#math-and-meta
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changing topics a bit, i'm starting to feel that the APA's are a little bit too good
pls dont do OC supercomputer
i know it seems nice with an assembler and less logistics
but it could be 2 RCUs and cooling systems and it would still be more resources then the other recipes
Hey! APAs are how I beat phase 5 with 36 turbo fuel generators, 8 coal generators, 31 thermal generators and 7 biomass generators. Thank you very much.
And 27 batteries power storages.
change your math, cooling system (the alt that takes motors) became a lot cheaper
And a partridge in a pear tree.
pasta in a pear tree ๐
I combined OC SupCom with Turbo Electric Motors, Electric Motors, and all the Silicon/Quickwire alts. Not a drop of oil. I'm super happy with it. ๐
wait what?
they upded the speed from 3.75 to 5 but it still roughly the same numbers right?
i guess 20% less heat sinks but eh
And that's why WP will continue to be a garbage metric to evaluate recipes by.
sure but 20% doesnt offset 5k to 12k
No, but the 5k and 12k are a garbage metric anyway.
idk man...
ok, so, to get a plutonium setup using satisfactory tools, i'd need to define how many fuel rods i want, to find out how much uranium nuclear waste i need, to calculate and find out how many uranium fuel rods i need to burn?
i can make 1 plutonium rod per 2 uranium rods, is that it?
https://www.satisfactorytools.com/1.0/production?share=2ki0lF4LSD3HSeDlBCPO
you can input uranium/plutonium waste in the Items, Input tab
didnt build any yet, to the point that resources are spread so far around the map, piping and conveyoring them back to main base it seeming more and more difficult. Do i just make a drone/train network? if yes which of the two would be better
a.) You don't use it by itself, b.) You do use it with Turbo Motors and c.) It works great if you want to cut out entire resources.
yeah i did that, and then i'd need to find out how many uranium rods generate that amount of waste, right?
ah yes sorry
it depends on alts but with default Pcell and PRod its
1 URods = 0.25 PRods = 1.25 FRods
thanks!
Yes, using standard recipes 2 uranium reactors can support 1 plutonium reactor.
btw, i think i found a way last evening to convert the full 2100 uranium into ficsonium for recycling
i need to look at it all more closely, but it seems like it is possible w/o blowing out the map resources
doesnt that just eat up all sam?
Does anyone know why it says I've unlocked all the recipes even though I haven't; there are at least two I'm looking for that I don't have.
WHAT THE HELL ARE THOSE NUMBERS
Satisfactorytools does weird rounding when setting output to 'maximize'
It's not actually gonna be those numbers, this just gives me an idea to the production chain
It's just a baseline I can build off
Right now I'm trying to decide if it's worth doing silicon HSC over the regular recipe
Problem is that recipe uses like 4x as many manufacturers
Electronics factory, to get a decent baseline of products for T7 and T8 advanced components
RCUs, control rods, etc, for later
Supercomputers
2/40 seconds vs 1/16 seconds isn't as bad as it seems. ๐
I just have a quick question, when useing drones, is it better to try to make batteries for them like usually or make rocket/ionized fuel for them, considering some effort/results.
Oh right it puts out 2
Yeah that's not so bad
best drone fuel is plutonium rods :)
how? there is not even a pipe connected!
batteries are more "efficient" than fuel but require setting up a separate chain
and fuel does the job
so if you have a fuel plant already then you can just feed that to your drones and not really worry about it
I'm a bit disappointed by rocket fuel ngl.
i like the battery production chain though
Turbofuel and rocket fuel are only a bit of a letdown because diluted fuel is just too good.
Honestly, I wouldn't have been surprised if they just straight up removed diluted fuel in 1.0. Not nerfed, just removed.
Biofuel for jetpack
Liquid biofuel remains the best for the jetpack IMO, the longest burn time is the most valuable thing.
basically getting the best fuel in early game
I mean I can still unlock ionized fuel
holy, I accidentally unplugged a plug that should not be unplugged I was this close to breaking my fuse
Quick question. Do conveyers on straight automatically move around buildings, or did I just get lucky with the angle?
lucky
They clip through stuff
damn
I'm going from coal to rocket fuel in this playthrough. I'm planning on 500 rocket fuel (120 generators, or 48@250%). The reason is that with MK2 pipes, I can just overclock my pure oil node and still gain oil production out of it. Only 135 crude for that 500 rocket fuel.
How much Atom generators can i feed with 14.5 Uran / Min
240/min so 2 extractors
I should make this a screensaver
im there yet
Geiger static intensifies
I just did the math and noticed that I could fuel 87 fuel gens. I'm not building that
overclock
Reminds me of "let's game it out"
That is with overclock
oh xD
I built a blueprint that fits 6 fuel gens in it. It helps.
I ain't building 351 fuel gens
i have to build 600 gens but dont want to do it either
You do! Because "Pioneers do what the must because they can"
why are yall overbuilding nuclear
I rather just build more nuklear power
All im reading is "reasons to build nuclear" lol
I finished the game with like.. 39? fuel generators.
I have enough fuel rods to fuel 14.4 of them anyway
Just gotta be frugal with yer energy.
Bottle it. Use it for drones.
i have 250 fuel gens
Guys, is it worth it? (The beam recipe I mean)
My turbo plant is fueling 170.67 gens lol
you can use the blueprint designer to build 4 fuel gens now btw that helps a lot
Finishing the game with 5000MW is probably pretty doable if you're willing to do 5% clocked encoders and particle accelerators built in quantity, which isn't even really a big deal.
If you've got extra limestone and want to save coal and iron, yeah.
can do it on 1gw if you just charge batteries and wait
but like why
Beams aren't super useful in general though once you start unlocking pipe alts.
I'd take iron wire of those two.
Mine has 6. ๐
I'm working on a personal challenge of completion criteria, where I automate the space elevator parts at 1/10 of their cost per min.
Phase 1 Cost: 50 ร Smart Plating -> Target 5/min
etc.
The bottleneck seems to be making 100 Nuclear Pasta/min for Phase 5. With slooping and alt recipes I am able to squeeze out 102 Nuclear Pasta/min (10 goes to BWD so I make 92 Nuclear Pasta/min). Currently this stays within the capacity of the Copper Nodes on the map but I'm over on some others.
Curious if other folks have done a rate challenge and if it's possible to actually do 1/10th rate for Phase 5
I think the only ongoing use of beams is versatile framework. And if you just AFK long enough to make 3~ ISCs that's enough for the whole game and you can forget about it and delete production.
why are you using fuel power if youve unlocked nuclear xd
Because rocket fuel's still better than nuclear.
Nuclear is haaard
Also, I actually made that blueprint while waiting for Phase 5 to finish. ๐คฃ
screeches in geiger
a pump doesnt do anything on a gas right? other than making it flow one way?
nope
you dont
With splitters.
overflow
you can manifold with injectors.
Split them into 3 sets of 5, with a merger being between the sets, and then take the splitters 3 and run them into splitters that split the line into the manifold.
I dont have pics at the moment but its like
S-S-S-S-S-M-S-S-S-S-S-M-S-S-S-S-S
aight thanks
do you really need 20 smart plating/min...?
Yes.
21.5 hours later: "more smart platings than I'll ever need again".
go big or go home ig
Ficsit does not waste.
on a tight schedule
oh you wanna minmax manifold?
yeah do 4 sets of 4 and underclock the last one.
Make sure you do 38 AutoWiring/min or you're gonna fall behind on that one.
idk smart platings are needed for Ballistic Warp Drives
And with 20/min, you can feed 4 BWD manufacturers.
4/min?
that sounds slow af
The Sloops br0ther
I even sloop pasta and copper powder ๐
The final pasta delivery is the hardest of the 4 IMO.
Took me the longest of the 4, at least.
ye same
Yeah. Hardest might not be apt, but none of them are hard honestly.
Doesn't help that BWDs also use them. ๐
especially once i realized that i need pasta for BWDs as well
So I was splitting time for awhile until my warp drives finished.
nothing is "hard" in this game if ur willing to leave ur computer open overnight lol
And singularity cells.
Singularity cells is how BWDs use them.
I mean for portals as well
Oh, I haven't built any portals.
My poor lil power grid would shit itself if I tried to use those I bet.
i put mine down
set up a belt for it
realized its expensive AF
and instantly deleted them lul
Portals require 2ppm cells to run. You can use them on demand (no continuous feed of cells) if you're willing to accept the 30 second power up.
Do you guys think Steel Pipes or Beams are more used? Never got too far into the game and I am trying to plan between 60 beams/m or 60 pipes/m (the other one would be 30/m
pipes
Pipes pipes pipes.
at that point beams for mk3 belts
Unlock EIP and Mk4 belts. Skip Mk3 belts.
my head
i skipped right over mk3 belts
wat
dude mk4s suck
mk3 till mk5 all the way
I don't mind waiting for some beams for belts at 30/m tbh, I am thinking more late game
I don't want to redo this factory soon
Nah, EIPs are cheap as shit and you need hundreds of them anyway.
no?
one constructors worth of steel beams and pipes and you're good
Btw, what are pipes used for?
its 3 beams to 1 EIP
and they stack to 100 isntead of 200
Fuckin' everything if you use the alts for them.
with alternate recipes you can fully (almost?) replace beams with pipes
I only have molded beams alt recipe
It's 0 beams to 1 EIP. ๐
Oh, thats nice to know
Versatile framework is the only recipe that can't ditch beams. Power towers, ISCs, and other buildings require beams, though.
You can. Whether you should or not is a different question.
versatile framework
plutonium fuel rod
i miss beacons
Yeah, it's a lot more iron, but the option is there
I'll go with pipes then. If my math is mathing I can make 80 pipes/m and 30 beams/m close to my base
Aluminum beams. ๐
wait really?
i never considered it
What is EIB/EIP that y'all talking about?
can you make alumionum without coal?
Encased Industrial Beam/Pipe.
EIB is the default, EIP is the same thing but with pipes.
you can use petr. coke instead with the alt
Mk4 belts use them.
tons of buildings use encased industrial beams yeah
A lot of people say to skip mk4 belts because EIBs are expensive but I build a shit ton of them anyway
And EIP (the alt), reduces both the amount of steel and concrete you need for them.
EIBs are only expensive if you're trying to use iron pipes. ๐
but mk4 is the breakpoint where you can build a factory to fully use a mk3 overclocked impure node ๐ญ
or ist it mk5
If you're OCing a mk2 miner on an impure node you're also OCing a mk2 miner on a pure node
Which makes 600
Mk3 on an impure at max speed is only 300/min. ๐
exactly
rocky desert player who's confused at this idea of impure nodes
I build my whole plastic rubber and turbofuel factory on mk3 and mk4 belts
Meanwhile I have mk6 belts for my remains->dna factory. ๐
grass fields with 10 impure nodes all next to eachother
THEY'RE SO PRETTY
Now I tapped a single pure bauxite node and i'm pooping mk5 belts
Am I overthinking stuff or is the Turbo Heavy Fuel recipe more efficient than the one where you used diluted fuel?
I use both
Diluted fuel for recycled plastic and rubber
7/6 vs 5/4
Turbo heavy is only useful if you haven't unlocked diluted fuel.
Pre-blended diluted fuel recipe
With diluted fuel, default turbofuel and turbo blend use less oil than turbo heavy.
HOR alt just makes all of them better.
I'm never doing long manifolds of fluids ever again
Oh, and 9/5 for default turbofuel.
What Calculator is that it looks so good
Obsidian notes
It's not a calculator you have to do that part manually lol
It's just a note tool with nice GUI
is there a guide on throughput with drones with different fuels?
is 600 packaged fuel enuf for some drons
Drones inhale packaged fuel, fair warning.
how much will 600 get me
600/min?
yea
entirely depends on the travel distance
Can i somehow disable this thik think think every time i fly with hovy the hover item?
if i OC power gens, is there a net gain of power if i do it by OC everything up stream or do I have to use additional buildings to have a net power gain
Is there a formula or something for it
lets just say wrold end to world end
drones are annoyingly difficult to calculate around. i would build the drone lines you need and then build fuel to match the demand
They simply consume fuel faster. OCing gens just lets you get the same power from placing fewer of them
For the truck instusiasts out there, I am thinking of using some trucks to do the logistics for my next factory, I was planning something like this. For this distance, how many trucks do you guys recommend to keep as much uptime as possible?
sounds like one train down the middle of the map for all the aluminum it is
trains > drones for most things especially for moving large amounts of items!
ah but trains are cooler
but then again belts>both so might as well
Oh I see, so you don't get more power.... you just save space lol.
d r o n e s
for mass transport trains are better than belts, they have functionally infinite throughput and can be used for any number of factories without having to build new lines
I am building an intermediates factory and I want to try and make it scalable. Those that are at/near end game, what is the largest number of assemblers/constructors you have dedicated to a single item?
well multiple belts also have infinite throughput and dont cost power
you know what else has infinite throughput? Factrory carts. Just neet a bazillion of them and stations to match. ๐
so does handfeeding with a big enough community
I don't know if it was fixed but extremely long distance belts can have decreased throughput just because it kinda bugs out after each belt connection
thats fixed
it's a matter of convenience. i'd rather run 1 train line around the map than 500 belt lines
they have functionally infinite throughput
Be careful saying such things here. There's math people about. ๐
sure
and they look cool
they just arent better
Scatter!
that's what the "functionally" is for lol. for most people's needs, they have no solid throughput cap
Who needs trains when I just build a 59 mile beltway across the planet
So Alt: HOR > Diluted Fuel > Turbo Blend Fuel, I got that right?
And simply wait 20 years for stuff to get from one place to another
numbers-wise, they may be slightly worse, but i would argue that convenience factors into how "good" they are
I'm getting a stroke trying to align this, ngl
No one will know it's not aligned
the benevolent nudge tool:
No one... (except you)
And the lift inside that will refuse to connect
man
im new to the game and im confused why the iron is clogged up like that?

ur belts are too slow, i think
mk1 belts only do 60/min but a single smelter produces 30/min
they're also probably clogging because you're not using all the iron coming in...
all of it is going into the machines
no it isnt overflowing into the machines
just at this wild splitter setup they have
eyeball it first, there's a throughput indicator in truck stations. if its too low, you need more
ok it's definitely a merging problem then
if you use mk2 belts between the first merger and first splitter it should work? i think
watch the machines usage, sum it up. maybe you need more machines
i have like 12 machine
like right here it cant handle 90/min if its only mk1
rieskaman, since this is your first playthrough, i recommend trying to figure out by yourself. But there are tools for that https://www.satisfactorytools.com/1.0/
just make sure you don't spoil yourself on later recipes
what item in 1.0 is worth/best setting up a factory for to sink in your guys opinion
well, now I live with it. Swiss cheese tower
lasagna
Oh, i didnt know
I thought it was by feeling
To be fair, the throughput indicators used to get real wacky over time.
I'm pretty sure they're fixed now though.
Just be careful because if you haven't been moving stuff, and you have a backlog, it'll take awhile to equalize out after the initial loads.
Nice to know about the indicator but what do you mean by equalize? Should I dump excess output?
Say your truck stop is completely full. The truck will load up as many stacks as it can, and the other end will just see all those stacks incoming at once. Then after the next trip, it'll see the rest of that backlog, and calculate based on those two numbers.
At some point it'll empty the sending side every time, and that's when you'll see your actual throughput.
Because then it's only moving what it can get while it's gone.
Makes sense
i have a bad idea
Does it involve a lot of limestone?
basic ingots my beloved
yea but not what you are thinking
I'm not thinking anything but "Does it involve a lot of limestone?" ๐
wet concrete?
operation hell all those nods in one place
it is a very nodeful location
yea
my latest invention: 22.5 computers per minute at the end of the world, + some SAM fluctuators
if storage full, all the oil goes to fuel then energy
So.. consuming out of your storage reduces your energy production? ๐ถ
I hate that recipe because of the water
Good news! Nitric Acid and Sulfuric Acid are both made out of water!
Ah nice, it's 100% self sustaining
Huh. It actually is, isn't it.
sorry if it's not the right channels. I'm kinda confused on how 2 to 5 load balancers work
This is the best channel, but you'll probably be told not to bother. ๐
Ok, so all I need now is to build walls, so noone can see this abomination I made
well like, trying to figure out if any of the belts would ever exceed the capacity of the original belts. I tried writing it down but the loop makes it hard to figure things out
Ah, fertile is. Non-fissile is not self-sustaining.
Hello, im making my first concrete thing with one pure limestone node. Im getting 120 limestone per minute, but my constructors can only process 45 each, do I build 2 or 3 constructors?
Have you unlocked overclocking yet?
(Also, 3 is the answer regardless.)
Hi. My miners produce 520 compacted coal/min, then the train delivers this coal to another place far away. And its only 470 coal per minute. How do I fix this?
I got one or two slugs
Shove those bad mama jammas into the MAM.
add more cars?
more train if i remember
What should I research?
also make sure you have buffers
There's a tree for the power slugs. You want to get the one on the right side.
It'll allow you to underclock things, so you can then run your 3 constructors at 66%.
Or the last one. ๐ I can't remember.
Storage containers as a buffer?
Oh wait I see it, im unlocking overclocking rn
I feel lied to.
yo guys could someone quickly calculate or tell me how many Uranium Waste per minute would 24 Uranium Fuel Rods produce?(48x 250% Nuclear Plants)
i would go with industrial storage containers yes, and connect both outputs to the station. Because trains loading/unloading blocks the station for a bit
like, wouldn't this number be higher than the capacity of mk5 belts or am I missing something?
none of these numbers exceed mk5's capacity
it's being split tho
Right now it goes like this. I should split the belt before container and add new storage container? Right?
none of these exceet 780
no that looks exactly right...
red + green is 780, +blue is more than 780.
I mean, for second freight car
red + green out into bottom will clog and force more to the top red + green, wouldn't it?
oh, yeah
which will balance itself out
it'd balance but not without slowing down the belts, right?
your input and output belts will be full speed so does that really matter?
actually wait, fair
The top which is also 780 + blue.
!wikisearch balancer
Balancer may refer to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receive an equal amount of material, regardless if the supply belt is providing sufficient input. A factory that is built this way tends to start up faster, as there is no need to wait for the internal storage to...
oh right. why is it split like that?
Because that's how balancers work.
You need to add the extra splitter and merger you see in the bottom left to prevent it from bottlenecking. ๐
ok with the math laid out it makes more sense
Is setting 3 constructors with 45 per minute each like this a good way to do it if i got 120 coming in? If I use overclocking?
i would underclock to 40 ppm input to each but it's fine yeah
just a bit of a power save and prevents the ugly yellow light appearing
oh hm, like I have bauxite coming in from a truck depot and I'd want it split into 5 refineries, except it's so much that I'm limited by belt speed
Thank you!
i am blasting you with the manifold beam
oh that's a huge help I think
use manifolds
I do use manifolds, one belt won't cut it
See. Told you. ๐
oh! huh okay haven't heard of that
that sounds easier.. I think? Thank you!
It's what I would do, too.
the only use case id see for load balancing is probably radioactive materials so that you don't have buildups in the factory
guessing the SS is a smart splitter with it set to overflow?
correct
technically not required but it significantly speeds up the warmup period in my experience
i have a 2-2 balancer on the end of the industrial container buffer in my train station ๐
gotcha. I'll give that a shot then! Now I just need to figure out this somered water byproduct issue and I should be set! Thanks!!
i run 1-2 buffers into my train stations personally
though i will admit i'm still a big noob in terms of train logistics
strictly speaking i dont think my balancer is necessary there either. it could just manifold
Can 1 drone port be used for different routes or do I need to build multiple ports for multiple routes? Cuz I got an idea of a "gas station" where they can pick up their fuel. But it seems like I have to make multiple ports then (1 for each route)
i think it makes more sense to have a "drone hub" and then have a set of drones pick up fuel from your fuel factory and deliver it to the hub, no?
at least, that's how i'd plan it.
Two ports for every outpost: one to receive fuel, and one to deliver its goods elsewhere.
Consider that the price for true point-to-point logistics unlike trucks and trains.
tugboat's probably got the better idea, i haven't messed around with drones too much
Well I guess I just spamm drone ports then
i probably should, though. as long as i'm able to get empty fluid tanks to where i make my rocket fuel...
You only need one receiving fuel to feed the rest, unless you have that many drones.
maybe i should have a drone that goes from my alu factory to my fuel factory!
My first two drones: one delivers empty canisters to the fuel depot, one delivers fuel elsewhere. ๐
brilliant.
mine are transporting uranium
Also, you can have multiple drones picking up from one place. So you only need one port sending fuel from your fuel plant.
Two if traffic gets too high.
now i'm thinking with drones, i need to get more invested in these.
Meh I prefer trains tbh. But those 2 spots are just so badly reachable that I just decided to send drones
you can just add more drones in the same way you can add more trains to a railway, right?
well 3*
I think so? I don't remember.
i'm too stupid for trains, i built one for my alu factory and got flamed for it xdd
๐
Rude. ๐ฆ
drones seem like they should be better for low input/output factories, anyways. i've been procrastinating on making electronics factory due to the amount of different inputs
so to do this i have to make 3 groups of packaging so my belts can keep up right? 3 groups of 9
Usually people suggest dedicating two packagers per refinery so you don't have to worry about that.
If you merge multiple items into 1 drone port, gg. Chaos is imminent
Eh, not any more or less than other vehicle types. Just have to be careful and keep it flowing.
oh i can just make life loops over the top of the ref
Well yea, but that's why I never mix items in freight wagons and so on. As soon as they pile up or clogg a container you're lost
can i mass copy settings from buildings somehow
my factory needs plastic(oil), quartz, caterium, iron, and copper, all in low amounts, but it's difficult finding a good area with all of these in the same area
Just takes a smart splitter to prevent that. ๐
so now i'm planning on using drones at each miner to circumvent needing close proximity
No thanks. 1 mistake any my facotie blows up
I keep it clean and seperated
Probably for the best.
I'm automating HMFs for the first time ever, and I was wondering - is it better to make HMFs for adaptive control units on their own + passive all-purpose HMF factory, or have an even bigger all-purpose factory and siphon off some of the output? What's more efficient and easier to implement?
i have taken the independent factory pill and you should too
27 groups of 1:1:1
jeah realized that. but my other question. can i mass or quick copy settings?
HMF are used for lots of buildings so I have a dedicated factory for them
Isn't it just preference? I personally did a "giga" factory which is not even that big but uses 1 big conveyor bus
Ultimately you don't need much production of anything tbh
like this
https://satisfactory.wiki.gg/wiki/Tutorial:Independency is my recommendation
Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...
Just to let you know, I died in the process of taking that screenshot, no more fuel to land
!wikisearch space elevator
mega factory has a cpu throughput limit
!wikisearch space+elevator
The Space Elevator is a special building used to complete phases of Project Assembly by supplying it with Project Assembly Parts. The first three deliveries unlock two higher Tiers of Milestones, while the fourth one unlocks the final tier 9 and the fifth delivery unlocks the 'Employee of the Planet' Cup in the AWESOME Shop.
you've got rocket fuel but no hoverpack?
Friendly reminder that the wiki lists the total numbers of every project part you need.
I tabbed out, posted the screenshot and was too slow to tab in again
hot swap to parachute to take the pic smh
Independent factory as in factories don't depend on each other for resources? This is the route I'm doing right now, I'm just curious if the situation will ever change in the future with extremely complex recipes etc
pfff, who uses parachutes anyway
Parachutes are god tier now.
they're pretty good, they keep momentum without needing to feather a jetpack
i hear you can also goat simulator with em up
liquid biofuel?
personally hate liquid biofuel
What's your beef with LBF?
the lift sucks (i hate most fuels tbh)
you can do what?
Itโs the duration not how up you get personally.
Meh, my drone is ignoring the 3rd port he's supposed to fly to
LBF just feelbadman ๐ฆ I'm tryna take off like a rocket. But I always carry both just in case.
That's why those exist
I take off faster than any other fuel could make me 
i also find that LBF tends to only be ok for fighting, changing your vector kills momentum
you need to be airborne less if you have actually good lift
i also kinda wonder if you can get more distance by jetting up with rocket fuel and swapping to parachute
I have invented a brand new type of hypertube cannon that gives you INFINITE SPEED* at the cost of softlocking you
Now have someone delete an entrance while you're inside and see what happens
you just do this
and hit them with the xeno basher
if you hit them with the xeno basher they detonate simultaneously, instead of on a delay like with the remote
i do still need to automate ammo production
Wait. can't drone make round trips?
I thought I could setup a connection like A->B->C->A->...
But it seems like a drone can only do A->B->A
that sucks
Point to point.
Each drone port can only go to one other drone port, as far as I'm aware. Any drones it receives return to where they came from.
it has a home and destination
hold up, drones have 9 slots? why did i think they only had 5
i need to start using these
Do you know if someone has a complete spreadsheet of a MAX Uranium usage in Nuclear PowerPlant (Without converters) and if they use Plutonium too?
rip
Then I have absolutely no use for them
Sorry! ๐ฆ
Why don't the drones work for you?
Because I don't have fuel at every spot where I would put a drone port
So I need a 3rd stop where my fuel is
or deliver fuel via another drone
or have all drones deliver to central storage where fuel also is
Unless I'm lunatic enough to build another drone connection from my fuel port to every other drone port, which would simply end up in a drone mess
I feel like that is an insane afford and I rather just drag a conveyor belt accross the map
it's your save, your choice ๐คท options are out there
drones can refuel at both their home and destination port
only need to supply fuel to the factory
none of them have fuel
You only need fuel on one end of the connection.
again, none of the ends have fuel
So if all your drones are dropping off at one place, you can just put fuel there.
i imagine one would use drones by picking up stuff from miners and droning it over to a factory, which then may or may not drone the output away
Yea but if they all drop off at one place they ain't goint to the target or source
it would be trivial to just drone some fuel to the factory in this example
If that one place happens to be at a train station. ๐
The only time it works in my opinion is if you have a central storage with fuel
Yea, trains are way better
Still my personally favorite transportation
i think this game has enough logistic options that it doesn't really matter which one you use
Also you can just do two drone ports at each pickup spot.
(but belts are required.)
Send one drone to its target, send the other drone to your fuel.
Only need one drone port on the fuel-side that way.
if it were me, id have a central droneport at the fuel factory, bring resources to the fuel factory, and then ship them out. Two drones for each resource
but personally i prefer choo choo
i wish i was better at choo choo
trying to figure out even a good way to use trains is annoying, personally
fair enough
Quick question. I'm currently in t4 and can't reasonable afford the concrete for a 48 encased P/m build. Is there any way to lessen the limestone cost; currently 725?
they're fun, but nothing i've built, outside my alu factory, would even make sense with trains
Using encased pipe alt
wet concrete alternate?
Why are you trying to build 48 HMFs/min at T4?
my belt lines simply do not run that far and i have no need for storage thanks to the depo
T4 wouldn't have refineries yet.
Tier 4 sadly so no oil stuff
Setting up for something bigger later on, but I'm already making the ingots and everything
encased beams i assume
manu is not in t4 is it?
Yeah encased beams
If you really want this, you can use rubber concrete or fine concrete.
It'll extend your limestone, but at the cost of quartz or oil.
phase 3 in any case. tiers are arbitrary outside of the phase they're locked behind in my experience
also doesn't encased pipe eat less concrete
Okay, I figured something out. At least it works for my uranium recycling site
1 drone port to feed fuel
I'll probably do that then and setup quartz while I'm at it, thank you
definitely try and find encased industrial pipes, they cost 1 less concrete/ 16.6667% less than the base recipe
Yeah I'm using it (#math-and-meta message)
also less coal/iron
im dented whoops
dwLike I'm getting 30 steel pipes and perms p/m and 48.333 encased beams on 600 iron and coal
yeah rubber or fine are your only options outside of overclock
no wet concrete pepehands
sloop the concrete constructors ๐ (dont actually)
Oh yeah, it's only 290 limestone and 43.5 quarts for 241.67 concrete per minute on fine concrete; definetly will use it
Thank you
are you overclocking your miners btw?
Yeah but I'm still on tier ones
isn't mk2 miner in phase 2?
I'm setting up steel alongside this so I'm going step by step
I don't even have a frame setup yet but I wanted to have infostructure for mk3 conveyers
that's a bit too much forward planning for my tastes but if it works it works
honestly? just hand craft or assemble some EIB for mk2 miners
Overplanning has a nasty way of punking people in this game.
i feel attacked.
It ain't personal.
look i can't setup my starter iron factory until i have pure ingots
Do we know how many uranium fuel rods a drone burns per minute?
Or how long one lasts?
And I beat the game with 270 crude worth of turbo fuel. ๐
I've got a factory that utilizes the maximum output from a train station with two freight platforms with Mk5 belts given that it's all I have access to atm. Even though I have trains constantly unloading with one waiting to take the place of the docking train at any given time, the factory cant keep up on the silica being dropped. Even with 0 delay, is it impossible to fully utilize a freight station's max output due to docking time? I'd like to optimize all my trains properly here.
I'm pretty sure it's more like hours per rod. The drone itself has a number that means something, but I couldn't tell you what.
is it impossible to fully utilize a freight station's max output due to docking time?
Correct.
just unlock refiners using calc ๐ค
RIP me
Okay becuase if it would be 1 rod per minute it would be a waste
Generally you can't get above 1.8 belts worth out of a platform because of it.
yeah i just simplify things and assume 1 unloading platform = 1 belt
But make sure you use both belts in that situation.
have 2 belts lead into an industrial container with 1 belt coming out of it
in fact, if you have trains "constantly unloading" at one train station, that will drastically lower your throughput because the belts stop while the trains are doing that
Thanks for the tips, I'll have to adjust the blueprint I made for the pickup/dropoff part of trains
Not bad, I could potentially produce 19.2 plutonium rods per minute
Mmmm yummy 1000 aluminum a min
if youre not making 60 pasta / min are you even a satisfactory player
My second plant once i get mk3 miner abt to produce 5k aluminum a min 
Speaking of planning, I might not be able to reasonably do the fine concrete
i'm still figuring out how to use the obscene amount of aluminum my alu plant already makes
most of it is going into a sink
How much you got?
the only nodes near me are in the cave near the four normal coals in the northern forrest
yeah i'm not exactly a big fan of fine conc for that reason
This cave is the bane of my existence
I ended up putting a wet quartz plant on the east entrance
Using the one normal node that's in there
reminds me to set up shipping for the cave so i never have to go in and interact with the locals
I'm gonna bring the 2 pure nodes out of the west side
belts or trucks is the question though
And then use drones to move stuff
Fuck trucks lmao they get stuck on hills in that area
just pave all over it
Also, is this worth rescanning?
I wanted to drive on natural terrain tho
Or is copper rotor good
For the aesthetics
Molded steel pipe is okay
asphalt roads are pretty aesthetic
I like the steel pipe cuz it saves a lot of footprint
I get the idea but there's always available building areas yk
and steel components are dirt cheap with solid steel anyways
seriously why did they add this into the game
I'm thinking rescan
i would rescan personally
I already have charcoal and biocol in a single hard drive so I can't roll those at least
or just hold it for future hard drives
I think this one is obvious
Both are good
unlucky that you got offered steel rotor alongside
Steel rotor is probably superior though
but eip is really good
- I'm making the 48 p/m encased
steel rotor axing screws cannot be overlooked though
only a little unlucky
they're on their way to make a eib factory rn so left is definitely more immediately useful
Steel rotor is so good for motors.
It does have good synergy with the stator recipe
have you ever figured out a good way to square the 70/min wire you need? i've never figured that one out
steel rotor + iron pipe + iron wire = iron-only motor factory
also = super expensive rotors
late game flexibility or just you've got tons of iron and nothing else to do with it
I don't care about round numbers. ๐คทโโ๏ธ
its not that bad, probably around 2000/min
Nahhhh
Just checked its 5k lol
late game does kinda pressure you to use less steel so you can allocate as much coal as possible to diamonds
but in the case of motors I would shift towards copper recipes, not the exclusively iron ones
do uranium trains stay radioactive forever or is it like real high only when the train passes full
i just did the math with stitched plate and mod frame - came in at more like 4k
radioactivity is tied to the presence of radioactive items. it doesn't "linger" if the items are gone, so you wouldn't have a perma-radioactive train after it fully unloads.
only in passing
Hi guys, in the early-mid to mid game what item malls do you recommend to be a must have?
Currently at phase 4 and I have only 4 malls. What other malls do you think i should make to make my life easier?
1>Iron Rods, Iron Plates, Reinforced Plates, Screws, Rotors, Stators, Motors, Modular Frames,
2> Steel Beam, Steel Pipe, Encased Beam, Concrete
3> Wire, Cables, Copper Sheet
4> Alclad Sheets, Alu Casings
electronics: computers, oscillator, hsc
Its honestly crazy that the one alt reduces the iron needed from 4800 -> 2440 ore/min, 2360 less.
i'd toss AIL in there too
It really is kinda crazy
My last run i only had like 3 alt recipes and literally quit at hmf lol
My fault for not knowing the usefulness of alt recipes but you know
put all in depots and have 0 malls
well I do hook a depo at the end of each mall item anyway, the mall keeps the depots full at all times
imo if it's used to construct anything at all, set up at least a small supply factory for it. even if it's just tuned to make like 1/min
interesting, I'm seeing some people having perfectly good setups, but having some fluid problems with manifolds
assuming its not looping the water?
@wind spade still having trouble with builds that look like this, I can still manage to build them in sections thats not an issue, The issue now becomes dragging enough input into these systems as they are stretched thin across the map.
Is it better to drag all of them across the map to my main base with bus networks and then use them in the main base? Or is it better to have factories nearer to the raw resources and then transport them to my main base? Im getting confused by this.
I know it can get dicey if you have a looooong pipe, but I cant imagine its a hard problem to solve.
this is things like turbofuel
so also looping, the final feeding of generators?
in this case it was putting the oil in the refineries
huh
this is a lot of different products to put into one plan. I would split it into multiple plans, and only group products together if they're closely related / use the same resources
and if these items are all just for personal construction use, there is no reason to build them in one "mall" location when dimensional depots exist
there was enough refineries for all the oil perfectly, but the oil would back up and the later refineries weren't getting it
Yeah at that point I dont know 
I just setup myself my caterium ingots with 20 machines to do 480 ore/min.
water was playing nice with the exact values AND was needing pumps.
Can you provide more specifics?
I think people need to let machines fill first, or have some garbage buffer at the end for filling after the machine line starts, then delete.
anyone got that chart thing for the drone throughput?
Isnt that the calculated values after they complete a trip in game?
or is there another thing im forgetting.
Oh wait sorry, im thinking fuel not thoughput
yeah all these dont necessarily need to be together as long as they feed into a depot. Which is the end goal and I want to be pulling them out of my inventory anyway rather than having to go visit these malls.
But even for a single item like FmF's, 8 inputs, that too with Nitrogen and Bauxite which is hard to find, that makes it even harder to find an area in common with all the rest of the 6 resources.
How do I make it easier to get all that, that too in a base far from my main base.
I have a alot of resources already pulled to my main base, but making a system here would make the main base difficult to use for anything else in the future.
Ofc the Nuclear production valve broke...
This looks like it's working as expected. Valves aren't very precise.
thanks, read it in full. I do understand the importance of decentralizing which is what I am thinking of doing, but the mid game parts require so many types of resources which is making it difficult for me to even set up a factory for a single item. (In the example Fused MFs require 8 inputs including Bauxite and Nitrogen).
So how do I go about dealing with that.
quick question for anybody here, trying to make sure im not ghoing crazy but did coal generators always burn through coal even with no load on them
not always, but for a long time now
find a place to make HMF for instance, then drone it to the place to finish it off for fused MF, same with other thing
Since U3 I think?
huh well thats kinda stupid
I did think about that and trains. Drones seems simpler, but dont they require batteries?
it really doesnt matter, your resources need to be setup to support full load anyway, and this way you actually find issues in your resource supply earlier
you can use other fuels now in 1.0
Drones can take all fuels now
idk if they take biomass or coal
All generators burn fuel at a constant rate. The tooltip for the building tells you this in-game
items with the word "Fuel" in them, fair
Biofuel gens reduce burn rate based on load
I need help with liquids again. I produce 260 Turbofuel and thep package it all with 8 packagers. All pipes are filled. All packagers work at 100% effeciency. But for some reason one of my refineries work at ~90% effeciency.
you shouldn't use valves
Did you put down pipe junctions first, or put them on top of existing pipes?
I don't remember. Maybe it was a mix
Reconnect your pipes
Good to know a feature expected to be reliable isnt reliable in this very stressful 7 day project moment 
This is when you connect pipes to junctions
And when you put junctions on top of pipes
Notice the extra length
Anyway i heard bottom pipes are prioritised - so the pipe will first empty the blenders in this setup right?
That's where your missing fluid has gone
It's a small additional volume per junction, but it adds up over long manifolds
And what is a good method? The first or the second?
You want to reduce the length of pipes, so place your junction first
Or place it over a pipe, then delete the pipes and reconnect them
Do the same with all valves and pumps, too
They have the same issue
But how it affect on refineries?
Pipes have a throughput. The longer your pipe the longer it takes for fluid to get to the end, and the extra volume might never fill due to 'work pressure'
If the pipe is too long then fluid never gets to the other end, or it gets there very very slowly
Pipes work best when the volume is fully filled
avoid valves they don't let flow through properly
Maybe one of your refineries is backed up on heavy oil
For some reason the last refinery in the line is full of fuel
Not outputting fast enough
The fuel not goes out of the refinery fast enough
Place a pump right after that output
So it pushes the fluid through
Place another pump at the end of the refinery manifold to help
People say you don't need pumps on horizontal lines, but I've found that putting them down on long manifolds solves all my pipe throughput issues
looping long manifolds is better
I haven't had issues since I started pumping horizontals
I've got some lengthy lines
I looped the packager part (8 packagers). But it's only 5 refineries
Where do you place your pipes?
this happens for me too, and the pumps claim they're adding headlift, even though all is entirely flat ๐คท๐ฟโโ๏ธ
Yeah they'll do that just because machine inputs/outputs aren't exactly level
But where are your pipes? At the beginning of the manifold?
either way, I manifold liquids just like I do all other machines and that solves my issues when any have arisen
Oh they loop in from around the corner
I mean, is there any principle or rule that should be used when placing a pump?
I have 80 refineries making HOR. 40 is going up to make turbo heavy fuel, 40 is going into making diluted fuel for recycled rubber and plastic
The pump helped me here, thank you!
I place pumps every 10 machines or so (on one line)
10 refineries, 10 fuel gens, etc
They're not always needed at the start of a long manifold, but they can help push through fluid that's stuck in the first couple machines
Since when you place a pump right after a junction, that junction is 'prioritized' by the pump so it'll "suck" the fluid away from the other branches to go down the pipe's branch first
(I have spent 100 hours diagnosing issues with this fluid system) ๐ต
I'm never making manifolded fluid lines this long again lmao
hmm sounds like a loop solvable problem tbh?
one long ugly loop vs pump power.
Possibly yes, but my lines were too long for a loop to look aesthetically pleasing
does anyone know a more efficent way of making ai expansion servers so i dont need to find 1476 coal per min
pump just "feels" better
Do you also love it when your entire production is failing only to find out you accidentally placed a MK3 lift on a MK4 belt creating a bottleneck this whole time?
Is it really not worth to use plutonium rods?
I mean I can make sooo many of them and it seems like crazy big energy
SCIM can be useful there with its "upgrade belts" option, works for pipes too, when you upgrade a bunch of pipes but leave one little eensy weensy mk.1 segment somewhere
using them? totally worth it if u dont mind the waste. using them and processing the waste? probably not worth it
but why? I can't imagine it takes more energy to recycle the waste than it produces
You can use ficsonium now to get rid of the waste
Yea but I've seen people in here saying it's not worth to recycle
Recycling the plutonium waste into a clean loop
ยฏ_(ใ)_/ยฏ
FICSIT does not waste
It's a sandbox game. "Worth" is subjective.
It just seems like not caring about plutonium backfires quick cuz the storage containers fill up very quickly
Since I play on a dedicated server it probably fills up 1 container per day
You don't actually burn the fuel you sink the rods
at least
If you wanted to get rid of it that way
So you're not making plutonium waste
But if you wanted to use the rods for energy, you turn the plutoninum waste into ficsonium fuel and burn that, which has no waste products
The downside is that it costs more energy, so you're basically consuming some of your extra energy by making your fuel loop clean
well it tells me it can't be sunken
That one can't, but plutonium can
wait it costs more energy to create 1 fuel rod than 1 plutonium rod creates?
apparently using the resources you would use for ficsonium to make more uranium fuel rods instead brings more power than burning the plutonium fuel rods and taking care of the waste with ficsonium
Yeah
Theoretically can one train wagon manage 600 items per minute? I have another train for very short distance and it fails to deliver 600 sulfur per minute.
Urgh, I hope they change that
Yes, it can
Depends on how far it has to go
trains can do over 2000 items per minute
To be honest it seems pretty punishing if making more uranium rods gives you more energy
Its like this
then again use plutonium rods in vehicles I guess
because you need SAM for ficsonium, and not burning plutonium at all and using the sam you would use for ficsonium rods to turn it into uranium gives more power for less effort, plus u get free plut rods for drones
tho ive never done the math myself, just repeating what i heard others say
what speed are the belts?
mk5
two belts on each side connected to an ISC?
I guess they should nerf the ficsonium to uranium rate then?
or increase power from ficsonium rods
Oh, maybe it's because recieving platfor is full of sulfur already
*sam to uranium. and they shouldnt. they should make ficsonium rods cheaper or make them give more power.
it can only ever transfer as much as u take out
Are you using a buffer on the output station?
Nope, already fixing this
Ie an industrial storage container with both inputs hooked up so the platform outputs at twice the speed it brings in
Ahh yeah thereโs the issue
whats the best turbofuel steup for 1.0
define 'best' ?
most TF per oil?
i have a big problem lel
and Turbo Heavy is almost objectively the worst
is that mainly because you can't use diluted fuel in the recipe?
Turbo heavy is great because I use the resin to make polymer products
yeah it's really oil inneficient
and you get resin from the Heavy Oil Residue alt iirc
Oh Iโm conflating my recipes again
I want a sulfur and coal efficient design, i have access to 1800 oil and I cant access the blender cause I'm in phase 3
it isnt worth making turbofuel with the compacted coal byproduct from rocket fuel right?
like mathematically its better to just use that fuel for more rocket fuel
Not for power as I found out
ive been kinda implicitly assuming this but have been too lazy to do the math
with turbo fuel and then without turbofuel
optimizing for 600 oil
comparing the 105000 power generated vs 144000
Also, this is the first time I've ever done fuel generators aside from turning heavy oil residue from the byproduct of base plastic and rubber recipes into fuel. Turning 600 oil into 2400 rocket fuel powering 576 fuel generators is crazy
HOR -> diluted fuel -> base turbo
Yes, just burn it in coal gen or use it for another recipes
time and power to make extra turbofuel is meh
Worth is always subjective
in terms of power generation
So it will worth extra 15 GW if you want.
but with an extra oil node, and bunch of machine
What is this planner
satisfactory calculator site
Ah I see
with an extra oil node
yes, and i was asking explicitly about the comparison to using that oil node for rocket fuel instead
.
yeah, sftools is a bit better than scim's factory calculator
i know that making more turbofuel produces more power than doing nothing, im not an idiot
i am asking comparatively
anyway, the spreadsheet breakdown is useful, thanks
seems like its not worth it even if it saves some sulfur
the different tf chains normalized to 600 sulfur, with nitro rocket fuel tossed in for comparison:
tl;dr if you have a fixed amt of oil and can vary the sulfur, use default turbofuel, if you have a fixed sulfur budget and can vary the crude oil input, use blended tf. if you just want an easy build that gets you rocket fuel, use nitro
Don't know if the math checks out, FYR
I'll add that default tf and blended tf make around the same amt of power if you factor in the production costs and mj values of the inputs
though default will eat all of your sulphur
there's enough on the map
I just skip tf entirely and do nitro rocket 
and you can always make more from limestone or iron
i prefer turbo blend, uses more oil which is plentiful, and less sulphur which has other uses; though for rocket fuel, still useful to use a little default turbofuel to eat the compacted coal byproduct
and if you are a sadist and wish to make it into ionized fuel, you get refunded 75% of the sulfur in the form of compacted coal
depending on how much oil you want to use, I found it quite inefficient to make turbo fuel afterwards. Although I don't have another use for the compacted coal, so I just sink it
think you mean masochist and hell naw; rocket fuel for power, ionised fuel for rockets
i'm planning on making steel with it
I use it for smokeless gunpowder, for science only
funny enough, assuming you use 0 alternate recipes for the ionized fuel, you actually end up with a lower net power per 600 oil than just stopping at rocket fuel
Divide it in half, 5 times
just split em by 2 5 times
Yeah just only use 2 of the three outputs, and do it 5 times
gotcha
but yeah, no alt recipes produces 200GW, but spends ~80GW to produce for a net of 120, compared to a net of ~139GW from raw rocket fuel
what about that simple line (forgor the name) but it takes longer due to factory ratio
Inefficient, but cool
for sure, plus you get the benefit of using ionized fuel in your jetpack
I need to start thinking about Nuclear Power. Can someone point me in the right direction to learn how to do it right?
@fathom ice I have an even weirder bug for you
are there any other tools like that one that dont bug out with complex builds ?
I mean, that's usually a pretty great visualizer that doesn't usually bug out
haven't used it in a long time since I made my own tool, so ๐คทโโ๏ธ
@wind spade wrote it, I assume using an open solver that occasionally needs some tweaking
whats your own tool ?
that spreadsheet
doesn't make trees, but it does calculate materials, machine counts and I can put in alternate recipes, as well as multiple outputs, and I can even account for brought in materials
radio connection
that's a lot of caterium
I'd probably use radio control system, and change what circuit board recipe i use based on the materials available
i like it because i can make it with just quartz, caterium and aluminum
I need to start thinking about Nuclear Power. Can someone point me in the right direction to learn how to do it right?
is feeding a sloppy alumina manifold entirely through somered aluminum scrap byproduct water even possible because no matter what I do it'll keep backing up in the return pipes
I'm about to just give up, throw down a bunch of water extractors and lay pipes across the desert
When trying to go up hill with train tracks how do you keep it from dipping into the ground?
Foundations but otherwise I gave up on that and deal with some clipping
They wont derail?
Nope, you can clip tracks right through rock and the trains don't care
Quick question. For phase 2, how much of everything should I be making? I don't want to make too much or too little p/m
Awesome, Thank you
One update put a giant 200M rock formation in the middle of a pair of tracks of mine, the trains didn't give a shit
only thing trains collide with are other trains
Any suggestions?
You can make just enough to complete it if you like
Or you can look at how much the later phases need, since you turn earlier phase products into later ones by adding more complex components
Should I automate it?
You should automate everything tbh
Unless you're lazy like me and just want to unlock specific tech before I make my factories
So I can hunt for alt recipes, since those don't become available for the item until you unlock that item
you can't really future plan - if you want a non thinking approach
1 node's worth of every basic item. Mix as needed
have buffers at the end of production lines to catch a bunch of extras
Yep. I use smart splitters to load into storage, then overflow into a sink when that fills up. And now since 1.0, it all goes into a depot.
eh, if you don't sink everything it saves a bunch on power and hte machines act as extra buffer
Yes but TICKETS
also some semblance of a "stable" power supply and use.

I like my machines running all the time because I hate the environment
first set of refineries cost 1050 water total, second set produce 1260. 120 water/minute difference. Easy just sink the excess 120 with wet concrete until you can figure out what else you wanna do with it later. Simple stuff!
So why are they all empty now?? x_x
i wonder if it has something to do with that fluid buffer i see between the refineries (runs and hides)
that's just the alumina. It helps the scrap refineries not back up the sloppy alumin refineries when the pipes get backed up with water again
if someone wants to actually look at this I can take some better pics
it should not need to
if you set up a fluid loop without any outside source feeding it (ie, nitric acid <-> water in plutonium processing, dark matter residue neutral power shards, etc), there is the risk it will eventually run dry even if it's apparently balanced
oh welp
yeah that makes sense I suppose. This whole setup needs 1050 water/minute, wondering if just a single water extractor would be enough to help supplement it...
here's the thing, output belts of these machines have to always be moving, any sort of pause causes water to back up and the fresh water to fill the pipes too much
people swear up and down about one design for the piping or another being bullet proof
they are. The belts work perfectly and the scrap is not leading to any backups
the trick isn't the piping, its that the production cannot ever pause
it's purely the water backing up in the alumina scrap refineries
like it happened again >_>
Attached is a terrible drawing of my overclocked fuel gens and the pipes for them...
They eventually run of out fuel (refiners are overclocked and the math checks out)
This is the only reason I can think of for why they are running out...
Is the two off to the left (which almost always seems to stay full of fuel)
Causing the issue?
put an overflow sink on your output ingot line
Don't forget to sacrifice three goats, a lot of people miss that step.
I did. They all have sinks on their lines, there's zero backup on the scrap refinery line.
just until I can troubleshoot this water issue
I'd be interested in looking at it if you'd be willing to send me your save via DM.
sure! I've been mulling over this all day lol
it's not even an issue of pauses or backups. sometimes fluid within a system gradually vanishes if it doesn't have an external source.
I once had a save where my plutonium plant fed the nitric acid with water from the fertile uranium. the amounts matched up exactly, so the loop should have worked. but eventually all the water and acid in the loop vanished, despite there being nowhere else it could've gone
last time i had an issue like that, it was because i had a machine misclocked
There was a bug for some period of time where every time you loaded a save, machines disappeared their input liquid buffers. That's been fixed for awhile.
it's either the fluid's backing up or just gone depending on my fix. Right now it's still backing up
Check out this discussion I had earlier #math-and-meta message
I need to know if I am overthinking this because I've been working on a steel smelting balancer. I have 3 pure MK2 miners on iron and coal. So 3x240 iron and 3x240 coal. With the default recipe that is enough for 16 foundries.
So my splitting setup for each belt is: 240 -> 2x120 -> 4x60 -> 8x30 .. then I split 3 of the 30's into 6x15 and merge 5 of those back with the 5 30's for 5x45 with 15 left over. This setup 3 times with each 15 that is left over for the 16th 45.
My friend came up with the solution to split the first 2 belts into 30's only and only the last one to 15's and then merge those together. Either way it's going to be a pretty big splitting setup. Anyone have done something similar or is my thinking completely wrong for this?
I'm just waiting for coupons, if you wanna send it to me I'll see if I can diagnose it!
where's the save located again?
%LOCALAPPDATA%\FactoryGame\Saved\SaveGames
ty!
well, I did run into a similar issue in 1.0 with my Ionized fuel plant.
the power shard residue was piped into accelerators that produced exactly enough dark matter crystals to make more shards. but the residue and crystals dried up anyway
you are overthinking
you have 270 belts, correct?
yes
what is 270/45?
oh, so overclock the miners?
yep, clock them up to output a full belt & split it 6 ways
Always fully overclock your miners
miners are the number 1 thing to overclock
At least up to whatever your max belt capacity is
Okay, thanks a bunch!
Same with any production building
any other machine, you can build more of. nodes are limited, push the miners as far as you can
this also works nicely for the default concrete recipe
what is the best aluminum set up with one 240 bauxite node
Just made a guide on placing angled foundations after I figured out how to align them.
https://www.reddit.com/r/satisfactory/comments/1ftcr1l/how_to_create_mathematically_perfect_angled/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
That's a pretty complicated way to do it
There's a much easier trick with walkways
is that a pure or normal node?
Is it normal to have a net surplus of dark matter? My spreadsheet says my alien power matrix + power shards + elevator stuff will have extra dark matter.
Link?
normal with m2 miner
Bitz has a clip on the technique https://www.twitch.tv/its_bitz/clip/InventiveGiantKumquatWow-Sko9BnCyJghKP-pT?filter=clips&range=7d&sort=time
You have a bunch of unnecessary steps for the nudge method, too
if you can find a nearby pure node (there's usually one in a group), its better for an intro baux build
bauxite is really much nicer to build for 600 input
You literally just need to nudge 4 and 4, then place. Then just place a foundation underneath the one you just placed
Mmhm well I did just figure it out today so makes sense you can make it more efficient
well ok I'm seeing the problem with using iron for ficsite ingot, its 4 reanimated sam for 1 ficsite. Caterium recipe needs 3, aluminum needs 2
Problem with this is snapping in the blueprint area gets weird.
sam becomes the limiting factor
That's fine, you can use the method everyone used pre-nudge
Which is to place down walkways alongside the foundation to guide the placement
There's another clip, let me grab it
why is it nicer to have 600? im using 3 refineries total to make the alumina scrap and 240 aluminum ingot
surpluses and deficits of dark matter residue are both possible & normal, depending what you're making
it is nicer because you won't need to rebuild it
the simplest method to avoid that is to have the waste water NOT mix with fresh water in the first place
Easiest and Quickest Method for PERFECT Curves | Satisfactory Update 5
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I created a cool tutorial on creating circles and curves, but I had no idea that this method was even quicker! Also check out DC_Wans channel.
DC_Wan:
https://www.youtube.com/user/tdeviant1
Make sure to join me on Twitch after the video for more fun...
Here's a video on it from a while ago
That specific way is the sharp curve method
been using this method
this works pretty well
