#math-and-meta

1 messages · Page 259 of 1

steady gate
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fair fair, thats probably what i'll do anyways lol

kindred mirage
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is it possible to make a 14-way splitter?
My current compacted coal powerplant uses a manifold and the further-down generators barely get any coal

vapid gorge
kindred mirage
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Actually now that i look at it i might have a sulfur supply problem

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The assemblers are full of coal but barely get any sulfur

vapid gorge
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ah, compacted coal

kindred mirage
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Seems like i forgot about the different purities when setting this up (coal is pure and sulfur is normal) because the sulfur is mined at 50/min and the coal is mined at 100/min

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guessing past me copied the clock speed without noticing the different extraction rates

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either that or the sulfur miner was at some point a mk2

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Okay well that seems to have improved the situation quite a bit but the issues are still not gone
I believe that's because i did some rounding when building this as after counting, the gens consume ~100.8/min (rounded up) and i'm producing exactly 100

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so i guess i need 0.8 compacted coal/min now ¯_(ツ)_/¯

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Actually that didn't really help. Might as well produce like 120/min...

vapid gorge
kindred mirage
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That i checked. Increasing it didn't seem to improve much, the farther generators were still barely getting any fuel

vapid gorge
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ok are any of the compacted coal producers starving?

kindred mirage
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Nope, enough coal and sulfur

vapid gorge
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ok are they clogged?

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with output

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like the compacted coal on the belts might be backing up

kindred mirage
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No clogs

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Seems like the issue is in the coal distribution

vapid gorge
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ok if there are zero clogs or belt stutters anywhere, and none of the compacted coal makers are starving, you have mathed wrong

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or not waited for it to stabalise

kindred mirage
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actually my ""manifold"" setup might be the issue

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it's not like the normal conveyor manifold

vapid gorge
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doesn't matter. You can make absolutely fucked up belt manifolds and as long as you have

  1. enough parts pm
  2. enough throughput
  3. items not cloggings/backing up for weird reasons

it should work

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you have to really try to break manifolds

kindred mirage
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So i was thinking, if i split the assembled compacted coal into two conveyors and then used two manifolds, could that solve the issue?

wind spade
vapid gorge
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again, either you've mathed wrong, or you just haven't waited long enough

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make some compacted coal, fill stacks by hand into the generators, then see if they starve

kindred mirage
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The coal seems to be getting to the farther generators now but the capacity is still fluctuating, now i'm starting to think i've also got a water issue

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either that or i'm out of ideas

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Wait...

vapid gorge
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well it doesn't sound like yo uwant to try the basic trouble shooting step I suggested so I can't really give you any further help. gl

kindred mirage
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The coal seems to be getting to the generators just fine now

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But i don't think this powerplant is the issue anymore, i just remembered about another thing i had

vapid gorge
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if only someone had mentioned that it takes time for manifolds to stabalise

kindred mirage
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Basically where i produce circuit boards, i am feeding petroleum coke into a generator

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Maybe that part is suffering

vapid gorge
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??

kindred mirage
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They're all on the same power grid

vapid gorge
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as in you built some coal generators fed by coke but didn't math it out so they aren't stable?

kindred mirage
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Probably

vapid gorge
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well that hsould have nothing to do with yoru compacted coal being unstable

kindred mirage
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As i said the compacted coal seems to be stable now

vapid gorge
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so time fixed it. good. But yeah if you didn't make the coke generators stable you'll have ups and downs

kindred mirage
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Wait no, it's not that powerplant. The coke generators seem to have been inactive for a while now since the circuit board container is full
It's probably one of my other two coal powerplants

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Either the one i constructed at the start of phase 2 or the one near steel

vapid gorge
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one of the great reasons to centralise your power

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generally 3-4 coal nodes next to a water source can do you for most of the game

kindred mirage
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Strangely enough both of those seem fine...
WAIT

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It's the fuel generators at my computer factory

cerulean stratus
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So, I was playing with random recipes and I found some situations that I think independency has a hard time adapting to

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One example is when my factory needs polymer resin, and polymer resin can be made in very large quantities, but used in very small quantities, like my refinery needs to go less than 10% for the next machine, and I wish I could just use 1 or 2 refineries for providing all the resin

cerulean stratus
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Another thing is cable, cable has a long chain for me, and I can produce it a lot to avoid duplication

tropic finch
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One track could be accidentaly destroyed or you've got train signals doing shenanigans

tropic finch
north mauve
royal lintel
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How is this possible? I've got an OC MK3 miner (600)/min) attached to this, with two trains that deliver almost across the map & the supposed outgoing & incoming is way above the miner?

split sierra
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i have a question about pipes, i need to split 3 mk2 carrying 400 each into 4 mk1 ones, would this work? do i need to position the valves differently?

wind spade
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Valves are evil and you shouldn't be balancing pipes

split sierra
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valves are just so fluid doesnt flow backwards, the mk1 theoretically holds exactly as much as i need into them

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i'm assuming whenever i try to jump start this i should wait until the machines are flooded

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hoping the furthest merging node receives 100+100+100

steady gate
split sierra
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now the big question

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how do i place 128 (32*4lanes) generators and make it look decent

steady gate
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8 lanes of 16 would probably look the best

royal lintel
steady gate
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hmm weird, that is not supposed to happen, maybe empty the container? or are you by chance using a mod that makes belts continue loading while a train is at the station

royal lintel
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I'll add as well it's a mk5 into the container & two mk6s into the platform & no mods

hushed trellis
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ughh why arent u a multiple of 5,,,

steady gate
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pain

hushed trellis
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howm i suppost to balance all this??

steady gate
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overflow manifold

hushed trellis
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:c

wheat dust
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just make more than you need at each phase

steady gate
# hushed trellis :c

just slap a smart splitter at the end of the smelter, set the lower need belts to overflow and tadah it works

hushed trellis
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i'll find some insane way eventually

steady gate
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have fun splitting and merging untill you fall over

hushed trellis
steady gate
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ohhh you're early game

hushed trellis
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i never made it past coal power cuz i dont like when my factories overflow =3=

steady gate
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i mean, smart splitters arent a whole lotta work tbh

wheat dust
royal lintel
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You could use the smelters to split the ingots if you have over/underclocking unlocked?

hushed trellis
hushed trellis
gray trail
hushed trellis
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thats a whole waste o resources!

gray trail
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You know resources are infinite right

steady gate
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✨ sink

royal lintel
hushed trellis
hushed trellis
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it's a mess on paper but much easier to deal with when u have a third axis

hushed trellis
wheat dust
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though if i'm honest, in a real world setting, mineral veins are so large that they would be considered infinite if only a few people used it.

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This is what it looks like when you don't worry about production satistics and only care about pumping out items as fast as possible.

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circuit board logic makes everything stay effiecent

versed violet
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Yes, use manhattan routing.

wheat dust
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yes. you are correct. I did not plan out the track lines whatsoever

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I currently am making backroads for the few trains that can use them. hopeful to unclog the center of manhatten

cerulean stratus
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Alright, so I need 150 smart plating per minute to make 30 reanimated Sam

And I need 70 reanimated Sam per minute to make 10 fluctuators a minute

And I need 1000 fluctuators to unlock ballistic warp drives

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Normally I'd just buy it
But you can't buy fluctuators

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Even slooping this will take me an hour of waiting

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But I'm going to drain all 4 of my nearby limestone ores

wheat dust
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I'm waiting on the pasta

cerulean stratus
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Pasta in my case was easy.
It just took a bit or time

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And to expand my power

wheat dust
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I got 2 pasta makers with 4 sloops in them and 3 overclockers

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it's still taking awhile. smh

cerulean stratus
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Shame that I can't buy the fluctuators with coupons

wheat dust
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fluctuators was easy

cerulean stratus
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That want 300 smart plating per minute

obtuse depot
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If i have a train system set up like this what do I put at each of the black arrow intertsections cause I cant figure out anything rn

wheat dust
wheat dust
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block signals are only good for dead ends. everything else should be path signals

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try to make your path signals as spread as your biggest train car as well.

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same with your intersections

obtuse depot
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so i put path signals at the intersections?

wheat dust
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yes, on the right side if your trains are american

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left if they're british

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anywhere if they are indian

obtuse depot
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ok let me try

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I got a singal loops intoself error

wheat dust
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idk what that means

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give it a moment to update

obtuse depot
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do I ned two path singal for each direction at the intersection

wheat dust
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if the red sections are bi-directional, you'll need a block signal going in and a path signal going out

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how to handle dead ends with bi-directional trains >

cerulean stratus
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Cool thing though
I just unlocked a recipe chain that allows me to make iron ingots from just a bit of water

cerulean stratus
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I'm on phase 5 with 20GW with just biomass burners

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Because I can literally make power out of nowhere

wheat dust
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yep, legit just unlocked it. but i don't need it

steady gate
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pure 100%

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super state is kinda useless imo

wheat dust
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eh, i don't wanna build anymore

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sadly, by being super effiecient, ive created a repetive loop, and thus, am bored

cerulean stratus
# steady gate pure iron?

Actually it's leached.
But it's copper ingot and sulfuric acid is copper ingot and water
But copper ingot is just copper ingot and water

wheat dust
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just waiting on my pasta and spicy warp drives

cerulean stratus
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Now I look at my factory and I just see inefficiency

steady gate
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more improvements

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more power, more products more everything

wheat dust
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The end game stuff takes so much... Im just running around making improvements, but the results are such small increases...

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copper powder is riduclous

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a whole train car of copper ingots makes roughly 2 stacks of copper powder. and that makes about 5 pasta...

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well, 10 pasta with 4 sloops in the pasta maker

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nice things about having trains is if i need more at a station, i can just add another pickup/drop off to that station to the list

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lets goooo

knotty siren
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Holy train stations Batman!

wheat dust
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don't worry, i'm not adding any more

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perfect. math and meta.

pseudo moth
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is this file still used?

wheat dust
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I wish I would of put my copper powder station closer to my ingot creation station

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so many ingots just not getting used because the train is to slow. hopefully the multi powder stop makes it more effiecient.

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time to bring the copper to the powda

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my new meta

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copper ingot belt to powda un-needed. the multi powda stop fixed the issue.

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still keeping the belt. smh. time to afk.

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so pretty

dense python
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have fun figuring out power outages

wheat dust
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im alright

scenic lintel
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Do the pipeline juctions have a flow limit?

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Mk1/Mk2

dire bridge
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I shouldnt be that bad at Math and English.

Lets say I have 1200 Rocket fuel per minute,
these are around 288 Fuel generators right? But how much Electricity do I Gain from that?

outer vale
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1 fuel generator is 250 MW

dire bridge
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but how do energy, burn duration and burn rate play into that.

outer vale
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energy controls burn time

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since it's always 250 MW

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if something has twice as much energy, it burns twice as long

dire bridge
outer vale
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yes

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you can always overclock the gens if you want to build less, but it doesn't get you more power from the same amount of rocket fuel, since the energy per unit of rocket fuel is fixed

dire bridge
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Is my math right?
1200 m³ Rocket fuel per minute means
1200 / 4.16667 = ~ 288 Fuel generators.
thats how its meant to be calculated right?

outer vale
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exactly 288 generators

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that 4.1666... is exactly 25/4

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that table just rounds to 4.16667 for display purposes I guess

dire bridge
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ok thanks. i foolish thought i could get 1mil mw throught that. i misread and interpreted the hell out of that wiki page

outer vale
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lol whoops

dire bridge
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but 72000 to 1200 is 60 times the value, so still worth i guess

outer vale
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yeah the 250 MW/gen is fixed, and that's what the burn rate and burn time are calculated from

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the energy value's more of an internal thing than something you need to worry about

dire bridge
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i need to worry about that?

outer vale
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...no?

more of an internal thing than something you need to worry about

dire bridge
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than not that, sry.

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k thanks for the explanations man.

inner lion
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how to make drones efficient. they keep making trips when there is only <10 or 0 items in the cargo. wasting a lot of fuel.

vapid gorge
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the only thing that might help is make sure the delivery point is absolutely stuffed with a large buffer, if a drone can't fully deliver it's load it'll wait

inner lion
vapid gorge
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or manually cram a bunch of items in?

inner lion
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I did pause for awhile, going to unpasue now

vapid gorge
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oh well if you're doing a speed run doesn't really matter

inner lion
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I guess, was just worried I'd run out of fuel

vapid gorge
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a drone doesn't consume that much 🙂

cerulean stratus
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For some reason, my biomass burner isn't doing any work?

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It crashes immediately

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and it's off grid

vapid gorge
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hoverpack

unborn dome
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Actually, maybe I should ask - is it realistic to ship 480 fluid/min in a tank car? Or would I need two?

vapid gorge
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like it's plausible depending on time taken

unborn dome
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Mind you, I'm not going to need THAT much for nuclear, some of it's going to the battery factory too, so maybe it'll still be ok...

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I might just throw a second train on the same route

vapid gorge
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why not just drone it in ?

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and acid ? for batteries 😛 use Classic Batteries like a civilised person

unborn dome
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Default battery recipe seemed like fun haha

vapid gorge
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Never used it, never will. Not just because it uses more bauxite.

unborn dome
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Perfect fit for the red forest nodes imo

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Need a single bauxite and single coal node, and ship in the acid

vapid gorge
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blergh. turn it all into scrap first. much simpler than dealing with that

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OR, bauxite and oil. For electrode scrap and plastic

cerulean stratus
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so why does my sink just die? it's the only thing connected

unborn dome
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Why's your rebar gun look so weird?

cerulean stratus
cerulean stratus
granite totem
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Hey guys, is there a good way from stopping an hypertube exit please ? I am looking for something smaller than a full wall..... (there will be a roof)

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(I have the same entrance in the other side i just want to avoid being sent to an other hypertube when exiting, and i d like to avoid walling both the sectors)

vapid gorge
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any small object. a 1mx1m sign would do it I think

cerulean stratus
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I wonder, is there a bp pack with all buildings?

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so that I can stack them

dense python
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how do I measure the amount of power an overclocked/underclocked machine will use? it doesnt multiply like the production rate does

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oh well Ill just build double the machines at underclock 50 and see how much power I save

vapid gorge
cerulean stratus
dense python
delicate night
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what the beast way to make turbo fuel

vapid gorge
vapid gorge
delicate night
vapid gorge
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...

gray trail
vapid gorge
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so base TF exchanges more sulfur and coal for oil

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it effectively makes more 'oil' by consuming coal and sulfur

delicate night
vapid gorge
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Turbo Blend doesn't use coal, so uses more oil per power. But that's because it's less extended

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it's often easier to do blend since you only have to bring sulfur in

vapid gorge
delicate night
vapid gorge
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the main choice between Blended recipe and Base recipe is 'do you want to ship in coal?'.

if you do? then use the base
if you don't? use the blended

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Turbo heavy just makes less power for less complexity.

gray trail
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yeah base also requires a bit more sulfur, but way less oil

vapid gorge
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base is less oil more coal
blend is more oil less coal

delicate night
gray trail
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I wonder what the benefit of turbo heavy fuel is

vapid gorge
vapid gorge
gray trail
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I guess it's one step less, and no blenders

vapid gorge
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doesn't need water for hte dilute step do which is one less consideration?

gray trail
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true

vapid gorge
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and if you don't need much of it perfect for ammunition

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it's a niche recipe though yeah

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Mcgal got it right when alt recipes either fall in Generalist or Specialist

vapid gorge
brisk shoreBOT
vapid gorge
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check out hte diluted fuel recipes

delicate night
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is Rocket Fuel any better

vapid gorge
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each higher tier fuel power option is effectively just converting other resources to oil

vapid gorge
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like you always have the option to just make more diluted fuel for example.

vapid gorge
vapid gorge
delicate night
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thank but i like how the one i show look

vapid gorge
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I mean, at least use that link for the math and totals, you can recreate it in modeler faster that way. That plan took literally 5 seconds

vapid gorge
delicate night
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and the site is also so lagy

opaque quartz
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Keep in mind the amount of power generated by burning turbo or rocket fuel is the same as regular fuel. 250 MW at 100% OC per fuel generator. The different recipes change how much you can make for a given set of resources, but the fuel itself burns the same

What turbo and rocket fuel give you is a longer burn time, which means you can run more generators for a given amount of fuel

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So asking what the “best” recipe is for “most power” is contingent on what resources you have available (oil, coal, sulfur, nitrogen, water) and in what quantities, and how much complexity you want to produce a given amount of output

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And then you gotta go build a metric shitton of fuel gens, especially with rocket fuel

inner lion
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can I have multiple drones landing at the same drone port?

violet turtle
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After 600 hrs I just realized the fluid images are them in a pipe meter

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I’m so dumb , I thought they were in a container thing

dense python
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how many water extractors for 6 coal gens? I dont have enough coal for 8 yet

inner zealot
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Honestly? Just do a layout for the set of 8 and then add them later on

dense python
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im using mk1 pipes

inner zealot
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You can do a full set of 8 on mk 1 pipes.

burnt wraith
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you'll just have to use more than 1 pipe

inner zealot
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coal is mainly your limit, not the pipes.

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This is my set of 8 of 16 generators on one coal node using mk 1 pipes. It has 100% uptime with no issues.

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Easy way to do it.

dense python
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so mk1 pipes are enough for an 8 gen setup

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good to know

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finished the setup, finally free from biofuel

vapid gorge
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you can't do it down one pipe

vapid gorge
vapid gorge
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@coarse forge don't mix the waste and the fresh water together

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Blue line is fresh, red is waste

coarse forge
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im trying to connect the fresh with waste to reuse it but it seems not to work

vapid gorge
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"don't mix the waste and the fresh water together"

coarse forge
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so how do i use the waste?

vapid gorge
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did you look at the image and the description?

coarse forge
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so i have to underpower machines and make a few use only he wastye yeah?

vapid gorge
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or over clock

coarse forge
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okay

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ill try doing it

vapid gorge
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for example this is the clockings for sloppy alumina + electrode scrap

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the top is processing 780 bauxite, the bottom 600.

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but it'll be different for every recipe combo and volume you're doing

vapid gorge
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you don't have to set it up exactly like those diagrams, these just show you how much is being clocked using fresh and waste waters

rain sun
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@coarse forge I want to add something: It looks like everything is on one level, same height. You could try to insert a pipeline junction "vertically" that takes the waste water from below the fresh water, so put the waste water to the junction that is down. The pipe system in Satisfactory is designed to propritize water from the bottom and it also fills pipes from the bottom to the top (which is why it is benefitial to feed the machines from the top so that they are full even when the pipes are not). The system is not physically accurate in this manner but when you understand the concepts, it works good.
Please see for example the first comment in this video: https://www.youtube.com/watch?v=snGrw1p9OIM
It is also shown in this video live (also works without valves, but vales prevent backflow) and it also shows how you can override the bottom behavior with pumps, very helpful: https://www.youtube.com/watch?v=bTzUVk9sUns

Managing Liquids and By-products in Satisfactory 1.0
Read More Below

Today we're breaking down the basics on Liquid management in Satisfactory.

Why not join my livestream on https://twitch.tv/totalxclipse

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▶ Play video

Demonstrates how to make pipe junctions that prioritize one input over another in Satisfactory Update 4, allowing excess fluid byproducts to be used in production without needing to restrict the flow on any valves.

▶ Play video
coarse forge
vapid gorge
coarse forge
coarse forge
vapid gorge
rain sun
# coarse forge noo im building it in the sky and water is going upwards using pumps

You can override with additional pumps then, when you have a pump from the fresh water supply that is vertically below the waste water backfill pipes, add a pump to the waste water pipe and since that pump is vertically above the pump from the fresh water, it will make the waste water prioritize. This is shown to some extent in the second video, the highest pump vertically prtioritizes over vertically lower pumps.

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Don't use a valve then, use a pump on the waste water. And it should work.

coarse forge
vapid gorge
coarse forge
vapid gorge
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so according to this you need to set your refinery or refineries using fresh water to whatever uses 200 water pm

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and then a refinery or refineries set to use 300 waste water pm

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from the looks of it you can probably have 1 refinery doing fresh and 1 doing waste

coarse forge
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in that case i have to mix fresh with waste

vapid gorge
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why?

coarse forge
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when it says 2.5x doesnt it mean to overclock it 250%?

rain sun
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No you build 3 machines, one at 50%

vapid gorge
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that's in total you need 250% spread out however you need it

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this is the example diagram for your recipes

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so in yoru case the diagram shows 100% refinery doing fresh and 150% doing waste

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that means you need 1.5x as muich WASTE clocking as fresh.

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shockingly this is exactly the diagram you're doing with 500 bauxite

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you could have 1x100% refinery doing Fresh water
1x150% refinery doing Waste water if you want

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make sense?

coarse forge
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okay now i understand, can i send you when i finish this so u can tell me if its correct?

vapid gorge
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sure 🙂

rain sun
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@coarse forge here the commenter from the first YouTube video made an example, it shows how the water from the bottom is prioritized in the sky although the fresh water is supplied with pumps, but the waste water is prioritized because it fills from the bottom: https://www.youtube.com/watch?v=gRJt88xULrw
I guess it's also important that the feeding pumps are situated below the level of the bottom waste water pipe, it would not work this way if they were above.

vapid gorge
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As a note @coarse forge a VIP, the name for the junction, is not a supre reliable method. It'll work or it won't. Sometimes replicating it, seemingly exactly, won't give the same results. There's really no great way to trouble shoot them except poking at them. It's why I don't recommend them.

If you want to play around with systems like that go for it but be don't be surprised if it takes a lot of work. Or it could work first time round.

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Even the person who discovered them calls it black magic.

rain sun
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I think it depends a lot on the rest of the system, if there are pumps involved, it matters a lot where and how high they are situated.

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It could not work on large systems when there are pumps far away that break the headlift, like with water tower concepts.

vapid gorge
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yeah no one has come up with a standard trouble shooting method for them. And they really do work off black magic

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Like, they're options sure, but I don't like giving people solutions that can't be logically worked.
Even direct feeding, which is what they were doing at the start, can work. I just don't recommend it

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I think the difference is like throwing darts at an elevator button to get where you're going, or just pushing it with your finger

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except at least you know what went wrong when you miss

rain sun
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I understand your point! Still, since the system follows some defined rules in the code, there has to be a reliable way.

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So when it does not work, there is something in the setup that alters the situation.

vapid gorge
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so it's not surprising there's weird exceptions that break it that are basically invisible

rain sun
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Well we don't know the internal system code, maybe it's a logical consequence of how the system works... it might not have to be defined explicitely but implicitly.

vapid gorge
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could be how junctions are set up to output too? shrug

like, if you can create a standard operating procedure of debugging seeminglyg perfect VIPs that are actually non functional? document the crap out of it and show it to mcgal

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but in my time here all I've seen is basically 'poke at it and rebuild parts until it works'

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which is an option mind you. Lots of people are willing to do that

rain sun
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I havn't seen non-functional examples yet, I am not so active here, maybe a thorough examination of a systematic collection of those issues could give the break through. Is there a collection of such non-functional savegames?

vapid gorge
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nah, you'd probably find a few in threads in the qna posts, no actual save games. And... if you're willing to scroll through mountains of comments, lots in this channel.

but people having problems with VIPs is pretty common

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not as common as problems with direct feeds, but common

rain sun
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I mean the 'poke at it and rebuild parts until it works' recommendation is not really better than me posting videos of VIPs that work(ed) 😅

vapid gorge
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VIPs are on the more reliable side of waste fluid management. But not nearly as reliable as keepign them split

#

yeah and some people just have a method and pattern of puting down pipes where they never have issues with VIPS

#

where as I've built things like this taht run perfectly and I've had issues with them

rain sun
#

I think the VIPs in mcgals guide are also more complex than needed and moreover they don't mention that the headlift of the remaining system also plays a role (if I remember correctly). So just slapping a VIP does not work if you have some pumps around in other parts.

vapid gorge
#

I've never read up on them that deep tbh, I do other wonky things like bottom feeding that just require a much higher level of reliability.

rain sun
#

I never had issues with pipes myself that I could not solve, it was usually an issue with a combination of verticality, headlift, and pressure (which pumps also apply as the guide tells), but I have to admit that they are complex and need a lot of time to understand to some extent.
But in my opinion, "black magic" is not actually happening because the code contains a clear set of rules. That set of rules is not phyiscally accurate completely, yes, this is why people think it is black magic, but actually, there always has to be a reason for why something happens. Or it's a bug. But I believe most bugs of the pipeline system have been fixed.

coarse forge
#

okay thanks you all but iv giot a bigger problrm. i dont have enough electricity LOL

rain sun
#

haha, that's an entirely different issue hehe

vapid gorge
rain sun
#

I get your point but I want to refuse to believe that it is black magic, there always must be a reason why a computer calculates something like it does. And I don't think the pipe system is based on a random number generator, so apart from floating point precision issues, there should always be a reason. And I think that there might be pipe systems that are simply so complex that we fail to find out that reason. For example, imagine a global water system with a single water tower at the highest position so that no pumps are needed anywhere. I believe in such a system VIPs might not work reliable when they are slapped down. But the reason could be the total head lift overriding each other head lift from the high water tower, which is why no other pumps are needed. You see my point? There is a reason, but the system is too complexly built to find it out anymore. It was just an example.

vapid gorge
#

@teal river see this ? if I fed it 120 ore , 30 per smelter, it would self balance

#

the first machine will fill up first sure, but the over flow would go to the next ones

#

all you need is enough items on the belt and a fast enough belt

#

@teal river are you looking ?

teal river
#

this is my current setup

vapid gorge
#

ok see this ?

teal river
vapid gorge
#

you have smelters making 180 and 285 ingots right?

teal river
#

do i?

#

how do i make them make that amount precisely

wind spade
vapid gorge
teal river
#

my belts cant carry 465 items per min

vapid gorge
#

you can have more than 1 belt

wind spade
#

it represents logistic flow, it can be a belt, multiple belts, a train, a drone, 5 trucks, 27 people running around carrying things, ...

teal river
#

ok well i have the furnaces what next

wind spade
#

how much does one smelter make?

teal river
#

30/min

wind spade
#

how many smelters making 30/min do you need to have 180/min for iron plates?

teal river
#

6?

wind spade
#

see, it's that easy 🙂

#

so you merge 6 smelters to go to iron plates, merge rest to go to rods

teal river
#

so i need to find 2 more iron nodes

wind spade
#

(you can use multiple belts, don't need to merge them to one belt)

wind spade
vapid gorge
teal river
#

ive got 10 miners for this

wind spade
teal river
#

thats 300/min

wind spade
#

you can overclock

teal river
wind spade
#

no, miners

teal river
#

mk1 only holds 60/min

#

even if i were to overclock it wouldnt be useful

wind spade
#

if one miner makes 30/min, you can definitely overclock it to 60/min

teal river
#

true ig

#

thats 2 shard though

#

so 20 slugs in total

#

and i only have 7

wind spade
#

I mean, you can also just plan for different amount like Cobalt said

teal river
#

i might as well just afk my super slow current farm overnight at this point

wind spade
#

(also Satisfactory doesn't have farming)

teal river
#

bro

#

you know i meant factory

wind spade
#

sure, but why call it farm then?

teal river
#

because i dont only play this game and in other games factories can be referred to as farms

wind spade
#

no factory game I've played refers to factories as farms

teal river
#

its the same thing dawg

wind spade
#

it kinda isn't 🤷

teal river
#

iron factory could be an iron farm

wind spade
#

factory:

a building or group of buildings where goods are manufactured or assembled chiefly by machine

farm:

an area of land and its buildings, used for growing crops and rearing animals

teal river
#

also like all "factories" are referred to as farms in minecraft which is what i primarily play and is extremely similar to this game for sure

#

and does it even matter bro

wind spade
#

minecraft refers to them as "farms", because you're growing things 🤷

#

you're "farming" wood and animals and crops

teal river
#

yeah my iron farm yeah

rain sun
#

I am farming lizzard doggos.

wind spade
#

in that case you're "farming" mobs

teal river
#

i can call it whatever i want

wind spade
#

you can, but it's generally better to call things properly, especially for people that don't speak english as a first language or don't speak it at all and use a translator

teal river
#

i dont even wanna know what makes these 2

vapid gorge
#

first focus on automating all the b asic parts 🙂

rain sun
#

Project Assembly farm required.

teal river
#

well i gtg for a bit so be back later

coarse forge
teal river
#

yeah but ur prob super late game

rain sun
#

It's a natural process of learning things and rebuilding with new and better knowledge. Mistakes are there to be made to learn from them. It's fine snuttsGood really!

#

It's impossible to use the best method right from the start. Especially because everyone defines "best method" differently.

wind spade
#

generally I recommend to not rebuild, keep old factories and make new ones

rain sun
#

I didn't mean to say rebuild existing factories, I meant to say new factories that are build again (re-build, as in build similar factory again).

#

But yes, definition issue. And language barrier.

wind spade
#

well "rebuild" usually means "tear down and build new again", I don't think I've ever heard it in context of "build the same thing again"

#

(tho it may be just me)

rain sun
#

I also meant it in the context of a new savegame but I guess it's a language thing as I meant "build new" without tearing down existing stuff that works.

#

Like a remake also doesn't tear down the original game. It's built new with new knowledge and tech.

#

Although sometimes you actually have to rebuild in the means of tearing down, because it doesn't work as intended.

#

So, please interpret it the way you need it, what I said above!

granite totem
#

Hey guys, i built a tower as a central hub for hypertubes... do you guys have any advice/tips to be able to build them at high height easily ?

coarse forge
#

new powerplant

vapid gorge
#

or remove the foundations after you're done

granite totem
# vapid gorge hover pack?

For long distance probably need to put support too... i don't see any other option than putting foundation+wall+wall hole ....

#

To do something "clean"

vapid gorge
granite totem
wind spade
#

eh since it's basically a bug, who knows what "works" and what doesn't

rain sun
#

I thought it was "officially" introduced again after that "bug" was fixed in UE5?

granite totem
wind spade
#

it was caused by UE4 miscalculation or something, and they manually reimplemented it to U8/1.0 because people cried they wanted they OP transportation method back

#

is kinda pointless now with travel being reduced to one-time going somewhere to build a factory and in lategame portals

granite totem
#

Lategame portals ?

wind spade
#

yeah

rain sun
#

It still can help to boost hypertube travel speed, but it's right what you say.

wind spade
#

yeah which is why I wanted them to remove canons and replace them with hypertube boosters

rain sun
#

Oh never heard of that idea, I like it!

wind spade
#

which would be basically a pipe pump put on hypertubes

#

but you couldn't stack them to get more

vapid gorge
rain sun
#

Is there a QA post that I can upvote?

vapid gorge
rain sun
#

yeah but its so small

vapid gorge
#

have a number of them 😛

wind spade
oblique hollow
#

It caps out

rain sun
#

It's faster to slide jump with biofuel in most cases than to use hypertubes.

wind spade
#

I didn't make QA post since they reintroduced the "bug" so I assumed they want to keep it that way 🤷

rain sun
#

I see

wind spade
#

(also most people are against removing the "fun and super OP canons")

rain sun
#

But it could be added

#

I mean in addition

wind spade
#

I guess it's always "fun above balance" for most people

granite totem
#

I think that using hypertube canon in both entrance/exit will get you stuck on the first support from the other side

#

And i just seen that there was potal lategame (which imho is great)

rain sun
#

I think something like a hypertube booster would lead to me using hypertubes more, because I find the cannon built quite big and a bit fiddly to get the right amount of entrances and not so vanilla nice. I never used them after having tried them once but I would use hypertube boosters if they were a thing!

#

And that doesn't mean to remove hypertube cannons for those who want them.

granite totem
wind spade
#

unfortunately you're like one of a 100 that thinks that way, most people don't like the idea of removing the OP thing

rain sun
#

This is why I would give you my upvote. But again, the cannon doesn't need to be removed. It would simply be an "alternative recipe" for the "same thing".

#

And the game is full of alternative transport methods and build ways.

#

In my opinion, it would be great.

wind spade
rain sun
#

Wouldn't it also work that the hypertube booster simply adds to already existing speed if below a certain threshold? You don't alter the existing system but the booster checks if you are below a certain travel speed and adds to that if you are and does nothing if you are above. This way you could plant the boosters where you are becoming slower, like on vertical sections. The speed might not be completely constant, but trains also don't have a constant speed, it would not really not fit...

oblique hollow
#

and i think thats also kinda the point of what greeny ment with "boosters"

#

hypertubes make you naturally lose speed, adding boosters to the current system would only accelerate you back to some set max speed, either all in one go or by a small amount

rain sun
#

Yeah but that would be really nice, there could be two or three Mk of boosters for different tiers until portals are there and they could speed up the travel for hypertubes, especially because they loose speed and that sometimes makes them slow in comparison to other travel methods. I know the world loading has it's difficulties but the speed doesn't need to be extreme and I think people accept a bit of stuttering here with fast travel. They do with hypertube cannons.
Moreover, hypertube cannons could still work for those who don't want to use the boosters and they suffer from the same issues.

wind spade
#

in my suggestions tubes would keep constant speed

#

(but could be done even with variable speed, though I don't like that idea much)

oblique hollow
wind spade
oblique hollow
#

and also of course "more objects to manage"

rain sun
#

Alternatively, there could also be a booster setting like with valves, but I don't know if this feels good.
I just think the hypertubes are a bit below their possible impact that they could have, if there would be junctions and/or boosters.

coarse forge
#

is this only my problem or is it common? all of my machines combined need 585m3 of water. my pumps generate exacly this much but sometimes my pumps just stop working beacuse there is no room for more?

oblique hollow
#

Mk 2 Pipes require a bit of special care when you work near the limit

#

sometimes it works well, sometimes not.
Your case seems to be one where extra work is required

granite totem
#

Ok i did find a way to make hypertube canon works both ways

opaque quartz
coarse forge
opaque quartz
oblique hollow
#

thats what they wrote

#

the extractors (pumps, wrong word choice but anyway) go idle because they cant put more in the pipe

oblique hollow
#

not from the menus, just from the outside

violet turtle
#

hmfs done

#

was kinda running out of room at the end

#

makes 11.25 slooped

livid turret
rain sun
#

You are right, the loops are a bit wonky sometimes I think because they depend on the FPS if I remember correctly. But you are right.

#

Still it feels like a "workaround" for a hyperloop booster. hehe

violet turtle
#

shouldl i use turbofuel for drones or just make batteries

#

whats more oil efficient

hazy hill
#

am i did it right? under the 13.75 sign is the 13th ref, which processes 100% of the left input. the remnants of the left input (overflow) go further, to the 14th ref, which is fed from the lower input. the lower input also goes along 13 refs and then the same construction

livid turret
violet turtle
#

so is this saying that using turbofuel is more oil efficient for purely raw MJ value?

#

wondering if the +7 m/s is worth

#

is it possible to calculate how far one unit of drone fuel goes

opaque quartz
#

!wikisearch drone

brisk shoreBOT
livid turret
#

Batteries stack are bigger, theoretically you could plan for longer paths.
In the end, how fast it goes will be important depending on the production of items you are transporting, slower path could mean more stacks need to be transported per trip to maintain your throughput

#

You could also build batteries using the normal recipe and avoid oil completely and also use less sulfur

opaque quartz
#

Packaged rocket fuel is also good for drones. Same top speed as batteries

balmy sandal
#

quick question about pipes. if I use the MK2 pipes instead of MK1 on a system that would only be transporting like 325m^3 Will that be fine or am I better splitting it up and using smaller pipes

#

Side note. I hate Fluids.

oblique hollow
#

90% of pipe flow tends to flucguate up and down and move around an "average value"

#

Just be careful with how you organize your pipes.

Feeding machinea from below (every single pipe that goes into a machine goes upwards into them) is a lot trickier than anything else

balmy sandal
opaque quartz
#

Pre filling the pipes all the way helps eliminate the majority of the issues you might see, but yeah the flow rate will not stay constant at 325 if you watch it for a bit

cerulean stratus
#

What about 2 to 10

dense python
#

should I sink reinforced plates? I've only barely just reached phase 2 and I have a pretty good reinforced plate/rotor factory

cerulean stratus
#

so yes

#

but I'm sure you'll turn those rips into something else

dense python
#

is there a quicker way to change the material of my factory? im trying to replace the foundations with concrete

forest mica
#

man i've never been more frustrated with fluids xD so in my aluminum setup i have 3 refineries producing 600 aluminum scrap and 200 water each (water being the important part) so thats producing 600 total water per minute, right. so i then have 2 refineries taking in 500 water each (so 1000 water per min) so there's only a difference of 400 water/min. so i have two nearby water pumps adding into that line making a total input of 1000 water to match with what it needs. The problem is this setup keeps overflowing and the water backs up, i have a buffer attached to the system and the buffer just fills up so it mush be making more water than it's consuming and the numbers say it shouldn't be lmao

wind spade
forest mica
#

or go to your build menu and at the top you should see "customizer"

wind spade
#

(also don't use buffers)

forest mica
#

this is basically the setup im trying to make work

#

things are overclocked tho so it's much less of each of those buildings

wind spade
#

have separate refineries that take the extractor water and separate refineries that take the byproduct water

forest mica
#

wait i think valves might be able to save me here

#

i always forget about them

wind spade
#

unless you 100% know what you're doing

inner lion
#

Is there any way or trick to tell a machine to not load a full stack of the input items? and only load the amount needed, or some other threshold. to stop a machine from loading 200 items while the other machines are idling and not working

#

given enough time and enough items I know it will balance out. but working on like phase 4 / phase 5 project parts where input items are scarce, but want to maximize speed with as many machines

dense python
inner lion
#

Do I need to have fuel on both sides of the drone port? I though I would only need it on one side, but just had a drone get stuck because no fuel at one port

oblique hollow
#

The only thing you can do is load balance machines. But that requires a lot of work depending on the circumstance

oblique hollow
#

i had this issue come up when i switched to 1.0
Resolved it once and then it kept working fine

mint breach
#

does anyone know how to use a train that goes back and fort? So one pulling in one direction and one that pulls in the opposite?

charred saffron
#

Yeah, that just works like normal as long as the train stations are at the direction the train is going as it enters

#

It's still advisable to use dual tracks just as futureproofing the logistics network (trust me, adding a 2nd track after the fact is NOT fun, especially on aesthetic builds), but yeah locs on both sides of the train works fine

mint breach
#

ok, thanks

inner lion
#

why do I have a drone just flying off the edge of the map?

#

away from any of my factory and ports?

inner zealot
#

Just to confirm, the packaged fuel when unpackaged does not consume the containers right? I can just feed those directly back into the system?

jovial wyvern
jovial wyvern
opaque quartz
dense python
#

zipline or hypertube

inner zealot
#

hypertube cannon if it's far.

dense python
#

alright, how do I zipline without smashing my face into the power pole

#

I have outlets but only inside factories

inner zealot
#

easiest way, is to use the power towers.

#

most effective way of doing that.

#

longest cable distance on wires and works for zip line seamlessly

#

Like so.

crimson moat
#

just rotate the towers so that you have a straight path and not smack into them 😄

#

[]-----------------[] good

[]---------------= bad

acoustic galleon
#

[]_____________[] better 😉

vapid kernel
#

You can 100% mix (fluids) waste and fresh water with no byproduct backing up in machines. Junction behavior. Higher inputs have priority in and lower ones have priority out

hazy hill
#

so i need to put it on 3.2308% clock speed? bruh

#

why 652?
1631/2.5=652.4 so i need 653 refiners. last refinery is 3.2308% speed

#

oh, it was wrong calculated. i need to put it 6% clock

jovial wyvern
#

Or, take the last refinery that's at 250%, and break it into two refineries, each at 128%. That gets you your final 250+6%.

vapid kernel
#

It looks fairly correct after over an hour of telling chat GPT it is showing very wrong numbers. ai kids these days. Yeesh

#

Nope. way off for consumption rate

vapid kernel
#

This is using the results form a Youtube video

#

lol. So hard to find the info

wind spade
#

wiki has all the info

vapid kernel
#

the speed and energy content comes from that site. The rest I could not see

vapid gorge
vapid kernel
#

Ah thanks

vapid gorge
#

why is TF being used almost 3x as much as reg fuel

#

when it has 3x the energy content?

wind spade
vapid kernel
#

That is where the other info comes from. in the comments

#

Is distance but that was his results

wind spade
#

afaik drone fuel usage depends on distance between ports

#

it's not per minute value

vapid kernel
#

Yeah. I need a list to compare each of them though

#

Even if representative close enough

wind spade
#

compare them using the wiki list then

#

has all you need

vapid kernel
#

It doesn't have consumption amount though

wind spade
#

because it varies

#

but generally, more MJ = less per minute consumed

vapid kernel
#

A list of item amount against each other is way easier to compare

wind spade
#

item amount?

vapid kernel
#

as in how many of each item type do I need for the same distance

vapid gorge
#

except this has to be wrong right?

#

why would you trust anything else on that chart?

wind spade
vapid kernel
#

It has been wrong many times. Quite possibly

wind spade
# wind spade that depends on a lot of things

wiki literally says this

Drones will use different fuels at different rates depending on their path, the given fuel's energy value, and the speed of the drone, which also varies based on fuel type.

vapid kernel
#

exactly

wind spade
#

how does the path appear in your table?

vapid kernel
#

how different

#

not just in MJ

wind spade
#

how do you differentiate between drones taking different paths?

vapid kernel
#

when comparing any 1 given path

wind spade
#

because the value you're trying to get is not possible to calculate without asking about concrete journey

#

it can use more/less per minute depending on path shape or speed it takes, etc.

vapid kernel
#

for eg 5 TF = 1 ionized fuel. a list in that format

wind spade
#

it has twice as much MJs? it's twice as good

vapid kernel
#

a list for easy comparison

wind spade
#

what is easier than "bigger number better" lol

vapid kernel
#

So I can easily look at it and go well I need way more of that but the time might be less

#

And know what kind of amount I need to make of each

wind spade
#

same as you don't know how much a truck route uses until you do the journey

vapid kernel
#

True. A table or tables with set distances works great

#

The youtube one was a long distance

wind spade
#

it's not just about distance, it's about path

#

drones try to go around obstacles and such

vapid kernel
#

Change fuel type but same path

#

Not many factors changing. That wouldn't be comparable when looking a table

wind spade
#

you have a table on wiki that has all info you need to compare

#

no idea why you want to make up parameters and compare them, especially if you're gonna generate them using AI (which is notoriously bad with numbers)

vapid kernel
#

can you easily compare consumption rate when looking at it

wind spade
#

yes

vapid kernel
#

I don't want to math every MJ against each other every time and try to remember. That is why a table

wind spade
#

then make excel table, it takes way less time and will be actually correct

vapid kernel
#

I doubt it. It finds more info than me after poking it enough. Haha

wind spade
#

you mean wrong info?

#

the excel table would take two minutes to make

vapid kernel
#

The info still comes from the same sources. Manual making it is just slower

wind spade
#

took me 1 minute

#

the third row is "how many times is it better than fuel"

vapid kernel
#

Unless they have explicitly said the burn mechanics of each fuel type then I won't have 100% accurate info

#

Ah nice. Thanks

wind spade
#

burn mechanics?

#

they just burn MJ

#

so more MJ = longer lasting piece of fuel

vapid kernel
#

How it is exactly consumed

#

Distance. Is the landing and takeoff also extra, etc

wind spade
#

that's irrelevant for the comparison

#

because it will be the same for each fuel, you always need X MJ to do something

vapid kernel
#

That is right. What I said earlier

wind spade
#

no, you were talking about consumption per minute

vapid kernel
#

As well, yes. I want to know that to fo r production

wind spade
#

yeah but for that you need to build the route and see what the game tells you

vapid kernel
#

And just being able to say. Well That amount of that item vs another amount of another. To compare what more I have spare of. Many things like that

#

A table with such things even close enough is useful in many ways. Ideally exact but maybe not possible

wind spade
#

yeah if you want per minute rates, you can't get them with anything other than asking devs how exactly does the calculation work

#

which is just another reason why you shouldn't trust AI with anything

vapid kernel
#

It is either in the patch notes or not

wind spade
#

no it's not in patch notes

vapid kernel
#

My point. Can't be exact

wind spade
#

so... why do you want it if you can't get the value

vapid kernel
#

AI is bad but also not hard to know if it is right or wrong

#

"many reasons" many sharred

wind spade
#

why use something that is bad and not trusted?

vapid kernel
#

comparable works

#

close enough works

wind spade
#

I spent 1 minute and gave you exact values to compare

vapid kernel
#

I literally used those numbers then you sharred after. If you don't get why then that is ok

gray trail
#

ew AI

#

Never input numbers

#

Always keep it symbolic so you can easily spot mistakes

opaque quartz
#

chatGPT in the math and meta channel. My goodness

vapid kernel
#

It is pretty bad

inner zealot
#

... I would never trust ai for math due to how often it can hallucinate.

vapid kernel
#

If I prvide the info it is fine. Otherwise it is always being stoopid

#

I got a table now made that I can look at and get an idea of all things relating to drones

#

The numbers do check out fine

inland steppe
#

does someone know how to make it so when you fill up a container the excess just goes into a awsome sink?

inner zealot
#

Easiest way is to use smart splitter overflow

opaque quartz
#

I already answered you in main

inner zealot
#

... I now see his question in other channel

#

Yeah, that's not cool.

opaque quartz
#

Apparently taking more than 30s to get an answer wasn’t good enough

inner zealot
#

Anyway.... just got my 50 encased beams and 9 motors per minute factories done.

#

Big upgrade, though power's an issue now. haha.

opaque quartz
#

The ciiircle of life satisfactory

inner zealot
#

Yeah... and those two said factories are producing crap for my upcoming fuel gen

#

I could do turbofuel to start with for my fuel power

#

though I'm capped by the belt speed.

opaque quartz
#

Diluted fuel is also a good option if you have one of those alts unlocked. There’s a recipe at tier5 (packaged) and another at tier7 (requires blenders)

livid turret
#

All praise packaged diluted fuel JaceGasm

inner zealot
#

That's literally what I plan to set up.

#

This is my plan for the refinery, The only question is the turbofuel. I have mk 4 belts for max and that's my hard cap for what I can produce for pet coke

opaque quartz
#

Reminder that fuel gens produce the same amount of power regardless of the fuel used (250MW at 100% clock)

inner zealot
#

normal fuel is 10k power in that,

#

turbofuel is 22k

opaque quartz
#

Yep, at the expense of coal and sulfur and placing a lot more generators

inner zealot
#

Yeah.

#

Though it does make the oil go a lot further

opaque quartz
#

I skipped over turbo fuel and went straight to nitro rocket fuel

livid turret
#

Simpler to tap 600 oil and get 20k from normal fuel than to transport enough sulfur and coal

#

But... If you want turbo and you enjoy the logistics challenges, go for it

oblique latch
#

Running into something very odd on my Reinforced Plates Despite having materials and output buffers being cleared I occasionally catch the machines idling for no reason I can understand.

livid turret
#

Weird, have you tried rebuilding?

oblique latch
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Yeah let me try real quick

inner zealot
#

To be fair, going for normal fuel would allow for more rubber/plastic output too anyway

oblique latch
vapid gorge
oblique latch
#

Oh okay, Haven't noticed it with other machines yet but that would explain it,

vapid gorge
#

yeah afaik no one has come up with the exact hardware/software situation where it can happen. I've got more than 3k hours in and never experienced it myself

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so congrats on being part of a rather exclusive club 😛

oblique latch
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Guess I'll just clock the assemblers to 100% to account for the loss then lol

vapid gorge
#

don't bother. It's a nothing bug

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unless you're doing weird sushi load balancing stuff, where you'll need to create something like a faraday cage around your machines

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and it won't happen when you're not around

oblique latch
#

Okay then nothing to worry about then.

vapid gorge
#

pretty much. Almost no one builds in a way where this bug will affect it.

opaque quartz
#

IIRC it only happens if you have more than one power grid and the hoverpack switches grids

oblique latch
#

Hmmm so maybe if I get rid of the power switch. to the factory and just have it connected to one grid

vapid gorge
#

I think I remember something about switches making it more likely

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but not impossible for it to happen switchless

oblique latch
#

That seemed to fixed all of it! I noticed it was happening to all the factory branches and yeeting the power switches helped a bit

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Still a little early to tell for sure but reinforced plates are running at 100% now

wooden jasper
#

How many modular frames should I make per min if I'm in the steel production phase

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I need to expand my factory so I can make heavy modular frames but I probably need a lot of modular frames anyway right?

vapid gorge
#

this is one of the reasons why I just mush together all my parts and over produce everything. Don't have to think about how much of things while going up the tiers

wooden jasper
#

Yeah I guess

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I'm going to use the modular frames recipe with reinforced plates and steel pipes because I made my steel factory way too big and I don't want to keep building more and more storages

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But I'm looking at making 10 heavy modular frames per minute, so I need 50 modular frames to do that 💀

#

And then I can also sloop the assembler bc I have extra power

vapid gorge
#

eh, if you want. not like iron is rare

inner zealot
#

Iron and limestone are really common, I like to use alt recipies to boost iron output with the limestone then use alt recipies to make motors purely from iron.

tacit shale
#

So according to the amoount of Gens I have running I should produce 3450MW but what does the Capacity mean? It is @ 3540MW

fallow siren
#

thats from your biomass burner

tacit shale
#

Oh I see, how ever did you know that/ LOL

outer vale
#

multiples of 30, and also I think they're the only things that makes capacity <> production

tacit shale
steady gate
vapid gorge
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you must either build in a way that brings it on or have a the hardware/software that helps trigger it

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most people never see it

steady gate
#

yayy i get to be special✨️✨️🥳

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i mean, i build withpriority switches, but every time i go to a diffirent part of the factory that isnt seperated by a power switch only by poles it just puts the entire factory on idle for like 10 seconds

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on places such as my iron plant its not a big deal but nuclear is going to get messed up by that

steady gate
vapid gorge
#

small differences are probably where it's at

steady gate
#

love that

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that does explain why my power grid crashed every time i got near my fuel plant

vapid gorge
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it shouldn't be so unstable that a flicker crashes it :\

steady gate
#

it shut down all the refineries making fuel for long enough that the last in the loop lost fuel too fast

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this was before i rebuilt the entire thing to use turbofuel and pipe loops

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so it was all on a manifold

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and at that point my plant was small enough that 4 of 5 not working generators blew the fuse on the grid

vapid gorge
#

iirc it should only stutter machiens for the minimal time so ... less than a second ? I think? Flood your whole fluid system though

steady gate
#

though i gotta admit, it was not a very good power plant😂

vapid gorge
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turn down a few fuel gens so the whole thing floods and you won't have that issue. It's good for testing pipes too

steady gate
#

it was hororribly set up with only base recipies

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even coal gens would've worked better than that plant XD

vapid gorge
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ah well, most people's first times are pretty terrible 🙂

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sleep time for me though! gn!

steady gate
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tootles👋

crimson moat
proud moon
#

I just recently made a Coal Powered Generator that has 600mw, is that enough for my automations? I'm still at Phase 1

outer vale
wind spade
north mauve
north mauve
wind spade
#

@safe siren it is heavily recommended to not use valves and not load-balance pipes (as you did in #screenshots )

wind spade
# safe siren oh why ?

valves usually break things and fluids in general should be built as simple as possible

wind spade
fickle scaffold
#

Planning to make a single railway to connect factories throughout the world with 2 lanes for 2 directions(blue\red) and run multiple(or even many) trains on it. For stations(yellow) I think of making elevated turnaround(black), is this the correct way of thinking to pull off such project?

#

Green are the block signs

wind spade
#

I'd put the station away from mainline

rain sun
# fickle scaffold Planning to make a single railway to connect factories throughout the world with...

You only have to consider the fact that trains compute the shortest path from A to B directly, so when your train station C is within the shortest path between A and B and you have a bypass construction, trains won't take it since the bypass is a longer route. As such, trains will drive through the station C and if a train is loading/unload there, the remaining trains will wait and still not take the bypass. There is no dynamic rerouting once a path has been determined. So when you put the train stations away from the mainline, the way through the train station between A to B is longer than not through the train station and so trains waiting in C won't block trains from driving from A to B.
Did that make sense to you? TL;DR: make train stations the bypass and you will have less issues overall.

fickle scaffold
#

Yea, I understood that train stations shouldn't be on the mainline

rain sun
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So when your train station is above the main line, it should also work. Simply not within it.

fickle scaffold
#

I still like the idea of elevated bypass in both directions though, will it work like I assume it would?

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If I place it on the mainline near the stations

rain sun
#

Do you mean the train station is elevated? So vertically above the main line? That would work because the way through the train station is longer than the way without.

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A train that wants to your train station will drive above to it, no issue. And trains that want from A to B drive below the train station and not through it.

fickle scaffold
#

I see, thanks for the help

north mauve
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Just make sure your elevated rail isn't too close to the main rail, leave enough vertical space that collisions don't happen, and be careful about verticality and path signals

rain sun
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This is the design that I usually use, the main line is below and the train station is besides the main line. If the train station is above the main line, it also works.

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Here with orange path signals and green block signals, if I remember correctly. hehe

amber umbra
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That’s the “split t-junction” version. I like the version with a single t-junction intersecting the mainline.

rain sun
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You mean with a loop at the end of the train station? I also did that occasionally, yes.

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Depends on the location.

amber umbra
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Broadly very similar. Have to play around with station designs to find what each person prefers.

rain sun
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Certainly. I just wanted to give a working example on the "put away from mainline" concept with the path through the station being longer. There are tons of possible ways!

amber umbra
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Yea, rail topology is an interesting topic. I find it cool that all single headed train setups have the train driving in a loop.

rain sun
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I guess it was deduced from the pathfinding concepts. If the trains would use bypass constructions and dynamically reroute based on traffic estimations, we would probably design the rail network more openly minded 😅

steady gate
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i love that everyone just puts their trains on the right hand side on double tracked rail systems XD

rain sun
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Yeah because it works best with two foundations and the train signals not clipping snuttcursed

outer vale
steady gate
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i had to bully my friend into using right hand side rail systems as well XD

rain sun
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Hehe. Don't you think it's the "right" way that trains drive on the "right" lane?

steady gate
rain sun
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It's in the description.

steady gate
#

exactly

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they're driving on the right side

ashen mauve
#

Does anyone have a list of which fuels for drones work in which ways?

wind spade
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wiki has

ashen mauve
#

Ok, can I get a link?

wind spade
brisk shoreBOT
#

This is the totally awesome community driven wiki for Satisfactory!! Come on in and check it out!
<3 @wind spade

wind spade
#

@ashen mauve ^

vapid kernel
#

Does water and packaged water take up the same amount of train space?

wind spade
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however for nitrogen gas, the compression rate is 4:1, so there packaged trains are "better" in the sense of capacity

vapid kernel
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Cool. Thanks. That's also interesting

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I might do the packaged thing for my reactors which are in a tall building. belt up and down cycle

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To avoid a lot of pumps

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My train to the building probably will stay as water or be changed to pipes across the land

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The piping I have done needs redoing since I would like 600 of water going to each reactor for full overclock

ashen mauve
outer vale
rain sun
#

I think he meant that you sit in the right side of the car, but don't drive on the right side. hehe
And yes, fully aggree, both hands driving of course. Like with trains in Satisfactory, one hand for the direction and acceleration, the other for viewing around. snuttsGood

thick plank
rain sun
#

I just learned that what I wrote above with the shortest path is not completely true: https://satisfactory.wiki.gg/wiki/Electric_Locomotive#Pathfinding
Each station gives a penalty of 100 meters, so bypass constructions do work up to some extent. The train does not take the shortest path in case a train station is between and a bypass exists, which is shorter than 100 m in comparison to the train station. An example is shown in the newest video from TotalXclipse on YouTube, great knowledge, I am amazed that I did miss that!
Nevertheless, it's still recommended to avoid having train stations on the main line, because the 100 meter penalty is difficult to handle in practice and by having the train station aside from the main line, the pathfinding issue is nonexistent.

wind spade
rain sun
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Except in cases where a LHD vehicle is in a LHT situation. Or the other way round. Like with imported vehicles or when you take your vehicle to another country with opposite traffic directions. snuttcursed I mean, then your definitions need elaboration.

wind spade
#

well yeah

north mauve
inner zealot
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... Will this work? I dont want the two pipes to connect to to each other. But I'm worried that the junction crosses will do so anyway.

north mauve
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Junctions cannot connect to junctions without pipe in the middle

inner zealot
#

ok, phew.

inner zealot
#

do you think I need a pump for the purple pipes? it's more or less returning to it's original height on the exit, Directly into refineries.

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exit point

versed violet
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if its going below, no pump needed, but if any spot goes higher than refinery, then it needs a pump

inner zealot
#

(Residue made in purple exported to white/orange for diluted packaged fuel)

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So, should be ok?

opaque quartz
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Try it and see. Bottom feeding can be tricky but since it’s otherwise all the same elevation it might work

inner zealot
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Yeah, at least I'm not uh..... pumping it to another floor.

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I'm curious, is there a maximum distance that fluids can go through pipes before flow rate becomes an issue?

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Or is that only a concern with headlift?

opaque quartz
#

No linit for horizontal travel nor any falloff for flow rate

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Only have to worry about head lift

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Can you imagine if the pipes had some kind of internal friction coefficient in the simulation. Yikes

steady gate
#

that would be awful to calculate everything

unborn meadow
#

Hi everyone, I am trying to use Satisfactory as a focus on a math paper in regards to calculus. To my knowledge, the function for the rate of a production for a machine is linear while its power consumption is quadratic. (ex. 100% vs 200% production vs power consumption). Thus, does anyone know the function for power consumption for the smelter or constructor? Or at least where I should start looking?

unborn meadow
vapid gorge
# unborn meadow gotcha

what are you actually trying with this paper btw? because most of the game is fairly standard and linear. There's really only clocking that mechanically uses it.

unborn meadow
vapid gorge
#

oh, I mean if you're purely going for power draw 10,000 machines clocked at 0.01%

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there's no extra costs to belting or having more cables so the more machines the more you underclock

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you'll want to do something like conserving power while also accomplishing X as for only power conservation the answer will be 'the minimum you can clock every machine x number of machines you'll need'

inner zealot
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when troubleshooting pump lift, if the top is showing flow rate of 300 that means I'm set right?

patent lily
#

with the somersloops doubling output of machines, what is the new maximum nuclear power setup possible? Best i got is 37.8 Plutonium, 50.4 Uranium and 188.54 Ficsonium with doubled SAM, Quartz and Bauxite (assuming there are enough Somersloops)

vapid gorge
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I don't believe there are enough

patent lily
#

SAM Doubling only needs 34 sloops

vapid gorge
#

sure? but each manufacturer needs 4. That adds up FAST

viral sparrow
#

lets say hypothetically there is an infinite number of somersloop, what's the maximum number of rubber/plastic you can make witb recycled recipes

vapid gorge
#

figure out what the base is and then double each step

viral sparrow
#

i'm sure it won't be that much

patent lily
#

with only doubling SAM youd get 167 ficsonium but only using 88% of plutonium waste

vapid gorge
#

I hope that was sarcasm

granite totem
#

Hey guys, just to be sure, if a train station segment is set to load, when a freighter is passing by, even if there is items in his stock, it won't unload right ?

viral sparrow
inner zealot
#

So, I have a row of fuel gens lined up like so, two rows of 20 fuel gens each for a total of 40. I can power 30 gens on one pipeline then 10 on the other. I'm wondering what's better, do a J / U shape pipeline for the 30 gens and fill in the remaining 10 from the same entry point to keep the input direction the same?

vapid gorge
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if at all possible do not merge fluid manifolds

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do 20 and 20. OR OC a bunch of stuff

inner zealot
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(once pipe on the right hits 10 gens that is.)

vapid gorge
#

well you also want to loop your feed pipes , like so

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seriously though, keep your pipes as simple as you can. Good rule of thumb for all piping.

coal power is baby fluids. It's extremely resilient to bullshit

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everything past coal? not so much

inner zealot
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why is looping pipes so important?

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failsafe?

vapid gorge
#

manages back flow in the input manifold

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you don't always need it, but you very very often do and ime it's simpler designing with it from the start

inner zealot
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Sounds like I'm redoing the fuel output to equal 400 exactly to make this more streamlined then.

vapid gorge
#

shorter manifolds are also more stable as a general rule

think of fluid systems like a jenga tower

there are moves that are more stable
there are moves that are less stable

enough less stable moves and it'll fall over

inner zealot
#

regarding loops, do you do that both at the generator and output? Because I see that's the refinery output?

vapid gorge
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that's the input, only the inputs need the loops

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you very often needs this past every step past fresh water and oil. Those inputs often don't need loops

inner zealot
#

speaking of which, should I loop heavy oil residue?

vapid gorge
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I'd have ot see the set up. Very short manifolds often don't need it

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But it'll never hurt to loop it

fallow siren
#

i ended up looping the oil because the extractor keep backlogging

inner zealot
#

this is the input section of the heavy oil residue,

vapid gorge
#

well you could loop your generators, flood the whoile system by down clocking the gens until full, then let it run and see? it might not. But my guess is that it probably will

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you'll want ot flood your system anyway so it'll show you if there's a flow issue or not

wooden jasper
#

help help help help

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I have 9 assemblers that make 100 iron plates p/m each

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but I need to balance that into 10 assemblers to make reinforced plating

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how in the world can this be done

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do I just merge and then use smart splitters?

inner zealot
#

Assemblers producing ingots? Is this an alt recipie?

wooden jasper
#

yeah the alt with plastic

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oh wait oops]

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I used the alt with copper + iron ore to make the ingots and then the plastic + ingots recipe to make the plates

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I meant to say I have 900 iron plates p/m

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but I can't just make each assembler use 100 plates p/m because then each assembler will also use 277.7777778 screws p/m

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I could just use the base recipe for reinforced plating but then I would have 27 assemblers 💀

#

I'd be out here making the most walmart-shaped wide factory of all time

inner zealot
#

First off, you really should try using a tool to help plot out the math for the factory, it'll greatly help with what you are attempting to accomplish as well.

wooden jasper
#

the math works out but I don't know how to distribute the load on belts

vapid gorge
#

planners also help with that by giving a useful visual

inner zealot
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Ok, you have two main options, Manifold or load balancing

wooden jasper
#

OH WAIT I COULD USE AN INDUSTRIAL STORAGE

vapid gorge
wooden jasper
#

the two outputs are basically like a splitter but with 960 output per minute

vapid gorge
wooden jasper
#

so, then I could sort everything through there and branch it all out

vapid gorge
#

it'll basically just be a manifold until one side fills up

wooden jasper
#

if I use both outputs they can each have 480 moving out of each one

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instead of my max of 480 total

inner zealot
#

storage container is just storage container, it wont really help with input / output in most cases.

vapid gorge
#

much simpler and actually works

inner zealot
#

The only time I view them as helpful is for quicker train input/extraction? But even then it's iffy. (outside of storing things)

wooden jasper
#

well I have a hard job to do with splitting and merging otherwise

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this would make the outputs balanced I think

vapid gorge
#

you have perfect control of it. Just clock things

wooden jasper
#

I can't without messing up a different input though

vapid gorge
#

if they are fed with manifolds it's dead simple

wooden jasper
#

if I wanted to make the number of plate assemblers and reinforced plate assemblers the same it would take more steel beams, which I don't have the production for atm

vapid gorge
#

see? Black is the first step, then you clock the outputs and group them as needed on teh red belts

wooden jasper
#

it's 9 into 10 though 😦

vapid gorge
#

So. Clock. Them.

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You have *perfect control.

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any case you do you, gl with it

wooden jasper
vapid gorge
#

Like if you want to give me the numbers are in both steps I can take you through it if you want? do a little diagram?

wooden jasper
#

I started to divide it out but I was like 1 foundation too narrow with the build

vapid gorge
#

I'd need numbers

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did you make a plan in satsifactory tools?

wooden jasper
#

left side outputs 900 plates p/m with 9 assemblers and right side uses 900 plates p/m with 10 assemblers

wooden jasper
vapid gorge
wooden jasper
#

I would need an extra 90 screws p/m and that would make the screw production weird

vapid gorge
#

? it would use the same amount of parts just with 1 fewer machines

inner zealot
#

Yeah, he's just cutting out 1 assembler? Nothing else changes?

wooden jasper
#

this setup also needs 250 screws p/m at each assembler and it would be simplest if each constructor could output just the screws it needs for one assembler

vapid gorge
wooden jasper
#

otherwise I'd need to slug every constructor

vapid gorge
#

under clock those to 90%

wooden jasper
#

😦

vapid gorge
#

I'm giving you the simplest options here

inner zealot
#

this is why you plan things out before building things.