#math-and-meta
1 messages · Page 201 of 1
made a 6 to 7 load balancer for 5.6k sulfur a minute. Does this look like it'll be enough? Each box needs 800 sulfur a minute so I split 6 into 18, feeding 14 of them into the boxes (which should be about 800 with the mk6 belt speed) and then the last 4 get sent back into a 3 way splitter going to the train station inputs
Sounds painful but if you did the math it’ll prob be fine
Why couldn’t you process it just in 6 lines?
the blenders are in a 4x7
it was easier in my head to just do it in straight lines as I didnt give myself a lot of room down there
Ah, I would have just clocked the blenders to deal with each group
mhm, definitely something I'll keep note about. First megabuild and its been....a ride
everythings fine except sulfur input
Sulfur is easy enough to accumulate that balancing isn't really necessary. Saturating manifolds of things like computers can take a crazy long time, but I don't see the point with raw resources like sulfur where multiple ISCs might feel by the time you finish the factory and are ready to plug it in. If you want to, you want to, but I would reconsider that approach for future chunks of your big build.
well the problem was just I needed more throughput as I was maxing out the belt speed for the items
needed 5.6k sulfur a minute
looks like the test works too and is running as smoothly as it can, now to figure out how to get more reliable train throughput
In general I’d recommend dealing with lines is to just process them as is but then clock and merge the outputs into whatever groups you want
And with very large systems like this you want to plan several steps in advance
I have a few thoughts on that if you want to listen
go for it
Do you need your station to load / unload faster or do you need your trains to pick up faster
I'm pretty sure I need the trains to pick up/bring it to me faster
I haven't added more trains to the track yet, was about to set up 7 on the track with block signals
First I would calculate how long it takes for a station to unload a full cart
about 4 minutes
ah ok. so a drone only shuttles between its home port and its destination port, no more
So you need to make a full train load come every 4 minutes
essentially, which I have 7 different sulfur mining locations that its stopping at
It should take a station just under 2 minutes to unload a full sulfur load
double MK6 belt into a closeby container?
That's with two Mark 6 belts
oh it's making 7 stops?
the ISC fits perfectly in parallel with the train station, so there is no reason not to use it
Yeah, I was planning on making it a 7 trains loop that has one for each station
that way it brings a steady supply of sulfur
haven't finished setting up the trains yet as I needed that load balancer working
A train station can effectively have the output of 1.4 mark 2 belts because the unload time stops exports
as in you have 7 trains making the loop? youuuu are gonna want to change the design
every train that stops at a particular station reduces those platform's throughput
it would make your life 10000% simpler if you did 1 smaller train just going between each point and a delivery station
yeah, that was plan B if this didnt work out which seems to be the case now
You could try doing it so each train stops and waits to be filled at every station
that could work?
I did also plan for excess in the system itself (pretty sure I am mining about 6.2k or something like that)
excess won't be the issue here
but you could try the waiting option if you don't want to change it up
was planning on the trains not being the fastest. I'll try the 7 trains and blocks just so that I can hopefully avoid a complete railroad reconstruction
having one train per resource node that wait until its full should also work
would that be smart if each node is uneven?
doesnt really matter
Having 7 import stations sounds like death
the idea is to have trains mostly sitting at the resource node... so it doesn't matter how much the node produces
and then they travel to the same destination node to unload
I think sir needs to buffer the output
nvm I understand your comment
this seems like a nice spot for pure quartz and cheap silica, is anybody making that particular setup here?
not sure how SF handles destination train stations which still have a train inside
Looks perfect imo
with blocks, they wait right outside if you set it up right
which could mean with bad timing you have 6 trains waiting in front of the station... you might need some parking space
You don't need to have the trains access the network so it sounds perfect solution
All the trains are waiting for the same station so it's not that much of an issue
it is if the last 6 blocks before the train station are part of a shared train network ^^
Is it a loop or a bi directional train
I do a mix of both, this giant ones a loop
How many freight platforms do you have?
3, wanted to make sure I can push out as much onto mk6 belts as I could
so with 6 outputs thats a max of 7.2k items a min
You also need a buffer here
They can't output 1200 per belt also
oh?
Bets stop working when unloading
yeah, I did calculate a bit for train buggery
thats why you normally have an ISC directly at the train station with double connection to the station and only single belt to/from the factory
yeah just make dedicated sulfur trains for each stop
3 stations can't output enough to keep 7*800 boxes filled from what I can tell
well they dont need to be filled, they just need 800/min each
filling them is a bonus
In order to keep the machines running you will need sulfur to be topped up
that'd definitely make this project a lot easier
OC supercomputers seems too good to be true
Which RCU and CU alts should I look at?
What are you processing the sulfur into
Looks like CU only has the one, it looks good and worth doing. Anything to get water out of the system.
For RCU, I’m leaning towards the one with heat sinks and connectors.
Rocket Fuel
I made a big tube
and need to supply 840 gens with 10 fuel each
which is all good except for the sulfur part cause I was too ambitious with my train line lol
Damn, you better not go too close to that with anything explosive xD
For rocket fuel, is it worth using the alt to skip the turbofuel step
I think your build might need one
I mean its only a little big
I'm using it. Convenience alone is enough to convince me in this case
same here, its just too many machines for turbo fuel
and I think you get more out of going straight from diluted fuel too?
that could be wrong tho
Jesus I’m going to have to redo my entire oil production
do what I did and make another
Same here
I guess I could
My 80 gens of diluted fuel are still contributing to global warming while I'm building my rocket fuel plant
I wouldn't mind if some areas of the map became flooded
More room for water extractors \o/
If I build a separate rocket fuel plant I’ll have to run compacted coal again….
not if you skip turbo fuel
you still need sulfur and coal, but you dont need compact coal
Well sulphur and coal so
Doesn't it use more sulfur
not really
I could be wrong
I mean I’d have to ship taht in when I have my oil production area already having sulphur and coal shipped in
Maybe I could just devote a small section of it to rocket fuel
it does use more sulfur per minute but youd have a way larger production line
It has nothing to do with alternates but I LOVE the fact that rocket fuel is a gas. It's freeing to not care about headlift
Net power generation : -20W total
Am I understanding it right, Pure Aluminum + Sloppy Alumina eats more space but is more resource efficient than the standard?
only for water it looks like
well actually
maybe....but you could also add silica back into the equation from somewhere else
as in, the standard uses up silica, while sloppy + pure doesn't
and both has the same ratio of bauxite:aluminum
pure takes out the silica biproduct and doubles the bauxite juice
you're getting double the solution per minute
right, more coal
mhm, or coke if you need to get rid of a biproduct
that's what I'm doing at my home bases silica factory. I'm taking alumina solution from an area and putting it on a train, sending it home and putting it into electrode scrap
then using the water to fuel pure copper/iron refineries
ahhh nice
In my aluminum setup I just input back the water surplus. It was easier to do than I thought at first
thats the smart way of doing it.
I'm not a smart man
It felt like the lazy way tbh xD
Like :"Oh damn, gotta deal with that ? You know what, I'll just put it back in !"
oh it is, but its effective
The most simple solutions are sometimes the best
direct feeding is the least reliable option
the most reliable is having a seperate set of refineries that only use the waste water
oh really, so I was being effective afterall?
it's essentially the simplest set up and unbreakable
I think you might be doing it wrong
But to each their own
you arent wrong, that copper refinery makes more ingots than I can handle
It never broke it my save at least
I mean if you have other uses for the water sure, burn it there. I like keep systems separate though, easier to trouble shoot and less problems can crop up
yeah, it being possible to set up isn't my argument. Just that a lot of people have it not work and the way to trouble shoot it is patching it.
Even the guy who made the awful video everyone is referencing lately acknowledged seperating the systems was the most reliable at the end of the vid
agreed, Id only mix systems if i needed a biproduct gone
and man do I hate getting rid of water
The awful video ? I must have missed that
some video published a month or so ago going through the various methods. Guy highly suggests this valve buffer method that's caused a lot of issues for people trouble shooting things. Guy couldn't even make the VIP junction option work for him. And barely takes 5 seconds to go 'oh yeah, just keeping them seperate is the simplest'
I didn't use a valve in my setup tho' maybe that's why ?
eh, direct feeding is possible but pipe shape, elevation changes, not having repeating decimals can fuck it up pretty easily
all things that people can make tiny variations on and then have it fall apart
pipe elevation with fluids makes me cry
eh, elevation changes are totally managable outside the manifold. You just want ot keep your manifolds flat
Thankfully, tears only go down so you don't have to account for elevation while crying 🙂
how many types ofitems is there in the game?
define types
probably individual objects that can built
not protein oir player items
Like iron ore, iron plate, iron rods, etc.. =
not sure since 1.0, you'd have to check the wiki. Might have been 36 pre 1.0?
Only 36 ? 😮 I would have guess more
maybe that was the number of useful items to store. can't recall.
never a thing I paid suuuuper close attention to
It can be interesting to know if you aim to have a DD for each craftable item in the game
even plutonium rods?
Could be a post project assembly "challenge"
the list I'm thinking of was just the items used for building things I think
a fairly niche list then xD
Yup niche af xD
There's 151 pages with the "items" category on the wiki but that account protein and players items
satisfactory calculator says 19 items
ye i saw that BUT can you see all your items if you put your save in the website?
Ores, Ingots, Minerals, Aliens, Liquids, Gas, Standard parts, Industrial Parts, Electronics, Communications, Quantum Technology, Containers, Fuels, Consumed (filters n stuff), Ammo, Nuclear, Waste, Special, and the Ficsmas stuff
probably
but I wouldnt be able to see
I dont have a save with everything
also lets go my train line works for now
belts full and thats good
im gonna rework my base for a central storage
You don't like the depots ?
closest I could get to a no smoking sign
It's perfect 😄
That's so funny
is there any reason why my gris has power spikes?
Hard to say without more info
oh not enough fuel :/
that sounds like a valid reason for power spikes
"oh lemme just connect it to the powergri- oh..."
and to think, these are going to be clocked at 240% once the shard maker is set up
noise of a fuse blowing
I despise the fuse blowing noise so much that I overprepare power constantly
this is my coop playthrough and my base mate lives in luxury
I went straight from my first nuclear plant to this monster
oh my god I can see it from up here
whats the "best" recipe for medical inhaler
define best
Whatever you have around
gimma second i pressed enter too early
but yeah pretty much what greeny said
im currently building a small factory where i can just dumb all my gathered shit into which auto sorts everything and produces it with somersloop
so im currenty looking for what products i need (e.g. all 3 slugs, all alien remains, etc)
and one product is the medical inhaler
i mean i could also make several recipes which are indebentend from each other if you guys come up with more than one
oh i thought i could since i can make gas filter as well, huh my bad TIL
You can't indeed
then i only need protein, dna capsule and power shard production
You can make the inhaler components go into a single area and craft them there though
I use all the inhaler recipes tbh, just whatever stuff I have stored away. Less the mycelia one though because I rarely go in caves
yeah since i cant automate ill just whatever i found, that question lost its meaning when i realised i couldnt automate it
I'd say either of the protein ones
since you can sloop the protein
this is my idea of the storage system. is this overkill with 2 inputs? will i have a use for 2 inputs?
smart splitters for overflow down or up to sinks on both lines
It seems overkill but you do you
yea but will it matter with 2 inputs? or will it just be the same eventually
I'm only using the mycelia inhaler recipe because I don't want to clutter my scanner with edibles, and I'm too stingy to forgo the DNA capsules with the alien protein recipes.
I've been running 10GW of Biofuel Power with all that biomass 
Does anybody knows what happen if I plug 2000MW worth of consumption on a full Power Storage ? Would it be empty after 3mn ?
Cool ! Thanks 🙂
I have no idea. I just feed it 1 or 2 stacks of remains anytime I notice the Protein container having less than 200 ^^
(I also have 8 full Industrial Fluid buffers at the ready, just in case I forget to feed remains often enough...)
It's about 2/3 of all I collect from exploration
IIRC, one corpse feeds one fuel generator for 30 minutes. Assuming sloops at each step.
I could, but haven't, run the numbers 😅
Like, I just wanted to brute force it and see wether it was convenient or not... I found it convenient ^^
I'd have expected to make half the power, tbh... the amount is insane compared to pre-1.0
Yep, I'm collecting ISCs of liquid biofuel for funsies.
Bruh... Packaged Biofuel is
(in jetpack)
I didn't feel compelled to replace it until ionized fuel. And even then, barely an upgrade.
Biofuel is definitely viable to finish phase 5 now.
I mean, running ONLY on biofuel wouldnt' be advisible IMO, but I see your point 😆
Definitely not advice I'd give to a first time player. At some point I might try a no coal, oil or quartz playthrough though. Not counting biocoal and charcoal.
There's so many oscillators at crash sites I don't think you need to make any, if you sloop to RCUs. DNA capsule slooping makes purchasing parts easier than ever.
Steel packages good or nah?
sorry, i'm not good at maths so i'll ask here; I have 12 smelters making 360 iron ingots, but I want to make 400 ingots for 4 constructors making iron pipes
What should I overclock the smelters to?
1 smelter makes 30 iron into 30 ingots?
10 Smelter overclocked to 133% should do the trick no ?
do you like making canisters out of steel?
I'm not in game u usually do equations for this
30 ingots need 30 iron
40 ingots need X ingots
You usually have the option to just write the output you want in the machine though
That's a good work around, thanks!
Yeah it's nearby and convenient but I was wondering if It was a terrible use of steel
like i said i am not good at maths, so i asked here
resources are practically infinite, use whatever you want 🙂
Last part then write 40 iron in your machine
You can ask it to give the output you want
I have a package question if you can answer
Where do you lose the packages? I keep going through my head and it sounds like after you liberate the liquids you now have twice the packages
depends what do you use it for
if you unpackage it, you get it back
if you use packaged fuel e.g. for vehicles/jetpack, you lose the package
I see so that means I just reuse one line of packages to fuel the whole factory!
Inma make Fiscit proud with this one
For personal use, even a machine making 1 empty package/min can suffice, so long as you have a few stacks of packages aviable when you actually need them ^^
I have to create exactly 1000 packs for the factory at which point it will just loop the packs
What do you mean personal use?
Whenever you just need to take some rather than having some produced continuously (eg: getting packages for a fluid loop needs a fixed amount, getting packages for fuel used for vehicles need a constant supply)
I call it "personal use" because you'll be personally handling the stacks at least once, while for production you don't touch the packages, you just belt them to the machines needing them
True! Is lucky I hoard one industrial depo of everything I make
I didn't know how handy it will be
How tall are convergers like 0.3 m?
An ISC can be good enough to for most things, unless you plan on quite big scales 
is a urnaium fuel unit better to use thanthe normal or nah
Hey I have a question, im bringing in Nitrogen gas from a nearby trainstation for my cooling systems but for some reason the drain rate is just horrible
anybody know how to fix it
I mean the transport is not that long
You can see the other train station in the distance
Do you know how many canisters I need for this closed loop?
no l could not tell you, i just know packaging gases tends to be better
Hey people, I have this thing i made to collect all the ores from the desert and take it to the desert plateau to be processed but i've reached a problem. the train goes from the first train station (pic 1) to the last train station (last circle in pic 2) and fills up as it goes back to the first station, the problem is that it fills up on ore as soon as it reaches the first freight to be filled so the remaining stations cant feed any more ore into the freights how would i go about fixing this?
i hope that made sense
Make a freight per ore?
yeah theres 8 freights and 3 stations on one line but the problem is when it reaches the other 2 stations its already full
Can't transport all the ore as it stops for more ore it doesn't have space anymore right?
yeah pretty much it fills up all freights on the first station it stops at leaving no room for others
Can't make trains faster
Can't put more freights
The solution must be an extra train or tractor I'll guess
Maybe make some of the ore come in belts if it's nearby?
That'll be my bet
i was thinking of having one train per station but the logistics of that sound hard to make nice
What about one per ore? So it all gathers nicely
Wow that's so much ore tha fuck
youve gave me an idea make 8 lines instead of 7 and have one ore train per line
with about 8 freights on it still
On ore type right?
yeah
That's what ... Whatever if it works it works
would that not work?
It sounds like, yeah
56 freight train NOW
look at this loser BURN him NOW
WE ARE LITERALLY COOPERATIVE
Are you going to brutally execute a man between 6 persons cause they don't pay you enough?
Help
programable splitters
Nvm it just clicked
edit fail
15 into 3 5's then merge two, leave the other untouched
exactly that yeah
SHUT UP LOSER
It takes me a minute sometimes, it didnt click til I asked lol
the correct answer is to have a truck for each node without any roads, let them figure out deadlocks themselves so the dune desert turns into a madmax world
Just need a mod to strap a few guns
how many uranium fuel rods does a fully overclocked nuclear reactor use per minute?
gasses behave very poorly in buffers, don't expect to get full throughput like that
0.5?
and just have a container half full to flood a system
thats bettery than i thought
so if i have 10 fully overclocked reactors then i need only 5 per minute?
Normal uses 0.2 so 0.2 * 2.5 is 0.5
Correct, and you would have to deal with 250 waste per minute (Each burnt rod is 50 waste, and one rod burns in 120s IF OVERCLOCKED so)
is 250 the full amount or jsut one rod?
So one rod turns to 50 always, but overclock causes rods to burn at 120, so you get 50 at once, which is 25 per minute,
you also might want to have your water close or infront if you're overclocking to 250% since it will need 600m3 water
yeah im building in the swamp
nuclear swamp enjoyers
my god
don't know any other place you can do this after they cut the north west portion
"Small project"
@cold flower what are you trying to do exactly?
should i use the plutonium rods from the waste for more reactors or for sotrage?
Plutonium rods give plutonium waste which you cannot get rid of.
yes
depending on how big your build is storing uranium waste can brick your save just because of how much waste they produce
but ocean storage>>>
So I personally don't want that anywhere around, therefore no.
It's mainly to manage how much water is going through each pipe, as I'm using water as a byproduct for pure ingot recipes in a different area of the plant.
cant plutonium waste be used in tier 9
ah ok so there's 3 main ways to manage this.
do you want reliable or weird?
takes too much resources to reprocess plutonium waste
whats it turn into?
are you asking if its ok to store plutonium or uranium waste?
reliable would be preferable lol
plutoinium is a-ok to store, a storage landfill can lasts 10k+ hours
Only 10k hours?! I will have that done in a week!
cause i would also like PFRs for drones
so this diagram shows ratio examples of the different recipes. The idea is that you process a portion of the bauxite with fresh water, and the rest with waste water, never mixing the two
an example I set up before , blue line is fresh, red is waste
if you're using PFRs for drones don't put them in reactors otherwise you'll have inconsistent power
just make uranium fuel unit, default plutonium rods
then it goes into an overflow splitter with overflow going into sink and one output going into your drone network
and you laugh but there are a lot of less reliable ways to do it. And they can work but trouble shooting them when they don't is a bit of a crapshoot
i was gonna use the normal recipe
pfrs can be sunk, for some reason
I see, I'll look into it, was kinda just thinking of avoiding it entirely as it seemed like a pain to do
with the graph, is might be a bit easier
does it make sense to you? I don't like making assumptions about people's math ability.
if you have any questions I can help you work through the example you're trying to do now if you like
like some people will just glaze over looking at the diagram
a pretty big difference between all uranium alts and no uranium alts
its 7.2/min vs 3/min for every 300 uranium
well shit i gave up the unit recipe for smth else
default only outputs 37.5GW, all alts outputs 90GW
idk
What are some good alternates to simplify Uraniam/Plutonium Fuel Rods production?
lol, I feel like i should be able to manage, but not 100% sure
Trying to use two pure bauxite nodes (1560) ore per min to 100% efficiency, mainly to avoid anything stalling
should i maximzie off of one node or pull in multiple uranium nodes?
Sry i accidently replayed to you
gigawhats
the correct answer is maximize all the nodes
something I prepared earlier.
the top section is an example of processing 780 bauxite and what the refineries are clocked at
oh
how many reactors is that
I'm pretty sure the math is right on that, I threw it together for someone and they didn't come back to me with more issues
depends if you're going no waste, a few plutonium waste, or a lot of plutonium waste
no waste?
252 reactors
is that overclocked or no
oh wait, this is using Sloppy + Electrode, were you using different recipes?
not oc
No, that's what I'm using
its 100 oc-ed reactors and one at 200%
okay so 101
thats ALOT of space
what do drones do with the PFR's waste once they use em up
they don't produce waste
cool that should give you a good framework then. You can change the layout and clocking as long as the right amounts are still being processed
oh okay
i would like my vehicle network to use em
not like i dont run around with 100 filters constantly already
welp, time to redo my plant for the third time lmao
Had to redo the furnaces yesterday, because I accidentally made 2x the amount I needed, as I divided the amount of scrap to 30 (the amount produced), instead of 60 (the amount consumed)
i almost had panic attack yesterday, i thought i had built 164 foundries instead of 205
and i had no more space
that happens xD but the positive side is that all the processes that have a byproduct used in a previous step? can be handled in a similar way 🙂
I think the only changes is to some of hte dark matter residue one but the difference is you make more crystals than you need and will need to sink them
btw, do I only need to give water for the two refineries initially for the others to start up?
so im producing 600m3/min fuel, i feed it into a mk2 pipe and hook up 30 fuel gens.. my peabrain says this shouldnt cause any throughput issues, but the last 2 or 4 fuel gens dont get 100% fed and the start of my production is sometimes backed up due to full pipes..
Can some of you wizards explain the problem to me like im 5?
did you read how pipe flow works?
read? yes. 100% understanding? probably not
20m3/min for normale fuel at 100% clockspeed
wow didnt know this exist, thx
yup! the others slowly spin up to 100%
Gotcha, thanks for the help
Please use the wiki.gg link: https://satisfactory.wiki.gg/images/3/39/Pipeline_Manual.pdf The one you've shared is from Fandom and should never be used.
you'll need to create a pipe loop and flood the system by turning off a few gens at first
is it outdated?
a pipe loop like this
fandom is outdated yes
Probably. 😂 The Fandom wiki is outdated, so I'd assume any link to it is outdated.
Navigate using the Chapters to find PART 2!!
Want to learn basic fluid mechanics in Satisfactory 1.0? As in understanding the pipes, pumps, junctions, buffers and headlift? Want to fix any flow rate issues, the mk 2 pipe bug bugging you? Just can't get the machines to fill up? I got you.
CHAPTERS...
that is extremely old
this is what i did, yeah, so you functionally have 2 inputs.. but i feel like its the smollbrain solution, cause i still dont understand WHY a single input of 600m3 wouldnt be enough for a 600m3 demand
so you have a fluid manifold right?
what if a machine sucks out fluid from the middle and the fluid in front flows back?
Because of how flow dynamics work, you can have pipes trying to receive flow from multiple directions. If the total of those is over 600, the overall throughput gets reduced.
but then why does it work with 300
but wouldnt that average out in moment of demand less than 600m3?
this would normally stutter the whole system probably forever
No, because every moment over 600 is hard capped to 600. Reducing the actual average.
having it flooded, and coming from both directions this manages backflow
And yeah, I think people do get it on 300, it's just a substantially smaller effect, and people aren't running 300 exactly as often.
the example I shared of a loop might be the most stable version you can build
Unless you wanna get stupid. 🤣 I built an equalizer with like four pumps and a buffer that works great.
Also any vid that says mk2 pipe bug I wouldn't trust, as mk2 pipes don't have a flow bug
they work as intended as stated by devs
This holds steady at 600 on the bottom right pipe, recieving 200 from the top and 600 from the bottom left.
that's fair @vapid gorge
And as far as I can tell, every piece here is required.
how can I chain a convayor lift through multiple floor holes?
im curious what throughput did you get?
I would bet like 580 or so.
That should be enough to make two of them stutter I think.
just keep connecting them
byproduct, wow
I'm partial to Power Shards as a byproduct, personally. 😁
At least you can sink TPRs.
is someone able to help me with this math
im trying to make a steel factory (my first one ever) and i have the 1 compact coal to 2 iorn recipe and i am building it near the lake i got 120 compact coal out put and 150 iorn out put i have only got the basic steel part and i dont know what is the most optimal way to do this main thing i need help with is knowing what is the max output i can have of all steel prosesses
sorry for the late reply, buy because i had it set up in a linear fasion, i would have occasional dips in throughput so it would fluctuate between 500-600m3, making it so that the last 4 gens in the line would sometimes turn off for a cycle or two
looping the pipe fixed all issues
aight ty
wait what do you mean with the 1 compacted coal to 2 iron recipe?
that turns into steel
the compacted steel ingot recipe
ah i see
ye then youre capped by the 150 iron and can only use 75 of the compacted coal
might be worth finding another iron node
also holy fuck is compacted steel building inefficient
its 10/min????? wtf did they do
what do you mean?
compacted steal outputs 10/min
it was 37.5 before 1.0
but i guess they bufferd the efficiency? weird
made a blueprint of my industrial factory feelin p smart :yippee:
@thorn bane how much of the compacted coal is used?
half, so 75/min
what things can i use compacted coal for
I sometimes see questions about "priority merger" wouldn't this solve that ? https://imgur.com/a/kjsBd3S
Edit: you can drop left fast belt requirement if backing up (flow impedance) is not your concern
Compacted Coal is an improved version of Coal made by combining it with Sulfur. It is used in a small number of alt recipes, particularly most versions of Turbofuel, or can be burned in a Coal Generator. While it does not directly generate more power than regular Coal when burned, the burn time is more than doubled (from 4 seconds to 8.4 sec...
Turbo fuel and bullets or boom sticks
so would it be more useful to not make the coal into compact and use the sulfer for something else?
should i use the excess compact coal just to all be turned into BP and used in coal power?
thats output priority not input priority
also this design has less throughput issues
is that different than putting an overflow on input and and 2, and then merging the two any lines as priority and merging the 2 overflow lines as other?
yeah, that's what i just described
I say burn it for power more useful early game
ok cool
Silica and Quartz Crystal are great ways to get points early on
(if you could find any)
(after 1.0 i barely found any quartz, an even the one I found on the other side of the map was in a cave and guarded by an alpha spitter)
WHat do you mean on my screenshot the right IN is high prio because Input 1 is not impeded as much no ?
EDIT: actually if you keep that left belt top speed one then you have IN 1= Priority and not impeded in any way- that slower belt overflow left returns full In trafick if the original left High prio output is full
I saw a video of Rxckxt, where he made a Railway roundabout with radius 16 m. So I tried it and did some math and experimentation. Turns out you can make your radius 16 if the length of your arc is between 43 and 55 degrees (inclusive).
Making an arc of 42 degrees or less: track is too short.
Making an arc of 56 degrees or more: track turns too sharply.
I this interesting to anyone else? (The wiki says you need a radius of 17, so I was surprised by this.)
as i said that has throughput issues if you provide more than a belt can carry
lets say you use mk2s, provide 2x 120 and want 120 on the right
wouldnt it end up like this?
If you keep my setup you have IN 1 as priority input as well ( it gets returned on split if out 1 is full)
its not perfect prio though its only 75%:25%
that one left connecting belt must be fastest for it to work (https://imgur.com/a/kjsBd3S)
but the merger will always pull 50/50 from both inputs
Yes puts it on 2x track the left one and splits it immidiately
so both inputs get used
as long as outflow on High + low Out can saturate Input 1 input 1 flows always
in what situation would you use one of these?
you mean like this right ?
#math-and-meta message
but thats only working 75% of the time
or am i missing something
In my experiance... whenever I have created a problem for myself that I dont need to have... 😆
prioritize wet concrete over fresh concrete to use up water
use up silica from alu over fresh silica so alu doesnt clog
use up recycled dark matter crystals over fresh ones
OMG I LOVE THIS
wouldn't you have just have a manifold that has wet concrete at the start and normal concrete at the end?
I dontthink i understand you graph correctly because it assumes ideal splits. My setup adds "virtual" belt.
as long as In1 belt + In 2 Belt speed is lower or equal to that left connecting belt In 1 is not impeaded Hi prio and and you have High prio Out as bonus as well
Lieke my Junction is not produing any impedance on flow
you could make the first 3 refineries take limestone and water from excess aluminum and the ones at the end take water from a pump?
you may have lower outflow than In 1 but that is not to blame on my juncition 😄
well it only makes sense if you provide more than you output right?
so if you block high prio output
and then the other output will limit it to 120/min
and that then transfers to the section you mentioned
well its 120 in1 and 120 out
Question. I can use pumps to restrict fluid flow, right? Or am I doing something wrong here?
restrict?
pumps dont restrict or aid flow, they just give headlift i think
...frick
if you want to restrict flow use valves
what are you trying to do?
Yeah, but I wanna restrict flow using a power switch. Ideally a smart one
well if you just use a merger then it will take 50% fresh 50% recycled
so that only works for setups where the recycled is less than the fresh
just upgrade outflow belt ?
you could make a 20 meter high pipe and attach it to a pump
That's janky but works, true
but providing 240 and outputing 240 is not a "priority" system? thats just a merger
to have any sense of priority you need to restrict it
you are right for flows of output > input1 *75%
but only up to 75%
manifolds priorities machines that are earlier in the belt then ones than are later
not sure i understand what you mean
sory i dont get your setup can you write what the problem is In and onutflow on my system ? It has only restreiction IN1+IN2 >= to that left belt between merge and smart split
to extend it to >75% to 99.% you can extend it though
like this version:
well lets go with 90%
110 input 1
110 input 2
120 output
it will take 90 from input 1 instead of 110
Problem solved, thanks again!
just make sure it works deadlift in pipe networks is like magic
valves also are bad at restricting flow
120 output on RIght ? - your low prio OUt can be fastest belt
The fuel flow over the hill is significantly decreased unless the pump is on, which is exactly what I need
doesnt really matter but sure
can do the same with 250/250 in 270 out if you want, or what ever belt you like
good
you don't need to have it that high if you jsut want a button to shut flow off, an unpowered pump sets head lift to 0 so 2m rise will stop flow
Ok let me step back for a sec I showed you priority merge, you asked about Priority In - showed you my system has inherent priority on Input 1 - you need to make sure there is enoug outflow
Maybe the meaning of left belt requring to be fastest - is a simple way of me saying - this junction is not Impeding on your trafic intoit as long as that one thig has capacity of both inputs
"has capacity of both inputs"
do you mean output > in1+in2 or output > in1?
I think you are going on it bit wrong- Think of that setup as building call it "Left priority out" with 2 same Ins and 2 same Outs
inner rule (one on my screenshot)
You need different Building: "spend Right IN"
inner rule (Right out needs to be In2+In1 speed)
@cold flower so you're trying to make every part in one spot?
I have access to just about all the resources, so yes
Someone who has used train fluid carts! I have some questions lol. Are they any good at it? How does a system look? Would it be smart to process oil for power using them lol. I understand the redundancy of just running the lines. But I want to use the fluid carts and my next project is my fuel plant!
ok so mega factories, in general, are cluster fraks even if you know what you're doing.
which is fine, I go up the tiers by just smooshing things together in one spot and not caring about efficiency, but unless you're planning from the top down, making the factory from scratch? it's not going to make a huge dif what recipes you use
recipes and their alts shine when crafting custom systems that suit your local needs when they are thought out and planned thoroughly
imo just use the base recipe and slap some together
or an alt if you hvae it that looks fun
Ok, main thing is just trying to figure out how many crystal oscillators etc I want/need to make to have supplies go around
one good trick is to have large buffers at the end of eveyr production so you stack thousands of parts while you go do othe rthings, then it matters much less about how many you have to go around
i'll add that some alt recipes significantly reduce resource utilization, and when you need to build parts in any sort of multitude past what you need for game progression, oft times you'll want to look at the alts
also don't sink stuff, just let it all back up so you have many many parts for new production lines
They work fine for liquids, just make sure you have buffers at each platform. Don't try to move gasses/nongasses with trains, though, that doesn't work great at all.
sink the overflow from the resource depots
yea, I tend to make a storage, and only sink anything that overflows
will do, and thanks again
What does the math look like for them? Better question, If I have say a 600 node of oil, how many carts will I need to transport that?
0.5 carts
More like 1 car.
depends on trip time, but often only 1 plaftorm
can't a container/car have 2400 units/min
2x 1200 packaged oil
We aren't talking about packaged oil.
they can hold 2400, doesn't mean they can move it per min
fluids should always be packaged, no
Yeah forget packaged lol
examples of tested buffer systems #design-and-architecture message
Not liquids, not really.
if you use them build them exactly like in the image. Junctions and all
you get 2x throughput, 1200 vs 600 for pipes
correct me if im wrong, but isn't that the optimal choice
I just want to use them becauase it looks cool lol I know they have been bad i the past
You also get to deal with the packages. If you recycle them back to the source, you have twice the logistics for the same overall throughput.
with mk6s you do still get faster throughput but need to carry the containers back. But you can effectively move fluids too if you don't want to mess about with them
So 600 to one cart, distance is a thing obviously, but generally 1 cart per 600 line?
Might be able to get as high as 900 per cart, but I'd assume 600/car, yeah.
unless it's a very long trip. 5min? easy peasy
So, sorry to press, but this is a fuel plant we are talking about. This does all check out right?
I wouldn't do it for power, personally.
sure? doesn't matter what the use if for.
uh, why not build the power right at the node
If your signals aren't perfect, a deadlock would shutdown your power.
try to minimize the number of moving parts in a system
you're free to live life on the edge.
I'd find some nodes that are more convenient and you don't have to move
Also, don't forget that train tracks pass power. 👀
that works
anyway gl with it 🙂
i just recommend using drones for everything in the fuel production line if you've unlocked them, because building a dedicated line is a lot of work lol
Thank you, I appreciate the info! I just think it would look cool and I have never used them before. So hopefully this works lmai
didnt you just say less moving parts lol
hundreds of trains on a global network is definitely more moving parts than a A<->B drone system
The oil train will be A-B so we good
iirc as of v1.0 drones accept packaged fuel too? so no battery sourcing required
It would take multiple hundreds of drones to replace hundreds of trains...
sure but i wouldnt want my factory to stop because my drones dont have fuel
if your system has low traffic, with a few buffers you should be fine on a global network
that sounds like a lot of moving parts but you do you xD
can also use priority switches so the track always has power, but thats extra work
geotherm on the rails
Whats the max power consumption for the particle accelerator when i clock it at 250% AND sloop it?
wiki only shows for overclock
Multiply the max for OC by 4.
ah so its flat 4x
For full sloop, yeah.
got it, 20158w
ohhhh really good idea
thats a bit more than i expected
Fair warning, Quantum Encoders go even higher.
it's a design difference. You build satellite factories and use drones to move things around instead of moving raw resources.
If you 'have' to transport oil over a long distance drones are actually better than trains since you can just package it and a drone can carry 54,000 units of oil per trip and bring back empty canisters on the way back
wanted to hold off doing nuclear untill i can plan for the tier 9 fuel type
so i dont end up with waste
54,000 units?
if a factory needs 1200/min of crude oil, one trip of a drone can supply it for 45 minutes
I thought Drones could only move 9 stacks?
packaged crude oil stacks to 100
That's.. 900 units.
= 900 packaged crude oil
every factory I set up this playthrough has power switches and now priority switches. I wired each stage of every factory up to be on its own switch. Might be crazy but that little extra time I spent doing that will save me god forbid.
I.. don't understand how you got from 900 oil to 54,000 oil..
You'll thank yourself if you ever pop your circuit breakers.
my bad, was speaking in terms of /min in packagers
also the priority switch allows me to turn things off and on remotly. I LOVE EM
I do wish to see a more a more indepth view of how much power is going to each switch though. that would be nice if they added something like that
Would love more visible analytics-type things, yeah.
a better solution: build insane amount of power you will never need, circuit will never pop :D
oh we going hard lol
but yeah, drones can easily transport fluids and gasses
and compressed materials, process caterium into pure caterium on site and you only have to transport 600 ingots/min rather than 1200 ore/min
ahh good point
1200 copper into 500 powder etc
isnt copper to powder 1:1
Nope.
bro i wish
6 ingots to 1 powder.
oh right i forgor 💀
15 stacks of copper ingots into 1 stack of copper powder. 😂 That feels insane.
Oh, wait, 30 stacks.
Ingots only stack to 100 not 200.
6:1
and process copper with pure to get 1ore:2.5ingots
or if iron is near copper node whatever is more convenient
Leached. 😄
alloy
if leached outputs like 2x more than water I would unironically make a packaged sulfuric acid factory
it's slower cycles but pure still beats leached in total output
leached is only 2.44 ingots compared to pures 2.5
i wonder if were gonna get a rebalance or if this is just it now until satisfactory 2
per ore
So.. 0.06 more ingots per ore for 3x the buildings. 😛
well you also need to make the acid
sulfuric acid is just sulfur and water
its refineries though
but I don't see why you won't just shove that water into a refinery
with the copper
and not involve another resource
1 sulfur refinery can feed 2 leached copper refineries.
Question I want to build a load balanced factory. And I am wondering is it best to start with the machines that will make the final output first and work from there in reversed manner in order to know your layout and underclock or overclock machines /smelters along the way if needed. OR is it best to work from the Miner upwards and overclock or underclock the final machine outputs?
so its 2:1 for pure:leeched
work downwards
2 leached + 1 sulfur produces as much as 6 pure refineries.
and always round up, dont underclock
it's 3 less refineries if you use leached recipe but also slightly less copper
so half the building cost and pay for that with
sulfur
Downwards as final output machines first then the rest ? - >
yes
in fact, id recommend planning your entire playthrough from the top down
if thats ur style
How do I know how many final output machines I can build if I have access to for example 8 smelters, just laydown one setup and multiply and see whats possible?
Starting on fluid trains. Are they worth it? Or packaging it is better?. I have two pipes 600m3 feeding one wagon. I want the output at destination to be same. Let's say whole train trip takes 2 minutes. Is there any common ratio or math I can use here?
satisfactory tools
you need 5 units of sulfur for every 9 units of copper ore
and there's 3x more copper than there is sulfur
package nitrogen always
Ah, yes, the good old WP argument.
@thorn bane So this kind of thing is too dirty in terms of Priority IN ? you cna erxtend as much as much priority you want
well youre not using all of it
just build a factory close to sulfur
whatt the fuck
there is no such thing as vip for belts
just sink overflow
is this a priority merger
yes that works
i prefer my design but yes
#math-and-meta message bottom right "prio merge"
Thanks man, sorry for all these questions. I like to loadbalance stuff but seems like it can get very complicated for things like Smart plating already?
or is that just dumb to do it
you need more mergers
smart plating isnt very complicated
its like 5 steps
depends on the input
im new so everything is complicated but yes I can see your point
dont loadbalance, always manifolds
thanks @brisk smelt so loadbalance is just only usefull for nuclear I imagine
yes
or aesthetics ?
low throughput ,60 and under
Anyone here ever do a biofuel gen set up? always wanted too, and with sloops I be this would be powerful
i mean sure, lots of work though
this works for output > prio input * 1/3^3 = 0.037
so for example with output is 100/min and prio input is >4/min then its a perfect priority merger and the line never stutters
Just if you want to force "it downt the miidle" harder as going 1:3 instead of 1:2
yes but you can just build more mergers
but ye both work
load balancing is useful when you're dealing with multiple lines of belts that have varying throughput at near belt capacity that have to go to multiple lines of belts with also varying inputs
but early most things can be solved with manifolds.
also slowest left IN belt as you can 😄
output priority > balancing
thanks Rai makes sense
or just do a load distributor, no need to balance
isn't a load distributor a balancer
load balancers have another property too, and it is useful for trains, all input lines are drained at the same rate
that was kinda what I was referring to
not really, it takes n lines of input and gives n lines of output
it just makes the throughput thr same
so a balancer
so wtf is a balancer lul
sort of
they're the same thing
balancers are where you take each input line and split a part of it for each output line and then merge the ouput fragments together, so a (proportionally) equal fraction of every input line goes to each output
Also speaking about balancing it looks to me 1.0 ahs a bug - if you have sparse input to big container then the out is always from last port when last stack run out, it is not changing Out ports so it is not balancing - so you end up on stuck top or stuck bottom on sparse In
but ye balancers suck
this scales way better with size
thats what a load balancer does, it distributes load
n-to-n vs 1-to-n.
1 to n is still n to n
Pedantry sure is fun, huh.
but n to n isnt necessarily 1 to n
for small values of n
the compressor pictured is actually the same schematic as a 2:2 balancer, but you'd just use a normal splitter instead of smart one
do ya'll just hate the word load balancer so you call it load distributor when they do the same thing
They do slightly different things.
yup
except it scales n² instead of n
try building a 10x10 balancer
i shorted it to 'balancer'
i refer to n to n as distributor, n to m where m>n as a balancer
dont think anyone else does that 🤷
I'm moving from this
n:n is just n belts
oookaaay greeny
n:m for some n,m in natural numbers
my taxonomy of manifolds really falls into three categorys: any manifold with any sort of property, balanced splitters, and balancers
I thought N:N balancers are simple with big containers, there seems to be now just small bug with them - on sparse input they get stuck
i draw the distinction because balancers and balanced splitters have special properties, but they're all just manifolds
their output priority is random
its always been like that
but they are only 2:2 not n:n
it is not random it has bug it gets stuck on last item from last stack
whether or not they come out of the top or bottom is random
yeah, but if you're pushing x/min into a container and only pulling fractions of the x out at fixed rates, containers will work fine
they just need to get full enough to do the job right
i know it is a bug because i am puting dimensional uploads on top of container connected with and they never get items if input is sparse and container is empty, i needed to use spliter on container inputs to avoid this for now
like 0
the priority is semi-random and can also randomly change
really it comes down to what is in the container when the game comes around to seeing if something needs to be sent out a belt
if it is 1 item it is sticking to last output
there is where that "random" comes from
it's deterministic, but you don't have enough view into the timing to see the determinism
Nothing is truly "random" in this game. It's just practically random.
Might even say.. pseudo random. 👀
it is not random because I havent recevied 1 item for over an Hours to various dimensional uploads
others with empty containers were geting thigs constantly
but there is items in the storage?
strange
because they were "stuck" and i was spending
If I need a hand supply, I always use a splitter into a chest, or I send it to a central storage (which also has uploaders on the items I need often). Midline storage only really works if I'm getting more in than I need, so the storage fills up.
I'm creting setup and steps, I havent seen it on QA so i post it there give me a minute
These work, but not always. I had two belts that were carrying 265 rubber, I needed to make a 480 line of rubber. So I used a smart splitter to overflow a 50 belt and transfer the rest with a merger onto that other 265 belt to make 480. However, it was backing up the 480 line before the merger and causing issues with my refineries, and beyond. I don't understand that math, but if both lines were 270 then the system would have flowed smoothly. The 265 put a studder in the line. I solved this by putting a sink before the merger
So as i would like to make rocketfuel for my drones im wondering if the "Nitro Rocket Fuel" recipe is good? i dont have partical enrichement unlocked yet i still have tobuild loads of factories but i would like to have the drones up and running
That's a good recipe, yes
Container Bug - Output is sticky to last one - sparse input exits always from same hole
Simple demo: put one item in loop and watch
So if it backs up to a stack of 2 inside, does it switch outputs?
y
So, they're predictable as long as your line is slow enough to never back up.
Does it behave the same way with the top input?
rocket fuel at:
it kinda sucks
more nitrogen, more sulfur, no easy way to recycle the compacted coal
its easy to get rid of, just burn it in coal gens
well ye or sink but that kinda sucks
or sink it
y it is just bug in my opinion they should alter as splitters and mergers (they do just not for 1st item bug is they alter on second item) : if you feel same: https://questions.satisfactorygame.com/post/670958d5ddb9d97e071f9810
my setup cycles the cc back into turbo heavy fuel to make default rocket fuel
I mean, as far as I'm aware they've always worked that way. 🤷♂️
i do not have acces to nitric acid yet, thats gonna take a while too
so for temporarily method it can still be good, to make some fuel for drones?
it's good as long as you have spare sulfur, just send the cc into coal gens or sink
wait did they move the milestones? before you unlocked nitric acid and nitrogen at the same time
but i guess not anymore?
ye i guess until you research particle enrichment its fine
nitric has always been end of t8, frustrating when my preferred recipe for fused frames is the nitric one
yeh i need to build WAY more factories until i can unlock partical enrichment, i already rushed a lot now imo, the only real factory i have is 50 computers p/m and basic steel iron copper haha
dont even have HMF etc
oh yeh and got alum sheets for betls
to be fair, one full oc/slooped machine hand fed from containers works wonders, i brute forced through t8 tech with just a few of those
oh ye youre right
i guess im just misremembering
actually ye same with turbo pressure motor
thats what ivebeen doing haha
So how about i dont make rocketfuel for the drones and just fuel them with some other type? or is that bad
lizard doggos can also give milestone parts too, farm them if you don't want to grind those parts as hard
kinda luck of the draw but can be a saving grace if you don't want to semi-auto fmfs or turbo motor
rocket fuel is i think 2nd best drone fuel, no reason to avoid it. maybe just rebuild it down the line with nitric recipe
can a pioneer with more braincells than i have explain the best way to go about this recycling setup?
this is the part i have issues conceptualizing, how to set up the feedback loop
allright because otheriwse im doing a temp other fuel one that im gonna take apart too
i might actually take the effort to just unlock the milestone by crafting the materials
ive never been this fr in the game so everything is a bit overwhelming
and i feel like logistics is kinda a hassle so would like some drone access
drones are a bit expensive but such a godsend
yeh and than i can use my trains for the bulk, but the drones for just smaller materials, also just cool doing something new (:
Is it viable to just use a manifold for this and ignore the exact numbers? let it balance itself out? is my gross production going to be producing 3066.67 rubber and 3333.33 plastic?
say you have 4 of each recycling refinery, producing 240 p and r each and consuming 120. you would route 2 plastic refs output to the 4 rubber refs input, and vice versa. the other two are your output.
Congratulations for getting this far
you'll run into belt limits with numbers that high, but the theory is sound
how about the turbo heavy fuel recipe?
also from prior experience, oil recycling setups are finicky if you build them from the tools flowchart, id recommend messing around with them to understand how they work before you build one
i like it, it's not as efficient resource wise as other alts but much less space and power required, also cleaner numbers
ohh okay so rounding up for the plastics, id have 28 feeding into the recycled rubber and 28 for output? and 26/26 for the rubber side?
wait no
should i use nitro rocket fuel or the normal recipe? ( blue crater area )
cuz my output and my recycle numbers arent even grrr
ok tvm
it would be 26/30 and 28/24 because you have more plas refs than rub
nitro is less complex but uses more sulfur, if you have plenty of sulfur i say do nitro
one approach is to build a line of alternating plastic/rubber refineries facing opposite directions. on one side, you have your plastic manifold, which merges in all the plastic output and smart-splits it into all the plastic inputs it passes. on the opposite side, same thing for the rubber.
(note that at the scale you're working at, you'll need to split this setup into at least 3 duplicate manifolds so no one belt gets overloaded)
oh god smart splitting
i have a node of each that i can transform ( 1 pure 1 normal 1 impure that dont require a long distance transport
that would be a line of 108 refineries 😭
if you don't need that sulfur elsewhere then go for it
smart splitter, priority split to next recycling step, overflow to output
honestly at this scale im probably gonna slug to 200
well, you'd absolutely have to split it up, since the total plastic & rubber in the system are both larger amounts than your final 1800 output (and that already needs 2+ belts each)
3 lines of 36 if im reading this correctly
assuming Mk6 belts, yeah
my setup for recycled plubber
there is 4920 bauxite in the map shoud i turn all it to aluminum or i might need some in the future ?
Only other use for it is to turn it into Uranium, I think.
bauxite only makes aluminum unless you convert it, and you only want to do that if you have a very specific wacky map-consuming plan
Or profound laziness.
Or you're going for max nuclear
so youre saying iron->uranium?
so i turn all of to aluminum and if i need some in the future i overclock some om the miners
SAM can't be worth that much right? 😁
I never used conversion recipes because fetching more SAM was always at least as much of a pain as fetching the actual resource I wanted
Technically, you can convert any solid raw mineral into any other solid raw material by chaining converters, but I'm sure there are better uses for oh-so limited SAM
Honestly, I think the transmutation recipes were a mistake. 👀
limestone->iron->coal->sulfur->limestone->iron...
sam deleter goes brrr
they'd be broken if they didn't need SAM, but they're not worth it with the SAM requirement
its nice for yall "i only use local resources" guys
nah, because like I said, the SAM is usually even more inconvenient to get locally than the real thing you want
SAM is good for AI Expansion Servers and not much else.
And belts, I guess. 😂
Oh, and APMs if you're of that sort.
ficsonium? warp drives?
FFR's a waste of effort and BWDs don't need ongoing SAM inputs.
wait what?
FFR's a waste of effort: it's better to use that SAM to convert bauxite to uranium, make UFRs and sink the PFRs.
As useful as they appear, I can't see many people actually using them
sorry i meant the BWD part
i thougth they cost DMR?
DMR is functionally infinite.
eeeeeeeeeeeeeeeeeeeeeeeeeeh
if you build the project assembly parts in tandem, you can pretty easily tune the whole setup to be DMR neutral
Superposition Oscillators are DMR-positive by default.
And if you use Dark Matter Trap, it's even more positive.
Power Shards can also produce a positive DMR feedback loop.
By blending Dark Matter Trap and Dark Matter Crystallization, you should be able to make any DMC-using factory DMR neutral.
I didn't get to T9 yet but I don't think you need as much SAM as people say here. If you're playing solo and don't build factories like 20000 ingots/second, you usually need 30/minute or so of each building ingredient (if you store them in a container before putting into your DD ofc)
So maybe you can spare some SAM for conversion into whatever
Yeah, like Bexy said: you can, it's just more annoying to get SAM to where you would need it than just find another node of what you actually need.
so youre only using it for trigons?
And Fluctuators, yeah.
Sone late game buildings require fluctuators though
And as long as there are things that absolutely require SAM (Trigons, Fluctuators), there's an opportunity cost in using it for conversions instead
I have one node tapped for fluctuators, one node tapped for trigons.
i had like 3 in the end but reanimated on site and merged
but i feel like a decent amount of that was going into DMR...
well fluctuators are only for buildings so they kinda dont count? and fuck using sloops not for production increase
Yeah, I was exclusively using dark matter trap.
So I never needed to add more SAM to the system.
If anything, I was actually pulling dark matter crystals out routinely.
(Too lazy to overflow it.)
is this a good start for the drones? also any advice where on the map i should place this "temporary factory"
Making 5 APMs (the amount needed to boost one augmenter) requires 600 SAM for fluctuators alone. flat requirement due to the lack of alts
it is not random, it is just sticky for 1 item , second item swaps output - all other things like splitters and mergers are swapping out on first item https://questions.satisfactorygame.com/post/670958d5ddb9d97e071f9810
Gonna blow your mind when you discover that "random" numbers aren't actually random. 😮
4920 bauxite turns into 4100 aluminum ingot with the default and pure aluminim recipes and i just use the byproduct silica
is 4100 aluminum enugh or i need to use some quartz and make silica for more production ?
bro 1200 alu is enough to complete the game
ok 😂 so i dont need more silica
Build as much as you need for your factory.
i dont know how much i need actually i just want to make some aluminum
always overclock your miners btw. there's 12300 bauxite on the map
Then yeah, that's plenty. 😛
i want to make as much as i can and ship it to my future factories
just do it one node at a time.
at the time you unlock bauxite, you only have Mk4 belts, so pick a handy node and set up a factory that processes that much. get comfy with how alu production works, because it has some quirks that could jam up your first attempt. Expand later as needed
I like this place in Lake Forest - it has coal, sulfur, water and oil in one place, but the N2 gas is pretty far on South
Like, this far
does the world provide enough sulfur to use 2550 oil for rocket fuel power plants :)?
Yea this one's good as well, but it's pretty far unless you spawned in Dune desert or Grass fields
Yes
I'm using 2550 oil for rocket fuel, and am hitting 2325 sulfur
how ?
WHY
i assume you are using both recipes right?
Yeh, mix of both
If I were you I'd use either of those but not both. Makes it simpler to reach round numbers 
technically you can "use up" 2550 oil to make rocket fuel with as little as 798 Sulfur
(no guarantees about being satisfied with the AMOUNT of Rocket Fuel you get)
I'm like 90% done this build, I ain't changing it now 😛
thx for replies guys, i moved here, all the way north east
wait why so much def. TF compared to blend?
Don't get me wrong, I use mixed recipes, but mostly only if they make neat ratios - I prefer to evade fractions like 0.8888889 or 0.41666667 when possible
i dont know, I just reduced the amount of sulfur as far as possible while still consuming all the oil
wops wrong reply meant @amber jacinth
"Oh shit, a fraction! Evasive maneuvers!"
you have to use def. to recycle the compacted coal but it kinda sucks so blend is way better
but id only use enough for the compacted coal and not make extra coal?
Without it I could only do 6400 rocket given the resource constraints
I just said - I use mixed recipes, but even if I get some excess Compacted coal, I can always sink it, since I always try to have a spare sink when I deal with fluids so nothing would clog
@vapid gorge do u think this here will work?output is through the bottom of the junction
okey ive got no idea how to transport all of those resources to one place, the oil is far down, sulfur super high up and nitro middle height and also behind a mountain xd
Easier to move solids and gasses to liquids than the other way around.
also lots of space in the ocean
but i need aluminum tanks to move the gasses right?
\
No
just a long pipe
Pipes work fine.
Just pipes without the pumps
so tyhats why its easier? because it eliminates the pumps?
Yeep.
you guys dont midn to build like long pipes and shit?
pipes for days
You said "up" and "down". You didn't say how long. 😛
Yea, gases don't need pumps at all
its ehh, a bit bigger than i expected it to be xd
If it's like train-distance, then I'd package it and haul the nitrogen that way.
so i can pack and unpack use the same tanks? so i could just make tanks far away
might have to do that
Yep. 4:1 nitrogen to packaged nitrogen.
thx for the ideas
But say for tractor you may need two different stations, one for packaged gas unload and one for empty tanks load
afaik the same station can't do both
ah found it
#screenshots message
long pipes ❤️
yeh same for trains
Yeah, drones are the only ones that can pick up and drop off.
HEY thats where im getting it from hahaha
Casual 2km long pipeline. 😂
this is like hard border right? i cant build anything past the white line i assume
ahhh ok
ahhh okey that looks perfect for my track to go around makes it MUCH easier
ill just houl everything to the oil
and use the train for the coal and nitro
sulfur with belt vertically going down in a tower or so
tug do u thnk thisll work?
I dunno. I thought you had trouble with the buffers emptying too fast?
COD told me to try it
thats what i thought, maybe i was wrong
Yeah, I tend to try not to be in the same conversations as COD. 😂
Didn't Sev's have a pump on it?
a pump pumping into it, that one was for loading
Ah. I'd still want a pump on that one I think.
where tho
The bottom straight bit.
there is a pump further down the pipe
hm.. ill try that
How often are trains arriving at this station?
So, 27.08 seconds means you need to be able to hold.. 270.8 items?
it seems to be running so much better now after i placed a pump here
I swear, work pressure's way more important than anyone wants to think about.
yep, 270.8 fluid
Yeah, I think that should be fine for volume then. It'll drain while unloading, then refill until it gets back up to cap.
The setup I had had buffer -> pump for each output, combined at a junction.
the jesus mk2 pump was supposed to just be a silly joke...
wtf
it was consistently above 600?
it drains from both inputs
heresy. mcgalleon would crucify you
yea but the one output was supposed to be static
Considering it's feeding 200 recycled into 600 fresh and not backing up, he might canonize me too. 😛
what the fuck why did adding that pump make it work
its not even a bottomfeeding thing because it goes into ANOTHER pump before hitting the bottomfeed
Wish I could give you a useful reasoning.
My thing works because it can absorb up to 1200/min from two inputs.
And then my ghetto VIP with the white junction there.
i swear this is my current understanding of pipes
it goes from there down and into another pump. the one with the pump at the train station does perfect 600 the other one is often under 500
this has been my current understanding of pipes for like 2 years now
I understand some of the rudimentary pieces, like two inputs above 600 clash and can cause less than 600 to output if there's only one exit.
I'm still not really sure why or how junctions can behave as VIPs just by existing.
But it's so consistent at this point I just have to accept it I think.
Just wanted to check if my math is right.
A pure iron node at full tilt with a Mk.3 at full overclocking makes 1200/minute.
That 1200/minute going into refineries with the pure iron alternate gets you 1200/35=34.285714
That 34.285714*65/min (the output of the pure ingots) is 2228.57141/minute. And augment that with sloops gets you just a hair over 4457 a minute.
This napkin math look right?
The other pump is fluttering still?
I would try and add a pump between the buffer and the junction then.
I'm not insane to do it but I want to see if that's the theoretical limit of a pure node