#math-and-meta

1 messages · Page 189 of 1

knotty zinc
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so the water goes to the less full pipeline?

oblique hollow
#

yes

ashen girder
#

Tries to!

oblique hollow
#

thats a simulation of pressure

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very naive one

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things flow from full to less full

ashen girder
#

How would you reconcile the priority thing?

fallen geyser
#

I truly do not envy the job of the programmers who have to model fluid dynamics inside of pipes to a degree accurate enough for literal engineering

oblique hollow
#

Buckets turning into Moebius strips... Klein bottle buckets?

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Klein Buckets

ashen girder
#

Klein buckets. Definitely.

cerulean stratus
#

I empties both buffers, and the top one's giving me 120

oblique hollow
#

Klein Buckets tapping into the Mana of Gaia for dark rituals of fluid dynamics

ashen girder
#

I feel like flow propagates backwards.

oblique hollow
cerulean stratus
fallen geyser
oblique hollow
#

it looked like mk 1

urban kite
#

my mk 6 throughput isnt working 🙃 (thats a smart splitter with overflow to the left, followed by constructors that take 1200/min of ingots)

ashen girder
#

That was definitely mk1..

cerulean stratus
oblique hollow
#

well, as you can see, the pipe is very full

ashen girder
#

Different. 😶

oblique hollow
#

all the pipes are very full

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try using more height

ashen girder
#

What's the goal exactly?

oblique hollow
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overflow

ashen girder
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It's overflowing.

fallen geyser
oblique hollow
#

when it shouldnt according to master sgetti

cerulean stratus
# oblique hollow overflow

turned the extractors off, drained the network, started them again, and it's still going to the up pipe

oblique hollow
#

again, try a higher pipe

cerulean stratus
#

Are you trying to surpass the head lift here?

ashen girder
#

Did they break overflow junctions? 😶

cerulean stratus
ashen girder
#

I'll play with it tonight.

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Maybe I'll find yet another weird thing junctions can do.

regal nymph
#

so im doing the math on how i need to set up my refineries so i can keep up with the plastic demand of voiding water during aluminum production
and i swear to god tehse reatios are so fucked

in order to use 2.1k bauxite im gonna need to set up 16 ish refineries all at different clocks

#

this is insane (i love it so much)

ashen girder
#

Numbers!

regal nymph
#

also i just realised

cerulean stratus
#

How do you even recycle 1000 water per min

regal nymph
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ill need to do extra belt fuckery to facilitate 850 and 510

ashen girder
regal nymph
#

the recepie tree im using loses 40% water with each layer

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but i only have 40 bottles per minute on hand

oblique hollow
#

vertical pipes get some head lift too

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else most upfeeding woult never work

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it seems mk 1 pipes pass on less than mk 2 pipes

fallen geyser
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Wadda hell

cerulean stratus
ashen girder
#

No thank you. I got through two banks of 36, ran out of rubber and just finished the game instead.

urban kite
regal nymph
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oh speaking of fuel generators

fallen geyser
regal nymph
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i have 80 generators (turbo)
theyre consuming the fuel of 80 generators
theyre all hooked up
i only produce the pwoer of 76 generators

how?

urban kite
#

magic

regal nymph
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real

fallen geyser
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FICSIT taking their tax off the top

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You thought they let you use all that shit for free?

regal nymph
#

i thought that came out of our paycheck which we supposedly earn by doing the space elevator

oblique hollow
urban kite
#

my iron? basic. my steel? solid. my pipes? encased. my concrete? sopping wet.

regal nymph
#

but yeahh ill take it as ficsit magic

regal nymph
cerulean stratus
oblique hollow
#

Either way, test result:
Vertical mk 2 pipes pass on a fraction of the incoming head lift
like 50%

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vertical mk 1 passes on a bit less

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probably a code change to save all those poor suckers building bottom-feeding setups

tulip canopy
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could someone help me with a drone related question?

oblique hollow
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just ask

ashen girder
tulip canopy
#

a round trip for my drone takes 7.11 minutes and requires 115 packaged fuel per trip.

wouldn't this mean it requires 115/7.11 fuel per min?

if so why does it say on the port UI 21.57 required per min?

oblique hollow
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No, thats misinformation that keeps spreading around

tulip canopy
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so how much fuel do i need to be making?

oblique hollow
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try 30/min and see what happens

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if you cant trust the ingame values you need to experiment

ashen girder
#

Yeah, drone ports have wonky numbers right now.

tulip canopy
#

okay thanks

regal nymph
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ok chat i think i somewhat have an idea of how im going to handle the aluminium(im talking here so if i say somethign very wrong i can get sanity checked)
so the plan is to feed teh stuff from floor 4 into floor 3 into floor 2 and then whatever is left from floor 2 i alterante betwene refnieries at floor 1 which leaves me with a need to sink only 23(ish) water per minute

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ALSO WHY ARENT REFINERIES ONE PLATFORM WIDE FFS

fallen geyser
urban kite
oblique hollow
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to test your skill

fallen geyser
#

assemblers piss me off so bad too because the footprint fits in a platform and then you look up and the edges are just. there. overhanging

regal nymph
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yeahh

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WAIT
i forgot
this doesnt output water
this outputs aluminia
the water comes later

fallen geyser
#

We should be able to stagger assemblers to fit them in a row one platform wide per assembler

grizzled siren
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Penciling out nuclear and curious… will 75,600MW (12 NPPs @ 250%; about the max I can get off an impure uranium node) let me sail through T9 comfortably when accounting for nice to haves like portals, waste recycling, etc? (Related: so annoyed they nerfed the swamp uranium + sulfur nodes). Basically, I want to build my power station in the swamp and also don’t really want to cart uranium around the map.

regal nymph
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i mean its not too complicated but damn

neat bolt
#

Is 2 locomotives + 6 wagons a good combination for the mainline trains in the base of me and my friend?

fallen geyser
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You're using sloppy alumina and pure ingots right?

noble timber
neat bolt
#

So this would be slight overkill in terms of torque?

ashen girder
neat bolt
#

It is more a thing of what fits into the base we built tbh

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We can have 16 2+6 or 24 1+4

tiny leaf
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DPF is such an insane alt that it is basically a staple for any oil power

ashen girder
#

I would do 1+4 then.

neat bolt
#

This is the base

urban kite
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regular df is better 😛 (marginally)'

ashen girder
#

It's a hell of a lot simpler to build which is worth a lot imo.

urban kite
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which?

ashen girder
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DF.

loud trellis
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It's not covered in the manual but it's pretty neat

cerulean stratus
tiny leaf
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if you add a pump to prevent backflow does it fix things?

oblique hollow
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no

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doesnt prevent backflow
just moves it around

tiny leaf
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hm okay

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i guess ill have to struggle with this when i make my mega fuel powerplant

oblique hollow
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general tip: just dont do max flow with mk 2
just... dont
you will bite yourself in the ass if you try

neat bolt
#

So basically don’t use mk2?

oblique hollow
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what about "dont use max flow" was hard to read

neat bolt
#

Why would I use mk2 if not for their higher max flow

oblique hollow
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it means "dont use it at the absolute max"

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not "dont use it at all"

neat bolt
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Tho tbh that seems like quite a big problem to still have at 1.0

oblique hollow
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450? 500? 540? still fine

oblique hollow
lime wadi
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Im not very sharp on my fluid dynamics. Why is this backing up?

oblique hollow
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mk 2 being shit as usual
need more context

lime wadi
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I thought the Mk 2 rounding errors were fixed in 1.0?

oblique hollow
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No. theres no rounding error
They just discovered "hey actually? this bug? Its actually just the system working as designed. This unintuitive behaviour is baked into the design"

lime wadi
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Oh interesting! I was misinformed then

oblique hollow
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the issue is the junctions not giving max flow any priority

lime wadi
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And yeah downstream is just a pump into a generic buffer and train station

oblique hollow
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try mk 2 pumps

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generally they give the pipe better stability for some reason

lime wadi
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Thats odd, ill swap it out real quick

ashen girder
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Not at all because of 2.5x the head lift. 👀

oblique hollow
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explain why the higher head lift is better and you get a cookie

ashen girder
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Because junctions are evil headlift stealing things.

oblique hollow
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good guess but not the entire truth
too simple and doesnt explain every issue.
Must be more behind it

neat bolt
#

According to Snutt the pipes have no issues, even with max flow, at least as far as CS can tell.

Source: September 17th’s stream

oblique hollow
#

yeah its not a bug
its a flawed design if anything
system works but the system isnt perfect

cerulean stratus
#

according to snutt, the issue was that pioneers like to do straight lines with pipes

oblique hollow
#

how are straight lines an issue

cerulean stratus
#

instead of a soft curve

cerulean stratus
neat bolt
#

Wa

neat bolt
#

Water hammer?

lime wadi
#

Okay I know im rusty but im not that rusty

oblique hollow
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since when do pipes care about curvature

neat bolt
#

Water hammer would only occur if we suddenly stop flow, and even then, it would just cause it to explode

oblique hollow
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water hammer can manifest in other ways

cerulean stratus
oblique hollow
#

in a system like ours with ridgid pipes and such, pressure spikes lead to flow rate spikes

proud totem
#

I think I've made an oopsie when planning my steel factory build, but I wanted to get a 2nd opinion on if this is a problem.

I am planning on using 960 coal/min using mk 4 belts. I am transporting the coal by train. Currently I have 1 train picking up the coal between 2 different stops, but only using 1 wagon. Loading the 960/min should be fine (I am using an industrial buffer with 2 belts into the station, and this is across 2 stations). But I think unloading is going to have a problem, since that 960 fully saturates the belt speed coming out of one station, and since unloading pauses when a train is docking, this will degrade the performance. Is that a correct assumption?

oblique hollow
#

We specifically got a straight mode for belts and people want a straight mode for pipes now too

lime wadi
oblique hollow
#

if thats true then it would just make everything worse

lime wadi
#

The industrial buffer fixes teh start and stop of the station

proud totem
neat bolt
#

That is… pretty upsetting, ngl that the fluid system is in such shambles.

proud totem
#

Because the station cannot unload into the buffer at 960/min steady

lime wadi
proud totem
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And since it can't ever go over 960 (2 mk 4 belt limit) the average will be <960

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Okay, that's what I figured

lime wadi
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That is correct yes

proud totem
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RIP me, gotta shift around some train loops

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At least I haven't built the drop-off station area yet

lime wadi
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Or add a wagon.

proud totem
still marsh
#

I am very confused, could someone help me with my factory design? I got 60 refineries producing 16,666667/min (set to 50/3) Turbofuel each (1000/min total). At the output I have 6 fully overclocked Blenders needing 150/min (900/min total) and an overflow which needs 100/min. All of the output Buildings are at 100% efficency. Somehow some refineries are filling up with turbofuel and stop producing. So that tells me I have more output than input? How is that possible when producing 1000/min and using 1000/min?

lime wadi
# oblique hollow try mk 2 pumps

I'm a little dumbfounded that this is more stable. Still dipping to 580 sometimes, but better. I though tthe only difference was headlift, which shouldnt even affect anything before the pump

proud totem
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How long is the loading process for trains? < 15s?

oblique hollow
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pipe code goes deeper than we thought

wind spade
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27s

oblique hollow
proud totem
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Oh, interesting. I would've figured 15 cuz of the OR condition, but okay

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Now I gotta make sure the rest of my belts have sufficient overhead

fallen geyser
proud totem
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Well heck, I don't think I have sufficient overhead on my belts for some of my other resources. It might be tight. So long as my train loop takes at least 406.2s

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Which is a little less than 7 minutes. So we may be good, I don't know

lime wadi
proud totem
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I might have to play around with forcing the train to wait at a stop for a bit to ensure the belt's overhead can compensate for what was lost from loading

oblique hollow
#

mk 1 at max flow was always more stable

lime wadi
#

Yeah like, ive got overclocked normal oil extractors

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And i havent noticed hardly any dips

fallen geyser
wind spade
pulsar stone
#

just want to make sure this is right and the fuel generators won't run out of fuel or stop working.

21 fuel generators (+1 @ 65%)
11 refineries making residual fuel.
17 refineries making Alt Heavy oil residue.
(using all of the polymer resin for plastic)

lime wadi
#

Those are some funny numbers

pulsar stone
#

im basically tacking on my first fuel plant to my computer factory. which is why im asking.

lime wadi
#

Well unfortunately the 17:11 ratio doesnt quite work. Are you trying to maximize on 500 crude oil left over?

pulsar stone
#

crude oil?

lime wadi
#

Yes. The raw resource oil.

pulsar stone
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im using that for the refineries

lime wadi
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How much do you have?

pulsar stone
#

let me go find out how much ive got spare

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ive got like 9 cruide oil spare.

lime wadi
pulsar stone
#

it is overclocked.

lime wadi
pulsar stone
#

per minute

lime wadi
#

Thats not a lot at all. It could run one fuel generator at 40% clock speed with the recipies youve chosen

pulsar stone
#

but im not trying to use the oil to run a generator.

lime wadi
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Yes, you want to turn it into fuel.

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9 Crude oil becomes 12 Heavy Oil Residue in the refinery

lime wadi
#

That 12 residue will become 8 fuel.

oblique hollow
lime wadi
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Are you saying you have leftover residue too?

oblique hollow
#

I just mean that junctions might take a portion of headlift, but not a huge chunk

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so if it were true, many setups wouldnt work at all

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so theres more nuance there

pulsar stone
lime wadi
#

How have you been dealing with it? Petroleum coke?

pulsar stone
# lime wadi You dont know how much residue you have?

just want to make sure this is right and the fuel generators won't run out of fuel or stop working.

21 fuel generators (+1 @ 65%)
11 refineries making residual fuel.
17 refineries making Alt Heavy oil residue.
(using all of the polymer resin for plastic)

lime wadi
#

No, that is not right.

pulsar stone
#

i have 17 refineries making the stuff....

ashen girder
oblique hollow
#

you could copy ana's setup any try

ashen girder
#

What if I have evidence that they can? 👀

lime wadi
lime wadi
pulsar stone
warm wren
#

🤔 Since I'm already producing 1175 turbo fuel it seems to make more sense to convert to rocket fuel than to go nuke... I just need nitrogen and iron to make nitric acid, and I don't even need that much acid, just like 200.

lime wadi
pulsar stone
lime wadi
pulsar stone
pulsar stone
#

i would need to find extra oil from somewhere.

lime wadi
#

And getting 5 per minute?

verbal lake
pulsar stone
#

normal computer.
caterium cercit board.
iron wire (for cable)

lime wadi
#

Because I thought it was only 10m

ashen girder
#

Everything that produces head lift can go higher at the expense of flow, as far as I'm aware.

verbal lake
#

It's right on the very edge of head lift, making it ideal to test, as any amount of increase or decrease in headlift is reflected in the volume in the buffer.

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For example, the amount of water that reaches the buffer with 0 junctions, 1 junctions or 2 junctions is slightly less each time.

lime wadi
verbal lake
#

I know McGalleon has experience with the fluid dynamics, and given his statement that junctions do not steal enough head lift to make things not work. I was curious if, there was another obvious explanation that I'm overlooking.

hasty nacelle
verbal lake
hasty nacelle
#

That means those buffers will only get water if the system is completely full of water below them.

verbal lake
#

I'm aware.

ashen girder
verbal lake
#

I have two identical set-ups that produce two identical results. When a third identical set-up is added, but with a junction, less water reaches the buffer.

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You can test the results yourself, given you have two identical setup. Pipe length, flow, and other things will affect the results, so if you test on your own you will need to ensure both setup are identical in pipe length, flow, etc.

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Each time a junction is added, less water reaches the buffer, and eventually, none.

lime wadi
#

Which is 22 fuel gens, plus one at 20%

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This second solution means you dont need to bother with the leftover 9 crude oil. But the first solution utilizes all of the crude oil you have

pulsar stone
#

just needed to make sure stuff didnt break with the power if i dont babysit it.

lime wadi
#

The one I typed up just now also has clean numbers and your power grid will be stable.

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And is easier to retrofit, yeah.

astral warren
#

Is there some sort of bug rn with miners/mk6 belts?

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I've heard there's some issue where miners apparently aren't extracting at the correct rate or something, and a bunch of our supposedly 1200/min coal belts seem to have random holes in them occasionally when the miners back up for no reason whatsoever

ashen girder
#

Mk6 belts are insanely sensitive to computer performance.

astral warren
#

Oh man

#

My performance is quite terrible when I host our world

ashen girder
#

One guy could make it skip by just opening his inventory. 🤣

astral warren
#

CPU is constantly maxed out and never go above 20 fps

bronze coral
#

Do unpowered pumps no longer reset headlift?

astral warren
#

Gonna pray for a fix for this to come ig

ashen girder
echo sparrow
#

@astral warren what CPU do you have?

astral warren
#

Ryzen 5 5600x

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I'm planning on upgrading soonish

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To one of the X3D models

echo sparrow
#

I could imagine that your game slowed down so much that the server can't operate at full tick rate anymore, resulting in all kinds of weird glitches

#

yeah get off that ancient AMD cpu

astral warren
#

It was decent enough at the time I got it (some years back now), but it's definitely overdue for an upgrade now

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What tick rate does Satisfactory run at?

echo sparrow
#

@astral warren not at the maximum in your case, that's for sure

regal crypt
#

Hi guys, I am doing calculations, i have 1440 oil in my pipes, i m trying to figure out how many fuel powered generator i can install with rocket fuel, is it possible to be almost 310 ?

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Or i m missing something

echo sparrow
astral warren
#

Then yeah it's def running slower

echo sparrow
#

let your friend host the server?

astral warren
#

My frames usually hover between 15-20 atm and will dip even lower if I'm doing stuff such as placing conveyors

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Yeah it's either that or just deal with the lower throughput for now

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I usually host so it's gonna take some getting used to when it comes to the horrendous rubberbanding when playing as a non-host

echo sparrow
#

@astral warren playing with 20 FPS must feel so bad, I can't even imagine it

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I'm playing at stable 158 FPS with DLAA and Framegen

astral warren
#

How far along is the world you play on?

echo sparrow
#

oh not that far, ~120h I'd say

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I'm sure with some crazy savegame it would be way lower

astral warren
#

I have 130.8h in the last 2 weeks according to Steam so I guess our world is about that old, if not a bit more since other ppl will sometimes play when not everyone is on too

#

What are your specs?

echo sparrow
#

problem is, Framegen won't increase server tick rate 😛

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click on my picture, specs are in the profile

regal crypt
astral warren
#

Oh those are some oil baron ass specs lol I ain't ever gonna get the game to run that smoothly

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I'm just a lowly uni student

echo sparrow
#

Just upgrade your CPU and you will be fine, you can probably get a good deal on a 7800X3D once people upgrade to the 9800X3D

astral warren
#

Yeah I've just been waiting on a bit of money before I got it

echo sparrow
#

the massive amount of cache helps a lot in games, probably very much in a calculation heavy game like Satisfactory

astral warren
#

I'm also gonna be replacing my mobo and RAM since the mobo I need for that CPU doesn't support DDR4

echo sparrow
#

@astral warren the 7800X3D only supports DDR5, if you want to stick with DDR4 the 5800X3D is your best option

astral warren
#

Nah I'd rather do a bigger upgrade than potentially undershoot and still get undesirable performance

echo sparrow
#

@regal crypt it shows the amount of power the buildings need. If you want to know the output you just need to multiply the power output times the amount of generators

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@astral warren exactly my thinking, that's how I can justify upgrading to a 5090 😛

astral warren
#

I'm on a 3080 so I reckon I'm good for a decent bit

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When/if I can get some real income then I'll do some crazier upgrades

echo sparrow
#

if you are gaming on 1080p/1440p for sure, the 3080 is a great card

astral warren
#

Yeah I'm solely on 1080p atm

echo sparrow
#

honestly if you are tight on money just get a used 5080X3D and call it a day. That CPU is still very good for gaming and the motherboard / RAM is cheap if you need to buy them.

astral warren
#

Oh I had a bunch of money, my folks just borrowed it all to pay the bills lol

echo sparrow
#

all a matter of your budget. Low budget -> 5080X3D, a bit more => 7080X3D next month once people sell theirs to upgrade, high budget => 9080X3D or the new Intel flagship

astral warren
#

Just waiting to get that back then I can buy a 7800 no problem

#

Do we know how much the 9800X3D is going for?

echo sparrow
#

I'd imagine a bit more than the 7080X3D

fringe pawn
#

#off-topic-tech has more folks that might be able to provide insights on buying new hardware. 5700 X3D might be a better deal fwiw.

echo sparrow
#

yeah true, we are spamming the math channel I just realized

astral warren
#

True lol

#

I'll move there

median void
#

Can someone explain to me why my water extractors are extracting 999 nuclear uranium waste from a seemingly clean water stream?

astral warren
#

It's a known bug, iirc the fix is to get water from a different location

ashen girder
#

"clean water". 😂

fringe pawn
#

I'm still trying to understand why the dark ion fuel alt exists.

#

Why packaged? And did they not realize when packaged that double the actual rocket fuel cost?

forest solstice
#

is it possible to import blueprints?

fringe pawn
#

Blueprints are stored in folders per save. You need only copy/paste them from one world folder to another.

ashen girder
#

It's more power efficient.

lime wadi
#

I wound up only overclocking to 237.5% in order to provide 30m^3/min of wiggle room. Working like a charm now

ashen girder
#

Are you still trying to get your train station working?

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Would you be willing to share your save?

fringe pawn
#

But what's making my eyes pop is 240 versus 100 rocket fuel to make 100 ionized.

forest solstice
fringe pawn
#

Server

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Admins would need to get you the files, or add them.

ashen girder
#

DMR's honestly super interesting because it complexifies this conversation a lot.

fringe pawn
#

It's the packaged rocket fuel step that honestly confuses me. It should have been a blender/refinery recipe IMO. If it's going to require the packaged input, it should also give a packaged output. It's just so weird to look at. I don't even necessarily care about resource efficiency as much as these quirks.

ashen girder
#

Yeah, it's definitely a weird recipe.

lime wadi
ashen girder
#

You were having issues with pipes right?

lime wadi
#

My station is working just fine with 570m³/min of water being transferred. I dont think I would want 600 anyway becaue the factory downstream was designed to have 600 in mk 2 pipes, which is a mistake.

ashen girder
#

I just wanted to see if I could make it work at 600. 😄

lime wadi
#

Oh im sure the train station can load and unload at 600. But not into a single pipe, no

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If i really wanted to i could run each extractor individually into the little buffer ring and that would probably be fine.

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Its 4 sets of 2 maxed out extractors for each wagon, thats all. Really simple 😅

ashen girder
#

The difference is you've already built all of that. 😛

fallen geyser
#

Yeah it's definitely at least 310 generators' worth

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You're gonna wanna budget for around 1500 power shards to cut that number by a bit and even then it's around 500

regal crypt
#

with 1440 oil i can get 5100m3 rocket fuel ?

fallen geyser
#

With the right alt recipes and enough sulfur, yes

regal crypt
#

awesome, i think i ve not the good alt for now

fallen geyser
#

You wanna look for heavy oil residue, diluted fuel, and turbo blend fuel

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Fine black powder lets you make some ammo off to the side if you want but isn't necessary

ashen girder
#

Most. Efficient. Train. Ever.

lime wadi
ashen girder
#

😦

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What's different?

lime wadi
#

The platform up to the buffer is important for prioritizing training the train station first

ashen girder
#

Well, I mean, this is working. 😂

lime wadi
#

Its raised by 3m

ashen girder
#

I have faith it will hit 600!

lime wadi
ashen girder
#

No, it does not.

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My 600/min worth of consumers are all above 90% now, closing in on 100%.

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(Bottom fed too, just because I like doing things the hard way.)

past reef
#

I never have 100% somehow when I look at those number even though the platform never backs up and the output is sinked

lime wadi
#

So when the train is loading, the buffer fills up. And when the train isnt loading anymore.. how does it catch up for the lost time?

past reef
#

Do I have to reload the game after I work on the factory there or what

lime wadi
ashen girder
#

Trains can generally support up to about 1.8x of one input, if you're using both inputs.

#

So this should be able to go as high as 1,080/min, assuming the optimalish distance.

#

Compare the fill rate to the transfer rate.

#

Also it hit 600 on both stations. 🙌

past reef
#

so you just need to wait for the thing to run a bit then check for rate, I never checked after making it run

lime wadi
#

Right. I see. ITs 300 from each pipe, and its able to catch up because its mk 2's

ashen girder
#

Yeah, right.

#

If I had Mk1s, I wouldn't be able to do above 540ish.

lime wadi
#

The issue i have again is that at the factory this water is going to, it was built to have 600 in each pipe, period. Which no.

gleaming flame
ashen girder
lime wadi
#

They never do.

ashen girder
#

Mine always do.

lime wadi
#

So you run 600 fluids in mk 2's and never struggle with 100% efficiency?

ashen girder
#

Extractors empty and pegged at 100%.

ashen girder
fringe pawn
#

600 flow is definitely doable.

ashen girder
#

I've spent the last few days trying to find broken builds explicitly to fix them. 😂

lime wadi
#

Okay, how do you guys get 600 flow in a pipe stable? A simple example, two overclocked water extractors into a single mk 2. It seems like after 20 mins or so mine end up backing up.

#

Every minute or so theres a dip down to 580

ashen girder
#

That's why I wanted to see your save, to see if I could find what was causing that.

#

We've got some working theories about why things do what they do, but.. still trying to find good, clear examples.

#

This one refinery's being a PITA and refusing to hit 100%. 😂

#

Yay. It hit 100%. Alright. Everything's running at 100%. Now to let it run for awhile.

fringe pawn
#

I tend to just loop everything back to the start and it works fine.

ashen girder
#

Can't do that, there's a train involved in this one.

#

The H2Choochoo.

fringe pawn
#

Hm. That might be something I'm grappling with myself, soon. But I might also just localize everything to do with oil at each well because oil doesn't really have much interdependency.

ashen girder
#

Yeah, I don't use fluid trains myself, ever.

past reef
#

what are the differences between gas and liquid excluding the packaging material

lime wadi
#

Pretty sure most gases expand to 4x their packaged amount when unpackaged?

#

Gases also do not have headlift

fringe pawn
#

Nitrogen is 4x, rockel fuel is 2x

stark widget
#

my brain is farting. how long will it take to make 500 of these if 3 of these are running?

lime wadi
#

Like, an hour and 10 mins

ashen girder
#

500 items at 7.5 items/minute.

lime wadi
#

To be exact. Hour, 6 mins, 40 seconds lol

stark widget
#

thanks!

livid meteor
#

Hear me out. Couldn't I use drone ports as load balancers?

lime wadi
#

I guess this is my new plan for now

livid meteor
#

Basically if I set up 4 drone ports and feed their output into their input, I could connect multiple factory side drone ports to each other. Like: Factory A sulfur drone goes to factory B -> C -> D -> A. This way every drone from each factory will grab their abundant resources and flies it to the next. The output then gets 50% fed into their input again.
@oblique hollow What's your opinion on that?

#

I feel like this way you could ensure that you have enough resources at every production site

torpid gorge
#

Ive been pumping gas for nothing lol

proven spire
lime wadi
#

[] or [x] turns into a checklist

torpid gorge
lime wadi
#

Public notes are for everyone playing, private notes are just for you. All over the game you can right click things to add to your todo list as well.

ashen girder
livid meteor
#

well, no more trains needed

#

I will just do drones

#

everywhere

torpid gorge
lime wadi
#

But man is it an expensive way to do it

#

Thats a lot of power.

ashen girder
#

I mean, the way he explained it is a manifold..

livid meteor
#

Next step is to get rid of nuclear powerplants, creating 1 nuclear power plant at each drone port so I can set them up independent

lime wadi
#

Oh, i thought he said load balancing.

#

I was envisioning an array of 16 drone ports to make a 4:4 belt balancer

ashen girder
#

I suppose the feedback does make it sort of a balancer.

livid meteor
#

yea basically

#

that's the idea

ashen girder
#

Problem is it might start running backwards.

livid meteor
#

Huh?

#

What do you mean?

ashen girder
#

Remember, drones only go to one place then back.

#

But they pick up from both locations and drop off at both locations.

livid meteor
#

I just need a circular dependency of drone ports with same resources

#

But they would pick up for example sulfur and drop sulfur

#

so they would basically always take half of what's there and bring it to the next station

lime wadi
#

If youve got more than a belt's worth of throughput on the drone circle, you run risk of backups, including dropping things off at the departure port and picking things up at the destination of things are clogged that way.

ashen girder
#

Yeah, starts moving backwards.

#

..which might not actually be bad? 😂

livid meteor
#

Yea that's the point

#

If they basically move it in both direction, everything in the circular dependency gets balanced

lime wadi
#

Its.... a lot of fuel to spend for moving stacks of items back and forth for nothing. But it might be really convenient of managed well

#

And convenience is worth any price

livid meteor
#

And well I can only feed it 1 input, so max throughput would be belt speed I guess?

livid meteor
#

I would sink them anyway

past reef
#

there's probably a way with less drone fuel like balancing out the input into 4 drone ports, but that should work

livid meteor
#

Also on the other hand you would have a shittons of trains driving around

livid meteor
#

I mean I could also just let every dron fly to 1 fuel port but then they would clog at some point

lime wadi
#

Most people usually end up doing a hub and client type of network with drones

#

But this is sounding more peer to peer

past reef
#

chaining those drone can be nice with throughput though, if the thing is half of the map away you can't really do more than 1 stack per minute straight from the farthest receiver port

tranquil canopy
#

im doing some power plant math on SCIM and i need to double check cause i feel like im having a stroke or doin something wrong, is its seriously telling me i can run 60 fuel generators on only 250m^3 of rocket fuel/min???

past reef
#

but then you'll need 200MW per new place vs 100 MW per new place if train line

past reef
lime wadi
#

With hub and spoke networks, youre usually taking from a hub or providing to a hub, and not bringing anything back. Increasing throughput usualyl means adding more drone ports, and the power racks up

#

Its plenty enough for generic drone uses like nuclear

tranquil canopy
lime wadi
#

But if one wanted to do really high throughput stuff I guess youd want to maximize on drones loading AND unloading at each port

#

And sushi. Definitely sushi.

proven spire
fringe pawn
#

Drones are at their best transporting stuff that's stack size 200 or 500, or low volume like supercomputers. But I've used them for raw sulfur going to nuclear before.

proven spire
#

Yeah.. u are mixing 2 fluids into 1 gas xD

tranquil canopy
#

oh, and i get compact coal as a byproduct,....alright then, they really make you start workin those logistic chops towards the back end the game dont they

past reef
#

compact coal is not too bad though you can make turbofuel and refeed into input from base rocket fuel, or just make a bunch of steel

gray peak
#

or make weapons

tranquil canopy
past reef
#

you do need a sink at the end, but steel is super space efficient for HMF stuff

#

either way you need to make 3 things for 1 thing to work lol

fringe pawn
#

Compacted steel ingot is an option for dealing with byproduct

gray peak
#

you can also just burn it

livid meteor
#

yea, this might turn out problematic

fringe pawn
#

I'm giving dark ion fuel another look. Does it have any other use than maybe small batches of jetpack fuel? Because of the fact that it uses 2.4 rocket fuel per 1 ionized fuel, for vehicles and power generation, you're better off just using the 2.4x rocket fuel.

magic island
#

I think it's intended as a way to spend excess dark crystals from certain T9 processes, if you haven't already balanced them to net zero

fringe pawn
#

If you're making crystals you don't need to balance anything, you can just sink them

magic island
#

I prefer to balance crystals and residue so there's less waste and I don't have to spend as much SAM creating residue from scratch

#

regardless, it's a potential way to make something from crystals instead of sinking them, so "but I could just keep sinking them" is a weird reaction

fringe pawn
#

But what you're making is worse than just using the rocket fuel. So you're coming out worse in both sink points and fuel potential.

magic island
#

tbh that's more an issue with ionized fuel in general (default or dark) not being tuned for power plant use

#

it is nicer for the jetpack, so if you have a dark crystal surplus somewhere, it's not unreasonable to put it toward upgrading your jetpack fuel

ornate radish
#

This is kinda off topic but if the satisfactory calculator website is wrong where should I go to report it

fringe pawn
#

Default at least presents a more interesting argument because it's one rocket fuel per one ionized fuel. And maybe you're farming dark matter through powershard production.

#

I'm not sure which calculator you are referring to, but each one has their own Discord server

gray flower
#

Should i do 480 per minute of water extractor into 8 packagers for water until i have better belts

ornate radish
#

Thx

sand furnace
#

Ima cry. Either my VIP junctions work flawlessly or they just don't work at all

vapid gorge
#

they are indeed finicky :\ it's why I avoid them entirely

sand furnace
#

I have so much water recycling to do.

vapid gorge
#

I prioritise reliability with my pipe

#

so dedicate some machines to use only the waste water

#

like this

#

I haven't run into a system in the game yet where you have to mix fresh and waste product

sand furnace
#

I just designed myself into a corner is all

fringe pawn
#

The only time I've run into issues with wastewater is clocks with repeating decimals. I raised the clocks on a water extractor to go from 90 to 96.67 by entering 90+(20/3). It was to deal with some residual rubber I think? At any rate, that should have worked, but it started backing up my aluminum refineries.

vapid gorge
#

why not pipe it?

vapid gorge
fringe pawn
#

Otherwise pairs of refineries with a water extractor feeding 90 has always worked for me.

#

The polymer resin just goes into its own system.

humble remnant
vapid gorge
vapid gorge
sand furnace
#

My last aluminum set up the VIP worked 100% perfect. tore it all down to add MK3 miners, and now its constantly backing up T.T

#

Guess ima use it for other production

vapid gorge
#

yup, that's why I do the most reliable set ups cause I can't be asked messing with it

vapid gorge
sand furnace
vapid gorge
#

it's basically what you're doing now but w/o the waters connected and some clocking

sand furnace
#

1980 bauxite. Everything 250% OC

#

It's a fools errand at this point.

vapid gorge
#

gl with it

fringe pawn
#

It looks like there's somehow room to turn 50 of my 450 rocket fuel into ion fuel within my 450m point factory, so that's cool.

ashen girder
#

I'm a fool that likes running errands. 😄

livid meteor
#

Ok, since most of my blueprints are set up, is there a guide or list of most resource-efficient blueprints? I wanna try to max out my points

ashen girder
#

Seriously, I've been doing it all week! 😄

#

I've been looking for broken builds to confirm some theories I have about how pipes actually work.

fringe pawn
#

Do not research power augmenters, you need that sloop for warp drives.

livid meteor
#

Are warp drives really the best you can do with your resources to get points?

ashen girder
#

Yes.

#

Every improvement doubles the points of its ingredients.

#

So you need the item with the most processing steps by default.

fringe pawn
#

26 250% clocked warp drive manufactuers is the play. After that, you want to maximize AI servers.

livid meteor
#

It seems like just doing the last step uses up a lot more resources when you could already sink the propulsion rocket

#

I guess make it 25 because I want to keep some resources for fun stuff like nobelisk production

ashen girder
fringe pawn
#

Additionally, you're going to want to try and go under 1TW of power by strategically underclocking the heavy hitters for power.

livid meteor
#

Hmmm, okay I'm gonna lower my standards

#

I want to go giga power factory

#

So I can spam drones

fringe pawn
#

This is what I'm currently toying with. I'm trying to break it into pieces, basically.

ashen girder
#

Good news! Not only is Rocket Fuel awesome power, it's great drone fuel. 😄

livid meteor
#

Na, I use plutonium fuel rods for that

#

All my drones get plutonium rods

ashen girder
#

Satanist.

fringe pawn
#

I'm including some rocket fuel for progression.

livid meteor
fringe pawn
#

I'm very for plutonium drones as well, but I'm also going to burn some of the rods for power.

livid meteor
#

So is there a list of "most resource efficient" recipes?

#

I could imagine it's pretty complicated cuz of sam now

ashen girder
#

Whatever SFtools pops out when you're talking that scale.

#

Its default weighting is using max extractable resources of the map.

vapid gorge
fringe pawn
#

SAM is the key resource, yes. Once you're out of somersloops for warp drives, if they ever add more, probably the next optimal use for them would be to sloop the SAM constructors.

livid meteor
#

For example I'm not sure if the alt crystal oscillator is good. I could use the normal one and only use iron and quartz

raven pasture
#

should i keep them in library or pick one of them insta? I am at phase 2

past reef
#

Solid steel simplifies setup a lot its super nice

vapid gorge
vapid gorge
fringe pawn
#

Most resource efficient gets weird when you're pushing map limits. For instance I think I'm required to use compacted steel ingot. And I need to use all 3 of turbo, pink, and oil diamonds.

raven pasture
#

so until I start building steel (which is soon) should i just keep this unpicked to block basic iron ingot?

ashen girder
past reef
#

But a manufacturer for 1/2.5 per minute base crystal oscillator isnt really nice for space

ashen girder
#

And you can use those two together for great effect.

livid meteor
#

I guess I go with the alt oscillators then

#

Cuz first thing I need to do is fix my nuclear power recycling. I'm lacking crystal oscilators

fringe pawn
#

Alt oscillators use less quartz which is likely what you want in the end.

#

But oil becomes precious too.

vapid gorge
livid meteor
#

once I got 100GW going, I can slowy start to grow

past reef
#

I really want to have another crystal oscillator alt to save space more

raven pasture
#

also got these and dunno which ones to keep blocked and which ones to pick. Heard that stitched iron plate is good (already got Iron wire)

past reef
#

4.5 per manufacturer on alt is probably fine for now ig

livid meteor
#

100GW is like 1k drone ports right?

vapid gorge
past reef
#

Stitched plate less iron more space iirc

verbal lake
vapid gorge
fringe pawn
ashen girder
past reef
#

Avoid bolted stuff until you have mk4 belt though

ashen girder
vapid gorge
#

they do benefit from steel screws though

raven pasture
ashen girder
#

They're limited as well. There's one 6 and one 5.

past reef
#

I only consider bolted for space cause steel/alu screw

ashen girder
#

It will eventually only give you one choice.

raven pasture
#

ahhh i see thank you all for tips

livid meteor
#

Urgh I think my drone madness can quickly become a mess

past reef
livid meteor
#

I noticed that I can't have an A -> B setup while B -> C. Because when B can't deliver to C cuz C is full, B will chill and block the docking for A

#

So I guess in the end I will need to make a central stroage distributing resources to each prodction site via drones

#

does anyone know how long a plutonium rod lasts in a drone?

ashen girder
#

Hours, I believe.

livid meteor
#

nice

ashen girder
#

The numbers in the UI don't make sense. 😦

livid meteor
#

At least I found a use for plutonium rods now

#

To fuel my drone madness

fringe pawn
#

Quartz purification and distilled silica and technically resource efficient, it appears. If you want to maximize simply one or the other, pure quartz crystal and cheap silica are what you want. But if you want to maximize a combination of the two, need to throw quartz purification into the mix. Oof.

livid meteor
#

I see. The nitric acid thing is interesting

#

Still hard for me to judge how valuable nitrogen is

#

Seems like biggest value is for uranium recycling

fringe pawn
#

The interesting thing I'm running into is that you can't use cloudy diamonds because you need to stick to the most coal efficient alts. Even though limestone is a trash resource, different resource constraints limit the ways you can use it.

#

To the point where I'm probably going to do default concrete as a power efficiency consideration.

livid meteor
#

Yea, I feel every recipe that would use limestone is a good recipe

#

I'm also curious if they nerf/change the sam-> uranium conversion rate to make the plutonium recycling actually worth

vapid gorge
fringe pawn
#

I don't see any circumstance where ficsonium is worth it besides novelty.

livid meteor
#

Yea maybe they need to give those rods some extra energy

#

I mean there is legit no point

#

Right now plutonium is drone fuel

fringe pawn
#

It's actually the SAM required to make ficsonium that kills it. They'd need to make ficsonium preposterously good for it to be worth the effort.

livid meteor
#

Maybe lower the amount of ficsonium required? Or increase the output

#

just the ficsonium to rods rate needs to improve I guess

#

I've never made any cuz I got told from the beginning: just don't

amber jacinth
#

Eayup

#

Ficsonium barely breaks even on power required to create it- coupled with the insane resources and added complexity, it really isn’t worth it.

vapid gorge
#

it basically exists only for those people who complained about wanting to burn p rods w/o having permanent waste. Because people like to complain

amber jacinth
#

Fine! you want a solution!? HAVE THIS!

vapid gorge
#

exactly. I honestly kinda wish it was energy negative in result

#

plus lots of people enjoy complicated set ups

fringe pawn
#

I think it is energy negative? And you can't even get rid of all the plutonium waste you can make on the typical 22.4 plutonium rod setup.

amber jacinth
amber jacinth
vapid gorge
fringe pawn
#

There might be a way to eliminate all the plutonium waste from 22.4 rods if you sloop every SAM constructor possible and double your SAM?

amber jacinth
#

yes

#

wait, maybe not that lol

#

It's mainly the trigons taking up RSAM, and slooping those provides better output than slooped RSAM... I think.

fringe pawn
#

Down this road is madness, either way, it's simpler and better to sink plutonium rods and make augmenters. Or honestly, just stick to diluted fuel.

#

Sloop both?

livid meteor
amber jacinth
livid meteor
#

oh wait never min plutonium waste...

#

I'm not gonna burn plutonium fuel rods evildoggo

#

My drones can deal with them evildoggo

dim nova
#

Numbers werent making sense, so now im getting out the google sheets

amber jacinth
# fringe pawn Sloop both?

Like going off of this (60/15/75 rods of each), you can sloop the RSAM to get the 3125 needed from 2550, or you can stick with 2125 and sloop 14x 250% OC'd converters and get the trigons out instead.

fringe pawn
#

What about for 224 plutonium waste? That's what used to be considered 'best nuclear' through update 8.

amber jacinth
#

I really tried to get more than that amount of rods out, I really did.
But I always ended up with too much plutonium waste on the table, and not enough map resources to help with ficsonium.

fringe pawn
#

It's an amusing challenege in itself, whether you can use 104 sloops to eliminate all 224 waste.

amber jacinth
#

I think tools gave up lol

#

Couldn't be me forgetting to input waste, definitely not

fringe pawn
#

We've all been there

#

The sinister one getting me lately is updating the amount of waste when I toy with how much plutonium I want to make.

amber jacinth
dim nova
#

oh boy im getting to the part where i get autosave lag

prisma kraken
#

PSA: titan forest is really a lot more trecherous at night

teal urchin
#

Basic thing of rotors done.. Now I just gotta do modular frames, reinforced iron plates.
Thinking ima do these like.. Stacked, 1 on each floor. Assuming I can make that fit lmao.

prisma kraken
#

if you're considering building there, get an area cleared out during the daytime to prevent the spider spawns

#

i just finished clearing the area of slugs and artifacts, and i think it honestly may be worse than the swamp at this point

river coral
#

Question, which is more resource efficient when making a Rocket Fuel Power Plant? Heavy Oil Residue, Diluted Fuel, and Turbo Blend Fuel or is it Nitro Rocket Fuel and everything that comes with that?

prisma kraken
#

it kind of depends on the metric you wish to measure it by

ashen girder
#

They're also the two roughest biomes on the map now.

river coral
prisma kraken
#

if you were to normalize it to crude instead, you'd end up with a different comparison

prisma kraken
river coral
#

Huh

prisma kraken
#

it's a planner for factories, i find it useful but many people find it too difficult to use

#

had an extra e in the url

#

really it is more of a tool for planning out factories you want to build and bookkeeping your production than something like sftools that calculates it all out for you

#

i find the factory roll-up view in the tool pretty sweet for doing side-by-side comparisons of recipe chains though

river coral
prisma kraken
#

what i like is that it lets you start with a goal and fill in the recipes you want and work your way down, other tools kind of just pick things for you like pure iron and you have to fight them to avoid picking things that are difficult to build

crystal charm
#

i'm having an issue with water in and water out of a small aluminium factory

prisma kraken
#

we really should start a topic bingo

crystal charm
#

the math is 800 wpm in and 480 wpm out, and every other fluid system i've built is stable but this one

prisma kraken
#

aluminum is very finnicky as to how you build it

fallen geyser
fringe pawn
prisma kraken
#

there's a couple of ways to work around problems, but what you probably are running into is that if scrap production's output ever stalls, more water will enter the system from the extractors than should, and that causes it to lock up

fringe pawn
#

Is it also telling you to convert other resources into copper ore before feeding into pure copper? 😛

fallen geyser
#

the way I did it was having the initial startup pumps and the pumps used during steady state operation on separate pipes and hooked the extractors for the startup pipe to a switch

prisma kraken
fallen geyser
neat bolt
#

If you want a different topic, I got one, and it is whether the train stations are ok the way I put them down (Ignore the ones at the top)
Honestly my main concern is that they'll congest on the outer ring, due to having to go around most of it to get to the exits again

fallen geyser
#

I like having the startup pumps still there and ready to turn back on in case I fuck up nuclear power really badly down the line and cause a global blackout

prisma kraken
neat bolt
#

The question is just how to do it in this giant octagon

prisma kraken
#

here's what i'm working on for a central hub

cursive heron
#

was the oil resource well always in the gold coast

prisma kraken
#

nah, that's new

#

its a good addition as well, the 1800 oil that was there really wasn't enough imho

fringe pawn
#

Rocky desert remains a super easy place to play the game as a result.

fallen geyser
#

the unaligned buildings

ashen girder
#

Manus too looks like.

prisma kraken
#

well, they're idle at this point

#

i should probably reclaim those sloops and add a few more levels to my tower of stupid:

fallen geyser
#

broke: automate everything as you go, updating production lines as needed
woke: genocide the wildlife every few days and sloop up the resultant biomass for tickets to buy everything you need to make project parts (also slooped) so you can max out the tech tree and actually start building stuff you won't need to tear down later

sand furnace
#

Are drones bugged? I have a bunch, and sometimes it says drone out of fuel even if the stats say it should be fine

fallen geyser
#

i still don't have packaged turbofuel automated and probably never will at this rate, looks like im going straight from regular to rocket fuel for my jetpack because it was always easier to just buy the packaged turbofuel for 4 tix

fallen geyser
prisma kraken
#

i gave rocket fuel a swing in the jetpack, and really i still like LBF better

fallen geyser
#

i see the appeal but personally im usually trying to go up ASAP

fringe pawn
#

I like the high acceleration fuels for exploration, but in combat I definitely like biofuel.

fallen geyser
#

people love to hype up how long you can glide with LBF but you can get almost as much distance off turbofuel since each impulse gets you further

prisma kraken
#

yeah, i'll switch if i'm doing a lot of climbing, but more what i find useful is being able to hover above hogs till their dead

fallen geyser
#

interesting, i hate biofuel in combat because i feel like i keep stubbing my toes on charging hogs

#

turbofuel lets me jump over them

prisma kraken
#

the trick is to just never land 😄

river coral
#

Its exciting but scary

fallen geyser
#

Calc how many generators you need to burn that lol

#

And then how many power shards you need to cut that number down

river coral
#

2016

fallen geyser
#

You literally need to cover the ocean

river coral
#

Ya-

prisma kraken
#

well 2000 rf needs 192 generators @250%

fringe pawn
fallen geyser
fringe pawn
#

Do you actually need that mcuh power though?

prisma kraken
#

i kind of wish you could turn excess power into tickets or something, lol

fallen geyser
#

I'm sure at some point I'll reach the level of optimization where I'm only making exactly as much power as I need to convert every other resource on the map into the max tickets possible, but right now I just never want to think about my power grid again

fallen geyser
river coral
fringe pawn
#

8400 rocket fuel is 504,000MW. That's getting to what you'd need for a planetary build.

amber jacinth
river coral
fringe pawn
#

100,000 MW is enough to comfortably get yourself through phase 5 and get a golden nut.

fallen geyser
amber jacinth
fallen geyser
#

At that point handcrafting would be faster

prisma kraken
#

i'm not sure how correct that article is anymore

fallen geyser
# amber jacinth https://satisfactory.wiki.gg/wiki/AWESOME_Sink/Theoretical_maximum_of_points jum...

"Do we research the power amplification technology in a MAM? The most optimal solution is to not use power amplifiers at all, so it is possible to save 1 somersloop by not researching power amplifiers. For the calculations below I assume that this 1 extra somersloop is available. If you are going to build some of these and you already spent this somersloop, remove it from one of the AI Expansion Server buildings." lmfao

fringe pawn
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There are reddit posts with new max point calculations.

amber jacinth
fallen geyser
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It feels wrong that you don't need any power amplifiers for max points but I guess it makes sense

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those 10 loops are doing more in project part assemblers

amber jacinth
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Even pre-1.0 nuclear power held up for the majority of players' big builds

fringe pawn
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1500 rocket fuel is enough for 360 (less through overclocking them, 144 at 250% each) fuel generators and 90,000MW. I think that also gives you clean building numbers regardless of the rocket fuel alt you use.

amber jacinth
fallen geyser
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you weren't kidding about the jumpscare lmfao

fringe pawn
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Interesting, they sloop two of the AI makers?

fallen geyser
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Come, let me show you around my modest Iron Wire manufacturing plant with 500k constructors

fallen geyser
prisma kraken
fallen geyser
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The fact there is an objectively correct answer out there is great though

fringe pawn
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My planning is 26 250% warp drive manufacturers using all 104 sloops. And 128 AI expanders. Over 450 mil points right there.

prisma kraken
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from the looks of the stats, it seems like napkin math based on some brute force assumptions

fallen geyser
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This game having a fixed map makes it so much weirder than other factory games

ashen girder
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Strongly suggest skipping the 1% build and looking at the 100% and 250% builds instead.

fallen geyser
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Why would I skip someone mathematically justifying building half a million iron wire constructors at 1%

amber jacinth
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Slooping makes 1.0 stuff pretty wacky, as seen from the reddit article on slooping pre-final product buildings to produce more at the cost of more abundant resources

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Love it, the more engagement with the community the better

fringe pawn
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The better play is all your encoders, particle accelerators, and other heavy hitters at 5%, then clocking all the rest for convenience.

prisma kraken
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i'm not sure that solvers like sftools are capable of finding optimal anymore

fallen geyser
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Oh my god wait I missed the best part

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All of these points are going to a single sink on the same belt

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To minimize power use

amber jacinth
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Stuff was really set in stone before- make xx plutonium & xxx uranium for max power
Now all the numbers are up in the air and still being figured out today (which is impressive for this community)

fringe pawn
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Optimal play is likely going under 1TW of power.

amber jacinth
prisma kraken
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like i've not seen any analysis done assuming you can double your sam by slooping the sam constructors

amber jacinth
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tbf, ~30% of somersloops is not a great use-case :P

fringe pawn
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You can more than double SAM by slooping the trigon constructors as well.

prisma kraken
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it's ~33% (34 needed)

fallen geyser
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There's an answer out there, taunting us

amber jacinth
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haha

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Fair enough!
Give it a few weeks, this community is relentless

neat bolt
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Oh god, this is getting exponentially more complex...

fallen geyser
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Also the calcs get really stupid if you allow the glitch that lets you straight up duplicate items with belt merging black magicks

prisma kraken
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yeah, it is just a matter of time, but i just don't feel like the solution can be obtained with linear programming anymore

fallen geyser
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Since you can just have infinite sloops

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So every building is slooped and you get infinite power off a single biofuel burner

amber jacinth
fallen geyser
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i cant find the reddit post but basically you do something involving placing and deleting a merger in such a way that it tries to merge a belt onto itself

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Which in turn somehow causes any item on it to double when it passes that point

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So you end up with a revolving sushi belt of infinite sloops to pull from

amber jacinth
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💀

prisma kraken
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its too bad the split stack bug isn't around anymore

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that was so broken

neat bolt
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Quick Q: anyone got a rocket fuel setup that is less of a mess than what I got planned

fringe pawn
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I mean, if you're intentionally exploiting a duplication bug, but may as well jsut save edit whatever items you want anyway.

prisma kraken
neat bolt
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Oh god

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... @strong palm hey, can I just make Rocket Fuel for power your problem?

fallen geyser
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okay tbf that graph is also making turbo ammo and cluster nobelisks and packaged rocket fuel and rubber and plastic on the side with the byproducts

prisma kraken
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pretty straight forward:

fallen geyser
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If you want to literally just make rocket fuel and sink the polymer it gets a lot less intimidating

neat bolt
prisma kraken
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on the map:

shut marlin
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I hate that this conversation talked me into redesigning my factory for rocket fuel since I'm making turbo fuel next to a nitrogen node...

fallen geyser
sand furnace
neat bolt
amber jacinth
fallen geyser
shut marlin
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Make fuel, ask questions later

fallen geyser
strong palm
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I mean

prisma kraken
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well, 2000 rf needs 576 shards, revise your estimate downward

strong palm
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technically shards are infinite because lizard dogs

prisma kraken
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technically shards are infinite because you can make them

amber jacinth
strong palm
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ah

fallen geyser
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That's not even "technical"

strong palm
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yeah we didnt get to that yet

fallen geyser
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The unlock is literally named "artificial power shards"

amber jacinth
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I feel guilty because I beat the game with 30 fuels gens worth of power, and a lot of waiting around jacelul

fallen geyser
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But that means you have access to T9 and nuclear power is probably giving you some meaningful sideways glances

amber jacinth
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Never built a factory for anything past turbo motors (and mk6 belt parts)

obtuse plover
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Is it possible to split 220 into 85 and 135? Without the need of manifold

fallen geyser
prisma kraken
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i mean, i'm not even at t9 yet and...

amber jacinth
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0.5 nuclear pasta/min goes hard for phase 5 lol

fallen geyser
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You'd have to break the belt down into a ton of tiny/slow belts and then merge them back in a specific way

rotund summit
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is there anything i can improve on in this electronics setup?

vapid gorge
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@heady jacinth ok so mk1 pipes can only move 300pm

The diagram examples have inputs at different spots so no one spot needs to go over max 🙂

fallen geyser
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Like get throughput down to 60 using mk1s, then split that in thirds, then those thirds into halves, then those halves into halves again. Voila, a shitload of 5/s belts

heady jacinth
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Bro

fallen geyser
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And then merge them as needed

heady jacinth
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Can you just call me and show me how to build it?

vapid gorge
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I’m on the bus sorry

heady jacinth
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Dang it

prisma kraken
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🤦

vapid gorge
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You could also just have 6 coal gens and 1 pipe? If that makes it easier for you

heady jacinth
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How would I split that?

sand furnace
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@vapid gorge Apparantly, all my VIPs work when I rebuilt them in a specific way. I built the wastewater pipe first and the connected it to the machine. THEN I connected the freshwater to the top of the wastewater.

vapid gorge
amber jacinth
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Can't force 360 fluid/min through a pipe that states it can only handle 300/min

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Just... doesn't work

fallen geyser
heady jacinth
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Wouldn't that last coal plant only get like 1 a minute?

vapid gorge
fallen geyser
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x4 for the 8 coal gens to consume a belt

obtuse plover
amber jacinth
sand furnace
vapid gorge
heady jacinth
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Oh

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Oh no, mobs are respawning

amber jacinth
fallen geyser
vapid gorge
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exit stage left, chased by bears

fallen geyser
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I know manifolds seem scary and don't sound like they should work but I promise you, your gameplay experience will get 100x easier when you learn to just trust them

heady jacinth
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Okay

crystal charm
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anyone know why my billboards and signs always end up upside down?

amber jacinth
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Trust your math! Scary for anyone, especially engineers 😛

obtuse plover
fallen geyser
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Think of it with lower tier belts instead of stuff backing up. If you had a full Mk3 going into a splitter with a Mk3 on one output and a Mk1 on the other, you'd obviously expect to see 60/min on the Mk1 and the remaining 210/s on the Mk3

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A line feeding into a backed-up building is effectively a lower tier belt with a throughput limited to exactly what that building can consume

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Manifolds look scary because they require most of the belts inside the system to be backed up during normal operation, but if you look at the root input belt and net output belt, they should both be moving at full throughput if you did your math right, just like if you had balanced it

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Right now the only use cases where you "need" to use balancers are for feeding early-game biofuel generator arrays (manifolds only work right if the input is infinite) and managing nuclear waste (you take radiation damage standing next to backed up buildings)

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Also you can jump-start the usual warmup period for manifolds by running down the line and manually cramming every building full of its input materials before powering it on

amber jacinth
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Only caveat for manifolds is the fill time- it does technically still work for nuclear, but the extremely long fill times (as a result of low production & consumption times) is their drawback.

quiet breach
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Just read the pipeline manual or whatever it’s called. Dude is a G who wrote that. Blown away

fallen geyser
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Also also it is tempting with manifolds sometimes to use lower-tier belts where the throughput isn't needed. You will hear a voice in your head saying "ooh this building only consumes 60/s, use a Mk1 belt between it and the splitter". This voice is the Devil. If you listen to it you will accidentally put down a Mk1 on the main supply line that causes a bottleneck that will take hours to diagnose

amber jacinth
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Always use the mk of belt most feasible for your setup, unless some edge use-case presents itself

fallen geyser
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I like it personally, it's a really clever way to incentivize balancers in the endgame

heady jacinth
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Okay, I think I fixed the issue

crystal charm
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it's time for me to get started on uranium production and ugh, i'm not ready

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mentally that is

amber jacinth
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real

heady jacinth
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Bruh

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One coal factory is still down

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Nvm, forgot to connect a pipe

swift portal
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Is there a number of uranium fuel rod burners that makes a waste-per-minute amount that helps plutonium production

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I have 4 atm for 40/min and I can’t figure out a ratio

vapid gorge
swift portal
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Sorry I’m not explaining myself well. What I mean is, I want to convert my existing uranium waste to plutonium, at 40/minute. I need to figure out if that number divides into plutonium production evenly, or if a different number of uranium burners will help.

vapid gorge
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Evenly? As in you only want 1 per min not 1.5 rods?

fringe pawn
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2.25 uranium rods to 1 plutonium rod IIRC. Scaling that up you end up with 9 and 4 of each rod, respectively.

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Assuming use of alts.

long shuttle
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are crystal computers worth it if i want to consolidate a computer and crystal oscillator factory?

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or should i just keep them seperate and use something like caterium computers

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i have all the alt recipes for computers, cbs, and cos

gray peak
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both computer alts are viable imo
I like crystal computers a little better personally but ofc like with most alts it's pretty individual

golden grove
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how can I charge this faster? no way and I just have to wait?

fringe pawn
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The default computer recipe change was very solid, now all 3 computer recipes are viable and very different.

long shuttle
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how often are radio conrol units used? I haven't gotten to them yet

fringe pawn
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They're very important

gray peak
fringe pawn
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They're used both as an ingredient in more advanced parts and as part of the construction cost of advanced buildings.

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There are 3 recipes for RCUs, so how you want to proceed with them depends on the structure of your logistics. But circling back, crystal computers are quite viable.

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In particular, if you're going to sloop computers, crystal computers are only in an assembler.

gray peak
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sloops brought a use to oc supercomputer recipe

long shuttle
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ok so then im wondering if i should continue my isolated factories approach and start huge consolidated factories

fringe pawn
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Isolated factories will never stop working, especially because you're on the verge of drones.

gray peak
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there's no one right way to do it
just go with the flow
expanda factory if you feel like it, start a second (or third of whatever) one if you feel like doing that instead

long shuttle
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well i mean like start from scratch within each factory

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like if i were to make supercomputers, with my current strategy i wouldn't pull from any other factory source

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and just do everything onsite

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is that viable?

gray peak
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sure

long shuttle
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oh hmm then i have some thinking to do lol

fringe pawn
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Huh, I was ragging on dark ion fuel for weirdly needing packaged rocket fuel. Turbo diamonds does the same thing. Maybe plastic adds something to quantum tech. 😛

spring tide
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I found this graph in a yt vid, is there anything else that can be done from iron ore only?

fringe pawn
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Motors. Throw in some concrete and also HMFs.

indigo bloom
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Be careful, making motors and rotors from iron takes a LOT of iron

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Of the 500 iron 248 is going into iron pipe

spring tide
wind spade
radiant lance
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hi yall, i'm setting up my aluminium production and I've got three nodes of bauxite feeding the factory, but they're all different purities and I'd like to load balance them out a bit before putting them through the whole factory to simplify the production lines a bit. I'm not used to load balancing so I'm unsure how I should go about it.

I have MK.5 belts available. miner A is producing 150/m, miner B is producing 300/m, and miner C is producing 600/m

fringe pawn
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Recipes?

radiant lance
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I manifold pretty much everything and having three mini lines in here w different production amounts feels kinda grody

wind spade
fringe pawn
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Clock your alumina and scrap refineries at 75% if you want all identical clocks. Or clock one alumina and one scrap at 25%. Use overflow splitters to get the excess bauxite to feed from one to the next, and inject new bauxite as you go.

radiant lance
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hmgmge

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i shall toy around and see what comes out best

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oh you're right, 75% would work on each set of refineries. I can make a blueprint for each stage and just paste it depending on the number of refineries each miner needs

cursive heron
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divide your alumina scrap to your max belt speed (which im assuming is 780), then just setup separate modules from smelter to scrap to alumina to output exactly that amount which should give you 3 belts. Then just use smart splitters or a 3x3 balancer

radiant lance
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yeah, 780 max

cursive heron
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It would be a lot cleaner to divide it, especially since you have 1260 alumina input and the max pipe is 600. You'll have a lot less problems by cutting that into 3 modules of 420

radiant lance
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yeah, without dividing it the way you say I'd overload my stuff w the pure node

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it would need 4 75% refinery sets and that would produce too much to be clean

latent dome
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Is it worth it to build power augmentors or should I just use the sloops to amplify uranium fuel rod production

near yarrow
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Which is better?

  1. Build trains

  2. Build a road for vehicles

  3. Build drones

  4. Which vehicles are best? Supposedly the truck has more slots in eq, but from what I've seen nobody uses them.

deft lichen
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You didn't mention "use natural roads for vehicles"

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Trucks are a bit specific, because you're limited to locations with a fuel source at either destination

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Trucks are also quite obtuse to set up, because you have to record the routes yourself

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And if that's slower to do than build a belt, you didn't save any time

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Building roads is even more of a waste of time

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As for the other options, there is no universal best, it all depends on distance and throughput

fringe pawn
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If you just want expediency, long belts win once you have the hoverpack and can place power lines as you go.

deft lichen
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Aren't railways better at that

fringe pawn
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If it's flat. If you want to do something like one of the high bauxite nodes down to the west coast oil wells, belts.

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Even if it's flat, if you're only doing one belt and one pipe, it's kinda of a wash between a train and belt/pipe/power. Maybe 3-ish things.

deft lichen
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But a railway is way more future proof

fringe pawn
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Vehicles are obviously cooler, in which case style preference. 🤷

deft lichen
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Double tracks, I mean

fringe pawn
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I just don't find myself needing much that much throughput

deft lichen
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Oh true, but it's not just about throughput

fringe pawn
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Especially now that they gave us sloops and you need even less resources to finsh the game than ever.

deft lichen
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You can keep on extending the railway network only from the nearest existing railway. With belts or pipes, you'd need to run it all the way

wind spade
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Most people play to finish their goals, not the game

fringe pawn
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The original poster defined no goals 🤷

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Though that reminds me, I should trying automating trucks just to see what the pathing is like in 1.0

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Or is it basically as it was in U8?

deft lichen
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I haven't seen any mention of changes to this

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So I assume it's the same as in U8, so same as in U5

wind spade
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Which is pretty good state afaik

fringe pawn
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Yeah, once they added ghosting, you get results when it comes to it.

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I had a windy route through the southern dune desert rocky area that of course the game didn't actually handle well if you watched it. But I went ahead and just never did watched.

deft lichen
# wind spade Which is pretty good state afaik

It's usable but I still don't really like it. For example, once I wanted to automate a route with 2 truck stations at both ends. I had to record two 98% similar routes only to drive into a different station at both ends

wind spade
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Can do mixed cargo

deft lichen
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The overall time to set it up was easily double that compared to just building 4 stacked belts

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And it cost power and coal

fringe pawn
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Drones are even more interesting now that they can do any fuel. And you just get so much oil.

deft lichen
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Imo drones didn't need a buff but it's nice

fringe pawn
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The weird locations of things like SAM can make them really handy, especially because you can plop constructors down to compress the SAM.

worn trout
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Now hear me out

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Train

oblique hollow
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Blasphemy

worn trout
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I fucking LOVE trains

radiant lance
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trains my beloved

alpine turret
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Since they added the whole dissolved sillica makeing both a lot of quartz crystals and silica, is there something in the end-game that requires many of these items?