#math-and-meta

1 messages · Page 217 of 1

fringe pawn
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And kill a whole cluster of cliff hogs if you can catch them spawning together.

ashen girder
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I know they can. I just hate making them. 😂

prisma kraken
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i don't mind the new high-tier mobs, i just kind of feel there's too many of them and once your in end-game, it becomes a drag to kill them

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the game needs something like a BFG9000 that is just so over the top, one-shot and done

fringe pawn
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Right, the two crash sites on that rout ehave a bonkers amount of mobs.

ashen girder
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I mean. There's solutions for that, and it's only in a particular part of the map.

topaz hedge
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manifold nuclear.. ❤️

fringe pawn
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IMO what's missing is a weapon that shoots nuke nobelisks. Make it cost trigons and a singularity cell.

ashen girder
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DU Ammo for the rifle.

fringe pawn
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And then it doesn't do ballistics, it teleports the nuke to the spot.

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Maybe add a superposition oscillator as part of the recipe.

prisma kraken
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idk if a nuke rpg is the solution, but just something that ends up being the easy button when you're past the endgame

fringe pawn
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My proposal would also be glorious for exfoliation.

prisma kraken
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if HRA had been buffed instead of nerfed...

fringe pawn
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HRA was nerfed? I always preferred turbo anyway, but that's weird to hear.

prisma kraken
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well, you have the nukes for that

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in u7 or u8 damage was nerfed because it was 'too good'

fringe pawn
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Nuke nobelisks are kinda unwieldy though. They're definitely still the fastest in the end, but a T9 grenade launcher with the aforementioned cost wouldn't be overpowered at that point.

prisma kraken
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which was dumb imho, it litterally is the hardest ammo to make and like it isn't all that homing either

prisma kraken
topaz hedge
#

spicy spicy.

prisma kraken
#

i'm kind of bummed that there isn't any penalty for making nuclear super radioactive anymore

topaz hedge
#

I've been playing with peaceful mode on. I've done that since I stopped seeing johnny the jetpack hog

topaz hedge
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What do you mean? I mean since you can have hover pack and rad suit, it's just changed my building style.

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before everything was walkable.. now, I'll go back later and make it walkable.

edgy leaf
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ill have to learn how to /loadbalance/

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terrifying stuff

fringe pawn
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Load balancing nuclear isn't hard, you don't need to load balance everything if you're trying to avoid radiation.

edgy leaf
# fringe pawn What do you mean?

i think shes saying that now that u can have hoverpack and rad suit at the same time theres not really a penalty for building very radioactively anymore

edgy leaf
edgy leaf
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and i kinda agree, irradiating ur factory should maybe be more detrimental

fringe pawn
#

I always just used inhalers when flying around my U4 nuke plant. It was only barely load balanced. Damage isn't that strong until you're right next to a container of spare fuel rods or something

topaz hedge
#

I mean, if you know what you're doing.. and you build your factory correctly, it doesn't matter if it hurts. add a few walkways here and there and call it a day :p

prisma kraken
# fringe pawn What do you mean?

back before u6(?) you couldn't where the radiation suit all the time, and as such, you had to keep your nuke builds pretty un-radioactive

edgy leaf
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i was in tunnelrats world once, it was a total slideshow but i could stand directly inside the nuclear factory without taking any damage because it was all load balanced

topaz hedge
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before hoverpack* now.. kind of the same

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load balanced to avoid radioactivity is kind of.. preference, and manifold nuclear setups do take a bit of careful planning to get running smoothly.

prisma kraken
#

btw, balancing nuclear isn't tough, it's a matter of clocking things to be able to be split with a single splitter

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all the recipes accommodate that if you math it out

fringe pawn
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Yeah, encased cells to uranium rods to one nuclear plant works nicely.

prisma kraken
#

before i got wise, i was doing stuff like 5 way splits and just realized you can turn 5 into 2 with overclocking

spare jolt
#

will the drones still move to another port if the current port is clogged? say I wanna deliver iron plates and return smokeless powder, will drone fly here and there 24/7 no matter the load, or will it still wait for its full unload before taking off with another cargo?

topaz hedge
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it will wait for a full unload.

spare jolt
topaz hedge
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or have two drone ports

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the drop off and load feature of drones was more or less intended for nitrogen transport

edgy leaf
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i feel like a full train of uranium might defeat the point of loadbalancing the factory

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but also, its easy and itd be funny to have a train of death driving around the map.

prisma kraken
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i haven't built nuclear yet in 1.0, in past i transported via train or just built in the swamp as a u600 build

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at one point i had started on a max nuclear save and was doing a combo of drone and train

edgy leaf
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hm, i might go with drone and fuel them with plut rods

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bootstrap the system with some ion fuel i load manually

prisma kraken
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this uranium node is always tricky to get if you don't have trains running through the pink forest - you can either run a train from the gold coast (red) or drop down the uranium from a cave access above the quartz

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i really wish they had left the swamp node normal and that one was made impure

edgy leaf
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btw, do u know where i can read the bot commands?

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like, for searching thinks on the wiki or for seding the modding server invite link

prisma kraken
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!help

spare jolt
#

Just to be sure again - for liquids (like oil), will it be better to transfer them by fluid car, or to package and use freight car instead?

prisma kraken
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well, better is to not move them at all

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packaging them allows for more capacity than fluid cars, but that doesn't take into account empty returns

spare jolt
thorn bane
#

packagers kinda suck
but fluid trains also suck 🤷

fringe pawn
#

Life is pain. Be productive anyway.

prisma kraken
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fluid cars hold 1600 m^3. you can fit 3200 packaged into a solid car, but then you still need to return the empties somehow

thorn bane
#

also when in doubt
dont use pipes

edgy leaf
#

!help

edgy leaf
spare jolt
edgy leaf
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it shows me the dyno commands, not the satisfacory commands

prisma kraken
spare jolt
prisma kraken
#

you can, sure

edgy leaf
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yep. i tried asking in the main chat but someone keeps insisting thati should just use the / commands and that i can easily see them in the list which.. no dude, it doesnt work like that.

thorn bane
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because needing 10 packagers to make 600/min is insane
i guess it isnt so bad anymore with powershards but still

prisma kraken
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2 fluid cars for 3200 or a empty and full canister car accomplish the same thing

edgy leaf
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fluid trains are good imo

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im transporting 600 oil per minute with one fulid car

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i think thats a good number

crystal charm
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so, cause i'm not overly into trains, my autism doesn't run that way, i've gone heavy into drones for 1.0 now that the fuel is much easier to sort out

thorn bane
spare jolt
crystal charm
#

i'm still running them on batteries and ahve like 30+ ports using batteries

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is it worth me bumping it all the way up to plutonium rods?

prisma kraken
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i don't like using fluid cars, the buffering silliness you need to do sort of always makes me nervous, and the coupling of fuel power to train lines can be disasterous

edgy leaf
crystal charm
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cause, in order to do that and not radiate the world, i'll need a central airport

prisma kraken
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can't hurt if you got em and aren't burning them

edgy leaf
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ah yea, with fluid trains vs pipes its a different thing

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but fluid trains vs solid trains, fluid trains win imo

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the throughput is basically the same and it takes less infrastructure

prisma kraken
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in general, think twice about transporting stuff for power over shared rails

edgy leaf
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i mean, its exactly the same unless you use twice the amount of stations

edgy leaf
unborn ermine
#

Speaking of trains, dont add too much time to the time table snuttstare
Locked up my game adding too many 9s by accident

edgy leaf
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and im pretty sure fluid trains are just objectively superior unless you have very very weird constraints

prisma kraken
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i think it's point of preference

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i'll use fluid cars to move fuel for fmf's when it makes sense

crystal charm
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so you're all just train nerds, fair enough

thorn bane
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although there is an exception to the rule with nitrogen that compresses 1->4 so you actually get 2x the throughput by packaging

edgy leaf
edgy leaf
crystal charm
#

it'd be a dull old world if we all liked the same stuff, and i don't like trains, but i'm happy you guys do

edgy leaf
unborn ermine
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Why wouldnt you?

prisma kraken
edgy leaf
unborn ermine
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90% of playing a game is seeing how you can break it

edgy leaf
#

i suppose

crystal charm
thorn bane
prisma kraken
#

no bot does math here, no

edgy leaf
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write the busy beaver numbers 🙂

prisma kraken
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except for laura 😛

crystal charm
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i assume there is a discord math bot yeah?

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just not one in here

edgy leaf
thorn bane
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i mean in the train ui

unborn ermine
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I think the saddest part is that the music is still cycling but my PC has winded down jacelul

edgy leaf
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lmao

prisma kraken
#

i'm sure there's a bot somewhere that fetches pics of taylor swift's underwear, lol

crystal charm
#

shit, now i want a discord math bot

thorn bane
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!math 600/22.5

edgy leaf
crystal charm
#

oh hey, why don't do 600/min pipes?

edgy leaf
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its really weird, midjourneys main way of eslling their service is through discord iirc

prisma kraken
#

good point, i was just thinking of something silly

unborn ermine
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YAY it crashed on its own!

thorn bane
edgy leaf
unborn ermine
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no log thing for bug tho snuttcry

edgy leaf
#

zyranex is just scared of the glory of pipes

crystal charm
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is that for all? fluids and gas?

thorn bane
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i just hate ➿

edgy leaf
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even when you do sub 600 btw

thorn bane
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actually not sure about gases, i think they are fine?

edgy leaf
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i had the same issues i had trying to push 400 through a mk2 pipe that i had trying to push 600 through it

crystal charm
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pipes have always been wonky, fluid mechanics is just straight up funky

edgy leaf
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so saying "just do below 600" is bad advice imo

prisma kraken
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ZyRaNex is just being a little overdramatic, when you push pipes to 600/min, sometimes you run into problems with manifolds stabilizing

thorn bane
#

ye its simplified
"dont do manifold with 20+ machines having supply and demand of 580+, assuming you feed from above"
but thats a bit too long for a nickname

edgy leaf
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the issue is ALWAYS a lack of pumps. find me any system that doesnt have math or vip issues and i will fix it with pumps.

edgy leaf
prisma kraken
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tl;dr, be ready to debug them if you push them to capacity and count on some fussing

thorn bane
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id rather do 2 pipes than 10 billion pumps

edgy leaf
#

i have a pipe doing 400 and i get the very same issues.

thorn bane
#

its not that bad if you feed from above
then its fine for 550+ imo

edgy leaf
#

yall are tempting me to do more science to prove u wrong... dont tempt me to do science

thorn bane
#

at this point we need dark witchcraft to unravel pipes

prisma kraken
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i had issue with this pipe before downgrading the sections after the split to mk1:

thorn bane
#

to be fair i actually havent tried just spamming pumps
but then again just not doing 600/min is just easier

prisma kraken
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(wasn't a pump problem)

thorn bane
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like people just arbitrary go for 600/min turbofuel or w.e. even though it costs 450 oil

prisma kraken
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in any event, i use mk1 pipes wherever i can get away with it

edgy leaf
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"just not doing 600/min" isnt sufficient

thorn bane
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but if you can plan for 400, 600 or 800
then id suggest making 400 or 800

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or 600 with 2 pipes

unborn ermine
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I know one of my sections in my fuel setup ended up being 1200 on the dot in the middle, we will see if I get any issues jacelul

edgy leaf
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you can see that thats true in my scienge ™️

thorn bane
#

but you have issues because you dont feed from above

edgy leaf
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i got water extractors at 42/41%, tahts sub 300 flow through a mk2 pipe.

thorn bane
#

does that setup feed from below, straigt or above

prisma kraken
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i think the points being made are (1) pipes in the game are complicated and hard to understand (2) some configurations of them don't work very well and (3) because they are hard to understand, there's a lot of old-wives voodoo wisdom about sacrificing goats to the junction gods to build them in such a way that they work

unborn ermine
#

So fun fact, it crashed generating the commas for the insane number jacelul

edgy leaf
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when i did one test side feeding i observed similar behavior, just less pronounced

crystal charm
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btw, i love that with a few sloops, i'm turning a ton of creature remains into a lot of diamonds, like a shit ton of diamonds

unborn ermine
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coal

thorn bane
edgy leaf
#

are u using biocoal?

crystal charm
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yes

edgy leaf
crystal charm
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sorry if that's a spoiler

unborn ermine
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Sloop all the process and you get a TON

edgy leaf
crystal charm
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each remain into 2 protein, each protein into 200 biomass, and well i ran out of sloops to do the coal

thorn bane
crystal charm
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i've gotta go sloop hunting again

edgy leaf
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and like i said before, the same issues appear when feeding from the side.

thorn bane
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but feeding from above is just free headlift

lethal condor
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Sloshing and headlift aren’t necessarily related but they can be

edgy leaf
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why do so many people pretend we understand how pipes work. unless u can explain to me why i need 370 meters of headlift for raising up water by 8 meters i wont trust you about anything in regards to pipes.

crystal charm
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if my math is right, each animal remain turns into 11 diamonds

lethal condor
#

The issue with long manifolds of liquids are more complex than that

thorn bane
edgy leaf
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thats beside the point.

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it is /more/ reliable, but still has the same issues as feeding from below. just less pronounced

thorn bane
#

yes
the less pronounced is 550 instead of 400

prisma kraken
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i'm staying on the sidelines, but i honestly don't think either of you is completely correct

dark lagoon
edgy leaf
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when did u hack my computer and look at my saev files to find that out

dark lagoon
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No I just know how head lift works

lethal condor
#

Maybe next we can discuss how placing more segments on a pipe prioritizes it

lethal condor
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And see who has an explanation for that

thorn bane
edgy leaf
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valves deprioritize it tho

lethal condor
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Ah we did more testing then?

dark lagoon
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If I had to guess you probably placed to pumps vertical but there's some other things you could of done

edgy leaf
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i did some testing and couldnt get the priority to change no matter how many sections i added

lethal condor
#

Did we figure out if viscosity is still a thing?

edgy leaf
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afaik last update was that its not used anymore probably

dark lagoon
edgy leaf
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well, for my 370 meter test i placed them vertically but that doesnt make a difference

dark lagoon
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It 100% does I've never had a vertical pump work right ngl

lethal condor
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I don’t think headlift is what causes most issues unless you build your pipes all willy nilly

edgy leaf
dark lagoon
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And horizontal pumps are unperfed but work in general

lethal condor
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I have plenty of working pipelines using multiple verticals lifts

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Just don’t place them on the snapping point that shows the headlift limit.

edgy leaf
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with 10 meters of headlift the efficiency was at 42%/41%

with 20 meters of headlift the efficiency was at 71%/74%

with 50 meters of headlift effciciency was at 97%/89%

with 370 meters of headlift efficiency was at 100%/100%

how do u explain that?

thorn bane
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Snutt:"as far as I know from 1.0, however there's one thing where people are complaining that like when they're putting up setting up certain manifold setups with pipes they're not getting the full 600 throughput and a lot of people are always going like oh it's a bug in the game probably they'll fix it and and since we don't like fully understood the problem we've always been like oh yeah we'll look into it and and see if we can fix that, and we have looked into it and we've sort of concluded that it's it's not a bug it's like it's just the system does the way it's supposed to, "

"we don't like fully understood the problem"
xdxdxd
https://archive.satisfactory.video/transcriptions/yt-COJV4Ubn1Ac/

lethal condor
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Xdd

wind spade
#

past tense, they understand it now

edgy leaf
#

yea ive watched htose videos and they infuriate me

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the more i learn about pipes the less i understand them

lethal condor
#

Can they just make pipes supply constant fluid over X distance please

edgy leaf
#

just tell us what headlift does please

lethal condor
#

The simulation is really not fun

wind spade
lethal condor
#

Just make pipes belts

edgy leaf
thorn bane
lethal condor
#

Headlift lifts head

edgy leaf
#

this is a sturmgewehr, it gewehrs sturm

dark lagoon
edgy leaf
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this is a headlift, it litfs head

lethal condor
#

I wish a flammenwerfer would werf flammen at these pipes.

lethal condor
#

No wackiness. All business.

edgy leaf
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the only "wacky" thing about it is that it bottomfeeds

dark lagoon
#

Try changing it to top feed see if it helps

lethal condor
#

I suspect there’s a weird mechanism with junctions and they randomly reset headlift.

thorn bane
#

🙃

edgy leaf
#

i built it for the express purpose of understanding pipes, its in a creative world.

dark lagoon
edgy leaf
#

to understand headlift.

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you can read my notes if u want

lethal condor
#

No to understand why getting full fluid flow requires 10x the headlift you need to go up the distance

thorn bane
dark lagoon
edgy leaf
#

im not trying to fix anything.

dark lagoon
#

Like you don't want to test a possible way to understand head lift better that's on you but don't call it unexplainable magic then

lethal condor
#

This is kind of a fruitless discussion when people jump in without context

thorn bane
#

have you tried replacing all your pipes?
maybe theres a mk1 pipe in there

lethal condor
#

The testing environment demonstrates strange and unintuitive behavior from junctions

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Junctions include pumps and valves

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They’re considered junctions in the code

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And so my hypothesis is that there’s something weird with the interaction of junctions and headlift

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So piping systems with fewer junctions seems to work more reliably

fringe seal
#

people see "pipes", just barge on to regurgitate advices they themselves don't understand

lethal condor
#

Wizards throwing random things into the potion yeah

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Thus far the most reliable thing I see pipes do is generate online discussion about how they work

prisma kraken
#

goats & cowbell

lethal condor
#

It’s fun in a way

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Also makes me want to die

loud ivy
prisma kraken
#

you can substitute goat for vip and loop for cowbell

fringe seal
#

it's great about filtering people who actually know things about pipes

which tbh

is probably zero

lethal condor
#

All I know is that css is using floats instead of doubles for their pipe variables and I don’t know why

dark lagoon
#

The real thing to know about pipes is they are stupid and idiots or something

lethal condor
#

Like. Why.

dark lagoon
#

It's funny

thorn bane
#

hm thinking more about the top vs bottom feed
i wonder if this would make it more stable
having extra headlift from the fluid coming from far above and letting gravity be the headlift
(also i suck at 3d painting)

prisma kraken
#

i just use them how they're described to work and place pumps where they need to go 🤷

fierce ruin
#

is it possible to get 10k silica pm

prisma kraken
#

yeah

thorn bane
#

thats just 0lauras testing setup then

dark lagoon
prisma kraken
#

there's about 12k of quartz on the map, even base silica recipe converts 3:5 quartz->silica

fierce ruin
#

awesome

prisma kraken
#

or 5:7

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i forget

fierce ruin
#

because my aluminum factory needs an extra 10k silica pm

lethal condor
#

Pure aluminum ingot tho

crystal charm
#

are trains the only way to ship dark matter residue?

thorn bane
fierce ruin
#

wanna see my factory

thorn bane
#

it just acts as a gas and has high throughput so it handles badly
imo just instantly turn into crystal

prisma kraken
fierce ruin
prisma kraken
#

(i was idly curious)

fierce ruin
#

12k aluminum pm

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300 less than whats possible before tier 9

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im gonna leave like one node untouched

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gonna really touch the rest

crystal charm
#

did you like, steal all the bauxite?

fierce ruin
#

yes

thorn bane
#

there is 12k bauxite on the map so dont need silica

crystal charm
#

ok

fierce ruin
#

there is 12.3k bauxite on the map

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it needs 12k of that

crystal charm
#

there is an alt recipe that doesn't need silica btw, and it's so good

fierce ruin
#

yes but i didnt unlock it until after i had done half of what is in that ss

thorn bane
#

sloppy + electrode + pure is 1 to 1
dont need any silica

crystal charm
#

ah

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yeah undoing that and redoing it is kind of rough

prisma kraken
#

he's looking to max things in interesting ways, and needs more than 1:1 conversion of baux->ingot

fierce ruin
#

for every bauxite i get 1 ingot yeah

thorn bane
#

without silica

fierce ruin
#

with silica

thorn bane
#

are you using sloppy alumina solution and electrode scrap?

fierce ruin
#

nope

thorn bane
#

welp

fierce ruin
#

all base recipe

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i didnt have any of the alts and didnt know about them

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already gone to far to turn back now

prisma kraken
#

sloppy+electro or instant scrap make the best baux->scrap yield

thorn bane
#

i mean base silica only needs 6000 and there is 13500 on the map so youre fine

fierce ruin
#

yeah

prisma kraken
#

they're equivalent in baux:scrap

fierce ruin
#

will also be cool to watch my train network suddenly become very busy

crystal charm
#

what's the preferred turbo motor build, cause honestly the OG one looks simplest

prisma kraken
#

just whether you want to use oil or sulfur+coal to make it

thorn bane
#

pressure all the way

crystal charm
#

except for the bloody RCUs, they are a pain in my ass atm

prisma kraken
#

it depends on how many you need

fierce ruin
#

idek how many trains ima need

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likely more than 1

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idek if drones could work in this system

prisma kraken
#

if you're doing a cheese box factory for building mats, default or electric is easier, if you're trying to squeeze out resources for a max-world style playthrough, turbopressur saves a ton of resources

edgy leaf
fierce ruin
#

i have one more row of refineries to do

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then water extractors

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then trains

edgy leaf
#

nothing

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i want to produce 2.54TW so i plan to use my sloops for APAs

thorn bane
#

ye seems right

radiant lance
#

do we think this would be a functional design for a fluid freight platform buffer running 600/min? snuttstach_think

edgy leaf
#

wanted to have someone else confirm it before i spend a bunch of hours building it

thorn bane
edgy leaf
#

nah, i love my hypertubes too much

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~~also they're expensive~

thorn bane
#

fair

fierce ruin
#

im close to halfway done with my aluminum factory

prisma kraken
fierce ruin
#

won't even be able to turn it on all at once due to power constraints

radiant lance
# prisma kraken i think there is actually an issue with using the large buffers on train platfor...

wiki says that industrial fluid buffers are needed "for max potential" for a fluid platform thinking_helmet https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput

Official Satisfactory Wiki

The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure "choo" at any single station on the route.
Afte...

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though it's down at the gallery which could be outdated

prisma kraken
#

perhaps, i'm just going by what i've heard around the chats

thorn bane
#

thats loading though not unloading

prisma kraken
#

i've used the small buffers successfully a number of times

radiant lance
thorn bane
#

oh i thought yours was unloading sorry

edgy leaf
#

when i add expolsive rebar and set it to maximize it says it can make 7183.62 for some reason

fierce ruin
#

why would you ever need that much explosive rebar ._.

edgy leaf
#

i dont, thats the issue.

edgy leaf
#

i want to turn all the oil left in the world into explosive rebar

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but for some reason the calculator thinks it can make 7000 per minute, when it really shouldnt be able to

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i have the convertor recipes disabled

prisma kraken
#

i'd think the limiter would be hor

edgy leaf
#

ohhh, it takes oil away from other things to make more smokeless powder

prisma kraken
#

yeah, probably

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sftools oft makes bad choices, lol

thorn bane
#

max is max

wind spade
edgy leaf
#

greeny! does the calculator change which recipes to use as it approaches the limit?

thorn bane
#

wrong metric 🙃

edgy leaf
#

in this case i agree with greeny

thorn bane
#

thats the whole point of copying the number you get into items/min so it doesnt use maximize

wind spade
edgy leaf
#

12600-12562.4 is 37.6
one explosive rebar takes 0.75 oil
37.6/0.75 is 50.13333
but when i enter 50.13333 explosive rebar into the calculator it says it doesnt use up all the oil

edgy leaf
#

with explosive rebar

thorn bane
#

yes it probably changed some recipes

edgy leaf
#

it changes the recipes of other things when adding new things even if no limits are hit?

#

if i enter 57 explosive rebar it does hit the limit

#

and if i enter more than 57 it stays at the limit and starts taking away oil from other things.

wind spade
#

well, it's most likely due to some byproducts produced somewhere being used in a different way

radiant lance
wind spade
#

or the added thing costing some raw resources or whatever

radiant lance
#

adding expl. rebar might increase oil consumption -> it tries to decrease oil consumption elsewhere

wind spade
#

if there's only items/min requests, then it optimises for raw resource consumption (resources weighted by global appearance)

edgy leaf
#

this is without explosive rebar vs with explosive rebar

radiant lance
#

oh does maximise not work off global weights?

fierce ruin
#

have to duplicate this 20 times

edgy leaf
leaden cosmos
edgy leaf
#

uGh it reduces plastic usage elsewher.. but how. and why.

thorn bane
#

@edgy leaf top is without rebar, bot is with
it just uses recipes that dont use rubber

fierce ruin
#

gonna blueprint the pipe and junction thankfully

leaden cosmos
wind spade
edgy leaf
#

ooh, i think i know whats going on

#

explosive rebar also produces polymer resin

#

the polymer resin can be turned into rubber, allowing it to produce less rubber out of oil and thus more explosive rebar

#

thats why with just 37.6 crude oil the max is 50.1333, but without its more

#

it doesnt change the recipe, the polymer resin just frees up some other oil, it would be sunk otherwise

thorn bane
#

stuff like heavy flexible (wait wat) adhered iron plates, insulated crystal oscillators are WP optimal so they are used until you hit a resource limit, in this case crude oil
you can see the other resources like quartz or iron go up a lot more once its capped by oil

edgy leaf
#

if i set it to also produce 25.067 polymer resin then it would produce 50.1333 explo rebar

edgy leaf
edgy leaf
#

56.3114197 is roughly the limit i can produce

#

kinda a wonky number

#

opinions fused quartz crystals?

#

oh wtf its worse than pure

radiant lance
#

pure recipes being amazing for resources but being dogshit for power and to build 😔

edgy leaf
#

yea but fused is also shit to build and takes more resources

#

it hsould give better yields

radiant lance
#

wtf fused is only 1.5/min higher throughput 😭

edgy leaf
#

pure is 0.7777 per quartz and fused is 0.72

#

and pure also takes 12 coal per minute

radiant lance
#

literally can't think of a reason i'd ever want to do that unless i have no power (why am i making quartz in this situation) and i hate refineries

edgy leaf
#

kinda a useless alt

#

i mean, unless u have a bunch of coal and no water or power

radiant lance
#

i have a fantastic idea for how to get power in this situation

#

i GUESS fused is unlocked earlier..???

#

thank god i have an earlygame way to make all that quartz crystal i need in phase 2

edgy leaf
fierce ruin
#

uh

#

wrong place

prisma kraken
edgy leaf
#

the fused quartz crystal stil lproduces quartz crystals tho

#

thats what i meant

prisma kraken
#

i know, just keeping your infallible record intact 😉

edgy leaf
#

thank u

prisma kraken
#

fused doesn't seem very good imho

edgy leaf
#

yep

#

i know all recipes should have tradeoffs but.. fused just seems bad

prisma kraken
#

the one thing it is nice for is good numbers on default oscillator

edgy leaf
#

eH

#

with clocking i dont really consider good numbers to be a tradeoff

prisma kraken
#

i think it is more of a 'only have x alt recipes and don't want to do more hunting' sorta recipe

thorn bane
#

i mean if you have a coal node nearby that you wont use otherwise 🤷

edgy leaf
#

yes, but it should at least be a bit more quartz efficeint than pure

#

because pure only uses water and quartz and water is basically free yk

prisma kraken
#

which the estute cartographer will note that nearly all quartz locations now have a buttload of coal nearby

edgy leaf
#

even if it just has a ratio of 0.8 instead of 0.7777

thorn bane
#

same with pure being better than alloy for iron/copper

prisma kraken
#

it isn't better for iron

#

15/8 > 13/7

edgy leaf
#

whaat, its better even in terms of copper alone?? wtf

thorn bane
#

in terms of copper
oh youre right they are roughly the same for iron
but ye water free, copper not free
the downside of pure is not the resources its the logistics

topaz hedge
#

pure still wins. overclock it til the numbers are nice.

prisma kraken
#

if you count the copper, yeah

edgy leaf
thorn bane
#

or dont use pure and just get another node

topaz hedge
#

and or bp your refineries. and use pure :p

thorn bane
#

pipes < belts though

edgy leaf
prisma kraken
#

iron alloy is seriously now one of the best recipes in the game

thorn bane
#

yes
fused copper is insane, because theres a lot of iron/copper on the map, so you dont waste time setting up water extractors

prisma kraken
#

and it makes copper alloy good too

thorn bane
#

eh alloy

topaz hedge
#

until you need all your copper, and don't want to use trains. :p

thorn bane
#

but you dont
you can beat the game using 10% of the resources on the map

edgy leaf
#

u can beat the game using 0.000001% of the resources on the map

thorn bane
#

and even a NASA pc is gonna have 5 fps if you use all

edgy leaf
#

u can beat the game just by hand mining

prisma kraken
#

i've barely built outside of grass fields

edgy leaf
topaz hedge
#

clearly we have different definitions of beat sir.

thorn bane
edgy leaf
#

i /could/

prisma kraken
edgy leaf
#

oh yea i forgor about that. u can beat the game completly without miners or portable miners then

topaz hedge
#

I'm liking plastic ai limiters though.. it's nice

prisma kraken
#

they needed an alt for it

topaz hedge
#

fused quickwire + recycled loop for plastic + plastic ai limiters.

thorn bane
# edgy leaf i /could/

but you didnt
most people that beat the game have gone for something achievable
dont have data for 1.0 yfet but 4/4/1/1 for early access was BY FAR the most ratio that people went with that actually beat the game
because building too big factories stops you from progressing

prisma kraken
#

don't like that it takes plastic, but i'll deal 🙂

edgy leaf
prisma kraken
#

people have beat it without splitters, lol

edgy leaf
#

insanity

prisma kraken
#

google 'low%'

thorn bane
#

but im not those people
so i use alloy instead of pure

topaz hedge
prisma kraken
#

in general, the alloy recipes are superior. the exceptions are caterium-heavy builds and those that make gobs of pasta

#

what's great about the AIL alt is getting rid of the steamed sheet. i hate that recipe

daring wing
#

why does this not work

#

the buffer keep getting full

edgy leaf
#

whats AIL?

prisma kraken
#

ai limiter

#

being lazy 😛

edgy leaf
#

ah, i just like that it uses oil

prisma kraken
#

can't massage it into nice numbers for anything i've tried though, lol

edgy leaf
#

you could try using a variable input priority junction

daring wing
#

the vip stuff meaning it will take priority water from the bottom pipe right

edgy leaf
thorn bane
#

dont do that
run some of the refineries on the recycled water alone
that way the "fresh water" refineries always run and the "recycled water" refineries use up the water

edgy leaf
prisma kraken
#

yeah, that's the most reliable way to go about it

daring wing
#

so i only use 3 refineries with max overclock taking 500 water each

edgy leaf
thorn bane
prisma kraken
#

i don't buid it like that, but I also take measures to make sure alum doesn't stop. ever.

edgy leaf
thorn bane
#

dont underclock them
the whole point of the setup is that the refineries use up extra water
they cant do that if they are underclocked
but ye you might have to overclock 1, or add an extra one

edgy leaf
#

not sure what u mean with dont underclock them, but yes, its possible u need to add more refineries, which is undesirable when something is already built

#

thats why i first recommended the vip junction. it just works and doesnt require them to rebuild anything

daring wing
#

why do u need pumps in vip?

thorn bane
#

cause vip is black voodoo magic

edgy leaf
daring wing
#

i assume coz it can flow back?

edgy leaf
#

nonono, that would be too simple

daring wing
#

LOL

edgy leaf
#

pumps dont stop backflow, nothing does

daring wing
#

well idk how to make the vip with my current setup

edgy leaf
#

things u have built infront of the junction could cause issues and the pumps kinda "reset" that

#

at least thats my headcanon

fringe seal
#

route, intended to be used in the grassfields

prisma kraken
#

this is my aluminum build. there's no valves, no vip, no mk2 pipes and it just works™️

daring wing
prisma kraken
#

or you could do that, yeah, i guess 😄

daring wing
#

so i just replace the valve with pumps maybe?

edgy leaf
fringe pawn
fierce ruin
#

i dont need a valve either

thorn bane
fierce ruin
#

i have every line of production isolated and it feeds off of its own waste water to get the 900 pm that it needs

prisma kraken
fierce ruin
#

300 going in one end and 600 going in the other

edgy leaf
thorn bane
edgy leaf
#

it prefers the left side over the right side

fringe seal
#

valves are on 600 right

edgy leaf
#

yes

prisma kraken
#

yes, but how does it work and why?

edgy leaf
#

if u turn the right side on first, let everything fill up and run and then turn the left side on the left side will take over

#

if u turn the left side on first , let everything fill up and run and then turn the right side on then the left side will keep running at 600, right side will be at 0

#

it may or may not break when reloading the save ™️

thorn bane
#

xd

edgy leaf
#

ive had two designs that are similar break upon reloading the save. not all of them did, just two out of like 5.

fringe seal
edgy leaf
#

its impossible to get the right side to have priority over the left side while the game is running, but for some reason they can maybe switch priority upon reload

thorn bane
#

tldr dont do a VIP
they are unreliable as fuck

edgy leaf
fringe seal
#

inb4 it depends on the cardinal directions

fierce ruin
#

my aluminum production lines

edgy leaf
#

i did consider that so i tested it.

prisma kraken
#

if you put yourself in the mindset of a dev, they make a code change to pipes, there's probably a handful of saves they load with specific things built in them that they test. you build in a stupid simple way that a dev would have done so to test and you'll not have problems, lol

edgy leaf
#

this is the vip junction that failed

#

right side has priority. its literally impossible to make the left side have priority while the game is running. but for some reason when i loaded back into the save, on one of them the left side had priority

fringe pawn
#

Goodbye object scanner. You've served your purpose.

edgy leaf
#

i tried everything to make the left side have priority while the game was running, literally impossible

edgy leaf
thorn bane
#

guys
"works for me"
doesnt mean that you should suggest it to other people
my spaghetti base and pipe abominations "work for me"
doesnt mean you should follow that

prisma kraken
#

btw, is there anything you can flush that does anything special?

fringe pawn
#

I don't think so

edgy leaf
#

i isolate it and test it thoroughly

prisma kraken
#

i gotta try the gold cart and cup

edgy leaf
#

i also got other epople to run it on their computers to test if osmething was funky

thorn bane
#

all i know is that ive have seen atleast 10 persons try a VIP setup and have it fail

edgy leaf
#

ive seen people try to seperate fresh and recycled water and have it fail

thorn bane
#

its easier to follow a setup that you understand though
compared to pipe magic

edgy leaf
#

its easier to build a bit of pipe magic vs redoing ur entire aluminum plant imo

prisma kraken
#

my general feeling is that pipes work correctly when you keep stuff stupid-simple and math correctly

fierce ruin
#

i just fed mine back into itself:)

fringe seal
#

but how simple is stupid-simple?

thorn bane
#

how is overclocking 1 refinery, in some cases not even that, redoing the alu plant

edgy leaf
#

sometimes thats not possible.

#

if all are already overclocked fully then u need to build new ones

fringe seal
#

this convo gives me impression that the pipes are geared perfectly to the devs' playstyles and no other playstyles

prisma kraken
#

i will say that i spent hours if not days trying to figure out in the u5-u6 era why aluminum always hovered around 95% efficiency for me

edgy leaf
#

if u already have an entire building built around it and stuff then that will cause issues. or if you're very space limited

thorn bane
#

1 max
if the numbers work out then you dont even need that

edgy leaf
#

adding a VIP junction is easier than rebuilding a factory to seperate fresh and recycled water

prisma kraken
#

that's when i got wise and started building it using mk1 pipes 😄

fierce ruin
#

this hurts my brain

#

im to tired for this

edgy leaf
#

imo all this stuff about mk1s is jsut superstition

#

we start making up weird things because we dont understand the system

prisma kraken
#

like for instance vips?

edgy leaf
#

vips work.

thorn bane
#

except for when they dont

prisma kraken
#

until you reload a save

fringe seal
#

🤔 if most of the problems for 600 being not possible is from flow fluctuations
doesn't buffers have an incredibly important purpose

edgy leaf
#

even the funky design is better tested than saying "use mk1"

thorn bane
# edgy leaf the funky design from tug, yes. not the design thats actually recommended to peo...

so this?
https://youtu.be/ZwO-F82sYE4?t=260
because it failed for him

From trivial to sophisticated, here are four different methods for recycling byproduct water in Satisfactory.

For completeness sake, I will say that there is a fifth method: Send the byproduct water to a different production building (e.g. a refinery on Wet Concrete or a coal generator). I did not include this in the video because I wanted a so...

▶ Play video
daring wing
#

oh well ill just rebuild the factoiry

prisma kraken
#

i think a lot of it is cargo cult thought

edgy leaf
fringe seal
edgy leaf
#

most of it. thats why im doing research

prisma kraken
#

there's a lot of variables that we don't have good ways of measuring

daring wing
#

so 1 refinery to 1 refinery right?

edgy leaf
prisma kraken
#

like framerate does affect pipes. that's why the mk2's often have problems

thorn bane
#

thats why you do the handling with solids using a smart splitter instead of with pipes using junction magic

daring wing
#

something like this

prisma kraken
#

it also affects mk5 & 6 belts

daring wing
#

is this correct @prisma kraken

prisma kraken
#

watch them for a while and you'll see holes

radiant lance
#

didn't snutt say that they fixed the bugs related to mk.2s and that if your mk2s aren't running properly it's very likely a skill issue?

thorn bane
#

"skill issue" is an understatement

prisma kraken
#

i don't think snutt knows everything

prisma kraken
#

he often prefaces such statements with things like 'to my knowledge' etc

radiant lance
#

i mean of course not but what he said was quite explicit that coffee stain is confident that mk2s work correctly now

thorn bane
thorn bane
daring wing
#

@prisma kraken does the extractor only need 300?

fierce ruin
radiant lance
prisma kraken
#

in my design, here's the numbers... needs 180 freshwater:

fierce ruin
#

each line of mine needs 600 fresh and then the waste water is fed back which is 300 because the whole line needs 900, and someone who had helped me alot with this whole project told me to overflow the pipes so i did

prisma kraken
#

you can adjust things as needed for the other aluminum recipes and the design works too

thorn bane
#

this is the "skill issue"
its not technically a bug, as in the water simulation is running correctly
its just unintuitive af, and very hard to diagnose and more a quirk of a overly complex/realistic fluid simulation

prisma kraken
#

in such cases, looping the pipe often solves the issue by creating a network with double the capacity

fringe seal
#

keyword often

fierce ruin
#

beans

thorn bane
#

as in use 2x pipes at 300/min
or dont do 600/min pipes

fierce ruin
#

to late

vapid gorge
#

Do 600 pipes.
Sometimes 300s need looping anyway

#

Not even a skill issue, just the ability to have tidy pipes

fierce ruin
#

i hate mk1s so much

thorn bane
#

a looped 600/min manifold is just 2 300/min pipes feeding from each end, its not rocket science

radiant lance
#

but if this issue were so common as to make mk.2 pipes useless then i think it'd be far more well known and CSS wouldn't be okay with players using 600/m

fierce ruin
#

they caused me untold suffering

prisma kraken
#

i keep pipe networks as small and simple as i can and prefer the mk1's

edgy leaf
thorn bane
radiant lance
#

I specifically mean at 600/m

edgy leaf
fringe seal
vapid gorge
prisma kraken
#

btw, you also run into problems with belts at their max capacity

thorn bane
#

"if we do fix it and make it so that like this doesn't happen then fluid dynamics might change quite drastically for pipes throughout the entire game because then they won't function the same way because like that aspect of pipes, that's an aspect of like how fluid dynamics have been designed for the game so if we change if we're going to fix that we have to change how the fluid dynamics works and that can drastically change how other pipe networks are set up so like potentially if we do change it so that that doesn't happen that can actually change a lot of like existing systems, so so that's something that we are like delving into and and sort of trying to figure out how we want to tackle that "
also they are LITERALLY thinking of changing it

prisma kraken
#

if the simulation hiccups, the belt doesn't have capacity to 'catch up'

vapid gorge
#

‘Oh no, people can’t make bullshit pipe shapes and refuse to do it any other way’

radiant lance
thorn bane
#

i dont think its easy to simplify though, fluid mechanics are really fucking hard (solving navier stokes still has a bounty 1million dollars) so "simplifying" it isnt really a possibility

fringe seal
#

it's a game
RL study of physics uses shortcuts all the time
it's fluid in a confined space

vapid gorge
#

They’ll make one way pipes or something. The only real thing because the issue is that fluid is bi directional

prisma kraken
#

the fluid simulation in the game is a somewhat realistic approximation of real fluids, just take it as that

#

a puzzle to solve within the parameters of a game

vapid gorge
#

It’s just that shorter pipes have fewer points of suction so they are more stable

radiant lance
#

i think the moral of this story is that the way pipes are implemented into the game is kinda shocking and the amount of information kept from us and unexplained mechanics with 0 tutorialisation is absurd

thorn bane
vapid gorge
#

Or just loop it xD

fringe seal
#

loops never worked for me fwiw

thorn bane
#

ye honestly a ui description would go a long way
also the fact that its way less pronounced in mk1 pipes, where most people dont even notice it

prisma kraken
#

do keep in mind that mk2 pipes weren't in the 1st iteration of pipes in update 3.5

fringe seal
#

loops, prefill, overfeed, etc
still backed up

#

added a pump and it magically worked

radiant lance
#

the fact that valves have imprecision in their limiter that makes the mechanic totally useless is ?????

vapid gorge
prisma kraken
#

most of the problems you have to solve in the game do actually have a way of building with mk1 pipes, just like the 8 coal gen problem

thorn bane
#

well oil extractors output 600/min
but ye a lot of it can be solved by just seperating into momre pipes

fringe seal
#

or the tower is already collapsed to start with?

vapid gorge
#

You’re doing dumb things with your pipes

prisma kraken
#

i'm guessing you never have framerate problems

radiant lance
prisma kraken
#

i'm off to solve some problems in my dreams, tc all

radiant lance
thorn bane
radiant lance
vapid gorge
radiant lance
#

i am doing cursed things

vapid gorge
thorn bane
#

well its a constant 50/min or something sloshing back
so if the pipe goes between 250/min and 350/min then its not an issue
but if it goes between 525/min and 625/min then it gets capped at the top end to 600/min resulting in throughput limitations

prisma kraken
vapid gorge
# radiant lance

people are also bad at noticing when their fluids are misbehaving in my experience.

thorn bane
#

its easy to see if you just look at the pipe on the first manifold junction
it goes up,down,up,down etc.

radiant lance
fringe pawn
#

The other reason I use nuke nobelisks. When you kill hogs faster with them, they can't clip into the ground and you lose their remains.

daring wing
#

finally fix my stupid aluminum factory

#

the 1 to 1 refinery works so well

edgy leaf
#

fun fact:

#

yellow is fluid spawner, pink is fluid sink, green is perfect 600 flow, brown is any flow below 600

#

for some reason the left one gets perfect flow and the right one doesnt

#

it sometimes drops down as far as 200/min

#

kinda funny right?

#

(both work at 600 if u add a pump)

#

obviously, because you toatlly need a pump for this

thorn bane
#

oooh interesting
i wonder if the junction makes it slosh back but the pipe end doesnt

radiant lance
#

what happens with this setup if made into a manifold? is the unconnected junction the root of all evil?

edgy leaf
#

lmao wtf.

#

adding a loop made it have 600 flow literally everywhere, even in the loop???

thorn bane
#

add a turbine and you have infinite energy

edgy leaf
radiant lance
#

pipes make my brain hurt.

leaden cosmos
# edgy leaf fun fact:

my understanding is, the left splits the flow in half, half flows into the segment, it fills up and then half backflows to the junction cancelling out
the right might have that weird segment of pipe split by the junction and I suspect that is part of the issue, see if rebuilding that center brown pipe between junctions changes it?

edgy leaf
#

i placed the junctions first and then placed the pipes.

leaden cosmos
#

ok, thats fun, can you mess with the sink so its barely less than 600 and the pipes will fill? e.g. 599

edgy leaf
#

the pipes being filled makes no difference, ive tested that multiple times

radiant lance
#

i'm doing my own testing on the fluid buffer setup i posted earlier and it's very interesting watching it work perfectly with mk2 pumps and mk1 pumps are unable to push enough fluid

leaden cosmos
#

and as your probably working on the engine level, can you visualise forward and backflow to make sense of the why?

edgy leaf
#

im not working on the engine level, ive been using mods

cedar ivy
#

what are you- ah

edgy leaf
#

but now im switching over to vanilla. its more effort but i feel like people wont believe my findings if i use mods

cedar ivy
#

no no, this is useful

leaden cosmos
#

nah I believe there is shenanigans, its more to try and pinpoint the why

edgy leaf
#

ill do all the same tests again in vanilla

radiant lance
#

yea i'm kinda begging for proper results from your tests

cedar ivy
#

is like debug cheat tools in factorio

leaden cosmos
#

e.g. does the left behave the same in all rotations

radiant lance
#

pipes need to make sense!!!!!!!!!!

cedar ivy
#

doesnt matter what items come out of or go to, it just matters what the engine does with them.

leaden cosmos
#

or as a really really dumb thought,
does the behaviour change by rotating the junction?
I assume the game has a preference to which way to teleports fluids through a junction

radiant lance
#

genuinely ????? at the fact that these pumps in this scenario can't consistently move 300/m fluid but mk2s can

cedar ivy
#

we know vertical junctions do,

#

and we know junctions were asymmetrical

radiant lance
#

it's not even filling the buffer and getting too much pressure or anything like that. the buffer is nearly empty and it's filling the platform

cedar ivy
#

so that's plausible,if unlikely

radiant lance
cedar ivy
#

who knows, foundation orientation now matters for building rails inside blueprints 🤷‍♂️

past temple
#

Is going nuclear worth it, or is it better to just scale up fuel/turbofuel/rocketfuel?

leaden cosmos
#

more that programming wise, its going to have a bias 🙂

cedar ivy
cedar ivy
#

if it already has vertical orientation logic, it's plausible it could have world-absolute directional logic too.

#

but at this point it's probably smarter to look into reverse engineering the junction code to look for those quirks

leaden cosmos
cedar ivy
#

yeah debug cheat tools helps that

edgy leaf
#

theres no debug stuff sadly. u can access the debug commands with cheats but they dont work, the debugging tools are stripped out in the final game or we dont know how to access them

radiant lance
#

btw yall, just as a quick sidenote to make sure i'm not fucking myself cause my brain is fried, if I'm transporting 600/m water in one fluid freight platform, how much trip time leeway might I have before I start running below 600/m throughput on the train

edgy leaf
#

between 54 and 160 seconds iirc

radiant lance
edgy leaf
radiant lance
#

oh jesus that's a scary throughput graph

leaden cosmos
edgy leaf
#

eh, 54.16 and 160 isnt that bad, thats over 100 seconds of leeway

edgy leaf
#

no, 2.6 minutes is too long. if u set it up for 2.6 minutes and its 4 seconds late u drop below 600

radiant lance
#

been experimenting w this thing for a while to make sure it works right

leaden cosmos
edgy leaf
#

2.6 minutes is 156 seconds. after 160 you drop below 600

radiant lance
#

I just want to give myself enough leeway that any* possible congestion won't stop the fluid delivery
*any does not mean any level of congestion. that would be insane

patent blaze
#

is this channel new? havent seen it until now

edgy leaf
#

its been here since mach 2019

radiant lance
#

hm, i'm trying to datamine and see if i can't find anything interesting about how pipes function and I've found a comment in the pump code that says pump pressure only accounts for the height of the fluid column, and it seems (take with a grain of salt) that both pump head and pressure are the same thing in the calculations, which is why the mk2 pump seems to work much better at pushing fluid forward even when not going up very high

#

if I'm understanding this right, a pump's pressure will probably stay the same forever horizontally, but once you start going up higher, pressure decreases and the fluid won't move as consistently

#

i wonder if gas has pressure modelled like this at all or if it ignores pressure due to ignoring headlift

leaden cosmos
radiant lance
#

yeah, the code has specific variables for pumps to output the pressure they're designed for, and the absolute maximum pressure they can output

edgy leaf
#

i went from 50 to 370 and it worked.

radiant lance
#

which is shown ingame with the UI

#

these variables are interesting: GetMaxHeadLift, GetDesignHeadLift, mMaxPressure, and mDesignPressure

#

idk enough about this to be able to find the values of these variables to see if they're the same, but it's possible that these are seperate calculations

#

also just as possible that the headlift and pressure are just the same thing with different names, but i can't really tell

edgy leaf
#

holy fuck not using mods makes everything a billion times more difficult

patent blaze
#

lol

#

cant you just manifold that

edgy leaf
#

how would i manifold that

vapid gorge
#

looks like you could 1:1 that if you ahve 4 machines to 4 machines

edgy leaf
#

one side is packagers the other side is unpackagers

radiant lance
edgy leaf
#

im unpackaging 1200 water per minute and packaging 600 water per minute

#

so 1:1 isnt really possible

patent blaze
#

or like this

edgy leaf
#

yea but i wouldnt gain anything from it

#

im doing research

leaden cosmos
#

could you not shard a packager? they then do a full 600 pipe per machine?

edgy leaf
#

nope, a fully sharded unpackager does 150

leaden cosmos
#

or am I thinking of nitrogen gas

edgy leaf
patent blaze
#

im so confused lol

edgy leaf
#

im going full meta, metameta, metacubed

patent blaze
#

would be dank if you could sloop packagers

#

infinite liquid generators for power

leaden cosmos
edgy leaf
#

too op

radiant lance
#

too op and also excruciatingly boring

fringe pawn
#

Is it infinite? Or does it just progressively double fluids until you run out of sloops? I think it still hits a limit, just an absurd one. I agree with the decision not to allow it.

patent blaze
#

its infinite if you have even one sloop, just gets faster if you have more

edgy leaf
#

unpackagers can do 60/min fuel, if they took 1 sloop then you could get 6000/min fuel for free

patent blaze
#

limit output with a valve to make sure it doesnt run out

#

theoretically.

edgy leaf
fringe pawn
#

The sloop is the cost. You can disconnect the underlying resource nodes, but you're still limited by the number of sloops.

edgy leaf
#

yep

#

and 6180 fuel for all the sloops is kinda.. bad ngl

patent blaze
#

honestly i dont see why they wouldnt add it since it only gives so little

edgy leaf
#

itd be fun if there was a long complicated chain that can give you lots of power if you slooop it

#

like, it gives you nothing by itself but with sloops it gives lots of power per sloop

patent blaze
#

say you have 60/min of fuel you'd only get like what, 30/min per sloop? thats not that much if you multiply it by all the sloops in the game

edgy leaf
#

no, 60/min per sloop

patent blaze
#

if its a 1 sloop machine yeah

#

manufacturers are 4 sloop for 2x

#

counting it as a refinery for 2x in and out it'd be 1,5x for every sloop

fringe pawn
#

Honestly, it might be more useful for doubling the empty fluid containers in some weird edge case where you're out of bauxite.

edgy leaf
#

just double the bauxite, or the thing that uses bauxite

radiant lance
#

ok in the unreal editor the mk2 pump only has variables for headlift, so headlift and pressure do seem to be the same thing (which we pretty much already knew but I want to be sure abt how the fundamentals of these godforsaken things work)

#

there is a variable in here related to slooping. why didn't coffee stain let us sloop pumps

edgy leaf
#

lol

edgy leaf
#

turned it into a blueprint

#

i wish u didnt gain the items in stuff when dismantling it with no build cost enabled

leaden cosmos
edgy leaf
#

holy fuck. not erally meta related but i just found this hwile building

#

if u paint a mk6 belt with megawhite it turns into a nuke

leaden cosmos
edgy leaf
#

ahaha it even goes beyond 100 i think

#

i will cry if they patch this

leaden cosmos
edgy leaf
#

got down to 5 fps while consrtucting the nuke

#

beautiful

leaden cosmos
edgy leaf
#

oh no, it also happens with non mk6 belts in blueprints...

#

its being caused by the concrete in this pic lmao

leaden cosmos
edgy leaf
pastel obsidian
#

somone is playing Shapz 2

leaden cosmos
edgy leaf
#

im not sure what u mean

edgy leaf
faint plover
#

hi, will a coal generator setup like this work ? I am not sure about the pipes

pastel obsidian
#

Maybe, if you overclock the water by 50% you can have one extractor to 4 generators makes it a lot easier

#

Someone will post the wiki article for the coal gen soon

faint plover
#

i already have 1 extra just in case, am just not sure about how the water flows in this game rly, it feels weird

pastel obsidian
#

you normally want to spread out the water extractors

marsh needle
#

3 water extractors goes into 8 coal burners cleanly

pastel obsidian
#

!wikisearch CG

brisk shoreBOT
marsh needle
#

it feels a little jank but you can actually connect them up to different spaced out points on one long pipe that feeds into the burners

#

and you won't get bottleneck issues

#

does anyone have experience implementing a large recycled plastic setup using diluted fuel?

#

I'm wondering if there's a nice easy way to know how many times to go back and forth

#

I suppose if I look at the input numbers a bit longer it might become clearer

leaden cosmos
marsh needle
marsh needle
#

oh this is that channel lmao

#

@pastel obsidian are you familiar with this setup? you use the recycled plastic/rubber recipes with fuel to get a very large amount of one product

pastel obsidian
#

I am

marsh needle
#

so I start with 450 rubber, that becomes 900 plastic, then that into 1800 rubber, then 3600 plastic, but the numbers on the calculator don't reflect that

#

so I'm guessing it's not so simple

leaden cosmos
# marsh needle

split the output so that 1050 goes back to the earlier refineries and doesnt leave the loop

pastel obsidian
#

in all honesty I would Recomend that you don't use the rubber for polymer as your seed for plastic but i love to try new things

marsh needle
#

I've actually done this setup once before but don't know if I got it perfect

pastel obsidian
#

so you have two setups not one

marsh needle
#

and yeah it does makes sense to have some sort of closed loop that jsut outputs plastic, but I'm not certain what the numbers are

#

using the polymer is just kinda nice since it's a byproduct of the HOR

pastel obsidian
#

one is polymer rubber into plastic and the other is recycled rubber into plastic

edgy leaf
#

i find it easier than using polymer to feed

wind spade
edgy leaf
#

ive made some rather curious discoveries with VIP junctions

#

if u take the output from the bottom, it prefers the bottom input (in this case)

#

if u take the output from the side, it prefers the top one

pastel obsidian
marsh needle
#

I think I can work this without looping back, I just need to add up the outputs as I go and maybe take off some plastic in the middle instead of all at the end if necessary

edgy leaf
#

its easiest with looping imo

#

just work backwards

marsh needle
#

I want to get this setup working with the polymer, I know it's simpler to not do that but this is what I want to achieve

pastel obsidian
#

You need to make 5100 plastic and use 1050 to make rubber

leaden cosmos
pastel obsidian
#

4050 is profit

edgy leaf
#

lol, rofl, lmao.

#

i loaded the save and both vips are switched now

#

double u tee eff

leaden cosmos
edgy leaf
#

actual insanity

#

the ones with pumps broke, the ones without didnt.

marsh needle
#

alright thanks for the advice, I need to go eat food and maybe sleep, so I won't be tackling this just now

#

@pastel obsidian I think I'm going to go ahead and work starting with the 900 rubber and hope the numbers are as expected when I get to the end

#

i think u pointing out that I make 5100 total plastic helps a lot actually, that's twice the total rubber produced, which helps get my head around it

#

I think it will also help if I stop listening to the worst of goat simulator

pastel obsidian
#

I would thinkof it as two different systems one that uses rubber made from plastic and the other uses rubber made from polymer

edgy leaf
#

50% makes the end product, 33.3333% makes the thing that you need to make the endproduct and 16.6666% makes the endproduct but for the thing that you need to make the end product

marsh needle
#

yeah

edgy leaf
#

thats when u dont use rubber to feed it

marsh needle
#

so 17.5 plastic refineries output into rubber, the rest goes into my mouth

#

I think that simplifies it a bit, I can still have a loop just there's an extra bit of input from residual rubber

vapid gorge
#

@dire shard what are you building btw?

marsh needle
#

the only thing I have to think about now is jsut belting it all around, because there's too much for a single belt

#

wonder if I should consider setting up multiple closed loops instead for simplicity

swift robin
#

anyone else considering copper rotors just because the production rate and how it pairs perfectly with steel screws?

#

i used to say 'ew use copper on those?' but now i'm rethinking...

wind spade
#

copper rotors are great

swift robin
#

with all the ways to boost copper production i realize i have a lot more copper at my disposal than i used to think

#

that'll probably all disappear once i get to nuclear pasta tho XD

#

also i just realized how long you can run vehicles on batteries. i could legit just set up a truck stop with a container full of batteries and forget about it. hmmmm

wind spade
#

it's 8 copper ore + some screws -> 10 rotors 😄

swift robin
#

yeah the resource efficiency of it is impressive

#

just jam a steel screw constructor right behind it and you get a compact setup that makes a lot of rotors

marsh needle
#

a thought occurs to me, what the fuck am I gonna do with 4050 plastic/min, I don't even have mk. 6 belts yet I can't even fit that on 5 mk. 5 belts

#

do I need like 6 train cars to ship it about the place

edgy leaf
#

:)

swift robin
#

yikes i'm avoiding large central production as long as i can just to avoid logistical puzzles like that lol

wind spade
#

why are you making it if you don't need it?

pastel obsidian
#

big number is big

marsh needle
swift robin
#

damn that is a strong card

marsh needle
#

maybe 20 years ago lmao

swift robin
#

needs to be in a deck that generates HP somehow, but good card draw

marsh needle
#

I have a big pure caterium ingot setup that can output a ton of quickwire, so I will make a bunch of electronics, there's some nice alts that use those two things and also it goes into computers and connectors and stuff

edgy leaf
swift robin
#

likewise i have been doing quite a lot with the single caterium node in the middle of the rocky desert. making ai limiters and caterium computers with it but i still have like 120 ingot/min unallocated thanks to pure caterium ingot + fused quickwire being insane

swift robin
edgy leaf
#

eh, i just have a single little train blueprint

marsh needle
#

trains tkae a bunch of work, but they are great for moving lots of stuff around

edgy leaf
#

well two, one for normal and one for t junction

marsh needle
#

I guess I can feed two belts into a big container and load that into a freight platform, so only need three platforms if it's all going into one station

edgy leaf
#

tho the t junction one doesnt have rails built in

crystal charm
#

how far can a truck run on a single load of coal?

wind spade
crystal charm
#

mostly flat, a few hills

#

and about a ~2km round trip

wind spade
#

still, very much depends

crystal charm
#

only reason i want to use a truck is simply cause i haven't yet

#

i could literally just drone drop the supplies in

wind spade
#

truck uses 75 MW, stack of coal is 30 GJ, so at least 400 seconds

#

probably more, again depending on driving style etc.

crystal charm
#

ah fuck it, i like drones

fallen geyser
#

unfortunately, any life-for-card-draw strategy not centered around reanimating this guy for cheap is suboptimal

prisma kraken
crystal charm
#

the question was scrapped in favour drones like 30 minutes ago 😛

prisma kraken
#

fair 'nuf

#

btw, tractors get a heckuva lot more range

crystal charm
#

i should probably go check on my battery supply, i might need to beef it up

prisma kraken
#

also, small side note: vehicles actuall have more range with coke, even though it burns quicker, it's 200 stack size provides more range

#

*than coal

crystal charm
#

i know i get more out of this game when i have coke

crystal charm
#

if i want to try to double the throughput on drones, i can't build more than one for a port can i

wind spade
#

yeah, but you can build more drone ports

crystal charm
#

i ahve 2 drone ports for receiving coal to turn into diamonds

#

each port gets about 377 p/m

#

i know that the source is basically 2 full t5 belts full

wind spade
#

those can technically accept as many drones as you need

crystal charm
#

so, i could built more ports at the source and send them here

grand jasper
#

my aluminum deadlocked again. im at a loss.

wind spade
#

build it so that it can't deadlock 😛

grand jasper
#

but how? how can i bring it to use the rest water first and then the outside water?

wind spade
#

separate fresh and recycled water

vapid gorge
#

don't merge the fresh and waste

crystal charm
#

i had a similar issue for ages, turns out the bauxite was the issue lol

grand jasper
#

i have 420 reclycled and 180 fresh. so i fo some clock adjustements so it works then?

vapid gorge
vapid gorge
grand jasper
#

that helped a lot thanks. ill see how it performs now 🙂

crystal charm
#

that should be enough i hope, one port to bring in batteries and 2 delivery ports per single receiver on the other end

thorn trellis
wind spade
thorn trellis
#

Wild

wintry marlin
#

this should split 1:7 correctly, right? (it wont be close to belt capacity)

thorn trellis
#

Alright so basically

thorn trellis
# wind spade https://dontasktoask.com/

I’ve already asked u before about trains moving fluids but I decided I wanted to use Trains for a design aspect. Would it be possible to fuel everything efficiently with trains or is it not possible

#

Red square is where it has to go to

#

I’m using all those nodes 250% overclocked

#

I have no clue if it’s doable

wind spade
#

the word "efficiently" has basically no meaning on it's own. Not sure what do you even mean by "fuel everything", given trains run on power

thorn trellis
#

Like the menu inside the building says 100% efficiency

wind spade
#

sure, but that has nothing to do with moving fluids

thorn trellis
#

Like I know there’s a max that trains can transport and that pipes can extract from the stations and all that

wind spade
#

you can build more trains, more platforms, more stations...

thorn trellis
wind spade
#

not sure why are you pinging me with every message. Questions like these are better asked in general, not to one specific person

wintry marlin
#

see, i fixed my power

thorn trellis
#

Sorry just wanted to ask in case u knew