#math-and-meta

1 messages · Page 274 of 1

frosty whale
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organization and place to build

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But I know it's only the beginning, before water pumps and coal tired_jace

vapid gorge
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Just a splitter, it’ll flow and eventually containers fill

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Doing it that way means you don’t really have to think much about efficiency early on, just have several containers between production sections for parts

scenic lintel
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Anyone know of a 1 to 7 splitter?

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This is what I thought of, it's just a little bit weird

wind spade
scenic lintel
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I wasn't thinking manifold

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wait maybe this could work maybe

wind spade
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your thing above is also a manifold

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it will rely on overflow

scenic lintel
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Is there a way to have it balanced?

wind spade
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yes (though why would you bother with it?)

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(split into 8 and merge one back to start)

alpine mortar
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what recipes are the highest yield bauxite -> ingot?

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is it the one using petroleum coke to make it 1:1 or is there an even better yield set of recipes

fallow siren
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sloppy > electrode > aluminum ingot (foundry)

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the yield is 3:2 instead of 1:1

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but ofc you need to ship in some quartz to make silica

civic bronze
vapid gorge
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mountains of silica

alpine mortar
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I'm in need of 3175 alu ingots so my bauxite situation is starting to get a little bit dire

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still have plenty of nodes left, but I'd rather use them efficiently now than actually run out later

vapid gorge
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Just use pure ingots and skip the silica

alpine mortar
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sure, its just with this im not left with too many left

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I'll be using 8400

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If I don't use the higher yield recipes

vapid gorge
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With sloppy electrode pure there almost 13k ingots on the map. You’ll be ok.

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Easier to use alum efficient recipes like heat fused frames

alpine mortar
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the electrode is so nasty, I hate coke, might rework my existing 2 identical aluminum setups for it though anyways

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yeah I was looking at that recipe but it seems barely worth it no?

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wait, i was looking at the math totally wrong, that is super worth it lol

vapid gorge
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What? Electrode is so easy. You can have two pipes of oil and process the entire worlds supply of baux

alpine mortar
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Yeah it's not difficult, i just gotta figure out which random node ima pick and linkup a trian there to bring out coke

vapid gorge
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Or drones.

alpine mortar
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would they have the throughput? Probably actually, could use that, I have an extra 1180 canisters of rocket fuel/min im not using 🙂

vapid gorge
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You can have infinite drone throughput. Just use more drones

alpine mortar
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yeah im aware, just at a certain point it gets silly

vapid gorge
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But you wouldn’t need many even if processing all the bauxite in the world in one place

alpine mortar
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how do you prefer to make the coke personally, via rubber and use the residue? or just straight residue sink the resin

pastel obsidian
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Hor to coke

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Rubber and plastic is made via fuel

alpine mortar
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alright then

vapid gorge
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Yeah the HOR alt, then coke recipe

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It’s the most oil efficient option.

fallow siren
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electrode coke is pretty cheap anyway

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12.3k bauxite barely use 1.5k oil

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its like 10:1 bauxite to oil with sloppy+electorde

pastel obsidian
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With how much I overbuilt my plastic, rubber, fuel and coke factory I need to recoup my investment

kindred coral
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question can 1 pure coal mk2 miner provide enough for 8 coal gens?

fallow siren
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it already enough for 8 gens with mk1 miner

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mk2 miner provide enough for 16 gens

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its an easy question that u can asnwer yourself, literally just check the numbers and do the math

pastel obsidian
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Do you have mk 2 belts

kindred coral
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yes

fallow siren
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pure node with mk1 already provide 120/min

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mk2 is 200% cycle of mk1

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coal gen intake is 15/min at normal clock

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its easy math

vapid gorge
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Look, at what the miner is producing, look at what your machines are using, compare

nimble haven
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Sometimes i forgot that satisfactory is a game and you can do what ever tf you want in it. Like you dont NEED to make everything look nice.

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But you can id you want

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Hey whats that one website to see the tree of items needed to get a product? Like if you are looking for like how to make stators the tree will break down what is needed and how much of it for X amount of stators to be made

arctic coral
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hello guys, I'm having trouble understanding pipes it seems, can anyone help? I got a factory on 2 floors, uses crude oil for refineries to make plastic
first floor of refineries gets 50/50 crude oil no problem but second floor doesn't, looks like the fluid reach is not enough or something? but I put pumps everywhere where needed, less than 20 meters apart
oil extractor is on pure node and I got 1 valve limited to 360 m/3 per minute for 12 refineries (12 x 30 = 360)

tag me or reply to my message please so I can get a notification! :))

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first floor

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second floor

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the ticked ones get 50/50, the X mark ones get a lot less

polar thorn
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Let’s say you need to package fuel with exactly one packager. And one oil node.
How do you find the exact ratio without any waste?

stray nest
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Like this

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Also, shut off the refineries, let them all fill along with the pipes. Then start and see how it goes

arctic coral
stray nest
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That could work too. Yep.

arctic coral
stray nest
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Can also tend to mask whatever the real issue may be.

fallow siren
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you hardly need valves unless youre trying to do a very specific pipe network

arctic coral
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I see, I see, thanks a lot! so if I want to use the other 240 oil I have left for other refineries, I don't need valve anyway?

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I am currently using 360 crude oil for 12 refineries for plastic (left valve on picture) and 60 crude oil for residual fuel (right valve with 240 remaining), let's say I want another 6 refineries, 30 crude oil each, that's the remaining 180 crude oil I have left, if I wanna maximize input / output ratio, I still remove valves or? cause if I have issues now, what would happen later? xD

stray nest
# arctic coral I am currently using 360 crude oil for 12 refineries for plastic (left valve on ...

It is best practice to both
A. Always keep consumption slightly lower than production

B. Always keep maximum flowrate through any pipe slightly below its max. Fluids flow back and forth and production of fluids is never a solid line like power. This allows for those edge cases
As long as you allow for those things, and properly plan for headlift, it can mitigate many issues people have with pipes.
When I say slightly lower as well, all I really mean is a percentage or two.

For example you have 3 pipes. A 600, split then into 2 300s.

If you underclock one machine in that entire network to 95-99%, you should in theory never run out of product. That can amount to 599/600. Just allow the machines to fill first before turning them on. [I will usually try to even this out and split the percentage if theres an even amount of machines/if pipes are split.

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The amounts and %s vary of course depending on what you are doing but you catch my drift.
Of course this means your oil extractors will fill up eventually but keeping the pipes full is rarely a bad thing.

If you want to account further for larger amounts of machines and backflow and such, adding more headroom there can help as well.

arctic coral
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okay, thanks a lot for the tips! I'll keep them in mind, much appreciated :))
I am still kinda new to the pipes so it'll help a lot

stray nest
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No problem. Let me know how that works for you, if you still cant get that to work, ill be around most of the day here after another 2 hours so could join and help in pioneer.
Otherwise the more pictures the better when asking for help.

vapid gorge
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If you don’t want to be in a situation where you need to keep strict pipe layouts for high volume flow that’s fine, but it’s also easy to do

stray nest
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^perfect flow requires perfect setup though which is more than a lot of people can handle lol

arctic coral
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well I usually strive for perfectly balanced conveyor belts and pipe flows so I would try to do 600/600 😄

opaque quartz
summer flare
vapid gorge
fierce ruin
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what does forced mean, why cant i change it, every time i change a setting it warns me that dx11 isnt supported

deft lichen
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!wikisearch launch+arguments

brisk shoreBOT
wind zinc
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other than the way it handles running out of VRAM

paper plover
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Im trying to make a lot of coupons with the SINK, is there a website that gives us pts by product ? Trying to maximize the return 😄

opaque quartz
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!wikisearch awesome+sink

brisk shoreBOT
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Official Satisfactory Wiki

The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn are used to print the aforementioned Coupons. Each successive Coupon requires more points...

paper plover
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Thanks !!

opal locust
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I got an aluminum ingot factory up and running, now I need to take them to some copper to process the ingots into sheets and casings.

opaque quartz
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IMHO the game gets really fun once you have aluminum production rolling

opal locust
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for reference, this is where I setup that aluminum ingot plant, at the waterfall near the western islands.

outer vale
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or take the copper to the ingots

opal locust
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that's a lot of belting, and the coal node I pulled from for this aluminum was already pushing it.

outer vale
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it doesn't change the amount of belting though, does it?

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either way you've gotta send one to the other

fierce ruin
opal locust
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I was thinking this is the push I need to learn how trains work.

outer vale
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could be

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it's a fair distance, trains would make some sense, though mind the verticality

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could slap a train at the bottom of the cliffs and use lifts to send the resource up or down as appropriate, rather than trying to send the train all the way up

opal locust
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the ingot plant is at sea level

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not on the cliffs

outer vale
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ah okay, makes that easier then!

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funnily enough I'll also be doing aluminium ingots there shortly

opal locust
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for reference, there's the exit storage of the plant.

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I'm going to need to clear out a lot of vegetation aren't I?

outer vale
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potentially, if you can't route around it and don't want to build over it

harsh schooner
outer vale
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rail are pretty flexible and you are dealing with mostly desert, so you can probably avoid it

harsh schooner
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if u need copper thats so far away

outer vale
fierce ruin
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all resources perfectly accounted for

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how satisfying

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19 hours too

outer vale
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wherever it goes the copper's miles away, so may as well make the first step where it's convenient

fierce ruin
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somersloops really are great

outer vale
fierce ruin
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...no

outer vale
fierce ruin
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how does someone measure the throughput on trains?

harsh schooner
outer vale
harsh schooner
fierce ruin
harsh schooner
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lol

fierce ruin
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never used them last time apart from personal transport to my oil

outer vale
opal locust
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I just belted the coal and bauxite

outer vale
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fellow concrete pillar enjoyer

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tangentially, while I think of it: make sure you've got a sink set up, either on the aluminium ingots or on their later processing.
IIRC you mixed your fresh and waste water, which means if production backs up, it'll lock itself up and won't restart without manual intervention

fierce ruin
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i ran into a problem in my previous save with the aluminium because i would need to flush the water

outer vale
harsh schooner
outer vale
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if I recall/remember correctly

harsh schooner
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ah okey

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thanks

fossil galleon
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phase 5 here I come

lapis jetty
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My factory is being strange again

fierce ruin
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in 20h and 8m ive managed to complete phase 2, hooray!

dreamy nimbus
opaque quartz
fierce ruin
lapis jetty
opaque quartz
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Share a screenshot of each generator panel

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There is a supply issue somewhere

alpine steeple
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isnt this meta ?

lapis jetty
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I accidentally removed The extra over clocker from one of them

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idk why that last one has such a bad time with water

alpine steeple
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what pipes u using and how many coal plants r they feeding with powershards

lapis jetty
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4 plants and i only have mk1 pipes unlocked

alpine steeple
lapis jetty
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2 have 2 and 2 have 1

alpine steeple
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2 need 90 water each for a total of 180 and 2 need 68 for a total of 310~

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thats why its doing that ur 10 water short if ur only using 1 pipe

outer vale
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a gen at 150% need 67.5, so even more out

alpine steeple
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yh realised as soon as i reread it lol

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so what its like 315 water needed @lapis jetty is it being fed by 1 pipe?

outer vale
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if you only have one pipe then yes, you're trying to push through more than you can support

alpine steeple
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thats why each pipe can only do 300m3 per minute and u need 315m3 per minute

lapis jetty
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Ima just remake the plant because its incredibly disorganised

outer vale
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yeah those clocks are quite odd

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!wikisearch cg

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

outer vale
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the usual recommended layouts ^

alpine steeple
lapis jetty
lapis jetty
alpine steeple
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so u have 240 coal per minute meaning u need 16 power plants as each take 15 per minute

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so u need 720 water

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or 6 water generators

lapis jetty
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I don't need anywhere near that much power rn

alpine steeple
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u will soon

lapis jetty
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Is it normal to have this many issues on the first play through

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Like nothing i have made is optimised

alpine steeple
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its normal dw

outer vale
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not uncommon, people often don't pay attention to things like numbers

alpine steeple
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my first playthrough my power was so unstable that it would go from like 100w to 3k w

lapis jetty
alpine steeple
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lol i do the same and i have 600 hours

lapis jetty
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For me rn mk3 conveyors are cheaper to craft than mk2

outer vale
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yeah that happens

lapis jetty
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Due to lack of resources im going to either have to do 3x3 layout or 3x4

dreamy nimbus
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but I'd still recommend you to build an encased industrial beam factory even though mk4 are expensive, you could just use the mk3 everywhere and mk4 when needed

lapis jetty
viral sparrow
lapis jetty
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Annoyingly i have to walk from my powerplant to my base because my player cannon doesn't work as i dont have any power

viral sparrow
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tractor

dreamy nimbus
viral sparrow
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okay...

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i never said how many youd need lol

lapis jetty
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Im being murdered by angry armadillos and i dont like ir

viral sparrow
dreamy nimbus
lapis jetty
dreamy nimbus
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I really do hate making those high speed connectors farm

lapis jetty
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Im at a weird stage where i feel im underdeveloped for the progression i have

dreamy nimbus
viral sparrow
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thats what the start of phase 2 feels like for me

dreamy nimbus
lapis jetty
dreamy nimbus
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but yeah mostly when you get coal power and fuel power

dreamy nimbus
lapis jetty
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Because i don't have enough factories

dreamy nimbus
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so make more ?

lapis jetty
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I don't have poer

dreamy nimbus
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wdym, you can just make them

lapis jetty
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And power them with what

dreamy nimbus
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with power plants ?

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if you don't have enough power make new power plants ?

lapis jetty
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I am

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But i had to remove my powerplant because it was awful so currently i have now power

dreamy nimbus
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then you're not struggling if you know what you're doing, you're just fixing things

dreamy nimbus
lapis jetty
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Also my base has 0 power so why do my jumpy things not work

dreamy nimbus
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You can upgrade them but not remove them

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else you have no power

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that wasn't a great move from you

viral sparrow
lapis jetty
dreamy nimbus
dreamy nimbus
viral sparrow
lapis jetty
dreamy nimbus
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(one of the biggest factories in the game)

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for things such as power and main basic ressources you fix them or rebuild them elsewhere but not tear them down apart...

viral sparrow
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i get where hes coming from though

lapis jetty
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This is just whats easiest for me rn

viral sparrow
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he shouldve made a new one first then remake the old one

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he didnt do that and thats just a mistake he made and thats fine

viral sparrow
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this game is all about making mistakes

lapis jetty
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Im currently walking on my hyper tube because its still faster than walking from my steel factory to my base

dreamy nimbus
lapis jetty
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I need to walk on the hyper tube to get back to my powerplant

dreamy nimbus
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oh it was really walking and not working mb

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I assumed since you make few mistakes when writing english

lapis jetty
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I just permanently have shakey hands so typing on my phone is hard

dreamy nimbus
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fair

lapis jetty
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Why are my jumping thingys still powered if they have no power

dreamy nimbus
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idk I don't use them

opaque quartz
lapis jetty
thorn trail
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the ends of manifolds eventually fill up if your input rate is sufficient

opaque quartz
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all three of the builds in that diagram are using the same inputs and outputs (120 coal per minute, 360 water per minute, 8:3 gen:extractor ratio)

scenic lintel
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If I'm hooking up water extractractors do I need to use multiple pipes lines if I have 10? Each one extracting 120, a Mk1 pipe holds 300, so At max is it able to hold 3 extractors? or does it need to be multiple lines?

opaque quartz
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reference the coal generator schematic that was linked above just a bit ago

lapis jetty
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This is what i have so far

oblique hollow
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3 generators at 100% need only 135/min water

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45/min per generator (at 100%)

thorn trail
#

actually, that looks like 4 per pipe

opaque quartz
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they are following the third layout in the wiki schematic

oblique hollow
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that would be 180/min per pipe
just need 3 water extractors and then split the output of one in half

thorn trail
#

god it's been too long since I have done anything without blueprints, I am forgetting the basics. don't listen to me.

lapis jetty
oblique hollow
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then you are good to go

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just dont merge 3 water extractors into a single pipeline segment

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that wont work

silent shoal
#

Why can't I scan?
I'm trying to find a specific alt "Nitro Rocket Fuel"

paper plover
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if you at last phase / stage of the game, even if you got extra HDs. You have unlocked everything 🙂

thorn trail
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you can only learn recipes that are available for what you have unlocked in the milestones and the MAM

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ie. you can't get a rocket fuel recipe from a hard drive in phase 1

thorn trail
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have you unlocked regular rocket fuel through the MAM?

silent shoal
opaque quartz
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you can't unlock rocket fuel in the MAM without unlocking turbofuel first

zealous coral
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@timid wren

timid wren
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Still doesnt explain shit

zealous coral
timid wren
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well, i try to figure it out myself, it gonna be fun more this way

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I just probably need to pick some amount of uranium and just follow path and do math

opaque quartz
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remember that you need to add nuclear waste as an input to get the plutonium/ficsonium recipes to work

timid wren
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I dont know how to use that tool hehe

zealous coral
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I also had problem with this website so i created my own tool

timid wren
#

Im just gonna yolo, since later i might redo all tthings

wind spade
timid wren
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I really cant be bother to learn that tool rn, i need break from learning things 😄 i want to play da game

wind spade
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it's very simple tbh

timid wren
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simple things are hard when you tired, tho thanks for encouraging, maybe one day

lapis jetty
dreamy nimbus
vital charm
#

reinforced iron plate regular or bolted with cast screw?

wind spade
fierce ruin
#

the 3 there would be for the water extractors

lapis jetty
fierce ruin
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yeah, they cant carry 360, but this method makes sure it works

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dont exactly know how though, but it 100% works

zealous coral
#

stitched with iron wire

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First od all, bolted use a lot of resources even with cast screw, secondly i try to avoid screw as there are problems with logistic with them

opaque quartz
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the trick here is you are not trying to send all 360 water through any single pipe segment, as the max for a mk1 pipe is 300/min

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that's "how it works"

silent shoal
lapis jetty
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Conveyor belt mk3 is the only thing keeping me sane rn

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With This factory can i oc my coal gens

outer vale
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think it through

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how much water would need to go through each pipe?

lapis jetty
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Lemme find a calculator rq

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Currently i need 180 waters per side i have 3 pumps which each make 120 water so i am currently using my max water pumpage

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So i cant oc

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Because my pipes cant support more water

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Is that correct

outer vale
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yup, with that pipe setup you'd have the same issue you initially had

lapis jetty
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Wont i always have that issue until i get mk2 pipes

outer vale
#

you could split them up further, or just not overclock at all and build more instead

opaque quartz
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or build more pipes

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i.e. run one water extractor per two coal gens or something similar

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but yeah it's easier to just build more. you're in the right spot (waterfall lake) for coal power. there are enough coal nodes there and enough water to be able to build 24-32 coal gens easily

lapis jetty
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I overclocked my front two power gens and the system seems to handle it

opaque quartz
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my suggestion? stop guessing, and do the math

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you're gonna have a rough go of it as you progress if you aren't able to work these things out in-game

fierce ruin
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this is my current coal setup for instance

opaque quartz
fierce ruin
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i always prefill pipes (and in the case of manifolding also the buildables) and try to build more of a building before i think about overclocking

lapis jetty
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While the water the powerplants can store is providing enough of a buffer for at least two powerplants im just going to play it safe and use what i know will work

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Cuz its already 220mw above my max consumption and about 300w above what im actually using

outer vale
#

sticking with the 3:8 ratio does tend to make it easier, just building multiple copies of it as needed

harsh schooner
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sinc 2400 mW werent enough

fierce ruin
harsh schooner
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yeah i didnt had diluted so taht sucks

fierce ruin
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putting the coal/fuel gens on standby and then turning them on slowly seems to help

zealous coral
#

i use a buffer between pipes and this solving the problem.

opaque quartz
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generators are the only machines that will accept input while on standby, so it works well for prefilling pipes (water in coal gens and NPPs, fuel in fuel gens, etc)

opaque quartz
#

match your inputs to outputs

zealous coral
#

Im sure it was necessary but it was so long ago :). I see i have here 12 extractors and 32 coal plants, 5 buffers and all in mk1 pipes and all lights green

outer vale
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The one real use for buffers is for buffering stations, since they cut off during load/unload

lapis jetty
#

I keep forgetting to set smelters for iron ingots

outer vale
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Outside of that they're ~useless for anything automated

zealous coral
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i suppose buffers itself were not needed, just moving pipe up to control water overflow

opaque quartz
#

you can accomplish the same thing with just pumps

versed violet
alpine mortar
dusky dust
#

Though honestly any of the recipes at that scale will probably be kind of crazy

alpine mortar
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alloy was even worse so I'm trying to do pure

dusky dust
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Well, at that scale I think I'd probably be pretty tempted by Alloy. It's not that much less ore efficiency, at the cost of needing Iron (but who cares, Iron is everywhere and plentiful), and as a bonus you don't need to place water extractors and deal with potential piping issues

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Though blueprints help a lot, of course; can at least plonk down decent-sized refinery chunks

alpine mortar
#

I mean if I use alloy it turns into this which is a lot less appealing than a 14000 water and a lot less copper

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I swear alloy used to be better, was it nerfed or something? 🤔

dusky dust
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Heh, only 25% more copper, and a third of the machines that using Pure required (with a building type that's easier to densely blueprint, to boot!)

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Yeah, Iron requirements for Copper Alloy were doubled in 1.0, unless I'm misremembering that

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(Well I think technically everything but iron was halved, is more accurate)

dreamy nimbus
alpine mortar
alpine mortar
dusky dust
#

Honestly at that scale anything's gonna be kind of painful; really it's just pick your poison. :)

alpine mortar
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yeah exactly, honestly just posted it cuz i thought it was funny

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I have a bunch of other preliminary factories to build before having to do that

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"having" this save file is kind of a meme atp anyway, I'm kinda just having fun building big for no reason

dusky dust
#

Yeah, building big is its own reward, if that's your thing, :)

restive sparrow
#

Here we go...another newb with plumbing problems. The very last 2 generators in a string of 8 are not getting consistant waterflow. The entire system isn't more than a couple meters off water level so I doubt headlift is the problem. The problem seems to be the longer pipes in that section but I don't know what to do about that. Any introduction of pumps simply starves something else.
All 3 generators are at typical 100% clock speed (no underclock).
This should be a pretty standard reproduction of a 3-8 coal setup, the only difference being the water extractors are run along side instead of straight across.
It should be acting like the diagram in pic 3.
Yes, I know feeding from below is not ideal, but nothing is requiring much headlift.

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I tried shutting down the final 3 generators, let them fill all the way up then turned them back on and those final 2 just slowly drain back out.

rich arrow
#

How can I get this thing to stop spawning on my roads? I've killed it like over 10 times already

wind spade
rich arrow
thorn bane
rich arrow
#

Because power poles don't seem to be stopping it

opaque quartz
#

It’s much simpler to build the plants at water level and place the extractors directly across from them

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!wikisearch cg

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

opaque quartz
#

Run a single pipe across that connects to all the generators. Feed it from either end with two of your extractors and then the third in the middle

#

Single elevation

thorn bane
#

its fine
id combine 2x for 240 and 120 and not have the loop but none of those things explain why his setup isnt working

restive sparrow
#

Understood that shorter runs directly across are better, I'm just trying to salvage my first build.

#

Sloshing maybe ok. The other generators should be more than full enough to fill up the end ones sloshing or otherwise.

#

Plus why only the end ones have problems? The only difference is pipe length leading up to the entry point.

#

The sloshing doesn't bother absolutely any of the others

#

and thy're all at the same elevation.

opaque quartz
#

Did you let all the pipes flood before turning on the generators?

restive sparrow
#

I understand below feed is not ideal, but I'm trying to understand why this is happening.

#

I did. I've also more recently turned off the gens that weren't full on water, let them fill (checked others stayed full) then turned back on, and they drained back down

thorn bane
#

what exactly happens when its backing up? like which generator is running full and is there a pipe thats limiting?

#

*which water extractor

restive sparrow
#

All pipes seem to be full except the corner that feeds up to the last generator

thorn bane
#

and the flow of the pipes? are any fluctuating close to 300/min?

restive sparrow
#

No scratch that not true. Not all FULL.

#

No pipes appear anywhere near 300. Mostly fluxing around 100-150

opaque quartz
#

Pipe flow and pipe fullness are not the same thing

restive sparrow
#

I know that.

#

Section near the far left end, to the left of the intersection where it enters.

thorn bane
#

ye idk the only thing i can think of is the feeding from below
someone said that adding extra pumps helped so that might be worth trying out

restive sparrow
#

Thats fluxing 0 to 100 or so.

proven pawn
#

why are my iron plate constructors (pink) idling?
its supposed to be recieving the iron iongots

restive sparrow
#

Pipe going up to 2nd to last gen.

#

Pipe going into last gen

thorn trail
#

fluids always settle at the lowest level possible due to gravity, thus your elevated pipe sections require all the pipe below them to be full before they get any fluid. That elongated pipe at the top level between the first and last generator would be my suspect, as it is getting a portion of the fluid once the lower pipes fill diverting fluid away from the generators till that elongated pipe fills

opaque quartz
#

A pump might help here, but failing that i would remove all the bottom feeding

restive sparrow
restive sparrow
opaque quartz
#

At the end of the day, pipe systems work best when simple

thorn trail
#

regardless of where the problem is, bones is correct that the design is suspect due to the feeding from below

opaque quartz
#

I think you could fix the bottom feeding here without a tremendous amount of effort

restive sparrow
#

There's still absolutely no explanation for why the earlier generators are completely full on water. Pipes shouldn't care so much about length.

restive sparrow
#

generators 4-8 are completely full and don't give a shit about bottom feeding

thorn trail
restive sparrow
restive sparrow
thorn trail
#

and when machines before them are also consuming fluids, they are consuming that fluid from the pipe that was already filled up

restive sparrow
#

All of the feeder pipes into the network are full the exact same way

thorn trail
#

thus the pipe is no longer filled up and must refill before any movement at the ends

#

that is why length matters, because it means much less pipe to fill before you get movement at the ends

opaque quartz
thorn bane
#

also it helps to make a blueprint

thorn trail
#

also, I'd suggest keeping your piping at the same level as the generator inputs and bring your solids in from above. much easier to work with conveyor lifts than doing vertical with pipes

#

but that is more of a general practice suggestion

restive sparrow
thorn trail
restive sparrow
#

Oh shit I forgot you can just attach junctions directly to existing pipe

#

My 2nd generator plant is on the right/background of this pic. This feed from below is working perfectly because it is symmetrical and it is a long enough vertical run to fit pumpshttps://media.discordapp.net/attachments/553550313533997057/1352751985983623208/image.png?ex=67df27f6&is=67ddd676&hm=55923c08141aca9bff9f33c426709d6f83e22bb2be661877dffd536543656e4e&=&format=webp&quality=lossless&width=1537&height=864

thorn bane
#

its the feeding to the generator that matters not how you feed the long pipe

thorn trail
#

exactly, in that case there is no place for the water to settle

restive sparrow
#

The feed is from below but the run itself is nice and level which I think helps

thorn trail
#

no, the input is from below, not the feed

#

all of the places where the water could exit the system via outputs is at the same vertical level in your second factory

ebon fulcrum
#

Hi everyone, just wanted to know, has the pipeline issue been fixed since the official release of the game?

thorn bane
#

with "feed from below" we mean the pipe connecting to the generator
on the second picture it is leveled so its not feeding from below

thorn bane
ebon fulcrum
#

the fact that when it works 300/min it doesn't do them

#

the flow was not good because of the fact that the processor can have latencies, it seems to me that this was the bug

restive sparrow
vapid gorge
#

The lower pipe is feeding the upper one

proven pawn
#

is this biome good to expand from green plains?

wind spade
#

depends what you want to build there

fallow vault
#

im coming from playing Factorio and i used this calculator to know how many factories and whatnot i need to make something at some speed. is there anything like that for satisfactory?

fallow vault
#

i look dumb now thanks

warm dawn
#

@lone vigil

frosty owl
vapid gorge
#

I recommend the satisfactory tools one, best ui and functions

quartz pasture
#

So it looks like train load/unload causes the platform to stop transferring liquids

#

am I right then that throughput is best when the unloading train arrives as close to exact timing as possible?

#

My trains currently do not successfully transfer all 1600m^3 before the next train arrives

dark nymph
#

More stations?

oblique hollow
opaque quartz
wind spade
#

@upbeat wadi choose anything you like, you can get all recipes anyway and there's no wrong choice.

Every recipe has advantages and disadvantages, it's up to you if you like it or not

opaque quartz
#

@lapis jetty here’s a screenshot of the plan I linked earlier (I’m also on my phone so this is the best I can do at the moment)

lapis jetty
#

Thats a lot of buildings for 2 a minute

opaque quartz
#

It’s really not

harsh schooner
#

then make more?? wtf

fallow siren
#

its nothing compared to more advanced part

opaque quartz
#

I used 2/min as an example here as that is a single assembler on the final output step. You’ll notice that the machines upstream are not even at 1x

lapis jetty
#

Okay

opaque quartz
#

So if you wanted to increase this to 5/min for example, you wouldn’t need many more machines

lapis jetty
#

I would just need to oc

opaque quartz
#

Or build more machines

lapis jetty
#

Or that

harsh schooner
#

just make ur on graph on the websie and see for urself wtf lol

opaque quartz
#

Two assemblers, or one at 200% OC, etc

lapis jetty
#

I was planning on seeing what i could plan when i got home

opaque quartz
#

My suggestion is to play with it when you are back at a desktop computer

#

Yep there ya go

lapis jetty
#

Then i need to go iron node hunting

#

I need to make a new powerplant first

opaque quartz
#

Iron is everywhere

lapis jetty
#

Ik

#

Its just i need to find a spot that can allow me to do what i need to do

opaque quartz
#

Yep. It’s part of the game. Scouting locations, making plans, figuring out logistics

#

The map is huge, and gorgeous. There’s lots to see and the game rewards exploration

lapis jetty
fallow siren
#

south west of the map in grassy plain, theres 8 impure iron node
i build my 10/min smart plating there

lapis jetty
fallow siren
#

grassy plain

opaque quartz
#

Grassy plains is the “easiest” spawn and is the default. There are four different spawns but it’s all on the same map

fallow siren
#

from my experience, with the right alts you dont even need to go out of grassy plain to finish phase 3, no oil computer and pure iron hmf setup

opaque quartz
#

You can get to the other spawn locations from wherever you start

lapis jetty
#

I gtg now cya

#

I will plan out a factory when i get home and check here if there going to be any major problems with it

rich arrow
#

How do I choose which recipes to use for the iron plates, the screws, the iron ingots, etc.? I only see the option to select the recipe for the final product (in this case heavy modular frames), I don't know how to change the recipes for it's materials, the materials' materials, and so on

opaque quartz
#

Try using satisfactory tools instead. Much better planner

rich arrow
fierce ruin
#

finally. now time to work on my steel factory...

#

although i have no iron plates soooo

harsh schooner
#

pls fix that one belt there that goes up diagonally over such a long way

civic bronze
#

Bro is gonna have a great time with vertical splitters

lapis jetty
#

Should i make another powerplant

fallow siren
#

if you feel like it

fierce ruin
harsh schooner
#

do you need more power? then yes, if u dont then dont 💀

#

if ur already building power then just make it twice as much as rn for future

fierce ruin
#

i'd say quadruple it

harsh schooner
#

well if he has the coal and water where hes rn

fierce ruin
#

good point

#

i forgot mk2 miners need steel pipes

civic bronze
#

"finally. now time to work on my steel factory..."

fierce ruin
#

i didnt mean it like that lol

civic bronze
#

Its the perfect time now 😛

jagged warren
#

do you guys plan ahead for your factories? as in producing more of something than you need knowing youll need it in the future

opaque quartz
#

Depends. When I made my nuclear pasta facility, I specifically also set aside extra pressure conversion cubes as I intend to use them for plutonium fuel rods later. But this is my second playthrough so this was a thing I already knew I would need

#

That planning ahead is tough if you don’t know what’s coming, so best to build for what you need now

jagged warren
#

i do know whats coming ahead, im not playing for the first time :p

opaque quartz
#

Well then yeah if you can develop a master plan of sorts it can be pretty satisfying

jagged warren
#

i personally plan ahead but only to some extent like lets say your tier 4 steel, ill usually produce 10 extra motors as i like making 5 MEs

#

but i dont build for turbo motors or similar which are way ahead

#

just wanted to hear about some other peoples playstyles :)

civic bronze
#

Generally not, unless i find perfect item, recipe chain and place

#

Having to do circuit boards every time for something is tiring, so i planned ahead, made 600/min from 900 oil and some water (whole oil well node on the beaches)

#

Already using 450+ from it

#

Via drones

civic bronze
#

Forgot, uses 480 copper ore too, just 2 impure nodes nearby

fierce ruin
#

how does one manage to see train throughput

opaque quartz
#

The game doesn’t show it. Best way is to get a stopwatch

#

!wikisearch train+throughput

brisk shoreBOT
#
Official Satisfactory Wiki

The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure...

opaque quartz
#

Wiki article above goes into detail

civic bronze
#

why do you need to know it?

opaque quartz
#

I generally just treat one platform as an extension of the belt that feeds it. Eg 600 going in will be 600 coming out the other side

fierce ruin
#

ill stick with belts instead

dreamy nimbus
#

what are the best recipes for the simplest factories which means, not a lot of complex logistic nor factory

robust raptor
#

It depends on what you're making and where you're making it

dreamy nimbus
#

where isn't the problem

robust raptor
#

Some alts can be really simple in certain regions of the map

dreamy nimbus
#

imagine I have all ressources at the same point and I was just aiming for simplicity

robust raptor
#

Well then logistics isn't a concern

#

Getting stuff to the same point is half the battle

dreamy nimbus
robust raptor
#

You hate... logistics?

#

What do you like about satisfactory then, I'm curious

dreamy nimbus
#

Inside factory logistics are fine

#

But outside factory logistic are ew

harsh schooner
#

make the biggest screw factory ever made

dreamy nimbus
#

nah I'm fine

fierce ruin
#

why is my game using <70% of my gpu, my fps isnt locked (unlimited) lol i want it to be 100%

#

i guess it doesn't need to? lol

fierce ruin
wind zinc
fierce ruin
wind zinc
stark compass
#

will this be good for playing Satisfactory? I want to make big things and 100% the game online with a friend

wind zinc
wind zinc
fierce ruin
stark compass
#

mhm, i've been a while wanting a better graphic card, any nvidia recommendation with a 500€ budget?

wind zinc
fierce ruin
stark compass
fierce ruin
#

nvidia has better quality wise on functions lol

wind zinc
wind zinc
wind zinc
#

why
buy it
for 1200€ ????

fierce ruin
#

Lmao 4080 super

#

amazing price deal

wind zinc
wind zinc
fierce ruin
#

soooo :p

wind zinc
fierce ruin
#

all im saying do NOT go for any 4060s

wind zinc
fierce ruin
wind zinc
#
  • 50 series black screen issues
oblique hollow
#

baldur probably knows the most about that atm

wind zinc
oblique hollow
#

the #1038092680493801533 channel frequently has people bring up issues that can be traced to differences between GPUs and drivers

#

as far as i know, at this moment the most annoying AMD issue is fucked up pixels in lines

wind zinc
fierce ruin
#

last time i had an AMD gpu, it had red lines on lol

oblique hollow
#

i thought it was AMD, might be misremembering

wind zinc
oblique hollow
#

Issue with Nvidia 572.16 drivers.
Clearing games shader cache MIGHT help:
yea that

fierce ruin
wind zinc
wind zinc
oblique hollow
#

honestly just searching for messages from @baldurfi and then you can get an overview of like the most frequent issues lol

fierce ruin
#

cant remember, but AMD drivers SUCK a lot

#

pain in ass to install and modify

wind zinc
fierce ruin
#

im a pc builder

wind zinc
fierce ruin
#

most of my amd drivers just broke after few months

oblique hollow
#

isnt that a laptop igpu (the vega 3)

fierce ruin
#

its due to the heating of AMD's cards

wind zinc
wind zinc
#

sounds like a constant stream of issues i've never had
nor heard anyone have

oblique hollow
fierce ruin
#

welp do what you prefer lmao

wind zinc
#

eg.: my brother bought a 7900 XT (he isnt very computer savy)
and i havent heard any complaints from him
and he has had it for at least a year now

wind zinc
fierce ruin
#

would this manifold setup work? where both inputs are going in the opposite directions

wind zinc
fierce ruin
#

alr

nocturne cargo
#

currently doing phase 3, trying to make the modular engines - i did my calculations and it said it would take 5.4 hours is that right (my manufacterer is overclocked to 150%)

fierce ruin
#

500 modular engines?

nocturne cargo
#

yes 500 at 1.5 every 40 seconds

opaque quartz
#

Sloop your manufacturer and it will cut that time in half

urban marsh
#

how can i make my train tracks go down a steep incline without looking like dogshit

thorn trail
#

some people do spirals

urban marsh
#

i don't want a roller coaster

harsh schooner
#

just look in design or screenshot channel im sure u will find inspo

zealous coral
#

This way it looks cool

opaque quartz
deft lichen
#

the ramp can be as long as you want, remove the clipping stuff at the top after you're done

haughty badger
stone delta
#

Has anyone solved the vertically stacked pipe manifold sloshing and head lift issues?

vapid gorge
proven pawn
#

what the hell

opaque quartz
# proven pawn what the hell

if you have the previous intermediate parts already being produced (such as automated wiring), you can supply those as inputs in the production planner so it doesn't generate the whole production plan for those components over again

proven pawn
#

Oh good to know, though i dont have any spaceelevator parts automated yet

outer vale
#

if you break it down into smaller subplans it'll be much less overwhelming too

#

the bulk of that top part is making 1 HMF, so you could split out a separate plan for that

opaque quartz
#

sf tools lets you do multiple tabs, so it's really helpful to break your production chains down into smaller more managable chunks

stone delta
proven pawn
#

would i need to make the "Adaptive control unit" again for other space elevator phase or is it only phase 3

opaque quartz
#

every elevator part becomes the basis for more complex parts in future phases

#

e.g. automated wiring is needed directly in phase 2, becomes a consitutent part of adaptive control units in phase 3

proven pawn
#

oh so its better to automate it then?

#

alright thx

opaque quartz
#

up to you. since you need a fixed number of them each phase, another option is to build stand-alone machines that are container-fed to just make the exact number you need

#

sloop the final production machine to cut the input resource requirements in half as a bonus

stone delta
#

Anyone else interested in a veritcal stack pipe manifold solution with free headlift? I am currently documenting my solution.

outer vale
#

not personally but I look forward to the peer review

vapid gorge
stone delta
vapid gorge
#

No, I don’t deal with unreliable set ups

tired olive
#

could anyone help me figure some things out with my factory

outer vale
#

without knowing the actual question it'll be a tad tricky

tired olive
#

just wondering why my smelters are not getting all the ore needed when i have enough coming in

#

conused why the first two or rreally only getting the ore

opaque quartz
#

manifolds take time to fill up

#

it will sort itself out eventually as long as your input and output amounts are correct, and your belt speed can support the total needed for the manifold

tired olive
#

ohhhhh okay i have 10-15 hourrs on the game so hella confused on alot of things

#

should i use mk2 conveyers just got em

opaque quartz
#

you have 6 smelters here, looks like iron ore?

tired olive
#

yup

opaque quartz
#

how much iron ore does each smelter take?

tired olive
#

30

opaque quartz
#

ok, and how much ore is your miner producing?

fierce ruin
tired olive
#

60 and i have 3 miners

#

so 180 total

vapid gorge
#

And how much can your mk1 belt move pm?

opaque quartz
#

ok. and you have a single belt feeding the whole thing? how much can the belt move?

tired olive
#

mk1 can move 60

fierce ruin
# tired olive

if you want you could split the input into 2 and then both into 3

opaque quartz
tired olive
#

the belt speed

opaque quartz
#

so how do you think you could fix it?

tired olive
#

use mk2 belts

opaque quartz
#

how much do mk2 belts move?

tired olive
#

120

opaque quartz
#

so does that fix your problem?

tired olive
#

i think it will

vapid gorge
tired olive
#

bigger

vapid gorge
#

So how will you fit 180 on a 120 belt?

tired olive
vapid gorge
#

You can’t merge them in the first place

#

As you’ll always have the 120 bottle neck

fierce ruin
#

180 comes from the miner so you'd need a mk3 belt

vapid gorge
#

It’s 3x60 miner outputs

opaque quartz
fierce ruin
#

OH

#

then 3 sets of 2 miners

#

i mean smelters#

vapid gorge
opaque quartz
#

3 sets of two smelters

#

or 4 and 2 (with mk2 belt serving the larger group)

#

but doing 2 smelters per miner to start with is the most straightforward option

#

the next tier of belt you unlock (mk3) can move 270/minute

#

you get mk3 belts when you get to steel production in phase 2

fierce ruin
#

i find it funny how mk1 belts are more expensive for me currently than like mk4

opaque quartz
#

general consensus is that mk2 and mk4 belts are more "expensive" because they require complex parts (RIP and EIB, respectively)

#

mk1 is basic (iron plates) as is mk3 (steel beams)

tired olive
#

thank yall for help i split every smelter into 2's

fierce ruin
#

need to finish my steel

opaque quartz
fallow siren
#

1 impure node should have you automate plates and rod

robust raptor
#

And mk5 belts are dirt cheap once you have aluminium set up

#

I love them so much

opaque quartz
#

iron plates are literally the easiest thing in the game to automate. why are you wasting coupons on them

fierce ruin
fallow siren
#

buying iron plates from shop is just a waste of coupons

fierce ruin
robust raptor
#

?

opaque quartz
robust raptor
#

It's literally a single constructor

#

Iron ingot -> iron plate

opaque quartz
#

why are you trying to make steel before aluminum?

fierce ruin
#

yeah don't ask LOL

opaque quartz
#

too late, I already did

robust raptor
#

So you have aluminium, but are buying iron plates with coupons?

opaque quartz
#

anyways, if you need help with water in aluminum production make a thread in #1038092680493801533 (or look at existing ones there) - it comes up all the time

fierce ruin
#

gotcha

opaque quartz
#

tl;dr don't mix fresh and waste water

fallow siren
robust raptor
#

Or if you do (you probably shouldn't unless you know what you're doing), get ready to use one of the weird ways to do fluid prioritisation

fallow siren
#

if you dont want to deal with recycling waste water back to refinery, burn them for wet concrete

#

or other pure ingots really

fierce ruin
fallow siren
#

thats not an answer for my question

fierce ruin
#

oh well if im currently automating it, then no

robust raptor
#

Well look, there's iron plates in your pic right there

#

Why not automate that first

fierce ruin
#

im like halfway done with the whole thing

robust raptor
#

???

#

In almost all cases, it is good to have more basic stuff automated before more advanced stuff

fierce ruin
#

i do (apart from the plates and rods currently)

fallow siren
#

automating iron plates is just 2 step, just use random impure node and youre done

robust raptor
#

Yeah, maybe it's a good idea to automate those

fallow siren
#

put them into depot

robust raptor
#

It really isn't that hard

#

You did steel, you can put down a constructor for iron plates

fierce ruin
#

yeah i already did that

#

ill finish the factory before i turn on anything

fallow siren
#

better just turn on the iron plate first?
you want to have supplies of them instead of relying on coupons

robust raptor
#

Well, whatever works for you I suppose

#

I mean, iron plates are so simple you don't need much space or effort to bootstrap some

#

Just place a smelter and constructor next to your iron ore line and that's easy plates right there

fierce ruin
#

ok so for manifolds, should the lane be a single mk type or should it change depending on the input?

#

because this is starting to back up even though with load balancing it wouldnt

outer vale
#

best to use one speed

#

ideally your fastest

fierce ruin
#

alright

#

what about the belt lifts?

outer vale
#

or at least, all the input lines from the manifold to the machines should be the same speed as the manifold line itself

outer vale
#

same rules

fierce ruin
#

wow it isn't backing up anymore

outer vale
#

individual machines backing up their inputs is expected behaviour of manifolds, only the last split won't be

fierce ruin
#

it was backing up the line causing the smelter to be backed up too

opaque quartz
#

yeah, if your main belt supply on the manifold isn't fast enough, it will bottleneck

#

did you have a starter factory that originally made iron plates etc that you tore down or something?

fierce ruin
#

yes

opaque quartz
#

well there it is

#

imho don't tear down factories. even if they are ugly and inefficient, if they still produce parts then they are still useful

#

otherwise you end up in the situation where you are wasting coupons on extremely basic parts

fierce ruin
#

i had to in order to build this iron factory

opaque quartz
#

no, you didn't

#

the map is huge

#

there are tons of great iron factory locations all over

#

in every biome

outer vale
#

over 90k iron available worldwide

proven pawn
#

yall is it good to use crude oil (phase 3) soley just to fuel generators?

outer vale
#

you're probably gonna need to use oil for other things too, but sure you can dedicate certain nodes for power

#

no different to how you'd use coal for coal gens or steel

proven pawn
#

ok great because i wanted to know if its considered wasteful to use crude oil jsut for power

fierce ruin
#

diluted fuel + HOR alt recipes are very good for oil power

#

diluted packaged fuel is the same you just need packagers

proven pawn
#

i dont have those yet sadly

opaque quartz
#

you'll need plastic and rubber too

proven pawn
#

i have those

opaque quartz
#

but the good news is that you can make a decent amount of all of those and fuel at the same time

proven pawn
#

when i automated plastic and rubber, i didnt have the fuel gen yet so i used coke for coal gens

#

should i redo it and fit a fuel gen

#

im kinda tempted

opaque quartz
#

just leave it be, tap a new oil node for making power

proven pawn
#

alright

opaque quartz
#

constantly rebuilding your existing stuff is a good way to get burned out imho

proven pawn
#

ah good to know

stone delta
#

@outer vale @vapid gorge Basically, the solution that I found was to feed the manifold from the top and use gravity induced fluid priority circuits to always fill the top building first before moving down to the next building. It appeared reliable after extensive testing.

#

However, it's unclear if this solution will work with gases, because gases are unaffected by gravity and I haven't tested that case yet.

outer vale
#

what's the "free headlift" part of that?

outer vale
stone delta
# outer vale what's the "free headlift" part of that?

You have a separate water loop that goes up and down, and then connects to the all of the bottom pipes with a zero limiter, and all the pipes get the free head lift. I am not sure why, but passively pumping water is more
to headlift disturbances from sloshing then active pumping does.

outer vale
#

that sounds like a standard water tower sort of setup

#

one high line connected to others to borrow the head lift

stone delta
stone delta
outer vale
#

not sure I follow with losing head lift there, but I'm not a pipe expert so I'll leave the peer review to actual peers 😄

vapid gorge
outer vale
#

My memory of feeding from the top via gravity was something like this, with the lil kinks to stop it all cascading to the bottom right away

#

beautiful paint art, I take commissions

stone delta
#

I think this is the manifold that I built.

#

Ok. I think this is the picture that I drew last time for this vertical manifold. @outer vale

tired olive
#

thank yall for help my factory is running at 100% efficiency now

proven pawn
#

what do i do with polymer resin

opaque quartz
#

Search resin and see what recipes are available

proven pawn
#

thx

opaque quartz
#

FYI there is one useful recipe for resin that you unlock in the MAM, mycelia tree

proven pawn
#

nearly doubled my power with JUST this

outer vale
#

nice, but why the pump?

fallow siren
#

remove the pump and valve

#

no reason to use them for that setup

opaque quartz
#

Pumps are only needed for headlift (eg when pipes climb in elevation). Unnecessary here when everything is flat

dreamy nimbus
#

btw refineries have a 10m headlift

#

and in that case you don't need to stop backflow since it doesn't happen, the fuel gens take fuel which create pressure which make the fluid go towards the fuel gens

#

i think

vapid gorge
dreamy nimbus
#

"just in case"

#

I've looked it up, basically gens make less pressure environnement where pipes with high pressure naturally flow towards

higher pressure -> lower pressure

the more fluid the higher the pressure

#

very interesting stuff

buoyant harness
vapid gorge
#

tools is more reliable

buoyant harness
#

not only rounding issues

#

10.36 and 11.027 is a difference

vapid gorge
#

gonna have ot assume calc is using a dif recipe

buoyant harness
#

and no roudning issue

vapid gorge
#

if you have multiple recipes ticked in calc it'll pick the first down the list

buoyant harness
#

on both

vapid gorge
#

yup, they have different priorities on which recipes to pick

outer vale
#

I see Calc isn't using the same amount of silica as Tools

vapid gorge
#

this is not surprising

buoyant harness
#

like the income?

vapid gorge
#

no, just more reliable in function

buoyant harness
#

or does it rely on easy to build

vapid gorge
#

afaik
Calc - just chooses whichever recipe is first for the item on it's list
tools - hast different weights for different resources and picks based on that

vapid gorge
#

But honestly you should be narrowing down the recipe choice yourself for your factory to use the resources you want it to

#

it's essentially impossible to just have 'cheapest' plan be an option because cheapest in what way? which resources? different recipes have different trade offs, and your location and what is available makes that different for everyone

#

SCIM also has other issues, poor UI and bad at doing the recycle loop

buoyant harness
#

yea

vast maple
#

waht is scim

vapid gorge
#

the next version of Tools might have an option where you can put in your own personal weights on resources? not sure

vapid gorge
buoyant harness
vapid gorge
#

the map is great, the planner is... not awful but there are better choices

buoyant harness
#

for the easy stuff this is reliable

buoyant harness
vapid gorge
#

imo I don't see the point in using scim for any of hte planning since tools is good at both simple and more complex things, but everyone is diff

buoyant harness
#

yea

#

just saying i dont think theres something scim could make wrong for the production of iron plates for example

#

but yea

buoyant harness
vapid gorge
#

making iron plates with plastic and the oil reycle loop - would be bad 😛

proven pawn
#

chat chat chat

#

i got the diluted thingy yall been talking about

#

sooo, im supposed to unpackage this and get an even more efficient fuel gen?

vapid gorge
#

package, then refinery, then unpackage

opaque quartz
#

The 1:1:1 loop of packager refinery packager is a poor man’s blender, basically

latent anchor
opaque quartz
#

You can’t get the blender version until phase 4

latent anchor
#

still good to point that out though

opaque quartz
#

Yep. Hence my “poor man’s” comment - a stand in until you can get actual blenders

latent anchor
#

Yeah, I just was clarifying that the poor man's version isn't the only one. I reckon you were clear enough, but I'm a pedant so of course I had to say something lol

#

I should probably shut up now

opaque quartz
#

All good

proven pawn
#

whats the "Blue" signal on these machines?

fallow siren
#

over clock

nimble haven
#

wow . . .

proven pawn
#

how good even is this

magic dock
#

Extremely good, even has a special ability to only turn one way

#

||(In all seriousness, its a joke from the developers. Its essentially undrivable, only turning left and unstable in general)||

proven pawn
#

bruh

#

wym only turning left

buoyant harness
#

what should i take?

proven pawn
#

any

buoyant harness
#

turbo blend fuel is a tier tho

frosty owl
# buoyant harness what should i take?

It's you who knows your own preferences, not us ^^
Do you like Turbo Fuel? Do you like Inventory Slots? Do you prefer one over the other? Are you in a point in the game where you don't care about one of the two...?

In other words, your question is akin to "which design should I pick for my buildings?" (in #design-and-architecture): something completely dependent on your own preferences (of which you gave no info on in your question).

So, yeah, I could "waste" just one second to "answer" your question, but here I go text-walling instead as the alternative just doesn't feel appropriate to me 😅

frosty owl
buoyant harness
#

i mean i collected all hard drives

#

all but 1

night tendon
#

I would pick Turbo Blend Fuel

frosty owl
#

Then you really should not worry about recipe choice as there's ||less recipes than hardrives|| ^^

storm imp
#

In the end it doesn't really matter - as you'll have a surplus of Harddrives than what can be unlocked

#

So if you have collected all harddrives, you can just pick whatever

buoyant harness
#

which is impossible to get rn in game for me

storm imp
#

Yeah but I think if you have all harddrives, youll have like 7 or 9 harddrives left over, and no more unlocks to get

vapid gorge
buoyant harness
frosty owl
buoyant harness
#

bc theres not 7 hard drives to research

storm imp
buoyant harness
#

oh ok

storm imp
#

But keep in mind - as you proceed - to unlock more Tiers, you'll unlock more Alternative Recipes

#

So once every milestones has been completed, youll end up with - as said, 7-9 left over harddrives if memory serves me well

buoyant harness
#

wait are there different recipes to unlock on ficsmas?

#

with hard drives

frosty owl
#

Not via hardrives

buoyant harness
#

ok

storm imp
#

Ficsmas has its own research tree in the MAM

frosty owl
#

||A research tree to research a tree with a tree thinking_helmet||

timid wren
#

~470/min Packed Ionized Fuel should be enough for my drones 😄

#

Oh fck, i get 2 Fuels back hehe

civic bronze
#

making probably overkill personal factory to clear up green fields and its nodes of my early shenanigans

oblique hollow
#

this looks decent tbh

civic bronze
#

90 wire for when i decide to build a bunch of power storage

oblique hollow
#

10/min motors and 15 modular frames might be much tho out if all of them

storm imp
#

Talking from experience making a Power Storage buffer - Make sure to have plenty of Storage Containers linked together - as you will eat those Wires quickly :)

timid wren
#

You eat wires to make electricity?

storm imp
#

Ofcourse - Unless you run a Wireless diet :)

timid wren
#

There is a Bandwidth/Frequency diet?

civic bronze
#

Any idea if theres something i also could do with 120 copper ore/min im gonna have left from impure node?

wind spade
#

Leave for when you need it

civic bronze
#

Yeah ill just not worry about it i guess

#

Downclock the miner to 180

dark nymph
#

Shred it

civic bronze
#

Not worth the points for power imo

#

Power for points*

upbeat summit
#

question in this flowchart, why are they first producing plastic and then fuel from it? isn't that less efficient power wise

fierce ruin
#

probably don't have the HOR alt recipe

vapid gorge
#

What is your goal ?

upbeat summit
#

i just unlocked oil

vapid gorge
upbeat summit
#

wanted to produce power while producing rubber and plastic as the side product as i don't have much need of hem rn

vapid gorge
#

Keep power and production seperate

upbeat summit
#

while ofc ensuring that i mximize their production as well

upbeat summit
vapid gorge
#

You need more plastic than rubber early on

upbeat summit
#

wrt residue oil produced, etc etc

vapid gorge
#

Look, if you find a diagram on Reddit? Assume it’s stupid. People put a lot of dumb crap on there

upbeat summit
#

lmao ok

civic bronze
vapid gorge
#

The other thing? Decide your own production and don’t copy them even if it’s ‘good’, you won’t learn 1/10th what you would setting up your own projects

upbeat summit
#

ok.. fair enough

#

ok, so there i just input my current production and it will give me what i want as output?

vapid gorge
#

Yup!

#

I also highly advise doing seperate power and oil products

#

Plus the resin recipes don’t give you much

#

The other reason I suggest it is you seem pretty new and a bit overwhelmed so splitting it would help you out

pastel obsidian
#

There are plenty of oil nodes on the map, at the start I would just use the Cude to Rubber / Plastic / Fuel recipe onece you get the hang of it you can go for the more complex factories

upbeat summit
oblique hollow
#

thats why most opt to destroy the resin when making fuel for power

fierce ruin
#

yeah i just sink it

oblique hollow
#

and as for getting heavy oil when making rubber and plastic: theres an alt recipe combo that turns that to more rubber and plastic

fierce ruin
#

recycled rubber and recycled plastic my beloved

oblique hollow
#

or, alternatively, one can just turn the heavy oil into coke and sink it

#

that way you can decouple the 2 sides of oil

vapid gorge
fierce ruin
#

the most i can have is 480/min

#

could i have double inputs in the manifold?

pastel obsidian
#

whats this for