#math-and-meta
1 messages · Page 260 of 1
On another note, my fuel setup seems to be running pretty rock solid
I added that loop for the gen intake as you recommended as well. The heavy oil residue I dont think I need to loop? It's working fine as is?
if it's stable it's stable.
Currently just trying to get the entire fuel pipeline to flood completely before I turn on these last few gens
for me personally I always add in the loops just because you soooo often need them. I got tired of having to go back and retool pipes
just set a few on each manifold to 50% and go do something else for a bit 🙂
Yeah, I put 5 or so on each manifold on standby
I have no need for all of the power it can produce right now so, it's not a concern
10900mw power, consuming 2,494 lul
imo it's a good habbit to down clock them instead, as only generators will accept inputs when on standby
refineries and things like that when you're building and flooding them won't accept fluids
Yeah, I mostly just put em on standby when they get full.
but underclock does work as well, I should try that instead.
just because other machines work slightly dif 🙂
I may just go ahead and start another copy of this exact setup
Since my intake pipe is 600 crude extractor,
then I can just rest easy for a while on 20k power for quite a while I'd think
alright I made a perfectly balanced conveyor for 900 plates
I'm not going to put in effort to analyse it, but I hope it works for you
time to do the screws, at least this will be simpler
maybe my mk 1 steel beam conveyor has finally reached me from the other side of the map
... why belt across the entire map? Just build somewhat closer?
If it's that far better off doing train or drones?
I'm transporting 45 steel beams p/m I don't wanna
or use cannons and build the factory local?
or I guess technically 48.0808 beams p/m
😢
wow this really is the most evil setup I've made since my first playthrough
I have 150 reinforced plates p/m now (I am too far gone for my own sanity)
oh oops I never thought about how long it would take to get a full capacity constructor line using 48 beams p/m if I transport 60 p/m
it'll take forever for the machines to work right
should I just manually put in stacks of beams
I do have a factory that is producing 64 encased industrial beams atm. It's not shabby.
mannnn I make 12 p/m
mainly because of the high concrete costs with the alt recipes
but the iron and coal savings were too good to pass up
Eh, I used wet concrete to boost that.
intake of 480 limestone turns into 320 concrete per minute
Thanks to Cobalt, this is looking rock solid.
go hunt for hard drives?
thanks to alt recipies I also got a motor factory that is churning out motors from Iron/Limestone
at 9pm
I mean, I don't really need more encased beams rn anyway
I got craaaaazy motors though
I made a bunch of stuff and now I have 40 motors p/m with like 200 steel ingots p/m overflow that I could add on if I get better concrete
What's the fastest an iodine filter can be consumed? Like how many/min should I be aiming for if I'm about to start building a nuclear power plant?
EDIT: Looks like 5/min?
If your really hurting for concrete. Eventually you might get rubber concrete
Very nice lime to concrete ratio. But requires rubber. Which is an oil product. Works wonders with petcoke steel though as HOR alt makes junk resin that needs to be disposed of. Why not turn it into concrete. And turn said steel into encased beams and heavy modular frames
So I do load balancing and it looks like the 9 plate outputs are being merged as two lines of 4 and the middle one split between the two. Each should just be split 5 ways for the 10 manufacturers, but for some reason you've got an additional split one side merged to the other?
Load balancing is kinda pointless
can someone help me out in #screenshots i think i used the wrong channel.
for your first question: yes
you gotta feed in 60/min steel ingots for 15/min steel beams
For the second one, if you build stuff oddly there can be a tiny belt segment inside the merger that slows the output or input down
aaaa that makes sense
Yeah that seems to be it then
Make sure you dont build splitters or mergers too close to the ends of belts or you get impossibly small segments that are hidden inside the merger or splitter
And always check belt Mk.
You can upgrade belts by hovering with a higher mk over them and then clicking
i have basically that mk1 appeared after i removed the merger
so yeah but not its all good the belt seems fed now
Yeah that means the output belt was also a tiny mk 1
but damn knowing that i need that flow of items for recipies is abit game changing for me. but thank you :)
#1038092680493801533 are best for this
yeah i wasnt sure the prev were mostly bugs and such and there was a tag i thought fit me so. and i posted in screenshots before i saw this cuz it was kinda related to maths.
#screenshots is just for showing off cool builds
Yeah I fixed that later because it was redundant but everything else stayed
difficult choice?
both of these recipes are likely ones you want to avoid getting oil involved in but electrode circuit board is entirely oil so that one is probably better, but wait for a better response ive never used either of these alts
yeah the quickwire cable one seems pretty bad but the circuit board might be useful
I think there was a better alt recipe for circuit boards though
heres all of the recipes, only one without oil is the bottom one but it uses quartz instead
20 rubber is 30 crude and you can probably make 40 petroluem coke with the heavy oil residue but i could definitely be wrong , so it looks like ~30 crude oil for 5 circuit boards/min which seems pretty good to me
yeah + extra hor apparently
or with the silicon recipe theres this
regular circuit board uses 20 copper alongside 30 crude so its worse than the electrode recipe
then caterium circuit board has funky numbers but looks to be the best overall. purely depends on what resources you have available/want to save
electrode only uses one resource, silicon uses no crude and caterium uses the least amount of resources
so I should wait to use silica
that's good to know anyway because I already have silica mines running but I was going to switch my concrete to wet concrete and free up the silica production
again up to you. if you want to avoid using crude for it yes
I like the caterium one because you can make supercomps with nothing but caterium and oil. Otherwise the base recipe is definitely the easiest to use. The silicon one can be useful if you are doing a silicon based computer build. The electrode one is definitely the worst.
ooh I also just got another hard decision
I'll get both of these at some point anyway
atm I'm still running around and gathering hard drives so I don't need to decide
like this? might be hard to read
I have major oil production problems (didn't get tier 2 pipes yet) so I guess I'd go for heavy oil
hor is one of the two most important oil related recipes imo
Maybe I'm just not at the level of play to get it, but I dont understand some of these recipies. I have PLENTY of copper ingots with just ore, whats the point of this alternate recipe? I mean, sure it makes more ingots but will I get to the point of an ore shortage?
yeah also I don't even really use copper other than to increase caterium production
all the decisions are "which one do you like more"
once you reach a high capacity factory you don't want to ship raw ores or low level products around when you could just increase the productivity of each node
the pure recipe saves SO much copper later down the line (copper powder)
e.g to make 400 (?) copper powder you need 2400 copper ingots. with no alt recipe you need 2400 ore, with pure its <1000
#math-and-meta message Caterium supercomp (with oil products imported)
Gotcha!
the pure recipes in general just help save resources when buidling giant factories
uses more power and uses water too though
Check out my caterium supercomp above. Without the pure, I'd need more than one node of caterium.
But with pure, I have ~50 to spare!
massive power cost as a drawback (~2k mw vs 320mw)
Wow, I didn't realize how much copper I am using. My pasta fac makes 800 powder
wet concrete is another really useful one, making concrete at 3:2 rather than 3:1 (default)
Yeah I don't really build big facs, so wet conc is one of the few pures I use. The copper pure is the only other one I use, I think. I haven't actually built the caterium computer fac yet so that'll be my third.
Pure iron is kinda dumb just because iron is so common I've never felt the need to use it
i like to use it when i decide to make iron pipes rather than making them using steel just since id need a lot more iron
may not be available (or available enough) in the place you want to build
But then I wouldn't build there
i mean it may have other resources you need there
I guess I'll go for caterium because it's a true doubling
I already did a different method to increase iron ingots by mixing iron ore with copper
Yeah all the Satis magic is "Just add water!" and you can magically get more of something
Even fuel!
Which is amazing. Diluted fuel is hilarious.
One can say that the water is helping to pull more ore out of the dirt, and filter out the impurities or whatever. But how the heck does adding water to oil make more fuel?
idk ficsit machine magic
You guys definately make me realize how amateur I am in this game. I want to get better.
id still argue im only a step above beginner lol
noooooo I looked at another crash site on the map and it needs 43 ECR but I only have 40
I found them in a different crash site
Fluid + Fluid = More Fluid, Chemical Makeup is but a myth
Easy just play 700+ hours
Gotta farm doggos
Seriously, those little buggers gave me so much aluminum that I didn't need to build alum to unlock a milestone
guess how many hours i have :)
it is less than 1000
249.3 but yes
real
I have 160 but I restarted the game like 4 times so I'm still in tier 5 atm
I got to tier 7 on a different file
To pick someones brain real quick, I'm running 5 Modular Engines/Min off of 120 Iron Ore, 30 Rotors, 20 Stators, and ~112.5 Crude Oil, but it feels like I'm horribly under-utilizing my materials here, is there a better system to build the engines? Or am I just stuck on the inefficiency for no reason
modular.. engine?
Project Assembly T3 Requirement
second item for phase 3
500 of em
ohhhhh I haven't even started that yet
its okay you need lots more for future phases
I forgot about space elevator goals
Hence why I'm updating my automation from 1/min -> 5/min, but I am not a huge fan of my math
most of my play time is idle allowing for material collection haha
what kind of "efficiency" are we talking about?
I'm trying to minimize the amount of resources I need to use to make the engines, but I'm not super familiar with all the alternate recipes, and the changes into 1.0 I haven't seriously played since 0.5ish so I'm trying to figure out what alternates and setup I should consider. Not looking for the pretty 100% in the machines as long as it's making 5/min.
yeah
it was near the border of the map in the desert at the top of the map
yeah
silica needs quartz, wet concrete uses water, the literal most common resource in the entire game
true but if I'm in a tight pinch for limestone and I want to maximize then I have to stick with fine concrete
although wet concrete might work in a different factory
I have a concrete factory that's right next to 2 pure quartz nodes
I'll still take the recipe because the other option is polymer resin which is just awful
you can use https://www.satisfactorytools.com/1.0/production, it optimises for raw resources
OHHHHHH NAHHHHH I WENT INTO A CAVE AND I CAN'T GET OUT
there's a green catto in here
and I ran out of ammo
I placed a tractor real quick and now I'm just sitting in it
this was not worth it for a sloop 😦
stupid question guys! I have a belt of 450 and I want to split it to 200-250... my head just don't want to understand how to split it... any ideas? xD
why do you want to split it?
The short answer is: Don't
There, I saved you a bunch of time
just don't merge it in the first place, merge 200 and 250 separately 🙂
i don't want to bother explain the why I want to do that... I see nobody knows the answer so I'll do something myself then... sorry for disturbing you
It's not stupid question. Just work with ratios; 450/50 = 9, 200/50 = 4 and 250/50 = 5, so you just want an arrangement that splits 9 parts to 4 and 5. Three way split of the 9 (450) to give 3 of 3, three way split of the middle 3 to give 3 of 1, merge 1 with an outer 3 to give the 4 (200), merge the other 2 with the other 3 to give the 5 (250).
well if you don't want to bother to explain your reasons, why do you expect us to bother to give you solutions?
wow thanks!
the game in 99% has no need for balancers, hence why the non-balancer approach was recommended
math is something, explaining an entire system is something else
it's the classic XY problem, you're asking how to do X, but only because you think X is a viable solution to Y, and Y is your actual problem
and X seems like a weird thing to ask, so I'm confused
anyway frabble answered it thanks brother 😉
Hey guys, I am looking for a specific listing (dunno if there is any do'c somewhere) where I could find all the last tiers ressources needed at the end game so I can make a ratio and anticipate all the needs on all the lower resources... Do anyone have this somewhere?
generally the recommendation is "don't make intermediates for future in advance, make them when you need them"
especially together with the fact that there's different recipes for things
Problem is that it is hard to take the tree from this side and to anticipate things like space needs
that's why you don't anticipate anything and just build what you need now
Unless you're going to make a crazy amount of space elevator parts per minute for the last phases then you will probably be fine
Are there any alt recipes for spelevator items besides the smart plating and versatile frameworks?
Go to space elevator wiki then look at one item at a time and look for alt recipies.
I am currently living in spaghetti's world... It s hard to make something more or less clean without knowing the needs
Then stop the s paghetti and redo one bit at a time
I didn't want to do that so I was asking, hoping they knew from memory
Ah there was one more, so just the phase 2 trio. Makes sense
Yeah other recipies are too specific to have alt recipies
Anyone have any good blueprints for this. I dont want to make 2 different manufacturer factory but have one row making pellets directly connected to one row making rods.
Sincei make the same amount of pellets/manufacturer as pellets/manufacturer making rods
not sure, but alt recipes are not limited to end products anyway
It's just smart plating, automated wiring, and vers frameworks. The rest do not get alts.
but their intermediates do
Of course.
All the machines needed to produce uranium rods can fit in a 6x6 blueprint. I did a modular build for mine. Two manufacturers and a handful of constructors and assemblers
manufacturers are using the infused uranium cell (alt) and uranium fuel rod (vanilla) recipes. the other machines are making intermediaries that feed them (quickwire, silica, EIBs). ECRs are made in a separate module in the same factory since they are complicated enough that they couldn't fit here
Im already producing everything for the manufacturers so i was looking for a blue print for only manufacturers but i spent some time and got something down.
When you overclock a Fuel Gen using Rocket Fuel, how does the Fuel Usage rate change, 4.xx by 2.5? (250%?)
Always linear for gens
Actually material consumption is always linear when clocking
mathematicaly, is there a formula for that, or?
Every machine is like that
Though if you’re still at the planning stage I recommend nuclear
Its less of a "i need power" and more of a "I want to do this"
Im gonna do nuclear, I Just wanna generate all the power
Eh ok, big fuel gen systems tends to be very repetitive machine spam. Huge and repetitive.
Big nuclear is more compact and gives variety
s'why i made a blueprint for 4 fuel gens at once
I am making a proper fuel gen setup because I usually just half ass fuel gens and skip turbofuel entirely for nuclear
So it really depends on what your goal is
240% is a good overclock for rocket fuel. Even 10 fuel/min consumption, 600 MW power output
You can pre-load shards and pre-set overclock in your blueprint too
I did, will have to change it o 240 tho
Can also copy paste overclock+shards settings
Yuppers
wil this pipe system work to power 6 coal generators? I have 270m^3 water running through the first pipe
Maybe , bottom feeding can cause issues
okay assuming i have the correct amount of water coming in and it makes its way to the first pipe junction will this pipe splitting work to power the generators?
Assuming you don’t have any backflow issues
waht are back flow issues?
Where fluids flow backwards
They are no directional. And bottom feeding can cause issues
Coal generators are pretty robust though, prob be fine
just realized that I can use some alt recipes to make 533.33 fuel p/m on a pure oil node with 250% overclock on oil extractor
this might be big
time to find a corner of the map with a bunch of oil nowhere near my production
This spot has like no resources in it other than oil. perfect for massive power
Hrm, what is valve good for in pipes?
I recommend the north coast area
Lots of oil and nice ocean area to build a big rig
1400+ hours in and not a single valve on my save
That's where all my factories are though
I can only do the western coast area with the 3 pures or the one I showed without negatively impacting my game
Reliable uses for valves? None
in other words, a useless item?
It is yeah
Basically
Essentially any system that works with a valve will work without one, and any place you could possibly need one use a powered pump instead
.... if it prevented backflow it might be better it sounds like then?
It is getting torn down for a different reason but I'll share a thing I did. 1 water pipe with heaps of head lift by going high then back down again with many pumps. Then that connects to my reactor pipes which are a few hundred metres up. No other pumps anywhere. It passes on the head lift to all those pipes. The 1 connects to 24 reactors/pipes. It works
when flooding pipes for fluids, it's best to wait until the flow rate is a flat 0 right?
That will generally mean it’s fully flooded yes
If you turn everything off. Which doesn’t work well with non generators
I did try once putting valves near where each one connects. With low numbers like 10 it becomes temperamental. Without them it's fine. I'd imagine something like 1 to 100 pipes might be where it stops working always on all pipes
I have everything at max capacity,(storage) on the refineries, just waiting and watching the pipeline to flood up.
it's all on standby with full storage, as I was trying to get it to flood quicker
I'm in a weird spot. My oil extractor is not producing any extra oil, and it wont push down the line, and none of my refineries are working right now. pump was facing the wrong way... doh
could anyone help me out with something im trying to make a turbo fuel plant but i cant seem to find out how much one fuel plat can supply for the turbo fuel plants (so i cant find out the ratio for fuel plat to turbo plant) and nothing is over clocked
there you go. for 300 oil,
ok thanks
But honestly? I'd skip it
y?
It takes 90 gens vs 40, and you have to add in another 36 refineries along with 21 assemblers making pet coke, for all that effort you could very easily just set up another diluted fuel line
or multiple of
and get more plastic/rubber byproducts
ok then ill do diluted fuel
🎉
it does double your power output yes,
But, at the cost of doubling or maybe even tripling the buildings
wait is diluted fuel a alternat recipe?
Yes, the one I linked is diluted packaged fuel and what I'm using right now
ok i got to go find that first
You'll also want heavy oil residue,
and the residual rubber/plastic
get those? You get extreme power effiency off of just 300 oil
(which is the max a mk 1 pipe can carry.)
ok and do u actually know how to use satisfactory modeler? cuz idk how to use it well do u know any were i could lear how to use ir better cuz i cant find out how or were to lure it
ok
ok but would it also be good if i were to scale it up?
or no
yup
ok
just 2x for 600
ok thanks
dam mine dont look that good
My in progress example of that exact diagram
ok
for 600
If you want, you can visit my game if you want to see what I've done with it if you are curious about the setup
sure that would be nice
You can copy up the blueprints too,
yaaaaa
And done.... 20,000 MW of fuel power going with 80 plastic/rubber made per minute
Power switches and light control panels are 100% at fault.
I MIGHT have noticed it happen with rails too though... (rail being on one grid while the poles around it are on another)
hi i have a problem. when u have overflow on a conveyor belt than you can just put smart spliter. how can i do it with liquid? i know that when i put the junction than the water is divided evenly beetween machines. how can i make the overflow go the way i want?
nevermind
fixed
yeah fluids self balance
(nothing)
blue crater. this spot also has sulfur, coal, and nitrogen nearby - so this is usually where people build turbofuel or rocketfuel power
You could try using SF tools - https://www.satisfactorytools.com/1.0/production
uhhhhhhhhhhhhhhh
Question: how should I transport 1250 copper/min to a huge smelter array? (I have mk6 belts, drones, and trains)
build near the node 🙂
I'm currently building near the other nodes I need
How far? Often a general rule is <1km: belts, >1km: trains. There's wiggle room in the middle there for trucks if you're into that, but I would just rather belt it.
You definitely don't want to drone in that much per minute. Drones are ideal for lower numbers.
More like general practices
1 Nuclear Reactor off Uranium is 0.2 Cells a Minute, so if i were making 7 a minute (slooped to 14), I should be able to power 14/0.2 reactors (70?) (though Its possible im mathing the wrong way), 175GW?
Ok I’ll give it a try thanks
why is the production for quartz and silica such a weird number?
Yes, or 28 NPPs at 250% overclock. Fuel rod consumption, power output, and waste generated would be the same
For fun / to mess with players
damn
neither 3 nor 5 is a weird number
well its normally 10 or 15 or 20 but now its .5 or a not a neat number its oddly specific.
if you mean per minute, you can change that with clock speed
so it's practically irrelevant
and decimal numbers are common in the game, get used to them
(devs don't set the per minute numbers anyway)
#rules english only server
hi
ok sorry
i have qustion
My game does not have Persian language, how can I add it
as everything is 'per minute' decimals are arbitrary. If it was per every 10 minutes it'd just be 375.
'weird' is subjective and arbitrary
Well... They are not that crazy if you underclock but there is a point in which the manifolds overtake your life and you simply don't care anymore
Every 4 machines equals 90 of the first one and 2 of the second is 75 and those are "nice" numbers
Eh, 1200 is divisible by it. 32! You can do 32 of these in a row with a mk6 belt
this is why i chose to do law not maths 😭.
Out of curiosity, what does? Is there a system built for that?
The recipe is "need X ingredients to make Y products every Z seconds"
I mean, they set the cycle so they do set it per min
it's just another way to read it
gah
this is my first time using satisfacory tools. If i follow this design every machine will be operating at 100% efficiency?
yes
the HMF frame factory is now planned out, but mang.
rather annoying to pipe all dat water.
an odd way to spell man
ohhh lol lol lol
force of habit from my old days
in yalls playthrough how many versatile frameworks were yall producing per min for phase 2?
or really does 10 per min seem slow?
depends how fast you want to finish that phase 🤷
yuh
okay cool
i run about 10 a minute also because my coal plants run mk1 pipes
so can i just use a manifold system for each line connecting one machine to the other?
dont want to spam out infinite pipes.|
plus gives time to do some HD hunting
you could, if you are fine with the machinery taking longer if you arent prefilling them
that's a lot
motor factory also.
pay no heed to all that output wire, thats gonna be sent to a nearby upcoming computer factory
since yo uneed only finite number
its a thousand versatile frameworks for T6 right?
thats like uh... an hour and 40 minutes.
oh wait i lied. i didn't have 10 frames/min. that was my smart plates
anyways. its still not too much. atleast if you got friends pitching in to help
(its so nice having little minions that fetch me everything i want)
Hey guys. I'm building a fuel generator plant witch will be powered by turbofuel, and i wanted to share with you my process to see if i get it right. I dont have a screenshot of calulator because their default are set on end-game build and i dont know how to change that.
I have 1200 crude oil with mk2 pipe and with my calculation :
Fuel refinery
1200÷60=20 refinery
That make 40×20=800 fuel
Then turbofuel
800÷22.25=36 refinery
(Compacted coal will come later has i focus first on getting the fuel process right)
36×18.75=675 turbofuel
Fuel generator take 7,5
So 675÷7,5=90
90 fuel generator working at 100%.
Did i miss anything or should i add something else ?
If you use Tools instead of Calculator you can limit resources in the Items bit
Thanks for the heads up, but it say it cant calculate. But it doesnt say where i mess up. My guess it is with my compacted coal part since i dont have precise number.
probably haven't enabled the alts you need
I use based receipes, oil that turn to fuel and make turbofuel with compacted
I get it compacted is a alts
turbofuel too
It is ? I never noticed.
Yep
Even if you unlock if by normal mam research, it still demands a hard drive
So it counts as an alt
Got it. Welp cant figure how can i make the tool work. I put all the input, i set all th output on maximize (turbo and fuel) and as a result i'm left with the exact number of refinery for producing the fuel, but the tool doesnt miximize it
Finally got some number. Turn out im too short on crude oil too make the 675 turbofuel, and by extend, running 90 fuel generator
666,6÷7,5=88,88, so 88 generator.
So in the end 22000MW produce.
no diluted fuel?
Nope i dont have the blender
diluted packaged fuel then
though granted, if you have that (oddly) specific amount of compacted coal then all that'd do is reduce the oil requirement
If you maximise multiple things, the tool makes equal amount of all of them. If you want turbofuel, just maximise turbofuel
I dont know for the packaged, might be over complexe for the same amount of fuel produce.
With packaged diluted fuel and heavy oil residue alt you can make 20k of power with just 600 oil
More or less
If you have the capability of a mk2 blueprinter, you can make a simple packager>refinery>packager line with a belt that feeds the empty canisters back through.
You can put empty canisters in the first packager and the blueprint will save you already loading in canisters, making it super easy to do!
Yes, i dont have that amount of compacted, nor do i have the nod nearby to produce that amount, that is something i have to check
I see for the packager fuel. Might be a option if i dont have the ressources to make the compacted coal
But i dont know if i have the alts
With the MK2 blueprint machine you can even add 2 gens OC to 150% to the refinery pack unpack loop and you just need to add HoR and water
Time to go hunting for hard drives
how much iron do you need? yes
Sounds like unnecessary too much
Fyi, "megafactory" means "all production in single place", so you can't have multiple megafactories 🙂
This is just a chonky factory
slightly less mega factory, but big enough to get me lagging when placing belts
AHA
overkill factories😌
all the recipes are ticked.
But in the pictured it use the correct one.
Or just because they're all ticked it can give wrong number ?
the one link has a couple extra oil efficient recipes included as well as the compact coal process which you seemed to have dificulty getting to work?
and it's 'maximised' , you can change the output number if you want very easily
Well i overestimated my oil production, and didnt do the math very well. Thats why i was struggling
can someone tell me the best uranium setup i can make
like im not gonna use uranium for nuke obelisk
pure performance
that depends what is the resource you want to optimise for
i want use the uranium efficently the other resources arent that important
ill use the whole uranium in the world
most you can make (together with SAM conversions) is 256.32 - https://www.satisfactorytools.com/1.0/production?share=QBbAxdsyCIXZj2fCrTV9
without SAM conversions it's 50.4 - https://www.satisfactorytools.com/1.0/production?share=faRlZQ0EyW8FXflYHkV6
neither setup includes sloops
thanks mate
how can i make it ficsonium like i dont one any waste
do i use the sam to make plutonium
that's up to you really
whats your opiniom
you can do ficsonium, you can do plutonium fuel rods and sink them, you can store waste, ...
i will definetly do ficsoniyum but whats the best way to do it
honestly it depends a lot on your preferences 🤷
there's no single "best" way to do things in Satisfactory
I beg to differ
The best way to do satisfactory is the however you have the most fun doing
unless you don't consider "best = most fun"
How is max consumption calculated?
all machines running
So not including the power of idle machines ?
no it's the total of what all machines hooked up to a grid could possibly use when all on
So for Nuclear Power in satisfactory,
You utilise all the uranium on the map, converting it in to 50.4 Uranium Fuel Rods/Min as greeny has above with their tool, which is capable of making 630,000MW 🙂
You then turn all of the uranium waste (2520/Min) in to Alt: Plutonium Fuel Units, so 22.4 Plutonium Fuel Rods/Min. What you do from here is what differs:
-
You could sink all the Plutonium Fuel Rods here so there is no waste to deal with, generating 630GW from the uranium stage, consuming ~65,000MW for both stages, leaving approx. 565,000MW of usable power.
(more advanced efficiencies here #math-and-meta message ) -
You burn all the plutonium fuel rods for even more power, so about 560GW more, leaving you with about 224 Plut. Waste/Min, and you then have to use sloops in order to try and manage all of it in to ficsonium due to the incredibly high SAM usage above the normal limit, resulting in 112 Ficsonium Fuel rods. This gives you 280GW more power, for a grand total of 1.47TW. What I hate about ficsonium, is to actually make 280GW of power, you need 190GW on average. For the sheer amount of resources needed in that step, you could've done Rocket Fuel and Hextuple The Usable output, without even touching Copper, Iron, Limestone, Quartz, Bauxite, Caterium. The downside, is sulphur and nitrogen. I wish the devs cranked up the MJ capacity of ficsonium by two, then it would be not too bad actually
-
You sink a portion of your Plutonium Rods, and Ficsonium whatever you desire. I recommend a number like 9 Plutonium Fuel rods/min gets burned as you then no longer need somersloops anywhere in the next stage. Then you can proudly say you've done the full cycle of Uranium>Plutonium>Ficsonium and managing other resources really well so you can still build other large projects that may need SAM.
-
What I've done; Sink the 'Overflow' of Plutonium Fuel rods with a smart splitter, Use a portion for Fuel for drones, and burn 4.48 Plut. Fuel rods/min (load balancer, divides 22.4 by 5). It left me with heaps of headroom on my SAM consumption, meaning I could take on other large Tier 9 projects before 100%'ing the nodes.
Now for the best method for the ficsonium stage.. there are no alt recipes for ficsonium, so you're heavily limited. but I would recommend alt recipes that do not chew up 'precious' resources as hard, i.e, SAM, Bauxite, Caterium so you still have them for other large projects!
Do whatever you like though, these are just examples!
so if all your machines are idle but connected, it'll still tell you what they'll use if they were all on right now
just realized that my 150 reinforced plating can become 225 modular frames but I need 750 steel pipes p/m to make it happen 
time to GRIND
only 500 coal and 500 ingots p/m to achieve O_O
you have other options besides steel
steel is the only good one
given that reinforced iron plates are the "harder" item to get I want to make the most out of the ratios
I mean, I could use 6 RIP for 9 MF, but the other recipes would have me doing 6 RIP for 4 MF, for example
adding another resource is probably 'harder' unless it's right next to you
true
I only need to add in another normal coal node to my current steel factory to get the 750 pipes p/m and also increase concrete production a little
Or use the iron pipe alt to avoid using more steel in exchange of more iron
how come I see this value go up and down, even though I am not adding or removing machines to the grid?
or changing sloops, shards
ok sometimes hooking up sharded machines can not accurately represent the maximum consumption until you reload
can you share a pic of your graph ? that could help
@dapper drum
so in terms of centralisation -
on one side you can do a ton of scattered low level part hubs. Like RIPs. This has the benefit that you don't need to do much recipe or location planning, or have a lot of layout planning.
the DOWN side is a TON of logitistics planning exchanging items.
the other side is very high tier hubs. Making something like super computers almost entirely from local resources, and having a few hubs that swap things around
Benefit is much elss logistic planning between factories, but con is a lot more planning location and recipe usages
and you can be anywhere in the middle too
im trying to manafold this and unsure how
I want them it to fill up bottom one first and overflow to next belt
im not really sure how to do this well, I tried to do a way but it proceeded to not work
oh look up belt compressors
they are dumb and useless but that's what you want
you can find videos on youtube I'm sure
yeah this isn't really a manifold imho - more like a "main bus" which is more of a factorio concept. doesn't really work very well in this game
overly complicated
a belt compressor is just a moer awkward injection manifold
im just trying to take the least amount of belts needed
yeah, go into youtube and type in belt compressor + satisfactory
im looking
how many machines are producing, how many are consuming? what's the total number per minute you are trying to process (of resin)?
but you'll use less belt if you don't but all the machines all in a line. cause then you have tons of lengths of belt doing nothing for ages
this is what over/underclocking is for
overclock each refinery to to 180 and then it's 1 belt 2 refineries
and why people hate decimals is baffling
... was that supposed to go to me?
🤔 yeahh I should just overclock
he asked how many machines I am producing
you replied to the wrong message
oops
but anyway
so you have 18 refineries, what recipe? what are they feeding to? and how many machines?
overclocking prob the way then hmm
but yeah if you have 1 belt to 3.6 machiens, that's 360% clocking
so you can do 2 refineries at 180% each
kk cool ty
again it would be helpful to know what your production chain is here, can point you to some tools that can help you reason about the math
i did prev do this
but its been a sec so idk if I still have, let me check tho
found one
lets goo
these are the numbers you are trying to follow?
for most part ya
is it a issue? 😛
No, I’m just trying to reconcile this image against what you were saying earlier “18 refineries”
i think I miscounted there should be 17
*not including other ones
just for resin step
Got it. So the challenge you have here is how to feed all this resin into the residual plastic and residual rubber step?
my issue was just putting that much resin on belt but I can just overclock them
You will still be limited by your belt speed
just need more belts yah
Your plastic step is taking 1206 resin per minute. Which means you’ll need to split that up across at least three mk4 belts
which I plan to do
So set up the right number of and clocking of source refineries to produce that amount, and the right number to consume and you’ll be good to go
I’m curious why you are also producing 200 resin by itself in this plan separately from the rubber and plastic?
just trying to produce 20 refs of plastic and rubber, ill just sink the leftover resin or somethin
maybe store a little bit just in case
Resin is basically just an intermediate resource. Not much value in producing and storing it on its own
parashute no?
Fabric, yes
Unlock in MAM, mycelia research tree
There’s an alt recipe that makes fabric from resin
For the past 45 min ive been trying to math out dividing 105u/m to 60u/m and 45u/m and I haven't been able to do it is it even possible or am I just bad at math?
What are you trying to accomplish? Just do a manifold, it will self balance
1 mk2 belt can feed both of these
wdym
a manifold, like this, will self balance
...
same with this step you are showing us
ive been overthinking it the entire time then
absolutely
same thing just happened for me XD I just need to slightly overclock
the other main way of doing it is making 2 groups of steel foundries.
1 group to make 60
2 group to make 45
Manifolds aren’t exactly intuitive at first but once you get it it makes all the sense
sometimes this option is better depending on yoru layout
depends. I think most people automatically go to manifolds, but some feel they need to manually split everything
Yea ive been trying to load balance it the entire time
i keep forgetting how good mainfolds are
I definitely didn’t at first but got turned onto it quickly
The nice thing about manifolds is that they will continue to work well for you all the way through the game
I didn't even think about it when I started. I just made a line of manifolds and let her rip.
The number and size of machines might be different but the basic concept remains the same
but if I make it like the picture with 2 constructors and 2 splitters wont it distribute evenly 52.5/52.5 and the steel pipes will be starved ?
The steel pipe constructor only takes 45/min
Once the internal buffer fills up, it will send more ingots to the beam constructor and eventually they will both get the ingots they need at the rate they need
This is the basic premise of a manifold
the full name for them is 'overflow manifold'
as they work by overflowing. But no one calls them that
Hence the “startup lag” of this design, they won’t be balanced initially. You can speed this up by manually loading ingots into the machines to prefill the buffers so that the manifold is balanced sooner
This only works because all machines have a limited input and output buffer size
like the first smelter here will get 1/2 the ore, but will very quickly fill up right?
right
and then it'll move on to the next 🙂
yup
if it was like 120 itd just be 120/30
manifolds work essentially everywhere
actually just blew my mind
the only place I would avoid them is if you're doing diluted packaged fuel. But that's it's own thing
Yea i dont think im even close to that
I wanna automate all my machines before I get past steel tbh
you can still use a manifold for it but it's not and tidy imo
There’s definitely situations where a manifold would work, but compact groups of machines makes more logical sense. The diluted packaged fuel packaging loop is a perfect example of this because the machines are 1:1:1 on their inputs so there’s no reason to combine and split them in manifolds
well the main issue is that you always want the system to be full of empty cannisters and you can solve that with a nice big buffer to keep it flooded, but i do like hte 1:1:1
do you have mk2 belts?
ye
well you can put all the rods on 1 belt if you want
feed them to hte screw machines and rotors
or make 2 groups of Rod machines.
1 group makes 62.5
1 group makes 50
have their own belts
how the hell do you make rails straight?
you can have all the ore on one belt that's fine.
so should i kepp this desing now
- build on foundations
- first build a straight short bit of rail by using hte foundations to line them up.
- keep going
imo I'd build foundations the whole way first , helps keep it tidy
how do i split 62.5 a min man
@sly arrow read the conversation in this channel just above where the concept of manifolds are explained
oke no what
weird its still bending
Jikes had basically the same question
show me what you're doing? if the first bit of rail is twisted all other parts after will too
rails from bps don't connect
I see that now
@jovial scroll I found this video super helpful in explaining rail building concepts https://youtu.be/8_y3cn99pY8?si=x_R8wl6UTRIThljA
The Ultimate Beginners Train Guide For Satisfactory
FREE BONUS VIDEO - Railroad Building Tips
Be sure to check out Part 1: The Complete Basics
https://youtu.be/nwAFt1bHFZ0
And Part 2: Signals, Networks and Intersections:
https://youtu.be/yKB-TofdWiA
In this guide, you'll find information and tutorials regarding tips on laying down rails a...
Scroll up a little I just asked the same thing essentially
The power of le manifold
I am still curious on if you could split a 105 into 60 and 45 using load balancing on not manifolds
my brain hurts
If you use manifold lanes ittl automatically balance out the 60.5
What’re you trying to do?
rotor factory for smart plating
Do you have over/underclocking unlocked?
yes
i have 2 normal iron nodes to use
just for rotors
do you wana call and explain this is so confusing
Can’t VC on this server
dms
I’m about to go to bed, it’s late here. I’m sure some of the eu-based folks would be happy to help
oke
Might be better as a dedicated thread in #1038092680493801533
Just remember you can use over and under clocking to match the exact rates of production and consumption on your machines
I would also suggest reading the wiki article on manifold design. It does a good job explaining the concept
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
Conversely. Using steel rod. Steel cast plate. And solid steel. You can make very good use out of base frames and stitched iron plates.
I actually just made one
Although I used alt recipe for screws
So unless you have that idk
im going to jump off the map
@sly arrow
DM me the issue your having. Lets see if i can assist.
Wait gimme a secc. Ima post a simple manifold
could this be usefull?
Cast screw nice.
what about this
that ones a harder decision imho. its either copper rotor or rescan the drive.
eh
not terrible. bolted iron plate isnt the worst thing out there
resource hungry but uses far less power in some scenarios.
as far as the rest of the hard drives
follow your gut though. everyone's got their own bias to whats a good hard drive scan. theres only very rare ones that everyone unanimously hates (thats usually the ones that makes coal out of wood or biomass)
these are great? what are you on about
this is flowing 120 iron ingots thats a start
what part of rotors are you stuck on?
its in the constructor recipe select
put it in a constructo
thats justr screws
alternate recipes arent usable in craft benches
wdym 'balance it' ?
like i just want rotors automated
we went over this already
ok so
i still dont know how to use that
and then also feed the srews to the rotors
you'll need to split them up in at least 3 groups though
ok
100 , 100 and 50 screws is probably simple enough
so i should make a manifold of screws?
cob. before we talk about clocking
mox, how far are you in the MAM research tree?
did you find any slugs yet?
ok gud
you can underclock w/o shards too
yuh
gimme a second sir
streaming in a call makes this so much easier
unfortunately, i cant call, nor stream. dont have no privacy nor do i want to wake no one up. been having to discord on mute no audio for the past week
the privacy cause i don't have a door, been broken.
no problem
If you’re using cast screws then I can show you exactly how I did it to get 10 routers a min
I don’t get off work for like 2-3 hours tho so
oke
just change the recipe if you want ot use cast . like this https://www.satisfactorytools.com/1.0/production?share=oVejVesh3PhfgJ51trJ5
@sly arrow this is the first step in your factory. the smelter manifold right? you feed ores into every smelter by using a series of splitters each, leading into each smelter. in this case, its all mk1 belts so you need an extra merger. every so often between the splitters
hold one im gona try something
next step for manifolding
looks like this. etc, etc.
well its probalbly not the exact one you need
but rough idea
hey @wind spade , how hard would it be in your new tools to have a section where you could input your own recipes and have it use those?
Wdym?
say you wanted to use a non base game recipe. Like one from a mod. How hard would it be to have a section that went these items per X time cycle produce Y item per cycle
show what you did
I got rid of all of it
im gona try again later when im not sleep deprived
Yeah let us know when we can help Mox 🙂 I was just about to jump online myself and can help however haha
Ah, current Tools a lot, new Tools will most likely have some way to do this
beautiful!
hmmm...this might be it. ill triple check
There is a small issue with this: the miner will turn off and take some seconds to turn on but it will also have a FULL STACK OF ORE in inventory as it turns off. The miners likely won't have time to unload even half their inventory before going back online
Seeing how @pseudo plank is using a hoverpack, I think that might actually be the issue, if there's any power switches or light control panels separating the grids in the areas they noticed the issue in
(aka: hoverpack network bug)
split in 8, merge back one
ye that works
Split into nine and merge two back would potentially save some space, since you only need two layers of splitters
manifolds
just a manifold?
if the question was gonna be "how do I split this perfectly", the answer is "don't, just let it balance itself via a manifold"
ah ok
alternative option is clock those constructors into one set that does the 31.25 and one that does the 25
so how should i make this manifold
waste of a power shard
why? underclocking exists
i have underclocked
then why would it be a waste of a shard
idk
costs no shards to underclock
i think i should've planned ahead a bit more as now i have to math out what material goes where with my new iron plant XD
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
Line a row of machines, put a splitter in front of each input, and a merger after each output
As long as you match your input and output rates and have a sufficient belt capacity for the total in between, the manifold will self balance over time
i think i have done it
looks pretty good! However, one of the constructors in that middle row has a yellow light on it which means it’s not running 100% efficient
its just the manifold starting up gona pre fill them son
yep both assemblers are at full efficiency
is anyone down for a big math project? i did a fucky wucky and messed up with my planning ahead for my iron plant and now everything is off XD
Plop down a portable miner or two if you have em
Edit: nm I see you have one there already 👏
Am I silly? My pure iron node can give me 480 iron ore p/m, which I can use for a maximum of (480/40*75 = 900 ingots p/m using only 12 foundries and the alt that combines copper ore, but the alt that uses limestone can make 960/min but uses 19.2 foundries AND uses 768 limestone????
why did I never consider this when I started the factory lol
can someone help with maths
real
in what ratio would i need to split 150 nuclear waste to make non fissile uranium
and combin e that with waste to make plutonium
oh idk I've never gotten that far 💀
plug it into satisfactory tools. you will have to supply the waste as an input
Look at the wiki- if using the base recipes it’s 3/4 for the first step and 1/4 for the next I think
You can use satisfactory tools to double check though
we got it figured out-> #1329985305587224616
just rate limit instead of using all that space
60 iron ore will give you good ratios except for screws and the rotors themelves (which dont matter as much)
example:
im genuinely confused how people take longer than 15 mins to build factories this small
early game ratios are so damn forgiving which makes it realllllly easy
by being new and inexperienced 👍
finished tier 6 and pushing my power production limits (at about 4.5gw)
what is the best and relatively simple fuel setup i should build?
diluted (packaged) fuel is simple
got any specific layout?
layout is up to you really
Well after you turn all the oil to heavy oil residue you can set up units of
Packager - refinery - unpackager
And loop it back to the packager so it’s 1:1:1
Keeps it simple
is this a good spot to fully automate uranium fuel rods?
Was gona say I am still learning the mechanics and lil shortcuts in the game
I'm stupid, idk how I'd do that 🫡
im making 7200 diluted fuel on west coast, is there a planner where it produces 1:1 recycled plastic and rubbers?
i always ended up getting too little rubber or using more fuel than im producing
@fallow siren Just design separate crude oil to plastic and crude oil to rubber blueprints. Then should be trivial.
If it's a 1 to 7 equal splits you want, what you've presented is fine as long as the merger output doesn't exceed the belt throughput being used. The arrangement can be made a line one tile wide to be more compact.
Most of them do. Just set it to equal amount 🙂
Why is my (sloppy alumina) refinery running out of water?
water tower
If I make a water tower, I wont have to use any pumps if the input is below the height of the tower
if you put a pump before the split, it will have the same effect, but be much simpler
water towers are pointless
and generally not recommended way to build
(and you want to feed from above anyway)
That would work too, I thought I was going to build a bit higher so I made that first
its still working fine tho
I got rid of it, the refineries were not getting enough water cuz of the mk2 pipe
Didnt think of this
is using power crystals on geothermal generators useful
I don't think it's possible
yeah i just built it and i didn't know beforehand you couldn't
blocking you though for giving me a warn in a channel i never used before
what?
What's the throughput of this? No idea! But at LEAST 800 copper powder/min
question: how much water are you putting into that pipe. 600/min?
i'd assume so since its 3 sloppy alumina refineries
It was 600, and mk2 pipes. I fixed it by using 4 pumps for 2 refineries and 2 for the last one.
you are being hit by 2 issues at once here:
- feeding from below. While you might have enough head lift, the problem is that the head lift tries to keep all 3 pipes at the same time at an equal level.
That means the pipe with the lowest amount of water in it, at any point, drags the other 2 pipes down with it. The water level gets lowered as machines sip from the pipe - Mk 2 Pipes at 600/min struggle a bit when the water has to flow back into the junction (which would happen fairly often here as all 3 pipes are forced to balance due to gravity.
the best solution is indeed to lower the flow rate in the pipe (by splitting the flow up over 2 pipes for example) and to use more pumps
I recently made a google sheet that can calculate production chains. Here is the link: https://docs.google.com/spreadsheets/d/1sW_QjrwLQxPv0XAXjSgnewo0WWrJ1WgY58rWv6FmuTk/edit?usp=sharing I tested it but not very thoroughly, so please @ me if you notice a problem
there are multiple production planner websites that already exist, if you didn't know. eg https://www.satisfactorytools.com/1.0/production
Yeah I know, I just made this BC I like google sheets I wanted something customizable and local
classic question for any new tool devs:
- does your tool handle byproducts?
- can your tool do loops?
- can your tool do multiple recipes per item type?
🙂
Those questions are answered in the "README" sheet:
Byproducts: Yes
Loops: Unsure what you mean exactly
Multiple recipes: No, but you can save chains for later, then edit the recipe
I've read it but didn't see a conclusive answer, so I asked
by "loops" I mean these two (as an example):
- recycled plastic feeding into recycled rubber feeding back into recycled plastic
- sulfuric acid byproduct feeding back into same recipe
I also wonder why do ores have default 780 output 🤔 with mk6 belts you can do 1200
Sorry, yeah byproducts are not mentioned in the "README", they are displayed in the "Calculator" sheet, however. The sulfuric acid loop you are talking about is accounted for because of how byproducts are handled. Although the Plastic/Rubber loop may be restricted due to there being only one recipe per resource, and may cause feed back loops that are not solvable. I tested Plastic/Rubber very early on and kinda forgot to do further testing
You can put any number or needed resources you want for recipes, just make sure the names are spelled correctly. I just put 780 because at the time that was the max
yeah, with new tools I see, I'm always looking first if they can replicate this setup
because it's one of the hardest ones to be done (imo) and it's also very useful for most people ingame
Yeah, you would have to split it into 2 different chains. You could even make another resource for rubber with the other recipe, you would just need to make sure you don't mix up the names
Yeah I got mk3 belts, usually working with 240/min rn anyway. Could ramp up production but I'd rather have some buffer cause I'm an idiot and will mess something up along the way.
For one line do you mean a manifold?
is any1 here good at math? i want to make a formula for finding multiplier number for any fraction that would make closest integer
that's a very poorly-defined formula. Does this multiplier need to be a whole number? What counts as "closest"?
and the elephant in the room: what's the point?
Yeah can u reformulate please
some example use cases might help
@hushed silo
Turn it to a decimal, multiply by 10 as needed
1.234 doesn't seem particularly close to 1234 😛
Still a good solution
Wait what?
depends what they're trying to do
Might just be my bad english
Turn what into a decimal
Gets you a whole integer.
I’m sure if they put their question into google they’ll get results
whole number would be the best, closest meaning id like a score thats around 1 - 20 and not in thousands
in satisfactory there are many fractions like 2/3, 1/6, 1/8 and so on and so on but in machines they are scribeb as .667 or .125 or anything similiar
so i was wondering if there is a formula that i can use to calculate the closest multiplier with which i could get integer number thats round and work with production planning
the multiplier would be the ammount of modules (factory units/celss) i will put down for whole produciton to make sense
for example stitched iron plate when set to production rate at 5/m
requires 16 2/3 iron plates/m which is yea just yea
but multiplied by 3 it gets to 50/m
and with this planning and later scaling with production of 50/m and dividing it by 3 makes more sense and is easier than tackiling 16.667 individualy
honestly making this conclusion about 16 2/3 and multiplier 3 isnt hard, but i was wondering if there is a smarter way than manual experimentation, such as any formula
i tried to make as much sense as possible
multiply by denominator
You can just type the amount you want to produce in the machine
You dont need to work out the percentages
i feel so stupid ngl
lol
would recommend just clocking things instead of building excessively for the sake of nice numbers though
most of the times i under clock, unless build become extra bulky and i have excess ammount of shards
then its over
Its better to have 7 100% and 1 66.667% then having 10 machines att 76.667%
For example
oh yea thats totaly true
You probably use manifolds so it doesnt matter if they all have same overclocking
i am actualy a load balancer enjoyer
better in what respect?
I'd rather have 8 at 95.8333% than mismatched clocks
(or clocked based on where they're going)
does it save more power?
than 7+1? yes
oh
I'd just manifold that with a smart splitter personally
main feed into refineries, overflow as output
but other than specific output where u need to split same tier produciton line, idk
yea i essentialy did that after one hour of looking at it xD
smart splitter is too good
@viral sparrow Because you’re mixing your fresh and waste water
hi
i suppose i could probably change some stuff
There’s a chat thread around here for your problem. Don’t really have time to go into details right now but it should solve your issues if you read through it #math-and-meta message
looks bad ass honestly
hey where could i place a path signal so the station on the large orange section can be occupied without disrupting the other trains?
Best bet is to probably look through qna posts with path signal search word, I don’t think many people use them
The loop back here is 1/8, so with a mk3 belt on the merger output you shouldn't exceed an input of (270/8)*7 = 236.25
Nah, the one line was for the amount of space used since someone commented about compactness. You can arrange the merger and splitters to occupy a single line of tiles. The diagram shows a "top" input but it could just as easily be from the side.
so final output is 4500 plastic and 3600 rubber using all the oil in west coast
16.6GW, i didnt expect it to use this much power
If you dedicate 600 oil to diluted fuel for power, you'll end with less plastic and rubber but a net positive in power probably
Speaking of oil let me make a question
I was just doing some math and tell me if I'm right. If I first make heavy oil residue (with the alt recipe which gives you the residue and resin) and then residual fuel, am I getting more fuel per oil node than just refining fuel straight out of the crude oil?
A really good way of seeing it, is by using the following: Alt: Heavy Oil Residue, Alt: Diluted Packaged Fuel (or blenders), Alt: Recycled Rubber, Alt: Recycled Plastic and default: Residual Rubber (consumes all polymer resin and turns it in to more rubber),
You can produce 3x more output units/min than input units/min of oil , that is,
You can produce 1800 Units of any combination of Rubber, Plastic, Fuel from 600 Crude Oil
This means you can make 600 Rubber, 600 Plastic, 600 Fuel = 1800 Units/min
You can also make 780 Rubber, 780 Plastic, 240 Fuel = 1800 Units/min
And they don't have to be even either, 500 Rubber, 1000 Plastic, 300 Fuel = 1800 Units/min is still completely valid!
And of course, zero'ing is possible too, 850 Rubber, 950 Plastic, 0 Fuel = 1800 Units/min 🙂
And 760 Rubber, 760 Plastic, 280 Fuel (14 Generators at 100% = 3500MW) = 1800 Units/min, This equals approximately net zero on your power grid (It produces enough power from fuel generators to cover the consumption and extraction power)
-# If you are interested in some other interesting mathematics regarding this combination of recipes, Apocalyptech and Haxton answered it more fully here! #math-and-meta message
The West Islands has 2700 Crude Oil/min with full 250% extraction from oil nodes and the oil resource-well (fracking). So 2700*3 = 8100 Output Units/min
So I reckon to be Net Zero on your power grid;
Make 3400 Rubber, 3400 Plastic, 1300 Fuel = 8100 Units/Min, and that works about bang on with full power costs from extaction > end product 😄
In your case you've gone for 3600 Rubber, 4500 Plastic, 0 Fuel = 8100 Units/Min 🙂
Not sure , you can use satisfactory tools to double check it.
But it’s more oil efficient to go
Oil > HOR> diluted fuel
So if you are just using Heavy Oil Residue then going to Residual Fuel, it's about;
x * Oil = 8/9 * x Fuel (so 600m^3 Oil/min = 533.333 Fuel)
if going straight from Oil to Fuel, you get;
x * Oil = 2/3 * x Fuel (so 600m^3 Oil/min = 400 Fuel)
So yes, it's much better. And if you can include diluted Fuel as @vapid gorge said above, then;
x * Oil = 8/3 * x Fuel (so 600m^3 Oil/min = 1600 Fuel) [This method is 3x better than Heavy Oil Residue to Residual Fuel]
i can, but it defeats the whole point of using all for plastic/rubbers
so rn im using 6 augmenters to boost my grid a little bit until i build a bigger power plant
is my math wrong or is two pure coal node not enough to power 16 coal generator or is my mk 2 belt just not fast enough.
how much does the node make?
both of them makes 240/min
how much can mk2 belt move?
All belts and lifts are mk 2 because i just got my steel stuff working.
120/min. I didn't merge the two miner so the belt speed should be enough to fill all generator.
it only have trouble filling like 1 generator on the last one instead of this one where like half is not being filled.
if it's a manifold, it takes some time to fill
it is. I made sure all of them are filled with coal first before turning it on.
Now, its not even reachin the last 4-5 generator per column.
so i dont know whats wrong besides my belts/lifts being too slow and i need the mk 3 to constantly keep this place running.
is the coal near the miner backing up and stuttering?
Do both miners make 240/min together or each one 240/min? I guess the first because you said 16 coal generator. And you split it in 8 / 8 yes?
Are you sure there is not a Mk.1 belt or lift inbetween?
Two pure mk 1 miner so they make 120 each. And yes its a split 8 / 8
I just ran around and all lifts and belts are mk 2. Unless i want to shut this whole grid off and redo the belts and lifts
That's why I asked about the belt stutter
always follow the problem backwards
First 2 or 3 are always full
miner, not coal gen
Does the miner run at 100%?
If anything backs up, it would not.
The Mk.2 from the miner is fully saturated and not stuttering like Cobald says?
And the generators are not overclocked?
yeah but it's unclear how accurate the efficiency meters are, they used to be absolutely dog shit, but even if they are accurate you don't know at what point in time they are measuring so they could still not be 'accurate' for now.
hence 'check for stutter'
Correct statement, it simply "could" be a first hint.
If it is completely off for example.
But yes the stutter and saturation would be the better metric.
yeah but it could say 98% but actually running at 100% because it hadn't spun up fully? or there used to be a stutter because they pre filled the system and it has to stabalise.
Stutter is just concrete
i just checked. miners for some reason are not running 100% efficiency. They're like 50 or smthn.
Yes, correct. But if it would say 50 % I meant.
Aha, this is what I meant. Only half gets out. Sure it's 120 Mk.2 belts?
Can you replace the belt when you select the Mk.2 and point it to it or does it select the Mk.2 when you middle mouse click when pointing to it?
so you aren't getting enough flow, that likely means you have a mk1 belt part somewhere
following problems backwards is a critical trouble shooting skill in the game
It doesnt stutter with a Mk.1 belt here on the output. The Mk.1 belt is saturated and works at 100 % but the miner turns off I mean.
This is why I also asked for the efficiency
i just ran up and down the whole thing from miner to generators. all stuff are mk 2 :3
probably hidden inside a splitter.
did you build splitters on top of existing belts?
you can find it more easily by trying to find the point where the belt stops stuttering
no. I positioned the splitter first before doing the belts.
well follow the belt and look where it stops stuttering
There must be a point where either the belts stutter or where it gets spaces between the items
the middle for some reason is not putting as fast as the other two...
This is what I mean, there is a Mk.1 in front or it would not have these spaces
60 are fed to 120, so only half goes through
There has to be a Mk.1 section in front of that part where it has spaces. Either the lift or something in front.
I ran up and down the whole thing with a disassembler gun and all says mk 2. Fixed the singular mk1 in it. All should be filling up now constantly. But if not i dont know wtf to do.
The stuff in my generator is straight from splitter to generator using a convayor lift so there is no belt there
A singular Mk1 would be enough to lead to this issue.
My miner still says 50%
It should work when there are no more spaces inbetween there. The 50 % needs time to adjust!
Will take minutes and maybe longer.
If you have a Mk.2 belt directly attached on the miner, it should be saturated with coal, have no spaces, and not stop for any short amount of time but run consistently fast.
still stuttering though?
Last time i ran up no longer. Imma afk for like an hour and check later
is it just me or there used to be quickwire cable
yeah you're right
making wire from caterium, and then cable
Ah that's a lot better looking lol. Thanks :D
bruh where did this imaginary extra 5k power come from
it's quickwire and rubber
yes, I already posted it 😛 ^
oops yeah you're right
but yeah, cable recipes are weird
I've been thinking, is there any benefit to do like one big factory for 1 thing
and then spreading that thing around
I think even when that's done, you want to do like x machines for one place and y machines for another
It looks like your power production wasn't getting filled at the end. Once the batteries ran out, the first gens stopped consuming, letting the fuel spread out to the end. When you turned it back on, the last couple gens started working until they ran out again.
I suggest checking that your production of fuel (incl. water for coal gens) matches or exceeds the amount expected by the gens, as well as checking for flow issues
lol i checked and its not that complicated
basically i have ~20gw of a turbo+rocket fuel powerplant and another 25gw from nuclear
i checked and one singular missing conveyor that was meant to supply some caterium for an ai limiter for em control rods caused not enough uranium rods to be produced
the other 5gw came from my geothermal generators actually working for once lol
I guess there's a benefit in the same (mini)project of making a factory for an item over and over, but I don't think there's a genuine benefit to it tbh. It can be fun, though, if you like logistics
ok, so nice discussion in this help thread https://discord.com/channels/370472939054956546/1330552019987206198
@dusky dust
I make the argument that, for a recycled rubber loop, you do not need to continually add material to the inside of the recycling loop from the polymer resin. The resin can happen anywhere.
Why do I care? Because you could make a bunch of mk1 blueprints out of this, early in the game. The heavy oil, diluted fuel, and residual polymer processes could be separated from the recyclers.
You can look at the math in this carefully chosen scaled downcase, and realize that you don't need that 3.75 rubber/min to enter a recycled plastic refinery, You just need it at the final output.
Disclaimer: This does not help plastic, due to the less efficient polymer resin to plastic conversion, but if you wanted rubber out of it? yes.
Of course, if you actually made this pattern, you'd need to stuff some kind material into the recycled plastic/recycled rubber loop else it'd never start.
you don't need to add it continuously, but the advantage is that it has built-in kickstart
(and fyi Tools doesn't really choose where to put the rubber, it's pretty much random)
Regarding the recycled rubber plastic loop, you can do that with a closed loop of 3 refineries and 30 plastic/rubber as seed. The only input will be fuel.
So if you change the input oil to 15/min, then you have an identical copy of my tier 5-6 oil plant blueprint.
Why 15? So we know whatever our input is, we triple it to get the maximum output units. In extreme circumstances, let's say you want 45 rubber, 0 plastic, this enables us to use a single refinery for recycled rubber/plastic without the need to overclock. If you go to 16, you need to overclock just slightly in one of the refineries.
15 also works out really well for the maths in using all the input oil in pipes, and each blueprint needs 50 water, also super easy to distribute to.
Now I do not create a 'bypass' belt for residual rubber because it would wreck the modularity of the blueprint. If I wanted to just produce plastic, I wouldn't be able to if it was made. Instead I've got a completely blueprint-isolated rubber/plastic loop with 2 smart splitters set to overflow for my output. Sure it takes time to fully fire up, but has never failed! And is super easy!
Give it a try 🙂 change the clockspeeds of the refineries as desired for your output and you're set!
I don't understand the claim about 15->16. 16 oil should still keep all refineries under the limit. The limit is 16.875 oil/min -> 22.5/min heavy oil -> 45/min fuel -> 45/min rubber, with 5.625/min more rubber from the polymer, for a grand total of 50.625 The recycled rubber refinery would be at 100% making 60 rubber/min, and the recycled plastic at 50%
Now, if you meant plastic, yes. You're forced to put the rubber into the loop, and your limit is 15.875 oil/min instead, the recycled plastic refinery is at 100%, and you net 47.625 plastic/min.
just sink that, cant care about byproducts
wasteful and easier to have a starter product.