#math-and-meta
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if it goes up, then the buffer probably fills up completely and can no longer buffer
unless a pump is added on the output to refresh the head lift
or watch the level in the buffer (which is what I did)
also, if you have a buffer in the middle of a pipe, there are three possible outcomes:
- you make more fluid than you consume -> the buffer will fill up and stay full
- you make less fluid than you consume -> the buffer will stay empty forever
- you make exactly as much fluid as you consume -> the buffer will stay at a level it is at (on average)
none of these are particularly useful to justify a buffer imo (as buffer is known to do weird things with flow, headlift, etc., based on how it is filled and such)
on a stable system I find that my buffers average out on between 10-20% fill level
of course, but that is more on the advanced side.
Being able to (mentally) connect the buffer level with the state of the system in general
which is why they're useful in recycling loops (at least in my experience).
combined with a check valve that is 🙂
recycling loops are "I'm gonna force myself to do weird things"
for recycling, theres a few dozen options on how to do it
each have their up and down
I don't count situations where you intentionally do something weird just to have a use-case for a thing
a good factory game will have multiple solutions yes 🙂
I usually always recommend seperate byproduct loops simply because those tend to prefer to run out of fluid if something goes wrong instead of filling up with fluid (which is what happens with merged systems)
they are a lot easier to get started with
easier? yes. Less interesting? to me, yes.
Of course. it is the "boring solution"
again, I'm not criticising the advise to new players.
I just object to the 'never use them' part 🙂
and again - feel free to do whatever you want. But the recommendations towards new players should target easy and reliable solutions (at least primarily).
Advanced players feel comfortable enough to use buffers or valves.
yes, for new players. I didn't realize this was a 'help for new players' channel though
there's enough misinformation on the internet (I'm mostly blaming big youtubers) already
experienced players usually don't ask for help
It just happens that its usually the people who say they are bad with fluid that need help with recycling.
and know enough to be able to tell where they can and cannot use the things we say to not use
So most often exactly the people who no longer want to mess around with it and just want it to work
The more advanced meta talks where buffers and valves are actually involved are a lot more rare
I can see that being the case
a majority of cases truly IS the "help for new players"
people join the server freshly and then ask for help with their pipes
we run through the usual problem identification, give the usual tips and then probably dont see that player again for weeks
speaking of.... cant say ive personally seen you around often
Might just be timezone stuff tho (or a different name / pfp?)
it's the same as "how do I split to X and Y" questions about balancers -> you answer "manifold", because that resolves 99% of queries. Remaining 1% is people who know about manifold and chose not to use it for their own reasons and instead are asking specifically for a balancer
I admit it's partially down to "laziness" from my/our side, but it just imo makes sense to answer with whatever covers most cases, and only after/if the player asks for clarification or other options, only then we provide the specific and rarer replies
I've not been a in this channel frequently until recently yes
well yea theres that then
then theres also the whole avalanche of discussions in #1038092680493801533 of course
so for the same reason, I reply "don't use valves or buffers", because that resolves 99% of cases (and it's generally a good advice that I'd want to pass onto more players). It's not 100% correct answer, but it's the "simple thing to try that usually fixes it" answer
(the technically correct answer would of course be "dont use valves or buffers unless you know what you are doing)
guess I expected most of the 'my shit doesn't work' questions would be there instead of in this channel tbh, but also, I'm not a huge fan of that entire topic feature on discord (I've bee mostly on the flight sim side of discord)
if a person knows what they are doing, they will ignore the advice anyway 🤷
eeeeeeh its VERY mixed
or "unless you want to invest time and effort figuring it out"
some people make an entire discussion, others ask around in here
some probably dont even expect a long discussion
like i didnt expect this one to be so long. But at this point it doesnt matter much anymore if we make a new thread or something so might as well carry on here with it
fwiw, I've enjoyed the discussion
with the amount of people that come here asking things (not just fluids or balancers), it's not really possible to personally reply to every single one of them and explain them all the ways you can solve a problem (especially if it's something like pipes, where it's very unclear how to actually solve many problems, without resorting to one of the "stable" designs). It would be nice to have a link to point them to, but most people get scared/bored if they see big blob of text and just skip/ignore it. So "don't use valves or buffers" is the "best of all worlds" answer (but I definitely get why it can make some people upset)
wouldn't call it upset, it did surprise me though
well, I wasn't exactly talking about you 🙂
but yes, it makes sense for the 'new player asking' perspective
I hope i have time to update the manual to be a bit more friendly to read and also to serve more as a trouble shooting guide
we had people here who put up a scene because we recommended something
welcome to the internet I guess
yeah, with the amount of people here, you get to know all the different types of people
more than a paragraph or 2 minute youtube clip; too much effort, not getting a one line answer; stop complicating it!
sorry, my flight sim discord salt is leaking a bit 😉
Recycling itself is a very.... "fun" topic as you can approach it from multiple angles.
- Purely math based and how it "doesnt make sense for it to fail"
- Systems design - my favourite
- fluid dynamic based approach (very rare)
for example I have a link I use for "what's the best alt" or "what recipe do I pick" -> #math-and-meta message
it's relatively short and generally well recieved.
and of course theres also the option of not recycling at all and just dumping the water elsewhere
yeh, I've seen the 'wet concrete solution' floating around
if its not a loop, it doesnt have to follow systems control rules
a closed loop tends to always fall into the teritory of a feedback loop control system
for valves, I often link this - #math-and-meta message
(I assume you know all of that, but may still be a good read to you, if you want to see my perspective)
and that topic alone is worth an engineering degree outside of funni factory gaem
my favourite for that is actually coal generators.
makes for a good decoration opportunity
yeah coal gens are nice solution. it's less sink-y, you get something out of it as a bonus (and usually have coal nearby anyway due to aluminum)
(and in case i wasnt being obvious - yes, i am an engineer. Mechatronics specifically)
could be a fun combo with extra petroleum coke in the example of the alu scrap factory I guess 🙂
yep, coal or coke are both funny
assuming coal plants run on petroleum coke, never tried that
another fun solution
yeah that video that advertised that system got a ton of people on here going 'why doesn't this work!?!' as far as anyone can tell it was replicated fine, they just aren't reliable. The guy that posted the video should be flogged
no clue about any videos
I was purely speaking from my own personal experience
wow, that article is massively out of date
wait hte wiki article?
Looks like it has an old screenshot for the hdd recipe selection
Everything in that article still applies, obviously apart from you getting 2 optioms instead of 3
Funny enough, you can run a symmetrical pipe/conveyer system without backflow. 1:2:4:8. you just have to make the pipes symmetrical as well.
It it isn’t the best way of doing it especially in real life but it makes for some cool builds.
I have a power plant that runs off symmetrical piping and it doesn’t produce any backflow and I think it looks pretty cool in comparison to the typical manifold factories.
Backflow always exists
If I referred to “symmetrical pipes” as the wrong term please correct me though I’m not too knowledgeable.
Are you talking about load-balancing fluids?
In the system I made it exist in the 2ft of piping that’s at the intake of the manufacturer.
Yee
Works in satisfactory don’t be mean if you’re questioning
Just hear me out is all I’m saying
Yeah not really possible to do so, fluids don't (always) split equally
Irl I completely understand. I hope to figure that out. I’m really interested in it
But in satisfactory
It works for some reason.
I'm talking about SF, not IRL
Ah boy I’m gonna have to pop up my world when I get back home.
There has been extensive testing that basically said that it is unreliable at best
It is more reliable than manifolds but I understand!
Manifolds are 100% reliable
I wish I had more time to optimize my own system but you could actually control every valve at a headquarters instead of relying on manifolds
Not the most efficient though!
100% efficiency as well
Nah.
They are not
They are not 100% reliable or 100% efficiency, they might be in satisfactory if you optimize the pumps for your pipeline to be 100% efficient.
Nothing is 100% efficient.
100% efficiency means "machines run 100% of time"
Ah my do to 🤣
I guess that’s why I’m a little confused huh
Because that’s not.. true?
Game even shows you the efficiency meter at each machine
The manifold system isn’t the best way to get that running mannn. Half the time it is, and I’m not saying the load-balanced system is the best method, but sometimes it is. I’ve noticed it works better in power plants than it does factories so if that’s something you guys want to change then go ahead. I’ll stick to manifolds. :/
you can, apparently, do a load balanced fluid system if you do it exactly like this
but that's not at all convenient in just about anyone's systems
yeah you have to do it exactly like this , completely flat, starting the machines in a precise way
It doesn’t have to be flat
absolutely terrible way to build fluids in general as it's super awkward
it does
otherwise gravity priorities happen and it stops being load balanced
No.
You can build fake load balance systems that arent flat?
I guess so.
but just because you do splits like this doesn't mean it's going to load balance on it's own
yeah you can build pretend liquid load balance systems that arent flat. They won't really be load balanced though
to actually have it feed in a load balanced way you ahve to build them very strictly
otherwise it's just a fancy manifold
but this is why we just say 'you can't load balance fluids' because of that
no one builds fluids like that.
Even when I check every machine. It’s intaking and outputting at the same rate. My system tells me I’m running at least 97% efficiency, and I’m receiving the same output as people with manifold systems.
I’m not saying it is the best
But for gods sake
You can definitely make it more compact
Just don't call it load balanced then. Cause if it's not flat, with the same length pipes, evenly split like the image, it won't be flowing in a LB way
And if you have 97% efficiency, you have an error somewhere
Either math error, or not actually load balanced and some machines stop from time to time
It kinda reminds me of a nuclear plant
Valves are horrible
Yee
Don't use them
All this conversation is either about ingame or #off-topic-general
People been telling me that for two years idgaf it’s an interesting part of the game man
Fair
I never talked about irl, all the efficiency and valves and stuff was related to ingame
Theoretically with the aluminum water recycling, if I set the fresh water extractor to exactly the amount I need to make up the difference from the recycled water, I shouldn't need any fancy VIP piping, right?
If the recycled supply gets interrupted in any way (ie because of an interruption of input resources), the fresh supply will take its place filling up the pipe. This will cause water to get stuck in the output buffer which will eventually jam up when it gets too full
This is why the recommendation is to not mix recycled and fresh water in aluminum production. Keep the refineries separate so they only operate on recycled OR fresh, not a mix
Or use the recycled water output in a recipe for resources that can be used elsewhere or sank, such as wet concrete
Ah ok, thanks
Only problem is I've only got room for exactly 7 refineries here 😅
clocking is your friend
I need 3 sloppy alumina refineries, and I have space for exactly 3, so one needs to split the water 😦
this is 2 sets of clocking for 600 and 780 bauxite
for sloppy + electrode
only 6 refineries
the numbers are what the refineries are clocked at
I've got 4 electrode scrap refineries and 3 sloppy alumina refineries
shrug still works, just have to connect all the solution in a line. though prob simpler to make it 3 and 3, less space
The alumina pipes balance fine, I've got it like 2-3-2 for scrap-alumina-scrap
Problem is the water recycling
yess.... I know. Which is why bones and I were suggesting keeping fresh and waste seperate. Like the examples I've just given you
Yeah, but I've only got three alumina refineries, not four.
I mean you can always change the clocking as needed?
but in the example there's only 3 alumina refineries and 3 scrap refineries
Sorry, which example?
so the images here? are just example of ratios
for hte bottom right one? you could have 2 solution refineries. 1x at 90% and 1x at 210% if you like
these are just examples of the ratios. it's up to you to figure out how many you need based on how much you're processing
for example this image uses the bottom right ratios
Ok so here's my problem - I need 600 water. Scrap refineries are outputting 375 water. Alumina refineries need 600 water. I have exactly 3 alumina and 4 scrap refineries. I'm not sure there's a way to make these water ratios work without some VIP thing.
both of these are example solutions of your exact plan
Maybe I'm missing something, but I'm not sure which refineries in these pics are alumina and which are scrap.
in the first image the bottom ones are solution feeding into scrap. Since solution is the first process.
in the second image the left refineries are solution feeding the scrap process
cause one has to come befire the other.
in the left image blue line is fresh water, red line waste water
Ah, so you're saying overclock 2/3 and underclock 1/3.
none of the machines are clocked -/+ by a third. I don't see where you see that
that's whats in the 2nd image yes. As long as the total is 210% for the waste water refineries for this particular situation
in the second image there's 2x100% +1x 10% making 210% too
you could just clock 1x refinery to 210% if you want, but I liked having them each feed 1 refinery in front of them
technically this would also work
Ok, so 105/105/90 on the alumina is the correct choice then. With the 90 being the fresh water one.
that is one option yes
252+252+216 alumina output
the last image I shared also works for 600 bauxite
That's two alumina refineries, yeah?
yup
but you'll notice in that one the solution pipes are connected
whereas in the previous one they fed only teh refinery in front of them
Thanks for the help on this, I think I've got it sorted out with the under/overclocking strat.
I'm at the end of Phase 3, and the last thing to do before launching the elevator is to make an HMF factory. This looks kind of ugly, but I like that I'll have excess HMFs to use for whatever purpose in the late game, and I'll get to use some alts I haven't used yet. Is there anything I'm not seeing here? https://www.satisfactorytools.com/1.0/production?share=fwUyip7KBpFXia0p1YMp
Is 600 bauxite/minute via a relatively short railway route (around the red forest) feasible to carry in one freight car? Or would I probably need two?
A single freight car should be able to handle 600/min no problem. As long as the route is not across the whole map
Thanks! That's good to know - I just realized my aluminum factory needs copper too, could use the second freight platform I already built to deliver it.
!wikisearch train+throughput
The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure...
yeah no stress 🙂
no, you get a better return on alclas for bauxite
Hah caught that before I deleted it? Yeah, I was looking at it dumb. 😅
Looks like a 0.5 ratio for the default casing recipe, or 0.667 ratio for the alclad casing recipe.
66% return for base and 75% for alclad
it's a shit ton of copper to get that +9% though
imo it's a niche recipe. Has it's uses but I would just not put myself in that position
I was gonna use it just because I'm already bringing copper for the aluminum sheets, but I'm debating if I actually need that 9%
if you happen to be able to have a bunch of copper you aren't using it and want to squeeze it out? sure. Could save you from importing more
but unless you need that extra 9% to build towards a specific goal on location? it's a bunch of effort
I'm gonna be bringing the copper by train, so I'll have a ton of it anyway. Might as well just use the alclad casing, I suppose.
I suppose? it is a bunch more copper pm you need though, unless you're making a fairly small set up
I tend to bring all my bauxite to one spot though xD
So I basically just want the 150 aluminum bars output for the flexible modular frame alt, sheets for the eventual superposition oscillator, as many casings output as I can get, after the casings get consumed internally for the cooling systems.
I'd probably still cut out the copper but thats me xD it'll have a different valuie to dif people
And I'm not even sure if I want that many cooling systems... need 3/min for the thermal propulsion rocket, a tiny amount for buildings, and then it's a question of whether I want to use the default turbo motor recipe that uses them (which is what the 9 CS/min is accounting for), or one of its alts.
(There's some sloop wiggle room, I know that's >9 lol)
That being said, thoughts on best turbomotor recipe? Thinking default or Turbo Pressure (that uses pressure conversion cubes). Not a fan of Turbo Electric just because it needs control rods and the ratios are gross.
heavy depends on your situation
I think going up the tiers? just go basic for me. It's generic and I'm slapping things together
I probably end up often pressure since N gas is actually easy to source with drones and is a bit of a garbage resource
and stators/motors are easy so it's really only the presure cubes
plus it's faster
I put a lot of value into compact
Yeah I'm planning on droning compressed nitrogen, so it'll be easy to do pressure motor.
So I have a “little” extra concrete than I need what do I do?
I need 2400 per min and I’m making 4500 per min
sell it
Sink it until you need it. good points
uh there is
I mean you need some for building things?
but it wont use as much as you have
Oh
but you can store a container of concrete and overflow to sinks
I made a “but too much”
plutonium rod, singularity cells
Ok
Cuz I shrank my factory down cuz I needed like 4.5k concrete and now only 2.4k
hey quick question and my brain is a bit to tired to figure it out myself I have a 650 iron ingots that I need to turn into steel how many foundries do I need per belt?
Instead of building this HUGE load balancer:
I got two cargo platform, one with 300 coal and one with 780 /min, can I just split the 780 conveyer and put it into the first machines, so it will run full and the rest will automatically go to the other machines that are short?
i got it nvm :p
solid steel alt use 40/min, if u are using mk2 belt u can get a clean a row of 3 foundries
and do the rest the same way
i can overclock 6 at 250% which is 100 steel each then 1 more at 125% 50 i think if i did this right
yup its called a manifold
pls dont build that splitter xD
It will also Work with different machines right? I got 3 refinerys and 20 foundries
yes
Manifolds basically work with every system
Why would I even ever use a load balancer then xD
Very very low production items like nuclear fuel
Otherwise yeah, manifold everything
you dont 🙃
Thats god, this was the last time I used a load balancer for anything over 3 machines
It’s essentially just for looks and because you can
You can spin up production by just prefilling too
Yeah, or I just start the machines one by one, e.g. first the Smelters, wait Till they are full, then the constructors and the smelters and so on
if the power is off they won't fill with stuff , only power generators accept inputs while off
AH i was in the wrong channel
The red circle is my 3 pumps
Close up. The back look like this on all of them
@vapid gorge
Post a pic from the other side so we can see how the pipes are routed to the generators
That is how. lol They come up the hill and then do that.
I mean a pic showing the pipes from the generators up the hill
looks like you're manifolding water
Reverse angle
The three extractors are right next to each other, we need to see how they are connected to the manifold pipe for the generators
Remember a mk1 pipe can only handle 300/min of water. Three extractors is 120*3 =360
manifolding water/oil or any liquid bad practice in general, its better to evenly spread them out throughout the pipes
or add more pipes around the manifold so they can go where its needed
thats worse since you dont have a mk2
mk1 pipe cant handle 3 water extractor as they are producing 360/m while the pipe itself can only hold 300/m
u want to separate the pipe for one extractor and connect them again at the coal gen
Okay that makes sense. I was hopeing to avoid laying that much more pipe but i suppose
hoping***
!wikisearch CG
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
some basic layouts for coal gens 🙂 I'm glad others sorted you out
I’m just noticing that you’re trying to run 16 generators off of three overclocked extractors. That’s going to be very tricky with only mk1 pipes
Not impossible, mind you
The annoying thing about aluminum is that if it's not running at 100%, even with the recycled and fresh water separated, the recycled water all backs up and you have to flush the entire system to get it going again.
Some folks like to build aluminum where all waste water is used for some other resource that can be sunk eg wet concrete. Then it will never jam up from resource starvation
That's a good point, but needs a VIP system then, right?
weird, I tested mine backing up from the scrap output and it was fine.
the only thing that needed manual cleaning was the ore belts.
In this case I'm short on bauxite. Haven't hooked up the final miner yet.
No, if you supply all fresh water and indirectly sink all waste water
So maybe it's specifically a side-effect of missing bauxite
Ah makes sense
Id be curious if it would have started working again after adding bauxite without flushing the pipes
I'm just really glad I did sloppy+pure so I don't have to deal with a quartz feedback loop too...
Nope, bauxite just starts backing up after the water gets full from not enough bauxite.
All the machines deadlock
Yep haha, I need to build the rails to that second pure node. I'm running on 360/600 atm.
the best problems are the ones you make yourself 
I get to go through the exciting part of the red forest to get there.
Past me is an asshole. Future me deserves whatever he has coming to him
I suppose I could just temporarily OC the first pure node to 200%, but where's the fun in that?
what fmf alt should i use for cost efficient?
fused
oh which resource are you wanting to save on? if bauxite heat fused
ah there's only 1 alt for it anyway xD
I was gonna go with heat-fused
yeah the only trade really is something like 1/3 less bauxite for some oil, which isn't bad. bout the same for everything else
ic, ill go with heat fused then, bcs i want to save bauxite as much as possible for project parts and t9
fused trades 1/4 of the aluminum at the expense of nitrogen and oil (fuel).
i.e. you end up using 3n instead of 4n aluminum per frame
fused frame is also possibly the most complicated recipe in the game, lol
how many gift trees are usefull, to complete ficxsmass? Ofc you can go haywire, but i meam reasonably. 10, 50, 100?
Or worded differently: how many of the highest tier star item do you need for the last xmas unlock?
think you need 500 for the last one. I just slooped it on a relatively small setup
Depends on how fast you want to finish it, technically you only need 1
When doing liquid manifolds do you use valves to limit each pipe to exactly how much is needed?
Or is it unnecessary
Sad, what the valve is for even for then?
honestly? nothing.
there's a few people who've made some junctions that use them but they aren't a reliable solution. Meaning you can apparently copy them exactly and have them not work and there's no real way to make them work except maybe poking at them for ages.
and while some people have manage to stabalise a system here and there with a valve it's not a reliable solution. It's more like... throwing alphabet soup at a wall and it spelling your name. It might work sometimes but replicating it? good luck
so the easiest thing to say is 'don't use valves'
fluid buffers exist along the same lines but they do have at least 1 solid use, for train platforms
Do the trains have a hard speed cap or is just a matter of how fast they can go on a simple physics level?
Fastest I’ve seen so far is ~170KM/H
I'm pretty sure I've seen someone do a roller coaster thing where it broke 200
when automated train reaches 200kmh it will try to brake dont think it can go far beyond that
might have been piloted. was ages ago
no, never use valves
Is the 900 m3 per minute on a resource well pressurizer, the number to be doing my maths off for the refineries where it says 75 per minute for crude oil in?
ive got a turbo fuel power station thats turning off and on again a lot.
I think im having trouble where the fuel powered generators are taking the turbo fuel out of the refineries.
So ive got my refinery making 60 per minute turbo fuel. which is feeding 3 generators all overclocked, expecting 18.75 per minute.
so 18.75 * 3 = 56.25, then im trying to feed the last 3.75 off to packagers.
so at the end of the pipe feeding the generators, ive put a valve with a 3.75m3/min limit in.
the naming between every step is inconsistent so im not sure if ive misunderstood something along the way
sorry can you retype that first bit? I don't understand what you mean
don't use a valve
Ive overclocked a resource well pressurizer to max, and it says target production rate is 900 m3 pre minute. so ive based all the maths for my power station of this initial supply of crude
Is it not important? Ive limited the packager as well, but it looked like lots of the fuel was gathering in the packagers.
so I thought it might need a valve to make sure it went to the generators first.
full pipes are happy pipes, prefill the setup, don't need a valve
If I turn off the last 2 generators? let it fill up slowly that way?
coal or biofuel for tractor
coal is automated so that's probably easier on you
if i want to make a** Train Station** with 8 Freight Platforms. to load a Freight Car on 7th Platform i need to make a 7 Freight Car for Loco?
yes
im new and i dont know if this is efficient or not
what do you mean by 'efficient' ?
it probably uses all the parts youre sending?
can't really tell as modeler is a terrible program to show plans with
a plan with a similar output https://www.satisfactorytools.com/1.0/production?share=DxKXjnpM3kMWgBl9Ah8Y
only uses base recipes though
oh that's 0.5 , not 5 mod engines pm. try this one https://www.satisfactorytools.com/1.0/production?share=21RKIiZ1kg6xZUaGhk1P
ok
thanks <3
Yes and you may want to use the train schedule UI to tell it to only load/unload the specific item you want that train to have at that station
how sould i splt the smelters between iron rods and plates im a noob at the game
How much iron you making and how much rod and plate you need
420 iron and i have no idea how much rod and plate i need
I have one and you don't. (This counts as a math post, right?)
Idk
make rods and plates then smart plating and frames
dunno
Oh
Welp
I plan and so I would plan how much to make and etc
Well idk how to help then? I can help but if you don’t know how much to make idk how to help split the iron
D
So you want to split 420 iron?
yea
So you wanna make smart plates and cube
yea
How many to do want
enought to were i can get some for myself and to but it in assembelers
Ok
Can you split it even so 210 per
I need a better mind than me
@dusky dust can you help here?
Maybe wrong ping oops
So you want some
And some for extra?
frick i just realized there are two impure belts
6 normal
?
Overclocked
nope
1
all i could maybe
But you want some for smart plates?
yea
Let em try something
Use this
Plug the iron you have and put frames and smart plates you want
Or do max and get the max you have
k
Because I don’t know if you want all or none
SCIM
What is this?
This was the app I’m looking for
Satisfactory modeller
its on styeam
Oh
steam
Let me find it
Upload save to SCIM. Second option and not nearly as visually pleasing is the mod Cartograph
Super helpful like this
Then don't plan ahead. Just leave room for future stuff.
Oh
Yeahhhhh that thing
I’m bad with non planing stuff
I like to know how to manage it all
I don't see anywhere in the Satisfactory Tools website to allow for overclocking, am I missing something?
there's no need for it really, it tells you the total % you need, it's up to you how you divide that up
if it says 2.4x then you need 240% total, but it's entirely up to you whether you do that as 1 240%, 2 100%s and a 40%, 3 80%s, or some other combination that suits (eg to get specific amounts for downstream)
if it tells you 28.6 machines, it means that you need 2860% in total, how you reach that is up to you
Good news, I got a decent paying job. Bad news, long games will be a no-no from here on now. So, how realistic are my chances at finishing the game within the next 40 hours, when at my pace it took me 200 hours to unlock tier 8?
your odds are, to put it blunt, not good
fuck
Did you automate all the previous tier’s project assembly parts? They are the basis for the final tiers parts
You can always play in small sessions, it's what the usual 9-5 must endure
nop. my map is a mess honestly. Only good thing I did is the rail network
probably why it took me 200 hours to get there lol
For some games I do that, but there are games I only enjoy on longer sessions, like this one. Playing Satisfactory for only two hours a day would be terribly unsatisfying and I rather play something else.
Also I live on Spain, so 9-5 is actually 9-7 because of mandatory break (I will just sit on my car two hours reading a book or something)
Yeah, large scale infrastructure projects can be extremely time consuming
It took me about 150 hours to save the day. I did a lot of slapdash infrastructure to make that happen, including dragging long belts all over the place
I think it took me like 50 hours to make the rail network, but boy did I had lots of fun.
Yep that tracks
After I saved the day, I decided to try my hand at a nuclear build and forced myself to do the infrastructure “right”
took me like 75 hours and the majority of that was spent on the infra side, building out a proper rail network
I'm already missing this game
anyone got a good tutorial for efficient nuclear power
!wikisearch nuclear+power+plant
The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rods, Plutonium Fuel Rods or Ficsonium Fuel Rods. The former two produce Uranium Waste or Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.
it's a sandbox like minecraft, so 'finishing' seems unlikely unless you run out of fun projects for yourself
start with a plan, go like everything else 🙂 https://www.satisfactorytools.com/1.0/production?share=dOIXTK8b7zpz1UXNbxIb
How far can I get with 2 supercomputers per minute, will it be enough for everything that is coming after phase 3
How many do you recommend, Im a bit scared, that im getting out of oil later on
you can always build 2pm and then store hundreds in a container for use later
just build small amount for storage, don't try to prepare for a future you don't know yet
You can also just cheat and look at the wiki
But 5/min is probably enough for the whole game
Remember to sink your excess
this is exactly what caused all the memes about staying up all night playing Satisfactory, it's not a good idea though
I recommend using it more as a holiday game if necessary
these numbers are so ugly
minutes are an arbitrary unit. If you changed it to like per 137 second it might be 'prettier' numbers?
make it every 1000 min so it's 12,857 plastic per 1000 minutes
@half geyser so train platforms pause for 27 seconds on load/unload, so you need buffers at either end to make up for it
like this
1 belt into a double storage, 2 belts from storage to platform, then the reverse on unload
ok so what i did instead is just to let the numbers that way and overproduce plastic and quickwire, set an overflow to sink until i need them for another use
... or just clock it so you produce that much plastic and wire
how does this help in the reverse though?
i seehow this is useful for the load, because it wont pause the belts, but im confused for the unload
It empty the station so you can keep consuming during unload
Same concept but in reverse
because when the train drops it off it also pauses unloading
Also posted in #design-and-architecture but this is for figuring out what to actually do with this:
I started building this massive thing, but I have no idea what to actually use it for... any ideas? I've got a bunch of stuff surrounding it that's already doing its own thing (3 and 4, tall boxes are smelting towers, fat box is a heavy modular raw to finish), but I could centralize it?
Well what do you need? Make that
I need aluminum, so I could just make it a kind of megafactory if I imported it?
sure!
In general though I find it's easier coming up with a factory project and then sorting out location and building
I've already got the bauxite being mined, but when I tried running it to a Refinery for Sloppy Alumina it would've looked like ass if I tried to put it on a train station
So making it a more central location might work
I think you want #streams-and-videos
mb
is iron pipe efficient than molded pipe in the long run ?
there is no long run in comparison
they require different resources so it'll depend on where you're building and what else you're building
for example if you only have iron to work with? iron pipe is great, saves you on coal/oil and limestone
because molded pipe needs those things
or maybe you have the coal/oil and limestone but you want it for a different part? then iron pipe could be good if you have enough iron
but if you have coal and limestone nearby? it'll save you on lots of iron
hmm, seems i need to check first my other factories and future plan. thanks!
unless you're working from a very final goal with everything unlocked? just build stuff. tiers 1-9 are essentially a tutorial for you to learn to make your own projects
yes, for both loading and unloading
if your round trip time is longer than 5 minutes you might not even be able to do 1 full belt per platform. Might have to split it
wdym 1 full belt per platform? also this is a bidirectional train rn
well throughput is based off return time and stack size
after around 5 minutes you won't be able to move 1 full belt per platform.
there's formulas on the wiki to calculate it based on belt speed, stack size and return trip if you want to get into it though
but if your return trip is going over 5 minutes you'll probably need more than 1 platform per belt
should i use the fastest belts possible for transfering all these items out?
ik you're not supposed to on things like manifolds, but is it viable in this scenario
I always max out the belts going between the platform and the buffer and use two belts when possible
The belt going into or out of the buffer will ultimately create the back pressure
The goal is to allow the flow of items on that belt to move unimpeded regardless of what is happening on the platform
why wouldn't you use your fastest belts on manifolds?
like feeding the machines
if im producing 240 of something, you think i should still use mk4?
yes
not only will you make it less likely to accidentally put a lower mk belt in a system that chokes it out, almost every manifold will fill faster with a faster belt
and the very few situation where it takes a bit longer to saturate there's barely a difference
who told you not to use your fastest belt? some reddit post?
don't remember
i only have 200 hours so im still p new
just in case it was reddit - be very careful with info from there. A lot of old info still floats around plus lots of things that were never true. Like hte mk2 pipe 'bug'
Or from the old Fandom wiki
that's mostly recipe stuff but yeah may as well jsut ignore that wiki
First Picture is going from the (Pure) Crude Oil on the right. This is 240/minute, going into 8 refineries, at 30/minute. These are split in half between rubber and plastic. Second photo is the first 4 refineries going into 3 more refineries at 60/min turning Heavy Oil Residue into Fuel, then split into 3 Fuel-Powered Generators. Third photo is the last 4 refineries going into 3 refineries at 60/min turning Heavy Oil Residue into Fuel, then split into 3 Fuel-Powered Generators.
I think my issue is after the first set of Refineries, I'm not splitting the Heavy Oil Residue correctly, I'm not sure I even need to split the Heavy Oil Residue since it's only getting 40/min and the next refinery is doing 60/min. The first set puts out 40/min, second set does 80/min of Heavy Oil Residue. This is my first playthrough of the game, sorry if I'm making very easy mistakes. My power is very inconsistent, swapping between 2100 - 2400. Also, some of the Fuel-Powered Generators are going off occasionally due to not getting enough.
Do I just need to have 1 refiniery after the first set of 4 and underclock to 40/minute to match the first set? Then split to 2 Fuel Generators since they do 20/min?
Then on the second set, split first 4 refineries into 2 refineries, underclock to 40/min ea, then split to fuel generators?
ok what is the actual issue though? your fuel gens seem on? are they starving occasionally?
Yeah they are starving occasionally, but I don't understand why.
like some generators are fine, but others are dying for a little. My power is going up to 2400, then down to 1900.
Ok follow the issue back. Are the refineries clogged with fuel and stuttering ? Or flowing ok?
There seems to be a clog, before my tubes go up a 4M Foundation, I have a pump on the pipe that's going up, I'm not sure if that's the incorrect placement?
I don’t see that in the images
That should be fine? The fuel producers are starved of heavy oil?
The tube to the left of the pump is getting like 150m/min, then when it splits to the two refineries, it is at 10/min
Correct.
Ok follow it back, are the heavy oil producers clogged?
They are all hovering between 3.5-5/5.3m/m
The second one keeps hitting full capacity though.
It sounds like part of this might be a math error
Well the Node is producing 240/min, I have it split between 8 at 30/min, that's 240/min. Unless I'm missing something.
Yeah but at the next stage. It looks like you’re splitting the HOR into two groups?
The first set is doing 40/min HOR, second set is doing 80/min HOR. I have the first set split to do 20 and 20 HOR/min. Second set is doing 40 and 40/min. I have the Refs in the second phase underclocked to meet the the splits.
In my initial post, I said "I think my issue is after the first set of Refineries, I'm not splitting the Heavy Oil Residue correctly, I'm not sure I even need to split the Heavy Oil Residue since it's only getting 40/min and the next refinery is doing 60/min."
can you take a shot like this but actually showing where the pipes are going?
Yeah, the issue with that is this large thing, but I can get a shot from the back of the first set of refineries.
build foundations, ladders literally anything
also check to make sure each refinery making plastic and rubber is full of oil
First and second set in order.
Ignore the second pump on the first set, just troubleshooting cause I have no idea what I'm doing.
Maybe this is better?
better now are every singple plastic and rubber refinery full of crude oil? manually check
Yes, all are at 50/3.
It just looks like my left set is messed up when they split to the refinery.
The clog is gone now somehow.. but this is the split on the first set.
I'd rebuild the pipes somewhat, remove the pumps , machines have 10m head lift
there's something odd going on.
though why do you have 2 refineries processing cruid oil for the 40 HOR side? both underclocked?
They are both underclocked, not sure if it's necessary though.. I could make it 1 and underclock to 40/min.
nah just curious. Re do the pipes. something wonky is going on
My buddy semi set it up for me before he got off, and he had 3 splits, so I thought I needed it, but idk how I would, not sure what he was thinking.
there's no reason to not have all the HOR down one pipe feeding one group of refineries
in fact clean it up and make it do that
have u tried idling the refineries first and let the pipes full?
flooding the system isn't the first thing I'd try but could do someting
if you do want to flood the system turn off the fuel gens, let it back up from there , wait for the whole thing to flood
I redid the pipes to the Refs, took the pump out as asked, turned off the Refs, but they don't fill, they go up a little, then go back down.
The pipe before it goes up is when it fills, no further.
turn the refs back on and turn off the fuel gens. The end of hte chain
Fuel gens are finally full, now waiting for refs to back up./
Pipes to the gens are full, but refs keep making more so the pipes aren't filling before the refs.
Nevermind, cause the fuel in the refs need to fill also.
Okay, it's completely filled up. Now what? Just turn gens back on?
Alright, turned on, what am I looking for? To see if it dies again?
pretty much
flooding a system can help stabalise it and run smoothly and if that doesn't happen definitly show an issue. Where as a non flooded system can just stutter forever
Died again, backed up before the jump up the 4M foundation.
it's actually the first pipe after the jump
ok delete all the pipes between HOR and Fuel
connect up all the HOR outputs down one line
then in one line feed the fuel refineries with a loop like this
this does two things
- if there's any weird bs shenanigans in how the pipes were built it'll probably fix that
- a loop isn't generally needed in this situation but it good as a stabaliser
This meaning between the Node and the refiners? or after?
as in the image - bewteen HOR and fuel
sorry, the loop goes to the fuel refineries
on inputs, you don't need to loop the output
you do need to have the loop closed
okay done
and in general I'd feed the top part of the loop. Like at this point it's very much over engineering for what you're doing but there's something not right with the system that's not easily visible
did you do this to the fuel inputs too
The first loop was the back of the first refineries, you said do the inputs, then the last pic is the input coming from the node.
Both sides of the first refineries(the ones turning crude -> HOR) are looped
I'm very tired and my brain is half running atm but I've sketched a more detailed layout
outputs don't need the loop, but the inputs will
I'm very tired too, i'm losing my mind doing this lol
so in that image the HOR isn't looped in the outputs.
but is looped being fed into the fuel refs
maybe go sleep. It's 1159 pm for me
loll, it's 5am for me
Reduced productivity due to exhaustion is heavily frowned upon by Ficsit 
Question for the group - a splitter will take 1 input and split it in to 3 outputs. When watching a splitter do it's thing there appears to be a "tick" for each output. It appears to go sequentially. My question is when you have a splitter only splitting out 2 belts or even 1 belt, it almost looks like visually there is a time delay or "tick" as it cycles through all 3 outputs. Is this just a visual glitch or does a splitter always try to send out and spend time on a output line even if there is no belt hooked up.
I hope that makes sense.
doesn't seem to spend time on the output that's not connected, however you might face issue when trying to split precisely when splitting/merging with different tier belt
there seems to be a priority queue system where the split/merge choose the item that has waited the longest into the output
no I just see a visual delay but didn't know if the math was actually fine and it was a visual bug vs a real delay
you can see a real delay when you try to merge different tier belt, for example three mk4 belts (exactly 1200) into a mk6 belt
good to know
it's generally not an issue unless you merge into 95-100% belt capacity
I just ripped the whole thing apart, and took a different approach, it's now 100% working!
stupid rock at bottom right ruining the neatness 😦 (This is my first playthrough, not as nice as a lot of you guys, but I'm proud I got it done.)
if i put another belt as an output and then used smart splitters to send plastic and rubber to each specfici conveyer, would that stop the clogging?
If you’re trying to do “fancy” setups, you need to be comfortable verifying they work.
The thing with mixing cargo is that the stacks come out in order type LIFO, to try to stop clogging add two more ISC being fed by two smart splitters set to plastic, rubber and overflow to sink, that way your station buffer will always be empty
To increase throughput, use both outputs on the ISC
Is it a problem if I produce 168 heavy oil residue and can only use 150, will my machines run full or will they just have a small amount of hor inside
it's a problem but not a major one yet.
for this particular system, your Heavy Oil Residue producers will eventually fill up their output buffers, and they'll go idle until more HOR is consumed. so instead of running 100% of the time they'll run (150/168) ≈ 89% of the time. you could add more machines and/or mess around with clock rates to get perfectly efficient production, but 89% is okay...
later on, there are production chains where you might want to loop a later output to an earlier machine. and for those, if the output fully backs up you can end up in a deadlock where everything shuts down. so you'll want to be more careful with the math on those.
if you don't consume all of your output, your refinery will eventually clog up and stop running and go idle, as imp has described
you can either overclock your consuming machines to get them up to 168/min, or downclock your producer down to 150/min
Which is not a bad thing, and is no different than having a hundred smelters feeding thousands of iron ingots into a single constructor making iron plates. The smelters will back up, and that is fine. The iron plate constructor will keep chugging along, as will the rest of the factory downstream of it.
It's only when you have byproducts (two outputs) that this can be a problem.
Yeah, I wanna turn it into packaged fuel so I can fly it out with drones, but for the packaging I need more plastic, which produces more HOR
Ah yeah if you are making HOR byproduct it'll be a problem fast
return with the empty containers to reuse them. So they loop
if you have 2 alien power augumentors does the boost from one gain from the boost of the other?
Or is it just 10% of power not including the "boost" value provided from other power augumentors
on release we were told they have their own power math when it comes to boosting other augmenters and power grids
n is the number of augmenters
and p is the power from your grid
in this example, p = 11000 MW
the simpler way is to just say Power Boost = (Power + 500*Augmenter ) * (1 + Augmenter*0.1)
in this formula... the token Augumenter is a variable for the number of power augumentors you have connected?
yes
each augmenter gives a free 500 MW on its own
and then it boosts the grid by 10%
So this seems to suggest that Boost does include 10% of the free 500MW for each augmentors... but does not include the the 10% boost from other power augementors
the 10% do not boost each other, no
its only that each augmenter adds another 10% boost
if boosts boosted other boosts it would be a kind of feedback loop.
And as ??? said: Do not loop the loop-organ
Would just be compound interest really, but still a mess to compute, especially if you want to add in the base 500 MW in sequence as well
Is there a way to calculate throughtput of vehicles?
time the loop
So once i time it whats the equation? Or should i just count the max amount it carries and then dive it by the amount of trips it got to do to use it all?
[vehicle capacity] / [duration in minutes]
Aight thanks, figured i could follow your advise and section things into mini factories over the dune dessert and bring the end products to a mall area to send it up to space or store the building materials
for storage there's no need to ship it
do you have dimensional depot unlocked?
just build containers on-site then top the stack with a depot
I know there is no need to do it but i always liked the idea of having a central storage facility where i can walk and just snag some to use while the depot refills
Makes sense. Keep in mind you can wire up multiple depots for heavily used resources (ie concrete) to refill faster than a single depot can
At the cost of more spheres, obvs. But there are tons on the map
hey, hopefully quick question here. So I need 1400 iron ore (plus 120 for another factory, so 1520 total), and I have 2 miners outputting 760 each (all mk5 belts). For one of the miners I have a smart splitter outputting to one side until full (the 120) then overflow goes to the other side. So I put 760 + 640 into a 2 to 2 balancer (so I can get 700 on each belt), but its choppy and causing the miners to back up, despite the fact that they should be within belt limits? am I missing something here?
Why do some factories not work perfectly?
Like I cap the output of the first factory to an exact number and the input of the second factory to the same
But somehow there aren’t enough materials coming in or too much to the 2nd factory
How do I fix this it’s extremely unsettling
Find the problem and fix it. Vague answer because there can be any number of causes (bad math, low grade or missing belt segment, dodgy piping, etc)
trace through the system, find the issue
Could also be a belt splitter or merger doing something you didn't anticipate, and unbalancing their inputs/outputs such that one machine gets too much and another too little.
When I say unbalancing, they always try to be exactly even, but sometimes you don't want them even
on that note, if you're manifolding, maybe it's just not finished balancing itself out yet
Yeah could be that too
oh my god.... some of my lifts were mk4 <_< I swear I checked
How do I force Satisfactory Tools to use a specific alt recipe? It seems to keep choosing the default.
turn off the default one
assuming you're not using Maximise, it goes by weighted rarity of resource
eg if there was exactly 2.5x as much iron as copper on the map, it'd consider 1 copper worth 2.5 iron
Assuming the Turbo Pressure Motor is a better turbomotor recipe than the default one, does that mean I only really need enough cooling systems/min for the thermal propulsion rocket, and a little bit of overhead to go into the DD?
(I'm not using OC Supercomputer)
Haven’t thought about that, I’ll look into it thanks
An issue I've caused myself more than once is trying to merge two different speed belts into one, where I had in my head the slower belt would get consumed entirely and the faster belt would run at the same speed, but ofc, the merger is 50/50, and so the faster belt consumes too much and the slower belt gets backed up instead.
(This presumes the slow belt is completely 100% full)
Oh boy, that’s a problem for another day
I’ve always pushed replacing the conveyor belts to the new mk type away
Yeah I don't do that. I usually try to use the slowest belt that'll fit what I'm putting on it, just to look nicer (imo)
Mk2 miner on a normal node? Mk2 belt.
there's no particular need to go around upgrading belts if you've got a perfectly working factory
Yeah I kind of didn’t make the factories optimal for the first few 50 hours
so I just added until I thought yea that’s enough, and made the factories with a specific input
(While there’s enough of the resource)
I'm also a fan of this, though I'll go up a mk if it'd be too close to capping a belt, in case of framerate buggery
Yeah i was thinking on alocating 2 for cement for sure. I just gotta figure the details and what fits where in my head.
holy moly thanks
i'm going for 10 Automated Wiring per minute
i figured out that only by using iron you need 210 bars per minute
can someone help with making it exact?
You tried using the calculator?
how are you making it 210 bars (ingots?)
160 ingots i think to make the stators, 50 to make wire
with what alts?
best I can manage is 387.66* iron ingots for 10 automated wiring
but anyway, plan it out in Tools
enable/disable alts, yes
where-
Recipes tab
also
overclocks??
what about them
can i set them in there
not particularly important for using Tools, it doesn't care how you clock your stuff
- 6 constructor at 100% clock speed
i love this thing
if it says it wants 2.4x assembler or something, what that really means is "240% in whatever combination you like"
It doesnt really let ya overclock in the tools however if you hover over the machine it tells ya how many at 100% and how many underclocked
one at 240%, three at 80%, two at 100% and one at 40%, 240 at 1%, it doesn't care
Or how meindratheal said
if often makes sense not to blindly make the exact machines it says in the tooltip
It will boil down to if your looking to save space or power, i usually just round up as i normally like to sink any excess
also down to dividing up into ways that make subsequent steps easier (eg direct input, or just splitting up say iron ingots into one batch for plates, one for rods etc)
useful when your stuff stops fitting single belts
probably overcomplicating things here though lol
man now everything confused me beyond undderstanding 😭
just ignore all that clocking talk for now
not important for actually working out your plan
actually i think it might be
it is not
i have 240..? iron/m at disposal
one building at 200% is identical to two at 100% in terms of input/output
300?
you can't overclock a single building to 300%
no
but you can make any other combination that adds up to it
300/m
2 impure irons w/ mk2s i think
overclocked I take it?
what about it?
pic of what i had before noted before closing
thats a mk2 making 60/m, so it's impure that's 150/m at 250% OC, 2 veins is 300/m
okay, but weren't we talking about a plan for automated wiring
where was your plan for that
notes on the to-do 😔
How come you only using mk2 belts?
Ah, yeah your gonna have to section them to fit your belts with that plan
You should be able to do it with the normal copper node and the iron you mentioned. Realistically your only other use for copper at that stage is to make copper sheets no?
and cable ig
Aint cable made by wire tho? So doesnt really count as its own item
if it's useful in its own right it counts as its own item surely
I meant it as in it doesnt add another resource since he will already be making wire from copper and can then turn some into cable
There for using less iron instead of trying to find a third source of iron to get the extra for a all iron build
I'm losing around 10% throughput because the belt pulling from train storage goes dead while the train dock and reload happens, any mitigation?
as i'm writing that i realise i can probably make it a lot better by pulling out of both ports into an industrial storage and then feed from that
yeah that has eliminated it entirely
what app did you use to do that
Hmmmmmmmmmmmm... do I want to sit here and really go through the crazy hassle of messing with water for my fuel, or just go right up into the fuel production.
granted reguardless I'll have 4 of such setups to make.
Satisfactory Tools
so a mod?
A website
I find the modular on steam to work far better, much more control and can have all my factories and productions on one sheet, vs just figuring out one item.
Satisfactory Tools does that too. Multiple outputs, tabbed production plans, etc.
Here's my oil refinery from ST
I used tools b efore and it was a pain in the neck. I don't like the tabs, its still just 1 item at a time and you need to change numbers for too much to get the right outcome.
It's definitely not one item at a time lol
I'm making four items right there
Here's my electronics factory, it has nine outputs
But yu still only have control over the end output.
control how much is being made to go to what you wish to make, set aside extras for depots and storage, send off others into another factory and view how that may impact what your making.
So add extra outputs. All that stuff here with 1/min is just dumping straight into the depot.
And the stuff that isn't 1/min has 1/min added by me as overhead to overflow into the depot as well.
The sites annoying for me. having to go in to the master list of the total world and change it to just what you are using, hoping that number sticks as it likes to go back to default on me scewing my numbers, not letting me pick how many machines I want overclocked to say have an even number of such, or if I want to sloop one to make an even number. Or how to properly make sure I am adding all the stuff in an area together right.
here I know what nodes I have to work with, how I want to link them if I am, and the groups of machines I plan to use. and see right there if I want to do one setup over another.
Why would you need to change world totals?
........because otherwise it treies to calculate based on the max resources in the world instead of how much the nodes you are tapping or your belt speed can supply?
Are you using maximise?
(You shouldn't)
No I don't, but then its still the fact all you have control is putting in how much of an end item you want. But the resources youre bringing in may not support that amount unless you change the total resource count...
where as this. I can start at the node. oh look I want to use 4 normal nodes for this setup.. theres how many frames I can make using this, with overclocking and such funzies.
Generally the recommendation is to pick location together with calculations or after them
Otherwise you're artificially limiting yourself with elraw resources
I do pick a location, but if I want to make stuff locally, Its nice to know how much I have access to.
And you're comparing two different tools anyway. Modeller is for planning logistics. Tools are for optimisation and calculation of your production line
You definitely limit to the nodes if you dont plan for grand logistics early on.
it also calculates your production line.
You start from end product and work backwards, picking location based on raw ore needs
like it will inform me how many nodes I need to tap to get what I need, vs just a raw number.
which in essence is what Taiine was mentioning, limiting by those resources

Well how should Tools know how many nodes of what purity (and what clock speed) you have available?
But... you don't limit it, you choose a location that has it
and pulling numbers from the air early on. what if I said I wanted 200 frames a min hm? why? dunno... just where I am in progression maybe 200 sounds nice... but I rather figure out how much I can make with what I have in the area, and if I need more I can build elsewhere or know I need to transport the rest in
sometimes you are just terrible greeny, love you for the convos but man 
.
200 frames sounds like way too much, 5-10 at most imo
well say Im new and don't know that for sure... how would I know? as is Im making 62ish a min 😛
and I came to that as I wanted to tap those 4 iron nodes. and that is what came out at the end.
now I have that on stand by, some going to a depot, and the rest waiting to be trained where it needs to be. and this is with mk 4 belts. I can double this is I want, and still only use those 4 nodes.
if you're new, make low amount, because you can always make more later
I've seen this, but my point is that I don't recommend that approach
not every new player will know that. they go to these sites, see you just throw down what you want and then what? then they may end up bitting off more then they can chew
I see no reason to limit myself based on random set of nodes I just found, when I can find nodes for the project based on what product (and how much) I actually want/need
which is exactly why I don't recommend that approach
and I also love the juxtaposition you bring to the table 
always fighting that theres "no bad alt recipes"
but having moments like this.
and who says I am limiting myself? I wanted to make a frames factory. I had these 4 nodes close together. I wanted to use them. bam from those 4 I found out how much it could make. later on as I progress I can find out how much extra I need to bring in vs whats in the area I plan to build.
one thing is claiming "X is bad"
one thing is "my recommendation is"
and Tools can do that for you as well 🤷
Yeah but pushing what you think REALLY hard is saying the other thing is bad
thats how some can see it
that's their problem, not mine
tools is far more annoying and only really lets me eff with the end. Theres no option to say you have 4 normal nodes with mk 2 miners on mk 4 belts with a desire to overclock machines to have even numbers of them and not mess with decimles.
tools don't force you to do any clock speed
Yeah both tools(tools and that) have their uses, if you are culminating it all in and out Tools is great for an overview.
they just show things at 100%, but you can calculate whatever
I find with Tools you need multiple tabs for steps, not just for complexity control, but also to get as close to what you are getting at.
eh, you can limit recipes and items, if you really want to force Tools to go one way
didn't say to force clock speed. I said you have zero control over saying what you may want overclocked and by how much, if you want to use just 5 machines and not 4.83 and such.
and cutting out steps like ore which can be repetitive
then have them at 4.83/5 clock speed
Or I can typoe in I want 6 machines and it gives me the overclock value I need, or can devide the setup and say only 1 machine out of the line gets overclocked to forfil the number.
again, you're comparing logistical tool that does fine-tuning like this, with a computational tool that just gives you the numbers you need, optimised for resource consumption
something I find annoying as if I need 800 batteries a min, its nice to know how much I can use from the local amount of items in my area, and how much needs to be brought in. I can also see how many nodes or wells I need exactly to tap, at what overclock I desire to use if any using my current progression belt speed to reach my goal.
I can even sort out if I would be pulling in extra to send off to another production lije and include that in the planning.
sure, but then with modeller you have to decide on all recipes and such. Tools can do that for you
I rather tell it what I HAVE or desire to use then have it throw out something I don't have access to.
you can tell it what you have in the input section
yeah that long huge annoying list you have to search through, and then again that's one tab, one production line. I have several across my list all linked, all flowing showing what I am making, what extras I am producing, and can even set up lines, like I am doing with my fuel, to see what I rather do at this stage of the game.
that long huge annoying list you have to search through
what? you just type into a box
like I can drag out from this resin node and only get what is there, vs scrolling and searching through a massive list and unchecking things that I may be using in other areas of the production.
wdym?
you just search here
if you're talking about recipes, there's a search box in there as well
again you have to type it in and it again effects the whole setup. and it limits your control over how you may want something devided up.
you had to type it in your screenshot as well
nope
and the whole point of Tools is to give you optimised setup, so yeah, you don't control it a machine level
drag it out and you get the window shown. typed nothing
that is auto filled from draging out from the node
so 50 clicks vs like 2 in Tools 🤷
also full control over how I want something devided.. ehh don't need much fabric.. 0.5 is okay. and I only need 2 to make rubber... the rest can go to plastic. just type in how much I want and bam.
yeah you tyope in the end number. im not tyoping anything but how many machines I want.
like here. all I typoes was 1. 1 for that one fabric thing.
how many machines is logistical thing, that's not what Tools do
you're again comparing apples with oranges
yeah, and its a nice option to have vs it just maxing everything out.
Tools don't max anything, it makes as much as you ask for
I can say eff it and just calculate the max of it all
yeah and again if you don't know how much you need, or how much an area can make then you are making up numbers that may not be reasonable
yeah I can say I want 60,000 fuel for my power plant... can the oil nodes in the area support that? how much would I need to haul in? is there even that much on the map? shrug
if you don't know how much you need, you either should not be making it yet, or you should figure out how much you want
making the amount that area can sustain is no different from rolling a dice and making that much... in both cases it's most likely not what you need
yet here I plug in what I have and even include the wells that I don'ty yet have unlocked, cut am able to include it so I can future build my plant, and see my options if I want to go right to fuel or play with water for daluted. and I know how many pipes I'll get to have fgun with too and not a max number that I need to further figure out.
in Tools you do this:
- set limit of raw materials
- pick your final product
- set it to maximise
Now you have a plan that you can modify (change recipes, raw materials, products, etc.) with simple clicks. Took you like 20 seconds to get there, instead of having to click each box itself
Jesus modeller has awful layouts
and again, setting the limit of raw materials also means that it effects every other production line you have set up. so I can't link a 2nd oil plant as that will scew the numbers totasl for this one as it will try and balance it out for both. I can't join and keep track of where thiungs are being shipped. I can't sort overflow to setups or if I want a set amoutn going into storage. tools is just 'give me this end item number, heres the start, lets sort the rest for you and remove all control and options on what you want from you. you do what we say thats it.
thats my layout thank ypou. you can drag the nodes whereever you want
That’s why you make a quick extra tab and create an input that ‘links’ plans
setting the limit of raw materials also means that it effects every other production line you have set up
no, it only affects your current tab
or I can drag out an extra node and link them. thats two productions.
Yes, and modeler is truly the worst sf planner I’ve seen. Which is saying something as there are a lot of bad ones.
It only got popular because of steam
don't need to tab back and forth and fight with numbers and retyping shizzl.
Absolutely not worth the cost of dealing with trash ui, just create another input and tab if you really want that in tools. Takes literally 3 seconds
Like, SCIM, isn’t a great planner but head and shoulders above modeler
Yeah I like control and seeing everything in one place. I like knowing I can work from end goal, or start at the node, and keep track of what is going where instead of messing with tabs that are as disconnected as they can be where as this I can see exactly at what point something is being split off and going where.
But as said, to each their own.
O worked with tools sense it start and disliked how little control In had over sorting what I wanted. much of it I ended up saying eff it and laying it out in signs in game.
again, Tools are for calculations, not machine-level planning
modeller is the reverse
and honestly it's the slowest level of machine planning.
SaLT may be worse
ok true salt is probably worse
Does anyone know why this is happening?
do you have mods?
yeah
like?
I don't see any obvious culprits in that, is that all?
so no modded belts or mergers? did you build the mergers on TOP of belts or on the foundations?
i just rebuilt them, and its doing the same thing
no modded belts or mergers
so i build the mergers first, then belted to them
im wondering if its the server cpu or tick speed idk, the server shoudl be more than powerful enough to run a big map mines not got much other than a mall and a couple factories
oh a server. Did you make sure all your mods were super compatible with servers? I know a lot of them aren't friendly with them
yeah, they are
its my own server, i built it, its sat under my desk
resources are fine, so idk
Something I'd try just in case is turning off all the mods and then looking back at it and seeing if there's a difference. You can reload to a previous save of the game so it doesn't break anything after the test
but I'm heading to bed now, its quite late :\
of course! thank you for your input, sleep well
if stopping the mods does make a difference head over to the modding server
yep im on it, will do! thank you
if it doesn't make a difference someone like Baldur may have a better idea, he's very tech savvy
gnight!
oh just as a thing, do you see anything like that happenign to sections feeding machines? it could be purely visual. Items on belts are virtual objects and it might just be a weird server hiccup showing that. if you have machines making and feeding others and they start starving or getting clogged that would be a good bit of evidence it's not just visual. But yea gnight!
Do i keep ficsmas wonderstars in a container or just sink all production?
is it true that in the game the mk6 conveyors don't actually move 1200/min?
I think they do, unless there's some new bug
mk6 belts and conveyors have been working fine for me afaik. Haven’t noticed any issues where I am using them for 1200/min
how many powerplants can one normal uranium node support?
Depends on your recipe choices
And whether you are converting uranium waste to plutonium rods
A normal node with a maxed out OC mk3 miner produces 600 uranium per minute
Default recipes turns that into 6 rods/minute
With alts you can get that as high as 14.4/min
Uranium fuel rods burn 0.2/min at 100% OC per power plant, or 0.5/min at max OC 250%
They updated them on one of the last hotfixes to achieve the promised 1200/m, there was a bug but now they are working as intended
!wikisearch blender
yeah, as I run the game on a laptop I was getting closer to 1050-1150 per minute until the Ficsmas hotfix dropped. It was all I wanted for Ficsmas.
If the buffer doesnt work later on there is a train throughput calculation here(forgot who posted it) it should make it more precise for ya
Is there considered a best place for hunting? Or is that not the kind of thing people meta out in a game like this
It probably isn't worth it to even do but I just feel like I'm kind of wandering and the enemies spawn in the same spots so I'm just wondering if there's a route I can hit every time we get on to stack up remains over time
I think the east jungles have more critters?
caves have lots of spiders and spider meat
Yeah spiders have been pretty nice so far
The game mechanics encourage finding the collectibles, which are guarded by hogs/spiders/hatchers. So if you need the creature parts, is time efficient to just hunt for collectibles to double dip.
That's definitely the plan
I've also found that spire coast has a lot of hatchers that I can memorize the spawns of pretty easily, just feels like I'm wasting a lot of time flying between them
What are you using the bio parts for?
Coupons, my friend does all the base building so I'm just trying to hunt up a good amount before it stops feeling worth the time investment
make sure to sloop the protein and dna capsules
Yeah of course, this is our second playthrough of the game, I just feel like I wasted a lot of time last playthrough by not knowing how to hunt efficiently
thanks, all good cause it's a short hop so it's moving a few thousand materials per minute per cart at worst (belt capped)
with 1 belt in, 1 out, and 2 buffering on each end it should have 100% throughput on any belt level
Anyone know of any math or rule-of-thumb for item throughput for when a train station needs an ISC with double-belt-feed-buffering, over a regular storage container with single-belt feed?
Assuming loading 1 maxed belt, if planned throughput pm is above 80% of max belt throughput you probably should double belt
Normally something like 600pm will require double belt if youre on mk5 but not mk6
always use double. you want that extra belt to recover from the down time from loading/unloading
If you load like 300pm of something into a freight you can likely single belt mk5 it out
Can someone logic check me please?
I am making 200 rubber.
I want to use 3 different drone stations to send out rubber to 3 different factories.
Will this self-balance? Since at some point the buffers at each factory will eventually fill up, leaving the remainder for the next drone?
Or will it not work that way? If not, what is a better way to balance this?
as long as the total used by the 3 factories doesn't exceed 200pm ? yes
though what I would do is run it until each factory has a full buffer of rubber and then turn it on.
@zealous iris For drone ports, a single provider port feeding multiple consumer ports works well. You would load rubber in a single port. Have 3 separate ports with 1 drone each. Tell each drone to go to the rubber load port.
The setup is most often described with fuel distribution but it works for any item.
Oh. So have a port at each destination, but only 1 where is being made?
Wouldn't that cause some back up if they are waiting to dock, and limit flow since it might not have time to fill the storage?
You’d want to fully fill the relevant ports so the system “starts” full if you’re worried.
yeah theres a full 1 min land take off animation, might be pretty clunky
- time it takes for the drone port to fill for the next drone
The good news is other drones will circle when waiting to dock if it’s occupied, but circling does not burn fuel
Best to demo your setup with something convenient like ore to get a feel for them. I can confirm that it works well though.
Are batteries still valid for drones or better to use Turbo Fuel or Rocket Fuel?
I'm planning on using batteries still, just for "realism". Technically rocket fuel is better iirc?
It's not far off though
Right on
I'm not at Rocket Fuel yet but I'm just getting into Aluminum production
And working up the tiers
This is from the wiki
So same speed, but rocket fuel lasts a little bit longer per unit of fuel than batteries do.
Noice
So yeah, I'm doing batteries just because that's all drones used to be able to take, and I want to be "canonical" about it, rather than just what's easiest.
Fair enough
always
I might just go batteries too
Always batteries?
yeah
p rods! all day every day!