#math-and-meta
1 messages · Page 284 of 1
U8 phase 4 was "fun"
for reference, this save was finished under 50hrs
i still wish there was a hard mode option that gave goals that required a lot more stuff
i reach phase 4 in under 20hrs and the rest goes to phase 4&5
yeah i will say phase 4 is the longest phase
this is the abomination i made in that save
idk 1k pasta is a lot
lot of resources
that place is nice cuz oil is nearby and u can get all resources within 1km
so i just belted everything
as long you actually automated them in phase 4, its easy peasey, just play normally and it will be done
phase 4 pushes you to build infrastructure around map, to me
Actually not. With old milestone when it required 1k in phase 4, I manged to get that manufactured in less time than it took to build the factory that made it.
then phase 5 you have system going
idk was always one of the last for me
maybe because of the copper
sure it eats lot of copper, but theres plently enough in world, as long you have worldwide rails its easy task to bringin copper from any corner in map
theres three pure copper nodes west of red wood, thats 3600 copper ores
i mean east
je just checked i was at 480 when i finished the other 3
oh also my interesting power xD
pretty sure the 3 parts where made on battery power alone
how long did it take to a factory for that power?
did you use nuclear power plant to get what much gw?
no, im using rocket fuel and APA
a month or 3, idk 1.0 came out in september, i kind of put it down around christmas
is it better to use rocket fuel or nuclear?
rocket fuel
I mean it's up to you. Nuclear you don't have to deal with infinite fields of generators and pipes
1 nuclear gen is like 10 fuel
so if i want ot make like 100-130gw of power nuclear would be better or rocket fuel?
define 'better'
do you have hazmat suit unlocked?
there is generally nothing in the game that is strictly 'better' unless you narrow your definition a fair bit
nuclear does not require pipes. Except for generators themselves (need water), everything else can be done in dry method
nuclear power itself comes from steam lol
If you want a fair bit of power I recommend nuclear. The base recipes are pretty straight forward and you can get a shit ton of power from them.
which one is eaiser to work with
they heats water into steam which turns turbine proving energy and condenses into nuclear water waste, nuclear power is not dry at all
you do have to decide what you're going to do with the waste , but storing it is simple enough
shh, don't turn them off!
they do. But it's more steps
you tell me
it's pretty easy to set up a large blue printed storage in the corner of hte map if yo uwant to though
recycling waste does require piping
I finished my second playthrough w 75 GW, including fully automated pasta. I was doing the container->slooped machines for the other elevator parts tho
on top of bad opinions on piping Zyr has shared with you an overly complex system with all the more complex alt recipes
a fairly straight forward uranium plan https://www.satisfactorytools.com/1.0/production?share=IUfuhrqXq7PVux2itEJ3
300 uranium ore can make up to 90 GW by itself depending on alts used
but you can also use more Uranium and simpler alts if yo uwant and likely have more power than you'll ever need
Yup
there's basically nothing else it's used for so unless you need that extra power no need to save the uranium
I’m almost done w my ficsonium build. Getting the plutonium plants going now to start making the waste
my condolences
The build itself is straightforward, it’s the logistics that are a bit hairy
But I think I’ve got it all sorted
Only going to burn 3 plutonium rods/min which will net me another 75 GW
And half that again for the ficsonium rods
how much power it is going to make?
if i were not to recylce the waste how do i store it?
From a single impure uranium node 300 ore/min:
Uranium 4.8 rods/min - 90 GW
Plutonium 3 rods/min - 75 GW
Ficsonium 15 rods/min - 37.5 GW
202.5 GW gross
I’m making 3.2 plutonium rods/min but using .2 for drone fuel and overflowing to sink
Lots of industrial storage containers. Uranium plants produce 50 waste per rod burned and waste has a stack size of 500
A single ISC holds 48 stacks which is 480 rods’ worth of waste - equivalent to a single NPP running continuously for 2400 minutes (40 hours) generating 2.5GW
Based on the number of rods you plan to burn you can work out the rate of waste generated and therefore how much storage you would need for a given runtime
You can cram a lot of ISCs in a blueprint so it’s a viable strategy. Just find a corner of the map you don’t care about to store the waste
if you sloop the fics rods, you end up doubling that step and eliminating the need for extra DMR
Yeah. I’m opting to sloop the reanimated SAM constructors instead since they are cheap and I only need four of them to fully tap the pure node on top of the swamp waterfall
well, in the words of a sage: why not both?
Fair question. I probably don’t want to build any more NPPs after this lol
Even w blueprints it is time consuming
Although the 1.1 auto-connect works pretty well!
i haven't really found much use for it yet, but when i've tried it, it feels a bit unpolished
Are geothermal generators worth it? Or would it be best to just solely use my fuel powered generators.
i'm guessing that's going to get some fix-ups before experimental goes mainline
Yeah it’s got some rough edges at the moment
It’s free power
geotherm isn't ever going to make you enough on its own. what it is great for is 1) starting up a new factory on the other side of the map and 2) providing a power baseline that you can use to bring your world back up after a catastrophe
The output is variable, however, so it will make your power grid lines wavy which some folks really hate
some people also like running their rails on it as a separate grid and keeping all the variable power naughties on that grid
Ah, alright. I knew of the fluctuating it had, so I wanted to know if it was something that I could just skip over or not, good to know it's pretty much only used for small projects.
well, if you tap enough of the geotherm wells, you get a fair bit of power that's very decentralized. it most certainly isn't enough, but it can defer the need to build you next power plant until after your next big factory
i think that's probably the biggest benefit of it is being able to kick the can down the road
I've had the thoughts of not having the power to start another fuel extractor and refinery for fuel, so the geothermal doesent take power to start up? That'd make making sure I have the power to start a fuel generator less worrisome
correct. building a generator on a well is insta-power
Oh nice, that'll end up being very helpful, thank you.
i think in about every playthrough i've had, there's a phase where i run around and build out geotherm on all the wells just to stay well in the black
If you already have HSCs and modular frames automated they are easy to plop down wherever
you can also build power storage to kick start any project you need. Pretty simple
it used to be a lot pricier to build them and less worth the hassle
I wouldn’t beeline the research of them specifically
I'm probably going to start alien power augmenter tomorrow. Anything I need to know before starting or is it pretty straight forward?
they're just a machine. Just dupes power
wdym? just placing the APA or actually automating alien matrix?
cuz u wont be able to until very late game
Alien matrix? I may not be far enough to even use the apa, I have no clue what alien matrix is
Ah, alright
how many aluminum ingots should I be aiming to build with my first plant - would ~600 get me through the game or should i be aiming higher?
God, i just realized how early game I am since I have no clue what you just said lmao.
Well I'm needing 224 doohickies a minute to make 112 magufins
the alien power matrix tech comes very late. you can start using the APA's for the 10% buf early (and should!). feeding the matrices in their belt port raises the power bonus to 30%
build how much you need "currently"
personally, my first aluminum plant for mk5 belt and some casing use 150-300 bauxite
the rest it really up to you
i like sizing it to 600 baux on a pure node initially since the belts come as a quick unlock
yeah thats what i usually do just debating if i wanna go bigger from the get go
i'm a big fan of designing stuff anticipating the next tech level and then retrofiting the faster belts in after
Ugh, I'm so stupid. I set up computer and circuit boards on one conveyor using a merger and completely missed over the fact that that causes it to completely stop if one is produced faster the then other into the manufacturer
don't feel bad, i accidentally mixed up an iron ore / iron ingot belt that fed 30 assemblers. 😦
I've set up entire automation lines completely forgetting the smelter multiple times
you could evade all those problem if u just kept one item per belt
I was low on materials for mk4 conveyors belts so I had to set it up with one conveyor to go ahead and get it started and completely forgot about it, I have a temporary fix right now, I'll fix it right later when I have the materials
I'm trying to use up 2520 nuclear waste to make 22.4 plutonium fuel rods a minute, but I cant seem to do that without using the fertile uranium recipe (and I'd rather not have covert stuff into extra uranium for that) am I missing something or did the recipies get changed
are you trying to math things out by hand?
here, using all the alts https://www.satisfactorytools.com/1.0/production?share=NDFu6pHpCCHW0tLasOQ0
-fertile
they must have changed the recipies.. since before 1.0 ore conversions.. you could do 22.4 plutonium
instant plutonimum cells
?
you said 22.4 p rods pm, without fertile alt, and 2520 uranium waste
that's what that last plan is
yup, i was just trying to find what would give me that, Im trying to add in alt recipies one at a time to futz with the numbers without giving me stupid supply chains
Thank you 🙂
they didn't change the recipes in 1.0 for this
indeed, you are correct
at least not the ones pertaining to waste and uranium
i just didnt have instant plutonium cell selected
Cries in clogged Sushi Fuel Rods
Mildly organised factory
nice work
@lapis jetty very neat.
@lapis jetty you get a
/10
what did you do to your aluminum production?
@pastel obsidian I tried to fit mine in a mk2 blueprint designer.
I built this last night and i was very tired
@lapis jetty hey if it works it works.
This is a better view of the chaos
Its producing things if it ever has an issue i wont know why
Hmm, kinda organised not gonna lie.
I have my bootstrap setup on a mk 1 bp I think
@pastel obsidian neat.
its ugly as fuck but i am proud that it all fits on one backage
@pastel obsidian you should be proud.
awe thank you
Is it worth getting more power setup
what are you using
@lapis jetty maybe try setting up nitro rocket fuel, it nets you about eight gigawatts
Just remember to dispose of that compacted coal.
@lapis jetty rocket fuel’s basic recipe is in the sulfur tree, once you unlock it you can get nitro rocket fuel as an alternative recipe.
Nitro itself takes fuel, nitrogen, coal, and sulfur. You need 100 fuel/min for it which you can get from the diluted fuel alt recipe.
OKay
Good luck.
why does it need hard drives
@lapis jetty is that turbo fuel?
Until yesterday the https://satisfactory-calculator.com/ worked fine with my saves. Suddenly stopped to load on 51%. Does anyone experienced this? (I'm using the 1.1 game)
Error message
Something went wrong while we were trying to parse your save game...
Please try to contact us on Twitter or Discord!
Source: undefined
ye
says right there maybe you should try contacting them on their discord 😛
obvious first thing'd be, are you on the right version (top-right)?
@lapis jetty its counted as an alt recipe. Once you unlock it though, it will unlock two other fuel types, one of which being rocket fuel.
Oh! Sorry. I clicked the wrong Discord icon in the page.
@lapis jetty 
cool
@lapis jetty some might say…
Neat.
@lapis jetty yeah, straight mode is just an absolute jem of a feature.
fr
If i have 480 crude oil pm i need 8 refineries to use all if it to make fuel right?
You can use an alt recipe called diluted fuel, it only requires 100 water/min and 50 heavy oil residue/min for 100 fuel/min.
you need to have blenders unlocked first though.
i have blenders but Im setting up a new oil procsessing thing so i dont have any heavy oil residue
Do you have the alt recipe that makes residue just from crude oil?
Cause if you do then you can just over clock a single refinery to make 50/min.
Okay then, either method works.
I already have Rubber and plastic automatesd so should i just sink the polymer resin
use the resin for even more plastic and rubber
Sink it, if you need it you can make something out of it later
Make a little fabric too
im already making fabric
I built 400 on my first aluminum which was fine for basics (automating sheets for belts, fluid tank storage/upload etc) but in P4 i spent way more than that. A few thousand more between everything i think
Did 720, which allows for more uses of alternate recipes. Those aluminum beams are dope
Also gives a nice ratio
24 pure aluminum smelters
5 sloppy alumina at 80% 2 run on pump, 3 on byproduct water
4 refineries making scrap
my coal power setup. for some reason the coal gens 1 and 2 shut down randomly because of lack of water
if i clock the extractors to 120m³/min it works. at 90 it doesnt for some reason even tho it should be exactly the amount needed
at 120 suddenly it has enough lift tho?
yeah absolutely not aenough headlift
since when does flow rate affect lift ability?
then explain how at 120m³/min it has 0 problems
this definitely goes higher than the 10m headlift from the extractors
is headlift loss gradual?
When you're in the boundary between having adequate headlift and not, it slows down flow rate in some circumstances rather than preventing it completely.
i see
yea ok, this never affected me in the past because i apparently always built that half meter lower that was enough
seems likely 🙂
also when you have something that adds or changes headlift it resets headlift. So you can't just spam pumps in one spot and stack headlift
ok so i have like double the amount of resources that i'm planning to use when i'm building this factory, any advice on what should i build more?
what's your next milestone you need to do? build something for that
@lapis jetty good job buddy! good luck with the pasta!
hmm valid enough advice honestly
it's hard to tell people what to do in a sand box 😄
well for stage 4 i think i hven't inputed a few things
but i was thinking that since i have so many resouces still lying around
maybe i could increase their per min production
valid 🙂
Pasta is tasty
is this what im supposed to do when having 2 stations going to the same spot?
@lapis jetty mmmmmm, neutron stars… scrumptious! 
@dusky bronze can you provide more details?
i've got 2 stations above me, each going to the same train station
@dusky bronze uh then yeah!
Btw remeber that you can reply to messages and that still pings the person
if i had 2 trains instead, the throughput should be 600 for each container
whad do you mean by '2 stations going to the same station' ?
Oh that’s way easier.
do you mean 1 belt to ISC, 2 belts to platform?
ive got 2 belts going out of the platforms and 1 coming out of each ISC
the belts coming out of the ISCs are being merged
yup, fairly normal buffering
if that's enough throughput , sure
we'll pray it is
well calculate how much throughput each platform is expecting. Build according to that
I’ll pray for backup
thank you
thats just (amount of items/time for train loop) right?
well you know how much you're trying to move onto any particular car right?
yes
so merge as needed
if car A + car B's throughput is equal to or less than the belt, you're good
Is this the biggest rocket fuel setup? Of course not. Is this the biggest power setup I've ever made? Absolutely.
definitely too much 😛
Wow
Plenty for my phase 5 shenanigns.
ngl I'm not a fan of nuclear, not because of the process, but because waste is a pain in the butt.
a lot easier than infinite fields of pipes and fuel gens
At phase 5 I see now that I can get rid of it, but I may as well just scale up my current power.
the base recipes are very simple
no turboblend?
it's 1:1, since the generator consumes 18.75, and the refinery makes 18.75
I imagine you had a tough time with steel pipes?
I gave it the maximize rocket fuel, and it ended up choosing the standard recipe.
made sure they are on just now
hilariously I'm actually oil limited in the location I'm doing this and not sulfur limited.
tho I am cheating by bringing in an input of 1200 compacted coal/min
ye i guess default TF is more oil efficient
I'm using the Lake Forest oil location, which maximum can yield 1200/min
it also makes a hearty amount of resin!
The REAL challenge is fitting 143 refineries in a single location.
and make it look neat.
I do have a legit question, and that's WHERE to try to fit this lol
for the map view bottom right ping is off-site compact coal, middle right is Diluted Fuel, middle left is HRO, and far left is on-site compact coal, should I try to take this northward?
that really confuses me.. if set to 30 m3/min it lets through around 28 m3/min but not 30 m3/min - if you set it to 32 m3/min you will get about 34 m3/min lol (i need 30 btw xD) its one thing in whole world that I check regularly because I don't want the system to get clogged (fortunately the tank fills or empties very, very slowly - so I don't do it often lol) 😄
is the pipe capacity full?
valves only have 256 actual valid values, anything set in between will just round
if this is a recycling setup, usual recommendation is to just completely separate your fresh and recycled water
That, and the pipe's capacity also affects it too, as a pipe that isn't full all the way won't have optimal flow rate.
yes, pipe are always full
Then the issue is what @outer vale stated.
no, thats no longer accurate
oh yes but thats just 30m3/ min of fresh water xD
28/min = 30/min flow
in 1.0 or 1.1?
pipes and valves just dont accurately display flow
1.0
1.0 AND 1.1
ooo i see
if you set 45/min, it will likely show some value close to 45 but never actually 45
but when you check the pipe, it will likely be closer to 45
so take everything with a grain of salt
Huh, didn't realize they changed that.
its funny when i set up as u wrote (28m3/min) its says i get 28,3m3/ min xD
regardless, if this IS an aluminum build with water recycling, a valve likely wont prevent the system from locking itself.
when it displays 28/min, but you set 30/min, its likely 30/min
when you set 28/min and it displays 28/min, its likely 28/min
it is, but i guess its fine for me ..i got industrial tank connected to get over flow of water
it always +- a few percent difference in what you set vs what you will see
the precise layout of course always matters. No build is alike
and even identical builds can perform differently
I usually like to just use the excess water for something I can then sink.
Something inconsequential like wet concrete for example.
the display accuracy of valves and pipes i believe is still close to like 256 values
but the actual flow rate values underneath are much more accurate
As I said before with aluminum, you either dump the excess water into something that you don't mind sinking, or purposefully under-run the input water to avoid any possible excess.
Pure Iron/Wet Concrete are decent things to pour that excess into.
since both iron ore and limestone are VERY plentiful.
no just separate fresh and recycled water
the other alternative is that you CAN recycle it in aluminum, but you need to seperate byproduct and fresh water.
that method is guaranteed safe
the seperation means that freshwater can never lock up the system
Isn't that highly ratio dependent, though? Depending on the scale of it you may not really have the option for that I feel like.
and if byproduct water is missing, the system naturally has less alumina, which means theres even less water.
It naturally self regulates
yeah of course but its not that hard to pull off
you just take all the byproduct water and process it to alumina, then make up the rest of the missing alumina from fresh water
you can clock things however you want
🔵 fresh water (30m3/min), ⚪ old water
yes there is a fixed ratio of fresh water to byproduct water, but thats the same for if you do a closed loop or a split water loop
Instant scrap?
To be fair, I used open loop, but mine never backs up and, as far as I can tell, runs optimally anyway.
also good idea xD
instant scrap is very safe no matter what you do.
in fact, it doesnt even need fresh water (in the loop part) if you just run it to the sulfuric acid refineries
yes
i recommend coal gens, since you have coal (or petr. coke) there anyway
Instant scrap is a different story compared to alumina + electrode scrap or normal scrap
as wrote the tank fills or empties very, very slowly - so I don't do it often hehe
oh yes on this set up i do not produce silica. alt recipe
Oh real quick, someone mind nudging up the channel and seeing where my turbofuel refineries would fit? The planner screenshot is up there close by with it.
Less aesthetical question, more just "how fit" question.
i mean its ok, its just 30m3/min but get really confuse about the valve flow and wanted to ask u guys..
Looks back and forth, staring at his sloppy alumina setup. So about that.
I'm using VERY LITTLE.
Depending on what recipes you're using you need a different ratio. I've set up a blueprint for sloppy alumina that pairs up with a blueprint for electrode scrap. 4 refineries each. It scales pretty darn easily. Each block of 8 refineries takes in 600 bauxite, 240 coke, 180 fresh water and makes 1200 scrap.
Seeing that reminds me.. normally I dislike the Leached recipes. With one exception and that's caterium.
Pure Iron Ingot (7:13) vs Leached Iron Ingot (1:2)
Copper Alloy (1:1:2) vs Leached Copper Ingot (9:22)
(woopsie had the ratios reversed)
they feel like they have marginal benefits compared to caterium's.
Caterium has worse ore to ingot numbers , and since leached offers the highest per minute and is less wasteful, if sulfur isn't a problem then I would prefer to do it over pure.
i really wish theyd buff them
the extra refinery for sulfuric acid just makes it kinda not worth
Higher per minute numbers?
or just better ore-to-ingot numbers?
or both too I guess.
per minute numbers
Wait, what are we talking about again?
Leached recipes.
Iron and Copper seem good, until you compare them to the pure/alloy ones.
I’ve literally never used a leached recipe.
Caterium doesn't have the same luxury, so it's the best use case.
Pure recipes are just great.
they make low numbers/min though so you have to spam a lot of refineries which kinda sucks
or until you start thinking locally
But the refinerys go brrrr
alright, we're fully operational
How could you say no to one?
What is more effective between pure aluminum ingot and the regular recipe?
leached copper is less than 3% behind pure copper
pure makes less aluminum
its up to you what you prefer
default is bauxite efficient
pure is quartz efficient
So it makes less but it easier to deal with
yes
Pure aluminium ingot can be paired with sloppy alumina and the basic scrap recipe.
Sloppy Alumina and Pure Aluminium Ingot let you control how much quartz you want to use. More quartz = more output per bauxite
so "best" depends on how you value the two
How much bauxite is there in the world
a lot
12300
you will never use that much unless you are a special kind of player
ohp beat me to it
eh, warp drives kinda inhale bauxite
actually, i just remembered something.
leached copper does have one benefit over pure:
its much more worthy of being slooped
especially overclocked
IF you ever wanna do that for some reason
why would you ever sloop something so early in the chain
i dont make the decisions, just listing stats
I think the qualifier @thorn bane was IF.
The classic adage of "You can do something, but should you?"
60 warp drives uses 100% of bauxite using 5171 machines
at 250% oc thats like 2000 machines
thats definitely doable
leached recipe is 1.1 recipe?
no
1.0
never saw any lol
I actually ended using leached caterium in the end.
I just... legit don't have a use for a sulfur node in the vicinity, but do need a lot of quickwire (and wire).
That and I didn't feel like training over more caterium.
i use pure recipe only when i got access to water or simple want use water i produce.. otherwise i go for others recipe like: Copper Alloy Ingot, Iron Alloy Ingot etc (these two give you a lot more and cost a lot less - the needed power for the production itself is much less than using a refinery)
it's good to have a variety of recipes, you adapt the factory to the environment, not to the recipes you have.. which often makes logistics easier.
Then again, you only have to make 200 of them, so automating them to the point where global aluminum availability starts to be problematic puts you on the "special kind of player" category. :)
well yeah its for coupons
but 60/min isnt super crazy
like thats something i might go for, with only 2000 machines
its definitely not as crazy as other "maxing out the world" builds
Jesus, how many of the drives/min could you make before that becomes a limiting factor? (assuming no phase 5 shenanigns)
Right, I'd personally call that a special kind of build. :). There are degrees to everything, of course, but 60/min of any elevator part puts one in the "I'm doing this to myself" category. :)
hmm.. come to think of it:
The one case i can imagine slooping a leached copper refinery is with a factory making all kinds of copper parts.
With the unique exception of nuclear pasta, i dont feel like any other of those recipes are really worth the somersloops.
The cost of 2 sloops is not a lot when compared to the amount needed to make other kinda of products worth it.
like.... i aint gonna sloop wire constructors or copper sheets (pure or normal)
and following it down... circuit boards.... alclad....heat sink...
thats a lot of power
Uh... so ran the tools through, apparently 72.491 drives/min assuming no phase 5 shenanigns. Good grief.
fully uses up all bauxite in the world.
nice
depends on alts i guess
its already using all for 60/min for me
https://www.satisfactorytools.com/1.0/production?share=X0SPmrimb2bICkhCV4EZ
whats wrong with tier 2 pipes
Some might say… neat
mk2 pipes dont do 600/min in long manifolds, they do like 550
so just have short manifolds
I can't see to view the visualization part.
well yeah but for stuff like turbofuel that isnt really possible
It's the same issue for all pipes btw, backflow through unevenly split junctions eats a % of their flow rate
its not long manifolds, its uneven splits
I saved the day at only 75 GW (mostly diluted fuel + rocket fuel). Didn't do any of this nuclear build until post-game
the more uneven the junction has to split, the worse it gets
- but multiple uneven splits also compounds the problem
Believe it or not, junctions like splitting up the input evenly among the connected output pipes
and if they dont get to do that, you get backflow
well yeah but most people dont do 300/min pipes
mostly cause coal needs 360
but theres lots of people trying to do 600/min turbofuel pipes
Various aspects of the fluid simulation become harder to deal with once your throughout approaches 600/min, but you can work with them even then
truly the best case scenario would be to just divide the network into smaller pieces
well long manifolds is 99% the cause of uneven splits
and just... use more pipes
The easiest way to get reliable 600/min on mk2 pipes is via some specific and (IMO) non-obvious build techniques
soooo do not use 600/min pipes but multiple <600 pipes
yep
Also where go?
Right ping is off-site compact coal, middle right is Diluted Fuel, middle left is HRO, and far left is on-site compact coal. Where do I put the 143 refineries? lol
600/min on mk2 is generally fine so long as you follow the usual advice
for coal i do and recommend this #math-and-meta message
truly the best case scenario would be to just divide the network into smaller pieces
most efficiently done right before the manifolds, like this:
yeah, so you just gotta make an "even" split and then have the fluid be input into the network at multiple points.
once you split the 600, you are below the flow limit, so now uneven splits acan be handled by the junction again
I use 600/min fluid manifolds pretty frequently and basically never run into problems nowadays
loops are but one answer to an "initial even split"
yup thats 120/min and not 300/min
example of 100% pipe flow (you don't need nearly as many arms)
just like my first time around, the more time consuming part of the nuclear build was the logistics (6 train stations sourcing caterium, coal+sulfur, iron+copper ingots, quartz, bauxite, and uranium+reanimated SAM). the actual production side was comparatively easy. now I need to figure out how to decorate and enclose this
On mobile right now so I can't paste my usual block of text. :)
basically impossible to screw that design up haha
eh the 3:8 design isnt really rocket science
It's needlessly complex for people who don't understand the fluid systems
i spent hours trying to diagnose problems with 3:8 when i started out, and people regularly show up asking the same questions
well yeah but it doesnt require slugs and doesnt waste buildings
Using 9 gens per 120 coal and 1:3 doesn't require slugs, it just requires 1 extra gen per 120 coal which is basically trivial
the 3:8 can also just be 1 and a half to 4
e.g.
I do think it's amusing that we go from "keep your pipes as simple as possible" and then also recommend the 8:3 piping. C'est la vie!
Yeah. This pic is 1:3, x3 (per 120 coal)
then x4 again.
36 gens total instead of 32, but the piping is dead simple. As simple as you can get without doing 1:1.
120/300 on the pipe. Extremely short pipe, one even split. You cannot screw it up
there are a whole host of ways to screw up a longer, merged 3:8 pipe.
This: https://i.imgur.com/QhoE5aF.png is un-screw-up-able. It's independant, it doesn't go anywhere near flow rate limits etc.
i truly believe the pipe system cannot be redone in much any other way without changing the aspect of verticality / headlift
most common solutions to pipes dont even bother with any verticality aspect
A massive simplification would be to allow for valving through a junction by adding valve functionality to either pipes, or to junctions. But that would greatly trivialise piping.
eh, you can make use of valves after junctions in some cases actually.
it behaves rather well
but everyone would need to test and verify that on their own
im not up for arguing that point unless others are willing to test it
Better, in some cases, but you can't valve through the pipe<>junction<>pipe connection
so it backflows a lot still and fails
less than a naked manifold but still to a problematic extent that you have to design around
again, run a test for some cases.
I've ran a ton of tests, others have too in collab, it still breaks in all of the same ways but just sometimes more slowly / less severely - since you cannot valve through a junction with the valve being its own part and not being able to connect to a junction.
dont think im ever gonna touch valves
just dont think they are necessary since we have solutions that work without them
the solution factorio used where all pipes just turn into a big pipe unfortunately doesnt do well with verticality at all
if you wanna do verticality, you would either
- have to do the math per pipe again, which is where SF's current model is better
or - make a head lift check for the entire network first and if it fails, input no fluid into the pipe at all
i mean their pumps disable after x tiles
would it be that hard to change that logic to disable after x headlift?
If you had a valved junction for example where you can put a flow limit per-side, such as 15/600 left and 575/600 forwards, you could eliminate the issue. Such a part exists IRL, but we can't do it ingame.
If you had a valved pipe where you could only allow a pipe to take in fluid from one side, it would also eliminate the manifold issue.
If we had that, the case would likely look like this:
- machine makes fluid. since all connected pipes share the same volume now, all pipes start filling equally
- some condition check notices that we are exceeding head lift
- the machine stops inputting fluid
now you would add the pump, which would split the network.
But the case for "what if there is no pump" is the one that looks super weird and unnatural
factorio has all pipes instantly get access to fluid within their "extent" range
and with verticality involved, this would look very unnatural
is there any mod that could tell us how much of any ore we are producing in the whole game?
would it?
like the machine cant output fluid since the headlift is exceeding
doesnt sound too bad to me
you'd have to ask on the modding discord.
or you use the interactive map website, it shows you statistics
yeah but in the meanwhile the entire network magically filled to a certain %
isnt that what pumps do already?
they fill above headlift and then shut off sometimes when exceeding the headlift
they current logic has pipes communicate one by one, segment per segment
not the entire network at once
Aluminum sheets aren't nearly as important to mass automate than casings right?
in the current one, pipes fill bottom to top.
in the "shared volume" model, all pipes would fill equally and then stop
seeing a network like this partially fill every pipe and then stop is akward
ye thats true
the machine on the other end would already have some fluid
and then all of a sudden "whoopsies sorry, cant fill more unless you add a pump somewhere"
and stuff like VOP would break
overflow wouldnt exist anymore
unless we got a new kind of valve that only opens once the network filled up to x%
and an accurate pressure system likely wouldnt work because flow would only exist if theres a pressure gradient between every single pipe
so you naturally have a pressure loss
and no damping and whatnot means you just get nasty oscillations
because freakin harmonic oscillators
we already have our problem with these in the current model, but its somewhat ok at handling those
though i only need to mention buffer to buffer connections
well if they are the same network then they wont fluctuate right?
like all buffers are at the same %
assuming we talk about the model similar to factorio, yes
but i was talking about realistic pressure systems right now
ah
without friction
as our current model doesnt want flow losses due to horizontal distance and we likely wont ever want that to begin with
Hello,
Does anyone have a Nuclear Plant layout that has as much efficiency as possible, but still has no waste (sinkable)?
I tried Reddit and YouTube, but what I found is that most of them don't take care of the waste.
what kind of "efficiency" are we talking about?
Getting as much power as possible
"as much as possible" is converting entire world of resources to power, you won't have any resources left for other projects (and your PC would die)
I need a new PC anyway 😂
any PC would die. It's practically impossible to build that much
But I just meant using the 2100 uranium all for power
i believe that you get 630gw (without converters making more uranium) and can make all of that waste into plutonium rods to sink
with converters and sloops, you might be able to hit terawatt range (as it's not that hard to make 2100 uranium, doubling what you can mine on the map)
but i am not 100% sure of any of this, haven't made a concrete plan yet
then you have several options:
- burn UFR, store UW
- burn UFR, process UW to PFR, sink PFR
- burn UFR, process UW to PFR, burn PFR, store PW
- burn UFR, process UW to PFR, burn PFR, process PW to FFR, burn FFR
for each of the options, there's multiple alt recipes that you can choose and it's basically up to you (and your local resources and preferences) which will you do
I don't want to deal with the waste. So it would have to be the second one, with sinking the PFR
That's also what I got 🙂
second or fourth option is for you then
yup thats pretty good
The fourth option has no waste?
FFRs don't produce any waste
just remember to not use the plutonium alts, since the goal is to get rid of the waste
I don't know all of the acronyms, so I'm not sure what FFR is
Looks like my Nuclear just got postponed then, I just finished tier 8
XFR = fuel rods (Uranium/Plutonium/Ficsonium)
XW = waste (Uranium/Plutonium)
honestly it kinda sucks though
so i would still go with 2.
Thanks 🙂
Because it's a big hassle to make?
yes and very expensive
Can I make the second one with Tier 8 finished?
its the last mileston of tier 8 so yes
630 GW should be fine as well 🙂
would anyone be able to help with pipe inefficiency?
better to ask specific question with images in #1038092680493801533
630GW is A LOT
you sure you wanna build that much
you realistically probably only need a third of that
not that big of a hassle, but it's basically not that much extra power (but has the advantage of being wasteless)
Do I need uranium for something else? If not, I might as well get the power from it 🙂
not really
technically nuke nobelisks but i think thats about it
Wasn't the second one also wasteless?
its more the amount of machines
like think of it as using all the coal on the map for power
thats a lof of buildings
I just use cluster bombs
yeah, but you're sinking fuel rods, which is also "wasting" potential power
If it's not that more, I think I'll be fine 🙂
plutonium practically doubles your uranium power
my "hassle and very expensive" was when comparing 2 to 4
I'm using 165 GW now at maximum, but I'm around 100 GW at maximum consumption
which is just making ficsonium (and P plants)
It also postpones my power upgrade, so it kind of makes sense to me
tbh even just doing basic uranium and storing waste is completely fine
yup
making fisconium is a hassle (since dark matter) and very expensive (LOTS of sam)
imo its not worth
Definitely. I just don't want to
like it uses freaking nuclear pasta
I'm the set and forget type 🙂
That's a pain 😛
Haven't automated that yet. I'm just using the dimensional depot to fill it up atm and let it run for a while with sloops
it really isn't, yes. If you want to stay sustainable, keep it at burning uranium rods and sink the plutonium rods. The opportunity cost in upcycling to ficsonium is enormous. A combination of uranium and rocket fuel power can cover anyone's entire power demand
can cover anyone's entire power demand
depends on the scale you build at
really no, because it covers even the demand of production chains that utilize all world resources
honestly just go rocket fuel only xD
I did, for now. But I also want Nuclear 🙂
I doubt it does, you're most likely using outdated information
it did pre-1.0
ye i get that
i mean i personally also just like making complex parts so making ficsonium was fun
its just personal preference
but with addition of SAM and tons of variable power machines and T9, it won't cover max possible production
especially if you clock and sloop a lot
you're wrong about that: https://satisfactory.wiki.gg/wiki/AWESOME_Sink/Theoretical_maximum_of_points
Since Satisfactory map has finite amount of resource nodes, the amount of maximum resources generated per minute is finite, and the amount of sink points generated per minute is finite too.
Determining the amount of these resources generated is a linear optimization problem. And since the addition of...
that's with clocking and slooping
where exactly does it say the power used?
so yeah it doesn't cover, as you're making RF as well
you can sort by the column power used in ascending order, so the negative recipes are listed on top
1% uses uranium only. 100% and 250% use uranium and rocket fuel only
"A combination of uranium and rocket fuel power can cover anyone's entire power demand"
this is a combination of uranium and rocket fuel
so yes you can fully overclock and oversloop everything to the max and have all covered with just uranium power and rocket fuel for best results
things seem to have sorted themselves out since yesterday
I was talking about nuclear covering power needs, not nuclear+something
you were responding to me
just miscommunication
but ye honestly just rocket fuel is probably enough for all "realistic" factories
and the fact that its only 2 steps with the alt is just crazy
I haven't seen the "RF" in the message
(also I hate RF)
Which recipe is that?
i should be making 220GW with my rocket fuel setup but its 60GW short of that for reasons i cant even begin to fathom anymore
you're not mistaken, because there was no "RF" in my message. I literally spelled out rocket fuel 😄
you know what I mean
yes 😉
Thanks 🙂
worth remarking that the optimal solutions tend to use a combination of both rocket fuel recipes, so it isn't a case of Nitro RF being flat out better than the other. It's probably about not tapping too deeply into some resource that's also needed elsewhere, rather spreading the load a bit.
is a visualization of the 100% chain, barring I made some mistakes hand-pasting everything in gephi, lol
That's a colourful consolation. . .
this is incredibly hard to understand lol
oh thats interesting
do you know why
the relevant part
- orange: resource
- purple: item
- blue: default recipe
- green: alternate recipe
- dark-ish green: power
- red: sink
Astrology is weird man
i can see rocket fuel in the stars
OH shit, I tried to look at it on my phone and it wouldn't render so all the words weren't readable so I thought it was a bad picture and that's why I made my joke but nah it's my phone, looked on ma computer and it's fiiiine
it's just the result of the linear programming solution. It's incredibly hard to verbally or causally interpret sometimes. I gave my speculative reasoning in the comment you linked.
so we know for sure that this combination of recipes gives (within the assumptions, for the stated goal) the optimal result, but we don't get to have a nice explanation for this or that. Not like a linear chain of thought at least. Rather it all in all works out to be the best like that.
also depends on what "optimal" means
since "optimal" doesn't necessary mean "max"
(within the assumptions, for the stated goal)
i wish there was a tools planner for it
like i could figure out he U8 one, with all the different ratios of wire etc. just took some time
like a lot of it is just recipe A uses up all of some resources so you complement with recipe B
for what?
the max coupon build
yes, those are the easiest cases to identify. But it can also be because one of the recipes taps into another resource from which another recipe produces another item very efficiently, but using up some yet another resource, and at the point where the latter is used up it cannot consume more, so then the remainder of the former resource can be used by that original recipe. and so on and so on, arbitrarily many steps removed.
i wonder if you just increased the available nitrogen if it would only use 1 recipe (leaving everything else in place)
I can try that, wait a moment
nope, it still uses both recipes. 4915 /min from standard, 2720 /min from nitro
interesting
what planner are you using?
my own python script 😄
wdym?
for comparison, with normal resources: 3883 /min from standard, 3660 /min from nitro. So actually, increasing nitrogen availability pushed the optimum more towards the standard recipe somewhat, but it doesn't go further than that (I gave it basically all the nitrogen it wanted, it chose to only extract at 18% clock speed on the well pressurizer, so after some quantity nitrogen stops being useful just like it used to pre-1.0)
like instead of 110.238 warp drives i do 110/2+0.238=55.238
and set that as goal for tools
if you want to make a certain amount, yeah you can do that. Just have to keep the additional power cost in mind.
and if you use maximize you can think of the output getting doubled after the fact if you have enough sloops and power to do so
this is with the decision on what recipe to apply the sloops being already fixed
yes
something like this
https://www.satisfactorytools.com/1.0/production?share=7iNXjkeqxLw9qCtI7scF
the hard part is figuring out where to use them in the first place, but the generally circulating advice "use on end products" works out well for what I've seen with the recipes the game has. That's not a mathematical necessity, like there could be recipes where it's better to sloop some intermediary steps, but with what's there this rule of thumb works just fine.
like with the points maxing it's "fully oversloop all your ballistic warp drive production, dump the leftovers on AI expansion servers" and that's the end of it, lol
yup, no problem there. you can think of whatever you're going to oversloop as having doubled output. if you wanted to oversloop an intermediary you could add the amount as an additional input to account for that but with end products it's no problem either way.
@wind spade wait does the map only have 69300 limestone not 69900?
tool is saying 69900 wiki is saying 69300
https://satisfactory.wiki.gg/wiki/Resource_Node?diff=prev&oldid=55283
Resource Nodes are specific locations spread across the world where resource extractors (Miners and Oil Extractors) can be placed to automate ore (or Crude Oil) harvesting, solid resources to be extracted manually by the pioneer, or power to be generated using Geothermal Generators on Geyser nodes. The three nearest Resource Nodes (or batches of...
no idea
the numbers in tools are from way back when 1.0 came out
and those were sourced from anthor
SCIM says 15|50|29 limestone nodes, implying 69300. Apparently one limestone node was downgraded from pure to normal at some point.
oooooooooooh ai expansion server outputs dark matter residue
which i dont get if i dont sloop it
god dammit thats why the planner was wrong
alright so after some consideration I think I am gonna sloop the ficsonium rod QEs after all. I set up the dark matter residue feedback loops to split fresh+waste, but it's jamming up right now because I didn't build up enough of a stockpile of plutonium waste to feed the whole system when I turned it on. this is causing one of the particle accelerators to stutter which throws the whole thing off. this means I need to collect four more sloops and redo some plumbing and then build another 6 NPPs. but it'll be much cleaner in the end
this is aluminum water recycling but with fancy non-gas fluids
yeah. I mean I approached it the same way (two sets of QEs/PEs) but the low volume of plutonium waste is the sticking point. if i left it alone or powered it off for a while and then let the waste accumulate, it would work 100% fine
except its 10x easier to just turn into crystals instantly and then deal with it as solids
if I did nothing, or powered it all down for a bit, it would sort itself out
too bad there isn't a DMC -> Residue recipe
oooh wait yes you actually need the gas for ficsonium nvm
I NEED to see what your power graph looks like.
Oh wow
75 GW from my original power grid plus another 205ish from this full-chain nuclear build
Neat!
the 200+ GW from nuclear is a single impure uranium node 300 ore/min
Also neat!
agreed. this is post-game tho, I didn't build this until after I had saved the day (which I did with only 75 GW from diluted fuel + rocket fuel)
I see.
just checked
i did fresh DMR into ficsonium and then used the ficsonium rod DMR as crystals for warp drives etc. with an overflow sink
that way it always runs at 100%
yeah, that works too. akin to sinking wet concrete out of aluminum production
I didn't want to have to source more SAM for dark matter residue production since i was already using so much for the trigons
ye thats fair
is there a certain way im going to have to start up my aluminum factory to keep the water moving?
im using byproduct water for most of the water, and all of the alumina solution refineries have been prefilled by freshwater. I've prefilled everything i can
this is what im doing to distribute the fresh water across the pipes, with all the valves i have are there going to be problems
usually you have separate group of refineries running on waste water and separate group on fresh water
and don't use vavles, ever
is there a way to have it so that the fresh water doesnt backflow into the byproduct water refineries or is that just not a problem
separate them, physically
i used valves and my factory worked perfectly whats bad about them?
so keep it like it is but remove all the valves?
They can't fix every problem with pipes bidirectionality because you can't connect them directly to junctions
They had a bug with flow restriction in the alpha and some people have bad memories of issues back then, or haven't played since
oh fair enough
they have no use
I and others around here have objectively demonstrated several useful applications of valves in 1.0; chiefly they reduce or prevent sloshing in some applications. Sloshing reduces effective pipe flow capacity because of the same fluid going back and forth, counting multiple times against the pipe flow limit
!wikisearch alumina+solution
^^^ wiki has diagrams demonstrating the ratios for separating waste+fresh based on the different recipe combos
ive figured it out
a couple hiccups when i started the factory but things have been sorted and im making 12000 aluminum ungits/min
You want one pipe that is connected to one reactor and two water extractors and that is it nothing else and no other pipes
it was for aluminum
Oh that's a lot of water
Nothing really I think sometimes it causes your factory to go below 100% efficiency because of how the flow is calculated and some people use valves to solve sloshing which they don't do is why I think it gets a bad name
And for me 16GW it’s a lot, damn xD
Tbh its simple math.
Valves do reduce sloshing, they just can't entirely prevent it when a junction is involved as they can't be connected directly to a junction
Well, I've done all the milestones, MAM research, and alternate recipes. All that's left is to build factories for the Phase 5 parts
thankfully my Supercomputer factory is making 2 per minute, so this setup is doable for Biochemical Sculptors
Though after this, I may have to finally look into rocket fuel for more power
I did run around and hook up every geyser with geothermal generators to my grid. I won't say no to free power.
Is there an easier way to location somersloops? I've been using a mix of radar towers to find general location and item locator to find them but it's a bit of a pain
use scim
online save editor scim, 100% exploration spoiler though
@vapid gorge
If you are playing on 1.0 there are some mods that help finding them easier as well
yeah pretty much what I expected 🙂
that is 3 water per 8 coal
but I think i am simply missing 120 per min of actual water flow
it looks like they're all interconnected though?
Uhhh
There are 6 water pumps for each row of 16 coal burners, there are two pipes stacked on top of eachother that loop at the right end of the line
yup, why you're missing the throughnput.
But I only have mk1 pipes so I think I cant move enough water is what I was saying
oh okay so we were in agreement
but in general keep fluid systems in smaller sections. Much easier to trouble shoot, you'll save yourself lots of pain in the future
all that for 5 Biochemical Sculptors per minute, that's 1 Phase 5 project part done.
where's the converters? or are you importing trigons
oh yeah i see them all the way on the left lol
4 drone ports, from right to left, plastic(for caterium circuit boards), rubber(for caterium computers), supercomputers, and trigons
because of how i set up my ADS in the previous phase i ended up with 24 biochemical sculptors/min and that thing was a mess
I only needed 1.25 supercomputers per minute for this, and my supercomputer factory makes 2/minute
I'm fine with it taking time, save the massive builds for people smarter than me.
there was a few somersloop used keep in mind
just a few..
off the top of my head there was at least 20 used lol
I'm fine on power for now, but the next project part will probably be when I need to break out the rocket fuel.
magnetic field generators are by far the easiest one btw - ai expansion servers are waaaay harder
I chose to throw all my somersloops into alien power augmenters, which is why I haven't needed to build a rocket fuel plant yet
I'll tackle Nuclear Pasta next
particle accelerator.....
And I know I'm going to need a lot because isn't Nuclear Pasta needed for Ballistic Warp Drives?
i think it's .5 per drive but i could be wrong
how many singularity cells are the drives
i've slept since i made them lol
Well, it's 1000 pasta + the extra needed for the warp drives
iirc it's 1200 pasta needed total but ive got no idea
by the time you finish warp drives and expansion servers the pasta will be done
Thankfully with Mk3 Miners and Mk6 belts, I can go back to my aluminum ingot factory and double its' output
which means I can scale up all the other plants that needed aluminum
the more FMF and RCU I can make, the more PCC I can make, and then the only thing holding me back is finding enough copper to make that pasta
friendly reminder that pcc are in assembler and so therefore can be somerslooped for cheap
This is probably the one time to consider using Leached Copper Ingots?
i doubt it's worth the extra logistics
plus pure has a ratio rhat already fits into the amount needed for the powder
iirc caterium is the best leached recipe
a pure copper node using pure ingot is enough to make 500 powder/minute
which is enough for exactly 2.5 pasta/minute
another reminder powder is made in constructors
so the same thing applies, very cheap to sloop
Honestly I just want to make more than the minumum for pasta because I love the particle accelerator, it's probably my favorite building to just sit there and watch
it sounds nice too
i'd say the minimum is probably 2 - 1 for bwd 1 for the spelevator itself
I've run into an issue scaling up my aluminum plant. In doubling the output, I'm also doubling the water needed, and the waste water, and that's more than 600
And I don't know how to split these pipes properly for that.
since you are doubling everything from a known state, just cut the pipes there
keep them in small groups
don't need to interlink them
I'm sure I've talked about this with you before
#the-bigger-the-badder
😛
Why the thumb down, lack of funni or lack of accuracy?
accuracy
if I did 4 refineries at 150% instead of 3 at 200%, that would split everything in 1/4 and be enough water in 2 sets of 2
just process them by the node
The bigger the system, the harder it is to manage - > the "worse" it is?
if you're doing a 1200 prob split it into 2 groups of 600 bauxite
ah xD slang
so that came across as bad = good
I fail to grasp that o.O
I mean, they're literally opposites 😅
English.
Ugh, let's skip the semantics 
it's funny because you'd think if speaking in person it'd be easier to tell what means what based on tone but it's not
such a dumb language
it's fairly dumb yes
but seriously, just keep them in their own tidy groups. You'll have unending pain if you try to link them all up
but also specifically if you say 'the bigger the badder' that has the implication that in this case bad = good
It's not funny how this is behind at least 69% of internet arguments 
and still behind in person arguments too of course
420% of arguments
Like... How the young ones say "oh, so bad" meaning the dictionary opposite? 
"she's bad" = "she's attractive"
the rest of the sentence and tone xD ?
but it also looked like you were just being a smart ass
Thanks for the explanation, not being used to that slang I was quite confused by Cobalt's reaction ^^
''twas only one of a million examples lmao
english is ... a language
Picking the right example in a convo is as important as "just pushing the right button" to fix a problem ^^
Okay I split my Aluminum Ingot factory into 2 sets of 2 splitting the 1200 bauxite into 600*2
Now how do I stop the second set of refineries from idling because of water?
So then how do I split the numbers?
depends on the recipes you're using
figure out what % runs on fresh, and what on waste
for example in that image the blue line feeds 1 refinery with fresh water, the red feeds the two.
so you have 360 waste water?
yes
right, and I have my extractors set to 240
sounds good. Can OC 1 extractor to do that
remember that clocking is a thing
I am clocking
1 extractor at 200% and the refineries set at 150%
I got waste water to work perfectly fine at my battery plant, so why is it a problem here?
Oh right, the battery plant used waste water exclusively on the later steps
Now you're cooking 
I think I got it, set 1 to 180%, the other to 120%, 180% requires exactly 360 water and my extractor can pump 240 into the 120%
that sounds about right
didn't you do aluminium before? should be about the same as then
Yeah but I had a really scuffed solution for the waste water, this one seems much better
the refineries were still idling so I deleted all the pipes and put down new ones and they seems to be working fine now.
it's a lot more stable if you keep the overflow scrap sinking
Now to scale up the other half of the aluminum process and double my sheets and casings output
Nope, they keep idling
I've split the waste water away from the fresh but they're still idling
is the scrap flowing freely?
Yeah
over head shots then
It may have had to do with me needing to redo the smelters because I wasn't using all of the scrap and it backed up
empty out the scrap in teh outputs then, when you split the waste and fresh it should restabalise on it's own
How many items would I need for 2500 versatile frame work?
you have access to the recipes and a calculator
I had stuff to do ASAP so I asked here.
But now I have time.
Depends on recipes
(and slooping)
let me guess, manually feeding a factory which creates the versatile frame work for the space elevator?
assuming you are using the base recipe, that'd be 15000 steel beams and 1250 modular frames
you could cut the amount in halve if you fully somersloop the frame work
Yeah I figured it out.
Sloops are damn hard to find,
Use the satisfactory calculator website
ok this is breaking my mind
theres:
2 sets of 500 screws (going into the 2 sets of 5 assemblers), then theres 60 screws which will be going into storage, and then 420 that i'll use for other assemblers
all are at 150%, though with 1 exception that is at 250%
the input of iron rods is 370 here, and that has been checked and is fine, but the outputs arent
theres: 60, 530, 590, and 480
???????
wait there's 27 constructors for some reason
im taking a break, this is hurting me mentally lol
If you have excess, just send it to storage or sink it
Better to have excess than not enough
What is more important, rubber or plastic?
depends entirely on what you're making afterwards via what recipe chains
What do you have more of?
for build gun use? I just made a lil of both
as part of other factories? whatever those factories needed
I didn't try and predict future usage, that way lies madness
don't make things "for future", make them when you need them
That is probably smarter
IM FREE! decided to keep it all at 100% and its sorted now
also generally you use relatively even amounts of plastic/rubber
it's not like steel/aluminium where most assembly lines really like pipes/casings
you do use a bit more rubber in my experience but you're best off making even amounts imo
It really depends on alt recipes. Plastic is the basis for circuit boards and computers w default recipes but that can be avoided w alts. Similarly, there are some nice alts that introduce rubber like adhered plates and insulated crystal oscillators
If you package it
not worth the aluminum
depends what you're using it for. Power? That's rookie numbers. Jetpack? Yeah, just a tad
Jetpack and drones was the idea
And the rest for power
But like in the system I am thinking of making I will have 3000 rocket fuel over which will suffice for 180k power
yeah you can use it for drones
Personally I recommend isolating your rocket-fuel-for-power from your rocket-fuel-for-everything-else
IMO you want your power-generation-support stuff as isolated as possible
Why? Because it is simple?
Or because of lag?
But how much is one drone trip when using rocket fuel, can't be that much.
Because you want your power generation as solid as possible, and if it's a nice closed system there's less chance of outside factors impacting it. Also if you end up tripping your power grid at some point, it's a lot easier to get things running again if you've got a nice isolated system you can bring up on its own, instead of having to decouple production later
Anecdotally, my own packaged rocket fuel usage for drones tended to be 2-3/min per drone (and towards the lower end of that range)
Though the actual numbers will depend on your routes
Keep in mind when I say "isolated," that doesn't mean that you can't, like, produce it at the exact same site.
Yeah ofcourse
Just keep 'em logically/physically separate
I see what you are getting at
(And I wouldn't personally double-dip on the nodes, at least for fluids. Any oil deposit going to power would only be used for power)
Can I send pictures in here?
Yes, though depending on the question, #1038092680493801533 might be a better place. :)
I'll risk it
This is the system I am thinking of running
Do you see any immideate problems?
not a problem as such, but any reason you're not using Diluted Fuel?
That is probably smarter yeah, hold up. Let me check in to that
But 500 rocket fuel, seems excessive
well it'd let you run all your transportation via drones lol
I like trains though..
And also I kind of don't want to build like 760 fuel gens
I can bring it down to 180 with shards. But then I won't need nuclear plants, I want nuclear power
wanting to build something is a valid reason to build it
Absolutely true, excessive is awesome
But I can't find how many points you get for sinking rocket fuel
Found it, 1028 points
are you not using the compacted coal?
id split it up between turbo blend and default to use up the compacted
its a bit more complicated so you dont have to
I am gonna use it for weapons I think
then make sure you have an overflow sink so it doesnt stall and stop your power production
true, will have to do that on all the materials
Thanks for the tip, so much more effective
Y’all, I’m getting 120 Steel Beams a minute and I need to fit it evenly into Encased Steel Beam assemblers at a base of 18 steel beams/pm and maybe it’s a really simple equation but my brain is breaking and I’m stupid what do I do :((
(I’m relatively new to taking the math in Satisfactory seriously lmao)
Probably just gonna overclock everything until the numbers fit easier lol
if you press N on your keyboard it brings up a calculator, do the total amount of parts you have (120) divided by the amount of parts used by one machine (18) and thats how many machines you need - if you get a decimal e.g in this case 6.6 recurring you can do 6 regular clocked then one at 66.6% to get a total of 666.6% - each machine is 100%
also, in machines, if you click the number under where it says target production rate you can set that yourself (provided its 2.5x or less the amount made) for easily setting the output
I wanted to do that without having to figure anything else out but I SUCK at dividing conveyor belts into splitters properly, that’s really the thing I need help with probably lol. I realized that I can just go the miner and clock it to the number I need and then multiplying it up… my problem solving skills are improving at a progressive, but very slow rate
do you know what a manifold is?
I do not :)
hold on a second
--S--S--S--S--S
| | | | |
thats a manifold - im loading my game to give a in game example rn
Thank you guys so much, unless I’m able to split things evenly it takes me like 30 minutes to figure that out alone
if my save wants to load
You don't really need to split evenly in SF
I know… I just gotta get a little more used to it think
this is likely similar to what you're doing - splitting it in half then half again
then this is a manifold
once that first smelter fills up, the overflow 30/min goes towards the other 3 smelters and will eventually self-balance
Wow, that is so simple when you put it like that. I kept accidentally building manifolds instead of even splits for things when I started and getting frustrated with it and never considered an actual use for them 😭
on the other side you can just merge like usual
You guys are the best, thank you
heres one of my smelters manifolds in one of my early game factories - you can split in both directions and it still functions
the yellow lights are likely because things are full lol
yeah they are
That’s beautiful, my world just expanded so much
heres one more example with constructors
you can make blueprints for these to speed up placing lots of them too
no problem :)
you can do the same thing for assemblers, foundries etc youll just have to stack splitters (or clip belts)
The wiki article on manifolds explains a bit more of the why/how they work
But the short version is that every machine has a one-stack input (and output) buffer. When that fills up, it will force overflow of to the other splitters in the manifold until they reach saturation. As long as your total input matches the consumption of the machines, and your belt capacity is high enough, it will run at 100% efficiency after the “warm-up” period
where do yall build rocket fuel?
im not sure what the best place is
The hottest real estate is probably blue crater. Enough oil, loads of sulphur, some coal and definitely nitrogen nearby, although i don't remember which node is closest
I made mine on the top middle though with a train down from the dune desert's western sulphur/nitrogen.
The west coast of the crater has the most resources the closest except oil. Sulfur is right there, coal is a bit south, nitrogen is also right there
IMHO nitrogen is best moved via drone since it compresses 4:1 and you can loop the empty tanks
Blue crater is perfect, that is where I will build mine
eh its close ill just pipe it
depending on scale, it can be easier to package and belt stuff (especially gasses) instead
because a pipe is 600 nitrogen but a mk.6 belt is 4800
i think i had something like 600 nitrogen for 2560 rocket fuel though so it's prolly fine 😄
packagers for nitrogen are very worth it bc of gas compression, for liquids they're not as good
bro im just gonna build on the nitrogen node
yall need to chill with packagers
Packagers are cool and good
unironically
Packagers are one of my favourite buildings, that and the refinery and blender.
tbf they are A LOT better with nitrogen than with other stuff
my hate for the packager comes from it's port configuration, seems to me that the fluid input/outputs should be on the bottom not the top. i'm always running my pipes low and belts above them so it forces me to swap them around whenever I have to deal with a packager
I generally wish it was slightly higher; doesn't quite play nicely with horiz-to-vert build mode if building pipes from the ground floor. :D I agree it's an odd arrangement
If it was side by side it would be just like every other building
I haven’t got to the point of using them with nitrogen yet, I just use fluid trains to transport gas and stuff.
as much shit as i give pipes they are still the best option imo
But fluid trains look cool though 
It's nice in a way because you dont have to elevate them to get the best flow, the port is elevated by itself on the exit
but yeah a little awkward
I really like the arrangement it has actually.
Mergers or splitters on the floor is aesthetically more pleasant than junctions with a heavy cube on top
I spent the morning rebuilding my RCU factory and now it produces 12.5/minute. Hopefully that'll be enough
has there ever been any mention of having configurable inputs and outputs for machines? Sort of like applying conveyor wall holes or pipe wall holes to the location on the machine where you wanted your inputs and outputs?
seems like it would be of very limited interest but useful in some niche cases
Seems like that is covered pretty well by blueprinting.
with a configurable input/output you could have machines with inputs on 3 sides and outputs on the fourth, or packagers/blenders/refineries with solid input/output on one side and fluid input/output on another. might even be able to have machines with an input or output on the top or bottom
would allow you to so all sorts of crazy things, though like i said before, probably not that much interest in it especially for the work required to implement it
No that has never been brought up really. Or if it did, it never gained traction
Also, all machines come with their own bulding challenges
And yes, as you said, truly modular machines would be a lot more work to make it work design wise and also be still good gameplay wise / UI / UX wise
Realistically how many super computers do I actually need to make? Im thinking I could just do 3/min using the OC supercopmuter alt since theyre primarily used in building and im not going for phase 4 yet
heavily depends on how you play
technically you don't have to make any, you can always just buy what you want/need for coupons
maybe buy what you need until you get a feeling for how many you are going to need in the future then automate?
Right now Im trying to play minimally while unlocking things, but Im preparing to start work on a nuclear power plant and I want to make use of basically all the uranium and make it wasteless in the future. I can probably go with 3/min and let them pile up while I get through the rest of the things I need to for planning my power plant.
I guess I just answered my own question.
I also somehow managed to prep most of the stuff for making 3/min by accident so might as well just do it
When in doubt, targeting one or two “final” machines of the production chain is a reasonable starting point
I like OC supercomputer because it is built in an assembler instead of manufacturer
Which means it’s cheaper to sloop too
yeah thats what Im planning to use because Im making 10 radio control units/min rn and I have nitrogen close to where Im building and have a train taking aluminum over as well so stuff should be easy enough
I just throw sloops any where they fit.
I try not to sloop stuff lol
I’m planning to oversloop my nitro rocket fuel blender for ionized.
Very curious what the blender looks like overslooped.
Just remember that for recipes w byproduct, slooping will double the byproduct produced too
I’m just sending the compacted coal to a sink for now until I find some kind of use for it.
you can make at least ~26% more rocket fuel per sulphur if you loop it into more production
Ooh, just looked at the wiki, I could use compacted coal in turbo fuel, that way I have all four fuel types! 
I’m using nitro rocket fuel.
Im just gonna be having a field day on nuclear this week. Also, how good are drones for taking uranium all to one location? I know its easier than trains so Im more just wondering how big the difference in efficiency could be if any
Used one in my post game nuclear plant, it worked quite well considering it was also transporting sulfur.
Probably gonna use them then since I think at least in my current situation theyre going to be more reliable and its going to be much easier to get around to every uranium node that way
Would still be good to know what the difference in rates between the 2 would be, but Im likely not going to test it because Im lazy
I’m planning to use a drone to transport SAM from titan forest to a ficsite production part of my mega factory.
I have to work on planning my mega factory sometime soon, but Im trying to get my power grid to a point of I dont have to worry about power ever again
I currently am halfway through a 1.1 playthrough where I build all my factories in one spot.
Currently halfway through phase 4 deciding whether to do cooling systems or radio control units next.
Im on my 1.1 playthrough rn as well, Just did radio control units and am starting on cooling systems/supercomputers since power grid fun, but after I get that done Im likely going to be working towards getting the planning done for using every node on the map to make everything in the game
Oh I finished supercomputers yesterday!
I did rocket fuel and aluminium first for phase 4.
anyone got chart for truck throughput rates?
Nitro rocket fuel makes phase 4 kinda peaceful. 
Im mostly on a recipe search for finishing up what im doing rn
I’m still debating whether I should automate cooling systems or radio control units.
I am quite dumb and also bad at math. I have 54 coal plants running at 100% clock speed, and all fully fed with mk3 belts. According to the in game calculator i should be getting 4,050 MW, but I am only getting 3,100ish after connecting 30 biofuel gens from my beginner grid...
Current demand is ~4,200 MW
Can anyone spare a braincell to help?
is all coal gens on
yeah, when i checked them they all say running at 100% efficiency
one sec, I'll triple check my counting
1st picture: 12 refineries making 240 solution/min each. fills up 4 600 pipes, overflow gets distributed to be i think 4 600 pipes across all 60 refineries.
2nd picture: pipes are put in very weird i cant remember how it works but each takes 180 solution/min and i think theres 2 600 pipes per row, with the leftover requirement being supplied by the overflow from the first set of refineries
3rd picture that should be here: fresh water is mixed in with waste water. prefilled all the solution refineries with fresh water before starting up factory
this is what i did for my aluminum plant @eager geyser
if its truly all connected, you have 13 coal gens not working if its 3100 mw
There are 54 and they all appear to be running at 100% eff. They are all set at 100% clock speed, and seem to be full all the time.
I have three mk2 miners (max overclocked) feeding mk3 belts. If I did math right, each set of 270 can run 18 coal plants, and I have 3 sets of 18 plants
you should do have 4050 mw like that but if you are only getting 3100, 13 gens isnt working
if its all 100% then its grid disconnected but i see grid seems fine with the diagram
okay so I'm less crazy than I thought..