#math-and-meta

1 messages · Page 243 of 1

amber umbra
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Awesome shop building needs screws; I automate them at low item/min for that.

neat crest
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I hate hi speed connectors but the auto wire alt definitely seems superior to me especially bc I have plenty of spare silica

wind spade
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that's 5 mins of production and then it's useless for rest of the game

pallid knoll
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So just delete screws as I don't need them anymore? I'm in phase 2, tier 5 just completed

amber umbra
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Alternative opinions seem fine. I just build the shop from inventory when I need it, hence wanting them in the dimensional depot.

wind spade
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anything in the future that would need screws would make them itself. Like 5/min screws are probably more than enough if for storage/dimensional depot

warm bane
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Questions about drones :
I have setup 2 drone ports, one at a rocket fuel plant, another at an aluminium plant
Right now I have it setup so that there's a drone on each port, doing a shuttle between the 2 and depositing empty fuel tanks at the rocket fuel plant, and packaged rocket fuel at the aluminium one (I need 2 drones going back and forth else I don't bring enough empty tanks).

What I'm wondering is if the system can deadlock : if there is not enough space to unload empty tanks zt the rocket fuel plant, the drone will just sit on the port there until it can deposit its load. But in the meanwhile there is no rocket fuel being shipped out. Or the reverse (too much rocket fuel at the aluminium plant leading to the tanks not being sent)

Does that sound correct, and if so is there any solution other than "build another drone port" ?

wind spade
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I'd have two separate lines yeah

amber umbra
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So the relevant part of your system for deadlocking is that it's a packaging, unpackaging loop. That type of system can deadlock if it has too many items in the loop. The number of drones isn't inherently relevant.

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If I remember right, drones need to fully unload before they load items, which is what directly can lead to the deadlock. So you effectively need to guarantee you always can fully unload your drones.

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"stuff both ends of the system completely full of items -> remove 9 stacks of empty cannisters" should be one solution.

warm bane
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Its not exactly a packaging/unpacking loop
I will be making rocket fuel for most of the future drone network here, before dispatching it as needed
I still need to bring tanks in, but it's not a 1 to 1 transfer all the time

amber umbra
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If it's not a direct loop to transfer full/empty containers for rocket fuel transfer, I'd just keep the drone ports completely seperate as greeny said.

patent blaze
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i forgot how to make load balancers

wind spade
patent blaze
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yeah

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wait im cooked actually, they are all coming from completely independent blocks on machines so they're already balanced

oblique hollow
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the power of compartments

patent blaze
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it seems like i can never escape the pipe issues

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having fuel delivery issues rn

tulip fiber
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Is there better way to do this with diffrent recipies?

wind spade
patent blaze
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^this,

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there is a alternate for oscillators that i like but it needs oil, which i see you dont use

tulip fiber
patent blaze
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yerp

tulip fiber
tulip fiber
patent blaze
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that sam and quartz is very very far since its in a cave

tulip fiber
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wait fr?

patent blaze
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and the entrance is way away

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yeah

tulip fiber
neat crest
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import copper sheets, caterium ingots, silica, iron ingots. produces all the materials needed for Auto Speed Wiring, just needs 2 additional HSC manufacturers and the 4 auto wiring manufacturers which fit easily into their own blueprint

tulip fiber
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i will check it rn

patent blaze
neat crest
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this bp WAYYYY saves on space compared to default auto wiring

patent blaze
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you'd have to count hundreds of foundations in x,y plane but assuming you get it right it would work

patent blaze
patent blaze
tulip fiber
patent blaze
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good luck then haha

tulip fiber
patent blaze
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if this works i'll eat my hat

vapid gorge
patent blaze
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a pathetic attempt at balancing 16 pipes

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i'll wait for them to fill completely

vapid gorge
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that's not how pipe balancing works

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and you have it as a vertical manifold too.
F

patent blaze
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its gonna be all kinds of messed up

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how would i do it any other way though?

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4x4 arrangement of pipes

tulip fiber
patent blaze
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nice man

sweet blade
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Has anyone else started a playthrough with advanced settings on, and only focusing on building the space elevator parts, where everything else is unlocked?

vapid gorge
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I'm 100% sure many people have just done a creative mode, yes

vapid gorge
patent blaze
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i've got 2 banks of 4x8 machines and my mistake was feeding each bank of machines the same amount of fuel

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god what a mess

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i gotta say though, it is working thus far

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oh! vertical doesnt need balancing since it only differes side to side

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so it'll be completely fine

fossil galleon
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real industrial

patent blaze
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thanks :)

wet canopy
patent blaze
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yes

wet canopy
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peak ficsit efficiency

patent blaze
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should be enough

oblique hollow
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I didnt know copper powder was this cheap.
Almost makes me think it could be worth it to make Pasta with JUST store-bought copper powder

patent blaze
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exponential costs = cheap

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think about how much longer it'll take to farm out the last statues lol

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took 300 hours just to get the golden nut for me

honest wyvern
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mildly contained spaghet

prisma kraken
oblique hollow
wanton sky
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how is this for my first plastic plant ?

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i plant to expand later into more rocket fuek

tulip fiber
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Maximum space utilization

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looks nice

tulip fiber
tulip fiber
sharp cargo
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Does anyone have a sort of... I dunno the right word for this, but like, a factory planner? for what to build at nodes and what to ship to other places for higher tier building?

Like, I know I'm not going to be freighting screws around. But I might be freighting plastic/rubber/ingots around.

wind spade
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build everything at nodes, only ship raw materials if you can't find a place that has all you need

vapid gorge
sharp cargo
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Yeah I use that for when I want to see what goes into building something, but I'm more curious about how to layout and connect all my factories.

So yeah, like, if I have 3 iron and 2 copper nodes nearby, I know that i need to build on those and ship the products around as needed. I'm wondering what's a good approach.

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I get that there's no sense shipping stuf that takes up more space than the inputs, like, screws, wire, plates, etc, but I'm wondering if it makes sense to like... make reinforced plates somewhere, and then ship those somewhere else to make adaptive plating, etc.

vapid gorge
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1 and 2 are kinda done at teh same time because it's useful to edit the plan around to fit a location better too

unborn ermine
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I think the one that was made on steam can do basic connection planning, forgot the name of it jacelul

vapid gorge
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the dumb one that is essentially Tools but you need to do every step manually?

unborn ermine
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I mean, you can do tools then that jace_smile

sharp cargo
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I'm on phase 4 now and kind of overwhelmed with what's going into this stuff and think I need to somewhat refactor.

vapid gorge
sharp cargo
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Maybe a spoiler, but once you complete all the space elevator phases, is there an end game place to put all those project assembly pieces?

vapid gorge
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some people set up a belt as a display case for random items?

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t1-9 are really just a tutorial for you to learn the basics and do your own projects

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a really well done tutorial, but still

sharp cargo
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But I mean, after you complete the space elevator requirements, can I keep pumping items into the space elevator? Or are all those megafactories churning out like 10 nuclear pasta a minute just sinking it?

unborn ermine
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its a point game after things are done yeah, unless they pull a factorio and have some post game additions.

vapid gorge
prisma kraken
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@unborn dome yeah, tht's just homing rifle ammo

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(FYI, it isn't very homing)

unborn dome
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Like some old item type

prisma kraken
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i guess? old model for the cartridge or something idk

unborn dome
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Yeah it's just not equippable either

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Not in the reload menu for the rifle

prisma kraken
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weird

fresh mesa
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Which one is better? Nitro rocket fuel or regular rocket fuel/

unborn dome
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Nitro is easier

fresh mesa
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ok. cause the steps to get to it feels like it's more involved but i dunno

prisma kraken
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nitro is an easier build. default rf with blended turbofuel is considerably cheaper on resources

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so really it is kind of a function of how big of a build you wish to do and how many resources you want to tie up with it all

fresh mesa
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well i'm about halfway into it so go big or go broke

prisma kraken
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what i did in my playthrough is started with a 40gw turbofuel plant that i later upgraded into 120gw rocket fuel

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rather easy upgrade - just add nitric acid and some blenders to mix it

fringe seal
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I'll just going to give up and embrace pure alu ingots

prisma kraken
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once your grid gets into the 100gw range, power is pretty comfy

unborn dome
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I'm planning on skipping rocket fuel entirely for power, seems too cheesy imo. My late game power will be nuclear.

unborn dome
fringe seal
prisma kraken
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needs nerf, kthxbye

fringe seal
prisma kraken
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it isn't that much

fringe seal
prisma kraken
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i just finished converting my titan forest alum to sloppy+electro+default ingot

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that was 4000 silica for 3200 ingots from 2400 bauxite. I think your math is a little bit way-off

fringe seal
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......right ??

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plz tell me I did not mess up the math

prisma kraken
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4000 additional, i gotcha

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that isn't what you said 😉

fringe seal
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I guess I forgot to say "extra"

prisma kraken
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and yeah, if you look at it that way, it is pretty pricey

fringe seal
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not to mention the logistics

prisma kraken
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don't talk to me about that

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took a while to get that 4000 silica input, lol

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but it allowed me to figure out quartz purification which is a plus

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now when either the alum or quartz wastewater lock up, everything comes burning to the ground

fringe seal
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there's a half built quartz plant in the southern forest
located in a ravine, so expanding is a pain (good job, past me)
it is graded for 6000 quartz per min, and will produce 6750 silica
I think I need to dedicate a full train each for crystals and silica

fringe seal
prisma kraken
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the silica part of it is tricky, gotta say

fringe seal
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I just flushed the wastewater loop and let those find balance by itself

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but I guess it could change when I fully OC those

prisma kraken
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when i initially built it, i was using mk1 pipes for the distilled silica at 300/min, it didn't work so well until i upgraded those pipes to mk2

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the blenders were gobbling so much pipe volume that it was causing a lot of backflow

fringe seal
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having no throughput breathing room is kinda anxiety inducing

prisma kraken
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it is all now happily working, but for a while, yeah, i was touching everything and kinda hating life

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ofc, it was right after the elections here in the US and my brain was sort of in a fog thinking about things

fringe seal
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ah that'd also affect things yeah

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it's too early for me, sorry

amber umbra
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Yea, was looking at circuit board alts. Saw the silica alt recipe and quartz purification. Clearly it’s going to be resource efficienct but said nah. Saving that for later.

unborn dome
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Yeah I'm avoiding the electrode circuit board one. Seems cool for ingredients, but doesn't make that many...

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Going caterium circuit board instead

amber umbra
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Planning super computers at the moment. All the oil and caterium.

unborn dome
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Same, except I never built a computer factory either, so this is ALLLL the plastic

brisk smelt
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a couple PA's and that 100gw is poof

prisma kraken
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yeah, i'm not at that mass PA stage yet, lol

brisk smelt
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your beautiful straight line turns into a sine wave

prisma kraken
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once you're there though, you're probably burning the spicy rock

brisk smelt
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i have 540gw of power built and im not even confident that's enough

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might have to go the full rod route

prisma kraken
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i have my doubts myself

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all my sloops are sitting in apa's atm, so i have tons of excess power

brisk smelt
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ohh wait i completely forgot apas existsnuttsGood

prisma kraken
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the tower of stoopid:

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really i just started stacking them to store the sloops out of the way - things get a little crowded if you don't

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my starting area is such a hot mess, lol

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there's like an intro iron line for rips and rotors that looks decently built as a first couple of hours in the game build and then just a sea of manufacturer box factories surrounding it, lol

idle linden
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I hate the fact that I thought I was smart at this game

unborn ermine
# prisma kraken i have my doubts myself

I still have 50 sloops in storage with 3 of those built, whenever I explore around now, I setup a quick and dirty SAM node thing too, so I eat up a few evey now and again.

full thunder
unborn ermine
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Divide the machine count by 2.5

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The machine count dosent change

full thunder
unborn ermine
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Its like the miner mk whatever thing, you just need the resource/building count.
Just makes it more complex.

full thunder
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depending on what your produciton objective is, you can end up building factories only with overclocked machines to minimize the number of machines on your save.

after using the planner a lot you enventually end up being able to see what space you're gonna need just looking at a calculator's tab.

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so dividing by 2.5 is ok for small production lines, for end game, it's not 🥹

prisma kraken
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'mk3 pipe - 1200/min'

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(doesn't backflow either!)

prisma kraken
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i find sftools better when you don't know how much you want to build or what you can build, but if you know what you want to build and how, and just need to lay out the list in a way that reflects how you're going to build it for planning purposes, i think runesun's planner can be better

fringe seal
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adding quartz oscillator into my electronics factory really boosted the productivity

prisma kraken
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yeah, getting some stout oscillator production going does a lot of good - both computers and motors really benefit from them

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rigour motor is pretty bonkers - just add a handful of oscillators and make 4x the motors

wanton sky
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the game does not like the link

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sat

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satisfactory-factories.app

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thats the site with htt thing in front

unborn dome
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The default turbomotor recipe seems pretty alright?

vapid gorge
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and it's fast

prisma kraken
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turbopressure is really the most resource efficient of the 3 but all 3 of them are biome sucking recipes

remote flame
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Each have their perks and downsides, the last turbo motor factory I made used the turbo electric motor alt recipe. Used it since to make motors, you need stators (used in control rods) and rotors anyway. So 3 of the 4 components are almost entirely handled in one production line. But it demands more radio units per motor

prisma kraken
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way back when, before there was a phase 4, people were doing max turbomotor builds as a goal, and kind of the consensus was turbopressure made the most turbomotors with map resources. a lot has changed since that time

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i'm personally not inclined to build a whole lot of them besides what i need for building and to produce a very small number of the ballistic warp drives

vagrant rivet
vapid gorge
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Just do the same thing and go nuclear

vast jungle
vapid gorge
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I’ve got like 1 machine making a bit of rocket fuel for jet pack. That’s it

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Eh, 500 fuel gens are super ugly

vast jungle
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I have 24 blueprinted factories making 2400/min... I am thinking about doing a 25th for some jetpack fuel, but I don't use the jetpack that much...

vapid gorge
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It’s why they increased fuel consumption rates, to shrink fuel power stations. But weirdos just kept at it

vast jungle
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fuel generator arrays are only ugly when you are just dumping them into a grid... but from this point of view, the most large scale factories can be ugly

vapid gorge
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Pretty much the only way to put them down. Wide circles, huge towers, wild grids.

All… just huge a hideous.

With other factories you at least have variety is machine shapes and they’re all much smaller without nearly as much empty space. You can make the various buildings at different angles too

vapid gorge
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Like this

vast jungle
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I think I have done three types of generator layouts... the standard grid pattern for small arrays, especially for early Fuel powerplants... a christmas tree design for a mid-game Turbofuel powerplant in U7 and a snowflake inspired pattern for my current Rocket-Fuel powerplant...

vapid gorge
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Yeah that’s just variations on grids.

vast jungle
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thats your personal opinion... but thats okay.

vapid gorge
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If I ever do a giant fuel station again it’ll be like the above with Refined Power, a move 90gw set up. Or I’ll do this

vast jungle
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a bit too much clipping for my taste, but still interesting... "infinite nudge" mod?

fierce thistle
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Hey, I have about 30 spare somersloops atm. I have made one of the alien power augmenters already. Should I just keep making more if I don't use them for anything else? Not sure what else I'd use them for other than a couple of machines to make double components.

pulsar notch
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Look, I don't enjoy huge generator arrays, but rocket fuel mostly just works and doesn't require me to wear a rad suit if it breaks.

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If they added a phase 5 tech to make being around nuclear material not constantly drain filters I'd be more interested.

vast jungle
vapid gorge
vapid gorge
fringe pawn
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It takes a whole 5 filters per minute to functionally be immune to radiation, as they last a minimum of 12 seconds.

vapid gorge
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and you probably only need that only if you've mucked up part of the build and you have to fix it. otherwise you flip the switch and start delivering uranium

torpid briar
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Hello! Can you rate it? Just 1 inpire node or 0.5 normal (2100/300). I just want integers and alternative recipes. + 300-150-125=25 uranium for nuke nobelisk I'm afraid to imagine what awaits me when I decide to process plutonium waste. 💀

vapid gorge
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Integers are arbitrary - just change the unit of time and you can have integers however you like

wind spade
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and also don't be scared of decimals

vast jungle
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everything in SF should be rational... so no reason to worry (yet)

wind spade
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nothing in SF works on per-minute values anyway

prisma kraken
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perhaps i'm reading the diagrams wrong. SCIM's planner isn't one i use.

torpid briar
torpid briar
prisma kraken
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i'm on my way to bed, but a comment i have about it is that fertile uranium and instant plut cell create more plut rods than the default recipes - depending on what your goals are, that may not be desireable

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one other thing, if your goal is to make as many plut rods as possible, for 25 more uranium (300 total), you can do this:

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all machine counts end up being integral at a clock rate of 225%

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err, first two machines should be 250%

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imho instant plut cell is sort of a red herring of a recipe

torpid briar
brisk smelt
zealous bronze
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I'm making a tool to manage factories and I have a specific question, but I don't wanna go against any "self-advertising" rules, if any. Where can I ask my question?

vapid gorge
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I don't think it's an issue asking a question about making a tool

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just ask

zealous bronze
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Okay. What is a sensible way to categorize factories, without making it look like a wall of text? I can only think of separating it using Phases

brisk smelt
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a graph

zealous bronze
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A graph?

brisk smelt
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as in, cs graph not data thing

vapid gorge
zealous bronze
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Ah. These are all individually editable though, so it's a card that works like a button

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Nah this tool is specifically for the use case of https://satisfactory.wiki.gg/wiki/Tutorial:Independency

Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

vapid gorge
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I don't see how tools doesn't also do that?

zealous bronze
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So instead of people (or me) using an excel sheet to manage it, I'm making a dashboard and config settings and stuff like that

zealous bronze
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unless I'm deeply mistaken

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I'm not really expecting users, I'm mostly doing it for myself

vapid gorge
zealous bronze
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Ah no yes I'm aware of that, I was doing exactly that. But I was making modular factories everywhere, connecting it with trains, and calculating all of it was really tedious

vapid gorge
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how so?
you make a large overall plan and then break it up into chunks right?

zealous bronze
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Not really. I used trains to transport raw mats to factories, and I expand the factories when I need more of that specific item. And they all had train stations and were all connected etc etc

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my question is not really about the use case of it, I just wanted to know what is a sensible way to categorize these factories... I guess I'll just make a custom categorization thing then..

vapid gorge
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I can't really interpret what exactly you want, so I don't think I can help sorry. I just make multiple SFtools plans and break them down as needed

zealous bronze
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I'll think of how to phrase my question better and ask later. Thanks for your time!

proud totem
# zealous bronze I'll think of how to phrase my question better and ask later. Thanks for your ti...

You could categorize/order based on a number of characteristics. Two that immediately come to mind are name (which looks to be a custom input field) and output ppm. Granted those don't give too much information about the factory themselves.

You could also group by input resource type (i.e. factories that use iron vs factories that use caterium)

You could also implement some sort of "tagging" system, in which users create custom named "tags" and assign them to cards. Then it is entirely up to the user on how to organize their set of factories. Tags could also be associated with a color for some more UI fun!

zealous bronze
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Custom tags sounds great @proud totem

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I'll try implementing both, and seeing what that UX feels like

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Thanks!!

proud totem
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Yeah for sure!

brisk smelt
zealous bronze
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ah yes. It's just like the layout at the moment (with random AI generated mock data), I haven't added any functionality whatsoever, which is why the icons are missing. I'll make sure to emphasize the rate too.
As well as fix the font :D
And keep the icon on the left of the title

brisk smelt
zealous bronze
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Yesss I've been told that many times 🤣 I'll fix that asap..

bleak ivy
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im struggling to understand why i have idling machines here

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its connected to 9.6 manufacturers making 2.4 plutonium rods/min, all running 100% efficient, and this array is 14.4 assemblers making 72 plutonium cells

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which exactly matches the consumption of the manufacturers

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but despite that the ones at the end of the manifold still idle at about 80% efficiency and its bottlenecking every other machine before it

past reef
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are they lacking concrete or pellets

bleak ivy
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every single machine is saturated with materials, theyre idling because the output is full

hushed kettle
bleak ivy
past reef
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and the manufacturers are saturated with cells?

bleak ivy
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yeah

hushed kettle
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tysm

past reef
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then a good guess would be the other materials for fuel rod assuming the throughput is correct

bleak ivy
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the manufacturers are running at 100% efficiency (theyre saturated with every input material)

past reef
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like what if your ECR place is still booting up the manifold and produce 90%

bleak ivy
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im thinking its because i have a manifold on the output of these assemblers

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normally what i would do here is sink excess, but i cant because its radioactive

past reef
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interesting, in that case you can try clearing the manifold for encased cells of material

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wait can't sink cells

bleak ivy
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i think ill just clear all the outputs and store the cells somewhere lol

past reef
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yeah it felt like you boot this part up first and then go elsewhere and then boot the manufacturers

bleak ivy
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yeah i did that to fill up all the manifolds before it like on the particle accelerators

past reef
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the manifold can stabilize itself eventually with machine idling instead of the later tier machine idling but still

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ideally the last merger for the manifold should never be blocked

brisk smelt
amber jacinth
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If you want to clear some of the cells, you can set up a separate machine and hand-feed it everything, and just grab some extra cells off the belts

brisk smelt
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i wouldn't recommend going for 100% efficiency on recycling factory

bleak ivy
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i ended up putting a storage container on the belt from the manifold output to the machines and that worked, it handles it well when the machines need an influx of parts

brisk smelt
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one hiccup and kaboom

jovial jacinth
bleak ivy
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i was

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i think it wouldve fixed itself eventually, but it wouldve taken a very long time, because the manifold was so long

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so the storage container just sped it up

jovial jacinth
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I just noticed the output belts were mega backe up all the way into the manifold of outputs, so I was thinking there may have been a Mk1 belt out the door somewhere we can't see, cause that's where it looks like the problem is occuring.

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If I read your math right, you're making a grand total of 125 actually, so you need Mk3+ (looks like 4s in this picture, so good here)

bleak ivy
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it's 72 cells

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5 per assembler (and one at 40%)

north mauve
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What's best to farm for points? Trp?

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Regarding a balance of points vs effort to setup and availability of resources

prisma kraken
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at what game stage?

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there's a bunch of high-yielding point items for the effort. Probably my two favorites are AI Limiters early and then heatsinks later. DM Crystal is also really good in T9 for some points and minimal effort

prisma kraken
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in between all of that, i find what yields a lot of points is just making tons of plastic and rubber upfront (like 1000's/min of each) for other factories and sinking it until it is needed

north mauve
north mauve
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I'm at 800 coupons and not making many points per minute

prisma kraken
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heatsinks are very good

sonic lion
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id recommend making project parts, they have a higer yield than average

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you have assembly director systems unlocked, those are expensive but really good

prisma kraken
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yeah, higher tier elevator parts make a lot of points, but you need to centralize all the ingredients for them, so maybe not the easiest thing to do if you're working off of box factories for game progression

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nonetheless, any elevator part you can get automated in the quantities your plan needs are a win for points

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if you already have some sort of centralized storage & sinking infrastructure, take a look at what you are importing and sinking. you may be able to hang some assemblers and/or manufacturers off of the drainage lines to make higher value parts before going to the sink

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i.e. take all your rotors and rips and convert them to smart plate

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also, if you are just chasing the golden nut achievement, take a look at item point values and whether you could buy some high value items from the shop to immediately sink for net-positive points. if you haven't been spending tons of tickets so their point cost is still pretty low, supercomputers and turbomotors will yield positive ticket points when bought & sunk

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do check the math on it all before you try, that trick becomes less & less worth it as ticket cost increases

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in phase 4 though, heatsinks and possibly cooling systems are the way to grind out lots of points with something that isn't hugely painful to build

patent blaze
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I wanna set up an ai expansion server factory but theres so many goddamn parts it scares me

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Up in desert maybe

prisma kraken
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break it into little builds for each component and tackle them one at a time

#

small note on that elevator part - the Neuralquantum thingamabobbers aren't really used for anything but the elevator part. the mk3 bp machine uses them as building material, but you're probably not going to make a ton of them, so probably stashing a crate of the part as you are building is enough for anyone ever and you can devote all of their production to the elevator part afterward

#

i think i just piped 250 of them into the dimensional depot and said that's that, lol

brisk smelt
sonic lion
#

somehow even less sane

restive timber
#

Has there ever been a good use-case for 2500 rocket fuel, besides 600 fuel generators?

plush bloom
#

can someone explain why that is happening ?

outer vale
#

looks like you've maybe got more than 20m between pumps

plush bloom
#

Well no the flow rate is on max

#

But the water doesn’t get into all generators

restive timber
#

How did you connect the water to the generators?

#

given that 2 pumps are idle, I think you might have connected them in a way that bottlenecked the water. inside the factory

plush bloom
#

2 the pumps are for the other side of the factory that isn’t running yet

#

16 out 32 should be running

#

Wait

#

I am dumb

#

280 Water/min only power 4

#

But that still doesn’t explain why the first one doesn’t get any water

restive timber
#

The golden rule for coal generators is that 3 water extractors power 8 coal generators

#

so 8 coal generators need 360 water/min

#

Did someone do the math on what's the max amount of plutonium fuel rods that can be produced using only the natural nodes?

violet halo
#

I like to underclock 1 extractor, to power 2 coal gens myself.

#

The size difference fits in well with the size of the generators.

violet halo
restive timber
#

I guess I'll have to do the math then, to see if Fertile Uranium can tip that balance

plush bloom
prisma kraken
#

sort of funny, i was just noodling the numbers on the leached recipes... turns out for all 3 of them, you can actually make more ingots of the given type by converting the sulfur you'd use to the base ore type than you'd make with the leached recipe, lol

#

ofc, you'd use some sam in the process, but jeez, they all kind of suck

vapid gorge
#

all recipes are 'Turn X into Y' in some form right?

Blended turbo fuel you could say you turn some oil into coal

vapid gorge
prisma kraken
#

yeah, i'm just trying to figure out where the recipes are worthwhile, and really coming up with nuffin

vapid gorge
#

I don't use sulfur for anything else, and I don't use SAM at all

#

so I'll prob end up doing leeched cat as it's smaller amounts

#

but tempered is very reasonable too

prisma kraken
#

i've found a few use cases for the converter, haven't really used them for much yet, but whenever you see some extra sulfur, quartz or caterium, you can usually leverage it with the converter

vapid gorge
#

meh, imo conversion is just a logistic remover. Which is just counter to the whole game

prisma kraken
#

seriously though, leached cat is what started me thinking about it all

vapid gorge
#

66% returned for leeched vs 50% return for tempered. Not a huge boost

prisma kraken
#

it takes 666.6666 sulfur to turn 1200 ore into 800 ingots

vapid gorge
#

+reduced number of refs which is always nice

prisma kraken
#

you can make 480 cat ore from that sulfur with 90 RSam, then use pure or tempered cat to yield 600+240 ingots - net increase over leached of 40 ingots

#

keep in mind that you're making sulfuric acid, it isn't just raw sulfur that is the input

#

you don't save very many refineries, hate to say

vapid gorge
#

yeah that makes it worse

#

? leeched and sulf acid both refs, while the output of refs for coke is very high.

prisma kraken
#

i don't mind tempered cat, but i have better places for coke

pulsar notch
#

pure cat is sufficient for most purposes

prisma kraken
#

i'd rather use water than coke and eat the extra power

vapid gorge
#

it's 0.5 oil per cycle to remove about 2 refineries for tempered. Great trade xD

prisma kraken
#

...which probably is a pretty marginal difference in the end

vapid gorge
#

I'd make that trade all day long

prisma kraken
#

i'd do it if i had extra coke lying around

vapid gorge
#

oil is everywhere

prisma kraken
#

but i'm not about to set up a coke plant just for that recipe

vapid gorge
#

even if you're doing ALL the cat in the world it's about 1200 oil for full tempered

#

and how likely is it you're using all the cat?

#

that's a deal

#

if you do 1/2 the cat in the world? 1 oil pipe.

prisma kraken
#

possible that you could, but unlikely. more likely is that you'd be converting the extra cat into nitrogen or copper (or bauxite/uranium indirectly)

vapid gorge
#

seems unlikely

prisma kraken
#

i'm realizing at this point how little caterium i really need for my plans

#

...it is sort of interesting how the right choices of recipes really kind of remove the need for the copper+caterium megabuilds we've gotten used to in past game updates

#

plastic ai limiter is pretty OMG

wet python
#

has anyone reached a good ratio on uranium/plutonium/ficsonium fuel rods?

vapid gorge
#

?

prisma kraken
brisk smelt
#

for maximal power generation or

vapid gorge
#

build rods, use waste to make p rods, use waste to make ficsonium. Done

wet python
#

yeah, but how many of each, so I don't get radioactive buffers

brisk smelt
#

cuz imho if i used fisconium route i would go over world limit on all my other builds

vapid gorge
prisma kraken
#

the sweet spot seems to be slooping 18 quantum encoders at 250% for 225 frods/min

violet halo
#

That can help you figure out how much plutonium you can make.

prisma kraken
#

that means burning 22.5 plut rods to generate the input

#

from there, you can work backward on the plut rod chain you wish to use

brisk smelt
#

your rod factory will always be radioactive unless you load balance

#

which seems like a pain in the ass

prisma kraken
#

the least efficient (base recipe) chain allows for burning 60 ufr's to make that

violet halo
#

It's not too bad, the most iodine filters you can use per minute is 5.

prisma kraken
#

the most efficient recipe chains get you there and generate less overall power

brisk smelt
#

with ambient its like 15 max

wet python
#

messing with sf tools i found 6 uranium to 8 plutonium to 40 ficsonium rods, but it uses 700 uranium ore as input. Maybe someone has found a better answer using other recipes along the way. the 700 uranium ore is bothering me, best would be 600, but i would prefer not to underclock generators

brisk smelt
#

are you trying to make the most fisc rods or what..

#

you can use sam conversion to floor the inputs out

violet halo
#

You use one every 12 seconds.

brisk smelt
#

you rarely reach that radiation with ambient amounts

#

having fuel rods in inv gaurantees max radiation

#

i top that out only with 20 something double chests of rods

violet halo
#

So if you have one machine of Iodine Filters depot'd, you'll be fine.

brisk smelt
#

i mean isc 😭 i play too much minecraft

wet python
#

All I want is no waste and no sinking, so ficsonium must be there

prisma kraken
brisk smelt
#

so shouldn't you try to maximize U/PU and not fisconium for maximum power

violet halo
#

I call both of the storage containers bins.

prisma kraken
#

it works in multiples of 500 uranium as the quantum

brisk smelt
#

you still need to sam 100 uranium don't you

#

the cap is 2100 or 2400

violet halo
prisma kraken
#

at 2000 uranium, with the ffrod encoders slooped, it should yield 1.5tw

wet python
#

maybe 'samming' 100 uranium is the way to go

prisma kraken
#

you can get up to 1.875 if you use non-fissile uranium instead of fertile uranium in the pfr chain, but that means burning 60 ufr's = 2500 uranium

wet python
#

i don't think I'll have what it needs to make 4500 ficsite trigons/m

prisma kraken
#

it is 10 slooped converters at 250% worth of ingots - takes the alum requirement from 6000/min down to 3000/min

wet python
#

hmmm not so bad

prisma kraken
#

yeah, you can squeeze a little more out of everything if you go with strange clock rates and messy decimals

#

i'm not a fan of doing that type of stuff. makes building a lot more time consuming

#

you'll end up making more power if you just use whatever sam you can scrounge to make more ufr's to burn and then cheaply convert it to pfr's to sink

#

that's really not the point of a nuclear build at this point with rocket fuel. all of it is just a vanity project imho 🙂

wet python
prisma kraken
#

yeah, fertile uranium + plut pellet allows you to eat more uranium waste

wet python
prisma kraken
#

instant plut cell is a trap to ever use

#

maybe i'm being a little harsh with that, but i can't find a justification to use that recipe at all

wet python
#

but if you have more plutonium per uranium waste, don't you end up with more power?

prisma kraken
#

in making the ffr's to recycle the plut waste, you're capped by other resources pretty hard - sam & bauxite both get really tight

#

so what you want to do is maximize the power that is made in the production of one FFR by making as many ufr's to burn as possible and then as few PFR's from the UWaste

wet python
#

i see, so you went for more uranium rods to use more uranium ore

prisma kraken
#

yeah, you can do it a lot of different ways

#

some are much better or worse than others

wet python
#

I'll try blocking that recipe to see how it goes

prisma kraken
#

all in all, anything you choose that processes the world's uranium will get you into the 1tw range

#

max power i've been able to design out as something practical to build caps out at 1.875 tw

fringe pawn
#

My suspicion is that CSS didn't want one obvious best power solution.

prisma kraken
#

yep, there isn't a single 'max nuclear' option

#

it is open ended where you can horse trade other things into uranium conversion and make some additional power that way, but boy, bauxite->uranium is pricey

#

if you want to do something like that, i'd recommend slooping cat->bauxite or quartz->bauxite and then baux->uranium to get the sloop multiplication twice

wet python
#

ended up with the same ratio as you: 4/3/15 U/P/F

#

and 2.5k SAM ore (!)

pulsar notch
#

woof, I'm at 882 tickets, the last hundred and change for the statue are going to be murder.

prisma kraken
prisma kraken
fringe seal
#

doing 250% nuke plants really makes the numbers clean

#

but it also demands 600 pipe throughput

brisk smelt
#

just build it in the ocean

fringe seal
#

I really don't want to do it dammit

brisk smelt
#

direct pipe 2x extracs

fringe seal
#

no, the problem is the 600

#

no matter what I do

#

I can't achieve 600

#

even the water tower, it's slightly off from 600

brisk smelt
#

hm thats weird

#

my nuc's have been running at 250% for 100 hours no problem

tidal dock
#

so is mine, 24 of them at 250 OC.

pallid knoll
#

How do i go to 3 & 2 plates from one assembler?

deep jacinth
#

show the rest of the build map; not sure why its suggesting a split without the input

river night
#

you could setup a 1:5 balancer and then merge accordingly, but really .. just connect both together and let it sort itself out - what we call a manifold

deep jacinth
#

The split might be appropriate but its hard to know without the entire build map.

pallid knoll
vapid gorge
pallid knoll
vapid gorge
analog bluff
#

the left splitter spits out 2/min and the right one 3/min

vapid gorge
# analog bluff this should do it

pls stop suggesting over complicated load balancing systems to new people when they are having basic manifold issues. It's cruel and way more time and effort intensive

violet halo
#

Or just let the machines sort themselves out after an hour or so.

fringe seal
#

electronics factory ver. 3 (final)(5)

analog bluff
violet halo
#

You'll get 80% efficiency on the underside until it balances out.

pallid knoll
pallid knoll
violet halo
#

If the machines are next to each other, its between 110 and 120 items before it evens out.

vapid gorge
deep jacinth
# pallid knoll

They are being split to feed three different productions, given the inputs this makes sense. I personally would try to increase your input to justify the splits, since they will be starving 3 machines

vapid gorge
#

like it's something you can do, but you you essentially only do it if that's your kink

violet halo
#

Load balancing was something I hoped the programmable splitter did, but was disappointed.

vapid gorge
pallid knoll
violet halo
#

It's most valuable to load balance expensive low volume items, like fuel rods into nuclear reactors.

deep jacinth
vapid gorge
#

why would a building be off?

#

goes to storage or sink from the look of it

pallid knoll
pallid knoll
deep jacinth
#

for sure I think that works too; your only real variable here is time. If time isn't a big issue then I wouldn't be concerned

unborn dome
#

Assuming I'm not using OC Supercomputer or the default turbomotor recipe, it looks like I'd only need a very small number of cooling systems, like 5/min or something, for thermal propulsion rockets and a few buildings?

pallid knoll
fringe seal
#

or top feeding

brisk smelt
#

npp on platform, pipe perpendicular, one on each side

fringe seal
#

no input loops or anything, just direct pipe?

restive timber
#

So, according to my scuffed calculations the best one can do is ~361 Plutonium Fuel Rods

pallid knoll
#

I've did it! cleaner photo will follow tomorrow when I'm home 😄

restive timber
#

Unfortunately the production tools don't seem to be able calculate plutonium fuel rods

violet halo
restive timber
#

I mean from start to finish

#

like uranium -> plutonium fuel rod

#

though I guess you can calculate that manually

violet halo
#

You can get it to force a full path, if you know how many fuel rods make the necessary amount of waste, yeah.

#

As well as adding the input portion.

restive timber
#

Guess I'll have to do that

brisk smelt
#

?searchwiki manifold

#

eh whats the command

#

?wiki manifold

restive timber
#

Maybe a !bang ?

brisk smelt
#

https://satisfactory.wiki.gg/wiki/Manifold

anyways, here's a bettery way to do it

Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once a machine fills up, it cannot accept any more...

brisk smelt
pallid knoll
#

I've played 13 hours in two years and 49 hours in 8 days so I'm just learning everything

#

I will test everything tomorrow and try to make it better step by step

violet halo
brisk smelt
restive timber
pallid knoll
restive timber
#

Sorry, the ~361 plutonium fuel rods that is

tidal dock
restive timber
violet halo
restive timber
#

without conversion

patent blaze
#

is there infinite resources in creative

#

like can you spawn a node

restive timber
#

yeah, but then you can just waste resources as you like and don't have to put much thought into it

tidal dock
restive timber
#

Or just inifinite power

patent blaze
#

thats why i added creative at the end, im not planning on doing that and pretending its survival

patent blaze
restive timber
#

no

patent blaze
restive timber
#

At least not that I know off

#

but that would make the game boring

patent blaze
#

how would that make the game boring if its only doable in creative

tidal dock
restive timber
#

yeah, but that's just 15 rods, which is very far away from 360

brisk smelt
#

50k iron

patent blaze
#

isnt there almost 100k iron

restive timber
#

92.1k

brisk smelt
#

ya

restive timber
#

I'd need to check, but you run out of other resources first

tidal dock
#

the one bottle neck is SAM.

vapid gorge
marsh gate
#

To make the max amount that an Mk5 can handle, how good is the alt recipe of Aluminum Casing compared to the original?
According to what I read, it's C tier.

patent blaze
#

alclad casing is great

marsh gate
#

Alright, thank you.

patent blaze
#

it uses way less aluminum so you should try to use it any time you can

marsh gate
#

Got you.

patent blaze
#

unless you n eed copper for mass nuclear pasta but i guess that can wait lol

marsh gate
#

Right now I cannot even approach Nuclear power yet. Got others to automate before I can do so.

unborn dome
#

Speaking of aluminum, how many canisters should I be aiming to make? They seem pretty expensive... maybe I'd ship the empties back to the nitrogen plant for refilling.

violet halo
tidal dock
patent blaze
#

oodles is a great word lol

brisk smelt
unborn dome
brisk smelt
#

yah

acoustic iron
#

How much rocket fuel does fuel generators burn a min

brisk smelt
#

but youwould usually use u/pu rods anyways

unborn dome
vapid gorge
restive timber
#

I think I went very wrong somewhere along the lines with my calculations

marsh gate
pallid knoll
brisk smelt
#

manifold everything

vapid gorge
# marsh gate Isn't that the point of getting the most for the least resources?

no? also of which resource?

The main issue with the lists is that it puts arbitrary values on resources.

is sulfur more valuable to a situation? maybe. Maybe you're not near it, or maybe you need it for something else so maybe sulfur is more valuable than something else.

or maybe you're not wanting to import more copper so you want more copper efficient resources.

the 'tier recipes' completely ignore whatever situation a person is in and where/what they are making. Also ignore the combination of other recipes that make things simpler

vapid gorge
marsh gate
pallid knoll
vapid gorge
vapid gorge
#

or it might not, maybe you have easy access to coal and you want to stretch your oil out

unborn ermine
vapid gorge
brisk smelt
#

unless you run unclear stuff, you cant even sink those

#

*nuclear

pallid knoll
#

Thanks for the help, i will go to sleep now and think about my setup when I’m at work 😂

brisk smelt
vapid gorge
# marsh gate They also ignore the fact we have access to a cloud now via Dimensional Depot. S...

the main take away I want you to have from this is that every recipe is situational. Depends on your location, other recipes used, other items used and personal preference.

For example you were talking about Alclad Casing?

I'd probably never use it.
the base recipe gives you a 66% return ingot to case.
alt is 75% return ingot to case

the trade off is a shit ton of copper.

for me and how I build? it'll almost always be easier to just process a bit more bauxite as I'll have other uses for the copper

#

other people might go ham and just guzzle the copper for it.

unborn dome
vapid gorge
#

and if you're in a situation where you have lots of copper you're not using it's a great recipe

restive timber
#

You can get 2500 rocket fuel with no coal and only 600 sulfut though

brisk smelt
#

there is copper almost everywhere on the map..

vapid gorge
brisk smelt
vapid gorge
vapid gorge
brisk smelt
#

yeah it should be right

brisk smelt
#

iirc?

vapid gorge
#

copper sheets are a big one? caterium wire? regular wire?

#

anything that uses cables

#

a big assembly director system needs an absolute ass ton of cable

#

though I'd probably end up using iron wire for that

brisk smelt
#

yeah

vapid gorge
#

Quickwire Stator for example.

It saves you on Steel. That's it's only real change.

is that good for you? often not, I'm rarely that steel strapped. But it was really good for me this one time

#

like. it's supre niche, but it's really good at it's one job

violet halo
restive timber
#

I guess you can stretch it with water

#

or does that 1200 include the pure recipe?

violet halo
#

1200 ingots, ore may vary, 1264 for the full recipe.

brisk smelt
#

oh so 480

#

that's lower than i thoug

violet halo
#

Didn't realize pure was that high of a multiplier.

brisk smelt
#

37.5:15

#

yeah there's no reason not to use pure

#

free ingots

violet halo
#

I imagine the other pure ones are also good like that, given enough spare power.

valid sable
#

I have come to learn about fuel on my lunch break

#

What’s the best way to do fuel production when I get it, this means no blenders, but I will absolutely get any alternate recipe needed

violet halo
#

To my knowledge, the best ones use blenders. When you say fuel, what tiers are you considering?

valid sable
#

You unlock fuel generators and oil in tier 5 right?

#

Either 5 or 6

#

So assume everything before phase 3 of the space elevator, tier 6 and below

violet halo
#

When I say tiers; I mean fuel, turbo fuel, or rocket fuel.

valid sable
#

I think I want to do turbo fuel, I was too confused by it to full commit last save

#

I never got compacted coal when I did coal power so I didn’t have the infrastructure to do it without starting from the ground up

violet halo
#

I'm fairly certain there is an alt to skip turbo fuel and go from fuel to rocket fuel for generators.

valid sable
#

What does rocket fuel entail

#

I haven’t found it at all yet

violet halo
#

It's in phase 4 I think. At the phase you're at, I think regular fuel as a byproduct of making plastic and rubber, is your best bet.

valid sable
#

I find I don’t need that much plastic though, and I end up reaching my power cap a lot faster

#

My last save I made a total of a little over 10k MW (10 GW?)
And used 600/m crude oil to make half that

#

Went from oil straight to fuel, and had plenty of byproduct for all the plastic and rubber I needed for computers and circuits

#

Although I used caterium alternates for circuits and oscillators for computers

violet halo
#

How much is not much plastic? I use over 1k/m at the end of phase 4.

valid sable
#

I’ve never unlocked phase 4

#

Been playing since almost the start of the game and always hit a point of “if I restarted I could do this better”

violet halo
#

I needed about 480/m by the end of phase 3 I think.

valid sable
#

The save before last I got to trains and didn’t have the efficiency for it, never automated space elevator parts

amber umbra
#

Running the math on default supercomputers with caterium alts. Seeing 644 quickwire for 1.875 supercomputers (1 manufacturer). That's a lotta quickwire.

valid sable
#

The last save I got a decent train network, but my first factories were spaghetti and too close together, and I didn’t have a good understanding of fuel. I used that save to get a feel for aluminum in phase 3 and then restarted again

amber umbra
#

Screws 2.0

valid sable
#

Caterium isn’t used for much at all

#

Oh wait

#

Yeah for just 1.8 a min

violet halo
#

For my current power needs; I use about 600 leftover fuel, 300 coal, all of geothermal, and 4 alien augmenters.

valid sable
#

Hm

#

Maybe I’ll do turbo fuel and ride that until whatever the next big step is

violet halo
#

That nets me about 30 GW

amber umbra
#

Just mathing out how I want to partition the supercomputer production. I was suprised that it was such high quickwire for a single manufacturer of super computers. An impressive amount of belt throughput required. Really gotta punish off-site quickwire production, etc. design wise.

#

Also, the pure copper, pure caterium, fused quickwire has a pleasing ratio.

violet halo
valid sable
#

Good idea

#

Leave room for the next step up

amber umbra
#

Ala design a default turbo fuel version of rocket fuel, minus the rocket fuel initially.

valid sable
#

Is nitro rocket fuel the most material efficient recipe?

violet halo
#

I know people like mixing that with other alts, I forget which one though.

valid sable
#

The blender/diluted fuel/heavy oil residue?

amber umbra
#

@valid sable Nitro uses more sulfur but is easiest to setup. I like default turbo fuel, default rocket fuel although turbo blend is lowest sulfur at cost of more oil.

valid sable
#

I can supplement sulfur, I can’t do oil

long shuttle
#

do water towers need to come back down or can i just use a valve at the bottom and just not bring it back down?

wanton sky
#

Is there some sort of connector that dumps mats of my containers when they get full only

violet halo
#

If you have smart splitters, you can put them before the containers and set a line for overflow.

wanton sky
#

Humm interesting

#

I’ll try that

acoustic iron
#

1200 crude = 40000mw of fuel, 88,888 mw of turbo fuel and 266,709 mw of rocket fuel

violet halo
#

Which alts does that use?

acoustic iron
#

Heavy oil residue and packaged diluted fuel

violet halo
#

Not bad, you can easily do 1200 in blue crater or spire coast.

#

Or whatever that west island is called.

acoustic iron
#

Yeah I did it in blue crater

vernal patio
#

help me with a theoretical question, please. a long manifold. i need to install an overflow. an obvious and safe solution is a smart splitter before the start of the manifold: it will only overflow if it's completely full*. can i also install smart up the very last splitter of the manifold?

#

* not really, since there's a case of a fast main line and slow side lines, and then a starting overflow will trickle aside that speed difference. but eventually it'll stabilize.

violet halo
#

At the end, if you set the center for overflow on the smart splitter, it could work. Because it would only overflow if every machine down the line was full.

vernal patio
#

yeah, that's what i'm thinking.

#

but i'm never sure, maybe i'm missing something.

violet halo
#

The center line itself wouldn't ever fill completely, is the only thing that would differ from front overflow that I can see.

brisk smelt
jade forge
#

Bot whyyy

#

Hey <@&387163995947270144>s, apologies if this isn't the correct way to approach you guys, could we possibly get satisfactory-factories.app whitelisted? Tomorrow I'm releasing a link sharing feature and would be splendid if we could get it whitelisted! Thanks 🙂

plush garden
#

I'm at work. One of the others probably will review it before I'm home

kind cairn
#

seems like a wip of satisfactory-logistics.xyz

#

im interested in how you develp the graph tab tho! its one thing to have specific nodes with click and drag connections, but a whole 'nother to have groups of nodes with click and drag connetions 👀

vapid gorge
#

not a fan of that UI either

#

but at least you don't have to do every step manually

brisk smelt
#

this website feels like if you have a factory for each step in the production chain

#

which is just, stupid. full stop

jade forge
vapid gorge
#

I'd rather just use a hand calculator

jade forge
jade forge
vapid gorge
#

I just can't think of any ui improvement that could really be made to like SFtools, other than maybe it knowing waste is made from nuclear cells automatically. And that's an extremely minor thing

#

and I'm not sure what you mean by 'modular factories'

magic island
#

it's sort of doing the same thing as sp.runesun.com, but not as well because filling out your item deficits takes more manual steps

jade forge
jade forge
prisma kraken
#

yeah, using it for a few minutes seems kind of, well clunky. I think you need to strip down the interface to be simpler and require less clicking on each thing to streamline how people want to use it

#

my usual workflow with such tools is to quickly draw up about 3-4 plans and compare them against one another, then delete and change as i start to see improvements. making these things very quick and intuitive to do is probably the most important thing. I see some stuff the tool is doing that seems rather well thought out, but probably needs a lot of UI work to kind of change the front-end workflow

#

the other feedback i'll give is that the ui seems rather cluttered with items that you can't interact with and take space away from things that you can interact with

#

sorry if that seems really negative. i do see some real potential in it all - especially the piece that totals what your plan is using out of the raw map resources.

vast jungle
#

why is it always in SF that you have to start chasing production chains backward... oh, I need turbomotors... damn, need to upgrade/rebuild the ancient motor factory first... wait, not enough radio control units... oh, do I still make enough Crystal Oscillators? Oh... need more Quartz first... 😄

gloomy flax
#

Is there a calculator that can give me a good oil to diluted to fuel calculation?

#

I keep getting oil - heavy - fuel results which aren't as optimal I think.

fringe seal
#

3 oil = 4 HOR = 8 fuel

#

that's the optimal route for fuel

eager solar
pastel obsidian
#

Nothing you make matters until you reach late game

vast jungle
fringe seal
#

jfc the 1200 bug is really annoying

#

not that it will matter here, but

vast jungle
#

still using MK5 belts, so not important for me at the moment ^^

fringe seal
vast jungle
# wind spade Independency ftw 🙂

at some point total independence becomes a real annoying thing... do you really build a new "raw oil" processing everywhere you need Rubber or Plastic?

fringe seal
#

independency works in theory lol

unborn ermine
#

Its good for a startup, then the rest can go somewhere else jacelul

#

(my PC cant handle going ham so I have to fart around with "Independence" a little more)

fringe seal
#

at some point you'll have to abandon the notion of complete independency

gloomy flax
fringe seal
vast jungle
# fringe seal independency works *in theory* lol

I like semi-independence... and grouping production in "related stuff"... e.g. "Electronics factory", "Motor factory" (Rotor, Stator,Motor, Turbomotor) or "Aluminium factory" (sheets, casings, empty bottles, heatsinks and cooling devices)

vast jungle
#

but some of the "higher end" factories tend to import quite a bit of stuff

fringe seal
unborn ermine
gloomy flax
#

Oh gotcha, so 3 oil, 4 hor, 8 fuel (diluted)

vast jungle
fringe seal
#

all of them, though, are preparing for a 1500-uranium nuke plant

gloomy flax
wind spade
fringe seal
#

paying the price of misinterpreting "building what I need" because I spent a few hours refactoring the steel factory

#

though it is now producing 360+ stators, needed for ECRs

vast jungle
#

I think my primary "don't want to improve now" is my rubber/plastic plant... the BPs used have some drawbacks and are in a strange position (but there is LOTS of oil left)... will most likely redesign the whole thing so I can stack them "later"

vast jungle
vapid gorge
vast jungle
vapid gorge
#

coke steel!

vast jungle
#

the factory is right next to the three "normal iron" deposits in the rocky desert... so no oil nearby.

I think the only coke I make is in my Aluminium factory atm ^^

fringe seal
#

but I'm using copper rotor for motors

fringe seal
prisma kraken
#

never forget iron wire as a thing

#

i'm actually wondering if iron alloy + iron wire might be better than copper alloy+wire at this point

vast jungle
#

and even more nice if no water is closeby ^^

prisma kraken
#

yeah, kinda does beat it

#

that's pretty good™️

gloomy flax
vast jungle
gloomy flax
#

what's the turbofuel requirement? And does it burn longer in the generators?

prisma kraken
#

default tf is compacted coal + fuel

#

the alts are hor+compacted coal or coke+sulfur+fuel+hor (it isn't as bad as it seems to build)

gloomy flax
#

gotcha. I do have some turbo fuel being made for my backpack only but yeah

prisma kraken
#

yeah for the jetpack and bullets, the hor+ccoal recipe's simplicity is nice, but for making power, you really want either the default recipe or blended tf

gloomy flax
#

there's a blender recipe?

prisma kraken
#

yeah, that's the 4 ingredient one with the hor AND fuel

gloomy flax
#

ah gotcha

prisma kraken
#

really the build ends up being pretty tidy if you do it in chunks of 300 crude + 200 sulfur

gloomy flax
#

literally having power issues now, maybe i'll refactor for the straight fuel > diluted > generators route for now

prisma kraken
#

yeah, get out of your crunch first

gloomy flax
#

i've just unlocked for aluminium, but not built anything there

prisma kraken
#

you're in for a treat

#

aluminum builds start kind of simple and then just keep sprawling out

#

@vast jungle how's this for tidy?

gloomy flax
#

is that the new factory app?

prisma kraken
past reef
#

seems okay you can't really do better with iron motor

prisma kraken
#

i was honestly surprised all the numbers tallied nicely into 600 iron

#

that kinda sorta never happens with iron wire, lol

past reef
#

yeah I did something among that line for all iron buildables

prisma kraken
#

i need a small motor build for heatsinks and have 4 iron nodes that i wouldn't be using otherwise

past reef
#

luckily you don't really scale up motor production again until rocket

prisma kraken
#

err, cooling systems i mean

past reef
#

yeah if the location has a bunch of iron might as well do full iron stator/motor

prisma kraken
#

i have an early motor factory that needs some oscillators to hit full production and kind of want to finish cooling systems before tackling oscillators

past reef
#

yeah oscillators are annoying due to space

#

however if you want to boost motor probably just stop at electric motor with AI limiter

prisma kraken
#

yeah, well, to tackle oscillators i need to tackle ai limiters

past reef
#

rigor motor needs 2 manufacturers at very low qty of oscillator so imo not worth from scratch

prisma kraken
#

that's just going to be a saga of building down the gold coast

past reef
#

yeah oscillator is always a huge setup

prisma kraken
#

i could do a few things to get what i need, but i'm thinking plop a few cubes of iron motor bp's and i'll be good

#

turning unused iron into motors can't be a bad idea, right?

past reef
#

as long as it's not 10% of iron in terms of scale it's whatever

frosty owl
gloomy flax
#

oh got 1120 fuel per minute is a lot to set up. Oof.

#

56 fuel generators. Ugh. Gotta tear everything down..

#

If the source for fluids is higher a little up and down on the way to refineries won't matter much will it?

vast jungle
#

the combination of Iron Wire and Iron Pipe is very large (in terms of buildings) and VERY hungry for Iron ^^

patent blaze
#

damn i forgot about iron wire

vast jungle
#

hmm... this looks quite promising for me for the Turbomotors...

#

four Blueprints... Rotors, Stators, AI-Limiters and "final construction"?

vast jungle
#

only issue is "15 radio control units"... thats a lot for my current factory 😉

gloomy flax
#

the pipe going a foundation below and popping up to the building

charred saffron
#

Assuming you have the headlift to reach the refineries, it shouldn't matter much that your pipe logistics are a floor lower, no

jade forge
bronze bone
#

I'm not sure if anyone has done the math required for control rods to use all uranium, this is my current plan, already got the quickwire and stator factory made

#

513/min should be enough?

violet halo
#

It depends, what is your current maximum for uranium ore input?

bronze bone
#

beat the game, just looking to finally use uranium

#

and hoping to sink it to ficsonium

violet halo
#

There is 2100 worth on the map, seeing as how it's 100 ore per fuel rod, 513 is probably enough.

bronze bone
#

good, didn't want to make another quickwire facility XD

violet halo
#

Using the basic recipe, it's 105 control rods/m.

bronze bone
#

oh, so plenty

#

yay, not another quickwire tower

eager solar
#

Can uranium be made with converter? Don't remember

past reef
#

I have the math for chill ficsonium, 50.4 uranium 12.6 plutonium 63 ficsonium

vast jungle
past reef
#

if you want plutonium drone it'd probably be slightly more, but for my plan it'd be 370 rod pm

#

168 for uranium 75.6+ for plutonium 126 for ficsonium

#

making about 470 using a pure caterium/copper node, sparing some for electric motor later

eager solar
#

Then for max uranium you would need to take sam into account

past reef
#

but for conversion should consider more base resource than SAM

brisk smelt
#

more hassle than it's worth

#

obvious exception is plastic ofc

charred saffron
#

Anything that can be made from one or multiple resources close together should be built together on that site (if efficiency is the goal) because it's simpler. You'll rarely find oil right next to iron, though, and byproducts need to be dealt with to, so exporting plastic around the map is very valid, but it's not uncommon to find copper near iron and sometimes coal, so stators are easy to build near your other iron/copper-based products

patent blaze
#

Whats the absolute maximum uranium you can make? Seeing as you need bauxite for a bunch of things too

wind spade
#

uranium what?

patent blaze
#

Fuel rods and sinking plutonium

wind spade
#

that's capped by uranium, not by bauxite

patent blaze
#

Oh im talking with converting

#

Cause it’ll balance out at some point right

#

Maybe its still gonna be limited by sam

#

Guess i’ll try to run the calculations myself

#

Gotta see how much bauxite is used per uranium first then i can make an equation

past reef
#

also depend on whether or not you want to ficsonium

#

considering fused frame/nuclear pasta/singularity cells and heat sink/cooling device forces aluminum already

#

and trigon for recycling into ficsonium kind of want aluminum instead of caterium

patent blaze
#

That takes way too much sam

past reef
#

in that case it's better to think about how much bauxite you want to convert, SAM for conversion is minimal

#

a pure bauxite node need 100 SAM per min to be converted it doesn't matter

patent blaze
#

Yeah im trying to set it up in saitsfactory calculator rn

#

Also realised you can make dakr matter residue without sam using slooped superposition oscillators

#

Thats neat, wonder how useful that is though

past reef
#

if uranium rod only and not burning plutonium rod it should be fine to just consider the base uranium you want to deal with imo

patent blaze
#

No way to give machines sloops in the planner, that sucks

#

Yeah but it’dd be nice to know theoretical maximum lol

white mirage
#

Just put whatever you are slooping as extra input

wispy kestrel
#

anyone know the ratio from uranium power plants, to iridium power plant to umm.. ficsium or whatever its called plants?

#

a rough estimate is enough, i understand it depends on recipe

patent blaze
#

Iridium is crazy

past reef
#

I wouldn't know how do you want to recycle plutonium though

#

the next thing that approaches map limit for that chain would probably be nitric acid

patent blaze
#

I have 28.8:12.8 uranium/plutonium but im using instant plutonium cell which isnt max efficiency

past reef
#

4 uranium rod can make 1 plutonium rod (minimum rod with base recipes) into 5 ficsonium rod

#

I thought instant cell make a bit more plutonium cells compared to base

#

also you'll stretch your map very thin of bauxite and SAM with around 13+ plutonium rod recycled

wispy kestrel
#

hmm.. so roughly i make 15 uranium rods now.. that turns to 4 plutonium rods, which turn to 20 fics.. k thats not too bad 75 reactors -> 40 -> 20 i can wrap my head around that.. i was afraid it got to more and more reactors each chain

past reef
#

it is for uranium but not really the other 2, you can max rod without converting in the map (50.4pm) and still be within comfort zone for ficsonium (12.6 pluto rod needing 6720 SAM pm

patent blaze
#

Still working on the maths, but it’ll probably use a lot of sloops

plush knoll
#

@muted hamlet what did you use for the factory calculations in the screenshots?

patent blaze
#

So apparently you can profit 95 dark matter crystals using 8 sloops

#

Unless im tripping, but i think my math is correct, will double check gimme a sec

#

120 actually

#

No thats also wrong wait

#

215? If you 200% clock the dark matter trap

#

No fkn way u cant sink power shards

#

Thats a catastrophy

sharp cargo
#

Looking at satisfactorytools - is there a way to set the display to 'round up for buildings and tell me to what value to underclock'?

patent blaze
#

Sadly u cant round the numbers

plush knoll
vast jungle
sharp cargo
#

Yeah, I guess I'll just round up myself and underclock

vast jungle
#

"adding one" should be easy... 😉

sharp cargo
#

hol up

patent blaze
#

Or 22 machines at 0,965909090909091

sharp cargo
#

^^ this is the way

vast jungle
#

luckily SF has a built-in calculator

patent blaze
#

^

#

Just type 21,25/22*100 into the % slot

plush knoll
vast jungle
#

very nice to add this without another keybinding to learn

patent blaze
#

Underclocking aluminum is scary

#

I skipped that entire process in my nuclear using instant scrap alternative

plush knoll
sharp cargo
#

Works!

tidal dock
hollow hollow
#

Just realised slooping chances optimum recipes, high production recipes might be strictly better than the other recipes when slooped. Is there a good way to calculate production chains including sloops? Any tool allows for sloops?

wind spade
#

not really 😦

sonic lion
#

lets you pick recipes, and lets you sloop and shard buildings

wind spade
patent blaze
#

3600 coal, 1080 quartz crystals, 360 crude, 240 sulfur and some misc stuff can be turned into 2160 dark matter residue without sam

#

Caveat: you have to use 96 sloops

#

Would’ve been great if sloops werent limited, then we’d be looking at way lower resource usage, coal can easily hit 30-40k

sonic lion
wind spade
#

I'm aware, but there's no tool to solve this

fringe pawn
patent blaze
#

I mean yeah but who needs those anyway lol

#

Would be cool if you could convert power into points

fringe pawn
#

Unlimited sloops would just double almost everything which isn't that interesting? Not sure how power would work out, though.

hollow hollow
wind spade
#

that's basically any tool - just input the thing you want to be slooped

e.g. if you're making 50 HMF and want to sloop them, just make 25 (or if it's part of other production, input 25 HMF manually)

patent blaze
#

Rn i have 950gw and im using less than 100gw

magic island
#

seems like it would be a pain in the ass to get the solver to decide where to place sloops, so atm you just have to isolate a subfactory and treat it as doubled

sharp cargo
#

Regarding Sulfuric Acid -> Batteries, is there a way to set the return water to be prioritized in the input water for the sulfuric acid refineries? To avoid the refineries filling up and being unable to accept water from the blenders?

patent blaze
#

I’d say make every megawatt/min over your consumption into 10 points/min wouldnt be op

sharp cargo
#

Should I set a valve on the input to lower throttle the water input so it slightly underfills?

wind spade
#

you shouldn't use valves 🙂

patent blaze
#

If your input pipe will stay full you can use a valve

wind spade
#

and for reusing of the water, just separate fresh and recycled water

magic island
patent blaze
#

If it dips then the valve will not work

#

What i would do is add a buffer ABOVE the valve so that it always works assuming your extractors are giving it more than it consumes

#

If you have excess plastic or really anything that can be turned into empty canisters then that is also an option, package the extra water and sink it

hollow hollow
wind spade
magic island
#

I think the way a solver would have to approach it is, treat the slooped version of each recipe as a separate recipe, which could only be used a limited amount of times

UI-wise, it would require inputting the number of sloops available, and checking/unchecking which recipes can be slooped (doubling the amount of checkboxes to deal with, lol)

as for how messy it'd be under the hood, I don't know and I don't care to know

wind spade
magic island
#

yeah, implementing the sloop limit seems like the showstopper roadblock

wind spade
#

With currebt solver, it could happen that you give it "I have 1 sloop" and it will spit out "use this recipe with 0.7 sloop and this recipe with 0.3 sloop"

magic island
#

yeah, and even if you get it to allocate whole sloops correctly, I imagine that throws in all kinds of awkward breakpoints that might extend solving time by a lot

wind spade
rapid hedge
#

how much aluminium should I make to be fine for the rest of the playtrough 2500 5000 or even 10000?

wind spade
unborn ermine
#

Though I defo went on the harder side of it to start, 2940ingots /min to start jacelul

patent blaze
#

Its confirmed, while making slooped dark matter residue you will run out of coal JUST before you use all sloops

#

43200 coal for 96 sloops and theres only 42300 on the map lol

#

“Only”

#

This is using 0 sam, for context

#

And it only makes about 6270

magic island
sand goblet
#

didnt expect it this early tbh

#

only making concrete and ingots so far 😦

outer vale
#

are you using the entire map or something lol

#

IIRC there was a UObject leak with UI stuff, maybe it could be that if you're not building at that sorta scale yet

sand goblet
#

seems like this was just a random crash

#

placed alot after restart , no crash yet

brisk smelt
#

bugged bp?

rapid hedge
#

@magic island @unborn ermine @wind spade thanks for the advice Ill plan how much Ill approximatly need and do a bit more probably

brisk smelt
sand goblet
brisk smelt
#

maybe 7500?

outer vale
#

when I last hit the limit it didn't always crash immediately. But yeah it could well be something non-building related

wind spade
#

why make something that you don't need yet?

outer vale
#

lol that number of ingots for a starter factory is insane

brisk smelt
#

what

#

what's the downside

outer vale
#

I agree with using only a small amount to start with, then if you need more for other stuff, make more

sand goblet
#

any way to check the object count ?

outer vale
#

not that I'm aware

brisk smelt
#

would you rather overproduce and have to go back to expand or just be done with it in one go?

#

it takes 5-8 hours to make a 10k alu ingot factory it genuinely is minimal difference how much you make

rapid hedge
magic island
#

the other thing is that when you unlock aluminum, you only have Mk4 belts. you get Mk5 once you start making aluminum, and Mk6 later

doing a massive Aluminum build (or a massive anything build) before you have the fastest belts and miners is a bit goofy

outer vale
brisk smelt
#

so you would rather do a plastic loop every factory...

outer vale
#

yes

brisk smelt
#

that sounds like fucking hell