretical max throughput for one wagon, one train based on round trip time. But you can always scale the number of wagons and number of trains. So I guess it’s useful kinda as a graph.

unique cypress
#

changing anything will change the graph so...

umbral barn
umbral barn
#

i have angered the factory gods...

warm wren
#

thinking_helmet I had not considered this '10 per' on all final space elevator products would require 7800 coal just for diamonds.

umbral barn
#

game... WHY CANT I SAVE THIS

unique cypress
#

: is not a valid character for a BP name

#

use - instead

prisma kraken
#

yeah, the : used to be used by the legacy macos as a file path separator

#

as such, it still exists in a lot of 'check pathname' functions

umbral barn
#

thats a glitch...

umbral barn
#

@unique cypress sorry to bother you but how do i do a 5:3 balancer? ;w;

wind spade
#

5:5 but don't connect two outputs 😄

unique cypress
#

unfortunately, they're doing trains so it's not gonna work that well

unique cypress
umbral barn
#

uhm the link you sent me doesnt have 6:4

#

;w;

umbral barn
unique cypress
#

have two 3:2s separated, and then balance their inputs with 2:2s

#

that is take a 2:2 and connect one output to one 3:2 and the other output to the other 3:2

#

and repeat for all 3 input pairs

#

that's a 5:3

umbral barn
quick gorge
#

Teehee spicy rocks

umbral barn
#

I feel so stupid rn but im trying my best TwT

quick gorge
umbral barn
#

also ill be honest with you i never though id be intimated by a fucking conveyor belt

quick gorge
umbral barn
#

I think i made it..?

#

is a 2:2 but im just checking TwT

#

redid it for clarity

unique cypress
#

there you go, a 5:3

quick gorge
#

I was just jumpscared by lines

umbral barn
somber estuary
#

which calculater do you use for production rate calculations

unique cypress
somber estuary
#

Thanks

quick gorge
umbral barn
umbral barn
#

@unique cypress if its balanced shouldnt each station have the same amount of uranium in it?-

umbral barn
#

it isnt

#

and the incoming rates not the same (it varies between 219 and 222)

unique cypress
#

filling the platforms completely should fix it?

#

but a difference of less than a stack isn't that significant