#math-and-meta

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prisma kraken
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๐Ÿ™‚

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changing topics a bit, i'm starting to feel that the APA's are a little bit too good

thorn bane
#

pls dont do OC supercomputer
i know it seems nice with an assembler and less logistics
but it could be 2 RCUs and cooling systems and it would still be more resources then the other recipes

ashen girder
#

And 27 batteries power storages.

prisma kraken
ashen girder
#

And a partridge in a pear tree.

prisma kraken
#

pasta in a pear tree ๐Ÿ˜›

ashen girder
ashen girder
#

They meant Cooling Device, not System.

thorn bane
#

they upded the speed from 3.75 to 5 but it still roughly the same numbers right?

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i guess 20% less heat sinks but eh

ashen girder
#

And that's why WP will continue to be a garbage metric to evaluate recipes by.

thorn bane
#

sure but 20% doesnt offset 5k to 12k

ashen girder
#

No, but the 5k and 12k are a garbage metric anyway.

pseudo moth
#

ok, so, to get a plutonium setup using satisfactory tools, i'd need to define how many fuel rods i want, to find out how much uranium nuclear waste i need, to calculate and find out how many uranium fuel rods i need to burn?

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i can make 1 plutonium rod per 2 uranium rods, is that it?

thorn bane
velvet venture
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didnt build any yet, to the point that resources are spread so far around the map, piping and conveyoring them back to main base it seeming more and more difficult. Do i just make a drone/train network? if yes which of the two would be better

ashen girder
# thorn bane idk man...

a.) You don't use it by itself, b.) You do use it with Turbo Motors and c.) It works great if you want to cut out entire resources.

pseudo moth
thorn bane
#

ah yes sorry
it depends on alts but with default Pcell and PRod its
1 URods = 0.25 PRods = 1.25 FRods

pseudo moth
#

thanks!

polar wave
prisma kraken
#

btw, i think i found a way last evening to convert the full 2100 uranium into ficsonium for recycling

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i need to look at it all more closely, but it seems like it is possible w/o blowing out the map resources

thorn bane
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doesnt that just eat up all sam?

rigid fox
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Does anyone know why it says I've unlocked all the recipes even though I haven't; there are at least two I'm looking for that I don't have.

lethal condor
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Trying to plan my electronics factory with just a few resource inputs

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๐Ÿ˜“

jolly sparrow
lethal condor
#

Satisfactorytools does weird rounding when setting output to 'maximize'

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It's not actually gonna be those numbers, this just gives me an idea to the production chain

jolly sparrow
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DONT DO THAT

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oh

lethal condor
#

It's just a baseline I can build off

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Right now I'm trying to decide if it's worth doing silicon HSC over the regular recipe

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Problem is that recipe uses like 4x as many manufacturers

jolly sparrow
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so

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big is better

lethal condor
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For scaling, sure, but the speed of the machines is uhh

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3x as long

jolly sparrow
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waht is this for presanal >

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?

lethal condor
#

Electronics factory, to get a decent baseline of products for T7 and T8 advanced components

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RCUs, control rods, etc, for later

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Supercomputers

ashen girder
# lethal condor

2/40 seconds vs 1/16 seconds isn't as bad as it seems. ๐Ÿ‘€

alpine turret
#

I just have a quick question, when useing drones, is it better to try to make batteries for them like usually or make rocket/ionized fuel for them, considering some effort/results.

lethal condor
#

Yeah that's not so bad

gleaming shuttle
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best drone fuel is plutonium rods :)

livid meteor
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how? there is not even a pipe connected!

gleaming shuttle
#

batteries are more "efficient" than fuel but require setting up a separate chain

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and fuel does the job

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so if you have a fuel plant already then you can just feed that to your drones and not really worry about it

livid meteor
#

I'm a bit disappointed by rocket fuel ngl.

gleaming shuttle
#

i like the battery production chain though

fringe pawn
#

Turbofuel and rocket fuel are only a bit of a letdown because diluted fuel is just too good.

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Honestly, I wouldn't have been surprised if they just straight up removed diluted fuel in 1.0. Not nerfed, just removed.

livid meteor
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Wait is normal fuel better for fuel gens?

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I meant for jetpack tbh

lethal condor
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Biofuel for jetpack

livid meteor
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Yea

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I know, that disappoints me so much

fringe pawn
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Liquid biofuel remains the best for the jetpack IMO, the longest burn time is the most valuable thing.

livid meteor
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basically getting the best fuel in early game

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I mean I can still unlock ionized fuel

cursive heron
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holy, I accidentally unplugged a plug that should not be unplugged I was this close to breaking my fuse

lethal condor
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๐Ÿ˜ฐ

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New fear unlocked

rigid fox
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Quick question. Do conveyers on straight automatically move around buildings, or did I just get lucky with the angle?

urban kite
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lucky

lethal condor
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They clip through stuff

rigid fox
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damn

fringe pawn
#

I'm going from coal to rocket fuel in this playthrough. I'm planning on 500 rocket fuel (120 generators, or 48@250%). The reason is that with MK2 pipes, I can just overclock my pure oil node and still gain oil production out of it. Only 135 crude for that 500 rocket fuel.

vivid escarp
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How much Atom generators can i feed with 14.5 Uran / Min

vivid escarp
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How much water does 1 need

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because i dont have much sea left

thorn bane
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240/min so 2 extractors

cursive heron
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I should make this a screensaver

vivid escarp
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im there yet

lethal condor
#

Geiger static intensifies

livid meteor
#

I just did the math and noticed that I could fuel 87 fuel gens. I'm not building that

livid meteor
livid meteor
thorn bane
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oh xD

livid meteor
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And I'm only using 1/4th of my fuel

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So if I would use all of it.... rip

ashen girder
livid meteor
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I ain't building 351 fuel gens

alpine turret
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i have to build 600 gens but dont want to do it either

vivid escarp
thorn bane
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why are yall overbuilding nuclear

livid meteor
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I rather just build more nuklear power

true junco
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All im reading is "reasons to build nuclear" lol

ashen girder
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I finished the game with like.. 39? fuel generators.

livid meteor
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I have enough fuel rods to fuel 14.4 of them anyway

ashen girder
#

Just gotta be frugal with yer energy.

livid meteor
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Man but what do I do with all this rocket fuel now. Feed lizard doggos?

ashen girder
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Bottle it. Use it for drones.

honest nacelle
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Guys, is it worth it? (The beam recipe I mean)

lethal condor
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My turbo plant is fueling 170.67 gens lol

thorn bane
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you can use the blueprint designer to build 4 fuel gens now btw that helps a lot

fringe pawn
#

Finishing the game with 5000MW is probably pretty doable if you're willing to do 5% clocked encoders and particle accelerators built in quantity, which isn't even really a big deal.

ashen girder
thorn bane
ashen girder
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Beams aren't super useful in general though once you start unlocking pipe alts.

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I'd take iron wire of those two.

terse stone
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I'm working on a personal challenge of completion criteria, where I automate the space elevator parts at 1/10 of their cost per min.
Phase 1 Cost: 50 ร— Smart Plating -> Target 5/min
etc.

The bottleneck seems to be making 100 Nuclear Pasta/min for Phase 5. With slooping and alt recipes I am able to squeeze out 102 Nuclear Pasta/min (10 goes to BWD so I make 92 Nuclear Pasta/min). Currently this stays within the capacity of the Copper Nodes on the map but I'm over on some others.

Curious if other folks have done a rate challenge and if it's possible to actually do 1/10th rate for Phase 5

fringe pawn
#

I think the only ongoing use of beams is versatile framework. And if you just AFK long enough to make 3~ ISCs that's enough for the whole game and you can forget about it and delete production.

thorn bane
ashen girder
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Because rocket fuel's still better than nuclear.

lethal condor
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Nuclear is haaard

ashen girder
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Also, I actually made that blueprint while waiting for Phase 5 to finish. ๐Ÿคฃ

lethal condor
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screeches in geiger

urban kite
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a pump doesnt do anything on a gas right? other than making it flow one way?

thorn bane
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nope

viral fractal
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how do i split this

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better pic

urban kite
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you dont

viral fractal
ashen girder
alpine turret
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overflow

ashen girder
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Just a line of splitters.

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Two lines if you're feeling gratuitous.

wet rain
# viral fractal how do i split this

you can manifold with injectors.

Split them into 3 sets of 5, with a merger being between the sets, and then take the splitters 3 and run them into splitters that split the line into the manifold.

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I dont have pics at the moment but its like

S-S-S-S-S-M-S-S-S-S-S-M-S-S-S-S-S

viral fractal
#

aight thanks

glossy schooner
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do you really need 20 smart plating/min...?

viral fractal
#

Yes.

glossy schooner
#

elevator parts are not worth going this hard to automate

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imo

ashen girder
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21.5 hours later: "more smart platings than I'll ever need again".

viral fractal
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go big or go home ig

ashen girder
#

Ficsit does not waste.

viral fractal
wet rain
#

oh you wanna minmax manifold?

yeah do 4 sets of 4 and underclock the last one.

ashen girder
#

Make sure you do 38 AutoWiring/min or you're gonna fall behind on that one.

thorn bane
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idk smart platings are needed for Ballistic Warp Drives

ashen girder
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And with 20/min, you can feed 4 BWD manufacturers.

thorn bane
#

4/min?
that sounds slow af

lethal condor
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The Sloops br0ther

fringe pawn
#

I even sloop pasta and copper powder ๐Ÿ˜›

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The final pasta delivery is the hardest of the 4 IMO.

ashen girder
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Took me the longest of the 4, at least.

thorn bane
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ye same

fringe pawn
#

Yeah. Hardest might not be apt, but none of them are hard honestly.

ashen girder
#

Doesn't help that BWDs also use them. ๐Ÿ˜‚

thorn bane
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especially once i realized that i need pasta for BWDs as well

ashen girder
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So I was splitting time for awhile until my warp drives finished.

urban kite
#

nothing is "hard" in this game if ur willing to leave ur computer open overnight lol

fringe pawn
#

And singularity cells.

ashen girder
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Singularity cells is how BWDs use them.

fringe pawn
#

I mean for portals as well

ashen girder
#

Oh, I haven't built any portals.

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My poor lil power grid would shit itself if I tried to use those I bet.

thorn bane
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i put mine down
set up a belt for it
realized its expensive AF
and instantly deleted them lul

fringe pawn
#

Portals require 2ppm cells to run. You can use them on demand (no continuous feed of cells) if you're willing to accept the 30 second power up.

honest nacelle
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Do you guys think Steel Pipes or Beams are more used? Never got too far into the game and I am trying to plan between 60 beams/m or 60 pipes/m (the other one would be 30/m

urban kite
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pipes

ashen girder
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Pipes pipes pipes.

thorn bane
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at that point beams for mk3 belts

ashen girder
#

Unlock EIP and Mk4 belts. Skip Mk3 belts.

jolly sparrow
#

my head

urban kite
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i skipped right over mk3 belts

thorn bane
honest nacelle
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I don't want to redo this factory soon

ashen girder
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Nah, EIPs are cheap as shit and you need hundreds of them anyway.

urban kite
cursive heron
#

one constructors worth of steel beams and pipes and you're good

honest nacelle
#

Btw, what are pipes used for?

thorn bane
#

its 3 beams to 1 EIP
and they stack to 100 isntead of 200

ashen girder
#

Fuckin' everything if you use the alts for them.

urban kite
honest nacelle
ashen girder
honest nacelle
fringe pawn
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Versatile framework is the only recipe that can't ditch beams. Power towers, ISCs, and other buildings require beams, though.

lethal condor
#

You can also fully replace steel for EIBs now

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Iron pipes

ashen girder
#

You can. Whether you should or not is a different question.

thorn bane
lethal condor
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Yeah, it's a lot more iron, but the option is there

honest nacelle
#

I'll go with pipes then. If my math is mathing I can make 80 pipes/m and 30 beams/m close to my base

ashen girder
thorn bane
honest nacelle
urban kite
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can you make alumionum without coal?

ashen girder
urban kite
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i wonder if you can make all parts without coal

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coalless run when

ashen girder
#

EIB is the default, EIP is the same thing but with pipes.

thorn bane
ashen girder
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Mk4 belts use them.

urban kite
#

tons of buildings use encased industrial beams yeah

lethal condor
#

A lot of people say to skip mk4 belts because EIBs are expensive but I build a shit ton of them anyway

ashen girder
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And EIP (the alt), reduces both the amount of steel and concrete you need for them.

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EIBs are only expensive if you're trying to use iron pipes. ๐Ÿ‘€

lethal condor
#

Because you need them for HMFs anyway

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encased heavy frames bae

urban kite
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but mk4 is the breakpoint where you can build a factory to fully use a mk3 overclocked impure node ๐Ÿ˜ญ

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or ist it mk5

lethal condor
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If you're OCing a mk2 miner on an impure node you're also OCing a mk2 miner on a pure node

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Which makes 600

ashen girder
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Mk3 on an impure at max speed is only 300/min. ๐Ÿ™ƒ

urban kite
#

exactly

fringe pawn
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rocky desert player who's confused at this idea of impure nodes

lethal condor
#

I build my whole plastic rubber and turbofuel factory on mk3 and mk4 belts

ashen girder
#

Meanwhile I have mk6 belts for my remains->dna factory. ๐Ÿ˜‚

urban kite
#

grass fields with 10 impure nodes all next to eachother

ashen girder
#

THEY'RE SO PRETTY

lethal condor
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Now I tapped a single pure bauxite node and i'm pooping mk5 belts

sacred root
#

Am I overthinking stuff or is the Turbo Heavy Fuel recipe more efficient than the one where you used diluted fuel?

lethal condor
#

Diluted fuel for recycled plastic and rubber

fringe pawn
lethal condor
#

Pre-blended diluted fuel recipe

fringe pawn
#

With diluted fuel, default turbofuel and turbo blend use less oil than turbo heavy.

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HOR alt just makes all of them better.

lethal condor
#

I'm never doing long manifolds of fluids ever again

ashen girder
vivid escarp
lethal condor
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It's not a calculator you have to do that part manually lol

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It's just a note tool with nice GUI

bleak veldt
#

is there a guide on throughput with drones with different fuels?

jolly sparrow
#

is 600 packaged fuel enuf for some drons

ashen girder
#

Drones inhale packaged fuel, fair warning.

jolly sparrow
#

how much will 600 get me

orchid pond
#

600/min?

jolly sparrow
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yea

orchid pond
#

entirely depends on the travel distance

vivid escarp
#

Can i somehow disable this thik think think every time i fly with hovy the hover item?

lusty tinsel
#

if i OC power gens, is there a net gain of power if i do it by OC everything up stream or do I have to use additional buildings to have a net power gain

bleak veldt
jolly sparrow
#

lets just say wrold end to world end

orchid pond
#

drones are annoyingly difficult to calculate around. i would build the drone lines you need and then build fuel to match the demand

lethal condor
honest nacelle
#

For the truck instusiasts out there, I am thinking of using some trucks to do the logistics for my next factory, I was planning something like this. For this distance, how many trucks do you guys recommend to keep as much uptime as possible?

bleak veldt
orchid pond
urban kite
#

ah but trains are cooler

thorn bane
lusty tinsel
cursive heron
#

d r o n e s

orchid pond
fervent trench
#

I am building an intermediates factory and I want to try and make it scalable. Those that are at/near end game, what is the largest number of assemblers/constructors you have dedicated to a single item?

thorn bane
urban kite
#

you know what else has infinite throughput? Factrory carts. Just neet a bazillion of them and stations to match. ๐Ÿ™‚

thorn bane
#

so does handfeeding with a big enough community

cursive heron
#

I don't know if it was fixed but extremely long distance belts can have decreased throughput just because it kinda bugs out after each belt connection

orchid pond
ashen girder
thorn bane
ashen girder
#

Scatter!

orchid pond
lethal condor
#

Who needs trains when I just build a 59 mile beltway across the planet

sacred root
lethal condor
#

And simply wait 20 years for stuff to get from one place to another

orchid pond
livid meteor
#

I'm getting a stroke trying to align this, ngl

lethal condor
#

No one will know it's not aligned

orchid pond
#

the benevolent nudge tool:

lethal condor
#

No one... (except you)

livid meteor
orchid pond
#

nudge nudge nudge

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nudge is your best friend

livid meteor
lunar trout
livid meteor
urban kite
#

mk1 belts only do 60/min but a single smelter produces 30/min

lunar trout
#

should i put mk2 belst

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belts

glossy schooner
#

they're also probably clogging because you're not using all the iron coming in...

lunar trout
#

all of it is going into the machines

urban kite
#

just at this wild splitter setup they have

uneven geyser
glossy schooner
#

ok it's definitely a merging problem then

urban kite
uneven geyser
lunar trout
#

i have like 12 machine

urban kite
#

like right here it cant handle 90/min if its only mk1

uneven geyser
#

rieskaman, since this is your first playthrough, i recommend trying to figure out by yourself. But there are tools for that https://www.satisfactorytools.com/1.0/
just make sure you don't spoil yourself on later recipes

muted tide
#

what item in 1.0 is worth/best setting up a factory for to sink in your guys opinion

livid meteor
#

well, now I live with it. Swiss cheese tower

glossy schooner
#

lasagna

honest nacelle
#

I thought it was by feeling

ashen girder
#

To be fair, the throughput indicators used to get real wacky over time.

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I'm pretty sure they're fixed now though.

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Just be careful because if you haven't been moving stuff, and you have a backlog, it'll take awhile to equalize out after the initial loads.

honest nacelle
ashen girder
#

Say your truck stop is completely full. The truck will load up as many stacks as it can, and the other end will just see all those stacks incoming at once. Then after the next trip, it'll see the rest of that backlog, and calculate based on those two numbers.

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At some point it'll empty the sending side every time, and that's when you'll see your actual throughput.

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Because then it's only moving what it can get while it's gone.

honest nacelle
#

Makes sense

jolly sparrow
#

i have a bad idea

ashen girder
#

Does it involve a lot of limestone?

urban kite
#

basic ingots my beloved

jolly sparrow
#

yea but not what you are thinking

ashen girder
#

I'm not thinking anything but "Does it involve a lot of limestone?" ๐Ÿ˜‚

jolly sparrow
urban kite
#

wet concrete?

jolly sparrow
#

operation hell all those nods in one place

urban kite
#

it is a very nodeful location

jolly sparrow
#

yea

uneven geyser
#

my latest invention: 22.5 computers per minute at the end of the world, + some SAM fluctuators

#

if storage full, all the oil goes to fuel then energy

ashen girder
#

So.. consuming out of your storage reduces your energy production? ๐Ÿ˜ถ

livid meteor
#

I hate that recipe because of the water

ashen girder
#

Good news! Nitric Acid and Sulfuric Acid are both made out of water!

livid meteor
#

Ah nice, it's 100% self sustaining

ashen girder
#

Huh. It actually is, isn't it.

sinful oasis
#

sorry if it's not the right channels. I'm kinda confused on how 2 to 5 load balancers work

ashen girder
#

This is the best channel, but you'll probably be told not to bother. ๐Ÿ˜‚

livid meteor
#

Ok, so all I need now is to build walls, so noone can see this abomination I made

sinful oasis
#

well like, trying to figure out if any of the belts would ever exceed the capacity of the original belts. I tried writing it down but the loop makes it hard to figure things out

ashen girder
#

Ah, fertile is. Non-fissile is not self-sustaining.

gray wing
#

Hello, im making my first concrete thing with one pure limestone node. Im getting 120 limestone per minute, but my constructors can only process 45 each, do I build 2 or 3 constructors?

ashen girder
#

(Also, 3 is the answer regardless.)

gray wing
#

Thank you!

ashen girder
#

Build 3, then go find a slug.

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(Do not eat the slug though, tasty as they look.)

mossy trail
#

Hi. My miners produce 520 compacted coal/min, then the train delivers this coal to another place far away. And its only 470 coal per minute. How do I fix this?

gray wing
#

I got one or two slugs

ashen girder
#

Shove those bad mama jammas into the MAM.

gray wing
urban kite
ashen girder
#

It'll allow you to underclock things, so you can then run your 3 constructors at 66%.

#

Or the last one. ๐Ÿ˜‚ I can't remember.

mossy trail
gray wing
#

Oh wait I see it, im unlocking overclocking rn

ashen girder
#

I feel lied to.

still forge
#

yo guys could someone quickly calculate or tell me how many Uranium Waste per minute would 24 Uranium Fuel Rods produce?(48x 250% Nuclear Plants)

urban kite
sinful oasis
#

like, wouldn't this number be higher than the capacity of mk5 belts or am I missing something?

still forge
mossy trail
glossy schooner
#

none of these exceet 780

ashen girder
mossy trail
glossy schooner
#

red + green out into bottom will clog and force more to the top red + green, wouldn't it?

urban kite
glossy schooner
#

which will balance itself out

sinful oasis
#

it'd balance but not without slowing down the belts, right?

glossy schooner
#

your input and output belts will be full speed so does that really matter?

sinful oasis
#

actually wait, fair

ashen girder
#

!wikisearch balancer

brisk shoreBOT
#
Official Satisfactory Wiki

Balancer may refer to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receive an equal amount of material, regardless if the supply belt is providing sufficient input. A factory that is built this way tends to start up faster, as there is no need to wait for the internal storage to...

glossy schooner
#

oh right. why is it split like that?

ashen girder
#

Because that's how balancers work.

glossy schooner
#

๐Ÿ’€

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i hate load balancing

ashen girder
ashen girder
glossy schooner
#

ok with the math laid out it makes more sense

gray wing
#

Is setting 3 constructors with 45 per minute each like this a good way to do it if i got 120 coming in? If I use overclocking?

glossy schooner
#

i would underclock to 40 ppm input to each but it's fine yeah

#

just a bit of a power save and prevents the ugly yellow light appearing

sinful oasis
#

oh hm, like I have bauxite coming in from a truck depot and I'd want it split into 5 refineries, except it's so much that I'm limited by belt speed

gray wing
#

Thank you!

glossy schooner
#

i am blasting you with the manifold beam

sinful oasis
glossy schooner
#

use manifolds

sinful oasis
#

I do use manifolds, one belt won't cut it

glossy schooner
#

use manifold injector

#

!wikisearch manifold

brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.

sinful oasis
#

that sounds easier.. I think? Thank you!

ashen girder
#

It's what I would do, too.

glossy schooner
#

the only use case id see for load balancing is probably radioactive materials so that you don't have buildups in the factory

sinful oasis
#

guessing the SS is a smart splitter with it set to overflow?

glossy schooner
#

correct

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technically not required but it significantly speeds up the warmup period in my experience

urban kite
sinful oasis
#

gotcha. I'll give that a shot then! Now I just need to figure out this somered water byproduct issue and I should be set! Thanks!!

glossy schooner
#

i run 1-2 buffers into my train stations personally

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though i will admit i'm still a big noob in terms of train logistics

urban kite
#

strictly speaking i dont think my balancer is necessary there either. it could just manifold

livid meteor
#

Can 1 drone port be used for different routes or do I need to build multiple ports for multiple routes? Cuz I got an idea of a "gas station" where they can pick up their fuel. But it seems like I have to make multiple ports then (1 for each route)

glossy schooner
#

i think it makes more sense to have a "drone hub" and then have a set of drones pick up fuel from your fuel factory and deliver it to the hub, no?

#

at least, that's how i'd plan it.

ashen girder
#

Two ports for every outpost: one to receive fuel, and one to deliver its goods elsewhere.

livid meteor
#

yea but it seems every hup is part of exactly 1 route

#

unlike trains

ashen girder
#

Consider that the price for true point-to-point logistics unlike trucks and trains.

glossy schooner
#

tugboat's probably got the better idea, i haven't messed around with drones too much

livid meteor
#

Well I guess I just spamm drone ports then

glossy schooner
#

i probably should, though. as long as i'm able to get empty fluid tanks to where i make my rocket fuel...

ashen girder
#

You only need one receiving fuel to feed the rest, unless you have that many drones.

glossy schooner
#

maybe i should have a drone that goes from my alu factory to my fuel factory!

ashen girder
glossy schooner
#

brilliant.

livid meteor
#

mine are transporting uranium

ashen girder
#

Also, you can have multiple drones picking up from one place. So you only need one port sending fuel from your fuel plant.

#

Two if traffic gets too high.

glossy schooner
#

now i'm thinking with drones, i need to get more invested in these.

livid meteor
#

Meh I prefer trains tbh. But those 2 spots are just so badly reachable that I just decided to send drones

glossy schooner
#

you can just add more drones in the same way you can add more trains to a railway, right?

livid meteor
#

well 3*

glossy schooner
#

i'm too stupid for trains, i built one for my alu factory and got flamed for it xdd

livid meteor
#

๐Ÿ‘€

ashen girder
#

Rude. ๐Ÿ˜ฆ

livid meteor
#

I mean look at this

#

I became a bit lazy

glossy schooner
#

drones seem like they should be better for low input/output factories, anyways. i've been procrastinating on making electronics factory due to the amount of different inputs

grand jasper
#

so to do this i have to make 3 groups of packaging so my belts can keep up right? 3 groups of 9

livid meteor
#

what are "low input factories"?

#

All I do with drones is transport 1 item anyway

ashen girder
livid meteor
#

If you merge multiple items into 1 drone port, gg. Chaos is imminent

ashen girder
grand jasper
#

oh i can just make life loops over the top of the ref

livid meteor
#

Well yea, but that's why I never mix items in freight wagons and so on. As soon as they pile up or clogg a container you're lost

grand jasper
#

can i mass copy settings from buildings somehow

glossy schooner
#

my factory needs plastic(oil), quartz, caterium, iron, and copper, all in low amounts, but it's difficult finding a good area with all of these in the same area

ashen girder
glossy schooner
#

so now i'm planning on using drones at each miner to circumvent needing close proximity

livid meteor
#

I keep it clean and seperated

ashen girder
#

Probably for the best.

hollow egret
#

I'm automating HMFs for the first time ever, and I was wondering - is it better to make HMFs for adaptive control units on their own + passive all-purpose HMF factory, or have an even bigger all-purpose factory and siphon off some of the output? What's more efficient and easier to implement?

glossy schooner
#

i have taken the independent factory pill and you should too

grand jasper
#

jeah realized that. but my other question. can i mass or quick copy settings?

lethal condor
livid meteor
lethal condor
#

Ultimately you don't need much production of anything tbh

livid meteor
#

like this

wind spade
# hollow egret I'm automating HMFs for the first time ever, and I was wondering - is it better ...
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

livid meteor
#

Just to let you know, I died in the process of taking that screenshot, no more fuel to land

ashen girder
brisk shoreBOT
glossy schooner
#

mega factory has a cpu throughput limit

ashen girder
#

!wikisearch space+elevator

brisk shoreBOT
#
Official Satisfactory Wiki

The Space Elevator is a special building used to complete phases of Project Assembly by supplying it with Project Assembly Parts. The first three deliveries unlock two higher Tiers of Milestones, while the fourth one unlocks the final tier 9 and the fifth delivery unlocks the 'Employee of the Planet' Cup in the AWESOME Shop.

glossy schooner
#

you've got rocket fuel but no hoverpack?

ashen girder
#

Friendly reminder that the wiki lists the total numbers of every project part you need.

livid meteor
#

I tabbed out, posted the screenshot and was too slow to tab in again

glossy schooner
#

hot swap to parachute to take the pic smh

hollow egret
livid meteor
ashen girder
#

Parachutes are god tier now.

glossy schooner
#

they're pretty good, they keep momentum without needing to feather a jetpack

#

i hear you can also goat simulator with em up

glossy schooner
#

personally hate liquid biofuel

ashen girder
#

What's your beef with LBF?

glossy schooner
#

the lift sucks (i hate most fuels tbh)

grand jasper
amber umbra
#

Itโ€™s the duration not how up you get personally.

livid meteor
#

Meh, my drone is ignoring the 3rd port he's supposed to fly to

hardy latch
#

LBF just feelbadman ๐Ÿ˜ฆ I'm tryna take off like a rocket. But I always carry both just in case.

livid meteor
#

I take off faster than any other fuel could make me JaceGasm

glossy schooner
#

i also find that LBF tends to only be ok for fighting, changing your vector kills momentum

#

you need to be airborne less if you have actually good lift

#

i also kinda wonder if you can get more distance by jetting up with rocket fuel and swapping to parachute

remote ice
#

I have invented a brand new type of hypertube cannon that gives you INFINITE SPEED* at the cost of softlocking you

hardy latch
#

Now have someone delete an entrance while you're inside and see what happens

livid meteor
#

you just do this

remote ice
#

and hit them with the xeno basher

#

if you hit them with the xeno basher they detonate simultaneously, instead of on a delay like with the remote

glossy schooner
#

i do still need to automate ammo production

livid meteor
#

Wait. can't drone make round trips?

#

I thought I could setup a connection like A->B->C->A->...

#

But it seems like a drone can only do A->B->A

#

that sucks

ashen girder
#

Point to point.

#

Each drone port can only go to one other drone port, as far as I'm aware. Any drones it receives return to where they came from.

glossy schooner
#

it has a home and destination

#

hold up, drones have 9 slots? why did i think they only had 5

#

i need to start using these

mild remnant
#

Do you know if someone has a complete spreadsheet of a MAX Uranium usage in Nuclear PowerPlant (Without converters) and if they use Plutonium too?

livid meteor
#

Then I have absolutely no use for them

ashen girder
#

Sorry! ๐Ÿ˜ฆ

livid meteor
#

I guess I have to build another train station

#

Or a really long conveyor belt

ashen girder
#

Why don't the drones work for you?

livid meteor
#

Because I don't have fuel at every spot where I would put a drone port

#

So I need a 3rd stop where my fuel is

wind spade
#

or deliver fuel via another drone
or have all drones deliver to central storage where fuel also is

livid meteor
#

Unless I'm lunatic enough to build another drone connection from my fuel port to every other drone port, which would simply end up in a drone mess

#

I feel like that is an insane afford and I rather just drag a conveyor belt accross the map

wind spade
#

it's your save, your choice ๐Ÿคท options are out there

glossy schooner
#

drones can refuel at both their home and destination port

#

only need to supply fuel to the factory

livid meteor
ashen girder
livid meteor
#

again, none of the ends have fuel

ashen girder
#

So if all your drones are dropping off at one place, you can just put fuel there.

glossy schooner
#

i imagine one would use drones by picking up stuff from miners and droning it over to a factory, which then may or may not drone the output away

livid meteor
#

Yea but if they all drop off at one place they ain't goint to the target or source

glossy schooner
ashen girder
livid meteor
#

The only time it works in my opinion is if you have a central storage with fuel

#

Yea, trains are way better

#

Still my personally favorite transportation

glossy schooner
#

i think this game has enough logistic options that it doesn't really matter which one you use

ashen girder
#

Also you can just do two drone ports at each pickup spot.

glossy schooner
#

(but belts are required.)

ashen girder
#

Send one drone to its target, send the other drone to your fuel.

#

Only need one drone port on the fuel-side that way.

urban kite
#

if it were me, id have a central droneport at the fuel factory, bring resources to the fuel factory, and then ship them out. Two drones for each resource

#

but personally i prefer choo choo

glossy schooner
#

i wish i was better at choo choo

#

trying to figure out even a good way to use trains is annoying, personally

urban kite
#

fair enough

rigid fox
#

Quick question. I'm currently in t4 and can't reasonable afford the concrete for a 48 encased P/m build. Is there any way to lessen the limestone cost; currently 725?

glossy schooner
#

they're fun, but nothing i've built, outside my alu factory, would even make sense with trains

ashen girder
glossy schooner
#

my belt lines simply do not run that far and i have no need for storage thanks to the depo

ashen girder
rigid fox
urban kite
#

oh

#

tier not phase right right

rigid fox
glossy schooner
#

manu is not in t4 is it?

rigid fox
#

Yeah encased beams

ashen girder
#

Ah, my bad.

#

Yeah, HMFs are T5 aren't they.

ashen girder
#

It'll extend your limestone, but at the cost of quartz or oil.

glossy schooner
#

phase 3 in any case. tiers are arbitrary outside of the phase they're locked behind in my experience

#

also doesn't encased pipe eat less concrete

livid meteor
#

Okay, I figured something out. At least it works for my uranium recycling site

#

1 drone port to feed fuel

rigid fox
glossy schooner
#

definitely try and find encased industrial pipes, they cost 1 less concrete/ 16.6667% less than the base recipe

glossy schooner
#

im dented whoops

rigid fox
#

dwLike I'm getting 30 steel pipes and perms p/m and 48.333 encased beams on 600 iron and coal

glossy schooner
#

yeah rubber or fine are your only options outside of overclock

#

no wet concrete pepehands

urban kite
#

sloop the concrete constructors ๐Ÿ˜‰ (dont actually)

rigid fox
#

Oh yeah, it's only 290 limestone and 43.5 quarts for 241.67 concrete per minute on fine concrete; definetly will use it

#

Thank you

glossy schooner
#

are you overclocking your miners btw?

rigid fox
#

Yeah but I'm still on tier ones

glossy schooner
#

isn't mk2 miner in phase 2?

rigid fox
#

I'm setting up steel alongside this so I'm going step by step

#

I don't even have a frame setup yet but I wanted to have infostructure for mk3 conveyers

glossy schooner
#

that's a bit too much forward planning for my tastes but if it works it works

#

honestly? just hand craft or assemble some EIB for mk2 miners

ashen girder
#

Overplanning has a nasty way of punking people in this game.

plain rivet
#

i feel attacked.

ashen girder
#

It ain't personal.

plain rivet
#

look i can't setup my starter iron factory until i have pure ingots

livid meteor
#

Do we know how many uranium fuel rods a drone burns per minute?

#

Or how long one lasts?

ashen girder
#

And I beat the game with 270 crude worth of turbo fuel. ๐Ÿ˜‰

sick girder
#

I've got a factory that utilizes the maximum output from a train station with two freight platforms with Mk5 belts given that it's all I have access to atm. Even though I have trains constantly unloading with one waiting to take the place of the docking train at any given time, the factory cant keep up on the silica being dropped. Even with 0 delay, is it impossible to fully utilize a freight station's max output due to docking time? I'd like to optimize all my trains properly here.

ashen girder
ashen girder
rigid fox
sick girder
#

RIP me

livid meteor
#

Okay becuase if it would be 1 rod per minute it would be a waste

ashen girder
#

Generally you can't get above 1.8 belts worth out of a platform because of it.

gleaming shuttle
#

yeah i just simplify things and assume 1 unloading platform = 1 belt

ashen girder
#

But make sure you use both belts in that situation.

gleaming shuttle
#

have 2 belts lead into an industrial container with 1 belt coming out of it

magic island
#

in fact, if you have trains "constantly unloading" at one train station, that will drastically lower your throughput because the belts stop while the trains are doing that

sick girder
#

Thanks for the tips, I'll have to adjust the blueprint I made for the pickup/dropoff part of trains

livid meteor
#

Not bad, I could potentially produce 19.2 plutonium rods per minute

torpid gorge
#

Mmmm yummy 1000 aluminum a min

gleaming shuttle
#

if youre not making 60 pasta / min are you even a satisfactory player

torpid gorge
#

My second plant once i get mk3 miner abt to produce 5k aluminum a min snuttsGood

rigid fox
glossy schooner
#

i'm still figuring out how to use the obscene amount of aluminum my alu plant already makes

#

most of it is going into a sink

sick girder
#

How much you got?

rigid fox
#

the only nodes near me are in the cave near the four normal coals in the northern forrest

glossy schooner
#

yeah i'm not exactly a big fan of fine conc for that reason

lethal condor
rigid fox
#

fr

#

at least it has a sam and tons of slugs

lethal condor
#

I ended up putting a wet quartz plant on the east entrance

#

Using the one normal node that's in there

glossy schooner
#

reminds me to set up shipping for the cave so i never have to go in and interact with the locals

lethal condor
#

I'm gonna bring the 2 pure nodes out of the west side

glossy schooner
#

belts or trucks is the question though

lethal condor
#

And then use drones to move stuff

#

Fuck trucks lmao they get stuck on hills in that area

glossy schooner
#

just pave all over it

rigid fox
#

Also, is this worth rescanning?

lethal condor
#

I wanted to drive on natural terrain tho

rigid fox
lethal condor
#

For the aesthetics

lethal condor
glossy schooner
#

asphalt roads are pretty aesthetic

torpid gorge
glossy schooner
#

not a fan of molded steel pipe

#

adding limestone is not really my jam

rigid fox
#

I get the idea but there's always available building areas yk

glossy schooner
#

and steel components are dirt cheap with solid steel anyways

#

seriously why did they add this into the game

rigid fox
#

I'm thinking rescan

glossy schooner
#

i would rescan personally

rigid fox
#

I already have charcoal and biocol in a single hard drive so I can't roll those at least

glossy schooner
#

or just hold it for future hard drives

rigid fox
#

I think this one is obvious

lethal condor
#

Both are good

torpid gorge
#

Both good

#

I prefer industrial pipe

glossy schooner
#

unlucky that you got offered steel rotor alongside

lethal condor
#

Steel rotor is probably superior though

glossy schooner
#

but eip is really good

rigid fox
#
  • I'm making the 48 p/m encased
glossy schooner
#

steel rotor axing screws cannot be overlooked though

torpid gorge
#

Yeah unlucky that u have to choose

#

I guess whatevers most immediately helpful

glossy schooner
#

only a little unlucky

#

they're on their way to make a eib factory rn so left is definitely more immediately useful

ashen girder
#

Steel rotor is so good for motors.

lethal condor
#

It does have good synergy with the stator recipe

prisma kraken
magic island
#

steel rotor + iron pipe + iron wire = iron-only motor factory

wind spade
#

also = super expensive rotors

magic island
#

yeah haha

#

but sometimes a gimmick build is fun

prisma kraken
#

late game flexibility or just you've got tons of iron and nothing else to do with it

ashen girder
torpid gorge
#

Challenge make 20 hmf with vanilla recipe tired_jace

#

One trillion iron

prisma kraken
#

its not that bad, probably around 2000/min

torpid gorge
#

Nahhhh

torpid gorge
magic island
#

late game does kinda pressure you to use less steel so you can allocate as much coal as possible to diamonds

but in the case of motors I would shift towards copper recipes, not the exclusively iron ones

ornate cloak
#

do uranium trains stay radioactive forever or is it like real high only when the train passes full

prisma kraken
#

i just did the math with stitched plate and mod frame - came in at more like 4k

magic island
velvet venture
#

Hi guys, in the early-mid to mid game what item malls do you recommend to be a must have?

Currently at phase 4 and I have only 4 malls. What other malls do you think i should make to make my life easier?

1>Iron Rods, Iron Plates, Reinforced Plates, Screws, Rotors, Stators, Motors, Modular Frames,

2> Steel Beam, Steel Pipe, Encased Beam, Concrete

3> Wire, Cables, Copper Sheet

4> Alclad Sheets, Alu Casings

prisma kraken
unborn ermine
prisma kraken
#

i'd toss AIL in there too

torpid gorge
#

My last run i only had like 3 alt recipes and literally quit at hmf lol

#

My fault for not knowing the usefulness of alt recipes but you know

wind spade
velvet venture
magic island
#

imo if it's used to construct anything at all, set up at least a small supply factory for it. even if it's just tuned to make like 1/min

cerulean stratus
#

interesting, I'm seeing some people having perfectly good setups, but having some fluid problems with manifolds

unborn ermine
velvet venture
#

@wind spade still having trouble with builds that look like this, I can still manage to build them in sections thats not an issue, The issue now becomes dragging enough input into these systems as they are stretched thin across the map.

Is it better to drag all of them across the map to my main base with bus networks and then use them in the main base? Or is it better to have factories nearer to the raw resources and then transport them to my main base? Im getting confused by this.

unborn ermine
cerulean stratus
unborn ermine
#

so also looping, the final feeding of generators?

cerulean stratus
#

in this case it was putting the oil in the refineries

unborn ermine
#

huh

magic island
cerulean stratus
#

there was enough refineries for all the oil perfectly, but the oil would back up and the later refineries weren't getting it

unborn ermine
unborn ermine
#

I think people need to let machines fill first, or have some garbage buffer at the end for filling after the machine line starts, then delete.

fierce ruin
#

anyone got that chart thing for the drone throughput?

unborn ermine
#

Oh wait sorry, im thinking fuel not thoughput

velvet venture
# magic island this is a lot of different products to put into one plan. I would split it into ...

yeah all these dont necessarily need to be together as long as they feed into a depot. Which is the end goal and I want to be pulling them out of my inventory anyway rather than having to go visit these malls.

But even for a single item like FmF's, 8 inputs, that too with Nitrogen and Bauxite which is hard to find, that makes it even harder to find an area in common with all the rest of the 6 resources.

How do I make it easier to get all that, that too in a base far from my main base.

#

I have a alot of resources already pulled to my main base, but making a system here would make the main base difficult to use for anything else in the future.

sterile tangle
#

Ofc the Nuclear production valve broke...

ashen girder
velvet venture
# verbal lake https://satisfactory.wiki.gg/wiki/Tutorial:Independency

thanks, read it in full. I do understand the importance of decentralizing which is what I am thinking of doing, but the mid game parts require so many types of resources which is making it difficult for me to even set up a factory for a single item. (In the example Fused MFs require 8 inputs including Bauxite and Nitrogen).

So how do I go about dealing with that.

heavy bone
#

quick question for anybody here, trying to make sure im not ghoing crazy but did coal generators always burn through coal even with no load on them

river night
#

not always, but for a long time now

verbal lake
ashen girder
#

Since U3 I think?

heavy bone
#

huh well thats kinda stupid

velvet venture
river night
#

it really doesnt matter, your resources need to be setup to support full load anyway, and this way you actually find issues in your resource supply earlier

verbal lake
lethal condor
#

Drones can take all fuels now

verbal lake
#

idk if they take biomass or coal

lethal condor
verbal lake
#

items with the word "Fuel" in them, fair

lethal condor
#

Biofuel gens reduce burn rate based on load

mossy trail
#

I need help with liquids again. I produce 260 Turbofuel and thep package it all with 8 packagers. All pipes are filled. All packagers work at 100% effeciency. But for some reason one of my refineries work at ~90% effeciency.

wind spade
lethal condor
mossy trail
lethal condor
sterile tangle
lethal condor
#

And when you put junctions on top of pipes

#

Notice the extra length

sterile tangle
#

Anyway i heard bottom pipes are prioritised - so the pipe will first empty the blenders in this setup right?

lethal condor
#

That's where your missing fluid has gone

#

It's a small additional volume per junction, but it adds up over long manifolds

mossy trail
lethal condor
#

Or place it over a pipe, then delete the pipes and reconnect them

#

Do the same with all valves and pumps, too

#

They have the same issue

mossy trail
#

But how it affect on refineries?

lethal condor
#

Pipes have a throughput. The longer your pipe the longer it takes for fluid to get to the end, and the extra volume might never fill due to 'work pressure'

#

If the pipe is too long then fluid never gets to the other end, or it gets there very very slowly

#

Pipes work best when the volume is fully filled

mossy trail
#

The pipes are full

#

I double checked all of them

vapid gorge
lethal condor
#

Maybe one of your refineries is backed up on heavy oil

mossy trail
#

For some reason the last refinery in the line is full of fuel

lethal condor
#

Not outputting fast enough

mossy trail
#

The fuel not goes out of the refinery fast enough

lethal condor
#

Place a pump right after that output

#

So it pushes the fluid through

#

Place another pump at the end of the refinery manifold to help

#

People say you don't need pumps on horizontal lines, but I've found that putting them down on long manifolds solves all my pipe throughput issues

wind spade
#

looping long manifolds is better

lethal condor
#

I haven't had issues since I started pumping horizontals

#

I've got some lengthy lines

mossy trail
mossy trail
lethal condor
#

Like this, for these lines

#

Sometimes like this for space

verbal lake
lethal condor
#

Yeah they'll do that just because machine inputs/outputs aren't exactly level

mossy trail
verbal lake
#

either way, I manifold liquids just like I do all other machines and that solves my issues when any have arisen

lethal condor
mossy trail
lethal condor
#

I have 80 refineries making HOR. 40 is going up to make turbo heavy fuel, 40 is going into making diluted fuel for recycled rubber and plastic

mossy trail
#

The pump helped me here, thank you!

lethal condor
#

I place pumps every 10 machines or so (on one line)

#

10 refineries, 10 fuel gens, etc

#

They're not always needed at the start of a long manifold, but they can help push through fluid that's stuck in the first couple machines

#

Since when you place a pump right after a junction, that junction is 'prioritized' by the pump so it'll "suck" the fluid away from the other branches to go down the pipe's branch first

#

(I have spent 100 hours diagnosing issues with this fluid system) ๐Ÿ˜ต

#

I'm never making manifolded fluid lines this long again lmao

unborn ermine
#

hmm sounds like a loop solvable problem tbh?
one long ugly loop vs pump power.

lethal condor
#

Possibly yes, but my lines were too long for a loop to look aesthetically pleasing

rich depot
#

does anyone know a more efficent way of making ai expansion servers so i dont need to find 1476 coal per min

sterile tangle
#

Do you also love it when your entire production is failing only to find out you accidentally placed a MK3 lift on a MK4 belt creating a bottleneck this whole time?

livid meteor
#

Is it really not worth to use plutonium rods?

#

I mean I can make sooo many of them and it seems like crazy big energy

scarlet sky
edgy leaf
livid meteor
lethal condor
livid meteor
#

Yea but I've seen people in here saying it's not worth to recycle

lethal condor
#

Recycling the plutonium waste into a clean loop

#

ยฏ_(ใƒ„)_/ยฏ

#

FICSIT does not waste

#

It's a sandbox game. "Worth" is subjective.

livid meteor
#

It just seems like not caring about plutonium backfires quick cuz the storage containers fill up very quickly

#

Since I play on a dedicated server it probably fills up 1 container per day

lethal condor
#

You don't actually burn the fuel you sink the rods

livid meteor
#

at least

lethal condor
#

If you wanted to get rid of it that way

#

So you're not making plutonium waste

#

But if you wanted to use the rods for energy, you turn the plutoninum waste into ficsonium fuel and burn that, which has no waste products

#

The downside is that it costs more energy, so you're basically consuming some of your extra energy by making your fuel loop clean

livid meteor
#

well it tells me it can't be sunken

lethal condor
#

That one can't, but plutonium can

livid meteor
edgy leaf
lethal condor
#

Yeah

mossy trail
#

Theoretically can one train wagon manage 600 items per minute? I have another train for very short distance and it fails to deliver 600 sulfur per minute.

livid meteor
#

Urgh, I hope they change that

lethal condor
#

Depends on how far it has to go

edgy leaf
#

trains can do over 2000 items per minute

livid meteor
#

To be honest it seems pretty punishing if making more uranium rods gives you more energy

mossy trail
#

Its like this

livid meteor
#

then again use plutonium rods in vehicles I guess

edgy leaf
# livid meteor Urgh, I hope they change that

because you need SAM for ficsonium, and not burning plutonium at all and using the sam you would use for ficsonium rods to turn it into uranium gives more power for less effort, plus u get free plut rods for drones

#

tho ive never done the math myself, just repeating what i heard others say

edgy leaf
mossy trail
#

mk5

edgy leaf
#

two belts on each side connected to an ISC?

livid meteor
#

or increase power from ficsonium rods

mossy trail
#

Oh, maybe it's because recieving platfor is full of sulfur already

edgy leaf
#

*sam to uranium. and they shouldnt. they should make ficsonium rods cheaper or make them give more power.

edgy leaf
livid meteor
#

Wait a second, plutonium fuel rods can't be sunken?

#

oh wait I made cells not rods

lethal condor
mossy trail
lethal condor
#

Ie an industrial storage container with both inputs hooked up so the platform outputs at twice the speed it brings in

#

Ahh yeah thereโ€™s the issue

gritty garnet
#

whats the best turbofuel steup for 1.0

lethal condor
#

Blended

#

Prior to that turbo heavy fuel

vapid gorge
tidal arrow
#

i have a big problem lel

vapid gorge
#

and Turbo Heavy is almost objectively the worst

rocky tusk
#

is that mainly because you can't use diluted fuel in the recipe?

lethal condor
#

Turbo heavy is great because I use the resin to make polymer products

vapid gorge
vapid gorge
lethal condor
#

Oh Iโ€™m conflating my recipes again

gritty garnet
#

I want a sulfur and coal efficient design, i have access to 1800 oil and I cant access the blender cause I'm in phase 3

gleaming shuttle
#

it isnt worth making turbofuel with the compacted coal byproduct from rocket fuel right?

#

like mathematically its better to just use that fuel for more rocket fuel

rocky tusk
#

Not for power as I found out

gleaming shuttle
#

ive been kinda implicitly assuming this but have been too lazy to do the math

rocky tusk
#

with turbo fuel and then without turbofuel

#

optimizing for 600 oil

#

comparing the 105000 power generated vs 144000

#

Also, this is the first time I've ever done fuel generators aside from turning heavy oil residue from the byproduct of base plastic and rubber recipes into fuel. Turning 600 oil into 2400 rocket fuel powering 576 fuel generators is crazy

vapid gorge
near garden
#

time and power to make extra turbofuel is meh

gleaming shuttle
#

in terms of power generation

near garden
#

but with an extra oil node, and bunch of machine

cerulean stratus
near garden
cerulean stratus
#

Ah I see

gleaming shuttle
prisma kraken
#

yeah, sftools is a bit better than scim's factory calculator

gleaming shuttle
#

i know that making more turbofuel produces more power than doing nothing, im not an idiot

#

i am asking comparatively

#

anyway, the spreadsheet breakdown is useful, thanks

#

seems like its not worth it even if it saves some sulfur

prisma kraken
#

tl;dr if you have a fixed amt of oil and can vary the sulfur, use default turbofuel, if you have a fixed sulfur budget and can vary the crude oil input, use blended tf. if you just want an easy build that gets you rocket fuel, use nitro

near garden
prisma kraken
#

I'll add that default tf and blended tf make around the same amt of power if you factor in the production costs and mj values of the inputs

torn plaza
#

though default will eat all of your sulphur

prisma kraken
#

there's enough on the map

urban kite
#

I just skip tf entirely and do nitro rocket snuttsGood

prisma kraken
#

and you can always make more from limestone or iron

torn plaza
#

i prefer turbo blend, uses more oil which is plentiful, and less sulphur which has other uses; though for rocket fuel, still useful to use a little default turbofuel to eat the compacted coal byproduct

prisma kraken
#

and if you are a sadist and wish to make it into ionized fuel, you get refunded 75% of the sulfur in the form of compacted coal

rocky tusk
#

depending on how much oil you want to use, I found it quite inefficient to make turbo fuel afterwards. Although I don't have another use for the compacted coal, so I just sink it

torn plaza
#

think you mean masochist and hell naw; rocket fuel for power, ionised fuel for rockets

prisma kraken
#

i'm planning on making steel with it

near garden
rocky tusk
#

funny enough, assuming you use 0 alternate recipes for the ionized fuel, you actually end up with a lower net power per 600 oil than just stopping at rocket fuel

tidal arrow
#

i need help figuring out how to evenly split

#

2 outputs into 32

scarlet sky
rocky tusk
#

just split em by 2 5 times

tidal arrow
#

ty

#

so each splitter will get 2 splitters until its all even?

scarlet sky
#

Yeah just only use 2 of the three outputs, and do it 5 times

tidal arrow
#

gotcha

rocky tusk
#

but yeah, no alt recipes produces 200GW, but spends ~80GW to produce for a net of 120, compared to a net of ~139GW from raw rocket fuel

tidal arrow
#

what about that simple line (forgor the name) but it takes longer due to factory ratio

rocky tusk
#

for sure, plus you get the benefit of using ionized fuel in your jetpack

fathom ice
#

any way to unbug the byproducts from satisfactory tools?

#

or what causes it ?

fervent notch
#

I need to start thinking about Nuclear Power. Can someone point me in the right direction to learn how to do it right?

scarlet sky
#

@fathom ice I have an even weirder bug for you

fathom ice
rocky tusk
#

I mean, that's usually a pretty great visualizer that doesn't usually bug out

#

haven't used it in a long time since I made my own tool, so ๐Ÿคทโ€โ™‚๏ธ

scarlet sky
#

@wind spade wrote it, I assume using an open solver that occasionally needs some tweaking

rocky tusk
#

that spreadsheet

#

doesn't make trees, but it does calculate materials, machine counts and I can put in alternate recipes, as well as multiple outputs, and I can even account for brought in materials

fathom ice
#

nice

#

what radio control unit alt recipe do you guys use ?

verbal lake
#

radio connection

rocky tusk
#

that's a lot of caterium

#

I'd probably use radio control system, and change what circuit board recipe i use based on the materials available

verbal lake
#

i like it because i can make it with just quartz, caterium and aluminum

fervent notch
#

I need to start thinking about Nuclear Power. Can someone point me in the right direction to learn how to do it right?

sinful oasis
#

is feeding a sloppy alumina manifold entirely through somered aluminum scrap byproduct water even possible because no matter what I do it'll keep backing up in the return pipes

#

I'm about to just give up, throw down a bunch of water extractors and lay pipes across the desert

woeful geode
#

When trying to go up hill with train tracks how do you keep it from dipping into the ground?

scarlet sky
woeful geode
#

They wont derail?

scarlet sky
rigid fox
#

Quick question. For phase 2, how much of everything should I be making? I don't want to make too much or too little p/m

woeful geode
#

Awesome, Thank you

scarlet sky
#

One update put a giant 200M rock formation in the middle of a pair of tracks of mine, the trains didn't give a shit

sinful oasis
#

only thing trains collide with are other trains

lethal condor
#

Or you can look at how much the later phases need, since you turn earlier phase products into later ones by adding more complex components

rigid fox
#

Should I automate it?

lethal condor
#

You should automate everything tbh

#

Unless you're lazy like me and just want to unlock specific tech before I make my factories

#

So I can hunt for alt recipes, since those don't become available for the item until you unlock that item

vapid gorge
#

have buffers at the end of production lines to catch a bunch of extras

lethal condor
#

Yep. I use smart splitters to load into storage, then overflow into a sink when that fills up. And now since 1.0, it all goes into a depot.

vapid gorge
#

eh, if you don't sink everything it saves a bunch on power and hte machines act as extra buffer

lethal condor
#

Yes but TICKETS

unborn ermine
lethal condor
#

I like my machines running all the time because I hate the environment

sinful oasis
#

first set of refineries cost 1050 water total, second set produce 1260. 120 water/minute difference. Easy just sink the excess 120 with wet concrete until you can figure out what else you wanna do with it later. Simple stuff!

#

So why are they all empty now?? x_x

prisma kraken
#

i wonder if it has something to do with that fluid buffer i see between the refineries (runs and hides)

sinful oasis
#

that's just the alumina. It helps the scrap refineries not back up the sloppy alumin refineries when the pipes get backed up with water again

#

if someone wants to actually look at this I can take some better pics

prisma kraken
#

it should not need to

magic island
#

if you set up a fluid loop without any outside source feeding it (ie, nitric acid <-> water in plutonium processing, dark matter residue neutral power shards, etc), there is the risk it will eventually run dry even if it's apparently balanced

sinful oasis
#

oh welp

#

yeah that makes sense I suppose. This whole setup needs 1050 water/minute, wondering if just a single water extractor would be enough to help supplement it...

prisma kraken
#

here's the thing, output belts of these machines have to always be moving, any sort of pause causes water to back up and the fresh water to fill the pipes too much

#

people swear up and down about one design for the piping or another being bullet proof

sinful oasis
#

they are. The belts work perfectly and the scrap is not leading to any backups

prisma kraken
#

the trick isn't the piping, its that the production cannot ever pause

sinful oasis
#

it's purely the water backing up in the alumina scrap refineries

#

like it happened again >_>

loud ivy
#

Attached is a terrible drawing of my overclocked fuel gens and the pipes for them...

They eventually run of out fuel (refiners are overclocked and the math checks out)

This is the only reason I can think of for why they are running out...

Is the two off to the left (which almost always seems to stay full of fuel)

Causing the issue?

prisma kraken
#

put an overflow sink on your output ingot line

ashen girder
#

Don't forget to sacrifice three goats, a lot of people miss that step.

sinful oasis
#

just until I can troubleshoot this water issue

ashen girder
#

I'd be interested in looking at it if you'd be willing to send me your save via DM.

sinful oasis
#

sure! I've been mulling over this all day lol

magic island
#

it's not even an issue of pauses or backups. sometimes fluid within a system gradually vanishes if it doesn't have an external source.

I once had a save where my plutonium plant fed the nitric acid with water from the fertile uranium. the amounts matched up exactly, so the loop should have worked. but eventually all the water and acid in the loop vanished, despite there being nowhere else it could've gone

prisma kraken
#

last time i had an issue like that, it was because i had a machine misclocked

ashen girder
sinful oasis
#

it's either the fluid's backing up or just gone depending on my fix. Right now it's still backing up

deep nebula
#

I need to know if I am overthinking this because I've been working on a steel smelting balancer. I have 3 pure MK2 miners on iron and coal. So 3x240 iron and 3x240 coal. With the default recipe that is enough for 16 foundries.

So my splitting setup for each belt is: 240 -> 2x120 -> 4x60 -> 8x30 .. then I split 3 of the 30's into 6x15 and merge 5 of those back with the 5 30's for 5x45 with 15 left over. This setup 3 times with each 15 that is left over for the 16th 45.

My friend came up with the solution to split the first 2 belts into 30's only and only the last one to 15's and then merge those together. Either way it's going to be a pretty big splitting setup. Anyone have done something similar or is my thinking completely wrong for this?

ashen girder
sinful oasis
#

where's the save located again?

ashen girder
sinful oasis
#

ty!

magic island
#

well, I did run into a similar issue in 1.0 with my Ionized fuel plant.

the power shard residue was piped into accelerators that produced exactly enough dark matter crystals to make more shards. but the residue and crystals dried up anyway

deep nebula
#

yes

prisma kraken
#

what is 270/45?

deep nebula
#

oh, so overclock the miners?

prisma kraken
#

yep, clock them up to output a full belt & split it 6 ways

lethal condor
#

Always fully overclock your miners

magic island
#

miners are the number 1 thing to overclock

lethal condor
#

At least up to whatever your max belt capacity is

deep nebula
#

Okay, thanks a bunch!

lethal condor
#

Same with any production building

magic island
#

any other machine, you can build more of. nodes are limited, push the miners as far as you can

prisma kraken
#

this also works nicely for the default concrete recipe

autumn herald
#

what is the best aluminum set up with one 240 bauxite node

jagged shoal
lethal condor
#

That's a pretty complicated way to do it

#

There's a much easier trick with walkways

prisma kraken
leaden depot
#

Is it normal to have a net surplus of dark matter? My spreadsheet says my alien power matrix + power shards + elevator stuff will have extra dark matter.

jagged shoal
autumn herald
#

normal with m2 miner

lethal condor
#

You have a bunch of unnecessary steps for the nudge method, too

prisma kraken
#

if you can find a nearby pure node (there's usually one in a group), its better for an intro baux build

#

bauxite is really much nicer to build for 600 input

lethal condor
#

You literally just need to nudge 4 and 4, then place. Then just place a foundation underneath the one you just placed

jagged shoal
#

Mmhm well I did just figure it out today so makes sense you can make it more efficient

cursive heron
#

well ok I'm seeing the problem with using iron for ficsite ingot, its 4 reanimated sam for 1 ficsite. Caterium recipe needs 3, aluminum needs 2

jagged shoal
cursive heron
#

sam becomes the limiting factor

lethal condor
#

Which is to place down walkways alongside the foundation to guide the placement

#

There's another clip, let me grab it

autumn herald
magic island
prisma kraken
#

it is nicer because you won't need to rebuild it

vapid gorge
lethal condor
# jagged shoal Problem with this is snapping in the blueprint area gets weird.

Easiest and Quickest Method for PERFECT Curves | Satisfactory Update 5
--- Read More Below ---

I created a cool tutorial on creating circles and curves, but I had no idea that this method was even quicker! Also check out DC_Wans channel.

DC_Wan:
https://www.youtube.com/user/tdeviant1

Make sure to join me on Twitch after the video for more fun...

โ–ถ Play video
#

Here's a video on it from a while ago

#

That specific way is the sharp curve method

toxic dove