#math-and-meta

1 messages · Page 284 of 1

amber edge
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as long you automated phase 4, phase 5 is easy

dusky bronze
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U8 phase 4 was "fun"

fallow siren
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for reference, this save was finished under 50hrs

prisma kraken
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i still wish there was a hard mode option that gave goals that required a lot more stuff

amber edge
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how even

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i entered phase 5 with almost 300 hours lmao

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i really take my time tho

fallow siren
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i reach phase 4 in under 20hrs and the rest goes to phase 4&5

amber edge
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yeah i will say phase 4 is the longest phase

fallow siren
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this is the abomination i made in that save

amber edge
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smart location

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rocky desert, red woods, grassplains right next to it

thorn bane
amber edge
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lot of resources

fallow siren
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that place is nice cuz oil is nearby and u can get all resources within 1km

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so i just belted everything

amber edge
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phase 4 pushes you to build infrastructure around map, to me

versed violet
# thorn bane idk 1k pasta is a lot

Actually not. With old milestone when it required 1k in phase 4, I manged to get that manufactured in less time than it took to build the factory that made it.

amber edge
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then phase 5 you have system going

thorn bane
amber edge
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sure it eats lot of copper, but theres plently enough in world, as long you have worldwide rails its easy task to bringin copper from any corner in map

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theres three pure copper nodes west of red wood, thats 3600 copper ores

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i mean east

thorn bane
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je just checked i was at 480 when i finished the other 3
oh also my interesting power xD
pretty sure the 3 parts where made on battery power alone

normal mirage
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how long did it take to a factory for that power?

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did you use nuclear power plant to get what much gw?

fallow siren
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no, im using rocket fuel and APA

prisma kraken
normal mirage
thorn bane
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rocket fuel

vapid gorge
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I mean it's up to you. Nuclear you don't have to deal with infinite fields of generators and pipes

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1 nuclear gen is like 10 fuel

normal mirage
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so if i want ot make like 100-130gw of power nuclear would be better or rocket fuel?

versed violet
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do you have hazmat suit unlocked?

vapid gorge
versed violet
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nuclear does not require pipes. Except for generators themselves (need water), everything else can be done in dry method

amber edge
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nuclear power itself comes from steam lol

vapid gorge
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If you want a fair bit of power I recommend nuclear. The base recipes are pretty straight forward and you can get a shit ton of power from them.

normal mirage
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which one is eaiser to work with

vapid gorge
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for most people , less pipes = easier

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since a lot of people have issues with them

amber edge
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they heats water into steam which turns turbine proving energy and condenses into nuclear water waste, nuclear power is not dry at all

vapid gorge
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you do have to decide what you're going to do with the waste , but storing it is simple enough

versed violet
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shh, don't turn them off!

normal mirage
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don't most recycle waste into power?

vapid gorge
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they do. But it's more steps

thorn bane
vapid gorge
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it's pretty easy to set up a large blue printed storage in the corner of hte map if yo uwant to though

versed violet
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recycling waste does require piping

opaque quartz
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I finished my second playthrough w 75 GW, including fully automated pasta. I was doing the container->slooped machines for the other elevator parts tho

vapid gorge
opaque quartz
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300 uranium ore can make up to 90 GW by itself depending on alts used

vapid gorge
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but you can also use more Uranium and simpler alts if yo uwant and likely have more power than you'll ever need

opaque quartz
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Yup

vapid gorge
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there's basically nothing else it's used for so unless you need that extra power no need to save the uranium

opaque quartz
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I’m almost done w my ficsonium build. Getting the plutonium plants going now to start making the waste

opaque quartz
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The build itself is straightforward, it’s the logistics that are a bit hairy

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But I think I’ve got it all sorted

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Only going to burn 3 plutonium rods/min which will net me another 75 GW

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And half that again for the ficsonium rods

normal mirage
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how much power it is going to make?

normal mirage
opaque quartz
# normal mirage how much power it is going to make?

From a single impure uranium node 300 ore/min:
Uranium 4.8 rods/min - 90 GW
Plutonium 3 rods/min - 75 GW
Ficsonium 15 rods/min - 37.5 GW
202.5 GW gross

I’m making 3.2 plutonium rods/min but using .2 for drone fuel and overflowing to sink

opaque quartz
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A single ISC holds 48 stacks which is 480 rods’ worth of waste - equivalent to a single NPP running continuously for 2400 minutes (40 hours) generating 2.5GW

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Based on the number of rods you plan to burn you can work out the rate of waste generated and therefore how much storage you would need for a given runtime

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You can cram a lot of ISCs in a blueprint so it’s a viable strategy. Just find a corner of the map you don’t care about to store the waste

prisma kraken
opaque quartz
prisma kraken
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well, in the words of a sage: why not both?

opaque quartz
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Fair question. I probably don’t want to build any more NPPs after this lol

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Even w blueprints it is time consuming

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Although the 1.1 auto-connect works pretty well!

prisma kraken
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i haven't really found much use for it yet, but when i've tried it, it feels a bit unpolished

eager stirrup
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Are geothermal generators worth it? Or would it be best to just solely use my fuel powered generators.

prisma kraken
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i'm guessing that's going to get some fix-ups before experimental goes mainline

opaque quartz
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Yeah it’s got some rough edges at the moment

prisma kraken
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geotherm isn't ever going to make you enough on its own. what it is great for is 1) starting up a new factory on the other side of the map and 2) providing a power baseline that you can use to bring your world back up after a catastrophe

opaque quartz
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The output is variable, however, so it will make your power grid lines wavy which some folks really hate

prisma kraken
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some people also like running their rails on it as a separate grid and keeping all the variable power naughties on that grid

eager stirrup
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Ah, alright. I knew of the fluctuating it had, so I wanted to know if it was something that I could just skip over or not, good to know it's pretty much only used for small projects.

prisma kraken
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well, if you tap enough of the geotherm wells, you get a fair bit of power that's very decentralized. it most certainly isn't enough, but it can defer the need to build you next power plant until after your next big factory

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i think that's probably the biggest benefit of it is being able to kick the can down the road

eager stirrup
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I've had the thoughts of not having the power to start another fuel extractor and refinery for fuel, so the geothermal doesent take power to start up? That'd make making sure I have the power to start a fuel generator less worrisome

prisma kraken
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correct. building a generator on a well is insta-power

eager stirrup
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Oh nice, that'll end up being very helpful, thank you.

prisma kraken
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i think in about every playthrough i've had, there's a phase where i run around and build out geotherm on all the wells just to stay well in the black

opaque quartz
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If you already have HSCs and modular frames automated they are easy to plop down wherever

vapid gorge
prisma kraken
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it used to be a lot pricier to build them and less worth the hassle

opaque quartz
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I wouldn’t beeline the research of them specifically

eager stirrup
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I'm probably going to start alien power augmenter tomorrow. Anything I need to know before starting or is it pretty straight forward?

vapid gorge
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they're just a machine. Just dupes power

fallow siren
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wdym? just placing the APA or actually automating alien matrix?

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cuz u wont be able to until very late game

eager stirrup
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Alien matrix? I may not be far enough to even use the apa, I have no clue what alien matrix is

fallow siren
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no need to know

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late tier item

eager stirrup
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Ah, alright

sonic sparrow
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how many aluminum ingots should I be aiming to build with my first plant - would ~600 get me through the game or should i be aiming higher?

eager stirrup
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God, i just realized how early game I am since I have no clue what you just said lmao.

quick gorge
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Well I'm needing 224 doohickies a minute to make 112 magufins

prisma kraken
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the alien power matrix tech comes very late. you can start using the APA's for the 10% buf early (and should!). feeding the matrices in their belt port raises the power bonus to 30%

fallow siren
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personally, my first aluminum plant for mk5 belt and some casing use 150-300 bauxite

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the rest it really up to you

prisma kraken
sonic sparrow
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yeah thats what i usually do just debating if i wanna go bigger from the get go

prisma kraken
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i'm a big fan of designing stuff anticipating the next tech level and then retrofiting the faster belts in after

eager stirrup
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Ugh, I'm so stupid. I set up computer and circuit boards on one conveyor using a merger and completely missed over the fact that that causes it to completely stop if one is produced faster the then other into the manufacturer

sonic sparrow
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don't feel bad, i accidentally mixed up an iron ore / iron ingot belt that fed 30 assemblers. 😦

eager stirrup
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I've set up entire automation lines completely forgetting the smelter multiple times

fallow siren
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you could evade all those problem if u just kept one item per belt

eager stirrup
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I was low on materials for mk4 conveyors belts so I had to set it up with one conveyor to go ahead and get it started and completely forgot about it, I have a temporary fix right now, I'll fix it right later when I have the materials

oblique flame
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I'm trying to use up 2520 nuclear waste to make 22.4 plutonium fuel rods a minute, but I cant seem to do that without using the fertile uranium recipe (and I'd rather not have covert stuff into extra uranium for that) am I missing something or did the recipies get changed

vapid gorge
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are you trying to math things out by hand?

vapid gorge
vapid gorge
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-fertile

oblique flame
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they must have changed the recipies.. since before 1.0 ore conversions.. you could do 22.4 plutonium

vapid gorge
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you can.

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in the last link I sent you
that you did not check

oblique flame
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instant plutonimum cells

vapid gorge
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?
you said 22.4 p rods pm, without fertile alt, and 2520 uranium waste

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that's what that last plan is

oblique flame
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yup, i was just trying to find what would give me that, Im trying to add in alt recipies one at a time to futz with the numbers without giving me stupid supply chains

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Thank you 🙂

vapid gorge
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they didn't change the recipes in 1.0 for this

oblique flame
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indeed, you are correct

vapid gorge
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at least not the ones pertaining to waste and uranium

oblique flame
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i just didnt have instant plutonium cell selected

frosty owl
lapis jetty
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Mildly organised factory

pastel obsidian
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nice work

open carbon
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@lapis jetty very neat.

lapis jetty
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Yay

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Compared to my aluminium production this is incredibly neat

open carbon
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@lapis jetty you get a catwiggle/10

pastel obsidian
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what did you do to your aluminum production?

open carbon
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@pastel obsidian I tried to fit mine in a mk2 blueprint designer.

lapis jetty
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I built this last night and i was very tired

open carbon
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@lapis jetty hey if it works it works.

lapis jetty
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This is a better view of the chaos

lapis jetty
open carbon
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Hmm, kinda organised not gonna lie.

pastel obsidian
open carbon
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@pastel obsidian neat.

pastel obsidian
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its ugly as fuck but i am proud that it all fits on one backage

open carbon
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@pastel obsidian you should be proud.

pastel obsidian
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awe thank you

lapis jetty
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Is it worth getting more power setup

pastel obsidian
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what are you using

open carbon
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@lapis jetty maybe try setting up nitro rocket fuel, it nets you about eight gigawatts

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Just remember to dispose of that compacted coal.

lapis jetty
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Ok

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Is t[hat a researshed thing or is it unlocked from phases

open carbon
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@lapis jetty rocket fuel’s basic recipe is in the sulfur tree, once you unlock it you can get nitro rocket fuel as an alternative recipe.

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Nitro itself takes fuel, nitrogen, coal, and sulfur. You need 100 fuel/min for it which you can get from the diluted fuel alt recipe.

lapis jetty
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OKay

open carbon
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Good luck.

lapis jetty
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why does it need hard drives

open carbon
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@lapis jetty is that turbo fuel?

river plover
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Until yesterday the https://satisfactory-calculator.com/ worked fine with my saves. Suddenly stopped to load on 51%. Does anyone experienced this? (I'm using the 1.1 game)

Error message

Something went wrong while we were trying to parse your save game...
Please try to contact us on Twitter or Discord!
Source: undefined

lapis jetty
outer vale
open carbon
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@lapis jetty its counted as an alt recipe. Once you unlock it though, it will unlock two other fuel types, one of which being rocket fuel.

river plover
open carbon
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@lapis jetty catwiggle

lapis jetty
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cool

open carbon
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@lapis jetty some might say…

Neat.

lapis jetty
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Some may

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others are suffering pipes not having a straight mode

open carbon
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@lapis jetty yeah, straight mode is just an absolute jem of a feature.

lapis jetty
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fr

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If i have 480 crude oil pm i need 8 refineries to use all if it to make fuel right?

open carbon
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You can use an alt recipe called diluted fuel, it only requires 100 water/min and 50 heavy oil residue/min for 100 fuel/min.

you need to have blenders unlocked first though.

lapis jetty
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i have blenders but Im setting up a new oil procsessing thing so i dont have any heavy oil residue

open carbon
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Do you have the alt recipe that makes residue just from crude oil?

Cause if you do then you can just over clock a single refinery to make 50/min.

lapis jetty
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I dont

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Also i already have everything placed for making crude oil into fuel

open carbon
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Okay then, either method works.

lapis jetty
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I already have Rubber and plastic automatesd so should i just sink the polymer resin

fallow siren
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use the resin for even more plastic and rubber

lapis jetty
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But i dont need more

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i already have an excessive amount

pastel obsidian
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Sink it, if you need it you can make something out of it later

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Make a little fabric too

lapis jetty
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im already making fabric

crimson moat
tawdry blade
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Also gives a nice ratio
24 pure aluminum smelters
5 sloppy alumina at 80% 2 run on pump, 3 on byproduct water
4 refineries making scrap

full heron
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my coal power setup. for some reason the coal gens 1 and 2 shut down randomly because of lack of water

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if i clock the extractors to 120m³/min it works. at 90 it doesnt for some reason even tho it should be exactly the amount needed

vapid gorge
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overhead images of the whole thing

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could easily not have the head lift

full heron
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at 120 suddenly it has enough lift tho?

vapid gorge
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120 is water

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not head lift

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that's why show everytihng

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overhead shots

full heron
vapid gorge
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yeah absolutely not aenough headlift

full heron
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since when does flow rate affect lift ability?

vapid gorge
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it doesn't

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you need pumps.

full heron
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then explain how at 120m³/min it has 0 problems

vapid gorge
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this definitely goes higher than the 10m headlift from the extractors

full heron
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is headlift loss gradual?

crimson moat
full heron
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i see

vapid gorge
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head lift from machines is always 10m,

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from pumps it's whatever it's rating is

full heron
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yea ok, this never affected me in the past because i apparently always built that half meter lower that was enough

vapid gorge
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seems likely 🙂

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also when you have something that adds or changes headlift it resets headlift. So you can't just spam pumps in one spot and stack headlift

lapis jetty
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I cba to figure out rocket fuel rn so this is with turbo fuel

upbeat summit
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ok so i have like double the amount of resources that i'm planning to use when i'm building this factory, any advice on what should i build more?

vapid gorge
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what's your next milestone you need to do? build something for that

open carbon
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@lapis jetty good job buddy! good luck with the pasta!

upbeat summit
vapid gorge
upbeat summit
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well for stage 4 i think i hven't inputed a few things

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but i was thinking that since i have so many resouces still lying around

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maybe i could increase their per min production

vapid gorge
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valid 🙂

dusky bronze
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is this what im supposed to do when having 2 stations going to the same spot?

open carbon
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@lapis jetty mmmmmm, neutron stars… scrumptious! snuttsGood

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@dusky bronze can you provide more details?

dusky bronze
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i've got 2 stations above me, each going to the same train station

open carbon
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@dusky bronze uh then yeah!

lapis jetty
dusky bronze
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if i had 2 trains instead, the throughput should be 600 for each container

vapid gorge
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whad do you mean by '2 stations going to the same station' ?

vapid gorge
dusky bronze
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ive got 2 belts going out of the platforms and 1 coming out of each ISC

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the belts coming out of the ISCs are being merged

vapid gorge
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yup, fairly normal buffering

vapid gorge
dusky bronze
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we'll pray it is

vapid gorge
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well calculate how much throughput each platform is expecting. Build according to that

open carbon
dusky bronze
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thank you

dusky bronze
vapid gorge
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well you know how much you're trying to move onto any particular car right?

dusky bronze
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yes

vapid gorge
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so merge as needed

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if car A + car B's throughput is equal to or less than the belt, you're good

south canyon
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Is this the biggest rocket fuel setup? Of course not. Is this the biggest power setup I've ever made? Absolutely.

vapid gorge
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definitely too much 😛

south canyon
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142.222x Turbofuel Refineries 🙃

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@250% clock speed that's 266GW roughly tho!

open carbon
south canyon
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Plenty for my phase 5 shenanigns.

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ngl I'm not a fan of nuclear, not because of the process, but because waste is a pain in the butt.

vapid gorge
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a lot easier than infinite fields of pipes and fuel gens

south canyon
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At phase 5 I see now that I can get rid of it, but I may as well just scale up my current power.

vapid gorge
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the base recipes are very simple

south canyon
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also I learned that

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with base Turbofuel, if you run a single generator at 250%

thorn bane
south canyon
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it's 1:1, since the generator consumes 18.75, and the refinery makes 18.75

open carbon
south canyon
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made sure they are on just now

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hilariously I'm actually oil limited in the location I'm doing this and not sulfur limited.

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tho I am cheating by bringing in an input of 1200 compacted coal/min

thorn bane
south canyon
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I'm using the Lake Forest oil location, which maximum can yield 1200/min

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it also makes a hearty amount of resin!

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The REAL challenge is fitting 143 refineries in a single location.

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and make it look neat.

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I do have a legit question, and that's WHERE to try to fit this lol

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for the map view bottom right ping is off-site compact coal, middle right is Diluted Fuel, middle left is HRO, and far left is on-site compact coal, should I try to take this northward?

heady anchor
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that really confuses me.. if set to 30 m3/min it lets through around 28 m3/min but not 30 m3/min - if you set it to 32 m3/min you will get about 34 m3/min lol (i need 30 btw xD) its one thing in whole world that I check regularly because I don't want the system to get clogged (fortunately the tank fills or empties very, very slowly - so I don't do it often lol) 😄

south canyon
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is the pipe capacity full?

outer vale
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valves only have 256 actual valid values, anything set in between will just round

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if this is a recycling setup, usual recommendation is to just completely separate your fresh and recycled water

south canyon
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That, and the pipe's capacity also affects it too, as a pipe that isn't full all the way won't have optimal flow rate.

heady anchor
south canyon
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Then the issue is what @outer vale stated.

oblique hollow
heady anchor
oblique hollow
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28/min = 30/min flow

outer vale
oblique hollow
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pipes and valves just dont accurately display flow

heady anchor
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1.0

oblique hollow
heady anchor
oblique hollow
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if you set 45/min, it will likely show some value close to 45 but never actually 45

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but when you check the pipe, it will likely be closer to 45

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so take everything with a grain of salt

south canyon
heady anchor
oblique hollow
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regardless, if this IS an aluminum build with water recycling, a valve likely wont prevent the system from locking itself.

oblique hollow
heady anchor
oblique hollow
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it always +- a few percent difference in what you set vs what you will see

oblique hollow
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and even identical builds can perform differently

south canyon
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I usually like to just use the excess water for something I can then sink.

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Something inconsequential like wet concrete for example.

oblique hollow
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the display accuracy of valves and pipes i believe is still close to like 256 values
but the actual flow rate values underneath are much more accurate

south canyon
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Pure Iron/Wet Concrete are decent things to pour that excess into.

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since both iron ore and limestone are VERY plentiful.

thorn bane
oblique hollow
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the seperation means that freshwater can never lock up the system

south canyon
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Isn't that highly ratio dependent, though? Depending on the scale of it you may not really have the option for that I feel like.

oblique hollow
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and if byproduct water is missing, the system naturally has less alumina, which means theres even less water.
It naturally self regulates

oblique hollow
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you just take all the byproduct water and process it to alumina, then make up the rest of the missing alumina from fresh water

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you can clock things however you want

heady anchor
oblique hollow
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yes there is a fixed ratio of fresh water to byproduct water, but thats the same for if you do a closed loop or a split water loop

oblique hollow
south canyon
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To be fair, I used open loop, but mine never backs up and, as far as I can tell, runs optimally anyway.

heady anchor
oblique hollow
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instant scrap is very safe no matter what you do.
in fact, it doesnt even need fresh water (in the loop part) if you just run it to the sulfuric acid refineries

heady anchor
thorn bane
oblique hollow
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Instant scrap is a different story compared to alumina + electrode scrap or normal scrap

heady anchor
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as wrote the tank fills or empties very, very slowly - so I don't do it often hehe

heady anchor
south canyon
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Oh real quick, someone mind nudging up the channel and seeing where my turbofuel refineries would fit? The planner screenshot is up there close by with it.

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Less aesthetical question, more just "how fit" question.

heady anchor
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i mean its ok, its just 30m3/min but get really confuse about the valve flow and wanted to ask u guys..

south canyon
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I'm using VERY LITTLE.

restive sparrow
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Depending on what recipes you're using you need a different ratio. I've set up a blueprint for sloppy alumina that pairs up with a blueprint for electrode scrap. 4 refineries each. It scales pretty darn easily. Each block of 8 refineries takes in 600 bauxite, 240 coke, 180 fresh water and makes 1200 scrap.

south canyon
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Seeing that reminds me.. normally I dislike the Leached recipes. With one exception and that's caterium.

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Pure Iron Ingot (7:13) vs Leached Iron Ingot (1:2)
Copper Alloy (1:1:2) vs Leached Copper Ingot (9:22)
(woopsie had the ratios reversed)

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they feel like they have marginal benefits compared to caterium's.

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Caterium has worse ore to ingot numbers , and since leached offers the highest per minute and is less wasteful, if sulfur isn't a problem then I would prefer to do it over pure.

thorn bane
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i really wish theyd buff them
the extra refinery for sulfuric acid just makes it kinda not worth

south canyon
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Higher per minute numbers?

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or just better ore-to-ingot numbers?

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or both too I guess.

thorn bane
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per minute numbers

open carbon
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Wait, what are we talking about again?

south canyon
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Leached recipes.

thorn bane
south canyon
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Iron and Copper seem good, until you compare them to the pure/alloy ones.

open carbon
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I’ve literally never used a leached recipe.

south canyon
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Caterium doesn't have the same luxury, so it's the best use case.

open carbon
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Pure recipes are just great.

thorn bane
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they make low numbers/min though so you have to spam a lot of refineries which kinda sucks

wind spade
open carbon
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But the refinerys go brrrr

opaque quartz
open carbon
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How could you say no to one?

brazen kettle
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What is more effective between pure aluminum ingot and the regular recipe?

oblique hollow
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leached copper is less than 3% behind pure copper

oblique hollow
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its up to you what you prefer

thorn bane
brazen kettle
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So it makes less but it easier to deal with

oblique hollow
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yes

open carbon
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Pure aluminium ingot can be paired with sloppy alumina and the basic scrap recipe.

outer vale
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Sloppy Alumina and Pure Aluminium Ingot let you control how much quartz you want to use. More quartz = more output per bauxite

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so "best" depends on how you value the two

brazen kettle
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How much bauxite is there in the world

wind spade
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a lot

thorn bane
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12300

oblique hollow
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you will never use that much unless you are a special kind of player

south canyon
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ohp beat me to it

thorn bane
oblique hollow
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actually, i just remembered something.
leached copper does have one benefit over pure:
its much more worthy of being slooped

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especially overclocked

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IF you ever wanna do that for some reason

thorn bane
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why would you ever sloop something so early in the chain

oblique hollow
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i dont make the decisions, just listing stats

south canyon
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The classic adage of "You can do something, but should you?"

thorn bane
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60 warp drives uses 100% of bauxite using 5171 machines
at 250% oc thats like 2000 machines
thats definitely doable

heady anchor
#

leached recipe is 1.1 recipe?

oblique hollow
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no

thorn bane
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1.0

heady anchor
#

never saw any lol

south canyon
#

I actually ended using leached caterium in the end.

#

I just... legit don't have a use for a sulfur node in the vicinity, but do need a lot of quickwire (and wire).

#

That and I didn't feel like training over more caterium.

heady anchor
#

i use pure recipe only when i got access to water or simple want use water i produce.. otherwise i go for others recipe like: Copper Alloy Ingot, Iron Alloy Ingot etc (these two give you a lot more and cost a lot less - the needed power for the production itself is much less than using a refinery)

#

it's good to have a variety of recipes, you adapt the factory to the environment, not to the recipes you have.. which often makes logistics easier.

dusky dust
thorn bane
#

well yeah its for coupons
but 60/min isnt super crazy
like thats something i might go for, with only 2000 machines
its definitely not as crazy as other "maxing out the world" builds

south canyon
#

Jesus, how many of the drives/min could you make before that becomes a limiting factor? (assuming no phase 5 shenanigns)

dusky dust
oblique hollow
#

hmm.. come to think of it:
The one case i can imagine slooping a leached copper refinery is with a factory making all kinds of copper parts.
With the unique exception of nuclear pasta, i dont feel like any other of those recipes are really worth the somersloops.
The cost of 2 sloops is not a lot when compared to the amount needed to make other kinda of products worth it.

#

like.... i aint gonna sloop wire constructors or copper sheets (pure or normal)

#

and following it down... circuit boards.... alclad....heat sink...

lapis jetty
south canyon
#

Uh... so ran the tools through, apparently 72.491 drives/min assuming no phase 5 shenanigns. Good grief.

#

fully uses up all bauxite in the world.

lapis jetty
#

nice

thorn bane
lapis jetty
#

whats wrong with tier 2 pipes

open carbon
thorn bane
lapis jetty
#

so just have short manifolds

south canyon
thorn bane
crimson moat
oblique hollow
#

its not long manifolds, its uneven splits

opaque quartz
oblique hollow
#

the more uneven the junction has to split, the worse it gets

crimson moat
oblique hollow
#

Believe it or not, junctions like splitting up the input evenly among the connected output pipes

#

and if they dont get to do that, you get backflow

thorn bane
dusky dust
#

Various aspects of the fluid simulation become harder to deal with once your throughout approaches 600/min, but you can work with them even then

oblique hollow
#

truly the best case scenario would be to just divide the network into smaller pieces

thorn bane
oblique hollow
#

and just... use more pipes

dusky dust
#

The easiest way to get reliable 600/min on mk2 pipes is via some specific and (IMO) non-obvious build techniques

thorn bane
#

soooo do not use 600/min pipes but multiple <600 pipes
yep

south canyon
#

Right ping is off-site compact coal, middle right is Diluted Fuel, middle left is HRO, and far left is on-site compact coal. Where do I put the 143 refineries? lol

dusky dust
#

600/min on mk2 is generally fine so long as you follow the usual advice

crimson moat
oblique hollow
crimson moat
dusky dust
#

I use 600/min fluid manifolds pretty frequently and basically never run into problems nowadays

oblique hollow
#

loops are but one answer to an "initial even split"

thorn bane
crimson moat
#

example of 100% pipe flow (you don't need nearly as many arms)

opaque quartz
#

just like my first time around, the more time consuming part of the nuclear build was the logistics (6 train stations sourcing caterium, coal+sulfur, iron+copper ingots, quartz, bauxite, and uranium+reanimated SAM). the actual production side was comparatively easy. now I need to figure out how to decorate and enclose this

dusky dust
#

On mobile right now so I can't paste my usual block of text. :)

crimson moat
thorn bane
#

eh the 3:8 design isnt really rocket science

crimson moat
#

It's needlessly complex for people who don't understand the fluid systems

#

i spent hours trying to diagnose problems with 3:8 when i started out, and people regularly show up asking the same questions

thorn bane
#

well yeah but it doesnt require slugs and doesnt waste buildings

crimson moat
#

Using 9 gens per 120 coal and 1:3 doesn't require slugs, it just requires 1 extra gen per 120 coal which is basically trivial

oblique hollow
#

the 3:8 can also just be 1 and a half to 4

crimson moat
dusky dust
crimson moat
#

120/300 on the pipe. Extremely short pipe, one even split. You cannot screw it up

#

there are a whole host of ways to screw up a longer, merged 3:8 pipe.

This: https://i.imgur.com/QhoE5aF.png is un-screw-up-able. It's independant, it doesn't go anywhere near flow rate limits etc.

oblique hollow
#

i truly believe the pipe system cannot be redone in much any other way without changing the aspect of verticality / headlift

#

most common solutions to pipes dont even bother with any verticality aspect

crimson moat
oblique hollow
#

eh, you can make use of valves after junctions in some cases actually.
it behaves rather well

#

but everyone would need to test and verify that on their own

#

im not up for arguing that point unless others are willing to test it

crimson moat
#

Better, in some cases, but you can't valve through the pipe<>junction<>pipe connection

#

so it backflows a lot still and fails

#

less than a naked manifold but still to a problematic extent that you have to design around

oblique hollow
#

again, run a test for some cases.

crimson moat
#

I've ran a ton of tests, others have too in collab, it still breaks in all of the same ways but just sometimes more slowly / less severely - since you cannot valve through a junction with the valve being its own part and not being able to connect to a junction.

thorn bane
oblique hollow
#

the solution factorio used where all pipes just turn into a big pipe unfortunately doesnt do well with verticality at all

#

if you wanna do verticality, you would either

  1. have to do the math per pipe again, which is where SF's current model is better
    or
  2. make a head lift check for the entire network first and if it fails, input no fluid into the pipe at all
thorn bane
#

i mean their pumps disable after x tiles
would it be that hard to change that logic to disable after x headlift?

crimson moat
#

If you had a valved junction for example where you can put a flow limit per-side, such as 15/600 left and 575/600 forwards, you could eliminate the issue. Such a part exists IRL, but we can't do it ingame.

If you had a valved pipe where you could only allow a pipe to take in fluid from one side, it would also eliminate the manifold issue.

oblique hollow
# thorn bane i mean their pumps disable after x tiles would it be that hard to change that lo...

If we had that, the case would likely look like this:

  1. machine makes fluid. since all connected pipes share the same volume now, all pipes start filling equally
  2. some condition check notices that we are exceeding head lift
  3. the machine stops inputting fluid

now you would add the pump, which would split the network.
But the case for "what if there is no pump" is the one that looks super weird and unnatural

#

factorio has all pipes instantly get access to fluid within their "extent" range

#

and with verticality involved, this would look very unnatural

upbeat summit
#

is there any mod that could tell us how much of any ore we are producing in the whole game?

thorn bane
oblique hollow
#

you'd have to ask on the modding discord.
or you use the interactive map website, it shows you statistics

oblique hollow
thorn bane
#

isnt that what pumps do already?
they fill above headlift and then shut off sometimes when exceeding the headlift

oblique hollow
#

they current logic has pipes communicate one by one, segment per segment

#

not the entire network at once

brazen kettle
#

Aluminum sheets aren't nearly as important to mass automate than casings right?

oblique hollow
#

in the current one, pipes fill bottom to top.
in the "shared volume" model, all pipes would fill equally and then stop

#

seeing a network like this partially fill every pipe and then stop is akward

thorn bane
#

ye thats true

oblique hollow
#

the machine on the other end would already have some fluid

#

and then all of a sudden "whoopsies sorry, cant fill more unless you add a pump somewhere"

thorn bane
#

and stuff like VOP would break

oblique hollow
#

overflow wouldnt exist anymore

#

unless we got a new kind of valve that only opens once the network filled up to x%

#

and an accurate pressure system likely wouldnt work because flow would only exist if theres a pressure gradient between every single pipe

#

so you naturally have a pressure loss

#

and no damping and whatnot means you just get nasty oscillations

#

because freakin harmonic oscillators
we already have our problem with these in the current model, but its somewhat ok at handling those

#

though i only need to mention buffer to buffer connections

thorn bane
#

well if they are the same network then they wont fluctuate right?

#

like all buffers are at the same %

oblique hollow
#

assuming we talk about the model similar to factorio, yes

#

but i was talking about realistic pressure systems right now

thorn bane
#

ah

oblique hollow
#

without friction

#

as our current model doesnt want flow losses due to horizontal distance and we likely wont ever want that to begin with

atomic forge
#

Hello,
Does anyone have a Nuclear Plant layout that has as much efficiency as possible, but still has no waste (sinkable)?

I tried Reddit and YouTube, but what I found is that most of them don't take care of the waste.

wind spade
atomic forge
wind spade
#

"as much as possible" is converting entire world of resources to power, you won't have any resources left for other projects (and your PC would die)

wind spade
atomic forge
#

But I just meant using the 2100 uranium all for power

crimson moat
#

i believe that you get 630gw (without converters making more uranium) and can make all of that waste into plutonium rods to sink

#

with converters and sloops, you might be able to hit terawatt range (as it's not that hard to make 2100 uranium, doubling what you can mine on the map)

#

but i am not 100% sure of any of this, haven't made a concrete plan yet

wind spade
# atomic forge But I just meant using the 2100 uranium all for power

then you have several options:

  • burn UFR, store UW
  • burn UFR, process UW to PFR, sink PFR
  • burn UFR, process UW to PFR, burn PFR, store PW
  • burn UFR, process UW to PFR, burn PFR, process PW to FFR, burn FFR

for each of the options, there's multiple alt recipes that you can choose and it's basically up to you (and your local resources and preferences) which will you do

atomic forge
wind spade
atomic forge
wind spade
thorn bane
atomic forge
#

I don't know all of the acronyms, so I'm not sure what FFR is

thorn bane
#

ficsonium fuel rod

#

unlocked in tier 9

atomic forge
#

Looks like my Nuclear just got postponed then, I just finished tier 8

wind spade
#

XFR = fuel rods (Uranium/Plutonium/Ficsonium)
XW = waste (Uranium/Plutonium)

thorn bane
#

honestly it kinda sucks though
so i would still go with 2.

atomic forge
thorn bane
atomic forge
thorn bane
#

its the last mileston of tier 8 so yes

atomic forge
#

630 GW should be fine as well 🙂

dusky bronze
#

would anyone be able to help with pipe inefficiency?

wind spade
thorn bane
#

630GW is A LOT
you sure you wanna build that much
you realistically probably only need a third of that

wind spade
atomic forge
#

Do I need uranium for something else? If not, I might as well get the power from it 🙂

wind spade
#

not really

dusky bronze
#

technically nuke nobelisks but i think thats about it

atomic forge
thorn bane
#

its more the amount of machines
like think of it as using all the coal on the map for power
thats a lof of buildings

atomic forge
wind spade
atomic forge
#

If it's not that more, I think I'll be fine 🙂

wind spade
#

plutonium practically doubles your uranium power

thorn bane
atomic forge
#

I'm using 165 GW now at maximum, but I'm around 100 GW at maximum consumption

wind spade
atomic forge
wind spade
#

tbh even just doing basic uranium and storing waste is completely fine

thorn bane
#

yup
making fisconium is a hassle (since dark matter) and very expensive (LOTS of sam)
imo its not worth

atomic forge
thorn bane
#

like it uses freaking nuclear pasta

atomic forge
#

I'm the set and forget type 🙂

atomic forge
#

Haven't automated that yet. I'm just using the dimensional depot to fill it up atm and let it run for a while with sloops

white bloom
wind spade
#

can cover anyone's entire power demand
depends on the scale you build at

white bloom
thorn bane
atomic forge
wind spade
#

it did pre-1.0

thorn bane
wind spade
#

but with addition of SAM and tons of variable power machines and T9, it won't cover max possible production

#

especially if you clock and sloop a lot

white bloom
# wind spade I doubt it does, you're most likely using outdated information
Official Satisfactory Wiki

Since Satisfactory map has finite amount of resource nodes, the amount of maximum resources generated per minute is finite, and the amount of sink points generated per minute is finite too.
Determining the amount of these resources generated is a linear optimization problem. And since the addition of...

#

that's with clocking and slooping

wind spade
thorn bane
wind spade
#

so yeah it doesn't cover, as you're making RF as well

white bloom
#

1% uses uranium only. 100% and 250% use uranium and rocket fuel only

thorn bane
white bloom
#

so yes you can fully overclock and oversloop everything to the max and have all covered with just uranium power and rocket fuel for best results

dusky bronze
wind spade
#

I was talking about nuclear covering power needs, not nuclear+something

thorn bane
#

just miscommunication
but ye honestly just rocket fuel is probably enough for all "realistic" factories
and the fact that its only 2 steps with the alt is just crazy

wind spade
#

I haven't seen the "RF" in the message

(also I hate RF)

dusky bronze
#

i should be making 220GW with my rocket fuel setup but its 60GW short of that for reasons i cant even begin to fathom anymore

white bloom
wind spade
#

you know what I mean

white bloom
#

yes 😉

thorn bane
atomic forge
white bloom
# thorn bane

worth remarking that the optimal solutions tend to use a combination of both rocket fuel recipes, so it isn't a case of Nitro RF being flat out better than the other. It's probably about not tapping too deeply into some resource that's also needed elsewhere, rather spreading the load a bit.

#

is a visualization of the 100% chain, barring I made some mistakes hand-pasting everything in gephi, lol

quick gorge
#

That's a colourful consolation. . .

viral sparrow
thorn bane
#

the relevant part

white bloom
quick gorge
#

Astrology is weird man

thorn bane
#

i can see rocket fuel in the stars

quick gorge
#

OH shit, I tried to look at it on my phone and it wouldn't render so all the words weren't readable so I thought it was a bad picture and that's why I made my joke but nah it's my phone, looked on ma computer and it's fiiiine

white bloom
#

so we know for sure that this combination of recipes gives (within the assumptions, for the stated goal) the optimal result, but we don't get to have a nice explanation for this or that. Not like a linear chain of thought at least. Rather it all in all works out to be the best like that.

wind spade
#

since "optimal" doesn't necessary mean "max"

white bloom
thorn bane
#

i wish there was a tools planner for it
like i could figure out he U8 one, with all the different ratios of wire etc. just took some time

#

like a lot of it is just recipe A uses up all of some resources so you complement with recipe B

thorn bane
white bloom
# thorn bane like a lot of it is just recipe A uses up all of some resources so you complemen...

yes, those are the easiest cases to identify. But it can also be because one of the recipes taps into another resource from which another recipe produces another item very efficiently, but using up some yet another resource, and at the point where the latter is used up it cannot consume more, so then the remainder of the former resource can be used by that original recipe. and so on and so on, arbitrarily many steps removed.

thorn bane
#

i wonder if you just increased the available nitrogen if it would only use 1 recipe (leaving everything else in place)

white bloom
white bloom
thorn bane
#

interesting
what planner are you using?

white bloom
#

my own python script 😄

thorn bane
#

ah :D

#

i wonder if i could make a tools planner if i just multiplied out the sloops

white bloom
# white bloom nope, it still uses both recipes. 4915 /min from standard, 2720 /min from nitro

for comparison, with normal resources: 3883 /min from standard, 3660 /min from nitro. So actually, increasing nitrogen availability pushed the optimum more towards the standard recipe somewhat, but it doesn't go further than that (I gave it basically all the nitrogen it wanted, it chose to only extract at 18% clock speed on the well pressurizer, so after some quantity nitrogen stops being useful just like it used to pre-1.0)

thorn bane
# wind spade wdym?

like instead of 110.238 warp drives i do 110/2+0.238=55.238
and set that as goal for tools

white bloom
#

and if you use maximize you can think of the output getting doubled after the fact if you have enough sloops and power to do so

#

this is with the decision on what recipe to apply the sloops being already fixed

thorn bane
#

yes

white bloom
#

the hard part is figuring out where to use them in the first place, but the generally circulating advice "use on end products" works out well for what I've seen with the recipes the game has. That's not a mathematical necessity, like there could be recipes where it's better to sloop some intermediary steps, but with what's there this rule of thumb works just fine.

#

like with the points maxing it's "fully oversloop all your ballistic warp drive production, dump the leftovers on AI expansion servers" and that's the end of it, lol

white bloom
thorn bane
#

@wind spade wait does the map only have 69300 limestone not 69900?
tool is saying 69900 wiki is saying 69300
https://satisfactory.wiki.gg/wiki/Resource_Node?diff=prev&oldid=55283

Official Satisfactory Wiki

Resource Nodes are specific locations spread across the world where resource extractors (Miners and Oil Extractors) can be placed to automate ore (or Crude Oil) harvesting, solid resources to be extracted manually by the pioneer, or power to be generated using Geothermal Generators on Geyser nodes. The three nearest Resource Nodes (or batches of...

wind spade
#

the numbers in tools are from way back when 1.0 came out

#

and those were sourced from anthor

white bloom
thorn bane
#

oooooooooooh ai expansion server outputs dark matter residue
which i dont get if i dont sloop it
god dammit thats why the planner was wrong

opaque quartz
# prisma kraken if you sloop the fics rods, you end up doubling that step and eliminating the ne...

alright so after some consideration I think I am gonna sloop the ficsonium rod QEs after all. I set up the dark matter residue feedback loops to split fresh+waste, but it's jamming up right now because I didn't build up enough of a stockpile of plutonium waste to feed the whole system when I turned it on. this is causing one of the particle accelerators to stutter which throws the whole thing off. this means I need to collect four more sloops and redo some plumbing and then build another 6 NPPs. but it'll be much cleaner in the end

oblique hollow
#

this is aluminum water recycling but with fancy non-gas fluids

opaque quartz
#

yeah. I mean I approached it the same way (two sets of QEs/PEs) but the low volume of plutonium waste is the sticking point. if i left it alone or powered it off for a while and then let the waste accumulate, it would work 100% fine

thorn bane
#

except its 10x easier to just turn into crystals instantly and then deal with it as solids

opaque quartz
#

if I did nothing, or powered it all down for a bit, it would sort itself out

#

too bad there isn't a DMC -> Residue recipe

thorn bane
#

oooh wait yes you actually need the gas for ficsonium nvm

open carbon
open carbon
#

Oh wow

opaque quartz
#

75 GW from my original power grid plus another 205ish from this full-chain nuclear build

open carbon
#

Neat!

opaque quartz
#

the 200+ GW from nuclear is a single impure uranium node 300 ore/min

open carbon
#

Also neat!

opaque quartz
#

agreed. this is post-game tho, I didn't build this until after I had saved the day (which I did with only 75 GW from diluted fuel + rocket fuel)

open carbon
#

I see.

thorn bane
#

just checked
i did fresh DMR into ficsonium and then used the ficsonium rod DMR as crystals for warp drives etc. with an overflow sink
that way it always runs at 100%

opaque quartz
#

yeah, that works too. akin to sinking wet concrete out of aluminum production

#

I didn't want to have to source more SAM for dark matter residue production since i was already using so much for the trigons

thorn bane
#

ye thats fair

dusky bronze
#

is there a certain way im going to have to start up my aluminum factory to keep the water moving?
im using byproduct water for most of the water, and all of the alumina solution refineries have been prefilled by freshwater. I've prefilled everything i can

#

this is what im doing to distribute the fresh water across the pipes, with all the valves i have are there going to be problems

wind spade
#

usually you have separate group of refineries running on waste water and separate group on fresh water

#

and don't use vavles, ever

dusky bronze
#

is there a way to have it so that the fresh water doesnt backflow into the byproduct water refineries or is that just not a problem

wind spade
#

separate them, physically

arctic saffron
#

i used valves and my factory worked perfectly whats bad about them?

dusky bronze
crimson moat
arctic saffron
#

oh fair enough

crimson moat
#

I and others around here have objectively demonstrated several useful applications of valves in 1.0; chiefly they reduce or prevent sloshing in some applications. Sloshing reduces effective pipe flow capacity because of the same fluid going back and forth, counting multiple times against the pipe flow limit

opaque quartz
brisk shoreBOT
opaque quartz
#

^^^ wiki has diagrams demonstrating the ratios for separating waste+fresh based on the different recipe combos

dusky bronze
#

ive figured it out

#

a couple hiccups when i started the factory but things have been sorted and im making 12000 aluminum ungits/min

pastel obsidian
dusky bronze
#

it was for aluminum

pastel obsidian
#

Oh that's a lot of water

dusky bronze
#

using all the bauxite

#

that screenshot was only half the water

pastel obsidian
heady anchor
crimson moat
opal locust
#

Well, I've done all the milestones, MAM research, and alternate recipes. All that's left is to build factories for the Phase 5 parts

opal locust
#

thankfully my Supercomputer factory is making 2 per minute, so this setup is doable for Biochemical Sculptors

#

Though after this, I may have to finally look into rocket fuel for more power

#

I did run around and hook up every geyser with geothermal generators to my grid. I won't say no to free power.

eager stirrup
#

Is there an easier way to location somersloops? I've been using a mix of radar towers to find general location and item locator to find them but it's a bit of a pain

fallow siren
#

use scim

vapid gorge
willow harbor
#

@vapid gorge

pastel obsidian
vapid gorge
#

yeah pretty much what I expected 🙂

willow harbor
#

that is 3 water per 8 coal

#

but I think i am simply missing 120 per min of actual water flow

vapid gorge
#

it looks like they're all interconnected though?

willow harbor
#

Uhhh

#

There are 6 water pumps for each row of 16 coal burners, there are two pipes stacked on top of eachother that loop at the right end of the line

vapid gorge
#

yup, why you're missing the throughnput.

willow harbor
#

But I only have mk1 pipes so I think I cant move enough water is what I was saying

#

oh okay so we were in agreement

vapid gorge
#

but in general keep fluid systems in smaller sections. Much easier to trouble shoot, you'll save yourself lots of pain in the future

willow harbor
#

awesome I think I know how I am going to fic it

#

ficsit*

opal locust
#

all that for 5 Biochemical Sculptors per minute, that's 1 Phase 5 project part done.

viral sparrow
#

oh yeah i see them all the way on the left lol

opal locust
#

4 drone ports, from right to left, plastic(for caterium circuit boards), rubber(for caterium computers), supercomputers, and trigons

viral sparrow
#

because of how i set up my ADS in the previous phase i ended up with 24 biochemical sculptors/min and that thing was a mess

opal locust
#

I only needed 1.25 supercomputers per minute for this, and my supercomputer factory makes 2/minute

#

I'm fine with it taking time, save the massive builds for people smarter than me.

viral sparrow
#

just a few..

viral sparrow
opal locust
#

I'm fine on power for now, but the next project part will probably be when I need to break out the rocket fuel.

viral sparrow
#

magnetic field generators are by far the easiest one btw - ai expansion servers are waaaay harder

opal locust
#

I chose to throw all my somersloops into alien power augmenters, which is why I haven't needed to build a rocket fuel plant yet

viral sparrow
#

wait your phase 5 oops

#

dementia

opal locust
#

I'll tackle Nuclear Pasta next

viral sparrow
#

particle accelerator.....

opal locust
#

And I know I'm going to need a lot because isn't Nuclear Pasta needed for Ballistic Warp Drives?

viral sparrow
#

how many singularity cells are the drives

#

i've slept since i made them lol

opal locust
#

Well, it's 1000 pasta + the extra needed for the warp drives

viral sparrow
#

iirc it's 1200 pasta needed total but ive got no idea

viral sparrow
opal locust
#

Thankfully with Mk3 Miners and Mk6 belts, I can go back to my aluminum ingot factory and double its' output

#

which means I can scale up all the other plants that needed aluminum

#

the more FMF and RCU I can make, the more PCC I can make, and then the only thing holding me back is finding enough copper to make that pasta

viral sparrow
#

friendly reminder that pcc are in assembler and so therefore can be somerslooped for cheap

opal locust
#

This is probably the one time to consider using Leached Copper Ingots?

viral sparrow
#

i doubt it's worth the extra logistics

#

plus pure has a ratio rhat already fits into the amount needed for the powder

#

iirc caterium is the best leached recipe

opal locust
#

a pure copper node using pure ingot is enough to make 500 powder/minute

#

which is enough for exactly 2.5 pasta/minute

viral sparrow
#

another reminder powder is made in constructors

#

so the same thing applies, very cheap to sloop

opal locust
#

Honestly I just want to make more than the minumum for pasta because I love the particle accelerator, it's probably my favorite building to just sit there and watch

viral sparrow
#

it sounds nice too

viral sparrow
opal locust
#

I've run into an issue scaling up my aluminum plant. In doubling the output, I'm also doubling the water needed, and the waste water, and that's more than 600

#

And I don't know how to split these pipes properly for that.

river night
#

since you are doubling everything from a known state, just cut the pipes there

vapid gorge
#

don't need to interlink them
I'm sure I've talked about this with you before

vapid gorge
#

😛

frosty owl
#

Why the thumb down, lack of funni or lack of accuracy?

vapid gorge
#

accuracy

opal locust
#

if I did 4 refineries at 150% instead of 3 at 200%, that would split everything in 1/4 and be enough water in 2 sets of 2

vapid gorge
#

just process them by the node

frosty owl
vapid gorge
#

if you're doing a 1200 prob split it into 2 groups of 600 bauxite

vapid gorge
frosty owl
#

I fail to grasp that o.O
I mean, they're literally opposites 😅

vapid gorge
#

English.

frosty owl
#

Ugh, let's skip the semantics tired_jace

viral sparrow
# vapid gorge English.

it's funny because you'd think if speaking in person it'd be easier to tell what means what based on tone but it's not

#

such a dumb language

vapid gorge
#

it's fairly dumb yes

vapid gorge
vapid gorge
frosty owl
viral sparrow
vapid gorge
#

420% of arguments

frosty owl
viral sparrow
vapid gorge
#

the rest of the sentence and tone xD ?

but it also looked like you were just being a smart ass

frosty owl
#

Thanks for the explanation, not being used to that slang I was quite confused by Cobalt's reaction ^^

viral sparrow
#

english is ... a language

frosty owl
#

Picking the right example in a convo is as important as "just pushing the right button" to fix a problem ^^

opal locust
#

Okay I split my Aluminum Ingot factory into 2 sets of 2 splitting the 1200 bauxite into 600*2

#

Now how do I stop the second set of refineries from idling because of water?

vapid gorge
#

keep the fresh and waste water split

opal locust
#

So then how do I split the numbers?

vapid gorge
#

depends on the recipes you're using

#

figure out what % runs on fresh, and what on waste

#

for example in that image the blue line feeds 1 refinery with fresh water, the red feeds the two.

opal locust
#

I'm pumping 360 water out, and need 600 in

#

I can't math that to an even number

vapid gorge
#

so you have 360 waste water?

opal locust
#

yes

vapid gorge
#

so 360/600 is run on waste water

#

240/600 runs on fresh

opal locust
#

right, and I have my extractors set to 240

vapid gorge
#

sounds good. Can OC 1 extractor to do that

outer vale
#

remember that clocking is a thing

opal locust
#

I am clocking

#

1 extractor at 200% and the refineries set at 150%

#

I got waste water to work perfectly fine at my battery plant, so why is it a problem here?

#

Oh right, the battery plant used waste water exclusively on the later steps

frosty owl
opal locust
#

I think I got it, set 1 to 180%, the other to 120%, 180% requires exactly 360 water and my extractor can pump 240 into the 120%

outer vale
#

that sounds about right

#

didn't you do aluminium before? should be about the same as then

opal locust
#

Yeah but I had a really scuffed solution for the waste water, this one seems much better

#

the refineries were still idling so I deleted all the pipes and put down new ones and they seems to be working fine now.

vapid gorge
opal locust
#

Now to scale up the other half of the aluminum process and double my sheets and casings output

#

Nope, they keep idling

#

I've split the waste water away from the fresh but they're still idling

vapid gorge
#

is the scrap flowing freely?

opal locust
#

Yeah

vapid gorge
#

over head shots then

opal locust
#

It may have had to do with me needing to redo the smelters because I wasn't using all of the scrap and it backed up

vapid gorge
#

empty out the scrap in teh outputs then, when you split the waste and fresh it should restabalise on it's own

deft drum
#

How many items would I need for 2500 versatile frame work?

outer vale
deft drum
#

I had stuff to do ASAP so I asked here.
But now I have time.

wind spade
outer vale
#

(and slooping)

fierce ruin
#

assuming you are using the base recipe, that'd be 15000 steel beams and 1250 modular frames

#

you could cut the amount in halve if you fully somersloop the frame work

deft drum
#

Yeah I figured it out.
Sloops are damn hard to find,

pastel obsidian
#

Use the satisfactory calculator website

fierce ruin
#

ok this is breaking my mind

#

theres:

#

2 sets of 500 screws (going into the 2 sets of 5 assemblers), then theres 60 screws which will be going into storage, and then 420 that i'll use for other assemblers

#

all are at 150%, though with 1 exception that is at 250%

#

the input of iron rods is 370 here, and that has been checked and is fine, but the outputs arent

#

theres: 60, 530, 590, and 480

#

???????

#

wait there's 27 constructors for some reason

#

im taking a break, this is hurting me mentally lol

prime forum
#

If you have excess, just send it to storage or sink it

#

Better to have excess than not enough

brazen kettle
#

What is more important, rubber or plastic?

outer vale
#

depends entirely on what you're making afterwards via what recipe chains

brazen kettle
#

What do you have more of?

outer vale
#

for build gun use? I just made a lil of both

#

as part of other factories? whatever those factories needed

#

I didn't try and predict future usage, that way lies madness

wind spade
brazen kettle
fierce ruin
#

IM FREE! decided to keep it all at 100% and its sorted now

radiant lance
#

it's not like steel/aluminium where most assembly lines really like pipes/casings

#

you do use a bit more rubber in my experience but you're best off making even amounts imo

opaque quartz
#

It really depends on alt recipes. Plastic is the basis for circuit boards and computers w default recipes but that can be avoided w alts. Similarly, there are some nice alts that introduce rubber like adhered plates and insulated crystal oscillators

brazen kettle
#

500 Rocket fuel a minute is a little overkill right?

#

Can I even sink it?

oblique hollow
#

If you package it

analog meteor
outer vale
#

depends what you're using it for. Power? That's rookie numbers. Jetpack? Yeah, just a tad

brazen kettle
#

Jetpack and drones was the idea

#

And the rest for power

#

But like in the system I am thinking of making I will have 3000 rocket fuel over which will suffice for 180k power

analog meteor
dusky dust
#

IMO you want your power-generation-support stuff as isolated as possible

brazen kettle
#

Or because of lag?

brazen kettle
dusky dust
#

Because you want your power generation as solid as possible, and if it's a nice closed system there's less chance of outside factors impacting it. Also if you end up tripping your power grid at some point, it's a lot easier to get things running again if you've got a nice isolated system you can bring up on its own, instead of having to decouple production later

dusky dust
#

Though the actual numbers will depend on your routes

#

Keep in mind when I say "isolated," that doesn't mean that you can't, like, produce it at the exact same site.

brazen kettle
#

Yeah ofcourse

dusky dust
#

Just keep 'em logically/physically separate

brazen kettle
#

I see what you are getting at

dusky dust
#

(And I wouldn't personally double-dip on the nodes, at least for fluids. Any oil deposit going to power would only be used for power)

brazen kettle
#

Can I send pictures in here?

dusky dust
brazen kettle
#

I'll risk it

#

This is the system I am thinking of running

#

Do you see any immideate problems?

outer vale
#

not a problem as such, but any reason you're not using Diluted Fuel?

brazen kettle
#

That is probably smarter yeah, hold up. Let me check in to that

#

But 500 rocket fuel, seems excessive

outer vale
#

well it'd let you run all your transportation via drones lol

brazen kettle
#

I like trains though..

#

And also I kind of don't want to build like 760 fuel gens

#

I can bring it down to 180 with shards. But then I won't need nuclear plants, I want nuclear power

outer vale
#

wanting to build something is a valid reason to build it

brazen kettle
#

Absolutely true, excessive is awesome

#

But I can't find how many points you get for sinking rocket fuel

#

Found it, 1028 points

thorn bane
# brazen kettle

are you not using the compacted coal?
id split it up between turbo blend and default to use up the compacted
its a bit more complicated so you dont have to

brazen kettle
#

I am gonna use it for weapons I think

thorn bane
#

then make sure you have an overflow sink so it doesnt stall and stop your power production

brazen kettle
#

true, will have to do that on all the materials

brazen kettle
opal bear
#

Y’all, I’m getting 120 Steel Beams a minute and I need to fit it evenly into Encased Steel Beam assemblers at a base of 18 steel beams/pm and maybe it’s a really simple equation but my brain is breaking and I’m stupid what do I do :((

#

(I’m relatively new to taking the math in Satisfactory seriously lmao)

#

Probably just gonna overclock everything until the numbers fit easier lol

viral sparrow
# opal bear (I’m relatively new to taking the math in Satisfactory seriously lmao)

if you press N on your keyboard it brings up a calculator, do the total amount of parts you have (120) divided by the amount of parts used by one machine (18) and thats how many machines you need - if you get a decimal e.g in this case 6.6 recurring you can do 6 regular clocked then one at 66.6% to get a total of 666.6% - each machine is 100%

#

also, in machines, if you click the number under where it says target production rate you can set that yourself (provided its 2.5x or less the amount made) for easily setting the output

opal bear
viral sparrow
#

do you know what a manifold is?

opal bear
#

I do not :)

viral sparrow
#

hold on a second

viral sparrow
#

thats a manifold - im loading my game to give a in game example rn

opal bear
#

Thank you guys so much, unless I’m able to split things evenly it takes me like 30 minutes to figure that out alone

viral sparrow
#

if my save wants to load

wind spade
opal bear
#

I know… I just gotta get a little more used to it think

viral sparrow
#

this is likely similar to what you're doing - splitting it in half then half again

#

then this is a manifold

#

once that first smelter fills up, the overflow 30/min goes towards the other 3 smelters and will eventually self-balance

opal bear
#

Wow, that is so simple when you put it like that. I kept accidentally building manifolds instead of even splits for things when I started and getting frustrated with it and never considered an actual use for them 😭

viral sparrow
#

on the other side you can just merge like usual

opal bear
#

You guys are the best, thank you

viral sparrow
#

heres one of my smelters manifolds in one of my early game factories - you can split in both directions and it still functions

#

the yellow lights are likely because things are full lol

#

yeah they are

opal bear
viral sparrow
#

heres one more example with constructors

#

you can make blueprints for these to speed up placing lots of them too

viral sparrow
#

you can do the same thing for assemblers, foundries etc youll just have to stack splitters (or clip belts)

opaque quartz
#

The wiki article on manifolds explains a bit more of the why/how they work

#

But the short version is that every machine has a one-stack input (and output) buffer. When that fills up, it will force overflow of to the other splitters in the manifold until they reach saturation. As long as your total input matches the consumption of the machines, and your belt capacity is high enough, it will run at 100% efficiency after the “warm-up” period

thorn bane
#

where do yall build rocket fuel?
im not sure what the best place is

crimson moat
thorn bane
#

wait ye thats perfect
ty

#

even close iron

opaque quartz
#

The west coast of the crater has the most resources the closest except oil. Sulfur is right there, coal is a bit south, nitrogen is also right there

#

IMHO nitrogen is best moved via drone since it compresses 4:1 and you can loop the empty tanks

brazen kettle
crimson moat
#

because a pipe is 600 nitrogen but a mk.6 belt is 4800

#

i think i had something like 600 nitrogen for 2560 rocket fuel though so it's prolly fine 😄

thorn bane
#

then you need to build packagers though
which suck

#

ye im gonig for 450 nitrogen

snow maple
thorn bane
#

bro im just gonna build on the nitrogen node
yall need to chill with packagers

opaque quartz
#

Packagers are cool and good

crimson moat
dusky dust
#

Yeah, not sure where the packager hate comes from

#

Nothin' wrong with 'em

open carbon
#

Packagers are one of my favourite buildings, that and the refinery and blender.

thorn bane
#

tbf they are A LOT better with nitrogen than with other stuff

thorn trail
# dusky dust Yeah, not sure where the packager hate comes from

my hate for the packager comes from it's port configuration, seems to me that the fluid input/outputs should be on the bottom not the top. i'm always running my pipes low and belts above them so it forces me to swap them around whenever I have to deal with a packager

dusky dust
quick gorge
#

If it was side by side it would be just like every other building

open carbon
thorn bane
#

as much shit as i give pipes they are still the best option imo

open carbon
#

But fluid trains look cool though snuttcry

crimson moat
#

but yeah a little awkward

oblique hollow
#

I really like the arrangement it has actually.
Mergers or splitters on the floor is aesthetically more pleasant than junctions with a heavy cube on top

opal locust
#

I spent the morning rebuilding my RCU factory and now it produces 12.5/minute. Hopefully that'll be enough

thorn trail
#

has there ever been any mention of having configurable inputs and outputs for machines? Sort of like applying conveyor wall holes or pipe wall holes to the location on the machine where you wanted your inputs and outputs?

#

seems like it would be of very limited interest but useful in some niche cases

restive sparrow
#

Seems like that is covered pretty well by blueprinting.

thorn trail
#

with a configurable input/output you could have machines with inputs on 3 sides and outputs on the fourth, or packagers/blenders/refineries with solid input/output on one side and fluid input/output on another. might even be able to have machines with an input or output on the top or bottom

#

would allow you to so all sorts of crazy things, though like i said before, probably not that much interest in it especially for the work required to implement it

oblique hollow
#

No that has never been brought up really. Or if it did, it never gained traction

#

Also, all machines come with their own bulding challenges

#

And yes, as you said, truly modular machines would be a lot more work to make it work design wise and also be still good gameplay wise / UI / UX wise

bleak wagon
#

Realistically how many super computers do I actually need to make? Im thinking I could just do 3/min using the OC supercopmuter alt since theyre primarily used in building and im not going for phase 4 yet

wind spade
thorn trail
#

technically you don't have to make any, you can always just buy what you want/need for coupons

#

maybe buy what you need until you get a feeling for how many you are going to need in the future then automate?

bleak wagon
# wind spade heavily depends on how you play

Right now Im trying to play minimally while unlocking things, but Im preparing to start work on a nuclear power plant and I want to make use of basically all the uranium and make it wasteless in the future. I can probably go with 3/min and let them pile up while I get through the rest of the things I need to for planning my power plant.

I guess I just answered my own question.

#

I also somehow managed to prep most of the stuff for making 3/min by accident so might as well just do it

opaque quartz
#

When in doubt, targeting one or two “final” machines of the production chain is a reasonable starting point

#

I like OC supercomputer because it is built in an assembler instead of manufacturer

#

Which means it’s cheaper to sloop too

bleak wagon
#

yeah thats what Im planning to use because Im making 10 radio control units/min rn and I have nitrogen close to where Im building and have a train taking aluminum over as well so stuff should be easy enough

open carbon
bleak wagon
#

I try not to sloop stuff lol

open carbon
#

I’m planning to oversloop my nitro rocket fuel blender for ionized.

Very curious what the blender looks like overslooped.

opaque quartz
#

Just remember that for recipes w byproduct, slooping will double the byproduct produced too

open carbon
#

I’m just sending the compacted coal to a sink for now until I find some kind of use for it.

bleak wagon
#

i have my aluminum slooped rn

#

it was interesting to manage the water made from that

crimson moat
open carbon
#

Ooh, just looked at the wiki, I could use compacted coal in turbo fuel, that way I have all four fuel types! snuttpog

open carbon
bleak wagon
#

Im just gonna be having a field day on nuclear this week. Also, how good are drones for taking uranium all to one location? I know its easier than trains so Im more just wondering how big the difference in efficiency could be if any

open carbon
bleak wagon
#

Probably gonna use them then since I think at least in my current situation theyre going to be more reliable and its going to be much easier to get around to every uranium node that way

#

Would still be good to know what the difference in rates between the 2 would be, but Im likely not going to test it because Im lazy

open carbon
#

I’m planning to use a drone to transport SAM from titan forest to a ficsite production part of my mega factory.

bleak wagon
#

I have to work on planning my mega factory sometime soon, but Im trying to get my power grid to a point of I dont have to worry about power ever again

open carbon
#

I currently am halfway through a 1.1 playthrough where I build all my factories in one spot.

Currently halfway through phase 4 deciding whether to do cooling systems or radio control units next.

bleak wagon
#

Im on my 1.1 playthrough rn as well, Just did radio control units and am starting on cooling systems/supercomputers since power grid fun, but after I get that done Im likely going to be working towards getting the planning done for using every node on the map to make everything in the game

open carbon
#

Oh I finished supercomputers yesterday!

I did rocket fuel and aluminium first for phase 4.

amber edge
#

anyone got chart for truck throughput rates?

open carbon
#

Nitro rocket fuel makes phase 4 kinda peaceful. cup

bleak wagon
open carbon
#

I’m still debating whether I should automate cooling systems or radio control units.

regal pier
#

I am quite dumb and also bad at math. I have 54 coal plants running at 100% clock speed, and all fully fed with mk3 belts. According to the in game calculator i should be getting 4,050 MW, but I am only getting 3,100ish after connecting 30 biofuel gens from my beginner grid...
Current demand is ~4,200 MW
Can anyone spare a braincell to help?

amber edge
#

is all coal gens on

regal pier
#

yeah, when i checked them they all say running at 100% efficiency

amber edge
#

check their percentages

#

is it 54

regal pier
#

one sec, I'll triple check my counting

dusky bronze
#

1st picture: 12 refineries making 240 solution/min each. fills up 4 600 pipes, overflow gets distributed to be i think 4 600 pipes across all 60 refineries.

2nd picture: pipes are put in very weird i cant remember how it works but each takes 180 solution/min and i think theres 2 600 pipes per row, with the leftover requirement being supplied by the overflow from the first set of refineries

3rd picture that should be here: fresh water is mixed in with waste water. prefilled all the solution refineries with fresh water before starting up factory

this is what i did for my aluminum plant @eager geyser

amber edge
#

connect your grid

#

you probably have some grid unconnected

#

aka check ur wiring

regal pier
amber edge
#

if its truly all connected, you have 13 coal gens not working if its 3100 mw

regal pier
#

There are 54 and they all appear to be running at 100% eff. They are all set at 100% clock speed, and seem to be full all the time.
I have three mk2 miners (max overclocked) feeding mk3 belts. If I did math right, each set of 270 can run 18 coal plants, and I have 3 sets of 18 plants

amber edge
#

you should do have 4050 mw like that but if you are only getting 3100, 13 gens isnt working

#

if its all 100% then its grid disconnected but i see grid seems fine with the diagram

regal pier
#

okay so I'm less crazy than I thought..