#math-and-meta

1 messages · Page 218 of 1

wind spade
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so ask in the channel and people that know will answer

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don't ping random people in hopes they know the answer, unless the question is specifically directed at them (e.g. because it's a question about something only that person knows)

thorn trellis
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Alr to general I go

hazy dagger
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eeeh no the exit on the far left will get way more output than the 6 other output

night ether
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should i make 160 iron plates/min or 80 is enough

wind spade
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even like 30 is probably enough

night ether
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im thinking 1 pure iron for both plates and rods

wind spade
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most items are needed in like 5-15/min amounts

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maybe concrete or belt materials could be used in higher amounts

prisma kraken
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yeah, concrete, lol

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i can't even tell you how much i'm making b/c every time i see a limestone node, i'll drop a few constructors around a miner on it with a depot, lol

zenith hare
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Relatively new player. I have a pure coal node. Right now I'm running 100% efficiency at my coal power plant by limiting the coal production from 120 to 90, and having three water producers limited from 360 to 300 (as that's the max my pipes can carry), and 6 Burners. But if I wanted to increase to 120 coal, I'm not sure how to do that because I would need 360 Water, which is more than my pipes can handle.

prisma kraken
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for most parts though, a single machine making the part is usually adequate for building needs

heavy gust
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tired_jace am i the only one that doesnt like geothermal generators because the power line is no longer flat?

ionic pumice
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very quick question: currently on t4, first playthrough, and I'd like to know if there's a way, later on in the base game, to send stuff out of a container with specific conditions (when it's full, 90% full, 50% full, etc)
for perspective, here's why I'm asking this question: I have a setup sending my factory output into dimensional depot, and a smart splitter taking any overflow into an awesome sink. However, my storage for modular frames is always empty because of this, and I'm limited to the 2 stacks (100 modular frames) in my dimensional depot. This is an issue if I need a huge amount of those in bulk. My only solutions right now are, either to expand my modular frames factory, or to remove them from my sink line.

prisma kraken
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that is from McGalleon's pipe manual, you can find a link to it in the channel pins

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(tbh, you should be able to interact with the 'fluid dynamics for pioneers' book in the hub and have that open for you, lol

prisma kraken
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there's a reason the depots stack on top of storage containers 🙂

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but there's no concept of conditional dynamic item routing in the game, just overflow and item filtering that you already have*

ionic pumice
prisma kraken
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*trains do have some limited capabilities for that all, but it isn't worth the trouble and often is more of a square-peg-round-hole sort of thing

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pretty nuts & bolts configuration i use:

ionic pumice
prisma kraken
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well, i route to storage first with the smart splitter

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at this point, (i've completed the game), but am still going to set up a centralized item mall and remove such things from all my satellite factories, but i'm not in any rush with that all

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i have a decent enough transport infrastructure going that if i need something in bulk, i can just run to the factory and fill my inventory with the part.. doesn't happen out of great need very often and not when i'm building

ionic pumice
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the mergers below are taking input from two production lines and sending it to the smart splitter

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I was short on mats at the time ^^

prisma kraken
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yeah, you want your storage to be a terminus, when you use storage's output, it isn't storage anymore 🙂

ionic pumice
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right

prisma kraken
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the depot is an exception because it becomes just a few stacks more of storage

ionic pumice
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I've been using storage as buffer a lot, which is maybe why I didn't think twice about setting it up this way

edgy leaf
prisma kraken
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which in my experience isn't very good practice. buffers mask production problems by time-shifting when production over/underruns occur

prisma kraken
bleak ivy
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is this the way to get the most turbofuel out of a given amount of oil?

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recipe wise

edgy leaf
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tho id recommend doing normal diluted fuel if you have blenders

prisma kraken
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default turbofuel gives the max per crude; blended tf gives max per sulfur

bleak ivy
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im tier 6 rn, pretty much done everything but i want a lot of power before going to next tier

edgy leaf
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i personally would just get to t7 and then do the fuel with blenders but i can see why youd want to do fuel first

prisma kraken
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with either recipe, you need fuel which, as laura said, is best made with dilluted (packaged) fuel

bleak ivy
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since the sulfur demand is really high i was thinking of just not making turbofuel and using the 3200 fuel to make 40gw (which can be expanded later)

tropic hawk
tropic hawk
prisma kraken
bleak ivy
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does blended turbofuel have the same production as the regular turbofuel recipe?

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just simpler cause no packaging

prisma kraken
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no, it needs coke instead of coal, so some of the hor you make goes to that

tropic hawk
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righto, back to doing math on Power Production per Resource, comparing Nuclear and Rocket Fuel

honest wyvern
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it may not be much but it will help me build mk3 belts everywhere else

prisma kraken
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this is essentially the build i did for the plan i showed

bleak ivy
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ic

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was thinking id build it on this corner of the map since theres 2 pure sulfur nodes pretty close to the oil

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and water

prisma kraken
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well, i mean, you have 3 sulfur nodes right next to each other in blue crater for a total of 2100/min, you only need 600, lol

bleak ivy
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ah yeah

prisma kraken
bleak ivy
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i think i will just go to tier 7 to do this yeah

plain fossil
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started localising my nearby resources, hopefully i can actually think about making stuff now

thorn trellis
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Is this possible with trains rectangle is the refineries

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The line going around all the oil is the train obv

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It’s all overclocked nodes

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Need 12 pipes of 300 and 5 of 150

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Idk if this is doable

plain fossil
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anything is possible with trains

thorn trellis
plain fossil
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fluids in general make me question my entire understanding of this game

thorn trellis
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Lmao fair

thorn trellis
plain fossil
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thats a lot of freights

thorn trellis
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I can design around the trains but I can’t fix the math not working

plain fossil
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mbe divide into 2 separate railways?

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just an idea

thorn trellis
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It’s just will the math work

plain fossil
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it will

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i believe in it

thorn trellis
plain fossil
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i wouldnt i barely started using trains

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im only at phase 2 so dont trust me for advice

thorn trellis
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E

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I should prob get a second opinion then

fossil pulsar
thorn trellis
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It’s not do or die but I’m really wanting to use trains as I have a design in mind that requires them

fossil pulsar
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I mean, personally I think that its not so great of a distance, and I would just stick to using pipes

thorn trellis
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I know it myself it’s just I’d sacrifice my own time for something that looks cooler

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I just need to know if it would work or not

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Trying to get as many opinions as possible

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The amount of trains I use don’t really matter it’s just if the math works

fossil pulsar
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I mean I do believe that you can make it work with one train line, its just that managing where the train line should be built is terrible in that area of the map especially

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Also calculating the length of it will be a pain in the arse for sure

thorn trellis
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The design portion isn’t important to me that’s like my only strength

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It’s just how would I go about the math thing as this is my first time using trains at all

prisma kraken
thorn trellis
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I know the basics it’s just for something this complex im lost

prisma kraken
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i'm not a huge fan of moving fluids in trains however, ends up being a lot of extra math to get it right

thorn trellis
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Basically I have 12 lines of 300 and 5 lines of 150 to fill

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I’m making 4350 total

prisma kraken
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i wish it were a bit easier cuz having the variation of cars on trains looks great

thorn trellis
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Any ideas on how I can start this

prisma kraken
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whenever you are dealing with trains, the first steps are to lay out where you want your stations and make a foundation path for the rails

fossil pulsar
prisma kraken
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from there it starts falling into place, but really you want to get the train stations placed first since they're pretty chonky mf's

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yeah, there's entire codexes written about how to exactly calculate throughput

thorn trellis
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I can do those after I have a shit ton of room

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The distance of the rails might be what I have to get first

prisma kraken
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i kind of follow a more nuts and bolts sort of method that makes more sense than all the piecewise equations

cedar ivy
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Are you trying to collect ALL the oil to one oil factory? Or specifically only doing it with a single train?

prisma kraken
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fluid train cars hold 1600 m^3

thorn trellis
prisma kraken
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that means one would take 1600/600 seconds to fill

thorn trellis
prisma kraken
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keep your train's round trip time under that, and you're good

cedar ivy
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Okay, then you're going to make your life easier with breaking it up to multiple trains, delivering to multiple stations

thorn trellis
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Yea that’s fine

prisma kraken
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if you exceed it, then you need to add more train cars or trains

cedar ivy
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it's a lot stricter than that when it comes to fluid cars, but yeah that's doable.

thorn trellis
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I just need it to work

cedar ivy
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first step: make train stations at reasonable places close to each of the sources of oil. Expect to extend them for many fluid platforms

prisma kraken
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the problem is fluid train cars are dreadfully small, so you often exceed it and need to do the more thoughtful math

cedar ivy
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at a glance, you could make train stations at 7 different spots to collect oil through all that.

fringe seal
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I forgot I had copper alloy alt
logistics nightmare averted

cedar ivy
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second step: build the rail network to move trains from those stations to your factory site

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and make it 7 individual delivery stations. Your stations and fluid platforms are your bottleneck already, so leave it 1:1 and don't try to force more to go through one platform.

thorn trellis
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I’m gonna be honest I’m kinda already lost

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7 different spots

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How much r each carrying

cedar ivy
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third: figure out your actual effective throughput and build enough platforms and cars to make that much throughput happen.

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Idk, that's a matter of how much you pull out of each small clump of oil nodes

thorn trellis
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Each is 250%

cedar ivy
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you'll have to go do math and overclock the extractors.

thorn trellis
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So 150 300 and 600

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Depending on purity

cedar ivy
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that's a matter for you to figure out. What i'm explaining is just simplifying the train logistics so the trains can run effectively

thorn trellis
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Ah

cedar ivy
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it doesnt have to be exactly 7 stations, that's just what i guessed looking at the map at clumps of oil nodes. and counting the 2 pure nodes independently.

tropic hawk
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aight, just finished a meta-analysis of what late game power source was better in terms of resource consumption, Rocket Fuel and UFR. guess which one won?

tropic hawk
cedar ivy
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a number bigger than 1gw

thorn trellis
zenith hare
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The amount of water I use should be equal to the water I produce, correct?

deft lichen
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Yes

thorn trellis
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Ideally

cedar ivy
wind spade
cedar ivy
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That's why i'm telling you to expect to expand the freight platforms at the station.

thorn trellis
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I might have to go into creative then

cedar ivy
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it could be 3, it could be 8, just to make sure you don't let the buffers back up and the extractors sit idle.

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each car fits 1600 m^3, and the platform can take up to a lot less than the 2x 600m/s mk2 pipes can ordinarily push.

thorn trellis
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This is honestly such a stupid idea on my part but I really wanna do it

tropic hawk
cedar ivy
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because the pipes can't push while the fluid platform is loading/unloading for 27s of animation.

thorn trellis
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That’s true

cedar ivy
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And there is only so much buffer space in the platform.

thorn trellis
tropic hawk
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hence why its recommended to use Buffers for train stations to allow somewhere for the fluids to flow while the train is loading

cedar ivy
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Yes having a buffer outside the train station helps, to let the extractor keep extracting somewhere

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but the fact is you can still only push up to 1200/m max into the fluid platform

thorn trellis
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1200 minute u mean right

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Someone told me

cedar ivy
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if it's locked more often, that becomes even less. If the round trip time is longer, the platform fills up and sits idle

thorn trellis
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That there was like a max time a train can stay at a stop

tropic hawk
cedar ivy
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I'm explaining that righ tnow.

thorn trellis
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Ah

cedar ivy
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For the time the platform ISNT locked, the pipes can only catch up at a rate of 1200/m

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WHILE it's locked, the pipes can't flow, and are stuck at 0/m

thorn trellis
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Which is the purpose of the buffer ye

tropic hawk
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its recommended for every belt/pipe of throughput you have, you have 1 station for it. while you can get higher throughputs, it starts getting sketchy when goign higher

cedar ivy
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That's what they help with.

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But there's still a variable upper limit despite buffers.

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And you need to use multiple freight platforms

tropic hawk
cedar ivy
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to get more effective in car buffer to carry the fluid with.

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I'm not talking about fluid mechanics which is its whole other lecture; i'm talking about limited train throughput

thorn trellis
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So pretty much how much each train can take per stop?

cedar ivy
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and the point that even if you can put 2 mk2 pipes into a platform, you have to anticipate maybe effectively 1 mk2 pipe max through a single car, if your RTT is too long.

thorn trellis
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My brain is actually so melted rn how did u even learn this

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Makes me look so stupid in comparison

cedar ivy
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Experience and looking at the mechanics of what trains and freight platforms do

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!wikisearch trains
^and this

brisk shoreBOT
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Official Satisfactory Wiki

The Electric Locomotive is a vehicle used to transport cargo and pioneers along the Railway. Connected Freight Cars can be loaded or unloaded via Freight Platforms. The Electric Locomotive can be automated, by setting a list of Train Stations for it to stop at.

tropic hawk
thorn trellis
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I have much to learn

tropic hawk
cedar ivy
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It's complicated, but you don't have to master it. You just have to beware of what limits it.

thorn trellis
edgy leaf
cedar ivy
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No, i'm saying you have to leave room to work around the limit

thorn trellis
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Btw if I say something stupid throughout this convo I want to say I’m paying attention to two things rn

tropic hawk
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there is two ways you can worry about logistics. you can do things safely (1 belt/pipe per station) or you can start getting technical to find out how much you can really push through

edgy leaf
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even 1belt pipe per station isnt a perfect rule in certain scenarior

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you can only do 160 seconds when transporting 600 fluid per minute in a train.

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everything above 160 seconds and u drop below 600 fluid transported.

thorn trellis
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I mean I just want the easiest way to math this out and get it fully working

cedar ivy
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The easy way is to not do precise math

thorn trellis
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Yes

cedar ivy
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The easy way is to add 5 more fluid platforms and cars

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So that each car is delivering 600/5 oil/m

thorn trellis
cedar ivy
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and just split the 600/m oil from one extractor, to a bunch of different platforms

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Until they no longer back up.

cedar ivy
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Leave room to add LOTS more platforms.

thorn trellis
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Ah

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It depends on distance doesn’t it

cedar ivy
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Yes.

thorn trellis
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This is gonna be fun aint it

cedar ivy
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Round-trip time, specifically.

thorn trellis
plain fossil
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imma delete this save bc this one constructor is out of sync

edgy leaf
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thats... insane. 12.92 seconds is nothing

cedar ivy
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which varies when you have 7 different trains on the same network, making each other stop. And yes including the docking time. But 27s out of a 4 minute round trip is barely anything.

edgy leaf
thorn trellis
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Do I really wanna do this

edgy leaf
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its really simple actually

cedar ivy
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We cannot answer that question.

thorn trellis
cedar ivy
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But the point being, you just have to make it. And leave room for expanding.

thorn trellis
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I’m not a vet at the game so a lot of things r just confusing to me

edgy leaf
cedar ivy
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in this case it's fluids and pipes

edgy leaf
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mk2 pipes then?

thorn trellis
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Ye

edgy leaf
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how much do you want to transport?

thorn trellis
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I have 4350 available

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To transport

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Per min obv

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I need it to go into 12 lines of 300 and 5 of 150

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Which r at the station

cedar ivy
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but the same point remains. Need to know the max amount a mk2 can flow - 600/m, and that a fluid platform limit can go below that. Down to under 200/m after 400 seconds of round trip time

brisk smelt
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what the hell are you transporting 4350 of in fluid

thorn trellis
brisk smelt
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why not process locally lmao

thorn trellis
edgy leaf
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awesome, i plan to transport all the oil (12600) to one location to process it

cedar ivy
brisk smelt
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just split it into 3 factories, crater, gold coast, north

cedar ivy
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This is the north factory.

thorn trellis
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I just wanna use trains as a design aspect

edgy leaf
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yea trains are nice

cedar ivy
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and he's using trains instead of miles of pipes.

edgy leaf
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honestly with fluids id go with 600 per car. 4350/600 is 7.25, so you're going to need 8 train cars

brisk smelt
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you can directly pipe those 3 nodes too

edgy leaf
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id recommend doing 7 at 600 and one at 150 just so the logistics is easier

thorn trellis
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It would be so much easier with pipes in just trying to be special

edgy leaf
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this is the result when i plug it into the calculator

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you need a train arriving between every 54.16 and 160 seconds

brisk smelt
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this is a closed-loop system?

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yeah ig it can work

thorn trellis
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8 train cars being freights?

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Or actual trains

edgy leaf
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lets say your train takes 400 seconds for a round trip. just add 3 trains, because 400/3 is 133.33 and thats less than 160

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or if you want to be safe, do 4 trains because 100 is even less than 133.333

edgy leaf
thorn trellis
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So 2 4 long trains?

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Or more

edgy leaf
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yep

thorn trellis
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Ah

edgy leaf
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or 1 8 long train

thorn trellis
edgy leaf
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but theres a difference between train lines and /trains/

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doulbing the amount of trains on a route halves the round trip time, it doesnt doulbe throughput

thorn trellis
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Makes sense

edgy leaf
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you want a train arrival cycle time of below 160, so if one train takes 200 seconds to do a round trip, you want two trains

thorn trellis
cedar ivy
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this is also why i suggest making separate stations and separate trains to split that up

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and putting 2 trains on the same route to the same stations leads to the second train catching up and tailing the first train, picking up from the source station before it's actually filled at all

brisk smelt
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you can do custom loading instructions for one of the stations to slow the second down

thorn trellis
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I think that’s more math

cedar ivy
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you can, yes. and making it wait for a full load may help

thorn trellis
cedar ivy
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yes, that's what I'm suggesting

carmine iron
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Hi, folks, i’ve been doing the math for a max nuclear and 35 alien matrix per minute. What a complex game 😂

thorn trellis
cedar ivy
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meaning how long it takes to leave one station, do it's route to the other station, and return and be ready to leave again. Round-trip, not one-way trip.

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you can time it with a stopwatch by the "I'm ready to go" honk after a loading cycle

thorn trellis
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So it includes the docking time of first station unloading leaving to go to next docking and unloading/loading and coming back

cedar ivy
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yes

thorn trellis
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When it comes back does it include the docking or unloading

cedar ivy
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it includes EVERYTHING

thorn trellis
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Does it include the docking and unloading of first station twice for a loop tho

cedar ivy
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no, just once

thorn trellis
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Or jus true first time

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Ok so when it stops back at the first station that’s when the loop timer ends

cedar ivy
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as in, start a train on the cycle

thorn trellis
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Ye

cedar ivy
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let it do its dock thing at the first station, Start your stopwatch when you hear its leaving "HONK!"

tropic hawk
cedar ivy
#

wait there until it returns, loads, and press stop when you hear the "HONK!" again.

thorn trellis
cedar ivy
#

it's a full cycle, you can include the first loading step and exclude the second, or it's easier to count the second one because there's a convenient HONK to time it with.

thorn trellis
edgy leaf
edgy leaf
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what is it?

tropic hawk
unreal venture
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could someone tell me why this priority fuild system isnt working properly?

tropic hawk
edgy leaf
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the real difficult stuff is total power, including APAs and APMs and other slooping

thorn trellis
#

For trains

cedar ivy
unreal venture
#

hope its clear

cedar ivy
#
Official Satisfactory Wiki

The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure "choo" at any single station on the route.
Afte...

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or look at 0laura's graph for fluid cars.

thorn trellis
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Lemme go check that one rq

tropic hawk
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not including any APAs of course

edgy leaf
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that's with waste tho, right?

tropic hawk
edgy leaf
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I forgot to mention, I meant wasteless

tropic hawk
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again, no APAs

unreal venture
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those are some crazy needed resources

tropic hawk
tropic hawk
unreal venture
#

the bottem one is backing up

unreal venture
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when it should take priority

thorn trellis
edgy leaf
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I plan to make 2.54 TW, wasteless without any converting

thorn trellis
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I wanna c how to use it

thorn trellis
#

Ty

edgy leaf
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the horizonal axis is round trip time in seconds. vertical axis is throughput in items per minute

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S is stack size and C is belt speed

thorn trellis
#

In terms of the variables

tropic hawk
mild remnant
thorn trellis
edgy leaf
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stack size for all fluids is "50"

thorn trellis
#

Ah

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Belt speed being pipe is 600

edgy leaf
tropic hawk
tropic hawk
unreal venture
thorn trellis
tropic hawk
# unreal venture

so you have this VIP junction, does everything downstream of it run at 100% efficacy?

thorn trellis
#

Sorry variables not numbers

edgy leaf
thorn trellis
#

Like what is R

edgy leaf
#

reload time. its always 27.08

thorn trellis
#

Right

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Any other numbers I have to put in

edgy leaf
mild remnant
tropic hawk
tropic hawk
mild remnant
edgy leaf
tropic hawk
edgy leaf
tropic hawk
#

anyone have the equasion for the APA power generation handy, my graph that had it deleted itself again

edgy leaf
tropic hawk
thorn trellis
edgy leaf
#

just APAs is 2x, with APMs it's 4x

tropic hawk
edgy leaf
#

yes

unreal venture
#

i have one quatum encoder for superposition oscillators making 125 dark matter residue and one for neural quatum processors making 75 and a converter making 125, this all goes into a particle accelerator for dark matter crystals, this one needs 325 per min

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but i gtg ill be back in about 20 min

edgy leaf
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this is my final plan.

tropic hawk
edgy leaf
#

yea, I think I'll make it about 5% if the way there before I get burned out

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I'm currently doing all the oil stuff

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it takes "only" 6000 Sam to double my power

mild remnant
tropic hawk
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just reran the numbers for APMs paired with a max nuclear wasteless plant, and there isnt enough resources to even make 1 APM/minute

edgy leaf
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yea because your max nuclear wasteless uses all the sam

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see if reallocating some of the Sam to APMs has a net positive on power production

edgy leaf
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yea that's kinda what I was alluding to, idk what the right ratio for SAM application is

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but maybe I'm wrong and it's already solved, I just haven't heard the solution yet

flint rapids
#

Is there a point or profit to Recycled Rubber and Plastic other than making closed loops that do not rely on sinks?

deft lichen
#

it makes 4.5x as much plastic/rubber with no byproduct

thorn trellis
edgy leaf
edgy leaf
#

I manually tune my Timings but that's probably Overkill

tropic hawk
#

running numbers for the power boost now

edgy leaf
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it's just +5 gw and x4

tropic hawk
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you would think, wouldn't you....

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or did they change the APA formula since launch?

edgy leaf
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I don't think so

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default APA boost is 10%, when fueled it's 30%

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10 fueled APAs are plus 300%, aka x4

flint rapids
deft lichen
#

HOR alt

edgy leaf
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oil, to HOR to diluted to recycled can turn 1 oil into 3 plastic

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or 1 oil into 3 rubber

deft lichen
#

HOR alt, diluted fuel, residual rubber, recycled rubber, recycled plastic

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residual rubber is not an alt, it's a base recipe unlocked alongside the normal rubber recipe

edgy leaf
#

yep, always use residual rubber and not residual plastic if you want to maximize rubber/plastic per oil because it's more oil efficient

thorn trellis
tropic hawk
edgy leaf
tropic hawk
#

compared to the old figure of 2,987,250, its a sizable increase

edgy leaf
#

but it also uses sloops

#

I wonder what'd happen if you used the sloops for not APAs

#

like, to sloop UFR production, or SAM production

#

I'm too tired and too lazy to do that rn, I've already decided what I'll do

#

tho I'd love to hear the results if you do it

thorn trellis
#

Each load has a different amount being made

tropic hawk
edgy leaf
edgy leaf
#

I think it takes 30 sloops to double all sam

edgy leaf
#

not sure, it's 1 sloop per constructor

edgy leaf
mild remnant
#

You would need 34 sloops to double all Sam on full 250

edgy leaf
#

ah yea, I forgor the exact number

thorn trellis
#

I’m confused by the load unload thing

edgy leaf
#

oopsi, I didn't see who was replying and to which message

prisma kraken
edgy leaf
#

the one where you can also select wait time

thorn trellis
edgy leaf
# unreal venture

that looks like excited photonic matter, it has no headlift I think? maybe that's why it doesn't work.

#

tho I've never worked with headliftless fluids so I don't know

unreal venture
prisma kraken
#

btw, if you want to make uranium in the converter, it seems like going caterium->bauxite->uranium as a 2 step process where you sloop the steps is a win... looks like you can make 1200 uranium from 1500 caterium if i mathed it right

edgy leaf
unreal venture
edgy leaf
#

dark matter residue

#

has no headlift, it's a gas

mild remnant
#

106 Sloops on Map the constructors need like 34 thats 72 spare we could use on converters for the recources every one of those need 2 thats 36 Converter with double output but idk and i dont want to do the math for where to put the sloops in the 36 converters

unreal venture
#

so how can i make it work?

prisma kraken
prisma kraken
#

is it 3?

ashen girder
#

Depends on how you feel about achievements and APAs, I guess.

edgy leaf
#

tugboat, show them your funky VIP junction, maybe it works on gases

#

I'm not at my computer rn so I can't

mild remnant
ashen girder
#

I quit pipes. 🤣

#

Until tomorrow, at least.

edgy leaf
#

relatable

unreal venture
#

breh

edgy leaf
#

yea sorry I'm about to sleep can't help much

ashen girder
#

I found a game in EA that's like Satisfactory crossed with Planet Crafters. 👀

edgy leaf
#

if you haven't resolved it by tomorrow I'll figure it out

unreal venture
forest solstice
#

whats the most efficient way to transport large ammounts of water for a nuke plant? just a lot of mk2 pipes?

brisk smelt
#

@edgy leaf you happen to have the demos spreadsheet for drones too?

edgy leaf
#

nope, never did drones stuff

fringe seal
#

wet concrete vs fine concrete?
context is that it is in the limestone crater in the grassfields, and a quartz factory already has a train line

tropic hawk
#

34 sloops to double SAM means 72 to use for doubling PFRs

prisma kraken
# unreal venture so how can i make it work?

tl;dr: build pipe between machine output and other machine input. watch stuff flow. Complain for hours after you do so that stuff isn't working correctly because you built it badly

tropic hawk
#

now using the 72 to double the PFR output...

unreal venture
#

whats UFR and PFR?

ashen girder
#

Uranium and Plutonium.

prisma kraken
unborn dome
#

I'm having a weird manifold problem. I'm definitely making enough steel bars, like the exact whole number needed, but constructor at the very end of a 16-machine manifold seems to be running short.

unreal venture
ashen girder
#

And FFR is Ficsonium.

unborn dome
#

And its neighbor is decreasing down below the full 100-stack even though I loaded it with that many. Belts are not overloaded.

unreal venture
#

is ficsonium worth it?

tropic hawk
#

well, we do care about it, its to be expected

edgy leaf
#

you can hit the limits with just nuclear

brisk smelt
#

fisconium is not very useful

prisma kraken
#

ficsonium really sort of just breaks even on power itself, but allows you to recycle plut waste

brisk smelt
#

with uranium power alone you can get like 600GW

#

more than enough for most playthroughs

tropic hawk
edgy leaf
tropic hawk
ashen girder
#

Easily, and tediously.

brisk smelt
#

yeah but where is the plastic gonna come from

unreal venture
#

with only oil?

prisma kraken
#

i've been playing a lot with the numbers on it all, trying to figure out a viable max ficsonium build (ain't easy), and it looks like max power you'll get is somewhere in the 2 tw range

brisk smelt
#

you can do silly stuff in a isolated playthrough

#

but won't really work in a real playthrough

tropic hawk
prisma kraken
#

you have to sloop some stuff, yeah

#

the number of trigons you need is pretty big

tropic hawk
#

or around 5,944,250

#

5.944 TW for max nuke while slooping SAM and PFRs

prisma kraken
#

also, the ficsonium chain is dark matter residue negative, so you need to figure out how to supply about half of what it needs

tropic hawk
#

compared with the APA figure of 3.989 TW of power from max nuclear + max APA

unreal venture
edgy leaf
#

that one is with waste tho, right?

ashen girder
tropic hawk
tropic hawk
prisma kraken
#

I think i've figured out how to get above 2tw with it all, but i'm still working through stuff

tropic hawk
tropic hawk
unreal venture
prisma kraken
#

in u8 without converters, max yield with burning plut rods was around 1.1 tw

tropic hawk
tropic hawk
prisma kraken
#

you can get around 600 mw with URF's alone

tropic hawk
unreal venture
prisma kraken
#

dude, i was talking Update 8

tropic hawk
prisma kraken
#

'yes, but i can convert all my bauxite into uranium and not be able to build reactors'

unreal venture
tropic hawk
ashen girder
#

If you can get 2 TW from Nuclear, then you can get 4 TW from APAs by themselves. 🙃

unreal venture
ashen girder
#

Why are you multiplying it by 3?

unreal venture
#

with alien power matrix

ashen girder
#

Don't multiply power by 3 in any scenario.

edgy leaf
#

that's x4

#

and also the 4tw already includes APAs and APMs

unreal venture
#

oh that was already done

prisma kraken
ashen girder
#

I beat the game with 60 GW. I didn't think y'all were talking practicality here.

mild remnant
#

Is this now a contest or just a problem sovling discussion?

tropic hawk
prisma kraken
#

i beat it with 52 gw before apa's 😛

mild remnant
ashen girder
unreal venture
tropic hawk
ashen girder
#

No, because if I needed to quadruple my power, I could just plop down the rest of my RF plant.

tropic hawk
edgy leaf
#

not viable for me because I have 0 oil lefr in my plan :/

#

every single last drop of oil has a purpose in my Masterplan

#

80% joking here rn

#

idk, nuclear always seemed more appealing because it uses uranium, which is basically free

thorn trellis
edgy leaf
#

it can only be turned into uranium fuel rods so turning it into uranium fuel rods is free, at least in my mind

ashen girder
#

Y'all got a weird definition of "free".

edgy leaf
#

why?

tropic hawk
#

TNSTAFL

ashen girder
# edgy leaf why?

Because generally when I consider the price of things, I include the effort and opportunity costs.

edgy leaf
#

my effort and time is free

tropic hawk
edgy leaf
#

what would the equivalent in rocket fuel cost?

#

630gw

#

this setup also gives infinite free drone fuel basically but I won't take that into account

thorn trellis
ashen girder
edgy leaf
#

yes

tropic hawk
#

All we need for rage bait now is "best"

edgy leaf
edgy leaf
ashen girder
#

You get that from a big ole rocket fuel plant too, though.

thorn trellis
edgy leaf
#

scroll down to stop settings

#

you want fully loaded/unloaded

#

oh it's actually in the timetable, not train station I think

thorn trellis
#

Was saying earlier wouldn’t this affect the fact that I have multiple stations before the one unload and each station has more or less product then another

edgy leaf
#

I think it shouldn't make a difference

thorn trellis
edgy leaf
#

just set it to that at the one unload station

#

all others leave at default

nova steppe
#

I accidentaly have 35 High-Speed Connectors / min left over (please don't ask how)
I already planned out all my factories, any idea where I should use this (except sinking)

thorn trellis
edgy leaf
#

"one load unload has been completed" or wait 15 seconds

thorn trellis
edgy leaf
#

uhhhhhh, hard to explain

#

I have to go sleep, maybe someone else can explain it. in sure the wiki has it too

thorn trellis
#

This all just sounds like a lot of effort imo

#

As much as I want to do it idk if spending 10+ hours is worth it

#

Now that I think about it can’t I have 4 train lines one at each point

#

Ah actually nvm even more work

mild remnant
cedar ivy
#

Where's the image showing headlift heights from machines?

weak rose
#

:( i want both

mild remnant
#

I dont like both lol

wind spade
forest solstice
#

i dont wana make this 15 pipe group like 500 blocks long, uuugh

forest solstice
#

or i wish i could infinite zoop them and then have them put the supports down

brisk smelt
#

you can copypaste in scim

#

but thats not much better than just blueprinting

quaint abyss
#

optimal splitter setup

cedar ivy
#

On as scale from 1 to wtf are you doing, how would you rate this for nuclear water supply

quaint abyss
#

:60:

carmine iron
#

Because some alternate receipe were not on some calculator

wind spade
wind spade
#

which one you used?

carmine iron
wind spade
carmine iron
leaden cosmos
#

And by default the alts are not selected

carmine iron
#

When I finish planning, I will post there my calculation

wind spade
carmine iron
#

To do nuclear set up, with ficsonium it will cost a lot of Sam

tropic hawk
grand jasper
#

how does this work?

ashen girder
carmine iron
grand jasper
#

to cycle the products and not have them run out or clog

wind spade
ashen girder
#

It produces more than it consumes, also.

magic island
#

put some plastic/rubber into the refineries to jumpstart it, then use smart-splitters to prioritize sending the product back in to keep the cycle going. take the overflow as your final output

ashen girder
#

Don't even need to do that as long as you did the math right on the whole factory.

grand jasper
ashen girder
#

What y'all call clog I say "done producing" 🤣

cedar ivy
#

it's only a clog if it's insufficient throughput to a destination. Otherwise it's just sparkling overproduction ✨

leaden cosmos
magic island
#

and that's fine unless you have another factory that is vitally dependent on getting the polymer resin from your fuel production

spiral wigeon
#

What’s the most optimal build and forget sink resource

wind spade
#

that really depends on your definition of "optimal" 🙂

#

anything that you can make is a good thing to sink (at least overflow from it)

ashen girder
#

And for a useful answer: AI Limiters and Fabric are both strong contenders for simple sinks.

unborn ermine
ashen girder
#

That's the one I was forgetting, yeah.

unborn ermine
#

I did that in one of my old saves, got gung-ho about using quartz and shipped over products in the desert... sunk it all for a LONG time jacelul

heavy gust
#

any guesses why this setup with 30 fuel gens is using 100 mw power?
i have checked all the wires, its nothing put power poles and the actual generators

unborn ermine
#

hoverpack?

heavy gust
#

lol

#

yes thats it, my dumbass forgot that thing uses power

unborn ermine
heavy gust
#

lets hope the full 600 pipe is actually gonna work this time.
i think i followed all the good practises this time.

feeding from above, and loopback

#

maybe i have broken the curse and actually managed a working 600 pipe

forest solstice
#

is there a way with no mods to display stats on a screen? like throughput or total ammount of items in a storage

wind spade
#

storage is easy - use dimensional depots

unborn ermine
#

Honestly the best you can do is depot plus dismantle info per container.

#

the rest would be mod territory.

velvet venture
#

all this only to store 4.8MW, cost too much wires lol

grand jasper
#

wait. did they change this?

spiral wigeon
#

Sorry 5

#

I have all milestones

wind spade
grand jasper
#

oh well

grand thicket
brisk smelt
#

well, it works but

#

why not just dunk the reactors in the ocean

supple harbor
#

This math ain't mathing... I got 480m3 of oil (120, 120 + 240) going into 6 refiners each using 60m3 (360m3 total) producing 240m3 of fuel supplying 6 fuel generators at 20m3 each and 3 oc at 40m3 for a total of 240m3.

But my generators keep switching off due to not enough fuel, because the refineries are running below 100%.

cedar ivy
#

because i didnt build my powerplant in the ocean ¯_(ツ)_/¯

supple harbor
#

There's a small up to get to the refining platform, but don't think it's too high.

#

Shall I just give it a pump anyway?

grand thicket
#

cant hurt
Also are you sinking the polymer resin?

supple harbor
brisk smelt
supple harbor
#

will be doing something more useful wih it soon, but busy rebuilding after starting a new base.

grand thicket
supple harbor
brisk smelt
supple harbor
#

yep

brisk smelt
#

the pipe is looped?

supple harbor
#

nope

brisk smelt
#

loop it

supple harbor
#

what kind of loop are we talking about? a rollercoaster loop, or looping the system back to itself?

supple harbor
#

Well, the pump worked. Apparently it was a lot more head lift than I thought.

#

and even with the pump part way up the pipe it still says it's lifting 13.Xm

hushed prawn
#

I'm looking at setting up a dedicated location for my fuel drones, and I'm trying to decide if I should just do a turbofuel setup or move to batteries. Batteries seem more efficient but, if I'm creating a dedicated setup just for this, does it matter?

wet python
#

I didn't even consider the hassle of batteries, went straight to turbofuel. I hope 780/m is enough for all my drone needs up to endgame.

#

if not, an upgrade to rocket fuel is easily done, but again I will need aluminum to bottle it, so I hope it is enough

wet python
#

is it really bad feeding a big manifold from its middle instead of one of the tips? I got the impression that this makes it really hard to fill the pipes, even when producing more than consuming.

cedar ivy
#

well if you're feeding a big full manifold, you probably already want to feed it from both ends with a loop so.. starting from the middle is a little easier on the distance part but worse on the flow part

river night
#

if you loop it anyway, does it have a middle or ends? 🙂

wet python
#

and another thought: is it better a looped mk1 manifold fed by a mk2 full pipe?

#

oh, and all this is with rocket fuel (a gas)

distant aurora
#

how would i calculate the cargo throughput of factory carts?

cedar ivy
south hornet
#

Having searched, I can see that questions about specific balancers have been explained and the pro's and con's etc.

A friend created a 1:5 balancer and I can't see anything wrong with it, however, I'm aware satisfactory wiki gg has a diagram to avoid any bottlenecking which I've seen a few big satisfactory youtubers use (which includes the use of conveyor lifts).

Therefore, is this balancer ok, or is there a flaw we are both missing?

distant aurora
#

huh. for some reason they stop recording a path as soon as i start moving

distant aurora
wind spade
south hornet
#

@wind spade Yep, thanks, in the specific case, it probably is better than a manifold, but I do take on board what you're saying

south hornet
swift robin
#

balancer would be nice to keep radioactivity down at a nuclear plant, but not that many uses afaik

distant aurora
#

balancers are better for nuclear anyway cause fuel rods are produced extremely slowly

wind spade
#

eh, I'd argue that you'll have radiation anyway and when troubleshooting you want hazmat suit on at all time
and yes, they produce slowly, but you almost never need ALL the power from a nuclear plant directly after you've finished building it and it wouldn't matter much for it to build up slowly

distant aurora
#

yeah but with how slow it is the manifold takes absolute ages to get up to speed

wind spade
#

it also takes ages for you to use all the power 😛

distant aurora
#

better to just spend an extra minute building a balancer and some extra belts

cloud tree
#

ive got 1200 aluminum ingot, whats the best ratio to split those in for sheets and casings?

distant aurora
#

if youre building your first aluminum plant for building supplies, focus on sheets

#

if youre building a big plant to supply other factories, id probably leave it as ingots and process on site wherever theyre needed

#

thats what im doing with mine

cloud tree
#

i need heatsink into cooling system from sheets only right?

cloud tree
#

i just dont wanna take all because i overproduce something somewhere hahaha

velvet venture
#

for an example input of 100, the value gets closer and closer to 20 per machine (19.9998)

cloud tree
#

pure recipe, 40.5 smelter

distant aurora
#

the factory cart line seems to keep up with demand. is it less free, less space efficient, worse for performance, and less reliable in every way for a supply line for the batteries that will power all my drones? absolutely. is it also really fun to look at? hell yeah

distant aurora
#

also this is what 12300 aluminum per minute looks like

#

and i still have like 5 hours of work ahead of me for the logistics of moving all those fucking ingots, god help me

#

i also need to keep everything moving at all times because if the ingots get to back up, so does petcoke and HOR and ultimately the plastic im using for batteries. fun!

grim walrus
#

if im makin 2250 rocket fuel a minute how many power gens can i have i tryed to do the math and it kept telling me 500 is that correct

distant aurora
#

540

#

the hardest part of rocket fuel is setting up all the fucking generators

#

please use blueprints

grim walrus
remote ice
#

So, it turns out that it isn't rendered on the skybox. TBH i'm not even sure if UE has a traditional flat-texture-at-infinite-distance skybox. #story-spoilers message

vapid gorge
grim walrus
vapid gorge
#

but the hardest part about rocket fuel generators is that you're using rocket fuel for power and have to put down a million generators instead of just going nuclear. Also people try to build towers and get mad when it doesn't run at 100%

remote ice
#

yeah, seems like, since UE just supports putting big stuff really really far away with zero fuss (unlike older game engines), most of the scenery outside the level is just a really big object hundreds of kilometers away

#

even the other planets/moons, i think?

distant aurora
#

my guess is theyre rendered on a different "layer" and get combined in via shaders or something

#

i really doubt the planets are actually that big and that far. game engines dont like that

grim walrus
distant aurora
#

theyre facing in different directions cause a pipe wouldnt fit. they also have a power pole connecting them

#

and a matching manifold blueprint to put between those

grim walrus
#

hmm ok

spare jolt
#

when capacity is almost 4x higher than max consumption 🚬

#

it'll last me for a while

vapid gorge
#

@stark spire these all run off that loop, some at 600 and the rest probably above 570

#

having mk1 inputs did seem to help stabalise the copper systems in the first ones but it's possible I was just in a rush and just needed time

stark spire
#

Those pure recipes gave my system fits in previous updates. This one seems to be more forginving, and I may actually try some again. Thinking pure copper may be a good relief for baux, going on to alclads

#

looked at some of the numbers on that, not a pretty sight

vapid gorge
#

with all the extra copper now? copper alloy all the way xD

stark spire
#

Oh, I did alloy religiously

#

uses more iron now

vapid gorge
#

I only did pure here because I didn't want to import it. But pure nodes now!

stark spire
#

it was 5 + 10 for 20, now 5 + 5 for 10

remote ice
white bloom
remote ice
#

interestingly, the exoplanets other planets also have project assemblies on them:

distant aurora
#

whuh

#

theres no way anyone would see that why would they put that there'

remote ice
#

not a clue

#

would be astonished if those things even render in normal gameplay

#

i'll see if i can get a closer look at a planet

cedar ivy
#

Whoa

remote ice
#

it'll take me a little bit though, since i have to place several hundred more nuke nobelisks to get this much speed

rugged kite
distant aurora
#

by automating them i assume

rugged kite
#

bro wants to desroy the world or smh

white bloom
prisma kraken
spice marsh
white bloom
#

@south hornet for the record, the minimal 1:5 balancers
no reason to ever build the first, same number of nodes as the second (4) but the internal bottleneck is even worse (5/9 of belt capacity). Second one is 5/6 of belt capacity. Third one is the smallest with throughput 1/1 of belt capacity. It is topologically equivalent to the diagram you posted, and on the wiki. No smaller ones exist, I can say confidently after exhaustively generating and checking (automatically) every single one of them.

ruby current
#

In biomass burners if you burn say 8MW out of 30MW, it burns less fuel than if you used the whole 30MW correct?

distant aurora
#

biomass burners slow down to meet demand yes

velvet venture
#

ALL of this for only 166.666/min rocket fuel gennys dont feel like they are worth it

distant aurora
#

all of the energy in each bit of fuel is guaranteed to be used to power something

ruby current
velvet venture
#

two Nuke reactor produces the same (5.2+MW from 16 rocket fuel gens)

swift robin
#

yeah but u dont have to feed the gens a shitload of water like nuclear

velvet venture
#

I made my first Nuke plant which makes 4 rods/min on-site with only 8 reactors

It can fuel 20 reactors in total. I plan to drone the extra rods and make the 16 reactors on the ocean. Should last quite a white.

remote ice
#

you could also fuel the drones with the rods

quaint condor
#

So, attempting to build a 42x reactor setup and the satisfactory -calc site states that I would need only 8.4/min uranium fuel rods ... is this correct?

velvet venture
#

yes, why wouldnt it be

#

reactors eat 0.2 rods per min

quaint condor
#

Ahh, ok, i see now. consumption rate is only .2/min

quaint condor
velvet venture
#

what do you plan on doing with the waste?

#

420 waste per min, almost a stack a min

quaint condor
#

With some going for drone fuel? Not 100% sure yet.

fringe pawn
#

Just burn the plutonium unless you really want the points.

quaint condor
fringe pawn
#

What I mean is don't sink the rods you can get.

quaint condor
#

And no, not super concerned about the points.

heady shale
#

whats the best ratio of heavy oil residue refineries to diluted fuel blenders? (assuming 100% clock speed for both)

quaint condor
#

I already have all the items except for the trophies. But sitting on 400+ coupons atm anyhow

vapid gorge
#

however many blenders you need for the HOR you're making

#

HOR pm produced / HOR consumed in recipe = number of blenders

quaint condor
heady shale
#

well im about to use 3450 crude

#

w/115 refineries

vapid gorge
quaint condor
heady shale
#

thats a future me problem

vapid gorge
#

not planning multiple steps ahead with fluids IS a problem, good you recognise that

velvet venture
quaint condor
vapid gorge
#

you effectively can't balance pipes unless you go to fairly ridiculous lengths.

velvet venture
quaint condor
velvet venture
quaint condor
#

Although, yes, it's gas, and no head lift issues....

velvet venture
#

Imo they need to add mk3 pipes and mk2 fuild extractors

thorn trellis
vapid gorge
quaint condor
#

But I again, I have been doing rather will at managing headlift and other 'blancing' tricks for pipes.

vapid gorge
#

there's no disagreement to be had

#

you can technically do things like this

#

but you basically have to have it in even splits, fully level, with the same distances

quaint condor
vapid gorge
#

anything else isn't load balanced because fluids are bidirectional

so having a junctiong and going 'this splits into 150 150 and 150, that's not actually whats going on

vapid gorge
pastel obsidian
velvet venture
quaint condor
#

I guess, I am merely saying that nothing is starving and I don't have anything shutting down due to excess.

vapid gorge
vapid gorge
velvet venture
quaint condor
#

But, again, with the use of valves and unpowered pumps, you could 'technically' balance the fluids by attempting to control the direction of flow.

vapid gorge
velvet venture
#

I was 150 hours old making my first RF power plant when I realized gases dont need pumps (barely did any big facs with gases anyways)

quaint condor
#

Valves absolutely manage flow ....

#

not direction, but amount

vapid gorge
quaint condor
#

direction is done with unpowered pumps

vapid gorge
quaint condor
#

Anyhow, going to go work on fuel rod production. Thanks again @velvet venture

grand thicket
#

Load balancing is the biggest waste of time and space ever. There are 0 reasons to use it over a manifold.

vapid gorge
#

eh, people can have wasteful goals and it's fine. I just never recommend it as it's a lot of work. Fine if you want to though

quaint condor
vapid gorge
#

I build in circles. Waste of time. I like it. I don't recommend it to people though

leaden cosmos
vapid gorge
#

the machines will end up settling the flow (if a mess like this doesn't become too unstable)

quaint condor
#

And actually, just going over my RF fuel gen plant, every machine is running anywhere from 98% to 100% effieciency.

vapid gorge
#

cause this too is an option

#

it's a bad option, imo, but an option

#

but in both cases it depends on each end having machines that consume 450

hazy sky
#

hey, ive got a question about a manifold setup, can i get some assistance from somone whos smarter than i am about this if i drop a screenshot real fast?

quaint condor
#

Yes, 'flow' does not happen unless there is consumption. However if you are over producing, or trying to just run everything from one feed line without a return for the fluids to essentially 'balance' themselves, then you have machines either starving or turning off and on constantly.

vapid gorge
#

that's why you flood the system.

reduces back flow and a good test to see if you ahve flow issues

leaden cosmos
quaint condor
#

the turning off and on referencing the feed machines.

vapid gorge
# leaden cosmos I mean its exactly how i would do it 🙂

better option is to process each pipe on it's own w/o needless mergers and splits and then merge the output of THAT process to how much you need.
Not saying it can't work ofc, but keeping pipes as simple as possible is always your best bet

hazy sky
#

ive got a setup going here, 240m^3 in, and 240p/m are needed, my back few machines are slow and never have enough foil in them to make the fuel efficiently. am i just missing something here, or do i need to just give the machines time to balance out?

#

(the pipe thats going across the background is fine, its handing something else and isnt apart of this system)

quaint condor
#

For proper power management, you technically don't want the inital production machines turning off and on. Ideally you'd want them to run constantly so that it doesn't cause surges. However, in cases like this where I am WAY over on power production vs consumption, it's a bit of a moot point.

vapid gorge
hazy sky
#

its pumping perfectly fine, no issues

vapid gorge
#

if the extractor is working fine and not clogged

#

but your machines aren't getting enough

what does that suggest?

quaint condor
vapid gorge
#

This is a teaching moment 😛

leaden cosmos
#

Other question is. Are the pipes filling towards the end machines?

quaint condor
hazy sky
#

the pipes at the end are filling, just too slow to keep up the demand of the machines

vapid gorge
quaint condor
#

Or if running 8x coal, pump into the ends and middle to get the total 360m3

grand thicket
vapid gorge
quaint condor
vapid gorge
low turtle
#

Is it alright if another newbie asks a fluid question?

vapid gorge
#

dont' ask to ask 😛

low turtle
#

Gotcha, thanks :D

remote ice
#

||Some of these cargo pods missed so badly they landed on another planet||

vapid gorge
low turtle
#

I have this setup with ~550 produced, but I can't that to actually flow out of the pipe. I've tried looping the manifold, adding parallel buffers, and waiting a few hours with no consumption for the pipes to fill, but no luck, is there something I'm missing

low turtle
vapid gorge
low turtle
#

I'm taking the output at the end of the line, but have tried both sides as well

vapid gorge
#

and their inputs?

quaint condor
vapid gorge
#

that is true, it's connected to the gens right?

low turtle
#

Yep

vapid gorge
#

ok, overhead shots of gens and inputs then pls

low turtle
#

After filling and enabling gens, it would starve in 45 mins

#

There's a loopback on the long lines, but I've tried with and without

vapid gorge
#

ok a few things I suppose

#

in your loops you're feeding the bottom pipe ratherthan the top pipe like this I think

low turtle
#

(another just in case)

quaint condor
#

I'd say the first would be to change all the incoming to mk1. Those that go directly into the gens that is. With main feeds being mk2

vapid gorge
#

could change that. But is it jsut ONE pipe split into multiple groups feeding all these groups of gens?

hazy sky
vapid gorge
vapid gorge
grand thicket
vapid gorge
low turtle
#

4 lines of gens get one pipe, should be 540 in, those lines are taken from the refineries, and then overflow from the feed lines is taken via variable priority output

low turtle
low turtle
#

Yes

grand thicket
#

ya but which one

low turtle
#

Inputs are good

vapid gorge
#

ugh ok.
two options

  1. do you want to spend time to rework this and possibly not get it going?
  2. or just rework some stuff and have it run in a different way and almost certainly have it work?
leaden cosmos
low turtle
vapid gorge
#

ok so ... getting a solid understanding of the mechanics is hard

not because I think you're dumb, but because there's so many variables with pipes that it's often very hard to see whats going on.

That's the reason my no 1 rule is 'keep it simple'

pastel obsidian
#

best to go with a community approved layout

vapid gorge
#

like you mentioned you use a VIP somewhere in there?
you can't understand the mechanics of that because it's magic

grand thicket
low turtle
vapid gorge
low turtle
low turtle
quaint condor
#

Also, have you verified that the production side is producing correctly? Building my 400x RF setup, I had minor issues of a mk4 belt that should have been mk5, broken pipe connection, etc.

vapid gorge
#

double checking your math is always good,
as is checking if you have a hidden mk1 pipe section, but if it's happening on all lines unlikely thats it

leaden cosmos
vapid gorge
hazy sky
#

update, i’ve increased my oil extractor to pump 300 m^3 into the system, if i just leave it like this, let my system flood, then turn the one underclocked to 1% back to full power, will this cause issues with the other machines staying full if i’m overinputting?

low turtle
vapid gorge
low turtle
#

There's a total of 5 excess, just to account for any save shennanigans

low turtle
vapid gorge
#

technically? no.

#

So the main reason for 'keep it simple' is that it means you can usually trouble shoot thigns much more easily

#

here you've got multiple huge fluid production lines all interlinked

#

we don't know where to look

low turtle
#

Yeah, jus a clarification real quick

vapid gorge
#

shoot

low turtle
#

That bit works, the problem is that my manifold coming out of the refinery (the 560 in line on the diagram) puts out less than that consistently

#

It's not even enough to feed one gen output without the VOPs

vapid gorge
hazy sky
#

another random question, would load balancing pipes as if they were conveyors make any kind of difference?

vapid gorge
#

load balancing pipes is not the same as belts

wind spade
low turtle
wind spade
#

(well you can, but fluid just goes wherever it wants)

hazy sky
#

gotcha. so this is just a waiting game now

vapid gorge
#

well.. yo ucan do things like this

low turtle
#

(just this)

vapid gorge
#

which, from testing apparently gets constant flow and evenly. But ... not worth it

low turtle
#

Yeah, that seems like a lot

vapid gorge
low turtle
#

For testing I completely removed the VOP

#

It was just a pipe from output to input of gens

vapid gorge
#

this is probably your least effort to solve

low turtle
#

Gotcha, I'll try changing the loops, everything else I've tried unfortunately

vapid gorge
#

do it in combination and then flood 🙂 lots of little thigns add up with pipes

low turtle
#

Ok, sounds good, thanks a ton for the help

vapid gorge
low turtle
#

Would you mind throwing some down here in case it doesn't end up working?

vapid gorge
#

essentially, a good trouble shooting method for pipes, is to break things down into simpler systems.

This is apart from just looking at basic shapes and elevation changes and other problem areas that could come up

low turtle
#

Got it, thanks again!

vapid gorge
# low turtle Got it, thanks again!

and just remember, it's always hard to diagnose pipes when you aren't there, even with lots of images. Maybe there's just something the shots aren't showing. But you get experience looking for things as you go and it's Very common for people's first fluid cluster frack to be a fuel power station

#

it could come down to accepting the system runs at 95% and make it a learning experience rather than spending hours trying to rejigger it

low turtle
#

Alright, I'll try not to get too attached to 100%, and I've definitely learned a TON from making this, so hopefully next time it'll be nicer

vapid gorge
#

oh absolutely, and .... so many people have been where you are now.

#

there's definitely a learning curve for pipes

low turtle
#

Yeah, I thought reading the manual could save me, but DCS and this are two very different games lol

#

Nothing like learning the hard way I guess

vapid gorge
#

the pipe manual is a very good technical manual.
I've never read it really xD

it describes a lot of individual mechanics and observations for pipes. Most of it you don't need though. Unless you're doing fancy things.

low turtle
#

Yeah, it was a good primer to try to troubleshoot this, but experience trumps all in the end

vapid gorge
#

and fancy things are fine? but they are generally less reliable in to implement so I don't recommend them

vapid gorge
thorn trellis
#

Alr

remote ice