#math-and-meta

1 messages · Page 256 of 1

oblique hollow
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Buffer in the middle of pipes is what trips people up.
as their usefulness now depends on if the pipe after the buffer goes up or not

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if it goes up, then the buffer probably fills up completely and can no longer buffer

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unless a pump is added on the output to refresh the head lift

gaunt plover
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or watch the level in the buffer (which is what I did)

wind spade
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also, if you have a buffer in the middle of a pipe, there are three possible outcomes:

  • you make more fluid than you consume -> the buffer will fill up and stay full
  • you make less fluid than you consume -> the buffer will stay empty forever
  • you make exactly as much fluid as you consume -> the buffer will stay at a level it is at (on average)

none of these are particularly useful to justify a buffer imo (as buffer is known to do weird things with flow, headlift, etc., based on how it is filled and such)

gaunt plover
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on a stable system I find that my buffers average out on between 10-20% fill level

oblique hollow
gaunt plover
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combined with a check valve that is 🙂

wind spade
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recycling loops are "I'm gonna force myself to do weird things"

oblique hollow
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for recycling, theres a few dozen options on how to do it

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each have their up and down

wind spade
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I don't count situations where you intentionally do something weird just to have a use-case for a thing

gaunt plover
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a good factory game will have multiple solutions yes 🙂

oblique hollow
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I usually always recommend seperate byproduct loops simply because those tend to prefer to run out of fluid if something goes wrong instead of filling up with fluid (which is what happens with merged systems)

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they are a lot easier to get started with

gaunt plover
oblique hollow
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Of course. it is the "boring solution"

gaunt plover
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again, I'm not criticising the advise to new players.

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I just object to the 'never use them' part 🙂

wind spade
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and again - feel free to do whatever you want. But the recommendations towards new players should target easy and reliable solutions (at least primarily).

oblique hollow
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Advanced players feel comfortable enough to use buffers or valves.

gaunt plover
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yes, for new players. I didn't realize this was a 'help for new players' channel though

wind spade
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there's enough misinformation on the internet (I'm mostly blaming big youtubers) already

wind spade
oblique hollow
wind spade
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and know enough to be able to tell where they can and cannot use the things we say to not use

oblique hollow
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So most often exactly the people who no longer want to mess around with it and just want it to work

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The more advanced meta talks where buffers and valves are actually involved are a lot more rare

gaunt plover
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I can see that being the case

oblique hollow
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a majority of cases truly IS the "help for new players"

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people join the server freshly and then ask for help with their pipes

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we run through the usual problem identification, give the usual tips and then probably dont see that player again for weeks

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speaking of.... cant say ive personally seen you around often
Might just be timezone stuff tho (or a different name / pfp?)

wind spade
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it's the same as "how do I split to X and Y" questions about balancers -> you answer "manifold", because that resolves 99% of queries. Remaining 1% is people who know about manifold and chose not to use it for their own reasons and instead are asking specifically for a balancer

I admit it's partially down to "laziness" from my/our side, but it just imo makes sense to answer with whatever covers most cases, and only after/if the player asks for clarification or other options, only then we provide the specific and rarer replies

gaunt plover
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I've not been a in this channel frequently until recently yes

oblique hollow
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well yea theres that then

wind spade
oblique hollow
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(the technically correct answer would of course be "dont use valves or buffers unless you know what you are doing)

gaunt plover
wind spade
gaunt plover
oblique hollow
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some people make an entire discussion, others ask around in here

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some probably dont even expect a long discussion

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like i didnt expect this one to be so long. But at this point it doesnt matter much anymore if we make a new thread or something so might as well carry on here with it

gaunt plover
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fwiw, I've enjoyed the discussion

wind spade
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with the amount of people that come here asking things (not just fluids or balancers), it's not really possible to personally reply to every single one of them and explain them all the ways you can solve a problem (especially if it's something like pipes, where it's very unclear how to actually solve many problems, without resorting to one of the "stable" designs). It would be nice to have a link to point them to, but most people get scared/bored if they see big blob of text and just skip/ignore it. So "don't use valves or buffers" is the "best of all worlds" answer (but I definitely get why it can make some people upset)

gaunt plover
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wouldn't call it upset, it did surprise me though

wind spade
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well, I wasn't exactly talking about you 🙂

gaunt plover
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but yes, it makes sense for the 'new player asking' perspective

oblique hollow
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I hope i have time to update the manual to be a bit more friendly to read and also to serve more as a trouble shooting guide

wind spade
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we had people here who put up a scene because we recommended something

gaunt plover
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welcome to the internet I guess

wind spade
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yeah, with the amount of people here, you get to know all the different types of people

gaunt plover
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more than a paragraph or 2 minute youtube clip; too much effort, not getting a one line answer; stop complicating it!

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sorry, my flight sim discord salt is leaking a bit 😉

oblique hollow
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Recycling itself is a very.... "fun" topic as you can approach it from multiple angles.

  1. Purely math based and how it "doesnt make sense for it to fail"
  2. Systems design - my favourite
  3. fluid dynamic based approach (very rare)
wind spade
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for example I have a link I use for "what's the best alt" or "what recipe do I pick" -> #math-and-meta message

it's relatively short and generally well recieved.

oblique hollow
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and of course theres also the option of not recycling at all and just dumping the water elsewhere

gaunt plover
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yeh, I've seen the 'wet concrete solution' floating around

oblique hollow
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if its not a loop, it doesnt have to follow systems control rules

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a closed loop tends to always fall into the teritory of a feedback loop control system

wind spade
oblique hollow
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and that topic alone is worth an engineering degree outside of funni factory gaem

oblique hollow
wind spade
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yeah coal gens are nice solution. it's less sink-y, you get something out of it as a bonus (and usually have coal nearby anyway due to aluminum)

oblique hollow
gaunt plover
oblique hollow
gaunt plover
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assuming coal plants run on petroleum coke, never tried that

oblique hollow
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yep, they can!

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25/min burn rate

gaunt plover
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another fun solution

oblique hollow
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water demand is still 45/Min

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but nothing you cant fix with overclocking

vapid gorge
# gaunt plover combined with a check valve that is 🙂

yeah that video that advertised that system got a ton of people on here going 'why doesn't this work!?!' as far as anyone can tell it was replicated fine, they just aren't reliable. The guy that posted the video should be flogged

gaunt plover
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I was purely speaking from my own personal experience

jovial jacinth
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wow, that article is massively out of date

vapid gorge
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wait hte wiki article?

opaque quartz
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Looks like it has an old screenshot for the hdd recipe selection

wind spade
tardy bough
# oblique hollow I usually always recommend seperate byproduct loops simply because those tend to...

Funny enough, you can run a symmetrical pipe/conveyer system without backflow. 1:2:4:8. you just have to make the pipes symmetrical as well.

It it isn’t the best way of doing it especially in real life but it makes for some cool builds.

I have a power plant that runs off symmetrical piping and it doesn’t produce any backflow and I think it looks pretty cool in comparison to the typical manifold factories.

wind spade
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Backflow always exists

tardy bough
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If I referred to “symmetrical pipes” as the wrong term please correct me though I’m not too knowledgeable.

wind spade
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Are you talking about load-balancing fluids?

tardy bough
tardy bough
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Works in satisfactory don’t be mean if you’re questioning

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Just hear me out is all I’m saying

wind spade
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Yeah not really possible to do so, fluids don't (always) split equally

tardy bough
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Irl I completely understand. I hope to figure that out. I’m really interested in it

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But in satisfactory

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It works for some reason.

wind spade
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I'm talking about SF, not IRL

tardy bough
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Ah boy I’m gonna have to pop up my world when I get back home.

wind spade
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There has been extensive testing that basically said that it is unreliable at best

tardy bough
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It is more reliable than manifolds but I understand!

wind spade
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Manifolds are 100% reliable

tardy bough
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I wish I had more time to optimize my own system but you could actually control every valve at a headquarters instead of relying on manifolds

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Not the most efficient though!

wind spade
tardy bough
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Nah.

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They are not

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They are not 100% reliable or 100% efficiency, they might be in satisfactory if you optimize the pumps for your pipeline to be 100% efficient.

Nothing is 100% efficient.

wind spade
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100% efficiency means "machines run 100% of time"

tardy bough
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Ah my do to 🤣

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I guess that’s why I’m a little confused huh

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Because that’s not.. true?

wind spade
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Game even shows you the efficiency meter at each machine

tardy bough
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The manifold system isn’t the best way to get that running mannn. Half the time it is, and I’m not saying the load-balanced system is the best method, but sometimes it is. I’ve noticed it works better in power plants than it does factories so if that’s something you guys want to change then go ahead. I’ll stick to manifolds. :/

vapid gorge
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you can, apparently, do a load balanced fluid system if you do it exactly like this

but that's not at all convenient in just about anyone's systems

tardy bough
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This ^

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Thank you.

vapid gorge
# tardy bough This ^

yeah you have to do it exactly like this , completely flat, starting the machines in a precise way

tardy bough
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It doesn’t have to be flat

vapid gorge
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absolutely terrible way to build fluids in general as it's super awkward

vapid gorge
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otherwise gravity priorities happen and it stops being load balanced

tardy bough
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No.

vapid gorge
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You can build fake load balance systems that arent flat?

tardy bough
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I guess so.

vapid gorge
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but just because you do splits like this doesn't mean it's going to load balance on it's own

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yeah you can build pretend liquid load balance systems that arent flat. They won't really be load balanced though

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to actually have it feed in a load balanced way you ahve to build them very strictly

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otherwise it's just a fancy manifold

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but this is why we just say 'you can't load balance fluids' because of that

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no one builds fluids like that.

tardy bough
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Even when I check every machine. It’s intaking and outputting at the same rate. My system tells me I’m running at least 97% efficiency, and I’m receiving the same output as people with manifold systems.

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I’m not saying it is the best

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But for gods sake

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You can definitely make it more compact

vapid gorge
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Just don't call it load balanced then. Cause if it's not flat, with the same length pipes, evenly split like the image, it won't be flowing in a LB way

tardy bough
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And it’s neat

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The Chris theory 😎

wind spade
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And if you have 97% efficiency, you have an error somewhere

tardy bough
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Probably.

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But you can control each valve from a hq

wind spade
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Either math error, or not actually load balanced and some machines stop from time to time

tardy bough
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It kinda reminds me of a nuclear plant

wind spade
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Valves are horrible

tardy bough
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Yee

wind spade
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Don't use them

tardy bough
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We just gotta advance technology man

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Oh in game?

wind spade
tardy bough
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People been telling me that for two years idgaf it’s an interesting part of the game man

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Fair

wind spade
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I never talked about irl, all the efficiency and valves and stuff was related to ingame

unborn dome
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Theoretically with the aluminum water recycling, if I set the fresh water extractor to exactly the amount I need to make up the difference from the recycled water, I shouldn't need any fancy VIP piping, right?

opaque quartz
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This is why the recommendation is to not mix recycled and fresh water in aluminum production. Keep the refineries separate so they only operate on recycled OR fresh, not a mix

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Or use the recycled water output in a recipe for resources that can be used elsewhere or sank, such as wet concrete

unborn dome
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Ah ok, thanks

vapid gorge
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blue line is fresh water, red is waste

unborn dome
vapid gorge
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clocking is your friend

unborn dome
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I need 3 sloppy alumina refineries, and I have space for exactly 3, so one needs to split the water 😦

vapid gorge
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this is 2 sets of clocking for 600 and 780 bauxite

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for sloppy + electrode

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only 6 refineries

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the numbers are what the refineries are clocked at

unborn dome
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I've got 4 electrode scrap refineries and 3 sloppy alumina refineries

vapid gorge
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shrug still works, just have to connect all the solution in a line. though prob simpler to make it 3 and 3, less space

unborn dome
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The alumina pipes balance fine, I've got it like 2-3-2 for scrap-alumina-scrap

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Problem is the water recycling

vapid gorge
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yess.... I know. Which is why bones and I were suggesting keeping fresh and waste seperate. Like the examples I've just given you

unborn dome
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Yeah, but I've only got three alumina refineries, not four.

vapid gorge
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I mean you can always change the clocking as needed?
but in the example there's only 3 alumina refineries and 3 scrap refineries

unborn dome
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Sorry, which example?

vapid gorge
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so the images here? are just example of ratios

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for hte bottom right one? you could have 2 solution refineries. 1x at 90% and 1x at 210% if you like

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these are just examples of the ratios. it's up to you to figure out how many you need based on how much you're processing

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for example this image uses the bottom right ratios

unborn dome
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Ok so here's my problem - I need 600 water. Scrap refineries are outputting 375 water. Alumina refineries need 600 water. I have exactly 3 alumina and 4 scrap refineries. I'm not sure there's a way to make these water ratios work without some VIP thing.

vapid gorge
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both of these are example solutions of your exact plan

unborn dome
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Maybe I'm missing something, but I'm not sure which refineries in these pics are alumina and which are scrap.

vapid gorge
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in the first image the bottom ones are solution feeding into scrap. Since solution is the first process.
in the second image the left refineries are solution feeding the scrap process

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cause one has to come befire the other.

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in the left image blue line is fresh water, red line waste water

unborn dome
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Ah, so you're saying overclock 2/3 and underclock 1/3.

vapid gorge
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none of the machines are clocked -/+ by a third. I don't see where you see that

unborn dome
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One alumina refinery to 90% and two to 105%?

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In the first pic

vapid gorge
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that's whats in the 2nd image yes. As long as the total is 210% for the waste water refineries for this particular situation

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in the second image there's 2x100% +1x 10% making 210% too

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you could just clock 1x refinery to 210% if you want, but I liked having them each feed 1 refinery in front of them

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technically this would also work

unborn dome
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Ok, so 105/105/90 on the alumina is the correct choice then. With the 90 being the fresh water one.

vapid gorge
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that is one option yes

unborn dome
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252+252+216 alumina output

vapid gorge
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the last image I shared also works for 600 bauxite

unborn dome
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That's two alumina refineries, yeah?

vapid gorge
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yup

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but you'll notice in that one the solution pipes are connected

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whereas in the previous one they fed only teh refinery in front of them

unborn dome
ashen stirrup
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I'm at the end of Phase 3, and the last thing to do before launching the elevator is to make an HMF factory. This looks kind of ugly, but I like that I'll have excess HMFs to use for whatever purpose in the late game, and I'll get to use some alts I haven't used yet. Is there anything I'm not seeing here? https://www.satisfactorytools.com/1.0/production?share=fwUyip7KBpFXia0p1YMp

unborn dome
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Is 600 bauxite/minute via a relatively short railway route (around the red forest) feasible to carry in one freight car? Or would I probably need two?

opaque quartz
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A single freight car should be able to handle 600/min no problem. As long as the route is not across the whole map

unborn dome
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Thanks! That's good to know - I just realized my aluminum factory needs copper too, could use the second freight platform I already built to deliver it.

opaque quartz
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!wikisearch train+throughput

brisk shoreBOT
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Official Satisfactory Wiki

The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure...

vapid gorge
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no, you get a better return on alclas for bauxite

unborn dome
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Looks like a 0.5 ratio for the default casing recipe, or 0.667 ratio for the alclad casing recipe.

vapid gorge
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66% return for base and 75% for alclad

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it's a shit ton of copper to get that +9% though

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imo it's a niche recipe. Has it's uses but I would just not put myself in that position

unborn dome
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I was gonna use it just because I'm already bringing copper for the aluminum sheets, but I'm debating if I actually need that 9%

vapid gorge
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if you happen to be able to have a bunch of copper you aren't using it and want to squeeze it out? sure. Could save you from importing more

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but unless you need that extra 9% to build towards a specific goal on location? it's a bunch of effort

unborn dome
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I'm gonna be bringing the copper by train, so I'll have a ton of it anyway. Might as well just use the alclad casing, I suppose.

vapid gorge
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I suppose? it is a bunch more copper pm you need though, unless you're making a fairly small set up

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I tend to bring all my bauxite to one spot though xD

unborn dome
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Droning in the nitrogen once I unlock the fracking machines

vapid gorge
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oh yeah not a ton

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could even be 100 iron and 100 copper if you alloy it

unborn dome
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So I basically just want the 150 aluminum bars output for the flexible modular frame alt, sheets for the eventual superposition oscillator, as many casings output as I can get, after the casings get consumed internally for the cooling systems.

vapid gorge
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I'd probably still cut out the copper but thats me xD it'll have a different valuie to dif people

unborn dome
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And I'm not even sure if I want that many cooling systems... need 3/min for the thermal propulsion rocket, a tiny amount for buildings, and then it's a question of whether I want to use the default turbo motor recipe that uses them (which is what the 9 CS/min is accounting for), or one of its alts.

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(There's some sloop wiggle room, I know that's >9 lol)

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That being said, thoughts on best turbomotor recipe? Thinking default or Turbo Pressure (that uses pressure conversion cubes). Not a fan of Turbo Electric just because it needs control rods and the ratios are gross.

vapid gorge
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heavy depends on your situation

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I think going up the tiers? just go basic for me. It's generic and I'm slapping things together

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I probably end up often pressure since N gas is actually easy to source with drones and is a bit of a garbage resource

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and stators/motors are easy so it's really only the presure cubes

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plus it's faster

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I put a lot of value into compact

unborn dome
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Yeah I'm planning on droning compressed nitrogen, so it'll be easy to do pressure motor.

vapid gorge
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I think it's also more bauxite efficient?

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which can be nice

random sierra
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So I have a “little” extra concrete than I need what do I do?

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I need 2400 per min and I’m making 4500 per min

royal plover
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sell it

vapid gorge
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Sink it until you need it. good points

random sierra
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Oh

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There is no other use for it to make stuff?

royal plover
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uh there is

vapid gorge
royal plover
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but it wont use as much as you have

random sierra
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Oh

vapid gorge
random sierra
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I made a “but too much”

past reef
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plutonium rod, singularity cells

random sierra
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Cuz I shrank my factory down cuz I needed like 4.5k concrete and now only 2.4k

fossil cypress
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hey quick question and my brain is a bit to tired to figure it out myself I have a 650 iron ingots that I need to turn into steel how many foundries do I need per belt?

spare kernel
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Instead of building this HUGE load balancer:

I got two cargo platform, one with 300 coal and one with 780 /min, can I just split the 780 conveyer and put it into the first machines, so it will run full and the rest will automatically go to the other machines that are short?

fallow siren
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and do the rest the same way

fossil cypress
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i can overclock 6 at 250% which is 100 steel each then 1 more at 125% 50 i think if i did this right

thorn bane
spare kernel
thorn bane
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yes

spare kernel
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Okay, thank you

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That splitter would probably take Like 10 hours to build for me xD

vapid gorge
spare kernel
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Why would I even ever use a load balancer then xD

unborn dome
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Otherwise yeah, manifold everything

thorn bane
spare kernel
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Thats god, this was the last time I used a load balancer for anything over 3 machines

vapid gorge
spare kernel
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Yeah, or I just start the machines one by one, e.g. first the Smelters, wait Till they are full, then the constructors and the smelters and so on

vapid gorge
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if the power is off they won't fill with stuff , only power generators accept inputs while off

heavy ocean
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AH i was in the wrong channel

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The red circle is my 3 pumps

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Close up. The back look like this on all of them

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@vapid gorge

opaque quartz
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Post a pic from the other side so we can see how the pipes are routed to the generators

heavy ocean
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That is how. lol They come up the hill and then do that.

opaque quartz
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I mean a pic showing the pipes from the generators up the hill

young sleet
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looks like you're manifolding water

opaque quartz
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Reverse angle

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The three extractors are right next to each other, we need to see how they are connected to the manifold pipe for the generators

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Remember a mk1 pipe can only handle 300/min of water. Three extractors is 120*3 =360

young sleet
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manifolding water/oil or any liquid bad practice in general, its better to evenly spread them out throughout the pipes

heavy ocean
young sleet
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or add more pipes around the manifold so they can go where its needed

heavy ocean
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From the pipe perspective

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The extractors are overclocked as well.

young sleet
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thats worse since you dont have a mk2

fallow siren
# heavy ocean

mk1 pipe cant handle 3 water extractor as they are producing 360/m while the pipe itself can only hold 300/m

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u want to separate the pipe for one extractor and connect them again at the coal gen

heavy ocean
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Okay that makes sense. I was hopeing to avoid laying that much more pipe but i suppose

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hoping***

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

vapid gorge
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some basic layouts for coal gens 🙂 I'm glad others sorted you out

opaque quartz
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I’m just noticing that you’re trying to run 16 generators off of three overclocked extractors. That’s going to be very tricky with only mk1 pipes

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Not impossible, mind you

unborn dome
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The annoying thing about aluminum is that if it's not running at 100%, even with the recycled and fresh water separated, the recycled water all backs up and you have to flush the entire system to get it going again.

opaque quartz
unborn dome
unborn ermine
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weird, I tested mine backing up from the scrap output and it was fine.
the only thing that needed manual cleaning was the ore belts.

unborn dome
opaque quartz
unborn dome
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So maybe it's specifically a side-effect of missing bauxite

opaque quartz
unborn dome
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I'm just really glad I did sloppy+pure so I don't have to deal with a quartz feedback loop too...

unborn dome
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All the machines deadlock

opaque quartz
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ah

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I guess don’t ever let them starve then 😬

unborn dome
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Yep haha, I need to build the rails to that second pure node. I'm running on 360/600 atm.

unborn ermine
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the best problems are the ones you make yourself jacelul

unborn dome
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I get to go through the exciting part of the red forest to get there.

opaque quartz
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Past me is an asshole. Future me deserves whatever he has coming to him

unborn dome
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I suppose I could just temporarily OC the first pure node to 200%, but where's the fun in that?

fallow siren
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what fmf alt should i use for cost efficient?

vapid gorge
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fmf?

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hmf?

fallow siren
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fused

vapid gorge
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oh which resource are you wanting to save on? if bauxite heat fused

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ah there's only 1 alt for it anyway xD

unborn dome
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I was gonna go with heat-fused

vapid gorge
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yeah the only trade really is something like 1/3 less bauxite for some oil, which isn't bad. bout the same for everything else

fallow siren
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ic, ill go with heat fused then, bcs i want to save bauxite as much as possible for project parts and t9

prisma kraken
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i.e. you end up using 3n instead of 4n aluminum per frame

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fused frame is also possibly the most complicated recipe in the game, lol

next pewter
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how many gift trees are usefull, to complete ficxsmass? Ofc you can go haywire, but i meam reasonably. 10, 50, 100?

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Or worded differently: how many of the highest tier star item do you need for the last xmas unlock?

gaunt plover
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think you need 500 for the last one. I just slooped it on a relatively small setup

wind spade
fickle scaffold
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When doing liquid manifolds do you use valves to limit each pipe to exactly how much is needed?

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Or is it unnecessary

vapid gorge
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you do not

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it can, in fact, break your system

fickle scaffold
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Sad, what the valve is for even for then?

vapid gorge
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honestly? nothing.
there's a few people who've made some junctions that use them but they aren't a reliable solution. Meaning you can apparently copy them exactly and have them not work and there's no real way to make them work except maybe poking at them for ages.

#

and while some people have manage to stabalise a system here and there with a valve it's not a reliable solution. It's more like... throwing alphabet soup at a wall and it spelling your name. It might work sometimes but replicating it? good luck

#

so the easiest thing to say is 'don't use valves'

#

fluid buffers exist along the same lines but they do have at least 1 solid use, for train platforms

wanton basin
#

Do the trains have a hard speed cap or is just a matter of how fast they can go on a simple physics level?
Fastest I’ve seen so far is ~170KM/H

vapid gorge
#

I'm pretty sure I've seen someone do a roller coaster thing where it broke 200

past reef
#

when automated train reaches 200kmh it will try to brake dont think it can go far beyond that

vapid gorge
#

might have been piloted. was ages ago

vivid jacinth
#

Is the 900 m3 per minute on a resource well pressurizer, the number to be doing my maths off for the refineries where it says 75 per minute for crude oil in?

#

ive got a turbo fuel power station thats turning off and on again a lot.

I think im having trouble where the fuel powered generators are taking the turbo fuel out of the refineries.

So ive got my refinery making 60 per minute turbo fuel. which is feeding 3 generators all overclocked, expecting 18.75 per minute.

so 18.75 * 3 = 56.25, then im trying to feed the last 3.75 off to packagers.

#

so at the end of the pipe feeding the generators, ive put a valve with a 3.75m3/min limit in.

the naming between every step is inconsistent so im not sure if ive misunderstood something along the way

vapid gorge
#

sorry can you retype that first bit? I don't understand what you mean

vivid jacinth
#

Ive overclocked a resource well pressurizer to max, and it says target production rate is 900 m3 pre minute. so ive based all the maths for my power station of this initial supply of crude

vivid jacinth
# wind spade don't use a valve

Is it not important? Ive limited the packager as well, but it looked like lots of the fuel was gathering in the packagers.

so I thought it might need a valve to make sure it went to the generators first.

wind spade
vivid jacinth
#

If I turn off the last 2 generators? let it fill up slowly that way?

boreal willow
#

coal or biofuel for tractor

vapid gorge
hazy hill
#

if i want to make a** Train Station** with 8 Freight Platforms. to load a Freight Car on 7th Platform i need to make a 7 Freight Car for Loco?

wind spade
#

yes

dusky hull
#

im new and i dont know if this is efficient or not

vapid gorge
#

what do you mean by 'efficient' ?

#

it probably uses all the parts youre sending?

#

can't really tell as modeler is a terrible program to show plans with

vapid gorge
dusky hull
#

ok

north mauve
deft basalt
#

how sould i splt the smelters between iron rods and plates im a noob at the game

random sierra
#

How much iron you making and how much rod and plate you need

deft basalt
#

420 iron and i have no idea how much rod and plate i need

random sierra
#

Ok

#

Well what are you using the stuff for

radiant relic
#

I have one and you don't. (This counts as a math post, right?)

random sierra
#

Idk

deft basalt
#

make rods and plates then smart plating and frames

random sierra
#

Ok

#

How much of both do you need

deft basalt
#

dunno

random sierra
#

Oh

deft basalt
#

this is the part of the game i dont like

#

planning ahead

random sierra
#

Welp

#

I plan and so I would plan how much to make and etc

#

Well idk how to help then? I can help but if you don’t know how much to make idk how to help split the iron

mild leaf
#

D

random sierra
deft basalt
#

yea

random sierra
#

So you wanna make smart plates and cube

deft basalt
#

yea

random sierra
#

How many to do want

deft basalt
#

enought to were i can get some for myself and to but it in assembelers

random sierra
#

Ok

#

Can you split it even so 210 per

#

I need a better mind than me

#

@dusky dust can you help here?

#

Maybe wrong ping oops

random sierra
#

And some for extra?

deft basalt
#

yea

#

when unlocking stuff and all that

random sierra
#

Hmm

#

Ok I would plan for how much to make

deft basalt
#

frick i just realized there are two impure belts

random sierra
#

Ok

#

So 2 impure

deft basalt
#

6 normal

random sierra
#

Ok

#

Are they OC?

deft basalt
#

?

random sierra
#

Overclocked

deft basalt
#

nope

random sierra
#

Ok

#

How much total?

#

What miner do you have?

#

Mark 1, 2 or 3

deft basalt
#

1

random sierra
#

Ima guess mk1

#

Ok

#

So 420 raw ore

#

How many frames do you want?

deft basalt
#

all i could maybe

random sierra
#

But you want some for smart plates?

deft basalt
#

yea

random sierra
#

Let em try something

#

Use this

#

Plug the iron you have and put frames and smart plates you want

#

Or do max and get the max you have

deft basalt
#

k

random sierra
#

Because I don’t know if you want all or none

scenic pawn
#

how do ppl get their maps looking like this

#

im assuming a mod but i cant find it

random sierra
#

SCIM

outer vale
random sierra
#

This was the app I’m looking for

dusky hull
random sierra
#

Oh

#

Is there a link?

#

Or is it on steam

dusky hull
#

its on styeam

random sierra
#

Oh

dusky hull
#

steam

random sierra
#

Let me find it

north mauve
random sierra
#

Done

#

This is what I need for my factory bruh

random sierra
north mauve
random sierra
#

Yeahhhhh that thing

#

I’m bad with non planing stuff

#

I like to know how to manage it all

night brook
#

I don't see anywhere in the Satisfactory Tools website to allow for overclocking, am I missing something?

random sierra
#

Yeah I don’t think it does?

#

Guess my 500+ smelters need a “little” room

outer vale
#

if it says 2.4x then you need 240% total, but it's entirely up to you whether you do that as 1 240%, 2 100%s and a 40%, 3 80%s, or some other combination that suits (eg to get specific amounts for downstream)

wind spade
wary storm
#

Good news, I got a decent paying job. Bad news, long games will be a no-no from here on now. So, how realistic are my chances at finishing the game within the next 40 hours, when at my pace it took me 200 hours to unlock tier 8?

oblique hollow
#

your odds are, to put it blunt, not good

wary storm
#

fuck

opaque quartz
#

Did you automate all the previous tier’s project assembly parts? They are the basis for the final tiers parts

livid turret
wary storm
#

probably why it took me 200 hours to get there lol

wary storm
#

Also I live on Spain, so 9-5 is actually 9-7 because of mandatory break (I will just sit on my car two hours reading a book or something)

opaque quartz
#

Yeah, large scale infrastructure projects can be extremely time consuming

#

It took me about 150 hours to save the day. I did a lot of slapdash infrastructure to make that happen, including dragging long belts all over the place

wary storm
#

I think it took me like 50 hours to make the rail network, but boy did I had lots of fun.

opaque quartz
#

Yep that tracks

#

After I saved the day, I decided to try my hand at a nuclear build and forced myself to do the infrastructure “right”

#

took me like 75 hours and the majority of that was spent on the infra side, building out a proper rail network

wary storm
#

I'm already missing this game

gentle spade
#

anyone got a good tutorial for efficient nuclear power

opaque quartz
#

!wikisearch nuclear+power+plant

brisk shoreBOT
#
Official Satisfactory Wiki

The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rods, Plutonium Fuel Rods or Ficsonium Fuel Rods. The former two produce Uranium Waste or Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.

vapid gorge
vapid gorge
spare kernel
#

How far can I get with 2 supercomputers per minute, will it be enough for everything that is coming after phase 3

oblique hollow
#

probably not

#

they will be needed for elevator parts

spare kernel
#

How many do you recommend, Im a bit scared, that im getting out of oil later on

vapid gorge
wind spade
north mauve
#

You can also just cheat and look at the wiki

#

But 5/min is probably enough for the whole game

#

Remember to sink your excess

latent anchor
#

I recommend using it more as a holiday game if necessary

fallow siren
#

these numbers are so ugly

vapid gorge
#

minutes are an arbitrary unit. If you changed it to like per 137 second it might be 'prettier' numbers?

#

make it every 1000 min so it's 12,857 plastic per 1000 minutes

#

@half geyser so train platforms pause for 27 seconds on load/unload, so you need buffers at either end to make up for it

#

like this

#

1 belt into a double storage, 2 belts from storage to platform, then the reverse on unload

fallow siren
#

ok so what i did instead is just to let the numbers that way and overproduce plastic and quickwire, set an overflow to sink until i need them for another use

vapid gorge
#

... or just clock it so you produce that much plastic and wire

half geyser
half geyser
# vapid gorge like this

i seehow this is useful for the load, because it wont pause the belts, but im confused for the unload

livid turret
#

Same concept but in reverse

vapid gorge
desert heart
#

Also posted in #design-and-architecture but this is for figuring out what to actually do with this:
I started building this massive thing, but I have no idea what to actually use it for... any ideas? I've got a bunch of stuff surrounding it that's already doing its own thing (3 and 4, tall boxes are smelting towers, fat box is a heavy modular raw to finish), but I could centralize it?

north mauve
#

Well what do you need? Make that

desert heart
vapid gorge
#

sure!

#

In general though I find it's easier coming up with a factory project and then sorting out location and building

desert heart
#

I've already got the bauxite being mined, but when I tried running it to a Refinery for Sloppy Alumina it would've looked like ass if I tried to put it on a train station

#

So making it a more central location might work

vapid gorge
timid zenith
#

mb

solid surge
#

is iron pipe efficient than molded pipe in the long run ?

vapid gorge
#

they require different resources so it'll depend on where you're building and what else you're building

vapid gorge
#

or maybe you have the coal/oil and limestone but you want it for a different part? then iron pipe could be good if you have enough iron

#

but if you have coal and limestone nearby? it'll save you on lots of iron

solid surge
#

hmm, seems i need to check first my other factories and future plan. thanks!

vapid gorge
half geyser
vapid gorge
#

if your round trip time is longer than 5 minutes you might not even be able to do 1 full belt per platform. Might have to split it

half geyser
vapid gorge
#

after around 5 minutes you won't be able to move 1 full belt per platform.

#

there's formulas on the wiki to calculate it based on belt speed, stack size and return trip if you want to get into it though

#

but if your return trip is going over 5 minutes you'll probably need more than 1 platform per belt

half geyser
#

should i use the fastest belts possible for transfering all these items out?

#

ik you're not supposed to on things like manifolds, but is it viable in this scenario

opaque quartz
#

I always max out the belts going between the platform and the buffer and use two belts when possible

#

The belt going into or out of the buffer will ultimately create the back pressure

#

The goal is to allow the flow of items on that belt to move unimpeded regardless of what is happening on the platform

vapid gorge
half geyser
half geyser
vapid gorge
#

not only will you make it less likely to accidentally put a lower mk belt in a system that chokes it out, almost every manifold will fill faster with a faster belt

#

and the very few situation where it takes a bit longer to saturate there's barely a difference

#

who told you not to use your fastest belt? some reddit post?

half geyser
#

i only have 200 hours so im still p new

vapid gorge
#

just in case it was reddit - be very careful with info from there. A lot of old info still floats around plus lots of things that were never true. Like hte mk2 pipe 'bug'

unborn dome
#

Or from the old Fandom wiki

vapid gorge
#

that's mostly recipe stuff but yeah may as well jsut ignore that wiki

tawdry quartz
#

First Picture is going from the (Pure) Crude Oil on the right. This is 240/minute, going into 8 refineries, at 30/minute. These are split in half between rubber and plastic. Second photo is the first 4 refineries going into 3 more refineries at 60/min turning Heavy Oil Residue into Fuel, then split into 3 Fuel-Powered Generators. Third photo is the last 4 refineries going into 3 refineries at 60/min turning Heavy Oil Residue into Fuel, then split into 3 Fuel-Powered Generators.

I think my issue is after the first set of Refineries, I'm not splitting the Heavy Oil Residue correctly, I'm not sure I even need to split the Heavy Oil Residue since it's only getting 40/min and the next refinery is doing 60/min. The first set puts out 40/min, second set does 80/min of Heavy Oil Residue. This is my first playthrough of the game, sorry if I'm making very easy mistakes. My power is very inconsistent, swapping between 2100 - 2400. Also, some of the Fuel-Powered Generators are going off occasionally due to not getting enough.

#

Do I just need to have 1 refiniery after the first set of 4 and underclock to 40/minute to match the first set? Then split to 2 Fuel Generators since they do 20/min?

#

Then on the second set, split first 4 refineries into 2 refineries, underclock to 40/min ea, then split to fuel generators?

vapid gorge
tawdry quartz
#

like some generators are fine, but others are dying for a little. My power is going up to 2400, then down to 1900.

vapid gorge
tawdry quartz
vapid gorge
tawdry quartz
#

The pipe to the right of the pump is getting overfilled.

vapid gorge
#

That should be fine? The fuel producers are starved of heavy oil?

tawdry quartz
#

The tube to the left of the pump is getting like 150m/min, then when it splits to the two refineries, it is at 10/min

#

Correct.

vapid gorge
#

Ok follow it back, are the heavy oil producers clogged?

tawdry quartz
#

They are all hovering between 3.5-5/5.3m/m

#

The second one keeps hitting full capacity though.

vapid gorge
#

It sounds like part of this might be a math error

tawdry quartz
#

Well the Node is producing 240/min, I have it split between 8 at 30/min, that's 240/min. Unless I'm missing something.

vapid gorge
#

Yeah but at the next stage. It looks like you’re splitting the HOR into two groups?

tawdry quartz
#

The first set is doing 40/min HOR, second set is doing 80/min HOR. I have the first set split to do 20 and 20 HOR/min. Second set is doing 40 and 40/min. I have the Refs in the second phase underclocked to meet the the splits.

In my initial post, I said "I think my issue is after the first set of Refineries, I'm not splitting the Heavy Oil Residue correctly, I'm not sure I even need to split the Heavy Oil Residue since it's only getting 40/min and the next refinery is doing 60/min."

vapid gorge
#

can you take a shot like this but actually showing where the pipes are going?

tawdry quartz
#

Yeah, the issue with that is this large thing, but I can get a shot from the back of the first set of refineries.

vapid gorge
#

build foundations, ladders literally anything

#

also check to make sure each refinery making plastic and rubber is full of oil

tawdry quartz
#

First and second set in order.

#

Ignore the second pump on the first set, just troubleshooting cause I have no idea what I'm doing.

#

Maybe this is better?

vapid gorge
#

better now are every singple plastic and rubber refinery full of crude oil? manually check

tawdry quartz
#

Yes, all are at 50/3.

#

It just looks like my left set is messed up when they split to the refinery.

vapid gorge
#

I'd rebuild the pipes somewhat, remove the pumps , machines have 10m head lift

#

there's something odd going on.

though why do you have 2 refineries processing cruid oil for the 40 HOR side? both underclocked?

tawdry quartz
#

They are both underclocked, not sure if it's necessary though.. I could make it 1 and underclock to 40/min.

vapid gorge
#

nah just curious. Re do the pipes. something wonky is going on

tawdry quartz
#

My buddy semi set it up for me before he got off, and he had 3 splits, so I thought I needed it, but idk how I would, not sure what he was thinking.

vapid gorge
#

there's no reason to not have all the HOR down one pipe feeding one group of refineries

#

in fact clean it up and make it do that

fallow siren
#

have u tried idling the refineries first and let the pipes full?

vapid gorge
#

flooding the system isn't the first thing I'd try but could do someting

if you do want to flood the system turn off the fuel gens, let it back up from there , wait for the whole thing to flood

tawdry quartz
#

I redid the pipes to the Refs, took the pump out as asked, turned off the Refs, but they don't fill, they go up a little, then go back down.

#

The pipe before it goes up is when it fills, no further.

vapid gorge
#

turn the refs back on and turn off the fuel gens. The end of hte chain

tawdry quartz
#

Fuel gens are finally full, now waiting for refs to back up./

#

Pipes to the gens are full, but refs keep making more so the pipes aren't filling before the refs.

Nevermind, cause the fuel in the refs need to fill also.

#

Okay, it's completely filled up. Now what? Just turn gens back on?

tawdry quartz
vapid gorge
#

pretty much

#

flooding a system can help stabalise it and run smoothly and if that doesn't happen definitly show an issue. Where as a non flooded system can just stutter forever

tawdry quartz
#

Died again, backed up before the jump up the 4M foundation.

#

it's actually the first pipe after the jump

vapid gorge
#

connect up all the HOR outputs down one line

#

then in one line feed the fuel refineries with a loop like this

#

this does two things

  1. if there's any weird bs shenanigans in how the pipes were built it'll probably fix that
  2. a loop isn't generally needed in this situation but it good as a stabaliser
tawdry quartz
vapid gorge
#

as in the image - bewteen HOR and fuel

tawdry quartz
#

kk, just was making sure i did it right, okay i have the loop

vapid gorge
#

sorry, the loop goes to the fuel refineries

#

on inputs, you don't need to loop the output

tawdry quartz
#

inputs looped

vapid gorge
#

you do need to have the loop closed

tawdry quartz
#

okay done

vapid gorge
#

and in general I'd feed the top part of the loop. Like at this point it's very much over engineering for what you're doing but there's something not right with the system that's not easily visible

#

did you do this to the fuel inputs too

tawdry quartz
#

The first loop was the back of the first refineries, you said do the inputs, then the last pic is the input coming from the node.

#

Both sides of the first refineries(the ones turning crude -> HOR) are looped

vapid gorge
#

I'm very tired and my brain is half running atm but I've sketched a more detailed layout

#

outputs don't need the loop, but the inputs will

tawdry quartz
#

I'm very tired too, i'm losing my mind doing this lol

vapid gorge
#

so in that image the HOR isn't looped in the outputs.
but is looped being fed into the fuel refs

#

maybe go sleep. It's 1159 pm for me

tawdry quartz
#

loll, it's 5am for me

livid turret
#

Reduced productivity due to exhaustion is heavily frowned upon by Ficsit Checkit

wary goblet
#

Question for the group - a splitter will take 1 input and split it in to 3 outputs. When watching a splitter do it's thing there appears to be a "tick" for each output. It appears to go sequentially. My question is when you have a splitter only splitting out 2 belts or even 1 belt, it almost looks like visually there is a time delay or "tick" as it cycles through all 3 outputs. Is this just a visual glitch or does a splitter always try to send out and spend time on a output line even if there is no belt hooked up.

I hope that makes sense.

past reef
#

doesn't seem to spend time on the output that's not connected, however you might face issue when trying to split precisely when splitting/merging with different tier belt

#

there seems to be a priority queue system where the split/merge choose the item that has waited the longest into the output

wary goblet
#

no I just see a visual delay but didn't know if the math was actually fine and it was a visual bug vs a real delay

past reef
#

you can see a real delay when you try to merge different tier belt, for example three mk4 belts (exactly 1200) into a mk6 belt

wary goblet
#

good to know

past reef
#

it's generally not an issue unless you merge into 95-100% belt capacity

tawdry quartz
#

I just ripped the whole thing apart, and took a different approach, it's now 100% working!

#

stupid rock at bottom right ruining the neatness 😦 (This is my first playthrough, not as nice as a lot of you guys, but I'm proud I got it done.)

half geyser
#

if i put another belt as an output and then used smart splitters to send plastic and rubber to each specfici conveyer, would that stop the clogging?

amber umbra
#

If you’re trying to do “fancy” setups, you need to be comfortable verifying they work.

livid turret
#

To increase throughput, use both outputs on the ISC

spare kernel
#

Is it a problem if I produce 168 heavy oil residue and can only use 150, will my machines run full or will they just have a small amount of hor inside

lunar ingot
# spare kernel Is it a problem if I produce 168 heavy oil residue and can only use 150, will my...

it's a problem but not a major one yet.

for this particular system, your Heavy Oil Residue producers will eventually fill up their output buffers, and they'll go idle until more HOR is consumed. so instead of running 100% of the time they'll run (150/168) ≈ 89% of the time. you could add more machines and/or mess around with clock rates to get perfectly efficient production, but 89% is okay...

later on, there are production chains where you might want to loop a later output to an earlier machine. and for those, if the output fully backs up you can end up in a deadlock where everything shuts down. so you'll want to be more careful with the math on those.

opaque quartz
#

you can either overclock your consuming machines to get them up to 168/min, or downclock your producer down to 150/min

north mauve
spare kernel
#

Yeah, I wanna turn it into packaged fuel so I can fly it out with drones, but for the packaging I need more plastic, which produces more HOR

north mauve
#

Ah yeah if you are making HOR byproduct it'll be a problem fast

vapid kernel
inner lion
#

if you have 2 alien power augumentors does the boost from one gain from the boost of the other?

Or is it just 10% of power not including the "boost" value provided from other power augumentors

oblique hollow
#

n is the number of augmenters

#

and p is the power from your grid

#

in this example, p = 11000 MW

#

the simpler way is to just say Power Boost = (Power + 500*Augmenter ) * (1 + Augmenter*0.1)

inner lion
oblique hollow
#

yes

#

each augmenter gives a free 500 MW on its own

#

and then it boosts the grid by 10%

inner lion
#

So this seems to suggest that Boost does include 10% of the free 500MW for each augmentors... but does not include the the 10% boost from other power augementors

oblique hollow
#

the 10% do not boost each other, no

#

its only that each augmenter adds another 10% boost

#

if boosts boosted other boosts it would be a kind of feedback loop.
And as ??? said: Do not loop the loop-organ

acoustic galleon
grave prism
#

Is there a way to calculate throughtput of vehicles?

wind spade
grave prism
#

So once i time it whats the equation? Or should i just count the max amount it carries and then dive it by the amount of trips it got to do to use it all?

wind spade
grave prism
#

Aight thanks, figured i could follow your advise and section things into mini factories over the dune dessert and bring the end products to a mall area to send it up to space or store the building materials

outer vale
#

for storage there's no need to ship it

opaque quartz
#

do you have dimensional depot unlocked?

outer vale
#

just build containers on-site then top the stack with a depot

grave prism
#

I know there is no need to do it but i always liked the idea of having a central storage facility where i can walk and just snag some to use while the depot refills

opaque quartz
#

Makes sense. Keep in mind you can wire up multiple depots for heavily used resources (ie concrete) to refill faster than a single depot can

#

At the cost of more spheres, obvs. But there are tons on the map

neat stratus
#

hey, hopefully quick question here. So I need 1400 iron ore (plus 120 for another factory, so 1520 total), and I have 2 miners outputting 760 each (all mk5 belts). For one of the miners I have a smart splitter outputting to one side until full (the 120) then overflow goes to the other side. So I put 760 + 640 into a 2 to 2 balancer (so I can get 700 on each belt), but its choppy and causing the miners to back up, despite the fact that they should be within belt limits? am I missing something here?

vernal swallow
#

Why do some factories not work perfectly?
Like I cap the output of the first factory to an exact number and the input of the second factory to the same
But somehow there aren’t enough materials coming in or too much to the 2nd factory
How do I fix this it’s extremely unsettling

outer vale
#

trace through the system, find the issue

unborn dome
#

Could also be a belt splitter or merger doing something you didn't anticipate, and unbalancing their inputs/outputs such that one machine gets too much and another too little.

#

When I say unbalancing, they always try to be exactly even, but sometimes you don't want them even

outer vale
#

on that note, if you're manifolding, maybe it's just not finished balancing itself out yet

unborn dome
#

Yeah could be that too

neat stratus
#

oh my god.... some of my lifts were mk4 <_< I swear I checked

unborn dome
#

How do I force Satisfactory Tools to use a specific alt recipe? It seems to keep choosing the default.

outer vale
#

turn off the default one

unborn dome
#

How does it determine which is the one it uses?

#

Like best yield or what?

outer vale
#

assuming you're not using Maximise, it goes by weighted rarity of resource

#

eg if there was exactly 2.5x as much iron as copper on the map, it'd consider 1 copper worth 2.5 iron

unborn dome
#

Assuming the Turbo Pressure Motor is a better turbomotor recipe than the default one, does that mean I only really need enough cooling systems/min for the thermal propulsion rocket, and a little bit of overhead to go into the DD?

#

(I'm not using OC Supercomputer)

vernal swallow
unborn dome
# vernal swallow Haven’t thought about that, I’ll look into it thanks

An issue I've caused myself more than once is trying to merge two different speed belts into one, where I had in my head the slower belt would get consumed entirely and the faster belt would run at the same speed, but ofc, the merger is 50/50, and so the faster belt consumes too much and the slower belt gets backed up instead.

#

(This presumes the slow belt is completely 100% full)

vernal swallow
unborn dome
#

Mk2 miner on a normal node? Mk2 belt.

outer vale
#

there's no particular need to go around upgrading belts if you've got a perfectly working factory

vernal swallow
#

Yeah I kind of didn’t make the factories optimal for the first few 50 hours

#

so I just added until I thought yea that’s enough, and made the factories with a specific input

#

(While there’s enough of the resource)

outer vale
old plover
grave prism
vernal swallow
opaque token
#

i'm going for 10 Automated Wiring per minute
i figured out that only by using iron you need 210 bars per minute
can someone help with making it exact?

grave prism
#

You tried using the calculator?

outer vale
#

how are you making it 210 bars (ingots?)

opaque token
outer vale
opaque token
outer vale
#

with what alts?

#

best I can manage is 387.66* iron ingots for 10 automated wiring

#

but anyway, plan it out in Tools

opaque token
#

hell imma have to turn the game on again

#

can i change recipe in tools?

outer vale
#

enable/disable alts, yes

opaque token
#

where-

outer vale
#

Recipes tab

opaque token
#

also
overclocks??

outer vale
#

what about them

opaque token
#

can i set them in there

outer vale
#

not particularly important for using Tools, it doesn't care how you clock your stuff

opaque token
#
  • 6 constructor at 100% clock speed
gray flower
outer vale
#

if it says it wants 2.4x assembler or something, what that really means is "240% in whatever combination you like"

grave prism
# opaque token also overclocks??

It doesnt really let ya overclock in the tools however if you hover over the machine it tells ya how many at 100% and how many underclocked

outer vale
#

one at 240%, three at 80%, two at 100% and one at 40%, 240 at 1%, it doesn't care

grave prism
#

Or how meindratheal said

outer vale
#

if often makes sense not to blindly make the exact machines it says in the tooltip

grave prism
#

It will boil down to if your looking to save space or power, i usually just round up as i normally like to sink any excess

outer vale
#

also down to dividing up into ways that make subsequent steps easier (eg direct input, or just splitting up say iron ingots into one batch for plates, one for rods etc)

#

useful when your stuff stops fitting single belts

#

probably overcomplicating things here though lol

opaque token
#

man now everything confused me beyond undderstanding 😭

outer vale
#

just ignore all that clocking talk for now

#

not important for actually working out your plan

opaque token
outer vale
#

it is not

opaque token
#

i have 240..? iron/m at disposal

outer vale
#

one building at 200% is identical to two at 100% in terms of input/output

opaque token
#

300?

outer vale
#

you can't overclock a single building to 300%

opaque token
#

no

outer vale
#

but you can make any other combination that adds up to it

opaque token
#

300/m

2 impure irons w/ mk2s i think

outer vale
#

overclocked I take it?

opaque token
#

thats what i had

outer vale
#

what about it?

opaque token
#

pic of what i had before noted before closing

thats a mk2 making 60/m, so it's impure that's 150/m at 250% OC, 2 veins is 300/m

outer vale
#

okay, but weren't we talking about a plan for automated wiring

#

where was your plan for that

opaque token
#

notes on the to-do 😔

outer vale
#

where are the cables coming from?

#

automated wiring needs both stator and cable

opaque token
#

Iron Wire

#

5 iron -> 9 wire

outer vale
#

this was the best iron-only plan I could muster for 10/min

#

so something's missing

opaque token
#

my braincells sure are

#

also wait
i had a normal copper vein there

grave prism
#

How come you only using mk2 belts?

opaque token
#

me?

#

i'm using mk3s-

grave prism
#

Ah, yeah your gonna have to section them to fit your belts with that plan

#

You should be able to do it with the normal copper node and the iron you mentioned. Realistically your only other use for copper at that stage is to make copper sheets no?

opaque token
#

and cable ig

grave prism
#

Aint cable made by wire tho? So doesnt really count as its own item

outer vale
#

if it's useful in its own right it counts as its own item surely

grave prism
#

I meant it as in it doesnt add another resource since he will already be making wire from copper and can then turn some into cable

#

There for using less iron instead of trying to find a third source of iron to get the extra for a all iron build

opaque token
#

oh ye

#

also sorry, had to do smth

crimson moat
#

I'm losing around 10% throughput because the belt pulling from train storage goes dead while the train dock and reload happens, any mitigation?

#

as i'm writing that i realise i can probably make it a lot better by pulling out of both ports into an industrial storage and then feed from that

#

yeah that has eliminated it entirely

thorn ridge
tepid rain
#

Hmmmmmmmmmmmm... do I want to sit here and really go through the crazy hassle of messing with water for my fuel, or just go right up into the fuel production.

#

granted reguardless I'll have 4 of such setups to make.

wind spade
thorn ridge
#

so a mod?

wind spade
#

A website

tepid rain
#

I find the modular on steam to work far better, much more control and can have all my factories and productions on one sheet, vs just figuring out one item.

unborn dome
#

Here's my oil refinery from ST

tepid rain
unborn dome
#

It's definitely not one item at a time lol

#

I'm making four items right there

#

Here's my electronics factory, it has nine outputs

tepid rain
#

But yu still only have control over the end output.

unborn dome
#

Is that not the point?

#

What else would you do?

tepid rain
#

control how much is being made to go to what you wish to make, set aside extras for depots and storage, send off others into another factory and view how that may impact what your making.

unborn dome
#

And the stuff that isn't 1/min has 1/min added by me as overhead to overflow into the depot as well.

tepid rain
#

The sites annoying for me. having to go in to the master list of the total world and change it to just what you are using, hoping that number sticks as it likes to go back to default on me scewing my numbers, not letting me pick how many machines I want overclocked to say have an even number of such, or if I want to sloop one to make an even number. Or how to properly make sure I am adding all the stuff in an area together right.

#

here I know what nodes I have to work with, how I want to link them if I am, and the groups of machines I plan to use. and see right there if I want to do one setup over another.

wind spade
tepid rain
#

........because otherwise it treies to calculate based on the max resources in the world instead of how much the nodes you are tapping or your belt speed can supply?

wind spade
#

(You shouldn't)

tepid rain
#

No I don't, but then its still the fact all you have control is putting in how much of an end item you want. But the resources youre bringing in may not support that amount unless you change the total resource count...

#

where as this. I can start at the node. oh look I want to use 4 normal nodes for this setup.. theres how many frames I can make using this, with overclocking and such funzies.

wind spade
#

Generally the recommendation is to pick location together with calculations or after them

#

Otherwise you're artificially limiting yourself with elraw resources

tepid rain
#

I do pick a location, but if I want to make stuff locally, Its nice to know how much I have access to.

wind spade
#

And you're comparing two different tools anyway. Modeller is for planning logistics. Tools are for optimisation and calculation of your production line

unborn ermine
tepid rain
#

it also calculates your production line.

wind spade
tepid rain
#

like it will inform me how many nodes I need to tap to get what I need, vs just a raw number.

unborn ermine
wind spade
wind spade
unborn ermine
#

You do though

#

as I JUST mentioned

tepid rain
#

and pulling numbers from the air early on. what if I said I wanted 200 frames a min hm? why? dunno... just where I am in progression maybe 200 sounds nice... but I rather figure out how much I can make with what I have in the area, and if I need more I can build elsewhere or know I need to transport the rest in

unborn ermine
#

sometimes you are just terrible greeny, love you for the convos but man jacelul

wind spade
#

200 frames sounds like way too much, 5-10 at most imo

tepid rain
#

well say Im new and don't know that for sure... how would I know? as is Im making 62ish a min 😛

#

and I came to that as I wanted to tap those 4 iron nodes. and that is what came out at the end.

#

now I have that on stand by, some going to a depot, and the rest waiting to be trained where it needs to be. and this is with mk 4 belts. I can double this is I want, and still only use those 4 nodes.

wind spade
wind spade
tepid rain
wind spade
#

I see no reason to limit myself based on random set of nodes I just found, when I can find nodes for the project based on what product (and how much) I actually want/need

wind spade
unborn ermine
tepid rain
#

and who says I am limiting myself? I wanted to make a frames factory. I had these 4 nodes close together. I wanted to use them. bam from those 4 I found out how much it could make. later on as I progress I can find out how much extra I need to bring in vs whats in the area I plan to build.

wind spade
wind spade
unborn ermine
#

Yeah but pushing what you think REALLY hard is saying the other thing is bad

#

thats how some can see it

wind spade
#

that's their problem, not mine

tepid rain
#

tools is far more annoying and only really lets me eff with the end. Theres no option to say you have 4 normal nodes with mk 2 miners on mk 4 belts with a desire to overclock machines to have even numbers of them and not mess with decimles.

wind spade
unborn ermine
#

Yeah both tools(tools and that) have their uses, if you are culminating it all in and out Tools is great for an overview.

wind spade
#

they just show things at 100%, but you can calculate whatever

unborn ermine
wind spade
#

eh, you can limit recipes and items, if you really want to force Tools to go one way

tepid rain
#

didn't say to force clock speed. I said you have zero control over saying what you may want overclocked and by how much, if you want to use just 5 machines and not 4.83 and such.

unborn ermine
#

and cutting out steps like ore which can be repetitive

wind spade
tepid rain
#

Or I can typoe in I want 6 machines and it gives me the overclock value I need, or can devide the setup and say only 1 machine out of the line gets overclocked to forfil the number.

wind spade
#

again, you're comparing logistical tool that does fine-tuning like this, with a computational tool that just gives you the numbers you need, optimised for resource consumption

tepid rain
#

something I find annoying as if I need 800 batteries a min, its nice to know how much I can use from the local amount of items in my area, and how much needs to be brought in. I can also see how many nodes or wells I need exactly to tap, at what overclock I desire to use if any using my current progression belt speed to reach my goal.

#

I can even sort out if I would be pulling in extra to send off to another production lije and include that in the planning.

wind spade
#

sure, but then with modeller you have to decide on all recipes and such. Tools can do that for you

tepid rain
#

I rather tell it what I HAVE or desire to use then have it throw out something I don't have access to.

wind spade
#

you can tell it what you have in the input section

tepid rain
#

yeah that long huge annoying list you have to search through, and then again that's one tab, one production line. I have several across my list all linked, all flowing showing what I am making, what extras I am producing, and can even set up lines, like I am doing with my fuel, to see what I rather do at this stage of the game.

wind spade
#

that long huge annoying list you have to search through
what? you just type into a box

tepid rain
#

like I can drag out from this resin node and only get what is there, vs scrolling and searching through a massive list and unchecking things that I may be using in other areas of the production.

wind spade
#

wdym?

#

you just search here

#

if you're talking about recipes, there's a search box in there as well

tepid rain
#

again you have to type it in and it again effects the whole setup. and it limits your control over how you may want something devided up.

wind spade
#

you had to type it in your screenshot as well

tepid rain
#

nope

wind spade
#

and the whole point of Tools is to give you optimised setup, so yeah, you don't control it a machine level

tepid rain
#

drag it out and you get the window shown. typed nothing

wind spade
tepid rain
#

that is auto filled from draging out from the node

wind spade
#

so 50 clicks vs like 2 in Tools 🤷

tepid rain
#

also full control over how I want something devided.. ehh don't need much fabric.. 0.5 is okay. and I only need 2 to make rubber... the rest can go to plastic. just type in how much I want and bam.

wind spade
#

that's what you type in Tools as well...

tepid rain
#

yeah you tyope in the end number. im not tyoping anything but how many machines I want.

#

like here. all I typoes was 1. 1 for that one fabric thing.

wind spade
#

how many machines is logistical thing, that's not what Tools do

#

you're again comparing apples with oranges

tepid rain
#

yeah, and its a nice option to have vs it just maxing everything out.

wind spade
#

Tools don't max anything, it makes as much as you ask for

tepid rain
#

I can say eff it and just calculate the max of it all

#

yeah and again if you don't know how much you need, or how much an area can make then you are making up numbers that may not be reasonable

#

yeah I can say I want 60,000 fuel for my power plant... can the oil nodes in the area support that? how much would I need to haul in? is there even that much on the map? shrug

wind spade
#

if you don't know how much you need, you either should not be making it yet, or you should figure out how much you want

making the amount that area can sustain is no different from rolling a dice and making that much... in both cases it's most likely not what you need

tepid rain
#

yet here I plug in what I have and even include the wells that I don'ty yet have unlocked, cut am able to include it so I can future build my plant, and see my options if I want to go right to fuel or play with water for daluted. and I know how many pipes I'll get to have fgun with too and not a max number that I need to further figure out.

wind spade
#

in Tools you do this:

  • set limit of raw materials
  • pick your final product
  • set it to maximise

Now you have a plan that you can modify (change recipes, raw materials, products, etc.) with simple clicks. Took you like 20 seconds to get there, instead of having to click each box itself

vapid gorge
#

Jesus modeller has awful layouts

tepid rain
#

and again, setting the limit of raw materials also means that it effects every other production line you have set up. so I can't link a 2nd oil plant as that will scew the numbers totasl for this one as it will try and balance it out for both. I can't join and keep track of where thiungs are being shipped. I can't sort overflow to setups or if I want a set amoutn going into storage. tools is just 'give me this end item number, heres the start, lets sort the rest for you and remove all control and options on what you want from you. you do what we say thats it.

tepid rain
vapid gorge
#

That’s why you make a quick extra tab and create an input that ‘links’ plans

wind spade
tepid rain
vapid gorge
tepid rain
#

don't need to tab back and forth and fight with numbers and retyping shizzl.

vapid gorge
#

Like, SCIM, isn’t a great planner but head and shoulders above modeler

tepid rain
#

Yeah I like control and seeing everything in one place. I like knowing I can work from end goal, or start at the node, and keep track of what is going where instead of messing with tabs that are as disconnected as they can be where as this I can see exactly at what point something is being split off and going where.

#

But as said, to each their own.

#

O worked with tools sense it start and disliked how little control In had over sorting what I wanted. much of it I ended up saying eff it and laying it out in signs in game.

wind spade
#

again, Tools are for calculations, not machine-level planning

#

modeller is the reverse

vapid gorge
#

and honestly it's the slowest level of machine planning.

wind spade
#

SaLT may be worse

vapid gorge
#

ok true salt is probably worse

fading talon
vapid gorge
#

do you have mods?

fading talon
#

yeah

vapid gorge
#

like?

fading talon
vapid gorge
#

I don't see any obvious culprits in that, is that all?

fading talon
#

woops missed one:

#

thats all of them

vapid gorge
#

so no modded belts or mergers? did you build the mergers on TOP of belts or on the foundations?

fading talon
#

i just rebuilt them, and its doing the same thing

#

no modded belts or mergers

#

so i build the mergers first, then belted to them

#

im wondering if its the server cpu or tick speed idk, the server shoudl be more than powerful enough to run a big map mines not got much other than a mall and a couple factories

vapid gorge
#

oh a server. Did you make sure all your mods were super compatible with servers? I know a lot of them aren't friendly with them

fading talon
#

yeah, they are

#

its my own server, i built it, its sat under my desk

#

resources are fine, so idk

vapid gorge
#

Something I'd try just in case is turning off all the mods and then looking back at it and seeing if there's a difference. You can reload to a previous save of the game so it doesn't break anything after the test

#

but I'm heading to bed now, its quite late :\

fading talon
#

of course! thank you for your input, sleep well

vapid gorge
#

if stopping the mods does make a difference head over to the modding server

brisk shoreBOT
fading talon
#

yep im on it, will do! thank you

vapid gorge
#

if it doesn't make a difference someone like Baldur may have a better idea, he's very tech savvy

#

gnight!

vapid gorge
# fading talon yep im on it, will do! thank you

oh just as a thing, do you see anything like that happenign to sections feeding machines? it could be purely visual. Items on belts are virtual objects and it might just be a weird server hiccup showing that. if you have machines making and feeding others and they start starving or getting clogged that would be a good bit of evidence it's not just visual. But yea gnight!

cloud tree
#

Do i keep ficsmas wonderstars in a container or just sink all production?

uneven schooner
#

is it true that in the game the mk6 conveyors don't actually move 1200/min?

wind spade
opaque quartz
#

mk6 belts and conveyors have been working fine for me afaik. Haven’t noticed any issues where I am using them for 1200/min

gentle spade
#

how many powerplants can one normal uranium node support?

opaque quartz
#

Depends on your recipe choices

#

And whether you are converting uranium waste to plutonium rods

gentle spade
#

assuming i wasnt

#

and the default recipe

opaque quartz
#

A normal node with a maxed out OC mk3 miner produces 600 uranium per minute

#

Default recipes turns that into 6 rods/minute

#

With alts you can get that as high as 14.4/min

#

Uranium fuel rods burn 0.2/min at 100% OC per power plant, or 0.5/min at max OC 250%

livid turret
brazen oxide
#

!wikisearch blender

brisk shoreBOT
#
Official Satisfactory Wiki

The Blender is a late-game building used for a wide variety of late-game recipes involving both fluids and solid resources.
The color of the fluid in the blending chamber changes depending on the recipe chosen. For example, Cooling System makes the fluid blue.

latent anchor
grave prism
stable swallow
#

Is there considered a best place for hunting? Or is that not the kind of thing people meta out in a game like this

#

It probably isn't worth it to even do but I just feel like I'm kind of wandering and the enemies spawn in the same spots so I'm just wondering if there's a route I can hit every time we get on to stack up remains over time

vapid gorge
#

I think the east jungles have more critters?

#

caves have lots of spiders and spider meat

stable swallow
#

Yeah spiders have been pretty nice so far

amber umbra
#

The game mechanics encourage finding the collectibles, which are guarded by hogs/spiders/hatchers. So if you need the creature parts, is time efficient to just hunt for collectibles to double dip.

stable swallow
#

That's definitely the plan

#

I've also found that spire coast has a lot of hatchers that I can memorize the spawns of pretty easily, just feels like I'm wasting a lot of time flying between them

amber umbra
#

What are you using the bio parts for?

stable swallow
#

Coupons, my friend does all the base building so I'm just trying to hunt up a good amount before it stops feeling worth the time investment

vapid gorge
stable swallow
#

Yeah of course, this is our second playthrough of the game, I just feel like I wasted a lot of time last playthrough by not knowing how to hunt efficiently

crimson moat
unborn dome
#

Anyone know of any math or rule-of-thumb for item throughput for when a train station needs an ISC with double-belt-feed-buffering, over a regular storage container with single-belt feed?

past reef
#

Assuming loading 1 maxed belt, if planned throughput pm is above 80% of max belt throughput you probably should double belt

#

Normally something like 600pm will require double belt if youre on mk5 but not mk6

vapid gorge
past reef
#

If you load like 300pm of something into a freight you can likely single belt mk5 it out

zealous iris
#

Can someone logic check me please?
I am making 200 rubber.
I want to use 3 different drone stations to send out rubber to 3 different factories.
Will this self-balance? Since at some point the buffers at each factory will eventually fill up, leaving the remainder for the next drone?
Or will it not work that way? If not, what is a better way to balance this?

vapid gorge
#

as long as the total used by the 3 factories doesn't exceed 200pm ? yes

#

though what I would do is run it until each factory has a full buffer of rubber and then turn it on.

amber umbra
#

@zealous iris For drone ports, a single provider port feeding multiple consumer ports works well. You would load rubber in a single port. Have 3 separate ports with 1 drone each. Tell each drone to go to the rubber load port.

#

The setup is most often described with fuel distribution but it works for any item.

zealous iris
#

Oh. So have a port at each destination, but only 1 where is being made?

#

Wouldn't that cause some back up if they are waiting to dock, and limit flow since it might not have time to fill the storage?

amber umbra
#

You’d want to fully fill the relevant ports so the system “starts” full if you’re worried.

vapid gorge
#

yeah theres a full 1 min land take off animation, might be pretty clunky

#
  • time it takes for the drone port to fill for the next drone
opaque quartz
#

The good news is other drones will circle when waiting to dock if it’s occupied, but circling does not burn fuel

amber umbra
#

Best to demo your setup with something convenient like ore to get a feel for them. I can confirm that it works well though.

zealous iris
#

Cool. Ty for the feedback.

#

Time to get started!! 🙂

knotty siren
#

Are batteries still valid for drones or better to use Turbo Fuel or Rocket Fuel?

unborn dome
#

It's not far off though

knotty siren
#

Right on

#

I'm not at Rocket Fuel yet but I'm just getting into Aluminum production

#

And working up the tiers

unborn dome
#

This is from the wiki

#

So same speed, but rocket fuel lasts a little bit longer per unit of fuel than batteries do.

knotty siren
#

Noice

unborn dome
#

So yeah, I'm doing batteries just because that's all drones used to be able to take, and I want to be "canonical" about it, rather than just what's easiest.

knotty siren
#

Fair enough

knotty siren
#

I might just go batteries too

unborn dome
wind spade
#

yeah

knotty siren
#

Lol

#

Uh huh...

vapid gorge
#

p rods! all day every day!