#math-and-meta

1 messages · Page 234 of 1

plush gulch
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Yes. I don't want a load balancer cuz I always want belt 1 having full amount cuz that's my belt where I take everything from

deep jacinth
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Do a manifold and preload the input of machines at the end of the line

worthy karma
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i was exploring my world and found an entire factory that i never built

deep jacinth
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it will take time but they will balance out

glossy wagon
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Is it worth it to have a fluid buffer in your setup? sorry for the stupid questin

unborn dome
glossy wagon
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This is my example.. Left oil extractor is set to 240 right one is set to 60 and every machine is taking in 30 for 300

deep jacinth
plush gulch
unborn dome
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Standing there picking items off a belt isn't exactly efficient 😳

deep jacinth
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I might not be understanding the problem, why are you picking items off the belt?

plush gulch
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You understood me wrong.
With taking everything from I mean a splitter from this belt going to the machines

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Multiple blueprints of different machines

deep jacinth
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ok then yes I think a manifold is the best answer. Load balancers are better for a game like Factorio where inputs are limited; with unlimited inputs in Satisfactory a manifold will always eventually balance itself if the input matches the machine output

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S is a splitter, M is a merer

plush gulch
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I already have a manifold at my machines.
That's not the problem.

But I have a main line of screws going to both factories, consisting of 2 belts due to me producing more than 480 screws and only having MK4 belts. Now I want to merge those lanes into 1 lane, however the result is one belt is now overflowing back to the machines

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thats roughly my setup
line 1 completely overflowed back to machines and the second set of machines didnt get enough ressources to produce everything
i just want to have belt 1 at max capacity and then belt 2 resupplying belt 1 when i run dries after 2 or 3 sets of machines taking from it

deep jacinth
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You are describing an injected manifold, where the overloaded belt should have a splitter and merges into the undersupplied belt

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If you labeled the belts with throughput and machines with output/consumption you could identify where the overflow is

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a splitter divides a belt throughput by 2, so belt 1 will get half of whatever 2 is moving, and only the top row of machines will get items from belt 2 because the of direction of the belt 1

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if you put the splitter on belt two before both rows on belt 1 each row of machines will get the parts being split from belt 2

plush gulch
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Belt 1 is at max capacity though til machines row 1 though

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But doesn't have enough ressources for machines row 2

deep jacinth
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That is what the splitter would do

plush gulch
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Guess I have to tinker around, find a solution by trying things out. Thanks for you trying to help.
Maybe I find a solution tomorrow when I slept enough and I am bit clearer in my head

deep jacinth
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sure; ideally you should merge all inputs into one belt then do the split; that is a true manifold.

plush gulch
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Yeah. But there is no belt for the amounts of items I need to transfer later

lunar ingot
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but i think a long term fix would be "don't throw a ton of screws onto a belt, build screws right next to whatever needs them"

plush gulch
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And machines themselves have manifolds.

plush gulch
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And going above MK6 limits then late game

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But I will go to sleep now. And hopefully find a solution tomorrow

deep jacinth
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good luck friend, sleep well.

prisma plover
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My plastic/rubber/turbofuel factory at the crater right now seems to have a problem with keeping the pipes full, seems that eventually one of the refineries goes idle with no oil. It looks something like this rn (yes, it's 120m height and it has 4 pumps decently spaced, I decided to make 4 levels to organize it better). I tried a simple manifold, with all oil coming from one of the sides, looping it at the end while keeping it level and right now a loop under the foundation.

Any tips? (Yes, I tried flushing the whole pipeline, redoing all connections with supports/floor holes/pumps/junctions)

plush gulch
deep jacinth
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pumps dont stack

plush gulch
prisma plover
deep jacinth
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fair; let me digest that diagram

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Did you check each level of the pumps to see if header pressure fell off somewhere between them?

prisma plover
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pipe is full, at 600m3 right before the last pump which is before the start of the manifold

deep jacinth
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so the last pump is the problem section; is there a pipeline junction downstream and close to that pump? I've had issues with those junctions blackholing all flow before

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ive had to delete the junction and rebuild it before to get the flow right

prisma kraken
deep jacinth
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ooohhh split into 2 mk 1s would help the flow

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pipes fill from low to high

prisma kraken
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anything i can do to reduce the number of machines on a full pipe helps with the problem

prisma plover
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seems like an option, will try to cut down to 4 at 250

prisma kraken
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also avoiding full pipes helps too, but that isn't an option off of a pure extractor

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after reconfiguring, make sure the crude pipe is completely full

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a pipe is only completely full when you see its flow rate drop to zero

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it takes a while for them to completely fill, be patient on that

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i think there's some hidden overfull pipe state that the simulation uses where there's actually more in the pipe than is reported. oft times getting the pipe to that point helps with slosh

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i suspect though that splitting the pipe into 2 mk1's will be the thing that solves the problem though. don't ask me why besides experience with solving such issues

prisma plover
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would you split right after the extractor or pump it all the way then split at the manifold?

prisma kraken
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i'd pump it to close to the destination then split and stick a powered pump on each side of the split

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the pumps are probably overkill

deep jacinth
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uhh yeah the pumps are only needed if you have more verticality to overcome

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they dont increase flow

prisma plover
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I see it more as a way to prevent backflow in that case, but im not sure if it might help or hurt

prisma kraken
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when dealing with such things, it ends up being a lot of trial and error and goat sacrifice while standing on one foot naked under a blood moon 😄

deep jacinth
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the point of splitting a 600/m pipe into a Mk 1 is to increase flow pressure and match input of the refinery

prisma kraken
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i think more it just takes opportunity away from liquid to flow the wrong way

deep jacinth
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agreed - I think that is the same I was trying to say

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the way liquid works is kind of nebulous; thats just my way of thinking about it that tends to work for me

prisma kraken
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the game's simulation of liquids tries to be as complicated as it can be to be challenging but also allow for fast simple computation

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sometimes it just does some odd things

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i think under the hood, what the simulation is probably doing is for each pipe segment, see if a neighboring pipe segment has less and transfer as much as the pipe's capacity supports. sometimes it pathologically just picks the wrong way

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that's kind of my working theory after 1000's of hours with the game - take it or leave it

deep jacinth
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It is so interesting to see each person's interpretation of the black box that is fluid dynamics in this game

prisma kraken
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whatever it is doing, it has to be very quick to compute

prisma plover
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i think it feels extra frustrating seeing it fail in such weird ways because im an engineer, so i've done this stuff IRL lol

deep jacinth
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That is exactly why I thought each pipe has an input/output and flow decay rate and that rate is modified by height and distance of the neighboring pipes

prisma kraken
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i think as well neighboring segments are prioritized bottom-to-top

deep jacinth
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yes, bottom to top is definitely a confirmed mechanic

prisma kraken
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i can build things that just will not ever work based on that observation

deep jacinth
prisma kraken
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there's no real concept of pressure in the simulation, that's part of the reason why it is so whacky

prisma plover
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yea, thats exactly why it feels so weird

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irl, pressure is king

deep jacinth
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right! You should be able to extract from a huge pipeline and reduce diameter or flow to increase pressure and push fluid where you want it to go instead of worrying about backflow

prisma plover
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so flow rate itself isnt exactly determined by the pipe (simplifying a lot here, but you get the point), so you get points of different pressure, but flow is constant

prisma kraken
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yeah, it really doesn't work that way in the game

prisma plover
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also, it seems to have stabilized right now

deep jacinth
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and pumps shouldnt be constrained by vertical flow, a pump is a pump. it increases pressure to increase flow regardless of direction

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but eh, its a quick simulation

prisma plover
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did a bit of everything, removed the loop, simplified the manifold by removing redundant junctions (which seems to bug out sometimes, at the cost of looking ugly af) and changed pipes, kept mk2 up to the 2nd refinery and mk1 from there and at every connection to them

deep jacinth
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Ive had an entire coal plant die because a single pipe junction decided not to work and just blackholed all fluid to the buildings

prisma plover
deep jacinth
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deleted the junction, rebuilt it exactly as it was, and suddenly everything fine

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oh wow

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I do mine like thisw

prisma plover
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yea, i dont like the feeding from below thing

deep jacinth
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I used to put junctions right on top of splitters and feed water up top

prisma kraken
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nor do i; floorholes have about a 1/50 chance of not connecting correctly and i just minimize the number of chances by bringing a pipe through the floor once

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its a pain to look at every machine feed to find that stuff

deep jacinth
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ive read that the floor holes have problems; I havent encountered it yet

prisma kraken
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a lot of what people say of 'zomg floorholes are broken' is incorrect

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sometimes they fail to connect the 2 sides. its rare but does happen

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you just rebuild the pipe and it works. simple as that

deep jacinth
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same fix for the junctions in my experience

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hey you people are cool

prisma kraken
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what i can't figure out is this... no matter how i rebuild those pipes, the left one's indicator is always different, lol

deep jacinth
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oh that is annoying.... clean pipes?

prisma kraken
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i could, but i want the flow indicator

prisma plover
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and it's the best part of pipes, IMO

deep jacinth
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hmmm.. dont the pumps act as a flow indicator

prisma kraken
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yeah, but not from across the factory

deep jacinth
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clean pipes below the foundation, switch to indicated pipes above?

prisma kraken
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i could, or i could just not care

deep jacinth
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hey you posted it

prisma kraken
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i mean...

deep jacinth
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You are a monster.

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I cant with whatever you got going on there; but dang that one pipe indicator above the others is super noticeable

prisma kraken
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yeah, it'll be solved with a wall at some point,lol

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next floor up is fine

deep jacinth
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always interesting to see people's builds; Im a fan of "tiny things" so I like to expose the belts with their parts and see the little boxes of screws and bars and rotors and such reach their buildings

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but hey the pipe indicators match up on that floor!

prisma plover
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im a bit of both, right angles and keep overlaps to a minimum

prisma kraken
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yeah, that one indicator is the weirdest thing

deep jacinth
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I really wish vanilla would display the distance and height of belts/buildings relative to a known 0

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it would be so much easier to make right angles and verticality work with the world grid and not have to delete and rebuild multiple times

prisma plover
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i just hope they can do the straight pipes soon, would make so much stuff look better while being easier to build

normal merlin
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i have a question about oil to fuel.... if I have 1 Pure Oil, how many refineries could that supply without loss of production?

prisma plover
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1 pure oil with overclock is 10 refineries (considering the oil -> fuel and polymer recipe)

normal merlin
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okay, then i think my pipe setup is a little messed. but got 2 prue, 3 normal, 36 refineries... still good?

deep jacinth
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wait what

prisma plover
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at the crater with the big lake, right?

normal merlin
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up north area

prisma plover
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ok

normal merlin
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there is more oil if i need it but its lower than normal nodes

prisma plover
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1 pure = 10, 1 normal = 5, 20+15 = 35 (quick mathing here)

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that is considering he has the alternate recipe for HOR

normal merlin
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im working on unlock a lot of recipies... waiting 10min each takes a lot of time lol

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but thank you, this was helpful

prisma kraken
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yeah, drop a mam whenever you gather an new drive and start the research while you're still hunting

prisma plover
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you can dismantle it too, it keeps track server-wide

normal merlin
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i know, i watch a video and someone did that, i was like thats brilliant on the go

deep jacinth
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I must be silly or something

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1 pure oil is like 4 fuel refineries

prisma plover
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4 with 250% oc, 10 without

deep jacinth
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oh with OC

normal merlin
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37500 MW

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just once it was fully operational i started loosing the center section(first built)

deep jacinth
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240 oil > 4 refinery > 160 fuel / 120 polymer resin?

prisma plover
# deep jacinth oh with OC

im used to OCing mostly extractors, since it multiplies power consumption over 2,5x and there was a limited number of shards before slooping and t9, so I guess you can oc everything

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no, 400 fuel, 300 resyn

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oh, 240 oil

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yea, that maths out

deep jacinth
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1 pure oil node is 240 without OC

prisma kraken
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anything oil tends to be an easier build if you use 150/300/600 as input quanta

normal merlin
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glad i popped into this section... specially when its getting late and brain dosent want to brain anymore haha

deep jacinth
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google satisfactory-tools

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it does the math for you friendo

prisma kraken
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except for blended tf, that kind of wants 450 or 900

normal merlin
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been using both calc and tools depending, but sometimes from real players helps more

deep jacinth
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for sure; things like @prisma kraken said about input quanta is real

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wont get that from the tool

prisma kraken
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lotta stuff on youtube as well, some good, some not so good

prisma plover
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yea, go for easier math, it compounds on itself later

deep jacinth
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but it does help ease the mental load on input/output maths

prisma kraken
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building in this game is tricky enough without having to deal with fractions of prime numbers and repeating decimals 🙂

deep jacinth
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I'd rather underclock and run away to forget about it or use a buffer or pick a thing rather than deal with that minutae

prisma kraken
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figuring out how to sandbox nasty numbers that are multiples of 7, 11 or 13 or use them exactly is kind of something i really try to do

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good example: steel screw. awful numbers, but direct belting it into copper rotor makes for nice numbers

prisma plover
deep jacinth
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I prefer to focus alt recipes on eliminating production runs entirely to divert those resources into other factories like heavy encased frame

prisma kraken
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yeah, there's no getting away from using most parts if you're building past a certain size

deep jacinth
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@prisma plover My brain says "make concrete supports for those belts to make gravity happy"

normal merlin
pure crow
prisma kraken
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pfft, play more minecraft 😉

pure crow
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My designs were prepared for everything to be like screws and then... most things turned out to not be like screws... kind of overkill.

prisma plover
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nah, F support, the moment you start designing bridges, the thing you wonder the most is "why is there such a thing as gravity?"

pure crow
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Nevermind bridges, I just tried to make roads and there's like 1 billion meter dropoffs at certain points in the map

pure crow
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Wait, you design IRL bridges?

deep jacinth
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The idea of floating foundations stretching out across the landscape for miles and miles with no respect for the landscape or the laws of physics gives me conniptions

prisma plover
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yea, civil engineer

normal merlin
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thats pretty cool

deep jacinth
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Im gunna give you more plates and concrete to keep going, but im also going to come behind you a build supports.

prisma plover
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the moron here works with spreadsheets all day, then comes home to play with spreadsheets

normal merlin
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dont mess with them spreadsheeters...

pure crow
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I play Satisfactory without spreadsheets, I only do the math in the blueprints mostly unless it's something critical.

deep jacinth
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All of the math can be done with the codex, really.

prisma plover
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i started planning the aluminum stuff this week, i did like 5 pages of math, so I knew how many of each mat i had and all the stuff i needed

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it ended up on like 700 sheets and casings each

deep jacinth
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sloppy alumina is your friend

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nice round numbers there

prisma plover
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sure, but then i would need more water, which means more pipes, so.... yea, i prefer silica lol

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and extractors.... man I hate their encroaching area, so damn big

deep jacinth
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sloppy is less water

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12 x 18 vs 10 x 10

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unless you need silica

prisma plover
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overall, maybe, but byproduct i think i can handle with wet concrete, the extractors that are most of the pain

deep jacinth
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thats fair

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I usually go straight for a quartz input instead of pulling silica as a byproduct but I get your take

indigo wren
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guys, is it possible to re-cycle water that comes out of refineries from creating scrap aluminum? as in, routing that water back to where i'm feeding the refienries making alumina solution and limiting the previous input to match with the re-cycled water

prisma plover
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oh, sure, producing silica is kinda annoying because of the numbers, but it evened out well for the math i had

prisma plover
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dont try to mix input from extractors with that, it might end up being a pain to solve

loud trellis
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What makes underclocking so inaccurate?

Just tried to split 300 limestone across 7 machines, the closest I can get reasonably is 299.999 and it kinda irks me

deep jacinth
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The water from scrap aluminum is equal to a single water extractor

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if you have a use in your build for a single extractor worth's of water, then yeah for sure its possible to recycle it

indigo wren
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we need water sinks

deep jacinth
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but its dependent on your build

loud trellis
prisma plover
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or 10, at exactly 10 per min, only underclocking

deep jacinth
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im not sure how that relates... but im pretty drunk. can you explain?

loud trellis
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UE really hates decimals

prisma plover
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i think i replied to the wrong one, instead to the one right before you

deep jacinth
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oh you meant to reply to the underclocking math

prisma plover
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yea

deep jacinth
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yeah UE.... is UE.

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that decimal is offset by an autosave

unborn ermine
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So! I have a fun little discovery to share. jace_smile
I am planning to use the rocky desert's quartz and 600/min nitrogen to do purification, all up on the cliff by the caterium + copper nodes, using that pond for water.
(you can fit 5 extractors in that pond under the uranium node, and im using 2 already)

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its so CLEAN

wind spade
deep jacinth
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Did you know that packaged nitrogen has a x4 compression ratio?

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just sayin

unborn ermine
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Yeah im delivering it there via drone

deep jacinth
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hell yeah you rock

unborn ermine
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that one well near there, splitting it 3 ways jacelul

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Train would be a nightmare.

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Pipes a mess

deep jacinth
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I saw someone on reddit today that was doing nitrogen by train

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I felt so bad for them

wind spade
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Eh, it's fine

deep jacinth
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I'll pray for you

fringe seal
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wait, what the fuck

wind spade
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What's wrong with moving it via train?

deep jacinth
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it would be x4 less efficient than packaging it

unborn ermine
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Something something throughput and gasses being finnicky

deep jacinth
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and fluid trains are... difficult

fringe seal
wind spade
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Efficient how? Packaging uses extra power

unborn ermine
prisma plover
fringe seal
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but the pipe is entirely filled

deep jacinth
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power is rarely ever a bottleneck. two trains being equal, one moves 4 times more product than its fluid counterpart

wind spade
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Wonky throughput means you built it wrong

wind spade
deep jacinth
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then efficieny isnt a factor and it doesnt matter

wind spade
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Then it's better to not package

deep jacinth
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the cool thing about Satisfactory is that input is unlimited from the source so if efficiency isnt the goal you dont lose anything material.

unborn ermine
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Well think of it like your packaged fuel greeny, you can unpack at the machines and save piping.

fringe seal
deep jacinth
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Its objectively better to package; but subjectively it doesnt matter.

prisma plover
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yea, i see it, wtf

wind spade
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The thing is that "efficiency" as a word has no meaning unless you define what kind of efficiency are you talking about

fringe seal
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now I can actually claim it is broken

wind spade
deep jacinth
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I define efficiency as obtaining maximum output from the minimum input in the shortest time possible. With that definition, packaging is the most efficient. If it doesnt meet your need or you don't subscribe to that definition, thats ok. you do you

fringe seal
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it's better for the throughput to package lol
esp. bc the gases have problems in buffers as I heard?

wind spade
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I hate generalisations people make based on their subjective preferences

unborn ermine
fringe seal
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yours is not objective either

unborn ermine
wind spade
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I'm not saying mine is objective. I'm also not saying it's better to not package.

I'm saying both are fine and there's no reason to package if you don't need the 4x throughput

deep jacinth
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You are in the "math and meta" channel; objective is kind of the goal here.

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if you dont "need" a throughout, that is subjective.

unborn ermine
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Need a "philosophy" channel

wind spade
deep jacinth
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mathematically, a 4x compression ratio is one of the best ratios in the game. if you dont need the extra, you can sink it. It is still the optimal answer for storage on trains.

wind spade
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Objective would be "assuming you want to minimise train/car amount and don't care about power usage and unpackaged gas doesn't fit into one car, packaging is better"

deep jacinth
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An objective solution does not start with an assumption and then go on to disregard other inputs. that is not objective in any sense,.

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its fine that you choose to do that; there is nothing wrong with your choice

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but it doesnt make it efficient or objective.

wind spade
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You just don't understand what "objective" means

unborn ermine
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power for late game is always a moot point

wind spade
unborn ermine
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and it always seems like a strawman's argument

deep jacinth
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We could even remove "objective" and go to "practical" and your solution would still fall short.

prisma plover
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after that, just go ham and get like 400GW in a single power plant

unborn ermine
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Yeah like im already 200k MW and I went minor ham

wind spade
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"Objective" means "not affected by opinions", not "doesn't include restrictions"

deep jacinth
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200K GW?

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wat

prisma plover
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MW, should be 200gw

deep jacinth
wind spade
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kMW -> GW

unborn ermine
# wind spade *GW

Greeny you have to remember not everyone debates the meaning of words because its the internet, people speak different languages and have different levels of understanding

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Also you dont have to be so snippy

prisma plover
deep jacinth
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That isn't an opinion; it is widely accepted fact. Its meta.

wind spade
unborn ermine
wind spade
wind spade
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?

unborn ermine
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Everyone does there own thing and has their own way of speaking, pointing out things like that in a discussion is just crass and poor form.

wind spade
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k means kilo (10^3)
M means mega (10^6)
If you want 10^9, you use G (giga), not kM (kilomega??)

unborn ermine
wind spade
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You don't say a file is 30 kilomegabytes, you say it's 30 gigabytes

prisma plover
wind spade
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The point is that SI is literally designed so that people across the world can use it

unborn ermine
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Yeah lets throw everything under the bus because greeny wants to be pedantic

wind spade
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My point is "kMW" is not a thing, not that we need to use GW

unborn ermine
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One of my pet peeves is people doing this shit, and never listening, just going on and on because they hijacked the flow.

prisma plover
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no no, that's a kilomegawatt, coffee stain are doing it WRONG, they dont know what theyre doing ||/s||

deep jacinth
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yeah we are feeding the troll at this point.

wind spade
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Eks dee

prisma plover
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i mean, it's not that im mad, im laughing here, gotta wait for the buffers to fill anyway, already watched my series backlog lol

deep jacinth
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lol im manually crafting my way through phase 2

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but its not a productive conversation if the other party wont at least consider a counterpoint

wind spade
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30000 MW ✅
30 GW ✅
30 kMW giefalpha

unborn ermine
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Like I said, we need a philosophy channel for greeny to go be pedantic in his own way

deep jacinth
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well what about MWh?

leaden cosmos
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2TW is my own goal,
2000000MW feels like inflating the number to something humans can understand 😄

wind spade
deep jacinth
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unit of energy over time*

leaden cosmos
wind spade
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No, energy

deep jacinth
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I dont recall, but how is it expressed in the batteries?

wind spade
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Power is energy over time
Energy is not over time

deep jacinth
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I think its MwH

wind spade
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Correctly, yeah

deep jacinth
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yeah, that is energy over time?

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1mw hour

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im sorry I see what your saying; there is a difference between energy vs power

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im a cyber engineer; energy is the same a power to me. is there a nuance there I dont understand?

wind spade
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MW is power
MWh is energy

deep jacinth
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oh yeah that makes total sense

leaden cosmos
#

its like a 3000mAh powerbank
the runtime is 3000 / current
so 300mA is 10 Hours

(Similar enough, but mWh and mAh are just voltage apart) 😄

deep jacinth
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amount of power through a conduit vs energy expenditure over time. cool im there

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similar expect that amps are what kill people

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lol

oblique hollow
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Its not energy over time because there is no fraction here, only multiplication

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Its more like "Power times time"

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Divide power x time by time again and you get power back

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Speed would be distance over time as that is m/s or km/h

timid zenith
#

is it good to have 6 hours worth of solid biofuel

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no wait I have 6 biomass burners uhh

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4,4 hours of solid biofuel for 6 biomass burners

oblique hollow
#

It doesnt matter much just get to coal power ASAP

timid zenith
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ok

oblique hollow
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You can stockpile as much as you need to get there

timid zenith
#

I remember seeing some good coal place near the sea

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to the northwest

pulsar notch
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yeah, that area has a bunch of coal nodes.

#

it also has small demons, and a cave with more demons, plus quartz and SAM, but it's got coal, which is nice.

mint lichen
#

best radio control unit recipe?

amber umbra
#

Per earlier topic, 30 kMW is displeasing.

#

@mint lichen They’re all reasonable recipes with tradeoffs. I used default.

#

RCUs next to crystal oscillators is kinda nice imo if you have alts like crystal computer.

spare jolt
#

the only problem is that the quartz is in a cave

amber umbra
#

Definitely a situation for long distance transport of quartz.

vast jungle
vast jungle
vast jungle
wind spade
amber umbra
#

Even like 100,000 MW is fine.

#

Guess the thread is called math-and-meta so is on topic.

broken kiln
#

Is crude to HOR alt to Turbo Blend still the most efficient route? Trying to make myself a big ol' turbo factory that I can then augment/upgrade to rocket when I get nitrogen

spare jolt
vast jungle
spare jolt
vast jungle
#

stupid SCIM 😦

wind zinc
#

Lucky power core 7 more like UNlucky power core 7

wispy jay
#

I recently passed screenshots of a Satisfactory Tools Visualization to ChatGPT to help me organize a plan. It worked quite well except for when the visualization was too complex it made a lot of errors. I hoped to be able to get more to a text-based version of the graph to use instead but couldn’t find one. Anyone have any tips or ideas for this?

rancid fossil
#

if I have this problem with fortnite what can i do. I reinstall all the drivers and download the new updates and i have the same problems

spare jolt
wispy jay
wind zinc
wispy jay
#

But yeah my actual problem to solve is how to get a text-based plan description that’s accurate from Satisfactory Tools

spare jolt
bitter grail
bitter grail
# wispy jay Turn the graph into text

If you want to look at different calculators cause you don’t like the format of satisfactory tools, on the wiki there is a page with a list of various tools (it also states if the tool is compatible with 1.0 which many seem to be)

https://satisfactory.wiki.gg/wiki/Online_tools

Official Satisfactory Wiki

This page lists links to external online tools that can help you in playing by providing e.g. map locations, crafting recipes, factory ratios.

flint rapids
#

When placing Water Extractors for Nuclear in one of the lakes and not in the ocean do yous overclock them straight away?

wispy jay
bitter grail
#

I don’t think using ChatGPT will work in the end cause of how complicated Satisfactory planning can get, but then again I am not familiar with such things

wispy jay
#

So now that I’m putting my plan into action and trying to manually adjust I’m saying “yikes if I have to make too many manual adjustments I’m going to run out of wiggle room and my plan will break, I need to rerun this with more accurate recipe data”

wind spade
wispy jay
#

@wind spade I think Nilaus’s efficiency bus system is really neat bus also super ugly. I also really like some vertical modular stackable designs I’ve been seeing. So my system is to have 4 buses in concentric squares. Outer square is external inputs like ingots and plastic. Center is finally products and sinks+elevator. Between these squares are squares of buildings with these modular stacks. Buildings can do inputs and outputs only to their adjacent buses. Figuring out which buildings go where is actually really hard to figure out to make this work so I needed an algorithm to generate an arrangement that works. I’m really excited about the results and I’m loving how it looks so far.

#

It looks like a big city

wind spade
wispy jay
# wind spade I heavily recommend not using a bus

Yeah I’m fully aware of the downsides, so this design makes it much easier to have multiple belts of the same product and still have room. Also since the buses are in big squares, it’s also much easier to have extra buildings that can refill the buses at various points in the bus to keep it full enough for my plan.

wind spade
# wispy jay Yeah I’m fully aware of the downsides, so this design makes it much easier to ha...
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

wispy jay
#

And pretty much once you get past the first bus, the parts/min of the next 3 buses are all low enough to fit a single belt.

wispy jay
wind spade
#

that's fair, but expect the game throw stick under your feet 😛

ember fractal
prisma kraken
#

more to the point, why is he asking here?

ancient halo
#

I think my brain broke, 15 nuclear powerplants make 150 and not 750 Nuclear waste /minute right?

prisma kraken
#

iirc, it is 10/min for ufr's

#

and 5/min for pfr's

#

10/min ufr; 1/min pfr, sorry

amber umbra
#

On the bus mentions above, a bus is just an organization system/tool. The term doesn’t indicate scale. A huge, singular bus as your only factory has significant issues in Satisfactory. Smaller busses to organize a factory is a good idea and what many people already do without calling it by that name.

velvet venture
#

is the ratio of the product items okay? gonna do a planned 2nd playthrough, trying to plan a good iron factory to take in only iron and power and will have depots at the output.

Wanted to use a max of 480 ore, but either I have to skip out the Motors or Have extremely low and unusable quantity of other items (like 15 plates/min)

fringe pawn
#

There's no ongoing need for extra screws or miners in there. Once you fill a container of each, you could repurpose the underlying ingredients if you want.

velvet venture
fringe pawn
#

Keeping it alive won't hurt anything, but you're not going to use more than 1200 miners.

sand epoch
#

Why 1200?

fringe pawn
#

That's one container.

amber umbra
#

Keep in mind, 15 plates/minute for 20 hours is 18,000 plates. Really don’t need much if it’s for personal building use.

sand epoch
#

Since when do miners stack..o0

spare jolt
#

also you can't set up more than 1 miner per node, so eventually after filling everything with mk3 miners you don't need them anymore

spare jolt
sand epoch
#

Oof

amber umbra
#

Drones do use a portable miner afaik.

spare jolt
#

they do, but are you going to use only drones as your means of resource transportation?

fringe pawn
#

If you do an industrial container that'd be 48 stacks and 2400 miners. I'm not about to add up the amount of nodes on the planet, but it wouldn't surprise me if it's impossible to need that many barring an insane amount of drones.

#

Same with screws. Unless you have some bonkers plan to decorate your base with AWESOME shops.

amber umbra
#

Idk drones are just iron ore I thought. I added it to my mall items since it’s trivial to do and saves manually making miners for miners, drones.

#

Any non-zero item/s is good.

velvet venture
amber umbra
#

That’s due to t1 belts being plates. The demand drops greatly.

spare jolt
velvet venture
#

I wish there was a guide of some sorts which gave you a rough idea of the ideal /min resource production for an average playthrough

Then again, since playthroughs can vary extremely player to player, maybe an improtance wise tierlist of every single resource, listed by how much of it u need throughout the game. For example, the list starts with concrete at #1 and so on...

amber umbra
#

I play kinda slow, but I have 1 constructor making concrete that has built all the concrete for my playthrough. Mall items just need to be automated to any extent is the rule.

spare jolt
#

e.g. 1 contstructor produces 20 plates, but 2 manufacturers produce 5 computers

#

then it gets stockpiled AND uploaded to dimensional depot, so in case i'll need a big amount of one thing like concrete, it'll quickly replenish the depot

amber umbra
#

The big distinction is items for construction (mall items) and items for elevator and/or higher tier items. Mall items can be very low item/s. The other category can be very high especially for the intermediate items.

viral patio
#

how much would i need to overclock my coal gen to allow it to use 33.75 coal/min

#

and in return how much water would each gen need

deft lichen
#

water usage will be 45 * clock speed

copper seal
#

is this a good spot for aluminion production?

#

might have to use some pumps for the water to get it to build height but there's bauxite, coal, quartz and water all in relativley close proximity

#

2 pure bauxite and 1 normal

#

could either use the water well or the rivers maybe

#

or maybe the coast 🤔

stiff rune
#

whats the perfect place to build a turbomotor factory

deft lichen
#

anywhere that has most of the required ingredients nearby

true pier
#

what is this? I only have a water pump needing 50 MW and 2 coal generator on this line and it says cons. 150MW when max cons. is 50MW

unborn ermine
spare jolt
unborn ermine
#

I brought the coke up jacelul

spare jolt
#

me hard read new messages

copper seal
#

but it seems like the perfect place for baux

unborn ermine
copper seal
#

bro its my first time in phase 4

#

my 5th world but lets not talk about that.

spare jolt
copper seal
#

oh

#

whats the difference?

spare jolt
#

gives 1:1 of bauxite:ingot if combined with sloppy alumina alt recipe and pure aluminum ingot alt recipe

unborn ermine
#

sloppy and scrap are really nice yeah

copper seal
#

so i need to get both sloppy and electro alt recipes first?

spare jolt
spare jolt
unborn ermine
#

and if you DO end up doing the silica you get more for regular recipe(but its nutty to do)

copper seal
#

now i need to find out why thats significant

spare jolt
#

i just told ya

#

removes the silica from bauxite -> one less ingredient to deal with

unborn ermine
#

also makes for a really clean setup

copper seal
#

hmm

spare jolt
#

it's not the most efficient combo, but the simplest one indeed

copper seal
#

should i use the pressurized oil well on the west coast for that?

#

i'll make the petroleum coke there and then... train or belt it to the bauxite setup?

toxic hemlock
#

How is electrode simpler than regular?

unborn ermine
#

Ratios and no silica

toxic hemlock
#

Silica isn't involved in regular either

#

The silica comes in when you're making ingots

unborn ermine
toxic hemlock
#

You can do pure ingots with regular just as easily as with electrode

unborn ermine
#

sloppy + electro

toxic hemlock
#

That's more complex than sloppy + regular because you need to make coke

copper seal
#

isn't there a better spot then?

#

because the only reason i thought that might be a good spot was because it had quartz

toxic hemlock
#

It's not a huge hurdle but it's additional complexity

unborn ermine
copper seal
#

i dont know why that matters

spare jolt
toxic hemlock
#

Yeah

spare jolt
#

0.6667 for default vs 0.6 for electrode

toxic hemlock
#

That's accurate; saying it's simpler isn't

#

I wasn't sure if I was missing something

unborn ermine
copper seal
#

i've never touched nitrogen

#

don't even know what its used for

toxic hemlock
#

You will

copper seal
#

and its not in the aluminium production tree either, at least until aluminium ingots

spare jolt
copper seal
#

though with the alt recipes i can also get plastic from refineries while making heavy oil residue

toxic hemlock
#

Nitrogen is the last resource you can gain access to

copper seal
#

and i could use that plastic for alclad sheets

toxic hemlock
#

It has byproducts but they're all made from other things you find in the world

spare jolt
toxic hemlock
copper seal
#

wait which ones take plastic then

#

wasn't there a aluminium product that uses plastic?

unborn ermine
toxic hemlock
#

No, that's an iron plate alt recipe

copper seal
#

ah

spare jolt
toxic hemlock
#

Classic battery is nice

spare jolt
#

both use aluminum product and plastic

copper seal
#

i mean batteries would be nice so i could start using drones

unborn ermine
copper seal
#

but i'd want them to be produced somewhere more convenient

copper seal
#

more if i get mk6 belts

unborn ermine
#

I pulled that extra pure node near the middle

toxic hemlock
copper seal
spare jolt
spare jolt
copper seal
#

i have a hand fed packager for my jetpack and thats about it

toxic hemlock
#

I guess cars can use it

spare jolt
#

that's why i said "packaged fuel(s)"

#

@copper seal either way, my additional advice - get yourself a hoverpack ASAP

copper seal
#

i have a hoverpack

spare jolt
#

good

copper seal
#

i cheesed a bunch of the phase 4 milestones

spare jolt
#

such a hard drug can't be allowed to just pass by 👃

copper seal
#

also got mk5 belts too

#

but

#

okay, i've been thinking about aluminium the most but

spare jolt
#

mk5 belts can be unlocked later\

#

hoverpack can't

copper seal
#

noooo

#

belts must go

#

miners too

#

always my priority to get highest tier belts and miners asap lol

unborn ermine
#

Belts are a MUST for scrap

#

let me keep my building/belt count nice for my build

copper seal
#

its always what i do first ;p just gotta

unborn ermine
#

I will say, I did a hand feeding setup at my base before building aluminum using the collected random bauxite ore, let me have so many belts before I was done jacelul

copper seal
#

but anyways, i asked before but i didn't get an answer, is that still a good location to build bauxite if im gonna try to get all the alt recipes or is there a better one then

#

the only reason i picked it was because of the quartz node

#

but if im not gonna be needing quartz

flint rapids
#

When it comes to Gases - Valves do the same thing as Pumps without using power, is that right?
Also do they geenerally help to fix flowrate problems on gas lines?

unborn ermine
copper seal
#

why lower than the cliff?

#

not messing with pumps or some other reason?

unborn ermine
#

its a pain to get stuff UP the cliff jacelul

copper seal
#

mweh im totally fine with building tendrils of foundations

#

and i'd like to make it easy to get trains to it

#

but I guess i could just put the train station ontop

#

but that just means i'm sending the ingots up later xd

spare jolt
#

if you're gonna bringing liquids from below - i'd still advice to build down the cliff

unborn ermine
#

I have the logistical challenge of getting 1560/min copper up to that large arch, and some other things to send over.

copper seal
#

no i was thinking about building it in this

unborn ermine
#

Good spot, nitrogen is RIGHT next to it as well.

copper seal
#

roughly same height as the surrounding mountains though

unborn ermine
#

oh and if you do have a train, you can have one going into the red forest from that spot too.

copper seal
#

I could also grab the SAM there and just chuck it on a train to be processed somewhere else

#

later, i don't really need SAM anymore

unborn ermine
copper seal
#

ye

unborn ermine
copper seal
#

wait where does the copper come in?

unborn ermine
#

Alclad + lots of alts

copper seal
#

oh ye alclad

unborn ermine
#

like making alclad casings/heatsinks

copper seal
#

which i need for more mk5 belts

unborn ermine
#

and im planning the heatsink alt that wants rubber jace_smile

copper seal
#

ooooh

solemn gorge
#

if I have 660 aluminum ingots/min how much of everything should i create with that?

copper seal
#

copper situation there isn't particularly great though

#

about 900 with 3 fully overlocked mk3 miners

unborn ermine
#

with 2940 ingots

spare jolt
#

"guys i turned the entire map into ingots what should i do with them"

solemn gorge
#

okay, im just not sure how much i'll need later

solemn gorge
unborn ermine
#

lots of stuff needs it, just sorting it out

solemn gorge
#

okay

unborn ermine
#

example

copper seal
#

wait so there are only, really, 2 viable aluminion locations? lol

#

the one i already found and the one in the forest??

unborn ermine
#

Yeah the two main spots, or you just transport it somewhere else entirely

spare jolt
copper seal
#

i mean ye ofcourse xD

#

i mean i could just bring everything to my base

#

😂

flint rapids
#

Is there a better way to find throughput of my Fluid Train than manually timing it with stopwatch and dividing volume of cars by time?
Also, is it me or throughput of fluid cars kinda sucks even on medium distance? I need two cistern-wagons to max out one mk2 pipe.

copper seal
#

doesn't it say so on the platform?

#

at least with regular cargo container carriages it will just tell you the items per minute

copper seal
#

you're better off packaging it and then transporting it with regular cargo carriage

#

like, MUCH better off

flint rapids
copper seal
#

ye thought so ;p would be weird if they did it for solid cargo but not for liquids

#

but yeah, if you care about efficiency its better to just package it instead

#

that being said, i do like the aesthetic of having more than just box trains driving around

flint rapids
unborn ermine
#

yeah you either need reaaaally long trains or packing it to have higher throughput.

#

I heard 4 is doable

#

(dunno about hard slopes though)

copper seal
#

you can just add more locomotives though?

#

i do that anyways regardless of train length, i put one on the front and one on the back

#

but you can make a train more powerful by just adding more locomotives

#

and you can always just use more trains @flint rapids

#

as long as you make sure they don't crash into each other and make it a 2 way line you would be able to just run multiple trains for the same route to get a higher throughput

#

aside from just adding more carts and then adding more locomotives when the carts get too heavy

unborn ermine
#

I remember someone mentioning a falloff for adding trains, but when you get to THAT many trains its better to package.
(dont ask me for details I remember nothing jacelul )

copper seal
#

ye i can imagine there is some, i don't know the limit either

#

but its nice knowing that even though liquid trains are shit you can still do them

#

they really should just make liquid trains better than packaging it, it makes no sense that you're able to fit that much more fuelm3 in a roughly same size container even with all the added air and packaging

quiet wraith
#

speaking of trains i just unlocked them for the first time im keen but not keen to play with them

copper seal
#

and they're also a conductor of energy so you don't need to create a massive line of power poles

quiet wraith
#

yeah i realised that last night makes running power easier

copper seal
#

well yea only if you place down a station ;p

#

there are also some really good train blueprints available, i'm not so anal that i would decorate every single thing but some people have so you can get it to look good

quiet wraith
#

yeah i found a couple that i like the look of im about to jump on and start building some stations

copper seal
#

enjoy ;p

#

and then when you're done you can plop down a train and have some fun driving around yourself

quiet wraith
#

haha thank you

restive timber
#

Hi, I tried to come up with a 4 to 3 loadbalacer. To you think this can work?

  1. Split the inputs into 6 (2 x 2 to 3)
  2. Load balance them (3 x 2 to 2)
  3. Combine them
    #screenshots message
prisma kraken
restive timber
#

O, that would reduce the complexity quite a bit, thanks, didn't see that

prisma kraken
#

if you're looking for a compact design, here's something i came up with

restive timber
#

Good to know that screenshots are allowed in here. I don't really need a compact design thankfully in this case

prisma kraken
#

something i'd recommend is to think twice about why you need a balancer, oft times there's some pivot to a problem you can make that removes the need for such beasts

restive timber
#

The numbers are just like that. 2x 720 + 2x 400. I don't have mk6 yet, so I can't combine the 2 400 lanes

prisma kraken
#

idk, sometimes an injected manifold is the way to go, sometimes you can make due with merging things in an ISC and relying on back pressure from outputs to get things where needed - load balancers are rarely needed in this game

#

the only time i really think of using them is when i need to ensure train car drop-offs are always consumed at an even rate

#

usually some creative belting solves such problems

restive timber
prisma kraken
#

gotta give yourself lots of space in this game 😉

restive timber
#

I hope I'll never need more than 1680 QWire

desert oxide
#

I think im making over 20k Quickwire 🙂

restive timber
#

I like being in this state where 3 freight stations are enough to handle my wire

prisma kraken
#

don't move wire, move ingots

#

they're faster than quick/wire in & out of stations and especially for qw, most recipes that use it take some multiple or fraction of the 90/min output from a fused qw assembler

restive timber
#

I'm moving it to multiple factories though, each factory pics it up as needed

turbid patio
#

10 hmf per min,
i am free o7

amber umbra
#

Nice looking factory.

agile osprey
#

Turbomotor factory

spare jolt
#

phase 3 in 40 hours. the time is cumulative, and I'm surprised it took me less to finish phase 3 than phase 2

fringe pawn
#

Well that's a first. I threw a nuke nobelisk at a cliff hog, and it hit the rock they kicked up. Normally that detonates it right there, but this time it stuck to the rock, and didn't go off until I pressed the detonator.

prisma kraken
#

haha

lean fable
#

hey! Just started needing oil! Quick question. It's pretty far away from my base so, will i need a lot of it?

deft lichen
#

you'll get access to trains soon, which you can use for this purpose

lean fable
#

For now do i setup a truck route or should i pick it up from time to time from a storage

deft lichen
#

you can set up a truck route

lean fable
#

Awesome thanks

timid zenith
#

this is the time when I need like a lot of rotors

#

I only get 4/min and I need amounts like 50 or 25 for basic stuff like coal or yellow slugs

lean fable
#

Oh yeah, got my rotor production setup dont worry

timid zenith
#

and I already know where im gonna build a rotor factory thing

#

2 pure nodes of iron 💪

lean fable
#

Also just got the jetpack, i see that rubber (required for logi mk4) has heavy oil residue as a bi-product, so i can just route it towards another refinery to make residual fuel. Would that make sense? i figure if the bi-product gets full the machine will simply stop

deft lichen
#

correct

#

there's another thing you can make from heavy oil residue that you can deal with before fuel generators

#

spoiler: ||petroleum coke, can be burned in coal generators or sunk||

lean fable
#

oh yeah i see that now

#

i am workign around here tho, there are 3 coal nodes south of crude oil wells, if needed i can just make another coal generator plant. Maybe ill sink the coke

#

😮‍💨 got a lot of work to do! Thanks for ur help Ondar

spare jolt
timid zenith
#

I need plastic before I can make explosive rebar 🙁

#

by the time I get plastic I wont need a rebar gun

spare jolt
#

yea that's a bummer, i don't even bother with it

#

especially why would you need it, if you can throw some nobelisks around and detonate them at the same time

timid zenith
#

I have 210 steel pipes somehow before coal so ill get nobelisks

lean fable
spare jolt
#

jetpack can only use six types of fuel, three of which are (according to your progress) solid biofuel, packaged fuel and packaged liquid biofuel

lean fable
#

so packaging gives me the opportunity to recycle ressources?? If i understood wel

spare jolt
lean fable
#

So packaging is optional? what is the advantage of packaging

spare jolt
lean fable
#

ohhhh i get it now

#

makes it possible to transport on conveyors and no longer in pipelines

spare jolt
#

exactly

lean fable
#

As such i can store it in my inventory

unborn ermine
lean fable
#

ohhh alrigh it i get it now

spare jolt
lean fable
#

SO, if i put the unpackaged fuel into my jetpack, theres no way for me to take it out. But if it it packaged i can do what i please with it (drink it?)

brisk smelt
#

turbo slug racing

lean fable
#

i would have to get into it i dont want to sworm you with questions

#

havent even placed my first oil extractor yet

unborn ermine
timid zenith
#

coal power lets gooooooooooooo

lean fable
spare jolt
timid zenith
#

good place for coal generators?

spare jolt
timid zenith
spare jolt
#

by too long i mean for so long that you have to build a lot of coal gens because of sheer size of your factory

timid zenith
#

the lower for power and the upper for steel becuase lower are closer to water and I dont want any fuses blown

#

2 impure...

#

and 2 normal
yeowch

spare jolt
#

i had 2 impures for steel and 2 normals for coal gens

#

solid steel alt greatly cuts on the amount of coal you need

#

also, I usually don't sink my excess items at this point yet, simply to save on power

timid zenith
#

no copper on me time to go back

spare jolt
#

there's also sulfur nearby btw, you can set up a tractor for nobelisk too

timid zenith
#

i already have a conveyor full of sulfur

#

and a storage full of sulfur, which has 2400 sulfur iirc

primal shadow
brisk smelt
primal shadow
#

Niice

prisma kraken
#

decided to take a little break and do something a bit different... wanted to see what it would take to supply an ammo factory with wood and sam:

#

...it truly isn't eating nearly as much wood as i thought it wood to fill containers with the different ore types

golden ridge
#

guys, is this type of intesection doable with the ingame trains?

spare jolt
#

I wood assume

prisma kraken
#

yeah, i have biocoal cooking too, but really everything is coming from the wood

prisma kraken
#

if you're building 2 loops and need the traffic to cross over between the loops, that'll work find and is pretty easy to build

golden ridge
#

basically what im trying to make is a 2 way track, where a train terminates and reverses. and im going to have two terminus stations, ie one to drop off coal and sulfur, and another for petrochemical loading, and i want it to always take the right side track, how would i do that?

#

or am i going to have to basically put both stations in one straight line

#

i can but its inefficient lol

prisma kraken
#

not quite the same as what is in your photo, but this works

#

note that that is 2 unidirectional tracks, i just have the stations connected to a single one of the rails and handle turning around elsewhere

#

when you have bidirectional tracks, you really need to either a) keep it extremely simple or b) plan it out extremely well before you start building

#

what i would suggest is set up a testbed somewhere with a minimal railway on a big platform where you can prototype your idea w/o all the other terrain and distance between the stations and just run some trains through model designs

#

(making a big foundation slab over one of the map edges is a great place for such things)

#

i'm not sure exactly what you have in mind from your description

#

i count 3 stations you named, and there's 4 'ends' to a rail like that

broken kiln
#

anyone got a design for a low-power but far-launching cannon? best i'm getting with anywhere between 2-4 entrances is most of the way across the rocky desert biome. i want to yeet myself back and forth between the blue crater without consuming over 100MW per cannon

prisma kraken
#

do you know the pulse nobelisk trick?

broken kiln
#

saw that earlier, actually

#

haven't automated COs yet though

prisma kraken
#

for the power consumed, that probably is your best bet

#

CO's can be cheesed by making them with the base recipe, iron wire and stitched plate

broken kiln
#

well sure, 0MW is hard to beat lol

prisma kraken
#

it isn't super efficient, but for what you need to make nobelisks a 4x4 bp of that solves your oscillator problem

#

some fugly numbers with it all, but not that bad

fringe seal
#

ah, ok. train forcibly stops at a red signal even if it can't brake in time

#

just like how it stops at the physical end of line

prisma kraken
#

yeah, pretty odd when you witness it

#

something like what this mod does should really be available as a late/after winning unlock

fringe seal
#

Output multiplier
hmmmmmmmmm

fringe pawn
#

Calculating maximum tickets would become hell. That's a difficult non infinite number to work with.

#

You could choose to forego dimensional storage entirely for the sake of more sloops.

prisma kraken
#

or just sloop the conversion and make more of both 😄

#

(kind of the point of the mod)

fringe pawn
#

Unlimited sloops becomes less interesting because you can use them on underclocked things freely

amber jacinth
prisma kraken
#

yeah, there really should be some endgame prize like 100 sloops or something

amber jacinth
#

Converting from one to another is an interesting mechanic, but infinite is just boring

fringe pawn
#

Infinite sloops also gives you unlimited resource-free power.

prisma kraken
#

agreed, needs some noodling, but i feel like there should be something cool

unborn dome
#

Would a train with 1 locomotive and 5 cars be too many cars for a single loco?

prisma kraken
#

yeah, as it stands that is kind of broken as balance, but there should be something like that, i think

#

5 carraiges are the limit for one engine on a slope

amber jacinth
#

Hmm, actually…

prisma kraken
#

i think 5 full cars make the train really untolerably slow in climbing

#

ymmv, i've used 5 cars before without issue on pretty gentle slopes, try it and see

unborn dome
#

For the sake of having an even number of platforms, I might just go with a 1+4 train, but just have every platform end with a blank segment...

prisma kraken
#

that's what i've standardized on unless i'm doing something funny

unborn dome
#

Or you mean standardized on 1+4

prisma kraken
#

4 cars makes loads easy to deal with

#

loco + 4 freight

unborn dome
#

Literally sole reason is because if I do five platforms total, pillars legs aren't evenly-spaced anymore, since each is 3-foundations-long

prisma kraken
#

the capacity of the cars supports 600/min of ore with a 4.x minute round trip, that often keeps you from needing to double up on trains, and it seems often what i'm moving is 2400/min or less

unborn dome
#

Oh wow, each platform costs 50 MW. That's gonna add up quick.

prisma kraken
#

um, platforms are 2 foundations long. exactly.

unborn dome
#

So two pillars per three platforms

prisma kraken
#

gotcha

unborn dome
#

Maybe I just need to redesign the pillars, since every station is probably going to end up looking like this...

velvet venture
#

the male urge to start satisfactory from scratch has got the best of me lads

dusky dust
#

Okay. Time to actually learn a thing, I think. How does one actually come up with equations for how to split up Recycled Plastic + Recycled Rubber in the "optimal" petrochemical loop?

#

I've been searching around and playing with numbers and such myself, and I know for instance that if the loop is only producing Rubber + Plastic (ie: no Fuel as an "output") you can know how much fuel to send to Recycled Plastic with (P*17/27) + (R*8/27) (P + R being the amount of plastic + rubber you want at the end, respectively)

#

And likewise the amount of fuel to send to Recycled Rubber can be gotten with (P*7/27) + (R*16/27)

vapid gorge
#

I just make recycled plastic and rubber in groups of 1200 output and keep reprocessing until I have my desired amount of >.>

dusky dust
#

And those numerators are obviously related to how 810 plastic/min would involve 7 Recycled Rubber + 17 Recycled Plastic, and 810 rubber/min would invovle 8 Recycled Plastic + 16 Recycled Rubber

#

But how do you get to those numbers, etc?

vapid gorge
#

… tools? xD

dusky dust
#

Heh, yeah, I've always just used tools and trusted the results. But I hate relying on external tools; like to understand stuff myself

vapid gorge
#

Or know my final output of plastic or rubber and keep dividing in half

#

If I need 1500 recycled plastic? That’ll be my last group, fed by a group of 750 recycled rubber

#

Not that clear cut of course, I may break it down into smaller groups depending

dusky dust
#

Oh, and the ratios above work so long as the only outputs are rubber and/or plastic. Throw in Fuel as an output as well and those ratios don't work anymore, since you're generating more seed rubber than you would otherwise

#

Really I just want to understand how exactly those ratios come about. Going through the loop iteratively would be enough in practice, of course, but I'd love to know how to arrive at an equation

#

(Younger me is screaming at me that I was once Actually Not Shit At Math. :D)

vapid gorge
#

Does it? You make as much diluted fuel as you want plastic or rubber, use all the resin as residual rubber to start it off

#

You can treat the residual rubber as a chemical catalyst that just turns your fuel into proper products

dusky dust
#

Right, I understand the loop well enough from a practical consideration, but I don't understand how to figure out the exact ratio of Recycled Rubber to Recycled Plastic

#

At least without iterating through the loop.

#

Like how do you get to (P*17/27) + (R*8/27) for the Recycled Plastic fuel requirement?

vapid gorge
#

Are you wanting a sort of formula to just plug numbers in? Hmm

I suppose it depends what steps you doing it. Do you have just a bunch of buffered plastic and rubber to do it in 1 step?

vapid gorge
dusky dust
#

Yeah, knowing how to derive a formula for this stuff is my main goal

#

And it works great so long as there's no Fuel output

#

a la: ```
$ satisfactory-petrochem.py -r 405 -p 405
Crude Oil Input: 270
Water Input: 900
-> 720 to Diluted Fuel
-> 180 to Residual Rubber

Number of HOR refineries: 9
-> HOR to Diluted Fuel: 360
-> Resin to Residual Rubber: 180

Number of Residual Rubber refineries: 4.5
-> Rubber to Recycled Plastic: 90

Number of Diluted Fuel blenders: 7.2
(Or, number of Diluted Packaged Fuel loops: 12)
-> Total fuel to Recycling loop: 720
-> Fuel to Recycled Rubber: 345
-> Fuel to Recycled Plastic: 375

Number of Recycled Rubber refineries: 11.5
-> Total rubber: 690
-> Rubber looped to Recycled Plastic: 285
-> RUBBER OUTPUT: 405

Number of Recycled Plastic refineries: 12.5
-> Total plastic: 750
-> Plastic looped to Recycled Rubber: 345
-> PLASTIC OUTPUT: 405

#

But I don't understand how it was derived

#

And, as I say, it doesn't work if there are fuel outputs, 'cause it doesn't account for the added seed rubber you get, since you're producing more fuel than you need for the loop

vapid gorge
#

This person is really overthinking it. For example you never need more than the initial residual rubber to start the loop process

#

So their initial premise is just weird

dusky dust
#

I think the initial post was just iterating through the Recycled loop, not adding in external rubber sources

#

But it's more the comments which provide some basis for formulae

#

As I say, with only plastic and/or rubber outputs, those two equations for the Recycled Plastic/Rubber fuel requirements work great. But I don't really get how they're arrived at

#

The numerators seem to be based on the refinery counts for all-rubber and all-plastic loops, but I don't get how they gel together

#

(Or why exactly 27's the denominator, though that's clearly related to the 81-divisibility thing)

vapid gorge
#

Maybe if I get home and can have a proper look? But it looks like their trying to over complicate things

dusky dust
#

I think they basically just had the same goal that I had: arrive at a formula (or a set of formulas, anyway) which, when you plug in your desired rubber+plastic outputs, gives you exactly the ratio of Recycled Plastic to Recycled Rubber.

#

My own additional goal is throwing in a Fuel output, but I figure I'm starting with trying to understand the simpler case. :)

#

Presumably once my brain clicks into place with that, it'd be easy enough to add Fuel output to the mix

vapid gorge
#

Maybe I’m not understanding specifically what you’re trying to do? Why can’t you treat each individually?

dusky dust
#

(And those formulae are already there in the comments -- I just want to understand how to arrive at the formula. Just plugging it in and knowing that it works isn't enough for me)

vapid gorge
#

Hmm ok, I’ll take your word for it, I didn’t get to sleep till 6am last night xD

dusky dust
#

Heh, no worries

#

As I say, if there's only plastic and/or rubber outputs, those formulae work great. The text block I pasted above uses them, and all the numbers seem totally accurate

#

But I don't understand how they were constructed; how to figure it out myself. If I didn't have the formulae just given to me in a comment there, my little util wouldn't be able to just do simple math to know how to assign refineries.

sick oracle
#

new meta right here

dusky dust
#

(I've never seen 0 UNDEF N/A being produced so quickly!)

sick oracle
#

ikr

sturdy solar
# dusky dust Okay. Time to actually learn a thing, I think. How does one *actually* come up...

I used the loop (plastic + rubber) to only make plastic at a 2-to-1 ratio. (6 refinery make plastic, 3 refinery make rubber)

with the Resin + water, I make rubber

300 crude makes 100 rubber and 270 plastic

TLDR:
10 refineries: crude > heavy oil
7 refineries: heavy oil > fuel
3 refineries: plastic > rubber
6 refineries: rubber > plastic
5 refineries: resin + water > rubber

that, and i dont have blenders / diluted fuel yet

turbid oar
#

hi all, i got a problem some ratios :/ what is the best way to describe it that you understand it easily?

vapid gorge
#

Unless it’s just a one step part of a system?

turbid oar
#

i set this part up without the satisfactorytools, everything is correct according the numbers but at the end its still not running as it should.

#

tried to remake it in satisfactorytools and even there i cant figure it out, the numbers there are incorrect

past reef
#

At least screenshot or describe the part that is having issue

#

We can't magically know which recipe you use and how much you input and whatnot

pure crow
#

Also, it probably shouldn't nearly be that complicated, when a building eats 6 and produces 12, a clean answer is going to be related to some clean multiple of 12/6 = 2.

past reef
#

For plastic rubber run 2 equation using variables machine count of recycled plastic-rubber

turbid oar
#

want to make alu sheets and alu casing but running dry on ingots

past reef
#

How many ingots are you making and how many machines are on sheets/casings/alclad casings

fringe seal
#

I am feeding 300 in a pipe that requires 250
it's been an hour
blender efficiency is still 100%
how the fuck is it still going

#

ah ok

#

finally

past reef
#

Also in aluminum setup its easy to run into inefficient scrap/solution machines because of attempt to merge wastewater

fringe seal
#

(it's rocket fuel in my case)

vapid gorge
#

my wild guess based on no info is that your solution/scrap makers are janky but curious to see

turbid oar
#

producing 160 alu ingots,

#

3x assembler on alu sheet @ 77.77 requires 70 ingots
1x constructor on alu casing @ 100 requires 90 ingots

heavy gust
#

tired_jace anyone else getting framedrops through the roof after reaching tier 9?

its still playable since it drops from 100 to 60, but doesnt feel good.

vapid gorge
#

that doesn't answer the first step I asked you to do

#

are the ingot producers starving or clogged?

turbid oar
#

yes and no

#

start from the beginning then, moment

vapid gorge
#

so they aren't getting enough scrap?

go to the scrap producers. are they clogged with water or scrap? or starving of solution or coal/coke?

turbid oar
#

480 bauxite - 240 coal - 30 copper ore - 760 water (4 extractors, 2 pipes mk 2)

vapid gorge
#

unless you made some math errors and didn't follow the tools plan that doesn't matter right now

#

you're machines are starved for scrap
so check out yoru scrap producers

turbid oar
#

3 foundry full with 500 scrap, the rest to sink
240 needed, making 720

#

silica running dry for ingot foundry

#

producing 200 silica with 4 refinery, looks like the refinerys are idling..

#

they got enough resources

vapid gorge
#

so you're running out of both scrap and silica?

turbid oar
#

and not full

vapid gorge
#

you didn't answer my other question about scrap

vapid gorge
#

so the scrap is CLOGGED or STARVED

turbid oar
#

still not getting enough silica

vapid gorge
#

untill you tell me how the scrap refineries are going I can't help you

turbid oar
#

2 scrap refinery full with input, output immediatly empty after constructing

#

producing 720 scrap but needing only 240

vapid gorge
#

so they are running fine but your ingot machines are starving

turbid oar
#

got smart splitters on overflow to sinks

#

ye the silica

vapid gorge
#

but you said you weren't getting enough scrap in yoru foundries

turbid oar
#

no was running dry on ingots, but its not the scrap, its the silica

vapid gorge
#

right ok follow the silica - are the silica producers clogged or starving

turbid oar
#

producing 200 silica, 4 refinery input full with water and bauxite

#

after construcing resources leave immideatly

vapid gorge
#

so you're not producing enoug silica

turbid oar
#

alumina solution not full

vapid gorge
#

they aren't stuttering then? show your tools web link

eager solar
#

can you send a screenshot of the problem?

turbid oar
#

i think i fixed the problem,,

past reef
#

For normal aluminum ingot the silica from refineries wont be enough

#

Did you check the place making the extra silica

turbid oar
#

got 3 foundry, had the first on 40pm and second and third on 60pm.

#

changed the first two to 60pm and last one to 40pm

past reef
#

Clocking on the ingot foundry issue then?

vapid gorge
#

that shouldhnt' do anything

turbid oar
#

first and last foundry full of input and running good but need to wait a little for filling the middle

#

but the middle is still running dry sometimes

#

producing 200 and requiring 200

vapid gorge
#

well you keep refusing to answer what is being asked, it takes like 5 minutes to pull any one question from you, so I'll wish you good luck

eager solar
#

send us a screenshot of the problem, it will help a lot

timid zenith
#

we outta modular frames

turbid oar
full thunder
#

Hello there !
If some ppl are kind enough to check if everything is alright in my maths 🥹

I want to produce 9.6 uranium fuel rods / min:
https://www.satisfactorytools.com/1.0/production?share=Cp0vQ3IVmr8Yv20LgTX1

Then, 480 /min uranium wastes into 4.266 plutonium fuel rods / min
https://www.satisfactorytools.com/1.0/production?share=5SeiXPtxotK29N4ZvHCg

Then, 42.66 / min plutonium waste into 21.34 ficsonium fuel rods
https://www.satisfactorytools.com/1.0/production?share=7buUSRIV0nUyGEHubG2y

deft lichen
#

Use the maximize option

#

The plutonium alt is messing up the numbers, it has a clean 2:1 uranium:plutonium ratio otherwise I think

full thunder
full thunder
deft lichen
#

I have no opinion on this, I would not burn plutonium or produce ficsonium in the first place

#

Uranium rods and sinking plutonium, or just a large RF setup

#

RF is so insanely overpowered

full thunder
#

I was recycling uranium wastes into plutonium rods then sink them as well in my previous save.
This time I want to go for ficsonium, part for the beauty of it, part because I need a ton of power for my ongoing project 🙂

#

Since i'll need enough to feed 40 ish portals as well as continuously making all project parts allowing me to feed all phases the fastest way possible, I'm trying to minimize the number of machines in each of my factories, and end game production machines eats your power grid away when overclocked.

opal pivot
#

is there a way to copy and paste trains?

#

Like, Ive made 6 of the same train so far and I need about 20, do I really just have to keep manually putting in the same schedule for each? :/

fickle roost
#

Is there an easy way to see what machines have power shards inside?

past reef
#

if you're looking at them just go dismantle mode and hover over them

vapid gorge
vapid gorge
fickle roost
vapid gorge
vapid gorge
vapid gorge
# fickle roost Gotcha cheers

I guess you should also check yellow light ones cause I think if overclocked machines are on stand by they are also yellow

fickle roost
vapid gorge
#

I've used them to slowly charge up a power storage facility to kick start a big fuel station though?

spare jolt
#

geothermal is legit the only reason to use power storages

opal pivot
deft lichen
#

geothermal generator, particle accelerator, quantum encoder, converter and technically trains (locomotives and freight platforms)

vapid gorge
#

you know platforms have very limited throughput right?

#

at most any platform might be able to do 1.5 belt of throughput.

morelikely it'll be more like 1 belt's worth if not less. That's with 1 trains stopping

past reef
#

I'm starting automated radio control unit, already have 100s of crystal oscillator pm to spare, I should go for radio control system?

eager solar
#

depends on what else you have, for true optimization of parts you may even want to use the base recipe on top of the alt or something

bleak ivy
opal pivot
past reef
#

how do you even have the train RTT being 30 minutes

bleak ivy
#

split your payload into more freight cars

deft lichen
#

is that train doing a trip around the whole map?

opal pivot
#

and a slight exageration

bleak ivy
#

1200 throughput you can easily just do with like 2 freight cars doing 600 each

opal pivot
deft lichen
#

that's why you use multiple smaller trains and not 1 big train

opal pivot
bleak ivy
#

per freight car

#

cause they carry 3200 items / 30 (for 100 stack size)

opal pivot
#

Right, so more trains means more throughput

past reef
#

as long as you double load the freights and a train arrive every ~5 minutes you can still do 1 belt throughput

deft lichen
#

the round trip durations are solved

#

for a stack size of 500 and mk6 belt, the round trip has to be exactly 427.08s (7.118 min)

opal pivot
#

how does more trains not increase throughput?

deft lichen
#

any more or less, and the throughput will be less (having a shorter round trip time is much less diminishing than longer)

deft lichen
#

all of this math exists because a docking train blocks the platform I/O ports

#

multiple trains stopping means more blocking

opal pivot
#

I have 2,700 resources going through a train with 3 wagons, Im not 100% sure of the RTD but could time it in a second

opal pivot
deft lichen
#

no, in general

opal pivot
#

I have 6 trains and they have never once stopped

deft lichen
#

you can't ensure unbunching

opal pivot
opal pivot
#

and even if they did, as long as there is a waiting area there is no issue with that...

deft lichen
#

I recommend reading the linked wiki page

#

(I don't have all the explanations on hand, sorry)

opal pivot
#

the train stations have 2 inputs and 2 outputs, as long as you transfer that into one using a double storage warehouse then its fine

#

Ill read it but I have no idea how more trains is supposed to reduce throughput when one isn't enough

#

Surely I just have to make sure that I have enough trains that even when they wait it never causes the belts to stop?

turbid sapphire
#

is this unreasonable? lol

#

would go in the desert

opal pivot
#

Looks similar to mine

#

but why so many Encased?

outer vale
opal pivot
#

thats why you turn the 2 outputs of the train into 1...

#

so that the lows and highs are smooth

outer vale
#

buffer doesn't help if it never gets a chance to use it

opal pivot
#

you may get 2400 coming out of the station for 2 seconds, then 0 for 1 second, but thats still 1200 per second

turbid sapphire
past reef
outer vale
opal pivot
outer vale
#

like I said, extreme case, but the point is that eventually you stop being limited by what the trains can carry, and instead by what the station can physically unload in the time it's not locked down

opal pivot
#

Surely as long as the train station never completely empties I'm fine...

#

which shouldn't happen as long as I only take 1200 from a single wagon...

brisk smelt
turbid sapphire
#

PCC?

brisk smelt
#

pressure conversion cube

#

-> FMF -> HMF -> MF

turbid sapphire
opal pivot