#math-and-meta
1 messages · Page 274 of 1
Just a splitter, it’ll flow and eventually containers fill
Doing it that way means you don’t really have to think much about efficiency early on, just have several containers between production sections for parts
Anyone know of a 1 to 7 splitter?
This is what I thought of, it's just a little bit weird
--S--S--S--S--S--S--S
| | | | | | |
Is there a way to have it balanced?
yes (though why would you bother with it?)
(split into 8 and merge one back to start)
what recipes are the highest yield bauxite -> ingot?
is it the one using petroleum coke to make it 1:1 or is there an even better yield set of recipes
sloppy > electrode > aluminum ingot (foundry)
the yield is 3:2 instead of 1:1
but ofc you need to ship in some quartz to make silica
steel beam (aluminium beam) > screw (steel screw) > 1 million screws > profit
mountains of silica
I'm in need of 3175 alu ingots so my bauxite situation is starting to get a little bit dire
still have plenty of nodes left, but I'd rather use them efficiently now than actually run out later
You won’t run out. There’s tons of bauxite in the world
Just use pure ingots and skip the silica
sure, its just with this im not left with too many left
I'll be using 8400
If I don't use the higher yield recipes
With sloppy electrode pure there almost 13k ingots on the map. You’ll be ok.
Easier to use alum efficient recipes like heat fused frames
the electrode is so nasty, I hate coke, might rework my existing 2 identical aluminum setups for it though anyways
yeah I was looking at that recipe but it seems barely worth it no?
wait, i was looking at the math totally wrong, that is super worth it lol
What? Electrode is so easy. You can have two pipes of oil and process the entire worlds supply of baux
Yeah it's not difficult, i just gotta figure out which random node ima pick and linkup a trian there to bring out coke
Or drones.
would they have the throughput? Probably actually, could use that, I have an extra 1180 canisters of rocket fuel/min im not using 🙂
You can have infinite drone throughput. Just use more drones
yeah im aware, just at a certain point it gets silly
But you wouldn’t need many even if processing all the bauxite in the world in one place
how do you prefer to make the coke personally, via rubber and use the residue? or just straight residue sink the resin
alright then
electrode coke is pretty cheap anyway
12.3k bauxite barely use 1.5k oil
its like 10:1 bauxite to oil with sloppy+electorde
With how much I overbuilt my plastic, rubber, fuel and coke factory I need to recoup my investment
question can 1 pure coal mk2 miner provide enough for 8 coal gens?
it already enough for 8 gens with mk1 miner
mk2 miner provide enough for 16 gens
its an easy question that u can asnwer yourself, literally just check the numbers and do the math
Do you have mk 2 belts
yes
^
pure node with mk1 already provide 120/min
mk2 is 200% cycle of mk1
coal gen intake is 15/min at normal clock
its easy math
Calculate things by parts per min, not node to machine. You’ll save yourself grief later
Look, at what the miner is producing, look at what your machines are using, compare
Sometimes i forgot that satisfactory is a game and you can do what ever tf you want in it. Like you dont NEED to make everything look nice.
But you can id you want
Hey whats that one website to see the tree of items needed to get a product? Like if you are looking for like how to make stators the tree will break down what is needed and how much of it for X amount of stators to be made
hello guys, I'm having trouble understanding pipes it seems, can anyone help? I got a factory on 2 floors, uses crude oil for refineries to make plastic
first floor of refineries gets 50/50 crude oil no problem but second floor doesn't, looks like the fluid reach is not enough or something? but I put pumps everywhere where needed, less than 20 meters apart
oil extractor is on pure node and I got 1 valve limited to 360 m/3 per minute for 12 refineries (12 x 30 = 360)
tag me or reply to my message please so I can get a notification! :))
first floor
second floor
the ticked ones get 50/50, the X mark ones get a lot less
Let’s say you need to package fuel with exactly one packager. And one oil node.
How do you find the exact ratio without any waste?
Try running it in a loop
Like this
Also, shut off the refineries, let them all fill along with the pipes. Then start and see how it goes
do you mean the first illustration or second?
I'll try that also
That could work too. Yep.
I will try and test with turning off -> filling pipes -> turning on first then I'll report back, thanks a lot! :))
Also now seeing you have a valve, remove that as well during this time^
So long as you are putting more into the system than you are using, you should be fine without it.
Valves have their own set of issues and are usually just not worth having.
Can also tend to mask whatever the real issue may be.
you hardly need valves unless youre trying to do a very specific pipe network
I see, I see, thanks a lot! so if I want to use the other 240 oil I have left for other refineries, I don't need valve anyway?
I am currently using 360 crude oil for 12 refineries for plastic (left valve on picture) and 60 crude oil for residual fuel (right valve with 240 remaining), let's say I want another 6 refineries, 30 crude oil each, that's the remaining 180 crude oil I have left, if I wanna maximize input / output ratio, I still remove valves or? cause if I have issues now, what would happen later? xD
It is best practice to both
A. Always keep consumption slightly lower than production
B. Always keep maximum flowrate through any pipe slightly below its max. Fluids flow back and forth and production of fluids is never a solid line like power. This allows for those edge cases
As long as you allow for those things, and properly plan for headlift, it can mitigate many issues people have with pipes.
When I say slightly lower as well, all I really mean is a percentage or two.
For example you have 3 pipes. A 600, split then into 2 300s.
If you underclock one machine in that entire network to 95-99%, you should in theory never run out of product. That can amount to 599/600. Just allow the machines to fill first before turning them on. [I will usually try to even this out and split the percentage if theres an even amount of machines/if pipes are split.
The amounts and %s vary of course depending on what you are doing but you catch my drift.
Of course this means your oil extractors will fill up eventually but keeping the pipes full is rarely a bad thing.
If you want to account further for larger amounts of machines and backflow and such, adding more headroom there can help as well.
okay, thanks a lot for the tips! I'll keep them in mind, much appreciated :))
I am still kinda new to the pipes so it'll help a lot
No problem. Let me know how that works for you, if you still cant get that to work, ill be around most of the day here after another 2 hours so could join and help in pioneer.
Otherwise the more pictures the better when asking for help.
So just as a thing, you do not need to keep consumption lower than production,
If your system functions it’ll work.
Just flood the system.
And as for 600 flow - it’s entirely possible to do 600 pipes you just have to be tidy about it.
Keeping them to 300 pipes are more stable but just because shorter pipes with fewer machines on it are a bit less touchy and will accept more shenanigans
If you don’t want to be in a situation where you need to keep strict pipe layouts for high volume flow that’s fine, but it’s also easy to do
^perfect flow requires perfect setup though which is more than a lot of people can handle lol
well I usually strive for perfectly balanced conveyor belts and pipe flows so I would try to do 600/600 😄
You were almost there. Here's a couple of arrangements.
You effectively can’t ’load balance’ pipes, and there’s lots of situations where a group of machines don’t produce 600 fluid. So use whatever is in them
what does forced mean, why cant i change it, every time i change a setting it warns me that dx11 isnt supported
you likely have a launch argument set which takes priority
!wikisearch launch+arguments
There are several launch arguments that alter the behavior of the game when used. Launch arguments have to be entered into the desktop shortcut address, command line, Steam launch options, or Epic Games additional command-line arguments field.
you **dont **want to use DX 11
its just worse than 12 in every way
other than the way it handles running out of VRAM
Im trying to make a lot of coupons with the SINK, is there a website that gives us pts by product ? Trying to maximize the return 😄
!wikisearch awesome+sink
The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn are used to print the aforementioned Coupons. Each successive Coupon requires more points...
Thanks !!
I got an aluminum ingot factory up and running, now I need to take them to some copper to process the ingots into sheets and casings.
IMHO the game gets really fun once you have aluminum production rolling
for reference, this is where I setup that aluminum ingot plant, at the waterfall near the western islands.
or take the copper to the ingots
that's a lot of belting, and the coal node I pulled from for this aluminum was already pushing it.
it doesn't change the amount of belting though, does it?
either way you've gotta send one to the other
yhi t locks it to 63 fps for some reason on that
I was thinking this is the push I need to learn how trains work.
could be
it's a fair distance, trains would make some sense, though mind the verticality
could slap a train at the bottom of the cliffs and use lifts to send the resource up or down as appropriate, rather than trying to send the train all the way up
ah okay, makes that easier then!
funnily enough I'll also be doing aluminium ingots there shortly
for reference, there's the exit storage of the plant.
I'm going to need to clear out a lot of vegetation aren't I?
potentially, if you can't route around it and don't want to build over it
why are u choosing that spot for a factory lol
rail are pretty flexible and you are dealing with mostly desert, so you can probably avoid it
if u need copper thats so far away
it's a reasonable spot for aluminium processing
wherever it goes the copper's miles away, so may as well make the first step where it's convenient
somersloops really are great
are you confusing this channel with #screenshots again 😛
...no
fwiw in my prior save this was my aluminium setup. Used quartz and copper, which I brought in via this train
how does someone measure the throughput on trains?
i used the centered lake of this screenshot as my production for alu,
get a stopwatch
bro ur not even phase 2 and already doing trains? respect
hey im just preparing lol
lol
never used them last time apart from personal transport to my oil
on my 1.0 save I used the area near the bottom-left of that image, had to ship the coal and bauxite down the cliffs but used the lake next to that uranium
I just belted the coal and bauxite
fellow concrete pillar enjoyer
tangentially, while I think of it: make sure you've got a sink set up, either on the aluminium ingots or on their later processing.
IIRC you mixed your fresh and waste water, which means if production backs up, it'll lock itself up and won't restart without manual intervention
i ran into a problem in my previous save with the aluminium because i would need to flush the water
got that handled
excellent
what is IIRC?
if I recall/remember correctly
phase 5 here I come
My factory is being strange again
in 20h and 8m ive managed to complete phase 2, hooray!
eh yeah fair if you know the gamw
When you see a dip like this, only at your coal generators and see if any of them are blinking yellow. Can you take a screenshot of each generator panel and see how they are looking?
i think it took me like twice the time last time lol
Im not at the generators rn and i just like flipped the fuse and power worked again thats whats confusing me
isnt this meta ?
Sure but you will have to gimme a minute to get there
I accidentally removed The extra over clocker from one of them
idk why that last one has such a bad time with water
what pipes u using and how many coal plants r they feeding with powershards
4 plants and i only have mk1 pipes unlocked
same
does each powerplant have 2 powershards in?
2 have 2 and 2 have 1
2 need 90 water each for a total of 180 and 2 need 68 for a total of 310~
thats why its doing that ur 10 water short if ur only using 1 pipe
a gen at 150% need 67.5, so even more out
yh realised as soon as i reread it lol
so what its like 315 water needed @lapis jetty is it being fed by 1 pipe?
if you only have one pipe then yes, you're trying to push through more than you can support
1 pipe is being used
thats why each pipe can only do 300m3 per minute and u need 315m3 per minute
Ima just remake the plant because its incredibly disorganised
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
the usual recommended layouts ^
how much coal u got?
I already had bottom layout planned in my head
Im using a mk 2 miner on pure coal node
so u have 240 coal per minute meaning u need 16 power plants as each take 15 per minute
so u need 720 water
or 6 water generators
I don't need anywhere near that much power rn
u will soon
Is it normal to have this many issues on the first play through
Like nothing i have made is optimised
its normal dw
not uncommon, people often don't pay attention to things like numbers
my first playthrough my power was so unstable that it would go from like 100w to 3k w
I was doing maths when making my powerplant i just forgot to account for the pipes not being able to provide enough water
lol i do the same and i have 600 hours
For me rn mk3 conveyors are cheaper to craft than mk2
yeah that happens
Due to lack of resources im going to either have to do 3x3 layout or 3x4
*3GW
Mk1 Cheap
Mk2 Expensive
Mk3 Cheap
Mk4 Expensive
Mk5 Cheap
Mk6 The Goat
but I'd still recommend you to build an encased industrial beam factory even though mk4 are expensive, you could just use the mk3 everywhere and mk4 when needed
Im kinda lacking in the actual good factories at the moment because everytime i try to build one my power grid dies before i can even connect it
encased beams are imo tied with motors for the most important thing to automate before phase 3
Annoyingly i have to walk from my powerplant to my base because my player cannon doesn't work as i dont have any power
tractor
well automated yes but you won't need more than the recipe does pm as long as you don't use mk4 everywhere, else just build a bigger factory if you need more
Im being murdered by angry armadillos and i dont like ir
Nuke Nobelisk
either you're poorly filling your power plants or you're consuming more than you're producing, I'd recommend having a headstart above your max consomation so the second case can never happen
Im currently making a new powerplant
a bit too far for him I'd reckon
I really do hate making those high speed connectors farm
Im at a weird stage where i feel im underdeveloped for the progression i have
well have you automated all the main items until now ?
thats what the start of phase 2 feels like for me
he's at the start of phase 3 I reckon
Im struggling to get recourses for phase 2
but yeah mostly when you get coal power and fuel power
why
Because i don't have enough factories
so make more ?
I don't have poer
wdym, you can just make them
And power them with what
I am
But i had to remove my powerplant because it was awful so currently i have now power
then you're not struggling if you know what you're doing, you're just fixing things
Don't remove power plants...
Also my base has 0 power so why do my jumpy things not work
You can upgrade them but not remove them
else you have no power
that wasn't a great move from you
^ instead make a new one so you have power to supply everything, then you can tear the old one down and rebuild it
It was barely functional so i am currently making it functional by breaking it down and placing back in correct way
if you have enough power from elsewhere sure, but if you don't just don't
if it was barely functional, you can just fix it ?
thats why i said a new one first..
It is easier to restart
oh yeah mb, my BWD factory isn't working so I'll just redo one
(one of the biggest factories in the game)
for things such as power and main basic ressources you fix them or rebuild them elsewhere but not tear them down apart...
i get where hes coming from though
This is just whats easiest for me rn
he shouldve made a new one first then remake the old one
he didnt do that and thats just a mistake he made and thats fine
this game is all about making mistakes
Im currently walking on my hyper tube because its still faster than walking from my steel factory to my base
maybe first work on your power before that
I need to walk on the hyper tube to get back to my powerplant
oh it was really walking and not working mb
I assumed since you make few mistakes when writing english
I just permanently have shakey hands so typing on my phone is hard
fair
Why are my jumping thingys still powered if they have no power
idk I don't use them
coal power is like the first boss of the game, tbh
How do i make the bottom method with the coal side cuz like i cant really use splitters as the ones at the end will not get much coal
they will... eventually
the ends of manifolds eventually fill up if your input rate is sufficient
all three of the builds in that diagram are using the same inputs and outputs (120 coal per minute, 360 water per minute, 8:3 gen:extractor ratio)
If I'm hooking up water extractractors do I need to use multiple pipes lines if I have 10? Each one extracting 120, a Mk1 pipe holds 300, so At max is it able to hold 3 extractors? or does it need to be multiple lines?
a mk1 pipe can only support 2.5 water extractors worth of water. so yes, if you are trying to move more water than that, you need more pipes
reference the coal generator schematic that was linked above just a bit ago
This is what i have so far
actually, that looks like 4 per pipe
they are following the third layout in the wiki schematic
that would be 180/min per pipe
just need 3 water extractors and then split the output of one in half
god it's been too long since I have done anything without blueprints, I am forgetting the basics. don't listen to me.
That is what i was doing because im following the wiki
then you are good to go
just dont merge 3 water extractors into a single pipeline segment
that wont work
Why can't I scan?
I'm trying to find a specific alt "Nitro Rocket Fuel"
if you at last phase / stage of the game, even if you got extra HDs. You have unlocked everything 🙂
you can only learn recipes that are available for what you have unlocked in the milestones and the MAM
ie. you can't get a rocket fuel recipe from a hard drive in phase 1
I unlocked Nitrogen Gas.
have you unlocked regular rocket fuel through the MAM?
yes but not turbo fuel, ill try unlocking it
you can't unlock rocket fuel in the MAM without unlocking turbofuel first
@timid wren
Still doesnt explain shit
so what you need to know more?
well, i try to figure it out myself, it gonna be fun more this way
I just probably need to pick some amount of uranium and just follow path and do math
remember that you need to add nuclear waste as an input to get the plutonium/ficsonium recipes to work
I dont know how to use that tool 
I also had problem with this website so i created my own tool
Im just gonna yolo, since later i might redo all tthings
feel free to ask
I really cant be bother to learn that tool rn, i need break from learning things 😄 i want to play da game
it's very simple tbh
simple things are hard when you tired, tho thanks for encouraging, maybe one day
I just got back from doing things is one mk2 miner on pure coal enough to power this
you can't unlock rocket fuel before turbo fuel.
yes
reinforced iron plate regular or bolted with cast screw?
I mean answer to this and any similar question is "depends on your preferences"
i would personally do this to create a loop (the boxes are junctions) to ensure they get enough water
the 3 there would be for the water extractors
I was told that mk1 pipes cant carry enough water for that
yeah, they cant carry 360, but this method makes sure it works
dont exactly know how though, but it 100% works
for me bolted are the worst one. personaly prefer stitched
stitched with iron wire
First od all, bolted use a lot of resources even with cast screw, secondly i try to avoid screw as there are problems with logistic with them
the water extractor in the middle is sending half its water into each feed pipe, so you end up with 180 per pipe which is enough for four coal gens
the trick here is you are not trying to send all 360 water through any single pipe segment, as the max for a mk1 pipe is 300/min
that's "how it works"
Thanks I didn't see that
In my defense I'm not the one dealing with MAM
Conveyor belt mk3 is the only thing keeping me sane rn
With This factory can i oc my coal gens
Lemme find a calculator rq
Currently i need 180 waters per side i have 3 pumps which each make 120 water so i am currently using my max water pumpage
So i cant oc
Because my pipes cant support more water
Is that correct
yup, with that pipe setup you'd have the same issue you initially had
Wont i always have that issue until i get mk2 pipes
you could split them up further, or just not overclock at all and build more instead
or build more pipes
i.e. run one water extractor per two coal gens or something similar
but yeah it's easier to just build more. you're in the right spot (waterfall lake) for coal power. there are enough coal nodes there and enough water to be able to build 24-32 coal gens easily
I overclocked my front two power gens and the system seems to handle it
my suggestion? stop guessing, and do the math
you're gonna have a rough go of it as you progress if you aren't able to work these things out in-game
this is my current coal setup for instance
this is clean. nice work
i always prefill pipes (and in the case of manifolding also the buildables) and try to build more of a building before i think about overclocking
While the water the powerplants can store is providing enough of a buffer for at least two powerplants im just going to play it safe and use what i know will work
Cuz its already 220mw above my max consumption and about 300w above what im actually using
sticking with the 3:8 ratio does tend to make it easier, just building multiple copies of it as needed
i had the same and then i decided to build 60GW with rocketfuel and before that turbofuel
sinc 2400 mW werent enough
yeah im going diluted then rocket fuel
yeah i didnt had diluted so taht sucks
putting the coal/fuel gens on standby and then turning them on slowly seems to help
i use a buffer between pipes and this solving the problem.
generators are the only machines that will accept input while on standby, so it works well for prefilling pipes (water in coal gens and NPPs, fuel in fuel gens, etc)
buffers are completely unnecessary
match your inputs to outputs
Im sure it was necessary but it was so long ago :). I see i have here 12 extractors and 32 coal plants, 5 buffers and all in mk1 pipes and all lights green
The one real use for buffers is for buffering stations, since they cut off during load/unload
I keep forgetting to set smelters for iron ingots
Outside of that they're ~useless for anything automated
i suppose buffers itself were not needed, just moving pipe up to control water overflow
you can accomplish the same thing with just pumps
Bolted has lowest power usage and size footprint. Can be paired with steel screws.
😨
Yeah, Pure Copper especially can get pretty nuts
Though honestly any of the recipes at that scale will probably be kind of crazy
alloy was even worse so I'm trying to do pure
Well, at that scale I think I'd probably be pretty tempted by Alloy. It's not that much less ore efficiency, at the cost of needing Iron (but who cares, Iron is everywhere and plentiful), and as a bonus you don't need to place water extractors and deal with potential piping issues
Though blueprints help a lot, of course; can at least plonk down decent-sized refinery chunks
I mean if I use alloy it turns into this which is a lot less appealing than a 14000 water and a lot less copper
I swear alloy used to be better, was it nerfed or something? 🤔
Heh, only 25% more copper, and a third of the machines that using Pure required (with a building type that's easier to densely blueprint, to boot!)
Yeah, Iron requirements for Copper Alloy were doubled in 1.0, unless I'm misremembering that
(Well I think technically everything but iron was halved, is more accurate)
what are you even trying to build ?
very true about the machine quantity and ease to place down, but the amt of extra time spent placing more rail for that amt of iron is lol
dump the rest of my HMFs into nuclear pasta cuz I made a lot more than I need
Heh, I suppose there's that, yeah. :D
Honestly at that scale anything's gonna be kind of painful; really it's just pick your poison. :)
yeah exactly, honestly just posted it cuz i thought it was funny
I have a bunch of other preliminary factories to build before having to do that
"having" this save file is kind of a meme atp anyway, I'm kinda just having fun building big for no reason
Yeah, building big is its own reward, if that's your thing, :)
Here we go...another newb with plumbing problems. The very last 2 generators in a string of 8 are not getting consistant waterflow. The entire system isn't more than a couple meters off water level so I doubt headlift is the problem. The problem seems to be the longer pipes in that section but I don't know what to do about that. Any introduction of pumps simply starves something else.
All 3 generators are at typical 100% clock speed (no underclock).
This should be a pretty standard reproduction of a 3-8 coal setup, the only difference being the water extractors are run along side instead of straight across.
It should be acting like the diagram in pic 3.
Yes, I know feeding from below is not ideal, but nothing is requiring much headlift.
I tried shutting down the final 3 generators, let them fill all the way up then turned them back on and those final 2 just slowly drain back out.
How can I get this thing to stop spawning on my roads? I've killed it like over 10 times already
place powered buildings near its spawn
Do decorative buildings such as lights work?
feed the generators from above not from below
its not just headlift, fluid sloshes/backflows weirdly if its trying to go up a pipe
Because power poles don't seem to be stopping it
This piping is extremely needlessly complicated
It’s much simpler to build the plants at water level and place the extractors directly across from them
!wikisearch cg
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
Run a single pipe across that connects to all the generators. Feed it from either end with two of your extractors and then the third in the middle
Single elevation
its fine
id combine 2x for 240 and 120 and not have the loop but none of those things explain why his setup isnt working
Understood that shorter runs directly across are better, I'm just trying to salvage my first build.
Sloshing maybe ok. The other generators should be more than full enough to fill up the end ones sloshing or otherwise.
Plus why only the end ones have problems? The only difference is pipe length leading up to the entry point.
The sloshing doesn't bother absolutely any of the others
and thy're all at the same elevation.
Did you let all the pipes flood before turning on the generators?
I understand below feed is not ideal, but I'm trying to understand why this is happening.
I did. I've also more recently turned off the gens that weren't full on water, let them fill (checked others stayed full) then turned back on, and they drained back down
what exactly happens when its backing up? like which generator is running full and is there a pipe thats limiting?
*which water extractor
Oddly all 3 of them seem to pulse on and off a bit (more on than off).
All pipes seem to be full except the corner that feeds up to the last generator
and the flow of the pipes? are any fluctuating close to 300/min?
No scratch that not true. Not all FULL.
No pipes appear anywhere near 300. Mostly fluxing around 100-150
Pipe flow and pipe fullness are not the same thing
I know that.
Section near the far left end, to the left of the intersection where it enters.
ye idk the only thing i can think of is the feeding from below
someone said that adding extra pumps helped so that might be worth trying out
Thats fluxing 0 to 100 or so.
why are my iron plate constructors (pink) idling?
its supposed to be recieving the iron iongots
fluids always settle at the lowest level possible due to gravity, thus your elevated pipe sections require all the pipe below them to be full before they get any fluid. That elongated pipe at the top level between the first and last generator would be my suspect, as it is getting a portion of the fluid once the lower pipes fill diverting fluid away from the generators till that elongated pipe fills
A pump might help here, but failing that i would remove all the bottom feeding
I only put that loop pipe in to try to help. It was worse before
Yeah this was my suspect that I might have to. Just a HUGE pain in the ass.
At the end of the day, pipe systems work best when simple
regardless of where the problem is, bones is correct that the design is suspect due to the feeding from below
I think you could fix the bottom feeding here without a tremendous amount of effort
There's still absolutely no explanation for why the earlier generators are completely full on water. Pipes shouldn't care so much about length.
pipes are black magic xD
generators 4-8 are completely full and don't give a shit about bottom feeding
pipes are not belts, they must fill up before fluid will move through them to the next pipe if there is an elevation change
I don't know how rearanging these pipes wouldn't be a ton of effort. The piping always seems to be huge effort.
Right...and all of the pipes are doing the exact same thing
and when machines before them are also consuming fluids, they are consuming that fluid from the pipe that was already filled up
All of the feeder pipes into the network are full the exact same way
thus the pipe is no longer filled up and must refill before any movement at the ends
that is why length matters, because it means much less pipe to fill before you get movement at the ends
One trick I use is to clip a 2m foundation in front of the pipe input, place a junction there, and then remove the foundation
also it helps to make a blueprint
also, I'd suggest keeping your piping at the same level as the generator inputs and bring your solids in from above. much easier to work with conveyor lifts than doing vertical with pipes
but that is more of a general practice suggestion
Yup. Again, just trying to salvage my first build. Good advice though. Below for solids works too depending on your setup.
You already have that long pipe at the generator level extending from start to finish, you can attach 3 pipe junctions onto that elongated pipe in the same spots as you would for your manifold distribution and move the feeder pipes up to them, then eliminate the bottom feeding completely
Oh shit I forgot you can just attach junctions directly to existing pipe
My 2nd generator plant is on the right/background of this pic. This feed from below is working perfectly because it is symmetrical and it is a long enough vertical run to fit pumpshttps://media.discordapp.net/attachments/553550313533997057/1352751985983623208/image.png?ex=67df27f6&is=67ddd676&hm=55923c08141aca9bff9f33c426709d6f83e22bb2be661877dffd536543656e4e&=&format=webp&quality=lossless&width=1537&height=864
its the feeding to the generator that matters not how you feed the long pipe
exactly, in that case there is no place for the water to settle
The feed is from below but the run itself is nice and level which I think helps
no, the input is from below, not the feed
all of the places where the water could exit the system via outputs is at the same vertical level in your second factory
Hi everyone, just wanted to know, has the pipeline issue been fixed since the official release of the game?
with "feed from below" we mean the pipe connecting to the generator
on the second picture it is leveled so its not feeding from below
which one
some have some havent
the fact that when it works 300/min it doesn't do them
the flow was not good because of the fact that the processor can have latencies, it seems to me that this was the bug
The 2m foundation trick worked fairly well. This is a complete mess and I hate it, but it works:
You’ll often have issues when you’re effectively bottom feeding
The lower pipe is feeding the upper one
is this biome good to expand from green plains?
depends what you want to build there
im coming from playing Factorio and i used this calculator to know how many factories and whatnot i need to make something at some speed. is there anything like that for satisfactory?
i look dumb now thanks
@lone vigil
There was never such an issue AFAIK. Bad flow at 300/min should always be and always have been due to bad piping.
600/min may encounter/have encountered issues due to either poor hardware performance (eg: savefile too big or PC too small) and/or inaccuracies in the game's simulation
I recommend the satisfactory tools one, best ui and functions
So it looks like train load/unload causes the platform to stop transferring liquids
am I right then that throughput is best when the unloading train arrives as close to exact timing as possible?
My trains currently do not successfully transfer all 1600m^3 before the next train arrives
More stations?
Actually, theres a sweet spot. Because one train right after another means the station is more frequently locked down and not accepting or outoutting parts via belt OR pipe
Use buffers with the platforms to allow the flow to continue while the 30 second animation lockout is running
@upbeat wadi choose anything you like, you can get all recipes anyway and there's no wrong choice.
Every recipe has advantages and disadvantages, it's up to you if you like it or not
@lapis jetty here’s a screenshot of the plan I linked earlier (I’m also on my phone so this is the best I can do at the moment)
Thats a lot of buildings for 2 a minute
It’s really not
then make more?? wtf
its nothing compared to more advanced part
I used 2/min as an example here as that is a single assembler on the final output step. You’ll notice that the machines upstream are not even at 1x
Okay
So if you wanted to increase this to 5/min for example, you wouldn’t need many more machines
I would just need to oc
Or build more machines
Or that
just make ur on graph on the websie and see for urself wtf lol
Two assemblers, or one at 200% OC, etc
I can't rn
I was planning on seeing what i could plan when i got home
My suggestion is to play with it when you are back at a desktop computer
Yep there ya go
Iron is everywhere
Yep. It’s part of the game. Scouting locations, making plans, figuring out logistics
The map is huge, and gorgeous. There’s lots to see and the game rewards exploration
The map looks really good i do have to agree
south west of the map in grassy plain, theres 8 impure iron node
i build my 10/min smart plating there
What the spawn grasssy plane or a diff one
grassy plain
Grassy plains is the “easiest” spawn and is the default. There are four different spawns but it’s all on the same map
from my experience, with the right alts you dont even need to go out of grassy plain to finish phase 3, no oil computer and pure iron hmf setup
You can get to the other spawn locations from wherever you start
I gtg now cya
I will plan out a factory when i get home and check here if there going to be any major problems with it
How do I choose which recipes to use for the iron plates, the screws, the iron ingots, etc.? I only see the option to select the recipe for the final product (in this case heavy modular frames), I don't know how to change the recipes for it's materials, the materials' materials, and so on
Try using satisfactory tools instead. Much better planner
alright found it thx
finally. now time to work on my steel factory...
although i have no iron plates soooo
pls fix that one belt there that goes up diagonally over such a long way
Bro is gonna have a great time with vertical splitters
never
ok thanks
Should i make another powerplant
if you feel like it
is that the coal power plants?
do you need more power? then yes, if u dont then dont 💀
if ur already building power then just make it twice as much as rn for future
i'd say quadruple it
well if he has the coal and water where hes rn
"finally. now time to work on my steel factory..."
i didnt mean it like that lol
Its the perfect time now 😛
do you guys plan ahead for your factories? as in producing more of something than you need knowing youll need it in the future
Depends. When I made my nuclear pasta facility, I specifically also set aside extra pressure conversion cubes as I intend to use them for plutonium fuel rods later. But this is my second playthrough so this was a thing I already knew I would need
That planning ahead is tough if you don’t know what’s coming, so best to build for what you need now
i do know whats coming ahead, im not playing for the first time :p
Well then yeah if you can develop a master plan of sorts it can be pretty satisfying
i personally plan ahead but only to some extent like lets say your tier 4 steel, ill usually produce 10 extra motors as i like making 5 MEs
but i dont build for turbo motors or similar which are way ahead
just wanted to hear about some other peoples playstyles :)
Generally not, unless i find perfect item, recipe chain and place
Having to do circuit boards every time for something is tiring, so i planned ahead, made 600/min from 900 oil and some water (whole oil well node on the beaches)
Already using 450+ from it
Via drones
#math-and-meta message here it is
i sure dont lol
Forgot, uses 480 copper ore too, just 2 impure nodes nearby
how does one manage to see train throughput
The game doesn’t show it. Best way is to get a stopwatch
!wikisearch train+throughput
The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure...
awh shucks
Wiki article above goes into detail
why do you need to know it?
I generally just treat one platform as an extension of the belt that feeds it. Eg 600 going in will be 600 coming out the other side
ill stick with belts instead
what are the best recipes for the simplest factories which means, not a lot of complex logistic nor factory
It depends on what you're making and where you're making it
where isn't the problem
Some alts can be really simple in certain regions of the map
imagine I have all ressources at the same point and I was just aiming for simplicity
Well then logistics isn't a concern
Getting stuff to the same point is half the battle
that's what I hate about this game
make the biggest screw factory ever made
nah I'm fine
why is my game using <70% of my gpu, my fps isnt locked (unlimited) lol i want it to be 100%
i guess it doesn't need to? lol
CPU limit.
nah my cpu is at 20%
just cuz its at 20% doesnt mean it isnt the limiting factor.
the game is only using few cores of my cpu
yeah, cuz the game isnt coded to be able to use more
will this be good for playing Satisfactory? I want to make big things and 100% the game online with a friend
for 1080p for sure
CPU is fine
GPU will make you have to use or lowest though
BC it only has 4GB of VRAM
his gpu will be fine if he runs low quality
mhm, i've been a while wanting a better graphic card, any nvidia recommendation with a 500€ budget?
yeah, thats what im saying
does it HAVE to be NVIDIA ?
5070
frame generation
yes, i have preference
nvidia has better quality wise on functions lol
thats 550 and you might as well go to a lottery if you get one for 550
AMD has FG thats just has good
mine was £1000 :p
ahh
not totally insane then
FSR 4 = DLSS
in terms of quality
well ye but your missing out on ray tracing, ai features and stability
soooo :p
if you cant get a 4070 super/non super or 5070 then i cant recommend anything
all im saying do NOT go for any 4060s
the 9070's have similar RT performance to NVIDIA
AI fetures only matter if you wanna use it for work
and ironicly, NVIDIA has worse stability than AMD right now
is that what you saw in the marketing or have actually tested them both for yourself
do I have to use both of them ?
just look at re occuring issues in satisfactory on NVIDIA that do not happen on AMD GPU's
- 50 series black screen issues
baldur probably knows the most about that atm
And i havent had **any **issues with driver stability/bugs on my AMD GPU
the #1038092680493801533 channel frequently has people bring up issues that can be traced to differences between GPUs and drivers
as far as i know, at this moment the most annoying AMD issue is fucked up pixels in lines
thats actually an NVIDIA thing
if we are thinking about the same issue
last time i had an AMD gpu, it had red lines on lol
i thought it was AMD, might be misremembering
when was that ?
Issue with Nvidia 572.16 drivers.
Clearing games shader cache MIGHT help:
yea that
RX 7800
and did you clear up your previous drivers ?
that also might not even be a software issue TBH
honestly just searching for messages from @baldurfi and then you can get an overview of like the most frequent issues lol
as someone that has been using AMD GPU's for at least 5 years now
i disagree
ive been using amd for 10 years
im a pc builder
i've only had major problems on a shitty IGP ( VEGA 3 )
its been solid on my RX 6600 though
eh
most of my amd drivers just broke after few months
isnt that a laptop igpu (the vega 3)
its due to the heating of AMD's cards
yeah, its also on desktop though
paired with an athlon thing
sounds like a constant stream of issues i've never had
nor heard anyone have
at this point this is more #off-topic-tech tbh tho.
welp do what you prefer lmao
eg.: my brother bought a 7900 XT (he isnt very computer savy)
and i havent heard any complaints from him
and he has had it for at least a year now
just that its BC of thermal throttling is ridicuolus IMO
and i dont prefer AMD
they are just better value
would this manifold setup work? where both inputs are going in the opposite directions
i cant see a reason for why it shouldnt
alr
currently doing phase 3, trying to make the modular engines - i did my calculations and it said it would take 5.4 hours is that right (my manufacterer is overclocked to 150%)
500 modular engines?
yes 500 at 1.5 every 40 seconds
Sloop your manufacturer and it will cut that time in half
how can i make my train tracks go down a steep incline without looking like dogshit
some people do spirals
i don't want a roller coaster
just look in design or screenshot channel im sure u will find inspo
I build on foundations
This way it looks cool
Put a ramp instead of a flat foundation on your pylon
build out 4 foundations, then build ramps and finish it with another 4 foundations
lay the track on the ramps starting after the 4th ramp and ending before the 4th-to-last ramp, then connect it on both ends
the ramp can be as long as you want, remove the clipping stuff at the top after you're done
Build them on foundations
Has anyone solved the vertically stacked pipe manifold sloshing and head lift issues?
Yes, it’s called ‘don’t build vertical fluid manifolds’. A very technical process and name
what the hell
if you have the previous intermediate parts already being produced (such as automated wiring), you can supply those as inputs in the production planner so it doesn't generate the whole production plan for those components over again
Oh good to know, though i dont have any spaceelevator parts automated yet
if you break it down into smaller subplans it'll be much less overwhelming too
the bulk of that top part is making 1 HMF, so you could split out a separate plan for that
sf tools lets you do multiple tabs, so it's really helpful to break your production chains down into smaller more managable chunks
Ok. I am currently documenting the solution. I just wanted to make sure no one has done it before.
would i need to make the "Adaptive control unit" again for other space elevator phase or is it only phase 3
every elevator part becomes the basis for more complex parts in future phases
e.g. automated wiring is needed directly in phase 2, becomes a consitutent part of adaptive control units in phase 3
up to you. since you need a fixed number of them each phase, another option is to build stand-alone machines that are container-fed to just make the exact number you need
sloop the final production machine to cut the input resource requirements in half as a bonus
Anyone else interested in a veritcal stack pipe manifold solution with free headlift? I am currently documenting my solution.
not personally but I look forward to the peer review
Is it possible? Yes. Some fools have made certain manifolds work by feeding from the top
It doesn’t work all the time and is very unreliable
Thanks. Do you have links for those that have tried their solutions?
No, I don’t deal with unreliable set ups
could anyone help me figure some things out with my factory
without knowing the actual question it'll be a tad tricky
just wondering why my smelters are not getting all the ore needed when i have enough coming in
conused why the first two or rreally only getting the ore
manifolds take time to fill up
it will sort itself out eventually as long as your input and output amounts are correct, and your belt speed can support the total needed for the manifold
ohhhhh okay i have 10-15 hourrs on the game so hella confused on alot of things
should i use mk2 conveyers just got em
you have 6 smelters here, looks like iron ore?
yup
how much iron ore does each smelter take?
30
ok, and how much ore is your miner producing?
is that being solely produced as a project assembly part?
And how much can your mk1 belt move pm?
ok. and you have a single belt feeding the whole thing? how much can the belt move?
mk1 can move 60
if you want you could split the input into 2 and then both into 3
ok so what do you suppose the issue is then?
the belt speed
so how do you think you could fix it?
use mk2 belts
how much do mk2 belts move?
120
so does that fix your problem?
i think it will
Is 180 bigger or smaller than 120?
bigger
So how will you fit 180 on a 120 belt?
split them to two like he said
180 comes from the miner so you'd need a mk3 belt
It’s 3x60 miner outputs
he's got three miners that are being merged
In any case just process each miners output independently
You’ll almost always be limited by your belt speed
3 sets of two smelters
or 4 and 2 (with mk2 belt serving the larger group)
but doing 2 smelters per miner to start with is the most straightforward option
the next tier of belt you unlock (mk3) can move 270/minute
you get mk3 belts when you get to steel production in phase 2
i find it funny how mk1 belts are more expensive for me currently than like mk4
general consensus is that mk2 and mk4 belts are more "expensive" because they require complex parts (RIP and EIB, respectively)
mk1 is basic (iron plates) as is mk3 (steel beams)
thank yall for help i split every smelter into 2's
im currently running off of iron plates from the awesome shop aha
need to finish my steel
for reference, the original way you laid it out is called a manifold. these work great but you have to have the belt capacity to support it
oh, honey
1 impure node should have you automate plates and rod
iron plates are literally the easiest thing in the game to automate. why are you wasting coupons on them
the water in my aluminium always backed up
buying iron plates from shop is just a waste of coupons
i just need to finish my steel and itll be fine
?
i'm so confused
why are you trying to make steel before aluminum?
oh no, its part of my factory
yeah don't ask LOL
too late, I already did
So you have aluminium, but are buying iron plates with coupons?
anyways, if you need help with water in aluminum production make a thread in #1038092680493801533 (or look at existing ones there) - it comes up all the time
gotcha
tl;dr don't mix fresh and waste water
are you not automating it? its literally the first item you want to automate
Or if you do (you probably shouldn't unless you know what you're doing), get ready to use one of the weird ways to do fluid prioritisation
if you dont want to deal with recycling waste water back to refinery, burn them for wet concrete
or other pure ingots really
its part of my steel factory
thats not an answer for my question
oh well if im currently automating it, then no
Well look, there's iron plates in your pic right there
Why not automate that first
im like halfway done with the whole thing
???
In almost all cases, it is good to have more basic stuff automated before more advanced stuff
i do (apart from the plates and rods currently)
automating iron plates is just 2 step, just use random impure node and youre done
Yeah, maybe it's a good idea to automate those
put them into depot
It really isn't that hard
You did steel, you can put down a constructor for iron plates
better just turn on the iron plate first?
you want to have supplies of them instead of relying on coupons
Well, whatever works for you I suppose
I mean, iron plates are so simple you don't need much space or effort to bootstrap some
Just place a smelter and constructor next to your iron ore line and that's easy plates right there
ok so for manifolds, should the lane be a single mk type or should it change depending on the input?
because this is starting to back up even though with load balancing it wouldnt
or at least, all the input lines from the manifold to the machines should be the same speed as the manifold line itself
wow it isn't backing up anymore
individual machines backing up their inputs is expected behaviour of manifolds, only the last split won't be
it was backing up the line causing the smelter to be backed up too
yeah, if your main belt supply on the manifold isn't fast enough, it will bottleneck
did you have a starter factory that originally made iron plates etc that you tore down or something?
yes
well there it is
imho don't tear down factories. even if they are ugly and inefficient, if they still produce parts then they are still useful
otherwise you end up in the situation where you are wasting coupons on extremely basic parts
i had to in order to build this iron factory
no, you didn't
the map is huge
there are tons of great iron factory locations all over
in every biome
over 90k iron available worldwide
yall is it good to use crude oil (phase 3) soley just to fuel generators?
you're probably gonna need to use oil for other things too, but sure you can dedicate certain nodes for power
no different to how you'd use coal for coal gens or steel
ok great because i wanted to know if its considered wasteful to use crude oil jsut for power
diluted fuel + HOR alt recipes are very good for oil power
diluted packaged fuel is the same you just need packagers
i dont have those yet sadly
you'll need plastic and rubber too
i have those
but the good news is that you can make a decent amount of all of those and fuel at the same time
when i automated plastic and rubber, i didnt have the fuel gen yet so i used coke for coal gens
should i redo it and fit a fuel gen
im kinda tempted
just leave it be, tap a new oil node for making power
alright
constantly rebuilding your existing stuff is a good way to get burned out imho
ah good to know
@outer vale @vapid gorge Basically, the solution that I found was to feed the manifold from the top and use gravity induced fluid priority circuits to always fill the top building first before moving down to the next building. It appeared reliable after extensive testing.
However, it's unclear if this solution will work with gases, because gases are unaffected by gravity and I haven't tested that case yet.
what's the "free headlift" part of that?
jump link back so I don't have to keep scrolling
You have a separate water loop that goes up and down, and then connects to the all of the bottom pipes with a zero limiter, and all the pipes get the free head lift. I am not sure why, but passively pumping water is more
to headlift disturbances from sloshing then active pumping does.
that sounds like a standard water tower sort of setup
one high line connected to others to borrow the head lift
Yes. However, if you naively just do the standard water tower to a vertical H manifold (feeding from buttom to top), it wouldn't work, because the sloshing will kill the headlift.
If you also try naively feeding from the top, that wouldn't work either, because the top building will loose the headlift. The only solution that I found was you had to combine all three fluid tricks at once.
not sure I follow with losing head lift there, but I'm not a pipe expert so I'll leave the peer review to actual peers 😄
gravity priority circuits? like VIPs? yes, vips nor top feeding vertical manifolds aren't reliable options, it absolutely doesn't do it's thing with gases
My memory of feeding from the top via gravity was something like this, with the lil kinks to stop it all cascading to the bottom right away
beautiful paint art, I take commissions
What do you mean reliable? You mean reliable for both gases and fluids? I am only refering to fluids here. I have not tested gases yet.
I think this is the manifold that I built.
Ok. I think this is the picture that I drew last time for this vertical manifold. @outer vale
thank yall for help my factory is running at 100% efficiency now
what do i do with polymer resin
Open the codex in game. Press O
Search resin and see what recipes are available
thx
FYI there is one useful recipe for resin that you unlock in the MAM, mycelia tree
nearly doubled my power with JUST this
nice, but why the pump?
Pumps are only needed for headlift (eg when pipes climb in elevation). Unnecessary here when everything is flat
haven't seen that useless pump and valve
btw refineries have a 10m headlift
and in that case you don't need to stop backflow since it doesn't happen, the fuel gens take fuel which create pressure which make the fluid go towards the fuel gens
i think
to be fair, the pipe is is going up towards the manifold which can cause some back flow that a pump can be used for directionality.
but with a manifold this short probably not needed no
tbf I add pumps wherever I can
"just in case"
I've looked it up, basically gens make less pressure environnement where pipes with high pressure naturally flow towards
higher pressure -> lower pressure
the more fluid the higher the pressure
very interesting stuff
tools is more reliable
gonna have ot assume calc is using a dif recipe
and no roudning issue
if you have multiple recipes ticked in calc it'll pick the first down the list
i did select all of the alt recipes
on both
yup, they have different priorities on which recipes to pick
I see Calc isn't using the same amount of silica as Tools
this is not surprising
no, just more reliable in function
or does it rely on easy to build
afaik
Calc - just chooses whichever recipe is first for the item on it's list
tools - hast different weights for different resources and picks based on that
ahhh
But honestly you should be narrowing down the recipe choice yourself for your factory to use the resources you want it to
it's essentially impossible to just have 'cheapest' plan be an option because cheapest in what way? which resources? different recipes have different trade offs, and your location and what is available makes that different for everyone
SCIM also has other issues, poor UI and bad at doing the recycle loop
yea
good to know
yea
waht is scim
the next version of Tools might have an option where you can put in your own personal weights on resources? not sure
an interactive map and calculator.
satisfactory-calculator.com i guess
the map is great, the planner is... not awful but there are better choices
for the easy stuff this is reliable
but for the harder ones and bigger factory, Cobalt said the other one is better (www.satisfactorytools.com)
imo I don't see the point in using scim for any of hte planning since tools is good at both simple and more complex things, but everyone is diff
yea
just saying i dont think theres something scim could make wrong for the production of iron plates for example
but yea
this is better anyways so better use it from the beginning
making iron plates with plastic and the oil reycle loop - would be bad 😛
chat chat chat
i got the diluted thingy yall been talking about
sooo, im supposed to unpackage this and get an even more efficient fuel gen?
package, then refinery, then unpackage
The 1:1:1 loop of packager refinery packager is a poor man’s blender, basically
There is a blender version of the recipe if you want to use that instead. However, it will need to be unlocked separately.
You can’t get the blender version until phase 4
That's why I said "if"
still good to point that out though
Yep. Hence my “poor man’s” comment - a stand in until you can get actual blenders
Yeah, I just was clarifying that the poor man's version isn't the only one. I reckon you were clear enough, but I'm a pedant so of course I had to say something lol
I should probably shut up now
All good
whats the "Blue" signal on these machines?
over clock
wow . . .
how good even is this
Extremely good, even has a special ability to only turn one way
||(In all seriousness, its a joke from the developers. Its essentially undrivable, only turning left and unstable in general)||
any
turbo blend fuel is a tier tho
It's you who knows your own preferences, not us ^^
Do you like Turbo Fuel? Do you like Inventory Slots? Do you prefer one over the other? Are you in a point in the game where you don't care about one of the two...?
In other words, your question is akin to "which design should I pick for my buildings?" (in #design-and-architecture): something completely dependent on your own preferences (of which you gave no info on in your question).
So, yeah, I could "waste" just one second to "answer" your question, but here I go text-walling instead as the alternative just doesn't feel appropriate to me 😅
What do you mean?
I would pick Turbo Blend Fuel
Then you really should not worry about recipe choice as there's ||less recipes than hardrives|| ^^
In the end it doesn't really matter - as you'll have a surplus of Harddrives than what can be unlocked
So if you have collected all harddrives, you can just pick whatever
i honestly didnt know that
i just need one which i cant collect bc it needs the superposition oscillator
which is impossible to get rn in game for me
Yeah but I think if you have all harddrives, youll have like 7 or 9 harddrives left over, and no more unlocks to get
You still have enough for all recipes
what do you do with those - other than research?
You should delve into time-travelings technology for that, right now
...
Ie: ||changing the clock of your PC can force seasonal events to go off, giving you the needed items||
bc theres not 7 hard drives to research
Leave them for future updates :)
oh ok
But keep in mind - as you proceed - to unlock more Tiers, you'll unlock more Alternative Recipes
So once every milestones has been completed, youll end up with - as said, 7-9 left over harddrives if memory serves me well
cheating
wait are there different recipes to unlock on ficsmas?
with hard drives
Not via hardrives
ok
Ficsmas has its own research tree in the MAM
||A research tree to research a tree with a tree
||
~470/min Packed Ionized Fuel should be enough for my drones 😄
Oh fck, i get 2 Fuels back 
making probably overkill personal factory to clear up green fields and its nodes of my early shenanigans
this looks decent tbh
90 wire for when i decide to build a bunch of power storage
10/min motors and 15 modular frames might be much tho out if all of them
Talking from experience making a Power Storage buffer - Make sure to have plenty of Storage Containers linked together - as you will eat those Wires quickly :)
You eat wires to make electricity?
Ofcourse - Unless you run a Wireless diet :)
There is a Bandwidth/Frequency diet?
Any idea if theres something i also could do with 120 copper ore/min im gonna have left from impure node?
Leave for when you need it
Probably never lol, when i somehow run out of copper nodes i will have access to converter
Yeah ill just not worry about it i guess
Downclock the miner to 180
Shred it
question in this flowchart, why are they first producing plastic and then fuel from it? isn't that less efficient power wise
probably don't have the HOR alt recipe
This looks like a mess and is over complicated
What is your goal ?
i just unlocked oil
Go to www.satisfactorytools.com
Plug in what you want to make
wanted to produce power while producing rubber and plastic as the side product as i don't have much need of hem rn
Do it in seperate factories
Keep power and production seperate
while ofc ensuring that i mximize their production as well
ok, while for rubber i think the recipies are quite balanced out in the game, for plastic i think it's a trade off
You need more plastic than rubber early on
wrt residue oil produced, etc etc
Look, if you find a diagram on Reddit? Assume it’s stupid. People put a lot of dumb crap on there
lmao ok
The chart looks good tho, like someone drew it by hand in school not paying attention to the teacher 😂
The other thing? Decide your own production and don’t copy them even if it’s ‘good’, you won’t learn 1/10th what you would setting up your own projects
Satisfactorytools.com is a great planner that just gives you the number, you choose your own layout
ok.. fair enough
ok, so there i just input my current production and it will give me what i want as output?
Yup!
I also highly advise doing seperate power and oil products
Plus the resin recipes don’t give you much
The other reason I suggest it is you seem pretty new and a bit overwhelmed so splitting it would help you out
There are plenty of oil nodes on the map, at the start I would just use the Cude to Rubber / Plastic / Fuel recipe onece you get the hang of it you can go for the more complex factories
but aren't they linked.. like a flowchart....
u produce rubber u get by prod, which then u can use to produce fuel and so on... so i;m confused on when you say that produce power and oil products seperately
thats why most opt to destroy the resin when making fuel for power
yeah i just sink it
and as for getting heavy oil when making rubber and plastic: theres an alt recipe combo that turns that to more rubber and plastic
recycled rubber and recycled plastic my beloved
or, alternatively, one can just turn the heavy oil into coke and sink it
that way you can decouple the 2 sides of oil
Like mcgal said, almost sink the resin
whats this for
