#math-and-meta

1 messages · Page 304 of 1

amber umbra
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Imo balancer is based on if it does the desired balanced function. Otherwise manifold or just belts.

unique cypress
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if I pull or feed unequally, it needs to overflow to work how I want it to work

wind spade
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but its function is (as said by you) "items from any input can end up on any output with equal priority"

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not "the above happens always, no matter where you pull from"

amber umbra
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This example feels like info is missing. Does it only work under back pressure or only with manifold style backed up belts. If you buffer it all then remove the back pressure does it still work. Seems not fully described.

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Usually balanced provides balance even when consumption > supply. Ala not backed up belts.

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Lots of balancers need to buffer their internal belts fully first.

unique cypress
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I haven't seen a single balancer that doesn't supply equal belts immediately

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unless it doesn't supply equal belts at all (then it's questionable if it's even a balancer)

amber umbra
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Maybe. I usually think of balancers in longer term testing so maybe not a thing.

unique cypress
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anyway, considering what I know about Factorio and Satisfactory balancers, I'd say the definition has 2 parts:

  1. every input is connected to every output
  2. when supplied with full input belts, and connected to empty output belts, all i/o belts are utilized equally
wind spade
#

I'd replace "equally" with "in desired ratio"

unique cypress
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nobody does that in factorio, sorry

wind spade
#

we're in Satisfactory chat tho

amber umbra
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The in desired ratio part is definitely not a common definition.

wind spade
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(and yes, people do it in Factorio)

unique cypress
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do they call it a balancer, tho?

amber umbra
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It’s almost more stacking multiple balancers for the ratio manipulation.

wind spade
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well, we're talking about SF definitions, right?

amber umbra
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It’s all belts. The game is irrelevant.

wind spade
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Factorio doesn't have "manifolds" either (well, they do, but they don't call it that)

unique cypress
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do you want the definition for the exact same thing in 2 different games to be different?

unique cypress
wind spade
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given manifolds are the exact same thing that isn't called the same, yes

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games have their own jargon

amber umbra
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People use different terms but the mechanics are the same concepts, yea. Manifolds in Factorio are just “its belts”.

unique cypress
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and I don't think they use a differnt name for that

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it's called a manifold whenever it's called a name

wind spade
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if rare usage of a term is considered, then yes, add "in desired ratio" instead of "equally"

amber umbra
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Anyway. The above info is good stuff. Now to file this away to tell people they’re wrong at a later date.

unique cypress
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and because there's considerable overlap between playerbases, having a different definition for something with an already established definition in the other game is not a good idea

amber umbra
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Just from the word definitions, “balance” is rather descriptive.

unique cypress
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call it a ratio splitter if it's not equal but still specific and it's fine

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because in factorio, it's not a balancer

amber umbra
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Some name that isn’t balancer seems more what I’d agree with.

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Or balancer with additional word.

unique cypress
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I've been calling them ratio splitters for years

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or ratio mergers

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because they're always 1:n or n:1

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with the n i/o belts being in a certain ratio

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so a splitter/merger analogy makes sense

amber umbra
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What’s the common practical use case for those?

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Could see super early prioritization of certain machines for item production when can’t just overproduce trivially.

unique cypress
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Ratio splitters? I never use them myself and I rarely see them used. Almost always by people who are obsessed with getting the exact amount of items to their machines

wind spade
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You balance several inputs into two outputs with a X:Y ratio. A balancer in my book

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Obviously it's a different category of balancer than true balancers, but it doesn't depend on being filled to work, so not a manifold

unique cypress
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I have literally never seen this done with more than 1 belt

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but sure, it can be a ratio balancer

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but then you have to give 3 sets of numbers

wind spade
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I've used it many times, espeicially in modded factorio

unique cypress
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input ratios, output ratios, and number of belts

wind spade
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Input ratio is irrelevant

unique cypress
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if there's an output ratio, there's an input ratio too

wind spade
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Since all belts lead to all outputs

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Same as your definition

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In the factorio classic 4:4 balancer you posted, input ratio doesn't matter, output ratio is 1:1:1:1

unique cypress
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the input ratio in that one is 1:1:1:1 too

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but it doesn't necessarily have to be the case

wind spade
unique cypress
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yes

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but it'll pull equally from all input belts

plain rivet
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seems like if the input ratio is 1:1:1:1 the balancer part is a bit unnecessary

unique cypress
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so the input ratio is 1:1:1:1

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but you can make it prioritize one input more

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and make it whatever else you want

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2:1:1:1

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it takes twice as many items from the first as the other 3

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just like you can make 2:1:1:1 output ratio, where the first output gets double the others

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the output ratio only matters when all the output belts are empty and free to move, and the input ratio only matters when all the inputs are full

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which is why I said "equal priority" in my balancer definition

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not equal items

plain rivet
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my only experience with factorio balancers was where the "ratio" was "unbalanced or at least not guaranteed to be balanced" input belts to x number of balanced output belts

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so I can't speak to what you seem to be talking about which are not just input to output ratios, but some sort of consumption ratio when there is overflow

wind spade
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In a recent modded playthrough I did, there was a loop that had 1/3 of the products as output, rest had to be recycled back to keep the loop working. And given the long craft time and such, I didn't want priority splitter where I'd buffer 100s of products on the loopback belt, so I made a balancer that took several inputs and took 1/3 of it to one direction and 2/3 back. In my book that is a balancer with ratio output

unique cypress
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if there was only one input, I'd call it a 1:2 ratio splitter

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if more than one input, I'd call it an 1:2 output ratio n:2 balancer

craggy zinc
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My powergrid keeps going down and I don't know why

unique cypress
wind spade
frosty zinc
unique cypress
craggy zinc
frosty zinc
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My first one was a nice clean manifold, but I have autistic-type OCD.

plain rivet
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probably just need more pumps

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i only see about 20

unique cypress
plain rivet
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good natured ribbing. don't add more pumps, @craggy zinc . in fact you probably don't need any of the pumps you have. you only need pumps to make water go up, not horizontally. but i'm going to stop spamming this channel with stuff that should be in the help channel

unique cypress
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yeah, pumps should only be used when going up. you might not need a single one

trail solar
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hi, is it smarter to focus on the elevator tasks or should i always max my upgrades from each unlocked phase in the hub?

wind spade
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up to you

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what do you need more?

frosty zinc
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Here is my design on coal power:

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See the nice linear pipe.  It is fed from both ends making 1200 water (two Mk2 inputs)

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That is 600 water per an input, ensuring no one plant gets water starved.

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This is compacted coal, so it only needs 100 per a minute for all of those.  For regular coal it would need a lot more.

gleaming shuttle
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you might be the first person i've seen choose to burn compacted coal in coal generators

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(except as a disposal method for byproduct)

frosty zinc
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Only because I have so damn much.

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I plan to slowly divert it to rocket fuel production over time.

gleaming shuttle
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reasonable

frosty zinc
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This compacted coal plant is sipping at the compacted coal, using 100 of the 720 that it is capable of.

gleaming shuttle
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the chains get complicated pretty quickly if you want to recycle compacted coal byproduct into turbofuel

dusky dust
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It's not my first choice, generally, but if you've got some handy sulfur and want some more power out of your coal, it's nice

frosty zinc
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I have two plants using compacted, one using regular right now.

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Yes, there are a few coal patches with reasonably close sulfur.

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This was the one that had the most pretty coal plant.

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I should say this one's compacted coal plant is currently capable of 350 compacted coal, but it is fed resources that I could boost higher by adding more assemblers to compact said coal.

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And of course overclocking . . .

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Overclocking the miners that is.

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I've got enough room laid out to do 700 compacted coal, but can boost it to 720 with miner overclocking right now.

umbral barn
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Should I use all the uranium in the world for uranium fuel rods or will i need to save some of it for plutonium?

unique cypress
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depends what you want

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plutonium can use uranium ore but doesn't have to

umbral barn
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Well i want to use all my uranium for power and then plutonium gets scrapped/used for drones and vehicles

unique cypress
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then you don't want to use any uranium ore on plutonium

languid ember
umbral barn
languid ember
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1:50

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Plutonium is 1:1

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Official Satisfactory Wiki

Uranium Waste is a radioactive byproduct of Nuclear Power Plants by burning Uranium Fuel Rods.
It can be reprocessed into Plutonium Fuel Rods, which can be sunk, or burned for power where it creates Plutonium Waste.
It is one of the few items that cannot be discarded with the trash button in containers...

umbral barn
unique cypress
languid ember
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No actually, I’m right

umbral barn
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WHY IS IT 1:50 😭

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NUCLEAR IS ALREADY SCARY ON ITS OWN

prisma kraken
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wouldn't be a challenge if it weren't, lol

unique cypress
brisk shoreBOT
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Official Satisfactory Wiki

Plutonium Waste is a radioactive byproduct of Nuclear Power Plants by burning Plutonium Fuel Rods.
It can be reprocessed into Ficsonium and thus Ficsonium Fuel Rods, which can be burned for power, where it creates no waste.
It is one of the few items that cannot be discarded with the trash button in...

prisma kraken
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its actually not that bad the waste stacks to 500

languid ember
unique cypress
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1 rod to 10 waste

languid ember
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Haha I need a break

umbral barn
languid ember
unique cypress
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I did it in U6 and U8 (yes, twice). it's not that bad. only 200-300ish hours of work

prisma kraken
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i'd build it in smaller chunks tbh

languid ember
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Make sure you pick out your alts for both uranium and plutonium

umbral barn
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*from

languid ember
umbral barn
unique cypress
languid ember
# umbral barn Which ones should I use?

Well don’t be like me and forget to look at plutonium alts. Like everything, it depends if you want to sink rods or process through plutonium and ficaonium

unique cypress
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that's max power from uranium and least effort getting rid of the waste

languid ember
unique cypress
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I did it mostly without blueprints but I didn't decorate either

umbral barn
languid ember
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That’s a lot of radiation! I’m using plutonium just for all my drones feeding the nuke plant with backup fuel into ionized (to maintain throughput speeds)

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Err, and full fisconium as well

languid ember
languid ember
languid ember
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Very nice

unique cypress
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don't have any pics of my U8 setup besides all the balancers lol

languid ember
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I don’t think I’m making full nuclear again!

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Yes fun balancers galore. And I load-balanced all the inputs to minimize radiation

unique cypress
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I'll be making ficsonium after 1.1 drops

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but had to make a fucking mod to make what I want to make feasible

languid ember
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Tell me more…

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I have a side-project for the future to try to reduce my sloop # down to vanilla numbers. Slightly cheating right now for ficsonium recycling (think I’m using 113 sloops for the whole map — 60ish for ficsonium). Need to build a whole superposition oscillator factory just to make dark matter and sink the oscillators for more efficient slopped dark matter creation

unique cypress
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well I wanted max ficsonium without sloops or ore conversion (which would be 152/min if there was enough SAM) + 10 Matrixed augmenters + have enough resources left over for other stuff

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but that would require like 25k SAM

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and after 10 agumenters, I'd have 3 sloops left

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which means it's very impossible

languid ember
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Yeah I have somewhere over 10 sloops in making reanimated Sam on top of the 60 above

unique cypress
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so I'm making a mod to add more resource efficient recipes for most T9 stuff

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made them more annoying to use to "balance" them a bit

languid ember
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I did one unnecessary ore conversion just to say I’d done it (swamp copper to bauxite)

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I’m considering dropping the alien augmenter too. Big numbers make feel good, but I don’t really need more power than the near-2 TW I have un-augmented

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Hey how big do your save files get? Mine is like 26MB now, takes 45s to load

unique cypress
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I haven't gone that big in 1.0, but that's about where I was in U6 and U8

umbral barn
umbral barn
unique cypress
# umbral barn Such as?

There's 1 default 1 alt for every item from uranium ore to Plutonium rods. From uranium ore to rods, all alts, from uranium waste to plut rods, all defaults

umbral barn
unique cypress
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Everything else has no bearing on uranium efficiency, and that's what you were asking about

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You could use alts for Plutonium Cells and Rods too, and you'd get more, but if you're sinking them, you don't need more and it'd just cost more for no reason

ruby shoal
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I'm a little confused in this situation. Looking at the highlighted path, I need to convert 60 plates in 3 lines, to 60 plates in 2 lines.

I was going to do this with a manifold, but I remembered 3:2 line balancers exist. Truthfully, I've never used those kinds of balancers. Is there any reason to pick a balancer over a manifold in this situation?

unique cypress
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First of all, I suggest you don't use Satisfactory Calculator's Production Planner, and especially not in realistic mode. I suggest using Satisfactory Tools instead

As for your actual question, if you can fit all plates on one belt, there's very little reason to do a balancer. Also, what SCIM did is not a balancer.

ruby shoal
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And by 3:2 balancer, I was meaning something like this

unique cypress
# ruby shoal Duly noted. I will be switching to Satisfactory Tools! Though I'm kind of curi...

SCIM's planner deals poorly with alt recipes. When selecting multiple recipes for one item, it just chooses one at random. Satisfactory Tools chooses based on average resource cost. It might not always be what you want, but it's closer than the random choices that SCIM makes.

SCIM also can't calculate some recipe chains, namely Diluted Packaged Fuel and the recycling loop.

I've also seen it make mistakes, especially in realistic mode

unique cypress
ruby shoal
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Ah, I've never run into issues with that so far, but I haven't used many alternate recipes. I've only found that I just search for the recipie I want to use and tell it, and then it'll work it out.

I prefer it over Satisfactory Tools because I like the realistic mode. Tools' production view feels a little too simplistic.

unique cypress
ruby shoal
unique cypress
ruby shoal
unique cypress
ruby shoal
unique cypress
# ruby shoal I think I'm still kind of stuck on this one. You're talking about having multip...

I'm talking about multiple total belts. Imagine having to deal with 310 iron ingots/min with only mk2 belts available (120/min). You can't fit all that on one, you need at least 3. And then I need those ingots in different places, 150 for plates, 90 for rods and 70 for screws (not realistic numbers but just an example). That requires 10.(3) smelters, so I'd build 11, 4 on one belt, 4 on the second and 3 on the last. Giving me 120, 120, and 90. Then a 3:4 balancer. 2 belts go to plates, 1 to rods and 1 for screws. The balancer sends 82.5 down each belt at first, but eventually some of them will fill up, sending the excess to the one that's still missing items (rods). Eventually that one backs up as well, and the smelters throttle down to produce 110, 110, and 90, while the machines making plates, rods and screws get what they need

unique cypress
# ruby shoal I think I'm still kind of stuck on this one. You're talking about having multip...

The definitions of balancing in this community are inconsistent. I just use Factorio definitions, which are properly established in that community

Load balancing is more of an action than an actual build (there are no "load balancers"). For that, both regular balancers and ratio splitters/mergers/balancers can be used. Or setup that aren't even balancers, involving belt limiters

It's all messed up and I feel like trying to systemize it is just a fool's errand

ruby shoal
ruby shoal
unique cypress
ruby shoal
brisk urchin
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Hi! I've come to a problem with my coal generator grid i want to expand, so previusly 7 generators powered my whole grid with about 750 MW and just to be safe i made an isolated network with 3 coal generators (were 2 before) wich powered the supply for the main grid (those 7)
now i wanted to add another 8 coal generators because yeah.... i got plans and i need way more power, so i placed them, hooked them up to a coal mine and i think 4 or 5 water extractors

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my problem was that my isolated powering circuit kept burning the fuse because of water supply issues and i tried and tried to fix it by myselfe, my friend said i should just let it be because i am geting to litle power to supply the isolated circuit and make a new grid at a better place

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would the water problem be solved by just adding water tanks inbetween? i mean like they would act like capacitors in a circuit

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if i think about it

fallow siren
#

!wikisearch CG

brisk shoreBOT
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Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

wind spade
vapid gorge
fallow siren
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buffer doesnt help anything bcs the flow is still limited with your pipe

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you want 2nd pipe if you try to send more than 300/min

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unless you have mk2 pipe which double the capacity

brisk urchin
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thanks guys for the quick support but im at wor atm :(

vapid gorge
brisk urchin
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i did the math that should be alright

vapid gorge
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it's almost certainly a throughput error or a small math mistake. It's pretty common

fallow siren
brisk urchin
fallow siren
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what about headlift?

brisk urchin
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no

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2 or once 3 i think

fallow siren
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k, ill just wait for the pic later, hard to tell

brisk urchin
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yep, ik

brisk urchin
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lol

fierce ruin
#

Just suggesting, if you want to make a semi efficient power plant for coal generators using MK1 pipes, I suggest just running 2 extractors into 4 generators, where you'll use 60 coal/m, and 180m^3/m. The excess water should be about 60l, so you can, once the circuit is filled, store the excess in a fluid buffer at the end of the pipeline system in case something ever happens. if you use a MK1 drill on a normal node, you'll supply exactly, or if you drill a pure node, you can send the extra 60 using a splitter to another connection of 4 generators and 2 extractors. In the end, you technically use more extractors than the schematic but it's one of the few ways to easily make it work without the game throwing temper tantrums at random moments. If you use the schematic and it doesn't work, try the third option on the schematic using pumps to push the water away from the centre pipe, so only the water from the centre extractor touches that pipe, then get's evenly distributed without overloading the MK1 pipes

fierce ruin
wind spade
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And also, 8:3 works fine

fierce ruin
#

bruh. the numbers are the same, and I'm unduly impressed I remembered the numbers

fierce ruin
wind spade
fierce ruin
#

split into two like ex. 3

wind spade
#

Enough headlift? Prefilled before use?

fierce ruin
#

the game just decided to uninstall physics and logic itself with me and liquids

fierce ruin
wind spade
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And prefilled?

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No buffers?

timber finch
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overclock your power plants, this way one coal power plant will use about 112m3/min of water and can be supplied by a single water extractor (or alternatively, have one 200% overclocked extractor supply 2 power plants)

vapid gorge
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early on, when you're using coal gens, you likely don't have a ton of shards to spare. All it does is save you space. So unless you're using cheats to spawn more in you're probably better off using them elsewhere

brisk urchin
brisk urchin
fierce ruin
fierce ruin
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If assuming pure, that one, unless you have t4 coveyors, wouldn't do much at 200%

wind spade
brisk urchin
fierce ruin
brisk urchin
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all of em, oh and i just remembered

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one is pure

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but that one i wouldve hooked up to the new 8

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so its not in use

fierce ruin
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oh, so 240

brisk urchin
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no so, the coal isnt the problem, the coal can flow consistandly

fierce ruin
brisk urchin
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water is the issue

fierce ruin
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and water consumption is 45 per gen

brisk urchin
fierce ruin
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which roughly works out to a 1:2 ratio with 30 spare

brisk urchin
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so 68

fierce ruin
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which'll mean that it'll be just over 1:2, so you'll probably have to do a 7:4 ratio

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which'll have a sizeable excess

brisk urchin
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okay i think we stop here, weve come a bit away from the real problem

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even i am not 100% sure what it was anymore

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ima check up again after work

vapid gorge
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@cosmic stratus

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blue for fresh water, red for waste.

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all you need to do is clock it right

cosmic stratus
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aight i’ll play around with over clocks too

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ty :3

cosmic stratus
vapid gorge
cosmic stratus
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yea, i had 6 alumina refs so i made the two in the middle underclocked and overed the others

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sadly since i had 840 water i had to split it into two separate pipe systems tho, still looks rlly clean :3

fallow siren
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as long as the math right, you can completely separate waste and fresh

timber finch
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Power shards are a non-issue as soon as you have somersloops and production multiplier (which you should probably already have when setting up coal). Just make sure to always use somersloops when making power shards, you will have plenty for your power plants

vapid gorge
cosmic stratus
vapid gorge
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no stress 🙂 it's generally good to do it because it simplifies systems and simple = good in pipes, as well as making it much easier to trouble shoot small sections rather than big interconnected systesm

cosmic stratus
#

tru that, plus it can look more impressive lol

faint oracle
#

bro's got like 660 mw of launchers 💀

cinder silo
#

Here is one of the cannon yards where experiments were run, physics was broken and notes taken #satisfactory-experimental message , it let me get a lot of numbers, but UE5 invalidated a lot of it alas.

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I really need to build a new cannon yard and start writing a new book tbh 🙂

faint oracle
cinder silo
#

Not yet, I always had issues with cyclotron style designs due to my save at the time being massive and performance issues made their use rather iffy.

faint oracle
cinder silo
#

Back in UE4, this structure was needed for turbo cannons due to physics #design-and-architecture message , UE5 seems to capture you far better rendering a velocity brake needless.

cinder silo
faint oracle
cinder silo
umbral barn
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How should I do fuel distribution for my drone network?

faint oracle
cinder silo
#

Cannons, I've learned to my cost are heavily performance linked, the bigger the save, the worse the cannon will perform.

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And my saves tend to be huge 😦

cinder silo
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I ran a whole lot of performance experiments, and inter-biome cannons lost all their speed within a few hundred metres.

umbral barn
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Also is there an optimal distance i should use drones over trains for?

cinder silo
umbral barn
cinder silo
cinder silo
languid ember
umbral barn
faint oracle
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and it runs fine

cinder silo
umbral barn
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Well considering that even in the cyber wagon you can still run it for 2.7 hours with one rod its for the efficiency

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And the drone ports are out of the way and I have auto iodine filters I don't super care about radiation

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I have a million filters in storage so I really don't think radiation will be an issue

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Plus I'd rather not do anything with fluids where I can because this games liquid system genuinely makes me wanna cry

cinder silo
umbral barn
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Unless there's some way to do ficsonium where I'll still be able to actually build other things

faint oracle
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to make using hypertubes less laggy

cinder silo
umbral barn
umbral barn
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:P

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Plus my apas

faint oracle
cinder silo
#

Ahh, I have 1.1Tw, I haven't mined uranium with the exception of a tiny amount to make a handful of nukes.

umbral barn
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If it weren't for how ridiculously fucking expensive ficsonium is i would go for that but like, I like having other factories around my world

cinder silo
#

This place, it comprises of three towers that each use the shown plan.

umbral barn
umbral barn
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And again fuck the fluids

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I genuinely hate this games fluid system so much

faint oracle
cinder silo
#

Rocket fuel being a gas really doesn't care about lift and all the problems that brings.

faint oracle
umbral barn
#

I BALANCED IT OUT AND FOR SOME REASON IT STILL DOESN'T WORK

cinder silo
umbral barn
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And I copied this exact same setup 5 times, some of them work perfectly fine, but others don't

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They are carbon copies of eachother

cinder silo
umbral barn
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Mainly my HOR into diluted fuel setup

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The blenders all run at 100%

cinder silo
faint oracle
#

btw where are the 1.1 patchnotes, i wanna know what's new

umbral barn
#

-.-

faint oracle
timber finch
faint oracle
umbral barn
timber finch
#

due to time zone differences I think it would be afternoon / evening in europe so in a few hours

timber finch
#

yeah its now 2pm in central europe summer time

umbral barn
faint oracle
#

yay :P

timber finch
#

which sweden follows afaik

wind spade
faint oracle
umbral barn
#

i use them as valve substitutes bc fuck valves they dont work as advertised

wind spade
#

Pumps are just to add headlift

cinder silo
#

Oh yeah, speaking of crash sites, I forgot about being able to dismantle them.

faint oracle
#

lmao i dont even know how high the base 10m of output headlift r

faint oracle
wind spade
#

Don't ever need valves

timber finch
#

its like 2 4m foundations and a bit

cinder silo
wind spade
#

And don't need pumps if not going up

umbral barn
timber finch
#

problem is that finding the starting point of these 10m is a bit tricky

faint oracle
#

btw how exactly do you make sure an enemy doesnt spawn anymore?

timber finch
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I think if you build anything close to their spawn point they stop spawning

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doesn't even need to cover the spawn point, next to it is enough, not sure how much though

faint oracle
timber finch
#

try foundations

wind spade
#

Need a powered building afaik

cinder silo
timber finch
#

good to know

timber finch
#

does it work with power pylons?

cinder silo
faint oracle
#

if i have 240 iron rods a minute, how many constructors making screws do i need to make the most rotors?

umbral barn
cinder silo
#

My current power station has 720 generators, it is running smoothly 😁

faint oracle
unique cypress
wind spade
faint oracle
flint crystal
#

Might be a silly question. biggest power plant I ever made was rocket fuel giving me like 65k power. Was planning on a big build, 480-500k with rocket fuel. How do people make these huge plants when there's not enough sulfur on the planet ?

unique cypress
#

there's like 10k sulfur available

#

almost 11k

#

and for rocket fuel, the first limit is actually nitrogen

flint crystal
flint crystal
unique cypress
#

Eaiser???

vapid gorge
#

I don't know why people have strokes over the nuclear recipes. The base recipes are very simple

unique cypress
#

more interesting is the only benefit I can give nuclear

vapid gorge
#

even the non base recipes are pretty straight forward.

unique cypress
#

the uranium ore to rod chain is easy, sure

vapid gorge
#

and instead of 1000 stupid fuel gens you can put down 100 nuclear instead

unique cypress
#

but you cannot tell me this is easier than RF

vapid gorge
#

easier than putting down a million fuel gens, yes

unique cypress
#

blueprints?

vapid gorge
#

so? you can blueprint the nuclear stuff too

crimson moat
#

fuel gens are really easy, especially in 1.1

unique cypress
#

nitro rocket is literally just 3 steps

#

4 if you count the gens too

crimson moat
#

yeah nitro rocket and just a fuel gen blueprint is by far the easiest way to make 100 or 200 gw and finish the game on that

#

it's expensive, but it's simple and fast, and its expense isn't a roadblock to game completion.

flint crystal
#

Not me saving up 8 big containers of motors xD

#

Yeah I am not going nuclear. Maybe once I finish the game

crimson moat
#

Also have to point out that uranium produces 20x as much waste and like half of the power of plutonium, so if you're going nuclear you should probably go at least that far.

flint crystal
#

Right now I am at 27k max power of which 5k is spare, so going nuclear wouldn't even be a possibility

crimson moat
#

for X amount of power, 50 containers of plutonium waste will last you as long as 1500-2000 containers of uranium waste

crimson moat
flint crystal
#

For that you need to be good at planning, I can't even properly plan a 100 motor/min factory

crimson moat
#

but rocket fuel is superior IMO, you need it anyway for jetpack and vehicle fuel

brisk urchin
gleaming shuttle
#

uranium isnt too complicated to set up if youre not using any efficiency-boosting alts

dusky dust
#

Though I think technically enough of any buildable should eventually do the trick, powered or not

brisk urchin
crimson moat
dusky dust
#

I don't think anyone's dug deeply enough to know the exact values or formulae, etc

brisk urchin
#

and not spawning elsewhere

dusky dust
#

Yeah, respawns for that specific spawnpoint would be disabled

#

You'd still have to kill the creatures that one final time, but then they wouldn't come back from that spawnpoint

#

Each spawn's considered independently

brisk urchin
#

mk i thought i could make a massive minecraft mob supressor LOL

dusky dust
#

A couple of online Power Storages is generally enough to do it

prisma kraken
#

small numbers thing i just realized; there's a lot of clusters around the map of 2100 ore/min... 2100 = 780+780+270+270

gleaming shuttle
#

pretty sure thats a coincidence

#

though tbf i dont know why they chose 780 specifically

#

i also dont think that specific combination is all that common?

brisk urchin
brisk urchin
brisk urchin
unique cypress
#

the 3 diragrams are all correct

#

you just need a mk2 belt up to a certain point

#

idk why would anyone think they wouldn't work

prisma kraken
#

except for the 270 belt which is an oddball, they're all multiples of 60/min why the 780 belt is 780 is to accommodate a lot of screws. why the 270 belt is its size is to accomodate a decent amt of cat ore or limestone production with the base recipes. Additionally, they're picked to be interesting prime multiples of 60 so that combinations of belts can get you to different rates

#

i think the 780 belt may also have been sort of an artifact of dev problems getting a 1200 belt to work at correct speed

umbral barn
#

so I'm starting to put the nuclear plant down and uhm, to put it bluntly.. where do i put this fuckin thing? like whats the best location?

unique cypress
#

the reactors? above water. the rod factory? wherever is convenient for you

umbral barn
#

well i mean like where do i build the plant

brisk urchin
#

at my previus setup with 7 generators i needed about 6 water extractors just for it to barely work

#

(they were all overclocked)

unique cypress
brisk urchin
#

it still didnt work for me somehow

unique cypress
#

probably because for 2.5 times the water you need 2.5 times the piping?

brisk urchin
#

no just 50 % more

#

only one shard per

unique cypress
brisk urchin
#

i just did it out of my head and imagined it would work

unique cypress
umbral barn
brisk urchin
#

on the desert map?

unique cypress
umbral barn
#

so up by the rocky desert?

brisk urchin
torpid iris
#

i need a plumber to look at my... plumbing

plain rivet
#

let's keep it clean

opaque quartz
torpid iris
#

aight will do in a minute

opaque quartz
#

Be as detailed as possible and include screenshots

wind spade
opaque quartz
brisk urchin
umbral barn
#

like do i use belts? trains, drones? idk what im doing

unique cypress
#

depends on the distance and amount

wind spade
brisk urchin
#

would that make a diffrence?

wind spade
#

no

umbral barn
#

well im moving 2100 uranium to one spot either on the swamp, or like you said on the nw beach

wind spade
#

you still make 360 water and consume 360 water

umbral barn
#

depends on which has better caterium/sulfur access

brisk urchin
unique cypress
opaque quartz
wind spade
brisk urchin
#

i have 6 water extractors for 7 generators at the moment and if im not careful the fuse will blwo from time to time

umbral barn
brisk urchin
umbral barn
#

how many cars did it have?

brisk urchin
#

im just now making a new grid at the other side of the map with 20 generators

#

and 10 water extractors

wind spade
unique cypress
wind spade
#

and I'd recommend sticking to the 3:8 ratio

brisk urchin
wind spade
brisk urchin
#

i can even vc if u like

wind spade
#

no, just share screenshots

brisk urchin
#

k

umbral barn
brisk urchin
#

in a minute

opaque quartz
umbral barn
#

my wholedesign hinges on it being perfect

unique cypress
opaque quartz
brisk urchin
#

the main grid with the 7 genrators ( clocked to 150)

wind spade
brisk urchin
#

water piping system ( those pipes between the pipes i did temporarely because one of them kept lacking of water supply)

wind spade
#

yeah remove the connection

brisk urchin
#

3 isolated generators to supply the main ones with water and coal

#

and all of my water extractors ( 4 of them i planed to use for the new 8 for the main grid but now they are not in use)

brisk urchin
#

i have 2 coal mines under this platform, one for each circuit

#

i am here on the map

#

both mines are impure but that doesnt matter because im not lacking of coal

wind spade
umbral barn
brisk urchin
umbral barn
#

but please put that shit on foundation it will make your life easier

brisk urchin
#

i have 2 for the 3

#

and the others for the 7

#

no 1 for the 3 i think, idk

brisk urchin
#

thats why im struggling rn ig because the inbetween pipes make everything messy and at the same time work somehow

brisk urchin
#

u mean like concreet floor?

umbral barn
#

yes

brisk urchin
#

i did that here

opaque quartz
# brisk urchin i did that here

How much water does each extractor produce?
How much water can each pipe carry?
How much water does each generator consume?

brisk urchin
#

so much times, a friend helped me and said its best to just make a 1 to 1 ratio

#

because the water is insufficient aparently

#

which part of i believe more and more

brisk urchin
opaque quartz
#

I see you finally made a thread, shall we take the conversation over there?

brisk urchin
#

runing for 7 geneartors

jovial creek
#

@slender sandal surely that first splityter which is recieving the full 50 will split it into 2 25/m. hence the first recieves the 25 while the next 12.5 and so on. which will still result in the system balancing out to 10 however its not as u described where the first recieves 50, then overflows and next 40 etc.

#

im not saying this is correct however i want to know why my logic is flawed

magic turret
#

hi guys, quick question. if i have a factory that uses all the ores that i'm mining from some nodes, but it's fairly far from them and i didn't want to use conveyor highways, is there a way for me to use trains while still maintaining the full input of the nodes and not cause any blocks in the factory because of missing ores?

cerulean stratus
#

So that when the train stops it doesn't block

slender sandal
#

as long as the time it takes for the train to make a round trip is less than the time it takes for your factory to consume a full train load of ores, and you have buffer containers like mentioned above, it will be fine

#

and if it takes longer for the train to make that round trip, add more trains

cinder silo
#

Those throughput monitors are cool and all, it at least confirms I'm actually getting 1200 ingots, per line 😄

summer flare
fierce ruin
#

whats the best recipe for circuit boards

oblique hollow
#

Depends on your needs

#

All if them are decent at doing circuit boards, depending on what you hav3 available

fierce ruin
#

what about computers, is it also the rule for those?

opaque quartz
#

This is true for all recipes

#

There is no “best,” they exist to give you options

oblique hollow
#

Every recipe does stuff differently.
Asking if any one recipe is better than another is usually pointless.

You must think of recipe combinations

unique cypress
oblique hollow
#

Some go by resource efficiency.

But not everyone does

#

Some prioritize usage of resources near them

#

So they dont have to bring in stuff from far away

unique cypress
#

I usually go for the most resource efficient recipes, but it has a specific definition in this context: resources are valued based on how many are available on the map. But it doesn't take into account that some resources might be better saved for other items, especially when trying to max something out

ruby shoal
#

I need to make a 5:2 balancer but I've only found this diagram for a 2:5, the opposite of what I'm looking for. Does anyone know if this will work if I just build it backwards? Obviously swapping out splitters for mergers and vice versa.

oblique hollow
#

Reverse everything?

#

That should in theory just work

#

But balancing 5 lines is kinda odd. How did you land in that situation

unique cypress
cinder silo
ruby shoal
cinder silo
# ruby shoal I need to make a 5:2 balancer but I've only found this diagram for a 2:5, the op...

Satisfactory 1 to 5 splitter | Tutorial Ep 4
✅ Merch: https://teespring.com/stores/random-gamer
🕹️ My Setup: https://kit.co/Random_Gamer/gaming-editing-work

This tutorial is about splitting one conveyor into 5 conveyors.
We need 3 splitters and 1 merger for this setup.

🎬 Most recent videos: https://www.youtube.com/c/RandomGamerWASD...

▶ Play video
ruby shoal
oblique hollow
#

Just split the output of one of the constructors in half

unique cypress
#

the SF community is terrible at designing balancers for some reason

cinder silo
ruby shoal
oblique hollow
#

Each rotor assembler needs 100 screws if i remember right

Thats 2.5 screw constructors

You just split the output of one Constructor in half and then merge that half with 2 constructors each.
And you are done

#

The balancer is a lot more bloated and complex of a solution

unique cypress
ruby shoal
unique cypress
#

It doesn't even fully work when going 2:5

#

I mean it does, but only if you want roughly equal outputs

#

But getting equal outputs is not the only purpose of a balancer

#

I just noticed it's even worse lmao

#

I don't think it can even handle 2 full belts of input.

#

Only 1.(6) total

ruby shoal
unique cypress
#

This thing is an offence to balancers

oblique hollow
#

Not every nail needs a jackhammer to be hammered in.

#

A balancer is definitely a jackhammer in this case

#

(Possibly more fitting statement considering jackhammers arent even for hammering nails)

unique cypress
#

I mean I'd use a balancer in this case. But that's me. Balancers are most useful when the numbers involved are uneven and/or inconvenient

fierce ruin
#

hello all, how would you optimise this 4:5 balancer for space?

unique cypress
#

You could shorten it by 5 m by moving both mergers down 4 m, rotating the left one 90° left and moving the bottom splitter up 1 m

#

Also, this is not a 4:5 balancer, it's a 4:5 ratio splitter

fierce ruin
#

oh yeah i get confused between balancers and ratio splitters

#

thanks

fierce ruin
#

my 1 to 10 could be made smaller but it looks so pretty

opaque quartz
cinder silo
fierce ruin
#

would anyone wanna recommend a certain way i should go about circuits, as theres 3 different recipes and im not really restricited on anything

opaque quartz
fierce ruin
#

Well i dont know where i wanna build

opaque quartz
#

Look at what resources the different recipes need and see if you can find a suitable location

#

BTW you don’t need to make circuit boards as an end product, they are only used as an intermediary

fierce ruin
#

i was thinking polymer resin with fuel as a byproduct, to plastic then caterium circuit boards then circuit boards into caterium computers

#

turn the fuel into like turbo fuel or rocket fuel

unique cypress
#

Default oil processing recipes are extremely inefficient FYI

vapid gorge
fierce ruin
#

none

unique cypress
#

you can cut the oil costs by up to 78%

vapid gorge
opaque quartz
#

I like the silicone alts personally

fierce ruin
#

i forgot i made this

opaque quartz
#

But I had set up silicon and quartz production early on with a train route to it so logistically it was easy to build my entire electronics chain on top of it

#

HSC/AI Limiter/oscillators/RCUs/etc

vapid gorge
slender sandal
#

I prefer to use my silica for aluminium so I normally stick to the plastic circuit board recipes, quickwire and plastic are both very cheap even with limited oil/caterium

unique cypress
slender sandal
#

that reduces the efficiency though

fierce ruin
#

is 20 computers a minute and 10 Super computers, alot?

slender sandal
#

if you're building close to lots of bauxite then thats fine, but if youre trying to make every bauxite node count then a 1:1 ratio is nice with the silica

unique cypress
#

With silica, it's 1.(3) ingots per ore, without it's 1. But it also costs at least 1 raw quartz per ~2 ingots

slender sandal
vapid gorge
#

it's pretty big if you're just going up the tech tiers

opaque quartz
fierce ruin
#

why doesnt the planner use many alt recipes

#

like wouldnt it be more space efficient to use leached copper ingot compared to the normal recipe

vapid gorge
#

I recommend you swap recipes in and out to make it do what you want

unique cypress
fierce ruin
#

whadda yall think of this

unique cypress
#

It imma be brutally honest, terrible

slender sandal
#

I'd also strongly recommend Satisfactory Modeler on steam if you arent already aware of it, it takes a bit to get familiar with it but I find its way nicer to use than the online calculator tools

fierce ruin
#

alright, tbh i have no idea what im doing with this thing

unique cypress
#

How did you even get Tools to use 2 different recipes for computers?

fierce ruin
#

no idea

vapid gorge
#

modeler takes 100x as much time and effort to make things or alter recipe chains once they're made.
It has about 0% of the utility of sftools

vapid gorge
#

for example if you pick a spot that has access to all these resources it's probably pretty convenient

unique cypress
fallow siren
#

that schematic is very friendly for new players

#

and highly recommended

unique cypress
#

Correction: I'd use these recipes, but different numbers: 1.875 Super and 7 computers. Just to have a whole number of machines for each

slender sandal
#

if your goal is just to make super computers and computers, this is probably what Id do

slender sandal
#

only 3 ingredients, no quartz, no aluminium, just copper, caterium, and oil

fierce ruin
#

or what website

slender sandal
#

thats satisfactory modeler

vapid gorge
#

a very very slow program called modeler

fierce ruin
#

thats alot easier to read

vapid gorge
#

it has no lables about what is going on at all xD there's nothing to read

#

it's also missing a few basic steps to make the first set of items. it just makes it look smaller

fierce ruin
#

my eyes struggle to comprehend the stftools

vapid gorge
#

you made a plan with a lot more steps

opaque quartz
#

The one that KYO shared is a bit more sane

fallow siren
#

modeler is easy to read if the one who made it is yourself, and it lacks the label for each recipe and impossible for new player to read what is happening
so most ppl recommend to just use tools

fierce ruin
#

just need to figure out the basic recipes for the ores and such

unique cypress
slender sandal
#

its worse for sharing recipes but way better imo for using yourself

fallow siren
#

most of the time, im using modeler for stuffs like this which is easier to read

slender sandal
#

all those labels are there when hovered

fallow siren
#

but for big stuff tools is the way to go

slender sandal
vapid gorge
#

delete the 'input' items in the input tab, and it'll show the first steps you need

unique cypress
# slender sandal

It'd take me way longer to make that graph from scratch than to read the same thing tools spat out. Not to mention waiting for modeler to figure its shiz out

fallow siren
#

yeah one thing i dont like in modeler is when the graph is too big, it will took minutes just to read the numbers

unique cypress
#

Also, that's a lot of miscellaneous items I wouldn't put in one plan in tools, nevermind one factory in the world

fierce ruin
vapid gorge
slender sandal
#

changing the calculator setting helps with that, if youre doing anything with loops setting it to manual and then just typing in the number you want makes it take under 5 seconds to calculate

vapid gorge
#

takes a few seconds

unique cypress
fierce ruin
crimson moat
#

Modeller gives more control, but it's slower because of that. Tools is far better for recipe calculation but will give a spiderweb of overlapping lines if you try to do complex stuff with it.

vapid gorge
#

personally I probably wouldn't bother with the pure ingot recipes, just because you need so little, but that's up to you

crimson moat
#

so for big builds probably best off using both, figure out recipies via Tools for the most part and take those into Modeller

vapid gorge
#

You could also make cable from Caterium if you want, meaning you don't need copper

#

either with this one,

#

or make the wire from caterium, and then basic cable

fierce ruin
vapid gorge
#

or if you're feeling fancy, caterium wire to insulated cable, as you're already bringing in the oil 😄

#

neat, super computers with only 2 resource types. Didn't know that was a thing

fierce ruin
#

is fluid train cars still funky?

vapid gorge
#

it never was. Just people mishandling pipes

crimson moat
#

she grows more beautiful by the day

#

(and laggy on SCIM)

wild magnet
#

so if im doing my math right, the theorical limit for ficsonium rods production is not bound by uranium but sam 🤔

crimson moat
wild magnet
#

I'm aware

#

I'm starting a new playtrhough and actually planning things through this time

crimson moat
#

the competing and kinda better but more boring setup is using the SAM/sloops on uranium instead, making it into plut rods and sinking those

wild magnet
#

so I wanna see where I want to put everything

#

Yeah but isn't it kinda more fun to do ficsonium

crimson moat
#

that's why i'm doin it 😄

wild magnet
#

Probably doing something like using half the sam available into ficsonium and sinking the rest of the uranium into plutonium

#

not really that optimized in terms of resource use
could lower the copper

wild magnet
# vapid gorge well, it's both

theres 2100 uranium available and 10200 SAM, if you were to put all the uranium into making ficsonium rods you would need 17850 SAM
you can see the problem

crimson moat
#

and realistically you can make more uranium, it's quite easy to pump it up to 5-10k rather than the 2.1k on the map. It there was 5x more SAM we'd be able to make 5x more Ficsonium pretty much.

vapid gorge
#

are you slooping your sam?

wild magnet
#

you can see here

#

SAM is such a cool resource, it's a shame it's so limited

wild magnet
#

oh wait youre right

#

I completely forgot sloops are a thing

vapid gorge
#

and are you using aluminium ingots?

wild magnet
#

yeah

#

most efficient in sam usage

vapid gorge
#

there's enough sloops on the map to fully dupe sam iirc

wild magnet
#

I guess with sloops you could also higher the theorical uranium

#

amazing

vapid gorge
#

you might be better off doing a mix of slooping the trigons and sam though. Since trigons just need constructors

#

you'd also have to juggle the numbers becaues there's probably a point after slooping trigons that converting more uranium might get a better output

wild magnet
#

hm I was just calculating the theorical limit but now I might actually need to plan the whole plant to see this through

vapid gorge
#

you generally need to yes

crimson moat
#

The most valuable thing that you get out of slooping the Ficsonium Fuel Rod step is the dark matter 😄

wild magnet
#

I started by checking ficsonium but I also want to make a decent amount of space elevator parts and such

vapid gorge
#

ok looking at teh recipes it looks like you're better off slooping the reanimated sam over the trigons

wild magnet
#

its 44 machines 😮‍💨

vapid gorge
#

if you want true max you'll probably need to do calculus

prisma kraken
#

if you're attempting to max out nuclear, the places for the worlds sloops are the rod encoders and the rsam constructors

crimson moat
#

zero waste and the DMR is a nice side effect though. Saves SAM

prisma kraken
#

yep, max wasteless nuclear is sort of a vanity project. there's higher yield ways of of generating power

#

i'm finding in my planning that making enough ion power actually provides the dmr needed for everything

crimson moat
#

ion is underrated

prisma kraken
#

it isn't good for power until you start realizing all the other phase 5 stuff needs dmr and powershards make dmr

crimson moat
#

Tools starts straight up sinking synthetic power shards if you push it hard enough. Better to burn them for power before that

prisma kraken
#

whenever i push sftools too close to map limits for phase 5 stuff, it starts trying to make dmr out of ai expansion servers

crimson moat
#

That too, but i've seen power shards

#

maybe depending on which resources it has left

prisma kraken
#

i haven't caught it doing that, but it probably has something to do with how we've configured our queries

#

in any event, tool's linear solver breaks down on complicated feedback loops

wild magnet
#

probably something like this

#

some fun numbers, this uses (of available) 100% uranium, 42% bauxite, 45% SAM almost 30% caterium

brisk urchin
vapid gorge
#

Is this the same friend that said 3 extractors to 8 gens was ‘bad math’?

vapid gorge
#

While I’m glad it’s working, and headlift issues are common dragging pipes along the ground, I’m not sure your friend has expert opinions

unique cypress
umbral barn
#

Is there a best alternative recipe for ingots? Because satisfactory tools is saying use pure caterium ingots and the pure iron and copper alloy ingots instead of pure iron and pure copper and i can't wrap my head around it

vapid gorge
vapid gorge
umbral barn
vapid gorge
#

For example, I tend to use the alloy recipes as the pures are obnoxious, even though they have higher outputs

unique cypress
vapid gorge
#

If the location doesn’t have quite enough ore for my plan I might do some of it pure, rather than importing more

umbral barn
umbral barn
#

Yes

unique cypress
#

Well, there's your issue

#

Never look at a graph from maximize mode

#

The only correct information that mode gives is the output amount

umbral barn
#

Well i wanted the Max amount of rods i can make

vapid gorge
unique cypress
#

That's it

unique cypress
umbral barn
#

Although tbf that place is a little jank in terms of how I built it

unique cypress
#

That's why the graph it produces is garbage

#

It'll happily waste resources if it doesn't affect the final output

#

It only won't do that if all resources are limiting, which is extremely unlikely unless you're only using one resource

umbral barn
#

I did set resource limits for it

unique cypress
umbral barn
#

I set them all to what I was making

#

Then lowered until it spit out errors

unique cypress
#

Maximize mode doesn't spit out errors unless the output is 0

timber finch
#

The scim online calculator doesn't give me the most efficient recipes. For example, if you want to make fuel, it doesn't consider the packaged diluted fuel recipe (+unpackage later), or for turbofuel, it tries to use the turbo heavy oil residue when HOR -> fuel -> turbofuel has better yield (and gives excess fuel too). Am I missing something?

#

Or are there other calculators that work better?

unique cypress
#

That's because SCIM's production planner is shit :)

unique cypress
timber finch
#

Thanks a lot ❤️

wind spade
timber finch
#

I couldn't get SCIM to use the unpackage recipe (hadn't unlocked blenders yet)

wind spade
#

oh yeah, that as well - it can't do loops

prisma kraken
#

not sure if anything does better than sftools at the resource picking

wind spade
#

well, "better" is also a bit subjective 🙂

prisma kraken
#

the problem with tools is often your queries as to what to use have incomplete information as to what else you plan on building, so it often makes incorrect decisions based on incomplete data. it does its best, but sometimes it guesses incorrectly

#

yeah, common use case is that you want to figure out the most efficient recipe chain for making xyz so that you can fit more of other stuff you aren't asking about into your world

wind spade
#

well that's a problem with all solvers - they solve with known information, so complaining "it doesn't use the recipe I wanted it to use, without me telling it to use that recipe" is kinda pointless 😄

prisma kraken
#

it isn't a fault of the tool, you're just not asking for it to take into account what else you want to make

#

btw, do you have any plans on adding sloop accounting to the tool?

wind spade
# prisma kraken btw, do you have any plans on adding sloop accounting to the tool?

from FAQ on Tools' discord:

9.) How can I calculate slooped machines?
In most cases, sloops are worth only on last step of your production, so you can simply produce half of what you need and then sloop last machine(s). However if you want to add sloops even to earlier machines, you can use the Items, Input section to simulate slooped machine by inputting their production (e.g. if you want to sloop Rotor machines making 20 Rotors, you input 20 Rotors as well). For technical reasons, adding slooping to old Tools is not possible.

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(for new Tools, I have done some research, but can't promise anything yet)

prisma kraken
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I know how to work around the limitation, i was just asking if you planned to add it

prisma kraken
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yeah yeah yeah, in the mail, got it 😉

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i have things generally figured out for my plan so i don't really have need of the feature, but it would be fun to see where they could maximize output or minimize input. I think probably the result of those calculations would pick some interesting places for the sloops that aren't very obvious

wind spade
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problem with sloops is their nondecimalness (I may have invented a new word), a.k.a. you can technically have 0.5 of a smelter making 1/2 of the normal production rate, but you can't have two constructors, each with 0.5 of sloop (when limited to 1 sloop)

prisma kraken
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quantum is i guess the word you're looking for

wind spade
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and the solver I'm using can't deal with integer variables (or can, but I haven't been able to work out how, skill issue is also possible 🙂 ), and for new Tools I kinda want a different solver anyway, so it's very much possible that there is a solver that I can use, I just haven't done much research yet

prisma kraken
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is it all written in javascript?

wind spade
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*typescript, and no
the actual solver is a native binary application running on server side (linux), with PHP API on top of it, so solve request is UI->javascript converts to JSON->request to API->PHP converts JSON to text-based model for solver->PHP runs native process with model to solve->solver returns text-based result->PHP parses result to JSON and returns it->javascript parses JSON and generates graph->UI

prisma kraken
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lotta marshalling of numbers to/from float with that

wind spade
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for new Tools I want to explore options for javascript-based solver

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but back in time when I made Tools, I've tested a few and they all were very slow/inefficient or straight up not possible to use for my usecase

prisma kraken
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yeah, js isn't very good at heavy calculations

wind spade
wind spade
prisma kraken
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some of it is just the nature of floating point numbers. often you can't ever get exact values

wind spade
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yeah, though luckily SF is capped at 6 decimals so I can "safely" round

prisma kraken
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one thing i might suggest, knowing the game's recipes as well as i do, is that i think just about any math for the game can be done exactly with a rational number type (i.e. numerator + denominator)

wind spade
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unfortunately, not really possible when using third-party solvers 🤷

prisma kraken
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i have to think there's a linear solver out there that lets you set the ring of numbers for the domain

wind spade
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well, once I do a big run around searching for solvers for new Tools, I'll definitely have a look at some of them

prisma kraken
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i know GMP's API has a rational data type. a lot of other math libraries are built atop that code

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I'd have to take a second look, but i think it may have some basic linear solving capabilty in the core library

wind spade
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the problem is that I want more just "basic" linear solving, I want a MILP solver basically

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and if I had to choose, I'd rather support sloops than have very slightly more accuracty at 7th decimal digit

prisma kraken
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what's milp stand for and are there any other names?

wind spade
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mixed integer linear programming

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basically linear solver that allows for integer variables

prisma kraken
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gotcha

wind spade
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which is (in theory) one way to support sloops

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in practice though, I still have tons of things to test

prisma kraken
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i've been digging around lately in GMP's docs for reasons of my own, i'll let you know if i come across anything

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anyway, that's not a tonight thing, i think i'm going zzzz soon, so tc

unique cypress
prisma kraken
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the issue is that the solver needs to find integral instead of real values for some of variables, if i understand greeny correctly

unique cypress
# prisma kraken the issue is that the solver needs to find integral instead of real values for s...

You need integer variables, because you can't put 1.5 sloops into a machine, nor can you share one sloop across 2.

Without sloop support, greeny could almost definitely use a solver that uses rational instead of real numbers, because Satisfactory doesn't have irrational item or machine counts.

What I don't know, is whether there exists a rational solver with integer support.

And both me and probably greeny would rather have sloop support than fractional display

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though you could probably use a real solver with integer support, and go over the entire result and convert all results into fractions. That would require recalculating the entire graph, tough, just with fixed recipes

buoyant fulcrum
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why tf is phase 4 this big

unique cypress
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You can handfeed a dozen machines and be done with it in a few hours

wind spade
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or automate it and get a lot of sink points 🙂

buoyant fulcrum
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and theyre all used for phase 5

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so like

wind spade
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"why is later game more complex than early game" 🙂

buoyant fulcrum
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yeah yeah ik but like i just did nuclear and it was tiny comparatively

wind spade
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base nuclear is very easy

unique cypress
buoyant fulcrum
gloomy shoal
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What are people's best uses for the programmable splitter and priority merger?

unique cypress
gloomy shoal
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I do know I personally have used programmable splitters for about One Purpose (Emptying my project/dumpster train)

I can't say I've filled a belt enough to where the priority merger is functionally different to a normal one

unique cypress
wind spade
slender sandal
amber umbra
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@gloomy shoal On priority mergers, from Factorio experience the main priority merger uses that come to mind:

  1. Advanced belt manipulation like "splitter/merger waterfalls" that let multiple belts be treated like a single belt.
  2. Prioritization of certain sources of items. Usually occurs when an item has 2+ distinct production sources and having one of those producers not guaranteed consumed is a problem. Byproduct consumption like with oil products, dark matter crystals comes to mind. Maybe early game with biomass burners fed from different fuel sources.
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Factorio has train tools that let you have generic trains for a given resource type and other advanced tools which also make prioritization systems have more utility. Satisfactory just direct links trains removing that niche generally.

jovial creek
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should i use a manifold when have 2 100% foundry's and 1 at 66.6% or should i just use splitters and make a regular belt setup

frosty owl
jovial creek
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i have a 120 line of coal which needs to be split up 45 45 30 which i could do regularly but would it be better to just make a manifold for space

frosty owl
unique cypress
jovial creek
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ok gotcha ty. sorry i started this game yesterday so im just learning whats best to use and when

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so use a manifold unless it cant fit on one belt

orchid brook
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what is the best starter screw layout

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?

slender sandal
# jovial creek so use a manifold unless it cant fit on one belt

essentially yes, and even when it cant fit all on one belt, usually that just means using multiple manifolds or using whats called an "injection manifold" where you merge the 2nd input belt in partway through the manifold after the first X machines have used up the first belt

wind spade
orchid brook
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ok

amber umbra
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@orchid brook I use a lot of 1:1 direct connected rod:screw in early game with default recipe. Under clock the rods to match.

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Then cast screws to save space later.

orchid brook
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that was i what was gone do

slender sandal
# orchid brook what is the best starter screw layout

what Dr_Orgo said is good, I definitely wouldnt recommend setting up a big permanent screw production line because there are alt recipes that will let you cut them out entirely later which are usually worth using

wind spade
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I wouldn't recommend setting up production of anything in advance. No matter if talking about screws or not, make what you need now, not what you might need in the future

orchid brook
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Thanks guys

jovial creek
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well whoops me. im setting up a large base that has 1 of every item i need so far w a max of 60p/m for each

wind spade
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well screws are not very much needed, they are only used to build awesome shop (you'll most likely have only one), and a few equipments

slender sandal
amber umbra
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Yes, that setting is popular.

hollow basin
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Does anyone know how to change satisfactory calculator to be mk 1 miners? Always say mk3

jovial creek
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beautiful stream of 60 plates 60 rods and 40 screws into the main storage

unique cypress
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SCIM's production planner is not good in general, so I suggest you use something else instead

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Like Satisfactory Tools

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It doesn't allow you to set a miner tier at all, but I'd argue that's better

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Nodes are of different purity, miners have tiers and can be clocked.

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That's a lot of variables you can easily figure out yourself easier than trying to set them in a calculator

peak rune
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So it I’m not mistaken that’s the highest the sink will go

dusky dust
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AFAIK it's only the highest the display will go; I think the actual point accumulation rate will still give you whatever the "real" rate should be

unique cypress
peak rune
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That’s crazy

flint crystal
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I am absolutely horrible at figuring out how to load balance or where to feed my belt with new items..

My 100 motors/minute factory doesn't run properly. Stators need 1600 wire per minute and rotors need 1200.

I have 4 belts with 700 wire each (mk5 belts are what I have).

The machines are vertically placed, each layer has 4 of them. So each layer of stators need 160 wire and each layer of rotors need 120.

Somewhere I have to feed the second belt of wire for both the stators and rotors. I've tried multiple spots, but it always ends up with either of the belts stopping and getting yammed. Then I also need to feed some overflow of rotors' wire to the stators.

I was hoping anyone smart enough could help with this, I'm not the best at explaining either..

cinder silo
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Don't stress load balancing too much, the system runs well with a manifold and will stabilise, but if you really want load balancing, this playlist can offer some design inspiration https://www.youtube.com/watch?v=NXV9qYKJWdk&list=PLQo-FPWWaZE-jn38NUxfxh5S2VyJNjnO3&index=3

Satisfactory 1 to 4 splitter | Tutorial Ep 3
✅ Merch: https://teespring.com/stores/random-gamer
🕹️ My Setup: https://kit.co/Random_Gamer/gaming-editing-work

This tutorial is about splitting one conveyor into four conveyors.
We need three splitters for this setup.

🎬 Most recent videos: https://www.youtube.com/c/RandomGamerWASD/video...

▶ Play video
flint crystal
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Ah sorry, I meant manifold. I'm not really load balancing as I am just feeding it

cinder silo
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Fair enough 🙂

flint crystal
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Still going to bookmark that

opaque quartz
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Group your machines and clock them to consume exactly 700 wire per group

dusky dust
wind spade
cinder silo
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Load balancing very small systems can look quite elegant, but for larger setups, the rewards are nowhere near the time invested.

dusky dust
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(Numbers there are just an example, of course, can group them however you like)

flint crystal
opaque quartz
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<@&387163995947270144>

nimble ore
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!ban 694531170809020486 scam

brisk shoreBOT
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SnuttsGood andreasdeboom2006 was banned. | scam

cinder silo
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giefalpha 📵

cinder silo
opaque quartz
flint crystal
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I'll do that, thanks for the tip. Got to keep this in mind for my next big build

unique cypress
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you can always do a balancer to distribute the items. then it doesn't matter how many items you need on each belt

cinder silo
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Messing with clocks can tidy up numbers in a big way, that was especially valuable with aluminium later on.

gloomy shoal
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I do love clocking things into nice numbers, but the second I ran into the "Machines will very rarely stutter if your requested speed is more precise than three decimals" issue it just ruined everything

cinder silo
gloomy shoal
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I mean my issue is most often, my system would run like a dream if I could run something at just 1/3rd speed
Not something I can really get around without changing what recipes I'm using :/

wind spade
gloomy shoal
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It's probably 4 and I'm just not remembering right yeah, but it still breaks my 1/3rd and other very specifically fractioned machines

unique cypress
cinder silo
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Ok that threw me completely, stackable conveyor poles are now zoopable!

wind spade
gloomy shoal
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I think a motor setup I was making had a 17 in there somewhere

And I would go "screw clock speed I don't care" but 1. Power line go straight :) and 2. Power graph

wind spade
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straight power line is pointless to aim for, given that any sink, truck, train or lategame machine will screw with it

gloomy shoal
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I mean true, but usually I put sinks/trains/intentionally-unstable factories on a secondary grid so I don't have to look at it

Trying to be better on "If the power line is scuffed I don't care" but it's still irritating

And yeah I could just try to find a better recipe route but that typically involves less material-efficient recipes or getting some stupud material that isn't nearby made or brought over

wind spade
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doesn't even need to be a different recipe, just different amount

quick gorge
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I love when discord doesn't scroll

unique cypress
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yeah, to get rid of everything .(3) or .(6), just multiply everything by 3. Then divide by 2, 4, 5, or 10, etc if the number is too big

gloomy shoal
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I suppose
Usually when I'm setting things up I shoot to use a 30-60 multiple (current save is going for very blueprints everything, at least once I unlock them) so I get kinda inflexible on numbers, but ig that is an option yeah

wind spade
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realistically it's not a difference if you make 30/min, or 25.575/min or whatever. Any number is fine, doesn't need to be "nice" number per minute (game doesn't really care about per minute numbers anyway)

jovial creek
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splitters on elavator lifts can only split 2 ways?

oblique hollow
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should be 3

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it goes out the top after all

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or bottom, depending on the direction

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so up/down and then left and right

jovial creek
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oh lmao ur right i forgot about the output into the gen lol

oblique hollow
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thats not a vertical splitter But yea

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this thing looks scuffed as hell tho

jovial creek
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huh

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wdym why

oblique hollow
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like.... its looks wrong

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does it even work

jovial creek
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oh yeah it is need to rotate the lifts but yeah it works fine just a basic manifold and i raise the coal input to make the piping easier for myself

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w3ait so what is a vertical splitter lol

gloomy shoal
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You can mount splitters to the ends of conveyor lifts for unknown reasons, could for a while

Vert splitters run along the lift's middle

jovial creek
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is this the new item

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ohh i see do i eventually unlock those

gloomy shoal
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Mouse a splitter over the middle of the lift
Not a unique unlock

jovial creek
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so is what im doing just cursed

gloomy shoal
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Cursed but fully intended yeah

oblique hollow
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no its legal.
doesnt mean it doesnt look cursed anyway

jovial creek
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ooo i see this splitter thing

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this is my old plant

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could be even more compact but i split the pipes into 2 lanes

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so is the point of this just practicality

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because i honestly cant see a point in using that for this it would just mess up the elavations of the conveyors

gloomy shoal
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Mostly yeah
Could maybe do a couple aesthetic things, but not being able to do side input to top and bottom output is a bit sad

jovial creek
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am i right in saying that the way im doing it rn is better since it keeps it all on one floor

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better i know now before i start building it all

gloomy shoal
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I mean I usually floor hole coal up through the bottom but otherwise yeah kinda
That or I put splitters over the pipeline so I can just use belts (much easier with vertical nudge)

jovial creek
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how do i nudge i cant figure it out my arrow keys wont do it nor will the page up and down keys.

gloomy shoal
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You need to lock the hologram before you can nudge it around

jovial creek
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also im just doing coal on same floor because this powerplant is in a very far place and i do not care ofr it to be hidden away

gloomy shoal
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(Also, as far as pipe management with coal, I usually just run the pipes physically through eachother lmao)

jovial creek
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also using lifts in this way saves so much time belting as ther lifts auto connect to the input for the coal plants

jovial creek
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also my absolute previous genius decided to run the input for the manifold on the other side of the coal belt

gloomy shoal
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The less liquid needs to be in a pipe the better I've found, so I usually run lots of 90 pipes (Yay underclocked water extractors)

jovial creek
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wait prototypical i just found something pretty cool. if i delte the bottom or top half it makes the lift look much better

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like thats with using the new vertical splitter

gloomy shoal
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I mean yeah, it does help, it's just getting items between vertical splitters in a horizontal setup that'd be A Little Scuffed^tm
Could be leaned into ig

jovial creek
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since im doing a 18 lane manifold would it be better to just split it into 2 9 lane manifolds

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especially since im doing 2 rows of 9 and not 1 row of 18

gloomy shoal
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I mean it doesn't especially matter so long as belt capacity checks out

jovial creek
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mk3 belt for 270 coal

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on the dot perfect

gloomy shoal
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My extremely cool and normal solution for dealing with pipes on an olderish save

jovial creek
jovial creek
gloomy shoal
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That's 8 pipes, it's just those 4 are the ones that wrap the front of that structure

quaint vale
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pardon if this is the incorrect place, but should i worry about thoroughput earlygame (such as in phase 1)

jovial creek
quaint vale
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how do i then approach more complex materials like motors? Do i dedicate a large amount of my factory to them or do i have a small passive buildup.

jovial creek
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personally i think once u reach those items its best to make its own dedicated mini factory disconnected from ur starter item factories

quaint vale
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i know it's personal prefrence, but i don't want to underprepare and then get slapped by the game when i get to midgame

jovial creek
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hence you can resume recieving things like plates and rods while also making rotors or refined metal plates

hot bridge
jovial creek
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once i reached rotors i hooked up a overclocked normal iron deposit and got a factory making 8 rotors per minute which is plenty

gloomy shoal
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Like
I'd dedicate a full node or two's output to just making motors, for example

Not that you won't be able to make a dedicated factory later, but they're good to have in bulk

quaint vale
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also, should i speedrun a constant powersource so i don't have to worry about bllackouts?

jovial creek
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i wouldnt say speedrun but get a expandable coal plant setup