#math-and-meta

1 messages · Page 250 of 1

glossy wagon
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I just went heavy on it and have a smart spliiter filling 2 industrial containers with packaged nitrogen and then the empty containers gets loaded on the train to go back to the nitrogen factory for packaging again... the containers hold some ridiculous number more being packed so it doesn't take a ton

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Does anyone have a picture of how they do their manifolds for refiners for refineries.. specifically pipes? do you guys do ground level or have it above belt level

wary rapids
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how best to find what locations are within 3 min by train

cyan heath
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I just completed the 2nd phase of the space elevator, what milestone should I invest in first?

wet python
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i went for fuel and jetpack

cyan heath
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Yeah I thought I should do fuel too.

wet python
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then left for a world trip

amber umbra
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I wouldn’t try to calculate the amount of packages. Just add empty packages until you’re a bit below the deadlock amount of packages for the loop.

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I assume you’re using drones?

violet halo
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A pack and unpack loop sounds like a train to me.

signal musk
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Is it possible to split 2 lines of 780 into 3 lines of at least 450? I only have up to mk 5 belts and don't care if the lines have extra as long as there are 3 with at least 450

amber umbra
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450 * 3 =1,350 vs 780 * 2 =1,560

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So, yes, it is viable. I assume a pretty basic 2 to 3 balancer from a google search should do it since you don’t have other stipulations.

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And a simpler 2 splitters then 1 merger should also do it using manifold concepts.

prisma kraken
robust raptor
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I'd actually say a bit more than that, probably a full biome max if you don't use path signals and too many elevation changes

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But yeah, 3 minutes isn't a whole lot

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But you probably don't need a round trip travel time of 3 minutes unless you're either using a really short train and/or need high throughput out of a small number of train platforms

wary rapids
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the alumium smeltor is finnaly operation at 100 percent off full design.

robust raptor
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Here's a graph showing an estimate of the max throughput you can get with a given distance

wary rapids
robust raptor
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For practical throughput, take anywhere from half to ~80-90% of that depending on how crowded your train network is, how many elevation changes you have, how many turns you have, etc.

wary rapids
wary rapids
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belt sandwich

knotty siren
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Is there a key or something to remove an entire blueprint?

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OH

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Google'd it: Press R while holding the dismantle tool, okay lol

vast mist
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just found out factory carts can do everything trucks can do and don't require fuel

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I've set up 30 of them on the same route to bring coal for my battery factory and it seems to be working

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sure I could use a real vehicle, but this is funnier

knotty siren
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That's funny

knotty siren
unborn ermine
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I got bored and decided to see if I can get depot and slooping before I get anything setup...
only needing wire + more SAM jacelul
havent built anything powered yet, just running around.
already have nobelisks after a few hours and just way too many things

unborn ermine
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Infrastructure can wait for progress jacelul

magic dock
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Couldn't be bothered to do the math myself for a balancer so asked chatgpt if a certain split was possible, result: 210 + 210 = 330

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Great success

outer vale
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I tried using an LLM to tell me how many iron plates I could get from 60 iron ore and how many smelters and constructors it'd need, couldn't get that right either

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not surprised given their tendency to make stuff up, but still funny

wind spade
magic dock
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Yeah obviously but its generally good enough for basic math that is formulated as a question

wind spade
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a calculator is good for that 🙂

magic dock
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Can't put a question into a calculator

wind spade
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can put a question here

magic dock
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True true

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But the split is not possible anyway so smart splitter it is

outer vale
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all splits are possible if you're mad enough

wind spade
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or just... don't balance and have two separate lines 😄

magic dock
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Generally I do that but I need some iron for both the crystal oscillators and sam fluctuators

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And their input is not equal

wind spade
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ask your question 🙂

magic dock
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Am using the pure Iron node in the rocky desert next to the coal nodes that needs to supply 630 total, 330 for the Crystal Oscillators and 300 for the SAM Fluctuators. I like balancers for some reason so tried that first but thats not easily possible as you end up with 11/21 as a fraction. I would just put a smart splitter with overflow to the fluctuators as that is kinda temporary or is there a better solution?

wind spade
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manifold

magic dock
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How do you exactly mean? Just a normal splitter then

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Or a manifold for all iron for both and then split?

wind spade
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one line that feeds both

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--S--S--S--S-...-S--S--S--S
  |  |  |  |     |  |  |  |
  A  A  A  A     B  B  B  B
magic dock
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Ah like that

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Hmm never thought to do it that way but I'll give it a try, also a possibility to try some new designs for belt supports

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Thanks

thorn bane
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Steps:

Set Up the Splitter:
    Place a splitter on the 630 IPM conveyor.
    This will split the input into three equal parts, each carrying 210 IPM if all three outputs are used.

Route the Outputs:
    Take two of the splitter's outputs (each carrying 210 IPM) and merge them using a merger. This creates a single conveyor carrying 420 IPM.
    The third output from the splitter remains as 210 IPM.

Handle the 420 IPM Line:
    Place another splitter on the 420 IPM conveyor.
    Split this into two parts:
        One output of 300 IPM.
        The remaining 120 IPM goes to the second output.

Combine the Remaining 210 IPM and 120 IPM:
    Merge the remaining 210 IPM (from Step 2) with the 120 IPM (from Step 3).
    This creates a conveyor carrying 330 IPM.
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works for me 🤷
it probably means to use a mk2 to limit the 420 to 120 and 300

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it also made a visual but thats a bit confusing xd

wind spade
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ah yeah

thorn bane
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also the 210 not connected xD

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oh actually i think its doing the 420 to 300 120 split by having the 300 line back up
interesting

wind spade
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I think it just doesn't know what it is doing

past reef
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that 120-300 split seems to be made with smart splitter but it doesn't show hmm

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I would any on the mk2 120 line instead but yeah

vapid gorge
thorn bane
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oh true

vast jungle
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Setting up a single Pure Oil node for Rubber production and put shards in it... minutes
Building a factory that takes 360 Oil/min for Rubber... hours...
Searching for a pipe bug because upper floors don't get the oil... more hours...
Discovering you forgot to set the OC of the Oil node to 250%... priceless 😄

hard meadow
vast jungle
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it took more time to check the pipes than to find that one of the belt-lifts in the BP was going the wrong direction... still, my "much too large, don't need it" plastic/rubber factory is finally awake

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and I still have 50% reserves if I want to extend it more without tapping new oil nodes

steel knot
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Is this packaged water/diluted fuel loop a bug? Or am I missing some math trick here

vast jungle
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no, this looks fine

steel knot
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But why is it packaging just to unpackage if the containers persist

vast jungle
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think about it this way... one DPF Refinery, one Packager(Water) and one Unpackager(Fuel) takes in HOR and water and spits out Fuel... Containers just run in circles

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The Refinery has only one liquid input... but HOR and Water are liquids

steel knot
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Ahh I see. Instead of using a blender?

vast jungle
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Refinery = Tier 5/6... Blender = Tier 7/8 (and was only introduced in Update 4 or 5)

steel knot
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Got it

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I never really thought about the packaged diluted fuel recipe

vast jungle
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1080 plastic/min and 1080 rubber/min

steel knot
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I didn’t know it took building tier into account. Anyhow since Ive got them the blenders save a tiny bit of energy

north mauve
charred saffron
vast jungle
north mauve
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Oooh brave

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It's really too bad we don't get half walls or similar fractions. I want to be able to place windows inset on a diagonal without clipping.

vast jungle
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It's nice to see what you CAN do, but it's still limited unless you use mods

wind spade
north mauve
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How many diamonds is a lot

wind spade
vast jungle
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Diamonds are like nuclear pasta 😉

vast mist
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what diamond recipe's your favorite?

vast jungle
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I like oil based diamonds... Very easy for a first setup

vast mist
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I'm still on phase 4, but I was eying the petroleum coke recipe

vast jungle
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But it took a few hours to get the Alt recipe

vast mist
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I've got like 20 scanned drives waiting to reroll (and then I reload my save if I'm not happy with the outcome)

north mauve
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I only left 2-4 drives on the map

past reef
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oil diamond is super convenient, turbo is pretty good on resource, pink is okay all around

north mauve
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I wasn't sure if I should wait until I have the other tier 9 milestone so that my drives can look for more than just diamonds

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Coke and oil both looked good but the basic coal one also looks fine. I have a looooot of unused pure coal nodes lying around

vast mist
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you can always save, reroll a drive, and get something from any tier you have currently unlocked (and then load your save if you get automated miner and compacted steel again)

north mauve
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Auto miners are sweet

vast mist
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they're okay

north mauve
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Do you know how many I built in hand, angrily

vast mist
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my solution is to just hit space and take 5 minutes off

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I just leave my room, and when I come back, miners for days

north mauve
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I spent less time making the miner depot

past reef
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there are like 90k iron in the map just use like 100 to do automated miner

north mauve
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I used one node, bare minimum buildings. Don't even need storage because the DD buffer should be more than enough

vast mist
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it's not the resources that bother me, it's the waste of a hard drive while I'm hunting for something more valuable like the rocket fuel alt

north mauve
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Sounds like you need more drives

vast mist
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don't I always

north mauve
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The scanner makes it easy. Jetpack + scanner = achievement

vast mist
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I wonder how many I've collected so far
gotta be at least 50

wind spade
vast mist
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you can buy a drive??

north mauve
wind spade
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they are fine

north mauve
vast mist
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oh that is a lot

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anyway it was just an example of a recipe I keep getting and keep not wanting in favor of other things; no hate towards it

past reef
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potential recipe depends on your milestone

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like you can never get rocket fuel before unlocking nitric acid

north mauve
vast mist
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I did unlock rocket fuel before nitric acid

north mauve
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I save-scummed like a mother also got it early

vast mist
past reef
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I thought the well research == nitric acid might have misremembered

north mauve
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I spent ~2.5hrs just reloading my save

past reef
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point is when you keep seeing the coal recipe it's probably best to grab more milestone research

vast mist
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oh jeez you must've gotten really unlucky

north mauve
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I had seven drives I was rerolling too. Meanwhile I got all the fancy alts for the heavy encased frames and diluted plastic/rubber easily

vast mist
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it helps to have more drives scanned just so that those recipes don't show up

north mauve
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I had and still have a lot sitting there blocking stuff I don't care about

vast jungle
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Or just scan HDs without selecting until you cannot get new results anymore

vast mist
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that could take a while; it's gotten to the point where if I hypertube cannon in a random direction holding my scanner, I don't immediately find a new hard drive

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those were the days

north mauve
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Scanner works on a radius so if you're too high up, you won't ping

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A lot are hidden at the bottom of very vertical areas

vast mist
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I try to stay close enough to the ground, just cruising at mach speed on liquid biofuel

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but yeah I just mean the easy ones are gone, I can still find drives but it takes a lot more time and effort

north mauve
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There are 118 Crash Sites, which means a total of 118 Hard Drives can be obtained. Four Hard Drives can be used to unlock alternate recipes via MAM research trees (as opposed to scanning the drives). Scanning the drives will provide a total of 106 recipes plus two opportunities for pioneer inventory expansions. However, because the Quartz Purification scan also unlocks Distilled Silica, and the Polyester Fabric alternate does not require a Hard Drive to research, only 106 Hard Drives are actually scanned for recipes. This leaves 5 Hard Drives unused.
Oh, neat. That means I already have all I need

steel knot
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Iodine filter automation is one level too complex and one level too niche for me to do it

north mauve
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I spent 80hrs working in a radioactive hell hole and probably burnt through 600 filters.

I still have not fully automated them. I have to hybertube in and fill two storage boxes by hand from the DD.

grave prism
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So question, if i have a lot of miners going into my factory should i throw load balancers to tie them all up into a single input belt or should i leave them all split and just crank output?

north mauve
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Balancing is dum

brisk smelt
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each input belt of raw resources should be running at max capacity already?

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there is no possible way to split miner belts

vast jungle
brisk smelt
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the maximum node output is always MOE to the maximum unlocked belt capcity iirc

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or like close enough

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just split into whatever capacity belts you have and a remainder belt

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via osplitter

steel knot
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I think I get the context but just checking

north mauve
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Cute anime girls

grave prism
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Osplitter?

wind spade
grave prism
ornate grail
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3 power shards + a sloop = 5 times the output right?

north mauve
grave prism
wind spade
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tractors are useful

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they run on the ground and can burn practically anything

north mauve
vast mist
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tractors are surprisingly versatile and fuel is surprisingly easy to get (since they're happy to burn anything)

charred saffron
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Tractors are great, they can get a little wonked out by natural terrain but it's not that bad if you drive the recording carefully

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And fuel is automatable, a stack of coal works for most cases where you'd want a tractor or truck instead of a belt or trains

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Later on just using some packaged fuel works great too for longer distances/fuel efficiency, but I've rarely needed better than a stack of coal on automated routes

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(maybe also bc I'm a fan of trains, but I use tractors a fair bit too)

ornate grail
vast mist
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also a lot more power

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a fully overclocked and fully slooped manufacturer uses like 700 MW

ornate grail
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I’m doing a short video on monstructors so I want to make sure the math was right. Don’t want to spread misinformation haha

charred saffron
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I'm not bothered to find the specific overclocking power formula (I'm not sure on which page it is in the wiki) but it's not entirely linear. Slooping is exactly 2x the power requirement I believe

ornate grail
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It’s not linear right?

charred saffron
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It's a weird formula, yeah, and it's not linear

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I think it's just on the overclocking page but I'm not sure

grave prism
north mauve
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That you need to break up your current coal plant into three belts implies you definitely need the new belt which would allow you to only break it up into two

charred saffron
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For item to energy efficiency (relative)

north mauve
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"dyson sphere storage" ??? The dimensional depot? Those are great, but it's still best to combine them with a regular storage.

vast mist
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I just slap one on top of every industrial storage with commonly used items
plates, cables, beams, etc
things you don't want to run out of on the go

grave prism
vast jungle
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I am confused by a pump in my Blueprints (MK3, 48m high)... the Headlift value for the pump transfering oil between two stacks of the BP is fluctuating... and it reaching more than 50m.
Any idea how this can happen with two absolutely identical BPs stacked?

vast mist
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are you using pipe floor holes? I've heard a pipe floor hole counts as 4m, even when the floor is only 1m

vast jungle
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wall holes yes, floor holes? not in this BP I think

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this is one of the pumps... another one is directly 48m above, the upper pipe wall-hole to the left goes straight up and comes into the lower pipe wall-hole in the BP above

wary rapids
vast jungle
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interesting... I blocked the output of the factories to make them stop... and the headlift stabilized to 53 meters!

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I have no clue how the game comes to this conclusion

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I will try to change the BP to contain two pumps and see if it helps

heavy wind
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hey, can someone tell me why my Aluminum produktion is inefficient? I'm producing 886 scrap and the refineries are all at 100% efficiency. I have 10 foundrys that need 88.6 scrap each. I'm manafolding all 10 foundrys with 1 mk6 belt. But why are 2 of my 10 foundrys at 93% efficiency and 2 at 46. If I produce 886 scrap and need 886 scrap. System isn't filling up and stays like that for 20 min already

outer vale
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have you prefilled the foundries? If not, it'll take a while for the manifold to balance out, given the stack size of scrap

heavy wind
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haven't prefilled. but the foundrys dont fill further. 6 of them are full and the next one isn't filling up

outer vale
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are the refineries actually emptying fully? Might be a belt speed limitation somewhere

plain fossil
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battery factory only a mother could love (im the mother)

outer vale
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mk5 belts only do 780/min

plain fossil
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only?

outer vale
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only

heavy wind
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the stack in the 7th stays at 5 - 10 scrap for already 20 min.

plain fossil
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thats pretty much all i need in phase 4

outer vale
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so 886 scrap isn't gonna fit a 780 belt

plain fossil
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my alumina factories arent overflowing with water?

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unreal

heavy wind
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they empty all. i first used a mk5 belt belt because of skill issue. but upgradet now to mk6

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and refinerys are all at 100% efficiency. I have 4 that produce 221.6 each

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found the problem. some scrap went into my overflow system. why does that happen, if my foundrys aren't filled with scrap?

outer vale
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surely that's entirely dependent on how said overflow is set up

heavy wind
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looks like its a belt problem. if i dont set the splitter on overflow. refinerys are filling up. but i used mk6 belt everywhere

cinder silo
vast jungle
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just ended up splitting the upward pipe in my plastic/rubber factory BP into two sections with their own MK2 pump... and now the liquids are behaving as they should... so even if BPs are less than 50m high, better don't use a single MK2 pump for getting stuff up... it sometimes wont work

valid sail
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I had the same issue, only realised when the last two floors of the factory were operating at 50% efficiency. I decided to add a pipe on the side going all the way and feeding the system from the top. That solved the issue

hollow plank
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nah, ive been playing for years and havent beat the game yet, so i was like wth, when i saw the size cuz im used to automating at least like 60 ipm (for rlly difficult ones maybe like 30 ipm) so i was expecting a massive factory for a particle accelerator. rn im working on a max uranium plant for power, i guess im overkilling then

hollow plank
steel knot
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Is there any way to prime a slooped constructor on a blueprint so that it doesn’t burn the first item at 1x?

hollow plank
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no, it does that even off of a blueprint

warm bane
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Just select any other random recipe, have it burn the first round, then swap to the correct recipe (which will have the x2 properly applied)

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I don't think there's enough sloops in the game to make blueprints using it worth it

thorn bane
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anyone have a list of all the materials needed to get all inventory expansions?

wind spade
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wiki?

versed violet
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Dear FicsIt.
I have located one of the other pioneers that have been deployed in my region.
I must regretfully inform the pioneer is not responding to any inputs, neither regular or forced. I have to assume they will not be able to perform their duties anymore.
The area is full of vile beast that I suspect may be responsible for the situation.
Relevant equipment has been collected, to be returned to the hub.
Awaiting further instructions regarding reassignment of exploration quotas.
Relevant photo documentation attached.

versed violet
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WTH is this, an alpha hatcher?

unborn ermine
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They take 5 smacks instead of 3 with a basher. jace_smile

warm bane
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Protip : if you crouch before entering the range they start spawning the flies, they don't react to you... even if you start jumping and hitting them
You can even fly using the jetpack, as long as the crouch button is pressed they will not react to you in any way

vast mist
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oh I didn't know you could crouch fly, that would've been good to know earlier

unborn ermine
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Yeah surprisingly you can crouch in air and you actually crouch to fit into smaller areas, kind of like the really old half-life tech they teach you to get into wall vents.

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you dont see it very often

versed violet
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Is there a workaround for this clearance issue? Can build them other way around (storage on top of dd), but cant build a dd below storage box.

hard meadow
hard meadow
vapid gorge
hard meadow
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Ik

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But I didnt know that then

topaz hedge
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I made tier 3 coal powerplants with nuclear..

vast mist
vapid gorge
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ignore buffer rates. Tbh, ignore buffers

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in almost every situation

vast mist
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I thought it'd be nice to put one between my fuel factory and the generators that use it, to give me some grace time if something goes wrong with the production

vapid gorge
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it won't benefit you and could wreck the flow

vast mist
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the buffer finished filling up so I guess if you say it's bad to have one, I'll disconnect it and just leave it there for emergencies

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(don't need the space it takes for anything else)

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though, connecting just the buffer and nothing else to the generators, it doesn't seem to actually drain

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what's the point of these things again?

topaz hedge
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well.. I used buffers for my late game powerplant because the water it needs is equal to the water it produces.

vague ibex
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Did they nerf packaged diluted fuel

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Because now once more diluted fuel in the blender is the most optimal recipe due to the fact that all recipes produce the exact same amount of fuel, with diluted having the best potential for plastic/rubber production

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OR you could use the heavy oil residue alternate instead of resin, which will net more fuel overall thus producing more fuel than just making it from raw oil, but then the blender is still the best option due to no wasted plastic

robust raptor
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The blender is unlocked later so it makes sense

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The blender recipe consumes marginally more power than the packager recipe which isn't significant in a playthrough

vague ibex
robust raptor
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Not really?

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With the packager recipe you're looping the packages anyway

vast mist
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as far as I can tell the recipes are identical in terms of input and output

robust raptor
#

???

vague ibex
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They nerfed it

robust raptor
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You're neutral on packages

vague ibex
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Wait no I'm stupid ignore me

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It leaves you with empty canisters, which is only useful in certain factory setups. Most often it'd be preferable to have resin byproduct over canister byproduct

robust raptor
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Just loop the canisters

vague ibex
vast mist
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you don't produce the cannisters, you just take them from one machine into the next in a loop

robust raptor
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Afaik it's always been the same

vague ibex
vast mist
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you're gonna be doing a lot of loops, and this one's relatively simple

topaz hedge
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loops...

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I thought the diluted packager recipe used less power but other than that they were the same ratio of hor -> fuel

vast mist
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they're the exact same; you'd only ever use the packaged one because you don't have the other one unlocked yet imo

young flame
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if so what is it

unborn ermine
wet palm
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question regarding train signals -- is there a way to make a track be omnidirectional with an entrance on each side as well as an exit on each side? i cant get the signalling to behave

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like this.

unborn ermine
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iirc it was paths leading into the bidirectional merge area, blocks leading out and inbetween.

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paths show no entry symbol, but they work so long as there is no error.
messed with me when I started messing with them

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but, I will say that would be way easier as a 2 rail setup.

wet palm
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ok i did path leading in before merge area on both ends and then block leading out on both ends. doesnt work

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like 3 out of the 4 are error status

river night
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you dont need paths for that, blocks would work just fine as long as the shared area is a single block

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if the shared area is long enough to want to subdivide it, paths may help

unborn ermine
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Oh yeah I might be thinking of a crossed rail situation

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been doing too many double rails.

river night
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it should essentially just need a block signal in both directions on the spot where the rails merge

wet palm
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like this correct?

river night
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just make sure to have it both on left and right to control trains in both directions, and i think that should be it?

wet palm
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so like this

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problem with this though is that the trains will now stop in the "Y" merge area and cause collision

vast jungle
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I would put the signals for the "two-way track" behind the switches (more to the left and more to the right)

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(if you really need a two-way track)

wet palm
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i cant move them more to the left or more to the right without moving onto one the entrances/exits

vast jungle
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I am looking at the Fused Modular Frame recipes... The Heat-Fused frame seems to be really bad... or maybe I am overlooking something? It seems to save a little bit Aluminium, but it needs more Nitrogen and it needs Fuel.

vast jungle
wet palm
#

what is the way you are suggesting

vast jungle
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move the two block signals on the left to the LEFT of the switch... same with the one on the right... this terminates the two-way block directly behind the switch,. instead of extending it potentially along the rail

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you can place them as close to the switch as you can, just on the "other side" 😉

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this also separates the two one-way tracks from each other

wet palm
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this is the left side of my doodle. i cannot move these any more to the left whithout forcing me to place them onto one of the entrance/exits

vast jungle
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thats exactly where they belong in my opinion

wet palm
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sure, but then the train will now stop here causing collision from the train occupying the block

vast jungle
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you could add a path-signal for the track leaving the two-way track

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maybe like this?

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not sure the path signal will be necessary

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you won't get colisions anyways... as long as the train has not left the two-way block, no other train will enter

wet palm
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i just need the trains to be parked on their 'leg' of the "Y" not in the "Y" ...

vast jungle
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then just make every signal going into the "double-Y" a path signal... that should only allow a train to enter if it also can leave

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in the end, two-way tracks are normally not worth the time and complexity

wet palm
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yup the path signal way you suggested does not work. errors everywhere.

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yeah i honestly think this is impossible

vast jungle
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the error will be a different reason I think

unborn ermine
vast jungle
#

AND you have too much Nitrogen...

unborn ermine
#

see, even with alclad casings it still saves a tiny bit

vast jungle
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seems to be VERY nieche 😉

unborn ermine
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Yep

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Its why I wanted to use it, at least because I was planning to have a lot of nitric acid being made and the excess be used for one thing later.
as well as more fuel dedicated to this and maybe some other late game stuff.

wind spade
thorn bane
#

75 instead of 100 alu is alot
its lile 1000 WR alu save for 350 WR nitrogen

vast jungle
#

interesting... I finally had a BP that I could not build from the DD alone for the first time 😄

unborn ermine
#

Little fun fact for anyone who ever wants to game the system by exploring and never harvest plants.
using materials from the map + a little bit of mining for SAM + 26 dead aliens (and only 18 protein converted)
3600 Biomass is what you can make via slooping if you only use 4 Solid Biofuel in your hub burners if you underclock+sloop for standard power consumption per step.

#

This is using the Solid Biofuel from drop pods as well.

#

still have 70 more to burn for turning that into more Biofuel.

#

(yes I got bored and wanted to test jacelul )

paper pewter
#

shit is about to get real, is there any particular problems in this scheme I havent fixed?

vapid gorge
vapid gorge
vapid gorge
#

like absolutely the worst

paper pewter
vapid gorge
#

no words, images of buildings that are small, hard to see what is being made where

wind spade
#

you don't know what recipes are you using

paper pewter
vapid gorge
#

and the actual use of the tool is the clunkiest thing I've ever seen, having to manual craft each box

#

easily ranks at the bottom for utility

paper pewter
#

Idk I just like to do it from the end

vapid gorge
#

I dislike the SCIM planner but it's head and shoulders better

vapid gorge
vapid gorge
paper pewter
warm bane
#

I use this tool, but not to plan a production chain : to plan how I'm going to subdivide massive builds I obtain in Satisfactorytool. Since for that I do want to manually organize things

#

Unrelated, I've seen people say that the plutonium fuel unit alternate is a trap, why is that ?

vapid gorge
vapid gorge
#

but if you want more P rods it's a great recipe

#

like basically all alt recipes, it's good at the job it does. Just depends if you want that job

warm bane
wind spade
#

that third image is anything but organised for me

vapid gorge
#

if you need to break down belts and items pm quick notes on a spread sheet is much faster

#

good for when you need to plan at the machine/belt scale

#

part of break downs

warm bane
vapid gorge
#

reset production settings?

#

if you make a new tab but want to keep the recipes you need to 'clone' tabs

#

otherwise it gives you a default page

#

that's the only thing I can think of

warm bane
#

No like, previously I had set it to produce 180 pm, using 1200 of smth
Next time I open the browser now it think I asked him to produce 1800 pm, using all of the map recipe

#

Or using a set of unrelated resources
It's weird

vapid gorge
#

that sounds like maybe you just made a typo, I've used it a BUNCH and never had that sort of thing
what do you think @wind spade ?

warm bane
#

I mean, I'm pretty sure I never tried making 1800 supercomputer/min, while asking him to use only iron and copper or smth
But when I opened my browser yesterday thats what I had

wind spade
#

I've had one bug report like 6 months back that in very rare situations in a single browser (and hard to replicate), changes in one tab could propagate to other tab for some reason. Bug was never found and eventually we assumed it was due to having the tool open in multiple browser tabs.

Other than that, I've never heard about this. Are you sure you're on the correct tab? Do you only use Tools in one browser tab at a time?

wind spade
vapid gorge
#

sftools is greeny's tool btw

warm bane
warm bane
wind spade
unborn ermine
#

Manual isnt "too" bad, just have say, a private discord server to drop links in or something.

wind spade
#

eh, just export/import with a file

warm bane
#

Oh, other idea : I have a setting that restore my tabs as they were when I open my browser.
Maybe that could mess things up if I closed the browser while on the tools

wind spade
unborn ermine
wind spade
grim valley
warm bane
#

Ah, it just happened :

warm bane
#

Closed/reopened the window with the tool in it
This chian definitely changed

#

There's all kind of wrong in there

wind spade
warm bane
#

Firefox (up to date, just checked) on Windows 11

wind spade
#

alright. Would be great if you could find a reproducible way to have this happen. May be a bug somewhere 🤔

warm bane
#

I'm going to try closing/opening a couple time, try things out
I'll ping you if I find something

wind spade
#

thanks

warm bane
#

Well that didn't take long
Now the supercomputer changed (used to be 5/min, using only caterium and everything else to 0 +plastic/rubber as input)
Closing/opening seem to do something

paper pewter
warm bane
#

Ok @wind spade , I found a reproducible behavior : if I'm in a line other than the 1st one, and I edit the desired amount for the n first items.
Then close the browser window while still in this line, and restore it from the the browser history, the 1st production line inherit the values set in the other line.

wind spade
#

restore it from the the browser history
I assume this is Ctrl+Shift+T (or whatever shortcut it is on firefox?)

warm bane
#

There might be a shortcut, I do it via the menu (history->recently closed window)

outer vale
#

bit hit or miss but I can also repro this, yeah ctrl-shift-t

wind spade
#

window or tab? or does it matter?

warm bane
#

I can try tabs too

wind spade
outer vale
#

firefox, win10

wind spade
#

alr

#

gotta install firefox to try 😄

#

since it doesn't seem to be an issue on chrome

outer vale
#

it's definitely not doing it every time for me, though might not be doing the exact same thing each time

fading talon
#

is there a way to do motors with perfect ratio?

paper pewter
fading talon
#

like whole numbers with no waste or down time for machines

#

like this for example

robust raptor
#

You can underclock machines

outer vale
#

60/min uses all integer buildings, but yeah there's no need to do that when clocking is a thing

robust raptor
#

Makes the machine consume a fair bit less power

paper pewter
paper pewter
#

so? just one underclocked smelter

paper pewter
outer vale
#

33.3333% that'd be

robust raptor
#

You can underclock to a specific production rate I think

outer vale
#

but yes, you can underclock all the way down to 1% if needed

fading talon
#

oh ok perfect, thank you

vapid gorge
paper pewter
vapid gorge
vapid gorge
paper pewter
#

in the upper part of the map more to the right, somewhere around here

warm bane
#

@wind spade
It also works for the raw resources and input
If I set things in a line other than the 1st one, then close the window (it works with tab instead of window too, but it's less reliable and trigger less, just checked) without going back to the 1st line, upon restore it overrides the corresponding values
Recipes and machines don't transfer over, and if fact the bug doesn't occur if I am on the machine/recipe screen

paper pewter
#

2 pure nodes and my mk4 belts

vapid gorge
#

yeah it doesn't really lend itself to the computer and HSC you have on the plan

paper pewter
#

I mean, I was starting to plan according to them, and the power plant is the byproduct

vapid gorge
#

really? seems a bit odd since all the local resources are great for the power plant 😄

#

do you have a ton of alt recipes available?

paper pewter
#

yeah, I wasnt looking for power in the 1st place lol

paper pewter
#

and I mostly have all the ones Ive used

vapid gorge
#

do you have blenders available?

paper pewter
#

what tier are they?

vapid gorge
#

ok so the MAIN coal is the HSC and computers right?

vapid gorge
vapid gorge
#

one sec

paper pewter
warm bane
#

You could do oil-less computers
It's only iron, copper, quartz and caterium

#

SFTools bug experimentations

vapid gorge
#

and you could move it a bit further south and it has both oil and caterium nearby

#

make an independent power station somewhere else

#

similar general location very little resources needed moved around

paper pewter
vapid gorge
vapid gorge
# paper pewter awesome idea, thanks!

also I don't have the whole area memorised so if there's copper or iron nearby you could use that to make wire and stretch out the caterium if you want ot make more computer parts

Iron wire
fused quickwire, things like that

paper pewter
vapid gorge
#

this set of recipes is pretty caterium hungry so stretching it out if you need more parts is a good idea 🙂 could probably make quite a bit more in that location

paper pewter
vapid gorge
#

oh and if you want to do turbo fuel one the base recipe I think is more resource efficient but more steps

paper pewter
#

Ill see how much o a resource overflow Im gonna be getting

vapid gorge
#

more bang for your buck

#

depends if you want to put in more time in one spot I guess

paper pewter
sage wing
#

is it worth to build oil generator or just rely on coal generators mid tier?

vernal swallow
past reef
#

you want some fuel generator as you expand and make more refineries since power drain of refinery is comparable to an entire coal generator

#

though ppl usually get some coke power initially and do diluted packaged fuel setup for first power plant with fuel generator

sage wing
past reef
#

yeah that alt makes packaged fuel, combined with heavy oil residue alt gives you much more mileage on fuel generation

sage wing
#

ahh...i dont have that yet lol

past reef
#

it's like the earliest permanent-ish power setup (since you can max generator pretty close after) so some people wait out for it

#

though I recommend make as much as you need, the random heavy oil from basic recipe can just be turned into coke to offset the refineries

sage wing
#

how about turbo fuel? i'm about to unlock it now, is it worth using it instead of just normal fuel

past reef
#

yeah but turbofuel needs fuel which can benefit from that diluted packaged fuel setup anyways

sage wing
#

ah...and lastly i just realized i have fuel alt recipe : fuel + polymer resin. should i use this and use the resin for plastic/rubber or would that just consume too much power cause it needs additional building (water extractor)

#

not sure how the math works with this one tho lol

past reef
#

polymer resin alt (oil -> more resin less heavy oil)? it's a bit more resource per oil a bit more power compared to just making rubber plastic directly*, not a huge jump

sage wing
#

nah, fuel alt recipe (crude oil 60m3 > 40per min fuel* + 30 resin)

past reef
#

oh that's a basic recipe, fuel will probably go into a generator so that's much more power compared to making plastic rubber directly, but you can't make much per node, fine for research/building use though

#

like a normal well 300 oil pm get you 30 of each rubber plastic pm

sage wing
#

oh mb...it was part of normal recipe...i thought it was alt for asec lol

#

ima stick to the residual fuel>fuel for now and see how it goes

north mauve
#

Heyo, I just reached phase 5. How much of the new base mats do I really need? Time crystals and the trigons. Are they the kind of item I want to add to each new factory, like I do with any simple resource (and these seem painfully simple so far??), or is it something more annoying like plastic and rubber were where it made sense to have a large factory dedicated to them, and then train ship them around the world?

#

I'm not a mega baser or a single hub baser, but an outpost builder. I generally pick a target (one space elevator part) and plan a factory from the ground up, only grabbing from the train network if it seriously simplifies some aspects. ECRs, COs, RCUs, etc are the kind of things I am likely to import rather than build locally.

#

So where do time crystals and trigons fall there? More comparable to basic boring steel beams? Or more annoying like plastic/rubber?

wind spade
#

I'd personally just make whatever you need now and not worry about future

north mauve
#

I'm more of an aesthetics person and I want to build a pretty building, but I need to know numbers before I choose a design

wind spade
#

yeah, the numbers are "what you need now" 🙂

warm bane
#

From what I've seen so far Time diamond you can make them on site for each facility, they are pretty basic
Their main constraint is not complexity but logistic
There's tons of alt for diamonds, but you still need a loooooot of raw input per minute

#

On the other hand since the compression ratio is so insanely high, it's a fairly nice use case for drones, since you can setup the rest of the factory near what you need for the rest of the chain, and then find the closest node(s) of coal/oil/whatever you need for the alt you chose, plop down the setup and then just send it over

north mauve
#

As a note, the game seems afraid of scale? mk6 logistics milestone wants 10k iron plates and 5k alclad. A train platform holds that. And anyone using trains to deliver items often ends up with two full platforms of an item. Mildly disappointing that this game basically has zero grind after getting off biomass.

#

By the time I was putting phase 4's 100 nuclear pasta in, we already had 1000 for phase 5 :\

vast mist
#

maybe you're just too good at the game

warm bane
#

The step up from phase 4 to phase 5 is much lower than phase 3 to 4

#

I'm on phase 5 rn and I still haven't automated supercomputers

arctic willow
#

phase 4 used to have massive requirements but they were scaled down in 1.0

#

combine that with overslooping and scale becomes a non issue

warm bane
#

I meant more in terms of what you need to make when you arrive in phase 4
You have to setup :
Aluminium
Fused frames
Pasta
Supercomputers
Turbomotors
None of which are easy to setup

north mauve
warm bane
#

(and let's not forget all the complex intermediaries, like cooling systems or radios)

north mauve
warm bane
#

Tbh for fused frames I just diverted 3pm from my hmf factory in the rocky desert, piped in the nitrogen from further north, and droned in the 120pm casings needed from over at the west coast
It's been enough of a trickle to carry me thus far

arctic willow
#

by the time i finished phase 5 i had actively automated steel production (30 beams and 40 pipes), motors, aluminium and RIPs, and that was it

#

everything else was just box feeding a couple of assemblers, a couple of manufacturers, a couple of blenders, a couple of converters, a couple of particle accelerators and a quantum thingy

warm bane
#

Gonna have to properly expand it when I'm going to automate pasta down the line

vast mist
#

what I'd like to know is how / if I should incorporate my personal use factories with my project part factories
for example do you produce computers at every factory that needs them, or have one factory producing them that somehow redistributes them to all factories that need them?

vast mist
north mauve
warm bane
#

Sometimes you just want to get to the next phase

north mauve
arctic willow
#

slooping a few box-fed machines is just insanely powerful

north mauve
north mauve
#

"Automate early, automate often."

arctic willow
#

and there it is, the three words that always come up in a satisfactory conversation

north mauve
#

The earlier you automate, the less manual labor you spend. Every minute of manual labor is actual wasted effort.

arctic willow
#

"the right way"

vast mist
#

I did cope machines for so many essential items (even basic shit) in my previous run and it kept biting me
got to phase 4 before I decided I needed a fresh start and a different mindset

north mauve
arctic willow
#

the job got done, i'm not a speedrunner, ergo it was the right way

#

there's "meta" and "doing it wrong"

vast mist
#

you can play the game however you like, but if you complain it's too easy, just don't do the strategies that make it so
you don't have to box feed

#

I mean if you don't enjoy doing that, why do it?

north mauve
#

I'm just surprised that someone in the optimization channel is box feeding

arctic willow
#

i channel hop

vast mist
#

for project parts, do you scale up your regular factories and export, or do you include all the steps in the project part factory itself?
I never know how big to make a factory in terms of needing the items for higher tiers, so I end up redoing work a lot (instead of one big factory for one part, I produce everything from raw resources each time)
this means I don't have to run logistics between factories, but I fear it will get more and more difficult each tier as I produce for example quartz into crystals into oscillators into radios into etc

north mauve
#

do you scale up your regular factories and export
All my facs are bespoke, so they never get updated.

vast mist
#

do you build them for current requirements or plan ahead for future increase in demand?

north mauve
#

Yes

vast mist
#

yes to current requirements or yes to plan ahead

north mauve
#

Yes

wind spade
vast mist
#

interesting

wind spade
#
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

north mauve
#

My DD is still fed with the motors and steel factory I made in phase 2

north mauve
vast mist
#

last run I was lugging around thousands of ingots across the map for no particular reason
this run I'm only using trains where I'm too lazy to setup a truck, because rails are easy to place

north mauve
#

So I make what I need right then, and inevitably make a mistake by doing that, and have more produced elsewhere. Sometimes in a much larger factory with a denser target item, sometimes just a random fac making nothing but that one thing

#

I don't put ore on a train

vast mist
#

so far this run I'm producing just enough for personal use and stuffing it in a DD (or a two hour wait time to meet requirements when it comes to project parts)
the only things I transport are ores for short distances to factories, and project parts from one phase to the next

#

I just can't help but feel like a huge train network with interconnected factories would be cool

charred saffron
#

My current playthrough plan is to make a central storage and a lot of "outpost factories" working together via train and truck networks

vast mist
vast mist
charred saffron
#

It's arguably not a great idea because the Dimensional Depot exists now, but I just love seeing (dense) infrastructure working smoothly

vast mist
#

to clarify I'm not looking for the right way to play, just curious what other people do because I often question my own decisions or don't know what to do next

north mauve
#

I have a lot of trains and I'm not even sure what's on all of them.

I have two polymer (plastic/rubber) trains*, one everything-alum train and one alum-casings-only train, one quartz/silica train, one encased beams train, one ECR train, two nitrogen trains*

*The doubling of these only started this week when I realized a couple facs were getting starved because the travel times across the map were too long and it was using up a whole, full platform of plastic/nitrogen before the train came back. This is what I get for having competing factories on exact opposite corners of the map. So: two trains!

#

I have a decently extensive train network, from grassy plains to blue crater to red forest to titan forest to dunes

charred saffron
# vast mist to clarify I'm not looking for the right way to play, just curious what other pe...

The beauty of satisfactory is that it's pretty much a sandbox building game with factories and numbers as a little spice. You can do whatever you want and as long as you can make it work, it's not by definition wrong. Centralisation is just less optimal now that we have cloud storage with the DD.
This run I want to take my lessons in factory building and large-scale logistics from my last save and apply them in a more structured world, so this time I want to make a central storage and outpost factories that are nice to look at and connect everything with infrastructure

north mauve
north mauve
vast mist
#

for phase 2 parts to the phase 3 factory I just recorded a route with an explorer
for phase 3 parts to the phase 4 factory I plan on using drones
they're so low quantity per minute that a train feels overkill

amber umbra
#

@vast mist You can design factories however you want. People here tend to recommend dedicated ore to final product designs as it’s the most simple to plan and pairs well with online calculators.

Some amount of scalable factories that output to multiple downstream production lines works fine. Things like heavy modular frames, crystal oscillators are decent for that. Can use drones to export anywhere on the map easily for low item/minute rates.

#

You do need to have modular/scalable designs though unless you really plan ahead.

#

Where people get into trouble is trying to use that style of factory too early on. Building screws in one place isn’t going to work well for multiple reasons for example.

north mauve
#

People here tend to recommend dedicated ore to final product designs as it’s the most simple to plan and pairs well with online calculators.
Right, I do the very lazy version of this. I open up the calc and put in my target item, and when it says I need 43 plastic/min, I tell the calc that I plan on importing the plastic and then I grab it from my train. Because 840/plastic/min is coming out of my starter plastic factory and it still hasn't run out yet

vast mist
#

imagine using screws, couldn't be me

charred saffron
#

chuckles

north mauve
amber umbra
#

A similar example is having a single dedicated battery production line for drones. Technically you could produce batteries locally for each drone port for maximum independence. But that’s silly. Just logistics distribute from a single spot. Similar concept applies to other items. Some amount of logistic transport makes sense.

#

Guys, screws is just an example.

vast mist
#

I do use them for their clean ratios with reinforced iron plates, but only to produce and send directly into the assembler, not to send off or manifold

#

I did build a battery factory recently actually
I plan to distribute them to all places that need drones
does mean I'll need an extra drone port at each of those locations I guess

north mauve
charred saffron
#

Yeah batteries are kinda useless when packaged fuels exist. CSS should make batteries better somehow

vast mist
amber umbra
#

@north mauve Replace battery with desired drone fuel of choice. Really missing the points here.

vast mist
#

I just wanna fly but also still be able to get achievements

charred saffron
# vast mist if every factory is ore to final product, how can final products be used for oth...

If I'm making, let's say, computers from ore to final product, I'm making plastic, cable, sheets, and circuit boards locally. That factory is ore to final product. I'm not exporting any material to another factory to finish the process of computers.
However, computers can be used to make some other things, and I could export part of what my computer factory produces to a factory that produces said other things. That doesn't mean that my computer factory suddenly no longer makes computers from base resources, it just means that it has an export in its product

vast mist
#

ah so when you say ore to final product you don't mean only ore, you mean some pieces are produced from ore and some are imported

amber umbra
#

It is true that the next item made from computers isn’t a “pure” ore to final product design, yes.

vast mist
#

I never know where to draw the line on what to produce and what to import

#

I guess it's up to preference, but I need a guideline because I don't have any intuition there

amber umbra
#

It’s really a smooth scale of design. Generally keep it mostly raw ore to final product to avoid complexity.

charred saffron
vast mist
#

one thing I tend to do is build the smelters at the nodes and transport the output of that to the factories, because I want the freedom to use alts like alloy ingots without the factory having to worry about that

vast mist
#

like, when is an item general and when is it specific

amber umbra
#

The other nice thing about making a, say, HMF factory that can be scaled to higher rates and exported is you can upgrade it with better miners, belts later. Mk3 miners, T5/6 belts line up well for that.

vast mist
#

I don't scale up factories so far but do design them such that I can come back and overclock all machines later if necessary

charred saffron
# vast mist okay so some factories are ore to final product and some aren't what goes into c...

My thought process in this is versatility of items. Am I going to need product A for a lot of other factories? If yes, large-scale ore to final product, if no, import based on the ore to product factories I already have.
Things like Rotors, Modular Frames and the various Aluminium products are great products to make in ore to final product factories imo (this part will be down to personal preference, though), but something like motors or HMFs I can allow to work on import, because I won't need them as much

vast mist
wind spade
north mauve
#

Stupid turbomotors

vast mist
#

oh that's really helpful actually
both to see how someone does logistics, and a reminder that signs are more than just light sources

vast mist
#

I meant hover while building

#

my current solution involves putting power poles everywhere

#

it's inconvenient while making a tall structure

north mauve
charred saffron
vast mist
#

oop I'll come back later, need to go outsi

charred saffron
#

Go touch grass my friend! See you around!

north mauve
north mauve
charred saffron
#

lmao

brisk smelt
vast mist
north mauve
#

My main alum train has all three because all three are needed for stuff. My secondary only carries casings because they are needed more than the others (so far, I have only just started phase 5)

#

Sheets are needed in phase 5, so they probably need to be on a train. I don't want to combine ingots with copper in a new fac.

Sheets are also needed for heat sinks, but I only make these with their alt which uses casings. Soooo technically you can get by up until phase 5 with no sheets on a train.

And if you make FMFs with casings, you don't need ingots either!

#

Sorry I'm figuring this out as I type it.

There is no alt for a specific phase 5 item, which needs a bunch of alclad sheets. If you ignore that, you do not need ingots or sheets on a train. Just casings.

#

Only 45/min are needed (each building) for the phase 5 item, so a drone could handle that fairly easily, and then you never need sheets on a train.

#

Cool, thank you for asking this question. I'm going to replace my two train cars of sheets and ingots with more casings.

brisk smelt
#

there's no copper in the red forest anyways

amber umbra
#

Just transporting the Al ingots is what I do. Then build the consuming factories near copper.

vast mist
#

I do love some locally sourced organic ores

vast mist
#

how many different items do you make in one factory?

knotty siren
#

As many as you want to?

vast mist
#

for example here's my electronics factory

#

originally I wanted to do supercomputers and radio control units too but decided to leave them out because it was already a lot

#

my question is does it make sense to try to shove those things into here, or would you just make another factory?

#

I'd also like to include fused modular frames and perhaps turbo motors

north mauve
#

Definitely not modular enough for me. This does not spark joy. Anxiety triggered.

#

I would modularize these and increase the production of each section.

#

My design process is a balance of having a factory small enough I can keep it all in my head at the same time, hitting a specific target item/min, and fully utilizing at least one node type. If you're taking a trickle from a bunch of local resource nodes, you might as well scale it up to max out one resource in the area. But if that would be too big and complex of a factory for my mind to handle, I'd split it up into multiple facs. This makes it much easier to work on aesthetics too.

vast mist
#

fair, I'll give that a try, thanks

brisk smelt
#

or two, petrochem (plastic, rub)

north mauve
#

It greatly simplifies factory building to focus on one target item, and only export that one item.

unborn ermine
hybrid heart
#

how can i split this 300/min out coal split 60/240

north mauve
#

Step 1: don't?

hybrid heart
#

nice advice ty but i rather split them

north mauve
#

Step 2 (optional): Maybe a combination of mk2 belts going one direction, and the rest going the other direction

unborn ermine
#

aka manifold

north mauve
#

(and manifolds don't care about balance, taking you back to step 1)

unborn ermine
#

still better than crapping on a question jace_smile

weak rose
#

me when i just connected my rocket fuel plant

weak rose
wind spade
plain fossil
#

ok so gas doesnt need pumps right?

deft lichen
#

nope

vapid gorge
heady vine
unreal spire
vapid gorge
deft lichen
#

1xmk1 2xmk2

unreal spire
#

*A balanced factory doesn't require load balancing, but some people like to split things

vapid gorge
# deft lichen 1xmk1 2xmk2

if you have a splitter split into two, 1xmk1 1xmk3, it'll try to fill the mk1 as much as it can. Don't need 3 splits

deft lichen
#

are you 100% sure? my assumption is that the mk1 would be almost full, with the mk3 receiving slightly more than it should

#

either way balacing is silly, manifold is da wae

unreal spire
#

I believe the behavior of the splitter is to attempt to evenly divide the input among all outputs, so it would be trying to put 150 on each line, sending the 90 that can't fit into the mk3 side

vapid gorge
#

and even if what you said was correct, it would still self balance over time 😛

#

meaning it'd be 60 and 250 xD

plain fossil
#

ok damn i mastered train pathing

vast mist
#

I'd smart splitter into an mk1 and send the overflow in a higher tier

#

actually a regular splitter would behave the same way too I think

#

I use lower tier belts all the time for "throttled manifolds" (idk what other people call them)

grave prism
#

If you could pick between trucks or trains would you build both? Trains over trucks or trucks over trains?

vapid gorge
#

they have different situations where they shine

grave prism
#

How so?

vapid gorge
# grave prism How so?

you need a lot more basic infrastructure for trains, more work if you don't want it a mess, more constricted on elevation and turns, LOTS more space, more power per unit moved (though power/fuel consumption in the game is kinda inconsequential)

#

trucks can be more compact, much less basic infrastructure, less fuel/power

the main down side is making sure fuel is available but that's part of the planning process

wind spade
#

trucks you just plop down two stations and you're done. However they can't really reach the mass scale of what trains can do

vapid gorge
#

and you can do different things with trucks

for example if you have a fairly short trip you could have like 4 stations on each loading and unloading spot fed by 2 belts with only 1 truck moving between them

#

which can be nice visually if you don't want many belts stretched over an area

#

also gives movement to your factory

fast knoll
#

How do yall do math for fuel generators? i never make enought fuel? if i wanted 10 Fuel generators, how many refineries do i need making heavy oil and how many refs do i need making fuel

vapid gorge
fast knoll
vapid gorge
#

then you either made a math mistake or you have a flow issue and fuel isn't getting to the gens

fast knoll
#

last 4 gens on the line starved and it worked backwards straving almsot all 8

vapid gorge
#

could easily be a flow issue if you've got bad piping.

feel free to post overhead shots of your pipe layouts

fast knoll
#

pipes are getting fuel flow

#

cant see a flow issue

vapid gorge
#

are your refineries clogged wit hfuel?

fast knoll
#

no

vapid gorge
#

so all of them have green lights all the time

#

you've stared at them for 30 seconds?

fast knoll
#

no hafl the time

grave prism
fast knoll
#

has to fill up with heavy oil

#

then makes fuel

vapid gorge
fast knoll
#

yes

vapid gorge
#

or math issue. Always follow problems backwards with trouble shooting

fast knoll
#

dumb question, can i VC with you?

vapid gorge
vapid gorge
vapid gorge
#

for example you know theres an HOR flow issue.

are the HOR producers backed up with HOR or starving

vapid gorge
# grave prism Gotcha

for example, I extremely dislike how big train stations are so I tend to make them quite long distance only and run shorter distance belts underneath the rail to reduce the number of stations I need

#

If they made stations only half as wide that would make my week.

wet python
#

hmmm which calculators have ficsmas stuff?

versed violet
#

wtf is 'reject invite' recipe?

static drift
versed violet
static drift
wind spade
#

95% translation error

winged gulch
magic island
#

nah, the British phrase "Steamed Copper Sheet" would translate to "Angry Policeman Sheet"

glacial rain
#

ffs, that's too funny

winged gulch
grave prism
vapid gorge
#

nah, would need a mod for that. There's already a small station mod but it's pretty ugly

wary rapids
#

alright i think now got my arms sushi system dialed in.

amber umbra
#

Getting around to thermal propulsion rocket, turbo motor, cooling system factory. It do have a lot of inputs.

wary rapids
#

i wasn't able to string thermal rockets into my tier 4 factory. and i turn of super computers when i need to stack cooling systems.

vapid gorge
#

I don't know why people keep posting modeler images. They're completely illegible

wary rapids
#

that easy to read

vapid gorge
#

I expanded the image to browser even and it's too pixelated to read

#

even the program though is awful for actually looking at info

wary rapids
#

your right its is to grainy

vapid gorge
#

but I've looked at that program actually in use, and the user interface is god awful. Tiny writting, small images instead of just saying what it's making

wary rapids
#

it takes about 3 times longer for me to use tools

long jungle
wary rapids
charred saffron
vapid gorge
charred saffron
#

scim calc sucks, yeah. The rest of scim is pretty neat

unborn ermine
#

The problem for me, its spaghetti flowing back into a planner, its so gross to me.

charred saffron
#

real gamers use pen and paper

#

I say as modeler user lmao

wary rapids
#

the diagrams its make are great its just much worse to use.

vapid gorge
#

sf tools has faster and better diagrams

wary rapids
#

you have to tell it everything you dont want and everything you do want. in hopes that it make the right connections.

vapid gorge
#

I'm sure I could make that plan you shared in tools in 30 seconds, while the trial I did of modeler would take ages doing every step by hand

wary rapids
#

way more effeceint you just drag the boxes.

vapid gorge
#

just swap recipes.

you add a new circuit board recipe? uncheck the old one

wary rapids
#

yeah

#

right you have to go though the tire list and unchceck every wrong thing

vapid gorge
#

at that point it's your own fault having multiple recipes going, can't expect it to magically read your mind

wary rapids
#

into you get the one thing you do want.

charred saffron
vapid gorge
wary rapids
#

and you have to do that with the simpleist diagram

vapid gorge
#

don't check every alt recipe and you don't have that issue

unborn ermine
long jungle
#

tools is for lazy peeps better moeler is more brainwork

wary rapids
#

but i always want an alt reicpe and dont want the defaul one 90 percenet fo the time.

vapid gorge
wary rapids
#

for me the workflow in modeler is 3 time faster

vapid gorge
#

you aren't special if you do all your dishes by hand instead of sticking them in the dish washer

wary rapids
#

if i dont know which recipe to do i do a comparison diagram. i would have never been able to arrive at the same conclsions with tools

vapid gorge
#

in this metaphor Modeler is hand washing dishes

the dish washer is Tools

Except unlike the dish washer, tools is also faster.

wary rapids
#

tools is like the YouTube short were you get all the info in the comment section.

#

with everyone rosting the orginal video

unborn ermine
#

its that simple to compare

vapid gorge
wary rapids
#

Thiers just somethings you just cant condense into a bite size TLDR

charred saffron
#

Imma be honest, y'all be yappin. Just use whatever works for you. They all do the same thing slightly different, it's not that deep

wary rapids
#

Yeah i realize eveyone here knows what thier doing.

#

its prefernce thing.

solid mauve
#

im new and idk what im doing, what is sftools?

charred saffron
wary rapids
#

You should look at both programs for sure and see what you like best

#

SF tools is the website uneder the namae satisfactory tools.

#

also look for interactive map

unborn ermine
#

The pins have the links to Satisfactory Tools and SCIM (map and save editor and planner I guess jacelul )

wary rapids
#

the modeler that i use is less common and is a free steam game.

solid mauve
#

neat, ty!

vapid gorge
#

SCIM has a great map, but the interface for it's planner leaves something to be desired

#

compared to tools anyways

solid mauve
#

yea ive kinda noticed that myself

#

i think i just need to get used to sftools

vapid gorge
#

SCIM planner is still a lot better than many other planners though and I can understand why some people want ot use the same website as the map.

long jungle
vapid gorge
#

compared to most of the other planners people have linked on here? still a lot better than those

#

I'd say it's ranked 2nd. A distant second, but still second

jade magnet
#

@foggy wasp and these complaints from Ada are all that the developers had to accuse us of with their crazy ideas. "so perfect" .. thanks for the attention (secret note: and for my english). 😉

heady vine
#

i have no idea how much i need for ficsmas, so, what's a good starting production goal?

#

oh wait it's not in satisfcatorytools?.. sad

long jungle
#

hard to say what is good or not becaue everone has different goals

heady vine
#

so, just inputtting random items..

carmine fox
#

Is it updated for all 2024 ficsmas items?

paper pewter
carmine fox
long jungle
long jungle
#

it could be that it shows you that you need oil after delete coal delete the oil too its not needed

#

only things you need is iron limestone and water @paper pewter

paper pewter
#

yep, done

#

ty

heady vine
carmine fox
#

I know, I am just sad and wanted to mention it

latent seal
#

this looks like the ideal way, is it not?

#

i mean it removes copper

#

i think

north mauve
#

Simpler items too

wind spade
vast jungle
#

Everything with crystal oscillators can be a pain

wind spade
# north mauve There's no meta?

not really

there may be for specific preferences (e.g. for "least space used"), but a generic "use X recipe" doesn't really exist

carmine fox
#

There's also a theoretical maximum on sink points you can reach if that's your goal

#

but for most people the point of the game is to have fun. So there is no "best"

#

And if you really wanted to use all the resources on the map your save would probably be too big to really be playable, so don't worry too much about it

wind spade
#

no meta for "recipe preferences"

north mauve
#

Sounds like you're saying recipes are entirely subjective

carmine fox
#

Most are

wind spade
#

they are

north mauve
#

Many recipes are straight up better in 90% of use cases

wind spade
carmine fox
#

it depends on what you count as "better", some use less energy per item, some produce faster, some use less resources

wind spade
#

and how do you define "better" anyway?

north mauve
#

I think you're mistaking the existence of subjectivity as if there is no such thing as any objectivity

wind spade
#

for example:

a production line ingot->rod->screw is "worse" than ingot->screw in many parameters, but this doesn't mean that cast screw recipe is "better" than normal screw

wind spade
carmine fox
#

I think there might be one or two iirc

#

but yeah, most alts are just different

wind spade
#

there's none

north mauve
#

"No recipe is truly better than all other recipes in 100% of cases" is useless information.

wind spade
north mauve
#

Contextually. And context is not synonymous with subjective.

#

Also diluted fuel + the HOR alt is straight up better, 100% of the time

wind spade
#

how do you define "better" here?

because f.e. in complexity it's worse

north mauve
#

It's hardly even more complex, but okay

wind spade
#

I know. I don't have a problem with "this recipe is better for this"
I have a problem with "this recipe is always better"

#

if you come to me and ask what recipe is good given some preferences, there's definitely a specific answer

north mauve
#

I think if you got a hundred people who have played this game for 100 hours and had them look at the recipes, HOR+DF would be considered a top tier, superior combo of alt recipes

#

None of this pedantry bullshit

wind spade
#

... if you want mass production of oil products

north mauve
#

Well, it's a factory game, so, yeah people want that

wind spade
#

but you may need just a small setup for given location

north mauve
#

Congrats you found the <10%

#

Meta destroyed, mods delete the channel

#

I'm sorry but the things you are arguing are useless pedantry.

wind spade
#

this channel is not just about "what recipe is best" meta

north mauve
#

So every time someone posts a screenshot of the MAM asking for a suggestion, they're wrong, every time, because nothing matters?

wind spade
wind spade
north mauve
#

🙄

wind spade
#

this is from pre-1.0 so it doesn't mention rerolls or keeping recipes in MAM to remove them from the pool, but after 1.0 people mostly stopped asking the question anyway

#

in my opinion this is much better approach than blindly following a random person's "pick X" suggestion, usually without any clarification whatsoever

#

that's like asking a random person on the street whether you should buy car A or car B.

it'll be heavily influenced by the other person's preferences and by popularity. Most likely the answer wouldn't be tailored to your needs specifically (unless you specify your needs, e.g. "I need a family car with at least 6 seats and large storage space" - which equals to people specifying what "best" they mean when they talk about recipes)

north mauve
# latent seal this looks like the ideal way, is it not?

To me this looks like the best deal. The default is kinda slow, and computers AND oscillators? Boo, that's a lot of work*.

The second alt with heat sinks and HSC: the heat sinks are just the casings and rubber from your alt, but with an extra machine, so a ding there. The HSC replace the computers from the original recipe, but is adding qwire and either cable or silica which isn't great if you're trying to make it all in one production line without imports. But it's the only recipe without COs. If you purely want a recipe without COs, I guess this one wins?

Since CBs are necessary for both computers and HSC, the one you're showing does seem to be the simplest (in one production line) with the highest output per machine, from seemingly the least amount of different sources.

*I have only built RCUs once, very early on, and I'm going with the original recipe but using CO computers which greatly simplifies the total production line. If I were to make more, I would go with the rubber and CB route which looks great.

To greeny nothing matters and we need your life story to be able to answer, rather than assuming you're mildly competent and not a clueless bumpkin.

#

Maybe the best way to make RCUs is simply make a ton of COs and computers in separate factories and combine them into RCUs.

wind spade
#

I love people being hyperbolic

#

I'm simply saying there's no generic way that fits all

#

I never said "nothing matters"

ember fractal
#

COs is the way hehe

#

They're a pain to make, but makes other parts easier

latent seal
#

idk if that made any sense or not tbh

#

best in general of course doesn't mean best in every situation

#

but there is a best in general, thats a real measurable thing

#

so subjectively speaking best is generally the best in general but objectively speaking maybe its totally subjective anyways the other ways are wrong

#

I need to go back to doing my real job now

latent seal
#

Also, the original statement was that the recipe was "ideal"

#

which is a word that has way different implication than "best"

north mauve
latent seal
#

yeeahhh

#

AI helped here a lot!
Aspect Ideal Best
Focus Perfection, theoretical Practicality, achievable
Realism Often unrealistic or hypothetical Realistic and applicable
Compromise No compromises; fits all criteria Involves trade-offs to fit constraints
Timeframe Long-term, aspirational goal Short-term, actionable decision

#

so when I asked if it was an ideal recipe, that's a perfectly valid question, as it excludes constraints

#

i love that words mean things

#

best for me is making iron wire for my stators because my receiving warehouse isn't setup to receive copper product yet

#

😦

#

best can be so ugly

north mauve
#

I do that in many of my facs anyway, because building a bunch more iron stuff is less hassle than bringing in copper, or building near copper at all. I think I generally go for the simplest route for almost everything.

latent seal
coarse bay
#

Are the upgraded fuel, like turbo, rocket and ion producing more electrity for less amount? (I am very very very bad at any math logic and logic lol)

latent seal
#

it takes less turbofuel to keep a generator running than it does regular fuel

#

i want to blend biofuel into turbofuel though forreal

latent seal
#

i make 5000 kw with 8 generators using 12 refineries total

#

thats my turbofuel plant

#

4 for fuel, 8 for turbo fuel, I think I have 8 assemblers for compacted coal

wind spade
latent seal
#

I consider the loose definitions like that as good lingerie in conversation, for the imagination

#

But the word is defined as much as its definition, it is like a vector in a world of static arrays

heady vine
#

that moment when i fuck up priorities... and end up sinking first

knotty siren
#

Also "ideal" or "best" recipe selection and setups can vary from person to person

wind spade
latent seal
#

Conversation usually elicits those details when asked what is ideal due to the very nature of what ideal means in the context of the current conversation

Like when I mentioned that the recipe didn’t use copper as a positive.

The problem with the internet is not the spread of false ideas, it’s people stifling communication because they get triggered.

rotund lynx
#

So it's come time for me to prepare an actual factory that produces everything that's become available up to Tier 6, and I'm kinda realizin' that I'm not sure how much planning I should put into this, or if I can just wing it. I'll be pulling steel, quartz, and crude oil products from separate factories, but is it feasible to kinda just go for it?

wind spade
latent seal
#

It’s not a terrible option, it is a great option if you hate conversation

wind spade
#

I'm totally fine with conversation and some people asked for further clarification 🤷

latent seal
#

I’m being crabby. I probably need a nap.

#

Apologies

#

this milestone is obnoxious

#

it is obnoxious because it is saying "hahahahaha, you don't have copper anyhere within 15 kilometers

#

where my aluminum is

wind spade
#

but most new people either:

  • don't know that there's more drives than alts (so they can get both recipes and don't have to choose only one), or
  • don't know that they will be given the other option (that you reject) later when more drives will be scanned, or
  • come from some youtube videos/reddit posts that claim "X recipe is S tier, Y recipe is F tier"

all those people usually have similar questions and the message answers most of them. Anything other they can clarify and ask 🙂

(yes, it's kinda "lazy" from my side to not write a personalised message to every person, but this way 95% of questions gets filtered out and only a very small amount of people get annoyed by the reply or something, similar to replying with "manifold" to "how to balance X" questions - most people don't know about manifolds and those that really want a balancer will clarify so after the reply)

latent seal
#

best way to get copper here?

#

or do I need to take aluminum elsewhere?

wind spade
#

I personally like the approach of "if I'm building a factory that needs resources X and Y, I build it near X and Y source"

#

in some cases there's no place on the map that has all the required resources, in that case I chose a location closest to most resources and ship remainig ones by whatever transport method fits the situation

zealous iris
#

360 fuel into a straight 600 pipe feeding into 18 generators.
pipes backup. generators starve to death.

What in the F is going on.... I'm going to rage quit.

wind spade
#

did you loop the pipe?

zealous iris
#

the pipe just dead ends. So no.

wind spade
#

it's generally recommended to do so

#

like this

zealous iris
#

The fuel won't make it from point A to point B. So I'm not sure what looping an empty pipe is going to do. hehe

rotund lynx
#

Have you checked if a pump helps?

zealous iris
#

I tried a pump, they are all on the same level, so it doesn't make a difference.

rotund lynx
#

So your fluid doesn't make it to any of the generators?

zealous iris
#

it trickles in

rotund lynx
#

Are the generators the only thing powering the pump?

long jungle
#

was the pipe complete full BEFORE you start the Geenerators?

zealous iris
#

Yeah I filled the pipes to 100%, turned on all the generators, then they all die, and the un-pacckagers are backed up and turning off.

rotund lynx
#

Could we see what the setup looks like?

zealous iris
#

also, they are power independent, they don't need anything to be running for it to all work, this is all bonus-power.

zealous iris
#

i've tried both methods. turning on a few at a time, or all at once.

long jungle
#

all at once i the worsst thing ever

#

never do that

livid turret
latent seal
#

my aluminum sheets are made with copper sheets 😦 i dont have an alternate yett whyyyy

livid turret
#

You gotta hunt for those drives man

solid mauve
#

i havent been looping my pipes

hushed prawn
#

Does this work? The middle input is 600/s, the left and right are 300/s, should equal to 600/s on both outputs, right?

wind spade
solid mauve
#

ok i will do it from here on

vapid gorge
# north mauve There's no meta?

that's the great thing, no single 'meta', depends entirely on location, other recipes used, other items made and personal preference

vapid gorge
hushed prawn
brisk smelt
warm bane
hushed prawn
#

split between two outputs of 600/min

#

Belt throughput limits

warm bane
#

Yeah, but I mean, instead of doing 300+(600/2) and (600/2)+300, why not keep the 600 line at 600, and merge the 2 300 lines together ? That would lead to the same result, with less complexity

low veldt
#

Ia there a mathmatical difference between underclocking and letting something just idle on and off?

warm bane
#

Power consomption is lower overall

wind spade
#

underclocked machine will use less power on average

but the difference is very small

warm bane
#

It's also more satisfying to see everything working, imho

zealous iris
#

Is there a good solution for how dog ass slow mergers are?
I have 60 x 10 trying to merge onto a single belt, and its so backed up that the first 4 machines stop working because they can't get rid of their empty canisters fast enough.

#

(Running a 780 belt)

wind spade
zealous iris
#

A manifold of mergers 1000000% backs up though.

wind spade
#

most likely some user error, e.g. a small piece of mk1 belt somewhere or something

zealous iris
#

I don't even hotkey anything under mk5 heh

#

I will double check. Perhaps something weird happened I guess.

latent seal
#

all you gotta do is hit e when ur about to place and not notice

zealous iris
#

I didn't even know that hotkey existed.

#

I need to un-map that. ha

warm bane
#

It's a pretty convenient hotkey though, you also use it to cycle between buildings/blueprints in the same category. Hold it and you get a wheel with all the options

heady vine
zealous iris
#

I have a 780 belt feeding 10 refineries.
5 splitters.

So it splits in half 5 times.

It requires 600 packaged water.

I'm making 600 packaged water.

the last 4 refineries run dry.

Shouldn't 600/m input be enough??

#

I let them all fill up to 100%, then turn them on 1 at a time.

#

After a few minutes, they are offline.

#

Do I need to do some other method to feed them? I use this manfold everywhere else and its fine.

#

There is even bottled water in a buffer before the inputs....

#

Is it just splitting so much it can't keep up?

wind spade
#

Should be fine

zealous iris
#

Ahh I found my problem.

#

My 600 / pm water extractors dont actually make enough to support 600 / pm.

#

4 of 5 water extractors are 100% full and turning off.
5 packages offline for no water.

#

Makes sense to me!

#

stupid me thought 120 * 5 = 600.
But I guess that really means 120 * 5 = 120.

#

pipe math. snuttsGood

wind spade
#

What

zealous iris
#

5 water extractors in a straight pipe, no lift.
going into 10 water packagers.
extractors are turned off with 200 water in their output, and maxed pipes.
water packagers are sitting with barely any water in them.

#

I tried re-locating pipes so it drains into the packagers. doesn't matter.

#

Right around 8 packagers is all 5 water extractors can support.

#

Math isn't mathing.

burnt musk
#

you can say that again

#

my math isnt mathing either

#

anyone want to help take a swing at this

#

please and thank you

vapid gorge
#

get rid of the buffer

#

are all these interconnected?

burnt musk
vapid gorge
#

that's nice? it's either going to do nothing or cause issues, so may as well rule it out

burnt musk
#

fair enough

vapid gorge
#

and the connections?

burnt musk
#

they are connected to the center line not the box surronding the refieny groups

#

so from refinery to mid lane to buffer(that i will delete)

spice ether
#

are you getting rid of the HOR fast enough? itll shut off if it cant dump its byproduct

vapid gorge
#

so this is plastic and rubber refineries with Heavy oil residue by product being turned into fuel?