#math-and-meta
1 messages Β· Page 194 of 1
It reduces power usage by a bit, but that constructor still would get backed up if you don't use more than the output from 4.5 machines
i personally never underclock but it helps reach the equilibrium faster
very minor
yes very minor, pointless on a constructor
its an extra 0.4 MW
some want everything to be split and merged to accurate numbers from the start
well it still has to fill up the 4.5
and if you have to wait anyway π€·
Let's not overcomplicate this for the new player, guys.
yep... as long as belt capacity is there the rest doesn't matter, it will eventually balance out
underclcoking is fake news from big factory
you dont need underclocking to beat the game
all my homies hate underclocking
5 constructors at 100% for 4.5x time is 22.5MW. 4 constructors at 100% and 1 at 50% is 21.6MW. 5 constructors at 90% is 17.40MW.
I often don't even care about out vs in and set up based on belt capacity
if I run out I add more
that sounds wrong
Constructors are 4MW right?
exponential power cost is weird like that.
only time I need to worry is when backfeeding a byproduct or for fuel based power to run and not get glogged up
Yeah, something is off about that. One sec.
5 constructors at 100% 4.5x time is 4.5 * 4 = 18
4 consturctors is 16 1 at 50% is 1.5 for 17.5
it is better to underclock more than just one at 50%
the gains for the first few % is higher
or reduction in power consumption if you will
Ah, yeah, I can't math for shit.
yes it saves 1% of a coal gen
18MW for 4.5, 17.6MW for 400% + 50%, 17.4MW for 5x 90%.
for the early stuff its not a lot, but once you got hundreds of refineries and whatnot it adds up
I added an extra machine in the ones that were over 20. π
looks like this is actually gonna happen today
well no because if you have hundreds of renineries then 99% of them are at 100% and only few are at 50% of what ever
If you underclock all of them, you can copy and paste the setting and you save more power.
but underclocking to 99.5% is not gonna save that much power
The effort to screw around with underclocks on hundreds of refineries adds up faster than tapping yet another oil well for power
depends... my rocket fuel setup called for 330 HOR so I set up 10 at 33 each isntead of 9 at 100% and one at like 33% or something
How many refineries we talking?
yes
you dont need to do that
Hoverpack and spamming Ctrl+V is definitely not more work than tapping another oil well. π
10 refineries reduced a bit uses less power than 9 at 100% and one very low
which is better for earlygame
havent played this game in a few years and i assume the meta is different now even if i remembered
yes by 0.0001% of 1 fuel generator
Underclocking is mostly for convenience for matching up production numbers. Underclocking for power saving starts with things like particle accelerators.
way more than that tbh
I spent two days building a 150GW nuke system and then forgot all about "power consumption" for the rest of my playthrough π
I'm not in the game so can't remember what % refinery run at to produce 33 HOR but its saving several MW each IIRC
oh yeah i can throw 8x particle accelerators at a problem to make it cost less π
@ashen girder wanna do the math? i cba
Stitched Iron Plate! Screws are the worst intermediate product in the game
alright
both are nice though
Iron Wire is a time saver if you just want some wire in your ad-hoc build without planning a special location near copper
iron wire is great in any build that only uses copper for wire
saves 6.7MW on each refinery at 82.5%
How many refineries?
iron wire is a time waster if you accidentally believe copper is worth lots more than iron and want to minimize "weighted points", and forget that setting up 50 machines takes time too
a bit more than 0.0001% of a fuel generator that does 250MW
basically saving around 60MW in total
How many refineries..
I jacked up Machine cost in factoriolab to 1000 for that precise reason
10 doing HOR and producing 330/min
difference in 9 at 100% and one underclocked or all 10 doing even 33/min
sorry that is 7.3333
not 10
For me iron wire is about making a stitched RIP blueprint that just takes iron ingots and spits out RIPs.
Okay Factoriolab is great π
My math says..
10 at 100% with 82.5% efficiency is 247.5MW.
8 at 100% and 1 at 25% is 244.80MW.
10 at 82.5% is 232.64MW.
I kinda wish the wiki table in the clockspeed section had a 5% clockspeed line. That's probably where I'd draw the line for particle accelerators and encoders.
basePower * clockSpeed ** 1.321928; π
uh?
What is that, energy per item?
The power draw of a machine at a given clock speed.
what do those * mean?
Energy per item is the metric I want.
is it worth trying to get commun multiple/denominator in satisfactory or long decimal point value (for clockspeed and item per minute) is ok ? (i hate when a building is not at 100% efficiency)
* is multiplication. ** is exponentiation.
Like, I want to produce nuclear pasta, or whatever. And I want to know the energy cost per 1ppm pasta at a given clockspeed.
Oh, sorry. basePower * (clockSpeed ** 1.321928) * (cycle time / output count) then.
That's MJ per item not including precursors.
wait youre suing ** isntead of ^
get out you filthy python user
so (base power x speed) x 1.321928
1 MJ is 1 MW-S.
JS kthxbai
that works aswell
No, base power x (speed ^ 1.321928)
well I almost failed math 25 years ago so no idea what you mean there tbh
I wonder if I'll have a second golden nut by the time I finish planning my planetary build XD
how do i setup signaling for this junction right? i cant seem to find out
Block signal into the station
path signal out of station back into the intersection, and it's so close you dont want signals between the entrance and exit.
is that possible to calculate in game?
i'm not an expert but since you have railways in superposition its quite tricky and probably not possible or it will block the entire section even if a train is at the station
Sure? Just hit n and type in 4 * 0.75 ** 1.321928 .
so the difference is 2.7MW?
so 0.045/min rocket fuel
HMMMMMMMM
More like 12 MW.
didnt you say 247.5 - 244.80?
That's running 10 of them, at 100% clock speed, 82.5% of the time against 8 of them at 100% clock speed, and one at 25% clock speed.
Compared against 10 at 82.5% clock speed it's 12 or 15MW.
Yeah, spreading underclocking out can save a pretty decent amount of power.
That's 0.25/min in one line in one factory.
10 refineries is not a lot for many builds
And, again, you can copy and paste clock speed. π
So it's not exactly difficult to just fly past them pasting.
imo it takes longer to do the calculation than to build an extra 0.25 rocket fuel
so it adds up to hundreds or thousands of MW over the whole factory
Bold of you to assume time is fungible between Planning and Playing. π
what is hard with dividing 330 by 10?
even me almost failing math did that instantly
and I already knew the first few % of underclock saves the most
my rocket fuel power plants always go from a full Mk2 pipe
which with fully OCed fuel gens is 57 generators + some extra
this leaves some extra for my jetpack and ammo as well
ok heres how i built my rocket fuel
i was even too lazy to delete the extra 2 refineries out of my refinery blueprint
so i have 400% clock speed when i only need 200% something
let alone do the math and underclock them
You can also kill fluffy-tailed hogs with nuke nobelisks. Some people like using solutions slightly more appropriate to the scale of the problem. π
ey man if the nuke works
why bother with small time shit
Different people like different things?
thats like using mk1/2/3 belts when you have unlocked mk5s
like you can
but why
That's... that's exactly the point he's making? Some people save nukes and use a basher on anything less than a green gas stinger
Do you want an honest answer? π
Because people choose different things. I still use mk1's where i can get away with them
what is wrong with you
different strokes for different folks i guess
I can even give you a mechanical reason to do it.
It acts like a makeshift balancer if you use the slowest last-stretch belts you can in a manifold.
quick question, when it comes to items per minute or clock speed, do you think its worth trying to get common multiples/denominators to keep things clean or is it fine to work with awkward values that are not recurring decimal values ?
if it actually consumes 60/min sure
otherwise it makes it even slower to fill the manifold
Abso-fuckin'-lutely not worth the effort.
A) because i can get away with it, and no reason to change habit.
B) ^ what Heinous said
C) surplus materials being sunk for points is points.
It gets you to 100% faster.
preeety sure it doesnt
lemme find the thing
I use the belt required 90% of the time
well i know but the building efficiency wont be at 100% right ?
If you care about that, you can change the clockspeed.
Just multiply the current clock speed by the efficiency after it's been running stably for awhile. π
so if a machine input is less than 60 it gets a mk1 belt from splitter
overclocking the production chain for fuel power is kind of silly as it really cuts down the actual gained power
is rf a gas ?
will i need pump to push it up vertically or not
seems RF is a gas to me, but not tested as I've never had production below the generators
no...
its only 34% more power used
100% efficiency. Not full. I don't know why he thinks you need the manifold to be full to hit 100% efficiency.
of course it does as the OC'ed buildings uses a lot more power
RF is a gas, yes.
wait but you do if you dont overproduce?
Y'know, those first 3 minutes are arguably the ones i care about the most.
a.) you can't fill a manifold to 100% if you overproduce.
b.) I overproduce my ass off. π€£
so i will not requir pump rt ?
"fill" means all but hte last 1 machine
wait last 2?
idk but same thing
last 2
depends on if its 1 sided or 2 sided i guess
I'd have to sit and think a lot harder about it. π The thing is, you need it 100% so it'll stop splitting the line 50%. With slower belts, it already isn't doing that.
last 2, either in a line or side-by-side, are splitting the remainder 50/50 anyways
So having full inputs isn't as important.
But they also produce a lot more
It ends up at about ~ 1.34x the power per product
depends on how hard you OC as well
When the power is the product, why cut into the net output like that?
Build 100x the machines at 1% clock to conserve power 
Hmm I am just doing some mental math so I could be wrong but I believe you'd get more overall power
though I'd probably agree that overall clocking isn't really worth it unless you need to build an absurd amount of buildings
alright 416.66 rocket fuel is 100 gens at 250MW = 25GW
production cost is 1093MW for a net of 23.91GW
or 4.3% used for production
OC to 2.5:
youre now making 62.5GW costing 3661MW for a net of 58.83 GW
or 5% of power used for production
so you use 60% less buildings
but use 5% isntead of 4.3% for the production
yall are mad if you thinkg building 2.5x the buildings is worth that
I mean this whole thing is kinda pointless since in the end we can just overclock the resource nodes and nothing else and get the best of both worlds xD
How are you making 2.5x power and using 40% less buildings?
presumably they are also not ocing the nodes in the first example
ye i guess its a weird way of phrasing it
the percent is the same though
3.3x power consumption for 2.5x power gain.
well 3.3x of the 4.3%
That being the power consumption and all, yeah. π
The power profit goes up even if the percentage goes down
I think your percent's a little low, 3.3/2.5 * 4.3 is 5.6.
But yeah. Your overall point makes sense to me.
what are you talking about overclocking? all the refineries to save space? your power profit goes down if you do that
oh i guess rounding is hard xd
Everything, including nodes
That sounds better. π 3.3x is actually low, too. It's more like 3.35 or some shit.
which is why this discussion is pointless xD
i just did the 34%
going from oced nodes to oced nodes + oced everything else will be pretty bad on your power
Fun fact, I beat the entire game front to back with a power grid that never got bigger than 60GW. All of this is pointless. π
well TLDR its 5.8% power use instead of 4.3%
well yeah, if you overclock the nodes too, you are getting more resources. but for any individual unit of resource, if you overclock the intermediate production machines (refineries, blenders) you get less energy per resource
net
thing is that the power to make fuel is really really low (4.3%) so it being 34% higher isnt that much in the grand scheme of thing
Yeah, if you weren't initially overclocking the nodes as well, which is a strange assumption to make
but for what space saving?
for 60% less buildings
I mean less buildings can def be a plus
so maybe you can fit a couple of fuel gens in that saved space
think of it like this
if you build 100 gens
then its 101.5 gens instead if you OC and save 60% of the buildings
Overclocking generators & resource nodes are the only times I overclock things
with tier 9 there is no reason anymore to not just overclock everything
Well, that and spamming out handfed space elevator parts/slooped protein
I do it for some of the later stuff because I had spare power
Energy cost, no?
Meanwhile my goofy ass was OCing both an encoder and a particle accelerator on my 60 GW grid.
yes but its very little
and with the time you save buidling 2.5x the buildings you can just make more power
its the same argument as underclocking everything to 1%
it saves power but its just not worth the time
almost tripped my grid trying to sloop and OC an accelerator making pasta π
Even slooped the accelerator.
sloops are different though
saving 2.5x the sloops is INSANE
Again as I said, you're assuming they weren't already oc'ing the node
Because ain't nobody got time for nuclear pasta at the default rate.
i don't know. i'm stingy. space is infinite and buildings and time to build are a one time cost. having that power infrastructure use more than 3 times as much power than it needs to at 100% (even if it is a small amount of what's being produced) and all those shards would bother me
fps isnt infinite
what is that? 16GW peak on the accelerator?
Walls are tho.
Something like that, yeah.
Only thing heavier is Encoder that hits like 26GW peak. π€£
ouch!
My encoder was not slooped.
didn't try it on those yet heh
me after turning on vulkan on my igpu and finally running the game in 60 fps:
the accelerator scared me
imo you can just charge power storages, do the 100 products and then delete it again though
Yeah, I was running on stored power near the end of phase 5.
sounds like your factory isnt big enough yet
i can't make myself design factories around meta limitations of my computer hardware. if I run into fps issues, i'll play a different game.
ye i get that
i personally just value building 2.5x less buildings very high since it means i can do other stuff
but thats just personal preference
Meanwhile, I sit here and stare at 6 refineries going for hours on end. π€ We are not the same. π€£
i get low fps 60hours into the game and just stop and troll on discord instead xd
i remember testing different alu setups
that was fun
Yeah, pretty much what I've been doing.
On the one hand: I think I've successfully reinvented the VIP. On the other hand: it's soul-shattering.
hahaha
What do people think about the Quartz Purification recipe? Main use case etc.?
Great if you have nitric acid already and need a buttload of silica and quartz.
I don't think I'd set up nitric acid for it itself, but as part of a factory using it otherwise it'd be good IMO.
Nitric is a pretty easy, low-volume addition to tack onto nitrogen production, so i like the extra output from it.
Yeah, I could see it if you're already pulling in nitrogen.
But if you're making like an oscillator factory without any nitrogen at all.. ehhhh.
or, have an easy time of exporting nitric acid from an existing nitrogen station
Let's not get crazy now. π€£
that was one additional train stop, and a blender and a source of iron plates
on the factory that's out in the middle of nowhere with all sorts of space
How are you gonna find iron though. D:
Yeah, that was meant to be a joke. π π
Do you send nitric acid in packages or just like.. tanker car?
I ended up doing both >.>
i set up tanker car because i'm a train fanatic
but then i needed nitric acid for something else and stuck on a drone port and packager to get it there
I support tanker cars.
Except for gasses.
Nitrogen compressing 4:1 is just unreasonable.
the hardest part was needing to fit the extra train station for nitric, at the quartz/silica depot
hmm, how much do you think it compresses irl? 30 bar vs 120 bar? ;-
Couldn't just add a platform?
which i already had space to expand for it. so it wasnt a problem for me.
I have no idea. π€£ I only need 1 bar, personally.
could it be because we are on a server that we not making the full 600 items a minute like we calculated because the end of our manifold is emptying
we handfilled the machines a bit to get it going
Having an open end on a manifold will cause it to never reach 100%, if that's what you're asking.
wdym with open end?
If the last splitter is flowing unimpeded into a sink or container.
is it because we also filling the internal inventory of the splitters?
Those will empty out if given the chance, no?
That's not going to take a meaningful amount of time to do.
If you mathed it to where the entire input going on the manifold is intended to go into machines, but have an output at the end of the manifold that goes to a sink, the entire input is never going to the machines
What do you mean? You mean in game?
I was just making a joke. π€£
how much compression are real life nitrogen tanks?
It's completely reasonable that it does that, but it means it's basically never a good idea to transport it on a fluid car.
Oh I see, xd
Pretty sure a lot more than 4x.
no we have steel and concrete going into foundries so the steel and concrete have no output into a sinki etc
No idea, but I calculated ingame and the ingame numbers are surprisingly realistic
but the steel is fine
at least I calculated under ideal conditions
not with the true gas law
like the pressure that the nitrogen is at in the plastic containers is pretty close to what a plastic container could actually hold
Quartz purification maximizes quartz worse than pure quartz and maximizes silica worse than cheap silica. Not worth the fiddliness unless you're doing a planetary build when you need to maximize a combination of them.
Standard Scuba tank holds 80 cubic feet of air, apparently.
You.. can't put nitrogen in plastic containers.
Oh wait yeah
then it's actually unrealistic in the other way xD
unless the 2000 litres is not at NTP
Goes to show I haven't actually made it to nitrogen in game lmao
well if you use both then its worth
wait its alu containers right?
That's a nontrivial amount of complexity being added, including the fact that you don't even get distilled silica automatically. Honestly I'd probably advise pretty much anyone ignore it in HDDs until they have pretty much everything else.
huh? you get distilled silica with it
That's funny.
no
im 99% sure you get both
But also.. why would you make a decision based on that? π
Nope
I've now done two and a half 1.0 playthroughs, and I did most of the HDD hunting on the group server one that I'm counting as half.
Scanning the drives will provide a total of 108 recipes plus two opportunities for pioneer inventory expansions, using only 107 Hard Drives for recipes due to Quartz Purification also unlocking Distilled Silica for a single scan. This leaves 5 Hard Drives unused.
and i just did a playthrough and got both in 1 hdd
Wiki agrees with ZyRa.
we figured it out one conveyer lift was still mk4
I could swear I've seen distilled silica in a HDD.
also wouldnt be pretty stupid if you didnt
"Both recipes Dissolved Silica appears in are unlocked from a single Hard Drive"
I have no idea how I got that in my head. Huh. Because yeah, that would be really dumb.
but ye it makes both
only using 1 part of it is obviously wasteful
Especially since you can't package it.
thats the complex part, of using it since it can lock the other part
Can't even get rid of it without the other half.
i did overflow sink for quartz + silica so it doesnt clog
you can't sink distilled silica without turning it into solid silica, so both recipes must be used in tandem no matter what
its actually kinda interesting since my usual alt recipes use way more silica than quartz crystals
so if i were to do it again id actually use crystal computer i think
just so i can use the crystal part of the recipe
That's why the pair of recipes is such a pain in the ass though, you need to setup and calculate the whole silica+quartz system versus just making pure quartz and cheap silica. Or even just sticking to default recipes.
but most importantly
it's not overly complicated; the recipe set gives you crystals+silica in a 5:9 ratio
if that doesn't match the ratio you need, supplement the lesser item with another recipe
E F F I C I E N C Y
or sink extra crystals/silica
can also use silica in stuff like def. alumina to use it up
since you're bringing in water and limestone, you can also throw wet concrete, fine concrete, and/or cheap silica into the mix to tune your final output.
that's what I did when I used the recipes; the byproduct water and surplus silica went into making wet/fine concrete
I have a question. How can I insert this amount of water into the pipes?
the 683 you'll have to split between multiple pipes
cant really do 683/min
so split into 2
Oh I was thinking it was the other water bit
like the double-ended manifold you had to do with 8:3 coal gens
I gured out that much. Just need to unzderstand how pipeline insertion works
fortunately that's coming out of multiple refineries and going into multiple refineries, so just don't try to funnel them all into one bottlenecked pipe
black magic
Pipes are weird in this game
don't try to understand them too much. that direction leads to madness.
Fair
for that # of refineries though, it should be simple enough to just use a pipe from/to each ends of the line of refineries
extract exactly that much
that looks scetchy
I have no clue how to add the other pipes to the system so I am figuring it out
id do it like this
something you can also try doing with the SFTools planner is cutting down the target numbers until the pipes have manageable amounts, and then just duplicating that smaller plan in-game.
ie, cutting the numbers in half and then building the half-size plan twice
@hexed phoenix I believe you tried to ask me a question in #screenshots ?
@next pewter are you asking for a whole number as the distance from center to side?
60 degree angles are easy,but snapping correctly is tricky: -((
Snapping how?
You could go for whole number sides when doing fundations, or you can go for a whole number raadius or something like that. It depends on where you want the whole numbers to go
No, mostly asking if u think snapping this type of pieces is an option. Or should i make a bigger tileable one to get them aligned. or build 3 or 6 orientations in the blueprint
This was whole number sides
Every vertex is 4m
Sorry, no its not. Vertex is sqrt (2) foundations
Correct
So youre looking to make the whole numbers the side radius? Or.. I need more info to understand the question
Can do 2 foundations maybe, but still it only aligns in the orientation i built it. In other directions it is off.
Oh, youre trying to make hexagon blueprints snap together?
I am trying to tilea floor with equilateral trianglrme pieces, or hexagonshaped blueprint pieces if that is easier
Yes!
And they do snap to foundations or world grid on the angle they are built, but with apperarently 20-40 cm random offsets in other directions if i rotate it
Using whole number sides for hexagons will put you on irrational numbers on the world grid, since the distance between two opposite sides will be some multiple of sqrt(3).
Indeed. So... no solution?
Or i could use an approximation, squashed on one direction. That can be whole number heights, and withs then.
Like 2 foundations high, sqrt 5 length over two sqashed diagonals, len 4 of the long diag?
Looks slightly finiscky but works for me?
Oh, you wanna do equalateral triangles?
Yes. 60' angles, equilateral or approximately so
(Or 120)
Yeah so, foundations are limited to 90 degrees or more, unless youre clever and have found something that works for you
I saw you were doing something with the corner ramps?
Yes, corner ramps combined w barrier method on crorners works to comstruct it.
lol i forgot how fun geometric tiling is
But then its stansalone. Can make it into bigger ones too, but manual, all from previous, i cannot link blueprinys atm.
i need power and my nuclear power plant kills me when i need to fix it
Yess. Nice!!
Do these tile from blueprint? Or constructed in place?
does it ever return to worldgrid w a certain period? I assume not?
Again, returning to the world grid depends
True, u can if u choose to, but not with unit sides.
Time to hook up thermal gens and priority power switches!
So because the legnth is an irrational number, you cannot return to the world grid in the direction of the arrow if the leftmost hexagon was built on it
What> 1 foundationside does, and with what period then, is now my inteeest. :-))
You can look at it this way
If an irrational number, multiplied by a whole number, or even a decimal, got you to a whole number
That wouldnt be irrational now
Hmm, true
So with whole sides, no, you never return to world grid unless you work backwards, subtracting the irrational numbers you added
You could use a whole number of foundations for the distance between two opposite sides. That would stay on the world grid in the East-West direction. In the North-South direction we get irrational again.
And lastly, you could try a whole number between two opposite vertices , which is rational north-south, but irrational east-west
But w irrational length sides u can,in theory. pick two frames on worldgrid 4 and 9 rectangular sides apart, and repeat one axis worldgrid alignment w that period (for example 4, not the 9 ofc.
Whole number sides lets you go irrational in all directions, but gain the benefit that your sides are really easy to decorate. I actually have a lot of builds based on this kind of geometry
There is also the option to round the irrational numbers, which will make your angles slightly less than perfect.
You can do this with increasing precision depending on how much math you are willing totry and do
The question is, then, how to construvt such regular hexagon w known /predetermined period in one direction.
Getting too late here atm, but would love to dive int this deeper (tomorrow)! Lets make a thread?
So it sounds like youd be happy with a whole number between sides? π
Go right ahead!
Be sure to ping me in it so I get notifs.
Yes, that would be the easiest/ cleanest. Will try w 2 foundations offset tmorrow.
embrace the trigon
the trigon must grow
whats that?
Corner ramps
strange
yall I think instant scrap is the best bauxite to aluminum scrap ratio
I thought it wasn't but it is
exact same as sloppy electrode
or nvm
Isn't it tied?
cuz like normal for alumina and electrode is 12:20 bauxite to scrap which is 3:5
but then instant scrap is 15:30 or 1:3, and multiplying that up it is 3:9
tfw face when u forgor to turn on alts in satisfactorytools..
yea its tied, both give 16400 max
Not worth it at all.
25 Quartz = 15 Quartz Crystals
24 Quarts + 0.66 Iron Plates + 2 Water + 8 nitrogen gas = 15 quartz crystals
You'll definitely use more power , more machines , more effort to save 1 quartz
The silicia can be viewed kind of as nice but meh.
but like
it doubles it's value if you need the silica xD @twin wind
and the quartz
oh come on I calculated wrong
and nitrogen+iron are trash resources
bruh that's supposed to be a 2 not a 3
so it's 3:5
and 1:2, and then that goes to 3:6 that still seems like it should be a better rate
am I still calulating something wrong? did I take wrong numbers?
I did a setup like that. I did the ALT: Polymer Resin one though to make more Rubber/Plastic as I didn't need much Petrol Coke
wait yeah I'm not looking at sloppy alumina, I'm looking at base recipe
wait why am I doing that
sloppy is just better for bauxite to alumina
juicy 9600 alu
damn does base alumina recipe really suck that much
is it like trying to trick you because it makes silica?
You'd need to make your own silica to go the other route. Wouldn't really say its a trick, but it won't produce enough silcia to be 1:1 ratio.
yeah sadly
yeah I'm the kinda person who would make the silica to pair with one of the 2 scrap routes
as in whichever I might choose for the given production line
But it does make more Aluminum Ingots per Bauxite
well yeah
if you are willing to make silica and foundires it is better scrap to ingot
I just awesome sink the silicia as i didn't get that alt recipe yet.

Also only really run like 1 machine so i overclocked / underclocked things.
All i do for math for myfactory is just watch a Scalti video
Make a creative world and start from End Game back to Early Game.
Then choose how fast you want each phase to be.
So it it better to start a megafactory and have everything processed there or use Modular factories and have stuff flow to the main base
but like, wish it was worth something, yknow?
I was mostly saying if you look at End game and work backwards you could figure out what setups you need to reach certain Resource/Min speeds to beat the game in a desired time span.
You could also run the game 24/7 which is what i did lol and just come back next day with storages on storages of stuff made.
42 Quartz = 15 Quartz Crystals and 27 Silica.
24 Quartz, 1 Iron Ore, 8 Nitrogen Gas, 5 Limestone, 4 Water = 15 Quartz Crystals and 27 Silica.
You're trading 18 quartz for 1 iron ore, 8 nitrogen, 5 limestone and 4 water.
I mean yeah if you want the silica but yeah i get your point less uses for the nitrogen then the silcia.
Don't sleep on the Silicon recipes. They're good, especially with Quartz Purification.
Quartz Purification is also the fastest Quartz recipe.
And the Silica one by, like, 5 fold.
Honestly, I feel like all of the new acid alts are pretty good for end game stuff.
I think theyre like slightly less efficient than the pure recipes, but I have only looked at copper so far
Leached Iron is tied for most efficient iron ingot recipe.
oh yeah you'd want to use all the recipes that are heavy on oscilators, crystal and silica
Leached Caterium's the best of the Caterium Ingots.
Leached Copper's less efficient, but also 3 times as fast.
Idk not really seeing anything i'd use Silcia or Nitric Acid for.
I mean maybe crystal computer with silicon circuit boards could be good with quartz purification
Silicon circuit boards and silicon HSCs are very, very good.
more alum ingots, nuclear chains, silicon Circuit borards, cheap concrete
fine concrete sorry
I just used left over petro coke + rubber to make it and got like 5 storages of it.
I mean any system that has an excess of an item will eventually fill infinite containers right?
can't be how you measure things
A big computer factory uses both a butt ton of silica and crystal if you use silicon CB and crystal comps
electrode circuitboard is kinda tempting, its pure oil
it's a ton of pure oil though
I wonder how silicon CB and HCS with crystal computer is for supercomputers
imo good for small production processes where you have oil and need a handful of CBs. It's fairly niche
the best ratio numbers for it get wonky
havent looked much into the numbers, guess ill use the base recipe then.
it uses more oil than quickwire and copper instaed of caterium
if i ever use it, I will just use base rubber recipe and make fuel out of the excess HOR that isn't used for coke or smth
and since i plan to turn literally all the oil on the map into plastic/rubber/coke anyway i take any opportunity to use oil i can get
I β€οΈ OC Supercomputers.
Well i skipped computers and went Alt: Radio Control System so it was less Quartz Requirements for the Radio Control Units. Did Alt: OC Super Computers
Did reg Cooling Systems as it swaps 1 motor for 4 rubber but i had a way to make rubber but not motor at the spot i built.
could be good with coated cable for computers maybe?
OC Supercomputers and Turbo Electric Motors.
I'm honestly super happy with that factory.
an alt for producing coke would be nice
is OC supercomputer that good?
Cooling systems are stupid easy to make imo.
Most people hate it. π€£
well the HOR alt is basically the alt for it. Lots more coke per oil
I tend to use cat or sil CBs personally, more use cases
yea but it doesnt have any spice, yk
My supercomputer+turbo motor factory doesn't use a single drop of oil.
spice ? xD
something with bigger tradeoffs would be nice, the hor alt is basically a nobrainer if you use the diluted recycled chain
its kinda simple and "bland"
well, if you don't need that much oil in one spot you don't need hor/diluted, but people commonly go big yes
Only take 450 crude oil for 108k power so you don't need much.
but why is OC supercomputer so good?
I like it because i had no interest in setting up computers, highspeed connections, ai limiters, batteries.
also has the fastest /min speed.
and uses an assembler so you can sloop it for cheap.
im considering going with oc computer because it uses nitrogen and i have excess nitrogen
where manufactor is 4 sloops.
would this be cool or unfun
that depends on you rly
I like it because there's a huge overlap with Turbo Electric Motors and Electric Motors.
i plan to do this here:
just goit done doing 50 oscillators a minute im not doing this anytime soon
i assume your building yours on the gold coast side west?
i havent decided on where to build it yet, my goal for this playthrough is to make a train network so big and robust that i can build anything anywhere
that oil logistics sounds like hell
oh ive already got that figured out
im producing all the rubber, plastic, fuel and coke in one place
well, im going to. im only like 10% done so far
north fields or gold coast
spire coast in the north
so this is also giving you a 379 GW fuel plant?
im literally the usa. i love exploiting innocent lands for their resources and destroying all the natives
ah no, i just did the fuel stuff so that satis calc uses up the fuel
so what are you gonna do with the fuel
package and sink the fuel :D
rubber/plastic
Lots of people have done pretty much exactly that, due to how all the world's bauxite is in a strip across the middle of the world.
ill feed some of it into generators but already build the stuff to turn it into rubber/plastic so that i can just switch it over when i have nuclear
500 hours and ive never completed phase 4
yall are way out of my leaufe
yeh its pretty cool
i spent 700 hours in one save without completing phase 4
megaprojects that make u burn out π
heres the top view of the two slices ive done already, they turn 1200 oil into 3200 plastic and 400 rubber
heres that btw, im terrible at building but i have some plans
here are the input fluid freight platforms, i plan to have one train station with 4 fluid freight platforms feed 4 slices that each use 600 oil per minute.
πΊπΈ
same thing for the plastic/rubber but feeding 1200 rubber/plastic into one solid freight platform with 1 train station taking from 4 slices
id need 21 slices if i wanted to turn literally all the oil to rubber/plastic
what do you need all this plastic/rubber for
the system is designed so that i can easily switche a slice from plastic to rubber
i dont know yet
my plan is to just use all the alts that use plastic or rubber
whart could go wrong
ill need 1230 oil for coke to process all the aluminum on the map
so thats only 19 slices left for plastic/rubber
i also want some HOR for rifle ammo
i have no interest in turbofuel and i plan to use coke for my diamonds
so i might reserve 570 oil for smokeless powder and build 18 slices
i already measured it out in scim, i have enough space
well, one slice is totally independent from the others and produces 1600 fuel which gets processed to either rubber or plastic in the next section
my plan is to just have some slices burn their fuel until i have nuclear, then ill turn them over to plastic/rubber
where are you getting your power rn
oil directly to fuel at the gold coast
π
ive only built two slices using 1200 oil
im sorry
i am producing 3600 fuel rn which is being turned to 3600 plastic and getting sunk lol
thats a potential 45gw
yes but why would i build a turbofuel production only to tear it down eventually
my brand of autism looks different
im obsessed with my very weird definition of perfection
THIS is my autism π
all machines running, all the time. perfectly flat and EQUAL lines
dont look at the second grid....
no not really
you have permanently separated grids?
sis used the :"put the car into the garage instead of into your livingroom" method with her power grid
sounds like cope tbh
yes. when i have nuclear i plan to have the nuclear reactors seperated with priority power switches so i can remotely allocate electricity between the grids
"his"?
not really, im just using the grid as a way to make sure all my machines are running all the time
ah the joys of using nuclear power plants to sink water byproduct from aluminum
its more like a monitoring device, its a metric not a goal
my grid being flat is just what i use to measure whether all my machines are running all the time. if a train fucks up i will see it in the flat grid too because there will be machines connected to the flat grid relying on the train
same with stuff like particle accelerators, if they are clogged then it will have ripple effects across the normal grid
so you have to load balance every system in your grid π that sounds like a nightmare
no, i dont load balance anything
one resource per minute over, its over...
i assume she just waits for manifolds to saturate
and sinks excess
thats what i did my second playtrough
fun fact, my system is actually objectively not perfectly efficient because of repeating decimals.... some thing should be 133.333333333(infinite threes)% but are only 133.3333%
10 mil?
25k for me cuz i dont actually sink anything other then trash πΏ
everything is tiny except the oil stuff, i just built enough to get my way to tier 9
i have sinks on my aluminum cuz if it backs up a SINGLE bit the entire system is completely fucked.
its a system of slooped refinereies so no external water supply lol
definitely an interesting concept
21 gw to tier 9 my god how much afkingdid you have to do π
barely any
its so over
i "manually" crafted everything for phase 3 AND phase 4 :)
"manually" meaning i set up a slooped manufacturer and assembler and manually put items into industrial storage containers
it took like, a day i think
bin crafting past phase 2 is insanity
yeh thats what im doing for computers and heavy mod frames rn
totally worth it i have fancy belts now
i dont have heavy modular frames automated yet
πͺ
the most complicated parts i have automated are computers and motors i think
PLAY THE DAMN GAME!!!! LOCK THE FUCK IN!!!!
well and time crystals and ficsite trigons but they're not complicated just lategame
crystal computers actually the best recipie tbh
your progression is so wonky
it felt paiinful to play the game without fully utilizing each node... knowing that theres mk6 belts and not having them broke me
yes πͺ
anyway it wasnt that difficult to "cheat" my way to tier 9 with slooping
you only need 12.5 heavy modular frames to make 100 nuclear pasta if u sloop it
this is like buying a gun but throwing the bullets at your target...
bin crafting all the way through phase 4 is fucking diabolical
im built different
imma be real i duped some sloops and spheres cuz i cant be assed to spam spacebar with jetpack for 5 hours
i wanna play the factory game not the fly around and shoot things game
SCIM'ing yourself power shards and sloops is alright, not cheating imo
i would have like 10k energy without the APAs lmao
sloops go too far imo cause free energy
my calculator is being...
ye, if u do sloops down a supply chain the starting resource cost is like 1/16 or 1/32
oh yea, powershards are another reason i "cheated" my way to tier 9
i dont use alien power augmenters thats my thing
down the line imma delete all my extra sloops and then actually build augs
what do you mean by this?
i counted the sloops i duped
at nuclear imma delete them all and actually go explore for a ton to build augs
iirc there's 106 sloops in the world
i only use them in bin crafting manufacturers
i need 2592 for my oil factory
I was not talking or reffering to that in any capacity
I do not know what you mean by this
what
so i wanted to get them automated asap
known problem, computers suck at decimal math, can safely ignore
btw greeny, idea, recipe templates. having like, a recipe template to choose from would be nice.
floating point π
old tools most likely won't have anything like that, new tools probably
yea that idea was more directed at new tools
it's funny, I've been more hyped for new tools than for the eldenring dlc...
"new tools"?
new version of satisfactory tools
website
ETA 2027 xD
what......?
so you're remaking the tools site?
using maximise?
(if yes, don't)
yeah
pog
π
no, just 45 pc cubes and 10 fmf lol
"input" is considered free, so it doesn't optimise for it
but why would it make so many casings it won't use
why not if you give it tons of free stuff?
finished my first coal setup
any possible improvements?
i tried to make it with scalability in mind
the input is 60 coal instead of 120 so i put 4 generators for now
Honestly I think you should increase it to 120 anyway, sharded if necessary
60 coal/min isn't enough to support much
i can always merge 2 normal coal mines for one 120 belt
3 water extractors can run exactly 8 coal power generators?
mhm
the ratio is one belt of 120 coal for 8 miners
3 water extractors supply 8 exactly
Do note that they'll be 360 water/min total (more than a mk1 pipe's capacity) so you can't just connect them all into one single junction
oh wait i forgot mk pipe is 300m^3/s
this is how i did it
!wikisearch CG
examples
why would you ever use the middle design
is there a use case for putting 2 so close together like that
maybe 2 small ponds with just enough room for 2 and 1 each?
also i want to note that if anyone decides to use 2m foundation to make the water extractors look better it makes the piping look slightly wonky
but it's a very minor aesthetic discrepancy
when i built my first coal gen setup this world i forgot abt this and just bussed everything kek
had to build a sky highway of power lines to my factory in the dune desert lmfao
i am going to use the oil nodes just southeast of the spire coast in the desert ish area for drone fuel, is this wise?
do they have a better use tier 8-9 with other nodes nearby that i dont know about?
is there a comprehensive list of recipes and how they stack against one another, like which & how many raw resources does this one use vs this one
not really, as such a list would have tables with billions of rows
instead of guessing number for output is tehre a way to say specifically how much input i have and what i CAN do with that?
yes, there's the maximise mode (but I heavily recommend to change back to items/min mode once you figure out the max value)
im pretty bad with the website in general and didnt really understand the maximise mode or how to use it
it makes max possible amount of a given product, given the resource limitations from Items, Input
tracing recipe comparisons back to raw resources is especially tough
example: a simple item like iron rods can be made using iron, copper, limestone, coal sulfur, bauxite, quartz, water, and/or oil. in various different possible ratios
now consider how many things can be made from iron rods
Ooh, I know that one. 3!
fuck, i wanted a cheat sheet for fused frame after notebook mathing an entire 7.5 per min turbo motor factory
back to the book then
guess a number and adjust accordingly to fit to input
you still have to notebook math if u use sloops, calculator doesnt have that functionality iirc
@wind spade oh yea, is sloop update planned for calculator
@edgy leaf if you're still about, i believe i've figured out max nuclear with ficsonium
definitely not for old tools
v1.0 tools
at this point tools are like v3
I'm all ears but I'll probably respond tomorrow, already in bed rn
you can easily simulate sloop by adding input or just requesting half
post it now and I'll read it tomorrow
np, ping me tomorrow then, i'm better off doing other stuff atm
but in the midle of a production chain?
just saw you around & wanted to tell ya π
alright I'll do that
I also am interested in this max nuclear π
add input
you have water on both sides? also it works if all the extractors are on one side but you loop 2 of them on a pipe that meets the other end
like this
this is effectively the middle design
How much power is that
i'd guess btw 5 & 12 gw
guessing it fully uses the coal in the NF bay, which is 2400/min, that would be 12 gw
SCIM o_o
most likely it's the ads on scim causing you grief
i have ublock
so many ads...
my save file is 7600 kb already, might be that
5000 kb of that is just the global track megaprint
uhhhh 64x75mw
you could keep adding groups of 2x4 on top too to build up
everything is clocked to 100%
Fun fact if you have Ublock, you can "block" the top nav bar to get a little bit of extra space on smaller windows. (same with tools
)
Tools don't have ads π€
it's 60px of space π€
there are ads on the internet? idk what you're talking about π
I usually have the planner/map on a smaller window, I like my real-estate

huh I didn't know you could expand that
clean up the crates, and get more inventory slots
it's flat?
noo
either it's flat or its yellow or it's exposed
there's not much else you can use to describe it besides noting the red status lamps
im guessing im not allowed to stand on that
i wanna go over there so badly but i know its just not gonna have any collisions and im gonna fall straight into the void
last i checked, you can get down onto some of the nearby rocks on the edge of the falls
that's looking north from the desert, right?
Crazy
that's a fairly reasonable amount of coal power to build pre fuel.
I like to wait until I have a HOR + diluted fuel set up I can run at least, if not turbo fuel Blend
only 4.8? OC that thing!
if I had infinite shards from the start? sure but cbf doing that early on π
and I think 64 coal gens is preeetttyy reasonable
same size as i built, but mine's clocked to 250
you need the miners & belts which come later, so yeah, that's not a thing you can do really early except maybe pushing it to 480/min coal
i guess after the NF nerf, you don't have the 5th coal node anymore
How many nodes is it
4, just running on 240 coal each
Honestly the amount of gens make it look like a lot more
They really take like nothing donβt they
15 per min so little
not a lot no, but they don't preduce much power either
you could make it more compact but I couldn't be bothered
Well it really depends how far ur gonna go before ur next power supply
Whatβs the next power supply anyway
yeah like I said, I like waiting a while until I have more resource efficient fuel recipes π
fuel
though you could conceivably skip fuel and go to nuclear
R they both in the same phase
nah, you can get fuel quite early, and nuclear is fairly late
Is fuel oil?
but if you build modest factories you could stretch your coal to nuclear fairly easily
I think the byproducts make it so u really canβt just skip it
Like u might as well use it for power as ur getting other things
I mean you c an skip oil power but you do need plastic/rubber
Yea
Iβm in tiers 3 and 4 so I donβt know much about what Iβm talking about
I never make enough of it to really justify making a crappy fuel power station
I mean there's no single way to go forward in the game, just how you like to
personally, I just can't be bothered turning HOR into power
Itβs only the first one anyway making t1 and t2 items
ah, I wait until I've unlocked everything for that
How is satisfactory? Iβm saving up for it
first my factories look like this
I gotta hard drive so just gonna try and get solid steel alt
An addiction you wont easily escape from. Join us and consume
then they look like this
Yessir
do you like sand box games where you create your own challenge and work towards it? You'll probably like it
Oh my looks like a lot
Fossil fuels?
about 70% done.
My monstrosity I gave up on
oil products do exist π
anyone know any good recycling setups?
Hoorah
it's a lot easier when you get the hover pack
It depends on what you like in a game
of?
Cant wait bro
Automation
Advanced steel is farthest Iβve ever made that was back in update 7 tho
So this time Iβm gonna go all the way
I would recommend factorio
Itβs basically a learning save file
first your factories had MK6 belts, damn
3d automation
Then I restart and do it all again but better
well I upgraded them π
Just build different
does it really matter, its going to look the same weather it ends in plastic or rubber
I personally like all my end factories with mk1 belts idk bout u
satisfactory is very much about bespoke designs and about how you tackle logistics. And you can do a lot of architecture
I mean you could have been talking about recycling uranium waste π
Spaghetti
Who doesnβt like spaghetti
Gotta love belts weaving and clipping everywhere
satisfactory is more of a design game than it is an automation
Kinda how mine is rn
basically jsut turn all oil into Diluted Fuel, use the resin as start up rubber - turn that into recycled plastic. Keep going until you get yoru desired result
i did the math (/j i would never) and it actually takes less resources to have have only mk and try to quickly split off everything that is more than 60 items/sec as faster as possible and turn the world into one gaint belt array
no i mean like, the physical arrandment of the refineries
i know it doubles each step
Well makes sense
Cheaper belts
If Iβm not wrong arenβt mk5 belts cheap af
Which ones use aluminum
Thatβs the 5s
Yep
i mean, there are fewer bauxite nodes than iron nodes, so.....'
later than it should
Uhhhhh advanced steel milestone, iirc
its bullshit, like you already have encased before that
Is it?
I mean, pretty much jsut that. I run a system with 600 fuel and 600 rubber. Turn that to 1200 plastic
I'll either keep 600 plastic and turn the other 600 into 1200 rubber in front of it.
or turn the whole lot into groups. Entirely up to you if you place them above or next to each other
Sounds kinda stupid
π
Mine shows me t5
We r talking about dif things just realized
no i mean, i litterally try to place out all the refineries and belts and shit, and my brain turns off
Iβm talking about the belts
although you could do a funny thing where you use 1 refinery to double rubber, that feeds directly to 2 refineries that double the plastic, to 4 refineries that double it again
encased are t4 but the belt is t5, its so stupid
oh yeah you 10000% have to break them up into smaller chunks
Ah that makes sense (for the mixup, not the actual thing)
don't try to combine every step
thats what i was considering since im only looking for plastic from this one
it's an option π
Yea itβs dumb why I gotta finish the damn phase 2
I mean mk 3 belts r more then enough for t3/4
it sounds simple, but my brain litterally just stops working
it makes like the dial up sound
not for me
If you'd like to ruin the game for yourself, you could just stamp this guy's blueprints and connect them with belts https://satisfactory-calculator.com/en/blueprints/index/details/id/5393/name/Modular+Refinery
Well if u go crazy with power shards sure
no i know how many i need, its litterally, what rotation to have them in and shit
no, more that i all the steel go through like one belt at some point usually
it's three refineries in a 4x3 foundation shape with single input and output belts and pipes, you place one stack, then the other, then connect them on the underfloor
Gonna be honest I didnβt understand this sentence
idk, i never liked stacked refineries since they are so damn tall
yeah my brain is leaking out of my ears sorry
The game does that to us
i had a setup that basically made it impossible to have more than 2 belts of steel in mid game
or anything
when the entirety of the game is to create a massive, automated factory that is satisfactory (according to ficsit standards)?
Satisfactory is pretty hostile to automation at scale, all things considered. No circuits, no priority merger, very limited blueprints, train signals are straight up broken etc etc. Just enjoy the construction vibes
... no production graphs or remote grid monitoring π
that's because it encourages to create custom solutions for problems based on production coal, terrain, and resources at hand
it's not factorio that's basically a solved game
The quality of automation games in the market has grown a lot since this game went into development
as for 'hostile to automation at scale' that sounds like either you haven't practiced much or need to work on creativity cause you can do truly massive set ups.
That's right, you can use your creativity to build truly massive setups despite the game's lack of affordances for doing so. It is what it is! I enjoyed the vibes and got every achievement, but I'm not going to fight the game to scale up further
but you're comparing 2 entirely different logistic systems.
Factorio is about burst production with unreliable resources and managing that
SF is all about dedicated continuous production.
there's no place for priority mergers or circuits cause you always know exactly what is being made and what is going on what belt
and train signals are fine? they do exactly what you tell them to. If you tell them to clog a line thats on you π
Train signals are very much not fine. Path signals are happy to let your trains collide, block signals resulted in a deadlock on one of my intersections somehow
that sounds like you don't have much experience with them. Many many many people use them just fine flawlessly
there is a learning curve to them, my first rails were shit
It's a known issue. If your intersection isn't planar and tracks don't actually clip, path signals are happy to let the trains catch on each other
No need to condescend, I only built plain three-way junctions, not some newbie spaghetti
I mean sure but 'junctions need to be flat' doesn't make trains garbage. That's... a fairly reasonable thing. Even realistic. I don't think you'd see many trains with rails bending up above others and clipping through oncoming traffic
I think you need factorio train junctions flat otherwise they don't work either π even with the newer elevated rails
Factorio with LTN is the god tier of rails
Real quick, is this normal?
I mean it would probably look good against a wall or something but
I don't think it's reasonable to handwave "trains can reserve a specific path through it and will only enter the Block if their path allows them to fully pass through" but then just let them collide
I don't understand what's going on, did the container disappear but the holes stay for some reason?
Save and reload might fix it π
No, it's just invisible.
Happens whenever I put one down.
I've seen medium-size blueprints not quite materialize fully. I'd try reloading or restarting the game
It's not a blueprint, either.
But reloading fixed it, but whenever I restart the game it happens again π€
E.g., reloading fixes the containers but when you put them down they're just invisible
But on another note, which one of these are best; should I rescan?
that sounds like you put the signals down wrong :\
but so far the issues you've listed are
- collisions, which happens when you make a mistake, and is fine
- flat junctions. Which imo is an entirely reasonable thing
the only real difference honestly is dynamic pathing which SF doesn't have. And would be a problem if you had dynamic production in the game. Which you don't.
save and reload?
I've seen a visual bug like this once or twice
as for hte recipes - are you going to use either item in the near future in a new build? get that. Both are excellent at what they do
Right, following the theme of having to work around the game
Did rubber and finished another, which is better? I can also rescan
if you aren't going to use either item in the near future you could reroll I guess? I use both
plastic
well like I said, it would be an issue if there were dynamic productions. Which there isn't.
you then don't need dynamic pathing
Another, which is best? I can reroll and I have heavy oil residue alt
do you have blenders
no
get the fuel
there really isn't best my person.
all recipes basically have their niche
diluted fuel is great if you want to add extra steps and extend oil products
now you can turn fuel into plastic and rubber
and power
yes
rubber concrete is fantastic for compact and high yield concrete, especially if you have rubber nearby already
remember, recipes don't exist in a vacuum, they highly depend on all the other recipes you can use along side them and the location on the map you're building
some recipes are terrible doing some things in some places, while absolutely amazing in other situations
I never ended up using either of these. Recycled plastic and recycled rubber are excellent together.
Just checked, turns out that the main meta for fuel power depends on diluted and heavy oil residue alts. Would it be a good idea to go through those?
it's more work and space used on location but it's far more power per oil unit if that's what your'e after π
if youre goal is to squeeze everything you can out of an oil unit HOR and Diluted fuel are core alts yes
the most work but most resource efficient
I wouldn't say that needing to work around the game is a bad thing. Using the game's tools to build things to accomplish your goals is the entire point of this (and any other) factory game. Any criticism should go to the toolset, and I think Satisfactory's toolset has been pretty well-chosen for a unique experience.
the lack of gigantic blueprints can be annoying but I've found I end up putting more design effort into what I build
honestly, giant blue prints would give outs to creating bespoke solutions to things rather than just plopping the same thing floating somewhat above the ground and calling it a day
It's a toolset for the unique experience of constructing beautiful factories in 3D. It's not particularly helpful for automation at massive scale. That was the original claim!
tbh if I had infinite blueprint size I wouldn't build anything good π
yep, Factorio is balanced around infinitely expanding and acquiring more resources while this isn't. Two very different games
for more reasons than just that though
exactly
I don't know this is 50.4 u rods pm build almost entirely on location (70%) done
and my first large, and cursed , 9k plastic/rubber and 10k alum ingot +sheets/casing pm
that was a learning experience in how not to build
Isn't that outdated since it doesn't cover rescanning or being able to 'store' recipes?
nah because the 'quality' of recipes haven't changed.
the ability to rescan only affects you trying to find a specific recipe you want
true
which is also fine, I like trying to find sloppy and electrode alts before I start bauxite
but it would also prevent you from rolling recipes that aren't good, as well as allowing you to discard recipes in hopes of finding better ones
ah again, 'recipes that aren't good' are purely subjective and situational, like recipes that 'are good' , which are also subjective and situational π
the most you can say about recipes is this:
because humans have some general tendencies, and the layout of the map and resources, there's be some recipes which more people find or create the situations that they shine in
but just because some recipes are more niche doesn't mean they are bad
Like Quickwire stator, which I'm not sure if it still exists, is particularly niche because it's main benefit is that it saves you a good deal of steel
which often isn't an issue.
But I was having trouble with a set up and QW stator made all the difference
No no, like recipes that take more power or more resources.
I get the point but some are just objectively better yk
oh but those are also subjective - Like the bolted frame and plate recipes?
they take more resources.
But I love them because they are frigging compact
there's always the trade offs
Maybe you're someone who will always go for resource efficient options no mater what? and that's fine. And you're allowed to have recipes that don't appeal to your style.
but it doesn't mean the other recipes don't work for their niche. Better to say 'recipes I don't like', it's a strong difference
I don't like Electrode Circuit board. But it totally has a niche it's great for
I just never build for it
i get it
But I just always think how there are only X amount of resources, but you can always just put down more buildings
true, but your computer will also melt before you use the whole map's resources xD
