#math-and-meta

1 messages · Page 249 of 1

long shuttle
#

if i have 2 refineries at the same level would it still be bad to send the output of the 1st ref below the floor and then bring it out right before the input of the 2nd ref?

prisma kraken
unborn ermine
prisma kraken
#

pipe rule #3 is keep all consumers of a pipe network on the same level

unborn ermine
#

I have my alumina solution going down and back up, but in a very simple manner.

long shuttle
#

they aren't at 2 different heights, i have 1 refinery that is sending fluids into another refinery and i was thinking of ways to nicely route the pipes and was wondering if underfeeding would be an issue if both machines are on the same floor

prisma kraken
#

(rule #1 is keep pipe networks simple) 🙂

#

it shouldn't be if the intakes on all consumers are level

#

bottom feeding does cause other issues which can be a hassle, but generally it works. Just when it doesn't things are really tricky to figure out with the extra complexity

#

(there was a reason i stated rule 1)

prisma kraken
#

gotta love building in the swamp, lol

fringe seal
#

that's it for today

#

using the ramp makes the rail there significantly easier but still kinda difficult

#

no decoration whatsoever still

cinder crystal
fringe seal
#

so, significant reduction in footprint

#

do you have access to blender?

cinder crystal
#

I figured that out. Which is why I'm asking if it's still valid mathwise.
I have, I'm on phase 4, just unlocked the thermal propultion rocket and find myself in need of a lot more plastic. So decided to go for broke.

fringe seal
#

blender is in tier 7

cinder crystal
#

Yes, and I have it unlocked. Ah, you mean to do the dilluted fuel recipe in the blender instead of dilluted packaged fuel?

fringe seal
#

if you have it

#

the recipe

cinder crystal
#

I do.

fringe seal
#

I have no idea whether the diagram math is correct or not tbh, I need to calculate it myself

patent blaze
#

do i have to be worried

next bone
patent blaze
#

its whatever really lol

fringe seal
#

but you should also calculate it yourself

patent blaze
#

who invented the 7:13 pure iron ingot ratio

#

i want to hurt them

plain fossil
#

ok i have 900 packaged sulfuric acid ready

#

how long will that last me

plain fossil
patent blaze
#

i will just tank it

#

but it will hurt me

#

i did 9600/128 into each machine but that gives like 139,289 output

plain fossil
#

yummy sulfuric acid

#

ignore the pipes

cinder crystal
fringe seal
jolly furnace
#

just finished my HMF factory. is there a better way to align these manufacturers such that they take less space?

sand epoch
#

Face/face sushi or lotw of cliped belts

oblique hollow
#

i mostly use vertical splitters and then connect them to the manufacturer with lifts
first splitter is ground level, second one is higher up, etc.

gray quarry
vast mist
#

(ignore the full belts; seems I forgot to power the sink or something)
(yeah that's what it was.. why do I keep doing that)

low veldt
#

Hey guys. Can someone tell me if my early game power grid is set up right. I have it like this

Constructor (produce biomass from leaves/wood) > Constructor (produce solid biofuel from biomass > 3 way conveyor splitter > 3 biomass burners. I dont plan to add a 4th before i unlock coal

vast mist
#

you do have to line up the lifts with scaffolding (stackable conveyor poles or splitters/mergers) because the manufacturers inputs aren't on the grid so they won't line up with your bus coming from the side otherwise

vast mist
vast mist
#

I'm building an aluminum factory at the moment, 4 floors producing 150 ingots per minute each, using sloppy alumina + electrode scrap + pure aluminum ingot
each floor requires 150 water per minute and produces 105, meaning I'll need to supply 45 water per minute per floor
what I was wondering is, could I feed them all with a single pipe and a water extractor overclocked to 180 per minute?
I feel like it'd work fine if I built the machines next to each other, but I want to make it a big tower so I'll need to use pumps and presumably valves
I've never used valves before, so I'm not sure whether just setting one to 45 per minute on each floor would do the trick
I fear that if it's too little, the machines will throttle, but if it's too much, the machines will eventually fill up and be unable to continue working until they're drained

#

I guess my question is, if a refinery is outputting water into the pipes, does that prevent a valve from output water into those same pipes?
or, does the valve take precedence, preventing the refinery from emptying?
or is it a secret third thing

brisk smelt
#

feed n floors with freshwater and m floors with wastewater, that should be the better one

vast mist
#

I'm not sure the lowest common denominator for 105 and 150 will fit my 4 floors

#

each floor has one sloppy alumina refinery clocked to 75% and one electrode scrap at 100% (and 5 smelters but that's not relevant)

brisk smelt
#

hmm then try first, sounds good in theory but implementation is more important here

vast mist
#

perhaps it's easier to just run 4 pipes; I'm already running 3 for aesthetic reasons (2 of which I planned to leave empty)

#

would be nice if they made valves support floating point numbers like the pipes that are attached to them

#

anyway thanks for the advice; I'll run some experiments with valves before trying them in an actual factory

prisma kraken
#

...just checked, 30 tickets away from nut #2

steel knot
#

What’s the best way to incorporate sloops in rocket fuel?

prisma kraken
#

probably the end blending step

#

why is it every time i travel to the swamp it turns to night time?

#

it doesn't really, but i swear it feels like it, lol

steel knot
prisma kraken
#

well, there's 2 recipes for rocket fuel, one of them doesn't take turbofuel and probably is the better one for slooping

#

on top of that, the other rocket fuel recipe that does take turbofuel as an ingredient - the turbofuel has 3 recipes, one of which doesn't use compacted coal

#

but what's true for any sort of production chain that you intend on using sloops, you get the most value from slooping and overclocking the end step

#

if you're looking for a pros and cons to the different methods for producing rocket fuel, that is a different question which doesn't have an objective 'the best' sort of answer

#

here's a comparison i drew up comparing what are the 4 real recipe chains for rocket fuel with 600 sulfur as input being held constant between them

#

if you were instead to hold the crude oil input constant, you'd find that nitrorf is the winner

#

note: the default tf and heavy tf have both compacted coal as input and output, and the input could be reduced by recycling the byproduct. my comparison does not factor that in

#

none of the recipes except for the heavy turbofuel path are bad and all three of the good ones most likely will give you enough power to 'win' the game, so its really personal choice as to what you want to build past that

#

also, the 'power used' stat is probably a little off from actual values, but is a pretty good proxy for how complicated the build of rf will end up being

vast mist
prisma kraken
#

yeah, valves only throttle in 1/256th increments of the pipe flow rate for some dumb reason

#

tl;dr. don't use em

vast mist
#

I just wanted to know exactly what the rammifications of the limitation would be, and yeah they're really bad

prisma kraken
#

i don't think they even prevent backflow properly, though its been a few years since i even bothered building one except as a cosmetic piece (they do look kinda cool)

vast mist
#

for aesthetics I've taken a liking to the pipeline wall mounts, you can shift them 2.5m into a wall and get a neat detail piece

#

like this

#

but I guess that's not really on topic in the math channel

jolly furnace
#

for the phase 3 items did you guys end up using trains or not?

#

I have not touched trains yet and I just finished all the milestone req for 5 and 6

vast mist
#

the small patch of oil at the edge of the dune desert and surrounding nodes were all I needed for phase 3

jolly furnace
#

yeah I kinda figured

#

I looked at the breakdown for the engine parts and its not that

vast mist
#

I did use vehicles, mainly explorers to bring over phase 2 project parts from their factory

jolly furnace
#

necessary

#

yeah I have 4.8k advanced frames thats been sitting in storage fromphase 2

vast mist
#

I built the phase 3 factory with the speed of the phase 2 factory in mind, so that it could keep working at full speed after supplies ran out

#

a 2 hour wait for a project part is fast enough; it takes longer than that to build the factory, so I just do other stuff while I wait for them to produce

stone delta
#

Hey guys. I wanted to report that I have finally solved the sloshing/free-head-lift issue that was plaguing vertical pipe manifolds. I call it the NIH pipe manifold. We should get together some time and test it out for verification and pursue a publication on this finding.

low veldt
#

Its too late to math. I just unlocked coal. I am only using one conveintly located water extractor for now and a pure coal node. Looks like my most limiting factor is Mk1 pipeline speed? Can i safely do three generators with one water extractor and one pure coal node?

stone delta
low veldt
#

So looks like i can only do 2 at the moment. Thanks.

stone delta
low veldt
#

Well im just starting the game and i dont need much power right now and i dont want to find a bunch of water sources yet

stone delta
low veldt
#

Oh wow ok. Thanks for the tip. One last question. If i keep my biomass burners, will they only burn fuel for peaks that my coal cant keep up with or will they burn fuel anyway

stone delta
stone delta
prisma kraken
versed violet
#

Is this thing in the hub new?

vast mist
#

looks like a snow globe, probably related to ficsmas

#

unrelated to anything: I just realized you need to deal with both outputs to make aluminum
if you let the scrap build up without using or sinking it, it will permanently brick the system until you flush the pipes and deal with it

versed violet
#

scrap is easy, just overflow into sink. water is hard because cannot sink fluids

plush gulch
#

Every pure recipe or wet concrete is pretty nice though

vast mist
#

it's not that it's difficult, it's just something that had me scratching my head why it stopped working when I dealt with the fluids correctly

#

the scrap built up so it couldn't produce any more, which means it couldn't take any more alumina solution
that then slowly built up because it still had 45 water per minute from an extractor
after a while there was no more room for alumina solution so it started filling up the water
once that happens it's joever, the system can't fix itself until you drain it

#

felt like a detective working out what happened to my factory

versed violet
#

shouldnt be possible to fill up on water if you built the system correctly aka some refineries running solely on recycled water

vast mist
#

this one's just two refineries total to get me sheets so I could use mk5 belts to build the actual factory

livid turret
versed violet
livid turret
#

Joke most probably

#

The balancing of a new biome would be difficult

vast mist
oblique venture
#

is 4 thermal propulsion rockets /min a reasonable goal?

#

it seems like the hardest part is the modular engines lol

#

I already have 50 motors/min automated and 1000 rubber

#

6 fused modular frames being made, and a temporary 4 turbomotors, and another temporary 30 cooling systems (all in /min)

#

so I think 4 thermal propulsion rockets/min would be a good goal to work towards, am I missing something?

jolly furnace
#

what weapon do you guys use the most? I have been rocking the shatter rebar gun for a while but was wondering if the rifle is any good

vast mist
#

the rifle is great

#

the other ammo types for it are cool, but the standard stuff is good enough for me

jolly furnace
#

alr cool thanks

#

also. are the turbo engine and the ACU important crafting items? I decided for the phase 3 launch it would save me a lot of time and stress to just use already stored items I have to produce them rather than automating them

vast mist
#

adaptive control unit is an ingredient for one of the phase 4 items so you'll want to automate those for sure

#

same for modular engines

jolly furnace
#

just for the next phase 4 launch?

unborn ermine
#

Basically ANY of the space elevator parts are needed for the next phase products

#

its a chain

vast mist
#

all the the phase 3 items are used for phase 4, and all the phase 4 items are used for phase 5
yeah what that guy said

vast mist
jolly furnace
#

oka cool that is a tomorrow problem then

prisma kraken
vast mist
#

I do that for my current design yeah, it's just that each set of machines requires some fresh water, rather than having some run purely on fresh water and some purely on waste water (which someone here recommended I do)

prisma kraken
#

yeah, if you are separating the pipes, i gotcha

vast mist
#

that's what I'm gonna have to do I think, just run 4 pipes up the tower

#

each carrying 45 water per minute, because the 44.9 or 47.2 I could get from a valve would result in problems

prisma kraken
#

i honestly just mix the water feeds and then put an overflow sink on the scrap line

vast mist
#

I think that would work great if everything was level, but I've got one set of machines per floor, with pumps in between

#

pumps also act as valves right? so the lower floors would get to much water I think

prisma kraken
#

yeah, bad mojo to have consumers at different levels of a pipe

vast mist
#

if I wanted to start this project from scratch I'd give myself more space and add a packager on each floor
so I just bring water bottles up and empty ones down, and clock the packagers exactly right

prisma kraken
#

i build aluminum in pretty much the stupidest way possible

vast mist
#

just sinking the excess water in bottles? based

prisma kraken
#

no, that's the freshwater. because i'm coming of of a fracking well for water, i can't control how much i'm getting in each pipe w/o a package/unpackage

vast mist
#

oh that's funny, I didn't realize it worked like that

#

I wanted to build a factory around a water well but now I'm not sure whether I want to mess with those if it adds a lot of complication

prisma kraken
#

you can set the clock rate for the fracker, but not each individual tap

#

so, i'm using all of the water for aluminum and also a pure cat factory, as such, i can't clock the fracker down, so yeah, its low tech but it works out with the value add of the pipes not needing pumps

#

i had it running for a while with water being pumped up as well, the design works regardless

vast mist
prisma kraken
#

i guess you're doing the pink forest bauxite as a megalithic build?

vast mist
#

when I designed this I decided water would be a problem for future me (I am now future me)

vast mist
#

I starting to favor building near oil, it's just so versatile

prisma kraken
#

gotcha, that's still pink forest bauxite 🙂

vast mist
#

oh my bad I didn't realize

prisma kraken
#

there's oil up there at crater lakes, btw

vast mist
#

aye, I plan to make rocket fuel and maybe fused modular frames there

prisma kraken
#

fmf's are one of the things on my 'next' list

vast mist
#

I used tickets to buy some radio control units so I could get drones early
that way I could for example make the heavy modular frames in the dune desert where there's plenty of resources and space, then just fly them over to the crater for further refinement

prisma kraken
#

yeah, good way to go

vast mist
#

I keep trying to make myself like vehicles, and sometimes I almost succeed
but then I have to rerecord a route 6 times because of various issues

#

my favorite has to be the explorer, since it has good speed and handling; I used it to bring phase 2 project parts from my factories in the forest to the oil at the edge of the desert for phase 3

#

I was close to giving up after the recording showed the vehicle docking at every port in the factory instead of the one I was next to for the fourth time, but then I realized I could just remove the unwanted nodes

#

satisfactory modeler has been absolutely invaluable since I started using it
(the zeroed out buildings are ones I was planning on including but decided not to for the sake of getting it done)

#

okay I'll stop typing and let someone else have a word
(none of my friends are interested in the game so I have a lot of info dumping to catch up on, but perhaps I don't need to do that at 6:28 AM)

prisma kraken
#

any time i try to create a shipping/distribution hub with multiple vehicles and stops, i end up regretting the attempt 😄

steel knot
#

What causes my ionized refinery to stall at 83% efficiency? It’s slooped and has plenty of input. It finishes and then the output pipe to the packager takes a few seconds to empty

vast mist
#

I just ran a test for like 15 minutes where I have a water extractor producing 46 m3 per minute into a valve set to 46 m3 per minute, which according to the valve is rounded to 44.9 m3 per minute
because of this rounding, there should be an extra 1.1 m3 water per minute produced that builds up inside the extractors reservoir (so about 15 total after the test)
here's the interesting thing: there isn't; it's able to dump its water with no issues whatsoever
what this tells me is that while the valve says the flow limit is 44.9 m3 per minute, it actually is 46 m3 per minute

#

another test I could run is time it precisely and see how much water I can build up into a fluid buffer in a certain amount of time
or maybe I'll put two buffers with different valves and compare them

prisma kraken
vast mist
#

I like doing the research just for its own sake

prisma kraken
#

yeah, we all have and conclusion has been reached by consensus, lol

#

they're incredibly poorly implemented and no problems in the game need them

#

the closest explanation to how they really function i've seen is in McGalleon's pipe guide, and i'm not sure that even correctly describes how they work

vast mist
#

after a few minutes I'm noticing the difference between the buffers just about matches the difference between the valves, another indicator that the 8 bit thing might only be for the UI, not actually affecting the valve's real flow rate

prisma kraken
#

its possible, and also possible that the ui is displaying a rounded number

vast mist
#

maybe I'm researching wrong, but so far what I've found doesn't line up with what I've read

#

it's funny that it first "rounds" it to steps of 600/254, then chops off all but the first digit after the point

prisma kraken
#

i haven't touched them in quite a while, but someone mentioned to me that there may have been a bugfix

#

i'm honestly of the opinion that if you can get a valve to do the exact thing you want, its from sheer dumb luck

vast mist
#

this doesn't feel like a coincidence

#

(the calculator on the left is the values inside the buffers, the one on the right is the values of the valves)

prisma kraken
#

i think maybe you're getting good results because buffers also do funny things

vast mist
#

I guess I'll need another way to test it, like packaging the water and storing that for counting

#

the pipes right before the valves say 44 and 46 respectively as well (sometimes flucuating by 1 in either direction, but with these as their center points)

prisma kraken
#

maybe? idk... many people have tried all sorts of experiments and can talk your ear off about things they've tried

vast mist
#

are those documented anywhere? I'd love to learn more

prisma kraken
#

I don't know where, some people who chat here love running tests on it all though

#

my solution to such problems is just to build things in a way that they work because they're so simple

vast mist
#

some more testing with refineries shows that if I provide way too much fresh water it clogs the system, but if I provide only a bit too much (for example 80 where it requires 45), it just kinda sorts itself out by lowering the flow rate every once in a while

#

which is weird, but whatever I guess

#

I can definitely see why people don't use valves, but I do think they're interesting if nothing else

vast mist
#

by sorting itself out I mean I start with all the pipes full and the refinery's output having 25 m3 water
then I set the valve value and wait a few minutes; if the value eventually reaches 0 that means we're good

#

I even put a pump right in front of the valve to make sure it's not headlift priority or something

cyan heath
#

Is this a good start for my factory?

#

Both nodes are normal

#

What should I do next?

prisma kraken
#

probably belt the ingots into making some plates, rods and screws

cyan heath
#

Wait one second

#

Should I belt miner 2 into miner 1 instead?

#

Feel that would be more space efficient

prisma kraken
#

they're not that bad, the initial rips and rotors you need them for are better made in volume later with alternate recipes, so going overboard on screws isn't really something you should do - just make enough to satisfy the rip and rotor production lines so you have those (more important) parts automated. You might want to set aside a stack of screws for making some equipment, but you really don't ever need them for building stuff

prisma kraken
#

only building that takes screws to make is the awesome shop kiosk

cyan heath
#

Oh reinforced iron plates lol

prisma kraken
#

reinforced plate

vast mist
#

rest in peace - make gravestones in the new halloween update

cyan heath
prisma kraken
#

belting miners together isn't good or bad to do, you have 4 smelters and probably only have 60/min belts atm, so until you get mk2 belts, you can't make use of all the extra ore anyway

prisma kraken
#

(2 smelters are satisfied with 60/min - 4 of them take 120/min

cyan heath
#

I'm at phase 2 currently

prisma kraken
#

um, ok, well, i saw 4 smelters, lol

cyan heath
#

So should I replace my conveyors with rips or just leave em mark 1?

prisma kraken
#

mk2 conveyors are incredibly pricey early on, use them when the extra speed is needed

vast mist
#

the main line going into the smelters will have to be at least mk2, since you've got 120 items across the 4 of them

prisma kraken
#

when you get the mk3 conveyors, they're a lot cheaper to build with - that's when i change my belt hotkey to an upgraded belt

#

a similar thing happens with the mk4->5 belts

cyan heath
prisma kraken
#

use your judgement

vast mist
#

I'd say that example falls under "if necessary" yeah; 120 is a bigger number than 60
as in, if you take 2 miners that each provide 60, you can't combine them into a single mk1 belt, they'll throttle

cyan heath
#

Gotcha

prisma kraken
#

you can often also double up mk1 conveyors for longer distances to save on some materials

cyan heath
#

There are deadass 5 iron ore nodes nearby my factory LMAO

prisma kraken
#

but really, early on, you should try keeping your intro factory from sprawling too crazily. less is more.

vast mist
#

you'll need em; then as you unlock overclocking and higher tier belts and miners you can split off a single node into all the places that used to be fed by multiple, and use the now freed up nodes for more factories

cyan heath
#

(For reference)

prisma kraken
#

i mean, it looks like an early game factory, lol

cyan heath
vast mist
#

I feel like I'm still a novice and I've been playing for almost 500 hours since 1.0 came out (I'm.. unemployed)

prisma kraken
#

i still have mine at home base and it looks worse than yours, lol

cyan heath
#

There's also a 6th one underneath some of that foundation

#

I just didn't use it cause it didn't line up with the others lmao

prisma kraken
vast mist
#

I'm still using my factory from before I unlocked foundations to make plates, rods, and screws for personal use

#

oh and also wires, cables, sheets

#

why rebuild it when I have bigger better things to make on the other side of the map

cyan heath
#

Should I belt the resources into all their own different constructors?

prisma kraken
#

my intro trainwreck

vast mist
cyan heath
#

What should I produce in each?

vast mist
#

I tend to just go for one machine of each resource, overclocked if necessary (some recipes are really slow)

#

you'd think 5 per minute isn't enough, but if you just go out slug hunting for an hour and come back you'll have a lifetime supply

cyan heath
#

Though having 2 screw constructors is only 80 per min

prisma kraken
#

yeah, for rotors and rips you really want to make screws that go straight into the assemblers for the part

#

it takes 120 ingots/min for 10 rips/min and 90/min for 8 rotors/min if you make the parts for them as standalone builds

cyan heath
#

When it comes to putting the rods into the screw constructors should I make separate ones?

#

This is confusing 😭

prisma kraken
#

if you don't have the cast screw alt recipe, sure

cyan heath
vast mist
#

yep

prisma kraken
#

yeah, you need to unlock the MAM to research them if you haven't already

prisma kraken
#

each crash site has a hard drive you collect and then analyze in the mam which gives you RNG choices for alt recipes

vast mist
#

almost every factory I build uses alt recipes, they're great

cyan heath
#

Is there any way to scan for them or no?

vast mist
#

oh yeah if you want a specific recipe, save after the 10 minute wait, then reroll
if you don't get what you want, load your save and reroll again
don't do this while manually uploading items to the dimensional depot if you don't want to dupe stuff
(I think it happens after you die with keep inventory on? I'm not 100% on the details so I just make sure I'm not uploading while I save)
(this isn't relevant for you yet I figure but it will be at some point)

prisma kraken
#

researching all the stuff the mam allows for really makes a lot of stuff easier

vast mist
prisma kraken
#

the object scanner equipment can be upgraded to find hd's, but you have a lot of stuff to unlock before you can do so

#

i think that's gated my oscillators in the quartz tree

#

its kind of a phase 3ish unlock

cyan heath
#

Ugh, gotta go out and find Quartz then

vast mist
#

oscillators are super worth it to automate, not just for their practical uses and sink value, but because you can make billboards for fancy lighting

cyan heath
#

Any tips for that or is it just "Have good eyes"

prisma kraken
#

build something high and look around 🙂

vast mist
#

if you don't object to using external tools, I like the interactive map on satisfactory calculator
though this new to the game it might be more fun to just explore; external tools come into play later when you have grand plans

cyan heath
vast mist
#

looks like you're in the rocky desert; go to the north west corner of the map, you'll find a coast with some coal nodes
nearby there's a cave entrance, might be blocked off I don't remember (there are other entrances but I'm bad at giving directions)
deep inside that cave, past the horrible spiders, you'll find quartz

prisma kraken
#

good tip: in the quartz tree, the bladerunner equipment is really 'OMG how did i live without them'

vast mist
#

I mean I still could with slide jumping but it was awkward

vast mist
#

yeah that's the corner; coal nodes aren't showing up because you only have pure nodes visible

prisma kraken
#

nearly all the hd's in rocky desert can be obtained without special equipment

cyan heath
#

Unless I'm in the wrong place, I don't see my nodes here

vast mist
#

oh and tame doggos when you can
I had one give me 8 turbo motors right when I unlocked the sink
one of them gave me enough coupons to unlock pretty much everything right away

vast mist
cyan heath
prisma kraken
#

iirc, there's 2 that you need to build ramps to collect, but the rest are pretty much finding the special spot to jump up to

vast mist
#

see the yellow? that's the cave

#

if the entrance near the coast is blocked, try one of the other ones; I'm confident the one on the east should be open

cyan heath
prisma kraken
#

(clearing RD of drives is usually my first expedition early on in the game)

vast mist
#

ye just differnet settings

cyan heath
#

Okay nvm lol

vast mist
#

this is the journey (cause I'm like 70% sure the west entrance is blocked by rubble)

prisma kraken
#

i started in grass fields this time around, so i grabbed the closer to home ones first in this playthrough, but most of the hd's in the starting biomes are pretty easy to get

vast mist
#

I started in the forest, the spot with 6 pure iron nodes, it worked well but I eventually built some hypertube cannons and started making outposts elsewhere

prisma kraken
vast mist
#

aye never leave home without concrete

#

and get depots for your basic items asap

#

I do not miss running home for 6 iron rods

prisma kraken
#

but that cave has some friendly inhabitants that you may want the basher upgrade to deal with

vast mist
#

I play with retaliate because at some point the enemies became less of an obstacle and more of a nuisance

prisma kraken
#

(or candy cane)

vast mist
#

like, I have bombs, stop biting me

#

man it's 9:25 AM and I haven't slept yet

#

even for the weekend this is excessive

cyan heath
#

Guess who just found out the hard way

vast mist
#

oof

#

you're gonna love nobelisks

wanton basin
#

is there an equation for how much more power over clocking & using somersloop?

vast mist
#

non-answer but I tend to just start it up and find out
without power storages I'd explode my grid half the time
some reference values are approx 50 MW for a constructor, 200 for an assembler, 700 for a manufacturer (all max overclock/sloop)

cyan heath
#

I HEARD A LOUD NOISE AND THEN A FUCKING STINGER JUMPSCARED ME

#

I'm too tired for this shit why am I playing this game at 3am

vast mist
#

oh lord maybe these quartz nodes aren't worth it without proper weapons

#

there's also SAM tho, so if you can find some steel pipes at crash sites and a handful of mercer spheres you'll be able to make dimensional depots, the best thing since 1.0

cyan heath
#

I just saved and quit though. Too tired to keep going lol

vast mist
#

fair yeah, it's nice to sleep sometimes

#

before you head home I recommend getting a ton of quartz and SAM, as much as you can carry

#

using portable miners if you have the resources to make them on hand; otherwise just press E and afk for a few minutes I guess

warm bane
#

I've seen people say that the Instant Plutonium Cell alternate recipe is a trap, why is that ?

fossil galleon
#

first time using this app and I fuckin love it

#

61.5 GW, 1475 rubber & plastic and 250 extra turbofuel from 1 pure, 2 normal and 1 impure node

#

these nodes exactly

#

god I love when stuff lines up

prisma kraken
fossil galleon
#

good for you man,

prisma kraken
#

its a lotta oil, lol

fossil galleon
#

idk what's the most efficient, just started playing around with recycled rubber and plastic

#

don't even know if rocket fuel is the move

prisma kraken
#

i can say yes to rf

#

its really good for power

fossil galleon
#

you got a schematic of yours?

#

I just wanted to skip all the compacted coal and nitric acid, hence the nitro rocket fuel

#

probably not the most efficient resource wise but idrc

prisma kraken
#

this is pretty much the build sans some clocking differences

#

2000 rf feeds 192 generators at 250%

#

my plan is to upgrade it to ion fuel, but i have other stuff i need to build first and i'm not hurting for power

fossil galleon
#

sick

#

ig there's a thing or two I still need to learn lol

outer vale
#

Just seeing how quickly storage would fill with Plutonium waste, any mistakes here?

  • 9 plutonium rods/min makes 90 waste/min
  • Waste stacks to 500, double crate has 48 slots, so that's 24,000 waste per double crate
  • 9 double crates then holds 216,000 waste
  • At 90/min, that's 2400 minutes = 40 hours with just 9 double crates
#

I'd much prefer to do wasteless, but man you get so much more power burning the plutonium

#

and without spending like 7500 SAM to make Ficsonium

fossil galleon
prisma kraken
#

no, 1) you are reading that wrong and 2) it doesn't list the plastic and rubber production

fossil galleon
prisma kraken
#

that's the power. it makes 120gw off of 900 oil, 600 sulfur and 800 nitrogen

#

you're not counting the 2 pure nodes here

fossil galleon
#

ohhh then it makes sense, nah I only used 1350 oil

#

nevermind then haha

prisma kraken
#

the rubber looks like this as a build

#

(its 4x normal recycling loops)

#

that's a pretty standard build to make; 300 oil -> 900 rubber or plastic

#

how i'm making the plastic is sort of a 1-off situational thing with 'everything leftover', and that looks like this

#

it also kicks off 960 coke for making aluminum up the hill

fossil galleon
#

aha alright

prisma kraken
#

all together, the crater is actually pretty crowded with stuff other than power

fossil galleon
#

goddamn

prisma kraken
#

i knew it would get that way b/c there's just so many resources in the crater, so i built the power plant way high up

fossil galleon
#

alright I made it better

#

when is nitric acid unlocked?

prisma kraken
#

i think that's unlocked with particle enrichment - pretty late in phase 4

#

iirc, first recipe that uses it is plut rods

#

all the phase 4 unlocks sort of jumble together for me because you kind of do them all in one shot after setting up aluminum and buying some supercomps & turbomotors

patent blaze
#

First recipe would be rocket fuel

#

If we’re talking game progression, i would do nuclear after rf

cyan heath
#

Is this a good start?

#

I'm producing Reinf. Iron Plates

#

The 4th one on the right isn't recieving much and I feel I'm missing something

#

And the one on the far left is recieving more than it should

prisma kraken
# cyan heath Is this a good start?

the machine buffers need to fill up for the belt to start distributing stuff evenly. after about 10 minutes, you'll see things even out. We call this 'manifold warming'

vast mist
#

that's how manifolds behave

#

grab a portable miner or two and get yourself some stacks of iron
if you just manually put those in the machines, you don't have to wait

prisma kraken
#

if you were instead to belt it as a split into another 2 splits into machines, that would balance the input to each machine exactly and avoids that behavior. For most factories, people prefer the manifold design for its simplicity and live with the lag in production as the manifold warms

cyan heath
#

Oooookay, I understand now

sly fjord
#

I dont bother with any of those two options, just wait.

cyan heath
#

Are Manifolds generally expandable to how many machines you need?

sly fjord
#

As long as the belt has capacity enough

oblique hollow
#

usually. the limiting factor is your input belt

prisma kraken
#

yes, but you end up running into belt speed limits at some point

#

like if something is gobbling 100 wire/min, you're not going to be able to ever make a manifold longer than 12 machines with an mk6 belt

jolly furnace
#

i just finished phase 3 and it is weird that I have not used trains? the dimensional depot makes me feel like I have never needed to use them. I feel like ive been missing a part of the game, I have not needed to use any type of automated transportation 😭, everything I do is belted under 1km. does this change in phase 4?

cyan heath
#

So am I supposed to wait for each smelter's input belt to get so full of ore that the splitter can't, well, split stuff into there?

prisma kraken
jolly furnace
prisma kraken
#

starting a rail network is kind of a huge amt of upfront time where you're building a lot of stuff that isn't really progressing you in the game (one of my big criticisms of SF), but that time gets paid back as you add more rails and are thanking the fact that you're doing that instead of fetching your tractors from (0,0) on the map

jolly furnace
#

yeah ig thats true

prisma kraken
#

the rubber is going to concrete and rips

jolly furnace
#

ah okay

prisma kraken
#

the heavy flexible frame recipe makes use of rubber to reduce the other ingredients of the default, but i'm not a big fan of it

#

heavy encased frame uses gobs of concrete and uses less mod frames per momma cube, and that turns out to be so much better of a trade-off

jolly furnace
#

hmm, ig thats something to think about for when I have to make HMF as a component for another bigger part...

prisma kraken
cyan heath
prisma kraken
#

8 mf's for 3 hmf's is a lot nicer than 5 for one

#

even with heavy encased frame, the mod frames i'm making take about as much space as the rest of the stuff in the HMF factory

#

the case to be made for heavy flexible frame is more where you are making mf's in a separate factory and bringing them to oil+steel, and it does work out for that

#

i haven't said anything about the default recipe for hmf... it just isn't very good even after the 1.0 rebalance to make it better

jolly furnace
#

yeah I got the alt really early so

#

Ive never even tried it

cyan heath
#

So I just completed Tier 3 and all of Tier 4's milestones require foundry stuff

#

My nearest coal deposit (Which I'm using as a power source) is over 1000 miles away

#

What do I do?

outer vale
#

travel further

#

you'll be expanding across the whole map eventually

#

can also overclock your nearby miners to get more out of them if you haven't already, but eventually you're just gonna have to expand

jolly furnace
#

why is this solution "unstable"?

outer vale
#

if not at 100% efficiency

#

because things start backing up

prisma kraken
#

if the machines ever pause, which is the precondition for the 'very unstable' statement there, the recycled water and the fresh water get out of sync in ratio, the freshwater floods the pipes and doesn't leave space for the wastewater to be output

jolly furnace
#

ah okay

#

so just as long as the math is corretct, isnt this the optimal solution for alumn?

cyan heath
outer vale
#

sure

prisma kraken
#

you can sidestep that by ensuring that aluminum refineries never, ever pause by using overflow sinks

jolly furnace
#

oh yeah with ss

cyan heath
outer vale
#

or the common recommendation is to not mix wastewater and fresh water

prisma kraken
outer vale
#

you don't have to ship everything back to one central base

prisma kraken
outer vale
#

didn't say it was the only way 😛

jolly furnace
#

hmm okay im prob just going to make the waste go into their own refinery, seems about the same efficiency with less difficulty

#

is it common to underclock the alumn solution refinery?

#

most of the examples I see its at 50 or 75

outer vale
#

depends on your numbers

jolly furnace
#

hm okay

cyan heath
#

I've got 2 coal deposits pretty close to each other, both are impure, should I belt them both into the power plane I have set up or should I use the other one for foundry item production?

#

This is my current coal power setup, both nodes are impure but there's a normal node further back. What should I do? Is it a situation for me to figure out?

#

There are 2 iron nodes nearby that I intend on using for foundry production - both are pure.

prisma kraken
#

one thing that i'll point out is moving power a large distance is a matter of running a power cable whereas steel probably ends up being several belts worth of stuff

cyan heath
prisma kraken
#

as such, when i build my coal plant, i end up putting it pretty far away

cyan heath
#

I intend to tear that down if and when I can cover everything I already need to power with the coal generators alone.

prisma kraken
#

suit yourself, fuel power is an order of magnitude larger than coal power, but even after making that transition later in the game, i'm still making 12gw of power on coal

#

(that may sound like a lot, but it really isn't)

#

your power needs jump orders of magnitude along with your generation capability 😄

versed violet
vast mist
#

I think I'll build a second aluminum factory elsewhere later (those 4 nodes in the forest can get me 1200) and use your approach there

jolly furnace
#

wet concrete or steel rotor 😭, these are both good

versed violet
#

if you ever need to deal with water byproduct, wet concrete is good

wind spade
jolly furnace
#

okay thank I was leaning kinda towards wet concrete since the alt HMF uses so so much concrete

cyan heath
#

Is having conveyors backed up with resources normal?

wind spade
versed violet
vast mist
#

I love steel rotor, it simplifies my motor factory a lot
but the real answer is to just get more hard drives

cyan heath
#

Okay. I have a coal production Manifold(?) now that's already backing itself up lol

vast mist
#

let's see a screenshot of that

cyan heath
#

Both nodes are Impure

livid turret
cyan heath
#

Coals are burning at 15 per min.

outer vale
#

is the water extractor clocked up?

livid turret
#

Then it should stabilize and the last one should never fill if the numbers are correct

outer vale
#

one extractor at default clock can't supply enough water for 4 gens

cyan heath
outer vale
#

though also one of those gens might not even be connected

livid turret
#

Also 2 water extractors at 75% equal 4 coal gens

cyan heath
outer vale
#

hmm, why's one red rather than yellow then

#

but yeah, solve the water first

livid turret
#

Missing water probably or not yet receiving enough coal until the others fill

cyan heath
paper pewter
#

Is this a good plan? Im at tier 6 rn

livid turret
#

Get drives and if you are lucky, steamed copper sheets will save you a ton of copper and packaged diluted fuel will give you double the amount of fuel per heavy oil residue

paper pewter
#

Oh I have steamed copper sheets, ok gonna use those thx

oblique hollow
#

just circuit boards alone isnt good enough

paper pewter
livid turret
#

You can do packaged
Diluted fuel in refineries

oblique hollow
#

you have the refinery for diluted packaged fuel

paper pewter
oblique hollow
#

thats its own recipe

vast mist
#

setting up a blueprint with two refineries and two packagers for diluted packaged fuel in a closed loop is very useful

paper pewter
vast mist
#

that's because you're producing 3200 fuel lol

#

that's 160 * 250 MW I think?
maybe a bit overkill for this stage

livid turret
vast mist
livid turret
#

Let me find the screenshot

paper pewter
#

may be for now Im not gonna use this recipe

vast mist
#

oh wait you just take in heavy oil residue, mine also has the refinery for that (I use the plastic scrap to make cannisters so I can have some fuel for personal use, and sink the excess)

livid turret
#

If you use faster belts, you can add less canisters to the BP

paper pewter
# livid turret

Thanks a lot for the oil tips, but do you mind if I ask you for any advices for this plan?

livid turret
#

Looks ok to me, if you have the materials, go for it. Worse case scenario you end up searching for more

paper pewter
#

I glanced at the interactive map, I feel like I can easily shove it in the middle here

cyan heath
#

I have 2 pure iron nodes and 1 normal coal node, what's a good setup to make sure I'm using those resources efficiently?

livid turret
#

Efficiently for what?

cyan heath
#

Should I just underclock the miners?

livid turret
#

Check how much iron and coal you need per minute using the steel ingot recipe in the foundry and work from there

#

Your limitation will be coal

cyan heath
#

Should probably start automating modular frames at this point

#

It's kinda hard to figure shit out cause I need modular frames but I also will probably need the rips

#

Any tips for that?

livid turret
#

Make a line dedicated only to the final product

#

So replicate the line for reinforced (and every other item) only to build the amount of modular frames you need

cyan heath
livid turret
#

Correct, the wiki calls it "independence"

cyan heath
#

I see.

brisk smelt
cyan heath
#

Anything I should change about this or is this the best I'm getting off of solely 1 normal node

brisk smelt
cyan heath
#

Like I know alt recipies exist but which one

brisk smelt
cyan heath
wet python
#

he probably doesn't have it yet, need refineries

cyan heath
#

I've only completed phase 1

wet python
#

go for it, don't mind efficiency issues for now

unborn ermine
wind spade
cyan heath
#

Lordy this is all confusing 🤣

unborn ermine
#

tbf greeny, starter setups ARE limited because of logistics/distances

wind spade
#

they are only limited if you chose that yourself

unborn ermine
#

best to just work with what you have and see how you want to spread out.
Thankfully there is no penalty for tearing stuff down and giving an area another go once you have better tech/recipes

wind spade
#

the penalty is wasted time

#

you can just build new and have both old and new

unborn ermine
#

Man you really do love being a contrarian

unborn ermine
#

time is irrelivant in a sandbox

wind spade
#

some people value their time

unborn ermine
#

some people value their oppinions not being nitpicked to death

cyan heath
#

Wait so I have a normal coal node and two pure iron deposits

#

Foundries need 45 a min to be efficient but I'm not sure how to split the coal effectively

wind spade
#

manifold

--S--S--S--S--S
  |  |  |  |  |
thorn bane
#

just do something temporary till mk3 belts

cyan heath
thorn bane
#

!wikisearch manifold

brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

cyan heath
#

Use a manifold???

thorn bane
#

yes
but they kinda suck with lower tier belts

cyan heath
#

Hmph.

#

I'm still confused about how I should go about all this.

#

Is it worth noting I had to belt the coal a long distance to get it to the iron nodes?

wind spade
unborn ermine
cyan heath
#

Can we just stop arguing so I can get help on this damn factory

wary rapids
#

am i doing that right switching the prioity to off turns on turns off the power.

brisk smelt
#

it enables priority grid

#

thats all

wary rapids
#

its a gui malfunction i miss when words were used in place off emojis to represent concepts

#

when the button is right its on

cyan heath
#

What should I do with the shitton of leftover parts I have?

knotty siren
#

Sink?

thorn bane
cyan heath
thorn bane
#

move to the trash icon

outer vale
#

sink all the things

main shuttle
#

ok, am i overly paranoid for wanting to throw all the geysers onto a separate grid, have them only attached to coal & sulfur for compacted coal production for power generation that'd be going out to power everything else

thorn bane
#

yup youre paranoid
power storages make you have power even if something goes wrong
and priority switches allow you to shut down everything that isnt compacted coal production automatically anyway

main shuttle
#

yea true

#

i still need to work on switch stuff 🤣 i suck at it

fringe pawn
#

The sticking point is making the separate power lines for the geyser grid look good as they spider web across the map.

main shuttle
#

oh i've clearcut the map, it'd definitely be a time suck tho

cyan heath
#

Is there any way to flatten the terrain or do I just build around it lol

thorn bane
#

theres no terrain in the sky 🙃

outer vale
#

build around it

cyan heath
#

What about the rocks

#

Can I get rid of the rocks

outer vale
#

these questions don't seem very math or meta-y 😛

#

if they're cracked, you can blow 'em up with nobelisks

cyan heath
#

Just trying to build a foundation for my copper factory

versed violet
cyan heath
#

At this stage of the game (Phase 2) is it worth just turning all my wires into Cables?

outer vale
#

not all, you're still gonna need wire for some stuff

cyan heath
#

Alright

cyan heath
#

I just unlocked smart splitters, what should I do now?

#

Should I tear down my factories and rebuild with them in mind?

prisma kraken
#

they're super-useful tools, but only very rarely do i ever desing with them in mind

cyan heath
#

Alright fair

prisma kraken
#

the major use cases for them are to make item sorters for stuff like power slugs & biomass and to direct factory output to a sink after storage is full (i.e. making a mall)

#

a few things like the recycling loops for oil are easier to build with smart splitters unlocked, but really most uses you'll find for them are to keep belts moving by overflowing to a sink, and i don't think you should need to rebuild anything just to leverage that

cyan heath
#

Alright

#

You've thoroughly confused me but Alright lmao

prisma kraken
#

just nod and have faith it'll all make sense one day 😄

cyan heath
#

Yeah

#

I just see all these bigass factories with these multi-floor setups all encased in their own buildings meanwhile I'm still trying to figure out how to make mod frames efficiently 😭

#

I've reached a point where there's so much shit I could do that I'm overwhelmed and don't know where to start next hahaha

prisma kraken
#

small manageable goals

cyan heath
#

Where have Mk. 3 Conveyors been all my life

#

They're SO fast

unkempt kite
cyan heath
cyan heath
#

Oh so they can split like, a separate amount?

unkempt kite
cyan heath
#

OOHHHHHH okay

unkempt kite
#

there is an even better version of it later in the mam that allows for even more precise sorting

cyan heath
#

My coal generators at the back of my Manifold aren't full while the ones at the front are. Is this... normal? I'd assume the manifold would have warmed by now.

#

For reference I have 4 coal generators attached to two impure nodes

unkempt kite
#

are they turning off?

exotic flower
#

I normally connect belts to the generators before connecting power, so that they fully saturate, then connect pipes, then turn the generators on.

cyan heath
unkempt kite
exotic flower
#

I'm guessing if you turned your generators on before they were all filled up, and the amount of coal coming in is equal to the amount being consumed, then you would have less coal in the last ones than the first ones, because manifold fills the closest ones up more quickly.

cyan heath
unkempt kite
#

if they arent turning off then it wont be a problem as long as you dont need more coal then the ammount supplied

exotic flower
#

The main thing is are you using the correct mk belts for the amount of coal, and are you providing enough coal.

cyan heath
#

That's 15 coal going into them per min, at least in theory

unborn ermine
#

I like hand filling them myself, and then removing a chunk afterwards from the machines at the end.
(have a stack of items at 50% and pull out the other 50% from the machine as an example)

exotic flower
cyan heath
#

I still don't understand when to use the correct belts.

#

If it's any help, here's what it looks like.

exotic flower
#

Mk1 is 60ppm, mk2 is 120ppm, mk3 is 270ppm

cyan heath
#

ppm?

exotic flower
#

Parts per minute, so that's the maximum throughput of the belt

#

Items/minute

cyan heath
#

I see

#

So if I wanted to upgrade to 8 gens I'd make them all mk 2's?

exotic flower
#

So if your two coal nodes provide a total of 60 coal per minute, then that will perfectly match the speed of a mk1 belt

exotic flower
cyan heath
#

So generally use conveyors that amtch the amount of items I'm producing?

exotic flower
#

Yep for sure, it looks better and helps to remind you of how many items are going through. And of course the belts that go from the splitters to the generators can be mk1, since they only need 15 per minute

cyan heath
#

Right right

#

But if I wanted to belt an item over a long distance would it be better to use Mk. 3 belts?

exotic flower
#

it would only make a difference if you wanted it to saturate faster, so sometimes I will use a higher tier belt and then downgrade it later

#

so if you have the material you can, but once the belt is full then the result will be the same

#

For example if you have a constructor that takes 60 items per minute, it will fill faster with a mk3 belt, but once it and the belt is full I would change it to a mk1 belt (just select the mk1 belt and click on the mk3 belt, it will change to mk1).

cyan heath
#

Right okay

#

I'm asking because the source of coal for my Foundries comes from a 60/min coal deposit far away from it

exotic flower
#

Right, distance only matters if you are waiting for the materials to make the trip. Once they do, you are limited by the consumption of the foundry.

cyan heath
#

Hmmmmm

exotic flower
#

so you generally want to match your output speed with your belt speed with your input speed

cyan heath
#

The farthest coal gen in the manifold is still significantly lower than the other three

unborn dome
#

It seems like a single nitrogen well cluster (particularly that all-pure one in the eastern dune forest) is more than enough for everything, if it's packaged and shipped to the rest of the map?

cyan heath
#

And only the 1st two are full

#

Again not an issue now but when I need more power later I feel like it will be

unkempt kite
#

Do train tracks connect when using blueprints?

exotic flower
exotic flower
unkempt kite
unborn dome
unborn dome
#

My rail supports look like this - the straight part on the concrete is part of the BP, and I build the rails in between.

cyan heath
#

Huh, and ever since I swapped the coal lines to mk 1's the foundaries at the back have been stalling

#

Scratch that all of them are kinda stalling

exotic flower
#

for troubleshooting I click on the machines and look at efficiency, if they aren't at 100% then you have to see where the bottleneck is

#

make sure that they are full of water as well

cyan heath
#

Was probably because I had 3 foundries at 1 60/min coal node

#

Which doesn't work out really lmao

unkempt kite
#

how do i fix this space below my blueprint?

exotic flower
#

You could build your blueprint inside an empty blueprint designer and save it as a new one

#

I use a mod that allows you to nudge vertically, so that helps as well

unkempt kite
exotic flower
#

probably would just use this

#

you could try nudging from the side, but you will still probably need the mod

glossy wagon
#

Shouldn't this be filling up my batteries?

unkempt kite
glossy wagon
#

but i have a 1600 capacity?

unkempt kite
#

are you using biomass burners?

unborn dome
#

1600 MW of biomass? 😳

glossy wagon
#

1/2 coal half biomass... ah ok

#

have 12 coal generators

unborn dome
glossy wagon
#

Thank you

unkempt kite
#

the biomass burners are inflating the capacity number

#

remove the burners and it should match the production number

unborn dome
#

You have to have production higher than consumption for the batteries to charge.

unkempt kite
#

yes

glossy wagon
#

I just got oil so I will be working for fuel power. Thanks guys

hard meadow
#

Nvm

unkempt kite
#

this game hates me

hard meadow
#

I mean make it a blueprint then rebuild it

hard meadow
unkempt kite
#

look at the lower image

unkempt kite
hard meadow
#

Well build the disigner then the blueprint

unkempt kite
exotic flower
#

so if you are using the mod you want to hit "H" to hold it in place, then hold left shift and tap the down arrow

cyan heath
#

Upping my power limit so I can work on iron production over at the Foundry factory

exotic flower
#

good deal, you might try connecting your water pipes all together, it can be helpful sometimes

cyan heath
#

Systems up and running and after a couple blown fuses we're getting power. Just gotta let the thing warm.

unkempt kite
#

always a problem with blueprints.

exotic flower
unkempt kite
#

i dont like nudging it every time

cyan heath
#

hmph.

#

I've got 4 constructors from a pure Iron node and I'm not sure what to do.

#

I wanna make reinforced iron plates so I can make my way up to Versatile Framework but I'm confused on which constructors should be producing what.

#

Should I have less than 4 constructors? idk. Anyone got any advice?

burnt musk
#

so i have some math that aint mathing and it has to do with fluids

#

if i hav enough refinerys to generate 600 units per min. why is my pipe line only ever at 300 ish most times?

exotic flower
#

Mk1 pipes, need mk2 for 600

burnt musk
#

i inderstand that the next pipe cant have more than its previous connection but what am i missing

burnt musk
exotic flower
#

Not sure, what is the efficiency of the machines?

cyan heath
#

Trying to make mod. frames, how do I improve/compact this setup?

sonic gull
#

Are the pure ingots better always after finish building or is it more power efficient to use the standard?

burnt musk
#

100% , 20 refinerys (10 running platics, 10 running rubber) all of them are running at the same time with crud oil input at full cap all the time

unkempt kite
#

so close

burnt musk
#

all of them on the same pipe network

exotic flower
#

So guessing your flow rate stays around 300 because the pipes are setup to distribute the load more evenly so you aren't bottled at one pipe, but idk

burnt musk
#

that maks logical sense but fluid never logical

#

thanks for the input

sonic light
#

my entire factory is just

#

well it’s BAD

cyan heath
sonic light
#

What’s that

brisk shoreBOT
#

This is the totally awesome community driven wiki for Satisfactory!! Come on in and check it out!
<3 @cyan heath

cyan heath
#

Shit wrong command uhhhh

#

!wikisearch manifold

brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

sonic light
burnt musk
#

@cyan heath whats your desiered output per min and have you thought of going vertical?

cyan heath
burnt musk
#

well your desiered out put will define how much machinery you need and from there you can plan your tower

#

@cyan heath

#

heres a rough draft of your request

#

best i can do is get it in a 5x5

prisma kraken
#

mod frame?

burnt musk
#

yes

prisma kraken
#

yeah, that's about the best you can do without thinking about bigger scale

unborn ermine
#

just a teeeny bit of space

prisma kraken
#

lemme fire the game up. What's the target in/out rate?

burnt musk
#

@prisma kraken we never had one or rather @cyan heath didnt put in specifics. this was just a proof of consept for compact build of mod frame at base rate

prisma kraken
#

k

cyan heath
prisma kraken
#

this is more or less what i would build

#

which takes 240 ingots

#

i use the cast screw alt recipe. if you don't have it, go hunt some drives. save yourself a bit of pain

#

how i would build it, is something like this with the 4 assemblers on the floor above (unpictured)

#

the build can technically be done in a 4x4 cube, but the belting of it is a pita

cyan heath
#

Oh shit cast screw recipie is good

prisma kraken
#

well, it isn't useful past the early game really, but in the early going, the recipe is amazing

#

it doesn't use less resources, but saves you a machine or two

#

if i were looking to make more mod frames out of iron ingot only, i'd really look to using iron & copper alloy with stiched plate to make the rips

#

this is what i built for my 'starter' mod frame factory

#

you probably could do it with mk3 belts, but it really is much simpler on mk4 tech

cyan heath
#

Still confusing to wrap my head around LMAO

unborn ermine
#

So apparently I had my RF area mathed out correctly, yet the looped manifold for the nitric acid input was slowly starving, leading to one of my RF lines into starving.

prisma kraken
unborn ermine
#

its annoying, the fact that the gasses in a 600/min pipe flow cant feed a simple manifold of 5 machines snuttstare

prisma kraken
#

it does sometimes solve the problem, but i don't have a good theory as to when it will vs when it won't

unborn ermine
#

I also added packagers to the end of the manifold and somehow they are also becoming emptied snuttstare

prisma kraken
#

idk, there's a reason why i do nitric acid in 300/min chunks that are all of a tap feed. if i need less, it gets packaged

unborn ermine
#

Thats probably a next time thing, if this cant hold its it for power unless I make a separate setup.

prisma kraken
#

every time i do nitric acid i forget that i probably should do that and have to tear the build apart to refit it with packagers

#

its actually more that nitrogen is a limited resource and i usually need to split the well output several ways

#

that is much easier to do with it packaged on a belt

unborn ermine
#

its even funnier that the water, which is metered out specifically as well, is much more stable and being split like this jacelul

#

Yeah its already starting to empty out my pipes snuttstare
I wish it was simpler than gutting the setup here, worst possible situation.

prisma kraken
#

this is the sort of crazy that i'm doing

gloomy igloo
#

1 + 1 = 2 right

prisma kraken
#

like, it's getting packaged, split and then unpackaged, lol

gloomy igloo
#

if i make 1 rotor every second
and 1 rmp every second

#

thats 2 smart plating

prisma kraken
#

for certain values of 1, yes

#

no, the base smart plate recipe is 1+1=1, the plastic alt is 1+1+3 = 2

unborn ermine
#

Better part about my setup, could do half of it at a time, due to it being a 2x 600/min pipe setup.

prisma kraken
#

yeah, i opted to do the gas in pipes of 300 straight into a blender

inner lion
#

Can someone help me figure out how to make priority input for merging fluids?

#

And it's not working for me

#

just kidding, It seems like it just started working

wind spade
inner lion
#

Thanks

vast jungle
#

damn... I had believed a Blender based Plastic/Rubber Recycling plant cannot block itself to a sub-100% efficiency... but it can. And I triggered it by the attempt to get the Fuel-pipelines full (full pipes are happy pipes)... 😦

oblique hollow
#

No need to fill them up to the point of backing up your machines simon_smile

vast jungle
#

still, the new Rubber/Plastic blueprint is working... and for once I am happy with the look

low veldt
#

I have 3 coal generators on only one water source right now. I assumed that its ok and my biomass generators will pick up the slack whenever my 3rd coal source dips, but thats not happening. I Guess I need to go hunting another lake?

plain fossil
#

how do i make 2 trains go separate tracks

#

let the other train pass type deal

#

a path is already reserved but the 2nd still tries to go through it even tho the 2nd one is free

#

i have been bypassing this issue with a station in the middle that one train goes to and waits

robust raptor
#

Dual rail is the best way

plain fossil
#

ehhhh i was lazy

robust raptor
#

If you don't currently have a dual rail network, it might be a bit difficult to refactor what you have now if you already have an extensive rail network

#

But dual rail is much easier to extend and expand

timber axle
#

yeah 2 directional always becomes a nightmare in my experience

#

I don't even need drones in the endgame because its so easy to expand

robust jasper
#

Im new to the game so I was hoping to some input on this basic iron setup

timber axle
#

looks good to me

#

don't overthink it, you'll probably will end up improving it many times later on

robust jasper
#

OK thanks

low veldt
#

How do I split the 3 water pipelines to 8 coal properly?

#

Connect all 3 water pumps to one pipe then split it again at the coal generators?

brisk smelt
#

*1,4,8

low veldt
#

is there a pic online for this? I cant seem to find it

brisk smelt
#

treat liquids as a closed-form system: 1. input always equals output if and only if 2. there is no flow bottleneck

hard meadow
brisk smelt
timber axle
#

I always set up my coal like this, because the water flows in from two directions you effectively get double the throughput on your pipes

deft lichen
brisk shoreBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

plain fossil
#

i might have figured out path signals no way

#

the wiki fed me so much false information

timber axle
#

path signals are basically just wait until you can find a valid path through the following block

deft lichen
plain fossil
#

idk maybe i just didnt understand the schematic

#

bc when i tried it exactly as shown it didnt work at all

timber axle
#

I found them really confusing at first too because I was used to the factorio signals

plain fossil
#

never mind on train insists on going towards an occupied block signal

brisk smelt
#

signals don't dictate train pathfinding

plain fossil
#

theres a path signal waiting for reservation

robust jasper
#

Can I also get some input on this copper and limestone setup for early game.

charred saffron
#

Looks good to me

robust jasper
robust jasper
charred saffron
#

tbh for the basic resources this is probably fine, you can let containers of this build up while you're doing smth else and then you have plenty of stuff for a while

robust jasper
#

Thats what i was thinking of doing

charred saffron
#

In my current savefile I went for overkill just for fun (10modular frames, 12 rotors, 20 reinforced iron plates + 60-ish rods and iron plates/min) but the run before that I ran on the stupidest, most impractical basic resource factories and it kinda worked

#

I had everything I needed, especially when I started needing less of it because the factories became more advanced

robust jasper
#

Okay ill keep that in mind as I progress farther in the game.

brisk smelt
#

oh 10 modular frames certainly is not overkill at all

#

you need a lot of them for heavy

robust jasper
#

This was just for start of game tho

charred saffron
vast mist
#

issues with 600 per minute pipes, is that just for liquids, or does it apply to something like nitrogen gas too?

wind spade
#

it's always human error

analog meteor
wind spade
#

yes, because people can do 600/min easily if they follow basic pipe rules

analog meteor
#

i mean there shouldnt be many rules to follow

#

its just pipes

oblique hollow
#

Thats more a gameplay issue

wind spade
#

well they have semi-realistic flow simulation, so you kinda have to deal with that

oblique hollow
#

According to the devs it works but it has a lot of conditions

#

Sooo the real complaint overall is "pipes are still too realistic and require too much effort"

Which i can get behind

charred saffron
#

mfw my pipes don't work like the liquid equivalent of belts and bend the laws of physics 😠

analog meteor
#

yea ok but it seems like there are unrealistic things that stop mk2 pipes and stuff that shouldnt be an issue with real physics but idk

wind spade
oblique hollow
#

Its mostly the realistic issues thaat mess with mk 2

#

not the unrealistic ones

#

Mk 2 struggles with water hammer of all things

analog meteor
oblique hollow
#

The most realistic thing you could get

analog meteor
oblique hollow
#

And the loop gives thee pipe a bypass for those pressure surges

oblique hollow
analog meteor
#

oh ok ic

#

i thought water hammer was an issue with real life and that pipes break. but all ik abt is what a yt video i found talked about

wind spade
#

well water hammer is also the water bouncing and crusing into the opposite flow

#

which is what most people call "mk2 bug"

analog meteor
#

ok learnt one more about fluids again ig

timber axle
#

I feel like a priority merger would go a long way towards making pipes nicer to work with imo

#

I always get tripped up with basic almuinum

vast mist
#

oh god I didn't mean to start a discussion, I just wanted to know whether the special things you have to do for liquids also apply for gasses

#

I need 600 nitrogen per minute and wonder if I can get away with transporting it in a single train car, accounting for docking time

north lichen
#

(haven't actually gotten to gasses yet, but from what I've heard) The special things you do for liquids don't really work, and gasses have their own inscrutable rules you have to follow

vast mist
#

I guess I could take from both outputs on the buffer, and just use half the capacity of each pipe, so it doesn't matter anyway now that I think about it

timber axle
#

Never really had any problems with gases tbh, I just treat them as liquids that don't need pumps

vast mist
#

alright 👍

#

oh yeah speaking of fluids and trains, why do people hate on them so much? it seems like a pretty good deal to me, compared to doing a ton of packaging and unpackaging and transporting empty cannisters back

timber axle
#

people hate fluid cars?

vast mist
#

perhaps the information / opinions I've read on those are outdated, from back when they had much lower capacity

timber axle
#

idk I don't engage in discussions about the game really 🤷‍♂️

vast mist
#

me neither, was just reading stuff on the google

wind spade
timber axle
#

I did end up mixing the fresh and recycled water in my plant because I was too lazy to convert my initial design. Had to make sure to sink any excess material because any halt in production would make the water overflow 😛

wind spade
timber axle
#

no I want it more like a valve with multiple inputs where it only flows in

#

and it prioritizes one of of inputs

wind spade
#

in general, pipes work best if given as much freedom as possible. Most people run into issues when trying to limit them in amount or direction or anything

vast mist
#

here's some notes about valves from my own research:

  • the flow rate in the valve's interface is snapped to increments of 600 / 254, but this seems to be purely cosmetic
    • when fed into a buffer the valve will provide exactly what you set it to
  • when fed into a refinery system whose pipes are already full, the following things can happen
    • if the flow rate is below the requirement, refineries will stall because they don't get enough fluid
    • if the flow rate is more than twice the requirement, refineries will clog because they can't dump their byproduct
    • if the flow rate is between 100% and 200% of the requirement, the flow rate will fluctuate to sort itself out
north mauve
#

I have yet to use a valve

strange sleet
#

good morning folks. i've just finished phase 5 and am beginning my golden nut journey. is a crapton of ACUs the way?

wind spade
vast mist
#

not in any of my tests; a valve set to 44 fills a buffer 5% slower than a valve set to 46 for example (even though they both round to 44.9)

#

that and it doesn't seem to matter when there's pressure on the other side of the valve; it throttles to on average meet the deficit, as long as that deficit is lower than the valve's limit, but not less than 50% of it

wind spade
#

that may be due to many factors, like the percentage gauge thing

vast mist
#

what I mean by throttles is that it fluctuates wildly, but the average ends up being exactly what's needed such that the pipes on the other side stay full, and there's just enough space for refineries to dump their output

#

if you start with a refinery that has fluid byproduct backed up, as long as the valve's limit is less than 2x the system's deficit, it will slowly drain until it is empty, then stay that way forever while keeping the pipes full

#

perhaps my testing sucks but so far it seems like they just work tm

wind spade
#

well no matter what, vavles are kinda pointless, so not much reason to build them anyway

north mauve
strange sleet
#

i have all other items purchased, including trophies

north mauve
#

I just sink every end item with overflow splitters

north mauve
#

I bought the nut before any other trophies

strange sleet
#

so i can either afk at my current rate (yawn), or build some more factories to sink more stuff

vast mist
#

I need them for running a vertical manifold; one pipe into 4 floors that are far enough part to need pumps
maybe if I run the water up with a water tower, then let it fall down into all of the floors, it could work without valves, idk

#

alright I guess I'll shut up about it for now

strange sleet
#

i don't have any nuclear set up. i am a rocket fuel enjoyer

north mauve
north mauve
vast mist
north mauve
#

Yes

vast mist
#

and then no valves I presume

north mauve
vast mist
#

I've got plenty of space for two pipes I suppose, one to bring the water up, and one that connects to all the floors

north mauve
#

You can also do the water tower off site

strange sleet
#

maybe i'm overthinking it and the answer is just more slooped warp drives

vast mist
#

it'd be impossible to hide because it's so tall, and I'm running 3 pipes anyway for aesthetic reasons, was planning on just leaving 2 empty

vast mist
#

I'm not building an eyesore right next to my aesthetic tower, much easier to just incorporate it

north mauve
#

It doesn't even need to be nearby, but of course if your water is local it's easier to shove it in the building

vast mist
#

just one pump hidden in the basement

#

the tower stands on the ocean near the west coast oil shore

#

I wonder.. if the pipe that pumps up water were to connect directly on each floor
if the lower floors would get too much, or if the system on each floor would prioritize its own output, possibly even sending some of its water up the tower

#

either way just running it up and then down simplifies things so I'll just do that

north mauve
vast mist
#

in the case of refineries that need to dump byproduct there can definitely be too much
unless the water will prioritize going to the next floor over filling up this floor once this floor's pipes are full

north mauve
#

Ah, sorry didn't know byproducts were part of this build. I don't know what you're building d00d.

vast mist
#

just aluminum

fringe seal
#

idk if this is a good idea or just deranged

north mauve
#

In what case would a train want to stop at one station and then scoot four foundation up to stop at another?

fringe seal
#

you can't anyway

#

with that setup

#

right. this might be more accurate

#

there's a central double lane bypass

#

and from it, you can branch out to 6 stations

#

the middle junction gets a little bit cramped though

north mauve
#

This seems like a headache. I never build my stations this way. It seems 9/10 people in this discord do though.

fringe seal
#

tbh this is "I don't exactly know what kind of things and how much would be needed" setup

#

I do have setups like this

north mauve
#

Why not build as you need

fringe seal
#

probably I should

#

but idk, "build as you need" may lead to spaghetti if you ever need to expand the setup

#

or mass dismantling and rebuilding

#

both sounds suboptimal

cyan heath
#

So while not efficient I have the resources for Space Elevator Phase 2 automated and I completed all the milestones. What do I do now? :p

north mauve
#

Complete phase 2? Explore for alien artifacts and drives?

#

Spent 10x the amount of time building actual factory stuff to make it pretty too

cyan heath
#

My factory is kinda ass. Starts out with a manifold but once I get to the assemblers it just kinda splits out

#

Like NO space management

north mauve
#

Meh, you can rebuild in phase 3

#

Just remember to actually rebuild all space parts. They're needed every phase.

#

Don't be me and rebuild them every phase because they were never made permanent

cyan heath
#

This is my current setup, it's ass and idk how to improve it

#

Should I transition the smelter products into another manifold for the constructors?

fossil basalt
#

Looks fine to me

#

Not winning any design awards but it's organized and understandable

cyan heath
#

I've no clue how I'll organize this shit when I need to get to it 😭

scarlet shore
#

same problem w me, i just throw it all together and it works fr

north mauve
#

Once you start dealing with mk2 BP designers, you'll probably end up being guided by those restrictions

#

For example, I cram as many of one building type into a BP as I can on a single plane, and use a logistics floor underneath, and build my factories based around that. At least, I kinda do that now. Previously I did not use logistics floors so I would have a lot of conveyor lift spaghetti.

wanton basin
#

How much turbo fuel does a 250% fuel generator need to run?

deft lichen
#

2.5 * 4.5 =

fossil galleon
#

if this is up to date then yeah 18.75

deft lichen
#

!wikisearch Fuel+Generator

brisk shoreBOT
#
Official Satisfactory Wiki

The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel).
At 100% clock speed, one Fuel-Powered Generator produces 250 MW. The type of fuel does not affect power production, only...

fossil galleon
glossy wagon
#

From this chaos last month to this tiny bit of organization is a big achievement for me

hollow plank
#

how are u at particle accelarators with such a small factory

tired nimbus
#

Transporting Nitrogen long distances, how do you calculate the rough amount of packages, for a package & unpackage loop

glossy wagon