#math-and-meta

1 messages ยท Page 292 of 1

vapid gorge
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try it on explorer or chrome if you've got it. Haven't used firefox in... more than a decade

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@wind spade you know if there's a firefox issue?

mighty ravine
wind spade
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do you have any blocking third-party plugins or something

vapid gorge
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vivaldi, brave, explorer gotta have at least that one on there

mighty ravine
vapid gorge
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I use brave and it's fine try that

also greeny is the author

mighty ravine
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really?

vapid gorge
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yup

mighty ravine
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wow

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anyway

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im using Satisfactory Modeler

vapid gorge
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ok gl

wind spade
restive sparrow
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I run firefox and it's fine for me on my home computer, my laptop, and even my android.

wind spade
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if not, check for things like extensions or blockers

mighty ravine
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but that should not be a problem right?

wind spade
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nah, I develop on linux all the time

mighty ravine
wind spade
mighty ravine
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all good :D

wind spade
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so it works for you now?

prisma kraken
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10 hrs later, and god knows how many alclad sheets:

frosty owl
# mighty ravine all good :D

Even if your issue is resolved, please consider answering questions as the answers can be important for the developers of a service (ie: Greeny who made SFTools) to understand when/why that service may cause issues ^^

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Wait, where is blue Greeny?!?

quick gorge
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Blueny, if you will

frosty owl
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BTW, if you ever will try another "sushi playthrough", I think you could possibly have a much easier/funner time if you were to make the challenge just a bit more forgiving. Eg: not mixing most ores would reduce a lot the beltwork needed and the convoluted balancing associated with it; the reduction in beltwork (possibly down to ~12 belts or less rather than 20) would then make management much simpler, possibly opening up to interesting ideas for managing the individual belts rather then always having to inject/take away items from all of them at a time, which makes connecting to the "sushi bus" and extending it very laborious...

In any case, I was happy to see your video. Few pioneer dare challenge themselves like that so we have an incredibly low number of similar videos on YouTube jace_happy
If you feel like looking for different sushi challenges, I'll gladly give some ideas ๐Ÿ˜‰

gloomy drift
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can someone help me on the math with fuel generators and rocket fuel? Is it worth setting it all to 250% for the fuel generators taking in rocket fuel, or just set it to something else for easier math?

upbeat summit
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someone help me understand what do they mean by "1m^3 HOR" and "4m^3 HOR

gloomy drift
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dont worry about those numbers. thats just how much of an item is coming in. focus on the amount per minute

upbeat summit
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so what matters mostly is that "40 per minute" thing right?

gloomy drift
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its technically saying 1 meter cubic of heavy oil residue per minute

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correct. you'll go crazy otherwise

vapid gorge
upbeat summit
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alr

vapid gorge
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also probably avoid 600 pm pipes unless you're confident in your piping skills

gloomy drift
vapid gorge
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make like 6 pipes of 400, then just divide 400 by the fuel intake, then sort out how much you want to over clock it

gloomy drift
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i already have 4 pipes of 600

vapid gorge
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I'd probably round it down to 4.1666 so you never have empty starving pipes

vapid gorge
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600/ 4.1666

gloomy drift
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yes. i understand the math. my question was what should the fuel generators be set at to make it a simple setup.

vapid gorge
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there will be no difference

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I have no idea what you mean by 'simple' or 'difficult' here

gloomy drift
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do you overclock to say 199.514% for some random math or not. since you need about what, 488 generators?

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might not be the best place for you then. why put down 600 fuel gens if math lets me do in 240

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hence the original question. if you dont know thats fine. but don't drag it along

vapid gorge
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no, this is a you issue. clock it however you like.

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just don't consume more fuel than you're making pm. That's litterally it

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no functional differences will happen

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alternate number clocking won't impact overall manifolds

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Just make sure the overall clocking of the machines consuming fuel from the manifold doesn't go over 600

frosty owl
vapid gorge
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personal preferences are valid

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Most people will probably just clock it to 250% and have 1 straggler taking up the slack somewhere

gloomy drift
vapid gorge
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there is no inefficient input number

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You are seeing a problem that doesn't exist

pastel obsidian
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There are some recipes where the ratios don't work out nicely which isn't satisfactory

gloomy drift
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it is not

frosty owl
# gloomy drift exactly. I understand manifolds, but if you can clock your generators to a certa...

I guess it comes down to (perceived) effort and convenience.
If I can choose, I'd rather place down many generators without clocking at all and change the clock of just one generator
Ofc, this is all assuming that the total consumption stays the same, but I prefer having most generators with "simple" clocks rather than something like 69.420% each, even if that means that they're all clocked the same

gloomy drift
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that and it cuts down on time and space

vapid gorge
frosty owl
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That... Sounds like what I(we) just said? thinking_helmet

gloomy drift
vapid gorge
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You never put down what the actual problem was. You said there existed a problem without stating it. And there was no problem

gloomy drift
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which at 200% clock is 72

vapid gorge
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as we have concluded

vapid gorge
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yes and the answer was 'clock it how you like'

"just clock the groups of generators to consume whatever you're putting in the pipe"

frosty owl
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I mentioned the "exact numbers" because I just remember the feeling that it was quite rare to have "nice" numbers for Fuel consumption

vapid gorge
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at least with rocket fuel

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I don't think the others are odd?

frosty owl
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Eh, it's been a while for me ๐Ÿ˜…
Iirc, I almost always end up having a straggler

vapid gorge
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I don't think any of them end with 250% being a convenient number (for all machines) unless you clock ouput to match it. 600 pipes won't cut it for that iirc

torn plaza
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700 rocket fuel goes into exactly 168 generators at 100%

gloomy drift
torn plaza
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yeah I use two pipes for that lmao

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just wanted to offer my own whole number solution

gloomy drift
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i appreciate it. trying to keep things as simple as possible

torn plaza
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I like that number because it works out at just under 300 oil (using turbo blend fuel) so that helps plan how many oil nodes I'm using

gloomy drift
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ah, i skipped right to rocket fuel from heavy oil residue. a single 600 oil node giving my 2400 rocket fuel

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in blue crater, i have like 2000 more oil i could use, but thats like 1500 fuel generators

torn plaza
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yeah I prefer the turbo blend as it uses more oil and less sulphur/nitrogen, while the map swims in oil

gloomy drift
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yeah true. honestly im just using everything from blue crater for power. i dont know if i'll get into nuclear, seems more complicated than its worth for power

torn plaza
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mk2 blueprints are invaluable, able to get a 2x2 fuel generator blueprint with pipes and power poles

gloomy drift
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thats what im using. havent figured out how to auto connect power poles tho

torn plaza
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haven't tried 1.1 yet, can't wait to get to use that

gloomy drift
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yeah im using 1.1, the pipes auto connect, but not the poles. which is not terrible to run it manually honestly

upbeat summit
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there is full water flowing in the region below the pipe hole, while no water in the upper pipe, any reason?

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ok i removed the floor holes and connected directly and it worked.... for some reason

river night
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floor holes still have some issues sometimes, you can pull the pipe straight through the ground and then put the floor hole in for decoration, thats what I end up doing sometimes

vapid gorge
upbeat summit
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yeah that's the pump for oil extractor, i was setting up oil fuel, and wanted to produce packaged water / plastic canisters beforehand

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the pumps to the water extractors were connected, nvm i just removed the floor holes and things started to work

thorn bane
gloomy drift
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i built the entire system before even turning on the oil. everything else is maxed, just need to wait for the oil to fill. ill disconnect the power to the rest of the system EXCEPT the oil, let that fill, then turn it on for 100%. cant slosh if every pipe is filled to the max

wind spade
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cant slosh if every pipe is filled to the max
no, but can slosh as soon as one machine starts producing

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(but yeah, full pipes are happy pipes)

thorn bane
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actually never got the point of full pipes
if its planned correctly it will just approach full pipes just like a manifold will fill eventually if build right

gloomy drift
wind spade
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sure, but filling the pipes makes it easier to determine build issues, rather than guessing if it's still filling or will never fill due to an issue

gloomy drift
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and always save right before doing something major, easier to go back than if you accidentally put copper ore into a system that needed copper ingots. pain in the butt to remove that

thorn bane
wind spade
gloomy drift
thorn bane
gloomy drift
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no but it helps figuring out WHERE its broken rather than if

wind spade
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so many times it's probably not "you need to prefill it for it to work", but rather "it will work eventually but this will speed it up"

thorn bane
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i see. ye that makes sense

wind spade
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it's a good habit to learn anyway (especially for new players), as that will show them faster if a build works or not. But who knows, maybe there's some cases where non-optimal build works only with full pipes but has issues or can't reach full pipes on its own

gloomy shoal
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I know full 600/min pipes can get issues when saving/loading (and that filling from the top usually fixes it) but I wanted to ask if full 300 mk1 pipes are known to do the same or not

I know the fluid sim is Stanky^tm hence why mk2 pipes are their maximum, but I'm not sure if that stank works the same in the smaller pipe

wind spade
gloomy drift
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im stuck with 2 blenders at 100% and 2 at 60%. i have 2 100%s and then 2 60% in the same chain. only 4 blenders hooked up in sequence....

gloomy shoal
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Then frankly not sure what my ongoing issue with the 1.0 save fuel setup was, all the maths checked out and I'm 99% sure it was some manner of unresolved pipe jank doing it

That or clock speed also being a little bit jank which atp I cannot be surprised by

gloomy drift
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does a well pressurizer work at a consistent rate or is it variable?

vapid gorge
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consistent

vapid gorge
gloomy shoal
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I would broadly assume extractors are fixed-rate and thus far have no evidence to the contrary

It's mostly going to be "are your pipes flowing right"

gloomy drift
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wish it would flow consistently then. if a pipe can act like a manifold it should adjust the rates, but its holding stead at 60%

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yeah. i even have a pump on it, despite it not needing headlift since its a gas.

vapid gorge
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something wrong with the layout I'd imagine then

gloomy shoal
wind spade
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oh

vapid gorge
gloomy shoal
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THAT'S THE BUGGER
Also yeah it was super janky as a system but I was very proud of myself on the grounds it would've absolutely worked if the pipes weren't Like That

vapid gorge
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often times a janky system will seem to work at the start and then definitely not

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the only time I've heard about that pipe jankiness is with npps

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not that it means its impossible for it to happen elsewhere, but you did describe jank

gloomy shoal
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I mean, it was only janky in the selection of numbers and maybe the clock speeds, since that was before I was informed that the decimal is in fact not tracked past the fourth digit percentage-wise

On paper it entirely should've worked, though I don't have the numbers I set out whilst making it handy

I was utilising a combo of polymer resin and diluted fuel alts that fit surprisingly well together at scale

vapid gorge
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I can't see it, but you described jank there

gloomy shoal
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With adequate buffers so they'd settle eachother out with time, yeah?
I did account for "So what if one system has a hiccup for half a second" and for restarting it from 0

It just so happens I like having autosave on so the system kept hiccupping which I uhm
Did Not Consider :/

wind spade
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generally fluids buffers are to be avoided

vapid gorge
gloomy shoal
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Heavy Oil was my problem element, no pipe buffers
I was saying buffers re: solid item bins (since in all cases I could justify I packaged things to avoid fluid jank + for recipes)

vapid gorge
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look, w/o seeing your system, preferably with overhead shots, I can't really make a proper diagnosis. But it sounds really over complicated. And over complicated with fluids is easily death

gloomy shoal
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Oh very overcomplicated yeah
Were my PC not off atm I'd be temped to just send the whole save for diagnosis, if only to see how stupid (but fascinating) it was

vapid gorge
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hence why, even if this issue, that I've only heard of happening with npps is a thing in other places, I would say you likely have some core layout problems

gloomy shoal
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It certainly doesn't help no
In any case, I mostly just need to figure out if the new save/load bug on pipes affects mk1 pipes or not so I don't scuff my 1.1 save

thorn bane
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imma be honest theres a 99% chance that its not related to the bug at all
sounds like theres other issues

vapid gorge
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first port of call really should be removing teh jank

vapid gorge
gloomy shoal
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I mean the short version is I'm not fixing that system (and the entire topic was a massive tangent that really should've never been humoured in the first place)
Partly bc abandoning save for my new 1.1 save, partly bc I'd need to gut half of it to export fuel instead of canister loop

vapid gorge
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I mean sure, but learning lesson should prob be taken from it for future pipe stuff ๐Ÿ™‚

gloomy shoal
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The lesson is "Stop trying to be a clever perfectionist it has ended well for you exactly never" mostly

vapid gorge
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that's a fairly common lesson, yes

gloomy shoal
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At least it looked cool and chaotic, which is a vibe I do want to go for in future projects

Something about 9 million belts weaving around eachother, I might have a screenshot handy somewhere

vapid gorge
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with pipes I'd suggest having a bunch of fake ones not actually properlly connected to the system with the real, sane, pipe moving through it

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belts you can slap around silly and do whatever yo uwant with them and they'll basically work

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not so with pipes

gloomy shoal
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The pipes were largely arranged function-first yeah, they're more Like That on account of questionable routing decisions

vapid gorge
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sometimes things get out of hand ๐Ÿ™‚

hot fractal
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Yesterday I noticed that recently all production facilities have simply stopped producing. The whole thing takes a few seconds and then it runs again. There are no missing materials or anything like that, they just stop briefly.
Is anything known about this?
I play the 1.0

vapid gorge
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were you wearing a hoverpack?

hot fractal
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Yes

vapid gorge
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that can happen when wearing a hoverpack and yo uhave multiple power grids

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it won't really affect any of your systems though unless you're doing extremely fancy things

gloomy shoal
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Yeah, probably hoverpack just killed a grid for a minute
A good justification for having batteries sitting around

vapid gorge
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how would batteries help?

wind spade
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(batteries are an item)

vapid gorge
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I'm assuming they meant power storage

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but they wouldn't help either

gloomy shoal
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Ah
Batteries as in power storage yeah, sometimes forget abt that

vapid gorge
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hover pack just resets all teh machines. Power back up wont do anything

gloomy shoal
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Ah, does it?
That's sort of obnoxious, I assumed they were just knocking out their power grid with it

crimson moat
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many use 240% OC (1 per 6s aka 10/min). Above that you need more decimals.

vapid gorge
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nah, it's weird, they reset the machine to the shortest reset. Which is very brief

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and unles syou're doing something like sushi load balancing you won't really ever notice impact

gloomy shoal
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< Unnecessarily enjoys sushi belting, especially for convoluted components

vapid gorge
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regular sushi belting would probably be fine

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honestly it's probalby just single input sushi that would be impacted

hot fractal
thorn bane
vapid gorge
hot fractal
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thx ๐Ÿ‘

vapid gorge
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@devout stag so there's a few things that can make setting up rail a breeze if you're interested?

devout stag
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yes please.

vapid gorge
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first - keep stations off to the side like this

devout stag
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excuse me if I don't reply right now I have a few things on my hand, but I'm definitely interested and will read every thing

vapid gorge
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the rectangles are stations

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2 lanes on top for traffic

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2nd

you see in the image the line of foundations? and the pylons holding the rail?

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zoop foundations the entire path first, then use a blueprint to put the pylons on that.

its fast, keeps rail tidy, and very fast to set up

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plus doing the whole zooped line helps you plan around terrain

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those are probably the 2 methods to make rail quite fast

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that and probably have a jet pack to jet around

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I think rail can go about 12 foundations length max, so if you put pylons down every 10 foundations you'll be solid

gloomy drift
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it also looks terrible though

vapid gorge
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you can delete the foundations under it afterwards

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that was my first real rail line

gloomy drift
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i mean even the curves. the whole point of using the auto connect is to smooth that out. looks janky

vapid gorge
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this is more recent and uses the same method

gloomy drift
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was gonna say

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thats a better example to use

analog meteor
vapid gorge
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the turns in the other pic are also perfect and gentle though. I have no idea what you're talking about

vapid gorge
analog meteor
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and just added an extra point i discovered on top of that

devout stag
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what's zoop?

vapid gorge
pastel obsidian
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its a build mode press r when you have a foundation out

vapid gorge
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there's different build modes

devout stag
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I've only done that with the elevator belts to change the input/output

vapid gorge
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a lot of objects have different build modes. It's a good idea to look. Foundations and walls too. Zoop lets you build many in a line

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that will also massively cut down build time

pastel obsidian
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lets you build multiple foundations and walls all at once all in a line, well you can do it in 2 dimensions with mods but that is for another time

devout stag
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I could've done that the whole time!? ๐Ÿ˜ญ

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what are pylons and why do I need them? I've only used foundations and ramps to guide where I want my rail ways

pastel obsidian
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pylons just help keep the rails off the ground

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its just a some some foundations stacked up ~12 m high with a short rail segment on each side you make a BP of it and use it to quickly build supports and connect the rails together

vapid gorge
# devout stag what are pylons and why do I need them? I've only used foundations and ramps to ...

essentially that, yeah.

once you put the pylons down you can quickly link them up with rail.

also some other build tricks you should know

  1. if you hold E while building an object, it'll bring up a radial menu of similar objects to pick from. you can make more compact hot bars

  2. while holding E you can Right click to swap between material types if available. Different concretes for foundations for example

  3. middle mouse button click on an object to eye drop it and build it

  4. whenever an object takes multiple clicks to place it means you can alter them between each click somehow. Like pipe stands.

in general check out your options under your cursor

prisma kraken
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i think in terms of buildables, Cobalt is using pylon/pillar interchangeably

gloomy drift
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what do ya'll use to decide how much of something to make, especially end game?

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like, im at the point of needing to make turbo motors and whatnot, my beginner bases made less than 10 per minute. do you just start over at a new base?

pastel obsidian
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I just look at how much I can make using the nodes around me / area

gloomy drift
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for something that end game, its not as simple and seeing 240 iron ore and thinking i can make 2.5 turbo motors or something. damn things got like 40 things that need to get made first

pastel obsidian
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Depends on if you are doing it to Finnish the game or a goal in mind

gloomy drift
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build enough so i can build the things after that

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i wiped out an entire storage chest of motors that took hours to build up simply putting down fuel generators

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looking at the interactive site, to simply make 1 turbo motor per minute, its 240 water, and that water needs to be split into 6 different places. obviously i would have multiple machines. just wondering how people plan out builds when it looks like a spiders web

restive sparrow
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Whoops sorry cobalt. Didn't mean to ping you. Wanted to reference the post, not talk to you ๐Ÿ˜–

vapid gorge
rocky mural
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because there's usually at least one resource that's a pain to obtain in an otherwise convenient area and generally gonna have to do some logistics anyways so

restive sparrow
rocky mural
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my first full playthrough i made a modular manufacturing blueprint where you could go set a few smart splitters and throw all the various mats into a single storage container and it would distribute them into a fully slooped/overclocked manufacturer that would pump out these final tier items

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and then just brought in the components by train or drone from other places

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fused modular frames were the biggest pain in the butt for me personally and i had to do those in their own workflow

gloomy drift
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yeah, i cheated and bought some items from the shop to get things going, like mk3 miners, but i need my own supply. im only about 50 hours into this playthrough

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gonna need to spend some time putting blueprints together for trains to make it look decent

slate kiln
gloomy drift
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ill do the aesthetics later. Factories are functional. No spaghetti, or at least super minimal. nothing can be helped about belting in items from a distance, but overall my stuff is organized

waxen condor
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The Orange Boxes are Porductions steps. I wan't to kill myself.

lapis pecan
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You might want to touch grass at least once

jovial scroll
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cus its too low res to see anything

thorn bane
waxen condor
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Hiier are your Pictures so you can see everything

jovial scroll
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its still not readable XD but yeah lots of green boxes xd

thorn bane
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i mean mine isnt better xD
just less green

jovial scroll
thorn bane
# jovial scroll whats this for ๐Ÿ’€

my factory
end goal is 40 warp drives
some tier 5 stuff to finish elevator like 10 biochemical sculptors and 2.5 ai expansion servers, pasta comes from warp drives
but this makes all the other things in the process which i then just split to storage

jovial scroll
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ie:what im working on

thorn bane
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well yeah this is some steps above hmf
its HMF->FMF->PCC->Pasta->singularity cell->warp drive

jovial scroll
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tired_jace still

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ima need to do that decently soon cri

thorn bane
#

im actually supper capped by HMFs
i should really expand those

jovial scroll
thorn bane
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end goal is 45
right now its like 6?

jovial scroll
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thats a bit rough

thorn bane
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per minute

jovial scroll
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yeah thats what I mean

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im about to finish up a hmf to produce 22/min

opaque quartz
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Sheesh, I was scrolled way back tired_jace

gloomy drift
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just a bit. ive already built the entire factory since then lmao

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288 fuel gens later

lilac yarrow
thorn bane
# lilac yarrow https://discord.com/channels/370472939054956546/553550313533997057/1365703514424...

program not website
satisfactory modeler, available on steam
https://store.steampowered.com/app/3187030/Satisfactory_Modeler/

Model your Satisfactory builds. Set up your machines however you like, adding optional limits to the number of any of those machines and the tool will calculate how the parts will flow and how many of each machine type are getting used.

This does advanced calculations that no other Satisfactory planning tool can do, including figuring out how spโ€ฆ

โ–ถ Play video
gloomy drift
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there are 2 main websites to use. the interactive map, and satisfactory tools

lilac yarrow
#

Ty

gloomy drift
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and always remember to hit N in game, it brings up all the items you can search for and its a calculator too

quick gorge
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I'm am quite happy there's options for what tools to use

ashen stirrup
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Do priority pipe junctions work for gasses?

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I'm trying to figure out a way in 1.0 to get packagers to use existing canisters first, then use canisters from a different source only if the preferred ones aren't available. The only way I can think of doing that is by prioritizing fuel to some packagers over others.

wind spade
ashen stirrup
thorn bane
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ah

wind spade
ashen stirrup
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I'm doing packaged rocket fuel for drones, and I'd like whatever isn't being used by drones to overflow to fuel generators. That's set up, and now I'd like the used canisters to flow back into the packagers rather than sinking them.

frosty owl
wind spade
frosty owl
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For anything

ashen stirrup
wind spade
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but that also means that you will get less fuel to gens and some gens will starve, possibly crashing your power network

thorn bane
wind spade
ashen stirrup
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I'm at about 112 GW total right now, and I have a feeling I'll need to set up more power to make it through Phase 5 anyway

tawdry blade
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Mind to explain?

thorn bane
ashen stirrup
#

Is Dark Matter Crystallization a bad deal?

thorn bane
frosty owl
# tawdry blade Mind to explain?

There's a few solutions. The easiest one (using just mergers and splitters) gives high but not perfect priority (up to 99.999...% priority) .
More complex versions can give perfect priority but require to also use production buildings or Industrial Storage Containers (so they are quite big)

thorn bane
thorn bane
tawdry blade
#

I see, brute forced saturation.

frosty owl
tawdry blade
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i was pretty close to that idea lol

wind spade
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ISCs don't do priority well tho

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since it can randomly change

frosty owl
frosty owl
ashen stirrup
thorn bane
tiny sentinel
#

What is the maximum items per minute that you would consider viable for drones? I have an aluminum factory thatโ€™s making like ~500/min aluminum plates and 400/min casings. Should I figure out where to put a train station or just slap down some drone ports?

frosty owl
thorn bane
#

read throguh post
url is pink
god dammit

frosty owl
thorn bane
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i swear i remember that video and something wrong with it, but its like 3 years ago...

tiny sentinel
#

Iโ€™ve only just unlocked drones for the first time (never got this far in previous playthroughs) and so far I have one drone delivering empty cans to my biofuel plant from my oil platform. But the one drone I had ran out of fuel at the drop off. I think I need a tutorial video on drones. Donโ€™t they only need fuel on one side of the trip?

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What is peopleโ€™s preferred drone fuel distribution method?

prisma kraken
prisma kraken
frosty owl
tiny sentinel
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Thanks all for the tips

modest wraith
#

anyone know why the chart breaks when i connect the coke?

icy falcon
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Need a priority splitter? Otherwise it's only getting 300 of the needed coke and it'll cause a clog?

vapid gorge
# modest wraith anyone know why the chart breaks when i connect the coke?

here it is in a better planner. You'll have to change the recipes yourself though as there's nothing labeled in yours as it has a terrible user interface https://www.satisfactorytools.com/1.0/production?share=bU5DNlE1vbflWLiICQTA

modest wraith
#

how is it better? i find the pictures more easy to understand

wind spade
vapid gorge
#

because the plan took me literally 2 seconds to put together, is clearly labeled, and can be modified in a moment

#

plus has all the actual names and recipe names

#

It might be ok for the actual creator, as you made it yourself. But it's dog shit sharing images like that

modest wraith
wind spade
vapid gorge
#

it also takes 10 to 100x the time to use modeler

#

maybe more if you're editing recipes

wind spade
modest wraith
wind spade
vapid gorge
#

just pointing out flaws in a system

vapid gorge
#

that makes modeler even worse if that's how it works

icy falcon
#

Without a priority splitter, it will send 300 coke to the assembler and 300 to the sink.
Your assembler won't get enough coke, which will cause your refinery to back up

#

It models what splitters do, so if you use a normal splitter in that scenario, your production WILL get backed up and nothing will work.

It doesn't make it work, it's telling you that your build will fail.

That's a feature

modest wraith
#

thats pretty nifty

icy falcon
#

Yeah, it's great. A bit unintuitive at first, but handy once you understand the quirks

jovial scroll
pastel obsidian
pastel obsidian
modest wraith
#

sounds about right

wind spade
pastel obsidian
cinder mango
#

Refinery is coming together

#

oh boy

graceful brook
#

Are there any mods that have bigger trucks, I wanna build multiple bases across the map or experiment with a lot of materials but I always run out of inventory, is there any mod that adds like a bigger logistical truck I can drive around.

prisma kraken
#

pre-1.0, i used to use the truck as a rolling storage container for building materials, but with the addition of the dimensional depots, the need for that sort of inventory management has disappeared for me

#

i.e. you just set 1 or more depots on top of your mall storage boxes and everything is always available for you

#

(or you can honestly forego the mall centralization entirely and just put a crate feeding a dimensional depot at your production factory ๐Ÿ™‚

opaque quartz
narrow girder
prisma kraken
#

at some point you need some way of getting your building materials into your inventory w/o spending tons of time running around, idk

pastel obsidian
prisma kraken
#

yeah, if you're open to mods, seems like the xl inventory one would be much less hassle

#

alternatively, you can just edit your inventory size in scim

near smelt
#

next project. it's a nasty one but it's prepping for the phase 4 space elevator parts.

acoustic quarry
#

hey guys im new to the game how can i produce 270 coal \ iron per min i only have miner level 2, should i over clock it 3 times?

thorn bane
acoustic quarry
#

ty so much

#

and is there a limit to how many devices i can over clock? or to how many shards i can make?

thorn bane
#

not really
it depends on how many slugs you find
||and you can automate them later||

acoustic quarry
#

ty โค๏ธ

vapid gorge
oblique hollow
#

Overclocking producers has one major benefit: pairing it with ||sloops to boost output per sloop||

acoustic quarry
vapid gorge
#

Yup , getting more from miners is very useful

upbeat summit
#

been "adventuring", anything good here?

thorn bane
upbeat summit
#

alr

wind spade
#

if you don't know, flip a coin or keep for later

#

you can get them all anyway

thorn bane
wind spade
pastel obsidian
#

if you leave it as it is its easier to unlock recopies you haven't gotten

#

stiched iron plates is neat

prisma kraken
# upbeat summit been "adventuring", anything good here?

a lot of good recipes there. probably the one that stands out most early in oil tech is electro circuit board, which is a nice recipe for making a small volume of circuit boards just off of the rubber & coke your intro oil rig kicks out

#

you may also want to just nab the autominer recipe to get them automated and into a dimensional depot ๐Ÿ™‚

warm granite
#

Does anyone ever really research the alternative recipe - BioCoal? I think it would be sweet to turn local fauna and flora into diamonds

ashen stirrup
#

That would be a lot of biomass

wind spade
warm granite
#

Also - you can turn plants and animals into quartz and sulfur with Reanimated SAM

#

heck. oh god, you can turn plants and animals into anything with the biocoal recipe

wintry jewel
#

what amount of Alien Power Matrixes should i go for? im asking since even with fully overclocked mk3 SAM miners, there's only a total of 10,200/min and a full 50 APMs/min needs 30,000/min, and im dedicating a few SAM nodes to my nuclear power plant

ashen stirrup
#

Depends on how much power you need

wintry jewel
#

well i wanna boost as many APA's as possible while keeping them consistently fueled to reduce fluxuation

outer vale
#

however many APAs you want, times however many APMs each one needs

oblique hollow
#

Each one boosts power by 30%

So the question you gotta ask: how much power do you want and how much of that are you willing to create normally (as the APA needs some base power to boost)

prisma kraken
#

and, um, the biocoal and charcoal recipes unlock automagically with another unlock (i believe it is the compacted coal research in the mam)

white bloom
white bloom
#

I suppose you can use priority power switches to configure an extra steel factory to be on a lower power priority than everything else and have the coal go in there with priority and overflow into coal plants. When power gets short the extra steel switches off, coal backs up, goes into power instead. But that feels super messy and I imagine will shut on-off constantly, not the same thing and not worth the hassle than if the coal was consumed immediately on demand

white bloom
simple onyx
#

Hi everyone, I am quite new to Satisfactory and I am getting Power Production Spikes, I tried using the following setups. Am I doing something wrong?

#

or is there some sort of "debug" tactic I can go for?

prisma kraken
white bloom
prisma kraken
simple onyx
#

Oh I have 2x8

prisma kraken
#

note that the number of generators in the picture is 8

simple onyx
#

and each 8 pack have their own 3 water gens

prisma kraken
#

2 separate pipe networks?

simple onyx
#

yes

#

Like I have the shown blueprint image twice

prisma kraken
#

so more-or-less a standard build that you're having issue with

simple onyx
#

I may just need more patience maybe

#

it was jumping back and fourth each minute but I think it jumps less the more I observe

prisma kraken
#

turn the generators off and let the pipes fill completely (they're full when their flow rate drops to zero), then cut the gennies back on

simple onyx
#

They probably also have to stabilize I assume

prisma kraken
#

i run into this issue every now and then when i build a coal plant that has elevation changes in the pipes

#

are you feeding the coal with a manifold or balanced split?

simple onyx
#

1:8 splitter

prisma kraken
#

so 2-2-2 split?

simple onyx
#

i drew it on paper let me find my phone haha

prisma kraken
#

i ask because if feeding on a manifold, the first 6 generators (or 14 if you are feeding 240/min to 16 gens) need to fill completely with coal before the manifold starts distributing evenly

simple onyx
#

its not a manifold

prisma kraken
#

so most likely that the pipes need to fill

#

try cutting them off (with their power button), waiting for the pipe to fill and turn them back on

simple onyx
#

This is the belt setup I used

#

I think it is stable now?

#

I had like a long time no spike

#

maybe it was a patience thing

prisma kraken
#

perhaps

simple onyx
#

that screenshot is like garbage haha didnt saw that

prisma kraken
#

little bit of a black art to tell which

simple onyx
#

but you get the idea i think

prisma kraken
#

as i said, i sometimes have problems on coal getting the water feeding it all to behave, it is just a matter of getting the pipes to be more full

simple onyx
#

I mean to be one the safe site I might just tr to keep my consumption to 1000MW and the other 200 is like a emergency thingy or overclock thingy

simple onyx
prisma kraken
#

well, eventually your power needs grow orders of magnitude, so your 'safety' generation won't be safety for long ๐Ÿ˜„

simple onyx
#

haha yeah I mean for now I think 1000MW is more than enough

#

as my current consumption is 380MW at max

real fossil
#

anyone have the link to that recipe tier spreadsheet?

wind spade
hexed spruce
#

Does this make sense for a basic turbofuel setup?

wind spade
#

turbofuel doesn't make sense

looks fine I guess, up to you ๐Ÿ™‚

thorn bane
wind spade
#

yeah, you can't clock gens to consume 600 exactly, though if you package some and use for vehicle/overflow to sink, it's fine I guess

near smelt
#

I'm at the point where producing 10 per minute of something in the game consumes thousands of ore and water per minute. The very end of phase 4 of the space elevator. Is this normal for this stage of the game

#

Specifically pressure conversion cubes. The final teir of modular frames (i think)

thorn bane
near smelt
#

Should I just do one manufacturer/blender/particle accelerator for those parts then? The main ones I'm thinking of are pressure conversion cubes for nuclear pasta, supercomputers, and the four space elevator parts for that phase

#

That's like, 3-4 per minute of each at that point

thorn bane
#

yes that seems more reasonable maybe two

near smelt
#

Ok that makes calculating what resources I need a lot easier.

#

Also please explain the 600/minute pipes thing in your name. Is there some reason why it's bad?

thorn bane
#

just checked im doing 1/min pasta 2/min TPR 1.25 ADS 2.5 MFG

thorn bane
tawdry blade
near smelt
#

I guess my goal of producing at least 10/min of every item in the game was an unreasonable goal for the first playthrough that got past phase 3 XD

tawdry blade
#

Also results in mostly nice ratios

thorn bane
near smelt
#

And at phase one when I produced 240 reinforced plates a minute i thought that would be easy ๐Ÿคฃ

#

I'll come back to my 10/min thing some other time. It seems like it could be doable. Just way harder then I thought initially.

tawdry blade
#

Satisfactory- BIG MACHINES

#

-# very smol output

wind spade
near smelt
#

I can't just use mk2 pipe everywhere?

wind spade
#

you can

near smelt
#

Ok because plastic continues to be my go to conversion for oil refineries that produce polymer.

#

So i have tons of it.

prisma kraken
thorn bane
#

i wish there was alt recipes for late game items

cerulean stratus
#

Idk if it's just me but byproducts give me the same feeling sushi does

#

As in you always want to sink the excess if you're using both

near smelt
hexed spruce
#

600 Turbofuel per minute complete :D

tawdry blade
#

Still feels so slow

#

Like
Planefilter Slow
Just everything

violet turtle
#

do you just need an input of fuel for recycled plastic if youre looping it back

#

or is there a cheaper option

#

calculator says i need 9 blenders

#

ive got 340~ crude going into 900 plastic

thorn bane
prisma kraken
#

...really shouldn't need something like this just to build enough of them in one place for the endgame needs

jovial scroll
jovial scroll
prisma kraken
jovial scroll
#

nice

#

i cant wait to get into that jazz

#

im so close ๐Ÿ˜ญ

prisma kraken
#

the white machines are placeholders for a rocket & ion fuel conversion down the road

prisma kraken
#

not quite sure i'll do ion fuel yet, but reserving the space seemed like a good idea

near smelt
#

don't know if this is the correct channel. so if its not lmk and i'll delete this and repost it where it should go. but does this work as a rail t-junction? the errors on the two signs in the image are because it doesn't go anywhere after the signal. just trying to figure out trains.

tawdry blade
near smelt
#

here's the image with poorly drawn arrows showing what is going which way

prisma kraken
#

yeah, the bad signal as mentioned is due to a dead end track

tawdry blade
#

Block green line, Path orange lines

prisma kraken
#

you'll not have prolems with that intersection

near smelt
tawdry blade
prisma kraken
#

in recent playthroughs, i've taken to enlarging 3-ways to be big triangles that join the 3 rails from odd angles

near smelt
#

its a dead end

prisma kraken
tawdry blade
#

Ahh okay

#

Well excuse that

near smelt
#

yeah haven't build that section of track yet XD

tawdry blade
#

I see we do the same location right now lol

#

had my own intersection post earlier

prisma kraken
#

its a rail track for a Delorean!

tawdry blade
#

bypass intersection tho, with a station midway

prisma kraken
#

btw, interesting take to put the station in the middle

near smelt
#

this particular t-junction is way overengineered for what it's doing. I want the caterium node that's nearby and ship it somewhere else, thats the only reason why there's even a junction here.

hexed spruce
#

i have it split into 4 seperate connections of 150 p/m so i can mix and match what i need

#

prolly do 450 for pwoer and 150 for jetpack fuel

prisma kraken
hexed spruce
#

yee, this is what i have for one of the chunks

#

although is the piping overkill?

#

i learned today about loopbacks

prisma kraken
#

not crazy about that manifold

tawdry blade
#

Well I would go with a splitter tbh. Just more stable.
I was traumatized by turbofuel with something not unlike you have set up.

hexed spruce
#

not complaining tbf

tawdry blade
#

No overclocked generators?

hexed spruce
#

nop

tawdry blade
#

has no downside, just saves space btw.

prisma kraken
hexed spruce
#

ive been slacking on my slug collection tbh

tawdry blade
#

sluggish one might say

hexed spruce
#

har har

tawdry blade
#

badumm-tzz

hexed spruce
#

nice to see the turbo fuel works spent half hour troubleshooting my regular fuel plant turns out i forgot to add one polymer resin output to a sink and it backed the whole thing up ๐Ÿคก

near smelt
#

dont train stations transfer power from station to station?

prisma kraken
#

they do, but I'd think twice about it all, it ends up getting messy when down the road you start trying to isolate things from your grid

near smelt
#

must've forgotten to hook up the other end then. whoops,

prisma kraken
#

i'll drag a line from a train station to provide some quick power, but prefer to run power towers for distribution because you have more explicit control over things

near smelt
#

well this station is litterally here to move caterium and iron (if i need it) to somewhere else, doesn't make a whole lot of sense to run a power tower all the way out there to me. for main factories yeah power towers are great, but for this random outpost?

#

just my idea of efficency

prisma kraken
#

fair enough

violet turtle
#

i see the station in the corner

#

whats "DC"

#

in dc mf

restive sparrow
#

The green is wide open, aside from maybe his own nose poking into it.

cinder mango
#

Lots of Fuel๐Ÿค‘

prisma kraken
violet turtle
#

i always called it the oil coast

prisma kraken
#

dune desert coast

violet turtle
#

Oh im thinking of the other islands

#

idk what that part is

#

theres oil there???

prisma kraken
#

yeah, i'm moving the canyon oil out to the coastline

violet turtle
#

with a big pipeline or trains

prisma kraken
#

it was just more convenient to move the oil to water than vice versa

#

train, it is only 900 oil, 300/min per car

#

short trip, ezpz

#

probably wouldn't be too awful to pipe it, but that is quite a distance

#

in any event, mod frames are done!

vapid gorge
#

oh, and you're feeding from buffers ๐Ÿ˜ฆ

prisma kraken
vapid gorge
#

it looks like a smallish manifold. if they flood everything, including the buffer, it could work

bleak wagon
#

quickwire

prisma kraken
#

perhaps, but i wouldn't bet the farm on it ๐Ÿ˜„

near smelt
#

Just getting a idea. How many pressure conversion cubes should I automate?

vapid gorge
#

until you're making permanent factories with a specific end goal it's really hard to gauge

near smelt
#

nuclear pasta, and then some alt recipies, but only ever like 1 a minute for any given recipe.

vapid gorge
#

so ... like 3pm maybe?

prisma kraken
near smelt
#

oh yeah, that plutonium rod alt was looking pretty good. although if i wanted to run a maxed nuclear plantm idk if i can make that many pressure cubes.

#

i'll just make 1 per minute just so i have them on hand if i need them and then come back to them if i feel i can afford it

prisma kraken
#

the alt is pretty nice, but very aluminum heavy. if you're just sinking the rods, you're probably better off with the base recipe

#

fyi, a max nuclear setup takes 6.75 PCC's per 300 uranium

near smelt
#

I was planning on using some rods for drone fuel, and then sink the rest

verbal herald
#

Hey! I'm producing around 1420 turbofuel per minute, but I'm a bit confused about how many fuel generators running at 250% I would need to use all of it efficiently. Can someone help me figure it out?

near smelt
#

Feed some to a fuel generator, look at how much it's burning, then divide 1420 by that number

verbal herald
#

ok true xd

#

thanks

hushed trellis
#

i feel smart for figuring out balancing stuff

wind spade
#

and you'll feel smarter when you realise there's no need to balance anything

hushed trellis
#

NEVERRRRRR

gloomy shoal
#

True, but counterpoint, getting the load balancer just right is one of the most powerful feelings in the world

gloomy shoal
hushed trellis
#

these are only sketches, i've yet to put them in practice

gloomy shoal
#

I mean they're like
In the ballpark of right, it you've got weird decimals in play since you're using 5s and 7s

hushed trellis
#

oh nah the loopbacks sorta prevent recurring fractions i think

#

i forgot to put arrows on the rest of these

outer vale
#

yeah they work fine

gloomy shoal
#

Nnnnno
The loopback especially causes the recurring fractions if not employed properly

Generally (best I'm aware) the practice to hit 5s and 7s with a loopback is to split out to a much nicer number (like 6 or 8) and then refeed the extra line
Note that doing so WILL mandate a higher belt speed

outer vale
#

general setup for any ratio split is round up to the next 2^x *3^y, split to that, merge back the non-outputs back to the start

hushed trellis
#

at least the single digits are simple-ish :v

gloomy shoal
#

If I can ask, how are you getting to these numbers out of curiousity?

I know at least I, personally, tend to keep my belts to pretty clean numbers for sake of the machines not doing Stupid Shit^tm

hushed trellis
#

which numbers the starting ones or the end ones?

gloomy shoal
#

I mean 1. How are you getting these split/merge routes
2. How have you ended up in a situation that warrants an 11 > 7, 4 split

outer vale
#

so if you want 5 (as 2:3 or 1:4), you split 6 ways, send 1 back

#

sometimes you don't need to split all the way since you'd just re-merge some lines

hushed trellis
gloomy shoal
#

Ah yeah no I see they are following the pattern now, I'm just being dense

And, with my utmost respect, I think if you've done that to yourself you have bigger problems

cerulean stratus
#

There's this idea in software development called iterative design.

Where you make a skeleton of the project first and then you try to fill it up

outer vale
#

I sometimes do simple ones, I know manifolds will work eventually but if it's something like a base 5 ratio that's easy enough to balance, I do like to do that

hushed trellis
outer vale
gloomy shoal
#

I do too, which is why I restate
If you've gotten a series of exceedingly stupid numbers to balance off, I reasonably believe you have bigger problems to worry about

hushed trellis
#

and have overflowing machines? yall crazy /nsrs

outer vale
#

always got the other option of just not putting it all on one belt in the first place ๐Ÿ˜›

#

if you need one set of 140 and one set of 80, make them as two sets

gloomy shoal
#

See, I will either make a system that's a series of closed and well balanced modules, or I will put everything on a big sushi belt and just have my numbers set up to Work

cerulean stratus
#

There is one thing I don't really like though and it's splitting a belt into multiple places.

Normally I say X machines go here and y machines go there

If one of the places changes, then I add more machines on the X or on the Y, without affecting the other side

#

So if I were to make a train, each wagon would have its on amount of rips, but I would absolutely mix it with other parts because it's easier to handle sushi in this game than to handle distribution

gloomy shoal
#

I have the unfortunate mix of fascinated with sushi belting on paper, but also comprehending that they are Very Complicated to get right

I usually only sushibelt up to a mk1 worth of components, meaning it's pretty exclusively for stuff like frames, computers, and some FICSMAS parts

#

Note that this applies to a limited degree with trains, wherein I will absolutely make giant dumpster trains full of who-knows-who-cares bound for my storage room and/or sink

cerulean stratus
#

From MK3 belts onwards it can be done easily
Of course, you have to watch out for high throughput things like screws and quick wire

#

And you want to just use direct lines if you can

#

If you're making plates into rips into mf those are direct lines

gloomy shoal
#

Yeah no, high-rate components like that just plain aren't welcome to the sushi belt experience in my saves
Usually I run those on the bottom, since the main appeal of a sushi belt is just in looking really cool

cerulean stratus
#

I rather deal with a sushi belt than 5 belts all over the place

#

Normally on the bottom I run my storage items. Well, used to

#

Once you get the depot you kinda done need it anymore
And before you get the depot your throughput is kinda low, so I just end up not using sushi

gloomy shoal
#

I do see a good compression of spagetti angle yeah, notably for prior-mentioned computers/frames/etc where you don't typically need that many per machine.

I will also make a special pointer to space elevator parts for being low-output items that don't typically warrant their own belt

plucky tusk
#

Just use load balancers and manifolds together. No need to pick a side

cerulean stratus
plucky tusk
#

Also integration

#

But idk man most of the time manifolds will balance out on their own

hushed trellis
cerulean stratus
vapid gorge
plucky tusk
#

Like if you got a manifold that needs 200 and you got like 140 and 60 then you can just run the 60 down and when it runs out stick a smart splitter between the regular splitters and integrate the 140 belt

#

Its not neccessary since manifolds will balance over time but it does help with belt speed limitations

cerulean stratus
#

It doesn't really distribute 1 belt to multiple places, it's more for distributing multiple belts into 1

plucky tusk
#

Yeah

#

Integration

#

Only time ive ever needed to use it was when i was buildin turbofuel but idk its a nice trick to know

vapid gorge
hushed trellis
vapid gorge
#

and you might as well just make 2 manifolds at that point cause that's what an injection manifold is. Multiple manifolds linked up. Just clock each group of machines to need X or Y ppm

#

this is an automated game. Basically everything is free once it's automated.

plucky tusk
#

The thing i used them in was putting solids into refineries since i didnt want to split my refinery manifold and deal with pipe problems

vapid gorge
vapid gorge
plucky tusk
#

Yeah i just connected the 2 manifolds

#

I think ive posted it here

#

See the big refinery line? Didnt wanna split that

vapid gorge
#

you're generally much better off splitting fluid manifolds into smaller sections. Hell you could leave it in the exact same layout and still split it

plucky tusk
#

Yeah i know

#

Its lierally just like 1 smart splitter tho

#

Fluid manifold is fine lol

#

You could argue that its unnecessary but arguing about it is also unnecessary

hushed trellis
#

yknow what yea that's a lot of refineries

cerulean stratus
#

Is there a way for me to do a walkable factory that is also easy to understand what's going on?

plucky tusk
#

Signs?

hushed trellis
green quest
#

Hey! Any guide, walkthrough or something I can follow? I have 14 hours and stuck at tier 2, dont know where to follow to coal power and goals? I tried follow Nilaus youtuber lets play, but he gets things done outside the videos and is a little difficult to follow

lime junco
#

Yeah he makes good stuff

green quest
#

Perfect! Thanks

#

Do you recommend start over again or I can go thorugh my old save? I have the legs that make me more faster and a lot of things unlocked

lime junco
#

Got me through that coal/steel complexity spike lol

cerulean stratus
#

Satisfactory modeler got me through thermal rockets

analog meteor
analog meteor
cerulean stratus
#

With that said, I recommend making 1 or 2 machines just for items going into storage

#

At first I was like "Oh, I can use these plates to make rips"
And then I'd run out of plates for myself

analog meteor
#

yeah i do smth similar where i dedicate an entire speparate production line BUT only for most early game items which arent too complicated, as its not that hard to just get more raw resoucres and make a new fully separate one for the next item i find out i need,
however when you get to the more complicated parts first you automate a full new one for some things but stuff that requires other complex items i just steal some from existing production

#

(no idea if that made sense)

cerulean stratus
#

When it comes to stuff like hmf, some times it's better to just go big to start with

analog meteor
#

yes

cerulean stratus
#

I made a big 10 hmf per min factory recently, and honestly it kinda sucked

#

I needed like 50 modular frames per minute

analog meteor
#

but not too big. even 1 overlcoked hmf machine finsihed the game

#

and the stuff needing hfm later didnt use up all of the hmf bcs i didnt go too big (mostly bcs my poor pc cant handle it)

wind spade
#

so I'd recommend experimenting on your own and only coming here to ask concrete questions if you're truly stuck

cerulean stratus
#

I think there's a lot of qol you can find while looking guides that you won't expect

wind spade
#

mostly the game follows a loop of:

  • figure out next item you need (e.g. which milestone you want to unlock -> which item(s) that milestone needs
  • automate that item
  • route it to central storage/dimensional depot/whatever so you have it available
  • repeat
cerulean stratus
#

But honestly I prefer to find this stuff on my own

wind spade
plucky tusk
#

I just learn a lot from other people

green quest
#

i will go little by little, first concrete, then rotors, modular and then coal energy to power everything

plucky tusk
#

As long as you gotta plan

cerulean stratus
#

So I have some lines with different priorities, and those lines have supporting belts to help with capacity

#

and I just realized making everything not cross while making sure I leave space to expand is very tricky

distant crypt
#

I am still p new at the game, only just finished the first basic coal setup with 8 generators and had an idea: the inputs happen to require 75 MW and each generator produces 75 MW. what if I put one of them on a separate grid with the inputs for all 8, so that when I build too many production buildings and my grid shuts down, coal is still getting mined and water pumped => no cascading failur and no extra starter (biomass burner) to get the water going is required ๐Ÿ˜Ž
this probably straight forward and a "duh" moment, but felt like a cool shower thought nonetheless ๐Ÿ˜ƒ

cerulean stratus
distant crypt
cerulean stratus
#

I mean, we have power storage

#

which often it is enough

distant crypt
cerulean stratus
#

but you have the right idea

#

Also, I see people using trains for power

#

I'll just say that case is hard to use with the separate grids

#

oh, you also have priority switches that can help you control your grids

distant crypt
#

as in transporting input resources for power? or magnetic brakes (if that is a thing in the game?)

cerulean stratus
#

input resources

#

and they do actually have regenerative breaking

distant crypt
distant crypt
cerulean stratus
#

the vanilla switches

distant crypt
#

I might have seen them in the MAM, but I haven't started on steel yet, in case they would need steel stuff

gloomy shoal
#

Off memory power switches are "available" from unlocking copper sheet in the coal power milestone
You just need a fucklot of quickwire and that takes a minute

distant crypt
gloomy shoal
#

True
Caterium is pretty exclusively used for wire and quickwire so if you have a node already going it should be fine, it's just not often I see people bother with it that fast

distant crypt
gloomy shoal
#

I mean "You physically cannot acquire the switches until this is unlocked"
They're made with AI limiters, which are iirc 20 quickwire and 5(?) Copper sheet

distant crypt
#

50 AI limiters + 100 steel beams, to unlock according to the wiki. I haven't got that far down the research tree yet

#

AI limiter is 200 quickwire + 50 copper sheets to unlock, so basically nothing ๐Ÿ˜„

gloomy shoal
#

Ahhh
Yeah, they might need steel?
Should get enough of that off crash sites to tide you over though

distant crypt
#

I did go exploring for a bit and might have some left ๐Ÿ™‚

gloomy shoal
#

I mean there's a hundred someodd crash sites, you definitely have at least one somewhere

I'd only worry about running out if you do what I did and refused to build a proper factory line until unlocking near everything up through tier 4 just off crash pod items

distant crypt
#

I have 10 or 12 hard drives so far ๐Ÿ™‚

gloomy shoal
#

Oh yeah you've got loads then
Iirc the full count is 117?

You don't even need all those drives for recipes, and most of the good ones aren't available until you have the foundry unlocked

versed violet
thick plank
#

The refs hold some of the absolutely bonkers recepies

#

I honestly couldnt tell you wich recepie I ever used in the foundries except for the one where you can make steel out of irong ingots

gloomy shoal
#

Well, yeah, but by that point it's a lot harder to fish out a specific one
Solid Steel (Iron ingot + Coal for more steel than normal) is a definite favourite
I've recently gained an appreciation for the Copper Alloy foundry recipe, mostly bc the place I opted to put a starting factory has exactly 1 impure copper node for half a mile

thick plank
gloomy shoal
#

See, in my 1.0 save I had the very intentional idea of making a massive water bottling plant that distributes via train so I figured "Oh, pure ingot recipes will be fine and lovely!"
I am uh

Not doing that one again

thick plank
#

I just put down one big pumpwork at the waterfall

#

And send the water to the rest of the world via pipes

gloomy shoal
#

desgustang

thick plank
plucky tusk
#

Pure ingot recipes are fun dude. One time i was turning like 7 pure iron nodes with it

gloomy shoal
#

I mean in an ideal world I'd like to use the sulphiric acid recipes and full-clock Mk3 miners
Unfortunately that's just not the reality I seem to live in right now (mostly for a lack of the excessive quantities of sulphur I'd need to do that)

restive sparrow
#

Yeah the etched recipes seem so bad to me. The beauty of the "pure" line of recipes is that water is effectively limitless, as long as you're willing to build the infrastructure to get it. Not so much with sulfur or sulfuric acid.

#

I use pure recipes whenever I can. Even in the desert you're never too too far from some water.

#

I've also never gotten into a position where I feel the need to package it. That just feels like way more work.

oblique hollow
#

They arent bad, people are spoiled by "water is free"

#

And if they get Refinery PTSD from pure recipes, honestly its deserved jace_smile_2

#

I honestly struggle to see peoples sulfur bottlenecks unless every single one of them uses Turbofuel / Rocket fuel to the max

#

Nothing in the game truly requires sulfur if you wanna beat it. Turbo / Rocket fuel and Nuclear are both optional after all.

plucky tusk
#

Some people think inside the box some people think outside the box

plucky tusk
oblique hollow
#

I just did the math to verify that im not spoiting nonsense:

Base nuclear alone vs Nitro turbo is already a 7:2 difference in terms of power per sulfur

#

(aka nuclear is 350% more sulfur efficient for the same gross power production)

restive sparrow
#

I have one packager that packages up 1 turbo fuel package per minute just for uploading to the DD for my jetpack lol. It's peeling a tiny bit of fuel off from my power plant setup.

#

I'm now in the process of trying to figure out how I wanna power the uranium pickup drones and the plutonium waste dropoff drones for my nuke plant. Logistically it would be bad to try to get plutonium rods to where I need the drone port to be for my layout and I don't want a mile long belt full of PFRs lol. I'm thinking I might have to make a completely dedicated fuel/turbofuel/jetfuel plant just to power the damned drones.

oblique hollow
#

Base Rocket fuel seems to be a lot more sulfur efficient.
Guess everyone that uses Nitro Rocket uses it cause its so dead simple, not because its efficient

#

Honestly, thats just fuel power vs nuclesr in general tho...

restive sparrow
#

I've unlocked it but actually haven't built any rocket fuel yet. Didn't wanna muck around with my already working turbofuel power plant.

amber umbra
#

Nitro rocket fuel being the โ€œlow complexity higher resource costโ€ is definitely the niche.

oblique hollow
#

def.

#

Nitro Rocket is a crutch xd

restive sparrow
#

Maybe I should just build refineries to upgrade my turbofuel plant into rocket fuel and peel some of it off for use in drones?

oblique hollow
#

Just package normal fuel

restive sparrow
#

or blenders or whatever the fuck makes rocket fuel

oblique hollow
#

You don't need an efficient fuel plant for drones. they dont use much

restive sparrow
#

Yeah I guess just finding a nearby oil node and making regular assed fuel is probably sufficient.

amber umbra
#

I wanted to play around with batteries so just used default battery recipe for drones.

plucky tusk
#

Diluted fuel my beloved

oblique hollow
#

I still have my battery factory from update 8

#

To power my drones

restive sparrow
#

so I guess I need to add a drone port to bring in the fuel and belt it to the uranium and plut waste drone ports?

amber umbra
#

Btw there is drone velocity (throughput) scaling for drones with improved fuel. Kinda a reason to not use low tech fuel.

oblique hollow
#

I actually ended up just shipping the batteries to my drones lol

oblique hollow
#

Not like "double throughput" levels of efficiency increase

amber umbra
#

Just google for the numbers. Iโ€™m remembering like 20-50% scaling.

oblique hollow
#

Besides, you are still limited by the long ass dock time

restive sparrow
#

I've only just recently decided to burn my PFRs and need to work out a waste storage facility somewhere.

amber umbra
#

Itโ€™s one of the things where you either need the throughput to stay on one port vs two or you donโ€™t. So just run the math. Iโ€™m just mentioning it as itโ€™s a consideration for fuel choice.

restive sparrow
#

Pile of boxes in the corner of the sea should work nicely ๐Ÿคท

oblique hollow
#

I stored my waste in a container and now im just turning it to ficsonium and just..... Store it

#

You can trash ficsonium (the ikea lamp) btw

restive sparrow
oblique hollow
#

Not in the sink, but still, you can drag it in the trash and it gets deleted

restive sparrow
#

Why not just burn the ficsonium?

oblique hollow
#

Why should i

#

I have no need

plucky tusk
#

Honestly ive never made a nuclear power plant

#

I wonder if one of my worlds is close enough

amber umbra
#

I havenโ€™t yet either. Was scoping out the alts recently as have been getting the satisfactory itch after taking a break from 1.0 playthrough. Ficsonium part of nuclear seems like a lot.

oblique hollow
#

It is decently a lot. The pasta specifically

tiny sentinel
#

So I'm just about capped out on power from my first fuel power plant and my old coal plant. Just finished everything in Tier 7, got blenders unlocked and I'm planning my Turbo Fuel factory in Blue Crater.
I'm ok with most of it, but the number of fuel gens I'll need seems quite daunting. Like, how realistic is it to build 600+ fuel gens? I'm a little overwhelmed.

oblique hollow
#

The rest is kinda just "Hocus pocus SAM and dark matter"

oblique hollow
tiny sentinel
#

But imagine the power...

oblique hollow
#

You need to be a special kind of person to do this to yourself

#

A special kind of masochistic maniac

#

No power in the world could convince me to do this

tiny sentinel
#

well I already have 2000+ hours in the game...

oblique hollow
#

That doesnt mean much in that regard

plucky tusk
#

If you fully oc it cuts down to like 300 ish gens

#

Still a lot. Prolly just start buildin lol

oblique hollow
#

If you wanna be that special kind of crazy person, make a blueprint and use lots of power shards

plucky tusk
tiny sentinel
oblique hollow
#

Hmm, just checked,apparently i have like 2700h total

tiny sentinel
#

well, I can at least save some time using blueprints, and I'm in 1.1, so they'll autoconnect the pipes

plucky tusk
#

I got like 950 ish in 1.0 but i had like 800 in early access

oblique hollow
#

Tip: keep your pipe networks small and simple

plucky tusk
#

Yeah

oblique hollow
#

Dont be the genius to try and make one huge connected pipe network with 600/min throughout everything

#

Subdivide this as much as possible

crimson moat
#

I have to benchmark pipes, but i think the threshold for breaking stuff with uneven splits is around 90% capacity (so ~270/300 or ~540/600)

tiny sentinel
#

yeah, I could divide the 1200 crude by 4 and plan out 4 subsections of the plant, each using 300 crude.

crimson moat
#

if you're over 50-90% (depending on how daring you are) you can split that in half before sections with uneven splits

oblique hollow
#

I rarely, if ever, see them break from that

crimson moat
#

in my experience no

#

my second coal plant got gigafucked because of it and i was trying to figure out pipes for like 6 hours ๐Ÿ˜„

#

because my first one worked fine, and the design was almost the same.

oblique hollow
#

Cant say ive ever been disappointed by mk 1 pipes tbh

#

Then again - Im me

plucky tusk
#

Its always easier to subdivide stuff. 4 coals gens to 1.5 water gen then just stack it.

#

Each block uses 60 coal

crimson moat
#

this is even better

#

88.88% underclock on gens

1 extractor = 3 gens = 120 water, 40 coal

oblique hollow
#

Its simpler. If pipes arr troublesome for you then yeah simpler = better

crimson moat
#

max 40% of pipe flow rate on a design which would be fine at 100%, no uneven splits, no headlift/pumps, minimal pipe length.

#

i am big fan of that design ๐Ÿ˜„

plucky tusk
#

Yeah im just sayin its better to do that then to run em all off one water manifold

crimson moat
#

Ye

plucky tusk
#

Doesnt matter what ur block looks like tbh. If it works it works

restive sparrow
#

Never thought the 3:8 coal setup was too hard to get working ๐Ÿคท

crimson moat
#

It's much more breakable, i broke it my second time around and people regularly manage to break it in new and inventive ways

#

for a lot of designs i try to cut them down to only the absolutely required complexity and highest margins for error

#

instead of being something that can work, i try to make stuff that can't fail or that requires the greatest number / size of simultaneous fuckups to break - especially those which are easily and always visible on screenshots

#

1:3 instead of 1:1 is a compromise because it's a large efficiency boost with only a minor complexity increase (1 even splitter) and doesn't significantly affect margins

tiny sentinel
thorn bane
amber umbra
#

Guess he said he did it not that it actually connects all the pipes, hmmm.

tiny sentinel
#

well, I connected the pipes between the gens and then snapped the junction on it.

restive sparrow
tiny sentinel
#

just hooked up the blueprint for a test run and those junctions do work!

knotty siren
#

That's pretty cool

lime junco
#

Yeah t might snag that bp for my oil setup lol

waxen condor
#

My train allways tries to drive trough the Trainstation but there is a Train, and doesn't turn left to the free way how can i fix that ?

knotty siren
#

Is that junction from 1.0 or is it a 1.1 thing?

oblique hollow
#

looks like 1.0, why?

waxen condor
#

1.0

knotty siren
#

Okay I wasn't sure

oblique hollow
waxen condor
#

Realised that the Train doesn't have to be connected to that so the problem is solved ;D

thorn bane
tiny sentinel
#

well, it's 3 rows of 25 blueprints. If I overclock all the fuel gens by 200% I can get the same output without needing to build another 300. but depending on how much space that actually ends up taking, I might just build the other 300 and not overclock.

plucky tusk
#

Can always go up too

restive sparrow
tiny sentinel
#

yes, If I decide to OC, I'll set it up in the BP first

brazen kettle
#

What is the most effective way of making sink points using only iron? The best I could find is motors.

oblique hollow
#

yeah theres nothing left after that

brazen kettle
#

damn

#

Well that's good enough I presume

oblique hollow
#

motors is the last thing you can make with iron only, if you use alts

brazen kettle
#

I was tempted to make smart plating instead

thorn trail
brazen kettle
thorn trail
#

less points per item but more total items produced per unit of iron

brazen kettle
#

Yeah, with the current setup I get like 10k more points

tawdry blade
#

Im confused, the headlift should not suffice for that elevation, yet it does.

vapid gorge
#

might have the infinite headlift bug

#

slap a pump on there

earnest ravine
#

what wrong with my water supply? i need help

outer vale
#

gonna have to be more specific (and maybe a clearer image of the pipes), but guess from the blue is you're exceeding pipe throughput limits

earnest ravine
#

yea ik srry but like my water isnt pumping till here

vapid gorge
earnest ravine
#

yep

vapid gorge
#

how much water pm you trying to push through it?

earnest ravine
#

one sec

#

480

vapid gorge
#

and how much does it say a mk1 pipe can move pm?

earnest ravine
#

300

vapid gorge
#

so....

earnest ravine
#

2 pipe lines i get now

vapid gorge
#

!wikisearch cg

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
#

and that's 1x mk2 belt of coal per group.

earnest ravine
#

ight

#

pretty much i have to redo my plant then

vapid gorge
#

it's just a suggestion

#

you could just make 2 pipes feeding it as well

#

these are just convenient layouts that help beginners ๐Ÿ™‚

crimson moat
prisma kraken
earnest ravine
#

i am

prisma kraken
#

i mean in that diagram the bot fetched

restive sparrow
#

I have a drone dedicated to delivering uranium to my nuke plant. If I decide I don't want to feed it plutonium rods for fuel and I want to feed it packaged fuel, could I have the drone visit a platform somewhere else that has fuel to refuel, or do I need to bring that packaged fuel into the nuclear plant?

vapid gorge
#

well drones only go between 2 points

#

so you'd need fuel at one of those points just like now

#

and remove teh p rods

prisma kraken
#

yeah, you can have the remote port supply the fuel, you just have to bootstrap the first transfer by stuffing fuel into the port by hand

near smelt
#

whats the best way to get these grey pipes 600/min each, from here. to over by that massive platform? just run them over?

#

ended up just running them over :/

prisma kraken
#

yeah, too short of a distance to think about trains

bleak wagon
#

just a little copper (should be around 7600/min)

tawdry blade
near smelt
#

elevation isn't a problem in this case, since the nitrogen node i'm exploiting is like 30 4m foundations higher then where it needs to be

thorn trail
#

elevation should never be a problem with nitrogen since it's a gas

plucky tusk
#

Terrain matched foundations would be fine

prisma kraken
#

is there a gallery of train station configurations anywhere?

pastel obsidian
plucky tusk
#

I cant think of too many train configurations just the loop and back and forth ones

pastel obsidian
#

Push pull,
loop,
bidirectional

Mix and match

ashen stirrup
#

If there are two stations and only one train that runs between them, is there any downside to setting the train to wait at the unload station until it's completely unloaded? It seems like an easy way to reduce traffic, if traffic were to become a problem.

plucky tusk
#

Back and forth trains reduce traffic too

near smelt
#

how do valves work? does the game always try to fill them first? same priority as everything else? cause i need to ensure a pipe has a full 600 minute, without backing it's inputs up

plucky tusk
#

They dont

#

Also 600 pipes work less at max capacity

near smelt
#

electrode aluminum scrap recipe has ruined my day ๐Ÿ˜ฆ

plucky tusk
#

Yeah

near smelt
#

is there some other way i can dump the water then? since recycling it seems like it's going to be more effort then its worth

vapid gorge
pastel obsidian
near smelt
vapid gorge
#

like basically no effort and saves you space and time

vapid gorge
#

don't mix them

near smelt
#

ok, what if i just want to dispose of the waste water. is the only option to package and sink it?

vapid gorge
#

or any other process that solidifies it and becomes sinkable

#

wayyyy more work

pastel obsidian
#

You can recycle it but cobalt used it to make more aluminum

#

It really is a personal preference

vapid gorge
#

all keeping it split needs is clocking

near smelt
#

ah well... time to do more math. figure out exactly how many refineries i can feed with waste water. although my specific situation is really bad bacause some of my refineries are running off of the excess from other refineries running pure ingot recipies.

vapid gorge
#

for example, the clocking for sloppy+electrode in groups of 780 and 600

near smelt
#

780 items per minute? because mk2 pipes limits to 600/min pipes

vapid gorge
#

that's mk5 belt limit

#

780 and 600 bauxite

#

you just need to adjust the clockign and possibly layout for different amounts

near smelt
#

oh yeah. thats fine. although i think the root of my problem is located in how i'm getting my fresh water. I'll figure something out

vapid gorge
#

that seems unlikely? should be the simplest part

#

you'd have to show some overhead shots though

near smelt
#

and i made it complicated.

pastel obsidian
#

There should be plenty of small water puddles around

vapid gorge
#

and most bauxite is right next to water

pastel obsidian
#

You didn't need a huge amount of it either

vapid gorge
#

maybe all of it honestly

near smelt
#

oh water i don't think is an issue... i'm just being lazy...

vapid gorge
#

"oh yeah. thats fine. although i think the root of my problem is located in how i'm getting my fresh water. I'll figure something out" <--- you just said it was

near smelt
#

ok i could get more water. i just didn't want to run another pipe

#

i shipped the bauxite from the forest with the giant trees over to the blue crater.

vapid gorge
#

if you're reusing the waste water within the system it should either need the same, or less water depending on what you did

near smelt
#

i'm trying to run them off of the excess water produced by a different refinement process

vapid gorge
#

well the valves and changes in elevation won't be helping either

#

as well as interlinking multiple fluid systems together

#

where's the waste water from?

near smelt
#

The blue line up high would be the "waste water" i just haven't built it all out since I was trying to figure out how to get it to work

vapid gorge
#

where's the waste water coming from?

pastel obsidian
#

When I recycle I have the refinery alternate sloppy / electrode makes recycling easier to deal with

near smelt
#

Yellow is "other refinement" white is alumina production, red is aluminum scrap production

vapid gorge
#

what is the yellow?

pastel obsidian
#

It also quarts it looks like

near smelt
#

A mix of pure quartz and pure caterium alt recipies

vapid gorge
#

those don't have waste water byproduct

near smelt
#

But they don't consume a full 600 pipe of water. Just... 450 of it

vapid gorge
#

well that shouldn't be an issue, you just need to use the leftover + alumina waste water for your bauxite

#

get rid of the valves and have 2 sections of alumina refineries

near smelt
#

If I split the lines the first refineries don't have enough water

vapid gorge
#

it's much simpler to keep every fluid section independent, much easier on you too, but this is doable

near smelt
#

The ones that would propagate the whole thing

vapid gorge
#

or something like that. I don't have the numbers you're working with

near smelt
#

Because there isn't enough water to fuel one of those bauxite refineries unless its underclocked. Which it cant be because then the next step doesnt have enough aluminum.

vapid gorge
#

ok, currently, as is, is there enough fresh water + waste water to run the system?

near smelt
#

Yes the total sum of fresh water + waste water is enough

vapid gorge
#

that's the caterium/quartz/alumina

#

then this will work

#

the Waste Refineries will just take time to spin up

#

basically no different than this except you have other refineries first with not waste

near smelt
#

So underclock the first refineries, and then overclock a different one to make up the difference?

vapid gorge
#

clock them how you need it, yes

#

for example the bottom one here has a refinery at 90% cause that's all that needs processing on fresh

#

clocking is your single most powerful logistic tool in the game

near smelt
#

well here's the underclock, now to compensate by overclocking something else by the lost amount. I should probably just run a fresh pipe over ๐Ÿ˜ฎโ€๐Ÿ’จ leave 188 water as just lost

vapid gorge
#

why? you'd be doing exactly the same thing as you are now but with one more pipe

#

in fact you'd be clocking things exactly the same

#

don't get me wrong. IMO you should keep fluid systems independent from each other as much as you can.
but you've got this all set up and it will be minimal work to get it functional