#math-and-meta

1 messages · Page 260 of 1

vapid gorge
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there are, of course, far more complicated ones, but if you're reacting to the simplest options like that I'm not going to try those

inner zealot
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On another note, my fuel setup seems to be running pretty rock solid

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I added that loop for the gen intake as you recommended as well. The heavy oil residue I dont think I need to loop? It's working fine as is?

vapid gorge
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if it's stable it's stable.

inner zealot
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Currently just trying to get the entire fuel pipeline to flood completely before I turn on these last few gens

vapid gorge
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for me personally I always add in the loops just because you soooo often need them. I got tired of having to go back and retool pipes

vapid gorge
inner zealot
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Yeah, I put 5 or so on each manifold on standby

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I have no need for all of the power it can produce right now so, it's not a concern

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10900mw power, consuming 2,494 lul

vapid gorge
inner zealot
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Yeah, I mostly just put em on standby when they get full.

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but underclock does work as well, I should try that instead.

vapid gorge
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just because other machines work slightly dif 🙂

inner zealot
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I may just go ahead and start another copy of this exact setup

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Since my intake pipe is 600 crude extractor,

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then I can just rest easy for a while on 20k power for quite a while I'd think

wooden jasper
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alright I made a perfectly balanced conveyor for 900 plates

vapid gorge
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I'm not going to put in effort to analyse it, but I hope it works for you

wooden jasper
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time to do the screws, at least this will be simpler

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maybe my mk 1 steel beam conveyor has finally reached me from the other side of the map

inner zealot
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... why belt across the entire map? Just build somewhat closer?

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If it's that far better off doing train or drones?

wooden jasper
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I'm transporting 45 steel beams p/m I don't wanna

inner zealot
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or use cannons and build the factory local?

wooden jasper
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or I guess technically 48.0808 beams p/m

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😢

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wow this really is the most evil setup I've made since my first playthrough

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I have 150 reinforced plates p/m now (I am too far gone for my own sanity)

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oh oops I never thought about how long it would take to get a full capacity constructor line using 48 beams p/m if I transport 60 p/m

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it'll take forever for the machines to work right

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should I just manually put in stacks of beams

inner zealot
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I do have a factory that is producing 64 encased industrial beams atm. It's not shabby.

wooden jasper
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mannnn I make 12 p/m

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mainly because of the high concrete costs with the alt recipes

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but the iron and coal savings were too good to pass up

inner zealot
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Eh, I used wet concrete to boost that.

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intake of 480 limestone turns into 320 concrete per minute

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Thanks to Cobalt, this is looking rock solid.

wooden jasper
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I wish I had wet concrete unlocked

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I use the silica alt currently and it sucks

inner zealot
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go hunt for hard drives?

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thanks to alt recipies I also got a motor factory that is churning out motors from Iron/Limestone

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at 9pm

wooden jasper
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I mean, I don't really need more encased beams rn anyway

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I got craaaaazy motors though

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I made a bunch of stuff and now I have 40 motors p/m with like 200 steel ingots p/m overflow that I could add on if I get better concrete

unborn dome
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What's the fastest an iodine filter can be consumed? Like how many/min should I be aiming for if I'm about to start building a nuclear power plant?

EDIT: Looks like 5/min?

open patrol
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Very nice lime to concrete ratio. But requires rubber. Which is an oil product. Works wonders with petcoke steel though as HOR alt makes junk resin that needs to be disposed of. Why not turn it into concrete. And turn said steel into encased beams and heavy modular frames

summer flare
wind spade
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Load balancing is kinda pointless

meager vine
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can someone help me out in #screenshots i think i used the wrong channel.

oblique hollow
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For the second one, if you build stuff oddly there can be a tiny belt segment inside the merger that slows the output or input down

meager vine
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aaaa that makes sense

oblique hollow
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Yeah that seems to be it then

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Make sure you dont build splitters or mergers too close to the ends of belts or you get impossibly small segments that are hidden inside the merger or splitter

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And always check belt Mk.

You can upgrade belts by hovering with a higher mk over them and then clicking

meager vine
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i have basically that mk1 appeared after i removed the merger

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so yeah but not its all good the belt seems fed now

oblique hollow
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Yeah that means the output belt was also a tiny mk 1

meager vine
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but damn knowing that i need that flow of items for recipies is abit game changing for me. but thank you :)

meager vine
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yeah i wasnt sure the prev were mostly bugs and such and there was a tag i thought fit me so. and i posted in screenshots before i saw this cuz it was kinda related to maths.

wind spade
wooden jasper
wooden jasper
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difficult choice?

viral sparrow
# wooden jasper difficult choice?

both of these recipes are likely ones you want to avoid getting oil involved in but electrode circuit board is entirely oil so that one is probably better, but wait for a better response ive never used either of these alts

wooden jasper
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yeah the quickwire cable one seems pretty bad but the circuit board might be useful

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I think there was a better alt recipe for circuit boards though

viral sparrow
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heres all of the recipes, only one without oil is the bottom one but it uses quartz instead

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20 rubber is 30 crude and you can probably make 40 petroluem coke with the heavy oil residue but i could definitely be wrong , so it looks like ~30 crude oil for 5 circuit boards/min which seems pretty good to me

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yeah + extra hor apparently

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or with the silicon recipe theres this

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regular circuit board uses 20 copper alongside 30 crude so its worse than the electrode recipe

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then caterium circuit board has funky numbers but looks to be the best overall. purely depends on what resources you have available/want to save

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electrode only uses one resource, silicon uses no crude and caterium uses the least amount of resources

wooden jasper
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so I should wait to use silica

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that's good to know anyway because I already have silica mines running but I was going to switch my concrete to wet concrete and free up the silica production

viral sparrow
north mauve
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I like the caterium one because you can make supercomps with nothing but caterium and oil. Otherwise the base recipe is definitely the easiest to use. The silicon one can be useful if you are doing a silicon based computer build. The electrode one is definitely the worst.

wooden jasper
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ooh I also just got another hard decision

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I'll get both of these at some point anyway

viral sparrow
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thats a really fucked up choice wtf

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both of those are insane recipes lmao

wooden jasper
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atm I'm still running around and gathering hard drives so I don't need to decide

viral sparrow
wooden jasper
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I have major oil production problems (didn't get tier 2 pipes yet) so I guess I'd go for heavy oil

viral sparrow
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hor is one of the two most important oil related recipes imo

gleaming fiber
# wooden jasper

Maybe I'm just not at the level of play to get it, but I dont understand some of these recipies. I have PLENTY of copper ingots with just ore, whats the point of this alternate recipe? I mean, sure it makes more ingots but will I get to the point of an ore shortage?

wooden jasper
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yeah also I don't even really use copper other than to increase caterium production

wind spade
wooden jasper
viral sparrow
north mauve
viral sparrow
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the pure recipes in general just help save resources when buidling giant factories

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uses more power and uses water too though

north mauve
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But with pure, I have ~50 to spare!

viral sparrow
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massive power cost as a drawback (~2k mw vs 320mw)

north mauve
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Wow, I didn't realize how much copper I am using. My pasta fac makes 800 powder

viral sparrow
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wet concrete is another really useful one, making concrete at 3:2 rather than 3:1 (default)

north mauve
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Yeah I don't really build big facs, so wet conc is one of the few pures I use. The copper pure is the only other one I use, I think. I haven't actually built the caterium computer fac yet so that'll be my third.

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Pure iron is kinda dumb just because iron is so common I've never felt the need to use it

viral sparrow
wind spade
north mauve
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But then I wouldn't build there

viral sparrow
wooden jasper
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these are actually so evil rn

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I could get pure copper and pure of one of these 😦

wind spade
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it's your choice 🙂

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or just get more drives and get all of them

wooden jasper
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I guess I'll go for caterium because it's a true doubling

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I already did a different method to increase iron ingots by mixing iron ore with copper

wind spade
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it's not doubling

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it's 50% increase

north mauve
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Yeah all the Satis magic is "Just add water!" and you can magically get more of something

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Even fuel!

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Which is amazing. Diluted fuel is hilarious.

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One can say that the water is helping to pull more ore out of the dirt, and filter out the impurities or whatever. But how the heck does adding water to oil make more fuel?

gleaming fiber
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You guys definately make me realize how amateur I am in this game. I want to get better.

viral sparrow
wooden jasper
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noooooo I looked at another crash site on the map and it needs 43 ECR but I only have 40

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I found them in a different crash site

boreal jay
north mauve
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Seriously, those little buggers gave me so much aluminum that I didn't need to build alum to unlock a milestone

viral sparrow
wooden jasper
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21254975714?

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2125497513?

viral sparrow
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it is less than 1000

wooden jasper
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500

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250

viral sparrow
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249.3 but yes

wooden jasper
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real

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I have 160 but I restarted the game like 4 times so I'm still in tier 5 atm

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I got to tier 7 on a different file

boreal jay
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To pick someones brain real quick, I'm running 5 Modular Engines/Min off of 120 Iron Ore, 30 Rotors, 20 Stators, and ~112.5 Crude Oil, but it feels like I'm horribly under-utilizing my materials here, is there a better system to build the engines? Or am I just stuck on the inefficiency for no reason

wooden jasper
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modular.. engine?

boreal jay
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Project Assembly T3 Requirement

viral sparrow
boreal jay
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500 of em

wooden jasper
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ohhhhh I haven't even started that yet

viral sparrow
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its okay you need lots more for future phases

wooden jasper
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I forgot about space elevator goals

boreal jay
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Hence why I'm updating my automation from 1/min -> 5/min, but I am not a huge fan of my math

gleaming fiber
wind spade
boreal jay
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I'm trying to minimize the amount of resources I need to use to make the engines, but I'm not super familiar with all the alternate recipes, and the changes into 1.0 I haven't seriously played since 0.5ish so I'm trying to figure out what alternates and setup I should consider. Not looking for the pretty 100% in the machines as long as it's making 5/min.

wooden jasper
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YOOOO I found a crash with like 70 HMF

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and 8 turbo motors 🤑

viral sparrow
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i think i know exactly where you are

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was the hard drive free

wooden jasper
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yeah

viral sparrow
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yeah i know exactly which site your at lol

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at least with like 90% confidence

wooden jasper
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it was near the border of the map in the desert at the top of the map

viral sparrow
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yeah

wooden jasper
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wait a second wet concrete is worse thanfineconcrete??

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for limestone use at least

viral sparrow
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silica needs quartz, wet concrete uses water, the literal most common resource in the entire game

wooden jasper
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true but if I'm in a tight pinch for limestone and I want to maximize then I have to stick with fine concrete

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although wet concrete might work in a different factory

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I have a concrete factory that's right next to 2 pure quartz nodes

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I'll still take the recipe because the other option is polymer resin which is just awful

wind spade
wooden jasper
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OHHHHHH NAHHHHH I WENT INTO A CAVE AND I CAN'T GET OUT

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there's a green catto in here

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and I ran out of ammo

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I placed a tractor real quick and now I'm just sitting in it

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this was not worth it for a sloop 😦

timid burrow
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stupid question guys! I have a belt of 450 and I want to split it to 200-250... my head just don't want to understand how to split it... any ideas? xD

viral sparrow
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why do you want to split it?

north mauve
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There, I saved you a bunch of time

wind spade
timid burrow
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i don't want to bother explain the why I want to do that... I see nobody knows the answer so I'll do something myself then... sorry for disturbing you

summer flare
wind spade
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well if you don't want to bother to explain your reasons, why do you expect us to bother to give you solutions?

wind spade
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the game in 99% has no need for balancers, hence why the non-balancer approach was recommended

timid burrow
wind spade
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it's the classic XY problem, you're asking how to do X, but only because you think X is a viable solution to Y, and Y is your actual problem

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and X seems like a weird thing to ask, so I'm confused

timid burrow
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anyway frabble answered it thanks brother 😉

granite totem
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Hey guys, I am looking for a specific listing (dunno if there is any do'c somewhere) where I could find all the last tiers ressources needed at the end game so I can make a ratio and anticipate all the needs on all the lower resources... Do anyone have this somewhere?

wind spade
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especially together with the fact that there's different recipes for things

granite totem
wind spade
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that's why you don't anticipate anything and just build what you need now

drowsy tartan
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Unless you're going to make a crazy amount of space elevator parts per minute for the last phases then you will probably be fine

north mauve
drowsy tartan
granite totem
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I am currently living in spaghetti's world... It s hard to make something more or less clean without knowing the needs

drowsy tartan
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Then stop the s paghetti and redo one bit at a time

north mauve
drowsy tartan
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Oh okay

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@north mauve I dm you t he alt recipies

north mauve
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Ah there was one more, so just the phase 2 trio. Makes sense

drowsy tartan
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Yeah other recipies are too specific to have alt recipies

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Anyone have any good blueprints for this. I dont want to make 2 different manufacturer factory but have one row making pellets directly connected to one row making rods.

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Sincei make the same amount of pellets/manufacturer as pellets/manufacturer making rods

wind spade
north mauve
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It's just smart plating, automated wiring, and vers frameworks. The rest do not get alts.

wind spade
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but their intermediates do

north mauve
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Of course.

opaque quartz
opaque quartz
drowsy tartan
copper thorn
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When you overclock a Fuel Gen using Rocket Fuel, how does the Fuel Usage rate change, 4.xx by 2.5? (250%?)

vapid gorge
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Actually material consumption is always linear when clocking

copper thorn
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mathematicaly, is there a formula for that, or?

vapid gorge
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Linear as in 50% clocking? Uses 50% material

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250%? 250% material

copper thorn
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So then 2.5x the 4.167 whatever number Rocket Fuel uses a minute then

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thanks

vapid gorge
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Every machine is like that

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Though if you’re still at the planning stage I recommend nuclear

copper thorn
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Its less of a "i need power" and more of a "I want to do this"

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Im gonna do nuclear, I Just wanna generate all the power

vapid gorge
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Eh ok, big fuel gen systems tends to be very repetitive machine spam. Huge and repetitive.

Big nuclear is more compact and gives variety

copper thorn
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s'why i made a blueprint for 4 fuel gens at once

gray trail
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I am making a proper fuel gen setup because I usually just half ass fuel gens and skip turbofuel entirely for nuclear

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So it really depends on what your goal is

opaque quartz
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You can pre-load shards and pre-set overclock in your blueprint too

copper thorn
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I did, will have to change it o 240 tho

gray trail
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Can also copy paste overclock+shards settings

copper thorn
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Yuppers

jade star
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wil this pipe system work to power 6 coal generators? I have 270m^3 water running through the first pipe

vapid gorge
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Maybe , bottom feeding can cause issues

jade star
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okay assuming i have the correct amount of water coming in and it makes its way to the first pipe junction will this pipe splitting work to power the generators?

vapid gorge
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Assuming you don’t have any backflow issues

jade star
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waht are back flow issues?

vapid gorge
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Where fluids flow backwards

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They are no directional. And bottom feeding can cause issues

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Coal generators are pretty robust though, prob be fine

wooden jasper
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just realized that I can use some alt recipes to make 533.33 fuel p/m on a pure oil node with 250% overclock on oil extractor

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this might be big

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time to find a corner of the map with a bunch of oil nowhere near my production

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This spot has like no resources in it other than oil. perfect for massive power

inner zealot
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Hrm, what is valve good for in pipes?

inner zealot
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Lots of oil and nice ocean area to build a big rig

vapid kernel
wooden jasper
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I can only do the western coast area with the 3 pures or the one I showed without negatively impacting my game

vapid gorge
inner zealot
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in other words, a useless item?

vapid kernel
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It is yeah

vapid gorge
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Essentially any system that works with a valve will work without one, and any place you could possibly need one use a powered pump instead

inner zealot
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.... if it prevented backflow it might be better it sounds like then?

vapid gorge
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It doesn’t technically prevent back flow

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Valves don’t I mean

vapid kernel
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It is getting torn down for a different reason but I'll share a thing I did. 1 water pipe with heaps of head lift by going high then back down again with many pumps. Then that connects to my reactor pipes which are a few hundred metres up. No other pumps anywhere. It passes on the head lift to all those pipes. The 1 connects to 24 reactors/pipes. It works

inner zealot
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when flooding pipes for fluids, it's best to wait until the flow rate is a flat 0 right?

vapid gorge
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That will generally mean it’s fully flooded yes

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If you turn everything off. Which doesn’t work well with non generators

vapid kernel
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I did try once putting valves near where each one connects. With low numbers like 10 it becomes temperamental. Without them it's fine. I'd imagine something like 1 to 100 pipes might be where it stops working always on all pipes

inner zealot
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I have everything at max capacity,(storage) on the refineries, just waiting and watching the pipeline to flood up.

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it's all on standby with full storage, as I was trying to get it to flood quicker

inner zealot
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I'm in a weird spot. My oil extractor is not producing any extra oil, and it wont push down the line, and none of my refineries are working right now. pump was facing the wrong way... doh

keen lichen
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could anyone help me out with something im trying to make a turbo fuel plant but i cant seem to find out how much one fuel plat can supply for the turbo fuel plants (so i cant find out the ratio for fuel plat to turbo plant) and nothing is over clocked

keen lichen
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ok thanks

inner zealot
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But honestly? I'd skip it

keen lichen
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y?

inner zealot
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It takes 90 gens vs 40, and you have to add in another 36 refineries along with 21 assemblers making pet coke, for all that effort you could very easily just set up another diluted fuel line

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or multiple of

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and get more plastic/rubber byproducts

keen lichen
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ok then ill do diluted fuel

keen lichen
inner zealot
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it does double your power output yes,

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But, at the cost of doubling or maybe even tripling the buildings

keen lichen
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wait is diluted fuel a alternat recipe?

inner zealot
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Yes, the one I linked is diluted packaged fuel and what I'm using right now

keen lichen
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ok i got to go find that first

inner zealot
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You'll also want heavy oil residue,

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and the residual rubber/plastic

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get those? You get extreme power effiency off of just 300 oil

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(which is the max a mk 1 pipe can carry.)

keen lichen
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ok and do u actually know how to use satisfactory modeler? cuz idk how to use it well do u know any were i could lear how to use ir better cuz i cant find out how or were to lure it

keen lichen
keen lichen
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or no

inner zealot
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yup

keen lichen
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ok

inner zealot
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just 2x for 600

keen lichen
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ok thanks

inner zealot
keen lichen
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dam mine dont look that good

inner zealot
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My in progress example of that exact diagram

keen lichen
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ok

inner zealot
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for 600

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If you want, you can visit my game if you want to see what I've done with it if you are curious about the setup

keen lichen
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sure that would be nice

inner zealot
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You can copy up the blueprints too,

keen lichen
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yaaaaa

inner zealot
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And done.... 20,000 MW of fuel power going with 80 plastic/rubber made per minute

frosty owl
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Power switches and light control panels are 100% at fault.

I MIGHT have noticed it happen with rails too though... (rail being on one grid while the poles around it are on another)

coarse forge
#

hi i have a problem. when u have overflow on a conveyor belt than you can just put smart spliter. how can i do it with liquid? i know that when i put the junction than the water is divided evenly beetween machines. how can i make the overflow go the way i want?

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nevermind

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fixed

vapid gorge
north mauve
opaque quartz
opaque quartz
thorny onyx
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Question: how should I transport 1250 copper/min to a huge smelter array? (I have mk6 belts, drones, and trains)

wind spade
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build near the node 🙂

thorny onyx
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I'm currently building near the other nodes I need

north mauve
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How far? Often a general rule is <1km: belts, >1km: trains. There's wiggle room in the middle there for trucks if you're into that, but I would just rather belt it.

You definitely don't want to drone in that much per minute. Drones are ideal for lower numbers.

stone scarab
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Metas exist in this game?

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sigh, those 100 hours are probs gonna multiply

north mauve
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More like general practices

copper thorn
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1 Nuclear Reactor off Uranium is 0.2 Cells a Minute, so if i were making 7 a minute (slooped to 14), I should be able to power 14/0.2 reactors (70?) (though Its possible im mathing the wrong way), 175GW?

keen lichen
meager vine
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why is the production for quartz and silica such a weird number?

opaque quartz
versed violet
meager vine
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damn

wind spade
meager vine
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well its normally 10 or 15 or 20 but now its .5 or a not a neat number its oddly specific.

wind spade
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if you mean per minute, you can change that with clock speed

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so it's practically irrelevant

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and decimal numbers are common in the game, get used to them

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(devs don't set the per minute numbers anyway)

vernal basin
#

salam dash chetori farsi kardi

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@wary trench

wind spade
vernal basin
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hi

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ok sorry

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i have qustion

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My game does not have Persian language, how can I add it

vapid gorge
livid turret
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Every 4 machines equals 90 of the first one and 2 of the second is 75 and those are "nice" numbers

north mauve
meager vine
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this is why i chose to do law not maths 😭.

analog shuttle
brisk smelt
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what happened to this channel 😭

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so dead now

wind spade
vapid gorge
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I mean, they set the cycle so they do set it per min

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it's just another way to read it

jade star
open patrol
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gah

jade star
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this is my first time using satisfacory tools. If i follow this design every machine will be operating at 100% efficiency?

wind spade
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yes

open patrol
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the HMF frame factory is now planned out, but mang.

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rather annoying to pipe all dat water.

jade star
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mang?

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what does that mean

open patrol
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an odd way to spell man

jade star
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ohhh lol lol lol

open patrol
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force of habit from my old days

jade star
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in yalls playthrough how many versatile frameworks were yall producing per min for phase 2?

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or really does 10 per min seem slow?

wind spade
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depends how fast you want to finish that phase 🤷

open patrol
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yuh

jade star
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okay cool

open patrol
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i run about 10 a minute also because my coal plants run mk1 pipes

jade star
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so can i just use a manifold system for each line connecting one machine to the other?

open patrol
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dont want to spam out infinite pipes.|

plus gives time to do some HD hunting

open patrol
vapid gorge
open patrol
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motor factory also.
pay no heed to all that output wire, thats gonna be sent to a nearby upcoming computer factory

vapid gorge
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since yo uneed only finite number

open patrol
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its a thousand versatile frameworks for T6 right?

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thats like uh... an hour and 40 minutes.

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oh wait i lied. i didn't have 10 frames/min. that was my smart plates

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anyways. its still not too much. atleast if you got friends pitching in to help

(its so nice having little minions that fetch me everything i want)

jade star
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okay cool

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okay sweet! thanks for the help!

scenic arch
#

Hey guys. I'm building a fuel generator plant witch will be powered by turbofuel, and i wanted to share with you my process to see if i get it right. I dont have a screenshot of calulator because their default are set on end-game build and i dont know how to change that.
I have 1200 crude oil with mk2 pipe and with my calculation :
Fuel refinery
1200÷60=20 refinery
That make 40×20=800 fuel
Then turbofuel
800÷22.25=36 refinery
(Compacted coal will come later has i focus first on getting the fuel process right)
36×18.75=675 turbofuel
Fuel generator take 7,5
So 675÷7,5=90
90 fuel generator working at 100%.
Did i miss anything or should i add something else ?

outer vale
#

If you use Tools instead of Calculator you can limit resources in the Items bit

vapid gorge
scenic arch
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Thanks for the heads up, but it say it cant calculate. But it doesnt say where i mess up. My guess it is with my compacted coal part since i dont have precise number.

outer vale
#

probably haven't enabled the alts you need

scenic arch
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I use based receipes, oil that turn to fuel and make turbofuel with compacted

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I get it compacted is a alts

outer vale
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turbofuel too

scenic arch
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It is ? I never noticed.

oblique hollow
#

Yep

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Even if you unlock if by normal mam research, it still demands a hard drive

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So it counts as an alt

scenic arch
#

Got it. Welp cant figure how can i make the tool work. I put all the input, i set all th output on maximize (turbo and fuel) and as a result i'm left with the exact number of refinery for producing the fuel, but the tool doesnt miximize it

#

Finally got some number. Turn out im too short on crude oil too make the 675 turbofuel, and by extend, running 90 fuel generator

#

666,6÷7,5=88,88, so 88 generator.

#

So in the end 22000MW produce.

outer vale
#

no diluted fuel?

scenic arch
#

Nope i dont have the blender

outer vale
#

diluted packaged fuel then

#

though granted, if you have that (oddly) specific amount of compacted coal then all that'd do is reduce the oil requirement

wind spade
# scenic arch

If you maximise multiple things, the tool makes equal amount of all of them. If you want turbofuel, just maximise turbofuel

scenic arch
livid turret
#

More or less

remote flame
scenic arch
#

I see for the packager fuel. Might be a option if i dont have the ressources to make the compacted coal

#

But i dont know if i have the alts

livid turret
livid turret
steady gate
#

how much iron do you need? yes

wind spade
#

Sounds like unnecessary too much

steady gate
#

yes, however, fun

#

and i need some snacks for on the road between megafactories

wind spade
#

Fyi, "megafactory" means "all production in single place", so you can't have multiple megafactories 🙂

oblique hollow
#

This is just a chonky factory

steady gate
#

slightly less mega factory, but big enough to get me lagging when placing belts

#

AHA

#

overkill factories😌

vapid gorge
#

all the recipes are ticked.

scenic arch
wind spade
#

it never gives a "wrong" number

#

only a number you do not want 🙂

vapid gorge
#

and it's 'maximised' , you can change the output number if you want very easily

scenic arch
cosmic zinc
#

can someone tell me the best uranium setup i can make

#

like im not gonna use uranium for nuke obelisk

#

pure performance

wind spade
cosmic zinc
#

i want use the uranium efficently the other resources arent that important

#

ill use the whole uranium in the world

wind spade
cosmic zinc
#

thanks mate

cosmic zinc
#

do i use the sam to make plutonium

wind spade
#

that's up to you really

cosmic zinc
#

whats your opiniom

wind spade
#

you can do ficsonium, you can do plutonium fuel rods and sink them, you can store waste, ...

cosmic zinc
#

i will definetly do ficsoniyum but whats the best way to do it

wind spade
#

honestly it depends a lot on your preferences 🤷

#

there's no single "best" way to do things in Satisfactory

cosmic zinc
#

hmmmm

#

i will look it up thanks for the advoce

open patrol
#

I beg to differ
The best way to do satisfactory is the however you have the most fun doing

wind spade
#

unless you don't consider "best = most fun"

inner lion
#

How is max consumption calculated?

vapid gorge
#

all machines running

inner lion
vapid gorge
remote flame
# cosmic zinc i will definetly do ficsoniyum but whats the best way to do it

So for Nuclear Power in satisfactory,
You utilise all the uranium on the map, converting it in to 50.4 Uranium Fuel Rods/Min as greeny has above with their tool, which is capable of making 630,000MW 🙂
You then turn all of the uranium waste (2520/Min) in to Alt: Plutonium Fuel Units, so 22.4 Plutonium Fuel Rods/Min. What you do from here is what differs:

  1. You could sink all the Plutonium Fuel Rods here so there is no waste to deal with, generating 630GW from the uranium stage, consuming ~65,000MW for both stages, leaving approx. 565,000MW of usable power.
    (more advanced efficiencies here #math-and-meta message )

  2. You burn all the plutonium fuel rods for even more power, so about 560GW more, leaving you with about 224 Plut. Waste/Min, and you then have to use sloops in order to try and manage all of it in to ficsonium due to the incredibly high SAM usage above the normal limit, resulting in 112 Ficsonium Fuel rods. This gives you 280GW more power, for a grand total of 1.47TW. What I hate about ficsonium, is to actually make 280GW of power, you need 190GW on average. For the sheer amount of resources needed in that step, you could've done Rocket Fuel and Hextuple The Usable output, without even touching Copper, Iron, Limestone, Quartz, Bauxite, Caterium. The downside, is sulphur and nitrogen. I wish the devs cranked up the MJ capacity of ficsonium by two, then it would be not too bad actually

  3. You sink a portion of your Plutonium Rods, and Ficsonium whatever you desire. I recommend a number like 9 Plutonium Fuel rods/min gets burned as you then no longer need somersloops anywhere in the next stage. Then you can proudly say you've done the full cycle of Uranium>Plutonium>Ficsonium and managing other resources really well so you can still build other large projects that may need SAM.

  4. What I've done; Sink the 'Overflow' of Plutonium Fuel rods with a smart splitter, Use a portion for Fuel for drones, and burn 4.48 Plut. Fuel rods/min (load balancer, divides 22.4 by 5). It left me with heaps of headroom on my SAM consumption, meaning I could take on other large Tier 9 projects before 100%'ing the nodes.

Now for the best method for the ficsonium stage.. there are no alt recipes for ficsonium, so you're heavily limited. but I would recommend alt recipes that do not chew up 'precious' resources as hard, i.e, SAM, Bauxite, Caterium so you still have them for other large projects!

Do whatever you like though, these are just examples!

vapid gorge
wooden jasper
#

just realized that my 150 reinforced plating can become 225 modular frames but I need 750 steel pipes p/m to make it happen lil_pioneer

#

time to GRIND

#

only 500 coal and 500 ingots p/m to achieve O_O

vapid gorge
#

you have other options besides steel

wooden jasper
#

steel is the only good one

#

given that reinforced iron plates are the "harder" item to get I want to make the most out of the ratios

#

I mean, I could use 6 RIP for 9 MF, but the other recipes would have me doing 6 RIP for 4 MF, for example

vapid gorge
#

adding another resource is probably 'harder' unless it's right next to you

wooden jasper
#

true

#

I only need to add in another normal coal node to my current steel factory to get the 750 pipes p/m and also increase concrete production a little

livid turret
#

Or use the iron pipe alt to avoid using more steel in exchange of more iron

inner lion
#

or changing sloops, shards

vapid gorge
#

ok sometimes hooking up sharded machines can not accurately represent the maximum consumption until you reload

#

can you share a pic of your graph ? that could help

#

@dapper drum
so in terms of centralisation -

on one side you can do a ton of scattered low level part hubs. Like RIPs. This has the benefit that you don't need to do much recipe or location planning, or have a lot of layout planning.
the DOWN side is a TON of logitistics planning exchanging items.

the other side is very high tier hubs. Making something like super computers almost entirely from local resources, and having a few hubs that swap things around

Benefit is much elss logistic planning between factories, but con is a lot more planning location and recipe usages

#

and you can be anywhere in the middle too

jovial scroll
#

im trying to manafold this and unsure how

#

I want them it to fill up bottom one first and overflow to next belt

#

im not really sure how to do this well, I tried to do a way but it proceeded to not work

vapid gorge
#

they are dumb and useless but that's what you want

#

you can find videos on youtube I'm sure

opaque quartz
#

yeah this isn't really a manifold imho - more like a "main bus" which is more of a factorio concept. doesn't really work very well in this game

#

overly complicated

vapid gorge
#

a belt compressor is just a moer awkward injection manifold

jovial scroll
vapid gorge
jovial scroll
#

im looking

opaque quartz
#

how many machines are producing, how many are consuming? what's the total number per minute you are trying to process (of resin)?

vapid gorge
#

but you'll use less belt if you don't but all the machines all in a line. cause then you have tons of lengths of belt doing nothing for ages

jovial scroll
#

cus by my calc, 1 belt=3.6refinerys

#

so yeah...

#

not good numbers

opaque quartz
#

this is what over/underclocking is for

vapid gorge
#

and why people hate decimals is baffling

jovial scroll
#

refinerys

vapid gorge
#

... was that supposed to go to me?

jovial scroll
jovial scroll
opaque quartz
#

you replied to the wrong message

jovial scroll
#

oops

opaque quartz
#

but anyway

#

so you have 18 refineries, what recipe? what are they feeding to? and how many machines?

jovial scroll
#

overclocking prob the way then hmm

vapid gorge
#

but yeah if you have 1 belt to 3.6 machiens, that's 360% clocking
so you can do 2 refineries at 180% each

jovial scroll
#

or 3 to 120?

#

if I am doing my math right?

opaque quartz
#

yes

#

3 * 120 = 360

jovial scroll
#

kk cool ty

opaque quartz
#

again it would be helpful to know what your production chain is here, can point you to some tools that can help you reason about the math

opaque quartz
#

these are the numbers you are trying to follow?

jovial scroll
jovial scroll
opaque quartz
#

No, I’m just trying to reconcile this image against what you were saying earlier “18 refineries”

jovial scroll
#

i think I miscounted there should be 17

#

*not including other ones

#

just for resin step

opaque quartz
#

Got it. So the challenge you have here is how to feed all this resin into the residual plastic and residual rubber step?

jovial scroll
#

my issue was just putting that much resin on belt but I can just overclock them

opaque quartz
#

You will still be limited by your belt speed

jovial scroll
#

just need more belts yah

opaque quartz
#

Your plastic step is taking 1206 resin per minute. Which means you’ll need to split that up across at least three mk4 belts

jovial scroll
#

which I plan to do

opaque quartz
#

So set up the right number of and clocking of source refineries to produce that amount, and the right number to consume and you’ll be good to go

#

I’m curious why you are also producing 200 resin by itself in this plan separately from the rubber and plastic?

jovial scroll
#

maybe store a little bit just in case

opaque quartz
#

Resin is basically just an intermediate resource. Not much value in producing and storing it on its own

opaque quartz
#

Fabric, yes

#

Unlock in MAM, mycelia research tree

#

There’s an alt recipe that makes fabric from resin

void vault
#

For the past 45 min ive been trying to math out dividing 105u/m to 60u/m and 45u/m and I haven't been able to do it is it even possible or am I just bad at math?

opaque quartz
void vault
#

this

vapid gorge
void vault
#

wdym

vapid gorge
#

a manifold, like this, will self balance

void vault
#

...

vapid gorge
#

same with this step you are showing us

void vault
#

ive been overthinking it the entire time then

vapid gorge
#

absolutely

jovial scroll
vapid gorge
opaque quartz
#

Manifolds aren’t exactly intuitive at first but once you get it it makes all the sense

vapid gorge
vapid gorge
void vault
#

Yea ive been trying to load balance it the entire time

#

i keep forgetting how good mainfolds are

opaque quartz
#

I definitely didn’t at first but got turned onto it quickly

#

The nice thing about manifolds is that they will continue to work well for you all the way through the game

vapid gorge
#

I didn't even think about it when I started. I just made a line of manifolds and let her rip.

opaque quartz
#

The number and size of machines might be different but the basic concept remains the same

void vault
#

but if I make it like the picture with 2 constructors and 2 splitters wont it distribute evenly 52.5/52.5 and the steel pipes will be starved ?

opaque quartz
#

The steel pipe constructor only takes 45/min

#

Once the internal buffer fills up, it will send more ingots to the beam constructor and eventually they will both get the ingots they need at the rate they need

#

This is the basic premise of a manifold

vapid gorge
#

the full name for them is 'overflow manifold'

#

as they work by overflowing. But no one calls them that

void vault
#

crazy

#

i keep forgetting the overflow part

opaque quartz
#

Hence the “startup lag” of this design, they won’t be balanced initially. You can speed this up by manually loading ingots into the machines to prefill the buffers so that the manifold is balanced sooner

#

This only works because all machines have a limited input and output buffer size

vapid gorge
#

like the first smelter here will get 1/2 the ore, but will very quickly fill up right?

void vault
#

right

vapid gorge
#

and then it'll move on to the next 🙂

void vault
#

Ah I see

#

then the number of smelters just depends on the original u/m

vapid gorge
#

yup

void vault
#

if it was like 120 itd just be 120/30

vapid gorge
#

manifolds work essentially everywhere

void vault
#

actually just blew my mind

vapid gorge
#

the only place I would avoid them is if you're doing diluted packaged fuel. But that's it's own thing

void vault
#

Yea i dont think im even close to that

#

I wanna automate all my machines before I get past steel tbh

vapid gorge
#

you can still use a manifold for it but it's not and tidy imo

opaque quartz
#

There’s definitely situations where a manifold would work, but compact groups of machines makes more logical sense. The diluted packaged fuel packaging loop is a perfect example of this because the machines are 1:1:1 on their inputs so there’s no reason to combine and split them in manifolds

vapid gorge
#

well the main issue is that you always want the system to be full of empty cannisters and you can solve that with a nice big buffer to keep it flooded, but i do like hte 1:1:1

sly arrow
#

this into this

#

its confusing

vapid gorge
#

do you have mk2 belts?

sly arrow
#

ye

vapid gorge
#

well you can put all the rods on 1 belt if you want

#

feed them to hte screw machines and rotors

#

or make 2 groups of Rod machines.

1 group makes 62.5
1 group makes 50

have their own belts

sly arrow
#

so be rid of the merger merging the ore

#

wait no

jovial scroll
#

how the hell do you make rails straight?

vapid gorge
sly arrow
#

so should i kepp this desing now

vapid gorge
#

imo I'd build foundations the whole way first , helps keep it tidy

sly arrow
#

how do i split 62.5 a min man

opaque quartz
#

@sly arrow read the conversation in this channel just above where the concept of manifolds are explained

sly arrow
#

oke no what

opaque quartz
#

Jikes had basically the same question

vapid gorge
jovial scroll
#

tbh

#

I just went and made train bp

vapid gorge
#

rails from bps don't connect

jovial scroll
#

I see that now

vapid gorge
#

example of rail

#

build the lower bit first

opaque quartz
#

@jovial scroll I found this video super helpful in explaining rail building concepts https://youtu.be/8_y3cn99pY8?si=x_R8wl6UTRIThljA

The Ultimate Beginners Train Guide For Satisfactory
FREE BONUS VIDEO - Railroad Building Tips

Be sure to check out Part 1: The Complete Basics
https://youtu.be/nwAFt1bHFZ0

And Part 2: Signals, Networks and Intersections:
https://youtu.be/yKB-TofdWiA

In this guide, you'll find information and tutorials regarding tips on laying down rails a...

▶ Play video
void vault
#

The power of le manifold

#

I am still curious on if you could split a 105 into 60 and 45 using load balancing on not manifolds

sly arrow
#

my brain hurts

jovial scroll
#

the start of a great train empire 😄

#

(trains to move plastic to make computers)

void vault
#

What’re you trying to do?

sly arrow
#

rotor factory for smart plating

opaque quartz
#

Do you have over/underclocking unlocked?

sly arrow
#

yes

#

i have 2 normal iron nodes to use

#

just for rotors

#

do you wana call and explain this is so confusing

opaque quartz
#

Can’t VC on this server

sly arrow
#

dms

opaque quartz
#

I’m about to go to bed, it’s late here. I’m sure some of the eu-based folks would be happy to help

sly arrow
#

oke

opaque quartz
#

Just remember you can use over and under clocking to match the exact rates of production and consumption on your machines

#

I would also suggest reading the wiki article on manifold design. It does a good job explaining the concept

#

!wikisearch manifold

brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

open patrol
void vault
#

Although I used alt recipe for screws

#

So unless you have that idk

sly arrow
void vault
#

Fr what’re you confused about th

#

Send the plan you’re trying to do

sly arrow
#

my plan has chnage 7 time but ok

#

all it is atm

open patrol
#

@sly arrow
DM me the issue your having. Lets see if i can assist.

#

Wait gimme a secc. Ima post a simple manifold

sly arrow
#

could this be usefull?

open patrol
#

Cast screw nice.

sly arrow
#

what about this

open patrol
#

that ones a harder decision imho. its either copper rotor or rescan the drive.

sly arrow
#

might rescan

#

yeh ama rescan

#

well balls

open patrol
#

eh

#

not terrible. bolted iron plate isnt the worst thing out there

#

resource hungry but uses far less power in some scenarios.

#

as far as the rest of the hard drives

#

follow your gut though. everyone's got their own bias to whats a good hard drive scan. theres only very rare ones that everyone unanimously hates (thats usually the ones that makes coal out of wood or biomass)

sly arrow
#

yes yes

#

i still need help with this dam rotor automation

vapid gorge
sly arrow
#

this is flowing 120 iron ingots thats a start

open patrol
#

what part of rotors are you stuck on?

sly arrow
#

how do i use this crafting resipie

#

wait no

open patrol
#

its in the constructor recipe select

vapid gorge
#

put it in a constructo

sly arrow
#

thats justr screws

open patrol
#

alternate recipes arent usable in craft benches

sly arrow
#

this one

#

i dont know how to balance it

#

and i have 2 normal iron nodes

vapid gorge
#

wdym 'balance it' ?

sly arrow
#

like i just want rotors automated

vapid gorge
#

we went over this already

open patrol
#

ok so

sly arrow
vapid gorge
#

you have 2 solutions there.

sly arrow
#

im trying to picture it

#

i am brand new to this game i am still learing

vapid gorge
#

which option are you having an issue with?

#

pick one and i'll help

sly arrow
#

no clue what half this stuff is yet

#

1st one?

vapid gorge
#

and then also feed the srews to the rotors

#

you'll need to split them up in at least 3 groups though

sly arrow
#

ok

vapid gorge
#

100 , 100 and 50 screws is probably simple enough

sly arrow
#

so i should make a manifold of screws?

vapid gorge
#

well you'll need 3 manifolds for screws, and clock the assemblers

#

appropriately

open patrol
#

cob. before we talk about clocking

#

mox, how far are you in the MAM research tree?

did you find any slugs yet?

sly arrow
#

prety far tbh

#

i can overcloclk

open patrol
#

ok gud

vapid gorge
#

you can underclock w/o shards too

open patrol
#

yuh

sly arrow
#

im still so confused man

open patrol
#

gimme a second sir

sly arrow
#

streaming in a call makes this so much easier

open patrol
#

unfortunately, i cant call, nor stream. dont have no privacy nor do i want to wake no one up. been having to discord on mute no audio for the past week

#

the privacy cause i don't have a door, been broken.

sly arrow
#

no problem

void vault
#

If you’re using cast screws then I can show you exactly how I did it to get 10 routers a min

#

I don’t get off work for like 2-3 hours tho so

open patrol
#

Gimme a sec

#

Ima do a simple rotor manifold to give you a visualization

sly arrow
#

oke

vapid gorge
open patrol
#

@sly arrow this is the first step in your factory. the smelter manifold right? you feed ores into every smelter by using a series of splitters each, leading into each smelter. in this case, its all mk1 belts so you need an extra merger. every so often between the splitters

sly arrow
#

hold one im gona try something

open patrol
#

next step for manifolding

#

looks like this. etc, etc.

#

well its probalbly not the exact one you need

#

but rough idea

vapid gorge
#

hey @wind spade , how hard would it be in your new tools to have a section where you could input your own recipes and have it use those?

sly arrow
#

OK THAT DIDNT WORK FFS

#

IM LOOSING MY MIND ITS JUST ROTORS

vapid gorge
# wind spade Wdym?

say you wanted to use a non base game recipe. Like one from a mod. How hard would it be to have a section that went these items per X time cycle produce Y item per cycle

vapid gorge
sly arrow
#

im gona try again later when im not sleep deprived

remote flame
#

Yeah let us know when we can help Mox 🙂 I was just about to jump online myself and can help however haha

wind spade
vapid gorge
#

beautiful!

void vault
#

@sly arrow you still on

#

I can show you my design rn which is exactly what you neeed

pseudo plank
#

hmmm...this might be it. ill triple check

frosty owl
#

There is a small issue with this: the miner will turn off and take some seconds to turn on but it will also have a FULL STACK OF ORE in inventory as it turns off. The miners likely won't have time to unload even half their inventory before going back online

Seeing how @pseudo plank is using a hoverpack, I think that might actually be the issue, if there's any power switches or light control panels separating the grids in the areas they noticed the issue in thinking_helmet (aka: hoverpack network bug)

urban condor
#

This would work for a 1:7 right?

#

sorry about how scuffed my drawing is lmao

oblique hollow
#

split in 8, merge back one
ye that works

outer vale
#

Split into nine and merge two back would potentially save some space, since you only need two layers of splitters

sly arrow
#

oke i need help with this

outer vale
#

manifolds

sly arrow
#

just a manifold?

outer vale
#

if the question was gonna be "how do I split this perfectly", the answer is "don't, just let it balance itself via a manifold"

sly arrow
#

ah ok

outer vale
#

alternative option is clock those constructors into one set that does the 31.25 and one that does the 25

sly arrow
#

so how should i make this manifold

outer vale
#

why? underclocking exists

sly arrow
outer vale
#

then why would it be a waste of a shard

sly arrow
#

idk

outer vale
#

costs no shards to underclock

sly arrow
#

im just as confused

#

oh under

steady gate
#

i think i should've planned ahead a bit more as now i have to math out what material goes where with my new iron plant XD

opaque quartz
brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

opaque quartz
#

Line a row of machines, put a splitter in front of each input, and a merger after each output

#

As long as you match your input and output rates and have a sufficient belt capacity for the total in between, the manifold will self balance over time

sly arrow
#

i think i have done it

opaque quartz
#

looks pretty good! However, one of the constructors in that middle row has a yellow light on it which means it’s not running 100% efficient

sly arrow
#

its just the manifold starting up gona pre fill them son

opaque quartz
#

Might be because it just needs to fill up

#

Yeah

sly arrow
#

yep both assemblers are at full efficiency

steady gate
#

is anyone down for a big math project? i did a fucky wucky and messed up with my planning ahead for my iron plant and now everything is off XD

sly arrow
#

i just stumbled into SAM when i fell down a hole

#

gona colect as much as i can

opaque quartz
#

Plop down a portable miner or two if you have em

Edit: nm I see you have one there already 👏

wooden jasper
#

Am I silly? My pure iron node can give me 480 iron ore p/m, which I can use for a maximum of (480/40*75 = 900 ingots p/m using only 12 foundries and the alt that combines copper ore, but the alt that uses limestone can make 960/min but uses 19.2 foundries AND uses 768 limestone????

#

why did I never consider this when I started the factory lol

hearty cloak
#

can someone help with maths

wooden jasper
#

real

hearty cloak
#

in what ratio would i need to split 150 nuclear waste to make non fissile uranium

#

and combin e that with waste to make plutonium

wooden jasper
#

oh idk I've never gotten that far 💀

hearty cloak
#

:(

#

its confusing as hell

#

i feel like im doing maths homework lmao

opaque quartz
#

plug it into satisfactory tools. you will have to supply the waste as an input

vapid gorge
opaque quartz
inland steppe
obsidian vessel
obsidian vessel
# sly arrow

60 iron ore will give you good ratios except for screws and the rotors themelves (which dont matter as much)

#

example:

obsidian vessel
#

early game ratios are so damn forgiving which makes it realllllly easy

unique widget
#

by being new and inexperienced 👍

torpid pine
#

finished tier 6 and pushing my power production limits (at about 4.5gw)
what is the best and relatively simple fuel setup i should build?

wind spade
#

diluted (packaged) fuel is simple

torpid pine
#

got any specific layout?

wind spade
#

layout is up to you really

vapid gorge
# torpid pine got any specific layout?

Well after you turn all the oil to heavy oil residue you can set up units of

Packager - refinery - unpackager

And loop it back to the packager so it’s 1:1:1

Keeps it simple

worldly ibex
#

is this a good spot to fully automate uranium fuel rods?

sly arrow
urban condor
fallow siren
#

im making 7200 diluted fuel on west coast, is there a planner where it produces 1:1 recycled plastic and rubbers?

#

i always ended up getting too little rubber or using more fuel than im producing

amber umbra
#

@fallow siren Just design separate crude oil to plastic and crude oil to rubber blueprints. Then should be trivial.

summer flare
# urban condor I'm stupid, idk how I'd do that 🫡

If it's a 1 to 7 equal splits you want, what you've presented is fine as long as the merger output doesn't exceed the belt throughput being used. The arrangement can be made a line one tile wide to be more compact.

wind spade
manic dew
#

Why is my (sloppy alumina) refinery running out of water?

wind spade
#

What is that weird tower lol

#

Just feed from above like a normal person xD

manic dew
#

I separated 5 pumps to 4 and 2

#

that should be enough

manic dew
wind spade
#

keep pipes simple

manic dew
wind spade
#

water towers are pointless

#

and generally not recommended way to build

#

(and you want to feed from above anyway)

manic dew
#

its still working fine tho

wind spade
#

well you said it's not working fine so 🤷

#

usually we recommend a setup like this

manic dew
#

I got rid of it, the refineries were not getting enough water cuz of the mk2 pipe

manic dew
obsidian schooner
#

is using power crystals on geothermal generators useful

wind spade
obsidian schooner
#

yeah i just built it and i didn't know beforehand you couldn't

#

blocking you though for giving me a warn in a channel i never used before

north mauve
#

What's the throughput of this? No idea! But at LEAST 800 copper powder/min

oblique hollow
#

i'd assume so since its 3 sloppy alumina refineries

manic dew
oblique hollow
# manic dew It was 600, and mk2 pipes. I fixed it by using 4 pumps for 2 refineries and 2 fo...

you are being hit by 2 issues at once here:

  1. feeding from below. While you might have enough head lift, the problem is that the head lift tries to keep all 3 pipes at the same time at an equal level.
    That means the pipe with the lowest amount of water in it, at any point, drags the other 2 pipes down with it. The water level gets lowered as machines sip from the pipe
  2. Mk 2 Pipes at 600/min struggle a bit when the water has to flow back into the junction (which would happen fairly often here as all 3 pipes are forced to balance due to gravity.

the best solution is indeed to lower the flow rate in the pipe (by splitting the flow up over 2 pipes for example) and to use more pumps

tawny karma
opaque quartz
tawny karma
wind spade
tawny karma
wind spade
#

I also wonder why do ores have default 780 output 🤔 with mk6 belts you can do 1200

tawny karma
# wind spade I've read it but didn't see a conclusive answer, so I asked by "loops" I mean t...

Sorry, yeah byproducts are not mentioned in the "README", they are displayed in the "Calculator" sheet, however. The sulfuric acid loop you are talking about is accounted for because of how byproducts are handled. Although the Plastic/Rubber loop may be restricted due to there being only one recipe per resource, and may cause feed back loops that are not solvable. I tested Plastic/Rubber very early on and kinda forgot to do further testing

tawny karma
wind spade
#

because it's one of the hardest ones to be done (imo) and it's also very useful for most people ingame

tawny karma
urban condor
hushed silo
#

is any1 here good at math? i want to make a formula for finding multiplier number for any fraction that would make closest integer

outer vale
drowsy tartan
#

Yeah can u reformulate please

outer vale
#

some example use cases might help

drowsy tartan
#

@hushed silo

vapid gorge
#

Turn it to a decimal, multiply by 10 as needed

outer vale
#

1.234 doesn't seem particularly close to 1234 😛

vapid gorge
#

Still a good solution

drowsy tartan
outer vale
#

depends what they're trying to do

drowsy tartan
#

Might just be my bad english

drowsy tartan
vapid gorge
#

Gets you a whole integer.

I’m sure if they put their question into google they’ll get results

hushed silo
# outer vale that's a very poorly-defined formula. Does this multiplier need to be a whole nu...

whole number would be the best, closest meaning id like a score thats around 1 - 20 and not in thousands

in satisfactory there are many fractions like 2/3, 1/6, 1/8 and so on and so on but in machines they are scribeb as .667 or .125 or anything similiar
so i was wondering if there is a formula that i can use to calculate the closest multiplier with which i could get integer number thats round and work with production planning

the multiplier would be the ammount of modules (factory units/celss) i will put down for whole produciton to make sense

for example stitched iron plate when set to production rate at 5/m
requires 16 2/3 iron plates/m which is yea just yea
but multiplied by 3 it gets to 50/m
and with this planning and later scaling with production of 50/m and dividing it by 3 makes more sense and is easier than tackiling 16.667 individualy

honestly making this conclusion about 16 2/3 and multiplier 3 isnt hard, but i was wondering if there is a smarter way than manual experimentation, such as any formula

i tried to make as much sense as possible

outer vale
#

multiply by denominator

drowsy tartan
#

You can just type the amount you want to produce in the machine

#

You dont need to work out the percentages

hushed silo
outer vale
#

lol

#

would recommend just clocking things instead of building excessively for the sake of nice numbers though

hushed silo
#

most of the times i under clock, unless build become extra bulky and i have excess ammount of shards

#

then its over

drowsy tartan
#

Its better to have 7 100% and 1 66.667% then having 10 machines att 76.667%

#

For example

hushed silo
#

oh yea thats totaly true

drowsy tartan
#

You probably use manifolds so it doesnt matter if they all have same overclocking

hushed silo
#

i am actualy a load balancer enjoyer

outer vale
#

(or clocked based on where they're going)

hushed silo
outer vale
#

than 7+1? yes

hushed silo
#

oh

outer vale
#

and the 10 machines would save even more

#

so "better" isn't specific enough 😛

hushed silo
#

i think this is the case for 7 + 1 instead of 8 at %

outer vale
#

I'd just manifold that with a smart splitter personally

#

main feed into refineries, overflow as output

hushed silo
#

but other than specific output where u need to split same tier produciton line, idk

#

yea i essentialy did that after one hour of looking at it xD

#

smart splitter is too good

vapid gorge
#

@viral sparrow Because you’re mixing your fresh and waste water

viral sparrow
#

i suppose i could probably change some stuff

vapid gorge
# viral sparrow hi

There’s a chat thread around here for your problem. Don’t really have time to go into details right now but it should solve your issues if you read through it #math-and-meta message

viral sparrow
#

i fixed it

#

threw it all into my nitric acid instead

arctic heron
golden ridge
#

hey where could i place a path signal so the station on the large orange section can be occupied without disrupting the other trains?

vapid gorge
golden ridge
#

now i know why people use them

#

yay it works

summer flare
fallow siren
#

so final output is 4500 plastic and 3600 rubber using all the oil in west coast

#

16.6GW, i didnt expect it to use this much power

livid turret
wraith burrow
#

Speaking of oil let me make a question

#

I was just doing some math and tell me if I'm right. If I first make heavy oil residue (with the alt recipe which gives you the residue and resin) and then residual fuel, am I getting more fuel per oil node than just refining fuel straight out of the crude oil?

remote flame
# livid turret If you dedicate 600 oil to diluted fuel for power, you'll end with less plastic ...

A really good way of seeing it, is by using the following: Alt: Heavy Oil Residue, Alt: Diluted Packaged Fuel (or blenders), Alt: Recycled Rubber, Alt: Recycled Plastic and default: Residual Rubber (consumes all polymer resin and turns it in to more rubber),

You can produce 3x more output units/min than input units/min of oil , that is,
You can produce 1800 Units of any combination of Rubber, Plastic, Fuel from 600 Crude Oil
This means you can make 600 Rubber, 600 Plastic, 600 Fuel = 1800 Units/min
You can also make 780 Rubber, 780 Plastic, 240 Fuel = 1800 Units/min
And they don't have to be even either, 500 Rubber, 1000 Plastic, 300 Fuel = 1800 Units/min is still completely valid!
And of course, zero'ing is possible too, 850 Rubber, 950 Plastic, 0 Fuel = 1800 Units/min 🙂
And 760 Rubber, 760 Plastic, 280 Fuel (14 Generators at 100% = 3500MW) = 1800 Units/min, This equals approximately net zero on your power grid (It produces enough power from fuel generators to cover the consumption and extraction power)

-# If you are interested in some other interesting mathematics regarding this combination of recipes, Apocalyptech and Haxton answered it more fully here! #math-and-meta message

The West Islands has 2700 Crude Oil/min with full 250% extraction from oil nodes and the oil resource-well (fracking). So 2700*3 = 8100 Output Units/min
So I reckon to be Net Zero on your power grid;
Make 3400 Rubber, 3400 Plastic, 1300 Fuel = 8100 Units/Min, and that works about bang on with full power costs from extaction > end product 😄
In your case you've gone for 3600 Rubber, 4500 Plastic, 0 Fuel = 8100 Units/Min 🙂

vapid gorge
remote flame
# wraith burrow I was just doing some math and tell me if I'm right. If I first make heavy oil r...

So if you are just using Heavy Oil Residue then going to Residual Fuel, it's about;
x * Oil = 8/9 * x Fuel (so 600m^3 Oil/min = 533.333 Fuel)

if going straight from Oil to Fuel, you get;
x * Oil = 2/3 * x Fuel (so 600m^3 Oil/min = 400 Fuel)

So yes, it's much better. And if you can include diluted Fuel as @vapid gorge said above, then;
x * Oil = 8/3 * x Fuel (so 600m^3 Oil/min = 1600 Fuel) [This method is 3x better than Heavy Oil Residue to Residual Fuel]

fallow siren
#

so rn im using 6 augmenters to boost my grid a little bit until i build a bigger power plant

stray lark
#

is my math wrong or is two pure coal node not enough to power 16 coal generator or is my mk 2 belt just not fast enough.

stray lark
#

both of them makes 240/min

wind spade
#

how much can mk2 belt move?

stray lark
#

All belts and lifts are mk 2 because i just got my steel stuff working.

#

120/min. I didn't merge the two miner so the belt speed should be enough to fill all generator.

#

it only have trouble filling like 1 generator on the last one instead of this one where like half is not being filled.

wind spade
stray lark
#

it is. I made sure all of them are filled with coal first before turning it on.
Now, its not even reachin the last 4-5 generator per column.

#

so i dont know whats wrong besides my belts/lifts being too slow and i need the mk 3 to constantly keep this place running.

vapid gorge
#

is the coal near the miner backing up and stuttering?

rain sun
#

Do both miners make 240/min together or each one 240/min? I guess the first because you said 16 coal generator. And you split it in 8 / 8 yes?
Are you sure there is not a Mk.1 belt or lift inbetween?

stray lark
vapid gorge
#

That's why I asked about the belt stutter

always follow the problem backwards

stray lark
vapid gorge
rain sun
#

Does the miner run at 100%?

#

If anything backs up, it would not.

#

The Mk.2 from the miner is fully saturated and not stuttering like Cobald says?

#

And the generators are not overclocked?

vapid gorge
#

yeah but it's unclear how accurate the efficiency meters are, they used to be absolutely dog shit, but even if they are accurate you don't know at what point in time they are measuring so they could still not be 'accurate' for now.

hence 'check for stutter'

rain sun
#

Correct statement, it simply "could" be a first hint.

#

If it is completely off for example.

#

But yes the stutter and saturation would be the better metric.

vapid gorge
#

yeah but it could say 98% but actually running at 100% because it hadn't spun up fully? or there used to be a stutter because they pre filled the system and it has to stabalise.
Stutter is just concrete

stray lark
#

i just checked. miners for some reason are not running 100% efficiency. They're like 50 or smthn.

rain sun
#

Yes, correct. But if it would say 50 % I meant.

#

Aha, this is what I meant. Only half gets out. Sure it's 120 Mk.2 belts?

#

Can you replace the belt when you select the Mk.2 and point it to it or does it select the Mk.2 when you middle mouse click when pointing to it?

vapid gorge
#

following problems backwards is a critical trouble shooting skill in the game

rain sun
#

It doesnt stutter with a Mk.1 belt here on the output. The Mk.1 belt is saturated and works at 100 % but the miner turns off I mean.

#

This is why I also asked for the efficiency

stray lark
#

i just ran up and down the whole thing from miner to generators. all stuff are mk 2 :3

vapid gorge
#

probably hidden inside a splitter.
did you build splitters on top of existing belts?

#

you can find it more easily by trying to find the point where the belt stops stuttering

stray lark
#

no. I positioned the splitter first before doing the belts.

vapid gorge
#

well follow the belt and look where it stops stuttering

rain sun
#

There must be a point where either the belts stutter or where it gets spaces between the items

stray lark
#

the middle for some reason is not putting as fast as the other two...

rain sun
#

This is what I mean, there is a Mk.1 in front or it would not have these spaces

#

60 are fed to 120, so only half goes through

#

There has to be a Mk.1 section in front of that part where it has spaces. Either the lift or something in front.

stray lark
#

I ran up and down the whole thing with a disassembler gun and all says mk 2. Fixed the singular mk1 in it. All should be filling up now constantly. But if not i dont know wtf to do.

#

The stuff in my generator is straight from splitter to generator using a convayor lift so there is no belt there

rain sun
#

A singular Mk1 would be enough to lead to this issue.

stray lark
#

My miner still says 50%

rain sun
#

It should work when there are no more spaces inbetween there. The 50 % needs time to adjust!

#

Will take minutes and maybe longer.

#

If you have a Mk.2 belt directly attached on the miner, it should be saturated with coal, have no spaces, and not stop for any short amount of time but run consistently fast.

vapid gorge
stray lark
#

Last time i ran up no longer. Imma afk for like an hour and check later

cerulean stratus
#

is it just me or there used to be quickwire cable

outer vale
#

there's caterium wire

#

and quickwire cable

#

3 quickwire 2 rubber into 11 cable

cerulean stratus
#

making wire from caterium, and then cable

outer vale
#

there is an actual Quickwire Cable recipe

#

I just never use it so forgot about it

urban condor
golden ridge
#

bruh where did this imaginary extra 5k power come from

cerulean stratus
outer vale
cerulean stratus
#

oops yeah you're right

#

but yeah, cable recipes are weird

#

I've been thinking, is there any benefit to do like one big factory for 1 thing

#

and then spreading that thing around

#

I think even when that's done, you want to do like x machines for one place and y machines for another

north lichen
# golden ridge bruh where did this imaginary extra 5k power come from

It looks like your power production wasn't getting filled at the end. Once the batteries ran out, the first gens stopped consuming, letting the fuel spread out to the end. When you turned it back on, the last couple gens started working until they ran out again.
I suggest checking that your production of fuel (incl. water for coal gens) matches or exceeds the amount expected by the gens, as well as checking for flow issues

golden ridge
#

basically i have ~20gw of a turbo+rocket fuel powerplant and another 25gw from nuclear

#

i checked and one singular missing conveyor that was meant to supply some caterium for an ai limiter for em control rods caused not enough uranium rods to be produced

#

the other 5gw came from my geothermal generators actually working for once lol

charred saffron
brisk epoch
#

ok, so nice discussion in this help thread https://discord.com/channels/370472939054956546/1330552019987206198
@dusky dust

I make the argument that, for a recycled rubber loop, you do not need to continually add material to the inside of the recycling loop from the polymer resin. The resin can happen anywhere.

Why do I care? Because you could make a bunch of mk1 blueprints out of this, early in the game. The heavy oil, diluted fuel, and residual polymer processes could be separated from the recyclers.
You can look at the math in this carefully chosen scaled downcase, and realize that you don't need that 3.75 rubber/min to enter a recycled plastic refinery, You just need it at the final output.

Disclaimer: This does not help plastic, due to the less efficient polymer resin to plastic conversion, but if you wanted rubber out of it? yes.

#

Of course, if you actually made this pattern, you'd need to stuff some kind material into the recycled plastic/recycled rubber loop else it'd never start.

wind spade
#

(and fyi Tools doesn't really choose where to put the rubber, it's pretty much random)

livid turret
remote flame
# brisk epoch ok, so nice discussion in this help thread https://discord.com/channels/37047293...

So if you change the input oil to 15/min, then you have an identical copy of my tier 5-6 oil plant blueprint.

Why 15? So we know whatever our input is, we triple it to get the maximum output units. In extreme circumstances, let's say you want 45 rubber, 0 plastic, this enables us to use a single refinery for recycled rubber/plastic without the need to overclock. If you go to 16, you need to overclock just slightly in one of the refineries.

15 also works out really well for the maths in using all the input oil in pipes, and each blueprint needs 50 water, also super easy to distribute to.

Now I do not create a 'bypass' belt for residual rubber because it would wreck the modularity of the blueprint. If I wanted to just produce plastic, I wouldn't be able to if it was made. Instead I've got a completely blueprint-isolated rubber/plastic loop with 2 smart splitters set to overflow for my output. Sure it takes time to fully fire up, but has never failed! And is super easy!

Give it a try 🙂 change the clockspeeds of the refineries as desired for your output and you're set!

brisk epoch
# remote flame So if you change the input oil to 15/min, then you have an identical copy of my ...

I don't understand the claim about 15->16. 16 oil should still keep all refineries under the limit. The limit is 16.875 oil/min -> 22.5/min heavy oil -> 45/min fuel -> 45/min rubber, with 5.625/min more rubber from the polymer, for a grand total of 50.625 The recycled rubber refinery would be at 100% making 60 rubber/min, and the recycled plastic at 50%

Now, if you meant plastic, yes. You're forced to put the rubber into the loop, and your limit is 15.875 oil/min instead, the recycled plastic refinery is at 100%, and you net 47.625 plastic/min.

hushed silo
vapid gorge
#

wasteful and easier to have a starter product.

hushed silo
#

oh wait

#

i us3d to sink it from rocket fuel production

#

when its oil products u gottw convert that