#math-and-meta

1 messages · Page 290 of 1

thorny root
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I'm almost done but fuaaark. There's some parts I can't plan yet. And it's killing me.

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I could leave it modular and have it auto adjust on demand later but that's even more refinery to build and I'm kinda working against a certain radius here. if I hit that one particular radius in size I have to move the whole refinery up like 24 meters and that messes with my intentions.

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There's a rock in the way. I want to have the refinery not hit that rock. It's either don't get to the rock or go over it.

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As it goes I have like... 2 rings of plastic, 1 partial ring of petroleum coke, and an unknown remainder of fuel and an unknown quantity of petrolum coke.

bleak wagon
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im ngl the fact that I have enough silica for my needs with just the by product of quartz purification is amazing

thorny root
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Yeah it's a nifty relationship.

bleak wagon
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only need 3k quartz this time around

thorny root
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What I also need to nail down later is my final silica consumption... which is mostly going to be governed by how much quartz I actually need. As it turns out, I'm waaaay overkill on quartz production.

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At least in plans.

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I was making too much quartz in the plans and not leaving silica for what would actually be better recipe choices.

bleak wagon
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At some point I want to sit down and plan out a save start to finish and just build it in creative and flip it to life

thorny root
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You can't get much cheaper than dirt on resources. Dirt being... sand... in this case... which is okay nevermind.

bleak wagon
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lol

thorny root
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I think it was silicon high speed connector that I should be doing.

bleak wagon
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Im just using AI limiters, they feel like the better option for me

thorny root
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But NOT silicon circuit board... because... wait what are even my options then.

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hang on =/

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Ahhh. Yes. Silicon high speed connector, caterium circuit board. this is what I want.

bleak wagon
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im ngl if i had more interest in playing with other people on this game you might be the most enjoyable co-op I could end up with based off what both of us are doing rn

thorny root
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Potentially. Except one of us would have to submit to the other's master plan and it wouldn't be me.

bleak wagon
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give me a blueprint and Im a builder slave tbh

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the numbers are fun but also painful

thorny root
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Although some collaboration on the plan is definitely warranted.

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This is too big brain for me sometimes.

bleak wagon
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yeah

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im definitely having an interesting time rn

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I still need to decide what im doing to all the water byproducts

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theyre likely getting consolidated into a packager and sunk

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ik ficsit doesnt waste but theres a whole ass ocean below my nuclear power plant, I dont need more water

thorny root
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I'm recycling my water byproducts by packaging it and sending it back through the line that feeds the stuff that uses it.

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It is an overengineered lazy solution to a complicated problem.... made more complicated by the engineer responsible.

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Typical engineers.

bleak wagon
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I would do that, but my main concern is the possibility for something to fail and nuclear meltdown

thorny root
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Oh um. Yeah. Nuclear is isolated. 1:1:2 ratio no sharing no holding hands.

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1 nuclear 1 pipe 2 extractor that is

bleak wagon
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yeah all my npp are setup like that

thorny root
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no packaging, unpackaging, training in the water, or anything ridiculous.

bleak wagon
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had a fun time on SCIM for a little bit of the extractors because i messed up miserably

thorny root
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if you really want to failsafe your nuclear against 'meltdowns' (cessation of functionality due to lack of ???) give your water extractors ONLY a huge battery backup bank and a priority power connector switch handling the backup switching. And pre-buffer your fuel rods. A lot of them.

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This should ensure that no matter what screws up you're golden for several minutes.

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Possibly hours. Possibly unbreakble.

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Depends on how self contained it is.

bleak wagon
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the concern i have is recycling water could possibly cause something to get soft locked, i watched it happen in my aluminum production which is why im staying away from recycling anything in my nuclear plant

thorny root
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It sounds to me like a train derailing or getting stuck waiting on traffic or ending up in a gridlock with other trains and then losing supply lines due to that... That seems like your most vulnerable point.

bleak wagon
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that likely will be

violet turtle
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all this for 4 hmfs / min

thorny root
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Not necessarily the most likely point of failure though... But it would be the most likely to cause severe problems quickly.

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If it came up.

bleak wagon
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which is why I have an absolutely overkill backup battery

thorny root
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For the water extractors and pumps right?

bleak wagon
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for everything

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connected to my power grid

wind spade
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*power storage 😛

bleak wagon
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80gw, i can isolate the power storage to my nuclear plant if i have to though

thorny root
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cough find another hobby cough

bleak wagon
wind spade
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cough use proper words cough

thorny root
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If I misuse the word around you, is it assault of batteries?

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Or just your senses?

bleak wagon
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istg whenever you misuse the word greeny is summoned

thorny root
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I know. It's like... that's all he's waiting for.

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Reading everything else. No comment. Everything is fine.

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BATTERIES

bleak wagon
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i find it funny though tbh

thorny root
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It's about as amusing as a cat chasing a laser beam I guess.

bleak wagon
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damn im using 6k nitrogen on this so far

thorny root
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Anyway... backup power is cool... I think it's unrealistic to try to have that cover your entire map.

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You can cover any outage, sure... but for far less time. And it makes finding the problem harder.

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Let's say some multiplayer maniac decides to go delete some random power cable. Perhaps on accident.

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All you know is you didn't do it.

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It also at some point kinda reduces the purpose of having backup power... If you have it all in one location especially.

bleak wagon
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the ba- power storage is more for covering the drops/spikes in power usage or production i have rn (geysers and particle accelerators) and because i dont have enough power to even run my save properly rn

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its more of if i need a significant amount i can route it to where it needs to be

thorny root
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If you never run out of power, you can still have power outages by accidentally deleting critical connections.

bleak wagon
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yeah

thorny root
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Your ideal redundancy would be: Power Storage @ every location where power is generated, hooked to the systems generating the power. Particularly water. Fuel mostly takes care of itself if everything's chugging along. But in the case of fuel, a storage tower is not a bad idea. You get a backup of fuel, you get a backup of water (via power storage) and you're basically impervious to major failures at those points. That makes each unit self contained as much is it can be. Then you have multiple redundant pathways, Trains connected to the grid share the load, sure, but if a single track is all that was bringing power to your XYZ location then that's a big oof.

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Then of course you also make sure that you're always producing more than your'e consuming.

violet turtle
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its aluminum time

bleak wagon
thorny root
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So hard to decide some things atm. Perhaps I need to take a break. Work on a different problem.

bleak wagon
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I think v2 of my nuclear plan is officially done

thorny root
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Okay but what about the rest of the owl.

bleak wagon
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theres currently nothing else Ive been planning

thorny root
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You've got the entire chain built that feeds the beast at the end?

bleak wagon
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goes all the way from uranium to ficsonium

thorny root
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Niiiiice. You're moving quick!

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Not meeeee XD

bleak wagon
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this plan is also readable

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more so than the last one

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the last one was a nightmare

thorny root
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I just make small factories in the planner. Small ones that have the inputs of another factory fed into it, and most of the raws turned off for easy number crunching.

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For actually designing the physical build I mean.

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For the overall process and gauaging resources, it's better in this view.

bleak wagon
thorny root
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But that's a whale to think about eating. I like turning it into smaller steps.

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300 DMR, you slooping something?

bleak wagon
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its part of this

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which is drone fuel

thorny root
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It's interesting what we all choose to sloop...

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So in this case it's the dark matter crystals you're slooping?

bleak wagon
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I have 80 sloops being used in my plan, 15 on copper powder, 16 on aluminum scrap, reanimated sam production(15) and the things that use it (34)

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I dont have sloops on dark matter crystals

hazy hill
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is it normal that Modeler cant count this? It can count ofc but it is very slow (i put part limit on every node)

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little chaotic yes

thorny root
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I'm sure you're aware those are... unique choices for sloops. Unsure what you're optimizing for here.

bleak wagon
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yeah ik theyre weird choices

thorny root
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It kinda looks like you're optimizing for "less factory to build"

bleak wagon
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the aluminum scrap sloops are because im using 10k bauxite if i dont and uh

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i cant use all the bauxite on this

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the copper powder is just because I dont want to take in as much copper ore (im lazy) and its only 15 sloops, I dont really plan to use sloops anywhere else in my save

thorny root
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how much aluminum ingots are you producing, and what are they being used in

bleak wagon
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8129.26
5509.26 goes to aluminum casing, 2500 goes to ficsite ingots, and 120 goes to fluid tanks for packaging ionized rocket fuel

thorny root
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What's using aluminum casing

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radio control units and fused modular frames?

bleak wagon
thorny root
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no comments

bleak wagon
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good choices?

crimson moat
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i am making 50 rcu and it cost 800

thorny root
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can double check hango n

bleak wagon
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no comment had me worried it was the worst possible decision i couldve made lol

thorny root
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yes actually comments.

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your plutonium conversion choice... are you going ficsonium?

bleak wagon
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yes

thorny root
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hold on

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Do non fissile uranium > Plutonium Pellets > cells route.

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miiiiinor modification.

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😉

bleak wagon
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alright I can take a look at that

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ooo does this save me from having extra PFR

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yes it does

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ty, i was like wtf do i do with these and just sunk them

thorny root
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fuel for the factory of course

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FICIST DOES NOT... have anything to do with this godforsaken place, who am I kidding.

bleak wagon
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FICSIT if you insist on not wasting im going to shove the left over material up the space elevator

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find somethign to do with it yourself

thorny root
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So anyway I think this route is cleaner. Gives you more fuel. Uses less aluminum.

bleak wagon
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yeah ty for that

thorny root
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no problem. of course this is going to make you refactor your plans but its worth it to have... the right plan.

bleak wagon
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much nicer numbers as well

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it actually hasnt messed with anything too much

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the numbers look a fuck ton nicer to work with

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Im still halfslooping aluminum because I dont want to use more than 6k bauxite

thorny root
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Bauxite is for aluminum. Copper is for powder. Pretty much it. the less you have to deviate from that, the better.

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There are some required deviations obviously but... this makes for much nicer resource distribution and usage.

bleak wagon
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yeah bauxite is just going to aluminum, copper is going everywhere though, but thats still under 10k so im alright with it

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any advice on using less limestone?

thorny root
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Molded steel pipe. Disable. Use Iron pipe. For steel, solid steel ingot, disable other creation methods including coke steel, basic steel.

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You're using jack shit for iron atm. That's disproportionate.

bleak wagon
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I only use solid steel

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so I wont actually need steel if I dont use it on steel pipes

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saves a whole production line ig

thorny root
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Your steel users should basically be anything that directly uses steel beams.

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You make 'steel pipe' with iron. You encase the pipe to make industrial beams.

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The only thing up for debate in that arena really is steel screws, steel rods, and what frame method you use.

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But most people just do encased heavy frame like you're doing

bleak wagon
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I hate screws

thorny root
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Yeah screws and rods suck to deal with.

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I avoid both mostly.

bleak wagon
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I only have 250 screws circulating my save and its because of the awesome shop

thorny root
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The stack size for screws could be 2.5k and they'd still suck.

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its just too much volume down a belt.

bleak wagon
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screws could teleport into the machine they need to go to and id still avoid them like the plague

thorny root
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too many machines to fill the needs.

bleak wagon
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Im looking at my numbers now and its actually wild how much changing to plutonium pellets evened out my numbers

thorny root
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The only time i use screws are when it makes sense to make them from steel beams, because the material ratio makes it so I can run that one belt down the entire line and feed basically all of it.

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whatcha using all the singularity cells for?

bleak wagon
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I think i need to work on my mess of copper and caterium at the start

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12.5k quickwire might be less than ideal

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oh my bad

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its actually 19.8k

thorny root
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that's not that much.

bleak wagon
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well im definitely changing recipes around for ai limiters because thats where a lot of copper is going to

thorny root
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plastic ai limiter, caterium circuit board, silicon high speed connector, insulated crystal oscillator, and when you get to computers (not part of this factory) Crystal computers. And finally Super State Computer.

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This is your... most balanced 'tech' resource usage.

bleak wagon
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yeah thats actually really good to know I was thinking of the right alts to use

thorny root
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if you decide you need an abhorent number of computers, you add caterium computer.

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If you decide after that you need an absurd number of super computers, you mix in the base super computer recipe.

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oc super computer kills your aluminum too quick and any other chain south of the computer section will lead to an imbalance later if you expand.

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copper priority is like... copper powder and don't use it on anything else at all if you can avoid it. Somethings you just can't avoid.

bleak wagon
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yeah Im currently using OC super computers, but I dont plan to use them once I get actual production of them going, atm i just have a small setup for a lot of the t7 and 8 stuff because i needed it for building

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those are the new resource numbers

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3k quartz on the dot makes me happy

thorny root
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That's looking a lot more balanced.

bleak wagon
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for the dissolved silica Im making 1500 byproduct of quartz purification so i have 388.89 idk what to do with

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probably just turn it into silica and sink it?

thorny root
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How much cheap silica are you making

bleak wagon
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none

thorny root
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how are you supplying your aluminum with enough silica

bleak wagon
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im using pure aluminum because I wanted to avoid making a ton of cheap silica

thorny root
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Show me your aluminum chain please

bleak wagon
thorny root
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... oh I hate this calculator. Okay. What processes and in what volumes.

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Alumina solution > Electrode > Pure?

bleak wagon
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sloppy alumina > aluminum scrap > pure

thorny root
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Well... I highly recommend electrode aluminum scrap. But I'm guessing the refinery is already built and there's no going back.

bleak wagon
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none of what Im showing you is built yet

thorny root
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Tell it how much silica you want, it figures out the rest.

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The quartz output is overkill by about 2x.

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There is much more silica available than I'm asking for. I will refactor these numbers later when I figure out what they need to be.

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But the process is solid. Just the balancing of it. How much quartz into purification, how much into cheap silica.

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If you ask for more cheap silica, it uses less nitrogen, but it uses more limestone, but of course, produces less quartz.

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Either way you get maximum aluminum.

bleak wagon
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good to know, Im probably going to continue to keep my quartz cost as low as i can by neglecting silica here though

thorny root
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This limits your expansion options later but will work just fine for this plan.

bleak wagon
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Yeah, I should likely be able to work around that though

thorny root
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If you run the full chain of nuclear... with the most optimal possible aluminum yield + the maximum nuclear fuel yield, you use 76% of the bauxite on the map. Literally just for the power.

bleak wagon
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Im only using 4746.67 bauxite rn with 13 sloops on aluminum which im alright with

thorny root
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Alrighty.

bleak wagon
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Im at less sloops than I was before changing aluminum production so

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78 total now instead of 80 total

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looking at some very nice numbers for the most part

thorny root
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If you do decide to expand, you'll run out of aluminum before you run out of anything else.

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So... just wanna forecast that. For your awareness.

bleak wagon
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alchemy exists if I need it

thorny root
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And you'll still run out of aluminum before anything else.

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Actually you might just eat up all your sam trying.

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Not an issue if you don't do much expansion.

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There's still considerable wiggle room of course too... it depends on how addicted you get to portals.

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Fueling a single portal is 2 Singularity Cell per minute... which uses nuclear pasta to make.

bleak wagon
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in the end I plan to be making use of everything on the map, but Im doing a lot of planning as I go so Im gonna get to work with whatever past me leaves to use

thorny root
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Which uses aluminum... etc.

bleak wagon
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Also Im mildly concerned that I could use only use waste water from my aluminum scrap production and my aluminum production still has more water than it needs

thorny root
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Yeaaah I'm turning my brain off for that and letting the packager handle it.

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You want actual advice I think there's a couple of pipe guys floating around XD

bleak wagon
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how badly would looping this end

thorny root
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Not the one to ask.

bleak wagon
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@someonewhoknowsifitendswell

thorny root
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I do know that you can make a closed loop aluminum that uses no water by underslooping some parts of it.

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It's literally just 2 machines that throw up back and forth at each other.

bleak wagon
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yeah I think Im going to be attempting that ig

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less water to deal with if i do

thorny root
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So... there exists a slooping ratio that uses no water. At all. Just perpetual feedback.

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The scale of it is the issue. But since you're already slooping your aluminum...

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Yeah I think it was... 1 slooped running at half speed and... one and a half or something

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... you figure it out XD

bleak wagon
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I could always just throw in a packager and make it work

thorny root
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but you don't need to undersloop if you just add more machines that use the right amount of water.

bleak wagon
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its only 200 water that needs to go

thorny root
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... or do you...

bleak wagon
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this machine list looks fun

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I think this aluminum loop is great

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well, I can definitely say Im much more confident in this plan

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ooo, I can easily deal with waste water by sinking it since I have the aluminum water looped

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@thorny root mb for the ping, but I finally found something to do with my extra dissolved silica, I can turn it into concrete and put it into fine concrete to save on some limestone. FICSIT does not waste

thorny root
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Closed loop aluminum. Took me a minute to remember how to do it.

bleak wagon
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interesting

thorny root
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imo its great for a quick and dirty initial aluminum setup...

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But as you go on it just becomes an waste of sloops

bleak wagon
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yeah, I havent moved past my original aluminum setup yet

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ik theres a ton of sloops in it though

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im actually gonna load my save and check rq because i think its like 20

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oh its only 6, i couldve sworn it was more

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this is my horrible aluminum setup

thorny root
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I actually have no aluminum production atm.

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switched trigons over to iron temporarily, and I haven't started back needing to build blenders and stuff

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Will very likely make noather temporary aluminum just like the one pictured above...

bleak wagon
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this temporary aluminum setup isnt so temporary atm because its whats causing my t7 and 8 factory to function

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whats kinda funny about it though is its only using 300 bauxite/min

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ig i get to start remaking my train stations

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actually i should hunt for somersloops rn

knotty siren
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Heh, if it works, it works

oblique hollow
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no real reason to ever try to "load balance" pipes> Liquids are gonna do what they are gonna do, regardless. Consumers will direct flow. Just keep it below the max
@stark spire
New data and tests suggest that it does matter, at least at the flow limit of mk 2, and also that it can be done

Junctions naturally try to go for an even amount split between all connected output pipes

thick plank
river night
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that is correct

oblique hollow
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A split where one goes down and the other goes on horizontal will actually have an equal amount of flow sent to both

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For upwards its a bit more complicated

thorn bane
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nice priority splitter actually works as intended
left is recycled fluid tank with prio (+ a bufffer)
bottom is fresh canisters made from alu with low prio
top is the lift going to the nitrogen node
not a single fluid tank has been used from the bottom since its been full 👍

oblique hollow
# oblique hollow > no real reason to ever try to "load balance" pipes> Liquids are gonna do what ...

To be specific: Junctions try to have equal pressure on the connected outputs.

Pressure is the percentage that a pipe is filled, from 0 to 1.
(This is taken more or less directly from the header files of the game. I might be mistaken though, feel free to verify)
This fill percentage also dictates flow rate though the pipe.

This is the reason why a mk 1 pipe and a mk 2 pipe on a junction will have different flow speeds: because they both are at the same fill percentage

300 into a junction split into a mk 1 and mk 2 will result in both being filled 33.333%, which makes the mk 2 flow at 200/min and the mk 1 at 100/min

knotty siren
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Heh I jumped in at the right time. I was actually wondering about this and in the case of Alumina solution where I need a certain amount for both Aluminum Casings and Alclad Aluminum Sheet while at the same time, I need a bit of Alumina Solution for Batteries. Should I use a valve in this case for the Alumina going to Batteries?

oblique hollow
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Shouldnt be needed

knotty siren
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Hmm

oblique hollow
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If you arent exceeding or approaching the pipe flow rate limit, you can somewhat just rely on it doing an uneven split

knotty siren
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I suppose not since the Alumina Solution going to the Battery production would in itself be limited by the Blender

oblique hollow
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Yes, thats the point

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And also, its only a big issue when you have a bunch if junctions near the flow rate limit

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Below that, junctions can handle it if one side consumes more fluid than the other side

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And if its a mk 1 pipe its also much safer

thorn bane
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why are mk 1 pipes safer?

blazing wraith
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Back from Easter, forwarded, couple Programmers are having a look and getting back to me!

thorn bane
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they better not brake it ❤️

blazing wraith
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They're working under explicit order to make it worse, any way they can

thorn bane
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understood
(i need a new challenge)

thorn bane
oblique hollow
stark spire
oblique hollow
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I know, IRL to satisfactory isnt all that comparable in the edge cases i'd say.

The 8:3 coal gens thing isnt really at the flow rate limit either.

The best case i could show would be the 2 mk 2 pipes to 5 nukes

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There i found that having the mk 2 pipes input almost equally and also switching all the pipes into the nukes to mk 1 being very helpful

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The only trouble there is that there's a new save loading issue....

knotty siren
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I'm kind of confused by this topic of mk 1 and mk2 pipes. Is it better to use mk 1 when you don't need mk2? Or Should I just use mk2 as soon as I have unlocked them?

bleak wagon
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My understanding is only use mk2 pipes when you have to

knotty siren
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Hmm

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Basically, use mk 2 pipes when you need more than 300m³/m?

oblique hollow
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If you have machines that dont specifically need more than 300/min, just connect them with mk 1 pipes

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And if you have a mk 2 supply pipe, make the pipes into the machines mk 1 anyway

knotty siren
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Oh

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That makes sense. I do that with belts and manifolds as well

oblique hollow
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Same goes for inverse:
Want to merge two 250% water extractors? Mk 1 pipes into junction, mk 2 pipe out

knotty siren
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Gotcha

bleak wagon
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Im sure its been explained and I havent read it but whats the actual reasoning for why? Pointing me to the message(s) explaining it should be enough. Ty

oblique hollow
bleak wagon
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Ty

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Hmm, ig i need to go around and redo some pipes later

knotty siren
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Same here

bleak wagon
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Im ngl i cant be bothered to downgrade 450 pipes going into my nuclear power plants, ive already done the pipes for those 3 times

oblique hollow
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The nuclear plant i helped fix was the reason i wrote that in the first place

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But if your nuke plant has issues, its probably the save loading issue:

bleak wagon
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I havent finished it yet, ive barely started tbh

wind zinc
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what the hell even is this recipe 😭

knotty siren
bleak wagon
knotty siren
oblique hollow
knotty siren
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What about the case of gas? Such as nitrogen gas or rocket fuel?

oblique hollow
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Those are also affectes by flow imbalances, so same rules

knotty siren
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Alright just wanted to double check

oblique hollow
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Use mk 1 if you dont need more than 300, use mk 1 for everything below or at 300/min

bleak wagon
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I have 250% overclocked nuclear power plants so 600/min goes to each reactor, mk1 would only be going into a junction for a mk2 pipe

oblique hollow
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For those nukes, yes, you need a mk 2 into them, no way around that

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The only mk 1 you can employ is the mk 1 pipe out of the water extractors

bleak wagon
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How worth it is doing that? Theres over 400 mk2 pipes id have to change

oblique hollow
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Its quite fast to just zoom over them and upgrade them. But if you don't want to thats fine of course.

At least until youve run a test.

You SHOULD run a test

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Not testing it is kinda the biggest oof you can do

bleak wagon
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I can run a test on it once i build the damn thing lmao

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I have v2 of my plans and about half the resources being transported so hopefully soon i can start building

oblique hollow
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If you didnt build them then it should be easy to change,no?

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Or did you prepare all those water extractors, just not the rest?

bleak wagon
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The pipes into all the reactors are done already and the rest of the required water goes into pipes to go into the rest of the machines

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Ive been working with trains the last few days

oblique hollow
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I see

wind spade
junior escarp
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is this a good setup for a basic rubber, plastic and packaged fuel factory?

outer vale
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reasonable starter factory, sure

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fyi you can add Packaged Fuel as an output directly, instead of canisters/fuel (though obviously the latter there's showing as byproduct rather than explicit output)

thorn bane
#

yo did they change super state computer requirements?
i have Control System Development but i cant get it

odd spoke
#

(im new) so i just got the hazmat suit, is there any other ways to get mycelia instead of deforestation with the chain saw, or basically a way to get fabric without mycelia?

wind spade
#

there's a way to get it without mycelia, progress through the game to find out 🙂 (or if you want spoiler: ||use MAM||)

odd spoke
#

alr ty, deforestation it is for now

#

oh lmfao somehow i missed the part where it says syntheitc fabric on my mam lol

deft lichen
thorn bane
#

maybe its that it requires nuclear power AND constrol system deelopment?
since it includes both batteries and ECRs

wintry jewel
prisma kraken
wind zinc
prisma kraken
#

because you already have built the turbofuel into rocket fuel

wind spade
wind zinc
prisma kraken
#

so, lets say you make a turbofuel plant using 600/min sulfur using whatever recipe. you're essentially tapping a normal sulfur node just to make power. you then do the rocket fuel conversion as a future build and start getting the 250/min compacted coal refund (i picked 250, don't have the numbers in front of me). you can use that ccoal to offset the tf's input and then have 350 unused sulfur from the normal node you tapped which is not a very convenient amount to do anything with and will most likely be unused or you can set up another prod chain to make use of the ccoal byproduct. steel is one option. more turbofuel is another option. a combo of both for making turbodiamonds is probably the best choice

lavish perch
#

Compacted coal can be used in place of normal coal?

outer vale
#

only if there's a recipe to do so

prisma kraken
#

you can burn it in coal gens and there's an alt recipe for nearly any other that takes coal that takes ccoal instead

lavish perch
#

Well you mentioned turbo diamonds which just says “coal”

prisma kraken
#

turbodiamonds are coal + packaged turbofuel

#

if you're building big, when coal gets tight, turbodiamonds kind of solve that

lavish perch
#

Well either way I’ve got an excess of coal. I was making a rocket fuel factory for power and was gonna use nitro fuel, but I can set some aside for turbo fuel

prisma kraken
#

its a recipe you probably wouldn't want to use to make a casual amount of time crystal, but for like a max ficsonium build or a 60/60/60 continuous elevator delivery goal - at those scales the recipe's efficiency on resources becomes compelling

lavish perch
#

I just got confused cause it sounded like you were saying to use the ccoal byproduct for turbo diamonds

prisma kraken
#

the ugg with the recipe is that it takes packaged turbofuel which means each unit of turbofuel also burns a container

magic island
#

I found that the recipe also synergizes well with drones. Deliver Packaged Turbo to distant coal nodes, come back with Time Crystals.

frosty owl
#

@thorn bane Just got the confirmation that the devs did not know about Programmables being able to load-balance sushi. So it's probably just a "neat coincidence" ^^

#

They seem interested in keeping it though.

thorn bane
#

eyyy nice

lavish perch
#

40 containers per minute to support a turbo diamonds accelerator shouldn’t be an issue

#

I’m not gonna be packaging turbo fuel for anything else since I’m already doing packaged rocket fuel

opaque quartz
#

I use compacted coal byproduct to make smokeless powder with the alt recipe there, so my munitions factory is adjacent to my rocket fuel plant

prisma kraken
#

yep, different scales of building

lavish perch
#

Yeah that was my plan for the ccoal byproduct was black powder

#

Can never have too many explosives

#

I mean… you can but who cares

lavish perch
#

Going into late game whats probably a good production rate for diamonds?

#

I just want to know if I need to add plastic production or if I can just feed it off my rocket fuel plant from the polymer resin byproduct

junior escarp
#

got no idea where to make a computer & circuit board factory ;-;

harsh schooner
#

middle of that screenshot so ur in the middle of the ressources you need

rocky mural
#

for my next playthru i'll probably use coal in the nexus area

opaque quartz
#

Default recipes are oil (plastic) and copper based, but there are alts that can substitute other resources like caterium and silica. Just depends on what is convenient for you

versed violet
autumn skiff
#

Hey which Recipe should I unlock as I am currently implementing coal power and then going to push Phase 2 of Space

wind spade
#

all recipes are good in some situations and you can get all recipes anyway

autumn skiff
#

Ok 👍

prisma kraken
#

cast screw is pretty good early, copper rotor gets very nice later

#

also, you don't need to pick and can just leave the recipes in the list

bleak wagon
#

how well do fluid trains work now?

#

Ive heard gases work pretty well and liquids are weird

wind spade
bleak wagon
#

well i know there used to be bugs with them so I never ended up using them

bleak wagon
#

idk, maybe im thinking of smth else but im pretty sure the trains had issues, I dont remember exactly what they were though. I think it was something along the lines of fluid trains struggling to go up slopes. Ive never used them so I dont know for sure

wind spade
#

don't think that was ever the case, but I may be wrong

fossil dove
#

I just went to see how modular frames are made so that I could automate them, and I need reinforced iron plates

#

ahhhh

#

I already have a reinforced iron plate factory

#

Maybe I can just reuse it?

wind spade
#

make separate RIPs for the modular frames

wind spade
#
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

fossil dove
#

ok, thx

#

Is there a way to make this more compact?

#

Ignore the other factory in the background

oblique hollow
#

how bout you get some foundations

fossil dove
#

besides that

#

I think the main problem is the terrain tbf

oblique hollow
#

i dont think you could make this any more compact without foundations

#

because with those you can go 3D

restive sparrow
#

The terrain is an issue which is what the foundations would help with.

#

Make a flat gridded surface for squeezing shit in and the ability to make multiple floors

bleak wagon
#

for trains transporting large amounts of resources is the hope to not have them come back full?

#

just close to full

wind spade
#

make them wait for full load, easy 🙂

bleak wagon
#

I have a train going through 2 stations loading 600/min, I know the routes gonna need multiple trains on it, but I stop adding trains once theyre coming back not full right?

deft lichen
#

more trains can hurt throughput, due to the lockout

#

if you need more capacity, add more freight cars

bleak wagon
#

that would only be if theres too many trains, as long as I buffer it I believe adding a train or two should be fine

#

all the routes are around 10 minutes so I should only really need 2 trains a route

violet turtle
#

if i input 480/min into a train will it always no matter what have 480 throughput

#

even crossmap

amber umbra
#

@violet turtle No, you need to do some basic math to check the throughput based on the item stack size, round trip time.

#

There's also some pre made graphs that show the end results (probably on the wiki) if you just want the data.

deft lichen
#

^ stations block their inputs and outputs while a train is docked, so you also have to buffer your platforms

#

1 industrial container/buffer per, both for loading and unloading

amber umbra
#

There's enough unintuitive stuff with Satisfactory trains that I recommend watch a guide to save time. Then play around with basic setups to validate your designs. Then implement at scale.

deft lichen
#

I'll have to get around to finishing that signal/track layout guide one day...

violet turtle
#

forgive my crude MS paint drawing but

vapid gorge
#

that' being said, once you've got the basics down you can create simple and effective train designs easily

violet turtle
#

these two nodes i can get 480 out of

#

but i dont wanna scoop up other nodes

#

but i only have 480 belts

versed violet
# thorn bane i did

Did it work? I had such problem with infused cell - can't scan, last hdd only shows one recipe, but it would not show up until I rerolled a drive.

twilit horizon
#

whats a good amount of supercomputers that I should be making p/m?

deft lichen
amber umbra
#

@twilit horizon 1 per minute

violet turtle
deft lichen
# violet turtle two 480 belts

Without doing the exact math, I'd guesstimate 4 freight cars/platforms. Split each in two, feed industrial containers connected with 2 belts to each platform

violet turtle
#

how do i tell tho

#

i dont know how to tell how many freight cars i need

wind spade
#

one per belt is safe bet

vapid gorge
#

generally. Until you hit mk6 belts

twilit horizon
violet turtle
#

but then id iuse two and @deft lichen is saying 4 why

amber umbra
#

If you really can't be asked to math, you can overprovision your train throughput by feeding 1 belt into say 4 wagons with a balancer to guarantee you don't train throughput bottleneck.

#

Or you can add more trains to a station later (making sure you have parking).

deft lichen
# violet turtle i dont know how to tell how many freight cars i need

If you ignore the lockout, then throughput is just the amount of resources over time. Measure how long it takes to drive the entire route (start and end at the same station) in minutes. Divide the amount of storage slots per freight car (24) with the time, then multiply with the stack size (200) and amount of freight cars

#

And that's how much throughput your train has

#

The variables are trip duration, stack size and amount of freight cars

#

Does that make sense?

violet turtle
#

lockout..?

#

do you mean when loading how the trains stop making resources come in?

thorn bane
violet turtle
#

and to what decimal place

vapid gorge
#

which means you can never move 2 full belts per platform. That's why you have a buffer. 1 belt into ISC , 2 belts to the platform

violet turtle
#

i think im just gonna not do the fancy maths and split it into 2 and use 4 cars

bleak wagon
#

I just be lazy and use multiple trains since I have long routes for what im currently doing

amber umbra
#

Just adding multiple trains per station is one obvious solution. Downside in Satisfactory is that it can make certain station designs get really really bulky. And inability to do parallel stackers ala Factorio make it especially painful.

#

Mainly feels bad when you have multiple stations in one place. If it’s just a solo station you usually can use the feeding track as the stacker instead which is a “free” stacker.

bleak wagon
#

15 stations in one place is a very fun experience

amber umbra
#

Even like 4 parallel stations of 1-4 trains with an extra parking space for even 1 more train behind each station is so much space. Womp womp no parallel stackers.

tawdry blade
#

Yeah trains as the final stage of long distance transportation feels a bit weak compared to solutions similar games offer.

#

I mean we get drones for short distance transportation which is worth something

#

But where is the portal tech, the air carriers, or at least trains that have better speed and /or smarter cargo management options.

#

I guess I dont love trains enough

pastel obsidian
bleak wagon
#

I think that an update would be the better route, I think a DLC for something like that is not something that would benefit the game, imo if there were to be DLC's for satisfactory it should be more maps

#

almost done with this, and yes this array does work without wait times, fuck if i know, Ive ran 40 trains through this before realizing i messed up somethign and had to restart

thorny root
dusky bronze
#

space stuff kind of like factorio would be cool too

thorny root
#

That ... is hard to imagine in this game.

dusky bronze
#

tldr what im thinking is rockets to go to new planets (ie you unlock more maps once you beat the current one)

pastel obsidian
#

I wouldn't mind more seasonal events with seasonal items.

Easter,
Chinese New year,

Themed items
Race course (F1)
Rocket league soccer ball and goal post.

I'm sure there are plenty more

vast inlet
#

how many carts can 1 train pull?

wind spade
#

infinitely many

thorny root
#

I think most of us do 1-4, 2-7, 3-10, etc

pastel obsidian
#

I thought it depends on the slope

wind spade
#

"depends on slope" is for max speed afaik

thorny root
#

There's gotta be a certain point at which the train just goes 'nope'

#

Or at least one would think

pastel obsidian
#

According to the wiki it goes downhill from there

#

There is a whole lot of math if anyone wants to do it or is testing. I'm sure there is a video or reddit thread on it somewhere

wind spade
#

<@&387163995947270144>

vast inlet
#

has 2 trains pulling 9 carts ina push pull config, feels sluggish vs the smaller trains ive been using

prisma kraken
# vast inlet how many carts can 1 train pull?

you cna do 4 carraiges comfortably. 5 on a single engine train will be very slow climbing. i think if you are comfortable with glacial paced trains 6 can be done on shallow inclines. on flat rails however, an unlimited amount of cars can be pulled

#

my personal taste is to stick with 4 cars as a standardized size. makes building your rails less trouble

vast inlet
#

will do ty

tawdry blade
prisma kraken
#

what i'd like to honestly see if the game were to get additional content is some sort of water-based transport along with other islands and/or continents that perhaps are RNG generated

wind spade
pastel obsidian
#

I'm still hoping we get custom animations on machines depending on what is being made

thorny root
#

I would like to see more combat gameplay. Invasive species that attack and hinder factories, requiring vigilance or defensive emplacements.

bleak wagon
#

I believe there was originally supposed to be more combat related things in the game, but it was decided that the factory aspect would be focused on more so I dont think that is going to happen

thorny root
#

Yeah, my rifle, nuke stockpile, and turbo ammo stash is waiting for the day though.

bleak wagon
#

what a mess (I dont care lmao)

#

could definitely have benefited from making a 3:4 load balancer for this but its fine

lapis jetty
bleak wagon
#

lol

#

I only have copper and a little SAM left to do in this list

thorny root
#

this is one f'd up jigsaw puzzle piece. But oh what a beautiful picture it helps make.

bleak wagon
#

oh my

thorny root
#

this is the last of the unpackagers for the fuel plastic cycle. And man this BARELY fit.

#

Like... I don't have 0.5m of play here. It's where it can go. That's it.

#

Thankfully... it fits like a glove. Like it was tailor made. Kinda was.

bleak wagon
#

i think i lost count of how many trains I have going rn

thorny root
#

I put in a lot of effort here to not have to overclock this something funny.

#

Or build 3. God I don't think I could fit 3.

#

I'm sure I can't. XD

bleak wagon
#

I need to do a little planning on where Im placing all my refineries at rn

thorny root
#

Well... I've managed to severely compliate a linear process here. With all this roundness. I can't wait to see manage to do with a cyclical process.

bleak wagon
#

starting to place refineries

polar thorn
#

I figured the math for aluminum production only to learn that I can feed fresh water from above or something to prioritize byproduct water 😦

crimson moat
#

It's a lot easier and more robust to seperate fresh and waste water pipes, and that will even throttle the fresh water for you because the fresh water machines can't intake more water than they're spending.

polar thorn
#

In that case i figured I need 3 water per 20 scrap so I feed the first refinery with the said amount of water then recycle the rest

crimson moat
#

For sloppy + electrode, yeah (:

30% of the bauxite input = fresh water required

polar thorn
#

The other recipe uses more water

crimson moat
#

IDD, recycle ratio is 0.6 instead of 0.7 IIRC

#

and that compounds with multiple loops.

With 0.6x multiplier per-pass, you get 250% of the water input as your total, so 120 fresh water powers 300 water worth of machines

With 0.7x, you get 333.33% (repeating). So 90 fresh water powers 300 water worth of machines.

thorny iron
#

My setup is 5x that except that the 450 input is only on the two ends and i am not getting enough water for my refineries. Any ideas why?

crimson moat
#

I don't understand the routing based on this picture, but it looks like a very cursed design

thorny iron
#

what's cursed? everything is just connected

crimson moat
#

everything being connected with uneven splits and high flow rates is cursed

Electrode Scrap doesn't have water as an input, why do you have water connected to it

thorny iron
#

the output

crimson moat
#

Ok so you have the refineries mirrored 180 degrees

polar thorn
#

How do you power 300 worth of water with 90?

thorny iron
crimson moat
# polar thorn How do you power 300 worth of water with 90?

The 90 water flows around the system an average of 3.333 times before being deleted

So say you input 90 water. That goes through cycle 1, and turns into [90*0.7] water (63).

On cycle 2, 90 fresh enters again, and is added to that 63 water. So 90+63 water (153) runs through the system and is multiplied by 0.7x, which turns it into 107.1 water.

On cycle 3, 90 fresh enters again, and is added to that 107.1 water. 197.1 water runs through the system and is multiplied by 0.7x, which turns it into 170.1 water.

This continues until eventually each cycle 300 water runs through, is multiplied by 0.7x down to 210, and then 90 fresh is added to that which takes it back to 300. At that point is can no longer increase.

There's a steady state of 300 water running through the cycle each time, being reduced by 90 (x0.7) as it turns into sloppy alumina and then comes out again as less water, and that 90 water loss is replaced with 90 fresh. Hence you're inputting 90 water to sustain a consumption of 300 per cycle on the machines.

polar thorn
#

It’s not deleted it’s consumed to produce scrap

crimson moat
crimson moat
thorny iron
oblique hollow
#

Heres the precise ratios

#

Not just for seperate water, but also in general

#

In vs out

#

And yeah, sloppy plus electrode is 0.7

#

Because 180 fresh water and 420 byproduct make 600 total water input

#

420 / 600 = 0.7

#

For default recipes, its 0.3333, aka 1/3

crimson moat
#

Yeah that one is awful 😄

#

I am not sure where i got the 0.6 from

#

Sloppy plus aluminum scrap i think

oblique hollow
#

Thats ones 0.5

#

oh wait, no

#

Yeah 300 / 500, so 0.6

crimson moat
#

sloppy + electrode = 90 fresh water per 300 baux

sloppy + scrap = 120 fresh water per 300 baux

thorny iron
#

How does the Pipeline Juction Work? Can it do:

+ 105
- 200
- 460```
or not because sum of inputs > 600
oblique hollow
#

The water ratio for normal alumina and electrodode is godawful

oblique hollow
crimson moat
#

but you are trying to do some wildly uneven splits and you are sometimes near the pipe flow rate capacity, so you are in unexplored and highly unadvised territory i think.

#

In general, every exit from a junction should recieve the same amount of flow. It you break that rule you will probably cause consequential backflow, so make sure not to be anywhere near the pipe capacity. 555/600 is too high

oblique hollow
#

If you want these weird numbers, you are better off trying a different solution

thorny iron
#

there is room for 45 more

crimson moat
# thorny iron there is room for 45 more

Nah, if you have 560 water going one way and 40 going back then that uses 600/600 of the pipe limit while only actually moving 520 to your desired destination.

And you NEED it to move 555.

thorny iron
#

why is it flowing back

crimson moat
# thorny iron why is it flowing back

Because fluids flow both ways in pipes, and you split the pipe unevenly.

With a pipe junction you should send the same amount of fluid in every direction. They cannot do 200 one way and 460 another way without creating the conditions for consequential backflow.

oblique hollow
#

Initially, when you start this up, it will try to move an equal amount down both pipe outputs

thorny iron
oblique hollow
#

You can, but not with a single junction

crimson moat
#

You can manifold if and only if you can make a pipe system which tolerates the backflow that it creates.

You can't effectively do that on a 555/600 pipe with uneven splits and erratic input/output values.

Usually the easiest way to create or adapt a system to tolerate manifold backflow is to use a simple junction to split the flow evenly into multiple pipes BEFORE the manifold

oblique hollow
#

Use multiple injection points

#

How about you send an drawn layout image of your machines

#

Then we can help you more with dividing the flow

thorny iron
oblique hollow
#

Or is that just the one from. above

#

I don't understand why you move in 450 extra and then move out 270

thorny iron
#

i mean i connected 5 of this groups together so the next block useses the 270 as input instead of the 450

oblique hollow
#

No, keep the blocks seperated

river night
#

if you moved the first consumer to the first junction to reduce the overall volume at that point, it might take a bunch of pressure off and just work?

oblique hollow
#

Do not try to make some fancy giant interconnected pipe mess

crimson moat
#

Yeah, with aluminum i would also strongly recommend to make a module of machines that work together as one in the simplest and smallest configuration possible to do the work.

Tile that.

I use 6 refineries with 90 water input into the first one to process 300 bauxite, they're connected to each other as they have to be but not connected to anything else.

oblique hollow
#

Keep it as simple as possible / doable

#

This block needs 180 fresh water so you give it 180.

Thats the most you should expect from this

thorny iron
#

I'll try adding more pipes and junctions

#

i mean it gets 180 fresh water it gets 450 and routes 270 through so 450-270=180

oblique hollow
#

no

#

do not do this

#

do not try to route the 270 through this

#

This just wastes pipe capacity because you (presumably?) didnt want to move it in a seperate pipe

#

Its not a good strategy

crimson moat
#

This is my standard bauxite module

#

Input 90 water, 300 baux, some coke. Output 600 scrap. If it's not in the picture, it's not connected. It's a couple of blueprints and you can build the same thing 50 times next to each other if you want to handle 15000 bauxite.

oblique hollow
#

this is doable, but thats already a bit risky as its a combined water feedback line system

thorny iron
#

How about that

oblique hollow
#

you really want one pipe for this, do you?

thorny iron
#

i mean i have one water input line from the lake

crimson moat
crimson moat
thorny iron
#

yeah the numbers are now diffrent

fallow siren
#

its easier to just separate pipe system for fresh and waste water

oblique hollow
#

valve on the 180/min line, valve on the 270/min line
make both mk 1 pipes.

#

input stays mk 2 because its 450/min

#

this entire section could be mk 1 pipes now

thorny iron
#

is there a reason for mk1 instead of mk2

oblique hollow
#

yes: dont use faster pipes if you dont need them

#

junctions dont like it

#

flow is steadier in slower pipes.
In mk 2, this would oscillate too much

#

and that can either be annoying or detrimental

thorny iron
#

i just added a new mk2 pipe from the first junction to a random one kind of in the middle and wait now to see

#

if that doesn't work i try seperating the blocks

thorny iron
tawdry blade
#

Whyy not keep byproduct and extracted water strictly seperated

#

Less prone to error, barely any extra work.

pastel obsidian
#

Have an extra tool to solve problems with. Some find it more pleasing as well

pine grove
#

Any idea how to reduce water extractor usage for 10 max overclock coal gen?☹️

#

I have calculated water requirements for each coalgen was 100+

vast inlet
#

or build less of them?

pine grove
restive sparrow
#

Each overclocked coal gen need 112.5 water/m. Each water extractor extracts 120 water/m if running at baseline 100%. If you wanted to build fewer water extractors you could overclock them too.

Overclock them to 112.5*2/120 and you could use 1 water extractor for every 2 generators.

Personally I don't worry about overclocking water extractors unless I run out of room to put more in. No problem having a bunch of them.

Alternatively you could manifold pipes together to make up for the fact that 112.5 is less than 120. You could do this all with 9 water extractors with one of them overclocked with some clever manifolding, but all of that seems like more hassle than it is worth.

pine grove
vast inlet
restive sparrow
#

It's simple which has some advantages but you're also using a machine that makes 120 of something to feed a machine that needs 112.5. If your aim is efficiency you should try to close that gap.

pine grove
restive sparrow
# pine grove Alright thanks😁👍🏻

Coal generators typically can be sent water by 3 extractors for every 8 generators if everything is simply at 100%. If you used generators at 200% instead of 250 this would still work out to nice clean math of need 6 extractors for every 8 generators. That's one approach you could take.

pine grove
restive sparrow
#

My personal philosophy tends to avoid overclocking things that consume materials and instead overclock things that extract materials, since the only advantage of overclocking consumers is that you need fewer machines. Overclocking extractors (including miners, oil, well pressurizers etc) means you need fewer nodes which frequently means you get more out of your location.

#

For some people, though, having a smaller footprint is a big advantage so overclocking consumers (like coal generators) is perfect for them. The choice is up to you!

pine grove
restive sparrow
pine grove
restive sparrow
prisma kraken
#

one of my favorite uses for them is to turn a production line of 5 machines into 4 @ 125% or 2 @ 250% which accomodates balanced splitting of inputs

#

another quick fact i'll make note of is tha the mk6 belt speed (1200) is 250% of the mk4 belt speed (480), which means that you can start building forever factories with a plan to OC them and upgrade the belts when you get mk4 belts unlocked

vast inlet
#

ever just 1. something short and ya factory starts breaking

versed violet
polar thorn
#

If you’re using too much water for megawatts it’s probably the wrong technology

bleak wagon
bleak wagon
restive sparrow
prisma kraken
#

yeah, fuel generators also beg for overclocking

restive sparrow
#

The 250% mk4-mk6 thing is pretty clutch.

#

Fuel gens are pretty damn fat. Nice to not need as many. I just built an enormous building for them, but that's not super ideal in a lot of respects.

bleak wagon
prisma kraken
#

yeah, still when you go to using rocket fuel, the number of generators gets pretty chonky

#

plus oc'ing generators doesn't cost anything besides shards

bleak wagon
#

Im just doing nuclear, I havent done it yet so more fun for me since its new

restive sparrow
prisma kraken
#

my 1.0 save and what i'm not building in the 1.1 world is 192 generators @gilded gust

#

grrrr at discords autocomplete

bleak wagon
restive sparrow
#

I'm working on the satelite factories making all of the components for fuel rods to try to jump directly from turbo fuel to nuclear.

bleak wagon
#

Talking about this makes me remember i need to plan the locations of my ficsonium fuel rod nuclear power plants

restive sparrow
#

It's been like a week, mostly running rails and setting up stations.

bleak wagon
restive sparrow
#

The trains were the biggest thing for the effort so far. Mostly cause I planned things like "oh I'll build this HERE" then when I get there it takes like 40918239812 hours to figure out how I"m gonna squeeze the damn stations in.

#

I am -NOT- very good at compact stations and rail interchanges aparently.

#

Getting the curves to merge the traffic on and off ends up tricky when you don't have a lot of flat ground to work with

bleak wagon
restive sparrow
#

(trying to not fly everything too high)

restive sparrow
#

The stations have by far been the biggest challenge.

bleak wagon
#

Ik how to do it im lazy though

restive sparrow
bleak wagon
#

Did it in .8 dont feel like doing it again

#

Oh that finally sent

#

Thats one of my pictures of the area im doing nuclear in so far

pine grove
bleak wagon
#

Tbf you can pretty easily get to fuel generators with 8 coal generators clocked at 100%

versed violet
#

You can totally get to nuclear with just two fuel gens (or none - the two were for burning excess fuel)

bleak wagon
#

I have i think 20 normal fuel gens and am in t9

#

Working in nuclear while draining power storage

prisma kraken
#

fuel actually isn't that tricky to do an early build of. pictured is the quicky plant i set up early, making 2.5gw

#

default fuel isn't the orders-of-magnitude gain of a proper dilluted or turbofuel build, but it can be a useful stopgap and super-quick build to do

bleak wagon
#

Yeah, i desperately need to setup some diluted fuel so i stop draining my power storage keeping my factory online

polar thorn
prisma kraken
#

no big trick to it

#

incidentally, out of any of the fuel generation methods, default fuel has the smallest overhead of any of the recipes

polar thorn
#

The trick is to use 18 power shards

#

I think of fuel as a byproduct of plastic and rubber
It makes more sense and it’s easier overall

jovial scroll
#

debating if I want to double or triple production hmm

#

honestly not as many machines as I assumed it to be

#

🤔 debating if I want to make the project bigger or not since this is just for personal use

polar thorn
jovial scroll
#

and produces more? and saves on more room?

polar thorn
#

All 3? I think wet is best to save limestone
And water is goat

jovial scroll
#

sure its a bit more expensive but I say why not, since im already bringing over rubber for the other thing

polar thorn
#

You already bring water too

jovial scroll
polar thorn
#

Lemme check

jovial scroll
#

yep it does

#

100 for 90/min compared to 120 for 80/min

#

I feel rubber is pretty simple to setup and I seem to always be overflowing with it anyway

polar thorn
#

Oh you’re right
It’s just that bringing water is easier and I’m more lazy I guess lol

jovial scroll
#

since id need only 1 pipe

#

compared to with wet concrete id need MANY pipes

#

well not 100% true

polar thorn
#

Debating 20 rubber per minute versus 100 water per minute

#

My choice is done lol

jovial scroll
polar thorn
#

Rubber means refinery, that alone turns me off

jovial scroll
polar thorn
#

Still it’s 20 per minutes yikes

jovial scroll
#

petrolium coke+rubber+plastic is needed

jovial scroll
polar thorn
#

Means it’s a full refinery

#

Yeah not for me

polar thorn
jovial scroll
#

but the recipies to make a hmf is so effective with using oil products

#

OK I cant do that alternate XD

#

400 lolll

#

i cant be that greedy ops lol

#

NM IM DUMB

#

honestly not badd

#

i can also use the leftover fuel as power gen

#

or could swap to other alternate

#

or do like half and half

#

🤔 thinking about it 10/min might be too little with me doing max complexity anyway

#

I might also want to do fuel refineries that is half and half on alternates hmm

dusky bronze
#

i wish i knew about that production chain when i mas making my hmf factory

#

thats going into the later folder ig

jovial scroll
dusky bronze
#

nope

#

my hmf factory just runs off iron

jovial scroll
#

cus heavy oil resadue+polymer rezin alternates, and I kinda need both

dusky bronze
#

should be making like 22/min off of 4800 iron

jovial scroll
dusky bronze
#

and i think 1200 coal

jovial scroll
#

and no coal

dusky bronze
#

yeah

#

i am absolutely going to do that once im done with this nuclear plant

jovial scroll
dusky bronze
#

the 630GW im gonna making will solve that

jovial scroll
#

unsure for me tho

jovial scroll
#

lets goo

jovial scroll
#

dang 22/min works out really well too

dusky bronze
#

i dont even need that much thats just how much i could make with the resources i had

jovial scroll
#

I might just go for 22/min since I feel 10/min might not be enough

jovial scroll
#

its impressive how little resources u can consume though

dusky bronze
#

yeah

#

i think ideally im gonna want at least 30/min

#

probably going up to 40

jovial scroll
#

only 3 normal oil nodes, 10 normal limestone nodes, 5 water nodes

jovial scroll
dusky bronze
#

space elevator/sink

jovial scroll
#

like space elevator parts?

dusky bronze
#

and some fused frames/hmf for me too

jovial scroll
# dusky bronze and some fused frames/hmf for me too

tbh im debating just doing everything from the bottom again whenever I need hmf to make another complex process, but maybe for more complex things like hmf maybe I should just make it larger then just train it to places who need hmf hmmm

#

I did not think of that

#

due to how complex this is, I wont really be able to do it this way if I mostly want to make local

jovial scroll
#

hmmm

#

the only issue is the limestone

#

and honestly thats just scattered all over the place anyway

jovial scroll
dusky bronze
#

should be

#

they're really just used in nuclear pasta and warp drives

#

making 40/min i get this

jovial scroll
dusky bronze
#

40/min gets me 20 warp drives which is more than enough

jovial scroll
#

oh I see 40.08

jovial scroll
dusky bronze
#

i probably wont either

#

going to set aside probably like 5 hmf for me and the same for fused frames

#

and with the size of the nuclear plant making that much warp drives is pushing a couple resources

jovial scroll
dusky bronze
#

hopefully

#

unless you're going for sink stuff you dont really need any more than like 2 warp drives/min right?

jovial scroll
jovial scroll
jovial scroll
dusky bronze
#

all recipes for it

jovial scroll
#

maybe 30/min would be overkill hmmm

#

nawww 30/min prob sweet spot

#

with me playing in a coop

#

we could prob burn though the hmf supply really easily

dusky bronze
#

my #1 concern is having enough for 252 reactors

#

i think i only have like 1500 left over from before i destroyed the old factory and my new one is only making like 10/min atm

spiral geode
#

Regarding residual water in the alumina solution loop: What is the value of a system using a VIP style junction versus just limiting the water going into the system that takes into account what the residual amount of water will be? (e.g., System needs 540 water, you get 180 back so you only put 360 in)

wind spade
polar thorn
#

And since we use 3 water per 20 scrap it’s easy to know how much water input is needed for full consumption

polar thorn
#

For a mk5 belt of scrap we need 117 water input so just under clocking a machine is enough to reduce the input water flow

bleak wagon
#

use only the waste water in your system

quick gorge
#

Fun fact. If I had a dollar for every time I tabbed into this channel to see Greeny say that there is not best recipe for something I would be able to buy the game at least 7 more times.

bleak wagon
#

lol

wind spade
wind spade
bleak wagon
#

yeah, Im only doing it because I dont really care about my sloops past using them in nuclear and it means i dont have to deal with waste water

wind spade
#

oh mb I thought I'm replying in another thread, ignore my above message

#

but yeah, you can get rid of extra water with many options (e.g. pure/wet recipes, coal gens, etc.)

bleak wagon
#

yeah, Im just trying to make sure theres no systems relying on each other for water in my nuclear plant, if this was anything else Id be making use of the waste water

quick gorge
#

I meant in general, I have a separate count for fluid recycling and dependency 👀

bleak wagon
#

lmfao

wind spade
#

sorry for spreading wisdom

quick gorge
#

Doing FICSIT's work

#

They gotta make the books in the hub actually readable... of course the plumbing book just has the piping PDF open up

bleak wagon
#

I should really start double checking stuff before I start routing around it...

#

I split my refinery pipelines way too early, they shouldve been 2x as long

#

shouldnt be too bad to fix. I hope.

#

Im really going after that "FICSIT's dumbest pioneer" title

bleak wagon
#

how should I go about load balancing 13 belts?

wind spade
jovial scroll
prisma kraken
bleak wagon
bleak wagon
jovial scroll
wind spade
prisma kraken
#

before trying to do something like that, examine your premise and assumptions and take a step back and see if there's a simpler solution

bleak wagon
#

yeah, I do think I thought of a simpler solution as soon as I asked lmao

wind spade
#

(don't get me wrong, if you want to build a balancer for the sake of building it, go for it. But in general, people who ask for balancers don't know that there's simpler ways 🙂 )

prisma kraken
#

do remember that you do control the speed stuff is put on a belt. oft times grooming your output to match input results in simpler and more elegant solutions

jovial scroll
bleak wagon
prisma kraken
#

i think in my current playthrough, the only prod lines i haven't balanced are quickwire and oil

quick gorge
#

A sushi only playthrough...

bleak wagon
#

sushi is fun

jovial scroll
prisma kraken
#

take it to the next level then and do single input sushi

quick gorge
#

cough
Have every recipe needed to complete the game on a single sushi belt

#

Your subtotal amount of items at any point is 1200 and it will still take you a long ass time before you get to that

prisma kraken
#

it is very difficult to do that. you have to be very careful of what ends up on your main bus

quick gorge
#

So a challenge >:)

bleak wagon
#

I love catching silly mistakes by rechecking my math, I for some reason thought 15 pure iron ingot refineries would use 600 water...

prisma kraken
#

you can kind of cheat with it and inject from truck stations

jovial scroll
#

this is why I use a calculator to double check it

bleak wagon
#

oh ive got the entire thing for what im doing rn laid out as numbers, I just realized i was running out of pipes and was like wait a minute

quick gorge
#

I was bored

bleak wagon
#

yay

bleak wagon
#

Just realized I need 380 refineries for pure copper

bleak wagon
#

some

quick gorge
#

how many is some?

bleak wagon
#

120

#

just got finished placing 200 pure iron refineries though

#

my main thing rn is just figuring out how I want to move up to the next floor of my refinery tower

quick gorge
#

And here I am trying to make a miner look cool

bleak wagon
#

I need to figure something out for designing this

quick gorge
#

well I suppose the more accurate.. unspaghetti my sleep schedule

#

Make more shards and get them all to 250

bleak wagon
#

those are for iron

quick gorge
#

Lovely!

bleak wagon
#

theres 200 of them

tawdry blade
bleak wagon
#

this is my nuclear power plant, finally starting to place machines in. Im working on design as I go with this, but the end goal is for it to not be a big fucking box

#

or at least if it is a box in the end, not a box with flat walls

tawdry blade
#

I see... well make your box.

bleak wagon
#

THATS NOT THE GOAL

#

Im tired of building boxes for factories lol

thorny root
bleak wagon
#

nonononononononononono

thorny root
#

Hexagons?

#

They are a gateway drug to circles tho so be warned.

bleak wagon
#

Ive built with octagons before

thorny root
#

Well... Hexagons are mathematical magic.

quick gorge
#

I need to make a pentagon factory...

bleak wagon
#

I think im starting to get somewhere with making this not a floating platform

thorny root
#

Like... Did you know... The distance along the perimeter from point to point... is always the same as the distance from center?

bleak wagon
#

yes actually

thorny root
#

Do you know how elegant and beautiful a 120 degree train 3 way is, bordering hexagonal tiled factories?

bleak wagon
#

nope

thorny root
#

It's so clean.

#

It'll make you wonder why you stayed square for so long.

bleak wagon
#

in other words, it will make me question my life choices as I suffer building hexagonal platforms

thorny root
#

Well you're building your refinery now... you gonna run any fuel gens at the end of that?

bleak wagon
#

nope, Im hoping to just live off the 1300 GW from nuclear

thorny root
#

Yeah that'll be enough. You're not going to hit 800GW usage you're using the wrong alts to maximize resource availability. Which you've said you're fine with, but I'd like to assure you that'll be enough power XD

#

You were probably already pretty sure anyway.

bleak wagon
#

this will be my first complete playthrough, I will likely do more planning for my next playthrough whenever that happens

bleak wagon
#

Id have to do something pretty wrong to need more power

thorny root
#

Yeah just wait until we can start building powered residences, and feed them luxuries like computers and super computers... Then we'll see how much power is left!

bleak wagon
#

lol

thorny root
#

Yes its a pipe dream.

#

Just like my nuclear launch options in the bug war.

#

But I can make it up and pretend.

bleak wagon
#

im struggling to think of more to decorate with

prisma kraken
#

first 5gw of the new power plant up and running

#

the other 3/4's should be pretty quick to build

bleak wagon
#

Im really hoping I pick up the pace on this nuclear plant because I barely have a good enough power grid to sustain my stuff rn

prisma kraken
#

kind of the danger any time you rush nuclear

bleak wagon
#

It should be fine since machines will go idle as I build

#

Ive got a lot of stored power so I will be fine, I just have to have my power storage completely full before I can power on my nuclear plant entirely

jovial scroll
#

just build like 20 more fuel gens 😄

bleak wagon
#

did that earlier lol

jovial scroll
bleak wagon
#

Only once Im draining power storage again

#

currently its charging with 30 hours left lol

jovial scroll
#

ima make sure I get a good enough of a fuel gen setup before I push for nuclear lol

#

cus I dont really wanna do turbo fuel

bleak wagon
#

I have 20GW rn

jovial scroll
bleak wagon
#

well, just started placing copper refineries

#

I also definitely have not rushed this save, im at 133 hours (ive been working on nuclear for the last 25 hours of playtime)

jovial scroll
bleak wagon
#

I am

#

Im not that insane

#

most of this is just auto connect the blueprint and deal with the outputs later

jovial scroll
#

lmao

bleak wagon
#

oh dont worry, ive been playing since before lifts exists

#

I know the pre blueprint experience

jovial scroll
#

I remember before floor holes lol

bleak wagon
#

I just

#

send the lift through the floor

jovial scroll
#

ik it looked so bad tho 😦

bleak wagon
#

oh shit, my dimensional depots are hating me rn

#

wait how of all things am i out of copper sheets first, normally its motors

jovial scroll
bleak wagon
#

i should max the dimensional depot upload speed rq, i forgot i went mercer sphere hunting

bleak wagon
jovial scroll
#

Ah

bleak wagon
#

yeah ik

#

istg im about to go setup another copper node on sheets

#

bouta upgrade the copper sheet maker

#

oh its got so much room to improve

#

oh god

#

was this worth it? absolutely (probably not)

#

shit my game just crashed

#

cool i have a save from 2 minutes before i crashed

#

oh im like entirely out of motors now, none left in storage...

#

that is. not good

prisma kraken
#

they're kind of the first pita part to properly automate because it ends up being really painful when you run out 😛

bleak wagon
#

yeah 5/min is not gonna cut it when im burning like 40 a second

#

havent been here in a while

prisma kraken
#

i kind of did a half-assed factory for them that i mean to tear apart at some point - uses qwire stator & copper rotor for 20/min

bleak wagon
#

i think im using only steel and wires on my motors everywhere

#

ig i have a side project because this is not worth redesigning because then everything else has to get changed around

#

can probably pull that off pretty easily

#

found a spot already lol

bleak wagon
#

power is not enjoying this

#

wish id have thought that through a little more

bleak wagon
#

85 motors a minute

#

do not take a closer look for your own sake

prisma kraken
#

up to 20 gw 🙂

#

2 more modules to go

bleak wagon
#

I need more power once again

#

off to the northern coast

prisma kraken
#

build a quick diluted fuel plant

bleak wagon
#

yeah im about to do that

#

its gonna look about as good as my quick motor factory

#

it took me less than 30 minutes to get 80 motors a minute going btw

prisma kraken
#

you can get a cool 10gw from it very quickly

#

also, clocking the refineries & generators to 250 with the blenders at 200 makes it super compact

bleak wagon
#

thats a thing for tomorrow, I need to go to bed soon cause I have to wake up at 5am and its almost midnight

#

I have made many diluted fuel plants though so I can definitely get that done quickly

prisma kraken
#

yeah, i'm hoping to get this plant fully up producing turbofuel tonight

bleak wagon
#

I need to just, stop using more power lol

prisma kraken
#

you can't. the game is kind of designed for power to be your antagonist

bleak wagon
#

well

#

once i have nuclear finished i wont have to worry about power

#

if i had any amount of waste management ready i could just rush uranium rods, but thats a horrible idea

prisma kraken
#

what i'm building right now is going to end up being a 120gw rocket fuel build that i may end up converting over to 166gw of ion fuel

bleak wagon
#

ion fuel is normally pretty bad return on power

prisma kraken
#

whether i end up doing ion fuel is kind of a question mark

bleak wagon
#

Im only making ion fuel for drones and jetpack

prisma kraken
#

i've budgeted in the space for the extra refineries

bleak wagon
#

this is my planning for ion rocket fuel

prisma kraken
#

minus the powershards & nitric acid, this is what i'm building

bleak wagon
#

ah

prisma kraken
#

putting in 600 sulfur and getting 450 compacted coal out is pretty good™️

bleak wagon
#

this is what im currently doing rn

#

its not really readable but whatever

prisma kraken
#

idk how you can even make sense of those diagrams