#math-and-meta

1 messages · Page 293 of 1

near smelt
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because i need more then 600/min now in one of the two other pipelines which would mean adding a third, and also the aluminum wasn't even balanced anyway and i should just produce extra anyway even though i dont need it.

vapid gorge
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well if you've got other issues and it's getting over complicated , sure, go for it

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one of the reasons for independency 🙂

prisma kraken
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changing the default settings for the wait behavior ends up with unintended side-effects. what if the consuming end eats just about an entire train load of material during the time it takes for a round trip?

pastel obsidian
prisma kraken
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...in theory having trains wait would reduce traffic, but i don't think the level triggers are sophisticated enough to really be able to accomplish interesting optimizations. That's more my opinion than empirical experience though.

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what i can say is that whenever i've messed with those settings, it's led to cascades of unexpected behaviors

pastel obsidian
near smelt
#

if electrode aluminum scrap produced 100 water instead of 105 water this would be so much easier

vapid gorge
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clocking the waste refineries a little bit more and the fresh solution a bit less should fix it

pastel obsidian
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Just use the extra water to process the quartz or something

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If you have extra Petro coke burn it

near smelt
vapid gorge
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yeah you're juggling a ton of things. Split them up

near smelt
#

100% my bad. i was just being stubborn in producing exactly enough to get exactly what i needed for the next step in this grand plan of mine

vapid gorge
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I mean that's generally how you go. but you've lost track of where all the juggled balls are

near smelt
#

especially when my roadmap looks like this 🤣

vapid gorge
#

my advice there is to make the overall plan that, but then create seperate tabs to break it up into hubs

pastel obsidian
near smelt
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thats because it's zoomed out so far you can't read it. here's me zooming in on half of it, but the plan for this factory is to automate stuff that i missed automating in previous tiers, like high speed connectors, and then also automating a bunch of the phase 4 things like super computers, pressure conversion cubes, and radio control units.

vapid gorge
#

yeah that's fine. my advice still stands

ashen stirrup
near smelt
vapid gorge
plucky tusk
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Lol i read this wrong. I build all my trains like that. Just stick a locomotive on each side and have it go back and forth a to b

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Just have to build the stations like this <——>

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Super simple if you have a hard time with signals. And more efficient imo

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Rather have direct drop off then have it enter a loop

late hedge
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anyone know why my constructors are stuttering? i have it set to consume 27 ingots per minute and the input is exactly 27 per minute

pastel obsidian
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Hoverpack?

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Are they full of ingots

late hedge
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this is the one causing issues

vapid gorge
# late hedge

you likely haven't waited long enough for hte manifold to stabalise

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I also highly recommend against using teh SCIM 'realistic' layouts. They are ... just so bad

late hedge
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yea thats prob what happened i filled up the other smelters to 100 iron and it fixed itself

vapid gorge
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well I'd recommend a different planner in general, but mostly to make your own layouts

pastel obsidian
vapid gorge
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while the SCIM ones are technically workable, they just don't take into account human space use or anything

late hedge
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which planner is recommended?

vapid gorge
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tons of options and much better user interface.

pastel obsidian
vapid gorge
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it also just gives you the raw numbers making it easy for you to create your own layouts

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Tools is also infinitely faster than modeler, which is dog shit

pastel obsidian
quick gorge
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I prefer modeler.
Imagine having preferences

vapid gorge
#

people are allowed to like objectively worse things

quick gorge
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You're starting to sound like reddit

vapid gorge
#

considering your tastes I won't put much stock in that 😛

quick gorge
#

My synesthesigic friend says I taste like "Orange Madagascar"

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So I think my tastes are fine 🙃

vapid gorge
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eh, mcdonalds is popular and some poeople enjoy that too although it's, objectively, some of the lowest quality 'food' available

late hedge
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what do you do if resource nodes are like 3000m away from ur factory

quick gorge
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I prefer the visualization is the main thing

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Choo choo :)

late hedge
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was a huge pain in the ass to conveyor coal 2000m from the node to plant

quick gorge
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You have the train unlocked?

late hedge
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what tier is that lol

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im tier 3-4 rn

quick gorge
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It's in 6

near smelt
# late hedge was a huge pain in the ass to conveyor coal 2000m from the node to plant

Most coal is pretty close to water. My suggestion is to just build your powerplant above or near that water and then drag a powerline out there so you can get its power. Unless you really want to put a coal powerplant in a specific spot. But pre train and truck. Your options are long conveyor lines or the tractor. And the tractor is bad because it would burn some of your coal on its way to deliver it.

pastel obsidian
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What are you using the coal for steel or power

late hedge
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for power but about to build steel plants

pastel obsidian
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For power just build it near a coal node near water 💦 and drag a power line to the base

late hedge
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theres no nearby coal nodes that are near water 😭

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i started in the grassland place

pastel obsidian
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Use the nearby one for steel

near smelt
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I recommend the coal to the north for power. There's a lake there for water.

late hedge
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blue is the map ive explored green is where my main factory is black dot is my coal plant

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grey line is the conveyor for coal to plant

near smelt
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These ones for power. The green ones for steel.

quick gorge
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I have seen soo many coal gens on that lake :P

near smelt
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I think most people who start in the grasslands build their first coal plant there

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It's almost required XD

late hedge
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is grassland a good start

quick gorge
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It is designed for new players so I'd hope so

near smelt
#

Eh. It depends. It's super safe, but resources are kinda far apart. Other spawns has resources that are closer but also can hurt more. But really, you'll eventually build everywhere so it doesn't matter.

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But for a first time. I agree with Natro. Yeah grasslands are probably best

south bluff
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the only limit to my conveyor lengths are how many plates I can carry! Haven't used trucks yet at all 🙂

near smelt
#

Same here. I just use belt lines till I get trains

quick gorge
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I've often taken the coal on the bottom with the very close by sulfur node to make compacted coal and in turn use this tiny puddle for starter power, also use the same compacted coal for compacted steel ingot and fine black powder so I can get nobes and blow everything I need up

near smelt
#

You can fit a water extractor there? Never knew

quick gorge
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iirc you can cram 3 of them in there if you do it right

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2 or 3, I forgor, it's in the save I started when 1.0 dropped

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That is quite a lot of alt recipes I mentioned but I know where most of the crash sites are and half of their requirements are so close in proximity I can just not remember them. There is that one black powder one that has only gotten me several times

pastel obsidian
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It looks nice, flat lots of space, safe the low quality nodes pushed you to build lots of small factories which is what you want when starting out.

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Easy to delete and rebuild

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Or fix problems

quick gorge
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I do normally start there and do a couple laps to get all the collectables before migrating to the dunes while being able to hypercannon to and from 🙃

late hedge
pastel obsidian
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You can skip half the game by just collecting crash sites

quick gorge
late hedge
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so i can just use 1 assembler at 150% clock speed with power shards right

pastel obsidian
#

Both require a learning curve

vapid gorge
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27 machines? 2700% clocking however you want

late hedge
#

if i had 60 input and one side took 40 the other takes 20 would it balance itself

vapid gorge
#

particularly useful when you'll need multiple sections of production dedicated to the same item, as well as deciding how you're clocking groups to feed the next part

late hedge
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it would only balance after one side is full right

vapid gorge
#

depends on the layout. If it's just a straight manifold with machines along it, the first machines will fill first

pastel obsidian
#

It would be split 50/50 the side with 40 will eventually overflow and back up giving the the side 60

cerulean stratus
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I think it's funny how in this game it's easier to deal with sushi than to do a 45/55 split

fallow siren
#

manifold does that easily

vapid gorge
hushed trellis
#

ez

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I made a diagram a while ago actually

unique cypress
river night
hushed trellis
outer vale
#

split into 24 (2, 2, 2, 3), merge 9 outputs for one, merge 11 for the other, send the other 4 back to the start. ezpz. And can probably skip some splitting and remerging

thorn bane
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20->10->5->1 seems easy
merge 10 with 1 for 11
merge rest for 9

hushed trellis
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it's basically just a manifold with two mergers at the end

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like a 7:2,5

unique cypress
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Since when are we calling ratio splitters "balancers"? If that's a balancer then a manifold is one too

plucky tusk
#

I wouldnt lose too much sleep over it man

thorn bane
plucky tusk
#

Vocabulary 🙄

unique cypress
plucky tusk
#

🤓

cerulean stratus
unique cypress
#

If it's one belt, you can

vapid gorge
#

also once the train system is flooded trains are just giant manifolds even if you don't do single belt per platform

analog meteor
cerulean stratus
hexed spruce
#

Retooled the Turbofuel setup - 15,000 MW and 150 packaged TF p/m - quite happy with the result

unique cypress
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WTH is up with this community using "p/m" 1) it's wrong (minute is min, m is a meter) 2) it often doesn't make sense in a sentence 3) I have literally never seen it used anywhere else

hexed spruce
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Not a bad setup from 600 turbo fuel p/m

amber umbra
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@unique cypress Often this type of game uses “m” for “minute” in graphs for reasons. That combined with many people not being in STEM fields leads to the usage.

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Not ideal at all. But what can you do.

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“p/m” is super weird though. Never seen that even here.

unique cypress
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Satisfactory consistently uses either "minute" or "min". Which is why it baffles me that I've seen "m" here and only here

unique cypress
amber umbra
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Factorio has pretty thorough production graphs and uses “m” for minute afaik. Probs a lot of crossover. Otherwise likely people on phones regressing to the minimum amount of letters. S, M, H for time units.

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But yea, I’m super picky on units and verbiage irl. Gotta pick your battles though.

restive sparrow
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also in description of mathematics (including ratios like "per minute") the slash is doing the job of the "per" so TF/min would be sufficient

hexed spruce
#

wat

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the fuk

thorn bane
#

@wind zinc those are 500/min pipes xD
3000 / 500 is 6 pipes of 500/min
500 fits nicely into 48 gens at 250%
i did use 600/min oil though but split it in 2x 300/min going into the refineries

plucky tusk
#

Gonna start usin p/m seems like a good way to say it

restive sparrow
#

m = meter
min = minute

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✅ PARTNAME/min

thorn bane
#

600m³/m
cancel out the m for m²

wind zinc
restive sparrow
plucky tusk
#

600 pm

jagged warren
#

for example: i am producing 100 mHz of turbofuel 👍

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actually, even hertz might be sufficient

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1 Hz = 60 parts/min

dark nymph
#

ppm
Parts per Minute 🥴

jagged warren
#

ppm is parts per million

outer vale
#

picopicometres

jagged warren
#

"part" isnt a unit so saying something like 30 iron/min is the proper way to do it according to physics

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because the unit is min^-1

dark nymph
#

1 Festmeter = 1,4 Raummeter = 2,3 Schüttraummeter

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dont have the englisch words

oblique hollow
#

oooh dr uhu bringing out the german words

wind zinc
oblique hollow
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percentage per mile

jagged warren
#

pioneers per mission

unique cypress
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imo the most sensible way is x/min or x [item name]/min. For example 60 iron ore/min. Or just 60/min, just like the game does
Including "parts" is just dumb imo, because "60 iron ore parts per minute" is not a sentence that makes sense. Regardless of how you abbreviate "parts per minute".

waxen condor
#

Finally finished with my Main storage which also Produces 1 Nuclear Pasta p/min

potent creek
#

Anybody here use Satisfactory Tools? I'm having issues with it... I want to make Bolted Frames (Alternate Recipe) using Cast Screws and Bolted Iron plates but it just won't let me do it... It keeps showing me Iron Rods in the Visualization

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So annoying lol

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I did selected BOLTED FRAMES in the Alt Recipe section, but it keeps showing me how to make regular Modular Frames

eager girder
#

you may be able to disable the original recipe though

potent creek
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ok I guess I am making Rods then lol

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I'm not sure how to disable to original recipe

plucky tusk
#

You can still use cast screws

thorn bane
potent creek
#

God bless the Satisfactory community for being the best in the whole world

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it worked. I learn something new every day

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What I truly love about Satisfactory Tools as opposed to Satisfactory Calculator planner is that when I go over my mouse towards an item, it tells me exactly what I need to set the clock speed to.

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In satisfactory calculator it doesn't show that

outer vale
#

or at least, it shows you one possible option

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depending on the actual resource flows, it may make sense to break it up differently

unique cypress
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  1. both bolted frame and bolted plate are expensive, so this calculator won't use them unless it doesn't have any other option (it always chooses the cheapest available recipes)

  2. Those clock settings are just suggestions. As long as the clock speeds of the machines you placed add up to 552% or more, it'll work

potent creek
#

hmm so what recipe would you use if you were me?

unique cypress
#

Iron Wire, Stitched Plate, Iron Pipe and Steeled Frame, if you have steel, or just the first 2 and default Frame if you don't have steel. That's what I use

thorn bane
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just finished my coupon playthrough making 40/min warp drives for 100,000,000/min sink points and im so happy we have warp drives
my pc actually doesnt explode even though im using 92% of the oil and 40% of sam on the map
i actually got what i wanted here https://discordapp.com/channels/370472939054956546/455858725518049280/1247968308188414074
a complex part limited by sam/diamonds which is super awesome compared to the previous ADS meta that was just spamming iron wire
some pics:
https://discordapp.com/channels/370472939054956546/553550313533997057/1367610089502015649
https://discordapp.com/channels/370472939054956546/553550313533997057/1367602008185372713

jagged warren
thorn trail
hollow mist
#

Does anyone happen to have the production chart for 300 oil to 900 plastic/rubber?

outer vale
#

with which recipes? you could just plug it into Tools

hollow mist
#

The nuts recycling chain

thorn bane
thorn trail
thorn bane
#

ye im only using 32 sloops cause i didnt wanna do a lot of exploring

thorn bane
thorn trail
thorn bane
#

ye thats probably it

thorn trail
#

i think i'm only touching 2 sam nodes as well, one pure and one normal

thorn bane
#

well yeah if you sloop sam or DMR or DMCs

tender nest
amber umbra
#

@hollow mist Big picture you do:
oil -> fuel
fuel -> rubber/plastic
The rubber plastic recycling loop uses a 1:2 ratio of refineries. 1 rubber, 2 plastic if making plastic for example.

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Messy notes if you need example numbers, layout.

restive sparrow
#

Haven't done the math on it yet but I'm guessing 7x3x4 industrial containers should hold enough plutonium waste for a little while.

crimson moat
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||It'll store about 4 years worth of output from 1 plant at 100%||

prisma kraken
marsh nacelle
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can i get this any smaller?

thorn trail
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yes, all depends on how much clipping you are willing to tolerate and if you are willing to use mods or not

marsh nacelle
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i havent dabbled in mods yet unfortinately

thorn trail
#

even without mods you can force the conveyor lift to be flush with the target if the starting point is in the right position

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hard to do in the case you are using due to the right position being within the clipping zone of the assembler though

vapid gorge
marsh nacelle
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elaborate?

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also do anyone have like templates or something i can base my blueprints off of?

vapid gorge
restive sparrow
prisma kraken
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if you ever want to recycle the waste, make sure there's a way to belt it out of the storage unit easily

restive sparrow
#

Ah yeah. Inputs and outputs are on diagonal opposite sides (which made it easy to stack them by 180 degree rotation)

prisma kraken
#

easy way to paint yourself into a corner 😉

restive sparrow
#

Would be pretty bad if you made it a spiral somehow and the end was in the middle

prisma kraken
#

no comment 😛

restive sparrow
#

Hahaha. Love when advice comes from experience.

prisma kraken
#

really more of what i did was build it in a direction where i had to run an inconvenient belt looping back out of the somewhat linear storage array some pretty long distance

restive sparrow
#

Each layer looks like this

prisma kraken
#

but we've all quickly stacked some storage crates to add space and have needed later to drain them as well, sometimes it ends up being inconvenient

restive sparrow
#

I'm putting this atop the giant mountain with the uranium node at the top. When this starts to fill up will the radiation extend way down?

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Would I be better off just putting this out at sea somewhere?

prisma kraken
#

i'm pretty sure the radiation bloom is spherical, yeah

restive sparrow
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I'm just not familiar with how big that gets.

prisma kraken
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i favor out at sea

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lemme see if i can load an old save in scim

restive sparrow
#

I was mostly thinking of putting it here to simplify drone fueling.

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I have 2 drone stations up with the uranium node, one that will be bringing in packaged fuel so I can homebase the uranium delivery guy there and have it fueld that way.

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If I put an island of containers out somewhere and try to drone to that those drones wouldn't have any fuel

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I guess unless that container island -also- has 2 drone ports so I can import fuel there too.

prisma kraken
#

this is the bloom from a single truckstop with a stack of plut rods in it:

restive sparrow
#

lol

prisma kraken
#

so yeah, probably the bloom from a storage array, when i've temporarily set that up, iirc, it grew to about half the size of the swamp

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i'd guess 1km diameter max

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it doesn't matter too much anymore now that you can where the hazmat suit at all times, but make sure you have your filters automated

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*wear

vapid gorge
restive sparrow
prisma kraken
#

honestly, if you're planning on recycling in one form or another, the problem is only temporary

restive sparrow
#

My plans are unclear 😛

tawdry blade
#

unclear and nuclear

restive sparrow
#

Ok I got myself out in the middle of nowhere and for funsies I placed the blueprint like 16m down in the ocean and brought the inputs up like a snorkel, then stacked yet another set ontop.

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2.5 containers' depth underwater. Burying my problems in the ocean just like real people (assholes)

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I guess I'd need 2 drone ports to even take advantage of the dual inputs of industrials...such a shame

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I'm only gonna be making 21.33 waste a minute anyways lol

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This has been an amusing journey in overengineering.

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If my calculations are correct this gives me ~1575.25 hours of storage. That should just about do it.

bleak wagon
#

thats a good amount of time

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because i want to make my life difficult im using all the uranium and processing it all into ficsonium fuel rods

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I have yet to finish placing refineries

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theres something like 500 refineries

thorn trail
prisma kraken
hexed storm
#

Hey guys, quick question, what's the biggest nuclear power plant and the highest power production that you know of from the community?

frosty owl
hexed storm
frosty owl
#

Out of curiosity, what did you find? O.o

hexed storm
#

The highest was 1.19 TW, I didn't find anything higher then that

frosty owl
#

Tbf, I'm not finding anything either. Quite a few reached that "milestone" as it was the max for a long time (before 1.0), but that was already much more power than anyone would need.
Now the max power one can make is even higher (thanks to converted Uranium and Ficsonium) and yet the "maximized" factories (with factory plans including all resources on map) require less buildings/power than before 1.0... So I reckon nobody pushed to the current limit or higher than the prior one nowadays thinking_helmet

hexed storm
frosty owl
#

Note: before 1.0 maximize factories took up to ~800 GW max (overclock included). Now they take about 600 max iirc

hexed storm
frosty owl
#

"Max nuclear" has always been overkill, but now it's even more so 😅

hexed storm
#

Yeah ahah, just the nuclear is gonna be 1350 GW, and then I wanted to put 10 APAs too to make it 5.4 TW

frosty owl
#

Yeah, right, I forgot about those... Even less of a reason for people to push nuclear further 😅 😆

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A good Reddit search might unveil some people who went over the usual Terawatt milestone (I'm trying to avoid that, sticking to Google)

hexed storm
#

Yeah, there I found someone reached the TW but not more

quick gorge
#

I'm doing some of my own sushi 😏

hexed storm
frosty owl
#

From when?

hexed storm
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It's 6 months old

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It looks like it's the biggest recorded nuclear power plant and also the biggest power production in the game so far

frosty owl
#

It aligns with the info I have ^^

hexed storm
#

Great, thanks for the help

frosty owl
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Always welcome~

hexed storm
#

When I build mine I'm gonna post it too

woven swan
#

Baby’s first real factory

I’m tired this took five hours it’s almost 1am all of this was for two heavy modular frames a minute tired_jace

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Is it good? No! Am I ever taking it down? NO! I can just unplug it and it will exist on its own because I’m too proud to get rid of it!

The math checks out though so I’m happy with that

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By the time I wake up I’ll be starting phase 4 snuttsGood

waxen condor
dreamy nimbus
torn plaza
#

"yeah iron plate, iron rod, seems like a nice starter factory, oh steel too? pretty big factory, aluminium?? pretty out of pocket but okay, computers? turbo motors? nobelisks? nuclear pasta??? jesus christ"

nocturne coral
hexed spruce
#

so guys I have 2 lines of ore coming in one at 780 pm and another at 300 pm is there a way to split them evenly so each belt has 540 pm?

outer vale
#

split both in half, merge the halves?

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obligatory "build the machines to match the belts"

hexed spruce
#

I'm transporting the ore via train so that doesn't really work

outer vale
#

why not?

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they'll be on belts at some point

hexed spruce
#

I guess it's just peace of mind knowing both outputs are the same per minute

outer vale
#

and which part of that suggestion wouldn't achieve that?

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you split the 780 into two 390s, you split the 300 into two 150s, and merge one of each with one of theother

hexed spruce
#

i did the split then merge thing

tawdry blade
# hexed spruce

This whole thing could been one industrial storage container

outer vale
#

they don't guarantee any particular split ratio

tawdry blade
outer vale
#

nah

tawdry blade
#

jank game once again lol

outer vale
#

they have a preference, which can arbitrarily change

tawdry blade
#

What were the devs thinking

outer vale
#

probably "this isn't a splitter, so why spend time adding specific handling for this"

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doing that is more effort than not 😛

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not to mention that it'd then commit them to that behaviour forever

ashen stirrup
#

Or perhaps they didn't want load balancers to be easy

outer vale
#

eh, two splitters and two mergers is hardly rocket science

restive sparrow
nova steppe
#

once again a pipe question, why is this flow rate dookie?

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I know bottom feeding liquids is not the ideal but this setup works fine with my water

unique cypress
#

I'm seeing at least 4 things that I'd consider a bad idea:

  1. bottom feeding, obviously
  2. a buffer
  3. manifold connection in the middle
  4. an extra loop between pipe ends
waxen condor
waxen condor
restive sparrow
unique cypress
#

Last time I checked (though that was like U6-U8), the prioritized output changed randomly every save load

quick gorge
#

... why are you giving me licence plate vibes KY?

nova steppe
#

That's why I implemented it

unique cypress
#

After reading hundreds of comments on pipe related posts on the SF subreddit, I conclude that nobody actually knows how pipes work or how to fix issues. Including me. I do not know what exactly you did that made this setup not work. I just listed things that I don't do. And it's been years since I had pipe issues. I have no clue what I'm doing right, I just know that apparently I'm not doing anything wrong. So the things that I'm not doing are not strictly necessary to make things work. Are they helpful? Are they harmful? No clue

woven swan
nova steppe
#

Pipes will forever remain a mystery it seems

woven swan
#

Also! Which upgrades should I begin phase 4 by getting?

dusky bronze
#

i think phase 4 is mk5 belts + mk3 miners

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maybe also hoverpack

dreamy nimbus
#

it is

dusky bronze
#

(its been a very long time since i last went through phase 4)

dreamy nimbus
#

with like aluminum, Uranium power

dusky bronze
#

first of all hoverpack then

woven swan
dusky bronze
#

yes

woven swan
dusky bronze
#

nuclear power is really good too, but its a bit tricky compared to rocket fuel

woven swan
#

The miners does sound like a good idea, I’ve mostly been depending on MK3 conveyors because I just recently got access to a surplus of industrial beams

dusky bronze
#

imo first thing you should do whenever you get to a new phase is get the new belts and automate them asap

woven swan
#

Makes sense, I just read somewhere that the even number conveyors aren’t as worth it in the beginning of the game cause the materials are just tedious

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Which I 100% agree with for mk2 because like reinforced plates are a PAIN to get beginning of the game

dusky bronze
#

yes

outer vale
#

yeah you'll generally have a lot more 1s and 3s than 2s and 4s

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then 5s are trivial to make in bulk and 6s are also pretty easy

dusky bronze
#

780/min

outer vale
#

mk5?

woven swan
#

I’m guessing aluminum?

outer vale
#

yeah

woven swan
#

Yeah, like what’s the material to make them

dusky bronze
#

alclad aluminum sheets

woven swan
#

Makes sense, yeah

#

So the best power source for starting phase four is rocket fuel?

dusky bronze
#

theres an argument for it being the best hands down i think

outer vale
#

"best" is always subjective, but it is pretty strong. Though doesn't it require blenders?

woven swan
#

I have about 5 normal fuel generators but it’s very inconsistent cause the pumping doesn’t reach the ones at e end /(

woven swan
outer vale
#

so you won't be able to start phase 4 with it

dusky bronze
#

if you use all of the resources available i think they have similar power output, but rocket fuel is a lot easier to make than taking uranium ore all the way through to ficsonium

outer vale
#

heck it'll probably be one of the later things IIRC

woven swan
outer vale
#

didn't do turbofuel then

woven swan
#

Ah ok

#

I’ll be learning a lot today… once I’m done with my final exam

outer vale
#

though even for fuel that sounds low lol

dusky bronze
#

just using all the oil in the west coast i think im getting somewhere between 30-40GW

outer vale
#

if you have trouble with fluids then you will likely have trouble with rocket fuel too, since all fuel-based power builds on the previous stage of fuel-based power

#

but hey, learning experience

torn plaza
woven swan
#

Like plants

#

Yeah

outer vale
woven swan
#

625MW of power each

#

How do you set up these giant power systems?

outer vale
#

I can't remember how much power my first fuel plant was at this point, it's one of the few things I tore down this save to make better use of the nodes

woven swan
#

Fair enough

torn plaza
#

so long as you aren't overloading a pipe (mk1 no more than 300, mk2 no more than 600) and you allow buffers to fill, such systems work fine

woven swan
#

I’ll probably end up tearing mine down too

#

I’m set up at a little area with 3 nearby nodes

torn plaza
#

going between 2500 and 3700 means something isn't right

outer vale
torn plaza
#

fortunately we can help

woven swan
outer vale
#

good, that's one mistake avoided

woven swan
#

Yeah

torn plaza
#

by buffers I mean letting buildings fill up

#

not the fluid buffer building, those don't help

woven swan
#

Oh

outer vale
#

ah yeah, "full pipes are happy pipes" (tm)

woven swan
#

Well it’s something with how I’m distributing the fuel through pipes

torn plaza
#

full pipes are happy pipes

woven swan
#

Noted

torn plaza
#

put a screenshot of your layout here and we can help

outer vale
#

probably just some pipe throughput issues (either to low mk, or just not getting the full flow rate)

woven swan
torn plaza
#

uh oh

woven swan
#

And will be a bit of time because I have to take a final exam before doing anything

woven swan
# torn plaza uh oh

In my world there are two very clear mindsets that I might have at any given time when building

“This must be PERFECT”

“The math checks out and I won’t look at it often, idc”

woven swan
#

I should unlock the 2nd tier of pipes

woven swan
dusky bronze
#

that sounds fun

woven swan
#

It’s not :(

dusky bronze
#

real

woven swan
#

I barely passed phys2 (electrics and optics and magnetism) so this is like marginally better cause it’s not a gen ed

dusky bronze
#

im gonna get nuked by a physics exam in a couple months

woven swan
#

Real, physics one or two

dusky bronze
#

12U (last physics course in highschool

#

also have a calc one at the same time so thats gonna be great

woven swan
#

Oof, you’re still in highschool I see

#

Good luck 🫡

#

Engineering student here, it’s better and worse in college

dusky bronze
#

yeah thats what ive heard

#

probably gonna go into engineering/something to do with planes after hs

woven swan
#

YIPPEE WELCOME TO THE CLUB

#

aerospace engineering is a thing

dusky bronze
#

yeah

woven swan
#

I’m in metallurgy, very fun, tiny major go brrr

dusky bronze
#

ngl lockheed martin might be pretty cool but maybe not with how the US is going rn

woven swan
dusky bronze
#

lockheed martin consumes all

woven swan
#

Yeah, moving on before I get political though

#

What is the best fuel to make a factory out of

dusky bronze
#

like for power?

woven swan
#

Ye

#

And do I make this thing up in the sky or where do I put it in the world

dusky bronze
#

technically the "best" i think is ionized, but the most cost effective power overall is rocket

outer vale
#

near the resources

#

putting it higher up means transporting fluids upwards, obviously doable but easier to not

dusky bronze
#

although rocket fuel is a gas so you can build the production on the ground and then the generators wherever you want

woven swan
#

Fair, I have a 3node spot that are all close together for oil rn

outer vale
woven swan
#

Ah

woven swan
#

Wild

outer vale
#

sloops or unrealistic overclocking might tip that balance

woven swan
#

I still need to do more alien tech MAM research

#

And just MAM research in general…

dusky bronze
#

i havent done like any of the mercer sphere stuff lmao

outer vale
#

I wonder if maybe rocket fuel got buffed somewhere in the beta cycle, and ionised was just never changed to match

woven swan
#

The dimensional Depot is incredible

dusky bronze
#

mods to make 1000+ inventory slots are fun

outer vale
#

ew mods

woven swan
#

Dimensional depot is fun and does that for you

outer vale
#

though even 1000 slots doesn't stop you running out of something and needing to go pick some up

dusky bronze
#

i mostly just have qol stuff and a couple building mods

#

nothing too game changing other than the like 4-5 inventory mods i have installed

woven swan
#

Only cheating I’ve done in my game is using the save editor is to mass delete a bunch of shit and put the materials in personal chests

dusky bronze
#

ive uh

woven swan
#

So arguably not even cheating

dusky bronze
#

done a little bit (1.0 nerfed my nuclear plant so i had to cheat a few fuel rods in while i got rocket fuel set up)

woven swan
#

Oof

outer vale
#

not a 1.0 restarter then

woven swan
#

I’m using the 1.1 experimental patch rn

dusky bronze
woven swan
#

Yeah the thing that stops me from doing new saves is getting through phase 1 and early phase 2 is such a slog imo

outer vale
#

fair, I've restarted on some (most?) of the major patches

woven swan
#

Gib steel gib steel gib steel to the metallurgy girl

dusky bronze
#

working on using all the uranium for a nuclear plant and i think its been 2-3 weeks now just getting the control building done and piping water to all rhe reactors

crude notch
#

i started new

outer vale
#

1.0 changed enough that restarting there definitely made sense

woven swan
#

Is it bad that I’m using the 1.1 experimental version as my main save

dusky bronze
#

as long as you have backups, no

outer vale
#

no, as long as you're happy with any potential loss

woven swan
#

Epic, cause my backups are all very far back hehe

dusky bronze
#

i really want to get in to 1.1 but it would break all my mods and that would cause several very bad things to happen

woven swan
#

But I don’t imagine curved conveyors are going to break 1.0, I just can’t make new ones

outer vale
#

wouldn't matter, can't revert a 1.1 save to 1.0

woven swan
#

Oh

outer vale
#

saves only go forward

woven swan
#

ralph Wiggins voice I’m in danger

outer vale
woven swan
#

Makes sense

dusky bronze
woven swan
#

I switched a while back and I’m too far in

outer vale
#

if something does go wrong and you have to go back to 1.0, you lose anything you did in 1.1 but at least you're not starting from scratch

outer vale
#

tbf I don't remember any experimental having anything save-destroying

woven swan
#

But all I’ve got in there is the 2500 versatile frameworks

outer vale
#

obviously early 1.1 has that thing where you've probably got a bunch of conveyor lifts running backwards, but they still work at least

woven swan
#

Time to stop procrastinating and take my damn final

dusky bronze
#

gl man

woven swan
# dusky bronze gl man

Ngl that took way less time than expected, just chilling out for a few and then get back on, deciding now how I want to handle the long distance transportation of materials… I might make a sky-train place, unsure atm

dusky bronze
#

nice

#

trains will look better on the ground

#

unless you can build a sick bridge or something

#

i need to somehow figure out what to do with all of this

tight kernel
#

how would you guys feed these assemblers in a manifold if I only have mk4 belt?
I have the assemblers set up with 13 for rotors on the right and 13 for stators on the left,
also here is how much wire each machine needs

unique cypress
#

I'd do a 2:3 balancer and then manifolds on both sides. Maybe a larger balancer if it was more convenient for layout
Also, why are you measuring item rates in inverse meters?

woven swan
tight kernel
tight kernel
unique cypress
woven swan
tight kernel
tight kernel
woven swan
#

yeah, but the amount of Iron i was using I decided to throw caution to the wind and restart

dusky bronze
dusky bronze
#

3rd picture

tight kernel
#

3 small billboards on top of each other, use the background

dusky bronze
#

i see

#

that looks really good

tight kernel
#

thanks mate

woven swan
#

so question: when making better fuel generators, do you use turbofuel in the fuel generators or rocket fuel

tawdry blade
#

I would just skip turbofuel by now.

woven swan
#

i see, im not there yet i was just curious and poking around in a creative worldto see what i would be doing

tawdry blade
#

Diluted fuel with belenders is enough to carry you past phase 4

#

And phase 3 is easily powered by even base recipe fuel

woven swan
#

yeah, thats what ive done until now, just hit phase four

#

currently working on motor automation cause I'm kinda at bare bones

tawdry blade
#

Yeah motors are very necessary

#

Dont forget to sloop the motors

tight kernel
unique cypress
# woven swan so question: when making better fuel generators, do you use turbofuel in the fue...

Turbofuel is not a particularly good fuel. I mean it's not bad, but the only thing it has over regular fuel is oil efficiency and that's it. Otherwise it's just as good or worse than regular fuel. If you've got oil available and your only choices are regular and turbofuel, regular is easier

Rocket fuel is even more oil efficient, but unlike turbofuel, it's also significantly easier to make if you use the Nitro alt. And even if you don't, it takes less effort to set up, even if it's slightly more complicated

tight kernel
crimson moat
#

For the most part i see turbofuel as a waste of coal/sulphur, and mass producing regular diluted fuel or making rocket fuel as superior depending on the phase

tight kernel
#

So i'm actually between multiple options now which are
1-Normal fuel setup using crude to heavy oil residue alternative then diluted packaged fuel > power
2- or the same set up but using the diluted packaged fuel to turbo fuel
3- or heavy oil residue to turbo fuel using heavy turbo fuel

mossy tangle
#

hey guys, what alt recepies would you think would be good for a 3rd phase factory?

crimson moat
# tight kernel So i'm actually between multiple options now which are 1-Normal fuel setup using...

#1 IMO

#3 is very efficient for going to rocket fuel, but rocket fuel's byproduct of compacted coal makes it a substantial challenge to rework a previous fuel/turbofuel setup into rocket fuel.

What you need to do with that is feed back the compacted coal into a second turbofuel stage (using the regular turbofuel recipe), and use both as inputs for the rocket fuel.

To convert a turbofuel plant into rocket fuel in that way, you have to add additional:

Fuel via HOR into diluted fuel (standard turbofuel recipe)
Refineries (standard turbofuel recipe) ^

Blenders (rocket fuel)

tight kernel
crimson moat
#

turbofuel eats a lot of both for what it does

regular fuel uses none

rocket fuel uses a little for huge return

tight kernel
#

provided i have a node for each I can deliver by a train is it worth it? or I'm not gonna need that much power and I can always just run the same #1 setup on another node?

crimson moat
#

you can more easily make more power with regular fuel

tight kernel
#

I think that makes most sense until i've unlocked rocket fuel in phase 4

crimson moat
#

i would consider doing #3 as basically a planned out and half-built rocket fuel plant, in p3, to save time later. But it's complex

bleak wagon
#

how well would this work for feeding 1200 water to these blenders?

crimson moat
# bleak wagon how well would this work for feeding 1200 water to these blenders?

Quite possibly it would stall stuff, you're relying on 600/600 flow with junctions splitting unevenly. That causes consequential backflow, and there's zero backflow tolerance on 600/600 pipes.

Instead of running 3x4 on 2x600 with unequal splits, split each 600 pipe equally into 300+300 and run three blenders on each 300 pipe. Same supply, same amount of blenders, pipes not screwy.

tight kernel
crimson moat
tight kernel
crimson moat
bleak wagon
#

4 in each row works well for how my HOR is setup so i can live with the way the end pipes will be

crimson moat
woven swan
#

Me realizing I can’t make diluted fuel until stage 5:

#

Unless I’m missing something

bleak wagon
#

actually theres a really scuffed way to do it

woven swan
#

Which I sure hope I am

crimson moat
#

stage 3 for diluted packaged, stage 4 for blenders

bleak wagon
#

in a refinery you can do this

woven swan
#

Ohhh so I need to find the hard drive for it

#

I’m just trying to figure out the better power methods cause I’m just getting to phase 4

tight kernel
#

the setup difference is defintely huge though

crimson moat
#

your numbers are wrong

tight kernel
#

How so?

crimson moat
#

turbofuel gives 1.25 turbofuel per compacted coal

#

turbo heavy fuel gives 1.0

#

so how are you getting 2.08x as much?

woven swan
#

Is turbo fuel better or nitro fuel? Haven’t gotten that far into the research tree

crimson moat
#

nitro rocket is for simplicity, efficiency be damned

tight kernel
crimson moat
#

for efficient rocket fuel you do turbo heavy fuel into rocket fuel with compacted coal looped back into turbofuel

tight kernel
#

it might be that the one on the left will consume more CC

crimson moat
#

ah well

#

the only reason it has significant oil cost is because you're making way too much

vapid gorge
#

and you can easily get to nuclear on diluted set ups, if not just finishing phase 5 with it

crimson moat
#

for example if you had 666.66 turbofuel from the first one.. you'd have to be making about 5500 rocket fuel, which is WAY too much (2-5x more than required for reasonable usages)

I would recommend starting with ~1280 rocket fuel, so your turbofuel recipe input only costs 115 oil on that setup. At that point it doesn't matter if it's half or double oil, that cost is inconsequential

vapid gorge
tight kernel
vapid gorge
#

a perfectly valid option. Depends what your goal is and what you find fun 🙂

#

if you think it's fun moving coal and suflur and mixing it all together? fucking do it.

vapid gorge
#

xD then maybe just stick to diluted fuel 🙂

tight kernel
woven swan
#

Gotta find a butt load of hard drives then lmfao good luck me

vapid gorge
# tight kernel DEFINTELY NOT

what I tend to do is wait until I get blenders to do fuel power. Then do blended turbo. There's a spot in the centre of the map with sulfur and oil right next to each other

tight kernel
vapid gorge
#

although there is some coal not tooooo far from there you could belt in off the cliff too

crimson moat
# tight kernel so perhaps just run half the setup on the left?

half of the left setup would be a rocket fuel plant for 165gw of power or a few thousand drones

about 79% of your turbofuel comes from the Turbo Blend Fuel recipe. The rest from the second recipe (turbofuel, or turbo heavy) and that last ~21% runs entirely on byproduct compacted coal looping.

woven swan
vapid gorge
#

it chooses the recipe when you click the research

woven swan
#

Hell yeah

tight kernel
woven swan
#

Ty for the advice, this makes life so much easier

vapid gorge
#

I think they mean refresh the 'rescan'

tight kernel
#

then rescan, if not what you want reload again to before the rescan

vapid gorge
#

at that point though just use Advanced Game Settings to unlock recipes for you or a save editor though

#

you'll want al the recipes anyway

thorn trail
#

if you are going to save scum then you might as well just install the mod to allow yourself infinite re-rolls on the hard drives and save yourself the hassle of reloading

vapid gorge
#

or that. But AGS is faster

woven swan
#

Is that something lots of people do?

vapid gorge
#

probably not.

#

exploring is good times and you want all the recipes anyway

#

they all give you options

woven swan
#

Fair

vapid gorge
#

but, as mentioned, there's in game settings that unlock all these things for you

#

advanced game settings

tight kernel
tight kernel
#

i'm sorry kinda lost me on the blend. You mean in addition to the original setup of 11gw, to create another setup with turbo blend fuel and take both to a rocket fuel setup?

#

also does normal coal work or does it have to be petroluem?

vapid gorge
#

yaeh I like the blend recipe. You make three 3 things with oil and then mix them back together 🙂

crimson moat
#

Right now you make 4 parts turbofuel via turbo blend fuel. Input diluted fuel, HOR, sulphur and coke. That produces 44gw (plenty for P3)

Later you add blenders to turn that into rocket fuel, and you add some additional refineries making 1 part turbofuel or turbo heavy fuel from the byproduct compacted coal. This makes 165gw of rocket fuel.

vapid gorge
#

but that's a personal thing.

as for rocket fuel I'd just suggest skipping that for power entirely

crimson moat
#

The byproduct compacted coal buys ~26% more rocket fuel with the standard turbofuel recipe, so basically you get 4/5 of your turbofuel from Turbo Blend and the last 1/5 from the regular recipe powered by rocket fuel's compacted coal.

#

you ignore that last 1/5 for now, because you're not making compacted coal

tawdry blade
#

I guess to keep the oil and sulfur and coal for different stuff

#

There is a lot of oil on the map, even diluted can be scaled to several hundred gigawatts

crimson moat
#

yeah you can make 150-200gw of rocket fuel for 750 oil

tawdry blade
#

I can see the idea behind skipping stages

#

less setup in total

#

I will still go for rocketfuel

crimson moat
#

for rocketfuel it's also that rocketfuel uses less sulphur/coal than turbofuel does

#

so you have to ship stuff that you aren't even gonna use later

vapid gorge
# tight kernel why

for lots of reasons?
it's tons of piping
massive fields of fuel gens that are impossible to make look good
boring?

#

you can have lik 400 fuel gens or like 40 nuclear ones

#

and even if the simple lines of nuclear power require more steps, you can make a few hubs and connect them with drones trivially. Although it's also not hard to do it in one spot either

#

and as mentioned before - every step of fuel is just turning other resources into more oil

tight kernel
#

so 2 sides, either diluted packaged fuel until nuclear
or diluted packaged fuel to turbo then rocket fuel

vapid gorge
#

eh. Rocket fuel is not distinctly different enough from fuel.

tight kernel
#

the blend part for turbo still seems too complicated though

vapid gorge
#

if you aren't using all the oil on the map you might as well just make more regular fuel

vapid gorge
tight kernel
vapid gorge
tight kernel
vapid gorge
#

the only by product is resin and you can just sink it if you like

vapid gorge
#

but you would need a very good computer and a fair bit of experience in the game to approach those sorts of goals

#

at least in a non messy way

tight kernel
vapid gorge
#

no, that was more large factories needing a lot of resources. Ignoring power.

a lot of alt recipes use plastic or rubber to extend other resources

#

you know how Pure Ingot recipes use water to extend the ores?

tight kernel
# vapid gorge

otherwise if I get you correctly I only need diluted packaged fuel to generators for now, until I unlock the blenders then go for this recipe, and probably make them into rocket, until I unlock nuclear

vapid gorge
#

plastic/rubber is used tha tway in alt recipes later on

tight kernel
vapid gorge
#

you don't have to go massive.
and you can go straight from diluted fuel to nuclear if you want. Pretty easily in fact

#

I had 1 machien make rocket fuel for my jet pack. That's it xD

tight kernel
#

hahahaha

vapid gorge
#

iodized rocket fuel for the jet pack is great btw. Highly recommend

#

just fly forever

tight kernel
#

okay I think I'll go for that option, for me the best option is the one with the least building for power, using only diluted until nuclear seems easy however it'll probably need a lot of oil nodes and setups but simple

#

thanks for the great help!

vapid gorge
#

no stress. And there's a fair bit of oil on the map. You won't need much of it until you start using particle accelerators. Even then I got away with only about 32gw finishing phase 5?

vapid gorge
#

w/o lots of logistics

#

I think there's liike... 60+ gw there with the base turbo recipe? you might have to do a mix of fuel and turbo though.

vapid gorge
#

pretty much dead centre

#

east of the crater lakes

tight kernel
#

found it

vapid gorge
#

there isn't enough sulfur and coal to make it ALL into TF, but the rest can be just diluted fuel pretty easily

#

turning all that into power will easily get you through phase 5

tight kernel
#

yup make as much as possible with the sulfur and coal, and the rest to normal diluted

bleak wagon
#

well this is a horrible sight

#

I got it running again

#

and have hopefully fixed the issue that caused this to happen

proper laurel
#

boy I hope nothing causes backups for any one of the four outer tracks
(I'd love it if trains just chose any platform set to the same name to arrive at based off of if it's populated or not, but as I've come to learn, vehicles don't think that much.)

#

ignore the one inner track, it doesn't handle freight service

#

this is what happens when you design a simplified version of Grand Central Terminal but rely off of fully automated dispatch.

You tend to do a lot of hoping.

restive sparrow
#

Hoping doesn't generally have a place in design and engineering. But here's to HOPING it works out for you.

ancient mauve
opaque quartz
#

We’re out here vibes coding. YOLO engineering. Chill architecting

vapid gorge
#

assuming it's going to the same end point you'll still have throughput issues from the belts

near smelt
#

what's everyone's go to ficsite recipe? Im thinking of using the crater lakes biome for my initial ficsite and time crystal factory, the bauxite would come from the cliffes from the red forest biome, and the lake just has a sam node there although i forget what it's purity is

vapid gorge
#

never use much of it so iron is pretty easy. Especially if you use iron alloy

near smelt
#

well i still plan on making 60 ficsite/min for the mk6 belts. the other things im probably just going to produce enough for a few of the space elevator parts/min, maybe 2? idk i just got to teir 9 and phase 5 for the first time like 10 minutes ago, so i'm still looking at the matter converter thing and looking at all the nonsense that is going on in there.

vapid gorge
#

60 trigons pm is only 20 ingots pm. Very easy to do

#

also insanely more than you need for just belts

woven swan
vapid gorge
#

its a solid fuel spot. maybe the only spot with all 3 ingredients very close together

woven swan
#

Also satisfactory try not to add more progression of modular frames challenge (impossible) (I’ve just discovered the third tier)(god I’m tired)

vapid gorge
#

though I'm not as familiar with the 1.0 changes to hte nodes so there could be others

woven swan
#

I unlocked the ability to mine bauxite, panicked because I couldn’t ping for water, decided to make a sky highway blueprint system, realized “oh I’m stupid I can just see it on the map” and then finished my system blueprints

vapid gorge
#

not a fan of sky infrastructure personally, but to each their own

woven swan
#

So it’s not just there in the world

#

Also THERES MORE FUCKING CUBES points to pressure conversion cube

AAAAAAAAAAAAAA

vapid gorge
#

that's the last

quick gorge
#

Or is it?

#

Nuclear pasta feels like the cherry on top...

vapid gorge
#

shhh

dreamy nimbus
bleak wagon
#

3093.72 plastic/min
1341.67 rubber/min

dawn lark
#

So I never really put much thought into trains, I'd only ever done double headed trains that ran back and forth on their own line cause I never really built anything big enough to need any more than that. And now that I've done some analysis of Time-to-Fill with help from the wiki I have found some pretty interesting stuff

#

These are the times that if a round trip were to exceed these you'd start to bottleneck it.

#

In other words you should definitely consider making copper powder and concrete right there on the mining drill, assuming you arent using an alt that would require water

#

Just added screws, looks like they sit right between Silica and Rods, making it still a better idea to ship rods and make screws at the destination

#

Besides the fact you'd essentially NEED 3 train cars/platforms just to deal with 4800/m potential throughput

wind spade
dawn lark
#

Well a platform can be fed by 2, with a bit shaved off for the animation time

#

So the only ones that push on the absolute limit are Wire and Screws

#

Based on the math on the wiki the limit on a single train car dealing with stack sizes of 500 would be 2,247.83/min.... assuming a perfect timing

#

Throughput as a function of Round-trip Duration for a train car carrying items with a Stack Size of 500 and being loaded by ×2 Mk.4 Conveyor Belts

#

I just wanted to find where that line was on various products that could be made locally because they only used one resource (steel being an exception since I was assuming it was being made where there was large amounts of iron and coal next to each other anyway)

unique cypress
#

Depart when empty/full adds exactly enough delay to ensure perfect timing, as long as RTD isn't longer than the optimal time

dawn lark
#

Yup, so I mainly wanna know what RTD I shouldnt exceed given these different products

unique cypress
#

Even if you do exceed it, you can just add another train and the optimal time will double

dawn lark
#

Yup, so this table is the baseline, but I do have a cell for train car count that they are all using in the formula

#

And these times also have the "animation constant" added in too

wind spade
dawn lark
#

Also true

#

Either way, I'm not targeting limit, just trying to identify it

#

And it makes it easier to make design decisions going into outpost creation, like if I wanna move something like a raw ore I should assume I'd need space for multiple platforms to make that time longer

#

But clearly a single train car could handle copper powder

unique cypress
#

Yeah, I always do one belt per platform, because I know I'll never be bottlenecked by the animation. If I don't have enough throughput, I need more trains, not platforms

dawn lark
torn plaza
#

i thought it was familiar lmao

#

this one has multiple stack sizes

dawn lark
#

that is pretty cool, though it doesnt have Mk6

prisma kraken
#

really what's more important than the math is to keep your train usage in configurations that are below the curve

dawn lark
#

but I'm using the math to find how that curve adjusts for these 1-2 level products

#

oh wow, if I was to stack some accelerators and converters on a coal node I could let that thing sit for 3.5 hours before it would fill a train car hah

#

14 hours if it was impure

proper laurel
#

The way the beltwork is done has the trains unloading to the basement. The outer platforms use the blue arrows, the inner platforms follow the orange ones. Both follow the blue arrows to the sorting system in green. The materials to be sorted and any overflow follow the green arrows around the perimeter. Any overflow at the end continues onto the red arrows which then splits up in the corners to head to the sinks at storage level.

#

Since the blue and orange arrows all head onto the same belts leading into sorting, any train coming in can feasibly use any freight platform to unload with no negative effects, in theory.

vapid gorge
proper laurel
#

multiple lines from across the map all end here, so having one platform for all of them would bottleneck everything.

restive sparrow
#

The real bottleneck is how many platforms that go into one or two belts. I guess it's ok if this is all low quantity materials but you're never going to want to ship quick wire, screws, wire etc like this

proper laurel
#

though I do see what you mean with the belt capacity

proper laurel
restive sparrow
#

Sushi belting can simplify a distribution topology but it gets stuck if one or more materials dominate the belts cause you need lots of them.

#

Frankly you can make anything work. It's just a matter of knowing the pros and cons. 👍

vapid gorge
#

the belt capacity will very quickly become full. often times 1 platform will do about 1 belt's worth of throughput

#

less if multiple trains are stopping there

opaque quartz
#

Just for kicks, I combined two of my drone routes into one (same source and destination) since both items were low volume. 3.2 PCC/min and 30 singularity cells/min from my pasta factory in the rocky desert over to the nuke plant in the swamp. mostly just wanted an excuse to use a priority merger

#

with just over 4 minute round trip time, I caluclate I need ~13.2 PCCs and 124 SCs, and that's exactly what the drone is delivering. you love to see it

#

previously I was oversupplying both of these items so at the nuke plant I have a full ISC of cells and a half-full ISC of PCCs - so although I have an overflow sink set up here for the sushi belt, in theory it should never be needed

plucky tusk
#

anyone know of an overflow setup for pipe? or i just gotta place em down and let it do its thing

#

oh wait nvm i just thought of something

prisma kraken
plucky tusk
#

yeah i thought of a simpler solution, im makin packaged liquid biofuel but i dont want the system to back up so im gonna brun excess, just put a smart splitter after packaging then just unpackage

prisma kraken
#

that works too, but the gravity trick is simpler 🙂

plucky tusk
#

eh

prisma kraken
#

speaking of, this is my little package fuel plant - makes 300/min

plucky tusk
#

just need a canister alt otherwise i gotta bring plastic lol

wind spade
wet creek
#

is there a website to calculate the ratios for stuff?

restive sparrow
wet creek
#

oh ok, thanks

prisma kraken
#

@restive sparrow were you asking a few days ago about a prod chain for making packaged fuel w/ built in canister prod from plastic?

restive sparrow
#

For my Drone fuel needs.

plucky tusk
#

took longer then i though bc i needed to upgrade copper production bet i got my biofuel automated

prisma kraken
restive sparrow
waxen condor
#

can drones use Rocket fuel ?

opaque quartz
#

Yes. They can use any packaged fuel IIRC

#

The wiki will know

#

!wikisearch drone

brisk shoreBOT
plucky tusk
#

you can usually tell by clicking on the icon where the fuel goes will tell you what types are supported and the usage p/m

woven swan
#

Ok so I know its ugly but the problem is it doesnt work properly, I have 5 fuel generators total (one is connected right to the refineries) the math works out perfectly but the oil doesnt get distriubted and so I'll have a power output jumping between like 2500 and 3500MW

#

they're all fully overclocked factories btw

woven swan
#

I figured it out, im just stupid lmao

woven swan
#

the math did not work out completely turns out lmao

plucky tusk
#

hardest part was the math but its a net 900ishmw from like 60 oil

#

80 ig

woven swan
#

im upgrading my power system to the fuel one using the two pure nodes to the east of the plains spawn

plucky tusk
#

i think pet coke is better than residual fuel for power production

thorn bane
#

they are roughly the same

plucky tusk
#

yeah 40 hor to residual fuel gets like 333.33mw and 40 hor to pet coke is 360mw

thorn bane
#

the refiners and water extractors eat that extra 30mw though

plucky tusk
#

yeah good point

prisma kraken
restive sparrow
# prisma kraken the ingredients are the same, i found it more straightforward to build with only...

I totally get that. It's probably the method I would prefer but I just went with what was suggested to me. Weird workflow but it works. Was also a bit of a weird plan because it doesn't kickstart itself. It had me making residual rubber as the start of the recycle loop but I needed containers to make the packaged water to kick off the rest of the cycle. I had a DD full of plastic so it wasn't a problem, just weird is all.

restive sparrow
prisma kraken
#

yeah, planners don't necessarily give you the best design

thorn trail
prisma kraken
#

well, the recipes for dpf and df are the same, you just did it in 4/5ths the input oil as me, so everything is .8x my build

frosty owl
restive sparrow
#

Now that I know the diluted fuel is the same efficiency next time I would tell it to not use packaged diluted 😛

thorn trail
#

if you use the exact number SFTools seems to default to the blender route whereas if you select maximize it defaults to the packaged fuel route

prisma kraken
#

there's a small delta in the power it all takes, but it is 10's of mw

restive sparrow
prisma kraken
#

it just ends up being much easier to build if you leave everything in pipes until the end of the factory line

restive sparrow
thorn trail
restive sparrow
restive sparrow
thorn trail
#

not true, if two things have the exact same efficiency in the criteria that is being sorted on then the algorithm will spit out either the first one calculated or the last one calculated depending on how it is coded

#

also, it appears that energy consumed is not part of the criteria to distinguish output recipes unfortunately

#

because the blender recipe uses less power, less buildings, and starts up quicker

#

so tools should always choose that over packaged when the output numbers are the same but it doesn't

restive sparrow
#

The fact that maximize and items/m give different results is cute. That's proof that it doesn't give a damn about power consumption and it's coincidental on which of equal output options get chosen.

frosty owl
#

Couldn't the results differ by an amount that doesn't display due rounding?

thorn trail
# frosty owl Couldn't the results differ by an amount that doesn't display due rounding?
deft lichen
#

power and building count are not considered

restive sparrow
#

Honestly the power difference for a small factory is small but for a big factory it would be sizable. For 120 oil (240 packaged fuel) it's 564.312 - 492.079 = 72.233 or just a bit under 15% different. The whole thing is shocking to me. Nonpackaged is a more simple layout and concept. The idea of making bottled water in order to make bottled fuel is stunningly stupid. IRL that would be WAAAAAY more steps and less efficient.

All of that said, in an ideal world it would be considering power and the packaged version should win out (which pains me to say, that's just the structure of the game)

restive sparrow
deft lichen
#

the big paradox is that most casual players are better off building a less resource-efficient factory that is smaller/less complex

restive sparrow
#

I think the entire existance of the packaged diluted fuel recipe is stunningly bad, especially the fact that you get it prior to being given the ability to make diluted fuel all by itself.

deft lichen
#

the oil loop is awesome and all, but it takes ages to build, to give an example

thorn trail
#

packaged fuel uses MORE power, not less. The only advantage of the packaged fuel route is that it is available in phase 3 vs phase 4

thorn bane
deft lichen
#

yeah DPF is worse than DF but you can unlock it one elevator phase sooner, so it still has its place

restive sparrow
plucky tusk
#

how would u adjust it

restive sparrow
#

Make the recipe available at the same time as fuel or diluted fuel. 🤷 Wow that was tough.

thorn trail
#

the recipe isn't the problem, the machine to do the recipe is

deft lichen
#

blenders require aluminum

plucky tusk
#

idk its an alternate recipe those are optional

restive sparrow
#

That's fine. So you don't get diluted packaged fuel until then?

plucky tusk
#

nah

deft lichen
restive sparrow
#

I know what it is. You're not going to change my mind on the fact that it's FINE the way it is, but it does not make a lick of sense.

plucky tusk
#

too much work for it to be replaced nexct phase

thorn bane
#

imo just remove the blender version
extra efficiency through extra complexity is nice

plucky tusk
#

lotta things dont make sense

deft lichen
restive sparrow
plucky tusk
#

if it really bothers you make a mod for it

restive sparrow
#

Jesus christ dude read what I've said.

deft lichen
#

oh sorry, I did misread that 😅

restive sparrow
deft lichen
#

it's 1am, cut me some slack

restive sparrow
thorn bane
restive sparrow
thorn trail
#

reading is tough, requires too much effort. Why can't I automate reading?

#

oh, that right, automated reading isn't until phase 6

deft lichen
#

don't worry, I'm pretty sure automated reading in the form of AI summaries is coming to this app sooner or later

plucky tusk
#

i made like 3 powerplants today my brain is fried lmao sorry i misread it

restive sparrow
#

allg bro

plucky tusk
#

should be good to start work on phase 3 tho

thorn bane
#

@wind spade do you know the order the solver chooses recipes for maximize that are irrelevant? like this #math-and-meta message
is it alphabetically? based on id?
for this planner i got iron alloy->basic iron->default->pure iron

plucky tusk
#

the numbers hate me

#

9 and 2/7 modular frames if i do 7 assemblers its be fine ig

#

nah we good jus a lil freaky with reinforced plates

woven swan
#

About to unlock drones, been told that making a drone system for dropping off fuel is a good idea, any recommendations on how to do that?

prisma kraken
#

once you have a drone port supplying some fuel, your satellite stations can essentially be this:

#

one drone fetches fuel from the supplying station and the other (one or more ports) does whatever else you need

#

when you set up the port supplying fuel, you don't want to give it a drone which allows multiple other stations to come and fetch from it

bleak wagon
#

this should balance the belts right?

plucky tusk
#

I think it should

bleak wagon
#

appears to be

acoustic quarry
#

hey guys i want to use my first smart splitter and i want to make a full chest of plastic and 1 uploader then put the overflow into sink, should i put the smart spliter first ? then 1 output for chest one for uploader one for sink?

vapid gorge
#

over flow to the direction you want filled last

acoustic quarry
#

ok but i should put the smart splitter before the industrial storage correct?

vapid gorge
#

well you sound like you want several things filled right?

acoustic quarry
#

1 industrial and 1 uploader

#

the extra into awsome sink

vapid gorge
#

so a SS , main flow going to storage , over flow to SS with main flow to uploaded and overflow to sink

acoustic quarry
#

like this ?

vapid gorge
#

well if you want to do only 1 ss sure.

#

it'll split eveny to storage and uploader until one is full

acoustic quarry
#

yeah its just for plastic but i wanted to make sure i will have a full storage before i dump them in sink

vapid gorge
#

this is fine then

acoustic quarry
#

ty ❤️

bleak wagon
#

I kept running into a problem of trains locking up so i hopefully overengineered this enough it works without issues

vapid gorge
#

@wispy walrus like this

#

top down view
curved semi circle is how the station is facing, with a platform behind it, red are engines facting the way they are pointed, with a car in the middle

bleak wagon
#

for some reason im really struggling to understand how to make a large belt compressor and I cant seem to find much on them

vapid gorge
#

that's because it's very easy to design around ever needing/wanting them

bleak wagon
#

well i ran into the experience of needing one that takes 13 inputs

vapid gorge
#

use what's on the belts. Or design it so that you are putting on a belt the parts you need

#

or use over flow splitters on a belt to send to excess to another spot

wind spade
acoustic quarry
#

idk why i dont understand, i produce 600 oil per min and i got 20 refinery (10 plastic)(10 rubber) and yet my last 6 refineries keep turning off because they run out of oil i even used 3 mark 2 pumps and mark 2 pipes

bleak wagon
#

alright i will go back to figuring this out ig, do you know of anywhere I can look more into belt compressors?

acoustic quarry
vapid gorge
#

you c ould add a loop

acoustic quarry
vapid gorge
#

and then re flood

vapid gorge
bleak wagon
vapid gorge
#

shrug no idea sorry. I don't bother with them so I have no solutions around them

bleak wagon
#

alright, might as well try it out then

vapid gorge
#

I've seen some youtube tutorials linked on them before, but also people commenting on having trouble implementing them

#

maybe priority mergers in 1.1 will make them easier?

bleak wagon
#

maybe, Im still not really finding much on how priority mergers would be implemented into it, maybe I should do some testing into that myself

vapid gorge
#

considering they are very new I'm not surprised

bleak wagon
#

yeah

vapid gorge
#

but I'd guess you'd have a smart splitter set to over flow to another belt to 'compress' it, but have it flow into a priority merger that wouldn't let any flow unless the belt wasn't full

#

and then the same thing down to that belt a little further on?

wispy walrus
bleak wagon
#

yeah it seems like the priority mergers should have my problem solved

open carbon
#

“Isn’t dark ion power negative?” “Don’t do ion fuel, it’s power negative!”

You have all coerced me out of ion, the question now is, should I do ficsonium, or plutonium for recycling?

#

Which ones gonna net me more power and less sanity loss?

robust raptor
#

It's up to you, I'd actually say rocket fuel is a good option if you don't mind placing a lot of fuel gens and don't want to deal with the logistics of plutonium / ficsonium

#

Rocket fuel is dead simple and makes a lot of power

#

Plutonium is simpler than ficsonium and has a higher power ceiling since you can scale it up to all the uranium in the world for 630GW (just uranium rods) if you need to

open carbon
#

Thanks, I’ve already done nitro rocket fuel, and I think I want to do plutonium to sink it, ‘cause I have done it before and it means lots of points.

Maybe I might do like 5 uRods/min.

vapid gorge
open carbon
vapid gorge
#

over flow the extra rods from vehicles to the sink

#

1 p rod is worth like... 250 batteries.

#

you don't need many to power a shit ton of drones and trucks

open carbon
#

I could use the rods to power the drones to get the uranium.

vapid gorge
#

it's a good plan

open carbon
opaque quartz
#

I’m running a bunch of drones off of only .2/min of excess plutonium rods and sinking the overflow

acoustic quarry
#

hey guys how can i add more shalker and stuff to my save? i mean more than the max amount

plucky tusk
#

Shalker?

acoustic quarry
plucky tusk
#

Sorry im just unaware of the vocabulary ur using lol

opaque quartz
#

You mean Power shards?

acoustic quarry
vapid gorge
#

that gets you TONS
and later it's much easier to get them

acoustic quarry
#

i want more power shard and mercer sphere

opaque quartz
#

You can use advanced game settings to change anything you want in the game, but it disables achievements (cheat mode)

vapid gorge
#

and there's 200 spheres

opaque quartz
acoustic quarry
#

where is this setting i cant find it in game play

#

and i can add more mercer sphere?

vapid gorge
opaque quartz
#

!wikisearch AGS

brisk shoreBOT
vapid gorge
acoustic quarry
vapid gorge
#

then use mods to cheat

#

you really don't need many spheres anyway

opaque quartz
#

You can turn on AGS at any time, it will disable achievements for that save

#

Or use mods. Or a save editor

acoustic quarry
opaque quartz
#

IMHO exploration is one of the best parts of the game and you are missing out, but it’s a single player game so do whatever you like 😊

hollow pumice
#

So I currently just need 500 Modular Engines to complete Phase 3. Decided to setup a rudimentary factory by the oil patch in the Desert Canyon. Realized with some alts and Mk3 Miners I can easily crank out 300 Smart Plating per minute, and if I can acquire 2250 Rubber and 300 Motors that can be 150 Modular Enginers per minute. Is it even remotely feasible to scale that into 60 Thermal Propulsion Drives per minute, or am I just going mad?

#

(this is obviously going to be a Phase 4 Project)

plucky tusk
#

Should mess around with some alt recipes might be able to reduce resource consumption

opaque quartz
#

Alt recipes always have tradeoffs. So it’s usually trading one resource for another

#

Or introducing another one to reduce the base resources needed

hollow pumice
#

That's what I'm trying to do for Motors since they eat almost 10,000 ore/min. Haven't found a good combination yet that significantly reduces that.

opaque quartz
plucky tusk
#

Copper rotors too

thorn bane
plucky tusk
#

Steel rotor would make it way more simple

thorn bane
opaque quartz
#

There’s really no reason to scale up elevator parts to that level of production unless you are trying to go for lots of sink points

hollow pumice
opaque quartz
#

You’ll spend way more time on the build itself than you would have letting a more modest build cook while you do other things

hollow pumice
#

True. However, number go up.

opaque quartz
#

Indeed

plucky tusk
#

Yeah thats why i avoid using the calculator. Gets me into trouble

#

When i do the math myself the factories become more reasonable

opaque quartz
#

IMHO I would save the bonkers projects for post-game. Save the kittens and puppies first (and unlock all the milestones)

hollow pumice
#

Turbo Electric Motor cuts out Cooling Systems which cuts Nitrogen consumption in half

#

Insanity is back on the board

thorn bane
#

oh no

plucky tusk
#

YEAH INSANITY

thorn bane
hollow pumice
#

challengeaccepted.jpeg

plucky tusk
#

Oh yeah thats righ i seen those single stack manufactories lol

thorn bane
hollow pumice
#

Is that with any alts?

thorn bane
#

this is definitely not the worst super factory idea ive seen
4800 buildings is up there but not toooo bad if you have a good pc

hollow pumice
#

I'm doing this on my laptop lol

#

I'm currently deployed overseas and need a long-term project to keep my occupied

plucky tusk
quick gorge
#

Do tell us when it sets on fire <3

hollow pumice
#

This is definitely not all going in one location

opaque quartz
#

Maybe get a fire extinguish to keep near your desk

thorn bane
#

man i hate turbo electric
but you gotta do what you gotta do

hollow pumice
#

Heat-Fused Frames cuts 1500 Bauxite

thorn bane
#

honestly go for it, if you want a big project
maxing TPRs has always been fun since they dont use too many buildings and use cool ingredients
i went for ballistic warp drives which you make out of TPRs but theres no way you can make 60 of those xD

hollow pumice
#

I should probably finish Phase 3 first lmao

thorn bane
#

if anything fails you can still use your sloops to suplement what you need

thorn bane
hollow pumice
#

That too