#math-and-meta

1 messages · Page 286 of 1

pastel obsidian
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B works fine

dusky bronze
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as long as you have something like a valve or pump to prevent backflow into the waste refineries you'll be fine

pastel obsidian
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Not even that

opal locust
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I'm going to need some assistance picturing how stuff will add up

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Quantum Encoders are silly machines and I'm trying to figure out how I want to place them for my Superposition Oscillator/AI Expansion Server factory

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I'm making 5 Oscillators, but I'm only using 2 of them for my AI Expansion Servers

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and I don't know how to math all that dark matter residue/dark matter crystals

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do I manually input the dark matter residue from the AI Expansion Server planner into the SO planner?

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Or the other way around?

pastel obsidian
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Greeny would know

thorn bane
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bro satisfactory modeler was a mistake
ive been looking at this fo the last 4 hours trying to find good looking numbers
pretty happy with this but its just so hard, default rocket fuel really fucks with numbers and its all fluids so you cant balance it

dusky bronze
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what am i even looking at

thorn bane
opal locust
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oh wait, I'm overthinking it

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the AI part doesn't need dark matter crystals, so I can simply add that residue into the SO planner

pastel obsidian
opal locust
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okay so I only need 75 residue from converting reanimated SAM?

pastel obsidian
thorn bane
pastel obsidian
thorn bane
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but like how do you split the HOR

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also you get way nicer numbers if you limit nitrogen to 1200 instead of oil
blue crater has 2400+150 oil anyway so you have space for the extra oil

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like the problem im having is that if you actually do these weird HOR pipes then it becomes impossible to connect it to 600/min oil

vapid gorge
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and if there's ever a disruption you generally need to flush the whole system and do a manual reset

pastel obsidian
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each blender and need one refinery of hor

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You can group 4 turbo fuel blenders to 3 rocket fuel unless you want to pipe it long distance

opaque quartz
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alright got those extra 6 ficsonium NPPs online to use the sloop'd rod production. now up to 315 GW

bleak wagon
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Finally making all the space elevator parts for phase 4, should be done in roughly 9 hours

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Time to plan nuclear ig

thorny root
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The trunk is finished. I had to re-do a side because I forgot to rack on 4 pipes. I'm super happy with how it turned out. 256 water extractors, 128 pipes, 512 packagers. 100% of the surface area available on the river. By accident. There for a while I was almost certain I'd run out of space to put them all. To do: Pumps going up the side of the tower, re-piping the base because I want to do it differently.

bleak wagon
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If im doing wasteless nuclear, whats the maximum amount of uranium I can use for uranium fuel rods before I cant turn all the waste into plutonium cells

thorny root
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You make 100% of the fuel from uranium into uranium fuel. You spend it all. 2500 and some odd change uranium waste per minute.

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50 rods in, 2500 waste out

bleak wagon
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I only looked at the alt for fissile uranium lol

thorny root
bleak wagon
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thats a lot

thorny root
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You can play with the alt recipe usage for the non high energy parts of the chain but I recommend leaving the rest alone. Or scaling it down.

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No, it's not a lot. It's all of it.

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Minus 0.2 rods per minute. I'm not turning those into fuel.

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That's my nuclear deterrant allocation.

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This makes it nice even numbers on the reactors.

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625,000 Power from 100 Nuclear Power Plants @ 250% burning 0.5 Uranium Fuel Rods. 100 Mk2 pipes, 200 water extractors.
468,750 Power from 75 Nuclear Power Plants @ 250% burning 0.25 Plutonium Fuel Rods. 75 Mk2 pipes, 150 water extractors.
234,375 Power from 37 Nuclear Power Plants @ 250% & 1 @ 125% burning 2.5 & 1.25 Ficsonium Fuel Rods. 37 Mk2 pipes 1 Mk1 Pipe, 75 water extractors.
1,328,125 total power from 213 total nuclear power plants, 127,500 water (Jesus christ)

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Again, if you want less, just scale those exact ratios down.

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And input the scaled down amount of uranium.

bleak wagon
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So thats the max you can get out of nuclear power?

thorny root
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No. Max max is that extra 0.2 rods per minute I pointed out.

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This is the max number of whole reactors at 250%

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Still. It's max enough for me.

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You want nuke grenades right?

bleak wagon
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yes

thorny root
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Save that last bit of uranium for those.

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Keep your reactor numbers even.

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Be happy with having 50000% more power than you're using.

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Have fun.

bleak wagon
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I will

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I need to figure out where to build at

thorny root
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Pick a coast.

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I'd start by building the water extractors.

bleak wagon
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Yeah I was probably going to the northern coast

thorny root
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Those are going to be the most amount of bullshit and the least amount of fun.

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If you survive that, you're good.

bleak wagon
thorny root
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Like... build the water extractors after ... oh nevermind.

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I'll let you plan your plan and stop telling you mine XD

bleak wagon
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Tbh i probably will follow your plan since its basically max. Im gonna just be detangling and organizing this for myself

thorny root
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Yeah mind you this plan wasn't final but it's functional so it's a good starting point.

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You might want to check the alt recipes, the final products on the output because a lot of those high energy outputs are heavily influcing the sam usage, machine count, raws requirements.

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I also have no idea how much portal fuel I'm making or how much I need. I just left the dial at that number because I liked that it resulted in some nice round number or clockspeed or usage criteria or something.

bleak wagon
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Should be fun to figure it all out.

thorny root
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Yeah. This is a half figured out plan. I don't know if it's going to help you any by dropping you right in the middle of a confusiong situation with a bunch of knobs or letting you create your own from scratch but you're in it now.

bleak wagon
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Yeah I should probably just start my own plan rather than try to go my own way from the middle of yours

bleak wagon
thorny root
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Like... I am including things like... The portal fuel. Enough reaction mass or whatever it is for 1 alien power amp.

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And 1200 ficsite trigons and 1200 time crystals on top of the 172.5 per minute singularity cells (portal fuel).

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Actually you should totally keep this plan and just make minor tweaks to the alt recipes used on the non high energy stuff.

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this plan is solid af.

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just minor tweaks

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It's going to be a learning curve if you start chainging the outputs because it's tuned very carefully. But you're free to do that.

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Just make a backup.

fallow siren
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stress testing fluid train buffer, seems to work fine for now, might add another train on the line since its 1800/min

bleak wagon
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as it is this is a learning curve because Ive never done anything in t9 before

thorny root
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The portal fuel output is the thing I was tuning last... after setting a baseline requirement of 1200 trigons and 1200 time crystals (t6 build mats) per minute to not bottleneck my blueprint spamming...

bleak wagon
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But I have like 8 hours of waiting until I get phase 4 done so figured I could start planning my endless power

thorny root
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And the portal fuel is not finally tuned or maybe it is idk I just remember leaving it that number because... Man I don't remember. Have fun.

bleak wagon
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lol. I will

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Im looking at the maxes for all the ores and stuff though and am a little concerned about how much Im going to end up using on power alone

thorny root
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... can we send trains through portals...

thorny root
bleak wagon
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Ah, yeah Im probably gonna use the pures to reduce the raw resources needed, Idm the extra machines/water needed

thorny root
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Well... the cpu hit in build mode is real.

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The bigger you go the more pain and the longer it takes.

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Also.... semi frequent crashes.

bleak wagon
thorny root
bleak wagon
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is it like the game freezing when you place stuff cause if thats what it is that happens for me some already

pastel obsidian
thorny root
vapid gorge
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is this the time to mention the game crashing bug that happens with too many pipes in one spot?

thorny root
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How many is too many

vapid gorge
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I'm guess thing thing you've been doing qualifies at this point

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it's the sound from them running that does it

thorny root
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Well this thing might as well be radioactive then.

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In that I won't be able to go anywhere near it when it's running.

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It's been crashing me with a fraction of them running. And yes while building pipe. And it makes sense now.

pastel obsidian
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It should be fine

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I wonder if it's an object limit or all of the fluid calculation

thorny root
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I reckon its more to do with the number of sound channels.

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but I didn't read the crash. I just assumed I was going too fast.

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slowing down did help but only because it caused less simultaneous pump starts.

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which had nothing to do with why I thought it was crashing

pastel obsidian
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Just hook it up to a switch so you can start them in phases far far away

vapid gorge
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It's literally the sound crashing it

opal locust
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I am slowly approaching the end of this AI Expansion Server factory, about a dozen buildings left to place, but they're all drone bays, particle accelerators, and quantum encoders so I still need a lot of space

vapid gorge
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multiple floors 🙂

opal locust
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I am not a vertically inclined person, thus behold my largest factory yet, all for 2 AI Expansion Servers/Minute(+3 spare Superposition Oscillators/Minute)

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a double smart splitter setup for the SOs so they go to the AIES first, then overflow to the Drone Bay for export, and if that is somehow full, they get sunk. and when I have enough AIES, they'll get sunk as well

flat hollow
viral sparrow
opal locust
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I wanted to tackle this first since you need more AIES than BWDs

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basically this half makes the Magnetic Field Generators and Crystal Oscillators for the second half

viral sparrow
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both of them require lots of machines and such

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anyways i still hate crystal oscillators with a burning passion

opal locust
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while the drones bring in off site materials for the Quantum Encoders to do their work.

fathom warren
opal locust
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just the standard CO recipe

viral sparrow
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alternate is a pain in the ass

rocky seal
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Can someone help me? I want to build COAL POWER and I need to build one that will give me 2700mv. Does anyone have one to offer me?

pastel obsidian
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That's a lot of coal gens someone can link the diagram but it's 3 water extractors for 8 coal gens

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And 120 coal

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You need like 36 coal gens round it up to 40 to power all of the water extractors

thorny root
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I redid my main mainifold... end to end.

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And ended up creating a 160 meter double grand stair case out of pipe.

pastel obsidian
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Looks clean

thorny root
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It is the cleanest thing I've ever built.

fathom warren
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What exactly is it making?

thorny root
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76,800 packaged water per minute.

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Obviously that is not quite a final product, and this is just a factory to feed another set of factories.

pastel obsidian
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Water for earth

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I think ADA might have given us slightly different instructions

thorny root
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I am in fact on a special assignment.

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I can say no more.

opal locust
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with enough drone ports and alternate recipes, I can finish Phase 5 at any spot with Iron and Limestone.

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I may have a drone addiction problem.

outer vale
tulip kraken
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Can Somebody explain to me way i cant open up the Comand Console?

cerulean stratus
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I wanna talk a bit about the wire recipes

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So first we have copper wire.
It's good. You use copper for more wire
Early on one of the best things this might be used for is stitched plates. You need to use a lot of iron, so if you put in some copper to the mix you can share the burden

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Next it's iron wire. Since there's a lot more iron than copper, this is also good. Although most iron is also next to copper

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But it can help you avoid the copper production chain

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Thing is, without copper wire, the copper you have is really only required for copper sheets, which early on you only use for ai limiters, and storage. So on locations like northern forest, most of your copper remains untapped

wind spade
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I kinda don't like peiple making the argument "there's more iron than copper", while it's true, it's also a bit misleading as you should base your decisions on local resources rather than global

cerulean stratus
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I don't use it on motors because steel rotors are friendlier there

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But I have heard good things about it

wind spade
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(Well, that and some screws)

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Steel rotor is quite expensive

cerulean stratus
cerulean stratus
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but yeah, about wire
Next things are caterium, and fused wire

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which is pretty interesting for a bunch of reasons

pastel obsidian
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you also have the rest of the map to exploit for copper powder

cerulean stratus
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1st, ai limiters are first done with caterium and copper and there's no alternative until oil, so there's already a strong reason to have copper and caterium together

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that and you can also have fused quickwire

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honestly I'm starting to think it doesn't matter if you want caterium wire or fused

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like you make ai limiters in one place, other recipes that want caterium like circuit boards, computers and high speed connectors

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they want oil, not copper

pastel obsidian
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It's all just options for what's convenient

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Caterium Computer is just quick wire and oil

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Plastic and quick wire is AI limiters

cerulean stratus
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however, before oil, your option for ai limiters is just copper and caterium

pastel obsidian
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Some high speed connectors as well

cerulean stratus
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which is when this fused wire or caterium wire is relevant

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to which my answer is: They're kind of the same

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you only need a little ai limiters and quickwire for yourself

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so you won't really exhaust your nodes with that

amber umbra
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Many would argue that for personal use the recipe choice doesn’t matter. Just slap down 1:1:1:1 build and call it good.

fallow siren
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the game just simply gave you options, you dont want to do oil for circuit board? u can always do silicon alt that requires copper and quartz

cerulean stratus
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When these alts give you multiple options to do the same thing it doesn't matter

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When these alts allow you to use different things though, they're something else

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Like caterium wire is probably still really good when mixed with oil to make metric tons of cable

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for high speed connectors

fallow siren
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tbh i just pick any location i want, since i can just do trains/drones for long distance travel

cerulean stratus
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I don't use trains, I don't like setting the infrastructure
So my plan is about picking the spots that have all the raw resources I need, and then depot the things
and when it's too many different resources, then I probably have drones

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Like for AI limiters for yourself you just need caterium and copper
you want to make more things you would need oil or quartz brought in if they're not nearby
But since it's just you ai limiters become just a random outpost making these things for storage, so whether you use fused wire here or caterium wire kinda doesn't matter

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btw, regarding oil and caterium, here's some regions

amber umbra
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Mhm. Once you get to oil, the game encourages you to do non-zero long distance logistics. Even the circles you showed are fairly far to get the items together.

cerulean stratus
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yeah caterium wire doesn't really do anything

cerulean stratus
amber umbra
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The usual comparisons for alts is like:

  1. resource efficiency
  2. Power/space requirements
  3. Per machine rates for sloop efficiency
  4. Ability to reduce amount of raw inputs for a production chain
  5. Ability to swap the required raw ingredients
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If you don’t build huge factories that use all of a given resource on the map, some of those factors like resource efficiency effectively don’t matter.

cerulean stratus
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one example of a good alt for me is coke steel

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because before to make steel I need coal and iron together, but now I just need oil and iron

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so things like modular engines now become possible to be done in one location

amber umbra
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Power/space you can often just ignore by over building power. If you don’t use sloops in factories, it just leaves the resource types, amount you choose which is mostly player preference. Hence why people have responded with the “alts are player choice/preference”. That said, it’s quite fun planning out alts and finding synergies for larger production chains.

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For caterium, the fused quick wire ratios are quite pleasing. I used that in my supercomputer factory.

cerulean stratus
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oh wow there's also quickwire cable

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caterium and copper work like a circle

amber edge
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yeah i love caterium and copper together, they makes best ratio of wires and quick wires

cerulean stratus
amber edge
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what?

wind spade
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I'd disagree

amber edge
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computer production, HSC etc

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they eats so much quickwire

cerulean stratus
# amber edge what?

because a lot of locations where you want caterium, also have copper so you can make fused wire

wind spade
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Need wire and have caterium nearby? It's great

amber edge
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you can make fused quickwires as well

cerulean stratus
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yes

amber edge
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you can use copper and caterium for both recipes

wind spade
opaque quartz
cerulean stratus
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makes sense why drones are available so late because otherwise trains wouldn't be able to compete

amber edge
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well not really, train is still good even until endgame

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their throughput is better and no fuel needed to be dealt with

cerulean stratus
cerulean stratus
wind spade
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Trains and drones do not compete, they coexist, each one fulfilling a different role

amber edge
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which isnt that hard, just some manual work

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you can just lay down 3 tile or 2 tile of foundation and put tracks, not that complicated and save big projects to make it pretty for 1.1

cerulean stratus
amber edge
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yeah but sometimes it's not worth it to build infrastructure to transport a 50pm item

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drones is better for that case, i go train once i get over 400 pm needed to transport

dreamy nimbus
cerulean stratus
amber edge
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you can alway do army of drones but that eats batteries which need production of batteries which is bit costy on limited resources

cerulean stratus
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actually

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drones can use fuel now

amber edge
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dont get me wrong, i have over dozen stations within my main base

cerulean stratus
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both fuel, and nuclear rods

amber edge
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oh haha

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looked at scim and i have 80 trains in my world

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probably around half tho

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im using two locomotives per train

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14 stations within main base

cerulean stratus
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what about a logistics hub

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that makes it so some trains don't have to go the whole way

amber edge
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huh?

cerulean stratus
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it could lower traffic

amber edge
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i have world rail and its balanced enough, but that said, i cant really add anything more to this, im waiting for 1.1 to redo my tracks

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some trains comes in from right some from left

cerulean stratus
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but yeah I don't really see any logistics hubs

amber edge
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highest traffic would be this section but im not getting throughput cut to point that it causes problem

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but im not really planning to expand my main base much, still havent decided where to start building next factory area but im thinking either desert or grasslands, those biome is untouched so far

cerulean stratus
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We don't really see logistics hubs much

amber edge
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give me example of logistics hub, my system is just main rails with branches into stations which has been working fine so far

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i do dedicate certain routes for high throughput trains such as

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between those two stations is feeding 1200pm nitrogen and 1200pm sulfur, with almost no other train goign this route

cerulean stratus
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instead of having a train going from a factory1 to factory2, it first goes to hub A, where another train would take the thing to hub B, and hub to factory2

amber edge
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oh well its not my system that i designed in mind

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that could work but its just extra steps with middlemen, theres no middlemen in my system

cerulean stratus
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no one designs like that though, and I wonder why

amber edge
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because its pointless extra steps

opaque quartz
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A logistics hub is an interesting idea but point-to-point trains are always gonna be faster in this game IMHO

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Like it would be a rule of cool thing

amber edge
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logistics hub just adds more train and traffic, makingmore mess

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but its a certain playstyle that someone might want to do

opaque quartz
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In my second playthrough now and I really embraced trains. I’m rather proud of my rail networks. Nothing to the level of what Hornslet has come up with, but it is functional and semi-aesthetic

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First playthrough I just used drones for everything

amber edge
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ye trains awesome and op in game

opaque quartz
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FWIW building rails is much easier in 1.1

amber edge
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yeah cant wait

cerulean stratus
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well, a question you ask in this game is "will you be using trains or not"
if not, you'll just be building things locally for depot, and drones for more complex things
if yes, you'll be making big specialized factories and carrying those items by train

fallow siren
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free rotate and smaller turn are definitely big changes

amber edge
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you can rotate bp in 1.1?

fallow siren
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i mean the rail hologram itself can be rotated

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u cant do that pre 1.1

cerulean stratus
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oh, like belts

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how do you guys think the game would change if we could direct logistics directly

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with percentage or ppm

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if programmable splitters worked the way you thought they would

amber edge
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not really

outer vale
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we'd have less newbs asking "how do I split these iron ingots"

amber edge
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manifolds just do that

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with enough time, everything will manifolds eventually as olong you input enough amount below belt limitation

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incorrectly load balanced will manifolded in time

cerulean stratus
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like real world logistics have this ability

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but in here it feels like we have to dance around it

amber edge
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it will be easier for sushi belts system but who does it anyway

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just do manifolds my man

outer vale
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it'd probably have about as much impact as priority mergers did

cerulean stratus
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do priority mergers have that much impact

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like it's good for recycling byproduct

outer vale
cerulean stratus
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but the only thing that really changed was for the belt logic guys
<-

amber edge
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yeah its good to keep recycling going like empty tanks for nitrogen and such but we already have ways to do it without PM, they just give eaier ways and reduce some logistics to achieve it

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final line, theres nothing we cant do that PM will offer

cerulean stratus
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one thing I like is that it's now easier to maximize a belt

amber edge
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uh smart splitters do that????

outer vale
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not a use case that's particularly common, but it's something

amber edge
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overfill with merger

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its just injection

cerulean stratus
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if you have a main belt and some supporting belts

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you want to prioritze the throughput of the main belt

amber edge
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uh smart splitters? have it fed into its own section that eats speific amount then direct overfill into main bus with no backup caused on main bus

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its just manifold injection

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for example one of my aluminum plant have 1800 pm scraps so i had first belt which is 720 to 1080 fed into section that eats 600 scraps then direct the overfill onto 1080 and its perfect 1200 with no back up

fallow siren
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can simply use the overflow filter to prioritize main belt

cerulean stratus
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what we had before is this

amber edge
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as i said, PM just makes things smaller, we can do anything it offers anyway

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see this

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not even big, smart splitter is directing 720 into branch which eats 600 and then 120 goes into main belt with 1080 making 1200

amber edge
cerulean stratus
amber edge
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one area got 3600 screw throughput so i just make sections that eats amount of screws that belt can offer then split them into sections without any load balancing done

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like you got 5 600 belts, direct them into 5 sections that eats 600

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much much more simpler logistics

cerulean stratus
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Alright, well you might see no use for it, but me and several other people have found it to be a great addition

amber edge
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nah i will use PM

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as i said few times, PM downsizes the already doable logistics systems

cerulean stratus
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well the biggest place I need them in was doing some boolean belt logic

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so thats great

amber edge
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why not just divide them up into sections

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5 full belts of screws each feeding into their own sections that eats up the amount, no load balancing, logsitics, injection done, just simple sections

wind spade
cerulean stratus
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is it really a puzzle?

wind spade
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Yes

amber edge
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yes in sense

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puzzle isnt limited to jigsaws as you know

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puzzle is concept of thinking to solve something

cerulean stratus
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I never thought the hard part was the balancing, people just either use manifolds or dedicated chains, some times a mix

amber edge
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do you build factories without designing and thinking how to solve approaches

cerulean stratus
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the getting enough supply was the big thing

amber edge
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choosing right recipes to lead up production is puzzle itself

cerulean stratus
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is part of the puzzle

amber edge
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determining best location with nodes and supplies from train logistics is puzzle

cerulean stratus
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yeah, but if I have a manifold making 600, saying 350 goes to place A, 200 to place B and 50 for storage is a bit more complicated than I think it should be

amber edge
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just manifold them all single belt?

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600 thats under the belt limiation

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as long all outputs total equals or under the input of single belt is manifolded

cerulean stratus
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because there's load time?

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what if one of them is a train station that will take 2 ages to load completely

amber edge
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then it works just perfectly with least logisitcs

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load times isnt that bad as we sink hours into game

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just build it and go somewhere else do something and it will warm up on its time

cerulean stratus
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what if we're talking not of 600, but of 60 turbo motors

amber edge
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then use drones

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be wise, use pieces correctly, that is the appeal of puzzle

cerulean stratus
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again, yes there's ways around it, but it feels like I'm dancing around an issue that could just be solved entirely, especially since load balancing isn't really the game's biggest puzzle, it's figuring out how to do enough supply

amber edge
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how will PM solve your problem of 60pm turbomotor that need transportation

cerulean stratus
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this isn't about PM

amber edge
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what is it about then

cerulean stratus
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it's about a better PSplitter

amber edge
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there is load balancing methods if you really wanted but then just let manifold do its thing, i had 15 pm HMF being transported by train, it filled up in no time in sense of playing game normally

restive sparrow
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You say you are having trouble with concept A, but you shouldnt be because it's not an issue and the issue should be concept B? Sounds like concept A really is a challenge and that's ok.

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You can use trains with low throughout parts. Just don't tell it to wait till it's full.

cerulean stratus
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we had more challenge making a central storage and they gutted the idea

amber edge
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you still can

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nobody stopping you

cerulean stratus
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no reason to do it

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it's more complicated to do it

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and it gives no benefits

amber edge
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what about the logisitcs hub you mentioned? that is techincally central storage

cerulean stratus
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the idea was to reduce traffic on the grid by making things more local

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not to centralize storage

amber edge
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but by making things local you increases traffic?

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instead of cutting out middle men stuff

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what picture

cerulean stratus
#

another thing is that you would really only be able to do this late game

amber edge
#

No reason to do big numbers in early game anyway

#

Just stick to your belt currently and make factories around map, do independency, trains is permanent and very scalable, so all the more reason to do infrastructure over big factories, save them later when you actually need it

cerulean stratus
amber edge
#

More worthy projects to invest in early game

#

You don’t need 100 hmf in phase 3

cerulean stratus
#

You will still need big factories

amber edge
#

100 hmf pm big?

cerulean stratus
#

Oh

#

I made 10 a few days back

#

It was pretty big

#

The painful part was the 50 mf per min

amber edge
#

Phase 4 is when game start pushes you to do bigger factories with dependencies such as products like aluminum and plastic to be transported which trains massively help, if you commit in phase 3 game flows easier

#

Phase 5 is when everything begin to culminate

#

That’s my experience with game so far

cerulean stratus
#

My experience is that thermal rockets is a pain

amber edge
#

Wasn’t too bad to me

#

Cuz I had system going that delivered complicated parts such as 100 motor pm factory I did with 50pm automated wiring factory n etc then feed it into one factory that holds all manufactures and I got 5/5/2.5/2 ratio for rocket parts pm

#

I used mixed of drones and trains

cerulean stratus
#

Mine was

#

The outposts with the fuel are drones

#

They get things from somewhere else

quick gorge
#

I 100% didn't just think you were making HMF out of fuel... nah

amber edge
#

I’m using pure iron and limestone recipe for hmf, pick some spot in world and make it and call it day

#

Iron tubes and encased tubes saves the day, with iron wires for stitched plates

cerulean stratus
amber edge
#

I mean iron only

#

No other raw resources

#

Just iron and limestone

cerulean stratus
#

Oh yeah true

amber edge
#

But I’m using pure iron tho

#

I love refineries, idk why they r not loved by everybody

cerulean stratus
#

I don't like dealing with the refineries

amber edge
#

Damn smh

#

They are amazing, amazing recipes

#

Leached caterium, pure copper, steamed rolls n etc

cerulean stratus
#

They're big, bulky, costly
Can barely fit in blueprints

amber edge
#

Smh just 4 refinery in mk2 is plenty

cerulean stratus
#

And then I'd also have to deal with liquids

quick gorge
#

I love my 17 million refineries and the oceans they drink every second

amber edge
#

Sounds skill issues

cerulean stratus
#

Iron ingot go brrr

quick gorge
#

That was about 80% sarcasm btw

amber edge
#

Poor you dealing with aluminum

quick gorge
#

more around 78.54% but who cares? :3

cerulean stratus
#

Btw how much aluminum do you guys end up using for phase 4

#

I ended up realising just 1 bauxite node wasn't enough

amber edge
#

Well when I entered phase 4 I made 900:900 bauxite to al, then later I made silica fluid recycle factory and supplied 1500 silica making 900:1200

dusky dust
#

On my 1.0 save I ended up with I think six different aluminum-production areas

amber edge
#

I have 2 so far

#

2400 aluminum total

dusky dust
#

As with anything else, how much you actually need depends on how big you build and what recipes you're using, etc

amber edge
#

Second one was for ficsite production

#

Still plenty bauxite nodes left idk if I will use it all up

cerulean stratus
#

The most expensive thing really is just all the casing for the fused frames

amber edge
#

Alclad have expensive usage as well for heat sink

#

And mk5 belts

cerulean stratus
#

I found that 1 machine for belts was enough

amber edge
#

But casing is more expensive yeah, I would suggest supply copper for alt recipe

cerulean stratus
#

But fused frames want ridiculous numbers of aluminum casing

amber edge
#

Well I find that trade off for such simple recipe

cerulean stratus
amber edge
#

Hmf, casing, and nitrogen that’s it

#

Oh well I’m supplying alclad and casing out of aluminum factory

#

And making heatsink in factories that need it

#

Not much recipes need heatsink

bleak wagon
oblique hollow
#

having 3 exits on a junction used is better than just 2

bleak wagon
#

makes sense

oblique hollow
#

especially with 600/min flow rate

dusky dust
#

Oh noes, we'll need a new Standard Image. :D

wind spade
oblique hollow
#

im just distilling the core meaning of those 2 things down:
use 3 junction exits when you have 600/min flow, not 2

#

and use the lowest pipe mk possible for your machines

#

if they dont actively need more than 300/min piped up their butt, use a mk 1 pipe

#

in a manifold this applies too. if the machine needs 300/min at most, use mk 1 pipes for connections to the junctions

#

and valves are actually perfectly fine now

wind spade
bleak wagon
#

lol

oblique hollow
#

rounding error on the flow rate display

#

its actually 240

wind spade
#

isn't it the 8bit number thingy?

bleak wagon
#

how stupid is this decision?

quick gorge
bleak wagon
#

interesting

quick gorge
#

It just works ™️

bleak wagon
#

Im working on my nuclear plans rn so Im probably not gonna make use of that yet because Im trying to make as much as I can at my nuclear plant

quick gorge
#

Im working on my nuclear plans
Saaaame 😢

bleak wagon
#

I started with the uranium fuel rods and Im realizing now I shouldve started from the ficsite fuel rods and worked all the way back

dusky dust
#

Can just accumulate waste for awhile while you get other things figured out

dusky dust
#

Though, yeah, if you want a fully-clean solution and underestimate how quickly Ficsonium eats SAM, that could be problematic. :D

bleak wagon
#

can always just make an ecological dead zone out of waste until i need it

oblique hollow
#

Roughly speaking, if you start with ficsonium, then plutonium will yield double the power of that. and uranium will yield double the power of plutonium

quick gorge
#

I'm not doing this for the power.
I'm doing this so I can make an IKEA showroom full of IKEA lamps before they get processed into ficsonium fuel rods

bleak wagon
#

yeah I talked to someone last night about this and I have the requirements for the reactors

dusky dust
#

Yeah, waste storage honestly is not a big deal. You know how quickly you'll generate waste, so you can figure out how long a single ISC buys you, so you know how many ISCs to build to give yourself, like, 100 hours of playtime. Just make sure to build more if you're 100 hours in and still haven't started processing them. :P

#

Slap 'em in some out-of-the-way corner and Bjorn Stronginthearm's your uncle

oblique hollow
#

uranium waste?

wind spade
#

BP full of ISCs is lotter

dusky dust
bleak wagon
#

for storing its a lot

bleak wagon
dusky dust
#

2.5k/min is a lot, though, yeah. Though that kind of build goes into the "you're doing this to yourself" category, of course. :D (I say that without judgement!)

bleak wagon
#

I love doing this

#

should give me stuff to do for a few weeks

quick gorge
dusky dust
#

(Honestly with that much, I wonder if there's even enough SAM on the map to fully convert to Ficsonium; I suspect you're likely to end up having to store some Pu Waste anyway. Though it's been awhile since I've looked at the numbers) (edit: or not, ignore me)

bleak wagon
#

I should be possible based off what I found out when I talked to someone about it last night

#

Idk what all SAM is used for though or how much this is going to eat

quick gorge
dusky dust
bleak wagon
#

So its more of a theres barely enough

dusky dust
#

Outside of Ficsonium you can get away with very little SAM usage for other stuff

#

(Though you'd want to make use of the more Dark Matter Residue efficient Dark Matter Crystal recipes, to avoid having to make your own DMR to supplement)

bleak wagon
#

I dont even know what that is lmao, Im afking phase 4 as we speak

quick gorge
#

Hope this helps :)

dusky dust
#

handwavey handwavey

quick gorge
#

Note I am using and only using alu SAM

#

hoy hoy alu flavoured ficsite

wind spade
#

you can also use less-Pu-efficient recipes to reduce the amount of needed SAM, due to having less Pu power

dusky dust
#

(I did do a bit of both Iron + Caterium on my 1.0 save, though)

quick gorge
#

Any other recipe I legit cannot make all the things I want to make here

#

the 1200 reanimated is going towards 40 power matrices/m
24 slooped reanimating SAM, that's all 104 sloops on the map 😅 I have no wiggle room on this high level shit

#

163.33 is the remaining SAM/m... I have that much wiggle room...

dusky dust
#

Should use that extra 163/min to convert yourself some more aluminum, to make just a bit more. :D

bleak wagon
#

Im gonna go back to my planning, Im gonna start again/continue from ficsite though and probably not build anything for ficsite until after I have enough waste to make LGIO jealous

dusky dust
#

Aluminum Ficsite But Using Only Iron And SAM™

quick gorge
#

Nah ill make more uranium so I have to recalculate everything

bleak wagon
#

which electromagnetic control rod recipe is better? Ive been looking at the one using AI limiters but I do wonder if using HSC is better

quick gorge
#

Ech I'll see if I can use a smidge less alu and use every drop of SAM on the map.
I don't really want to convert X to Y to Z

#

Wait maybe... ya get 50.4 rods a min. Might up that so I don't have a reactor at 200 and not 250 🤔

bleak wagon
#

this is information I got given on it

625,000 Power from 100 Nuclear Power Plants @ 250% burning 0.5 Uranium Fuel Rods. 100 Mk2 pipes, 200 water extractors.
468,750 Power from 75 Nuclear Power Plants @ 250% burning 0.25 Plutonium Fuel Rods. 75 Mk2 pipes, 150 water extractors.
234,375 Power from 37 Nuclear Power Plants @ 250% & 1 @ 125% burning 2.5 & 1.25 Ficsonium Fuel Rods. 37 Mk2 pipes 1 Mk1 Pipe, 75 water extractors.

wind spade
bleak wagon
#

less raw resources

wind spade
#

and how you value the resoruces 🙂

dusky dust
#

lol, you actually do save on SAM if you convert Iron to Aluminum and use that for Ficsite, as opposed to going Iron->Ficsite directly

wind spade
#

1 iron probably isn't worth 1 oil or 1 quartz

dusky dust
#

(at the cost of 25% more iron, which honestly does not seem bad)

#

I am so doing that somewhere, whenever I start a new playthrough

#

And more power, re: cost

bleak wagon
#

Idk what I did in my nuclear plan but I dont have to sloop reanimated SAM production to have enough for nuclear, I justhave to sloop it so I can actually use SAM for other stuff

#

oh I didnt finish with the things SAM is needed for

#

dark matter residue

quick gorge
#

Also the roundest I could get the reactors is converting to make 900 more uran so... 3000, a round number...
144 uran reactors,
128 plut reactors,
64 Fics reactors

#

Not a single one under 250 :3

#

not enough SAM

oblique hollow
restive sparrow
#

Thanks mate

torn plaza
torn plaza
quick gorge
torn plaza
#

flat pack furniture?

quick gorge
torn plaza
quick gorge
#

IKEA lamps :)

oblique hollow
#

average Ficsonium Madness

quick gorge
#

And the looping organs arrow...

#

Teehee I loop organ
I burn templejace_smile

dusky dust
#

(gods, I just cannot resist commenting how awful those graphs are to follow)

bleak wagon
#

if you think thats bad heres what im working with rn

quick gorge
quick gorge
dusky dust
#

To even know what's being produced you've gotta zoom in on tiny little icons and hope you know what the icon means. Let alone knowing what recipe(s) are in use, etc.

dusky dust
#

Not a problem for the person using the utility, since they can just mouseover, but you can't do that with a screenshot

bleak wagon
quick gorge
dusky dust
#

Just effing put some damned text on your graphs, Modeller

bleak wagon
#

fair enough

quick gorge
#

@whoevermadesatisfactorymodeler

#

damn, didn't work

dusky dust
#

Heh; I'd submitted a FR on their Steam page, though I expect their Discord would be the better place to submit it

#

Though I also expect that's just not in their "vision" and also I expect I would end up sounding ranty and hostile, so I figure I'll avoid the Discord. :P

quick gorge
#

If I could be botherd I would and if they pull that shit I can just pull rank (out of my ass)

#

this is a joke

#

An issue with auto labelling is the text would end up super small too

#

This would make my eyes bleed

#

I like to feel insulated when I cry too....

bleak wagon
#

lmao

dusky dust
#

I just need to boil some oceans and create an AI something that'll autodetect Modeller graphs on Discord and just Not Show Them To Me™. :D

#

That or get over it

quick gorge
#

It does have work to do in the way of "being able to show someone else"abilty

dusky dust
#

I'll just opt for getting over it; I'm sure I'm annoying people by bringing it up at this point. :P

quick gorge
#

Dude I get it dw, I hate how messy my own shit it but I need to make sure it works before making it loop pretty

#

That said I have labelled the 3 "folders" that contain the processes

bleak wagon
#

As long as I can eventually make it through my production planner idc what it looks like lol

quick gorge
#

Sadly my sense of humour consists of naming them:

  • Chernobyl
  • Fukushima
  • Three Mile (Paradise) Island
bleak wagon
#

thats amazing

quick gorge
#

I'm soo cooked. (with radiation)

#

Unironically I'm keeping these

#

Anyway back to nerd things like numbers and stuff;
I am kinda sad I can't convert to make more uranium without removing some of my APA

white bloom
# dusky dust lol, you actually *do* save on SAM if you convert Iron to Aluminum and use that ...

Yes, Aluminum->Ficsite is great.
The most SAM efficient ways to make Ficsite after raw Bauxite->Ficsite and assuming no overslooping are actually, in descending order:

  • Caterium->Bauxite->Ficsite,
  • then Copper->Bauxite->Ficsite,
  • then Quartz->Bauxite->Ficsite,
  • then ((Coal->Silica)+(Sulfur->Copper->Bauxite))->Ficsite,
  • then Coal->Quartz->((Silica)+(Caterium->Bauxite))->Ficsite,
  • then Iron->Sulfur->Copper->Bauxite->Ficsite,
  • then Limestone->Coal->Quartz->Caterium->Bauxite->Ficsite
  • finally purely from SAM, with no other resources drained after kickstarting, with a slightly productive infinite (Limestone-Coal-Sulfur) loop allowing to extract some Limestone for Limestone->Iron->Ficsite
quick gorge
#

But I need more SAM ;---;

worn heath
#

The math on this is really difficult to get my head around for sloppy alumina and electrode scrap.

Sloppy alumina
200 water in : 240 sloppy alumina out

Electrode Aluminum Scrap
180 sloppy alumina in : 105 water out

How do I find mathematical balance?

bleak wagon
#

I finished my nuclear plan, the resource cost per minute is

  • 2083.3 uranium
  • 1063.03 crude oil
  • 153,393.95 water
  • 5916.67 bauxite
  • 4937.44 nitrogen
  • 3083.28 sulfur
  • 18,211.95 limestone
  • 5634.71 coal
  • 8107.11 quartz
  • 7812.5 SAM
  • 3519.91 copper ore
  • 2669.91 caterium ore
#

should be fun

#

this is a disaster

versed violet
# quick gorge What do you think I meant by IKEA?

A soundtrack for that build: https://www.youtube.com/watch?v=S9WWz95ripA

Live Album, XX Years Of Steel, out December 6, 2024 via Napalm Records.
Order here: https://lnk.to/NoS-XX-YearsOfSteel

NANOWAR OF STEEL LIVE 2025

European Tour 2025
Co-Headline Tour w/ Dynazty
21.02.25 AT - Vienna / Simm City
22.02.25 DE - Leipzig / Hellraiser
23.02.25 DE - Stuttgart / Im Wizemann
24.02.25 DE - Hamburg / Kaiserkeller
26.02.25 ...

▶ Play video
quick gorge
#

I do actually need a soundtrack for this project as I'm wanting to make a video going through every section of it, I do have one type... of song for one area 😏

grizzled grove
#

Modeler is cool

Tho uh I’d rather a computer do it for me :3

open carbon
#

I hate radio control units now.

On the bright side I have enough of them to automate both pasta and thermal propulsion rockets.

amber edge
#

Why is that so, I felt RCU kind of easy to do

#

Turbo motors is harder

#

That I had to just went “fuck it I’m making 100 pm motors independent factory to feed it”

amber umbra
#

@worn heath These are my notes for a 300 bauxite to 600 scrap using sloppy, electrode. % is the clock %. You find the numbers for each machine with algebra.

grizzled grove
#

You’d be surprised how many people can’t do… basic algebra

amber edge
#

What algebra? I don’t see any in it lol

open carbon
amber edge
#

True HSC is pain doing it but once you dealt with quick wires and ai limiters it’s fairly easy after that

#

I had off site factory feeding plastic and steamed rolls, that helped production for stuff like hsc, rcu etc

grizzled grove
amber umbra
#

Algrebra part is converting from the raw item/minute values into the correct clock percents for each refinery to get the recycled water correct. Then scale appropriately to nice numbers.

grizzled grove
#

You’d be surprised how often water confuses people here

amber edge
#

That is the already done algebra? People don’t need to do algebra for that as long they follow it

#

But although I am doubtful if anyone who doesn’t like math like game about math

amber umbra
#

@amber edge Yes. I'm saying that the way you find those numbers uses algebra just a bit.

amber edge
#

Just a bit yes

#

Middle school level algebra at most

amber umbra
#

Or just brute force it with guess check.

#

Anyway. Clearly people playing this game can do algebra. I'm just trying to help someone figure out how to set up aluminum.

amber edge
#

Or they can just go nice numbers with amount produced and don’t worry about percentages although it’s easy like just 200/3 for 66.667

grizzled grove
#

Hey man, people are dumb at times

quick gorge
#

"You can't fix stupid" - someone

amber umbra
#

Kinda weird to jump to "people can't do algebra" just because I mentioned it uses algebra.

grizzled grove
quick gorge
grizzled grove
#

TRUTH

obtuse leaf
#

FICSIT does not waste!

grizzled grove
#

Glug glug glug glug

quick gorge
#

It's introducing vital microplastics into my brain

#

-# I made myself sad

#

I suppose I should start as I mean to start;
SAMual consolidation

grizzled grove
bleak wagon
#

just a few pipes

quick gorge
grizzled grove
#

Without knowing any other factories, what do you do with it

quick gorge
#

W-WW

#

more specifically WI-WWO

quick gorge
grizzled grove
#

Chat he’s… he’s… HES BASED

quick gorge
grizzled grove
#

The other acceptable answer is like, moving waste water into another factory line

bleak wagon
#

I was debating turning wastewater into packaged water and sinking it until I realized how many canisters thats gonna take

grizzled grove
#

But in terms of like every day production, looping the basic aluminum is super easy and super solid in all contexts

grizzled grove
#

I wept

bleak wagon
#

I have like

#

6000 wastewater/min or smth in what im currently working on

#

Im using it though because its less water extractors I have to place

#

(1300 if i dont use overclocks)

grizzled grove
quick gorge
#

Is this any better?

bleak wagon
#

whats the point of packaging the water in that?

torn plaza
#

what the fuck

quick gorge
bleak wagon
#

well it worke

#

d

quick gorge
torn plaza
bleak wagon
#

how many power shards can you get from power slugs if you sloop all of them?

quick gorge
#

a lot

bleak wagon
#

I have a power slug hunt to go on because I need like 2200 power shards

grizzled grove
#

🤓

quick gorge
grizzled grove
#

Small number

#

I get that many screws in 2 minutes

bleak wagon
#

Ive gotten 0 screws/min in my last 50 hours of gameplay

open carbon
bleak wagon
#

lmao

#

Im up to like 100/(at least)1600 shards

open carbon
#

Sorry the funny purple orb took over then, what I meant to say is that I need to find purple slugs to unlock ionised fuel.

mossy shard
#

Why do you need ion fuel before synthetic power shards?

quick gorge
#

That is a bad idea 👀

open carbon
mossy shard
#

dark ion fuel is power negative

open carbon
#

Wait what?

mossy shard
#

Burning the rocket fuel nets you more energy than the ion fuel that it produces

#

Since you need 2 m^3 rocket fuel for each packaged

#

Ion fuels one of the worst things to burn. It’s mainly just used for packaging in the Jetpack.

open carbon
#

But I already have rocket fuel, and I need an excuse to oversloop a blender! somersloop

bleak wagon
#

Im just doing max nuclear so I can ignore the idea of power

quick gorge
#

Slooplication is fun

open carbon
#

Yes sir it is!

#

||still doing ionised so I have all four fuel types||

quick gorge
#

The infinity fuels

#

Uranium, Plutonium, Ficsonium,
Fuel, Turbo Fuel, Rocket Fuel, Ionized fuel

torn plaza
#

coal

open carbon
#

coal

torn plaza
#

biomass

#

geo

bleak wagon
#

uranium

open carbon
#

iron

torn plaza
#

water

bleak wagon
open carbon
#

copper

#

limestone

bleak wagon
#

tears of the damned

open carbon
#

ground up elders

#

bauxite

#

quartz?

#

SAM

#

leaves?

quick gorge
#

No one fucking mentioned compacted coal, an actual fuel.

open carbon
#

crude oil

white bloom
# worn heath The math on this is really difficult to get my head around for sloppy alumina an...

well, the linking element here is the alumina solution throughput.
SA * 240 /min = EAS * 180 /min
SA * 4 = EAS * 3
Where SA and EAS are the activities (number of buildings X clock speed) of the Sloppy Alumina and Electrode Aluminum Scrap recipes, respectively.

So for example, you could build 3 SA Refineries and 4 EAS Refineries, because 3 * 4 = 4 * 3. Or you build the same number of both, but underclock the SA ones to 3/4 = 75%. Whatever you like, as long as 4 SA = 3 EAS.

torn plaza
quick gorge
#

Early game my guy

#

Plus if you're going to claim to have all the fuel you need all the fuels

wind spade
torn plaza
#

(i am shitposting i know statistically some people use it)

bleak wagon
#

I severely under estimated the time its going to take to find the power slugs for getting 1600 power shards

open carbon
bleak wagon
#

im at roughly 400 rn

#

I might just setup making synethic shards and go place 500 water extractors while I wait

quick gorge
#

FICSIT believes in you

bleak wagon
#

ficsit would sell my organs

quick gorge
#

Why would they need to? They already have clones. . .

open carbon
#

Shhh you aren’t allowed to disclose that info!

quick gorge
bleak wagon
open carbon
bleak wagon
#

yeah, the way I look at this is the more of these I do the less pipes I have to place

quick gorge
#

CONSUME MORE

bleak wagon
#

gotta consume the power slugs to use in this monstrosity

open carbon
bleak wagon
#

yeah

quick gorge
#

That's only most of the ficsonium you can make (without conversion)

bleak wagon
#

its just spagehetti because I gaveup at keeping it organized towards the end

bleak wagon
quick gorge
#

I'm not even 1% done with my thing dw

bleak wagon
#

Ive got the plan for it and am doing the hardest part first

#

water

quick gorge
#

cough
I know right

bleak wagon
#

its like 97,000 water for just the reactors and i managed to throw another 55,000 on top of that

bleak wagon
quick gorge
bleak wagon
#

ngl this is fun to think about

#

I only have a 10GW power grid rn

#

Im gonna have a fun time starting my nuclear plant

open carbon
#

Are leached iron ingots yay or nay?

wind spade
open carbon
#

I like them so I’m gonna use them!

Thanks for answering.

wind spade
#

it's like that with any recipe, there's never a "bad" choice 😉

#

all of them have their uses

bleak wagon
#

well bio coal exists

wind spade
#

and is useful in some scenarios 🤷

bleak wagon
#

yeah I can think of like

#

very few situations its useful

#

but for the most part its like why would you take that over the other option

wind spade
#

taking a recipe doesn't mean that you have to use it

bleak wagon
#

yeah ik

quick gorge
#

Challenge:
You're not allowed to harvest any coal.
You can only get goal from biocoal/charcoal recipes.
You will want to sloop alien protein ;3

wind spade
#

sounds easy enough given that you have things where you can do coke

bleak wagon
#

I forgot how many slugs are in this part of the map

wind spade
#

infinitely many if you count doggos 😛

quick gorge
#

erm

bleak wagon
#

theres a recipe to craft them...

dusky dust
dusky dust
bleak wagon
#

true

#

I still need so many more

#

ykw time to start crafting them, Im tired of collection slugs

#

and also synthetic shard time

quick gorge
bleak wagon
#

before I blow the fuse on my power gridI should probably turn off the space elevator parts

#

mmmmm tickets

quick gorge
#

I've seen that quite a few times actually

bleak wagon
#

lmfao

torn plaza
#

ye is good meme

quick gorge
#

There's a mod that adds more hostiles to the map... Might consider it

bleak wagon
#

I find the small coal plant in the background of this funny considering how much power they use compared to what that coal plant contributes

crimson moat
# torn plaza easy

You get way more power if you make solid biofuel + liquid biofuel, instead of coal

wind spade
bleak wagon
#

I have about 1/34th of the water setup lol

outer vale
#

looks suspiciously pumpless

bleak wagon
#

shit

quick gorge
#

womp womp

bleak wagon
#

its also got no power rn, but thats a future me problem

#

I have no idea how I plan to start my nuclear plant with my current power grid tbh

thorn bane
wind spade
thorn bane
#

bonus points for splitting it up
420 recycled water turns into 420/200 = 2.1 recycled alumina solution buildings
180 fresh turns into 180/200 = 0.9 fresh alumina solution buildings
id just overclock the 2.1 to have 1 or 2 buildings

bleak wagon
#

so those are the ones im placing rn

wind spade
#

same question for those - why not place them in front of machines that need them

thorn bane
bleak wagon
#

Im gonna have to store a lot of power considering I have a 10GW grid rn

pastel obsidian
thorn bane
dusky bronze
#

i probably should have used that iron alt for something

#

the water one

quick gorge
# pastel obsidian

This is the correct response to "Is Xrecipe better then Yrecipe" Just show all of them like this

thorn bane
#

this should be on the wiki...

quick gorge
#

Ain't this on the wiki, but less visually

bleak wagon
thorn bane
quick gorge
#

WHAT?

#

I haven't been on the wiki for recipes in a while

wind spade
#

(aka please add labels to modeller)

wind spade
quick gorge
wind spade
#

the subjective misleading "analysis" of recipes

quick gorge
wind spade
#

basically the tables that compared them (and assumed like 99% of things that user wasn't aware of)

pastel obsidian
quick gorge
#

Recipe names would've been actually perfect

pastel obsidian
wind spade
quick gorge
#

Now with sloops owo?

pastel obsidian
#

haha

wind spade
#

if I can figure them out, maybe

pastel obsidian
#

Just add a slooped variation of each recipe

wind spade
quick gorge
#

Trrrueee

thorn bane
#

its a simple integer optimization problem
just get a solver for it /s

#

the max sink calculation used
"There are tools to deal with these problems, one of these tools is a Google OrTools package with CBC_MIXED_INTEGER_PROGRAMMING backend. "
apparently

#

then like gill said just add slooped variants but only integer numbers allowed
restrain to #those_recipes < sloops youve got

wind spade
thorn bane
#

ah i see

wind spade
#

but only integer numbers allowed
current solver doesn't support that

#

(I appreciate y'all trying to help, but I've already spent like a month learning all the math and doing tons of research about possibilities of solvers, so you're most likely not gonna give me any new ideas/information 🙂 )

quick gorge
#

Much love 💚

opal locust
#

All I have is the BWD factory to make to close out Phase 5, but I don't think I have enough power for it.

opal locust
#

Ballistic Warp Drive

crimson moat
#

first thing i did in p4 was make 180gw

#

you've got 35?

#

easy to make a bit more

opal locust
#

Yeah the plan was to make some rocket fuel

#

Need to get some slugs first because I know I'll need more shards for this.

crimson moat
#

20gw is only 80 gens without oc on a 333/600 gas pipe, not that hard to pipe up

thorny root
#

Power storage is awesome. js.

opal locust
#

hopefully that's enough shards to hit credits.

quick gorge
opal locust
#

all of them, I used my sloops on power augmenters

quick gorge
#

104 to work with is wonderful to hear... 😏

opal locust
#

don't make fun of me or my ten sons ever again

tropic kindle
#

all my buildings calculated

opaque quartz
opal locust
#

that's what I've been doing

quick gorge
opal locust
#

2 in constructor for doubling power shards and quadrupling alien dna

quick gorge
#

The accounting department here at FICSIT is happy with this audit

bleak wagon
#

I wonder if this will be enough for the eventual time to get my nuclear plant online

white bloom
# wind spade (I appreciate y'all trying to help, but I've already spent like a month learning...
  • if your solver can provide you duals for the variables, use them for column generation. I.e. instead of adding all slooped recipes straight away, only add them as needed as you go along given the current marginal benefits.
  • solve the LP relaxation instead, i.e. with fractional sloops, then do integer splits on variables with fractional solutions. I.e. if the solver suggests running 101.6 of a slooped recipe, try a subproblem with fixed 101 of that recipe and one with fixed 102 machines (appropriately slightly underclocked) of that recipe. When the input amounts are very small and the number of available sloops is large, this would blow up runtime, so set a timeout on the computation. But the vast majority of user queries are bound to have very low branching depth. For example the max points on map solution with all sloops has branching depth 1.
  • to prevent the integral split computation from blowing up, you can use best-first-search with a priority queue since at any point, the LP relaxation of the remaining problem gives an informative admissible bound on the final value. At this point it's just A*.
frosty owl
# cerulean stratus and it gives no benefits

If we had "ratio splitters" (splitters capable of setting their output/min), load-balancing would become what you now see as "making a central storage": something to be done purely for the sake of it, for no real advantage as there's plenty of ways to just avoid the issue entirely (do note that load-balancing is a self-imposed issue in the first place, as one can always "just manifold", so long as they are happy with the results; more complicated results requiring more effort is part of the fun

As someone who prefers sushi and how to deal with it, I think adding something like that would take away more than it would add to the game (take away the need to load-balance, just to make already possible things simpler).

Imo, a nice compromise would be something like a Programmable Splitter in whose UI one could set things up in ways similar to existing logistics, so that one should still figure out the logistics but they could make the building aspect simpler and take less space. Eg: imagine if each output of the Splitter could be set to act like a specific balancer, by placing mergers and splitters inside one output's UI to control its behavior (the feature could be easily limited or buffed as needed). IE: NO choice of exact parts per minute that make figuring out load-balancing puzzles useless; YES using existing belt mechanics to obtain complex results in a smaller place (Programmable Splitters' UI)

cerulean stratus
#

But it's also that in the real world you get to say that you want x% going that way

outer vale
#

a game doesn't need basis in the real world

wind spade
#

how are prog splitters late? they just need HMFs and computers

outer vale
#

many things exist that aren't in Satisfactory, doesn't mean they should be added 😛

frosty owl
#

Ah, I forgot the big note: first I'd love for them to fix Programmable Splitters so that they can properly load-balance sushi without limits (which is one of the few advantages Programmable Splitter currently give)

frosty owl
# cerulean stratus Well programmable splitters are kinda late though

I don't see that as an issue. First, one should familiarize themselves with belt mechanics, then they should be offered tools to make more complex logistic systems. Just like Smart Splitters/mergers aren't unlocked together with normal splitters/mergers: one is forced/heavily pushed to first solve things using JUST the basic things, then they can unlock tools to expand on their use

#

Not to mention, it should be extremely easy to tweak when something is unlocked, if needed

cerulean stratus
frosty owl
#

What do you mean?

#

Regardless of when in the game you add it, the moment one has Ratio Splitters, anything related to belt balancing (round-robin considerations, load-balancing shenanigans and all that) could just be thrown in one's mental trash bin as they now have a tool solving all that

cerulean stratus
#

Yeah I want it that way

#

Btw what's round robin considerations

frosty owl
#

That is a thing good for mods: those who want it can have it, but there's no need to change the game for everyone to cater to that

wind spade
#

^

frosty owl
frosty owl
vapid gorge
cerulean stratus
frosty owl
#

It can become a challenge, if one wants more complex results that "system will work at 100% eventually if everything is connected well enough"

wind spade
quick gorge
#

I need more solutions to that challenge. More ways of doing it the better, working on a (boring) amount of sushi.. this restaurant has 2 whole things on it

#

Manifold, load balancing, sushi.. what else is there?

frosty owl
# cerulean stratus You're making it sound like logistics is a complicated central challenge in this...

Tbh, the game tries quite hard not to make anything "central". You always have workarounds:

  • Don't like dealing withy fluids? Package them or use alt recipes avoiding them
  • Don't like complex production chains for power? Turbo fuel instead of Nuclear
  • Don't like how long this factory takes to reach full efficiency? Figure out a load-balancer to replace its manifold...
    Pretty much any objective can be achieved in different ways or even ignored (like nuclear power), all with pros and cons. Nothing is added to make other things completely redundant (even biomass burners have their unique usecases!)
quick gorge
#

How many people will lose their mind at a sushi train wagon? . . .

frosty owl
quick gorge
cerulean stratus
#

Like train stations have a filter for some reason

#

Not the wagons, the whole station

quick gorge
#

If Sushi can be both manifold and balanced thus Sushi is a secondary factor from the primary manifold/balancer.
What else can be a secondary factor, or even a tertiary factor?

quick gorge
cerulean stratus
#

But yeah I think load balanced sushi trains are great

#

So much possible throughput

vapid gorge
quick gorge
#

I want more flavours of this belt pasta!

#

Imma try sleep some more, with this fresh I might dream up some crazy belt magic

#

Christ if we had signals akin to factorio I would make printer art before the items on said belt get turned into things.

It's a factory.
Sure it plays the entire bee movie before becoming HMF but it works fine.

cerulean stratus
#

I remember a dude using programmable splitters to load balance sushi for making one belt manifolds, on manufacturers

#

Don't ask me how

pastel obsidian
vapid gorge
#

platform -> regular buffer -> smart splitter -> specific buffers + sink

#

it's really simple

vapid gorge
pastel obsidian
#

I think we would need more train outputs and filtered outputs for it to work like that

tawdry blade
pastel obsidian
#

The game really isn't set up for that level of control but maybe with a few years of updates we might get there

tawdry blade
#

Issue with sushi that relies on splitters and mergers is that the rate of supply has to be rock-steady, else the ratio screws up and you will clog your machines after a short time. Doesn't help that even directly attached lifts have internal storage, so superfluous items can never just pass by.

vapid gorge
vapid gorge
#

you'd have a real ass of a time doing something like sushiload balancing from a train output without over flow to sink and losing some though

pastel obsidian
#

Personally it would be nice to have the ability to pick which wagon on a train was unloaded at a train station. Bonus points on if you can choose how many items or stacks get unloaded

#

Or loaded

tawdry blade
#

Yeah the trains are a bit too dumb tbh

#

Also, having cargo stations customizable to only accept certain items would help a lot.

vapid gorge
#

well you can with blank platforms.
And once a buffer is full of X item it'll only deliver Y number of stacks

#

trains are basically big manifolds that way

vapid gorge
#

someone was having just that issue the other day in QnA , where we found out that you have to specifically set a station to settings like that

tawdry blade
vapid gorge
#

I can't recall exactly myself whether it's platform settings or train settings, was just helping someone else.

#

but even if it's train that's just more platform/car management

frosty owl
#

The issue/difficulty mainly stems from needing to "keep the sushi flowing". When "the sushi" includes several stations, freight stations (with their huge inventories) and train cars (even more inventory), there's plenty of weeds to get lost into

pastel obsidian
#

You can tell a train to load and unload a certain item but its for the train not the platform

#

Part of keeping the sushi going is keeping the sushi mixed so it doesn't end up in the overflowing into the sink

frosty owl
vapid gorge
#

I mentioned it a few min ago 😛

frosty owl
tawdry blade
#

Wait a second, are we talking about sushi that only needs a single splitter / machine or sushi that requires a splitter / input?

vapid gorge
#

a manufacturer that needs 4 items fed with 1 belt

frosty owl
frosty owl
tawdry blade
quick gorge
#

I've been away, we come up with more belt things I can add to my list of things I need to do? 🙃

vapid gorge
#

I think, and I may be wrong, you feed all the items from the machines onto one belt, overflow to a sink until it's mixed in the rough right ratio, then start feeding to a single machine?

#

never actually asked Ven

frosty owl
vapid gorge
quick gorge
#

I can't have sinks in my design... I will be working with exp's prio mergers that kinda resolves the issue, assuming the input is perfect

frosty owl
quick gorge
tawdry blade
frosty owl
#

Oh. Well, the simplest scenario for a multi-input machine being fed by one belt doesn't even include splitters (as you first mentioned) ^^

tawdry blade
#

I guess it would be madness to attempt single input sushi without at least smart splitters

tawdry blade
frosty owl
frosty owl
#

For example (hoping I grabbed the right picture), this setup needs only mergers, but feeds just one Manufacturer. If I wanted to feed more than one in that, I'd need to split the merged sushi evenly or merge it on 2 separate belts (or connect all machine inputs and manage overflow)
Example: https://cdn.discordapp.com/attachments/553550313533997057/1298216763456229376/Screenshot20241022-01550400000.png?ex=68021b94&is=6800ca14&hm=78953116c85cf199e6efc005f80e5699cfa316567415a34a7699c0b3e2e789ec&

#

And yes, this screenshot was taken after the Beacon recipe got phased out, thus the red light on the manufacturer and clogged Sushi tired_jace

quick gorge
#

anyways, my exp auto connect tests are done
Now to make that single belt input sushi belt design

amber edge
#

bro.... do you not see it?

quick gorge
#

Buddhist symbol for peace?

amber edge
#

okay interpet what you want, just saying... yikes

quick gorge
#

I'm not limiting my usage of shapes and designs just because a really good, efficient one was tainted.

amber edge
#

my man just do lifts from outputs over the manufacturers

tawdry blade
#

Man nothing I love to see more than 600/600 pipes

tawdry blade
amber edge
#

me as well, wait... what the

tawdry blade
#

You pipes already pop veins

quick gorge
#

Like I want the belts on this shelf thing it's got going on, that's the whole reason I routed it like that ;-;

amber edge
#

change those 2 and ur good 🙂

vapid gorge
amber edge
#

thats what i said

#

really its the shape thats concerning me

vapid gorge
#

that's fair, that shape is thoroughly associated with a horrific atrocity and will likely be so until civilization collapses and history is lost

amber edge
#

yep

vapid gorge
#

there's no reclaiming that one

amber edge
#

"its buddhist!" its same as "its roman salute!"

vapid gorge
#

don't get me started

amber edge
#

myman, where do you think they got those ideas from?

quick gorge
vapid gorge
#

yup that works 😄

quick gorge
#

I hate it

amber edge
#

or try my diagram i gave you

vapid gorge
#

mk6 lifts do suck ass

amber edge
#

alternate two of it

#

so it looks like X instead, but then thats the elon musk, new gen nazi

quick gorge
#

I really want to lay a belt on top of this

vapid gorge
#

could prob use mk5s though

#

always an option

amber edge
#

see this

cerulean stratus
cerulean stratus
amber edge
#

not mine, im trying to unaccidental it

#

switch two paths other way

quick gorge
#

The entire point of the first one was it was symmetrical

amber edge
#

bam not the "buddhist symbol" anymore

cerulean stratus
amber edge
#

it is still symmetrical

#

what???

quick gorge
#

but not the 4 way symmetrical

amber edge
#

look again, get glasses ur blind ass

#

im giving him different shape to change it

tranquil mortar
#

surely if you just rotate them and nudge them a bit it will be a lil less hatecrimey

quick gorge
#

why did he have to ruin a great shape?

amber edge
#

it wasnt great shape anyway

tawdry blade
tranquil mortar
#

its definetely worse now tho...

quick gorge
#

I love the shape.
If all those things didn't happen
Fuck this chat is cursed

tranquil mortar
#

you could do what denver airport did and just hope people dont look at it from above?

quick gorge
#

I just wanted my belts to go manufactories snuttcry

frosty owl
# quick gorge Any better?

I think a simple improvement would be making the pieces of belt going out of the Manufacturers more straight. Atm they have a bit of a weird angle initially

tawdry blade
#

In a very efficient german way

quick gorge
#

Fuck sake

tawdry blade
#

now I killed it didn't I

#

hehehehe #