#math-and-meta
1 messages · Page 189 of 1
yes
Tries to!
thats a simulation of pressure
very naive one
things flow from full to less full
How would you reconcile the priority thing?
I truly do not envy the job of the programmers who have to model fluid dynamics inside of pipes to a degree accurate enough for literal engineering
Black magic
Buckets turning into Moebius strips... Klein bottle buckets?
Klein Buckets
Klein buckets. Definitely.
I empties both buffers, and the top one's giving me 120
Klein Buckets tapping into the Mana of Gaia for dark rituals of fluid dynamics
I feel like flow propagates backwards.
have you tried changing the vertical pipe to mk 2
it is already a mk2
Whenever there's a conflict at one of the pipe intersections the little gnomes living in your CPU flip a coin to see which side gets priority
it looked like mk 1
my mk 6 throughput isnt working 🙃 (thats a smart splitter with overflow to the left, followed by constructors that take 1200/min of ingots)
That was definitely mk1..
well, as you can see, the pipe is very full
Different. 😶
What's the goal exactly?
overflow
It's overflowing.
The upper pipe definitely looks like it's flowing over the lower one
when it shouldnt according to master sgetti
turned the extractors off, drained the network, started them again, and it's still going to the up pipe
again, try a higher pipe
What's up pipe?
did, same result
Are you trying to surpass the head lift here?
Did they break overflow junctions? 😶
It is pretty broken to me
I'll play with it tonight.
Maybe I'll find yet another weird thing junctions can do.
so im doing the math on how i need to set up my refineries so i can keep up with the plastic demand of voiding water during aluminum production
and i swear to god tehse reatios are so fucked
in order to use 2.1k bauxite im gonna need to set up 16 ish refineries all at different clocks
this is insane (i love it so much)
Numbers!
also i just realised
How do you even recycle 1000 water per min
ill need to do extra belt fuckery to facilitate 850 and 510
With pipes.
you put it into othe rrefineries
the recepie tree im using loses 40% water with each layer
but i only have 40 bottles per minute on hand
you kinda have to
vertical pipes get some head lift too
else most upfeeding woult never work
it seems mk 1 pipes pass on less than mk 2 pipes
You wanna talk about numbers, lets talk about rocket fuel generators
Wadda hell
but if you surpass the head lift, what happens when the buffer is full
No thank you. I got through two banks of 36, ran out of rubber and just finished the game instead.
man not even over 2k?
It overflow.
oh speaking of fuel generators
I don't have the last tier of belts yet so I'm limited to 780 from pure nodes
i have 80 generators (turbo)
theyre consuming the fuel of 80 generators
theyre all hooked up
i only produce the pwoer of 76 generators
how?
magic
real
FICSIT taking their tax off the top
You thought they let you use all that shit for free?
i thought that came out of our paycheck which we supposedly earn by doing the space elevator
test it i dunno what you mean
my iron? basic. my steel? solid. my pipes? encased. my concrete? sopping wet.
but yeahh ill take it as ficsit magic
god the last one sucker punched me lmao
shouldn't valves reset headlift?
Either way, test result:
Vertical mk 2 pipes pass on a fraction of the incoming head lift
like 50%
vertical mk 1 passes on a bit less
probably a code change to save all those poor suckers building bottom-feeding setups
could someone help me with a drone related question?
just ask
They didn't before did they?
a round trip for my drone takes 7.11 minutes and requires 115 packaged fuel per trip.
wouldn't this mean it requires 115/7.11 fuel per min?
if so why does it say on the port UI 21.57 required per min?
No, thats misinformation that keeps spreading around
so how much fuel do i need to be making?
idk tbh. maybe they scuffed the math when they allowed other fuels
try 30/min and see what happens
if you cant trust the ingame values you need to experiment
Yeah, drone ports have wonky numbers right now.
okay thanks
ok chat i think i somewhat have an idea of how im going to handle the aluminium(im talking here so if i say somethign very wrong i can get sanity checked)
so the plan is to feed teh stuff from floor 4 into floor 3 into floor 2 and then whatever is left from floor 2 i alterante betwene refnieries at floor 1 which leaves me with a need to sink only 23(ish) water per minute
ALSO WHY ARENT REFINERIES ONE PLATFORM WIDE FFS
no fr
ficist doesnt waste (that extra 0.0000001m of space)
to test your skill
assemblers piss me off so bad too because the footprint fits in a platform and then you look up and the edges are just. there. overhanging
yeahh
WAIT
i forgot
this doesnt output water
this outputs aluminia
the water comes later
We should be able to stagger assemblers to fit them in a row one platform wide per assembler
Penciling out nuclear and curious… will 75,600MW (12 NPPs @ 250%; about the max I can get off an impure uranium node) let me sail through T9 comfortably when accounting for nice to haves like portals, waste recycling, etc? (Related: so annoyed they nerfed the swamp uranium + sulfur nodes). Basically, I want to build my power station in the swamp and also don’t really want to cart uranium around the map.
i mean its not too complicated but damn
Is 2 locomotives + 6 wagons a good combination for the mainline trains in the base of me and my friend?
You're using sloppy alumina and pure ingots right?
1:4 is generally the recommended config
So this would be slight overkill in terms of torque?
1 locomotive can pull 5 loaded cars up a 2m ramp and I think 13 up a 1m ramp? Wiki has the math.
It is more a thing of what fits into the base we built tbh
We can have 16 2+6 or 24 1+4
DPF is such an insane alt that it is basically a staple for any oil power
I would do 1+4 then.
This is the base
regular df is better 😛 (marginally)'
It's a hell of a lot simpler to build which is worth a lot imo.
which?
DF.
The misinformation being that Valves reset headlift came from the fact that pumps (when unpowered) reset headlift to 0, while still allowing fluid to flow through
It's not covered in the manual but it's pretty neat
Ah I see, so many different details in this game
if you add a pump to prevent backflow does it fix things?
general tip: just dont do max flow with mk 2
just... dont
you will bite yourself in the ass if you try
So basically don’t use mk2?
what about "dont use max flow" was hard to read
Why would I use mk2 if not for their higher max flow
Tho tbh that seems like quite a big problem to still have at 1.0
450? 500? 540? still fine
factorio has distastrous pipes in 1.0 too (the way they act when split is just bizarre)
its not anything new
Factory games and pipe issues is like a rule
Im not very sharp on my fluid dynamics. Why is this backing up?
mk 2 being shit as usual
need more context
I thought the Mk 2 rounding errors were fixed in 1.0?
No. theres no rounding error
They just discovered "hey actually? this bug? Its actually just the system working as designed. This unintuitive behaviour is baked into the design"
Oh interesting! I was misinformed then
the issue is the junctions not giving max flow any priority
And yeah downstream is just a pump into a generic buffer and train station
Thats odd, ill swap it out real quick
Not at all because of 2.5x the head lift. 👀
explain why the higher head lift is better and you get a cookie
Because junctions are evil headlift stealing things.
good guess but not the entire truth
too simple and doesnt explain every issue.
Must be more behind it
According to Snutt the pipes have no issues, even with max flow, at least as far as CS can tell.
Source: September 17th’s stream
yeah its not a bug
its a flawed design if anything
system works but the system isnt perfect
according to snutt, the issue was that pioneers like to do straight lines with pipes
how are straight lines an issue
instead of a soft curve
he said it was the hammer effect
Wa
Water hammer?
Okay I know im rusty but im not that rusty
since when do pipes care about curvature
Water hammer would only occur if we suddenly stop flow, and even then, it would just cause it to explode
water hammer can manifest in other ways
snutt talked about this in the stream
in a system like ours with ridgid pipes and such, pressure spikes lead to flow rate spikes
I think I've made an oopsie when planning my steel factory build, but I wanted to get a 2nd opinion on if this is a problem.
I am planning on using 960 coal/min using mk 4 belts. I am transporting the coal by train. Currently I have 1 train picking up the coal between 2 different stops, but only using 1 wagon. Loading the 960/min should be fine (I am using an industrial buffer with 2 belts into the station, and this is across 2 stations). But I think unloading is going to have a problem, since that 960 fully saturates the belt speed coming out of one station, and since unloading pauses when a train is docking, this will degrade the performance. Is that a correct assumption?
right ok but thats like the worst excuse ever
who wouldnt just build straight pipes
We specifically got a straight mode for belts and people want a straight mode for pipes now too
Usually you would put an industrial buffer at your train station and connect both conveyors, then only use one belt for each wagon.
if thats true then it would just make everything worse
The industrial buffer fixes teh start and stop of the station
Thats what I have is buffers, but it only fixes it if the belts have overhead I think
That is… pretty upsetting, ngl that the fluid system is in such shambles.
Because the station cannot unload into the buffer at 960/min steady
No it cannot, not until you have mk 5.
And since it can't ever go over 960 (2 mk 4 belt limit) the average will be <960
Okay, that's what I figured
That is correct yes
RIP me, gotta shift around some train loops
At least I haven't built the drop-off station area yet
Or add a wagon.
Either way I have to rearrange the layout
I am very confused, could someone help me with my factory design? I got 60 refineries producing 16,666667/min (set to 50/3) Turbofuel each (1000/min total). At the output I have 6 fully overclocked Blenders needing 150/min (900/min total) and an overflow which needs 100/min. All of the output Buildings are at 100% efficency. Somehow some refineries are filling up with turbofuel and stop producing. So that tells me I have more output than input? How is that possible when producing 1000/min and using 1000/min?
I'm a little dumbfounded that this is more stable. Still dipping to 580 sometimes, but better. I though tthe only difference was headlift, which shouldnt even affect anything before the pump
How long is the loading process for trains? < 15s?
pipe code goes deeper than we thought
27s
27.08 sec or something
Oh, interesting. I would've figured 15 cuz of the OR condition, but okay
Now I gotta make sure the rest of my belts have sufficient overhead
(answers out to two sig figs) "or something"
Well heck, I don't think I have sufficient overhead on my belts for some of my other resources. It might be tight. So long as my train loop takes at least 406.2s
Which is a little less than 7 minutes. So we may be good, I don't know
Alright, so. Im gonna take it its my fault for designing that pipe to carry its maximum flow rate. Unless theres somethign specifically about mk 2's
I might have to play around with forcing the train to wait at a stop for a bit to ensure the belt's overhead can compensate for what was lost from loading
mk 1 at max flow was always more stable
Yeah like, ive got overclocked normal oil extractors
And i havent noticed hardly any dips
there is no way they're modeling fluid dynamics to that extent i refuse to believe it
you only need basic fluid simulation to get fluid hammer
just want to make sure this is right and the fuel generators won't run out of fuel or stop working.
21 fuel generators (+1 @ 65%)
11 refineries making residual fuel.
17 refineries making Alt Heavy oil residue.
(using all of the polymer resin for plastic)
Those are some funny numbers
im basically tacking on my first fuel plant to my computer factory. which is why im asking.
Well unfortunately the 17:11 ratio doesnt quite work. Are you trying to maximize on 500 crude oil left over?
crude oil?
Yes. The raw resource oil.
im using that for the refineries
How much do you have?
Remember you can overlcock if you want more, too.
it is overclocked.
9 nodes? Or 9 per minute you mean?
per minute
Thats not a lot at all. It could run one fuel generator at 40% clock speed with the recipies youve chosen
Yes, you want to turn it into fuel.
9 Crude oil becomes 12 Heavy Oil Residue in the refinery
So, what's the rest of it?
That 12 residue will become 8 fuel.
Left for us to figure out
Are you saying you have leftover residue too?
I just mean that junctions might take a portion of headlift, but not a huge chunk
so if it were true, many setups wouldnt work at all
so theres more nuance there
thats what im trying to figure out.
You dont know how much residue you have?
How have you been dealing with it? Petroleum coke?
just want to make sure this is right and the fuel generators won't run out of fuel or stop working.
21 fuel generators (+1 @ 65%)
11 refineries making residual fuel.
17 refineries making Alt Heavy oil residue.
(using all of the polymer resin for plastic)
No, that is not right.
i have 17 refineries making the stuff....
Hmm. Like what? We can test setups that should or shouldn't work, right?
yes. And junctions dont steal enough head lift to make things not work
you could copy ana's setup any try
What if I have evidence that they can? 👀
What you would actually need is:
- 500/min Crude Oil
- 16x Heavy Oil Residue (+1 @ 66.6666%)
- 11x Residual Fuel (+1 @ 11.1111%)
- 22x Fuel Generators +(1 @ 22.2222%)
- 5x Residual Plastic (+1 @ 55.5555%)
Slightly goofy numbers unfortunately. They would probably be cleaner if you had a multiple of 15.
Okay, so you already have the 17 heavy oil residue refineries. Are you using any of the heavy oil residue?
but than my computers would be off.
no, none.
🤔 Since I'm already producing 1175 turbo fuel it seems to make more sense to convert to rocket fuel than to go nuke... I just need nitrogen and iron to make nitric acid, and I don't even need that much acid, just like 200.
Why would they be off?
because im making 5 per minute. thats all i can get out of it.
Where is the plastic for the computers coming from? The polymer resin?
the polymer resin from the heavy oil residue
So this would work then, yeah?
i would need to find extra oil from somewhere.
Youre using the regular recipies for the computers, right?
And getting 5 per minute?
Given all other things are equal, do you have a theory as to why the pipe here with 7 junctions feeds 0 water to the buffer whatsoever?
normal computer.
caterium cercit board.
iron wire (for cable)
do water extractors provide that much headlift?
Because I thought it was only 10m
Yes
Everything that produces head lift can go higher at the expense of flow, as far as I'm aware.
It's right on the very edge of head lift, making it ideal to test, as any amount of increase or decrease in headlift is reflected in the volume in the buffer.
For example, the amount of water that reaches the buffer with 0 junctions, 1 junctions or 2 junctions is slightly less each time.
Okay that makes a lot more sense knowing you are using caterium circuit board.
I know McGalleon has experience with the fluid dynamics, and given his statement that junctions do not steal enough head lift to make things not work. I was curious if, there was another obvious explanation that I'm overlooking.
Fluids only go up if they have literally no other option.
I'm not sure how this moves the discussion forward, can you explain?
That means those buffers will only get water if the system is completely full of water below them.
I'm aware.
System: extractor ->>>>>>>- buffer
I have two identical set-ups that produce two identical results. When a third identical set-up is added, but with a junction, less water reaches the buffer.
You can test the results yourself, given you have two identical setup. Pipe length, flow, and other things will affect the results, so if you test on your own you will need to ensure both setup are identical in pipe length, flow, etc.
Each time a junction is added, less water reaches the buffer, and eventually, none.
@pulsar stone so I think this should still work, you will just have to sink a little extra Polymer Resin. If you really dont want to do that. then you should underclock one of your 17 heavy oil residue refineries to 65%. Then build 12 refineries for the fuel, one of them at 10%. THat gets you 444 fuel/min
Which is 22 fuel gens, plus one at 20%
This second solution means you dont need to bother with the leftover 9 crude oil. But the first solution utilizes all of the crude oil you have
the first option sounds a lot easier because everything is already built and running.
just needed to make sure stuff didnt break with the power if i dont babysit it.
The one I typed up just now also has clean numbers and your power grid will be stable.
And is easier to retrofit, yeah.
Is there some sort of bug rn with miners/mk6 belts?
I've heard there's some issue where miners apparently aren't extracting at the correct rate or something, and a bunch of our supposedly 1200/min coal belts seem to have random holes in them occasionally when the miners back up for no reason whatsoever
If you have any sort of performance lag whatsoever, it will cause them to skip.
Mk6 belts are insanely sensitive to computer performance.
One guy could make it skip by just opening his inventory. 🤣
CPU is constantly maxed out and never go above 20 fps
Do unpowered pumps no longer reset headlift?
Gonna pray for a fix for this to come ig
There's nothing they can do to fix it.
@astral warren what CPU do you have?
I could imagine that your game slowed down so much that the server can't operate at full tick rate anymore, resulting in all kinds of weird glitches
yeah get off that ancient AMD cpu
It was decent enough at the time I got it (some years back now), but it's definitely overdue for an upgrade now
What tick rate does Satisfactory run at?
@astral warren not at the maximum in your case, that's for sure
Hi guys, I am doing calculations, i have 1440 oil in my pipes, i m trying to figure out how many fuel powered generator i can install with rocket fuel, is it possible to be almost 310 ?
Or i m missing something
@astral warren seems to be 30 at default: https://satisfactory.wiki.gg/wiki/Dedicated_servers/Configuration_files#Server_tick_rate
This page details configuration files used by dedicated servers.
Then yeah it's def running slower
let your friend host the server?
My frames usually hover between 15-20 atm and will dip even lower if I'm doing stuff such as placing conveyors
Yeah it's either that or just deal with the lower throughput for now
I usually host so it's gonna take some getting used to when it comes to the horrendous rubberbanding when playing as a non-host
@regal crypt have you tried calculating it with https://www.satisfactorytools.com/1.0/production ?
@astral warren playing with 20 FPS must feel so bad, I can't even imagine it
I'm playing at stable 158 FPS with DLAA and Framegen
How far along is the world you play on?
oh not that far, ~120h I'd say
I'm sure with some crazy savegame it would be way lower
I have 130.8h in the last 2 weeks according to Steam so I guess our world is about that old, if not a bit more since other ppl will sometimes play when not everyone is on too
What are your specs?
problem is, Framegen won't increase server tick rate 😛
click on my picture, specs are in the profile
is it possible to calculate power i want with it ?
Oh those are some oil baron ass specs lol I ain't ever gonna get the game to run that smoothly
I'm just a lowly uni student
Just upgrade your CPU and you will be fine, you can probably get a good deal on a 7800X3D once people upgrade to the 9800X3D
Yeah I've just been waiting on a bit of money before I got it
the massive amount of cache helps a lot in games, probably very much in a calculation heavy game like Satisfactory
I'm also gonna be replacing my mobo and RAM since the mobo I need for that CPU doesn't support DDR4
@astral warren the 7800X3D only supports DDR5, if you want to stick with DDR4 the 5800X3D is your best option
Nah I'd rather do a bigger upgrade than potentially undershoot and still get undesirable performance
@regal crypt it shows the amount of power the buildings need. If you want to know the output you just need to multiply the power output times the amount of generators
@astral warren exactly my thinking, that's how I can justify upgrading to a 5090 😛
I'm on a 3080 so I reckon I'm good for a decent bit
When/if I can get some real income then I'll do some crazier upgrades
if you are gaming on 1080p/1440p for sure, the 3080 is a great card
Yeah I'm solely on 1080p atm
honestly if you are tight on money just get a used 5080X3D and call it a day. That CPU is still very good for gaming and the motherboard / RAM is cheap if you need to buy them.
Oh I had a bunch of money, my folks just borrowed it all to pay the bills lol
all a matter of your budget. Low budget -> 5080X3D, a bit more => 7080X3D next month once people sell theirs to upgrade, high budget => 9080X3D or the new Intel flagship
Just waiting to get that back then I can buy a 7800 no problem
Do we know how much the 9800X3D is going for?
I'd imagine a bit more than the 7080X3D
#off-topic-tech has more folks that might be able to provide insights on buying new hardware. 5700 X3D might be a better deal fwiw.
yeah true, we are spamming the math channel I just realized
Can someone explain to me why my water extractors are extracting 999 nuclear uranium waste from a seemingly clean water stream?
It's a known bug, iirc the fix is to get water from a different location
"clean water". 😂
https://questions.satisfactorygame.com/post/66e70ad9772a987f4a8b1e89 FIXED_INTERNALLY. Neat!
Huh. Thanks
I'm still trying to understand why the dark ion fuel alt exists.
Why packaged? And did they not realize when packaged that double the actual rocket fuel cost?
is it possible to import blueprints?
Blueprints are stored in folders per save. You need only copy/paste them from one world folder to another.
Less diamonds, removes the encoder.
It's more power efficient.
I wound up only overclocking to 237.5% in order to provide 30m^3/min of wiggle room. Working like a charm now
Are you still trying to get your train station working?
Would you be willing to share your save?
Admittedly just glancing using greeny's calc, it's less power efficient. But I have no idea what weird shit it's doing with converters within the chain.
But what's making my eyes pop is 240 versus 100 rocket fuel to make 100 ionized.
is this within the servers files or client files?
Yeah, if you look at the recipes themselves it can be more power efficient, in reality. But it's not especially more power efficient.
DMR's honestly super interesting because it complexifies this conversation a lot.
It's the packaged rocket fuel step that honestly confuses me. It should have been a blender/refinery recipe IMO. If it's going to require the packaged input, it should also give a packaged output. It's just so weird to look at. I don't even necessarily care about resource efficiency as much as these quirks.
Yeah, it's definitely a weird recipe.
Are you talking to me?
My station is working just fine with 570m³/min of water being transferred. I dont think I would want 600 anyway becaue the factory downstream was designed to have 600 in mk 2 pipes, which is a mistake.
I just wanted to see if I could make it work at 600. 😄
Oh im sure the train station can load and unload at 600. But not into a single pipe, no
If i really wanted to i could run each extractor individually into the little buffer ring and that would probably be fine.
Its 4 sets of 2 maxed out extractors for each wagon, thats all. Really simple 😅
The difference is you've already built all of that. 😛
LMFAO
Yeah it's definitely at least 310 generators' worth
You're gonna wanna budget for around 1500 power shards to cut that number by a bit and even then it's around 500
with 1440 oil i can get 5100m3 rocket fuel ?
With the right alt recipes and enough sulfur, yes
awesome, i think i ve not the good alt for now
You wanna look for heavy oil residue, diluted fuel, and turbo blend fuel
Fine black powder lets you make some ammo off to the side if you want but isn't necessary
thanks !!!
Hmm, no :P
The platform up to the buffer is important for prioritizing training the train station first
Well, I mean, this is working. 😂
I have faith it will hit 600!
Does it continue loading the train station when a train is loading?
No, it does not.
My 600/min worth of consumers are all above 90% now, closing in on 100%.
(Bottom fed too, just because I like doing things the hard way.)
I never have 100% somehow when I look at those number even though the platform never backs up and the output is sinked
So when the train is loading, the buffer fills up. And when the train isnt loading anymore.. how does it catch up for the lost time?
Do I have to reload the game after I work on the factory there or what

It's pushing half down each pipe.
Trains can generally support up to about 1.8x of one input, if you're using both inputs.
So this should be able to go as high as 1,080/min, assuming the optimalish distance.
Compare the fill rate to the transfer rate.
Also it hit 600 on both stations. 🙌
so you just need to wait for the thing to run a bit then check for rate, I never checked after making it run
Right. I see. ITs 300 from each pipe, and its able to catch up because its mk 2's
The issue i have again is that at the factory this water is going to, it was built to have 600 in each pipe, period. Which no.
One message removed from a suspended account.
Yeah, you have to let pipes stabilize.
They never do.
Mine always do.
So you run 600 fluids in mk 2's and never struggle with 100% efficiency?
Extractors empty and pegged at 100%.
I wouldn't say I never struggle, but it's always been solvable.
600 flow is definitely doable.
I've spent the last few days trying to find broken builds explicitly to fix them. 😂
Okay, how do you guys get 600 flow in a pipe stable? A simple example, two overclocked water extractors into a single mk 2. It seems like after 20 mins or so mine end up backing up.
Every minute or so theres a dip down to 580
That's why I wanted to see your save, to see if I could find what was causing that.
We've got some working theories about why things do what they do, but.. still trying to find good, clear examples.
This one refinery's being a PITA and refusing to hit 100%. 😂
Yay. It hit 100%. Alright. Everything's running at 100%. Now to let it run for awhile.
I tend to just loop everything back to the start and it works fine.
Hm. That might be something I'm grappling with myself, soon. But I might also just localize everything to do with oil at each well because oil doesn't really have much interdependency.
Yeah, I don't use fluid trains myself, ever.
what are the differences between gas and liquid excluding the packaging material
Pretty sure most gases expand to 4x their packaged amount when unpackaged?
Gases also do not have headlift
Nitrogen is 4x, rockel fuel is 2x
my brain is farting. how long will it take to make 500 of these if 3 of these are running?
Like, an hour and 10 mins
500 items at 7.5 items/minute.
To be exact. Hour, 6 mins, 40 seconds lol
thanks!
Hear me out. Couldn't I use drone ports as load balancers?
I guess this is my new plan for now
Basically if I set up 4 drone ports and feed their output into their input, I could connect multiple factory side drone ports to each other. Like: Factory A sulfur drone goes to factory B -> C -> D -> A. This way every drone from each factory will grab their abundant resources and flies it to the next. The output then gets 50% fed into their input again.
@oblique hollow What's your opinion on that?
I feel like this way you could ensure that you have enough resources at every production site
Really??? Shitttt i didnt know that
Ive been pumping gas for nothing lol
Wait - can u make check boxes in the to do list? Or is it just looking so by doin brackets (that somehow turn orange)?
[] or [x] turns into a checklist
Wait where do you do this?
Open your inventory, overyour mouse to the right until you see the gradient, and click.
Public notes are for everyone playing, private notes are just for you. All over the game you can right click things to add to your todo list as well.
Isn't this just a manifold with extra steps?
I never knew this thank you
Not exactly. You could load balance this way,
But man is it an expensive way to do it
Thats a lot of power.
I mean, the way he explained it is a manifold..
Next step is to get rid of nuclear powerplants, creating 1 nuclear power plant at each drone port so I can set them up independent
Oh, i thought he said load balancing.
I was envisioning an array of 16 drone ports to make a 4:4 belt balancer

I suppose the feedback does make it sort of a balancer.
Problem is it might start running backwards.
Remember, drones only go to one place then back.
But they pick up from both locations and drop off at both locations.
I just need a circular dependency of drone ports with same resources
But they would pick up for example sulfur and drop sulfur
so they would basically always take half of what's there and bring it to the next station
If youve got more than a belt's worth of throughput on the drone circle, you run risk of backups, including dropping things off at the departure port and picking things up at the destination of things are clogged that way.
Yea that's the point
If they basically move it in both direction, everything in the circular dependency gets balanced
Its.... a lot of fuel to spend for moving stacks of items back and forth for nothing. But it might be really convenient of managed well
And convenience is worth any price
And well I can only feed it 1 input, so max throughput would be belt speed I guess?
It's free. Plutonium rods
I would sink them anyway
there's probably a way with less drone fuel like balancing out the input into 4 drone ports, but that should work
Also on the other hand you would have a shittons of trains driving around
Drone fuel (plutonium rods) would probably also balance themselve if I do a circular dependency
I mean I could also just let every dron fly to 1 fuel port but then they would clog at some point
Most people usually end up doing a hub and client type of network with drones
But this is sounding more peer to peer
chaining those drone can be nice with throughput though, if the thing is half of the map away you can't really do more than 1 stack per minute straight from the farthest receiver port
im doing some power plant math on SCIM and i need to double check cause i feel like im having a stroke or doin something wrong, is its seriously telling me i can run 60 fuel generators on only 250m^3 of rocket fuel/min???
but then you'll need 200MW per new place vs 100 MW per new place if train line
4 + 1/6 per min, seems about right
Yeah, that is the thing to consider a bit. Doing a drone world playthrough sounds liek something id want to try at some point, and the power costs are definitely a concern.
With hub and spoke networks, youre usually taking from a hub or providing to a hub, and not bringing anything back. Increasing throughput usualyl means adding more drone ports, and the power racks up
Its plenty enough for generic drone uses like nuclear
WTF O.o wow thats efficent af, on one hand, cool, on the other hand, balancing my systems using fuel as the main by product load just took on a whole new challenge lol
But if one wanted to do really high throughput stuff I guess youd want to maximize on drones loading AND unloading at each port
And sushi. Definitely sushi.
Also don't forget RF is a gas so u don't even have to manage fluid dynamics on the way to those generators luckily
Drones are at their best transporting stuff that's stack size 200 or 500, or low volume like supercomputers. But I've used them for raw sulfur going to nuclear before.
seriously??? nice
Yeah.. u are mixing 2 fluids into 1 gas xD
oh, and i get compact coal as a byproduct,....alright then, they really make you start workin those logistic chops towards the back end the game dont they
compact coal is not too bad though you can make turbofuel and refeed into input from base rocket fuel, or just make a bunch of steel
or make weapons
im using nitro fuel alt recipe so that doesnt work as easily XD, my plan is to set up a small generator subsection running on turbo fuel to offset the byproducts, difficult? no, but more work lol
you do need a sink at the end, but steel is super space efficient for HMF stuff
either way you need to make 3 things for 1 thing to work lol
Compacted steel ingot is an option for dealing with byproduct
you can also just burn it
yea, this might turn out problematic
I'm giving dark ion fuel another look. Does it have any other use than maybe small batches of jetpack fuel? Because of the fact that it uses 2.4 rocket fuel per 1 ionized fuel, for vehicles and power generation, you're better off just using the 2.4x rocket fuel.
I think it's intended as a way to spend excess dark crystals from certain T9 processes, if you haven't already balanced them to net zero
If you're making crystals you don't need to balance anything, you can just sink them
I prefer to balance crystals and residue so there's less waste and I don't have to spend as much SAM creating residue from scratch
regardless, it's a potential way to make something from crystals instead of sinking them, so "but I could just keep sinking them" is a weird reaction
But what you're making is worse than just using the rocket fuel. So you're coming out worse in both sink points and fuel potential.
tbh that's more an issue with ionized fuel in general (default or dark) not being tuned for power plant use
it is nicer for the jetpack, so if you have a dark crystal surplus somewhere, it's not unreasonable to put it toward upgrading your jetpack fuel
This is kinda off topic but if the satisfactory calculator website is wrong where should I go to report it
Default at least presents a more interesting argument because it's one rocket fuel per one ionized fuel. And maybe you're farming dark matter through powershard production.
I'm not sure which calculator you are referring to, but each one has their own Discord server
Should i do 480 per minute of water extractor into 8 packagers for water until i have better belts
Thx
Ima cry. Either my VIP junctions work flawlessly or they just don't work at all
they are indeed finicky :\ it's why I avoid them entirely
I have so much water recycling to do.
I prioritise reliability with my pipe
so dedicate some machines to use only the waste water
like this
I haven't run into a system in the game yet where you have to mix fresh and waste product
I just designed myself into a corner is all
should i
The only time I've run into issues with wastewater is clocks with repeating decimals. I raised the clocks on a water extractor to go from 90 to 96.67 by entering 90+(20/3). It was to deal with some residual rubber I think? At any rate, that should have worked, but it started backing up my aluminum refineries.
why not pipe it?
that's one of the common issues yes
Otherwise pairs of refineries with a water extractor feeding 90 has always worked for me.
The polymer resin just goes into its own system.
i meant to ask, do you need to prefill the waste water pipes for this setup?
noooooo it's basically the only time you absolutely dont' want to
basically the whole system slowly spins up to 100% as the waste water balances out the production
My last aluminum set up the VIP worked 100% perfect. tore it all down to add MK3 miners, and now its constantly backing up T.T
Guess ima use it for other production
yup, that's why I do the most reliable set ups cause I can't be asked messing with it
why not use it for the bauxite?
Cause. Im stubborn.
it's basically what you're doing now but w/o the waters connected and some clocking
gl with it
It looks like there's somehow room to turn 50 of my 450 rocket fuel into ion fuel within my 450m point factory, so that's cool.
okay thank you
I'd be down for trying to get it running if you'd be willing to send me your save.
I'm a fool that likes running errands. 😄
Ok, since most of my blueprints are set up, is there a guide or list of most resource-efficient blueprints? I wanna try to max out my points
Maaaaaybbbeee
Seriously, I've been doing it all week! 😄
I've been looking for broken builds to confirm some theories I have about how pipes actually work.
TLDR, go for 65 warp drives and 128 AI expansion servers. That's 450m points, everything beyond that is peanuts.
Do not research power augmenters, you need that sloop for warp drives.
Are warp drives really the best you can do with your resources to get points?
Yes.
Every improvement doubles the points of its ingredients.
So you need the item with the most processing steps by default.
26 250% clocked warp drive manufactuers is the play. After that, you want to maximize AI servers.
It seems like just doing the last step uses up a lot more resources when you could already sink the propulsion rocket
I guess make it 25 because I want to keep some resources for fun stuff like nobelisk production
BWD is 2.1 million more points than the TPR.
Additionally, you're going to want to try and go under 1TW of power by strategically underclocking the heavy hitters for power.
Hmmm, okay I'm gonna lower my standards
I want to go giga power factory
So I can spam drones
This is what I'm currently toying with. I'm trying to break it into pieces, basically.
Good news! Not only is Rocket Fuel awesome power, it's great drone fuel. 😄
Satanist.
I'm including some rocket fuel for progression.

I'm very for plutonium drones as well, but I'm also going to burn some of the rods for power.
So is there a list of "most resource efficient" recipes?
I could imagine it's pretty complicated cuz of sam now
Whatever SFtools pops out when you're talking that scale.
Its default weighting is using max extractable resources of the map.
generally most 'resource efficient' recipes just trade for different resources to use
except the pure ingot types
SAM is the key resource, yes. Once you're out of somersloops for warp drives, if they ever add more, probably the next optimal use for them would be to sloop the SAM constructors.
For example I'm not sure if the alt crystal oscillator is good. I could use the normal one and only use iron and quartz
should i keep them in library or pick one of them insta? I am at phase 2
Solid steel is amazing.
Solid steel simplifies setup a lot its super nice
recipes are good if they do what you want them to
in your example, the alt for oscilators trades using some oil for less crystal
is that good? only you can decide
Most resource efficient gets weird when you're pushing map limits. For instance I think I'm required to use compacted steel ingot. And I need to use all 3 of turbo, pink, and oil diamonds.
so until I start building steel (which is soon) should i just keep this unpicked to block basic iron ingot?
Nah, basic iron's pretty good too.
But a manufacturer for 1/2.5 per minute base crystal oscillator isnt really nice for space
And you can use those two together for great effect.
I guess I go with the alt oscillators then
Cuz first thing I need to do is fix my nuclear power recycling. I'm lacking crystal oscilators
Alt oscillators use less quartz which is likely what you want in the end.
But oil becomes precious too.
yeah if adding some complexity to the system and using some oil to stretch out crystal for you is good? do it. Use the crystal for something else.
if you don't need the crystal for something else? eh, use the base?
once I got 100GW going, I can slowy start to grow
I really want to have another crystal oscillator alt to save space more
also got these and dunno which ones to keep blocked and which ones to pick. Heard that stitched iron plate is good (already got Iron wire)
4.5 per manufacturer on alt is probably fine for now ig
100GW is like 1k drone ports right?
as mentioned above - recipes are good in different situations and needs.
so if they do a thing you want to do? they are good for you
Stitched plate less iron more space iirc
I snap pick +6 inventory slots, 😆
I've used basically each of these recipes over my play time at some point or other
I like stiched plate with iron wire. +inventory is always nice. The rest are marginal IMO. They all have uses, but leave them sitting until you need them.
Inventory slots and stitched iron plate are immediately useful. Steamed copper sheets is pretty handy later on.
Avoid bolted stuff until you have mk4 belt though
Keep in mind, there are more hard drives than alt recipes. You will end up with 5 left over drives if you collect all of them and pick everything.
just direct feed screws into the machine
they do benefit from steel screws though
isnt that the reason of +6 inv space or they are limited as well?
They're limited as well. There's one 6 and one 5.
I only consider bolted for space cause steel/alu screw
It will eventually only give you one choice.
ahhh i see thank you all for tips
Urgh I think my drone madness can quickly become a mess
I can do that but when I do space build the OC'd screw recipe needs them good belt
I noticed that I can't have an A -> B setup while B -> C. Because when B can't deliver to C cuz C is full, B will chill and block the docking for A
So I guess in the end I will need to make a central stroage distributing resources to each prodction site via drones
does anyone know how long a plutonium rod lasts in a drone?
Hours, I believe.
nice
The numbers in the UI don't make sense. 😦
Quartz purification and distilled silica and technically resource efficient, it appears. If you want to maximize simply one or the other, pure quartz crystal and cheap silica are what you want. But if you want to maximize a combination of the two, need to throw quartz purification into the mix. Oof.
I see. The nitric acid thing is interesting
Still hard for me to judge how valuable nitrogen is
Seems like biggest value is for uranium recycling
The interesting thing I'm running into is that you can't use cloudy diamonds because you need to stick to the most coal efficient alts. Even though limestone is a trash resource, different resource constraints limit the ways you can use it.
To the point where I'm probably going to do default concrete as a power efficiency consideration.
Yea, I feel every recipe that would use limestone is a good recipe
I'm also curious if they nerf/change the sam-> uranium conversion rate to make the plutonium recycling actually worth
I've tried but I haven't found a situatino where I needed both a ton of crystal and silica yet, very sad
I don't see any circumstance where ficsonium is worth it besides novelty.
Yea maybe they need to give those rods some extra energy
I mean there is legit no point
Right now plutonium is drone fuel
It's actually the SAM required to make ficsonium that kills it. They'd need to make ficsonium preposterously good for it to be worth the effort.
Maybe lower the amount of ficsonium required? Or increase the output
just the ficsonium to rods rate needs to improve I guess
I've never made any cuz I got told from the beginning: just don't
Eayup
Ficsonium barely breaks even on power required to create it- coupled with the insane resources and added complexity, it really isn’t worth it.
that counts as a lot of things people do in the game, let things be for their novelty 😛
it basically exists only for those people who complained about wanting to burn p rods w/o having permanent waste. Because people like to complain
Fine! you want a solution!? HAVE THIS!
exactly. I honestly kinda wish it was energy negative in result
plus lots of people enjoy complicated set ups
I think it is energy negative? And you can't even get rid of all the plutonium waste you can make on the typical 22.4 plutonium rod setup.
can confirm
I calculated it out as 110MJ per rod, using base recipes and assuming only 1 rod/min is being created.
really? that... seems unusual, but I love it if true
There might be a way to eliminate all the plutonium waste from 22.4 rods if you sloop every SAM constructor possible and double your SAM?
yes
wait, maybe not that lol
It's mainly the trigons taking up RSAM, and slooping those provides better output than slooped RSAM... I think.
Down this road is madness, either way, it's simpler and better to sink plutonium rods and make augmenters. Or honestly, just stick to diluted fuel.
Sloop both?
Wait, why would plutonium waste be a problem? You can create fuel rods and sink them, no?
But then no fancy ceiling lamps 😔
oh wait never min plutonium waste...
I'm not gonna burn plutonium fuel rods 
My drones can deal with them 
Numbers werent making sense, so now im getting out the google sheets
Like going off of this (60/15/75 rods of each), you can sloop the RSAM to get the 3125 needed from 2550, or you can stick with 2125 and sloop 14x 250% OC'd converters and get the trigons out instead.
What about for 224 plutonium waste? That's what used to be considered 'best nuclear' through update 8.
I really tried to get more than that amount of rods out, I really did.
But I always ended up with too much plutonium waste on the table, and not enough map resources to help with ficsonium.
It's an amusing challenege in itself, whether you can use 104 sloops to eliminate all 224 waste.
I think tools gave up lol
Couldn't be me forgetting to input waste, definitely not
We've all been there
The sinister one getting me lately is updating the amount of waste when I toy with how much plutonium I want to make.
oh boy im getting to the part where i get autosave lag
PSA: titan forest is really a lot more trecherous at night
Basic thing of rotors done.. Now I just gotta do modular frames, reinforced iron plates.
Thinking ima do these like.. Stacked, 1 on each floor. Assuming I can make that fit lmao.
if you're considering building there, get an area cleared out during the daytime to prevent the spider spawns
i just finished clearing the area of slugs and artifacts, and i think it honestly may be worse than the swamp at this point
Question, which is more resource efficient when making a Rocket Fuel Power Plant? Heavy Oil Residue, Diluted Fuel, and Turbo Blend Fuel or is it Nitro Rocket Fuel and everything that comes with that?
it kind of depends on the metric you wish to measure it by
Titan Forest has more angry spiders, Swamp has more angry nuke hogs.
They're also the two roughest biomes on the map now.
I mean explicitly raw resources, not electricity or machines. Aka I like the nitro Rocket Recipe but the Sulfur requirements scare me.
here's a basic info graph of the 4 paths to rocket fuel, normalized to 600 sulfur as input
if you were to normalize it to crude instead, you'd end up with a different comparison
Oh damn, what site is that?
Huh
it's a planner for factories, i find it useful but many people find it too difficult to use
sorry, sp.runesun.com
had an extra e in the url
really it is more of a tool for planning out factories you want to build and bookkeeping your production than something like sftools that calculates it all out for you
i find the factory roll-up view in the tool pretty sweet for doing side-by-side comparisons of recipe chains though
Ngl pretty great, thats the feature I like
what i like is that it lets you start with a goal and fill in the recipes you want and work your way down, other tools kind of just pick things for you like pure iron and you have to fight them to avoid picking things that are difficult to build
i'm having an issue with water in and water out of a small aluminium factory
we really should start a topic bingo
the math is 800 wpm in and 480 wpm out, and every other fluid system i've built is stable but this one
aluminum is very finnicky as to how you build it
No SFTools I do not need to use the pure copper and steamed sheets alts to generate the 25 copper sheets/min I need for ammo please god I'm already running water to half the shit in this building
Default uses less sulfur, more oil. Alt swaps that. There aren't enough other uses for sulfur to be concerned, IMO.
there's a couple of ways to work around problems, but what you probably are running into is that if scrap production's output ever stalls, more water will enter the system from the extractors than should, and that causes it to lock up
Is it also telling you to convert other resources into copper ore before feeding into pure copper? 😛
the way I did it was having the initial startup pumps and the pumps used during steady state operation on separate pipes and hooked the extractors for the startup pipe to a switch
yes lmfao
tbh, i've been finding that it does some wacky things with converter recipes
Start the system, wait for stuff to back up, turn off the startup extractors, then run around fiddling with flushing pipe segments until everything runs fine
If you want a different topic, I got one, and it is whether the train stations are ok the way I put them down (Ignore the ones at the top)
Honestly my main concern is that they'll congest on the outer ring, due to having to go around most of it to get to the exits again
I like having the startup pumps still there and ready to turn back on in case I fuck up nuclear power really badly down the line and cause a global blackout
any large centralized multi-stop train station is going to have shared lines that are going to be in contention. the basic idea is that you want your design to get the trains off the shared rails asap and out of the stations quickly as well
The question is just how to do it in this giant octagon
here's what i'm working on for a central hub
was the oil resource well always in the gold coast
nah, that's new
its a good addition as well, the 1800 oil that was there really wasn't enough imho
Rocky desert remains a super easy place to play the game as a result.
lol do i spy some slooped up assemblers making project parts
the unaligned buildings
Manus too looks like.
well, they're idle at this point
i should probably reclaim those sloops and add a few more levels to my tower of stupid:
broke: automate everything as you go, updating production lines as needed
woke: genocide the wildlife every few days and sloop up the resultant biomass for tickets to buy everything you need to make project parts (also slooped) so you can max out the tech tree and actually start building stuff you won't need to tear down later
Are drones bugged? I have a bunch, and sometimes it says drone out of fuel even if the stats say it should be fine
i still don't have packaged turbofuel automated and probably never will at this rate, looks like im going straight from regular to rocket fuel for my jetpack because it was always easier to just buy the packaged turbofuel for 4 tix
the numbers on the drone ports straight up lie to you about fuel costs iirc
i gave rocket fuel a swing in the jetpack, and really i still like LBF better
i see the appeal but personally im usually trying to go up ASAP
I like the high acceleration fuels for exploration, but in combat I definitely like biofuel.
people love to hype up how long you can glide with LBF but you can get almost as much distance off turbofuel since each impulse gets you further
yeah, i'll switch if i'm doing a lot of climbing, but more what i find useful is being able to hover above hogs till their dead
interesting, i hate biofuel in combat because i feel like i keep stubbing my toes on charging hogs
turbofuel lets me jump over them
the trick is to just never land 😄
Ya thats what I saw. I wanted to use around 2100 crude oil but that makes like… 8400 rocket fuel when using 52% of the worlds sulfur? That kinda scares me
Its exciting but scary
Wanna get really scared?
Calc how many generators you need to burn that lol
And then how many power shards you need to cut that number down
2016
You literally need to cover the ocean
Ya-
well 2000 rf needs 192 generators @250%
I know overbuilding power can give peace of mind, but that many fuel generators is a solution in search of a problem.
Right, and then I can go build said problem without causing brownouts
Do you actually need that mcuh power though?
i kind of wish you could turn excess power into tickets or something, lol
I'm sure at some point I'll reach the level of optimization where I'm only making exactly as much power as I need to convert every other resource on the map into the max tickets possible, but right now I just never want to think about my power grid again
Tier 10: FICSIT Crypto Mining
Based
8400 rocket fuel is 504,000MW. That's getting to what you'd need for a planetary build.
Aiming for the 1% 100x buildings optimization route? 
Nah, I fucking doubt I do, honestly building this big for fun ngl- I just don’t know if I want crude oil big or sulfur big. Always was the plan to have 1000+ gen. But I might not go 2k lol
100,000 MW is enough to comfortably get yourself through phase 5 and get a golden nut.
Lol yeah I guess technically the most power-optimal solution is to have everything underclocked to 1% and idle for a few months
Since Satisfactory map has finite amount of resource nodes, the amount of maximum resources generated per minute is finite, and the amount of sink points generated per minute is finite too.
At that point handcrafting would be faster
i'm not sure how correct that article is anymore
"Do we research the power amplification technology in a MAM? The most optimal solution is to not use power amplifiers at all, so it is possible to save 1 somersloop by not researching power amplifiers. For the calculations below I assume that this 1 extra somersloop is available. If you are going to build some of these and you already spent this somersloop, remove it from one of the AI Expansion Server buildings." lmfao
There are reddit posts with new max point calculations.
I mean hey, min-maxing is min-maxing 😛
It feels wrong that you don't need any power amplifiers for max points but I guess it makes sense
those 10 loops are doing more in project part assemblers
Even pre-1.0 nuclear power held up for the majority of players' big builds
1500 rocket fuel is enough for 360 (less through overclocking them, 144 at 250% each) fuel generators and 90,000MW. I think that also gives you clean building numbers regardless of the rocket fuel alt you use.
Is it not updated for 1.0?
you weren't kidding about the jumpscare lmfao
Interesting, they sloop two of the AI makers?
Come, let me show you around my modest Iron Wire manufacturing plant with 500k constructors
Looks like that's when they ran out of sloops
it's been updated, but i don't believe we have an idea of 'optimal' yet
The fact there is an objectively correct answer out there is great though
My planning is 26 250% warp drive manufacturers using all 104 sloops. And 128 AI expanders. Over 450 mil points right there.
Ah, fair.
from the looks of the stats, it seems like napkin math based on some brute force assumptions
This game having a fixed map makes it so much weirder than other factory games
Strongly suggest skipping the 1% build and looking at the 100% and 250% builds instead.
Why would I skip someone mathematically justifying building half a million iron wire constructors at 1%
Slooping makes 1.0 stuff pretty wacky, as seen from the reddit article on slooping pre-final product buildings to produce more at the cost of more abundant resources
Love it, the more engagement with the community the better
The better play is all your encoders, particle accelerators, and other heavy hitters at 5%, then clocking all the rest for convenience.
i'm not sure that solvers like sftools are capable of finding optimal anymore
Oh my god wait I missed the best part
All of these points are going to a single sink on the same belt
To minimize power use
Stuff was really set in stone before- make xx plutonium & xxx uranium for max power
Now all the numbers are up in the air and still being figured out today (which is impressive for this community)
Optimal play is likely going under 1TW of power.
I love that the decisions are being left up to the user. Creates more subjective play that way.
like i've not seen any analysis done assuming you can double your sam by slooping the sam constructors
tbf, ~30% of somersloops is not a great use-case :P
You can more than double SAM by slooping the trigon constructors as well.
it's ~33% (34 needed)
But if I wanted subjective play I'd be doing something other than engineering
There's an answer out there, taunting us
Oh god, this is getting exponentially more complex...
Also the calcs get really stupid if you allow the glitch that lets you straight up duplicate items with belt merging black magicks
yeah, it is just a matter of time, but i just don't feel like the solution can be obtained with linear programming anymore
Since you can just have infinite sloops
So every building is slooped and you get infinite power off a single biofuel burner
Never heard of it... probably will never use that myself
i cant find the reddit post but basically you do something involving placing and deleting a merger in such a way that it tries to merge a belt onto itself
Which in turn somehow causes any item on it to double when it passes that point
So you end up with a revolving sushi belt of infinite sloops to pull from
💀
Quick Q: anyone got a rocket fuel setup that is less of a mess than what I got planned
Absolutely not
I mean, if you're intentionally exploiting a duplication bug, but may as well jsut save edit whatever items you want anyway.
i have the blended tf portion of a 2000 rf/min build done
okay tbf that graph is also making turbo ammo and cluster nobelisks and packaged rocket fuel and rubber and plastic on the side with the byproducts
pretty straight forward:
hmm?
If you want to literally just make rocket fuel and sink the polymer it gets a lot less intimidating
LOOK AT THIS
on the map:
I hate that this conversation talked me into redesigning my factory for rocket fuel since I'm making turbo fuel next to a nitrogen node...
Hey have you looked up how many generators you need to burn 3900 rocket fuel? 🙂
i FIGURED SOMETHING OUT ABOUT VIP JUNCTIONS
LALALALA, I CAN'T HEAR YOU, I DON'T WANNA THINK ABOUT
me, with 7500 from the blue crater 
And then how many power shards it would take to reduce that to a manageable number
Make fuel, ask questions later
Sloop + slug = profit
You're gonna need like 2k shards lol
I mean
well, 2000 rf needs 576 shards, revise your estimate downward
technically shards are infinite because lizard dogs
technically shards are infinite because you can make them
Also because they're fabricated in T9 stuff
ah
That's not even "technical"
yeah we didnt get to that yet
The unlock is literally named "artificial power shards"
I feel guilty because I beat the game with 30 fuels gens worth of power, and a lot of waiting around 
But that means you have access to T9 and nuclear power is probably giving you some meaningful sideways glances
Never built a factory for anything past turbo motors (and mk6 belt parts)
Is it possible to split 220 into 85 and 135? Without the need of manifold
me neither unless a slooped up assembler fed from storage containers counts lol
i mean, i'm not even at t9 yet and...
🔥
0.5 nuclear pasta/min goes hard for phase 5 lol
What are you trying to do exactly? With ratios this weird it's usually easier to just manifold it
You'd have to break the belt down into a ton of tiny/slow belts and then merge them back in a specific way
is there anything i can improve on in this electronics setup?
@heady jacinth ok so mk1 pipes can only move 300pm
The diagram examples have inputs at different spots so no one spot needs to go over max 🙂
Like get throughput down to 60 using mk1s, then split that in thirds, then those thirds into halves, then those halves into halves again. Voila, a shitload of 5/s belts
Bro
And then merge them as needed
Can you just call me and show me how to build it?
I’m on the bus sorry
Dang it
🤦
What do you not understand about these examples?
You could also just have 6 coal gens and 1 pipe? If that makes it easier for you
How would I split that?
@vapid gorge Apparantly, all my VIPs work when I rebuilt them in a specific way. I built the wastewater pipe first and the connected it to the machine. THEN I connected the freshwater to the top of the wastewater.
Exactly like the diagram , the dotted lines are pipes
Can't force 360 fluid/min through a pipe that states it can only handle 300/min
Just... doesn't work
If it helps at all, the way I usually do my setups is with one water extractor underclocked to 90/s feeding two coal gens
Wouldn't that last coal plant only get like 1 a minute?
Wild.
A big reason I only do consistent set ups XD
x4 for the 8 coal gens to consume a belt
Okay i see that will be too much splitting. If i use manifold, am i assured to get 85 output, when the manifold gets filled up?
If you're okay with the last two gens not running at 100% efficiency.. then you're good to go 😛
Oh yeah, next time I will probably make sure I have a wastewater production use instead of recycling it
Like all manifolds, when the first machines are full more flows down the end
If the math checks out, manifolds will always work
Yes, you can just put a regular splitter there and eventually the line going to reinforced plates will back up and only accept 85/min, leaving the remaining 135/min to go to modular frames
exit stage left, chased by bears
I know manifolds seem scary and don't sound like they should work but I promise you, your gameplay experience will get 100x easier when you learn to just trust them
Okay
anyone know why my billboards and signs always end up upside down?
Trust your math! Scary for anyone, especially engineers 😛
And vice verca i guess? 😅
It's always the slower line that backs up
Think of it with lower tier belts instead of stuff backing up. If you had a full Mk3 going into a splitter with a Mk3 on one output and a Mk1 on the other, you'd obviously expect to see 60/min on the Mk1 and the remaining 210/s on the Mk3
A line feeding into a backed-up building is effectively a lower tier belt with a throughput limited to exactly what that building can consume
Manifolds look scary because they require most of the belts inside the system to be backed up during normal operation, but if you look at the root input belt and net output belt, they should both be moving at full throughput if you did your math right, just like if you had balanced it
Right now the only use cases where you "need" to use balancers are for feeding early-game biofuel generator arrays (manifolds only work right if the input is infinite) and managing nuclear waste (you take radiation damage standing next to backed up buildings)
Also you can jump-start the usual warmup period for manifolds by running down the line and manually cramming every building full of its input materials before powering it on
Only caveat for manifolds is the fill time- it does technically still work for nuclear, but the extremely long fill times (as a result of low production & consumption times) is their drawback.
Just read the pipeline manual or whatever it’s called. Dude is a G who wrote that. Blown away
Also also it is tempting with manifolds sometimes to use lower-tier belts where the throughput isn't needed. You will hear a voice in your head saying "ooh this building only consumes 60/s, use a Mk1 belt between it and the splitter". This voice is the Devil. If you listen to it you will accidentally put down a Mk1 on the main supply line that causes a bottleneck that will take hours to diagnose
Always use the mk of belt most feasible for your setup, unless some edge use-case presents itself
Also by the time it does work every building will be literally as radioactive as possible
I like it personally, it's a really clever way to incentivize balancers in the endgame
it's time for me to get started on uranium production and ugh, i'm not ready
mentally that is
real
Is there a number of uranium fuel rod burners that makes a waste-per-minute amount that helps plutonium production
I have 4 atm for 40/min and I can’t figure out a ratio
Be a bit more specific? There’s no restrictions on how to produce rods from any waste number
Sorry I’m not explaining myself well. What I mean is, I want to convert my existing uranium waste to plutonium, at 40/minute. I need to figure out if that number divides into plutonium production evenly, or if a different number of uranium burners will help.
Evenly? As in you only want 1 per min not 1.5 rods?
2.25 uranium rods to 1 plutonium rod IIRC. Scaling that up you end up with 9 and 4 of each rod, respectively.
Assuming use of alts.
are crystal computers worth it if i want to consolidate a computer and crystal oscillator factory?
or should i just keep them seperate and use something like caterium computers
i have all the alt recipes for computers, cbs, and cos
both computer alts are viable imo
I like crystal computers a little better personally but ofc like with most alts it's pretty individual
how can I charge this faster? no way and I just have to wait?
I've used crystal computers. They can be convenient for the reasons you mentioned, and you can get radio control unit going in the same complex.
The default computer recipe change was very solid, now all 3 computer recipes are viable and very different.
how often are radio conrol units used? I haven't gotten to them yet
They're very important
they aren't used for too many things but they're quite important and needed in decently large quantity
They're used both as an ingredient in more advanced parts and as part of the construction cost of advanced buildings.
There are 3 recipes for RCUs, so how you want to proceed with them depends on the structure of your logistics. But circling back, crystal computers are quite viable.
In particular, if you're going to sloop computers, crystal computers are only in an assembler.
sloops brought a use to oc supercomputer recipe
ok so then im wondering if i should continue my isolated factories approach and start huge consolidated factories
Isolated factories will never stop working, especially because you're on the verge of drones.
there's no one right way to do it
just go with the flow
expanda factory if you feel like it, start a second (or third of whatever) one if you feel like doing that instead
well i mean like start from scratch within each factory
like if i were to make supercomputers, with my current strategy i wouldn't pull from any other factory source
and just do everything onsite
is that viable?
sure
oh hmm then i have some thinking to do lol
Huh, I was ragging on dark ion fuel for weirdly needing packaged rocket fuel. Turbo diamonds does the same thing. Maybe plastic adds something to quantum tech. 😛
I found this graph in a yt vid, is there anything else that can be done from iron ore only?
Motors. Throw in some concrete and also HMFs.
Be careful, making motors and rotors from iron takes a LOT of iron
Of the 500 iron 248 is going into iron pipe
I plan to build it, and connect it to 3 industrial (each output), and then to dimensional depot uploader. From 2 pure iron nodes I can have all those always ready when I need manual crafting. Dont plan hooking it to other factories
3 containers are very likely an oveekill
@tame geyser see #math-and-meta message for alt recipe choices
hi yall, i'm setting up my aluminium production and I've got three nodes of bauxite feeding the factory, but they're all different purities and I'd like to load balance them out a bit before putting them through the whole factory to simplify the production lines a bit. I'm not used to load balancing so I'm unsure how I should go about it.
I have MK.5 belts available. miner A is producing 150/m, miner B is producing 300/m, and miner C is producing 600/m
Recipes?
I manifold pretty much everything and having three mini lines in here w different production amounts feels kinda grody
You can also just connect each miner to machines that would eat exactly that much
Clock your alumina and scrap refineries at 75% if you want all identical clocks. Or clock one alumina and one scrap at 25%. Use overflow splitters to get the excess bauxite to feed from one to the next, and inject new bauxite as you go.
hmgmge
i shall toy around and see what comes out best
oh you're right, 75% would work on each set of refineries. I can make a blueprint for each stage and just paste it depending on the number of refineries each miner needs
divide your alumina scrap to your max belt speed (which im assuming is 780), then just setup separate modules from smelter to scrap to alumina to output exactly that amount which should give you 3 belts. Then just use smart splitters or a 3x3 balancer
yeah, 780 max
It would be a lot cleaner to divide it, especially since you have 1260 alumina input and the max pipe is 600. You'll have a lot less problems by cutting that into 3 modules of 420
yeah, without dividing it the way you say I'd overload my stuff w the pure node
it would need 4 75% refinery sets and that would produce too much to be clean
Is it worth it to build power augmentors or should I just use the sloops to amplify uranium fuel rod production
Which is better?
-
Build trains
-
Build a road for vehicles
-
Build drones
-
Which vehicles are best? Supposedly the truck has more slots in eq, but from what I've seen nobody uses them.
You didn't mention "use natural roads for vehicles"
Trucks are a bit specific, because you're limited to locations with a fuel source at either destination
Trucks are also quite obtuse to set up, because you have to record the routes yourself
And if that's slower to do than build a belt, you didn't save any time
Building roads is even more of a waste of time
As for the other options, there is no universal best, it all depends on distance and throughput
If you just want expediency, long belts win once you have the hoverpack and can place power lines as you go.
Aren't railways better at that
If it's flat. If you want to do something like one of the high bauxite nodes down to the west coast oil wells, belts.
Even if it's flat, if you're only doing one belt and one pipe, it's kinda of a wash between a train and belt/pipe/power. Maybe 3-ish things.
But a railway is way more future proof
Vehicles are obviously cooler, in which case style preference. 🤷
Double tracks, I mean
I just don't find myself needing much that much throughput
Oh true, but it's not just about throughput
Especially now that they gave us sloops and you need even less resources to finsh the game than ever.
You can keep on extending the railway network only from the nearest existing railway. With belts or pipes, you'd need to run it all the way
Most people play to finish their goals, not the game
The original poster defined no goals 🤷
Though that reminds me, I should trying automating trucks just to see what the pathing is like in 1.0
Or is it basically as it was in U8?
I haven't seen any mention of changes to this
So I assume it's the same as in U8, so same as in U5
Which is pretty good state afaik
Yeah, once they added ghosting, you get results when it comes to it.
I had a windy route through the southern dune desert rocky area that of course the game didn't actually handle well if you watched it. But I went ahead and just never did watched.
It's usable but I still don't really like it. For example, once I wanted to automate a route with 2 truck stations at both ends. I had to record two 98% similar routes only to drive into a different station at both ends
Can do mixed cargo
The overall time to set it up was easily double that compared to just building 4 stacked belts
And it cost power and coal
Drones are even more interesting now that they can do any fuel. And you just get so much oil.
Imo drones didn't need a buff but it's nice
The weird locations of things like SAM can make them really handy, especially because you can plop constructors down to compress the SAM.
Blasphemy
I fucking LOVE trains
trains my beloved
Since they added the whole dissolved sillica makeing both a lot of quartz crystals and silica, is there something in the end-game that requires many of these items?