#math-and-meta

1 messages ยท Page 172 of 1

ashen girder
#

Getting that far and being like "wtf am I even doing?"

feral breach
#

Moving just 60/m copper with train will feel weird but... its a start ๐Ÿ˜„

ashen girder
#

That's cause it is a lil weird. I hate moving ingots and ore by train.

glossy schooner
#

feels like you'd want to scout more nodes than that

feral breach
#

but its only production of 60

#

for one computer machine ๐Ÿ˜„

ashen girder
#

Considering the sheer number of ways you can make cable, I wouldn't.

feral breach
#

I either need to move 80/m plastic to a copper vein or move 60/m copper production here ๐Ÿ˜„

pallid spoke
#

Whats wrong here?

ashen girder
#

4 different recipes for cable itself, 4 different recipes for wire, so many recipes for ingots.

ashen girder
cursive heron
#

only if you use basic oscillator recipe, otherwise insulated crystal osci needs AIL which needs quickwire

pallid spoke
#

Its taking the whole station what?!

#

Placed the block further into the station fixed it

gaunt umbra
#

that path signal after the intersection seems weird

pallid spoke
#

something is wrong with the junction

gaunt umbra
#

the train would stop at the station so it can't leave the path signal block

cursive heron
#

yeah was about to say

ashen girder
cursive heron
#

the entire middle section is one big block for some reason

ashen girder
#

Probably because it isn't a valid junction with that species-swapped signal.

cursive heron
#

something janky happened with the signal being on the merge itself

pallid spoke
#

Which one?

ashen girder
#

Oh, is it a P now?

#

It's hard to tell. ๐Ÿ˜‚

#

Anyway. I would pull all of your signals back slightly from the splits. Signals right on splits sometimes get Weird โ„ข๏ธ.

pallid spoke
#

that works but that path its it

gaunt umbra
#

just had that issue actually

#

block signals on splits seem to allow both rails still

pallid spoke
#

The block on the station entrance doesnt like being close

ashen girder
#

It's because it's on the split, I think.

cursive heron
#

the issue was because this entire section is one big block

ashen girder
cursive heron
#

when it should be like this

teal urchin
#

My brai nis failing me atm. If I produce 300 oil/m, using the heavy oil residue alt + the diluted packaged fuel alt, how many fuel gens should I be using?

ashen girder
#

Yes. It would be like that if the block in the station weren't on a split.

pallid spoke
#

Adding the block to the station entrance doesnt shorten the block weirdly enough

#

it dont care

ashen girder
#

Because it's on the split.

pallid spoke
pallid spoke
ashen girder
pallid spoke
#

ig I have a block inside the station ig

#

im probably gonna move the intersection back more

ashen girder
#

That's probably gonna block the junction any time a train's stopped.

#

That's the best solution IMO. Add some space between the station and the junction.

pallid spoke
ashen girder
#

Path signals will prevent that.

pallid spoke
#

true but still, trains are gonna stop for no reason. So ill move it back a bit ty guys

cursive heron
#

try deleting and replacing the track at the entrance of the station see if that lets you put the signal at the split

ashen girder
#

Most likely, yeah.

#

And yeah, that might work. Most of the time, signals do work fine on splits. But sometimes they just decide not to.

pallid spoke
#

First time for me :)

ashen girder
#

You might try rebuilding right there first, like Rai suggested. Might fix it for you.

#

I definitely wouldn't want to leave a block inside the station though. That seems like it's asking for trouble.

pallid spoke
#

๐Ÿ’ฏ

remote ice
#

if a splitter has two belts coming out of it with different speeds, it generally distributes more items to the faster belt, right?

edgy leaf
#

i made some new funny discoveries with the wonky pipes!

ashen girder
#

oh no

edgy leaf
#

i multiplied the amount of refineries by 4

versed violet
remote ice
#

ah okay

edgy leaf
#

now it gets wonky even with 50 meters of headlift.

ashen girder
edgy leaf
#

you might think, its the sloshing! its not related to headlift. but you would be WRONG. if i use 320 meters of headlift it works

ashen girder
#

No.

edgy leaf
#

yes

ashen girder
#

Just no.

edgy leaf
#

yes.

ashen girder
#

I fuckin' quit.

edgy leaf
#

my hypothesis was that each junction somehow "removes" headlift to the next junction

#

so more junctions would mean more headlift required

#

and it seems to be true

ashen girder
#

Quick question: how many pumps is that compared to one between each junction?

#

Alternately: can you try using the same number of pumps spaced out evenly between junctions?

edgy leaf
#

uhh its the equivalent of 6.4 pumps, however its not that it started working at that amount of headlift

#

i built the refineries, then i built the tower, then i tested the mk2 pump and then the tower

ashen girder
#

Oh, you just decided to go big.

edgy leaf
#

so 100 might also be enough

#

or even 60. i just went straight to 80 4 meter foundations

#

i can send u the save if u want

ashen girder
#

Nah, I'll just ๐Ÿฟ from here.

#

The saga of perfect bottomfed machines continues. ๐Ÿ˜‚

wind spade
edgy leaf
glossy schooner
#

see that's what i thought

bronze coral
ashen girder
glossy schooner
#

if you have input of 90 and 1 output is mk 1 and another is mk2, wouldn't it still split 45/45?

ashen girder
bronze coral
ashen girder
edgy leaf
ashen girder
#

IIRC it tends to over favor the slower belt?

edgy leaf
glossy schooner
#

once again proving that uniform belt speeds are superior factory design

ashen girder
edgy leaf
#

yea, the good ones are locked away. i hurt running satis on a dedicated server might give u access, im sure it can definitely work with mods

#

maybe mcgalleon has an snwer

ashen girder
ashen girder
# bronze coral Fair enough xD

And yeah, like 0laura said, we've been involving McGalleon in these conversations too. He's just about as mystified as we are, I think. ๐Ÿ˜‚

#

Mind, we're talking about a super niche, specific scenario.

#

(That people happen to run into a lot because it looks way better than the alternatives.)

bronze coral
#

Well in that sc I don't see any loops ๐Ÿง I think that's something you should try

#

Unless the loop is behind the pipe

ashen girder
#

Nope, no looping.

edgy leaf
ashen girder
#

It's evil and defies all logic.

bronze coral
ashen girder
#

It tracks with the other solution we've found: throw a Mk2 pump between each junction.

edgy leaf
#

yea, the theory that makes the most sense to me right now is that each junctiion somehow swallows some of the headlift

ashen girder
#

Honestly, I think that makes sense.

#

If you watch the input pipes, they drain every time the machine cycles.

#

So the pump has to literally push the water back up.

edgy leaf
#

that should cause sloshing and maybe stalling but it shouldnt be fixed by more headlift

ashen girder
#

Unless headlift actually does apply vertical pressure.

edgy leaf
#

like, in the past the wisdom was that because the fluid level goes down in one pipe, it goes down in them all because they try to equalize. that causes sloshing and makes the fluid go below the point where the machine can consume

ashen girder
#

Then more of it means more pressure.

edgy leaf
wind spade
#

afaik snutt confirmed there's no pressure

ashen girder
wind spade
#

just headlift + amount of water in pipe
the only two parameters that dictate flow

edgy leaf
#

yup. and headlift is either enough or it isnt (besides some fuzziness at the boundary maybe)

gaunt umbra
#

alright cool, intersection signals is complete

ashen girder
edgy leaf
#

but this thing doesnt work with 50 meters of headlift, it does work with 370 meters of headlift...

edgy leaf
#

ooh yes, i have a good idea. ill place a mk1 pump in line with it and see what happens...

#

i think this would be the definitive proof

ashen girder
#

Because it would reset the headlift right?

edgy leaf
#

yes. one could argue that the big tower makes it work because it acts as a buffer

#

well one cant argue that now

#

the red thing in the distance is hte mk1 pump, i loaded the savve i made when the system was flooded, deleted a pipe segment, placed the pump on the ground, reconnected it and turned the machines on...

#

its stuttering HORRIBLY

#

this is hilarious

ashen girder
#

b-b-b-b-b-b-b-b-

bronze coral
#

Yk your theory that junctions suck up headlift might actually be true

#

Testing it right now and it has some really strange behaviour

edgy leaf
#

i replaced it with a mk2 pump and it still doesnt work, removing it now

#

i removed it and it instantly has nearly totally consistent flow...

#

like, i didnt even flood it again... i just removed the pump and re placed the pipe... instant perfect flow

#

thats the result of 370 meters of headlift babyyyy ๐Ÿ”ฅ

#

eating dinner now cya

bronze coral
#

W/o the junction there it fills the tank fully, once I added the junction its only able to fill up 15 m^3

proud totem
#

So the solution to all of our problems is an obscene amount of headlift

bronze coral
#

No, the solution is to keep your junctions above/ on the level of the machine

proud totem
#

Unless you want to bottom feed

bronze coral
#

If you really want to bottom feed you could add a pump after every few junctions I suppose

#

I think it'd be ugly to have a massive tower in the middle of your build, but that is a solution as well

proud totem
#

I'd be curious to see how much headlift each pump has to add/how much head lift each junction removes in a bottom feeding case

oblique hollow
#

Hard to say as its not as much "removing it" and more "interrupting it"

fringe crow
#

What Alt Recipes should I focus on early on?

ashen girder
#

Solid steel! Cast screws!

proud totem
#

I guess by removing I mean how much additional headlift is required for normal operation to resume

oblique hollow
kind silo
#

does anyone know the avergae time a lizard doggo generates an item?

bronze coral
proud totem
glossy schooner
#

These are the lengths bottom feeders will go

proud totem
#

I wonder in the case with 370 headlift if at the end of the line how much headlift remains. Like can the water get all the way back up 370?

bronze coral
#

How do buffers work by the way? I put one at a certain height and it fills fully, I try it again 1 meter higher and no fluid flows into it, I figured it'd fill to 7 meters

proud totem
#

And if not 370, then how far

oblique hollow
livid meteor
#

Is 4 freight wagons enough to transport that?

orchid pond
#

maybe. you can always just add another train

pallid spoke
livid meteor
#

If I remember correctly 1 could carry 900~ per minute

orchid pond
livid meteor
#

I'm building the trainstation right now that's why I ask. Need to know how many platforms

oblique hollow
#

Gas is usually packaged

bronze coral
oblique hollow
#

As thats a lot more efficient

livid meteor
#

Wait, I thought that stuff is liquid

oblique hollow
#

Nitrogen is a gas

orchid pond
#

the clue is in the name. nitrogen GAS. lol

livid meteor
#

meh. I think feeding trains with pipes is pretty cool

#

I just wanna know how many train wagons I need for that nitrogen gas

orchid pond
#

valid

oblique hollow
#

Just know you cannot buffer the gas

livid meteor
#

wait really?

oblique hollow
#

Fluid mechanics doesnt work out the same as liquids

#

So buffers cant do their job

livid meteor
#

that sucks

#

I guess I lose some then

oblique hollow
#

Which, again, is why packaging is preferred
4 m3 per bottle instead of the 1 m3 as with liquids

orchid pond
livid meteor
#

Oh wait fluid buffers can't

oblique hollow
#

The station can, stations are not normal buffers

livid meteor
#

But what if I build 2 train stations?

#

if 1 gets loaded the other could work as buffer, no?

oblique hollow
#

Well the answer is always " what if i build more of x"

livid meteor
#

Yea. I know. I just wanna use fluid transporters ngl

#

It just feels bad know that the station won't get filled while a train is docking

pallid spoke
#

When mods get added back im getting that nonstop train mod

livid meteor
#

huh? @oblique hollow

pallid spoke
#

The one that fixes input/output loading stops during loads

livid meteor
#

It seems to work

oblique hollow
#

Just cause it goes in doesnt mean it will do what the buffer should act like in order to buffer

#

Buffers are supposed to fill up and then discharge liquid at max speed

wraith ruin
#

I bet it steals flow from the station instead of outlfowing when it should

oblique hollow
#

Gas does NOT act that way in buffers

#

Buffers act like pipes when it comes to gas

#

all you gotta find out now is how pipes interact with gas simon_smile

livid meteor
#

damn that sucks

#

Man I really wanted to work with train stations badly ๐Ÿ˜ฆ

#

well fluid trains*

#

cuz I never use them and I thought that would be a good use case

proud totem
#

This is only for gas though, right? Like liquid should still work (even though packaging is still better)

edgy leaf
proud totem
livid meteor
#

why is gas getting discriminated ๐Ÿ˜ข

oblique hollow
#

Because gas is gas

bronze coral
oblique hollow
#

And has no head lift

ashen girder
#

That means trains are gonna have trouble moving nongasses?

bronze coral
#

Ah it looks like buffers are working normally now, so I can use that

livid meteor
#

more like gass is @$$

oblique hollow
#

Yes non gasses are basically gasses

proud totem
next pewter
#

can anyone explain me, what's going on here?
(a refinery, doing alu scrap)

bronze coral
#

Yep but I can only look at each pipe segment then, a tank would be more precise

oblique hollow
#

All this means is dont move your freakin dark matter over long distance

next pewter
proud totem
next pewter
#

and going brrr

#

but its a bug, then?

oblique hollow
#

No clue what you did

#

If you cant replicate it its not worth reporting much

urban kite
#

480/min of rods, screws, and plates ๐Ÿ™‚ right into the depots

bronze coral
# oblique hollow rebuild

I have a question about the buffer, if it is filled, say 300 m^3 (3/4th of capacity) will it output 6m of headlift? or is the volume not proportional to the headlift

oblique hollow
#

For further questions, please check out the manual

#

Found in the pins

bronze coral
#

Ok thanks! With that information it looks like junctions remove 0.376 m of headlift, though if I had to guess this is probably not consistant for all systems

bronze coral
bronze coral
ashen girder
#

#thisisfine

bronze coral
#

And even more weird, If I actually attach a pipe to that junction then it goes down even further

ashen girder
#

I dunno, I just work here. ๐Ÿ˜‚

#

(I don't actually.)

proud totem
#

I wonder if junctions are splitting/distributing head lift?

#

While also outright removing some

oblique hollow
#

Please check the manual for that

bronze coral
proud totem
oblique hollow
#

The head lift sharing is normal

#

and stated in manual
You are now looking at something else in addition to the normal behaviour

bronze coral
livid meteor
#

Theoretically I could just package and unpackage the gas without consuming the empty canister right?

oblique hollow
bronze coral
#

This is my setup to test this fyi

livid meteor
#

Nitro rocket fuel doesn't seem fun to make

oblique hollow
#

Mind you that if i test junctions at sea level (swamp or west coast) sometimes a single junction just shoots fluid 80m up

#

Oh wait i just remembered head lift loss exists. I am silly

proud totem
#

That is what I mean, at a junction I wonder if it is actually splitting head lift between the pipes (i.e. the pipes are receiving significantly less head lift than "earlier" in the chain), instead of sharing. Unless that is what the manual implies?

bronze coral
oblique hollow
#

I dont know how often it is applied, but the game does have code to deduct a fixed percentage of head lift
As to prevent self-inductions

oblique hollow
#

Sorry but i really JUST remembered this mechanic exists

#

As it is obscure pipe code knowledge

light fox
#

anybody know how much petroleum coke a coal generator takes per minute?

bronze coral
#

Well that would explain it xD

oblique hollow
#

But it would explain partially why an old bug is now gone

bronze coral
livid meteor
#

Meh, I go sleep. After hearing that gas via train is a bad thing I'm demotivated :(. What about drones?

oblique hollow
#

An old bug that could make 2 mk 2 pipes on a ramp power each other to infinite height

bronze coral
proud totem
#

So you say this is basically what happens at a junction, where epsilon is some smallish amount?

oblique hollow
#

That bug is definitely gone now

next pewter
bronze coral
next pewter
proud totem
#

Though from the original example that started this discussion, it seems epsilon may not be so small, since it made a system eventually need 370m of HL. Unless something else is at work

livid meteor
#

Do drones actually consume fuel rods?

#

or do they output waste?

edgy leaf
#

I think the height which the pipes goes up after the junction matters

urban kite
unique thicket
#

am i stupid or does this make no sense at all?

livid meteor
#

Cuz if they simply consume them I think about just feeding them with rods

proud totem
#

See, I wonder if something like this may be happening in 0laura's example

#

But with different numbers obv

proud totem
#

Or over all the junctions?

edgy leaf
#

nonono, it didn't work with 50, so I tried 370. it worked with 370

#

if might also work with 60

proud totem
#

Oooh, I see

edgy leaf
#

it also worked with 320

teal urchin
#

Quick question, when using pipelines, do i need to worry at all about swapping to mk.1's after I get lower than 300 water from my mk.2's?

proud totem
#

I wonder what the minimum amount of HL needed for your setup to work is

livid meteor
#

Maybe I should ditch trains and embrace drones

oblique hollow
proud totem
spark cove
#

Anyone know what is a good amount of reinforced plates per minute is

edgy leaf
#

I think the amount of headlift that gets deducted might depend on how high the pipes goes up from the junctions, not just a static percentage from the junction

spark cove
#

trying to design a farm for it and don't want to under-value it

oblique hollow
proud totem
edgy leaf
#

here you can see that the pipe is directly below the refineries, it felt like having it on the ground made it worse

#

it's from a different setup (less refineries, higher clock) but same blueprint

#

with 4 refineries 50 meters was enough

#

clocking them to 25% and using 4 times as money made 50 not work anymore

proud totem
#

Wait, so same # of junctions and refineries, just slightly higher clock?

edgy leaf
oblique hollow
#

Mind you pumps actually apply 55m and 22m respectively

frigid thorn
# unique thicket am i stupid or does this make no sense at all?

wouldn't it be easier to just split the right side off 3 ways, one full belt speed, the other two outputting to mk1 belts. split one of those again 3 ways into 3x 20, then merge one of those into the other mk1 belt with 60 on it, and remerge the two remaining 20s back to the original full speed belt, then load balance the two lines?

edgy leaf
#

so one had 4 times as many junctions but the machines were at a fourth of the clock

proud totem
proud totem
#

I understand what you mean now

#

So I still wonder if my 2nd diagram is somewhat accurate then

edgy leaf
#

yea like I said, it feels like it. if you want I can send you my testing save, just fyi sending saves in the server isn't allowed because apparently they could contain malware

bronze coral
#

Man I feel like I'm going insane, just flushing a system and letting it refill gets me a different number for the headlift

frigid thorn
# unique thicket what

you can restrict outputs by using slower belts - so you can make a 60 and a 20 easily, make your 80/min and send it off. Then just balance what's leftover

oblique hollow
unique thicket
#

@frigid thorn oh man i have no clue how to even go about something like that, i usually just do manifolds but with the amount of stuff i need per min it doesnt really allow me this time, so it just kinda hurts my brain xD

proud totem
oblique hollow
#

This is just something you have to account for with pipes

bronze coral
proud totem
#

But my hypothesis for your situation would then be

oblique hollow
#

You never get precisely the same result. You must work within error margins

proud totem
#

By the end, after 16 machines, you've lost a lot of HL

#

BUT this is just a hypothesis

oblique hollow
#

Repeat one test a few times, Note the data, change the test up (ideally, drastically at first so changes are very noticable) and note the new data

bronze coral
proud totem
#

That is why I wonder how drastic the drop in HL is between the start and end

ashen girder
#

I just ran out of RIPs while building my Turbo Motor/Supercomputer factory. ๐Ÿ˜‚ Whoops.

oblique hollow
#

i wish i had my test data

proud totem
#

Which I guess is why the 370 and 16 splits is a good test, since it has a pretty drastic change

#

Since apparently, the drop must be at least 50 (or maybe even 55) since a MKII pump could not handle it

bronze coral
#

Yeah Ill probably do a 100m test as well

proud totem
#

Since if it were just a subtraction of about 5% of the incoming HL, after 16 splits 50m of HL there should still be ~22mHL, which should've been sufficient for the factory to work

oblique hollow
#

Presto! I found it

edgy leaf
#

what

oblique hollow
edgy leaf
#

ah yes, the good old days, i rember

#

ive always been obsessed with this

bronze coral
#

I guess the conclusion is don't bottom feed (๐Ÿคฏ)

proud totem
#

And that data seems to coincide with the about 3-5% loss per junction

edgy leaf
#

imma head to sleep, cyall

#

good luck

oblique hollow
#

Summary of test data in one image:

light fox
#

what recipes could i stick petroleum coke in

proud totem
#

Since at more than 18 junctions with a MKI pump it cannot support the 10m tall pipes, which means that the HL had to be <10m at that point, giving a loss of about 3.8%

oblique hollow
proud totem
#

Lemme check if that is consistent with the MK2 pump and 32 connections

oblique hollow
#

Sure enough 55 * 0.95^32 is about 10

proud totem
#

Very close, now it is about 5% loss (slightly less)

unique thicket
# frigid thorn

thank you, i've done it a little bit differently but pretty much the same, i hate that i didnt think of this sooner lol

proud totem
#

Yep, and I'm sure part of the discrepency between 3% and 5% loss is due to integer amounts of splits and HL success is a binary state: either we make it to 10mHL or we don't

#

Let me do the math real quick I guess

#

With 5% loss at each junction, the HL at the end is 22m. I would assume that would be sufficient for the refineries, but maybe not?

oblique hollow
#

Mk 2 pipes are a lot more finnicky when it comes to backflow

bronze coral
#

Yeah I think fluids needs a revamp, at least in code xD

oblique hollow
#

They prefer to have more excess head lift, else theres more flow rate interruptions

proud totem
#

So solutions:
Keep manifolds short, and if bottom feeding, you are probably gonna need more pumps

oblique hollow
#

yes

#

One thing i didnt consider: loops

#

Loops should offer a path that doesnt have as many penalties for head lift

proud totem
#

Like connect the start of the manifold to the end with 1 non-split pipe?

oblique hollow
#

Yes

#

Or just start to middle

proud totem
#

Was just about to say that

#

Halves the # of consecutive splits

bronze coral
#

Haha so my original solution works after all lmao

oblique hollow
#

And thus reduces the number of head lift penalties

ashen girder
#

Does this mean you figured it out?

oblique hollow
#

Likely?
If the loop performs better then even more likely

gleaming shuttle
#

how much should i care about wasting sulfur? tempted to use the nitro rocket fuel alt but that thing burns through sulfur relative to more complex rocket fuel recipes

#

but also i feel like theres way more than enough sulfur on the map as of 1.0?

bronze coral
deft lichen
gleaming shuttle
#

yeah im just imagining long term i might want to transition into nuclear which i know also uses sulfur

deft lichen
#

unless you're knowingly maxing out someting, I wouldn't worry about it

gleaming shuttle
#

but i did some napkin math and it still seems like theres more than enough

obsidian trench
#

So I just had a thought...since Underclocking a machine decreases the power consumption exponentially shouldnt you theoretically build a bajillion machines if you have a lot of space and are optimizing for power consumption?
Not far enough into the game to really be able to tell how much power you are ultimately gonna have, but it feels weird that this is theoretically a strategy...
I guess it really isnt worth it in most cases.

deft lichen
#

it's silly beyond reason

#

power isn't such a problem

obsidian trench
#

Yeah figured. Is there some crazy power hungry late game machine though?

remote ice
deft lichen
#

it might be reasonably applicable to some tier 8/9 setups, now that you mention it, but I still wouldn't say it's a good strategy

#

I mean if power is something you have to work around, you're just not building enough power capacity

obsidian trench
#

Yeah was just a "mathy thought"

#

Since space isnt something easily quantifiable

deft lichen
#

totally valid question though

#

1.0 made power a bit easier with power augmenters and overslooping

#

you can oversloop fuel rod manufacturers to double your nuclear setup, if it's small enough

obsidian trench
#

Just checked for a Foundry with the Solid Steel Ingot recipe at 1% you get 0.1 MW which means you could run 160 Foundries for the same cost of a 100% Foundry, which would produce 96 steel/min instead of 60. However you also have to build 160 Foundries xD

deft lichen
#

if you manifold that, it would probably take days or weeks to start up

ashen girder
#

Sloops make it so you probably don't want to do the 1% thing.

#

Especially on the recipes that you'd normally want that kind of power efficiency.

prime cipher
#

does any one know why my rates are some how above 600

obsidian trench
#

Ohh btw is there a way to meassure the throughput of a belt in-game easily?

deft lichen
#

I keep forgetting that OCing and slooping can be combined when considering which setups are worth slooping

obsidian trench
deft lichen
#

this might be another of my old fart opinions, but I don't think so

orchid pond
#

agreed. throughput is the main barrier to progression in Satisfactory and there's no way to cleanly measure it

deft lichen
#

you shouldn't be measuring it in the first place, you should instead be keeping track of what you're working with

orchid pond
#

idk they have a bunch of buildings that calculate it already, i dont think it would be that hard to implement

ashen girder
#

You can track efficiency on the producers and consumers.

deft lichen
#

there is no variable production, so the belt is exactly as full as you designed it to be

obsidian trench
#

Keeping track is kinda meh, when you need to take a few days break in a huge factory

ashen girder
#

And there used to be a mod that'd show you throughput if you really want that. ๐Ÿ˜‚ Mods haven't been updated yet though.

#

Why are you keeping track?

ashen girder
#

(Also, signs...)

obsidian trench
#

Meters dont

ashen girder
deft lichen
#

they are as much of a liar as you are ... ๐Ÿ˜›

orchid pond
#

i guess if you're constructing your factories properly in the first place you shouldn't need to calculate

obsidian trench
ashen girder
#

Liar.

orchid pond
#

i think a througput meter WITH a display would be a fantastic addition regardless of necessity. i just think itd be neat ๐Ÿ˜„

deft lichen
obsidian trench
#

Its also great to validate you actually getting what you expecting.

orchid pond
#

satisfactory is actually a serotonin management game

obsidian trench
#

I sometimes forgot/misclicked a power connection and then one of my hundreds of furnaces wasnt running. So the belt was slightly undersupplied and I noticed way way later

deft lichen
#

but I recognize that this is an old fart opinion (I'm still kinda against dimensional depots and augmenters... oh, and ||portals||)

ashen girder
ashen girder
orchid pond
#

dimensional depots are the biggest smoother of gameplay ever and i cannot complain about them, esp since they cant be used as factory inputs. ||converters and augmenters i can see the argument against||

ashen girder
#

How much what?

deft lichen
#

when did you start playing I mean

ashen girder
orchid pond
#

||portals|| are harder to make and less fun than hypercannons so i dont plan to use them anbyway lmao

deft lichen
#

older fart than me, I am defeated

orchid pond
#

chuck me across the map at an obscene yet measureable speed please and thank you

slate silo
#

So just looking at these recipes theres no difference between diluted packaged fuel and diluted fuel correct. Just one is avaliable earlier then the other cause of blender. If so I'm just going to go with diluted fuel for my nitro rocket fuel plant.

orchid pond
#

i've been playing since U6 so i think im allowed to complain about some of the new stuff, but honestly mk2 pipes still being buggy is my biggest issue with the game

ashen girder
#

Oh, they aren't buggy.

amber jacinth
slate silo
#

Alright thanks

deft lichen
#

in ways, 1.0 returns the difficulty level to how it used to be, or at least tries to work against the new higher complexity

river night
#

We had oil in barrels on conveyors, and we liked it

proud totem
#

Cuz there weren't trains yet, and I guess I didn't want to use a tractor

deft lichen
#

I remember doing the same jacelul

deft lichen
river night
#

I first played in U1 I believe, we had lifts but no pipes or trains

ashen girder
#

I remember when we didn't have lifts. ๐Ÿ˜

deft lichen
#

huh, DPF is better power-wise?

ashen girder
#

Er, no, other way around.

#

Thanks. ๐Ÿ˜‚

#

Packagers add just enough to make it worse.

fierce ruin
#

guys which one should i do for all of them

#

wait is there a better channel?

obsidian trench
#

nah its meta related

ashen girder
#

I'd reroll #2, stitched iron plate for #3.

deft lichen
#

huhh adhered plates are goated

ashen girder
#

#1 I would leave until I ran out of things to pick, and #4 I'd flip a coin.

#

I don't like adding oil to my basic iron/steel products. ๐Ÿ˜ฆ

deft lichen
deft lichen
#

they removed steel coated plates in 1.0 so it's not as good now, but still applicable

ashen girder
#

Steel cast plates is solid tho.

deft lichen
#

coke steel, steel cast plates, adhered iron plate, steeled frame

#

if you're already bringing oil to the factory for a recipe that requires it, then it's worthwhile, because it doesn't cause any extra logistics

ashen girder
#

That's fair. I'll have to check that out.

#

The WP monsters have definitely left their mark on me. ๐Ÿ˜‚

deft lichen
#

I think it actually works out fairly well WP wise

#

I mean SFTools will pick them if given the choice

fierce ruin
deft lichen
#

good, no other response is required jacelul

sacred pilot
#

ok, so it all works! The only issue is that the rods don't load-balance into the plants. Am I correct in thinking I'm better off just waiting hours for them to fill than coming up with some convoluted load balancing solution?

deft lichen
#

in this very specific case, I think a balancer is worthwhile

#

how many NPPs?

wind spade
#

well, only if you need all the power right now (which you usually don't, so even a manifold would be fine, even if it stabilises in a day or so, you probably won't need all the power right now)

deft lichen
#

the stabilization can take a pretty long time though

fierce ruin
sacred pilot
#

Oh, my power went from problem to FINE lol

#

It'll take a long time simply to build the new factories to use it

wind spade
sacred pilot
#

word, that's what I thought

wind spade
#

I'm not saying it's a bad thing to load balance NPPs, but it's imo a bit overrated to loadbalance them

deft lichen
#

greeny, NPPs are the only thing where I advocate for load balancing

#

wouldn't call it overrated ๐Ÿ˜›

cloud comet
#

What's a good starting place considering nearby resources? I'd prefer a place with a little of everything and draw conveyors from other places afterwards, but it's fine if it's more than a little. Also with lots of horizontal space if that's a choice.

ashen girder
#

They're all good.

deft lichen
#

you can toggle nodes of all purities, not just pure as is default

cloud comet
#

I feel like that's too much spoilers though

#

Or whatever, I'll just pick a random place

unique thicket
#

anyone got any idea as to how i can get a 308/min belt line easily

cloud comet
#

Make the machines take only 308/min by changing the clock speeds

unique thicket
#

i need 4 308 lines, i dont know how to make the 8 easily tho

cloud comet
#

Do you have smart splitters?

unique thicket
#

i got one 450, 480 and 310 and i need it to be 4 308

unique thicket
#

even programmables but i dont see how those could help me

cloud comet
#

Lead each of those 3 lines to 3 different 308s with smart splitters outputting on any for those 308 lines

#

Then make an overflow split on all of them and merge those 3 into a 4th 308

unique thicket
#

hang on i may be a lil stupid, i have some left over iron, it wouldt hurt the system to just round them up to 310, would it

cloud comet
#

It wouldn't

unique thicket
#

i already have a 310 so just the 450 and 480 need to be split

cloud comet
#

If you're bothered by it you could underclock the miners to produce 8 less in total

amber jacinth
#

Could consume thr amount per line, and have a smart splitter overflow onto a line that merges with the other three overflows

cloud comet
#

That's also what I said

unique thicket
amber jacinth
#

Manifold but wackier, basically ๐Ÿ˜›

cloud comet
#

If it works, it works

unique thicket
#

thanks for the help

cloud comet
earnest tide
#

how is the drones now on fuel? Is Battery gona be the best option, or how is the other fuel compare?

amber jacinth
#

Batteries are still a great fuel source- the best non-radioactive one.

prime cipher
#

i have never made it this far before. will this be enough power to make it to phase 5 ???

earnest tide
ashen girder
earnest tide
earnest tide
ashen girder
#

Yeah. They last longer than batteries do, and go same speed or faster.

amber jacinth
#

Cool

remote ice
#

How do i make a priority fluid output agnostic of later height changes in the network? Take this one for example

#

i'm pretty sure the priority afforded by the initial height change is made irrelevant by the height of the pipes later on, so this junction would not prioritize

ashen girder
#

The only reason it's impacted is because of backflow, I think?

remote ice
#

the pump should only be on the priority line?

#

oh, hmm... does that mean a valve would work? The pipeline manual does show valves in it's VOP design

ashen girder
#

Might? I dunno, honestly. I don't usually mess with priority stuff.

kind prairie
#

Speaking of pipes, anyone have a link to that old manual with methods to make sure pipes are set up/working properly?

kind prairie
#

Damn, that was fast. Thank you.

remote ice
#

already had it open

ashen girder
#

(Also in the pins)

tame harbor
tame harbor
#

So if a route consumes 6 Batteries/trip then Packaged Rocket fuel would consume 5

valid plume
#

Question, do you guys know if rocket fuel in fuel gens is consumed at 4.16667 exactly or is it just 4.1666666.....

deft lichen
#

The per minute value is derived

valid plume
urban kite
earnest tide
tame harbor
deft lichen
#

3 gens and 12.5 m3 is also clean

violet turtle
#

Am i doing the math wrong or is this gonna take 100 hrs to finish

valid plume
kind finch
violet turtle
#

Ohhhhh

#

so 5/min * 250 / 60 would be a better estimate?

valid plume
#

why *250?

#

just divide the amount you need by how many per minute and you get the amount of minutes

violet turtle
#

o

#

so itd just be 500/5?

valid plume
#

if you need 500 then yes

violet turtle
#

wow i am awful at math

foggy tendon
#

yall think this is enough? 900/min rocket fuel

#

(for drones)

forest solstice
#

do dimentional depots stack?

#

like does making more then one of them, and then shoving 2 conveyors in double the upload?

valid plume
#

it doubles the speed but not the storage size

tame harbor
unique thicket
#

i havent even gotten to mixers yet but they still intimidate me

tame harbor
#

they're not that bad

#

as with everything just hook up all the inputs and outputs

urban kite
#

Blenders are pretty normal yeah. Like it's still 4 inputs at most, so same complexity as the manufacturer. Just it can also do liquid

#

Actually is there any building in the game other than the elevator that takes more than four inputs thinking_helmet

ashen girder
#

Not without mods, nope.

#

Quantum Encoder is 3 belts + 1 pipe in, 1 belt + 1 pipe out.

urban kite
#

Tragically missing a 3 pipe 1 belt building ๐Ÿ˜ญ

ashen girder
#

Not really enough liquids for that I think.

urban kite
#

Also it's funny to me that the packager and refinery have the same input/output.

valid plume
#

what would you even make with 3 liquids? diluted rocket fuel? with the base recipe just add water?

urban kite
#

Id make smoothies

woeful geode
#

Im so lost, since when do I need Copper and SAM to make Quickwire?

ashen girder
#

It's turning the copper into caterium.

#

For funsies. Disable the converter building.

unborn ermine
#

Oh wait I missed a few funny ones

ashen girder
urban kite
unborn ermine
#

Wiki throwing me off because it "has" some, but only in the recipes

urban kite
#

Rocket fuel best fluid

ashen girder
unborn ermine
#

Yeah

urban kite
#

Does liquid biofuel even count though

unborn ermine
woeful geode
#

YO, thank you. I didnt know there was a building that did that

ashen girder
#

I count 15 there too. ๐Ÿ˜‚

unborn ermine
#

Pages in category "Fluids"
The following 10 pages are in this category, out of 10 total.

ashen girder
unborn ermine
#

Numbers be hard ok

urban kite
#

Are those liquids and not gasses

ashen girder
#

People keep seeing out of date category pages. ๐Ÿ˜‚

unborn ermine
#

huh not messed up AT ALL

urban kite
#

18???

unborn ermine
unborn ermine
ashen girder
# urban kite 18???

2 are in chinese for some reason and the "Fluids" page is in the category too.

#

And yeah, fluids are liquids, gasses, and nongasses.

valid plume
#

there should be a 15 fluid input building to make a smoothee out of all the liquids/gasses

unborn ermine
#

now that I know I was seeing out of date pages... im scared what out of date info I have been refering too snuttstare

ashen girder
#

Apparently mixing sulfuric and nitric acid is exothermic, that sounds like a fun thing to mix with 4 different kinds of fuels.

ashen girder
#

I don't even know what happens if you mix DMR and EPM. ๐Ÿ˜ฎ

urban kite
#

need someone to make a mod that has a building with all 15 fluid inputs that makes a single smoothie in like 15 hours and then if you drink it it deletes the save

dark bane
#

Hey pioneers I think this is a math question, how much more efficient is turbo fuel than regular fuel? 46%~ less production than straight crude oil or HOR (40/min vs 18.75/min)

#

Currently running 4 fuel gens and 6 coal gens (just unlocked phase 4)

broken oasis
#

Im currently playing satisfactory with a friend. He just sent me this (he's an engineer)

urban kite
#

oh no he's diagramming

cloud comet
urban kite
#

its too late to save him im sorry

timber garnet
#

what tools do you guys use/ recommend?

#

...asking for a friend ๐Ÿ˜„

vapid gorge
vapid gorge
timber garnet
#

thank you!

vapid gorge
# timber garnet thank you!

you can use the bubles as base layouts for factory planning to and break it down further with pen and paper

that's particularly useful for bigger more complex build where it might be convenient to have multiple sections making wire for example since many parts may need it, rather than 1 source

coral steppe
#

Is that calculator not able to deal with fuel? I've tried turbofuel and ionized fuel in the past and it says it can't calculate a result

vapid gorge
broken oasis
coral steppe
#

Oh, I guess because those are unlocked via hard drives / mam they aren't on by default. They're technically alt recipes

cloud comet
#

Tell them engineering isn't about reinventing the wheel but using already built tools

vapid gorge
vapid gorge
broken oasis
polar wave
#

Is there any way to determine how many ticket's I've already pulled from the AWESOME sink without totalling up the cost of everything I've purchased?

#

I'm trying to see if I want to build a ballistic engine factory in order to get my golden nut or just leave the game running all day tomorrow

vapid gorge
#

you can probably back track how many points the current ticket costs and use the formula on the wiki ?

cloud comet
vapid gorge
#

but that sounds insane

polar wave
#

Oh that's a good point

glossy schooner
#

do i need more than 1 block signal if i have more than 2 trains on a single rail loop?

#

per station

polar wave
vapid gorge
#

ah some weirdo added that to the wiki?

glossy schooner
#

you can basically imagine it as a circle with 6 stations and 3 trains on it

vapid gorge
#

ON the circle? or off to the side?

glossy schooner
#

on the circle

vapid gorge
#

honestly if you're doing a 1 way loop with stations on the circle it doesn't matter it's gonna be super inneficient anyway and adding more blocks won't do anything

glossy schooner
#

? how is it inefficient

vapid gorge
#

because it means every train has to stop or go through every station
if they aren't needing to stop at a station they'll need to wait behind a train that does

vapid gorge
glossy schooner
#

mhm

polar wave
#

yeah usually you want roll on roll off stations if you have one big backbone loop

glossy schooner
#

i should probably add a bypass to my stations shouldn't i

vapid gorge
polar wave
#

My personal choice is to leave the backbone rail alone and have the station be on the side

vapid gorge
#

they have made it so that stations count as 'longer' sections of rail. so trains will generally go around them to the 'shorter' path

glossy schooner
#

i'm not understanding what's being said here

vapid gorge
glossy schooner
#

sure

vapid gorge
#

if you have 50m of Station rail, and 50m of normal rail next to each other in a fork of the road, a train will read the station as 100m , and go down the the 50m of normal rail

#

unless it needs to stop at that station

sullen mulch
#

wasn't aware that there was actually a recipie to replace the need for coal

glossy schooner
#

each train stops at each station for me though

vapid gorge
vapid gorge
sullen mulch
vapid gorge
#

well it's also funny cause you can turn it into rocket fuel and get compacted coal back with it ๐Ÿ˜„

sullen mulch
#

I'm looking at this but I thought there was a better way to do this to maximise what yoy get from the oil

sullen mulch
glossy schooner
#

because each of my 3 trains picks up from each of my 6 stations

vapid gorge
vapid gorge
glossy schooner
#

my loop is bottlenecked by train speed

ashen girder
sullen mulch
urban kite
#

agg i need fuel generators to consume rocket fuel so i can turn byproduct resin into rubber..... but i need rubber to build the generators.galdkfyghnlraktng

ashen girder
#

Bootstraps!

sullen mulch
magic island
#

I just used default turbofuel since I had already cranked out a ton of regular fuel, and wanted to keep it simple by merging in the byproduct from rocket+ion

I imagine you could whip up a pretty decent two-recipe setup (blend for the initial turbofuel, then use the compacted byproduct for one of the other recipes)

urban kite
#

im using diluted fuel -> nitro rocket fuel because sulfur is tasty

ashen girder
#

That's exactly how to maximize rocket fuel, yeah.

sullen mulch
#

what I reckon then is I'll just stick with that the tool reckons is the way to go and keep the coal for later on, do something mega way later instead

magic island
#

every time I have to make more singularity cells my soul screams

there is no part in the whole game that makes me wish more desperately for an alt recipe. even if it's a harder alt recipe, anything to shake life up a little

amber jacinth
#

Endgame stuff should definitely get some alts... would be nice to see..

abstract kite
#

is there a go to way to handle excess water?

#

packaged water and dump it to a sink?

amber jacinth
#

The most optimal use is running dedicated machines off the byproduct

urban kite
#

if you have some limestone make wet conc

#

or put it into pure ingots

prisma kraken
vapid gorge
weary lotus
#

does anyone have like a spreadsheet for the transfer speed on drones for different fuels and distances

fringe peak
polar wave
#

Hrm, so to get the golden nut I can either let my factory idle for 16 hours or try to build substantially more at a faster rate than I generate coupons ๐Ÿค”

light fox
#

i have like a 1.5km distance between my plastic/rubber making area and my main factory, should i use trucks or trains (i just unlocked both)

weary lotus
#

with the fuels

urban kite
prisma kraken
#

incidentally, i wouldn't trust theoretical numbers generated by spreadsheet math and instead would rely on empirical measurement - oft times theoretical math is incorrect due to hidden variables or due to game bugs, sunspots, etc

jovial lichen
#

What are the best like 3 (hoping only need 3) alt recipes for HMF designs to make them easier?

prisma kraken
#

well, there's only 3 hmf recipes, of which heavy encased frame is the best of breed

#

that takes, pipe, encased beam, concrete and mod frames

jovial lichen
#

How about best alt recipes to make them? Like not not just them

prisma kraken
#

so what you're looking at is encased industrial pipe to make the encased beams cheaper

jovial lichen
#

Ah alright

prisma kraken
#

because the recipe is concrete heavy, you're going to want either wet concrete or rubber concrete

#

and then there's the recursive problem of 'what are the best recipes for making modular frames, of which there are 3 alts...'

#

that one is more complicated and situational ๐Ÿ™‚

weary lotus
#

how long does plut rod last in a dorne

prisma kraken
#

i'll most likely be building a table of that data in a week or so

jovial lichen
prisma kraken
#

the recipes are all subjectively good in situations

#

with hmf, the best in breed really is heavy encased though - it uses less mod frames per HMF, and that makes the bottom half of the iceberg smaller

#

incidentally, HMF's can now be made without steel thanks to the iron pipe alt

#

iron pipe uses tons of iron for pipe, but it allows you to make them w/o coal

#

for mod frame, there's a bunch of different ways to make them, none of which are strictly better than one another. because i decided to get some stout supply of them cooking before unlocking oil, this is the recipe chain i used for 90/min:

jovial lichen
#

So should I use pipes to make the steel frames or beams?

prisma kraken
#

give me a sec

#

this is kind of the go-to for hmf's

jovial lichen
#

Thank you!

prisma kraken
#

you can do it with wet concrete instead of rubber if you have more than 1200 limestone handy

#

i pick 45/min as the target because the recipe makes 45/16 hmf's per min (2.8125)

#

45/min is quite a lot as a production target

#

i also picked solid steel for steel because coke steel ends up with weird numbers where you need 1620/min of iron and coke, and that ends up being 2 belts of 780 plus one with the remainder and that's just weird to build

#

(or 18 mk3 belts exactly, which would be a real pita, lol)

#

no, i'm mispoken, 9 mk3 belts

#

i really shouldn't do the numbers in my head ๐Ÿ˜›

#

i'm still wrong, its 1620/270 = 6

cerulean vault
#

I use the in game calculator way too much. I just love that the devs added it!

sinful dagger
#

ok, using alt recipes i got one that is 4 encased steel beams a minute for 30 limestone, 25 water, 18 iron ore, 9 coal, and 9 sulfur thoughts? or might it be more wothy just going 30 limestone, 25 water, 24 iron ingots, and 24 coal so i dont need to use sulfur

cerulean vault
#

Lot more coal though. Depends on if sulfur is nearby and not already being used.

stuck ingot
#

is satisfactory calculator down?

#

ok nvm fixed itself

sinful dagger
#

after i just did all the math the hard drive i was scanning just finished with a new steel recipe

glossy schooner
#

surely i can add an electronics factory to my grid right

ember fractal
#

45 HMF is my next project

violet turtle
#

does this mean i need 26 machines and one at 66.667 percent?

cursive heron
#

or 27 at 98.765%
or 11 machines at 242.424%

night pasture
#

I'm not sure how I did it, but while I was shooting things and then reloading while getting attacked from the side by a spider, it reloaded 50 rounds instead of the regular 15 lol

#

I noticed it after shooting 10 more rounds and it not reloading lol

kind silo
night pasture
#

I've wondered if these odds also depend on the area you get the doggo from. My last playthrough on from the northen forest pure nodes area had a doggo that kept giving me nuclear waste lol

kind silo
#

the doggos got changed on 1.0

night pasture
#

nice

kind silo
#

i gathered lizard doggos from around the map and they give the same items

#

so, naturally, i scooped as much as i could and made this spreadsheet

#

each doggo produces about 10k sink points of materials per minute which isnt too bad all things considered

#

this also speaks not of all the power shards youll end up getting

cloud comet
#

Wait, people actually use lizard doggos to farm items? I thought that was a joke

kind silo
#

you also get 2/3 a power shard per minute if you can get an army of 20 doggos which is pretty awesome

night pasture
#

ya, they were a pretty good source for extra power slugs

kind silo
#

they still are

#

but now they can give you almost any part you find at crash pods

night pasture
#

not really needed as much anymore now though. There's so many power slugs now, I can use them to reduce the number of generators for power and still have tons left over for reducing factory sizes on top of using them for miners and elevator parts

kind silo
#

i have a save on tier 1/2 with smart plating being crafted and 20 lizard doggos and no factory, and a good amount of progress completed in the mam

#

its got 76 power shards worth of slugs and ill be letting it be a good starter save file for my friends

#

i saved before doing all those milestones too

night pasture
#

lol

kind silo
#

but yeah, lizard doggos are op, guys

#

this game is now satisdoggo

unborn ermine
#

ive spent so much time around my doggos I almost have 5 stacks of fused frames and over 1000 alclad sheets/casings and I only have 6 doggos jacelul

feral breach
#

Well because my lizard doggos are turbomotor fanatics and they keep bringing them I unlocked most of the awesome shop quite early ๐Ÿ˜„

unborn ermine
#

Yeah and thats almost the same as well!
even with opening some drop pods.

light fox
#

how much can a train platform/each train car hold

#

like if i were to use a train to transport plastic and rubber

orchid pond
#

throughput is determined by # of trains and travel distance

#

only use 1 item type per train car for your own sanity

keen moss
#

So...
I have to distribute 120m3 of water between 4 pipes (30 for each) until then OK.
idea 1 (questionable)
just put an extra water pump in the pipe and let the world divide that extra 120 into 4 pipes and sort itself out.
idea 2 (questionable) a weird system that I invented out of my stupidity that divides a water extractor into 4 pipes
Which of these two inventions is the least worse?

orchid pond
#

if you want to split them into exactly 30x4 you would need to use valves

keen moss
keen moss
orchid pond
#

bro is talking like a mercer sphere lmao

#

(no problem glad to clarify)

valid plume
#

Anybody know the benefit to the alt dark matter crystal (the one that uses time crystals instead of diamonds)?

next pewter
valid plume
next pewter
#

Could be usefull in sone edgecases, where u have spare time cristals and want high dark mattwr output?

#

Doesnt make sense in isolation, but in a factory ecosystem, it might

valid plume
#

yeah theres definatly a use I was just wondering if it was better to use for direct conveserion

#

it looks like its just a bit more power tho, hard to tell with the variable power from converters/particle accelerators

vapid gorge
#

this is going to murder your flow

still elm
#

Can someone logically explain how I should understand such separation of iron? Numbers and theory is one thing but where do I separate it.... wut [I only have 30 hrs XD].. LizardDoggoAnim

vapid gorge
#

and yeah if you have mk3 belts,

1 line with spliters going to constructors

vapid gorge
still elm
#

wait... thinking after 8 hrs of playing doesn't work

orchid pond
# still elm so far I've only done single projects such as the same bars or slabs. I mean, al...

sort of. the machines at the front of the manifold (the "line") will fill up because they are being overfed with resources, and eventually the resources will overflow to the machines further down.

the benefit of this is that you don't need to worry about complex load balancers. the downside is that it takes time for the first machines to fill completely, during which the factory will be running at less than 100% efficiency.

the majority of experienced Satisfactory players use manifolds 99% of the time, with the outliers being stuff like nuclear power plants which have extremely slow item production and would take hours upon hours to saturate completely

vapid gorge
#

and even with the slow to saturate - you have lost of time going to build and explore elsewhere where it'll saturate. Or pre fill machines with stacks of items

vast jungle
#

balancers are nice for radioactive stuff where you don't want a full blocked belt of it in the factory ^^

still elm
vapid gorge
still elm
#

Whether to use manifold to row the same machines, but use balance to distribute between different sections [this game is probably so elaborate anyway that my head will explode if I want to do something right without correcting X times].

vapid gorge
# still elm Hmmm

it's how I get through the tiers and then build very tight and perfect factories with the products

#

for example this makes everything through to phase 4 space parts xD

#

it's not efficient but it's fast and you don't have to htink about it much

vapid gorge
#

oh yeah, the top layers become a bit of a mess because blenders and manus needs so many inputs but the lower layers are pretty tidy

still elm
# vapid gorge oh yeah, the top layers become a bit of a mess because blenders and manus needs ...

it's hard for me to do something future-proof because it either becomes inefficient or I need parts that I have to destroy half a factory to start producing. the fear of having to run conveyor belts like spaghetti to move a part to a place where there is no room XD [perfectionism is bad]

whether to use a group of 3 sources to mass produce plates, rods, screws and send this in excess to the 3 warehouses from which it would then be taken to produce at individual locations further items like reinforced sheet metal and modal frames [because all the time I tend to rebuild the factory for what it needs XD

unborn ermine
#

Future proof is smart splitting the ore at the miner jace_smile
factory stays the same but you can still siphon off ore.

vapid gorge
frosty owl
frosty owl
keen moss
#

my idea is 90 in each side... I guess that will work... Right?

vapid gorge
wintry marlin
keen moss
#

and btw where is my blueprint

wintry marlin
wind spade
keen moss
wintry marlin
keen moss
#

HMMMMM? I LOADED IT AND THERE IS NOTHING OVER THERE? (even spent material)

wintry marlin
#

i mean, 120 is just a 1:4 balancer, which is just 2 splitters in a row, then merge the rest, and make another 1:4 splitter with that

keen moss
wintry marlin
#

idk, just guessing

keen moss
#

magic!

wintry marlin
#

i just like to come here and spend my workday here, i dont have enough time to actually play the game

wintry marlin
keen moss
wintry marlin
#

i had an invisible packager the other day, thats why i ask

#

mhm, then idk

keen moss
#

i have a solution!

#

kms ๐Ÿ˜

wintry marlin
#

or reloading the save

#

always works

keen moss
#

didnt work

wintry marlin
keen moss
teal urchin
#

using a smart splitter, is there a way to get it to go to the dimensional depot first, then the storage, THEN the sink?

edgy leaf
#

i dont think so, u can use two smart splitters

#

orrr, just put the depot on top of the storage and then connect them with a conveyor lift

teal urchin
#

tru

fierce ruin
past reef
#

For rocket fuel power I should still recycle the compacted coal into rocket fuel right

unborn ermine
#

then feed the depot from the cargo

past reef
#

Depot on cargo and use a higher lift than the input

unborn ermine
#

Yep

vast jungle
#

the only ugly thing about "dim. depot on storage container" is that you need the feed the depot from the output side of the container, which is often the "engineer facing part" of your storage...

past reef
#

But you can do lift on 2nd isc output

#

To be fair depot under isc might be nicer cause head level

vast jungle
#

if you already have a smart splitter behind the depot with a "sushi belt" running across, you can easily use the smart-splitter output opposite the container for a lift, ending to a depot on top of the container

indigo lily
#

what does the weak signal mean

deft lichen
indigo lily
deft lichen
#

just telling you the count

indigo lily
#

ty

cloud comet
#

Is it normal for me to get this recipe without even having steel production unlocked?

wind spade
#

yes

#

you got sheet production unlocked

outer vale
#

not particularly useful until you unlock refineries mind, but hey

vast jungle
#

"Pure Copper Sheets"

fierce elm
#

So I have a question about the best way to distribute my reinforced Iron plates. I was producing 10 reinforced Iron plates per minute and wanted to build Modular Frame 2x (need 3 per hour each) and Smart Platings 2x (need 2 per hour each) out of it but I'm not sure what the best way to achieve that is since I cant split 10 into 2/2/3/3 with just splitters. What would be the best way?

outer vale
#

a) manifolds (just split and let it eventually balance itself)
b) produce the reinforced plates as part of those production lines rather than siphoning from elsewhere

#

you could also do an exact splitter if you're so inclined

fierce elm
#

Yeah manifold is the one I currently have but was just wandering of another way. To have so much excess needed, especially early, feels kinda bad

fierce elm
wind spade
fierce elm
fierce elm
#

early on need 300 reinforced iron plates as a buffer at a rate of 10 per minute just felt bad

wind spade
#

200*

fierce elm
#

ah so 600 in total?

#

if each machine can hold 200

wind spade
#

100

#

and only need two machines to fill

outer vale
#

you can make a 1:5 splitter by making a 1:6 and merging one output line back to the input, as long as the belts aren't close to their limit (which they won't be).
So for your case

  • Split two ways
  • Split the first half into thirds
  • Merge two of those thirds back together to get your 2
  • Send the other third all the way back to the start
  • The other side's already the 3
fierce elm
#

true

fierce elm
#

Know each of the steps individually but didnt think about putting them together

fierce elm
outer vale
#

no, those are the steps to make your 5 into 2 and 3 split

wise plaza
#

Silly question: What is the throughput of a "Pipeline Junction" ?

I'm trying to balance pipes to get 3 x 600 and 1 x 120 :v

outer vale
#

since you don't need to do the whole 1:5 split just to merge bits together afterwards

drifting trench
#

There is no throughput limit of a junction

#

its only limited by the pipes going in and out

wise plaza
#

So connecting two pipes with ea ~400 should allow me to balance them out to 600 and 200?

drifting trench
#

should work no problem

wise plaza
drifting trench
#

you can have 2 600 in and 2 600 out and it would work fine

wise plaza
#

Gotcha!

fierce elm
cloud comet
#

Is bolted iron plate a scam or am I not mathing rn?

#

The plate input and output is tripled but the screw input is much more than triple (4.16 times)

urban kite
#

sure but it's more space efficient right

cloud comet
#

Effectively costing more materials to save power

urban kite
cloud comet
#

Idk I've just never seen an alternate recipe specifically meant for saving power at the cost of more materials

drifting trench
#

i mean theres a few that are clearly worth it

urban kite
cloud comet
#

Space is the least of my worries
I'll prob run out of fps before space

urban kite
#

although i do agree bolted is a bit weird since it doesnt change the recipe just the ratios

drifting trench
#

bolted with steel screws doesnt seem like itd be that bad

fierce elm
cloud comet
#

Isn't steel screws also bad? Like you get more screws out of steel rods unless you use an alt recipe for the steel beams

drifting trench
#

i personally love steel screws just for the output

#

its what 280 from one constructor?

urban kite
#

i mean if you need a crap ton of screws and dont want to build a whole floor of constructors, steel screws is nice

vast jungle
drifting trench
#

full mk6 lol

vast jungle
#

Yeah, we are screwed, even with mk6

drifting trench
#

hahah

magic jackal
#

Is anyone able to help me understand a problem better.
For the sake of simplicity lets say i have refineries which take up 1200m3 of oil a min.
Could i have 1 pipe which connects them all and have an input and both ends say providing that 1200 (e.g./ 2x 600m3 oil) or do i need to have 2 separate pipes?

drifting trench
#

screwed

#

should work fine other than 600 full pipe shenanigans

urban kite
edgy leaf
#

nooo satistools is down?

magic jackal
#

Im just trying to understand it a bit better. As with conveyors you would need 2 to provide the 1200 in total.
But with fluids is it correct that the 1 pipe can technically supply the 1200 if i have multiple inputs spread out over the distance?

drifting trench
#

yeah that should be fine

#

as long as no pipe in specific has more than 600

urban kite
#

i mean conveyors would work like that too with mergers

drifting trench
vast jungle
urban kite
#

industrial container ๐Ÿ˜‰

drifting trench
#

it doesnt do the best job at splitting lol

verbal lake
#

or at all

urban kite
#

neither does the pipeline junctrion ๐Ÿคทโ€โ™‚๏ธ

drifting trench
#

but the container just straight up doesnt split

#

it almost always goes to the bottom

urban kite
#

it splits if it needs to

vast jungle
#

Better use two splitters and two mergers

raven ivy
#

Whats the better recipe alternet basic iron ignot or alternetr steel cast plate

spark marten
#

I just wrote a wall of text describing a problem of mine. But before sending it I just wanted to double check something.
Seems like I forgot to set some fuel generators back to 100% after filling them with fuel.

Thanks anyway ๐Ÿ˜„

ashen girder
raven ivy
ashen girder
#

Oh, I'd probably pick steel cast then.

#

Basic iron is nice, but you don't really need more efficient iron for awhile.

ashen girder
#

We should really get that comment pinned. ๐Ÿ˜‚

wind spade
raven ivy
ashen girder
#

Yeah, there's enough drives that you can eventually get every alt.

#

With two to spare, last I saw.

cursive heron
#

I think I just realized why they put hard drives in the awesome shop

urban kite
#

to waste tickets?

cursive heron
#

I got this on my scan but I haven't fully unlocked the tiers

#

wait no this is going to happen eventually anyway

#

or maybe?

urban kite
ashen girder
cursive heron
#

no my brain was thinking of something else, end of the day its one drive for one alt anyway

#

so its never really going to matter

ashen girder
#

And I don't believe you can waste drives.

#

It didn't let me rescan last time when I was out of them. I imagine it'll probably show the same recipe if you only have one left.

#

As you unlock new milestones, you can continue scanning hard drives.

#

Like, you can't get the nuclear alts without the base nuclear recipes.

urban kite
#

fgklsnlgk my iron factory has a byproduct of 213.333333333333333333333333333333333333333 ingots ๐Ÿ˜ญ

ashen girder
#

Switch to iron pipes. ๐Ÿ˜

urban kite
#

its making 480/min of screws, rods, plates, and wire for the uploaders though

ashen girder
#

Honestly, underclock your ingot production to get rid of it.

#

Oh, that's going to back up quick enough anyway. ๐Ÿคฃ

urban kite
#

id rather die than not fully utilize the nodes

ashen girder
#

Guess you're gonna die then.

blissful epoch
urban kite
#

i was hoping there would be enough to do 240 cable as well but id need like 63.33333 more per min

blissful epoch
#

i had 10 refineries making pure iron because i needed 40 iron plates/min, and needed to get rid of 200 water

ashen girder
#

Wet concrete tho.

urban kite
#

right now im just trying to keep my depot full of everything i could possiblyt need

#

then maybe ill actually build something

ashen girder
#

Honestly though, not the worst idea. ๐Ÿคฃ

#

I tore down one of my basic factories because it was in the way of my view.

ashen girder
#

Then I completely ran out of RIPs building my turbo motor/supcom factory.