#math-and-meta

1 messages · Page 275 of 1

oblique hollow
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you split the manifold

upbeat summit
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but early game.... why sink when u can use it?

oblique hollow
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dont make it one line, make it 2 seperate lines

oblique hollow
pastel obsidian
fallow siren
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split to 250 250 belt, and fed to 2.5 asembler each

upbeat summit
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ohhk fair enough

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thanks a lot

fierce ruin
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could i do this?

fallow siren
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yes

pastel obsidian
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But play the game in your own way

fierce ruin
#

and it'll work with no issue?

vapid gorge
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You also need points, and that’s easy

oblique hollow
#

its not really the best solution and requires precise planning
(manifold question)

fierce ruin
#

i've got both 250/min lines ready

oblique hollow
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its simpler to just split it and dont merge it again

fierce ruin
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alright

pastel obsidian
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There are different ways of doing it it all depends on your design philosophy

fallow siren
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or u could do 3 machine each for 250 screw

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the last machine is 50% clock speed

fierce ruin
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yeah i'll do that

pastel obsidian
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you could just set yourself a note to come back and upgrade the belt

civic bronze
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But i only do that for belts in factories using pure nodes, on production its fairly easy to just split the belts

civic bronze
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its coming to life

opaque quartz
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The “cyberwagon” can only be turned right regardless of what steering input you give it. It’s a joke and completely useless. Only reason to unlock it is for the achievement

proven pawn
#

Damn bruh

pastel obsidian
restive sparrow
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Quite chuffed that I figured out a way to make a compact coal generator setup where the width of 8 coal generators matches perfectly over the width of only 2 water extractors!

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Sorry I guess it's not exact. The staggered nature of it (to get the belts to align) makes it an additional 10m wide

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You could have the generators completely aligned but to do that and have the belts still work you'd need them a lot farther apart in X, which is a lot larger space waster

civic bronze
restive sparrow
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Someone mind telling me how I'm supposed to use this unit in this power generation calc? Is it trying to say I would need 400m3 of fuel every 0.15s?! That doesn't seem right.

civic bronze
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20 fuel gens take 400 fuel/min i guess 0.15s is just the cycle time, not really related here

wind spade
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gens don't have cycle time

civic bronze
wind spade
civic bronze
wind spade
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that's just duration of how long will fuel burn at that clock speed

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(the screenshot, not the 0.15s)

pastel obsidian
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It burns 1 fuel every .15 sec

wind spade
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no?

civic bronze
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In other machines its the same

wind spade
stone delta
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@oblique hollow Are you the original author for the Ficsit Pipeline Plumbing Manual? I wanted to ask if its worth it for me to contribute to your work by documenting and testing vertical pipe manifolds.

Also, I wanted to ask, does fluid sloshing also occur in the vertical direction or do VIP circuits eliminated sloshing issues?

oblique hollow
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sloshing always happens when theres an imbalance in content between pipes and there is no established flow direction

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if you have 2 pipes on flat ground and you fill one, then disconnect the source, they will keep moving fluid between each other endlessly

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same way 2 buffers will keep draining into each other endlessly

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sloshing is simply fluid moving from one pipe and then back because the pipe system never "loses energy" and never calms down

stone delta
oblique hollow
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im not sure why there shouldnt be

stone delta
oblique hollow
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i think vertical junctions have some priority rule to them though where they are supposed to prioritize moving fluid out of them, while deprioritizing accepting fluid

oblique hollow
stone delta
oblique hollow
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all thats needed is that there is space in pipes.
which is practically always the case, because "full" pipes have 40% extra hidden volume

stone delta
oblique hollow
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VIP junctions are black magic and i will not answer any questions about them

pastel obsidian
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You guys are making me think about how gravity would impact fluids

civic bronze
stone delta
oblique hollow
wind spade
oblique hollow
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it takes 1m³ every x seconds and then nothing

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1 m³ is the minimum / default amount of fluid for fuel generators to consume

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all that varies is the time

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which is given by the energy of the fuel divided by the power the generator wants to make

civic bronze
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then i guess 8 seconds is just rounded up in the ui

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still, how is that not a cycle i really dont get it lmao

pastel obsidian
oblique hollow
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it takes 8 seconds

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a minute is 60 seconds

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how many times, in 60 seconds, can you count up to 8 seconds?

civic bronze
oblique hollow
oblique hollow
wind spade
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7.5 is per minute consumption of the fuel gen

oblique hollow
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7.5 times in 60 seconds

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7.5 times per 60 seconds = 7.5 times per minute
so it sips 1 m³ of fluid 7.5 times per minute

civic bronze
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🫡

oblique hollow
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and as for the original question:
gens dont have cycle time in the sense that it is calculated

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gens have a set power demand, fuels have a set energy
the "cycle time" is calculated from the provided fuel energy

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so yes, they have cycles, but they dont have a fixed time coded into them to consume the fuel

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recipes DO have times coded into them

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but generators dont use recipes and thus also dont use fixed cycle times

civic bronze
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sounds like its just a quirk of not being able to consume less than 1 m3 of fluid

oblique hollow
pastel obsidian
oblique hollow
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you know how the recommendation is to build your pipe manfolds above your machines, not below?
aka avoid bottom feeding?

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thats because bottom feeding manifolds simply struggle to have the needed head lift for each pipe sustained all the time

civic bronze
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what about same level manifolds?

oblique hollow
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1m head lift, which is practically free

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pipes generate that on their own

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i swear one of these days i will be forced to just record a 4 hour video where i just talk about pipes ingame

restive sparrow
outer vale
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use basically any other source of info?

oblique hollow
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its already written there

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20 generators

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consuming 400/min fuel

restive sparrow
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Yes 20 generators. I don't know how much each uses

pastel obsidian
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Make 400 fuel and pipe it to 20 fuel gens then go to sleep

outer vale
#

both the wiki and Tools can tell you the burn rate

oblique hollow
outer vale
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as can the game itself

oblique hollow
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20 x 20 = 400/min

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thats the number it gave you below

restive sparrow
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Ok the 400m3 number is there but I didn't know wtf it meant because it should read 400m3/m

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units are important, people!

oblique hollow
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blame the guy who made the calc.
or better: use a different calc

restive sparrow
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Link a better calc?

pastel obsidian
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Math hasn't been updated in a long time

oblique hollow
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if only sf tools was finally updated jace_smile

pastel obsidian
#

We could send you to uni

civic bronze
#

I've heard theres gonna be new sftools @wind spade 👀

outer vale
#

every ping adds another 3 months to the eta

pastel obsidian
wind spade
#

at this point we're at -75 features

outer vale
#

oof, too much more and it'll end up as a Modeler clone

pastel obsidian
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Each tool approaches the problem differently, competition drives innovation

civic bronze
dreamy nimbus
oblique hollow
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not everyone knows how to calculate a recipe cycle in cylces / min

civic bronze
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yup

dreamy nimbus
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you make it sound difficult but it really comes down to calculate :

How many 8 in 60 which is not difficult

wintry yoke
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So. I have started to tear down all production’s. Already rebuilt the Concrete factory. I have completely Deleted steel and Other factories. Currently working on rubber and plastic with fuel so i can build a Massive Highway

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What would i need to Priorities?

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After Fuel plastic and rubber?

pastel obsidian
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Computers?

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Project assembly

wintry yoke
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And The other farms

pastel obsidian
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What do you mean

opaque quartz
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computers are a priority to automate after plastic

wintry yoke
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What would i priorities?

outer vale
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rebuilding them all

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dunno why you tore them down, but you probably need everything you were making

wintry yoke
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Not efficient, not made Enough steel to do anything Further in game and Nothing really is Highway worthy

outer vale
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build more rather than tear down

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or at least, if you're gonna tear down, build the new stuff first

pastel obsidian
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Find one or two you wanna do better with each build and do it, aesthetics, belt work, logistics, recipes, layout or scale and do something better with each build

wintry yoke
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All right i regret asking Question and getting answer and getting told i shouldnt do it, i always go to a creative world to build a better farm to make it easy to Build it in the Active world

pastel obsidian
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Do it

wintry yoke
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But Whats highest priority, and in mass production

outer vale
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you'll probably just need to build your way up through the tiers again

wind spade
pastel obsidian
wintry yoke
#

you guys dont understand

wind spade
wind spade
wintry yoke
# wind spade what do we not understand? 🤔

I pre-fur tearing everything down So i know where my space is. I had everything in one area and was difficult to get areas. Was trying to get Info like what is Priority Copper or Iron (i use mostly concrete so its cleared)

wind spade
#

priority is what you need. Which differs based on tons of factors

outer vale
#

In my eyes, the first thing to fix is that you no longer have a supply of building materials. Work out what resources you need to build with, build factories for them first. How you order that would be up to you, but since later stuff's gonna need earlier stuff, it'll probably just be building what you originally built again, in roughly the same order

#

if you disagree with that, then that means you do have an idea of the priority to build stuff in, so you don't need my opinion 😛

wintry yoke
opaque quartz
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we've answered this multiple times

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you need to work your way back up the tiers, starting with the most basic materials

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iron plates, rods, RIP, motors, etc etc etc....

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basically like starting the game over again

outer vale
#

ultimately you're asking us "what do I need to do whatever I want to do", the answer is "we're not you, we don't know". But since you're effectively starting from scratch, following the same progression seems a logical route

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and it's not like we can speak from experience because it's not a thing we'd do 😅

dreamy nimbus
#

how long till a plutonium fuel rod gets actually consumed by a drone ?

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on average

opaque quartz
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Depends on travel distance, but in my experience it’s like .1 rods per round trip

pastel obsidian
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After you finish the game there is no priority aside from getting tickets, if you are looking for a challenge maybe try another game or an overhaul mod.

civic bronze
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the priority: factory must grow

pastel obsidian
#

Try out space age while you wait for 1.1 to release

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I was responding to tree

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Just seems like they have run out of things to do in the game

viral sparrow
civic bronze
viral sparrow
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build what you need when you need them

crimson moat
#

I had a quick jump into the math of MASSAGE-2(A-B)b, and with the numbers i'm getting it's impossible to have a synchronous orbit (1hr rotational period) for a space elevator unless the density of the planet is around double that of earth - otherwise the planet must rotate faster than anything can orbit, which would wreck anything attached to the ground. Is that correct / have peeps talked about it before?

wintry yoke
dreamy nimbus
#

longest trip with drones, 7.4km ish, took like 17 ionised packaged fuel

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let's round it to 18 to be safe, that's 180000MJ

opaque quartz
wintry yoke
opaque quartz
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All good

upbeat summit
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ok so this is my current piping from fuel produced to fuel gens, so the thing is
middle pipe is 40m3/min fuel
so it should branch of to 20 and 20 right?
but the game tells me 19 and 19, any reason??

opaque quartz
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Where are you seeing 19?

upbeat summit
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and 40 in the main pipe

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maths isn't mathing here, i'm being scammed of 2 L of fuel lmao

opaque quartz
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Your pipes need to be full. Put the generators on standby until all pipes and generator buffers are full

upbeat summit
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ohhk

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still kinda weird that this is happening

opaque quartz
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Keep in mind that flow rate is just an average. It will fluctuate, especially if the pipes aren’t full

oblique hollow
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the game also does rounding

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in the display

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it could be 20, but only showing 19

upbeat summit
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oh ok , makes sense now

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still i think i'll fill the pipes first since the fuel in generators literally touches 0 and then goes 1 xD

oblique hollow
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the pipe content determines how fast a flat pipe flows

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at 0.5 out of 8m³ content, its about 18.75 m³/min
but the 0.5 could be 0.54 or 0.52 or whatever

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again, rounding, the game wont show you precisely

upbeat summit
#

ok

opaque quartz
#

Full Pipes Are Happy Pipes ™️

civic bronze
#

The man saving another pipe network 🙏

fierce ruin
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using the impure node at 250% located at the lower right of the world

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done. easy. i love oil!

opal locust
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watching a video on a diluted fuel power plant. Is something like this still necessary?

silent charm
outer vale
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no, buffers tend to hinder more than they help

opal locust
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video said it was a flow compensator

wind spade
#

yeah, never was necessary

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and tbh I wouldn't trust anything with a buffer

civic bronze
outer vale
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double whammy of "these probably don't do anything useful"

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the main time you'd use fluid buffers are for trains, the equivalent of the storage crates we talked about yesterday

opal locust
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So for the fuel output when feeding it to generators, I should just create a simple loop so the fuel comes in from both sides?

opaque quartz
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Yep

outer vale
civic bronze
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um so im thinking about something, 3x sloppy alumina rafineries at 100%, 3x aluminum scrap rafineries at 100% (but two of them slooped x2) - this system would require 600 water and consume 600 water will this work lol?

outer vale
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if your numbers are right, sure

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usual caveats around dealing with 600/min in pipes, maybe you can separate it in some nice way

opaque quartz
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You’ll have to prime the system with water first and then disconnect it once full

civic bronze
opaque quartz
civic bronze
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tbh its short manifold, leveled pipes should work at 600/min if i prime them, come on, im gonna give it a try

opaque quartz
#

Follow your bliss

hearty flower
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I've run into problems just due to the "bursty" nature of some recipes, remember they don't produce/consume ingredients constantly, they instantly happen at the cycle time so high consumption recipes will have temporary "bursts" of consumption

civic bronze
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What is the issue with it?

oblique hollow
#

smooth flow doesnt matter much as it is instantly ruined again the moment it gets split or encounters a vertical incline

hearty flower
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If all the producers and consumers don't sync up well, sometimes the pipes start to not be full anymore and thus don't carry the full capacity

oblique hollow
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and it doesnt help if the pipe is at max flow either

oblique hollow
hearty flower
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Machines have their own small buffers so it's less an issue when you have a lot of machines, but higher value recipes like sloppy aluminum at high clock speed will empty your pipes quickly

oblique hollow
#

If you dont like the bursty nature of some of these recipes, this is one of the rare moments where you can actually employ a valve on the output of a machine and then just set the valve close to - but not exactly to - the desired value

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on machine inputs, i wouldnt really do this

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there, it is best to just use the lowest possible pipe mk

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recipe uses 200/min water? use mk 1 pipe for that machine

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if it uses more than 300, you likely need multiple dedicated pipes anyway

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sloppy at normal or 150% OC is perfectly fine with mk 1 pipes

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but if you go above, you are better of just having one water pipe per refinery

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manifolds with multiple inputs arent even worth it if you have multiple machines that consume like 300/min water because the network will be in such high flux that you cannot 100% guarantee that the fluid level will be neat

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on the other hand, a single mk 2 pipe carrying 600 going into 2 refineries using 300/min water, with mk 1 pipes on the splits, is something ive tested and its perfectly fine

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But for anything else that isnt a neat ratio - subdivide it into the smallest possible pipe network size per machine that you can do

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To switch to the other end - the output of sloppy: same applies.
keep the network size low. dont try to max out mk 2 pipes.

Its the same concept as the 3:8 coal gen setup, but high tier. Sloppy tends to have good, simple ratios with the scrap recipes anyway

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my goto recommendation is of course this

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small networks can usually deal well with moderately high inputs like 720/min alumina total across 4 inputs and 4 outputs

hearty flower
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It's more that I wouldn't trust a manifold with a single mk2 pipe input at 600/min because sometimes the rate will need to temporarily exceed 600 and sometimes goes under 600. Two pipes feeding the manifold fix that easily

oblique hollow
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for 600/min input via a single pipe, you need to take special care. Thats always the case.
the first junction that splits this flow should ideally never have to fight with any kind of backflow.

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usually, thats done via a loop or just a normal 50/50 or 3-way split which you then inject at multiple points into the pipe manifold

fierce ruin
oblique hollow
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sloppy solution and normal scrap, as it says

fierce ruin
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yeah but what's going on in it?

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theres only 1 being inputted with 200/min water

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OH I SEE

oblique hollow
#

the rest is recycled water - like all others

civic bronze
#

600 bauxite > 1800 scrap > 900 ingots

prime forum
#

Is there a way to calculate (in something similar to SCIM) how to build stuff WITHOUT using 0.39 Miners or 2.5 Constructors

outer vale
#

change the outputs until you get all integers?

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as soon as you start mixing things with very different output rates, it gets much harder to find a setup that'd match that constraint though

prime forum
#

For power slugs

wind spade
#

don't even need to use shards, underclocking also works

prime forum
#

What does it cost to unlock (if you know)

wind spade
#

some slugs afaik

prime forum
#

K

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So I gotta relocate like 2km away somewhere with a lot of iron and coal, then unlock over/underclocking and build a huge factory

wind spade
prime forum
wind spade
prime forum
#

I don’t have space, better to just dismantle and rebuild in the same spot. Also, I’ve tapped all the nearby iron nodes (they are right next to the factory)

wind spade
#

space is infinite, build elsewhere

civic bronze
#

To unlock overclocking you will also need to find cool purple ore

wind spade
#

dismantling just gets rid of production, which is counterproductive

civic bronze
#

It kinda looks yummy

prime forum
#

But it’s not in my scanner

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It’s quartz right?

civic bronze
#

Noo quartz is more like pink

prime forum
#

Oh

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Are overclocking and underclocking separate unlocks or no?

civic bronze
#

If you find purple, mine it with hand

thorn trail
#

what is this about unlocking overclocking requiring something purple?

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Or are you talking about production amplification?

civic bronze
#

@prime forum my bad you dont need purple ore to unlock overclocking, i was wrong

proven pawn
#

Isnt it called

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||SAM ore||

civic bronze
#

Yeah i just dont want to spoil it for him

proven pawn
#

Story got a lot more interesting with the addition of alien ADA

opaque quartz
dreamy nimbus
#

since Iron ore is 鉄鉱石 ;
鉄 (tetsu) iron
鉱石 (kouseki) ore, mineral

I guess that SAM ore is SAM鉱石

jagged warren
#

is a water extractor design like this safe for making 2 pipes of 300 m3/min, or can sloshing be a problem?

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those white squares being water extractors at 100%

pastel obsidian
#

save yourself some trouble and OC 2 of them to 250

vapid gorge
jagged warren
vapid gorge
#

possibly 😄 hence the warning

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fresh water pipes tend to not be as fragile as other systems. I wouldn't do this as a secondary one. Honestly I'd just make 2 independent 300s with some over clocking

wind spade
#

@restive sparrow pick any that you want. There's no bad choice ever, all alts are useful in some situations

you can get them all anyway, so if you don't know, flip a coin or keep it for later

opal locust
#

why is this random spot in the middle of the ocean not deep enough for a water extractor?

vapid gorge
#

it's because the pioneer lives in a simulation and this is where the holodeck starts breaking down

opal locust
#

there's no indication on the map of water depth difference

vapid gorge
#

there is not, no

outer vale
#

what if you remove some of the foundations, or put an extractor somewhere nearby that does fit and ctrl snap one where you want it?

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I can't see exactly where you're trying to place it, but I'm flying around that rough area aiming an extractor at the water and not seeing any complaints

opal locust
#

It's just some random spot in the ocean not deep enough for extractors

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-2540, 1320 if you want to check the coordinates in game

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It should be deep enough considering I can go that far vertically down.

outer vale
#

yeah I'm not having any issues, odd

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might be the foundations maybe

echo spire
#

Hey guys, just looking for some train help

pastel obsidian
#

whats up

echo spire
#

I'm inputting 900 uranium/min into my train, that's filling for 60secs, then heading to my uranium processing and unloading for 60secs

dreamy nimbus
echo spire
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But the station wont unload the items in time

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Is this solved by more platforms?

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Or buffers

dreamy nimbus
#

you're missing uranium input on your factories ?

pastel obsidian
#

set it to wait till empty

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and wait till full

outer vale
#

900/min with those delays is almost certainly gonna need more carriages

pastel obsidian
#

you should have a buffer into a station on each side

echo spire
#

yeah the issue is that the platform wont empty the items in time

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So more carriages

dreamy nimbus
#

more carriage to divide the items equally

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if you're not using mk6 you should

outer vale
#

bear in mind that one carriage can hold 3200 uranium ore (32 stacks), so if you're trying to do 900/min in one carriage then that gives you 3200/900 = 3.55... minutes to do a full round trip. And you're burning 2 minutes just sitting there

vapid gorge
dreamy nimbus
#

if you can't, divide by splitting the input into different train carriages

then put the highest speed belt on the output of your next station and hope it will work

If not, either too slow belt or need more carriages again

could even split the station in two and add another train

echo spire
#

I'm using mk5 belts, I havent unlocked mk 6 yet

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I'll check if it's backing up at my input station

outer vale
#

you can work out the max throughput of a carriage as stackSize * 32 / roundTripTime

dreamy nimbus
#

how do you get roundtriptime, don't tell me you get a timer

outer vale
#

get your stopwatch out

dreamy nimbus
#

ffs

echo spire
#

That does not satis my factory

pastel obsidian
#

or you can tell by your unloading station being empty and loading station being full

outer vale
#

that just tells you if you're exceeding it, but doesn't help work out how much you need to adjust

echo spire
#

If only train in/output stack ui was as good as drones

outer vale
#

if you time it and find "okay my full round trip time including loads is 8 minutes, that means I can do 4 stacks/minute. I'm trying to do 9, so I'll need 3 carriages"

pastel obsidian
#

Yes

echo spire
#

Ok I think I've got it

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an extra carriage has fixed? it

pastel obsidian
#

well 2 extra (3 in total)

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depends on how long the trip lenth is

outer vale
#

doing the math'll be easier than guessing

pastel obsidian
#

in this case trip length / 3.5 minutes (Rounded Up ) = carriages

opal locust
#

Is this a good looped setup for fuel generators?

outer vale
#

the left-hand pipe doesn't really add anything

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not sure if it'd actively harm it, but "keep pipes simple" comes to mind

opal locust
#

It's more for symmetry and aesthetics since the setup runs on this 8 wide grid

outer vale
#

it's probably fine, I assume you're not close to 600/min in those pipes

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at best you'd be, what, 400

opal locust
#

600 oil split 4 times so 150 oil > 200 hor > 400 fuel > into 8 overclocked generators

outer vale
#

yeah you probably won't hit any issues with that 3fold loop

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but if you do, tossing one of the redundant loops would be the first thing to try

opal locust
#

https://www.youtube.com/watch?v=NuStUisc9eg this is the video I took the design from. The number of generators is higher because this was made during early access, but the total fuel is still the same.

Hey folks, in this video we are going over setting up an advanced fuel generator setup producing 20,000 MW of power. This plant requires tier 7 as well as a couple alternate recipes. Let me know what you think! Be Efficient!

Timestamps:
0:00 Introduction
0:14 Requirements + Overview
1:15 Location Recommendations
1:48 Build Pt. 1 (Basic Refine...

▶ Play video
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I just threw out the fluid buffers and kept things more direct.

quartz pasture
#

I'm having issues with my turbofuel pipelines. My fuel generator should all be flowing perfectly at 7.5m^3 of turbofuel, but they keep going offline briefly

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It makes no sense.

outer vale
#

pushing close to the pipe limits? or just not letting the pipes and gens fill up

quartz pasture
#

I set a valve before every fuel gen for 7.5

outer vale
#

ah that's probably your issue

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either take the valves off, or at least set them a tad higher

quartz pasture
#

how? input flow needs to be greater than or equal to output flow, with outputs covered by valves

outer vale
#

valves generally don't help much

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and whats probably biting you here is that they can't be set to every value between 0 and 600

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so your 7.5 is probably a tad less

vapid gorge
#

valves, in any reliable set up, at best do nothing, at worst cause issues

quartz pasture
#

that's so weird. I fixed a different setup with valves

vapid gorge
#

correlation vs causation

#

pipes don't get immediately fixed by any one thing, they take time to stabalise ect
and altering other pipe sections while doing X thing will often be the thing

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have people created systems in which valves do a weird thing and it can work? sure. Are they reliable? no

echo spire
#

Bruh now my train keeps getting stuck at docking

quartz pasture
#

perhaps the best bet is to install valves after the pipes saturate and an issue presents itself?

vapid gorge
#

@frigid summit blue pipe is fresh water, red pipe is the waste

vapid gorge
quartz pasture
#

Valves fixed a setup I had involving crude oil

#

I had a fuel factory with exactly 200 crude oil moving, and using valves made it perfectly flow all 200 to 10 reactors

vapid gorge
#

look, I cannot explain exactly how many people's fluid systems I've fixed. First step is always 'remove all buffers and valves'
And again correlation vs causation.
Half the time people go 'this buffer / valve fixed x!' it's because they didn't wait long enough. Or they also let the fluid system flood more, which flooding the system first is a very good step

quartz pasture
#

That's not what happened with the facility where valves fixed my issue

vapid gorge
#

I've given you information on their reliability, its up to you, good day

quartz pasture
#

The facility was running for hours, with the generators having inconsistent uptime

#

I went in, added valves where appropriate, and now it has 100% uptime

pastel obsidian
#

all machines produce and consume liquids pulses and on average it might use 7.5 but in reality it ranges form 0 to 15 as an example so sometimes it can work but other times it can cause a machine to choke.

vapid gorge
#

in a fully flooded system with valves, like they were describing, chances are it won't have any impact too. But it also doesn't do any good, so it's just adding in extra risk and thinking for no good

quartz pasture
#

I figured out the issue

opaque quartz
#

what was it?

wintry jewel
#

quick question. my friend and i started a co-op world and before he left he made a rule to not overclock anything permament unless it was a miner.
and i'm planning on a NPP that uses 6 NPP buildings (3 for uranium fuel rods, 2 for plutonium fuel rods, and 1 for Ficsonium fuel rods) and i was wondering if it's better to overclock the NPP buildings (minus the Ficsonium one) or not

vapid gorge
#

Makes no dif

pastel obsidian
#

Sounds like something you need to talk to your friend about

wintry jewel
#

i DMed him about it before joining the server, still waiting on a response

vapid gorge
#

now, is that useful for design and layout? can be extremely. But everyone builds dif so who knows if it's good for you

#

only you can really decide that.

#

a lot of people do find it convenient to OC npps though if that has any impact on your choices

wintry jewel
#

gonna be real, no clue what you mean by "OC npps"

vapid gorge
#

over clock, and you used npp in your own sentence

wintry jewel
#

the npps part i understood, just didnt know what you meant by OC. thx

vapid gorge
#

I oc most of my stuff because I build big in the first place and I don't want stuff sprawling all over

#

and you have infinite shards so why not?

wintry jewel
#

good point. thx for the help mate

vapid gorge
#

no stress 🙂

opal locust
#

feels good to upgrade the power grid

civic bronze
#

what would be good location for this?

#

oops forgot wet concrete lol need spot with 2210 stone now

#

i guess its a lot easier now nvm 🤦‍♂️

proven pawn
#

4200 screws😭

civic bronze
#

im thinking im gonna go rocky desert with it

vapid gorge
#

those 3 resources are often near each othe

civic bronze
#

yeah, just i thought i needed 4100 stone but forgot wet concrete 🫣

vapid gorge
civic bronze
#

its stone here, found it only because of the radar tower

opaque pebble
#

yeah, it's weird

#

I had to spam the resource locator just to make sure the node was there

frosty owl
opaque pebble
#

rocks and stones

zealous coral
# vapid gorge I recommend wet concrete

Wet concrete is very good, however i usually create mix of this and standard recipe, there is a lot of concrete on the map, and implementing water into production where you need few k of it per minute is problematic

vapid gorge
#

Water is super common and it halves your limestone needs if you plan around it

zealous coral
pastel obsidian
#

Imagine ordering steel beams and getting aluminum beams and the sales guy telling you they are the same thing

zealous coral
#

especially if you can place multiple constructors just with blueprint one over another (what is much less effective and problematic with refinery)

civic bronze
vapid gorge
civic bronze
#

Yeah 5k concrete is already crazy

pastel obsidian
#

Runner concrete gets you more per min, and is made in an assembler, it's worth a look at that scale

zealous coral
#

Big, i don't know. I plan 9 Balistic warp drives 24 AI Expansion Servers and 60 Biochemical Sculptor

#

and for that i need 5100 Concrete

#

this is my concrete factory

#

the tower goes 11 flors up

#

170 meters high

harsh schooner
#

what the max storage containers you can fit into a mk3 blueprint?

#

64?

civic bronze
#

The council of the concrete factory will decide your fate

smoky aurora
#

except this ,.. it´s looking nice

wind spade
#

@stable pawn pick any that you need, you can get all recipes anyway. If you don't know, flip a coin or keep it for later. all recipes are useful in some situations

zealous coral
zealous coral
wind spade
#

?

zealous coral
#

which one first depends on your overall factory planning

wind spade
#

I'm not the one who posted that

#

and I said the same thing above

zealous coral
#

🙂 sorry

crimson moat
#

@oblique hollow continuing

#

If a machine requires 200 water, inputs 100 and outputs 50, then looping the output in on itself will cause it to run at 100% efficiency.

It uses 100 fresh and 50 waste water to make 200 water, because of the geometric series of 0.5. The waste water isn't 50, essentially. It's 50+25+12.5+6.25+...

If it was linear, 100 fresh + 50 waste water would only allow a 200 water machine to run 75% of the time.

I've tested this, i am absolutely sure that it's correct and that's how it functions in game.

Furthermore, if it outputs 51, then looping can deadlock systems.

oblique hollow
#

i dont get the "requirea at 200, inputs 100 and outputs 50"

vapid gorge
#

describe this as calculus. I dare you
"if you need 540 total water for a bauxite process and get 180 returned you only need 360 fresh. That's it."

#

that's an incomplete process then as you're only giving it 150 instead of 200

oblique hollow
#

turning 200 into 50
but you supply 100
is that it?

crimson moat
#

sec

wind spade
#

the problem is that you're mixing "items" with "items/min" here

oblique hollow
#

We have a few recipes that output amd accept fluid in the same machine, so. we can test this stuff easily

crimson moat
oblique hollow
#

Aluminum is not one of those really. Its 2 recipes

wind spade
crimson moat
#

and it also applies to some rocket fuel recipies and i'm sure others

vapid gorge
#

you can overcomplicate just about anything in reality - that doesn't mean you have to

oblique hollow
#

Rocket fuel is a bit more complex, i'll give you that

wind spade
#

if a machine needs 200/min, you have 100/min fresh input and 50/min fresh output, you will never get to 200/min input to the machine

but if you're talking about just "items", yes, the machine will eventually get 200 water as input

oblique hollow
#

But first:

200 in, 50 out, but i supply only 100

Correct?

crimson moat
#

triple checking numbers cause i am not using the actual ingame recipe to try to make it easier

oblique hollow
#

its a hypothetical im fine with that

crimson moat
#
Needs 200 to run
100 fresh input
outputs 50% of input
#

Alright, if you loop this around it runs 100% of the time, not 75% of the time.

If you add the 100 fresh and the 50 waste from that fresh, you get 150, which predicts a 75% uptime.

In reality you get 100 fresh plus the geometric sum of 0.5, which adds up to 200 and makes it run 100% of the time (really 99.9999%)

#

i have confirmed beyond all doubt that the game processes feedback loops like alumina waste water and rocket fuel in this way, and you do get the 100%, not the 75%. Half of my world runs on this.

Tools also predicts this accurately using recursion / geometric sum.

wind spade
crimson moat
#

Yeah that was a mistake on my part in the explanation

#

this should clear it up 100%

wind spade
#

I assumed it's 50/min, which would never work (as you get max production of 150/min, so 200/min demand is not sustainable)

crimson moat
#

it's a simple proof that when you sum fresh plus waste additively, you get the wrong answer. You need the geometric sum to predict or model accurately when a machine consumes something that it outputs.

wind spade
#

Tools also predicts this accurately using recursion / geometric sum.
it's actually not using either of those 😛

crimson moat
#

Some form of the same math, whatever it is

wind spade
#

linear programming 🙂

#

solving the whole thing at once as optimisation problem

crimson moat
#

you're calculating a geometric sum

outer vale
#

no

crimson moat
#

for these systems

outer vale
#

told you 😛

#

it's just not needed. It can be done that way, but it's more complicated than the common way

oblique hollow
# crimson moat ``` Needs 200 to run 100 fresh input outputs 50% of input ```

50% of input?

Ok, i did the math with 25% but still, its fine

Conceptually you can tackle this recipe like this:

200 in, 50 out at 100%
we subtract 50 from 200 because thats a guaranteed output anyway.

The recipe thus uses 150 water at 100%

We only have 100 water

100 / 150 = 0.66666

clock the recipe to 66.6666%

Or if you dont clock it, it will settle at 66.666% efficiency

crimson moat
oblique hollow
#

then i will do it with 50% too

wind spade
#

the thing is, you don't need any geometric sum

you just work at the assumption that the machine works at 100% efficiency, hence outputting 100/min. And because it needs 200/min input, you need to provide 100/min fresh

outer vale
oblique hollow
#

200 in, 100 out at 100%

subtract 100 from 200, 100 total demand

we only have 100 water > checks out

Recipe runs at 100% according to math.

In practice, it will run in a loop and slowly approach 100% uptime

The true question now is if you need calculus to understand that the machine will reach 100% uptime or if you just trust the simple math and trust that it just works

#

To verify that it will work this way, you would probably need calculus.

Same way you would need to to that to verify that a 1:6 splitter with 1 belt looped back is in fact a 1:5 splitter

crimson moat
outer vale
#

Just treat it as one big recipe.
With 2 Solution refineries and 1 Scrap refinery at default clocks, you get

  • 180 x 2 = 360 water into Solution
  • 120 water out from Scrap
    So the recipe overall needs 360 - 120 = 240 water input
crimson moat
#

200 in, 100 out at 100%

subtract 100 from 200, 100 total demand

we only have 100 water > checks out

Recipe runs at 100% according to math.

That works perfectly and simply, so that's great.

I think where the issue happens is people calculating the other way, and you do need calculus to go that way.

wind spade
outer vale
#

does anybody calculate the other way?

oblique hollow
outer vale
#

this sounds like what I described earlier

you "need" the geometric stuff if you're trying to solve forward from water input.
"I have x water, that'd make this much solution, but that then makes more water, which I can use to make more solution, which then makes more water, ..."
But if you're solving based on a target amount, you don't, because you just get "I am making x aluminium, this requires x water but I'm getting y back as byproduct, so I just need x - y fresh

crimson moat
#

Sure, if you say for example that making 2000 rocket fuel gives us X compacted coal and you want to know how much extra rocket fuel you can make with a compacted coal loop.

I guess you guys have been doing it backwards by just guessing total rocket fuel numbers until it lines up with the amount of compacted coal you have?

If you want to go from "I have A and B, want C" then you derive C with calculus

otherwise you have to guess different values of C until your guess is close to reality

oblique hollow
#

But thats the wrong way to tackle aluminum imo

outer vale
oblique hollow
#

Backward solving is the better approach most of the time because it tends to converge, not diverge, across all recipe trees

outer vale
outer vale
#

in the same way that with aluminium "well 360 scrap requires 240 net water, I want 1800 scrap so that's 1200 water"

crimson moat
#

The only part i then have issue is with people saying e.g. "i have 100 water input and machine requires 200, therefore its 50 waste won't be enough to run it"

that's an incorrect forward calculation, as it's assumed to be linear when it's actually a geometric series where the waste water runs through the system more than once on average.

oblique hollow
#

You need calculus for the harder diverging approach and dont need it for the simpler convering approach.

Surprise!

vapid gorge
#

And thus, dealing with waste water doesn't need calculus.... right?

wind spade
oblique hollow
#

In theory at least....

outer vale
crimson moat
#

@oblique hollow

Yeah, that seems good. You do have to intentionally do it, and it is difficult to apply sometimes. Like for example i built 2560 rocket fuel without utilising compacted coal recycling, and all of my inputs are now locked and static.

If i recycle the coal, how much more rocket fuel can i make?

To answer that you either have to calculate it forward, in which case calculus is the method and gives you an exact answer in one step, or you have to guess at rocket fuel values for backwards calculation. Like try 3000, 3500, what uses more than my input? Oh, 3500 is only a little more, i'l try 3450, etc. That's a weird and fiddly process of trying 10 different values to hone-in on the reality which only happens because of a lack of application of the appropriate math.

In some cases i think it also behaves more predictably with forward calculation, like a 0.5 output factor will double your product, a 1.0 will sustain it forever and anything over 1 will exponentially grow it. Sloops mess with those numbers a lot and it can be difficult to predict or understand how your production chain is changing with a different number if you're calculating backwards.

For example with a certain recipe, slooping two stages doesn't give 4x output, but actually gives 10x due to improving the ratio of output to input. There may be even greater differences that i didn't math yet.

On others, slooping puts the ratio above 1, therefore infinitely generates resources or sustains itself with no input. How do you calculate backwards that a refinery is giving you 140% of the water that you put in? It's consuming -40 water or something 😛 That's a little confusing too.

outer vale
#

How do you calculate backwards that a refinery is giving you 140% of the water that you put in?
same way as any other recipe. You have an effective recipe of 100 water in, 140 water out (or whatever other rate, it's all ratios so specific numbers don't matter) -> net 40 out

#

no different to anything that spits out byproduct. Or heck, anything that produces anything, whole point of a factory is to get more of something out than you supply

oblique hollow
#

I think i arrived at that without any calculus too

#

However, the numbers are utterly horrible. Only rocket fuel + turbo heavy fuel have neat numbers

lilac dagger
#

Hello..i need to know something about pipelines. If i have 3 000 m3/min turbofuel for my fuel powered generators and i will overclock them on 200%...how many generators i can handle with one pipe? Bcs in my math 3000/15 = 200 generators and one pipeline 600/15 = 40 generators. Is that correct or im just dumb?

oblique hollow
#

Turbofuel is consumed at 7.5/min by default
200% generators thus use 15/min

#

3000 / 15 = 200

#

However, its better if you dont use mk 2 pipes at 600

#

It can work, but its not worth it to make it work

lilac dagger
#

its better use mk2 for maybe dont know 500m3/min?

#

someone told me that mk2 are never full 600.

tawdry blade
#

What leads to these issues with throughput?

#

Seems like a thing I really need to know for my progression

oblique hollow
frank snow
oblique hollow
#

Basically, if one of the junctions has to split 600/min into uneven amounts (like 15/min on one side and 585 on the other side) then the smaller split causes issues

frank snow
#

the most I ever put in a pipe now is like 500

oblique hollow
#

If you wanna split 600/min up into machinesy you NEED to make an even split first.
either into 300/300 or 200/200/200

#

That gives you the greatest stability

#

Then you can use those other splits near machines

crimson moat
# oblique hollow I think i arrived at that without any calculus too

"If the target supply rate of freshly made Compacted Coal is known, simply multiply it by 24 / 19"

It's the "simply" part that i take issue with, especially when trying to generalise a solve for either another recipe or for any amount of sloops being introduced anywhere in the system. How did you figure out to multiply it by exactly 24/19 (aka 1.2632) without calculus? The geometric sum of the byproduct ratio is 0.2632 and that's not an accident, it's been calculated here.

#

and 1.2632 is 1 plus that, as you have "1x" of the main product.

#

you may have taken a roundabout route to basically do calculus without doing calculus by adding a bunch of simpler steps together in a way that isn't explained on the page

oblique hollow
storm imp
#

Or would you still face issues when doing so

#

Like this example

crimson moat
# storm imp Like this example

Valves don't work here because the feed pipe goes left into the new pipe which is before the valve, then flows back, which consumes the flow rate two or more times.

civic bronze
#

maybe if you could attatch a valve into the junction itself, but as it cannot be done and still leaves a short pipe no matter how close it is

crimson moat
#

if you could directly valve a junction then it would work yeah

#

but you can only connect like pipe valve pipe junction pipe

#

and the pipe junction pipe bit ruins everything

civic bronze
#

yeah that's the part about pipes i wonder why devs didn't do it this way

crimson moat
#

There are two main ways to deal with that backflow problem: Either split the pipe into more even segments with 1:2 or 1:3 splitters and then directly feed those, or split the pipe into even segments and then manifold those - relying on the fact that you're only using say 200/600 of the pipe's flow rate, so backflow is tolerable to a degree.

#

a flat junction will split fluid equally in every direction, and it will self balance perfectly (if destination A is more full than B and C, then fluid will preferentially go to B and C until they're exactly equally full)

#

it's when you try to force it to split say 15 to one side and 585 keep going forward, that is a problem. It tries to do 300 each way and the fluid on the full side keeps flowing back because it can't go forward, and builds up.

storm imp
#

Assuming a Pump at the entrance would still screw things over

crimson moat
#

yeah, a pump is just a valve that also sets headlift to +0m (unpowered) or +xM (powered).

#

headlift does not affect flow rate unless you don't have enough of it, and you should have enough planned into your design.

#

it's a weird omission that we can't valve junctions or pipeline supports and it creates some unintuitive and awkward emergent behavior.

storm imp
#

Guess its because I'm thinking off the VIP Junction - where its suggested to use a Pump

crimson moat
#

If you are doing something like "fuel goes in at one end, fuel is consumed at the other end" that's a much simpler problem

storm imp
#

Maybe a project for them cleaver tool creators - to make a Liquid simulator website :D

crimson moat
#

and still causes more than its fair share of headaches. A lot of the variables behave in ways which are unintuitive or poorly predictable, and there are problems like a pipe which looks the same (but is actually built slightly differently) can flow differently.

storm imp
#

Would say normally when handling a larger amount of Liquid, I usually use the gravity as my force for the liquid.. Example by using Water Tower princip

crimson moat
#

Like if a pipe section is a pair of 5m3+5m3 pipes, or a single 7m3 pipe (this happens because the game always rounds up capacity to 5m3) then that can flow or backflow differently while being visually identical. Some people build the same thing in different steps, and get different results because of this

crimson moat
#

liquid will always flow downhill first and will never flow uphill unless it has no other choice

storm imp
#

But would say majority of my liquid issues, as usually been that machines connected have not been correctly adjusted in terms of clock speed ect.

Which ends up with the liquid being stuck - and here in this case it was the return water in the Aluminum setup :)

crimson moat
#

looping waste back into production of the same machine/s is a whole rabbit hole as well

storm imp
#

Yeah but still - in my opinion - manageable.. As long as you make sure everything runs tight, and at correct input/output ratio

fierce ruin
#

what?? i thought you needed plutonium or something

frank snow
oblique hollow
#

As in "sometimes yes, sometimes no". Tests were inconclusive

civic bronze
wind spade
fierce ruin
#

what

#

i didnt say that

civic bronze
#

Im gonna automate first phase 4 part tomorrow, maybe

#

Then ill have expand my power

#

I think it will take me like a month to reach phase 5 bruh

#

is there any real difference between these pumps placement? which way you do that 🔴 or 🔵 ?

wind spade
alpine steeple
#

Guys is it better to build the power generater thingy using somersloops or somersloop refineries to make morr fuel for power generaters (i make 12k mw pm)

wind spade
alpine steeple
#

What on?

oblique hollow
#

thats all there is to it.

#

this is comparable to doing aluminum math.
Scrap refinery needs X alumina and makes Y water
alumina refinery making X alumina needs Z water
Z - Y = fresh water needed

#

you can express the relation of fresh water needed vs total water demand as a fraction.

#

if you switch from normal turbofuel to turbo heavy, you can do the same trick and land on 5/6 as a fraction.

crimson moat
#

it would be good to post this or something similar to explain how people can do the same for other recipies, or for slooping something that runs in a loop

oblique hollow
#

it would be the same procedure, just with the new numbers

crimson moat
#

ye

#

it is just not super clear without that explanation where the number came from, and thus how to get the new number

oblique hollow
#

if you sloop rocket fuel for example, it would be 14 / 24 with normal turbofuel

oblique hollow
#

perhaps it is a bit misleading as it is "ratio of fresh compacted coal needed compared to the demand of the turbofuel refinery"

crimson moat
#

i think it's maybe just not that easy to explain something of that complexity with 1 sentence

oblique hollow
#

probably

#

i used to ultra suck at math and now i have to explain basic (= math i find basic by this point) to others.
Oh how the turntables....

crimson moat
#

Well thanks for your work 😄

oblique hollow
#

hope this now convinced you that you dont need to complete any calculus courses to play Satisfactory past tier 6 xd
(if you go about it smartly at least)

crimson moat
#

good to be familiar with what the right question is to ask, and what questions you can and cannot solve in certain ways

oblique hollow
#

yep. Ultimately, some people will probably be stumped by trying to solve a problem from one end because they dont see another way to tackle it.

#

and thats where a simple "why dont you just..." from others could kick them in the right direction

civic bronze
#

slooping loop recipe was pretty easy for me, maybe because i made the loop 1:1, tbh why would someone make it not 1:1 #math-and-meta message

oblique hollow
#

fun part about slooping aluminum production:
assuming you just sloop the scrap refineres, you always end up with excessive water when using sloppy alumina, while with default alumina you still need some fresh water, but much less

#

if you sloop both alumina and scrap, you are basically guaranteed excess water no matter what

#

oooone exception: instant scrap.
though if you sloop sulfuric acid refineries you probably will have excessive water too...

#

but that can i think be managed?

wind spade
# alpine steeple What on?

How much the sloop gives you when slooping production vs how much it gives you when building with them

civic bronze
#

i dont have any excess water and dont need any fresh water, it makes 600 and consumes 600

oblique hollow
#

hmm actually, instant scrap shouldnt make any excess water

oblique hollow
#

cause otherwise i dont see this working out really

civic bronze
#

it works all rafineries at 100% just checked them now too

oblique hollow
#

ah i see

#

so just 2 slooped alumina refineries

#

yeah that works out

#

congrats, you rediscovered the 1:1 water loop of instant scrap 😂

#

though slooping instant would have better results actually

civic bronze
#

there's no sulfur anywhere near my setup lol

#

and imo it was a waste of sloops, like water is literally free, it was just a brain itch XD

oblique hollow
#

if water is free then using sloops is the waste because you could be using them to boost something expensive and squeeze more value out of it

civic bronze
#

Nah wait actually i got more aluminium ingots nvm

harsh schooner
#

what the max storage containers you can fit into a mk3 blueprint?

fierce ruin
#

no clue

opaque quartz
#

should be able to math it out. according to the wiki, the dimensions of the ISC are:
Width 5 m
Length 11 m
Height 4 m

#

plus you need space for belts, etc

fierce ruin
#

someone help me understand all this dawg (new to oil)

opaque quartz
#

oil recipes are your introduction to byproducts

fierce ruin
opaque quartz
#

crude oil in -> rubber and heavy oil residue out. you have to do something with the HOR byproduct or your production will stop running

fierce ruin
opaque quartz
#

easiest option is to make another refinery that takes HOR in and makes petroleum coke, which can be sunk or burned in a coal generator

#

the recipe makes rubber

fierce ruin
#

yeah im lost lol

opaque quartz
#

it's like any other recipe in the game. the name of the recipe tells you what it makes

fierce ruin
#

what is this blue stuff

civic bronze
#

Snacks

opaque quartz
#

polymer resin

fierce ruin
#

where get that

opaque quartz
#

it's a byproduct of the fuel recipe

#

look at the icons, dawg

fierce ruin
outer vale
#

recipe make 2 things

civic bronze
#

I feel like bro is jaded xd

opaque quartz
#

refineries have two inputs and two outputs

fierce ruin
#

alr and where do i get the blue alien stuff into that hole

opaque quartz
#

some refinery recipes take two inputs. some refinery recipes create two outputs

outer vale
#

you know how some stuff you made earlier was 2 things in for 1 thing out?
these are the other way around

outer vale
#

exactly the same as you've done for the rest of the game

fierce ruin
#

uhm

#

alr ill see

#

so all i need is oil?

opaque quartz
#

there are multiple options here for what you are trying to make

fierce ruin
opaque quartz
#

what are you trying to make

fierce ruin
#

making something

civic bronze
fierce ruin
#

anything

opaque quartz
#

sigh

fierce ruin
#

rubber

opaque quartz
#

ok lets start with rubber

fierce ruin
#

for mk4

opaque quartz
#

oil -> refinery with rubber recipe. this makes rubber, and heavy oil residue as a byproduct

#

heavy oil residue -> another refinery with petroleum coke recipe

#

petroleum coke -> coal generator, or awesome sink

#

you need two refineries with two different recipes for the production chain

fierce ruin
#

😧

outer vale
#

same principle as how you made screws from rods from ingots

civic bronze
#

Look at what needs oil > make it > figure out what you made > figure out what you can make with it

fierce ruin
#

but i need poly

civic bronze
#

Wrong rubber recipe

#

Start from oil

fierce ruin
#

where 😭

outer vale
fierce ruin
outer vale
#

or sure, that also works

fierce ruin
#

okay my brain is ehm expanding

opaque quartz
#

the recipe literally called rubber

outer vale
#

there are multiple ways to make things, fyi

opaque quartz
outer vale
#

gonna have to actually read your stuff

fierce ruin
#

just show me your oil stuff at this rate

#

whole set up

#

i understand by seeing

outer vale
#

it'd just be a bunch of refineries

opaque quartz
# opaque quartz

this is a production plan that explains what I described above

fierce ruin
#

i think i got it, i need power

opaque quartz
#

one refinery with the Rubber recipe. a second refinery with the Petroleum Coke recipe

outer vale
#

this was one of my older setups, doesn't show you anything useful at all lol

#

(it's also far larger than you'd be building right now)

fierce ruin
#

wait

#

will i need other oil reserves then

outer vale
#

in what way?

fierce ruin
#

to have other refineries

outer vale
#

there is more than just rubber, yes

#

as you can see from the recipes you have

fierce ruin
#

where do i go from here

#

guide me pls

outer vale
#

read your recipes, decide what you actually want to make, work out what recipes you want to use

fierce ruin
#

i need water too?

#

from where 😭

outer vale
#

how would you normally get water?

fierce ruin
#

do i build this on top of water

#

in floors?

#

is that best way

#

i like having it organised

#

i wish there were oil rigs

opaque quartz
#

I gave you a recipe chain that doesn't require water

fierce ruin
#

oh

fierce ruin
opaque quartz
#

efficient in what way? in terms of amount of rubber produced per oil?

thick plank
# fierce ruin i guess?

in terms of items produced per oil the optimal one is somewhat complicated, basically requiring three different production lines

outer vale
#

also requires a bunch of alts they won't have access to yet
(and would completely overwhelm them if they're struggling with their very first setup)
stick with simple for now

thick plank
#

I personally really like the dilluted fuel loop (So basically that is you produce heavy oil residue, turn the heavy oil into fuel via dilluted recepie and turn the polymer resin into rubber, and then you turn rubber into plastic using fuel and plastic into rubber using fuel and round and round)

opaque quartz
thick plank
#

but dont worry too much about optimization. You cant really do much wrong in this game

#

just build a setup you feel comfortable with

fierce ruin
#

where do i go now with this, im making rubber and that purple alien liquid

opaque quartz
fierce ruin
#

liquid

opaque quartz
#

i gave you the recipe chain

#

what does it say?

fierce ruin
#

i thought its like lineing it all up

#

??

opaque quartz
#

the rubber is not part of the second step. you want to send the rubber to a storage container

fierce ruin
#

oh

opaque quartz
#

only the heavy oil residue needs to be sent to the second refinery

fierce ruin
#

okay which i did

opaque quartz
#

again, look at the production plan. look at the arrows

fierce ruin
#

i cant find it sorry

opaque quartz
fierce ruin
#

why would i need it for coal generator

#

you said or sink

opaque quartz
#

its a byproduct

thick plank
#

you can just sink the petroleum coke

opaque quartz
#

if you don't do anything with it, the machine will back up and eventually stop running

thick plank
#

you cant sink liquids, so you had to get rid of it somehow

fierce ruin
#

what about coal gen

opaque quartz
#

you can burn petroleum coke in a coal gen similar to coal. but that would require water for the generator

#

directly sinking it is the easiest option

fierce ruin
#

is it like better than coal?

opaque quartz
#

not really

fierce ruin
#

worse?

opaque quartz
#

yes, it's quite a bit worse

fierce ruin
#

alr i guess sink

opaque quartz
#

again, this is a byproduct so you just need to find some way to get rid of it

#

your rubber refinery has probably stopped producing at this point, am I right? the output buffer of the heavy oil residue (purple liquid) has filled up?

fierce ruin
#

i have it set to this but the liquid aint flowing in

opaque quartz
#

did you connect the output pipe of the rubber refinery to the input pipe of the coke refinery?

fierce ruin
#

ye

opaque quartz
#

does that pipe segment have any fluid in it? press E

fierce ruin
opaque quartz
#

that's fuel, not heavy oil residue

thick plank
fierce ruin
#

oh

opaque quartz
#

you're using a different recipe chain

fierce ruin
#

ehm??

opaque quartz
#

oh I see

#

you changed the recipe. you made fuel first and then changed it so fuel got into that pipe

fierce ruin
#

ohh

opaque quartz
#

just delete and recreate that pipe segment

thick plank
#

You will need to open up the pipe and flush it or delete and rebuild it

fierce ruin
#

YEEEEE

#

what is coke used for to make

opaque quartz
#

!wikisearch petroleum+coke

brisk shoreBOT
fierce ruin
#

whats the point making it in first place

opaque quartz
#

to get rid of the byproduct

#

heavy oil residue is a byproduct here. you have to do something with it

#

turning it into coke is the easiest option

fierce ruin
#

wdym something

#

i see this pointless to make e

opaque quartz
#

heavy oil residue. purple stuff. if you don't process it, the buffer fills up, and the rubber refinery stops running

#

then you don't get any rubber

fierce ruin
#

ohhhh

opaque quartz
#

this is what byproduct means

#

something that gets made that you don't necessarily want

fierce ruin
#

so its like peeing in toilet type of thing

#

lol

opaque quartz
#

so again - there's lots of things you can do with heavy oil residue. with the right alt recipes it's actually really useful stuff. but at this stage in the game you just need to get rid of it so you can keep your rubber production running. make sense?

fierce ruin
#

how many can i have of the machines per extractor if my pipes are 300cm3

opaque quartz
#

well, look at the recipe. how much oil does a single rubber refinery take in? (per minute)

opaque quartz
#

it's in the production plan too. all the numbers there are per-minute

fierce ruin
#

im overclocking it all

#

so its like easier

opaque quartz
#

the only thing that changes is the number of machines

#

2 refineries at 100% is the same as one refinery at 200%

fierce ruin
#

50 rubber per minute

opaque quartz
#

how much crude oil is it taking to make 50 rubber per minute? (sounds like one refinery clocked to 250%)

fierce ruin
#

ye

opaque quartz
#

the refinery will tell you

fierce ruin
#

300

opaque quartz
fierce ruin
#

oh 75?

opaque quartz
#

yes. 75 per minute

fierce ruin
#

so that means

#

is it better to overclock

#

or have many

opaque quartz
#

overclocking uses exponentially more power

#

but less space/machines

#

looks like you are running a heavily modded game based on your number of inventory slots. idk what your power situation is

fierce ruin
#

ah

opaque quartz
#

an OCd machine at 200% uses more power than two machines at 100%

fierce ruin
#

and pure nodes

fierce ruin
fierce ruin
opaque quartz
#

OC'd = overclocked

fierce ruin
#

i can have with 300cm3 pipes 10 refinery without overclocked

#

ive managed to do this which i think is neat

#

with overclocked its 4 machines overclocked

opaque quartz
#

yep

#

keep in mind you need to math out how many refineries you need to deal with the heavy oil residue byproduct as well

fierce ruin
#

with the excess of that purple stuff and coke, cant i just put it all into 1 pipe going into the sink

opaque quartz
#

the sink doesn't take fluids

fierce ruin
#

oh shit

opaque quartz
#

that's the entire reason you have to turn it into coke first

fierce ruin
#

where should the fluid go then

thick plank
opaque quartz
fierce ruin
#

bro

#

idk 😭

fierce ruin
opaque quartz
#

we went through the whole thing about byproducts. about making petroleum coke

fierce ruin
#

glad im not rushing oil

thick plank
fierce ruin
#

but where does the liquid purple go

opaque quartz
#

what do you mean

fierce ruin
#

only in coal gen?

#

the excess of purple oil

fierce ruin
#

my brain is hurting from this

opaque quartz
#

where is the purple oil residue going in what you've already built?

fierce ruin
#

uhm i think

thick plank
fierce ruin
#

i was exhausted and wanted all that stuff done

#

how fast does the sink eat the coke

#

im a changed man of course

fierce ruin
#

i got mk3 belt

#

there is no limit to the sink

opaque quartz
#

the sink eats everything immediately. the only limit is the belt speed feeding it

#

so lets say you made four fully overclocked refineries so you could use 300 oil

fierce ruin
#

yep

opaque quartz
#

how much rubber would that make? how much heavy oil residue byproduct would it make?

fierce ruin
#

im not sure

opaque quartz
#

math it out

#

or use a production calculator

fierce ruin
#

50 per min

fierce ruin
echo spire
#

Anyone whos had experience with nuclear, is it worth overclocking the reactors to make pipework for the water extractors easier?

echo spire
#

I'm max overclocking extractors for 300 cubic metres

opaque quartz
#

this is what I shared a screenshot of earlier

fierce ruin
#

oh

#

it looks confusin

opaque quartz
#

mk3 belt is limited to 270/min, so if you wanted to do this production plan, you'd need to set up multiple sinks

#

or just scale it back

fierce ruin
#

how many

#

im close to mk4

outer vale
#

how many belts of 270 would you need to carry 600 items

opaque quartz
#

mk4 belt is 480/min, still not enough

fierce ruin
#

3 sinks?

#

ye but 1 issue tho

outer vale
#

and when you get mk4 belts, if you decide to rejig, you can use 2 sinks instead

fierce ruin
#

how much does 1 ref produce of that 600 from 5

#

so i need 1 sink per 2 ref?

opaque quartz
#

what's 600/5?

fierce ruin
#

bro idk

outer vale
#

you have a calculator
the game itself has a calculator

fierce ruin
#

game has calculator inside?

outer vale
#

and also the game Codex tells you the recipe rate per refinery

#

yes, the search bar when you press N doubles as a calculator (as do a lot of building edit boxes)

opaque quartz
#

press N for quicksearch which you can also type math into

fierce ruin
#

aint working

outer vale
#

lol

#

type in some actual math like 1+1

fierce ruin
#

what about multiply

outer vale
#

also works

fierce ruin
#

?

opaque quartz
#

1 * 1

outer vale
#

you can just... try it

opaque quartz
#

1 / 1 for division

fierce ruin
#

alr alr

#

never knew about it

opaque quartz
#

yeah, it's not really advertised you can do that, but super handy

#

you can type math equations into most machine input boxes too

fierce ruin
#

damn ty

wind spade
fierce ruin
#

im feeding 12 refinieries 360 HOR/min

#

however, im using the mk1 pipes so i cant really do that

#

HOWEVER, you can feed 8 coal gens with 360 water/min so i assume i can do the same thing and achieve the same results?

wind spade
fierce ruin
#

ive done a loop, considering it works with water extractors i hope it works here

opaque quartz
dreamy nimbus
opaque quartz
#

Yeah fair. Helpful for basic multiplication and division tho if you don’t know the numbers offhand

dreamy nimbus
#

well in general for ratios, modeler give you the numbers like 58.33334 : hover on to of it and it will give you 58 1/3

tulip sky
#

just got done setting up my first aluminum sheet factory, and I was wondering if there's like a good ratio of how much of it should become aluminum casings?

dreamy nimbus
#

alclad sheets don't become casings ?

tulip sky
#

lmao yeah I literally just realized that after setting everything up 🤦‍♂️

#

either way, how much of my aluminum should be going towards casings/alclad sheets?

wind spade
#

(if you don't know, just don't make any yet, keep it as ingots, and use them on demand)

#

the game doesn't have any "general" rule on how much do you need to make of what, especially since we have alt recipes that change how items are made, which changes demand of different intermediates (or even skips them completely)

#

so it's (imo) better to just build what you need now at the moment, and when you'll need something later, you'll build it later

tulip sky
#

I understand that, I guess I'm asking mainly to spare myself the hassle of having to re-build this whole factory in the future because I made too many sheets and too few casings or vice-versa

#

because it's very far from my main base and at least at the moment, moving between bases is a whole process

vapid gorge
vapid gorge
wind spade
tulip sky
wind spade
#

good time to stretch, grab a drink and pet the cat

tulip sky
#

fair enough i guess

vapid gorge
#

which you'll only have to do when you build what you need after you know 🙂

#

personally I avoid the whole situation by just splitting it in half and storing thousands of parts and smushing them together as needed.

#

good way to go up the tutorial tiers

dreamy nimbus
wind spade
#

yeah, but again, the amount you make depends on how much you build those buildings, which will also differ between players

#

(and how fast)

dreamy nimbus
#

my rule of them is, 2 ppm for most stuff

and with enough storage I'll prob never run of them

glass harness
#

Requires you not to sink the end-products though

wind spade
#

imo that's weird approach and I wouldn't recommend it

#

as then your production only runs if storage is full

glass harness
#

Smart splitter to the secondary buildings, only runs if needed / there is surplus of input

#

But down to the individual player how to approach the issue

dreamy nimbus
#

in objectiveness it's not recommended, do it the other way

main stuff goes to the factory, if overflow -> goes to stockage ig

prime forum
#

How much would it cost to overclock my Miner to 155%?

wind spade
#

2 shards

prime forum
#

oh ok

#

can you take the shards out after doing it if you want to un-overclock it

wind spade
#

yes, you never "lose" anything in this game

prime forum
#

ok

#

bro greeny ur actually carrying my run with all these question answers 💀

prime forum
#

And the amazing calculator

restive sparrow
#

Every time I switch in a battery + hypertube setup I blow a fuse even though I have like 800 MW of headroom and over a thousand MWH of backup power...what the holy hell?

restive sparrow
#

Has anyone else experienced fuse breakages when switching a load into the circuit?

thorny root
#

Does overclocking nuclear increase fuel consumption and waste production, or just water consumption?

thorn trail
#

overclocking is just like building more of a machine, the inputs and outputs are increased proportionally

pastel obsidian
#

Water caps at 600

fallow siren
#

the only thing clocking does is the amount of machine you put

#

250% of 1 npp is the same as placing 2.5 npp

zealous coral
proven pawn
#

whaat is hapenning here

#

i keep hearing about using something similar to power ur base that is radioactive but doesent produce waste

#

what is it and i wanna do that instead

vapid gorge
#

it's just another phase

quartz pasture
#

Anyone here use a tool to help keep track of train stations and their various load, unload platforms?

#

or in general, the train network freight?

smoky aurora
#

🤓 in our Head 😄

quartz pasture
#

That's not gonna work eventually

smoky aurora
#

i Name stations like what i load unload there with ammount