#math-and-meta

1 messages · Page 269 of 1

pulsar lagoon
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this is what i see in the map

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yes

vapid gorge
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so, you use SCIM, which you obviously know what it is, even if you say you don't, and delete the chest

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then re download the save file

pulsar lagoon
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ohh i think i got what you mean

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like edit the save file online and download it again? something like that

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thats works?

opaque quartz
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yep

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just make sure you load that specific file when you open the game

junior veldt
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math? 1+1 = 2

nimble haven
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LMFAO same

fierce ruin
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Anyone able to help? I have 10 refinerys getting 600m³ per minute (each needing 60m³ per min ofc) Producing 40m³ of fuel going into 2 fuel gens or i could just overclock it. But after all this which is very simple I thought it would be done and I easily have power but no matter what I did my last few refinery where never full efficiency and therefore about half of my fuel gens are not very active.

vapid gorge
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over head shots of the pipe system

fierce ruin
vapid gorge
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over head shots.

pictures looking downward over your pipe layout

fierce ruin
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I'll be honest I'm not even at my pc rn just thought I'd ask on here rn for some reason but I can say it's a manifold of a flat ofc I think the big problem is my oil is coming through a big pipeline but it also has pumps and is always full al the time however the flow per minute is not the amount a need it's like 300m³ to 450³ or more most of the time but never that stable

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I was thinking about moving the fuel to the nodes but I'm making a base where pretty much everything is in one place

vapid gorge
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ask again when you're at your pc.
it's nearly impossible to diagnose pipes w/o images and poking at things while the discussion is going on

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pipes are really simple when you know what you're doing.
but when you don't know what you're doing it's really simple to make less than efficient systems

opaque quartz
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Oops! All pitfalls!

vapid gorge
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and by 'know what you're doing'
I mean both, knowing the pitfalls and being able to avoid them in the first place AND being able to work your way through the system to trouble shoot it

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it's not actually hard, but it is a skill to learn

fierce ruin
vapid gorge
nimble haven
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Why arnt my water pipes working? They are max watered

vapid gorge
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whats the whole set up?

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aluminium?

nimble haven
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Get water up to my nitric acid

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Flushing out the water pipes works so well

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It gives like “restart your computer”

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Well it’s not really fixed

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My water extractors are still getting backed up

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I still don’t understand how my mk2 pumps say they have 50 deadlift but and lift the water from the extractor to my blenders

opaque quartz
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Could you try taking screenshots directly in the game instead of pictures of your monitor?

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Are the lights on your pumps yellow or green?

nimble haven
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Sure

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Can you tell me exactly what you need to see?

vapid gorge
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everything

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so this is gas and water you're feeding in?

nimble haven
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From the water extractors info to the end?

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The gas isn’t an issue. Gas does good things

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Water can seem to make it up pipes even with pumps

vapid gorge
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here try this

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slide the pipe over the left so you can place a powered pump before the two machines

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you're essentially bottom feeding those 2 blenders with water which is a no no, something I'm almost 100% we've mentioned to not do before with pipes

nimble haven
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lol. Bet bet

wooden jasper
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don't die from radiation

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dying is against the ADA worker's handbook policy

nimble haven
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I have gas masks and rad masks in my inner dimensional storage

nimble haven
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Sorry i completely forgot to send SS. but this looks more complex than it is but the pipes only 2 are working. one isnt.

vapid gorge
nimble haven
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i like to consider it a rough sketch

vapid gorge
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well you're trying ot patch a rough sketch rather than a final draft. which is kinda pointless

opaque quartz
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Can you show us the control panel for one of the blenders?

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I’m wondering if maybe you have the blenders hooked up backwards?

simple vector
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i just want ti make it go up in like a curve up

vapid gorge
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ok after you place the tube, tilt it with the mouse

simple vector
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OMGGG

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tyyyyyyy i didnt know u can make it tilt after palacing it like that

opaque quartz
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Because despite these heinous pipe crimes, it seems like they are all full, and your pumps are placed the correct direction yet nothing is happening, which could happen if you hooked them up to the blender outputs instead of inputs

vapid gorge
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otherwise they'd just be click and place

vapid gorge
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and at some point tilt the pipe facing bit

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I don't remember the sequence offhand

wind spade
wind spade
# wind spade

@storm bane better ask in a channel where we can write 🙂

and the answer is - yes, easily - make two groups of smelters, each group making the exact amount you need

vapid gorge
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@storm bane or one long manifold that servers both points. It'll also balance out

visual cypress
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"temproary" platic until I get peopper assembly lines up for it. this is mainly because I wanted the coated iron plate alt, for now.

sonic bison
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So this game was made by math teachers trying to prove why we need to know algebra right?

gray flower
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I have atm for plastic and rubber just 2 machines with a large line of big storage containers

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I need to do a big Plastic and rubber factory

vapid gorge
remote flame
# sonic bison So this game was made by math teachers trying to prove why we need to know algeb...

Nahhh clearly not, like @vapid gorge said it's pretty basic stuff! like when making a Diluted Fuel/Residual Rubber Fed factory powering a Recycled Rubber/Plastic loop, it's common knowledge that the Fuel needing to go to the Rubber and Plastic refineries are F_rubber = (16/27)R_out + (7/27)P_out - (2/27)F_out , and F_plastic = (8/27)R _out + (17/27)P_out - (1/27)F_out respectively (modified equation by apocalyptech that accepts Fuel as an output too)
_or we just accept that using those recipes, 1 unit of Oil equals 3 units of output and worry about the fuel later~ _ - #math-and-meta message

No algebra required to have fun though! Just my requirement for insanity 🙂

vapid gorge
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lots of basic maths xD
which is why planning tools are good. Unless you just like doing a ton of addition and division

robust raptor
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Well, you do need slightly fancier maths to write something like a factory planner

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But that's for people like greeny to figure out lol

wind spade
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It's still basic math, just with sprinkle of salt linear optimisation threw in

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So just basic math with 150x250 matrix

smoky aurora
wind spade
smoky aurora
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Basic math is + - × ÷ 😂 ... At least in my under standing ... May some formulas ... But that's it .. never heard from matrix ever in school ...

But Yeah some are gifted with understanding math ... Some not 😂

robust raptor
wind spade
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well you do the basic addition and subtraction and stuff for the numbers in the matrix

robust raptor
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But it's a different form of basic from basic arithmetic, basic arithmetic is primary school basic while linear algebra is undergrad basic

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And the maths behind linear optimisation is pretty interesting

smoky aurora
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i never had algebra

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it´s High School Stuff ,.. i only did middelshool graduation

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10 grade here in germany

wind spade
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that's like 3rd year of basic school

smoky aurora
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no Algebra is nothing you need in your basic life

robust raptor
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I wouldn't say so, algebra can be handy when solving more complex problems

smoky aurora
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nothing i needed to learn in math i ever used except some small formulas in real life

robust raptor
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It's just a useful tool to have to think about things

smoky aurora
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but in daily life u dont face such problems

robust raptor
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Depends on what you define by basic life

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I certainly encounter such problems when playing factory games lol

smoky aurora
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We also use algebra in all other areas of mathematics, as there is also something to calculate or an equation to solve at the end of every task. This applies, for example, to the determination of zeros in analysis or the calculation of probabilities in stochastics.

Algebra couldnt be further away from 3rd grade

wind spade
robust raptor
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I learnt algebra in the equivalent of 6th grade myself

wind spade
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you're just not taught it's named algebra

smoky aurora
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well i guess i have a different understanding of algebra

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well if i see this as a video ,.. sure its 4th grade math

robust raptor
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Basic algebra just involves replacing numbers with variables, nothing complex

smoky aurora
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but this is not algebra considered in my understanding ,.. an noone in germay would consider this as 4th grade math

robust raptor
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And thinking about problems this way is very helpful

smoky aurora
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common understanding is the Algebra is like u go to university or study ,..

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there you have algebra

wind spade
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you said you don't need algebra in your life while being in a server of a factory game which heavily benefits from knowing algebra 🤔

robust raptor
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You don't need to go to university to learn algebra

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Unless you're talking about abstract algebra

smoky aurora
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as is said ,.. its not the common understanding of algerba here

robust raptor
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Then yeah, that's 2nd or 3rd year of maths undergrad

wind spade
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arithmetics: 3+3=6
algebra: x+3=6

it's that simple 🙂

robust raptor
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But basic algebra with variables like x and y, that's not complex

smoky aurora
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sure i do math in this game ,.. but its math not algebra in local understanding ,..

wind spade
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you may not be aware what "algebra" stands for then

robust raptor
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If you manipulate formulas, that's algebra

smoky aurora
wind spade
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It is a generalization of arithmetic that introduces variables and algebraic operations other than the standard arithmetic operations, such as addition and multiplication.

smoky aurora
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less the x ,.. but the y

robust raptor
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Formulas involve a bunch of variables, moving them around is basic algebra

smoky aurora
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alright good to know ,.. but its not the common understanding here

robust raptor
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What is the common understanding?

wind spade
robust raptor
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I'm curious what your common understanding of algebra is, exactly

wind spade
smoky aurora
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algebra is here a seperated part of shool lessons ,..

like today in 5 shool hour i got algebra ,.. and it often from highshool or univerity

robust raptor
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If it's linear algebra, then yeah, you typically learn that in late high school or early undergrad

wind spade
smoky aurora
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sure this may bee ,.. but in this case they never mentioned it with a single word

robust raptor
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And variables aren't advanced maths, that's basic algebra

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Replacing numbers with variables and manipulating them as you would numbers

wind spade
smoky aurora
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for people understanding math as you seem to do ,.. sure its "super basic" ,.. but math is not as easy for everyone

robust raptor
wind spade
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x + 3 = 6 is easy for 99% of people

robust raptor
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Because that's not something you learn at university, that's something you learn in maybe secondary school

smoky aurora
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because here it not labeled with a single word its algebra ,... common sense here is Math is math ,.. algebra is somting different

robust raptor
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What does algebra stand for then?

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I'm guessing it probably stands for linear algebra? That's my best guess

wind spade
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essentially you can think of it as "math" being split into "arithmetics" (calculating with numbers) and "algebra" (calculating with variables)

robust raptor
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Maybe calculus idk

smoky aurora
robust raptor
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Well, what are you learning in your classes labelled "algebra"

smoky aurora
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i just try to understand and learn right now from you guys xD

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as is said i never had algebra

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as ist labelled as such adifferent thing to math

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"basic math"

robust raptor
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Interesting

smoky aurora
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Google says if i put whats algebra in germany

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It is a branch of mathematics that deals with numbers and unknowns. It is about representing mathematical operations and relationships. Equations are mainly used for this purpose. In algebra, letters are often used as symbols for numbers.

wind spade
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well obviously you have to use english, not german

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but even the german definition is what we said

smoky aurora
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thats already kinda higher math ,...

and i cant remember i ever heard "thats algebra" ,..

searcching for x ,.. is sure kinda common

like rule of three ,... so as i see this already would be algebra right?!

robust raptor
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Solving for an unknown in an equation is in fact basic algebra

wind spade
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searcching for x ,.. is sure kinda common
yes, that's algebra

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hence why I said it's taught super early

smoky aurora
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alright guys ,.. now i know i already do algrbra and i didnt know 😄

robust raptor
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I learnt it around that time too

smoky aurora
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yeah recalling like the rule of three is 5th or 6th grade ,..

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alright guys thx for enlighting me

robust raptor
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I had to search up what the rule of three was, no idea what that is

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But that looks like basic algebra to me

smoky aurora
robust raptor
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Although it's a bit strange that you need to memorise a specific rule for basic algebraic manipulation

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I guess that's when you're first learning it

smoky aurora
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not sure what u mean ,..

vapid estuary
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I was never taught the rule of 3. I thought it was the rule that the digits of a number divisible by 3 sum to a number divisible by 3

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9366921 is divisible by 3

smoky aurora
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also i´m more a worker with leading skills as a thinker ,.. i could never do jobs including seriously advanced math

smoky aurora
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but to be fair ,... germany is not know for it shooling ,... we are very backwards oriantaded ,...

if i see Tiktoik ,. there a soooooc ool mathematically rules or ways to solve a problem ,.. sooooo much easier as i needed to learn ,.. thats sometimes seriously stupid ,..

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at least in regular shool ,..

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study and university is defintly better and way higher valued

wind spade
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99% of the "tiktok tricks" are just bs made for a few specific examples and don't work in general

robust raptor
smoky aurora
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i dont know ,.. i seen a few ,.. and they seemed ogical

robust raptor
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What's not good about it?

smoky aurora
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depends on state and grade ,.. there a seriously hig differencc since every state is in charge for shooling system and what to learn on its own ,.. so different state different education ,..

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also we still suffer and deal with the west and east germany stuff ,... STILL! ,.. thats so riddiciouls

vapid gorge
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really? like what?

smoky aurora
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former east germany is still less educated less money less equality ,...

also east germany is more radical right as the west german´s ,...

its so more than 30 years after the german reunion still not one country

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its not like this on the paper ,.. sure theres no border anymore ,..

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but you still see huge differencec in different aspects of life

vapid gorge
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surprised east is poorer even with teh same policies

robust raptor
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From what I've heard, there's quite a few general issues from the merging of east and west germany that still haven't been resolved since the reunion

smoky aurora
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west germany still pays the so called solidarity surcharge to east germny ,... depending on the state you life in ,.. but i guess at the end our money goes everywhere instead of where it should go

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but this opns a whole different topic

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also i guess #math-and-meta is not the right channel ,.. i´m sorry this went out of hand

storm imp
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What exactly is the point of Liquid Biomass?

So I've given my self a slight challenge on my current save game, no alternative recipes and green energy only (meaning I'll run Biomass and eventually be saved by Nuclear energy for automated power)

But if you setup a small factory to produce Leaves and Wood into Solid Biofuel, it seems to be 1.000.000 times more efficient to just put them into a huge cluster of Biomass Burners, instead of hassling to make Liquid Biomass..

Why? - Because Biomass Burners only uses the fuel that necessary to keep your production running.. So you may have 5GW of potential output from your Biomass Burners, but if your production only requires 1GW, it will just adjust the burn time of the fuel provided..

Meanwhile if you pick Fuel Generators fuel by Liquid Biomass, you wont have that luxery.. Making in my world, Liquid Biomass an unnecessary hassle to setup - because Biomass Burners are far superior, and you don't gain any significant energy advanced either by switching to Liquid Biomass.

timber holly
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I think liquid biofuel is good in jetpacks

fallow siren
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mostly used as jetpack fuel

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using it as fuel for gen is very niche use

robust raptor
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Fuel generators with liquid biofuel is wild

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If you're already doing a self-imposed challenge, why not try doing that for fun lol

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One small benefit is that you get to sloop the extra production step to get 2x liquid biofuel

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On top of the 4x from slooping the previous steps, so you get 8x

timber holly
robust raptor
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So it might be beneficial to do liquid biomass with sloops if you want to extend the lifetime of your biofuel

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I would also say fuel gens are less annoying to spam than biomass burners, but considering how small biomass burners are, maybe not

storm imp
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Honestly forgot we had sloops :D

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But that would be a massive improvement to running Biomass Burners untill Nuclear for sure

vapid gorge
storm imp
storm imp
robust raptor
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It's kinda funny to go green with power while having an oil refinery next door

vapid gorge
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that seems tedious.

robust raptor
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I guess you aren't burning the oil and coal, but still

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Wait, I just remembered biocoal exists

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That would be pure suffering

storm imp
vapid gorge
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nah, don't want the extra load time and uglifying the map

crimson moat
dusky dust
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(Though I admit if you're powering your burners with remains that's another story)

storm imp
rain lichen
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how long do you spent refueling??

storm imp
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Well if I divide my time.. its currently 3/5 of the time gathering leaves and wood.. and 2/5 of the time building

amber umbra
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Yea, in a game with infinite resources biomass is exactly analogous to irl fossil fuels and coal/oil to irl renewable resources.

crimson moat
storm imp
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But tbf.. When 1.0 was released, I did a complete playthrough - completed Phase 5, and gathered the Steam archivements..

So this playthrough is just a stupid idea to hinder my self a bit.. But that would be until I reach Nuclear if I have the determination to continue that far :)

fierce ruin
rain lichen
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would this work as a "buffer" for drone ports? right output is set to overflow, going into a Sink

alpine mortar
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is this on the input or output of a drone port, im assuming the output?

rain lichen
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output, yes

alpine mortar
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If it's on the output you may have the issue of all the resources being thrown away before the drone has a chance to return to refill the port/storage

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Since once your machines fill all resources still coming out of the port will be sunk

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I recommend putting this sort of buffer into a sink at the place you're loading the drone instead

rain lichen
alpine mortar
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It could be an issue, if the machines fill up and then the rest gets sunk, the machines could burn through all of the resource before the drone returns, and that extra materials that would have fed the machines got sunk instead

rain lichen
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true

alpine mortar
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If you added a storage container after the splitter that would make it nearly impossible, but creating this type of buffer at the place the drones being loaded would eliminate this possibility entirely

rain lichen
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i'll just stuff in a "temporary" (extremely permanent) storage buffer for now then i suppose

alpine mortar
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xd, yeah, good plan

rain lichen
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also is there even a single downside to using sloppy alumina? not only does it lower required input without even budging output, but also removes an annoying byproduct

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well i guess the only difference is more water/min by a miniscule amount, but that's really nothing compared to the doubled output

alpine mortar
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sloppy alumina is such a good recipe that ive seen numerous people recommend not even starting to make aluminum before unlocking it

opaque quartz
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The downside to sloppy alumina is that you have to source even more silica for the aluminum ingots if using the vanilla recipe there

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Which is why sloppy alumina and pure aluminum ingot recipes pair so nicely together

amber umbra
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@rain lichen For production line output, I usually give highest priority to downstream consumption (drone port, etc.), then dimensional depot, then sink. I aim to have excess production relative to consumption.

thick plank
rain lichen
thick plank
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on a purely aluminium/bauxite metric that is however less good

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its the question of what you prioritize

dusky dust
thick plank
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my last setup was sloppy+electrode+normal ingot, wich has the best conversion rate of bauxite -> alu

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on the flipside, I also used multiple nodes of quartz and an oil node

dusky dust
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All the aluminum recipes have niches where they're useful; I've got six aluminum-processing factories spread out over the map on this save, and I'm using like 3-4 different production chains across 'em

thick plank
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we all have our preferences, but in the end there can be no standard set of priorities cause everyone has different ones

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some dont want to build a pumping station, so they dont use pure ingots

dusky dust
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And even one person may not have "general" priorities. :D

thick plank
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others (Like me) will happily tear down all factories built just to include that one

dusky dust
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The factory location often dictates your production chain more than personal preferences do. :P

thick plank
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I really like building conveyor buses over half the map (In one save I have a factory that stretches from the grasslands waterfall to the blue crater)

wind spade
wind spade
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a logistical system for distributing resources within a factory. Usually built as several stacked belts.
you split resources from a bus to nearby machines and merge the products back onto the bus

thick plank
wind spade
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yeah that's just stacked belts

thick plank
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but honestly if thats a "bus" or not really isnt important

wind spade
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a bus is not a transportation system

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example I found on google

thick plank
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i mean thats just a mainbus

wind spade
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there's splitters that split ingredients to machines and mergers to merge back products

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main bus is just a bus that is in your "main base"

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you can have such a bus in any number of factories

thick plank
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well anyways, core statement was that you cant even get any objective consensus for recepies based on location

wind spade
thick plank
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because you have maniachs like me that transport resources over half the map sometimes

fierce ruin
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hhhhhhhhhhhh

thick plank
wind spade
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in SF I wouldn't recommend it at all. Except obviously if you want to do it just for the sake of doing it

thick plank
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however, sometimes sacrifices must be made

wind spade
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well the other point is that bus' main advantage is dealing with variable consumption and production, neither of which we have in SF

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so it's just easier and (imo) better to build direct input instead

vapid gorge
amber cobalt
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hey guys, i have 5 constructors making 240 screws (50 + 50 + 50 + 50 + 40), but i am limited by the mk2 belts which can handle only 120 items per minute. i have to get these screws to 4 assemblers. what can i do?

outer vale
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you could split that 40 into 4 10s, then merge each of those with one of the 50s

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the other typical recommendation is to adjust clocks so you do get numbers you can work with, eg changing those assemblers (and adding another) to use 50s and 40 respectively

amber cobalt
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thanks!

vapid gorge
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you could also just over clock 4 machines and directly feed. depends on your situation

crimson moat
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underclocking 5 is easier early and best practice imo (technically you don't even need to clock mod, if you have zero unlocks - just having 5 machines instead of 4 doesn't do any harm)

wind spade
thick plank
wind spade
dusky dust
outer vale
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still non-linear, but it's more about making the numbers easier than saving power

dusky dust
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And if you do use it, you have the benefit of saving on power

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Yeah, the main benefit is just being able to wave your hands at a set of machines and suddenly the numbers all match up

thick plank
wind spade
thick plank
dusky dust
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If you don't care about machines flipping on/off occasionally then there's less benefit. :)

thick plank
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Honestly, thr best way to get a straight line isnt to have everything work perfectly. Just build your factories large enough that the fluctuations just dont get shown on the graph

dusky dust
wanton hawk
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unless I'm capping a resource out or the inputs are 1:1, I like starting from the end product and rounding up the amount of buildings I need upstream. I send the extra to storage then sink. that way all my inputs are full and my outputs flow freely.

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it also makes it easy to see what section is problematic because it fills the belts up to the overflow splitter

crimson moat
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generally simplifying logistics is king i think (you might want to pipe 10 refineries into 10 blenders @ 80% with 1:1 pipes, instead of trying to do some wonky 10-to-8 conversion/manifold)

viral sparrow
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power should not be a concern for the majority of the game, build lots of it when you can and you wont need to worry about it and can do what you want with clocking (provided you have shards)

slender notch
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Honestly I built like 90 coal generators early on when I could over clock mk2 miners, still have room for 4kMw and 20KMw worth of stored power

alpine mortar
#

90 coal generators is absolutely insane xddd

wind spade
#

90 is pretty low

thick plank
alpine mortar
# wind spade 90 is pretty low

is it really? I completely skipped coal for geothermal in my 1.0 playthrough, the thought of building 90 instead of just going to fuel is crazy to me

#

90 is sooo many especially that early on without proper logistics and belt capacity

wind spade
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depends on size of your build

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and you can still build coal even if you have fuel unlocked

magic dock
#

Are the fuel usage number in truck stations exact or are they rounded up/down?

wind spade
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all numbers you see ingame are rounded

magic dock
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Assumed the truck station would be as well but just making sure as it doesn't show any decimals

slender notch
wind spade
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just kMW is not

slender notch
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Sorry should’ve put a space between 4k mw

wind spade
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that wouldn't have helped

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it's still two SI prefixes in front of SI unit, which is not allowed by the standard

slender notch
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Your taking it way to serious, 90% of ppl know 4k mw means 4,000 mw

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Putting k after any number means thousand to the average person, not energy related

wind spade
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I'm not saying that I don't understand what you mean. I'm just saying that you're using SI system wrong 😉

slender notch
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I can’t argue over English and si systems at 2:15 on a Tuesday, too early

wind spade
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I mean SI system is set up so that we can talk about units and amounts in unified sense 🤷

#

rather than everybody having their own definitions

slender notch
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Just too early bud

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Not disagreeing

fierce ruin
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all buildings at 100% efficiency

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pain and suffering are the only constants i know

opaque quartz
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Why a dedicated production line for screws?

fierce ruin
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but at this point, im not tearing this thing down

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ill leave it

opaque quartz
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The only standalone thing you need screws for is building the awesome shop. And maybe a crash site pod or two

fierce ruin
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oh well, this took longer than it should have

crimson moat
past hollow
#

i set up 8 coal gens to 3 water exctractors with 2 normal nodes connected by a mk2 into a manifold but the last 3 gens on the manifold turn on and off did i do this wrong?

vapid gorge
#

Scout tower or ladder or foundations

past hollow
vapid gorge
#

Get rid of all the pumps

#

Where is the water coming in from? Hard to tell

past hollow
#

i think my problem was that i needed to prime the last ones with coal

#

mb its my fist time playing a game like this

opaque quartz
#

That’s the trick with manifolds, you have to give them time to warm up or pre-load them. Looks like you figured it out

vapid gorge
#

Is the water coming in at both ends or not?

But you also need to remove the pumps

crimson moat
#

Hey guys, i have a really stupid design that might actually be genius. I came up with it by accident earlier and i just threw it on a large scale test rig and.. it seems to work flawlessly

#

Every pipe is pipe > valve > pipe. Zero backflow

#

literally slapped 30 fuel gens on a manifold without a loop or anything, no elevation assistance, and it runs flawlessly

#

next testing stages: I'm not gonna do it right now, but i don't see why it wouldn't hold up to like ridiculous elevation changes and stuff.. and if 30 gens work flawlessly, why wouldn't 300? All of the pipes and gens are staying full with the front end pipe pegged at 600/600 and the gens consuming 600/min. The generators which are 15 junctions down from the feed pipe are literally sitting at 50/50 fuel and topping back to 50 right after they eat some.

#

In case anyone wants to replicate, i put down the junctions and valves FIRST, and just connected the empty gaps with new pipes - and all valves are fully open ofc

lean blade
#

Man I wish I had a Bp for this

versed violet
vapid gorge
lean blade
#

I wish I could build a bp for this*

vapid gorge
#

you can build an infinite number of unreliable bps on your own shrug

lean blade
#

Also I do turbo fuel all the way. On my save I have a massive oil factory that uses the resin alt and it only makes turbo fuel as a byproduct. That goes into like 60 fuel gens so the valve flow would have to be set to I think it’s 8.33/min

vapid gorge
#

just build a loop

#

don't use valves

lean blade
#

Dawg the platform is literally 800m long

vapid gorge
#

ok?

#

loop like this down the centre. Can even have a bp to place the gens down with the junctions and pipe stands to loop quickly

lean blade
#

Attach a fluid tank?

vapid gorge
#

buffers won't help

lean blade
#

Also didn’t mention I’m at nuclear by now so this whole power plant is making like 1% of my total power. All this would be for a revision or a new save

vapid gorge
#

ok?

lean blade
#

I wanna try valves tho

vapid gorge
#

gl

lean blade
#

Just hold my beer

vapid gorge
#

nope. I warn people of doing unreliable and stupid things, I don't stick around for it. gl with it

twilit fractal
#

@vapid gorge

vapid gorge
twilit fractal
vapid gorge
#

are teh generators not working/

twilit fractal
#

everything is working

#

I had to shut everything off to get water in tho

vapid gorge
#

shut down 1 or 2, let it flood, put them back on

twilit fractal
#

worked ty

vapid gorge
#

always pre flood a fluid system

timber hedge
#

speaking of fluid, im gonna be starting to make a fuel/rubber/plastic factory soon for the first time, so thatll be fun

#

planning on making it in the bottom right of the map where the 2 pures and some other nodes are

steel monolith
#

WE LOVE SCREWS

remote flame
# lean blade Man I wish I had a Bp for this

In a general case, A valve can still behave unexpectedly if the pipe on its input side is not full. In a full pipeline manifold, all the valves would have to be set to the exact consumption rate needed per machine and even so the last few valves may behave unexpectedly if the manifold is not flooded prior. Or, you just build a pipe loop.

Now a pipe loop (circuit) is made to mitigate the backflow issue from when a machine fills early on in the manifold (and hence can effect the flow rate/turning machines on and off at the end), and is incredibly effective in every case. I design every blueprint (and particularly where long manifolds are being utilised) to have a pipe loop, and since then I have never had flowrate problems on full pipes (600m^3/min or 300m^3/min), let alone any strange fluid behavior. You don't necessarily need a pipe loop for pipes not operating at their max flowrate, as there is room in the pipe to absorb/mitigate the standard backflow issues.
all my rocketfuel plants have 'strings' of x4 generator blueprints that are in total 30 machines long (60 gens at 240% is 600m^3/min of rocketfuel), and have never ever had problems with the pipe loop design, it even doesn't need to be pre-filled to completely balance out properly. It is also top-fed, which is a recommendation for fluids.

vapid gorge
remote flame
#

Oops shows how little I use or respect valves 🤣

I won't shite on people who use them, as they still have a function and use for full pipes , like distributing certain rates to different sections of a factory on a single junction... Or.. hear me out, you let the pipe flood w. a loop from the first machine to the last in each individual manifold justtt in case, and it'll do that anyway 😭

vapid gorge
#

I only know the vague basics of it. Something about the way they are programed is they have only certain settings that actually flow to that accurately.
I can't be bothered knowing more about it since it's easier to just not use them

crimson moat
#

Valves for limiting flowrate are wonky in several unintuitive ways, but if you understand those limits you can still use them effectively to do that.

This setup has nothing to do with flowrate limiting though, it's purely using valves/pumps for enforcing a flow direction effectively on each and every pipe. Which is something that i have not seen demonstrated ever before outside of gravity systems which are the current gold standard yet a pain to work with sometimes.

#

it somebody finds an example where it doesn't work, they're fine to post that

#

it has a 100% success rate thusfar

fallow siren
#

have u tried using the setup while feeding from bottom?

crimson moat
#

The pipe going into a consumer should be level or above the consumer, there is a seperate issue there where it can be a problem sometimes when a high flow rate is required. I'm not sure if that's effectively mitigated or not and in which circumstances.

#

but other pipes going up, yes

lean blade
lean blade
#

As long as you have less than 10m of uplift

crimson moat
#

just well worth it to bring the pipe to consumer level and then pipe it in, rather than connect them all from individual pipes that are all going uphill

lean blade
#

A pump before the manifold will make it work the same way as a normal pipe into generator from above

crimson moat
#

it doesn't because it's not a headlift issue, it's a thing with pipe flowrates and fill requirements changing depending on the height of the pipe relative to the thing that it's connected to

#

for a dumb example if you put a pipe directly above another, it can flow 100% rate even when it's <5% full

but if you put a pipe directly below, it must be 100% full to flow at full rate, any dip in capacity will slow the flow rate (despite both having headlift)

lean blade
#

Level pipes is definitely the way to go since the water level across the pipe will always be the same as the pipe connection to the generator itself

#

Having it above just makes the pipe to generator pipes drain out the input pipe

wind spade
crimson moat
wind spade
#

then I don't feel like they are in any way useful (at least those on side pipes 🤔 )

crimson moat
#

On side pipes maybe, it was a test of concept. The main feed pipe is the main one that might choke

vapid gorge
#

Apparently mcgal found a valve right before a manifold can stabilize a manifold without a loop, sometimes

#

Another unreliable solution

crimson moat
#

100% success and 0% failure isn't unreliable

#

if you wanna call it unreliable, log in and prove it - should be easy, right?

#

otherwise stop inserting yourself into other peoples conversations just to spread FUD

lean blade
#

I never use valves for basic fluid machines unless im using loops or the byproduct is the same as the input such as alumina or EUCs

wind spade
lean blade
#

In that case you want your input to never be overflowing

wind spade
#

it's reliable for you, and good for you

crimson moat
wind spade
#

but I've seen first hand how people claim their setups are reliable and then anybody who built them on their save got issues

crimson moat
#

the reason i post it here is so that people can engage with the scientific process

wind spade
#

there's just so much hidden stuff like build order and hardware limitations and so

crimson moat
#

follow along, do their own tests if they are interested

#

and hopefully find build improvements that they can use to make things easier or simpler for themselves

wind spade
#

sure, just claiming "it's 100% reliable" makes it seems that it's always reliable, not just on your save in one instance

crimson moat
#

I didn't say that it's absolutely 100% reliable, i said that i did some tests and it worked flawlessly in 100% of those

you can't really prove that something will always work because it's impossible to test every possible configuration, just that it works or doesn't work in certain conditions - but people are more than welcome to put the concept through more or different tests if they think that they can break it (or want to show off it not-breaking in some more extreme case than a 30 generator manifold)

past hollow
#

does putting mk 3 belts on stuff that only needs a mk1 give you less effeciency idk how to spell

past hollow
#

ok cool thank you

vapid gorge
past hollow
#

thats what im doing lol

wind spade
#

also people need to stop using the word "efficiency" to describe literally everything

vapid gorge
#

Good plan 🙂 so often a system breaks bevause someone left a small bit of mk1 somewhere xD

lean blade
#

I don’t believe in 100% reliability but I do in making the best decisions

vapid gorge
#

xD

wind spade
#

sure but "being efficient" currently has like 50 different meanings and when someone asks "is this efficient", you need to dig to see what they actually mean

crimson moat
#

my current working hypothesis (and the significant difference vs prior builds) is that running pipe>valve>pipe on joints is probably both more reliable and more simple than connecting pipes directly together and trying to enforce flow direction in other ways, such as gravity grading and loops. From the tests i did thusfar i saw good evidence that this is the case and nothing to contradict or cast doubt on it, so i bring it to others to play with 👍🏻

wind spade
#

(and game defines efficiency as "% of time a machine runs")

vapid gorge
#

Probably people coming from games where there’s often a single narrow efficient path

wind spade
#

or from youtube with those "100% efficient iron plate build" titles

crimson moat
#

the efficiency that i pay most attention to is resource efficiency, like how much rocket fuel or GW of fuel can you get out of 1 sulphur using different methods

#

but yeah, many different types

robust raptor
#

The efficiency I pay attention to is refinery% efficiency, how few refineries I can get away with in my factories

remote flame
# crimson moat the efficiency that i pay most attention to is resource efficiency, like how muc...

I was just about to make that example since it's a classic one that better differentiates some of the differences in 'best efficiency'. For example, I've heard all of these before on this discord;

  • Maximum Efficiency on a particular resource (common one, again Nitro Rocket Fuel as an example is absolutely horrible on Sulfur so it might not be the best choice if this is a key efficiency you want to improve. But since Sulfur is not even a requirement to complete Project Assembly just like Uranium, it's not often cared about).
  • Maximum Efficiency in terms of amount of items/resources in -> items out aka Production Efficiency (no cares given to ones 'personal value' of each resource, just straight up x resources in -> y items out). This goes hand in hand with Material Efficiency [So when you have a byproduct or any unnecessary excess, rather than Awesome sinking it, you use it in another production line to produce even more items. So Polymer Resin is a common example]
  • Maximum Efficiency in terms of scaled items/resources in -> items out (Value to more sought after materials is considered, so iron and copper as an example are the least valued where as SAM could be the most valuable, very personal scaling choice.)
  • Maximum Power Efficiency (although if that is actually a concern then you go down the rabbit hole of running everything at stupidly low clockspeeds like 1% so Im glad I haven't seen that one often talked about)
  • Maximum Space Efficiency (again, weird one as Satisfactory is a gigantic open world so having things super compact is not really needed.. Hence my personal reasons against modded/stacked BP's. Compact <-> Clean factories are not the same.)
  • Minimum Factory Process Efficiency aka Operational Efficiency (not often talked about. This is the process of getting the same output desired, in the least amount of steps. So Nitro Rocket Fuel vs. the standard method as an example).
  • Maximum Machine Efficiency (if you did the maths right or know how to use a satisfactory calculator with a few braincells to spare, using up all incoming resources with no machines idling out. Running truly at 100%)
  • Maximum Logistics Efficiency (Keeping the belt full or its distance/quantity low, trains/drones count to a minimum while having short routes, well organised signalling, high throughput / full vehicle inventories. Arbitrary too, Generally where you end up building your factory determines all of this far more, and using belts that aren't full is completely fine, you can build beautiful conveyer belt weaves inspired from LetsGameItOut for all you care, items will still get from A to B eventually )
  • Maximum Production Amplification Efficiency ( @outer vale ) (Targeting the prime manufacturing stage in a factory with Sloops that best boosts/assists with Production Efficiency (above) )
  • Maximum Clickbait and Ad-Revenue Efficiency ( @wind spade ) (The art of extracting more revenue/min on YouTube than actual resources/min in-game, often at the expense of 15 minutes of my life I'll never get back trying to see where the goddamn thumbnail comes in to it)

Idk that's all I can think of off the top of my head there are bound to be more lol

outer vale
#

could probably also add Sloop Efficiency, another one that doesn't really come up much if at all but can be a consideration

wind spade
#

or "youtuber efficiency" which is "put 100% efficiency in title for most efficient gathering of views and subscribers"

robust raptor
#

I refuse to click on nilaus' videos on principle because he always puts "100% efficient" or "the right way" in his titles with a giant main bus in the screenshot, which is rarely the most efficient way to do things in any factory game

#

Let alone the implications of there being a "right way" to do things

wind spade
#

I refuse to watch most if not all SF videos because of the sheer amount of misinformation or straight up wrong things in them

robust raptor
#

I like building inspiration ones

#

Because I'm not that great at building aesthetic things in satisfactory and it's always nice to see cool stuff other people have built

edgy leaf
#

I wish we had more content like in Minecraft, where people do a crazy deep dive on the most unimportant Features and turn it into a 200 page doctors Thesis or whatever

midnight shell
#

guys my 600/m pipe isn't fueling my 600/m fuel generators properly, can someone help

vapid gorge
vapid gorge
#

Get rid of valves and buffers

#

Honestly I think it’s a testament to how reliable the loop system is. That, without seeing the set up or knowing anything about it, that this will just have a good chance to solve the issue

remote flame
#

I did some testing with the valves (burst of energy to go back to an old save and play around with my disfunctional diluted fuel plant from a long way back haha) (thanks to @crimson moat for the burst of inspiration to make me use valves for something haha)

Using a standard, one-sided pipe manifold (same feed in height to generators), 30 generators long (600m^3/min of fuel at 100% clockspeed):

  • Original design: Had 'sloshing' issues, approximately a magnitude of about 20m^3/min lossed potential on the input side (timed/checked with a buffer further up the main input pipe), resulting in 580m^3/min average, so of course, some generators were red lighting at the end.

  • Valves in-between every single junction on the main feed pipe: Sloshing was still occuring, but so negligible that it was barely filling the buffer at all (over 3 minutes, the buffer had about 6m^3 more inside then when I started the test. The end generator was displaying an efficiency of 98%, average flow rate was approx. 598m^3/min

  • Valves in-between every single junction on the main feed pipe generators and every single generator: Sloshing became so tiny I couldn't measure it anywhere without deliberately turning a generator off for half a minute then restarting it to watch what it does. In this design, the length of the pipe between the valve going to the generator and the junction branching off the main pipe was directly responsible for how much sloshing can happen. The longer it is, the effect starts to become more noticeable once again. Average flow rate was 600m^3/min when the pipe was 5m^3 of capacity between the valve to the generator and the junction. end generator at 100% without needing to flood the pipe first. It drops to 599m^3/min input when this pipe gets to about 11m^3 of capacity (longer pipe).

  • Pipeline loop (like @vapid gorge image above): Built the loop as a VIP Junction to better see the effects of sloshing (the fluid having nowhere to go down the main line then flows through this pipe), and found the looped pipe running to the end to have on average, 20m^3/min flow down it (just like the original design's lossed potential) , resulting in the main feed pipe to be at a steady 600m^3/min. All green lights

tldr; Either give fluids somewhere to go (looping the pipe, squashes sloshing problems), or direct the flow so hard it doesn't even have a chance to effect other junctions down the line haha, each to their own
Personally I'll still loop pipes since it just works, but it was a creative way to spend an hour in satisfactory today lol

midnight shell
midnight shell
#

what causes this "sloshing" exactly

crimson moat
#

fluid doesn't have any mandated or even preferred flow direction unless you impose one, so it likes to flow back the way that it came sometimes.

Tools to impose a preferred flow direciton are limited. Verticality is the most powerful of them, and in some instances valves. Other mitigation methods rely on being able to absorb backflow and still move enough fluid, rather than preventing it.

midnight shell
#

instead of the ends dropping off now the middle is dropping

fallow siren
#

send the whole pipe system, also take a photo from bird's eye so i can see the whole thing

fallow siren
#

are the last few blenders are backing up?

#

did u prefill the pipe?

midnight shell
midnight shell
fallow siren
fallow siren
midnight shell
fierce ruin
sage cloak
#

If I connect 4 different ores like 60+60+240+90 outputs - connect them all with a Mk4 belt - is that the max effiency I can get?

#

Mk4 only transfer 450

#

the belts connect at different parts of the main line for this ore

fierce ruin
sage cloak
#

oh

#

but essentially it would be just the 480

#

regardless of how many ores I connect

smoky aurora
#

yepp the belt is capped

fierce ruin
smoky aurora
#

it is 450 input on a belt capable for 480 ,.. so its fine ..

fierce ruin
#

i am SO glad its all at 100% efficiency, i am tired lol

fierce ruin
#

im sorry???

#

ill stick to 2.5/min instead...

#

oh yeah my alts

robust raptor
#

Heavy encased frame drastically reduces the cost of most material inputs

#

It's an excellent alt to use for HMFs

#

And there's a lot of other alts you can use to cut material cost even further

#

Or even do fun stuff like make HMFs cost only iron

versed violet
opaque quartz
#

I like encased heavy frames + encased pipes to simplify the production logistics on the steel side (only pipes, no beams)

fierce ruin
#

no underclock is kinda crazy

#

ill have to do my fuel gens before that though

outer vale
#

personally I go solid steel + encased pipe + encased frame

versed violet
fierce ruin
#

will it be 100% efficient and not have the refineries not have enough oil

opaque quartz
#

Have you turned it on to see? Or are you just asking preemptively

fierce ruin
#

preemptively

#

they are filled now

#

so will the pipes not go empty?

opaque quartz
#

How much is the oil extractor producing?

#

If the answer is 90 (or more) then no it shouldn’t go empty

crimson moat
fierce ruin
#

otherwise my fuel gens would go on and off

crimson moat
#

probably backflow with your pipe going uphill and then flat

fierce ruin
#

maybe

opaque quartz
#

This build plan is simple enough that you shouldn’t have any issues if you are keeping everything flat and the pipe plumbing simple and clean

summer gyro
#

@midnight shell have you tried having the manifold a bit higher than the input

#

this makes it impossible to slosh back

midnight shell
#

hm, I did consider this design previously but didnt like the looks of it

dusky dust
#

Sloshing can still happen in basically any pipe network, even when raised -- what helps alleviate problems with sloshing is looping the manifold (so that it doesn't matter when sloshing happens)

#

Feeding liquid from above is very good advice, of course, but that's not what helps deal with sloshing in particular

summer gyro
crimson moat
dusky dust
crimson moat
#

the reason that it works is that each pipe is only moving 300/600

dusky dust
#

Sloshing's always gonna happen since machines consume chunks of liquid all at once

#

You get sudden voids, and liquid that's further down the line is liable to head backwards to fill it up

summer gyro
#

perhaps on my wet concrete

dusky dust
#

Yeah, I don't mean that you're gonna have it everywhere, but I'm guessing it's happening at some point in there, occasionally

#

Anyway, I'm picking nits regardless. :D Feeding fluid from above is great advice no matter what the underlying reason. :)

crimson moat
midnight shell
crimson moat
#

if it's less, then you're not using the full 600/600 so there's room for some sloshing without it impacting the final flow

summer gyro
dusky dust
crimson moat
#

ye so the reason you are not seeing issue is because you're not using the whole pipe flow

#

so if 10% of it goes backwards it just flows forwards again after

dusky dust
#

Well, I guess we can embed images in here, eh?

#

Though, as I say, that's not always required, and folks can have working pipe networks without doing that

midnight shell
dusky dust
#

It tends to become more important as you approach 600/min

crimson moat
#

the easiest solution is just dont approach 100% of pipe on any demanding section, that's the primary mechanism that loop uses to help a lot. It's basically turning your pipe from a 600:600 interface to 600:1200, and the 1200 part can slosh and still be fine because it's 1200

midnight shell
#

what? 1200 what, in pipes?

crimson moat
#

yeah, two 600 pipes in parallel

midnight shell
#

how would that change anything

#

did u mean 300:600

crimson moat
#

if you have a 600 pipe and 550 goes forward but 50 goes back, you use 600/600 flow to move 500m3.

If you have two 600 pipes and 550 goes forward but 50 goes back, it's using 600/1200 of your flow and it's not choking so it can just flow faster on the next tick to make up for it.

crimson moat
# midnight shell how would that change anything

It's basically like using two entirely seperate 600 pipes with half of the input in each.. but it's simplified a bit. The pipe that isn't at risk for sloshing is combined into one and it saves space.

midnight shell
crimson moat
#

If you feed 600 into 600, there is zero tolerance for sloshing.

#

if you put 600 into 1200, or 300 into 600, then it can slosh all over and just make up for it on later fluid sim ticks.

#

When you're at 100% of pipe capacity, anything that goes back CANNOT go forwards and that flow is lost forever, which compounds. When you're at 50% capacity it can go back and then forwards again by just temporarily spiking to e.g. 60% for some ticks.

midnight shell
#

that the idea for the loop, but like I said instead of the ends dropping off the middle is dropping now

crimson moat
#

you have built it wrong in some way

#

mixing together multiple inputs/outputs for fluids, especially near pipe capacities, is sensitive to a bunch of variables and easy to break

#

If you literally just pipe like 1 blender (100 fuel) into 5 generators using a single flat mk.2 pipe for example, that is pretty much impossible to accidentally break

opaque quartz
#

There’s a reason this is one of the top discussed issues in this discord. Getting 600/600 pipes behaving is very very sensitive

midnight shell
#

so what I'm getting here is... either feed it from above so sloshing cant happen (from the machines) or don't feed a full line into a manifold that perfectly uses a full line

summer gyro
opaque quartz
#

Some folks have given up entirely on making it work. The fluid sim mechanics are complex and somewhat inscrutable

summer gyro
crimson moat
crimson moat
midnight shell
#

but by right I am, cuz there is a line of 300 below and a 300 above

crimson moat
#

you are basically trying to copy the most difficult build mechanics in the game (liquid manifolds at or near pipe capacity) but not making a perfect copy so it doesn't work, and it's pretty much impossible to fix that for you without being ingame to do it

#

but you don't have to do that, there are far simpler and easier methods to route fluids

midnight shell
#

what's even a "perfect copy" anyways, it's literally the same thing but scaled

crimson moat
#

You can make something that appears literally identical on a screenshot, but has the connections between one pipe and another at a different place.. which changes the fluid sim, and can break the entire setup. I've proven this, and that's when i pretty much stopped bothering with screenshots other than obvious errors.

midnight shell
#

what are you going to be able to see inside the world that's so beneficial that screenshots cant illustrate anyways

crimson moat
#

pipe connections like i've said can invisibly change fluid sim behaviors

#

you cannot see them unless you press F for dismantle and mouse over the pipe to see exactly how big that section is and where it connects

#

and you can build the same thing in 2 slightly different ways, which have different pipe connection locations, which then simulate differently so that one works perfectly and the other flops.

#

despite looking exactly the same

#

so yeah, getting to a consistent 100% pipe utilisation especially on a complex system like having 20 things connected to 1 pipe is pretty damn complex and reliant on variables that are difficult to understand or show in screenshots

#

it's pretty much an art

summer gyro
midnight shell
#

not sure if this is related, but the last blender of the manifold is kinda piling up

#

maybe this is the issue instead?

summer gyro
#

tho your entire system is way different so idk

midnight shell
#

cant think of how it could be cause tho

crimson moat
#

because it can't flow out of the blender because the pipe in front of the blender is full when it's not supposed to be

#

as to why the pipe is full, it's probably being filled by other machines which are excessively loading it given the design of the pipe, and you would fix that by redesigning the pipe in a more favorable way (such as flowing downhill out of the blenders) or using extra pipes so that you're not hitting the flow rate caps as easily

#

1 blender making 100 fuel is no problem to move in a mk.2, 600 pipe

#

3 blenders is probably easy. 4 or 5 with decent design. 6 requires perfection.

summer gyro
#

if your system is raised you can easily fix it by doing this

#

into a main system below

midnight shell
#

so basically, running a pipe at 600 is just a bad idea?

crimson moat
#

at 100% yes

#

if you are not deeply familiar with the fluid mechanics then it's laughably easy to break things going over 90% and there isn't really a good reason to use over 50% of a pipe

midnight shell
#

so unless it's an input pipe aka from extractors it shouldn't be filled to the brim

crimson moat
#

yeah, if it's full and there's fuel sat in the blender then it's proven to be overloaded for that pipe design.

midnight shell
#

hm I see

crimson moat
#

and yeah i don't mean to be snappy about it 😄 It's just hard, and frustrating

#

and poorly understood

midnight shell
#

what is

crimson moat
#

the simple answer is just use more pipes and flow less through each pipe if you're having any pipe overloading

#

and that makes it easy to complete the game and do almost anything without descending into the hell which is analysing fluid sim test rigs at 3am 😄

desert oxide
#

Pipe flow at 600 works fine, even with manifolds, just flood (all pipes are full) and loop. As long as your inputs match the usage.. you are good

crimson moat
crimson moat
#

and "loop" means split your 600 pipe into two pipes to avoid pipe overloading, which is the problem we're talking about

desert oxide
#

Then they are misconfigured, stuff will flow at 600 if setup properly

crimson moat
#

How to set up "properly" is the subject of the discussion

desert oxide
#

Sure, a standard straight-through manifold (akin to belt) doesnt work with pipes... but saying they dont work is wrong as well as there are reasonable workarounds

crimson moat
#

splitting your 600/600 flow into 2x 300/600 is one of the widely suggested mitigations

desert oxide
#

There are many resources/guides on how to set things up properly with dos and donts.. its not some black box that isnt understood at this point

crimson moat
#

(or simply just having two 300/600 pipes from the start, rather than one 600/600)

midnight shell
crimson moat
#

because your blender is turning off

#

because that stage of production is overloading pipes

midnight shell
#

so I assume this "overload" issue comes from the fact that the machines dont produce the fuel at the smae time?

crimson moat
#

no, that part is not very problematic on production

The fuel can't move through the output pipes at a sufficient rate because there aren't enough of them / they aren't optimally designed

#

mixture of both

#

Like if you try to put 6x100 blender output into a 600 pipe, that is extremely easy to break.

#

If you try to put 3x100 into one 300/600 pipe, and the second 3x100 into another 300/600 pipe, that is very difficult to break

rain lichen
#

...nuclear power will be fun (this isn't all of it ofc, this is only a plan featuring 1 of each machine i'll need)

hollow mica
#

ok guys... my brain is about to blown up, i need to help for Belt math, i have 10 Belts MK5 at 580 items/m

AND i want to make 7 belts at 780 item/m and 1 for the overflow

how can i do this without it being big and ugly

opaque quartz
#

What are you trying to accomplish, exactly?

vapid gorge
timber hedge
#

I am planning on making an oil factory for fuel/rubber/plastic and I have an alt recipe choice between heavy oil residue and diluted packaged fuel, since this is my first time playing and getting to this stage, im not sure about the best choice

#

also looking to make it at blue crater if that helps

wind spade
fallow siren
opaque quartz
#

For maximum yield with the recycled recipes you will ultimately want both of those recipes. If you are just getting your first oil production going, the default plastic and rubber recipes are fine. Just make sure you are dealing with your byproduct

vapid gorge
uncut jewel
#

hi, just layed out a max rods nuclear power plant with ficsonium rods (as a lot of you probably already did)
did i missclick something or is it actually impossible to create the maximum number of ficsonium rods out of the 22.4 plutonium fuel rods due to the lack of sam on the map (almost 19k needed, only ~10k available)?

wind spade
uncut jewel
#

well, thats a bummer
on the other hand, i'll avoid the headache to produce the ficsonium in this scale
thanks anyways

fallow siren
#

can sink half of plutonium rods or use as drone fuel

#

and burn the half in gen

opaque quartz
vapid gorge
#

It was probably added to stop people bitching about plutonium waste, even though no one forced them to burn the rods

opaque quartz
#

It’s a fun challenge, but resource hungry like woah

vapid gorge
#

Never really looked at it honestly, but I never plan on burning p rods so a bit pointless

opaque quartz
#

Lots of SAM for dark matter and trigons, and singularity cells. It’s pretty brutal

raw cobalt
#

Quick question, is it better to underclock all, or just one

lunar ingot
#

it is slightly more power efficient to underclock everything, but not a huge difference. my preference is to underclock everything since it's fast to copy-paste the settings

remote flame
# raw cobalt Quick question, is it better to underclock all, or just one

Because of how power scales in satisfactory, the further you underclock the less power consumption is needed overall, even if it does mean you need to place more machines down to manufacture the same output. It is given by the relationship P = B x S x (C/100)^log_2(2.5)

Where P is power consumption,
B is the buildings base power consumption (100%),
S is the sloop production amplifier, given by (1+FilledSlots/TotalSlots)^2, without using sloops this is just =1,
C is the clockspeed for the machine you want to set to,
Log_2(2.5) is a constant used. It means that you need 2.5x more power to double productivity.

Generally going super low with underclocking is more of a hassle then it's worth. If power is an issue, just build more power plants 🙂

raw cobalt
#

Oh also, im im the rocky desert atm, where would be the best place to set up SAM fluctuators? (I do have access to trains)

wind spade
#

near resources it needs 🙂

raw cobalt
wind spade
#

whichever you find useful 😉

opaque quartz
#

There aren’t any alts for Sam fluctuators themselves. The recipe is pretty basic

raw cobalt
#

I see, i more mean the other resources, since it could be more convenient, still not sure about a factory layout or where to put it

opaque quartz
#

You could use iron wire and/or iron pipe to cut out the need for coal and/or copper

#

But those are easily found near iron

#

The thing you actually need to worry about is the reanimated sam

raw cobalt
#

Howcome?

opaque quartz
#

Have you found a SAM supply? And worked out the logistics for it?

raw cobalt
#

Ye, just not sure what location to pick, the cave node in rocky desert seems the closest but also most inconvenient, not done any logi yet thou

vapid gorge
brazen path
#

Can you just reloop canister after you u package them infinitely

#

Un package*

#

If its the same amount you need

rigid harbor
#

how would i go about splitting the output into 1.5 units/min and 2 units/min

vapid gorge
rigid harbor
vapid gorge
#

like so

rigid harbor
#

yeah i know how to use manifolds (or at least i think i do haha) but im purposely making this factory without manifold for a little challenge haha

vapid gorge
#

gl

rigid harbor
#

current progress :)

final compass
vapid gorge
#

yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

#

what are the recipes are you using and what amoutn of bauxite are you processing?

#

the buffers...

glossy raptor
#

i have caterium and quartz. but i wonder which computer recipe to choose. Caterium computer or crystal computer?

#

what do you think?

vapid gorge
glossy raptor
#

at the moment a relatively small computer factory to progress through the game

vapid gorge
glossy raptor
#

yes that is neat

#

and any advantages for the crystal recipe?

vapid gorge
#

alt recipes are options. It depends on your needs and the location you choose 🙂

#

all recipes shine in their situation

final compass
#

bauxite refinery is on 250% scrap is on 200%, foundry is on 167% with 1 sloop, right smelter is on 250% and left is on 185%

glossy raptor
#

problem is that i can choose the situation atm xD

vapid gorge
vapid gorge
final compass
#

the recipe is alumina solution and scrap metal and bauxite pm is 300

vapid gorge
#

so the base recipes?

#

top left diagram

have 2/3 of your bauxite use fresh water, 1/3 use waste

you'll need at least 2 refineries for the solution

#

don't use a sloop in the middle of a loop. It's a massive pain, just bring in more bauxite

glossy raptor
#

for crystal oscilator and silicon circs i don't even need oil

#

isn't that insane?

vapid gorge
#

not really? I think you need 2 other resources? can't recall off the top of my head

glossy raptor
#

copper and iron

vapid gorge
vapid gorge
glossy raptor
#

yes

final compass
#

so i need 5 refineries 😮

glossy raptor
#

that just blew my mind

vapid gorge
#

1 waste water, 1 fresh water, 1 processing the scrap?

final compass
#

but i tried 3 and that was worse

vapid gorge
#

ok but you built it like this , of course it's going to be worse

final compass
#

whats wrong with the way i made it?

vapid gorge
#

buffers? partially feeding to a packager? slooping?

#

here , blue is fresh water, red is waste, grey is solution

#

clock as needed

final compass
#

ill try it, cheers

#

👍

fierce ruin
#

this is insanity

#

thats 6000 mw

#

i ❤️ alt recipes

smoky aurora
#

but u dont actually need to pack the water ,.. if you build near water

#

or am i wrong

#

it need´s to be packed? ,..

#

i wouldnt use it 😄

vapid gorge
#

packager - > refinery -> unpackage.

just loop

smoky aurora
#

i like fresh water ^^

vapid gorge
#

well if you don't have blenders this is basically the exact same recipe

raw cobalt
vapid gorge
raw cobalt
#

SAM fluctuators

vapid gorge
#

how many per min?

raw cobalt
#

Not sure, just going to end up sending them to storage for the time being, what would you suggest?

vapid gorge
#

a basic plan that uses only base recipes

#

if you had the iron wire and iron pipe alt recipes all you'd need is iron and SAM I guess?

raw cobalt
#

True

vapid gorge
#

depends on the spot you want to build it in if that helps or not

raw cobalt
#

Not too sure on the spot, closest to me is the rocky desert cave, but that seems inconvenient

vapid gorge
#

there iron and coal and I think copper to the east of it ? shrug

raw cobalt
#

True ig

vapid gorge
#

remember, tiers 1-9 are basically a tutorial to teach you things. Make choices and learn

raw cobalt
opaque quartz
raw cobalt
#

mk2 miner and mk4 belts, both pure like i said :3

#

not sure on a reasonable amount to produce purley for storage

wind spade
#

5-10/min for most items is usually more than enough

#

with exceptions being concrete and belt materials

eager steeple
#

thoughts on my fuel power plant design? I'm going to have each section 4M down, (Refineries) Heavy Oil Residue, then to Diluted Fuel (Blenders) then (Fuel Generators) Fuel. I built it all on a flat surface before and was having trouble keeping all the fuel generators full.

sage cloak
#

I have a question:

I input 300 iron ore per minute into 24 smelters - they produce iron ingots - into 16 Constructors who only need a total of (4x30 + 4x15 + 8x12.5) 280 ingots per minute

#

for full effiency on everything, I need to underclock my 24 smelters to to 12,18 ore per minute

#

correct?

eager steeple
#

i wouldnt bother underclocking the smelters

#

have too many iron ingots isnt a bad thing

sage cloak
#

I have 9 of them with 100 ore and the others dont receive anything

#

so they just sit empty

eager steeple
sage cloak
#

the smelters

eager steeple
#

what belt are you using

#

for feed the smelters

sage cloak
#

a 300 ore/minute iron node

eager steeple
#

no for the input for the smelters what belt type is going from your miner to the smelters

sage cloak
#

Mk4 on everything

eager steeple
#

ok

#

check the miner if its overclocked

sage cloak
#

it is to 300 ore - its max output for that one

eager steeple
#

hmmm why does it look like more that 10 smelters?

sage cloak
#

its 24

eager steeple
#

you can only run 10

#

on 300 iron ore

#

300/30

sage cloak
#

henceforth the question about underclocking the smelters

eager steeple
#

just build 10 smelters

#

and dont bother with more

#

thats what i'd do

#

or if u want to keep the extra one sdont plug em into the manifold iron ore line and leave em till u get better belts

sage cloak
#

what do you mean better belts?

eager steeple
#

mk.5 belts

#

780 items per minute

#

wait

sage cloak
#

yeah but that wouldnt make a difference

#

I need to connect another iron ore thing

eager steeple
#

it would you could bring in more iron

#

to run all of them

#

i gave you a solution if you dont wanna use it thats fine lol

opaque quartz
eager steeple
#

your making it complicated @sage cloak

#

just run 10 smelters

eager steeple
#

i think bc i was underfeeding some of them but i make sure to use pumps

#

im just going nuclear to try and fix it

opaque quartz
#

Pumps won’t affect flow rate, only head lift

eager steeple
#

i spent hours trouble shooting it yesterday

eager steeple
#

like from a lower floor to a higher one

opaque quartz
#

eg adding pump to a flat pipe network does literally nothing

eager steeple
#

so i made sure headlift was ok

#

and i was making enough to feed everything

#

both were ok i double checked

opaque quartz
#

Have you already torn it down and given up?

eager steeple
#

i can go back and show u

opaque quartz
#

Or did you want help figuring it out

eager steeple
#

so its not so bad to redo it

eager steeple
#

i used 6 water extractors for simplicity and i have the power

#

i used power shards bc i have 1500 with nothing to use em in except miners

opaque quartz
#

How do you have the generators plumbed? Did you loop the manifold? Did you prefill the pipes?

eager steeple
#

the oly thing i didnt try to fix it was gavity and containers for the fluids to balance out the output

opaque quartz
#

None of that should be necessary, especially if it’s flat

#

I can post screenshots of my setup in a bit to describe what I mean

eager steeple
#

idk what i was doing wrong ima just overdesign this

#

:/sure!

#

show me

opaque quartz
#

When I can take a break from work and fire up my PC

eager steeple
#

sure take your time!

fierce ruin
#

then prefill and use loops

opaque quartz
#

@eager steeple here's my current diluted fuel build under construction. Single pure node extracting at 600 crude/min - feeding two banks of 10x HOR refineries. Each bank of refineries feeds 4 blenders at 200% OC - each blender takes 200 water from an OC'd extractor and produces 200 fuel/min. Each blender produces 200 fuel/min, feeding 4 fuel gens at 250% OC, consuming 50 fuel/min per generator, generating 2500 MW total per four gens. Things to note in the build:

  • the refineries and oil extractor are at ground level, the generators are on the floor above. I run a single pipe vertical from each blender with a mk2 pump to get up to the next floor
  • I run a manifold loop around each bank of generators so that every gen can be fed from both "sides" of the junction. This is the way to avoid sloshing and starvation issues. A stacked pipe manifold loop would also work here, but I prefer it this way because of how the generators are oriented based on using a mk2 blueprint
  • I ran all the plumbing and let all the pipes completely fill up, and then connected the generators one at a time. I waited until the generator was fully running and had a full fluid buffer of 50 m^3 of fuel before moving on to the next one. the power graph on the generator console shows that the power generation is smooth and steady and the fuel buffer is staying full

i'm only halfway done with the build. it will produce 20 GW once all said and done

eager steeple
opaque quartz
#

Had to learn that lesson about bottom feeding the hard way in my first playthrough

raw cobalt
#

is it worth getting this early on?, only have limited computers from crash sites etc

opaque quartz
#

Manual uploader is super handy to have

magic dock
#

Basically inventory expansion on top of the actual DD functionality

raw cobalt
#

waiting for 27 hard drives is going to be fun

magic dock
#

The timer continues while the Mam isn't build

#

So you can just build it, put a hard drive in and continue exploring

#

and then you'll get a message when its done

#

Saves some time

eager steeple
#

@opaque quartz its why i'm trying my tiered approach something different something intresting to fix my problem, if it doesnt work i'll just copy you next time LOL

opaque quartz
#

makes sense. good luck 🙂

eager steeple
#

yeah its going to look quite cool

#

just a waterfall of machines

#

this was my first time building a fuel powerplant

#

before 1.0 i had three saves and i only got to teirs 3&4 then lost interest. About 400 hours between them

opaque quartz
#

second half of the diluted fuel plant is now online. water extractors are still my least favorite

raw cobalt
#

a little curious, how would i split this?

opaque quartz
raw cobalt
opaque quartz
#

Or, clock and group your smelters to produce 37.5 and 112.5 respectively

raw cobalt
#

might use steel screws or copper alloy but not sure

opaque quartz
#

Seems fine? Are you happy with it? Do you have the resources necessary to feed this production plan and the power needed for the machines? If so, go forth and prosper

wind spade
wind spade
# raw cobalt wdym?

if you have two groups of smelters, each making the amount you need going to one side, then you never have to merge them

thorn trail
#

use 6 smelters, 4 for the 112.5 and 2 for the 37.5

raw cobalt
wind spade
raw cobalt
#

ah

#

would it be worth doing 2, 1 overclocked and 1 underclocked, or 4-5 that add up?

wind spade
#

you can do it in any combination you like

vapid gorge
civic bronze
#

compacted steel ingot be like 😂

summer gyro
undone tusk
#

there is a calculator for satisfactory....?

summer gyro
undone tusk
#

I will kms I am 60 hours deep in 5 days finishing phase 3 and I have done all of my math in 3D paint...

summer gyro
#

i just use satisfactory calculator to find the best spots on the map, i enjoy doing the math myself

civic bronze
undone tusk
# civic bronze well you can also pull up in-game searchbar (default key: "N") and do basic math...

yeee the math was more like: 240 iron coming in 8 smelters 30 iron each 100 and 100 for 2x steel pipes and 40 overflow double that for 80 overflow then have another factory where you manage making modular frames and have 20 overflow so you can feed 100 iron into another pipes... it ain't hard but if you are rebuilding whole base bcs you were a little stupid 3 days ago when u started and made ur base on the ground and not platforms and now you have to build all factories for 2 and a half phases it would really help to have known about the calculator xD

summer gyro
summer gyro
#

i still have my first reinforced iron plate factory going

undone tusk
#

also getting 90 angles when I didn't use any grid system was a nightmare

#

now it is pretty :3

civic bronze
#

there's a world grid, if you have foundation equiped hold CTRL

undone tusk
#

yeye ik that now but I didn't know it when I was starting out

#

that's why I nuked and rebuilt

civic bronze
#

that looks cool, raining belts from the ceiling

summer gyro
undone tusk
#

it was random smelters and constructors scattered over the ground

#

had to make an actual building to make it look nice

summer gyro
#

oh yeah i forgot it takes a bit to get foundations

opaque quartz
midnight shell
#

bottom line is not used here

vapid gorge
#

get rid of the valves

midnight shell
#

how this goofy ahh looks

vapid gorge
#

did you pre flood your fuel gens before turning them all on?

#

make the outputs just 1 pipe, get rid of the valves

midnight shell
#

someone told me this would reduce sloshing, but the ones at the end are still dropping

vapid gorge
#

that's just a single pipe

midnight shell
vapid gorge
#

is it 3 manifolds of 600 fuel each?

midnight shell
#

well 2 of 600 and 1 of 400 which I'm not using for power

vapid gorge
#

and all of them have flow issues?

midnight shell
#

there is only two, and yes

#

like the 600 line will drop to 550 occationally and go go back up, but that's enough to get blenders to throttle

vapid gorge
#

rebuild the loops exactly like this, flood the system by ahving a few gens at 50% for a while, once every machine and pipe is full crank them back up

midnight shell
#

yes I have seen this image like 10 times at this point, and yes I let all of them fill to 50/50 but they ever so slowly drop until they're empty and starts throttling

#

also instead of the ends not having enough fuel, the looped varient just has the middle drop off instead

#

yea I get that using a line less than 600 would work, but I think it's a short term solution and wont help me if I run into the same issue in the future

vapid gorge
#

yes rebuild this section

midnight shell
vapid gorge
#

pot a powered pump right before it, flood it.

#

'bruh' , I'm trying to get you to use an identical and stable set up and then go from there

midnight shell
vapid gorge
#

Looks nothing like it

#

Then Powered pump and then flood it.

If that doesn’t work we’ll follow the issue down towards the producers

midnight shell
#

this better?

midnight shell
vapid gorge
# midnight shell

I honestly cannot tell what’s going on in this pic.

To make it simpler please just rip up the entire junction and build a copy

#

Afterwards , right before the start of the manifold. Build a pump facing towards the manifold

Power it

#

Then flood the system, pre fill it, by turning off a few generators to ‘flood ‘ it

thick plank
#

Honestly, I believe there should be a dedicated fluid mechanics channel

vapid gorge
#

Math meta is fine

thick plank
remote flame
vapid gorge
oblique hollow
#

If its not math its at least meta

#

Speaking of meta, it might be beneficial / possible to supply manifolds not from the ends

#

A junction in the middle gives the fluid 2 paths to flow to

#

Which is similar to looping

#

It does work if you do it like that too as the backflow is not a death sentence

#

Since each of the splits is expected to be well below 600/min

raw cobalt
vapid gorge
raw cobalt
thick plank
# vapid gorge would this not do the same thing?

Quick question about the design. The botton line is prioritized if I understand the mechanics correctly. So wouldnt it make more sense to zhe have the outputting pipe on top so that the fluid enters from both directions?

oblique hollow
vapid gorge
#

ah I thought you meant specifically in the middle split left and rigth

oblique hollow
#

Doing that or looping is the same thing

#

That was my point

#

Topologically, if you subtract the "loop" part, having the split near the beginning or somewhere in the middle doesnt matter much

knotty siren
vapid gorge
#

generally fresh water and crude oil feeds don't need a loop though

raw cobalt
#

are there ant alt recipies that would be nice in a steel beam, steel pipe, encased beam, automated wiring, versitile framework factory?

#

also motors

fierce ruin
raw cobalt
#

for the motor + wiring part

fierce ruin
#

send a screenshot lol

#

the links just show what you personally have

outer vale
#

looks reasonable

fierce ruin
#

OH

outer vale
fierce ruin
#

my fault theres a shared tab

raw cobalt
#

Should i try minimize the amount of weird numbers?

outer vale
#

if you want

#

the numbers there look pretty straightforward

fierce ruin
raw cobalt
#

not sure how i would go abt that

fierce ruin
#

the only reason its making rods and plates is because it simplifies the numbers

#

i just use them for personal use

raw cobalt
fierce ruin
#

you make a dedicated factory for them where you input the resources and wait

raw cobalt
#

i like to have everything fully automated tbh

#

Also i feel the need to decorate my factory and have it super organized lmao

outer vale
#

I usually also just slape the materials in some crates and a dedicated assembler or the like, but totally valid to make an actual factory

outer vale
#

easy sink points once you've made what you need

raw cobalt
fierce ruin
#

i should probably get to work on making the stuff for phase 3

raw cobalt
#

ye, but anyone got any advice for cleaning these numbers?

fierce ruin
#

i do, but im really struggling to put it into words

#

i look at the input numbers for what youre making, and try to find like

#

numbers that go into each other

#

i dont know how to describe it

raw cobalt
#

real

#

how is the steel rods alt actually?

fierce ruin
#

what is it?

#

molded steel pipe?

outer vale
#

probably Steel Rods 😛

#

IIRC it's a tad more steel efficient than going straight to Steel Screws, at the cost of more buildings?

#

alt recipes are all about tradeoffs, compare them and see what suits your production line

#

what's "better" in one setup might not be in another

raw cobalt
fierce ruin
#

with 9 encased beams the limestone numbers become nice

#

apart from the 135/min

#

and 26 steel pipes (numbers nicer then)