#math-and-meta

1 messages · Page 170 of 1

wraith ruin
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a hell of a drug

drifting trench
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actually never mind, can drones grab two different fuel types to takeoff?

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because i was worried that a drone would be left with like 4 rocket fuel and not be able to take off

tiny hearth
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i had exactly that happen yesterday. truly the final form of straight mode

drifting trench
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all of my drone ports switched over on their own without issues

lusty tinsel
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Hey i read through that guide on pipelines and honestly cant figure out why my pipe manifold isnt full

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anyone see anything?

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its 4 refineries making fuel with 240 input

drifting trench
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maybe its just struggling to get down the manifold because its consuming the exact amount?

lusty tinsel
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this is a question i asked earlier though

muted crypt
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the pipe isn't able to fill because it's consuming exactly what's being put in

lusty tinsel
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i was told that you dont have to overproduce for a full pipe

drifting trench
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I honestly don't know im just curious

muted crypt
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if I put five of an item into a storage container input, and pull out five of that item from the storage container output, will the storage container ever fill?

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no, it won't

now use that same analogy for your pipes

hollow wave
drifting trench
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are all the refineries getting the crude they need?

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trying to prefill is usually the answer

muted crypt
drifting trench
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I was just curious if there was an actual problem or if the pipe just wasnt filling as is expected

unique thicket
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anyone got any ideas as to why my pipes aren't supplying my generators with t-fuel even tho i make enough of it? i've noticed that the fuel doesnt flow to the t-fuel refinieries quick enough so it doesnt produce it all but it makes no sense

muted crypt
unique thicket
muted crypt
drifting trench
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prefilling just fixes manifolds a lot of the time

lusty tinsel
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ok so shut off gens and prefill

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and i shodnt have to increase output?

muted crypt
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correct

unique thicket
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i think thats how i started but i'll try, but i see that the refinieries for the turbo fuel arent being supplied with fuel fast enough either, and i already let the pipes fill so im not sure whats going on there

muted crypt
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if you want the manifold to fill, you need to not be consuming as much as it's getting

lusty tinsel
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ill try

muted crypt
muted crypt
drifting trench
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I wish there was a way to open the codex by pressing a hotkey on an item in your inventory like jei in modded minecraft

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unless there is and i dont know

muted crypt
drifting trench
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omg

muted crypt
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you're welcome

drifting trench
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yeah holding it

unique thicket
muted crypt
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go for it

drifting trench
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im still learning stuff in this game after so long

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like i just realized a few days ago you can place power poles on lines

drifting trench
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yeah hahaha

vagrant idol
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woah

drifting trench
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that was my exact reaction

muted crypt
vagrant idol
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after the line is down you can chuck a pole on it

drifting trench
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you can place a power pole on an existing power line and it just connects in series

vagrant idol
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no more deleting poles cus i ran out of space

muted crypt
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oh like with the power connection, yeah

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I only keep power line on my hotbar and just hit e to change to poles if I need them

drifting trench
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im a middle mouse enjoyer

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especially with blueprints

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just being able to select a blueprint in a second is so nice

lusty tinsel
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prefilled to 100% crude in all 4 refineries and 100% in pipes, switched all 4 back on and pipe went back to being barely full

drifting trench
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or actually placing a pole on a line

muted crypt
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the former

drifting trench
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im confused

lusty tinsel
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does everything downstream the output need to be 100% too?

drifting trench
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do you know about the power pole on a line thing then? or am i just misunderstanding

lusty tinsel
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ohh i know why

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im going over pipe flow rate

drifting trench
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thatll do it

ashen girder
remote ice
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do pipe junctions have a throughput limit? Could I, for instance, have two pipes with 600/minute flow go into two different pipes on one junction, with a total of 1200/minute going "through" the junction?

drifting trench
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junctions have no limit

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as long as no pipe going out will have more than 600 its fine

grand jasper
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hmm was compacted coal good or bait for power?

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early

snow sundial
drifting trench
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i mean if you have sulfur it just effectively turns suflur into coal for power

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5 coal 5 sulfur for the burn time of 10 or so coal

grand jasper
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ah i see. so it makes sense i didnt remember that recipe at all

true junco
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Compacted coal power is something i leaned into in my very first save because grassfielda and shortage of coal. But thats really a trap.

drifting trench
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i mean it is potentially a lot more power but sulfur is kinda limited so its a trade off

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and there really isnt anywhere that has both coal and suflur next to each other

edgy leaf
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near blue crater lake

drifting trench
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and the northern dune desert

edgy leaf
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btw riggster, weren't you involved with the bottom feeding stuff? there were some interesting developments if you're interested, I made a thread #1288570155609227366. unless I'm mixing you up with someone else, then I apologize

drifting trench
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i was the hypertube person lol

edgy leaf
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ah

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hypertubes, pipes, same thing !

drifting trench
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all tube shaped

edgy leaf
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I've been just as stubbornly obsessed with pipes recently, specifically bottom feeding. for some reason having more headlift makes it work, even though I technically.only need 10

drifting trench
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huh

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i think i have one setup that uses bottom feeding, im gonna go look at it to make sure its actually working now

edgy leaf
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the vertical distance from the place where the pump is to the machines is 9.5 meters

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a mk1 pump provides 20 meters of headlift, when I use a mk1 pump the system is very inefficient, machines stall and water extractors fill with water and stall

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a MK2 pump provides 50 meters of headlift, when I use a MK2 pump the system works perfectly fine, nothing else changed

drifting trench
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hm some of my aluminum refinerys that are bottom fed are like 85% effienciency despite not being near the 600 limit

edgy leaf
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I only need 9.5 meters of headlift, why doesn't it work with the mk1 pump but it does work with the MK2 pump?

drifting trench
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but only some?

edgy leaf
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anyway I need to sleep, cya. have fun being bothered by pipes now muahahaha

drifting trench
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im so confused

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why no worky

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i have 4 refineries on a single water line and its the one closest to the input on the manifold thats struggling?

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and i just put a pump and it works now

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okay game

swift portal
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Is pure aluminum ingot worth it, you guys think?

drifting trench
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this single pump fixed my aluminum

drifting trench
swift portal
drifting trench
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sloppy and electrode scrap

swift portal
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Needs petroleum coke though

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hmmm.

drifting trench
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its like a 1:10 ratio of crude to bauxite ore

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and you dont need any quartz or coal

grand jasper
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oh no.
i have to set up oil
without all alt recipes

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i need alt havy oil residue right?

drifting trench
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you really dont need any at first

wind spade
drifting trench
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just turn the excess heavy oil to petro and either burn it or sink it

grand jasper
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i completely forgot oil. is there a chart i can check?

wind spade
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codex ingame

drifting trench
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Is it bad i still think resource wells are new even though they have been in the game since update 4

deft lichen
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Minecraft horses still feel new

latent bramble
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AI limiter takes copper and quickwire ..not sure how they combine
but sounds like a resistor
so AI limiter is a resistor ?

deft lichen
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that's like wondering how do plastic and copper sheets combine to make circuit boards

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it's an advanced circuit, most likely

drifting trench
latent bramble
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plastic and copper - can make boards ...but still need components to fill it in

true junco
# drifting trench sloppy and electrode scrap

Note that instant scrap (unless it has changed in 1.0) is just as efficient in turning bauxite into aluminum scrap. It just takes a lot of sulfur and some coal instead of petro-coke.

drifting trench
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true, i just think 120 crude for a pure bauxite is a lot easier to get

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but no solution is nice

modern rose
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Guys my math worked my coal generators now have enough coal

drifting trench
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heck yeah

modern rose
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All it took was Mk3 conveyors

frosty owl
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Yeah, tbh that's the most annoying part of sushi 🙄
If signs could be "connected" to machines or of there was a way to change multiple signs at once (eg: using a "variable" that once changed it changes in all signs using it) managing sushi belts would be much less annoying

high latch
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made something silly. it automatically balances two inputs to be a 1:1 ratio based on the input rate of the first input. only problem right now is it cant do both sides and it actually has a minimum throughput of 0.2 when theres nothing on the other belt

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could quite easily be made to support other ratio's but I think the approximating thing makes it slightly inaccurate

hollow wave
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someone should make a mod where you can overclock pumps to get more head lift

versed violet
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You mean, megapump mod?

drifting trench
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you can make a copy to edit it

clever bay
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uranium fuel rods to plutonium fuel rods to ficsonium fuel rods....that ratio is 4:1:.25 right?

drifting trench
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5:1:10 if im not mistaken

clever bay
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ah 5:1:10 thank you

amber jacinth
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Fics is 1:5 from plut, no?

drifting trench
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yeah wait im wrong

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ignore me

clever bay
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so 25 uranium: 5 plutonium : 25 ficsonium ?

drifting trench
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4:1:5

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so for example i have 9 uranium 2.25 plutonium and 11.25 ficsonium

clever bay
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ah so 20 uranium : 5 plutonium : 25 ficsonium

amber jacinth
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It does depend on what alts you use for plut, as well

clever bay
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needed some numbers to start thanks everyone

amber jacinth
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If you want to burn off the most waste possible, then yeah, it's 4:1:5

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(No alts for fics 😭 )

clever bay
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yea I want to create a closed system as best I can is my main goal

drifting trench
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there is almost no alts for tier 9 other than the billion ones for diamonds

fringe crow
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Does this check out?

drifting trench
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you could just merge the belts and manifold it

clever bay
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errr....20 uranium rods produce 1000 per minute? Power plants burn .2 of a rod /min produce 10 waste / min

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therefore burning 1 rod / min = 50 waste / min

drifting trench
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50 waste per rod

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10 waste per plutonium rod

clever bay
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so 20 rods per min give me 1000 waste that i have to deal with

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and then i have to deal with 50 plutonium waste per min if I'm producing 5 rods

amber jacinth
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The most feasible max nuke setup I've concocted is 60/15/75 rods of each

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This is with zero byproducts and assuming no sinking

drifting trench
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is that with any converting or just the normal uranium

amber jacinth
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400 uranium worth of converting

drifting trench
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2 sloops and ya could double that

amber jacinth
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33.33 RSAM for that, 3125 RSAM for the nuke factory

Note that this does assume you double RSAM with sloops

amber jacinth
drifting trench
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fair, i didnt realize you were already using it all just for the nuke

wind spade
amber jacinth
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I played around with 75/18.75/93.75 but the bauxite usage was over the max amount allowed, and RSAM usage was almost at max

drifting trench
vapid gorge
wind spade
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also is a bit more user-friendly and clearer than "disable a raw resource" imo

drifting trench
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i mean only the rsam and the fluctuators dont use the converter if im not mistaken

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i always just unticked the conversion recipe

unborn ermine
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Great because it retroactively works with a few other recipe chains as well

wind spade
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it was requested a lot (not just for SAM, but mostly for SAM, though some people wanted it for e.g. blenders)

amber jacinth
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Definitely helps with the unlockable stuff (like making an oil setup before diluted) 👍

clever bay
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oh thank god

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having to uncheck all the converter recipes is annoying

unborn ermine
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I can also see some people wanting it if they are steering clear of say, instead of leaning into refineries when checking stuff out.

wind spade
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need to still fix a few things and changes before publishing this but should be up in like an hour or so

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probably earlier

glad shadow
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how many nuclear reactors can one manufacturer service properly?

wind spade
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depends on a recipe

glad shadow
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vanilla

amber jacinth
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Two per, iirc

vapid gorge
vapid gorge
amber jacinth
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the fuel rod recipe produces 0.4/m, and reactors burn 0.2, so

fringe crow
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Starting in the Grassy Plains, I wanted to build something that used up the entire 180 Iron without any alt recipes. Ended up with this. Was fun to build as a starter.

static nacelle
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does satisfactory tools support sloops?

unborn ermine
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not yet, you can do some workarounds though

bleak veldt
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Is this going to work?

unborn ermine
static nacelle
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True

tall sigil
unborn ermine
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I see a valve, 99% chance it will back up and clog.

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thats all I know

bleak veldt
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the valve is to prevent backflow

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I dont want the 80 flowing back to the left

wind spade
bleak veldt
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can I use a powered pump?

wind spade
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you can just loop the pipe and let fluids do their things

bleak veldt
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I dont want this

wind spade
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loop the pipe

bleak veldt
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what do you mean loop the pipe?

drifting trench
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as long as inputs and outputs on a manifold are the same it should just work

wind spade
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building exactly like this pretty much guarantees that it will work

bleak veldt
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ughh its so ugly! oh well okie dokie

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thanks greeny

distant narwhal
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is the starting coal meta 8 coal plants, 3 water extractors and and 180 coal or am i thinking wrong?

wind spade
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120*

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and it's not meta, it's just a clean ratio doable without changing clock speed

distant narwhal
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oh sweet guess as soon as i get some kaboom then i can double my current set up sweet

drifting trench
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and you can do this so you only need one pipe for all the coal generators

distant narwhal
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Thats so much cleaner than how i have it lol spaghetti is not my favorite but man do i make alot of it

drifting trench
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my factory is always some flavor of lasagna

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spaghetti but with some orderly layers

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and dont ever mention the pipes or belts coming into my factories

fringe crow
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I basically build spaghetti under the main layer for me.

drifting trench
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I also made whatever this is

cyan geyser
foggy tendon
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Whats the best recipe chain for fuel?

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is it heavy oil residue - residual fuel?

ashen girder
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Diluted fuel

wind spade
foggy tendon
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most oil efficent

vapid gorge
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valves do not prevent back flow

urban kite
# foggy tendon most oil efficent

Yeah it's surely HOR -> diluted fuel or diluted package fuel. Both diluted recipes produce the same ratio of fuel, but diluted packaged uses a bit more space and power (but you get access to it earlier).

frail linden
nocturne briar
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sorry for the question but should i take molded beam or steeled frame

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actually i think beam is better for me

glossy schooner
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am i stupid for only just coming to the realization that train weight only matters climbing up an incline?

sacred pilot
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did they make shards in generators just multiply the input and output linearly in 1.0? Can I blow power shards simplifying a power setup?

tame harbor
cursive heron
sacred pilot
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kk

tame harbor
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(Or at least they did in 0.8)

sacred pilot
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don't think i've played since 6

tame harbor
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12 Shards in Fuel Generators gives you 2.5 GW

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And even before Tier 9? Using sloops you'll be swimming in shards

sacred pilot
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I'm sharding these bad boys lol I just realized how big 25 of them will be

tame harbor
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Sharding those makes them take an even 600 m^3/minute

sacred pilot
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mmmm love it

tame harbor
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(but I half wonder if I'll even use Nuclear for my end-goal base)

sacred pilot
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the tier 9 power consumption just gets so out of control

tame harbor
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Rocket fuel is just dead simple

sacred pilot
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I decided to go 'screw it' mode

tame harbor
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Set up shop in blue crater and go to town

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HOR->Diluted->Turbo->Rocket consuming all 2,550 crude in Blue Crater, (and almost 3,600 Sulfur/Coal) makes enough rocket fuel for 566.666 GW

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Takes 906.66 250% fuel generators

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To say nothing of hooking up, all the inputs

sacred pilot
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I used the mk3 bp maker to immediately make a 2x2 fuel gen manifold

wind spade
lethal condor
tame harbor
# lethal condor That’s a lot of slug juice

2,719 shards in just the fuel generators
not counting any other buildings like extractors or blenders to keep the sanity buildings down.

orrrr about 4 hours 31 minutes of letting this run in the background. (will need a one-time injection of ~200 R-SAM->DMR to kickstart the loop)

lethal condor
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Time to crush some slugs

past wagon
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Hey team, so I know this looks slightly unhinged buuut
Hows this look for true Starter T3/4 production factory /min? I've squeaked by with no actual foundations the first couple hours, copper products going online first to facilitate Coal power to power the rest 🤔

ashen girder
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Feels like overkill to me.

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Also seems to be missing the elevator parts.

leaden cosmos
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You will probably want to suppliment iron plate and concrete for the depot

kind silo
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you might feel in a bit of a crunch when it comes to tier 5 and 6 on the encased industrial beams because they are used for mk4 belts. make sure you get a good backlog of encased beams and motors because youll need those for oil production. for general usage, the plates and rods and modular frames and especially the concrete is a bit slow when going into the higher tiers. dont skimp out on steel beams too as you build in tier 3 and 4 as they are the main belt supply for mk3 belt. you will enjoy bein able to build glass windows with all that silica though hehe

leaden cosmos
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I think on our multiplayer server we needed 6x240/min to keep up with blueprints 😄

kind silo
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you may also need to look into more rotor production if you intend to use some alternate recipes or alternative means of oil refinement because of water extractors. as long as you arent rapidly building you should be fine; just know that when you put all your parts to the depot youll start to know what parts you use the most as those parts will run out on the depot first

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also wesjones, dont forget to put wire, steel pipe, and reanimated sam on the menu so you can use your supply to craft parts for depots now and then; if you upkeep it and handcraft every now and then when they stock up in the depot youll have a mass supply of an array of parts really early on and itll help you build

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apart from all i said, what production rates you want are mainly dependant on how you build; if youre a spaghetti builder and rarely build foundations, maybe a higher productio nrate of the belt materials will interest you, and if you like building al ot of foundation, making multiple dimensional depots of concrete might interest you as well, and if you like mass factory like me, then getting a high supply of the advanced parts might interest you too (don't skip out on the cables, its easy to miss it!)

vagrant idol
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is there any way to completely overflow a fuel generator without crashing a small grid

kind silo
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what do you mean by that?

past wagon
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All great thoughts, thanks!

kind silo
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glad to help

vagrant idol
# kind silo what do you mean by that?

im using a lot of manifolds that I'd prefer to overflow, i usually fill up all my fuel generators before activating, but it would be more difficult this time

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usually i crash the grid so they still accept fuel

cursive heron
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what does crash the grid mean

vagrant idol
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a crashed grid still lets coal and fuel gens accept input\

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simply having power, they dont accept inputs

cursive heron
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oh you mean purposefully blow the fuse

vagrant idol
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yea

cursive heron
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if you want them to fill without consuming* any inputs you need to go to every generator and flip the switch

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should be a switch icon on the bottom right of its UI that will turn it off but still accept input

vagrant idol
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i think ill just crash a grid instead

cursive heron
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yes, have fun

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oof thats gonna be a nightmare to troubleshoot down the line, the producers are below while the consumers are elevated

vagrant idol
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yeah, should be alr tho

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if my pumps dont work ill just make some water tower type things

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imma be making 3000 turbofuel

kind silo
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oh so youre saying you want to prime your generators without using the fuel

vagrant idol
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i wanna overflow the entire system without having the generators start

kind silo
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a grid crash would work well for that, make sure you have battery power to keep the fuel generation running until its ready to give power back

cursive heron
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second option you have I just remembered is to disconnect them, as long as they're not wired to anything (including empty poles) they shouldn't consume any fuel

vagrant idol
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i have like 150,000 mw in batteries

vagrant idol
kind silo
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you can see which pipes are not working and checking the flow rates of the supply pipes will help you understand where something is underproducing

glossy schooner
#

what's the best way to get rid of a little bit of waste water?

vagrant idol
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it'll be a few days till i start it anyways, just wanted to prepare

cursive heron
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wetconcrete

kind silo
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@glossy schooner packaged water, sink it

glossy schooner
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rn i have 10.5 sloppy alu refineries feeding 10.5 alu scrap refineries

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10 of the scrap refineries feeds water back into 6 sloppy alu but that leaves 0.5 refineries worth of water

cursive heron
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how are you getting net positive water

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from byproduct

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oh wait 6 sloppy alu

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yeah just wet concrete it

kind silo
#

thatès valid too

cursive heron
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just make sure to use an n-pipe so only excess goes into wet concrete

kind silo
#

do they know what an N-pipe is? maybe provide them a picture of an n-pipe @cursive heron

glossy schooner
#

yall think this will behave normally?

ember fractal
#

Probably ™️

cursive heron
#

hopefully ™️

pulsar idol
#

so now we can recycle the plutonium waste?

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this is new

bitter plume
#

Hey new player here. Anyone able to tell me how good the Quartz Purification recipe is? That Dissolved Silica seems like it could be great for maximizing quartz output for aluminum production

cursive heron
#

maximizing every quartz node in the map and using quartz purif + distilled will output 15,187.5 silica and 8437.5 quartz crystal

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with sloppy alumina and default aluminum you'd need 18450 silica for 14 760 alu
with default alumina and aluminum you'd need 10 250 silica for 12 300 alu

bitter plume
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Yall are built different using every node on the map o.O

cedar ivy
#

Most never get close.

bitter plume
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I meant like maximizing one pure node

cedar ivy
#

that's just the theoretical upper limit

cursive heron
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though you probably don't need 8.4k quartz crystal/min since thats only going into crystal oscis, radio control units, and power shards

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upper limit for making alien power matrixes (50/min for 10 augmenters) needs 3420 quartz crystal

cursive heron
cedar ivy
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seems like a mix of purified and silica/cheap silica is ideal

bitter plume
#

damn apparently I never found a cheap silica recipe lol

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I need the silica more than i need quartz crystal as im only making occilators with it

cursive heron
cedar ivy
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granted it is pretty conditional... I still would want to know what's the likely demand for quartz crystal vs silica, and i know there are quite a few other silica-using alts

drifting trench
#

The difference of slooping all space elevator parts for phase 5

cedar ivy
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not that i'm asking for it right now, just that's something i'm pondering

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just knowing the upper limit of aluminum production is good to know

cursive heron
#

ratios for quartz crystal recipes are for every 1 quartz crystal its
default: 1.67 raw quartz
fused: 1.38 raw quartz
pure: 1.28 raw quartz
purification: 1.6 raw quartz (but also makes 0.92 silica)

bitter plume
#

Exactly what I wanted to know thank you

delicate cradle
#

Please ignore how bad the handwriting is, but this is my math on my turbofuel powerplant that uses all available resources by the blue crater lake. If someone can help, maybe check if my math is right, id heavily appreciate it, and if needed i can explain the numbers

cursive heron
cedar ivy
#

Yeah.

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seems heavily leaning to silica

delicate cradle
cursive heron
cedar ivy
#

but other than uranium, which isnt that high of demand, those are optional alts to substitute for something else like copper

bitter plume
#

Yea I have the CB HSC alt recipes that I havnt been able to make great use of yet but that Purification Recipe seems like it will solve my issue

delicate cradle
#

@gusty rampart add a pipe pump mk2 right out of the oil extractor, should help with your flow problems(couldnt talk in screenshots without a photo)

hollow wave
#

is it just me or do all the weapons suck? unlocking a lot of them for the first time and they all kill things at the same speed

clever bay
#

so, wait

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if a drone uses uranium fuel, it doesn't make any waste?

cursive heron
#

no

clever bay
#

is there a way to calculate fuel consumption rate of drones or is it trial and error?

unborn ermine
clever bay
#

hmmmmm

unborn ermine
#

like it shows all

hot junco
#

After the drone finishes one trip it will tell you the exact amount

clever bay
#

mmmm

hot junco
#

As well as time spend and stacks per minute transfered

clever bay
#

so here's my conundrum

rapid lintel
#

you know what they should add to the game?... a splitter/merger looking box that you can place on a belt that tells you how many resources per minute is going through it

sour ingot
#

is there a "best" item to dump into the sink? im at 600/1000 tickets needed

hot junco
#

In terms of raw value is slooped warp drives

sour ingot
#

All of my excess production is going into the sink currently and its still barely moviung

hot junco
#

if you can make those of corse

clever bay
#

oh 600 TICKETS

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sorry thought you meant points

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didn't read sorry

sour ingot
#

no worries

clever bay
#

yea warp drives

sour ingot
#

What's a warp drive

clever bay
hot junco
#

Its the final space elevator part

#

Has crazy point value for resources needed

clever bay
#

Want to make 20 uranium 26.667 plutonium and whatever ficsonium I'll get to that later

pulsar idol
#

i wanna start using nuclear power, however i need to be in tier 9 to be able to recycle the plutonuim waste

clever bay
#

In order to make this I need 2100 uranium per minute aka all of the uranium on the map

hot junco
#

The amount of your plutonium rods is your uranium rods / 4

clever bay
#

20 uranium = 1000 waste per minute

hot junco
#

your ficsonium rods is plutonium rods * 5

clever bay
#

oh right yea im not worried about ficsonium just yet but good callout

pulsar idol
#

i rather just make like 5 of the fisconuim fuel rods

clever bay
#

so ok GETTING the uranium

pulsar idol
#

not god dam 20

clever bay
#

I'm prolly gonna use drones

pulsar idol
#

best option

hot junco
#

Its also 1000 waste per rod

#

not waste per minute

clever bay
#

now to get things up and running ill prolly use turbofuel

hot junco
#

20 Uranium rods produce 200 waste per minute

pulsar idol
#

how to recycle

sour ingot
pulsar idol
#

101 lesson

clever bay
#

but i thought id be cheeky and use uranium fuel rods for the drones

sour ingot
#

is there a way to see how many id need for the last 400 tickets?

hot junco
pulsar idol
#

ooof

sour ingot
hot junco
#

Thats a different story

clever bay
hot junco
#

1 rod is not 50 waste per minute

clever bay
hot junco
#

Uranium burns for 5 minutes in total producing 50 waste TOTAL and 10 per MINUTE

clever bay
#

OHHHHHHHhhhhhh i read that wrong then

pulsar idol
#

u can use the waste to make plutounium

#

and use that waste to make into fiscon fuel rods

hot junco
#

Thats why your ratios are 4:1 Plutonium, 1:5 ficsonium

clever bay
#

so 1 rod produces 10 waste per minute therefore 20 will produce 200 waste

#

got it

hot junco
#

Which leaves you at 50.4 Uranium, 12.6 Plutonium and 63 Ficsonium if you fully max the uranium without converting

clever bay
#

ok that changes numbers then

hot junco
#

however, 63 ficsonium per minute will absolutely delete all SAM on the map unless you build the most annoying t9 loop ever

clever bay
#

yea nah I just wanna make 20 uranium rods to cover power then burn off the waste as efficiently as possible from there

#

BUT back to my conundrum

#

so ok I can be cheeky and make rods with like packaged fuel fueling the drones for a while

hot junco
#

Also dont use maximize on this unless you wanna give yourself a headache

clever bay
#

but then I can pull a lil switcheroo and switch the fuel of the drones to uranium fuel rods

#

meaning I can now use the turbo fuel for other things

#

I'm just debating if that's the right call

hot junco
#

It is a call

clever bay
#

since I don't know how much fueling drones with uranium fuel rods will "siphon" my supply of fuel rods for power

hot junco
#

iirc Uranium drones need 0.04 per minute

pulsar idol
#

i might aim to make 10/min

#

since its enough for me to start

clever bay
#

so 5 drones making trips......average trip from the swamp to all the parts of the map and back is like 5 minutesish

#

eh that's super minimal i think then

hot junco
pulsar idol
clever bay
#

because if a drone takes 5 minutes per trip that means they'll need a new fuel rod every 125 mins

hot junco
#

Think the nearest round number you can make from 600 uranium is like 14 ish

pulsar idol
#

isnt that one node?

hot junco
#

Ye

pulsar idol
#

or 2?

#

overlocked 250%

hot junco
#

well its one normal or two impure

clever bay
hot junco
#

but they are super spread out on the map so combing two is kinda annoying

clever bay
#

or 2 impure

pulsar idol
#

oh

#

thats quite good

hot junco
#

iirc its ~41.xxx uranium per rod if you use UFU

pulsar idol
#

should i do 5, 7.5, 10 or 14/min uranuim fuel rods?

#

as a start for nuclear power

clever bay
hot junco
#

If you think about it. 14 Uranium rods will fuel 70 nuclear power plants making 175 GW of power

pulsar idol
#

im just starting to build on.....

hot junco
#

or 28 if you overclock to 250%

pulsar idol
#

one*

#

oh, i might do that

clever bay
#

Some of the alternate recipes introduce more problems than they solve

#

but I'm also smelting on site and training or belting in from there

pulsar idol
hot junco
#

Doing that whole fuel stuff is definitely an undertaking

clever bay
hot junco
#

Nope

sour ingot
#

I wonder if dumping hoverpacks into the sink would get me to the 1000 coupons faster

#

omg ty checkit

pulsar idol
#

with less 250 overclocked power plants

hot junco
vast jungle
#

hmm... did the step from Copper Alloy to Pure Copper got re-balanced?

Copper Alloy takes 50 Copper to make 100 Ingots (and 50 Iron)... Pure Copper takes 40 Copper alone to make 100 Ingots

pulsar idol
clever bay
pulsar idol
#

so how many 250% overclocked nuclear power plants needed if i build a 7.5 nuclear fuel rods per min?

clever bay
#

I forget the details tho

hot junco
#

Like 15?

vast jungle
pulsar idol
clever bay
#

7.5/.5

#

sorry over clocked power plants burn

hot junco
#

Still 93.75 GW of power

pulsar idol
#

still alot

clever bay
vast jungle
fallow yew
#

Hey guys, can I ask a basic question here?

hot junco
#

But go ahead just ask away

fallow yew
#

Thank you

clever bay
#

Right refinery Sloppy Alumina at 250%, takes 500 water in, makes 600 alumina solution.

Left making scrap at 166.66% with sloops bringing that to 1200 scraps and 400 water for 400 solution.
Middle making scrap at 83.33%, 300 scraps and 100 water for the remaining 200 solution.

Once I filled the bottom pipes with water, I cut off its source, runs indefinitely with no additional water needed.

vast jungle
#

and water is practically free

clever bay
fallow yew
#

I have a small issue with distribution. For example, my factory needs around 1080 Iron ores per minute to produce iron steel ingots. The issue is I only have a mk4 belts which have a 480 item per minute limit. Initially I thought of splitting the iron ores line into 3 and I made a diagram. I just want check if my answer to the issue is the most sufficient one atm.

clever bay
vast jungle
#

just start with a full MK4 belt, use a manifold and when the belt is getting nearly empty, merge in the next belt... repeat until no belt is left 😉

clever bay
#

based on your diagram tho it looks right

#

just more beltwork is the thing

fallow yew
#

Exactly. I am using a manifold design. I just wanted to check the belts splitting and merging if it makes sense.

vast jungle
#

I think it makes sense...

hot junco
#

Once saturated your plan will work yes.

clever bay
#

wait iron steel ingots?

hot junco
#

solid steel most likely

fallow yew
#

Iron & steel*
Sorry for the typo

clever bay
#

oh so this is your iron line GOING to steel?

drifting trench
#

my current plan for t9 parts. the sam fluctuators, 45 of the oscillators and power shards are for alien power augmenters

clever bay
fallow yew
drifting trench
clever bay
drifting trench
#

yeah

#

phase 5 costs are honestly a little too cheap

hot junco
#

Exactly my thought

clever bay
#

huh, don't spoil it I'm taking my time

drifting trench
#

like you only need 128 Quantum processors for phase 5

#

thats a bit too cheap

#

if you sloop that is

#

and like

#

like unironically the hardest phase 5 part it seems is the 1000 pasta

hot junco
#

Which you shouldve automated from phase 4 already so its a set it and forget it angle

drifting trench
#

yeah

#

but still pasta just takes a while to make

#

I still have it done but yeah

pulsar idol
#

hmmm does using 4 sloops double the output of a item?

hot junco
#

Depends on the building

pulsar idol
#

if so i might do that for my nuclear power factory

hot junco
#

in manufacturers yes, 4x is double on every cycle

pulsar idol
#

oh so 15 rods per min

vast jungle
#

more precise:
1 Smelter, Constructor
2 Assembler, Foundry, Refinery, Converter
4 Manufacturer, Blender, Particle Accelerator, Quantum Encoder
(from the wiki)

#

250 OC Particle Accelerator with Loops... hope your Power Grid is still okay 😉

regal nymph
#

Chat I have a adumb question
What do you prefer
Output x y z each at 30 per min with ducky logistics
Or output x y z at 15 30 and 60 per min with easy logistics ?

hot junco
#

Yes?

regal nymph
#

I just redid my steel factory and realised I could redo it again to even out outputs but idk if I should bother

hot junco
#

If it works why change it?

regal nymph
#

Because it could always work better

#

Not like I lose anything by redoing old factories so

vast jungle
regal nymph
#

Yeahh that's fair
Guessing steel pipes being at 60 is a lot less valuable than encased beans being at 30?

vast jungle
#

for some items the output numbers don't matter at all, you just "round up" the number of production machines and use a smart-splitter to siphon off some of them into a container... for others, you want high throughput to not run out during major construction ^^

#

if you are on MK4 belts, EIBs might be REALLY important... and expensive.
When you transition to MK5 belts you ask yourself "what the hell do I do with all this EIBs?"

regal nymph
#

I'm at mk3s rn....

Yeahh I guess I'm not upgrading eibs lmao

#

That is very useful info though
Gonna want to sliop the assemblers for a bit to build a backlog for t4

vast jungle
#

I have MK4 tech but still use MK3 belts... because I like how dirt cheap they are and I don't want to spend time right now on a larger EIB factory

#

you can always just use a bit ok MK4 belt for the miner and then split into two MK3 belts

regal nymph
#

:2divernoted:

vast jungle
#

more belts, more complex factory, but it works...

pulsar idol
#

mhm

regal nymph
#

So like the thing where you do your main manifold line at max tier but then the split offs to smelters are MK1 because each smelter takes 30 max anyways?

vast jungle
#

yes... or when you are using an injection manifold because you have too much input for one belt

#

the issue is that MK2 and MK4 belts are expensive compared to MK1/MK3/MK5

eager solar
#

I did eib with iron pipes and encased iron pipes alt, it makes them really easy to set up

regal nymph
#

Hmm noted noted
Also tbh the only reason mk 2s are expensive isi because of stack size

river night
#

i tend to use mk4 only when necessary, although i wouldnt split a belt to avoid it, its not that costly once you setup automation for EIBs

regal nymph
river night
#

I imagine the same will apply for 5/6, not quite there yet (eg. use 5 most of the time, 6 only when required)

regal nymph
#

Alright

#

Last one thing I need to ask

#

Will making a water tower with a backlog help with coal generators being thirsty as all hell? I have like 64 generators in the whole world and the same 4 keep struggling with water in spite of me overfeeding them and putting like 3 pumps per pipe

#

I even tried turning them off for a while to build a water backlog but that just dried up and I am producing 180 water per minute

eager solar
river night
#

sounds like some piping issue somewhere, more pumps dont help, only need the right amount of pumps

regal nymph
#

Ah fun

#

Whatever guess I'll just need to redo the whole water setup

regal nymph
eager solar
#

Better do another one than redo a factory tho

regal nymph
#

I mean yeahh

#

But it's like right in between 2 pure iron nodes 2 normal coals and 2 impure coals and 5 pure limestone ones

#

Location is made for this

vast jungle
#

easiest way to get coal generators running smoothly is to use one Water Extracter UCed to 75% for each pair of Coal Generators... no piping issues, so side-effects... just a few more independent pipes

#

(or if you have too many power-shards, 1 Water Generator OCed to 150% for 4 Coal Generators)

marsh plover
#

Is crude oil > HoR > Diluted fuel > Turbo Blend fuel the best recipie to make turbofuel? Or is
Crude oil > HoR > Diluted fuel > Compacted coal + regular turbofuel recipie better?

vast jungle
#

Blended Turbofuel is easier to do, but you get more Turbofuel per Oil-input with the original chain... and it costs you more machines and Sulfur/Coal

#

and of course if you want to build a powerplant in Tier 5/6, the Blender is not yet available

marsh plover
#

I have the mentioned recipies, and i want to get as much turbo fuel as possible from the crude oil input.
So using no alternative recipies makes the most turbofuel? 😮

cursive heron
low flume
#

oh my god the overflow sink for my stored modular frames has been unpowered since before I completed phase 2. so many lost materials it hurts

cursive heron
#

for 900 turbo its 405 crude, 720 sulfur, 720 coal with compacted
675 crude, 450 sulfur with turbo blend

thorny iron
#

I wanna produce a few Modular Frames (120/min to be precise)
Did someone analyse the alternate recepies? Steeled frames produce more per assembler but more steel than default + steel rod. Any recommendations on the recepie chain? Power is not an issue but screws make logistics to complicated and to much machines are more challenging (or laggy idk how good the game is) so maybe based on resource value?

vast jungle
# regal nymph Smart

it sidesteps the "3 Water Extractors for 8 Coal Generators, but beware of piping" issue 😉

vast jungle
#

on the other side, if you want to continue to Rocket Fuel, you get compacted coal as a "by-product"...

marsh plover
#

I guess ill go with blended, already have the trainstations setup for that ant it was my initial idea. But when i looked into it more it seemed like compacted coal variant gave more turbofuel.. Mainly looked at the weight points on the wiki without knowing what it actually mean ><

vast jungle
#

the weight points are an attempt to turn a multi-dimensional problem into a single number... with the usual effects of "oversimplification"

#

more important to understand the tradeoffs between the recipes

marsh plover
#

feels like im never gona get to the point where ive run out of resources on the map. And space wise i think the blended one is better

vast jungle
#

Sulfur, Caterium and Quartz can sometimes be "too far away" if you don't import them by train... but the rest is usually plenty

cursive heron
#

you're building fuel plants near oil not the other way around, blend is easier because it removes having to import coal

marsh plover
#

Im not building anything close to resources, to fed up with shit poking thru the foundations ><

vast jungle
#

thats what Nobelisk is for 😉

cursive heron
#

isnt that what conveyer and pipe holes are for

marsh plover
#

Yeah but not everything can be boomed 😄 the two first bases where in a coozy place but ended up being to small cause i build to close to the ground and with no expanding in mind.. 😄

#

now its not about having a good veiw of the outside enviroment, i rarely see the outside cause something needs to be built or better optimized

vast jungle
#

building with Enviromental constraints can be both fun and annoying

edgy leaf
#

im yearning for conveyer wall holes..

vast jungle
edgy leaf
#

thats just not the same...

vast jungle
#

yes, but its nearly the same and doesn't look "wrong" on first look

latent swallow
#

anybody know whats a good number of packaged fuel to make to run about half a dozen drones?

vast jungle
#

maybe a full train car? 😉

#

the precise number highly depends on the throughput (number of flights!) and distance of your drone connections

cursive heron
#

~3 packaged rocketfuel/min per drone

sullen mulch
#

what do you guys reckon, thinking about taking this on as a project to actually make use of all the resources in the bottom right of the map, obviously I'll be doing a nuclear build pretty soon after but the packaged fuel would be good to have for vehichles too especially drones

latent swallow
#

even an estimate is fine

silent citrus
#

Are people into underclocking much? Just found that if you build 100x at 1% you save 77% of the power usage it looks like lol. Seems almost gimmicky, kind of wish underclocking was linear and just overclocking exponential maybe

cursive heron
#

no, not really any point in using lower tier fuel when you can just mass produce rocket

latent swallow
#

only using lower tier fuel bc its convenient for what i have planned atm, definately could make rocket fuel it just needs more logistics work to get everything in

vast jungle
sullen mulch
stone wolf
#

hey guys whats your go to recipes for computers and HMF?

vast jungle
potent aurora
#

i have a little calculation side project at work when i have nothing to do, but i cant access my game from here.
is there anywhere i can dl the en_us docs json file for 1.0? the file got corrupted that i used.

potent aurora
cursive heron
wind spade
regal nymph
river night
#

Those will never exist, in any case. The game doesnt like high volumes of fluid, or high flowrates rather

regal nymph
silver aurora
#

Is it better to have a node make just one thing and then transport them or try to set up comon area to craft things

cursive heron
#

I mean we were at a point where mk5 belts were also bugging out when trying to provide the full throughput and we now have mk6

river night
#

OC the reactor, one pipe per reactors, its a closed unit, maybe lots of pipe, but easy enough to make

wind spade
wind spade
#

It was an issue of belt to belt connections, no matter what belt mk

river night
regal nymph
river night
#

I mean, just build it how you like, shortening the water pipe is the easiest

wind spade
cursive heron
#

belt to belt wouldn't that be technically the same as having the pipe to pipe issues, because as long as its a short pipe with few junctions it actually can output 600 m3
similar to belts

wind spade
#

Same as mk5 belt can always do 780

#

The only bug with pipes are the floor holes

cursive heron
#

then what's to say we can't have mk3 pipes

river night
#

the "problem" is the fluid simulation getting in your way, because 600 flow does not mean 600 in the direction you want it to go, you get backflow that uses some of that 600, and suddenly some place no longer gets enough, a very different issues to belts

cursive heron
#

since pipes and belts work flawlessly

wind spade
river night
#

also the devs have said that they are just borderline on the precision required to run the fluid simulation, increasing it would likely start introducing issues

unborn ermine
#

I just had a silly thought.
Augmenters boost active power...
Do augmenters boost battery output? jacelul

cursive heron
wind spade
cursive heron
#

kinda like the discussions that revolved around blueprints and area building, when blue prints and zoop weren't a thing

wind spade
unborn ermine
noble timber
silver aurora
#

Yeah but pipes issue are mostly user error

noble timber
#

Yeah

cursive heron
#

alright, we can't have nice things because other people would complain. Pretty solid point I guess

noble timber
#

So if people can’t use mk 2 how will they cope with mk 3 😂

edgy leaf
#

do any of yall know how to display pipe debug stats?

#

if thats even possible

#

this stuff seems very interesting but idk how to use it

stone wolf
wind spade
potent aurora
vast jungle
potent aurora
wind spade
potent isle
#

this oil stuff is getting pretty complicated is there a good youtube guide someone can reccomend?

potent isle
vast jungle
potent isle
#

but that will eventually fill up to

#

and i will have to manually flush it

vast jungle
#

thats enough for a first Pastic/Rubber setup...

#

don't make it too complicated by trying to do something useful with the HOR for now, just get rid of it so you get the sweet constant flow of Rubber/Plastic running

potent isle
#

alright

vast jungle
#

afterwards you can more easilily progress through Tier 5/6 and think about how you want to extend your Plastic/Rubber production with a better factory

#

and while you do something else (e.g. look for more HDs), your factory will pile of Plastic and Rubber ^^

drifting trench
#

making fuel out of heavy oil residue and burning it is also a good way to get rid of it

vast jungle
#

for now... later you can get fancy

drifting trench
#

just sink excess plastic

wind spade
drifting trench
#

fair but jeez

vast jungle
#

for "first time plastic/rubber", keep-it-simple is king... enough chances to make your own mistakes later 😉

vestal path
#

Just advanced past tier 2 and unlocked steel and I need some advice. I have a multiple layer square-based structure in the red square of that screenshot. I was thinking if it is clever to make some kind of resource extraction regions (red "circles"), set up some truck stations and bring them all to the square base. But maybe it's better in this stage of the game to just bring them with conveyors. What would you do in my situation?

vast jungle
#

you can do either, or build a complete factory at the new cluster of nodes... all of this works. Playing with Vehicles can be fun to form your own opinion about them, just make sure you have a "plan B" when the experiment fails...

vestal path
#

lmao, thanks for the advice. i've tried trucks before, but don't remember using them much. each truck station can be loaded with any material, right? the problem would be sorting them if they are combined since I don't have smart splitters

vast jungle
vestal path
#

then I'll stick with factories on each region for now, and sending the final products and the excess materials to the central base

#

thanks Henning <3

vast jungle
#

as long as you don't mix the fuel for your powerplant into the mixed belt experiments are really fun...

sterile tangle
#

You know i really wanna trust the production planners like everyone says but what the hell even is this.

noble timber
#

I love a bit of sushi

sterile tangle
urban kite
#

eh

sterile tangle
urban kite
#

yikes

sterile tangle
#

lategame sometimes makes me wanna have a 💀 wish honestly... but it's fun :)

noble timber
#

This is why I prefer Excel to production planners

#

my brain cannot comprehend that image

sterile tangle
#

mine kinda can, i instead can't comprehend the ideas SatisfactoryTools is suggesting.

wanton belfry
#

ok... planner is telling me with 300 m3 fuel coming in I need 200 compact coal and 13.4 refineries to create 250 m3 Turbofuel.... but chatgpt is telling me I'll only actually be using 80.4 m3 Fuel. Suggest 50 refineries to use all the 300 fuel (obviously more coal would be needed).. but why is the calculator not recommending more coal/refineries? changing to 300 turbofuel says I need 360 fuel. what am I missing here? chatgpt wrong?

wind spade
urban kite
#

yeah chatgpt is very prone to lying esp when you have more specific questions like satisfactory production chains

#

it does not know how to do math it just guesses

wanton belfry
wind spade
wanton belfry
wind spade
wind spade
wanton belfry
#

ugh.. I wasn't looking at the per min

#

nothing more to see here folks. lol

urban kite
#

fused modular frames ""automated"" lol

edgy leaf
#

same, i still have the same setup for HMFs too ...

#

if it works it works, right?

urban kite
#

i finally actually autoamted 1.678 hmf's/min the other day

edgy leaf
#

awesome

#

i plan to make my plastic and rubber megafactory first

carmine thicket
wanton belfry
#

how much fuel does a generator process per min? 12?

urban kite
#

depends on the fuel. I think regular fuel is 20

wanton belfry
#

turbo?

urban kite
wanton belfry
#

oh.. I thought all fuel burned the same, just generated different power levels

#

ok.. so turbo actually burns 7.5

urban kite
#

nope, power is constant

edgy leaf
#

chat, which do u think is better, normal or classic battery? is it a mistake to turn all my bauxite into aluminum?

wanton belfry
#

ok, thanks

ashen girder
edgy leaf
#

excellent

urban kite
#

batteries in shambles now that drones got themsevles some combustion engines

edgy leaf
#

yea..

wanton belfry
#

ok.. so 250 m3/min of turbo, 34 generators

ashen girder
#

I will say, it surprised me how resource and power efficient Super-state Supcoms are.

fringe crow
#

Whats the MK1 miner layout for Coal at lake north of Grassy Fields? Like, how many power plants do need and how many pumps etc?

outer vale
#

each coal generator requires 15 coal and 45 water per minute

fringe crow
#

Thank you. Was trying to remember the numbers.

outer vale
#

for next time, you could look these numbers up on the wiki or similar

ancient hinge
outer vale
ancient hinge
#

nwm... solved

vapid gorge
ashen girder
ancient hinge
ashen girder
#

That shows the /min consumption.

edgy leaf
#

opinions?

#

i want to turn all the oil into aluminum and fuel, am i missing something or can i do this without worries?

urban kite
#

one pure node of limestone makes 400 conc / min, yes? if my math is right (on default recipes)

#

why am i asking i can just open tools

fringe crow
vapid gorge
#

I mean it could look like anything. lines of machiens, double lines, squares, circles

edgy leaf
#

im at the point where i want to decide whati ll actually end up doing and im not sure how to define my goal, can yall help me?

vast jungle
edgy leaf
#

originally my idea was to make a stack of everything per minute but i dont think thats viable

past harness
#

Does anyone have any information on when the mods will arrive?

vapid gorge
edgy leaf
brisk shoreBOT
vast jungle
#

okay, bad memory... has been a while

edgy leaf
#

i dont want to automate elevator parts at all

vapid gorge
edgy leaf
#

ooh, going all in on a single thing also sounds alluring 🤔

vapid gorge
#

everything brought to one location

#

gonna mod back in steel coated plates cause that was a fun recipe

edgy leaf
#

sounds fun, maybe if i start a second playthrough. i want some more variety this time yk

edgy leaf
vapid gorge
#

yup! replaced it with steel cast

edgy leaf
#

nooo, the wiki isnt up to date on the list of building materials 😩

vapid gorge
#

really? oh you mean like t9 stuff?

edgy leaf
#

yea

noble timber
#

There's 2

ashen girder
#

Nope. 🤣 Tragedy.

edgy leaf
#

which wiki is the right one?

#

im on wikigg...

noble timber
#
Official Satisfactory Wiki

Satisfactory is a first-person factory construction and automation game with single player and co-op multiplayer, made by Coffee Stain Studios in Unreal Engine 5.[4] You play as an employee of FICSIT Inc. and must contribute towards Project Assembly.

edgy leaf
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yea thats the wiki im on :)

vast jungle
noble timber
edgy leaf
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im talking about building materials list

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last updated 2022

ashen girder
edgy leaf
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yes, thats the exact page im on...

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its not up to date.

past reef
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like stator not being used for buildables anymore?

wind spade
ashen girder
edgy leaf
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where did u get that from?

edgy leaf
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what

wind spade
# edgy leaf where did u get that from?

Updated storage list:

Plate, RIP, Beam, EIB
Pipe, Rod
CSheet, ASheet, Plastic, Rubber
Frame, HMF, FMF
Wire, QW, Cable
Crystal, Osc
HSC, AIL
Rotor, Motor, Turbo
Comp, RCU, Super
Casing, Cooling
Concrete, Silica
Fluctuator, Trigon, Time Crystal

33 in total

edgy leaf
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why does it look different when i click on it???

vast jungle
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widescreen monitor?

ashen girder
edgy leaf
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yes i have a widescreen monitor but that shouldnt change whats in the list... refreshing also didnt make anything new appear

vast jungle
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hmm

ashen girder
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Something's cached somewhere.

edgy leaf
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AHA, clicking on purge cache fixed it

ashen girder
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And yeah, that page is automatically generated.

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Hence why it hasn't been updated in 2 years.

edgy leaf
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interesting!

potent isle
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is this a glitch ?

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not able to reverse the conveyor lifs (setting up a plastic and rubber factory)

edgy leaf
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its probably because the conveyer lift is already connected to an input

edgy leaf
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i meant all building materials, the magic list from greeny (the u8 version)

edgy leaf
burnt pecan
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how many HMF should i be aiming for /min? its my first HMF factory on 1.0 and i just dont really know. right now im thinking 5/min (bc even that takes a TON of resources) but i thought getting someone elses input would help

edgy leaf
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5 sounds good

past reef
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for build mat 5 is okay yeah

ashen girder
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5 is good. My HMF factory only does 10.

burnt pecan
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HMFs are so expensive though 😭 even with alts

ashen girder
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They're the first big expensive thing, yeah.

wintry marlin
past reef
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I'm setting up 24GW turbofuel with blueprints but building all the blenders barely take 5 per minute

potent isle
# edgy leaf im not sure whats wrong here

the plastic is supposed to get ouputed from there, then goes to the hole but as i shared in the earlier screenshot the bottom is also an input for some weird reason

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oh my bad got it

wintry marlin
ashen girder
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I put computers in between HMFs and Motors personally.

ashen girder
wintry marlin
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i just checked, if u wanna make 5 hmf per min, u need 1750 iron in if u only want to make it from iron

ashen girder
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That's why iron pipes sucks.

wintry marlin
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oh wait, and limestone... calculator hid the limestone miner

wintry marlin
ashen girder
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I love eliminating entire pure nodes of resources.

wintry marlin
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my modular engine only needs iron and rubber, its amazing

urban kite
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ill neve run out of concrete again (i hope)

ashen girder
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😂 You should see my concrete setup.

urban kite
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surely 3 depots is enough 😭

ashen girder
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It's 4 constructors in random corners of the map hooked up to boxes and uploaders.

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I've yet to run out of concrete while building.

wintry marlin
stiff walrus
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Any experts on load balancing around here? I want to splitt my 6240 iron ingots from my 96 refineries into 26x240 or 13x480 belts. I created this splitter/merger scheme. Did I do an upsi?

wintry marlin
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(not considering alts)

ashen girder
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(which you already are, though)

wintry marlin
ashen girder
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Okay, so replace Iron Pipes with Solid Steel.

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Hell, or replace Iron Pipes with HEF.

wintry marlin
ashen girder
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1000 iron, 250 coal, 375 limestone for solid steel and 500 iron, 240 coal, and 360 limestone for HEF.

wintry marlin
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HEF?

ashen girder
ashen girder
wintry marlin
ashen girder
wintry marlin
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im stupid, i only looked at 1 iron output from the miners

tame harbor
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BEHOLD the most amount of rocket fuel you can make without SAM

Worth 1,705 GW of power generation

ashen girder
urban kite
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limited by sulfur 😦

past reef
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turbo blend fuel?

wintry marlin
ashen girder
tame harbor
ashen girder
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160 coal to cut your iron ore usage in half.

tame harbor
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Oof, Turbo Blend jumps the Oil requirements up to 93% of maximum

past reef
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but you're limited by sulfur so (short term) way to optimize it is to use the one with less sulfur per turbo

twilit siren
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this is a good recipe?

dusky zenith
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(not as oil efficient, but technically more)

ashen girder
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That sulfur byproduct means you can do more more.

dusky zenith
tame harbor
ashen girder
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Ahhhh.

tame harbor
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100% utilization

Hope you dont need fused frames!

wind spade
potent isle
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what do i do with residue if i dont have fluid buffers yet?

ashen girder
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Turn it into fuel and burn it.

dusky zenith
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Just do this, 1 TW of power and only using 50% of some resources

potent isle
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if i kickstart them just to get some plastic and manually keep taking out the residual is that possible?

past reef
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better to make coke and sink

wind spade
past reef
wind spade
tame harbor
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Can also burn the coke in a coal gen

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But if you do use the HOR into either flavor of fuel, you'll want to setup a storage container for the plastic and rubber and use a smart splitter to sink any overflow rubber+plastic so the generators won't stop

wintry marlin
ashen girder
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Ain't that some shit. Coke is ever so slightly more energy efficient in that recipe.

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HOR -> Coke produces 540MJ per HOR. HOR -> Fuel produces 500MJ per HOR.

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Careful you don't waste that gain on water pumps tho. 🤣

dusky zenith
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3.59TW if sinking plutonium, 4.15TW if burning plutonium. 1.74TW if sinking plutonium but without using SAM+converters
ultimate power plant (using ALL the resources)

hangon the waste got screwed up by the SAM. Real numbers are 3.57TW and 4.13TW, using all the waste

wintry marlin
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to get the energy? am i being stupid rn?

ashen girder
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Coal generator.

wintry marlin
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oh shit

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i see

short hollow
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how many Refineries and Fuel Generators do i need to maximze the effectiveness of a single crude oil PURE extractor with 3 power shards?
(i got the fuel alt recipe, and i can put shards into everything)

ashen girder
wind spade
wintry marlin
ashen girder
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Oh, wait, that's compacted coal.

past reef
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if you want nice number/layout can only use 540/585 crude oil per min

ashen girder
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Coke is 25/min.

wintry marlin
ashen girder
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Depends how much HOR you're handling, really.

wintry marlin
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actually, just gotta clock it wrong and everything creates jagged lines

polar wave
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I need to farm a bazillion tickets so I can get my nut and the other statues. Right now I’m continuing to make phase 5 parts and sink them. Are there better options for tickets/time? Willing to retool/expand just to farm tickets.

past reef
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with diluted packaged fuel you can do 90 crude oil into 240 fuel for 12 fuel gens using 7 refineries (and the bunch of packager/water extractor)

short hollow
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i mean i wanna make it a very simple layout just to make the fuel and power from it
litteraly this simple >_>

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i got the alt recipe for fuel

past reef
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you can do 8 refineries and underclock all HOR refineries to 75% per 100% diluted packaged fuel

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like what I have here for 540 oil

umbral topaz
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where can i find a layout/ tutorial for how a cyclotron works?

wintry marlin
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!wikisearch cyclotron

brisk shoreBOT
edgy leaf
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didnt they stop working in u8?

polar wave
short hollow
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why packaged?

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and i dont have diluted

wind spade
umbral topaz
wind spade
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just one is available earlier than the other

past reef
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the blender one is the same efficiency you just don't package (saving like 5W power?)

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didn't bother to tear it down and swap to blender

ashen girder
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5MJ per fuel, yeah.

dusky zenith
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iirc blender uses a bit more power than refinery + 2 packagers

short hollow
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but i only got the recipe that turns crude oil into fuel... with polymer resin byproduct

dusky zenith
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could be wrong though

ashen girder
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It also produces a bit more fuel.

urban kite
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yeas the blender is more space and power efficient

wind spade
dusky zenith
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ahhh

urban kite
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it still uses slightly less power if you balance it out

ashen girder
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DPF is 50MJ/fuel, DF is 45MJ/fuel.

edgy leaf
urban kite
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its not very much less but it is less

past reef
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the basic oil->fuel is simpler 60 oil into 2 fuel gen with 1 machine

short hollow
wintry marlin
wintry marlin
edgy leaf
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divide that by 2.5 if u overclock it

wintry marlin
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and then take output of 1 refinery, multiply by amount of refineries, and divide by intake of 1 fuel gen, thats the amount of fuel gens u need

wintry marlin
short hollow
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ye it'll be pure with full overclock

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but alright thanks

wintry marlin
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btw @rustic patio did u see the slightly outdated screenshot of my power lines? u will cry

edgy leaf
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lol u pinged my old account. i missed it, can u send it again?

wintry marlin
wintry marlin
edgy leaf
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ouch....

wintry marlin
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still looking for a way to make blue line crooked

edgy leaf
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nO

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please dont

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i think lategame machines that have variable consumpiton also have variable max consumption? im not sure.

wintry marlin
wintry marlin
edgy leaf
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ive definitely seen crooked max consumption before so it is possible

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im currently building a line of platforms around the entire world border, it got a lot smaller :(

ashen girder
edgy leaf
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no like, i saw the max consumption chang over time i think

wintry marlin
edgy leaf
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i have my depots fully maxxed 💪

wintry marlin
edgy leaf
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i also collected like 1500 powershards worth of slugs or something

wintry marlin
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i spent to much time playing another game, dont get time for satisfactory

past reef
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doing max depot too which means I have to save 250 purple slug

wintry marlin
ashen girder
edgy leaf
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oh i mean like, fully upgraded, not fully filled up

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theres 257 purple slugs on the map

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doggos can collect them tho iirc

ashen girder
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"Here's my 5 xenobashers. Here's my 5 jetpacks. Here's my 5 hoverpacks."

ashen girder
edgy leaf
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did they nerf doggo slug collection rates for 1.0?

ashen girder
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I think they just expanded the variety of stuff they can bring.

wintry marlin
ashen girder
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(Implicitly nerfing collection rate.)

wintry marlin
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unfortunately cant automate lizard doggo collection

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i would leave every other farm, and only do a massive lizard doggo farm

edgy leaf
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yea thats why u cant do that, they know we are insane