#math-and-meta

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prisma kraken
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there's faster methods now, update 5 was a while ago

lethal condor
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Oh I know

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Easy Curves, Merging and Essential Build Tips For Satisfactory 1 0
Read More Below

Today we're breaking down the solutions to some of the most common problems in Satisfactory, including easy curves, merging and other essential tips.

Why not join my livestream on https://twitch.tv/totalxclipse

Get a Free pack of Stickers or a Slug Plushie when...

โ–ถ Play video
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Here's a whole video full of build tips, including the newer methods

autumn herald
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its actually a pure node, i just check, but its all alone

prisma kraken
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when i need a perfect circle, i still do it the hard way, but for just building curves for roads, since they don't need to be as fine-angled, i just use road barriers on the corners to angle the next foundation 30 degrees

lethal condor
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I just blueprinted a few 3-foundation long curves

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They're modular so I can stack them as needed

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And delete individual foundations as needed to get sharper curves if I want

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Easier than building it out myself lol

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Anyway sorry to rain on your parade @jagged shoal, but I was just trying to save you the trouble of reinventing the wheel

jagged shoal
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I also blueprinted it but I haven't really looked at anything online because I like figuring it out myself I should have figured this is all old news lol

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look I am an engineer so I actually program conveyors for a living so getting to invent stuff on my own is kinda half the fun lol

lethal condor
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All good lol, I did a lot of this myself too then I looked at some videos and saw some inspiration

jagged shoal
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I was playing around with beams earlier and that other trick in the video is one I will keep in my back pocket

lethal condor
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Bitz has a cool clip on how you can use beams to merge two disconnected grids

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It's very useful for building organically and off-grid

jagged shoal
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Now the world grid is something I don't entirely get is there a key to toggle snapping to it?

lethal condor
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Default is Ctrl

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Aim at the ground with a foundation and it'll snap

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Now, it's hard to control the exact vertical snapping

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So if you build far apart and then try to bring two paths together they might be off by a meter or 2

jagged shoal
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Yeah it doesn't like that

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hmmmm. problem is when I do lots of weird curves for my train tracks between stuff

vapid gorge
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and since the grid sucks butt it's not a hard choice

vapid gorge
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This is one of the reasons the grid is balls , cause you can just do this https://www.youtube.com/watch?v=uX_2i8T3Dbw

Have foundations you are try to merge from 2 separate grids, but can't seem to get it perfect? Well, in this video I'm going to show you how to merge foundations from any grid, cleanly. And it's super easy to boot! Also, you can use this technique to improve the look of your factories with angled walls between any foundations! So, in this vid...

โ–ถ Play video
lethal condor
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Yeah that's probably the same method lol

vapid gorge
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You don't even need to connect different factories with foundations so it's always baffling to me

lethal condor
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It's mostly roadways

vapid gorge
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eh, roads are ugly. generally too wide to look good. Natural paths are quite nice

lethal condor
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You leave my railway alone!

worn heath
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Just started tier 5/6. Is this a decent factory for stators, wiring, motors?

vapid gorge
vapid gorge
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you could do Iron Wire and not need copper?

ashen girder
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If anyone's curious, we got @sinful oasis all sorted. Turns out you need 3 pipes to move 1260 water, not 2 pipes. Added an exhaust pipe and it helped clean it up!

sinful oasis
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I can't believe it was that simple

lethal condor
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Mk2 pipes do in fact have a capacity of 600

sinful oasis
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there's... a lot of numbers in this game I lose track of some of them sometimes lol

scarlet sky
ashen girder
worn heath
worn heath
scarlet sky
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Needs a couple of alts though

worn heath
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yeah I only have cast screws and solid steel ingots rn

lethal condor
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desirepath/10

scarlet sky
lethal condor
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I call that the 'mystery box' method

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Throw some stuff in a box, fancy stuff comes out the other end

scarlet sky
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It has its merits

prisma kraken
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i call that 'box factory'

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quite often newly unlocked parts start getting made by one until i set up proper automation

deft lichen
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Did someone figure out if you are even able to covert all the Plutonium waste Produced by a max nuclear Power build ?

scarlet sky
vapid gorge
deft lichen
scarlet sky
vapid gorge
deft lichen
scarlet sky
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So far the hive minds seems to be suggesting that it's more efficient to just mine, or transmute something into, more uranium than it is to close the loop

deft lichen
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i think it was 30 Plutonium rods per minute at the end

vapid gorge
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are you converting other resources to uranium or something?

deft lichen
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no

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still thinking about the best use of somersloops in the lane

ashen girder
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Pretty sure you run out of SAM trying to convert all of it to Ficsonium.

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Or maybe not. ๐Ÿ˜‚ Now I can't remember.

deft lichen
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i think I am out of anything else first

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300 singularity cells per minute

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= 30 pasta

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600 dark matter crystal

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theoratically half with somersloops

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think I run out of Sam for the dark matter

ashen girder
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You can make DMCs without ongoing SAM, there's positive feedback loops you can use that just require an initial infusion.

deft lichen
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okay then its maybe possible with good use of somersloops

deft lichen
ashen girder
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So, like, power shards require 2 DMCs and produce 12 DMR. You can make 4 DMCs with 10 DMR.

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Superposition Oscillator is 6 shards into 25 DMR, and 25 DMR can make 10 DMCs.

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So each time you run one, you can wind up with more DMR/DMCs than you started with.

deft lichen
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ah okay but i still need to input the rest of the stuff okay

ashen girder
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Yeah, but the rest don't require SAM. ๐Ÿ˜‰

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So it's a way to reduce SAM in a factory.

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Like everything else, it's a balancing act.

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Dark Matter Trap is comparatively expensive as far as DMCs go.

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0 diamonds is 10:1, 1 diamond is 5:1, 2 diamonds is 5:2.

deft lichen
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yeah

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scim taking ages to calculate 150 fisconium rods with all alt recepies

vapid gorge
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sure tools then. scim is balls

cursive heron
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I have an unused 600 uranium node, the intrusive thoughts are telling me to turn it into plutonium for drones for a truly nuclear society

ashen girder
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dewwwit

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Don't be a coward, Rai! Make your little flying friends radioactive!

cursive heron
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whats the ratio for maximized plutonium rod output

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to uranium waste

deft lichen
cursive heron
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you need to manually enter the uranium waste, issue is maximizing plutonium rod output requires uranium so need to balance out uranium usage for both plut and uran

deft lichen
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5:6

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uranium used to make uranium fuel rods and converting it

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with all the Alt recipies

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yeah as I said you will get 30.53 Plutonium rods per minute (60 with sloops)

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Website says you cannot turn it all into ficsoniom

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because you run out of oil and Sam

night pasture
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I found another undocumented cave location, contains 1 purple slug, and 1 summersloop. Has 3 tripple blue spitters, and two regular spiders. the first section is accessible while the back section where the summersloop is needs a nobelisk. there's also another way up in there but it's a bit tricky. Involves holding crouch while jet packing up through the hidden passage.

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the entrance is at the player marker location, gonna get a second pic rq of the entrance

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right at the crosshairs

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this was also the last one I needed for the summer sloop steam achievement

weary lotus
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what do i do with 1470 waste water

buoyant fulcrum
weary lotus
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god i love polluting the environment

vapid gorge
weary lotus
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im too tired to figure out how to get it back into the thing i have spaghetti pipes

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im making a second grid so extra power will be useful

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the uranium peak isnt that far.. i could just.. make more nuclear..

night pasture
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there's also some caves over here that are not on the map either

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don't go into one at the bottom of that crater unless you can deal with the nuclear hog in there. there's another cave about half way up that needs a noblisk to open also and extends to the other side

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that one is safe-ish. just a large spider

deft lichen
scarlet sky
cursive heron
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free real estate for my 108/min plutonium waste

cinder silo
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Sorry about my proper slow response, for some reason, Aeronautical engineering unlocked it even though its listed elsewhere.

prisma kraken
cinder silo
prisma kraken
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i was actually happy that it wasn't intentionally blocked all the way until teir 9, which is something i could see as a 'no you actually have to build a factory to do this'

sand epoch
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Has scim always been covered in ads and popup watch my vids.. or is that new?

Wondering if my ad blocker has been doing wonders for years now.

cinder silo
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Ads on scim, oh wait, ublock origin.

prisma kraken
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if anyone knows the site maintainer, mention that the ads displayed are bordering on abusive

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i've gotten a few of those 'your pc is infected' popups on there

sand epoch
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Dont have a blocker on tablet had was told i had to watch a video just to keep using the site. Lmao

night pasture
sand epoch
cinder silo
sand epoch
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New still underground?

cinder silo
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Not yet, the basics only need temp surface installations, and the underworld was primarilly logiistics.

sand epoch
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Noticed the new kill boarder has my nuc plant cut off now.. not looking forward to trying to fix that

worn heath
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Are the numbers at satisfactory-calculator ever wrong?

sand epoch
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No clue. Never use its planner, too chaotic

vapid gorge
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terrible planner

worn heath
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What do y'all use?

sand epoch
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Tools

vapid gorge
prisma kraken
worn heath
cursive heron
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why is it a bottleneck

prisma kraken
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yeah, well, something that may help is that mk3 belts have 270 capacity instead of 240, you're leaving 30 iron and coal on the table

worn heath
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Is there is potential issue feeding a manifold into 2 assemblers and then a storage container? Like if it overfeeds the storage container could the assemblers get constrained? That would also explain the issue I'm facing.

lime wadi
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There's definitely room for more steel pipes if that's your problem. Need more iron to spare? Switch to steel rotors.

vapid gorge
gray peak
worn heath
vapid gorge
worn heath
vapid gorge
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you need a smart splitter set to overflow

worn heath
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why? Don't manifolds try to fill the first exit first?

vapid gorge
lime wadi
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Smart splitter on the end of the manifold is always a reasonable failsafe in case you end up stealing from it later

worn heath
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I haven't unlocked smart splitters yet

vapid gorge
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best get to it, they are very useful

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research all your MAM stuff asap tbh

lime wadi
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I also recommend one at the start of the manifold that puts Any Undefined aside, so you don't have to delete a whole manifold when you inevitably screw up

worn heath
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I'm confused on if the exit is machine, machine, storage then storage must be filled first.

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I'm just gonna loop storage to the start of the manifold lol

lime wadi
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Just know that if storage isn't full, your machines will be starved. That can cause cascading effects later on. Usually people dedicate a line to storage specifically so that this doesn't happen. Especially important if you end up building say, nuclear, way down the line.

worn heath
vapid gorge
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just never loop belt manifolds

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it'll end in tears

worn heath
lime wadi
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Looping the manifold to the beginning will not change the amount going into the machine vs storage. You will split the belt three ways, put a third in each, and loop the last third back. That third gets split into three ninths, and so on. In the end it approaches the original 50/50 split you started with.

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This is touching a bit on load balancing, which is a different way to do logistics. Blending load balancing and manifolds doesn't happen terribly often outside of sushi belts.

worn heath
vapid gorge
lime wadi
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It's hard to tell what you're specifically talking about without screenshots

worn heath
lime wadi
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Smart splitters are manifold's best friend.

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With the power of mixing load balancing and manifolds, maybe you too, can become a sushi chefsnuttsGood

golden grove
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this section of rails is giving me trouble. the P with the x is giving a conflicting entry signal types error
isn't it supposed to be "Path before splits, Block after merges"?

lime wadi
lime wadi
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For the bidirectional one you also need a Path to ensure you don't trap a train in it

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Path both directions.

golden grove
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oops. the left lane is supposed to be going down lol. it's right-hand traffic

upper arrow
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is there a possibility to just "nuke everything off the map"?
like lets say you reached mk3 miner and mk6 belts and you wanna redo everything with said items but that means having to nuke stuff
or on other milestones like mk2 miner and mk4 belts
i know there is mass deletion up to 50 items

scarlet sky
lime wadi
scarlet sky
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ohh yea I see it now

lime wadi
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It would also allow a train traveling north to go at the same time as a south traveling train turning west.

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So paths are very good here

gleaming shuttle
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yeah, if one direction on the line is low-traffic then block signals can be acceptable here

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but path signals scale better on any decently-trafficed intersection

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the downside to path signals is that they force trains to slow down in the preceding block, but the upside is they allow multiple trains to go through the block at once

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hence reducing total numbers of stops if theres lots of traffic

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if theres very little traffic then its possible for blocks to be better than paths even on weird intersections like this

golden grove
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wait, I'm an idiot. the train going down will never go to the left

gleaming shuttle
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but i'd "default" to paths if you dont know what youre doing

gleaming shuttle
lime wadi
gleaming shuttle
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but if you have to have the intersection this signalling is fine, just place block signals to end the block

scarlet sky
scarlet sky
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Generally the "confilicting entry signal types" is because there's another way into the block preceded by a path signal that you're missing somewhere - or the game bugged out and connected tracks that shouldn't be connects, which happens. Deleting and rebuilding the tracks can help there.

golden grove
golden grove
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ok this is giving no erros. idk how safe it is for the trains

lime wadi
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Also, path signals always default to the red x until a train actually approaches.

golden grove
lime wadi
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This is because path signals actually reserve a specific path through a block and checks if it intersects with another reserved path. If not, it flips green.

golden grove
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that turn switch I wanna hide it what is it for anyway

scarlet sky
golden grove
lime wadi
# golden grove

That looks functional to me. Put a test train on autopilot through and see if it works ^^

golden grove
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havent played factorio in months but my brain is still somehow in factorio train signaling mode

lime wadi
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Both games have rather similar signaling tbh

mossy trail
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HI guys. So, you need to use a storage container buffer with trains. What about drones? Do they need a buffer too?

lime wadi
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It just comes down to how the pathfinding works really

vast jungle
gleaming shuttle
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the main limitation of satisfactory relative to factorio is that trains are "dumb" and always take the shortest path

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(though stations count for a bit of extra length)

cursive heron
vast jungle
gleaming shuttle
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yeah but in a different way

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e.g. factorio paths get deprioritized if they have a nearby train on them

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so slip paths/passing lanes/etc can actually get used

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in satisfactory, a train will always pick the shortest path ignoring everything else

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(again, except they count stations a bit more than regular rail)

remote ice
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hmm, can you blueprint water extractors somehow?

cursive heron
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200 shy of a TW

vast jungle
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Factorio had train signals longer than Satisfactory, so we can hope for upgrades in a DLC or v2.0 ๐Ÿ˜„

cursive heron
remote ice
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๐Ÿค” what if i put the blueprint creator underwater

gleaming shuttle
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yeah, the train stuff that currently exists is "sufficient" but it would be nice to have a couple more fancy features

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i just like playing around with trains

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and satisfactory's world is so well-crafted that it feels like a perfect sandbox for a nice train system

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factorio trains will never be as satisfying just because theyre moving around a flat grey map

verbal lake
vast jungle
verbal lake
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just deep enough to let it let you place one maybe, i know ppl have placed em on foundies underwater

cursive heron
verbal lake
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there's just a hard no for that entity in a bp designer

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๐Ÿ˜†

lime wadi
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Behold. MJ per ore mined equation.

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Example: a Miner Mk. 2 on a Normal node at 100% clock speed spends 7.5 MJ mining a single ore.

remote ice
prisma kraken
remote ice
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well, maybe there's a glitch out there that'll let you overlap buildings

tired quartz
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its been so long since i played this game lol, just got my first hard drive but im not sure what recipe to take.

5 ingot for 20 screws or 10 plates and 20 coper wire for 3 reinforced plates.

i feel like the reinforced plate is better but thats just because im not using half my copper for anything yet

prisma kraken
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like i bp'd a simple concrete dock to place an extractor in, and couldn't place an extractor down

lime wadi
tender nest
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how do i do this

lime wadi
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Making a hard drive stash increases your chances of finding alt recipes you want. Picking puts the other one back in the pool, so only pick when you're confident you're going to use it.

tender nest
verbal lake
prisma kraken
lime wadi
# tender nest

You set the clock speed to 33.3333%. You can unlock this by researching Power Slugs in the MAM.

vast jungle
# tender nest

its just a Refinery at 1/3 output speed, rounded to 4 digits...
1/3 * 100% = 33.3333333333.....

prisma kraken
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you know, titan forest got a heckuva lot more trecherous

lime wadi
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Sure did. More lizard doggie though.

prisma kraken
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i haven't seen the doggos, spend too much time in the air ๐Ÿ˜›

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there's always been a doggo pool there though

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in any event, i kind of wish they had went a little lighter on the cliff hogs and nuke hogs

lime wadi
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My titan forest is about to get very loud.

prisma kraken
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its not that i find them hard, it's just that it takes forever to kill packs of them

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cool junction

lime wadi
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Need to fix it up a bit and get more computies for signals. Problem is I have no coal or oil power in this save yet.

verbal lake
river night
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I hope the tree collision boxes are better now then they used to be, i had some trouble building that close to the titan trees in the past ๐Ÿ˜„

fierce ruin
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if i have a mk3 miner pumping out 1200 a minute but only got mk5 belts

lime wadi
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They even tucked goodies away in the treetops

fierce ruin
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is there any way to make it so it doesnt get backed up

lime wadi
fierce ruin
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i feel like theres a way just dont remember how

lime wadi
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The way is mk 6 belts

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Or only over clocking to 780

vast jungle
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mk6 belts sound cool... and EXPENSIVE

lime wadi
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Of course you can still build things in preparation for being 1200 later.

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You'll just have to underclock things to 65% for the time being, most likely

tired quartz
vast jungle
vast jungle
remote ice
lime wadi
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Or if you were fully over clocking your production machines too, 162.5% works

vast jungle
lime wadi
vast jungle
remote ice
remote ice
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its a fairly large amount of resources, sure, but the production chain is so short that you can basically just plug it into a single pure node and you're golden

lime wadi
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Do.. do you mean 600 until mk 6 or 390 until mk 5?

vast jungle
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you could also just design your factory for 600/min input... and double it when you get the MK6

tired quartz
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also not sure if this is the place to ask this, but im currently using a program called DIA to make flow charts and track resource usage. im using the satisfactory tools pinned to help plan production then adding the production to the chart. i like the chart i have better than just keeping everything in the pinned tool because i can see how much extra of everything i have on hand.

i was wondering if anyone knows of a similar softwar that would allow me to set up like this but have some way of automaticaly deducting values from the parent in the tree so i didnt have to do it manually every time.

lime wadi
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I just pretend that:

  • mk 1 - 24/min
  • mk 2 - 48/min
  • mk 3 - 108/min
  • mk 4 - 192/min
  • mk 5 - 312/min
  • mk 6 - 480/min
    And build everything at 100% clock speed. Then whenever I want more, I can overclock everything the same amount and it just works.
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I just care about my frame rate more than a 85% power tax

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Which is so easily offset by the sloopies now

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To be fair I am doing a goofy run of the game where I don't underclock. I always build at ratios. And load balancing only.

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It's been rather satisfying having belts that constantly move and don't start-stop, actually.

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Only real place this goofs me is with steel screws before mk 5 belts.

fierce ruin
vast jungle
fierce ruin
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yeah 10 frames is the optimal

lime wadi
#

My little "gaming" laptop hates you all

fierce ruin
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just look at let's game it out, he plays it fine

lime wadi
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Can't open anyone's saves a_shizuHaha

vast jungle
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I played SF for more than a year without a dedicated GPU (AMD APU 4650G)... that was... hard

tender nest
#

alsocheckpins

prisma kraken
prisma kraken
lime wadi
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Yeah that's basically what I do. When dealing with fluids, I'll put no more than 120 in a mk 1 and 240 in a mk 2 as well. So when I overclock everything, I don't need to replace anything.

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It's just how I future proof things without building hundreds of machines.

prisma kraken
#

fluids i generally just build to their ultimate size

lime wadi
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I accept a small power tax for the convenience

lime wadi
#

Which the total power tax for over clocking to 250% is only about 86%

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-# it's technically 2.5^log_2(2.5) - 2.5, an irrational and ugly number

prisma kraken
#

yeah, a lot of older players kind of have burn-in from OC'ing being more expensive than it is now

frosty owl
lime wadi
#

And with alien power augmenters being a thing now it's not difficult to offset now

prisma kraken
#

btw the augmenters and rocket fuel, yeah

frosty owl
prisma kraken
#

the augmenters are more a mid-game thing

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i'm using them as a crutch atm to avoid building fuel and working off 12gw of coal and some geotherm

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5 apa's supplementing that is pretty bonkers

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like that's just my intro coal plant and 4-5 geotherm gennies

fierce ruin
#

time to consume my life for the next month

lime wadi
#

Comparing situation a (fully overclocked to 250% constructor) to situation b (three constructors at 83.3333%). You use 42% more power for the same output, but in far less space. The cost is 4 additional MW, which would be like having another constructor @ 100% basically.

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An example with cleaner numbers is situation a with two 250% constructors, vs situation b with five 100% constructors. The power tax is down to 34%, or 6.8 MW. It's really not that bad to overclock things and save space, as long as you're willing to pay a lot of little taxes that add up.

vast jungle
fierce ruin
#

i dont have any blueprints for this

vast jungle
# fierce ruin i dont have any blueprints for this

but you can make one... trim down the build to something very small... e.g. 1 Aluminium Scrap, 2 Aluminium Solution, 4 Aluminium Ingot (and the necessary constructors for the Silica) and try to BP this... if this works, you only have to set and hookup the BP 50-51 times

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three Refineries and 4 Foundries could fit into a MK3 Blueprint

fierce ruin
#

im not sure what you mean

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i only have mk2

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im doing this tier 8

vast jungle
#

if you look at the numbers for the three main components of the build, its 51 times the same thing...

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so instead of designing a HUGE factory, design something that solves 1/51 of the problem

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if you get this into a 6x6 foundation grid (48m high), you can BP it later and then scaling up will be much easier

fierce ruin
#

never really blueprinted machines

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done modular stuff

vast jungle
#

if you don't want you don't need to... but it could save a LOT of time

fierce ruin
#

that helps visualize it alot better thank you

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i couldnt visualize what you meant

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wait

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if it is requiring water from the scrap then doesnt that mean the system wont start up very well?

cursive heron
#

ex 3 smelters at 83.33% clock producing 25 ingots each is 3.1MW each (9.3MW)
1 smelter at 250% producing 75 ingots is 13.4MW

vapid gorge
fierce ruin
#

ah alright

vapid gorge
# fierce ruin ah alright

my prefered method is to make some of the refineries just run on waste water. It's the most stable option

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examples

vast jungle
fierce ruin
#

idk how to build this blueprint

vast jungle
#

but the small diagramm gives you an idea how much resources each "block" needs and what it outputs

fierce ruin
#

idek if it is possible with the mk2

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mk2 blueprint thing

vast jungle
#

most likely you will need the MK3... you could try to build it within 6x6 foundations... if you manage it, you can later BP it with the MK3

vapid gorge
#

build the refinery blueprint for alum? I mean you probably can if you overclock the crap out of it

fierce ruin
#

mk3 aint till tier 9 aint it

vapid gorge
#

easier to do by hand though

vast jungle
#

the top left diagramm should work with 3 Refineries...

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one set to 100%, one set to 66% and one set to 33%

nova steppe
#

||What's the best alt recipe for making diamonds?||

fierce ruin
#

even by overclocking, this is a struggle

#

also put the foundries backwards

vast jungle
vast jungle
vapid gorge
fierce ruin
#

yuh

vapid gorge
#

that's the exact opposite of the diagrams shared

vast jungle
#

merging fresh and waste water is dangerous at best...

fierce ruin
#

just a slow start up aint it?

vast jungle
#

because the fresh water will fill up the buffers and then the waste water has nowhere to go

vapid gorge
#

no it'll clog the whole thing

nova steppe
fierce ruin
#

well if im using the exact amount of water im producing and dont start the water extractors until everything is set up

vapid gorge
fierce ruin
#

then buffers would allow time for everything to kick on

#

my pipes should be under half full when it starts up intially

#

OHHHHHHHHHHHHH

#

i see

#

yknow what

#

i think im gonna do this no blueprint

#

because this is hurting my head

vast jungle
#

a little bit more than half the coal of the whole map

fierce ruin
#

god damn

#

thats alot

nova steppe
#

haha, yeah I also did some calculations. Making the ionized fuel for actual generators, May cost me more power than it will gain for me

vast jungle
#

๐Ÿ™‚

nova steppe
#

yep...

vast jungle
#

the production complex will be the easy part of this project ๐Ÿ˜‰

fierce ruin
#

rocket fuel was more resource efficient

#

and better power wise

#

because ionized is so power hungry

nova steppe
#

Yep

#

I will just package some rocket fuel to turn into ionized, for jetpack & completionist purposes

fierce ruin
#

yup

#

jetpack go brrrrrrrrr

cursive heron
fierce ruin
#

power is very time consuming

#

not cheap

vast jungle
fierce ruin
#

i never mess with bps exempt like train stuff

#

i like my big long lines of machines

cursive heron
#

took me less than an hour to setup 900 rocket fuel in blue crater for 54GW including piping and belts

#

using nitro recipe

#

would've been faster if I had the mk3 blueprint to put down more piped/wired gens per click

#

only actual time consuming power production is nuclear

fierce ruin
#

you can get 500+ GW out of blue crater with rocket fuel

vapid gorge
#

too many fuel gens just do nuclear

cursive heron
#

exactly, its not that difficult

#

or time consuming with the right blueprints

cursive heron
#

and yes everything is overclocked

vapid gorge
#

I don't see how that's at all a counter argument to 'too many fucking fuel gens'

fierce ruin
#

if you overclock every fuel gen to maximize blue crater then it is still like 280+ instead of 2k+

cursive heron
#

for the same amount of power

#

power is cheapo

fierce ruin
#

maximizing blue crater is enough power to never have to worry about it again

#

especially with rocket fuel

cursive heron
#

cheap and easy, no reason not OC everything

fierce ruin
vast jungle
#

and I think you can put 4 Fuel Generators into a MK3 BP... so setting 300 Fuel generators is "just" 75 Blueprints ๐Ÿ˜‰

fierce ruin
#

blue crater^

#

oh

#

wait wrong ss

cursive heron
#

dont think bluecrater has 6k sulfur

fierce ruin
#

there ye go

cursive heron
#

I mean atleast not counting the one going towards swamp

fierce ruin
#

it is maximizing the crude oil output of blue crater

#

not limited on any other resources

cursive heron
#

are we including the resources between crater and swamp or just crater

#

the biggest bottleneck for absolutely going ham for power in crater is sulfur and nitrogen

remote ice
# fierce ruin

oh wow, rocket fuel really takes quite a lot of nitrogen doesn't it?

cursive heron
#

specifically crater only resources is 2100 sulfur and 1500 nitrogen

fierce ruin
#

the piece of the map someone showed me while we were doing this was pretty chunky

cursive heron
#

2550 crude oil

#

even if we add the resources in the connection between swamp and crater it adds to 3300 sulfur

fierce ruin
prisma kraken
#

for anyone mystified by aluminum, this is a design that works pretty well:

fierce ruin
#

what if

#

i just make a conga line of refineries

cursive heron
#

crater also isn't the only place prime for rocket fuel

#

ignore the blop of radioactivity

remote ice
#

instant scrap

fierce ruin
#

thats where our plastic and rubber refineries are

prisma kraken
fierce ruin
#

i planning to build this aluminum factory over the ocean

#

just working on unlocking stuff for it

prisma kraken
cursive heron
#

I've yet to come with any need for hyper massive rubber/plastic tbh even considering ratioed space parts and using rubber/plastic where I can. Oil nodes far west can already output 1800 rubber/plastic

#

like thats more than enough

fierce ruin
#

yeah we aren't exploiting that entire area

cursive heron
#

maybe if I use rubber concrete or something

fierce ruin
#

just part of it

cursive heron
#

spire coast is more like diamond coast

prisma kraken
#

what i like to do with oil, once you understand how to modify the basic 300->900 design is instead of doing 300->900, do 300->what i need for another factory, then burn the rest of the fuel

fierce ruin
#

hey im at spire coast

#

building an aluminum factory on the ocean rn

sleek mantle
#

i usually build mine at the north west corner on the ocean. train in bauxite.

fierce ruin
#

im training in everything

prisma kraken
#

i'm doing my first small alum build at the nodes in titan forest and moving coal from blue crater in a tractor for the time being

cursive heron
#

im droning everything

prisma kraken
#

i'm looking forward to playing with rocket fuel in them and seeing if i can move 600 ore/min with 2 drones

fierce ruin
#

we currently dont have ANY aluminum production

#

everything aluminum on the server was bought with tickets

fierce ruin
#

server constantly runs so i set up everything to run into sinks for a long time

prisma kraken
#

in u8 with batteries, it was on the hairy edge

cursive heron
#

depends on distance

#

I have one at 2.3km distance and drones on both ends (recieve and supply ports), its transfering 6.02 stacks/min

prisma kraken
#

tbh, with how the sulfur nodes in dangle spires moved location, i think it probably is possible to get sulfur or compacted coal to the gold coast oil with 2 drones now

cursive heron
#

its just one port on the node and one port at base

#

beyond 3km is like 2.x stacks /minute

prisma kraken
#

if memory serves me correctly, i was topping out at like 220/min

nova steppe
#

Any failsaves I should implement here? Cuz I know recycling water in Aluminium Circuits can cause issues

#

I can also send the link to the schematic

prisma kraken
nova steppe
#

So the Sloppy alumina at the top?

fierce ruin
#

yknow i just realized that my world doesnt even produce heavy modular frames and im working on aluminum

nova steppe
#

And what kind of failsafe would I build? Like a pipe overflow into wet concrete? and a priority switch for all the outputs?

#

Some heavy piping mechanics

prisma kraken
#

just build it right and never let it pause

fierce ruin
#

could always package and sink it if you dont want to go down another chain for another resource

nova steppe
#

Haha, I KNOW im gonna miss a belt somewhere

fierce ruin
#

can you sink packaged water?

nova steppe
#

ye

fierce ruin
#

cool

prisma kraken
#

i.e. toss an overflow sink after scrap and after ingots

nova steppe
#

alright

prisma kraken
#

if you need to deal with wastewater some other way than recycling it, use coal generators

nova steppe
#

Fair, I do have petroleum coke byproduct

prisma kraken
#

wet concrete isn't a bad idea either, but limestone isn't always near bauxite

fierce ruin
#

if you are trainning everything in then it doesnt hurt to also bring in limestone

nova steppe
#

So like this

prisma kraken
#

coal however is always nearby, and there's coke if you're using electro

prisma kraken
fierce ruin
#

i can't fit a fifth and i need 205 foundries

#

im sad

nova steppe
nova steppe
fierce ruin
#

i honestly have NO CLUE how im gonna make this

nova steppe
#

Not home rn but I can send you the bp when im home

fierce ruin
#

im gonna be inputting 12.3k bauxite

#

with mk5 belts

nova steppe
#

Jeebus, big plans

fierce ruin
#

yup

nova steppe
#

If you use elevators on the splitters and have the belts loop back with a merger in the middle it can be a little compacter

#

lemme sketch it out for you

fierce ruin
#

i need to figure out how many foundries a mk5 belt can support

eager solar
#

Can't you mirror your layout and have 8 fit?

fierce ruin
#

only 13

fierce ruin
#

just i need 205 so i'll have to be careful

nova steppe
#

This makes sense?

fierce ruin
#

nope

nova steppe
#

And then you have three layers, bottom one splitter, middle one mergers, top one splitters

#

elevate them down on the top ones

fierce ruin
#

a mk5 belt can only support 13 foundries

#

im gonna be sad

nova steppe
eager solar
#

You could also make a separate building and use floors

fierce ruin
#

i need a blueprint using 13 foundries with one input

nova steppe
#

Ah hmmm, 3 lines of 4 and then make modules of 12

#

for compactness

fierce ruin
#

are you saying i loop the mergers back into the 2 conveyor bus

#

and have 3 conveyors

nova steppe
#

think so yeah

fierce ruin
#

i dont think i can fit that into my mk2 blueprint thingo

#

im very limited by this thing

nova steppe
#

side view will look like this

cursive heron
fierce ruin
#

i could design it like that but have to go back and hook the output back in manually

cursive heron
#

still alot less work than hooking everything individually tbh

fierce ruin
#

yeah

vapid gorge
fierce ruin
#

mk5 conveyors can only support 13 foundries

#

thats 780 being pumped into the conveyor already

cursive heron
fierce ruin
#

ah

cursive heron
#

so its still 780 but it doesn't look like you have teeth missing on one side

void shell
#

If X is the total amount of items needed for project assembly, what does most of you decide to have as your X%/min to finish for the later phases? I have no real clue what is actually too much or too little in the end. I am afraid I aim too high and overbuild. Is 1/100 of total needed reasonable? Then each thing would tick for 1/100 of X/min for 100 minutes?

cursive heron
#

most of my prints are adjust to either 600 or 1200 belts

#

8 fully overclocked solid steel outputs 1200

#

a very nice number

cursive heron
#

one machine outputting xyz at 100% eff is more than enough in most scenarios

fierce ruin
#

@nova steppe like this?

cursive heron
#

if you want an end end build, ratio it based on the amount of parts needed

void shell
#

Yeah, that's what I'm thinking, I aim mainly to finish the quest for my first goal, then I'll see if I go bigger base for some end game goal

cursive heron
#

if you're hyperminmaxing tickets, turn everything into ballistic missile

void shell
#

Yeah, well see where we go with that, that might be a very concrete item for end game goal. Good tip!

nova steppe
# fierce ruin <@236506976580927490> like this?

No, you put a splitter at each input, one input gets base height and the other one 3 high (standard elevator height). Then through the middle you run a merger. I cant really help you rn other then explaining it but thas about how it works

void shell
#

I want to do some megabase shenanigans but knowing myself I know I'll start to think about that before even finishing my first goal and not doing anything at all ๐Ÿ˜…

fierce ruin
#

oh

#

what i have rn but the things arent stacked on each other

nova steppe
#

holdon i might have a better sketch for oyu

fierce ruin
#

is this connected???

#

i cant get a conveyor in there to place

cursive heron
#

if you hear the snap sfx yes

fierce ruin
#

uh

cursive heron
#

if you want to make sure just delete the conveyer and place it again

nova steppe
#

@fierce ruin

#

and yeah they should be connected

cursive heron
#

you can do something like this

nova steppe
#

Yep, same principal

#

Even more space efficient

#

damn, nice one

cursive heron
nova steppe
#

damn mk6's look so juicy

worn trout
#

when i get mk6 i might be forced to build in aperture science colours

fierce ruin
#

im struggling

cursive heron
#

you can do the same logic with smelters/constructors

fierce ruin
#

i did it

verbal lake
cursive heron
#

I wish we could swap skins for mk belts, mk6 is a bit too futuristic looking that I had to swap color palletes

fierce ruin
#

how do you get rid of blueprints

#

i had to rename these

#

idk what i would need to underclock 14 foundries to in order to get an output of 780\

fierce ruin
#

60 per minute

river night
#

wouldnt it be easier to just use 13, because that makes 780 without changes

wind spade
#

Or clock two to 50% if you want 14

fierce ruin
#

also i decided to do 41 rows of 5 in groups of 10 with the last 5 being without a second set

pulsar parcel
#

i have decided that i need more power, 218GW sounds about right

unborn ermine
# fierce ruin

I miss one of my old worlds, I had a nice tileable and stackable foundry setup using frames and I cant find the old save.

fierce ruin
#

the factory speaks to me

worn trout
#

im gonna kms the geothermal gen is in the way of my refineries

#

geothermal isnt important right?

wind spade
#

I mean it's a free power that can't crash, can be useful

cursive heron
#

I mean its a nice decorative

#

at the very least

#

put it in a glass box

fierce ruin
#

is sloppy alumina better than normal alumina??

wind spade
fierce ruin
#

idk

unborn ermine
#

If you one or two augmenters, geo can be a nice touch of power when you are setting up new factories.

fierce ruin
#

OHHHH sloppy alumina doesnt make silica

upbeat tide
#

What have I done to myself? Planned a rocket fuel plant. Gonna make 2000/min at end. Gonna need 192 fuel reactors at 250%.

upbeat tide
fierce ruin
#

dont got all that

#

plus pretty sure thatd mean more machines

#

already making a ton

torn plaza
#

the default liquid alumina produces silica; default aluminium ingot consumes silica, but more than alumina makes, so you must supply silica somehow.

sloppy alumina makes no silica, and pure aluminium ingot needs no silica; the amount of aluminium ingots you get is lower, but you cut out silica completely.

another way of looking at it, you can use the default recipes to boost your aluminium production at the cost of adding silica

upbeat tide
#

My plan is to get enough sloops to boost aluminum scrap priduction via electrode scrap. Seems to make most sense to do it there instead of pure aluminum stage. For my plans anyway

fierce ruin
#

should probably save your sloops

torn plaza
#

sloops are highly limited, use them to boost end products like cooling devices

fierce ruin
#

for other things

#

i am building a maximized aluminum facility, inputting 12.3k bauxite

torn plaza
#

using them to make more aluminium scrap is a waste

fierce ruin
#

outputting 12.3k ignots

torn plaza
#

are you trying to become airbus

fierce ruin
upbeat tide
fierce ruin
#

just got the foundries all placed and connected

#

all 205

upbeat tide
#

Ah your doing straight up default

#

My old U8 aluminum foundry layout. The smelters were on two floors

astral warren
fierce ruin
#

yup

upbeat tide
#

But current goal is to get power up to snuff. 2k rocket furl using 900 oil, 600 sulfur, and 600 nitro will do the job nicely

urban kite
fierce ruin
#

foundries galore

astral warren
#

Glhf with managing the byproduct water ๐Ÿซก

fierce ruin
#

part of this system will be only running off of waste water

upbeat tide
astral warren
#

I ended up just using VIP junctions for mine after rebuilding it a good 3 or so times, hasnโ€™t backed up again so far but Iโ€™m still paranoid that it will eventually xd

fierce ruin
#

i just aint sure how to build backwards from the foundries because the math is going to be awful

#

each set of foundries needs 900 scrap per minute

#

split into 20.5 groups

astral warren
#

I think I have a similar foundry setup as you actually

#

Except theyโ€™re max overclocked so i only need 5 or so per group and I donโ€™t have as many groups

swift robin
#

so i made a truck deliver both plastic and rubber to my main base area and i was expecting to encounter problems doing 2 resources in one truck, but i make sure that the unload station is always unloaded ASAP and any overfill goes to a sink. so far it's been working fine and i automated modular engines with it. should i be worried it's going to break still?

cursive heron
urban kite
astral warren
swift robin
#

it's a starter factory only making 133 plastic/rubber so no throughput problems

golden thunder
#

in the satisfactorytools, is there a way to make the site calculate overclocking?

astral warren
#

I donโ€™t think ST supports it but some other sites might

fierce ruin
deft lichen
astral warren
#

I still find ST to have the most intuitive UI out of them all so I just manually do the math for overclocking

deft lichen
#

5x constructors = 5x100% = 2x250%

#

It doesn't do the math for you because it can't know what you want

#

Not like it's difficult anyway

vernal swallow
vast jungle
# fierce ruin idk

most recipes are a tradeoff... e.g. "more resource efficient" vs. "less buildings/power consumtion"...
or allow you to switch between different input resource

vast jungle
vernal swallow
#

you can do that?

#

well thanks

astral warren
#

Less input for more output just for the cost of some water is hella good imo

vast jungle
# vernal swallow well thanks

you build the "Blueprint designer" and then just build inside of it...

there are three version, giving you increasing area to build in

vast jungle
astral warren
#

I can see that not being ideal for some ppl but I donโ€™t mind building stuff by hand

#

The only exception being water extractors, I use a blueprint for those because I despise aligning them

edgy leaf
#

well, one refinery can do 2.1666 times as much iron per minute as one smelter

astral warren
#

It varies per ore a bit I think, for the copper processing setup I have going rn the amount of refineries needed was only slightly less than the amount of smelters I would have used without it

#

But for iron it seemed to be noticeably less

nova steppe
fierce ruin
#

this aluminum project is going to be insane once it is done

vernal swallow
vernal swallow
cursive heron
vast jungle
edgy leaf
edgy leaf
astral warren
cursive heron
vernal swallow
astral warren
#

Yeah thatโ€™d make sense

edgy leaf
#

its new in the 1.0 update.

astral warren
#

Iโ€™ve never actually opened a BP file before, I wonder if itโ€™s just plaintext or not

edgy leaf
#

both the mk2 and the mk3

cursive heron
vernal swallow
vernal swallow
edgy leaf
#

do ya'll think this will work?

#

imagine the setup being copied a bunch of times

dusk hull
#

Hello Iโ€˜m planning a aluminium factory which should produce aluminium sheet and casings, this factory should be the only factory producing these 2 items. Can someone tell me how many of these items I have to produce to have enough for personale usage and later tp produce other items+ are there any alternate recipes I can use to make it easier

edgy leaf
#

would this here be better?

edgy leaf
#

the only way to plan for the future is to know what you want to do in the future, otherwise id recommend just building as much as you need right now.

dusk hull
edgy leaf
#

yep. thats why its generally recommended for new players to produce as much as they need of one item

#

if you need more in the future build more

outer vale
#

Worth noting mk5 belts use the sheets. Casings are used for buildings.

#

(both are used for production chains, but that shouldn't be a factor here)

dusk hull
#

Like would 1000 of each item per minute be enough so I wonโ€™t have to worry about it again ?

outer vale
#

lol

wind spade
outer vale
#

for personal use, yes that'd definitely do it. overkill, but yes

dusk hull
#

Okok

wind spade
#

for early-game and often-uised items, you can do up to 30

thorn bane
#

use up a full bauxite node at turn it into 75% sheets 25% casings or something like that

outer vale
#

personally I weight it towards sheets because belts are more ubiquitous than buildings, but up to you really

thorn bane
#

i wouldn't get a second bauxite node if its just for personal use

dusk hull
#

Like a saw these new Items like Heat sink and fused modular frames so thatโ€™s why I thought about building so big

dusk hull
#

Overall

outer vale
#

yeah, but for those you'd build the aluminium bits into that factory, not siphon from elsewhere

wind spade
tawny chasm
#

i've always assumed there is good reason that greeny's tool (SFtools) defaults to 10/min ๐Ÿ˜†

dusk hull
#

Okok then Iโ€™m gonna build small

thorn bane
#

id just turn 1 bauxite node (600/min) into ingots and then overflow split into sheets and casings but theres many different ways of handling it

wind spade
tawny chasm
#

oh really? hah ๐Ÿ˜„

#

i've heard you say the 5-15 items/min before and i've always found 10/min to be reasonable for most things, like middlegame to endgame

#

but i guess it is also... 10 ๐Ÿ˜„

wind spade
#

I guess a nice coincidence ๐Ÿ™‚

vast jungle
#

for some items 10/min can be already a bit much ๐Ÿ˜‰

tropic mason
#

10 warp drives per min gogo

tawny chasm
#

yeah i haven't got to tier 9 yet lol

#

and in previous playthroughs i never exactly got deep into tiers 7/8 ๐Ÿ˜†

tropic mason
#

10 director systems per min ๐Ÿ˜„

edgy leaf
#

opinions on caterium computer and caterium circuitboard?

ashen girder
#

I think I prefer silicon circuit board.

#

If I were building them near oil and caterium, though, I'd probably use those.

#

Funny enough, I don't think I have computers in my SuperComputer factory.

#

So, I mean, that's an option too.

edgy leaf
#

wdym?

ashen girder
#

I don't make computers in my Supercomputer factory.

#

Like, at all.

thorn bane
#

Quartz Purification made getting silica a lot nicer
also leached copper instead of pure made it better as well

edgy leaf
#

you dont use them or u dont produce them there?

ashen girder
#

I don't produce them there.

edgy leaf
#

yea i dont plan to either

ashen girder
#

OC SupCom buddies! Woo!

thorn bane
#

๐Ÿคฎ

edgy leaf
#

noo i htink ill use the normal recipe

ashen girder
#

The normal recipe uses computers. ๐Ÿ˜›

edgy leaf
#

yes, i know

ashen girder
#

Oh, I produce everything from ore to end in my factories.

edgy leaf
#

ah so u dont use them at all

ashen girder
#

Yeah, sorry. I wasn't sure what you meant by that. I forgot some people do "logistics" things. ๐Ÿคฃ

edgy leaf
#

will this train station design work out? (imagine a bunch of them stacked next to each other)

ashen girder
#

My imagination says "maybe".

#

Yeah, should work fine.

#

That's more or less how I build all of my stations, except I put both lines on one side instead of splitting them.

copper atlas
#

is there a way to balance belt, to get rid of power-on/off my sink. It's ugly on my power usage

edgy leaf
#

im worried that if i have it set to wait until full that it might cause a traffic jam if a second train comes to pick up from the same staiton ๐Ÿค”

ashen girder
edgy leaf
#

no i think flabuk means that the sink turns on/off beacuse items come infrequently

ashen girder
#

My answer still works for that, to be fair.

thorn bane
edgy leaf
#

i had the same issue with my rotor factory, so i used a sink that was already getting cable

copper atlas
edgy leaf
#

i think using a lower tier belt helps spread it out

ashen girder
edgy leaf
#

yes.

ashen girder
#

Seems sus.

copper atlas
vast jungle
edgy leaf
thorn bane
#

you could priority merge with limestone or something so its always active

edgy leaf
#

u have it set up like this, right?

ashen girder
#

I don't have two stations that close together, and it's two separate rails.

edgy leaf
upbeat tide
#

Has anyone looked at instant scrap since 1.0? Still as inefficient as it was?

ashen girder
#

But yeah, that's the gist of how I do stations.

ashen girder
upbeat tide
past reef
#

and it gives most aluminum scrap per bauxite how is it not efficient

vast jungle
ashen girder
#

The only thing they changed about it is water consumption/production

thorn bane
ashen girder
vast jungle
#

when I need A LOT of train station (my old main depot in my U4 playthrough), I three levels of train stations stacked on top of each other... it was just crazy

upbeat tide
thorn bane
#

also it doesnt give silica so its worse xd

past reef
#

yeah sloppy electrode = instant but anyways

ashen girder
thorn bane
edgy leaf
upbeat tide
#

Ooh ok

vast jungle
upbeat tide
edgy leaf
#

wdym?

vast jungle
edgy leaf
#

i dont think i have the space for that

ashen girder
edgy leaf
#

theres currently two rows of machines. imagine theres 18, each one needs one fluid freight platofrm

vast jungle
edgy leaf
#

i cant compress it any further

#

what i could do is put the train station somewhere totally different and run pipes from there, but thatd be more effort than just building it like this

vast jungle
edgy leaf
#

like, one row of machines, one rof of trains, one row of machines?

ashen girder
#

I like that your refineries have lil hats on them.

edgy leaf
thorn bane
#

like this maybe
care old af screenshot

vast jungle
#

or you could put the factory ON TOP of its train station ๐Ÿ˜„

edgy leaf
#

thats two rows of machines, the red line is the world border. if i move the machines more to the west i collide with the world border. if i move them north i collide with the world border. if i splice in train stations between the rows then i collide with the dune desert mountains to the east

ashen girder
edgy leaf
vast jungle
#

(not sure if I like train stations on top of factory, but it could also work)

ashen girder
#

Oh, I just realized the stations are pointing the other way around.

edgy leaf
#

i dont see how thats less effort than just putting the stations next to the slices

vast jungle
#

I once had a "train spiral" station design... two stations behind each other similar to your design with a train spiral on each side, so you could stack as many as you want on top of each other... totally crazy design ^^

edgy leaf
#

yes, lots of effort

#

sounds awesome

vast jungle
#

maybe a bit less with BP designers... you can put a one-track train spiral into a MK3 BP

thorn bane
#

sounds blueprintable

edgy leaf
edgy leaf
#

i have half a foundation of space to the south and 0 foundations of space towards any other side...

vast jungle
#

I think minimal full circle radius for trains is 5.5 foundations... realistically 6 foundations

urban kite
ashen girder
#

7 foundation circles for the win!

vast jungle
ashen girder
#

Each track being exactly 1/8th of the circle makes for great 4-way intersections.

vast jungle
#

dual-track spiral in 8x8

wind spade
#

also, ramps >>>> spirals

vast jungle
#

yes, ramps are definitely larger than spirals ๐Ÿ˜‰

wind spade
#

more throughput, more speed, more realism

urban kite
#

Interesting argument, but have you considered: choo choo go spinny on the merry go round

vast jungle
#

I agree on point three, not sure about the other two

wind spade
#

trains slow down in turns

#

and going up and across is better than going just up

urban kite
#

okay but it looks cool

thorn bane
wind spade
#

I personally hate looks of train spirals

urban kite
#

fair enough

wind spade
#

very unrealistic

vast jungle
#

mono-rails are quite unrealistic too

#

there is a reason they are used nearly nowhere

urban kite
#

its a sci-fantasy game so personally i couldnt care less about realism but i mean play how you wanna play that is the hwole point i tihnk

amber umbra
#

Build your rails as you like. Very personal preference.

rotund summit
#

hello, is it better to build a dedicated and separate factory for HMF instead of integrating it into my existing factories?

wind spade
#
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

ashen girder
#

Which is, like, exactly the opposite of what he asked?

wind spade
thorn bane
#

dedicated and separate is independent right?

rotund summit
ashen girder
#

Oh, I assumed they meant instead of building a new HMF factory for their FMFs or whatever. That's fair.

#

See, no, they meant what I thought. ๐Ÿ˜›

wind spade
thorn bane
vast jungle
#

a compromise could be to build small BPs for "MF" production, so you can reuse the BP at other factories...

so you have independent modules to large factories...

#

"main bus"... ohoh... ๐Ÿ˜‰

urban kite
#

eww busses

thorn bane
#

bus is life bus is love

vast jungle
#

until the train arrives

thorn bane
#

you just pull pipes, EIBs etc. from the bus and build a manufacturer
ez

wind spade
#

which assumes you already prebuilt EIBs and pipes before, so you built same amount of machines and just made more complex and convoluted logistics for no reason ๐Ÿคท

vast jungle
#

even with the new MK6 belt this doesn't work that well in SF...

thorn bane
vast jungle
#

hell, even in Factorio the main bus is often later replaced by LOTS of trains

rotund summit
#

hmm for example, i have 4 factories in close proximity and im only making enough to complete phase 3, eventually when i do need HMF for other stuff do i just start making that factory in another location?

wind spade
thorn bane
#

mein bus in sf is better than in factorio since it 3d so your bus is way more compact

vast jungle
thorn bane
#

space elevator doesnt need throughput?

wind spade
thorn bane
#

ive seen soooooo many people having a buffer of space elevator parts, that they calculated the amount they need for the next phase

vast jungle
thorn bane
wind spade
vast jungle
wind spade
#

(not counting crossing underground belts, which is even more)

wind spade
vast jungle
#

still not really 3D ^^

wind spade
#

no but you don't need 3D for a bus

#

however you need a proper game that makes bus work ๐Ÿ˜›

thorn bane
#

it just means its easier to have a line for everything

vast jungle
#

factorio bus works well because belts are mostly MUCH faster than machine input/output... which in not the case for Satisfactory, especially in early game

thorn bane
#

yes it sucks for early
its INSANE with 780/1200
blue belts in factorio are 3x as fast as yellows
mk6s is 20x as fast as mk1
late game belts in SF are waaaay faster than in factorio

wind spade
#

factorio bus works because it has variable input and output
you have neither in SF

urban kite
#

late game recipes in SF just chew through inputs though

#

i mean even early game recipes

vast jungle
#

"this thing needs how many Screws?" ๐Ÿ˜‰

wind spade
#

late game belts in SF are waaaay faster than in factorio
1200/min = 20/s, that's not even tier 2 belt in Factorio

thorn bane
wind spade
#

not that proportionally less

thorn bane
#

green circuits are 120/min from 1 assembler

wind spade
#

screws are 260/min from one constructor

thorn bane
#

blues wich is very low throughput is 10/min
compared to frames/RIPs/etc.

ashen girder
thorn bane
#

most endgame items are <3/min

vast jungle
#

lets not talk about Biomass creation... we really need a MK7 belt for it ๐Ÿ˜‰

thorn bane
#

you need 480 manufactureres to fill a mk6 belt of computers

#

but ye the only multiple lanes on my bus i needed was 3x copper ingot and 2x steel pipes
everything else was enough with 1

urban kite
#

this is mk2 blueprint builder. You can stack this on top of itself and then connect the tracks and it works. No need for mk3 ๐Ÿ™‚

vast jungle
urban kite
ashen girder
#

Well, 2m ramp can do 5, and 4m ramp could do 2, but 4m ramp is also impossible for a rail.

hybrid terrace
ashen girder
#

So somewhere between 2 and 5 makes sense.

urban kite
hybrid terrace
#

wonder if less steep is better then with the train going faster

ashen girder
#

Less steep is always better for trains.

wintry marlin
#

am i allowed to say the thing i always say?

ashen girder
#

Well, actually, down hill at maximum steepness is best for trains.

#

That just usually comes with the uphill one.

thorn bane
wintry marlin
hybrid terrace
#

jup and then just deconstruct the trains

ashen girder
#

Yesss. Unfortunately, regenerative brakes aren't strong enough to net you power. ๐Ÿ˜ฆ

hybrid terrace
#

once theyre down theyre down

wintry marlin
lunar trout
wintry marlin
# ashen girder It does, yes.

wait, so filling it up at the top, emptying at bottom and conveyer it to the top, while moving train up iwht low weight still isnt worth, right?

ashen girder
#

Each station alone consumes 50 MW.

#

Each platform another 50.

wintry marlin
#

ah, unlucky

#

would be hilarious energy gen

ashen girder
#

Yeah, pretty sure regenerative brakes are just a fuck you to people that love straight lines. ๐Ÿคฃ

#

(No offense straight line lovers.)

vast jungle
#

I wonder if you could restart a factory with a REALLY long line down ๐Ÿ˜‰

cursive heron
#

what happens to drones en route if I delete the destination

vast jungle
ashen girder
#

Hopefully they have a sad and return back to their home.

vast jungle
#

most likely it produces a "deconstruction chest"

#

should be easy to check with SCIM

cursive heron
#

it deletes every drone coming to it

ashen girder
#

That's cruel. ๐Ÿคฃ

#

Delete as in doesn't even leave a crate or anything?

cursive heron
#

leaves a crate in the air

ashen girder
#

Ah, that's good at least.

cursive heron
#

I need to move my drone fueler like a bit to the left and I can't do that without destroying my entire drone network

ashen girder
#

Build one nearby out of the way, redirect all of them to that one, wait until they've all cycled, then delete the old one and do it again.

cursive heron
#

I just realized there is no scrollbar I actually have to search the port name which implies I memorized them which I dont

ashen girder
#

Godspeed, friend.

cursive heron
#

oh wait no deleting the drone port only deletes the drone that has it as its home

#

every other drone just flies back

urban kite
ashen girder
#

Ah, okay, that makes more sense.

ashen girder
edgy leaf
#

how many trains per minute can one normal roundabout handle roughly?

cursive heron
# edgy leaf how many trains per minute can one normal roundabout handle roughly?

Visual Comparison of different styles of 4-Way train junctions with multiple Signaling methods

This Video Compares the performance of five 4-Way train junctions
Roundabout, Double Roundabout, Cross Intersection, Roundabout w/Slip Lanes, Reverse Roundabout w/Slip Lanes, Turbine Interchange, and Stack Interchange.

The train schedules are ...

โ–ถ Play video
edgy leaf
#

oh nvm i mathed it wrong, it can handle it

#

yea every 30 seconds a train should be easy

velvet venture
#

at phase 4 part 3, these new parts are getting so complicated its almost impossible for me to have a single mega factory for even a single part. Thinking about using Drones to fly in the main materials. What would be the easiest to acquire fuel for the drones?

cursive heron
#

rocket fuel

forest gazelle
# fierce ruin

How you guys calculate fuels. It seems like I'm using the same tool, but I can't get any results when I peak any fuel. Are you using satisfactorytools or something else?

urban kite
#

about to make a mistake...

cursive heron
#

this is the footprint for 1800 rocketfuel/min, enough to power ~300 drones

#

though you do need to sacrifice a bauxite node to make 900 alu , 900 bauxite

vast jungle
urban kite
proven spire
edgy leaf
#

using normal storage containers is enough for trains, right? i odnt have enough space for the big ones

vast jungle
brisk tartan
#

12.000 alu solution gives a bit of alu scrap and 7 thousand water? where is the error? what happened here

ashen girder
#

Okay, I can see using more than 240 concrete/min. How the hell are you using 240 rotors, stators or motors per minute while building?

wind spade
#

it's 12/7 as stated over the icon

brisk tartan
#

well sometimes you gotta be just dumb and ask before you're dumb and dont ask i suppose.. thanks greeny^^

proven spire
ashen girder
#

Funny enough, I had more trouble with rubber doing that than motors.

#

Kept running out. ๐Ÿ˜ญ

proven spire
#

gonna do that area with fuel gens.. as 3 floors.. ๐Ÿ˜‚