#math-and-meta
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No, nothing is overclocked.....though I am noticing some of the fuel gens aren't getting any fuel again, which is weird, the refineries providing the fuel are all green and constantly going
if they WAS working then its not a flow issue, maybe u miscalculate how many gens u needed for the fuel your making ? ๐ฎ double check the math :S?
ah i see
then ye probably nothing beats that
Here's what I've been using, the 2400 allows me to use 120 fuel gens, 5 groups of 24 which I've done
if you lost green lights then ur probs using more fuel than whats coming out ? ๐ฎ
is that polymer resin going to an awesome sink? because if chest fills then residue stops being produced? check for any yellow lights
It is being sinked for now, i have a use for it later when i get this sorted out
fwiw I did my first 1.0 playthrough using only diluted fuel and augmenters.
WEll, and coal and bioburners.
*sunk
oh god xD
Honestly wasn't even that bad. Numbers aren't crazy on phase 5 stuff.
hmm, im no expert with packaged water*, but i understand u need load balancing, so check for yellow lights where those are concerned to make sure there all ok?
did you sloop overclock encoders?
those things inhale power
Diluted fuel is still simply too good, I'm surprised they didn't nerf it
Oh jesus wtf I just realized I haven't unlocked diluted fuel yet...
dayum
seems my heavy oil isn't getting to where it need to go....might have to balance the pipe somehow
yeah try pump it forward so it cant backflow blocking refinery exits + giving headlift
Part of it was I batched different things. So I wasn't running pasta at the same time as warp drives. Peak power consumption was 3 slooped (100% clock) particle accelerators doing pasta.
6k peak power each
least you found the potential problem causer ๐
I wanna build a fuel gen plant, but not with the vanilla fuel recipe. I can either reroll/save scum, or go on an adventure...
On this playthrough I'm not researching augmenters so I have 104 sloops for 26 250% warp drive builders.
damn thats crazy
im curious how are you dealing with dark matter residue?
are you making power shards?
Dark matter residue actually becomes a limiting factor, you want more of it.
Underlying that, SAM is the most valuable resource.
ye thats why the power shards
they are DMR positive
its 60 DRM -> 4.8 crystals but only consumes 2
Right, basically any way to make as much DMR as possible using resources that aren't SAM
which one did you chose? oscillators? ai xepansion thingies?
AI expansion
ah i see
ye makes sense for points i guess
Well, both are in there, I forget why I ended up with the balance I did
its such a weird but cool way of balancing a factory
i sadly just dont have it in me to build that many machines xD
It looks like my current plan gives 2.5 plutonium rods per minute for drones. But it doesn't look like the wiki has info on what exactly that means at this point.
It's too bad I can't put the extra uranium in the converter for something.
What should I be making right now with 300 resin per minute ๐ค
clothmaxxing
whatever u like, can do plastic/rubber/fabric or just dump it in the sink
Just to be sure, is Satisfactory Tools is showing average power consumption (peak power consumption)
https://www.satisfactorytools.com/1.0/production its a website ๐
If I set up a splitter with one output to storage and 1 to sink, if the storage fills up could it clog the other splitter output preventing it from dumping excess into the sink?
smart splitter
yes
u set it to "overflow" to the sink to achieve this
Oh I don't think I've actually tried smart splitters yet, it actually has an overflow setting for one of the outputs?
yes, if you do what you said then it will 50/50 to your storage + sink until your storage chest is full.... the smart splitter makes it 100% to storage till its full, then sinks extra ๐
can be very important for late game setups involving oil/aluminium to prevent machines backing up
it's also very useful for making priority systems in general. if you're making a material that is being used for another part but still want some in storage, you can set overflow to go into storage
also simple stuff like prioritizing dimensional depots or sorting input items (e.g. having a storage box you just throw stuff into that gets sorted automatically and processed into biofuel)
i actually like 50/50 storage/other production ๐คท
that way you get both and once storage is full, its still 100%
smart splitters can also be used for machine logistics on shared belts but you have to be careful
can simplify small-scale manufacturer setups and stuff
The devs just sitting on the dimensional depot this whole time... It's so epic
better to send it all to the production line and only let it go into storage if the production line can't take anymore
but doesnt scale well
i mean if thats your scheme you dont really need smart splitters for it
just make your storage output directly into the production line
i've started having lines feed into a awesome sink if the output overflows
smart splitters are actually useful for the opposite case, where you want to prioritize storage over production
it keeps things more consistent than having it back up
e.g. building materials on lines that dont need to be running at 100% constantly
or stealing coal from a weapons factory and sending it to fuel trucks
true lmao
i just stick a mercer box and a conveyer lift on every single item i produce to storage now, perma have every item in the game lol
never have to run around to grab this or that, i just have it ๐
Ahh. Pure Caterium Vs Tempered Caterium?
pure caterium has the usual tradeoff of being technically more resource-efficient but using way more power and space and being more complex
tempered caterium is a bit worse on caterium to ingot ratio, cheaper power wise due to better throughput and not using the refinery, but needs petro coke (good if you have it, annoying if you don't)
tempered caterium is fine but not really a standout use of petroleum coke
Super. Im looking for stretching my Caterium out as far as it can
Does anyone have experience with building train stations all over the world that deliver raw or slighty process resources to a central mega factory roughly in the middle of the world?
Is it a good strategy or more hassle than its worth? Im trying to find a strategy that can last me till the end of the game and I do like the look/feel of a mega build instead of having tons of smaller factories all over.
if you have a bunch of petroleum coke lying around, you should probably be prioritizing coke steel over tempered caterium by-the-numbers
i just did regular smelted on 1 node and got to p5 no probs lol
but tempered caterium is fine too
if you want to stretch it the best ratio is leached > pure = tempered
i actually was wrong, they have the same ratio
just need a few ai + high speeds + some wire and ur gold
they both use 2 ore for 1 ingot
if you use leached recipes you are actually crazy tho
Ill stick to pure caterium then. Trying to get the most out of a 300 node for a project
yeah that sounds like a reasonable use case for pure caterium
i dont like using pure recipes for stuff like iron because you need to set up so many refineries
but with caterium youre usually only tapping 1-2 nodes at once
yeah pure recipes are annoying
so its more reasonable
like 10 high speed and 5 ai limit is plenty enough for a long while to get to p5
that's why blueprints are good
even with blueprints its a pain
you still gotta set up the water and pipe it in
could even do 5 of each no problemo + sloop them later :p
(Its also a lot more power)
making water extractors aesthetically pleasing is a whole ordeal
Refinery takes 30MW while a smelter takes 6, plus the Water Extractors
i hate water extractors so much
when I get fracking i'm unironically going to prioritise water from that over extractors
the only way is to put underwater foundation so they "snap" then remove foundation after lol
yeah i know that trick but its still awkward
yea i get what you mean, such a odd shape and size to deal with
fsr the placement mechanics for water extractors feel weird
the footprint is so awkward
Oh definitely, this is just for a project of making the most out of what I have for a fun project
i wish water wells were more power-efficient than water extractors
yeah it's really silly considering how limited water wells are + how easy it is to get water from extractors
it makes sense "flavour-wise"
irl, fracking for water is a really dumb way to get water lmao
but it does make them feel kinda pointless
I havn't tried them, do you even get that much out of them?
i still use them if theyre nearby though
you get a good amount, depends on the purity of the wells surrounding the source though
at max overclock theyre the same as any fluid node, so 75/150/300 per well
yeah the power costs break even relative to water extractors at 15 nodes
but no well in the game has 15 nodes, so
still worth it in my heart because don't need to pipe from the ocean + cool building go boom + don't need to think about the evil water extractor on my shoulder
Hm, found a Reddit post claiming .06 plutonium rods per trip for drones. Excellent.
lol
Can someone gimme a rule of thumb for the Coal generators
8 coal gens need 3 extractors
K ty
watch pipe throughput though
1 pipe isnt enough to transport all that water, 2 is
(or a mk2 pipe)
How many coal miners does one need for all 8
i'm not saying you are incorrect, but your verbage isn't accurate
8 gens at standard clock speed use 120 coal
one pipe segment does not have capacity to transfer all the water, but a network of mk1 pipes in an injected manifold configuration is sufficient
K ty
whats the advantage of trains over belts, it seems that a train loading station can only provide a maximum of 1.5 belts worth of throughput for a like 1000x spatial footprint
i prefer to do 1 water extract / 2 gens and undclock it
better make more pipes and feed
this is still 2 separate pipes though
many. throughput for one, the ability to call items from factory a to b, the ability to drive on your rails cause you spread to many factory ๐
takes a while to set up but very worth
in the sense that your manifold is separated from your extractors by 2 different pipes
if that's your jawn, cool, you just need to inject the water into the generator manifold after some generators take some out
and you dont need an injection configuration per se, a 2-sided manifold works just as well
that's kind of the same thing as an injected manifold
eh i guess
it all works, using 3 on 1 manifold require specific placement though but it works
when i think of "injected manifold" i imagine injecting midway in
to "refresh" it
but i guess it does work out to be the same thing
ya i do love the train network and has many QoL advantages, from a purely throughput view they seem pretty useless if only 1.5x capacity
yeah, topologically they're much the same
its a burden to start, but the more you expand upon it the better it gets, it becomes a "global belt"
from purely throughput, the objectively best logistics method in the game is belts and only belts
you aren't thinking wide if you think trains are only 1.5x capacity
it was mission critical for me doing p4, cause this factory needed that and that factory needed this, and no way i was belting 1/2k distance lol
however, consider: that sucks balls actually. trains are fucking cool and they make things a lot easier
multiple train cars let you parallelize transfers at much higher than belt speed
yeah everything in the game is ultimately limited by belts
train stations require belts to take output from for example
so trains will never be higher throughput than belts
but once you have a train network set up, theyre much easier to manage at scale (and imo more fun)
when will coffee stain let us connect train stations to building inputs ๐
yes i completely agree but take wet concrete for example if overclock (reducing number of machines important to avoid lag etc etc) they take 300/m so a loading station cant quite service 6 refineries and a loading station is the footprint of 4 refineries
a single platform/train car won't be, but more platforms/more trains do end up far exceeding belts
if you wanna reduce lag you probably shouldnt be using wet concrete
while yes, limited by belts, a train can handle multiple carts of belts, rather than you having to drive 4 belts to 1 central location, the train do that job for you, and the more you need to do it the more beneficial it becomes to just have a rail rather than 100s of belts running around the world
if youre allowing more loading platforms, then you can also just allow more belts
hang on a minute, I've never thought about transporting water with trains
id like to maximise to use of available resources, running into lag will be the killer that stops the factory growing so only trying to reduce where possible along the way
sounds more convenient than piping it all the way
well yeah, throughput is about going wide
this is what i mean by "manage at scale" yes
for sure for sure, no right or wrong way to play though, if u wanna belt shit accross the map have fun ๐ haha
every factory game ends up with logistics systems bottlenecks
i refuse to make belts longer than a few hundred metres
it is one of the challenges in them
my HMFs are hungry
kinda sucks we cant have dynamic station logic
Math and I are not friends, If I have 450 Sulfur how many Turbo Fuel Refineries can I build?
and when you hit that point, the solution is add more belts or trains or spaceships, etc
yeah FUCK making long belt lines. if you're over like 300 meters i'm putting a truck there
wet concrete is good, but that pure copper recipe that lets you get 2.5x copper bars is absolutely crazy
luckily for you, https://www.satisfactorytools.com/1.0/production this website likes math, just set your input numbers + alt recipies ๐
its a trap
if coal isn't a concern you can just substitute the sulfur numbers in for the compacted coal numbers, I don't have the exact turbofuel production numbers on hand but it should help that 1 sulfur is used for 1 compact coal
good way of spending 100 hrs building out fuel power is to use pure copper before you're making pasta
i will say though, if you want your turbo setup to be a success, the math has to be EXACT ๐
would pretty much solve things, my initial plan for not having that was train collect max throughput at A delivering to B/C/D using a third input each, however.. trains are limited to <1800/m per loading station and can travel max 50s between two stations to achieve that rate, add in a third station and the max travel time drops to 20s, 4th if the train was instantly teleporting between stations purely due to the docking time the producer at A is full and has stopped/sinking
default recipes tend to be more power-efficient, refinery recipes tend to be resource-efficient (more worthwhile imo)
yeah i wish you could "call" for loot too so u havent got trains driving around eternally dropping off next to nothing lol
idk where you're getting 1800/min, train stations asymptotically approach belt speed if your trip time is long enough and stack size is large enough
isnt it 2400 ? if u run two m6 into a station?
eg. 100 stack size a wagon carries 3200 so can flow out of the loading station in 80s + the 27s loading time, maximium through put is 3200 items moved in 107s
there are timetable settings for making a train wait somewhere until full/empty but there's a bug that keeps trains stuck filling forever with that, so it's a little sad (I have reported it on the official site btw)
he's counting the ~28 seconds the belts stop as 1.5x belts
yea like i have 1 train supplying 40 oil per min and it just loops eternally lol, it really doesnt need to, like 1/9 trips its doing something lol
which isn't a very good approximation
I cannot wait for the non-crash bugfixes to start properly, making trains wait until empty saves space on the train lines, increases throughput, etc.
Is turbo fuel worth using a sulfur node in 1.0?
quick question, will the third (right) one fill up with a manifold setup like this? i feel it should but idk sometimes
I'd at least recommend making jetpack fuel with it
complex question
im talking about using at least 1 node for power
if your plan is to eventually use it as rocket or ionized fuel, definitely
tbh i'd say "usually not", because "most players are better off skipping turbo fuel and going for rocket fuel"
but if the choice is turbo fuel or nothing, then absolutely yeah
its just that you can get by on regular fuel until rocket fuel
I'm just saying, turbofuel/rocket fuel/ionized fuel power is definitely worthwhile but if nothing else you should have good jetpack fuel
and once you get rocket fuel, turbofuel is largely irrelevant
unless you prefer it as jetpack fuel (rocket fuel is technically better but requires more feathering)
So just skip turbo fuel and go rocket fuel? I can do either
i'm going to give some round ballpark numbers as an answer
thats how i would do it
a decent sized dilluted fuel power build will give you somewhere around 30gw of power for a size that doesn't take weeks to build, a comparable sized TF build gives ~40gw - 133% more power
it's funny to me how large you can make a fuel plant lol
transitioning that TF build over to rocket fuel later would then yield ~120gw
which is in the fat city range of power generation
its an output but i guess i just have to split merger with splitter and vice versa
yeah i thought about that but i wanted to see if i can make manifeld work
i don't have a good feel for the power draw of the T9 stuff yet, and i know it is a lot, but i'd be surprised if a modest build that fullfills the endgoals of the game pushes much more than 100gw of power
yeah you split the middle one onto the left and right ones, for your clean 480's easiest way to do it
did the math last night and a PA making nuclear pasta at 250% overclock with sloops takes up to 20k MW
hungriest mf alive
yeah, overclocking pasta isn't a good value
well i build the manifold already so i wanted to know if it even works, if it works i would prefer not having to redo it
you can still lift it into stack converyers to manifold in the direction u wanted ect
if it wont work then i have to rebuild
yea i did that math and then realised you can just overclock and sloop pressure conversion cubes
which is ABSURDLY worth it
well i can check the math on ur other one but basically everytime it goes in that direction its halved
that sounds like an awesome place for sloops
just on an assembler too, so doesn't require many sloops and it's really cheap on power
i'd be impressed if there's a recipe more worth slooping
yeah im just curious if the last one ever fills/runs at 100% which is my main concern because idk if this will fill back up so it gets it
that actually dovetails with another spot i've been thinking sloops would be good
yea u got too much at the top, so it would overflow to the bottom yes, but this isnt exactly an ideal setup (excuse the terrible paint job l0l)
holy fuck
pretty sure you need to sloop this for ficsonium to be remotely worth it
like i think it was balanced around that lmao
the problem with the ficsonium rods is they require pasta to make
well if it will fill i will keep it that way and try to not forget about simple balancer setups, ty
it will work fine though zod but u can make it so clean my way
*the next time i have todo this
idk if y'all have ever mass-produced pasta, but it turns into a pretty big challenge marshalling all the copper in the world for it
i like turning the entire grassy fields into a massive copper foundry personally
cuz thats what kibitz did
this is literally the way ur doing it but even ๐
there's usually a more elegant way ๐
he was ask if he can overflow, his way worked but thats the "neater" even number method
but his method would totally work fine
yeah, doing that 3->2 split is nice though
it might just be me, but i have a hard time recognizing that as a solution until i step back and re-examine things
just makes life easier should things change in the future, knowing there both 480 rather than going through machines adding stuff up lol
yeah its a handy trick to make odd even
wouldnt it work with smart splitter to the right and overflow straight?
itl just do that any way since the top already hits 480 cap
nah scroll up ur doin it backwards XD
valves prevent backflow, right?
I have an oil setup that keeps stuttering, so I added a valve in between each section to incentivise a more one-way flow
hahha reading is hard
can help when u have a big manifold of outputs for sure, but i would just put 1 at the end of the manifold
I have 10 outputs in a straight line
you might just have too much residue so a flush could help (if residue is inside the machines = bad)
720 foundries is quite a lot for a group
that's an army!
dont flush entire network though just flush a little segment untill the machines no longer have inside
basically till your yellow lights stop
your machines ahead are 100% consuming right? if they are just flush a little bit out the pipes like i say above ^
well, that was a comment from a while ago, lol
Everything is 100% effecient
wait
it is bruh
I didn't even realise that, discord just put me there
originally the residue to fuel was the issue but now it's the oil to product/residue
check the residue machines if they have residue inside give a segment a flush till all green
the input isn't enough
mark 2 pipe 600 oil extract?
yes
ok so what u wanna do is, turn off half ur residue machines
and pre-fill them
so the pipe fully backs up with oil
you know, little things kind of make me happy:
i had this issue myself
i uploaded 200 and forgot they exist XD
You need 400 miners?
yeah, pretty much
forgot to tag you scroll up ^
i allways craft then when i need it
why isnt this a dimension depot
i don't know how many i'll end up needing, but i have them and more importantly, i don't need to ever make one by hand again
automated miner recipe is the goat!
it is
you might find ur lacking residue ahead so u might have to follow the whole system through, like turn ur residue consumers off, then fuel consumers, (ride the wave) but then it should be smooth
nice!
make one 50 stack and look how long they get
okay, thanks! will do.
(for the unlikely case i need to speed-build 2000 mk3 miners, lol
I mean I'm in the middle of making a thousand DNA capsules... but at least those have an immediate purpose
new automated miner recipe + depot + iron pipes means you get to set miners up in 5 minutes and never worry about them ever again, it's so nice
That crate is enough for 400 of them
dont forget to summersloop powershards
yeah, plus another 300 in the dim depot pipe
But then again, I for some reason stockpile stupid amounts of biofuel... to each our own
How much power would 1200 rocket fuel be? (not sure how I would calculate that sorry)
!wikisearch biofuel will have the answer you're looking for. Each rocket fuel is 3,600MJ
Er, !wikisearch rocket_fuel
!wikisearch rocket_fuel
Yeah in the right sidebar
rocket fuel is 3600 MJ, which powers a generator making 250mw for 3600/250 = 14.4 seconds
dang so that 1200 would only be 17k power. was hoping for a little more but its the most ive done
108000 power
that in turn means that each generator would burn 60/14.4 = 4.1666 RF per minute
your 1200 rocket fuel per min would be 1200/4.16666 = 288 generators
well minus the power all the factory need for producing
and that in turn would generate 288x250 mw = 72gw
oh did you have the blender recipe for fuel and water? ๐
Yes
(i did the calculation the long way so that you could see the process)
thank you!
you are talking diluted fuel right?
i guess yes its in blender with water
PSA, when you see MJ as a power rating, when you apply 1 MJ of power for one second, it is 1 MW; MW = MJ/s
dont forget to get rid of the compactet coal easy to buirn them in coal gens ๐
I think I found my next big adventure lol
I shared a screenshot of my 1800 rocket fuel/minute power plant a little while ago.
yeah, rocket fuel is pretty sweet
Here: #math-and-meta message
If my production can produce 60 per minute how much ingots do I need
i think the blended TF portion of a rocket fuel build may be my next project
its easy with blueprintet
18000 psuedo widgets (i made that up because w/o units, numbers are meaningless)
Without units?
60 what is the question?
Ohhh
๐
Iโm trying to make copper wire
1 copper ingot makes 2 wire.
1/2 ratio
So 60 wire/minute needs 30 copper ingots/minute.
So itโs just divide in half
1 smelter, 2 constructors with base recipes
Iโm trying to look for the formula so I can do this on my own
each constructor takes 15/min and makes 30
i allways use my phone calculator to do the math
maybe im not figuring this out right.
I have 8 water extractors. to keep them running at 2034 with no down timee, what am I missing on flow rate?
you know the search bar does math
Wtffff
It's the ratio calculator I'm writing. It is still somewhat unfinished, but: https://kirkmcdonald.github.io/satisfactory-calculator/calc.html#vt=boxline&vr=fix&items=wire:r:60
8x 120 = 960 water
Brooo please finish this I would use the duck outta it
until then, there's https://www.satisfactorytools.com/
As for how to do the math: Divide by the amount made, multiply by the amount needed. That's really the central idea.
maybee im Oldschool but calculator can be allways seen and you can build ingame ๐
Thank you
You wouldnโt be able to help me with this would u?
https://discord.com/channels/370472939054956546/1289818951622197300
yea and with big factorys split the productions line in sections so its easy to math
I don't have any experience with hosting Satisfactory.
thats not 1.0 ๐
for 1.0^
Thank you anyways ๐
ahh, sorry, i didn't realize the main url was still old
yeah it caused me a big F in my computer factory produced way to much oscilator cause it was on ud8
and no need to appologise was just letting you know ๐
you know, its kinda funny that now that we have sloops, its once again possible to make machines that can't run at full speed even with mk6 belts
the issue was fixed and reintroduced in the same update
I don't really have a problem with that. The main issue is miners being blocked on belt speed, because that has implications for total overall production. But an individual machine being blocked can always be fixed by just making another machine.
add another machine XD but thats funny yeah lol, but wait? sloops = more output not input ๐ฎ or u mean it cant handle the output?
and also like. it's capping screws
my oil rig will produce really fast for a while, and then it just stops. is there a way to fix this?
does it need fluid pumps?
it shouldn't
yeah, its definitely much less of a concern for other machine types. And you can't sloop miners anyway
there is like 15m of headlift with a t2 pump
hmm?
u sure theres not a # mistake in your flow of machines?
like i kept running outa oil then realise i place 11 refinery not 10
one time
it will produce REALLY fast, cap out, spaz and the tank will drop almost till there's nothing left and then it will kick back on and produce it all back
the thing is- it's producing 600/m and the refineries are supposed to take 600/m
did u remember to OC ur oil
yes
no, I've build exclusively mk2
do + junctions count as t1 pipe? or are they like splitters where there is no cap to flow rate?
how many refineries + what recipie?
are you smart splitter sinking the plastic/rubber?
if the belt stops the refineries stop
I like maxing out throughput
although they are making 200/m it's all mk4 belts into a sink
dont know if this is the correct place to ask but why doesnt my train just use the left track?
so it's not a belt issue
I didn't realize you could post screenshots in here, I never took the time to think about it
u prefilled oil like i said before?
yea, I did
trains dont repath for signals
how do i get it to use the left track though?
alwaysbuild2rails ;3 think road.
im not sure what can be problem then pheem :S?
๐ข
you dont
I found the issue, there is so much HOR in the pipes that the refineries in the back are not producing. which will make the oil cap, and then stop for a few seconds as all machines do when full
each one one way?
dude i literally told you to check + flush that first ๐
it's not actually impacting production it just looks scary
I did, I let the whole system prefill
yep, each obeying its own direction ===============
and it hasn't emptied yet
i mean its fine if lights arnt blinking yellow
u dont need that many valves dude, put ONE at the very end of the fold
how far between them, i saw a video saying signals behave strangely if they're too close?
- flush the segment outside the yellow ones a couple times till they green
i always do 3 platforms wide but you can get away with 2
so add two platforms inbetween theses tracks or what do you mean?
thanks
make a blueprint like that with a foundation at the bottom
and u can zoop 10 platforms between each section and add the rails
i always forget to use blueprints
really helpful for rails
I've heard people complain about bi-rail systems
why, the complexity?
I would assume so, I've never really gotten past trains
complexity ? ;o
I prefer a closed loop one-way monorail system that has lots of cuts
thats the blueprint, and see how it have foundation at the bottom
can zoop 10 out and just connect the rails ๐
then when its set up remove platforms and run that pillar down to the ground like u can see on the right
This is extremely similar to how I do it. Main difference is I use frame foundations instead of pillars.
for sure blueprint can be any design, the foundation base is the main trick for ez / fast building
are there any satisfactory discords where you can vc or stream
im sure there is but u can always add people and chat/stream
Part of me wants to build a full loop of rail around the map. Right now, my rail line goes from the west coast, down south past the falls and into the grass fields, and then dead east to the crater.
88 superior
4 quarter loops ;]
like a window?
Yeah, at some point it would need to connect up onto the plateau.
like that lol
at each destination do you have a station for loading and another for unloading?
beacuse i feel like my trains would get too long
youtube guide on trains dude ๐
thanks
u have multiple stations at 1 location sometimes
asking too many questions
its just better answered in the videos that are out there then u can understand better ๐
trains are hard to word lol
I only have three trains, bringing crude oil, bauxite, and nitrogen back to my main factory.
But having the full loop would make it simpler to have satellite factories doing whatever.
questions are welcome here ๐ but the visual aid on trains will help more than my autistic text :L
fair
yeah i got like 20.... by the time i completed p4, but really depends what ur doing and where ur doing it
i straight up refused cars/drones, trains do it all lol
The grass fields have pretty easy access to most resources, so I'm just using trains to bring in the ones that are far away.
Or like an effigy
wow, the spider presence in the swamp has increased, lol
i may be wrong but the big ones seem like they got nerfed a little and the green ones maybe had a little bit of a buff
The Greens are horrifying... They can 2-shot you 
I automated smart ammo cusz of them 
I'm trying to make an bauxite production line with the basic recipes, I have 1800 bauxite/min and 15 refineries for them but I'm not sure how I should handle the water inputs
I need like 20 water extractors for 2400 water/min but how should I wire (or pipe) them up?
Each one uses 180/min, so 3 water extractors for 2 refineries could work but it feels inefficient
can always overclock extractor, 1 shard = 180 pm
How power-efficient is that, tho
think about the waste water from the basic alumina solution recipe though, either dump them into wet concrete or loop them back and separate the grid for waste water and pumped water
Yeah they will be looped back
of course less efficient than all 100% extractor but you're on red forest you can't put infinite extractor
Oh wait, I did the math wrong
I'll need 1800/min if I loop them back
Actually I can do 1 extractor per refinery with that
900 is looped back, so 120 is needed per refinery
But wait, how do I even get the output of each water extractor into each refinery
The placement should've been the other way around
one third of water for solution refineries should be recycled, better to make modular layout for aluminum if you're doing recycling
That's what I got as well
see that 135 out of 405 water is recycled so you should probably do 3 refineries and 1 taking recycled water
That makes more sense than looping back half of each scrap refinery into 2 bauxite refineries
whole number
But then I need 540/min for the 3 refineries that take water straight
180 is from the scrap refineries
will take time to spool up or you can just sloop the scrap refineries for a couple minutes
you can underclock all of them for a nicer number for water/bauxite, up to your factory layout too (number of extractor) and space ( with 1.8k bauxite you need 5 of those modules
really no need to sloop, just invites makign a mistake
yeah best to leave recycled system alone to start up, slooping to fast start linear production line is okay but tighter margin on loop
Is there a tool to calculate the amount of output/input/excess from each factory? For e.g., I have a water station that makes 1200 m3/min of water, and a concrete factory that uses 625 m3 of water/min. Or do I have to make that on my own (Excel)?
I want to do this for multiple factories.
I can see satisfactorytools.com making the calculations only for singular factories. like if there was a way to share data between the production tabs and calculate, or something like that
yo
anyone good with like alternative recipe choosing in here?
cuz i have like 7 hard drives scanned, tho idk what to choose
generally you don't want to have excess ๐
not really, but you can add input to a tab that would represent production from another tab
tru I understand lol. I'm just pretty early in the game and I'm creating extra mats so I can skip maybe 1-2 iterations of refactoring my modular factories/train stations
just testing this idea out anyway, ik this isn't efficient either
might find this interesting https://satisfactory.wiki.gg/wiki/Tutorial:Independency
Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...
yeah i do this to skip the production lines in the calculations, but its kind of tedious at the moment as I have a lot of tabs and i am manually just writing a large number for the factories i have
thanks for the link ๐
oh wait wtf you made the website, cool
man, that was a lot of spiders
is moving liquids by train ever good?
yeah, why wouldn't it?
like, is it better to turn oil into plastic and rubber and use solid trains?
in a few niche cases, it can be, but it often ends up being more trouble than it is worth
also, does packaging liquids give more capacity
if you don't have to transport emties, solid cars end up with 2x capacity of fluid cars
yeah, last playthrough I only used liquid transport for heavy oil residue for smokeless powder, for convinience
if you're doing packaging and unpackaging on both sides and have to loop the containers, there's no win with packaging
plus, fluid cars look cool
with gases (nitrogen, rocket/ion fuel), they compress when packaged, and that's a win
everything with trains is cool though xd
yeah for stuff like that fluid cars work ok, and its nice to get a little variance in the cars the trains pull
the other place i've used fluid cars is in extremely large factories where i'm actually using a closed loop train as the bus between factory parts
(think max nuclear)
I don't like that max nuclear doesn't have a clear meaning anymore.
i find getting the tuning on high throughput fluid cars tricky to get right, its very easy to over/underrun the capacity and it takes a lot of fiddling to keep the pipes full
I suspect that power augmenters and sinking plutonium rods is better than anything that involves Ficsonium.
yeah, we'll probably converge in time on a new definition for what max nuclear is once we find the good configurations
i prefer for many reasons
well you can use converters to make uranium
so its kinda weird
Yep it is, and with the ressources you dont use to make ficsionium you made more uranium
the thing is it's kind of a waste to start making more uranium, you have to dispose of it somehow
hm dont think so actually if you dont do instant plut and unit
its still a lot of power
You make more uranium and sink plutonium
And sadly its much harder than just a rocket fuel setup
The other problem is I'm really not convinced there's much use case for more than 1TW of power. I can see 2TW with some sort of gratuitous overclocking setup. But 1TW appears to be enough for using all the resources on the planet.
To not make crazy more E
yeah, i think rocket fuel is the winner with the power you NEED in the game
Even good old diluted fuel, arguably
It's kinda crazy how much of it you can easily make and just dump into a bajillion generators
yeah, well rocket fuel kind of jumps a magnitude in power from diluted fuel
There's tons of oil on the map though. Rocket fuel is really good, but setting and forgetting diluted fuel early on remains a compelling option.
Especially now that they added even more oil on the West Coast. On my first 1.0 playthrough in the rocky desert, I didn't even need to tap into the resource well oil that was added.
when i laid this out as a plan, i was agog at how much power you get from it
ficsonium: 2/0.2+0.5/0.1+2.5/1 = 17.5 NPPs
uranium: 3.5/0.2 = 17.5 NPPs + 0.875 Plutonium sink
uranium might get capped on sulfur while ficsonium gets capped on sam quite fast
keep in mind you can add oscillators later to a motor build and quadruple the output
a what
if you swap out the motor assemblers for manufacturers and the rigour motor recipe, you quadruple the motors for the same rotors & stators
or add ai limiters and double it ๐คท
you mean w/ electric motor?
yes
i'd rather add the oscillators, honestly
idk i hate building oscillators soooo many fucking manufacturers
ai limiters are nice
especially with plastic ai limiters
oscillators got a bit of a density buf
wait they did?
i mean thats the easy part
the hard part is the 100 manufacturers for the oscillators themselves xd
errr, i think i'm wrong, wtf
you probably are right
Default computer recipe actually feels usable now though. I did the old default recipe once, and resolved never again, no matter how bad my hard drive luck was.
they did get somewhat of a side-effect buf with plastic AIL
default computer wasn't awful if you used steel screw
I`m looking for upgrading my platic fabric and now choosing a way to do it. I found this one option(screen)
So questions is:
Is it a valid and efficient option or better ways existing?
How better set a fabric, if i understanding all correctly here is 2 options:
First one set fabric step by step startin from 200 rubber -> 400 plastic -> 800 rubber -> 1600 plastic and leave 200 rubber as bonus
OR
Second one create a loop 1050 rubber -> 2100 plastic -> 1550 plastic as final product + 550 plastic to 1100 rubber -> 50 rubber final product and back to 1050 into 2100 plastic. This way i should add 1050 rubber manually one time to start production.
So any problems can reveal on both ways?
Batteries feel useless now
loop โฟ
They're basically just an intermediate component in superstate supercomputers.
Cause it takes lower count of buildings?
well and ADS
Not any more. Recipe change straight up removed them.
the trick is you set the plastic and rubber to feed the refineries in a loop and use a smart splitter at the right location on the loop to overflow the production out
sorry meant adaptive control unit
its the same amount of buildings but a loop is easier to set up
I know what you mean, the point is the same though. They're either a pointless fuel or an intermediate component in a supercomputer alt.
Are there any other uses?
they're still good fuel for drones and possibly vehicles
im just thinking of space elevator parts but i guess youre more thinking in terms of sinking
not sure it's worth making more batteries than you need for the space elevator instead of fueling transport with rocket or ion fuel
btw method 1 defenitely works its just a hassle to plan out the correct math
You don't need batteries for the space elevator anymore
yeah i think i need to do a hypertube....
Unless I performed some clever trick with alternate recipes, I finished phase 5 without ever making a battery
ye they changed that right? i swear i was going crazy
im still a super state computer fan
i set up production for batteries just because it was in the milestone, but then never used it, heh
Superstate supercomputers are definitely resource efficient.
For anyone here who uses SCIM calculator, why does it split the belts like this?
How dafuk am I supposed to follow it?
Manifold it and let it overflow?
yes
once the lines are backed up it will just balance itself
Gotcha. If I put the constructor request the lowest amount first it should fill faster, right?
I mean, if the manifold feeds the 22.5 first, then the 30 then the 67.5
Not fill faster but like, all 3 will start running faster
this reminds me of an old setup i did like that xD
definitely fun figuring out if thats your kinda thing
Instead of the last one waiting for the first one to fill using 67/m
the difference is marginal, arrange things to be simpler to build
Okay
for wire, quickwire and screws, i'd say differently, but 100 stack items fill buffers quickly
well... the arrows are not belts
can always manually feed ingots or shut down until filled but ye id just wait
oh do u use draw io to create custom schemes? Cause i faced with same problem, is it any res. exist for it?
yes but its kind of a pain
how is this for my first big factory? no alternate recipes, only iron
normal plates?
ye for mk1 belts
I mean i want smth like calculator where i can put my buildings and connecting them without any calculation xd, just a scheme for factory building
just drawio but specially for satisfactory xd
now it makes 59 iron plates
and the numbers are good
i never made anything this big bro hahahaha
sounds good
it sounds easier to do that in satisfactory with a hoverpack
What's the use case for the dark ion fuel alt? More rocket fuel and more dark matter crystals for less fuel?
gonna build this massive factory (my first one) im having an hard time to bring the ore together, should i use belt all over the biom? trucks or maybe wait for trains before building this? also i went for 200 from everything, would you change something?
maybe because no time crystals?
I guess?
That's one hell of a resource difference for rocket fuel and dark matter though
Plus you need to package it and consume aluminum in that process
ye fuel vs sam
I just put together a factory to make 1 modular engine, and .5 adaptive control units... And im scared lmao
its like reading a book, dont be scared at how many pages exist, just start with one and go one at a time
Haha, yeah
id get some more alts to make it easier
especially HMF and computer
Theres a spot I want to put it at, cause it has everything i need- except coal of course. And there isnt any coal nearby for like, a train line. Ima have to make a prety large train just to do it lol
Thats a good idea tbh. Tho, what is "HMF" ?
sorry, heavy modular frames
Oh- duh. Thanks โค๏ธ
do you use a truck station to refuel other truck stations?
Sometimes, kidna just depends
usually i just make routes that have fuel production at one or other end, or create fuel production at one or other end, but its your game, your choice
i made this (know its awfull)
not sure is it gonna work or no
but will try
i like using the 175 rubber to "kickstart" the loop
well ye but that way you dont have to manually start it
get it. Is 175 rubber enough for the next crafts? or better change the ratio rub/plastic?
wait, but i cant change the ratio isnt it?
Cause fuel overproduction
you could just make 1575 plastic and no rubber instead
its always 3x the oil you put in
ye you can make both if you want
But im not sure how many should i produce at this moment in order to not rebuild this factory in future
fill containers and sink the rest until you are sure
idk hard to say
i think id just start with same amounts rubber and plastic? but it depends on a lot of factors
Like computers, you can go all quartz and its just rubber for oscillators.
Is it worth it to craft them trough osc?
When I was playing in the dune desert it was pretty nice to just need a single belt of rubber from the nearest oil node 
Abused the quartz node up there with that water hole and used pure quartz recipe at the nodes.
you can build the oil recycle loop in a way so that you can easily expand it later
ironic that they made a water well there now too 
you just make two antiparallel belt cycles, one for rubber and one for plastic, and simply place all refineries in between them. The ones turning rubber -> plastic facing one way and plastic -> rubber the opposite way
If you roughly alternate them instead of all facing one way then all facing the other, belt capacity isn't even much of an issue
then just have your fuel pipe fork on one end and run parallel on either side to feed all the refineries
output from the belt cycles with smart splitters that only allow overflow to leave the cycle
self-balancing system
are there calculator sites that use manifolds instead of balancers?
most calculators just tell you how much of some item goes into what other recipe. they are agnostic about your belt network topology, because it doesn't matter in the end
for a manifold you don't really need an external tool, as long as you know how much you have in total A and how much each machine consumes B, it's simply A/B rounded up many machines you need to build in sequence
as long as your belt capacity is not smaller than A, that's all you need to know
can i put one depot per item ?
Sure. there are a lot of spheres
So, i have tore down my starter area, in hopes to rebuild it. I have (with a max of mk.4 belts)
1380 Limestone, 2880 Iron, 480 Copper, in one small area.
Using those numbers, what all would you guys build there? I was thinking like.. All my iron/copper stuff, such as wire, cable, rods, plates, etc etc.
And then slightly more advanced things, such as reinforced plates, rotors, and modular frames.
But, what all would you guys do in this area? This is sorta gonna be a mega factory for basic shit, so any ideas would be cool (and any suggest alt recipes would be ever better!)
Depends what you want. Want to go architecture, unlock tiers, unlock phases.
So, I have 750 silica/min from my bauxite refineries and 900 quartz/min (to be processed into 1500 silica/min) and I need 2250 silica/min for 32 aluminium ingot foundries, but I'm not sure how to split up the silica evenly into 32 of them
Each foundry is underclocked to 94%, so they use 70.5 silica/min
Its mostly just gonna produce shit to be put into storage, and then into a sink. Not shipped out to anywhere else. I want to try and make it 'look pretty' but, i want to make it functioncal first lol. Its gonna be pretty damn large, so. Basically gonna be a massive platform that Ill add architecture to later on lol
Or should I just make extra silica, feed it into 3 separate lines of 780/min and just split it 11/11/10?
Two comments/suggestions:
if you want to max sink points w this: build smart plates and sink that.
why a platform? Dont just think 2D in satisfavtory. Its a 3D game.
My architecture brain aint that good, lmao. I make platforms, which I will then add all my machines to, etc.
AFter all thats done, and the build works, I will go in and add a building to it. I definitely WANT it to be pretty, i just dont know HOW to make it pretty. I truly am terrible at designing any sort of structure, and even more terrible at planning a structure out before hand. (outside of very rough ideas)
Just make small amounts of all types for now, and see what you lack during building or expanding then can add a few machines for that lalter
Multi layer is easy, really. Smelting on floor 1, tier 1 machines above, assemblers/steel above, etc. Allows much more flexibility to expand when u upgrade miners or belt types
Yeah that's sorta what I tend to do- and what I planned for here. its just such a large build, im not sure where I will begin when it comes to.. Designing a building to fit around it, lol
So far the only thing ive built that looks nice is my encased industrial beam factory
Just group machines that are connected, close to eachother. On 2d you can only do that in 4 directions, in 3d in 6
Itโs just pretty daunting. Like is love to be like the YouTubers who can build the most beautiful thing youโll ever see, but Iโm not quite that person unfortunately lmao
I understnd just pasting architecture as an afterthought,can be a challenge to get right. But imho a working factory is first prio.
I think it needs a mix of planning, adjusting on the spot and experience to nail it.
any ideas on how to setup a train station here?
those white markers are coal and sulphur planning to turn this into compacted coal and taking it to a nearby fuel source to make turbofuel
they're both near ground level not 200m up on the red forest though
you can put a train path to the west from the coal node to the west islands
from your marked player position you can go straight west there's a path there iirc
kinda flip that half circle upside down
better leave that coastline for copper and/or caterium down the line for computer stuff
I have been very confused about choosing the right place
because there is a very good spot in the south with everything needed
but i still have to make this plant as efficient as possible aswell
i just need a good supply of sulphur and coal
the top line can lead to a bunch of coal and sulfur on top left of map, the middle line is what your coal/sulfur path would probably be, the bottom line can lead copper/caterium/iron if you need
the coal/sulfur line can get to the quartz cave a bit to the right if you want to, I didn't do quartz near west islands oil this save
oh yes ill connect another train for the quartz soon
and for the top line i though that coal might be useful for another coal gen in the future, how much power would i realistically need by the end game?
coal gens are really underclassed by fuel gens setup, 600 coal makes like 3GW but 540 oil makes 18GW from either diluted fuel recipes
I have only touched tier 8 this save, probably need like 30GW to comfortably make every sub-factory running, a big one normally takes 2-4GW
so about 2 -3 good fuel setups should be enough?
yeah I'd recommend not making the 2nd fuel setup until diluted fuel so you don't have to tear down the old one
wouldn't need much more than 18GW of power for the new stuff like plastic/rubber/computer and what not, put off the 2nd fuel plant until tier 7 or so
and is there any easy way to calculate a trains estimated travel time ?
or do i need to set the stations and rails up to manually see it?
hard to eyeball it, you can estimate with +- 1 minute accuracy by the number of stops it needs, a stop adds like 27s to the trip time
but on that distance it'd probably take 3 minute so you should be fine with a 600 belt per freight
You just need to hop in one and measure it
afaik there is no way to make tunnels?
not really I put train tracks on terrain if it'd look nice
I used to build the train thought the wall there
there's a path there though, a bit steep W->E but train going that direction is empty in his case
But guys are 900x Plastic / 900x Rubber enought for a while or do i need more like 1800x Min?
No i cant, because im going to usee the last 3 of my OIL stuff for energy then
Youโre using all the oil on the map?
No only all except 3 from my Production area
So you can make more, youโd just need to venture out
sometimes the numbers inm this game just work out and i love it. One normal iron node makes 240/min of both plates and rods, straihgt into the depot ๐ ๐ if my math is right
I build this now. This is 2400x Aluminum 900x Plastic and 900x Rubber. I have this 3 300x open for more stuff
I dont know what in later tiers need how much plastic
No one can really give you a figure for how much plastic is needed because it all depends on how big/small you build
and there are lots of alts that use rubber or plastic for diff things too
Put oilpower on a spot far away. Where u wont need the oil.
Then i build 1x plastic and 1x Rubber and 1x Energy
Why split plastic an rubber?
W recycled recepies you can flexibly swap between both
Depending on your need.
100% plastic to 100% rubber.
Question about portals:
has anyone figured out if that statement holds any truth?
Couldn't find any evidence in my playthrough
Just loop output of plastic to rubber input and other way around,,w a smart splitter in front
Thats what i did
considering I use a max oc packaged, would this cause issues? Cuz it's gas?
hello, whats wrong with this junction?
tracks are too close to each other
thanks
so is slooping just a flat muliplier of 2?
yep
4x machine power usage but yes
but that way i can just dobule my shards for now right?
20GW particle accelerators are hilarious
i suck at math, how do i turn 1600 fuel into plastic without repeating decimals?
and protein
or is that also impossible
either do 270 oil into 405 rubber/plastic and multiply it, or balance the number out with residual plastic/rubber
I mean in the process of making that 1600 fuel you'd have like a mk4 of resin right
i already have the refineries set up, i can do it. but they'd be clocked at 222.222.
you want to plan out the groups of refineries for this BEFORE hand
i did.
nothing you can do about that odd number unless you make the fuel number divisible by 90
if you did you'd know how to group up the next steps. That's what I'm talking about. you want ot know exactly where things are going before you do any steps
im not sure what u mean
i know how to group up the next steps, i already have it built
... so what exactly is the question?
is there a way i can avoid the .222222 at the end of the clock cycle?
I'd siphon out 25 fuel per min into the sink so I can get 17.5 group of (30 plastic + 90 fuel into 120 plastic)
process a slightly different amount
processing less is less efficient than just keeping the .2222
if you want whole clock number you'd have to plan out the entire factory beforehand not just step
You wanted the solution. Those are you choices
unless you have a plant that needs that repeating .222222 plastic 'less efficien't doesn't really mean much
processing less is still 100% efficient
just put a whole refinery there and sink overflow rubber to prevent clog and belt out overflow plastics on the output
id get more stuff if i processed it with the .2222 and had it skip a single once a year or whatever
ill see if injecting rubber can fix it i guess
you just use the fuel elsewhere
if you want to process 100% of the node you'd most likely have to give up layout and/or clock number
hmm, is heat fused frame good?
depends what do you mean by good ๐คท ๐
why is it good/bad for your playstyle? what do you personally subjectively like or dislike about the recipe
iirc correctly you spend oil to save on bauxite for it
is nitrogen the exact same?
oh, it needs more nitrogen
not much
25 vs 32
and nitrogen is kinda a trash resource
makes for a good filler
there's heaps on the map andit's not used for much
yea its only for fmfs and cooling systems
isn't heat fused more aluminum per frame, I feel like it's a nice sloop friendly one at least
heat fused uses more nitrogen, would be weird if it also used more aluminum
32vs25. not a huge difference. And there's lots of Ngas on the map
fuel is whatever at the point though
alright then ill siphon some fuel off for heatfusedframes ๐ค
i wonder if that will avoid repeating
saves I think 25 alum ingots per frame?
a good chunk, -33%
for like 3 oil?
less really
oh yeah double the amount per cycle so I thought it's more ingot
yeah it's best to look at the unit rather than pm for comparisons
though the output pm is also good info to compare speed
nitrogen gas is very much unlimited. It's practically impossible to run out of it, unless you really try
the fact that Heat Fused is 2x as fast is nice too
thatsss 16 fuel per minute ill get so thats a 160% overclocked HFF blender, awesome
hm, i have to decide how much i want to siphon off per line, because my end goal is 1 stack of FMFs per minute
for that in eed to know how many lines ill have
you guys have some recommendations for aluminum alts to look for?
one STACK per min? should prob just dedicate a proper system for that
ill do that, im going to ship the fuel to that system with trains
my pref is sloppy/electrode. No silica and oil is easier to move in bulk than the coal
For starter aluminum I use sloppy>electrode>pure
I use normal + electrode scrap + normal ingot to save on quartz because of location and I want a bit more yield than pure for other module
same, i always go with electrode/sloppy/pure. its a bit less aluminum efficient but doesnt take silica and is simpler to build, so its my preferred method
and wit hthe oil alts you can bring in almost no oil for huge amounts of bauxite
oh no i hate this project, its making me plan out my entire run...
instant scrap is fine but sulfur is more rare on the map
oh no... ๐
eh, even full nuclear you have tons of sulfur.
lots of sulfur, not the nodes are scattered
i want to siphon out just the right amount of fuel for all the FMFs ill need, which is easy because i want 50/m. but i also need fmfs for pressure conversion cubes because they are needed for the most plutonium efficient plutonium rod recipe and i want to go full plutonium...
so i already need to decide exactly how much nuclear i want to have in the end
Yeah ... I hate when scope increases like that
I highly recommend you make a completely dedicated system to deal with making uranium rods and processing waste
in the past i wanted to totally max out nuclear, which was simple because you'd run out of uranium. but now with the converter u can sacrifice everythign for uranium
BUUTT i want to process literally all the oil in this one spot, because itd be funny...
so i would have to use a different recipe for the FMFs that i need for nuclear
Hey, it'sa recomendation. You don't have to do it, I'm not your dad
yea i know, im not sure myself right now. just bouncing ideas around
also it's not that fun
funny, not fun. big difference
I'd say it's better to do everything related to nuclear processing in a completely separate, dedicated setup, that you can just put in a completely different part of the powergrid
ehhhh
that's not even all the oil. That was all hte bauxite and 9000 plastic/rubber pm
The issue with centralizing oil is that oil is like in a bajillion spots that are mostly around the edges of the map
i already measured out all the space and prepared all the blueprints, i just need to assemble it now
yes, biiiig train line and modular factory
nah the problem with centralising oil is that tons of great alts use plastic and rubber to pad out recipes and then you have to ship it everywhere
Fair ig if you want that lol
And Rocket Fuel, which is actually a game changer in power generation
y? jsut go nuclear and have fewer power station
Well, yes, that too, but id say transporting the raw resources is also annoying af xD
i want to totally switch to nuclear in the endgame so i dont want to touch rocket fuel. with normal fuel it can easily be rerouted to my plastic and rubber factory, not with rocket fuel.
oil is one of those resoruces that actually expand when you use the recycle loop, so it's easier moving hte oil than the plastic/rubber
That's fair
yes, i want that. biiig trains going all around distributing rubber and plastic
Go do then
Theres a spot in the west side of rocky desert where you have a small way to oil, bauxite and every other resource in the game. So you can centralize it there with almost no effort
fiar enough ๐
i need to build water extractors for my refineries, how do i snap the extractors to a grid or to pipes to have some sort of alignment?
I am tired brain: If I feed a splitter into two splitters, and loop a single of the six outputs back into the input of the very first splitter, the remaining 5 belts will be equal, right?
probalby? just manifold it and you don't have to brain
Yes, although do keep in mind that you will need 20% more belt capacity on the input belt than you have as output
yes, but you can also build a manifold
--S--S--S--S--S
| | | | |
Manifolding nuclear power plants is a bad idea
So you can't quite max out the input belt
it's not
pre feed the gens.
personally I put 2 extractors in a 3x5 foundation hole then they'd roughly align with the grid
no spin up time
I personally am a big manifold hater for slow to produce stuff
see, i already built the first slice. thats 24 refineries at 222.22222%, 8 blenders at 200% and 12 more refineries at 250%. they turn 600 oil into 1600 plastic. if i build this slice 21 times i can process literally all the oil on the map.
Smh imagine not building a huge tower to process your oil in
I'm building a fuel powerplant in the oil coast and i haven't even started with the oil processing part yet (im gravity feeding the fuel gens so they are the bottom floors of the powerplant) and it's already over 200 meters tall
sounds really awesome
The Problem is the waste it produces. Without a good management of nuclear waste you donยดt have a good use of these although you canยดt sink it. So the best and stable thing is to make rocket fuel with the alt recipe and blender, which uses nitrogen gas, sulfur, coal and fuel and produces rocket fuel and compacted coal, which can also get used by coal power plants or to produces more rocket fuel with the normal recipe
Big tower make brain go brr
You can process the waste, with a proper setup you don't get any waste
And here you can centralize everything you need for the rocket fuel, managing this is so easy (you can get the coal through the cave to the bauxite sector on the top side)
yes. i want to do full waste management, burning uranium, plutonium and ficsonium
You can also build a big enough fuel powerplant to run your nuclear waste processing
Yeah that's what i'm doing next
waste is hardly a problem. Even storing the waste is completely fine
But unless you got there to use the plutonium waste you can set up a power plant with rocket fuel with almost no effort
I'm basically building this fuel power plant just to be able to run the entire nuclear supply chain
NOOO i also need FMFs for ficsonium.
Rocket fuel is SO MUCH more effort than just normal fuel especially in the oil coast that it's IMO far from worth it
One blender produces enough rocket fuel to set up 20 refineries on max output
With the oil in the oil coast you can without slooping get 7200 fuel/min which gets you 90GW of fuel power, no turbo / rocket fuel needed
i plan to produce 30000 normal fuel, thats enough for nearly 400GW
but it's just a line of sulfur into oil for turbo blend fuel, just add nitric acid with drones
What? It exist an alt recipe producing fuel, then the alt recipe for rocket fuel only uses nitrogen gas, sulfur and coal. Where is there an effort to get 10 GW with one Blender?
Can someone explain me the basics of piping? I have 600 oil going to 20 refineries each consuming 30 oil. But for some reason some refineries at the end don't get enough oil
The effort is in transporting the sulfur, nitrogen and coal there
If you're going to be building rocket fuel, at least go to the blue crater
loop the pipe like this and prefeed the setup
I only need one train line of 700m from here:
You also only have 1 pure sulfur node to work with which will severely bottleneck your rocket fuel production here, if you do it at the blue crater it's much more worth it
I'll try thanks
You have way more sulfur available there
One pure Sulfur with MK 3 Miner produces enough to feed 3 Blender which also can feed 60 Powerplants on max output (10,47mยณ demand, one Blender with Power Shards produces 223mยณ
this setup is only for mid game, in late you use plutonium I think
This area is just straight up better for rocket / turbofuel
greeny can u help me out, how do i calculate how to make the maximum number of plut fuel rods?
You have more sulfur closer, more coal, and about the same amount of oil
It is but you canยดt centralize the rest for the start making it hard for early to mid. In late game where you have the resources to expand on the whole map, there are more places which fits better for energy production
But for the most time the spot there makes a good starting point and a good energy production until you got a full production cycle of nuclear plants
Anyone have any insight as to why this setup is having water backup problems causing it to shut down? I have my water extractor set to 234 / min, I have all the refineries set to their exact amount, and it's all mk2 pipes. Since the water needed is exactly [water extractor + waste water], it should be using all the water, nothing should be backing up. Unless I'm understanding fluid dynamics incorrectly (again)
because fluids are fluids and can go where they want. Usually simpler to separate fresh and recycled water
But the only place for it to go is into the sloppy alumin... I have valves to prevent it from backflowing
like this
valves don't prevent backflow
I was told otherwise, but ok
If it goes from below it won't work?
valves don't do anything useful to your system
good to know, lol
why not?
they prevent backflow, but don't prevent sloshing, the actual cause of problems
diagram how fluid still gets knocked back and stutters with valves
tyty
They work good if you're too lazy to underclock your water extractors. ๐
well, they prevent backflow from one end of valve to another
which isn't really useful ๐
I suppose easiest solution is to just package+sink extra water and have water extractors provide all I need
Wet concrete or pure ingots.
there's easier solutions (use in other recipes or gens)
build it near another factory that needs water and connect it to that
no, the easiest solution is the dedicating of certain refineries using only waste water, like in the image I shared to you
that's a 780 sloppy electrode set up
That is so much more confusing
which recipes are you using and how much bauxite are you processing?
cause it's only confusing if you look at it blankly without really studying it
so you want exactly what I did
ok thats the bottom right diagram, the recipes you're using. and the fractions of bauxite used with FRESH water, (9/30) and the fraction using WASTE water (21/30)
so multiple 780 * (9/30) what do you get?
planning to make a 15/min circ board/HSC/Computer/Crystal Osc factory any suggestions
How much trubofuel/min consumes a fuel gen? Assuming normal clocking
7.5 turbo per min on fuel gen
Thank you
Can anyone tell me what I'm doing wrong? both exits of the train stations have path signlas, the green light there is a block signal
Poor my fuel gen
Have you tried with a train yet? cause signal only check when train asks
same on other side?
path signals don't work for manually driven trains
maybe the block signal on the screen not really connect to the rail, you can try move it a bit further from the junction
can you show the colored block segments
I'm trying to test drive another route to see if my track might be broken
I will in 5 mins
Ok, if I aim for another train station a goal it works
I guess my rails are broken somewhere?
Could be signals too. Keep in mind trains can only travel with the signals on the right hand side.
Still doesn't work
i have a problem thats too big for my brain. I have 1800 iron input from 10 miners (8 impure (150) 2 normal (300) all overclocked) and have 59 smelters that it has to go in to. How would i go about this
only have mk4 conveyors
process each of the belt individually?
who's stupid idea was it to try and make HMF in the meadows
?
why merger it all into one group of 59 smelters?
manifold
many manifolds
maybe compress a few of the smaller belts together? but you can just make individual groups
yeah i was planning on splitting them down but i dont understand the calculations for that
sorry if im confusing you i dont really understand myself
merge the belts into groups that are less than mk4
then make groups of smelters designed to consume those belts
the calculator tells me 59 smelters
ok? you don't have to do it in one group
i get what your saying now
you can also clock things in different ways
when a calculator tells you '59 smelters' what it's actually saying is you need 5900% production spread however you like
next question how much input per minute does one smelter make
!wikisearch smelter
all the numbers are in the recipes in the codex and wiki
okay so they make 30/min and one of my mergers has 900 so thats 900/30 which equals 30 so id need 30 smelters for that one merger right?
just making sure my maths is correct
how are you merging 900 together when you have mk4 belts?