#math-and-meta

1 messages ยท Page 288 of 1

crimson moat
#

you do have to sloop and maybe OC a few things so it's not that rosy but it's pretty good.

oblique hollow
#

thats ignoring plutonium power tho i assume

crimson moat
oblique hollow
#

main benefit of ficsonium was "you get to use plutonium, waste free"

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so imo ficsonium power and plutonium should always be considered together

crimson moat
#

This reddit post was more about the argument of storing vs processing plutonium waste, and in that case slooping radically changes the balance of power

you can spend 18.4gw and a ton of materials to make 25gw of rods, or you can spend around 25-30gw and the same amount of mats to make 50gw of rods

then it gains 20-25gw net instead of 7gw on that step of the chain

thorny root
zealous coral
thorny root
#

So you're suggesting slooping this step?

crimson moat
#

This one is probably best.

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like 80 percent of the power is leftwards

thorny root
#

Okay but slooping the next stage reduces your trigon usage.

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Instead of... doubling it.

crimson moat
#

por que no los dos

#

i don't know the chain that well

zealous coral
#

From my research plutonium gives a lot of power, especially if you somersloop assembler on plutonium fuel rod, but after you burn plutonium fuel rod you can't sink anything. not fisconium, not plutonium wastes

crimson moat
#

just pointing out that slooping is way more beneficial on the plut waste to ficsonium step than it is anywhere on rocket fuel because of the difference between net and gross power which is rarely appreciated

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i need to spend some days looking at all of the possibilities ๐Ÿ˜„

zealous coral
crimson moat
#

Ficsonium burns away

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it doesn't have waste

zealous coral
#

Fisconium rods not fisconium

crimson moat
#

Yeah, you'd make them into rods if you're doing a waste-free chain with plutonium

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or sloop rods

thorny root
#

At 187.5 plutonium to process, it would require 8 overslooped particle accellerators @ 4 sloops each to go from 234,375 Power from those rods to 468,750 power from those rods, not counting the power used in the doubling process.

zealous coral
#

so you have two options, sink plutonium rods, and don't have power from plutonium, or burn both fisconium rods and plutonium rods

thorny root
#

That step is just 1 of 3 in the chain.

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17.64 % of the power generated by nuclear

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32 sloops to double that 234375 mw

zealous coral
thorny root
#

30 sloops in APAs would increase power by 30% flat, even unpowered. This ends up being more than the gain from doubling the ficsonium rods.

#

Slooping ficonsium at this stage is not the max power. Sloops in the APAs is.

crimson moat
#

It is a problem of scale/capacity then, it just takes too many sloops to process a unit of plut waste and fics rods

thorny root
#

I'm telling you, I'm slooping: All the sam production, 2 quantum encoders, 2 manufacturers, and 50 APAs

on top of 1,328,125 total power from 213 total nuclear power plants

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That's the max power. Fite me.

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(not including oil based fuel)

zealous coral
oblique hollow
#

downside: makes more plutonium, which needs more ficsonium

thorny root
#

This leaves you with nothing but a power plant, all the sam gone, and no factory.

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No.

bleak wagon
#

^

oblique hollow
#

there isnt enough SAM or other resources to max out nuclear WITH ficsonium

quick gorge
#

At the very least if we need to restart the sun I know who to call ๐Ÿ˜…

thorny root
bleak wagon
#

Yeah, my plant uses half the SAM on the map

thorny root
#

34 sloops in OC'd constructors doubles the sam map wide.

bleak wagon
oblique hollow
thorny root
bleak wagon
thorny root
#

LIKE I SAID it takes 150% of the sam on the map to do it but you can.

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Which is actually achievable fairly easily. You just sloop your sam.

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This doubles it, using only 34 of your 103 available sloops

bleak wagon
oblique hollow
#

A wise man once said:
https://youtu.be/DkZ6CDH7Zss?t=1104

There's a lot to unpack here in regards to quantum tech in Tier 9 so strap in!

โฌ‡ Links and Info โฌ‡
Website + FAQ โ€ฃ https://satisfactorygame.com
NEW Community Wiki โ€ฃ https://satisfactory.wiki.gg/

โฌ‡ Where to buy Satisfactory โฌ‡
Steam โ€ฃ https://store.steampowered.com/app/526870/Satisfactory/
Epic โ€ฃ https://www.epicgames.com/s...

โ–ถ Play video
thorny root
#

Maybe the only way to show y'all is to build it.

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Give me a few months.

bleak wagon
quick gorge
zealous coral
#

Yap so this is another reason to not build Uranium power plant, but just burn Rocket Fuel, but then there can be a problem with available nitrogen gas on map

thorny root
#

The map resources are actually incredibly well planned and thought out.

quick gorge
#

:praisemark:

bleak wagon
#

Nuclear is imo the best for balance on use of resources for power

hazy hill
#

this looks strange

thorny root
#

But he has a valid point: If you're never going to hit that threshold, and no interest in using all the map resources: Rocket fuel will suffice.

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It just is not in any way representative of 'maximizing'

bleak wagon
#

Yeah, I have interest in using everything though so nuclear feels like a better option to me and I have never done nuclear before so I want to do it

thorn bane
thorny root
thorn bane
#

sure what other metric do you wanna use

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because i gaurantee you rocket fuel is better than nuclear in that metric aswell

thorny root
#

I have my own set of goals and objectives here and they have nothing to do with maxing out sink points.

quick gorge
#

"Some people just want to watch the world burn be powered"

opaque quartz
outer vale
#

or pipes

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it's just the "we dunno what resource this pipe is for yet" indicator

thorn bane
#

lets say "weighted resources" as a metric
as in "how many resources does it use"
rocket fuel: 6.4%
nuclear: 14.8%
so nuclear uses 2x the resources on the map

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lets look at complexity metric
rocket fuel is 2 steps
nuclear is ungodly

thorny root
#

Rocket fuel isn't enough power for my goals. At any scale.

thorn trail
thorny root
#

There isn't enough map nitrogen.

thorn bane
zealous coral
fathom warren
#

Is it viable to make ionized fuel and burn that?

thorny root
#

Nice.

oblique hollow
oblique hollow
thorn bane
thorny root
thorn bane
oblique hollow
#

purification seems to be like 30% more quartz efficient than pure + cheap silica

thorny root
#

@oblique hollowhttps://www.satisfactorytools.com/1.0/production?share=GWz5OSo79xkQWQpOMp89 This is what I came up with for combined quartz and bauxite plans at 100%, and it is tentative based on other plans. this hits my silica requirements and gives me enough quartz to be comfortable with not having any more. I have eliminated the use of silica everywhere but the 2510 coming out which is used in the nuclear processes.

fathom warren
#

I didn't look much into that chain, just didn't know why you are talking about rocket fuel when ionized exists.

dusky dust
#

Yeah, Purification looks really neat; I'm still disappointed I never used it on my 1.0 playthrough

zealous coral
#

but still putting somersloops to Pressure Conversion Cube shows very efficient in my tests

oblique hollow
#

ionized is just a subpar deal

thorn bane
dusky dust
#

Well, it's lovely as a jetpack fuel, and presumably quite good as a vehicle/drone fuel.

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Though saying it's subpar as a power fuel is, if anything, overstating its usefulness. :D

opaque quartz
#

ionized has the same drone top speed as plutonium rods

thorny root
#

The reason I'm doing the quartz purification is not for the quartz itself. it is for the SILICA in addition to the the quartz. For the portions of the factory that need BOTH, quartz purification is the winner. Until it becomes a nitrogen problem.

oblique hollow
thorn bane
opaque quartz
#

but a single plut rod obviously lasts a lot longer as it has a much higher total MJ value

dusky dust
#

(Ionized requires underclocking the production chain to make it net-power-positive versus the rocket fuel it's made from, if being used for power)

oblique hollow
thorny root
#

@thorn bane show me the one that includes the silica please

thorn bane
#

this is including silica

thorny root
#

oh

oblique hollow
#

nitrogens weighting is whack

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as is all weighting

thorn bane
#

its how many resources are needed to make 150 quartz and 270 silica

thorny root
#

honestly you cannot trust the calculator to plan super complex factories in one go.

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You have to actually manually consider your resource usage and your alt recipes and what resources YOU are going to be most impacted by.

thorn bane
#

sure you can still do the math of 2.286% Quartz/1.778% Quartz=1.285% so 28.5% more quartz

thorny root
thorn bane
#

this just tells you that you pay for that 28.5% quartz with quite a lot of nitrogen

thorny root
fathom warren
#

Outside of power discussion. Why do all of you seem to be using satisfactory tools and not a satisfactory calculator/satisfactory modeler

opaque quartz
thorn bane
thorny root
#

But then I started figuring: What am I using nitrogen for... and it's mostly in fused modular frames. Those are mostly going into the nuclear processes at a rather fixed rate. And then PORTALS. Nitrogen goes into portals via the same process because we need pressure conversion cubes for the singularity cells.

bleak wagon
thorny root
#

So... I eliminated the nitrogen usage everywhere else, I gave myself a fixed minimum requirement, and then I started looking for any remaining alt recipes that would need it... and there just aren't any. So it's frames, quartz purification, and non fissile uranium. that's all my nitrogen usage.

#

This puts me at 75% map nitrogen usage with 0 portals.

thorn bane
#

well rocket fuel xd

thorny root
bleak wagon
#

So far from following this conversation im thinking i might want to switch up my quartz crystals/silica method in my nuclear plant because i can definitely make better use of quartz to not use slightly over 8k in nuclear

oblique hollow
#

when in doubt you can just do alchemy

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buut considering your nuclear project... you aint got no SAM for that

thorny root
#

If I do not put any nitrogen into quartz purification, I get 2.5k quartz out instead of 4.5k and i Use 69% of the map nitrogen instead of 75%

bleak wagon
thorny root
oblique hollow
thorn bane
#

i just use it for the numbers
270/min silica is insane
couldnt care less about resources

thorny root
zealous coral
#

Quartz purification is to effective to give up using it

thorn bane
#

whats your build again?

thorn bane
oblique hollow
#

I have a funny proposition....

bleak wagon
#

Funny indeed

zealous coral
#

Conversion is not usable becouse of SAM

oblique hollow
#

skill issue
the cost of max nuclear

thorny root
thorn bane
oblique hollow
#

again: projects for lunatics

thorn bane
#

these are my limits
and sam is defenitely up there

quick gorge
#

I'm minmaxing fun, it's great!

thorn bane
bleak wagon
oblique hollow
thorn bane
#

hahahaha

quick gorge
thorn bane
#

and your soul

quick gorge
#

:D

oblique hollow
#

you cannot stop me i already turned your house into gold

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and your car into nitrogen

quick gorge
#

And your dog into a. . . wait...

thorn bane
#

can you turn my water into wine

zealous coral
# thorny root why are you saying this

Can't find recipes combinations where it would be worth perform this conversion. It looks more effective to put concrete and iron where you can. Naturally it depends what is a goal of everybody, mine is to max tickets points per minute

oblique hollow
bleak wagon
#

It would be

thorn bane
oblique hollow
#

turn water to HOR

thorn bane
#

Nitrogen Gas (Caterium) 5.366030867 134.1507717 4504.444238 2.5 0
the maximum available sink points on the map literally turns caterium into nitrogen

oblique hollow
#

and so jesus said "let there be flammable petrolem goop"

thorny root
#

I am just reserving that sam conversion option until the very very very last resort.

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I know it's there. I'm just... it's not an option until it's a necessity.

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Until then I do all the tuning with alt recipes

zealous coral
#

but I'm still at the point of tuning my plan

oblique hollow
#

technically MAX max nuclear would involve turning like... bauxite (and in turn copper or caterium ) to uranium

thorny root
#

It's a never ending process.

thorny root
#

You can't just let it go like that.

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You have to know what you want before you can tell it what you want and expect it to give it what you need.

oblique hollow
#

hmmm.... if instead of using copper to make nuclear pasta and ficsonium i instead use all my copper to make alchemy uranium... how much more power do i get?

zealous coral
oblique hollow
#

i just wanna know now

thorny root
#

@oblique hollowNuclear pasta is a lot of copper yes but it's not going to kill you unless you don't take advantage of things like iron wire.

prisma kraken
bleak wagon
#

At least for my needs

thorn bane
oblique hollow
#

Alchemy is costly, but its a good deal tbh

prisma kraken
#

you aren't wasting them on power, you do it to conserve sam

quick gorge
#

But how does one make more philosopher's SAM?

thorny root
#

I feel like y'all mostly grasp the concepts I'm talking about but you're immediately discarding them becasue they aren't about max sink points.

thorn bane
#

just sloop warp drives and ai expansion servers

prisma kraken
#

slooping the last step of fics rods makes the process dmr net zero

thorny root
#

so I'm going to go back to my office

oblique hollow
#

all hail the chart

quick gorge
bleak wagon
quick gorge
#

I just wanna loop some loop-organs

prisma kraken
#

points become meaningless once you have turbomotors & supercomputers automated

thorny root
#

Real topic: Which HMF recipe do y'all prefer and why?

oblique hollow
bleak wagon
quick gorge
oblique hollow
#

Default tbh. Steel screw works

thorny root
bleak wagon
#

Steel screws

thorny root
#

I just hate having to break a line at 3 machines.

thorn bane
bleak wagon
oblique hollow
#

technically steel screws dont even have to be steel

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they can be aluminum too

thorny root
quick gorge
oblique hollow
versed violet
#

wasnt there a recipe for beams without steel?

thorny root
#

We ain't got no spare aluminum.

oblique hollow
#

the quirkiest little recipe

thorny root
#

That shit is rare as gold rn.

oblique hollow
bleak wagon
oblique hollow
#

which is just a touch of magic away from being aluminum

thorny root
thorn bane
quick gorge
oblique hollow
versed violet
#

We need a transmutation philosophers circle channel I guess.

versed violet
quick gorge
#

yes I did just post a asteroid with gold in it... it also has iron and nickel in it, worth about 10,000 quadrillion dollars ... what the fuck am I reading?

thorn bane
#

still think you can build a computer out of converters by treating iron as 0 and limestone as 1 and just using converters to turn 1 into 0 and 0 into 1

bleak wagon
versed violet
quick gorge
thorn bane
quick gorge
#

I am self aware.

oblique hollow
#

technically you could make HMF entirely out of limestone... or sulfur

versed violet
quick gorge
versed violet
#

Uranium is the final element that can't be transmuted into anything else tho

quick gorge
#

But why SAMual, why won't you change Uranium?

thorny root
quick gorge
quick gorge
thorn bane
versed violet
#

therapy sessions with SAM didnt work because uranium was too unstable.

quick gorge
thorny root
quick gorge
thorn bane
quick gorge
quick gorge
versed violet
thorny root
#

And they certainly didn't gaf about why I was doing it the way I was doing it.

quick gorge
thorny root
#

Anyway I do like y'all better. Better mesh here.

quick gorge
thorny root
oblique hollow
quick gorge
oblique hollow
#

Sulfur Frame is just as cursed

thorny root
#

Whyyyyyyy

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"Because we can."

versed violet
#

Iron-only hmf please?

quick gorge
thorny root
quick gorge
#

They seem fine with the shit I post but they also might just see a blue name. . .

thorny root
#

XD It's not even for anything.

#

What's it a badge for, playing the game a lot?

quick gorge
#

I've just been here since the beginning, like what I haven't even contributed much to the community unlike Greeny and Anthor ๐Ÿ˜…

crimson moat
thorny root
#

... and that may be overselling it a bit.

quick gorge
#

A badge of "you've been here a long time" ๐Ÿ™ƒ
Reeegardless

zealous coral
quick gorge
#

yes, courage is a long short

thorny root
quick gorge
#

I just saw the team who made bangers in the past making a genre I love and there ya go

#

Like it's pretty meta to compare the first version we had of the game to the must current-
#fan-art message

thorny root
#

Well this is definitly a satisfying factory game.

oblique hollow
#

boy do I love complicating reinforced iron plates

thorny root
#

I wish there were more combat aspects, and more random production objectives requiring you to divert efforts, resources, switch things up, etc.

crimson moat
#

with Dark-ion fuel, you get 100gw gross and -9.63gw net

with ~10 sloops you get 200gw gross and +84gw net

thorny root
#

I'd love to have satisfactory 'weekly objectives'

quick gorge
thorny root
#

Yeah.

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I also anticipate ficsonium becoming improved in power yield per rod.

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It may not happen but it's a reasonably easy alteration to make.

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One that wouldn't break factories, and would make sense.

quick gorge
#

Quite a lot of the team feel similar so we're going to get it, as some point.

thorn bane
dusky dust
#

(I have not done that math though)

oblique hollow
quick gorge
thorny root
quick gorge
#

I just wanna loop the loop-organ ;-;

oblique hollow
#

behold: over 1000 RIPs from barely anything (... except the iron lol)

crimson moat
oblique hollow
#

ionized fuel refineries can run with just 1 sloop

crimson moat
#

It outputs 500 when overclocked, so even 1 sloop would overpower it unless you reduce the oc

quick gorge
#

Waste of a loop-organ imo, use it at 250 or why bother?

oblique hollow
#

but i see the point with flow rate

crimson moat
thorny root
#

Have you considered: Dark Ion Fuel

crimson moat
#

yeah, that's the one that doesn't fit out of the exit pipe

oblique hollow
crimson moat
#

when slooped

oblique hollow
#

ah dark ion

thorny root
#

Okay so you would have to use the base recipe for ion fuel

crimson moat
#

not neccesarily, dark ion is still pretty good compared to it for sloop efficiency

#

and having less clock on slooped power-heavy buildings does help a little too

thorny root
#

It's funnnnnnnnn

bleak wagon
bleak wagon
#

I only did it because i have a 12gw power grid rn and i need to start my nuclear plant somehow

dusky dust
crimson moat
#

what inputs and outputs does the converter have, just to be clear? It's not described on the wiki

bleak wagon
#

Its a pipe and 2 conveyers i think

#

Oh im thinking of smth else ig

crimson moat
#

you're both wrong i think ๐Ÿ˜„

bleak wagon
#

Oh lmao

oblique hollow
#

1 solid + 1 fluid output

bleak wagon
#

Outputs are 1 solid 1 fluid

thorny root
oblique hollow
quick gorge
#

womp

crimson moat
#

ok nvm, thanks ๐Ÿ˜„

#

I missed that whole section and you guys are just not using dark mode

oblique hollow
#

so the info is burned into your retinas of course

thorny root
bleak wagon
thorny root
#

90% of my power consumption right now is in idle machines.

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Idle machines that are only even powered so I can use my flying machine while building the rest of the factory floor

bleak wagon
#

62k max cons and only like 12k production

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Most of the stuff is idle

thorny root
#

I'm going to have to increase my power production just to keep building idle machines.

bleak wagon
#

Im going to try to un idle machines sometime but not until i have nuclear done

thorny root
#

It's literally becoming unssutainable.

bleak wagon
#

Yeah im struggling by with my power rn

#

I dont know how i have t9 production atm

crimson moat
#

so Dark Ion with maximised sloop efficiency is 4 sloops and 150% on a Converter, input 360 rocket fuel/min (21.6gw, packaged) and output 600 ionised fuel (50gw, gas)

without sloops: +50gw gross, -5gw net

with 4 sloops: ~100gw gross, over +50gw net

quick gorge
#

Looks fukin' valid enough >:(

crimson moat
#

a regular rocket fuel blender with OC makes 15GW of rocket fuel, so slooping it 4 times adds less than 15GW directly

indirectly it improves the compacted coal loop.. but so does the ionised fuel.

That's another thing, when you get useful byproducts back - in this case compacted coal is very useful - you're also slooping the byproduct, and that helps a lot when feeding it back in to sloop it on its second and third time around etc as well. You need considerably less external input to saturate your machine.

bleak wagon
hazy hill
#

How to make an output in Modeler?

quick gorge
#

sink?

hazy hill
quick gorge
#

@frosty owl I just fucking realised why my SIS won't work
I'm smat
I have the programable splitting equally into two machines and then the overflow.
Issue is the left one is Iron alloy and the right one is copper alloy and copper is 1:1 and iron is 4:1

#

So I can't actually do this as I had planned under SIS belts

frosty owl
#

Signs... Signs everywhere to not forget even the tiniest thing!

quick gorge
#

I don't really have the space before sending up to balance 3 1:1s and 3 4:1s

#

. .. I could send all the belts down to be rejigged to those but that would mean void balancers ... and like....

bleak wagon
frosty owl
#

1:1s, at least, are easy to make (so long as you have full belts aviable)... But overall, I recommend not trying to feed the same items to machines needing different amounts.
Eg: if I need to feed Fused Quickwire Assemblers with different clocks, I usually have one input belt for each group of machines with the same clock

bleak wagon
frosty owl
#

I dislike to leave the game for whatever reason related to the game... So I end up using tons of signs rather than "just" writing on the side or alt-tabbing

bleak wagon
frosty owl
#

I don't understand what you mean thinking_helmet

bleak wagon
frosty owl
#

I'm not debating which is best, just sharing my experience/preference ^^

quick gorge
#

Shitty drawing diagram time bayyybeeee
Blue would be 1:1 and green is 4:1 and the red dots are the foundries, can this work with SIS?

bleak wagon
bleak wagon
frosty owl
bleak wagon
#

Ah, sushi manifold?

frosty owl
#

"Worse": sushi with single input (using 1 input with foundries)

bleak wagon
#

Interesting

frosty owl
#

So no way to manage overflow or let the belts back-up

bleak wagon
#

Oh yeah thats annoying to manage, i did smth similar in one of my sam fluctuator productions a while ago

#

No longer have it because it was a horrible idea

frosty owl
bleak wagon
#

Lack of space

frosty owl
#

I'm curios about the thought process that led you to that

bleak wagon
#

Im curious what i was thinking as well

#

It wasnt even using a smart or programmable splitter

thorn bane
bleak wagon
#

It was just somehow working with a normal splitter

quick gorge
quick gorge
frosty owl
bleak wagon
#

Yeah so it was like a 1:2 ratio lmao

frosty owl
frosty owl
# bleak wagon Yeah so it was like a 1:2 ratio lmao

Splitting that 2-ways should maintain the sushi, but splitting that 3-ways should lead to 3 single-item belt (2 carrying the same kind of item)
So, it may have just worked, and surprisingly reliably at that! snuttsGood ๐Ÿ˜†

bleak wagon
#

Yeah i had no idea how sushi belts worked at the time so i had it work out of pure luck

quick gorge
#

The 8 foundries is one wing of my 24 hex pattern that looks like a snowflake, I did want 4 of those to be copper and the other 4 to me iron but iron is 1:1 and copper is 4:1 so doesn't really allow for splitting within the single slice, so if I do SIS I will be needed to have each side be 1 recipe and alternating through the 6 sides, not just have all 6 of them be mixed

bleak wagon
frosty owl
quick gorge
bleak wagon
frosty owl
bleak wagon
quick gorge
#

This did work for hours, so I have to choose between mixed recipes or SIS

frosty owl
quick gorge
frosty owl
bleak wagon
#

Does it have to be 6 belts im the end

frosty owl
quick gorge
#

It does just sort itself out, I did have a belt reader on the input that includes the second feedback and it was 1020-1040, sohad 120-140 recycled through

frosty owl
#

Why did you place the Smart Merger after the first splitter rather than before it?

quick gorge
bleak wagon
#

So the belts are 9 1:1 belts to start

frosty owl
quick gorge
bleak wagon
#

Oh i misunderstood

quick gorge
#

I love not following any form of conventional ways of doing things :D

frosty owl
#

I think you could make things simpler and more reliable if you merged all overflow together before Smart Merging it before the first splitter ๐Ÿ˜…

bleak wagon
#

How much of each thing does one belt need, ik its 4:1 and for some reason i keep thinking thats 900 and 300 even though its not (maybe im stupid), it should be 800:200 as the easiest multiple

#

Could you take 2 iron miners split it 3 ways and merge each of those with 3 of the other miners

quick gorge
bleak wagon
#

Lmao

bleak wagon
quick gorge
bleak wagon
#

I should draw what im thinking to try to make this more understandable

quick gorge
#

I do like diagrams :)

bleak wagon
#

Smth like this

quick gorge
#

And I thought my diagram was bad

bleak wagon
#

That would be for one belt and the others shouldnt be too bad to get from there

bleak wagon
quick gorge
#

<3

bleak wagon
#

Does it at least make sense what im trying to say?

#

Should be a belt of 800:200 if what i did is right

quick gorge
#

Yeah I'll change around the inputs after a short break from our sponsor
||food, because I'm hungry||

bleak wagon
#

Lol

bleak wagon
quick gorge
#

ECH actually I can do SIS elsewhere, the alternating recipes is too unique to pass up.
Like srsly where else can I do anything like this?

#

I'll cope with two belts going in

quick gorge
#

I don't really wanna put wires on a train

frosty owl
quick gorge
#

I tabbed out to make a meme for y'all

frosty owl
bleak wagon
quick gorge
#

I am now trying to make work for the sake of ech, fuck it

bleak wagon
#

Lmao

#

I need to finish building smth like 40 train stations and their signals

quick gorge
#

And this place is a lovely place to have the alternating thing

bleak wagon
#

Funnily enough i need barely any copper and iron so id be saving that for a different time

#

I need almost 19k limestone though so

thorn bane
bleak wagon
#

Im doing pure iron ingots because im making my nuclear power plant over the water (I wonder why)

quick gorge
#

I'm namely looking at local nodes and see what fit and would be cool.
Those spread of iron and copper just happened to be perfect for the alloy recipes

bleak wagon
#

my material list is currently

  • 2083.3 uranium
  • 1063.03 crude oil
  • 153,393.95 water
  • 5916.67 bauxite
  • 4937.44 nitrogen
  • 3083.28 sulfur
  • 18,211.95 limestone
  • 5634.71 coal
  • 8107.11 quartz
  • 5123.5 SAM
  • 3519.91 copper ore
  • 2300 iron ore or smth
  • 2669.91 caterium ore
#

I have to go around the map for this

quick gorge
#

I normally don't use the alloy recipes. However. I'm going for coolness optimization now

thorn bane
#

wait only 1000 oil? youre lucky
im using 8000 (mostly for diamonds)

bleak wagon
#

Im only using oil for plastic/rubber

#

Im using primarily coal on diamonds

thorn bane
#

oil diamonds are great

#

if you have spare oil xD

bleak wagon
#

yeah I looked at them but decided I didnt want to take oil from the northern coast

quick gorge
bleak wagon
#

Im using the pink diamonds alternate

thorn bane
#

im just gonna "bring democracy" to the west coast and turn all of it into diamonds xD

bleak wagon
#

Im building my nuclear power plant over the water on the west coast

thorn bane
#

and dragging a belt of diamonds is easy since they are so compressed

bleak wagon
#

I have 200 reactors placed currently, I need to figure out where I want to put the last 13 at

#

I should probably use SCIM to move it over slightly because part of it ended up being the death area after I rotated it but i already connected rails so thats like too much effort

#

I can just exist in the death area, it doesnt hurt thaaaaaaat bad

#

I am looking into reducing the quartz cost because im at 8.1k quartz and would like to not be using 2/3 of the quartz in the game on nuclear power even though I can just make caterium into bauxite then quartz

quick gorge
bleak wagon
#

indeed

#

it doesnt even hurt enough to be annoying

#

I can do enough before using an inhaler

quick gorge
#

I need to find the death area over by the top left of the map.
I want to build the Ficsonium reactors over the void for reasons I won't explain unless asked.

bleak wagon
#

well its your lucky day. Im asking. why are you building them over the void?

thorny root
# bleak wagon my material list is currently - 2083.3 uranium - 1063.03 crude oil - 153,393.95...

https://www.satisfactorytools.com/1.0/production?share=0IhpC1x0G2u3IsudckEV It's done. That all encompassing nuclear plan we talked about. The alt recipes are done. The list is final. This does not include anymore: Trigons, time crystals, or portal fuel as final products. It has very specific slooping requirements as well.

bleak wagon
#

just messing around a little with some other alts to save on resources

quick gorge
thorny root
#

The only real note needed: DMR is injected as an input because I'm slooping the APM production.

#

Going for five powered alien power augmenter

bleak wagon
#

Im using most of the byproducts I get because its easier than trying to dispose of them

bleak wagon
#

since the chain should never stop running I shouldnt have to worry about issues

thorny root
#

Also, I can do turbo fuel and nuclear but I cannot really do much rocket fuel. I cannot spare the nitrogen. If i decide to go portal crazy later...

bleak wagon
#

caterium >> nitrogen exists if you really need it

thorny root
#

I know with this minimum configuration I can support 100+ portals.

#

Things start to fall apart on reasonability around the 110 portal mark.

bleak wagon
thorny root
thorn bane
bleak wagon
#

I dont have the game open atm or I would look rn

thorny root
#

That's it.

#

Everything else is production that does not stay running full time.

bleak wagon
#

Im thinking about doing quartz purification and savnig me quartz on silica for aluminum

thorny root
#

I already did the work for you.

bleak wagon
#

tbh it could probably save me a lot mroe quartz than i realize

thorny root
#

Included: 2510 silica out for nuclear

quick gorge
thorny root
#

I'm gonna call ur put

quick gorge
#

The top right most part of the map looks like a huuuge fuck off hole.
But that's a theory, a #story-spoilers theory

bleak wagon
#

Oh my god, removing all the cheap silica from my plan has reduced the limstone cost by 7500

thorny root
#

crazy right?

bleak wagon
#

indeed

quick gorge
#

Not soo cheap now is it?

bleak wagon
#

clearly not

thorny root
#

But leave cheap silica in. Take DEFAULT silica out. Take PURE quartz out. Leave only distilled silica, quartz purification, and cheap silica.

#

This is the combo you want.

#

Cheap silica saves your quartz by mashing it with limestone, and you suppliment that with the silica you distill from the other. This gives you enough silica for MAX aluminum without choking the hell out of your quartz, it doesn't hit your nitrogen too bad, and it leaves you a nice 4.3k quartz crystal to make insulated crystal oscillators, crystal computers, etc

#

You avoid the alt recipes that use silica from here out

bleak wagon
#

yeah I only need 2500 quartz crystals

#

istg im about to just start packaging byproduct water and sinking it

thorny root
#

That is half the function of the stackager I built.

#

It's a water recycling facility.

quick gorge
#

So you're saying you're flushing it?

thorny root
#

All I need to make it functional are priority mergers.

#

Just waiting on 1.1

bleak wagon
#

well i reduced my quartz cost by 2k

thorny root
# quick gorge So you're saying you're flushing it?

no my plan is to full on recycle it. all the water is provided by packaged water anyway. TO use it, it has to be unpackaged. I'm just going to take the output lines and route them right back into the system that unpackaged the water in the first place, using a portion of the empties that it came out of.

thorn bane
#

packaged water ๐Ÿคฎ

thorny root
#

Ficsit does not waste.

thorn bane
#

buidling packagers is a waste ๐Ÿ™ƒ

thorny root
quick gorge
bleak wagon
#

im back up to my previous limestone cost and clsoe to my quartz cost before, Im not so sure this is worth it in my nuclear plant

thorny root
quick gorge
#

We're here to UNFOKIT

amber edge
#

trains carry more water canisters, smart choice

thorny root
amber edge
#

1200 on belt instead 600 in pipe as well

thorn bane
#

ye i also like turning my water into canisters a 60/min
SIXTY
PER MINUTE
thats 10 for a 600/min pipe

thorny root
#

I have 64 belts for water and 64 belts for empty return.

#

512 packagers, 128 pipes, 256 water extractors

quick gorge
thorn bane
thorny root
#

anyway y'all have seen this already right?

wind spade
amber edge
#

how much free time you got

thorny root
#

It just takes the scenic route.

wind spade
#

yeah but why bother with packaging?

thorn bane
thorny root
wind spade
#

eh, your choice

but it's very simple if you just have separate refineries running on byproduct water and separate refineries running on fresh water

quick gorge
#

Hmm just made me remember a youtube video about barreling fuels in factorio.... hmm

thorny root
#

Do you see how many different directions it goes?

#

So I'm going to do it very linearly... bank it off... use it. Bank it on. Move on to hte next thing.

#

So what if the water tastes funny

quick gorge
#

They've done something to the water...
Something that makes you forget, I don't even know how I got here

wind spade
thorny root
#

Similar to the refineries.

#

It just won't look like that exactly.

wind spade
#

looking at the water rates:

  • take 8610 water from scrap, connect it to sloppy alumina (70% of machines)
  • take 2342.072 water from distilled silica, connect it back to itself (80% of machines)
  • make rest of water from extractors

super simple ๐Ÿ™‚

thorny root
#

Or... belt off belt on. Everywhere. Like I've planned.

#

You're not wrong. There's just no reason for me to change my methods.

bleak wagon
#

theres no point in arguing about something thats already planned and ready to happen

#

the water packaging stuff is already built so its gonna get used

quick gorge
#

I'm going to enforce the rule of cool.
Huge water tower thingy:
pretty damn cool

thorny root
thorn bane
thorny root
thorn bane
quick gorge
#

Like for fuck sake my own entire project is rule of cool.
If a factory isn't unique enough.. try again.

quick gorge
thorny root
quick gorge
bleak wagon
#

ive recently been dropping to like 45 fps in build mode while at my build location and I have barely anything done except for water and reactors

thorny root
#

Build mode lag is a real and apparently the bigger the blueprints you're looking at the worse it gets.

#

Every time you move the mouse it's scanning everything looking for attach points

bleak wagon
#

im not even looking at blueprints, its train stations

quick gorge
#

Your frames are derailing that's why silly

thorny root
#

haaaaa

bleak wagon
quick gorge
#

God I can't wait to make the glitch factory.. I have plans for trains there

thorny root
#

I'm so happy though... this is the last set of rubber refineries. Any further plastic rubber cycling is just going to deplete my precious little remaining fuel and rubber.

#

So this is the final rubber... and now however much rubber I have is howevever much plastic I don't need. That's how this is going to work.

bleak wagon
#

Im likely gonna end up with 450 items a minute going out of each cargo platform so roughly 1800 items a station which means Im gonna need A LOT of train stations for getting all my resources to my nuclear power plant

quick gorge
#

Praise the recycle loop

thorny root
#

I will have enough factories down stream of this to use most of this rubber but they will only actually produce as much as being allowed to be taken off.

#

This is where thing's get interesting.

#

Because I'm going to effectively allow parts of this factory to not function when not under load, and some of it will.

#

And eventually everything that isn't being used will stop while hte rest continues.

#

And I will have to sink something somewhere because it's a refinery but I can keep it minimal.

#

But I'm looking at up to 22k plastic here.

#

before things start choking other things

quick gorge
#

How would one design a fractal factory?... ๐Ÿค”

thorny root
#

So basically I'm going to have a dial-a-finery plastic and rubber output based on how much plastic I'm taking off. However much plastic I take off is however much rubber gets continuously used or sunk.

#

max potential is either 16800 rubber or 22k plastic but not both

thorn bane
thorny root
quick gorge
#

And that is how the mk3 was born...

thorny root
quick gorge
#

Still can't fit everything kek

thorny root
#

It fits enough. And for the rest, there's SCIM.

#

All hail the copy pasta rotata method

#

or maybe that's just me and my weirdness

#

You asked how you get fractal factories...that's basically how.

#

You make a leg. You copy paste spin it.

#

Keep going until you've got your pattern. Ez.

#

You need to make two legs for SCIM to spin it on center.

quick gorge
#

Yeah I realises that's going to be too big

thorny root
#

And they ahve to be symmetrical.

thorny root
quick gorge
#

I prefer under the map
I like the void

thorny root
#

Well... For every zeus there's a hades.

quick gorge
thorny root
#

Might as well embrace whatever you are.

quick gorge
#

looks at the thing I've had set as my status for like a year

thorny root
#

Checks out.

quick gorge
#

and magic glitch trains where you use SCIM to move tracks to make em teleport all over the place

thorny root
#

I've... accidently broken some things like this that had to be re-done. Mostly I've avoided that now by not having to have filters set for my 'work area'

#

it's even higher than I am.

quick gorge
#

I want to do it because it's a very unique way of building. Don't even know what I'll be producing... maybe just bug reports

thorny root
#

-1200 reddit karma per minute

quick gorge
#

The satis reddit is kinda shit anyway.

thorny root
#

Most subreddits are intolerable echochambers.

quick gorge
#

Like embrace the chaos... this game has bugs and I want to make something magical out of them.
Sure it won't be easy but it will look trippy

thorny root
#

aesthetic symmetrical creative freedom at peak efficiency...

#

this is my driver

quick gorge
#

Kintsugi is a good enough example of what I'm aiming for.

#

I wanna take what is broken and glue it back together while highlighting the broken. That is what makes it beautiful.
I'm also naming it after one the QA guys

#

Again rule of cool

crimson moat
quick gorge
#

I'm going to bottle all the nitrogen on the map :D

plucky tusk
#

feels good man

quick gorge
#

She's holding steady captain!

crimson moat
#

that's a liquid

#

a pair of 1200 belts are still denser than two 600 pipes, but takes a ton of machines to package/unpackage so it's not denser overall

#

gasses package 4:1 and take few machines to package/unpackage

thorn bane
#

wait i never checked
holy shit thats horrible

crimson moat
#

a non-overclocked unpackager outputs 240 nitrogen. Or 20 nitric acid lol

sage nexus
#

should I just send the liquid unpackaged by train then?

thorn bane
#

just pipes for days

crimson moat
#

IIRC it's a bit easier/better to package if using trains for liquid.. but generally dont move liquid

#

every option sucks

#

for nitric acid, you move the nitrogen and make acid on site

thorn bane
#

literal 1km pipe just for starter oil xd

sage nexus
#

wait I meant sulfuric acid ,_,

crimson moat
#

similar thing, move the sulphur

sage nexus
#

ah okay

fathom warren
oblique hollow
#

it fits 4 units in 1 bottle

#

Bot considering that nitric acid is made at a ratio of 3 to 1, its not that horrible

thorn bane
#

i was more shocked by the 20/min

willow harbor
#

Coal power plant has 8 coal generators per 3 water pumps. 5 of the ones in this bunch work perfectly and are constantly running. The red circled one has had its inventory fill up and is barely inputting any water into the system. I have the exact same setup on the other side for set of 6 water pumps and that side is working flawlessly all the way through. Anyone know how to fix this?

craggy swift
oblique hollow
#

Yes but they have 2 pipes per 3 extractors

#

you can see the 2nd exit on the left side, making a turn

oblique hollow
#

Where it either manages to overcome the height due to.... pipe quirks, or it doesnt

#

But its hard to tell from this angle

#

Either way, just add pipeline pumps

#

low down, close to the extractors if possible

willow harbor
crimson moat
#

i recommend simpler setups to avoid those problems, like this #math-and-meta message - basically impossible to break. It uses max 40% of the flowrate capacity and only splits evenly with a junction, not unevenly - both of those things keep your setups safe and reliable with pipes.

Keeping pipe as short as possible and with minimal (zero if possible) height change also reduces the room for impactful building mistakes.

oblique hollow
#

My bet is that the 4m incline naturally makes the 2 exit pipes want to fill the lower part first, aka all pipes near the extractors, but that involves both sides balancing each other

#

This is where pumps are useful, because they seperate the head lift requirement for each pipe

#

Its also easier to troubleshoot that way

willow harbor
crimson moat
#

Looks cool ya, just fluid manifolds are really wonky if you're anywhere near the pipe flow limits

if you're not, and you have headlift, it should be fine

willow harbor
#

Thank you for sending that # thingy tho I will probably end up needing it ๐Ÿ˜‚

oblique hollow
#

just make sure the pumps are on the flat pipe parts near the extractors

willow harbor
#

Wdym

oblique hollow
#

put the pumps not on the slanted pipes going up

#

put them before that

willow harbor
#

Oh yeah they are before

oblique hollow
#

watch them for a while

willow harbor
#

Ignore the scribbles

oblique hollow
#

ideally, the input side of the pump should look pretty empty

#

you can open the water extrator UI and drag the water into the trash can in your inventory

#

that way you can watch it and see if it fills up again

willow harbor
#

Huh. Maybe that could get it jump started and not let it keep cutting off

craggy swift
oblique hollow
#

even if the pipe segments have a limit of 300

#

you can use junctions to split the 360 flow up among 2 pipes

#

which is what this is supposed to do

#

never will any pipe segment here carry more than 300/min

craggy swift
oblique hollow
#

so how much would any of the 2 exit pipes move then?

#

will one just move 300/min and the other 0?

#

will both just do 150/min?

#

if both do 150/min, that means they arent being fully utilized, so they CAN move more

craggy swift
oblique hollow
#

its 3 water extractors, none are overclocked

#

and the generators need 360/min

#

and you still didnt answer my question directly

craggy swift
oblique hollow
#

the pipe IS being split

#

its 3 extractors to 2 pipes

#

it doesnt matter if you use valves or pumps on the middle extractor to make it split up 50/50 on each side

#

you dont need that to have it split up

craggy swift
oblique hollow
craggy swift
#

but the pipe does have it

#

and the junction connect 2+ pipe

oblique hollow
#

junctions split flow evenly among pipes

craggy swift
#

its the same thing with conveyor belt if i make 120 iron plate and you use an mk1 conveyor belt even if the split eventually they will filled up and the machine will stop working

oblique hollow
#

can you imagine, for a moment, this happening?

#

because then you have 60 in one pipe and exactly 300 in the other pipe

#

because the other 2 extractors put 240 in the right pipe

#

or do you think a valve is needed here to split the flow from the last extractor up into 60 and 60?

#

if these were all belts, the last junction would be a splitter, the other 2 would be mergers

craggy swift
#

pipe does not have direction so you have to imagine that all the water is trying to go everywhere she can

oblique hollow
#

i do imagine that

#

and i dont see any case where all pipes would be full

oblique hollow
craggy swift
oblique hollow
#

well, we will wait then until we receive an answer if the pumps helped

craggy swift
#

thats the reason of why they put valve in the game

oblique hollow
#

what do you think would happen if i had this and removed the valves (the black-red boxes)

#

if the water tries to go everywhere, that would mean more of it would now go to the left pipe (the 60/min pipe)
and less to the right pipe (the 300/min one)

frosty owl
craggy swift
waxen condor
#

How much Aluminum will i probably need for the entire Game ? (Numbers splitted to both sheets and chasings)

oblique hollow
#

that depends on how much you want to make later on

craggy swift
oblique hollow
#

aka how much time you wanna take for the last phase

#

if you arent sure, make a small aluminum build and then make a new, bigger one when you actually know how much you need

oblique hollow
#

which is why its not easy to predict.

waxen condor
crimson moat
#

easily thousands of ingots

waxen condor
#

would you say it is smarter to just store the ingots and transport it by Train to where i need it and craft it to what i need ?

oblique hollow
#

i personally do not think much of storing ingots

craggy swift
craggy swift
waxen condor
#

i know but don't want to waste space and want to make everything organized if the amount isn't enough at the end it would be uncool to expand the building or make a second factory for aluminum

craggy swift
#

why uncool?

waxen condor
#

uncool not but it's just not as clean as if i build it once and don't need to think about it because it's enough and going back to a step you allready did for 20 to 50 hour is getting on my Mind and made me often quit the game befor i even went far

craggy swift
craggy swift
craggy swift
craggy swift
waxen condor
craggy swift
#

ikd what to say, one of the point of the game its to improve the factory, the only think i can say its just this: do not make a big factory like that with aluminium right now, wait unti you discover abetter recipe even if its gonna take some time

crimson moat
#

After making my third or fourth aluminum plant for a build i decided to just go process like 10k bauxite in one place, and then i eventually postponed that until having mk6 belts

ashen stirrup
#

Is there a consensus on what to use for drone fuel?

opaque quartz
#

Use whatever works for you. Thereโ€™s lots of options

#

If you are doing rocket fuel power already, itโ€™s pretty easy to package some of it and make a fuel depot

#

Plutonium rods and ionized fuel both have the highest top speed

#

The amount of fuel used depends on the distance traveled and the energy rating of the fuel itself

dusky dust
#

As an addendum, remember that you don't have to always stick with one fuel type. On my last save I ended up split pretty evenly between batteries and rocket fuel

#

Just make a bunch of whatever, keep an eye on how much you're using, and then if you end up needing more, make more of whatever fuel type you feel like

opaque quartz
#

that's a good call-out. I actually have two drone networks now, the main one with RF and a smaller nuclear-specific one with plutonium rods which are just ridic as a drone fuel

#

a single plutonium rod lasts like 100 round trips or something

restive sparrow
#

Is water well behaved enough that you can reliably run a uranium burning nuke plant at 250% (This requires 600 water/minute)?

#

I know a lot of people recommend not running 600/m of practically any fluid.

wind spade
restive sparrow
opaque quartz
#

two extractors at max OC into a single junction into a single pipe feeding the reactor. works fine

#

I have uhhh....42 NPPs running this way without issue

#

it's running 600/min through manifolds where you are splitting the output where you tend to get into trouble

restive sparrow
#

I figured as much. Thanks for double checking with me.

oblique hollow
#

Note: use mk 1 pipes when going out of the water extractors

#

Do not use mk 2 until after the junction

restive sparrow
oblique hollow
#

They never make more than 300/min and they should not even have the chance to output more than 300

#

Its not about pipe fullness, its about stable flow

restive sparrow
#

I've just defaulted to using mk2s everywhere so I'm trying to understand the justification on breaking the habit.

oblique hollow
#

No, do not use mk 2 if you dont need mk 2

#

Its a terrible habit in all honesty

restive sparrow
#

How will giving less headroom in the pipe create flow stability if not for making the pipe more full?

oblique hollow
#

Mk 2 has twice the speed for the same volume, meaning volume changes result in more errstic flow changes

restive sparrow
#

Huh....I thought mk2 pipes had the ability to flow faster, not that they forced faster flow.

oblique hollow
#

They are bound by their design.

#

For the same volume, the pressure changes twice as fast

restive sparrow
#

If they are forced into moving fluid at 600/m flow rate tha would be true. It's just an eccentricity I'd not heard before.

#

On another note: I've not done any long range fluid transport and I will have to for this project (acids). I see TONS of people using packaged this and that, but trains have fluid platforms. Are the fluid platforms just not very easy to work with?

oblique hollow
#

Its taste

#

for packaging, you need 2 cara: 1 for packaged, one for empty canisters

frosty owl
#

When you package a fluid, it changes taste. Some prefer it raw

oblique hollow
#

Meanwhile, you could just use those 2 cars for fluids directly

restive sparrow
frosty owl
#

Do keep in mind that 2 fluid cars have similar throughput to 2 packaged-fluid cars (1 for full packages, one for empty ones)

#

That's ~900/min for each fluid car Vs ~2k/min for the Packaged car

oblique hollow
#

One note though: it seems that pipes dont quite save their flow rate correctly it seems?
Loading a save with nukes i find that the pipes stall initially, causing the reactor to slightly empty

#

Or maybe its the nukes

restive sparrow
#

I guess there is some sense in that mk2 pipes are old old old tech trying to compete with mk6 belts.

frosty owl
#

Well, then there's also nitrogen and it's 4:1 compression ratio...

restive sparrow
#

I am not familiar. I've done very very very little work with gasses. Maybe compression ratio is something I have to look into

#

Or are you referring to the ratio at which you package?

frosty owl
#

1 packaged nitrogen = 4 m^3 of fluid

#

So one packaged car (2k/min) can output ~8k fluid/min... That makes it easily the most appealing to package

restive sparrow
#

I'll assume from your inference that other packaged fluids don't package nearly as much volume at once.

frosty owl
#

Iirc, that's the only one that doesn't have a 1:1 ratio. I'm uncertain about the post-1.0 recipes though

#

Tbh, that's also why I've always either piped nitrogen directly or used drones to handle it ๐Ÿ˜†

restive sparrow
#

Side note: It's always funny to me that there is a thumbs up snut. I have a double thumbs up emoji of my own face (featuring bald head too) from back in my streaming days.

frosty owl
#

Having Nitro and being in many servers can make for an interesting experience in that regard ๐Ÿ˜†

quick gorge
restive sparrow
frosty owl
#

Compressed nitrogen might be quite heavy ๐Ÿ˜…

quick gorge
#

In other news I think I found a solution I'm content with, re:SISushi

#

This looks kinda cool

#

And works, perfectly!

restive sparrow
quick gorge
restive sparrow
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I spent like an hour making a super compressed balancer yesterday only to find out that NONE of the lifts made connection even though they made snappy noises

frosty owl
quick gorge
frosty owl
quick gorge
restive sparrow
# frosty owl The clippings though.. D:

I do feel like some select cases of splitter/merger clippings look intentional. I don't particularly like a belt that clips over top (not pictured here) but the conveyer lift heads that clip into the splitter totally look like a unified intentional machine to me.

quick gorge
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But a sign over the top of it and BOOM!

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The main reason I have the vert belt in the wall is so, from the outside you get this effect

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Teeny tiny detail of the ^ arrows from the Mk6s

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And no one would ever notice them unless I point them out ๐Ÿ™ƒ

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And totally the reason I pointed them out :3

prisma kraken
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the new vertical splitters and mergers aren't seeming like something i'll be using tons of

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they feel pretty janky to me right now

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even this, which i suppose was one of the driving use cases took a bit of fiddling to build

opaque quartz
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@restive sparrow drones lend themselves well to moving packaged fluids since a single drone can handle the empty canister/tank loop

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Nitrogen gas compresses 4:1
Rocket and ionized fuel compress 2:1

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Liquids do not compress at all

restive sparrow
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WARNING: BOOK AHEAD. I'm sorry this is a complex problem to chat about.
How you guys generally approach the train logistics of having a plant that makes parts that get received by several plants. I can imagine several logistical approaches possible and unsure of which one might work best.
Lets call the supplier plant A and any plants using parts as B, C, D etc (or consumer plant, or downstream plant).

  1. Completely separate stations at and trains from A, one for each part type and for each consumer plant

    • This seems least likely to have traffic problems, but would require a nightmarish amount of real estate for all of the necessary stations).
  2. One single station for each part type leaving a supplier plant with one train for each of those part types, this train is then scheduled to go drop off at locations B, C, D etc. My guess is you'd give the train a separate train car for each of the locations it's expected to feed.

    • This seems nice for reducing the number of stations a little bit, but I'd be concerned about their being weird delays or hiccups in supply depending on train pickup/dropoff logic due to unmatched consumption rates at the B, C ,D locations.
    • Still need separate stations/trains for separate materials even if a downstream location might be using multiple materials from this feeder plant
  3. Similar to #2 in terms of station layout but separate trains, one for each consumer plant

    • Similar concerns from #2, now with potential for trains getting in the way of each-other while trying to pick up. Possible to mitigate with timetable settings, but I'd be worried this might cause downtime if a train has to leave without picking up or dropping off
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  1. One single station/train for each location you're feeding with a bespoke setup of platforms taking in exactly what parts need to go to that downstream plant.
    • You minimize the number of stations at the downstream plants (one per supplier)
    • This may end up meaning a lot of stations at the supplier, or could be fewer than some other options depending on how many downstream plants you have
    • My biggest concern here is that mismatched consumption rates between different materials going through the same station could result in downtime due to pickup/dropoff timing oddities.
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I'm leaning towards option #4 but it's unclear to me how it would perform with the material consumption rate mismatches.

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inb4 nobody responds cause aint nobody gonna wanna read all of that.

prisma kraken
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typically the use case is that a large volume part factory will only ever supply a couple of other factories. acknowledging that narrows the problem scope

restive sparrow
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That's the biggest hurdle I'm trying to get over, and that problem exists even if factory A is only supplying 2 factories and it's only sending one material. I'm running into situations where factory A is supplying 2 locations and it's supplying multiple materials.

prisma kraken
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what i've been finding works pretty well is to have one 4-car train per part. if i have very high volume items like plastic, rubber, concrete, you can actually manifold the delivery of the item

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for low volume items, you can sushi them into a single loading station and use the train schedule's filtering feature to cherry pick the items into each train

restive sparrow
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So you're suggesting something like option 2: one train per part type that visits each consumer one at a time (different train car unloads at each site presumably)?

prisma kraken
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kind of, i'm probably more a fan of hybrid solutions

restive sparrow
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Oh huh...so I could be putting stators and rotors into the same train car for example?

prisma kraken
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or into the same station and have different trains pick up each part

restive sparrow
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And they could do that from the same platform? Can it cherry pick out of a platform with multiple parts?

prisma kraken
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yep

restive sparrow
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Oh wow...I didn't know that was possible.

prisma kraken
restive sparrow
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On the receiving end I guess you'd just have to smart splitter your ass to victory.

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Yeah I've seen the load selectability, but I assumed that would filter out entire platforms.

prisma kraken
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yeah, sushi drop offs are something you have to be careful of however. you can create a ton of latency with it all. if you've ever done a poor man's area bus with a tractor in the early game picking up wire, you'll know what i mean

restive sparrow
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I generally hate the idea of sushi but it almost seems like blending and sushiing the shit out of everything would be the only way to make sure absolutely all of your parts get picked up every time

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I've basically never sushi'd anything.

prisma kraken
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you have a lot of options with it all that you can choose

restive sparrow
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I appreciate you illuminating a new option I was not aware was on the table!

prisma kraken
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i think the important thing is to understand that you need to treat high volume and low volume part delivery differently

dusky dust
prisma kraken
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it can still get a little funny if your delivery is a little bit cyclically uneven

restive sparrow
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I'm just trying to set up production for my first nuke plant so other than the 900 quickwire I'm not looking at high volumes of much of anything. I was mostly just afraid of pickup timing being screwy.

prisma kraken
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like if you're loading quickwire and hmf's into the same train, sometimes the order in which the stacks end up in the recieving station can lead to some nasty waits as a pathological example

restive sparrow
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I'm not near a station to double check the wording but if you select the option something to the effect of "one pickup/unload" will that even pick up if the platform is not full?

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Or is that puppy waiting for at least one platform to get full and pick it?

prisma kraken
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yeah, as long as a fraction of a stack is available it'll do a transfer. changing that setting is a little bit 'funny' due to a poor design on the game's part

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there really needs to be a knob for that for each train car

restive sparrow
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So far I've only used the full load/unload options which is fine for single supplier single consumer of a single part type, but now I'm getting into some more complex territory

prisma kraken
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as such, if you change the default, you end up with unexpectedly weird behaviors

restive sparrow
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I think I'll have to move to single pickup/unload ๐Ÿคท

prisma kraken
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it all is stuff you can experiment with. set up a small test track to play with it as an afternoon project ๐Ÿ™‚

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i did so a long time ago and realized that some things didn't quite work as expected

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what happens if you change the 'wait until' settings, it becomes really easy to block your rail network completely

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the default behavior essentially boils down to 'make your best attempt in x number of seconds to do a transfer and keep moving' which is the most robust behavior. anything else becomes something you need to spend a lot of time testing.

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when a train is waiting in a station, it starves all of its future deliveries and blocks future producers. the ripple effects of that become very complicated quickly.

restive sparrow
quick gorge
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I think the function is done, now for the fancy

restive sparrow
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Outputs are wonderfully balanced, but my input throughput is completely cut due to the blue leg being half of belt speed. I've double and triple checked my build which is why I'm starting to wonder if it's inherent to the design.

lapis jetty
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its not a great angle but do yall think i will need a pipeline pump for the pipes going to the left

frosty owl
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No. Every machine outputs with 10m of headlift, meaning you can avoid using pumps up to 2.5 walls higher

quick gorge
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We ignore the part inputting of pure belts and inputting of the two separate mixed belt ratios

frosty owl
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How much sanity did you lose in the process?

quick gorge
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I am not claustrophobic.
HOWEVER
Building this did give me a lot of tight anxiety

oblique hollow
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also whoops, wrong save file

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i corrected it now

quick gorge
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The only problem here I can foresee is that not all the belts from the miner to the logistics scrambler are not equal distance, I'm looking at you copper line 3 you silly goose.

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I would like to be able to have it be turned off, for cinematic reasons

frosty owl
quick gorge
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I skimmed your yt, I did just want to crack on

frosty owl
quick gorge
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Plan B:
underflow to sinks you can just cut power to once the belts are correctly mixed

frosty owl
# quick gorge I skimmed your yt, I did just want to crack on

The "Sushi Galore" video showsoff some nice sub-floors. Tight spaces, but lovely with all the lights and such (also not very cluttered).
Sorry, I got lost in memories of places I can't even visit anymore ๐Ÿ˜… (nuclear recipes involved have changed)

quick gorge
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I did glance at nuclear fun :)

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I already have an access point to the void to run my power cables to the miners, might as well shove sinks under there too

frosty owl
quick gorge
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With how ADA is acting in exp I don't shit a shit what she says.
I know she's based on Glados but I didn't know she has an asshole core installed >:(

frosty owl
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Ficsit had a bit of a negative influence in the development of ADA's mentality

lapis jetty
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I just did maths and i need 40 fuel powerd generators

mint sparrow
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sinking 362 dna capsules it will take a while. i wonder how much ill get since these are the first ones

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it is 50

lapis jetty
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Smth tells me my power grid isnt stable

summer flare
warm blade
oblique hollow
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industrial containers never acted as splitters

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what that post describes is that it expects them to act like one

quick gorge
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Intended behaviour, no action needed.
Have a nice day

lapis jetty
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All this for 10gw of power

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Hopefully it stabalises

ashen stirrup
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I have a factory that has some machines running on byproduct water, and other machines that run on water extractor water. There's slightly more byproduct water than those machines are consuming. Is there a way to feed that byproduct water into the main water line such that the main water line prioritizes byproduct water over extractor water?

pastel obsidian
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There is

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It's at 8 minutes 30.

dusky dust
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(And likewise for fresh water)

ashen stirrup
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That's certainly what I thought I did when planning out this factory. My plan connected with reality, though, and found that it didn't necessarily want to comply.

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I could go and underclock those scrap refineries that produce the byproduct, but then later stages of production would end up short on aluminum

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After reading the fluids guide, I think this is working

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The byproduct line leading up to the pump is emptying, at least

restive sparrow
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Clearly using an industrial container at the input/output of a freight platform is good practice and likely even intended behavior given how everything lines up. What about fluid platforms? Industrial fluid containers are grossly huge and don't line up with a damn thing. Also they have only 1 port.

restive sparrow
tawdry blade
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even if you feel like a clown doing that

thorn bane
ashen stirrup
ashen stirrup
crimson moat
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it's just a waste of bauxite if you're generating that scrap and sinking it, so maybe a concern far down the line

ashen stirrup
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It's moreso that my bauxite input rn isn't enough to sustain overclocked refineries

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Oh, I guess if I could figure out the exact amount of overflow, I could balance underclocking some and overclocking others to fix it

crimson moat
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what are your bauxite input and recipes

ashen stirrup
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Bauxite is at the weird number so I have a bit of breathing room on the 600/min miner

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I did this factory to experiment with pure recipes for the first time. I learned that while you can do a ton with them, all the complicated makes things hard to troubleshoot

crimson moat
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at those numbers, with waste water refineries merged into their own inputs and fed by a discrete fresh water refinery, their output water will always be equal or less than input

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just make sure that the waste water ones overflow their inputs into the fresh one, rather than vice versa. If only some refineries run somehow, they should be waste.

dusky bronze
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is it worth going for ficsonium?

crimson moat
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probably not with the current balance (the amount of resources, power and sloops that it takes to do it well can generate more power by doing other things, e.g. like converting more stuff to uranium to burn and then sinking plut rods)

dusky bronze
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planning a nuclear plant and not sure if the power i get is worth the effort/resources

crimson moat
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and also if you're trying to generate less than 630gw you dont even need to convert to uranium because there is that much on the map

dusky bronze
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yeah

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im planning to use all the uranium

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might just sink it at plutonium fuel rods because if you go beyond that you have a lot more work to do lmao

crimson moat
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for 1-2tw scale with zero waste i think you still just make more uranium and process them into plutonium rods, but i have not checked all of the numbers to make sure that everything works at that scale

dusky bronze
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all the uranium + plutonium + ficsonium is around 630GW right

crimson moat
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uranium only, without making more, is 630gw gross

dusky bronze
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is that with slooping everything

crimson moat
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no sloop

dusky bronze
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oh i just suck at math ig

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the plan i was using just had different recipes and it was giving me half the power lmao

thorn bane
crimson moat
dusky bronze
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is it more efficient to go straight to plutonium pellets or use one of the non fissile uranium alts

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wait

crimson moat
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yeah i am not really sure about that

crimson moat
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which recipies to use to get the most power with 0 uranium waste leftover, without burning plutonium rods

dusky bronze
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i think you could go straight to plutonium pellets or non fissile uranium

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non fissile uranium>plutonium cells is best i think

thorn bane
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22 pasta ๐Ÿ™ƒ

ashen stirrup
dusky bronze
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you need to use uranium ore instead of turning it into fuel

thorn bane
dusky bronze
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one that im doing gets me 22.4 instead of 12.8

thorny root
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It looks like there is nothing that uses Ion Fuel for productions, and it is a final and basically just for the jetpack since it doesn't make sense to make it for power production...

dusky bronze
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just jetpack fuel, yes

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i think its is very good jetpack ful tho

thorn bane
# ashen stirrup How so?

it you wanna sink plutonium waste then it also makes more non-fissile which is bad cause you wanna get rid of it

crimson moat
thorny root
thorn bane
crimson moat
dusky bronze
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ok so with the most efficient recipes you get 1.5TW going all the way to fisconium