#math-and-meta

1 messages ยท Page 191 of 1

ashen girder
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Yarp. Inspired by all the other people having this exact issue. ๐Ÿ˜‚

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I'm still very unclear how headlift, pumps, and height work into this. I think it definitely has an impact.

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I couldn't get my high wall to get past like 5% even with a bunch of pumps on its side.

verbal lake
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Seems like the live test case might provide a quicker and more realistic solution for the many asking about that in specific. Something like you showed where you can just answer with "add two junctions, don't ask why".

clever bay
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crab am i gonna have to rebuild these full generators?

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they think they're taking turbofuel even tho i purge the pipe system

ashen girder
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And it wound up taking 3, but now the producers are at least staying empty.

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The problem is the consumers aren't staying full.

quiet breach
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@ashen girder bro you still at it? ๐Ÿ˜‚

ashen girder
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I mean, I went to a dinner party for like 3 hours. ๐Ÿคฃ

quiet breach
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Very nice. Some good findings ?

ashen girder
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Not really, nope. ๐Ÿคฃ

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Not beyond "adding a bunch of junctions makes a perfect VIP in certain scenarios and does absolutely nothing in other scenarios".

verbal lake
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in some scenarios, adding too many junctions just breaks it entirely

ashen girder
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@oblique hollow Told you that could happen!

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...he is apparently On Break, so I'll leave him be. ๐Ÿ˜‚

verbal lake
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Makes the power plant run at 69%, even though there's no reason it should do that... it starts and stops due to lack of water.

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All 250% overclocked

ashen girder
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Huh. What's the left extractor at?

verbal lake
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80%

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eh, maybe not

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seems more like they hover around 70-80%

ashen girder
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Yeah, something' weird is happening.

verbal lake
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for a minute or two the left extractor will empty out, and run and then it'll clog up for a bit and get full, it's kinda sporadic

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If anyone didn't know but ever wondered, you can drag liquids to the trash can.

leaden cosmos
ashen girder
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Well I'm a dumbass.

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100*4 is not 200*3.

gray peak
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not quite

ashen girder
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I couldn't figure out why this was refusing to stabilize. Turns out, because it can't. ๐Ÿ˜‚

leaden cosmos
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I kinda wish nuclear reactors got the same kinda buff as fuel gens, 281 is too bloody much,

fallen geyser
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i love that half of this channel is people realizing mk2 pipes are fucked up and the other half is people realizing how many generators it takes to burn rocket fuel

clever bay
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lmao yea

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what's fucked is you have to rebuild the generators

leaden cosmos
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I mean mk2 pipes have been fine, but only when they are full

clever bay
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i can't just use my old turbofuel lines

fallen geyser
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wait, why not?

clever bay
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no idea

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I purge the whole system tho

leaden cosmos
fallen geyser
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was there maybe still liquid in them? rocket fuel is a gas not a liquid, maybe it cant go through "wet" pipes?

clever bay
fallen geyser
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oh nvm then lol

leaden cosmos
clever bay
fallen geyser
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side note i wish copypasting building settings would also yoink the power shards out of your inventory and set the OC rate

clever bay
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that worked

leaden cosmos
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This is what 8 lines of rocketfuel into fully sharded gens looks like ๐Ÿ˜„

clever bay
fallen geyser
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the worst part of setting up rocket fuel wont even be building 500ish gens, itll be loading up the power shards

leaden cosmos
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put the shards in the blueprint

ashen girder
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Use a blueprint with them pre-set.

fallen geyser
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๐Ÿ˜ฎ

ashen girder
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And yeah, copy pasting does set clock speed, shards and sloops.

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You just can't copy paste generators.

fallen geyser
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copy pasting doesn't yoink shards last i checked

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oh my god whyyyy

leaden cosmos
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yeah late game slamming down blueprints for pure with shards is just great ๐Ÿ˜„

ashen girder
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Just tested, yeah, it absolutely does set clock speed and add shards.

fallen geyser
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why wouldnt they let you copypaste settings on the building you're like guaranteed to be overclocking 100% of the time and also building like 500 of

leaden cosmos
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its still 32 bloody refineries per pure copper node, but its better than 100%

ashen girder
fallen geyser
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you can beat the game without building anything if you wanna take that route

leaden cosmos
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but where is the fun in that.

leaden cosmos
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technically you could beat the game with a stupid amount of biogens,

ashen girder
leaden cosmos
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I would not want to be that person

fallen geyser
ashen girder
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And manufacturer, and encoder.

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And enough power to run those.

fallen geyser
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can biogen power a particle collider at 1%

ashen girder
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You can build 500 biogen if you want. ๐Ÿ˜›

fallen geyser
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you'd be running literally everything at 1% to maximize power efficiency

ashen girder
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I ran my final setup slooped and OC'd.

leaden cosmos
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build a minmax factory, spend 20 hours hunting all the local population for protein ๐Ÿ˜„

ashen girder
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Like, you really don't need 500 fuel generators.

fallen geyser
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"need" is a subjective term here

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to beat the game? no

leaden cosmos
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but do I want to not think about power again? yes

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despite now thinking about how to build max nuclear ๐Ÿ˜„

fallen geyser
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yeah exactly my victory condition here has nothing to do with project parts i just want to never have to think about power ever

ashen girder
leaden cosmos
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not converter, but max normal uranium max,
50.4 uranium rods
22.4 Plutonium rods
224 Ficsonium rods

without sloops the last one gets near impossible

ashen girder
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And I'm not saying you shouldn't do it. If you want to never think about power again, have at!

fallen geyser
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people can set their own goals that have nothing to do with the achievements

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i like seeing numbers get big and burning 5k rocket fuel by carpeting the ocean with generators gets a bigass number

ashen girder
fallen geyser
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"because if you do the minimum to beat the game you only have to deal with this UI oversight 40ish times" is not a great defense imo

leaden cosmos
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time to submit a ticket on the QA site asking for copy/paste then ๐Ÿ˜„

ashen girder
fallen geyser
fallen geyser
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im like morbidly curious what their codebase looks like if they can't just easily expand copypasting from the current buildings it works on to include generators and valves

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i know there's some fucked-up class inheritance going on there

leaden cosmos
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it ends up slooping the last encoder step ends up being the largest reduction in resources from the map, (SAM) but my crappy minmax code is still searching for alternate paths

fallen geyser
amber jacinth
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If the goal for ficsonium is to remove the plutonium waste, would it not be better to sloop the steps leading up to the waste removal?

leaden cosmos
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(I have not manually checked the math yet, my code may be broken ๐Ÿ˜„ )

amber jacinth
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e.g. the ficsite for the trigons or the RSAM or similar

leaden cosmos
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yep, I probably have a math error, seems that residue is pretty cheap, s

ashen girder
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You don't actually need SAM to make DMR.

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Not in an ongoing fashion, at least.

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So, on the one hand, this doesn't appear to be deadlocking, which is cool. On the other hand, it also isn't hitting 600. ๐Ÿ˜‚

prisma kraken
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woohoo, red jungle is deslugged

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almost done with the entire map

leaden cosmos
ashen girder
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Well, so far my current version is keeping the producers empty and the consumers full.

leaden cosmos
unborn ermine
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That one is later game, superposition oscillator

prisma kraken
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yeah, i just don't have the unlock yet

ashen girder
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By the time you can collect it odds are good you don't need it.

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I collected it purely to empty it and be done with dropsites. ๐Ÿ˜‚

prisma kraken
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i think i have enough atm to unlock all the recipes

unborn ermine
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tbf they are WELL beyond that point imho jacelul

ashen girder
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..there's only 5 extra drives. I don't think anyone is well beyond that point.

prisma kraken
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so at this point, that's just something i'm going to be nabbing in the final completionist pass

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also, at some point, this appeared in the awesome shop:

leaden cosmos
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I mean if he is doing that much exploration, its only about 6 hours of hunting to pay that with coupons ๐Ÿ˜„

prisma kraken
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i think that may happen with the 100 hd achievement, but i didn't notice what the trigger was

ashen girder
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I haven't seen anyone know for certain what triggers it.

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If it's T9, some threshold, or what.

prisma kraken
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it isn't T9

unborn ermine
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I might look at mine, I only have 3 HD left jacelul

prisma kraken
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i had it show up before that

unborn ermine
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Maybe phase 5 ish

ashen girder
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.....I just realized one of my consumers was clocked wrong. ๐Ÿ˜ญ

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CURSE YOU, WORLD.

prisma kraken
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it showed up for me right around the time i finished all the t8 unlocks but well before i had the elevator delivery completed

unborn ermine
frozen silo
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im at the point where i can easily and freely build railways and i have found a place where i would enjoy to have my main base. that being said, i am having trouble visualizing how i should be handling different products, given that at this point everything is everywhere. i can feasibly imagine building small outposts near resources, but i don't quite understand how i should think of my rail networks

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is it like factorio trains?

remote ice
ashen girder
remote ice
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but its cursed

ashen girder
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Ever heard of the monkey's paw? ๐Ÿ˜›

remote ice
ashen girder
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You can actually fit two, even.

leaden cosmos
ashen girder
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Yeah, and even then, you can still blueprint the connection supports just fine.

remote ice
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to be fair i mostly want the 'blueprints connect belts' thing

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oh god i have spent so much time placing belts

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easily 75% of what i have done in the last week

ashen girder
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Yeah, that's probably the least likely thing though.

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If it makes you feel better, 75% of what I've done is watching efficiency numbers go up and down.

unborn ermine
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Oh man, imagine if blueprint mode actually connected belts to adjacent blueprint belts jacelul

keen drift
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So, Im workin on my turbo fuel plant cause Iโ€™m pre-phase 3 and Iโ€™m gonna be making about 3800 turbo fuel. How many generators is that?

remote ice
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It's so perfect! If it actually connected it'd be easily 5 times faster doing this!

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you can't even tell there's a gap except for the fact that the items just stop

remote ice
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mk6

keen drift
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Oh, weird lookin

remote ice
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yeah they got some forcefield stuff goin on

leaden cosmos
remote ice
ashen girder
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You can even make'em colorful.

leaden cosmos
remote ice
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your skies must be like a locust swarm

leaden cosmos
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500 stack size, its 4 drones ๐Ÿ˜„

remote ice
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ah, yeah if you're just moving the powderized copper that works

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but personally i'd centralize it, which means shipping the copper ore about

leaden cosmos
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9 mk6 belts across a quater of the map, or 4 drones, yeah I think I want the latter

keen drift
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Gonna need 3200 coal and sulfur per minute and i dont wanna set up trainstired_jace

remote ice
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9 across a quarter... oh how i wish it was so small

unborn ermine
keen drift
fallen geyser
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You don't need belts? Issa liquid

leaden cosmos
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thats burn rate pest, you need 507 gens

keen drift
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Oh i was lookin at the wrong message

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Whoops

ashen girder
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....a rock hog just pinged me while I was hoverpacking over my platform. ๐Ÿ˜‚

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I've been here for hours.. how'd he just notice me? Turd.

fallen geyser
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those rock hogs are snipers i stg

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chris kyle in this bitch

prisma kraken
ashen girder
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Oh, he joined me.

leaden cosmos
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make it rocketfuel, I've got over 500 250% gens ๐Ÿ˜„

prisma kraken
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it always surprises me how far those hogs can shoot

ashen girder
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They got some range on'em.

unborn ermine
prisma kraken
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i really wish they hadn't nerfed ex-rebar

leaden cosmos
prisma kraken
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it isn't that they unload, its that they glitch into the terrain and can sometimes shoot through it

unborn ermine
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Ive been just using nobelisk to do al my hog killing

prisma kraken
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the rebar has a sharp taper off of damage with distance

leaden cosmos
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distance from impact or distance from you? I hope the former

ashen girder
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Impact.

prisma kraken
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if you're shot goes farther, it does less damage

ashen girder
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I haven't noticed that.

prisma kraken
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sometimes i'll snipe a hog or spider from outside of it's detection range, and it takes like 20 shots

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i really don't mind the increased danger and more leveled up mobs, but give me an endgame weapon that makes it quicker to dispatch em quick, please?

leaden cosmos
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nuke nobelisk seems to kill everything I've thrown one at so far ๐Ÿ˜„

prisma kraken
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beans take 2

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...moment of silence for the bean that gave his life for science

ashen girder
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They have 200 health.. the nuke nobelisk does 150 damage.

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Nuke Hogs have 150 health, should one-shot them if you hit it close enough.

unborn ermine
prisma kraken
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in general, i find nobelisks too tricky to aim with

unborn ermine
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They are REALLY handy when you understand the tosing mechanic.
but the randomness of the toss makes it funky

prisma kraken
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what i do more often than not is just use ex-rebar with LBF to stay in the air and rpg down on whatever

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yeah, the spiders jump and get me, but i can tank a few hits and have inhalers

leaden cosmos
prisma kraken
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i'm actually starting to figure out the timing to hit them after they've started a jump

unborn ermine
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Theres some inertia mechanic or something, which makes throwing with momentum tricky.

past reef
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feels like they are made to deal with different stuff, turbo rifle is super good for hatchers and/or spitter but nobelisks are nicer for hogs/cats

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yeah it's tough to throw when jetpacking up

prisma kraken
ashen girder
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Normal and Turbo both do 4 damage.

leaden cosmos
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you throw when your jetpack boost levels off ๐Ÿ˜„

unborn ermine
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Turbo isnt worth the damage and windup time.

prisma kraken
past reef
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I couldn't stun spitter with normal rifle, only with wound up turbo

leaden cosmos
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I felt like turbo on single shot was more accurate

prisma kraken
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they're litterally the same for single shot

ashen girder
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Now this game's just fuckin' with me. 5 of the 6 machines are at 98%. ๐Ÿ˜‚

prisma kraken
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the only time i really find tra useful is to stop a charging spider, and um, you don't want to put yourself in a position where that happens

prisma kraken
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if you have multiple power grids (i.e. rails & power cables), it causes machines to stutter as it jumps btw them

ashen girder
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I don't.

prisma kraken
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also if you're bouncing btw power grids partitioned with switches

ashen girder
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This one isn't.

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And also, I did switch, and 4/6 are still at 98%. ๐Ÿ˜›

prisma kraken
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i was seeing that last night on a small pasta line & taking off the hoverpack just made the issue disappear

ashen girder
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One hit 99!

leaden cosmos
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is the input buffer full and the output buffer empty?

ashen girder
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Si senor.

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It was until you asked. ๐Ÿ‘€ ๐Ÿคฃ

prisma kraken
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also if you're dealing with fluids, just build for mk1 pipes and don't bother with mk2's unless your coming off of an extractor. life is simpler

ashen girder
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The whole point is literally to figure out how to make Mk2 pipes work.

leaden cosmos
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MK2 fluids has been fine, Gas is far more annoying

ashen girder
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I could also just loop this and it instantly stabilizes and works great, even with a 600 freshwater line shoving its way in while recyling 200.

minor cargo
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Are mk2 pipes not actually 600m3? My testing shows... like.. 540 or 560. Got a few generators that tick on and off at times, like fluid sloshing. Tried making a 'water tower' to see if it helps my imaginary pressure. Anyone else experience this?

leaden cosmos
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they are technically 602, but only show up to 600 in game,

minor cargo
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If i fiddle with a flush or two of the network i can get them going again but it does happen after some time

prisma kraken
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what happens is pipes often pick the wrong direction to transfer liquid, and if running at capacity, there's no room for them to equalize the transfer backward in the pipe

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like if you're running an output belt at full capacity, if the machines pause, their output buffers won't ever empty

leaden cosmos
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and this is why where the pipe enteres the consumer manifold its suggested to either center feed from above, or split and have a feed go to the other end, this means it behaves like 2x 300 pipes with extra capacity

prisma kraken
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what i want to know the answer to is why do you not have the problem with mk1 pipes?

muted storm
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Is there a way to find out where I'm producing X item, or perhaps where X item is stored in a storage unit? Context: My map is gigantic and built over the span of years. ๐Ÿ˜ฆ

prisma kraken
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probably best you can do is mouse over the containers in delete mode to see their content

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changing topics, has anyone found a clever use for this loop:

ashen girder
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..turning 400 RSAM into 240 Iron Ore?

gray peak
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huge waste of sam yeah

fallen geyser
# muted storm Is there a way to find out where I'm producing X item, or perhaps where X item i...

if you load your save into SCIM (https://satisfactory-calculator.com/en/interactive-map) you can mouse over everything to see the contents and settings of buildings, hopefully that should help. Unfortunately it does flatten everything because it's a top-down view, so multi-floor factories might be difficult to parse.

fallen geyser
amber jacinth
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I hate refineries

fallen geyser
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do yall think the devs would ever implement a native kind of "megaprint" feature that lets you copy and paste arbitrarily large builds (pulling resources from some special type of storage container since this would easily exceed the combined inventory and depot limit on items), or would that trivialize too much of the game?

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i was envisioning some special buildable block you would need to make in pairs that defines the two opposite corners of a 3d rectangular prism

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and then everything between that gets copied

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and you could make the buildables super expensive and require like a trillion MW to put a cost on it

fringe pawn
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I already have a blueprint that needs 1,000 concrete and 1,000 steel, and it's just a wall. I'm bordering on needing that special storage now, as it is I need to shotgun dimensional depots for those things.

fallen geyser
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i was thinking about how shapez 2 having infinitely large blueprints makes the game so much easier but then i remembered that game is infinitely scaling and this game is finite and handcrafted so maybe that would be overkill

fallen geyser
amber jacinth
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Oh, there's much worse that I've seen ๐Ÿ˜›

fringe pawn
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Blueprints have crashing issues on dedicated servers as it is

fallen geyser
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oh yeah i was ignoring potential code issues

amber jacinth
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That's the fun of the game-- I personally enjoy the mindless belting of such setups

fallen geyser
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thinking more from a game design perspective

ashen girder
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Got it to 100%.

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I had to put a valve on the 600 freshwater. ๐Ÿ˜ฆ

amber jacinth
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Putting the work into megafactories is the entire meaning behind them. I could just make this whole thing with fly and infinite builds, but the impressive part is the time and focus spent on the build

fallen geyser
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yeah that's what differentiates this game from shapez 2 (in a good way for both of them)

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s2 focuses much more on infinite exponential scaling with a pretty defined and complex end goal (making a factory that can make LITERALLY any arbitrary part theoretically possible out of several quadrillion possibilities)

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whereas satisfactory is more about the moment to moment experience

fallen geyser
amber jacinth
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๐Ÿ’€

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You play satisfactory for the more personal experience

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I love the giant ahh machines, it makes me feel small but powerful, like an ant ๐Ÿ˜›

fallen geyser
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yet

amber jacinth
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s2 is more for those logistics lovers, from what i've seen of it

fallen geyser
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very much so

amber jacinth
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satisfactory certainly has that, but also... AWESOME shop!

fallen geyser
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it's the purest distillation of factory automation games

amber jacinth
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yep

fallen geyser
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no practical use for anything you make other than meeting quotas that unlock more quotas

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the fun is all in making the things and automating those processes

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also the community there is a lot more centered around sharing blueprints, sometimes for big megafactories but usually when someone figures out the new theoretical most optimal way to do some common process in the smallest possible footprint

ashen girder
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Funny how people value space more in a game with literally infinite space.

fallen geyser
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wanna see something scary

ashen girder
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..not really, no.

fallen geyser
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this is the theoretical most optimal/compact build that fits 12 full belts of throughput worth of stacking onto a single 1x1 tile (the only one to do so afaik)

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you think satisfactory has spaghetti

amber jacinth
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Ah, but our spaghetti is not optimized ๐Ÿ˜›

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Can always compact it further

fallen geyser
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that's what drives me crazy about this game

gray peak
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clipping is op for space in satisfactory
if you just care about belt space efficiency you can really bring that a long way

fallen geyser
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once you stop caring about clipping and purely optimize for space and start doing dark magicks with splitters/mergers and lifts and floor holes it becomes a whole different game

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s2 is purely grid-based, very deterministic/simple to layout in comparison

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with satisfactory spaghetti i never know how close i am to my crazy idea actually working, s2 spaghetti tells me with no ambiguity

fallen geyser
# fallen geyser

the tragic part about this is that it's going to break at some point because it relies on launching shapes directly through other buildings which currently works fine but the devs have said they plan to add collision for that eventually

latent anchor
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the thing that always annoyed me about s1 was how much more complicated a make-anything-machine was, due to floating quadrants being so much more difficult to make

fallen geyser
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s2 is better and worse in that regard

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there are actually two tiers of MAM, one that makes LITERALLY anything (a True MAM or TMAM) and one that just satisfies the requirements of the game's endgame mode where it asks you for thousands of copies of randomized shapes

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and those randomized shapes are guaranteed to not have floating layers

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oh also true floating layers dont exist at all anymore, they fall like you'd expect now

latent anchor
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I wanted to make a TMAM (so that it could make the rocket shapes for upgrades) but it gave me too much of a headache designing it and I didn't want to copy anyone

fallen geyser
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but the new bugbear is crystallization, specifically layers with mutliple colors of crystals on them, since you crsytallize an entire layer at once and cutting it shatters the whole thing

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i don't think anyone has made a TMAM for s2 yet

latent anchor
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hmm, so it's harder to use cutting?

fallen geyser
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no cutting works great in all other contexts, they actually added a "half swapper" building that's pretty OP since it can effectively be a faster cutter if you get clever with it

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but specifically crystal layers shatter when cut

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so you need to do some wizardry with crystallizing half-shapes and combining them

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and then putting that into the overall stack, automatically

latent anchor
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ah

fallen geyser
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but the random shapes for the easier MAM never ask for multiple colors of crystals either

latent anchor
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can you get a shape layer with a crystalized quadrant and 3 non-crystalized ones in it?

fallen geyser
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yes, and that also requires wizardry and is also not on the easy MAM

latent anchor
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hmm

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and you can crystalize a quadrant/half piece by itself as well I assume

fallen geyser
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to be clear the easy mam is the one that actually gets you points in game, the TMAM is strictly for bragging rights

latent anchor
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TMAM is always worth it

fallen geyser
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like if you're given a shape with multiple crystal colors on one layer, it's not that complicated to build a setup to make it

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the trick is making a setup that does that for ANY arbitrary combination of colors and non-crystals

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AND integrating that into the rest of the MAM

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as im sure you're aware, 99% of the work of the TMAM is spent on handling the 1% of corner cases

latent anchor
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yep

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99% of it is making sure that what you cannot make with your machine is truly impossible

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through rigorous testing

fallen geyser
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s2 has a community verification process where you check your build against a 2gb .txt file of all currently known possible shapes

latent anchor
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oof

fallen geyser
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it's not even guaranteed to be complete lol

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they keep finding new ones

latent anchor
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I should get around to making a program to bruteforce shape combinations

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although the more I think about it the less practical it seems

fallen geyser
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oh yeah they added a mode with HEXAGONAL SHAPES

fossil echo
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drones dont have an input delay while unloading/loading right?

fallen geyser
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they don't block input while loading or unloading iirc, no

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unlike trains

ashen girder
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Talking about MAMs that aren't the MAMs I'm used to. ๐Ÿ˜…

latent anchor
fossil echo
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but for some reason the drone cant support the full belt

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(the items stack up to 500)

latent anchor
fossil echo
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yes

dapper raven
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so i know they did some work on the pipes and how they work. iirc there used to be an issue if you put the maximum 600m3 into a pipe is that still the case or has it been fixed ?

latent anchor
# dapper raven so i know they did some work on the pipes and how they work. iirc there used to ...

technically it hasn't been "fixed", they just figured out it was intended behaviour. Something called water hammering happens when a full pipe with liquid flowing through loses flow rate quickly, and it ends up lowering throughput earlier in the pipes. It's finnicky and takes fiddling around with to overcome but when it doubt if you have any problem with them in particular you can discuss it here

#

you can achieve 600/min, it's just hard sometimes

#

anyway @fossil echo is the port the drone fills at emptied after the drone leaves?

fossil echo
#

the port is completely empty after the drone leaves

past reef
#

check the supply, there's no way you can drain 9 stacks of 500 in 1 minute docking animation

fossil echo
#

the belt is overflowing

latent anchor
#

also is it full when the drone arrives to fill up?

#

the 3 factors in drone troubleshooting

fossil echo
#

im making 1200 nuclear waste/min

#

drone port is empty on takeoff

#

other port is also empty

latent anchor
#

is the waste pickup port full when the drone arrives to pick it up?

fossil echo
#

reactors are getting clogged

latent anchor
#

interesting, from what I can tell it's an issue of getting the waste to the pickup port

fallen geyser
past reef
#

how can you have 2 empty drone port but overflowing output belt? the extra stuff should have been in the incoming part of the output port

latent anchor
fallen geyser
#

they mentioned the water hammer thing in a qna once iirc

latent anchor
#

it might be something to do with how fast flow rate can change in pipes

fossil echo
#

I have an overflow splitter on the belt and it is overflowing somehow

latent anchor
#

I don't know the numbers but if flow rate could change by 300 per second water hammering would be more prevalent in mk2

fallen geyser
#

like don't get me wrong ive seen a lot of explanations that make a lot of sense except they don't explain why we don't see the same issue with mk1s

latent anchor
fallen geyser
fossil echo
#

on the belt before the pickup port

past reef
#

then it's more likely the problem on the consuming machines rather than the drone port, the output belt of the output port continuously tries to place the item into the belt

fallen geyser
#

like if mk6 belts never actually hit max throughput because they flung stuff off the sides on corners (THIS IS NOT A SUGGESTION PLEASE DO NOT IMPLEMENT THIS)

#

it'd be "realistic" but also weird and punishing for no reason

past reef
#

the port can store 18 stacks of things and a drone can only take 9

latent anchor
#

pipes are really annoying but we're still friends

fossil echo
amber jacinth
past reef
#

regardless, a single drone can never empty a filled pickup port

#

if the port is unpowered it'd block input too

fallen geyser
#

it's the fact that mk2s are sold as 600/m, calcs and ratios and node sizes are literally designed around 600/m, but oops you can never actually achieve 600/m because of physics you dummy why would you even think you could put 600/m through the 600/m pipe google "water hammer"

fossil echo
#

as long as the drone takes less than 3 or so minutes it wont hit the throughput limit

proven sphinx
#

Is there a way to calculate how much "troughput" a drone can do ? i wanna move 2700 quickwire and curious if i could do that with drone to get the air abit "alive" aswell

latent anchor
fossil echo
latent anchor
#

the more priority systems and stuff you want to add to them the harder it gets, too

fallen geyser
#

yeah and you can say the same of belts but at least they aren't fighting you in obtuse and confusing ways the entire time

high umbra
#

gathered a list of every single recipe in the game if anyone ever wants it for some reason

latent anchor
#

my oil setup runs 600/min into rubber/plastic and the spare stuff into fuel, when only rubber/plastic is being used it runs at 600 but when overflow happens its closer to 599.8

fallen geyser
#

also some of the broken/weird/nonobvious stuff with liquids isn't even limited to mk2s, like valves resetting headlift and junctions being... generally very weird (look through the last few days of experiments on them in this channel)

#

or do valves no longer do that

latent anchor
#

I dunno

amber jacinth
#

Afaik, valves are a "works as intended" feature, just people always misuse them...

latent anchor
#

do remember though, once you've got a setup actually working at 600/min it feels so, so satisfying

fallen geyser
#

like i get that fluid dynamics are complicated and this is an engineering game but at a certain point it just feels like the systems are fighting you

amber jacinth
#

Haven't heard of valves resetting headlift, though

minor cargo
#

I just fixed 2080 fuel going into 104 generators by making an oil tower. Let it fill, then turned the system on. I have perfectly flat power lines again.

past reef
#

full pipe = happy pipe

latent anchor
#

yeah, one thing to remember is if you don't wanna deal with mk2 problems you can just build like you're using mk1s but upgrade them, it's a little unsatisfying but better than dealing with mk2 problems for hours

fallen geyser
#

see but that's what im talking about, it'd be like if mk2 belts had downsides that made you seriously consider running 2 mk1s instead

amber jacinth
#

Best method for avoiding mk2 pipe issues is to just never push through 600/m at 100% efficiency ๐Ÿ˜›

latent anchor
#

*2 mk2s

#

but I still get your point

amber jacinth
#

Also I am fairly certain that the mk2 "issues" are why they will never add a mk3 pipe

latent anchor
#

mk3 would be hell ๐Ÿ˜ญ

fallen geyser
#

but if those issues are self-imposed (as the "water hammer" explanation suggests) then that's just them not wanting to add mk3s

latent anchor
#

imagine if mk3 was a special type of pipe that didn't have water hammering

#

special Ficsit tech

fallen geyser
#

literally just a mk2 that works as advertised

amber jacinth
#

Specify pipe flow direction? Yes please!

#

"liquid can only flow left here because the SAM used to build the pipe tells it that"

latent anchor
#

we gotta suggest this on the QA site

fossil echo
#

this belt is overflowing even though it should be able to support throughput

latent anchor
#

not me though because I'm more worried about a train bug rn

amber jacinth
#

SAM can convert matter, I am sure that swaying fluid flow is not out of it's reach ๐Ÿ˜›

fallen geyser
#

have ??? chime in with something like "the loop-organ specifies the spin of the windows on the blood highway"

latent anchor
#

??? moment

fallen geyser
#

if this game was bigger on tumblr id already be seeing art shipping humanized versions of ADA and ???

#

they truly matched each others' respective freaks

latent anchor
#

still not as dumb as shipping batman and robin ๐Ÿคฆโ€โ™‚๏ธ

#

I've heard it's been done

fallen geyser
#

lmfao do people do that?

latent anchor
#

apparently

fallen geyser
#

that's basically incest

latent anchor
#

wrong on so many levels

remote ice
#

isn't limiting the pipe flow direction the exact usecase of valves?

#

i doubt Coffee Stain would add a second thing to do it, even if valves do have problems

latent anchor
#

yeah, but you can still have sloshing problems which reduce throughput

fallen geyser
#

yeah but the issue here is that we're unclear on which of these problems are shortcomings in the code and which ones are intentionally implemented to model real-world fluid dynamics issues like sloshing and water hammering

remote ice
#

fair, yeah

fallen geyser
#

and if it's the latter a mk3 pipe could just. not have those

#

i doubt theyd do it though

remote ice
fallen geyser
#

isnt that a tickrate issue?

remote ice
#

yes but its basically consistent

#

none of the belts in my world reach 1200/m

fallen geyser
#

yeah but that's what i mean by shortcomings in the code

latent anchor
#

mk6 belts should get fixed in the future if it's a tickrate issue

torn yacht
#

copper/caterium wire or no? uses would max out both resources I have in my vicinity pretty much perfectly instead of hunting across a quarter of the map for more caterium :P (I am NOT builidng 320 constructors dedicated to only wire)

fallen geyser
#

right like the intention is for them to be at 1200 and the solution is obvious (but not necessarily easy to implement)

amber jacinth
fallen geyser
#

oh christ imagine if nitric acid corroded pipes

remote ice
#

honestly the obvious solution for mk2 pipes is probably to just make them secretly carry 601/m and hide it in the GUI

#

that or significantly rework fluid mechanics

latent anchor
#

wouldn't help much, most people only get 550

remote ice
#

oh wow, didn't know it was that bad

latent anchor
#

with some effort you can get 600, but it's hard

#

or you can use packagers

fallen geyser
#

meanwhile 300 is ezmodo

fallen geyser
# latent anchor or you can use packagers

it feels so, so wrong that the throughput of feeding a pipeline into packagers and running those packages on belts to unpackagers has more consistent throughput than just extending the pipeline

latent anchor
#

yepp

#

makes physical sense but it's sad

#

tbh the best way to get max throughput is to have liquids flow downwards into stuff

#

removes 90% of headaches

fallen geyser
#

but bottomfed setups are so clean ๐Ÿ˜ฆ

latent anchor
#

I mean, topfed setups are cool too

#

plus, you only need the supply coming from the top

#

not the individual machine inputs

fallen geyser
#

lmfao wait should i be building my oil processing plants on a giant staircase

#

with every process feeding down into the next one

latent anchor
#

maybe... ๐Ÿ˜„

#

I made my oil setup a skyscraper with each node draining from above into machines that needed it, a staircase would work pretty well too

fallen geyser
#

the problem i see with that is that some processes have weird feedback loops so you'd eventually be forced to send something uphill

latent anchor
#

remember, headlift doesn't simply determine how many meters something can travel upwards overall

fallen geyser
#

oh?

latent anchor
#

it determines how many meters above where it received the headlift it can go

#

if it has 20m headlift and it goes 30m down it can go 50m back up

fallen geyser
#

right, it's not cumulative

latent anchor
#

yeah

fallen geyser
#

ohhhh

latent anchor
#

it's why people build water towers

fallen geyser
#

that's how water towers work

latent anchor
#

btw don't bother with really long pipelines to get fluids across long distances, use trains

#

they're so much better

fallen geyser
#

fluid wagons or packaged into normal wagons?

latent anchor
#

fluid wagons

fallen geyser
#

ok good that's sane at least

latent anchor
#

you can use normal wagons if you want but fluid wagons work fine

#

only reason to use normal ones is if you're dealing with something that's more compact when packaged (like nitrogen/rocket fuel)

#

even then you can just use more carriages

#

but yeah, building a few hundred meter pipeline is sorta ok but do not build one across half the map

fallen geyser
#

at least it makes sense that nitrogen and rocket fuel are more compact in packaged form, you're literally compressing/pressurizing them

latent anchor
#

yep

fallen geyser
#

lol what if ficsit developed tech to compress liquids and made packaged liquid transport more efficient

latent anchor
#

I don't think that's very Ficsit to try and compress liquids for transport like that, you know how hard it is to compress water?

#

gases are a different case tho

fallen geyser
#

ficsit would absolutely try

latent anchor
#

as long as the solution is efficient it's good, but compressing water is not easy

fallen geyser
#

somersloop tech

latent anchor
#

some liquids would be fine tho

#

maybe mercer sphere tech

fallen geyser
#

hyperpackagers that require mercer spheres and output at double efficiency

latent anchor
#

yikes

fallen geyser
#

and if you try to sloop them you form a black hole and have to reload a save

latent anchor
#

lol

#

fun fact: packagers cannot be slooped (and you probably know why)

fallen geyser
#

troll physics infinite water hack lol

amber jacinth
#

problem, physicists?

latent anchor
#

2 cannisters & 2 fuel --> 4 packaged fuel --> 4 cannisters & 4 fuel

#

not to mention walking the path of infinite biofuel

fallen geyser
#

layer that a few times until you're carpeting the ocean with generators off a single impure node

amber jacinth
#

You don't even need a node once the loop starts up, that's the thing

latent anchor
#

it would honestly make sense being able to make infinite fuel out of somersloops, seeing as canonically energy is harvested from them to boost efficiency

unborn ermine
latent anchor
#

POV: infinite biofuel generator setup

unborn ermine
#

Oh I forgot the full large buffer of fluid as well

amber jacinth
#

I have legit never used and never desired to create any liquid biofuel on my world so far

latent anchor
#

burn biofuel for power forever

#

also can't you put biofuel into biomass burners?

fallen geyser
# amber jacinth You don't even need a node once the loop starts up, that's the thing

you could just make a bunch of these that feed half their input back into themselves and output for free forever but i think the math works out to make it more efficient to use them to double the initial output (which could still be a single self-sustaining packager if you want the node free) since it grows exponentially instead of additively

unborn ermine
#

Its ligit a stop gap, but it lasts until rocket fuel for sure.

latent anchor
#

rocket fuel is based

fallen geyser
#

yeah everyone hypes up how far you can glide with it but i feel like the increased impulse from turbofuel = fewer and shorter pulses needed to maintain height = better fuel efficiency = comparable flight distance

latent anchor
#

here I am using the hip slang terms, but it's true

amber jacinth
#

Went from biofuel -> turbofuel, zero in between for jetpack ๐Ÿ˜›

fallen geyser
#

you are literally better of using your alien protein to make dna and use the tickets to buy turbofuel than you are with turning it into biofuel

unborn ermine
#

nah

latent anchor
#

not for long though... you know how tickets scale

unborn ermine
#

thats a global negative

latent anchor
#

it bites you in the butt later

fallen geyser
#

hasn't bit me yet and im like 200hrs into this save

unborn ermine
#

any tickets spent makes anything more hard to get for sure jacelul

latent anchor
#

aiming for the golden nut?

#

I want to get it

fallen geyser
#

ive been so liberal with tickets this playthrough and it's so freeing

latent anchor
#

well I ain't a librol

fallen geyser
#

yeah im gonna get it by running every node on the map through a megafactory i design from the ground up

#

if i have to leave it running overnight to get 100 tickets instead of getting them in an hour then so be it

remote ice
#

flight time is more important for crossing large distances

fallen geyser
#

see i also hear that and i feel like a lot of exploration involves going Up

latent anchor
#

turbofuel is good for scaling quickly

fallen geyser
#

and turbofuel is fine for flight time if you pulse it

tranquil oasis
#

why do some alt recipes use irrational or long decimal numbers

remote ice
#

true

latent anchor
unborn ermine
fallen geyser
#

it's obnoxious for fighting with sometimes, biofuel does let you just dangle over enemies for 15s without fiddling with the spacebar

tranquil oasis
latent anchor
#

maybe

fallen geyser
#

the HMF alt ratios are insane

tranquil oasis
#

that is exactly the recipe I am talking about

latent anchor
#

HMFs in general are crazy

unborn ermine
#

Or like steel screws where its a multiple of 13 jace_smile

fallen geyser
fallen geyser
tranquil oasis
#

please tell me the only use for HMF is project assembly

#

honestly fuck it I'm gonna keep them like this

remote ice
prisma kraken
#

HMF's themselves aren't that bad except for the fact you need manufacturers to make them. the real sticky part of hmf's is the mod frame

arctic charm
true chasm
#

this is napkin math but with only 1500 oil I can run over 900 fuel generators oon rocket fuel. Does that even sound right

unborn ermine
#

Thats a lowball number (without alts jacelul)

#

This isnt even doing the loop for more base turbo

#

I also love and hate how simple it looks

glossy yew
#

Not sure if this would be the right place, but, I'm trying to build a mega-ish train base, and I want to get to oil products being on the train network now, would it be better to make oil products at the deposit and place them on the network or place oil on the network and ship it to dedicated factories to turn into oil products?

unborn ermine
#

I havent done much myself, but.
If you are making a LOT of rubber/plastic its better to make it on-site.

glossy yew
#

Currently I only have some basic plastic and rubber being fed into my dimensional depot so I can build stuff, I pretty much just started Phase 4 and unlocked the hoverpack so I can build without struggles

unborn ermine
#

Its like doing the ore vs product when you are thinking about it.
But yeah its extremely daunting when you want to go bigger for production.

glossy yew
#

My train network uses a 1-2 train design, which, feels like, not much at all.

glossy yew
unborn ermine
#

Some makes more sense like iron/copper, as you might be doing pure/alloy and thats more per ore

#

But yeah oil stuff,
if you want it dedicated for plastic/rubber, better to go hard and have the infrastructure ready, than to plan low and need to change.
(if you are satisfied that is jacelul)

glossy yew
#

I suppose I can figure out which is better by trying it first then

unborn ermine
#

Sinking is never a bad option for excess, and if you plan to do fuel? more rubber in depot for fuel gen building!

glossy yew
#

pushing oil on the network feels more extendable than doing it all on site as well

remote ice
#

...I can't tell if there's some sort of voodoo magic going on here or if there's actually just a net positive loop in the ore conversion recipes

#

i guess it takes a absolutely unreasonable amount of SAM so meh

tranquil oasis
#

which one

leaden cosmos
leaden cosmos
tranquil oasis
#

Ig third is perfect

unborn ermine
#

I just realised how nutty the gold coast is for computers if you use caterium circuit board + crystal computers snuttstare

twin siren
#

i want the excess from the storage to go to sink but idk whats the right way to do it. i set up a smart splitter between them with overflow command but its emptying the storage

leaden cosmos
#

any into container, overflow out the side

unborn ermine
#

I like storage beside the sink, two splitters, one for immediate storage, and one for secondary line if you decide to use that overflow for more production.

twin siren
#

gotcha thanks

leaden cosmos
unborn ermine
#

Im at the point where I can do anything and im stunlocked ๐Ÿ‘€

fringe seal
#

the tool gave me this hm

leaden cosmos
fringe seal
leaden cosmos
fringe seal
#

the thing I am surprised at is that the entire diagram is consisted of whole numbers

#

except the encased pipe

fringe seal
#

ig I don't need stators

leaden cosmos
#

I mean motors are very valuable if your aiming at oil ๐Ÿ˜„

radiant lance
#

hey yall, currently planning my FMF production, but I'm not sure which recipe to go with. I've set up an aluminium refinery that exports 300 casings, 300 sheets, 245 ingots, but batteries and RCUs are gonna take out quite a lot of my casings.

heat-fused frames seem like a nice option for my setup to use ingots instead, but I'm unsure how much of a pain in the ass nitric and acid and fuel will be vs regular nitrogen gas

#

and overall i'm unsure how efficient it is on aluminium vs the standard recipe (though with some math I did last night while tired I think it's a bit more efficient..?)

leaden cosmos
radiant lance
#

sounds like a better choice then

leaden cosmos
#

you don't need much of an oil node to make 30/min fuel, infact its almost nothing ๐Ÿ˜„

radiant lance
#

yeah lmao. 30 fuel a minute is a mf sneeze of fuel

#

it does only leave 95 aluminium ingots to make fluid tanks but uh. who needs nitrogen transport anyway. somersloops will save me

warped tree
#

8 acid = 32 gas

#

jsut overclock blender and use common recipe

radiant lance
#

I'm planning on making a 70 battery/min setup and a 9 RCU/min setup (control system alt) that'll take out a ton of my casings unfortunately

#

i could make some batteries with the classic alt but i'm unsure between the recipes atm

leaden cosmos
#

what are the batteries for? don't need them for drones anymore

warped tree
#

You try use it for PC ?

#

If you need fuel for drone use turbo

radiant lance
#

specifically for drones and vehicles (oh and supercomputers as a potentiality), since I don't like how OP rocket fuel is and I'd like to have a vehicle fuel source that I don't feel obligated to put into a fuel gen instead

#

mainly just a personal preference thing

warped tree
#

rocket fuel work bad with drone

#

today check redit with fuel compare

#

Drones and fuel types

now that drones can take different fuel types and have different speeds depending on fuel type, i have done some testing. flying a drone from one location and back, transporting a full load of limestone

between -2766,-1853 (top left of map) to 792, 2405 (bottom rightish of map), the results are

Fuel - 16 per trip @ 5:32

Turbofuel - 46 per trip @ 5:02

Rocket Fuel - 13 per trip @ 6:26

Ionized Fuel - 9.19 per trip @ 3:47

Uranium Rod - 0.12 per trip @ 4:00

Plutonium Rod - 0.06 per trip @ 3:47

Batteries - 16 per min @ 6:28

radiant lance
#

this one doesn't seem right

unborn ermine
#

Yeah you can always check in game too

radiant lance
#

same number of fuel per trip vs batteries is ๐Ÿคจ

leaden cosmos
#

that rocketfuel time seems wrong

unborn ermine
radiant lance
#

yeah that too, how would fuel be a whole minute faster than both batteries and rocket fuel

leaden cosmos
#

consumption looks right, but the speeds are off

fringe seal
#

is there any way to avoid this other than not using the full capacity?

warped tree
leaden cosmos
radiant lance
#

consumption is still sus tho, not sure how it would use the same # of batteries and fuel when batteries have over 6 times the mj

fringe seal
#

I don't have valves on the feeding lines so ig that's good

leaden cosmos
#

if you need to use valves, your trying to balance fluids, and this rarely ends well ๐Ÿ˜„

wind spade
fringe seal
#

gotcha

leaden cosmos
#

VIP junction is the best thing for alumna solution

radiant lance
#

regular fuel eating more than a whole stack per trip sounds about right LMAO

wind spade
#

Separating fresh and recycled water is way better

unborn ermine
#

"better"

#

๐Ÿ˜

radiant lance
#

simply sink all the recycled water like a real efficiencyhead

wind spade
#

Well it is better, since VIP is magic

obsidian trench
#

Did I miss something or is "Cast Screw" alt recipe just straight up better than the base?

radiant lance
#

straight upgrade

obsidian trench
#

I guess the only reason to use the base is alt recipes for rods then in very specific circumstances?

unborn ermine
#

base -> Cast -> steel screws -> steel rod + base

radiant lance
#

i've used the base a couple times in my current save despite having cast screws, simply because i already was inputting basically entirely rods into the line so it was convenient

obsidian trench
#

Well it takes marginally more power I guess

radiant lance
#

cast screws take less power overall

obsidian trench
#

Yeah I meant using the base

radiant lance
#

ah

#

yea lil bit more power but the power draw of constructors will never matter unless you're building something so large that you should really just have nuclear at that point

#

also yall, what would you do with the compacted coal byproduct from rocket fuel? I could obv feed it back in for more but i don't really want to

#

acc i could use it to make turbo rifle ammo i suppose

unborn ermine
#

and even then!
I have 16 coal + geo coverage + 3 augmenters kicking around.
Nearly 20,000MW

radiant lance
#

ehhh i've got a factory making 760 pipes and 90 beams/min

#

won't need more steel for a while

glossy yew
cloud comet
#

Why is this lift not connecting to the splitter? The one on the floor below connected just fine

radiant lance
cloud comet
radiant lance
#

water is very very low value to transport but if you want to then that's pretty much all the reason you need

fringe seal
radiant lance
#

REAL pioneers frack for water and then transport the water

glossy yew
#

Although I do plan on building over the less water-rich areas later on, when I get to building the train lines to there.

#

1200 oil per minute to train should be much more than enough for a while I hope.

unborn ermine
#

For sure if you do some alt madness.

glossy yew
#

there's some more oil deposits near me as well, but they aren't pure...

wind spade
wintry marlin
#

Yoyo,i just unlocked bauxite refining, should i try to find alts before i start setting iut up, or is it not that bad?

wind spade
#

starter factory can be done with any recipes really

unborn ermine
#

its always weird when people go back to finished topics jacelul

#

better than the base
snuttstare

obsidian trench
#

Well I meant in terms of resource & power efficiency

wind spade
#

technically:

  • most power efficient screws are steel screws
  • most resource efficient screws are base screws with steel rod
obsidian trench
#

Yeah but steel takes some kind of coal and that isnt available everywhere, and Im currently going with a playstyle that prefers locally available resources

wind spade
#

in which case, we end up with the classic "depends" ๐Ÿ™‚

obsidian trench
#

Yeah always. Was just wondering, since most other alt recipes are usually a trade off in terms of resources and/or power

radiant lance
#

alclad casings are great

wind scaffold
#

got this, I think it's very good

fringe pawn
#

It's hard for me to not do sloppy alumina, electrode scrap, and pure ingot on the West Coast. The resource proximity is just so good.

rain swift
#

Is Rigor Motor pretty good? I see it adds a lot of complexity but it seems to reduce the need for iron by 75%.

grand thicket
#

iron is the most abundant

leaden cosmos
grand thicket
#

not worth it imo

wintry marlin
#

is there a application/tool that can set markers on specific locations?

verbal lake
#

other than the in-game map?

wintry marlin
#

i am basically looking to set a marker on all sloop/harddrive locations

wintry marlin
verbal lake
#

Try SCIM?

wintry marlin
verbal lake
#

You can choose "Unselect All Layers" on the main "Map layers" tab, and then on the bottom right is another series of Tabs, one says Artifacts, click on that and select Somersloop and Mercer Sphere and you now have a map with a marker at all sphere and sloop locations. Hard Drives are under the Collectibles tab in the same navigation menu.

#

Is that sufficient?

wintry marlin
toxic dove
#

do i miss something in the hoverpack because mine can fly in any direction but NOT flying upwards

leaden cosmos
toxic dove
frigid gorge
#

how much of resource/min one freight car does?

#

Oh, this data written in station interface... is it correct, like, perfect?

leaden cosmos
#

travel time will change things, but thats the upper limit

verbal lake
leaden cosmos
#

e.g. I'm tranferring 2000 sulfur/min per carrage in a tight enough 2 train loop

frigid gorge
#

Oh, so i have 2 mk5, so i can connect via buffer and its maximum will be 1mk5 and 1mk4 belt

leaden cosmos
#

the main limit is the inputs / outputs lock for 27 seconds when its loading / unloading,

#

so for higher stack sizes, less often trains can transfer higher rates ๐Ÿ˜„

frigid gorge
#

Thanks. I need to transfer coal from desert to northen forest(base near pure iron)

#

Ok, then, can i believe values in station interface?

leaden cosmos
#

e.g. stack size of 100
32 inventory slots
3200 items per train car,
if your moving in 2000/min, your train has to complete its loop near to 1.6 minutes (or 2 trains each taking 3.2 minutes)

leaden cosmos
frigid gorge
#

uh, that's hard train math... but i love trains.
Also, do you dedicate platforms to specific resource?

leaden cosmos
#

1 resource per car, but I'll group them up to suit where its heading

frigid gorge
#

Or sorting it after unloading? I think this can be done with sinks help

leaden cosmos
#

I don't like mixing as it can lead to weirdness

frigid gorge
#

I have station on base, where first car for quartz unload and second for motors load, now i need to transfer coal, i can use 3 and 4 cars, or sort out from 1 and 2

#

because for coal i have dedicated train

leaden cosmos
#

all my trains are also 1 train 4 cars ๐Ÿ˜„

frigid gorge
#

That's maximum as i remember, for maximum efficiency

leaden cosmos
#

if your train tracks are level, it can go much higher

#

but accelleration goes down ๐Ÿ˜„

frigid gorge
#

Of course not, i don't have so much time :D

#

all i have is pillar with 2 straight pieces to make rails cleaner

#

but it's impossible to make it straight, too much time consuming

#

and train in canyon bottom looks awesome

#

i think i'll go with 1-2 cars and sinks with sorters on main base, ty.
I don't want ugly trains with unfilled car "placeholders"....

leaden cosmos
#

you can build the station for 4, and just use 2 for now ๐Ÿ˜„

frigid gorge
#

yeah, that's what i have on main base

#

because i have multiple trains for one road it'll be a little bit of hard train management, press F

leaden cosmos
#

path signals are not as hard as people think they are ๐Ÿ˜„

#

my main issue in multiplayer was 14 odd trains rocking up for plastic because 1 guy thought the transfer rate was too low after he clogged half the intersections ๐Ÿ˜„

frigid gorge
#

this was pain for me

#

but now i understand them yes

leaden cosmos
# frigid gorge this was pain for me

if you plan for multiple trains to consume for the station you might also use some extra blocks on the entry ramp, but its a nicely designed station ๐Ÿ™‚

frigid gorge
#

you just split road on blocks, that's all. Also signs on each station is also necessary imho, to free main railway as soon as possible. I thought about splitting entire road into segments, but i think this will clutter entire road because of trains fully stopping

frigid gorge
#

Thanks for discussion, that was pretty useful for me :)

#

HMMMMMMM, making intersection before main base for another station just for this coal can help a lot......

#

more intersections for the trains god!

leaden cosmos
frigid gorge
#

that'll come later, when i start to finally planning phase 5 production....

gray wing
#

Hello, I'm trying to build a versatile framework factory, but i cant seem to find the right spot for the factory. Can someone help me out? I circled where my base is and the nodes with a cross are already in use.

frigid gorge
gray wing
#

no, i have researched everything up until t4

frigid gorge
#

show your alternates

#

Huh wait

#

There's only one for frameworks, what about steel? Do you have it?

#

And how much frameworks you want?

gray wing
#

I have a steel factory yes, it produces the beams and pipes. I have a modular frame factory as well. I need the 1000 frameworks to unlock t5 and 6

frigid gorge
#

You want dedicated production only for frameworks or integrate into your current base?

#

Just connect this temporarily into one assembler then

#

place somersloop

gray wing
#

Do I need the frameworks after using them for the space elevator?

neon cipher
#

if you don't want to automate them I wouldnt

gray wing
neon cipher
#

they're one of the least necessary ones to automate. you can just container dump occasionally and get more than enough

frigid gorge
#

and wonder :)) that's what i did. There's some alternates that can ease this production. Like with bolted frame and steel screw you can build 10/min pretty easy,
you need 140 for frames and 90 screw for 7.5 plates and 5 frames. If you on way to t4, then you have only 120 belts..
i wrote this all then checked tiers sorry :D

gray wing
#

Oh then im not gonna automate them

neon cipher
#

i usually don't automate versatile frameworks and I end up with as huge surplus

gray wing
#

I'll just run around between the factories and stuff it into some containers then

neon cipher
#

not that automating them is hard just you'll end up sinking them all

frigid gorge
#

Yeah, same thing. I just connect my current production to one assembler with somersloop and default recipe. Then doing something else

gray wing
#

I do need a factory for stators though right?

neon cipher
#

yeah i usually keep a sloppy base. often where i start. that I just do what is necessary in the moment and let nature take its course. usually works out pretty well

wind spade
neon cipher
#

I would absolutely make a stator, rotor, and motor factory (they can be the same). a few "always need" alt recipes will use stators

radiant lance
#

so yeah they don't need a dedicated factory

frigid gorge
#

Motors will become necesary for refineries

gray wing
#

I already got a rotor factory, i assume it's best if I place the stator and motor factory close to it?

frigid gorge
#

yeah

neon cipher
#

not dedicated as in stator only, but I'd always build a rotor/stator/motor factory that can balance between the two. you wont always use a lot of them all but yo will always use some of them

radiant lance
#

btw yall, if I'm using a resource well pressurizer and want to combine all the fluid into three equal outputs, would I use a VIP junction for that?

neon cipher
# gray wing Oh like a 3 in 1?

yeah. once you get the right alt recipes for them it's a lot simpler. i don't fuilly automate them until I get the right mix

neon cipher
gray wing
#

Thank you for the help guys!

neon cipher
# gray wing Oh like a 3 in 1?

basically I'd set up a rotor/stator/motor factory and then set up inputs for whatever the best recipes I have at the moment is. then I just fill storage and leave as needed. once I get the right trio (usually just steel rotor) i'll automate it

near igloo
#

Hey quick question. Does this look like a height for water I can tolerate without pumps?'

radiant lance
#

yes

near igloo
#

Thanks

neon cipher
vocal adder
#

I found out that you can produce anything on the converter conversion chart from just SAM with the right conversion loops. Is it something well known?
Example : 10 iro ore/min from 61.11 sam/min

wind spade
#

yes but why ๐Ÿ™‚

vocal adder
#

Easier logistics, you can produce anything from just SAM and Oil

#

I think it's a fun challenge to build from as few raw resources as possible

wicked rock
vocal adder
#

I discovered it while fixing my recipe optimizer for 1.0, thought it might be useful to someone

tiny leaf
#

im planning to build my first HMF factory soon

#

how many /min sounds good enough?

wind spade
#

5-10

tiny leaf
#

thats all?

#

snuttsGood makes my life much easier

wind spade
#

most items in the game are needed in very much small quantities

#

apart from concrete, you rarely need more than 30/min of anything, or 10/min of advanced procuts

tiny leaf
#

i see

#

thank you

feral breach
#

How do you guys decide which aluminium chain you want to do?

outer vale
#

if you want to use silica use one, if not use the other

#

I was playing around with planning this the other day, still got my notes
In quartz order:
300 bauxite 180 coal -> 270 ingot with Sloppy
300 bauxite 150 coal 150 quartz -> 300 ingot with no alts
300 bauxite 180 coal 270 quartz -> 360 ingot with Sloppy and Pure
Pure alone doesn't improve over base, you lose more than you gain

true junco
brisk smelt
brisk smelt
#

but i would say at least aluminum ingots are needed in the thousands lol

#

if not like 5k production

mossy trail
#

I have 4 refineries with Sloppy Alumina. One of them produces 360 Alumina Solution. Second one produces 72, and the other two 504 each. Now I need to feed Solutions to Electrode Aluminup Scrap. The first one goes right to the refinery. But 2-4 refineries have 1080 outcome and should go to 3 refineries. How do I make this work?

past reef
#

is there a reason you can't make all 3 produce 360 per

brisk smelt
#

you can do with 1 mk6

wind spade
brisk smelt
#

unless you dont have mk6, split then merge on first and third

mossy trail
brisk smelt
#

then just two pipe feeding into a 3-out manifold

#

isn't it

past reef
#

1080 pm go into the system it's not ideal

mossy trail
#

Right now its like this

brisk smelt
#

i don't see anything wrong with that

past reef
#

Why is that other one 72 can't you make all of them 360

brisk smelt
#

it really doesn't matter, the 2 504's will overfillinto the 72

mossy trail
feral breach
past reef
#

if you want max aluminum ingot yield you have to run sloppy electrode normal ingot which takes a lot of quartz

brisk smelt
#

usually you would go with no-blender aluminum if you plan less than 8000 ingots/min

#

above that you use the complicated method

feral breach
#

Its my first factory... so I think any production is fine ๐Ÿ˜„

past reef
#

for simple setup sloppy normal/electrode pure is okay

feral breach
#

but ideally enough to feed alteast one other factory

brisk smelt
#

you should at least plan for like 2500 ingots/min you will regret doing anything less further down the road

past reef
#

I don't remember any spot with trivial coal/coke distance

feral breach
brisk smelt
#

make casings at the factories where they're needed

past reef
#

casings/sheets are more compressed though

feral breach
#

guess Ill go punch some numbers to figure out where can I even find enough bauxite ๐Ÿ˜„

past reef
#

you'd need copper for sheets/casings but you can ship them to the needed place

brisk smelt
#

again, below like 5000 ish its fine to just ship straight aluminum

wind spade
#

or just... process it to final product on location and don't ship it anywhere

brisk smelt
past reef
#

again both needs copper you can ship some copper to the place

#

man's making first aluminum place he won't use 1k bauxite per node for a while

wind spade
modest wraith
#

I stayed up until 3:30 making 400 cable per minute for automated wiring because I didnโ€™t realized how much I would need and I am too stubborn to half production

wintry marlin
#

could sommeone check my math on this?

first refinery is clocked to use 240/minbauxite with sloppy alumina alt, outputs 288 solution, the other 2 take 144 solution +48 coke each, and output 240 scrap and 84 water each.
my main concern is that if sth goes wrong the water will be unbalanced.

vapid gorge
wintry marlin
#

are there any good alternatives? i assume it wwould be a vip junction thingy?

vapid gorge
#

not even

wintry marlin
#

bc i dont ahve any of the waste water disposal recepies

vapid gorge
#

just clock 2 groups of solution producers. 1 uses waste, 1 uses fresh

#

like this

#

for sloppy electrode you want 9/30 bauxite using fresh, 21/30 using waste

wintry marlin
#

ah, i see

#

so i need to basically underclock anbd build 2 extra refineries

mossy trail
thorny root
#

For the purposes of minimizing distance between production lines, is there a good "material adjacency" pattern to follow? Like... For example... Iron, limestone, and coal very close for steel? But... For the whole game.

ashen girder
#

Depends on recipe selection.

vapid gorge
#

as long as the right ratios are being processed

wintry marlin
#

i now have 2, one with fresh one with waste

#

thx

thorny root
#

I want to do production sections in large volume, expanding on x, y, and I want to do that for each material, going vertically. So for example, I would have a layer of limestone handling, then iron, then coal. They start around the same x y point, and expand from there, with each vertical layer being a different material type. The factory will grow to a certain extent on x, y, and then at the end of the line (arbitrary point to be determined) I will take all products and shift them up to the next "tier" (not layer). Where each teir is a process.

ashen girder
thorny root
#

I know that most starting products use raw materials, and sometimes raw materials plus a starting product... And as far as I know, no such starting product requires a manufacturer (or 3 or more input lines)

wintry marlin
#

i get 168 from waste

thorny root
#

So this means that I can (in theory) layer my raw materials in such a way that I always have vertical adjacency to something that is going to either feed it or be fed by it.

#

And the problem I'm trying to solve is the rough order in which to do the raw material layers.

ashen girder
wintry marlin
#

but they are nowhere close to being capped so it shouldnt matter, right?

ashen girder
#

I've just got a test rig set up specifically for aluminum waste water testing. ๐Ÿ˜„

wintry marlin
feral breach
# vapid gorge not even

I forgot how the ratios work... is it first one number fresh second number waste water or 3/5 use fresh?

mossy trail
#

Is Alcad Casing any good? I save 100 aluminum ingots for 400 copper

#

Do I miss sonething?

cursive heron
wind spade
wind spade
wintry marlin
cursive heron
#

in the middle, pointing towards the alumina refinery thats making less

wind spade
cursive heron
#

valve in this specific scenario fixed my scrap refinery turning on and off, this can also be fixed by filling the pipe with alumina first but you'll get the issue again and have to refill it if your input ever gets cut off for whatever reason

ashen girder
vapid gorge
vapid gorge
#

and honsetly most of the time someone says 'a valve fixed something' it's commonly just time that stabalised it or something else they fiddled with the build

cursive heron
#

and yet they're still less likely to break than vip junction as was tested before ๐Ÿคทโ€โ™‚๏ธ

vapid gorge
#

wow - cool, two unreliable methods

vivid escarp
#

Whats the most Easy way to get rid of Uranium Waste? Plutonium Fule Rod and then Shredder?

cursive heron
#

it's stable once the pipes are filled with alumina but again, if the input ever gets cutoff for whatever reason the problem comes back

#

and you'll have to refill the pipes again otherwise I get the sloshing effect back

#

I looked at my refineries for 40~50 minutes

ashen girder
#

There's two separate issues:

  • prioritizing recycled water over fresh water
  • hitting a consistent 600 throughput
#

The first one is easy and has about a bajillion solutions.

cursive heron
#

it's not the water having issues its having that specific pipe setup

ashen girder
#

The second one is harder, and can be easily solved by looping.

cursive heron
#

in the alumina part

ashen girder
#

I'm talking generally. ๐Ÿ˜…

#

I've never seen issues from alumina in particular.

#

Well, I did initially when I had them all manifolded together in an insane way. ๐Ÿ˜‚

cursive heron
#

it's only an issue I've experienced in that specific scenario where you have an H pipe

#

its basically the only time I've ever had to use valves and it worked

jovial lichen
#

What are the main alt recipes you need for rocket fuel to be really good? Do you need to package it and unpackage for more power?

ashen girder
#

So this is backing up. I'm producing 270 scrap/90 water, producing 180 alumina and consuming 270 water, with a Mk2 at 600 intake line.

cursive heron
#

its a bunch of edge cases ontop of each other that forms a very weird balance of 'yeah it will only happen in this specific scenario'

ashen girder
#

(Freshwater joined at the bottom left.)

#

And.. that makes sense right? We expect this to back up.

#

600 freshwater, 90 recycled water into a Mk1.

brisk shoreBOT
jovial lichen
prisma kraken
#

both rocket fuel recipes are very good

#

if you're retrofitting a TF powerplant, use the default, if you're building it from scratch and want a simplified build, use the nitro rf alt

#

going tf->rocket fuel is more resource friendly if you use blended tf

jovial lichen
#

This build will be straight from scratch so going with nitro

vapid gorge
prisma kraken
#

both RF recipes will get you a fuel build that gives you endgame magnitudes of power

vapid gorge
pastel obsidian
prisma kraken
#

yeah, depending on which recipe chain you pick, you'll be horse-trading between crude, sulfur, coal and nitrogen

prisma kraken
#

and really it doesn't save that much

#

each of the builds actually is pretty comparable on the blenders & refineries

pastel obsidian
#

It saves you making turbo fuel and compacted coal

prisma kraken
#

and that isn't that bad to do

#

you don't need to make compacted coal for turbofuel

#

rocket fuel however does make compacted coal for you

pastel obsidian
#

If you want to deal the with extra steps go for it

prisma kraken
#

yeah, no matter what, it's a big build

cursive heron
prisma kraken
#

do you want a big build that yeilds ok-ish power or a big build that is comparable to nuclear?

pastel obsidian
#

you can make 150 / min rocket fuel in a 5 x 5

prisma kraken
#

and i'm sure making that scale works rather poorly

#

i'm also not quite sure how you'd make a bp that processes 300 oil in a 5x5

wintry marlin
#

isnt there supposed to be sth for produced in? or is it a blender thing and i dont have it unlocked yet?

wintry marlin
#

ye aight

#

thats what i thought

prisma kraken
wintry marlin
#

ye thc

ashen girder
#

This version backs up reliably.

wintry marlin
#

for now i am happy i have aluminion production

#

higher trhoughput belts

ashen girder
#

It refuses to deadlock though. ๐Ÿ˜‚ HOW DO YOU PEOPLE DEAD LOCK THESE THINGS.

#

Oh. Pumps probably, huh.

cursive heron
#

I prefer nitro for step simplification tbh, using nitro to use every sulfur in the map still yields 972gw.
If you are at a point where you need TW of power, you'd be using nuclear because you don't want majority of your nitrogen gas going into power since using that much power implies you're at mass-mass production scale and that nitrogen elsewhere

prisma kraken
grand jasper
#

what do you guys feel like is more imporntan side of the cloud? stacks or upload?

wintry marlin
#

mine works perfectly

prisma kraken
#

oops, that was meant for Tugboat

pastel obsidian
#

speed at the start

grand jasper
#

obviously. and the cost also makes you upgrade them equally. but which one first. its a lot of spheres

pastel obsidian
#

speed is 2x while stack size is just +1

prisma kraken
#

probably the stack

wintry marlin
cursive heron
#

I went with 2:1 stack:speed starting out

wintry marlin
#

its both 2x, +1 stack is 2x for stacks

ashen girder
#

Although, I was right. A single pump dead locked it.

prisma kraken
#

think of what you'll be building a lot of (foundation), and what would benefit having in inventory more

ashen girder
#

Without the pump?

next pewter
#

Yes

prisma kraken
#

you can also use multiple depots to upload faster

cursive heron
#

^ multiple depos fixes slow speed but you don't have an alternative to low capacity

next pewter
#

But, you only have one machine active? Try 2 in, 4 out?

tawny bramble
#

๐Ÿ‘‹ Hey, anyone know why my pipes aren't happy? Feed and consumption should both be exactly 300 m3/min, but the pipe flow rates are going back and forth wildly. Would it help to elevate the central pipe?

wintry marlin
#

question: how stupid is it to have a drone hub where from 1 point drones deliver fuel to every other drone port? it feel interesting but not sure if its realistically doable

cursive heron
#

remove the valves, turn off your gens (flip the switch in the UI), fill the pipes, then turn them on

next pewter
prisma kraken
tawny bramble
#

Yeah I did let them fill, it's definiely better but maybe I need input to be higher than output?

prisma kraken
#

to do so, just disconnect the generators from power

pastel obsidian
ashen girder
prisma kraken
#

pipes aren't 100% full until you see their flow rate drop to zero

next pewter
cursive heron
next pewter
#

And if u put one at pickup, it will block the rest. If you put them at drop they wil wait till fuel is gone there, before fetching new one

cursive heron
#

also because your hub where it delivers to multiple ports doesn't work. Drones work at a many to one scheme but not one to many

tawny bramble
#

I'll try filling pipes totally without valves, thanks

prisma kraken
#

don't try with valves, that just doesn't ever work

ashen girder
#

Oh, I finally dead locked it without the pump. Needed to fill up the alumina manifold.

crude forge
#

is there a shorcut to quickly gather items from a storage unit without opening it?

tawny bramble
#

I thought the probem was backflow and that valves would stop the backflow

next pewter
ashen girder
#

Yeah, the higher the overall flow the more sensitive it is.

#

It was even harder to dead lock all 4 because I was trying to keep the water usage down at 270.

#

So the clockspeeds were really low.

#

I moved this junction and the deadlock completely broke.

cursive heron
ashen girder
#

Drones only need fuel at one end of their trip, too.