#math-and-meta

1 messages ยท Page 177 of 1

fringe pawn
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Nope. Just going to bury the plutonium waste and let the radiation build up in the SE corner. If I calculated things right, even at a max plutonium burning setup (fertile uranium and other nonsense) you have at least 5 years of runtime before it's a problem.

grand osprey
#

No, nothing is overclocked.....though I am noticing some of the fuel gens aren't getting any fuel again, which is weird, the refineries providing the fuel are all green and constantly going

dire dew
thorn bane
grand osprey
#

Here's what I've been using, the 2400 allows me to use 120 fuel gens, 5 groups of 24 which I've done

dire dew
#

if you lost green lights then ur probs using more fuel than whats coming out ? ๐Ÿ˜ฎ

dire dew
grand osprey
#

It is being sinked for now, i have a use for it later when i get this sorted out

fringe pawn
#

fwiw I did my first 1.0 playthrough using only diluted fuel and augmenters.

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WEll, and coal and bioburners.

fringe pawn
#

Honestly wasn't even that bad. Numbers aren't crazy on phase 5 stuff.

dire dew
thorn bane
#

did you sloop overclock encoders?
those things inhale power

fringe pawn
#

Diluted fuel is still simply too good, I'm surprised they didn't nerf it

scarlet sky
#

Oh jesus wtf I just realized I haven't unlocked diluted fuel yet...

thorn bane
#

dayum

grand osprey
#

seems my heavy oil isn't getting to where it need to go....might have to balance the pipe somehow

dire dew
fringe pawn
#

Part of it was I batched different things. So I wasn't running pasta at the same time as warp drives. Peak power consumption was 3 slooped (100% clock) particle accelerators doing pasta.

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6k peak power each

dire dew
#

least you found the potential problem causer ๐Ÿ˜„

scarlet sky
#

I wanna build a fuel gen plant, but not with the vanilla fuel recipe. I can either reroll/save scum, or go on an adventure...

fringe pawn
#

On this playthrough I'm not researching augmenters so I have 104 sloops for 26 250% warp drive builders.

thorn bane
fringe pawn
#

Dark matter residue actually becomes a limiting factor, you want more of it.

#

Underlying that, SAM is the most valuable resource.

thorn bane
#

ye thats why the power shards
they are DMR positive

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its 60 DRM -> 4.8 crystals but only consumes 2

fringe pawn
#

Right, basically any way to make as much DMR as possible using resources that aren't SAM

thorn bane
#

which one did you chose? oscillators? ai xepansion thingies?

fringe pawn
#

AI expansion

thorn bane
#

ah i see
ye makes sense for points i guess

fringe pawn
#

Well, both are in there, I forget why I ended up with the balance I did

thorn bane
#

its such a weird but cool way of balancing a factory
i sadly just dont have it in me to build that many machines xD

dire dew
#

dealing with nuke waste hurt my brain

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l0l ^ ?

thorn bane
fringe pawn
#

It looks like my current plan gives 2.5 plutonium rods per minute for drones. But it doesn't look like the wiki has info on what exactly that means at this point.

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It's too bad I can't put the extra uranium in the converter for something.

loud ivy
#

What should I be making right now with 300 resin per minute ๐Ÿค”

dire dew
loud ivy
fringe pawn
#

Just to be sure, is Satisfactory Tools is showing average power consumption (peak power consumption)

dire dew
loud ivy
dire dew
#

u set it to "overflow" to the sink to achieve this

loud ivy
dire dew
#

can be very important for late game setups involving oil/aluminium to prevent machines backing up

radiant lance
#

it's also very useful for making priority systems in general. if you're making a material that is being used for another part but still want some in storage, you can set overflow to go into storage

gleaming shuttle
#

also simple stuff like prioritizing dimensional depots or sorting input items (e.g. having a storage box you just throw stuff into that gets sorted automatically and processed into biofuel)

thorn bane
#

i actually like 50/50 storage/other production ๐Ÿคท
that way you get both and once storage is full, its still 100%

gleaming shuttle
#

smart splitters can also be used for machine logistics on shared belts but you have to be careful

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can simplify small-scale manufacturer setups and stuff

loud ivy
radiant lance
gleaming shuttle
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but doesnt scale well

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i mean if thats your scheme you dont really need smart splitters for it

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just make your storage output directly into the production line

remote ice
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i've started having lines feed into a awesome sink if the output overflows

gleaming shuttle
#

smart splitters are actually useful for the opposite case, where you want to prioritize storage over production

remote ice
#

it keeps things more consistent than having it back up

gleaming shuttle
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e.g. building materials on lines that dont need to be running at 100% constantly

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or stealing coal from a weapons factory and sending it to fuel trucks

dire dew
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i just stick a mercer box and a conveyer lift on every single item i produce to storage now, perma have every item in the game lol

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never have to run around to grab this or that, i just have it ๐Ÿ˜„

sand furnace
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Ahh. Pure Caterium Vs Tempered Caterium?

gleaming shuttle
#

pure caterium has the usual tradeoff of being technically more resource-efficient but using way more power and space and being more complex

radiant lance
#

tempered caterium is a bit worse on caterium to ingot ratio, cheaper power wise due to better throughput and not using the refinery, but needs petro coke (good if you have it, annoying if you don't)

gleaming shuttle
#

tempered caterium is fine but not really a standout use of petroleum coke

sand furnace
#

Super. Im looking for stretching my Caterium out as far as it can

obsidian trench
#

Does anyone have experience with building train stations all over the world that deliver raw or slighty process resources to a central mega factory roughly in the middle of the world?
Is it a good strategy or more hassle than its worth? Im trying to find a strategy that can last me till the end of the game and I do like the look/feel of a mega build instead of having tons of smaller factories all over.

gleaming shuttle
#

if you have a bunch of petroleum coke lying around, you should probably be prioritizing coke steel over tempered caterium by-the-numbers

dire dew
gleaming shuttle
#

but tempered caterium is fine too

radiant lance
#

if you want to stretch it the best ratio is leached > pure = tempered

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i actually was wrong, they have the same ratio

dire dew
#

just need a few ai + high speeds + some wire and ur gold

radiant lance
#

they both use 2 ore for 1 ingot

gleaming shuttle
#

if you use leached recipes you are actually crazy tho

radiant lance
#

oh absolutely lmfao

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gotta get those mf leached iron ingots ๐Ÿ’ช

sand furnace
#

Ill stick to pure caterium then. Trying to get the most out of a 300 node for a project

gleaming shuttle
#

yeah that sounds like a reasonable use case for pure caterium

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i dont like using pure recipes for stuff like iron because you need to set up so many refineries

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but with caterium youre usually only tapping 1-2 nodes at once

radiant lance
#

yeah pure recipes are annoying

gleaming shuttle
#

so its more reasonable

dire dew
gleaming shuttle
#

even with blueprints its a pain

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you still gotta set up the water and pipe it in

dire dew
#

could even do 5 of each no problemo + sloop them later :p

obsidian trench
#

(Its also a lot more power)

gleaming shuttle
#

making water extractors aesthetically pleasing is a whole ordeal

obsidian trench
#

Refinery takes 30MW while a smelter takes 6, plus the Water Extractors

radiant lance
#

when I get fracking i'm unironically going to prioritise water from that over extractors

dire dew
gleaming shuttle
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yeah i know that trick but its still awkward

dire dew
#

yea i get what you mean, such a odd shape and size to deal with

gleaming shuttle
#

fsr the placement mechanics for water extractors feel weird

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the footprint is so awkward

sand furnace
gleaming shuttle
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i wish water wells were more power-efficient than water extractors

radiant lance
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yeah it's really silly considering how limited water wells are + how easy it is to get water from extractors

gleaming shuttle
#

it makes sense "flavour-wise"

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irl, fracking for water is a really dumb way to get water lmao

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but it does make them feel kinda pointless

night pasture
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I havn't tried them, do you even get that much out of them?

gleaming shuttle
#

i still use them if theyre nearby though

radiant lance
gleaming shuttle
night pasture
#

not really worth it then

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just run some pipes from a nearby ocean

gleaming shuttle
#

yeah the power costs break even relative to water extractors at 15 nodes

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but no well in the game has 15 nodes, so

radiant lance
#

still worth it in my heart because don't need to pipe from the ocean + cool building go boom + don't need to think about the evil water extractor on my shoulder

fringe pawn
#

Hm, found a Reddit post claiming .06 plutonium rods per trip for drones. Excellent.

verbal lake
#

lol

modern rose
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Can someone gimme a rule of thumb for the Coal generators

radiant lance
modern rose
gleaming shuttle
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watch pipe throughput though

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1 pipe isnt enough to transport all that water, 2 is

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(or a mk2 pipe)

modern rose
prisma kraken
gleaming shuttle
#

max flow, sorry

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youre right

radiant lance
prisma kraken
#

one pipe segment does not have capacity to transfer all the water, but a network of mk1 pipes in an injected manifold configuration is sufficient

modern rose
tropic mason
#

whats the advantage of trains over belts, it seems that a train loading station can only provide a maximum of 1.5 belts worth of throughput for a like 1000x spatial footprint

dire dew
#

i prefer to do 1 water extract / 2 gens and undclock it

viral fog
#

better make more pipes and feed

gleaming shuttle
dire dew
#

takes a while to set up but very worth

gleaming shuttle
#

in the sense that your manifold is separated from your extractors by 2 different pipes

prisma kraken
gleaming shuttle
#

and you dont need an injection configuration per se, a 2-sided manifold works just as well

prisma kraken
gleaming shuttle
#

eh i guess

dire dew
gleaming shuttle
#

when i think of "injected manifold" i imagine injecting midway in

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to "refresh" it

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but i guess it does work out to be the same thing

tropic mason
prisma kraken
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yeah, topologically they're much the same

dire dew
radiant lance
#

from purely throughput, the objectively best logistics method in the game is belts and only belts

prisma kraken
#

you aren't thinking wide if you think trains are only 1.5x capacity

dire dew
#

it was mission critical for me doing p4, cause this factory needed that and that factory needed this, and no way i was belting 1/2k distance lol

radiant lance
#

however, consider: that sucks balls actually. trains are fucking cool and they make things a lot easier

prisma kraken
#

multiple train cars let you parallelize transfers at much higher than belt speed

gleaming shuttle
#

yeah everything in the game is ultimately limited by belts

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train stations require belts to take output from for example

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so trains will never be higher throughput than belts

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but once you have a train network set up, theyre much easier to manage at scale (and imo more fun)

radiant lance
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when will coffee stain let us connect train stations to building inputs ๐Ÿ˜”

tropic mason
#

yes i completely agree but take wet concrete for example if overclock (reducing number of machines important to avoid lag etc etc) they take 300/m so a loading station cant quite service 6 refineries and a loading station is the footprint of 4 refineries

prisma kraken
#

a single platform/train car won't be, but more platforms/more trains do end up far exceeding belts

gleaming shuttle
#

if you wanna reduce lag you probably shouldnt be using wet concrete

dire dew
gleaming shuttle
latent anchor
#

hang on a minute, I've never thought about transporting water with trains

tropic mason
#

id like to maximise to use of available resources, running into lag will be the killer that stops the factory growing so only trying to reduce where possible along the way

latent anchor
#

sounds more convenient than piping it all the way

prisma kraken
#

well yeah, throughput is about going wide

gleaming shuttle
dire dew
prisma kraken
#

every factory game ends up with logistics systems bottlenecks

gleaming shuttle
#

i refuse to make belts longer than a few hundred metres

prisma kraken
#

it is one of the challenges in them

tropic mason
#

kinda sucks we cant have dynamic station logic

rare oar
#

Math and I are not friends, If I have 450 Sulfur how many Turbo Fuel Refineries can I build?

prisma kraken
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and when you hit that point, the solution is add more belts or trains or spaceships, etc

radiant lance
latent anchor
#

wet concrete is good, but that pure copper recipe that lets you get 2.5x copper bars is absolutely crazy

dire dew
latent anchor
prisma kraken
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good way of spending 100 hrs building out fuel power is to use pure copper before you're making pasta

dire dew
tropic mason
#

would pretty much solve things, my initial plan for not having that was train collect max throughput at A delivering to B/C/D using a third input each, however.. trains are limited to <1800/m per loading station and can travel max 50s between two stations to achieve that rate, add in a third station and the max travel time drops to 20s, 4th if the train was instantly teleporting between stations purely due to the docking time the producer at A is full and has stopped/sinking

latent anchor
dire dew
prisma kraken
dire dew
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isnt it 2400 ? if u run two m6 into a station?

tropic mason
#

eg. 100 stack size a wagon carries 3200 so can flow out of the loading station in 80s + the 27s loading time, maximium through put is 3200 items moved in 107s

latent anchor
prisma kraken
#

he's counting the ~28 seconds the belts stop as 1.5x belts

dire dew
prisma kraken
#

which isn't a very good approximation

latent anchor
jovial lichen
#

Is turbo fuel worth using a sulfur node in 1.0?

upper arrow
#

quick question, will the third (right) one fill up with a manifold setup like this? i feel it should but idk sometimes

latent anchor
prisma kraken
jovial lichen
prisma kraken
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if your plan is to eventually use it as rocket or ionized fuel, definitely

gleaming shuttle
#

tbh i'd say "usually not", because "most players are better off skipping turbo fuel and going for rocket fuel"

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but if the choice is turbo fuel or nothing, then absolutely yeah

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its just that you can get by on regular fuel until rocket fuel

latent anchor
gleaming shuttle
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and once you get rocket fuel, turbofuel is largely irrelevant

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unless you prefer it as jetpack fuel (rocket fuel is technically better but requires more feathering)

jovial lichen
#

So just skip turbo fuel and go rocket fuel? I can do either

prisma kraken
#

i'm going to give some round ballpark numbers as an answer

prisma kraken
#

a decent sized dilluted fuel power build will give you somewhere around 30gw of power for a size that doesn't take weeks to build, a comparable sized TF build gives ~40gw - 133% more power

latent anchor
#

it's funny to me how large you can make a fuel plant lol

prisma kraken
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transitioning that TF build over to rocket fuel later would then yield ~120gw

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which is in the fat city range of power generation

upper arrow
# dire dew thats how i would do it

its an output but i guess i just have to split merger with splitter and vice versa
yeah i thought about that but i wanted to see if i can make manifeld work

prisma kraken
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i don't have a good feel for the power draw of the T9 stuff yet, and i know it is a lot, but i'd be surprised if a modest build that fullfills the endgoals of the game pushes much more than 100gw of power

dire dew
radiant lance
#

hungriest mf alive

prisma kraken
upper arrow
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well i build the manifold already so i wanted to know if it even works, if it works i would prefer not having to redo it

dire dew
#

you can still lift it into stack converyers to manifold in the direction u wanted ect

upper arrow
#

if it wont work then i have to rebuild

radiant lance
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which is ABSURDLY worth it

dire dew
prisma kraken
#

that sounds like an awesome place for sloops

radiant lance
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just on an assembler too, so doesn't require many sloops and it's really cheap on power

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i'd be impressed if there's a recipe more worth slooping

upper arrow
prisma kraken
dire dew
gleaming shuttle
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like i think it was balanced around that lmao

prisma kraken
#

the problem with the ficsonium rods is they require pasta to make

upper arrow
#

well if it will fill i will keep it that way and try to not forget about simple balancer setups, ty

dire dew
#

it will work fine though zod but u can make it so clean my way

upper arrow
#

*the next time i have todo this

prisma kraken
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idk if y'all have ever mass-produced pasta, but it turns into a pretty big challenge marshalling all the copper in the world for it

gleaming shuttle
#

i like turning the entire grassy fields into a massive copper foundry personally

prisma kraken
#

cuz thats what kibitz did

dire dew
prisma kraken
dire dew
#

but his method would totally work fine

prisma kraken
#

yeah, doing that 3->2 split is nice though

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it might just be me, but i have a hard time recognizing that as a solution until i step back and re-examine things

dire dew
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just makes life easier should things change in the future, knowing there both 480 rather than going through machines adding stuff up lol

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yeah its a handy trick to make odd even

thorn bane
dire dew
thorn bane
#

this is the usual injection manifold setup

dire dew
surreal dagger
#

valves prevent backflow, right?

dire dew
#

pumps do too

surreal dagger
#

I have an oil setup that keeps stuttering, so I added a valve in between each section to incentivise a more one-way flow

thorn bane
dire dew
surreal dagger
#

I have 10 outputs in a straight line

dire dew
#

you might just have too much residue so a flush could help (if residue is inside the machines = bad)

gray peak
#

720 foundries is quite a lot for a group
that's an army!

dire dew
#

dont flush entire network though just flush a little segment untill the machines no longer have inside

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basically till your yellow lights stop

dire dew
prisma kraken
surreal dagger
#

Everything is 100% effecient

gray peak
surreal dagger
#

originally the residue to fuel was the issue but now it's the oil to product/residue

dire dew
surreal dagger
#

the input isn't enough

surreal dagger
#

yes

dire dew
#

ok so what u wanna do is, turn off half ur residue machines

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and pre-fill them

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so the pipe fully backs up with oil

prisma kraken
#

you know, little things kind of make me happy:

dire dew
#

i had this issue myself

dire dew
scarlet sky
prisma kraken
#

yeah, pretty much

dire dew
viral fog
#

i allways craft then when i need it

surreal dagger
#

oh I saw that

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ty though

thorn bane
prisma kraken
#

i don't know how many i'll end up needing, but i have them and more importantly, i don't need to ever make one by hand again

gray peak
prisma kraken
dire dew
# surreal dagger ty though

you might find ur lacking residue ahead so u might have to follow the whole system through, like turn ur residue consumers off, then fuel consumers, (ride the wave) but then it should be smooth

thorn bane
viral fog
#

make one 50 stack and look how long they get

prisma kraken
#

(for the unlikely case i need to speed-build 2000 mk3 miners, lol

scarlet sky
#

I mean I'm in the middle of making a thousand DNA capsules... but at least those have an immediate purpose

radiant lance
scarlet sky
viral fog
#

dont forget to summersloop powershards

prisma kraken
#

yeah, plus another 300 in the dim depot pipe

scarlet sky
#

But then again, I for some reason stockpile stupid amounts of biofuel... to each our own

jovial lichen
#

How much power would 1200 rocket fuel be? (not sure how I would calculate that sorry)

viral fog
#

is 3x144 fuelgen

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i set up that yesterday make a blueprint for 4 gens

scarlet sky
#

!wikisearch biofuel will have the answer you're looking for. Each rocket fuel is 3,600MJ

brisk shoreBOT
scarlet sky
#

Er, !wikisearch rocket_fuel

viral fog
#

!wikisearch rocket_fuel

brisk shoreBOT
scarlet sky
prisma kraken
jovial lichen
#

dang so that 1200 would only be 17k power. was hoping for a little more but its the most ive done

viral fog
#

108000 power

prisma kraken
#

that in turn means that each generator would burn 60/14.4 = 4.1666 RF per minute

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your 1200 rocket fuel per min would be 1200/4.16666 = 288 generators

viral fog
#

well minus the power all the factory need for producing

prisma kraken
#

and that in turn would generate 288x250 mw = 72gw

viral fog
#

oh did you have the blender recipe for fuel and water? ๐Ÿ™‚

jovial lichen
#

Yes

prisma kraken
#

(i did the calculation the long way so that you could see the process)

jovial lichen
viral fog
#

i guess yes its in blender with water

prisma kraken
#

PSA, when you see MJ as a power rating, when you apply 1 MJ of power for one second, it is 1 MW; MW = MJ/s

viral fog
#

dont forget to get rid of the compactet coal easy to buirn them in coal gens ๐Ÿ˜„

jovial lichen
#

I think I found my next big adventure lol

reef turtle
#

I shared a screenshot of my 1800 rocket fuel/minute power plant a little while ago.

prisma kraken
#

yeah, rocket fuel is pretty sweet

reef turtle
night panther
#

If my production can produce 60 per minute how much ingots do I need

prisma kraken
#

i think the blended TF portion of a rocket fuel build may be my next project

viral fog
#

its easy with blueprintet

prisma kraken
viral fog
#

60 what is the question?

night panther
#

Ohhh

viral fog
#

๐Ÿ˜‚

night panther
#

Iโ€™m trying to make copper wire

reef turtle
#

1 copper ingot makes 2 wire.

viral fog
#

1/2 ratio

reef turtle
#

So 60 wire/minute needs 30 copper ingots/minute.

night panther
#

So itโ€™s just divide in half

prisma kraken
#

1 smelter, 2 constructors with base recipes

night panther
#

Iโ€™m trying to look for the formula so I can do this on my own

prisma kraken
#

each constructor takes 15/min and makes 30

viral fog
#

i allways use my phone calculator to do the math

reef turtle
obtuse lark
#

maybe im not figuring this out right.

I have 8 water extractors. to keep them running at 2034 with no down timee, what am I missing on flow rate?

night panther
#

Is that a website?

prisma kraken
night panther
reef turtle
viral fog
#

8x 120 = 960 water

night panther
prisma kraken
reef turtle
viral fog
#

maybee im Oldschool but calculator can be allways seen and you can build ingame ๐Ÿ˜„

viral fog
#

yea and with big factorys split the productions line in sections so its easy to math

reef turtle
#

I don't have any experience with hosting Satisfactory.

dire dew
#

for 1.0^

night panther
prisma kraken
#

ahh, sorry, i didn't realize the main url was still old

dire dew
#

and no need to appologise was just letting you know ๐Ÿ˜›

remote ice
#

you know, its kinda funny that now that we have sloops, its once again possible to make machines that can't run at full speed even with mk6 belts

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the issue was fixed and reintroduced in the same update

reef turtle
#

I don't really have a problem with that. The main issue is miners being blocked on belt speed, because that has implications for total overall production. But an individual machine being blocked can always be fixed by just making another machine.

dire dew
radiant lance
#

and also like. it's capping screws

surreal dagger
#

my oil rig will produce really fast for a while, and then it just stops. is there a way to fix this?

surreal dagger
#

it shouldn't

remote ice
surreal dagger
#

there is like 15m of headlift with a t2 pump

dire dew
#

u sure theres not a # mistake in your flow of machines?

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like i kept running outa oil then realise i place 11 refinery not 10

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one time

surreal dagger
#

it will produce REALLY fast, cap out, spaz and the tank will drop almost till there's nothing left and then it will kick back on and produce it all back

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the thing is- it's producing 600/m and the refineries are supposed to take 600/m

dire dew
#

did u remember to OC ur oil

surreal dagger
#

yes

dire dew
#

havent misplaced mark 1 pipe?

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must all be mark 2

surreal dagger
#

no, I've build exclusively mk2

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do + junctions count as t1 pipe? or are they like splitters where there is no cap to flow rate?

dire dew
#

how many refineries + what recipie?

surreal dagger
#

5 200% speed plastic & 5 200% speed rubber

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for a total input of 600 crude oil/m

dire dew
#

are you smart splitter sinking the plastic/rubber?

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if the belt stops the refineries stop

surreal dagger
#

I like maxing out throughput

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although they are making 200/m it's all mk4 belts into a sink

stone imp
#

dont know if this is the correct place to ask but why doesnt my train just use the left track?

surreal dagger
#

so it's not a belt issue

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I didn't realize you could post screenshots in here, I never took the time to think about it

dire dew
#

u prefilled oil like i said before?

surreal dagger
#

yea, I did

thorn bane
stone imp
dire dew
#

im not sure what can be problem then pheem :S?

stone imp
thorn bane
surreal dagger
#

I found the issue, there is so much HOR in the pipes that the refineries in the back are not producing. which will make the oil cap, and then stop for a few seconds as all machines do when full

stone imp
dire dew
surreal dagger
#

it's not actually impacting production it just looks scary

surreal dagger
dire dew
surreal dagger
#

and it hasn't emptied yet

dire dew
surreal dagger
#

they're staying yellow

dire dew
#

u dont need that many valves dude, put ONE at the very end of the fold

stone imp
dire dew
#
  • flush the segment outside the yellow ones a couple times till they green
dire dew
stone imp
stone imp
#

thanks

dire dew
#

make a blueprint like that with a foundation at the bottom

#

and u can zoop 10 platforms between each section and add the rails

stone imp
#

i always forget to use blueprints

dire dew
#

really helpful for rails

surreal dagger
#

I've heard people complain about bi-rail systems

stone imp
#

why, the complexity?

surreal dagger
#

I would assume so, I've never really gotten past trains

dire dew
surreal dagger
#

I prefer a closed loop one-way monorail system that has lots of cuts

dire dew
#

thats the blueprint, and see how it have foundation at the bottom

#

can zoop 10 out and just connect the rails ๐Ÿ™‚

#

then when its set up remove platforms and run that pillar down to the ground like u can see on the right

reef turtle
#

This is extremely similar to how I do it. Main difference is I use frame foundations instead of pillars.

dire dew
#

for sure blueprint can be any design, the foundation base is the main trick for ez / fast building

stone imp
#

are there any satisfactory discords where you can vc or stream

dire dew
stone imp
#

true

#

just youtuber servers i assume

reef turtle
#

Part of me wants to build a full loop of rail around the map. Right now, my rail line goes from the west coast, down south past the falls and into the grass fields, and then dead east to the crater.

stone imp
#

like a window?

reef turtle
#

Yeah, at some point it would need to connect up onto the plateau.

dire dew
#

like that lol

stone imp
# dire dew

at each destination do you have a station for loading and another for unloading?

#

beacuse i feel like my trains would get too long

dire dew
stone imp
#

thanks

dire dew
#

u have multiple stations at 1 location sometimes

stone imp
#

asking too many questions

dire dew
#

its just better answered in the videos that are out there then u can understand better ๐Ÿ˜›

#

trains are hard to word lol

reef turtle
#

I only have three trains, bringing crude oil, bauxite, and nitrogen back to my main factory.

#

But having the full loop would make it simpler to have satellite factories doing whatever.

dire dew
stone imp
#

fair

dire dew
#

i straight up refused cars/drones, trains do it all lol

reef turtle
#

The grass fields have pretty easy access to most resources, so I'm just using trains to bring in the ones that are far away.

frosty owl
prisma kraken
#

wow, the spider presence in the swamp has increased, lol

#

i may be wrong but the big ones seem like they got nerfed a little and the green ones maybe had a little bit of a buff

frosty owl
#

The Greens are horrifying... They can 2-shot you jace_scared

proven plaza
#

I automated smart ammo cusz of them doggobonk

cloud comet
#

I'm trying to make an bauxite production line with the basic recipes, I have 1800 bauxite/min and 15 refineries for them but I'm not sure how I should handle the water inputs

#

I need like 20 water extractors for 2400 water/min but how should I wire (or pipe) them up?

#

Each one uses 180/min, so 3 water extractors for 2 refineries could work but it feels inefficient

past reef
#

can always overclock extractor, 1 shard = 180 pm

cloud comet
#

How power-efficient is that, tho

past reef
#

think about the waste water from the basic alumina solution recipe though, either dump them into wet concrete or loop them back and separate the grid for waste water and pumped water

cloud comet
#

Yeah they will be looped back

past reef
#

of course less efficient than all 100% extractor but you're on red forest you can't put infinite extractor

cloud comet
#

I'll need 1800/min if I loop them back

#

Actually I can do 1 extractor per refinery with that

#

900 is looped back, so 120 is needed per refinery

cloud comet
# cloud comet

But wait, how do I even get the output of each water extractor into each refinery

#

The placement should've been the other way around

past reef
#

one third of water for solution refineries should be recycled, better to make modular layout for aluminum if you're doing recycling

cloud comet
#

That's what I got as well

past reef
#

see that 135 out of 405 water is recycled so you should probably do 3 refineries and 1 taking recycled water

cloud comet
past reef
#

whole number

cloud comet
#

But then I need 540/min for the 3 refineries that take water straight

past reef
#

180 is from the scrap refineries

#

will take time to spool up or you can just sloop the scrap refineries for a couple minutes

#

you can underclock all of them for a nicer number for water/bauxite, up to your factory layout too (number of extractor) and space ( with 1.8k bauxite you need 5 of those modules

vapid gorge
#

really no need to sloop, just invites makign a mistake

past reef
#

yeah best to leave recycled system alone to start up, slooping to fast start linear production line is okay but tighter margin on loop

zealous bronze
#

Is there a tool to calculate the amount of output/input/excess from each factory? For e.g., I have a water station that makes 1200 m3/min of water, and a concrete factory that uses 625 m3 of water/min. Or do I have to make that on my own (Excel)?

#

I want to do this for multiple factories.

#

I can see satisfactorytools.com making the calculations only for singular factories. like if there was a way to share data between the production tabs and calculate, or something like that

junior escarp
#

yo
anyone good with like alternative recipe choosing in here?
cuz i have like 7 hard drives scanned, tho idk what to choose

wind spade
wind spade
zealous bronze
#

just testing this idea out anyway, ik this isn't efficient either

wind spade
# zealous bronze tru I understand lol. I'm just pretty early in the game and I'm creating extra m...
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch." Factories become...

zealous bronze
#

thanks for the link ๐Ÿ˜„

#

oh wait wtf you made the website, cool

prisma kraken
#

man, that was a lot of spiders

shadow sinew
#

is moving liquids by train ever good?

wind spade
shadow sinew
#

like, is it better to turn oil into plastic and rubber and use solid trains?

prisma kraken
#

in a few niche cases, it can be, but it often ends up being more trouble than it is worth

shadow sinew
#

also, does packaging liquids give more capacity

prisma kraken
#

if you don't have to transport emties, solid cars end up with 2x capacity of fluid cars

shadow sinew
prisma kraken
#

if you're doing packaging and unpackaging on both sides and have to loop the containers, there's no win with packaging

verbal lake
#

plus, fluid cars look cool

prisma kraken
#

with gases (nitrogen, rocket/ion fuel), they compress when packaged, and that's a win

shadow sinew
prisma kraken
#

yeah for stuff like that fluid cars work ok, and its nice to get a little variance in the cars the trains pull

#

the other place i've used fluid cars is in extremely large factories where i'm actually using a closed loop train as the bus between factory parts

#

(think max nuclear)

fringe pawn
#

I don't like that max nuclear doesn't have a clear meaning anymore.

prisma kraken
#

i find getting the tuning on high throughput fluid cars tricky to get right, its very easy to over/underrun the capacity and it takes a lot of fiddling to keep the pipes full

fringe pawn
#

I suspect that power augmenters and sinking plutonium rods is better than anything that involves Ficsonium.

prisma kraken
#

yeah, we'll probably converge in time on a new definition for what max nuclear is once we find the good configurations

thorn bane
scarlet olive
prisma kraken
#

the thing is it's kind of a waste to start making more uranium, you have to dispose of it somehow

thorn bane
scarlet olive
#

You make more uranium and sink plutonium

#

And sadly its much harder than just a rocket fuel setup

fringe pawn
#

The other problem is I'm really not convinced there's much use case for more than 1TW of power. I can see 2TW with some sort of gratuitous overclocking setup. But 1TW appears to be enough for using all the resources on the planet.

scarlet olive
#

To not make crazy more E

prisma kraken
#

yeah, i think rocket fuel is the winner with the power you NEED in the game

fringe pawn
#

Even good old diluted fuel, arguably

torn walrus
#

It's kinda crazy how much of it you can easily make and just dump into a bajillion generators

prisma kraken
#

yeah, well rocket fuel kind of jumps a magnitude in power from diluted fuel

fringe pawn
#

There's tons of oil on the map though. Rocket fuel is really good, but setting and forgetting diluted fuel early on remains a compelling option.

#

Especially now that they added even more oil on the West Coast. On my first 1.0 playthrough in the rocky desert, I didn't even need to tap into the resource well oil that was added.

prisma kraken
#

when i laid this out as a plan, i was agog at how much power you get from it

junior escarp
#

wish me luck lads

#

or should i go with 5 stator and 5 motor

thorn bane
#

ficsonium: 2/0.2+0.5/0.1+2.5/1 = 17.5 NPPs
uranium: 3.5/0.2 = 17.5 NPPs + 0.875 Plutonium sink
uranium might get capped on sulfur while ficsonium gets capped on sam quite fast

prisma kraken
#

keep in mind you can add oscillators later to a motor build and quadruple the output

prisma kraken
#

if you swap out the motor assemblers for manufacturers and the rigour motor recipe, you quadruple the motors for the same rotors & stators

thorn bane
#

or add ai limiters and double it ๐Ÿคท

prisma kraken
thorn bane
prisma kraken
#

i'd rather add the oscillators, honestly

thorn bane
#

idk i hate building oscillators soooo many fucking manufacturers

#

ai limiters are nice
especially with plastic ai limiters

prisma kraken
#

oscillators got a bit of a density buf

thorn bane
#

wait they did?

prisma kraken
#

went from 2.8125/min to 3.3333

#

same cost, just faster cycle time

thorn bane
#

i mean thats the easy part
the hard part is the 100 manufacturers for the oscillators themselves xd

prisma kraken
#

errr, i think i'm wrong, wtf

thorn bane
#

youre thinking of computer

#

but ye its the same reason for me on why i use caterium

prisma kraken
#

you probably are right

fringe pawn
#

Default computer recipe actually feels usable now though. I did the old default recipe once, and resolved never again, no matter how bad my hard drive luck was.

prisma kraken
#

they did get somewhat of a side-effect buf with plastic AIL

#

default computer wasn't awful if you used steel screw

gusty summit
#

I`m looking for upgrading my platic fabric and now choosing a way to do it. I found this one option(screen)
So questions is:
Is it a valid and efficient option or better ways existing?

How better set a fabric, if i understanding all correctly here is 2 options:
First one set fabric step by step startin from 200 rubber -> 400 plastic -> 800 rubber -> 1600 plastic and leave 200 rubber as bonus
OR
Second one create a loop 1050 rubber -> 2100 plastic -> 1550 plastic as final product + 550 plastic to 1100 rubber -> 50 rubber final product and back to 1050 into 2100 plastic. This way i should add 1050 rubber manually one time to start production.

So any problems can reveal on both ways?

fringe pawn
#

Batteries feel useless now

fringe pawn
#

They're basically just an intermediate component in superstate supercomputers.

gusty summit
fringe pawn
prisma kraken
#

the trick is you set the plastic and rubber to feed the refineries in a loop and use a smart splitter at the right location on the loop to overflow the production out

thorn bane
thorn bane
fringe pawn
#

I know what you mean, the point is the same though. They're either a pointless fuel or an intermediate component in a supercomputer alt.

#

Are there any other uses?

prisma kraken
#

they're still good fuel for drones and possibly vehicles

thorn bane
#

im just thinking of space elevator parts but i guess youre more thinking in terms of sinking

prisma kraken
#

not sure it's worth making more batteries than you need for the space elevator instead of fueling transport with rocket or ion fuel

thorn bane
fringe pawn
#

You don't need batteries for the space elevator anymore

junior escarp
#

yeah i think i need to do a hypertube....

fringe pawn
#

Unless I performed some clever trick with alternate recipes, I finished phase 5 without ever making a battery

thorn bane
#

ye they changed that right? i swear i was going crazy

#

im still a super state computer fan

verbal lake
fringe pawn
#

Superstate supercomputers are definitely resource efficient.

honest nacelle
#

For anyone here who uses SCIM calculator, why does it split the belts like this?

#

How dafuk am I supposed to follow it?

#

Manifold it and let it overflow?

thorn bane
honest nacelle
#

Gotcha. If I put the constructor request the lowest amount first it should fill faster, right?

#

I mean, if the manifold feeds the 22.5 first, then the 30 then the 67.5

#

Not fill faster but like, all 3 will start running faster

thorn bane
# gusty summit ty!

this reminds me of an old setup i did like that xD
definitely fun figuring out if thats your kinda thing

honest nacelle
#

Instead of the last one waiting for the first one to fill using 67/m

prisma kraken
prisma kraken
#

for wire, quickwire and screws, i'd say differently, but 100 stack items fill buffers quickly

wind spade
thorn bane
#

can always manually feed ingots or shut down until filled but ye id just wait

gusty summit
high furnace
#

how is this for my first big factory? no alternate recipes, only iron

thorn bane
#

id make more plates

#

youre gonna build a lot of belts

high furnace
thorn bane
#

ye for mk1 belts

gusty summit
#

just drawio but specially for satisfactory xd

high furnace
#

now it makes 59 iron plates

#

and the numbers are good

#

i never made anything this big bro hahahaha

thorn bane
#

sounds good

edgy leaf
fringe pawn
#

What's the use case for the dark ion fuel alt? More rocket fuel and more dark matter crystals for less fuel?

lofty kestrel
#

gonna build this massive factory (my first one) im having an hard time to bring the ore together, should i use belt all over the biom? trucks or maybe wait for trains before building this? also i went for 200 from everything, would you change something?

edgy leaf
fringe pawn
#

I guess?

#

That's one hell of a resource difference for rocket fuel and dark matter though

#

Plus you need to package it and consume aluminum in that process

thorn bane
#

ye fuel vs sam

teal urchin
#

I just put together a factory to make 1 modular engine, and .5 adaptive control units... And im scared lmao

verbal lake
teal urchin
#

Haha, yeah

thorn bane
teal urchin
#

Theres a spot I want to put it at, cause it has everything i need- except coal of course. And there isnt any coal nearby for like, a train line. Ima have to make a prety large train just to do it lol

teal urchin
thorn bane
#

sorry, heavy modular frames

teal urchin
#

Oh- duh. Thanks โค๏ธ

fierce ruin
#

do you use a truck station to refuel other truck stations?

teal urchin
#

Sometimes, kidna just depends

verbal lake
gusty summit
#

not sure is it gonna work or no

#

but will try

thorn bane
#

i like using the 175 rubber to "kickstart" the loop

gusty summit
#

but isnt it same option?

#

I mean i want this 175rub to be produced

thorn bane
#

well ye but that way you dont have to manually start it

gusty summit
#

get it. Is 175 rubber enough for the next crafts? or better change the ratio rub/plastic?

#

wait, but i cant change the ratio isnt it?

#

Cause fuel overproduction

thorn bane
#

you could just make 1575 plastic and no rubber instead

#

its always 3x the oil you put in

gusty summit
#

I thought im going to use rubber in the future

thorn bane
#

ye you can make both if you want

gusty summit
#

But im not sure how many should i produce at this moment in order to not rebuild this factory in future

unborn ermine
#

fill containers and sink the rest until you are sure

thorn bane
#

idk hard to say
i think id just start with same amounts rubber and plastic? but it depends on a lot of factors

unborn ermine
#

Like computers, you can go all quartz and its just rubber for oscillators.

gusty summit
unborn ermine
#

When I was playing in the dune desert it was pretty nice to just need a single belt of rubber from the nearest oil node jacelul

#

Abused the quartz node up there with that water hole and used pure quartz recipe at the nodes.

white bloom
#

you can build the oil recycle loop in a way so that you can easily expand it later

unborn ermine
white bloom
#

you just make two antiparallel belt cycles, one for rubber and one for plastic, and simply place all refineries in between them. The ones turning rubber -> plastic facing one way and plastic -> rubber the opposite way

#

If you roughly alternate them instead of all facing one way then all facing the other, belt capacity isn't even much of an issue

#

then just have your fuel pipe fork on one end and run parallel on either side to feed all the refineries

#

output from the belt cycles with smart splitters that only allow overflow to leave the cycle

#

self-balancing system

round nacelle
#

are there calculator sites that use manifolds instead of balancers?

white bloom
#

for a manifold you don't really need an external tool, as long as you know how much you have in total A and how much each machine consumes B, it's simply A/B rounded up many machines you need to build in sequence

#

as long as your belt capacity is not smaller than A, that's all you need to know

main thicket
#

can i put one depot per item ?

next pewter
#

Sure. there are a lot of spheres

teal urchin
#

So, i have tore down my starter area, in hopes to rebuild it. I have (with a max of mk.4 belts)
1380 Limestone, 2880 Iron, 480 Copper, in one small area.

Using those numbers, what all would you guys build there? I was thinking like.. All my iron/copper stuff, such as wire, cable, rods, plates, etc etc.
And then slightly more advanced things, such as reinforced plates, rotors, and modular frames.

But, what all would you guys do in this area? This is sorta gonna be a mega factory for basic shit, so any ideas would be cool (and any suggest alt recipes would be ever better!)

next pewter
cloud comet
#

So, I have 750 silica/min from my bauxite refineries and 900 quartz/min (to be processed into 1500 silica/min) and I need 2250 silica/min for 32 aluminium ingot foundries, but I'm not sure how to split up the silica evenly into 32 of them
Each foundry is underclocked to 94%, so they use 70.5 silica/min

teal urchin
cloud comet
next pewter
teal urchin
# next pewter Two comments/suggestions: if you want to max sink points w this: build smart pl...

My architecture brain aint that good, lmao. I make platforms, which I will then add all my machines to, etc.
AFter all thats done, and the build works, I will go in and add a building to it. I definitely WANT it to be pretty, i just dont know HOW to make it pretty. I truly am terrible at designing any sort of structure, and even more terrible at planning a structure out before hand. (outside of very rough ideas)

next pewter
next pewter
teal urchin
#

So far the only thing ive built that looks nice is my encased industrial beam factory

next pewter
#

Just group machines that are connected, close to eachother. On 2d you can only do that in 4 directions, in 3d in 6

teal urchin
#

Itโ€™s just pretty daunting. Like is love to be like the YouTubers who can build the most beautiful thing youโ€™ll ever see, but Iโ€™m not quite that person unfortunately lmao

next pewter
#

I understnd just pasting architecture as an afterthought,can be a challenge to get right. But imho a working factory is first prio.

I think it needs a mix of planning, adjusting on the spot and experience to nail it.

potent isle
#

any ideas on how to setup a train station here?

#

those white markers are coal and sulphur planning to turn this into compacted coal and taking it to a nearby fuel source to make turbofuel

past reef
#

they're both near ground level not 200m up on the red forest though

#

you can put a train path to the west from the coal node to the west islands

potent isle
#

something like this?

#

or more farther down the south?

past reef
#

from your marked player position you can go straight west there's a path there iirc

#

kinda flip that half circle upside down

#

better leave that coastline for copper and/or caterium down the line for computer stuff

potent isle
#

because there is a very good spot in the south with everything needed

#

but i still have to make this plant as efficient as possible aswell

#

i just need a good supply of sulphur and coal

past reef
#

the top line can lead to a bunch of coal and sulfur on top left of map, the middle line is what your coal/sulfur path would probably be, the bottom line can lead copper/caterium/iron if you need

#

the coal/sulfur line can get to the quartz cave a bit to the right if you want to, I didn't do quartz near west islands oil this save

potent isle
#

and for the top line i though that coal might be useful for another coal gen in the future, how much power would i realistically need by the end game?

past reef
#

coal gens are really underclassed by fuel gens setup, 600 coal makes like 3GW but 540 oil makes 18GW from either diluted fuel recipes

#

I have only touched tier 8 this save, probably need like 30GW to comfortably make every sub-factory running, a big one normally takes 2-4GW

potent isle
past reef
#

yeah I'd recommend not making the 2nd fuel setup until diluted fuel so you don't have to tear down the old one

#

wouldn't need much more than 18GW of power for the new stuff like plastic/rubber/computer and what not, put off the 2nd fuel plant until tier 7 or so

potent isle
#

or do i need to set the stations and rails up to manually see it?

past reef
#

hard to eyeball it, you can estimate with +- 1 minute accuracy by the number of stops it needs, a stop adds like 27s to the trip time

#

but on that distance it'd probably take 3 minute so you should be fine with a 600 belt per freight

vivid escarp
# past reef

Do you have any Problems with building "tunnels" for your train?

noble timber
potent isle
past reef
#

not really I put train tracks on terrain if it'd look nice

vivid escarp
past reef
#

there's a path there though, a bit steep W->E but train going that direction is empty in his case

vivid escarp
#

But guys are 900x Plastic / 900x Rubber enought for a while or do i need more like 1800x Min?

noble timber
#

Should be good

#

You can always make more if you need it

vivid escarp
noble timber
#

Youโ€™re using all the oil on the map?

vivid escarp
noble timber
#

So you can make more, youโ€™d just need to venture out

urban kite
#

sometimes the numbers inm this game just work out and i love it. One normal iron node makes 240/min of both plates and rods, straihgt into the depot ๐Ÿ™‚ ๐Ÿ™‚ if my math is right

vivid escarp
#

I build this now. This is 2400x Aluminum 900x Plastic and 900x Rubber. I have this 3 300x open for more stuff

#

I dont know what in later tiers need how much plastic

noble timber
#

No one can really give you a figure for how much plastic is needed because it all depends on how big/small you build

urban kite
#

and there are lots of alts that use rubber or plastic for diff things too

next pewter
vivid escarp
#

Then i build 1x plastic and 1x Rubber and 1x Energy

next pewter
#

Why split plastic an rubber?

#

W recycled recepies you can flexibly swap between both

#

Depending on your need.
100% plastic to 100% rubber.

tight crag
#

Question about portals:
has anyone figured out if that statement holds any truth?
Couldn't find any evidence in my playthrough

next pewter
#

Just loop output of plastic to rubber input and other way around,,w a smart splitter in front

livid meteor
#

considering I use a max oc packaged, would this cause issues? Cuz it's gas?

lone yacht
#

hello, whats wrong with this junction?

deft lichen
#

tracks are too close to each other

lone yacht
grand jasper
#

so is slooping just a flat muliplier of 2?

edgy leaf
#

yep

past reef
#

4x machine power usage but yes

grand jasper
#

but that way i can just dobule my shards for now right?

vapid gorge
#

20GW particle accelerators are hilarious

edgy leaf
#

i suck at math, how do i turn 1600 fuel into plastic without repeating decimals?

edgy leaf
#

or is that also impossible

past reef
edgy leaf
#

i have 1600 fuel tho, no oil

#

i want to use the recycled recipes

past reef
#

I mean in the process of making that 1600 fuel you'd have like a mk4 of resin right

vapid gorge
#

using tools is step 1

edgy leaf
#

i already have the refineries set up, i can do it. but they'd be clocked at 222.222.

vapid gorge
#

you want to plan out the groups of refineries for this BEFORE hand

edgy leaf
#

i did.

past reef
#

nothing you can do about that odd number unless you make the fuel number divisible by 90

grand jasper
vapid gorge
# edgy leaf i did.

if you did you'd know how to group up the next steps. That's what I'm talking about. you want ot know exactly where things are going before you do any steps

edgy leaf
#

im not sure what u mean

#

i know how to group up the next steps, i already have it built

vapid gorge
edgy leaf
#

is there a way i can avoid the .222222 at the end of the clock cycle?

past reef
#

I'd siphon out 25 fuel per min into the sink so I can get 17.5 group of (30 plastic + 90 fuel into 120 plastic)

vapid gorge
edgy leaf
#

processing less is less efficient than just keeping the .2222

past reef
#

if you want whole clock number you'd have to plan out the entire factory beforehand not just step

vapid gorge
#

unless you have a plant that needs that repeating .222222 plastic 'less efficien't doesn't really mean much

wind spade
grand jasper
#

just put a whole refinery there and sink overflow rubber to prevent clog and belt out overflow plastics on the output

edgy leaf
#

id get more stuff if i processed it with the .2222 and had it skip a single once a year or whatever

#

ill see if injecting rubber can fix it i guess

wind spade
#

you just use the fuel elsewhere

past reef
#

if you want to process 100% of the node you'd most likely have to give up layout and/or clock number

edgy leaf
#

hmm, is heat fused frame good?

wind spade
#

depends what do you mean by good ๐Ÿคท ๐Ÿ˜„

edgy leaf
#

why is it good/bad for your playstyle? what do you personally subjectively like or dislike about the recipe

vapid gorge
edgy leaf
#

is nitrogen the exact same?

vapid gorge
#

roughly

#

needs iron for hte acid

edgy leaf
#

oh, it needs more nitrogen

vapid gorge
#

not much

edgy leaf
#

25 vs 32

vapid gorge
#

and nitrogen is kinda a trash resource

#

makes for a good filler

#

there's heaps on the map andit's not used for much

edgy leaf
#

yea its only for fmfs and cooling systems

wraith ruin
#

Yeah each nitric acid is 4x gas that's why I don't like it

#

More nitrogen per frame

past reef
#

isn't heat fused more aluminum per frame, I feel like it's a nice sloop friendly one at least

edgy leaf
#

heat fused uses more nitrogen, would be weird if it also used more aluminum

vapid gorge
#

32vs25. not a huge difference. And there's lots of Ngas on the map

past reef
#

fuel is whatever at the point though

edgy leaf
#

alright then ill siphon some fuel off for heatfusedframes ๐Ÿค”

#

i wonder if that will avoid repeating

vapid gorge
#

saves I think 25 alum ingots per frame?

#

a good chunk, -33%

#

for like 3 oil?

#

less really

past reef
#

oh yeah double the amount per cycle so I thought it's more ingot

vapid gorge
#

yeah it's best to look at the unit rather than pm for comparisons

#

though the output pm is also good info to compare speed

wind spade
#

nitrogen gas is very much unlimited. It's practically impossible to run out of it, unless you really try

vapid gorge
#

the fact that Heat Fused is 2x as fast is nice too

edgy leaf
#

thatsss 16 fuel per minute ill get so thats a 160% overclocked HFF blender, awesome

#

hm, i have to decide how much i want to siphon off per line, because my end goal is 1 stack of FMFs per minute

#

for that in eed to know how many lines ill have

grand jasper
#

you guys have some recommendations for aluminum alts to look for?

vapid gorge
#

one STACK per min? should prob just dedicate a proper system for that

edgy leaf
#

ill do that, im going to ship the fuel to that system with trains

vapid gorge
wraith ruin
#

For starter aluminum I use sloppy>electrode>pure

past reef
#

I use normal + electrode scrap + normal ingot to save on quartz because of location and I want a bit more yield than pure for other module

edgy leaf
vapid gorge
#

and wit hthe oil alts you can bring in almost no oil for huge amounts of bauxite

edgy leaf
#

oh no i hate this project, its making me plan out my entire run...

past reef
#

instant scrap is fine but sulfur is more rare on the map

vapid gorge
#

oh no... ๐Ÿ˜›

vapid gorge
edgy leaf
#

i want to siphon out just the right amount of fuel for all the FMFs ill need, which is easy because i want 50/m. but i also need fmfs for pressure conversion cubes because they are needed for the most plutonium efficient plutonium rod recipe and i want to go full plutonium...

edgy leaf
wraith ruin
#

Yeah ... I hate when scope increases like that

vapid gorge
edgy leaf
#

in the past i wanted to totally max out nuclear, which was simple because you'd run out of uranium. but now with the converter u can sacrifice everythign for uranium

edgy leaf
#

so i would have to use a different recipe for the FMFs that i need for nuclear

vapid gorge
#

Hey, it'sa recomendation. You don't have to do it, I'm not your dad

edgy leaf
#

yea i know, im not sure myself right now. just bouncing ideas around

edgy leaf
oblique chasm
vapid gorge
#

ehhhh

vapid gorge
oblique chasm
#

The issue with centralizing oil is that oil is like in a bajillion spots that are mostly around the edges of the map

edgy leaf
#

i already measured out all the space and prepared all the blueprints, i just need to assemble it now

edgy leaf
vapid gorge
oblique chasm
granite crane
vapid gorge
oblique chasm
edgy leaf
vapid gorge
edgy leaf
oblique chasm
#

Go do then

granite crane
vapid gorge
#

fiar enough ๐Ÿ™‚

unique tree
#

i need to build water extractors for my refineries, how do i snap the extractors to a grid or to pipes to have some sort of alignment?

brisk hemlock
#

I am tired brain: If I feed a splitter into two splitters, and loop a single of the six outputs back into the input of the very first splitter, the remaining 5 belts will be equal, right?

vapid gorge
#

probalby? just manifold it and you don't have to brain

oblique chasm
wind spade
brisk hemlock
oblique chasm
#

So you can't quite max out the input belt

wind spade
vapid gorge
past reef
vapid gorge
#

no spin up time

oblique chasm
#

I personally am a big manifold hater for slow to produce stuff

edgy leaf
#

see, i already built the first slice. thats 24 refineries at 222.22222%, 8 blenders at 200% and 12 more refineries at 250%. they turn 600 oil into 1600 plastic. if i build this slice 21 times i can process literally all the oil on the map.

oblique chasm
#

Smh imagine not building a huge tower to process your oil in

edgy leaf
#

biiig flat area

#

im paving the ocean

oblique chasm
#

I'm building a fuel powerplant in the oil coast and i haven't even started with the oil processing part yet (im gravity feeding the fuel gens so they are the bottom floors of the powerplant) and it's already over 200 meters tall

edgy leaf
#

sounds really awesome

granite crane
# edgy leaf i want to totally switch to nuclear in the endgame so i dont want to touch rocke...

The Problem is the waste it produces. Without a good management of nuclear waste you donยดt have a good use of these although you canยดt sink it. So the best and stable thing is to make rocket fuel with the alt recipe and blender, which uses nitrogen gas, sulfur, coal and fuel and produces rocket fuel and compacted coal, which can also get used by coal power plants or to produces more rocket fuel with the normal recipe

oblique chasm
#

Big tower make brain go brr

oblique chasm
granite crane
#

And here you can centralize everything you need for the rocket fuel, managing this is so easy (you can get the coal through the cave to the bauxite sector on the top side)

edgy leaf
#

yes. i want to do full waste management, burning uranium, plutonium and ficsonium

oblique chasm
#

You can also build a big enough fuel powerplant to run your nuclear waste processing

#

Yeah that's what i'm doing next

wind spade
granite crane
oblique chasm
#

I'm basically building this fuel power plant just to be able to run the entire nuclear supply chain

edgy leaf
#

NOOO i also need FMFs for ficsonium.

oblique chasm
granite crane
#

One blender produces enough rocket fuel to set up 20 refineries on max output

oblique chasm
#

With the oil in the oil coast you can without slooping get 7200 fuel/min which gets you 90GW of fuel power, no turbo / rocket fuel needed

edgy leaf
past reef
#

but it's just a line of sulfur into oil for turbo blend fuel, just add nitric acid with drones

granite crane
mystic forum
#

Can someone explain me the basics of piping? I have 600 oil going to 20 refineries each consuming 30 oil. But for some reason some refineries at the end don't get enough oil

oblique chasm
#

If you're going to be building rocket fuel, at least go to the blue crater

wind spade
granite crane
oblique chasm
mystic forum
oblique chasm
#

You have way more sulfur available there

granite crane
#

this setup is only for mid game, in late you use plutonium I think

oblique chasm
edgy leaf
#

greeny can u help me out, how do i calculate how to make the maximum number of plut fuel rods?

oblique chasm
#

You have more sulfur closer, more coal, and about the same amount of oil

granite crane
#

But for the most time the spot there makes a good starting point and a good energy production until you got a full production cycle of nuclear plants

silent pike
#

Anyone have any insight as to why this setup is having water backup problems causing it to shut down? I have my water extractor set to 234 / min, I have all the refineries set to their exact amount, and it's all mk2 pipes. Since the water needed is exactly [water extractor + waste water], it should be using all the water, nothing should be backing up. Unless I'm understanding fluid dynamics incorrectly (again)

wind spade
#

because fluids are fluids and can go where they want. Usually simpler to separate fresh and recycled water

silent pike
#

But the only place for it to go is into the sloppy alumin... I have valves to prevent it from backflowing

vapid gorge
#

like this

silent pike
mystic forum
wind spade
silent pike
#

good to know, lol

wind spade
deft lichen
vapid gorge
silent pike
#

tyty

ashen girder
#

They work good if you're too lazy to underclock your water extractors. ๐Ÿ‘€

mystic forum
#

:L

wind spade
silent pike
#

I suppose easiest solution is to just package+sink extra water and have water extractors provide all I need

wind spade
#

build it near another factory that needs water and connect it to that

vapid gorge
vapid gorge
#

that's a 780 sloppy electrode set up

silent pike
#

That is so much more confusing

vapid gorge
vapid gorge
#

cause it's only confusing if you look at it blankly without really studying it

vapid gorge
vapid gorge
#

ok thats the bottom right diagram, the recipes you're using. and the fractions of bauxite used with FRESH water, (9/30) and the fraction using WASTE water (21/30)

#

so multiple 780 * (9/30) what do you get?

burnt pecan
#

planning to make a 15/min circ board/HSC/Computer/Crystal Osc factory any suggestions

eager solar
#

How much trubofuel/min consumes a fuel gen? Assuming normal clocking

past reef
#

7.5 turbo per min on fuel gen

eager solar
#

Thank you

livid meteor
#

Can anyone tell me what I'm doing wrong? both exits of the train stations have path signlas, the green light there is a block signal

near garden
#

Poor my fuel gen

near garden
livid meteor
near garden
livid meteor
#

yes

wind spade
#

path signals don't work for manually driven trains

livid meteor
#

it's not it's auto

near garden
#

maybe the block signal on the screen not really connect to the rail, you can try move it a bit further from the junction

cursive heron
livid meteor
#

I'm trying to test drive another route to see if my track might be broken

#

I will in 5 mins

#

Ok, if I aim for another train station a goal it works

#

I guess my rails are broken somewhere?

ashen girder
#

Could be signals too. Keep in mind trains can only travel with the signals on the right hand side.

livid meteor
#

Still doesn't work

silent patrol
#

i have a problem thats too big for my brain. I have 1800 iron input from 10 miners (8 impure (150) 2 normal (300) all overclocked) and have 59 smelters that it has to go in to. How would i go about this

#

only have mk4 conveyors

vapid gorge
silent patrol
#

who's stupid idea was it to try and make HMF in the meadows

silent patrol
vapid gorge
#

why merger it all into one group of 59 smelters?

silent patrol
#

manifold

vapid gorge
#

many manifolds

#

maybe compress a few of the smaller belts together? but you can just make individual groups

silent patrol
#

yeah i was planning on splitting them down but i dont understand the calculations for that

#

sorry if im confusing you i dont really understand myself

vapid gorge
#

merge the belts into groups that are less than mk4
then make groups of smelters designed to consume those belts

silent patrol
#

the calculator tells me 59 smelters

vapid gorge
silent patrol
#

i get what your saying now

vapid gorge
silent patrol
#

next question how much input per minute does one smelter make

vapid gorge
#

!wikisearch smelter

brisk shoreBOT
vapid gorge
#

all the numbers are in the recipes in the codex and wiki

silent patrol
#

okay so they make 30/min and one of my mergers has 900 so thats 900/30 which equals 30 so id need 30 smelters for that one merger right?

#

just making sure my maths is correct

vapid gorge
#

how are you merging 900 together when you have mk4 belts?

silent patrol
#

dont ask questions...

#

GRAHHHH THIS IS A PAIN