#math-and-meta
1 messages · Page 249 of 1
doing this is bad mojo... having manifold consumers at 2 different heights prioritizes fluid flow to the machines at the lower level which will starve ones on the upper level by creating backflow. instead of fluid entering a machine that it was intended to reach, it flows back down
if its simple it can work, but only if it is.
pipe rule #3 is keep all consumers of a pipe network on the same level
I have my alumina solution going down and back up, but in a very simple manner.
they aren't at 2 different heights, i have 1 refinery that is sending fluids into another refinery and i was thinking of ways to nicely route the pipes and was wondering if underfeeding would be an issue if both machines are on the same floor
(rule #1 is keep pipe networks simple) 🙂
it shouldn't be if the intakes on all consumers are level
bottom feeding does cause other issues which can be a hassle, but generally it works. Just when it doesn't things are really tricky to figure out with the extra complexity
(there was a reason i stated rule 1)
gotta love building in the swamp, lol
it works
that's it for today
using the ramp makes the rail there significantly easier but still kinda difficult
no decoration whatsoever still
Is the 900/m plastic plan shown in the wiki still valid with 1.0?
https://satisfactory.wiki.gg/wiki/Plastic
you'd be using packager to un/package fuel, not refinery
so, significant reduction in footprint
do you have access to blender?
I figured that out. Which is why I'm asking if it's still valid mathwise.
I have, I'm on phase 4, just unlocked the thermal propultion rocket and find myself in need of a lot more plastic. So decided to go for broke.
blender is in tier 7
Yes, and I have it unlocked. Ah, you mean to do the dilluted fuel recipe in the blender instead of dilluted packaged fuel?
I do.
I have no idea whether the diagram math is correct or not tbh, I need to calculate it myself
the strategy should be correct
uh uh
its whatever really lol
idk like, it seems to resolve to 900 plastic / min
but you should also calculate it yourself
lmao yeah, i wanted to use it but basic ingot was 20 smelters, pure is 9,231 refineries
i will just tank it
but it will hurt me
i did 9600/128 into each machine but that gives like 139,289 output
It seems to be correct too. Thank you.
uncooked spaghetti
just finished my HMF factory. is there a better way to align these manufacturers such that they take less space?
with mods
Face/face sushi or lotw of cliped belts
i mostly use vertical splitters and then connect them to the manufacturer with lifts
first splitter is ground level, second one is higher up, etc.
give me that inventory, a constructor and a sombersloop and im getting so much tickets
the lifts can be on top of each other like this
(ignore the full belts; seems I forgot to power the sink or something)
(yeah that's what it was.. why do I keep doing that)
Hey guys. Can someone tell me if my early game power grid is set up right. I have it like this
Constructor (produce biomass from leaves/wood) > Constructor (produce solid biofuel from biomass > 3 way conveyor splitter > 3 biomass burners. I dont plan to add a 4th before i unlock coal
better angle
you do have to line up the lifts with scaffolding (stackable conveyor poles or splitters/mergers) because the manufacturers inputs aren't on the grid so they won't line up with your bus coming from the side otherwise
when you unlock overclocking and slooping you'll want to scale that up a little
I still have my 900 MW early game power plant up and running; it acts as a sort of emergency battery if I go over budget
I'm building an aluminum factory at the moment, 4 floors producing 150 ingots per minute each, using sloppy alumina + electrode scrap + pure aluminum ingot
each floor requires 150 water per minute and produces 105, meaning I'll need to supply 45 water per minute per floor
what I was wondering is, could I feed them all with a single pipe and a water extractor overclocked to 180 per minute?
I feel like it'd work fine if I built the machines next to each other, but I want to make it a big tower so I'll need to use pumps and presumably valves
I've never used valves before, so I'm not sure whether just setting one to 45 per minute on each floor would do the trick
I fear that if it's too little, the machines will throttle, but if it's too much, the machines will eventually fill up and be unable to continue working until they're drained
I guess my question is, if a refinery is outputting water into the pipes, does that prevent a valve from output water into those same pipes?
or, does the valve take precedence, preventing the refinery from emptying?
or is it a secret third thing
dont put valves
feed n floors with freshwater and m floors with wastewater, that should be the better one
I'm not sure the lowest common denominator for 105 and 150 will fit my 4 floors
each floor has one sloppy alumina refinery clocked to 75% and one electrode scrap at 100% (and 5 smelters but that's not relevant)
hmm then try first, sounds good in theory but implementation is more important here
perhaps it's easier to just run 4 pipes; I'm already running 3 for aesthetic reasons (2 of which I planned to leave empty)
would be nice if they made valves support floating point numbers like the pipes that are attached to them
anyway thanks for the advice; I'll run some experiments with valves before trying them in an actual factory
yeah, it all went to tickets, my 'stuff processor' was chewing on it a while!
...just checked, 30 tickets away from nut #2
What’s the best way to incorporate sloops in rocket fuel?
probably the end blending step
why is it every time i travel to the swamp it turns to night time?
it doesn't really, but i swear it feels like it, lol
To use the compacted coal in a turbofuel loop?
well, there's 2 recipes for rocket fuel, one of them doesn't take turbofuel and probably is the better one for slooping
on top of that, the other rocket fuel recipe that does take turbofuel as an ingredient - the turbofuel has 3 recipes, one of which doesn't use compacted coal
but what's true for any sort of production chain that you intend on using sloops, you get the most value from slooping and overclocking the end step
if you're looking for a pros and cons to the different methods for producing rocket fuel, that is a different question which doesn't have an objective 'the best' sort of answer
here's a comparison i drew up comparing what are the 4 real recipe chains for rocket fuel with 600 sulfur as input being held constant between them
if you were instead to hold the crude oil input constant, you'd find that nitrorf is the winner
note: the default tf and heavy tf have both compacted coal as input and output, and the input could be reduced by recycling the byproduct. my comparison does not factor that in
none of the recipes except for the heavy turbofuel path are bad and all three of the good ones most likely will give you enough power to 'win' the game, so its really personal choice as to what you want to build past that
also, the 'power used' stat is probably a little off from actual values, but is a pretty good proxy for how complicated the build of rf will end up being
okay I did one experiment so far
with a valve set to 45 it rounds down to 44.9, which results in the refinery shutting off for a few seconds every once in a while
with a valve set to 47 it rounds up to 47.2, which results in the scrap refinery filling up with water byproduct and breaking the system
so I guess valves work exactly as expected: poorly
yeah, valves only throttle in 1/256th increments of the pipe flow rate for some dumb reason
tl;dr. don't use em
I just wanted to know exactly what the rammifications of the limitation would be, and yeah they're really bad
i don't think they even prevent backflow properly, though its been a few years since i even bothered building one except as a cosmetic piece (they do look kinda cool)
for aesthetics I've taken a liking to the pipeline wall mounts, you can shift them 2.5m into a wall and get a neat detail piece
like this
but I guess that's not really on topic in the math channel
for the phase 3 items did you guys end up using trains or not?
I have not touched trains yet and I just finished all the milestone req for 5 and 6
the small patch of oil at the edge of the dune desert and surrounding nodes were all I needed for phase 3
yeah I kinda figured
I looked at the breakdown for the engine parts and its not that
I did use vehicles, mainly explorers to bring over phase 2 project parts from their factory
necessary
yeah I have 4.8k advanced frames thats been sitting in storage fromphase 2
I built the phase 3 factory with the speed of the phase 2 factory in mind, so that it could keep working at full speed after supplies ran out
a 2 hour wait for a project part is fast enough; it takes longer than that to build the factory, so I just do other stuff while I wait for them to produce
Hey guys. I wanted to report that I have finally solved the sloshing/free-head-lift issue that was plaguing vertical pipe manifolds. I call it the NIH pipe manifold. We should get together some time and test it out for verification and pursue a publication on this finding.
Its too late to math. I just unlocked coal. I am only using one conveintly located water extractor for now and a pure coal node. Looks like my most limiting factor is Mk1 pipeline speed? Can i safely do three generators with one water extractor and one pure coal node?
The ratio is 8 coal generators for 3 water extractors.
So looks like i can only do 2 at the moment. Thanks.
Yeah. I recommend just sticking with blocks of 8. Makes the math easier.
Well im just starting the game and i dont need much power right now and i dont want to find a bunch of water sources yet
That's fair. It takes the about 24 coal generators to advance to the next power source. I recommend automating the parts needed for coal generators and water extractors for scalibilty in the future.
Oh wow ok. Thanks for the tip. One last question. If i keep my biomass burners, will they only burn fuel for peaks that my coal cant keep up with or will they burn fuel anyway
They only burn fuel above what coal cannot produce.
I can hop int your game session and help you with power if you would like.
yes, on demand power backup until you get power storage unlocked. worth keeping the burners around for a little while after transitioning to coal for that reason
Is this thing in the hub new?
looks like a snow globe, probably related to ficsmas
unrelated to anything: I just realized you need to deal with both outputs to make aluminum
if you let the scrap build up without using or sinking it, it will permanently brick the system until you flush the pipes and deal with it
scrap is easy, just overflow into sink. water is hard because cannot sink fluids
Every pure recipe or wet concrete is pretty nice though
it's not that it's difficult, it's just something that had me scratching my head why it stopped working when I dealt with the fluids correctly
the scrap built up so it couldn't produce any more, which means it couldn't take any more alumina solution
that then slowly built up because it still had 45 water per minute from an extractor
after a while there was no more room for alumina solution so it started filling up the water
once that happens it's joever, the system can't fix itself until you drain it
felt like a detective working out what happened to my factory
shouldnt be possible to fill up on water if you built the system correctly aka some refineries running solely on recycled water
this one's just two refineries total to get me sheets so I could use mk5 belts to build the actual factory
The interesting thing is that it says snow biome
thats what got me thinking. is it a sign of things yet to come? Or just a joke saying "you have snow biome at hub"
I'm not sure how to make this work.. it'd be easy if electrode scrap output 100 water per minute, but it's 105
is 4 thermal propulsion rockets /min a reasonable goal?
it seems like the hardest part is the modular engines lol
I already have 50 motors/min automated and 1000 rubber
6 fused modular frames being made, and a temporary 4 turbomotors, and another temporary 30 cooling systems (all in /min)
so I think 4 thermal propulsion rockets/min would be a good goal to work towards, am I missing something?
what weapon do you guys use the most? I have been rocking the shatter rebar gun for a while but was wondering if the rifle is any good
the rifle is great
the other ammo types for it are cool, but the standard stuff is good enough for me
alr cool thanks
also. are the turbo engine and the ACU important crafting items? I decided for the phase 3 launch it would save me a lot of time and stress to just use already stored items I have to produce them rather than automating them
adaptive control unit is an ingredient for one of the phase 4 items so you'll want to automate those for sure
same for modular engines
just for the next phase 4 launch?
Basically ANY of the space elevator parts are needed for the next phase products
its a chain
all the the phase 3 items are used for phase 4, and all the phase 4 items are used for phase 5
yeah what that guy said
okay I guess I could do it like this, but it won't fit with the modular skyscraper idea I had in mind
oka cool that is a tomorrow problem then
those numbers work out nicer when you put sloppy at 75% and electro at 100%
I do that for my current design yeah, it's just that each set of machines requires some fresh water, rather than having some run purely on fresh water and some purely on waste water (which someone here recommended I do)
yeah, if you are separating the pipes, i gotcha
that's what I'm gonna have to do I think, just run 4 pipes up the tower
each carrying 45 water per minute, because the 44.9 or 47.2 I could get from a valve would result in problems
i honestly just mix the water feeds and then put an overflow sink on the scrap line
I think that would work great if everything was level, but I've got one set of machines per floor, with pumps in between
pumps also act as valves right? so the lower floors would get to much water I think
yeah, bad mojo to have consumers at different levels of a pipe
if I wanted to start this project from scratch I'd give myself more space and add a packager on each floor
so I just bring water bottles up and empty ones down, and clock the packagers exactly right
i build aluminum in pretty much the stupidest way possible
just sinking the excess water in bottles? based
no, that's the freshwater. because i'm coming of of a fracking well for water, i can't control how much i'm getting in each pipe w/o a package/unpackage
oh that's funny, I didn't realize it worked like that
I wanted to build a factory around a water well but now I'm not sure whether I want to mess with those if it adds a lot of complication
you can set the clock rate for the fracker, but not each individual tap
so, i'm using all of the water for aluminum and also a pure cat factory, as such, i can't clock the fracker down, so yeah, its low tech but it works out with the value add of the pipes not needing pumps
i had it running for a while with water being pumped up as well, the design works regardless
i guess you're doing the pink forest bauxite as a megalithic build?
when I designed this I decided water would be a problem for future me (I am now future me)
no actually this is on the west coast using bauxite I bring over from one of the nearby mountains
I starting to favor building near oil, it's just so versatile
gotcha, that's still pink forest bauxite 🙂
oh my bad I didn't realize
there's oil up there at crater lakes, btw
aye, I plan to make rocket fuel and maybe fused modular frames there
fmf's are one of the things on my 'next' list
I used tickets to buy some radio control units so I could get drones early
that way I could for example make the heavy modular frames in the dune desert where there's plenty of resources and space, then just fly them over to the crater for further refinement
yeah, good way to go
I keep trying to make myself like vehicles, and sometimes I almost succeed
but then I have to rerecord a route 6 times because of various issues
my favorite has to be the explorer, since it has good speed and handling; I used it to bring phase 2 project parts from my factories in the forest to the oil at the edge of the desert for phase 3
I was close to giving up after the recording showed the vehicle docking at every port in the factory instead of the one I was next to for the fourth time, but then I realized I could just remove the unwanted nodes
satisfactory modeler has been absolutely invaluable since I started using it
(the zeroed out buildings are ones I was planning on including but decided not to for the sake of getting it done)
okay I'll stop typing and let someone else have a word
(none of my friends are interested in the game so I have a lot of info dumping to catch up on, but perhaps I don't need to do that at 6:28 AM)
yeah, vehicles are good for simple loops where trains are a little too much. I find out of all of them the tractor to be the best for its capacity, handling and smallish hitbox. I use them all for simple tasks because having the activity around is nice.
any time i try to create a shipping/distribution hub with multiple vehicles and stops, i end up regretting the attempt 😄
What causes my ionized refinery to stall at 83% efficiency? It’s slooped and has plenty of input. It finishes and then the output pipe to the packager takes a few seconds to empty
I just ran a test for like 15 minutes where I have a water extractor producing 46 m3 per minute into a valve set to 46 m3 per minute, which according to the valve is rounded to 44.9 m3 per minute
because of this rounding, there should be an extra 1.1 m3 water per minute produced that builds up inside the extractors reservoir (so about 15 total after the test)
here's the interesting thing: there isn't; it's able to dump its water with no issues whatsoever
what this tells me is that while the valve says the flow limit is 44.9 m3 per minute, it actually is 46 m3 per minute
another test I could run is time it precisely and see how much water I can build up into a fluid buffer in a certain amount of time
or maybe I'll put two buffers with different valves and compare them
seriously, i wouldn't even bother trying to reason about valves. just don't use them
I like doing the research just for its own sake
yeah, we all have and conclusion has been reached by consensus, lol
they're incredibly poorly implemented and no problems in the game need them
the closest explanation to how they really function i've seen is in McGalleon's pipe guide, and i'm not sure that even correctly describes how they work
after a few minutes I'm noticing the difference between the buffers just about matches the difference between the valves, another indicator that the 8 bit thing might only be for the UI, not actually affecting the valve's real flow rate
its possible, and also possible that the ui is displaying a rounded number
maybe I'm researching wrong, but so far what I've found doesn't line up with what I've read
it's funny that it first "rounds" it to steps of 600/254, then chops off all but the first digit after the point
i haven't touched them in quite a while, but someone mentioned to me that there may have been a bugfix
i'm honestly of the opinion that if you can get a valve to do the exact thing you want, its from sheer dumb luck
this doesn't feel like a coincidence
(the calculator on the left is the values inside the buffers, the one on the right is the values of the valves)
i think maybe you're getting good results because buffers also do funny things
I guess I'll need another way to test it, like packaging the water and storing that for counting
the pipes right before the valves say 44 and 46 respectively as well (sometimes flucuating by 1 in either direction, but with these as their center points)
maybe? idk... many people have tried all sorts of experiments and can talk your ear off about things they've tried
are those documented anywhere? I'd love to learn more
I don't know where, some people who chat here love running tests on it all though
my solution to such problems is just to build things in a way that they work because they're so simple
some more testing with refineries shows that if I provide way too much fresh water it clogs the system, but if I provide only a bit too much (for example 80 where it requires 45), it just kinda sorts itself out by lowering the flow rate every once in a while
which is weird, but whatever I guess
I can definitely see why people don't use valves, but I do think they're interesting if nothing else
it seems the cutoff for it sorting itself out is probably 2x the desired value
so 80 will work because it throttles itself low enough often enough, but 100 slowly builds up because it's too much
by sorting itself out I mean I start with all the pipes full and the refinery's output having 25 m3 water
then I set the valve value and wait a few minutes; if the value eventually reaches 0 that means we're good
I even put a pump right in front of the valve to make sure it's not headlift priority or something
probably belt the ingots into making some plates, rods and screws
Okay, what I was thinking too. Screws are a bitch, lmao
Wait one second
Should I belt miner 2 into miner 1 instead?
Feel that would be more space efficient
they're not that bad, the initial rips and rotors you need them for are better made in volume later with alternate recipes, so going overboard on screws isn't really something you should do - just make enough to satisfy the rip and rotor production lines so you have those (more important) parts automated. You might want to set aside a stack of screws for making some equipment, but you really don't ever need them for building stuff
rip?
only building that takes screws to make is the awesome shop kiosk
Oh reinforced iron plates lol
reinforced plate
rest in peace - make gravestones in the new halloween update
How should I go about making screws? My previous factory wasn't able to keep up with the screw production to make enough rotors
belting miners together isn't good or bad to do, you have 4 smelters and probably only have 60/min belts atm, so until you get mk2 belts, you can't make use of all the extra ore anyway
I have mk 2 conveyors
(2 smelters are satisfied with 60/min - 4 of them take 120/min
I'm at phase 2 currently
um, ok, well, i saw 4 smelters, lol
So should I replace my conveyors with rips or just leave em mark 1?
mk2 conveyors are incredibly pricey early on, use them when the extra speed is needed
the main line going into the smelters will have to be at least mk2, since you've got 120 items across the 4 of them
when you get the mk3 conveyors, they're a lot cheaper to build with - that's when i change my belt hotkey to an upgraded belt
a similar thing happens with the mk4->5 belts
Gotcha. So mk 2 belt the ore into the smelters, then only use them if transporting resources into other buildings is necessary?
use your judgement
I'd say that example falls under "if necessary" yeah; 120 is a bigger number than 60
as in, if you take 2 miners that each provide 60, you can't combine them into a single mk1 belt, they'll throttle
Gotcha
you can often also double up mk1 conveyors for longer distances to save on some materials
There are deadass 5 iron ore nodes nearby my factory LMAO
but really, early on, you should try keeping your intro factory from sprawling too crazily. less is more.
you'll need em; then as you unlock overclocking and higher tier belts and miners you can split off a single node into all the places that used to be fed by multiple, and use the now freed up nodes for more factories
Yea my last factory was ass
(For reference)
i mean, it looks like an early game factory, lol
Christ there is so MUCH to learn lmao
I feel like I'm still a novice and I've been playing for almost 500 hours since 1.0 came out (I'm.. unemployed)
i still have mine at home base and it looks worse than yours, lol
There's also a 6th one underneath some of that foundation
I just didn't use it cause it didn't line up with the others lmao
i think it took me about 1000 hrs to really figure out what i was doing, lol
I'm still using my factory from before I unlocked foundations to make plates, rods, and screws for personal use
oh and also wires, cables, sheets
why rebuild it when I have bigger better things to make on the other side of the map
Should I belt the resources into all their own different constructors?
my intro trainwreck
1000 times yes
using a shared container will bite you in the ass so quickly
Right I figured.
What should I produce in each?
I tend to just go for one machine of each resource, overclocked if necessary (some recipes are really slow)
you'd think 5 per minute isn't enough, but if you just go out slug hunting for an hour and come back you'll have a lifetime supply
I'll probably go with 2 for screws in that case. My last factory was producing only 40 per minute which couldn't produce the rotors efficiently
Though having 2 screw constructors is only 80 per min
yeah, for rotors and rips you really want to make screws that go straight into the assemblers for the part
it takes 120 ingots/min for 10 rips/min and 90/min for 8 rotors/min if you make the parts for them as standalone builds
When it comes to putting the rods into the screw constructors should I make separate ones?
This is confusing 😭
if you don't have the cast screw alt recipe, sure
How do I go about unlocking alt recipies? Should I go hunting for drop pods?
yep
yeah, you need to unlock the MAM to research them if you haven't already
I have
each crash site has a hard drive you collect and then analyze in the mam which gives you RNG choices for alt recipes
almost every factory I build uses alt recipes, they're great
Is there any way to scan for them or no?
oh yeah if you want a specific recipe, save after the 10 minute wait, then reroll
if you don't get what you want, load your save and reroll again
don't do this while manually uploading items to the dimensional depot if you don't want to dupe stuff
(I think it happens after you die with keep inventory on? I'm not 100% on the details so I just make sure I'm not uploading while I save)
(this isn't relevant for you yet I figure but it will be at some point)
researching all the stuff the mam allows for really makes a lot of stuff easier
yeah I think you unlock it in the quartz research tree
the object scanner equipment can be upgraded to find hd's, but you have a lot of stuff to unlock before you can do so
i think that's gated my oscillators in the quartz tree
its kind of a phase 3ish unlock
Ugh, gotta go out and find Quartz then
oscillators are super worth it to automate, not just for their practical uses and sink value, but because you can make billboards for fancy lighting
Any tips for that or is it just "Have good eyes"
build something high and look around 🙂
if you don't object to using external tools, I like the interactive map on satisfactory calculator
though this new to the game it might be more fun to just explore; external tools come into play later when you have grand plans
I'm honestly looking to just find it, exploration can come when I need it haha
looks like you're in the rocky desert; go to the north west corner of the map, you'll find a coast with some coal nodes
nearby there's a cave entrance, might be blocked off I don't remember (there are other entrances but I'm bad at giving directions)
deep inside that cave, past the horrible spiders, you'll find quartz
good tip: in the quartz tree, the bladerunner equipment is really 'OMG how did i live without them'
I do not miss being unable to jump on 4m foundations lol
I mean I still could with slide jumping but it was awkward
Over here?
yeah that's the corner; coal nodes aren't showing up because you only have pure nodes visible
nearly all the hd's in rocky desert can be obtained without special equipment
Unless I'm in the wrong place, I don't see my nodes here
oh and tame doggos when you can
I had one give me 8 turbo motors right when I unlocked the sink
one of them gave me enough coupons to unlock pretty much everything right away
you're not looking for quartz nodes, you're looking for a massive cave entrance
iirc, there's 2 that you need to build ramps to collect, but the rest are pretty much finding the special spot to jump up to
see the yellow? that's the cave
if the entrance near the coast is blocked, try one of the other ones; I'm confident the one on the east should be open
...Are we using the same website?
(clearing RD of drives is usually my first expedition early on in the game)
ye just differnet settings
Okay nvm lol
this is the journey (cause I'm like 70% sure the west entrance is blocked by rubble)
i started in grass fields this time around, so i grabbed the closer to home ones first in this playthrough, but most of the hd's in the starting biomes are pretty easy to get
I started in the forest, the spot with 6 pure iron nodes, it worked well but I eventually built some hypertube cannons and started making outposts elsewhere
i think you need some ramps to get over the ledge to get into the cave, bringing some concrete with you is helpful
aye never leave home without concrete
and get depots for your basic items asap
I do not miss running home for 6 iron rods
but that cave has some friendly inhabitants that you may want the basher upgrade to deal with
I play with retaliate because at some point the enemies became less of an obstacle and more of a nuisance
(or candy cane)
like, I have bombs, stop biting me
man it's 9:25 AM and I haven't slept yet
even for the weekend this is excessive
It is
Guess who just found out the hard way
is there an equation for how much more power over clocking & using somersloop?
non-answer but I tend to just start it up and find out
without power storages I'd explode my grid half the time
some reference values are approx 50 MW for a constructor, 200 for an assembler, 700 for a manufacturer (all max overclock/sloop)
I HEARD A LOUD NOISE AND THEN A FUCKING STINGER JUMPSCARED ME
I'm too tired for this shit why am I playing this game at 3am
oh lord maybe these quartz nodes aren't worth it without proper weapons
there's also SAM tho, so if you can find some steel pipes at crash sites and a handful of mercer spheres you'll be able to make dimensional depots, the best thing since 1.0
I got some quartz. Didn't have the wire to build a mam machine right then and there tho so it's back off to the factory to get it
I just saved and quit though. Too tired to keep going lol
fair yeah, it's nice to sleep sometimes
before you head home I recommend getting a ton of quartz and SAM, as much as you can carry
using portable miners if you have the resources to make them on hand; otherwise just press E and afk for a few minutes I guess
I've seen people say that the Instant Plutonium Cell alternate recipe is a trap, why is that ?
first time using this app and I fuckin love it
61.5 GW, 1475 rubber & plastic and 250 extra turbofuel from 1 pure, 2 normal and 1 impure node
these nodes exactly
god I love when stuff lines up
i'm making 120 gw of power, 3600 rubber and 900 plastic off of that oil
good for you man,
its a lotta oil, lol
idk what's the most efficient, just started playing around with recycled rubber and plastic
don't even know if rocket fuel is the move
you got a schematic of yours?
I just wanted to skip all the compacted coal and nitric acid, hence the nitro rocket fuel
probably not the most efficient resource wise but idrc
this is pretty much the build sans some clocking differences
2000 rf feeds 192 generators at 250%
my plan is to upgrade it to ion fuel, but i have other stuff i need to build first and i'm not hurting for power
Just seeing how quickly storage would fill with Plutonium waste, any mistakes here?
- 9 plutonium rods/min makes 90 waste/min
- Waste stacks to 500, double crate has 48 slots, so that's 24,000 waste per double crate
- 9 double crates then holds 216,000 waste
- At 90/min, that's 2400 minutes = 40 hours with just 9 double crates
I'd much prefer to do wasteless, but man you get so much more power burning the plutonium
and without spending like 7500 SAM to make Ficsonium
yeah, your math looks right
wait you're making 3600 rubber + 900 plastic from 450 oil + 600 resin?
no, 1) you are reading that wrong and 2) it doesn't list the plastic and rubber production
no but the 2k rocket fuel takes 900, which leaves 450 out of the initial 1350
that's the power. it makes 120gw off of 900 oil, 600 sulfur and 800 nitrogen
you're not counting the 2 pure nodes here
the rubber looks like this as a build
(its 4x normal recycling loops)
that's a pretty standard build to make; 300 oil -> 900 rubber or plastic
how i'm making the plastic is sort of a 1-off situational thing with 'everything leftover', and that looks like this
it also kicks off 960 coke for making aluminum up the hill
aha alright
all together, the crater is actually pretty crowded with stuff other than power
goddamn
i knew it would get that way b/c there's just so many resources in the crater, so i built the power plant way high up
i think that's unlocked with particle enrichment - pretty late in phase 4
iirc, first recipe that uses it is plut rods
all the phase 4 unlocks sort of jumble together for me because you kind of do them all in one shot after setting up aluminum and buying some supercomps & turbomotors
First recipe would be rocket fuel
If we’re talking game progression, i would do nuclear after rf
Is this a good start?
I'm producing Reinf. Iron Plates
The 4th one on the right isn't recieving much and I feel I'm missing something
And the one on the far left is recieving more than it should
the machine buffers need to fill up for the belt to start distributing stuff evenly. after about 10 minutes, you'll see things even out. We call this 'manifold warming'
that's how manifolds behave
grab a portable miner or two and get yourself some stacks of iron
if you just manually put those in the machines, you don't have to wait
if you were instead to belt it as a split into another 2 splits into machines, that would balance the input to each machine exactly and avoids that behavior. For most factories, people prefer the manifold design for its simplicity and live with the lag in production as the manifold warms
Oooookay, I understand now
I dont bother with any of those two options, just wait.
Are Manifolds generally expandable to how many machines you need?
As long as the belt has capacity enough
usually. the limiting factor is your input belt
yes, but you end up running into belt speed limits at some point
like if something is gobbling 100 wire/min, you're not going to be able to ever make a manifold longer than 12 machines with an mk6 belt
i just finished phase 3 and it is weird that I have not used trains? the dimensional depot makes me feel like I have never needed to use them. I feel like ive been missing a part of the game, I have not needed to use any type of automated transportation 😭, everything I do is belted under 1km. does this change in phase 4?
So am I supposed to wait for each smelter's input belt to get so full of ore that the splitter can't, well, split stuff into there?
not really, i think that's about when i started buiding my rails to deal with large volumes of rubber & concrete for HMF's
is there an alt to put rubber in hmfs?
starting a rail network is kind of a huge amt of upfront time where you're building a lot of stuff that isn't really progressing you in the game (one of my big criticisms of SF), but that time gets paid back as you add more rails and are thanking the fact that you're doing that instead of fetching your tractors from (0,0) on the map
yeah ig thats true
yes, but i'm not using that
the rubber is going to concrete and rips
ah okay
the heavy flexible frame recipe makes use of rubber to reduce the other ingredients of the default, but i'm not a big fan of it
heavy encased frame uses gobs of concrete and uses less mod frames per momma cube, and that turns out to be so much better of a trade-off
hmm, ig thats something to think about for when I have to make HMF as a component for another bigger part...
Smelter 1's input is full of ore by this point and I just replaced the conveyor from the merger to the 1st splitter with a mk 2 which is making it a lot faster
8 mf's for 3 hmf's is a lot nicer than 5 for one
even with heavy encased frame, the mod frames i'm making take about as much space as the rest of the stuff in the HMF factory
the case to be made for heavy flexible frame is more where you are making mf's in a separate factory and bringing them to oil+steel, and it does work out for that
i haven't said anything about the default recipe for hmf... it just isn't very good even after the 1.0 rebalance to make it better
So I just completed Tier 3 and all of Tier 4's milestones require foundry stuff
My nearest coal deposit (Which I'm using as a power source) is over 1000 miles away
What do I do?
travel further
you'll be expanding across the whole map eventually
can also overclock your nearby miners to get more out of them if you haven't already, but eventually you're just gonna have to expand
if the machines ever pause, which is the precondition for the 'very unstable' statement there, the recycled water and the fresh water get out of sync in ratio, the freshwater floods the pipes and doesn't leave space for the wastewater to be output
ah okay
so just as long as the math is corretct, isnt this the optimal solution for alumn?
So find another ore and just start extracting that?
sure
you can sidestep that by ensuring that aluminum refineries never, ever pause by using overflow sinks
oh yeah with ss
So do I just want to belt the coal to my main factory?
or the common recommendation is to not mix wastewater and fresh water
btw, it is 1000 meters or 1km, not 1000 miles
if that's your thing, or just built the new factory where the coal (and presumably iron) is
you don't have to ship everything back to one central base
i build alum effectively with the 2 types of water mixing and deal with possible lockups whet trains stop, etc. those are pretty rare.
Ahhhhh okay
sure it's doable, most piping setups have solutions, but it's recommended to build simpler because it's more likely to work, particularly for new people who aren't familiar with all the pipe buggery
didn't say it was the only way 😛
hmm okay im prob just going to make the waste go into their own refinery, seems about the same efficiency with less difficulty
is it common to underclock the alumn solution refinery?
most of the examples I see its at 50 or 75
depends on your numbers
hm okay
I've got 2 coal deposits pretty close to each other, both are impure, should I belt them both into the power plane I have set up or should I use the other one for foundry item production?
This is my current coal power setup, both nodes are impure but there's a normal node further back. What should I do? Is it a situation for me to figure out?
There are 2 iron nodes nearby that I intend on using for foundry production - both are pure.
its really your choice what to do regarding how you logistically want to situate your main base and steel production which needs coal. there's 3 or 4 coal locations in the greater rocky desert area, so you can set up steel at one and power at another or build them co-located
one thing that i'll point out is moving power a large distance is a matter of running a power cable whereas steel probably ends up being several belts worth of stuff
Yeah, this coal plant is hooked up to my main factory way back. I can hold up to 250 MW of power but that's only because I have a biomass power setup back home that is also hooked up to it.
as such, when i build my coal plant, i end up putting it pretty far away
I intend to tear that down if and when I can cover everything I already need to power with the coal generators alone.
suit yourself, fuel power is an order of magnitude larger than coal power, but even after making that transition later in the game, i'm still making 12gw of power on coal
(that may sound like a lot, but it really isn't)
your power needs jump orders of magnitude along with your generation capability 😄
Do you have sloppy alumina + electrode?
My setup is made from modules 6 sloppy + 8 electrode, and sloppy alumina refineries are divided into 4.2 running on fresh water and 1.8 running on recycled water. This takes in 1200 bauxite, 480 petrol coke, 360 water and outputs 2400 scrap.
For your 600 bauxite setup, just divide all those in half.
those are the recipes I'm using yeah, it's just that this setup doesn't lend itself well to the modular approach I was going for
I think I'll build a second aluminum factory elsewhere later (those 4 nodes in the forest can get me 1200) and use your approach there
wet concrete or steel rotor 😭, these are both good
if you ever need to deal with water byproduct, wet concrete is good
pick whichever you want, you can get both anyway (and imo steel rotor isn't that good)
okay thank I was leaning kinda towards wet concrete since the alt HMF uses so so much concrete
Is having conveyors backed up with resources normal?
not really, people normally sink overflow
though it's normal on manifolds
Ideally, no. But it is a valid state.
I love steel rotor, it simplifies my motor factory a lot
but the real answer is to just get more hard drives
Okay. I have a coal production Manifold(?) now that's already backing itself up lol
let's see a screenshot of that
Miner Mark 2?
is the water extractor clocked up?
Then it should stabilize and the last one should never fill if the numbers are correct
one extractor at default clock can't supply enough water for 4 gens
Ooooooh shit you're right
though also one of those gens might not even be connected
Also 2 water extractors at 75% equal 4 coal gens
Nah all of em are
Missing water probably or not yet receiving enough coal until the others fill
Prolly cuz it wasn't recieving enough water
Is this a good plan? Im at tier 6 rn
Get drives and if you are lucky, steamed copper sheets will save you a ton of copper and packaged diluted fuel will give you double the amount of fuel per heavy oil residue
Oh I have steamed copper sheets, ok gonna use those thx
do you have a plan for those circuit boards?
just circuit boards alone isnt good enough
I dont have blender for diluted fuel tho
You can do packaged
Diluted fuel in refineries
you have the refinery for diluted packaged fuel
yes I do have plans for thos, computers, high speed connectors etc
thats its own recipe
setting up a blueprint with two refineries and two packagers for diluted packaged fuel in a closed loop is very useful
I mean thats quite a lot of packagers tho
that's because you're producing 3200 fuel lol
that's 160 * 250 MW I think?
maybe a bit overkill for this stage
I made a BP in a 5x5 with one refinery, 2 packagers, one packing water and one unpacking fuel and 2 fuel generators at 150%. Used MK1 belts so I also added 50 canisters to get a closed loop
could you show that? I struggle stuffing in the generators so I kept them separate
Let me find the screenshot
I see
may be for now Im not gonna use this recipe
oh wait you just take in heavy oil residue, mine also has the refinery for that (I use the plastic scrap to make cannisters so I can have some fuel for personal use, and sink the excess)
Thanks a lot for the oil tips, but do you mind if I ask you for any advices for this plan?
Looks ok to me, if you have the materials, go for it. Worse case scenario you end up searching for more
I glanced at the interactive map, I feel like I can easily shove it in the middle here
I have 2 pure iron nodes and 1 normal coal node, what's a good setup to make sure I'm using those resources efficiently?
Efficiently for what?
Products I'd make in a foundry.
Should I just underclock the miners?
Check how much iron and coal you need per minute using the steel ingot recipe in the foundry and work from there
Your limitation will be coal
Should probably start automating modular frames at this point
It's kinda hard to figure shit out cause I need modular frames but I also will probably need the rips
Any tips for that?
Make a line dedicated only to the final product
So replicate the line for reinforced (and every other item) only to build the amount of modular frames you need
So what you're saying is make a new line solely for mod. frames?
Correct, the wiki calls it "independence"
I see.
import some plastic and rubber and stuff for heavy while ur at it
Anything I should change about this or is this the best I'm getting off of solely 1 normal node
overclock miner and use pure recipe
...I don't know what you're referring to by a "Pure" recipie
Like I know alt recipies exist but which one
its called "pure iron ingot'
Okay time to reroll a bunch of times lmao
he probably doesn't have it yet, need refineries
Yeah I'm working on foundry shit right now
I've only completed phase 1
go for it, don't mind efficiency issues for now
See chat, this is an example of giving "bad" advice 
start from end product, figure out what you want to make and how much and work backwards. Much better approach than artificially limiting yourselves to some nodes
Yeah okay. Just trying to do that without overproducing and clogging conveyor lines and stuff
Lordy this is all confusing 🤣
tbf greeny, starter setups ARE limited because of logistics/distances
they are only limited if you chose that yourself
best to just work with what you have and see how you want to spread out.
Thankfully there is no penalty for tearing stuff down and giving an area another go once you have better tech/recipes
Man you really do love being a contrarian
the most nitpicky ass comment
time is irrelivant in a sandbox
some people value their time
Wait so I have a normal coal node and two pure iron deposits
Foundries need 45 a min to be efficient but I'm not sure how to split the coal effectively
manifold
--S--S--S--S--S
| | | | |
just do something temporary till mk3 belts
Okay but how should I go about it when I get those belts?
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
Use a manifold???
yes
but they kinda suck with lower tier belts
Hmph.
I'm still confused about how I should go about all this.
Is it worth noting I had to belt the coal a long distance to get it to the iron nodes?
then don't write in a public forum where anyone can talk about your opinions and provide their own
Its nice when people do this kind of behaviour, its like "I have the moral high ground, go away if you don't like it" 
Im talking about bringing up points and then you immediately shoot them down with a counter nitpick on the regular
Can we just stop arguing so I can get help on this damn factory
no...
it enables priority grid
thats all
its a gui malfunction i miss when words were used in place off emojis to represent concepts
when the button is right its on
What should I do with the shitton of leftover parts I have?
Sink?
nothing
let the factory shut down when its full
even saves you power
I mean just the stuff I have in my inventory lol
move to the trash icon
sink all the things
ok, am i overly paranoid for wanting to throw all the geysers onto a separate grid, have them only attached to coal & sulfur for compacted coal production for power generation that'd be going out to power everything else
yup youre paranoid
power storages make you have power even if something goes wrong
and priority switches allow you to shut down everything that isnt compacted coal production automatically anyway
The sticking point is making the separate power lines for the geyser grid look good as they spider web across the map.
oh i've clearcut the map, it'd definitely be a time suck tho
Is there any way to flatten the terrain or do I just build around it lol
theres no terrain in the sky 🙃
build around it
these questions don't seem very math or meta-y 😛
if they're cracked, you can blow 'em up with nobelisks
Fair lol
Just trying to build a foundation for my copper factory
My geysers are hooked solely into minimal uranium rod factory, so it cannot ever fail.
At this stage of the game (Phase 2) is it worth just turning all my wires into Cables?
not all, you're still gonna need wire for some stuff
Alright
I just unlocked smart splitters, what should I do now?
Should I tear down my factories and rebuild with them in mind?
probably not worth the effort just for that
they're super-useful tools, but only very rarely do i ever desing with them in mind
Alright fair
the major use cases for them are to make item sorters for stuff like power slugs & biomass and to direct factory output to a sink after storage is full (i.e. making a mall)
a few things like the recycling loops for oil are easier to build with smart splitters unlocked, but really most uses you'll find for them are to keep belts moving by overflowing to a sink, and i don't think you should need to rebuild anything just to leverage that
just nod and have faith it'll all make sense one day 😄
Yeah
I just see all these bigass factories with these multi-floor setups all encased in their own buildings meanwhile I'm still trying to figure out how to make mod frames efficiently 😭
I've reached a point where there's so much shit I could do that I'm overwhelmed and don't know where to start next hahaha
small manageable goals
Use them to feed any overflow to awesome sinks
How do I go about that? The only real overflow I can think of are all the iron rods I'm producing and maybe the ores?
'
Oh so they can split like, a separate amount?
OOHHHHHH okay
there is an even better version of it later in the mam that allows for even more precise sorting
My coal generators at the back of my Manifold aren't full while the ones at the front are. Is this... normal? I'd assume the manifold would have warmed by now.
For reference I have 4 coal generators attached to two impure nodes
are they turning off?
I normally connect belts to the generators before connecting power, so that they fully saturate, then connect pipes, then turn the generators on.
No but I need to expand my power soon (Reaching near the capacity atm) and I'd assume that'll cause problems in the near future.
try turning off the generators at the end for them to fill up, then turn them on. if you want them to look full
I'm guessing if you turned your generators on before they were all filled up, and the amount of coal coming in is equal to the amount being consumed, then you would have less coal in the last ones than the first ones, because manifold fills the closest ones up more quickly.
I don't necessarily want them to look full I just know it'll cause issues in the future if and when I want to expand my power generation
if they arent turning off then it wont be a problem as long as you dont need more coal then the ammount supplied
The main thing is are you using the correct mk belts for the amount of coal, and are you providing enough coal.
Well I'm using Mk. 3 belts right now and I have 4 gens with 2 impure nodes going into them
That's 15 coal going into them per min, at least in theory
I like hand filling them myself, and then removing a chunk afterwards from the machines at the end.
(have a stack of items at 50% and pull out the other 50% from the machine as an example)
If they use 15 per machine that's 15*4=60, so you only need mk1 belts until you add more generators
Really? Hm.
I still don't understand when to use the correct belts.
If it's any help, here's what it looks like.
Mk1 is 60ppm, mk2 is 120ppm, mk3 is 270ppm
ppm?
So if your two coal nodes provide a total of 60 coal per minute, then that will perfectly match the speed of a mk1 belt
Yes exactly, that would work perfectly
Ohhhhhhhhhh that makes sense now
So generally use conveyors that amtch the amount of items I'm producing?
Yep for sure, it looks better and helps to remind you of how many items are going through. And of course the belts that go from the splitters to the generators can be mk1, since they only need 15 per minute
Right right
But if I wanted to belt an item over a long distance would it be better to use Mk. 3 belts?
it would only make a difference if you wanted it to saturate faster, so sometimes I will use a higher tier belt and then downgrade it later
so if you have the material you can, but once the belt is full then the result will be the same
For example if you have a constructor that takes 60 items per minute, it will fill faster with a mk3 belt, but once it and the belt is full I would change it to a mk1 belt (just select the mk1 belt and click on the mk3 belt, it will change to mk1).
Right okay
I'm asking because the source of coal for my Foundries comes from a 60/min coal deposit far away from it
Right, distance only matters if you are waiting for the materials to make the trip. Once they do, you are limited by the consumption of the foundry.
Hmmmmm
so you generally want to match your output speed with your belt speed with your input speed
The farthest coal gen in the manifold is still significantly lower than the other three
It seems like a single nitrogen well cluster (particularly that all-pure one in the eastern dune forest) is more than enough for everything, if it's packaged and shipped to the rest of the map?
And only the 1st two are full
Again not an issue now but when I need more power later I feel like it will be
Do train tracks connect when using blueprints?
Nope
if you want them all full you can turn them all off and wait for them to get full, then turn them back on. It doesn't matter how much coal is in them though.
with mods yes, vanilla no
Okay.
so i should buid it without tracks then add the tracks after?
Gotta leave some slack at either end of the BP so you can fit a minimum-length track (1.5 foundations) to connect them up.
Without tracks, or with a small gap in between
My rail supports look like this - the straight part on the concrete is part of the BP, and I build the rails in between.
Huh, and ever since I swapped the coal lines to mk 1's the foundaries at the back have been stalling
Scratch that all of them are kinda stalling
for troubleshooting I click on the machines and look at efficiency, if they aren't at 100% then you have to see where the bottleneck is
make sure that they are full of water as well
Was probably because I had 3 foundries at 1 60/min coal node
Which doesn't work out really lmao
You could build your blueprint inside an empty blueprint designer and save it as a new one
I use a mod that allows you to nudge vertically, so that helps as well
probably would just use this
you could try nudging from the side, but you will still probably need the mod
Shouldn't this be filling up my batteries?
consumption has to be lower than production and bio generators dont charge batteries
but i have a 1600 capacity?
are you using biomass burners?
1600 MW of biomass? 😳
Ah yeah that's the issue
Thank you
the biomass burners are inflating the capacity number
remove the burners and it should match the production number
You have to have production higher than consumption for the batteries to charge.
yes
I just got oil so I will be working for fuel power. Thanks guys
this game hates me
I mean make it a blueprint then rebuild it
Whats going on?!
look at the lower image
cant build the designer because of the empty space below the blueprint
Well build the disigner then the blueprint
so if you are using the mod you want to hit "H" to hold it in place, then hold left shift and tap the down arrow
good deal, you might try connecting your water pipes all together, it can be helpful sometimes
Systems up and running and after a couple blown fuses we're getting power. Just gotta let the thing warm.
always a problem with blueprints.
lol just hit h and nudge it over, also you can hold left ctrl to nudge more slowly
i dont like nudging it every time
hmph.
I've got 4 constructors from a pure Iron node and I'm not sure what to do.
I wanna make reinforced iron plates so I can make my way up to Versatile Framework but I'm confused on which constructors should be producing what.
Should I have less than 4 constructors? idk. Anyone got any advice?
so i have some math that aint mathing and it has to do with fluids
if i hav enough refinerys to generate 600 units per min. why is my pipe line only ever at 300 ish most times?
Mk1 pipes, need mk2 for 600
i inderstand that the next pipe cant have more than its previous connection but what am i missing
all are already mk2 pipes
Not sure, what is the efficiency of the machines?
Trying to make mod. frames, how do I improve/compact this setup?
Are the pure ingots better always after finish building or is it more power efficient to use the standard?
100% , 20 refinerys (10 running platics, 10 running rubber) all of them are running at the same time with crud oil input at full cap all the time
so close
all of them on the same pipe network
So guessing your flow rate stays around 300 because the pipes are setup to distribute the load more evenly so you aren't bottled at one pipe, but idk
The key is Manifolds.
What’s that
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
i’m gonna def send a picture of my factory tmr
@cyan heath whats your desiered output per min and have you thought of going vertical?
Don't know, Didn't think of that.
well your desiered out put will define how much machinery you need and from there you can plan your tower
@cyan heath
heres a rough draft of your request
best i can do is get it in a 5x5
mod frame?
yes
yeah, that's about the best you can do without thinking about bigger scale
you could raise the smelters a bit and tuck the mergers below.
just a teeeny bit of space
lemme fire the game up. What's the target in/out rate?
@prisma kraken we never had one or rather @cyan heath didnt put in specifics. this was just a proof of consept for compact build of mod frame at base rate
k
Yeah. I'm not necessarily looking for the optimum, I'm just looking to get the things so I can make them into versatile framework.
this is more or less what i would build
which takes 240 ingots
i use the cast screw alt recipe. if you don't have it, go hunt some drives. save yourself a bit of pain
how i would build it, is something like this with the 4 assemblers on the floor above (unpictured)
the build can technically be done in a 4x4 cube, but the belting of it is a pita
Oh shit cast screw recipie is good
well, it isn't useful past the early game really, but in the early going, the recipe is amazing
it doesn't use less resources, but saves you a machine or two
if i were looking to make more mod frames out of iron ingot only, i'd really look to using iron & copper alloy with stiched plate to make the rips
this is what i built for my 'starter' mod frame factory
you probably could do it with mk3 belts, but it really is much simpler on mk4 tech
Still confusing to wrap my head around LMAO
So apparently I had my RF area mathed out correctly, yet the looped manifold for the nitric acid input was slowly starving, leading to one of my RF lines into starving.
i'm still not a believer in the loop panecea
its annoying, the fact that the gasses in a 600/min pipe flow cant feed a simple manifold of 5 machines 
it does sometimes solve the problem, but i don't have a good theory as to when it will vs when it won't
I also added packagers to the end of the manifold and somehow they are also becoming emptied 
idk, there's a reason why i do nitric acid in 300/min chunks that are all of a tap feed. if i need less, it gets packaged
Thats probably a next time thing, if this cant hold its it for power unless I make a separate setup.
every time i do nitric acid i forget that i probably should do that and have to tear the build apart to refit it with packagers
its actually more that nitrogen is a limited resource and i usually need to split the well output several ways
that is much easier to do with it packaged on a belt
its even funnier that the water, which is metered out specifically as well, is much more stable and being split like this 
Yeah its already starting to empty out my pipes 
I wish it was simpler than gutting the setup here, worst possible situation.
this is the sort of crazy that i'm doing
1 + 1 = 2 right
like, it's getting packaged, split and then unpackaged, lol
for certain values of 1, yes
no, the base smart plate recipe is 1+1=1, the plastic alt is 1+1+3 = 2
The worst part? I might be able to do that, but I would need to manuver things around and most likely feed from a second floor instead beacuse of my space restrictions.
Better part about my setup, could do half of it at a time, due to it being a 2x 600/min pipe setup.
yeah, i opted to do the gas in pipes of 300 straight into a blender
Can someone help me figure out how to make priority input for merging fluids?
I'm trying this: https://www.reddit.com/r/SatisfactoryGame/comments/ookl0c/psa_variable_input_priority_vip_for_pipes_exist/
And it's not working for me
just kidding, It seems like it just started working
In general it's recommended to not do priority with pipes and just have two separate systems
Thanks
damn... I had believed a Blender based Plastic/Rubber Recycling plant cannot block itself to a sub-100% efficiency... but it can. And I triggered it by the attempt to get the Fuel-pipelines full (full pipes are happy pipes)... 😦
No need to fill them up to the point of backing up your machines 
just have to remember to flush one of the HOR pipes to guarantee that there is space for it. the interaction between the polymer=>Rubber and the HOR´=>Fuel has some interested effects 😄
still, the new Rubber/Plastic blueprint is working... and for once I am happy with the look
I have 3 coal generators on only one water source right now. I assumed that its ok and my biomass generators will pick up the slack whenever my 3rd coal source dips, but thats not happening. I Guess I need to go hunting another lake?
how do i make 2 trains go separate tracks
let the other train pass type deal
a path is already reserved but the 2nd still tries to go through it even tho the 2nd one is free
i have been bypassing this issue with a station in the middle that one train goes to and waits
Dual rail is the best way
ehhhh i was lazy
If you don't currently have a dual rail network, it might be a bit difficult to refactor what you have now if you already have an extensive rail network
But dual rail is much easier to extend and expand
yeah 2 directional always becomes a nightmare in my experience
I don't even need drones in the endgame because its so easy to expand
Im new to the game so I was hoping to some input on this basic iron setup
looks good to me
don't overthink it, you'll probably will end up improving it many times later on
OK thanks
How do I split the 3 water pipelines to 8 coal properly?
Connect all 3 water pumps to one pipe then split it again at the coal generators?
input on junctions 1, 3, 8
*1,4,8
is there a pic online for this? I cant seem to find it
input like so
treat liquids as a closed-form system: 1. input always equals output if and only if 2. there is no flow bottleneck
Yes I deffidentaly understand this
good
I always set up my coal like this, because the water flows in from two directions you effectively get double the throughput on your pipes
!wikisearch CG
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
i might have figured out path signals no way
the wiki fed me so much false information
path signals are basically just wait until you can find a valid path through the following block
huh?
idk maybe i just didnt understand the schematic
bc when i tried it exactly as shown it didnt work at all
I found them really confusing at first too because I was used to the factorio signals
never mind on train insists on going towards an occupied block signal
signals don't dictate train pathfinding
theres a path signal waiting for reservation
Can I also get some input on this copper and limestone setup for early game.
Looks good to me
expand
OK thanks
This is just to get started. Ill expand in the future
tbh for the basic resources this is probably fine, you can let containers of this build up while you're doing smth else and then you have plenty of stuff for a while
Thats what i was thinking of doing
In my current savefile I went for overkill just for fun (10modular frames, 12 rotors, 20 reinforced iron plates + 60-ish rods and iron plates/min) but the run before that I ran on the stupidest, most impractical basic resource factories and it kinda worked
I had everything I needed, especially when I started needing less of it because the factories became more advanced
Okay ill keep that in mind as I progress farther in the game.
oh 10 modular frames certainly is not overkill at all
you need a lot of them for heavy
This was just for start of game tho
I'll prb be making a new factory for that, these are personal resources I made a factory for xD
issues with 600 per minute pipes, is that just for liquids, or does it apply to something like nitrogen gas too?
there are no issues with 600 pipes
it's always human error
wow are you sure abt that tho.
yes, because people can do 600/min easily if they follow basic pipe rules
Thats more a gameplay issue
well they have semi-realistic flow simulation, so you kinda have to deal with that
According to the devs it works but it has a lot of conditions
Sooo the real complaint overall is "pipes are still too realistic and require too much effort"
Which i can get behind
mfw my pipes don't work like the liquid equivalent of belts and bend the laws of physics 😠
yea ok but it seems like there are unrealistic things that stop mk2 pipes and stuff that shouldnt be an issue with real physics but idk
loop pipes, feed from above, it works
Its mostly the realistic issues thaat mess with mk 2
not the unrealistic ones
Mk 2 struggles with water hammer of all things
but i dont get why that would fix it bcs idk why i would need to loop it
The most realistic thing you could get
wait how is that a thing in pipes?
And the loop gives thee pipe a bypass for those pressure surges
Fluid in Pipe hit dead end, pipe reverse flow
Flow go into junction, junction merges flow with 600/min flow from other pipe
Result? 600/min pipe gets interrupted
oh ok ic
i thought water hammer was an issue with real life and that pipes break. but all ik abt is what a yt video i found talked about
because that resolves backflow
well water hammer is also the water bouncing and crusing into the opposite flow
which is what most people call "mk2 bug"
ok learnt one more about fluids again ig
I feel like a priority merger would go a long way towards making pipes nicer to work with imo
I always get tripped up with basic almuinum
oh god I didn't mean to start a discussion, I just wanted to know whether the special things you have to do for liquids also apply for gasses
I need 600 nitrogen per minute and wonder if I can get away with transporting it in a single train car, accounting for docking time
(haven't actually gotten to gasses yet, but from what I've heard) The special things you do for liquids don't really work, and gasses have their own inscrutable rules you have to follow
I guess I could take from both outputs on the buffer, and just use half the capacity of each pipe, so it doesn't matter anyway now that I think about it
Never really had any problems with gases tbh, I just treat them as liquids that don't need pumps
alright 👍
oh yeah speaking of fluids and trains, why do people hate on them so much? it seems like a pretty good deal to me, compared to doing a ton of packaging and unpackaging and transporting empty cannisters back
people hate fluid cars?
perhaps the information / opinions I've read on those are outdated, from back when they had much lower capacity
idk I don't engage in discussions about the game really 🤷♂️
me neither, was just reading stuff on the google
priority merger for belts?
alu is simple, separate fresh and recycled water 🙂
No for pipes 😅 I know you're not supposed to mix water but wouldn't it be nice if you didn't have to?
I did end up mixing the fresh and recycled water in my plant because I was too lazy to convert my initial design. Had to make sure to sink any excess material because any halt in production would make the water overflow 😛
for pipes it's impossible, how do you make a "priority merger", if pipes can flow in both ways
no I want it more like a valve with multiple inputs where it only flows in
and it prioritizes one of of inputs
well given that valves are known for breaking setups with the way they limit flow, I don't see that as a good idea
in general, pipes work best if given as much freedom as possible. Most people run into issues when trying to limit them in amount or direction or anything
here's some notes about valves from my own research:
- the flow rate in the valve's interface is snapped to increments of 600 / 254, but this seems to be purely cosmetic
- when fed into a buffer the valve will provide exactly what you set it to
- when fed into a refinery system whose pipes are already full, the following things can happen
- if the flow rate is below the requirement, refineries will stall because they don't get enough fluid
- if the flow rate is more than twice the requirement, refineries will clog because they can't dump their byproduct
- if the flow rate is between 100% and 200% of the requirement, the flow rate will fluctuate to sort itself out
I have yet to use a valve
good morning folks. i've just finished phase 5 and am beginning my golden nut journey. is a crapton of ACUs the way?
flow rate isn't cosmetic, it's indeed that much
see #math-and-meta message for info about valves and why not to use them 🙂
not in any of my tests; a valve set to 44 fills a buffer 5% slower than a valve set to 46 for example (even though they both round to 44.9)
that and it doesn't seem to matter when there's pressure on the other side of the valve; it throttles to on average meet the deficit, as long as that deficit is lower than the valve's limit, but not less than 50% of it
that may be due to many factors, like the percentage gauge thing
what I mean by throttles is that it fluctuates wildly, but the average ends up being exactly what's needed such that the pipes on the other side stay full, and there's just enough space for refineries to dump their output
if you start with a refinery that has fluid byproduct backed up, as long as the valve's limit is less than 2x the system's deficit, it will slowly drain until it is empty, then stay that way forever while keeping the pipes full
perhaps my testing sucks but so far it seems like they just work tm
well no matter what, vavles are kinda pointless, so not much reason to build them anyway
You waited until beating the game to start? Madness
i have all other items purchased, including trophies
I just sink every end item with overflow splitters
Ah so you are truly mad
I bought the nut before any other trophies
so i can either afk at my current rate (yawn), or build some more factories to sink more stuff
I need them for running a vertical manifold; one pipe into 4 floors that are far enough part to need pumps
maybe if I run the water up with a water tower, then let it fall down into all of the floors, it could work without valves, idk
alright I guess I'll shut up about it for now
Are you sinking plut rods?
i don't have any nuclear set up. i am a rocket fuel enjoyer
That's what I've done twice so far
Aww, they are great for points
you mean the water tower thing?
Yes
and then no valves I presume
Acus are phase three, right? Isn't that kinda low on the totem pole
I've got plenty of space for two pipes I suppose, one to bring the water up, and one that connects to all the floors
You can also do the water tower off site
maybe i'm overthinking it and the answer is just more slooped warp drives
it'd be impossible to hide because it's so tall, and I'm running 3 pipes anyway for aesthetic reasons, was planning on just leaving 2 empty
No reason to hide it
I'm not building an eyesore right next to my aesthetic tower, much easier to just incorporate it
It doesn't even need to be nearby, but of course if your water is local it's easier to shove it in the building
just one pump hidden in the basement
the tower stands on the ocean near the west coast oil shore
I wonder.. if the pipe that pumps up water were to connect directly on each floor
if the lower floors would get too much, or if the system on each floor would prioritize its own output, possibly even sending some of its water up the tower
either way just running it up and then down simplifies things so I'll just do that
No such thing as "too much" since they have a hard limit on what they can consume. But, like all manifolds (same as going from top to bottom), some will have 100% full pipes all the time and the opposite end will get exactly enough and appear as a trickle, unless you're overproducing
in the case of refineries that need to dump byproduct there can definitely be too much
unless the water will prioritize going to the next floor over filling up this floor once this floor's pipes are full
Ah, sorry didn't know byproducts were part of this build. I don't know what you're building d00d.
just aluminum
idk if this is a good idea or just deranged
In what case would a train want to stop at one station and then scoot four foundation up to stop at another?
you can't anyway
with that setup
right. this might be more accurate
there's a central double lane bypass
and from it, you can branch out to 6 stations
the middle junction gets a little bit cramped though
This seems like a headache. I never build my stations this way. It seems 9/10 people in this discord do though.
tbh this is "I don't exactly know what kind of things and how much would be needed" setup
I do have setups like this
Why not build as you need
probably I should
but idk, "build as you need" may lead to spaghetti if you ever need to expand the setup
or mass dismantling and rebuilding
both sounds suboptimal
So while not efficient I have the resources for Space Elevator Phase 2 automated and I completed all the milestones. What do I do now? :p
Complete phase 2? Explore for alien artifacts and drives?
Spent 10x the amount of time building actual factory stuff to make it pretty too
Working for the former.
My factory is kinda ass. Starts out with a manifold but once I get to the assemblers it just kinda splits out
Like NO space management
Meh, you can rebuild in phase 3
Just remember to actually rebuild all space parts. They're needed every phase.
Don't be me and rebuild them every phase because they were never made permanent
This is my current setup, it's ass and idk how to improve it
Should I transition the smelter products into another manifold for the constructors?
Looks fine to me
Not winning any design awards but it's organized and understandable
I've no clue how I'll organize this shit when I need to get to it 😭
same problem w me, i just throw it all together and it works fr
Once you start dealing with mk2 BP designers, you'll probably end up being guided by those restrictions
For example, I cram as many of one building type into a BP as I can on a single plane, and use a logistics floor underneath, and build my factories based around that. At least, I kinda do that now. Previously I did not use logistics floors so I would have a lot of conveyor lift spaghetti.
But I like to live in #design-and-architecture . There's nothing wrong with flat sprawl.
How much turbo fuel does a 250% fuel generator need to run?
2.5 * 4.5 =
18.75
if this is up to date then yeah 18.75
the fandom wiki is not maintained
!wikisearch Fuel+Generator
The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel).
At 100% clock speed, one Fuel-Powered Generator produces 250 MW. The type of fuel does not affect power production, only...
Good to know 
From this chaos last month to this tiny bit of organization is a big achievement for me
how are u at particle accelarators with such a small factory
Transporting Nitrogen long distances, how do you calculate the rough amount of packages, for a package & unpackage loop
Have a train in another location at blue crater delivering plastic, rubber.. blue crater is also my power factory so lots of rocket fuel powered generators. I guess I don't understand how i'm not. Is there a specific component or something that you think i would typically be missing?
