#math-and-meta

1 messages Β· Page 194 of 1

thorn bane
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you can but you dont have to because once the 3 Reinforced plate assemblers are full, they will only take in 90 plates/min limiting the iron ingots to 135 as well

cedar ivy
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It reduces power usage by a bit, but that constructor still would get backed up if you don't use more than the output from 4.5 machines

thorn bane
#

i personally never underclock but it helps reach the equilibrium faster

cedar ivy
#

yes very minor, pointless on a constructor

thorn bane
#

its an extra 0.4 MW

shrewd yacht
#

some want everything to be split and merged to accurate numbers from the start

thorn bane
#

and if you have to wait anyway 🀷

cedar ivy
#

Let's not overcomplicate this for the new player, guys.

shrewd yacht
#

yep... as long as belt capacity is there the rest doesn't matter, it will eventually balance out

thorn bane
#

underclcoking is fake news from big factory
you dont need underclocking to beat the game
all my homies hate underclocking

ashen girder
#

5 constructors at 100% for 4.5x time is 22.5MW. 4 constructors at 100% and 1 at 50% is 21.6MW. 5 constructors at 90% is 17.40MW.

shrewd yacht
#

I often don't even care about out vs in and set up based on belt capacity

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if I run out I add more

ashen girder
#

Constructors are 4MW right?

cedar ivy
#

exponential power cost is weird like that.

shrewd yacht
#

only time I need to worry is when backfeeding a byproduct or for fuel based power to run and not get glogged up

ashen girder
#

Yeah, something is off about that. One sec.

thorn bane
#

5 constructors at 100% 4.5x time is 4.5 * 4 = 18
4 consturctors is 16 1 at 50% is 1.5 for 17.5

shrewd yacht
#

it is better to underclock more than just one at 50%

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the gains for the first few % is higher

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or reduction in power consumption if you will

ashen girder
#

Ah, yeah, I can't math for shit.

thorn bane
ashen girder
#

18MW for 4.5, 17.6MW for 400% + 50%, 17.4MW for 5x 90%.

shrewd yacht
#

for the early stuff its not a lot, but once you got hundreds of refineries and whatnot it adds up

ashen girder
#

I added an extra machine in the ones that were over 20. πŸ˜‚

fringe wren
#

looks like this is actually gonna happen today

thorn bane
ashen girder
#

If you underclock all of them, you can copy and paste the setting and you save more power.

thorn bane
#

but underclocking to 99.5% is not gonna save that much power

sudden hornet
#

The effort to screw around with underclocks on hundreds of refineries adds up faster than tapping yet another oil well for power

shrewd yacht
ashen girder
#

How many refineries we talking?

ashen girder
shrewd yacht
rose nacelle
#

which is better for earlygame
havent played this game in a few years and i assume the meta is different now even if i remembered

thorn bane
fringe pawn
#

Underclocking is mostly for convenience for matching up production numbers. Underclocking for power saving starts with things like particle accelerators.

shrewd yacht
sudden hornet
shrewd yacht
#

I'm not in the game so can't remember what % refinery run at to produce 33 HOR but its saving several MW each IIRC

cedar ivy
#

oh yeah i can throw 8x particle accelerators at a problem to make it cost less πŸ˜„

thorn bane
sudden hornet
rose nacelle
#

alright

thorn bane
#

both are nice though

ashen girder
#

9x100% and 1x90%?

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vs 10x99%?

sudden hornet
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Iron Wire is a time saver if you just want some wire in your ad-hoc build without planning a special location near copper

orchid pond
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iron wire is great in any build that only uses copper for wire

shrewd yacht
ashen girder
#

How many refineries?

cedar ivy
#

iron wire is a time waster if you accidentally believe copper is worth lots more than iron and want to minimize "weighted points", and forget that setting up 50 machines takes time too

shrewd yacht
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a bit more than 0.0001% of a fuel generator that does 250MW

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basically saving around 60MW in total

ashen girder
#

How many refineries..

sudden hornet
shrewd yacht
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difference in 9 at 100% and one underclocked or all 10 doing even 33/min

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sorry that is 7.3333

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not 10

shrewd yacht
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err... they do 40 per minute so forget that

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so 8 at 100% and one at 25%

glacial halo
fringe pawn
cedar ivy
#

Okay Factoriolab is great πŸ˜„

ashen girder
#

My math says..
10 at 100% with 82.5% efficiency is 247.5MW.
8 at 100% and 1 at 25% is 244.80MW.
10 at 82.5% is 232.64MW.

fringe pawn
#

I kinda wish the wiki table in the clockspeed section had a 5% clockspeed line. That's probably where I'd draw the line for particle accelerators and encoders.

ashen girder
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basePower * clockSpeed ** 1.321928; πŸ‘€

shrewd yacht
#

uh?

fringe pawn
#

What is that, energy per item?

ashen girder
#

The power draw of a machine at a given clock speed.

shrewd yacht
#

what do those * mean?

fringe pawn
#

Energy per item is the metric I want.

near hatch
#

is it worth trying to get commun multiple/denominator in satisfactory or long decimal point value (for clockspeed and item per minute) is ok ? (i hate when a building is not at 100% efficiency)

ashen girder
fringe pawn
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Like, I want to produce nuclear pasta, or whatever. And I want to know the energy cost per 1ppm pasta at a given clockspeed.

ashen girder
#

That's MJ per item not including precursors.

thorn bane
#

wait youre suing ** isntead of ^
get out you filthy python user

shrewd yacht
#

so (base power x speed) x 1.321928

ashen girder
#

1 MJ is 1 MW-S.

thorn bane
ashen girder
shrewd yacht
#

well I almost failed math 25 years ago so no idea what you mean there tbh

fringe pawn
#

I wonder if I'll have a second golden nut by the time I finish planning my planetary build XD

karmic crescent
#

how do i setup signaling for this junction right? i cant seem to find out

ashen girder
glacial halo
cedar ivy
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Block signal into the station

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path signal out of station back into the intersection, and it's so close you dont want signals between the entrance and exit.

shrewd yacht
near hatch
ashen girder
thorn bane
ashen girder
thorn bane
#

didnt you say 247.5 - 244.80?

ashen girder
#

That's running 10 of them, at 100% clock speed, 82.5% of the time against 8 of them at 100% clock speed, and one at 25% clock speed.

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Compared against 10 at 82.5% clock speed it's 12 or 15MW.

thorn bane
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ah

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so 0.25/min rocket fuel

ashen girder
#

Yeah, spreading underclocking out can save a pretty decent amount of power.

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That's 0.25/min in one line in one factory.

shrewd yacht
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10 refineries is not a lot for many builds

ashen girder
#

And, again, you can copy and paste clock speed. πŸ˜‚

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So it's not exactly difficult to just fly past them pasting.

thorn bane
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imo it takes longer to do the calculation than to build an extra 0.25 rocket fuel

shrewd yacht
#

so it adds up to hundreds or thousands of MW over the whole factory

ashen girder
shrewd yacht
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what is hard with dividing 330 by 10?

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even me almost failing math did that instantly

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and I already knew the first few % of underclock saves the most

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my rocket fuel power plants always go from a full Mk2 pipe

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which with fully OCed fuel gens is 57 generators + some extra

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this leaves some extra for my jetpack and ammo as well

thorn bane
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ok heres how i built my rocket fuel
i was even too lazy to delete the extra 2 refineries out of my refinery blueprint
so i have 400% clock speed when i only need 200% something
let alone do the math and underclock them

ashen girder
thorn bane
#

ey man if the nuke works
why bother with small time shit

ashen girder
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Different people like different things?

thorn bane
#

thats like using mk1/2/3 belts when you have unlocked mk5s
like you can
but why

cedar ivy
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That's... that's exactly the point he's making? Some people save nukes and use a basher on anything less than a green gas stinger

ashen girder
cedar ivy
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Because people choose different things. I still use mk1's where i can get away with them

thorn bane
#

what is wrong with you
different strokes for different folks i guess

ashen girder
#

I can even give you a mechanical reason to do it.

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It acts like a makeshift balancer if you use the slowest last-stretch belts you can in a manifold.

near hatch
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quick question, when it comes to items per minute or clock speed, do you think its worth trying to get common multiples/denominators to keep things clean or is it fine to work with awkward values that are not recurring decimal values ?

thorn bane
ashen girder
cedar ivy
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A) because i can get away with it, and no reason to change habit.
B) ^ what Heinous said
C) surplus materials being sunk for points is points.

thorn bane
shrewd yacht
#

I use the belt required 90% of the time

near hatch
ashen girder
#

If you care about that, you can change the clockspeed.

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Just multiply the current clock speed by the efficiency after it's been running stably for awhile. πŸ˜‚

shrewd yacht
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so if a machine input is less than 60 it gets a mk1 belt from splitter

shrewd yacht
#

overclocking the production chain for fuel power is kind of silly as it really cuts down the actual gained power

plush marten
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is rf a gas ?
will i need pump to push it up vertically or not

shrewd yacht
#

seems RF is a gas to me, but not tested as I've never had production below the generators

thorn bane
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its only 34% more power used

ashen girder
shrewd yacht
ashen girder
thorn bane
cedar ivy
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Y'know, those first 3 minutes are arguably the ones i care about the most.

ashen girder
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a.) you can't fill a manifold to 100% if you overproduce.

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b.) I overproduce my ass off. 🀣

plush marten
thorn bane
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wait last 2?
idk but same thing

plain rivet
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last 2

thorn bane
#

depends on if its 1 sided or 2 sided i guess

ashen girder
#

I'd have to sit and think a lot harder about it. πŸ˜‚ The thing is, you need it 100% so it'll stop splitting the line 50%. With slower belts, it already isn't doing that.

cedar ivy
#

last 2, either in a line or side-by-side, are splitting the remainder 50/50 anyways

ashen girder
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So having full inputs isn't as important.

bronze coral
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It ends up at about ~ 1.34x the power per product

shrewd yacht
cedar ivy
#

When the power is the product, why cut into the net output like that?

amber jacinth
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Build 100x the machines at 1% clock to conserve power jace_smile

bronze coral
#

though I'd probably agree that overall clocking isn't really worth it unless you need to build an absurd amount of buildings

thorn bane
#

alright 416.66 rocket fuel is 100 gens at 250MW = 25GW
production cost is 1093MW for a net of 23.91GW
or 4.3% used for production
OC to 2.5:
youre now making 62.5GW costing 3661MW for a net of 58.83 GW
or 5% of power used for production

#

so you use 60% less buildings
but use 5% isntead of 4.3% for the production

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yall are mad if you thinkg building 2.5x the buildings is worth that

bronze coral
ashen girder
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How are you making 2.5x power and using 40% less buildings?

bronze coral
#

presumably they are also not ocing the nodes in the first example

thorn bane
ashen girder
#

3.3x power consumption for 2.5x power gain.

thorn bane
#

well 3.3x of the 4.3%

ashen girder
#

That being the power consumption and all, yeah. πŸ˜›

bronze coral
ashen girder
#

I think your percent's a little low, 3.3/2.5 * 4.3 is 5.6.

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But yeah. Your overall point makes sense to me.

plain rivet
thorn bane
ashen girder
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That sounds better. πŸ˜‚ 3.3x is actually low, too. It's more like 3.35 or some shit.

bronze coral
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which is why this discussion is pointless xD

bronze coral
#

going from oced nodes to oced nodes + oced everything else will be pretty bad on your power

ashen girder
thorn bane
plain rivet
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well yeah, if you overclock the nodes too, you are getting more resources. but for any individual unit of resource, if you overclock the intermediate production machines (refineries, blenders) you get less energy per resource

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net

thorn bane
bronze coral
shrewd yacht
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but for what space saving?

thorn bane
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for 60% less buildings

shrewd yacht
#

a blender uses what? 4 blocks?

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refinery is 2?

bronze coral
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I mean less buildings can def be a plus

shrewd yacht
#

so maybe you can fit a couple of fuel gens in that saved space

thorn bane
#

think of it like this
if you build 100 gens
then its 101.5 gens instead if you OC and save 60% of the buildings

sick girder
#

Overclocking generators & resource nodes are the only times I overclock things

thorn bane
sick girder
#

Well, that and spamming out handfed space elevator parts/slooped protein

shrewd yacht
ashen girder
#

Meanwhile my goofy ass was OCing both an encoder and a particle accelerator on my 60 GW grid.

thorn bane
# sick girder Energy cost, no?

yes but its very little
and with the time you save buidling 2.5x the buildings you can just make more power
its the same argument as underclocking everything to 1%
it saves power but its just not worth the time

shrewd yacht
#

almost tripped my grid trying to sloop and OC an accelerator making pasta πŸ™‚

ashen girder
#

Even slooped the accelerator.

thorn bane
bronze coral
ashen girder
#

Because ain't nobody got time for nuclear pasta at the default rate.

plain rivet
#

i don't know. i'm stingy. space is infinite and buildings and time to build are a one time cost. having that power infrastructure use more than 3 times as much power than it needs to at 100% (even if it is a small amount of what's being produced) and all those shards would bother me

shrewd yacht
#

what is that? 16GW peak on the accelerator?

ashen girder
#

Walls are tho.

ashen girder
#

Only thing heavier is Encoder that hits like 26GW peak. 🀣

shrewd yacht
#

ouch!

ashen girder
#

My encoder was not slooped.

shrewd yacht
#

didn't try it on those yet heh

tender nest
shrewd yacht
#

the accelerator scared me

thorn bane
ashen girder
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Yeah, I was running on stored power near the end of phase 5.

thorn bane
plain rivet
# thorn bane fps isnt infinite

i can't make myself design factories around meta limitations of my computer hardware. if I run into fps issues, i'll play a different game.

thorn bane
ashen girder
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Meanwhile, I sit here and stare at 6 refineries going for hours on end. πŸ€” We are not the same. 🀣

thorn bane
ashen girder
#

That tracks.

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I'm just doing Science with pipes.

thorn bane
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i remember testing different alu setups
that was fun

ashen girder
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Yeah, pretty much what I've been doing.

#

On the one hand: I think I've successfully reinvented the VIP. On the other hand: it's soul-shattering.

thorn bane
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hahaha

sick girder
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What do people think about the Quartz Purification recipe? Main use case etc.?

ashen girder
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Great if you have nitric acid already and need a buttload of silica and quartz.

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I don't think I'd set up nitric acid for it itself, but as part of a factory using it otherwise it'd be good IMO.

cedar ivy
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Nitric is a pretty easy, low-volume addition to tack onto nitrogen production, so i like the extra output from it.

ashen girder
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Yeah, I could see it if you're already pulling in nitrogen.

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But if you're making like an oscillator factory without any nitrogen at all.. ehhhh.

cedar ivy
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or, have an easy time of exporting nitric acid from an existing nitrogen station

ashen girder
#

Let's not get crazy now. 🀣

cedar ivy
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that was one additional train stop, and a blender and a source of iron plates

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on the factory that's out in the middle of nowhere with all sorts of space

ashen girder
#

How are you gonna find iron though. D:

cedar ivy
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Long iron plate belt. XD

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iron's everywhere

ashen girder
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Yeah, that was meant to be a joke. πŸ‘€ πŸ˜‚

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Do you send nitric acid in packages or just like.. tanker car?

cedar ivy
#

I ended up doing both >.>

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i set up tanker car because i'm a train fanatic

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but then i needed nitric acid for something else and stuck on a drone port and packager to get it there

ashen girder
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I support tanker cars.

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Except for gasses.

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Nitrogen compressing 4:1 is just unreasonable.

cedar ivy
#

the hardest part was needing to fit the extra train station for nitric, at the quartz/silica depot

next pewter
ashen girder
#

Couldn't just add a platform?

cedar ivy
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which i already had space to expand for it. so it wasnt a problem for me.

ashen girder
next pewter
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sayswho? maybe the default is 12 bar or so?

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or 30. idk.

ashen girder
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What're you gonna do with 12 bars?

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Not like you can drink at all of them at once.

fleet cedar
#

could it be because we are on a server that we not making the full 600 items a minute like we calculated because the end of our manifold is emptying

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we handfilled the machines a bit to get it going

ashen girder
#

Having an open end on a manifold will cause it to never reach 100%, if that's what you're asking.

fleet cedar
#

wdym with open end?

ashen girder
#

If the last splitter is flowing unimpeded into a sink or container.

fleet cedar
#

is it because we also filling the internal inventory of the splitters?

amber jacinth
#

Those will empty out if given the chance, no?

ashen girder
#

That's not going to take a meaningful amount of time to do.

sick girder
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If you mathed it to where the entire input going on the manifold is intended to go into machines, but have an output at the end of the manifold that goes to a sink, the entire input is never going to the machines

bronze coral
ashen girder
#

I was just making a joke. 🀣

thorn bane
#

how much compression are real life nitrogen tanks?

ashen girder
#

It's completely reasonable that it does that, but it means it's basically never a good idea to transport it on a fluid car.

bronze coral
#

Oh I see, xd

ashen girder
#

Pretty sure a lot more than 4x.

fleet cedar
bronze coral
fleet cedar
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but the steel is fine

bronze coral
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at least I calculated under ideal conditions

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not with the true gas law

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like the pressure that the nitrogen is at in the plastic containers is pretty close to what a plastic container could actually hold

fringe pawn
#

Quartz purification maximizes quartz worse than pure quartz and maximizes silica worse than cheap silica. Not worth the fiddliness unless you're doing a planetary build when you need to maximize a combination of them.

ashen girder
#

Standard Scuba tank holds 80 cubic feet of air, apparently.

ashen girder
bronze coral
#

Oh wait yeah

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then it's actually unrealistic in the other way xD

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unless the 2000 litres is not at NTP

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Goes to show I haven't actually made it to nitrogen in game lmao

thorn bane
thorn bane
fringe pawn
# thorn bane well if you use both then its worth

That's a nontrivial amount of complexity being added, including the fact that you don't even get distilled silica automatically. Honestly I'd probably advise pretty much anyone ignore it in HDDs until they have pretty much everything else.

thorn bane
#

huh? you get distilled silica with it

fringe pawn
#

Nope

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Unlocking quartz pruification puts distilla silica in the HDD pool.

ashen girder
#

That's funny.

thorn bane
#

no
im 99% sure you get both

ashen girder
#

But also.. why would you make a decision based on that? πŸ‘€

fringe pawn
#

Nope

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I've now done two and a half 1.0 playthroughs, and I did most of the HDD hunting on the group server one that I'm counting as half.

ashen girder
#

Scanning the drives will provide a total of 108 recipes plus two opportunities for pioneer inventory expansions, using only 107 Hard Drives for recipes due to Quartz Purification also unlocking Distilled Silica for a single scan. This leaves 5 Hard Drives unused.

thorn bane
#

and i just did a playthrough and got both in 1 hdd

ashen girder
#

Wiki agrees with ZyRa.

fleet cedar
#

we figured it out one conveyer lift was still mk4

fringe pawn
#

I could swear I've seen distilled silica in a HDD.

thorn bane
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also wouldnt be pretty stupid if you didnt

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"Both recipes Dissolved Silica appears in are unlocked from a single Hard Drive"

fringe pawn
#

I have no idea how I got that in my head. Huh. Because yeah, that would be really dumb.

thorn bane
#

but ye it makes both
only using 1 part of it is obviously wasteful

ashen girder
#

Especially since you can't package it.

thorn bane
#

thats the complex part, of using it since it can lock the other part

ashen girder
#

Can't even get rid of it without the other half.

thorn bane
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i did overflow sink for quartz + silica so it doesnt clog

magic island
#

you can't sink distilled silica without turning it into solid silica, so both recipes must be used in tandem no matter what

thorn bane
#

its actually kinda interesting since my usual alt recipes use way more silica than quartz crystals
so if i were to do it again id actually use crystal computer i think
just so i can use the crystal part of the recipe

fringe pawn
#

That's why the pair of recipes is such a pain in the ass though, you need to setup and calculate the whole silica+quartz system versus just making pure quartz and cheap silica. Or even just sticking to default recipes.

thorn bane
#

yes its complicated

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thats why i love it

cedar ivy
#

but most importantly

magic island
#

it's not overly complicated; the recipe set gives you crystals+silica in a 5:9 ratio

if that doesn't match the ratio you need, supplement the lesser item with another recipe

cedar ivy
#

E F F I C I E N C Y

thorn bane
#

can also use silica in stuff like def. alumina to use it up

magic island
#

since you're bringing in water and limestone, you can also throw wet concrete, fine concrete, and/or cheap silica into the mix to tune your final output.

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that's what I did when I used the recipes; the byproduct water and surplus silica went into making wet/fine concrete

ripe abyss
#

I have a question. How can I insert this amount of water into the pipes?

lean apex
#

Have a tier 2 pipe

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And a + pipe with two extractors

cedar ivy
#

the 683 you'll have to split between multiple pipes

thorn bane
#

cant really do 683/min
so split into 2

lean apex
#

Oh I was thinking it was the other water bit

cedar ivy
#

like the double-ended manifold you had to do with 8:3 coal gens

ripe abyss
#

I gured out that much. Just need to unzderstand how pipeline insertion works

magic island
#

fortunately that's coming out of multiple refineries and going into multiple refineries, so just don't try to funnel them all into one bottlenecked pipe

lean apex
#

Pipes are weird in this game

cedar ivy
#

don't try to understand them too much. that direction leads to madness.

lean apex
#

Fair

cedar ivy
#

for that # of refineries though, it should be simple enough to just use a pipe from/to each ends of the line of refineries

ripe abyss
#

does this look about right?

wind spade
thorn bane
#

that looks scetchy

ripe abyss
#

I have no clue how to add the other pipes to the system so I am figuring it out

thorn bane
#

id do it like this

magic island
#

something you can also try doing with the SFTools planner is cutting down the target numbers until the pipes have manageable amounts, and then just duplicating that smaller plan in-game.

ie, cutting the numbers in half and then building the half-size plan twice

lime wadi
#

@hexed phoenix I believe you tried to ask me a question in #screenshots ?

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@next pewter are you asking for a whole number as the distance from center to side?

next pewter
#

60 degree angles are easy,but snapping correctly is tricky: -((

lime wadi
#

Snapping how?

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You could go for whole number sides when doing fundations, or you can go for a whole number raadius or something like that. It depends on where you want the whole numbers to go

next pewter
#

No, mostly asking if u think snapping this type of pieces is an option. Or should i make a bigger tileable one to get them aligned. or build 3 or 6 orientations in the blueprint

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This was whole number sides

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Every vertex is 4m

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Sorry, no its not. Vertex is sqrt (2) foundations

lime wadi
#

Correct

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So youre looking to make the whole numbers the side radius? Or.. I need more info to understand the question

next pewter
#

Can do 2 foundations maybe, but still it only aligns in the orientation i built it. In other directions it is off.

lime wadi
#

Oh, youre trying to make hexagon blueprints snap together?

next pewter
#

I am trying to tilea floor with equilateral trianglrme pieces, or hexagonshaped blueprint pieces if that is easier

next pewter
#

And they do snap to foundations or world grid on the angle they are built, but with apperarently 20-40 cm random offsets in other directions if i rotate it

lime wadi
#

Using whole number sides for hexagons will put you on irrational numbers on the world grid, since the distance between two opposite sides will be some multiple of sqrt(3).

next pewter
#

Or i could use an approximation, squashed on one direction. That can be whole number heights, and withs then.

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Like 2 foundations high, sqrt 5 length over two sqashed diagonals, len 4 of the long diag?

lime wadi
lime wadi
next pewter
#

(Or 120)

lime wadi
#

Yeah so, foundations are limited to 90 degrees or more, unless youre clever and have found something that works for you

#

I saw you were doing something with the corner ramps?

next pewter
#

Yes, corner ramps combined w barrier method on crorners works to comstruct it.

lime wadi
#

lol i forgot how fun geometric tiling is

next pewter
#

But then its stansalone. Can make it into bigger ones too, but manual, all from previous, i cannot link blueprinys atm.

whole sable
#

i need power and my nuclear power plant kills me when i need to fix it

next pewter
#

Yess. Nice!!

next pewter
lime wadi
#

Again, returning to the world grid depends

next pewter
ashen girder
lime wadi
#

So because the legnth is an irrational number, you cannot return to the world grid in the direction of the arrow if the leftmost hexagon was built on it

next pewter
#

What> 1 foundationside does, and with what period then, is now my inteeest. :-))

lime wadi
#

You can look at it this way

#

If an irrational number, multiplied by a whole number, or even a decimal, got you to a whole number

#

That wouldnt be irrational now

next pewter
#

Hmm, true

lime wadi
#

So with whole sides, no, you never return to world grid unless you work backwards, subtracting the irrational numbers you added

#

You could use a whole number of foundations for the distance between two opposite sides. That would stay on the world grid in the East-West direction. In the North-South direction we get irrational again.

#

And lastly, you could try a whole number between two opposite vertices , which is rational north-south, but irrational east-west

next pewter
#

But w irrational length sides u can,in theory. pick two frames on worldgrid 4 and 9 rectangular sides apart, and repeat one axis worldgrid alignment w that period (for example 4, not the 9 ofc.

lime wadi
#

Whole number sides lets you go irrational in all directions, but gain the benefit that your sides are really easy to decorate. I actually have a lot of builds based on this kind of geometry

#

There is also the option to round the irrational numbers, which will make your angles slightly less than perfect.

#

You can do this with increasing precision depending on how much math you are willing totry and do

next pewter
#

The question is, then, how to construvt such regular hexagon w known /predetermined period in one direction.

next pewter
lime wadi
lime wadi
#

Be sure to ping me in it so I get notifs.

next pewter
lime wadi
#

Well thats a blueprint i never thought id make

thorn bane
#

embrace the trigon

lime wadi
edgy leaf
fringe pawn
#

Corner ramps

edgy leaf
#

strange

deep citrus
#

yall I think instant scrap is the best bauxite to aluminum scrap ratio

#

I thought it wasn't but it is

vapid gorge
#

exact same as sloppy electrode

edgy leaf
#

or nvm

ashen girder
#

Isn't it tied?

deep citrus
#

cuz like normal for alumina and electrode is 12:20 bauxite to scrap which is 3:5
but then instant scrap is 15:30 or 1:3, and multiplying that up it is 3:9

edgy leaf
#

tfw face when u forgor to turn on alts in satisfactorytools..

#

yea its tied, both give 16400 max

twin wind
vapid gorge
#

and the quartz

vapid gorge
#

and nitrogen+iron are trash resources

deep citrus
#

bruh that's supposed to be a 2 not a 3

deep citrus
#

am I still calulating something wrong? did I take wrong numbers?

twin wind
#

I did a setup like that. I did the ALT: Polymer Resin one though to make more Rubber/Plastic as I didn't need much Petrol Coke

deep citrus
#

wait why am I doing that

#

sloppy is just better for bauxite to alumina

brisk smelt
#

juicy 9600 alu

deep citrus
#

is it like trying to trick you because it makes silica?

twin wind
#

You'd need to make your own silica to go the other route. Wouldn't really say its a trick, but it won't produce enough silcia to be 1:1 ratio.

deep citrus
#

yeah sadly

#

yeah I'm the kinda person who would make the silica to pair with one of the 2 scrap routes

#

as in whichever I might choose for the given production line

twin wind
#

But it does make more Aluminum Ingots per Bauxite

deep citrus
#

well yeah

#

if you are willing to make silica and foundires it is better scrap to ingot

twin wind
#

I just awesome sink the silicia as i didn't get that alt recipe yet.

deep citrus
twin wind
#

Also only really run like 1 machine so i overclocked / underclocked things.

inner beacon
#

All i do for math for myfactory is just watch a Scalti video

twin wind
#

Make a creative world and start from End Game back to Early Game.

#

Then choose how fast you want each phase to be.

inner beacon
#

So it it better to start a megafactory and have everything processed there or use Modular factories and have stuff flow to the main base

deep citrus
twin wind
#

I was mostly saying if you look at End game and work backwards you could figure out what setups you need to reach certain Resource/Min speeds to beat the game in a desired time span.

#

You could also run the game 24/7 which is what i did lol and just come back next day with storages on storages of stuff made.

ashen girder
#

You're trading 18 quartz for 1 iron ore, 8 nitrogen, 5 limestone and 4 water.

twin wind
#

I mean yeah if you want the silica but yeah i get your point less uses for the nitrogen then the silcia.

ashen girder
#

Don't sleep on the Silicon recipes. They're good, especially with Quartz Purification.

#

Quartz Purification is also the fastest Quartz recipe.

#

And the Silica one by, like, 5 fold.

#

Honestly, I feel like all of the new acid alts are pretty good for end game stuff.

deep citrus
#

I think theyre like slightly less efficient than the pure recipes, but I have only looked at copper so far

ashen girder
#

Leached Iron is tied for most efficient iron ingot recipe.

vapid gorge
#

oh yeah you'd want to use all the recipes that are heavy on oscilators, crystal and silica

ashen girder
#

Leached Caterium's the best of the Caterium Ingots.

#

Leached Copper's less efficient, but also 3 times as fast.

twin wind
#

Idk not really seeing anything i'd use Silcia or Nitric Acid for.

deep citrus
#

I mean maybe crystal computer with silicon circuit boards could be good with quartz purification

ashen girder
vapid gorge
#

fine concrete sorry

twin wind
#

I just used left over petro coke + rubber to make it and got like 5 storages of it.

ashen girder
#

I don't hoard things. 🀣

#

Waste of points and space if you ask me.

vapid gorge
#

I mean any system that has an excess of an item will eventually fill infinite containers right?

#

can't be how you measure things

#

A big computer factory uses both a butt ton of silica and crystal if you use silicon CB and crystal comps

edgy leaf
#

electrode circuitboard is kinda tempting, its pure oil

vapid gorge
#

it's a ton of pure oil though

deep citrus
vapid gorge
#

imo good for small production processes where you have oil and need a handful of CBs. It's fairly niche

deep citrus
edgy leaf
#

havent looked much into the numbers, guess ill use the base recipe then.

#

it uses more oil than quickwire and copper instaed of caterium

deep citrus
#

if i ever use it, I will just use base rubber recipe and make fuel out of the excess HOR that isn't used for coke or smth

edgy leaf
#

and since i plan to turn literally all the oil on the map into plastic/rubber/coke anyway i take any opportunity to use oil i can get

ashen girder
twin wind
#

Well i skipped computers and went Alt: Radio Control System so it was less Quartz Requirements for the Radio Control Units. Did Alt: OC Super Computers
Did reg Cooling Systems as it swaps 1 motor for 4 rubber but i had a way to make rubber but not motor at the spot i built.

deep citrus
ashen girder
#

OC Supercomputers and Turbo Electric Motors.

#

I'm honestly super happy with that factory.

edgy leaf
#

an alt for producing coke would be nice

deep citrus
#

is OC supercomputer that good?

twin wind
#

Cooling systems are stupid easy to make imo.

ashen girder
#

Most people hate it. 🀣

vapid gorge
vapid gorge
edgy leaf
ashen girder
#

My supercomputer+turbo motor factory doesn't use a single drop of oil.

vapid gorge
#

spice ? xD

edgy leaf
#

something with bigger tradeoffs would be nice, the hor alt is basically a nobrainer if you use the diluted recycled chain

edgy leaf
vapid gorge
#

well, if you don't need that much oil in one spot you don't need hor/diluted, but people commonly go big yes

twin wind
#

Only take 450 crude oil for 108k power so you don't need much.

deep citrus
#

but why is OC supercomputer so good?

twin wind
#

I like it because i had no interest in setting up computers, highspeed connections, ai limiters, batteries.

#

also has the fastest /min speed.

#

and uses an assembler so you can sloop it for cheap.

edgy leaf
#

im considering going with oc computer because it uses nitrogen and i have excess nitrogen

twin wind
#

where manufactor is 4 sloops.

wraith aspen
#

would this be cool or unfun

deep citrus
#

that depends on you rly

ashen girder
edgy leaf
wraith aspen
#

just goit done doing 50 oscillators a minute im not doing this anytime soon

wraith aspen
edgy leaf
#

i havent decided on where to build it yet, my goal for this playthrough is to make a train network so big and robust that i can build anything anywhere

wraith aspen
#

that oil logistics sounds like hell

edgy leaf
#

oh ive already got that figured out

#

im producing all the rubber, plastic, fuel and coke in one place

#

well, im going to. im only like 10% done so far

wraith aspen
#

north fields or gold coast

edgy leaf
#

spire coast in the north

wraith aspen
#

literally iran fr

#

petition to rename tghe spire coast to saudi arabia

deep citrus
edgy leaf
#

im literally the usa. i love exploiting innocent lands for their resources and destroying all the natives

#

ah no, i just did the fuel stuff so that satis calc uses up the fuel

deep citrus
#

so what are you gonna do with the fuel

wraith aspen
#

package and sink the fuel :D

edgy leaf
#

rubber/plastic

fringe pawn
edgy leaf
#

ill feed some of it into generators but already build the stuff to turn it into rubber/plastic so that i can just switch it over when i have nuclear

wraith aspen
#

500 hours and ive never completed phase 4
yall are way out of my leaufe

edgy leaf
#

i spent 700 hours in one save without completing phase 4

#

megaprojects that make u burn out 😍

deep citrus
#

474.2 hours and I have never done phase 3

#

couldn't get that far in U8

edgy leaf
#

heres the top view of the two slices ive done already, they turn 1200 oil into 3200 plastic and 400 rubber

wraith aspen
edgy leaf
#

here are the input fluid freight platforms, i plan to have one train station with 4 fluid freight platforms feed 4 slices that each use 600 oil per minute.

wraith aspen
#

πŸ‡ΊπŸ‡Έ

edgy leaf
#

same thing for the plastic/rubber but feeding 1200 rubber/plastic into one solid freight platform with 1 train station taking from 4 slices

#

id need 21 slices if i wanted to turn literally all the oil to rubber/plastic

wraith aspen
#

what do you need all this plastic/rubber for

edgy leaf
#

the system is designed so that i can easily switche a slice from plastic to rubber

edgy leaf
#

my plan is to just use all the alts that use plastic or rubber

wraith aspen
#

whart could go wrong

edgy leaf
#

ill need 1230 oil for coke to process all the aluminum on the map

#

so thats only 19 slices left for plastic/rubber

#

i also want some HOR for rifle ammo

#

i have no interest in turbofuel and i plan to use coke for my diamonds

#

so i might reserve 570 oil for smokeless powder and build 18 slices

#

i already measured it out in scim, i have enough space

wraith aspen
#

using nuclear?

#

i figure that can just replace and turbofuel plant you make

edgy leaf
#

well, one slice is totally independent from the others and produces 1600 fuel which gets processed to either rubber or plastic in the next section

#

my plan is to just have some slices burn their fuel until i have nuclear, then ill turn them over to plastic/rubber

wraith aspen
#

where are you getting your power rn

edgy leaf
#

oil directly to fuel at the gold coast

wraith aspen
#

πŸ’€

edgy leaf
#

ive only built two slices using 1200 oil

wraith aspen
#

im sorry

edgy leaf
#

thats a potential 45gw

wraith aspen
#

turbofuel isnt that hard trust

#

40gw 😭

edgy leaf
#

yes but why would i build a turbofuel production only to tear it down eventually

wraith aspen
#

its in your name

#

autism

edgy leaf
#

my brand of autism looks different

#

im obsessed with my very weird definition of perfection

edgy leaf
#

THIS is my autism 😍

#

all machines running, all the time. perfectly flat and EQUAL lines

deep citrus
wraith aspen
#

20gw, sadge

edgy leaf
#

lol

#

urs is not flat :/

edgy leaf
wraith aspen
#

lmao

#

bro used the :"shove everything in the closet" method with his power grid

edgy leaf
#

no not really

deep citrus
edgy leaf
#

sis used the :"put the car into the garage instead of into your livingroom" method with her power grid

wraith aspen
#

sounds like cope tbh

edgy leaf
edgy leaf
brisk smelt
#

ah the joys of using nuclear power plants to sink water byproduct from aluminum

edgy leaf
#

its more like a monitoring device, its a metric not a goal

#

my grid being flat is just what i use to measure whether all my machines are running all the time. if a train fucks up i will see it in the flat grid too because there will be machines connected to the flat grid relying on the train

#

same with stuff like particle accelerators, if they are clogged then it will have ripple effects across the normal grid

brisk smelt
edgy leaf
#

no, i dont load balance anything

brisk smelt
#

one resource per minute over, its over...

wraith aspen
#

i assume she just waits for manifolds to saturate

#

and sinks excess

#

thats what i did my second playtrough

brisk smelt
#

how many points p/m do u have @edgy leaf

#

im curious

edgy leaf
#

fun fact, my system is actually objectively not perfectly efficient because of repeating decimals.... some thing should be 133.333333333(infinite threes)% but are only 133.3333%

brisk smelt
#

10 mil?

edgy leaf
#

nah

wraith aspen
#

25k for me cuz i dont actually sink anything other then trash πŸ—Ώ

edgy leaf
#

everything is tiny except the oil stuff, i just built enough to get my way to tier 9

brisk smelt
#

i have sinks on my aluminum cuz if it backs up a SINGLE bit the entire system is completely fucked.

#

its a system of slooped refinereies so no external water supply lol

edgy leaf
#

definitely an interesting concept

wraith aspen
edgy leaf
#

barely any

wraith aspen
#

its so over

edgy leaf
#

i "manually" crafted everything for phase 3 AND phase 4 :)

brisk smelt
#

v1.0 is really funny

deep citrus
#

bruh

#

that is... certainly something

edgy leaf
#

"manually" meaning i set up a slooped manufacturer and assembler and manually put items into industrial storage containers

#

it took like, a day i think

deep citrus
wraith aspen
#

yeh thats what im doing for computers and heavy mod frames rn

edgy leaf
#

totally worth it i have fancy belts now

#

i dont have heavy modular frames automated yet

#

πŸ’ͺ

edgy leaf
#

the most complicated parts i have automated are computers and motors i think

wraith aspen
#

PLAY THE DAMN GAME!!!! LOCK THE FUCK IN!!!!

brisk smelt
#

WHAT

#

WHATTTTTTTTTTTTTTTTTTTTTTTT

edgy leaf
#

well and time crystals and ficsite trigons but they're not complicated just lategame

wraith aspen
#

crystal computers actually the best recipie tbh

deep citrus
#

your progression is so wonky

edgy leaf
edgy leaf
#

anyway it wasnt that difficult to "cheat" my way to tier 9 with slooping

#

you only need 12.5 heavy modular frames to make 100 nuclear pasta if u sloop it

brisk smelt
#

this is like buying a gun but throwing the bullets at your target...

deep citrus
#

bin crafting all the way through phase 4 is fucking diabolical

edgy leaf
wraith aspen
#

imma be real i duped some sloops and spheres cuz i cant be assed to spam spacebar with jetpack for 5 hours
i wanna play the factory game not the fly around and shoot things game

edgy leaf
#

i didnt dupe anything πŸ’ͺ

#

i have 74 sloops and im only missing 3 alt recipes

brisk smelt
edgy leaf
#

i would have like 10k energy without the APAs lmao

edgy leaf
brisk smelt
#

my calculator is being...

brisk smelt
edgy leaf
#

oh yea, powershards are another reason i "cheated" my way to tier 9

wraith aspen
#

down the line imma delete all my extra sloops and then actually build augs

deep citrus
wraith aspen
#

i counted the sloops i duped
at nuclear imma delete them all and actually go explore for a ton to build augs

deep citrus
#

iirc there's 106 sloops in the world

wraith aspen
#

i only use them in bin crafting manufacturers

edgy leaf
deep citrus
#

I do not know what you mean by this

wraith aspen
#

what

edgy leaf
wind spade
edgy leaf
#

btw greeny, idea, recipe templates. having like, a recipe template to choose from would be nice.

brisk smelt
edgy leaf
#

I hate floating points

#

who gave them permission to defy gravity???

wind spade
edgy leaf
#

yea that idea was more directed at new tools

#

it's funny, I've been more hyped for new tools than for the eldenring dlc...

deep citrus
#

"new tools"?

edgy leaf
#

new version of satisfactory tools

wraith aspen
#

website

wind spade
#

ETA 2027 xD

deep citrus
#

so you're remaking the tools site?

wind spade
wind spade
deep citrus
wraith aspen
#

πŸ™

brisk smelt
wind spade
brisk smelt
wind spade
forest bough
#

finished my first coal setup

#

any possible improvements?

#

i tried to make it with scalability in mind

#

the input is 60 coal instead of 120 so i put 4 generators for now

honest lotus
#

Honestly I think you should increase it to 120 anyway, sharded if necessary

#

60 coal/min isn't enough to support much

forest bough
#

i can always merge 2 normal coal mines for one 120 belt

subtle goblet
#

3 water extractors can run exactly 8 coal power generators?

forest bough
#

mhm

#

the ratio is one belt of 120 coal for 8 miners

#

3 water extractors supply 8 exactly

honest lotus
subtle goblet
#

oh wait i forgot mk pipe is 300m^3/s

vapid gorge
brisk shoreBOT
vapid gorge
#

examples

forest bough
#

is there a use case for putting 2 so close together like that

subtle goblet
#

maybe 2 small ponds with just enough room for 2 and 1 each?

forest bough
#

also i want to note that if anyone decides to use 2m foundation to make the water extractors look better it makes the piping look slightly wonky

#

but it's a very minor aesthetic discrepancy

wraith aspen
#

i am going to use the oil nodes just southeast of the spire coast in the desert ish area for drone fuel, is this wise?

#

do they have a better use tier 8-9 with other nodes nearby that i dont know about?

worthy talon
#

is there a comprehensive list of recipes and how they stack against one another, like which & how many raw resources does this one use vs this one

wind spade
snow knot
#

instead of guessing number for output is tehre a way to say specifically how much input i have and what i CAN do with that?

wind spade
#

yes, there's the maximise mode (but I heavily recommend to change back to items/min mode once you figure out the max value)

snow knot
#

im pretty bad with the website in general and didnt really understand the maximise mode or how to use it

wind spade
#

it makes max possible amount of a given product, given the resource limitations from Items, Input

magic island
ashen girder
#

Ooh, I know that one. 3!

worthy talon
#

back to the book then

brisk smelt
brisk smelt
#

@wind spade oh yea, is sloop update planned for calculator

prisma kraken
#

@edgy leaf if you're still about, i believe i've figured out max nuclear with ficsonium

wind spade
#

definitely not for old tools

brisk smelt
wind spade
#

at this point tools are like v3

edgy leaf
wind spade
#

you can easily simulate sloop by adding input or just requesting half

edgy leaf
#

post it now and I'll read it tomorrow

prisma kraken
#

np, ping me tomorrow then, i'm better off doing other stuff atm

brisk smelt
prisma kraken
#

just saw you around & wanted to tell ya πŸ™‚

edgy leaf
#

alright I'll do that

amber jacinth
#

I also am interested in this max nuclear πŸ‘€

wind spade
vapid gorge
#

like this

#

this is effectively the middle design

thorn trellis
prisma kraken
#

i'd guess btw 5 & 12 gw

#

guessing it fully uses the coal in the NF bay, which is 2400/min, that would be 12 gw

brisk smelt
#

SCIM o_o

prisma kraken
#

most likely it's the ads on scim causing you grief

brisk smelt
amber jacinth
brisk smelt
#

my save file is 7600 kb already, might be that

#

5000 kb of that is just the global track megaprint

vapid gorge
#

you could keep adding groups of 2x4 on top too to build up

#

everything is clocked to 100%

unborn ermine
# brisk smelt i have ublock

Fun fact if you have Ublock, you can "block" the top nav bar to get a little bit of extra space on smaller windows. (same with tools jacelul )

wind spade
#

Tools don't have ads πŸ€”

unborn ermine
#

The nav bar

#

it gets in my way

wind spade
#

it's 60px of space πŸ€”

vapid gorge
unborn ermine
vapid gorge
#

huh I didn't know you could expand that

tepid yacht
#

i cant figure out what i hate about this factory

#

idk what to redo

unborn ermine
#

clean up the crates, and get more inventory slots

vapid gorge
prisma kraken
#

either it's flat or its yellow or it's exposed

#

there's not much else you can use to describe it besides noting the red status lamps

light fox
#

im guessing im not allowed to stand on that

#

i wanna go over there so badly but i know its just not gonna have any collisions and im gonna fall straight into the void

prisma kraken
#

last i checked, you can get down onto some of the nearby rocks on the edge of the falls

#

that's looking north from the desert, right?

thorn trellis
vapid gorge
# thorn trellis Crazy

that's a fairly reasonable amount of coal power to build pre fuel.

I like to wait until I have a HOR + diluted fuel set up I can run at least, if not turbo fuel Blend

vapid gorge
#

if I had infinite shards from the start? sure but cbf doing that early on πŸ˜›

#

and I think 64 coal gens is preeetttyy reasonable

prisma kraken
#

same size as i built, but mine's clocked to 250

#

you need the miners & belts which come later, so yeah, that's not a thing you can do really early except maybe pushing it to 480/min coal

#

i guess after the NF nerf, you don't have the 5th coal node anymore

vapid gorge
thorn trellis
#

Honestly the amount of gens make it look like a lot more

#

They really take like nothing don’t they

#

15 per min so little

vapid gorge
#

not a lot no, but they don't preduce much power either

#

you could make it more compact but I couldn't be bothered

thorn trellis
#

Well it really depends how far ur gonna go before ur next power supply

#

What’s the next power supply anyway

vapid gorge
#

yeah like I said, I like waiting a while until I have more resource efficient fuel recipes πŸ˜„

fuel

#

though you could conceivably skip fuel and go to nuclear

thorn trellis
#

R they both in the same phase

vapid gorge
#

nah, you can get fuel quite early, and nuclear is fairly late

thorn trellis
#

Is fuel oil?

vapid gorge
#

but if you build modest factories you could stretch your coal to nuclear fairly easily

thorn trellis
#

I think the byproducts make it so u really can’t just skip it

#

Like u might as well use it for power as ur getting other things

vapid gorge
#

I mean you c an skip oil power but you do need plastic/rubber

thorn trellis
#

Yea

vapid gorge
#

oh you mean the Heavy oil residue?

#

I jsut turn it to coke and sink it for points

thorn trellis
#

I’m in tiers 3 and 4 so I don’t know much about what I’m talking about

vapid gorge
#

I never make enough of it to really justify making a crappy fuel power station

#

I mean there's no single way to go forward in the game, just how you like to

thorn trellis
#

True

#

I got way too lazy trying to make my factory look good

vapid gorge
#

personally, I just can't be bothered turning HOR into power

thorn trellis
#

It’s only the first one anyway making t1 and t2 items

vapid gorge
thorn trellis
#

I’ll start making maybe steel look good

#

How much u think is a good start

north lynx
#

How is satisfactory? I’m saving up for it

vapid gorge
#

first my factories look like this

thorn trellis
#

I gotta hard drive so just gonna try and get solid steel alt

leaden cosmos
vapid gorge
#

then they look like this

vapid gorge
thorn trellis
vapid gorge
thorn trellis
vapid gorge
torn quarry
#

anyone know any good recycling setups?

north lynx
vapid gorge
pastel obsidian
vapid gorge
thorn trellis
north lynx
thorn trellis
#

Advanced steel is farthest I’ve ever made that was back in update 7 tho

#

So this time I’m gonna go all the way

pastel obsidian
thorn trellis
#

It’s basically a learning save file

torn quarry
north lynx
thorn trellis
#

Then I restart and do it all again but better

vapid gorge
thorn trellis
torn quarry
# vapid gorge of?

does it really matter, its going to look the same weather it ends in plastic or rubber

thorn trellis
#

I personally like all my end factories with mk1 belts idk bout u

vapid gorge
# north lynx 3d automation

satisfactory is very much about bespoke designs and about how you tackle logistics. And you can do a lot of architecture

vapid gorge
thorn trellis
#

Gotta love belts weaving and clipping everywhere

pastel obsidian
thorn trellis
#

Kinda how mine is rn

vapid gorge
torn quarry
torn quarry
#

i know it doubles each step

thorn trellis
#

Cheaper belts

#

If I’m not wrong aren’t mk5 belts cheap af

#

Which ones use aluminum

amber jacinth
#

That’s the 5s

thorn trellis
#

Yea

#

Mk 3 r steel beams and mk 4 are encased?

amber jacinth
#

Yep

torn quarry
#

i mean, there are fewer bauxite nodes than iron nodes, so.....'

thorn trellis
#

Mk 4 unlocks when

#

T5?

torn quarry
amber jacinth
#

Uhhhhh advanced steel milestone, iirc

torn quarry
#

its bullshit, like you already have encased before that

thorn trellis
amber jacinth
#

Dunno tbh lol

#

Yeah, T4, advanced steel

thorn trellis
#

Just checked

vapid gorge
# torn quarry no i mean like, the physical arrandment of the refineries

I mean, pretty much jsut that. I run a system with 600 fuel and 600 rubber. Turn that to 1200 plastic

I'll either keep 600 plastic and turn the other 600 into 1200 rubber in front of it.

or turn the whole lot into groups. Entirely up to you if you place them above or next to each other

thorn trellis
#

Sounds kinda stupid

amber jacinth
thorn trellis
#

Mine shows me t5

thorn trellis
torn quarry
thorn trellis
#

I’m talking about the belts

vapid gorge
torn quarry
vapid gorge
amber jacinth
#

Ah that makes sense (for the mixup, not the actual thing)

vapid gorge
#

don't try to combine every step

torn quarry
thorn trellis
#

I mean mk 3 belts r more then enough for t3/4

torn quarry
#

it sounds simple, but my brain litterally just stops working

#

it makes like the dial up sound

torn quarry
sudden hornet
thorn trellis
torn quarry
torn quarry
sudden hornet
thorn trellis
torn quarry
torn quarry
thorn trellis
#

The game does that to us

torn quarry
#

i had a setup that basically made it impossible to have more than 2 belts of steel in mid game

#

or anything

light fox
sudden hornet
#

Satisfactory is pretty hostile to automation at scale, all things considered. No circuits, no priority merger, very limited blueprints, train signals are straight up broken etc etc. Just enjoy the construction vibes

#

... no production graphs or remote grid monitoring πŸ™‚

vapid gorge
#

that's because it encourages to create custom solutions for problems based on production coal, terrain, and resources at hand

it's not factorio that's basically a solved game

pastel obsidian
#

The quality of automation games in the market has grown a lot since this game went into development

vapid gorge
#

as for 'hostile to automation at scale' that sounds like either you haven't practiced much or need to work on creativity cause you can do truly massive set ups.

sudden hornet
#

That's right, you can use your creativity to build truly massive setups despite the game's lack of affordances for doing so. It is what it is! I enjoyed the vibes and got every achievement, but I'm not going to fight the game to scale up further

vapid gorge
#

but you're comparing 2 entirely different logistic systems.
Factorio is about burst production with unreliable resources and managing that

SF is all about dedicated continuous production.

there's no place for priority mergers or circuits cause you always know exactly what is being made and what is going on what belt

and train signals are fine? they do exactly what you tell them to. If you tell them to clog a line thats on you πŸ˜›

sudden hornet
#

Train signals are very much not fine. Path signals are happy to let your trains collide, block signals resulted in a deadlock on one of my intersections somehow

vapid gorge
#

that sounds like you don't have much experience with them. Many many many people use them just fine flawlessly

#

there is a learning curve to them, my first rails were shit

sudden hornet
#

It's a known issue. If your intersection isn't planar and tracks don't actually clip, path signals are happy to let the trains catch on each other

#

No need to condescend, I only built plain three-way junctions, not some newbie spaghetti

vapid gorge
#

I mean sure but 'junctions need to be flat' doesn't make trains garbage. That's... a fairly reasonable thing. Even realistic. I don't think you'd see many trains with rails bending up above others and clipping through oncoming traffic

#

I think you need factorio train junctions flat otherwise they don't work either πŸ˜› even with the newer elevated rails

pastel obsidian
#

Factorio with LTN is the god tier of rails

rigid fox
#

Real quick, is this normal?

#

I mean it would probably look good against a wall or something but

sudden hornet
sudden hornet
#

Save and reload might fix it πŸ˜„

rigid fox
#

Happens whenever I put one down.

sudden hornet
rigid fox
#

It's not a blueprint, either.

#

But reloading fixed it, but whenever I restart the game it happens again πŸ€”

#

E.g., reloading fixes the containers but when you put them down they're just invisible

#

But on another note, which one of these are best; should I rescan?

vapid gorge
pastel obsidian
vapid gorge
vapid gorge
sudden hornet
rigid fox
vapid gorge
#

if you aren't going to use either item in the near future you could reroll I guess? I use both

vapid gorge
#

you then don't need dynamic pathing

rigid fox
#

Another, which is best? I can reroll and I have heavy oil residue alt

pastel obsidian
#

do you have blenders

rigid fox
#

no

pastel obsidian
#

get the fuel

vapid gorge
#

diluted fuel is great if you want to add extra steps and extend oil products

pastel obsidian
#

now you can turn fuel into plastic and rubber

rigid fox
#

and power

pastel obsidian
#

yes

vapid gorge
#

rubber concrete is fantastic for compact and high yield concrete, especially if you have rubber nearby already

vapid gorge
#

some recipes are terrible doing some things in some places, while absolutely amazing in other situations

sudden hornet
rigid fox
vapid gorge
#

if youre goal is to squeeze everything you can out of an oil unit HOR and Diluted fuel are core alts yes

#

the most work but most resource efficient

latent anchor
# sudden hornet Right, following the theme of having to work around the game

I wouldn't say that needing to work around the game is a bad thing. Using the game's tools to build things to accomplish your goals is the entire point of this (and any other) factory game. Any criticism should go to the toolset, and I think Satisfactory's toolset has been pretty well-chosen for a unique experience.

#

the lack of gigantic blueprints can be annoying but I've found I end up putting more design effort into what I build

vapid gorge
sudden hornet
latent anchor
latent anchor
#

for more reasons than just that though

vapid gorge
#

and my first large, and cursed , 9k plastic/rubber and 10k alum ingot +sheets/casing pm

#

that was a learning experience in how not to build

rigid fox
vapid gorge
rigid fox
#

true

vapid gorge
#

which is also fine, I like trying to find sloppy and electrode alts before I start bauxite

rigid fox
#

but it would also prevent you from rolling recipes that aren't good, as well as allowing you to discard recipes in hopes of finding better ones

vapid gorge
#

the most you can say about recipes is this:

because humans have some general tendencies, and the layout of the map and resources, there's be some recipes which more people find or create the situations that they shine in
but just because some recipes are more niche doesn't mean they are bad

#

Like Quickwire stator, which I'm not sure if it still exists, is particularly niche because it's main benefit is that it saves you a good deal of steel

#

which often isn't an issue.
But I was having trouble with a set up and QW stator made all the difference

rigid fox
#

I get the point but some are just objectively better yk

vapid gorge
#

there's always the trade offs

Maybe you're someone who will always go for resource efficient options no mater what? and that's fine. And you're allowed to have recipes that don't appeal to your style.

but it doesn't mean the other recipes don't work for their niche. Better to say 'recipes I don't like', it's a strong difference

#

I don't like Electrode Circuit board. But it totally has a niche it's great for

#

I just never build for it

rigid fox
#

i get it

#

But I just always think how there are only X amount of resources, but you can always just put down more buildings

vapid gorge