#math-and-meta

1 messages · Page 175 of 1

vapid gorge
#

this is the one awkward spot in the game for manifolds

night pasture
#

it is, but I just stacked all the packegers in one place

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the bottom tier packages the water and sends them to the diluted fuel refineries, and the top gets the packaged fuel and sends the empties back down.

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there's 7 sets of packagers for every 7 refineries making the diluted fuel

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this should be producing about 1600m^3 of fuel per min

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oh I get what you are saying lol

unique tree
#

I havent worked with fluids in a long time, and now im making a big fuel gen factory. Where should I add fluid buffers? and where to employ other techniques?

night pasture
#

not really needed unless you want to save some fuel reserves off to the side

unique tree
#

i meant more for fuild mechanics, cause theyre wonky

river night
#

fluid buffers just add to the wonky, dont resolve it

oblique hollow
#

That is just about the only "rule" for using a buffer in a system
But the buffer usually wont do much

wintry marlin
#

@ashen girder i promised u some of my belt monstrosities, butdw, they are all neathly on highways

edgy leaf
#

thats insane

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i love it. speaking of insanity, im handcrafting my way to phase 5

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because who needs automation

upper arrow
#

idk who am calling, but im calling someone for this

edgy leaf
#

this is all u need

verbal lake
edgy leaf
#

yup, especially with slooping

#

only need 250 super computers, for those super computers i only need half as many components as u used to, and the same for those components

cursive heron
#

do drones consume fuel while its hovering over an occupied port

upper arrow
#

for whatever reason my train goes into the station normally but goes back how it came in instead of circling around
(the other station isnt a circle)

upper arrow
#

huh

cyan loom
#

am i missing something

upper arrow
#

jetpack

cyan loom
#

(the train tracks)

upper arrow
#

oh lol

cyan loom
#

realism✨✨✨

upper arrow
#

that comes afterwards

cursive heron
#

what does the exit of the station look like

upper arrow
#

no reason to build foundations if the factory changes every time

cyan loom
#

I played this game like a year ago

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i forgot how funky it was

upper arrow
past reef
#

why do you have a loop though

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that looks like a push pull setup

upper arrow
#

cause i had to added more input into station 2 and instead of just completely changing the station here i addeda loop

cursive heron
# upper arrow

I don't get it its working normally, thats the entrance

past reef
#

if your train takes the loop into the station it needs to take the loop out of the station to keep the alignment

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you connected the exit so the train takes the loop in but takes the short way out and flip

upper arrow
#

well the idea is suppost to be that it goes in and then exits the loop by completing the loop

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my question is how i can fix it, if possible

cursive heron
#

by going back to where it came because its a push pull train? this is a question

upper arrow
#

huh

past reef
#

just cut off the loop or make another one on another station

upper arrow
#

so basically i cant have push pull on one station and a loop on another?

cursive heron
#

if im getting this right your train atm is entering and exiting on the same track
but you want it to complete the loop

past reef
#

yeah the loop on push pull would flip the freight, wouldn't matter if you process it with smart splitter after that

upper arrow
#

right now this makes sense

cursive heron
#

and its destination isn't a loop thats why you have it as a push pull config?

upper arrow
#

yeah what random just said makes sense
if i would make a loop + push pull the train would

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but now that i think about it that wouldnt matter cause input and output would be always the same direction

past reef
#

if loco A comes first through the loop then loco A exits the loop first which means loco A will come second

upper arrow
#

yeah but in the end the setup for me woudl still work cause loading is push/pulkl so the flip of the train wouldnt matter

past reef
#

yeah it shouldn't flip , fun feature for the train track I suppose

zealous bronze
edgy leaf
#

yes, disable the normal ones

zealous bronze
#

ooh nice. thank youu!

cursive heron
#

if anyones interested this is about 3.5km distance, so with some overhead probably make 3.5~4 packaged rocketfuel per drone

fervent notch
#

Is there a way to make a drone not drop off its cargo at a specific drone port?

cursive heron
#

dont make it go there?

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drones can go only go between home to destination, there's no reason why it shouldn't pickup/dropoff the cargo

fervent notch
#

I was trying to make a drone port thats sole purpose was refueling

cursive heron
#

drones can't make a secondary stop.
if you want a port solely for refueling (many to one) leave that port unocuppied.
Then at point A you need two drones ports and one drone, one that goes to the refueling port and the other port being the supply

quaint lance
upper arrow
cursive heron
fervent notch
topaz jetty
#

Anyone can give me an example of a contained package -> refinery -> unpackage design for diluted packaged fuel?

pulsar bronze
#

if you can make something out of it xD

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its a closed loop for canisters

topaz jetty
# pulsar bronze

Originally I was just linking making 1 line of each but that didn’t always work

pulsar bronze
#

depends on how much u need i guess

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i use mine just to power remote outposts with portals that have no power lines

topaz jetty
fervent notch
past reef
#

top view mb

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yeah I made 3 5x5 bp for it

cursive heron
topaz jetty
pulsar bronze
#

its alive!

fervent notch
cursive heron
#

is the drone port powered

fervent notch
#

It is

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Apparently i turned the station off at some point tho

cursive heron
#

is there a drone occupying it already

pulsar bronze
fervent notch
#

Okay and now the drone just isnt listening to me?

gloomy palm
#

does nobody find this concerning, regarding game balance

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the doubling thing..

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very strange decision for such a balance focused game

fervent notch
pulsar bronze
noble timber
gloomy palm
#

but i can understand the hog supply issue

pulsar bronze
#

there are fine with me - after all they are limited so you cant really rely on them

gloomy palm
#

you're still duplicating things

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can you duplicate the nuclear fuel rods with the sloops?

cursive heron
#

yes

pulsar bronze
#

and you pay the price with dramatic power consumption

gloomy palm
#

Ah

noble timber
gloomy palm
#

hmmm

noble timber
#

Like in doubling fuel rods

cursive heron
#

slooping nuclear rod production is only worth on plutonium fuel units since they are assemblers

noble timber
#

I’m not sure the extra energy gained is worth it though, not looked at the numbers

cursive heron
#

otherwise you get more power turning them into power augmenters

gloomy palm
#

power augmenters can result in more power than using the sloops to duplicate the nuclear fuels?

pulsar bronze
gloomy palm
#

Ah

pulsar bronze
#

normal power aug gives u 10% boost

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feed with matrices 30%

cursive heron
#

there is a threshold yes, but if you're building nuclear you're probably already beyond that threshold

pulsar bronze
#

so the bigger you power prod is the more profitable it gets

gloomy palm
#

yeah

median sun
#

This is still funny to me

cursive heron
#

also slooping plutonium means more waste, not that the waste was ever really a problem

gloomy palm
median sun
#

Particle Accelerators work a little weird when you're looking at power consumption.

gloomy palm
#

😮

pulsar bronze
#

notice the power consumption - thats the price you pay

gloomy palm
#

seems like a bug thinking_helmet

gloomy palm
fervent notch
#

Can someone help me? My drone isnt following the path im giving it?

pulsar bronze
#

16 at the moment

gloomy palm
#

26 is the max

pulsar bronze
#

it fluctuates from 0 to 26,862

cursive heron
#

slooped accelerators my beloved

upbeat tide
cursive heron
#

though the energy increase from slooped manufs/assemblers at that stage is negligible

fervent notch
pulsar bronze
upbeat tide
#

Ooh

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Yea whats the setup?

cursive heron
fervent notch
#

Ya the names are all correct. I even changed them to nothing and changed them back and still not working

pulsar bronze
#

so you have destination set for the drone

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and its not taking off?

upbeat tide
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Got batteries?

jovial mortar
#

guys help how am I supost to do this I produse 150 nuclear waste pm and i need to turn it in to encased plutonium cells but i have no idea how tf i'm suppose to split the uranium waste between the particle accelerator and the blenders

cursive heron
#

the way he's describing it is that he has port A going to port B but instead its going to port C for some reason which is physically impossible

fervent notch
#

Kinda, Its going from Port A to Port B which is correct but then from Port B i want it to goto Port C but its going back to Port A for some reason

cursive heron
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because it can't do that

pulsar bronze
#

pay attention on which port you build a drone

upbeat tide
#

It cant chain ports like that

cursive heron
#

it can only go from home to destination back to home

pulsar bronze
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but you can have a drone on both home and destination

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and they can do different routes

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maybe thats the problem - you mixed up your drones

cursive heron
#

you didn't follow the diagram I gave

fervent notch
#

I only have 1 drone. I assumed you could have to do a round trip before going home but i guess it cant?

upbeat tide
#

You can go from
A to B
A to C
But will need C to D
And even D to B would work, etc

pulsar bronze
#

no - one drone = one route

fervent notch
#

Oh well thats lame

pulsar bronze
#

you could do 2 drones A-B and B-C

cursive heron
#

What you wanted to happen from B-C can only happen if you put a drone on port B

pulsar bronze
#

but without carefull unloading they can get stuck

fervent notch
#

I was trying to build a port that was only for refueling and have the drones stop there on the end of their trip to refuel but like i said i thought they worked differently

cursive heron
#

follow the diagram

pulsar bronze
#

you can go with refueling port but you need a dedicated runners for fuel only

cursive heron
#

what you want to happen is have a drone in port A and port C both of them going to port B (that isn't home to a drone)

upbeat tide
jovial mortar
#

no but i mean rates

pulsar bronze
#

you setup a droneport without a drone on it with accumulators ( or other drone fuel ) in it
now lets say you want to mine uranium with drones
you place 2 drone ports :

  • one to transport uranium
  • second one to transport drone fuel for both
cursive heron
#

manifold?

upbeat tide
#

Your not making a ton of waste so just a basic manifold should do

fervent notch
cursive heron
#

I'm assuming you're trying to make it go to fertile uranium and plutnium pellet, just manifold it

jovial mortar
#

k imma gonna try to manafold it

thorn bane
jovial mortar
#

k im going to try to make something out of that

upper arrow
jovial mortar
#

oh and btw can you sink the encased plutonium pellets?

upper arrow
#

is there a way to combine push pull station with loop station for trains
i was out so i couldnt work on it anymore but i tried to google smth but found nothing

thorn bane
jovial mortar
#

god dam it

thorn bane
#

or turn it into ficsonium 🙃

jovial mortar
#

nuclear was a mistake

thorn bane
#

its fine
building the plutonium rods and sinking isnt too bad
and its still an insane amount of power

jovial mortar
#

if only satisfactory tools could acount FOR REACTORS PRODUCING SOMETHING

#

THAN I WOULDENT HAVE TO DO THIS MY SELF

thorn bane
jovial mortar
#

i did not notice that

mossy trail
#

My water extractor produces 200 water, two of my blenders uses 200 water (100 water each). Blenders also recieve 50 heavy oil residue each from refinery that produces 100 heavy oil residue. Yet, they work at 92% efficiency. Why?

upper arrow
#

where they full from the getgo?

verbal lake
# mossy trail

the UI shows you can't get rid of fuel fast enough, if it tried to do the recipe again it would overfill its buffer

jovial mortar
#

holy shiskebab it worked ty ZyRaNex

wind spade
white bloom
mossy trail
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Fuel goes for turbofuel, two blenders generate 200 fuel, and then produce 600 turbofuel

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How to fix this? I need to use valves?

wind spade
#

never use valves

thorn bane
#

check the turbofuel blenders are they also 92%?

jovial mortar
#

welp you know what time it is! ITS PLUTONIUM TIME

wind spade
thorn bane
#

or split in 2 and only have 300 in 1 pipe

white bloom
wind spade
mossy trail
thorn bane
#

ye the issue is not the fuel its the turbofuel

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are you sure you have enough gens build for it?

white bloom
#

yah, output is backing up

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the turbofuel sometimes can't go anywhere so it halts the machines

mossy trail
#

30 turbo-fuel goes to packaged fuel. It's 100% efficient. The rest goes to the energy. I will check each generator right now.

last shell
#

do you have any headlift issues or really long pipes that reduce throughput?

mossy trail
#

Two of the generators underperformes. They are the last in line.

thorn bane
#

ye sounds like a pipe throughput issue
pipes have problems doing 600/min in certain conditions so just split it into 2 systems of 300/min each coming from 1 blender per and it should be fixed

past reef
#

how do you have backed up blender output when the pipes don't look full

thorn bane
past reef
#

turbofuel is 150 at most but still

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but the machine will always eject fluid in output buffer then whatever happens in the pipe is separate?

last shell
#

yeah it sounds like you are loosing pressure. you could try putting a pump at half way to counteract that. Has halt me in some occasions

thorn bane
past reef
#

could turn off the last machines and wait out until the highest altitude pipe fill

last shell
#

maybe it was the headlift reset or something like that

past reef
#

I recommend slooping the blenders temporarily while the pipe fully fill up

thorn bane
#

how is that helping if the blender is backed up on turbofuel?

past reef
#

logically if the producing machine backs up the entire pipe system must be filled so maybe a headlift issue, we do see a lifted pipe in that screenshot

mossy trail
thorn bane
#

its the last in line because the pipe cant handle 600/min
split it into 2 at 300/min

past reef
#

with that many junctions it'd struggle to 600 per min

verbal lake
#

i know it shouldn't make sense but I have a similar set-up that did not work until I palced a pump and the pump says it is giving 1.8 headlift but all is perfectly level

mossy trail
thorn bane
#

nope since production and consumption are constant (idealy xd)

mossy trail
verbal lake
#

fluid buffer might also cause weirdness at the end there with sloshing back?

pulsar bronze
mossy trail
pulsar bronze
#

at perfect ratios?

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you might try to power down the consumers at fluid entrance

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so the fluid fills the whole system + machine buffers at the end of the chain

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then power up again and see what happens

verbal lake
vital garden
#

im well aware i dont need this much but i wanted to use 1 pure oil node and 1 pure catirium node and see what i could make with it while keeping the numbers mostly ok

pulsar bronze
vital garden
#

the factory must grow

pulsar bronze
#

indeed

vital garden
#

i could make more if i used more recycled plastic instead of turning it into turbo fuel but this factory will be net + 2850mw when its completed

past reef
#

you can't siphon out the turbofuel for personal use like this though

vital garden
#

it clearly will be used to power other factories to support the save the day program

pulsar bronze
#

why cant he?

vital garden
#

im being an efficient pioneer

past reef
#

no extra resin for canister, to be fair can drop some circuit board for it

vital garden
#

what is this resin for canisters you speak of

thorn bane
#

new alt? /s

mossy trail
#

Blender for personal use goes separate way (to the right). It doesn't connect with other turbofuel and generators

tame birch
#

How much Uranium Fuel Rod do I need per minute to power one Nuclear Power Plant?

past reef
#

I mean with those input you can't really get empty canister (iron + copper or steel or resin/plastic)

pulsar bronze
#

100% nuclear uses 0.2 uranium fuel rods per minute

vital garden
jovial mortar
#

this may seem random but how much uranium waste do reactors produce per minute?

past reef
#

yeah doesn't hurt, cause personal use turbofuel would be like 30-50 pm (with rifle ammo) so annoying to set up separately

last shell
#

is it reliable to use the maximize feature on satisfactorytools.com to figure out with arrangement is best when all alts and mains are activated?

vital garden
#

i was just gonna use homing ammo anyway but thanks for the tip, i didnt think about that. i asko have regular fuel being produced somewhere else so im using that for the jet pack

trim oar
#

somehow the refinery is able to push the sulfuric acid all the way up the pipe? how?

last shell
#

im guessing the pump headlift just gets added to the refineries output

trim oar
#

the pump is facing the camera tho

trim oar
#

and it didnt work before i added the pump

mossy trail
trim oar
thorn bane
trim oar
#

you can use the mk2 pipe as feed, use the buffer and get two seperate mk1 lines dividing all the generators on these

tough pebble
last shell
past reef
#

the more complex the pipe system the more likely for liquid to bounce around and drop effective throughput, you can have a 1 junction pipe doing 600 pm fine

quick tinsel
#

ok so, i have a problem i dont know why but the polimer is getting backed up so after like 10h it gets fulled so the energy gets fucked. can someone help me?

#

ik the grammar is incorrect but english aint my first lenguage

thorn bane
wind spade
wind spade
thorn bane
#

it 100% is the games fault
description is "600/min"
not "600/min sometimes if stuff is right but even then sometimes not idk fluidmechanics are hard"

quick tinsel
velvet venture
#

Broken tip for the new players I just learned yesterday

last shell
last shell
quick tinsel
wind spade
pulsar bronze
velvet venture
thorn bane
pulsar bronze
#

are the packagers working at 100?

last shell
wind spade
pulsar bronze
quick tinsel
pulsar bronze
#

120 * 3?

#

and how much gas your pipe can provide to them?

thorn bane
wind spade
#

it would tho

pulsar bronze
# quick tinsel 40

try to pinpoint which machine at the end of the chain is not working at 100%

quick tinsel
#

i think the problem are the packagers because the plastic gets backd up there

mossy trail
pulsar bronze
#

so - are they working at 100? if so how much plastic they should burn

#

if not - why not?

wind spade
quick tinsel
mossy trail
thorn bane
wind spade
cloud comet
#

Are there any benefits to using trains/trucks for item transportation vs conveyor belts?

wind spade
wind spade
cloud comet
#

Couldn't I also accomplish that with more conveyor belts?

#

Like connect my conveyors through 3x conveyor walls

thorn bane
#

yep

cloud comet
#

And just scale it vertically as I need

pulsar bronze
quick tinsel
#

more work/more expensive

pulsar bronze
#

you need only 1 train track and you ready to go

#

instead of multiple different belts

wind spade
pulsar bronze
#

maybe your packagers dont get enough gas so they cant use all the bottles for packaging?

last shell
mossy trail
#

100% efficiency on every machine. Thanks everyone, today I learned a lot about pipes.

wind spade
cloud comet
#

Do cheap silica & fine concrete yield more silica and concrete together compared to just quartz>silica and wet concrete?

last shell
wind spade
#

yeah, definitely

last shell
#

okay thanks

quick tinsel
#

i think maybi the game is just dumb

pulsar bronze
thorn bane
quick tinsel
pulsar bronze
#

my last try:

#

this belt - is it at least mk2?

quick tinsel
#

mark 4

pulsar bronze
#

so idk - you must miss something - maybe a belt fragment somewhere near the splitter / merger is slower

upper arrow
#

im currently trying to manifold smth with 1280 input (4x12.3 assembler)
i set up my manifold like this and im not sure if this will work or not
in theory it should work but im not certain if it will so thats why i wanted to ask if i overlooked smth

#

i have mk4 belts

pulsar bronze
#

it happens when u build splitter on the existing belt and hit it right at the join, then upgrade and miss that little bit

sharp verge
#

why do these keep turning into nuclear waste water? its fine for a bit and then it changes

upper arrow
pulsar bronze
upper arrow
#

like im letting my game run for now so it works out but eh

quick tinsel
sharp verge
upper arrow
pulsar bronze
upper arrow
sharp verge
pulsar bronze
upper arrow
pulsar bronze
#

a little room in your plastic buffers for work fluctuations should be enough and there should be no backup - its just impossible

quick tinsel
sharp verge
upper arrow
#

yeah sadly thats all we have so far, i know they konw about it and it should be fixed on the next patch (and i thought it did but i didntt have that problem yet so thats all i can say for now)

thorn bane
quick tinsel
#

if not when i get smart splitters i will send them to the shreder

pulsar bronze
cloud comet
#

Just getting closed to completing phase 3, is there a power source I'll be unlocking soon or should I use power sparingly for a while? I have 18k production and 4k average consumption rn, I was thinking about making pure caterium & pure copper and then fused quickwire with a pure caterium mine, but there'll be like 60 refineries, 10 water extractors, 30 assemblers and more and the power consumption kinda scares me
I don't need that much quickwire but I thought I'd future-proof my quickwire production line

wind spade
quick tinsel
pulsar bronze
past reef
cloud comet
#

I have fuel power already

thorn bane
#

more fuel power
or turbofuel

past reef
#

turbofuel gives slightly more power but yeah nothing more until tier 8 nuclear or rocket fuel

quick tinsel
past reef
#

you can set up another 540 oil 18GW plant and space it out for turbo blend fuel or/and rocket fuel later

pulsar bronze
upper arrow
upper arrow
wind spade
upper arrow
#

well i have my assembler set up already

wind spade
#

if you have 480 belt, connect it to machines that eat 480 in total

upper arrow
#

i have 4x 12,8 assembler lines

wind spade
upper arrow
#

yes but its not like this is a unsolveable issue i should have thought before how todo it ^^

wind spade
#

no, but all the solutions are weird because you have a weird problem 🙂

upper arrow
#

its something i will consider in the future

#

but now my issues is how can i balance this to work

past reef
#

that 12.3 assemblers already give weird clock number though, can fiddle around with the clock number to make them closer to 480

upper arrow
#

its 12.8 mb

thorn bane
# upper arrow but now my issues is how can i balance this to work
wind spade
upper arrow
#

320

#

i have 1 line which is perfect but gotta get 3 lines out of 2x480 if i got that correct

wind spade
# upper arrow 320

hook 320 belt to one
hook the two 480 belts to one each, overflow both and merge the overflows to last one

pulsar bronze
upper arrow
cloud comet
#

How is possible that I got 1 less than I input materials for?

#

I put 500 of both motors and smart plating and this is the result

thorn bane
upper arrow
#

ty greeny

cloud comet
#

Smh, why is that a thing

past reef
#

sloop and run a random cycle before changing recipe

wind spade
thorn bane
#

wait has anyone checked if mk6s actually do 1200 or if its less like the old mk5 bug?

wind spade
#

what people called "mk5 bug" was actually "belt to belt connection bug", which got fixed ages ago

oblique hollow
#

they kinda clamped and stabilized belts to fix that

#

what was an issue in mk 5 was some sort of bubble forming and never decreasing but i think ben got that to work out too

wind spade
thorn bane
#

i just noticed that mk6 lifts dont have visual items anymore cause "they would go too fast"

mossy trail
#

Guys, I have a logistics question. How do you bring down bauxite to the water? Almost all bauxite is 200-250 meters high. I think drones out of the question, because of low throughput. And I dont watn to use ridiculously long belts or spiraled rails.

thorn bane
#

red forest has water?
but just belts for days

past reef
#

train track as usual, you probably want to plan for 2 freight because trip time gonna be long

past reef
#

or lifts if you don't care about aesthetics

mossy trail
#

I do care

wind spade
#

lifts look fine tbh

past reef
#

I ran this train track from red forest down here with electrode scrap and normal solution (because I want to save the quartz to the west for something else)

cloud comet
#

Is the hoverpack a drop-in replacement for the parachute with additional functionality?

wind spade
#

oh finally someone with nice tracks and not 90 degree skybridges

cloud comet
#

Nvm it doesn't open when there's no power

heavy gust
#

i cant tell if this is any good.

wind spade
heavy gust
#

clearly not the response if was looking for, but why am i suprised

#

i dont think it saves on resources

wind spade
#

so you'd rather have some random person tell you "yes" and then you'd leave thinking it's a generic truth and the reicpe is always good just because that person said so?

thorn bane
#

it saves on stators and rotors but uses ai limiters/highspeed connectors to supplement
so its less iron/steel but more caterium/copper/etc.

heavy gust
#

perhaps someone that has used it can tell if its saving on resources or stuff like that

past reef
#

it's like a quartz boosting motor alternative to rigor, I haven't made ECR yet to compare the resources

ashen girder
thorn bane
#

i personally like it 🙃

ashen girder
#

No oil and the only coal is for stators and screws.

heavy gust
#

could be good in combination with this? since it uses the rods aswell?

wind spade
thorn bane
heavy gust
ashen girder
#

You can't unlock turbo pressure until you've got the last milestone of T8

heavy gust
wind spade
#

but... it's not "bad" or "good"
it's only "good" or "bad" if you care about that property

heavy gust
#

its not like there is a definite asnwers, i just wanted to see some arguments

wind spade
#

and it's only "good" or "bad" for your preferences

heavy gust
#

yes and asking if its good or bad is prompting people to give their view on it

wind spade
#

I gave you my view

heavy gust
#

you kinda said nothing

wind spade
#

I gave you my view on whether the recipe is "good" or "bad"

heavy gust
#

okay you did, but lets be real how do you think did that give me any value

wind spade
#

if you asked "what is this recipe for?" or "what can I gain from this", I'd give you a different answer

heavy gust
#

okay man, but read between the lines. thats clearly what i was looking for

wind spade
#

since like 99% of people asking this question actually believe that there are good and bad recipes, I do not "read between lines" anymore, because most people are dead serious. And I don't want to mislead people calling a recipe "good" or "bad"

thorn bane
#

it also depends on your ECR recipe
with def. its 1 motor = 1 rotor+0.75 stator + 0.5 ai limiter
with connection rod its 1 motor = 1 rotor + 0.5 stator + 0.25 HSC
but ye both are better than 1 motor = 2 rotor + 2 stator

ashen girder
#

Silicon HSCs and circuit boards are nice too.

#

Shit tons of silica, copper sheets and fused quick wire

thorn bane
ashen girder
#

Not if you're avoiding oil. 😁

past reef
#

you want to move quartz to iron (crystal oscillator) anyways

thorn bane
potent isle
#

my power production drops as soon as i turn my steel factory off, it is connected to the coal plant but not the coal plants main source of power at all. Any things i can do to find the mistakes?

ashen girder
#

Silica..?

past reef
#

I'm thinking of ECR in terms of quartz but anyways either alt works better than base if low iron

edgy leaf
# wind spade since like 99% of people asking this question actually believe that there are go...

most of the time when i ask stuff like that i want to hear other peoples subjective opinions on why they like or dislike a recipe for their playstyle, so that i can deepen my own understanding of how that recipe might be advantagous or disadvantagous in certain situations. saying "is this good?" is a lot easier to say. but yea i get why thatd be frustrating with new players that think some things are just better in all situations than others

shadow sinew
#

are the energy accumulators no longer a tier 5-6 tech?

#

I remember building them alongside oil last playthrough, but maybe in 1.0. they´ve moved it to after sulfuric acid

edgy leaf
shadow sinew
noble timber
wind spade
noble timber
#

I hate when people class a recipe as more "efficient" than others as well

mossy trail
#

Oh, me too

wind spade
#

oh yeah the word "efficient" gets thrown around so much that people don't even know what they mean by it

shadow sinew
wind spade
#

"efficiency" can represent practically anything, so it's basically equal to saying "this recipe is more glurbl than that recipe"

noble timber
#

Aluminium is tier 7

edgy leaf
#

hm, is there any downside to cast screws vs normal screws and normal rodsö

shadow sinew
wind spade
edgy leaf
#

unless ur kibitz and want to use more machines :p

mossy trail
#

I really like recipes, that help me build small factories. I also don't mind to use power shells to overclock machines. If it's not consuming x5 more energy Im fine, as long as it saves space.

thorn bane
wind spade
shadow sinew
#

because if you only care about resource efficiency (aside from power), it´s the same as normal

noble timber
#

The "best" way to use any alt is to simply evaluate what you have in a given area and use the alt that suits what you have the best (unless you want to move resources around).

past reef
#

some recipes have weird numbers that gets annoying when I'm planning modules too, but not a problem if you run mega style factory

shadow sinew
mossy trail
#

I was told that I should now overclock, because then power consumption will rise for 6.631%! Even if it saves me twice as much space.

noble timber
prisma kraken
wind spade
prisma kraken
#

of course

past reef
#

with 1.0 there's also a sloop friendly metric

wind spade
past reef
#

like if you want to manually make some which one takes fewer sloop

thorn bane
#

oh i guess its not sloop firendly since you could quadruple with the extra step thinking_helmet

prisma kraken
#

very few recipes in the game actually hold up to that criteria

snow maple
prisma kraken
snow maple
wind spade
#

there's no "objectively better" recipe
there is practically just one that comes really close, HEF. But one could argue it has very weird numbers and some people prefer to not have that

(also that only applies if you're comparing HEF vs HMF, not taking into account other recipes)

prisma kraken
#

the numbers for HEF got a lot better with the changes to EIP

snow maple
thorn bane
#

weird numbers is only a problem for people that manually type their math into a calculator like a caveman

noble timber
#

EIP is one of those rare alts that is better with every metric that matters

wind spade
prisma kraken
#

yeah, it is just 45/16. deal with it as a fraction and the math isn't horrible, or clock the recipe to 106.66666 to make the numbers square

noble timber
#

Default

noble timber
wind spade
prisma kraken
mossy trail
#

Or you are going to get weird numbers on required parts

noble timber
thorn bane
#

ah yes 2.3438 EIPs
perfectly normal

#

compared to "2.5"

noble timber
prisma kraken
#

*iron pipe

noble timber
#

Thanks 🤣

wind spade
thorn bane
#

why though
theres nonthing else you need coal for

past reef
#

iron pipe takes huge amount of iron which can be nondesirable depends on location

mossy trail
wind spade
prisma kraken
#

it isn't a huge amt of iron unless you're being boneheaded

thorn bane
past reef
#

you could be sitting on 2 iron nodes and one is for modular frame one is for rotor+motor you don't want another iron usage

prisma kraken
#

you combine it with iron alloy and it's like on-par with solid steel for making pipe

noble timber
#

Best use case for iron pipe is probably early game when you are in the grassy fields

short merlin
# mossy trail

it’s probably been asked a lot in here, but what tool is this?

past reef
prisma kraken
#

best use case for iron pipe is where you have more iron than you do coal. I think that is everywhere throughout the course of the game

noble timber
#

In other (starting) biomes coal isn't really a limiting factor like in the GF though

short merlin
past reef
noble timber
#

I really don't like iron alloy

thorn bane
#

it literally takes 4x as much iron as steel
fuck that shit

digital vapor
noble timber
prisma kraken
noble timber
#

I am currently using 1600 iron/min on steel pipe because I need all the rest of the coal in GF for trucks and power

past reef
thorn bane
digital vapor
prisma kraken
#

i don't understand your question

noble timber
past reef
#

that was the train path on my save, you can plan the travel with realistic map toggle for terrain height

digital vapor
thorn bane
noble timber
#

That's everything I am producing out of GFs

prisma kraken
#

for GF, i use the 4 normal coal in the pit for power and then the 2 pure for steel

thorn bane
#

ye same and 2 pure for steel has always been enough steel for me

prisma kraken
#

after 1.0 with the mk6 belts, you get the same coal off of 4 normal nodes as you do off of 2 pure, so it just is a matter of when you think you'll need more power vs more steel in the course of game progression

thorn bane
#

well by the point you get mk6 belts youre probably not using coal power anymore xd

prisma kraken
#

no reason to delete a 12 gw power plant

vivid escarp
#

Guys why do i get more then dooble that hight with my jetpack if i spam Space and not holding it?

thorn bane
#

i actually set up my first coal power plant further away for that reason in my playthrough
especially with dimensional depots making outposting easier

prisma kraken
#

fuel and nuclear scale a lot bigger and you do end up needing a lot bigger, but keeping your coal plants going isn't harming anything

thorn bane
#

but you upgrade mieners right? so all youre 12gw is only 1 node now

prisma kraken
#

you might decide to reroute their fuel for diamonds in t9, but that's a later™️ problem

#

yeah, you need the mk3 miner & mk5 belts to fully exploint 12 gw of power from 4 normal coal nodes

#

if you did it on pure nodes instead, you'd have to wait for mk6 belts

livid tapir
#

why is my power doing this? All my fuel burners are producing perfectly, i dont understand why my power just isnt coming through

#

i should have 4000 MW

#

when run in isolation, they produce fine

prisma kraken
thorn bane
#

anyone know if fuel burners charge batteries?

livid tapir
#

but i should have enough to power it all, is there startup time to certain generators?

edgy leaf
#

did u mean fuel generators or biofuel burners?

thorn bane
#

biofuel burners sorry

edgy leaf
#

the biofuel ones dont charge batteries, the fuel burners do

prisma kraken
#

biofuel burners do not charge batteries

true junco
wind spade
edgy leaf
thorn bane
#

in that case disconnect production and let your coal power charge your batteries for a bit

livid tapir
edgy leaf
prisma kraken
#

yes, when you flip a breaker, all machines start up at their max draw

livid tapir
#

fuck i guess its time to overhaul fuel production

edgy leaf
livid tapir
#

that is so mega irritating

prisma kraken
#

welcome to satisfactory

thorn bane
#

thats what power storage is for

edgy leaf
#

also i think that its good that theres a penalty for blowing ur grid

#

"penalty"

prisma kraken
#

it is why we all focus so much on keeping the max consumption line below our max production

livid tapir
#

yea, makes sense

edgy leaf
#

i do it because my max consumption and consumption lines are equal 💪

livid tapir
#

i just assumed if my factories were all idle it would be fine

thorn bane
edgy leaf
#

too crazy. its making me go mad

#

but i am the queen of autism after all, gotta do my job yk

prisma kraken
#

well, haha, back when you were trying to get the lines exactly even, i knew 😉

#

i seriously tried b4 you attempted and realized the game isn't coded for that endeavor to be possible

edgy leaf
#

it is possible, im sure of it

#

well, not permanently fluids get messed up on save load...

thorn bane
#

they fixed that right?

edgy leaf
#

nope

#

maybe the thing u are talking about got fixed, not the thing im talking about

#

i emptied my water extractors, the water always got to 0 between cycles. i saved the game.

#

then i let the game run for 5 minutes, the water still got to 0 between cycles. loaded the save, instant 7 excess water in the extractor

#

so, loading a game affects machines... somehow. tho i dont mind, ill just ignore small fluctuations after loading the game, they should even out quickly.

prisma kraken
# edgy leaf it is possible, im sure of it

i think how the game is optimized to reduce cpu consumption for factories outside of render range causes micro-fluctuations in power due to rounding errors in the transition

edgy leaf
#

i havent had any issues like that yet, even when traveling with hypertubes

#

whenever i checked the line was straight. i even moused over it to see if htere were fluctuations so small i cant see them, nothing

prisma kraken
#

last i really looked at it was back in update 6, lots of stuff in the code has changed

edgy leaf
#

but loading a save definitely instantly affects machines, or pipes, in some way

prisma kraken
#

yeah, after load, pipes start off in a weird state, i think they start with some fixed amt in them and it can take a bit to stabilize

#

i really would like to get some analytics my factories

edgy leaf
#

same same

#

still working on "handcrafting" my way into phase 5/tier 9

#

i dont haev super computers, fmfs, hmfs, hscs, ails, or anything higher automated

#

truly peak efficeincy

prisma kraken
#

been having a lot of fun de-slugging the map

edgy leaf
#

yea i love slughunting

#

i have 40 somersloops and uhh one sec i have to check scim

prisma kraken
#

pretty good progress:

edgy leaf
#

holy fuck, ur not leaving anything behind

mighty cloak
#

Do batteries have any exclusive uses now that drones can use other fuel?

prisma kraken
#

yeah, i pick a small area and grid it out to hunt

edgy leaf
#

they can be used to make super computers

prisma kraken
edgy leaf
#

i have collected 1476 shards worth of slugs

livid tapir
#

if i hook up a bunch of power storage, charge it, and reconnect to my main grid, do yall think that'll work to overcome the massive power deficit im playing in

prisma kraken
#

i'm around 2500 🙂

thorn bane
#

just automate the shards

prisma kraken
#

it may be closer to 2700, idk

edgy leaf
#

however my collection is been very haphazardly. im not remotely as thorough as you

prisma kraken
#

really i'm clearing the map as an excuse to explore

thorn bane
edgy leaf
livid tapir
edgy leaf
#

all done by filling a single slooped assembler by hand lmao

thorn bane
wind spade
#

honestly just use priority power switch

edgy leaf
#

i like the idea of having lots of power storages in case i totally fuck up my production

wind spade
#

priority power switches help with that

prisma kraken
#

i build them in the base of my power towers, works pretty good

edgy leaf
#

they help but if my whole power production system somehow gets clogged...

#

i also like the idea of having a battery bank at each factory that can supply that factory for one hour. that way if my grid ever isnt PERFECTLY flat i can isolate the factories one after the other to locate the issue

#

binary search ftw

thorn bane
#

wait do you not have a backup grid of all the weird stuff like gysers?

potent isle
#

can i setup a train system as input for factories? like steel gets made and brought to the motor factory and another train collects motors from it

edgy leaf
#

i do

edgy leaf
prisma kraken
#

storage grows with my expansion

edgy leaf
#

smart !

#

i should place some batteries in my train towers... 🤔

past reef
potent isle
edgy leaf
prisma kraken
livid tapir
# potent isle my only concern is flow

thaws what i do, i do not recommend it. but thats just my personal preference, i think its very tedious and requires a vastly higher amount of effort than just using belts

past reef
#

trains does not split freight so if you want to supply 2 separate factories you have to balance it out before loading train

wind spade
edgy leaf
#

desmos is a graphing calculator website. i cant post the real link because its not on the whitelist

thorn bane
#

i know that xd
whats that graph

prisma kraken
#

yeah, there is such a thing as a trainifold

livid tapir
#

i assume its the train throughput formula?

edgy leaf
prisma kraken
#

it takes forever to actually fill the buffers, but once filled, it works just like belts with overflowing production

edgy leaf
#

C is belt speed, S is stack size and R can be ignored

thorn bane
#

ey i made R

edgy leaf
#

lets say ur train arrives every 600 seconds, u are transporting items iwth a stack size of 500 and have a beltspeed of 780

#

just check the graph at 600 and it tells u the throughput u have available.

potent isle
past reef
#

I just check if I can fill the platform during the RTT if yes put another freight

edgy leaf
#

yea, i made the math for that

prisma kraken
thorn bane
past reef
#

as long as you have a double belt ISC on both input and output to buffer for the loading animation (30s is likely to more than the buffer of miners can hold)

edgy leaf
#

oh i just saw the date

#

yep its the same results

#

i thought it wasnt really known before because the wiki said something else

thorn bane
edgy leaf
#

woaah. where were u when i argued with people here about trains!

potent isle
#

mk3 belts

edgy leaf
#

the time is the x axis

#

how much steel do u want to transport?

prisma kraken
potent isle
prisma kraken
#

what's your round trip time?

potent isle
#

have not calculated but lets assume 180 seconds

prisma kraken
#

so 3 minutes, that means if you're making 270/min steel pipe for transport, you'll be transporting 810 every 3 minutes, stack size is 200, so that's ~4 stacks of pipe, that's less than the train's 32 slot capacity by a healthy margin, so no problemo

#

^^^how i do train math

potent isle
#

and is the animation accounted for?

prisma kraken
#

it isn't a factor, that only comes into play in transfering in & out of the train station. the transfer time is accounted for in my calculation as part of the gestalt round trip time

#

it is a 'concurrent but decoupled process'

thorn bane
#

if it takes your train 3min to do a roundtrip and it holds 6400 then thats probably fine for 3 * 270 = 810

prisma kraken
#

where things get sticky is that trains for 500-stack items often have problems with too much being loaded in the train station to transfer it out on two mkX belts before the next train arrives, Laura's math takes all of that into consideration

thorn bane
#

are you guys using "wait until full" or not?

prisma kraken
#

these are the weird things you run into in the late game when the numbers are a lot higher and you do then have to do more complicated calculations

vivid escarp
#

Guys my game says, this thing procudes 900m³/min but i only got 2x150 % 1x 300 and 3x 75 is only 825 in my world where are the missong 75?

thorn bane
past reef
#

a well should have 7 extractor you might have missed some underneath

prisma kraken
vivid escarp
#

are they every time connected with this Stone Strings

potent isle
past reef
#

yeah can do a quickrescan in case

vivid escarp
#

Quickscan says i got all 6

prisma kraken
#

yeah, the math is generally as simple as i described, but ores at 1200/min and 50-stack items like mod frames, you kind of need to be careful and double-check your assumptions

#

*ingots too

vivid escarp
prisma kraken
#

i think you have an extraction point burried under your refineries 😦

ashen girder
#

The extractor itself shows you whether you have them all capped.

past reef
#

oh yeah I just checked interactive map, I only saw a 7 nitrogen well on the northwest

prisma kraken
#

yeah, there's a little row of dots that tell you how many extraction points the well has and whether you've built a tap on each

past reef
#

check the UI of the pressurizer it can say how many it gives

prisma kraken
ashen girder
#

Yeah, mine has 10. 😂

#

The orange circles are the nodes.

prisma kraken
#

that's the nitro god well, lol

ashen girder
#

Yuuup.

past reef
#

hm that'd have 2x75 and 3x150 and 1x300

ashen girder
#

Y'all made the nuke hog near there kill me. 🤣

prisma kraken
#

say hi when you get ur stuff back 🙂

ashen girder
#

I just reloaded since I'd just loaded the game.

vivid escarp
#

i go with it and say its a ui bug

#

For some reason Mk5 only transports in german 480 items like Mk4

past reef
#

30 pm is for 100% overclock think you'd need to power it for the number to update

unreal hearth
#

Is there a good video on setting up the logistics of drones?

edgy leaf
thorn bane
#

it needs to do 1 cycle to update and it probably is full so it wont

unreal hearth
#

Everything I read about trains make them sound horrifically tedious and time consuming, and drones seem to be better

past reef
unreal hearth
#

But the spaghetti 😭

past reef
#

belts are eyesores I try my best not to use it after 100m

#

you're trading initial 300-400MW of power for easier expansion later on

ashen girder
verbal lake
prisma kraken
unreal hearth
#

I was considering making a central base in the plains and keeping satellite bases to make parts and then droning them in to make space elevator parts. I have a heavy modular frame setup, a motor setup, a coomputer setup, etc. So I was going to drone in the items to a central location and maybe just build one train line for aluminum production.

white bloom
#

@edgy leaf Hey, I just played around with your desmos graph a bit, very cool! Did you write down an explanation for how these two equations come about, and if yes, would you mind linking it? Very curious.

past reef
#

I like separate grid train system so I can actually remotely turn off the entire logistics of a production line so my train setups are really simple

past reef
#

but for computers you'd have to ship in a bunch of copper and/or caterium drones can't match those throughput

prisma kraken
ashen girder
#

I need to set up drones.

#

Nope. My RCUs belong to nuclear pasta for the moment. 🤣

reef turtle
#

All right. So as I was talking about last night, here's the ratio calculator I'm working on. Consider it to be an in alpha state: It still has bugs, is missing features, and the performance isn't yet where I want it to be. But I used it to play the game, and perhaps people will find it useful, even in its incomplete state: https://kirkmcdonald.github.io/satisfactory-calculator/calc.html

prisma kraken
#

(incidentally, just due to a lot of building, i also know that for 900 plastic or rubber/min via train, you really want to have mk5 belts for it b/c the round trip time becomes a thing if you are on mk4 tech)

wind spade
reef turtle
past reef
prisma kraken
#

the only issue is that you can't transfer 1600 items out of a train with 30s down time every two minutes on mk4 belts

past reef
#

and 2x480 pm freight output need like 5 minute to empty out so short train would have problem

reef turtle
#

You can always add more wagons.

prisma kraken
#

at 960/min, you need more than 2 minutes to overcome the 30s lockout

#

its also why for recycled rubber & plastic i transfer 450/min per car 😉

wind spade
edgy leaf
#

yea, 800 with 480 belts at 500 stack size and 120 second round trip time wouldn't work, but you need to consider reload time for that. I prefer just using my rust script for this

prisma kraken
#

hey greeny, since you are around, with the changes to recipes in 1.0, does your calculator (which i assume still uses linear programming) still provide the optimal solution, or does it now sometimes converge and get stuck on local minima/maxima?

prisma kraken
cloud comet
#

Do I need anything other than bauxite for aluminium? I'm thinking of gathering the outputs of 5 different mines in a single spot and couldn't decide on where to put it

reef turtle
#

I can speak to my own LP solver and say that, because it uses the base resources as its objective function, there should be no local extremes to get caught on.

wind spade
past reef
#

water, copper (if you need sheets), and quartz (if not running sloppy/instant)

prisma kraken
past reef
#

oh coke too if electrode scrap

wind spade
cloud comet
#

So something like this?

prisma kraken
cloud comet
#

And the nearest copper is like 1km away

reef turtle
#

The one concern is if you configure a selection of recipes that leads to an infeasible solution. I still have some work to do with detecting that, but it's still possible to put the calculator into a state where it has to give up. (I need to improve the error reporting in that case, too.)

prisma kraken
#

yeah, copper is designed to be far away from bauxite to make you solve logistics problems

thorn bane
# white bloom <@1220378481544794182> Hey, I just played around with your desmos graph a bit, v...

not her but how i came up with this
left (B) is limited by 2 output belts
for example if you put R to 0 then its just 2x output belt
but the loading is blocked for 27.08 so you need to adjust the 2x throughput by (X-27.08)/X
for example with 3min trip time its only unloading 91% of the time
right (T) is limited by the train traveling
for example a train taking 10 min to deliver 6400 items can at most provide 640/min
the train has 32 stacks of items so its throughput is items/min = (32 slots)/(roundtrip time) = 32S/(X/60)

wind spade
past reef
#

when I scout out place for aluminum on the map I always need at least a train line

prisma kraken
#

i was just curious b/c it seems like the recipe changes (specifically with transmutation) makes the problem of finding optimal a lot more difficult

edgy leaf
#

btw greeny, how difficult is it to run ur calculator locally? would it improve performance or is that an issue of my browser?

reef turtle
cloud comet
#

Perhaps I should give trains a go with aluminium

white bloom
past reef
#

can use one train line for both bauxite and quartz and copper but that'd be cutting close to 5 minute which would make the train too big

prisma kraken
#

i have noticed that the weighting of ores does seem a little whacky

wind spade
thorn bane
prisma kraken
#

perhaps, i was asking, not asserting 🙂

wind spade
#

yeah, just the 250 constraints and 200 inequalities got increased to more, but it's still a linear problem

#

and yeah, it does prioritise things like quartz or caterium to be made out of SAM afaik, but I don't really want to deal with it and you can disable SAM or converter if you don't want that 😄

prisma kraken
#

if i might request a small ui change, would it be possible on the recipe selection screen to have a 'disable all transmutaion recipes' button?

thorn bane
#

oh i actually like YAFKs way of specifying what tier youre on and it disables all the recipes you cant have
so if you say im in Tier 4 then it cant use converter stuff

white bloom
#

the only nonlinear aspects to the optimization problem are clocking and power augmenters. fortunately, both are quite easily bandaid solved in practice

prisma kraken
#

....kind of a pain to hunt them out of the list by hand

past reef
#

a default of no SAM might be nice, I'm always in the recipe screen to force an alt and check clock number so idm disabling reanimated SAM

reef turtle
#

My calculator has the conversion recipes disabled by default, just as a side effect of how it sets up alt recipes by default. I may change this. It's also easy to reconfigure the relative value of SAM, which is already the second-most rare resource by default:

eager solar
#

Assuming I want to make to most items and power with my oil, what are the interesting alts?

thorn bane
#

im sure there are lots of ways to solve it
༼ つ ◕◕ ༽つ greeny take my energy ༼ つ ◕◕ ༽つ

white bloom
#

clocking of extractors happens to pretty much always come down to the maximum clock speed being optimal, so you're fine going with whatever the maximum amounts of any resource you can get in 1.0

prisma kraken
#

i guess you can select that by unchecking sam as a resource

past reef
thorn bane
reef turtle
glossy schooner
#

nitro rocket fuel is also a consideration

prisma kraken
#

and smokeless powder for the toys 🙂

white bloom
#

optimal number and boost state of power augmenters can be solved by search. You can't build that many of them, so even brute force search works

glossy schooner
#

doesn't turbo blend technically consume more oil per turbofuel?

past reef
#

smokeless powder has no alt?

prisma kraken
#

correct

white bloom
past reef
#

saves more sulfur though you get less sulfur on map

prisma kraken
eager solar
thorn bane
#

oooh no

glossy schooner
#

they said oil so i'm wasn't sure if sulfur was considered

past reef
#

rocket fuel needs nitric acid at tier 8?

glossy schooner
#

nitro rocket only needs the gas

thorn bane
#

ye nitro is tier 8 and comes after turbofuel

glossy schooner
#

but yes you need particle enrichment for the base rocket fuel recipe

eager solar
#

I'm open to interesting alts if you have any to suggest

prisma kraken
#

yeah nitro rocket is simpler to build, but yields a lot less power

glossy schooner
#

the ones zyranex suggested are the goats

eager solar
#

aight, thanks

white bloom
#

and finally overslooping can be dealt with linearly again by just adding pseudo recipes for any amount of sloops in the responsible building for the actual recipe. A clean solution to this uses a mixed-integer LP because you can't have fractional sloops and it's not trivial as with number of buildings.

#

and setting one new constraint, namely the sum of the sloops used being no more than the available amount

edgy leaf
thorn bane
white bloom
edgy leaf
#

ah alright

main thicket
#

how much uranium waste does 1 fully overclocked nuclear plant produce per minute?

edgy leaf
#

i accidentally pressed enter before i was done but guess i wont fully explain it then

edgy leaf
# white bloom thanks, ZyRaNex already explained ^^

if ur curious, here is some rust code i use to calculate my own trains:

    fn main() {
    let desired_throughput: f64 = 600./60.;
    let roundtrip_time: f64 = 642.4646153;
    let stack_size: f64 = 75.;
    let beltspeed: f64 = 600./60.;
    let train_inventory_size: f64 = 32.;
    let reload_time: f64 = 27.08;

    // desired throughput is known
    let upper_bound: f64 = stack_size * train_inventory_size / desired_throughput;
    let lower_bound: f64 = 1. / ((1. - desired_throughput / (beltspeed * 2.)) / reload_time);

    // roundtrip time is known
    let reload_limit: f64 = ((roundtrip_time - reload_time) * beltspeed * 2.)/roundtrip_time;
    let time_limit: f64 = (stack_size * train_inventory_size) / roundtrip_time;

    // nothing is known
    let optimal_throughput: f64 = ((stack_size * train_inventory_size) + (reload_time*beltspeed*2.))/ (beltspeed*2.);
    let optimal_reload_limit: f64 = ((optimal_throughput - reload_time) * beltspeed * 2.)/optimal_throughput;
    let optimal_time_limit: f64 = (stack_size * train_inventory_size) / optimal_throughput;
    println!("Data if throughput is known");
    println!("Upper bound: {}", upper_bound);
    println!("Lower bound: {}", lower_bound);
    println!("Midpoint: {}", (upper_bound + lower_bound) / 2.);
    println!("Buffer: {}", (upper_bound - lower_bound) / 2.);
    println!("");
    println!("Data if roundtrip time is known");
    println!("Reload limit: {}", reload_limit*60.);
    println!("Time limit: {}", time_limit*60.);
    println!("");
    println!("Optimal round trip time and throughput for a given set of parameters");
    println!("Optimal time: {}", optimal_throughput);
    println!("Optimal reload limit: {}", optimal_reload_limit*60.);
    println!("Optimal time limit: {}", optimal_time_limit*60.);
}
#

its just some simple multiplication and division that does the stuff for me

glossy schooner
#

is this assembly level or some shit

edgy leaf
#

i just use it as a calculator lol

glossy schooner
#

never used rust

white bloom
# thorn bane i was wondering about that are mixed integer LP solvers actually a thing? that s...

they exist. performance depends wildly on the problem. I haven't migrated my optimizer to use the MILP yet it will be a hassle due to different syntax despite both functions in scipy.optimize.
If the solver happens to struggle with getting lobbed 800 integer variables straight away, I plan on introducing an interative procedure where it solves with fractional variables, and the selected nonzero sloop variables getting restricted to integer variables on the next round. But suspect the solver will handle it just fine

glossy schooner
#

chat should i make a computer/electronics factory or a fmf factory

#

kinda want mk3 miners but my lack of computers is becoming a real problem

white bloom
#

other problems even with much fewer integer variables can have extremely long solution times because you can model many NP-hard problems as IPs

white bloom
edgy leaf
#

well, it can just spit out the number of how much buffer you have

#

like, lets say i want to transport 2000 plastic per minute

white bloom
#

to find optimal extraction energies / clock speeds, an exact way is to retrieve the shadow prices of the raw materials from the LP by sensitivity analysis, then solve the nonlinear powerformula for the miner/extractor/pressurizer with algebra to obtain the clock speed at which it achieves the same marginal price. use these as updated constraints for the LP until you find a fixed point where the shadow price from both sides matches up

edgy leaf
white bloom
#

but as I said earlier in 1.0 it's simply everything to the max. you can use it to fine-tune underclocked water well pressurizers though, just for the fun of it 😉

glossy schooner
#

we are reaching levels of math and meta not thought possible

edgy leaf
#

its really quite simple

#

if i want to transport 2000 plastic per minute with mk6 belts, my round trip time needs to be between 192 and 162.48 seconds. if it takes longer or is shorter than i will not achieve my throughput needs

#

this gives me a buffer of 14.76 seconds in each direction if i calibrate my train to that round trip time

#

so if my train is more than 14.76 seconds late or early i will have insufficent throughput

#

if im fine transporting only 1800 plastic per minute in each freight care then i would have a buffer of 52 seconds in each direction, id need to calibrate my round trip time to 160 seconds

safe heron
#

why would shorter be a problem?

edgy leaf
# safe heron why would shorter be a problem?

because the train station can not take items while it is loading a train (27.08 seconds). that means if a train arrives ever 54.16 seconds you will only achieve half the maximum throughput

white bloom
#

I miss classical forums. Two interesting topics being discussed at the very same time in the very same channel, completely interleaved, a nightmare to follow either along and will be impossible to find again for anyone searching it by tomorrow's time. Discord is... not a great platform.
Finally adds threads but you can't pull a discussion that has evolved into a thread, only start one from a single message. By the time you realize a discussion should have been a thread, can't make it one anymore.

thorn bane
#

wait youre not accounting for just adding more trains to increase throughput?
having 2x the trains doubles the throughput if youre limited by that and not unloading speed

edgy leaf
#

*decreasing

#

im pretty sure at least, i havent looked that deeply into it

white bloom
#

what about having multiple freight cars on the same train? I guess that also doubles the belt speed I suppose since you're effectively loading/unloading 4 belts simultaneously rather than 2 with 2 stations, right?

edgy leaf
#

thats just a direct 2x, no need to do any extra math on that one

white bloom
#

multiple trains, hmm, it also increases the blocking time

edgy leaf
#

adding more trains to the same station is the same as decreasing round trip time im pretty sure

errant bane
#

hello there i'm on my first run ever (what a game) and i may need pipeline checkup.

The situation is :

  • i want to build 16 charcoal plant
  • i have enough charcoal input (240)
  • i got pipelines mk2
  • i need 720m² of water

Is it correct to :

  • connect the 600m² pipeline from one side with 4,5 water pump
  • connect a 300m² pipeline on the other with 1,5 water pump

Should i expect this behavior like in the screen ?

thorn bane
#

i just think of it like this
i have my list of max throughputs and see that
2052.6 for 200 stack
this is >2000 so it works
i then build the train and see if it gets the throughput desired
if it doesnt then i just plop down a second train
i could check this if i knew the roundtrip time but im too lazy to measure that

edgy leaf
#

what do u mean with a second train

#

a second train on the same line, or a second freight platform/second train station?

thorn bane
#

second train on the same line

edgy leaf
#

that is the exact same thing as halving the round trip time, and thus could hurt your maximum throughput

wind spade
edgy leaf
#

however with two trains, a train arrives twice as often, which is the same as just half the round trip time

wind spade
glossy schooner
#

heck you can cut out the pipe between the yellow and green circuits if you really want to

errant bane
#

i'm limited by the 600m² pipemk2 so i'm forced to split them that why i ask if i'm not wrong ^^

thorn bane
edgy leaf
#

im not sure what u mean

white bloom
thorn bane
#

you could add 10 trains and they would just wait until you need the resources

white bloom
#

do trains wait until they're fully loaded?

edgy leaf
#

these are the results with a train arriving every 200 seconds:

Reload limit: 2075.04
Train Capacity limit: 4800

if you add a second train its as if a train comes every 100 seconds, these are the results in that case:

Reload limit: 1750.0800000000002
Train Capacity limit: 9600
#

with one train you have a max throughput of 2075, with two its only 1750.

edgy leaf
#

now that u mention it, could u achieve maximum throughput if u set hte train to wait until fully loaded? i never erally considered that...

white bloom
#

oh, it actually isn't generally the same, only (I think) when the trains phase-shift is exactly half a round trip. suppose one always closely follows the other. Then the second one gets to load almost no resources

#

didn't know you could configure them in multiple ways. never used trains much really

errant bane
thorn bane
#

no a train is not coming every 100s its coming every time its full which is 6400/1200

#

basically ye it totally eliminates the roundtrip constriction

#

i havent tested it too much with larger networks and varying roundtrip times due to signals but it definitely works on a 1 resource only track

stark iris
#

How are you guys handling recycling Dark Matter Residue? The liquid tricks don’t work.

thorn bane
#

turn into crystal and overflow sink

white bloom
#

@thorn bane how does configuring to wait until full work? I don't see that mentioned anywhere on the wiki articles on train station or freight platform. you mean to set a manual wait timer for the station for the individual train that you calculate so it matches exactly when the freight platform is full? does it load/unload at the beginning or end of the wait time?

stark iris
#

I don’t have the sam to waste

thorn bane
rotund ingot
#

pipeline web to collect the oil in the spire coast? or fluid train? Im guessing the train probably isnt worth the hassle?

thorn bane
white bloom
thorn bane
#

Dark Matter Crystallization

stark iris
#

I think that’s the same recipes I’m using

thorn bane
#

once its in solid form you can do the usual overflow sink and priority merge from recycled stuff

stark iris
#

I’m doing Time Crystals into Dark Matter Trap and Superposition Oscillators with some Dark Matter Residue input

white bloom
#

they should really add smart mergers. building these big bulky priority merger arrays feels awfully roundabout for what simple purpose they serve

stark iris
#

But the recycling will fail with gas properties

thorn bane
reef turtle
thorn bane
#

just build a particle accelerator after each encoder and directly insert the dark matter residue
dealing with it in solid form is 10x easier than in liquid form

stark iris
#

VIP works with gases?

stark iris
#

It doesn’t even work with liquids

thorn bane
#

ye my thoughts exactly xD

stark iris
#

Even the guy who wrote the pipe manual said VIP doesn’t work for recycling after it was tested. People are using unpowered pumps with buffers or splitting out production over VIP

#

I’ll try it with gases

reef turtle
#

Hmm. Here, give me a moment and I can load up my save and get some screenshots.

#

But it does seem to be working for me.

errant bane
white bloom
#

@thorn bane @edgy leaf So... is there ever a case where you would achieve a higher throughput by NOT waiting until freight wagon is fully loaded?
Because if not, we should base our train throughput math on waiting for full load behavior instead, not the partial filling up the formulae assume right now.

thorn bane
reef turtle
#

Waiting until a train is full will minimize load/unload time, and I don't like that it isn't the default.

stark iris
#

Here is a video testing it. He made a follow-up video explaining that the pipe manual author didn't know why VIP works (or doesn't work) and suggests using a different method. https://www.youtube.com/watch?v=ZwO-F82sYE4&t=904s

From trivial to sophisticated, here are four different methods for recycling byproduct water in Satisfactory.

For completeness sake, I will say that there is a fifth method: Send the byproduct water to a different production building (e.g. a refinery on Wet Concrete or a coal generator). I did not include this in the video because I wanted a so...

▶ Play video
#

If it works for gases, that would be great

thorn bane
stark iris
#

I get super mixed results using VIP with liquids.

thorn bane
#

my result and from what ive seen on discord is that its not reliable

reef turtle
#

There are two parts to the departure condition: Whether to wait until fully loaded/unloaded, and an "and/or" condition on a length of time.

stark iris
#

I get perfect 100% reliability from the pump and buffer method

#

but not with gases

reef turtle
#

You have to change that "and/or" condition from "or" to "and", otherwise it just hits the X number of seconds and leaves.

wind spade
#

buffers in general are not recommended

stark iris
#

I know the limitation with the buffer, if it fills, it stops working. But it never fills in the worst case scenario if you have enough outside buffer to machine buffer ratio

#

The non-powered pump and a buffer handles it well

#

Sometimes I split out production to different machines too, but in the case with Dark Matter Traps, I am Slooping it for my case. I can't afford to use more machines.

thorn bane
#

easy fix just make power shards, thy are sam positive xd

ashen girder
prisma kraken
reef turtle
#

I am also using VIP for the water situation with aluminum processing, and it appears to be working.

wind spade
reef turtle
#

Since that stuff hasn't backed up in a whole lotta hours.

stark iris
#

I'll have to reduce my expectations I guess. I don't have the resources to make shards

thorn bane
#

ye ive stopped trusting the VIP even for alu
dealing with it in solid form is just always more reliable

prisma kraken
stark iris
#

I think a lot of players are going to get frustrated with Dark Matter Residue recycling once they get to that point.

ashen girder
#

I've never needed the VIP for Aluminum. 🤷‍♂️

thorn bane
#

really?
it seemed kinda underwhelming to me
even easier than alu if you just sink the crystals

wind spade
ashen girder
thorn bane
wind spade
#

I meant from code point of view, in case we want "disable converting"

stark iris
#

Sinking water with wet concrete is so silly when recycling it is incredibly easy and reliable

wind spade
#

and search for (xx) brings more than just converter recipes

prisma kraken
thorn bane
stark iris
#

Sinking Dark Matter Residue is going to be such a waste of valuable resources

reef turtle
#

Converter recipes ought to be largely removed from consideration automatically as long as SAM is considered sufficiently rare.

edgy leaf
reef turtle
wind spade
tame birch
#

How to delete whole placed blueprint?

stark iris
#

greeny, I just have a checkbox defaulted to off for raw resource converter recipes

edgy leaf
prisma kraken
#

idk, quick and dirty javascript 'unselect these checkboxes'?

thorn bane
tame birch
#

ty