#math-and-meta

1 messages · Page 206 of 1

edgy leaf
#
fn main() {
    let cum_coupon_price: u64 = (1..=10000)
        .map(coupon_price)
        .sum();
    dbg!(cum_coupon_price);
}
fn coupon_price(n: u64) -> u64 {
    if n <= 3 {
        return 500;
    }
    250 * (n.div_ceil(3) - 1).pow(2) + 1000
}
#

(i was too lazy to use desmos)

quiet breach
#

What’s desmos

edgy leaf
#

(by writing this i found a mistake in the wiki)

prisma kraken
#

use backquote to enter the debug console and type stat FPS

brisk smelt
quiet breach
#

Ahhh

tiny leaf
#

oh that sounds trippy

quiet breach
#

I am for sure the dumbest one in the room so this is excellent. Always surround yourself with smarter people ❤️

tiny leaf
#

i can already tell youre a smart person

quiet breach
#

Can you use desmos to calculate how I can get my wife to leave me alone for an hour or so, need to finish my planning 😂😂

ashen girder
#

Your platforms should eventually level out to 602, 301 to each buffer.

brisk smelt
tiny leaf
#

im putting money on him having to end up cleaning it up

lone cliff
#

My average tick rate (accourding to server stats) is 29. Is that good or bad in terms of "T6 belts skip items if your framerate is low"?

ashen girder
#

Ugh laura, I hate waiting for your trains with their timers. 😭

edgy leaf
#

why are u trying to look at my trains!

ashen girder
edgy leaf
#

u can take the hypertube to the other side of the train station

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its not timered so most of the time theres no train waiting there

ashen girder
#

Ehh.

edgy leaf
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its very fast

ashen girder
#

It should show the same number as the current one, I just have to catch it between lockouts.

edgy leaf
#

amazing efficiency...

ashen girder
#

Fun fact, the formatter only runs when you open it.

#

If you leave it open, it gives up all pretense of being in cubic meters.

quiet breach
ashen girder
quiet breach
#

Whatttt

edgy leaf
#

thats crazy

spare jolt
#

this fat ass doesn't even have 4 ports like it's solid storage brother, what's even the point

lethal condor
#

Amazing throughput

quiet breach
#

I get stuck figuring out where to put the train stations and where to take them…. Do you guys have a method on how you plan them?

lethal condor
#

Don't body shame the industrial fluid storage

#

She's trying her best

ashen girder
#

Although, that suggests they store it in mL, doesn't it. 🤔

edgy leaf
fallen geyser
#

Speaking of trains, I'm looking to start setting up an endgame factory with rail lines bringing in mass amounts of raw materials and had two main questions. First, I assume best practice is to have a rail loop around the map common to all resource trains, then use signals to split trains off the main line to gather their respective ore before rejoining the main artery. Is this the case or is it still better to have separate lines for each resource? And secondly, is there a rule of thumb for the ratio of resource nodes to storage cars? I was planning on a system where 1 normal node gets 1 car (so 2 impure nodes get 1 car and 1 pure node gets 2 cars). I assume it's possible to make any ratio work depending on how long the line is and how many copies of the same train setup you have running on it, but there has to be a rough starting point somewhere

#

Also any pointers on station design would be welcome

edgy leaf
#

dont do seperate lines for each resource. also put signals on the main "artery"

ashen girder
#

Put signals everywhere! (That they belong)

edgy leaf
#

i personally plan to transport 1600 items per minute per car (stack size 200)

ashen girder
#

Buffer all platforms.

fallen geyser
edgy leaf
#

well, it kind of always applies but can be ignored if the ur transporting very little per train car

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like sure, depending on ur timing u may only be able to transport 700 instead of 1600, but if ur only planning to transport 600 max then u can ignore it

fallen geyser
#

I'm aiming to transport like a third of the resources on the map to this location

fallen geyser
ashen girder
#

Nope

tiny leaf
edgy leaf
#

just fyi its generally recommended to not do that, because as a rule of thumb item count drastically decreases as the items get more complex

edgy leaf
#

here, if i want to transport 1600 items per minute the time between train arrival times has to be between 81.24 and 240 seconds

fallen geyser
#

Recommended not to do what, have multiple trains on the same line?

edgy leaf
#

move all tne resources to a central location and process them there

#

having all the trains on one shared network is recommended

fallen geyser
vapid gorge
edgy leaf
#

its not a bad idea, but it can make thing more difficult

fallen geyser
#

Like I should process stuff onsite before transport to reduce stack size?

edgy leaf
#

also to reduce lag, the game isnt really optimized for doing everything in one place afaik

#

and it generally makes logistics easier.

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but some people dont care and welcome the challenge and accept the possible performance losses because it can be fun to just make one huge factory

fallen geyser
#

Tbh I find having a bunch of small factories all over the place more of a headache than centralized processing but also I'm still shapez2 brained

lethal condor
#

The game is really designed around independent factories scattered across the map

tiny leaf
#

Yeah im planning to make multiple factories since it just makes life easier overall

edgy leaf
lethal condor
#

It wants you to transport things arouond

ashen girder
#

And having well named stations.

lethal condor
#

Also, trains are fun

ashen girder
#

Don't be like me and leave every station named the default thing, and just remember your HMFs are in Stockholm.

edgy leaf
#

back to go to the topic of tran efficiency and just throwing more trains at it

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Y axis is how many items u can transport, x is time

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if you want to transport 900 items per minute (stack size 500) with mk4 belts then ur train needs to arrive between every 433.28 and 1066.6 seconds

ashen girder
#

That's so slow. D:

edgy leaf
#

thats 7.23 minutes

ashen girder
#

How many days though?

edgy leaf
#

if a train arrives at the station more than every 7.23 minutes then you will not be able to transport the 900 items

wind spade
edgy leaf
#

thats not to say transporting 900 stack size 500 items with mk4 belts is difficult, you have like a 10 minute window where ur throughput is sufficient

fallen geyser
edgy leaf
#

1027 seconds is the peak efficiency for that.

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aka 17 minutes... at exactly 17.1166 minutes u reach maximum potential throughput

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train comes more often than that? loss of throughput. less often than that? loss of throughput

ashen girder
#

More trains primarily helps if you need a shorter time than you actually have, I think.

fallen geyser
#

Is it possible/plausible to make a train loop that takes that long?

ashen girder
#

Since it's time to next train, not round trip time.

edgy leaf
edgy leaf
ashen girder
#

So if your window is 7 - 15 minutes, two trains would only help if your actual trip is 14 - 30 minutes.

fallen geyser
#

The more I learn about train logistics math the louder the voice in the back of my head telling me to just run conveyors across the sky gets

wind spade
fallen geyser
#

I know it's the devil but it's so loud

edgy leaf
edgy leaf
ashen girder
#

If you're lucky, literally!

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If you haven't watched trainsplosions, they're pretty amazing.

lone cliff
#

Okay, I read a comment about belt-to-belt connection introducing lag.
So I replaced all the belt connections with mergers, and now the belts are flowing at full line rate.

fallen geyser
#

LMFAO "The story made national headlines, and Crush was immediately fired from the Katy Railroad.[12] In light of a lack of negative publicity, however, he was rehired the next day and continued to work for the company until his retirement, in a career spanning six decades.[13]"

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two people died

fallen geyser
ashen girder
#

Ehhh, it actually sorta is.

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I think his computer was running at like 1fps. 🤣

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He just sped it up in the video.

fallen geyser
#

Super slow live simulation is still simulation!

ashen girder
#

🤣 At that point it's just... rendering though.

fallen geyser
#

I think of "prerendered" more as "made by the devs to look better than anything acheivable in the actual engine players have access to"

ashen girder
#

Oh, that's fair.

fallen geyser
#

I'm old enough to remember the presence or absence of prerendered cutscenes being a thing people cared about. Unless they still care about that?

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I just remember people in like 2007 talking about it like it was cheesy

ashen girder
#

You can take my WC2 cut scenes from my cold, dead hands.

fallen geyser
#

Broke: prerendered cutscenes
Woke: FMV cutscenes like Red Alert

ashen girder
#

I was literally thinking about those. 🤣

#

Classic.

lethal condor
#

Hmm, nitro rocket fuel or turbo blend fuel into rocket fuel?

fallen geyser
lethal condor
#

I already made half of my power plant with the latter recipe

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But then I found the alt and now I'm wondering

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I don't really have coal in the area but I do have drones

brisk smelt
#

it just looks out of place if suddenly the game turns on ray tracing and stuff

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also takes less spaace

vapid gorge
lethal condor
#

Whyyyyyy

#

Sometimes this snaps, sometimes it doesn't

#

WHYYY

ashen girder
#

Yeah, I've noticed that. It's super inconsistent for belts too.

subtle goblet
vapid gorge
glossy wagon
#

What do i do with the excess water from making aluminums scrap? Is there a way to get it to flush automatically?

lethal condor
vapid gorge
vapid gorge
glossy wagon
ashen girder
vapid gorge
lethal condor
#

But it DOES snap to the connection points

vapid gorge
#

example diagram of hte ratios for different recipes

lethal condor
#

Sometimes

vapid gorge
#

are you talking about the ones on the foundations?

lethal condor
#

No, the second level

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Like this

vapid gorge
#

yeah I have to imagine it's snapping to like one side of a pipe joint where 2 ends meet

lethal condor
#

I run a blank pipe first, to line up the junctions

#

Then I put the junctions in line with the inputs, angling them like so

#

It's not strictly necessary but I like how it looks

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Sometimes they snap in place aligned with the inputs

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Sometimes they don't. It's unclear what triggers it

ashen girder
#

You can snap splitters/mergers on belts the same way. And it breaks the same way.

edgy leaf
#

they do snap. whats annoying is totally vertical ones dont snap. u have to place them against a wall to get them aligned (it has to be a wall, foundations dont work it makes them be slightly offset)

ashen girder
#

They do, until they don't, because they're lil assholes.

edgy leaf
lethal condor
#

It doesn't always though. That's my point. Sometimes they just snap anyway.

spare jolt
magic island
edgy leaf
#

yep. just do either horizontal or vertical and place on foundations/against walls

lethal condor
#

Eh I just manually align them

#

Never gonna look close enough again if it's off by a 1/10th of a unit -_-

edgy leaf
#

btw tug i removed even more pumps

vapid gorge
edgy leaf
edgy leaf
glossy wagon
#

This is what i came up with.. im a newb compared to you folks

vapid gorge
lethal condor
#

Oh I get it, but I'm beyond cares now. Factorio 2.0 tomorrow

vapid gorge
#

gross

ashen girder
edgy leaf
#

my point is the trip duration doesnt make a difference.

#

at all.

spare jolt
glossy wagon
ashen girder
#

My point is just being cheeky.

edgy leaf
fallen geyser
#

Just spent 20 minutes troubleshooting and "fixing" an issue where my line of 600 SAM feeding into 5 RSAM Constructors was backed up despite throughput looking normal. Only to realize that since I was using 780/min belts, there was never a throughput issue to begin with: a backed up line nudging forward 4 ore at a time has the same throughput as it would if that same 4 ore was all spaced out evenly. But god does it look so much neater to have everything flowing.

lethal condor
#

I put a dummy junction down by the input and now it's snapping. I'm guessing it's a distance thing. Half a foundation is too far for snapping.

fallen geyser
#

The only criticism of manifold designs relative to balancers that I will accept is that having backed up belts everywhere looks uglier than constantly flowing belts

sudden hornet
#

plenty of time to reach phase 5

lethal condor
#

Well okay then

vapid gorge
fallen geyser
#

Is running km-long pipelines still better than fluid transport trains? I assume so because that's how it is irl but you never know.

lethal condor
#

It's different

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Certainly more straightforward

fallen geyser
#

It feels less cheaty than doing the same thing with belts for ores

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Even though it's essentially the same thing

sudden hornet
#

I built a separate point-to-point train line for one of my wet concrete builds and getting the buffers right was a puzzle

cold flower
#

I can't seem to find this node, is it bugged, or not ment to be there?

fallen geyser
#

Isn't that the node that's just under the ground mesh? Iirc it's invisble but miners can still snap to it

ashen girder
cold flower
lethal condor
#

Ores are testing the latest stealth technology in the area

fallen geyser
ashen girder
sudden hornet
fallen geyser
ashen girder
#

You don't have to clip.

vapid gorge
fallen geyser
#

If you put splitters as close to constructors as possible without the ghost turning yellow, you can still see a bit of the backed up input

sudden hornet
vapid gorge
vapid gorge
fallen geyser
#

Recently I keep running into situations where I'm like "man I wish I had some crude oil for plastic and rubber in this electronics factory"

vapid gorge
ashen girder
fallen geyser
#

Yeah really I need to just suck it up and convert the entire Spire Coast to plastic and rubber manufacturing

fallen geyser
ashen girder
#

Okay?

fallen geyser
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Lol sorry not an actual critique but I kept having that happen to me

ashen girder
#

Yeah, I've had that happen a lot too. 🤣

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Also upgrading belts when they're that close fucking sucks.

fallen geyser
#

Personally I like doing lifts directly out of the output/into the input, with a splitter/merger on the other end

ashen girder
#

Also, you could just use Mk6 lifts. Then you definitely can't see anything paused. 😛

#

No items visible here!

brisk smelt
#

wtf

fallen geyser
vapid gorge
#

make a dedicated plastic/rubber factory that feeds certain processes. Rather tha njust having a massive hub

brisk smelt
#

no overclock??

fallen geyser
ashen girder
#

has issues with clipping, totally fine with floating constructors 🤣

fallen geyser
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Personally I'll clip as much as possible because this is an engineering game and doing the same stuff in a smaller footprint is strictly better

ashen girder
#

Well, fair enough.

fallen geyser
#

Also I'll usually run some beams under the floating constructors to make them look supported, I just finished setting this build up and wanted to make sure it works before doing aesthetics

vapid gorge
#

if you build a very large factory that has a point then you can build with that point in mind

ashen girder
#

Meanwhile, @edgy leaf's goin' all "America, fuck yeah!" on the map.

fallen geyser
ashen girder
#

At some point "mini factories" are pretty big.

vapid gorge
fallen geyser
#

Like you're encouraged to automate as many random parts as you can with given nodes since you'll need them later

brisk smelt
#

if you work from the top down, not really

edgy leaf
vapid gorge
fallen geyser
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In my experience, working top down for every new part to automate is exhausting comparing to just mass automating base resources you know you'll need eventually

edgy leaf
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for a first playthrough, definitely

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once u know what ur endgoal is working top down is a lot easier

vapid gorge
edgy leaf
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yes but unlocking everything takes time

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also one could argue that im doing exactly what cobalt recommends because i already know what im going to do with every last drop of oil

brisk smelt
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imo playing straight from t9 is a lot more enjoyable on 2nd playthrough

edgy leaf
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once im done there will be less than 40 oil per minute left in the entire world

fallen geyser
lethal condor
#

The nice thing about this particular factory game is that there's not really any time pressure. Resources are infinite.

fallen geyser
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The only factory game with real time pressure is Factorio with biters on tbh

edgy leaf
#

btw @ashen girder have i shown u this before?

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thats 37.6 oil left in the entire map

ashen girder
#

😂 Yeah, I think I've seen that.

edgy leaf
#

99.702% oil utilization

lethal condor
#

CoI also has maintenance issues

fallen geyser
edgy leaf
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maybe ill pipe the last 37.6 into an IFB somewhere

edgy leaf
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well not fabric, but filters

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same thing

fallen geyser
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Pipe it into a massive storage array and build a museum around it

worthy talon
#

Will the elevated blender's headlift counteract the lower blenders need for headlift or do I need to add pumps for the bottom blenders

edgy leaf
#

btw i know u can make estrogen from horse urine in modded minecraft (gregtech). is there a mod like that for satisfactory yet?

lethal condor
#

dyson sphere program

edgy leaf
#

dyson sphere project

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or program, its probably program

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something with p

fallen geyser
edgy leaf
#

i just buy mine already done from some funny internet websites

fallen geyser
#

What would be the satisfactory usage for estrogen lol

ashen girder
fallen geyser
#

"Forcefem" research tree on the MAM

edgy leaf
lethal condor
#

Minecraft modders be wildin

ashen girder
#

Pioneer makes her own already.

edgy leaf
#

yea they'd need to add testosterone

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makes u stronger == makes u able to carry more items

fallen geyser
ashen girder
#

I mean, it's a fair takeaway.

lethal condor
#

it's likely that steve is already 150% test

ashen girder
#

At least.

fallen geyser
#

Now the real question, would they be brave enough to give you a syringe gun to forcefem the wildlife

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Bimbofied radioactive hogs when

edgy leaf
#

why arre yall so obsessed with forcefem

lethal condor
ashen girder
#

I've said it before, I'll say it again. "-and-meta" covers a lot of ground.

edgy leaf
#

yes lets get back on topic. what would the ratios for estrogen be?

fallen geyser
edgy leaf
#

good idea

ashen girder
#

Put alien protein in the foundry to get steak. 😄

fallen geyser
#

would it be a pipeable liquid or solid tablet?

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id imagine liquid first then further refinement to a tablet

ashen girder
#

Honestly, we could use a new building where we can automate inhalers. It'd go in there.

edgy leaf
fallen geyser
#

If we're expanding inhaler recipes and effects, it seems like a nobrainer to add psychoactive inhalers derived from mycelium

edgy leaf
#

dont we already have mycelium inhalers..?

fallen geyser
#

Something using turbo fuel that lets you super jump

fallen geyser
edgy leaf
lethal condor
#

Okay here's some more BS: The one on the right down the manifold? Snapped just fine.

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This one refuses

fallen geyser
lethal condor
#

The other 8 down that manifold, also snapped fine.

lethal condor
fallen geyser
#

Yeah I usually place mine further out and use horizontal to vertical for aesthetics but this looks cooler and is more compact

lethal condor
#

Here's a completed section

ashen girder
lethal condor
#

Didn't seem to help

ashen girder
#

Yeah, didn't think it would. 😦

fallen geyser
#

Chrome finish is so addicting, I have to stop myself from slapping it on everything like that one Spongebob episode

lethal condor
#

There's also this issue: Both pipes are regular, not 'clean' pipes.

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The overlapping junctions apparently cause slight clipping on the pipe and prevent the flowmeter from showing

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But only on one side

ashen girder
#

Yeah, that happens too. 😂 I've got a manifold like that with 3 machines, the middle one's input doesn't have an indicator but the other two do.

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Oh yeah, I forgot about the clipping thing.

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Apparently power cords can make them not show up even.

lethal condor
#

Just satisfactory(tm) things 😊

sudden hornet
#

you got Clean Pipes(TM) for free

leaden cosmos
lethal condor
#

Yeah probably but I don't want to reconnect them all again

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It's weird that the junctions aren't symmetrical across their hitbox

fallen geyser
lethal condor
#

Correct

fallen geyser
#

Lol. Lmao, even.

lethal condor
#

Example: see here

ashen girder
#

Well, there's a long axis and a short axis. I thought the long axis was along the pipes?

lethal condor
#

I rotate 90 degrees

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Yeah the 'long' axis is along the main pipe. The 'short' axis is parallel the weld

ashen girder
#

If you look, they actually aren't totally symmetric. One pipe sticks up more than the other pipe.

lethal condor
#

The 'main' pipe and then the two welded sections

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But it's still the same physical length. Just the hitbox isn't square

vapid gorge
glossy wagon
#

I cannot figure out why this is only 45% efficiency

lethal condor
#

Machines working at less than 100% efficiency means either

  1. they're not getting input fast enough
  2. they're not able to output fast enough
glossy wagon
fallen geyser
#

Is silica output backed up?

lethal condor
#

Are you using the alumina fast enough?

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If either of the outputs backs up, production stops

glossy wagon
glossy wagon
lethal condor
#

Use smart splitters to sink the overflow silica.

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Better yet, get yourself a hard drive and find the sloppy alumina alt recipe

lethal condor
#

Because your first picture showed fluid in the output buffer

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That only ever happens if it's not able to output fast enough

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That means there's alumina backing up downstream

glossy wagon
#

I changed it.. The fluids always confuse me in this game. My first refinery is taking in 120 bauxite and 180 water per minute outputting 120 alumina solution and 50 silica per minute. (Does it matter that the alumina solution is (12 m3) solution.) My next refinery I had to underclock to 120 alumina solution and 60 coal per minute outputting 180 aluminum scrap and 60 water per minute

lethal condor
#

That's why I recommend sloppy alumina. The ratios are gooder.

glossy wagon
#

cool... i just unlocked alumina so I'll have to go out and find some hard drives cause I believe it doesn't allow you to unlock it it in mam until you discover it right?

lethal condor
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Correct yes

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Once you get the tech unlocked you can find the alt recipes

fallen geyser
#

@glossy wagon what tier of belt do you have access to right now?

glossy wagon
#

Thanks guys for all your help

vapid gorge
#

I susually save a few hdds for bauxite unlock yeah 🙂

vapid gorge
#

should be trivial at this point

fallen geyser
#

Because you can be building multiple refineries instead of just one

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Mk4 belt is 480/min, so that's your limit on incoming bauxite

glossy wagon
lethal condor
#

Overclock your miners

fallen geyser
fallen geyser
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Unless it would exceed the belt limit

lethal condor
#

Mk2 miner on a pure bauxite node pulls 600

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Which is a perfect ratio for sloppy alumina

fallen geyser
#

Mk4 belts are only 480 tho

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Still works out

glossy wagon
#

this is my first time ive ever completed phase 3 so its like a whole new game up to this point...

lethal condor
#

Yep. So you can do it just fine with an underclocked machine.

fallen geyser
#

Yeah if you do the math and you need 150% of the throughput of some specific building, you can either overclock one to 150% OR add a second building underclocked to 50%

glossy wagon
#

Yeah someone just helped me out with formulas... I'm not a smart man (forest gump gif*)

fallen geyser
#

Sloppy alumnia + pure ingots simplifies alumina production soooo much

lethal condor
#

Yeah, pure aluminum ingot is a good recipe to match with this

fallen geyser
#

Honestly if you're having issues with aluminum it might be worth taking a break to go hard drive hunting

lethal condor
glossy wagon
#

I appreciate all youze help though, big time

fallen geyser
#

Do you have the jetpack?

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It makes hard drive hunting so much more viable

edgy leaf
#

@ashen girder

glossy wagon
#

I have the lower half of the map pretty well covered... I need to get the hazmat suit for some of them because the radiation fucks me up

fallen geyser
# glossy wagon Yes.

You can either use slooped up constructors and refineries to turn animal parts into packaged liquid biofuel or buy turbofuel from the awesome shop to reach tricky drives

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And smokeless powder in the awesome store gets you a lot of ammo for 1 ticket if you sloop the ammo constructor

glossy wagon
#

Yeah really the only hard drives, sloop, and mercer spears i dont have in the lower half are because of radiation

fallen geyser
#

Oh wow, you have that much and just got to aluminum? Impressive

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Or rather, you have that much stuff this early in the tech tree

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There are more drives than alt recipes so you're not gonna miss anything

glossy wagon
#

only need 23 mercer spears to compelte it fuly

lethal condor
#

Oh also, I'd recommend when making byproducts to use a smart splitter to overflow the excess, like so

jagged vortex
#

I have a small question about logistics. I see a bunch of pictures with guides involving a bunch of machines with splitters in sort of a design like ++++ and I have to wonder how is that productive? Wouldn't it just jam up the frontmost machines and leave the lastmost machines needing recourses?

lethal condor
#

No, that's how manifolds work.

fallen geyser
#

It does jam up the first machines, that's the operating principle

lethal condor
#

The 'jam up' just sends resources further down stream to be collected by the other machines in the manifold.

jagged vortex
#

Isn't the point to not jam up machines for maximum throughput?

lethal condor
#

That is maximum throughput

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The input buffers filling up doesn't stop production.

fallen geyser
#

Imagine if the belts from each splitter to the machine had a maximum throughput exactly equal to the rate the machine consumes resources at. A belt leading into a backed up machine does exactly that.

amber jacinth
#

if parts in = parts out and no belt limits are exceeded, it doesn’t really matter how the machines are belted up

fallen geyser
#

It frees up slots at exactly the rate the machine consumes them, because that consumption is what frees up the slots

lethal condor
#

This is called a manifold and it works all the way up to the capacity of consumption

#

If your machines in the line need 600 resources in, and you feed them 600 down a manifold, they'll all be working

#

It just might take a little bit to start up

fallen geyser
#

The only caveat is that manifolds will take a bit to get running at full efficiency while stuff backs up

wind spade
fallen geyser
#

But if you do your math right, the input and output belts will be moving at the same speed they would be with balancers

lethal condor
#

Works with fluids too. Here's a manifold of fuel gens:

#

First machine in the line is full

#

Last one gets just enough

jagged vortex
#

I'm going to admit this does hrt my dumb brain. Let me see if I have a screencap of my current build that I'm going to dismantle since we just unlocked driller 2s.

lethal condor
#

As long as you're supplying enough input to = consumption, it works fine.

fallen geyser
#

It is kind of magical watching all the intermediate belts back up while the net input and output belts move at full throughput with no interruptions

jagged vortex
#

Okay so this is my current "all-in-one" iron factory - or at least before I fine-tuned it but the input lines are the same. Please don't kill me for this

fallen geyser
#

Lol my starter factory looked almost exactly like that

lethal condor
#

Yeah there's two ways you can load machines. That way you're loading them is called load balancing, where you split the inputs evenly into each machine.

#

The other style is the aforementioned manifold.

#

Like this.

fallen geyser
#

The only situations in the base game where balancing is actually necessary are for loading early game biofuel generators, and for dealing with nuclear waste

#

And train stations I suppose

lethal condor
#

Here's a video explaining the differences in more detail.

prisma kraken
jagged vortex
#

I think I'll have to give manifolds because it's so much less painful to just add up machine input/output instead of having to whip out ms paint to try and balance stuff.

#

That's not a joke

#

I used ms paint.

fallen geyser
#

We've all been there

prisma kraken
#

haha, yeah

lethal condor
prisma kraken
#

in general, building quickly and compactly makes using manifolds make sense

lethal condor
jagged vortex
#

Plus it de-spaghetifies a lot of stuff.

fallen geyser
#

The other big benefit of manifold designs over balancers is that they're more easily expandable, since you just slap more modules onto the end of the line

lethal condor
#

It's a free piece of software for note taking and making stuff like this

jagged vortex
#

GOD I NEEDED THAT THE WHOLE TIME

lethal condor
#

It's free for non-commercial use

prisma kraken
#

i do most of my designs with sp.runesun.com, which gives you views like this:

jagged vortex
#

I came here for copper and found gold it seems

fallen geyser
#

caterium*

prisma kraken
#

^^^that was just me noodling out whether the bolted recipes could be of any value

jagged vortex
#

So now this means I can just create a manifold and add machines when needed instead of just raw balancing everything. Moreover this means I can MUCH more easily expand the factory.

fallen geyser
#

Oh yeah and devising balancers that account for weird fractional amounts of buildings will make you want to kill yourself

prisma kraken
#

yeah, you still have to heed practical limitations

#

manifolds can only be as long as belt capacity allows

jagged vortex
jagged vortex
lethal condor
#

For mk2 belts sure

fallen geyser
#

Everything is limited by the travel speed of the belts tbh

jagged vortex
#

Hence I said currently.

lethal condor
#

You could always add a second belt further down the manifold if you want

jagged vortex
#

Still working on t4.

prisma kraken
lethal condor
#

Once you get steel, mk3 belts are much easier to make than mk2s

#

And go up to 270

jagged vortex
#

I am working on t4 I don't got the big nyooms.

prisma kraken
#

yeah, mk2 belts are 2nd most expensive belt in the game

lethal condor
#

Mk2s and Mk4s are kinda weird because they take a more complex resource to make

#

Most people just design around mk3s and mk5s

prisma kraken
#

mk6's too, but by the time you get there you don't really care

fallen geyser
#

Yeah steel beams and alclad sheets are so easy to churn out

jagged vortex
#

Looks at dedicated R. Plate maker

lethal condor
#

Reinforced plate is easy to make sure but steel beams are even easier

jagged vortex
#

Valid.

lethal condor
#

And aluminum, though a complicated process, churns out LOOOOTs of ingots

prisma kraken
#

everything that you make from aluminum thought east lots of ingots as counter point 😛

lethal condor
#

Aluminum stuff is hungry yeah

jagged vortex
#

So for the current time being, the manifold I could make with one Drill2 on a normal vein would be connected to... 4 smelters?

lethal condor
#

For iron? Sure

fallen geyser
#

Right now you're more limited by belts than miner throughput

lethal condor
#

Iron and copper ingots have the same ratio

#

Eventually you'll always want to fully overclock your miners

fallen geyser
#

Always overclock your miners to 250%

lethal condor
#

To pull out the maximum amount of ore

fallen geyser
#

Unless it exceeds belt limit

lethal condor
#

You're generally always gonna be limited by the amount of raw ores you can draw out of node

jagged vortex
#

Okay so rush Logistics 3 and then overclock the miners 3x to make a bigger manifold.

fallen geyser
#

Pretty much yeah

lethal condor
#

Yeah. I generally design to the amount of ore I can pull out of a single node

brisk smelt
lethal condor
#

Well not at the end of the game sure

jagged vortex
#

And the only real math I need for this is (Belt speed) / (Item smelted/min)

prisma kraken
lethal condor
#

But a mk2 miner on a pure node can extract 600, which you won't be able to pull until mk5 belts

lethal condor
#

Since you won't always be providing a full belt of things

jagged vortex
#

I mean it's still better than... well

fallen geyser
#

And fractions can be either overclocked or underclocked buildings

jagged vortex
lethal condor
#

...Yes...

#

Manifolds are good

fallen geyser
lethal condor
#

1440p babyyyy

jagged vortex
#

This is some serious spaghetti. Some literal linguini. Assured angel hair. Focused fettuchini

#

Thank you so much. This makes fixing everything so much easier.

verbal lake
lethal condor
#

Yeah I didn't screengrab the whole window

verbal lake
#

ah ok running 3440x1440?

lethal condor
#

Yeah

verbal lake
#

nice gen set up

lethal condor
#

It's about to get bigger

#

This is only half of the production

#

I just finished the left half

#

The set of 10 blends on the right is making nitric acid for both the sets of 12

fringe pawn
#

Damn. I was hoping to create a system where I could use a priority power switch to remotely disable the power to a satellite portal, so I could always just have one main portal at home. But you can't link back to a home portal even if the satellite portal it was linked to has its power shut off.

lethal condor
#

Yeah pretty sure you have to keep them on

#

Or else way the startup power cost again

fringe pawn
#

I don't care about the start up cost.

#

I wanted one master portal at home, and to just link up to it on demand from satellite portals.

charred oxide
#

@limber cairn
I cannot post this in #satisfactory but this is what you want to do.

regal belfry
#

This guy gets it

keen sail
lethal condor
#

Most commonly used for recycling waste water from aluminum production

#

Scrap produces water a byproduct

#

Personally I don't bother to recycle it with a junction like this. I just use it to make wet concrete and sink the concrete.

charred oxide
keen sail
#

Okay, I’m still early in the game on phase 2 of the space elevator so I still have a ton to learn!

charred oxide
glossy yew
keen sail
charred oxide
ebon crater
#

Is there a general formula for items per minute througput knowing the length of a train loop? Bc I just spent 10 hours setting up rails for a factory(over two weeks) and was on the final stretch when I realised my quartz throughout wasn’t high enough neither my oil(i know fluid trains are less efficient but they also look super cool)

lethal condor
#

@edgy leaf can help you out with this

#

Ctrl F her comments in this channel to see the math above

plucky tusk
#

doing math with blenders is so fun

charred oxide
#

Soon I'll be making 6 thousand fuel per minute on diluted.
Will make for a great power setup

plucky tusk
#

using the blender recipe

#

for turbo fuel

#

uses 15 per minute and makes 45

charred oxide
#

I'm using 100% of the oil on the west coast.
All to fuel.
Eventually for turbo and rocket fuel
But at least fuel for now

plucky tusk
#

how many generators you got?

charred oxide
#

Haven't gotten there yet.
I got the blenders down but pipes aren't hooked up yet.
What's the fuel burn rate again?

plucky tusk
#

fuel is 20

#

turbofuel is 7.5

#

iirc liquid biofuel is 37.5

charred oxide
#

That'll be 300 gens on regular fuel once the project is done then.

plucky tusk
#

hell yeah

#

i just got 2 pure nodes of oil max overclock

#

and then using some petroleum coke from the plastic and rubber refineries

charred oxide
#

I got sick of being in the dune desert and went all the way to the west coast for this
And aluminum.

But I am using the oil in the desert for plastic snd rubber

plucky tusk
#

im getting like 540 per minute from it

#

i made a steel factory over the weekend making 1560 steel ingots per minute using like 14 impure nodes max overclock

#

down in the grassland

plucky tusk
charred oxide
#

I haven't gotten it yet.

glossy yew
plucky tusk
#

it basically skips the bauxite refinement. just puts all the shit in a blender and you get aluminum chunks

pastel obsidian
#

I have never seen anyone use it

plucky tusk
#

im gonna try it

charred oxide
#

Huh
Fancy.
But like.. does it have a poor return on scrap for bauxite in?

thorn bane
#

its fine if you dont mind using sulfur

plucky tusk
#

idk i havent done the math yet

pastel obsidian
#

It is tempting only for the reason I don't have to the refinery

plucky tusk
#

im still doing turbofuel in blenders and thats a whole other thing

charred oxide
#

Ooh, it uses sulpur. Ok.
Yea every one says there isn't enough Sulphur as is lmao

plucky tusk
#

im gonna be getting 1800 turbo fuel a minute from 40 blenders

#

doesnt even use coal and its like 900 Sulphur a minute

fringe seal
#

is 6000 silica/min decent

thorn bane
#

too much

fringe seal
#

ah

#

on related note I might have made my trains too short

prisma kraken
#

rather straightforward build if you clock things intelligently

#

i designed it as i did so that i could stick a blender on every output line to convert it to rocket fuel when i need more power

#

also, something of a trick i did was have all the generators clocked down to 83.3333% which means when the time comes for rocket fuel, the same number of generators will burn the RF at 250%

#

i needed 192 generators for it, i think for 1800 tf, you'd need 288 generators

plucky tusk
#

lol we havent even unlocked rocket fuel

prisma kraken
#

check my math on it all plz, i'm citing numbers from memory

plucky tusk
#

yeah i probably will when i unlock it

prisma kraken
#

its not a hard unlock when you start making aluminum

plucky tusk
#

been using a lot of powershards

prisma kraken
#

me too, i have most of the map cleared of slugs

#

i made a point of doing a mark & sweep through each biome really just to explore and find new stuff with the release

plucky tusk
#

and a lot of alt recipes, dont remember too many in early access

prisma kraken
#

yeah, i have all of them unlocked at this point except for the last traunch of t9 recipes for dark matter

plucky tusk
#

yeah we're like halfway through t7

prisma kraken
#

most recipes haven't changed too much except to become less annoying

plucky tusk
#

also alot easier to get now

prisma kraken
#

yes and no, gaming the recipe unlocks is different now and harder

lethal condor
#

It's not really hard it's just time consuming

prisma kraken
#

the recipe pool really expands quite a bit with both steel and oil

#

that coupled with the fact that the alloy unlocks have been pushed back into the steel teir of unlocks kind of stinks

lethal condor
#

If you don't select the recipes then they can't roll again

#

And now they added a scroll bar so you can have more than 10 sets waiting at a time

#

You can also save-scum the reroll if you want to

prisma kraken
#

yeah, i'll figure out how to break it all after this playthrough i'm on 🙂

lethal condor
#

But a recipe that's waiting for you to pick, can't roll again on a hard drive scan or reroll

#

So just sit on the recipes you don't want and scan new drives

prisma kraken
#

i know, but oft times i want those recipes, lol

#

very few recipes are bad now

#

what i'm still scratching my head about is fine concrete

plucky tusk
#

i still gotta make blender and refinery blueprints

#

can you fit fuel generators in a bluprint?

prisma kraken
#

yeah, they're 2.5x2.5

plucky tusk
#

so 4?

prisma kraken
#

if you don't want pipes or wanna do janky clipping, sure

plucky tusk
#

nah i have an idea

prisma kraken
#

you can do all sorts of things where you stack them in between each other's smoke pipes, etc

#

it just isn't worth it imho... you want every consumer on a pipe manifold to be at the same height

lethal condor
#

The only BP I make for gens is adding a wall connector on their power plug so I can daisy chain them, and sometimes adding power shards for overclocking

plucky tusk
#

so 2 clean?

prisma kraken
#

this is my generator bp i have a complementary one w/o the pipe for the other side

lethal condor
#

Don't you need to reconnect the pipe?

prisma kraken
#

of course, you're going to need to run down the line and connect the pipes anyway

plucky tusk
#

i might not use blueprints for gens then

prisma kraken
#

here's what it looks like after building a bunch

#

it saves you some time for the power cables and setting clock speed, possibly in placing the pipe junctions

prisma kraken
#

i wanted them spaced out more than i could fit in the 5x5 bpd

thorn bane
#

i even did it in 4x4 xD
(altought that looked horrible)

prisma kraken
#

when it comes to anything pipe related, i don't like crunching things to make them fit

#

pipes take the space that they're going to take and i don't compromise on that

plucky tusk
#

ive done my fair share of crunching

prisma kraken
#

i'm truly done playing the 'pack-it-in-there' game

#

in u7 & u8 when the bpd was new, i did it and really got tired of being forced to build a specific way

plucky tusk
#

fueled 16 coal gens with a 7 meter gap

#

8x2

prisma kraken
#

yeah, you can't do that in the 4x4 bpd anymore

plucky tusk
#

not in the bluprint lol

quiet breach
#

where would you guys build a mega factory pretty much gearing up for phase 4, tiers 7/8/9? I need an absolute metric ton of water

prisma kraken
#

in any event, i haven't been using bp's too much

prisma kraken
#

be careful on the coastlines, you can't place water extractors past a certain invisible line that is well before the kill border

quiet breach
#

sweet thats kind of what I was thinking... run a train along east to northern through all the factories spread out, other train routes going inside for goods

prisma kraken
#

it looks like water out there, but it actually is really just void

quiet breach
#

im probably going to need .... 100-300

prisma kraken
#

also, don't forget about the water wells, they're good for ~1500 water each

quiet breach
#

ohhhh yeah forgot about them, I mapped out from what I want to make to the resource needed... except water... just figured as I go ill be grabbing.

now its time to explore new stuff, figure out lay out, numbers ish are done

#

brain wrecked

prisma kraken
#

the coastlines are great for it all (including the swamp)

quiet breach
#

swamp is where i did my aluminum sstarter

#

little away from warerfall

prisma kraken
#

but with large water builds (eg nuclear), probably prudent to prototype the extractor placement b4 doing anything else

quiet breach
#

havent gotten there yet

prisma kraken
#

i've painted myself into a corner a few times by building the factory before the extractors 😄

quiet breach
#

just laid out propulsion, pressure conversion cubes, super computers, cooling system, turbo engines, radio control units

#

oh shoot really? what happened? realized you needed way too many?

prisma kraken
#

got creative with janky placement and piping

quiet breach
#

eek, how far off the coast is said "void"

prisma kraken
#

but there's also weird stuff like along the northern coastline, there's this invisible hump in the water, on one side of it extractors sit a meter or two higher on the water

quiet breach
#

odd

prisma kraken
#

its a real SOB if you placed some bp's above where the extractors go and the hitboxes collide on one side of that line

#

the game won't let you place a bp or extractor with overlapping bounding boxes

quiet breach
#

build from scratch or move location?

prisma kraken
#

that's the type of stuff that after 10 hrs of factory building you really want to ragequit when you discover

quiet breach
#

100%

prisma kraken
#

i've done both, but have gotten pretty wise over time at thinking that i should do lightweight prototyping as a starting step

quiet breach
#

alum factory right now not getting enough coal in one of the refineries.... went back down the line and saw one lift mark 4... 600 on belt.... so going from machine down entire thing lol

#

im an idiot and going to go crazy... probs way way way too much for me, but at least its an insane goal

prisma kraken
#

always a party, lol

quiet breach
#

im not sure if it helped, or made it more difficult running through what i did.....

prisma kraken
#

i'm right now slowly working towards 90 hmf/min in blue crater

#

so. much. concrete.

quiet breach
#

oh crap

#

i was going to do 50

#

but realize i dont think i need that many

#

so picked 30 mainly for fused frames

prisma kraken
#

they're 1:1 with FMF & PCC

quiet breach
#

already have a starter doing some for storage. good there. whats pcc

prisma kraken
#

pressure conv cube

quiet breach
#

ohh pressure

#

yeah yeah noticed that, which is why I think 15/15 is ok?

#

or i mean 30*

prisma kraken
#

you need them for pasta

quiet breach
#

.....

#

did not look into pasta

prisma kraken
#

pasta, besides being a p4 & p5 elevator part is needed for singularity cells

quiet breach
#

i guessi ll get there at the end... and if need more ill just build a solo factory for it lol

#

cannot change what i did now lol so shhhhh

#

let my future self be mad

prisma kraken
#

yeah, i'm thinking 90 hmf may not end up being enough

quiet breach
#

😂

#

ohhhh for the lord of it

#

slooops?

prisma kraken
#

i'm wanting to build out a full nuclear with ficsonium

#

but the singularity cells are also used as portal fuel

#

idk exactly what my plan is, just know for now i'll probably need the 90/min of hmf i'm building and probably another hmf factory of similar size somewhere else

quiet breach
#

shoot

#

im so far from that, it may give me something to do at that point once this stupid idea is done lol.

are you teleporting yet?

fringe pawn
#

I think I'm going to stick with 20 singularity cells a minute, and try to remember to always unlink portals behind me.

quiet breach
#

ok so..... my belt has spaces between the coal... 600 on 780... which id assume is normal.... not sure why this system isnt feeding the machines

glossy yew
#

Mathematically, which is more resource efficient(resources per megawatt) -Nuclear or Fuel power

lethal condor
#

Fuel. There's a lot more oil on the map than uranium.

#

And it requires far fewer advanced products.

#

Now that rocket and ionized fuel exist, your only limitation is building the fuel gens, and the space that needs.

vast jungle
lethal condor
#

Yeah but that only matters if you want to use all of it.

vast jungle
#

still turning 270 oil, 380 sulfur/coal and 400 nitrogen into 1000 (or 2000 with 16 Sloops) Rocket Fuel feels a bit insane 😄

glossy yew
#

I recently got 4 uranium fuel rods a min and 3x250% reactors and feel like it was that much simpler

lethal condor
#

Sure

#

Now what are you gonna do with the waste

glossy yew
#

Store it cuz I didnt unlock particle stuff yet

glossy yew
#

I put like 15x industrial storage for it

lethal condor
#

Two 600 oil nodes

glossy yew
#

How many of them megawatts

lethal condor
#

160,000ish

pastel obsidian
fringe pawn
#

Rocket fuel sloops so well that the value of nuclear is diminished pretty hard.

vast jungle
#

I am still working on an idea how to make 480 Fuel generators look good 😉

prisma kraken
vast jungle
vast jungle
fringe pawn
#

Rocket fuel goes up way faster than nuclear though.

glossy yew
vast jungle
#

I have built too many (small scale) of them

pastel obsidian
#

'''We are the Borg, you will be assimilated. Your biological and technological distinctiveness will be added to our own; your culture will adapt to service us. Resistance is futile!'''

prisma kraken
spare jolt
#

Hey all. Do gasses behave the same way as liquids? (the bottom pipe is filled first)

lethal condor
vast jungle
#

you can trade between oil and sulfur a bit with normal vs. turboblended fuel

spare jolt
prisma kraken
#

i was thinking blended tf, the other recipes use more sulfur of course. when converting to rocket fuel, you do get back some compacted coal, i'd be surprised if that doesn't make up the difference

lethal condor
#

Not really no

prisma kraken
vast jungle
prisma kraken
#

its also sort of moot and academic as well with the converters

vast jungle
#

so it becomes 270 Oil, 280 Sulfur (and coal) and 400 nitrogen => 2000 RF (for 16 sloops)

lethal condor
#

Converters still are limited by SAM.

vast jungle
#

a few more sloops in the Nitric Acid production might also reduce the Nitrogen

prisma kraken
#

yep

vast jungle
#

still.. 480 Fuel Generators.... 😐

vast jungle
glossy yew
#

What kind of scary endgame is that for

vast jungle
#

e.g. Rocket Fuel

glossy yew
#

I am merely working on my aluminum still

prisma kraken
#

well, you should be at about the point then that you start needing nitrogen

#

also rocket fuel and ionized fuel are gases

lethal condor
#

Gases are easier than liquids

glossy yew
#

Not in Aluminum tho, I only need water, bauxite and petroleum coal for my aluminum productions

prisma kraken
#

except coming out of a fluid train car 😄

lethal condor
#

No headlift issues and they only need pumps to direct flow.

glossy yew
#

Also iirc some people said fluid floor holes can cause issues, but I never experienced that so like, what?

lethal condor
#

They do

#

They randomly reset headlift.

#

It's an old bug they supposedly patched out, but uhhh

#

1.0 !

prisma kraken
#

sometimes a pipe through a floorhole doesn't connect properly and you have to find and rebuild it

#

same thing can be said for conveyor lifts

#

just easier to visually see with lifts

lethal condor
#

That's a different issue

glossy yew
lethal condor
#

Floor holes work fine sending fluid DOWN, mind you

#

It's pumping up through them that you'll find issues.

prisma kraken
#

chances are that you just build things in an order where the issue doesn't trigger

glossy yew
#

Tbf all my floor holes have one-segment pipes and those have pumps on both sides as well.

prisma kraken
#

when it happens, you just delete & rebuild and things work

lethal condor
#

That's not super great when a flow interruption causes your power plant to shut down

#

So I just don't bother using them for critical infrastructure

prisma kraken
#

that's why you create small failure domains.

glossy yew
#

Well I am trying to not kill my power grid, it didn't die since biofuel era

#

But once I have to get particle colliders that may change...

prisma kraken
#

you're fuel plant shouldn't be one set of machines pushing stuff into one fuel manifold, but sets of machines all independently supplying different sets of generators

glossy yew
#

Uuuh

prisma kraken
#

my fuel plant for instance is partitioned into 8 (almost) separate parts

glossy yew
#

All my power generation setups are obscenely small compared to what most people build. In early game I lived on 4 coal generators.

#

All the way till Fuel Generators.

#

Then I put an entire impure node into basic fuel

prisma kraken
#

i can take down 1/8th of the plant and it doesn't break my grid

lethal condor
#

I mean I overproduce anyway

#

Building power is easy with rocket fuel

#

I have 200GW and I'm using like 30

prisma kraken
#

i might argue: too easy

glossy yew
#

Ficsit simplifies it for you to build more

#

We need Water to Steam conversion instead, and then recondenser Steam engines to reuse water.

prisma kraken
#

or because they wondered why no one ever builds in the blue crater 😄

lethal condor
#

I mean, that's pretty much what coal gens are

#

And nuclear plants

glossy yew
#

And literally any generator

lethal condor
#

I built my plastic and turbofuel factory in the blue crater

glossy yew
#

Whats the blue crater

#

My train network only spans the northern edge of the map

lethal condor
#

This part of the map, with the mouse

glossy yew
#

Yeah I am yet to train there

#

And then it might be extremely inefficient for my trains to go there due to sheer distance

lethal condor
#

My train highway goes all the way around the perimeter of the map

glossy yew
#

My train ends somewhere along the red line I just added

#

But starts near the northmost oil

#

And the 5 or 4 pure iron nodes

#

That I turn directly into iron ingots fully

#

Some day I probably will upgrade it with water

old tree
#

my alumina setup is killing me

vast jungle
#

even priority setups can fail easily if your facility block at some point

#

better don't mix waste-water and fresh-water at all

glossy yew
#

If only mk3 pipes existed...

old tree
#

I even seperated fresh water from scrap water and it's still clogging up

lethal condor
#

Just sink the waste water into wet concrete

#

Problem solved

glossy yew
vast jungle
lethal condor
#

Or just feed it into a separate machine making aluminum scrap

#

Anything but recycling it back into the same machines

old tree
#

I'm using this setup and I've clocked 2 out of the 3 sloppy alumina refineries to use exactly the amount of water that the electrode scrap is outputting

#

the 3rd refinery runs on fresh water

#

does the simulation in remote places possibly shit the bed when the player is not around?

vast jungle
#

feeding back into the same machine can be an issue... I think the wiki solution uses a "ring" of two groups of machines feeding into each other

lethal condor
#

The issue is that the system requires a delicate balance and precise timing. If ANYTHING goes wrong, it backs up.

#

Sometimes it happens quickly, sometimes it happens 15 hours later.

#

The best solution imo is to just not mix the systems.

fervent iris
#

Am I correct in thinking it's possible to feedback the compact coal from rocket fuel production into making more turbofuel efficiently?

old tree
fervent iris
#

such that you get around 20% boost to your turbofuel, and can in turn make more rocket fuel?

#

or does the feedback loop eat itself?

glossy yew
#

How well would train water reuse go.

One train takes normal water and ships it into aluminum production, and then theres a train that takes out water that refinement gives out and the train can have two stations it will take the water to, back to aluminum or somewhere else if that is easy? Idk how well the trains are here.

lethal condor
#

Why would you use trains for this?

fervent iris
#

It is brain-achingly complex to think about the third loop of re-using the resource produced by a feedback loop into itself... but it MIGHT work?

glossy yew
#

I use trains for everything

fervent iris
#

(just do water-intense things near water eh)

old tree
#

Four of these are feeding water to...

glossy yew
old tree
#

...two of these. No fresh water involved.

glossy yew
lethal condor
#

Yes

#

That's what sloops do.

old tree
#

not using any here though

glossy yew
#

At the cost of a limited resource...

lethal condor
#

And 4x the power consumption sure

glossy yew
#

I may do it for the funny

#

Power isnt a real issue now that I have 3xNuclear(250%)

#

It aint 160GW from 1200 oil a minute but it is power.

lethal condor
#

Yeah I just don't like having byproduct stall a production if I can help it

#

Adding extra points of failure in a logistics chain just adds more chances for something to go wronog

glossy yew
#

No stall in a 1 to 1 ratio... but I have to add initial water to have it start to begin with.

#

That may be an issue...

lethal condor
#

Yeah and if it does stall

#

You have to manually restart it

old tree
#

This sci-fi scenario gave us a space elevator, cargo drones and quantum tech but no simple drain. Instead it has to be elaborate sinking workarounds 👌

glossy yew
lethal condor
#

They gave us the almighty toilet

glossy yew
#

Manual

fervent iris
#

the SW oil coast can be fully manipulated into over 6200 rocket fuel apparently. Over 600 fully OC fuel gens. Exciting.

glossy yew
#

How many GW

fervent iris
#

450

glossy yew
#

Damn

fervent iris
#

from 2700 raw oil

#

zero SAM

#

only 1600ish sulfur

glossy yew
#

I want mk3 pipes so bad, adding too many pipes feels dirty to me.

fervent iris
#

I was just saying that

#

M3 pipes make so much sense now

#

600 is a massive constraint and pipes are way harder to stack than conveyors

glossy yew
#

1.1 when

lethal condor
#

It's not always bad

glossy yew
fervent iris
#

so clean

glossy yew
#

Dis my Oil to ThatPurpleOilThingLiquid setup, only got 600(1 full pipe) ready for now

#

Once I get home I will be adding another 600 and shipping it out by train, then, some petroleum coal for my electrode alumina

torpid gorge
#

any way to calculate how much fuel my drones are gonna use for a roundtrip?

#

or rather just how much per minute i need

frozen harbor
#

The game tells you their fuel usage rates once they've made a trip (but other than that idk if there's a specific formula)

prisma kraken
torpid gorge
#

so ig thats about correct

prisma kraken
#

well, the takeof and land animation is about 30 seconds per, and the drone should be flying with rf at 37m/s

#

that should be an rtt of about 100 seconds

#

so if it is the same as batteries in terms of consumption, that would be 3+4 batteries/trip or 7/100s

#

7/100*60 = 4.2/min

#

not far off but not very close either

fast juniper
#

is this a good design to transport one pipe to multiple generators?

fringe seal
fast juniper
#

hold on let me get a clearer picture

fringe seal
#

though I don't completely understand the fluid dynamics in SF

fast juniper
#

this one sucks

fringe seal
#

how much are the fuel gens consuming?

short comet
#

depends on what you feed them

fast juniper
#

fuel

pastel obsidian
#

Looks like fuel may be OC

prisma kraken
#

it looks fine, but you should keep in mind that the more generators you put on a pipe, the wonkier the flow will get, so i like to keep my fuel manifolds pretty small

short comet
#

make a blueprint with the generator turned off

#

connect them to fuel and power and they will fill up if everything is filled up there will never be a problem if u did everything right

#

you have to turn them on one by one manually

patent lily
#

what are the tradeoffs between the turbo electric and pressure motor alts?

prisma kraken
#

the wiki used to have some analysis and from what it said, pressure uses a lot less resources. I always questioned its analysis though

torpid gorge
#

i loove turbo electric

patent lily
#

this one ranks pressure above electric, if thats anything to by

old tree
#

you can make turbo electric without the need to tap into nitrogen gas

fringe pawn
#

But because you're setting up fused frames, cooling systems, and turbo motors around the same time, I've never found nitrogen to be a difficult requirement. With slooping, turbo pressure in particular maximizes motors per RCU via slooping conversion cubes.

vapid gorge
torpid gorge
#

nah its pretty objective, its just a subjective thing in the first place imo

#

its not always the biggest efficiency is what u wanna pick

prisma kraken
#

here's a side-by-side of the tm recipes where i kind of drilled down a little:

vapid gorge
torpid gorge
#

yeah exactly its a case by case scenario but in a vacuum they show whats most efficient

patent lily
torpid gorge
#

if you ignore pain in the ass logistics, this is a pretty solid thing to go off

fringe pawn
#

Also the turbo motors themselves.

torpid gorge
#

like me personally i just use turbo electric and dont even think abt it because its so simple, but if you cared aobut it you might pick the pressure one

vapid gorge
patent lily
#

Trains my beloved

torpid gorge
#

at the point of lategame - endgame i personally just dont care and conveyor every resource i need

#

but in early game yes picking the most fitting recipe is my biggest focus

quiet breach
#

is there a trick to belting a mk3 miner on pure node?

fringe pawn
#

Logistics are why I don't trust "objective" alternate recipe lists like the one just linked, because they generally don't take into account things like map layout.

quiet breach
#

1200 is tempting

vapid gorge
prisma kraken
torpid gorge
quiet breach
#

sweet thanks

#

i feel like its easting not using to max

torpid gorge
#

like i said theres definitely plenty of people who wouldnt care about that at all and just pick whats most fitting but it has its uses, so "pointless"

vapid gorge
prisma kraken
#

the thing you really care about with turbomotors is nitrogen & aluminum

vapid gorge
#

‘Some people don’t care’ is also not an argument

torpid gorge
#

how is this not an argument? youre the one fallaciously saying "in a game about logistics" as if limiting yourself to nearby resources is the only logistic in the game

patent lily
old tree
#

I'm making supercomputers and turbomotors but no fused modular frames, let alone pressure cubes yet. Turbo electric allowed me to do that but cubes are next.

torpid gorge
#

i feel like youre just tryna disagree for the sake of disagreeing lol, ive literally given explanations of why these lists can (and explicitly not always) be useful

patent lily
#

yeah

quiet breach
#

I just worked backwards and made individual tabs

#

id never be able to follow that whole map

patent lily
#

i already rebuilt the phase 2 factory so that I have everything for the next phases

latent owl
#

Anyone understand train logic I can't figure out how to have my train choose which path to take?

prisma kraken
#

how i do things is i work backward from what resource nodes i wish to use

patent lily
prisma kraken
patent lily
#

so if you want right hand traffic remove the inner signals

#

like this, remember the signals have arrows when you put them on the track

latent owl
#

@patent lily thanks that is working, altough I was hoping to figure out path signals so it could go left or right

patent lily
#

you don't need path signals in that case

#

just make sure the trains are shorter than the blocks

latent owl
#

need no but want to because it would be cooler and to learn the signals yes

quiet breach
#

i believe what you're asking is the train will take the path to get to the station so if you had a station on that other path, then it would go left or right

#

so say straight (left) is back to "main base" then the green (right) path would turn off somewhere else

#

if ytou select that station it would go that way, pending the order you set

latent owl
#

I'm looking for the trains to reserve either the left or right path and the other train to choose the other path because one is reserved

quiet breach
#

if you're using multiple you can with path signals but I believe benji explained the arrows to pick which side?? cant have them just randomly pick etc, gotta map out with path and blocks

#

if i understand correctly

#

im more worried why the game is playing some foresty christmas music while im in a cave

sturdy solar
#

with enough somersloops (about 6), 30 leaves / minute gets you 1 GW of power when converted to packaged liquid biofuel. right?
30 leaves = 30 biomass = 30 solid biofuel = 40 liquid biofuel = 80 packaged biofuel = 1000 MW

tranquil oasis
#

why is my train going left? isn't the shorter route straight?

prisma kraken
#

i'd be interested to see the math on that for critter bits-> biomass, lol

sturdy solar
pastel obsidian
#

1 hog = 800 fuel i think

prisma kraken
pastel obsidian
#

where is the train going?

#

if you want to force it to the right path a path at the intersection and block on the right

quiet breach
#

wait so the arrows dont mean anything?

pastel obsidian
#

the arrows are just for you

quiet breach
#

wow... this entire time

pastel obsidian
#

trains DGAF about arrows

fringe seal
#

I just ran the Tool, using the entire continent's resource to make...... ~21 Ballistic Warp Drive/min
....alright, it gets crazy at the end

quiet breach
#

haha wellllll shoot just proved my stupidy even more

pastel obsidian
quiet breach
#

every arrow means something in the game except these

short comet
# quiet breach wow... this entire time

if you ride a train with autopilot you will see that the signs change shortly before the train passes if they dont show the direction the train wants to go :D

quiet breach
#

also when dealing with signs.. I wish they would label which color is what... make it a lot easier

tranquil oasis
#

could you rephrase what you said

quiet breach
tranquil oasis
#

@pastel obsidian

pastel obsidian
#

if you have an intersection with a path signal

fringe seal
pastel obsidian
#

the train will only path to a block signl

#

let me make an example

tranquil oasis
#

where do I add the block signal

pastel obsidian
#

wherever you want the train to go