#math-and-meta
1 messages · Page 170 of 1
actually never mind, can drones grab two different fuel types to takeoff?
because i was worried that a drone would be left with like 4 rocket fuel and not be able to take off
i had exactly that happen yesterday. truly the final form of straight mode
it seems like they can
all of my drone ports switched over on their own without issues
Hey i read through that guide on pipelines and honestly cant figure out why my pipe manifold isnt full
anyone see anything?
its 4 refineries making fuel with 240 input
maybe its just struggling to get down the manifold because its consuming the exact amount?
this is a question i asked earlier though
the pipe isn't able to fill because it's consuming exactly what's being put in
i was told that you dont have to overproduce for a full pipe
I honestly don't know im just curious
if I put five of an item into a storage container input, and pull out five of that item from the storage container output, will the storage container ever fill?
no, it won't
now use that same analogy for your pipes
i've always had to like, toggle off one machine until it was full and then turn it back on
are all the refineries getting the crude they need?
trying to prefill is usually the answer
should be, four refineries consuming 60 crude/min checks out as 240
I was just curious if there was an actual problem or if the pipe just wasnt filling as is expected
anyone got any ideas as to why my pipes aren't supplying my generators with t-fuel even tho i make enough of it? i've noticed that the fuel doesnt flow to the t-fuel refinieries quick enough so it doesnt produce it all but it makes no sense
The question was "why isn't my pipe manifold full?"
it's because no excess fluid is being put into the pipe to fill it
i see i've come at the right time
consider turning off some generators until the pipe fills
prefilling just fixes manifolds a lot of the time
doesnt this analogy suggest that you need to overproduce. if thats the case how would you know by how much?
ok so shut off gens and prefill
and i shodnt have to increase output?
correct
i think thats how i started but i'll try, but i see that the refinieries for the turbo fuel arent being supplied with fuel fast enough either, and i already let the pipes fill so im not sure whats going on there
if you want the manifold to fill, you need to not be consuming as much as it's getting
ill try
I would need more information to be able to piece together the problem
just turn off the refineries for a few minutes lol
I wish there was a way to open the codex by pressing a hotkey on an item in your inventory like jei in modded minecraft
unless there is and i dont know
you can right click -> open in codex
omg
you're welcome
yeah holding it
do you mind if i dm you my productions real quick?
go for it
im still learning stuff in this game after so long
like i just realized a few days ago you can place power poles on lines
YOU CAN????
yeah hahaha
woah
that was my exact reaction
not actually 100% sure what you mean by this
after the line is down you can chuck a pole on it
you can place a power pole on an existing power line and it just connects in series
no more deleting poles cus i ran out of space
oh like with the power connection, yeah
I only keep power line on my hotbar and just hit e to change to poles if I need them
im a middle mouse enjoyer
especially with blueprints
just being able to select a blueprint in a second is so nice
prefilled to 100% crude in all 4 refineries and 100% in pipes, switched all 4 back on and pipe went back to being barely full
wait do you mean placing a new pole with the power connection itself?
or actually placing a pole on a line
the former
im confused
does everything downstream the output need to be 100% too?
do you know about the power pole on a line thing then? or am i just misunderstanding
thatll do it
Works with power towers and wall connectors toooo.
do pipe junctions have a throughput limit? Could I, for instance, have two pipes with 600/minute flow go into two different pipes on one junction, with a total of 1200/minute going "through" the junction?
junctions have no limit
as long as no pipe going out will have more than 600 its fine
really isnt worth it imo
i mean if you have sulfur it just effectively turns suflur into coal for power
5 coal 5 sulfur for the burn time of 10 or so coal
ah i see. so it makes sense i didnt remember that recipe at all
Compacted coal power is something i leaned into in my very first save because grassfielda and shortage of coal. But thats really a trap.
i mean it is potentially a lot more power but sulfur is kinda limited so its a trade off
and there really isnt anywhere that has both coal and suflur next to each other
near blue crater lake
and the northern dune desert
btw riggster, weren't you involved with the bottom feeding stuff? there were some interesting developments if you're interested, I made a thread #1288570155609227366. unless I'm mixing you up with someone else, then I apologize
i was the hypertube person lol
all tube shaped
I've been just as stubbornly obsessed with pipes recently, specifically bottom feeding. for some reason having more headlift makes it work, even though I technically.only need 10
huh
i think i have one setup that uses bottom feeding, im gonna go look at it to make sure its actually working now
the vertical distance from the place where the pump is to the machines is 9.5 meters
a mk1 pump provides 20 meters of headlift, when I use a mk1 pump the system is very inefficient, machines stall and water extractors fill with water and stall
a MK2 pump provides 50 meters of headlift, when I use a MK2 pump the system works perfectly fine, nothing else changed
hm some of my aluminum refinerys that are bottom fed are like 85% effienciency despite not being near the 600 limit
I only need 9.5 meters of headlift, why doesn't it work with the mk1 pump but it does work with the MK2 pump?
but only some?
it's nonsensical
anyway I need to sleep, cya. have fun being bothered by pipes now muahahaha
im so confused
why no worky
i have 4 refineries on a single water line and its the one closest to the input on the manifold thats struggling?
and i just put a pump and it works now
okay game
Is pure aluminum ingot worth it, you guys think?
this single pump fixed my aluminum
when combined with the other aluminum alts i think so
Yeah? Which ones? I have sloppy aluminum
sloppy and electrode scrap
its like a 1:10 ratio of crude to bauxite ore
and you dont need any quartz or coal
oh no.
i have to set up oil
without all alt recipes
i need alt havy oil residue right?
you really dont need any at first
you don't need it. It's nice to have, but you can do oil without it
just turn the excess heavy oil to petro and either burn it or sink it
i completely forgot oil. is there a chart i can check?
codex ingame
Is it bad i still think resource wells are new even though they have been in the game since update 4
Minecraft horses still feel new
AI limiter takes copper and quickwire ..not sure how they combine
but sounds like a resistor
so AI limiter is a resistor ?
that's like wondering how do plastic and copper sheets combine to make circuit boards
it's an advanced circuit, most likely
I remember fiddling with the new launcher to get it to work to use the horses
plastic and copper - can make boards ...but still need components to fill it in
Note that instant scrap (unless it has changed in 1.0) is just as efficient in turning bauxite into aluminum scrap. It just takes a lot of sulfur and some coal instead of petro-coke.
true, i just think 120 crude for a pure bauxite is a lot easier to get
but no solution is nice
Guys my math worked my coal generators now have enough coal
heck yeah
All it took was Mk3 conveyors
Yeah, tbh that's the most annoying part of sushi 🙄
If signs could be "connected" to machines or of there was a way to change multiple signs at once (eg: using a "variable" that once changed it changes in all signs using it) managing sushi belts would be much less annoying
made something silly. it automatically balances two inputs to be a 1:1 ratio based on the input rate of the first input. only problem right now is it cant do both sides and it actually has a minimum throughput of 0.2 when theres nothing on the other belt
could quite easily be made to support other ratio's but I think the approximating thing makes it slightly inaccurate
someone should make a mod where you can overclock pumps to get more head lift
You mean, megapump mod?
Idk if anyone will find this helpful lol but here is my space elevator part sheet https://docs.google.com/spreadsheets/d/1hbOmq0xJcqHOT9erlx-kg8aUCDLp6jV_EOwbZ3wIdUU/edit?usp=sharing
you can make a copy to edit it
uranium fuel rods to plutonium fuel rods to ficsonium fuel rods....that ratio is 4:1:.25 right?
5:1:10 if im not mistaken
ah 5:1:10 thank you
Fics is 1:5 from plut, no?
so 25 uranium: 5 plutonium : 25 ficsonium ?
ah so 20 uranium : 5 plutonium : 25 ficsonium
It does depend on what alts you use for plut, as well
true
you're right, I'll just check my recipes and math
needed some numbers to start thanks everyone
If you want to burn off the most waste possible, then yeah, it's 4:1:5
(No alts for fics 😭 )
yea I want to create a closed system as best I can is my main goal
there is almost no alts for tier 9 other than the billion ones for diamonds
Does this check out?
you could just merge the belts and manifold it
errr....20 uranium rods produce 1000 per minute? Power plants burn .2 of a rod /min produce 10 waste / min
therefore burning 1 rod / min = 50 waste / min
so 20 rods per min give me 1000 waste that i have to deal with
and then i have to deal with 50 plutonium waste per min if I'm producing 5 rods
The most feasible max nuke setup I've concocted is 60/15/75 rods of each
This is with zero byproducts and assuming no sinking
is that with any converting or just the normal uranium
400 uranium worth of converting
2 sloops and ya could double that
33.33 RSAM for that, 3125 RSAM for the nuke factory
Note that this does assume you double RSAM with sloops
Sure, but then you run out of RSAM to use in the actual nuke factory real quickly.
fair, i didnt realize you were already using it all just for the nuke
new feature soon? 
I played around with 75/18.75/93.75 but the bauxite usage was over the max amount allowed, and RSAM usage was almost at max
PLEASE
what's the benefit over just unticking sam?
SAM productions are possible I guess 🤔
also is a bit more user-friendly and clearer than "disable a raw resource" imo
i mean only the rsam and the fluctuators dont use the converter if im not mistaken
i always just unticked the conversion recipe
Great because it retroactively works with a few other recipe chains as well
it was requested a lot (not just for SAM, but mostly for SAM, though some people wanted it for e.g. blenders)
Definitely helps with the unlockable stuff (like making an oil setup before diluted) 👍
I can also see some people wanting it if they are steering clear of say, instead of leaning into refineries when checking stuff out.
can just disable SAM (for now)
need to still fix a few things and changes before publishing this but should be up in like an hour or so
probably earlier
pure ingots go brrrrrr
how many nuclear reactors can one manufacturer service properly?
depends on a recipe
vanilla
Two per, iirc
don't calculate things based on machines.
look at the wiki for burn rates
the fuel rod recipe produces 0.4/m, and reactors burn 0.2, so
Starting in the Grassy Plains, I wanted to build something that used up the entire 180 Iron without any alt recipes. Ended up with this. Was fun to build as a starter.
does satisfactory tools support sloops?
not yet, you can do some workarounds though
Is this going to work?
like adding what would be double of X item into the calculation
True
if you mean the water numbers on the pipe, yeah it will merge together. you could eventually put up a fluid buffer just to be sure 🙂
it sucks at that
can I use a powered pump?
you can just loop the pipe and let fluids do their things
I dont want this
loop the pipe
what do you mean loop the pipe?
as long as inputs and outputs on a manifold are the same it should just work
building exactly like this pretty much guarantees that it will work
is the starting coal meta 8 coal plants, 3 water extractors and and 180 coal or am i thinking wrong?
oh sweet guess as soon as i get some kaboom then i can double my current set up sweet
and you can do this so you only need one pipe for all the coal generators
Thats so much cleaner than how i have it lol spaghetti is not my favorite but man do i make alot of it
my factory is always some flavor of lasagna
spaghetti but with some orderly layers
and dont ever mention the pipes or belts coming into my factories
I also made whatever this is
#screenshots did i fail math class
Diluted fuel
depends what do you mean by "best"
most oil efficent
@bleak veldt do not use valves or buffers
valves do not prevent back flow
Yeah it's surely HOR -> diluted fuel or diluted package fuel. Both diluted recipes produce the same ratio of fuel, but diluted packaged uses a bit more space and power (but you get access to it earlier).
low lvl spaghetti fr
sorry for the question but should i take molded beam or steeled frame
actually i think beam is better for me
am i stupid for only just coming to the realization that train weight only matters climbing up an incline?
did they make shards in generators just multiply the input and output linearly in 1.0? Can I blow power shards simplifying a power setup?
Yeah HOR->Diluted is what you want.
From there going for regular Turbofuel->Rocket Fuel is the best way forward
Always have
yes but not 1.0, been like that for a while
kk
(Or at least they did in 0.8)
don't think i've played since 6
12 Shards in Fuel Generators gives you 2.5 GW
And even before Tier 9? Using sloops you'll be swimming in shards
I'm sharding these bad boys lol I just realized how big 25 of them will be
Sharding those makes them take an even 600 m^3/minute
mmmm love it
(but I half wonder if I'll even use Nuclear for my end-goal base)
the tier 9 power consumption just gets so out of control
Rocket fuel is just dead simple
I decided to go 'screw it' mode
Set up shop in blue crater and go to town
HOR->Diluted->Turbo->Rocket consuming all 2,550 crude in Blue Crater, (and almost 3,600 Sulfur/Coal) makes enough rocket fuel for 566.666 GW
Takes 906.66 250% fuel generators
To say nothing of hooking up, all the inputs
I used the mk3 bp maker to immediately make a 2x2 fuel gen manifold
live now ^
That’s a lot of slug juice
2,719 shards in just the fuel generators
not counting any other buildings like extractors or blenders to keep the sanity buildings down.
orrrr about 4 hours 31 minutes of letting this run in the background. (will need a one-time injection of ~200 R-SAM->DMR to kickstart the loop)
Time to crush some slugs
Hey team, so I know this looks slightly unhinged buuut
Hows this look for true Starter T3/4 production factory /min? I've squeaked by with no actual foundations the first couple hours, copper products going online first to facilitate Coal power to power the rest 🤔
You will probably want to suppliment iron plate and concrete for the depot
you might feel in a bit of a crunch when it comes to tier 5 and 6 on the encased industrial beams because they are used for mk4 belts. make sure you get a good backlog of encased beams and motors because youll need those for oil production. for general usage, the plates and rods and modular frames and especially the concrete is a bit slow when going into the higher tiers. dont skimp out on steel beams too as you build in tier 3 and 4 as they are the main belt supply for mk3 belt. you will enjoy bein able to build glass windows with all that silica though hehe
I think on our multiplayer server we needed 6x240/min to keep up with blueprints 😄
you may also need to look into more rotor production if you intend to use some alternate recipes or alternative means of oil refinement because of water extractors. as long as you arent rapidly building you should be fine; just know that when you put all your parts to the depot youll start to know what parts you use the most as those parts will run out on the depot first
also wesjones, dont forget to put wire, steel pipe, and reanimated sam on the menu so you can use your supply to craft parts for depots now and then; if you upkeep it and handcraft every now and then when they stock up in the depot youll have a mass supply of an array of parts really early on and itll help you build
apart from all i said, what production rates you want are mainly dependant on how you build; if youre a spaghetti builder and rarely build foundations, maybe a higher productio nrate of the belt materials will interest you, and if you like building al ot of foundation, making multiple dimensional depots of concrete might interest you as well, and if you like mass factory like me, then getting a high supply of the advanced parts might interest you too (don't skip out on the cables, its easy to miss it!)
is there any way to completely overflow a fuel generator without crashing a small grid
what do you mean by that?
All great thoughts, thanks!
glad to help
im using a lot of manifolds that I'd prefer to overflow, i usually fill up all my fuel generators before activating, but it would be more difficult this time
usually i crash the grid so they still accept fuel
what does crash the grid mean
i make a tiny power grid with a biofuel gen and something big so it crashes
a crashed grid still lets coal and fuel gens accept input\
simply having power, they dont accept inputs
oh you mean purposefully blow the fuse
yea
if you want them to fill without consuming* any inputs you need to go to every generator and flip the switch
should be a switch icon on the bottom right of its UI that will turn it off but still accept input
yes, have fun
oof thats gonna be a nightmare to troubleshoot down the line, the producers are below while the consumers are elevated
yeah, should be alr tho
if my pumps dont work ill just make some water tower type things
imma be making 3000 turbofuel
oh so youre saying you want to prime your generators without using the fuel
i wanna overflow the entire system without having the generators start
a grid crash would work well for that, make sure you have battery power to keep the fuel generation running until its ready to give power back
second option you have I just remembered is to disconnect them, as long as they're not wired to anything (including empty poles) they shouldn't consume any fuel
i have like 150,000 mw in batteries
yea but then they also wont accept fuel
you can see which pipes are not working and checking the flow rates of the supply pipes will help you understand where something is underproducing
yea
what's the best way to get rid of a little bit of waste water?
it'll be a few days till i start it anyways, just wanted to prepare
wetconcrete
@glossy schooner packaged water, sink it
rn i have 10.5 sloppy alu refineries feeding 10.5 alu scrap refineries
10 of the scrap refineries feeds water back into 6 sloppy alu but that leaves 0.5 refineries worth of water
how are you getting net positive water
from byproduct
oh wait 6 sloppy alu
yeah just wet concrete it
thatès valid too
just make sure to use an n-pipe so only excess goes into wet concrete
do they know what an N-pipe is? maybe provide them a picture of an n-pipe @cursive heron
yall think this will behave normally?
Probably ™️
hopefully ™️
Hey new player here. Anyone able to tell me how good the Quartz Purification recipe is? That Dissolved Silica seems like it could be great for maximizing quartz output for aluminum production
maximizing every quartz node in the map and using quartz purif + distilled will output 15,187.5 silica and 8437.5 quartz crystal
with sloppy alumina and default aluminum you'd need 18450 silica for 14 760 alu
with default alumina and aluminum you'd need 10 250 silica for 12 300 alu
Yall are built different using every node on the map o.O
Most never get close.
I meant like maximizing one pure node
that's just the theoretical upper limit
though you probably don't need 8.4k quartz crystal/min since thats only going into crystal oscis, radio control units, and power shards
upper limit for making alien power matrixes (50/min for 10 augmenters) needs 3420 quartz crystal
eeeh this really depends whether or not you need the quartz crystal
seems like a mix of purified and silica/cheap silica is ideal
damn apparently I never found a cheap silica recipe lol
I need the silica more than i need quartz crystal as im only making occilators with it
easier to analyze a theoretical upper limit than a conditional case to case basis
granted it is pretty conditional... I still would want to know what's the likely demand for quartz crystal vs silica, and i know there are quite a few other silica-using alts
The difference of slooping all space elevator parts for phase 5
not that i'm asking for it right now, just that's something i'm pondering
just knowing the upper limit of aluminum production is good to know
ratios for quartz crystal recipes are for every 1 quartz crystal its
default: 1.67 raw quartz
fused: 1.38 raw quartz
pure: 1.28 raw quartz
purification: 1.6 raw quartz (but also makes 0.92 silica)
Exactly what I wanted to know thank you
Please ignore how bad the handwriting is, but this is my math on my turbofuel powerplant that uses all available resources by the blue crater lake. If someone can help, maybe check if my math is right, id heavily appreciate it, and if needed i can explain the numbers
silica/qc demand depends on your alts, highest consumers for silica are circuit boards, silicon high speed connector, non fissile uranium, and default aluminum*
highest consumers for quartz crystal is oscillator, power shard, and radio connection unit
For the notepad: on the left is recipes, on the right is machines needed
which is again conditional since circuit board and hsc can also lean more into caterium
but other than uranium, which isnt that high of demand, those are optional alts to substitute for something else like copper
Yea I have the CB HSC alt recipes that I havnt been able to make great use of yet but that Purification Recipe seems like it will solve my issue
@gusty rampart add a pipe pump mk2 right out of the oil extractor, should help with your flow problems(couldnt talk in screenshots without a photo)
is it just me or do all the weapons suck? unlocking a lot of them for the first time and they all kill things at the same speed
no
is there a way to calculate fuel consumption rate of drones or is it trial and error?
I think from seeing screenshots, it calculates it after a trip is done.
hmmmmm
like it shows all
After the drone finishes one trip it will tell you the exact amount
mmmm
As well as time spend and stacks per minute transfered
so here's my conundrum
you know what they should add to the game?... a splitter/merger looking box that you can place on a belt that tells you how many resources per minute is going through it
is there a "best" item to dump into the sink? im at 600/1000 tickets needed
In terms of raw value is slooped warp drives
All of my excess production is going into the sink currently and its still barely moviung
alien protein
if you can make those of corse
no worries
yea warp drives
What's a warp drive
ok, here's my conundrum. https://www.satisfactorytools.com/1.0/production?share=s6yMJYPRhzhRnx8KgISs
Want to make 20 uranium 26.667 plutonium and whatever ficsonium I'll get to that later
i wanna start using nuclear power, however i need to be in tier 9 to be able to recycle the plutonuim waste
That doesnt work
In order to make this I need 2100 uranium per minute aka all of the uranium on the map
The amount of your plutonium rods is your uranium rods / 4
your ficsonium rods is plutonium rods * 5
oh right yea im not worried about ficsonium just yet but good callout
i rather just make like 5 of the fisconuim fuel rods
so ok GETTING the uranium
not god dam 20
I'm prolly gonna use drones
best option
now to get things up and running ill prolly use turbofuel
20 Uranium rods produce 200 waste per minute
how to recycle
Oh frick.. I am currently handcrafting those lol
101 lesson
but i thought id be cheeky and use uranium fuel rods for the drones
is there a way to see how many id need for the last 400 tickets?
Space elevator parts cant be handcrafted
ooof
manually feeding manufacturers lol
Thats a different story
1 rod = 50 waste per minute since fuel power plants burn .2 rods / min and make 10 waste / min
1 rod is not 50 waste per minute
Uranium burns for 5 minutes in total producing 50 waste TOTAL and 10 per MINUTE
OHHHHHHHhhhhhh i read that wrong then
u can use the waste to make plutounium
and use that waste to make into fiscon fuel rods
Thats why your ratios are 4:1 Plutonium, 1:5 ficsonium
Which leaves you at 50.4 Uranium, 12.6 Plutonium and 63 Ficsonium if you fully max the uranium without converting
ok that changes numbers then
however, 63 ficsonium per minute will absolutely delete all SAM on the map unless you build the most annoying t9 loop ever
yea nah I just wanna make 20 uranium rods to cover power then burn off the waste as efficiently as possible from there
BUT back to my conundrum
so ok I can be cheeky and make rods with like packaged fuel fueling the drones for a while
Also dont use maximize on this unless you wanna give yourself a headache
but then I can pull a lil switcheroo and switch the fuel of the drones to uranium fuel rods
meaning I can now use the turbo fuel for other things
I'm just debating if that's the right call
It is a call
since I don't know how much fueling drones with uranium fuel rods will "siphon" my supply of fuel rods for power
iirc Uranium drones need 0.04 per minute
i might aim to make 10/min
since its enough for me to start
so 5 drones making trips......average trip from the swamp to all the parts of the map and back is like 5 minutesish
eh that's super minimal i think then
I'd balance it around one uranium node on the map so you use 300 or 600 uranium per minute
i can just lower its down to either 5 or 7.5/min
because if a drone takes 5 minutes per trip that means they'll need a new fuel rod every 125 mins
Think the nearest round number you can make from 600 uranium is like 14 ish
isnt that one node?
Ye
well its one normal or two impure
normal node with a mk3 miner fully overclocked
but they are super spread out on the map so combing two is kinda annoying
or 2 impure
I'm doing 20
If you think about it. 14 Uranium rods will fuel 70 nuclear power plants making 175 GW of power
im just starting to build on.....
or 28 if you overclock to 250%
this is about as clean of a setup i can get https://www.satisfactorytools.com/1.0/production?share=sQYWjXLvmhAjHujwQPDg
Some of the alternate recipes introduce more problems than they solve
but I'm also smelting on site and training or belting in from there
i might do 28 (overclocked 250%)
Doing that whole fuel stuff is definitely an undertaking
isn't there something weird with overclocking reactors? Like it's less efficient somehow?
Nope
I wonder if dumping hoverpacks into the sink would get me to the 1000 coupons faster
omg ty checkit
i mean i can do less, like making 7.5 uranuim fuel rods per min
with less 250 overclocked power plants
Oh that wasnt directed at you
hmm... did the step from Copper Alloy to Pure Copper got re-balanced?
Copper Alloy takes 50 Copper to make 100 Ingots (and 50 Iron)... Pure Copper takes 40 Copper alone to make 100 Ingots
ohh whoops
Yea I think so, someone on reddit found a closed loop if you sloop one of the machines
so how many 250% overclocked nuclear power plants needed if i build a 7.5 nuclear fuel rods per min?
I forget the details tho
Like 15?
what do you mean with "closed loop" ?
i guess thats ok?
power plants burn .5 rods / min soooooo
7.5/.5
sorry over clocked power plants burn
Still 93.75 GW of power
still alot
closed loop meaning you don't even need water input after everythings primed, it feeds off itself
I don't think this works for Copper and Iron... because all recipes take Ore and produce Ingots, so there is no loop involved
Hey guys, can I ask a basic question here?
no no not that part
You just asked one (:
But go ahead just ask away
hold please
Thank you
Right refinery Sloppy Alumina at 250%, takes 500 water in, makes 600 alumina solution.
Left making scrap at 166.66% with sloops bringing that to 1200 scraps and 400 water for 400 solution.
Middle making scrap at 83.33%, 300 scraps and 100 water for the remaining 200 solution.
Once I filled the bottom pipes with water, I cut off its source, runs indefinitely with no additional water needed.
but thats just for the water... not for the Bauxit
and water is practically free
right yea you can't optimize beyond that but i thought it was neat! Not having to deal with by product is always nice
I have a small issue with distribution. For example, my factory needs around 1080 Iron ores per minute to produce iron steel ingots. The issue is I only have a mk4 belts which have a 480 item per minute limit. Initially I thought of splitting the iron ores line into 3 and I made a diagram. I just want check if my answer to the issue is the most sufficient one atm.
so you can use a manifold design instead
just start with a full MK4 belt, use a manifold and when the belt is getting nearly empty, merge in the next belt... repeat until no belt is left 😉
Exactly. I am using a manifold design. I just wanted to check the belts splitting and merging if it makes sense.
I think it makes sense...
Once saturated your plan will work yes.
wait iron steel ingots?
solid steel most likely
Iron & steel*
Sorry for the typo
oh so this is your iron line GOING to steel?
my current plan for t9 parts. the sam fluctuators, 45 of the oscillators and power shards are for alien power augmenters
I still need to complete the assembly director phase of space elevator....
I am running the iron ores into smelters for iron ingots and foundries for steel ingots
I might genuinely finish phase 5 before i finish this factory
lol Phase 4 is where things get daunting imo
Exactly my thought
huh, don't spoil it I'm taking my time
like you only need 128 Quantum processors for phase 5
thats a bit too cheap
if you sloop that is
and like
like unironically the hardest phase 5 part it seems is the 1000 pasta
Which you shouldve automated from phase 4 already so its a set it and forget it angle
hmmm does using 4 sloops double the output of a item?
Depends on the building
if so i might do that for my nuclear power factory
in manufacturers yes, 4x is double on every cycle
oh so 15 rods per min
Constructor = 1, Assembler = 2, Manufacturer = 4
more precise:
1 Smelter, Constructor
2 Assembler, Foundry, Refinery, Converter
4 Manufacturer, Blender, Particle Accelerator, Quantum Encoder
(from the wiki)
250 OC Particle Accelerator with Loops... hope your Power Grid is still okay 😉
Chat I have a adumb question
What do you prefer
Output x y z each at 30 per min with ducky logistics
Or output x y z at 15 30 and 60 per min with easy logistics ?
Yes?
I just redid my steel factory and realised I could redo it again to even out outputs but idk if I should bother
If it works why change it?
Because it could always work better
Not like I lose anything by redoing old factories so
this highly depends on the type of output and why I need them
Yeahh that's fair
Guessing steel pipes being at 60 is a lot less valuable than encased beans being at 30?
for some items the output numbers don't matter at all, you just "round up" the number of production machines and use a smart-splitter to siphon off some of them into a container... for others, you want high throughput to not run out during major construction ^^
if you are on MK4 belts, EIBs might be REALLY important... and expensive.
When you transition to MK5 belts you ask yourself "what the hell do I do with all this EIBs?"
I'm at mk3s rn....
Yeahh I guess I'm not upgrading eibs lmao
That is very useful info though
Gonna want to sliop the assemblers for a bit to build a backlog for t4
I have MK4 tech but still use MK3 belts... because I like how dirt cheap they are and I don't want to spend time right now on a larger EIB factory
you can always just use a bit ok MK4 belt for the miner and then split into two MK3 belts
:2divernoted:
more belts, more complex factory, but it works...
mhm
So like the thing where you do your main manifold line at max tier but then the split offs to smelters are MK1 because each smelter takes 30 max anyways?
yes... or when you are using an injection manifold because you have too much input for one belt
the issue is that MK2 and MK4 belts are expensive compared to MK1/MK3/MK5
I did eib with iron pipes and encased iron pipes alt, it makes them really easy to set up
Hmm noted noted
Also tbh the only reason mk 2s are expensive isi because of stack size
i tend to use mk4 only when necessary, although i wouldnt split a belt to avoid it, its not that costly once you setup automation for EIBs
I've seen that recepie around and could probably use it yeahh
Shame I'll need to explore efofr rut though
I imagine the same will apply for 5/6, not quite there yet (eg. use 5 most of the time, 6 only when required)
Alright
Last one thing I need to ask
Will making a water tower with a backlog help with coal generators being thirsty as all hell? I have like 64 generators in the whole world and the same 4 keep struggling with water in spite of me overfeeding them and putting like 3 pumps per pipe
I even tried turning them off for a while to build a water backlog but that just dried up and I am producing 180 water per minute
Worth it, I started in n forest with a bunch of iron nodes and some limestone unused, alts allowed to auto about 5/mins of pipes, eib and motors with just those
sounds like some piping issue somewhere, more pumps dont help, only need the right amount of pumps
I mean alts are fun yeahh but I've got plenty of nodes in the rocky dessert so I can make do with base recepies
Thanks though lategame I might just redo with alts
Better do another one than redo a factory tho
I mean yeahh
But it's like right in between 2 pure iron nodes 2 normal coals and 2 impure coals and 5 pure limestone ones
Location is made for this
liquid towers nearly never help
easiest way to get coal generators running smoothly is to use one Water Extracter UCed to 75% for each pair of Coal Generators... no piping issues, so side-effects... just a few more independent pipes
(or if you have too many power-shards, 1 Water Generator OCed to 150% for 4 Coal Generators)
Is crude oil > HoR > Diluted fuel > Turbo Blend fuel the best recipie to make turbofuel? Or is
Crude oil > HoR > Diluted fuel > Compacted coal + regular turbofuel recipie better?
depends on how much you value Sulfur compared to Oil...
Blended Turbofuel is easier to do, but you get more Turbofuel per Oil-input with the original chain... and it costs you more machines and Sulfur/Coal
and of course if you want to build a powerplant in Tier 5/6, the Blender is not yet available
I have the mentioned recipies, and i want to get as much turbo fuel as possible from the crude oil input.
So using no alternative recipies makes the most turbofuel? 😮
Ucd?
Ah underclocked
Smart
turboblend removes coal and uses less sulfur but uses more oil
oh my god the overflow sink for my stored modular frames has been unpowered since before I completed phase 2. so many lost materials it hurts
for 900 turbo its 405 crude, 720 sulfur, 720 coal with compacted
675 crude, 450 sulfur with turbo blend
I wanna produce a few Modular Frames (120/min to be precise)
Did someone analyse the alternate recepies? Steeled frames produce more per assembler but more steel than default + steel rod. Any recommendations on the recepie chain? Power is not an issue but screws make logistics to complicated and to much machines are more challenging (or laggy idk how good the game is) so maybe based on resource value?
it sidesteps the "3 Water Extractors for 8 Coal Generators, but beware of piping" issue 😉
often Crude Oil is more plenty than coal and sulfur... so I would go with the Blended recipe if you are already Tier 7/8
on the other side, if you want to continue to Rocket Fuel, you get compacted coal as a "by-product"...
I guess ill go with blended, already have the trainstations setup for that ant it was my initial idea. But when i looked into it more it seemed like compacted coal variant gave more turbofuel.. Mainly looked at the weight points on the wiki without knowing what it actually mean ><
the weight points are an attempt to turn a multi-dimensional problem into a single number... with the usual effects of "oversimplification"
more important to understand the tradeoffs between the recipes
feels like im never gona get to the point where ive run out of resources on the map. And space wise i think the blended one is better
Sulfur, Caterium and Quartz can sometimes be "too far away" if you don't import them by train... but the rest is usually plenty
you're building fuel plants near oil not the other way around, blend is easier because it removes having to import coal
Im not building anything close to resources, to fed up with shit poking thru the foundations ><
thats what Nobelisk is for 😉
isnt that what conveyer and pipe holes are for
Yeah but not everything can be boomed 😄 the two first bases where in a coozy place but ended up being to small cause i build to close to the ground and with no expanding in mind.. 😄
now its not about having a good veiw of the outside enviroment, i rarely see the outside cause something needs to be built or better optimized
building with Enviromental constraints can be both fun and annoying
im yearning for conveyer wall holes..
just use 1x1m Displays turned completely black to fake them
thats just not the same...
yes, but its nearly the same and doesn't look "wrong" on first look
anybody know whats a good number of packaged fuel to make to run about half a dozen drones?
maybe a full train car? 😉
the precise number highly depends on the throughput (number of flights!) and distance of your drone connections
~3 packaged rocketfuel/min per drone
what do you guys reckon, thinking about taking this on as a project to actually make use of all the resources in the bottom right of the map, obviously I'll be doing a nuclear build pretty soon after but the packaged fuel would be good to have for vehichles too especially drones
got the numbers for regular packaged fuel and turbofuel?
even an estimate is fine
Are people into underclocking much? Just found that if you build 100x at 1% you save 77% of the power usage it looks like lol. Seems almost gimmicky, kind of wish underclocking was linear and just overclocking exponential maybe
no, not really any point in using lower tier fuel when you can just mass produce rocket
only using lower tier fuel bc its convenient for what i have planned atm, definately could make rocket fuel it just needs more logistics work to get everything in
1600 Sulfur is quite a lot, bit with MK3 miners its feasible... even more with MK6 belts
yeah big time, i mean for now it'd all me done on MK2 but there are 2 pure nodes in the area for sulphur making it doable with the aluminium basics but I could wait for MK3 miners
hey guys whats your go to recipes for computers and HMF?
ask yourself a different question... do you have more Quartz or more Caterium available at the place you want to build the Computers
i have a little calculation side project at work when i have nothing to do, but i cant access my game from here.
is there anywhere i can dl the en_us docs json file for 1.0? the file got corrupted that i used.
God I can't wait for T2 pipes
I can dm it to you
that would be apriciated 🤗
people are waiting for t3 pipes ngl
Why?
Fairive seen the massive pipe networks people have to supply nuclear with water
Those will never exist, in any case. The game doesnt like high volumes of fluid, or high flowrates rather
Build nuclear above water
Even then it's so much pipe
But yeahh building above water helps
Is it better to have a node make just one thing and then transport them or try to set up comon area to craft things
I mean we were at a point where mk5 belts were also bugging out when trying to provide the full throughput and we now have mk6
OC the reactor, one pipe per reactors, its a closed unit, maybe lots of pipe, but easy enough to make
No? You just have the extractor directly next to the nuclear plant
Mk5s never had issues
It was an issue of belt to belt connections, no matter what belt mk
that was not an issue with mk5 belts being too fast, but rather throughput being lost on belt connections - which was the most obvious on mk5 because its the fastest, very different issue
Oh dam really? That's nice
Honestly I don't really know jack about nuclear setups so that's good info
I mean, just build it how you like, shortening the water pipe is the easiest
@fast jacinth see #math-and-meta message for alt recipe choices
belt to belt wouldn't that be technically the same as having the pipe to pipe issues, because as long as its a short pipe with few junctions it actually can output 600 m3
similar to belts
Mk2 pipe can always do 600
Same as mk5 belt can always do 780
The only bug with pipes are the floor holes
then what's to say we can't have mk3 pipes
the "problem" is the fluid simulation getting in your way, because 600 flow does not mean 600 in the direction you want it to go, you get backflow that uses some of that 600, and suddenly some place no longer gets enough, a very different issues to belts
since pipes and belts work flawlessly
Because people already suck at building mk2s
also the devs have said that they are just borderline on the precision required to run the fluid simulation, increasing it would likely start introducing issues
I just had a silly thought.
Augmenters boost active power...
Do augmenters boost battery output? 
can't tell if this is sarcastic or we actually gatekeeping having better tools for the reason of 'u just bad lol'
No, because power storages (not batteries) are not power producers
kinda like the discussions that revolved around blueprints and area building, when blue prints and zoop weren't a thing
Neither. People would complain how mk3s are even more broken than mk2s, when it would be user issue.
It would be rather silly if it did yeah.
Every day there is multiple people here with problems in their mk 2 pipe networks
Yeah but pipes issue are mostly user error
Yeah
alright, we can't have nice things because other people would complain. Pretty solid point I guess
So if people can’t use mk 2 how will they cope with mk 3 😂
do any of yall know how to display pipe debug stats?
if thats even possible
this stuff seems very interesting but idk how to use it
definetly caterium, im in the dune desert
Also, I have a parser that converts it to much more useful file, if you want that
sure, i can take a look, if i first can parse it to more readable it could maybe help.
https://github.com/greeny/SatisfactoryTools/blob/master/data/data1.0.json
Warning, long file
Which means the crystal computer recipe might not be good for your situation
hmm, i seen that one already but that's already parsed, that would make me rely on you keeping it up to date in case of changes 😉
i understood you had a tool to do it myself.
but i apreciate the offer of using your file
The parser for this will be available soon anyway. And since the file is part of my Tools, I'm keeping it up to date 🙂
this oil stuff is getting pretty complicated is there a good youtube guide someone can reccomend?
first oil setup?
yes
so you are wondering how you get rid of Heavy Oil Residue?
yes and the extra from my research so far should be stored in a buffer
but that will eventually fill up to
and i will have to manually flush it
I would suggest look into the Recipe list what you can make from HOR... if its a solid, you can sink it
thats enough for a first Pastic/Rubber setup...
don't make it too complicated by trying to do something useful with the HOR for now, just get rid of it so you get the sweet constant flow of Rubber/Plastic running
alright
afterwards you can more easilily progress through Tier 5/6 and think about how you want to extend your Plastic/Rubber production with a better factory
and while you do something else (e.g. look for more HDs), your factory will pile of Plastic and Rubber ^^
making fuel out of heavy oil residue and burning it is also a good way to get rid of it
I would suggest NOT trying to use the byproduct... because its easy to get wrong and you don't want an unreliable Powerproduction only because of your Plastic is full ^^
for now... later you can get fancy
just sink excess plastic
Not spoonfeeding answers and letting the user know where to find info is better 🙂
fair but jeez
for "first time plastic/rubber", keep-it-simple is king... enough chances to make your own mistakes later 😉
Just advanced past tier 2 and unlocked steel and I need some advice. I have a multiple layer square-based structure in the red square of that screenshot. I was thinking if it is clever to make some kind of resource extraction regions (red "circles"), set up some truck stations and bring them all to the square base. But maybe it's better in this stage of the game to just bring them with conveyors. What would you do in my situation?
you can do either, or build a complete factory at the new cluster of nodes... all of this works. Playing with Vehicles can be fun to form your own opinion about them, just make sure you have a "plan B" when the experiment fails...
lmao, thanks for the advice. i've tried trucks before, but don't remember using them much. each truck station can be loaded with any material, right? the problem would be sorting them if they are combined since I don't have smart splitters
yes... mixed belts are in theory possible... but they can be (even with smart splitters) a huge headache (as you will notice when you use them).
then I'll stick with factories on each region for now, and sending the final products and the excess materials to the central base
thanks Henning <3
as long as you don't mix the fuel for your powerplant into the mixed belt experiments are really fun...
You know i really wanna trust the production planners like everyone says but what the hell even is this.
I love a bit of sushi
a diluted packaged fuel chain?
It's my ficsonium fuel rod production 😭
eh
yikes
lategame sometimes makes me wanna have a 💀 wish honestly... but it's fun :)
This is why I prefer Excel to production planners
my brain cannot comprehend that image
mine kinda can, i instead can't comprehend the ideas SatisfactoryTools is suggesting.
ok... planner is telling me with 300 m3 fuel coming in I need 200 compact coal and 13.4 refineries to create 250 m3 Turbofuel.... but chatgpt is telling me I'll only actually be using 80.4 m3 Fuel. Suggest 50 refineries to use all the 300 fuel (obviously more coal would be needed).. but why is the calculator not recommending more coal/refineries? changing to 300 turbofuel says I need 360 fuel. what am I missing here? chatgpt wrong?
Such as?
chatgpt is a word generator, it's not a truth source. Never use it for SF planning
i think its important to remember the planner doesnt optimize for simplicity, or clean numbers, or space. Just weighted points (iirc). Optimizing on more than one variable is much harder than just picking one 😦
yeah chatgpt is very prone to lying esp when you have more specific questions like satisfactory production chains
it does not know how to do math it just guesses
figured that, just wanted a sanity check
sanity check is always "open in Satisfactory Tools or some other planner and see the numbers"
turbo is 6f and 4coal per min.. the math isn't wrong suggesting 50 refineries needed. is the tool factoring belts and pipes?
belts and pipes are irrelevant for number of machines
no, turbofuel is 22.5 fuel and 15 compacted coal per minute
the 6 and 4 is per cycle
fused modular frames ""automated"" lol
i finally actually autoamted 1.678 hmf's/min the other day
Looks like my space part facfory
how much fuel does a generator process per min? 12?
depends on the fuel. I think regular fuel is 20
turbo?
oh.. I thought all fuel burned the same, just generated different power levels
ok.. so turbo actually burns 7.5
nope, power is constant
chat, which do u think is better, normal or classic battery? is it a mistake to turn all my bauxite into aluminum?
ok, thanks
You don't need batteries at all except for one alt recipe. You can just skip it entirely.
excellent
batteries in shambles now that drones got themsevles some combustion engines
yea..
ok.. so 250 m3/min of turbo, 34 generators
I will say, it surprised me how resource and power efficient Super-state Supcoms are.
Whats the MK1 miner layout for Coal at lake north of Grassy Fields? Like, how many power plants do need and how many pumps etc?
each coal generator requires 15 coal and 45 water per minute
Thank you. Was trying to remember the numbers.
for next time, you could look these numbers up on the wiki or similar
also in-game for most things, but IIRC power generators don't include the full info
nwm... solved
wiki is your friend
Pretty sure they all have the dropdown now don't they?
accidentaly connected like this
That shows the /min consumption.
opinions?
i want to turn all the oil into aluminum and fuel, am i missing something or can i do this without worries?
one pure node of limestone makes 400 conc / min, yes? if my math is right (on default recipes)
why am i asking i can just open tools

Yeahh was also hoping for a visual as well tbh lol
I mean it could look like anything. lines of machiens, double lines, squares, circles
im at the point where i want to decide whati ll actually end up doing and im not sure how to define my goal, can yall help me?
wasn't there an Aluminium Alt combination that run without coal/coke?
originally my idea was to make a stack of everything per minute but i dont think thats viable
Does anyone have any information on when the mods will arrive?
end tiers stuff is quite difficult yes
you either need coal or coke, i decided to use coke to turn 100% of the bauxite into aluminum and the rest of the oil to fuel with diluted. the coal is reserved for diamonds and steel
okay, bad memory... has been a while
yea.. maybe a stack per minute of all the building materials
i dont want to automate elevator parts at all
I'm planning on doing a big 1800 HMF factory 🙂
ooh, going all in on a single thing also sounds alluring 🤔
everything brought to one location
gonna mod back in steel coated plates cause that was a fun recipe
sounds fun, maybe if i start a second playthrough. i want some more variety this time yk
they removed that???
yup! replaced it with steel cast
nooo, the wiki isnt up to date on the list of building materials 😩
really? oh you mean like t9 stuff?
yea
It is, you're on the wrong wiki
There's 2
Nope. 🤣 Tragedy.
Satisfactory is a first-person factory construction and automation game with single player and co-op multiplayer, made by Coffee Stain Studios in Unreal Engine 5.[4] You play as an employee of FICSIT Inc. and must contribute towards Project Assembly.
yea thats the wiki im on :)
Oh. I wonder why coated is still on it then
A category containing all the items that are used in the Build Gun when constructing.
like stator not being used for buildables anymore?
where did u get that from?
what
Updated storage list:
Plate, RIP, Beam, EIB
Pipe, Rod
CSheet, ASheet, Plastic, Rubber
Frame, HMF, FMF
Wire, QW, Cable
Crystal, Osc
HSC, AIL
Rotor, Motor, Turbo
Comp, RCU, Super
Casing, Cooling
Concrete, Silica
Fluctuator, Trigon, Time Crystal
33 in total
why does it look different when i click on it???
widescreen monitor?
thanks !
Try refreshing?
look, the ficisit trigon is missing.
yes i have a widescreen monitor but that shouldnt change whats in the list... refreshing also didnt make anything new appear
hmm
Something's cached somewhere.
AHA, clicking on purge cache fixed it
And yeah, that page is automatically generated.
Hence why it hasn't been updated in 2 years.
interesting!
is this a glitch ?
not able to reverse the conveyor lifs (setting up a plastic and rubber factory)
its probably because the conveyer lift is already connected to an input
is that even possible?
i meant all building materials, the magic list from greeny (the u8 version)
ah, i see...
im not sure whats wrong here
how many HMF should i be aiming for /min? its my first HMF factory on 1.0 and i just dont really know. right now im thinking 5/min (bc even that takes a TON of resources) but i thought getting someone elses input would help
5 sounds good
for build mat 5 is okay yeah
5 is good. My HMF factory only does 10.
HMFs are so expensive though 😭 even with alts
They're the first big expensive thing, yeah.
i think heinous said sth about the total amount of hmf needed to finish the game, and it was a non stupidlz high number, so 5 is prob fine
I'm setting up 24GW turbofuel with blueprints but building all the blenders barely take 5 per minute
arl cool
the plastic is supposed to get ouputed from there, then goes to the hole but as i shared in the earlier screenshot the bottom is also an input for some weird reason
oh my bad got it
probably depends what u count computers as
I put computers in between HMFs and Motors personally.
And yeah, something like 3250 HMFs will cover you for every space elevator part you need to make, ever.
i just checked, if u wanna make 5 hmf per min, u need 1750 iron in if u only want to make it from iron
That's why iron pipes sucks.
oh wait, and limestone... calculator hid the limestone miner
but i love eliminating ressources
I love eliminating entire pure nodes of resources.
my modular engine only needs iron and rubber, its amazing
ill neve run out of concrete again (i hope)
😂 You should see my concrete setup.
surely 3 depots is enough 😭
It's 4 constructors in random corners of the map hooked up to boxes and uploaders.
I've yet to run out of concrete while building.
i mean, even with steel pipes, u still need 1.2k iron + 450 coal
Any experts on load balancing around here? I want to splitt my 6240 iron ingots from my 96 refineries into 26x240 or 13x480 belts. I created this splitter/merger scheme. Did I do an upsi?
(not considering alts)
(which you already are, though)
i meant additional alts, i just opened calc and plopped in the iron pipes and encased pipe things
Okay, so replace Iron Pipes with Solid Steel.
Hell, or replace Iron Pipes with HEF.
needs more iron and 150 less coal
1000 iron, 250 coal, 375 limestone for solid steel and 500 iron, 240 coal, and 360 limestone for HEF.
HEF?
More iron?
ye it was weird
Check which alts it's using.
wait no
im stupid, i only looked at 1 iron output from the miners
BEHOLD the most amount of rocket fuel you can make without SAM
Worth 1,705 GW of power generation
Pretty sure that's not the most.
limited by sulfur 😦
turbo blend fuel?
yeah, HEF seems to be a gamechanger. it went from 5 to 2.6 miners
Maybe, but much more and you're running out of Nitrogen, and Turbo Blend will cut into the remaining crude
160 coal to cut your iron ore usage in half.
Oof, Turbo Blend jumps the Oil requirements up to 93% of maximum
but you're limited by sulfur so (short term) way to optimize it is to use the one with less sulfur per turbo
can do slightly more
this is a good recipe?
(not as oil efficient, but technically more)
That sulfur byproduct means you can do more more.
oil + nitrogen limited
Ran out of Nitrogen
Ahhhh.
100% utilization
Hope you dont need fused frames!
every recipe is good
what do i do with residue if i dont have fluid buffers yet?
Turn it into fuel and burn it.
Just do this, 1 TW of power and only using 50% of some resources
if i kickstart them just to get some plastic and manually keep taking out the residual is that possible?
better to make coke and sink
fluid buffers are not solution for residue anyway
you can but you'd have to keep a long pipeline outside of the refinery and then flush the pipe
just process the residue to anything
Either turn it into Coke and sink it, or turn it into fuel and burn it
Can also burn the coke in a coal gen
But if you do use the HOR into either flavor of fuel, you'll want to setup a storage container for the plastic and rubber and use a smart splitter to sink any overflow rubber+plastic so the generators won't stop
burning is very funny if u dont underclock the generator, i had less straight power generated lines, than some peoples power consumption line.
Ain't that some shit. Coke is ever so slightly more energy efficient in that recipe.
HOR -> Coke produces 540MJ per HOR. HOR -> Fuel produces 500MJ per HOR.
Careful you don't waste that gain on water pumps tho. 🤣
3.59TW if sinking plutonium, 4.15TW if burning plutonium. 1.74TW if sinking plutonium but without using SAM+converters
ultimate power plant (using ALL the resources)
hangon the waste got screwed up by the SAM. Real numbers are 3.57TW and 4.13TW, using all the waste
what do u do with the coke then
to get the energy? am i being stupid rn?
Coal generator.
how many Refineries and Fuel Generators do i need to maximze the effectiveness of a single crude oil PURE extractor with 3 power shards?
(i got the fuel alt recipe, and i can put shards into everything)
Runs at a delightfully round 7.142857 coke/min.
depends on recipes and whole setup. Game gives you the numbers, do the math 🙂
beatiful
Oh, wait, that's compacted coal.
if you want nice number/layout can only use 540/585 crude oil per min
Coke is 25/min.
mhm, borin, doesnt create jagged power lines
Depends how much HOR you're handling, really.
actually, just gotta clock it wrong and everything creates jagged lines
I need to farm a bazillion tickets so I can get my nut and the other statues. Right now I’m continuing to make phase 5 parts and sink them. Are there better options for tickets/time? Willing to retool/expand just to farm tickets.
with diluted packaged fuel you can do 90 crude oil into 240 fuel for 12 fuel gens using 7 refineries (and the bunch of packager/water extractor)
i mean i wanna make it a very simple layout just to make the fuel and power from it
litteraly this simple >_>
i got the alt recipe for fuel
you can do 8 refineries and underclock all HOR refineries to 75% per 100% diluted packaged fuel
like what I have here for 540 oil
where can i find a layout/ tutorial for how a cyclotron works?
afaik the strat for highest possible points using all ressources is warpdrives+fill with leftovers, so u prob want warpdrives
!wikisearch cyclotron
didnt they stop working in u8?
That’s what I thought. Boo. Time to retool ballistic drive factory to be not crap
it doesn't
diluted packaged fuel and diluted fuel are both equal in conversion of HOR to fuel
ok ty
just one is available earlier than the other
the blender one is the same efficiency you just don't package (saving like 5W power?)
didn't bother to tear it down and swap to blender
5MJ per fuel, yeah.
iirc blender uses a bit more power than refinery + 2 packagers
but i only got the recipe that turns crude oil into fuel... with polymer resin byproduct
could be wrong though
It also produces a bit more fuel.
yeas the blender is more space and power efficient
but the blender recipe makes more per minute
ahhh
it still uses slightly less power if you balance it out
DPF is 50MJ/fuel, DF is 45MJ/fuel.
then the math is quite simple, u can do it urself
its not very much less but it is less
the basic oil->fuel is simpler 60 oil into 2 fuel gen with 1 machine
any tip? because i dont even know what to read to do that
i have a setup with 4 refineries, into 8 refinieries for turbofuel i think
just take the output of ur oil extractor, and divide by intake of refineries. thats the amount of refineries
divide that by 2.5 if u overclock it
and then take output of 1 refinery, multiply by amount of refineries, and divide by intake of 1 fuel gen, thats the amount of fuel gens u need
i assumed already overclocked intake/output but yeah
btw @rustic patio did u see the slightly outdated screenshot of my power lines? u will cry
lol u pinged my old account. i missed it, can u send it again?
ah, autofill xd
ouch....
still looking for a way to make blue line crooked
nO
please dont
i think lategame machines that have variable consumpiton also have variable max consumption? im not sure.
fuel gens to use leftover HOR, and not underclocked
ooooh, i gotta hurry up to get there
ive definitely seen crooked max consumption before so it is possible
im currently building a line of platforms around the entire world border, it got a lot smaller :(
It's dependent on recipe, yeah.
no like, i saw the max consumption chang over time i think
my concrete uploader couldnt xd
i have my depots fully maxxed 💪
oooh nice
i also collected like 1500 powershards worth of slugs or something
i spent to much time playing another game, dont get time for satisfactory
doing max depot too which means I have to save 250 purple slug
god bless doubling powershard
That's very nearly all of them IIRC.
oh i mean like, fully upgraded, not fully filled up
theres 257 purple slugs on the map
doggos can collect them tho iirc
"Here's my 5 xenobashers. Here's my 5 jetpacks. Here's my 5 hoverpacks."
Yeah, it's possible. Just rough.
did they nerf doggo slug collection rates for 1.0?
I think they just expanded the variety of stuff they can bring.
honestly, this is minecraft level of farming materials
(Implicitly nerfing collection rate.)
unfortunately cant automate lizard doggo collection
i would leave every other farm, and only do a massive lizard doggo farm
yea thats why u cant do that, they know we are insane