#math-and-meta

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junior escarp
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oh

dreamy nimbus
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from what I've heard I'm the weird one but I prefer doing it this way

fallow siren
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planner only helps the math, you do the alyout yourself

dreamy nimbus
#

Modeler is really you choosing what do you with x recipe, x byproduct manually (alumina solution refinery water input sometimes bugs but that's all)

vapid gorge
#

that was never a thing

dreamy nimbus
#

from my perspective, it feels more legimate to do the planning like that

vapid gorge
#

make two tabs in tools?

dreamy nimbus
#

you can see my triplets factory

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and logistics look relatively clean

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because I found a way that suits me

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find your way

vapid gorge
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apply the same mechanic as the waste water in bauxite, have a seperate blender that only feeds off the waste

grave grove
fallow siren
#

no reason to use valves

vapid gorge
#

if you're doing direct feed best chance is VIP junctions, even if they aren't super reliable

junior escarp
dreamy nimbus
#

your way your way, I prefer having everything flat, it makes it easier to move around the factory

oblique hollow
#

you mean "set the limit 10% bigger than intended"?
eeeeeh -i cant think of any case where you would want that

oblique hollow
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you dont want to limit the byproduct water from aluminum because you want that to be used as fast as possible

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and the same goes for byproduct acid

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as for limiting the fresh acid or water - you dont want any excess there usually

grave grove
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not limit but incrase the limit by 10% so it reduce any sloshing

oblique hollow
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hmm no that isnt the idea behind that

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you can do it of course but its not particularly useful

grave grove
#

weird why it works then, don't recall where i got this info from

vapid gorge
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there's no single way for pipes to work. It's mostly about consistency and being able to replicate systems and being able to trouble shoot them

oblique hollow
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Or if you cant explain what exactly it should do and why
... or at least somewhat logically explain it

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as complicated as pipes are, they do have some logic to them

grave grove
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All I can do I guess it provide a screen shot of the segment that is in question

dreamy nimbus
#

why do long logistic nuclear lines for little power

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when you can do small bulk rocket fuel for way much power

oblique hollow
#

because 360 fuel generators

dreamy nimbus
#

that takes like 20 mins top

oblique hollow
#

if you wanna do that then go for it

fallow siren
#

preference

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i did rocket fuel bcs it was new and i want to try it, im sick to stomach when placing thousands of it

dreamy nimbus
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I'm just wondering what's the point of uranium when rocket fuel exists

oblique hollow
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we are questioning that too

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guess its for all those who dont wanna go for complex stuff

dreamy nimbus
#

it's more like there's two possibilities, one very hard and one easy

oblique hollow
#

before rocket fuel, it was more nuanced

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nuclear used way less sulfur and was smaller in scale

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rocket fuel threw that off

arctic saffron
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how do i work out power useage of a machine that used 250% overclock and 4 sommersloops

oblique hollow
#

eh, i guess nuclear still saves sulfur

oblique hollow
arctic saffron
#

oh

oblique hollow
#

just say "maxed out sloop" or half

arctic saffron
#

particle acceletator

oblique hollow
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4 sloops in a machine that can take 8 is different to 4 in a machine that can only take 4

arctic saffron
#

yeah true

oblique hollow
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particle accelerate demand varies per recipe

arctic saffron
#

its the nuclear pasta

dreamy nimbus
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100% slooped nuclear pasta goes from 2k to 6k

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but sharded...

oblique hollow
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max OC increased demanx by 3.36x
max sloop is x4 i believe

fallow siren
dreamy nimbus
oblique hollow
#

ok yeah x4 for max sloop

fallow siren
#

it took me 3 whole days to fully place thousand fuel gens, and those 3 days are not fun at all

oblique hollow
#

this means max OC and max Sloop = Base Power x 3.36 x 4
= Base Power x 13.44

arctic saffron
#

so max is 2500

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2500*13.44

oblique hollow
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for nuclear pasta, that means 6720 - 20160 MW

dreamy nimbus
arctic saffron
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ohhh

oblique hollow
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means the average power is 13.4 GW

arctic saffron
#

so 201600

oblique hollow
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yes, at max

dreamy nimbus
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20.2GW max (rounded)

that's a lot

oblique hollow
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thats at least 8 nukes

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or 80 fuel gens

oblique hollow
dusky dust
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And I'd personally rather put down 36 NPPs than 360 fuel gens

oblique hollow
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ok now i know why it seems off, fertile uranium + instant plutonium

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that is such a weird choice

dusky dust
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(I know we've had this conversation a million times already but if you're gonna keep bringing it up, I'm gonna keep defending nuclear. :)

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Rocket Fuel and Nuclear power are in the same general tier of power; they're both great, and they are both basically as optional as the other

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One's not better, and I disagree that one is significantly harder than the other

oblique hollow
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according to tools, such a setup for 6 nukes should yield 15000 MW and only use like 1430 MW

dusky dust
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(And unless you happen on the Nitro Rocket Fuel alt, you get access to nuclear quite a bit earlier than you do Rocket Fuel, to boot)

wind spade
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but I'll always say that RF is annoying to build due to x10 gens

fallow siren
#

building thousands of gen is not fun

oblique hollow
#

nuclear always had the benefit that is scales much more

fallow siren
#

id rather use that time to build the logistic system for nuclear

oblique hollow
#

yes, the chain is long because it needs so many machines and such - but many of them are not at max capacity

dusky dust
#

In the end, as with anything else, it's personal preference. I'm definitely not trying to convince anyone to not do Rocket Fuel. I actually finished project assembly on my 1.0 save with Rocket Fuel being my primary power source; I didn't build out nuclear until after

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Partly that was just because I'd never done rocket fuel before, though, since it was my first 1.0 playthrough. :)

fallow siren
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the same for me, rocket fuel for first 1.0 save

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iirc made around 300GW with it

oblique hollow
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if tools can be trusted.
thats for 15000 MW and 90000 MW production, respectively

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using most of the alts yosh used before

dreamy nimbus
oblique hollow
#

default would have been simplest tbh

dreamy nimbus
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while trying to produce as much as possible

oblique hollow
#

produce as much power as possible or as much plutonium

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the amount you "waste" on plutonium is not unimportant

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either way, to sum up both sides:
we have 50 small buildings, 15 big ones and 2 accelerators + 6 nukes
vs
3 small buildings, 38 big buildings and 360 fuel generators, which count as big buildings

dreamy nimbus
#

it's more about the logistics than the building size that matters to me

oblique hollow
#

try routing 1500 rocket fuel

dreamy nimbus
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we have a lot of space in this world

oblique hollow
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yeah we do, but it still takes time to hook everything up

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and to make it all run

dusky dust
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(And plus with fuel you've gotta deal with everyone's favorite challenge: pipes. :)

dusky dust
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(Which isn't a challenge that I personally mind, of course, but it's a factor.)

dreamy nimbus
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it's easy until something breaks

oblique hollow
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yeah thats my point

dreamy nimbus
#

which in my case is almost never

dusky dust
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Anyway: Rocket Fuel isn't better than Nuclear. They're both optional, they're both good. Use whichever you want (or both! or neither!)

oblique hollow
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a big thing about nuclear is that the plutonium is a lot of extra power thats usually wasted

dreamy nimbus
#

well APAs kinda resolve this issue

oblique hollow
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usually, its 50% extra power

dusky dust
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APAs are beside the point for the rocket fuel vs. nuclear question. :)

dreamy nimbus
#

รญt's still a factor to take into account though

dusky dust
#

Not really?

oblique hollow
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yeah but why only bring it up now

dusky dust
#

The APAs don't care how you got your original power

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It's the same boost from 200GW of Rocket Fuel as 200GW of Nuclear

oblique hollow
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you need like 5 APAs to make up for the power loss of plutonium sinking

dreamy nimbus
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even though they're expensive to build, they boost you on the long term

oblique hollow
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which is a long and complex route. i thought the point was to keep it simple(ish)

dusky dust
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Sure, but they boost you long-term no matter what your power generation technique is

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They aid you just as much no matter what your power generation looks like

oblique hollow
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also thats Tier 9 stuff anyway

dreamy nimbus
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well at this point, if you're doing nuclear for the sake of doing more complex, might as well do that in the same time

dreamy nimbus
dusky dust
#

I don't do nuclear because it's more complex. I do it because it scales so much more nicely

dreamy nimbus
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or T7 i can't remember

oblique hollow
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dont equate Tier 8 with Tier 9.
theres a long road between them

dusky dust
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(And also because complexity doesn't scare me. Automating big factories is why I'm playing the game, after all.)

dreamy nimbus
dusky dust
#

I have never claimed that the nuclear production chain isn't technically more complicated than Rocket Fuel

dreamy nimbus
oblique hollow
#

i guess thats why rocket fuel was created

dusky dust
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But I have claimed that Uranium power, at least, is quite simple

oblique hollow
#

you can always just spam hundreds of fuel generators

dusky dust
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Yes, it's more complex than Rocket Fuel, by a margin, but nothing there is difficult

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And avoids you having to spam hundreds of fuel gens

dreamy nimbus
dusky dust
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Which is, for me, more of a detriment than a slightly more complex production chain

oblique hollow
#

then again, as you need to advance production for most things anyway, you should have enough stuff lying around to at least be able to make a supplemental nuke setup

dusky dust
#

If you want more power boost, they're available, but it's got nothing to do with power selection

oblique hollow
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kinda sad that they boosted fuel gens but not nukes in terms of Power output vs space used

dreamy nimbus
#

the reason why you do nuclear is to get power

APA/APM make nuclear even more appealing than it is already just saying

dusky dust
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APA/APM makes any power generation more appealing

oblique hollow
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and is therefore also a point for rocket fuel

dusky dust
#

It's a totally separate concern

dreamy nimbus
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but especially one that takes a lot of power to make hence isn't that high of net profit without A LOT of investement

dusky dust
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... right, I think we're all aware that APM production has a break-even point. Which you can easily achieve with either rocket fuel or nuclear power

oblique hollow
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so is nuclear now worth it or not if we consider APAs and APMs?

dreamy nimbus
dusky dust
#

The attractiveness of Matrixes doesn't change with your power generation technique of choice

dreamy nimbus
#

I wouldn't say that

dusky dust
#

No matter what you do, it's a completely separate production line

oblique hollow
#

eh, at that point why not just stop at (synthetic) power shards.
they reduce the amount of nukes and fuel gens you need to place by 2.5x

dusky dust
#

It's not like there's some weird synergy where you've got a nuclear power line and you can go "oh, hey, all I've gotta do is add this one extra step and I've got Matrixes1"

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No matter what you're doing powerwise, if you want Matrixes, you're gonna be building out a specific production line for them

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It's the same amount of work, for the same amount of reward, whatever your power grid is powered by

dreamy nimbus
#

true but I still stand by my point

dusky dust
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And even if you decided to go "simpler" by using Rocket Fuel, you still might decide "oh hey, I'd like that 30% boost" and build some matrixes

oblique hollow
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honestly, i can see "hey might as well do matrices" if the thought before that was:
"ok i need a shit ton of power and that makes 10000 fuel generators, better get some automated power shards going"

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(or maybe 1000 nukes) [ik, ridiculous numbers - hyperbole]

dusky dust
#

Anyway, time for some breakfast. I will also continue to stand by my point, being that Rocket Fuel is not inherently superior to Nuclear. They're in the same power tier, they've each got advantages + disadvantages, and they're both as optional as the other. I just strongly disagree that Rocket Fuel is the "obvious" or "better" choice, and I'm gonna push back whenever I see that. :)

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If your only metric is "simpler production chain," then sure, the advantages/disadvantages work out in favor of Rocket Fuel

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But that's only one way to look at it, and even if that's true for you it doesn't make nuclear somehow useless

oblique hollow
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[Insert quote about Ionized Fuel here]

alpine steeple
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what do u guys use to plan ur factories like what website

outer vale
fierce ruin
#

oh my god? i can actually build this

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i just need rocket fuel and the alt

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thats... 576 fuel gens rounded up

opaque token
#

guys how do i cut 60 res/min out of a 300/min belt?

fierce ruin
#

could do a 5 way splitter

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otherwise, if possible, a manifold

opaque token
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i want to do a manifold
but still have the 60 usable without screwing stuff up

civic bronze
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Your best bet is smart splitter before the manifold - "any" into manifold, "overflow" where you want 60

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But its only neccesary if it goes into the sink tbh, if its for another machine it would just balance itself

alpine steeple
#

does this look ok to u guys

oblique hollow
wind spade
#

or with a machine that eats 60

wind spade
oblique hollow
#

1 splitter with 3 exits

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60, 120, 120

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re-merge the 2 120/min belts and you are done

grave grove
oblique hollow
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~~of course. its fluid dynamicsjace_smile ~~
jokes aside, all flow tends to fluctuate

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Its really just an aesthetic thing most of the time

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the only time you dont want fluctuations is near the limit

grave grove
#

yeah and I think that's the issue I was having

oblique hollow
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and there, valves wont help much

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if you expect a very high flow and it keeps being interrupted, thats an issue worth looking into more

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more than just trying to fix it by adding a value

grave grove
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It's been working for now once I added a bit more dynamic flow =p

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but ya I think I should of added a buffer after to avoid this issue, but atm it's working by adjust the dynmaic flow of things without a buffer.

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I don't think I had enough in the pipes so it's why I chose valves to adjust. Is the correct solution, no. But because my pipes weren't topped off by adding valves seemed to resolve the issue for now.

grave grove
wind spade
grave grove
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I'm glad it's working out for what I did with them.

inland quail
hoary wigeon
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spent some time trial and erroring my plans to get the raw ressources usage down, pretty good now ngl

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horrific mess extended !

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yeah feels weird to actually calculate for stuff in tha game, 1st time im ever doing it

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but with what im cooking i really needed to

oblique hollow
#

200 AI expansion servers per minute?

hoary wigeon
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yup

oblique hollow
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you'll be done in less than two minutes with that amount lol

hoary wigeon
#

oh and 189 plutonium waste, which is the maximum amount total

hoary wigeon
oblique hollow
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just a grant big final goal i assume?

hoary wigeon
#

yeah

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i tried to see what would create the most tickets possible

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i tried with ballistic warp thingy but they eat so much SAM

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wait let me try seeing to how much i can go to

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LMAO

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250 per minutes

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my weak point ? FUCKING LIMESTONE

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god dammit ๐Ÿ’€

oblique hollow
#

lmao skill issue
or rather - limestone issue
jace_smile_2

hoary wigeon
#

cloudy diamonds eat 60k limestone โ˜ ๏ธ

oblique hollow
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turbo, oil and coke diamonds aint bad tbh

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cloudy trades one bottleneck for another

hoary wigeon
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im basicly not using any limestone in the world other than for that

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and im already using all the oil in the world

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10k out of 12k ๐Ÿ’€

warm granite
#

Is that also uranium I see?!

civic bronze
#

for planning i'd say sftools is better

hoary wigeon
oblique hollow
civic bronze
#

modeller is good for... well modelling

oblique hollow
#

barely using half of all coal

hoary wigeon
oblique hollow
#

go with some default diamonds

hoary wigeon
#

ooo wait thats true

civic bronze
hoary wigeon
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like im telling u

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me planning this is the single smartest thing ive EVER done in my entire satisfactory gameplay

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and ive played for 600h now

civic bronze
hoary wigeon
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its as if like

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i wasnt using a tool in the right way

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hmmmmm, no it clearly cannot be me

oblique hollow
#

either way, you can easily squeeze another 1000/min diamonds out of 20k/min coal

warm granite
#

Y'all make planning more difficult than it needs to be. You just need notepad.exe and two braincells to create enough friction to smelt iron ore

civic bronze
#

no water aluminium

hoary wigeon
hoary wigeon
oblique hollow
#

i love when you put water in and get out more water.
its like - diluted water

civic bronze
#

yeah, obviously, but its cool modeller lets you do this

hoary wigeon
#

oh yeah absolutly

warm granite
#

If ficsonium is so good, it really should make Tier3 tubes ๐Ÿ˜ข

hoary wigeon
#

im just making plutonium waste and throwing it in the red forest LMAO

warm granite
#

Tier2 tubes can't pump enough through my 4,800m3/min rocket fuel factory

hoary wigeon
#

just put more pipes :)

hoary wigeon
hoary wigeon
#

max for me

oblique hollow
#

eh, not bad

hoary wigeon
#

litteraly the entire elevator in 1 minute ๐Ÿ’€

oblique hollow
#

(... minus the other 3 parts)

hoary wigeon
#

they're already done

oblique hollow
#

building a factory for 500 hours to complete the goal in one minute

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meanwhile the singular Quantum Encoder working on 1/min AI expansion server:

hoary wigeon
#

500 hours ? i have to build 1800 rafineries for COPPER ONLY, this is taking me a looot more time than that

oblique hollow
#

you know what WOULD have been funny?
if tier 9 needed 999 of every part

wind spade
#

and 999999 screws

oblique hollow
#

the efficiency difference of ore to ingot is literally just half an ingot

hoary wigeon
oblique hollow
#

111?

hoary wigeon
#

1 machinery, 1 pipe, 1 pump

oblique hollow
#

lame

hoary wigeon
#

the numbers dont match up ? not my problem

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if a raffinery only use 10 water then they still get their dedicated pipe and pump

glad vigil
oblique hollow
#

1800 water extractors madness

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just for copper

hoary wigeon
#

let me see how many i'll need

oblique hollow
#

Honestly, i think your PC will just die midway through this project

glad vigil
#

I had 15 particle accelerators doing nothing, but copper powder

hoary wigeon
oblique hollow
#

haha

hoary wigeon
#

i forgot some its actually 4308

oblique hollow
#

have fun.

hoary wigeon
#

like my save is already so bad that its killing all of the dedicated servers

oblique hollow
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i dont think theres much there to help em ficsit

hoary wigeon
#

well u see i kinda see myself have a fun little dance with the devs

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i make my save uplayable, give it to the devs and they fix the game

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then i come back to satis and make it unplayable AGAIN, and they fix it again

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win win !

oblique hollow
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(or lose - lose)

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"oh nooooo they made my save playable again"

"oh no they made the game unplayable again"

hoary wigeon
oblique hollow
#

maybe they'll love you again after the 5th

remote mason
young plinth
#

Any way I can see what each grid is producing/consuming WITHOUT shutting off the connection?

oblique hollow
#

connected grids are connected after all

frosty pulsar
#

works perfect thx

sly cloud
#

Hi im planning my piping splitting right now, and I just want to be sure, is it eneugh for the red connections to be MK 1 pipes or do I need MK 2 for those 2 because of the weird fluid mechanics?

frosty owl
#

I think it should be fine

frosty pulsar
#

or do you plan to connect something to the middle junction later?

night fractal
sly cloud
#

im so stupid, the exits arent 75, theyre 225 per pipe

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does it still work? as a simple pipe 3:4 splitter?

opaque quartz
#

how much are you producing? how much are you consuming?

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keep your pipe systems as simple as possible

night fractal
#

i would recommend testing in a "test world" to see what's best for you

frosty pulsar
#

maybe like this? with mk2

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and you can still put in valves

night fractal
#

Yeah just make sure to have a valve closed to 150 so flowing is stable

sly cloud
#

okay, thank you, will try soon

civic bronze
#

what im gonna be doing for next couple days

remote mason
thorny root
#

It would seem that the possibilities unlocked by slooping 34 sam constructors at the very beginning of the chain are worth it.

wind spade
lavish geode
#

I think I have finally found the worst alternate recipe, It is the alluminum pipe recipe with 1 alluminum ingot into 7 iron rods

thorny root
#

I figure I have... not 10200 sam but 20400 sam. Effectively...

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And this is where I start breaking down the needs... machine group by machine group.

thorny root
#

If I burn all the uranium and all the plutonium possible, this gives me 187.5 plutonium waste, but to turn that into ficsonium fuel rods requires 3750 ficsite trigons which requires 10000 sam exactly to make. The problem is Dark Matter Residue. This can be achieved as a byproduct (preferred) or directly through sam burning. The difficulty is finding the right combination of stuff to make the dark matter residue I need without burning all the sam to do it. The most straightforward way to do this is to create time crystals and power shards but at an absurd quartz crystal consumption rate. And I don't really need many power shards, if any. It's not like I'm going big on ionized fuel. But this is the balance at this point. Quartz crystal consumption and power shard byproduct VS increased sam consumption.

Anyway... 10000 sam on trigons, 4875 sam on converting to DMR assuming ZERO byproduct power shards. With slooping this is feasible. And this only uses a third of the aluminum.

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So... To reiterate... 100% production of all 3 stages of nuclear using slooped sam, while still having trigons and time crystals to spare.

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Making the Ficsonium cost a lot of sam to do but the DMR generated by converting that to rods halves the need basically.

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DMR flow between machines makes this whoooole tier a disgusting mess to calculate.

dusky dust
#

Heh, yeah, I'm amused that Phase 5 encourages so much interdependency

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It's like CSS saw our frequent recommendations for Independency and decided to throw a bit of a wrench in it. :D

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It often makes sense to mix those lines together so your DMR/DMC production stays fully efficient

thorny root
#

Yeah because of DMR interplay at this tier, and all the different things I need to make for this tier, the planner is actually best done... all at once. Like almost the whole tier as a factory.

dusky dust
#

Yeah

thorny root
#

But... I understand it now.

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I understand that I can decrease sam usage by increasing quartz crystal usage and vice versa.

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Or I can do coal and limestone.

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Anyway... Diamonds are SAM's best friend.

dusky dust
#

Indeed

wintry yoke
#

So Iโ€™m running into a decision maker and i need some help, yall are good at math i am Not!

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So my level to mining devices are running 250% that means i can run 6 wet concrete right?

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And those 6 need 600water. Which means i need 2 water pumps?

wind spade
#

one pump on mk2 pipe is enough

wintry yoke
#

Really?

wind spade
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pump has throughput based on pipe it is on

wintry yoke
#

Oh so one pipe os 600m3

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And that can run 1 refine factory. Which means 1 pump can do 18 refineries?

wind spade
#

yeah, if you make 600/min, one mk2 pipe can handle that

wintry yoke
#

If i split it into 3 pipes?

wind spade
#

you don't even need pumps if it's flat

wintry yoke
#

I didnโ€™t mean pump i ment water extractor sorry

wind spade
#

it tells you how much it makes

robust parrot
#

How much Fuel generators can I have with one refinery making Turbofuel? I have 15 refineries and I need to know how many generators I can make.

wintry yoke
#

This means ill be producing 3000 concrete a minโ€ฆ hopefully

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Unless i dont understand what +3,000 is satisfactory modeler

vapid gorge
#

also don't use valves

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pipes don't 'split' like belts btw, they'll just flow wherever is least full and you'll want to flood your pipes. So it'll be the machines controlling max flow

opaque quartz
wintry yoke
vapid gorge
#

please use parts per minute

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why make people do mental gymnastics math when you can just say X pm

opaque quartz
wintry yoke
# vapid gorge please use parts per minute

Dude, Iโ€™m sorry i cant Just Throw everything on the table, Im not that Quick with thinking, maybe chill out okay? Why you gotta be rude. One the wet concrete is 100 water and 120 limestone

vapid gorge
#

I'm not being rude. I'm getting you to look at what you're doing in a parts per min way to help everyone, including you.
When you make plans? parts per min
when you take notes? parts per min. Forget nodes and miner marks

wintry yoke
#

games with math have a design. I know. im a Super fucking slow learner. Some people Donโ€™t Add that to there books, also i already figured it out when i called a friend. So

vapid gorge
remote flame
# robust parrot How much Fuel generators can I have with one refinery making Turbofuel? I have 1...

Pretty sure you've got your answer already by now, but I'll bump this image forward too

All the clockrates are set so they can be scaled up to perfectly use a full mk2 pipe

Now the standard turbofuel recipe makes 18.75/min at 100%, and you said you have 15 refineries so 281.25/min.

If you could make 1 more refinery, it would add up nicely to 300/min, and you'd need 40 gens at 100%, or 16 gens at 250%

Otherwise, each fuel gen burns 7.5/min at 100%. So 281.25/7.5 = 37.5 fuel gens (one clocked at 50%), which is 37.5 gens x 250MW = 9375MW ๐Ÿ™‚

crimson moat
# sly cloud im so stupid, the exits arent 75, theyre 225 per pipe

The simplest and most guaranteed way is just to make four pipes of 225+ (or two of 450 which split into 2x225 ea.)

For pipe splitting, integer powers of 2 or 3 work fine. Deviating from those near pipe limits is dangerous. Because the pipes are connected you functionally have a single 4:3 unit which is at 50-100% loading, so it's both uneven and highly loaded.

In this case connecting as you showed probably does work (because the unwanted flow happens in an area where it's tolerable and because junctions are a bit magic), but it's bad practice IMO

oblique hollow
#

4:3 could work with mk 1, but this is indeed a bit awkward

civic bronze
#

wait, modeller actually worked with this loop?

#

i was making this to ask why it struggles with it, because it did last time i tried it, but it somehow worked now lol

blissful field
#

Dunno

civic bronze
blissful field
#

What did you do differently

civic bronze
#

i have no idea, maybe i connected it incorretly last time

#

but i also heard it struggles with loops

blissful field
#

Did you use another Node/s?

civic bronze
blissful field
#

Got sth rn unavailable some time

wind spade
#

@polar mauve Pick any that you want, if you don't know, flip a coin or leave them be. All recipes are useful in some situations, there's no wrong choice and you can get them all anyway

thorny root
#

I think this is the 'meta' material layering. Each layer has the most relevant adjacencies next to it, as best I could figure... given the alt recipes I want to use.

#

Each layer here is 12m high, and the layer PAIRS are 24m high. These are strictly for raw material handling and processing. The layers are based on a train network that will look like this but with more layers.

#

Of each pair, bottom will be raws in, top will be empties out. The middle won't actually be crossed. I'll have 4 processing sites on each layer, 1 for each leg. Come to middle. Dump. Depart on upper track. Load. Set out for middle on lower track.

#

With the exception of oil being at the bottom, basically the factory gets higher tier as it gets higher elevation.

#

That's more of a consequence of game design than my planning, but it's also a bit of both.

civic bronze
#

With your approach, why dont do water as well?

thorny root
#

There will be dedicated corridors for inter-layer weaving but I still would like to do this as few times as possible to avoid sphagettifying my neatness.

thorny root
#

If I don't have enough here, I can get more elsewhere, or do some of the processing where there's more water.

#

But... tbh I think I'll be okay for a while.

#

There's a lot of water there.

civic bronze
#

Are you planning on megabase?

thorny root
#

yes. I am planning 100% map utilization, all 3 stages of nuclear, and a mega mall for a fictional population I'm going to be forever waiting to move in.

#

I'm colonizing this sector of the planet.

#

Prepping for earth abandoners.

#

This has been my goal always, but the means to the end have seen some... hiccups

civic bronze
#

That sounds sick, i wish it will all go well for you, can't give advice tho, my first try at megabase didnt go well

thorny root
#

its all about the logistics.

#

managing the movement of the things, getting them where they need to go, and ensuring it's done cleanly...

#

To do it cleanly requires extreme planning.

#

I have a theory right now that I think will do well for all of the handling of the layers. Dedicated omnidirectional train line pairs, ensuring 100% continuous train flow without interchanging. Dedicated vertical layers to entire material / resource processes. Dedicated corridors for layer interleave. Planning the entire map's resource utilization by breaking down the mega needs on a per factory basis before ever building the first production line.

#

Like... I know how much sam I'm going to need now to do my nuclear, and how much aluminum I have spare... and i don't have any nuclear reactors atm. ๐Ÿ˜›

#

Some day... I'll play the game! ๐Ÿ˜›

pulsar lagoon
#

why is not working?

thorny root
#

verify that is in fact a splitter, and is pointing in the right direction.

pulsar lagoon
pulsar lagoon
thorny root
#

Well you should see the problem then.

pulsar lagoon
vapid gorge
vapid gorge
#

when you connect up a belt or pipe or something you hear a 'click' to tell you when it's properly connected

thorny root
#

It's a little chirp click that lets you know its 'snapped'

pulsar lagoon
thorny root
#

it's the snapping into position sound... basically.

pulsar lagoon
#

the other is different

vapid gorge
#

so first target the whole, then spin the head around to make sure you hear a click when it faces it

vapid gorge
vapid gorge
#

spin the head around , check for the click

#

do the same to the bottom one

pulsar lagoon
thorny root
# pulsar lagoon the other is different

Have you considered that one of your refineries may be pointing in the wrong direction? I can't tell by looking at it what all this is doing, only you can verify that.

vapid gorge
#

images carry no sound

vapid gorge
#

and there isn't any good enough difference

pulsar lagoon
vapid gorge
#

do you hear the click in the 'different' one?

thorny root
pulsar lagoon
#

you can see inside belt is the power shard

vapid gorge
#

it's possible there's a hidden belt stand in the machine a belt is connecting to instead

pulsar lagoon
#

the other refinery with longer lift is working

#

can you do a call? and i screen share

vapid gorge
#

I'm about to go to bed, and you can delete the building on your own to check for a belt stand

pulsar lagoon
vapid gorge
#

if you can't here the click then delete everything and check. Build from different end points , try a different order. GL!

pulsar lagoon
#

ok ty

pulsar lagoon
pulsar lagoon
civic bronze
#

gonna give pipes a chance at handling 600 in new build

pulsar lagoon
#

the last refinery was up, fixed it

civic bronze
#

vertical nudge shenanigans

pulsar lagoon
#

i dont know why thou, i use ctrl

teal urchin
#

Do refineries provide any sort of.. Lift to fluids? Like will this work or do i need to attach the powered lift thingy

civic bronze
#

yeah 13~ meters

teal urchin
#

awesome. should work great then. Thanks ^^

opaque quartz
#

Officially itโ€™s 10m - you should plan to use a pump if you are going any amount of vertical

dusky dust
#

Ah, right, I'd meant to go check all those images to see if any were misleading. The water extractor image in particular definitely is.

#

It's "accurate" in that that is what the extractor looks like in relation to the head lift, if you're standing in front of it a little ways off, but the image implies that the head lift limit is above the extractor itself due to the perspective, when in reality it's not

civic bronze
drowsy orbit
#

Okay guys, I know this is basic but im VERY curious.
Are the numbers in this game broken?
See the screenshot. I need 100 of the thing on the right. I put 500 circuit boards in a chest connected to one of the Manufacturer's inputs.

It somehow ran out of circuit boards before making 100 and before running out of the rest of the components, of which I've put also exactly enopugh for 100 output

plain raft
#

Or it could be you put the storage backwards so it's still in storage

#

I do that all the time lol

drowsy orbit
#

I do not think it was either of the cases because it did produce 80/100 output with the stock I gave it

outer vale
#

if you put exactly enough in, seems odd that the Automated Wiring isn't a multiple of 5

crimson moat
tardy stream
#

Wouldn't this 1 to 5 splitter hurt throughput because the 6th output on the right side would be just sending back output back to the input? do the merger to splitter connection not have a throughput limit?

crimson moat
dusky dust
#

You could alternatively rely on manifold logic and not load-balance like that. :)

tardy stream
#

this is a bridge icon right? or would be a junction in other games, the two paths don't split or merge, simply pass by one another

crimson moat
#

ye

#

Btw, do the vertical splitters/mergers allow for direct 1:5 splitting in 1.1?

outer vale
#

doesn't look like it

#

but we'll know for sure soon enough

thorny root
#

I might do this.

#

You win. Adding another train line for water.

#

That took a whole 3 seconds to decide when you explain it like that.

civic bronze
#

๐Ÿ˜…

thorny root
#

Guys... I'm becoming nestle. All the water is now mine, and it's going in bottles.

dusky dust
crimson moat
dusky dust
#

Creating a new vertical splitter is apparently doing that onto a lift, instead

opaque quartz
#

Now Iโ€™m wondering if I should have waited to do my big nuclear build after the 1.1 drop so I could have done logistics differently

#

Oh well!

civic bronze
#

i love math

tardy stream
#

boom. perfectly balanced

#

120 iron ingots in, 10 reinforced iron plates per minutes out

civic bronze
tardy stream
#

show me?

#

with no manifold top loading?

#

and no one machine getting more Iron Ingots than necessary?

#

rods need 15 x2, iron plates need 30 x3

civic bronze
civic bronze
tardy stream
#

oh no, you misunderstand

tardy stream
civic bronze
oblique hollow
civic bronze
#

Wtf

restive sparrow
oblique hollow
restive sparrow
oblique hollow
#

i made that over the last 4 days

#

and its far from done

#

but so far...
The good:

  • Flow rate and fill level of pipes roughly matches ingame
  • Production and consumption work
  • Pipes stop flowing when the destination gets full

the bad:

  • the "stop flowing part" is VERY erratic right now and takes a lot of time to stabilise
  • no height difference math yet
  • no junctions yet
#

buuut.... i can technically increase the flow limit way above 600/min here

civic bronze
#

Im just thinking... you could go and get a degree or something ๐Ÿ˜‚ instead you are here learning about deepest mechanics of pipes for all, and future pioneers ๐Ÿ™

oblique hollow
#

and i think i know the problem with high flow rates now

#

if you move more than the entire volume of a pipe in a single tic, it REALLY doesnt like that

#

the only solution would be bigger pipe volume. but that SUCKS for lower flow rates

#

so its not a sustainable solution

civic bronze
#

Longer than 7 foundation pipe segments available to build?

oblique hollow
#

... i think i just found a solution to the erratic jumping too

#

nope wait nvm

#

almost

opal locust
#

I think I've done enough stalling and maintenance, I need to start progressing Phase 4, but trying to put together a build for Assembly Director Systems is making my brain hurt.

opaque quartz
#

Do you have the intermediate parts needed for them automated? For space elevator parts I just set up temporary production fed by containers

#

Since you only need a fixed number of them

opal locust
#

Not really. I have some automated.

opaque quartz
#

What are you missing? I would focus on things like RCUs, supercomputers, turbo motors. Get those fully automated

opal locust
#

I have the HMF part automated, all of the computer side I don't.

slate sequoia
#

wait

#

nvm you cant underclock a pump mb

oblique hollow
#

how would overclocking everything to make it fast help when being fast is the problem?

slate sequoia
oblique hollow
#

no, having pumps where fluid barely reaches it isnt good design

#

its better if the fluid can easily reach it

opaque quartz
opal locust
#

See, I kind of want to make a new computer factory, since the one I have kind of sucks.

slate sequoia
# oblique hollow no, having pumps where fluid barely reaches it isnt good design

you dont need 100% fuel for the machine, you only need like 50% if ur not overclocking, thats how it works irl, toilets for example, if the pipes were directly connected to the toilet it would back wash and flood both the supply and the flush, you want your pipes to elevate lower than position, then higher, then flush, should fix the problem your having

#

holy my spelling

oblique hollow
#

you mean the plumbers trap?
that serves to create a seal between your toilet and the sewer pipe

opal locust
#

I was thinking about using this group of nodes. one quartz node + limestone for cheap silica, and the other quartz node + water for pure quartz crystal. Then take the silica and quartz and ship them north to the rocky desert.

slate sequoia
oblique hollow
#

ok but that doesnt help OR work in satisfactory

#

there is no vacuum in this game

#

there is no suction

slate sequoia
oblique hollow
#

i know

slate sequoia
#

add the 4 way split where your highest over flow is, and connect a pipe to either side, put a pump right before then, itll fix it, itll constantly over fill the 2 side pipes while having your main connection at 75%-98% full

oblique hollow
#

im aware of the workaround for making high flow rates work

#

but why do you think do we need to use those workarounds

opal locust
#

Is the default Supercomputer recipe the best? It certainly seems the simplest.

#

the alternates involve either aluminum, nitrogen, or both.

dusky dust
#

As always: "best" by what metric? And in conjunction with what other alt recipes?

slate sequoia
dusky dust
#

If you choose one metric to optimize in isolation, you can generally pick a "best" recipe to fit that particular problem, but there's basically never a way to assign some global "best" or "worst" label

oblique hollow
slate sequoia
#

then what good is it to keep posting it? especially if your not going to consider the solutions offered

oblique hollow
#

i appreciate your concern, but i didnt have a problem to begin with.
I was talking about the general design of the pipes
and more specifically, about this pipe simulator i made in Excel:
#math-and-meta message

slate sequoia
#

yes as did i

oblique hollow
#

it didnt seem like it

restive sparrow
oblique hollow
#

it was a google sheet, then i de-google sheeted it

#

and no, i wont make this available right now as it doesnt serve a purpose yet

restive sparrow
#

Some day I hope! Was the google sheet lacking functionality?

oblique hollow
#

i have to hold F9 to update this

#

it is NOT automatic

#

and i do not want to trigger cloud syncing every time i do that
plus, it was lacking some functionality regarding troubleshooting formulas

amber edge
#

this best recipe for aluminum? should I try deal with water cycle or sink it with wet concrete

outer vale
#

"best" depends on how you value each resource, looks like you value coal over oil

dusky dust
outer vale
#

as for the water, you can separate your production into a set that uses fresh water and a set that uses the byproduct

wooden jasper
outer vale
#

whichever one you'd find more useful

wooden jasper
#

I think the aluminum scrap one might be more useful for now but I don't wanna redo my alum factory (I just got into production)

#

and I don't even have sulfuric acid production yet ๐Ÿ˜›

#

maybe I'll leave it in the computer for now until I start building again

#

it's almost slightly annoying to get 2 really good alts at once when I keep otherwise getting two 'bad' choices

wind spade
outer vale
#

if the round trip time is fast enough and belts can support it, sure

wind spade
#

flip a coin if you don't know which to pick

wooden jasper
#

I'll leave it for after I finish my HMF factory, or get more drives

#

60 HMF is the plan

outer vale
#

if you did overproduce, what do you think would happen? the items wouldn't just vanish into thin air

wind spade
#

yeah, where would the extra go?

outer vale
#

but no, you never need to overproduce things for no reason

wooden jasper
#

you might need to build up an excess in each receiving machine first so that the machines will run for the full length of the train trip

#

but then the production should be stable as long as this isn't a problem

outer vale
#

just standard manifold things

amber edge
#

what ratio should i make alclad and casing out of aluminum

wind spade
amber edge
#

well I just want to make a small starter to feed my mk5 needs

#

single mk5 belt which is 780 bauxite with 1:1 ingot ratio with the recipe i posted recently

wooden jasper
#

bruh I just found out my steel factory is almost able to make 60 HMF but can't

#

๐Ÿ˜ฆ

#

unless I add in the pipe alt that uses concrete

#

but I'm already about to use 840 concrete/min on the encased beam + the concrete

#

which will only end up costing 360 oil/min, so I guess I could put out more oil anyway and get more power along with it

dusky dust
#

Then whenever I have something which needs aluminum products (sheets/casings/heatsinks/tanks), I produce those specifically for whatever needs it, and then send it on the way

#

Over time the amount of ingots being sunk shrinks until I've just about exhausted that aluminum plant, at which point it's time to spin up another aluminum processing facility

#

Repeat as needed throughout the playthrough. :)

civic bronze
#

why isnt this 3400 bruh gotta take some steps back

thorny root
civic bronze
crimson moat
oblique hollow
#

Note on the 30% capacity and yet at max flow thing:

Its less about fullness and more about fill height in meters

#

A fill height of around 1.5 m is needed for any pipe to achieve max flow

crimson moat
#

delta, right? not absolute

oblique hollow
#

delta, yes

#

1.5 m in regard to the pipe's total height

#

measured directly from both pipe ends

#

not diagonal, straight vertical difference between the center of both ends

crimson moat
#

so dropping 3m is adequate

oblique hollow
#

roughly i guess

crimson moat
#

if you're on foundations then -3m would drop that metric by -1.5m

#

with the same machine input height, so everything except packagers?

civic bronze
#

Would there be any difference in flow between 2x same length pipes (in theory - because game doesnt allow it - lets say 1km) with 1st one being one segment and 2nd one having 100 segments? No junction

wooden jasper
#

what should I build now? massive iron factory maybe?

crimson moat
#

You can even change flow by building the same pipe (visually) in two different ways

#

like one short pipe plus one long pipe the first time, and one long plus one short the second time, or three short ones the third time

opaque quartz
teal urchin
#

About to finally put together a factory to make adaptive control units, and modular engines.. Any really nice alt recipes you'd guys suggest for that?

civic bronze
#

With Caterium computer you wont need quartz for anything - i think

teal urchin
#

Dont even tell me that. I literally just spent like 8 hours building a computer factory with the crystal oscillator alt recipe, cause i didnt realize the caterium one was good. Lmaoooo

civic bronze
#

Nvm with normal one you dont need quartz too jace_smile

civic bronze
civic bronze
proven pawn
#

thats.. really close

empty maple
#

HAHA why are people agonizing over lvl 1 conveyors. just put your sht down and advance the game

proven pawn
#

where the hell is the drop pod?????????

#

i cant click that thing infront of me for a harddrive

civic bronze
#

Its just scrap, look out for more boxy part, its near

vapid gorge
proven pawn
#

oh i just saw it, thank you

#

it was on the cliff above๐Ÿ’”

wooden jasper
pastel obsidian
proven pawn
#

why is there literally nothing else i nthe blender

pale aurora
#

hey was wondering which of the 2 alternate recipes is better

civic bronze
#

Making some batteries would be good preparation for drones

civic bronze
pastel obsidian
proven pawn
#

W๐Ÿ”ฅ W๐Ÿ”ฅ W๐Ÿ”ฅ W๐Ÿ”ฅ

#

fiinalyllylyyl

#

now last alt i need is pure aluminum ingot

pastel obsidian
#

Winner winnner

proven pawn
#

im actually gonan cry if i dont get the pure aluminum ingot alt

pulsar lagoon
#

a little friend ๐Ÿ˜…

pastel obsidian
teal urchin
#

Hey so, random question- Just something I never really thought of..
If im say, making a manifold line, with i dunno.. 10 machines, and 500 iron going into them..
Is there any reason to not have the belts maxed out? Or do I need to change the belts along the line to match how many items will be going across it? So gradually going from say a mk.4 belt, to a mk.1
I do the latter option out of habit, but i dont know if its actually something you NEED to do

opaque quartz
#

You donโ€™t need to do that. Only reason would be if you want the belts to look as full as possible (by using the belt tier as close to the amount of items used as possible)

#

Generally I just use whatever my highest tier belt is for everything. Mk5 tends to be the workhorse in the mid-to-late game

fallow siren
#

i just use highest belt i have to avoid silly mistake

teal urchin
#

Gotcha. Honestly good to know- I spend too much time doing the math of each belt lmao. And this way I can just max out my belts on blueprints

#

I just finished phase 3 so.. definitely good to know lmao

opaque quartz
#

Nothing worse than accidentally having a lower tier belt bottlenecking a manifold and not realizing it

#

Mk3 belts are โ€œcheapโ€ in the early-mid game since they only require steel beams

crimson moat
#

lower ranked belts will also slow manifold warmup

opaque quartz
#

True

opal locust
#

well that's HSCs and Computers automated for personal use. All that for 3 each per minute

blazing falcon
#

Hey guys, I'm watching a video on youtube and the guy is building from a top perspective, how do I build in this view?

limber mortar
#

you can use a lookout tower or two to get height but you might range out.
sometimes these are recorded from a second players perspective.

thorn trail
#

or Flight via Advanced Game Settings, or Hoverpack from Phase 4

blazing falcon
thorn trail
blazing falcon
blazing falcon
opal locust
#

I keep putting it off, but I need to start working on automating Phase 4 parts, but I'm going to need help figuring out each one.

proven pawn
#

chat, is this a good alt

opal locust
#

Instant Scrap is mostly used in a Battery factory right?

proven pawn
#

oml

#

scanned 6 harddrives and no pure aluminum ingots

#

cmon i dont want quartz in my recipe

pastel obsidian
#

That's rough man

harsh schooner
#

qurtz ez

thick plank
remote flame
# proven pawn chat, is this a good alt

As Im certain Greeny would say too, there isn't really a 'bad' alt recipe, how you use it and where you use it all has its quirks or its downsides

In the case of Instant Scrap, It skips the Alumina solution stage in aluminium production. It is commonly used when combined with other alt recipes requiring Sulfuric Acid (Nuclear oriented recipes, Leached Ingots). However, the standard battery recipe needs Alumina solution as well as casings, something this recipe skips over, so it has that drawback.

Personally, I like using this alt recipe when it is making Aluminum products within my nuclear plant since I already have sulfuric acid on hand and reduces the size/# machines quite a bit ๐Ÿ™‚

Has an identical Bauxite effectiveness (Bauxite->Scrap) as Sloppy + electrode as im sure mcgalleon is typing below haha

oblique hollow
#

At the cost of sulfur

#

Only matched by sloppy + electrode

#

So either you get those 2 and use tons of water and coke, or you use this one for less water and sulfur and coal

#

Most people go towards electrode + sloppy due to how far sulfur and coal tend to be away

dreamy nimbus
white bloom
white bloom
# proven pawn chat, is this a good alt

IMO no, I'd rather use Sloppy Alumina -> Electrode Aluminum Scrap. Both pathways have a 1:2 bauxite : scrap ratio, and I'd rather pay 1/15th HOR per scrap than 1/3rd Coal plus 1/6th Sulfur.

oblique hollow
#

Steel screw isnt bad. Its only useless if you dont use recipes that use screws

proven pawn
#

??
8 more harddrives and somehow no pure aluminum ingot
This is insane, how???

near leaf
#

hello, new to satisfactory but trying to understand what seems like a simple mechanic. I have the alternate wet concrete recipe, I have 3 pure limestone feeds and 6 individual water feeds. All buildings involved are overclocked but I can't understand why my 600 output T2 miners on limestone cannot consistently feed two refiners after a splitter. The two refiners say they use 300 limestone each and I have 600 total that is only being split once meaning both outputs should be 300 but somehow I run out of limestone in the refiners and they go into an idle state. I have tier 5 belts so they are moving the 600 limestone. Was just confused cause the numbers look like they make sense but im stuck at 80% efficiency , if anyone could explain I would be super grateful

outer vale
#

the belts coming out of the lifts look pretty empty. Are the lifts high enough tier? what about what's feeding them?

thorn bane
#

so youre only getting 480/min? sounds like a tier4 belt

outer vale
#

yeah 480 of 600 would match the ~80% efficiency on that refinery, so there's likely a t4 segment in there somewhere

near leaf
#

belts and lifts are tier five, miner is tier 2 and says 600 output. Ill double check everything again but i tried to be thorough before posting

#

got it ty

tawdry blade
#

Man I really dislike the fact that we can't get shorter conveyorlifts

outer vale
#

top and bottom of the lift are separate parts when done through a floor hole, make sure you check both halves

near leaf
#

yup user error, ty guys

tardy stream
silent shoal
#

If 600 m^3/min fluid enters

Will pipe A fill and only then pipe B fill?
Can this cause problems?
(Pipe A and B are MK1)

dusky dust
#

Though I'd recommend putting them on separate dedicated systems anyway just for simplicity's sake. Pipes like being simple. :)

#

(And when I say "everything that connects to A stays below" I just mean the pipe connections; obvs the tops of the buildings themselves can go higher. :)

oblique hollow
#

that upward bend must be made of 2 parts if you want that to not be the case

dusky dust
#

(Or, if McGalleon is providing different information, trust them, not me. :)

oblique hollow
#

the bend is not really an "upwards bend" if its a single pipe

dusky dust
#

Ohh right, yeah, good point

#

I suppose I'd always done that, back when I'd occasionally use an overflow like that

#

(usually constructed from stackable conveyor poles)

oblique hollow
#

it only recognizes this as a 1m increase

#

a flat pipe already shows 1m head lift

#

and to prove it....

#

50/50 split

#

and when i cut the pipe into 2 parts:

#

pipes do not care about the inbetween part.

#

they only care about the height difference of their 2 end points

#

if both end points have the same height, the pipe is considered "flat"

#

even this curved pipe has no height difference between left and right

alpine steeple
#

i love copper ingot and caterium ingot quickwire

silent shoal
oblique hollow
#

yes, if it is a SINGLE pipe segment

#

if its 2 seperate segments, then it naturally has different heights

#

since the game doesnt allow you to make a single pipe segment REALLY tall, this will never happen

#

so they dont consider the midpoint of the pipe when calculating height

silent shoal
oblique hollow
#

make 2 segments

#

so their endpoints are at different heights

silent shoal
# oblique hollow

The liquid comes into this pipe from a very high height
Will what you did be enough?

oblique hollow
#

you can go with 4 m if you want

#

it doesnt matter if your input liquid comes from 1000km high up or from 10 m
as long as the bottom pipe isnt full, the top pipe wont get much overflow

silent shoal
oblique hollow
#

test it

silent shoal
#

ok thanks

oblique hollow
#

from what i can tell, any amount of head lift with mk 2 pipes at max flow means you need like 8 m height difference probably

#

though actually.... this is trash

#

mk 2 doesnt like this

#

you cant use overflow with maximum flow rate.
i forgot

dusky dust
#

Yeah, honestly the best solution is to just not build anything that needs overflow in the first place

oblique hollow
#

too much backflow into the junction

dusky dust
#

Use exactly as much fluid as you're producing, etc

oblique hollow
#

messes up the input flow

dusky dust
#

(And if you've got two separate production lines which need some fluid, just supply that fluid "directly" instead of trying to overflow from one to the other)

oblique hollow
#

@silent shoal sorry, forget everything i said.
you cant use this for Mk 2 Pipes at max flow
doesnt work no matter what you do

#

find a different solution to your problem.

silent shoal
oblique hollow
#

no

#

doesnt help

slate fox
#

Moin

opal locust
#

Can someone help me with breaking down Phase 4 part automation? I know I should break it down into smaller parts, but it's a lot of small parts now.

arctic saffron
#

@crimson moat i finally finished it thanks for your help btw

opal locust
#

I guess the first major Phase 4 build I should work on is RCUs right?

#

Because that will open up Drones and Resource Well Pressurizers

arctic saffron
#

yes

#

i just made 2/min nothing drastic and it worked

opal locust
#

Yeah I don't need a massive amount per minute, just enough automated so I can start on other builds.

arctic saffron
#

yeah

#

mine is really simple

opal locust
#

Because I put the default RCU in a build planner and I get this.

#

I don't know if it or the alternates are a better option.

arctic saffron
#

this is literally mine

dusky dust
#

Like "I want to use as little coal as possible" -- you could figure out recipe chains which solve for that.

#

satisfactorytools.com tends to default to "use as few resources as possible," with the resources weighted by their global amounts available. With all alts enabled, that can lead to some really complex graphs since the most resource-efficient alts are often more complicated

#

What matters in the end is finding what you want to do

#

You can choose what alts you have currently available in the "Recipes" tab there and it'll attempt to use those

opal locust
#

That's the part I struggle with now that I'm in Phase 4

tropic hawk
dusky dust
#

And you can toggle recipes on/off at will to see how they affect the chain

#

You can also break it up into chunks

#

Like optimizing RCUs overall feels a bit overwhelming

#

But you could instead create a little sub-factory which just makes Computers

#

And optimize/change that one however you like

#

And then a separate one for Crystal Oscillators, etc.

opal locust
#

So if I wanted to say "I want to make RCUs without Oil" which is technically doable with Crystal Computers and Silicon Circuit Boards right?

dusky dust
#

Even if you have all those sub-factories on the same site, it can help make sense of the overall plan, and make recipe choices a bit easier

dusky dust
#

sftools is pretty great since it's so easy to see how different recipes affect the chain. The instant you select/unselect anything, the graph at the bottom will be updated (if the change had any effect, anyway)

#

In the end I don't think you can get away from the fact that it tries to solve for "least resources," using the weights given in the Items tab, but that's often a decent starting point anyway

tropic hawk
opal locust
#

With alts I can get this with the default recipe

dusky dust
outer vale
#

I don't thiiink that affects the actual weights, just the limits

dusky dust
#

Okay you got me curious about that, and lol @ the april fool's icons on sftools. :D

#

(lol, @wind spade )

outer vale
#

yeah, easy test, make 10 compacted coal with just that alt. Uses 3.33 SAM by default.
Then turn the SAM max right down to like 4, and it'll still happily use it

dusky dust
wind spade
outer vale
#

think that's good you should look at his older tools page

opal locust
#

So, another question, would it be better to setup my Battery/Drone fueling station first, and then setup drone ports to deliver that aluminum input to my RCU factory?

wind spade
dusky dust
wind spade
opal locust
#

I just figured Batteries would be the easiest because I don't have Rocket Fuel setup yet.

dusky dust
#

You can use just regular Fuel (or Turbofuel) if you like. Though yeah, Batteries seem quite reasonable to me since you're making aluminum stuff anyway

#

Just an extra couple of steps to turn that into some batteries

opal locust
#

And all I need for a Battery factory is a spot that has Bauxite/Coal/Sulfur within relative distance to each other?

dusky dust
#

(And Rocket Fuel would require aluminum to package anyway)

opal locust
#

It can be anywhere on the map since its' sole purpose is to deliver batteries to the rest of the drone ports around the map?

cinder silo
#

Daft question on my part, I looked at the rocket fuel numbers , 4.16667 m3/min , added +140% which went to 10.000008 per minute, though the game only deals with four decimal places, will I have momentary stalls with generators going at 240%, or will it just class it as 10.0000 per minute?

outer vale
#

technically rocket fuel is (25 / 6) per minute

#

so 240% of that is exactly 10

#

since the per-minute is calculated back from energy value you should be fine

civic bronze
outer vale
#

that too

#

0.000008 per minute is about 4.20 (lol) per year, you wouldn't miss it even if it did round like that

cinder silo
#

I hope so heh, I'm in the middle of building this, each stack will have sitting on top, 8 floors of 30 fuel generators, and it's backed by a serious power amp station only made possible because a patch respawned all the sloops I collected.

opal locust
#

So would a good spot for a Battery factory be Crater Lake? If I shard that impure sulfur node to 250%, I can use this setup to make 60 Batteries/min.

#

Which should be more than enough to fuel all the drones I would ever need.

dusky dust
#

When a drone isn't able to fully unload (because the port is full), it'll sit there until it's able to get rid of the whole load. So past the initial couple of runs to acquire fuel, the fuel-fetcher drones will just sit there doing nothing

#

(ie: the depot ports will remain open for any other site which needs fuel)

#

The ISC buffer is useful because as you spin up new drone sites, the fuel-fetcher will be taking 2-3 loads all at once (well, in a row)

#

So the ISC prevents that from starving your existing sites of fuel

opal locust
#

So, I build the battery factory, but build the drone that grabs the fuel at each factory, and when they don't need to grab fuel, they'll sit at home base instead of at the battery factory.

#

That makes more sense.

#

I just need to give the fuel grabber drone an initial supply of batteries, and they'll be fine forever?

cinder silo
#

With the ever so slight discrepancy if the game even picks up on the beyond 4 decimals heh, I could let the gas fill a buffer per generator floor then it would take a sickening amount of time to choke up ๐Ÿ˜„

opal locust
#

It just feels like Drones are meant for Phase 4 and 5. Where you're moving more and more complicated parts in smaller quantities to get further refined. Where as Trains are for bulk transport of simpler materials to go get refined into said complicated parts.

real fossil
#

ok... semi noob here, sorry if im in the wrong place... how many water extractors do I need per charcoal generators? I have 9 generators total, I've read that 1 is sufficient for 3 gens but i seem to not keep the 3rd generator with enough water

arctic saffron
arctic saffron
real fossil
#

ive been on this damn game all night... what have yall done to me?!?!?!

dusky dust
arctic saffron
#

so either overclock 1 water gen to 135 or underclock a coal gen to 30water/min

real fossil
#

im probably overthinking this... so, 9 generators... 1 water per 3gen. just underclock 1 to 30 and it SHOULD even out?

real fossil
#

omg... that matters?

outer vale
#

how much does one pipe support?

tropic hawk
civic bronze
opal locust
#

Well I'm crazy and always unlock all alternates before doing builds.

#

I even went so far as to completely scour the map of hard drives in advance for Phase 5

civic bronze
#

๐Ÿฅฒ ๐Ÿซก

outer vale
#

now just gotta decide which alts to use for everything

civic bronze
#

I did 240/min, wonder how much im using, im too lazy to check on scim tho

outer vale
#

I did 90 batteries/min with 225 sulphur so those numbers check out

alpine steeple
#

meta ?

primal raptor
#

@delicate yew

teal urchin
#

yeah so.. A train wont be able to move 900/m worth of ore, will it? xD

#

Not a super far distance.. Kinda that awkward distance where you dont wanna run really long belts, but a train may be a bit unnecessary

dusky dust
teal urchin
#

Well ill give it a shot then. Setting up a huge turbofuel plant so.. need lots of sulfur and coal!

outer vale
#

might need more than one carriage, depending on distance

teal urchin
#

Question. Lets say I got my blueprints setup and i wanna do this.. How do I connect the belts easily? Cause at that distance it just tells me the belts are "too short"

civic bronze
#

difference alts can do

#

also what i found is that basic rotor recipe is way more iron efficent than steel rotor with using iron pipe

#

wait no its not, never mind

gloomy shoal
#

Out of curiousity, what sets of recipes do most people use for Nuclear Power?

cerulean stratus
#

Alright so we got priority mergers now. So it's a replacement for belt compressors

#

But it also allows you to use a main line with a supporting line

wooden jasper
civic bronze
wind spade
civic bronze
#

man i love alternate recipes, i been playing for a while now but it still feels so new and weird, imagine it in factorio

opal locust
#

I know I talked earlier about making a battery factory for drones. but what if I just went for the rocket fuel factory and siphoned some off to make packaged rocket fuel for myself and the drones?

dusky dust
opal locust
#

I'm just trying to picture how it would work. Simply leave some rocket fuel as overhead to go into a packager, Give it an initial supply of aluminum casings, then setup 2 drone ports, 1 to grab more aluminum casings, and 1 to act as the fuel bay?

dusky dust
#

(Empty Fluid Tank, btw, not Aluminum Casing. :)

sage nexus
#

I'm very new to the game, and I built my first power plant with coal generators but I've found another location to build on and was wondering if I can optimize how I funnel the coal and water pipes in the new location

opal locust
#

I see this as what a lot of people tout as the ultimate non-nuclear power generation build, but that's a lot of sulfur and nitrogen

civic bronze
#

Nitrogen is fairly simple to transport, you can do yours with 1 drone and 2 ports

Sulfur sigh well good luck!

opal locust
#

Which is why I'm thinking I should just stick to the battery plan first and then dedicate a small portion of rocket fuel for my jetpack and explorer

#

And I was going to do the rocket fuel plant in the blue crater as a lot of people tend to do because everything is right there.

proven pawn
#

How much better is rocket fuel vs turbofuel for power generation

civic bronze
#

Eyeballing it i would give it x3 in term of better'ness

opal locust
#

Going by that planner, 2400 rocket fuel would need, what, 230 fully sharded fuel generators to burn through?

civic bronze
#

Thats shard expensive

proven pawn
vapid gorge
vapid gorge
# proven pawn Could you get by just using turbofuel?

look, every step of fuel you go up is effectively just trading other resources for more oil.

is that trade good for you? maybe. I can't tell you.

you could just get a diluted fuel recipe and make a ton of diluted fuel. There's loads of oil on the map

opaque quartz
#

One pure oil node (600/min) will generate 20 GW with diluted fuel and doesnโ€™t require anything other than water. No coal/sulfur/nitrogen logistics to worry about

vapid gorge
#

find a bigger oil field , turn it all to diluted fuel and you can manage on just that unless you're going very big

pastel obsidian
vapid gorge
#

or at the very least get you to nuclear easily

vapid gorge
opal locust
#

I know, but my point was, that planner doesn't seem suitable until you can reliably make Mk3 Miners

dusky dust
vapid gorge
vapid gorge
dusky dust
#

(Which I still find slightly weird since batteries were the only thing approaching a challenge for MFGs, but I suppose the rest of Phase 4 remains beefy)

pastel obsidian
opal locust
vapid gorge
#

oh yeah, that and making drones use any fuel basically killed batteries

dusky dust
vapid gorge
dusky dust
#

Batteries are still used in one alt recipe still, too, though I don't remember which one

vapid gorge
opal locust
#

But the Blue Crater has a pure sulfur node

vapid gorge
dusky dust
# vapid gorge they really over simplified a lot of thigns

Yeah, I agree to an extent, though I found I actually didn't mind basically all the changes. There's still plenty of challenge + gameplay to be had in there. The only things I sort of "mind" about most of the changes is sort of the more "logical justification" angle

#

Like it makes sense that MFGs would need batteries, or that trains would need HMFs, etc

#

But in the end I think they were by and large pretty reasonable balance changes

vapid gorge
#

eh, they made it so you could cut steel out of your world. Steel.

dusky dust
#

I still got like 400 hours out of my 1.0 playthrough, and felt like things remained complex enough for me. :D

opal locust
#

At any rate, I don't really need to worry about Rocket Fuel just yet, between my diluted fuel plant, alien power augmenters, and the extra bit from my old coal plant and the addition of geothermal generators, I'm already over 60GW in power production and I probably haven't even crossed 10GW yet in usage.

vapid gorge
#

or ever really.

opal locust
#

I'll definitely have to add more power production once I get to Phase 5

vapid gorge
#

would you? I got by on way less than 60 for it.

#

I think I was sitting at 30gw

dusky dust
#

I think my own world was using ~60GW at the end (out of 100GW production); can definitely build smaller though

wooden jasper
#

what how? I'm in tier 7 and I already use 16GW

vapid gorge
#

yeah, a fair chunk of my factory was idle a lot of the time, but with a 60gw budget that's not even tightening my belt

opal locust
#

I'm slowly expanding across the map, I think you can tell where my power plants are.

vapid gorge
opal locust
#

Idle? but think of the coupons!

dusky dust
#

Heh, yeah, my 1.0 save had basically everything running at 100%. Got pretty close to a second Golden Nut by the time I'd finished my post-assembly checklist!

#

Was thinking I might famliarize myself with the new cosmetic bits in Experimental, since I left myself with quite a few undecorated factories; perhaps I'll make it all the way there yet!

opal locust
#

I'm still proud I managed to do this diluted fuel plant. 600 oil into 20 refineries into 16 blenders into 32 generators

wooden jasper
#

my world is pretty packed though for tier 7

#

I don't even have caterium stuff really. I make like 22 circuit boards/min, no high speed connector, no ai limiter

#

no HMF

#

only 3.75 computers/min

#

just a lot of really large structures

#

I made 3200 steel ingots/min before getting a single HMF

opal locust
#

My plan is to sort of work along the map clockwise and do Phase 5 in the dune desert

wooden jasper
#

I spawned in Dune Desert because I thought Northern Forest was too easy

#

but dune desert was evil when I needed oil

opal locust
#

isn't Northern Forest pretty bad now after they nerfed that one cliff everyone was using?

wooden jasper
#

there's just straight-up none

wooden jasper
#

This cliff?

#

there's almost nothing on the whole map that's better than this

#

the extra rocky spots made my build really dumb-looking though

#

I had to expand this weird branch arm and also wrap a train track around one

#

this factory makes 1800 steel ingots into 200 encased beams and 900 steel ingots as extra for steel beams later on

#

pretty much uses all the oil in the north as well as 2 pure iron nodes, 2 pure coals (?), a pure copper, 2 pure and 1 normal limestone, and lots of electricity

vapid gorge
#

no?

#

every area is good for different things with different recipes

civic bronze
wooden jasper
opal locust
#

I think I've narrowed it down to two spots to where I want to make my battery factory, both have their pros and cons.

#

Both are going to take a lot of moving resources together, but they're the closest sets of nodes to each other that I could find.

dusky dust
opal locust
#

I have nothing near the swamp and these two locations are closer to all of my factories

vapid gorge
#

so? you'll have to do a bunch of logistics for this to bring it all together. might as well do it in one spot and drone your batteries somewhere

dusky dust
#

('course with drones the nice thing is you don't have to care where anything is ever again. :D)

vapid gorge
#

oh they moved the sulfur node in the swamp, nm

dusky dust
#

But honestly IMO those spots are fine; as you say, pretty much everything you need is right there

opal locust
#

I kind of wanted to save the swamp for nuclear

dusky dust
#

I enjoyed setting up some tractor lines for the battery material supply; had to be quite twisty to get over where it needed to be

crimson moat
crimson moat
opal locust
#

Look I don't know what I'm doing okay?

crimson moat
#

Not trying to fight you, just help ๐Ÿ˜›

opal locust
#

I don't know what to build or where to build it and when I come up with something people tell me it's bad

#

I'm basically stalled here until I can figure out how to get aluminum to my eventual RCU factory and then I have to start thinking about all the Tier 8 items

crimson moat
#

This is a lot higher sulphur efficiency, i don't remember if it was absolute max or not (without sloops)

civic bronze
#

Sounds to me like you've got everything figured out, taking advice is good but trying to listen to 100 people you will only find they dont agree with eachother

crimson moat
#

tl;dr

Make HOR
send some to coke, then send that to turbo blend fuel
send some to diluted fuel, then that to turbo blend fuel
send the rest directly to turbo blend fuel
(add sulphur to finish). This is your biggest product.

create nitric acid and add it to create rocket fuel (easy part)

use the byproduct compacted coal from rocket fuel to make more rocket fuel - optional and trickier, but gives 26.31% more per sulphur

#

600 sulphur yields 2526 rocket fuel which is enough for like 150gw of power plus all drones and jetpack

opal locust
#

So should I even bother with a battery factory?

crimson moat
#

I didn't

#

rocket fuel is nice as it also provides power and jetpack fuel

#

so you can get a lot done at once

ancient mauve
pastel obsidian
#

It's okay used in one super computer alt

ancient mauve
#

The closer to the endgame you get, the more steps become somewhat optional. There are workarounds for the workarounds.

pastel obsidian
#

But it's good to do if you want to do it all

opal locust
#

that supercomputer alt looks really annoying

ancient mauve
#

QED not fun

#

Don't do not fun things

opal locust
#

Honestly OC Supercomputer looks super easy assuming you get an RCU factory and a Cooling System factory and just drone the parts together.

pastel obsidian
#

Having a T2 power storage that needs batteries would have been cool

#

It's all about tradeoffs

crimson moat
#

you need more RCU's for OC supercomputers etc than you actually need in RCU's

opal locust
#

I just don't know what I should do next.

fallow siren
#

OC supercomputer is nice and fairly easy to do

crimson moat
#

I am automating them all with OC supercomputer, but yeah p4 is a lot harder and longer than earlier phases

opal locust
#

I basically spent the last few days doing all sorts of other things(hunting hard drives and sloops, tidying up my Phase 1-3 factories, etc.) to hold off on this because I don't know what to do

fallow siren
#

iirc i also used OC supercomputer alt when automating neural quantum processor

#

it doesnt use a lot of space