#math-and-meta

1 messages · Page 202 of 1

median void
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Question, are crash logs stored at
C:\Users\(username)\AppData\Local\FactoryGame\Saved\Crashes\(extra folder here)?
I'm trying to report a bug and found a log file at this directory, but it's 1.606KB large

ashen girder
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Why not leached?

proper laurel
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because I don't have that alternate unlocked to do that math 😅

ashen girder
#

Oh, well. Also Basic.

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Basic would require an offensive amount of limestone though.

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Basic and Leached are both 2:1 Ingot to Ore.

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Compared to Pure's 1.86:1.

edgy leaf
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no no, the other side where i havent added the pump at the train station

ashen girder
#

Oooh, okay.

proper laurel
ashen girder
#

Hell, even Iron Alloy is better at 1.875:1.

thorn bane
median void
ashen girder
median void
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Okay, will do!

ashen girder
#

We like making number soup here.

hardy wyvern
#

Question, if i would like to create a round platform that will host on top of it x number of blender (for example) how do i calculate the diameter of said platform to pin point the main axis ?

gray rock
#

Hey quick question, Can Satisfactory Trains act the same way as Factorio Trains when Train Staions/Stops have the same name?

ashen girder
#

Nope.

gray rock
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Rip

ashen girder
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(I don't even know what that means, but pretty sure it's nope.)

gray rock
#

Oh lmao

proper laurel
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what you can do is put a bunch of stations near each other. Like "Iron Factory; Track 1, Track 2," etc. And then when Track 1 is closed off to load a train it just diverts overflow to Track 2.

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That way there's no backup and buildup while Track 1 is closed off

magic island
#

Yeah, unfortunately Satisfactory doesn't support parallel platforms for a single station

proper laurel
#

mod community pls get on that

cloud tree
#

my vertical logistical solution for the sulfur

ashen girder
gray rock
#

So i need 2 stations to properly use throughput

ashen girder
#

Or.. platforms.

ashen girder
thorn bane
#

sooooooo
whats the actual ratio here?

edgy leaf
#

but satisfactory isnt really a game where that would be necessary as all resources are infinite

proper laurel
ashen girder
#

Yeah, just making sure we're clear that trains cannot reroute in Satisfactory. They have their route, and that's it.

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waits for correction

proper laurel
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yeah it annoys me that drones are even more of a stickler to that than trains are. I'd like to have drone ports that are part of more than 1 drone on the same route, but drone ports don't like sharing.

edgy leaf
#

tug, there seemed to be slight throughput issues during unloading. adding an unnecssary pipe seems to have fixed it? ill leave it running a bit longer to check

edgy leaf
ashen girder
#

Ah-ha, you found my trap card! They can when you change the signals or rail itself. 😉

edgy leaf
ashen girder
#

Was really expecting someone to jump on that like a soldier on a grenade.

proper laurel
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I have passing tracks specifically for that purpose.

edgy leaf
ashen girder
#

Oh noooo! 🫠

ashen girder
proper laurel
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I'm planning my system to be kind of like minor shinkansen stations, where the local trains get off the main line and stop, whereas the express trains pass them.

edgy leaf
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"Only full pipes are happy pipes"
Well this one is constantly at 1.7 and it seems very very happy

proper laurel
#

simple is best, after all.

ashen girder
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That's one of those things you tell green leafs so they don't start asking really uncomfortable questions.

ashen girder
edgy leaf
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new youtube video about to drop:
19 pipe secrets "they" dont want you to know!

edgy leaf
proper laurel
edgy leaf
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the factory itself seems to work flawlessly so it shouldnt be the problem source

ashen girder
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Sure, sounds good then.

edgy leaf
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oh nvm the other side is kiinda draining too? wtf 😭 i guess the unnecessary pipe didnt fully fix it

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well, when i had the oil extractor connected directly the machinse never emptied even a tiny bit.

ashen girder
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You mean the sending side is draining?

edgy leaf
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wait, i never checked the sending side...

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maybe the receiving side works fine now and the issue has moved on to the sending site

thorn bane
ashen girder
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If the platform is emptying, sounds like it.

amber jacinth
thorn bane
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hahaha yes
well the sulfur/oil numbers seem horrible what ever i try

ashen girder
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I mean, at least they're integers.

thorn bane
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yay?

amber jacinth
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Everything else seems nice, yeah

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No rounding issues 😛

worn heath
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I'm like fresh into tier 6. Starting to see more use of the manufacturer and items like heavy modular frame. Any recommendations on how I should be approaching logistics especially for the manufacturer that's starting to require more complex items and may not be made nearbye?

edgy leaf
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combining two 300m3/s mk2 pipes into one 600m3/s mk2 pipe seems to be wonky

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i had like 580 flow and then i downgraded the pipes that go into the junction and all the previous ones to mk1 and now it just works

ashen girder
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I return to Exhibit A.

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Literally what I was dealing with. It kept fluttering down around 580.

edgy leaf
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okay so. i dont understand this. and i dont WANT to understand it. keep that witchcraft away from my eyeballs

ashen girder
#

🤣

hushed trellis
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i had to give in to spaghetti conveyors this made my head spin more than it should TwT

ashen girder
#

I built it out of raw anger at the fact that the common answer to getting 600 in Mk2 pipes is literally "don't." 🤣

edgy leaf
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i really want to use the debug tools mods to do some deeper analysis of how fluids behave

edgy leaf
#

i wonder, can they simulate cycles?

hushed trellis
ashen girder
#

Like, graph cycles?

edgy leaf
#

also like, should that go to the mod discord or this one here? the rule about modding seems to indicate that its allowed here

We encourage mods for Satisfactory! Feel free to discuss topics regarding mods. However, asking for modding help, troubleshooting issues with mods, or any other in-depth discussion regarding mods are best handled on the affiliated modding community discord.

edgy leaf
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i dont think its as big of a thing as people make it out to be but just to be sure it owuld be nice to simulate that as well

ashen girder
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Oh, I have no idea what we're talking about. 👀

edgy leaf
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ur the one that told me about it 😭 the magic boxes mod

ashen girder
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Oh!

edgy leaf
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yes !

ashen girder
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Yeah, it's okay to talk about it here, as long as it isn't, like, super in depth.

edgy leaf
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yea i interpret it as long as the mod isnt the topic its fine

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like, we're talking about pipes. the mod would just be a tool to gather data

ashen girder
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I don't know if that one can do cycles though, that's interesting.

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Yeah, I'd love to get more diagnostic tools for pipes.

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Honestly, I should grab some of those mods anyway.

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The hard part is how to tell whether or not the tools are causing their own layer of weirdness. 😕

edgy leaf
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indeed

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i think thatd be something to go to the modding discord for to talk to people there about it

ashen girder
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So, my speculation about why pumps help: I think work pressure works in pulses, and I think those pulses can effectively be constructive or destructive.

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I've always found it so interesting, watching a pipe fill up, that it fills up in spurts then drains a little bit.

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Even if it's just one pipe, one source, and one pump.

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Like, if it were just head lift, it would just.. go up.

thorn bane
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eulers a bitch

ashen girder
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I'm not smart enough to catch that reference. 😦

thorn bane
#

In fluid dynamics, the Euler equations are a set of partial differential equations governing adiabatic and inviscid flow. They are named after Leonhard Euler. In particular, they correspond to the Navier–Stokes equations with zero viscosity and zero thermal conductivity.
The Euler equations can be applied to incompressible and compressible flows...

edgy leaf
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i doubt they do eulers equations in satis

ashen girder
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I would be fuckin' shocked if they did.

thorn bane
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pretty sure they do some form of it
otherwise the water hammer etc. stuff wouldnt happen

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but probably just reduced to each pipe is a cell and they interact with connecting pipes

edgy leaf
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im like 90% sure theres no water hammer

ashen girder
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Yeah, they said it's like water hammer.

edgy leaf
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isnt the only thing that water hammer does bursting pipes?

thorn bane
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then why cant you get 600/min

ashen girder
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Because our pipes can't burst. 🤣

edgy leaf
ashen girder
thorn bane
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well its a weird name for it but i mean fluids flowing back
backflow or w.e.

edgy leaf
ashen girder
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Yeah, 600 is only really finnicky when you have two separate inputs.

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And even then, only if there's a huge variation in it.

thorn bane
edgy leaf
edgy leaf
magic island
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my theory on pumps is: they're hardcoded to be a little extra greedy

because otherwise, if the pump just "allowed" a fluid to flow upwards, the gravity priority would still make the fluid really reluctant to do so until lower paths fill first. so to keep things intuitive, pumps are weighted to be a slightly "preferred" route, outweighing gravity

thorn bane
edgy leaf
#

you cant explain that with fluid dynamics

edgy leaf
ashen girder
ashen girder
edgy leaf
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sorry, typo 😭

ashen girder
#

That's why I think work pressure's more important than it seems.

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Mk2 pumps put out a lot more energy into the fluid than Mk1 pumps.

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I bet more than 2.5x as much.

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I should time how long it takes to fill a buffer up, and see if Mk2 pumps take the same amount of time or not.

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Ah, yeah.. these actually seem a little simpler than I was expecting. If they do this once per pipe segment, I could totally see how it might work fine.

thorn bane
ashen girder
#

You got beef with McGalleon's coloring book? 😛

fallen geyser
#

SFTools moment

ashen girder
#

I also lowkey hate the concept of math people stuffing vectors into matrices. Like what's wrong with you people?

fallen geyser
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Detected a fractional amount of leftover silica and iron due to a decimal error and then fixed that nonexistent leftover material by making .00001 HMF/minute

ashen girder
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Look, man, checking for EPSILON is hard, okay.

edgy leaf
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cya guys, im switching to factorio goodbye

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they have better documented fluid physics and thats all that matters in a game after all

fallen geyser
thorn bane
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it does release in 2 weeks

ashen girder
fallen geyser
#

Meanwhile we're still arguing over whether or not "water hammer" is a thing

ashen girder
#

These equations have a bunch of us and ws.

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It's hard not to keep saying "uwu" in my head.

edgy leaf
fallen geyser
spare jolt
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just say "uw's"

ashen girder
edgy leaf
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okay yea i get it now

ashen girder
#

I'm looking at the Euler equations still, not the Factorio diatribe.

fallen geyser
#

taking physics classes is a great excuse to write a bunch of fun letters

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cursive lowercase w and mu are always fun

ashen girder
#

I don't even know what some of these things are called.

fringe pawn
#

Did SCIM have a ticket calculator or am I misremembering that? Something that tells you the cumulative amount of points to get N tickets.

fallen geyser
#

μ ω <- so satisfying

spiral wigeon
#

is it worth the effort of setting up a geothermal generator on every geyser?

ashen girder
#

Also the ominous upside down triangle. I know you ain't a delta, creepy thing.

edgy leaf
ashen girder
fallen geyser
ashen girder
spiral wigeon
ashen girder
#

Deltas point up don't they?

fallen geyser
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they do ive been out of college too long

edgy leaf
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i think at least one of those is a delta

fringe pawn
ashen girder
#

Oh yeah, partial differentials use lowercase deltas, don't they.

edgy leaf
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idk math

fallen geyser
edgy leaf
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i just want my pipes to say 600, very simple. why do i need to learn greek when i already know arabic numerals 🙄

ashen girder
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Ooooh, the upside down delta (the nabla?) is apparently a vector differential. Weird.

fallen geyser
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Vector math is the devil

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Matrix math is even worse

ashen girder
edgy leaf
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nooo

edgy leaf
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i love linear algebra! i just recently started working on a neural network with my gf its so fun

fallen geyser
fringe pawn
#

I'm thinking about putting a golden nut in each of my radar bases. But for all I know that would require more than 10 years of runtime with the literal max points setup.

edgy leaf
#

matrix multiplication and i are best friends

edgy leaf
ashen girder
#

Or, apparently, gradient. That explains why it comes up in the Euler stuff so much.

thorn bane
#

i still pull up my hands like a ninja when ever i need to remember which row and column to multiply

fringe pawn
#

The formula is in the wiki, but I don't have a math background, and translating that information to something useable is well beyond me.

edgy leaf
#

how many coupons do you want?

fringe pawn
#

Let's say 10,000 and 20,000

ashen girder
#

I was about to call that. 🤣

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I was gonna guess 20k.

fallen geyser
#

my favorite physics trivia fact is... okay so you know how you have position, right, and then velocity is the derivative of position (or displacement if you want to get technical) with respect to time

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and then acceleration is the derivative of velocity

ashen girder
#

Acceleration, jerk, snap, crackle, pop

fallen geyser
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yep lol

ashen girder
#

Stupid elfs doing stupid elfy things.

fallen geyser
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you can tell they got as far as "snap" and then realized there was no practical reason to care about anything past that and had fun with it

ashen girder
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For, uh, anyone that isn't aware:

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They're the mascots of rice krispies.

fallen geyser
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jerk is relevant for calculating g-forces, and snap is relevant because jerk is relevant, but i can't even think of a scenario where you'd care about crackle or pop

ashen girder
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I think there's like one super niche case where it came up in a paper, and that's why they named it to begin with.

fallen geyser
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i love scientists naming things because they can

ashen girder
#

Heck yeah.

fallen geyser
#

In arithmetic geometry, the Cox–Zucker machine is an algorithm created by David A. Cox and Steven Zucker. This algorithm determines whether a given set of sections provides a basis (up to torsion) for the Mordell–Weil group of an elliptic surface E → S, where S is isomorphic to the projective line.
The algorithm was first published in the 1979 a...

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This was a deliberate choice by Cox and Zucker, who, as first-year graduate students at Princeton University in 1970, conceived of the idea of coauthoring a paper for the express purpose of enabling this joke. They followed through on it five years later, as members of the faculty at Rutgers, the State University of New Jersey.[3] As Cox explained in a memorial tribute to Zucker in Notices of the American Mathematical Society in 2021: "A few weeks after we met, we realized that we had to write a joint paper because the combination of our last names, in the usual alphabetical order, is remarkably obscene."[3]

ashen girder
#

My god. Doing actual science in the name of dick jokes. I'm here for it.

fallen geyser
#

geometric principle based on discoveries by the very same Cox, apparently

edgy leaf
#

holy fuck i hate desmos

fallen geyser
#

girl what'd she do this time

fringe pawn
#

If I'm using this correctly, at 450,000,000 points per minute, it's 684 hours for 10,000 tickets, 5486 hours (228~ days) for 20,000. A little over 2 years for 30,000.

ashen girder
#

Shockingly achievable.

fringe pawn
#

I think the theoretical maximum points per minute is a bit above 500 million per minute, but 450 million per minute is "easy" in that it leaves room for personalization and flexibility.

ashen girder
#

Now do it for DNA. 😄

prisma kraken
#

is the wiki correct with the sink values for items, and is the biochemical sculptor really less value than the ADS from which it is mad?

ashen girder
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Yes.

prisma kraken
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oops

fringe pawn
#

4 sculptors are made per ADS, so it makes sense.

ashen girder
prisma kraken
#

ahhh, that makes sense

ashen girder
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One sculptor should be just over half an ADS.

fringe pawn
#

But ADS remain optimal to sink over sculptors, because the trigons are better used for warp drives, and ADS require no SAM.

prisma kraken
#

its a strange part, gotta say

mellow meteor
#

Question here I have an overclocked smelter on 35pm I want 10 to go into one constructer and the other 25 into the other one. I don't have smart splitters unlocked yet as I heard you can easily do this. How would I go about and do this?

fringe pawn
#

Yeah. Add trigons and water, and the computer subdivides into 4 3D bioprinters.

prisma kraken
ashen girder
#

!wikisearch manifold

brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.

mellow meteor
#

Alright but I went ahead and everything except this part is load balanced, was hoping for a clever way or something. Not needed at all just my stubbornness

ashen girder
#

There's clever ways, they just take a lot more splitters and mergers.

thorn bane
#

i mean you can 1/7 split
but like, why

prisma kraken
#

well, you can do an 8-way split and feed one of the 8 outputs back into the input to get a 7-way split of 5's that can then be merged, but that's kind of painful to build

mellow meteor
ashen girder
#

cause we can can-can!

thorn bane
# mellow meteor cause we can! 😂
Official Satisfactory Wiki

Prime splitter arrays are a type of load balancer, splitting one conveyor belt input into a prime number of outputs. This can help in creating efficient production lines where a prime number of outputs (e.g. to machines) is needed. Splitter arrays and balancers in general differ from manifolds, in that they fill every output simultaneously and d...

prisma kraken
#

that's really the way you'd have to do it

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if you can clock the machines differently to make the split even, i generally would prefer doing that, but just letting stuff overflow to the right spot is probably the way™️

thorn bane
mellow meteor
prisma kraken
#

but yeah, you don't want to build a 1:7 splitter, trust me

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its not hard to build, it's hard to fit into a build

mellow meteor
#

I'll build towards the Moon @prisma kraken

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🤣

prisma kraken
#

building them vertically still takes about1.5 foundation squares of width

mellow meteor
#

How do they make these strange creatures ? O_o

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1:7 splitter ^

ashen girder
#

!wikisearch balancer

brisk shoreBOT
#
Official Satisfactory Wiki

Balancer may refer to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receive an equal amount of material, regardless if the supply belt is providing sufficient input. A factory that is built this way tends to start up faster, as there is no need to wait for the internal storage to...

ashen girder
#

Like that.

median void
mild tangle
#

i want to Escape bottlenecking now as much as possible. ive built a storage system for almost every item in the game BUT how do i connect this without bottlenecking the system when the trains/drones come in and drop the cargo into the system?

ashen girder
#

Once it's running, you put walls around it and pretend like it doesn't exist.

median void
#

And if you wanna add more machines to the same production line?

ashen girder
#

You don't.

median void
#

...so in essence, you're screwed and need to tear down what you have?

mild tangle
#

its 20 ports in each row so its 80 ports am i able to split the incoming materials in such a way that it wont bottleneck and unload quick?

fringe wren
#

I'm wondering if this is a good location for a Aluminum Sheet factory? Should be enough space/water?

edgy leaf
#

thats 3603232618 points for 20,000 coupons

viral sorrel
#

Hi everyone. I am a bit confused with my reinforced metal plates. I have two assemblers providing 12.5 and 7.5 plates

The 12.5 goes directly to another set of assemblers for teams and half of the 7.5 I have going to them. The frame assemblers say they need 7.5 and 4.5 plates.

My mathing would indicate that the 12.5 plates should keep up, but the frame assemblers are coming up short and I don't know why

fringe pawn
#

Biiiiiiiilions

edgy leaf
#

many tickets!

leaden cosmos
thorn bane
#

hm formula is giving me something else but i kinda have low faith in my math

thorn bane
edgy leaf
#

hm

ashen girder
#

What part seems off?

thorn bane
edgy leaf
#

yes

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when i enter 1895 coupons into my coupon calculator it says 2,732,098,106

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hm

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oh maybe im getting integer overflow lmfao

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yea.. 4294967295 is NOT enough

warm ferry
#

How do i make this work?

ashen girder
#

I'm getting 2,317,705,024

edgy leaf
thorn bane
#

hahahha

edgy leaf
#

after that it rolls back over to 0

ashen girder
#

I'm not using 32-bit integers. 😛

thorn bane
#

just get -1 sink points

viral sorrel
leaden cosmos
edgy leaf
#

the max of unsigned 64 bit integers is 18446744073709551615 which is more than 125721388500 but i still dont get that number

nimble sage
#

what do coupons do

viral sorrel
amber jacinth
warm ferry
#

yeah DAMN and then Manifold method?

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DAMN thats crazy*

edgy leaf
#

numbers from the wiki

amber jacinth
#

Would be easiest

edgy leaf
#

my numbers:

amber jacinth
#

Load balancing that would be a pain, don’t even try 😛

fringe pawn
#

I should get to group 333 on DNA capsules, so I know I've got a nut just from killing things.

edgy leaf
#

but when i do 1895 i get 62,861,640,250 instead of 125,721,388,500

serene yacht
#

Hi all, sorry to derail the convo but I was hoping for some help with what I think is a maths related problem - can I post some screen shots and get some advice?

edgy leaf
serene yacht
#

i think its super simple so i was hoping someone could point out where im being stupid

edgy leaf
#

just post the screenshots and ask the question then

serene yacht
#

On the last step of this production of Turbofuel, the calculator says I need 12 (11.84) refineries, but recipe making 22.5m3 turbofuel doesnt add up the output it says i'll get

ashen girder
#

Yeah.. wiki is wrong. 🤣

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62,861,641,750 is the exact number.

edgy leaf
#

yay

edgy leaf
ashen girder
#
  let n = 1895;

  function cost(n) {
    return 250 * (Math.ceil(n / 3) - 1) ** 2 + 1000
  }

  Array(n).fill(0)
    .map((_, i) => i + 1)
    .reduce((acc, val) => acc + cost(val), 0)
#

Bruteforced that shit. 😂

edgy leaf
#

bragging with ur pretty code...

#
fn main() {
    let cum_coupon_price: u64 = (1..=1895)
        .map(|coupon_index| coupon_price(coupon_index))
        .sum();
    let coupon_amounts: Vec<u64> = vec![3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 90, 999];
    let results: Vec<u64> = coupon_amounts
        .iter()
        .map(|coupon_amount| {
            (1..=*coupon_amount)
                .map(|coupon_index| coupon_price(coupon_index))
                .sum()
        })
        .collect();
    dbg!(cum_coupon_price);
}
fn coupon_price(n: u64) -> u64 {
    if n <= 3 {
        return 500;
    }
    250 * (n.div_ceil(3) - 1).pow(2) + 1000
}
thorn bane
#

ye im getting 74 trillion

magic island
thorn bane
edgy leaf
#

u can add syntax highlithging by adding the language name after of the ```

verbal lake
#

cursed coding languages 😆

thorn bane
#

oh cool

edgy leaf
#

yalls code is so much cleaner than mine smh i need to up my game

ashen girder
#

For 20,000: 74,057,429,351,750

viral sorrel
serene yacht
edgy leaf
thorn bane
#

well im getting 74057429350250
but ill call "good enough"

ashen girder
#

74057429350250

thorn bane
#

eeyyyyyy

edgy leaf
#

did yall add the first three coupons being 500 flat?

ashen girder
#

Yeah, I didn't realize the first 3 were 500 each. That seems wrong though?

edgy leaf
#
fn main() {
    let cum_coupon_price: u64 = (1..=20000)
        .map(coupon_price)
        .sum();
    dbg!(cum_coupon_price);
}
fn coupon_price(n: u64) -> u64 {
    if n <= 3 {
        return 500;
    }
    250 * (n.div_ceil(3) - 1).pow(2) + 1000
}
``` btw this is my code for just calculating individual coupons. the mess was just because i sloopily did it over a vector
#

(trying to restore my honor because the previous code was so horrible)

thorn bane
#

yall with your fancy maps

magic island
ashen girder
#

I'm using a reducer 💪

edgy leaf
#

is reduce just map and sum combined?

thorn bane
#

im using an accumulator
like in the good old days

ashen girder
edgy leaf
#

oooh i remember. i used reduce for some of the NN code i think

#

praised be rayon for easy multithreading

ashen girder
#

Ah, sure enough, 500 points for the first coupon.

quiet breach
#

About to dive into aluminum and all that phase 4 tier 7/8 stuff. Any words of advice other than dump recycled water into a new system not loop it back in?

ashen girder
#

Be bold, be brave! Loop it!

quiet breach
#

😂ok I’ll loop just for you.

ashen girder
#

....what have I done..

quiet breach
#

I think i might just go huge on the sheets and containers to stash some and then send some to what else need them. Haven’t laid out much yet

thorn bane
#

soooo
114 days at max sink points?

edgy leaf
viral sorrel
ashen girder
edgy leaf
#

wtf. i tab back into satisfactory and suddenly im standing on one of the freight cars of my train

#

i mustve been standing on the rails and it somehow picked me up???

thorn bane
thorn bane
edgy leaf
#

yep same

#

i get 342.781613454 hours for 10k

quiet breach
fringe pawn
#

If I just perpetually leave the game running on a spare laptop, maybe the thing to do would be to put a golden nut next to each warp drive builder.

edgy leaf
#

fluid isnt. fluid is magic. trains are math.

quiet breach
#

True

#

Fluids do suck

edgy leaf
#

i wish machines could suck, that would probably make fluids simpler

amber jacinth
#

“Machines that suck” sounds like a terrible mod name if you don’t know what it actually means

thorn bane
edgy leaf
#

@ashen girder do u think the direction that fluid is moving might matter?

quiet breach
#

What’s the “max” a freight holds in a liquid?

thorn bane
#

actually no idea

quiet breach
#

I’ve hardly used trains in general and obviously never transported liquid

#

But is there a max a train can transport of a liquid? Like i know pipes are limited so i guess only 1200?

thorn bane
#

wiki is saying 1600/min
and output is probably 600/min

edgy leaf
#

max output is 1200/min, a train can hold 1600

#

finally got my fluid unloading running

#

nvm. the second i tab out and bakc in to look at it again after telling people it works it drops below 600...

#

i have no clue what else i could do to make this system more robust

#

this game hates me

thorn bane
#

i swear pipes sense when youre relaxing

wraith aspen
#

is it this easy? is it really just a bunch of water pumps, 25 refs and 40 blenders????

edgy leaf
#

i checked it like 20 times over 10 minutes and it never dropped below 600. i go here to tell yall it works and BOOM, it stops working

wraith aspen
#

common blender W

ashen girder
wraith aspen
edgy leaf
onyx breach
#

someone have a setup for nuclear power and recycling waste to plutonium with perfect ratio?

edgy leaf
#

what does perfect ratio mean?

onyx breach
#

no byproduct and no overflow

edgy leaf
ashen girder
edgy leaf
#

a refinery backed up with HOR once so now im kinda redoing most of the pipework in the factory, i wouldnt recommend u try to troubleshoot it rn

ashen girder
#

Ah, fair enough.

#

I really like your lil station huts.

edgy leaf
#

he thing i built around the train station?

ashen girder
#

Yeah.

#

Also, this is how I rejiggered it. Try it like this when you get back to where you can.

#

Or, like.. similar. 😂

edgy leaf
#

i would be done redoing all my pipes already if you could select the custom swatch as active swatch 😩

ashen girder
#

Ooh, is it #5 that's being a problem child?

edgy leaf
#

i think so?

#

im not sure, i just saw excess HOR and went straight to tearing down pipes

ashen girder
#

Ah, fair.

#

Well, if it's any consolation, the two buffer+two pump thing there is staying at 600 when the other one keeps dipping to 580-595.

#

Also.. even the troublemaker's up to 98% and slowly emptying out.

edgy leaf
#

epic

edgy leaf
ashen girder
#

That, and after looking at later ones, I realized that the plastic is starving of rubber, for instance.

#

So, like, it isn't totally primed yet it seems like.

edgy leaf
#

ah that would explain everything, the rubber plastic loop kinda emptied out and has to reboot

ashen girder
#

And yeah, the one I didn't touch just plummted to 540 for a second.

#

It really doesn't like the transitions when the train station unlocks/locks.

#

Since it drains the pumped pipe and instead starts pulling out of the buffer.

edgy leaf
#

ive built like 50 variations, can u send a scrweenshot of the one that dropped?

ashen girder
#

This one keeps falling.

edgy leaf
#

ah yes, that one

ashen girder
#

I think fluids just.. sort of naturally slosh. I've been watching the platform numbers, and mine keeps swinging from like 580 to 630. 😂

#

And even with the two pumps on it, it keeps switching back and forth between the two buffers. It's just able to do so seamlessly because the whole thing's at pressure.

#

Also, for space, you could probably get away with putting the two buffers underneath.

edgy leaf
#

id have to lower the bottom floor :/

ashen girder
#

Or put a framework floor by the platform instead of a roof. 😉

#

Yeah, all the oil -> HOR refineries on my side are at 100% (one still backing up 25 or so units, one backing up around 3 units), and 2 on the other side are in the 85% range.

edgy leaf
#

nice

#

accidentally placed a pump backwards lmao

#

took me a minute to figure out

ashen girder
#

At least that one gets real obvious real quick.

fierce ruin
#

How do I optimize trains?

#

Im building from my player head to the tallest mountain

edgy leaf
#

you need to know the stack size of the item you want to transport and your max available belt speed

fierce ruin
#

100 stack size

#

1200

#

whats the math for it

edgy leaf
#

the X axis is time between train arrivals, the Y axis is how many items you can transport

fierce ruin
#

huh can u send me that

edgy leaf
#

desmos is a graphing calculator, its not on the whitelist so i have to send it like this

wind spade
edgy leaf
#

last few times i tried it it wasnt whitelisted

fierce ruin
#

whats "r"

wind spade
#

can you try for me now? if it still isn't whitelisted, I'll raise a ticket

edgy leaf
#

r is reload time of the train, it never changes so you can ignore it. i just added it so i could play around with it to see what would happen if they chose a different time

#

oh, it works! yay

spare jolt
#

It hides the embed tho

wind spade
#

or bot is not alive 😄

#

no that was hidden ba laura

spare jolt
#

Ah

wind spade
#

just for my sanity, can you post some weird non-whitelisted link? 😄

fierce ruin
wind spade
#

because it has been that a few times bot just randomly died

fierce ruin
#

"the X axis is time between train arrivals, the Y axis is how many items you can transport"

wind spade
#

something like https://www.aouisdhuashdoahs.com 😄

#

nice thanks

#

seems like desmos is whitelisted now

#

(I can't check, blue names pass by whitelist)

edgy leaf
#

like, lets say u want to transport 500 items per minute, you do y = 500

#

the area where the flat line is below the curve is the train arrival interval time where your throughput will be sufficient

#

u can click on the intersections. in this case, as long as the train doesnt arrive more often than ever 34.20632 seconds and not less often than 384 seconds, your throughput will be above 500

fierce ruin
#

Ok so im doing 1200 items per minute

#

whats the x axis for

edgy leaf
#

the x axis is how often a train arrives at the train station

fierce ruin
#

how do i calculate that?

edgy leaf
#

you have to measure it

fierce ruin
#

oh do i connect the lines and it tells me?

edgy leaf
#

u can click on where the lines cross

#

heres an example of wanting ot transport 850 items with a stack size of 500 per minute with mk4 belts

#

paradoxically, if your train arrives more often than every 236 seconds, you will not be able to transport 850 items per minute

#

the train has to arrive less often than every 236.33455 seconds, otherwise you will not be able to transport the desired amount of items per minute

edgy leaf
fierce ruin
#

okay so "r" is reload time

#

"s" is stack size of the item

#

"c" is???

lethal stratus
#

maximum belt speed right?

edgy leaf
#

belt speed

lethal stratus
#

so where does the length of the train come in on this? is this per box car?

edgy leaf
#

per car, yes

lethal stratus
#

oooh ok

edgy leaf
#

the length of a train doesnt make a difference

lethal stratus
#

It doesn't? I thought if you double the length of the train for the same time, you get double the throughput

edgy leaf
#

i mean, yes

#

but it doesnt change the math

lethal stratus
#

ok that makes sense

edgy leaf
#

having twice the amount of freight cars just gives you twice the throughput

edgy leaf
#

im going mad my factory isnt working anymore

plucky violet
#

SO, im new to games of this sort, and i been trying to make a somewhat efficient factory but i dont completely know what being fully efficient really means.
I made a VERY simple calculator so far to calculate the costs of items for things i want to make.
My goal here being using as little buildings as needed, so calculating each use of rods in each item for instance, and adding that to get the amount of each item i need.
The issue: ...some things need wild fractions like 1122/3030 and idk if its a good idea. Splitting something by 3030 to only merge them back

prisma kraken
wind spade
brisk lotus
fringe pawn
#

The consequences of irrational numbers are usually as mundane as the last machine in a manifold doesn't have 100% efficiency, and splits some amount of time between idle and active.

wind spade
brisk lotus
#

helps you get the ground work done

#

helped me at least!

wind spade
#

I mean that it can't calculate loops, doesn't reuse byproducts and doesn't optimise your production 🤷

fringe pawn
#

Other tools exist in the pins in this channel

plucky violet
#

I heard of manifolds but will that work for being as efficient here?
At this point im lost in the world of efficiency xD
I should get fired as a FICSIT employee, earths doomed

edgy leaf
#

im trying to keep it as simple as possible

wind spade
edgy leaf
#

the pipes that are causing me issues have 400 HOR running through them

brisk lotus
fringe pawn
#

Efficient is never defined. Finishing project assembly in as few hours of play time as possible?

edgy leaf
plucky violet
spare jolt
spiral wigeon
#

Are trains worth setting up or should I wait for drones? I use hyper tube cannons for transport currently

spare jolt
plucky violet
#

about that, i tried making a manifold for a coal generator and something went odd.
I have 2 normal nodes worth of coal, so thats around 120/min.
That with 3 water extractors should handle 8 coal generators i believed.
But strangely, the last 2 coal generators barely have coal in them, i expected the last one to not use 1 at a time, but its odd the second to last also doesnt fill up like the others right?
Oh and the water? They all filled compltely!

spiral wigeon
brisk lotus
#

How do I stop bottlenecking of water with coal generators? I seem to only be able to have 5 water extractors running for a set of 13 coal generators but I've seen people with more on one system

wind spade
spare jolt
brisk lotus
plucky violet
#

is overclocking not worth it? It seems we can only make the stuff from those slugs that are finite right?

wind spade
wind spade
spiral wigeon
plucky violet
#

3 water gens : 8 coal plants
Well, thats what the math says for me anyways
but mine still backs up with water somehow

fringe pawn
spare jolt
spiral wigeon
spare jolt
wind spade
plucky violet
spiral wigeon
brisk lotus
wind spade
brisk lotus
#

wont the pipes bottleneck me to only 600l/m?

wind spade
#

use more pipes

plucky violet
#

Oooh wait

wind spade
#

(also it's m3/min, not liters/min)

plucky violet
#

are your pipes hitting the flow rate limit?
Might need to divide out your pipes

#

they only handle around 300ml or something right?

brisk lotus
#

ill show the setup hold up

spare jolt
# spiral wigeon Ig I don’t really understand what you meant

You asked if trains are much less useful because of Dimensional Depot (DD). I say no, because DD can only be used by Pioneer, and trains are still necessary to deliver massive quantities of resources (like Plastics or Rubber) from far locations to the main factory or between two different factories

wind spade
#

how did we get to ml lol

#

that's 1/1000000th of m3

ashen girder
#

Maybe they meant ML?

plucky violet
#

i forgot what the fluid speed measurement was! xD

spiral wigeon
spare jolt
plucky violet
#

how is ml and ML different

wind spade
ashen girder
brisk lotus
#

MEGALITERS

plucky violet
#

i might coin it as a Ficsit Gallon

wind spade
ashen girder
#

Oh, I thought liters were L.

wind spade
#

at least here liters are always lowercase

thorn bane
#

lumen

plucky violet
#

i dont like this, like at ALL XD

wind spade
plucky violet
#

thats like saying lol = laught out loud, HOWEVER LOL is instead Lots of love

ashen girder
#

Very clarifying, wikipedia. 😂

thorn bane
#

wait no im wrong

ashen girder
#

lm is lumen, isn't it?

thorn bane
#

ye

ashen girder
#

There are two international standard symbols for the litre: L and l. In the United States the former is preferred because of the risk that (in some fonts) the letter l and the digit 1 may be confused.[8]

brisk lotus
#

This is the setup, on the right I have 15 extractors feeding into 3 different buffers for each section of 13 generators. It doesn't seem I can fuel any more generators because of the water pipes only fitting 600m3/m

ashen girder
#

Apparently it's a US thing. Shocker. 🤣

wind spade
edgy leaf
wind spade
#

even if they use SI units for some weird reason, they must change things in them

vapid gorge
#

should do!

edgy leaf
#

yea didnt really work :/

vapid gorge
#

make sure yo uhave the pump pointing hte right way

spare jolt
plucky violet
#

when i first started this game around the first starting location, i was afraid a extractor was going to drain that small lake in the middle

edgy leaf
#

yeet the buffers!

wind spade
brisk lotus
vapid gorge
#

also don't merge all the pipes and split them again

brisk smelt
#

also whats the point of those pumps

brisk lotus
#

idk when I started I didnt know the lift height of the water now theyre just there

brisk smelt
#

loop the manifold

#

optionaly feed at both ends

plucky violet
thorn bane
spare jolt
brisk smelt
thorn bane
#

didnt he say 13 per?

wind spade
brisk lotus
#

I have 1800m3/m of water over 39 coal generators split into 3 sets of 13

brisk smelt
#

loop da manifold

brisk lotus
#

aight thanks bro

plucky violet
#

So my factory idea.
I wanted to make a factory that would produce one full building about of each item being produce in it.
For example, reinforced iron plates can be made by default 5 per minute, so i want 5/min + more that other things need plates for, such as 6.75 Reinforced Iron Plate more for modular frames and etc.
I was hoping to be efficient, with no buildup and whatnot but would that be too much work?

thorn bane
#

seems fine

brisk smelt
#

honestly, make as much as you can lmao

spare jolt
brisk lotus
wind spade
#

make as much as you need*
don't make more just because you can

brisk smelt
#

megafactories are hell

#

you can never figure out whre anything is

brisk lotus
#

you should see my storage @brisk smelt

plucky violet
#

how about a alphabetical megafactory

thorn bane
# brisk smelt megafactories are hell

thats why you need a logistic system thats easy to expand
like some sort of arrangement that lines up belts together to make it easy to branch off of

brisk smelt
plucky violet
#

Idk what the boundary is between a mega factory and not a mega factory.
Rn im just planning a simple thing for starter resources up to a few steel based stuff.
But wondering if i should dedicate a huge factory alone for just a few things, like iron production, then some other place to make iron rods and stuff

thorn bane
#

do you have more than 2 factories on your world
if so then you dont have a megabse
you have big bases

brisk lotus
#

and yes, its as ugly as it sounds

thorn bane
#

if it works then it isnt ugly

plucky violet
#

I said it quite a few times in my life and ill say it once more.
It's VERY hard to make spaghetti look ugly
It always going to look tasty

spare jolt
brisk lotus
plucky violet
spare jolt
#

same for everything else - i need 66.5 wire constructors despite requiring only 80/min

#

check pinned messages for this calculator, it's called Satisfactory Tools

brisk lotus
#

How do you determine what you want to make and how many/min

vapid gorge
thorn bane
wind spade
spare jolt
#

though you may need more of some for foundation-related buildings, like concrete, iron plate, steel beam etc

edgy leaf
#

oh also, dont forget to turn on all alts

#

you can make 5059700 screws per minute, it only takes basically all the resources of the map

wind spade
#

without accounting for sloops

edgy leaf
#

now that i think about it, that would genuinely be a funny idea for a second playthrough. just maximize screws. why? because screw you thats why!

wind spade
edgy leaf
#

ah, aluminum beam is doing a LOT of heavy lifting in getting that number high up

#

otherwise i dont think u could turn aluminum or caterium or sulfur to screws

wind spade
#

covnerters

edgy leaf
#

oh yea i guess you could convert down?

wind spade
#

not sure if possible, I don't have that nice schema of what's possible to convert at hand

thorn bane
#

is iron->sulfur->alu->rods more iron efficient than iron rods?

edgy leaf
#

i doubt it

#

also it would take a truck load of sam

wind spade
#

what's "iron->sulfur" step? 🤔

edgy leaf
#

yea it seems u cant turn bauxite to iron

#

it makes steel rod normal screws, cast screws and steel screws

thorn bane
#

of WTF this is positive????

wind spade
#

according to Tools, in terms of resource efficiency:

  • steel rod
  • after disabling steel rod -> normal rod + pure ingot
  • after disabling pure ingot -> normal rod + alloy
  • after disabling alloy -> normal rod + normal ingot
  • after disabling normal ingot -> converting Iron to Sulfur to acid to leached iron ingot
edgy leaf
edgy leaf
#

yes im going to do this (im not)

wind spade
thorn bane
#

ah got it
only slightly worse, 33.8 sam

lime yew
#

Ever wonder what it takes too make 75 Motors per minute? Well I did...

150 Rotors Per Minute
300 Steel Pipe = 450 Steel Ingots Per Minute
900 Wire = 112.5 Caterium Ingots Per Minute = 337.5 Caterium Ore Per minute

150 Stators Per Minute
450 Steel Pipe = 675 Steel Ingots Per Minute
1200 Wire = 150 Caterium Ingots Per Minute = 450 Caterium Ore Per Minute

wind spade
spare jolt
thorn bane
#

dude i wanna build this
now imagine you sloop every step
INFINITE rods, im telling you

lime yew
#

🤣

brisk lotus
lime yew
#

1 moment please

edgy leaf
#

does anyone know a way to convert between concrete colors and normal colors?

spare jolt
lime yew
brisk lotus
edgy leaf
wind spade
lime yew
edgy leaf
#

this block of concrete and these pipes have the same color applied to them

brisk lotus
wind spade
torn yacht
#

what does -0 power shards as byproduct mean 😭

lime yew
wind spade
brisk lotus
edgy leaf
#

setting saturation to 100 makes it look like this: (btw im asking here mainly because i feel manipulating color swatches by entering excessive values is more meta than design)

lime yew
#

We also make 150 Encased Steel Beams Per min which takes 2700 Limestone Per min

#

@brisk lotus

thorn bane
edgy leaf
wind spade
wind spade
thorn bane
#

well get to work then

wind spade
#

new Tools

thorn bane
#

when

wind spade
#

2047

#

no but for real - sloops are impossible for current Tools without major rewrite. The solver I use currently just can't deal with something that must be an integer (if you set limit of 1 sloop, you can't put 0.3 in one machine and 0.7 in another one)

ashen girder
#

Even not rounded, +0 and -0 are different numbers. 👀

brisk lotus
#

so you're saying we need synthetic sloops

ashen girder
#

Definitely.

thorn bane
brisk smelt
#

would that work

brisk lotus
#

Y pipe duplicators

brisk smelt
#

i wish we could sloop packagers that would be so funny

thorn bane
#

*broken

edgy leaf
spare jolt
wind spade
wind spade
brisk lotus
#

n1trus — Today at 7:35 PM
so you're saying we need synthetic sloops

prime ravine
#

is there a way i can make 2 75 output mines feed foundrys that require 150 overall input (i dont know how to combine the 5 extra from each belt

#

this is the set up

brisk lotus
prime ravine
#

so all of my foundrys need 5 compact coal per min and 10 iorn per min

#

how many foundrys would i be able to have and what things would be left over?

worn heath
#

When should I start investing in transport like trains and trucks?

ashen girder
#

Coal.

#

Steel especially.

prime ravine
brisk smelt
wind spade
prime ravine
brisk lotus
#

I just do splitters side by side, one for iron another for coal and let the conveyors go over each other

ashen girder
wind spade
#

around steel the game expects you to start expanding, so trucks are useful either for moving you to new locations to build factories, or to move ores to factories

brisk smelt
prime ravine
#

what is this?

brisk shoreBOT
#

This is the totally awesome community driven wiki for Satisfactory!! Come on in and check it out!
<3 @brisk smelt

brisk smelt
#

whats the command again

#

!wikisearch manifold

brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.

brisk lotus
#

that

thorn bane
# brisk smelt

thats the worst picture of a manifold explanation i have seen in my life

brisk smelt
brisk lotus
#

thats exactly what mine look like at home bro

brisk smelt
#

i just drew the logistics diagram

prime ravine
#

is a manifold basicly just overflowing all of the input for one thing so that everyithing is at max input?

#

then starting it

brisk lotus
#

once everything fills up, it uses exact materials

brisk smelt
prime ravine
#

ok cool

brisk smelt
worn heath
brisk smelt
#

anything that you need to transport

wind spade
brisk lotus
#

am i the only one that prefers long conveyors?

brisk smelt
#

yes

thorn bane
brisk smelt
#

because train tracks can be used for anything but belts can only carry one thing

#

unless you sushi belt, in which case straight to the gulag.

thorn bane
#

ooooh sushi is the best

brisk lotus
#

honestly been thinking about it, I just unlocked programmable splitters so my main base is gonne be a long line of mergers into one splitter

spare jolt
thorn bane
#

thats rookie level
like come on look at this
i just cant stop looking

brisk smelt
#

im so stupid

#

its literally drilled into my mind: "one slot one input" 😭

thorn bane
brisk smelt
#

oh wait i missed the right side

#

yeah thats pretty smart lol

brisk lotus
#

you dont need individual inputs?

thorn bane
#

yep
100% efficient

brisk lotus
#

oh my god youve shattered everything ive ever built

brisk smelt
#

oh fuck me

#

i have never ever thought of doing this

#

this looks really promising too, no multi-level manifolds

brisk lotus
#

I dont need splitters anymore

#

all i need is belts

torn yacht
#

do liquid load balancers exist?

wind spade
torn yacht
wind spade
glossy wagon
#

Can someone help me understand formulas please... I have 2 refinerys putting out 40 heavy oil. I have another refinery making fuel 100% makes 60 fuel.. I am an idiot and don't understand how to type in the formula so the input is 40 oil

brisk lotus
spare jolt
glossy wagon
#

i don't know why this is so hard to understand

wind spade
#

[want] / [normal] * 100 = [clock speed]

torn yacht
#

I just realized:
Im just gonna have 2: 600 pipes going into my fuel generators and use the other 133 for packaged fuel for my drones

thorn bane
#

pls dont do 600/min

torn yacht
#

itll be 1200/min turbofuel, but in 2 pipes

torn yacht
wind spade
thorn bane
#

pipes dont always do 600/min
do 3x 400/min
unless you are 100% sure of what youre doing, youre gonna run into throughput issues

glossy wagon
glossy wagon
wind spade
#

not sure where you got the 33% clock speed, but that doesn't make 13.33

glossy wagon
glossy wagon
#

that's where i got the 33.3333

edgy pelican
#

Any tips on how I could improve this to not have leftover screws

thorn bane
#

@edgy pelican
30+30+30 isnt 60 xd
use 10 of those for 40 screws to make 100 total and the other 20 for the rotors

#

this way you can have 4 assemblers running

edgy pelican
#

Well I’m a certified idiot😭 thank you!

cold flower
#

Anyone got any tips on how to set up a recycled plastic/rubber plant? having some issues with some rounded numbers

pastel obsidian
#

what are the numbers

cold flower
#

Trying to do this, but 833.333 fuel etc is a bit of a pain to do

fringe pawn
#

You don't need to split it up. All that fuel can be in one network.

cold flower
pastel obsidian
#

The numbers work better if you pretend that the Polymer isnt there

#

Thats what i do

vapid gorge
fringe pawn
#

All you need to do is inject the fuel lines evenly throughout the system

#

Thousands of total fluids can be in a system if you want. The limit of 600 is on an individual pipe segment, not the whole system.

cold flower
cold flower
pastel obsidian
#

you can still make it but

#

just dont use it for the caclulations

#

or you can make equal ammounts of plastic and rubber with it

cold flower
#

I think I'll sleep on what to do, it's 5am lol

thorn bane
#

do 1000/800 instead
and combine 4 blenders into 400/min

pastel obsidian
#

you could have an overflow valve that redirects the remaining oil to the underclocked plastic and rubber and the end of the line

edgy pelican
prisma kraken
#

if anyone likes the idea of doing an oil micro-build, this sort of does it:

edgy pelican
#

If the assembler is making 5 reinforced iron plates a minute assuming the black boxes are spliters will each one going down be 1 iron plate a minute?

prisma kraken
edgy pelican
#

So if I get it backed up before connecting them to storage/another assembler it should be good right

prisma kraken
#

it takes a while for long manifolds to fill and stabilize, but once it has warmed up, every machine will get what it requires

edgy pelican
#

Alright thank you!

quiet breach
prisma kraken
#

it might work, but pipes are finicky

quiet breach
#

Yeah - i kind of found running it in a big circuit seems to balance at times

#

Especially with the 600s

prisma kraken
#

my coal plant is designed to push 900 water into a mk1 mainfold and functions nominally

quiet breach
#

How’s that set up?

prisma kraken
#
+++++++++++
E         E          E```
quiet breach
#

What the

prisma kraken
#

grrr ascii art fail

#

i have an extractor at each end of the manifold and then one injecting in the middle

fringe pawn
#

This totally works, that's all using MK1 pipes (count water extractors in the background. It's so the one pump can affect the whole system.

quiet breach
# fringe pawn Yep

I guess even 3 pipe segments into build and maybe loop and it would balance the 600

quiet breach
#

That’s kind of cool

#

Count 10 ish

prisma kraken
#

its all pretty much reference design coal plant:

#

its just if you build it correctly, you can clock the entire thing to 250

#

i do similar with aluminum wastewater

#

sloppy+electro:

spare jolt
#

yes I know it means assemblers

prisma kraken
#

haha you typed ASSemblers 😛

spare jolt
#

:DDDDD

prisma kraken
#

gotta say it caught my eye too, but i didn't bother

quiet breach
#

I’ll third that on that asssssembler

#

I get two new pipe things to try. Need to build turbo fuel but trying to get blenders first. Never used them. And really need to go nuts on aluminum

prisma kraken
#

yeah, blenders for DF are super-nice for cutting out a lot of building

#

also, blended TF seems like a lot more to build, but it really isn't

quiet breach
#

It just eliminates the package unpackaged process? If i remember what You said i think it was?

prisma kraken
#

yeah, it's the same 1 hor -> 2 fuel ratio as packaged fuel, the blenders do it in bigger per cycle amts though

#

altogether, the power usage btw dpf and blender df are around the same amount

#

this is my blended tf build

#

it makes 1200 tf/min off of 600 sulfur+900 crude and is built so when i need it the 8 blenders i'd need to make it into rocket fuel are pretty easy to add

quiet breach
#

Interesting - do you have them grouped for specific reason like that? Or just more dividing the hor up easier?

#

Looks clean

prisma kraken
#

well, it is 4 hor refineries @250% per 300 oil, and then that goes to the 8 groups

#

it just seemed a good way of partitioning it

quiet breach
#

Makes sense. Great idea and looks kinda cool divided like that instead of just in a line

prisma kraken
#

this was what i drew up as the design for it

#

especially with pipes, i like keeping manifolds pretty small and the numbers just sort of landed on 8 groups of stuff that made sense as groups

#

then it was just how to get the 12 hor refineries split into 4 pipes and that was just a matter of doing 4x3 and running the input & outputs at 90 degrees from each other

#

i spend some time playing with the numbers and clock speeds to get machines to be in a clean geometry

plucky violet
#

Alright im look at this real quick and im confused

#

I dont beleive thats how division by 2 works

thorn bane
#

the 10/min line will slowly fill up at which point it can only accept 10/min, overflowing the other 2.5 to the other side, making 12.5+2.5 = 15

plucky violet
#

hmmm i never considered to underclock before

#

I was just gonna split and merge belt in some form of belt heck to brute force the rates im wanting

#

maybe i can use this underclocking voodo instead with manifolds 😄

thorn bane
#

dont even need to underclock
it will only run 2/3 of the time, once the rod output is full anyway

plucky violet
#

I mean...it would passivelt save power in the end right?

vapid gorge
thorn bane
plucky violet
#

To think i was gonna build a single belt -> 3030 belt monster X'D

#

and merge them to ultimately around 4 belts

#

Btw during my tinkering with math i realized some of my items use 1/80th of a machine, which 3 others use (1/8th, 1/8th, and etc) making less than 1 full machine for each item.
Could some weirdness be used to make them share the same machine?
I assume something like this would be hard.
Would require a single belt input with the input items being in exact order, cause if not a clog will form

#

like 3 iron ore followed by 8 concrete or something like that in a repeating loop

vapid gorge
#

you can't have 1 machine do multiple recipes automatically

#

you'd have to be there swapping it out manually constantly

plucky violet
#

ooh no! i forgot

#

btw whats wrong with 600/min pipes

plucky violet
#

i assumed it would of but i assume it has little use since we cant swap recipes

vapid gorge
plucky violet
#

besides belt sharing, but i dont think thats worth the complexity in the end

thorn bane
thorn bane
plucky violet
#

I did a lot of pipe work a bit ago 😄
Made my biggest power production yet with 32 coal generators making a whooping 2400MW

prisma kraken
vapid gorge
#

you can, however, loop and flood systems and be fine.

prisma kraken
#

that explanation probably will cause the start of a discussion where many theories as to why are proffered

vapid gorge
#

or, be like me and run 600pm mk2 pipes and bottom feed them

prisma kraken
#

yeah, looping actually effectively makes a pipe 1200

plucky violet
#

I feel like ik too little about logisitics to understand any of that

#

thats the science at play here right?

thorn bane
#

dont worry about it
just dont do 600/min pipes and youre good

prisma kraken
#

its not science, its just the way the game simulates things

vapid gorge
prisma kraken
#

you do need a rigorous scientific method to test and debunk and proffer theories as to why it is the way it is though 😛

vapid gorge
#

and what Zyra is failing to mention is that even pipes running at 450 w/o the loop can stutter. so it's no just running them at 600

#

other things effect it too, length of the manifold, number of machines on the line ect

prisma kraken
#

idk if i've ever seen that

vapid gorge
#

yeah, properly connected initially flooded.
didn't reliably remove the stutter

plucky violet
#

all ik so far is connect pipe at start to end and boom, water xD

vapid gorge
prisma kraken
#

doesn't surprise me

vapid gorge
#

the only thing I can think of is that there were so many points of machine sucking in the middle that both ends couldn't keep up

#

I'm not surprised I hadn't noticed that behaviour earlier though because I tend to overclock everythign to 200% so my manifolds are much shorter

#

and I feed them on both sides

verbal lake
#

junctions are the devil

vapid gorge
#

often

prisma kraken
#

rule #1 of pipes: keep pipe networks small

vapid gorge
#

and simple

#

and flat

prisma kraken
#

yeah

thorn bane
#

and under 600/min

low flume
#

my ass calculating if the series sum(n=1 -> inf [(5/24)^n]) converges to optimize rocket fuel byproducts (don't tell me I want to figure it out)

prisma kraken
#

well, i mean, you gotta do 600 sometimes

#

that's like from an extractor to a junction though 🙂

vapid gorge
# prisma kraken yeah

you know what was really funny the other day?

guy and me couldn't figure out why his fuel gen manifold wasn't working after loop and flooding

turns out 1 side of the gens were 0.5m higher up than the other xD

thorn bane
prisma kraken
#

oh yeah, that'll do it

vapid gorge
#

rebuilt the gens and immediately started working fine.

prisma kraken
#

if you have consumers at 2 different heights, it never, ever works right

worn heath
#

Setting up my first oil factory. Decent ratios for a single 240 node?

vapid gorge
#

hilarious right? xD

#

I should have spoted it earlier tbh, it was only machines on that side that were having some stutters

prisma kraken
#

it took me a while to realize that and why

thorn bane
prisma kraken
#

@vapid gorge i was playing with the numbers on the recycling loop, and i wonder if you've ever seen the numbers like this before:

#

you can change the number of refineries to (3,3) or (4,2) and it stays balanced, just modulates the rubber & plastic output. kind of cool

low flume
vapid gorge
#

I'm not surprised but I woudln't want to split up the numbers like tthat with repeatings

prisma kraken
#

ehhh, for that it works out b/c they're fractions of 9

#

the /9 gets eaten by the 3x10/min base consumption rate and the 3x20 seconds in a minute

#

the fractions i feel icky about are the 7, 11, and 13

lime wadi
#

and so it begins

low flume
thorn bane
# low flume kind of wild that I get to rocket fuel like a week after my calc 2 class starts ...

||lemma first: sum from 1 to N ((5/24)^n = (1-(5/24)^(N+1))/(1-5/24): ||
||proof per induction: N=1: 5/24 = (5/24)^2/(5/24), ||
||N+1 -> N: sum from 1 to N+1 ((5/24)^n = (5/24)^(N+1) + (1-(5/24)^(N+1))/(1-5/24) ||
||={ (5/24)^(N+1)(1-5/24) + 1 - (5/24)^(N+1) }/(1-5/24) ||
||(5/24)^(N+1) cancels out for (1-(5/24)^(N+2))/(1-5/24)||
||now we take lim N to infinity of (1-(5/24)^(N+1))/(1-5/24) ||
|| 5/24 < 1 => (5/24)^(N+1) -> 0, thus proving the convergence||

low flume
vapid gorge
prisma kraken
#

probably the first thing you'll really smack into is that you'll need more mod frames & rips later for HMF's

quiet breach
prisma kraken
#

yeah, usually taking a step back and looking at how to group things helps tons

#

if you have 10 machines making something and you're looking to feed that into 5 machines, don't combine it all into a manifold, for instance

quiet breach
#

right cam go straight to it etc

prisma kraken
#

well, easier to merge two lines into a machine than do a 5-way split or overflow manifold

toxic dove
#

does anyone know why rocket fuel route cant be shown?
i have enabled all base recipes

quiet breach
#

if only it was all like that lol

prisma kraken
#

you probably need to select the alts

#

iirc, turbofuel is considered an alt

#

strangely, rocket fuel isn't considered an alt, but nitro rocket fuel is 🤷

#

also, just noticed that the icon for TF as a liquid isn't right, lol

tranquil oasis
#

Do you guys use power shards for production buildings (not just miners/extractors) especially since they can be doubled (somersloop) and tier 9 already gives you synthetic ones (and there are a lot on the map anyway)

past reef
#

even before t9 you can sloop to hold 500+ shard before tier 9, more practical in phase 3-4 imo because of power and at that point you might start wanting to save space

vapid gorge
quaint condor
tranquil oasis
#

I decided to set myself a rule and only use them for the miners/extractors and now I have too many power slugs

#

I'm now tier 7

warm blade
prisma kraken
vapid gorge
tranquil oasis
#

They're referring to the pole wires not being auto-highlighted

vapid gorge
#

do they need to be if you're deleting the thing that's hooked them up?

prisma kraken
#

i don't think it really makes much difference except in the case of the power pole where seeing an indicator of all the cables you'd be disconnecting couldn't hurt... would it be much of a QoL change? I doubt i'd even notice it changed

#

like it isn't unuseful, but i can't even remember last time i cared, what would be more useful is a hold cntrl to delete all the fricking power poles, lol

#

that might be something that would need a super hard to toggle keybind though 🙂

frosty owl
prisma kraken
#

yeah, true, but that's also why i try not to burry cables in walls 🙂

frosty owl
#

I've been much more lenient with allowing myself to do that, since I figured I could imagine the cables clipping in the walls as actual cables in walls, like IRL 😅

#

Extending this thought...:
Wouldn't it be cool if we had a foundation/wall that we can power and that machines can take power from, so that all foundations/walls snapped to that also draw power from it, so one entire building could be powered just by one power connector on the ground floor or something... thinking_helmet

fringe pawn
#

That's too realistic

opaque geode
#

I am sure this has been asked multiple times. Is it better to have like one mega factory or smaller factories feeding a central manufacturing factory?

wind spade
sinful vale
#

.

#

anyone would mind having the talk of the pipes and the valves with me?

wind spade
sinful vale
#

i haven't really done any set ups that have a sizeable amount of pipes in like 4 years, and like 80% through the bulding process i realised that this is probably not gonna work out without actual thought

wind spade
sinful vale
#

and ofc the very first thing i set up to make was a full turbofuel set up with alts, numbers check out as far as i can tell, but i did 0 double checking on how the fluids will behave besides remembering that they started acting weird if they were in a pipe at max flow rate so i avoided having any pipes at max flow rate

opaque geode
wintry marlin
#

how bad is it to use normmal fuel for drones?

fringe pawn
#

It's totally fine? What do you mean bad?

wintry marlin
fringe pawn
#

If you are otherwise sinking packaged fuel, just give it a try.

wintry marlin
past reef