#math-and-meta

1 messages · Page 239 of 1

tough fiber
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thank you!
But I see that steel rotor needs wire (from copper) and steel pipe? Or are you referring to alts?

spare jolt
wind spade
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and very expensive

tough fiber
wind spade
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copper rotor ftw

spare jolt
mint sparrow
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So i did the math and two 5 freight trains are overkill

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As max speed is 120km/h and it travels at that speed 70% of the time and the docking often is around 28 seconds, hence: 5.62/(120*70)=4.014, which the train should do in (60/120)*3.934=1.967 minutes *2 is 8.028 minutes + (28/60)*2 = 0.934, so the train will make it in 8.962 minutes

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maybe im wrong

wind spade
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sure, but generally I'd prefer resource efficiency

spare jolt
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say you need some sam fluctuators for building and you have an iron node nearby - you can make them easily and put right into the DD

tough fiber
tough fiber
tough fiber
spare jolt
grim walrus
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if i need 2.461 machines how much do i make the third machine boosted to

tough fiber
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yeah so i probably won't, cuz I'm optimzing for space too, seeing as I'm still pretty restricted to ground-based

grim walrus
# mint sparrow 46.1%

hmm ok its alot of weird numbers and im havin trouble seein how im gonna do this xd

quick prism
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The thing that's displayed after the number is the percentage for the last machine

mint sparrow
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thats how i got 46.1%

grim walrus
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pm

quick prism
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What

mint sparrow
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44000?

grim walrus
quick prism
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What are you building

mint sparrow
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what in the hell are you making

grim walrus
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2500 rotors a minute

outer vale
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why

quick prism
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WHY

grim walrus
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cuz i can

spare jolt
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WHY

quick prism
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._.

mint sparrow
quick prism
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Steel pipe and steel rotor

spare jolt
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bro i'll advice you to use screw-less alts

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(steel rotor in particular)

wind spade
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I wouldn't

mint sparrow
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44000 screws is just too much of a pain and im making a 240 gigawatt rocket fuel power plant

grim walrus
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this is what im goin off of

spare jolt
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OR put screw machines directly into the rotor machines like I did with my RIPs

mint sparrow
grim walrus
fringe seal
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I never thought I'd agree with greeny but yea, screw alts are ok if you make it in-situ

quick prism
grim walrus
quick prism
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Also not-screwless alts at this scale are bad

mint sparrow
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nvm

quick prism
grim walrus
mint sparrow
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lol

patent blaze
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this is taking way too long to get running properly

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uuuuuh

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of course its the copper

prisma kraken
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didn't you split your input feeds correctly?

patent blaze
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how the hell does that even happen LOL

prisma kraken
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also, uranium fuel unit can be 1:1 direct belted from infused uranium cell

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once upon a time, you sort of needed to build nuclear that way so you wouldn't die while working on it 🙂

patent blaze
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i wish it used less resources but a faster recipe

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100 is crazy

prisma kraken
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balance your inputs

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whenever you have any input with a big stack size or large input quantity, direct belting outputs and/or balanced splitting solve those problems

mint sparrow
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not gonna lie working on a such a large project can be annoying especially if you have to balance 187.5 refineries and 600 fuel generators. (which i will have to do haha)

prisma kraken
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yeah, fuel gets chonky. i find it helps to break it into much smaller standalone modules. That also helps when you have to take stuff down for remodeling or upgrades

mint sparrow
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however i wont be able to scale up since im using all the recources in blue crator

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and i still have to import 1500m3/min

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of crude oil

north mauve
prisma kraken
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i built my 2000 rf/min plant as 8 (almost) standalone fuel plants that share the crude->hor but from there are completely separate except for byproduct sinking

mint sparrow
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probably gonna last the entire gameplay

prisma kraken
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g'luck

half cargo
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though tbf I figured i'm going with 120 rubber and plastic each and max out power

prisma kraken
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between the APA's and this, i'm pushing 250gw already

half cargo
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because usually I get stuck up building something and trying to prep it for future use, rather than jsut making it for current use and making a dedicated thing once I need it

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i'm not yet sure about a design though, what I want the place to look like

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because that'll also determine whether I overclock the gens to only use 48 or 60, or if I do the full 120 if I want it to be some massive build

patent blaze
prisma kraken
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i always miss something somewhere too 🙂

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atm i'm doing a big quartz purification build for 3900/min raw

mint sparrow
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probably still not enough space for 960 generators

prisma kraken
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interesting to have to work through figuring out how to build it 🙂

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no, i think you're probably going to want some more space, lol... for comparison, the build i pictured above has 192 generators, lol

mint sparrow
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damn ok ill just circle around

hushed kettle
mint sparrow
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lot of empty space

mint sparrow
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bloody corals

prisma kraken
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yeah, blue crater is a pretty big space if you go up high enough

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the things that drive me bonkers are the smaller phallus looking plants in areas like the red cabbage forest & crater lakes

mint sparrow
hushed kettle
mint sparrow
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haha

prisma kraken
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that one used to be more annoying before you could nuke the gas pillars

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you go back to look at update 4 era grass fields megafactory builds, they all have this large cordoned off dead zone around that rock

hushed kettle
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that sounds like hell

neat crest
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Damn 24 crystal oscillators is a lot of effort

tough fiber
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Am I right to argue that copper sheets aren't very much used in production recipes?

velvet ferry
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depends on your recipes

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might need them for circuit boards and heat sinks

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but you will use alot building

prisma kraken
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i should mention default AI Limiter as well, which used to be the only thing you absolutely needed sheet for

velvet ferry
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i prefer plastic AI limiters myself, plastic is easy to scale up

prisma kraken
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yeah, agreed

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the alt is much lighter on caterium AND copper, which i tend to value more than oil

tough fiber
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So I think I will skip the alt recipe for the sheets, even though it seems very effective

prisma kraken
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it's a good recipe. using it with default ai limiter and with copper rotor is very straightforward and doubles what you can make from a copper node

velvet ferry
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steamed sheets is worth it for sure, but probally dont REALLY need it til later

tough fiber
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It's just that hard drives are hard to come by

prisma kraken
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in the quantities you need for other things, using the recipe doesn't turn into a sprawling refinery build like the pure ingot recipes

velvet ferry
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yea i used my hard drives early to get screws out of the production chain

prisma kraken
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i use screws in making rotors with copper rotor

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that's rather straightforward direct belting though

velvet ferry
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ahh yea, yea i went with steel rotors and iron pipes.. did all my motors with just iron

prisma kraken
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yeah, that all has gotten easier to do in 1.0 with the addition of iron pipe

tough fiber
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why do you want screws out of the chain? especially with steel screws?

velvet ferry
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its a bigger factory than copper rotors though for sure

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lots of buildings

prisma kraken
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some of us have experience with early game versions where the screw volume you needed to support something like a default computer build was a hassle

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as such, the part just got to become universally hated in the game

velvet ferry
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heavy frames mostly

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i think screws in your motor chain isnt too scary

prisma kraken
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most of us on our first playthrough didn't know all the alt recipes by heart and made a lot of 'interesting' design choices

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they changed the screw amt needed by default frame, i've never worked out what the delta is between the old vs new

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*default hmf

velvet ferry
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i thought it was 1 to 1 with a constructor but i dont remember either

prisma kraken
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the base recipe still sucks, i haven't felt a need to analyze how it sucks less now 🙂

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iirc the amount that was needed before was a multiple of what steel screw makes

tough fiber
prisma kraken
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hmmm...

velvet ferry
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steel screw is 260/m and i believe a heavy frame is 240/m

prisma kraken
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i thought they made default suck less, seems that they made it suck more, lol

velvet ferry
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so you could just set up a constructor for each manufacturer and underclock it and get it to 1 to 1

prisma kraken
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in fairness, much of that change was because they buffed encased beam/pipe and needed to balance the recipe to cost more iron/steel

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that's a messy clock though

velvet ferry
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🤷🏻‍♂️

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i didnt want to mess with all that and did encased frames

prisma kraken
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steel screw works in multiples of 13

velvet ferry
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heavy encased frames best recipe in the game if you ask me

prisma kraken
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nah, you gotta put solid steel and the alloy recipes above it

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no argument that it is really, really good, but there's recipes that are even better

velvet ferry
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i dont like screws lol

prisma kraken
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we all were there at one point if we played older game versions

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at this point though, they're just another annoying intermediate component

vapid estuary
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why are screws such a big deal. it's to teach you to colocate production next to consumption. a things takes a lot of screws and you can put a screw maker next to it. done!

prisma kraken
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exactly

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if the game didn't have screws we'd be saying we hate wire & quickwire for the same reason

velvet ferry
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i also hate wire

vapid estuary
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why

prisma kraken
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i'm starting to develop a hate for concrete, if i am being completely honest

velvet ferry
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i use the word hate figuratily i enjoy all parts of the game, but the 2 out 1 in constructer lines can get all over the place

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that is until you can get to the upgraded belts

prisma kraken
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that dislike is because it is a high volume part that i need a lot of and am running out of biomes to tap for more 🙂

velvet ferry
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when i make a new factory i usually set up a concrete factory locally for building

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have little concrete factories everywhere

tough fiber
magic island
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I'm sticking with my guns that screw-hatred is just PTSD from having to use the default in the early-game, while in late-game they're no more of a pain than wire/QW

tough fiber
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recycled rubber seems to save a lot of oil.

magic island
frosty owl
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Any amount should be possible... with enough loopbacks thinking_helmet
Eg: instead of merging 20 and 20 back, split those further merging 4x10 or 5x10; use some "priority merging" if needed to make sure the main input backs up appropriately while the loopbacks flow freely

marble maple
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I feel it'd be genuinely useful to be able to downclock conveyors

unborn hemlock
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is there some kind of planner that i can use where i can insert overclock options and be able to map everything out

mint sparrow
mint sparrow
prisma kraken
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haha, i don't use THAT much in building stuff, but parts like HMF's and singularity cells take a lot of it

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my HMF factory, which produces 90/min uses nearly 4000/min

leaden cosmos
unborn hemlock
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trying to figure some of this math is breaking my brain

mint sparrow
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Ok but what do you want to plan out

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It’s difficult to say it like this in general

leaden cosmos
mint sparrow
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Hopefully not 40000 screws as one guy here few hours earlier

prisma kraken
leaden cosmos
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Half the challenge of asking a question is knowing what you want answered 😅

prisma kraken
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yeah, i often find myself spinning around in a circle until i figure out what the actual problem i'm solving really is, and then things get lots simpler

mint sparrow
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Well, often broad questions lead to broad answer, which may not be the most efficient solution

leaden cosmos
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What is max waste free nuclear
Somewhere between 250 - 2000 fully sharded reactors 😅

Specifics do help

prisma kraken
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going all the way to ficsonium?

mint sparrow
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Ficsonium is pretty inefficient right?

leaden cosmos
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I know the answer. Was more an example

mint sparrow
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I’m thinking of converting waste to plutonium which I will use in drones, which do not produce waste and are fast

mint sparrow
leaden cosmos
amber jacinth
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It uses an ungodly amount of SAM

magic island
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it requires a lot of trigons, and also needs SAM to supplement the DMR loop unless you integrate it with other encoder recipes

leaden cosmos
steel knot
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Thanks!

prisma kraken
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you still need dark crystal for the singularity cells, but i'd think you'd want to build that all as a separate process

honest lotus
sharp cargo
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Without recycling I feel like I have no way to churn up a lot of plastic. I end up with too much fuel I need to burn somehow

prisma kraken
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to keep the loop dmr neutral mostly. if you sloop the ficsonium, it ends up making the same power as the plut rods you burn

prisma kraken
sharp cargo
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I'm using resin as I think it makes more output or at least the same and skips a refiner step

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It it's still generating more turbo fuel than plastic and my refineries shut off when I'm full on fuel.

Maybe switch back to normal fuel so the generators burn more

prisma kraken
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recycling turns 300 crude into 900 plastic or rubber; crude -> resin gives you 325 rubber OR 216.6666 plastic with 100 HOR byproduct

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which isn't a horrible yield, its just recycling is so much higher

brisk smelt
sharp cargo
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Yeah my issue is that turbo fuel is maybe too effective at powering those generators. Maybe I need to just burn fuel

prisma kraken
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in any case, if you need a lot of plastic, the best option is to turn fuel into plastic

prisma kraken
latent anchor
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it fits in a mk3 blueprint, and the version where the prio and deprio belts have different item types is even smaller

sharp cargo
latent anchor
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should I link to my blueprint on SCIM?

magic island
prisma kraken
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yeah, the thing is you need the cells for portals too, and my plan at least would be to bring them in from elsewhere

barren cargo
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Just wanna share my 100% efficient and scalable build (all machines at 100%)
Screenshots(#screenshots message)

Input:
600 Oil/min
X Water/min
1200 NitrogenGas/min
1600 Sulfur/min
800 Coal/min

Output (points):
120 Plastic/min
20 Rubber/min
400 CompactedCoal/min

2400 RocketFuel/min Output

576 FuelGenerator (144GW energy)

unborn ermine
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Yeah same numbers I went with, just the other recipe, mostly because I was sulphur limited at the time.

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only difference being it was 2600/min, but 200 was pulled for packaged RF.

barren cargo
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you get more RF without sulfur using the same oil amount?

leaden depot
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do the standard VIP and VOP junctions work with gasses?

unborn ermine
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Nitrogen is also cut a bit

barren cargo
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I see, you said you'll were without sulfur so if it wasn't for that you'll do the same as mine because it is the most efficient right?

unborn ermine
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I will note, I wasnt messing with the compact getting fed back into some other turbo setup to get more power, so its a little messier.
Not really

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Its dependant on the location.

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and preferences

barren cargo
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now that I done this one my next will be Nuclear, already have the numbers, will post here (although some of it is in Portuguese)

unborn ermine
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They are not "the most efficent" by any means, just complexity/costs being flipped.

barren cargo
unborn ermine
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Ive seen it mentioned, Fertile is only if you are wanting maximised plutonium.

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not a benefit for base calcs

barren cargo
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I should have come to this discord earlier...

unborn ermine
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Its always a good idea to look up things if you have a plan to do something, might find that people did a lot pf legwork.

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(conversations are sometimes also a bonus)

barren cargo
barren cargo
barren cargo
barren cargo
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if I added Somers in the equasion will be crazy...

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equation*

neat crest
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Which production chains do you guys end up using caterium in? AI limiters are unavoidable, HSCs are suboptimal, silicon CBs are superior...that leaves Quickwire Stator, QW cable, infused uranium cell and caterium computer but im opting for Crystal computer.

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Do you just end up using a ton in AI limiters?

barren cargo
barren cargo
remote flame
# unborn ermine Quickly using search, someone did this, today <:jacelul:489777945909526528> htt...

I have been summoned 😆

Yep, if you want to maximise plutonium rod potential, go with that method you linked as you can sloop the Plutonium Fuel Units in the assembler for an absolute gigantic power output increase. But there is a dramatic power improvement just be swapping to non-fissile uranium instead of fertile uranium 🙂

It all changes to these numbers instead now:

So the map has a Uranium Potential of 2100/Min Without using S.A.M ore to convert more in

If we want to maximise the amount of Fuel rods possible with 2100 Uranium Without any Sloops or S.A.M in this process, you'd want to use the Recipe chain;
Alt: Infused Uranium Cell -> Alt: Uranium Fuel Unit -> Uranium Waste + Uranium -> Non-Fissile Uranium -> Alt: Instant Plutonium Cell -> Alt: Plutonium Fuel Unit

So you can form two equations for the Uranium and Plutonium Rod sections in regards to required Uranium Ore;

Therefore 1 Uranium Fuel Unit requires 125/3 Uranium Ore whilst producing 50 Waste (1)```

```37.5 Uranium Waste -> 50 Non Fissile Uranium -> 20/3 Instant Plutonium Cell -> 1/3 Plutonium Fuel Units
Therefore 1 Plutonium Fuel Unit requires 112.5 Waste ```

As only Uranium Fuel Unit Production requires Raw Uranium Ore, the calculation is;
```2100 - (125/3)*x = 0      %To maximise Uranium Fuel Units, must equal 0.
x = 252/5 = 50.4```     Uranium Fuel Units / Min , Equivalent to 630,000MW in this stage (and 100.8 Nuclear Reactors at 250%);

Hence Plutonium Fuel rods potentially generated;
```x Plutonium Rods = (50.4*50)/112.5 = 22.4``` Plutonium Fuel units / Min, Equivalent to 560,000MW in this stage; (89.5 Nuclear Reactors at 250%)
Uranium Fuel Units Generation + Plutonium Fuel Units Generation = Approx. 1,190,000 MW (+224 Plutonium Waste/Min) **without using sloops or S.A.M ore** on 2100 Uranium/Min

Extra: if you were to _somehow_ turn all that plutonium waste in to ficsonium, I say somehow because you will need sloops. full stoop. You _could_ make 112 ficsonium fuel rods/min, equiv. to 280,000MW (44.8 Nuclear Reactors at 250%)
patent blaze
#

👀

remote flame
#

I think I worked out though if you utilise Plutonium Fuel units this way, the major issue you have is being forced to sloop somewhere for trigons / ficsit ingots as you hit the Sam ore cap and very closely follow bauxite too lol

past reef
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I remember you can recycle roughly 15 plutonium rod without slooping with map limit, SAM is the limit yeah

patent blaze
#

if this shit doesnt work...

remote flame
past reef
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I saw 12 if you feed in dark matter from SAM, I think you can do better with dark matter positive recipe to pump out dark matter instead

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Not sure if the singularity cells will be affected but that's a problem for another d ay me

remote flame
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Ahh that might be it, regardless it is one serious resource consumer haha

I'm glad @patent blaze poked me about the Uranium Fuel Unit limit haha, makes it much better in the first stage of power production. Sinking the Plutonium Fuel rods does keep things simple imo and won't cost you any SAM to achieve

remote flame
prisma kraken
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i've seen some other people's independent conclusions as well, and the number is right in that ballpark

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what that in turn means (using my 112.5 number) is that you can in turn burn a max of 22.5 plut rods per min

jovial jacinth
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This what I used as my baseline

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typos and all 😄

patent blaze
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dude im so sad rn i have no idea how the hell i thought 93,75*32 was 4000

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i have to rip out an entire section of the production line to add more copper ingot

prisma kraken
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kind of a quick sampling of different things i've modelled:

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max power you can pull out of 300 raw uranium/min is ~259 gw

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for that, you end up using recipes that end up not working well together and end up with an 11 in the denominator of every fraction

jovial jacinth
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I was just shooting for ~100G....we're doing a "no fuel gen" challenge map....straight from coal to nuclear

prisma kraken
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that's still a chonky bit of power, so i mean, if you wanted to do a small nuclear build and go all the way to ficsonium, 250gw doesn't sound awful

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(btw, the 250 wasn't a typo... the slightly easier recipe chain you'd probably want to use to attempt it drops the yield down from 259 -> 250)

prisma kraken
jovial jacinth
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and having the power to turn it all on before you make the rods 😄

prisma kraken
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you end up hunting and waiting for recipes like insulated oscillator

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ehh, that isn't so bad, you just build and power everything on in small discrete modules

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between u6 and u7, i was working on a max nuclear build and the changes made in the update made me wish to scrap it all

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i don't think i'm ever going to do that again because you take a lot of shortcuts to get there on shoestring power and have to then go back and scale up production for nearly everything which means rebuilding nearly everything over & over

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idk about others, but i really dislike rebuilding my factories

patent blaze
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you'd only need enough battery power to kickstart fuel rod production

prisma kraken
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yeah, once you get a few generators running off of a manufacturer's output, you have plenty of breathing room

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much of the power consumption for nuclear is in the loops for plut rods

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that being said, you still need to do baby builds for nearly every component you are supplying, then circle back and scale them up as power accomodates

ruby glade
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hello quick question. how fast do tractors load and unload at the truck station? lets say tuck station is empty with a full tractor coming how until the tractor gets empties and leaves?

Is it dependant on how fast the belts it has a connection to?

amber umbra
#

@ruby glade I’d recommend looking up a video guide for setting trucks/tractors up properly unless you want to test how they work. I’m remembering like 12 s for a full load/unload.

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You can manually edit the nodes. The pause node for loading you can set to the desired time value. So play around with that value.

patent blaze
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i gave up

amber umbra
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They asked if they could not if they should tired_jace

patent blaze
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well it finally works

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gotta wait for it to empty the buffers though to confirm jacelul

prisma kraken
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so as long as the station has capacity for the vehicles contents, you should be able to achieve 2x belt speed to/from the station

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if you're transfering pretty full loads, you'll usually want to set the vehicle's pause at the station (by editing the pause path node) to something like 10 or 20 seconds to allow a full transfer to take place

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by default, the initial burst speed + time spent traveling in the station hitbox isn't quite long enough to get a full tractor's load out and for the truck's additional capacity, you have to set it a little bit longer than that even

brisk smelt
prisma kraken
#

heh, balancers, gotta love to hate them, lol

patent blaze
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I HAVE ASCENDED

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i'd spend the time to make it properly but that'd take sooooo long

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hundreds and hundreds of conveyor lifts

prisma kraken
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yeah, pave it over & forget 😉

patent blaze
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i was considering that

ember gust
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Why is it idle?! i dont get it -_-

prisma kraken
ember gust
prisma kraken
ember gust
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output pipeseems to not fill up

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Why?

brisk smelt
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oh yeah u should probably be using sloppy electrode recipes btw

prisma kraken
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the machine needs to have space for at least 12 units (that's how much each cycle makes) when the machine doesn't have that space, it stops

ember gust
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god me...

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i changed thepipe and it started to work -_-

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but why next in line doesnt accpet it?

vapid gorge
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bad connection? not enough head lift? control panel doesn't tell you much

ember gust
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what head lift?

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its in the same altitude do i need to get them more UP?

vapid gorge
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why do you have a pump on a flat 1:1 pipe connection? delete all that and rebuild

ember gust
vapid gorge
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likely a weird connection, just rebuild

ember gust
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¸why doesnt it go our

magic island
#

pumps are for elevating water. if the layout is flat and it didn't work without a pump, it won't work with one either

vapid gorge
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pumps, at teh start of a manifold, can add some stability to it, but it's a niche use

ember gust
#

it worked once i removed pipes and placed them onceAGAIN on same spot

vapid gorge
#

you sometimes get a weird connection, especially if building quickly

ember gust
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and now it stoped again .-_-

vapid gorge
#

is there fluid in the pipe?

ember gust
#

no

vapid gorge
#

using any mods? multiplayer? server?

ember gust
ember gust
vapid gorge
# ember gust

so by 'no fluid in the pipe' you actually meant, 'there is fluid in the pipe'

vapid gorge
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also it saying it's full in numbers

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ok whats' going on in the scrap machine?

ember gust
#

how to get the water from the rafienry out?

vapid gorge
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which one?

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show the control panel of the scrap refinery

ember gust
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i made it work now

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any tips on how to get it 100% prductive?

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i mine 600 bauxite / min

magic island
#

you need to send the byproduct water somewhere to be used; if it fills up, the refinery will be forced to stop making scrap

ember gust
#

on other one im dumb... xD

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So i dont need pump for same level even if its from reafinery to some other prodution?

vapid gorge
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generally no

vapid gorge
#

example of me processing 780 bauxite. Blue is fresh pipe, red is waste pipe

ember gust
#

how did you get780 bauxite?

vapid gorge
#

mk5 belt

vapid gorge
ember gust
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i got lov5 conveyor but how you mine it so high?

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im on pure node makig only 600 now as i got miner 2lc

vapid gorge
#

oh, mk3 miner

ember gust
#

ye i need to research that yet 🙂

vapid gorge
#

bottom diagram is for 600 baux using sloppy solution and electrode scrap

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but you can do similar for all recipes

ember gust
#

what do numbers mean?

vapid gorge
#

that's what the machiens are clocked at

ember gust
#

and what is blue/red lines (how many imput)

vapid gorge
#

as mentioned before on the previous image, blue is fresh water, red is waste water

vapid gorge
#

you essentially jsut need to figure out, regarding your recipe choice, what portion of bauxite needs fresh water, and what can run on waste

ember gust
#

I love the game and hate it in the same time.. as its basicly my job.. (Returnable packaging specialist in automotive company=

vapid gorge
#

So if you need a total of 700 water to process all the bauxite, but get 400 waste water back?

you know that you need 300 fresh water right?

ember gust
vapid gorge
ember gust
#

i got the tool from Steam as well 🙂

vapid gorge
#

ugh, ignore the part where it uses sam and copper

ember gust
#

but didnt used them much as i have spageti mess

vapid gorge
#

the steam tool is... like 1/20th the functionality of sftools

unborn dome
#

Ok this is weird. My refineries keep shutting off briefly, but they have full inputs, empty outputs, and power. Why would it stop production?

ember gust
#

i mean i got from spageti to kinda OK.. then back to spageti mess

ember gust
unborn dome
vapid gorge
unborn dome
#

It has the inputs it needs, output isn't blocked.

#

And yet the efficiency % keeps dropping

#

Just caught a different one doing it

#

They're all doing the same thing

vapid gorge
#

take off your hover pack

unborn dome
#

My hoverpack?

vapid gorge
#

are you wearing a hover pack?

unborn dome
#

I was, it's off now

#

Is this a bug or something?

vapid gorge
#

it sometimes resets machines when swaping to a new grid

ember gust
#

howr packuses 100MW of POWWAAA

unborn dome
#

Oh weird! I've never seen that.

vapid gorge
#

it's not consistent and it's unclear what sort of hardware/software ect does it. It's never happened to me but it's not uncommon either

unborn dome
#

First I've noticed it. That seems plausible, but a super weird bug.

ember gust
#

i dont like hover pack as it only work in my spagetty mess XD

unborn dome
#

Yep, refinery is already back up to 95% again

vapid gorge
#

yeah unless you're doing some extremely tightly built suishi

#

it's not going to really break anything

vapid gorge
ember gust
#

going to bed 🙂

vapid gorge
#

night!

ember gust
#

@vapid gorge thanks fo rhelp 🙂 will grind on it tomorrow

#

or better to say today in 12hours xD

vapid gorge
#

no stress! always happy to help

ember gust
#

4am 😮

vapid gorge
#

it's 2pm, what you talking about 😛

#

Sunday

ember gust
#

😛

#

where you at that its 2pm 😮

unborn dome
#

Yeah refineries are already back to 100%. That's really strange, thanks for the tip

vapid gorge
ember gust
#

thats so cool 😄

vapid gorge
#

moved from north america yeaaaars ago

ember gust
#

i have some part of family there

#

i was in Sydney and Melbourne once 🙂

vapid gorge
#

It's a chill place! could be better ofc but it's home now

ember gust
#

Big BANANA is great to see in IRL not just from images 😄

#

I tried to to apply for visa... but got rejected..

vapid gorge
#

:\ job qualifications on migration change all the time. And if you're in the US you might get away with refugee status

ember gust
#

Meanwhile Chinese and other aisians (no rasicm here...) get accepetd wihout family backgorund...

ember gust
vapid gorge
#

well there's lots of paths in? doing a work visa and getting job to sponsor you is anothe way

ember gust
#

We had it all "setup" even the job.. but then COVID madess hit..

#

not in my lookup for now...

#

as i like my job 😄

#

when people ask me who i work with and what i do.. i just say i do best job ever...

#

I talk to idiots that dont uderstand SHIT.. ad my main job is the packaging in cloud

#

🤣

#

once packaging get to the plant its "fine" for me... I fight to get to the plant...

vapid gorge
#

eh, once your job is done it's done 😛 go sleep

ember gust
#

nah

#

i have issues all the time...

#

lets say my compnys state currently is like titanic ship

#

but we have been scraping the bottom of the sea for few moths now XD

vapid gorge
#

yeah gotta do some chores, sleep tight 🙂

prisma kraken
unborn dome
#

My oil refinery is two mirrored-but-separate processing lines, with separate power switches.

prisma kraken
#

what happens as best i can tell is that when switching, the game has to do some sort of expensive graph connectivity or distance calculation and it causes s*** to blink

#

i'd just splice out the power switches until you're done working on it all 🙂

#

or 200 IQ, run a little master cable between 2 nubs in a maintinance area that you can delete & reconnect easy

north mauve
#

I CAN OC IN THE CODEX

#

I wish I knew this oh 300 in game hours ago

#

Instant Scrap alt: This sounds like a lot. Sulfur??? In my alum? No thank you.

unborn ermine
#

(at the same time)

north mauve
#

Wait what

plain fossil
vapid gorge
#

sloppy?

edgy leaf
plain fossil
#

im still procrastinating on getting to phase 4

unborn ermine
#

Just slam it and procrastinate on getting "to phase 4" in spirit (or super procrastinate to 5 jacelul)
Kinda what im doing tbh

#

Mainly did it for blenders + nitric acid handling.

latent anchor
#

the most dedicated production any item had was about 4 overclocked buildings...

#

I rushed so bad

sly fjord
plain fossil
#

i wanna start placing radar towers now too...

loud trellis
#

Not sure how to get 1200 scrap balanced across 2.5 belts snuttsGood

remote flame
sly fjord
#

If 1200 is across two belts, Priority to one belt each and let the overflow go to the 0,5 belt?

#

And let it fill up

remote flame
#

That is one option (above @loud trellis ), or if you want to load balance, since 480 -> 400 is 5/6, you can use a 5/6 load balancer like below;
(S is splitter, M is merger)

loud trellis
#

Wait no, my math is wrong

#

It's 1800 Scrap/min

remote flame
#

how much you after on each belt (output)? 🙂

loud trellis
#

Preferably an even 3-way split, but I want to prioritize Casing production right now for a large-scale Gold Coast project

remote flame
#

Coolio, you have access to mk5 belt ye?

loud trellis
#

Not yet, we're preparing this factory before we have Phase 3 sent off

#

Although I'm sure belts will be one of the first unlocks, so we can assume 780/min throughput

remote flame
#

Easy, Lemme make that for you now!

loud trellis
#

Appreciate the help, balancing belts and pipes sucks catwiggle

remote flame
#

I mean the maths is even easier haha @loud trellis

past reef
#

Youd have to priority junction waste water if you do balance clock scrap refineries tho

sly fjord
#

I wouldnt personally bother with two belt to balance, I would just set priority to the place than need most and let it fill up and overflow to the second place

loud trellis
past reef
#

Normal electrode normal (from the diagram) is the worst one to clock nicely too

#

nvm thats all normal recipe

remote flame
loud trellis
#

Will come back to this later but for now that's enough satisfactory.. it's 2:30 AM and I don't want to end up staying awake until 6 AM playing this game LizardDoggoAnim

wind spade
#

Energy?

remote flame
timid zenith
#

Damn

#

Oh wait this isnt a coal generator

remote flame
#

However, technically it is power. PowerPoint-

timid zenith
#

2 iron frames/minute

#

Additional minute to travel from iron place to base

ripe sphinx
#

how many Reinforced Iron Plates per min do i need in first elevator tier? (sorry for my bad english)

karmic locust
#

does anyone have a nice & compact design of a belt compressor with buffer ?

astral warren
#

You can do it as slow or as fast as you like

plain fossil
#

but yeah just make as much as you are willing to use from the nearby nodes

#

and probably leave some for depot

amber umbra
#

@karmic locust The satisfactory wiki has a belt “compressor” design like for converting multiple 600 I/min belts into multiple 700 I/min belts. You’d probably want to describe the problem first as belt compressors aren’t often recommended here.

wind spade
#

yeah, don't do belt compressors, just use what you have on the belt

molten stratus
amber umbra
#

With the addition of T6 belts, the impetus to conserve ore via belt compressing has been reduced. Now you can design around say 600 I/min belts and have a standard design that works with multiple ore richness patches.

#

Or just don’t worry about not using ore and if the belts don’t match nicely it doesn’t matter for you. The above is based on the niche I saw for belt compressors of using standardized production line designs which need a set item/min input which doesn’t always match ore patches cleanly (ala 780 I/min).

halcyon yoke
#

quick question, is the percent by the bar graph icon the percent of time the machine is active?

#

trying to balance w/o having to count all my inputs

#

copper dust ><

patent blaze
#

yeah it is

#

so you have another 16% of 1200 to use

#

assuming your machines have ran for long enough to show the correct %

eager solar
#

for those who finished the game, did you feel like you needed plutonium power or were you satisfied with just sinking it

heavy gust
#

you dont need it, you can finish the entire game on fuel

eager solar
#

aight, think I'm going to make my plut prod simple rather than efficient

patent blaze
#

if you want to do plutonium, you're forced to also make ficsonium

#

and that uses a buttload of sam ore

#

so you better lock in if you wanna do plutonium

eager solar
#

why forced? i can jsut make a massive storage area like before 1.0

heavy gust
#

this time ill just call ficsonium shit and wont argue about it for an hour

#

its shit, no further explanation required

eager solar
#

I mean that I don't need to make ficsonium and can store the plut waste

#

I know that ficso is shit

heavy gust
#

i will, im just very disapointed

eager solar
#

by the way, are sommersloop required for t9 stuff or can I comfortably use a bunch of apa

heavy gust
#

not required, but its a lot easier with

#

since the resource requirements for some of the stuff are unreal

eager solar
#

I see

unborn ermine
#

You will be slooping the SAM at minimum, so every node will eat a few sloops.

brisk smelt
#

8gw 😨

unborn ermine
patent blaze
edgy leaf
#

for fluid or is that for the scrap?

unborn ermine
#

Scrap, colour choices werent great for the lines.

steel knot
#

How do I interpret this on the interactive map? Does this mean somewhere I have a deficit of iron ore in a running machine? Or does it factor in machines that are running but not being consumed

#

Because my iron ingots are well into the green

#

Hm looking at other items it seems like it takes into account machines that aren’t running but have those requirements. I’m not using automated wiring but I have a manufacturer plugged in and offline that requests it

heavy gust
#

i think its stalled factories

steel knot
#

Yeah. Good to know. I was worried I was using reserves somewhere and would eventually run out

#

Ah so it’s machine capacity and not current production

steel knot
#

There’s no way to check actual yield on a machine in the save editor, though, right?

brisk smelt
#

it should be mostly red

#

if there is a lot of green, there is a problem

#

especially on your nuclear recycling setups

steel knot
#

But that includes ones that I’ve cut off. Like derelict factories

#

Hmm. I think for nuclear I want half red half green. In =out

brisk smelt
#

yeah, it mostly doesn't mean anything except for I/O sensitive items

brisk smelt
heavy gust
#

im only slightly overproducing for nuclear, no issues yet

steel knot
#

Hm I disagree. For example I make 2.7 rods, I consume 2.7 rods

brisk smelt
#

i mean, your waste recycling factories not your rod factories

steel knot
#

Right.

brisk smelt
#

if something goes down there your entire save goes down in flames

steel knot
#

Yeah. Redundancy

#

I wish I could see which machines were producing at 100% or 86% etc within the save editor

prisma kraken
#

scim's analytics for your factory are sometimes a tad bit off

#

why some things are red when prod & cons are equal is due to how it rounds fp numbers differently from the game

ancient hinge
#

We (https://discord.com/channels/370472939054956546/1278343388814639184) are making boolean logic in satisfactory. for those who dont know... dont think about it, its not important ...and we have problem, we are using binary system and 60 items/min is 1 and 0 items/minute is 0. so when we split signal, its 30 and 30 wich is in weird super position between those two states wich is...bad. thats why we have another input, so for example splitter should have 1 Input and 2 Outputs but since we cant make items from nothing we have second input (and output), thats some sort of helper input wich goes through only when main input activates, we need name for that input...

prisma kraken
prisma kraken
#

how the heck you can figure out how do that with belts idk.

#

but until you have a clock, you'll be stumbling through all the problems early computer pioneers wrestled with involving analog computation

wind spade
prisma kraken
#

yeah, well, as i said, save files are static snapshots in time

#

imho it is another case to be made for why the game actually needs some built-in analytics

keen moss
#

Is that alt recipe really worth using?

wind spade
keen moss
wind spade
#

well... yeah. It's a sandbox game

keen moss
#

im going to use the OG 😎

unborn ermine
#

Pipes is nice for a few reasons, one of which is using concrete for some gain in steel savings.

#

But that entirely depends on if you have limestone ect you are willing to work with.

prisma kraken
#

concrete is a nice trade for steel

unborn ermine
#

Its also nice for streamlining a production line

prisma kraken
#

yeah, idk if i've ever built default or flexible frame at a scale where any differences would become compelling

unborn ermine
prisma kraken
#

i'm still not crazy about using steeled frame for hmf's

unborn ermine
#

Here at least, numbers played nice jacelul

prisma kraken
#

yeah, i know

#

it takes more space but i prefer default mf + steel rod

#

the rips supplying it all are a bit situationally dependent on what is easiest logistically

#

both stiched & adhered plate are very good recipes, as are coated and (to a lesser extent), cast plate

unborn ermine
keen moss
#

im not in da mood to make 570 steel/min

prisma kraken
#

yeah, you need the oil tech going for it all

#

anyone know what the tally for alum ingots is to make 1/min hmf?

unborn ermine
#

aluminum alts? or something else?

keen moss
#

THE DIFF 🗣️

prisma kraken
#

this... doesn't suck!

keen moss
prisma kraken
#

you'd be doing a lot of direct belting from constructors to manufacturers, it isn't that awful

#

i'd do something like place a shelf of constructors above the manfacturers and just push the screws down into them via lift and have the rod->screw supplied by a line of alum ingots which is mk4 tech

#

but i missed a 2nd round of screw making, give me a sec, the 4200 is JUST for mod frames, lol

#

it honestly still doesn't suck

#

probably not where you'd want to spend aluminum, and you probably won't start on aluminum until after you build your hmf supply, but it still isn't bad

unborn ermine
#

Forgot to trim

prisma kraken
#

yeah, my goal in recipe choices was to make as much out of alum beam & rod as i could

ancient hinge
prisma kraken
#

'ground current'?

lethal wigeon
#

I'm trying to make a central item hub/warehouse where I have access to every single possible item for crafting, but running into conveyor throughput issues, got 2 freight trains tations plumbed into this, both at around 1200 items a minute. Storage system is an industrial storage container connected to 2 sushibelts with smart splitters on them, do I have to basically double up the whole system with buffor storage containers that then feed into the main one to prevent items from backing up?

prisma kraken
lethal wigeon
prisma kraken
#

but in general, you're going to end up always chasing the belt capacity off of mixed station drop-offs problems

lethal wigeon
#

so I guess I have to just force it

prisma kraken
#

its just the trade-off you make with that design choice

lethal wigeon
#

and slap more belts on it, as from what I see it will be quite a while till I get mk6 belts

#

right now at mk5

prisma kraken
#

at this point i use mixed train loads very sparingly. When i do make the choice to use them it is for low volume stuff

#

i'll remind you that dimensional depots exist. and it doesn't matter if you place them at remote or centralized storage

lethal wigeon
#

I haven't gotten to that yet

#

I want to flood a single spot with all of the trains and all of the conveyor belts tho

prisma kraken
#

very early to unlock tech in the alien stuff mam tree, you just need to find a few mercer spheres

lethal wigeon
#

I do have a ton of those but haven't bothered lol

#

never was a fan of teleportiing stuff

prisma kraken
#

their use kind of sidestep the problems you are trying to solve

lethal wigeon
#

prefer my factory cart and bunch of storage bits all over the place, with ability to just slap a conveyor on the storage container and quickly route items to assembler or something if I just need like a bit of specific items for some milestone or objective

prisma kraken
#

my storage at this point is converging on constructs like this coming off of train lines

loud trellis
loud trellis
#

Now I wonder if this will work out..

amber umbra
#

Squints

loud trellis
#

lol

#

Here's a hopefully brighter image

#

Also the second junction (where the two pipes "connect" at the buffers) is just clipped over them so the clipping is covered tired_jace

dark star
#

needs numbers to math with, but if the start of your input is gonna run at near 600m3/min a buffer isnt going to save you

loud trellis
#

1,200 in from extractors (on both pipes)

#

And they're headlift reset on that floor to prioritize the byproduct 600 water

half cargo
#

silly question

#

but since I am about to set up a 28GW diluted packaged fuel powerplant

#

should I just immediately ball out and make a turbo fuel plant

fringe pawn
#

Wait for rocket fuel

half cargo
#

that was my next question lmao

#

because thing is, i haven't even finished phase 3 yet lmao

#

ah

#

can't even make that without blenders, then nvm, but turbofuel I could do

fringe pawn
#

I finished phase 5 with only diluted fuel, so there's also some personal preference.

half cargo
#

yeah, defo

#

I just wanna avoid having to revise for 50 hours once I unlock new stuff

#

but i intend on making my power plant more of a premise than a single building anyway, so it should be possible to upgrade to rocket fuel in the future

steel knot
#

Do you run manifolds on slower parts? I’m working with Crystal computers and filling up stacks of oscillators in 10 assemblers is a bear

half cargo
#

else it takes ages before it reaches full capacity

fringe pawn
#

Rocket fuel is a straightforward upgrade. If you do turbo blend fuel and only do default turbo fuel with the byproduct compacted coal, you can do rocket fuel without any coal at all. Just oil, sulfur, and nitro

half cargo
#

or if you have excess tickets you could technically just buy parts and manually fill machines to bump it a lil

steel knot
half cargo
fringe pawn
#

Yes. But stick with diluted packaged fuel for a good long while. That should more than carry you to blenders.

half cargo
#

oh hell ye

amber umbra
#

@steel knot Manifolds good.

half cargo
steel knot
half cargo
#

ah wait nvm I was on the rocket fuel page, mb

fringe pawn
#

Basically something like this. Fundamentally it's just oil, nitrogen, and sulfur.

half cargo
#

but i'm guessing you yield more using diluted fuel and the default turbo fuel recipe than using turbo heavy fuel, right?

fringe pawn
#

Turbo heavy is almost useless. If you have diluted fuel, it's definitely useless.

half cargo
#

another question, I initially planned on 2400 fuel a min and 120 rubber and plastic

#

now I remembered smokeless powder exists and that i can finally automate rifle ammo, and I could automate nobelisks and cluster nobelisks alongside it

#

should I crank down fuel gens for that or should I cross that bridge another time

vapid gorge
#

either works?

#

it's your world

fringe pawn
#

You can probably turn off some fuel gens, fill, say 10 ISCs with smokeless powder, and be good forever. If you want.

half cargo
#

of course i just mean whether you'd do that or not

#

if i'll be using 900 crude oil anyway

vapid gorge
#

entirely depends on the stage of the game I'm in

#

for example if I'm at the point where Im' making a bunch of perfect factories?
I'd probably just make 1 factory for all the varieties of Boom

#

but ... maybe you don't care about that or aren't at a spot where you're making everything perfect

half cargo
vapid gorge
#

that could work?

#

Satisfactory is much more Art than Science, you have to figure out your direction and if it works for you.

half cargo
#

could probably crank that down since 300 rifle ammo is kinda overkill too, and use the remaining for nobelisks

vapid gorge
#

Like, does building everything on curves make sense to you? probably not. But it's how I like doing it 🙂

#

20 ammo pm would get yo ua full buffer pretty quick tbh.

half cargo
#

yaknow

vapid gorge
fringe pawn
#

If you sloop ammo it builds up insanely fast too. And you really don't need much over the course of a playthrough's lifetime. SO you can just make some temporary janky setup and remove when you have a lot.

half cargo
half cargo
vapid gorge
#

my advice? be sloppy until you unlock everything, then decide on a world goal and make great factories from there

half cargo
#

that's fair, ye

vapid gorge
#

you may even want to start a fresh map! tune up your skills even more.

or make a big project, mess it up, and then learn from it 😛

unborn ermine
# half cargo that's fair, ye

I said this before,
The only future-proofing you can really do, putting a smart splitter after a miner so you can just split and use/merge old excess values for something else.
Otherwise yeah its just as Cobalt puts it.

remote flame
unborn ermine
#

Power Point

brisk smelt
# half cargo that's fair, ye

honestly, if i were you, after finishing the playthrough i would just make a new map, slap a rail megaprint on, and make a fat factory from scratch

half cargo
#

well, 1.5k each

#

i don't even have mk3 miners yet

remote flame
# half cargo alright alright, thank you!

If its multiplayer, even 75 rifle ammo /min (1 Assembler) non-stop would be enough to keep everyone supplied in between factory building, combat etc.

Future proofing I suppose comes down to each individuals play style! I personally do this for any items from Heavy modular frames and beyond, it isn't worth it for anything less (minor part of a new factory). So I typically go for 100 Heavy Modular Frames a minute and use 20/min dedicated for upload, 80 for future factories like fused modular frames, then 40 of that for pressure conversion cubes, 20 for upload, 20 for thermal propulsion, etc

But all it does is simplify a future factory at the cost of a larger initial factory. It can drive some people mad with the logistics of getting intermediate items from a to b

half cargo
#

yeah i mean tbf this is the furthest i've ever played so i'm practically walking in the dark 90% of the time anyway

#

but i could futureproof the powerplant by just already building the 60 assemblers and 100 refineries for turbo fuel, and just not overclock the generators yet, since with fuel alone i'd need 120 roughly anyway

#

once I get mk3 miners, trains, better belts etc i can start worrying about hooking all that up and overclocking 100 fuel generators

livid valve
#

So play reckless! build shit you need and don't worry about being perfect with it. You'll learn lessens along the way and have even more fun the next time you try to build a world. Best to experience the game as a noob and then come back to master it.

half cargo
#

i'd say this is a good plan tbh

#

it's still a ton of work overclocking all the gens afterwards, removing excess etc and probably redoing all the pipework since I can then supply more gens per pipe

#

but I don't need to rebuild the entire thing, or somehow else rebuild something entirely, I can just build the turbo fuel line in preparation and once I have the means, bring in all the sulfur and coal

#

since i'll be saving 90 packaged fuel a min (which I know, is also a lot, but it makes the math easier) i practically have enough turbo fuel for 250 gens, fully overclocked exactly 100

livid valve
#

I promise you @half cargo, you will have much more fun with the game if you enjoy the story first, and then restart and build master-crafter factories next time. If you worry about being the best the first time through you'll struggle with it, and then if you try to restart after learning those lessons you won't enjoy the next playthrough. Unless you intend to pump and dump this game, I would highly suggest just building the basics of what you need, getting to the end and then restarting and doing it right with the lessons you learned from just barely reaching the end.

half cargo
#

i won't lie this is kinda fun for me

#

sure, sometimes the overthinking gets a little much and I burn out but trying to figure out the maths, when to do what etc, i enjoy that a lot

#

i find the first few tiers of satis too "stale" to wish to go back and redo them D:

#

i wouldn't necessarily say that I wanna pump and dump the game, i just hate starting over, in most games, even if i've learned valuable lessons along the way

livid valve
#

What I mean is to not go too full scale with your factories your first time. I mean that you'll get more bang for your buck if you build medium factories the first time through, get to the end and then restart with your newfound knowledge of what the endgame looks like and THEN build big factories. Restarting the game after finishing it gives the the chance to make those first basic factories perfect, and it's even easier given the math involved is very very simple. So go through the game without trying to do it perfectly first try, and then restart and ACTUALLY do it perfectly. The early tiers will be a lot of fun now that you understand what you want out of them and how to build them beautifully, I promise.

half cargo
#

normally I don't to be honest, with my motor factory for example I just aimed for 10/min rotors, stators and motors, I don't typically go overboard as much as I do rn

#

but with power i prefer just doing it large scale right away

#

i built my first coal power plant with mk2 miners, for example, so I can immediately go for 32 coal gens and not worry about power for a good while

#

kinda dump and forget

#

i prefer building modular, and just creating parts on site so I don't have to worry about logistics between factories too much, moreso just how to get the raw resources to it

#

but with power, idk

amber umbra
#

The “don’t burn out irl by building too large” is good advice.

half cargo
#

it is, but it's hard for me to follow, because once an idea is in my mind i struggle to deviate from it

#

but that's why I wanna break down everything into individual buildings closeby rather than having one massive building

livid valve
#

Overdoing power is a normal and good thing, the right way to play the game as most I think would say. The problem is just that you lack the experience to troubleshoot a factory with hundreds of machines, and that is costing you time asking discord and waiting for good responses to figure out.

Best to build a smaller powerplant, learn how to troubleshoot those issues and then later build huge ones like that. Asking us how to fix your factory is fine and we enjoy doing it, but it's best if you don't burn yourself out on designs you don't have the experience troubleshooting. We will identify a lot of issues with the design, and a lot more issues in the early stages that you should have designed around/already identified, causing the troubleshooting time to shoot up a lot, stalling your progress and making the game less fun

half cargo
#

makes making changes easier and breaks the task down into multiple smaller bits

prisma kraken
#

now with the APA's that is very viable w/o any power thrift needed

thick heart
#

Anyone know the max amount of power that someone has acheived in one world?

half cargo
#

i've done smaller scale fuel power plants in the past, the troubleshooting in that sense isn't so much the issue, rather just weighing out between getting some clean numbers but also not overproducing on other things, like smokeless or rifle ammo, nobelisks etc yaknow, i haven't started building anything yet and i'm just planning it through

#

kinda get the idea down, then figure out the visuals, where I want stuff to be and where it makes the most sense logistically, and only then i'd start building either way

prisma kraken
#

1.0 hasn't been out long enough for people to have done it with the current state of the game, but in past updates, max nuclear would hit around 1.1 tw of power and you could also do an all-in turbofuel build (which i forget the yield on)

half cargo
#

I do get your point though, and I appreciate all the help I can get! genuinely

but once I set myself a goal of something I genuinely cannot steer away from it anymore until I either hit failure or I somehow make it work ;-;

prisma kraken
#

people have hit the max caps in past game releases

thick heart
#

i know using 22.4 plutonium fuelrods with 50.4 uranium fluel rods provides 1.19 TW of power, but has anyone done better than this?

prisma kraken
#

i'm working on a design that should hit more than that

thick heart
#

but wouldn't ionized fuel be better than turbo/rocket?

half cargo
thick heart
#

like if I did all oil nodes/used all the sulfur which would probably run out first i could get 2 TW for sure

prisma kraken
#

ionized fuel is kind of funny, it generates a fair bit more power, but it requires some form of dark matter generation to make

thick heart
#

my current rocketfuel factory gets me 500GW and there is way more oil on the map

patent blaze
prisma kraken
#

what you find as you start getting into the numbers is that with ionized fuel, you start needing a lot of time crystals/diamonds

thick heart
#

but I would probably need to use a more complex system because my current factory uses like 7200 sulfur which is too much for all the oil if i keep it up i think

prisma kraken
#

and you end up with a project of rounding up entire biome's worth of coal

thick heart
#

jesus

#

i kinda wanna see if I can get 2TW of power

prisma kraken
#

so yeah, it makes more power, but the effort/watt is a lot more

thick heart
#

like to be honest the 476 nuclear plants worth doesn't really seem that bad

prisma kraken
#

that should be pretty doable with nothing more than rocket fuel

thick heart
#

obviously it's a lot don't get me wrong but like i expected more

#

so your saying i can get to 4 maybe?

#

tryna hit the highest ever power

prisma kraken
#

well, the question is what do you want to build along side that to use the power?

thick heart
#

nothing

#

i like looking at the numbers lmao

prisma kraken
#

you can sacrifice a lot if that's your goal

thick heart
#

i'm bouta sacrifice my family life

prisma kraken
#

but you probably want to reserve some sam and sloops for the APA's as well since they can give a +40% power boost

#

ehh, i think it is only 30%

thick heart
#

OH SHIT TRU

#

my current power i get like 100k extra because of the three i have

prisma kraken
#

well, my tower of stupid:

thick heart
#

lmao

#

augmentower

prisma kraken
#

i honestly started stacking them just to get them out of the way and it sorta just kept getting taller and is where i 'store' my sloops until i need them, lol

#

it isn't a build i'm proud of or put any time into besides to make it look like it isn't floating bp cheese

#

i'll delete and re-add the apa's as i need or can spare the sloops

#

in any event, i've run a lot of numbers on nuclear designs, and max i've come up with as a build that doesn't start sacrificing too much to other goals and uses 2500 uranium/min gets you 1.875 tw of power

thick heart
#

that's using SAM to create the extra 400 right?

prisma kraken
#

past that point, you're going to have to start really looking at how much extra same is out there and what you can convert

#

yeah, it isn't a ton of sam to make 400 uranium

thick heart
#

yea only one node

#

but like 2400 copper lmao

#

u could theoretically make 10,680 extra uranium

prisma kraken
#

nonono, you're going to be using probably all the copper on the map for it to make the pasta needed for sigularity cells

#

by my rough estimate, i think you'll need every copper node on the north side of the e-w line that you'd draw through the pink forest for pasta alone

patent blaze
#

i finally solved my copper problems

prisma kraken
#

that really should give you some sort of indication as to how big a max nuclear build can and will get

half cargo
#

the numbers have been crunched and i think that looks good tbh, i just wanna have everything automated and forget i have it so that when I need it, i have it

thick heart
#

are you using satisfactorytools? that shit ain't working for me rn. plutonium rods aint' showing any recipe

patent blaze
prisma kraken
patent blaze
#

^

prisma kraken
#

errr, uranium waste is what i meant to say, but you have to do the same for the plut waste as well

thick heart
#

gotcha

#

so that's what 180 plut fuel rods using all the copper on the map

prisma kraken
#

give me a sec to find the numbers i'm working from

patent blaze
#

360 if you sloop :^D

thick heart
#

oh shit true

patent blaze
#

oh shit

#

288 sloops

thick heart
#

yeah that's a problem

#

there are 120 on the map so only 20ish plut fuel rods extra i guess

#

53,000 water ;-;

patent blaze
#

relatable

prisma kraken
#

this is the max chain that i think you can reasonably build

patent blaze
#

180k water

prisma kraken
#

in that chain, you'd be burning 72 sloops in the encoders for the frods

thick heart
#

i would have to use all the bauxie, all the SAM, allmost all the copper, almost all the quartz, half the linestone, all the nitrogen, all the uranion

patent blaze
#

300 pipes

thick heart
#

is ficsounium better than plut?

prisma kraken
#

it doesn't seem so bad, but when you start drilling into it all, you'll find that you're eating much of the world's bauxite & sam

#

they burn for 1 minute instead of 10

thick heart
#

wouldn't that make them worse?

patent blaze
#

or like 20 seconds with overclocking

prisma kraken
#

different

patent blaze
#

i mean it enables you to burn plutonium

#

you have to combine them realistically

prisma kraken
#

you can make 5 fic rods out of the waste from one plut rod

#

so it gives you 1.5x the power of the plut rod alone and gets rid of the plut waste

patent blaze
#

damn i could make 64 ficsonium rods

prisma kraken
#

the better option if you just want a ton of power is to go all-in on uranium rods and then make plut rods to sink

thick heart
#

why does the wiki say only 30.54 plutonium fuel rods can be made per minute max?

patent blaze
#

sounds right

prisma kraken
#

because that hits the uranium limit of the map

patent blaze
#

my 1200 makes 12,8 and i sink them

#

so 30 something sounds right for 2100

prisma kraken
#

and you DO NOT want to make the max number of plut rods because it sacrifices power that you could be making with uranium rods

thick heart
#

so how many of each is the right amount then?

patent blaze
#

i should spawn in a big chest full of sloops and do some crazy shit

#

i wonder what 300 plutonium rods looks like

prisma kraken
#

i'm thinking about doing 30/22.5/225 build for nuclear

#

which is a slightly less-than-max 1.5tw

patent blaze
#

30 uranium 22,5 plutonium and 225 ficsonium?

prisma kraken
#

yes

patent blaze
#

weeeeird numbers

prisma kraken
#

technically only 112.5/min fics rods, but the qencoders will be slooped

patent blaze
#

how do you get 22,5 plutonium from 30 uranium

thick heart
#

so you use the uranium waste to make the 22.5 plutonium and the plut waste to make the 225 ficsonium rods

prisma kraken
#

fertile+plut pellet+plut cell

summer flare
patent blaze
#

oh instant plutonium probably isnt as efficient or something

#

im using that

#

wait wtf

#

fertile?? isnt that like actually useless

#

since it uses uranium

prisma kraken
#

i can't ever find a good use-case for instant cell

#

when fertile is used with plut pellet, you aren't converting all the waste and the numbers work out incredibly nicely to save on a few resources

thick heart
#

give me a plan and I'll build it

prisma kraken
#

i posted one a few minutes ago

thick heart
#

i can't read that shit tbh

patent blaze
#

25 uranium + 50 waste into 30 plutonium pellets

#

overall

#

i wonder why satisfactory calculator made me do instant plutonium cells if the other route is more efficient

#

maybe hte pressure conversion cube cost would've skyrocketed

prisma kraken
#

yeah, you need a lot of them

thick heart
#

tf do you use all the water for?

patent blaze
#

the reactors

thick heart
#

oh duh

patent blaze
#

one overclocked reactor uses 600

spice radish
patent blaze
spice radish
#

why so many pipes???

#

the nightmare

prisma kraken
#

its just a ton of water at 600 per reactor

unborn ermine
#

"I like reactors you deal with fluids less" HA

#

I remember people saying that long ago

patent blaze
#

i mean reactors are really simple for water lol

#

just one pipe into one reactor x amount of reactors

#

just wish that blueprints connected so that we wouldnt have to place every single pipe manually

thick heart
#

@prisma kraken anyway you can get this into satisfacotry calculator to be cleaner for me to plan out?

prisma kraken
#

i'm sorry, i really don't want to fight with sftools for it all

amber umbra
#

So I’m doing phase 4 elevator, turbo motors, nitrogen stuff for first time. Any item production you especially like building together? I’m doing crystal oscillators with RCUs for example.

#

Seems like cooling system and turbo motor pair.

thick heart
prisma kraken
thick heart
#

so none?

#

what tool is that?

prisma kraken
#

those things with little squiggly lines are letters, the combinations of letters make words. the combination of words corresponds to the name of a recipe

thick heart
#

LMAOO

#

those are all base recipes though right? lmao

prisma kraken
#

uranium fuel unit, infused uranium cell, fertile uranium and plut fuel unit are alternates. i think the only base recipes are plut pellet & encased plut cell

thick heart
#

💀 i was looking at the wrong side of the recipes on sft 💀 I was like these are all already checked lmao

prisma kraken
#

basically, you're using the most efficient way of going ore->uranium rod, the least efficient way of going Uwaste->plut cell so that you can burn more urods

#

what you can do is mix and match the different plut rod recipes for a total of 4 different results that have wildly different resource costs

#

what is listed is the one i like the best

#

i'm probably going to be building nuclear off the west coast of the map and a lot of choices i've made reflect the resources i think are easier for me to marshall to that location

thick heart
#

i'm gonna have to sloop some nitric acid/non-fissle uraniumprobably because i'm using a lot of nitrogen gas alr

prisma kraken
#

yeah, well, not a good place for sloops

thick heart
#

don't have a choice, Also I have a few dupped ones in my world so it should be fine

prisma kraken
#

you're going to need a bunch to reduce the ficsite ingot cost

#

the bigger you go, the more you are forced into doing things a certain way

#

what you may be able to do is convert some caterium to nitrogen?

thick heart
#

u can do that?

prisma kraken
#

this image is from the wiki's converter page

#

i've found it very helpful in wrapping my head around transmutation

thick heart
#

i'm gonna just collect all the sloops in the world and then see how many extra I have probably first and then maybe

prisma kraken
#

106 on the map, you need 3 for the mam

thick heart
#

i have dupped some idk how many tho

prisma kraken
#

so if you didn't luck out with the patch misfire and were able to collect the extra 29 that were 'gifted' by a bug

#

in any event, you'll have btw 103 and 132 sloops to do stuff with

#

i count 72 needed for ficsonium encoders and 20 needed for ficsite ingot converters which leaves 11 extra - 10 of them for an APA and then 1 discretionary

#

really past the size of the build that i pasted above, you just start running short of everything as you push the numbers up in small increments and blow out the worlds resources at the next size where all the numbers line up in a nice way

#

i've learned that when you start forcing things to be weird clock rates and non-integral numbers of machines, you're signing up for a lot of extra work in building things and i'm not willing to put that sort of annoying effort into this all

#

you definitely can go bigger

#

its just i really don't want to do stuff like convert raw iron into uranium, lol

#

when you ask sftools to calculate the maxes for this, it does some very, very strange things

thick heart
#

so SFT is tell me to use SAM to convert into 2500 uranium for Inufsed uranium cells, and use SAM to convert 750 into Fertile Uranium, does the rest of the actualy uranium on the map go to the plants themselves?

#

or is SFT just being stupid

#

and my game keeps crashing now so bruh

#

wtf

#

i can't even open my world lmaoo

fringe seal
#

yeah it overly values the converter recipes

#

you need to turn off converter recipes to make it actually use resources

thick heart
#

i see

daring matrix
#

Does it make a difference which side (A or B) on a priority power switch is connected to the isolated factory/main grid?

magic island
#

no difference at all

#

the switch just determines whether power is shared between the grids at that connection point. it doesn't care which is the "main" grid, which one has power production happening in it, or whatever else

velvet venture
#

How do I fix fluctuating water pressure

#

Threw in some pumps and valves but still dosent solve the issue

#

none of the pumps are exceeding head lift height

tidal dock
#

now, I need a logical place for 24 OC nuclear plants that need 600 water per plant.

wind spade
velvet venture
wind spade
#

that's normal

#

flow won't be consistent, because machines take things in batches (when recipe starts, it takes all it needs to complete the recipe)

velvet venture
#

Tried to overcompensate for it by supplying 2x the water it needs, but still its start-stopping.

#

The machine only needs 2 water to work, but during the time its working, I cant get the excess 2 water for the next shift.

wind spade
#

would be nice to see some screenshots

velvet venture
#

for some time its gonna run like this, with plenty of excess

#

then its gonna keep dropping till it stops for a few moments

wind spade
#

screenshots of the system

velvet venture
#

cat refinery the top left one,
top mid and top right are for copper

wind spade
#

have you prefilled the system with water before turning it on?

velvet venture
#

both the copper refineries are getting water properly

velvet venture
loud trellis
#

Wiring up 150 refineries to 70 blenders is gonna be a fun project.. ugh

velvet venture
wind spade
livid robin
#

dude im losing my mind, i have 3 refineries outputting 600 alumina solution total with 300 water byproduct feeding into 3 refineries that use 600 solution total. The total water cost is 500.001 and the water byproduct feeds back into the sloppy alumina refineries. I've tried underclocking pumps to 200.001, ive tried valves, ive moved pipes to prevent any kind of back flow, ive dried the system and restarted it, and it still keeps stalling out due to too water byproduct getting overfilled i think.

wind spade
#

separate fresh and recycled water (and don't use valves ever)

tidal dock
livid robin
#

sloppy alumina into scrap refineries

#

and yeah i was told to not use valves, since id never used them though i figured id try since conceptually it should solve what i thought may have been a back flow type of problem. im about ready to just package and sink the water by product lmao

tidal dock
#

personally, I use valve to limit fresh water intakes.

livid robin
#

yeah the valves use seems great but ive had a couple people tell me to never use them now, not sure why though

#

i guess it just adds an easy to over look failure point later down the line so people avoid them maybe, id have to look it up.

astral warren
wind spade
tidal dock
wind spade
#

eh, my recommendation still stands. 99% of people have issues with them

vapid gorge
#

doesn't change the fact that it's unreliable because when it's not consistent and 'fixing' things like that means just general fiddling. if it even ends up working

vapid gorge
# livid robin i guess it just adds an easy to over look failure point later down the line so p...

essentially they don't do anything and yeah are a point of failure

if you restrict flow to a set of machines that consume X fluid pm? those same machines will restrict the flow because that's how much they consume
they also don't stop back flow.
if you need to feed into a fresh water pipe, which isn't a good method in the first place, you're better off with a powered pump as that does stop back flow

livid robin
#

i wouldve had to show you the setup but what i figured was happening was my water feeds from the roof to a manifold, then from the second refineries it feeds back into that manifold as a byproduct. i assumed the height difference was making the water from the input side flow into the other side and clog it up, i place a valve on the byproduct side to hopefully prevent the fresh water from flowing into the byproduct side.

#

tried a few other things, a valve was my last resort basically, cause you were the one that told me not to use them, i figured id try though in that scenario

#

i ended up just packaging and sinking it

fringe seal
#

does this seem ok for endgame?
uses up 2 pure caterium node, 2 impure copper node, 2 impure iron node
produces 50 circuit board, 30 HSC, 32 AIL, 30 computer, 15 supercomputer / min

vapid gorge
#

what is 'endgame' ?

fringe seal
#

I guess

#

I'm preparing for phase 5 while loitering in phase 4

vapid gorge
#

honestly just make stuff until you unlock all the tiers and make your own goals is my advice. Make stuff and learn

fringe seal
#

fair

loud trellis
#

You can totally configure it to work with mixed fluids, just depends on how it's set up

past reef
#

the rest are lower tier, frankly they're too much for building materials only but too few for an actual supply line

fringe seal
#

AI limiters does not seem that few tbh

past reef
#

does depend on what you want later on, you can swap things around for more HSC or circuit board to round up RCU

#

you can make more but I don't rely on smart splitters for blueprints so my AI limiter usage is super low

#

when in doubt I just make more AI limiter for ECR

wind spade
vapid gorge
near hatch
#

will i run into troubles if i combine multiple blender outputs to a total of 600 m3 in a single mk2 pipe ?

vapid gorge
#

If you have bad pipes? Yes
But that’s true if any output

near hatch
#

wdym

vapid gorge
#

If your layout is messy and helps break flow you’ll have flow issues,

But you can have flow issues at any volume

near hatch
#

imo its pretty clean. so far i've concluded that fluids works in some kind of sinusoidal way where it averages to the right amount. with an averaged 600 m3 flow im pretty much losing efficiency do i ?

#

or will it just plateau over time ?

vapid gorge
#

that's not the issue, if your input manifold is unstable you won't get full flow.

near hatch
#

yeah i've done this so far but for the setup im working with its a bit different lol

#

i tried to recreate that for my particular setup but im not sure it'll work

vapid gorge
#

shrug can't tell you without seeing how you're setting it up

near hatch
#

a mod ?

#

sorry

#

didnt read the full sentence xd

#

i guess we'll see then x)

dense elm
#

anybody got a picture of a 6-6 balancer i can take a peek at

#

i generally don't use balancers but in this one case, it has proven necessary

vast jungle
#

I think the only place I ever used a balancing system (since learning about Manifolds) was in my nuclear setup in U7... everything that was radioactive was balanced to make buffering unnecessary

fringe seal
#

I used it to load trains

fringe seal
vast jungle
#

good for a "will expand later" situation (looking at my Plastic/Rubber production)

fringe seal
#

each belt had different items / min and balancing it gets me a few more seconds of leeway on the round trip time, probably

vast jungle
#

I made the mistake use a 1-4 train for plastic (and another one for rubber)... and I am still only producing 270/min of each ^^

unborn ermine
#

now make one with no disgusting criss crosses