#math-and-meta

1 messages · Page 263 of 1

hushed silo
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cathedral goes hard

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i get it, pipes need rework or smth like that

scenic pawn
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yeah i deadass built a single window and thought it looked like a church and i had no other ideas in mind for this one

scenic pawn
hushed silo
vapid gorge
hushed silo
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chat id like to hear some suggestions on how to make 1425 diamonds/m

vapid gorge
ruby current
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I'm debating a speedrun. I'm between games. I enjoy my sleep. Do I start tonight or not?

wind spade
plucky tusk
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You mean you don’t speedrun every game?

split sierra
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spoke too soon

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the junction works fine its just that i may have accidentally disconnected the oil pumps half a desert away

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i'm rebooting the whole thing now thank god i didnt dismantle the old coal plant

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and thats why you build priority power switches and dont postpone builing the control room for "later"

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lesson learned

bleak jungle
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what i am doing wrong with this trail rails.. I get always (No exit point)

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Purple is block

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and dark red is path signal

fallow siren
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no u dont need path signal for that

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just block signal is enough

bleak jungle
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where? and why

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idk when i use path.. its so weird

fallow siren
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remove all path signal and replace with block signal

bleak jungle
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in which scenario i should use

fallow siren
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also send the full railway network

bleak jungle
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latest is no exit point

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here is fully with colors

fallow siren
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every block signal will gives signal to next block signal in the path, if theres no connected rail, it will say no exit

bleak jungle
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but there is a end (station)

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i dont have more atm

fallow siren
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can u send me full network in 2d?

bleak jungle
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how?

fallow siren
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so i can see whats wrong

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no just draw it or take a pic from scim

bleak jungle
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here is it the green ones are block signals

vapid gorge
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is it 2 way rail? like a train going back and forth along the same line?

bleak jungle
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no, he can drive like this wait

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this is the plan later i added to test with no exit point the 2 stations

vapid gorge
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I would guess either

a) you don't have an engine facing both ways
or
b) you don't have stations facing the right way

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or
c) both

bleak jungle
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i have it all correct... idk what is wrong

vapid gorge
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show overhead shot of the stations and the train you are using

bleak jungle
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now i have this issue: wait images floow

fallow siren
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use 2 rails, no need to overcomplicate things like this

wind spade
fallow siren
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just make it like this

bleak jungle
fallow siren
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also if its just 1 train, signals arent needed

bleak jungle
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later its more than one train

fallow siren
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u dont want to add more trains with just 1 railway

bleak jungle
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i rebuild my fully map rn thats it but i hate the signals.. i dont undertstand it

vapid gorge
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your station is facing the wrong way here

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and you don't have 2 engines

bleak jungle
fallow siren
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u wont face this problem if you just build normal railway network

wind spade
vapid gorge
bleak jungle
fallow siren
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2 engine needed if u want to go back and forth

vapid gorge
fallow siren
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train can only go one direction

bleak jungle
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i want from this to this first.

vapid gorge
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otherwise the instructions are broken

bleak jungle
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ok ok

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fixed thx but for what are path signals then here? i see a screenshot who other use path signals

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in same what i build here

vapid gorge
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just use block. You don't need path signals

fallow siren
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u hardly need path signals

vapid gorge
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*never

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you can use them ofc but you never need them

bleak jungle
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uhm ok why? i see a lot of stuff with path

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signals

vapid gorge
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because you can build great and functional rail system using only block

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path signals is to do weird advanced things you don't need.

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what you need here is just block

bleak jungle
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hm i want to build things like this: later

vapid gorge
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this just needs block

bleak jungle
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and here i need path so that is what i want to understand howw

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bro here are user using path

vapid gorge
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ok? you can still do that with block

wind spade
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the biggest problem of following a tutorial is that people think anything else is wrong

hence why I don't recommend watching tutorials and rather learning the mechanics

vapid gorge
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is it path in, block out @wind spade ? I can never remember

wind spade
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it is "block everywhere, path only if you know what you're doing and need a lot of throughput" 😄

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but yeah, path in block out is often said as a recommendation

bleak jungle
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so where i use path?

vapid gorge
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ta, can never remember

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not in your current example

wind spade
vapid gorge
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in this? nowhere ?

bleak jungle
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but where then? bro i ask where? i want to know

vapid gorge
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at intersections? if you really want to

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not here

bleak jungle
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i found this. but how it is working with path and block here?

its soo hard to understand, when one in circle then path is block everywhere?

vapid gorge
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'path in block out'

fallow siren
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its simple, add path signal everytime u enter junction, and add block signal whenever u exit the junction

wind spade
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(also, don't make roundabouts)

remote flame
# wind spade (also, don't make roundabouts)

To back up what greeny said (and please correct me if this is wrong as I myself still bugger up the odd signal in some complicated junctions I've done and accept when green lights come on bwahaha)

When you understand the distinct difference between block and path signals, a round about has one major flaw that a simple T junction or x junction does not have.

Suppose using that image above, your train comes in on the western (left hand) side and wants to turn left. To do that, it crosses the path of the southern and eastern rail lines, so it reserves a 'path' inside the 'block' that won't allow trains to enter that intersect this path. (A path is like a line drawn from source to destination inside this block, a train may enter the same block (aka the round about) as long as it does not cross paths with this line.)

Because most round about designs are quite bulky, it stalls the trains on the southern and eastern rails for quite some time before completing the full left turn.

A crossroad design where tracks cross over one another, is the same principle as a roundabout with how to set up the signals, and is far smaller (and hence quicker) for trains to enter/exit, increasing its throughout potential whilst still behaving accordingly.

I won't say to not do round abouts as they are an elegant solution, but it can become far more congested if multiple trains need to make long turns occupying the whole round about. Idk just my opinion anyway haha

north mauve
wind spade
north mauve
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Mine are perfect and elegant and my trains run smoothly

wind spade
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why build a roundabout when you can just make a normal T/X junction

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same space, more efficiency

north mauve
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Because they're prettier

wind spade
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hard disagree

north mauve
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I mean

wind spade
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train roundabouts are super unrealistic

north mauve
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It's subjective so your opinion doesn't matter in my world

vapid gorge
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they are bigger and less efficient. It's fine to like them but those are objective facts

north mauve
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Mine aren't bigger

vapid gorge
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generally people will never have enough trains to really care about the lack of efficiency

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bigger than normal junctions

wind spade
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they can't be smaller than X junction, most often they are bigger

north mauve
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"most often" ??? All mine are exactly the same size.

vapid gorge
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and definitively bigger than my stacked junctions

wind spade
north mauve
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7 foundation diameter

remote flame
# north mauve Boooo

So the post I just made are the facts, but both solutions work. I might actually try some research on how much traffic difference each method can cope with before one prevails king over the other!

vapid gorge
north mauve
wind spade
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looks like even 6x6

vapid gorge
north mauve
wind spade
vapid gorge
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it's extremely compact and has a small footprint

north mauve
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That's a wildly different design

north mauve
vapid gorge
wind spade
vapid gorge
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it just uses vertical space

north mauve
wind spade
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but compared to a roundabout, you can also have two opposite trains turning left at the same time

north mauve
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Well yeah my roundabouts don't allow turning left at all

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Just three right

wind spade
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well yeah by "turn left" I mean "go through the junction so that it ends up exiting via the left track"

north mauve
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Regardless I find their design elegant and simple. I do not find it an eye sore. Cross junction look hideous the way all the rail overlap and clip

wind spade
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as long as you don't need the throughput 🤷

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but they have worst throughput from all the junctions out there

north mauve
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Almost no one needs the throughput

wind spade
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if you have a lot of them, the effect stacks

north mauve
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I have 20 locomotives and I haven't ran into any throughout issues.

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Yeah define a lot though? I'm not at it

wind spade
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(also depends how much they can prolong their journey)

north mauve
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Often there's no slowdown at all

wind spade
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if you have a train that takes 2 min roundtrip but only need a train every 4 minutes, obviously slowdowns won't matter to you

crimson moat
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why doesn't this work? Everything is selected

wind spade
dusk ferry
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do you guys think this would be a sufficient long term iron factory for all the basic stuff? (tossed in the iron rebar for my iron gun thing)

hushed silo
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if its just for personal thing and building

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then 120/m of each is an overkill realy

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30 is fine for it realy since most of the time you will not be using it, allowing it to back up in storage

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but that ofc depends on how quickly u want to expand and stuff

dusk ferry
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mostly for personaly storage / crafting / building ect.

hushed silo
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u will be fine

dusk ferry
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i make stuff i need like screws and pipes at the factories for other stuff anyway

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this is going into a depot for me to just quickly grab them

hushed silo
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u can prolly turn some of that production into more advanced items like mod frames and rotors, motors etc

dusk ferry
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i have seperate factories for those

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well for rotors, frames, and reinforced plates so far, not one for motors yet

hushed silo
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well then

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120/m for basic stuff is multiplayer quantity

dusk ferry
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oh i forgot ill also be pumping everything extra after the storage is full into a sink, so 120/m of those going into my sink along with my excess rotors and frames ect

hushed silo
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yea alot of that will be going into sink

fallow siren
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and u dont use screw for building materials except awesome shop

dusk ferry
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well i was using the extra to pump into my sink

dusk ferry
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hey math guys, if i have a line of 180 items coming in, how many splitters / mergers do i need to make it so it turns into one 120 line and one 60 line

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wait nvm

outer vale
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1 splitter, optionally 1 merger

dusk ferry
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180 into a splitter = 60 per line so then just merge back 2 lines for 120

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i think

outer vale
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yup. Or you just let it self-balance

dusk ferry
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well i have to send 60 in a different direction

outer vale
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personally I'd just do the split+merge like you said. But I know people like to evangelise manifolds and letting things solve themselves

fervent thicket
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any suggestions to improve this?

vapid gorge
hushed silo
# fervent thicket any suggestions to improve this?

if u wanna do screws the best way is from steel rod if u wanna save on iron and use a bit more coal
u can do copper ingots from caterium and copper mix aswell
personaly wouldnt do quickwire stators but i can see why u did that
also there is no need to automate automated wiring, unless u wanna sink project parts later on

wind spade
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honestly I can't really see what's going on in there

fervent thicket
hushed silo
north mauve
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also there is no need to automate automated wiring, unless u wanna sink project parts later on
Boo, all space elevator parts should be automated. Every single one is needed for later on, and they produce a lot of coupons.

Personally I find "making exactly enough for the elevator" to be a very lazy way. There's no reason to not fully automate it all. Nodes are infinite.

plucky tusk
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Yeah nut I’m not gonna rely on my shitty mk1 smart plating the whole game

north mauve
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5 s plate/min is enough to produce the final item in a 100% manu

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In other words, one 100% manu of the alt recipe for smart plating (with plastic) is enough for the final item. Very, very easy math.

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Kinda nuts that something so early can be setup for the end game

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If I ever start a new save, I'll plan ahead and have a target final item/min and make each tiered piece in enough amounts that I only have to think about it once as early as possible

hushed silo
fervent thicket
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wait so automated wiring doesn’t need to be automated?

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i can still remove it because i’m lazy

wind spade
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technically nothing needs to be automated

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but space elevator items give a good chunk of sink points

thick plank
plucky tusk
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I usually just sloop the parts

north mauve
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Game is easy and casual enough, no reason to not go through the minimal amount of extra effort to automate spelevator parts

minor seal
idle badger
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@fallow vector Soooo I've come to the conclusion that the planet of Massage AB-b is a fake, not anything CSS has done, but in the world of Satisfactory it is.... unless its core is made of a SUPER dense element making the density incredibly high. I did the math and its weird to say the least... Buckle up. This photo is from the 1.0 trailer and it got me thinking after rewatching it recently... The red line is 7km long (Approx. given usage of the save editor/calculator site) and given the scale of the entire satisfactory map as the island in the middle, the planet is TINY. First hints were that the pioneer can run across it in mere minutes. Now also given that the gravity is almost exactly half that of earth, it being small is expected, but this is TINY... Its estimated circumference is 2200km. (For scale, Sweden from the most northern tip to the southern is about 1,572km) I calculated the gravity by conducting terminal velocity tests falling from 1km. Also with that information, I was able to estimate the thickness of the atmosphere to be around 7km, so its not only tiny and dense at the core, its also has a thin and dense atmosphere, much more than Earths. (Approx 7.4km to be exact). Also explains the need for the pioneer suit to protect against the immense atmospheric pressure. But with those calculations done, I could move on to how dense the planet is approximately. The estimated density of the planet would need to be approximately 50,130kg/m^3 to have half earths gravity given its size. This density is significantly higher than literally anything natural I have researched so far. Earth's average density about 5,500kg/m^3 for a reference. This absolutely proves that such a planet would have to be composed of unusually dense materials... so I've determined that the planet is non natural. The best thing I have settled on is that it was created and is artificial. Possibly created by a species that is so advanced, they can create worlds and possibly more. Would also explain the somersloops and mercer spheres being so unnatural as well. I ran my calculations myself then proofed them with an AI so I know the numbers are accurate. Also from that photo, the rocky desert appears to be true north. Still have yet to determine magnetic north. Also working on creating a function solar system simulation model that is true to the game and one that is true to how it would work if it were real. (because 45 minute days and 15 minute nights just dont work with both stars being 180 degrees from one another in the sky at all times) In conclusion, Massage 2AB-b has the surface area closest to the country of Mongolia.

idle badger
# wind spade or SAM is super dense

Thats a really good point. I wonder if there are any references to its weight. I know the trains have listed weights for full vs empty (11 ton vs 16ton) but its the same no matter what youre carrying.

wind spade
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there's many things that we don't have in our universe (e.g. caterium), so there's many unknown variables 🙂

idle badger
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Yeah its what makes it tough and worth the challenge XD As an electrical engineer, I do love a good math challenge.

winter dirge
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i have a (maybe) new meta

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T H E T I M E O F D A Y

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so like i use skyUI and i like to pause time

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but i found that there are four times i use

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7:00, 12:00, 17:00 and 24:00

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7:00 and 17:00 are very pretty but kinda dark

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and then night (24:00) and day (12:00)

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are just night and day

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so 17:00 looks like this

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and 7:00 looks like this

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of course you have night (24:00 or 00:00)

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and just daytime (12:00)

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And fog is turned up at some times in some places

split sierra
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is the output distribution cool for my first factory? i wanted to build it in the east swamp area and that pretty much taps every node in that area for 250% mk2 miners

open patrol
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fuel/fabric/rubber/plastic

split sierra
languid ember
split sierra
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Depends on the needs but yeah it’s still funny that the best way to make plastic is by using rubber

open patrol
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in this case, the fabric i'm using for filters. and sinking excess. the plastic and rubber is currently just waste product being sent to another factory's machines to be added to the full recycle loop. (this fuel is used for a 20GW fuel power plant). i did these wacky ratios because i would've ran out of water to feed the residual rubber system

still schooner
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anybody knows how can i split 2 into 11?

wind spade
still schooner
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i cant merge

wind spade
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two manifolds and merge last machine (or two manifolds of 6 machines, last underclocked to 50%)

still schooner
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how can i draw stuff here?

wind spade
# still schooner ?

you have two inputs, so each input goes to 6 machines, but one of them is underclocked to 50%

still schooner
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how are you doing this?

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like drowing

wind spade
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paint

still schooner
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where

wind spade
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windows?

still schooner
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oh

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ok

hushed silo
open patrol
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Yuh

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Residual rubber, diluted fuel, and recycled loop

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Drinking enough water to irrigate the arizona desert

split sierra
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idk what possesed me to build my turbo fuel factory in the middle of the desert

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i ended up skipping the diluted fuel step for the water and the limited sulfur nearby

hushed silo
green dust
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I am sinking 1 ballistic warp drive /m among many other stuff like plutonium fuel rods, nuclear pasta, packaged ionized fuel.... how long do you think it will take to get 1k coupons? is it ni the hours time frame or more like DAYS?

plucky tusk
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DNA points might help

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Sloop the remains and protein for 4x

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Go on a lil killing spree

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50 remains turn into 200 dna capsules that’s like 200k points

wind spade
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@plucky tusk don't worry, I don't like windows either 🙂

north mauve
green dust
north mauve
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Oh. Well, I managed to get my golden nut in phase 4.

wooden jasper
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less uptime than a manifold but still plan on using faster belts than you need to sort the materials out quicker

brave wing
vapid gorge
brave wing
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oh ok because it kinda looks good for the GUI

vapid gorge
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you have to do every bit manualy, you can't make a sweeping change that will just alter the whole chain

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can't save and share links. It's just real bad

brave wing
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ok so its really bad

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gotcha

vapid gorge
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I think the only reason some peopel use it is because satisfactory tools has a small learning curve

bleak jungle
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Where should i place which signals? Block or Path can one help me there? i came from red arrow. can drive in each sttation

wind spade
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99.9% of setups only need block signals

bleak jungle
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for what path?

night tendon
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Path for junctions and Block for straits

oblique hollow
# bleak jungle for what path?

every station must have a block signal at the entrance because path signals arent allowed to lead directly into stations

bleak jungle
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ok

oblique hollow
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the rest is pretty optional

bleak jungle
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is there a possible way to copy complex things

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i dont want to rebuild each

oblique hollow
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such as rails? no, not really

bleak jungle
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no not that

oblique hollow
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Well for everything else theres Blueprint Designers Mk 1 to 3

bleak jungle
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need this 4x but i cant use blueprint builder. its not that good for it.

oblique hollow
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your only option is the blueprint designer

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unless you try mods.
but even those wont help much

bleak jungle
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can i copy the current build into designer?

wind spade
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only by hand

bleak jungle
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i dont get the monitors so rotated again

oblique hollow
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no its not designed for copy-pasting stuff into it or for building it around existing stuff

bleak jungle
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kk

oblique hollow
bleak jungle
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i have rotate with "H"

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and that was hard work xdd

oblique hollow
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did you rebind your keys?

bleak jungle
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no

oblique hollow
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usually H is for locking and nudging

bleak jungle
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i use nudging

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to rotate perfectly

oblique hollow
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well you can use nudge in the designer

bleak jungle
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oh ok

oblique hollow
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you can use all normal building tricks inside the designer too

bleak jungle
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ok

oblique hollow
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you can color stuff, change materials, rotate, clip, snap to and all the other stuff

twin imp
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would this sort of thing work to pump oil up at it's maximum rate?

plucky tusk
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Pipeline pumps lol

wind spade
oblique hollow
plucky tusk
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IMO just stop pumping fluids up just bring items down

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Stop maxing out pipes

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If you do end up piping fluids up for whatever reason. Use horizontal to vertical build mode and use pumps

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And make sure pump is closer to the bottom bc gravity is in fact a real thing

north mauve
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Hold on I thought Ficsonium was hard

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It's literally just DMR and cells??

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That's trivial. Just like the rest of phase 5.

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Oh, right, Ficsonium Fuel Rods. Still though that's just ECRs which I ended up making way too much of, excited photonic matter which is literally free, and then trigons which are also fairly trivial

oblique hollow
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The cells are the annoying part.
And so is the extra 100/min Ficsite tris for the fuel rods

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its not that its difficult

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its just too expensive to seem worth it

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50 bajillion copper to gain sustainable Plutonium power.
You already have to do quite a bit to even process uranium into plutonium

north mauve
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Sure, it's barely worth it. But processing uranium waste looks 10x harder.

oblique hollow
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Even if it might seem fair on paper, for the amount of effort you put in it does seem pointless

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plutonium and ficsonium together technically make up 75% more power over just uranium
(to be clear: uranium is the baseline power output of 100%. with plutonium is 150% base power. and with ficsonium added on top its 175%)
But its also a lot more effort than just doubling nuclear

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each step in the chain makes half as much power as the step before it (if you generalize and dont really look into alts or sloop stuff)

north mauve
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Nuclear pasta is probably the hardest part of the entire Ficsonium fuel rod line

oblique hollow
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yes. Its slow and guzzles copper like Turbofuel guzzles sulfur

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and then of course theres the entire chain of MF > HMF > FMF > PCC

hard tendon
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nuclear pasta is cool though, making 18/min

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but cubes are pain

patent blaze
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All you had to do was rotate the machines 90 degrees lmao

hard tendon
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i was following the rule of cool

patent blaze
#

It is pretty sick ngl

hard tendon
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i wanted 18 belts side by side

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fav place in my save atm

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copper was the easy part though

north mauve
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So big. I built up.

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I'm only making 8 though

plucky tusk
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Rule of cool is the best

bleak jungle
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should i do this so? with my train station? can one help?

quartz imp
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is turning all my iron to steel to use the steel recipes worth?

opaque quartz
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You need both iron and steel throughout the rest of the game

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One does not replace the other

north mauve
fervent thicket
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is this layout ok?

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any suggestions or improvements

hushed silo
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i think the worst part is shit ton of trigons

hushed silo
hushed silo
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normal turbo is better when u have sulfur to cover up

plucky tusk
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Nitro rocket and have turbo as a residual 😈

hushed silo
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nitro rocket is some lazy stuff

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mix of blend and turbo into rocket is peak

fervent thicket
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the power generation should be enough right

hushed silo
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for a time yea

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can someone tell me rn what is copper and iron ore use when tryna make 100 ingots of each with alloys alts?

fossil galleon
#

need some help froma pipe expert

fierce ruin
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If I want to produce modular frames at a clock frequency of 167 and reinforced sheets ask for 5.01, is that relevant for a constant 100% efficiency?

fossil galleon
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I've got 10 refineries producing 60 HOR/min, and the pipe connected is constantly flowing with 600 HOR/min. I have the pipe connected to blenders making diluted fuel, 6 blenders taking 100 HOR/min each. Yet one is working at about 80% efficiency. any ideas?

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none of the refineries producing HOR is at less than 100% efficiency

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and there's no fluctuation in flow in the pipe either, it's always 600

gloomy bridge
fossil galleon
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the blenders are the problem

fossil galleon
amber umbra
#

You need to build pipes in specific ways to get 600 fluid/minute. It’s a special pipe feature that isn’t a thing for 300 fluid/minute.

wind spade
wind spade
gloomy bridge
#

Water mechanics in SF are really like those in the real world, you need to have the water falling into the machines to keep the numbers high.

fossil galleon
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oh wow, why am I learning about this just now

amber umbra
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“isn’t a thing that occurs for most players for most pipe setups for 300 fluid/min” yeesh

fossil galleon
#

I'll try that

gloomy bridge
wind spade
fossil galleon
#

that's so cool

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thanks guys

gloomy bridge
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np, hope all this helps.

fossil galleon
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how about outputs, nothing special needed there?

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this is fine?

wind spade
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not much, just in general make fluids flow down

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but if things work, no need to change them

amber umbra
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The other workaround for the pipe feature is splitting up production lines to keep pipe flow below ~590 fluid/minute. lets you avoid looping pipes if you prefer.

gloomy bridge
wind spade
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I've seen setups that weren't able to even reach 550

fossil galleon
wind spade
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I don't think there's a fixed number that is guaranteed to wrok

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so just loop the pipe and be happy 🙂

hushed silo
# wind spade

tried it once, didnt solve the issue at all, never touching again

wind spade
gloomy bridge
fossil galleon
hushed silo
wind spade
#

you said "didn't solve the issue at all" before 🤔

hushed silo
#

yea

#

i did it my way

#

ur made me run into same issue

#

if u didnt get it

fossil galleon
#

seems hard to make the pipe loops work when you have 3 pipes feeding into 6 machines

#

2 water, 1 HOR

#

seems like it would be a logistical nightmare tired_jace

hard tendon
#

i feel your pain

fossil galleon
#

it's even worse when you're a freak who cares about looks

#

like me

hard tendon
#

saying what i have is ugly? 😢

fossil galleon
#

I'm talking about fitting something like that in a limited amout of space

hard tendon
#

yeah, im glad space isnt a limiting factor for me, that would be even worse

wind spade
fossil galleon
#

kinda dug my own grave with this one, but it'll be fiine

hard tendon
#

looks really cool though

fossil galleon
#

right?

hard tendon
#

you could try this as well

fossil galleon
#

yep, I'll see what I can come up with

hard tendon
#

anyone know why i cant sink my ballistic warp drives?

vapid gorge
#

Another item is stuck in front of it or you don’t have power

hard tendon
#

rebuilt the sink and now it works

vapid gorge
#

Or not actually connected

hard tendon
#

had power and nothing on belt, seemed to be an issue with the sink itself

#

spike in p/m was pretty spicy when machines drained again

#

back to reality now though

scenic pawn
#

does using smart splitters set to overflow on a max capacity belt work for load balancing

#

e.g. 270 + 270 --> 480 + 60

wind spade
#

sometimes yes, sometimes no

why do you even want to load balance?

unborn dome
oblique hollow
#

average floating point error:

wind spade
#

yeah, someone really needs to teach computers how to store floating point numbers properly

vapid gorge
#

ok lets use this image

#

the top recipe is per cycle

1 iron ore produces 1 iron ingot. Takes 2 seconds

#

so the whole recipe is 1 ore

#

in 1 cycle

opaque blaze
#

ok

vapid gorge
#

the Basic Iron Ingot recipe is 5 Iron + 8 limestone in one cycle and THAT will produce 10 ingots in 1 lump

#

now the first recipe? 1 ingot per cycle but manages 30 ingots per min right?
that doesn't mean the second recipe that does 10 ingots in a lump does 300 per min because each cycle has a different time it takes

opaque blaze
#

riiiiight, ok

vapid gorge
#

think of them as a 'batch'

you use 2 eggs and 4 cups of flour to make 1 cake. How long does that cake take to make? is it going to be longer than a different recipe to make 1 cake with different ingredients?

#

imo looking at the cycle or batch incredients, like 5 iron + 8 limestone, is good to compare efficiencies of different resources for output

opaque blaze
#

right

vapid gorge
#

while the per minute values of each item are good for planning systems since it becomes a universal unit. Everything can work off of per minute

#

so once you've decided on your recipes you can basically ignore the resources per cycle, and just look at resources per min

#

it seems like you pretty much got it, anything you feel needs clarifying ?

opaque blaze
vapid gorge
#

ah well that's totally a thing you can do if you don't care about resource efficiency. And early on it's not as big a deal

opaque blaze
#

I will have to re examine the stuff more closely, thanks for the info 🥂

vapid gorge
#

no stress 🙂

opaque blaze
vapid gorge
#

but yeah I tend to not care about efficiencies much when I'm just going up the tiers. If the factories aren't permanent I just do whatever uses the most convenient resources

vapid gorge
opaque blaze
#

Yeah, JUST starting to make somthing more permanant now that I finally have some walls and pipe passthroughs, etc. Plus the POWER to runn it all without becoming a human lawnmower, lol.

vapid gorge
#

you'll need it

opaque blaze
#

would be sick if the carts worked as a mower/mulcher as well, haha.

vapid gorge
#

and from how I see it tiers 1-9 are just to get you up to speed to do your own goals 🙂

opaque blaze
brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
#

some convenient layouts for early coal.
the 3 extractors to 8 gens work perfectly

#

and mk2 belts will feed 8 gens too

hallow ivy
#

Can someone help explain to me how resource requirements for foundry's/constructors/smelters? I have 1 mkr 3 belt with a constant 270 items running through it but say a foundry requires 45 coal per minute. This int heory is supposed to only support 6 foundry's. But I have 8 foundry's using that one lane. The foundry is constantly full of coal and iron.

opaque blaze
vapid gorge
hallow ivy
vapid gorge
#

ok the answer is 'who knows' that's a mess and things are going everywhere

#

I see at least 1 yellow light so some of the machines are starving

wind spade
#

or full

vapid gorge
#

or full yeah.

hallow ivy
#

So the math is supposed to math but I just don't have it done efficiently?

vapid gorge
#

if the outputs aren't getting used they'll also stall and not use more items

vapid gorge
#

so there is no physical way you could feed 7+ foundries in a stable way

hallow ivy
#

Ahhhh okay got it. I am actually trying to make things work. MAkes allot more sense now

vapid gorge
#

I woudln't stress out about it too much. the whole game is a bit of a tutorial to get you to the point of making your own projects. Just build and learn 🙂

#

making thigns more tidy will help you though as it'll be easier to keep track of what you're doing

hallow ivy
#

1 270 belt of iron plates to make screws. o7

#

18 constructors for iron rods to make 27 constructors of screws. 270 o7

fallow siren
#

use signs to keep track in your factory

#

it helps a lot

hallow ivy
#

Oh I am getting to that! Using signs for which machines are for what. Which are free ect. Ty tho!

plucky tusk
#

unreal

plucky tusk
#

!wikisearch manifold

brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

plucky tusk
#

🙏

crimson moat
#

@vapid gorge

#

the reason for this is because there's a pipe left of the red one, which has less water in it.

#

so they equalise

wanton torrent
#

For learning pipe mechanics should I just watch videos online about fluid dynamics in physics or is there imporrant stuff to know

vapid gorge
#

For example these are some basic rules for simple reliable piping. The rules are flexible but you need to know how to bend them #math-and-meta message

plucky tusk
#

just pay attention to these channels for a few days youll quickly learn what not to do and see what to do

#

its painfully easy tbh. most of the stuff in this game is

#

mostly just user error

wanton torrent
#

Thanks, ive played the game for a long time (never finished but hit train tier on multiple saves) but only recently figured out efficiency theough resources like this discord so its been more fun on satisfactory recently

wind spade
#

this setup is not recommended to use

hushed silo
#

this game doesnt have pressure aka it doesnt matter how much water is stored above, it only matters whats the head lift and flow rate is

#

also prefilling systems generaly help with some issues

#

also

#

feed systems from above and even split to the middle of it or from both sides

#

it should prevent issues occuring even tho getting fluids upward is somewhat pain, if only we had easy method to do so...

#

also dont believe everything* you read, try what works for you and your system, eventualy you will figure it out

thick plank
#

What I found works for all my fluid machienes: After constructing em, I sacrifice some incense to the omnissaia, build walls around it and never look inside

vapid gorge
thick plank
hushed silo
#

is this how to make silica chat

oblique hollow
#

certainly not

hushed silo
#

why not

oblique hollow
#

sacrifices aluminum for silica.
Generally a subpar deal

hushed silo
#

the sacrifice is

#

3400 aluminum ingots for 8.5k silica

#

with all nodes tapped when pure

oblique hollow
#

also how tf do you have 20400 bauxite

#

that much doesnt exist on the map

hushed silo
#

all pure nodes

oblique hollow
#

theres 6 of them

hushed silo
#

all nodes are pure, its a mod

oblique hollow
#

ah. Then just say that

hushed silo
#

essentialy with this,
1200 bauxite goes into 1000 ingots and 500 silica

oblique hollow
#

thats still all of the maps bauxite for a weak silica amount

hushed silo
#

with sloppy alumina i got 1200 bauxite into 1200 ingots

#

ig its weak but saves up on quartz

#

that was my main goal realy

oblique hollow
#

so better question:
what are you saving up for

hushed silo
#

power shards ofc

#

but realy i wanted to see how nonsensical can aluminum factory get

oblique hollow
#

do you need 50 billion/min power shards?
for.... ionized fuel?

hushed silo
#

not realy

oblique hollow
#

Then this was really just a "how odd can i make aluminum / silica production" case.
Because everything else wouldnt make sense

hushed silo
#

whats so odd about it

oblique hollow
#

i wouldnt call it nonsensical but odd

hushed silo
#

how would you do aluminum

oblique hollow
#

lets just say differently

hushed silo
#

which recipies

plucky tusk
#

Whatever the blender recipe is 😈

#

Instant scrap

#

Then it’s like a 2 step bauxite refinement

thick plank
plucky tusk
#

Why would i spend hours on bauxite refinement when you can just throw it all in a blender and call it a day

hard tendon
#

doesnt work if you need all the aluminium

#

also sulfuric is cringe

thick plank
hard tendon
plucky tusk
#

It’s like 15 bauxite to 30 scrap

oblique hollow
#

the only difference is one uses coke and water and the other uses coal and sulfur and water

#

and the refinery based ones have an annoying water loop

hard tendon
#

i prefer coke ❄️
jk, the water loop isnt really too bad to deal with, you could just dump all the excess water into wet concrete and not have a loop

plucky tusk
#

Efficiency? Idk funny? Yes

thick plank
hard tendon
#

blenders are also 2x cooler than refineries

oblique hollow
plucky tusk
#

Pile of blenders will do a lot

thick plank
#

i shouldnt be using those words, sorry

hard tendon
#

i think im mostly biased after building 400 refineries and only 50 blenders in one factory

thick plank
#

gotta be honest now, I really dont like the looks of a blender

#

for me the refinery is peak satisfactory

hard tendon
#

but the cool animation on top

plucky tusk
thick plank
#

I am just extremely biased for refineries

#

feels more grounded to me tbh

hard tendon
#

is refinery also fav building in game?

plucky tusk
#

Says here instant scrap gives the most

hard tendon
#

thats not using the sloppy alumina recipe though

wind spade
plucky tusk
#

🤓

#

Nah ur prolly right it doesn’t show sloppy

#

Id have to look into it later but I don’t think you get that much less with instant scrap

hushed silo
#

good thing about instant scrap is that it requires the least ammount of water

oblique hollow
#

and has the cleanest cylce, but now im repeating myself

hushed silo
#

they are a pain to set up

hard tendon
#

They are pain, but blueprints help

hushed silo
#

most i could fit into one blueprint is 12

#

but guuuuh i still hate it

#

double fluid double item

plucky tusk
#

Looks like 150-300 with blender and 150-480 with other

#

So idk do what you want ig

robust notch
#

its been loading like this for 10 minutes and im not even done lol

wind spade
wanton torrent
#

Just do it by hand lol

wind spade
robust notch
#

Wait nvm

#

I was using this until I switched to modeler

#

Cause it was overusing all of my copper

#

Is there another alternative?

wind spade
robust notch
#

I make factories different from others

wind spade
#

not sure what do you mean, can you give me an example?

robust notch
#

I don't use a limited amount of resources

#

The factory I'm making rn has all the production for phase 3 and 4

wind spade
#

you can do that with Tools as well

robust notch
#

Yeah but tools doesn't let you select what specific recipes you want to use

wind spade
robust notch
#

That's just alternate reciles

wind spade
#

base recipes are there as well

robust notch
#

It's just goes with he most efficient route

#

That's not always what I want

wind spade
#

then enable only the recipe you want

robust notch
#

Why would I make half of my circuit boards with caterium and the other half normal

robust notch
wind spade
#

yes, in the recipes tab

robust notch
#

Did not know that

#

Thx

wind spade
wanton torrent
#

Or you could do it by hand 🗿

wind spade
#

I doubt anyone would want to do the calculations that Tools do by hand

still schooner
#

how can i split 11 to 27?

wind spade
still schooner
#

yeah

wind spade
#

why do you need that?

#

at that point I would just make each belt separate and use what is on that belt

#

if you have a belt with 600/min on it, connect it to machines that use 600/min

still schooner
#

i make 810 and each one consumes 30/m

wind spade
#

how much does each belt have?

still schooner
#

my max blet is 270

wind spade
#

so where's the 11 coming from?

still schooner
#

i got 11 belts and each one got 75 on it

#

its more than i need

#

so i can use 27 constructors instead of 28

wind spade
#

take two belts and connect them to 5 machines

repeat until done

still schooner
#

what about the last one

wind spade
#

wdym?

carmine wigeon
#

last one connects to 2 machines and you have 15 extra

viral sparrow
#

11 belts of 75 would produce a 825 not 810

carmine wigeon
#

overflow it to a sink?

still schooner
wind spade
#

why make 825 then

still schooner
#

beacuse i cant make 810

wind spade
#

why not?

viral sparrow
#

reminder clocking machines works for miners too

#

i'm guessing your smelting stuff

wind spade
#

you can make any amount of anything, change clock speed

opaque quartz
#

What are you trying to do, exactly? Sounds like you are making it way more complicated than it needs to be

robust notch
#

This is why we use manifold lanes kids!

still schooner
#

wait

#

im making a reinforced plate factory

wanton torrent
still schooner
#

how can i manifold it?

wind spade
hushed silo
#

interesting enough, when nitrogen gas is not a limiting factor but oil is, tools insist on making some nitro rocket fuel when brought into whole picture

plucky tusk
#

Can’t you disable the recipe?

proper bridge
#

What is the best recipe to Name out of Fuel Turbofuel

wanton torrent
terse stone
#

On the scim interactive map is there a way to read out how much copper ore capacity is left untapped?

Planning to make 100 NC/min and need to use the rest of the copper on the map but need to know how many copper nodes (and production capacity) is available to use. Figured I'd ask before manually reading all of them

quartz imp
#

big fan of the double manifold beacuse it kinda load balances

#

and it looks good

#

and its very easy to tack on more

#

anyone know a good early oil set up

hard tendon
quartz imp
#

I just want somthing i can do quick for some jetpack fuel

wind spade
robust notch
#

It's just helps when you don't have to worry about getting coal

proper bridge
wind spade
#

that can still mean anything

robust notch
#

Yeah you'd only use sulfur and oil

wind spade
#

basically just look at the recipes and pick whatever recipe you like the most

proper bridge
outer vale
#

All the turbo/rocket alts have different resource tradeoffs. What might work well for one place won't be as well suited for another

proper bridge
#

Okki thx at all of you

outer vale
#

does also matter what buildings you have available, you may not even be able to use the blender alt

hard tendon
#

y u do dis to me

outer vale
#

because you asked for stuff that needs 1248 iron ingots

#

just put it on two belts

hushed silo
wind spade
#

or do direct input

hard tendon
outer vale
#

adjust your recipes then

wind spade
#

pretty sure it fits relatively nicely into next step to do it in small modules or even direct input

real stratus
real stratus
#

Tho I've been playing in a way where belts "can carry" only 90% and pipes only 75%

#

It helps with swings in production

hard tendon
#

pipes only 75% is something i will do next playthrough

real stratus
#

It actually helps so much with flow issues, not sloshing tho

wind spade
#

practically there shouldn't be swings in production

#

and pipes can easily be built to handle max throughput

robust notch
hard tendon
#

(just for pasta)

real stratus
#

Especially with fuel stuff, supplying all the fuel generatos evenly is hard is the pipe is at 600 all the time

#

If for any reason you get less fuel in one instant then the fuel afther that can't fill in fast enough and you'll get swinging power

wind spade
real stratus
#

Well yes, but now you're using twice the amout of pipes

#

I just use 33% more

wind spade
#

which isn't a problem in a world with infinite resources

real stratus
#

No

#

But it is less enjoyable IMO

wind spade
#

and it's not twice as much, you're just doubling the loop

#

not all piping

#

the 600 pipe is still a single pipe

plucky tusk
#

I just do gens in rows of 6so each pipe feeds 12 For fuel that’s like 240 demand and if you got 600 pipes you should be fine. Turbo fuel you can do rows of 8. Never a good idea to max out demand to supply ratio you’ll just use as much as you’re dumping in and the fuel gens at the end will get starved

vapid gorge
plucky tusk
#

I just treat 600 pipes like they’re 300 pipes

chilly swift
#

anyone able to do a calculation for me

outer vale
#

1+1=3

plucky tusk
#

Yeah

steady gate
#

for planning walls im decently reliable

outer vale
#

the game does have a built-in calculator

chilly swift
#

I have 28 Fuel gens and I wanna swap them from turbo fuel to rocket and want to know how much rocket fuel I need to be making

plucky tusk
#

4.167 per gen

#

Iirc

outer vale
#

25/6 if you want to be exact

chilly swift
#

so ill need 5 blenders making it

plucky tusk
outer vale
#

I imagine that depends on the recipe

outer vale
plucky tusk
#

Something like that

#

116.7

outer vale
#

if we're rounding arbitrarily, let's say 100 😛

chilly swift
#

eh so is that how much I need to produce in the m^3?

plucky tusk
#

116.7

outer vale
#

if one gen needs (25 / 6) ~= 4.1666..., then 28 needs 28x that much

plucky tusk
#

Yeah just too lazy to add m^3 to every number

#

I’m on mobile that takes time

outer vale
#

what else would it be?

plucky tusk
#

M^4

#

If there was a fluid dd

#

lol

steady gate
chilly swift
steady gate
#

possibly

#

that would explain why i feel like im being watched 24/7 but that could also just be the FBI or chinese spies /j

chilly swift
#

always make sure your cameras are covered

#

have a bare room that has nothing in it

#

how strong are the mk3s compared to mk2s

robust notch
hard tendon
#

Not for copper no

robust notch
#

damn

hard tendon
#

Just a lot of copper ore and water

robust notch
#

how much pasta?

#

20?

hard tendon
#

18 iirc

robust notch
#

im only making 7

hard tendon
#

Using 6 for ballistic warp drives, rest are going into sink
About to make another 6 for ficsonium

#

So 24 in total i guess

robust notch
#

im still in the process of building phase 3-4 production all in one go

#

im saving all of the pure nodes until i get mk6 belts so i dont have to worry about changing them later

hard tendon
#

Fair enough

#

Making 12-18 of all the space elevator parts

robust notch
#

is your factory finished already?

hard tendon
#

Ye, ive got 4 elevator part factories in different biomes
All i need to do now is get rid of plutonium waste

#

With the added benefit of even more power :3 550 000 MW isnt a big enough number

robust notch
#

how complicated is ficsonium?

#

just wondering if i should bother

hard tendon
#

Theres a lot of steps involved, but i think fairly similar to the ballistic warp drives
Uses a lot of SAM tho, have to somersloop some

#

I like building factories with big numbers and lots of steps, otherwise i probably wouldnt bother, its easy enough to store plutonium

hushed silo
#

cats takeover

hushed silo
hard tendon
#

Grim dawn is pog

hard tendon
bleak jungle
#

How should i build a storage? i have 8 train platforms, how to store this things? i have programmable spliters a guy told me cirlce storage is shit...

wind spade
bleak jungle
wind spade
#

I wouldn't merge it in the begining

#

(but you can just use smart splitters)

bleak jungle
#

looks great

marble garnet
#

Pipework for my 12 nuclear plant from above, i hope this helps as im not quite sure what you wanted to see? Mylast few power stations always end up starved of uranium fuel rods despite constructors working flat our without downtime. Maths seems to be correct. Any ideas?

vapid gorge
#

but you said your water is getting starved?

marble garnet
#

no, it isn't....water seems fine

vapid gorge
#

oooh ok. just wait then

#

maybe turn off half of the generators and it'll spin up faster

marble garnet
#

its been running for about 12 hours and ive even been transferring rods from the 1st stations to the last a few times. Guess i need to wait longer 😄

marble garnet
vapid gorge
#

transfering rods from teh first will just make it take as or longer 🙂

#

you can double check the clocking of the power plants and manufacturers that make the rods I suppose? but yeah nuclear plants take a LONG time to balance. Unless you shut down a bunch of them

marble garnet
#

when a station reaches 50 i'll shut it down and only bring it back when the're all full..this is a really good idea. thank you 🙂

vapid gorge
#

I mean that's one way to do it, but just turning off a few at the end will also do the trick. Don't have to get fancy about it 🙂

chilly swift
#

anyone got a meta for getting rid of excese fuel?

#

since i need more poly for plastic

vapid gorge
#

burn it in a fuel gen?

#

why not directly make plastic from the oil though?

oblique hollow
#

Oh there's a junction in front of it?

crimson moat
#

yeah

oblique hollow
#

Now im not surprised anymore

crimson moat
#

does that break it

oblique hollow
#

I told ya junctions have no clue whats a supply line and whats a sideline

crimson moat
#

ah i didn't follow that bit 😄

oblique hollow
#

Remove the junction and try again

crimson moat
oblique hollow
crimson moat
oblique hollow
#

Hm. Cursed

#

Does a pump or valve change behaviour?

crimson moat
#

testing

crimson moat
#

It fills up around 30% of the way at 602/min and then just completely has a stroke

ember fractal
#

pipes 600 m3/min ™️

oblique hollow
#

Weird how broken the buffer is for you right now

crimson moat
oblique hollow
#

Is that with pump mk1? Or valve?

crimson moat
#

this is not rocket science, it should work. All mk.2, same behavior with and without valve, with and without junction.

ember fractal
#

try buffering the buffer by putting 2 buffers in a row
=> ( ) <=> ( ) <=

crimson moat
#

this is just a quick test i made to evaluate water behavior, but lmao it does not make sense

oblique hollow
#

Do not buffer the buffer
Especially not with a valve between them.
And no external supply

fair pebble
#

fluid dynamics is horrible to figure out

ember fractal
#

yeh, don't buffer the buffer, I was just kidding

crimson moat
#

Ok i made some sense of it

#

extractor set wrong

#

and was masked by buffers

oblique hollow
#

No consitent flow i assume

crimson moat
#

am just double checking all rn and will re run

oblique hollow
#

At 7 mins it suggest you only made 300/min

crimson moat
#

ye

oblique hollow
#

Rip. All for nought

crimson moat
#

extra provided by buffer

#

😄

#

Dumb mistake sorry

#

Why is it 602m3/min and not 600?

oblique hollow
#

Measuring inaccuracy
Same reason why a mk 2 split into 2 will show 301

#

Its probably just floats at work

crimson moat
#

The small buffer started to slow down at 380/400

but the large one at 2380/2400

#

so i think it is related to the flow rate vs leftover space

#

it's not a flat 95%, just when there is <20m3 of space for a 600 pipe it throttles

#

Yeah, 2390/2400 with a mk1 pipe

#

so if it's going to fill in less than the next ~2 seconds, flow rate is reduced (probably as a protection against overfilling)

fossil galleon
#

has anyone experienced machines en masse idling randomly when using a hoverpack nearby?

#

20 blenders in two parallel columns turn yellow whenever my hover pack connection jumps from one power connection to another. this stops when I unequip it

outer vale
#

known issue, to do with connecting to different grids

fossil galleon
#

and I assume that it's a bug, not a feature?

outer vale
#

yes

fossil galleon
#

alright

left trout
#

possibly silly question about belt balancing. I have 2 mk4 belts with 455/min each as inputs. if I want 1 480 and a 430 could I just split belt B into 2 outputs, connect one of them to belt A with a merger and let the fact that the output belt (mk4) of the merger (from A and B.1) can only carry 480 force the "split" between B.1 and B.2 be effectively 25 and 430? or will that cause throughput problems?

fossil galleon
#

the easiest would be to use smart splitters and mergers to condense a 480 belt

#

you attach smart splitters to both belts, and then merge the any outputs to one belt (this one will be full) and the overflow outputs to another belt (in your case, 430)

left trout
#

ok, thanks. that makes sense

fossil galleon
#

my now looped and efficient fuel pipe logistics snuttsGood

gritty wadi
#

I'm having a bit of a logistics problem (in my brain) trying to figure out how to add in a Dimensional Depot as the last container in my storage.

Purple = Where I want to place the Depot
Red = Overflow line
Green = Main line
Other Green = Sink

opaque quartz
#

You want to put it in place of that container? Or on top of it? Are all those splitters regular splitters or smart splitters?

robust notch
#

Does anyone have a good method on planning belt work?

#

I have over 400 hours and my belts always feel messy

opaque quartz
#

Are you using “straight mode” when building them? Are you building on foundations?

gritty wadi
opaque quartz
amber umbra
#

@robust notch I do a "production blade" style where the machines are manifolded with a concistent width.

#

Pairs pretty well with blueprints and calculators online doing from raw to final item.

vapid gorge
#

@upbeat girder what’s the actual issue?

amber umbra
#

I didn’t explore the concept a ton, but limiting the amount of input belts for a given production blade seems good. If you need more inputs you’d split the production line into separate smaller parts. But Satisfactory is super unconstrained on how you belt route so lots of options.

robust notch
crimson moat
#

why does hazmat make me green

#

i'm blue normally

wooden jasper
#

Bro might be radioactive

thin timber
#

Uranium stains?

#

Idk

plucky tusk
#

Looks the same to me

crimson moat
#

this feels kinda trolling, why does it want me to recycle rubber into plastic to make iron plates

#

and input 8 coal to make rods

#

this is every recipe enabled except heat-fused frames

outer vale
#

because you turned on those alts, and it judges those as more resource-efficient by its own measure of resource weights

crimson moat
#

Do people really use coal for steel rods

outer vale
#

yes, though probably not if it'd only need 8 coal

crimson moat
#

this feels like trolling also, i have to disable many recipies and check it again and then disable a bunch more

plucky tusk
#

Yeah

#

Using waste water from aluminum to make fuel for a recycled plastic setup

#

Good luck homie

crimson moat
#

i think this is more in line with what i would actually want to do

plucky tusk
#

Sry auto correct

#

The one I’m doing is 15 heavy flexible frames pm

#

Just iron oil and limestone

wind spade
wind spade
hard tendon
#

ah ye right i meant m3

#

this game has sort of distorted my sense of how big some of these numbers actually are

tropic hawk
#

welcome to industrial level production

scenic pawn
#

hey after a while some of my pipe loops just get empty

opaque quartz
#

First thing to check is that your math is correct. Are you producing as much as you are consuming?

oblique hollow
#

that is either a supply or a demand issue.
If there is very little verticality involved at least
Not making enough or using too much

hushed silo
#

where are my daily pipe appr3ciation posters at

oblique hollow
#

daily pipe shitposting

carmine wigeon
#

Being super lazy here but hopefully someone knows - I remember when 1.0 launched mk6 belts had some issue that they sometimes didn't perform to 1200. Was that resolved? (also the old mk5 belt bug)?

#

Or is it still best to be safe and assume something like 95% capacity

wind spade
#

(and was resolved)

carmine wigeon
#

Noice! Yeah I guess I thought of it as the mk5 belt bug because in a way, it didn't matter on older belts since you could just upgrade

#

I did find a Q&A post saying the mk6 bug was resolved in 1.0.1.0

steady gate
#

i think its been resolved, or at least, im not having any problems with the 1200 throughput

#

ofc i cant speak for everyone, but for me it all works (mostly) as it should

#

eccept tractors and trucks but eh who uses those anyways

carmine wigeon
#

This save is going to be all trains so not worried about them 😉

steady gate
#

the trucks are still jank as all hell

carmine wigeon
#

But it's going to get very big with a horrible tick rate eventually so hoping that I can get 1200 reliably

steady gate
#

at the moment, with 56 train stations (4 to 8 freight cars) and 120ish drone ports im having no issues so i dont think seize is gonna matter much

#

eccept for the laggy belt placement

#

wich still exists if you have around 15k of the same mk belt in a small area

#

but that can easely be resolved by save editing, downgrading them and then upgrading them back once the factory is finished

carmine wigeon
#

I can deal with lag so long as the maths is working 100% in the background

steady gate
#

for as far as i know, it works

#

or at least, i hope it does otherwise i might be slightly screwed with my nuclear scaling XD

carmine wigeon
#

That's what I'm doing too 😉

#

Fingers crossed for both of us I guess

steady gate
#

fr, im just procrastinating with designing stuff i wont ever use XD

hard tendon
steady gate
#

for nuclear? oh barely anything

#

6 fuel rods/min atm

#

making 217600 MW

hard tendon
#

was kinda expecting more with all those trains and drones ngl

steady gate
#

and im consuming 200k atm

#

oh i've barely started my nuclear

#

the drones are for nuclear, i dont want to accedentally cause a meltdown by leaving a train on the tracks

hard tendon
#

fair enough
my uranium and fuel rods and waste are either drones or belts

steady gate
#

at the moment im planning around give or take 7.2 TW

hard tendon
#

wowie

steady gate
#

but im playing modded, i just wanted to see how overkill i could make it

hard tendon
#

ah

steady gate
#

apperantly, very

hard tendon
#

im sitting at 550k mw atm, when i finish ficsonium probably about 650k i think

steady gate
#

sloops go a long way, turning 6000 uranium ore into 576 fuel rods/min

hard tendon
#

oh are all nodes pure?

steady gate
#

yep

#

i love that mod so much, it also makes calculating things alot easier

hard tendon
#

i see
thats a lot of waste as well .-.

steady gate
#

28800 to be exact

hard tendon
#

wew
thats a lot waste to recycle

steady gate
#

eh, magic sink

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or the port-a-potty mod that i have installed where i can flush exactly one item every i think 5 minutes

#

i do plan on recycling them, but that'd involve spawning more uranium nodes

hard tendon
#

might need more sulfur as well

steady gate
#

suprisinglly no thats all obtainable on the map

#

nitrogen however

hard tendon
steady gate
#

17280/min hehe

#

impossible, even with all pure nodes

hard tendon
#

hehe thats a lot

steady gate
#

mhm, though its worth it because funny haha

hard tendon
#

how many entities is your save at?

steady gate
#

i also need a grand total of 48 copper/min

hushed silo
#

convert bauxite to nitro

hard tendon
#

not 48k copper?

steady gate
#

the drone port for nuclear currently

hard tendon
#

thats a lot of drones

steady gate
hard tendon
#

impressive

steady gate
#

50 drone ports for all the resources

hard tendon
#

what fuel are you using for them?

steady gate
#

plutonium /j

hard tendon
#

based

steady gate
#

nah, batteries, i have more than enough being produced/min to keep up w that

#

building overkill factories comes in handy sometimes

hard tendon
#

true

steady gate
#

i mean, using 33 iron nodes for one iron plant at 1200/min belts

hard tendon
#

big numbers

wind spade
steady gate
hard tendon
#

im happy enough making 12-18 t4 elevator parts

steady gate
#

tbh fair

#

i enjoy the methodical logistics of my headache inducing shenanigans

#

though, everyone has their own way of enjoying the game

tired zinc
#

is it possible to split items like that with belts?

opaque quartz
#

What’s your highest tier belt right now?

tired zinc
#

mk 4 but with some work i can make mk5 if needed

opaque quartz
#

You can set your foundries up in five groups, each group clocked to produce the number of ingots needed for the five downstream components. Use a manifold on those machines. You’ll need mk5 belts for the foundry input and the belt feeding the iron wire constructors

#

This is a pretty serious production plan, what are you trying to make?

tired zinc
#

im trying to make a "central factory" for almost everythink automated

#

exept alluminium

tired zinc
opaque quartz
#

As long as you have the belt capacity, and match your input and output numbers, a manifold will work fine

#

But I would do a separate manifold for each of your different machine groups, fed by the appropriate number of foundries for that group

#

You can’t do a single manifold for all of this because you don’t have the belt capacity

wind spade
#

nothing says that you must merge them into one belt

tired zinc
#

thats what i thougt but im trying to find an other way so i dont have to rebuild everythink 🥲

wind spade
#

lesson learned - don't build things until you have logistics planned 😛

tired zinc
#

ill start again from left to right i guess :P

#

thanks guys for the help

alpine sable
wind spade
#

yeah that signal will break eventually

alpine sable
wind spade
#

unless it's a path signal, in which case it isn't needed and hsould be removed

#

should be like this

alpine sable
hushed silo
#

can any1 explain why heat fused frame over basic?

#

it uses more nitrogen and requires crude oil too