#math-and-meta
1 messages · Page 293 of 1
well if you've got other issues and it's getting over complicated , sure, go for it
one of the reasons for independency 🙂
changing the default settings for the wait behavior ends up with unintended side-effects. what if the consuming end eats just about an entire train load of material during the time it takes for a round trip?
You can set it to wait to unload
...in theory having trains wait would reduce traffic, but i don't think the level triggers are sophisticated enough to really be able to accomplish interesting optimizations. That's more my opinion than empirical experience though.
what i can say is that whenever i've messed with those settings, it's led to cascades of unexpected behaviors
The problem is you don't want trains constantly loading and unloading it hurts the efficiency of the station
if electrode aluminum scrap produced 100 water instead of 105 water this would be so much easier
clocking the waste refineries a little bit more and the fresh solution a bit less should fix it
Just use the extra water to process the quartz or something
If you have extra Petro coke burn it
or by overclocking the fresh refineries and producing 10 extra aluminum scrap my clock ratio's look like this because I am stupid and forgot to mention, I have extra bauxite 🤦♂️
yeah you're juggling a ton of things. Split them up
100% my bad. i was just being stubborn in producing exactly enough to get exactly what i needed for the next step in this grand plan of mine
I mean that's generally how you go. but you've lost track of where all the juggled balls are
especially when my roadmap looks like this 🤣
my advice there is to make the overall plan that, but then create seperate tabs to break it up into hubs
It's funny there isn't anything on it
thats because it's zoomed out so far you can't read it. here's me zooming in on half of it, but the plan for this factory is to automate stuff that i missed automating in previous tiers, like high speed connectors, and then also automating a bunch of the phase 4 things like super computers, pressure conversion cubes, and radio control units.
yeah that's fine. my advice still stands
I'd assume the ISC buffer can handle that
good advice too. I was just too caught up in trying to produce exactly 3095.454 aluminum scrap a minute. and it caused me a huge headache. thanks for sticking it out though, through my stupidity and stubbornness.
no stress 🙂 and making that much pm is fine. just keep them in more manageble chunks
Lol i read this wrong. I build all my trains like that. Just stick a locomotive on each side and have it go back and forth a to b
Just have to build the stations like this <——>
Super simple if you have a hard time with signals. And more efficient imo
Rather have direct drop off then have it enter a loop
anyone know why my constructors are stuttering? i have it set to consume 27 ingots per minute and the input is exactly 27 per minute
you likely haven't waited long enough for hte manifold to stabalise
I also highly recommend against using teh SCIM 'realistic' layouts. They are ... just so bad
yea thats prob what happened i filled up the other smelters to 100 iron and it fixed itself
should i be using the otherone?
well I'd recommend a different planner in general, but mostly to make your own layouts
Try the others to see what works for you
while the SCIM ones are technically workable, they just don't take into account human space use or anything
which planner is recommended?
I recommend this one https://www.satisfactorytools.com/1.0/production
tons of options and much better user interface.
Tools and https://store.steampowered.com/app/3187030/Satisfactory_Modeler/ are the popular ones
Model your Satisfactory builds. Set up your machines however you like, adding optional limits to the number of any of those machines and the tool will calculate how the parts will flow and how many of each machine type are getting used.
This does advanced calculations that no other Satisfactory planning tool can do, including figuring out how sp…
it also just gives you the raw numbers making it easy for you to create your own layouts
Tools is also infinitely faster than modeler, which is dog shit
Wow do you speak to your mother with that mouth
I prefer modeler.
Imagine having preferences
people are allowed to like objectively worse things
You're starting to sound like reddit
considering your tastes I won't put much stock in that 😛
My synesthesigic friend says I taste like "Orange Madagascar"
So I think my tastes are fine 🙃
eh, mcdonalds is popular and some poeople enjoy that too although it's, objectively, some of the lowest quality 'food' available
what do you do if resource nodes are like 3000m away from ur factory
was a huge pain in the ass to conveyor coal 2000m from the node to plant
You have the train unlocked?
It's in 6
Most coal is pretty close to water. My suggestion is to just build your powerplant above or near that water and then drag a powerline out there so you can get its power. Unless you really want to put a coal powerplant in a specific spot. But pre train and truck. Your options are long conveyor lines or the tractor. And the tractor is bad because it would burn some of your coal on its way to deliver it.
What are you using the coal for steel or power
for power but about to build steel plants
For power just build it near a coal node near water 💦 and drag a power line to the base
Use the nearby one for steel
I recommend the coal to the north for power. There's a lake there for water.
blue is the map ive explored green is where my main factory is black dot is my coal plant
grey line is the conveyor for coal to plant
These ones for power. The green ones for steel.
I have seen soo many coal gens on that lake :P
I think most people who start in the grasslands build their first coal plant there
It's almost required XD
is grassland a good start
It is designed for new players so I'd hope so
Eh. It depends. It's super safe, but resources are kinda far apart. Other spawns has resources that are closer but also can hurt more. But really, you'll eventually build everywhere so it doesn't matter.
But for a first time. I agree with Natro. Yeah grasslands are probably best
the only limit to my conveyor lengths are how many plates I can carry! Haven't used trucks yet at all 🙂
Same here. I just use belt lines till I get trains
I've often taken the coal on the bottom with the very close by sulfur node to make compacted coal and in turn use this tiny puddle for starter power, also use the same compacted coal for compacted steel ingot and fine black powder so I can get nobes and blow everything I need up
You can fit a water extractor there? Never knew
iirc you can cram 3 of them in there if you do it right
2 or 3, I forgor, it's in the save I started when 1.0 dropped
That is quite a lot of alt recipes I mentioned but I know where most of the crash sites are and half of their requirements are so close in proximity I can just not remember them. There is that one black powder one that has only gotten me several times
It's a nice start for beginners
It looks nice, flat lots of space, safe the low quality nodes pushed you to build lots of small factories which is what you want when starting out.
Easy to delete and rebuild
Or fix problems
I do normally start there and do a couple laps to get all the collectables before migrating to the dunes while being able to hypercannon to and from 🙃
https://www.satisfactorytools.com/1.0/production
this doesnt seem to have option to add power shards etc?
You can skip half the game by just collecting crash sites
Nope
And considering I know the map like the back of my hand 😏
so i can just use 1 assembler at 150% clock speed with power shards right
I would recommend the modeler if you want to learn how different recipes interact overclock and sloop
Both require a learning curve
Yes
yup, each machine is 100%
so it's entirely up to you how you decide to split the clocking
27 machines? 2700% clocking however you want
if i had 60 input and one side took 40 the other takes 20 would it balance itself
particularly useful when you'll need multiple sections of production dedicated to the same item, as well as deciding how you're clocking groups to feed the next part
yup, manifolds work that way
it would only balance after one side is full right
depends on the layout. If it's just a straight manifold with machines along it, the first machines will fill first
It would be split 50/50 the side with 40 will eventually overflow and back up giving the the side 60
I think it's funny how in this game it's easier to deal with sushi than to do a 45/55 split
manifold does that easily
Yeah manifolds do that automatically
split the 60 into three 20s and merge two of them
ez
I made a diagram a while ago actually
In what situation are both of these a valid solution?
Those are 2 completely differnt things
or just dont, and it will in fact balance itself, since one side cant consume more then it does
when I get home I will make a sketch of this hypothetical 20:9,11 balancer
I love balancing 
split into 24 (2, 2, 2, 3), merge 9 outputs for one, merge 11 for the other, send the other 4 back to the start. ezpz. And can probably skip some splitting and remerging
20->10->5->1 seems easy
merge 10 with 1 for 11
merge rest for 9
Since when are we calling ratio splitters "balancers"? If that's a balancer then a manifold is one too
I wouldnt lose too much sleep over it man
since forever
https://satisfactory.wiki.gg/wiki/Balance
"Balancer... It is the opposite fill method to the manifold. "
Vocabulary 🙄
Yeah I don't see any ratio splitters in there
🤓
go ahead, manifold the train stations
If it's one belt, you can
also once the train system is flooded trains are just giant manifolds even if you don't do single belt per platform
it would balance itself
yeah, that's if they're flooded
Retooled the Turbofuel setup - 15,000 MW and 150 packaged TF p/m - quite happy with the result
WTH is up with this community using "p/m" 1) it's wrong (minute is min, m is a meter) 2) it often doesn't make sense in a sentence 3) I have literally never seen it used anywhere else
Not a bad setup from 600 turbo fuel p/m
@unique cypress Often this type of game uses “m” for “minute” in graphs for reasons. That combined with many people not being in STEM fields leads to the usage.
Not ideal at all. But what can you do.
“p/m” is super weird though. Never seen that even here.
Satisfactory consistently uses either "minute" or "min". Which is why it baffles me that I've seen "m" here and only here
It's annoyingly common on the subreddit
Factorio has pretty thorough production graphs and uses “m” for minute afaik. Probs a lot of crossover. Otherwise likely people on phones regressing to the minimum amount of letters. S, M, H for time units.
But yea, I’m super picky on units and verbiage irl. Gotta pick your battles though.
also in description of mathematics (including ratios like "per minute") the slash is doing the job of the "per" so TF/min would be sufficient
@wind zinc those are 500/min pipes xD
3000 / 500 is 6 pipes of 500/min
500 fits nicely into 48 gens at 250%
i did use 600/min oil though but split it in 2x 300/min going into the refineries
oh 
Gonna start usin p/m seems like a good way to say it
600m³/m
cancel out the m for m²
which is equal to 600 square meters (or meters-squared)
600 pm
petition to start using milihertz instead
for example: i am producing 100 mHz of turbofuel 👍
actually, even hertz might be sufficient
1 Hz = 60 parts/min
ppm
Parts per Minute 🥴
ppm is parts per million
picopicometres
"part" isnt a unit so saying something like 30 iron/min is the proper way to do it according to physics
because the unit is min^-1
oooh dr uhu bringing out the german words
nuh uh
ppm = parts mer meter 
percentage per mile
pioneers per mission
imo the most sensible way is x/min or x [item name]/min. For example 60 iron ore/min. Or just 60/min, just like the game does
Including "parts" is just dumb imo, because "60 iron ore parts per minute" is not a sentence that makes sense. Regardless of how you abbreviate "parts per minute".
Finally finished with my Main storage which also Produces 1 Nuclear Pasta p/min
Anybody here use Satisfactory Tools? I'm having issues with it... I want to make Bolted Frames (Alternate Recipe) using Cast Screws and Bolted Iron plates but it just won't let me do it... It keeps showing me Iron Rods in the Visualization
So annoying lol
I did selected BOLTED FRAMES in the Alt Recipe section, but it keeps showing me how to make regular Modular Frames
I think it only picks the alt recipes if it thinks they are actually better
you may be able to disable the original recipe though
Oh really!!!
ok I guess I am making Rods then lol
I'm not sure how to disable to original recipe
You can still use cast screws
on the right column (Base recipes) search for it and disable it
God bless the Satisfactory community for being the best in the whole world
it worked. I learn something new every day
What I truly love about Satisfactory Tools as opposed to Satisfactory Calculator planner is that when I go over my mouse towards an item, it tells me exactly what I need to set the clock speed to.
In satisfactory calculator it doesn't show that
or at least, it shows you one possible option
depending on the actual resource flows, it may make sense to break it up differently
-
both bolted frame and bolted plate are expensive, so this calculator won't use them unless it doesn't have any other option (it always chooses the cheapest available recipes)
-
Those clock settings are just suggestions. As long as the clock speeds of the machines you placed add up to 552% or more, it'll work
hmm so what recipe would you use if you were me?
Iron Wire, Stitched Plate, Iron Pipe and Steeled Frame, if you have steel, or just the first 2 and default Frame if you don't have steel. That's what I use
just finished my coupon playthrough making 40/min warp drives for 100,000,000/min sink points and im so happy we have warp drives
my pc actually doesnt explode even though im using 92% of the oil and 40% of sam on the map
i actually got what i wanted here https://discordapp.com/channels/370472939054956546/455858725518049280/1247968308188414074
a complex part limited by sam/diamonds which is super awesome compared to the previous ADS meta that was just spamming iron wire
some pics:
https://discordapp.com/channels/370472939054956546/553550313533997057/1367610089502015649
https://discordapp.com/channels/370472939054956546/553550313533997057/1367602008185372713
all jokes apart, yes. item rate is dim T^-1 therefore the unit is min^-1, so for example a flow value 5/min of computers, or even better, 5 computers/min
@thorn bane are you producing anything of significance other than the 40 warp drives/min? 92% of the oil and 40% of the sam on the map seems a bit much for just 40/min. Are you slooping the BWD production chain at all?
Does anyone happen to have the production chart for 300 oil to 900 plastic/rubber?
with which recipes? you could just plug it into Tools
The nuts recycling chain
https://www.satisfactorytools.com/1.0/production?share=mlkNZ5aUOISS00q7jpGC
this is the planner
rest of the oil comes from 6000/min rocket fuel
im only slooping the warp drives (32 sloops)
i went with oil diamonds which is why the oil demand is so high
I'm currently doing 45 BWD/min with 6600 rocket fuel/min for power but only using around 5,520 oil. Doing a mix of oil diamonds and pink diamonds vs just oil diamonds, but that still doesn't seem like it would account for 4000+ extra oil usage. I am using pretty much all the map's sloops at strategic points in the production chain though, maybe that is the difference maker.
ye im only using 32 sloops cause i didnt wanna do a lot of exploring
are you using purely dark matter trap?
i need 1280 diamonds, maybe yours is more balanced towards sam?
only using 900 diamonds, using dark matter trap with a couple of the particle accelerators slooped @ 250%
ye thats probably it
i think i'm only touching 2 sam nodes as well, one pure and one normal
well yeah if you sloop sam or DMR or DMCs
haii
im inside your particle accelerator!
@hollow mist Big picture you do:
oil -> fuel
fuel -> rubber/plastic
The rubber plastic recycling loop uses a 1:2 ratio of refineries. 1 rubber, 2 plastic if making plastic for example.
Messy notes if you need example numbers, layout.
Haven't done the math on it yet but I'm guessing 7x3x4 industrial containers should hold enough plutonium waste for a little while.
||It'll store about 4 years worth of output from 1 plant at 100%||
remember to engineer an egress from the storage
can i get this any smaller?
yes, all depends on how much clipping you are willing to tolerate and if you are willing to use mods or not
i havent dabbled in mods yet unfortinately
even without mods you can force the conveyor lift to be flush with the target if the starting point is in the right position
hard to do in the case you are using due to the right position being within the clipping zone of the assembler though
Sure, feed it with a sushi belt abd only have 1 splitter and belt
thats some jargon i havent learned yet
elaborate?
also do anyone have like templates or something i can base my blueprints off of?
A sushi belt is a belt with multiple items on it
A smart splitter has 3 outputs.
So you can spin a smart splitter 45 degrees and feed the 2 inputs that way and send overflow out the third
i didnt even think of that
Whatcha mean by that?
if you ever want to recycle the waste, make sure there's a way to belt it out of the storage unit easily
Ah yeah. Inputs and outputs are on diagonal opposite sides (which made it easy to stack them by 180 degree rotation)
easy way to paint yourself into a corner 😉
Would be pretty bad if you made it a spiral somehow and the end was in the middle
no comment 😛
Hahaha. Love when advice comes from experience.
really more of what i did was build it in a direction where i had to run an inconvenient belt looping back out of the somewhat linear storage array some pretty long distance
Each layer looks like this
but we've all quickly stacked some storage crates to add space and have needed later to drain them as well, sometimes it ends up being inconvenient
I'm putting this atop the giant mountain with the uranium node at the top. When this starts to fill up will the radiation extend way down?
Would I be better off just putting this out at sea somewhere?
i'm pretty sure the radiation bloom is spherical, yeah
I'm just not familiar with how big that gets.
I was mostly thinking of putting it here to simplify drone fueling.
I have 2 drone stations up with the uranium node, one that will be bringing in packaged fuel so I can homebase the uranium delivery guy there and have it fueld that way.
If I put an island of containers out somewhere and try to drone to that those drones wouldn't have any fuel
I guess unless that container island -also- has 2 drone ports so I can import fuel there too.
this is the bloom from a single truckstop with a stack of plut rods in it:
lol
so yeah, probably the bloom from a storage array, when i've temporarily set that up, iirc, it grew to about half the size of the swamp
i'd guess 1km diameter max
it doesn't matter too much anymore now that you can where the hazmat suit at all times, but make sure you have your filters automated
*wear
Most people tend to still use 1 smart splitter per input. I’ve only seen one other person actually do one for two. I’m sure there must be others but it’s probably a small group
True. I'm making 5/m so it wouldn't be an issue. Keeping the radiation isolated to the far reaches of the world is more for flavor than anything else.
honestly, if you're planning on recycling in one form or another, the problem is only temporary
My plans are unclear 😛
unclear and nuclear
Nice catch lol
Ok I got myself out in the middle of nowhere and for funsies I placed the blueprint like 16m down in the ocean and brought the inputs up like a snorkel, then stacked yet another set ontop.
2.5 containers' depth underwater. Burying my problems in the ocean just like real people (assholes)
I guess I'd need 2 drone ports to even take advantage of the dual inputs of industrials...such a shame
I'm only gonna be making 21.33 waste a minute anyways lol
This has been an amusing journey in overengineering.
If my calculations are correct this gives me ~1575.25 hours of storage. That should just about do it.
thats a good amount of time
because i want to make my life difficult im using all the uranium and processing it all into ficsonium fuel rods
I have yet to finish placing refineries
theres something like 500 refineries
just an FYI, this matches reality for spent fuel rods. They are stored in a dedicated pool of water ( the spent fuel pool ) inside the facility till the rods have cooled enough for further waste processing.
yeah, plenty of storage. the recycling always takes longer than you expect, however
Hey guys, quick question, what's the biggest nuclear power plant and the highest power production that you know of from the community?
That's something I would be pasting in search engine to answer ^^
That's what I did, but since the highest one was surprisingly low I thought to ask actual players directly
Out of curiosity, what did you find? O.o
The highest was 1.19 TW, I didn't find anything higher then that
Tbf, I'm not finding anything either. Quite a few reached that "milestone" as it was the max for a long time (before 1.0), but that was already much more power than anyone would need.
Now the max power one can make is even higher (thanks to converted Uranium and Ficsonium) and yet the "maximized" factories (with factory plans including all resources on map) require less buildings/power than before 1.0... So I reckon nobody pushed to the current limit or higher than the prior one nowadays 
Oh I see, I was planning a big powerplant for my base but I didn't think it was this big compared to the usual so that's why I searched for it
Note: before 1.0 maximize factories took up to ~800 GW max (overclock included). Now they take about 600 max iirc
Ohh I see, so I'm going overkill for sure
"Max nuclear" has always been overkill, but now it's even more so 😅
Yeah ahah, just the nuclear is gonna be 1350 GW, and then I wanted to put 10 APAs too to make it 5.4 TW
Yeah, right, I forgot about those... Even less of a reason for people to push nuclear further 😅 😆
A good Reddit search might unveil some people who went over the usual Terawatt milestone (I'm trying to avoid that, sticking to Google)
Yeah, there I found someone reached the TW but not more
I'm doing some of my own sushi 😏
https://www.reddit.com/r/SatisfactoryGame/s/O73M4W78iF
I found a 2.7 TW one, this is probably the biggest I could find
From when?
It's 6 months old
It looks like it's the biggest recorded nuclear power plant and also the biggest power production in the game so far
It aligns with the info I have ^^
Great, thanks for the help
Always welcome~
When I build mine I'm gonna post it too
Baby’s first real factory
I’m tired this took five hours it’s almost 1am all of this was for two heavy modular frames a minute 
Is it good? No! Am I ever taking it down? NO! I can just unplug it and it will exist on its own because I’m too proud to get rid of it!
The math checks out though so I’m happy with that
By the time I wake up I’ll be starting phase 4 
I can't believe this only took me 4 days to build https://www.satisfactorytools.com/1.0/production?share=NKEZTsY89nuoNqkMbB0o (second tab)
if only you knew what factories will be coming next 
jesus christ
"yeah iron plate, iron rod, seems like a nice starter factory, oh steel too? pretty big factory, aluminium?? pretty out of pocket but okay, computers? turbo motors? nobelisks? nuclear pasta??? jesus christ"
Iron plate is a gateway component. As a parent it's important to talk with your kids about iron plates and what they can do to your household. Say no. Say no to iron plate.
so guys I have 2 lines of ore coming in one at 780 pm and another at 300 pm is there a way to split them evenly so each belt has 540 pm?
split both in half, merge the halves?
obligatory "build the machines to match the belts"
I'm transporting the ore via train so that doesn't really work
I guess it's just peace of mind knowing both outputs are the same per minute
and which part of that suggestion wouldn't achieve that?
you split the 780 into two 390s, you split the 300 into two 150s, and merge one of each with one of theother
i meant to this
i did the split then merge thing
This whole thing could been one industrial storage container
they don't guarantee any particular split ratio
I thought they would just alternate between top and bottom, giving 50/50
nah
jank game once again lol
they have a preference, which can arbitrarily change
What were the devs thinking
probably "this isn't a splitter, so why spend time adding specific handling for this"
doing that is more effort than not 😛
not to mention that it'd then commit them to that behaviour forever
Or perhaps they didn't want load balancers to be easy
eh, two splitters and two mergers is hardly rocket science
You can even leave it plugged in and hooked up to DDs!
once again a pipe question, why is this flow rate dookie?
I know bottom feeding liquids is not the ideal but this setup works fine with my water
I'm seeing at least 4 things that I'd consider a bad idea:
- bottom feeding, obviously
- a buffer
- manifold connection in the middle
- an extra loop between pipe ends
why so big though ?
Wrong(I have a Storage system where one Large Storage goes to a nother and my dimensional Depo but it allways trys to fill the Large Storage befor it fills the Depo)
Industrial containers will use the bottom output 100% of the time until it can't keep up, after which point overflow comes out of the top (from my experience)
Last time I checked (though that was like U6-U8), the prioritized output changed randomly every save load
... why are you giving me licence plate vibes KY?
The loop and manifold was considered a good idea by some tho
That's why I implemented it
After reading hundreds of comments on pipe related posts on the SF subreddit, I conclude that nobody actually knows how pipes work or how to fix issues. Including me. I do not know what exactly you did that made this setup not work. I just listed things that I don't do. And it's been years since I had pipe issues. I have no clue what I'm doing right, I just know that apparently I'm not doing anything wrong. So the things that I'm not doing are not strictly necessary to make things work. Are they helpful? Are they harmful? No clue
I slept for 13 hours after completing this thing, finals season + satisfactory till 1AM is not a great idea it seems
Pipes will forever remain a mystery it seems
Also! Which upgrades should I begin phase 4 by getting?
it isn't
anything related to logistics and/or getting more resources
i think phase 4 is mk5 belts + mk3 miners
maybe also hoverpack
it is
(its been a very long time since i last went through phase 4)
with like aluminum, Uranium power
first of all hoverpack then
I see, I saw someone mentioning how they go into drones (which is something I’ve REALLY wanted to get) and to make a drone refueler station (drone that takes fuel to other station
yes
I see! Might also go into power quickly as well, we’ll see
nuclear power is really good too, but its a bit tricky compared to rocket fuel
The miners does sound like a good idea, I’ve mostly been depending on MK3 conveyors because I just recently got access to a surplus of industrial beams
imo first thing you should do whenever you get to a new phase is get the new belts and automate them asap
Makes sense, I just read somewhere that the even number conveyors aren’t as worth it in the beginning of the game cause the materials are just tedious
Which I 100% agree with for mk2 because like reinforced plates are a PAIN to get beginning of the game
yes
yeah you'll generally have a lot more 1s and 3s than 2s and 4s
then 5s are trivial to make in bulk and 6s are also pretty easy
What is 5?
780/min
mk5?
I’m guessing aluminum?
yeah
Yeah, like what’s the material to make them
alclad aluminum sheets
theres an argument for it being the best hands down i think
"best" is always subjective, but it is pretty strong. Though doesn't it require blenders?
I have about 5 normal fuel generators but it’s very inconsistent cause the pumping doesn’t reach the ones at e end /(
No idea, I haven’t unlocked phase four yet or even played i before
so you won't be able to start phase 4 with it
if you use all of the resources available i think they have similar power output, but rocket fuel is a lot easier to make than taking uranium ore all the way through to ficsonium
heck it'll probably be one of the later things IIRC
I’m using normal fuel rn, have 3700MW give or take, it spikes between 2500 and 3700 cause oil pumping is stupid
didn't do turbofuel then
though even for fuel that sounds low lol
just using all the oil in the west coast i think im getting somewhere between 30-40GW
if you have trouble with fluids then you will likely have trouble with rocket fuel too, since all fuel-based power builds on the previous stage of fuel-based power
but hey, learning experience
we're used to diluted fuel numbers I guess
It’s only 5 maxed out ones and one not maxed out one
Like plants
Yeah
yeah true
I can't remember how much power my first fuel plant was at this point, it's one of the few things I tore down this save to make better use of the nodes
Fair enough
so long as you aren't overloading a pipe (mk1 no more than 300, mk2 no more than 600) and you allow buffers to fill, such systems work fine
I’ll probably end up tearing mine down too
I’m set up at a little area with 3 nearby nodes
going between 2500 and 3700 means something isn't right
make a production plan with your favourite planning tool, break it down so you're not exceeding any limits (pipes in particular), find a suitable spot, build
fortunately we can help
isn’t using buffers
good, that's one mistake avoided
Yeah
by buffers I mean letting buildings fill up
not the fluid buffer building, those don't help
Oh
ah yeah, "full pipes are happy pipes" (tm)
Well it’s something with how I’m distributing the fuel through pipes
full pipes are happy pipes
Noted
put a screenshot of your layout here and we can help
probably just some pipe throughput issues (either to low mk, or just not getting the full flow rate)
Yeah probably the 2nd one
Warning you ahead of time it is egregious, doesn’t even use foundations 
uh oh
And will be a bit of time because I have to take a final exam before doing anything
In my world there are two very clear mindsets that I might have at any given time when building
“This must be PERFECT”
“The math checks out and I won’t look at it often, idc”
gl
whats it on?
I should unlock the 2nd tier of pipes
Electrical properties of materials, which may include quantum physics if this final is cumulative…
that sounds fun
It’s not :(
real
I barely passed phys2 (electrics and optics and magnetism) so this is like marginally better cause it’s not a gen ed
im gonna get nuked by a physics exam in a couple months
Real, physics one or two
12U (last physics course in highschool
also have a calc one at the same time so thats gonna be great
Oof, you’re still in highschool I see
Good luck 🫡
Engineering student here, it’s better and worse in college
yeah thats what ive heard
probably gonna go into engineering/something to do with planes after hs
yeah
I’m in metallurgy, very fun, tiny major go brrr
ngl lockheed martin might be pretty cool but maybe not with how the US is going rn
The joke is at my uni: “uni students selling their soul to lockeed Martin for 90k a year starting salary”
lockheed martin consumes all
Yeah, moving on before I get political though
What is the best fuel to make a factory out of
like for power?
technically the "best" i think is ionized, but the most cost effective power overall is rocket
near the resources
putting it higher up means transporting fluids upwards, obviously doable but easier to not
although rocket fuel is a gas so you can build the production on the ground and then the generators wherever you want
Fair, I have a 3node spot that are all close together for oil rn
with any realistic setup you actually use more power converting the rocket fuel to ionised than you gain
Ah
thats kind of crazy
Wild
sloops or unrealistic overclocking might tip that balance
i havent done like any of the mercer sphere stuff lmao
I wonder if maybe rocket fuel got buffed somewhere in the beta cycle, and ionised was just never changed to match
The dimensional Depot is incredible
mods to make 1000+ inventory slots are fun
ew mods
Fair enough but like
Dimensional depot is fun and does that for you
though even 1000 slots doesn't stop you running out of something and needing to go pick some up
i mostly just have qol stuff and a couple building mods
nothing too game changing other than the like 4-5 inventory mods i have installed
Only cheating I’ve done in my game is using the save editor is to mass delete a bunch of shit and put the materials in personal chests
ive uh
So arguably not even cheating
done a little bit (1.0 nerfed my nuclear plant so i had to cheat a few fuel rods in while i got rocket fuel set up)
Oof
not a 1.0 restarter then
I’m using the 1.1 experimental patch rn
ive tried starting a couple new saves but i just dont really have the time to start new saves rn
Yeah the thing that stops me from doing new saves is getting through phase 1 and early phase 2 is such a slog imo
fair, I've restarted on some (most?) of the major patches
Gib steel gib steel gib steel to the metallurgy girl
working on using all the uranium for a nuclear plant and i think its been 2-3 weeks now just getting the control building done and piping water to all rhe reactors
i started new
1.0 changed enough that restarting there definitely made sense
Is it bad that I’m using the 1.1 experimental version as my main save
as long as you have backups, no
no, as long as you're happy with any potential loss
Epic, cause my backups are all very far back 
i really want to get in to 1.1 but it would break all my mods and that would cause several very bad things to happen
Thankfully most of the stuff isn’t done in the 1.1 stuff, fair amount of conveyors in curve mode and like 2 mergers on vertical lifts
But I don’t imagine curved conveyors are going to break 1.0, I just can’t make new ones
wouldn't matter, can't revert a 1.1 save to 1.0
Oh
saves only go forward
ralph Wiggins voice I’m in danger
hence this and the "back up your saves" comments
Makes sense
you should probably make a backup soon
I switched a while back and I’m too far in
if something does go wrong and you have to go back to 1.0, you lose anything you did in 1.1 but at least you're not starting from scratch
Yeah I have backups
tbf I don't remember any experimental having anything save-destroying
But all I’ve got in there is the 2500 versatile frameworks
obviously early 1.1 has that thing where you've probably got a bunch of conveyor lifts running backwards, but they still work at least
Yeah that, and I’m not even using much of the stuff, I’ve only used the curved conveyor option and a few vertical mergers
Time to stop procrastinating and take my damn final
gl man
Ngl that took way less time than expected, just chilling out for a few and then get back on, deciding now how I want to handle the long distance transportation of materials… I might make a sky-train place, unsure atm
nice
trains will look better on the ground
unless you can build a sick bridge or something
i need to somehow figure out what to do with all of this
how would you guys feed these assemblers in a manifold if I only have mk4 belt?
I have the assemblers set up with 13 for rotors on the right and 13 for stators on the left,
also here is how much wire each machine needs
I'd do a 2:3 balancer and then manifolds on both sides. Maybe a larger balancer if it was more convenient for layout
Also, why are you measuring item rates in inverse meters?
OH HEY!! i was just about to go into this chat to complain that I spent a bucnh of time making nice rotor factory to realize my world has this alternative and its now completely obsolte (im keeping it because ITS TOO PRETTY)
what do you mean inverse meters? if the 30/m i mean per minute
you defintely need to use alternate recipes, I'm using iron alloy ignot + iron pipe and iron wire and streel rotors. Easiest motors recipe
m is a meter, not a minute
i know ;w; ive just spetn so much time making this pretty factory i'm just
if it's pretty it's worth it
for me here it is for 30 motors per minute
all of them together using alternate recipes
yeah, but the amount of Iron i was using I decided to throw caution to the wind and restart
are those panels in the walls just signs with borders or something?
which ones
3rd picture
3 small billboards on top of each other, use the background
thanks mate
so question: when making better fuel generators, do you use turbofuel in the fuel generators or rocket fuel
I would just skip turbofuel by now.
i see, im not there yet i was just curious and poking around in a creative worldto see what i would be doing
Diluted fuel with belenders is enough to carry you past phase 4
And phase 3 is easily powered by even base recipe fuel
yeah, thats what ive done until now, just hit phase four
currently working on motor automation cause I'm kinda at bare bones
why tough, I've just unlocked oil and was about to make a turbo fuel factory using diluted packaged fuel
Turbofuel is not a particularly good fuel. I mean it's not bad, but the only thing it has over regular fuel is oil efficiency and that's it. Otherwise it's just as good or worse than regular fuel. If you've got oil available and your only choices are regular and turbofuel, regular is easier
Rocket fuel is even more oil efficient, but unlike turbofuel, it's also significantly easier to make if you use the Nitro alt. And even if you don't, it takes less effort to set up, even if it's slightly more complicated
probably a very mega one using 300 crude oil so it's a large setup
For the most part i see turbofuel as a waste of coal/sulphur, and mass producing regular diluted fuel or making rocket fuel as superior depending on the phase
So i'm actually between multiple options now which are
1-Normal fuel setup using crude to heavy oil residue alternative then diluted packaged fuel > power
2- or the same set up but using the diluted packaged fuel to turbo fuel
3- or heavy oil residue to turbo fuel using heavy turbo fuel
hey guys, what alt recepies would you think would be good for a 3rd phase factory?
#1 IMO
#3 is very efficient for going to rocket fuel, but rocket fuel's byproduct of compacted coal makes it a substantial challenge to rework a previous fuel/turbofuel setup into rocket fuel.
What you need to do with that is feed back the compacted coal into a second turbofuel stage (using the regular turbofuel recipe), and use both as inputs for the rocket fuel.
To convert a turbofuel plant into rocket fuel in that way, you have to add additional:
Fuel via HOR into diluted fuel (standard turbofuel recipe)
Refineries (standard turbofuel recipe) ^
Blenders (rocket fuel)
isn't #2 the same as 1 but gives a lot more power, but needs more machines?
It requires you to input sulphur and coal too. #1 doesn't.
turbofuel eats a lot of both for what it does
regular fuel uses none
rocket fuel uses a little for huge return
provided i have a node for each I can deliver by a train is it worth it? or I'm not gonna need that much power and I can always just run the same #1 setup on another node?
you can more easily make more power with regular fuel
I think that makes most sense until i've unlocked rocket fuel in phase 4
i would consider doing #3 as basically a planned out and half-built rocket fuel plant, in p3, to save time later. But it's complex
how well would this work for feeding 1200 water to these blenders?
Quite possibly it would stall stuff, you're relying on 600/600 flow with junctions splitting unevenly. That causes consequential backflow, and there's zero backflow tolerance on 600/600 pipes.
Instead of running 3x4 on 2x600 with unequal splits, split each 600 pipe equally into 300+300 and run three blenders on each 300 pipe. Same supply, same amount of blenders, pipes not screwy.
i see your plan, but why go for the standard turbo fuel recipe? an easier setup would be heavy turbo fuel recipe with just turning HOR into turbo fuel with the by-product of compacted coal
You can do that but it's less sulphur and coal efficient. It may look like a relatively small difference, but it compounds because of the loopback. Maybe more oil efficient? It's better than not bothering with the loopback at all.
it's indeed much less sulfur and coal efficient (double the amount) however, much less machines and setup, so there is a trade. But all in all, mainly using the byproduct of Compacted Coal to feedback another setup like the previous one for more turbo fuel then more rocket fuel
so something like this
yes but i would just move the ones on the end to a new row
4 in each row works well for how my HOR is setup so i can live with the way the end pipes will be
Yeah it's fine. I honestly just didn't notice that it existed since Tools grabbed the more efficient recipe by default, it's almost as good though in terms of efficiency while being probably a lot easier to build
actually theres a really scuffed way to do it
Which I sure hope I am
stage 3 for diluted packaged, stage 4 for blenders
in a refinery you can do this
Ohhh so I need to find the hard drive for it
I’m just trying to figure out the better power methods cause I’m just getting to phase 4
it is easier yes, but still using the diluted fuel gives a lot more. I made a comparison
the setup difference is defintely huge though
your numbers are wrong
How so?
turbofuel gives 1.25 turbofuel per compacted coal
turbo heavy fuel gives 1.0
so how are you getting 2.08x as much?
Is turbo fuel better or nitro fuel? Haven’t gotten that far into the research tree
nitro rocket is for simplicity, efficiency be damned
this is measured for how much you're getting out of 300 crude oil. The one on the left is diluted packaged fuel set up. the one on the right is heavy oil risidue into turbo fuel
for efficient rocket fuel you do turbo heavy fuel into rocket fuel with compacted coal looped back into turbofuel
it might be that the one on the left will consume more CC
ah well
the only reason it has significant oil cost is because you're making way too much
turbo heavy is the least oil efficient option. And every fuel step past base fuel is effectively just turning other resources (eg coal and sulfur in this case) into more oil
so in general, if you want simplicity, just make more diluted fuel elsewhere rather than truck compacted coal around
and you can easily get to nuclear on diluted set ups, if not just finishing phase 5 with it
for example if you had 666.66 turbofuel from the first one.. you'd have to be making about 5500 rocket fuel, which is WAY too much (2-5x more than required for reasonable usages)
I would recommend starting with ~1280 rocket fuel, so your turbofuel recipe input only costs 115 oil on that setup. At that point it doesn't matter if it's half or double oil, that cost is inconsequential
this is also a handy tool that lets you create multiple tabs and compare resources used, machines, power ect https://www.satisfactorytools.com/1.0/production
so you mean ditch turbo and just run diluted to generators?
a perfectly valid option. Depends what your goal is and what you find fun 🙂
if you think it's fun moving coal and suflur and mixing it all together? fucking do it.
DEFINTELY NOT
xD then maybe just stick to diluted fuel 🙂
so perhaps just run half the setup on the left?
Gotta find a butt load of hard drives then lmfao good luck me
what I tend to do is wait until I get blenders to do fuel power. Then do blended turbo. There's a spot in the centre of the map with sulfur and oil right next to each other
a good tip is save your game after research, if it's not what you're looking for hit refresh, not what you want, reload that save and refresh again
although there is some coal not tooooo far from there you could belt in off the cliff too
half of the left setup would be a rocket fuel plant for 165gw of power or a few thousand drones
about 79% of your turbofuel comes from the Turbo Blend Fuel recipe. The rest from the second recipe (turbofuel, or turbo heavy) and that last ~21% runs entirely on byproduct compacted coal looping.
Ok that’s really smart? Do you mean like right before checking the MAM or do I have to wait 10 minutes every time?
it chooses the recipe when you click the research
Hell yeah
no you only wait 10 mins once, then save the game
Ty for the advice, this makes life so much easier
I think they mean refresh the 'rescan'
then rescan, if not what you want reload again to before the rescan
at that point though just use Advanced Game Settings to unlock recipes for you or a save editor though
you'll want al the recipes anyway
if you are going to save scum then you might as well just install the mod to allow yourself infinite re-rolls on the hard drives and save yourself the hassle of reloading
or that. But AGS is faster
Is that something lots of people do?
probably not.
exploring is good times and you want all the recipes anyway
they all give you options
Fair
but, as mentioned, there's in game settings that unlock all these things for you
advanced game settings
it seems that half the left setup will do me really good in the next phase, will it last me throughout phase 3 though?
you mean this recipe?
i'm sorry kinda lost me on the blend. You mean in addition to the original setup of 11gw, to create another setup with turbo blend fuel and take both to a rocket fuel setup?
also does normal coal work or does it have to be petroluem?
yaeh I like the blend recipe. You make three 3 things with oil and then mix them back together 🙂
Right now you make 4 parts turbofuel via turbo blend fuel. Input diluted fuel, HOR, sulphur and coke. That produces 44gw (plenty for P3)
Later you add blenders to turn that into rocket fuel, and you add some additional refineries making 1 part turbofuel or turbo heavy fuel from the byproduct compacted coal. This makes 165gw of rocket fuel.
but that's a personal thing.
as for rocket fuel I'd just suggest skipping that for power entirely
The byproduct compacted coal buys ~26% more rocket fuel with the standard turbofuel recipe, so basically you get 4/5 of your turbofuel from Turbo Blend and the last 1/5 from the regular recipe powered by rocket fuel's compacted coal.
you ignore that last 1/5 for now, because you're not making compacted coal
why
I guess to keep the oil and sulfur and coal for different stuff
There is a lot of oil on the map, even diluted can be scaled to several hundred gigawatts
yeah you can make 150-200gw of rocket fuel for 750 oil
I can see the idea behind skipping stages
less setup in total
I will still go for rocketfuel
for rocketfuel it's also that rocketfuel uses less sulphur/coal than turbofuel does
so you have to ship stuff that you aren't even gonna use later
for lots of reasons?
it's tons of piping
massive fields of fuel gens that are impossible to make look good
boring?
you can have lik 400 fuel gens or like 40 nuclear ones
and even if the simple lines of nuclear power require more steps, you can make a few hubs and connect them with drones trivially. Although it's also not hard to do it in one spot either
and as mentioned before - every step of fuel is just turning other resources into more oil
so 2 sides, either diluted packaged fuel until nuclear
or diluted packaged fuel to turbo then rocket fuel
eh. Rocket fuel is not distinctly different enough from fuel.
the blend part for turbo still seems too complicated though
if you aren't using all the oil on the map you might as well just make more regular fuel
it's honestly really simple. But up to you 🙂
Having a setup producing the right amounts of HOR and fuel and coke while managing by-products
why packaged tho
will I need to save the oil for any future use? or can I go crazy with it until nuclear anyway?
the only by product is resin and you can just sink it if you like
entirely up to you.
if you want to make very large factories and a huge world I'd probably not rely on oil power that much. A lot of hte resource efficient recipes use oil products to pad out products
but you would need a very good computer and a fair bit of experience in the game to approach those sorts of goals
at least in a non messy way
that's if i try approaching the turbo fuel setup option with refinires right?
no, that was more large factories needing a lot of resources. Ignoring power.
a lot of alt recipes use plastic or rubber to extend other resources
you know how Pure Ingot recipes use water to extend the ores?
otherwise if I get you correctly I only need diluted packaged fuel to generators for now, until I unlock the blenders then go for this recipe, and probably make them into rocket, until I unlock nuclear
plastic/rubber is used tha tway in alt recipes later on
oh yes, like the iron plates once that uses plastic
if you want. it's entirely reasonable to never use anything but regular fuel your whole game
you don't have to go massive.
and you can go straight from diluted fuel to nuclear if you want. Pretty easily in fact
I had 1 machien make rocket fuel for my jet pack. That's it xD
hahahaha
iodized rocket fuel for the jet pack is great btw. Highly recommend
just fly forever
okay I think I'll go for that option, for me the best option is the one with the least building for power, using only diluted until nuclear seems easy however it'll probably need a lot of oil nodes and setups but simple
thanks for the great help!
no stress. And there's a fair bit of oil on the map. You won't need much of it until you start using particle accelerators. Even then I got away with only about 32gw finishing phase 5?
oh and if you do want to do Turbo before blenders but don't want to move sulfur and coal, i nthe centre of the map, by the lake there's all 3 resources fairly close to each other. you could make a sizeble turbo plant there
w/o lots of logistics
I think there's liike... 60+ gw there with the base turbo recipe? you might have to do a mix of fuel and turbo though.
oh where is that?
found it
there isn't enough sulfur and coal to make it ALL into TF, but the rest can be just diluted fuel pretty easily
turning all that into power will easily get you through phase 5
yup make as much as possible with the sulfur and coal, and the rest to normal diluted
well this is a horrible sight
I got it running again
and have hopefully fixed the issue that caused this to happen
boy I hope nothing causes backups for any one of the four outer tracks
(I'd love it if trains just chose any platform set to the same name to arrive at based off of if it's populated or not, but as I've come to learn, vehicles don't think that much.)
ignore the one inner track, it doesn't handle freight service
this is what happens when you design a simplified version of Grand Central Terminal but rely off of fully automated dispatch.
You tend to do a lot of hoping.
Hoping doesn't generally have a place in design and engineering. But here's to HOPING it works out for you.
Of course it does. No plan survives contact with the enemy. (3D implementation)
We’re out here vibes coding. YOLO engineering. Chill architecting
why would you ever want trains to drop off stuff randomly to a station just because it has the same name?
assuming it's going to the same end point you'll still have throughput issues from the belts
what's everyone's go to ficsite recipe? Im thinking of using the crater lakes biome for my initial ficsite and time crystal factory, the bauxite would come from the cliffes from the red forest biome, and the lake just has a sam node there although i forget what it's purity is
never use much of it so iron is pretty easy. Especially if you use iron alloy
well i still plan on making 60 ficsite/min for the mk6 belts. the other things im probably just going to produce enough for a few of the space elevator parts/min, maybe 2? idk i just got to teir 9 and phase 5 for the first time like 10 minutes ago, so i'm still looking at the matter converter thing and looking at all the nonsense that is going on in there.
60 trigons pm is only 20 ingots pm. Very easy to do
also insanely more than you need for just belts
This is where I get my fuel it’s great, there’s pure bauxite up on the cliff just west of it
its a solid fuel spot. maybe the only spot with all 3 ingredients very close together
Also satisfactory try not to add more progression of modular frames challenge (impossible) (I’ve just discovered the third tier)(god I’m tired)
though I'm not as familiar with the 1.0 changes to hte nodes so there could be others
fused?
don't worry, that's the last
I unlocked the ability to mine bauxite, panicked because I couldn’t ping for water, decided to make a sky highway blueprint system, realized “oh I’m stupid I can just see it on the map” and then finished my system blueprints
not a fan of sky infrastructure personally, but to each their own
Yeah, I’m trying to design a little thing that goes under it to make it look like it’s floating
So it’s not just there in the world
Also THERES MORE FUCKING CUBES points to pressure conversion cube
AAAAAAAAAAAAAA
that's the last
shhh
120GW and I was using like 30-40
i mean tbf I didn't build ai expansion servers and BWP factories entirely but still
3093.72 plastic/min
1341.67 rubber/min
So I never really put much thought into trains, I'd only ever done double headed trains that ran back and forth on their own line cause I never really built anything big enough to need any more than that. And now that I've done some analysis of Time-to-Fill with help from the wiki I have found some pretty interesting stuff
These are the times that if a round trip were to exceed these you'd start to bottleneck it.
In other words you should definitely consider making copper powder and concrete right there on the mining drill, assuming you arent using an alt that would require water
Just added screws, looks like they sit right between Silica and Rods, making it still a better idea to ship rods and make screws at the destination
Besides the fact you'd essentially NEED 3 train cars/platforms just to deal with 4800/m potential throughput
Kimda weird math imo, since what you should consider is "one freight car", which is usually fed by one belt, which means that only stack size matters 🤔 the "compression" just tells you how many cars you need
Well a platform can be fed by 2, with a bit shaved off for the animation time
So the only ones that push on the absolute limit are Wire and Screws
Based on the math on the wiki the limit on a single train car dealing with stack sizes of 500 would be 2,247.83/min.... assuming a perfect timing
Throughput as a function of Round-trip Duration for a train car carrying items with a Stack Size of 500 and being loaded by ×2 Mk.4 Conveyor Belts
I just wanted to find where that line was on various products that could be made locally because they only used one resource (steel being an exception since I was assuming it was being made where there was large amounts of iron and coal next to each other anyway)
Depart when empty/full adds exactly enough delay to ensure perfect timing, as long as RTD isn't longer than the optimal time
Yup, so I mainly wanna know what RTD I shouldnt exceed given these different products
Even if you do exceed it, you can just add another train and the optimal time will double
Yup, so this table is the baseline, but I do have a cell for train car count that they are all using in the formula
And these times also have the "animation constant" added in too
Yeah but simple and easy is one belt per platform. You do not want to operate at limit anyway, due to possible delays on rails
Also true
Either way, I'm not targeting limit, just trying to identify it
And it makes it easier to make design decisions going into outpost creation, like if I wanna move something like a raw ore I should assume I'd need space for multiple platforms to make that time longer
But clearly a single train car could handle copper powder
did you make this yourself?
Yeah, I always do one belt per platform, because I know I'll never be bottlenecked by the animation. If I don't have enough throughput, I need more trains, not platforms
nah, from the wiki
oh I get ya, have trains always waiting to pickup/drop off so that animation time is essentially the only bottleneck that can happen, assuming signaling of rails doesnt cause a lock up somewhere
that is pretty cool, though it doesnt have Mk6
really what's more important than the math is to keep your train usage in configurations that are below the curve
but I'm using the math to find how that curve adjusts for these 1-2 level products
oh wow, if I was to stack some accelerators and converters on a coal node I could let that thing sit for 3.5 hours before it would fill a train car hah
14 hours if it was impure
well if you have a big station with multiple platforms that all unload onto the same receiving system, it doesn't matter which platform they unload at, since they all load onto the same belts before being sorted.
That's how I designed the belt system here.
The way the beltwork is done has the trains unloading to the basement. The outer platforms use the blue arrows, the inner platforms follow the orange ones. Both follow the blue arrows to the sorting system in green. The materials to be sorted and any overflow follow the green arrows around the perimeter. Any overflow at the end continues onto the red arrows which then splits up in the corners to head to the sinks at storage level.
Since the blue and orange arrows all head onto the same belts leading into sorting, any train coming in can feasibly use any freight platform to unload with no negative effects, in theory.
ok but the receiving end can only handle X amount of throughput, which can be done with 1 station
multiple lines from across the map all end here, so having one platform for all of them would bottleneck everything.
The real bottleneck is how many platforms that go into one or two belts. I guess it's ok if this is all low quantity materials but you're never going to want to ship quick wire, screws, wire etc like this
though I do see what you mean with the belt capacity
yeah this is all to take excess bits and ship them to long-term storage.
The factories all use x number of items, the facilities make x+y number of items, and this is to handle the y amount so that I always have some to pick from whenever I need.
Sushi belting can simplify a distribution topology but it gets stuck if one or more materials dominate the belts cause you need lots of them.
Frankly you can make anything work. It's just a matter of knowing the pros and cons. 👍
the belt capacity will very quickly become full. often times 1 platform will do about 1 belt's worth of throughput
less if multiple trains are stopping there
Just for kicks, I combined two of my drone routes into one (same source and destination) since both items were low volume. 3.2 PCC/min and 30 singularity cells/min from my pasta factory in the rocky desert over to the nuke plant in the swamp. mostly just wanted an excuse to use a priority merger
with just over 4 minute round trip time, I caluclate I need ~13.2 PCCs and 124 SCs, and that's exactly what the drone is delivering. you love to see it
previously I was oversupplying both of these items so at the nuke plant I have a full ISC of cells and a half-full ISC of PCCs - so although I have an overflow sink set up here for the sushi belt, in theory it should never be needed
anyone know of an overflow setup for pipe? or i just gotta place em down and let it do its thing
oh wait nvm i just thought of something
all you need to do is create a small hump in a pipe to prioritize flow to the one side over the other
yeah i thought of a simpler solution, im makin packaged liquid biofuel but i dont want the system to back up so im gonna brun excess, just put a smart splitter after packaging then just unpackage
that works too, but the gravity trick is simpler 🙂
eh
speaking of, this is my little package fuel plant - makes 300/min
just need a canister alt otherwise i gotta bring plastic lol
Well if you do 1 belt per platform, you have like 99.9% chance it will work
is there a website to calculate the ratios for stuff?
There are numerous production planners/calculators. The most popular and seemingly most effective is Satisfactory Tools.
oh ok, thanks
@restive sparrow were you asking a few days ago about a prod chain for making packaged fuel w/ built in canister prod from plastic?
I don't recall doing so, but I made a factory just like that yesterday.
For my Drone fuel needs.
took longer then i though bc i needed to upgrade copper production bet i got my biofuel automated
yeah, i worked out the change for 150 oil:
Kinda interesting that STools pushed me towards making packaged diluted fuel directly. Weird to be packaging water to make fuel but whatever lol
can drones use Rocket fuel ?
you can usually tell by clicking on the icon where the fuel goes will tell you what types are supported and the usage p/m
Ok so I know its ugly but the problem is it doesnt work properly, I have 5 fuel generators total (one is connected right to the refineries) the math works out perfectly but the oil doesnt get distriubted and so I'll have a power output jumping between like 2500 and 3500MW
they're all fully overclocked factories btw
I figured it out, im just stupid lmao
the math did not work out completely turns out lmao
im upgrading my power system to the fuel one using the two pure nodes to the east of the plains spawn
i think pet coke is better than residual fuel for power production
they are roughly the same
yeah 40 hor to residual fuel gets like 333.33mw and 40 hor to pet coke is 360mw
the refiners and water extractors eat that extra 30mw though
yeah good point
the ingredients are the same, i found it more straightforward to build with only one set of packagers
I totally get that. It's probably the method I would prefer but I just went with what was suggested to me. Weird workflow but it works. Was also a bit of a weird plan because it doesn't kickstart itself. It had me making residual rubber as the start of the recycle loop but I needed containers to make the packaged water to kick off the rest of the cycle. I had a DD full of plastic so it wasn't a problem, just weird is all.
Its super interesting that the part efficiency works out to be EXACTLY the same. What are the chances of that?!
yeah, planners don't necessarily give you the best design
Are you using Maximize in SFTools or the exact number to make?
well, the recipes for dpf and df are the same, you just did it in 4/5ths the input oil as me, so everything is .8x my build
Fine Concrete be like: 
Now that I know the diluted fuel is the same efficiency next time I would tell it to not use packaged diluted 😛
if you use the exact number SFTools seems to default to the blender route whereas if you select maximize it defaults to the packaged fuel route
there's a small delta in the power it all takes, but it is 10's of mw
I gave it limited number of ingredients (no sulfur, only 120 oil, no iron) and asked it to maximize.
it just ends up being much easier to build if you leave everything in pipes until the end of the factory line
The only reason it would default to anything would be because it's the most efficient option.
thats why then. take the number it gave you from maximize and plug that in as the items/min and watch it swap
Totally. I'd take the small power difference.
I never asked why it did that.
not true, if two things have the exact same efficiency in the criteria that is being sorted on then the algorithm will spit out either the first one calculated or the last one calculated depending on how it is coded
also, it appears that energy consumed is not part of the criteria to distinguish output recipes unfortunately
because the blender recipe uses less power, less buildings, and starts up quicker
so tools should always choose that over packaged when the output numbers are the same but it doesn't
The fact that maximize and items/m give different results is cute. That's proof that it doesn't give a damn about power consumption and it's coincidental on which of equal output options get chosen.
Couldn't the results differ by an amount that doesn't display due rounding?
we are comparing this https://www.satisfactorytools.com/1.0/production?share=KDbVbD9W31yWtOMT6ajG vs this https://www.satisfactorytools.com/1.0/production?share=VDmrMBICUzIHtqoB7M6L
A collection of powerful tools for planning and building the perfect base. Calculate your production or consumption, browse items, buildings, and schematics and share your builds with others!
Tools only optimize for weighted resource cost and nothing else
power and building count are not considered
Honestly the power difference for a small factory is small but for a big factory it would be sizable. For 120 oil (240 packaged fuel) it's 564.312 - 492.079 = 72.233 or just a bit under 15% different. The whole thing is shocking to me. Nonpackaged is a more simple layout and concept. The idea of making bottled water in order to make bottled fuel is stunningly stupid. IRL that would be WAAAAAY more steps and less efficient.
All of that said, in an ideal world it would be considering power and the packaged version should win out (which pains me to say, that's just the structure of the game)
I am aware. That's exactly what I said this comparison prooves.
the big paradox is that most casual players are better off building a less resource-efficient factory that is smaller/less complex
I think the entire existance of the packaged diluted fuel recipe is stunningly bad, especially the fact that you get it prior to being given the ability to make diluted fuel all by itself.
the oil loop is awesome and all, but it takes ages to build, to give an example
packaged fuel uses MORE power, not less. The only advantage of the packaged fuel route is that it is available in phase 3 vs phase 4
that recipes comes from a time where blenders werent a thing and you could only have 1 fluid input
yeah DPF is worse than DF but you can unlock it one elevator phase sooner, so it still has its place
That's totally sensible.
That fact should be adjusted. It makes zero sense to be able to make a thing in a bottle but be unable to make the thing.
how would u adjust it
Make the recipe available at the same time as fuel or diluted fuel. 🤷 Wow that was tough.
the recipe isn't the problem, the machine to do the recipe is
blenders require aluminum
idk its an alternate recipe those are optional
That's fine. So you don't get diluted packaged fuel until then?
nah
--> "recipe existed before blenders"
I know what it is. You're not going to change my mind on the fact that it's FINE the way it is, but it does not make a lick of sense.
too much work for it to be replaced nexct phase
imo just remove the blender version
extra efficiency through extra complexity is nice
lotta things dont make sense
it makes sense if you look at how it came to be, and consider that changing it would unnecessarily break people's factories
That's why I haven't suggested removing the recipe all together.
if it really bothers you make a mod for it
Jesus christ dude read what I've said.
oh sorry, I did misread that 😅
it's 1am, cut me some slack
You're good man you didn't say anything that misrepresented anything I said.
friendly reminder that maximize does NOT optimize resources
never build a maximize plan, it will waste resources
always use the number you get as a new input
It wasn't for your benefit 😛
reading is tough, requires too much effort. Why can't I automate reading?
oh, that right, automated reading isn't until phase 6
don't worry, I'm pretty sure automated reading in the form of AI summaries is coming to this app sooner or later
i made like 3 powerplants today my brain is fried lmao sorry i misread it
allg bro
should be good to start work on phase 3 tho
@wind spade do you know the order the solver chooses recipes for maximize that are irrelevant? like this #math-and-meta message
is it alphabetically? based on id?
for this planner i got iron alloy->basic iron->default->pure iron
the numbers hate me
9 and 2/7 modular frames if i do 7 assemblers its be fine ig
nah we good jus a lil freaky with reinforced plates
About to unlock drones, been told that making a drone system for dropping off fuel is a good idea, any recommendations on how to do that?
once you have a drone port supplying some fuel, your satellite stations can essentially be this:
one drone fetches fuel from the supplying station and the other (one or more ports) does whatever else you need
when you set up the port supplying fuel, you don't want to give it a drone which allows multiple other stations to come and fetch from it
this should balance the belts right?
I think it should
hey guys i want to use my first smart splitter and i want to make a full chest of plastic and 1 uploader then put the overflow into sink, should i put the smart spliter first ? then 1 output for chest one for uploader one for sink?
over flow to the direction you want filled last
ok but i should put the smart splitter before the industrial storage correct?
well you sound like you want several things filled right?
so a SS , main flow going to storage , over flow to SS with main flow to uploaded and overflow to sink
like this ?
well if you want to do only 1 ss sure.
it'll split eveny to storage and uploader until one is full
yeah its just for plastic but i wanted to make sure i will have a full storage before i dump them in sink
this is fine then
ty ❤️
I kept running into a problem of trains locking up so i hopefully overengineered this enough it works without issues
@wispy walrus like this
top down view
curved semi circle is how the station is facing, with a platform behind it, red are engines facting the way they are pointed, with a car in the middle
for some reason im really struggling to understand how to make a large belt compressor and I cant seem to find much on them
that's because it's very easy to design around ever needing/wanting them
well i ran into the experience of needing one that takes 13 inputs
use what's on the belts. Or design it so that you are putting on a belt the parts you need
or use over flow splitters on a belt to send to excess to another spot
Planner doesn't "choose" recipes, but solves the whole thing as optimisation problem
idk why i dont understand, i produce 600 oil per min and i got 20 refinery (10 plastic)(10 rubber) and yet my last 6 refineries keep turning off because they run out of oil i even used 3 mark 2 pumps and mark 2 pipes
alright i will go back to figuring this out ig, do you know of anywhere I can look more into belt compressors?
did you pre flood the system?
i did it ran smoothly and now it keeps turning off
ill try ty
and then re flood
also jsut in general V, having fewer junctions on a manifold probably makes it inherently more stable, so in the future you could stagger the refineries to feed 2 from a junction.
alright i finally seem to have made progress on this. belt compressors have issues with recipes that output multiple items each cycle, theres buffered compressors as well, is that able to mitigate that issue?
shrug no idea sorry. I don't bother with them so I have no solutions around them
alright, might as well try it out then
I've seen some youtube tutorials linked on them before, but also people commenting on having trouble implementing them
maybe priority mergers in 1.1 will make them easier?
maybe, Im still not really finding much on how priority mergers would be implemented into it, maybe I should do some testing into that myself
considering they are very new I'm not surprised
yeah
but I'd guess you'd have a smart splitter set to over flow to another belt to 'compress' it, but have it flow into a priority merger that wouldn't let any flow unless the belt wasn't full
and then the same thing down to that belt a little further on?
think i got it now, thanks again. now just need to rebuild it on a longer track in between my bases and with 4x freight cars on the train and 4x platforms per station to optimize
I think i figured out how to setup the priority merger
yeah it seems like the priority mergers should have my problem solved
“Isn’t dark ion power negative?” “Don’t do ion fuel, it’s power negative!”
You have all coerced me out of ion, the question now is, should I do ficsonium, or plutonium for recycling?
Which ones gonna net me more power and less sanity loss?
It's up to you, I'd actually say rocket fuel is a good option if you don't mind placing a lot of fuel gens and don't want to deal with the logistics of plutonium / ficsonium
Rocket fuel is dead simple and makes a lot of power
Plutonium is simpler than ficsonium and has a higher power ceiling since you can scale it up to all the uranium in the world for 630GW (just uranium rods) if you need to
Thanks, I’ve already done nitro rocket fuel, and I think I want to do plutonium to sink it, ‘cause I have done it before and it means lots of points.
Maybe I might do like 5 uRods/min.
I just wouldn't burn plutonium
use plutonium to power drones and trucks 😛
But what about those juicy coupons? Think of the nut!
over flow the extra rods from vehicles to the sink
1 p rod is worth like... 250 batteries.
you don't need many to power a shit ton of drones and trucks
I could use the rods to power the drones to get the uranium.
it's a good plan
I’ll do that first thing when I return to 1.1 when it releases.
I’m running a bunch of drones off of only .2/min of excess plutonium rods and sinking the overflow
hey guys how can i add more shalker and stuff to my save? i mean more than the max amount
Shalker?
those things you make overclock core's and stuff
Sorry im just unaware of the vocabulary ur using lol
You mean Power shards?
yeah
well you can unlock Slooping and double the number of shards per slug
that gets you TONS
and later it's much easier to get them
i want more power shard and mercer sphere
You can use advanced game settings to change anything you want in the game, but it disables achievements (cheat mode)
well with slooping you can get at least 5000 shards from slugs on the map
and there's 200 spheres
298 😬
where is this setting i cant find it in game play
and i can add more mercer sphere?
maybe? its called advanced game settings, it disables achievements
!wikisearch AGS
Advanced Game Settings (AGS) are essentially cheats that allow customizing the Satisfactory experience.
just go exploring they are everywhere
thats what im trying to skip xD, but the only spot i saw advanced game settings it was before i created my save
You can turn on AGS at any time, it will disable achievements for that save
Or use mods. Or a save editor
ok ty im reading the document
IMHO exploration is one of the best parts of the game and you are missing out, but it’s a single player game so do whatever you like 😊
So I currently just need 500 Modular Engines to complete Phase 3. Decided to setup a rudimentary factory by the oil patch in the Desert Canyon. Realized with some alts and Mk3 Miners I can easily crank out 300 Smart Plating per minute, and if I can acquire 2250 Rubber and 300 Motors that can be 150 Modular Enginers per minute. Is it even remotely feasible to scale that into 60 Thermal Propulsion Drives per minute, or am I just going mad?
(this is obviously going to be a Phase 4 Project)
Should mess around with some alt recipes might be able to reduce resource consumption
Alt recipes always have tradeoffs. So it’s usually trading one resource for another
Or introducing another one to reduce the base resources needed
That's what I'm trying to do for Motors since they eat almost 10,000 ore/min. Haven't found a good combination yet that significantly reduces that.
Key word might
If you have quartz available you could look at the rigor motor alt
Copper rotors too
probably gonna run out of nitrogen
Steel rotor would make it way more simple
also keep in mind that modular engines are slow to make
do you really wanna build 150 manufacturers?
There’s really no reason to scale up elevator parts to that level of production unless you are trying to go for lots of sink points
You're right though, it eats 12000 Nitrogen/min which is exactly as much as is on the map.
You’ll spend way more time on the build itself than you would have letting a more modest build cook while you do other things
True. However, number go up.
Indeed
Yeah thats why i avoid using the calculator. Gets me into trouble
When i do the math myself the factories become more reasonable
IMHO I would save the bonkers projects for post-game. Save the kittens and puppies first (and unlock all the milestones)
Turbo Electric Motor cuts out Cooling Systems which cuts Nitrogen consumption in half
Insanity is back on the board
oh no
YEAH INSANITY
btw this is make 20/min TPR
#screenshots message
challengeaccepted.jpeg
Oh yeah thats righ i seen those single stack manufactories lol
hm im getting 72% bauxite use
which is a lot but seems doable?
Is that with any alts?
this is definitely not the worst super factory idea ive seen
4800 buildings is up there but not toooo bad if you have a good pc
I'm doing this on my laptop lol
I'm currently deployed overseas and need a long-term project to keep my occupied

Do tell us when it sets on fire <3
This is definitely not all going in one location
Maybe get a fire extinguish to keep near your desk
yes, 8280 alu ingots
man i hate turbo electric
but you gotta do what you gotta do
Heat-Fused Frames cuts 1500 Bauxite
honestly go for it, if you want a big project
maxing TPRs has always been fun since they dont use too many buildings and use cool ingredients
i went for ballistic warp drives which you make out of TPRs but theres no way you can make 60 of those xD
I should probably finish Phase 3 first lmao
if anything fails you can still use your sloops to suplement what you need
oh this is also gonna use HUGE amounts of power xd
That too