#math-and-meta

1 messages Ā· Page 283 of 1

thorn bane
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nah just add it directly after the extractor

amber edge
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yeah i alway do that for all extractor

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water pumps as well

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pump right after extractor then put it on each indicator if needed then keep it very straightforward

delicate yew
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what should I do if one of the pipes is two 120 for a combined 240

amber edge
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as long its not over 300 its fine

thorn bane
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2 pumps
1 after each extractor

amber edge
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I would raise extractors to 300 each for bit to flood everything quickly then turn them down to 240 and leave it

delicate yew
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ok I think it was a headlift issue

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pipes dont seem to be emptying out now

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thank you all for the help

white bloom
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sounds like there is opportunity to make more use of nitrogen in your production plan then šŸ˜‰
Non-fissile Uranium, Heat-Fused Frame, Cooling Device, Nitro Rocket Fuel, Rocket Fuel, Turbo Pressure Motor are all great.
Yes, in your given situation with 3k excess unused lying around, short to medium term the Quartz Purification route is going to be great, since yes it does give you more Silica + Crystals per Quartz. Long term you might find yourself breaking all that down again though to re-prioritize the Nitrogen and then build Pure Crystals + Cheap Silica anyways.
So I suppose this mostly depends on your planning horizon.

amber edge
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I already have 2400 rocket fuel production going, the 2k usage goes to the most of list you listed, all left to do for phase 4 is beefing my aluminum plant which is introducing in silica after sloppy and electrode aluminum recipe, then start on the rocket parts factory i have planned to be 5/5/2 pm and do nuclear pasta after that

white bloom
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have you considered Turbo Diamonds? 2 Coal + 0.67 Turbofuel per Diamond seems way cheaper than 3 Quartz Crystal.

amber edge
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i dont have turbofuel being produced but it just makes more sense to use up that 935pm quartz crystal byproduct with coal sitting around in the red woods since im using coke coal

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im doing nitro blender rocket fuel recipe for the 2400pm which is fed into 230 fully overclocked fuel gens

naive ingot
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Man, I just realized how much of a trap the Dark Ion Fuel alt recipe is...

opaque quartz
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Build the refineries right next to the oil extractors, move the finished products long distance instead

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Woah scrollback, sorry

naive ingot
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Does Rocket Fuel actually pack into canisters at 2m^3 per 1 full canister or is that a mistake on the Satisfactory Calculator site?

opaque quartz
opaque quartz
dusky dust
opaque quartz
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Rocket fuel compresses 2:1

dusky dust
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The compression from having to package the rocket fuel just isn't worth it on that one

opaque quartz
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Nitrogen compresses 4:1

naive ingot
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But the alt makes 12 packaged Rocket Fuel into 10m^3 of Ionized fuel.

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So that's 24 Rocket Fuel to 10 Ionized... and Ionized Fuel is less than double the energy per unit compared to Rocket Fuel.

opaque quartz
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Oh yeah, forgot that the dark ion alt eats the tanks too

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Ionized fuel is not great for power production in general. It is good for jetpack and drones, however

naive ingot
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Even if it didn't, Ion Fuel doesn't compress when packaged.

opaque quartz
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Just depends if you want to do something ā€œmore usefulā€ with extra dark matter crystals

thorn bane
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ye true

dusky dust
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Yeah, I suppose as a production line for your jetpack/vehicle-fuel needs, Dark Ion might be good, if you've already got the spare crystals

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I was thinking whenever I do my next playthrough I'd probably go all-in on Dark Matter Trap, so I'd presumably have plenty without much of a use for

thorn bane
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isnt power shards the first thing you make out of crystals anyway

opaque quartz
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Not necessarily. Synthetic power shards are completely optional (and require MAM unlock). But DMCs are a required ingredient for phase 5 elevator parts

thorn bane
thorn bane
opaque quartz
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In my current (second) playthrough, I haven’t done synthetic shards at all. I still have 900 in depot/storage just from sloop’d slugs

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I’ll probably go build a shard factory for funsies again like I did the first time around

dusky dust
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But yeah, I can see them being a priority

thorn bane
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the 100 power shards to unlock was kinda a lot for me xd

amber edge
naive ingot
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You know, now that I look at it, the Dark Ion Fuel recipe processes like 5x the fuel per Converter compared to the base recipe and doesn't require a Quantum Encoder anywhere in the production... the whole point of it might to be Slooped.

versed violet
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Dumb question: Space elevator will never get updated with 6 more inputs so we can dedicate each input for each project part?

naive ingot
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Probably never.

vapid gorge
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remove the buffers

versed violet
digital flare
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Has anyone used converters to make more than 100 fully overclocked nuclear power plants?

vapid gorge
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probably. There's always a weirdo or two trying to find 'the maximum converter uranium set up'

digital flare
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I did some quick math and, leaving 300 Bauxite for plutonium, and somerslooping all the converters, you could get a total of 8100 Uranium

digital flare
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I guess I'm that weirdo then

vapid gorge
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and considering you can do 252 w/o conversion that's not much of a thing

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well not fully overclocked

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but you can do 101 basically fully overclocked no conversion

digital flare
vapid gorge
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well with no conversion you can do 50.4 rods.

that's basically 101 fully OCed npps already

digital flare
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Yea but I did the math and I could get 388~ fully overclocked

vapid gorge
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ok then?

vapid gorge
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it's 512

vapid gorge
vapid gorge
digital flare
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It only sloops the uranium converters

vapid gorge
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but duping mechanics are basically just creative mode imo

vapid gorge
digital flare
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But got that by going
(8100/62.5)*3

vapid gorge
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but that plan uses several world limits

vapid gorge
vapid gorge
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then you'd see that putting sloops on just the uranium conversion doesn't help since you are at the limit for a bunch of other resources too

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simplest thing to do would be to just sloop teh rod machines

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a few of them anyway

digital flare
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I should check my math on the others

opal locust
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How many generators do you need if you're pulling 2400 Rocket Fuel off of a 600 oil node?

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all the other fuels have nice even numbers for easy math, but Rocket Fuel just has to be different.

fallow siren
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clock the gen to 240% so the intake is 10/min

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that way u can nicely build 240 gens

opal locust
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won't you run into a rounding issue eventually? or is that decimal so small that Satisfactory's internal math ignores it?

fallow siren
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barely noticeable

thorn bane
opal locust
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and 576/2.4 is 240 generators

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so I'm guessing you break it down further to 4 sets of 60 generators

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That's still a lot of space needed.

thorn bane
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i mean youre making 144GW
whatd you expect

rigid pewter
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am i gonna have pipe problems if i overclock nuclear plants to max so they need 600 water each ?

fallow siren
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what problem? 600 water is one mk2 pipe

thorn bane
rigid pewter
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i dont know i just always had problems with pipes im scared t try it

amber umbra
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Ahem, 600 fluid/minute pipe ā€œfeatureā€ says otherwise. In this case it’s not really an issue as the manifold required is very simple.

fallow siren
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its just one input of 600, you wont get pipes problem

thorn bane
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merging 300 with 300 to 600 is perfectly fine
its only if you split 570 and 30 that you get probelms

fallow siren
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most people had the problem when they are doing 600/min pipe on long manifold system

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but this is just one input of 600

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for npp

rigid pewter
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yes 2 fully over clocked water extractors straight to 1 fully overclocked nuclear plant

thorn bane
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ye thats fine

rigid pewter
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ok thanks everyone

amber umbra
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The pipe bug generally drops throughout from 600 to like 595, so technically it’s not a big deal even if it happens depending on how you set it up.

thorn bane
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i can be as bad as 500
most times when people complain its 550

amber umbra
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I’m just giving numbers from the extensive testing I did previously.

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500 sounds not possible via the same mechanism

rigid pewter
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i had a turbofuel plant that needs 560Tfuel per min and it still dosent work properly

thorn bane
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make a 600/min turbofuel plant from a single line in single manifold (T junction not X)
its gets pretty bad

amber umbra
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Hmmm I guess the worst worst case I could see it then.

rigid pewter
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im turning all the uranium in map to fuelrods with the second recipe it need 37.8k water per min

thorn bane
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build it over the ocean and its fine

rigid pewter
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im builing a the needed materials in dune desert and i think will transport the rods to the ocean in rockey desert i dont know what am i gona transfer it with ive never used drones i think that might be the correct way

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its 31.5 rods per min

fallow siren
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all uranium in the map? you will get 50.4/min

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thats 630GW from just burning the uranium rod alone

rigid pewter
fallow siren
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sloop the sam

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loop back the dark matter residue into dark crystal production

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cutting the sam cost

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use alts to use less sam as much as possible

rigid pewter
fallow siren
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im talking about ficsonium

rigid pewter
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i might have so stop the planning untill i reach phase 5 then

thorn bane
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is there a planner that does sloops
greeny is slacking

quick gorge
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Oh no, I've dropped my slooped SAM

opal locust
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1 part left to go to finish Phase 4, I guess I just wait until then.

opaque quartz
thorn bane
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wait what

opaque quartz
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my current save RF plant is three floors with 20 gens @ 240% on each floor

thorn bane
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WAIT ITS A GAS?

opaque quartz
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Yes

quick gorge
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Correct :)

pastel obsidian
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You should be able to do it if you minimize the of plutonium you produce

fallow siren
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my rocket plant, 20 floors of gens šŸ™ƒ

quick gorge
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Seeing that rocket fuel fly high 🫔

fallow siren
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its a gas, no need to worry about headlift

thorn bane
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welp never stop learning i guess

opal locust
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So you only need to build the initial refineries and blenders near the surface?

fallow siren
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both rocket and ionized are gas

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excited photon matters and dark matter residue tho, no one knows what they are but they behave like a gas

quick gorge
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They are """gases"""

thorn bane
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am i crazy or is rocket fuel not actually a gas in real life?

opaque quartz
thorn trail
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hydrogen is a common rocket fuel, stored in liquid form for space reasons

amber edge
# thorn bane am i crazy or is rocket fuel not actually a gas in real life?

its as x4077 said rocket fuel is form of gas in liquid form, as it compresses gas so much similarily to nitrogen, they could be hydrogen or kerosene for some, they are always mixed with liquid oxygen as well to make it combustile as gas form, so they are stored as liquid form then turns into gas to be combusted, then there is genre of solid rocket fuel as well, so you can say there is three forms of rocket fuel

opal locust
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so breaking this down into sets of 4, with shards, it's simply 2 refineries into 2 blenders + 2 water extractors into 2 more blenders and that pipe of 600 rocket fuel goes into 60 generators wherever

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That's...way too simple for that much power.

vapid gorge
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you're just used to over thinking things

amber edge
tame harbor
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Seaking of power, I haven't got blenders yet so I was about to setup a Diluted packaged fuel plant to turn 600 crude into electricity

But I eventually just went "fuckit" and went with a basic residual fuel plant. Still got me 6.666 GW so whatevs

restive sparrow
tame harbor
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I am aware I just couldn't be arsed

restive sparrow
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Fair enough. It's a lot more energy, for whatever that's worth to you.

tame harbor
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I am well aware, but I know I wouldn't need that much more power before I got to Blenders and I wanted to hunt for artifacts and hard drives while phase 3 was being done so I focused on those instead

rigid pewter
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is there a better way to optimize this this even more ? i think quartz and quickwire is the easiest way i can build it

pastel obsidian
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What are you trying to optimize

restive sparrow
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Ugh. Satisfactory Modeler diagrams are much more tiresome to read.

rigid pewter
opal locust
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162 hours into this save, and I am done with Phase 4

restive sparrow
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Grats

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I'm 244 in and I only just made my first train lol

rigid pewter
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i want to build it with the least resources possible

restive sparrow
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I've spent like 20-40 hours exploring and shooting things though

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Oh and I keep forgetting I basically AFK all of the time. Dinner time? Fuck it I'll AFK for the coupons. Groceries? Why not AFK? lol

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Bed time and work time are basically the only times I'm logged out

opal locust
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Okay that's pretty funny

fierce prawn
bleak wagon
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threw this together in like an hour cause I needed plastic/rubber
200 plastic/min
200 rubber/min
by products are 40 packaged fuel (only cause i need it for my jetpack) and like 1200 MW of power

pastel obsidian
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Nice

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What foundation are you using

opaque quartz
# vapid gorge you're just used to over thinking things

This is why people talk about rocket power being OP or whatever. Plus you have a bunch of compacted coal byproduct that you could use to make even more power if you want to to go full sicko mode (I use it for black powder / smokeless powder to make munitions)

Edit: derp, replied to wrong message

opaque quartz
civic bronze
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Well i afked 3-4 nights, anyway congrats šŸ™‚

sonic gull
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For Transporting liquids via rail, do other people just have a line making canisters always, then package the liquid, transport it, then unpack at the destination and sink the empty canisters or do other people dedicate a cart to just always reusing the canisters in a loop?

vapid gorge
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No need to have continuous canisters being made

opal locust
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Which Ficsite Ingot recipe is recommended? Iron seems the easiest, but requires the most ingots to convert.

vapid gorge
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like all alts, whatever is most convenient to your situation

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got a bunch of aluminium spare? why not use that

civic bronze
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Hey its not neccesary but i think it would be considerate to put spoiler on late game recipes like this

vapid gorge
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shit ton of iron nearby ? that's a good option

thorny root
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So... my refinery will end up using 26,600 m^3 per minute of water... to make 11.2k rubber and 11.2k plastic. That's 22.1666 mk6 belts of packaged water. And that's without any fuel export.

opal locust
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My first Phase 5 build done, 1200 oil into 120 Time Crystals/Minute

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I uhh, may need to work on that Rocket Fuel power plant sooner than I thought

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I went with the oil alt because I still had oil leftover in the western islands

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I retired my original rubber/plastic plant and used that space along with the 2 normal nodes + the oil well for the 1200 oil

vapid gorge
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@fierce ruin well look at the diagram

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bottom right is sloppy electrode

fierce ruin
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ah

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nice

vapid gorge
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fresh water is 1 machine at 90%
waste is 210% clocking

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so 90/300 = % runs on fresh

fierce ruin
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so I need a refinery clocked at 10%?

vapid gorge
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210/300 = % runs on waste

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no, this is just a diagram about ratios.

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it can serve for any volume of bauxite

fierce ruin
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ah

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do I need to do a loopback pipe for the manifold?

vapid gorge
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for example, how much bauxite do you want to process right now?

fierce ruin
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1200

vapid gorge
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so (90/300)*1200= ?

fierce ruin
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got 2 pure veins of it atop the arch near islands

fierce ruin
vapid gorge
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sounds about right. so the rest runs on waste

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from memory it might be simpler to split it into 2x 600 lines though

fierce ruin
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might be

fierce ruin
vapid gorge
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well you need a loop like the diagram

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the waste water goes back to feed the solution machines

fierce ruin
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i meant a loopback pipe

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for the manifold

vapid gorge
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the diagram is very explicit

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oh as in looping the manifold? no you generally don'

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for example this was for 780 bauxite. Overclocked a fair bit and you basically never need a looped manifold for 2 machines

fierce ruin
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I mean this

vapid gorge
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yup yup and you don't

fierce ruin
#

wrong screenshot sry, copy and paste acting up

fierce ruin
fierce ruin
vapid gorge
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keep it to 600 bauxite chunks though

vapid gorge
fierce ruin
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I'd assume when it's liquids and the pipe is completely full?

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gases don't need them right?

vapid gorge
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gasses often do
fresh water and oil generally doesn't

fierce ruin
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I mean... I did build loopback pipes for fuel generators that run on rocket fuel

vapid gorge
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in the first step

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but no manifold loop here and it works perfect

fierce ruin
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if it's fresh off an extractor it should be fine

vapid gorge
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yes

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except for waste water like this

fierce ruin
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how about freshly extracted nitrogen?

vapid gorge
fierce ruin
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so... I should add them unless I know explicitly that they are unnecessary

vapid gorge
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for example if you were feeding HOR to like 3 machines? you could set it up so there's only 1 junction and you likely don't need al oop

vapid gorge
vapid gorge
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no such thing realisitically

fierce ruin
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as in, say I need to feed 6 machines

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I split it into 2 and split each output into 3

vapid gorge
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if it's just a manifold? prob need a loop

vapid gorge
fierce ruin
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so manifolds are still better in this case

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so... unless it's this situation, i should loop

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well that's good to know

vapid gorge
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for example this is apparently a load balanced pipe system

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but yo uahve to set it up exactly like this essentially. Which isn't really something yo ucan work into most factories

fierce ruin
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cuz lengths?

vapid gorge
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same lengths , no height changes ect ect

fierce ruin
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also also, should I place valves onto manifold outputs?

vapid gorge
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something else that will help you? keep fluid manifolds into smaller sections than 600 unless you either really need to, or are confident in making neat and tidy systems

vapid gorge
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no valves or buffers

fierce ruin
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so fluids that flow into machines stay in the machine right?

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also, I wanna know, why does pipe flow rates fluctuate that much

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is it a code issue or is it actually realistic

vapid gorge
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basically it comes down to two main things

fluids are bidirectional.
liquids have gravity priority

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from that you basically see all the other behaviours

fierce ruin
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backflow too?

vapid gorge
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yup

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if you have a fluid manifold and a machine sucks the fluid out of the centre, that creates a gap right?

fierce ruin
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yeah

vapid gorge
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so the fluid ahead can see the gap and go 'that's more empty than ahead of me, I'll go backwards'

fierce ruin
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ah

vapid gorge
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manifold loops also only work to a certain degree. There are edge cases I've seen where they just can't stabalise a system enough

fierce ruin
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so fluids always flow from the place of higher pressure to the place of lower pressure

vapid gorge
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I guess you can call it pressure? they want to go to the most empty spot

fierce ruin
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and the higher the fluid level, the higher the pressure

vapid gorge
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or downwards

fierce ruin
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so that explains this?

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I didn't understand the bit about "fluid has a desire to move"

vapid gorge
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not quite, this just shows how fluid can knock fluid behind a valve backwards

fierce ruin
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I suppose that part's like, taken by a different machine?

vapid gorge
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because some of the fluid is flowing into the next section

fierce ruin
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ah

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okay that makes sense

vapid gorge
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at least that's how I read it

fierce ruin
vapid gorge
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unlikely.

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the only time I've seen it though is when someone has had like 15 refineries on one side of a long manifold

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if they'd had it so they had refineries on each side using teh same junctions it probably would have been fine

unkempt oar
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do you know why loopback works ? Because in one straight manifold fluid has a direct "left to right" flow whereas in the loopback the 2 flow from both end "collide" in the middle don't they ?

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so that seems counter intuitive to me

vapid gorge
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it's essentially just another path given to overcome back flow

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combine that with flooding a system and having the loop split into two lane it's usually enough to stabalise a manfold unless there's other weird things happening

unkempt oar
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Can we interpret it as splitting it in two "300m^3/s" pipes, so that the extra capacity in each allow it the balance the irregularity of pipes ?

vapid gorge
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probably part of it, but it's also the fluid coming in the othe way

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and you do want to flood the system first

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remember though, the shorter the manifold, the more inherently stable it is

fierce ruin
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so I should chop up manifolds if they get too long

vapid gorge
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well you'll always have an easier time with say 300 manifolds than 600

unkempt oar
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what about feeding from the middle of the manifold instead of one end, how does that goes ?

vapid gorge
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with 600 lines you have to be quite careful

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with shorter lines you have more leeway

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so it depends how how you want to spend your time

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for example I'm pretty confident in my piping , am willing to put in the extra effort into my designs to make 600 pipes work pretty reliably.
even bottom feeding systems (which I don't recommend)

opal locust
#

This spot feels like it was made for Ficsite Trigons

prisma kraken
#

i.e. for all that iron, you'd need 2880/min limestone

vapid gorge
prisma kraken
#

that basic iron ingot recipe is almost really good... if it took 6 instead of 8 limestone per cycle it would be a lot less unseemly to use

bleak wagon
deft lichen
fallow siren
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if u have spare, sure

deft lichen
#

snuttstach_think that'd mean a whole spare node nearby, because I wouldn't produce more than what I'd knowingly intend to use

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I mean I'd probably rather run a really long train line instead of doing conversions because that means more trains šŸ˜›

fallow siren
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its just, singularity cell eats up a lot of sam

vapid gorge
#

honestly I wouldn't but some people like effectively duping things

oblique hollow
tawdry blade
# fierce ruin also also, should I place valves onto manifold outputs?

Valves have only one use as far as I can tell, and that is to make fluids that once passed a section stay in that section. You can eliminate certain points where gravity would usually lead to backflow when the pipes contents deplete, but in an ideal system the supply pipes .. supply should never be exceeded by the demand pipe demand. Best practice is to make gravity for you, not against you tho. Feeding from top, extracting from bottom, and, basically anything that makes the fluid go where it should instead of giving it even the chance to do otherwise.

fierce ruin
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so... if fluid has a chance to go somewhere, it will

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whether I like it or not

tawdry blade
#

Yes, fluid tries to settle for the lowest potential energy.

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So, flows down.

fierce ruin
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ah

tawdry blade
#

same as rocks.

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Just less flow-ey

fierce ruin
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so... a overflow gate (a literal one apparently because it exploits head lift) is perfectly contained

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until the bottom backs up

tawdry blade
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Unless you somehow manage to have any producer on the other side of it, yea^^

fierce ruin
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and then it will flow through the other exit

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hmm... bad mechanic idea: the siphon effect

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overflow gates not stonks

tawdry blade
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Syphon effect still requires head-lift

fierce ruin
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as in, after an overflow gate's overflow is full

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it sucks all the liquids out*

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*asterisk being that the end position of the siphon is below (also the highest point is less than 10m ig)

tawdry blade
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if an overflow can be syphoned its not the lowest point so... you are building a buffer that allows for flow on demand?

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xD

fierce ruin
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no, i meant that an overflow gate with siphon effect, upon having its top pipe filled, will just pull all the liquid out

oblique hollow
fierce ruin
oblique hollow
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The game only has one kind of pressure: head lift.
It only pushes stuff up.

No vacuum and no suction

fierce ruin
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ah

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well technically suction doesn't exist... it's more of head lift from the atmosphere but fair enough

oblique hollow
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the pipes are sealed off and contain no air

tame harbor
#

Yeah buildings just passively "wait" for fluids to enter

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Nitrogen Gas, Rocket Fuel, Ionized Fuel, Excited Photonic Matter, and Dark Matter Residue are considered "gases" and lack head lift

vapid gorge
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@candid idol block signals here

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very awkward layout and short routes though

candid idol
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it dont work

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does it matter what side the things go on

magic dock
#

Yes, (don't mean this in a mean way) I take it you don't approach a traffic light from the back either?

candid idol
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there lights on both sides

magic dock
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Yeah but only one side has 2 lights

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Thats the front

candid idol
#

dont got to be rude bro can you just explain what i have to do to fix it

amber umbra
#

For trains it’s much easier to learn by following a guide, implement what they show you. There’s only a few ways to do trains properly.

candid idol
#

thanks bro no ones helping me

amber edge
#

do this layout

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so trains can come and go in any stations instead get stuck by some train being docked

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like this as well if want longer cars

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you designed your tracks to be single track, are you planning to only have one train going? with few stations i doubt it, you would want to do two tracks so you can expand anywhere and add as much trains as it allows

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see how i spilt off main tracks to stations at factory, from multipde stations to single station

candid idol
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ima just try to work it out my self

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i just wanna go to bed got a 12 hour shift a work tomorrow iv been at this for like 6 hours

amber edge
#

complains nobody helping then I tries to help and says "nah imma do it myself" alright sounds reasonable, as long you have fun then go for it

dawn lark
#

This should work as a priority input for aluminum right? The foundation shows it's well under the innate 10m headlift from the refinery, and left pipe would be the input from extractors

dusky dust
#

The most foolproof way of doing it is to have totally-separate machines using fresh vs. recycled water, btw

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eg: this from a small vanilla-recipe aluminum setup. Right two Alumina Solution refineries getting fresh water, left one using recycled. Underclock as necessary to make all the numbers line up

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You can mix fresh+recycled and have a reliable system, but it can take a lot of tweaking and monitoring to feel comfortable with it; nowadays I just separate 'em out

dawn lark
#

Yeah I'm specifically trying to avoid changing clock speeds since the exsiting ratios already work so well from the bauxite to solution standpoint

dusky dust
#

My prediction is that you'll find debugging liquid issues far more problematic than changing clock speeds. :D

#

Though as I say, you can totally get mixed fresh+recycled working properly; I used to do it all the time

dawn lark
#

Oh wait I think I;m seeing it

#

It still does line up

dusky dust
#

Anyway, for that reverse-U-bend "overflow" thing, as I say, you'd need to make sure it's in at least two parts, otherwise more liquid can flow over it than you expect

dawn lark
#

Yeah I could add another valve, and will def be underclocking the extractors

wind spade
#

heavily recommended to NOT do valves

dusky dust
dawn lark
#

But yeah I see it now, the underclock still does work

#

Yeah I was working with the manual already and trying to implement the conept in as small as a footprint as I could

#

But yeah if I underclock all 3 it comes out the same, works for me

wind spade
#

remove the valve though šŸ˜›

dawn lark
#

If this is put in a black box, the stuff in and out would be the same, the box will be slightly bigger

quick gorge
#

Green is a epic fan šŸ˜

dawn lark
#

oh yeah I know very well that valves are asking for pain and yet i try them anyway

dawn lark
#

"Nothing, we're not making HL3, stop asking"

quick gorge
#

Srsly tho is there any use for values? . . .

wind spade
wind spade
dawn lark
#

Well I;d imagine the intent is to prevent backflow without needing to have the space or power consumption of a pump

#

Especially seeing as how an unpowered pump resets headlift too

wind spade
#

why do you want to prevent backflow? backflow can happen in any pipe segment

dawn lark
#

Well, assuming valves worked like we'd expect them to, minimize sloshing I'd think, but now I need to refer to the pdf again

wind spade
#

yeah but that's not how they work šŸ˜„

dawn lark
#

yeah... if they did

wind spade
quick gorge
#

Imagine if things just worked?
Wouldn't be this game now would it? :3

dawn lark
#

yeah I had that exact page in my head and had to scroll back to it

#

I've been over the whole guide probbaly a dozen times, but all months apart from each other and constantly have to keep relearning it lol

wind spade
#

one of several reasons to not use valves
instead loop the pipe, then any sloshing is fine because both directions are correct

dawn lark
#

Okay... that and vehicle logistics

quick gorge
#

I love this game's jank

dawn lark
#

I keep trying to find excuses to have a fleet of sugar cubes

#

Just for the fact we call them sugar cubes

#

Something so adorable needs to be loved

serene crescent
#

i have 180 iron per min (6 impure mk1), what is the best thing i cna do for reinforced iron plate, modualr frame and rotors

#

i am finding it difficutl to fully utilise the 180 iron per minute

dusky dust
serene crescent
dusky dust
#

Instead, work backwards: how many RIPs do you want to make? How many Modular Frames? Make that much, and if you have some left over in your node, so be it

#

There are far more resources on the map than most people realize, especially for Iron

#

You have to really try hard, if you want to exhaust the map's resources, often to PC-melting extremes

oblique hollow
#

Work backwards, that way you can find out how much x/min of a product needs

#

and then you can know how much you can scale it up

#

If like 5/min rotors needs 90m/min iron and you have 180, you COULD make that setup twice as big

#

Do this for every product and then you can just decide how much of something you want

serene crescent
#

the best i have is something like this, i am chaning the values for eahc of the items i wnat

dusky dust
#

(When I say to do them "separately," you could still have them being produced on the same site, and even using the same nodes! I just mean separate out the production lines so that they're independent. Will make your production graphs nicer, and make your factory buildouts easier, too)

quick gorge
#

Satis modeler is pretty good, doesn't automatically gen recipe changes but at some scale having "folders" of factories to denote outposts

serene crescent
#

what do you mean by "separate out the productions lines so that they're independent"

dusky dust
#

Rather than mashing them all together

#

Can still produce everything on the same site (either right next to each other, or maybe on different floors of a factory, etc), but that way each product is its own production line. Will generally keep your factories much more straightforward

#

At this early stage of the game it's not that bad to have a few products all in the same graph, of course, but it'll get more and more complex, and your factories will be at higher risk of spaghettification. :)

quick gorge
#

At certain scales that is easier said than done
looks at my plan for 112 Ficsonium Fuel Rod

serene crescent
#

ok, thank you very much for your help

dawn lark
#

oh no, non-whitelisted link

opal locust
#

Wait a minute, is Phase 5 just "Add Time Crystals and/or Ficsite Trigons to previous item"?

dawn lark
#

factoriolab(.)github(.)io

#

It has several games to pick from

#

besides just factorio

dusky dust
dawn lark
oblique hollow
#

Many options for planning factories

restive sparrow
#

I've recently setup my first rail system. I have a 3 freight car train running with 3 mk.4 belts of bauxite coming into it (each going into an industrial container which feeds 2 belts into the platform). I've set up the train to only leave the station when it is fully loaded/unloaded. I'm finding I'm getting ~300 parts/minute out of it on each freight deck. I would have thought I could match up to a single mk4 belt.

I understand that train travel time will cut into efficiency, but I would have thought that with 1 belt into a buffer and 2 belts out of it that the train's travel time would wash out, from it's ability to load/unload twice as fast as the input/output. I didn't think additional cars would have to get involved to make full use of a single mk4 belt...I feel I must be missing something.

amber edge
#

It will never be fully 2x as there is loading and un,loading which blocks loading speed

#

buffer doesnt 2x ur output as bottom is prioritized, only if below 2x speed and it can make up by pushing out loading time but it will never fully 2x

oblique hollow
#

Depends on your travel time. If you know it we could make judgement on that.

But generally, a single car can at best support 1.5x of a belt if you use both connections and buffers

amber edge
#

just add one more car and split your output into both buffers and it will make up for unloading and loading time

restive sparrow
#

Right...my point here is that I"m getting 300ppm out of a 480 belt. I'm not even getting one belt's worth.

#

I should not need more than one car for one belt.

amber edge
#

because its 2x of ur mk belt, if you use single then it will not 1x

oblique hollow
#

Then your travel time might be cutting into that

restive sparrow
#

I have one belt coming into the container and 2 belts out

amber edge
#

then its travel time, add one more train

#

or add more cars to make up for it

oblique hollow
#

If youtlr travel time is too long, you will get less.

Also, i hope your 300/min number doesnt come from the station's menu

opaque quartz
#

Is that incoming belt maxed out?

restive sparrow
#

Or were you implying I need to bring 2 belts into the container?

restive sparrow
amber edge
#

no

opaque quartz
#

Eg you are mining at 480/min?

amber edge
#

one belt in two belt outnto station, so it makes up for unloading and loading times

oblique hollow
#

It takes some rounds

#

The other option you have is just watching the belt that comes out of the container

restive sparrow
oblique hollow
#

If the mk 4 belt stays full, you get 480

restive sparrow
#

I am setting up for mk5 belts, and only using mk4 belts for the moment cause I'm still building my aluminum plant

restive sparrow
amber edge
#

for train, use highest belt as you can

oblique hollow
amber edge
#

even if its just 48pm, use mk5 so you can single belt into it and make up for cut throughput

#

only use buffer and increase cars if ur going into max of belt usage

#

your current mk belt*

restive sparrow
opaque quartz
#

IIRC it will take a few round trips for the station numbers to be somewhat accurate. It’s a moving average

#

If the belt coming out of the platform on the other side is full, then you are fine regardless of what the station numbers say

restive sparrow
#

Yeah I waited like an hour before even checking it

oblique hollow
#

It at best takes a few minutes to do a single check and thats better than no additional check

amber edge
#

watch your input train station, if it filled up fully before train does the loop, its not optimized

restive sparrow
opaque quartz
#

Is that belt full when it unloads?

amber edge
#

you want it to not be filled to full, so that will begin to cutting throughput

restive sparrow
restive sparrow
amber edge
#

then travel time shouldnt cut it

restive sparrow
#

That's why I was a little confused about the throughput notmatching.

#

I'm guessing throughput does match but I put too much faith in what the platform number was telling me.

amber umbra
#

What’s your schedule condition for the station? I’m remembering needing to use ā€œfull/empty OR 10,000 sā€. Are you also using a similar setting?

amber edge
#

cuz how it works is how much it fills up before train does the loop, thats the throughput, as longits not full, the time to fill is same as how much pm it gives

amber edge
#

train cargo is bit less station cargo tho

#

make sure keep eye on train cargo

restive sparrow
amber umbra
#

I don’t remember the details, but there were mentions of a bug causing AND to not work properly. I’d double check that isn’t causing issues for you. (easy to check)

amber edge
#

as long train cargo isnt overfilled each loop it should be good throughput

restive sparrow
#

I haven't seen any belts stop I guess I was just stressing the number. I'll keep an eye on it and make sure the belts don't stop and trust it

amber edge
#

trust the train cargo, observe cargo after pick up, if its full and station still has some, the throughput is cut

amber umbra
#

Reasonable. Train stuff can be tricky to test as can take a while to equilibrate the system letting you assess the steady state.

amber edge
#

yeah since trains is essentially a manifold but in large scale

restive sparrow
#

That was the hope!

opal locust
#

I need some actual math done

#

I don't have enough limestone for this full conversion, so some of the iron will need to be made in smelters

dusky dust
#

I'd always wanted to use Basic Iron Ingot on my 1.0 playthrough but I never did find a situation where it made sense

#

It's nice on Iron efficiency but the limestone requirements always ended up being too much for me

opal locust
#

I think it gets better the later on you get. It avoids the refinery spam of pure ingots, and copper becomes a precious commodity in Phase 4/5 so no alloy ingots

#

let's not even discuss what a waste sulfur would be on leached ingots

#

I'll have 1200 limestone from a mk3 miner on a pure node, that goes into 30 foundries for 1500 ingots, meaning the last 300 have to come from 10 smelters

#

or 12 foundries and 4 smelters with shards

amber edge
opal locust
#

true, but definitely not leached iron ingots

amber edge
#

yeah theres too much iron in world

dusky dust
#

Yeah, leached recipes are somewhat niche; definitely depends on if you've got sulfur nearby to spare, and what your other plans for sulfur are. If you're not trying to max out power or whatever, you're likely to have plenty of spare sulfur anyway, even though it's a comparatively rare resource

opal locust
#

that and iron and limestone are commonly found together, making another argument for basic ingots

dusky dust
#

On my 1.0 playthrough it turns out I was only using 20% of the world's sulfur, and that's with both a decent amount of Rocket Fuel and a full Nuclear setup that wasn't tiny (plus all ammo types, though I was only producing those in pretty small quantities)

#

So it's not like I'd've felt any Leached usage

amber edge
#

they are also good for convertor in phase 5

restive sparrow
amber edge
#

idk why thats problem, i like refineries

dusky dust
#

Yeah, some folks just don't like refinery spam, and the fact that you're adding in fluids/pipes to a process that doesn't really need it. Especially when there are other alts which are usually nearly as good. The one that usually pushes people over the edge is Pure Copper, which does require a hell of a lot of refineries

#

Similar to how some folks don't like Fuel Gen spam for stuff like rocket fuel. (Oddly, I'm 100% behind huge arrays of refineries for the Pure recipes, but don't really enjoy slapping down rows and rows of fuel gens. Go figure.)

amber edge
#

my around 2kpm copper tower lol using pure copper, thinking to flush pipes and use leached since i have extra sulfur sitting around here

#

But I dont want to strain the main bus of that copper as its already mostly consumed so I will make new stop somewhere in world to bring in shitload of copper powder, cant believe i need 600 copper for 100 powder dang

robust raptor
#

I'm a certified refinery hater myself

#

I refuse to use pure ingot recipes because they require so many refineries and space

robust raptor
#

I hate pure ingot recipes but don't mind spamming fuel gens, even non-sharded ones

#

Maybe it's just that fuel gens are usually out of the way, like oil processing which I also don't mind the refineries for

thorny root
#

Need: 1200 m^3 of water into this blue pipe and 3 others like it on each vertical layer. total 8 Mk2 pipes minimum required per layer of machines, total mk2 pipes required for the whole stack of packagers: (32 machines * 16 layers) 128.

I'd like to break this problem down into a single 1/4 layer and nail down exactly how to manifold it to ensure as close as possible to the target throughput of 600m3 per pipe. Normally I would buffer and gravity feed but this design has to be compact.

amber edge
#

didnt realize particle accelerator takes 20k power when overclocked and slooped lmao

thorny root
#

"Welcome to Ficit's Presentation on Pioneer got Power Problems... Heh. That was a joke."

amber edge
#

still got room to spare lol

robust raptor
thorny root
#

Is this a viable solution to my problem? 4 water packagers per 1 pipe, zig zag gravity buffer, no merges except the two water extractors being tandemed at the source.

#

Required: 600m3 of water per each of the 4 packagers grouped and attached with the zig zag pipe buffer. Will this work?

restive sparrow
thorny root
#

At least that's my understanding of the expected outcome... and that's why I'm asking. I'm not 100% sure.

restive sparrow
#

Interesting idea.

prisma kraken
#

i believe you could use much less pipe and accomplish the same effect

quick gorge
#

I think you should keep the amount of pipe, it looks pretty cool

thorny root
#

And yeah we're keeping the pipe. It's starting to develop a massive heat exchanger vibe.

quick gorge
#

Saaaame

#

The water exchanger

thorny root
#

Condensation coil šŸ˜„

quick gorge
#

It's wonderful!

thorny root
#

I'm happy with it.

thorn bane
#

@wind spade ive been thinking, im pretty sure main base actually does use less machines then independency
because all the factories are used for the endgame items like PCC/super computers/turbomotors
where with independency you would have a modular frame and a HMF and a PCC factory, leading to 3 modular frame parts compared to only 1 for the main base
with the 1 of the main base being the same amount of machines than the PCC factory, so the modular frame and HMF factories modular frames are extra
this has the downside of only buffering modular frames while youre not making PCCs but by the time you get to PCC you already have a full buffer of modular frames so its fine

restive sparrow
brisk shoreBOT
restive sparrow
#

Is there a reason you couldn't make one giant batch of sloppy alumina refineries with the recycled water coming in as the higher priority input in a VIP?

#

IE: Is it troublesome to get the VIP working well and you're better off just building the couple of extra refineries to segregate the fluids?

thorn bane
#

VIP isnt reliable imo

opaque quartz
#

VIP is black magic. They can work but are not well understood. Keeping waste+fresh separate is foolproof

#

Or sinking all waste (wet concrete, packaged water, coal gens, etc) and supplying all fresh water

restive sparrow
#

Thanks guys. I'll just spend the couple of extra refineries for the peace of mind

vapid gorge
restive sparrow
#

Someone did link the other page in the wiki that has it though. It through me off cause it's the same artwork as the plumbing guide and I couldn't find it leafing through.

vapid gorge
#

weird.

#

might not ahve been included in it I guess

celest mantle
#

I'm curious if anyone has put into practice the fact that you can make Ion fuel without any external turbo fuel via somersloops

#

and not even that much coal input for diamonds

thorn bane
sonic gull
#

Red forest bit of a challenge to build in seems only good for bauxite... anyone build anything there? or should I Train my bauxite out and build elsewhere?

vapid gorge
#

why not process it on location?

sonic gull
#

Because the big red trees are so pretty šŸ™‚

opaque quartz
#

Red forest is fine for aluminum production. Bauxite, water, coal, and there’s oil nearby for electrode scrap too

#

Build between the trees, over the lake

restive sparrow
#

Hmmmmmm my railway throughput I think is underperforming. I'm seeing the output storage empty before the next delivery drops off.

#

Oh wait...I forgot I upgraded the belts to the sinks to mk5 while the loading is still all mk4...It's probably fine

vapid gorge
opal locust
#

and there's my 225/minute Ficsite Trigon factory

umbral idol
#

Am I wrong or is the heat fused frame alt recipe is worse in every way besides space and power?? Why do all the alt recipes tier list have it so high ?

vapid gorge
#
  1. because you misread it and it's effectively a bit of fuel for much less bauxite
#

the main choice for it is

is saving a bunch of bauxite for adding oil and a bit of complexity a good thing for you?

prisma kraken
#

i personally don't bother with partitioning and rely on the system never backing up, which i ensure with sinks placed where needed

#

one thing i'd advise against doing is using distilled silica to supply the base alum ingot recipe - distilled silica is itself another feedback loop and between that and the aluminum loop, you end up spending a lot of time resetting it all and bouncing btw two factories to get it 'just right'

vapid gorge
#

just have a process for purified crystal and distilled silica and send off the needed silica

prisma kraken
#

yeah, there's nothing particularly tricky about making it work, but as layers of complexity stack, chaotic effects occur

vapid gorge
#

I mean it's just keeping the byproduct fluid in an independent unit with it's source.

prisma kraken
#

i agree it is a 'just that simple' sort of thing on paper. from experience you end up with a lot of moving parts that all have to be 100%

vapid gorge
#

it's not any different than the alumina waste split

prisma kraken
#

i ended up having to redo the belting of the alum foundries' inputs to be balanced splits to get it to tolerate starts & stops

vapid gorge
#

you shouldn't need that if you keep teh waste and fresh split

prisma kraken
#

i got it working, of course, but i don't think i'll be keen on doing a build like that the same way again

deft drum
#

I am using the diluted packaged recipe.
So technically I would need 432 steel canisters /min to make packaged water and it will output 432 canisters /min to unpackage the fuel.
Would I exactly need 432 canisters on my belt or more because of some reason?

wind spade
deft drum
#

I connected the output canisters to the input manifold in the packaged water.

#

the packagers in the front go into the back ones

wind spade
#

Yeah I would recommend making it in 1:1:1 modules

deft drum
#

I hope you don't mean rebuild the whole thing.

#

Because then with some magic I would have to fit in around 8 belts or so

#

and then feed into one by one refineries

fathom warren
#

For me it worked to make a lot of canisters and manually fill water packagers until I didn't see any yellow lights on water packagers/ there never was an empty water packager

deft drum
#

or will the whole thing overtime adjust?

deft drum
wind spade
deft drum
#

I don't get what you mean

fathom warren
#

I was able to get my whole power plant running at ~95% without making it separated like this, I just made 2 sets of 8 packagers(full 480 belt)

wind spade
#

make this as a module

fathom warren
#

I didn't need to make it separated as much

deft drum
#

Yeah but I don't want to rebuild the whole thing. No space-

wind spade
#

space is practically infinite (and you can go vertical)

and I'm just recommending what I'd do

deft drum
#

8 belts too much

wind spade
#

the belt just goes between the machines

#

you can do a vertically stacked blueprint or something

deft drum
#

should I just fill pacakgers with canisters

fathom warren
#

From your setup it should be good enough to make 800 canisters, put 100 into each water packagers, wait if you see yellow lights, if yes add 100 to each water packager.

deft drum
#

btw some are unclocked

#

also I did it (mk4 belts) and then fuel outptus clogged

#

I have a stupid idea tho

#

Very stupid.

fathom warren
#

I think that you shouldn't have the "canister loop" completely full

deft drum
#

I have 432 in there. (what my packagers need)
I think it is adjusting, one of the refineries filled with packaged water.

#

same with tf refinery

#

around 4 of tf ones.

fathom warren
#

You have a manifold setup you should put more than the 432 canisters in there

deft drum
#

480 is my max.

#

How much would you recommend?

#

479?

wind spade
deft drum
#

How so?

fathom warren
#

Also if you fill them with an outside belt you should put a priority merger to prioritize canisters from fuel unpackagers

wind spade
# deft drum How so?

you can have 5000 canisters in the setup, it would probably work just fine, that doesn't care about belt speed

deft drum
#

How much canister /min you want me to put then?

fathom warren
# deft drum How so?

I don't mean the clock speed of packagers, keep that as you have, just put more empty canisters into there.

wind spade
deft drum
wind spade
fathom warren
deft drum
#

can I just make a smart splitter and if it's overflown I sink the overflown ones?

fathom warren
#

You should put there canisters in batches of 432(for your setup), keep putting them in until you don't see a yellow light

deft drum
#

So as soon as all lights get green I shut the canister constructor off?

fathom warren
#

I don't have a canister input belt m, I just loaded it manually

deft drum
#

like 100 each?

fathom warren
#

But it is better to put them manually than you will get 100 into each one, and won't have the first full and last empty

fathom warren
deft drum
#

aight then imma remove every canister and manually add 100 to each packager

fathom warren
# deft drum like 100 each?

In the end I ended up putting ~400 into each, that is mainly because I have the water packagers on opposite side of my factory from the fuel ones

deft drum
#

I will lyk if after I put 100 canisters into each Water Packager.

fathom warren
deft drum
#

But I am still using the manifold system btw

fathom warren
#

If you will see green lights on water packagers constantly stop adding canistes

#

Manifold is completely fine, I'm using the same

deft drum
#

I will connect the bin to the manifold till all green

#

or I manually fill all packagers, after not all are green I keep puttin in4

fathom warren
#

Better to put the canisters in manually

deft drum
#

aight, so put them in non green ones?

fathom warren
#

With belt in you would get lot of them in, that way you can have bit too much

#

Not in just not green ones, into all of them

#

You can put them in with the belt, but be careful to not overfill it

deft drum
#

All are green, except last 2

fathom warren
#

Add some more canisters

deft drum
#

ouh uhh

#

Some are turning off.

oblique hollow
#

go and check their menu then

deft drum
#

can't I just make overflow into a sink?

fathom warren
#

You can, it's easier to not put too much in

oblique hollow
#

a priority merger would actually be useful here..

fathom warren
#

If you have an input line with canisters than yes

sage nexus
#

if I'm trying to determine how fast a storage container will fill up, is it the max storage divided by the items/min?

remote flame
sage nexus
#

thnaks for confirming! I kinda thought that was it but wasn't too sure

frail spire
#

Does anyone know why my refinery is clogging, it makes 720 aluminium scrap per min, mk 5 belt with 780 per min extracts, but the scrap clogs up anyway

#

nevermind, there was a tiny mk 4 belt in front of a splitter

silver dune
#

guys can someone provide me an advice i built alumin production that requier 540 water min i got 2 wtr extractors that produce 240 and aluminium scrap get me 300 water in output but fucking refinerys keep overflowing with water even when im flushing pipes, mb i dont know some pipe mechanic? It is my 2nd production and in 1 time didn`t have that problem at all

celest mantle
#

Try to make the output pipes for the scrap refineries go higher in elevation than the input pipes for the solution, and have a valve at that highest elevation

#

that way it basically forces the fluid byproduct to go first even if you have too much from your water pumps

frosty owl
# sage nexus thnaks for confirming! I kinda thought that was it but wasn't too sure

To put it under a different perspective and more "proper" math (because I was bored):

  • "How fast storage container fills" = Time Until Full (TUF, minutes)

  • "Storage full" = storage has reached Max Capacity (MC, pure number), with exactly "stack-size" times "inventory slots" items inside

  • Input (items/min received)

  • Time Until Full (TUF) =
    MC / Input =
    Number of items/ (number of items/min) =
    Number x (min/number) =
    (Number x min) / number = minutes
    Note: "x" indicates a multiplication

celest mantle
#

and it can be just 1 or 2 notches higher, it doesnt have to be insanely high

prisma kraken
#

pictured is sloppy+electro, but any combo of solution+scrap recipes should work if you clock the refineries to be 1:1 and are mindful of belt & pipe speeds

silver dune
#

thx i`ll try using valves now

#

used to skipping them

prisma kraken
#

they will not help

prisma kraken
#

cheers, see ya in a few hours

silver dune
#

😭

silver dune
prisma kraken
#

i can't win the argument about some random source on the internet saying something different from what i am saying when i'm essentially some random internet source as well

celest mantle
# silver dune this guy say it do

well that's specifically with the elevation change in mind, with no elevation difference you can still end up with too much water at the output of your scrap machines

#

because being at the same elevation means it wont have a reason to prioritize waste water over pump water

silver dune
#

kk i tried valves it`s working now? but i need some time to reassure

prisma kraken
#

a lot of misinformation about pipes exist and a lot of people stumble on stuff that makes a specific problem disappear and then generalize their fixes-it-by-coincidence solution to be the truth

silver dune
#

pipe mechanics are not the most clear ones in this game

#

like its half time working without real reason and other times its dont

celest mantle
#

im also personally not a fan of just sinking the waste water by packaging or using it for other recipes so take what I say with that in mind; objectively speaking those alternate options are fine too

celest mantle
#

(also do you have some special character replacing your apostrophes?)

prisma kraken
#

yeah, my reason for using the packager there is that the water is coming from a well and i can't make use of it all divided how it needs to be without a packaging loop

silver dune
oblique hollow
#

yeah dont use that one

prisma kraken
#

it can also use an extractor tuned to the exact amt of freshwater needed

oblique hollow
#

Example
that one puts things in code blocks

#

' use these instead

silver dune
#

' damm this one so far away from my fingers

oblique hollow
#

then dont use any

silver dune
#

is apostrophes are kinda important in your language?

celest mantle
#

you can just package the output water, and then have it priority merge onto a belt to then unpackage it on the input side

prisma kraken
#

no

oblique hollow
# silver dune

just a quick question:
do you deal with all the scrap being produced?
or do some refineries fill up with scrap

celest mantle
#

oh right, that's still only in experimental

prisma kraken
#

the forward quote is used to provide contracted words like can't and to denote posession with 's like "McGalleon's statement was something he just said"

sage nexus
prisma kraken
#

the backquote isn't used for anything really except as a failed attempt from the early days of computing to typeset differently the opening and closing quotation marks differently

silver dune
#

so i guess no

oblique hollow
#

can your belt even handle that much scrap?

silver dune
#

differnet belts

prisma kraken
#

in modern digital typography, the backquote is used for some special case computer code stuffs

silver dune
oblique hollow
silver dune
#

170 in 1

#

that's all

oblique hollow
#

yeah thats a problem

silver dune
#

why that

oblique hollow
#

that will cause the refinery to get clogged at some point
and then it wont use alumina
and then the water starts backing up

silver dune
#

ok so i just took it i guess

#

it`s not going up anyway

oblique hollow
#

if you have a closed water loop, the scrap refineries must always run at 100% efficiency

#

always. If they dont, the system will break

frosty owl
frosty owl
oblique hollow
#

i dont know of any certain bug

frosty owl
#

Coughs in fluid loss

oblique hollow
#

no

#

never bring that up again

frosty owl
#

Let it RIP

brazen kettle
#

How many modular frames yall making in the end game?

brazen kettle
#

Surely lots are needed for the conversion cubes and fused modular frames

restive sparrow
#

lol

wind spade
amber edge
#

Yeah I’m making total of around 25 hmf but only few is fed into depot and sank

brazen kettle
#

I am trying to plan ahead

amber edge
#

Generally at least 1 hmf pm into depot is enough you don’t really need much of them and they stack up fast enough

brazen kettle
#

Yeah, makes sense. But I wanna make pressure conversion cubes

#

25 has to be enough for everything in the game ever right?

amber edge
#

Yep

#

It’s kinda overkill ngl, I like to overkill and sink for points

#

I have two independent factories

#

One doing 15 one doing almost 10

#

Different recipes

brazen kettle
#

That needs 125 frames, so let's say you need like 5 HMF, that is another 25 modular frames

#

And in addition to that maybe like 5 just clean frames

#

155 frames is a lot

amber edge
#

I will suggest heavy encased frames alt, it’s easy to find spot with plenty iron and some limestone

#

8 frame to 3 hmf ratio as well

#

Better than 5:1

brazen kettle
#

Yeah, I gotta do lots of math for this

#

I am trying to make a crazy iron factory in spawn to fit my needs for the rest of the game

amber edge
#

Just go to different biome and make independent factory making just hmf

#

It will feel easier this way

brazen kettle
#

Yeah, for HMF probably. But I might make the frames in one factory and transport them over and make the other materials there

amber edge
#

Rocky desert is great spot for it

#

Lot of iron and limestone

brazen kettle
#

Yeah, that is a great spot

#

And for fused I will also have to make an independent factory

amber edge
#

It’s easy recipe

#

If you set up aluminum factory and nitrogen packaged somewhere

#

Feed via train with hmf, could fed into hmf factory

brazen kettle
#

Yeah, I am gonna make an insane aluminum factory. So that is clear. And the rest is kinda simple

amber edge
#

Just make enough and save bauxite for future uses

brazen kettle
#

What other uses are there for bauxite though?

amber edge
#

Fiscites

brazen kettle
#

That is the new stuff right?

amber edge
#

Phase 5

#

Will need to be made into aluminum anyway

#

Just don’t use up too much and save for later. Bauxite is limited

brazen kettle
#

Yeah but all bauxite needs to made in aluminum, just not casing and sheets?

amber edge
#

You could convert them for uranium or nitrogen

#

But handling all aluminum in single factory is high task

brazen kettle
#

Yeah, I like hard tasks

amber edge
#

Plus once you unlock higher belt your factory becomes obsolete, aluminum is something you need lots of, just make what you need then as you got mk6 belts that’s best time to go all out

restive sparrow
#

I intend on making a 3000bauxite/minute consuming factory even though I can't pull that much from the nodes yet. It is possible to make a scalable factory that can grow as you upgrade belts.

#

Probably easier to build smaller and modular, though.

amber edge
#

It’s hard to scale up the water recycling thing without redoing the pipes, it’s easier to just make separate new factories imo

restive sparrow
#

Just build in blocks 🤷

amber edge
#

Not my style

restive sparrow
#

You can repeat this ad infinitum

#

This can still turn into one big sloppy alumina building and one big scrap building, even scaling with blocks if you plan your inputs and outputs properly.

amber edge
#

Good recipe as long you got coke coal production and adding in silica will 3:4 the scrap ratio

restive sparrow
#

I'm grabbing coke from my crude oil setup so it works out.

restive sparrow
#

This intersection is giving me guff again...I've copied the common guide pictured first and I'm getting conflicting signal warnings.

#

I have blocks at the inputs to the stations, paths on the outputs of the stations. blocks at the inputs to track outside of the intersections and paths heading into the intersections

#

It complains that the signal loops into itself

#

I feel like the left and right track through the intersection shouldn't be the same color but I'm still a bit fuzzy on that.

amber edge
#

Do this, add path before stations and change those to blocks for exiting stations

#

One of my set up have this, but I have extra T junction on left side it works fine with path and block on that side

restive sparrow
#

I don't get why I should have to change anything from the rubber stamp recommendation everyone gives, but I tried it anyways and it still doesn't work

amber edge
#

Your right lane is bugged, replace it

restive sparrow
#

The straight part that runs through?

amber edge
#

Yes

#

One with flashing signs

restive sparrow
#

The left side has flashing signs coming in too, for whatever that's worth

#

in the distance

amber edge
#

I think half of left lane is bugged

#

Try remove and placing those tracks again and see, it’s something bugged

#

But the set up should absolutely work

amber umbra
#

I’ll second the rebuild, replace signals. I get bugging signals fairly often building rail intersections.

restive sparrow
#

Does it matter if the switch signals are facing the wrong way?

amber edge
#

Yes it will impact, make sure you got proper into and exit for junctions with path and block

restive sparrow
#

These guys

amber umbra
#

The little white arrows you can ignore. They’re just visual flair.

amber edge
#

Oh no

#

It will not, just the junction block itself

#

Check your junction block

#

To make sure it’s not same color as other tracks

restive sparrow
#

Oh hell I just rebuilt the tracks running through and all of the signals and it just works. It's nice that it works but that's a little frustrating

amber edge
#

Why you have path signal on exit?

#

Yeah it’s bugged sometimes

amber umbra
#

Yea idk the technical reason tracks have that ā€œbugā€. But yea, fun stuff.

restive sparrow
#

I don't have path signals on exit, unless you mean the paths on the entrance to the merged section after the stations

amber edge
#

Right one is the exit, use block

restive sparrow
#

Oh I replaced that. That was a temporary fuck around trying to fix things

amber edge
#

Alright

restive sparrow
#

Great catch though

amber edge
#

I’m your trains guy

restive sparrow
#

I'll keep that in mind!

#

How can you visually differential the signals?

amber edge
#

Path have uh trim

#

Look at them they are different

restive sparrow
#

Oh yeah I see that color trim now,.

#

Well I haven't built anything to consume it yet but I completed tracks into that insane cave in the NW to pick up quartz and sam. Mostly as a challenge for learning track laying. I'm hoping/assuming I'll be using those materials soon.

#

Thanks for the help gents!

amber edge
#

Yeah fun tunnel to have tracks go through, I have it there picking up two pure quartz nodes as well

#

My silicas fluid factory is there

restive sparrow
#

Was a little tight getting a station in there but we got it squeezed in lol

amber edge
#

For sure

oblique hollow
restive sparrow
oblique hollow
#

well for future refernce: it would have worked if that one was path

restive sparrow
#

It wouldn't have. It was bugging out

oblique hollow
#

your only mistake here was that one of the signals leading INTO the path signal block was a block signal

#

all signals leading into a block must be of the same type

#

else you get the "conflicting signal type" message

restive sparrow
#

Rebuilding the tracks fixed it all and I reverted to the picture guide version

oblique hollow
#

one of the tracks indeed didnt split, i saw that now

amber edge
#

Block on exiting station into junction works, it gives it priority over trains going into junction

oblique hollow
#

thats new to me, that should actually result in a signal error

#

if other signals into that junction were path signals

amber edge
#

See the graph I colored over, that’s my set up ircc

#

I’m at work rn can’t check, could be remembering wrong

oblique hollow
#

im fairly certain theres at least one detail missing there

versed violet
#

Lore check: Hogs are damaged by gas pillars, correct? do spiders and lizard doggos get damaged as well?
Also, is it normal for hog and spider to slug it out until one is dead?

silver dune
#

spitters and hogs are prey

#

spider don`t take dame from gas and radiation hogs take damage from gas but not from radiation

versed violet
silver dune
#

nah every spider immune and ye to your gas grenades too

versed violet
#

...was that covered in wildlife management 101?

silver dune
#

and big ones are really disgusting

versed violet
#

what about lizard doggos and beans? they vulnerable to gas too?

silver dune
#

beans?

#

doggos yes but never seen one getting attacked by spider or dying by gas

versed violet
#

so you mean, if I wear doggo-suit, I will not be attacked by animals?

silver dune
#

i`m not sure

#

but you can try and tell

lapis jetty
#

mildly chaotic aluminium factory stuff

pastel obsidian
#

I think this is one for cobalt

acoustic galleon
#

Anyone know what the glide speed is for the parachute. Wiki says it's the same as running with bladerunners, but when I'm out and about it definitely feels faster than running

mental crater
#

from quickly testing the wiki is right

vapid gorge
#

@dusky bronze platform buffer

#

1 belt into an ISC, 2 belts to teh platform

dusky bronze
#

thank you

vapid gorge
#

what mk belt are you using?

dusky bronze
#

6

vapid gorge
#

have you never used trains before this?

dusky bronze
#

yes but not to this extent

#

trying to use all the bauxite

vapid gorge
#

right, well tehre's formlae on the wiki for it, but you probably need to split it 600 to each platform

dusky bronze
#

thats what i was doing but there was too much trains for the intersection i had

vapid gorge
#

that really shouldn't ever be an issue unless you have many many dozens of trains

dusky bronze
#

i had 7 i think

vapid gorge
#

@dusky dust

dusky bronze
#

intersection was just really really bad

vapid gorge
dusky dust
#

Had just dropped in briefly anyway; zipping AFK again now. :P

dusky bronze
#

going to try rebuilding the intersection and then buffering everything

vapid gorge
#

ok that's not a junction thats... something else

#

you probably want to rip most of that up

dusky bronze
#

yeah 😭

vapid gorge
#

have a main 2 way line
have your stations off to the side

#

if you only have 1 train stopping at a station you'll never have an issue here

dusky bronze
#

i was having 2-3 trains per station

vapid gorge
#

yeah rip all of that out

#

keep it 1 to 1

#

your platforms only have X amount of possible throughput, each extra train that stops there reduces the throughput

#

because trains loading and unloading stop belt movement for 27 seconds

dusky bronze
#

so 1 train per station?

vapid gorge
#

in general that's simplest

dusky bronze
#

thats gonna be tigh

vapid gorge
#

train platforms don't have that much throughput

dusky bronze
#

i dont have any room to work with towards the right

#

have some on the right but im not sure if it will be enough

vapid gorge
#

if you can only unload 1/2 of a mk6 belt on the outgoing platform don't expect more on the other end

dusky bronze
#

thoughts on this?

vapid gorge
#

I don't understand why you have 4 rails

amber edge
#

You can max single mk belt into single station by using buffer, industrial storage, while it is prioritized bottom output but when train loads and blocks input the storage will begin to build up then that’s the top slot for, have both from storage into train with single mk belt into storage, top slot will make up the lost input rate of single mk belt

vapid gorge
vapid gorge
dusky bronze
#

set on the left is coming from swamp/blue crater lake, one on the right is from red forest (i have them separated because the crater lake track has trains for my fuel plant and the first time i did this there were problems)

amber edge
#

That depends on train time yeah if the station get filled to max before train returning the throughput rate get cut

vapid gorge
#

as soon as the 2 lines come near

vapid gorge
dusky bronze
#

the problem is i do not want to have any more trains than i need to on the bottom track

amber edge
#

Or add more trains as they actually do work

dusky bronze
#

if that gets blocked off i lose power to the world

vapid gorge
vapid gorge
amber edge
#

Just make sure you calculate properly

#

Easiest solution is just add more cars anyway

dusky bronze
#

i only have the concrete slab to cliff wall to work with, and im not sure if i can fit the 6-7 train stations in

#

all of the stations are going to need to be 5 freight platforms + 2 for engines

amber edge
#

But tho good question, why 4 rails

#

Just use signals and have proper main rail and branches set up

dusky bronze
#

i've got all night i'll see what i can do

vapid gorge
dusky bronze
#

wasnt clogging there

amber edge
#

Deadlocking?

dusky bronze
#

yeah

amber edge
#

Are you using path signals properly

dusky bronze
#

i destroyed the old factory along with a couple intersections

#

i think everything will be good if i do the signals right but we'll see

dusky bronze
amber edge
#

Just have blocks between 6-8 tiles and path in block out any junctions

#

Train stations can be junctions

opal locust
#

What's the preferred endgame item to build a sink factory for to get that golden nut trophy? I know Ballistic Warp Drives have the highest sink value, but the AI Expansion Server is the most cost efficient according to the wiki.

dusky bronze
#

if you're going on a mass scale maybe aluminum

#

im gonna be using leftovers for my aluminum factory and it should be making ~1.3mil points/min

fallow siren
#

1.3mil per min points means nothing if youre going for nut trophy

#

automate space part in large scale

#

they gives a lot of point

vapid gorge
thorn bane
dusky bronze
#

i think i've fixed things
big thanks for everyone that helped

fresh tundra
vapid gorge
#

yeah your stations are facing the wrong way

fresh tundra
#

thank u

versed violet
#

Probably late to the party (just returning to tier 8), but are batteries kinda "useless" nowadays? No longer used in project parts (mag field gen), only used in one Supercomp alt that could be skipped, and otherwise they just fuel? With drones no longer running exclusively on batteries, why bother? Petroleum is plenty and easier to make, so running on that.

fallow siren
#

you still can use batteries for drone

versed violet
#

notice the distinction between can and must. I already have drone carry fuel for trucks, might as well run off the same belt instead of supplying separate belt for batteries.

fallow siren
#

honestly its just a matter of choice

#

the game just simply gave an option for you to choose

prisma kraken
#

packaging the better fuel types for drones takes aluminum which can be a consideration

versed violet
#

dont batteries use alu?

thorn bane
prisma kraken
#

yeah they do, i forget what the numbers on which is cheaper for it all

#

i'm just returning to the game now after a break. in my 1.0 playthrough, i managed to get through everything with using yellow fuel to power drones, lol

versed violet
#

doesn't seem worth the effort to use other fuel types, as long as the petrol suffices

prisma kraken
#

if you are going longer distances as is the benefit of drones, the better fuels do substantially increase throughput

versed violet
#

Only using drones for very minuscule amounts (HMF) for now, so throughput is not an issue

prisma kraken
#

most of what i was doing in that playthrough with drones was low volume stuff and fuel distibution for truck stops

fallow siren
#

iirc both batteries and rocket fuel has same top speed for drones

prisma kraken
#

the thing is that if you're going all-in on a completionist sort of world, the drone fuels you use before nuclear will ultimately be supplanted with plut or fics rods

versed violet
#

Have yet to unlock rocket fuel, but I expect it to be a blast

prisma kraken
#

so it kind of is 'what do you use before you get to nuclear?' as a question

#

it isn't very good in the jetpack, but man, it makes a ton of power

versed violet
#

Drones are literally 1 box before nuclear, so kinda moot point

fallow siren
#

sure but plutonium rod is the last milestone

#

for phase 4

prisma kraken
#

yeah, i've found that that last mile takes a loooong time to build

dusky bronze
#

will ~220k MW be enough for a factory using almost all of the tier 6 stuff or am i going to have to upgrade to nuclear

fallow siren
#

220GW, thats enough to finish the game, but also depend on how big you build

dusky bronze
#

i see

prisma kraken
#

yeah, probably a good range if you aren't going nuts

dusky bronze
#

my rocket fuel plant should be making 220GW by itself but pipes are screwing things up so i dont think i can get any more power without making a big nuclear plant

amber edge
#

someone claimed they beat game with like 40 gw so

#

probably guy who hand chunks into everything and half asses for all rocket parts lol

fallow siren
#

i mean, i did beat the game with only 40GW

prisma kraken
#

this is where my 1.0 playthrough sort of ended with power:

amber edge
#

oh man i finished phase 4 with 80gw max consumpation lol

prisma kraken
#

i cheesed most of the last phase though

amber edge
#

yeah phase 5 parts seems too easy compated to phase 4

fallow siren
#

bcs it is