#math-and-meta

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burnt musk
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yes

spice ether
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you say total intake should be 480/min are u talking oil to rubber/plastic? cus thatd be 600/min

vapid gorge
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ok so if the bottom refineries are starving yoru plastic and rubber should be stuttering on and off if the math is right, right?

burnt musk
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yes byproduct is not an issue

vapid gorge
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if the byproduct isnt backing up then you're consuming too much HOR

burnt musk
#

no the only thing that is studdering is my flow rate of hevy oil

vapid gorge
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... if it's backing up then the HOR producers should be getting clogged. One of hte many reasons to remove the buffer

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can cause and or hide problems

burnt musk
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HOR?

vapid gorge
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heavy oil residue

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so yeah, run it w/o the buffer, see if the plastic/rubber refs are backing up

burnt musk
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trying that now

spice ether
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600 oil/min should net you 200 plastioc/min, 200 rubber/min which also makes 300 HOR/min which u can then make into 200 fuel/min w 5 refineries

vapid gorge
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cause either

a) they are backing up as there's a flow issue getting to the fuel producers
b) they aren't backing up and it means your math / clocking is off

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those are the main causes to this sort of thing.

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first step to trouble shooting pipes? figure out if it's A or B

burnt musk
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im going to go with option A. i took out the buffer and the flow rate of the connecting pipe is stuck at 350ish

vapid gorge
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I wouldn't totally trust just flow reading but yeah that's an indication. You can post some overhead shots of the set up. Next step.

burnt musk
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copy will try to do so, also hiting another potential problem area

vapid gorge
#

honestly I'd guess you probably need to loop your HOR feed pipe like this

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but there could be other issues. Layout and elevation changes make a huge difference

burnt musk
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for some reason even though the math says i should be outputing 600 HOR/Min the flow rate says otherwise

knotty siren
#

Feed from a higher elevation?

burnt musk
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so one thing i did just chnge is all piping is now on the same level

knotty siren
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If possible that is

vapid gorge
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it's nearly impossible to diagnose pipes w/o them

burnt musk
#

let me know if this works

vapid gorge
#

there's a lot more going on here but try to replicate the loop I shared with you exactly

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then flood the system by down clocking the consumers

wary rapids
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Designing the 320 gen plant

wary rapids
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nothing fancy

vague ibex
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So I may have forgotten that 780 divides by 3 into 3x260, and so while making 3x260 I accidentally invented dividing by 3

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Should I delete it or should I keep it as a testament to my idiocy?

wind spade
vague ibex
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I refuse

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I only ever use manifolds when I absolutely have to because of super specific decimals

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And even then I use balancers to make them somewhat close to normal values just to make the startup process better

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Occasionally I'll even overproduce with the sole purpose of transforming the excess to be sinked

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(I just love conveyor spaghetti and how balancers look)

wary rapids
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Im thinking its gonna work out

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The only qustion is i probably should autmatepower shards before building all the generators

sonic gull
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Help! I think this idea I have isnt possible ๐Ÿ˜ฆ I tried to design a tileable blueprint for my truck stations in this screenshot. Hypothetically, Each station would get its one truck. But for some reason The stations seem to stop working if I try to have one truck pass through one of the stations without unloading or loading... Is this not possible? a possible bug?

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notice in this screenshot of this BP there is 2 truck stations. I know Trucks Queue in a line if there is a truck in front of them. So I thought If a truck were to come to this pair of stations, and there was already a truck in the first station (the one closest to the player in this screenshot) it would wait til it is done loading, and then the trucks would move along and the waiting truck would pass through to the next. THIS PART WORKS BTW! However, for some reason one of the stations just simply doesnt work. It will not allow me to press F to unload/load the trucks. I am not given the pop up to do so and nothing happens when I press F anyway...

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I think That maybe the stations are too close together

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Yep. I have answered my own question... after some testing,Truck stations need to be a certain distance apart. If the stations are too close together, the Truck will pass through the first station, and not be able to detect that it is enterd the seconds stations loading zone until after it has completely left the first stations loading zone! This must be an intended feature to preven trucks from being in two loading zones at once!

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more testing...

sonic gull
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Seems like truck stations just break if you try to have a route with more than 2 stations on it???

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someone smarter than me should test all this

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Well actually all, Just ignore me. I am a knuckle dragging, rock smashing, dirt munching, pea brained neanderthal. It works fine...

unborn ermine
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Yeah I remember someone saying something ages ago,
making sure the node for stopping is not interacting with the other station or something like that.

whole glen
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a fake world๐Ÿ˜‚

heady vine
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that's a lot of LED
but what's the meta?

coarse bay
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can train still make energy?

vapid gorge
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not more than they use, just a bit from braking

oblique hollow
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yea still only like... 33 MW or so

oblique hollow
cloud tree
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been out of the loop a bit, so with the ficsmas event you cant really do anything yet right just need to wait for the days to pass to unlock the calendar?

north mauve
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There's plenty that can be done now, but you cannot do more until waiting.

analog meteor
supple basalt
north mauve
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This seems like the simplest way to plop down a SAM Fluct DD factory. That seem about right? Provided I have an ISC buffer chest, does that seem like all I'll ever need?

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We had a couple manus at our first base producing these from a general bus (๐Ÿคฎ ) and I'm trying to clean it all up. So I was thinking of just plopping this down somewhere I'll never go again.

deft lichen
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you can ping the @ moderator role

wind spade
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we have a @Moderator ping for these cases (and it was pinged like 5 times already)

deft lichen
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not sure what's going on (?)

wind spade
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maybe even in other places

north mauve
tough fiber
worldly agate
north mauve
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Six what?

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Converters?

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Ah yeah that would do it, since six require more than five stacks

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I can just use two DDs for one ISC when it comes down to DDs being empty. I don't think I'll need to increase the output and double up on manus making fluctuators.

worldly agate
north mauve
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But your issue isn't solvable no matter how much I build, so I don't have to worry about it haha

worldly agate
north mauve
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I build in blocks but rarely more than one floor at a time except for rare bespoke facs

tough fiber
worldly agate
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Yes, it's by far the best oil : rubber ratio as long as you use diluted fuel. I've actually ended up scrapping my excess resin in most of my factories (may ADA forgive me) rather than making residual, although that's just me being lazy.

north mauve
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I have so many coke and resin sinks. I don't think I actually produce energy or material from resin or coke byproducts anywhere on my entire map.

tough fiber
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I also have sinks for coke but now that I'm mkaing a centralized plastic factory I think I'll start making steel and copper from it, cuz why not?

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and maybe later i'll give a try to the diluted/recycled ways

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why did they make the blueprint size limit? was it a restriction of the game design? or just to spite us?

north mauve
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Game design I expect. It forces you to build clean, modular code factories

tough fiber
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Does it though?

north mauve
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Yes?

tough fiber
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I did get that stackable crystal factory, which I made into a nice skyscraper. But that was a lot of work too... to connect them

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and I created some tilable manufacturers and assemblers, which is nice too

north mauve
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BPs made me realize how dumb non-manifold building is

tough fiber
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Yeah I only manifold, don't see a reason to do anything else

north mauve
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I have a BP for each building, with the max amount crammable onto one plane, and with a logistics floor underneath

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12 smelters is a lot.

tough fiber
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but all in all I really prefer the free BP tool in DSP... where you can BP an entire planet... And you still try hard to make clear, modular things.

north mauve
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Everything but nukes and encoders fit in a mk2 BP. I don't even think the mk3 is necessary for the game.

tough fiber
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I think for a game with such a huge world, it's more appropriate

north mauve
north mauve
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People consider belts touching mergers/splitters clipping, so it depends what you mean. Also my refs and constructors have parts that stick out of the 5x5, especially constructor arms.

But no hacky egregious clipping. They look very clean.

tough fiber
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also seems to me that there aren't so many public download blueprints?

tough fiber
north mauve
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I don't stick out the wall with belts, I mean for under a manufacturer, I have the belts stacked with ceiling attachments, and when you put a splitter snapped to one of those belts, there is some very minor clipping

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And for con/refs sticking out, I could just not put walls right on the 5x5 border and then the clipping problem goes away. But boo, no.

tough fiber
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4 plastic buldings feed 1 coke factory. I couldn't make a BP for this... Could I? At least on 5x5

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maybe I should start working with the plus mod. as I am so resentful ๐Ÿ™‚

north mauve
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4 refs easily fit in a BP. I stamped out 66 pretty quickly for my plastic/rub fac

tough fiber
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if we want to be modular

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(this design above uses a 4 ref BP)

north mauve
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I don't think my plastic/rubber factory has coke at all?

unborn ermine
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I remember hearing a Mk3 can fit 5 refineries in a row.
Cant wait to get there eventually snuttstare

tough fiber
north mauve
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If I wanted five refs, I'd just paste my four twice and delete the excess

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Alternatively I could have built upward (maybe not for refs, I have no idea if they fit), but for most buildings that can work. For example, my RCU fac has a BP that is two stories tall. Assemblers or cons plus a ref on the bottom floor, and a manu above, with a gap in the floor for the ref to stick out. So the ref spans two floors, without blocking what I needed on the rest of the second floor

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No clipping either, I think? Maybe a tiiiiiny bit of second floor foundation into a part of the ref, I dunno I haven't looked at it in weeks

plain fossil
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all of this for one assembler making 7.5 Scomputers/min

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it is SO inefficient

knotty siren
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If it works then it works

main shuttle
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do lizard doggos tend to stay where they originally spawn in, or can you walk them all over the map

deft lichen
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they will follow you

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if they get stuck they'll just stay where they got stuck

tired barn
unborn ermine
tired barn
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32 refiners making 18.75 turbofuel mer minute each. yet the mk2 pipe won't fill up. Do liquids not work with a manifold?

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The ones on the end won't drain

unborn ermine
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best to section the pipes into smaller chunks, sometimes merging/splitting near the pipe capacity can have issues.

tough fiber
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I hate fixmas

unborn ermine
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you can turn it off in the main menu, and turn it back on Dec 25th to get all the calendar rewards.

gloomy palm
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๐Ÿ˜

weak rose
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what would be the best way to fuel drones? cuz transporting all the fuel to all the different drone ports sounds like pain

main shuttle
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unless that makes them despawn

north mauve
north mauve
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A: How can I make satis-calc use a specific ore for a trigon planner?
B: What's the best production planner/calc?

outer vale
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b) Satisfactory Tools

unborn ermine
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in Tools, and probably Calc, you can set a recipe for the ore conversion or recipe for a specific Trigon chain.

outer vale
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I had a very quick look in Calc and couldn't see a way to disable default recipes, only add alts

north mauve
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Yup tools does what I need

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@wind spade Thank you

north mauve
outer vale
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I understand it's got more issues than that, but yeah that doesn't help

north mauve
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Actual UI wise I really like it

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Er, visual. UI seems to be the issue.

outer vale
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the only two issues I have with Tools atm are

  1. You can't do a full "with x Uranium how much uranium and plutonium fuel rods could I do" without having to manually copy uranium waste, awkward feedback loop there of get result -> change waste -> repeat (or reverse engineer the ratios manually)
  2. No plan for Ficsmas recipes
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both have been acknowledged with reasonable explanations, but they'd still be nice to have

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ah, and being able to disable the conversion recipes without completely disabling the converter

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best tip for that one's to search for recipes with a ( in 'em, tad awkward

unborn ermine
prisma kraken
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just someone who is the author of one of these tools, please add sloops

worthy thistle
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Can someone help me with fluids problem?
2 of my 5 fuel refineries wont empty their fuel. like its backed up, but my fuel generators are not running because they are not getting the fuel. something isnt right

amber umbra
worthy thistle
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I think I got it. I didn't prime my pipes. looking like its stabilizing

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Nope didnt work it jsut emptied again

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Posting on the Q&H page gives me a greyed-out POST. Any idea why?

prime island
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Whatโ€™s a good number per/min for crystal oscillators? I know itโ€™s somewhat subjective but want to get a feel what others do to make the late game math much easier.

wind spade
prime island
wind spade
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generally I don't recommend "producing in advance"

just make what you need for storage, which is (as I mentioned above) usually very small number (often you can even get away with just one machine making things). Later if another factory needs that item, it will make it itself

wary rapids
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it's kind of crazy how well nitic acid simplifies fuel logistics. a 320 generator plant can meet get it nitric acid requrements from a single car with a round trip time of 18 min.

wind spade
uneven burrow
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how do i make a refinery need 43 heavy oil resude per minute

outer vale
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over/underclock it

vast jungle
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just set the necessary output number and SF calculates the underclock factor... if you need to OC, you need the put in the shards first

oblique hollow
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you just enter 43/(usage at 100%) x 100

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If the refinery usuaally needs 30 /min, you enter 43/30 x 100

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just remember to input shards if the refinery usually needs less than 43

fierce oracle
neon magnet
oblique hollow
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yes

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Try it

magic dock
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Besides headlift gasses still behave the same as liquids right?

past reef
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and maybe no gravity making priority junction impossible to do

magic dock
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Ah I shouldn't need those anyway but thanks

night bronze
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not sure if I'm missing something, what's the benefit of the 'dark matter trap' alt recipe?
a slight decrease in power requirement maybe?

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was trying to get the crystallization recipe to remove the coal requirement but landed on that one first, wondering if it's worth using at all

karmic fjord
night bronze
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ah ok that's fair

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idk how I missed that but thx, that is a fairly convincing argument for it

karmic fjord
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Yeah, you can completely eliminate sam ore from that production chain with that recipe

night bronze
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wait what?

karmic fjord
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No extra dark matter residue required

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From sam

night bronze
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oh like directly from sam? so you're just taking the by-product residue from other recipes?

karmic fjord
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Yes, for my factory I ended up with extra residue using that recipe

formal vessel
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So im still in the early stages of the game but im getting started on my first Megafactory and am working on running my Reinforced Plates line, i was wondering woul you recommend Stitched or Bolted Iron Plates? I somehow have already unlocked both of those but i dont know which would be the most efficient use of materials.
Im guessing Bolted because Iron is so common.

Thanks

wind spade
formal vessel
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Oh really i didnt realize Bolted were more i must have overlooked that.

magic island
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yeah the Bolted tradeoff is that it's a faster recipe with a higher cost

wary rapids
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Your actually going to run into allot more complications when you scale something like reinforford iron plates. The easiest way to see that is to run the numbers on your manufactured processes and work backwards. Youll find that for ever manufacturer run at 100 percent the amount of inputs is allot. @formal vessel

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it turns out while the total resouces are allot the amount of reinforced iron plates i needed to make inside is only 11.25 per min.

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and i would never be able to remmber that without running it though a calculator or returning to this building.

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Thiers no way i could plan for phase 4 at this stage but it turns out i was able to meet my goals in phase 4 without making anymore HMFs.

heady valve
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does a backing locomotive help push the train any on a two headed train or is it just extra weight?

formal vessel
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See i havent been able to figure out how to balance transportation that well i had a truck running coal and steel and i wasnt able to use it as fast as the truck could move the supplies so i ended up just running long belts

inner flame
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do yall think regular turbofuel or heavy turbo fuel is better?

sonic gull
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What is everyones thoughts on trucks? I made a tilable blueprint seen here. This depot has a total of 10 truck depots I use 1 drone port to fuel all 10 with turbo fuel. So at max throughput and effiency with mk6 belts im looking at a throughput of 24000 items/min in the same area footprint of a 4 car train station which could do less than half of that due to stopping when loading and unloading.

wary rapids
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turbo blend fuel.

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truck stations like that meet all the rule of cool reqirments of any base.

sonic gull
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Rule of cool is what I go by lol. Definitely effects how quickly I beat the game though lol. Doing a modded playthrough for 1.0. Only QoL Building mods like a copy and paste one, infinte nudge, and infinite zoop. Lets me get those cool slanted wall like in that SS to stray away from the boxy look that normal building forces.

hard meadow
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I hate ACUs now

formal vessel
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lol i swear to god it is always the lifts, my whole copper chain was going so slowly so i had to follow my belts all the way back to the source, there was one mk1 lifts holding everything up

magic dock
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Are there rough numbers where you can say: Don't bother with this type of transportation and go for this type instead?

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For example, I am thinking of doing drones as I never really used them before but don't want to set them up if its going to be a hassle

wind spade
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Imo it depends on distance, required throughput, stack sizes, terrain and existing transport network

versed violet
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Is the missing rim piece a texture glitch or intentional?

oblique hollow
uneven burrow
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well rn i got 50 oil resude and the machine needs 60

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so do i just like

oblique hollow
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then you input 50/60*100

uneven burrow
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alrighty then

oblique hollow
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and it will adjust the clock rate

uneven burrow
#

83.333333

oblique hollow
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yep

uneven burrow
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thanks magic man

oblique hollow
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60 * 83.3333% = 50

wind spade
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if you're bothered by the missing 0.000033333...%, you can round up to 83.3334%

uneven burrow
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and how do i make 2 fuel gens eat 33.33 fuel

oblique hollow
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well, first off is how much would one fuel gen get?

uneven burrow
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no idea

oblique hollow
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if you have 33.333 and have 2 generators, how much would one get if you split evenly?

uneven burrow
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do i just do 33.33/2

oblique hollow
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thats how much each generators gets
then you need to adjust their clock rate

uneven burrow
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16.665

oblique hollow
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yep. how much does a generator usually use?

uneven burrow
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oh right

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20 per minute

oblique hollow
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aaand whats the math you need to enter?

uneven burrow
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no idea but i got the answer

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83.333333%

oblique hollow
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same deal as before

uneven burrow
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thanks magic man x2

oblique hollow
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16.666/20*100

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its always:
(how much you have / how much the machine wants) x 100

uneven burrow
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tanks

livid turret
keen moss
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what does that means?

livid turret
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Nothing, it's an error due to distance. A sort of phantom node

wind spade
drowsy tartan
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Is this a good idea or should i do something else with the fuel (not fuelgenerators)

livid turret
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Fuel is just for power, plastic, rubber or better types of fuel so nothing wrong with your setup

oblique hollow
drowsy tartan
oblique hollow
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transporting it is the hard part when you later need it

drowsy tartan
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I have a dedicated area that has enought space for 5 trainstations for later transportations so thats not that big of a problem

tight sentinel
wind spade
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*press printscreen

frozen wave
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what's the better choice here for best optimization later down the line? I've unlocked crystal computers which uses and oscilator and chips to make computers, if that changes anything.

sonic gull
#

we in that fr

tight sentinel
wind spade
#

easier than single printscreen button? ๐Ÿ˜„

hard meadow
tight sentinel
wind spade
#

PrintScreen or PrtScr or similar

frozen wave
tight sentinel
#

using the snipping tool lets you pick just an area of the screen

hard meadow
wind spade
hard meadow
frozen wave
wind spade
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and then paste the image here

frozen wave
#

I mean, highlight what word is a button

wind spade
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`word`

frozen wave
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do you preceede the word you wanna highlight as a button with 'word' ?

tight sentinel
wind spade
#

you use the ` backtick

frozen wave
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enter

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ah cool

tight sentinel
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obviously you can do it with any amount of text

frozen wave
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is just use windows + shift + s for printscreens.

unborn ermine
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Alt + Print Screen is where its at these days for me,
captures the active window/game.

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great if you have multiple monitors and dont want to mess with windows apps/editing.

vapid gorge
ivory condor
#

This game looks to confusing

oblique hollow
#

it is confusing if you dive in head first

versed violet
#

question: does explosive rebar daamage trees? and does it destroy gas plants?

oblique hollow
#

it counts as a bomb so yes

versed violet
#

yes to both?

deft lichen
#

it destroys everything nobelisks can

barren valve
inner flame
#

how much power does 180 m^3 of turbofuel make

unborn ermine
brisk shoreBOT
#
Official Satisfactory Wiki

The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel).
At 100% clock speed, one Fuel-Powered Generator produces 250 MW. The type of fuel does not affect power production, only...

unborn ermine
#

You start with your fuel, 180/min
and divide that by the burn rate.
then multiply the number you get by the power per generator.

marsh gate
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How do I do the math to know how many FICSMAS gift trees could max out (or closely max out) an Mk5 belt?

worn trout
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I forgor how much the mk5 transports

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But just divide that by 15

unborn ermine
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Yeah, also Satisfactory Tools got updated for ficsmas items, so you can use that now too.

north mauve
#

52 or two whole foundation blueprints

Plus two more

plush gulch
rare rampart
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Im having trouble figuring out how much throuput I need of each material

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Basically What do I prioritize in my factory at each stage?

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early game sucks

unborn ermine
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I would say, go for a handful of what you want, around 5-10/min to start

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as you go, see what you need more of as your stockpile grows and you explore.
then plan out factories for what you need once you feel like you have a good handle on things.

drowsy tartan
uneven burrow
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nvm i figured it out

ruby field
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How do I calculate Uranium Waste storage?
My understanding is that Uranium Waste stacks 500, one Industrial Container hold 48 stacks, meaning 24000 Uranium Waste per Industrial Container.
If I create 10 waste/min, it takes 2400 minutes before it is full?

deft lichen
#

yes

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you can blueprint the containers

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or alternatively reprocess to plutonium rods and sink those

ruby field
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Thank you. We are planning to do reprocess them, but that part isnt ready yet ๐Ÿ˜ฆ

livid turret
grim crane
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oh wtf ๐Ÿ˜ญ

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2.5k SCREWS

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I hate this game

deft lichen
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2 screw constructors in front of each rotor assembler

grim crane
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i will OC them

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So ill see how this will turn out

deft lichen
#

screws are easy if you don't work with them as with other parts

grim crane
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But i might run into Iron issues near this

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Because someone send help

wind spade
grim crane
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lol

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Im thinking about where th f im gonna place that all rn

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Kinda running out of space

wind spade
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place it near nodes it needs

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also the amounts of items you want to make seem excessive

grim crane
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There is one free iron node still here
But i also have no space in my building left

grim crane
wind spade
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I'd only build like 5-15/min of each

grim crane
#

Lets not even talk about this

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as my first production

grim crane
wind spade
#

fun in not needing to do gigantic builds for no reason

grim crane
#

I burned myself out so hard on this Update1 safe that i basically had to recover for a week until i could do anything in life

grim crane
#

My old save produces like 200 quarts oscilators

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or 100

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I dont remember

wind spade
#

may be a reason for your burnouts ๐Ÿ™‚

grim crane
#

Maybe

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But i also use this game to get off school depression

so when it occupies my whole mind its easier

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i have a very unhealty relationship with this game since 2019...

grim crane
#

its 290

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A lot of this was unhealthy holy

magic dock
#

So I need to do 5 blenders of nitric acid which requires 1200 nitrogen total (240 each). So I will need 2 Mk.2 pipes but whats the best way to divide it over those 5 blenders?

I was thinking of doing this:

B B B B B
| | | | |
+-+-+-+-+
  |   |
  ^   ^

but not sure if that works

wind spade
#

what input pipes do you have?

magic dock
#

You mean to the manifold or to the blenders?

wind spade
#

how are you mining the nitrogen

magic dock
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Im using the resource well in the eastern dune forest that only has pure nodes

wind spade
#

so, 300 each?

magic dock
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Did actually not yet think of how I wanted to connect those

#

Is that max for a pure well node? because then probably yes

wind spade
#

I think so

#

then you can just clock blenders to 125% and have 4 of them, so one pipe per blender

magic dock
#

Ah wait that also works of course (and then it will be 250%, was already at 200% due to the layout I made)

#

Thanks๐Ÿ‘

wind spade
#

most of the game is simplified if you stop thinking about the bigger picture ("I need to move 1200/min nitrogen") and start thinking about machine-level logistics and match ratios

magic dock
#

Will keep that in mind, haven't worked with the blender and resource well much so with water and oil I always got away with simple manifolds

wind spade
#

manifolds are obviously great, but if you take a few minutes to match ratios, you don't even need them in most places ๐Ÿ™‚ clock speed is very useful and powerful tool ๐Ÿ™‚

viral sorrel
#

Are the red ornaments supposed to produce slower than the blues? I assumed they were the same but the math wasn't mathing, so I checked and the reds are much slower

wind spade
#

they have different production speed, yeah

grave prism
frail hinge
#

Hello! I have a Question, mmaybe its a dumb one but its a question. So i have a stream of 270 iron ingonts which i want to feed to nine constructors, how Do i do that 100 precent efficent if its possible, or should I do a manifold

wind spade
#

manifold is 100% efficient

#

if you really want to balance it, then splitting into 3 and then each belt again into 3 would be the way to go, but honestly I'd just go with manifolds everywhere

frail hinge
#

oki, thanks!

#

I just dont like the spool up time, but i always go with them anyways

wind spade
amber umbra
#

The way I equilibrate manifolds is set it all up fully, cut the output belt of the final machine type, manually add items from dimensional depot to production line, let it afk to fully finish filling everything, reconnect output belts.

spice radish
#

how do you make a 4 to 4 balancer

wind spade
spice radish
wind spade
spice radish
wind spade
spice radish
wind spade
#

how much is on them?

spice radish
#

2 780 and two like 750.892

wind spade
#

where did you get 750.892 lol

versed violet
#

Did anyone make a spreadsheet for calculating recipe costs in MW/piece/minute yet? I am wondering which recipes are the most energy/resource efficient.

wind spade
versed violet
wind spade
#

I personally don't think so, since I was trying to do this back in time ๐Ÿ˜„

hazy hill
#

you need to design the entire production line for economy/efficiency. There is no point in taking alternative recipes separately because new resources will be needed to complete the required tasks. if you need to do one thing, then take the final recipe and look for equally effective recipes for its inputs.

#

or just use satisfactory tools

versed violet
#

greeny calc optimizes for volume, not energy consumption

wind spade
#

you can still force recipes and compare power draw

versed violet
#

yeah, so thats why I want an excel telling me which recipes have the lowest equivalent mw draw

#

I am not going to hand test all 10k combinations

wind spade
#

but if a recipe has lowest MW, it can use ingredients that in turn make the recipe not worth

#

so the excel won't give you the answer

hazy hill
#

just build a couple of generators. why do you need to calculate an insignificant amount of megawatts to save

versed violet
wind spade
#

(not to mention that things like loops and byproducts will just break it)

wind spade
versed violet
versed violet
grave prism
wind spade
#

(and is heavily subjective anyway)

grave prism
#

Its a start no? Doubt anybody has done the whole thing. Plus i find that power is not really a limiting factor. Is usually resources on the map right?

wind spade
wind spade
versed violet
#

minimizing the power usage has a side offect of minimizing the building count & sizes.
eg. Pure refinery recipes may have the best production yield, but are horrible from MW/unit perspective - in most cases you are better off placing couple more miners and just using regular recipes.

burnt hazel
#

Electrode aluminum scrap or steel screws? Both are on the same drive. I think I should go with the scrap but it is screws per minute.

burnt hazel
#

ah thank you.

north mauve
#

Looking for recommendations on power shard synthesizing

#

I have nearly all recipes, and soon will have 100% of them. So that's not the problem.

#

I don't yet have any plans for them other than fill the DD

#

Coal for diamonds or oil? Or something else? Dark Trap Matter recipe?

latent anchor
#

somewhere in there I think I got to 416/237 or similar

hazy hill
#

how to connect conveyer vertically 5 times and spend less space for this?

#

I have a column of manufacturers and I need resources to go from one conveyor to each floor. mmm, I had somewhere a compact drawing of a separator, I think Iโ€™ll have to look at it

fallow siren
#

ok i got nice number for hmf production

frosty owl
wet palm
#

Hey guys, Iโ€™m just getting into nuclear pasta for the first time, and like what a good per minute amount I should shoot for in my nuclear pasta factory? I was going to do 10PM but then find out I will need over 300+ refineries for pure copper ingots for the copper powder. Now Iโ€™m thinking 5PM maybe? Just donโ€™t want to mess up the next tier/phases if I only set myself up for 5 but maybe thatโ€™s enough? I dunno

vast jungle
wet palm
#

Hmm good point. Sloops could save me here in the end

vast jungle
#

1 machine to finish the game, as many as you want to have fun building a factory

wet palm
#

For sure, I hear ya!

past reef
#

The number of pasta for t9 pretty much only base on how many warp drive/singularity cells you want

#

5 is enough for reasonable warp drive speed, if its too slow for you you can make more

wet palm
#

I think I will target 5. 150 refineries sounds a lot nicer than 300 for copper powder lmao

vast jungle
#

depends on how much copper ore you locally have and WANT to process

wet palm
#

Also I have a 10 fused frame factory already and Iโ€™m only using 4.5 of them for my thermal propulsion factory. So the other 5 could be a perfect fit for the pasta.

wet palm
vast jungle
wet palm
#

Well my calculator said I need 5k copper ore for the 10PM pasta

#

And mk5 is only 780, so yeah I would need a fair amount of copper ore nodesโ€ฆ

vast jungle
#

Copper Ore processing can get huge... ๐Ÿ˜„

wet palm
#

Yeah lmao. It kinda feels like I should just setup a system to gather all the copper on the map and bring to a central location then make ginormous ingot factory. Lmao

vast jungle
#

I normally process as much as I can locally

wet palm
#

Same as what I do, at least before this chat ๐Ÿ˜‚

vast jungle
#

๐Ÿ˜„

#

sigh Aluminum Setups are really the Drama-Queens of Satisfactory

vapid gorge
vast jungle
#

I just setup two more of the BPs I made for them... one hard-locked, one did not... the order of adding the resources made the difference ๐Ÿ˜„

#

like I said, Drama Queens ๐Ÿ˜‰

vapid gorge
#

impossible to lock up

they are very simple unless you choose for them not to be

#

literally impossible for them to lock up

#

the ratio examples for all the recipe combos

vast jungle
#

I use the one in the bottom right...

one Sloppy Refinery at 45%, one Sloppy Refinery at 105%, one Electrode Scrap Refinery at 200%... 360/m solution

vapid gorge
#

then you've mathed and/or clocked wrong

#

or maybe you aren't processing all the scrap and its not a 'lock up' and more just a generic back log like any system

#

but in that case it should self balance once you start processing the scrap properly

vast jungle
#

I cannot even misconfigure them because they are blueprinted...
as far as I can tell the problem either happens at initial startup or not at all

vapid gorge
#

maybe you missclocked or built in the blue print?

if you've followed those ratio examples there's core build or math problem going on

#

something simple like a wrong mk belt or pipe, or just one machine with wrong numbers in it

vast jungle
#

I guess the "compact" layout with the short pipes causes issues... the loop gets not chance to get up to speed because of too much water in the "waste water" pipe

vapid gorge
#

I'd have to see the whole layout to even comment on specifics

#

It's very easy to bugger up a pipe system though

#

and you shouldn't need any loops for this

vast jungle
#

there is a loop for the solution/waste-water... its right in the wiki picture

vapid gorge
vast jungle
#

exactly... the three refineries on the right feed into the bottom-two on the left, the two on the left feed into the three on the right

#

I would call this a loop

vapid gorge
#

yeah, loop tends to describe something else, at least when people talk about pipes in satisfactory

#

you can just call this a normal manifold, it just feeds a previous step it's part of

#

it's not a standard manifold layout, but not super weird either

#

I get what you mean though

vast jungle
#

its only of the reason a lot of people stumble on the "fuel/plastic/rubber" recycling loop when they do it the first time... you have a loop in the machine dependencies...

vapid gorge
#

but yeah, I'd guess there's probably a simple mistake in your blueprints. Set ups like this are some of the most robust you can make

vast jungle
#

without loops there is not much that can go wrong unless you get the input or output of the factory wrong

vapid gorge
vast jungle
vapid gorge
#

I mean you can do it, I just don't see a point when you can have the seed rubber from the waste product.

#

they probably see it in the SFtools layout and get tunnel vission that you have to do it that way

vast jungle
#

other fun "loop" are these huge "Diluted Packaged Fuel" with all the packaging merging together and then manifolding back into the refineries... this can go wrong in funny ways ๐Ÿ˜„

#

let me just hop over somewhere I can place the BP and remove some walls to get a few screenshots

#

okay... finally got everything removed that prevents to see the lower floor

#

this is the general setup... the refinery on the left is Electrode Scrap at 200%, the other two are Sloppy Aluminia... the middle one at 105% OC (for waste water), the right one at 45% (UC) for fresh water

#

same side, view from above

vapid gorge
#

what is getting clogged? too much water in the scrap machine?

vast jungle
#

back side

fringe seal
vast jungle
#

this one here is getting clogged with water

#

most likely the one on the back also with Solution

vapid gorge
#

sounds like there's a math issue

vast jungle
#

I typically can unclock the BP by flushing the circled pipe 10 times... or adding a buffer sideways to the pipe, which then normally levels of at 60-100 water and stays constant

timid zenith
#

returns into satisfactory

vast jungle
#

thats why I think its a pure startup issue

timid zenith
#

I realized that I dont have steel production yet

#

for steel I need coal I dont have coal

vast jungle
#

when the loop runs at 100% it works... but during startup bad things seem to happen

vapid gorge
#

yeah that's weird. that really shouldn't be the case

royal lintel
#

27 (one underclocked) refineries manifolded on one side, been experimenting & this is my last attempt at getting it working still nothing (middle 2/3 not getting enough fuel) pre-filled and left over night & they're empty again

vast jungle
vast jungle
vapid gorge
vapid gorge
vast jungle
#

maybe this perspective helps a bit more

royal lintel
vast jungle
#

ahh, sorry... comment was to Skelyos27...

timid zenith
#

another coal generator

#

now I wont see blown fuses for some time

vast jungle
#

more difficult to reproduce the problem than I thought... I have run into it a couple of times during this playthrough... if I get it again I will save the game into a custom file

#

okay, if my Alu setup doesn't do strange things again I now should have 900 Casings/min...

vapid gorge
timid zenith
tepid rain
#

That said, with the new 1200 belt speed we have... when working with oure nodes and maxed mk3 miners fully overclocked, or just maxed items in general. Sending resources via train do you recommend splitting the total between two freight cars per item to get the maximum throughput or is it still 1 car per max belt like it was when max was 780?

royal lintel
tepid rain
# royal lintel Might have to get some somersloop power shard production going then

I... never had to throughout update 5-8? Power isn't that big of a deal... like said you only use like 30% more if you have everything in your world overclocked, and if your overclocking your power production that mind you only needs more of a resource to run it you're offsetting that power need anyways. If you have such little power that you need to underclock everything to 'save' as much as you can... you either didn't build enough power to start with or have a crazy idea that you can somehow 'waste' power in this game when really just make a but load of it and be free.

royal lintel
#

I mean I'm just being stingy af, I'm using 15k & this power plant is producing 60k...

tepid rain
#

ImKibitz on youtube for his update 5-8 lets play overclocked EVERYTHING and ran it all off of one nuke power plant.

vast jungle
#

mission accoplished... I had too many HMFs... now I have too many HMFs and too many Fused Frames ๐Ÿ˜„

tepid rain
vast jungle
#

still, the factory worked out nicely

tepid rain
#

ie my 12,000 quickwire a minute.... and I still need more.

vast jungle
tepid rain
#

There's a saying I seen a few youtubers use 'when you think you made too much, you always find you didn't make enough'.

timid zenith
#

People be making the craziest builds for hmf and the best I can do is 2 basic frames per minute

solid mauve
#

I did 4 with the base recipe and thought that was a lot lmao

charred saffron
#

HMFs is the the first moment where you start to realise just how massive factories can/have to get. It's quite a bit of work if you want to produce everything locally

fallow siren
#

the difference for computer and hmf factory in term of size is quite big

#

it still easy cuz u just do extra step after steel for hmf

#

just took a lot of time cuz of how big the production lines are

vast jungle
#

I think most computer factories also take more kinds of inputs compared to HMF

#

but still, they both grow A LOT if you want to have a decent output

amber umbra
#

45 HMF/min pretty big. Iโ€™m finishing phase 4 with 10.8 HMF/min.

north mauve
#

I can't seem to fix other people's setups. If I build my own, they're flawless and never break (/s) but if I try to fix someone else's, even though everything looks absolutely perfect on paper, it still backs up.

#

Anyway my battery fac can go die I don't even need it I can just deliver rocket fuel and plut rods all day long

BUT I WANT THE BATTERY FAC TO WORK AND RESPECT ME DAMMIT

#

I literally pumped 100% of the water output from the blender into a second production line that should be starved forever and instead it fills up. I don't understand how I can supply a factory with 80% of its water needs, and come back to clogged pipes.

amber umbra
#

Without pics we canโ€™t really say much.

north mauve
#

Yeah I know I'm not even in game. I just wanted to vent.

oblique hollow
#

maybe that other factory has other missing inputs or connections

#

The one battery factory i have runs flawlessly

#

Byproduct water goes into dedicated sulfuric acid refineries and its all good

magic dock
#

Are fluid buffers recommended for fluid freight platforms like they are for their non fluid counterpart?

charred saffron
#

I would assume so. The intake of resources pauses entirely when a train is loading, which could cause your pipes to suffer flowrate issues or fill up quickly depending on the size of the factory. Buffers would give the system some breathing space during the loading process

north mauve
#

Yeah, if you think the next pickup will show up before they refill.

My fluids are barely used so I don't need to

charred saffron
#

At the very least I can't see it hurting the process, even if it's unnecessary

oblique hollow
#

It is necessary in fact

#

Otherwise fluid cars cant deliver as much

north mauve
#

It's not necessary if you're not using that much.

unborn ermine
#

usually, if you are debating a pipeline or a train, more capacity is defo the standard.

proud totem
#

I think since pipes themselves are also buffers (albeit small buffers, but still buffers), if you aren't delivering/using much fluid, you are fine not having a buffer. But I would guess the amount would have to be relatively small.

Similar for belts, I think you can technically not use a buffer with the train if your belts are long enough to be the buffer. Though I might have to actually think that through a bit more...

#

I think the stipulation is there would have to be a merger from the 2 station belts into 1 main production line belt, and those 2 station belts would have to be the long "buffers"

unborn ermine
#

Yeah it would be a convoluted solution, the two "longer" belts being split production.

north mauve
#

New to phase 5: What do you do with your DMR byproducts?

charred saffron
# proud totem I think since pipes themselves are also buffers (albeit small buffers, but still...

You can get away with it with a high belt level and relatively low amounts of product, since you'll be able to load the backlog before the next train. With pipes, if the flowrate is solid, it works the same. However, fluid physics and flowrates tend to be whack, and it's pretty safe to assume you need to move a lot of fluid, so I'd advice against gambling on it and just install a fluid tank or two in front of the station

proud totem
north mauve
tidal dock
#

there is alt recipe that only need DMR, too.

north mauve
#

So I likely need to overflow sink the crystals, unless a more common ingredient is the limiting factor

#

What's a good number of superpos osc to make? 5/min from ONE encoder would be enough for one building each of BWD and AIES, with a spare for DD/portals.

And is it better to make them separately from the AI/BWD facs? I'm thinking so but I don't know.

tidal dock
north mauve
#

I thoguht shards couldn't sink

tidal dock
#

oh, you're right.

#

maybe I'm sinking ballistic warp drive, still.

#

haven't touch my main base factory for a long time.

unborn ermine
#

Oh man you "could" sink shards if you sink packaged Ionic Fuel jacelul

north mauve
#

I think the matrix item might be a more common way to sink shards

unborn ermine
#

oh neat they are used for other stuff?

tidal dock
#

well, make some Singularity Cells, too. I use them to keep warp gate running.

north mauve
#

I think I'm making ~5 pasta/min, so I might be able to make a whopping 50 singularity cells/min which sounds nuts. That's probably way more than I need for portals and BWD. At that rate I might as well start using my plut rods

frail hinge
#

so i have 180/min iron plates coming from 10 streams which 8 of them are 20/min and two are 10/min (from 9 constructors) and i need to separate them to 6 assemblers each 30/min, so how do I do that? I am having some issues figuring it out

#

oh nvm, i figured it out, thanks anwyways!

north mauve
#

I know I say this a lot, but, this game doesn't actually care about balancers. If you want to have it nice and balanced, go right ahead. But if you didn't know, it doesn't actually matter and you can save yourself a lot of time by ignoring it. Generally you just need to disconnect the machines and let the belts fill up, then turn it on and it'll balance itself.

unborn ermine
#

and even nuclear, its just peace of mind when it comes to radiation with balancers.

#

well and time, but its not the end of the world if you make stuff before hand.

vast mist
#

I think the reason my factory cart logistics were so efficient is that there's a duplication glitch with their inventory

#

at least it happens when you delete the cart; will have to test whether it's also happening on load/unload

uneven burrow
#

why does the alien power augmentor have a input

amber umbra
#

@uneven burrow It's a lategame thing. Look it up if you want spoiler. Nothing too crazy really... or is it tired_jace

uneven burrow
#

and then it goes into the flying state?

#

like when the pillars start flying

amber umbra
#

Sounds like a possibility.

uneven burrow
#

i cant ima look it up

#

the hell i cant find anything about the input

#

oh

#

alien power matrix

#

man i wanted to make flying bois

#

but dang tier 9

#

what if i uh

#

cheat it in

cobalt meteor
#

is the 45-81 rule still a good thing to design to if you want to avoid any clock cycles going past 4dp? i remember that from a while ago but idk if 1.0 or other updates rebalanced recipes to make it not work as well

grim crane
#

Sooo

#

I just ran out of power
And is 2550 oil into turbo fuel overkill???

#

Ist one whole ass biome

#

1416 with the normal recepies and

2720 Liters with alternative recepies

this gonna be fun holy

#

wait thats 362 generators ๐Ÿ˜ญ

proud totem
#

IMO, overkill doesn't exist. Really the 3 rules I go by now (which are somewhat subjective to the individual)

  1. Does it produce enough of what you need for other things? (in this case, does it produce enough power, answer is likely yes here)
  2. Is it fun?
  3. Is it cool?
#

If 362 generators is not fun, and a lower number is more fun while still producing enough, then do that

grim crane
#
  1. 90666 MW, should be enough until nuclear

  2. yes

  3. fuck yeah

proud totem
#

Then there you go. And I 100% agree

#

362 generators is sweet

grim crane
#

if i just cheat power shards and 250% the generators i can make it only 146

proud totem
#

Or just go slug hunting for an hour or two and sloop them

#

But its your game, up to you tbh

grim crane
#

I dont think i can find enough slugs for 438 power shards rn

#

and i honestly dont care about cheating those

#

wait Calculator wtf ๐Ÿ˜ญ

#

There is not ENOUGH SULFUR???

proud totem
#

Remove SAM from the inputs

#

That will force it to use sulfur. It tries to minimize resource inputs and is somewhat opinionated in that

grim crane
#

Ahh k k

livid turret
proud totem
#

That also works

grim crane
#

this is gonna be fun

#

Idk what to do with that much resudue

proud totem
#

Plastic and rubber? Or sink it

#

Any reason you're not going the diluted fuel route?

grim crane
#

this is gonna become a screw situation again....

livid turret
grim crane
#

dont ahve the blender lol

#

I barely just unlocked fuel power

proud totem
#

That's fair. Diluted fuel is possible with packagers and refineries, but not the turbo blend

grim crane
#

im just having, minor difuclties rn... and i did not rly even start

proud totem
#

But having a packager/unpackager loop adds some complexity. Though I like loops

grim crane
#

all those loops for the perfect aluminium production

#

I complety converted like 4 Bauxit nodes...
That shit was ass

livid turret
grim crane
#

25% more is 25% more

proud totem
grim crane
#

Because you cant just make emergency Sinks

#

YOu need to package then sink for overflow protection

#

and if you have the loop fill once because of backlog

#

HF!

proud totem
#

But a packager/unpackager loop ideally has no potential backing up IIRC

#

Since the loop part is all item based with the canisters

livid turret
grim crane
#

To simple

#

time to plan the logistic for that many refineries....

livid turret
#

If you use MK1 conveyor you need to add 50 canisters, faster conveyor = less canisters in the loop

proud totem
livid turret
#

What do you mean?

grim crane
livid turret
#

Diluted requires water

grim crane
#

Ew

magic island
#

lifehack: sloop the DPF refinery until you have enough overall canisters in the loop to run indefinitely

grim crane
#

Yeah no not doing that

proud totem
# livid turret What do you mean?

The items that are "reused" are not fluids/transferred in pipes. They are canisters which are items. Item-based loops are easier because of overflow splitters. And in this case even easier since the canisters have no input source that could clog the system (unlike bauxite which has an input source and being water, no easy overflow)

livid turret
grim crane
#

I hate using water so much

proud totem
#

Free fuel for water seems like a good trade off to me TBH, but up to you

grim crane
#

I only do it for Pure recepies, because i dont wanna run out of nodes in a 50km radius

Otherwise i would no bother AT all

#

I absolutly hate working with water

since pipes got introduced im in a constand war with them

proud totem
#

I think we all are

grim crane
#

I honestly want a mod that removes them

#

I still cant see why everyone wanted them so badly

proud totem
#

Just put an unpackager before every machine \s

grim crane
#

Mhh

#

that would work, but its still a extra step

livid turret
#

Anyway, BP makes it easy to set diluted packaged, easier than transporting all that sulfur but if you have the infrastructure...

north mauve
grim crane
#

I did do some math on rocket fuel right

#

and

#

honestly shrug

#

I might go to it

but idk if i wanna deal with it

north mauve
#

It's very simple, and I just went with the alt recipe. Gas doesn't need pumps so I built straight up without a care in the world. RF produces so much damn energy per oil node that I coasted on it until phase 5, and then only went over because I was shoving sloops in particle acclerators literally because I was bored of not needing more energy

grim crane
#

yeah but the alt needs the blender

#

And at that point ill just go full on Nuclear

#

I have some crazy shit planned for that

north mauve
#

RF is like 100x simpler than nuclear, by the way

#

And can be set up earlier

grim crane
#

yeah but it uses oil

north mauve
#

I have 35GW from a singular oil node. One. Uno.

grim crane
#

i wanna go away from Oil

#

At some point

north mauve
#

But you were going to setup 344 gens for turbo fuel

grim crane
#

yes

#

Or i keep the turbo until i get the blender for rocket fuel

#

but then its good to already have the resources at one central spot

#

So i can convert to Rocket easier i guess

#

Wait

#

2550 Crude oil is 5600 ROCKET FUEL???

north mauve
#

I believe ideal ratio is 1:2 or at least very close to ideal ratio. I dunno, I just went for a very lazy route.

magic island
#

yeah you get an absurd amount of RF from oil

project-wise I think it is easier to decide how many RF generators you want to build, and then marvel at how little oil it actually requires

north mauve
#

Oops lol no it's 1:4

grim crane
#

omg i need the smart mod back rn

#

1358 Fuel generators would be an absolute obsene amount

#

And i am all for it

#

and its suprisingly cheap

north mauve
#

Yeah that's why I was wondering why you wanted to go for turbo and then nuclear, yet say RF was too complicated

grim crane
#

I was looking at other recepies

#

without dilutedr stuff

#

But this might actually be smt i can setup as part of my turbo fuel factory, and convert to later kinda

#

There is a small line between genius and madness

And i am riding the mental hostpital line

grim crane
#

Wait when do you unlock the blender?

#

might just half the Turbo fuel

tough fiber
#

how is instant scrap any good?

north mauve
#

More alum per bauxite at the cost of added complexity and other resources

#

Also it skips the alumina solution process

#

But sloppy seems to negate it so I dunno

#

Bauxite to scrap, instant scrap is 1:2 not bad
Baux to scrap, sloppy + standard is 5:9 which is amazing for how simple it is, but less than instant (by about 1/9?)

wind spade
#

Just go nuclear at that point

drowsy tartan
#

I've just got to the stage to start nuclear but is there anything else but to make power with uranium or should i use all of it for powerplants right away

brisk shoreBOT
north mauve
#

Nobelisks is all I know

vapid gorge
#

praise the wiki, love the wiki

vapid gorge
north mauve
#

Yup just explosives which aren't a real item anyway

drowsy tartan
#

but i got it

#

This good idea??

vapid gorge
#

use a more legible planner and I could give you advice

vapid gorge
#

you aren't locked to the one page

knotty sedge
# drowsy tartan This good idea??

Good luck making that many crystal oscillators and magnetic control rodsโ€ฆ not to mention the obscene amount of nuclear waste youโ€™ll need to process, at that point storage imo is basically unreadable, you need to make plutonium and either sink that or continue to ficsonium

unborn dome
#

Would it make sense to make batteries at my aluminum factory? Seems like I'd just have to ship in sulfur.

#

But also, if I'm going to use batteries and drones, how many batteries/min do I typically need per drone? Like is 60 batteries/min too much? Too little?

north mauve
#

Is that the map maximum non Sam amount of u rods?

latent anchor
#

SAM is insane, because of converters I've planned in my head a gigabase that I could almost certainly ever build centred around converters, production maximization, trains and priority mergers

#

essentially it would gather all the convertible resources at some central spot through trains, process them using converters to combat shortages later in the production line, and use priority mergers (which I've built working models of) to prioritize use of raw resources over converted ones

vapid gorge
#

you'll never realistically use all the base resources on the map, SAM is more of a gimmick in that respect

latent anchor
#

except for uranium

vapid gorge
#

you don't need that either.

#

Sure make a bigger power plant. I guess.

latent anchor
#

this is a post-game base

#

no point except to be big

vapid gorge
#

Well it's more that a PC cannot, physically, process anything even close to all the resources on the map.

latent anchor
#

alas, that may be the case

vapid gorge
#

no it's definitely the case

latent anchor
#

reality doesn't get in the way of me making plans though

#

I just won't build them

vapid gorge
#

the highest end pcs turn into a slide show getting anywhere near that point

latent anchor
#

I'd just have to see how far I get

#

this is not the only time I've come up with some stupid idea my computer cannot account for lol, in Shapez I tried to make a make anything machine that outputs 16 full belts

wind spade
latent anchor
#

this base is not realistic

vapid gorge
#

possibly with slooped fully OCed particle accelerators. But at that point your goal is to use the power

latent anchor
#

never said I was gonna build it, but the aim was to use 250% OCed buildings to process as much resources as possible

vapid gorge
#

actually, no, you'd have to mod in extra sloops I think even for that

wind spade
latent anchor
#

this is what makes it unrealistic

#

it's meant to get capped out by the resource limit by using so much

#

it's mostly an idea I play with in my head

wind spade
#

Yeah and my point is that you can make more power than you'd ever need to process whole map worth of resources

latent anchor
#

the factory is meant to be able to produce the maximum amount of any item possible, so it would use a crazy amount

#

the stupidest idea I've ever had

#

very unrealistic goal, but I've come up with a few systems that could be used on a smaller scale because of it

#

for example, you can use priority mergers with converters to turn excess resources of certain kinds into resources you're lacking, and it can automatically adjust to what the factory needs

#

anyway, the part I left out here is that I'd want to make power in bursts, by filling a battery and manually cutting the rod supply off from the reactors, before proceeding to wait until the battery is near empty

#

overall this idea just isn't practical though, and would be better to recreate on a smaller scale with more limited resource availabilities

vapid gorge
#

look up fuel types in the wiki, it's based off distance traveled

unborn dome
#

Yeah but just generally speaking, is 60 batteries/min overall for all my drones a decent number?

#

I haven't built any yet, trying to figure how big of a battery factory I need.

vapid gorge
#

no idea how many drones you go

unborn dome
#

0 atm lol

vapid gorge
#

then 60 is fine yes

unborn dome
#

But maybe if I had 10 drones?

vapid gorge
#

look up the fuel table, sort out how much they use ๐Ÿ˜›

#

I'd say that's probably fine though yes

#

probably

unborn dome
#

Yeah the wiki only has MJ values and speed, but not burn rate

#

Like yeah, battery is way better than packaged fuel or turbofuel, but it'd be nice if it said like "units per minute of flight" or something.

livid socket
#

small little math question for this but I might be thinking too hard

#

if I want to do 10 constructors that are all underclocked by the same amount, do I divide the material input or output by 10?

unborn dome
#

Output

#

Then type the resulting number into the items/minute field on one machine and copy/paste it onto the rest

livid socket
#

alright was just making sure, thanks

vapid gorge
livid socket
#

I don't think that's correct

#

actually

#

shoot I never remembered the second output

#

yeah you're right

timid zenith
#

why doesnt my tractor take in coal as a cargo and not fuel?

charred saffron
#

You probably have the wrong input port in the station. The two inputs stacked on each other are for cargo, the third one is for fuel. Trucks and tractors will automatically take fuel if they can fill up their fuel stack with the contents of the fuel slot in the station

timid zenith
#

I know about that, I have all of this yet it doesnt do anything when I press F

charred saffron
#

Fuel doesn't restock when you press F, it just does automatically when you enter the station's range afaik

timid zenith
#

nvm it does transport coal mb all

#

just had to wait for it to actually do the path

#

it will now work as a conveyor

mossy prairie
#

how do i even this out so there no odd numbers on belts ive got 510 iron ingots to work with, and if its overkill are there any different items that ishould be using

vapid gorge
#

wdym?

mossy prairie
#

to make it easy for splitting so instead of 472,5 iron ore pm to round it up to 475 while its still at 100% efficientsie

vapid gorge
magic dock
#

If you mean "How do I split this over multiple belts with these numbers": The ingots are a 1:1 ratio so you can just play with the clock speeds of the smelters to match it, same for the iron rods. Both the screw lines and RIF lines are both a multiple of 50 and 5 respectively so just connect the proper amount of machines to each belt

vapid gorge
#

group A smelters make 225 pm
group b makes 137.5 ect

mossy prairie
vapid gorge
mossy prairie
#

it wont be round to so it would be inpossible to have it split and uuf

#

stuff*

vapid gorge
#

as per my previous message

magic dock
#

Splitting here is just adding a lot of extra work

mossy prairie
vapid gorge
mossy prairie
vapid gorge
#

great , what's your fastest belt?

mossy prairie
#

mk 3

vapid gorge
#

Simple then, you have 2 sources of Iron I take it?

mossy prairie
#

huh?

vapid gorge
#

well you can't have 510 on 1 belt right?

mossy prairie
#

yeah

vapid gorge
#

so where is your iron coming from?

mossy prairie
#

ive got the smelteers set up already so 32 smelters with 15 going to an other factory so 17 smelters

vapid gorge
#

ok so do you know how to clock your machines?

mossy prairie
#

yeah

vapid gorge
#

ok so you're going to have to change the clocking of your machines

mossy prairie
#

yup

vapid gorge
#

make group A B and C produce those numbers. And only merge those groups

#

that way you don't have to do any weird splitting

timid zenith
vapid gorge
# mossy prairie yeah okay

the power of clocking your machines and selectively merging their outputs is probably the single most powerful and simplest logistics method you can do

wind spade
#

The arrows do not represent belts, they show flow of resources. How you lay belts and group machines is up to you ๐Ÿ™‚

mossy prairie
#

so this is A

vapid gorge
vapid gorge
#

since 1xmk3 belt can hold all of it. And you have constructors all the way down

#

there's essentially infinite ways you can do the layouts

mossy prairie
#

ohhhh

#

so just merge them into 1 manifold with different recipes set

vapid gorge
#

that's certainly an option yes

#

though I highly recommend you plan out how you'll more the screws at least first

#

planning at least 1 step in advance really helps

mossy prairie
#

or do that with them all no?

#

yeah

vapid gorge
#

you could have all the rods on one belt and go past both machine groups that need them

mossy prairie
#

il just cheat myself another belt rank and then i should be good with the first part

vapid gorge
#

you really don't need to, and this is part of the learning process because you'll get to the point very quickly no matter what where you'll need more than 1 belt

mossy prairie
#

yeah but otherwise ill have to remove my smelter layout wich is already working

thorn bane
#

you could also just do 1 factory for smart plating and 1 for frames
then you dont have >270 belts

vapid gorge
mossy prairie
#

then ill have to add more

vapid gorge
mossy prairie
#

thats true im gonna build the first part then if i need your help again ill tag you okay?

vapid gorge
#

sure, I might be a sleep in an hour or so though

mossy prairie
#

you live in america?

vapid gorge
#

Australia

mossy prairie
#

how late is it there

vapid gorge
#

1015pm

mossy prairie
#

so 22:15

wind spade
uneven burrow
#

dude i got 300 per minute and i got 9.333k power

#

cuz im making some packaged turbofuel

hazy hill
#

i think its max power from bottom right location. (excluding impure node)

charred saffron
#

Excluding wells blue crater is probably the best location, yeah

#

Including oil wells the west coast has a lovely well right next to those 4 nodes, which gives 2700 oil/min total at max overclock. I'm planning my late game rocket fuel over there because the coast also has all the necessary resources to support rocket fuel production

fierce ruin
#

what is considered good production rate out of reinforced iron plates,rotors and modular frames for a 20 h save?

hazy hill
charred saffron
#

As much as you need for your use (unhelpful answer, I know).
RIF, rotors and frames are easy, single resource objects, they're easy to produce locally wherever you need them, so produce as many as you need for the factory you make them for, and maybe make like up to 10/min (prb even less) for personal use in building

carmine fox
#

I need some help with rocket fuel production... I would like to use Nitro Rocket Fuel and recycle the compacted coal to turbo fuel and then rocket fuel normal recipe. I have 8000 Fuel / min to work with.. can someone help me?

charred saffron
uneven burrow
carmine fox
charred saffron
#

You sure you have 8k fuel btw? Even with diluted recipes that's a metric fuckton

hazy hill
carmine fox
#

yeh, I didn't use all the heavy oil residue

#

especially with fuel and generators I don't want to deal with pipe messups and fluctuating power which is why I am playing it safe

uneven burrow
#

i just did this

#

4 refineries each doing 75 turbofuel a minute

#

-20 for packaged turbofuel

wind spade
hazy hill
# wind spade Just use more of slower belts

no, Iโ€™m generally satisfied with the amount of energy now. pulling a belt from other nodes to simply turn on all the generators does not sound reasonable. I have a couple of tens of hours left until I reach level 6 of the belts, Iโ€™ll definitely have enough energy

charred saffron
# charred saffron

The compact coal output in the normal rocket fuel blender is being sent back to the turbofuel blender btw, that's a little hard to see in this modeler

#

Numbers underneath machines are how many of them you need, underneath resource extractors is how much of the resource you need per minute (this makes sense bc of purities and overclocking options, but it's worth noting before confusion sets in)

uneven burrow
carmine fox
#

That is a lot of sulfur indeed but hey why not

charred saffron
uneven burrow
#

dude my power plant uses 60 per minute

charred saffron
#

Bro said they had 8k fuel to spare, I took their word for it

uneven burrow
#

i do use production amplifiers to be fair tho

charred saffron
#

glad I'm not you tho, Maja. holy shit xD

carmine fox
#

well yeah I do have 8k fuel and yeah I'd like to use it properly

#

ah it'll be fine ๐Ÿ˜„

#

I have a working drone setup, getting the sulfur shouldn't be much of a problem

jade forge
#

Hello everyone! Satisfactory Factories update 3 has been released! Check out all the new changes here: https://www.youtube.com/watch?v=GU4foy7xFAQ

https://satisfactory-factories.app

Discord: https://discord.gg/zge68PrGJ7
GitHub: https://github.com/satisfactory-factories/application/issues

== Chapters
0:00 Introduction
0:51 Power Generators
2:28 Satisfaction: Redesign
3:41 Satisfaction: Breakdowns
5:17 Tasks & Notes
6:05 GameSync
9:00 Imports Rework
12:05 Performance Improvements
14:01 Up...

โ–ถ Play video
carmine fox
#

I think I will do 5500 fuel to rocket fuel with alt recipe, that way I will have a bit more compacted coal later than I would need but it should'nt matter much since I can just sink the overflow

charred saffron
#

Your new numbers, my good sir

#

(just pretend I said that with the most pretentiously rich british accent ever for comedic effect)

carmine fox
#

no I meant just the alt recipe, the number with 5400 in the first picture is where I will go for 5500

#

that way I can still use the other fuel for turbofuel and rocket fuel later

unborn ermine
carmine fox
#

it's a bit off and won't be perfect, but that's not what I am aiming for anyway

charred saffron
carmine fox
#

hmm one drone can bring ~200-300 sulfur / min. That will be a lot of drones bringing sulfur

charred saffron
#

I raise you: train

north mauve
carmine fox
#

I would have to set up a train network spanning the whole map just for the sulfur, so I will stick with the drones

#

And I already have a train network for my nuclear setup, I'd like to use drones for the rocket fuel setup

#

Some diversity

north mauve
#

I think I accidentally already have a train near all the sulfur

Ya shoulda built out a map wide train network to start with!

carmine fox
#

But I didn't want to! I felt like going Drones this save ๐Ÿ˜„

real raft
hard meadow
#

Also what would you do with the blue stuff

carmine fox
#

no problem, theres 5 pure sulfur nodes + a few normal and impure

hard meadow
#

I forgot what its called

#

Alright

real raft
carmine fox
#

The blue stuff? Water? ๐Ÿ˜„

real raft
#

Can be turned into Fabric, Plastic, Rubber or just sunk.

carmine fox
#

Ah that lol, I am currently just sinking it

hard meadow
hard meadow
carmine fox
#

It can go straight to the sink

hard meadow
#

Oh no

north mauve
#

I always sink my resin

real raft
#

It can, solid part

carmine fox
#

but now that I see that I only need water to make rubber from it I feel like I should do that

north mauve
#

I think I literally don't use resin anywhere except one little fabric factory that backed up 300 hours ago

#

And maybe at the start of my rubber/plastic recycler

carmine fox
#

since I don't use too much rubber it should be enough rubber for my purposes and I can make a plastic only factory from the other oil

north mauve
#

As a note the magic of diluted fuel and alt rub/plastic recyclers, you can make an enormous plastic factory out of rubber

wind spade
hard meadow
#

Kinda

real raft
#

You can earn a little boost by processing before sinking, and if you're packaging the fuel for personal/vehicular use you can use that for the packages, at least some of them.

wind spade
hard meadow
wind spade
#

I got to this

hard meadow
carmine fox
wind spade
#

ok with basic recipes it's this

north mauve
hard meadow
#

I forgot it makes 5 per minute

#

Shiiiiiiiiiiiiiii

real raft
#

I admit, in my current fuel plant I'm just sinking it but that was just to patch my power grid.

hard meadow
#

Can someone do like 50 vf per minute thing for me in modler i cant rn

real raft
#

Next plan is gonna be a Blue Crater turbofuel generator. Once I stop getting sidetracked.

charred saffron
wind spade
hard meadow
hard meadow
charred saffron
real raft
#

Wanna use base or flexible for the VF?

wind spade
#

Tools are free and don't need steam to use ๐Ÿ˜›

hard meadow
wind spade
#

wdym "normal one"?

hard meadow
#

When I use tools it looks diffrent

#

I swear

wind spade
#

Tools always look like this

#

do you maybe use SCIM instead?

hard meadow
hard meadow
#

Crap

static drift
#

Nope, not the same. Tools is better imho

wind spade
#

no, SCIM, despite having a "calculator" in name, is generally used just for the map, while Tools are used for calculations ๐Ÿ™‚

hard meadow
#

Tools is a little confusing with alts

north mauve
#

Tools is better for two things that really stick out

  1. Tabs!
  2. Disable default recipes, mainly for converters and shards
hard meadow
#

Esspecialy on my phone

north mauve
#

I used the calc up until phase 5 when it became worthless

wind spade
north mauve
#

I really liked the calc, and the UI is great, I like the viewer. But it's literally worthless if it involves shards or converters

hard meadow
#

Yeah its just loading weird and stuff ill just wait till im home

wind spade
hard meadow
#

Thats just why I like modeler

#

Modeler has everything and its easy

wind spade
wind spade
hard meadow
#

Idk I like it personaly

#

Never had any problems

wind spade
#

again, if you have problem with Tools, show us the problem and we can help you

hard meadow
#

Ok

real raft
#

I do get kinda annoyed when the flow chart in modeler limits itself based on an abundant resource but otherwise I like it.

north mauve
# wind spade personally I'd mention "speed" and "optimisation" ๐Ÿค”

Oh? I can't tell.

Though tools may be a bit faster if it would wait for me to update the input numbers before trying for 10 ๐Ÿ˜›

It does a thing where after selecting an item for input, I click in the number textbox, and then it does three things: refreshes the item that I just selected (slow image loading? but it's already loaded in the dropdown, how come it has to reload it in the field?) and then defocuses my cursor from the number input, which is very frustrating. And after that it refreshes the calculation.

I'd prefer if it:

  1. Didn't take away my focus on the number input
  2. Not refresh/recalculate until I've entered in the number I want. Maybe defaulting to empty string would be better, rather than 10, so it doesn't have to do the little dance
wind spade
north mauve
#

Ah, perhaps I just don't build big enough

wind spade
#

maybe it was just the realistic layout, but still

wind spade
#

(but also, even if the default was empty, it would still recalculate)

mossy prairie
#

im gonna need some help hee just finished all the contrucotors except for the 6,6667 for the iron rods so i should have 100 iron ingot remaining but i somehow still have 190 iron ignots left went over the entire factory to find were the calculations werent corect but i didnt find anything anyone can help?

neon nexus
#

Hi, I've done the maths to produce 30 versatile Frameworks per minute but I'm left with some odd ratios on my input of Iron and Copper (I need respectively 100 and 50 of each per minute)
But this left me feeling weird about that and I was wondering If any of you had a "soluce" to avoid that
Usually I just multiply it so that I can get a factor of at least 30 or 60 but then I end up building too big factories :/

wind spade
#

generally I'd just clock the miner and go with whatever numbers I need

neon nexus
wind spade