#math-and-meta

1 messages Β· Page 235 of 1

opal pivot
#

I meant just hold the steel ingots until you need them in a recipe

#

Only build what you need for now basically

#

but remember that you have a potential for that amount

past reef
#

you don't need a bunch of steel beams and pipes though

opal pivot
#

Like if you need them in the future for Versatile Framework for example

turbid sapphire
opal pivot
#

could also even use them for more Iron plates

turbid sapphire
#

Something like that? or even less encased beam? like just a mk3 belt?

opal pivot
#

also, id wait until you have a better iron ingot recipe TBH

turbid sapphire
#

oh wtf i have all of them, i didnt notice it wasnt using pure at least

past reef
#

You won't have enough power for all that buildings seeing that you arent planning for heavy frame in tier 6

opal pivot
#

Yeah, Pure is a straight upgrade if you have water πŸ˜…

turbid sapphire
#

yeah this is compltely wrong one minute

opal pivot
past reef
#

Man's in the desert all those water should probably already go into pure copper

opal pivot
past reef
#

I'd rather not drag the entire ocean up with 10 freight car for not even 2x iron yield

honest wyvern
#

ficsit would be proud

opal pivot
past reef
#

That's reversing the direction does it make the process better?

opal pivot
#

Well, you aren't transfering liquids then πŸ˜…

brisk smelt
#

please never transport liquids un-packaged

#

its hell

past reef
#

I have a train for nitric acid for the well on the desert all the way down to north forest

opal pivot
#

I have trains bringing raw Bauxite all the way to the West ocean πŸ˜…

past reef
#

I just don't transport water for iron, bauxite or fuel is fine

opal pivot
turbid sapphire
#

there we go, i cant believe i didnt notice that...

opal pivot
turbid sapphire
brisk smelt
#

why would u even transport nitric, N2 has a 1:4 compression and water & iron are literally everywhre in the world

brisk smelt
# turbid sapphire

remove leached ... if u need that many pipes u need that much sulfur as well

past reef
#

Cause a pure sulfur node is on the way and stopping there doesn't reach max allowed RTT?

opal pivot
turbid sapphire
#

fair enough that makes it a bit simpler for sure

opal pivot
#

Nitric isn't used in high quantities usually

past reef
#

For steel please at least do molded beam and molded pipe for large factories like that

opal pivot
#

and yeah, I agree, leached is almost never wirth the Sulfur it takes

turbid sapphire
#

thats looking WAY better guys thanks sm

opal pivot
#

which concrete recipe are you using?

#

My steel factory has loads of Silica nearby so Im using fine

#

but wet is still better than default

past reef
#

Rubber or wet are nicest depends on where you are

opal pivot
turbid sapphire
#

wet concrete in its own factory

#

using all 9 pure nodes from rocky desert

#

current prod 2880, havent upgraded belts to mk5

past reef
#

Fine has same ratio as wet, I'm never in a spot for fine I suppose

opal pivot
#

Although I wasn't aware they were the same

#

I have water there so should definitely swap over to wet then...

past reef
#

Idk I just rmb rubber for mega and wet for simple depot

#

Havent started in a nice quartz spot to make use those yet

opal pivot
#

I really need to set up some plastic and rubber trains, they're used in so many top tier alternates...

past reef
#

Think fine is still better than wet I hate refineries

dusky dust
#

Heh, yeah, I have of course been doing that as well. :D After being stuck for awhile it seemed prudent to ask in a channel where it's likely someone already understands it and could nudge me in the right direction, though. :)

spare jolt
#

what do you need so much steel for?

turbid sapphire
#

idek i just build mega factories for certain material types and then train/drone them around where i need

#

eg wet concrete factory

edgy leaf
#

why so many steel beams tho?

opal pivot
edgy leaf
#

they're only used in plut rods, versatile Frameworks, and screws (if you use the alt)

#

they're also used in EIB but you're already making them with pipes

edgy leaf
#

I love screws

spare jolt
#

screws are the juice of a factory

edgy leaf
#

I want to make 5 million screws per minute some day

opal pivot
#

omg did they change discord censoring?

past reef
#

Use with bolted frame and bolted plate and heavy flexible frame for very small HMF factory

edgy leaf
opal pivot
spare jolt
#

who cares

#

the screws must grow

opal pivot
edgy leaf
opal pivot
#

oh ignore me xD

edgy leaf
opal pivot
opal pivot
edgy leaf
#

not ||this||

opal pivot
#

Yeah I thought I edited to that haha

edgy leaf
opal pivot
edgy leaf
#

not sure what you mean, you can make the gaps uniform if you want

turbid sapphire
edgy leaf
#

I love excess, but I prefer excess with a purpose

opal pivot
turbid sapphire
#

No you are absolutely right, i just dont really know the endgame requirements and recipe interactions very well at all

#

I let my friend deal with that but hes sleepy

opal pivot
edgy leaf
#

or you overclock

opal pivot
edgy leaf
#

or you underclock

#

or you choose a different screw recipe that makes more screws

#

or you build vertically

#

there's infinite solutions, just takes some creativity

opal pivot
turbid sapphire
#

unpopular opinion: screws are my favourite item

opal pivot
#

I usually just have a single resource per "floor"

#

Which screws mess up big time

edgy leaf
#

my next playthrough will be screws only. you can make over 5 million screws per minute theoretically, I want to do that

bronze kestrel
#

Is there a knows bug with drone ports, once you selected the wrong port and cancel what ever you selected. It just randomly picks ports and goes wherever he wants? If not and its user error, i'm in need of some sleep

#

And those "relevant" ports makes no sense at all

spare jolt
bronze kestrel
#

Nope, somehow an excisting port who was doing computer parts and was working flawless is now delivering where bauxide should be delivered.

#

i mean i have set up drones in the past. This is the first time its really screwing me over

#

Hmmm

#

When you have build a drone port, and delete the port while a drone was still flying, what happens with the drone and its "set route" ?

#

Cause i have drones on my map without a name

#

Think i fixed it.
Deleted the whole thing and started over.
Note to myself: Never ever, click the wrong port twice in a row.

copper seal
#

Anyone know why statisfactory tools doesn't accept the stitched plate alt recipe?

outer vale
#

turn off the default RIP recipe

copper seal
#

Satisfactory tools isn't dewfaulting to it

#

ah

outer vale
#

because it's judging it as less resource-efficient

bronze kestrel
#

Oh on the website

#

my bad.

outer vale
#

IIRC it's weighted by how much of each resource there is on the map. There's (very rough math here) about a third as much copper as there is iron, so it counts each copper ore as worth 3x as much as one iron ore. So for 10 a minute, the default recipe's 120 iron vs the alt's 50 iron + 100 "iron" equivalent, default costs less by that math

wind spade
copper seal
#

Ye it works now thanks

#

had to disable the default recipe for it to work

frosty owl
#

They can at least split mixed belts evenly (with some limits though disappointed_snutt), unlike all other splitters

sleek jackal
#

test

#

I have a question about Pipeline Mk2 . Lets say I have 1335 Fuel needed to be delivered to 14 blender. Since Mk2 is 600 liter max, do I need to do 2 pipeline or can I combine them all?

#

I means, 3 pipeline...

brisk smelt
#

any suggestions on how to make the main line have through priority

#

that part comes off a really nice downhill segment and i dont wanna hve the trains burn their speed slowing down for a red path signal

#

hmm delete some block signals downstream?

#

neverrr mind i figured it out

spare jolt
umbral current
#

Hi fellow pioneers! I'm working on a web tool for production planning & logistics tracker, answering the good old questions: where are my somersloops? Do I have enought batteries? Am I producing enough caterium ingots?

I started with an Excel to track all my trains & drones, but lost hope after a while; so this time, since I wanted to finish this addictive game once, I made a tool since an Excel sheet is not something to be proud.

We reached v0.7.0 this weekend adding Somersloops & Overclocking support in the calculator, Transport Graph (to see where all your plastic is going) and Import existing plans from SatisfactoryTools. You can already find Power Generation, share games with friends, and many other things!

If you want to take a shoot or leave some feedback, I'd be more than happy!
You can find it here: https://satisfactory-logistics.xyz/

sleek jackal
spare jolt
#

so one pipe or even two pipes will not be enough

brisk smelt
#

think of it as electricity, the amperage of the pipe is 600

#

you cannot force more electrons ( fuel) through it

amber umbra
#

A tip, electricity is definitely not easier for most people to understand.

bleak ivy
#

does anyone know where the cave entrance for this uranium node is?

sleek jackal
#

got it. I'll separate

brisk smelt
#

left side, 15 meters down from the river

plush gulch
warm bane
#

I can't remember, when in a chain you need like, 7.5 assemblers
is it more efficient to just underclock the last one to 50%, or to "spread" the underclock over the 8 assembler you need ?

plush gulch
#

I'm the end it doesn't matter that much, cuz unless you are building 1000 assemblers the difference is neglectible

bleak ivy
spare jolt
#

have explored this cave many times without even researching uranium

worthy thistle
#

Can anyone point me to some Fluid dynamics 101? New to the game, and someone pointed me here for a 'manual'?

brisk smelt
prisma kraken
turbid patio
#

the time has come, the very first factory (rotors + RIPs + frames) needs to be disassembled and turned into a motor factory

#

with 30 smelters instead of 9

unborn dome
#

I really wish train stations wouldn't block their inputs. Like just have a second internal buffer that everything gets transferred to when the train arrives, and block THAT.

prisma kraken
#

yeah, building them is kind of repetetive, i'll agree

unborn dome
#

Like I'd want to just see everything vanish from the platform inventory as soon as the dock sequence starts, and then incoming belts just start refilling it again without missing a beat.

bleak ivy
#

yeah truck stations do that so i dont get why trains arent like that

#

i usually just build that second buffer myself, with an industrial storage container with 2 belts to the station on each input/output station

unborn dome
#

Yeah that's what I'm currently doing, just seems really unnecessary and doesn't look nice

brisk smelt
#

is there a document for the math on slooped oil recycling loops

#

somewhere, perhaps

unborn dome
#

This is only going to be ~280 fuel/minute. Is this sufficient, rather than that big double-input-with-pump setup on the wiki?

brisk smelt
#

whyy are you transporitng fuel in the first place

unborn dome
#

(Or maybe with a pump under the frame?)

brisk smelt
#

but i recommend always packing fluids for travel

unborn dome
brisk smelt
#

ah fair enough

#

that should be enough, that isnt even pushing mk2 capacity so you're good

unborn dome
#

I might toss a pump in under the frame just to be safe, but thanks!

#

Actually maybe I don't need a pump, this is flowing down from like 30m higher than the platform

warm bane
#

Anybody here knows what that figure means ?

unborn dome
#

It means the miner is only running 66% of the time

#

Because its output is not being consumed fast enough

warm bane
#

thx, figured it was smth like that, wanted to make sure

brisk smelt
#

"how to make plutonium fuel rod: turbofuel!"

unborn dome
heavy gust
#

do nuclear nobelisks clear more foliage than the normal ones, or is it just more damage to creatures?

brisk smelt
#

i think more foliage

#

theyre bigger in general

fringe pawn
#

Also more damage to creatures, bearing in mind the game's physics are kind of wonky about explosions and cover reducing damage

#

But you can totally kill 4 cliff hogs with one nuke if you can catch them spawning in a group.

heavy gust
#

i just want nukes to clear trees

fringe pawn
#

They're definitely better than cluster for that

heavy gust
#

and those pesky gas pillars

#

i hate having to spam like 30 nobelists at a time to somewhat clear an area

amber umbra
#

@unborn dome It’s unlikely there are mods to change train station docking behavior in that way. Changing it effectively just increases throughput which can more directly be implemented if modding.

unborn dome
amber umbra
#

Technically the belt(s) feeding the station can buffer if the throughput is low enough.

#

If you’re playing Satisfactory you need to be comfortable dealing with some jank, lack of QoL.

humble jolt
#

So I'm playing around with grid isolation/priority power switches, and something strikes me as not very user friendly

In the UI for the priority power switch, why do the graphs "marry" as they do? Wouldn't it be more useful to show the individual properties of the subgrid?

In this example, power grid A is the upstream main grid, and power grid B is this subgrid for manufacturing one item. WHen the switch is OFF I get relevant stats for the sub grid, but not when the switch is on.

#

Its nice to know Power grid B demands 264MW. When the switch is on, that information is lost

unborn dome
unborn dome
amber umbra
#

Seems exceedingly unlikely train docking behavior is changed at this point.

#

I also think it’s an un-elegant design in its current form.

unborn dome
#

It seems like it'd be an easy fix. And it wouldn't break existing buffer setups, just make them redundant.

sleek jackal
#

if I produce 2070 rocket fuel per minute, and it is 4.16667 per minute in a fuel powered generator, that means i need to build....497 generator?? damn I didn't calculate that part of my plan. I finished everything exept the generator

unborn dome
#

Yep they're pretty efficient. You can OC the generators to reduce the number you'll need by 2.5 times at least.

#

If you have the power shards to do so.

violet halo
#

Drop it own to 200

#

Make it a nice even number.

sleek jackal
#

and all generator would need 3 shards?

unborn dome
#

Yep

violet halo
#

At 200 it would 198 x 3

sleek jackal
#

i only have 150 shard approximatly

unborn dome
#

Do you need this much power immediately? Or could you build a fraction of the generators now and then wait until later?

#

Or build all 200 generators and only shard a number of them?

sleek jackal
#

yes good idea, i'll do that

#

probably would need to use a blueprint for the generator

unborn dome
#

I haven't tried it, but I've heard you can BP with the shard in the generator already

unborn ermine
unborn dome
#

And it just adds shards to the cost of building the BP

unborn ermine
#

also yeah BP for generators is great, I would just make sure you want a specific clock for most if not all gens.

torn shoal
#

What's the best way to grind coupons?

#

I've bought everything else, now i want the achiement for getting the nut statue

unborn dome
#

Make space elevator parts and sink them

torn shoal
#

word

fringe pawn
#

Silicon circuit boards, AI limiters, also uranium ore directly into the sink.

halcyon yoke
#

hey, this is more or less my first time posting in this discord and i'm doing it because i've run into the first thing in the game that i'm really scratching my head about.

how should I be thinking about miners and energy? once I unlocked the mk. 3 miners I started using them and upgrading my old mk. 2 because i assumed double the rate without needing to overclock would be a boon, but i didn't actually look at the energy consumption until today because i just assumed that since overclocking is exponential, that the mk. 3 would be more efficient.

I get that we can extract more for higher energy costs, but I'm surprised that unlocking a higher tech version isn't a strictly better situation.

ember fractal
#

Getting twice the ore is a better situation

#

Also higher level techs allow you to produce more power, so mk3 miner VS Mk2 using more power is not an issue

fringe pawn
#

At one point they changed the clockspeed power curve so that overclocking uses less power (becoming better), and underclocking saves less power (becoming worse). I'm not sure if the scenario you're describing was true back then.

viral patio
#

how much do i need to overclock my coal gen to allow it to use 33.75 coal/min

wind spade
#

[want] / [base] * 100

fringe pawn
#

As greeny says. Note that you can enter the formula into the clockspeed box and it'll calculate it there as well. So you can apply this same thing to all machines.

viral patio
#

thanks

wind spade
#

generally better to calculate yourself if you care about decimal precision

lean fable
#

Do machines such as Refineries have a Headlift?

spare jolt
lean fable
#

Missed that one! Sorry

wary storm
#

Guys, is this overkill?

#

Apparently that's enough to power about 800 fuel power generators

edgy leaf
#

its never overkill.

brisk smelt
#

or 6000

wary storm
#

what's TF?

brisk smelt
#

isnt 3000/18.75 = 160 gens

brisk smelt
wary storm
#

rocket fuel

brisk smelt
#

ah ic

wary storm
#

3450 I think? /4.17

brisk smelt
#

is it not 10.42

#

ooh wait thats 250%

#

yeah so 350 gens i think

#

u gonna pipe allat manually?

#

sounds painful

wary storm
#

is there any other way to pipe?

brisk smelt
#

hmm, you can do it as 20x18, then build 20 gens, copypaste 17 more times via SCIM, thats a lot easier imo

thorn trellis
wary storm
thorn trellis
#

i mean urs functions rn mine isnt on

wary storm
dusky dust
#

Okay, take 2; been poking at this a bit more this afternoon and am still not really making progress.

#

I'd love to figure out how to arrive at how to compute the ratio of Recycled Plastic to Recycled Rubber refineries you need in the usual most-efficient petrochemical loop

#

I do know that so long as you've only got Rubber and/or Plastic targets, you can figure out the amount of fuel to spend on them with a couple of equations, but I don't yet understand how to figure out those equations for myself

#

Namely, with a target rubber production R and target plastic production P, you can get the total fuel spent on Recycled Plastic with: (P * 17/27) + (R * 8/27)

#

And likewise the total fuel spent on Recycled Rubber with: (P * 7/27) + (R * 16/27) (or just take the total amount of fuel (which is easy to get) and subtract the previous value, of course)

#

I don't yet really understand how to derive those fractions for myself, though

#

It's easy enough to compute the ratios iteratively by bouncing back and forth between Recycled Plastic + Recycled Rubber until you're sub-4-decimal-precise, but I'd love to know how to figure out what the actual formulae are

fringe seal
#

I have not delved into it
but I notice that it is asymmetrical
so it must be taking into account the residual rubber

dusky dust
#

Yeah, the "seed" rubber you get from Residual definitely has an effect on it

#

The formulae are definitely related to that 81-as-common-denominator thing; 27 is 81/3, of course. The reddit post where I ended up finding those formula is here, btw: https://www.reddit.com/r/SatisfactoryGame/comments/x94t7i/could_use_help_with_the_math_behind_the_oil_loop/ -- The OP basically goes into doing the iterative approach, which is also the only way I knew how to get to it. The comments contain plenty of useful info but they skip some steps to arrive at the fractions in those formula, and my brain's just not been able to make the leap with 'em.

fringe seal
#

got it

#

the four equations are:

P = 2Fp - Fr
R_bonus = C/3
Fr + Fp = 8C/3```
Fr & Fp = Fuel used in (Recycled Rubber / Plastic)
R_Bonus = Rubber obtained with Residual Rubber
R & P = Target Rubber / Plastic
C = Crude, which is not important
#

R_bonus resolves to (Fr + Fp)/8

#

so the set of equations are

P = 2Fp - Fr```
#

let's find out Fr

Fp = P/2 + Fr/2

R = 17Fr/8 - 7Fp/8
R = 17Fr/8 - 7P/16 - 7Fr/16
R = (34-7)Fr/16 - 7P/16
16R = 27Fr - 7P
Fr = 16R/27 + 7P/27```
glossy wagon
#

One constructor will work for copper powder right?

#

with the appropriate belt?

fringe seal
fringe seal
glossy wagon
#

just basic level copper powder

fringe seal
fringe seal
wary storm
#

any idea how the hell this is working without a single pump?

glossy wagon
fringe seal
wary storm
#

rocket fuel

fringe seal
#

ah then it is a gas

wary storm
#

oh

#

gases don't need pumps then?

fringe seal
#

nope

wary storm
#

huh. well, good to know

dusky dust
#

Just taking a look at your stuff now. :)

unborn ermine
dusky dust
#

(R = 2Fr - Fp + R_bonus and P = 2Fp - Fr)

#

Just hadn't had the proper things to sub in without those. Cheers, appreciate it!

trim beacon
#

I did some math to make heavy modular frames with recepies i have, can someone double check if my math is correct?

#

heavy modular frames(2):
-(10) modular frames
-(3.34)reinfored plate or(3.75)reinforec plate
-(11.25/12.6)plate or(20/22.5)plate
-(22.5/25.125)wire or(40/45)screws
-(17)pipe or(15)rods
-(40) steel pipe
-(60) steel ingot
-(10) encased industrial beams
-(60) pipe
-(50) concrete
-(240) screws
-(60) iron ingots

unborn ermine
#

this can also help with double checks
https://www.satisfactorytools.com/

trim beacon
#

Oh, good to know

prisma kraken
trim beacon
#

I used / to make diffrence between 2 recepies of same item

#

Cause first number is for steel pipe frames and second is default recepie

prisma kraken
#

your math seems a little off, just tossed this comparison together w/o drilling into making rips

trim beacon
#

Good to know

#

What is that program? Cause IT doesnt look like one recomended above?

prisma kraken
#

it just lets you lay out a factory plan in sort of a barebones way and does a lot of the same stuff you'd use a spreadsheet for

#

the roll-up view is great for recipe compares though πŸ™‚

trim beacon
#

Thanks

latent swallow
#

does this issue with having 600 fluid in a pipe but not recieving 600 still exist?

opal pivot
#

why is this pipe blocking when its loaded from the top?

prisma kraken
#

i use it a lot more than sftools because it doesn't choose recipes for you - it assumes you know what you want to build and lets you pick

opal pivot
#

the water extractor is the pipe going in from the top...

prisma kraken
prisma kraken
trim beacon
#

There are pipe rules?

prisma kraken
#
  1. keep pipes full
#
  1. keep pipes simple
vapid gorge
unborn ermine
vapid gorge
prisma kraken
vapid gorge
unborn ermine
vapid gorge
#

thats simple

opal pivot
latent swallow
opal pivot
prisma kraken
#

if i asked you if liquid flows in your pipe network 'up or down', answering 'both' is the opposite of simple, sorry

vapid gorge
vapid gorge
opal pivot
#

but I need more

#

so A goes into B and C joins into that half way through

latent swallow
vapid gorge
# opal pivot That's impossible when it needs 2 inputs...

also you're gonna hve to get a much clearer shot of your pipes in the image , which may be impossible, or draw a diagram

you have elevation changes in your image and it's unclear at what part of the system its in. That can murder the flow

vapid gorge
opal pivot
#

the pipe alone the ceiling is the water extractor, the one along the floor is the byproduct

prisma kraken
#

i can tell that it is an aluminum build, that you're bottom feeding your refineries and that you're playing with pipes at different several different elevations

#

and that you're using mk2 pipes

vapid gorge
opal pivot
#

I saw people say that if you feed from above it won't block...

prisma kraken
#

all of the things i've stated are things i avoid when building aluminum

vapid gorge
vapid gorge
#

and the person you were talking to were probably talking about VIPs in a very poor way

#

cause a VIP junction has to be built in a very specific way

prisma kraken
opal pivot
#

well 1 is just the input for the machine

vapid gorge
latent swallow
vapid gorge
opal pivot
#

I did bottom feeding so I COULD feed from above :/

latent swallow
#

the manifold im using also has had time to fill properly, and nothing prior in the system is getting bottlenecked

prisma kraken
#

@vapid gorge think it might be good to create a curated gallery of known good aluminum builds?

vapid gorge
vapid gorge
latent swallow
vapid gorge
prisma kraken
#

idk, i feel like after a bunch of screwing around people figure it out, but there's a lot of trial and error and we all sort of converge on our own solutions

vapid gorge
latent swallow
prisma kraken
#

yeah, rule 3 of pipes: all consumers on a pipe network should be on the same horizontal level

opal pivot
#

maybe Ill test it with pumps xD

vapid gorge
opal pivot
#

I really wish we could dump water :/

prisma kraken
#

lever on each pipe to do that

frosty owl
vapid gorge
# opal pivot I really wish we could dump water :/

there's very simple ways to reuse waste water, you seem to have been told about 1 way in a stupid way from someone. Cause what you're doing is not technically impossible, but it has to be done in a specific way that the person didn't explain appropriately it seems

latent swallow
vapid gorge
opal pivot
prisma kraken
vapid gorge
opal pivot
vapid gorge
opal pivot
vapid gorge
#

it's 780 bauxite being processed in that image

vapid gorge
opal pivot
#

I have 2700

frosty owl
opal pivot
#

Math time I guess xD

vapid gorge
#

yeah but looking at it as a unit of processing? per your unit? much simpler

opal pivot
#

I even have my Sloppy Alumina refineries at 75% to make them all straight lines xD

#

so they're 105 out, but 150 in...

vapid gorge
opal pivot
frosty owl
opal pivot
#

Ill probably just use the water for Iron ngl

vapid gorge
#

that's still going to be 'changing all this' right?

because you need to redirect teh waste water and put in more piping for more fresh water

opal pivot
#

I have 18 refineries at 75% for Sloppy Alumina and 18 refineries at 100% for Electrode Aluminium Scrap

opal pivot
#

no machine changes

prisma kraken
#

a different design that reliably works

vapid gorge
#

you could proabably do minimal to no machine changes if you split the fresh and waste too, just clocking changes

opal pivot
vapid gorge
opal pivot
#

but I have 18 instead of 4

vapid gorge
opal pivot
prisma kraken
#

note that it uses mk1 pipes

vapid gorge
opal pivot
#

you can see the throughput at the station

vapid gorge
#

if you have 20 trains stopping at 1 station, throughput goes down. unless you have a mod

opal pivot
#

Nope, it went up

#

no mods

vapid gorge
#

then you don't have a single rail station

opal pivot
#

I do

prisma kraken
#

station reports of throughput are a running average calculation, it waxes and wanes as different trains come in with different amounts at different intervals

opal pivot
vapid gorge
#

buffers don't stop 20 lock out times

opal pivot
vapid gorge
#

if in a 5 minutes space of time at a station you ahve 1 train stopping? that's 30 seconds it's not unloading
so you only have 4.5 minutes of throughput.

if you have 2 trains stopping in 5 min? that's 4 minutes of throughptu
6 trains stopping? 2 minutes of throughput

prisma kraken
#

if those output belts ever run dry, your alum processing will have problems

opal pivot
opal pivot
#

If one train is never waiting for the next one, then throughput is fine

#

Im using less resources per belt than the belt can carry

prisma kraken
#

i'd advocate for you to make some popcorn and watch the station and buffer fill levels for an hour or two

opal pivot
#

Im draining the buffers quicker than they are filling atm, so still need more trains

prisma kraken
#

i'm not being snarky, you'll learn some stuff in how it all works by watching

opal pivot
#

Well it was transferring 50 items per minute with one train, which is obviously not enough

versed dawn
#

Guys just a question, how do you normally approach, rods, iron plates and screws? do you produce them all in 1 factory? do you separate them? like 1 for plates, 1 rods and 1 screws?

opal pivot
#

so 2 trains is just under 100 because of potential wait time

#

but the journey is so long that they rarely hit that wait time

#

and if they do, the buffers support an input of 2400, and Im only taking out 900

scarlet sky
#

Has anyone noticed that lower pipes don't necessarily take priority when they're at max capacity? I seem to be observing this behaviour since 1.0...

#

It could be just that I've never tried some particular build configuration though

prisma kraken
# versed dawn Guys just a question, how do you normally approach, rods, iron plates and screws...

early production of them is really just set up some smelters & constructors around an iron node to feed the phase 1 elevator stuff & fill some crates with building materials. later in the game, you need the parts at much higher volumes as components for other parts and at that point i start making the components as part of a factory for the higher level part. i follow that strategy through most of the midgame components and then start rounding up and centralizing stuff for endgame stuff since it tends to be much lower volume

#

my rod production for building materials is still the same stupid constructor i set up very early on in the game that's faithfully been dumping 15/min into a storage crate and overflowing to a sink, lol

#

i'm making tons of them elsewhere as a component for modframes feeding into 90 hmf's/min, but that's just stuff inside a factory that you could look at from the outside as a black box

#

as for screws, you really don't even need them for building material (only things that you can make with them are the awesome shop & some equipment), so really you don't even need more than a stack of them on hand in the game ever

tidal shuttle
prisma kraken
#

find me something that uses screws as building material. only thing is the awesome shop

#

i wasn't speaking of 'as component used to make other part'

tidal shuttle
#

||Modular engines|| and smartplates will either require alt recipes, or a source of screws in your supply chain. I think @prisma kraken is saying he incorporates that need into his larger factories later in the game. I often overbuild and stockpile instead of sinking which has usually been beneficial in a more scrappy less planned runthrough. It means all your time exploring is spent banking. Ultimately you will likely enjoy some planning and balancing. If part if your giant modular frames plan requires X screws, feel free to make a smaller factory and send them over. Or make a mega factory.

prisma kraken
#

one other thing i'll add is that there are some extremely high volume components like screws, wire, quickwire & concrete that it often is better logistically to make localally than deal with the logistics to move them

#

and of course, alt recipes often provide more efficient or easier to build means to construct factories

tidal shuttle
# versed dawn Guys just a question, how do you normally approach, rods, iron plates and screws...

Not sure how far into the game and spoilers you are. How much youtube you’ve seen. Do whats fun for you. If you like exploring and being β€œscrappy” and less planned, you can learn a ton making spaghetti and trying to upgrade small builds. I vote for that first time around. If you wanna always plan how many of everything to make, that’s a whole other side of learning and challenges. Iron is a common resource so really its up to you. If trains stations or truck stops excite you, build smaller spots and connect them. If transportation logistics stress you out, just make ultra long conveyors like me 😬

prisma kraken
#

or both...

spice radish
#

If im not wrong a normal iron node with 250% mk.2 miner should be able to support 300 iron sheets a minute right?

violet halo
#

What's the conversation rate for ingots to sheets, 1:1?

#

If so, then yes.

dusky dust
#

The only change initial-equation-wise is F + Fr + Fp = 8C/3 (ie: adding the fuel output target)

#

And then it just gets carried on down the line

inner flame
#

anyone know how to stop my reinfroced iron plates from backing up, and to send more of them to storage? ( it was literally working fine earlier, idk if me setting up coal power somehow affacted it)

dusky dust
#

In the end: Fr = 16R/27 + 7P/27 - 2F/27 and Fp = 17P/27 + 8R/27 - F/27

#

So that gets you any arbitrary split between the three outputs

#

I suppose it'd probably be worth putting all of this on the wiki somewhere

brisk smelt
#

anyone have a solution for stuffing 8 refineries and a constructor in a mk3

prisma kraken
#

how i've come to understand it is that recycled rubber or plastic convert fuel 1:1 into one or the other

#

that's more of the 30,000 foot view of the process though πŸ™‚

dusky dust
spare jolt
#

i'm now not so sure which recipe I like more - Diluted P. Fuel because I have to deal with liquids less, or Diluted Fuel because I don't have to deal with packagers.

#

this is a mix of recycled plastic/rubber + turbofuel + diluted fuel

unborn ermine
#

Honestly, the blender version works better if it dosent have to be messed with (aka splitting 1-2 blenders)

#

I miraculously got my setup to work with a split, and im happy jacelul

spare jolt
prisma kraken
prisma kraken
#

building the loop for cannisters when you're using the fuel for recycled plastic/rubber or heat fused frames is just more ugg on top of a lot of ugg

spare jolt
pure crow
#

So I'm thinking of using plutonium fuel rods for drones... how tall do I have to make a tower so they don't radiate anything at the base of the tower? o-o

spare jolt
#

i'm not going with 120+ hour build like I did last time, I learn my lessons, but simply 20 fuel-powered fuel generators won't cut it this time

prisma kraken
#

the recycled loops aren't too bad to build for me anymore, and i don't mind using dpf for early power (small scale)

#

50m?

spare jolt
#

(why did they even rename them to X-powered generators instead of just X generators?)

dusky dust
prisma kraken
#

the 50m was for @pure crow

pure crow
#

50m? Huh, that doesn't seem too bad.

prisma kraken
#

they radiate for quite a distance, but it isn't that bad farther away

unborn ermine
#

so its not just "fuel" powered now

spare jolt
unborn ermine
#

technically its coal coke, and compact coal for the coal generator

dusky dust
spare jolt
#

yea compact coal is obvious

dusky dust
#

Most stuff in the game works with 45, whereas oil is 81.

spare jolt
#

but petroleum coke - not quite

#

unless you get a "Eureka" from "... less efficient coal replacement"

dusky dust
#

And you don't have to use that whole number; the usual advice would be to divide by two a bunch to construct values based on those numbers

#

so like 81 -> 40.5 -> 20.25 -> 10.125 (beyond that point you start going beyond the game's rounding limit, so it's generally best to stop there

#

So like if you wanted to produce 50 plastic/min, you'd get repeating decimals and sort of ugliness

#

But 40.5 + 10.125 is 50.625 -- If you make 50.625 plastic instead, all the machines will have nice "clean" clock numbers and you wouldn't run into rounding problems

#

(Which is really only a problem if you care about total efficiency -- when you do run into rounding errors it's only gonna pop up like every few thousands of cycles, so generally most folks aren't gonna care. :)

#

Personally I don't tend to take it into consideration, but it's nice to know it's there

prisma kraken
#

Sev always used to argue with me about this when i said that anything in the game can be expressed as a rational number where the numerator and denominator are each a multiple of of the integers [0-13]

#

i'm stating that poorly because the exact formula for the numerator and denominator are 2^n x 3^m x 5^o ... x 13^z

#

that's why he always listed a few recipes as exceptions - the ones with 7, 11 or 13 as prime factors in the numbers πŸ™‚

glossy wagon
#

does sloppy alumina solution always need to be every now aand then or is there a way to make it %100 efficient

spare jolt
#

But afaik sloppy + default ingot gives you more ingots, but you spend more silica

violet halo
#

Yeah, normal is 100% of bauxite, sloppy is 90%.

glossy wagon
#

does anyone have a picture of a %100 efficient sloppy alumina factory

prisma kraken
prisma kraken
#

i've found that for aluminum, when you are building it in modules that process 600 ore, it is better to use mk1 pipes in a loop

glossy wagon
prisma kraken
#

wdym? you need at least one refinery to eat the alumina solution output

amber umbra
#

Idk what the original question meant. Sloppy alumina is just a recipe like any other.

glossy wagon
#

i'm just having trouble with the math. I have a refinery with 200 water/min and 200 baux/min coming in outputting 480 solution per minute.. I am not sure how to balance it how many machines i need with the first 1 doing %100

spare jolt
prisma kraken
#

yeah, unplayable, demand refund, lol

#

more annoying of the fluid issues is the lack of packaging for dissolved silica

prisma kraken
glossy wagon
#

yes

amber umbra
#

This is my sloppy alumina, default scrap production line. This is the style where a dedicated machine consumes the recycled water.

prisma kraken
#

gimme a quick sec

amber umbra
#

The electrode scrap alt is a bit more bauxite efficient which is why it’s popular. But default isn’t too different.

prisma kraken
#

this is pretty much how you'd balance sloppy+default

#

it needs extra water as input, which is where the ugly happens

#

why it all is problematic is that the total water needed for the sloppy refineries is 600 - max for an mk2 pipe

amber umbra
#

Shouldn’t you just scale down the production line until it fits within the pipe, belt limits?

unborn ermine
#

Its what I ended up doing, 2940/min divided by 5 groups with 5 refineries each. (sloppy and electrode)

prisma kraken
#

i just build it in modules of 600 baux in and 1200 (or 1080 if doing default) scrap out

unborn ermine
#

it ended up being 1 pairs of the refineries were a 1-1 sloppy-electrode machine, meaning it really was 4x a group

amber umbra
#

Increments of 300 bauxite seem nice per above for sloppy, electrode. Then do 4 of them for a 1200.

#

Although I really haven’t seen what the meta style is.

prisma kraken
#

yeah, doing it 1:1 with sloppy at 75% and electro at 100% is my preference, but it works if you do a crossbar pipe connection 3 refineries to 4

#

@vapid gorge advocates clocking it all unevenly so that the wastewater supplies certain refineries & the fresh water supplies the rest

#

that's a more robust solution, but i don't feel that extra safety necessary

amber umbra
#

Yes

prisma kraken
#

regardless, a lot of problems with aluminum also come because the consumers down the line of the scrap and ingots are complex, and math errors there can cause production to stutter and eventually back up into the water loop

unborn ermine
#

Whats funny is I ended up underclocking a lot of my aluminum to just work better jacelul
4x 75% sloppy + one at 67.5%
4x 100% electrode + one at 90% (which paired with the 67.5% sloppy)

prisma kraken
#

best to throw an overflow sink somewhere on the scrap or ingot belts so that prod never stops

unborn ermine
#

Yep! Thats what I did jacelul

amber umbra
#

Afaik the Al scrap needs to never stop producing for those stops to prevent the water extractor refineries from jamming the pipes.

prisma kraken
#

yeah, if you're recycling the waste water, any pause in the scrap refineries causes the fresh water to fill too much of the pipe and that causes it to lock up

unborn ermine
#

Im still loving the fact that it recovers all the way to the miners when it backs up. aka powered off, given enough time.

#

Miners need unclogging, but its all smooth

prisma kraken
#

the extractor doesn't pause until AFTER it has locked up, by which point everything sort of is already dead

#

it really took me a lot of trial and error to figure out an aluminum build that didn't suffer from problems

unborn ermine
#

I think the only fix I need is a place to dump ore jacelul

pure crow
#

I just used the VIP, worked the first time, never went back to question it.

prisma kraken
#

like i probably spent 6 months chasing that 9x% stuff

#

what i realized is that around the time that i'm building aluminum, my fps starts degrading

#

and that some things like mk2 pipes don't work right anymore

#

it isn't just mk2 pipes; mk5 & 6 belts do the same 😦

pure crow
#

ya I heard mk6 belts don't always run at max speed? is that because of fps problems?

unborn dome
#

Ok I know people say not to use valves, but are they actually just broken? I put one on a pipe that I wanted to limit the flow of, and it just stopped flowing entirely, even with the valve facing in the right direction...

prisma kraken
#

sometimes they'll skip items - watch one running at full speed as your autosave triggers

prisma kraken
#

nothing new πŸ™‚

unborn dome
#

Not trying to use it to prevent backflow, just want to limit a pipe to 240/min...

#

Apparently they can't even do that

prisma kraken
#

never could, lol

unborn dome
#

Oh no, valves were added in U3 and they still don't work right??

prisma kraken
#

a valve's flow setting internally as x/256 - 255 unique values, so flow when you set it to a fraction is always an inexact approximation of the value entered

loud trellis
#

Well then.. this'll be a project and a half

prisma kraken
#

if you set it to something like 150 or 75, i suppose it might correctly meter out the flow, but that isn't very useful

#

i still think they ought to just remove them from the game entirely

#

(or make them a decorative piece with a on/off setting)

unborn dome
#

Yeah on/off would be nice even

dusky dust
glossy wagon
prisma kraken
glossy wagon
#

It's ugly, BUT, I wont have to come empty the pipes anymore because it stopped producing aluminum scrap cause the water was clogged.. Thanks again @amber umbra

dusky dust
fringe seal
#

ah yeah I forgot that it was expressed in terms of C lmao

dusky dust
#

Though if C were expanded, then yeah, it'd have to be tweaked too, to account for F. :D

fringe seal
#

I'll blame the fact that I just woke up

unborn dome
#

Anyone know if there's a way to nudge conveyor lifts height? I'm having a weird issue where the conveyor floor hole makes a huge gap in the lift, but makes the little click to say it's connected when I build it..

#

Because it's like 0.5m higher than the lift

#

Or like this lol

unborn dome
#

Yes, but it's actually not exactly 0.5m height difference. I've tried a few alignments, including attaching the floor holes to those very short floor frame things.

astral warren
#

I think it’s a bug exclusive to those, you shouldn’t use them rn anyway because they’re currently deleting a portion of items that go through them

unborn dome
#

Do they? I've used them heavily in my HMF factory

astral warren
#

2m or 4m ones should align fine, otherwise you can just not connect the lifts to the hole and just phase them through if you want to keep the 1m foundations

astral warren
unborn dome
#

Cheesed it by just clipping the lift through the floor and then dropping a floor hole on top of it without it actually connecting

prisma kraken
unborn dome
prisma kraken
#

that's one i don't have an answer for then πŸ™‚

unborn dome
#

Haha np, I think it's probably a bug

#

Rendering bug, that is. I assume it's actually connecting, since it makes the little alignment click.

#

Just hiding the slight height difference under the floor where I can't see it...

prisma kraken
#

eeewwwww

unborn dome
#

Yeahhh

#

It's ever so slightly off. Apparently just enough to mess up the lift snapping.

prisma kraken
#

we all have those little things that we bury πŸ˜‰

unborn dome
#

It's all because my pipe girder structure thing is shifted ever so slightly in the Z-axis so that pipes running in it don't collide with the top and bottom.

#

And so now belts are all messy trying to run them in the same girder

#

So I can do this

prisma kraken
#

i've got similar in a few places, best not to think about them

spare jolt
#

you guys think this piece of lake can fit 30-ish extractors?

#

if consdering as much water space as possible

unborn dome
#

It's hard to say without actually testing it

astral warren
#

30 more or 30 including the ones already down?

#

you might be able to get 30 more in but they definitely wouldn’t have room to be aligned in any sort of neat manner

wraith timber
#

does gas have the same issues as fluids at getting fully 600/m out of a pipe?

spare jolt
wraith timber
#

IE: can I safely run 600 pipe at full with gas?

rotund summit
wraith timber
#

gotcha! thank you

#

do you think that having a tank would solve this for you?

eager solar
#

Making the usual output loop should help you

prisma kraken
#

no, buffers and valves never solve flow issues, they just cause more oscillation in the pipe

eager solar
#

*input

wraith timber
eager solar
#

Loop the manifold with a parallel pipe above it, feed from the top pipe

prisma kraken
#

nitrogen is a little funny wrt to pushing it to 600, usually you're making a 600 line from 2 well points and piping it into a very small number of blenders and it doesn't have headlift constraints

eager solar
#

Image in the pinned pipe manual

wraith timber
prisma kraken
#

i think if everything on the pipe is the same clock rate, you'll be ok, but you might want to split the 600 into (or leave it as) 2x300 pipes

wraith timber
#

this is my first time working with a proper factory using gas

prisma kraken
#

FYI, all nitrogen/nitric acid recipes take amounts that are easily consumed by small numbers of machines except for heat-fused frame

#

i've been doing some nitrogen work today in getting rocket fuel cooking and dealing with a lot of other nitric acid pain

wraith timber
#

gotcha, so just avoid using 600 pipes

#

a related but random question: should I use 600 pipes and only fill them to 300 or just use 300 pipes?

prisma kraken
#

my general feeling is that mk2 pipes should be used very sparingly

wraith timber
#

gotcha

prisma kraken
#

i'd use the mk1 pipes

wraith timber
#

what a bummer. Pipes always make me so sad

prisma kraken
#

lots of the stuff about them being broken is people's misunderstandings and bad designs, but you still should prefer using the mk1's when you can get away with it

#

mk5 & 6 belts suffer similar issues

wraith timber
#

gotcha. TBH I really think its at best a poorly implimented system but thats a discussion for a different channel and is very likely over talked about anyway

eager solar
#

Wouldn't it be better to use mk2 for 300 to avoid nearing the limit?

prisma kraken
#

i don't understand the game internals much at all

wraith timber
prisma kraken
#

i do however have a few 1000 hrs of building in the game, and just know what works at this point

wraith timber
#

that is very fair

prisma kraken
#

every now and then you'll catch the belts when full have an empty slot

#

oft times it coincides with an autosave πŸ€”

wraith timber
eager solar
#

Yeah I had that mess me up, you can also have a beat of error with mergers causing a slow back-up at max capacity

prisma kraken
#

there's something with how the simulation tick occurs that can cause belts to miss items. i assume similar happens with pipes w/o the visual to witness it

#

any time you push things to capacity though, strange things happen. machine buffers can't ever empty, etc

wraith timber
#

I love this game, its my favorite factory builder but there are def some odd choices/problems/bugs/etc and some that are quite frustrating for this type of game. but meh...still rather play this than factorio lol

prisma kraken
#

when 1.0 was announced, i switched over to play DSP for a while, figured i didn't want to sink anymore hrs into this when everything would break. that game has a lot of flaws as well, but well worth a playthrough

#

it does some things so well, and others just make you so mad, lol

wraith timber
#

I love DSP!

prisma kraken
#

pretty sure that's the case with any of these games that you spend tons of hrs in

wraith timber
#

I did the same thing. About 1000 hours of this pre-1.0 desided to take a break until 1.0 and played DSP during that time

prisma kraken
#

i kind of think one thing that SF is missing is the DSP style endgame

astral warren
#

I didn’t get all that far in this game pre-1.0, I think we stopped playing midway through setting up our first nuclear plants

prisma kraken
#

that's pretty far, lol

astral warren
#

Actually yeah I guess it might be considering we had one less phase back then

latent anchor
#

it does feel so much better now that nuclear doesn't create permanent indestructible waste

prisma kraken
#

it doesn't much change how you should approach nuclear though

astral warren
#

Honestly it hasn’t really changed anything for me considering how insanely expensive ficsonium is

prisma kraken
#

it isn't as expensive as it seems

astral warren
#

A vast majority of my plutonium rods are still getting sunk

wraith timber
#

yea for me I am going to be rocket fuel instead of nuclear cause I just dont wanna deal with all of that this save lol

astral warren
prisma kraken
#

what is honestly the limiting factor to it all is the number of sloops you have

wraith timber
#

I would love a good "mega project" for this game. Beyond just...the space station. Like something that put back into the game (like the dyson spheres do in DSP)

Like if we finished the (first?) space station it would give a big bonus to some capacity of the game

prisma kraken
#

agreed, or some sort of point leaderboad, etc

astral warren
#

Yeah I’ve seen a lot of people asking for some sort of endgame milestone or repeatable objective to work towards

#

Maybe they’ll look into it for some update in the future

wraith timber
#

usually I start to run out of steam when i get close to finishing because it feels kinda like I have already finished? but not quite and the last bit is as long to do as the rest of the game lol

Blueprints are HELPING SO MUCH with that thoug h

prisma kraken
#

i'm hoping that there will be something like that or a challenge mode, difficulty setting etc

astral warren
#

Difficulty Tuner or whatever that mod is called will do for now ig

astral warren
#

Saving all the project part stuff for last

wraith timber
#

for me these games are to chill to so personally "challenge" modes dont do much for me.

I like my DSP/factorio with infinite resources and minimal interaction with enemies

prisma kraken
#

something else i feel is in the same ballpark since we're talking about it... more achievements!

wraith timber
#

yea achievements 100% are good to have

prisma kraken
#

well, with DSP all resources eventually do end up being infinite

wraith timber
#

yea I just didnt wanna wait so I set them to infinite right out the gate lol

prisma kraken
#

i think that takes a little fun out of the game, but u do u πŸ™‚

wraith timber
#

for sure

fringe seal
#

ah, ok. I should have mathed it out

#

for processing ALL bauxite nodes on map, using sloppy alumina and electrode scrap, 4920/min coke is enough

#

I am making roughly double that lol

#

also it requires 12300 water and 20500 silica, so that's a problem hm

#

I should give up making megafactories lol

past reef
#

but you can convert coal for quartz?

pastel obsidian
#

Sounds like you need a silica and quartz megafactory

#

While you are at it we can get through Petro coke, plastic and rubber online as well

dark star
toxic hemlock
#

Are there any weird things I need to know for bootstrapping a factory that circulates fluids

#

without input or output

#

I'm using instant scrap, which outputs as much water as it intakes sulfuric acid, so I'm planning to just route it around

leaden cosmos
toxic hemlock
#

That was my estimate

astral warren
#

I usually just fully fill everything, I think either way it should be impossible for it to fail if it’s running purely off byproduct

frosty owl
#

BTW @wind spade (my apologies if you've answered this hundreds of times already...) how's it going with including Somersloops on the planner?
Any plan for a "quick fix" like... "checkbox that doubles the output of one production nodes in the visualization graph" or something? πŸ˜…

wind spade
frosty owl
#

Ok jace_happy
I hope this is due to how you feel about it rather than a lack of support...

wind spade
#

old tools solver can't do sloops

#

because it doesn't understand it can't be split

frosty owl
#

Yeah, I was talking about the new one ofc :D

wind spade
#

unsure about new tools, purely because I'm not sure how to implement it properly yet

frosty owl
#

The functionality where you can add existing factories to a new plan seems like it could (maybe) be repurposed to easily manage slooped productions

wind spade
#

I have a few ideas but for now unsure

frosty owl
#

BTW, that was a great addition!
I can't believe I didn't see it coming πŸ˜†

wind spade
#

what addition?

frosty owl
#

It adds a huge amount of QOL for my purposes

frosty owl
#

Tbh, I haven't used it yet, I'm just assuming how it works based on UI πŸ˜…

wind spade
#

you mean the export/import?

hard tendon
#

I need the divide 175per/m 35x5

#

is there any good video for balanced divide for 5?

#

ory any explanirs here?

tawdry cradle
# hard tendon is there any good video for balanced divide for 5?

Satisfactory 1 to 5 splitter | Tutorial Ep 4
βœ… Merch: https://teespring.com/stores/random-gamer
πŸ•ΉοΈ My Setup: https://kit.co/Random_Gamer/gaming-editing-work

This tutorial is about splitting one conveyor into 5 conveyors.
We need 3 splitters and 1 merger for this setup.

🎬 Most recent videos: https://www.youtube.com/c/RandomGamerWASD/videos

❗...

β–Ά Play video
#

That looks really cursed though ICL

#

Ok so they basically make a 1 to 6 splitter, then feed one of the outputs back into the splitter

obtuse leaf
#

I honestly don't really do balancers 99% of the time, manifold is plenty for almost everything

leaden cosmos
#

1:6 feeding back 1 πŸ˜‰

tawdry cradle
#

yea

hard tendon
#

i didn't want to straight connection cause ofI don't want to wait for the machines to fill up.

obtuse leaf
#

Yeah - you can manually fill the machines but if having them all start simultaneously is important for you and don't want to fill them manually, then load balancer is a good choice

wind spade
tawdry cradle
#

not a balancer

wind spade
tawdry cradle
#

I mean, yeah

warm bane
#

Can you create a "throttle" by chaining splitters and sendingback the other lanes to the start ?
e.g. 60 -> 20 ->10
| |
(40) (10)
If I want to extract a small part of a belt

wind spade
#

not sure what do you mean by if you send things back to start you end up with more per minute on the belt so the numbers change

also, if you want to extract small part of a belt, there's many better solutions - manifolds, smart splitters or just having the small part be made separately

warm bane
#

I have a 480/min belt
I use a splitter who output to a mk4 and a mk1
So now I have a 420/min and a 60/min belt
I then split the 60 belt into 3 belts, who should get 20/min each.
I then merge 2 of those 20 back into the original belt
I should have one 460/min and one 20/min belt
Would that work ?

wind spade
#

theoretically yes. Practically.. who knows.

If you are splitting it to a machine that needs 20, the machine will naturally bottleneck the belt, so you don't need to do any of this

patent blaze
#

^this

#

thats how manifolds work, they fill up all the machines one by one until everything evens out and it just works

warm bane
#

I know, it was more to send to a drone port
The facility that would use those 20/min is nowhere close by, so I was hoping to divert a bit of the production to export it, without impacting the source too much

hard tendon
#

Thank you everyone

wind spade
#

but if you don't want to do that, just split the production so that there's a separate machine (or machines) that make 20 in total, and ship that to the drone port

warm bane
#

Fair enough

blissful epoch
#

still, i havent used any balancers myself, only a sortof-half balancer where i balance my uranium fuelrods over 4 tracks, then have them do a little manifold for 10 reactors each

ember fractal
#

I've just used manifolds

#

If I have like 1 manufacturer's output into a splitter feeding 3 reactors, that would be nice balancing, without too much fuel rod build-up

#

Althought, that means I'll have my fuel rod production right near the reactors

frosty owl
analog meteor
#

mathematically

frosty owl
#

Right, should be the closest BIGGER multiple (ofc, one needs to select a number of outputs equal or bigger than what needed, so that excess outputs can be looped back)

analog meteor
#

i think its more accurate to say 2A + 3B > number of outputs.
and keep A and B to a minimum. there may be multiple combinations of a and b but thats your decesion

#

i hope this formula is accurate. i used to be good at maths

frosty owl
#

What would A and B represent?

analog meteor
#

2 times any number plus 3 times another number should be more than the number of out puts but still be close to it

#

well maybe they do represent something

#

umm.
A represents how many times you split each output by 2 to. and B means you multiply by 3.

blissful epoch
#

dunno if thats it, as mixing 2 and 3 splits at the end would give different outputs

analog meteor
#

wait i think theres an issue.

#

ok mb im not that good at maths but i think im better than the average person

frosty owl
#

I don't see why you'd want to mention any other variable than the desired number of outputs thinking_helmet
The number of outputs the balancer should have will just be a multiple of either 2 or 3... There's no other parameter needed to consider thinking_helmet

frosty owl
#

Aren't they variables/parameters (I'm using these terms as synomims here) in an equation?

analog meteor
#

idk how to turn this into maths format. your trying to minimise a and b to make things simpler and it jsut need to be just barelyu more than the number of desired outputs

blissful epoch
#

thing is, for proper splits you cant mix 2 and 3 splits

analog meteor
#

wait does it multiply like 2a * 3b so its 6ab. that dosent make sense. i need help with this maths

blissful epoch
#

this has impacts on the equal outputs

analog meteor
blissful epoch
#

youd need to recursively work down the chain of 2 and 3s

analog meteor
#

is that really the only way to do it?
you saying divide the output number by 2 or 3 until you cant?

#

wait hold on is the formula 2^A*3^B ? i think this might be correct
edited it to be multiplication but still cant make sure this works

#

yeah bcs if the outputs is a power of 2 then you can just split by two and gewt it perfectly done

#

but i think the mixing of power of 2 and 3 dont work with simple maths stuff

#

ok i give up trying to make a simple defenition. easiest that i can think of is dividing the output number by 2 or 3 until you cant or smth.
ill leave this to someone else to try figure out a simple way of doing this

frosty owl
blissful epoch
#

yeah, youd want a min

analog meteor
#

i think powers of 2 and 3 is correct?

frosty owl
#

I don't think so thinking_helmet

analog meteor
#

like change the 3A and 2B to 3^A etc..?

frosty owl
#

No, you want multiples πŸ‘

blissful epoch
analog meteor
analog meteor
frosty owl
frosty owl
#

We agree that A and B are either 2 or 3, right?

outer vale
#

Assuming you're looking for even splits the whole way (a load balancer) then yes it's powers

analog meteor
#

no

frosty owl
#

Dah, sorry, I got tangled up in terminology. Let me reread πŸ˜…

outer vale
#

total outputs = 3^a * 2^b, and that >= the number of splits you actually want

analog meteor
analog meteor
outer vale
#

sure it does

#

not sure what you're actually trying to do with it mind

frosty owl
covert venture
#

Asked ChatGPT to calculate a perfect zero loss Nuclear Power Plant. It failed. Satisfactory is smarter than AI. And all my calculations are wrong.

analog meteor
#

if A=2 and B=0 then that means we split into 3 twice which and dont split into 2 any time and the formula does give the right answer as 9 outputs

outer vale
#

parrot without understanding

frosty owl
analog meteor
covert venture
#

I currently have an excel spreadsheet to do it using alt recipes when applicable and available.. holy maths

analog meteor
#

ohj wait im rushing i havent read the whole msg mb im sorry. i thought you were telling us to use caht gpt. sorry

spare jolt
analog meteor
#

yeah if the trainign data stuffs dont give it the information on how satisfactory works then it cant answer questions about satisfactory.

spare jolt
analog meteor
#

yeah i think the formula 3^A * 2^B >= number of outputs. works. at least on a few examples i could solve in my head. and A and B stand for how mayny times you split into 2 or 3 in each "layer" of this balancer thing

analog meteor
frosty owl
# analog meteor if A=2 and B=0 then that means we split into 3 twice which and dont split into 2...

I think you're focusing on splitting either in two or three rather than combining them freely.
I'm using A and B just to distinguish a multiple of 3 from a multiple of 2, not a balancer made only by splitting 3-ways from one made by splitting 2-ways. The objective being: between multiples of 3 (3xB) and multiples of 2 (2xB) bigger or euqalt to N, which one is the smaller number (closest to N, the one leaving the least loopbacks) ?

analog meteor
frosty owl
covert venture
analog meteor
#

the goal was to make a system to split a belt into what ever number of outputs we want equally. and we can do that by making something split into a number of outputs equal to or more than the desired amount. and to make a splitter system split items equally, we takea belt and split it into 2 or 3 and split all the outputs 2 or all of them 3 times. and each time you split that is a layer of the splitter system and A and B is how many layers are splitting into 3 or splitting into 2 doubling or tripling the outputs.
idk if i did a good job writing that but this is what that formula does

outer vale
#

so what's the goal now that you have the formula

analog meteor
outer vale
#

oh

#

then yes, ezpz

analog meteor
#

yiay im so proud. i need to flex this math to my friend bcs he thinks hes smarter. (hes not, trust me)

outer vale
#

the real challenge would be working out how to optimise your splitter array

#

with the first step being deciding what exactly you'd be optimising

analog meteor
#

would reduce splitter or belt count or something.

outer vale
#

other way around for minimising splitter counts, want all the 2s earlier in the array

analog meteor
#

huh. oke

outer vale
#

simple case of one of each

  • 2 first, goes into two 3s. Three total
  • or 3 first, goes into three 2s. Four total
heavy gust
#

@past reef no its very much 15k

past reef
#

I'm calculating with 50.4 uranium rod into 12.6 plutonium rod into 63 ficsonium rod

#

forgot the trigon SAM so that's 6720+2520 raw SAM

heavy gust
#

12.6 uranium rod -> 16.8 plutonium rod is 168 waste a minute.
So 84 ficsonium rods

past reef
#

as you see the limiting factor would be the trigon, maybe reanimated SAM unless you setup a forward system that can supply 20 dark matter residue per fuel rod

heavy gust
#

im just not gonna do it unless it gets a rebalance patch>

past reef
#

which would limit down the plutonium rod, so I base the calculation on minimum plutonium rod (no alt), and that works until max unconverted uranium rod

heavy gust
#

and if it doesnt, there already is a mod that rebalances it to what it should be in the firstplace

past reef
#

understandable that you want to use the good alt to get better energy gain per rod though

prisma kraken
#

i've done a lot of the math on ficsonium

#

there's a couple of limiting factors

#

you're going to be stretched on SAM & aluminum whatever you choose to build for the aforementioned reasons discussed

#

addressing SAM first. the amount of sam on the map can be effectively doubled with 34 sloops

heavy gust
#

nuclear rebalance patch my beloved

prisma kraken
#

second... ficsonium really wants to be slooped as well

#

when you sloop either the particle colliders for the ikea lamps or the qencoders for the rods, the recipe chain ends up making as much dark matter as it consumes

#

because the trigons are pretty fricking pricey, it makes more sense to sloop the encoders

#

which also effectively doubles the number of rods you make

frosty owl
prisma kraken
#

funny thing about doubling the power made from ficsonium rods... they now make as much power as the plut rods you burn

past reef
#

hm slooping the ficsonium rod machine doesn't sound bad

#

I can't do max matrix with all ficsonium anyways might as well use some to help this chain

prisma kraken
#

by my tally, if you sloop reanimated sam and sloop the fics rods, you end up needing 72+34 = 106 sloops

frosty owl
#

BTW, have you noticed how smaller the production plans for maximized coupons have gotten? πŸ˜†
We went from >40k machines to ~17k

heavy gust
#

i dont see the point of slooping the rods

#

the only reason for ficsonium to exist is to take care of the waste

past reef
#

not sure about slooping reanimated SAM, I wanna grab some matrix as well so probably not putting all into SAM

prisma kraken
#

you need to make dark matter from somewhere

#

in any event, where all the match sort has led me is that you can make a max of 225 fics rods/min, or 112.5 unslooped

past reef
#

or I can make an excess of 105 power shards and "sink" it with ionized fuel

#

wow choices

prisma kraken
#

that's enough to support a uranium 2500/min power build

heavy gust
#

im using 1155. Even if i sloop all sam thats 75%

prisma kraken
#

yeah, there's some sam leftover

frosty owl
prisma kraken
#

not anymore πŸ™‚

frosty owl
#

So that's the max ficosnium possible limited by... Sloops?

prisma kraken
#

then aluminum, then sam

frosty owl
#

So 106 Sloops all for nuclear stuff, right?

heavy gust
prisma kraken
#

looks like the numbers just magically fall right there

#

changing the math around a bit, if you hold the amount of uranium fixed at say 300/min

#

a 'small' build like that can yield 250gw

frosty owl
prisma kraken
#

is it worth it to build ficsonium? probably not. Can it make some decent power if done properly, yes.

heavy gust
#

sadly its not

#

but i would like them to rebalance it so it actually is worth

frosty owl
prisma kraken
#

it ends up being somewhere btw 72 and 106 sloops

#

really that's depended on how much sam you need for other stuff

frosty owl
#

If it needs less than 106 Sloops, there should be room for some improvement thinking_helmet

prisma kraken
#

yeah, the problem is that any scaling up from there really eats aluminum

heavy gust
#

they should just reduce the trion and singularity cell usage

#

fixes all the progblems

prisma kraken
#

i can't figure out how to increase the ficsonium yield past 225 up to the next quanta where the clock rates are all the machines at 250% for efficient slooping

#

in any event a 'max' build that processes 112.5/min plut waste into rods yields 1.875 tw

heavy gust
#

tired_jace i have 168 waste

prisma kraken
#

use non-fissile uranium -> plut pellet

heavy gust
#

im pretty sure instant cell has higher yield

prisma kraken
#

why do you want to make more plut rods to burn? that isn't the goal

#

the goal is to maximize the ufr+pfr+ffr burning generator number

heavy gust
#

might be yours

prisma kraken
#

when you decrease the uranium->plut yield, you can fit in more uranium plants

heavy gust
#

i dont want to do anything that decreases yields

prisma kraken
#

so in essence your problem is the same as 'i want to make 6 million screws but the map doesn't have enough iron for me to do so, game broke plz fix'

heavy gust
#

not realy

#

i want wasteless nuclear without having to jump through ridiculus hoops

prisma kraken
#

dude, that's always been part of building large nuclear

heavy gust
#

yes and then 1.0 anouncement comes with "the solution to waste"
(does not actually solve it)

prisma kraken
#

sink the plut rods. that's wasteless

heavy gust
#

unfun solution

prisma kraken
#

better: built a u2100/min build. sink plut rods. take some rods you make from it sometime later and convert to ficsonium after you've built everything else

heavy gust
#

no point in trying to convince me.
have my plan and frustrations, i already posted on QA, so now we wait

spare jolt
#

let's hope the rumors are true and the loop will indeed make my fuel gens work 100% of the time

heavy gust
#

it did for me

spare jolt
#

though i still have no idea why and how this fucking works

prisma kraken
#

it doubles the pipe capacity

spare jolt
#

ah

#

i thought it just abuses the wacky flow direction or something

oblique hollow
#

In short: It adds a bypass for flow rates so you dont suffer any flow rate loss on the input

spare jolt
#

ah, i see

oblique hollow
#

As the extra pipe capacity can accomodate for "pressure spikes"

sage void
#

not sure if this is the right chat, but how do you calculate the items per minute for trucks and such?

dusky dust
#

With vehicles, if you need more throughput, you can always just add more vehicles to the same route

dusky dust
#

If there's a route that I am concerned about throughputwise, I'll generally time the automated route and then do a bit of napkin math based on the stack sizes to know how much material will accumulate inbetween pickups. (I generally follow new routes through one cycle anyway, to make sure there's nothing in the route that needs tweaking)

#

Though that's somewhat unnecessary since just watching it clear out the pickup spot once or twice gets you the same thing. :)

static coyote
#

Pre- 1.0 release the wiki had a useful weighted table for every recipe to give you an idea how much resources it used etc,is that still somewhere? I am really missing that shit

vapid estuary
#

TBH I'm glad it's gone because it was iffy the higher up the tree you went, it greatly depends on the lower tier recipes involved. There was abstract concepts of difficulty or space consumed. Personally, I need to be talked out of using the max-output recipe. I aim to make too much of everything, and piling up a couple containers worth while working on other things.

static coyote
#

It was good for a rough estimate for me personally

amber jacinth
#

It was removed due to recipe biases, but an alternative is bring looked into, AFAIK

wind spade
#

was removed for those reasons and there are talks and discussions about how to implement something in a better way

static coyote
#

I see. thanks

magic island
#

basically, it would always assume you used the most WP-efficient precursor recipes, which would throw off the comparison if that's not what you're optimizing for, or if you've already picked different precursor recipes

for example, it would always assume you were using Pure Caterium, since that was the most WP-efficient Caterium Ingot recipe. But that recipe is also a massive power hog. So any alt recipe for a more advanced part that needed Caterium would be treated as having that high power cost baked in. The table wouldn't show you how much less power it would cost with default smelted Caterium

wind spade
#

or use iron wire everywhere, so you wouldn't see copper requirements in wire-using recipes

eager solar
#

regarding liquid loops for alu, am I correct to say that I should make it so the refinery receiving the water byproducts should be clocked a bit higher than needed just to make sure I'm using it all?

wind spade
#

not really. Easiest is to split fresh and recycled water

eager solar
#

I do

magic island
#

the main thing is just to make sure the byproduct water has somewhere to go that won't/can't get jammed up. over-clocking (over-overclocking?) isn't necessary

eager solar
#

I mean the one receiving recycled

#

since I have a lot of things connected with sometimes 'impossible' clocking like x.33333... I'm worried about a backflow over time

wind spade
#

clock it to .3334

spare jolt
#

I wouldn't do that if I were you. If the amount of water consumed is the same as produced - i don't see a reason to worry further

eager solar
#

I jsut had a problem with the water getting stuck after hours or normal operation, so if overclocking a bit too much can deal with that I'm just going to do that

#

the number themselves should be fine, but it might be a small rounding error accumulated over many machines since pretty much everything is interconnected in said factory

magic island
#

the most surefire solution for absolute safety is to send the byproduct water to a different process (such as a pure/wet recipe from a nearby ore, or to coal generators)

a loopback with separated fresh/recycled water should in principle be able to run indefinitely, but it's hard to guarantee, especially if there's a repeating decimal in the mix

eager solar
#

like, currently the clock speed of my recycled water ref is of 64.3435%, but with the rounds up the true number might actually be something like 64.343566666 or something, is it going to cause me any trouble if I jsut clock it a bit higher for safety sake?

magic island
#

From how you've described your setup, the deadlock scenario probably looks something like this:

  • your alumina pipes get full, so your alumina refineries can't produce any more
  • this means your alu refineries can't consume recycled water, so those pipes get full too and block the scrap refineries.
  • end state: scrap refineries can't consume alumina because their water output is blocked, alumina refineries can't consume water because their alumina output is blocked

I've had loops like this that were able to run indefinitely, and functionally similar loops that would clog up after some hours, and I couldn't for the life of me tell you what the fatal difference was.

But I don't believe this is a situation that can be corrected by clocking refineries on either side to be a little extra greedy.

eager solar
#

my setup is actually more complex and involves sulfuric acid too

#

I think the situation can be solved as long as I make 100% sure that the recycled water is fully used up

magic island
#

oh, you're using instant scrap as well

the most success I've had with instant scrap is via chaining rather than looping back. using one blender's byproduct water to make the acid for the next blender, and so on

eager solar
#

and to that effect, and to 'compensate' for rounding drifts, I'm thinking of slightly ocin the recycled refinery

#

I'm not using instant scrap, but electro as well as 1 of normal recipe

#

this is quite a big factory, hence why I'm worried of rouding errors snowballing

spare jolt
#

Leached ingots?

eager solar
#

my factory involves acid

#

as in as a whole

spare jolt
#

Ah, the whole factory

#

Ok then

eager solar
#

and since, one thing leading to another everything that invovles water, alu, acid and oil are interconnected

#

it's an equilbrist play

quaint condor
#

OK, riddle me this ... I have 42 Nuke generators, output for waste should be 420/min, have 5 blenders setup to handle the waste and have them set to do a total of 468.7 nuke waste/min, yet the nuke gens are still backing up with waste ..... Is it due to not load balancing the waste accurately or something?

eager solar
#

(does it share the right tab or all of them?)

spare jolt
magic island
#

ah yeah, this would be a real pain to manage

nothing here consumes water in a rate that matches the byproduct rates, so you have to split out the clock speeds in ugly ways

eager solar
#

yeah, that's pretty much a megafactory in its own right, I want to learn how to do them right as a 'training' of sort before nuclear (and also because big is fun)

amber jacinth
#

Granted, that entire production chain has ugly numbers... have you considered making them nicer at all? Would make it slightly easier to manage.

eager solar
#

I will for future factories

#

but I wanted to challenge myself

#

And challenging it is

#

I'm quite a bit miffed tho, I troubleshoot the whole thing for hours and honestly tought I got it right for hours on end

magic island
#

in this sort of situation, I would not loop the byproduct water back into the alumina whatsoever (or any other interdependent chain tbh). the numbers aren't clean enough to feel comfy tuning that sort of setup

I would just send the water to some ore node (wet concrete or pure ingots or whatever), and clock those refineries a bit extra high so they're guaranteed to consume whatever rate of water they happen to get

eager solar
#

I don't actually have leftover nodes in a wide radius, everything has been used by that fact and another big one

#

guess I'm just clocking a bit higher just in case hten

#

like one decimal higher

#

actually, do you mind doing the math for the alu sol? I'dd like to double check

#

I think I need 3 normal ref at 100, 1 at 39.6566 and the recycled one at 60.3435

#

the total being 400%

prisma kraken
eager solar
#

as mentioned earlier, I wanted to challenge myself and tried to be really efficient hence why I use so many diff recipes

prisma kraken
#

well default battery uses more of everything that matters

eager solar
#

yes and no, I planned my prod assuming a mk4 belts of every mats I needed, this is hte result the planner sent me

prisma kraken
#

on top of that, i have to say that i've never figured out how to get a recycling loop to work properly with that recipe

magic island
# eager solar actually, do you mind doing the math for the alu sol? I'dd like to double check

I don't really know which math to do for you TBH

part of the issue is that you're using a mix of recipes for certain things, and mixed in odd ratios at that. which means none of the numbers can really start or finish clean

for example, you have two different Radio recipes, which means you need a weird number of casings, which cascades back to needing a weird number of ingots

and to produce that weird number of ingots, you're using both default and electrode scrap, in an also weird ratio

prisma kraken
#

to the point where I haven't tried in a year or two. when i've needed to use that recipe, i've just sank the water with coal gens πŸ˜„

vapid estuary
#

it would help if you share a link to your planner session

eager solar
#

I'm going to do that for future prods but I no longer have available resources beside oil and nitro in a wide radius

vapid estuary
#

there's a share button in SCIM

eager solar
#

it was linked above

vapid estuary
#

that loaded a cluster nobelisk factory for me

eager solar
#

it is, amongs other things

#

it's a decently big factory

#

it is meant to be a big and compelx factory to challenge me before going nuclear

#

so I went all in

vapid estuary
#

this is absurdly complex

#

my first nuclear plant used trucks to bring materials in which were made from first principles. it wasn't hard, just a tour of the swamp

#

so, effectively, stand-alone

#

maybe i don't understand the question, we were discussing batteries just now?

eager solar
#

originally: I discovered a very slow problem of water backing up, which lead me to ask if ocing the recycling refinery a bit higher than what the math returns me as a safety measure would be a rpoblem

#

and my slow as in everything went perfectly fine for hours on end

vapid estuary
#

am i right in understanding the 'recycling refinery' is not connected to any fresh water?

magic island
#

the way I would adjust this is

  • turn off the "maximize" entries. now that you can see what you can get from maximization, you can replace them with cleaner values in the same ballpark. (side note: "maximize" aims for an equal output for all items set to be maximized, and I have no idea why you'd want to balance an equal number of supercomputers / nobelisks)
  • untick recipes until you're only using 1 recipe for each item (there are exceptions, but letting the solver recommend two RCU recipes in wacky proportions will give you ugly results)
eager solar
#

it was, but I changed that after dicoverign the problem

#

I initially used a vip

vapid estuary
#

Bexy's description of 'maximize' is exactly right btw

eager solar
#

but right now, I want to see if I can fix this one

#

and obviously, I'm not going to rebuild it from scratch

vapid estuary
#

how far into construction of this monster are you?