#math-and-meta

1 messages Β· Page 252 of 1

neon nexus
#

True πŸ˜…

wind spade
#

and you can always come back later and change the clock speed back to normal

#

and use the extra resources for something else

#

I'd even argue that by building more than you need you've wasted time that could be used for building something you actually need

neon nexus
neon nexus
wind spade
#

yeah, always just build whatever you need now, there's never a reason to build more (or "prepare for the future")

neon nexus
#

I tend to see way too big for what I need, thinking I'll find a use for it but I've come to understand that's not how I like to play the game

wind spade
#
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

north mauve
neon nexus
north mauve
#

AKA the anti-bus system

neon nexus
neon nexus
wind spade
north mauve
#

And that's fine! This is my ~fifth playthrough (first on 1.0 though) so I have a lot of memory of "I need a shit load of oscillators" and whatnot from experience. If you don't have the experience to know, you get to learn like all of us before ya

north mauve
neon nexus
#

Tho I'd hate that one of them messes with my factories lol

neon nexus
north mauve
neon nexus
#

I never actually used priority switches yet but I sure will on this save

#

I really want to to my best with the light knowledge I now have

north mauve
#

Priority switches are amazing for those (hopefully) rare times you use more power than you or your batteries produce. And if you're struggling with power, you can remotely turn off a bunch of factories you don't need at that moment. It's very nice. Also helps keep things organized.

jovial wren
#

does anyone have a video explaining train blocks?

wind spade
jovial wren
#

#screenshots message
this is the train station I have, where do I place the blocks? before the tracks merge?

wind spade
jovial wren
north mauve
#

@wind spade We really need a train sticky / reddit post to link to

jovial wren
north mauve
#

Oh? I mean, it looks like you could do that in thirty seconds

jovial wren
grim crane
amber umbra
#

@jovial wren β€œToaster gaming satisfactory trains” on YouTube has some nice videos. Maybe bit more focus on how to build the tracks, but signaling is included.

#

If you don’t have prior experience from other games, trains are a lot to learn. So take your time.

north mauve
molten lintel
#

is stacking + daisy chaining fuel gens vertically a problem in the long run?
Asking because I see the drain + fill rate in the buffer going crazy instead of having a consistent output

jovial wren
molten lintel
#

or really any advice in how to maintain a steady drain rate with lots of fuel gens is appreciated

north mauve
molten lintel
north mauve
#

Oh. Uh... Don't use valves. At all. Delete every single valve you have.

molten lintel
wind spade
molten lintel
wind spade
molten lintel
wind spade
#

fluctuations in flow are completely normal, since machines take fluid in bulk, not over time

#

for pipe manifolds, I usually recommend looping it and feeding from above

north mauve
#

Provided you are aware of the pipe limits (300/min or 600/min), and you're feeding from above, whatever you see is probably normal

molten lintel
#

thanks both!

#

yup, this setup ended up working pretty much the same way but probably costs a lot more in performance

wind spade
#

buffer is also not recommended πŸ™‚

molten lintel
wind spade
#

generally just do a manifold and build it like I've shown above and it should work

there's obviously ways to make it work in other setups, but generally the approach to fluids is "keep it as simple as possible, prefill it before running, feed from above, loop the pipe", and that works in majority of cases

normal spruce
#

Based advice as I'm about to move into oil

vapid gorge
vapid gorge
#

Also valves

You've done an amazing amount of 'don't do this' in one image

warm bane
#

Any idea why the tool does that ? (the weird .999 cable that isn't actually .999 after that step)

unborn ermine
#

best I got is rounding error thanks to the cable step ending at 3

mossy prairie
#

@vapid gorge ive placed and tested every constructor but somehow i still have 190 iron ignots left somehow instead of the planned 100 iron ignots pm bcs ive not finished the iron rods ive counted every construtor i think i even quadruple checked the math and i am still some how 90 iron ignots left while it should be zero

wind spade
#

consider it 150 and don't bother with it

warm bane
#

Yeah, assumed as much

hard meadow
#

I got a 90 on my math test 😒

north mauve
#

Are you sure it wasn't 89.9999

vapid gorge
#

did you make a SF tools plan?

mossy prairie
#

yup

vapid gorge
#

follow it physically step by step. You probably clocked something wrong

mossy prairie
#

no like they all work at 100% i just somehow have a belt left wich i dindt use

#

i didnt need to use all the belts and i dindt yet they still work fully

grave prism
#

You sure? Iron rods look like some arent 100%

vapid gorge
#

if the belt isn't being used then it's backed up somewhere and thus the system is running fine

#

unless the miner is backing up?

mossy prairie
#

i figured it out i thought i was producing 270 iron ignot per module but its 240 wich i had right in the first calculations just nort in my hea so i thought i had 4 belts with 270 iron pm but it was 240 pm. gosh i had myself i ngl spend maybe a hour on this problem

long jungle
long jungle
royal lintel
# wind spade

Probably a brainfart question but I can't for the life of me figure out how to build this pipe set up

vapid gorge
# long jungle they can work if you do it right

I have heard some individuals claim to have gotten top fed vertical manifolds working for something liek fuel gens.

I've never actually seen one and the years on this server have taught me people are really bad at noticing stutters in systems.

So I will always be dubious at extremely unreliable options like this

#

and never recommend them

mossy prairie
#

i dont think it would be that hard ngl if youre talking about non-fluids

vapid gorge
mossy prairie
#

ah

vapid gorge
#

vertical belts? yeah sure whatever. easy peasy.

#

probably takes up more space but, that's not a real issue

mossy prairie
#

by fluids youll just have to place a lot of pumps no?

vapid gorge
#

nah, not even

#

fluids are bi directional and elevation changes within a manifold will totally screw things up.

I've heard a few people claim they've managed to make completely vertical fluid manifolds by feeding from the top... but people are bad at noticing stutters. It might work more simply if you only have like 2 or 3 floors? maybe? smaller manifolds are more stable, but as it's a fairly unreliable option I don't recommend it to people

mossy prairie
#

true

molten lintel
grave prism
#

anybody knows if there is a way to overclock in satisfactory tools?

#

i feel like building 99 smelters is wild

trail shuttle
#

floor(99 / 2.5), (99 % 2.5) / 2.5

#

afaik it always operates off N number of base clock units and optionally one underclocked

idle pewter
#

do you guys know who i contact for the translation team

grave prism
#

so divide 99 by 2.5 if i fully overclock them?

oblique hollow
#

else just write stuff in here

#

i'll forward it then
Worst case, the language you want is not available because nobody bothered to translate it, but we'll have to see

vapid gorge
trail shuttle
#

^

vapid gorge
#

with the restriction 1 machine can max do 250% ofc

#

remember, controlling how groups of machines are clocked is probably the simplest way to manage throughput on belts

trail shuttle
#

^ this exactly

#

if I'm perfectly saturating a series of belts to send to another area for processing, it's one thing, but if I'm making, say, iron ingots, for use in 3 different parts, I'm likely going to group my smelters according to what the subsequent step(s) are

#

instead of just putting all 40 (in this case) in a big clump

vapid gorge
trail shuttle
#

Yeah, I never said you couldn't, but just that I do tend to prioritize that over purely optimizing overclock stuff

keen moss
#

it is working πŸ˜–

unborn ermine
#

moments like these I wish there was post snap nudge for lifts and a few other things

keen moss
#

FICSMAS event is making me think more than id like

wind spade
#

why? what?

keen moss
patent blaze
#

Someone needs to get on the manifold game

vapid gorge
#

often loop pipe manifolds
never loop belt manifolds

keen moss
wind spade
#

no this is a disaster

keen moss
pseudo trail
#

Good design?

wind spade
#

it will calculate with saving resources in mind

vapid gorge
keen moss
vapid gorge
pseudo trail
#

i put in 16 in pm, it uses a lot more iron ore

wind spade
vapid gorge
#

yeah, 16.0089 works

wind spade
vapid gorge
vapid gorge
wind spade
vapid gorge
#

oh sure but if you plug in 16.0089wouldn't that be very slightly underconsuming the waste?

wind spade
#

well, Tools will tell you that

#

they will tell you how much is consumed

vapid gorge
#

wouldn't it be rounding up at that point on how much waste it's using?

wind spade
#

well... testing it... I found out it tries to use all the waste it has anyway πŸ˜„

#

so reducing production of plut fuel rods doesn't change amount of used waste πŸ˜„ it probably just gives some ratio of recipes

vapid gorge
#

largely depends on personal tastes and locations you're using

wind spade
vapid gorge
wind spade
#

I gave up finding more accurate number at that point

vapid gorge
#

ah right

wind spade
#

very proffessional approach

fallow siren
#

btw what circuit board alt u guys use for big production line?

#

especially for computers

vapid gorge
#

also what type of logistics you like using

#

pretty much the same criteria for every alt choice

#

For example if you want to keep it simple and probably do a smaller side production of computers? caterium CB and caterium Comp is convenient

for bigger projects caterium CB and crystal comps can be good to stretch out resources

#

if you only need a handful of CB and have oil? electrode is fine

#

if you're near a lot of crystal? silica CB

unborn ermine
#

if you are messing with a quartz purification setup, crystal is pretty great yeah, you get crazy numbers of silica from the chain plus some decent crystal.

vapid gorge
#

yeah that's a fun chain.
Haven't check if purification ratios well with the CB and Comp recipes yet

unborn ermine
#

heres the one plan I have on the go, using the quartz cave in rocky desert and the water pool below the uranium for water (not all the extractors there)

#

fairly clean for what you can get away with

fallow siren
#

i cant extract nitrogen yet so quartz purification is out of choice

#

i do have 2400/min quickwire and around 930/min raw quartz

#

maybe i can use the pure crystal recipe?

#

πŸ€”

#

oil is limited around this area

vapid gorge
fallow siren
#

i do use planner especially for big projects

wary rapids
#

just need to finish pipes and wiring.

lusty totem
rancid fossil
#

what can i do?

royal yacht
dark quartz
#

So, hopefully just a simple pipe question...

Do two pipes that a have different m3 flow rates, that are also connected upstream, load balance downstream?

Example: Will one pipe carrying a rate of 500m3, and another at 300m3, connected upstream equate to two pipes carrying roughly 400m3 downstream?

wind spade
#

honestly, I'd keep the pipes separate as much as possible

#

pipes like to be simple

#

and also, don't think of pipes like belts πŸ˜›

dark quartz
wind spade
#

it could "work" in the same way a manifold would - once pipes are full, every machine will get what it needs

dark quartz
#

That's what I was curious about, thanks!

wind spade
#

but it could also completely brick your system

dark quartz
wind spade
#

generic rules of piping have "keep system as simple as possible" in them πŸ™‚

magic dock
#

Just making sure I remembered correctly, at 10 meters machine headlift is still enough right? (As in its >10 that a pump is needed and not >=10)

wind spade
#

could be but who knows with pipes

#

sounds like you're not feeding from above, you should do that πŸ˜›

magic dock
#

I am actually with all but one of them

magic dock
grim crane
#

OMG

I just extracted the last 3 coal nodes near me and i am missing 20... 20 MORE COAL OMG

i need to see if there is smt left in my other production line hopefully

grim crane
#

ok time for 69 fuel generators

unborn ermine
# rancid fossil

That error is just because of old computer parts, you just have to hit no and launch the game to see if you can play it.
I still play on my aging PC with that error "just fine" ℒ️

nimble grove
#

guys how do i stack buildings in eachother? modded only or some trick? ive seen it a couple times and wanna try it :3

unborn ermine
north mauve
#

10 super osc is a pretty good amount for the rest of the game, yeah?

wind spade
unborn ermine
#

Thats a decent amount tho

#

Pretty good would be a bit more

north mauve
#

Whoa okay hold on

#

If I don't perfectly underclock everything (or at least the dark matter trap accel), does this backup with residue and break?

#

Oh wait, no, it should balance because none of my other inputs are more than the fac needs

#

Easy maths: any repeating decimal is simply that number over 9. And thankfully, the underclocking UI in machines accepts fractions

#

So my plans above, the time crystals would be three 100%s and one 8/9 underclock

#

Dark matter trap is one particle accel at 7/9 underclock

#

And if I keep entering every sentence as a single line, the cat gif will leave my screen sooner

#

Though now I'm questioning if I really want oil based diamonds since I can make diamonds out of anything, and oil is not the closest thing to where I planned on building this

solid surge
#

hi, i know this an old post, but may i know what factory in each circle ? thanks!

muted crypt
#

😭 three months... yeah, hang on

#

Let me get to my pc so I can more clearly label things

north mauve
cerulean stratus
#

so, a lot of times I feel like "I need to make more of this previous part to make this part"

north mauve
#

Yeh

#

If it happens enough, make a dedicated fac for that item. For example, I make 60 ECRs in one building and ship them around.

#

Crystol Osc are another good middle tier item that is needed even in phase 5

cerulean stratus
#

for the whole game

#

but a thing for me is rips for example. A lot of things want rips, and rips are better done all over the place because iron is cheap

#

but I hate doing rips

north mauve
#

Eh, rips are easy enough to make on site

#

Especially if you have many alt recipes, you can make them in so many ways

cerulean stratus
north mauve
#

I haven't made screws in 400+ hours

#

I think I normally do stitched with wire

#

And I make wire with iron

cerulean stratus
#

screws arent that bad. I even enjoy making rotors with screws

vapid estuary
cerulean stratus
#

the thing about doing things in one place though, is that you don't have access to later alts

vapid estuary
#

screws are NBD. they're to get you used to the idea of making parts where they're needed. The highspeed connector recipe that wants 210 quickwire/min. 2-3 constructors next to the machine; done. caterium smelter into a paired constructor. easy, fits in a blueprint. lots of things are like this

cerulean stratus
#

not only that, but if you make a lot of things in one place and later need to transport them, you need to transport things the exact amounts, because you can't split by percentage

charred saffron
vapid estuary
#

but then you have to change the mfr process in only one spot? i guess it depends what you do with those. it's one detail in a modular frame factory and I only have one of those

north mauve
#

Rather than ship RIPs, I just ship Heavy and Fused frames

muted crypt
# solid surge hi, i know this an old post, but may i know what factory in each circle ? thanks...

{ all numbers are for storage output rates, put into dimensional uploaders }
Factory A:

  • Heavy Modular Frame (6/min)
  • Concrete (60/min)
    Factory B:
  • Computer (7.5/min)
  • Power (1000 MW, 4 fuel gens)
    Factory C:
  • Silica (37.5/min)
  • Quartz Crystal (22.5/min)
  • Aluminum Casing (240/min)
  • Alclad Aluminum Sheet (240/min)
  • Gas Filter (3.75/min)
  • Iodine-Infused Filter (3.75/min)
  • Power (250 MW, 1 fuel gen)
    Factory D:
  • Ficsite Trigon (97.5/min)
  • Time Crystal (60/min)
    Factory E:
  • Electromagnetic Control Rod (8/min)
    Factory F:
  • Crystal Oscillator (4/min)
    Factory G:
  • Rotor (4/min)
  • Copper Sheet (30/min)
  • Reinforced Iron Plate (10/min)
    Factory H:
  • Cable (60/min)
  • Wire (120/min)
  • Iron Plate (40/min)
  • Iron Rod (60/min)
  • Portable Miner (1/min)
    Factory I:
  • Modular Frame (7.5/min)
  • Quickwire (100/min)
  • AI Limiter (5/min)
    Factory J:
  • temporary higher-level t9 production (nothing permanent set up for these yet)
  • Power (3500 MW + 70% of total grid capacity, 7 alien augmenters)
    Factory K:
  • Steel Pipe (60/min)
  • Steel Beam (60/min)
  • SAM Fluctuator (10/min)
    Factory L:
  • Encased Industrial Beam (15/min)
  • Stator (10/min)
  • Motor (10/min)
  • Nobelisk (10/min)
    Factory M:
  • High-Speed Connector (7.5/min)
  • Packaged Fuel (12/min)
    Factory N:
  • Plastic (96/min)
  • Rubber (96/min)
  • Power (8000 MW, 32 fuel gens)
    Factory O:
  • Turbo Motor (3.75/min)
  • Supercomputer (6/min)
  • Fused Modular Frame (3/min)
  • Radio Control Unit (5/min)
  • Cooling System (10/min)
  • Power (8887.5 MW, 35.556 fuel gens)

I think that covers everything I did before I took a break from the game. Hope this answers your question.

#

sorry for the wall, gamers

charred saffron
#

Dayum. Bro had smth to say xD

cerulean stratus
muted crypt
#

I got asked about a screenshot I posted almost three months ago

charred saffron
#

You good mah man, it was funny

vapid estuary
muted crypt
#

oh and the random box up top is where I was starting a rocket fuel power plant but got smacked by burn-out and needing to focus on irl, so it's still early and unfinished

fossil basalt
#

If I've got two drone ports with two drones going to each other, is the " stacks per minute" number it shows you the total throughput or the throughput per drone/half?

vapid estuary
#

i don't know this authoritatively but only the first makes sense

cerulean stratus
#

it's just that you're doing a thing, and once you complete it, the game asks for more, not realizing that asking for the thing is also asking for all the things before it

vapid estuary
#

in such an occasion, i build another floor

cerulean stratus
#

but not really being able to build everything in advance

#

because some alts and higher belt speeds being locked

north mauve
#

Then don't build too much

#

If you don't have the alts yet, you aren't ready to build out as much as you need for the rest of the game

#

Build exactly as much RIPs as you need, build more when you need it. By then if you don't have the alts... well go gettem, they aren't hard

versed violet
#

I have ran some calculations and it seems that most energy efficient Sink Points per MW are Biochemical sculptor at 544MW/min/piece, then Turbo Pressure motor at 444MW and Thermal Propulsion Rocket at 439MW.
Does that fall in line with general community knowledge?

oblique hollow
#

i dunno i havent done the math for that in ever

versed violet
versed violet
unborn ermine
#

something something ballistic warp drives

oblique hollow
#

uh no, the only development i ever did personally is "which chain sucks the least to set up quickly and with little machines" and my conclusion there was Assembly director system.

#

but since Bio Sculport uses ADS... im not much surprised i guess

#

its just an extension of the "easy route"

#

ADS was i think the fastest to build and had the most point benefit for your work

unborn ermine
#

Hmm

versed violet
#

yes, minimizing for energy consumption will also minimize number of buildings used, or at least number of refinery piping

oblique hollow
#

Asit was just quartz, oil, copper and caterium in the best case (plus some steel)

versed violet
#

just read the recipe for sculptor, and its just some bricks and water added to ads. makes sense to be slightly better

oblique hollow
#

(ignore the modded miner and pink packagers in the bg)
this was one such test build for "quick ADS"

#

i had a few variations for this but most were:
Silicon CB, Steamed Sheets, Silicon HSC, Recycled Rubber and Plastic (with default fuel of all things), caterium computer, heavy encased frame, quickwire stator, Automated Speed wiring

#

default fuel for recycled plastic and rubber is an efficiency increase over default plastic and rubber recipes by 37.5%

#

if you use default rubber plus recycled plastic and rubber, its 66.666% more effiency

#

so for the minimal amount of effort needed, it was quite good

#

fuel recipe kept the machine count low

#

so this seems kinda like the min-max of "low machine count but good output"

versed violet
#

The 'energy efficient' chain for ADS would be:
Silicone boards, **default **Copper Sheets, Silicon high speed con, Recycled rubber and plastic, Diluted fuel (blender), Crystal computer, Heavy encased frame, quickwire stator (+fused quickwire), Automated speed wiring, and ofc copper alloy ingot.
So almost the same.

oblique hollow
#

huh, fun

#

the steamed sheets had the bonus of needing less copper and having a greater output so that was the main reason

versed violet
#

Hard to parse this manually from excel, but should be easy to just set recipes in greeny calc for all my needs.

oblique hollow
#

i guess i can understand why default sheets won out when it comes to power

#

but for quick sink point value multiplication, steamed was easier

versed violet
#

power, and aslo the huge footprint. and fdependency on water in area.

oblique hollow
#

yeah that one makes it vary a lot more

versed violet
oblique hollow
#

hows it looking for ingots?
default vs copper alloy?

versed violet
#

but, for quickwire its kind of the same between alts

oblique hollow
#

hm. i went with default cause it was easier to set up in this case

versed violet
#

alloy wins hand down, iron is cheap

oblique hollow
versed violet
#

But, mind my calculations use rarity multiplier for materials,

oblique hollow
#

hmm i treated all materials as equal in this case

#

as this was mostly reserved for a challenge of "find a small and compact build to quickly rack up points, resources dont matter"

versed violet
#

Fun fact - with uranium being so rare, it is actually energy efficient to turn bauxite into uranium (!)

#

compare 10.515 mw per uranium unit scaled by rarity vs 6.828 per unit when converted from bauxite

oblique hollow
versed violet
oblique hollow
#

hold on i just realized leached is a prime number output. multiple of 11.
pairs well with silicon cb cause thats also an 11 multiple recipe

#

either 1 to 2 or 1 to 4, depending on if you use default or steamed sheets

#

numbers are neater with default sheets of course

versed violet
# oblique hollow

noe, no spoilers! (already looked it up and dont like it. Especially after my sulfur node got moved halfway across the map)

oblique hollow
#

its very funny when you do ore conversions

hazy hill
#

why i dont have liquid at the top pipe?

oblique hollow
#

you can turn sulfur to copper and combo it with this lol

oblique hollow
#

pump is too high

#

refinery can only do 10m, this is definitely more than 10 m

hazy hill
#

πŸ‘πŸΎ

versed violet
oblique hollow
#

thanks, unfortunately im not a github person
with exception to that xls i wouldnt touch any file there

versed violet
#

Mind that excel doesnt auto calculate - didn't manage to make it work with formulas and had to manually calculate it with c# app.

versed violet
oblique hollow
#

i gotta find a use for alchemy at some point but it always seemed niche

#

guess more experimentation is needed

#

conversion chains that end up with the input seem funny as those then allow for SAM to demanded ore conversion, with no other ore input

#

(some sloops may be needed)

versed violet
#

with SAM being more valuable than all but uranium and liquid ores, it is not efficient process

wind spade
#

"valuable" depends on how much the player uses πŸ™‚

versed violet
#

yes, using the 'standard' conversion ratio with how many times more rare than iron it is. if user did not max any resource on the map, it changes drastically.

#

I only maxed up all bauxite on map in U8, because it seemeed convenient to just have it all processed in one place.
Still have to rebuild that factory with upped 1200 miners.

cerulean stratus
#

I want to say I really like this location

#

you have iron, oil, copper and caterium so close by

#

You can go coke steel, tempered ingots, all sorts of crazy

#

it's good for stuff like modular engines

unborn ermine
#

you can even sneak an extractor or two in the geyser ponds, though Im not sure how many these days.

cerulean stratus
unborn ermine
#

I remember one of my older saves I think I had 2-3

#

I remember I did a whole packaged diluted fuel -> turbo build there

cerulean stratus
#

the fact that I can use byproducts from a power plant for storage thing is pretty funny to me

#

but this place is much better for factories

unborn ermine
#

was going to boot up the game and I forgot I hadnt updated yet.

#

I know I still have that save, its borked though in that things just... stop jacelul

cerulean stratus
#

rips, computers, circuit boards, versatile frameworks, heavy modular frames, cables, high speed connector, ai limiter, modular engines, adaptive control units, supercomputers...

#

I think you can make assembly director systems here

#

oh wait, it doesn't have concrete

#

it can make some supercomputers

#

oh wait it DOES have concrete

unborn ermine
cerulean stratus
#

that's pretty good

#

so 900 water per min

unborn ermine
#

Wait!

#

4

#

I love finding out how many water extractors you can fit into X locations jacelul

cerulean stratus
#

but obviously, the most stupid op location is this one

#

on one side, a metric ton of iron copper and concrete
On the other side, a lot of coal and some amount of iron copper and concrete
quartz and caterium are not too far off either

#

this is united states levels of geographical unfairness

#

also, the massive river in the middle boosting up whatever you need over there

#

and I haven't even mentioned the oil above northern forest

unborn ermine
#

also the cavern opening that supplies you quartz and SAM

cerulean stratus
#

you know, people talk to me about the desert being better, and while it is true that you end up building over nodes you're not using because there just is that much node lying around

#

most of it is basic nodes, like iron and copper

unborn ermine
#

Yeah desert is good for mass/base game, areas like above are good for a plethora of stuff.

cerulean stratus
#

tbf, base game is pretty relevant

#

you want to have a lot of iron and concrete in the beginning

#

caterium and quartz nearby help a lot too

unborn ermine
#

"nearby" jacelul

cerulean stratus
#

honestly I hate quartz

north mauve
#

Wow the conversion rate from coal to diamonds vs oil to diamonds is insane

#

Basically 2:1

unborn ermine
cerulean stratus
#

quartz is treated like a trash node

unborn ermine
#

Yeah its an oil alternative

cerulean stratus
#

however, it's put in the middle of nowhere

cerulean stratus
unborn ermine
#

You still need oil in some recipe chains, but it helps eliminate most

#

well, where it can be used that is.

cerulean stratus
#

actually, I think you're right

#

I was looking at fine concrete

#

and thought everywhere else was like that

unborn ermine
#

besides some space elevator parts that NEED oil, a good chunk can be cut out using quartz now that I look into it further.

cerulean stratus
#

yeah, mostly circuit board and high speed connector

#

It seems like it likes being near caterium and copper

#

everyone loves copper

unborn ermine
#

even iron jacelul

cerulean stratus
#

iron is copper's best friend

#

they participate in each other's ingots

#

they even do wire together

#

but while iron goes for coal and oil, copper prefers quartz and caterium

unborn ermine
#

Oh btw I found my old save I was talking about earlier jacelul
the one with the extractors by the geo area.
back then you could only fit 3, and it was so old packagers didnt exitst yet.

#

Im still amazed I have my EA release save too.
although theres artefacts in it that kinda bork the game.

cerulean stratus
#

i never realized how much silica replaces plastic in specific

#

you still need it for supercomputers though

unborn ermine
#

(unless you do the aluminum based one)

wary rapids
#

I need a new beat for the last 120 generator pipes.

wary rapids
#

320 plant will get fired tomorrow, just spent 4 hours connecting the last pipes.

#

Thiers easily room for a smal row of generators to supply 5 genertors worth of power.

#

i forgot how small those coal plants are.

latent anchor
#

I'm planning on making a multi-level oil processing plant using VIP and VOP junctions to prioritize doing different things with the resources (for example, I prioritize making plastic over creating fuel). Is it possible to make a VOP junction with gases or do you need to get packagers involved? I want to turn rocket fuel into ionized fuel and burn any excess rocket fuel.

oblique hollow
#

Cant make VOP with gas

#

At most you can try different valve set close to what each production line needs

#

then the valve that is the least restricting will receive the most flow initially

latent anchor
#

ah well, packagers it is

#

good thing there's only a single spot in the entire plant that will need the junction!

fierce thistle
#

I spent all day building a rocket fuel set up that makes 1,500 a minute.... How many fuel gens can/should I build? I'm a bit cooked and can't find a calculator for it.

unborn ermine
#

360 gens

solid mauve
#

It's like 360 gens?

unborn ermine
#

yep

#

exactly 360 gens

#

or 144 fully overclocked fuel gens for RF

solid mauve
#

That's a lot of power shards

fierce birch
#

Hi together. I have 2 questions regarding Hard drive scaning:
First: Is the outcome of a specific Hard drive set at the start of the 10 Minute scan or at the end. Or asked the other way around: Can i save/load shortly before it finishs to get other results?`
Second: If i need a certain Tier/Milestone for an alternate recipe is this needed at the start of the research or is it enough that i finish the milestone while the research is runing (or even better after the research if i dont open the MAM)

unborn ermine
#

if you cant scan anything more out of the drives, it will pick the last recipes, and any new ones will be on the next scan.

vapid gorge
#

there's more than enough hard drives for all recipes though and they all have their uses

#

or advance game settings to unlock things

fierce thistle
# unborn ermine 360 gens

Thank you so much! Omg that's so many lol. I don't think I'll need nuclear power with all that running. Although this is my first playthrough so I don't actually know.

vapid gorge
#

nuclear power really saves on you having to build infinite fields of generators

charred saffron
#

You'll have around 90k MW power, if I remember stats correctly, you'll be fine for a while xD

vapid gorge
#

I think 1 nuclear gen covers 10 fuel gens or something? so instead of 360, you could build 36

unborn ermine
charred saffron
vapid gorge
#

and you avoid fields of hideous generators covering everything

solid mauve
#

im still not at nuclear yet

unborn ermine
#

Its why BPs for fuel gens are great, really compact and modular.

#

still gross

#

but waaaaay better on the eyes when planning

#

and math ends up being better because you work for a multiple of 4

fierce thistle
#

I'll start looking up fuel gen blueprints. Thanks again.

unborn ermine
magic dock
unborn ermine
#

I like the rule of 4 for the gens, lets the clocking/math be nice and clean for BPs
at least thats how it worked for me.

fierce birch
tough lava
#

tell me answer

native python
#

pfff

charred saffron
#

I could, but nah

north mauve
solid mauve
#

Desmos is so nice

vagrant cliff
#

I love this game but i just cant do the math haha. its always been a weakness of mine and i cant find a way around it haha

wind spade
#

There are online tools to help you

vapid estuary
#

or in the % field, type in 33/25

vagrant cliff
# wind spade There are online tools to help you

I've tried 2 different tools and maybe im not learning how to use them properly. Like Satisfactory calculator. Use cables as an example.
If i use a mk2 miner, with 3 shards, how many smelters would i need, then how many constructors for the wire, then how many for the cable

wind spade
vagrant cliff
#

example, great it shows 1 miner to how many smelters etc. But i dont see a way to add powershards. so i guess i just increase the output amount to reach the correct times value on the miner?

#

im 800+ hours in an i always stumble on this stuff haha

wind spade
#

in Tools, you just set how much ore you have and select "maximise" for cable

vagrant cliff
#

Ok, ill give tools a try. maybe i just need to learn how to use it properly, thank you

wind spade
#

if you have questions about it, feel free to ask, people here would be able to help you (or even ask me, I made them πŸ™‚ )

vagrant cliff
#

second question, this ones about efficiency. When you have a setup like this. Is it more efficient to run the input down the middle, or the output?

#

so it would either 1 for input and 2 for output, vs 2 for input and 1 for output?

#

these 2 options bascially

wind spade
vagrant cliff
#

hmm ok, just trying to avoid bottlenecking as well

#

even 800 hours in an i still cant seem to avoid bottlenecking.

#

ill always end up with some of my constructors just sitting there because the output line lets so jammed up it cant push items through fast enough. i guess the only option would be to add a second output line

wind spade
#

if your constructors combined output more than the belt can handle, yeah

vagrant cliff
#

i always get stuck when i start reaching the 3 materials an it hurts my head haha

wind spade
#
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

vagrant cliff
#

yeah thats how im trying to play this time. every other time i try to make 1 thing then ship to another. Now im making their own factories.

#

then ill use smart splitters to shove the overflow into Sinks

#

eventually i want to build a massive warehouse where trains bring in all parts just to have storage an have that on smart splitters to sinks

#

Ah i figured out where i was getting confused in the calc. When i set it to maximize it includes all the alternate recipies right? So i just change the avaliable materials to copper ore ONLY.
Then the amount is using map limits but i need to adjust it to 300 which is a mk2 miner limit

#

right? So for 1 mk2 miner, maxed with 3 shards, i need this?

wind spade
vagrant cliff
#

OH!!!!! i missed that before

wind spade
#

and yeah, maximise makes as much as possible from the resources available

vagrant cliff
#

ah an thats why i was getting errors on recipies. If i deselect everything, i cant just add cable, it cant automatically select the copper ingots and wire

#

So if i use recipies i have to manually select Ingots, Wires, Cable

#

just selecting cables said there are no recipies. Ok i think im understanding the tool way more now

near lion
#

What is the best way to make Turbofuel?
Oil -> Fuel -> Turbofuel
Oil -> HOR -> Diluted Fuel -> Turbofuel
Oil -> HOR -> Turbo Heavy Fuel

fringe seal
#

though Diluted Fuel is the most crude oil-efficient

near lion
#

I have all alts

magic island
#

HOR is basically always the most efficient first step for oil products

fringe seal
#

there's also turbo blend fuel, which eliminates coal from the line

near lion
#

I dont have Blender yet tho

fringe seal
#

ah

near lion
#

Diluted fuel needs blender

#

So that one is out too...

magic island
#

Diluted Packaged Fuel is functionally the same recipe

just has extra steps with packagers to make it work in refineries

fringe seal
#

Default:
1 turbofuel = 6/5 Fuel = 6/5 * 6/4 Crude
1.8 Crude, 0.8 Comp.coal

Diluted Fuel:
1 turbofuel = 6/5 Fuel = 6/5 * 3/8 Crude
.45 Crude, 0.8 Comp.coal

Heavy Turbofuel:
1 turbofuel = 5/4 HOR = 5/4 * 3/4 Crude
.9375 Crude, 1 Comp.coal

near lion
#

Ok Im too tired to run the math right now. I got the right starting point. Thanks guys

wind spade
oblique hollow
nova steppe
#

I have 2 train stations, one with 480 & one with 486 output. I need to send this to 40.25 Refineries. I only have 480 belts

#

how would I approach this?

fringe seal
#

unload everything into a container first, then let the belts balance themselves

#

I assume 486 goes to 20.25 refineries

nova steppe
#

ye

visual lava
#

thats so math

nova steppe
#

very math

#

very meta

vague ibex
#

I feel like there may potentially be a bug with smart splitter math right now

#

One sec

#

I have 6x 46.667 (280.002) of iron rods being produced at 100% efficiency. From there, I am using a smart splitter to separate 270/min and 10/min (overflow) with a mk3 and mk1 belt respectively. The 270 then goes to another smart splitter, which removes 60 (mk1 belt) and overflows the remaining 210, which is then merged with 30 from the 60 being split 2 ways to make 240. The remaining 30 is going somewhere irrelevant.

The machines which need the 240/min rods are operating at 98-99% efficiency, which is causing other machines downstream to also slightly underproduce. This means they are not receiving 240/min. I triple checked my balancer, and it is working fine. However, I noticed something strange. The first of the two splitters (the 270-10 one), seems to every now and then fail to output a rod to the mk3 belt, causing a 1 item gap. This also seems to only happen right after an overflow split onto the 10/min belt. I tried tweaking one of the constructors making rods to make them very slightly faster since rounding error gives me room to do that, however it did not solve the problem. Here's what it did do though:

  • It slowed down the depletion rate of excess rods I hand-loaded into the 240/min constructor set
  • The machines connected to the overflow output (~40/min) started slowly filling their input inventory rather than staying at the same number continousl

This indicates to me that there is an issue with how smart splitters calculate overflow output. For now, the bandaid solution I've chosen is to set the one rod constructor slightly faster, and overflow the slight excess back to the240/min constructor set

#

Later when I get to it, I'll rework the balancer entirely to split into 60-220, and split the 60 into 50-10

oblique hollow
#

im gonna assume the 280/min are on a mk 4 cause theres not much alternative to this

patent blaze
#

sounds like someone needs a manifold

vague ibex
oblique hollow
#

in groups, the average "throughput" tends to be higher.
a group of items on a mk 4 belt is a burst of 480/min

#

its one of the odd results of items bunching up on belts.
this messes with smart splitters as they suddenly just see a huge influx of items and so a lot will go onto overflow

vague ibex
#

I see, didn't think of it that way. That makes sense

oblique hollow
#

and once that "wave" of items is processed, it now faces a blank belt

#

so you get gaps on the mk 3

vague ibex
#

So then the future solution I mentioned at the end should fix this

oblique hollow
#

hmm probably

vague ibex
#

Since no matter what that mk1 belt will always be saturated

#

And thus the overflow will always get 220

#

The speed ratios would work out to that I think

oblique hollow
#

it might be better to have the initial output of the smart splitter be mk4 for a couple meters, THEN you switch to mk 3

#

that way, it can process part of that wave better.
it kinda acts like a buffer for that

fierce thistle
crimson summit
#

How many stacked hypertubes do I need to cross large sections of the map?

fallow siren
#

around 10-13

#

tho i only did like 7-8 and its enough to cross entire map

#

with some help of jetpack ofc

north mauve
#

11 is a good number

wind spade
#

0

wet python
#

I use 8 for short jumps, 10 for medium and 12 for long jumps

burnt yarrow
#

anybody know any cool easy train routes

#

im happy with curves id just prefer it to be flat

deft lichen
burnt yarrow
#

thats a thiong? amazing thanks

#

anybody know any unnessecary cool areas to build roads through/ aka past or even through waterfalls and stuff like that

visual bolt
#

hello, does anyone know how exactly i split up 52 iron plates/ a minute to 4/a minute and 48/ a minute? without using a bunch of splitters cause that would be spaghetti

#

im pretty new

vapid gorge
livid turret
livid turret
visual bolt
#

what are either of those

livid turret
#

A manifold in this case is a line of connected splitters and every machine that requires iron is connected to an output of a splitter.
So you have your belt carrying 52 iron plates and you add one splitter per machine, first will get 26 plates, second 13 and so on but with time the machines will receive more material than they can use saturating their assigned belt and consuming only what they need passing the excess to the next in line until you reach the last machine

#

A balancer split the correct value required to each machine but is a pain to create them and don't have any advantage over the manifold

visual bolt
#

ohh

#

tyvm

opaque quartz
#

the wiki explains it pretty well: https://satisfactory.wiki.gg/wiki/Manifold

Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once a machine fills up, it cannot accept any more...

vapid gorge
#

in this case a machine making 4pm on one belt and a group making 48pm on another, never merged in teh first place.

#

each options works though depending on situation and layout they each have the + and -

fading talon
#

whats the processing speed of a smart splitter?

unborn dome
#

Just sizing up my aluminum factory, should I be planning on having spare aluminum ingot production available to handle future ficsite ingots, or is it better to use iron ingots (or caterium ingots?) for ficsite, given how much aluminum this would use up, whereas iron is really plentiful everywhere?

unborn dome
fading talon
# unborn dome As fast as the belts

I have built a sorting facility that uses 240/m belts and has many splitters, but it seems like not everything is getting split and some items get shunted past the spitter, so that doesnt seem to be true?

unborn dome
#

Recheck your belts and smart splitter settings perhaps. The splitters are based purely on input and output speed. If there's too much in vs out, the in belt just stops, same as a regular splitter.

fading talon
#

all the belts are correct, all the settings on the smart splitters are correct too.

#

it sorts every item in the game, so in theory the belt should be empty by the time it comes out the other end but its full of items that i have to make them go back around another time to get sorted

unborn dome
#

Is it because the belt leading out of the smart splitter is slower or backed up?

fading talon
#

they are all the same speed, but it shouldnt get backed up - once the container is full it goes into an overflow belt which gets sunk

unborn dome
#

Like if you're filtering out one item and passing the rest through straight, but that one item can't enter the belt you've set it to, it'll probably just go straight through.

#

(I think?)

fading talon
#

i'm not sure, but the setup is like... this but just tiled for every item:

#

smart splitter, splits filter the item required for this container, and then any over flow gets split onto a higher up belt, anything that doesnt match the filter moves onto the next smart splitter, etc etc

unborn dome
#

Is the center path set to "any undefined" and not "any"?

fading talon
#

its set to any

unborn dome
#

That's your issue

#

Try any undefined

#

Any is going to split 50/50 with the output you specifically flagged for the item.

fading talon
#

ahhhh I see

#

I will try that, thank you!!

#

now i just need to change the setting on like 200 splitters LMAO

unborn dome
#

Copy/paste settings function ftw

fading talon
#

unfortunately.... each splitter splits a unique item

unborn dome
#

Here's the filter rules for reference
https://satisfactory.wiki.gg/wiki/Smart_Splitter#Filters

Official Satisfactory Wiki

The Smart Splitter is an upgraded version of the Splitter capable of filtering its input and handling overflow.
Given the most advanced item required to unlock them is the AI Limiter, Smart Splitters can be researched and unlocked as soon as in Tier 2.

fading talon
#

probably should have looked at that before i started the project πŸ™‚ thank you

worthy talon
#

Is there a way to roughly estimate how many drones a fuel source can power, want to know how many 12.6 plut rods could cover

fading talon
#

ty again

unborn dome
#

Np, glad it worked πŸ˜„

warm bane
# worthy talon Is there a way to roughly estimate how many drones a fuel source can power, want...

Unfortunaly none
You can get an upper bound for each route when the drone first take of (its port will give you the round trip time, the fuel consomption for the trip, and the fuel consumption per min for the route)
However these estimates assume the drone is flying non stop, which in many case it won't, since in most route except for very low volume items eventually the destination port will end up filling up and you will have downtimes where the drone is stuck waiting to unload

#

As a ballpark, using rocket fuel most of my drone routes would be at around 2-5/min if they were completely active all the time
Considering plutonium fuel rod both make the drone faster (about 20% faster ) and have way more energy ( more than 200 times), you can probably fuel quite a large fleet with 12.6

#

However, keep in mind that if you fuel your entire drone fleet using plutonium, it means that many hubs will end up heavily irradiated, since unless all your traffic transit via one central point, you will have stacks of fuel rods here and there

fading talon
fierce thistle
#

Yesterday I built a rocket fuel set up that produces 1,500 per minute. I asked here how many fuel gens I can use for that and I was told 360 gens or 144 fully overclocked. Using blueprints of 4x gens, I built the 144 with full autoclocking. I then sent my rocket fuel from ten mixers in three mk2 pipes. Then I realised that I need to better plan out how to pipe all that rocket fuel to the gens evenly. Does anyone have any suggestions on how I can do that? My first thought is that I could pump five sets of pipelines with two mixers on each pipeline. Those will provide 28.8 gens each. I might just build 28 for each line and the remaining could be for packaging for the jetpack. However, I'm betting people here have much better ways of doing this.

vapid gorge
#

having packaging for each line sounds very obnoxious yes

warm bane
fierce thistle
warm bane
#

Yep
Or if real estate and a little bit of extra pipe management is not an issue, add another 2 and underclokc

fierce thistle
#

Thank you. That makes it a lot easier.

plush gulch
#

Or make a "load balancer" with multiple splitters between them

#

| | |
| | |
+---+---+
| | |
+---+---+
| | |
+---+---+
| | |
| | |

#

Plus sign is a pipeline junction

unborn wraith
#

do train tracks supply power?

opaque quartz
#

Yes

unborn wraith
#

so i dont need to run power lines down beside my tracks?

opaque quartz
#

You can only tap the power from the rails at stations, but the bare tracks will power the hoverpack

#

Some people like to also run power under the rails so they can put lights along the track

unborn wraith
#

hm.

tired valve
#

I feel like i've watched 25 videos and still havent quite found an exmaple of what I'm looking for - in megabase design strategy is it viable to manufacture intermediates in the quantities required (let's say that's 3-5 full mk5 belts, which certainly isnt megabase territory but bear with me) and loop that through the factory, or are intermediates generally crafted with ingots at the spot where they'll be used for more advanced items?

#

i cant get my head around how vertically you'd move such a quantity.. you can use lifts staggered behind each other but there's like 18 intermediate items

opaque quartz
#

Watch the videos by Nilaus, his approach is to do a β€œmain bus” which is basically a ton of parallel stacked belts running along one side of the base, with all production done perpendicular to the bus, taking resources in and sending the completed items back to the bus

#

So for example, rotors can be produced from the raw ingots and then further down something that needs rotors can pull them off their lane in the bus

#

ngl it’s pretty ugly tho

#

Seems like most people in this discord don’t like this approach

patent blaze
#

Also good luck fitting it in your world

#

I looked at doing one but i couldnt find any place where it would fit in nicely if i didnt build it in the middle up in the sky

tired valve
#

i did that for my tier 3-tier 8 factory and it worked fine and wasnt too bad, but i stopped expanding it in order to do something proper for final tiers. and yeah i didnt want to just pave an entire biome, something with actual structure but i just dont see any way to move the quantity of what's needed vertically

analog meteor
#

also you dont need to leave so much empty gaps and stuff between if you can do that right? so it can be kinda compacts

tired valve
#

yeah when i did it it was very compact and if i needed more production i just made the assemblers for the intermediates deeper to increase that production

#

but it was basically just a huge rectangle lol

opaque quartz
#

Yeah it’s a question of aesthetics vs effectiveness

#

Nialus’s main base was a floating platform that covered the entire rocky desert so yeah it takes a lot of space to do it that way

#

I just completed the first phase of my nuke build so I tried out the bus approach due to the number of different resources you have to deal with. It works decently well I think

north mauve
#

An ISC of power shards is probably more than most people will use in an entire playthrough, yeah?

unborn ermine
#

no

#

I had a personal box full and its gone after I did my RF plant

#

Thats not even with anything major for Space Elevator prepped

#

and I think at that point the most complex thing I had made was my Aluminum + RF plant

#

oh and the steel that was made from the Compacted Coal

north mauve
#

My RF plant was only ~144 gens

unborn ermine
#

mine was 240 at 240%

north mauve
#

Any future energy production for me will be nukular

unborn ermine
#

probably the same?
I just have to actually prep stuff like filters jacelul

#

Also I think with my power + geo gens + 3 augmenters.
I might end up just topping up with an augmenter or two if I need more power by then jacelul

north mauve
#

Anyway an ISC full would have covered that multiple times over. 48*100 - 240*3, still 4080 left

#

Your RF only needed 15% of an ISC (not including DD, the shards in the DD buffer, and the handful between the ISC and DD)

unborn ermine
#

Yeah my entire save so far, which is very limited, uses just over a personal storage/regular container's worth.

#

I am defo on the conservative side of things so I can say that I am not an average user jacelul

north mauve
#

Besides miners/extractors, I rarely use them at all.

#

I generally plan to fully utilize one node in a place, which means I can't exactly double the output later without shipping in that resource. And why do that when I can just build a second structure on top of that node

unborn ermine
#

And when I say conservative, I mean actually doing things

burnt yarrow
#

To all of you who said I should wait until turbofuel… you were right

#

I decided whilst my phase three parts were being built I went exploring and found a LOT of hard drives

#

In fact so many hard drives that it stopped allowing me to scan them as all of the available blueprints were already in my library haha

wind spade
versed violet
#

dumb question: should xenobasher be affected by lumen? I would expect it to act as handheld lamp

plush gulch
#

I don't think so.

#

At least I didn't see a difference

vapid gorge
pallid knoll
#

Does someone know when I press CTRL for making curves, the node doesn't snap central on the previous block. How do I fix this

oblique hollow
#

what curves

#

rails? foundations?

pallid knoll
#

catwalks

#

for making curves with foundations

#

if I want to do a rotation on the second catwalk with CTRL it doesn't snap at the center but left or right

#

it is somehow suddenly fixed lol

fierce thistle
amber umbra
#

Yea

vapid gorge
fierce thistle
#

Ahh okay. Thanks. πŸ™‚

hard meadow
#

Anyone got ideas where to build this?

#

Idk If it shows you both but its the aluminum one

vapid gorge
hard meadow
#

Yeah

pallid knoll
#

how good is packaged liquid biofuel?

unborn dome
hard meadow
pallid knoll
#

And is turbofuel the best for powerplants or is there anther resource in the late game?

wind spade
#

nuclear

#

imo turbofuel isn't even worth it but other people think differently

pine gazelle
#

there is rocket fuel and ionized fuel, but nuclear is probably better than both

hard meadow
#

Ionised is not worth it tho unless for vehicals and jetpacka

hard meadow
wind spade
#

diluted (packaged) fuel imo makes you enough power to reach nuclear, and doesn't require you to import 2+ more raw resources and complicated chain

pine gazelle
#

I reached tier 9 with my starting coal setup and the leftovers from making rubber/palstic, you just use whatever you can when you need energy, it's just a matter of how much work do you want to do for it

hard meadow
#

Exactly

pallid knoll
#

I use basic fuel for my powerplants. But I want to build modular factory's and connect every factory with train so yeah idk how much I will need for fuel and which fuel is the best for going to phase 3 spaceparts

pine gazelle
#

I don't know if you intend to make one powerplant per module, but the train rail serves as a electric connection I believe, so you can connect all your factories to it.

#

I interpreted that as you saying connecting as in only the items

zealous iris
#

If fuel-powered generators burn 4.167 rocket fuel / pm, what do i need to overclock it by to burn an even 4 rocket fuel / pm, so my pipes don't back up?

fading talon
#

have gas filters always requried iron plates?

unborn ermine
fading talon
#

i made this back in the day, but I'm trying to design it again in satisfactory-calculator and its no where close lol

vapid gorge
#

keep a group of refineries that work just on fresh water, and one just on waste. It's the most reliable and simplest to set up

low thunder
#

ah i see

#

i've seen that pic before, had trouble working through what it was saying

vapid gorge
#

it's basically the same as feeding it into concrete in effect

#

ah well it just shows the ratios

low thunder
#

i think I understand it now

vapid gorge
#

essentially, whatever combo of recipes you're using, jsut figure out what % of bauxite uses fresh and what would use waste and you're set

#

the great thing about it is that it's essentially unbreakable.

#

and you can use this sort of set up in the nuclear and dark matter chain too

granite wharf
#

can please someone help me with a train scedule issue i have?

zealous iris
unborn ermine
zealous iris
#

I understand what 25 / 6 is hehe.
What I don't understand is how I use this information to determine how to over/under clock a generator to take 4.0 rocket fuel / pm.

vapid gorge
granite wharf
#

this is the issue (the red line is the train track)

unborn ermine
granite wharf
unborn ermine
granite wharf
#

scim?

unborn ermine
#

You can get something that looks like this and we can see whats going on

granite wharf
#

does this help?

unborn ermine
#

I notice a distinct lack of block signals

vapid gorge
granite wharf
#

i need it auto

#

i again ran through the whole track

#

no holes in in

vapid gorge
#

I'd guess a station is facing the wrong way

granite wharf
#

i dont think it is but ill check

#

1 sec

#

oh shi

#

it was backwards

#

im dumb ig

unborn ermine
#

sometimes you never notice problems until you ask

#

its always a smart choice to ask even if its a simple error

vapid gorge
granite wharf
#

tyvm

frosty owl
granite wharf
wicked rock
#

so, like, Π‘Π°ΠΌΠ°Ρ€Π°?

granite wharf
#

ye

wicked rock
#

cool

granite wharf
#

any idea where i use the snowball????

#

(the ficsmas one)

#

cuz its classified as a weapon

vapid gorge
#

throw it

granite wharf
#

with?

vapid gorge
#

just equip it probably. How else do you use a snowball except with your hand?

granite wharf
#

found it

#

nobelisk launcher

#

(they explode snow when activated)

remote dove
#

yes, making tons of snowballs to use them during off season. The effect is similar to throwing standard nobelisks

pallid knoll
molten lintel
vernal patio
#

does anyone know how save files are packaged?

#

or, rather, is there a way to unpack them easily, without writing a bespoke parser, like SCIM does.

wind spade
oblique hollow
#

Belay....
Yarrr, there be pirates, matey

heady breach
#

Is there something i can use like satisfactory tools but for ficsmas stuff? The satisfactory tools doesnt have the ficsmas stuff

wind spade
#

there's a big red warning message to change to ficsmas version πŸ˜„

heady breach
#

Must have missed it somehow

dire bridge
#

Imma be honest, I'm not a best at math and Throughput hurts my tiny head
https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput

I produce and need exactly 60 Aluminum Ingots per min.
Does using a train even work for bringing the Ingots in time to the machines that need the 60/min?

Official Satisfactory Wiki

The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure "choo" at any single station on the route.
Afte...

fossil basalt
#

Definitely

#

Oh per Second? Not minute?

dire bridge
#

Minute, sry.

fossil basalt
#

Oh yeah no problem

#

Trains are huge

wind spade
brave lagoon
#

alr thanks

wary rapids
#

Im thinking i just might have this plant running steady state.

wary rapids
#

In spite of being done it the most complicated way with turboblend fuel it seems only 20 percent of the work was building the plant.

pastel trench
#

hey guys is this enough rotors for my motors

vapid gorge
#

sure? only you can decide that

steady gate
#

anyone else plan their factories like this?

pastel trench
#

took me like 5 mins to create the entire thing aswell so that's nice

steady gate
#

fair enough

#

that does sounds like its alot easier, but (at least for me) this gives ✨happy chemicals✨ when its finished

pastel trench
#

hmmmm

#

i spent ages making a very messy nuclear factory and got no happy chemicals 😦 (this is the nearly finished pic couldnt find one of the finished factory)

#

imagine more conveyors through the middle and particle accelerators next to the blenders

steady gate
#

oooo tasty lemme take a bite outta that uranium

#

also i have something else very important to share

pastel trench
#

112.5gw from 300 uranium did i cook?

steady gate
#

(more for off topic but neh snail coaster go brrr)

steady gate
pastel trench
steady gate
#

i like cooking

pastel trench
steady gate
#

and my adhd brain goes weeeeee whenever i build conveyor belts

#

you should see the belts in my iron plant

pastel trench
#

show me

steady gate
#

flying there as we speak lmao

pastel trench
#

ok lol

#

i have to build neat or my brain dies and loses motivation

steady gate
#

its luckily right next to my aluminum plant so its not too bad

pastel trench
#

wanna see my rubber plant

#

it makes 1340 rubber a min from just 600 crude oil

#

i think

steady gate
#

fancy

pastel trench
#

indeed

steady gate
#

this is just the ingots into parts floor, i cant get a good screenshot of the smelter floor

pastel trench
#

oh that's actually quite nice

steady gate
#

it gets so much worse

pastel trench
#

personally i would make the conveyors on the left verticle against the wall

#

also perhaps we should move this conversation to dms because this is a public channel about math and meta

steady gate
#

yeah thats all good

pastel trench
#

aight

oblique venture
#

1000 copper powder per minute is going to kill me

#

especially since I do NOT want to use refineries so that requires 9k copper

#

since I am in the desert would copper alloy ingot be a good idea?

pallid knoll
#

Does someone wants to talk about my planning and give advice? I am halfway through my powerplant setup but I don't think i'm doing it efficient enough

#

Also i'm working on different things for my powerplant and it gives me headaches πŸ˜‚

spice egret
pallid knoll
pallid knoll
prisma heart
#

if anyone is curious what it would look like to speed run the Fiscmas event. This is 30 Gift Trees, 20 smelters, 24 Constructors, 10 Foundries, and 15 Assemblers.

#

You'd be able to do the event in about 2.5 hours-ish

#

Ignore the mess in the back, I was redesigning and suddenly decied to do the Ficsmas event

pallid knoll
steady gate
fallow siren
#

how many aluminum sheets/min for personal use in general?

#

mostly for mk5 belt

#

i want to build a temporary aluminum plant

vapid gorge
#

not much, esspeiclaly if you let it build up a nice buffer

fallow siren
#

one normal node of bauxite will do then

vapid gorge
#

for personaly use? like 20 sheets a min would be fine, it'll build up as you travel and do things

fallow siren
#

yeah cuz i want to fully utilize pure sulfur nodes for rocket fuel

#

from mk2 miner

#

mk4 belt cant hold 600/min

#

i might just semi automate rcu and other stuff for some time

unborn ermine
#

I ended up using mostly drop pod/doggo materials to slam mk3 miner tech to get my setup going for RF on west coast.

fallow siren
#

how much nitrogen u can extract from blue crater anyway

#

assuming fully overclocked

shy kindle
#

I am currently planning a rather big factory in the rocky desert (tier 8 parts moastly (some tier7). I have planned out the essencials but still have 1660/1950 copper, 3200/7500 iron, 6800/7400 limestone 600/1500 quarz, 800/1950 coal and a lot of nitrogen gas left (when I unlock mk3 miners these numbers will double). havenΒ΄t used the 300 sulfur
and 150 uranium there yet (Nuclear stuff is planned for later)
So my question: Does anyone have an idea what I could/ should produce/ use it for? Because I cant decide.

unborn ermine
#

thats including the one by that lake a little NW of it

#

and the abyss area NE

fallow siren
#

i see

#

thats mean i need to bring in more coal and sulfur via train then

unborn ermine
#

If you JUST use the southern one, its 1500/min

plush gulch
#

If you decide to go with Nitro RF and full scale it by using all oil you need the southern one and the one towards center Mal with the Pure Nodes.
You end up with an almost perfect ratio of only 50 nitrogen not getting used.

#

If you want some lil bit easier math go with 2100 oil, 50 less. This ends up in nice numbers all around. 56 blenders. So 14 rows of blenders, 4 each. Every row produces 600 RF per minute

plush marten
#

i have successfully bought 27k coal to GC for my IF power plant

#

and the logistical nightmare is over

#

now onto beltwork

fallow siren
#

90/min sheets should be enough for my mk5 needs ig

fierce thistle
vapid estuary
keen moss
#

i took more hours than i should to produce 4/MIN AND NOW I NEED 5/MIN?

vapid gorge
vapid estuary
#

no, it's just 7.5/min HMF

polar gyro
#

How many resource nodes total are there in the map?

vapid gorge
brisk shoreBOT
#
Official Satisfactory Wiki

This article is about Resource Node, not to be confused with Resource Well
Resource Nodes are specific locations spread across the world where resource extractors (Miners and Oil Extractors) can be placed to automate ore (or Crude Oil) harvesting, solid resources to be extracted manually by the pioneer...

polar gyro
#

Ok now multiply that by 300…

vapid gorge
polar gyro
#

πŸ’₯ boom

#

294,000 resources

fallow siren
#

i think ill go with this for small rcu setup, 3/min with a nice number

wind spade
#

technically it's not 3/min

burnt yarrow
#

How is it not? Also that is very helpful I unlocked that yesterday

unborn ermine
#

greeny loves being pedantic some times jace_smile

#

Sometimes its contrarian.

#

Mostly helpful tho.

wind spade
sharp cargo
wind spade
meager flicker
#

can anyone possibly explain to me fill and drain rate and how to make it work, thank you

magic dock
#

I think I have a signal setup the game does not really like #screenshots message.

The track from the bottom right is one-way and past the junction is just regular double track (that for now loops back around after that corner). The track on the bottom left is single track two-way which is why have that switch into the right track.

But for some reason the game thinks this is a signalling issue

#

Is this simply just an invalid edge case or am I missing something obvious?

meager flicker
topaz jetty
#

what will happen if i feed extra canisters into a diluted packaged fuel loop?

#

Like A lot

wind spade
#

Unless you completely overfill it

topaz jetty
#

And in that case?

meager flicker
#

@magic dock any luck?

plush marten
#

managing to produce about 380K MW power rt now

magic dock
#

After I replaced it everything worked again

meager flicker
wind spade
plush marten
#

my bad 😦

#

how many coal gens can 3k CC fire up ?

#

anyone got any idea?

fringe seal
plush marten
#

compact coal

fringe seal
#

3000 compacted coal per min?

plush marten
#

yeah

#

i am having a lot of excess from IF and RF production

fringe seal
#

wiki indicates 1 CC burns for 8.4sec @ 100%

#

3000 CC / min = 50 CC / sec
(50 CC/sec) / (1/8.4 CC/sec / coal gen) = 420 coal gens

plush marten
#

ty mate

fringe seal
#

it's all just matching the units

nimble lodge
#

guys am i stupid for making an alien matrix factory in the Western Dune Forest biome?

#

i made one that can run 2 augmenters continuously

#

but it's doing more bad than good

#

the amount of power this factory takes is just... not good

#

maybe it's because i HEAVILY rely on converters to convert coal into several materials which aren't available in nearby biomes

#

they need to buff the overdrive power augmenters 😭

#

too much work just for a lil boost in power

#

i'd say i was quite dissapointed with my power gain but the augmenter animation is πŸ”₯

shy kindle
#

Any idea what I should produce from 3600 copper, 10700 iron, 14200 limestone 2100 quarz, 2700 coal, 300 sulfur, 300 uranium and a lot of nitrogen gas? I am already producing atleast one of each tier 8 part/min but have all these unused resources in the region. (I havent done nuclear yet so this will maybe make a dent in the iron/copper.

wind spade
shy kindle
wind spade
#

why not leave them around until you actually need them then?

shy kindle
# wind spade why not leave them around until you actually need them then?

I havent used moast of the resources on the map so I know that I wont "need" them in other regions. I thought about using the rest to produce an exess amount of parts to export if needed later but then again... what parts whould make sense. (I tend to overthink/ plan stuff+ I really want to use all of the resources in that region xD)

wind spade
#

again, why make something that you may or may not use in the future, if you can leave it and use it when you actually know what you need and how much?

shy kindle
opaque quartz
#

How’s your power right now? You have everything you need (assuming a nearby source of water) for nuclear power

#

Including the resources needed to convert the uranium waste to plutonium rods

opaque quartz
#

idk. I just did a big post-game nuclear build out for funsies. I didn’t need any more power

shy kindle
formal mortar
#

is leached caterium worth it

#

or am i better off just doing pure caterium

meager flicker
vapid gorge
meager flicker
# vapid gorge are you packaging it?

no i have 3 train stations each have a buffer before entry and a buffer after it is off loaded. I've been told that i dont need it because it is a gas but it is still not working

vapid gorge
#

yeah gasses and buffers are not friendly. Soemone did come up with a way to make it work but with gasses you're better off packaging it because it compresses 4x

meager flicker
#

i hear u

#

i'm bouta start that i'm doing a 2100 fuel generator project so this really messes with me

vapid gorge
#

doing rocket fuel or something?

meager flicker
#

sadly nitrogen gas has been my enemy and it's going to be painful to now work with

vapid gorge
wary rapids
#

how do you guys normally supply water to a nuclear reactor will overclocking two water pumps into a single pipe. too power a 250 overclocked reactor work. is their anything special I have to do.

tawny hinge
#

okay so i have 2 refineries that are making 20 plastic a min each, i take those two conveyors and merge them and that goes into an industrial storage container that has 2 more stacked on top of it (3 total) and the exit part of the bottom industrial storage container has a conveyor that im using to make empty canisters, the whole purpose of this is so that half the plastic i make is stored for later, and the other half is used to produce empty canisters for my fuel. is it split evenly? so that each time one plastic enters, if it goes straight through the other side and onto the conveyor to be made into empty canist

wary rapids
#

the way spiters work is they alternate ever other item into the next belt.

#

so if you were to drop an even number of items into a bin you will see exactly half come out the 2 belts they split into.

tawny hinge
wary rapids
#

industral storadges dont balance loads from thier outputs.

#

sometimes all will come out the top or bottom.

versed violet
#

are these things supposed to be possible to blow up???
I know some people complained about them, but I have half my factory standing on those and would like to keep them. Even the massive ones just go... poof?

#

By massive I mean this. Is this a bug?

fallow siren
#

gotta love iron only alts, makes it really easy to setup hmf for fused frames

#

and just use electrode scrap for aluminum

steel knot
#

is this achievement broken or is it 100 scans? i just found 2 more but nothing happened

vapid gorge
#

were you playing mp or server for those 2? or changed the advanced game settings?

steel knot
#

hmm no i'm on my solo save.. i had been running infinite zoop for a bit. does ever having run a mod mean i can't get those on this save?

#

that said i did find a few in MP but they would have been part of the 98

#

i'll see what scim says about me

#

aha. scim is saying only 92

#

weird mismatch

meager flicker
#

i am doing a wet concrete recipe and i need 1296 limestone per min, i have a pure miner giving me 1200 per min and on another belt have a 96, what is the best way to split this

vapid gorge
meager flicker
#

i found out i need to do a injection manifold

vapid gorge
#

I've got two options for you that are, imo, less silly than injections

unborn ermine
#

Yeah, its just the easiest answer with no info jacelul

#

might not be the best, but its the easiest to get to

vapid gorge
# meager flicker i found out i need to do a injection manifold

option 1. just make 2 individual manifolds. That's it. Zero need to connect them up. Just clock as needed

option 2. if you can conveniently use one of the other, more limestone efficient recipes in addition to wet you could reduce your need for limestone to 1200 and not need the 2nd source. Though that's not always a convenient option ofc

fallow siren
#

what rocket fuel alt should i use to maximize its yield?

#

nitro?

unborn dome
#

Aside from stuff that needs to be shipped in (fabric and aluminum casings), is there an ideal spot to build a gas+iodine filter factory? Looks like I'd need caterium, iron, and coal in close proximity.

#

I found a spot...literally opposite end of the map from the rest of my stuff though, southest-end of the grassy fields. Hopefully there's a closer one.

#

Oh that lake at the east end of the northern forest is perfect

plush marten
fallow siren
#

this is what i get from 2.4k sulfur and 2.3k nitrogen for 4.8k rf or are there better option

plush marten
#

I am currently working with 9k rf

fallow siren
#

are u shipping sulfur from outside crater?

plush marten
#

6k getting used for power and 3k will be used for IF

plush marten
fallow siren
#

ic

#

i think 300k GW should be enough for now until i go for nuclear

#

idk what should i do with the excess 125 compacted coals

#

maybe i can do small steel setup with it?

plush marten
#

Or u can send them off to coal power gen for more power πŸ‘€

plush marten
fallow siren
#

oh wait why did i put k on it

#

it should be 300 GW

plush marten
#

Yeah should be good

#

I am working with 385 Gw as of now more to come after IF is done

fallow siren
#

tho i think i can just make some steel with it for steel pipes and just ship it to my fused frame factory

plush marten
#

but if you are like me planning to go for max power with zero waste yeah then it would count

meager flicker
#

what can i do to do better

vapid gorge
meager flicker
meager flicker
vapid gorge
#

Apparently

meager flicker
#

it is somewhat reduicing my train delays

vapid gorge
#

Unless you have literally 100 trains it will not do anything and the more intersections you have the more opportunities they have interacting with each other slowing things down

torn yacht
#

whats more efficient for just making iron ingots, pure or alloy?

fallow siren
#

pure has more yield than alloy but use more power

vapid gorge
unborn ermine
#

its pretty much, use alloy till you feel like you need WAY more in one area. (or want to save copper for nuclear pasta)
Theres always more iron, so it wont matter how good one recipe is or not, just more factories/machines.

nimble lodge
#

they r weird or im too dumb

#

i cant make them look beautiful like others do

#

also uhh signals r confusing???

steady gate
# nimble lodge also uhh signals r confusing???

https://www.youtube.com/watch?v=oYBQZZOZrsg&t=192s
this could help with your train struggles

In this Satisfactory Guide, I go over how Satisfactory Update 7 Trains work. This will also work for the upcoming Satisfactory Update 8.

πŸ”₯Get your Satisfactory Merch!
http://bit.ly/3GwXFrm
Spend $30 and Get a FREE slug plushie or sticker pack! (Make sure to add them to your cart)

This video is NOT sponsored. Some links are affiliate links wh...

β–Ά Play video
#

(it helped me alot at least)

steady gate
#

and making them pretty is mostly just build stuff around it untill it looks good tbh

#

just trial n error is the best way to learn anything in this game

nimble lodge
#

fuck around n find out

steady gate
nimble lodge
#

πŸ’…

steady gate
#

yeah i learned the hard way to plan stuff, so now i make plan walls where everything is thought out before i start building