#math-and-meta

1 messages Ā· Page 161 of 1

grim musk
#

no because you need DM crystals still

#

more of them than the base recipe

ashen girder
#

I didn't say you skip all of the accelerators.

grim musk
#

you have to place down more accelerators tho

cloud comet
#

Does it make sense to make 32 foundries to handle 1600 steel ingot production instead of 30?

#

I only have mk4 conveyors

ashen girder
torn plaza
#

that's a lot of steel so early on

cloud comet
#

Idk I just have lots of iron and coal

grim musk
cloud comet
#

So I thought I would

grim musk
#

aka more time crystals/diamonds

noble timber
#

Yeah 1600 steel is fine

ashen girder
noble timber
#

If using 32 makes it easier than using 30 then go for it

cloud comet
#

But then I would need 4 floors instead of 3

torn plaza
#

DMC can be made with just dark matter residue

grim musk
noble timber
ashen girder
ashen girder
#

No, I mean dark matter residue.

torn plaza
ashen girder
#

Not pretty much: literally every recipe in the encoder produces it.

noble timber
arctic vine
#

MOMENT OF TRUTH

#

YEAAAAAAAAAAA

grim musk
#

that just makes it 10x more expensive than before

ashen girder
torn plaza
#

you will be trying to figure out "what the fuck will I do with all this dark matter residue"

ashen girder
#

IF sucks for power. 🤣

polar schooner
#

just go RF and make it a wrap

torn plaza
#

rocket fuel for power, ionised fuel for rockets

grim musk
#

if you used so little IF then skipping the encoders is useless too

ashen girder
#

It's not just skipping the encoders. 🤣

torn plaza
topaz jetty
grim musk
#

I"m way past phase 5 now

#

just exploring all the alts

arctic vine
#

blueprints my beloved

ashen girder
grim musk
#

have not tested them on drones yet tho, speaking of, how are the fuels in drones?

ashen girder
#

Yeah, that's the tradeoff. RF is faster but less burntime. IF is slower but better burntime.

grim musk
#

I forgot all about drones this playthrough

ashen girder
#

Both are better than batteries, but not as good as UFRs/PFRs.

grim musk
#

snuttsGood plutdronium

ashen girder
#

Wastefree!

grim musk
#

wait radioactive fuels also give speed buffs?

topaz jetty
ashen girder
topaz jetty
#

Let’s say ā€˜easier’

grim musk
#

damn 14% is uuh, less than I expected tbh

trail turret
#

when i am going into trains is it similar to factorio with the signalling and stuff? or should i throw all my knowledge over board

grim musk
#

idk if I would bother setting up all this just for drones, mass batteries sounds a lot easier still

ashen girder
torn plaza
sonic elk
#

Drones don't need batteries now at all right

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Can you coal power them?

torn plaza
#

you can use any fuel

ashen girder
ashen girder
sonic elk
topaz jetty
torn plaza
#

like FICSIT, vehicles do not waste

pallid pond
#

Using linear optimization techniques to make a base scheme where every base consumes local resources the most optimal ways and trades with neighbour bases (The goal is the maximum sink points)
This image is generated by the tool (But I'm still tweaking the model)

grim musk
torn plaza
grim musk
#

currently have a plant producing 240/min of uranium waste, gotta get to sinking it some day

torn plaza
#

yeah, and once you make PFRs, why not use some for drones?

grim musk
#

was thinking of making ficsonium just for the hell of it rather than drones

torn plaza
#

admittedly any drone port i use those with will have to be highly elevated

grim musk
#

lmao yeah

torn plaza
sonic elk
grim musk
torn plaza
#

may god have mercy on your soul

grim musk
pallid pond
livid meteor
#

Can someone explain this to me? I don'T understand why I have the "used in" recipes but none of the recipes that produce it

grim musk
#

dw I could make a LOT more just rocket fuel because this used like none of the oil or sulfer or nitrogen

ashen girder
grim musk
ashen girder
#

You don't get Nitric Acid until T8 unfortunately.

#

Those shouldn't really be unlockable before then IMO.

torn plaza
livid meteor
#

I thought I have

torn plaza
#

or regular nitric acid

grim musk
oblique hollow
ashen girder
livid meteor
torn plaza
#

yeah i forgot which one did, encountered that same problem when i wanted to make my heat fused frame line

grim musk
oblique hollow
grim musk
#

"need" if you don't have drop pod sheets etc

ashen girder
#

Yeah, Nitrogen Gas is from Advanced Aluminum Production. Nitric Acid is from Particle Enrichment.

oblique hollow
#

so thats not wrong

livid meteor
ashen girder
#

All the tiers go from left to right in terms of dependencies.

oblique hollow
#

Speifically, you unlock Nitric Acid in Tier 8 Particle Enrichment

#

So way after Nuclear Power

grim musk
#

so maybe it should cost nitric acid instead of cans?

ashen girder
#

Packaged Oil comes after Oil.

oblique hollow
#

Every Tier roughly has an order to it, but none of the unlocks must be done in order

ashen girder
#

Yeah, but if you don't, you're liable to not be able to use everything you unlock. šŸ˜‰

grim musk
barren orbit
#

@ionic geyser

remote ice
#

also because you get late-game materials from crash sites and especially lizard doggos, you can often unlock stuff immediately without actually crafting it first

livid meteor
cloud comet
grim musk
#

I decided NOT to overclock the encoders though because that would make the power plant CONSUME power more

remote ice
cloud comet
#

How do you tame them?

remote ice
#

you have to drop a berry on the ground and let them eat it

livid meteor
#

reee I shouldn't be in here. Spoilering myself

livid meteor
sonic elk
livid meteor
#

I don't know

#

I think about picking the cooling device alternate tho

oblique hollow
#

cooling device is decent, can confirm

sonic elk
#

cooling device is good as well yeah

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depends what you need sooner cause both recipes are must gets

livid meteor
#

I know I won't be able to produce nitro rocket fuel anyway cuz I don't have the resources at the same spot

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I would somehow need to get fuel, the gas, sulfur and coal

oblique hollow
#

device uses same amount of aluminum, but trades rubber and water for motors, which are just iron, coal and copper (or even more ideally, JUST iron )

tame harbor
#

you save a bit of oil and coal for a lot mroe coal Sulfur and nitrogen input

livid meteor
sonic elk
#

this recipe is amazing, 36MW of power if you burn it all

livid meteor
#

I don't see the issue. I just don't have a setup

tame harbor
#

meant "more sulfur"

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you save coal

oblique hollow
#

Regarding Nitro Fuel: recycling the compacted coal into Turbo does not seem worth it

bleak veldt
#

I’m doing the 1:1 sloppy alumina to scrap. You only put a cable on the input water pipe if you recycle right? From what I understand a valve on the feedback side won’t work since the pipes will never technically fill all the way up right?

silver aurora
#

ok so i have 8 smelters runing on a 270 belt from miner is it common pratice to use more than that to make sure your smelting smelting as fast as the belt is pulling.

livid meteor
#

Nitric acid is more of an issue for me than the other stuff

oblique hollow
#

50/min compacted feeds 7 coal gens

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so its additional power

bleak veldt
#

Ohh nice extra power

livid meteor
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But coal gens seem like so low power

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I dunno

sonic elk
oblique hollow
#

that 600 compacted makes 6300 MW in 84 coal gens

livid meteor
#

Wait, why not make turbo fuel from it?

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Turbo fuel makes way more power

oblique hollow
sonic elk
#

effort

bleak veldt
livid meteor
#

Actually no, lol. Completly forgot about them

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I unlocked them but forgot them

oblique hollow
#

you can overclock the coal gens so they are more useful / competetive

bleak veldt
#

I only attach them when I happen to be near them

livid meteor
#

My turbo fuel gens make me 2-3 times my comsumption anyway

oblique hollow
#

making turbo means you trade coal generator space for even more fuel generator space

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which doesnt seem very fun

livid meteor
#

I have 35GW and use 7GW with max consumption of 16GW

livid meteor
#

I don't have an issue with space tbh

oblique hollow
#

its 84 coal gens vs 100 fuel gens if you use normal turbo to recycle that compacted

livid meteor
#

I also build vertially to some degree

silver aurora
#

space is not really an issue just wana get the most out of it

oblique hollow
#

i never use more, using exactly as much as the belt can handle is fine

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you arent gettting ingots out faster for using more smelters as you then just spend more time filling smelters

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and then a part of them dont even run all the time

bleak veldt
#

I never do more than what the belt handles

livid meteor
#

looks like this

sonic elk
olive orchid
#

how much turbo fuel is consumed in a generator??

sonic elk
#

And how much are you mining I guess

silver aurora
silver aurora
livid meteor
#

Max OC is 18.75m³

sonic elk
#

Sure

ashen girder
oblique hollow
sonic elk
#

Here's how many smelters per node if you have a mk1 miner:

impure: 1
normal: 2
pure: 4 (this will need a mk2 belt)

If you have a mk2 miner:

impure: 2
normal: 4 (this will need a mk2 belt)
pure: 8 (this will need a mk 3 belt)

bleak veldt
#

@olive orchid I meant /min not /s btw

sonic elk
#

Same for copper
The next metal that uses the smelter will be a bit different tho

ashen girder
livid meteor
#

ngl at this point all recipes seem super complicated and I don't know if I gain any benefit from them

#

I guess the infused cell is nice

oblique hollow
ashen girder
#

I mean, I'm just pointing out that shards do nothing to make coal gens more competitive.

oblique hollow
#

It was an attempt, ok?

ashen girder
#

Fine! Be that way! God!

bleak veldt
#

Just slap shards in them anyway, shards are basically free

livid meteor
#

I mostly stopped to be resource efficient lol. Unless I need to because there's no other vein in my area

sonic elk
ashen girder
bleak veldt
#

Loop+you can make them yourself later

silver aurora
#

also i noticed that if you put belt down then add the spliters onto the belt it doesnt always work properly is that supposed to happen?

ashen girder
livid meteor
sonic elk
oblique hollow
#

never put stuff near belt joints

sonic elk
#

With how cheap rocket fuel is

silver aurora
ashen girder
sonic elk
#

The container the rocket fuel goes in is more expensive than the fuel itself haha

oblique hollow
#

it doesnt work out well with how they re-do belts

sonic elk
#

Yeah but you're still gonna get rocket fuel before you get batteries in all likelihood

livid meteor
#

I mean super state computer doesn't seem bad to me

sonic elk
#

They've made batteries totally useless and i dont mind it one bit lol

livid meteor
#

Just because I have to produce batteries is not an argument tbh

sonic elk
#

But anyway that makes the supercomputer recipe pointless

ashen girder
bleak veldt
#

I’m gonna post my question again: I’m doing the 1:1 sloppy alumina to scrap. You only put a valve on the input water pipe if you recycle right? From what I understand a valve on the feedback side won’t work since the pipes will never technically fill all the way up right?

silver aurora
#

thanks was seeing some weird stuff where the belt was rolling back into itself

livid meteor
#

If the use of batteries is to make a good alt recipes for the computers it's not a bad recipe

sonic elk
oblique hollow
livid meteor
livid meteor
#

So they have a use

oblique hollow
#

and since batteries are now basically optional, why not use them for super state

livid meteor
oblique hollow
#

batteries are now only used as vehicle fuel

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super state is the only recipe to use batteries

sonic elk
#

I think they made a balancing mistake taking batteries out of the space elevator chain tbh

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It feels very silly that batteries are this useless, cause it feels like they shouldnt be

ashen girder
#

Heh, super state takes half the power of the other two.

next pewter
sonic elk
#

If they had a reason I'd happily make a battery factory lol

next pewter
#

Either split the flows, or use priority junction.

livid meteor
#

They ain't useless if they used in a good recipe

oblique hollow
#

introduce a Magnetic Fiel Gen alt that uses batteries again

livid meteor
#

Or make super batteries evildoggo

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To compete with other fuels

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or make batteries boost the hoverpack speed

sonic elk
#

Oh boy

next pewter
#

Just build em. batt factories are fun.

livid meteor
#

or let me use hoverpack for batteries outside of energy sources

sonic elk
#

If batteries improved the hoverpack the entire map would be turned into batteries

next pewter
#

Doesnt need to be functioaal

sonic elk
#

by myself

ashen girder
#

Lessee..
Superstate is 210 Bauxite, 153 Cat, 211 Copper, 193 Crude, 298 Iron, 150 Sulfur, 1337 water.
OC is 560 Cat, 560 Copper, 288 Crude, 180 Iron, 1992 water.

oblique hollow
#

Batteries for wireless hoverpack jacelul

livid meteor
#

I use hoverpack for building and jetpack for exploring since hoverpack is way slower for me

sonic elk
#

I hope the rate is kinda reasonable though

ashen girder
#

So a third of the caterium, half the copper, 2/3 the crude for double the iron, 150 sulfur, and 210 bauxite.

bleak veldt
oblique hollow
#

Tradeoff: It burns batteries at 1 every 3 seconds

ashen girder
#

That's for 10/min according to SFTools.

sonic elk
#

There are some late game consumables that burn WAYYYY too quickly ||sing cells, power matrix. matrix is kinda ok but cells burn way too fast in their building.||

livid meteor
oblique hollow
#

so a stack of batteries would only last 10 minutes

oblique hollow
sonic elk
oblique hollow
#

10 minutes of zooming about, after which you drag in another stack

bleak veldt
#

lol ā€œinventoryā€

livid meteor
#

Still bad game design. I would rather prefer to use a lot of batteries for a hoverpack battery or something that lasts longer

#

So you still sink the resources but don't have to carry 10 slots of batteries

sonic elk
#

Cause usually the first thing i do once im off a power grid is frantically scramble to place another pole and extend the grid. The grid must grow.

next pewter
#

Well, either split the feedback so it goes in separate machines that are loaded first w bauxite, then after a hickup it auto balances again.

Or useca priority junction, that also empties one supply line first, if you really want to mix. There are other ways but not as reliable, these two always work.

oblique hollow
# bleak veldt So should I not use feedback water?

the solution is usually

  1. burn it off elsewhere (wet concrete, coal gen, etc)
    or
  2. feed the water to alumina refineries that ONLY get this byproduct water. The other alumina refineries get ONLY fresh water, no mixed pipes
livid meteor
#

Damn, I'm running out of HDD

ashen girder
livid meteor
#

My bugged recipe was biocoal

#

but sometimes I can scan again

ashen girder
#

Yeah, it let me grab the last one after a reload.

edgy leaf
#

wtf

#

going into the screen where u load saves affects how hypertubes work

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i think

silver aurora
#

is there a way to do power box that is mounted to the floor

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instead of having poles or runing power under the floor

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would love to do the wall mount on the floor but it don work lol

cloud comet
#

You could have a 2nd floor above and mount on the ceiling

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And for the 2nd floor you could put the nodes on the walls of the 2nd floor's foundation

#

At least that's what I just did

silver aurora
cloud comet
#

Doesn't look that bad imo

edgy leaf
#

you just need to use a beam

cloud comet
#

Why does it not work on foundations smh

edgy leaf
silver aurora
#

ah so its really mounting to the beam

#

assuming you meshed them inside each other?

#

@edgy leaf

cloud comet
#

So now, the question is that what do I do with 1600 steel per minute at phase 2?

oblique hollow
#

you should have figured out the other way around

edgy leaf
silver aurora
#

aaah i see put beem down delete the beam then put foundation

oblique hollow
#

Making a bunch of raw material and then asking "what do i do with this" is a subpar move

cloud comet
#

It was fun to build and looks very satisfying though
Or rather, satisfactory

oblique hollow
#

work out elevator parts and encased beams and whatnot

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maybe some motors

#

and then determine how much steel those need

silver aurora
#

yeah i think atm I only need steal for beams since i have the iron version recip

cloud comet
#

I already have 60 steel beams per minute that also feeds into encased beams

#

Which is more than enough even though I spam mk4s everywhere

silver aurora
cloud comet
#

I guess I'll do just that

silver aurora
#

when you can afford it you could prob turn them into something else with that purple stuff i forgot what it is

cloud comet
#

Sam?

#

Or quartz

silver aurora
#

yeah think you can convert them to something with sam but i dont remmber

cloud comet
#

I guess I'll make 1 line into steel beams, 1 into steel pipes and sink the rest

silver aurora
#

just remove any overclock you have runing for it

cloud comet
#

I only overclocked the miners

#

So I only used up 1 pure iron mine and 2 pure coal mines

#

Which is nothing tbh

#

Oh, perhaps I can use the 2 other lines to make iron rods and plates after unlocking the recipes

#

But then I still have 1.2k iron/minute left over

#

That is already being transported to my main factory

#

What should I do with that much

#

Does this ever stop?

edgy leaf
#

no

cloud comet
#

Or is it going to continue every 2 hours

#

Oh, ok then

ashen girder
ripe dawn
cloud comet
#

The factory must grow

ripe dawn
#

So, I struggle with fuel gen math.
Does the result of 6x generator power output upgrading from turbo to rocket fuel sound right? Edit: NO! the answer is 3X. Maths below is confirmed.

Detailed working out:
so If I rock up to the fuel generators with [100m3 per min] of turbofuel: I can feed [100 m3 per min] / [7.5 m3 turbo burn rate ] = 13.3 Gens ( @ 100% clock) = 3,325Mw

alternatively, I can combo that 100m3 turbofuel with 16.667m3 nitric acid / min which will make 166.7m3/min rocket fuel.
If I rock up to the fuel generators with [166m3 per min of rocketfuel]: [166.7m3 per min] / [4.167m3 rocket burn rate] = 40.0 Fuel gens (@100% clock) = 10,000Mw
https://satisfactory.wiki.gg/wiki/Rocket_Fuel
https://satisfactory.wiki.gg/wiki/Fuel-Powered_Generator

Official Satisfactory Wiki

Rocket Fuel is a gaseous mid- to late-game fuel.

Official Satisfactory Wiki

The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Ā Fuel, Ā Liquid Biofuel, Ā Turbofuel, Ā Rocket Fuel, or Ā Ionized Fuel).

torn plaza
#

FICSIT wants all employees as healthy as possible so that they may continue their work.

cloud comet
#

I'm just kidding, had quite a lot of afk sessions within those 10 hours

ancient oriole
noble timber
#

Other than that your maths is correct

ripe dawn
#

That's so worth it for just a bit of nitrogen and water xD

noble timber
#

It does take away available nitrogen (and sulphur) for nuclear but, yeah, it is pretty good

ripe dawn
#

oh interesting. I figured I'd skip nuclear until I have the T9 ficsonium "radioactivity sink" available. This might make life difficult later when switching.

noble timber
#

Not necessarily. You just need to consider the extra time you will put into turning your fuel into turbo then rocket fuel and if that time is worth it for the power you will get as opposed to what you can get from regular fuel.

fierce ruin
ashen girder
#

I didn't think sulfur or nitrogen were really limiters for nuclear.

fierce ruin
#

idrc about whats in em

cloud comet
#

You could edit your save file using something like the calculator website

#

And remove them

cloud comet
#

Put your save file in it and edit it

noble timber
#

And since batteries are now obsolete you don't need to worry about using sulfur for them

scarlet jay
#

Hey, I have a question what is the most efficient way to turn HOR into power? The best I can do is turbofuel for fuel gens, but with maxed sulfur is it better to get rest into pcoke, and send it to coal burners or blend with water for diluted fuel?

proven sphinx
#

I need some help :

I have 600 Heavy Oil Residue
I have 600 Rubber

i want to use all of this to make plastic
how much diluted fuel do i need to use together with Residual Fuel
to be able to use all rubber and all heavy oil residue and end up with plastic with no byproduct ?

noble timber
north wren
#

oh right i forgot the compacted coal you get from making the damn fuel

ashen girder
#

Looplooploop

#

RF is definitely the best fuel for generators.

noble timber
#

From 100 turbo into rocket fuel you get enough com. coal to make about 84 mw i think

#

forgot the number šŸ˜‚

true junco
#

All this talk about fuels just brings me right back around to wishing better fuels would produce more power per generator instead of leading to more generators. šŸ˜†

scarlet jay
#

I am maxed on sulfur and rocket needs turbo fuel, right? So untill I get nitrogen then I stay at turbo and then is it better to stay at turbo blend fuel alt or go for nitro rocket blend alt (my limiting factor is sulfur)

true junco
ripe dawn
cloud comet
#

How do I tame lizard doggos?

#

I drop paleberry right in front of it

#

And it just keeps running

noble timber
scarlet jay
ripe dawn
cloud comet
#

Nvm I figured it out
Yeah, it was just running away

true junco
ripe dawn
#

the fuel gen to fuel ratio just looked dumb previous as well. "1 iddy biddy pipe feeds this entire skyscraper of 95 generators"

true junco
ripe dawn
#

little bit, but at least it's only 40% like it xD

true junco
#

Lol. A mk2 pipeline of Ionized fuel can feed 200 generators at 100%

Lmfao. No thanks. Im firmly remaining in the pro-nuclear camp.

oblique hollow
#

200 gens vs 20 nukes

#

i think the entire footprint of the fuel rod production plus some nukes is smaller than the ionized fuel production

north wren
#

doesn't help that Ionized fuel is bad

river night
#

the complexity of ionized fuel doesnt seem to make it worth it for fuel gens

#

its burn value is too low for that

#

just burn the rocket fuel

cinder silo
#

Rocket fuel looks attractive, that it's a gas is a huge bonus.

river night
#

indeed rocket might be worth it

ripe dawn
#

so comparing ionized to rocket, it's just a 40% energy output boost, but for this you have to maintain the entire T9 production loop to get power shards. Yeah, on the face of it that doesn't sound worth it.

river night
#

its a simple recipe as well if you use nitro rocket fuel

#

fuel and a blender? why not

ripe dawn
#

yep, sold on rocket fuel. Now I just want rocket.

sturdy gull
#

I'm stupid, how do you make multiplication on quick search again?

wanton sorrel
ripe dawn
#

just type the maths expression into the quick search- default N key to bring this up

sturdy gull
#

Oh asterisk

ripe dawn
#

don't put an equals :)

sturdy gull
#

I'm gonna cry cuz it's like the simplest thing

cinder silo
#

Rocket fuel will allow me to build a power station in tower form, which will be much more sane than my previous monster that was 1.1km by 1km and on 2 floors, I definitely don't want to build another one of those haha.

wanton sorrel
ripe dawn
#

Oh, it's a gas aswell !?!?! Rocket fuel is just bananas good

urban kite
#

im building a rocket fuel plant and i just did the math on the actuall production and apparently i need over 2k fuel gens to use it all.... whoops?

torn plaza
#

i had to do some pretty heinous things to the video to compress it enough, but this is my perfectly functional train junction

ripe dawn
true junco
indigo bloom
#

how many HMF is too much

ripe dawn
#

If you are "power grid-critical confident" you can matain continuous production in T9 then I'd say go for it. My aluminium setup turns off every 3 hours for reasons of unknown demons, so I'm only at the level of "just confident enough that I can keep turbofuel alive for critical production"; ( nuclear is a late game fun experiment to "make graph big.") So no, I know I will not be bothering with power shard production for fuel, keeping that pet 100% alive is beyond my skills.

wind spade
north wren
silent patrol
#

does manifold work for pipes? or is there something else i should be doing

torn plaza
#

manifold does work for pipes

silent patrol
#

same premice?

north wren
#

yeah

#

but due to the way liquids work in this game you shouldn't try max throughput with the pipes

torn plaza
#

if a pipe can take 600, i try not to push any more than 500 through it

oblique hollow
silent patrol
#

im confused now

oblique hollow
#

and you can input from any side

#

belt manifold usually only has one input, right?
pipes have no direction, so you can pick any junction as an input

torn plaza
#

water will go where it pleases

silent patrol
#

i have 3 oil nodes at 600,600 and 300 respectively how would i work logistics and how many refiners i need for fuel power?

cloud comet
#

You could increase that amount by 25%

silent patrol
#

meaning 3 floors of 5?

#

im not the best at maths

cloud comet
#

2 floors of 13 is probably better

#

And underclock each one to 97%

#

If you know the maths you could underclock a big part of them to 96% as well

silent patrol
#

okay and for logistics how would i go about that?

cloud comet
#

Like, which part?

silent patrol
#

i have 3 oil miners how would i get 3 sets of pipes into all the refiners

cloud comet
#

Oh

#

Perhaps 2 floors of 10 and 1 floor of 5 is better then

#

Or a 15 10 split

silent patrol
#

meaning? like turbofuel?

#

i have turbo fuel but closest coal is 1000m

#

and sulfur is even further

ripe dawn
#

guessing you are on the west of the map?

silent patrol
silent patrol
#

yeah west

ripe dawn
#

yep, I wouldn't try and turbo fuel that corner, at least until you get trains.

north wren
silent patrol
#

no i do not

ripe forge
#

Hello, i have 3 storage containers, i would like when they are full, that the excess is send to the sink, how can i do that ?

ripe dawn
#

winter, I suggest your easy starter fuel factory is like the getting started with fuel power on the fuel generator page (but x4) for your nodes. There are more advanced versions with the alts, but this should do you for where you are in the game:

https://satisfactory.wiki.gg/wiki/Fuel-Powered_Generator

Official Satisfactory Wiki

The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Ā Fuel, Ā Liquid Biofuel, Ā Turbofuel, Ā Rocket Fuel, or Ā Ionized Fuel).

still blade
#

all that to fully use a 200% overclocked MK2 miner (im not doing 250% because i dont have mk5 belts)

silent patrol
noble timber
ripe dawn
#

oh I see, the next upgrade is going to find those alts posted by FC :) Go find those and then check out totalexclipse or imkibitz video on big fuel.
Basically, the plan is to produce more fuel from the same nodes by mixing waterin the diluted packaged fuel recipe and a complicated package/unpack circle.

silver aurora
#

can you get alt recipe for things you dont have unlocked yet?

cloud marlin
#

are there more detailed patch notes detailing changes to recipes?

oblique hollow
#

nope

strong axle
still blade
#

the green boxes are the final output

#

and you need screws to build some machines iirc

muted crypt
muted crypt
north wren
# silent patrol no i do not

I recommend going to a hard drive hunt, but until then.
take your pure crude nodes, split them into two 300m³/min pipes for simplicity sake
you should have 5 pipes of 300 crude/min
each pipe feeds 10 refineries, i like having half make plastic and half making rubber (make sure to sink the excess)
you get 150 Heavy Oil Residue (HOR) out of each set of 10 refineries, which gets sent to 2.5 refineries to make 100 fuel for 5 fuel generators.
with this set up you get you the plastic and rubber you definitely still need and feeds 25 fuel generators for 6.25 GW of power,

once you get the alternates i showed you earlier you can make your 1500 m³/min of crude into 2000m³/min of HOR which becomes 4000m³/min of Fuel, which feeds 200 Fuel generators.

still blade
#

oh, so i dont even need screws if im using screw-less alts?

ashen girder
magic turret
strong axle
ripe forge
still blade
muted crypt
#

Screws are a decent production to set up in tiers 1 and 2, but not going into storage (just letting the output buffer fill up) but past that it's never needed.

muted crypt
strong axle
magic turret
still blade
#

im looking at the PPM numbers, and i just checked, its 35 > 65

muted crypt
#

which when simplified is 7 -> 13

strong axle
#

I like it because you can more than double a copper node and almost double an iron node for some water which is abundant everywhere except desert

rose adder
magic turret
#

seems usefull

muted crypt
#

Five recipe cycles per minute makes 35 into 65, sure, I was looking per recipe

Regardless I'm not sure where you got "20 free iron per iron"

still blade
#

it was 30, and its for the PPM numbers

#

since thats what i look at when calculating stuff

rose adder
muted crypt
strong axle
magic turret
strong axle
muted crypt
strong axle
#

If you want to use the most resource efficient recipies, using the lower WP ones is a good rule of thumb

rose adder
magic turret
#

ohhh

rose adder
#

less value == better

magic turret
#

you guys are syphoning all resources from everywhere ahahaha

still blade
#

in the normal recipe, its a 1:1 conversion, 30 iron/m for 30 ingot/m.

with the pure alt, you use 35 iron/m, and get 65 ingots/m, which would've required 30 more iron/m to get, now replaced by water.

ashen girder
strong axle
#

It can get more complicated though when you are using more limited resources like caterium or sulfur

ashen girder
#

WP is only completely accurate if you're actually consuming the whole map.

#

Which misses a lot of nuance.

still blade
#

effectively 30 free "iron per iron", given the original recipe is 1:1

strong axle
muted crypt
strong axle
muted crypt
#

Genuinely your wording is what I'm commenting on, nothing else

still blade
#

my wording isnt the best anyway, i tried to say that its better than the original

muted crypt
#

That I can agree with

strong axle
still blade
#

english is my third language iirc, so im not the best at wording stuff

muted crypt
#

all good! Just important to make that clarification is all

ashen girder
#

Also, WP gets really weird if you start tossing SAM in. šŸ˜‚

ripe dawn
#

As far as I can tell, satisfactorytools.com and satisfactory-calculator.com, without lots of recipe deselects, both always choose most-material-efficient recipe selections.

is anyone aware of an online calculator that is configurable to do power-efficient factories? I.e. they would select a preference for tempered / leached ingots rather than pure ingots? (i.e. these recipes create the same output from least machines rather than least input material)

strong axle
fierce ruin
#

is turbo heavy fuel worth it?

restive mantle
#

to make a 1:40 splitter, you would have to do 2x 1:20 splitters, and then do 4x 1:10 splitters which is 8x: 1:5 splitters

is this logic correct or is there a way better way to do this

cloud comet
#

You could manifold it

fierce ruin
#

40/2=20 20/2=10 10/2= 5 you would have to have belts which feed back into the input

#

you need to go up to the next number which can be divided by two or three down to 2 or 3

cursive heron
#

does every player in the world take from the same mercer depo

fierce ruin
#

yes

restive mantle
#

i could but i dont want to use a manifold in this scenario because i have 800 / min canister and while making these canisters i have to do something with the heavy residue which i turned into fuel which i want to package and do whatever with it but i dont future stuff relying on a really long and far apart manifold since i'll have to chain the manifold from 1 loc

restive mantle
fierce ruin
#

load balancer is your other option but this one would take up a LOAD of space

restive mantle
#

i might do it just to see if i can pull it off lol

fierce ruin
#

whats the enxt number after 40 which can be divided by two or three down to 2 or 3

restive mantle
#

none its awkward

fierce ruin
#

there is one

restive mantle
toxic dove
#

is it true that having a 600/min oil extractor isnt really giving 600/min oil because the best pipe we have is mk2 which is only 600/min flow

snow scroll
#

hey guys any reason 4 water pumps cant go to 8 coal generators?

oblique hollow
fierce ruin
oblique hollow
#

power efficient factories would be ones with thousands of machines at 1% speed

fierce ruin
#

then the empty splitter slots go back into the input

oblique hollow
#

so the power optimization is left to the player

lunar ingot
remote ice
fierce ruin
#

i can show you my 1:10 load balancer that i got nearby

burnt pecan
#

i just started oil and i want to build a turbofuel factory. im bricking the whole blue crater rn but i dont really know how much power i should be aiming for. im thinking like 20-30GW but im not sure, anyone have suggestions?

cold bane
#

Can anyone tell me how to change the SCIM production planner to default to Mk 2 Miners and Mk1 Extractors?

oblique hollow
restive mantle
remote ice
fierce ruin
#

you can get 188.88 GW out of blue crater

#

with just turbofuel

burnt pecan
oblique hollow
glossy schooner
#

basically put two "inputs", one on either side

snow scroll
glossy schooner
#

it will distribute the water better and not run into flow problems

fierce ruin
#

caterium computers or steel screws??

oblique hollow
snow scroll
#

hmm

oblique hollow
#

did you put 3 generators on one water extractor?

fierce ruin
snow scroll
glossy schooner
#

this is bad

restive mantle
muted crypt
oblique hollow
burnt pecan
glossy schooner
#

this is good

muted crypt
glossy schooner
#

blue circle is water gen, black are coal power

fierce ruin
oblique hollow
burnt pecan
#

im making it into a brick rn

fierce ruin
burnt pecan
#

on the map yeah

#

i dont have any of them claimed yet

glossy schooner
oblique hollow
snow scroll
oblique hollow
#

your one pipe cannot supply 8 generators

glossy schooner
#

fluids are both easier and harder than belts

fierce ruin
glossy schooner
#

because pipes can flow in either direction

burnt pecan
fierce ruin
#

you can have one main pipe for the gens but the water extractors have to enter the pipe in different places

#

the pipe will remain constantly full instead of trying to shove to much through one end

glossy schooner
#

honestly even if the throughput should be 300 m3/min you should put inputs at either end anyways

#

i did that for my fuel gens (600 m3/min total mk2 pipes) and startup was a breeze

fierce ruin
#

mk1 pipes are awful at large scale

restive mantle
# muted crypt I'm trying to figure out what you're doing here and wanna make sure I'm followin...

nah basically im just being a bit of a spastic and i've made 800 / min canister

in order to deal with the byproduct of making the plastic required for these canisters, i've just turned heavy oil residue into residual fuel

i have 180 heavy oil residue going into 3 refineries making 120 fuel a minute. the other 20 heavy oil residue since 20 refineries making plastic generate 200 heavy oil residue a minute is gonna be used for weapons of mass destruction (stuff for cluster bombs and rifle ammo)

the fuel i've decided to just package so i can use it, but in order to package it i gotta draw from my collection of 800 / min canisters, and i need 120/ min from this collection and i don't wanna do a manifold since that is a logistical nightmare if i wanna use canisters for something else

fierce ruin
#

my 56 gen plant uses mk1 pipes

glossy schooner
#

just keep your pipes as level as possible and there's no issue

#

bruh

fierce ruin
#

i didnt have mk2

glossy schooner
#

that sounds giga awful

fierce ruin
#

took 3 days of building and tearing down before i felt safe starting it up

#

caterium computers or steels screws? both are good but idk which one

muted crypt
lunar ingot
muted crypt
restive mantle
muted crypt
#

If you're relying on manifold input you can also just let it manifold and it'll fix itself šŸ¤” I don't see why you'd need a 1:40 splitter or whatever you were saying

#

The 1:40 would be for the excess HOR going toward weaponry, I assume

glossy schooner
#

and it seems like a waste to add coal to the line if there wasn't any already

muted crypt
#

Since your 33.3333% constructor is making 20 canisters

#

So if your goal is to package the fuel, lead two 100%-clock constructors making canisters on their own belts to the fuel to be packaged

If your goal is to package the heavy oil residue, lead your underclocked constructor on its own belt to the heavy oil residue to be packaged

restive mantle
restive mantle
fierce ruin
#

CATERIUM COMPUTERS OR STEEL SCREWS?

glossy schooner
#

is uh, ionized fuel worth it?

restive mantle
#

thanks guys

glossy schooner
#

just noticed it costs power shards to make on the wiki

fierce ruin
#

but for jetpack yes

glossy schooner
#

mhm

muted crypt
glossy schooner
#

so rocket fuel is top of the line for fuel gens

muted crypt
# fierce ruin CATERIUM COMPUTERS OR STEEL SCREWS?

Its not really something we can answer for you, it's better or worse depending on use case and local resources but if you hit late game where you're grabbing globally you probably also have all alts anyway and thus having to make the decision now is moot

silent patrol
muted crypt
#

The HOR alt still has polymer resin as a byproduct, but if you don't care about making the plastic or rubber with it you could just sink the resin

fierce ruin
glossy schooner
#

sure, why not

fierce ruin
molten light
#

nice xd

silent patrol
#

were you speaking to me?

muted crypt
#

Every recipe that uses crude oil has a byproduct except for 1) packaging the crude oil and 2) and alternate for a recipe in t9

glossy schooner
#

i assume that's using "maximize"?

fierce ruin
#

yep

muted crypt
fierce ruin
#

from the amount of crude oil in the region

muted crypt
#

I thought I replied to your message, my bad

glossy schooner
#

is it any better with turbo blend?

fierce ruin
#

turbofuel? no

glossy schooner
#

oh is this only taking into accound the crude in the area?

fierce ruin
#

yup

#

2550

silent patrol
#

so would it still be 5 fuel generators per 10 refiners

fierce ruin
#

it can make like 566.66 GW

glossy schooner
#

seems like a fun project

fierce ruin
#

with rocket fuel

#

very overkill

glossy schooner
#

well i need to finish phase 3 first before even looking at this

#

lmao

fierce ruin
#

Lol itd take likely a month to do atleast

alpine turret
#

Someone probably asked this but if i wanted to make the "best" power plant, is it better to go and make ionized fuel or stay with nuclear?

muted crypt
#

30 crude -> 40 HOR -> 80 fuel

silent patrol
#

im using normal fuel recipe with polymer resin byproduct

#

dont have any alts yet

glossy schooner
#

grab those hard drives

muted crypt
#

Then in that case one refinery making fuel covers two generators

silent patrol
#

although ive done like 40+ hard drives

glossy schooner
#

hor is top tier

muted crypt
#

60 crude -> 40 fuel

#

(These are per-minute rates)

silent patrol
#

i have 20 refineries so thats 40 gens?

#

that doesnt sound right

muted crypt
#

How much crude oil do you have

silent patrol
#

600,600 and 300

#

3 nodes

fierce ruin
#

you shouldve worked backwards

muted crypt
#

1500 crude oil, 60 crude oil per refinery

1500 Ć· 60 = 25 refineries

silent patrol
#

i need 25?

muted crypt
#

25 refineries each turning 60 crude oil into 40 fuel

25 * 40 = 1000 fuel

silent patrol
#

my head hurts

muted crypt
#

1000 fuel being used by fuel generators that use 20 each

1000 Ć· 20 = 50 generators

silent patrol
#

this is what im dealing with

muted crypt
#

My messages are coming in slowly because my internet is having a whale of a time rn I apologize

silent patrol
#

thats fine

muted crypt
#

Does my math in my previous few messages make sense

silent patrol
#

yeah that makes sense

#

the problem now is logistics

muted crypt
#

The reason why the alts we named are so good is because that 1500 crude oil, instead of making 1000 fuel, can actually make 4000 fuel

toxic dove
toxic dove
muted crypt
toxic dove
#

gimme some time to write my explanation xd

muted crypt
#

No rush

toxic dove
# muted crypt Elaborate on that last part for me? I'm not sure I'm following

although the oil extractor said 600 /min but i think it is the AVERGAE output and the flow rate is actually something around 600 plus/minus 50 to 75.

in other words, at some time the oil extractor can theoretically give more than 600/min output at some time. However, the pipe mk2 only limits to 600/min, which means that the overall average output is less than 600/min.

I found this interesting phenomenon when i tried to use pipe mk2 for my 300/min extractor, and it doesnt really give 300/min all the time, but sometimes 200/min, sometimes 400/min, so the 300 should be an average.

Same idea goes to the 600 extractor.

(not sure if it is correct but i tried using 10 100% refineries for my 600 extractor and it simply didnt work.)

mental yacht
#

Is it me or upgrading my rocket fuel power plant into a ionized fuel powerplant doesn't seem that much energy-interesting ? Creating the powershards seems to use a lot of energy

muted crypt
mental yacht
#

Ok thanks, I'm not crazy then. I'll aim for a nuclear power plant setup then

muted crypt
toxic dove
#

after all its just my guess tho, still waiting for a professtional answer xd

muted crypt
#

This does seem to be a time to call upon @oblique hollow, who I know has extensive exposure to pipework in this game lol

oblique hollow
silent patrol
#

so ive rearranged them into a long line of 25 now what do i do 😭 (im terrible at this)

oblique hollow
#

if all your builds keep using 600/min in a mk 2, im not surprised you see the systems you've built as "unreliable if used as calculated"

silent patrol
oblique hollow
delicate chasm
#

Ooo... Compacted steel ingot changed. I almost auto-skipped it when I saw but then noticed the numbers looked different.

From 6 iron ore + 3 compacted coal = 10 steel ingots to
2 iron ore + 1 compacted coal = 4 steel ingots now.

This makes it the most resource efficient overall, not just iron efficient. ā¤ļø

muted crypt
#

1500

toxic dove
oblique hollow
#
  1. that could be 4 mk 1 pipes
silent patrol
#

1500 (600 600 300)

oblique hollow
#

well you can just split the 600s into 2 x 300 if that feels safer

#

(it usually is)

#

hooking up the 300 is as simple as you probably think it is

silent patrol
#

so i have 5 pipes thats 5 for each

#

seems simple

oblique hollow
#

It cant handle it

silent patrol
#

should they be mk 1 though as you said

river night
#

they even talked about reducing pipes to 250/500 (and all production/consumption accordingly) to relax the fluid calculations, but I suppose they figured this wasn't required in the end, but definitely no mk3

muted crypt
# silent patrol so i have 5 pipes thats 5 for each

And each set of five will output 200 fuel, which covers ten fuel generators. You could set up one set of refineries and generators at a time so you can have the power available to kick more on if you wanted

oblique hollow
#

else you would probably encounter trouble if the pipes moved up or down a tiny amount

muted crypt
silent patrol
#

seems simple enough ill probably be back here with another problem though

oblique hollow
#

i have faith in you

oblique hollow
#

just make sure to also play it safe with the fuel output

delicate chasm
#

That's how it goes with pipes! snuttsGood

silent patrol
oblique hollow
#

you can totally put 480/min fuel into a mk 2 pipe

muted crypt
oblique hollow
#

or even just 400

#

400 and 400 seems nice tbh

muted crypt
#

Well it'd be 400 400 200

oblique hollow
#

oh right

#

oooor 500 / 500

#

500 is still fine

muted crypt
#

Or 200 200 200 200 200 for moar piep

oblique hollow
#

or 2 fuel gens directly connected to each refinery xd

silent patrol
#

im glad i stopped reading lol what are you on about 😭

muted crypt
#

We are shitposting about pipe combinations for the fuel

oblique hollow
muted crypt
#

Or, at least, I am

mint birch
#

I'm trying to make a fluid priority line. Did i do it right? Pink is the input. Blue is the line i want to be full first. red is the over flow.

oblique hollow
#

no the red one should be a bit taller. maybe 4 m extra
use a pipeline pump on the pink line

mint birch
oblique hollow
#

ALWAYS powered

fierce ruin
#

is there a pure steel ingot alt recipe sorta thing?

oblique hollow
#

unpowered pumps are not good

oblique hollow
fierce ruin
#

yuh

oblique hollow
#

nah lol

muted crypt
#

no, since steel inherently needs two materials

fierce ruin
#

dang:(

#

so compacted steel recipe?

oblique hollow
#

all steel alts need some carbon-rich material

ashen girder
#

Should be a biofuel+iron recipe to make steel. 😁

oblique hollow
#

be it coal or coke or compacted coal

fierce ruin
#

which one is the best

delicate chasm
#

Compacted steel's now the most resource efficient, though I still think I like solid and coke best.

ashen girder
oblique hollow
ashen girder
#

Iron and coal and sulfur and oil efficiency*

muted crypt
#

Solid Steel is probably your closest to a "pure" in terms of how it increases the numbers of the output specifically, right?

delicate chasm
#

Given the extra sulfur on the map now though I will actually be using some compacted steel non-ironically. (SE grass fields)

oblique hollow
#

Solid Steel has the potential for highest iron efficiency

fierce ruin
#

would you choose compacted steel over steamed copper sheets?

#

say tier 5 or 6 area

oblique hollow
#

do you have compacted coal?

delicate chasm
#

Compacted was changed, it's now 2 iron 1 compacted coal to 4 steel.

fierce ruin
#

yes

oblique hollow
# fierce ruin yes

click on the recipe to see the output rates
then open the codex and compare

#

right click the steel ingot and "open codex should appear"

delicate chasm
oblique hollow
fierce ruin
#

i have the coke steel

#

which is technically better output wise

silent patrol
#

this already looks wrong

oblique hollow
#

its fine!

median void
#

Question, I have an idea for a manifold. Say you have an incoming belt and every splitter is a priority splitter that prefers the machine input - this idea feels a bit over-engineered and expensive on AI limiters, but does it make sense? Like, for seeing how many machines you can supply and diagnosing supply chain problems?

muted crypt
# silent patrol this already looks wrong

one pipe of 300 crude oil leads into five refineries making fuel + polymer resin, the resin goes to a sink and the fuel goes to 10 fuel generators

Do this five times

mental yacht
#

If I get it correclty, do not plan with 600 m³ into Mk2 pipes, even going for 590 is safer

oblique hollow
#

or just split the mk 2 as soon as possible into 2 pipes

silent patrol
muted crypt
mental yacht
#

Ok thanks.

oblique hollow
#

why not keep it straight

silent patrol
mental yacht
#

@oblique hollow Same thing for all liquids I suppose. And what about gas ?

silent patrol
oblique hollow
#

this one should be redone
i see a support
thats dangerous

oblique hollow
delicate chasm
oblique hollow
#

you built it!

oblique hollow
silent patrol
#

that means rebuilding it...

oblique hollow
grim musk
# silent patrol if im doing it for anyone im doing it for ada šŸ˜

Need more ADA degrading me but I have completed all milestones, all MAM research, collected every hard drive and over 80% of all Artifacts tired_jace so no more Voicelines left in this save :(

Actually I just remembered I have not bought every single awesome shop item yet, I'm saving for the golden nut

oblique hollow
#

its not a hard fix

silent patrol
#

you know what time to rip it down for the 4th time

oblique hollow
#

its just 2 junctions and 5 pipes
no need to redo anything else

grim musk
silent patrol
#

i thought you had a problem with the bit on the end going up

oblique hollow
#

i dont see anything going up?

muted crypt
oblique hollow
#

unless you mean that bend

silent patrol
muted crypt
oblique hollow
#

No thats fine

grim musk
muted crypt
oblique hollow
#

im just concerned with those 2 junctions and pipes i showed

grim musk
muted crypt
#

OIC

silent patrol
grim musk
# silent patrol this

That pump is not really needed either tbh, it's fine, just not 100% needed to function

oblique hollow
silent patrol
#

YOU CAN DO THAT

grim musk
oblique hollow
#

YES

grim musk
#

Yep, hold control :D

silent patrol
#

this couldve been so much easier

oblique hollow
#

You can put pumps and junctions directly on foundations and walls

delicate chasm
silent patrol
#

probably not atp

delicate chasm
#

I forget if it's the default key or not, but for me it's H.

With a build hologram out, press H and it should lock into place so you can walk around it and look at it.

grim musk
#

Oh and tip for placing them on floating or existing pipes, hold ctrl, place one on the floor lined up, and then while holding control place one on the floating pipe, it will line up with the one on the floor

delicate chasm
#

You can use the arrow keys to move it 1m in any lateral direction.

grim musk
#

If they're exactly above each other it might not work so place it a bit further away than the floating pipe but still lined up with the porthole

silent patrol
#

sounds useful

muted crypt
#

To note, locking in place and nudging can happen with any place able structure iirc, not just pipe junctions

#

Hell it can work with blueprints

ashen girder
#

Almost any. Stupid water extractors.

silent patrol
#

this looks better

oblique hollow
#

yeah a lot better

delicate chasm
#

I think you CAN lock and nudge extractors if you build them on foundations (need to be just below the water's surface for extractors to be placed, but it does grid-lock them)

#

Not near water to try.

oblique hollow
#

you are dealing with mk 2 at 600 after all

silent patrol
#

nk1 or mk2 pump?

oblique hollow
#

mk 1 should be fine

#

you dont need 50m here

pulsar fox
#

How would i split an output of 200 into 10 inputs of 20?

silent patrol
#

next problem is this (sorry if im being a pain)

oblique hollow
#

i see no issue

silent patrol
#

would i not need pumps?

oblique hollow
silent patrol
#

or are pumps only for headlift

oblique hollow
silent patrol
#

so add one at the beginning one at the end?

oblique hollow
#

just at the beginning

#

you dont need pumps for long flat pipelines

#

this is just to keep the mk 2 pipe safe and stable

silent patrol
#

okay i can finish this side i just know the next problem will be getting polymer resin into a sink

delicate chasm
#

My favorite way to accomplish that is to add water to make fabric and sink the fabric.

delicate chasm
#

It's also quite doable to make a little extra fuel and do some plastic and rubber recyling loops for extremely cheap resources.

silent patrol
#

its 5 refiners per 10 fuel gens right

oblique hollow
#

1 refinery for 2 gens
so yes

silent patrol
#

materials for 50 gens...

delicate chasm
#

😭 Diluted Fuel or Turbo Electric Motor...this is the most cruel hard drive I have ever rolled.

But I already have DPF and am hunting TEM so...

#

grumble Couldn't have gotten fine concrete or cheap silica with this...

cedar ivy
#

Can someone give me the rundown about Quartz Purification? Getting better ratios of both quartz and silica out of that seems really good, but i feel like i'm underestimating it or nitric acid somehow

oblique hollow
#

that way you can recycle the water neatly

fleet hatch
#

Is there somewhere where I can see the total amount of project assembly parts that are required for completing the game after taking into consideration the somersloop doubling?

oblique hollow
#

You can just divide those parts by 2 if you want

#
Official Satisfactory Wiki

The Space Elevator is a special building used to complete phases of Project Assembly by supplying it with Project Assembly Parts. The first three deliveries unlock two higher Tiers of Milestones, while the fourth one unlocks the final tier 9 and the fifth delivery unlocks the 'Employee of the Planet' Cup in the AWESOME Shop.

fleet hatch
#

Yup, have seen the wiki, and didn't want to do the full calculation right now. Well will do the calculation some other time then. Thanks anyway.

oblique hollow
fleet hatch
#

yup

oblique hollow
#

Ah.
I dont think anyone did that as that takes way too many sloops

#

you only got 106

fleet hatch
#

just want to see how many tier 2 i need in total

oblique hollow
#

and the research takes some away

fleet hatch
#

so less will be required, just when we need to make the part.

oblique hollow
#

well for that i would only sloop the machine making the elevator parts themselves,
not things like.... motor assemblers

fleet hatch
#

at most 16 if we make all the parts for a phase together or 4 if we do one by one

fleet hatch
oblique hollow
#

that seems more feasible to calculate

#

for the final parts, its just half

ashen girder
#

Just tedious, I think, because the chains are, what, 3 or 4 deep?

oblique hollow
#

and then for the elevator parts needed for other elevator parts, half again

#

i'll see if i'll run the math for that soon

fleet hatch
#

Yeah never went above phase 2 before, so was just wanting to see for all the parts.

fierce ruin
#

is turbo heavy fuel any better than the standard turbofuel?

fleet hatch
silent patrol
#

it begins (these logistics are going to be awful)

#

im more wondering how im going to jump start this

fierce ruin
#

batteries

ashen girder
#

Power storages. šŸ˜›

ashen girder
silent patrol
ashen girder
#

I'm not sure what you mean by that. If you want them to provide power to your power grid, they need to be connected, yeah. But they don't require any power, or anything.

silent patrol
#

yeah thats what i meant

ashen girder
#

Geothermals are a permanent average of 7.1GW added to your grid just for the effort of setting it up and some power storages.

silent patrol
#

how many geysers are there?

ashen girder
silent patrol
#

31?!

ashen girder
#

31!!

silent patrol
#

thats a few

ashen girder
#

Just a couple, yeah.

silent patrol
#

do fuel gens use power to create power?

ashen girder
#

Fuel requires power to create, yes.

silent patrol
#

i mean the generators themselves like do they consume power

ashen girder
#

They don't, no.

silent patrol
#

thats good then

hot dove
#

Either the math isn't mathing or I'm having a stroke. Shouldn't it be 12 blenders?

ashen girder
#

Does greeny have the same bug the Wiki had? 😮

dapper raven
hot dove
tough pond
#

Thx

ashen girder
dapper raven
#

awesome

ashen girder
#

There's just a bug in that specific recipe that broke them.

#

It's the first recipe that isn't a whole number of seconds.

hot dove
#

Oh that's odd

errant pecan
ashen girder
#

Yeah, so the tools think it only takes 2 seconds instead of 2.4, causing the math to all be 20% off.

hot dove
#

That would explain it.

errant pecan
#

Odd

hot dove
#

I was racking my brain for like half an hour wondering why my gens weren't workign at 100%

ashen girder
#

Yeah, that'll do it. šŸ˜‚ Someone should tag greeny and let him know.

hot dove
#

first time satisfactorytools failed me lol, normally it's my fault

errant pecan
#

First time for everything huh

hot dove
#

i would if I new his @

dapper raven
#

they have always been good šŸ™‚

errant pecan
#

Even if a bit slow sometimes can't blame it though

ashen girder
#

I would say it's always been satisfactory.

silent patrol
#

this looks normal right?

ashen girder
#

Looks a lil foggy.

silent patrol
#

besides that do the pipes look like they will work?

delicate chasm
#

As long as each cluster of 10 has a separate intake that I can't quite see in the picture - yes.

#

I think that's what you were working out with McGalleon earlier though so I presume that is the case. snuttsGood

fierce ruin
#

what is electrode aluminum scrap???

delicate chasm
#

It is bae.

silent patrol
#

this (blue is input)

errant pecan
#

Pipelines go brrr

silent patrol
#

i just clicked my discord profile and realised ive been playing 8 hours non stop

errant pecan
#

That is satisfactory

silent patrol
#

maybe thats not good for my health

oblique hollow
#

Take a break

delicate chasm
#

Is that a mark 1 pipe trying to feed 400m3 of liquid in to 20 gens?

silent patrol
#

NEVER I TAKE A BREAK WHEN IM FINISHED :DDDDDDDDD

oblique hollow
#

at least 15 minutes
please hehe

errant pecan
#

Ficsit demands maximum efficiency but on a serious note do take a break

oblique hollow
#

Ficsit demands breaks

#

they remind you every 2 hours

fierce ruin
#

15 minute breaks are granted every 2 hours

silent patrol
#

collapsing from exhaustion is very looked down upon!

delicate chasm
#

While resting is not an activity valued by FICSIT, the inability to function due to fatigue is a violation of your contract.

errant pecan
#

Lmao

silent patrol
livid meteor
#

Since uranium is pretty scarce, which alt recipe is good for resource efficiency? I only have the normal and infused uranium cell

silent patrol
#

its 5 refiners in one mk1 pipe for 10 gens

ashen girder
oblique hollow
silent patrol
#

do logistics matter or is it a case of get it from refiner to gen

delicate chasm
#

Okay cool, wasn't sure if it was connecting down further. I have a tiny monitor.

errant pecan
errant pecan
oblique hollow
woven minnow
#

should I use packaged fuel or battery for drones?

delicate chasm
#

So, it looks good! I recommend you turn some of the generators off to start with so that the fuel production is faster than the consumption and permits the network to saturate.

oblique hollow
delicate chasm
#

I usually switch off 2/10 from each cluster, or 4/20.

#

(the ones on the ends)

oblique hollow
errant pecan
woven minnow
oblique hollow
#

so drones need 8x more fuel than batteries

woven minnow
#

ouch I should probably use fuel for other useful stuff I guess

woven minnow
oblique hollow
#

its on the wiki

errant pecan
oblique hollow
woven minnow
#

thanks

delicate chasm
#

Rocket fuel looks so appealing in every context.

woven minnow
#

I guess battery is much more a better choice efficient wise imo?

#

this is my farthest progress so far compare to my pre 1.0

delicate chasm
#

It's really not too bad with the classic battery recipe IMO, but the easiest solutions for logistics to make them involve drones or trains that change elevation/are sky trains, which is a deal killer for me.

remote ice
#

oh excellent, the wiki has the fuel speeds now

faint stump
#

Currently my one factory gets fed from several iron veins nearby. Should I change this in future so my iron is turned to ingots all in one place, then shipped out to factories that need it?

errant pecan
hot dove
#

What's more efficient from the production/use point of view, batteries or rocket fuel for drones?