#math-and-meta

1 messages Β· Page 227 of 1

ember fractal
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LOL, find some pure oil nodes

spare jolt
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Good for a power plant or recycled plastic-rubber loop though

desert oxide
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The next closest oil is more south in the blue crater, but there are also alot of other resources there too*

grim walrus
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i need oil for turbo motors for warp drives xd

desert oxide
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For the rubber?

grim walrus
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if theres anyway to cut out plastic would be nice

desert oxide
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You can make 1350 rubber from 450 crude, but if you need other stuff for turbo motor (for Radio Control and CoolSys Heat Sinks)..

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Pretty sure there are paths that you can cut out plastic from TM, but you will need one or the other regardless for RCU

grim walrus
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and circut boards xd

desert oxide
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There are two CB recipes that dont need plastic..

grim walrus
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ye 600 plastic 300 for circuit boreds and computers

desert oxide
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Radio Control System doesnt need computers, crys osc/cb/casing/rubber and use silicon circuit board, tap the quartz at the top left of swamp

grim walrus
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how i add alternative recipes to the sim

desert oxide
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The SCIM calc?

grim walrus
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ye

desert oxide
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How about this.. how many TM do you want to produce?

grim walrus
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7

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thats wat im goin off of

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i can just use coke and ruber

desert oxide
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SCIM wont do the recyled rubber/plastic loop though.. so a bit harder to math in there but satistools does

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Id probably also add steel screw to simplify the iron production, but otherwise that should work well in swamp

grim walrus
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alr cool ty!

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now to get coal to swamp xd

desert oxide
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Yeah thats always a pain.. its close-ish to the quartz but still gotta go near the middle to get a decent amount over there

grim walrus
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well time to spend 20 hours makin turbo motors

desert oxide
brittle terrace
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whats everyones opinion on fluid trains? are they worth using? i need to transport 3600 fluid/min from one side of the map to the other

desert oxide
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Just keep in mind.. if you have a full 2-way rail network.. you can always add another train with the same route

deft lichen
leaden cosmos
vast jungle
leaden cosmos
vast jungle
brittle terrace
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still building the train tacks to each location right niow

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just trying to mentaly plan out the logistics of it all πŸ˜„

leaden cosmos
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Itll work was jump hoping to narrow in on how many trains / length of train

You will want a long entrance rail so a few trains can queue up if your keeping them shorter.

My gut feeling is your looking at about 12 cars if a single train or 2x6 or 3x4

ember fractal
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It's worth packaging nitrogen

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Because of the compression ratio

brittle terrace
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im working on a oil---> ionized fuel rn

arctic willow
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quick check - can you set 1-2-3 priorities as outputs on a single smart splitter or does it need two?

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(not sure if there's a combination of overflow and undefined that'll get it done)

leaden cosmos
arctic willow
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kinda what i figured

leaden cosmos
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If you use both as overflow on 1 then it evenly splits the overflow

arctic willow
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found that much out through what i was trying

cosmic olive
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Would it be unwise to have 88 coal generators running on the regular coal, and 50 running on compacted coal overclocked to 250% to reduce the amount of generators needed?

a coal generator overclocked to 250% will consume 37.5 coal per minute, or 17.86 compacted coal per minute.

as we have 4,200 coal being mined per minute, and 900 will become compacted coal (as that's how much sulfer we're mining for this per minute for this power plant),

3,300/37.5 = 88

900/17.86 = ~50.39193729

88 + 50 = 138 generators

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Should I go with these numbers, or build a larger plant without overclocking it?

round nacelle
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do you guys know how i can increase the transfer rate?

patent blaze
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what are the odds that my save breaks with increased object limit? im thinking like corruption

prisma kraken
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the number is never very exact, but over time sort of converges on a close value to what you're actually moving

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as such, the number is just a gauge of what's coming through the station. if you want a faster rate, ship more stuff

round nacelle
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ok thanks

broken laurel
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Is fertile uranium better than non fissile uranium? As in overall production setup and such.
On first looks would it seem like that it allows me to just remove extra silica needed, but I'm not entirely sure here

velvet venture
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how to calculate how much packaged oil/min = crude oil/min?

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a far off factory needs 64 oil/min. Planning to drone it in. So how much Packaged Oil/min should I aim for

grim walrus
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whats 3.111 smelters

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how i boost to the .111

river night
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OC one to 111.1% or some other combination

ember fractal
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You can type in fractions into the % rate and it will give you the right number

spiral wigeon
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how do yall deal with byproduct dmr? I have 200 extra.

modest verge
misty rampart
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is there any way to connect satisfactory dedicated server to discord channel? , like "x" player log in to the server welcome! , and that put on discord channel by a bot

brisk smelt
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gases vary from 2-4:1

grim walrus
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is 8.642 foundrys just 8 and 1 boosted to 65%

grim walrus
prisma kraken
modest verge
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With proper planning you can balance your production to be DMR-neutral, without sinking DMC

prisma kraken
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i still have yet to figure that out for myself πŸ™‚

modest verge
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It's easier just to overproduce DMC and sink it though

prisma kraken
modest verge
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Oh I see what you mean

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Yeah that's even more obnoxious to balance

spiral wigeon
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nuclear pasta lowkey slept on for getting golden nut

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its imo faster than ballistic warp drives when you account for build time

modest verge
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I got the golden nut while building my P5 factories in part from feeding my P4 nuclear pasta to the sink lol

spiral wigeon
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This morning I went all out on nuclear pasta and produced 40/m so it only took like 12ish hours

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Downside is none of my factories have inputs rn

grim walrus
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842.334 how do i fit this into 16 smelters

spiral wigeon
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I’d just do a manifold and overclock until the numbers are right

vapid gorge
grim walrus
spiral wigeon
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Do a load balancer for 16 machines is inefficient

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Especially when you can temporarily overclock the miner to make it fill up in around 5 minutes

grim walrus
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im also workin with the swamp and not alot of pures xd

spiral wigeon
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Makes sense

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I ran a train around the perimeter to bring resources inπŸ€·β€β™‚οΈ

grim walrus
spiral wigeon
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I mean the perimeter of the swamp

vapid gorge
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just round the 4th decimal up

grim walrus
west cedar
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I have sad news… my 1.5TW factory won’t work… there is literally not enough resources on the map for me to convert my plutonium waste to ficsonium. I will have to store the plutonium waste and setting for 1.1 TW maybe I can boost it with sommersloops and pretend 😦

glossy wagon
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I'm actually proud of myself for this one.. biggest coal operation ive ever had in this game... and i suck

grim walrus
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uhh what do i here its tellin me i dont need to package it but i do

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unless its diffrent in a blender?

vapid gorge
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blenders don't package

vapid gorge
grim walrus
vapid gorge
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don't do that

scenic cloud
grim walrus
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lol

vapid gorge
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... YES... but get the water from somewhere else

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don't link your rubber and scrap productions

scenic cloud
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Yea, water from Alu should go back into Alu, it yields fewer points of failure. Tho if you're disciplined about sinking things it's fine.

grim walrus
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hmm ok

vapid gorge
# grim walrus hmm ok

it not impossible to do it like the diagram but it'll be much harder to get it running smoothly and MUCH harder to trouble shoot

grim walrus
scenic cloud
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420 I would think

grim walrus
spiral wigeon
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before I put everything in my elevator for phase 5, whats the best way to view the elevator?

spiral wigeon
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should I hyper tube launch myself away immediately for a better view of the upgrade?

grim walrus
leaden cosmos
spiral wigeon
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ok

spare jolt
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phase 1 in 6 hrs, i'd probably take like 500th place on speedrun.com

vapid gorge
vapid gorge
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these are example ratios based on different recipes

prisma kraken
potent shale
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i am using a system like this
problem is that the refineries at the end of the line arent getting enough oil to work properly
what can i do to fix that ?

toxic hemlock
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My aluminum water is backing up and I don't know why

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it's consuming 750, generating 450 as byproduct, and intake is 300

vapid gorge
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did you directly mix the waste water into the fresh?

toxic hemlock
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Yes

vapid gorge
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that's why

toxic hemlock
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I set up valves

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is that not sufficient?

vapid gorge
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yeah valves wlil generally not help as they don't stop backflow

toxic hemlock
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Isn't stopping backflow literally the entire point of valves?

vapid gorge
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nope

toxic hemlock
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???????????

vapid gorge
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they'll stop specific units of fluid moving back through - but that fluid can hit the FRONT of hte valves and knock back the fluid behind it

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and the overall flow is what you're concerned with

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when you connect fresh and waste you have this ----> <------ , shenanigans will ensue

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it's the least reliable way to handle waste byproduct

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it's doable but finicky

toxic hemlock
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So how the fuck do I handle waste water without sinking it?

vapid gorge
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3 main ways from least to most reliable

fringe pawn
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Which recipes are you using?

vapid gorge
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  1. direct feed
  2. use a VIP, less finicky but I don't like them
  3. most reliable - split the systems into fresh and waste water systems
toxic hemlock
vapid gorge
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so you want the top right ratio

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2/5 of the bauxite processed by fresh water, 3/5 by the waste

toxic hemlock
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Why do the popular logistics games try to do weird fluid simulations that just result in a miserable experience

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Best part of Factorio 2.0 was killing that

gray sparrow
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they're not bad in this game once you get the hang of them. keeping things as simple as you can is the name of the game

toxic hemlock
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They're arbitrarily more difficult that belts for no benefit

gray sparrow
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sure, i would personally find that less rewarding when i do figure it out though. there's no real "boss" in this game, but I look at things like having to recycle waste back into your system as a boss of sorts

toxic hemlock
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Sure, but 450 + 300 != 750 isn't clever, it's just jank

gray sparrow
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it can = 750, just use 3x mk1 pipes. 250 in each

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at least that's how I would do it and have done to make things easy for myself.

slow raft
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Is there a way to calculate how much distance you'll get from a hypertube cannon?

potent shale
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trail throuh error

gray sparrow
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i used good ol trial and error

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save your game before jumping in the cannon and test. if you die, reload the save

toxic hemlock
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Are there any good rules of thumbs for replacing trains with drones

gray sparrow
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I havent made the jump to drones yet so I can't help on that one

slow raft
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I want to get uranium as soon as possible, for the memes

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Just to have it

past reef
vapid gorge
toxic hemlock
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I find train setup incredibly annoying

vapid gorge
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using mk6 belts. though you can convert down with basic math if you don't have that yet

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drones are very simple A to B

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to keep refueling easy try to have hubs where multiple drones meet that way you only have to refuel those points

toxic hemlock
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Yeah naturally

past reef
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train trades higher throughput with upfront logistics setup and power instead of mini fuel consumption (around 3 battery/rocket fuel per min per drone)

vapid gorge
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but most vehicle logistic choices take a bit of experience and skill to use

honestly most issues people have with trains and trucks is they try to apply them to situations that are awkward for them

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once you have that experience though it's much simpler

toxic hemlock
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The geometry of building them is annoying

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You don't need to deal with that with Drones, presumably

vapid gorge
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I imagine not? not sure what you mean by 'geometry' of them though

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like putting down the rails?

toxic hemlock
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logistics are easy; building fucking blueprints 200 meters up is obnoxious

fringe pawn
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Hills

vapid gorge
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oh you're building sky infrastructure?

toxic hemlock
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Just trying to get up some cliffs

past reef
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then that's a build location issue you don't need to corkscrew 250 meters up a cliff

toxic hemlock
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It's fine when you're on the ground, but even then, you can't place rails in the air, and you can't see if your blueprints are close enough for rails

vapid gorge
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yeah that's part of the 'experience of when and how to use them' bit

you can do corkscrews or train elevators - but in general part of the plannign is choosing which logistics options to deal with what terrain. Also part of planning the locations of the factories in teh first place

toxic hemlock
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you can just make seamless supports but that's annoying for turns and uses an annoying amount of resources

toxic hemlock
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Yeah but that's still a pain whenever there are elevation changes

vapid gorge
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part of hte 'planning and experience' πŸ™‚ people's first rail systems are often garbage because they learn what potential issues are

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you could also plan a rail elevation change just so it hugs a cliff for a long while with constant climbing. that's a good tactic.

running head first into a cliff though is awks

ember fractal
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Skytrain ftw

prisma kraken
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that's definitely the quickest way to get a train line running

unborn ermine
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Finally got around to finishing this little Rocket Fuel plant, functionally at least jacelul
(totally didnt bungle things up and had to fix things all over the place)

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Best part is?
FLAT LINE

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Now Im figuring out what I want to do, like that train I have planned for my aluminum plant snuttstare

prisma kraken
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mine's probably about as flat as it can be with the t9 stuff going

unborn ermine
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set them to 1% and make a bunch

prisma kraken
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then i'd have to automate supercomputers πŸ˜›

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for the high-end stuff i'm still working off of box factories

unborn ermine
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Imagine if someone spent the time to get all of their T9 machines synced up like the geo network or better jacelul

prisma kraken
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idk if you can with the quantum encoders, i think their usage is random

unborn dome
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So what happens if I go slightly over the 50m headlift on a mk2 pump? I'm at 52.8m. Will I still get full flow?

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The wiki says it's actually up to 55

pastel obsidian
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You might get lucky you might not

unborn dome
pastel obsidian
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If you have problems you know where to look

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Adding an extra pump is an easy fix all things considered

unborn dome
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So I'd have to rejig

pastel obsidian
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You have 50 meters

unborn dome
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So hopefully it Just Worksβ„’

pastel obsidian
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Fingers crossed

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Maybe we will get mk 3 pumps for fixmas

prisma kraken
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i've had 2 pipes next to one another that seemed identical in construction, one worked one didn't, you're rolling the dice with it

unborn dome
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Hmm ok. From what I'm reading they have a 10% overhead, but it sounds like perhaps that's unreliable?

prisma kraken
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i think pipe networks have hidden memory of what their max headlift was at some point and if you follow the right sequence of steps in building, that never resets

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just a theory

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some stuff i've seen in experiments seems to suggest that when you build things in different orders over time, causes them to work differently. that's about all i can definitively say

vapid gorge
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maybe make support struts

magic island
jagged vortex
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So help me figure this out, if I have a smart splitter set to "all" in one direction and a specific item in another, will the specific item be split between bpoth directions or will it only go in that one direction?

jagged vortex
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Because I want to de-spaghetify my manufacturers

magic island
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the specific item will go out any outputs it's allowed to, including an "All" output

vapid gorge
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are you trying sushi belts?

jagged vortex
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Yeah

vapid gorge
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one output 'item' other output 'overflow'

magic island
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Sounds like you want "Any Undefined"

vapid gorge
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Any undefined can break systems

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you want overflow

jagged vortex
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Okay so for example set right to RIP and forward to any overflow?

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Got it.

vapid gorge
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the reason 'any undefined' can break sushi is in that example, you've defined RIPs. so once one side is full on RIPs it'll get clogged

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where as if you set it to overflow, once that side is filled with RIPs they will flow to the next machine

prisma kraken
jagged vortex
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This is my first time working with these so I was just praying that I didn't need to make multiple elevator belts to split the parts

vapid gorge
magic island
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Well, that's just due to the general principle of always needing overflow to prevent clogs

It's not that there's anything wrong with "Any Undefined", just don't use it to REPLACE an Overflow output

prisma kraken
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9/10 times with sushi, when in doubt, use 'overflow' instead of 'any undefined'

leaden cosmos
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the only time is when you want stuff to clog πŸ˜„

vapid gorge
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I can't actually think of a situation where you would prefer 'any undefined'.

prisma kraken
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when you are draining a specific item off the belt to sink it

vapid gorge
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over flow still works there

magic island
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Output A: Thing I want
Output B: Any Undefined (other things I want)
Output C: Overflow

leaden cosmos
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that or you keep a dedicated overflow lane

vapid gorge
prisma kraken
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i sometimes use it in the sorting array i build for gatherables

vapid gorge
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wait no, 'thing' will then go overflow

leaden cosmos
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I went that approach for my hub area, straight is any undefined, left was overflow, right was storage for the part
and had a loop path through the middle that had its own overflow so if something weird got in the network it kept on spinning some amount so I could tell what was going on

vapid gorge
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I can see how 'any undefined' works in that case but it might just be less compact and more steps to get to the end result

prisma kraken
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it has uses, but like they're pretty rare and special case

vapid gorge
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I imagine there could be layout and design choices where you'd want to break it up with it and 'any undefined' could be useful there

but it'd have to be pretty specific and rather niche

leaden cosmos
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I went with it because multiplayer server, anyone could point a drone to the hub and make things weird πŸ˜„

prisma kraken
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its more useful if you are routing items in a context where there isn't any sink

leaden cosmos
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it does also mean that for any later splitters, you know that everything your getting is something the earlier stages didnt match on

magic island
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could be used as an early binary split entering a warehouse

Programmable splitter, Left output is one list of items, Right output is Any Undefined, then both proceed further into their own sushi sorters (that still have overflow sinks)

prisma kraken
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pretty much, it is 'i want to route these things this way' and the other stuff will be handled by other different routing

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i can see some interesting hacky things you could do with it to route a specific item one way on a slow belt to rate limit what comes out the undefined side

vapid gorge
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yeah that design relies on sinks for each 'item' you're splitting off rather than just a final sink at the end.

Which again I imagine some design and layout choices would fit with that? I'm ... not sure what they would be though. Or at least why you'd make those choices rather than a final sink

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other than just 'enjoying complexity' I'm not sure what the goal of hte process would be

prisma kraken
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i really avoid building such things though. the game is very quick with how it does belt logic, but when you start using smart splitters at every junction, it does start taking a toll

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i can't think of an application, honestly. what i do know is that some people have done some interesting things that are akin to making analog logic circuits with belts

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Stin Archi was experimenting with that stuff a bit

vapid gorge
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I suppose. I was forgetting pepole making effective belt/power switches like that

prisma kraken
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Also, that Kinstruction guy's ala cart drone ordering system

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that was all the rage for a hot minute, lol

vapid gorge
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I never looked into that, though I thought those worked on setting up priority mergers and using garbage mined items as 'on/off' switches

prisma kraken
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yeah, i played with the idea a bit and actually refined it to using a packaged water loop for the fill material

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ended up being much more elegant, but still sort of something that ended up being a screen door for a submarine πŸ˜„

vapid gorge
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SF doesn't have the options like Minecraft redstone to make it interesting

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mostly just a few novelties

prisma kraken
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agreed, there's the wiremod thing (its newer name is escaping me), but base game just doesn't have much for logic gating

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best you're going to come up with is some sort of analog level trigger that does something somewhat interesting

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if that's what you like building, cool, but i really think such things where you're passing tons of items at high speed through loops just kills game perf

pastel obsidian
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It would be nice to have a place that shows how much of each item is being produced consumed and sunk

unborn dome
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Well so far so good

bitter plume
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besides elctrode circuit boards is Petrol Coke just entirely useless?

pastel obsidian
worthy talon
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would it be a bad idea to sushi line uranium, plutonium, & ficsitonium fuel rods into nuclear generators so idon't have to build 3 seperate sets of nuclear generators

spare jolt
pastel obsidian
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Its basically turning crude into coal

prisma kraken
bitter plume
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I can see a use for large amounts of steel ingots pm but unless im misunderstanding the Alumina Scrap recipe and the Turbo Blen Fuel just seem bad?

prisma kraken
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no, they're both very, very good recipes

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sloppy+electro+pure for aluminum gives you 1:1 bauxite->ingot

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and blended TF is how i prefer making TF because it uses less sulfur and no coal

spare jolt
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i dont use turbo blend because its too complex for me, but electrode aluminum is a must have, especially on the south to rocky desert spawn

spiral wigeon
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yall got any tips

unborn ermine
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Turbo blend is how you get the most out of regular rocket fuel recipe

prisma kraken
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but coke in general has a hodgepodge of uses that are situational. it has slightly more range than coal in vehicles due to its 200 stack size; you can get some extra power from it in coal gens (sometimes useful for disposing of waste water)

bitter plume
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If anyone has the math on the alumina id appreciate it but im not understanding why Turbo Blend is considered good? It seems strictly worse than the other two recipes. Sure it produces more Turbo PM but it also uses more oil, more power, and sulfur?

prisma kraken
unborn ermine
unborn dome
# spiral wigeon yall got any tips

Are you playing on a dedicated server? I think that skips the onboarding process. Try starting a single-player game and building up the HUB and whatnot.

bitter plume
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Because Rocket Fuel and Ionized Fuel's biproducts are compacted coal they can feed back into turbo fuel if you wanted to go that route

prisma kraken
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here's a comparison, normalized to 600 sulfur as input

unborn ermine
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I used a current max belt for mine, 780/min sulphur, so it was ~1200/min oil needed.

pastel obsidian
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I think it's fine you don't run into sulfur problems till post late game

unborn ermine
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and like I said, west coast isnt packed for sulphur, so its great.

bitter plume
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Default is def the way to go if your using rocket fuels coal

prisma kraken
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yeah, 600 sulfur can get you 40gw of tf or upconverted from the tf to rf, 120gw

unborn ermine
bitter plume
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ionized go brrrrr

prisma kraken
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you also get 200 + 250 compacted coal back if you upconvert from there to ion fuel

bitter plume
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Are the tempered recipes worth considering?

prisma kraken
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i don't find them very compeling

unborn ermine
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Tempered is like compacted, if you are wanting to spend it.

prisma kraken
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tempered cat looks kind of sweet if you have the spare coke

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not having to build pure cat... yeah, that's a thing

bitter plume
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i dont mind complicated setups i loved the leached recipes

prisma kraken
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tempered copper. meh. pure sucks but unless your making 60 pasta/min, stick with copper alloy

bitter plume
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just wondering about the efficiency esp cuz water is everywhere and pure is p decent

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its slowwww but effcient enough i g

unborn ermine
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Pure is slower, so you have to scale up.

prisma kraken
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pure builds are huge and cumbersome and eat power

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the recipes are kind of a newb trap

pastel obsidian
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You get almost the same amount for 1/8 of the footprint

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Wait you do get the same amount

unborn ermine
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with just a pinch of iron

prisma kraken
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copper alloy, even after the substantial nerf it recieved in 1.0 is still one of the best recipes in the game

pastel obsidian
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Who made the compacted steel Ingot

prisma kraken
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it was more useful in previous game versions where you didn't have as much you could do with coke

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makes for some dense steel builds though

pastel obsidian
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It used compacted coal

prisma kraken
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errr, read that wrong

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compacted steel got nerfed and buffed

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they kind of went overboard making the cycle amt so small

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but it makes a butt-ton of steel

fringe pawn
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The buff was applied in a way that nobody should use, though. Because right now compacted steel is only useful for rocket fuel byproduct. Which makes the resource efficiency buff moot.

pastel obsidian
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It makes 10/min on the wiki

prisma kraken
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yeah, really the changes to the HMF recipe chain to reduce the steel cost sort of made compacted steel a non-starter

fringe pawn
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If you use compacted steel during T3/4, it's so power inefficient, the resoure efficiency is negated by the extra coal generators you need for 6x the foundries compared to solid steel.

prisma kraken
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it used to be 1.666x with a cycle yield of 37.5 iirc

pastel obsidian
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That's not so bad

prisma kraken
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it was less dense but didn't do the 2x

bitter plume
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i do heavy encased frames so i never really had a problem with them

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just alot of iron and a lil concrete

prisma kraken
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where it was useful was squeezing all the steel you could make out of an area like north forest or dune desert where there's a lot more iron than coal

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really in previous game versions, you needed a ton more steel btw HMF's and motors

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the HMF cost was tweaked quite a bit by reducing EIB's cost and now the iron pipe recipe also allows you to make more without needing coal

pastel obsidian
#

How is the iron pipe recipe

prisma kraken
#

overall, the recipe changes reduce the number of biomes you need to burn on motors & hmf's

spare jolt
prisma kraken
#

its very good in some places like with steeled frame

#

when you couple it with iron alloy (which is amazing now), the 4:1 ingot->pipe isn't so bad

#

btw, iron alloy makes more ingots per iron ore than pure

fringe seal
#

I'm assuming splitting a pipe across multiple floors is a bad idea

pastel obsidian
#

How much are you splitting

prisma kraken
#

if you do it right you can. the rule is never have the consumers of a pipe network on multiple levels

fringe seal
#

the math demanded that I need to split 400 into 160 and 240

fringe seal
pastel obsidian
#

You should be fine if you use a 600 pipe

prisma kraken
#

what happens is consumers on the lower level always steal input away from the one's on upper levels

fringe seal
#

I'm interpreting that sentence as "if it is mathed out and if the pipe is full, it should be ok"

pastel obsidian
#

That also happens if you make it on the same level where the closer machines seat input to those at the end of the manifold

prisma kraken
#

even if the math is square, splitting the level of consumers on a pipe is bad mojo

#

split it into 2 pipes that go to each floor

fringe seal
#

I guessed that was the case

#

hmm

pastel obsidian
#

Try it with one pipe adding another pipe imo wouldn't be that hard

prisma kraken
#

if you really figured out the inner workings of the game's pipe simulation, it probably is possible to have all machine's cycles fire at just the right time to negate the fact that the lower level consumers steal the upper level's input, but good luck figuring that out

pastel obsidian
#

Just put a sloop in your producer to flood the pipe and buffer the consumers

vapid gorge
#

I can't imagine there being a reasonable sequence that allows to avoid back flow

prisma kraken
#

i'm saying that i think it might be possible, but you'd probably be hating life for a week or two, lol

#

i.e. if you get it working you had some dumb luck

#

has anyone here made an ammo plant using converters yet?

vapid gorge
#

I was just thinking about the pipes that were very long in a looped manifold and the loop being unable to manage all the unstable points after hours

prisma kraken
#

conceivably, a filled buffer at higher level should allow it to work, but i wouldn't place money on it all

fringe seal
prisma kraken
#

yep, i really, really don't build things in a way that i'm exploiting weird game behaviors

#

i like building something and not having to jiggle the handle πŸ™‚

fringe seal
#

top-down view of the pipes I currently have

#

the blue is pipe, all looped in a 8-refinery manifold

vapid gorge
fringe seal
#

crude oil is injected from somewhere else

vapid gorge
#

keep them in 2 groups.

#

avoid linking up fluid systems when possible

fringe seal
#

it's not one group of refinery feeding the other

vapid gorge
#

oh...I don't understand what is going on then in the image

fringe seal
#

gimme a min

prisma kraken
#

paint3d is getting a workout πŸ˜›

fringe seal
pastel obsidian
#

I thought they deprecated paint 3d

vapid gorge
#

ooohhh.... why is each oil input being split in 2?

fringe seal
#

the one pure node demanded that I use 600
and I of course decided on 12-long row of refineries before I noticed it

bleak ivy
#

does anyone else wish that pipes and pumps etc had a figure for average flow rate over say a minute? i don’t find the instantaneous measurements very useful since they tend to vary wildly unless the pipe capacity is maxed out

fringe seal
#

the entire blue parts are looped at least

vapid gorge
#

huh look that should work

unborn ermine
#

I did my pure node in one row and looped it, working

vapid gorge
fringe seal
unborn ermine
#

Actually have one that splits THEN loops in two segments, also working (600/min)

vapid gorge
fringe seal
unborn ermine
vapid gorge
#

well, there's a good chance you don't even need manifold loops with that. Raw oil tends not to

pastel obsidian
vapid gorge
#

however if you're performing shenanigans, and you flood this system and still getting some jank after the pumps? I'd prob loop and flood the branches individually

fringe seal
unborn ermine
#

iirc I did do a prefill as well, was a while back tho.

vapid gorge
fringe seal
#

sure

vapid gorge
#

ok so the trick with pipes is that it's not super clear w/o experience how much the 'less stable' designs affect each other. LOTS of variables. So in general you're better off using as many of the 'more stable' options

fringe seal
#

the problem I have is that it often feels like our understanding of pipes run perpendicular to how pipes actually work

vapid gorge
#

it's like a jenga tower

unborn ermine
#

One of the splits, the sides jump from 298 to 390ish.

vapid gorge
#

if you ever meet the people responsible for maintaining your town's water system? shake their hands and thank them for their service

unborn ermine
#

I will beat the person who made my apartment's plumbing

fringe seal
#

true, but RL physics need not apply for this game

vapid gorge
vapid gorge
#

Thermo dynamics only gets 1st because it includes having to deal with fluid dynamics

unborn ermine
vapid gorge
unborn ermine
prisma kraken
prisma kraken
#

pre-1.0 it was 2 copper + 1 iron = 4 ingot

#

now it is 2+2 = 4

#

unless you're goal is to do something crazy big with nuclear or portal tech, the 2x yield from alloy is more than enough in the game

jagged vortex
#

Is there a way to turn off rounding in the calculator? I'm getting sick of trying to figure out the exact percent needed for exactly one of my machines

prisma kraken
#

wdym?

pastel obsidian
#

You can paste in the formula

#

100/3 is just 33.333333

spare jolt
jagged vortex
#

So for my current factory I need 10.63x smelters to churn out 318.89 ingots per minute and I had to go out of my way to do some extra math because the 10th factory doesn't need to be set to 163% but rather 162.9667% to curn out 48.89 ingots/min

#

Rounding up adds just a bit too much iron into the mix

prisma kraken
#

yeah, also the buff that iron alloy got really means that you can use both recipes to multiply your ingot count in the early game by using them together. I was able to make a factory that takes 300 copper + 900 iron ore and get 90/min mod frames out of it

#

that's at phase 2 tech level

spare jolt
#

Yea I really gotta utilize these more

#

Considering i started my new game on grassy fields which has a ton of impure nodes

prisma kraken
#

i.e. if you need 120/min, you just enter into 12 machines 'make 10/min'

vapid gorge
magic island
#

the copper alloy nerf was barely a nerf, because almost every copper location has an equal or greater amount of iron too

prisma kraken
#

it tells you how good the recipe really was

vapid gorge
#

Also iron is a trash resource.
Very nearly as good a trade as adding water to a recipe, plus you get teh bonus of not needing to deal with fluids

prisma kraken
#

yeah, i gotta say that i really dislike doing pure builds

jagged vortex
prisma kraken
#

probably 10.63333333333333333333333333 repeating

vapid gorge
jagged vortex
prisma kraken
#

man, that's an ugly number

jagged vortex
vapid gorge
#

ugh, scim. Let me convert this to tools

jagged vortex
#

There's another calc?

prisma kraken
#

lol

#

also factoriolab can do satisfactory but sftools is better

vapid gorge
vapid gorge
jagged vortex
#

I'm going to ignore the SAM

#

I don't think it's required since I'm near Caterium not SAM

vapid gorge
#

that last link removed sam from the options

prisma kraken
#

fyi, that number (10.633333) is 319/30

#

that's gross, lol

jagged vortex
#

This whole thing is gross

#

All this just to make a crappy circuit city

#

But this is MUCH better

vapid gorge
#

Which is odd? generally tools does more than 2 digits on machiens

#

Hey greeny, do you know why your tools is rounding up to 10.63 here?

#

@wind spade

jagged vortex
#

Well what do you know

#

I go stark raving mad trying to get everything perfect, and I actually find a bug to be squashed

#

Neat.

vapid gorge
#

it... might not? there may be something odd with the actual ratios between the ingots and iron wire?

#

it's possible it's rounding up because the 108.888 ingots pm you need gets rounded up

vapid gorge
jagged vortex
#

Yeah it's way faster I noticed

vapid gorge
#

you can easily save plans too - apparently you can download files that will save groups of plans together? I just use the 'share' button and save the url in my spread sheets and lable them

#

double check I got all the alts you were using though. the resolution on your image was a bit small I could have missed something

vapid gorge
# jagged vortex Yeah it's way faster I noticed

actualy off hand I'd guess that since you have an Or input that you have to round up for and a ingot input you have to round up for that's why it has 10.63? but I'm not sure. Since both calcs did it I'd imagine it's something to do with how computers math

jagged vortex
#

Eh, it seems to be even after some fiddling

#

It's an ugly ratio

#

Now that that's all done I can finally after 4 hours hook this bad boy up to miners and power

prisma kraken
#

iron wire and stitched plate always end up making strange ratios

#

you need to make everything at like 45x the size for the numbers to be non-icky

#

or clock everything up to 250 and only make it 18x the size, lol

bitter plume
#

^me

#

"This numbers headache is totally worth making this factory 1.2x smaller!

leaden cosmos
#

then there is aluminium where 1 shard in 1 machine and 2 in the other makes the math way easier πŸ™‚

wind spade
fathom ice
#

to transfer 1,200 m of gas do i need to train freights or can i do it with 1 ?

leaden cosmos
fathom ice
#

whats the max per cart ?

wind spade
#

Two

leaden cosmos
#

your input pipes are 2x 600/min and the inputs stop for 27.08s
so you cannot cram in 1200/min to a single station,

the car holds 1600, but the station cant load that rate

vapid gorge
ebon girder
#

Does anyone know if this works: You put 2 truck stations opposed to each other, one is loading and one is unloading, it will remove the things the truck carried, while adding the stuff from the other truck station (ofc until the removing station has removed everthing, then it would probably start removing what the other station is currently putting into the truck).

vapid gorge
#

... what? maybe sketch what you mean?

ebon girder
#

and then you put the right timing into the stop, and re-route the stuff you dont want removed back to the loading station

#

ok

leaden cosmos
ebon girder
vapid gorge
#

I don't think you can clip stations like that

ebon girder
#

you can

vapid gorge
#

also, why would you?

ebon girder
#

yeah, that's what I am asking, if you can do this to make one load and one unload

#

what items are unloaded first?

vapid gorge
#

maybe? try it

ebon girder
#

yeah, I have to try it I guess

vapid gorge
#

why woudnlt you just have 2 belts continue to move things?

ebon girder
#

but that's what the chat is for πŸ˜„ to exchange, maybe someone here is truck experienced

ebon girder
#

ok, I will try it

#

we ll see

vapid gorge
#

but the truck isn't moving in this right? it's just sitting in between loading and unloading?

#

oh you actually want it to do a loop and load and unload at the same time. Yeah you'll have NO control over what gets unloaded even if it can do both simultaneously

#

have it stop to unload, then stop in front of another station to load

ebon girder
#

ok, I tried it, doesnt work. The truck is always ignoring one of the two stations

#

Only one arms moves and one station is triggered. Pitty

vapid gorge
#

I mean, even if it didn't ignore one you'd very likely just swap items between stations

ebon girder
#

yeah, as long that that would have happend only AFTER the arriving goods are removed, I would filter them and move them back to the other station and minimize that effect by blancing the time of the stop.

#

but meh, doesnt work

vapid gorge
desert knot
#

How many items are used to build stuff ? I want to know in order to design my storaeg but I don't want to spoil myself even more

vapid gorge
#

32~ ish? probably more now ith t9

#

central storages aren't particularly useful though, build one if you think its fun though

desert knot
vapid gorge
#

aim for at least 40 then

desert knot
#

with or without the alien artifacts

ebon girder
#

better go with 50 then

vapid gorge
#

add at least enough for every ammo, bomb, alien thing

#

inhaler I guess though those are handcrafted

ebon girder
#

if you also want to store every single ammo and nobelistk type and equipment stuff, power cells etc etc.... maybe you even want 60 πŸ˜„

desert knot
desert knot
vapid gorge
desert knot
#

programmable splitter go brrrr

#

I g I can go for 48

#

Yeah sure I'll go for that

vapid gorge
#

it's more that you're not guaranteed to have them all arive around the same time you might fill up the container 3/4 full of 1 type of ammo before the rest come along

desert knot
#

wait actually I can go for any multiple of 4lol

desert knot
#

and masks

toxic hemlock
#

What's the point of water resource nodes? They use more power than an equivalent number of extractors with pumps

pastel obsidian
#

just another place to get water from

vapid gorge
ebon girder
vapid gorge
#

sometimes you just need a small amount of water somewhere

fringe seal
#

it would take 102 seconds to move items from two Drone Ports immediately next to each other.
let's assume I need to move plastic, which stacks to 200
drones have 9 slots
9(slots)/(102(sec)*2)*200(items/slot)*60(sec/min) = ~529 items / min

#

better than I thought hm

oblique hollow
#

Ive now checked this one out now in the save you sent me.
These refineries use 480/min crude total, not 600

#

Ive been looking at this for multiple minutes now on 3x game speed

plain fossil
#

chat what do i do with 2 industrials full of fluctuators

#

i started making them without knowing what ill do with all of them

frosty owl
#

Did they change fluid dynamics?
Or is it just the change to the junction size that affected things?

As far as I know, fluid dynamics are the same since ~U7 when they fixed the fluid loss bug, right?

leaden cosmos
plain fossil
#

yeah i have a depot hooked up

#

its the mercer spheres that im too lazy to get

#

HWHAT?

oblique hollow
plain fossil
#

is that connection intentional?

frosty owl
leaden cosmos
ember fractal
#

Something about pipes or fluids was changed, not sure what

leaden cosmos
#

they are likely always being looked at, belts and pipes are 2 of the most performance related computations in the game, most of the machines come down to are all inputs enough to run, and is there room at the output to run,
belts have gotten cheaper now they do combination shenanigans to lower the compute load,
pipes I don't think they can pull the same trick on and remain with some more expensive computation

spare jolt
#

hey all. what is the approximate ratio of iron to copper i should go in the early game? like, is 2:1 enough?

quick prism
#

Just make at least 1 line on every material, it doesn't matter early game

plain fossil
#

what are goood alternates for computer components

#

i also have caterium computer

past reef
#

there's also crystal computer with silicon high speed connector + silicon circuit board that saves quite a bit of space

#

caterium computer is simplest in terms of logistics (only need to bring caterium and copper sheets) I think?

vast jungle
#

if you go for Crystal Computer, you will need quite a few Crystal Oscillators...

plain fossil
#

caterium computer i think

past reef
#

supercomputer forces caterium so I'm slightly hesitant to put the local caterium on caterium computer

deft lichen
#

you'll have trains by then

scarlet sky
#

This should work as a variable priority output junction, right?

oblique hollow
#

variable output? yea

scarlet sky
#

Yea to make sure the pipe network in the generator farm is filled, and then send the output to get packaged

#

tx

willow frost
#

Would this work to make sure nothing gets clocked? 500 fuel up one pipe, 460 up the other (960 total). 420 goes to turbo, the rest goes to fuel gens

#

the one that goes up and back down into the wall is going to fuel gens

scarlet sky
#

You may need a pump before they split and/or valves afterwards but otherwise that should work

vapid gorge
willow frost
vapid gorge
#

big oof. In general don't try to do a merge split like this. Make the 2 sections create the exact amount each destination needs

#

if you insist on doing this I'd put powered pumps everywhere and flood the system

prisma kraken
#

it took me a minute to reason about what you have pictured, I think it should work, but with pipes in the game, whenever you're asking such questions, it probably won't

#

rationally, junctions don't have capacity caps, so you should be fine doing the merge and split through one like that and the hump should prioritize the TF of the generators, but idk

willow frost
vapid gorge
#

if the system works at all? sure

but aren't the gens and turbo sections clocked to consume exact amounts?

prisma kraken
#

what i can say is that you have way too small of a pipe segment with the junction spliced onto the pipe next to the support

#

remove the support & snap the junction onto the pipe end

vapid gorge
#

the main this is fluids can act real weird doing a merge/split like this

#

pumps can help keep the flow stable though? doesn't guarantee it though

prisma kraken
#

that's one of those unwritten rules if you splice junctions onto pipes or splitters/mergers onto belts - you never want to do so at the end of the belt or pipe segment

drifting flare
#

anyone got the coal/ water pump ratio image on hand?

scarlet sky
#

Not sure which one you're looking for, but this setup would work:

vapid gorge
#

it's just on the wiki

scarlet sky
#

I usually do the middle option from the last one

drifting flare
#

perfect, thats all i needed haha, i was going to look at the wiki, but it would have been faster to ask here first lol

astral crater
#

math question (not sure if it goes here) but i dont quite understand liquid, is the 20m per min in cubic meters? if a water extractor produces 120mΒ³/min you could like get 6x the needed amount out of this right?

#

or what exactly is the 20 per min?

mild copper
#

you need 20m3 per minute

#

so yeah you're right

astral crater
#

oki thanks

rotund summit
#

do you guys connect your geothermal line to main grid? if not what do you usually use geothermal for?

spiral wigeon
mild copper
#

I think the only reason I placed them was for free power, not sure I needed it

rotund summit
#

i currently run a separate line for it but idk i might just connect them to the main under a priority switch or something

wary storm
#

I see the fuel power generation tutorial on the guide is outdated. Anyone got the maths for 1.0?

spare jolt
#

not worth it imo

spare jolt
grand jasper
#

is cluster nobelisk nice?

spare jolt
spare jolt
mild copper
#

baby bombs

grand jasper
#

thats a good salses pitch

mild copper
#

nukes my beloved

spare jolt
#

but seriously, if we're talking about the vegetation, then yea, it's totally worth it

#

not so much for combat though, unless you don't mind leaving a barren desert after fighting with alphas for an artifact

prisma kraken
#

yeah, the nukes use is leveling terrain & killing yourself in a fight, lol

#

in all seriousness, there's a few spots on the map with tons of large spooders and if you can chuck a few nukes into their camp ground, the fight can be quicker

wary storm
#

power generation with rocket fuel is worth it, or should I stick with turbo fuel and move on to nuclear?

prisma kraken
#

rocket fuel can supplant nuclear for power needs

#

that being said, i'm still working off of a 40gw tf build with a bunch of APA's along side

spare jolt
#

though it takes twice as much sulfur instead of iron plates and water

prisma kraken
#

there's a ton of sulfur on the map at this point

#

there actually always was

#

one thing about sulfur though is that the converter can make a lot of other ores with sulfur as the source material, you may want to be conservative with your use of it with power, as once you have a power plant that is using a resource, that resource is kind of can't-touch from then on

prisma kraken
grand jasper
prisma kraken
#

the pasta is-a-cookin!

grand jasper
#

just waiting for the final train

wary storm
amber umbra
#

I’m at the point of working on phase 4 elevator parts. Gets a bit overwhelming since I kinda need to refactor a few earlier parts (plastic/rubber). Did a mini nuclear pasta setup last night. Particle accelerator is cool.

spare jolt
#

nitro is just simpler, even if its less effective

amber umbra
#

Water is likely β€œfree” since you’d build near oil and that’s near water.

#

Naturally is an ease of design, build vs output.

wary storm
#

I definitely prefer the simpler approach

prisma kraken
drifting flare
#

is there a uranium node on the map?

prisma kraken
#

5

#

they are all kind of hidden and/or remote

drifting flare
#

haha, perfect, means i can auto mate nuke bombs lol

prisma kraken
#

probably easiest one to find is in the massive cave near the void hole

grim walrus
#

anyone got a fused frame recipe that dosent take 1300 iron ore xd

grand jasper
#

T9 here i come. now what do i vonvert into ficsite?

prisma kraken
#

HMF's take a lot of steel, no way of getting around it

prisma kraken
#

not hard to find 2400 iron next to a sam node on the map πŸ˜‰

scenic cloud
grand jasper
#

what area?

scenic cloud
#

the pure SAM node in western dune forest, and the caterium in dangle spires

grand jasper
#

also how much ficiste is a good starting point? i get like 37 out of 600 sam if i go iron. but i have no frame of reference

scenic cloud
#

I built it out of the two pure nodes and it was massive overkill

#

you really don't need much IIRC, a full SC should probably be enough to beat the game.

grand jasper
#

two pure you mean 2 puer sam?

scenic cloud
#

No, one pure Sam and one pure caterium

amber umbra
#

I feel like scaling based on one node of each resource required for a recipe is a good starting point.

ember fractal
#

I'm a fan of the nitro recipe

grim walrus
#

anyway to get around need 5k copper ore per minute for 35 singulatertys

grand jasper
#

and after making ficsite ingot i can just sloop the trigon constructers if i see it right. that should give me enough to cerate a few things from it. 600 sam then become 300 trigons

#

for 2 sloops when OCing the constructeres

ember fractal
#

Not bad

prisma kraken
#

...at least with the aluminum recipe

zenith hare
#

I'm creating my first mega factory, and I have 21 different outputs. What I'd like to do is have each output go into storage, but once storage is full go into a sink. How might I accomplish this without making 21 sinks?

fathom ice
#

do gases need pumps ?

spare jolt
zenith hare
#

I want to have 21 storage boxes, but when the boxes are full to output into a sink

spare jolt
#

i understand if you sink low-density resources like ingots, but if it's rotors, motors, computers etc., you can just merge them onto your best conveyer and put into a single sink

zenith hare
spare jolt
#

still don't see much of a problem except squeezing in the smart splitters and rerouting the overflow without conveyer intersections

grand jasper
#

is something like this enough to have multiple trains on a line? or what do i have to build to enable that

#

or where can i find a tutorial to make a trainnetwork. a basic one

molten stratus
#

Is that a single line that's bidirectional? If so, you should make it a dual track to avoid a ton of pain

grand jasper
#

ok i suspected that much.

pure crow
#

Yeah, dual track. Periodic block signals on normal rails. Guarded intersections (i.e. path signals on entrances, block signals out). Off-rail train stations so loading trains don't block paths for passing trains. Those are sort of the rules of thumb and makes things a lot easier.

keen moss
#

how do i

iron wren
#

Drag your power grid from "undefined" into a priority group

patent blaze
#

Damn it still seems like a nightmare to get rid of decent amounts of plutonium waste

#

I made up a plan using 76 waste/min and its asking for 16000 copper ore /min

iron wren
#

Do any of you know of a site to calculate your power production? Satisfactory tools doesnt work because it doesnt work with nuclear waste

scenic cloud
#

Yea, you're better off just sinking fuel rods and using the resources you'd be dealing with plutonium waste on convertering more uranium.

patent blaze
iron wren
#

Oh turee

#

*true

keen moss
patent blaze
#

I’ll just uraniummaxx then

#

Aiming for a terawatt on my world

scenic cloud
#

Noice

patent blaze
#

Assuming it doesnt corrupt before that, i think i already hit entity limit and i havent even placed a reactor yet

iron wren
#

How big is rhe entity limit btw?

amber jacinth
grand jasper
#

how do i signals?

ivory aurora
#

What makes production and capacity different_

pure crow
#

Hmm... at what number of belts worth of throughput, would you say is enough for just about anything, assuming you were running a bus for it (say, 1 type of ore)? Been wondering how the bus players think about this.

#

(I thought up multiple ways to merge & split N belts, but the solution gets pretty ridiculous, I'm wondering if like, 4 is enough)

patent blaze
#

For ore? You might need like 10 belts of copper ore idk about the others

#

But i suggest smelting the ores into ingots at the extraction point, if theres water there then use refineries

grand jasper
#

cloudy diamonds looks kinda nice. but it needs more accelerators. so its more power right?

fringe pawn
#

50% more power per diamond, yes

heavy gust
#

tired_jace praying for ficsonium to be buffed

fringe pawn
#

I'm honestly going to be kind of disappointed with the 1.0 playtesting process if they only decide now that Ficsonium isn't what they intended. Or pretty much any recipe rebalancing they do.

heavy gust
#

idk what they wanted it to be

#

because right now its pretty much nothing

#

does nothing, since its too expensive to be used at even a small scale

pure crow
#

Didn't it enable people to use Plutonium Fuel Rods without producing permanent waste? I guess the Ficsonium itself is kind of underwhelming, though.

heavy gust
#

yes, but you need so much sam for it

#

that it realy doesnt work

scenic cloud
#

The issue is that if you use the SAM to make uranium, you end up with more power.

scarlet sky
heavy gust
#

it only works for minuature plants using like 300 uranium total

#

and with those, waste never was an issue to begin with.
So what is its identity?
it was suposed to be a way to take care of the waste

pure crow
#

Oh, I see.

heavy gust
#

i wanted to make a plant with 1/3, but that idea died very fastt

#

there is a post for it on the QA site, but it could get a little more love.
most people that play the game just didnt get to that point yet

fringe pawn
#

Nuclear power is already a bit of a novelty. Rocket fuel, or even diluted fuel, is more than enough for anyone to finish the game. So I don't necessarily think it matters whether Ficsonium is balanced (whatever balanced would mean). But if they intended for it to be something other than a novelty, and didn't realize that's all it is after the 1.0 playtest, that'd be perplexing to me.

heavy gust
#

yeah for now i just did rocket fuel. Its 1/10 the work
no waste
low resource consumption

#

but i would LOVE to do complete wasteless nuclear at a decent scale.
very disapointed that its not possible

snow knot
#

why is my mk1 miner on pure getting clogged ? I have all my belts for mk2 so it should be transporting 120 pm. (this is the only source of coal on the line)

heavy gust
#

possibly issue on the consumption side/

scarlet sky
#

yea what's on the other end ofit all?

snow knot
#

im not getting enough coal on the generators its going to (8)

#

they are frequently shutting down and sometimes i have to restart the whole thing

fringe pawn
#

300 uranium is 7.2 uranium rods, 3.2 plutonium, and 16 ficsonium, right?

heavy gust
#

about right

#

no wait

scarlet sky
heavy gust
#

i think putonium and ficsonium is 1:1

#

at least on my crumbly sheet of paper from a week ago when i did the math

fringe pawn
#

32 plutonium waste turns into 16 ficsonium rods on Tools.

#

Which would be 3.2 plutonium rods.

opal pivot
#

is it me or does polymer resin make no sense here?

heavy gust
#

force it to use heavy oil alt

#

by removing the resin alt from the list of useable ones

#

and use diluted fuel if you can

#

im turning 300 crude into 1200 rocket fuel

opal pivot
#

or not go for diluted

heavy gust
#

a bug prbably

stray dagger
opal pivot
#

I wish satisfactory-calculator let me force recipes

scarlet sky
#

Basically, those solver algorithms/libraries are far from perfect

stray dagger
scenic cloud
#

Use satisfactory tools

opal pivot
scarlet sky
#

Yeah I generally find tools to have the better planner.

opal pivot
scarlet sky
#

SCIM's map is freaking awesome though

heavy gust
scenic cloud
#

Shame

heavy gust
#

so yes

#

i thought it was wrong, but turns out i remembered it wrong

opal pivot
#

tools tells me to package then unpackage 🀣

grand jasper
#

well shit

opal pivot
#

ahh unticking the packager seems to have fixed it...

heavy gust
#

fisconium cost should be rediced by like 80%.
its so far beyond useable

#

halving the costs would still leave it to be bad

scarlet sky
#

Tools though, my god that planner loves SAM ore

opal pivot
#

I legitimately don't see the point in anything nuclear with how good rocketfuel is NGL

grand jasper
#

it really wants to convert everything

opal pivot
#

I have more rocketfuel from one mine and a couple of droned mines than I will ever need

fringe pawn
#

Even assuming you get the DMR for "free" from some other process, the resource cost of getting rid of 32 plutonium waste is hilarious. But I do maintain that it doesn't need to be balanced because it's pointless anyway.

opal pivot
#

And that was WITH me using a bad recipe

scarlet sky
#

Really it needs a whole new function so you can specify exactly how much material you want to get from SAM

heavy gust
#

but i dont want any waste

scenic cloud
#

Sinking plutonium rods is the way sadly

scarlet sky
fringe pawn
#

There's no functional reason to care about getting rid of waste though. You can safely burn plutonium and tuck it in a corner.

heavy gust
#

nah that sucks

#

if i cant do a perfect solution im not even gonna start on it

scarlet sky
#

Just cuz we can't use all the plutonium we produce doesn't mean we shouldn't use any of it

heavy gust
#

i want to do closed systems only

scarlet sky
fringe pawn
#

At some point it's too much work for the developers to support the infinite number of possible arbitrary player goals.

heavy gust
#

yeah sure

scarlet sky
heavy gust
#

but when ficsonium is the worst option available by a wide margin, maybe there is something to do about

fringe pawn
heavy gust
#

yeah that on top.
waste free plutonium for me was THE THING they added in 1.0

#

what a let down

scarlet sky
fringe pawn
#

You're choosing to make that much plutonium waste though.

heavy gust
#

it does not do that by any measure.
it is too expensive to even do it for small plants

scenic cloud
#

IMO the worse issue is that it's worse than the old method of waste management of sinking plutonium rods

heavy gust
#

its way worse than that.
and also the other option is to use sam to create more uranium (why would that ever be more efficient)

scenic cloud
#

Sure, you could train across the whole map to sustain a medium sized power plant, but yea, you'd get a power plant making more power with fewer buildings just by making uranium instead.

heavy gust
#

nothing like using 60% of all the resources to eliminate waste from like what? a 300 GW plant?

#

better of making a few rocket plants and using sloops to increase power

#

1.1 will surely come with some changes

fringe pawn
#

I wouldn't count on it.

heavy gust
#

would be very sad

fringe pawn
#

I would change compacted steel and dark ion fuel and some other thingss before I'd touch ficsonium.

heavy gust
#

whats wrong with compacted steel

#

ionized fuel is also very underpowered

fringe pawn
#

It's useless in tier 3 and 4. It's so power inefficient that you need extra coal plants, defeating the point of its resource efficiency.

heavy gust
#

all the tier 9 stuff is crazy expensive.
kinda gives the impression it was designed with a map that has like 3x the resources

scenic cloud
#

I assume it's designed with sloops in mind

fringe pawn
#

The dark ion alt is especially perplexing because is uses 2.4x the rocket fuel for the same amount of ionized fuel. And eats up the aluminum packaging.

grand jasper
#

how do signals for trains work. i tried the block once and it just caugt the train in the station

heavy gust
#

dark ion only exists so you can make some fuel for the jetpack with minimum efford

#

and that it does fairly well

scenic cloud
#

Compacted steel is a weird one, yea. Not sure you'd ever be so iron strained that it'd make sense, the map is rather rich in iron.

heavy gust
#

im always using it

#

saves coal

scenic cloud
#

Interesting, I just did petroleum coke for that.

heavy gust
#

if you have oil around, sure

fringe pawn
#

Compacted steel ingot is not more coal efficient, assuming you're running off of coal power.

heavy gust
#

im not

fringe pawn
#

For 60 ingots, compared to solid steel, you need 2 more coal plants. So the real coal consumption is 40 for solid steel and 45 for compacted steel. Hence my original point of it being terrible during tier 3 and 4.

heavy gust
#

oh nevermind

#

im stupid
i thought we are talking about solid steel all this time

#

yeah n ocompacted steel is useless.

#

but solid steel is good, so its not even an issue

quartz violet
heavy gust
#

you can make 4 generator blueprint, that makes it a lot less anoying

scenic cloud
#

For really big factories nuclear is more efficient resource -wise as well

vivid aurora
#

anyone familiar with excel solver/crystal ball?

ebon girder
#

I also use compacted, because it's a complex chain and I always try to use the most complex chains πŸ˜„

scenic cloud
#

Based

opal pivot
#

IDK why but I always get this on tools when trying to calculate rocket fuel

#

I think the alternate is bugged

scarlet sky
opal pivot
#

It works with the regular recipe

heavy gust
opal pivot
#

My theory is that there's something up with liquids in the calculations

prisma kraken
heavy gust
#

there is no puzzle, its too expensive

#

just like there is no budged planning to do for affording a new iphone when you have 200$

#

it dont fit

prisma kraken
#

it does fit. you just need to think about it

heavy gust
#

i have and it doesnt

prisma kraken
#

is it the best way of making power? no

#

try using different combos for recipes for pfr's

heavy gust
#

there are no different recepie combos, you need too much sam.
and there are no alt recepies that save on it

#

and the copper usage is also intense

#

with all the nuclear pasta

prisma kraken
#

34 sloops double the sam on the map

heavy gust
#

but thats way less of an issue

#

its still too much

prisma kraken
#

you must not be doing the math right, sorry

#

being fair, it took me a while to figure out as well

#

what i'm hoping is that there's a 3 sloop gift at ficsmas so it can be built properly

#

or possibly 13 so you can fit in an APA as well

heavy gust
fringe pawn
#

I think it's good that there isn't a clear best solution.

heavy gust
#

even if fisconium is good its not a clear best solution
rocket fuel is too good and simple to setup for that

#

but it not being almost unuseable would be quite nice

scenic cloud
#

The tradeoff should be logistics and added complexity of fisconium vs less power of nuclear. But it is more complex, needs more logistics, and makes less power

fringe pawn
#

Diluted fuel amplifying all the subsuequent advanced fuels is another issue.

heavy gust
#

yeah logistics and just production completexety

deft lichen
#

Ficsonium makes absolutely no sense to me

scarlet sky
deft lichen
#

the tradeoff of plutonium power + waste or no waste makes perfect sense, adding insanely complex ficsonium to the mix does not

heavy gust
#

the amount of time and planning ficsonium takes is suposed to be the tradeoff

there needs to be some kind of reward for the time it takes to setup
there is none currently

#

if i spend 30 hours or more working on that fisconium plant, there is nothing wrong with that being the "best" option
and best always depends on what you want.
Most power?
space complexity?
logistics
time investment?

#

right now rocket fuel checks 3/4 of these

scarlet sky
heavy gust
#

it needs one. otherwise it might aswell not exist

ember fractal
#

So I just set up a power shard factory, 40/m
And it's putting a sizeable dent into my power grid

scenic cloud
#

I would like to see it on the most points per minute factory

ember fractal
#

It's 2 quantum encoders at 200% and slooped

scenic cloud
#

That'll do it, yup

ember fractal
#

I'm not even sure I need that many shards. Probably use a couple for ionized and store the rest.

fringe pawn
#

If you can let the game run overnight or while you're at work a few times, you can just dismantle the shard production later if you want.

ember fractal
#

Yah, I could build up a few ISC and then just disconnnect the factory from the grid

fringe pawn
#

I stopped at 20 ISCs, which is an amount that's unrealistic to use.

unborn ermine
#

lets be real 2-3 is pushing what a person might use jacelul

ember fractal
#

How many shards can fit in 3 ISCs?

fringe pawn
#

4800 shards per ISC, enoguh to fully OC 1600 buildings, so 3 ISCs does 4800 buildings.

jagged vortex
#

There has to be a way to use less iron here, I need more than 2 HMFs/min and my belts cap at 480 rn

ember fractal
unborn ermine
#

Solid Steel isnt in there snuttstare

jagged vortex
#

I don't know what solid steel is

ember fractal
#

And yah, you need solid steel alt

jagged vortex
#

I'll go hunt for it then.

ember fractal
#

Go find hard drives, and then research them in the MAM

ember fractal
jagged vortex
#

Oh wow that cut 60 iron out of the recipe

unborn ermine
#

Just doing Solid Steel, that goes from 480 iron needed to 420/min

#

Its so good

ember fractal
#

ooooooooh, hooold up
power shards cannot be sunk?

#

I only now realized

unborn ermine
#

Yeah

jagged vortex
#

Is it possible to add more than one alien power generator to a power circuit?

#

It makes it sound like it would rip the fabric in space-time

heavy gust
#

no, as many has you have sloops is fine

ember fractal
#

hehe, I have like 3 so far I think

#

gives a nice boost to my grid

unborn ermine
#

Yeah rn with a rocket fuel plant, all the geo, and two coal nodes(780/min) I get ~206-209GW

jagged vortex
#

Okay because in my head it would cause an infinite positive feedback loop

#

But I suppose it adds 500mw, then adds a 10% bonus to the final amount combined with other buffs

unborn ermine
#

something something diminishing returns, but the flat power can be a helper early on.

jagged vortex
#

Instead of taking the current amount and amplifying it which would be amplified by another which would be amplified by the first which would...

ivory aurora
#

how does overclocking work? that bar is not filling up

ebon girder
#

click and drag

ivory aurora
#

OHH

heavy gust
#

or enter 150% in clock speed

ebon girder
#

its pretty stupid, I know πŸ˜›

#

especially if you want to overclock A LOT of generators

heavy gust
#

or whatever production you want also work

heavy gust
ebon girder
#

save space

#

why would you overclock anything?

heavy gust
#

unless u do large rocket fuel plant with like 500 generators, space is not an issue

#

but even that would barely make a dent in the available space

ebon girder
#

I am doing a large rocket fuel planet with like 500 generators πŸ˜›

ivory aurora
ebon girder
#

yes. PLANET

ivory aurora
#

so i had to make it 60/min

ebon girder
#

πŸ˜›

heavy gust
#

you can fit 4 generators in one

ebon girder
#

I know, it grew organically

#

while exploring etc

#

and I usually ignore slugs, cause I just build more machines.... EXCEPT when I realized that I make some thousand of rocket fuel and one OCed gen takes like 10 fuel

ivory aurora
#

How did y'all overcome the moment that all your nearby nodes were occupied

heavy gust
#

just walk

ebon girder
#

I think I still need about 150 more gens or smth like that

ember fractal
#

less machines you place, less lag

#

this becomes more of an issue late game

ebon girder
#

yeeah, and by then I can produce powershards

#

that's why I dont go for every slug I see... waste of time

ember fractal
#

so OC is more relevant as your save grows larger

unborn ermine
#

The setup I did was 2400/min rocket fuel, so unclocked it would have been 576 generators jacelul

ebon girder
#

yeah, that's mine too....

heavy gust
#

i did 1200,

#

put on an audio book and and time flies

unborn ermine
#

I clocked them at 240%
that let me do groups of 4 for the BP I had planed.

ebon girder
#

that's the mess I was talking about. the gens on the right were running without OC, then I changed to rocket fuel and had to OC every single one by hand πŸ˜„

#

growing pains

unborn ermine
#

The blueprint maker mk2... so good

#

NO clocking needed by hand

weak rose
#

is there a spreadsheet for fuel consumption on drones? mainly need to know it for my battery factory

unborn ermine
#

Wiki has it

#

or at least the base

ebon girder
#

I am waiting for my neural-quantums which wait for supercomputers, because plastic bottleneckwhich means my circuit boards are too low.... but any moment I have them and unlock blueprinter mk3

weak rose
#

so i was hoping there was a better spreadsheet that would prevent external calculations

unborn ermine
#

if you do the first trip, you can see the distance in game, then compare via all the consumption rates they give.

copper seal
#

If I'm making a oil factory, should i use it to make plastic+rubber and use residual to make fuel, or should i make fuel and use residual + water to make rubber and plastic?

ebon girder
#

did I really just say "blueprinter" πŸ˜›

weak rose
ebon girder
copper seal
ebon girder
#

like if you go HOR for diluted fuel and then into rubber to convert to plastic. but its also a big chain

weak rose
unborn ermine
#

Im torn, I dont want to boot the game rn, but I do want to to check one thing. tired_jace

ebon girder
#

heavy oil residue

#

the pink liquid

unborn ermine
copper seal
#

i just have fuel and residual fuel

weak rose
ebon girder
#

well, if you want to use the fuel, make fuel and plastic from the extra residue

copper seal
#

hmmm...

I think i want to get pipes mk2 though?

#

maybe i should just do straight rubber + plastic, unlock pipes mk2 and then redo it to go back into straight fuel

#

cause if i go straight fuel right now i'll have 480 fuel/min but i'd need to use multiple pipes