#math-and-meta

1 messages · Page 254 of 1

vapid gorge
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yeah if you want to know if something is 'efficient' you have to be very specific.

It's usually trade offs in resources and or complexity/energy.

so one recipe can be more efficient in it's oil use, or maybe it's more efficient in it's sulfur use. That sort of thing.

There's no single 'most efficient' thing like that.

'better' with power is usually less work per mW, nuclear is probably the least effort for most bang

vapid gorge
# grave prism I see, thanks for the help.

yeah no stress!
it's actually part of what makes this game so great. There's no single optimal path.

depends on your goals, the location you want to build in, the other things you're building, other recipes you're using that can make things more convenient for you

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like if you do caterium circuit boards and caterium computers? you can make computers with just oil and caterium.

useful in a lot of ways. But you coudl do Caterium Computers and Silica circuit boards to use crystal and stretch our your caterium

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more complex , but more caterium efficient

grave prism
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Yeah i was thinking on building my megafactory in the dune dessert? Or by long beach( got attracted to the idea of using refineries to do the pure recipes ) thought havent chosen yet lowkey been loot hunting while i figure it out

wind spade
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I'd recommend not building megafactory 😛

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build multiple smaller factories all over the map

vapid gorge
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yeah, especially if you haven't built very large systems before it can become a mess pretty quick. If tyou haven't gone through all the tiers before just build as you need, learn the basics, then after everything is unlocked work from a final end goal.

tiers 1-9 are kinda just a long tutorial

grave prism
vapid gorge
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what I do to progress is set up a starter base that build a bit of everything in a very inneficient method, but that's not for everyone

wind spade
grave prism
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I mean i got a soup of small factories in the grassy fields with outputs of like 2.5 and such just to get stuff unlocked

grave prism
wind spade
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you only need like 2.5-5/min for most things

wind spade
# grave prism Gotcha, any tips on how to break them down then?
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

grave prism
high umbra
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So I just learned you can turn copper ore into copper ore via a converter chain-

vapid gorge
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not a surprise

high umbra
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as far as I can tell, you always lose items if you convert one ore through others back into itself so you can't just turn SAM into other ores

vapid gorge
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I mean if you look at it the other way you add some ores to SAM ore to turn SAM into other things

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just a point of view

high umbra
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yeah, what I'm trying to say is that SAM can't be converted into more of one ore if you only feed that one ore in

vapid gorge
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oh yeah there seems to be loss each step

livid turret
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Law of conservation of matter or just trying to avoid infinite loops

vapid gorge
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well you'd never get infinite loops as you consume SAM each step

wary rapids
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this program may be ineffective at plaining tier9

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Im not sure that makes any sence to need dark matter as both an input and have a need to use up extra dark matter for crytals

vapid gorge
wary rapids
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i can read it- is just wrong.

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having worse probelms with tools.

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it wont tell me how much of a thing i can make from a thing.

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i have to manual all my outputs.\

wind spade
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(and then switch back to items/min)

wary rapids
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im looking for that mode

wind spade
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the items/min selctbox in your screenshot

wary rapids
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great

vapid gorge
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I mean, you made it so I would hope that you would at least understand a thing you made with your own hands. It'd be super sad if the program was so bad people couldn't understand what they've put on it :\ But it is not friendly to anyone who isn't the author

wind spade
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at first I thought it's a reply to me and I got really confused

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but I mean it technically fits perfectly given that I made Tools 🤔

vapid gorge
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author of the plan I meant more. If you set up a bunch of bubbles and know the outputs you're going for you have a lot of inherent knowledge that should let you read the thing

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Like, I make a bunch of short hand notes for plans that make total sense to me but would be basically gibberish to eveyrone else

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but that doesn't matter since at no point do I need to show it to anyone

wary rapids
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im sorry im geting lost trying to follow all the errors in this tools diagram.

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but thanks greeny

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if you thought the last diagram was messed up i cant even show this one.

vapid gorge
wind spade
wary rapids
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mistake were made. im starting with a premise of makeing turbodiamonds with 300 oil and coal. with turbo blends fuel then finding how many late game space parts i can make with that.

wind spade
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well, set up raw resources and inputs in Items, Input, then select the part you want to make and hit maximize for that part

vapid gorge
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tick turbo blend , and turbo diamonsds in the alt recipe list, un check the base diamond recipe

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make sure hte inputs are limited as you like

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you might be able to decrease the oil consumption with some of the more oil efficient alts? but doesn't look like it's much of an issue

wary rapids
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omg my brain got totally borked by someone bringing up this years taxes. brb.

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I should start with the premises off what i can do with 525 dimainds per min sence my ussall tools can get that far.

vapid gorge
wary rapids
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not 300 coal

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300 oil

vapid gorge
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ah thought 300 each were the limiter

wary rapids
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it should come out to 500 plus coal

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5 thousand coal

vapid gorge
wary rapids
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just on the diamods.

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that part is solved.

vapid gorge
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ok did you click on the link?

wary rapids
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i am

vapid gorge
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ok so you have 218 diamonds pm - did you want to change the recipes to extend that somewhat?

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there's probably a few recipes you can chuck in to make more

wary rapids
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yeah wer using recycles plastic.

vapid gorge
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536.482 diamonds pm

wary rapids
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so all the resin must make rubber then make plasitic from that to get enogh containers.

vapid gorge
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generally that's how the efficient oil alts work yes

vapid gorge
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but the one in this link looks fine honestly

wary rapids
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i know its an arbirary amount of turbo fuel but i think ive worked out that the logistics of supplyinh the 5000 coal is reasonable.

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and my power grid might be able to handle it.

vapid gorge
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you could also put a limit on the coal if you want, set it to 5000 instead of hte 5300 its using in the link

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but I think your second question was 'what do I use the diamonds for?'

wary rapids
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perhaps it might be more productive to see what you have done for balistic warp drives and ai expansions.

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i will tweak these recipes to show 525 diamonds

vapid gorge
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the only limit on that plan is the 300 oil

wary rapids
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i see that limited the modualr engines.

vapid gorge
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quite possibly? you wanted to do both mod engines and warp drives on the same plan?

wary rapids
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no mod engines are an intermedated that requires rubber.

vapid gorge
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quiiiite possibly? I'll often break down a plan like this into smaller chunks so it's more managble

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but you introduced a fairly limiting oil factor in here. Assuming you aren't adding more than the 300 oil?

wary rapids
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this is saying i can make 72 per minuite if i take all 525 dimineds and use them all for warp drives.

vapid gorge
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quite possibly? it sounds like you're putting more oil into the mix. What I did was clone the diamond tab and then maximised the Warp drives

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so it's still workign off the 300 oil. You can create a new tab for Warp drives and add Diamonds as premade input?

wary rapids
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i just wanted that much oil for the first turbo dimonds operation.

vapid gorge
wary rapids
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ops it added 4230 other manufactoer dimonds.

vapid gorge
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yeah you have to turn off the diamond recipes in your warp drive tab. like this

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that way it plays with a limit of 525 diamonds

wary rapids
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so what im seeing here is i need to tell it all my raw resources.

vapid gorge
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that's one of the issues if you're planning forward. Planning backwards is much easier

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but generally you only need to limit the main limiting resource

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like the link I just shared to you

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8.468 warp pm

wary rapids
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i see well i can see from this 72 per minuite is defineatly unreasonable.

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thats 72 pasta per minute.

vapid gorge
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yeah I didn't see your new plan but I'm assuming it made an ass ton more diamonds

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where as the last link is diamond limited

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Honestly I'd really plan backwards from a final goal rather than doing it this way, but I'm not your dad

wary rapids
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i havent made the diamonds yet im just half finished with 3 train routes.

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and i havent worked out were the dimonds will go. sence thiers allot of varibles

vapid gorge
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fair. If you haven't unlocked everything and not working from a final master plan I'd just wing it 🙂

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but gl with it, need to finish cleaning the rat cages

wary rapids
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alright cya soon.

carmine fox
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Hello there

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Would a setup like that work? Would all 11 pipes get enough nitrogen gas?

vapid gorge
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pain

wary rapids
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id like to know that.

vapid gorge
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I think, in theory, it's not impossible for it to work

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I would however not do this

wary rapids
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ive made some progress

carmine fox
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do you have a better suggestion?

smoky shoal
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something like that works for me with rocket fuel

vapid gorge
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use clocking to manage it

carmine fox
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Well it's not impossible, I could build a few more packagers to unpack the nitrogen gas

vapid gorge
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absolutely do that

smoky shoal
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doesn't gas just equalize?

vapid gorge
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mixing a ton of pipes together is asking for flow problems

vapid gorge
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if you've already built the machines consuming them? .... yeah build more unpackagers

carmine fox
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I have built them already and they are built that way exactly because I didn't want pipes to mix, in that case the fuel

vapid gorge
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right, use the packagers and clocking to split them up more neatly

wary rapids
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by inputing my manually found modeler numbers into the tools program i was able to see my phase 5 raitos. determine i need no additional sam for dark energy after the factory has been bootstrapped. and understand the benefits of making a cluster of quantum encoded processes.

carmine fox
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yes

meager flicker
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i just finished my set up in the blue crater lmk if u need any help

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it's a fun factory to set up

carmine fox
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yeah but with big numbers comes big problems 😄

wary rapids
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i was thinking i may want to try rocket fuel. but im not sure what happens to unpacked gas canisters.

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i mean do they fail to unpack if the presure is to high.

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i went with turbo blend fuel on my last plant but id like to try nirto rocket fuel in the lower right quad.

vapid gorge
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but also - just do nuclear power. 1x nuclear gen is 10x fuel gens

wary rapids
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how does that water feeding shake out. can i go 2 overclocked tubines and feed one reactor?

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and do i need any loops.

vapid gorge
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well often times it's good to OC nuclear power plants , npps, to 250% so it needs 600 water. Then you just feed 1 pipe per npp

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if you build over water you can fit 5 water extractors under a npp moderately well? but I'd over clock the water extractors too

wary rapids
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alright i was hopeing that would work sence the numbers get messy otherwise.

vapid gorge
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lots of ways to do things 🙂

wary rapids
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for sure i was leaning tward making a dumping ground for waste with blueprints of containers in a viod somewhere.

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something that could last 2 years.

vapid gorge
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I suppose? the plutonium rods you make from the waste though are great for drones

wary rapids
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how often would they fly by irrdated you. i mean in that case would you make airports a short walk from a main base.

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something about that idea seem like it is awesome.

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just becuase that would be allot of drones.

vapid gorge
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yeah depends how you build xD but you could jsut wear your rad suit

wary rapids
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just start sinking those fillers.

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hmm making plantt irradated is solution to nuclear waste. - not problem.

mortal viper
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My math is bad, but is 2 MK1 pipes enough to feed water to 16 coal power plants? Or do I need 4?

vapid gorge
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16x45?

wary rapids
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15 coal per plant

vapid gorge
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45 water pm , 15 coal pm

wind spade
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they are asking about water though

mortal viper
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Yeah I dont want to go overboard with my piping D:

vapid gorge
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careful about bottom feeding in the future, it's often easily safe for coal gens but can cause issues if not done properly with other things

mortal viper
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Oh even if I have a water tower that is elevated higher?

wind spade
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don't do water towers

wary rapids
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fluid cant go up unless the pipe under it is 100 percent full manifolds with inputs equal to their consumption rates tend to form gradients which never self correct.

vapid gorge
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headlift isn't the issue with bottom feeding

mortal viper
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Oh ok

vapid gorge
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you can make bottom feeding work with more complex systems, but it's fiddly and requires really carefully managing your pipes. I don't recommend it.

I only bottom feed but I'm super strict with my piping

fallow siren
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how do u guys maximize fluid train throughput?

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i tried smth like this, into 2 buffer and merge the buffer output

vapid gorge
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haven't we talked about avoiding buffers before?

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ah for trains my bad

heavy gust
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I only use them for trains

vapid gorge
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I'd build them exactly like in the image as they rely on VIP junctions

fallow siren
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thx

vapid gorge
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and unless you have quite a long train you can use a small buffer

fallow siren
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i actually have 2 trains shipping nitrogens, one train is actually very far like 1km, maybe ill use the industrial buffer for that

vapid gorge
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oh this is for gas

fallow siren
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but can i still use the same setup?

vapid gorge
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nooooooo

fallow siren
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hmm

vapid gorge
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package that up.

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packaged gas compresses 4x , and it's much more compact shiping hte containers back on the same train

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so a train drops off packaged nitrogen from like 1 car, and picks up empty containers at the same time

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Recently a player named Ladyhawk actually developed a buffer system that worked with gasses, which is fascinating, and apparently pretty reliable. But.... it doesn't have much use since it's much more compact to package it

fallow siren
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some ppl actually recommend me to also package nitrogen, then i will rebuild it later

vapid gorge
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well you can fight something like 12,000 gas units in one car packaged, or ... I think 1200 gas in 1 fluid car?

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I can't remember. Maybe 2400

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either way you can fit a lot more packaged

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drones are very good for packaged gas too - since they can pick up the empty cannisters on the way back

fallow siren
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its 2400/m for one freight

vapid gorge
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yup, much more compact packaged

heavy gust
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Spam more trains on the track untill nothing backs up

vapid gorge
unborn ermine
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if I was going to plan that out, split the packing into two cars, having a third for canisters.

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depends on the node

vapid gorge
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why? you'd need as much packed gas cars as empty cannister car

unborn ermine
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Oh my brain was combining the two jacelul

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long day

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4 then

vapid gorge
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it happens. 🙂 it effectively means you can only move 6400 gas per freight car since you need an equal amount of space for return

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but that's still 4x as much as unpackaged in a fluid car

patent blaze
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Packaging makes sense now that i think about it since you can smart splitter overflow it

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I might have to redo my nitrogen setups so i can make dedicated cooling systems or something

north mauve
carmine fox
oblique hollow
carmine fox
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yeah but with that weird setup I thought I'd just play it safe by adding a bit more from the other source. Now that of course is not a problem anymore

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had to fix my sulfur 3 times now, hope I did it right this time X_x distributing 5500 sulfur to 22 blenders is not really fun

north mauve
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I've still only built one thing bigger than mk6 belts could handle. The game really doesn't require it.

carmine fox
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yeah that depends on what you mean by require 😄 to finish the game? certainly not? to build huge factories, it would be useful

sharp cargo
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What are people's thoughts on the instant plutonium cell recipe? It looks like it saves several steps, but i'm having a hard time figuring out if it is less efficient in terms of amount of non-fissile uranium --> encased plutonium cell output?

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it looks ike the recipe makes better use of waste -> plutonium fuel rod output, and is easier as it skips the pellet, but I'm not sure I'm reading that right

formal ether
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Hello! I need some help with my fuel generators.
I have 600 oil going into 10 refineries on the fuel recipe. Which should produce 400 fuel per minute. Going into 20 fuel generators that each should take 20 fuel per minute. So all generators combined, need 400 fuel per minute. But for some reason. Every few minutes. The system just fails. Do I need more pumps, or am I missing something?

north mauve
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Find the one that isn't consistent and debug from there

opaque quartz
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Turn off the generators closest to your refineries to allow the pipes and generators further away to flood with fuel. Once you’ve confirmed they are completely full, you can progressively turn those generators back on

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Also check and make sure you don’t have any Mk1 pipes hiding in your plumbing as they are limited to 300/min

formal ether
opaque quartz
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Looks like your refineries and generators are all at the same level so no pumps should be needed there

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In any case, the best approach for troubleshooting anything in this game is to be methodical and follow a process of elimination

formal ether
opaque quartz
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If the refineries are not struggling then it’s likely just that the generators and pipes didn’t have enough time to flood before everything started running. My original suggestion should resolve that

formal ether
vapid gorge
fallow siren
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i just remember i can clock the fuel gen to 96% to get 4/min rf

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im not dealing with 4.167

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that number is ugly af

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made a blueprint for it so theres no silly mistakes

opaque quartz
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Clock your generator to 240% and it will burn exactly 10 RF/min

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And you’ll have to place 2.4x less generators

sand epoch
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And need a few k shards

fallow siren
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i dont have enough shards for that

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i need at least a thousand shards

opaque quartz
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Time to go slug huntin! Remember to sloop a constructor when converting them to shards to double them

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Or you could overclock to 120% and use 5 RF/min per generator which would only require one shard per genny instead of three

unborn dome
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For the alumina solution water loop, how do I ensure the water coming out of the aluminum scrap refineries takes priority over the water coming from the water extractor, so the refinery outputs don't back up?

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Would clocking the extractor at exactly the amount of water I need from it to make up the difference suffice?

vapid gorge
unborn dome
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It's not an even split

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At least not with the sloppy alumina recipe

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Maybe if I use a pair of valves both facing the refinery where the merge would occur (the refinery where neither side has enough water left to run the refinery), calculated to only let the exact amount through from each side?

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Or perhaps just use two underclocked refineries and keep fresh and waste truly separate...

vapid gorge
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Let’s say you have 10 refineries making solution.

40% of the water used in the system is waste.

So make a group of 6 run on fresh, and 4 that run on waste

unborn dome
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Yeah, it's just that it has to be clocked such that neither has too little water from their respective fresh/waste source.

vapid gorge
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Easy clocking and it’s basically an unbreakable system

unborn dome
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Yeah, underclocking sounds like it's probably less hassle than valves

vapid gorge
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Valves don’t stop back flow

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While it’s technically possible to direct feed waste into fresh it’s not a reliable solution and often breaks

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VIP junctions exist, but also a bit of a coin toss building them right

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Keeping waste and fresh split? Simple and reliable

unborn dome
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But if I made a T-junction, with the refinery, the fresh water, and the waste water, and put a valve on the fresh/waste, could I not limit the flow such that the refinery gets the exact amount of water it'd need?

vapid gorge
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No

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Again - valves don’t stop back flow

wary rapids
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Im making aliumina in the least efficient way possible but i went with it after testing that these modules can be over clocked.

unborn dome
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So what's the point of them limiting flow?

vapid gorge
unborn dome
vapid gorge
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People have created weird things with them but they are unreliable and when the junctions don’t work you can’t really troubleshoot it

wary rapids
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id like to try that next.

unborn dome
unborn dome
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Downside being you need petrocoke rather than coal

vapid gorge
unborn dome
vapid gorge
wary rapids
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im probably going to be trying 1:1 modules with 60 inputs of water. but until i test them it's just theory.

wary rapids
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i should be testing something very soon for a use in a nuclear plant.

wary rapids
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I have my first prototype sloopy alumina teting tommorow

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buffer will be critcal in the first few seconds.

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7 seconds

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first 3 seconds 10 water is used.

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it's fairly hard to pridict what it will do. bu i wasnt sure if my last design would work.

tough fiber
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Why does this happen? How can I solve it?

latent anchor
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Huffing some heavy copium right now? Maybe, but I refuse to believe valves are entirely useless

tepid rain
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I forgot if I asked this here our not but when transporting items via train, accounting for the max belt speed of 1200 would it be better to split the loading between two freight cars instead of one? I understand distance is a factor but looking for what may be the leass headache methood to asure a solid throughput.

hushed trellis
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when is it a good idea to overclock? i've been considering not doing that but looking at my factories there may be times where im gonna have to

sand epoch
oblique hollow
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and second check if you receive concrete and uranium fast enough and the uranium cells dont back up either

scarlet kindle
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how do i exactly output the 52.5 / min and 67.5 / min to different conveyors

tepid rain
tepid rain
wind spade
tepid rain
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manifolds are easiet as it will balance out its self once all the machines fill.

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Kind of like this setup here. The top line, the 2 constructors (overclocked) can only consume 60 ingots, so only 60 will ever fit on that line. The next two constructors only need 105, so only 105 will go down that belt as its all that can fit. the remaining, goes down the last one. Thus using all 300 evenly split.

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it's a nice automatic process, controled by the machines item per min need.

hushed trellis
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what blueprint is that anyway? basic iron?

scarlet kindle
hushed trellis
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ohhh

tough fiber
tough fiber
oblique hollow
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any kind of stutter from machines can lock this up

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but since you already have 4 blenders, you can try the following reconfiguration of your pipes:
Supply 3 blenders with fresh acid only.
collect all the byproduct acid from all 4 blenders and feed it exclusively to the 4th blender

tough fiber
oblique hollow
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and that is useful actually

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it means that it wont ever have too much acid

tough fiber
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Well, it will only have 80/100 acid... But that's not such a problem

oblique hollow
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well it needs only 80

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you overclocked your blenders to 200%, right?

tough fiber
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it varies actually... 2 of them at 250

oblique hollow
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then your numbers dont match up

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so 2 at 200% and 2 at 250%?

tough fiber
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250 + 250 + 200 + 100

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But it's shifting. I'm generally in the process of scaling up my power

oblique hollow
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just go with a uniform 200%

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you already have the right number of shards

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just put 1 shard each from the 250% blenders into the blender at 100% and scale it up to 200%

tough fiber
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yeah i think this will work. thank you!

hushed trellis
harsh cosmos
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What's the name of the website? @hushed trellis

hushed trellis
harsh cosmos
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ty

fierce ruin
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can anyone help me with material cost for the advanced aluminum parts i would like for this not to cost 5000 oil as i dont believe there is that much even on the map for me to use

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am i just wanting too much output

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cause this is also a 27k MW factory

prisma kraken
fierce ruin
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i figured to just cut down on the out put i dont think there is a way to just completely remove it

prisma kraken
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turbomotors are perhaps the most resource intensive part in the game. Out of the 3 recipes for them, the turbopressure alt is the cheapest at the expense of some more complexity

fierce ruin
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i dont have access to alternates for turbo rn

prisma kraken
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but you're dealing with endgame parts. they're designed to be pretty chonky things to create

fierce ruin
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yea ill just have to cry i guess

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however this process comes with an extreme amount of excess heavy oil residue

fierce ruin
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so i may not have to ever think of power again

wind spade
fierce ruin
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i typed it as 385k you know 385000 there was a space there man

wind spade
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so kilomegawatt or kilo megawatt is both still weird

fierce ruin
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where tf do you live

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i meant k as thousand

wind spade
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in a world where SI units are a thing

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yes, k = kilo = thousand of [whatever unit]

fierce ruin
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ok?

wind spade
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but SI system has only one prefix

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you can't mix prefixes

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and M is already a prefix (mega)

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so MW is 1000000 watts

fierce ruin
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i know that a caterium gen makes 250mw so i just multiplied that by 1542 to get 385000mw so i abreviated the 385000 sorry i didnt use all your nerd conversions

wind spade
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those are taught on almost all schools afaik

fierce ruin
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again where tf do you live

wind spade
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europe?

fierce ruin
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crazy

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i live in the us

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where we dont use the metric system

wind spade
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well US doesn't use metric system that much (but afaik they still teach it)

fierce ruin
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nope

wind spade
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at least from the few people that I know from US

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you should switch to metric anyway

fierce ruin
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i have been taught it one time in one class only in 11th grade no other time

wind spade
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also, the same prefixes you most likely already know, because of things like kB/MB/GB (kilobyte, megabyte, gigabyte)

wind spade
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I did

wind spade
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I guess you should stop with the gif spam 🤷

scarlet kindle
prisma kraken
# fierce ruin crazy

actually we do. and wonder all the time why people in the country insist on standard units

umbral kraken
livid turret
# wind spade and `M` is already a prefix (mega)

There is a thing with accounting sufixes that people tend to use where "k" equal thousands, "M" or "mm" equal millions and "Bn" equal billions. Due to the game not converting MW to any other measure it stands to reason that most folks use the accounting abbreviations of thousands and etc

#

Also not being engineers

#

If you read a power pole it will say 11,000 MW and I would write 11k MW

fierce ruin
tough fiber
carmine fox
#

I was never able to completely fix those problems which is why I don't build like that anymore

#

sad but that's how it is right now

wind spade
umbral kraken
umbral kraken
# tough fiber I don't think so

then you might be getting more sulfuric acid from the uranium cells than you think if not then you should probably do what the other guy said and separate the sulfur lines

livid turret
wind spade
livid turret
#

The point still stands, I could write 2k meters or 2 Kilometers and my first k would mean thousands and not kilo

wind spade
#

2k meters still reads as "2 kilometers" (or "2 kilo meters"), which is fine
the problem is if you'd do 2k km, because then it would be "2 kilokilometers"

#

and sure, maybe some accounting field uses different prefixes for numbers... but these are not just numbers, these are amounts of units, so this field is defined by SI units and should be used accordingly

pine gazelle
#

How many of the last project assembly piece (not spoiling) do I need to sink to get from 500 to 1000 AWESOME tickets?

livid turret
vapid gorge
vapid gorge
wind spade
unborn dome
plush marten
#

for those who are making diamond what is the alt recipe that you guys are using ?

opaque quartz
#

I used pink diamonds because I had lots of available quartz to use

#

I believe oil diamonds are the most resource efficient?

sand epoch
#

Prefer basic myself :/

prisma kraken
#

the annoying thing about it though is it eats fluid containers, so you need to set up some stout production of them as well

#

(good use for the compacted coal byproduct from rocket/ion fuel is to make steel cannisters)

wary rapids
fallow siren
#

@vapid gorge btw since im working with 8 pipes full 600/m rocket fuel, they are gas but do they still need loop?

if yes then what section i need to loop, is it right on the output of blender or around fuel gen? or both

vapid gorge
fallow siren
#

noted

#

thx

steady gate
#

wich one of these should i take cuz i honestly dont know the mathmatics behind nuclear properly yet

wind spade
steady gate
#

true

wind spade
#

(and you don't need to select a recipe now anyway)

steady gate
#

i've been having a glitch where i cant get the last alt recipie saying there are no rewards available

#

figured it out

#

forgot to research a single thing in a MAM tree

oblique hollow
#

Figure out nuclear a bit and then try and see if these 2 recipes could assist in your plans

steady gate
#

fair fair, i'll see if i can find another hard drive so i can just get both and not have to worry about it

near zodiac
#

I have two water extractors feeding five coal generators. I noticed recently that it was not enough, since 5 generators consume 250ml³ of water per minute, while the extractors were supplying 240ml³. So, I inserted a third water extractor, supplying that pipeline plus other two who had similar problems, so it would supply 40ml³ to each pipeline, having 280ml³ being transported in each pipeline. That would be enough for the five generators but one pipeline is still not being able to transport enough water.

#

The math isn't mathing

amber umbra
#

@steady gate For the final HDD research available at a given tech level, I’ve found restarting the game will show the HDD that is hidden. Idk the details of what causes it, but that workaround has been effective for me.

steady gate
#

i see i see

#

thank you ^^

opaque quartz
#

!wikisearch CG

brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

oblique hollow
vast mist
#

I tend to just run more pipes so I stay below max capacity

near zodiac
wind spade
vast mist
#

it can store 50, because that's the stack size for fluids (in most buildings), but consumption is 45

wind spade
#

it literally even says "consumption" there 😉

near zodiac
#

how do I subtract stupidity from myself?

vast mist
#

one mistake at a time (as long as you learn from them)

wind spade
#

mistakes are normal. You only need to make sure to never repeat a same mistake twice

wind spade
#

well, at least try 🙂

near zodiac
#

I suffer from stupid

#

chronical stupidity

#

my problem still stands tho

wind spade
#

what's your problem?

near zodiac
#

water isn't reaching the coal powerplants

wind spade
#

show some images

near zodiac
#

of what exactly

wind spade
#

your piping

near zodiac
vast mist
#

don't send unsolicited pictures of your pipe

near zodiac
#

can I send videos here?

wind spade
#

yeah but images are enough

near zodiac
#

pretty long pipeline

wind spade
#

I'm mostly interested in coal gen piping

#

(and generally it's recommended to build the gens near water so that you don't do long pipes)

vast mist
#

any time I use a discord forum (in any server) it just feels like screaming into the void

wind spade
#

I feel that here you often get reply relatively quickly

vast mist
#

I'll have to try it sometime, but so far haven't needed to ask for help much

near zodiac
wind spade
#

the gens seem to be working though?

near zodiac
vast mist
#

I would go ahead and tear those down tbh, rebuild them on a foundation on the water

wind spade
#

prefill the whole system before running it again

near zodiac
#

they were working fine until last night

#

I didn't change anything on them

#

then suddenly they stopped working

near zodiac
vast mist
#

yeah but like not way above; I feel like if you're using more than one pump you're taking the liquid further than necessary

#

it's just a lot easier to work with if you're right next to your source

#

transporting the coal is easier, as belts don't use power, or have finicky fluid dynamics

near zodiac
#

so, like this

vast mist
#

yeah that seems like a good spot to me, you won't even need any pumps

near zodiac
#

gotcha

#

do I leave the ones I have on the other place?

vast mist
#

do you have enough coal?

near zodiac
#

yup

vast mist
#

then I'd say just leave those for now and build these up in the meantime

#

then perhaps relocate the other ones once these are working

near zodiac
#

got two mk.2 fully overclocked coal miners working for me

near zodiac
#

got used to looking at that mountain and seeing several coal gen up there

vast mist
#

you certainly can, but it does mean you'll have to figure out why they're having water troubles

#

when in doubt perhaps just add more extractors? you'll waste a little power but you'll be more certain the pipes are full

#

at least in my coal gen all of the pipes are 100% full all the time, it takes the uncertainty out of it

#

I don't really know what I'm doing, just that reducing the amount of possible failure points usually helps

near zodiac
#

I might take away a few coal gen from where they are now to put them in the lake tho

vast mist
#

I'd still recommend pumping in more water than necessary until all the pipes and buildings are full
you can remove the extra extractors afterwards

near zodiac
#

yeah I'm already on it

unborn dome
#

Does anyone remember, when Update 4 came out, what changed with aluminum production? I had a U3 aluminum factory and I can't recall how U4 broke it.

wind spade
grim crane
#

Idk if this belongs here, but why isnt it taking the free one?

wind spade
grim crane
#

Even if its taken?

wind spade
#

always

grim crane
#

Thats stupid

wind spade
#

no, that's how the game works

#

(also spirals are very inefficient)

grim crane
#

Thats why i have two

wind spade
#

one ramp would be better than two spirals 🙂

grim crane
#

ik

#

But the spirals look better 😭

wind spade
#

but they will never use the other one, if they don't go in two different directions

#

eh, they look unrealistic

grim crane
#

I just think they cool

#

Cus this in the intersection for like 7 trains rn 😭

#

and a ramp might look bnad

#

but imma build one

I need my Bauxit Troughput

wind spade
#

then do a transfer station

oblique hollow
#

Just be careful with spirals, a train that manages to go up a ramp of equal steepness might not be able to climb a spiral if the weight is too big

grim crane
#

the spiral is one huge blocksection

#

You dont make a lift multiple blocks

wind spade
#

that also doesn't really help 🙂

grim crane
#

A stuck train also does not

#

I was just hoping the trains are smart

#

Cus this is also not short

wind spade
#

that just screams for a ramp 🙂

#

can even do it attached to the cliffside

grim crane
#

Yeah i will build one...

grim crane
wind spade
#

could look good if you're for looks

grim crane
#

oh god

#

imma just go straight
and find a solution later

wind spade
#

yeah straight is fine as well

grim crane
#

i just got blown up by a present ...

sand epoch
#

And got a free detonator and bombs..

grim crane
#

More like free brain damage
to my already brain damage i have from playing this game

normal spruce
#

Granted, not that tall.

wind spade
normal spruce
#

True.

#

They look gorgeous tho

wary rapids
#

spiral ramps like this are very effecient. im currently working on the train staion for this route.

wind spade
wary rapids
#

it seemed a fast drive. will clock the route soon.

wind spade
#

not compared to a ramp

wary rapids
#

im thinking it may be under 3 min

versed violet
#

Correct me if I'm wrong - assemblers do not have snap points for signs?

wary rapids
#

i thikink it looks like the train would slow down on that curve

#

im legitimately not sure if greeny is recommending to always go up without bends. then make curves on flat points.

near zodiac
#

the ratio for coal gen and water extractors is 8 to 3 right? But can one water extractor feed three coal gens?

wind spade
#

no

wind spade
#

trains slow down in turns

wary rapids
#

so your point is to aviod turning as much as possible.

#

less turns more speed

#

more speed less freght cars.

wind spade
#

or more throughput, yes

amber umbra
#

If you like train spirals, use train spirals. The 3D nature of satisfactory means that you can always run additional tracks making rail efficiency not a hard barrier.

near zodiac
#

So, I got 21 coal generators and 7 water extractors. Theoretically, this wouldn't be enough since the coal gens consume 45m³ of water per minute, times three is 135. One water extractor produces 120. But if I interconnect all 7 of them, I have 120/7 which is around 17,14. The extra amount of water needed for each extractor to produce enough water is 15, so I am producing 2,14m³extra out of that

#

if everything is correct, obviously

wary rapids
#

i see to you just added one extra on the end to make up the diffence.

near zodiac
#

I think I'll produce enough

#

gonna do a few and see

near zodiac
#

yep, it's working mighty fine

wary rapids
#

im happy this route averaged 2:43 in 3 trips.

vapid gorge
zealous iris
#

I have 4 pipes, each filled with 480 water, for 1920 total water. My factory requires 1600 water.

Is there a good, and efficient way to split off 140 water for another set of refineries making plastic?

Or would it be easier to just run another pipe with a dedicated water supply?

zealous iris
#

Can you expand on that please? hehe

wind spade
#

put a junction on a pipe, connect a pipe from it to the plastic refineries

zealous iris
#

but if that one pipe of 480 is serving 4 blenders consuming 400 of the 480, the system will fail.

wind spade
#

well yeah, just connect it from a pipe that has 140 extra

zealous iris
#

thats my problem. each pipe that has 480 water is going to 2 blenders consuming 400 water.

so i have 4 pipes, each with 80 water surplus.

wind spade
#

if you need 400 water in a pipe, just put 400 water in it in the first place 🤷

#

much easier than dealing with issues like this

zealous iris
#

right, so back to my original solution which is just to bring in another pipe of water.

#

=/

#

If I joined all 4 pipes back together after the blenders, i wonder how well it would work, or probably not at all.

wind spade
#

pipe systems work best when as simple as possible and not interconnected

wary rapids
#

I see what your asking now_ MSD. just run another pipe. Splitting from your 4 blender lines and mergeing it into a new line introduces dozens of varibles that can go wrong. youll be way better off skiping all that.

wary rapids
#

for future reference you can always downclock water pumps. by manually inputting the amount you need. Then if you have a feeding problem on a water line a small amount over what you need can fix certain issues.

fierce ruin
#

how's this design for a belt compressor

#

it's scalable (sorta, lots of splitters needed though)

#

the design is you can take any number of throughputs from any belts as long as you start from the bottom and it'll compress perfectly

knotty sedge
#

Do you have access to smart splitters?

fierce ruin
#

yeah

#

i marked it as smart splitters

#

dym programmable, i have those too

knotty sedge
#

P sure you’re over complicating it lol, give me like 2 min to draw smth up quick

fierce ruin
#

I just want a more compact design that does the same thing

fierce ruin
fierce ruin
tired valve
#

the numbers and ratios for aluminum (trying for 7020/min) are really doing my head in, really the liquids are just crazy to try to figure out and balance

fierce ruin
#

I also want it to be infinitely scalable, it's a bus belt segment design

knotty sedge
#

We need smart valves so badly

#

And smart mergers

fierce ruin
tired valve
#

NOT A GOOD TIME TO TELL ME SUCH THINGS

low ember
fierce ruin
#

and 1200 copper ore per minute

#

combine them to make 9000 iron ingots per minute then source an extra 360 from somewhere else to fill 12 entire mk5 belts

knotty sedge
#

Eh fuck it, ykw? Just watch the short GamingWithDoc or whatever his name is posted on the compressor

fierce ruin
tired valve
#

What do you even do with the water by-product then? I keep confusing myself on fluid logic for the sloppy alumina at this point tbh, needs 18 pipes to get it all out but then 23 pipes to use it all and i keep locking myself up trying to figure how to split that while maintaining throughpout

fierce ruin
knotty sedge
fierce ruin
#

because it isn't compressing properly

#

I do want to make it more compact but I don't want to make it less effective

#

plus, once my math shows a belt will be empty, I can just remove the "top" belt and get away with smaller pyramids

knotty sedge
#

Are the belts all going to be mostly full or are some of them gonna be somewhat empty?

fierce ruin
#

wait no that's fine

knotty sedge
fierce ruin
#

what I meant was a mk4 belt from the bottom belt, a mk3 belt and a mk2 belt from the second bottom belt

#

or maybe a mk4 and mk3 from the bottom and a mk2 belt from the second bottom

#

I want it to still compress properly

#

the only partially filled belt should be the top belt

tired valve
#

Anyone have a suggestion/link/video for a good way to "balance" liquids? like for example sending sloppy alumina to refinery? e.g. say you have 5 fully saturated mk2 pipes worth and want to distribute it evenly to refineries (so that'd be like 17 refineries)

wet python
#

use small groups of refineries and underclock/overclock them to set the exact ratio

fierce ruin
#

also I have developed a disdain for large prime numbers

#

f*ck 7, f*ck 11, f*ck 13

#

i hate them with a burning passion and these numbers should burn

#

(i am pissed at the pure iron ingots recipe lmao)

tired valve
#

but like you cant just use a splitter for 1 pipe, would you just run all 5 pipes down the length of the refinery row and at some point have them loop into each other

knotty sedge
fierce ruin
#

"enjoy"

knotty sedge
#

Tempered > pure

fierce ruin
#

using alloy

#

it's pretty alright, just need to supplement it a little and it'll be fine

#

new problem: I have no copper :(

#

solution: pure copper is amazing

knotty sedge
#

I always try to get my copper figured out before my iron bc coppers so much harder to get a ton of

fierce ruin
#

i'll just source some copper ore on a choo choo train

tired valve
#

so in theory assume each set of 2 splitters is a new row of Refineries.. you could obviously do this but each individual pipe despite the number of splitters cant be fed more than 600m3 of liquid correct?

knotty sedge
#

The ratio for the iron and copper alloys are soooo unbalanced

fierce ruin
knotty sedge
fierce ruin
#

and 9360 iron gotta be enough for anyone really

knotty sedge
#

any late game recipe involving wire has entered the chat

fierce ruin
#

lots of copper in grass plains

knotty sedge
#

You’d need 2 or 3 nodes to get enough copper powder

fierce ruin
#

pure nodes?

knotty sedge
#

30 ingots -> 5 powder at 50/min, 100/min needed to make 0.5 nuclear pasta/min. which translates to 600 copper ingots/min, on top of everything you need to make pressure conversion cubes

fierce ruin
#

a normal node can produce exactly 600 with my current setup

#

mk2 overclocked to 200% plus pure copper ingots

knotty sedge
fierce ruin
knotty sedge
#

On top of everything for pressure conversion cubes, which are a nightmare in an of themselves

fierce ruin
#

with a singular pure node

knotty sedge
#

Pressure conversion cube: fused modular frames and radio control units

fierce ruin
#

and there's 3 pure nodes in the northern forest and 2 normal nodes that I haven't used yet in the northern rocky desert

low ember
#

Nuclear pasta sure is fun

knotty sedge
#

Ikr

#

So glad I’m done with that, just need enough to make the ballistic warp drives

fierce ruin
#

that's oughta be enough for any ravioli

knotty sedge
#

Which thankfully im making

low ember
knotty sedge
#

Me neither lol

knotty sedge
#

Just shoving the ingredients into a bunch of storage containers and waiting

low ember
#

Yup

#

Though I would like the ticket points from an automated factory ngl

knotty sedge
fierce ruin
#

and fused wire, just need pure caterium

knotty sedge
#

The caterium wire that uses copper in it is almost necessary at points to produce enough wire

knotty sedge
#

Ye

fierce ruin
#

fused quickwire or fused wire

#

i mean, I have iron wire, which isn't exactly too efficient but I'd have enough iron

#

because the 9360 is only mk2 miners with 200% OC

#

mk3 miners with 200% OC would double that to 18.72k

#

so... probably enough

#

plus I'm only at late tier 6 (just need to get the MEs and ACUs)

#

currently building stuff for futureproofing

knotty sedge
#

To have one manufacturer making radio control units you need 7.5 HSCs/min for imo the most efficient recipe, and you need at minimum 90qw/min to make only 3 HSCs/min. and you need to be making a lot more than one machines worth of radio control units

knotty sedge
#

P sure one of my setups somewhere needs about 1k qw/min

knotty sedge
fierce ruin
#

should be enough for now...

fierce ruin
#

got one just casually uploading 120 reIPs per minute

#

should be enough for building, and 120 IPs per minute too

#

and 120 iron rods per minute

#

and I still have to make a factory that uploads copper sheets and wires, and cables

vapid gorge
#

you effectively cannot balance liquids, they are bi directional, you're creating a nightmare for yourself

knotty sedge
#

And you should avoid valves at all costs 👍

tired valve
#

so for example, if not overclocked, 3 refineries use 540 alumina solution, so a fully saturated pipe has 60 leftover, and i cant figure out how to make sure that makes its way to the remaining pipes which will proceed on to further refineries

strong falcon
#

What are the smelter miner ratios? i thought it was 1 to 1 but online it said it was 4 to 1 but those where also way off

#

im using tier 2 belts for the main belts where everything conjoins 4 smelts and 3 miners. Seems to be over producing ore tho.

vapid gorge
vapid gorge
tired valve
#

yeah i think ive made a blunder here, at least for aluminum. i made a few small systems and it was fine because it balanced fairly easily so i thought "cool just scale that up to 9 full mk5 belts" and it's bee probably close to 12 hours of trying to figure out how to "balance" these fluid outputs

vapid gorge
#

for example this is 1 unit processing 780 bauxite to scrap

#

in this image the blue lined pipe is fresh water and the red line is the waste water

#

it's self contained, not connected to any other system and outputs scrap.

tired valve
#

like i have 36 refineries outputting alumina solution and that's really the point where the trouble began since the outputs per machine start getting high and you need like 18 pipes to handle all that output, and you cant exactly just connect them all together and manifold it out lol

vapid gorge
#

yeah thats why you immediately process the solution

fierce ruin
vapid gorge
#

in the example above each of those solution refineries feeds directly 1 refinery.

#

I believe this is the clocking I used in this example with the sloppy solution and electrode scrap recipe

fierce ruin
#

i should really stop shitposting before confirming that the conversation isn’t an actual discussion

tired valve
#

i dont know if you saw my photo above earlier but this is what im referring to when i say "i cant figure out balancing the alumina solution" lmao

fierce ruin
#

use a water tower

#

pull one pipe up, let it fall down

#

link it to all the other pipes

vapid gorge
tired valve
#

like in theory this insanity could work if you ran all 18 pipes the entire length of the refineries and kept merging them with junctions or something lol. im trying to salvage it but..

vapid gorge
#

I wouldn't. this system has water waste and it's a pain to deal with if you aren't neat and tidy. And patching fluid systems is often more work

#

make a blue print not dissimilar to the examples I've given you, you'll be able to rebuild things quickly

knotty sedge
#

Liquids are gonna be the death of me I swear

#

We need smart junctions

#

Both as smart mergers and splitters

vapid gorge
knotty sedge
tired valve
#

yeah @vapid gorge im gonna take a look and maybe just go sky high with blueprinting it. mashing all the materials floor by floor has been a nightmare for this particular recipe

vapid gorge
knotty sedge
#

fuck

vapid gorge
# knotty sedge *fuck*

seriously - read and save the link. it's a simple step by step description to have consistent reliable piping

knotty sedge
vapid gorge
#

verticality in pipes is fine as long as it isn't part of the manifold

hushed trellis
#

this is gonna be a pain to split

#

o nvm i got it :v

opaque quartz
#

Clock one at 125% and the other at 83.3333% easy

hushed trellis
#

or just do this funky thing

opaque quartz
#

Sure if you want to. It’s not necessary tho

hushed trellis
#

i like when things r perfect, no overflow, no underflow

#

gets inconvenient as hell in most games but what can u do

opaque quartz
#

Hence why clocking the constructors to the exact rate you need and it will use exactly that

#

!wikisearch manifold

brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

vapid gorge
#

and it self balances so it 'perfectly' fills machines

fallow siren
#

i finally turned on my rf plant, doing it each section so it wont crash my power grid

opaque quartz
#

Hell yeah. Remember to let the pipes and generators flood before you turn them on

buoyant wren
fallow siren
#

ok the system is running fine so far, looking good, peak production should be around 350GW

hushed trellis
# vapid gorge 1 splitter

yea but eventually one will overflow while the other's slightly slow, it relies on overflowing from one end

tardy mesa
#

how many rotors are too many rotors?

hushed trellis
#

there's no such thing as too many in satisfactory

vapid gorge
fluid mist
#

would 20 assemblers use more power than 10 at 200%?

vapid gorge
#

No, ocing a system will overall use more power. But not much

fluid mist
#

thank you

hushed trellis
jovial jacinth
#

Ironically, however, miner at 200% uses less power than the next tier higher miner at 100% (so both have the same ore/min)

gray trail
#

Yeah for example Mk1 250% 16.8 MW, Mk2 125% 20.1 MW, Mk3 62.5% 24.2 MW

#

-8 MW, someone call CSS right meow

ionic wave
#

it is more power shards tho….
plus by the time that power shards aren’t a problem the excess 8 mw might as well be a rounding error

gray trail
#

It's not a problem, just interesting

vapid gorge
#

but also the power saved on ocing mk2 miner is basically nothing

ionic wave
#

i’m lazy :3c

vapid gorge
#

then why did you pick a game that's a job 😛

ionic wave
#

you got me there :<

vast mist
#

up there is recycled water, below is fresh water
do these valves serve a purpose? the idea is that it'll evenly distribute fresh water into the loops above, while keeping each loop separated

vapid gorge
#

are these connected to fresh water?

vast mist
#

the bottom pipe is, the top pipes go from electrode scrap in the front back into sloppy alumina in the back

#

so per set of machiens it's 105 recycled, 45 fresh water
9 sets next to each other means in total it'd be too much to fit through a mk2 pipe, but it doesn't need to because the waste water is kept closed loop in each set of machines

vapid gorge
#

sorry just to be clear , you have waste water merging wit hfresh wateR?

#

if so I can basically guarantee this won't work

vast mist
#

the math to make an integer number of machines work off of purely waste water would require I produce 4800 aluminum; I need 1350

vapid gorge
#

math is (probably) not an issue, it'll be flow

vast mist
#

I've built with mixing water plenty before and had no issues so far, so I'm not looking for this particular bit of advice

vapid gorge
#

ok good luck

vast mist
#

anyway, alternatively to having fresh water on the bottom and sealed off with valves, I could just hook em up the simple way, but I figure that'll cause issues since the total of flow in the system will be a lot

#

I guess I'll go with the first approach and just find out what happens ¯_(ツ)_/¯

opaque quartz
#

valves do not prevent backflow

#

this is the main issue with recycle water loops

vapid gorge
# opaque quartz valves do not prevent backflow

there's very unreliable systems that people have made which often don't work that inclue a valve and a buffer. Trouble is that when they don't work there really isn't any logical trouble shooting method for it

#

small differences in length of pipe, elevation or even how full things get can make it wonk

oblique hollow
#

the main problem isnt backflow

#

the main problem with merging fresh and recycled water is that the system really really wants to fill up with water because that is in fact the most stable state

#

when you really dont want that to happen

vast mist
#

so long as I make sure to use up all of the scrap, that will never happen though right?
my other aluminum factory works similarly and hasn't broken after dozens of hours

oblique hollow
#

why is waterlogging the most stable equilibrium for these systems?
Well, when you go through all points:

  1. wrong type of pipe mk or belt mk used somewhere? Waterlogging.
  2. insufficient bauxite? waterlogging (due to missing capacity to deal with water)
  3. insufficient coal or coke? waterlogging (due to missing capacity to deal with alumina)
  4. insufficient capacity to process aluminum scrap? Waterlogging (due to decreased capacity for dealing with alumina)
#

every single possible state points to the system wanting to clog itself with water

oblique hollow
vast mist
#

in that one it's pumped all the way up first, then flows down
because each set of machines had its own floor

oblique hollow
#

you accidentally built a fluid priority circuit in the first image

#

when you have 2 junctions above each other, the lower one has input priority

#

and so fresh water had priority

vast mist
#

wait what?? I built the fresh water below so the waste water would have priority, because like.. gravity

oblique hollow
#

yeah no

#

thats not how it works out

vast mist
#

why not?

oblique hollow
#

because pipes are weird and it just does this

#

we dont know why

vast mist
#

great

opaque quartz
oblique hollow
#

keeping the water seperate is usually preferable
you dont need to find some integer number of machines

vapid gorge
#

yeah they can work, but when they don't it's a pain

oblique hollow
#

all that matters is that you preserve the ratio of refineries that exclusively use byroduct water to the number of refineries using fresh water

vast mist
#

I know that I could make it work with underclocking but the numbers would be really ugly, so I don't wanna

#

if this was like a real life nuclear reactor I'd put my preferences aside, but it's a video game so I want a different compromise

oblique hollow
#

you could throw me all the numbers for your factory and i could try to give you the most simple option

vast mist
#

uh sure, I've got 1350 bauxite that needs to become ingots, using sloppy alumina and electrode scrap

#

at the moment I'm doing this with 9 pairs of machines in a minimal footprint

oblique hollow
oblique hollow
#

if i didnt mess up the numbers completely now

#

oh wait bauxite limit....

#

no wait

#

its correct

#

uses exactly 1350 bauxite

#

so you can keep 6 pairs in tact

#

agh why do i keep tripping over numbers...

#

oh right

#

got it now.
its 8 refineries at 75% and one at 30%

vast mist
#

sorry didn't respond, was hooking everything up for testing

oblique hollow
#

i HOPE i got the numbers right now.
I will admit that its a bit difficult to work it out

vast mist
#

here's the system with my configuration with the valves, it works and will probably continue to work forever, so long as nothing disrupts the inputs and outputs

#

I'll tear it down and build your system as well; doesn't take too long with blueprints

oblique hollow
#

i specifically took your configuration of the pairs into mind

#

so most pairs can be left as is, just need to adjust like 2 refineries and redo the pipes a bit

vast mist
#

I'll have to redo the piping yeah, I suppose I can leave the machines as they are

#

right now the piping is really simple, which I like

#

let's see if I can build your approach with my limited mental capacity

#

to start I'll take your numbers and put em in satisfactory modeler to get a better understanding

#

initially I wanted to use instant scrap, same ratios and no waste water issues (the blender produces exactly enough water for the refinery, just need to pump in some water to get it started)
but the coal and sulphur are further away than the coal, and I didn't know how to make refineries and blenders work together aesthetically (different width and height means I can't build a neat grid)

oblique hollow
#

I hope im done checking them for the third time soon 💀

vast mist
#

I'm actually not sure how to interpret them, need more words around the numbers to make sense of it

vast mist
oblique hollow
vast mist
#

I'm also load balancing the coke, but it's easier there because I can just use a manifold throttled with mk1 belts so each machines gets the 60 it needs

#

oh I see, yes that would be preferred; more important than the other thing because keeping pipes simple has priority

oblique hollow
#

Ok.... i think i now have it

#

so....
in order to consume 1350/min bauxite, you need:
6 Sloppy alumina refineries running at 75% and 1 running at 22.5%.
these will ONLY receive byproduct water from the 9 scrap refineries

then 2 extra alumina refineries at 75% and 1 at 52.5%
these only get freshwater

#

so, you can keep 8 pairs in tact

#

(alumina to bauxite refinery pairs)

vast mist
#

here it is represented as nodes; doesn't show the reality of underclocking

#

the 4.725 machines are supposed to be 6 at 75% and one at 22.5%

oblique hollow
#

yes

#

exactly

#

4.725 / 0.75 = 6.3
so 6 x 65% and 0.3 x 75%, which is 22.5%

vast mist
#

in the meantime my system took only a few minutes to get waterlogged

#

dunno where exactly it failed, which I suppose is why people don't usually encourage mixing water

#

zero issues at my other factory tho so I'm not tearing that one down

oblique hollow
#

yeah its just generally not a stable system.
it wants to waterlog really badly

#

it only works if everything was right from the very beginning

#

the benefit of keeping it seperate is that you dont have to care if the water extractors are clocked a bit too fast

#

as the water cycles are seperate

#

what i wanted to mention:
the alumina refneriy at 22.5% and the one at 52.5% can both be paired up with one scrap refinery

#

i will try to draw an image real quick

oblique hollow
#

as you can see, only one pair needs to be changed so it can have 2 alumina refineries

#

this effectively also means that the amount of alumina refineries gets split 70% / 30% when it comes to byproduct water and fresh water

thorn bane
#

why the 75% instead of manifolding at 100%?

oblique hollow
#

so you can have 1:1 scrap to alumina refinery

#

else you would need to pipe the alumina differently

thorn bane
#

just connect it all imo

vast mist
#

this is actually a pretty small change to the layout and logistics, while making a big impact on safety, I'm impressed

oblique hollow
#

if you want you CAN cross-connect all the alumina pipes

#

but it should work fine either way

vast mist
#

luckily I don't want to do that

#

I don't love having a hole there, and the fact it won't line up neatly with my smelters and constructors anymore is also a bit sad, but I think I can live with it

oblique hollow
#

so you can load balance all belts as usual

#

but one belt (the one that feeds the "split" refinery) should probably be a smart splitter

vast mist
#

I can probably just build a little thing with splitters that puts out the right ratio
3 to 7 isn't the easiest but it's hardly impossible; I'll also look into what can be achieved through carefully choosing belt speeds

oblique hollow
#

its luckily just one output belt from the balancer that needs an extra balancer

#

or, for safety reasons, you can use a smart splitter that prioritizes the refinery at 22.5%

#

so that if there is a bauxite supply issue, that one preferably gets the bauxite

#

in order to ensure that byproduct water keeps being processed

vast mist
#

yeah that'll work too I suppose; makes sense prioritizing the fresh water one

oblique hollow
#

oh no this is priority for the byproduct water one

#

the dark blue pipes are all byproduct water after all

vast mist
#

in terms of splitting I could smart splitter a priority 60, then take 3/4 of that to the 22.5 refinery and merge the rest with the overflow from the smart splitter
but yeah just prioritizing the 22.5 refinery is fine too

vast mist
oblique hollow
#

either way, im surprised myself at how minimal of an adjustment this is

#

its basically just "add one refinery, change 2 clock speeds, redo the pipes and 2 belts"

#

and thats it

vast mist
#

I am curious if there will be any trouble piping the waste water back, since it's no longer 105 per pipe but instead a jumble of the outputs of all machines, which adds up to way more than 600

#

does simply running a couple pipes back into the water manifold at the inputs of the waste processing machines do the trick? (at different points so they don't all bottleneck on one side of the factory)

oblique hollow
#

hmmm thinking about it...
you COULD still run every pipe back individually

#

and then simply have a big manifold

#

this in essence

#

means you can reuse more of your pipes

vast mist
#

there'd be junctions at both the scrap outputs and the alumina inputs?
currently there's only one junction per set of machines, somewhere in the middle

oblique hollow
#

you cant really work out a reasonable ratio as 105 to 150 is a terrible relation

vast mist
oblique hollow
vast mist
#

thank god

oblique hollow
#

its exclusively electrode scrap that has this multiple of 7

vast mist
#

I'm still on the fence about using instant scrap; probably won't for this factory (fused modular frames) because you already did so much work for me, but I will do it for the next one (radio control units)
I enjoyed using it in my battery factory, but there I only needed one of each machine to meet demands, and didn't care about aesthetics

oblique hollow
vast mist
#

oh yeah I'm aware of that use of SAM, though I haven't used it for anything but depos in my playthrough yet, because I'm still on phase 4

oblique hollow
#

instant uses the least water and has the "cutest" water cycle, namely a 1:1 cycle when it comes to the byproduct water to sulfuric acid

vast mist
#

exactly, the simplicity of the water is why I like it

oblique hollow
#

the only real pain of instant is of course sourcing the coal and sulfur

vast mist
#

I could source it, it's not much further than the oil I'm using now

#

but I'm already committed to refineries now for this factory

oblique hollow
vast mist
#

oh I don't have an aluminum setup here, like I'll need to tear it all down regardless

#

not gonna fit anything in between these refineries

#

I wasn't kidding when I said minimal footprint

#

the only reason they're not closer together horizontally is because I couldn't cram the smelters and constructors more

oblique hollow
#

ah, fair

vast mist
#

like so

#

but tearing it all down is no issue, I expect to do it several times while I plan the layout and logistics

#

you can see how having a hole where an electrode scrap refinery should be could cause issues with the aesthetic

#

but it's okay, I'll figure something else out

#

I wish I had a larger blueprint designer, something that could fit both the alumina and the scrap refineries

#

I guess I could... combine the 22.5 and 52.5 into one refinery fed with only fresh water, then take the little bit of excess water and package that into a sink
I mean it's a bit lame but oil isn't an issue and it'd fix the hole in the layout, as well as make designing the blueprints easier

#

or I could like, package and unpackage in a loop hidden in the basement to act as a valve (except functional), sending over the 45 excess water from the waste water side to the fresh water side
does require the water extractors are dialed in, but they're going to be anyway

thorn bane
#

could also do 1 at 97.5% and combine the 2 alumina pipes

vast mist
#

like this?

oblique hollow
#

well that could work

#

that way you once again have just 9 refineries

vast mist
#

intesting

#

as god intended

#

does mean I'll have to adjust the load balancer at the start; right now I've got 3 belts with 450 each; this would need the middle belt to get a little more and the right belt to get a little less (each belt feeds 3 machines)

oblique hollow
#

yeah thats a downside of this: machine number is now just 9 again, but the belt balancing gets more complex

vast mist
#

I think I might be willing to make that sacrifice, because I'm hiding that part of the logistics

#

meanwhile the 9 lifts of scrap to the next floor will be proudly displayed, followed by 9 lifts of casings for the next floor

oblique hollow
#

bleh, that machine needs 195/min

#

thats a multiple of 13

patent blaze
#

:despair:

oblique hollow
vast mist
#

take 60 with a mk1 belt, split into 30/15/15, merge 15 with the overflow and add 45 to the higher speed machine

oblique hollow
#

yeah adding 45 to 150 works if you can pull it off

patent blaze
#

13*96 is 1248 and then overflow the excess into a sink

oblique hollow
#

oh not its just this one machine

vast mist
#

using belt speeds to your advantage has been a game changer for me

vapid gorge
#

🍿

oblique hollow
#

all others are a neat 150/min (for the most part)

patent blaze
vast mist
#

that's also allowed

patent blaze
#

i do see how they'd be useful though

vast mist
#

there, the 115 goes to the 52.5% machine while the 45 gets merged into the 97.5% machine

#

normally I build it much smaller, but it'd be confusing if you can't see the belts

vapid gorge
vast mist
#

the left merger outputs 45 and the right outputs whatever's left (in this case 115)

#

this method makes load balancing much easier for large amounts of machines or tricky numbers, since you can just treat it as a manifold and the belts balance themselves via throttling (priority splitter into slow belt)

patent blaze
#

load balancers are tricky

#

especially past 6 inputs and outputs

vast mist
#

for example in my heavy modular frame factory I have 60 machines making pipes from 1800 ingots, all "load balanced" using a throttled manifold

#

since each machine uses 30 ingots, I just pair them up, fed from mk1 belts

#

only 60 can make it on the belt, the rest goes to the next pair

vapid gorge
vast mist
#

I like fancy belts :)

#

when the math all works out and everything is flowing smoothly, it's satisfactory

#

but nothing against regular manifolds, I use them all the time

#

saves a lot of effort for factories I care less about

#

it depends on whether the factory is the means or the end

#

sometimes I just want some bombs and bullets and I want them now
you're lucky if I even use foundations, let alone avoid clipping, or spend weeks decorating

#

and sometimes I want a big beautiful tower I can be proud of

vast mist
#

anyway before I head off I wanted to say thanks @oblique hollow for helping me with my piping ratios so I don't need to mix fresh water and waste water, and thanks @thorn bane for coming up with the idea to combine the 22.5% refinery with another one so I didn't have to alter my floor plan

oblique hollow
#

hopefully it works out well, this one was a bit of an experiment in all honesty

vast mist
#

I'll report back when it's up and running, in the meantime I'll stop hogging the channel and go to bed

tired valve
#

@vapid gorge sooooooooooo i tried the original plan to make 7020 aluminum from the same mass movement of fluids anyway LOL

vapid gorge
#

rest in peace

tired valve
#

it's "working?" but i think i need a solid half hour to saturate all the pipes, filling those 18x 50m with alumina solution before electrode scrap wastewater flows in is taking forever

#

in the future ill never ever do this again however

oblique venture
#

Why does nuclear pasta provide more point then singularity cells

#

By a factor of 5

fickle scaffold
#

What's better power wise, when I need 1.5x production.

  1. Overclocking single machine to 150%
  2. Building 2 machines with 1 underclocked to 50%
opaque quartz
#

Two machines at 75% each

fickle scaffold
#

Does that matter? I thought it's cumulative stats that matter

opaque quartz
#

idk, might be a wash. Having the machines match feels cleaner tho

#

How tight are you on power?

#

Cuz you could do something silly like 15 machines at 10% each

crimson summit
#

Thanks to Iron Alloy Ingots alt recipe, I'm making 450 ingots/min (Mk.1 mines)
But... I don't know what to build with all of it. And when it goes up to 900/min (Mk.2 mines) it'll be too much.
Should I overproduce 1 item type in this location, or try to get a bit of everything?

shut cedar
fickle scaffold
#

As I'm just establishing coal atm

shut cedar
shut cedar
vapid gorge
remote flame
# fickle scaffold What's better power wise, when I need 1.5x production. 1) Overclocking single m...

Since it's the math-and-meta channel, the formula for power usage in any machine is; [Located directly on the wiki under Power Amplification or Clock speed]
MW Usage = DefaultMW x AmplifiedMW x (Clockspeed/100)^log_2(2.5)

Where:
DefaultMW - the standard, 100% clockspeed power draw of the machine you wish to calculate (4MW Constructor, 15MW Assembler, etc)
AmplifiedMW - The effects of somersloop boosting the machines output on power consumption. This has the formula (1 + SlotsFilled/Total slots)^2 (A constructor has 1 slot for 1 sloop total, Assembler has 2 somersloop slots, Manufacturer 4, etc)
Clockspeed - Fairly self explanatory, the clockspeed you desire to set the machine to.
You don't have to use log_2(2.5), it's common to just say its rounded down form of 1.321928, but it refers to needing 2.5x more power to double the output of the machine (200% clockspeed).

So in your case, A single machine (constructor 4MW, assembler 15MW, manufacturer 50MW) clocked to 150% equals approx. 6.84MW, 25.64MW, 85.46MW respectively.
Having 1 machine set to 100%, one to 50% = 5.6MW, 21MW, 70MW respectively.
Having 2 machines set to 75% = 5.47MW, 20.51MW, 68.37MW respectively.
Having 150 Machines set to 1% = 1.36MW, 5.11MW, 17MW respectively. Extreme case, but if you are concerned on power, I suppose you could do this... for some reason..

When you get to machines that have power fluctuations, some power like having their consumption graphs 'relatively flat' just for personal reasons, so they may underclock the machines a long way in that regard, or for the sake of logistics, whichever prevails

tldr; Power consumption is not Linear. The amount of MW difference is really negligible until you start getting in to manufacturers and beyond, and even so by the time you get to that point the easiest solution is just build a power grid that is big enough to support whatever you desire. I'd recommend designing factories that tailor towards simple logistics, rather than power consumption 🙂

crimson summit
#
  • the exception is when you're still relying on Biomass Burners.
plush gulch
tired valve
fickle scaffold
#

How many coal gens can I run with 120 compacted coal?

#

I've read that 50 gets you exactly 7 coal generators