#math-and-meta

1 messages Β· Page 179 of 1

worn heath
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ok

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seems simple enough

vapid gorge
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or turbo fuel if you're feeling fun

hybrid star
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quick query, at tier 5 do you get more diluted fuel from packaging it or from making residual fuel, don't worry about the plastic its feeding the scrap machine

worn heath
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currently only using 12 generators, but I just unlocked mk2 miners and want to overclock them

vapid gorge
worn heath
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Do I want to put the water into a buffer like a water tower type thing? Or just directly into the generators

worn heath
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kk

frail whale
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True, and appreciate that your advice isn't situational, but all machines read 100% on efficiency clocker and its been that way for a few hours. will it lock up if the output backs up? thats my only worry.

vapid gorge
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!wikisearch CG

brisk shoreBOT
hybrid star
vapid gorge
worn heath
vapid gorge
worn heath
vapid gorge
hybrid star
worn heath
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ohh

vapid gorge
prisma kraken
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really to compensate for the train station lockout period, buffers are needed there, but it is the only time in the game you need them

frail whale
prisma kraken
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people speaking out against fluid buffers have done their fair share of troubleshooting pipes and the problems buffers cause

vapid gorge
worn heath
vapid gorge
prisma kraken
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no, it is that they mask underlying problems

vapid gorge
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and they have behaviours that most won't expect

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also what moon said

hybrid star
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I stayed off the game since before they announced 1.0 and once upon a time I had an issue with the amount of cat wire getting off the train but it was a pretty extreme amount of wire

prisma kraken
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the reason for buffers is to deal with inconsitent flow rates, and everything in the game you build should have a consistent flow rate

vapid gorge
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move the bars instead πŸ˜„

prisma kraken
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why they're such an early unlock and not coupled to trains is that sometimes you just want to temporarily dump byproduct in one as you build to kick the can down the road (specifically with the HOR on intro oil)

worn heath
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flow rate hover around 60-110. So I should assume when lifting water up ~2 generators per extractor?

vapid gorge
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and you're using multiple pipes to inject the water so you enver go over 300 limit at any one point

vale sandal
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what oil recipes should i go for

vapid gorge
vale sandal
vapid gorge
lusty tinsel
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if i put a programmable splitter on output of a storage buffer and set one output to overflow will it only send out whats overflowing before it?

vapid gorge
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yeah just like a smart splitter

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there's very few use cases for prog splits cause a smart will do the job

lusty tinsel
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oh ok

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cool thyen i can merge and sink

grand osprey
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i'm a little bit confused about pipes
I'm trying to feed 20 refineries with 600 heavy oil a minute, but the pipes refuse to stay full, thus throwing a wrench into everything
I have the inputs all in a straight line, I was wondering if there was a better way to fuss with things to keep a full pipe?

hybrid star
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the mark 2 pipes are still fucking up then when at full capacity. Figured they would fix that by launch

hybrid star
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It really feels like it is when you manifold it

vapid gorge
vapid gorge
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pipes aren't belts

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@cold flower see my above image with text

hybrid star
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I've done that pipe layout, I also found it useful to use pumps where the problem is

grand osprey
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i will try the loop
The thing is, like, I have another section of 20 that I have laid out just the same (without the loop) and its been running perfectly, hence my confusion

cold flower
vapid gorge
vapid gorge
vapid gorge
ashen girder
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Adding a shitload of headlift (or just pumps at some interval) also seems to work.

cold flower
vapid gorge
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that's not 100% solution to everything though, that just manages back flow

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for example if you're branching off multiple manifolds from 1 pipe? that requires different work

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or if there's elevation changes within the manifold.

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that ones a big no no>

distant aurora
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yeah fluids are wacky. there are solutions like loop and flood for some stuff and for other stuff the more you try to micromanage them the more they will punish you for your hubris

distant aurora
ashen girder
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MOAR PUMPS!

distant aurora
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nah no amount of pumps will save you

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fluids are a fickle and temperamental beast

ashen girder
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Practical experimentation disagrees with you.

distant aurora
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im at least not gonna put a pump on each pipe of a 20 refinery manifold if thats what oyu mean

ashen girder
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In fact, the only way we could get bottom fed refineries stable was with either pumps or 300+m of headlift.

vapid gorge
ashen girder
vapid gorge
distant aurora
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horrifying

vapid gorge
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but it works πŸ˜„

ashen girder
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To be clear, a bunch of us spent a couple days recently trying to figure out how to make 4 bottom-fed refineries run stably. We tried a lot of different shit. πŸ˜‚

grand osprey
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hokay, i built the loop, and had to turn off each machine on that line, waited until the main pipe was full, turned on the machines that were near empty, let them fill, turned them off, repeat until everything is full
got full pipes and everything seems to be working just right, so........fingers crossed that's the last time I fuck with that xD

ashen girder
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As far as we could tell, it was because junctions remove a small amount of headlift, that coupled with bottomfed machines being entirely too sensitive made it problematic.

cold flower
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btw, is rocket fuel a gas? Does it need pumps to go higher, or is that unnecessary?

grand osprey
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(my priority switches aren't working for some reason and i'm not sure why, probably a mis-wire somewhere...)

distant aurora
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junctions shouldnt remove headlift. i think it has more to do with one building sucking fluid out of one of the feed pipes and the others backflowing to try to level out the fluid, leading to pressure loss

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or something like that

ashen girder
vapid gorge
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just for next time

cunning lily
distant aurora
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here's one cursed solution i fugured out for bottom feeding, at least for this set of refineries that underconsume that full pipe of oil: a fluid buffer with a closed valve to provide headlift

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which seems to push the bottom feeding pipes to be always full in a way that a pump doesnt for some reason

cunning lily
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Also are pipe floorholes still borked in 1.0? Wasn't sure if I had to stay away from them still

distant aurora
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i dont think ive had issues on that front

cunning lily
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I've used a couple with no issue so far I just remember they were problematic pre 1.0

remote ice
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...Hmm. You know, I just had a thought

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i wonder what happens if you place the hub outside of the instant death barrier...

dreamy flame
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......

distant aurora
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youll probably instantly die over and over

vapid gorge
cold flower
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Ok, just to make sure that I understand the pipeline manifold correctly. would this work, or should the water ideally be elevated somehow?

gleaming shuttle
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ive had a floorhole bug out yeah

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breaking the pipe segment and replacing fixed it as usual

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but still probably better to avoid them where possible

vapid gorge
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but also fresh water manifolds often don't need the lopp πŸ™‚

cold flower
cunning lily
vapid gorge
# cunning lily No good reason tbh

buffers tend to wreck flow unless you know what you're doing , but yes if you have 36 gens loop the manifold back to just before the start

cunning lily
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I did it initially to siphon off some into cannisters; didn't remove it when I then added the fuel gens

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I was really surprised at how economical rocket fuel is - I initially thought I'd done the math wrong on 1x diluted fuel refinery --> 36 rocket fueled generators using nitro recipe

ashen girder
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It's insane.

cunning lily
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Makes big powerplants from small amounts of crude oil quite viable; I wonder if the devs will buff the power output of nuclear to balance it for endgame setup decisions

ashen girder
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I think a full Plut setup still beats it?

gleaming shuttle
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in terms of effort:power ratio, not really

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nuclear can produce a lot of power but it is orders of magnitude more complex than rocket fuel

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idk how the numbers compare in terms of "using all crude oil on the map" vs "using all uranium on the map"

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i'd bet that rocket fuel wins if you do that, but this obviously isnt practical since some of your oil needs to go towards plastic/rubber

cursive heron
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most of your oil is going into diamonsd

ashen girder
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You run out of sulfur pretty quick if you do that.

gleaming shuttle
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though theyre very good

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but using oil for plastic/rubber is not avoidable

cursive heron
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plastic/rubber takes very little oil out of the available oil resource

amber jacinth
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Speaking of rocket fuel.... tired_jace

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7500/m from the blue crater oil

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I hate myself

cunning lily
gleaming shuttle
gleaming shuttle
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devs probably dont want people to be forced to play around with it

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considering a lot of people get stressed out by waste management stuff and radiation mechanics

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i do wish there was more of a "point" to it though, like some late game thing thats only accessible using the plutonium chain besides just more power

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but i dont really have a concrete idea for that, manufacturing somersloops or something would obviously be overpowered

ashen girder
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I would love to see an alt for, like, BWDs that uses it.

amber jacinth
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radioactive motors jace_smile

cunning lily
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If there was more endgame content (optional content) that had very high power requirements and if they buffed nuclear power output by something like 400%, people may be more interested in doing it

cursive heron
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infinite research

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even though technically it would be hardcapped due to limited resources

ashen girder
cunning lily
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Like antimatter jetpack fuel for 'minmaxing' or something; something that requires silly amounts of power

ashen girder
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Honestly, I just wish 95% of the T9 alts weren't for diamonds. 😭

cunning lily
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Or even a new rifle ammo based on depleted uranium

amber jacinth
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More alts around reanimated/fluctuators would be cool, maybe some around ficsonium as well

ashen girder
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DU rifle rounds, hell yeah.

cunning lily
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I might throw that idea on the QA actually

ashen girder
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Would be a great alternative use of Plutonium waste.

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Or uranium waste, I guess. 🀣

cursive heron
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I wish we could copy paste water extractor overclocksettings

amber jacinth
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Non-Fissile uranium bullets? Would be sick

gleaming shuttle
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ficsonium rebar

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so powerful it crashes your game when shot

cursive heron
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and nuclear gen overclock setting for that matter

amber jacinth
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Speaking of ficsonium, I wonder why it’s not sinkable… not that you’d ever want to, but, y’know…

ashen girder
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Once you start down that road, you commit to that road. πŸ˜„

fierce ruin
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u guys ever build perfect balancer factories for the fun of it

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to like yk not waste idol power

cunning lily
ember fractal
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Yah I was thinking the same today. Rocket fuel is pretty OP. For the average player, if you use the nitro recipe, you might as well forego going nuclear. The rocket fuel is so simple to make and provides decent power.

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2 normal sulfur nodes can get you 1800 rocket fuel

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Which is like close to 100 GW?

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Once you factor in the power required to produce the stuff.

ember fractal
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My strategy is usually to over produce the materials being used in the next step of production, and store / sink the excess.

fierce ruin
ember fractal
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Right, which is why I don't bother. It's just too much math.

fierce ruin
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like stiched ref iron plates with iron wire to make modular frames

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i need to split my input into 235/343 and 108/343

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very time consuming but soso worth

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(or i just need mental help)

ember fractal
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Whatever floats your boat lol

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I try to keep all my inputs and outputs as multiples of either 100 or 150.

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Anything that's slightly over, I sink

vapid gorge
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easier to just block tbh

fierce ruin
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?

vapid gorge
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you're asking for help. MUCH simpler to just block out nightmare images and not see it

fierce ruin
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im asking for mental help

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is this better

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its spoiled now

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im not doing this bc i want to make spaghetti im doing htis bc i need to split my belt into 2 ratios over 343

amber jacinth
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What on earth

fierce ruin
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bc honestly id rather have a perfect factory with hell flexworks as long as i can hide it in like a cube

woeful geode
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I have a pipe full of oil, and when I goto connect a pipe to it the new pipe doesnt fill with oil, like its just stopped flowing completely. How can I fix this?

cursive heron
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this is going to be hell and back to troubleshoot once its actually turned on

prisma kraken
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i'm honestly thinking of building that just to make steel as a byproduct πŸ˜„

cursive heron
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compacted steel for some reason is mind numbingly slow though

prisma kraken
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it is to make it consume tons of power

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i think they went a little overboard on the gimping the buf the recipe received, but it is still pretty bonkers and with unlimited shards, it isn't as bonkers

prisma kraken
ashen girder
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I don't understand what that picture is saying.

prisma kraken
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its a recipe chain, makes compacted steel out of iron only using the converter to do iron->sulfur and iron->coal

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for 3600 iron and 400 sam, you get 2400 steel ingots

ashen girder
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For 1600 iron and 1600 coal you get 2400 steel ingots. πŸ˜›

prisma kraken
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if you have either coal or sulfur handy, it gets more efficient

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1600 iron + 800 coal + 800 sulfur = 3200 steel

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i'm not saying any is better. these recipes are meant for endgame where resources are getting scarce and you want to max things

ashen girder
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Fair enough. πŸ˜‚ I'd rather use sulfur for power. If you need steel that desperately, use aluminum/iron?

prisma kraken
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i think probably more powerful is actually iron+limestone -> iron pipe

ashen girder
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And aluminum beam -> steel screws.

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Or aluminum beams for versatile frameworks.

prisma kraken
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you don't need enough vers frames to really make it worth devoting the alum to

ashen girder
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I mean. What are you building that "resources are getting scarce"?

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Because pretty sure max points means a buttload of BWDs which use V. Frameworks.

prisma kraken
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ever try to max out pasta?

ashen girder
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No?

prisma kraken
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making singularity cells gets to be a thing

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i was just crunching the numbers on the cooling device alt... it really doesn't suck anymore

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i knew it was buffed, but i didn't realize that it is now better than the default recipe

ashen girder
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What makes it better?

prisma kraken
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they reduced the casing cost and the cycle time

ashen girder
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I didn't ask how it was buffed. πŸ˜‚

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It's still 2.4x slower than default.

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In terms of cycle time.

prisma kraken
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side by side

ashen girder
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πŸ€”

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Very confused by your recipes. πŸ˜‚

prisma kraken
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i normalized the amt by asking how many of each i could make with 225 alum casings

ashen girder
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You don't make them with casings.

prisma kraken
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you make them with heatsinks which are made from casings

ashen girder
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Which can be made from casings.

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How do they compare using default heat sinks instead?

prisma kraken
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i'll give it a spin and let you know, but the default heatsink recipe sucks

ashen girder
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πŸ˜‚ Why's that?

prisma kraken
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lotta copper to make heatsinks with the default

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its kind of hard to draw a comparison btw the two heatsink recipes because making them from alclad sheets is so expensive

ashen girder
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You're trading copper for oil. πŸ€·β€β™‚οΈ

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That.. doesn't mean it sucks?

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It just means you have to pick whether you'd rather use copper or oil.

prisma kraken
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its more than just copper, its the power to make the copper

ashen girder
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Using no alts, default heat sink takes less power than heat exchanger.

prisma kraken
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you're looking at pure copper ingot + steamed sheet to make it all efficient and that's a lot of power

ashen girder
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Okay, now you're trading 1.5x power for a quarter of the copper.

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And you're consuming oil that can instead be used for power.

prisma kraken
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~300 rubber is nothing, you get that as coke byproduct when making aluminum

ashen girder
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It's not nothing. Nothing is nothing in this game.

prisma kraken
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true, i'm saying that if you care at all about resources, you're making coke for aluminum and have a bunch of resin kicked out as byproduct so you get the rubber for free

ashen girder
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And I'm saying that you can absolutely care about resources and not be doing that. πŸ˜‚

prisma kraken
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not free, but it doesn't cost more resources besides power

ashen girder
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Except now you have to make your aluminum near your oil or vice versa.

prisma kraken
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yeah, i'm going to refrain from arguing the point farther. resource amts are different in 1.0 and i don't have a good feel for the envelope yet

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if only there were oil near aluminum πŸ™‚

ashen girder
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To be clear: I'm fundamentally arguing that WP evaluations are utterly pointless 99% of the time.

prisma kraken
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i would agree, and i don't go by WP at all

ashen girder
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That's exactly what you're suggesting here though.

ashen girder
prisma kraken
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i'm not to the point yet where i'm really crunching the numbers yet, but with u8 and previous, i was looking at how to make 60/min of the phase 4 parts

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what i can say is that the cooling device alt always ended up being a problem

ashen girder
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So, the problem is when you say a recipe sucks and that's where you're starting from, you're starting from a very different place than 99% of people.

prisma kraken
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if you tried using it, you'd blow out the map limits for either nitrogen or bauxite

ashen girder
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And the cooling device alt literally only changed by using 1 less heat sink and got slightly faster.

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The nitrogen cost didn't change.

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Well, substantially faster.

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32s -> 24s cycle time.

prisma kraken
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it makes a substantial difference and allows the OC supercomputer alt to be viable

ashen girder
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See, that's my point. OC Supercomputer's always been viable. πŸ˜‚

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Just maybe not if you're trying to build 60/min of all the endgame products.

prisma kraken
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yeah, i mean i was building pre-1.0 to ridiculous scale

ashen girder
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Anyway, for what it's worth I'm building default heat sinks, cooling devices, and OC SupComs in my save. πŸ˜‚

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I'm also using turbo electric motors and electric motors.

prisma kraken
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some recipes you just couldn't use becaus choosing them was like 'whoops there goes all the bauxite'

ashen girder
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They all stack together delightfully well.

prisma kraken
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i'm sure they do, but i've never really cared for the ECR motor chain

ashen girder
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Why not?

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Swapping two stators for one stator and half an HSC.

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Oh, wait, two stators for a half stator and a quarter HSC.

prisma kraken
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i'm aware. more of a logistics thing where you need more than just iron & copper make electric, coupled with the fact i build motors a little earlier in game progression

ashen girder
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Do you build motors and then ship them to your turbo motor factory?

prisma kraken
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pretty much

ashen girder
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That's wild, considering TEM uses ECRs, Rotors and Motors.

fierce ruin
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asidadhadhd so i used iron wire and stiched iron plates to make modular frames 20% more efficient (in a way that leaves the factory running without under/overflow) i need mental hlp

ashen girder
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Meaning you can literally just build motors in the TM chain.

prisma kraken
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my intro mod frame build:

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iron pipe might be the best new recipe in the game

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at this point it kind of seems like a toss up btw iron pipe and rocket fuel

quartz violet
prisma kraken
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'as long as water is wet'

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the buff that iron alloy received offsets the cost of iron pipe early, and there's the pure and leached recipes later

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anyway out of the new recipes in t1-8, i think it's a toss up btw iron pipe and rocket fuel

ashen girder
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If only there was coal near your iron, right?

cursive heron
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You can turn a 1200 iron node into 300 pipe
or 1200 iron + 300 copper to 562.5 pipe

prisma kraken
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yeah, i'm doing a grass fields playthrough, coal isn't as ubiquitous on the south side of the map

cursive heron
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only recipe you absolutely have to use coal for is steel beams (which only goes to versatile). You can automate everything else at phase 2 without coal

prisma kraken
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hey, while at it, add in some concrete for molded pipe

ashen girder
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And straight steel pipe without alts is 450 iron and coal to 300 pipes.

prisma kraken
ashen girder
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Find them scattered on the map? 😁

prisma kraken
ashen girder
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Correct. Regular steel is 1.5 to 1.

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Comparing 1200 iron to 450 iron and 450 coal.

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Solid steel makes it a quarter of the iron.

prisma kraken
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in any event iron pipe has other uses as well (weapons, autominer, sam fluxuators)

ashen girder
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For sure it's useful. It's just a massive trap IMO.

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Quadrupling iron just to save coal.

prisma kraken
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pure iron is the trap, iron pipe just enables it πŸ˜‰

ashen girder
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Hey, pure iron is great with solid steel

prisma kraken
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to use the excess of coal next to your 4 pure iron nodes?

cursive heron
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I thought the topic of today was that WIP is useless 99% of the time, are we at the part of 1%.
There's 2.875 more pure iron nodes for every 1 pure coal node

ashen girder
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Yeah, that's why tools love picking iron pipes.

strange kettle
prisma kraken
strange kettle
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thank youu

cursive heron
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avoiding having to import a 2nd resource or find a location with both of them in it of itself is a good enough reason to use iron pipes for specific use cases

prisma kraken
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it isn't a tool like sftools,its a tool for building a plan of what you want to build and keep track of the factories

ashen girder
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For sure. Just be careful that you aren't just importing a whole extra node of iron instead. Recipe analysis should always be done locally.

cursive heron
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mainly early game especially if people started at grassy fields

ashen girder
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Grassy fields has ridiculously easy coal. I don't understand people that think it's bad for coal.

prisma kraken
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late game, you do end up needing a lot of pipe for hmf's and meh, logistically it may make more sense to make a lot of iron pipe

ashen girder
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You start almost on top of a pure node, you have another one nearby with sulfur, you have the 4 in the crater.

prisma kraken
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you're really limited in gf by miner speed

ashen girder
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Not really. Just use mergers. πŸ˜‚

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Or do you mean for coal?

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Which, fair enough I guess?

prisma kraken
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i'm doing my playthrough there now and needing the mk3 miners to pull the coal off of the two nodes down there isn't fantastic

ashen girder
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?

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I don't understand why you need mk3 miners.

prisma kraken
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you have to build steel before you have the mk3 miner to take advantage of half the coal available... mk6 belts to fully get all of it, and like you've already built a bunch of stuff for lower speeds by that point

ashen girder
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Yeah.. at that point you should be building elsewhere?

prisma kraken
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agreed

ashen girder
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I wouldn't say GF is worth anything for an end game factory, god no.

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But it's a great spot to bootstrap steel.

prisma kraken
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if i were to tweak gf a little bit, i think i'd break one of the pure coal nodes in the area into 2 normal nodes

vast jungle
#

I have been experimenting in SFTools with paths for Modular frame construction yesterday and was REALLY surprised about the results... (I switched off Oil input because I did not want to import plastic/rubber)

Basic recipes:

  • 240 Iron to 10 MFs... no surprises here
    All Alts except for "Pure" recipes:
  • 50 Iron, 12.5 Copper and 21 Coal for 10 MFs... Iron Alloy!, Iron Wire, Solid Steel Steel Cast Plate, Stiched Iron Plate and Steel Rod
    All Alts:
  • 50 Iron, 21 Coal, 28 Water for 10 MFs... same as above, just Pure Iron instead of Iron Alloy.

First surprise: Iron Alloy is now really good...
Second Surprise: All paths used the basic MF recipe!

prisma kraken
vast jungle
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49 Iron, 10 Coal, 1.7 Oil and 34 Water => 10 Modular Frames

prisma kraken
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i think this might be the best you'll get

vast jungle
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only when I allow Oil AND switch of Pure Iron the path changes completely...

prisma kraken
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that 32.5 ingots is crying for pure iron as well

vast jungle
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Most likely SFTools consider to Plastic/Rubber too high and skips it for Pure Iron

prisma kraken
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filling in the pure iron piece:

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the chain really wants to be 4x that size

vast jungle
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this one looks quite

prisma kraken
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first time i've actually run those numbers with 1.0... i didn't realize it plays nice with pure iron now

vast jungle
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trade 1.6 oil for 10 coal

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the big surprise was how good Iron Alloy is now

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especially the combination of Iron Alloy and Iron Wire is just funny

prisma kraken
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i was just upping the module count on what i just posted, and this looks like a very nice build:

vapid gorge
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coke steel?

vast jungle
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5 plastic costs 1.6666 Raw Oil...
Adding the plastic to the input reduces the necessary Coal (for Steel) from 21 to 10

vapid gorge
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ah yeah, I still miss steel coated plates

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gonna get that recipe back in there

prisma kraken
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steel coated plate no longer exists 😦

vapid gorge
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mods

prisma kraken
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heresy!

vapid gorge
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I'm not 100% sure which other recipes are gone though.

prisma kraken
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i can't think of any off the top of my head

vast jungle
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most likely they broke some balance...

prisma kraken
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all the cable recipes are still intact

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steel coated plate was pretty good for mod frames

vast jungle
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CSS has worked a lot to make the recipes more balanced... some were REALLY trash in 0.8

vapid gorge
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I mean they added iron pipes. That's the most unbalanced recipe in the game

prisma kraken
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like really, really good

vapid gorge
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hands down. Nonsense tier recipe

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with that Alt it allows a chain of production that cuts steel entirely from the world

prisma kraken
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i agree that it is the best new recipe i've seen so far

vast jungle
#

Iron Pipe is REALLY expensive in terms of Iron... without Pure Iron SFTools don't recomend it

vapid gorge
#

so? iron is a trash resource.

#

like you could guzzle the iron from the map 24/7 and still drown in it

prisma kraken
#

idk if i'd say it is broken, but it is very good

#

well, until ficsite ingots which will do that for you πŸ˜„

vapid gorge
#

adding Iron as a resource padder is almost as much of a freebe as water.

prisma kraken
#

esp with basic iron ingot

#

limestone + iron = 2x iron?

vast jungle
#

With and without Pure Iron recipe

#

Iron Pipe feels like Iron Wire... its a "keep it simple" recipe, but it quickly blows the Iron input up ^^

prisma kraken
#

yeah

vapid gorge
#

replacing copper is more important and wire is generally a less used item. Plus it doesnt' cut the n eed for copper out

prisma kraken
#

there's 2 places it makes sense... 1) early when you're making small iron-only outposts and 2) late game when you're just trying to make buttloads of pipe for hmf's and motors or wire for autwire or anything else that uses cable

#

i think all of us have built an hmf factory and realized we're 60 pipe short πŸ™‚

vast jungle
#

funny... "most balanced" Motor Recipe according to SFTools is Copper Rotor Motor...

prisma kraken
#

that was fixed with the EIP change

vast jungle
#

185 Iron, 16 Copper and 15 Coal to 10 Motors

prisma kraken
#

i honestly dislike sftools resource weighting, i think it's pretty off

blissful loom
#

does anyone know whether it would be better to do one 7 car train or split it into a 2 car and a 5 car

vast jungle
#

for 5-8 wagons you need two

cursive heron
#

why did your 7 car train split into a total 10 cars

prisma kraken
#

@vast jungle

cursive heron
#

wait I read that wrong I thought it was two 5 cars

blissful loom
#

yeah

#

im considering just doing 7 with 2 locomotives

prisma kraken
#

that was a pretty significant change

verbal lake
vast jungle
#

4 to 3 changes A LOT

cursive heron
#

if its the only train coming in and has its own rail (doesn't intersect with other train paths) yeah just go 2 engines 7 cars

vast jungle
#

Concrete 5 to 6... OUCH

prisma kraken
#

well, i was talking about the 7->6

vast jungle
#

yeah, that one sounds nice

prisma kraken
#

what that does is it makes it possible to make 45 hmf's on 1560 iron+coal

ashen girder
blissful loom
#

maybe maybe

river night
ashen girder
#

1 locomotive supports up to 5 loaded cars on a 2m ramp.

#

I'm pretty sure it's like 13 cars on flat rail.

prisma kraken
#

here's the game codex info:

#

so what i quoted from the wiki is correct

vast jungle
river night
#

the recipe was EIB, not steel beam, which didnt change

prisma kraken
#

that's ingot -> beam, not beam->eib

vast jungle
#

Ahh ok... sorry... misread the changelog

prisma kraken
#

but yeah, they reduced the cost of eib's with both recipes

#

before it seemed like whatever you tried with recipe combos, you could never quite get an integral number of machines making hmf's

river night
#

more so for the default, although encased pipes still win on resource use

pulsar idol
prisma kraken
#

7.5/min?

pulsar idol
#

yeah?

#

i mean i can make it into 8

white bloom
prisma kraken
#

they burn for 5 minutes at 100% or 2 minutes at 250%

next pewter
# vapid gorge hands down. Nonsense tier recipe

In tier9, the dark matter crystaisation is also (too?) OP.

It cuts out the need for coal/ diamonds to get rid of dark residue byproduct, only particle accellerator and sink needed (== power)

cursive heron
#

18 250% reactors and one at 187.5%

prisma kraken
#

(you get 15 reactors at 250% off of 7.5 rods/min)

pulsar idol
#

oh thats good still

cursive heron
#

wait wrong yeah 15 250% reactors

#

was looking at something else

prisma kraken
#

i think i'm correct, please double check me though πŸ™‚

pulsar idol
#

cause i wanna also do plutonium waste recycle

#

and sink the plutonium rods till i can unlock the fiscioum fuel rods and then use the plutonium fuel rods recycle

prisma kraken
#

on a slightly different note, anyone else notice this?

#

spacing for smelters changed

vast jungle
#

spacing for Assemblers is VERY tight in 1.0 too

cursive heron
#

can't really get into uranium rod builds without also getting into plutonium. They quadrupled the waste output of uranium rods when they introduced plutonium (which was later halved so it's still twice the waste compared to pre plutonium)

prisma kraken
#

yeah, threw me off at first b/c you can't naturally fit a splitter btw the ports anymore

prisma kraken
#

i've been noodling if it is any use in bp's

prisma kraken
#

specifically 3.5->4

pulsar idol
#

ohhh

#

well now we can recycle plutonuim

cursive heron
#

4 was crazy

#

20* waste/min for every reactor

pulsar idol
#

oh

prisma kraken
#

yeah, lol

pulsar idol
#

well im gonna build one

prisma kraken
#

back before you could just keep the hazmat suit on πŸ˜›

pulsar idol
#

and use drones to transport everything

vast jungle
#

I like to use belts to supply my Power Infrastructure... less things that can go wrong ^^

cursive heron
#

drones using fuel have made things extremely easy

prisma kraken
#

agreed, the more decoupled your power production is from everything else, the better

cursive heron
#

I dedicated a bauxite node to canister production just to go to rocketfuel for drones

vast jungle
prisma kraken
#

that's one way to do it, i guess

pulsar idol
#

i use rocketfuel for the fuel power gens

cursive heron
#

and 900 rocketfuel for 450 packaged rocket fuel which can power ~150 drones

prisma kraken
#

how big of a difference in travel times do the different drone fuels actually make?

cursive heron
#

rocketfuel is about a minute less compared to regular fuel

pulsar idol
#

yeah

prisma kraken
#

kind of seems pretty marginal tbh

cursive heron
#

over 4km

vast jungle
prisma kraken
#

'regular fuel' = batteries?

cursive heron
#

regular fuel = regular fuel

pulsar idol
#

i use normal fuel for my drones

prisma kraken
#

heh, ok

pulsar idol
#

i might swap it soon but dosent bother me too much

cursive heron
#

rocketfuel is significantly less complex to mass produce compared to battery

pulsar idol
#

not using drones alot and mostly gonna be use for my nuclear power build

cursive heron
#

and you can cut out batteries entirely if you don't use OC supercomputers

prisma kraken
#

*superstate

cursive heron
#

difference between regular fuel and rocket fuel is also enough depending on distance to not have to add another drone port

vast jungle
prisma kraken
#

i figured as much for the regular fuel delta, but it kind of looks sucky for drones

cursive heron
#

the redeeming quality of using regular fuel over rocket is you don't have to use bauxite

prisma kraken
#

rocket fuel is just nitric acid + tf

pulsar idol
#

unless u using the alt recipe

#

that gives more

cursive heron
vast jungle
#

but the packaged Rocket Fuel needs Aluminium

#

(damn, a bit too slow ^^)

prisma kraken
#

it isn't a great comparison unless you quantify it 'more per what'

cursive heron
#

what

vast jungle
cursive heron
#

it's no bauxite vs yes bauxite to power drones

vapid gorge
prisma kraken
#

you have to pick an ingredient and say recipe xyz gives you more per resource A or resource B

#

as with the turbofuel recipes, they are more efficient on coal or sulfur and comparing them without acknowledging that your are trading resources is kind of pointless

cursive heron
#

feed it back into the system to use less diamonds

#

idk where turbofuel came from I was just saying use regular fuel to power drones to not use bauxite but more drones vs rocket fuel which uses bauxite but less drones

#

I think you're arguing over something that is unrelated to the topic of drones

vast jungle
#

funny output from SF Tools... πŸ™‚

wind spade
#

Rounding error, can safely ignore

frosty owl
wind spade
river night
#

there is also always that one combination of outputs that you manage to setup where it adds random recipes with 0x on the top that are not connected to anything and dont relate to any of your production πŸ˜„

wind spade
#

Hey it's trying πŸ˜„

vast jungle
# wind spade Hey it's trying πŸ˜„

I had set a few resources to zero without switching them off... but even switching them off didn't helped.

But hey, we all know and love Floating Point Implementations and their quirks πŸ™‚

gray peak
#

so downgrading is significant at least
not sure about upgrading (compared to battery)

vapid gorge
verbal lake
#

it's what drones crave

gray peak
# vapid gorge have you tried plutonium rods?

no I haven't done any testing at all
I am just temporarily running a drone on fuel to supply some things without needing to transport batteries across the map yet
could test that at some stage tho

vapid gorge
#

oh neat, the wiki does have Prod velocities

prisma kraken
#

thx, btw do they also run on ficsonium?

gray peak
#

not according to their UI at least

vapid gorge
#

I guess my dream of nuclear drones is alive

verbal lake
#

not only alive but thriving

vapid gorge
#

1x plutonium rod is wroth 250 batteries. Rocking

vast jungle
thorn bane
thorn bane
#

wait and its still showing 0? dafuq

river night
#

epsilon is the absolute limit of accuracy, however if you don't check that between every calculation step (which you probably shouldn't), then multiple epsilon can compound and you get a bigger error

thorn bane
#

ah true
but cant you just use a big epsilon for the displaying part? so if it would show 0 anyway, why show it? so 0.0001

wind spade
#

where do you draw the line of "this is an error" and "this is very small but needed production"? πŸ™‚

thorn bane
#

like i said if its displayable

fallow vector
#

aww yis, 1.0 codegen for Docs.json.ts complete

wind spade
vast jungle
wind spade
#

that's rounding to 3 decimals

thorn bane
#

well you cant even underclock that far so that knowledge is irrelevant anyway right?
like nobody is gonna build 0.001 constructors

wind spade
#

I'd rather display a few rounding errors than not display part of someone's production line (even if it's practically impossible to build that, but to let the user know that it needs a bit more)

thorn bane
#

but theres a difference between rounding error between 1.1 and 1.2 (exaggerated ofc) and 0 and 0.1

wind spade
#

not from mathematical point of view

thorn bane
#

yes im not saying to truncate in the solving part i mean purely for the visualizer

wind spade
#

the visualiser is what user sees, that should be the most correct part

vast jungle
#

and just hiding the "zero" node could hide a problem from the user...

wind spade
#

or hide a problem they need to see

vast jungle
#

its still funyy to see a node like this πŸ˜„

#

I also have been thinking about if a button for "add/remove SAM material transformation recipes" would be useful... but its quite a niche application, normally you can just deactivate the SAM input.

wind spade
#

the problem with that is "how to define what is and isn't conversion recipe, given any dataset (not just the 1.0 one)"

thorn bane
#

i mean they are useful in some situations
i think theres a difference between classifying them as alts so they are disabled by default and straight up disabling them
and for that a "manual" solution like a check of raw (raw) should be fine imo

wind spade
#

still I have the problem of classification πŸ™‚

edgy leaf
#

yea i thik u made it by definition impossible to solve

#

like, even if there is a flag in the data that specifically tags it as convertor, a mod could use it for something else or they could change it in the future

wind spade
#

there isn't

the only thing that can come close is recipe category, but again, that relies on every recipe having such a category set

edgy leaf
#

yep. i think phrasing it as a "problem" is a bit wrong, it makes people view it as something to be solved

#

like even if they made the devs add categories and pinky promise that they'll never change them and get all the mod devs to agree, they could still change their mind in the future and then it wouldnt work perfectly anymore

#

hm, i guess one thing that would never break is a button that removes all recipes labeled [raw resource] ([raw resource]) and labeling that button "button that removes all recipes labeled [raw resource] ([raw resource])

#

it always does what it says : )

unborn ermine
#

Just code the game from the ground up

#

The funiest part from a third party perspective is thinking of ideas that might be a nighmare to even think of implementing

#

Like, machine removal is nice, but sorting the whole thing by progression? snuttpog

#

(probably hell to make)

wind spade
#

especially since there's no fixed order of progression

thorn bane
#

thats what i mean with a manual solution
something like

^(Bauxite|Caterium|Coal|Copper|Quartz|Iron|Sulfur|Limestone|Uranium|Nitrogen)(.+)(\(Bauxite|Caterium|Coal|Copper|Quartz|Iron|Sulfur|Limestone|Uranium|Nitrogen\))

can group those up in a variable if you want

wind spade
#

some ideas aren't even that hard to implement, the problem is mostly just how it can be done so that I don't have to change it with every update (I could just hardcode everything but then updating to new version changes from a few hours to a few days)

unborn ermine
#

You would have to have some disgusting method of save uploading and parsing jacelul

vast jungle
wind spade
#

or converter machine πŸ™‚

vast jungle
#

implementing such a list once is trivial... doing it in a way that don't require constant maintenance is a lot harder

wind spade
#

yeah 😦
also given the fact that I'm working on new Tools (very slowly, but I am) from scratch, I don't want to deal with old Tools more than needs to be done

thorn bane
#

so if youre working on a new tool why not do a hardcoded solution for the old one?

grim crane
#

guys, so, if i wanna use rocket fuel, what way should i go, blender or normal?

and is ionized a good next step for a mega fuel plant?

vast jungle
river night
#

my feeling is that ionized for power generation is not worth the upgrade from a complexity vs. reward standpoint

thorn bane
vast jungle
#

but hey, maybe someone has to go through the "ionized fuel mega project" so we can learn from the experience

grim crane
river night
#

there is plenty oil

grim crane
#

i mean, i disagree

#

i nearly used every oil source in my old save, as efficently as possible lol

river night
#

of course it provides more power from the same oil, but it costs a lot of other stuff in the process, including SAM, which is the biggest bottleneck in the game

#

also providing power to power nothing is kinda pointless πŸ˜„

thorn bane
#

oh also ionized takes way too much power to make with all the particle accelerators, encoders etc

grim crane
#

k k

#

rocket it is

#

gold coast has sulfur near bye right?

#

so normal rocket recipie?
instead alternative?

vast jungle
grim crane
#

future expansion plans..

thorn bane
#

1000 ionized for 1000/3 * 250 = 85gw
power used 31729.483 MW (up to 52212.899 MW) xddddd

#

but ionized is still fucking awesome for the jetpack
its like the best of both turbofuel and liquid biofuel

cursive heron
# grim crane so normal rocket recipie? instead alternative?

if you want to save sulfur at the cost of more oil and remove coal, turbo blend + default rocket + default turbo (for the compacted byproduct)
the nitro recipe is alot less buildings and easier to setup but uses more sulfur and needs coal

vast jungle
#

not sure I will ever use the Jetpack when I finally get the Hoverpack ^^

thorn bane
#

its still nice for exploration/cannons/getting to another part of the map

grim crane
#

the rocketfuel jetpack is hilarious

cursive heron
#

rocketfuel jetpack is basically like having a hoverpack for exploration

vast jungle
cursive heron
#

but without needing to drag poles

grim crane
#

you do that?

vast jungle
grim crane
cursive heron
#

the lift on that thing is amazingly good

vast jungle
#

migth be even more fun with Power Towers

thorn bane
#

im terrified of the fps loss of having extra power powles in narnia even though thats super irrational xD

grim crane
#

rocket jetpack plus a high elavated player yeeter is deadly

#

i love it

cursive heron
#

I have a power tower line spanning across the map though thats because I used geothermal from phase2 to 4

grim crane
#

i always forget geothermal exists

#

once it came out i used to hunt it down like crazy

vast jungle
#

Geothermals are a nice addition before you transition to Fuel-Power

grim crane
#

im on my way to fuel powe rn, cus i am using two nodes for coal power generation

#

32 generators…

cursive heron
#

I skipped the non blender recipes entirely, didn't make any fuel gens during phase 3

grim crane
#

and i was planing on building my plant so that i can easily go to rocket fuel

grim crane
cursive heron
#

my old coal plant, some augmenters, and geothermals provided 20gw

grim crane
#

???

#

damm

#

that would be enough for

#

ehhh phase 4 maybe

thorn bane
#

but by the time you hunt them down couldnt you just build mroe fuel tower

cursive heron
#

mis remembered, it was only 15

grim crane
#

im still on phase 2 stuff lol…
i just rushed mk4 belts

cursive heron
#

for phase4

tropic mason
#

how can consum be higher than max consum? =x

grim crane
#

currently automating motors
and finishing prep for my 10 heavy frames a min

#

and i have a feeling that that is not enough πŸ’€

#

i rly wanna produce 5x that much at best

thorn bane
tropic mason
#

hmm i guess do machines turn off and on constantly and max cons is their average consum if all powered?

cursive heron
#

I built it in blue crater, sulfur coal and nitrogen aren't an issue

grim crane
#

guys, where do i find about 600 coal in a close proximity to the mushroom oil fields?

#

i already used up 3 of the nodes north of it

vast jungle
#

(Satisfactory Calculator Interactive Map)

grim crane
thorn bane
#

build tons of radar towers

grim crane
vast jungle
thorn bane
#

they are nice
its like scim but ingame

cursive heron
#

when you look at both recipes the nitro one uses around 3x more sulfur which sounds like a lot but honestly not much point in saving sulfur when power is the only thing it goes to (unless you use superstate computers or leeched recipes).

thorn bane
#

leeched are awesome though
its like pure but actaully building efficient

vast jungle
thorn bane
#

ye they are expensive

grim crane
thorn bane
grim crane
#

the 3 impure is another belt full
then the normal could cover a bit more

vast jungle
grim crane
vast jungle
#

or just get the coal in by train

grim crane
grim crane
vast jungle
grim crane
grim crane
#

….

#

i am currently working on motor production
and some overhead to be shipped to my main factory for heavy frames setup

grim crane
#

like why?

cursive heron
grim crane
#

only reason i picked the grass fields for 1.0 was because i was relying on those

verbal lake
# grim crane like why?

it got into an argument with the nearby iron node and they decided it would be best if the coal node just relocated to avoid future problems

thorn bane
#

hahahaha

thorn bane
grim crane
#

could they atleast combine all the shitty impure iron nodes πŸ’€

grim crane
thorn bane
#

thats why god mark created mergers

river night
#

i'm far more annoyed by a singular impure somewhere that even with a OC'ed mk3 you get barely anything out of, rather then a sea of them you can just merge together πŸ˜„

cursive heron
#

honestly wouldn't be too bad and you can drone everything. 3300 copper ingots is 750 acid, packaged sulfur acid stacks to 100 so drones can transfer 54000 sulfur per roundtrip

thorn bane
grim crane
#

Depressed me did some weird shit

thorn bane
#

they are better now that they take any fuel

grim crane
thorn bane
#

honestly using plutonium fuel sounds so fuckign awesome
i really should do that
fuck ficsonium

grim crane
#

No need to take up half my Production just to keep my drones running

wind spade
#

did they "fix" the "always takes at least one fuel rod" issue?

cursive heron
#

900 rocket is enough to power 150 drones which is honestly a blip in the worlds resources

wind spade
#

where drones always refuelled with at least one rod, wasting tons of power?

grim crane
vast jungle
grim crane
#

Naj

river night
#

burning fuel rods in vehicles does not produce waste .. or well if it does, it gets spread all over the environment out of the exhaust πŸ˜›

grim crane
#

50 a min minimum for the start

#

Gonna be enough for personal storage

cursive heron
#

also if you plan to build nuclear, add more dimensional depos for cables

#

like damn it needs alot of cables

vast jungle
grim crane
#

Yes

grim crane
vast jungle
#

"no cost building" ?

grim crane
#

no cost cheat

vast jungle
#

ah ok

grim crane
#

πŸ‘

thorn bane
#

wait youre doing 50 a min for PERSONAL STORAGE?
what are you building 300 refineries an hour???

thorn bane
grim crane
#

i am prepping for the future πŸ’€

vast jungle
#

in my last playthrough I had a small "Concrete factory" BP I put down everywhere I had a big building project ^^

#

"Oh, there is some limestone"... place BP and done

wintry marlin
grim crane
#

like i barely got mk3 belts and started to work on all the stuff iron related stuff i need for 10 heavy frames

i am now building a shared steal plant for motors and frames
just missing around 600 coal rn

then i will build the production for the motors
gonna need around 1k more iron

vast jungle
#

but the DimDepot upgrades make that less useful

vast jungle
grim crane
#

my production and consumption is even rn…

#

i will just rush a fuel plant… like i did with mk4 belts

vast jungle
jolly sparrow
#

I HATE ALUMINAUM

grim crane
#

nah but fr post update3 alu is bullshit

#

2.7 alu was peak

jolly sparrow
thorn bane
grim crane
#

even tho blender is not the most efficent

grim crane
#

that easy

#

no alu slop or smt smt

thorn bane
#

oh im thinking of 3.x nvm

jolly sparrow
grim crane
quiet breach
#

I know yall are probably way more sophisticated than I am but just finished building one factory making 5 rotor, 10 stator, 5 motor, 5 rip, 5 versatile framework, and 5 modular frames.

jolly sparrow
quiet breach
#

Was a pain

grim crane
#

Did they add more quartz???
i used up like 80% of it in the past

quiet breach
#

I have a total of 200 something hours and 50 hours recent. So no idea

thorn bane
grim crane
#

ik

#

even then tho….
ouchy ouchy

thorn bane
#

yep
i fucking love it though

grim crane
#

also fuck water… al my homies hate water

quiet breach
#

Do you guys use central storage?

wind spade
#

with dimensional depots it's kinda pointless, but you can build one if you want

vast jungle
vast jungle
#

but having a "mass depot" place to go still sounds good

quiet breach
#

Yeah true I’ve never built one and wanted to try

#

Not going too well lol

wind spade
grim crane
#

nothing looks cooler then a nice central storge hallway that can store asmuch as you want
the dimensional depo just seems to limited resource wise

thorn bane
grim crane
#

and upload time and etc

quiet breach
#

I feel like you can easily run out

wind spade
grim crane
#

i can definitly out build the upload rate of the depo

wind spade
thorn bane
grim crane
#

maybe?

wind spade
#

there's only 33 resources needed to be stored

quiet breach
#

Ok so build factories all over specific parts, then connect with tractor/trains/drones?

wind spade
#

that's 1440/min of each resource needing to be stored

thorn bane
#

ye just 1 for lowthroughput like rods/plates is enough
and then you build multiple for stuff like concrete/belt stuff (plates/beams/alclad)

grim crane
#

the use of spheres vs use is still not that good personally
definitly until you havent unlocked upgrades

wind spade
#

you'd have to try REALLY HARD to outbuild that even for a while, yet alone for longer periods of time

deft lichen
#

Possible with huge dense blueprints

quiet breach
#

I can see the depot taking over central storage areas for sure

#

I’ve never tried building trains

vast jungle
#

"Dim depot breaker"... a MK3 BP full with 1m Foundations πŸ˜‰

grim crane
grim crane
thorn bane
grim crane
wind spade
grim crane
wind spade
#

350 of what?

grim crane
#

mk5 train blueprints

#

so huge designs eaint up huge amounts of resources

thorn bane
#

how much are they each

grim crane
quiet breach
#

So if you guys build say an electronics factory, ai limiter, circuit boards, high speed connectors, computers, etc… if you build for surplus of a part you just toss a depot for that item and call it a day for storage?

grim crane
#

surplus?

#

nah i just use overflow smart splitters

vast jungle
#

MK5 BP designer... large enough for small train stations

quiet breach
#

Yeah like if you need to use say high speed connectors to make x, make an extra 5 for storage where the rest goes to the next part

#

Or do you build a factory specific per each item only?

grim crane
#

even iif you produce even on 100% use, after a while you will have overflow

quiet breach
#

Ohhhhh

#

I see what you’re saying

grim crane
#

just put a contained onto the belt, and a overflow splitter before it
so the contained fills, then it overflows into the splitter to storage;
Then a overflow to a sink

#

thats how i have always done it
still never reached my max possible power consumption lol

wind spade
#

if some other factory needs that item, it'll make it itself

quiet breach
#

I think I try to build too much into one factory

wintry marlin
grim crane
wintry marlin
#

ah, i see

grim crane
#

i produced like 120mw of power and had a max consmption of 160 or smt

#

then a power storage that could support all my production for about 6hours

wintry marlin
#

@edgy leaf would be disgusted by you, i fully support it

grim crane
#

with a average consumption of 95 i could keep it running for ever on storage alone πŸ’€

edgy leaf
grim crane
#

i once emptied all my belts storage and etc, then deactivated the connection to my. power plants

shit ran for ever

wintry marlin
wintry marlin
grim crane
#

power storage chaining is a blessing

thorn bane
floral fjord
#

Can I get a 2nd opinion on my math please?

I have a 1-4 train network.
I need to transport 2100 coal/m across a decent distance, 2 load stations. It has a tested roundtrip time of 8 to 8,5 minutes.

Wagons are 32 stacks each. coal is 100/stack. 4 wagons is 32x100x4 = 12.800 items per full train
The truck stations get filled in 12800/2100 = 6,09 minutes.

So the train needs to drive back and forth within 6 minutes in order to gaurantee full throughput.

With a roundtrip time of 8 minutes, and a fill time of 6 minutes, I would realistically need 2 trains on this lane in order to meet the throughput demand of 2100/m and all should be fine?

vast jungle
wintry marlin
vast jungle
#

make them stackable and power storage will just be limited by you running to the depot for more stuff πŸ˜‰

grim crane
#

Send help

wintry marlin
#

and i always just chain them

wintry marlin
grim crane
#

i just mass placed them with smart… and manually wired them

grim crane
wintry marlin
#

@CSS when zoop for building?

grim crane
#

man… this save is like update 4-8 times
Shit was wild
had like two depression phases where i sank 250h per phase into it

thorn bane
vast jungle
#

make them in packs of 25 (or more with MK2/3) pre-wired... just make sure to add a few well-placed powerpoles so you can connect them from all sides to each other

grim crane
#

totatilng 600 hours in that save

wintry marlin
grim crane
#

mods pls work again
building buildings without smart is getting out of hand

grim crane
wintry marlin
grim crane
#

so one blueprint == a nuclear plant?

wintry marlin
grim crane
#

in power storage

wintry marlin
#

ah, no fucking clue tbh

#

never been to nuclear

grim crane
#

oh sane you

wintry marlin
#

no time to play the game, only Work, and 1 other game

grim crane
#

i still will forever curse the community for wanting pipes

grim crane
#

idk how i havent failed any of the last 11 years

wintry marlin
#

ye idk, i did the same in school...

#

different game tho....

#

finished with abi 1,9

grim crane
#

i should do my academic comeback rn…
finally starting to study and etc

#

but noo.. menthal health fucks me over

wintry marlin
grim crane
vast jungle
grim crane
#

then 4 hours of sleep
my teacher (neighbor) picked me up
exams started at 10
fuck i was fueld on coffein and adhd meds

grim crane
#

my beloved flying cheat

wintry marlin
grim crane
thorn bane
vast jungle
grim crane
grim crane
wintry marlin
grim crane
#

should have stated it

#

i think the mk5 is 48x48

thorn bane
#

wait so its the same as vanillas mk3?

grim crane
#

wait

#

can be?

thorn bane
grim crane
#

the mk3 ingame feels smaller

#

oh then the mk5 is bigger

#

interestingly a lot of building stuff and etc was mod stuff before it was in game

A lot of like the fram platforms and etc, windows

#

doors

#

Bigger blueprints

#

multi dimensional storage

tight crag
#

Mk.3 blueprint designer is unlocked too late imo. For most players, it unlocks when you are just waiting for the final materials. Therefore I bet most won't even use it. And it's also really annoying that they made the encoder JUST large enough to not fit inside

grim crane
#

So i can have all materials
and wen i need references

thorn bane
grim crane
#

also why arent blueprints in cloud save πŸ’€

thorn bane
#

its really good for manufactureres imo

tight crag
grim crane
grim crane
#

never used blueprints for production stuff πŸ’€

thorn bane
#

it sucks for mk1 since you can only 1 but its nice with bigger since you can fit 2
cant remember if its mk2 or 3

grim crane
#

just always for bridges and etc

#

I should make a water ectraction blueprint

#

guys, did you know water extractors need no water?

tight crag
thorn bane
#

idk its like complaining that you already build your factory by the point you unlock mk6s
its still aspirational and helps the feelign of progression

tight crag
#

because that's literally the first thing I did with it.
Unlock, trying to place an encoder and cursing whoever was in charge of game design

verbal lake
#

satisfactory isnt the only game that does it but like games where you get a cool skill 90% of the way through the game and barely use it

grim crane
thorn bane
verbal lake
grim crane
#

225 quartz osscilators a min to much?

grim crane
tight crag
grim crane
#

everything over mk4 is overrated!!!

thorn bane
grim crane
#

also did they change mk3 belts?

I remember them carrying 320 items a min

#

not 270

thorn bane
grim crane
#

ok then i was just bad at math

wind spade
#

only belt speed change was mk4 from 450 to 480

tight crag
#

mk6 belts only need resources from the first tier 9 milestone, while mk3 blueprint needs resources from the 1st and 2nd

grim crane
#

when mk4 belts felt unlimited!

vast jungle
grim crane
#

fr fr

tight crag
#

I love mk6 belts. finally number divisible by 60 and 100 πŸ™‚

grim crane
#

dude my first mk2 belts felt insanely fast

grim crane
tight crag
#

1200/min

grim crane
#

damm

#

thats WHAT?!?

I could put all my needed coal for my production on one belt!!??

#

Omg, magical

thorn bane
#

i sewar they would have made it 1370 or something if they didnt have problems with throughput xD

grim crane
#

i swear thats the idea behing all belts

#

where did it go wrong

60
120
270
450/480
750?

vast jungle
#

MK3 Miner pure node 250% OC = 1200

deft lichen
tight crag
#

belts are all divisible by 30, if that is any consolation

grim crane
#

ok grandpa πŸ’€

#

i feel old wheni look back at when i first started playing

#

i was freshly 12

tight crag
#

closed alpha gang here πŸ™‚

grim crane
#

closed?

#

dawg…

#

i did not get a key for the closed

thorn bane
#

i remember someone leaking uranium waste processing and everyone freaked out
good times

grim crane
#

i wanted to try playing this game with 10/11 πŸ’€

vast jungle
#

I started with U3, it was already 60/120/270/480/780 at that time...

thorn bane
#

ye same

grim crane
#

i still want my powerd factory floors!!!

#

best feature ever

vast jungle
#

just add a powerpole directly above and connect them through the floor

#

also useful during construction because the hoverpack works everywhere ^^

grim crane
#

still a need to power line mass factories

thorn bane
vast jungle
#

And you can combine this into a BP that doubles as a crawling space for belts... 2 layers of 1m foundations with the power grid... then you just have to connect them

verbal lake
grim crane
#

or

#

we get the eletric floor transformer

verbal lake
#

i was looking for that in 1.0, thought maybe it would get added

grim crane
#

same

vast jungle
#

ADA: "Remember to switch off the floor before touching it!"

grim crane
#

πŸ’€

#

that would be hilarious tho

#

also ok

#

ok

powerslug greenhouses

#

less production of shares BUT less expensive

#

by a lot

vast jungle
#

its called lizard doggo house

grim crane
#

just water space and power

vast jungle
#

one time cost of 1 paleberry per dog

grim crane
#

what produces more nuclear waste?

doggos
or 24 nuclear plants

unborn ermine
#

I still want something to automate consumables snuttcry

vast jungle
#

you can flush nuclear waste down the toilet

grim crane
#

can i automate that

vast jungle
#

you can flush ANY item one by one down the Toilet in the hub

#

including nuclear waste

thorn bane
wintry marlin
vast jungle
#

do Doggos produce more than 1 nuclear waste at a time?

unborn ermine
#

They dont seem to anymore? I have 6 at my base and I have yet to see any

grim crane
#

do trucks accept nuclear waste?

vast jungle
#

trucks only accept unspent fuel I think

#

except for the Ficsonium Fuel rod?

grim crane
#

mhhh

#

Ficsonium seems very expensive

#

i hate it!

#

how am i supposed to produce 100 a min of it

thorn bane
#

ye its insane

#

can someone make a qa post about ficsonium being too expensive so i can upvote it?

grim crane
#

like i already cried doing 225 quarty oscilators….
ficsonium gonna kill me

thorn bane
#

it really feels like sinking plutonium rods is still better

grim crane
wind spade
grim crane
#

i had a plutonium storage Bp

grim crane
#

the swamp was one huge storage

vast jungle
grim crane
#

we only use uranium for plants right?

vast jungle
#

now we can use the Plutonium ones too

grim crane
#

do you need uranium for ficsonium?

#

i know plutonium needs some

vast jungle
#

You need Plutonium Waste for Ficsonium Rods I think

grim crane
#

so no uranium ore extra?

#

so how much power could i waste on ficsonium rods if i use 100% of all uranium ore

thorn bane
naive ingot
#

You use it to make nuke nobelisks.

thorn bane
tight crag
#

I don't get the design idea behind energy values of nuclear energy.
They implemented rocket fuel so that nuclear stays optional.
But I think that going the extra mile and deal with those complex production chains should be also a lot more profitable than it is rn, especially ficsonium

grim crane