#math-and-meta
1 messages Ā· Page 161 of 1
I didn't say you skip all of the accelerators.
you have to place down more accelerators tho
Does it make sense to make 32 foundries to handle 1600 steel ingot production instead of 30?
I only have mk4 conveyors
You need less Time Crystals.
that's a lot of steel so early on
Idk I just have lots of iron and coal
but you need more than 3x DM crystals
So I thought I would
aka more time crystals/diamonds
Yeah 1600 steel is fine
You don't actually have to use either of those to make DMCs.
If using 32 makes it easier than using 30 then go for it
But then I would need 4 floors instead of 3
DMC can be made with just dark matter residue
so you wanna use multiple pure nodes of SAM? lol
So then use 30
You can literally make as much dark matter residue as your heart desires, what?
you mean excited photonic?
No, I mean dark matter residue.
Not pretty much: literally every recipe in the encoder produces it.
Excited photonic isn't used for DMC
yes because I'm going to automate elevator parts for power production??
that just makes it 10x more expensive than before
Why the fuck are you using IF for power production?
you will be trying to figure out "what the fuck will I do with all this dark matter residue"
IF sucks for power. š¤£
just go RF and make it a wrap
rocket fuel for power, ionised fuel for rockets
well that's what I am asking, why even have the recipes be like thay and all that, I wanted to try them out, but seems counterproductive in every way
if you used so little IF then skipping the encoders is useless too
It's not just skipping the encoders. š¤£
just crystallize it lmao
and now you have dark matter crystals, which you were short of
Yeah now that is fun you donāt use the actual ārocket fuelā for rockets
irony
not short of them
I"m way past phase 5 now
just exploring all the alts
blueprints my beloved
You can, it's the highest acceleration in the game.
IF is so nice tho, it lasts for ever and ever and gets you insanely high, even if not super fast
have not tested them on drones yet tho, speaking of, how are the fuels in drones?
Yeah, that's the tradeoff. RF is faster but less burntime. IF is slower but better burntime.
I forgot all about drones this playthrough
Both are better than batteries, but not as good as UFRs/PFRs.
plutdronium
Wastefree!
wait radioactive fuels also give speed buffs?
I would say the batteries are still better fuels for drones no packaging and no spicy radiation
"better" here meaning "provides better numbers in every conceivable way, with downsides".
Letās say āeasierā
damn 14% is uuh, less than I expected tbh
when i am going into trains is it similar to factorio with the signalling and stuff? or should i throw all my knowledge over board
idk if I would bother setting up all this just for drones, mass batteries sounds a lot easier still
Anyway, seriously, do the math on them. Baseline it's 2xDMC and 2xTC per 16 IF. Dark-Ion is 6.4xDMC per 16 IF. If you use Dark Matter Crystallization, that goes from 2xTC per 16 to 0xTC per 16. Not to mention removing the encoder which is more power than an accelerator.
consider; you make a UFR setup, and you process PFRs to get sunk. why not divert it for drone use and save on making a battery line?
you can use any fuel
do they not produce Pwaste?
They need fuel. Not coal.
They do not, no. Vehicles don't produce waste.
Waste is only made in reactors
Probably but it wonāt be very good
like FICSIT, vehicles do not waste
Using linear optimization techniques to make a base scheme where every base consumes local resources the most optimal ways and trades with neighbour bases (The goal is the maximum sink points)
This image is generated by the tool (But I'm still tweaking the model)
that's good to know, never tried it out
this is very relevant to my interests
currently have a plant producing 240/min of uranium waste, gotta get to sinking it some day
yeah, and once you make PFRs, why not use some for drones?
was thinking of making ficsonium just for the hell of it rather than drones
admittedly any drone port i use those with will have to be highly elevated
lmao yeah
this way leads to madness
Interesting, how are the locations for bases selected?
I am burning 600/min ionized fuel as we speak for the hell of it, I think I am beyond madness
may god have mercy on your soul
Locations are selected manually, basically all lakes and on the shore, because for the most efficient processing of almost every ore you need lots of water
Can someone explain this to me? I don'T understand why I have the "used in" recipes but none of the recipes that produce it
dw I could make a LOT more just rocket fuel because this used like none of the oil or sulfer or nitrogen
Because you have the alts but not the Milestone.
because those are alts or MAM unlockables
You don't get Nitric Acid until T8 unfortunately.
Those shouldn't really be unlockable before then IMO.
you may not have nitrogen gas unlocked
I thought I have
or regular nitric acid
MAM recipe should include some packaged nitric acid I guess?
If you haven unlocked uranium processing or stuff, you wont unlock nitric acid
It's not nitrogen gas that unlocks it.
that's it. I did aluminium before uranium
yeah i forgot which one did, encountered that same problem when i wanted to make my heat fused frame line
you need to xD
Well aluminum is a requirement for uranium
"need" if you don't have drop pod sheets etc
Yeah, Nitrogen Gas is from Advanced Aluminum Production. Nitric Acid is from Particle Enrichment.
so thats not wrong
why. I assumed the order of unlocking wouldn't matter, since it's the same tier š¦
All the tiers go from left to right in terms of dependencies.
Speifically, you unlock Nitric Acid in Tier 8 Particle Enrichment
So way after Nuclear Power
well every tier has this, you can unlock steel, and then get MK3 logistics since it costs steel yaknow?
so maybe it should cost nitric acid instead of cans?
Packaged Oil comes after Oil.
Every Tier roughly has an order to it, but none of the unlocks must be done in order
Yeah, but if you don't, you're liable to not be able to use everything you unlock. š
as someone who spent like equal parts exploring and equal parts factorying in the first 30 hours of the save, I agree a lot
@ionic geyser
also because you get late-game materials from crash sites and especially lizard doggos, you can often unlock stuff immediately without actually crafting it first
would make sense ngl
How do you get stuff from lizard doggos? They drop nothing when I kill them
I decided NOT to overclock the encoders though because that would make the power plant CONSUME power more

you tame them
How do you tame them?
you have to drop a berry on the ground and let them eat it
reee I shouldn't be in here. Spoilering myself
Actually no. Look what I found:
This recipe is goated
cooling device is decent, can confirm
cooling device is good as well yeah
depends what you need sooner cause both recipes are must gets
I know I won't be able to produce nitro rocket fuel anyway cuz I don't have the resources at the same spot
I would somehow need to get fuel, the gas, sulfur and coal
device uses same amount of aluminum, but trades rubber and water for motors, which are just iron, coal and copper (or even more ideally, JUST iron )
imho not worth it
you save a bit of oil and coal for a lot mroe coal Sulfur and nitrogen input
I guess that's good. I still have a lot of rubber tho. I'm not sure what to use it for so I never actually spend it
this recipe is amazing, 36MW of power if you burn it all
then use default tbh
But isn't coal like everywhere?
I don't see the issue. I just don't have a setup
Regarding Nitro Fuel: recycling the compacted coal into Turbo does not seem worth it
Iām doing the 1:1 sloppy alumina to scrap. You only put a cable on the input water pipe if you recycle right? From what I understand a valve on the feedback side wonāt work since the pipes will never technically fill all the way up right?
ok so i have 8 smelters runing on a 270 belt from miner is it common pratice to use more than that to make sure your smelting smelting as fast as the belt is pulling.
Nitric acid is more of an issue for me than the other stuff
Just sink it tbh
Nah, coal gens
50/min compacted feeds 7 coal gens
so its additional power
Ohh nice extra power
i just sunk the byproduct compact coal yeah
that 600 compacted makes 6300 MW in 84 coal gens
additional hastle and less fuel efficient
effort
And? Do you not attach geysers?
you can overclock the coal gens so they are more useful / competetive
I only attach them when I happen to be near them
My turbo fuel gens make me 2-3 times my comsumption anyway
making turbo means you trade coal generator space for even more fuel generator space
which doesnt seem very fun
I have 35GW and use 7GW with max consumption of 16GW
Yes
I don't have an issue with space tbh
its 84 coal gens vs 100 fuel gens if you use normal turbo to recycle that compacted
I also build vertially to some degree
how many more would you recommend like doing 2 or 3 extra?
space is not really an issue just wana get the most out of it
i never use more, using exactly as much as the belt can handle is fine
you arent gettting ingots out faster for using more smelters as you then just spend more time filling smelters
and then a part of them dont even run all the time
I never do more than what the belt handles
looks like this
What are you smelting?
how much turbo fuel is consumed in a generator??
And how much are you mining I guess
i mean right now all mine are smelters are full and my belt is runing slower than 270 per minute I think its because i have 8 instead of the 9 that i should have but wanted to make sure before i fix it
7.5/s
yeah you need 9 for 270
just doing iron atm basicly coming back with the 1.0 update to start a fresh build
Max OC is 18.75m³
Sure
You can overclock the fuel gens too though..
then its 40 fuel gens vs 33.6 coal gens
Here's how many smelters per node if you have a mk1 miner:
impure: 1
normal: 2
pure: 4 (this will need a mk2 belt)
If you have a mk2 miner:
impure: 2
normal: 4 (this will need a mk2 belt)
pure: 8 (this will need a mk 3 belt)
@olive orchid I meant /min not /s btw
Same for copper
The next metal that uses the smelter will be a bit different tho
6300 vs 25000?
ngl at this point all recipes seem super complicated and I don't know if I gain any benefit from them
I guess the infused cell is nice
again, the focus was on effort
I will not go into the efficiency of it all again
I mean, I'm just pointing out that shards do nothing to make coal gens more competitive.
It was an attempt, ok?
Fine! Be that way! God!
Just slap shards in them anyway, shards are basically free
I mostly stopped to be resource efficient lol. Unless I need to because there's no other vein in my area
Super State Computer is terrible. It is the only thing you need batteries for now, which means you never will make batteries, which means you will never benefit.
That uranium recipe saves about 35% o the uranium
IIRC with the cells you're trading uranium cost with other resources and complexity. If you want to extract more juice out of your uranium nodes it can do that.
Loop+you can make them yourself later
also i noticed that if you put belt down then add the spliters onto the belt it doesnt always work properly is that supposed to happen?
Batteries are still better drone fuel than any pre-1.0 fuel.
uuuh I would make batteries for drones tho
drone scan use other fuels too
that usually fails if you put the splitter near a belt support
never put stuff near belt joints
so much better it's worth setting up a battery plant? Surely not
With how cheap rocket fuel is
what if you remove the support?
Well.. yes? Rocket fuel being distinctly not a pre-1.0 fuel. š
The container the rocket fuel goes in is more expensive than the fuel itself haha
still not advised to put splitters there
it doesnt work out well with how they re-do belts
Yeah but you're still gonna get rocket fuel before you get batteries in all likelihood
I mean super state computer doesn't seem bad to me
They've made batteries totally useless and i dont mind it one bit lol
Just because I have to produce batteries is not an argument tbh
But anyway that makes the supercomputer recipe pointless
Rocket fuel is literally only available after the final milestone of Tier 8..
Iām gonna post my question again: Iām doing the 1:1 sloppy alumina to scrap. You only put a valve on the input water pipe if you recycle right? From what I understand a valve on the feedback side wonāt work since the pipes will never technically fill all the way up right?
thanks was seeing some weird stuff where the belt was rolling back into itself
If the use of batteries is to make a good alt recipes for the computers it's not a bad recipe
Yeah, but batteries are not needed for anything, so unless you're super insistent about using drones optimally for a short period of time, there's zero reason to ever have a single battery on your planet
super state means less computers and other electronics / oil parts, tradeoff is batteries
well their use would be for super computers
This is the real use case yeah
So they have a use
and since batteries are now basically optional, why not use them for super state
seems worth to me tbh. I mean the alt recipe materials are rather easy to get
batteries are now only used as vehicle fuel
super state is the only recipe to use batteries
I think they made a balancing mistake taking batteries out of the space elevator chain tbh
It feels very silly that batteries are this useless, cause it feels like they shouldnt be
Heh, super state takes half the power of the other two.
Valve is almost never the solution. At any partial load or instability (like game load), it fails
If they had a reason I'd happily make a battery factory lol
Either split the flows, or use priority junction.
They ain't useless if they used in a good recipe
introduce a Magnetic Fiel Gen alt that uses batteries again
Or make super batteries 
To compete with other fuels
or make batteries boost the hoverpack speed
Oh boy
Just build em. batt factories are fun.
or let me use hoverpack for batteries outside of energy sources
If batteries improved the hoverpack the entire map would be turned into batteries
Doesnt need to be functioaal
by myself
Lessee..
Superstate is 210 Bauxite, 153 Cat, 211 Copper, 193 Crude, 298 Iron, 150 Sulfur, 1337 water.
OC is 560 Cat, 560 Copper, 288 Crude, 180 Iron, 1992 water.
Batteries for wireless hoverpack 
What a perfect idea
I use hoverpack for building and jetpack for exploring since hoverpack is way slower for me
I hope the rate is kinda reasonable though
So a third of the caterium, half the copper, 2/3 the crude for double the iron, 150 sulfur, and 210 bauxite.
So should I not use feedback water?
Tradeoff: It burns batteries at 1 every 3 seconds
That's for 10/min according to SFTools.
There are some late game consumables that burn WAYYYY too quickly ||sing cells, power matrix. matrix is kinda ok but cells burn way too fast in their building.||
meh, it would just clogg your inventory
so a stack of batteries would only last 10 minutes
depot
10 mins per stack is not unreasonable as long as it only burns when youre not on the power grid
10 minutes of zooming about, after which you drag in another stack
lol āinventoryā
Still bad game design. I would rather prefer to use a lot of batteries for a hoverpack battery or something that lasts longer
So you still sink the resources but don't have to carry 10 slots of batteries
Cause usually the first thing i do once im off a power grid is frantically scramble to place another pole and extend the grid. The grid must grow.
Well, either split the feedback so it goes in separate machines that are loaded first w bauxite, then after a hickup it auto balances again.
Or useca priority junction, that also empties one supply line first, if you really want to mix. There are other ways but not as reliable, these two always work.
the solution is usually
- burn it off elsewhere (wet concrete, coal gen, etc)
or - feed the water to alumina refineries that ONLY get this byproduct water. The other alumina refineries get ONLY fresh water, no mixed pipes
Damn, I'm running out of HDD
Thanks!
Wait until you get to the one recipe left bug. š
Already there since T3
My bugged recipe was biocoal
but sometimes I can scan again
Yeah, it let me grab the last one after a reload.
is there a way to do power box that is mounted to the floor
instead of having poles or runing power under the floor
would love to do the wall mount on the floor but it don work lol
You could have a 2nd floor above and mount on the ceiling
And for the 2nd floor you could put the nodes on the walls of the 2nd floor's foundation
At least that's what I just did
yeah was thinking that and just layer the whole ceiling with the wall ones just gotta make sure my ceiling is high enough that nothing pokes out lol
Doesn't look that bad imo
it does work
you just need to use a beam
Why does it not work on foundations smh
ah so its really mounting to the beam
assuming you meshed them inside each other?
@edgy leaf
So now, the question is that what do I do with 1600 steel per minute at phase 2?
you should have figured out the other way around
i deleted the beam
True
aaah i see put beem down delete the beam then put foundation
Making a bunch of raw material and then asking "what do i do with this" is a subpar move
It was fun to build and looks very satisfying though
Or rather, satisfactory
work out elevator parts and encased beams and whatnot
maybe some motors
and then determine how much steel those need
yeah i think atm I only need steal for beams since i have the iron version recip
I already have 60 steel beams per minute that also feeds into encased beams
Which is more than enough even though I spam mk4s everywhere
can always sink some lol
I guess I'll do just that
when you can afford it you could prob turn them into something else with that purple stuff i forgot what it is
yeah think you can convert them to something with sam but i dont remmber
I guess I'll make 1 line into steel beams, 1 into steel pipes and sink the rest
yeah worst case later on you be like ooh hey i need some of that then you have it built already
just remove any overclock you have runing for it
I only overclocked the miners
So I only used up 1 pure iron mine and 2 pure coal mines
Which is nothing tbh
Oh, perhaps I can use the 2 other lines to make iron rods and plates after unlocking the recipes
But then I still have 1.2k iron/minute left over
That is already being transported to my main factory
What should I do with that much
Does this ever stop?
no
You can turn it off in the settings.
really, *something * should have made this stop by now.
The factory must grow
So, I struggle with fuel gen math.
Does the result of 6x generator power output upgrading from turbo to rocket fuel sound right? Edit: NO! the answer is 3X. Maths below is confirmed.
Detailed working out:
so If I rock up to the fuel generators with [100m3 per min] of turbofuel: I can feed [100 m3 per min] / [7.5 m3 turbo burn rate ] = 13.3 Gens ( @ 100% clock) = 3,325Mw
alternatively, I can combo that 100m3 turbofuel with 16.667m3 nitric acid / min which will make 166.7m3/min rocket fuel.
If I rock up to the fuel generators with [166m3 per min of rocketfuel]: [166.7m3 per min] / [4.167m3 rocket burn rate] = 40.0 Fuel gens (@100% clock) = 10,000Mw
https://satisfactory.wiki.gg/wiki/Rocket_Fuel
https://satisfactory.wiki.gg/wiki/Fuel-Powered_Generator
FICSIT wants all employees as healthy as possible so that they may continue their work.
I'm just kidding, had quite a lot of afk sessions within those 10 hours
1 gen is 250MW.
Power Matrix burn at 5 p/min and its possible to make 50 p/min, which means a +300% boost to power.
13.3 gens is 3325 MW btw
40 is 10000 MW
Other than that your maths is correct
That's so worth it for just a bit of nitrogen and water xD
It does take away available nitrogen (and sulphur) for nuclear but, yeah, it is pretty good
oh interesting. I figured I'd skip nuclear until I have the T9 ficsonium "radioactivity sink" available. This might make life difficult later when switching.
Not necessarily. You just need to consider the extra time you will put into turning your fuel into turbo then rocket fuel and if that time is worth it for the power you will get as opposed to what you can get from regular fuel.
AAAA
I didn't think sulfur or nitrogen were really limiters for nuclear.
You could edit your save file using something like the calculator website
And remove them
how
Put your save file in it and edit it
Perhaps sulfur isn't now that mk 3 miners can be fully utilised, I haven't done the maths on it.
And since batteries are now obsolete you don't need to worry about using sulfur for them
Hey, I have a question what is the most efficient way to turn HOR into power? The best I can do is turbofuel for fuel gens, but with maxed sulfur is it better to get rest into pcoke, and send it to coal burners or blend with water for diluted fuel?
I need some help :
I have 600 Heavy Oil Residue
I have 600 Rubber
i want to use all of this to make plastic
how much diluted fuel do i need to use together with Residual Fuel
to be able to use all rubber and all heavy oil residue and end up with plastic with no byproduct ?
HOR into diluted fuel and then if you want, turn that fuel into turbo/rocket
6 units of turbo fuel become 10 units of rocket fuel
each unit of turbo fuel has 2000 Mj of energy
each unit of Rocket fuel has 3600 Mj of energy
6x2000 = 12000 Mj of turbo fuel becomes 3600x10 = 36000 Mj of rocket fuel
so you get 3 times as much energy which means you need 3 times as many generators.
oh right i forgot the compacted coal you get from making the damn fuel
From 100 turbo into rocket fuel you get enough com. coal to make about 84 mw i think
forgot the number š
All this talk about fuels just brings me right back around to wishing better fuels would produce more power per generator instead of leading to more generators. š
I am maxed on sulfur and rocket needs turbo fuel, right? So untill I get nitrogen then I stay at turbo and then is it better to stay at turbo blend fuel alt or go for nitro rocket blend alt (my limiting factor is sulfur)
There is an alt for rocket fuel that skips turbofuel.
the linear power shard on generators was a god tier fix for this game :)
How do I tame lizard doggos?
I drop paleberry right in front of it
And it just keeps running
At first glance it seems to use more fuel to make the same amount of rocket fuel or am I tripping
Yea but I am using all my sulfur for turbo fuel and would need to move my sulfur to that alt recipe, it uses the same amount of sulfur I think š¤
if it's already running you've scared it and its too late. You need to drop and stand still before it exits is trepidatious backing off animation
Nvm I figured it out
Yeah, it was just running away
Agreed. In my last save before 1.0 i max overclocked every single fuel gen. Still ended up with well over 100 gens and i wasnt even close to done. Then 1.0 announcement killed my motivation to continue until release. š
the fuel gen to fuel ratio just looked dumb previous as well. "1 iddy biddy pipe feeds this entire skyscraper of 95 generators"
Well. Its like that with the post turbo fuels too isnt it?
little bit, but at least it's only 40% like it xD
Lol. A mk2 pipeline of Ionized fuel can feed 200 generators at 100%
Lmfao. No thanks. Im firmly remaining in the pro-nuclear camp.
200 gens vs 20 nukes
i think the entire footprint of the fuel rod production plus some nukes is smaller than the ionized fuel production
doesn't help that Ionized fuel is bad
the complexity of ionized fuel doesnt seem to make it worth it for fuel gens
its burn value is too low for that
just burn the rocket fuel
Rocket fuel looks attractive, that it's a gas is a huge bonus.
indeed rocket might be worth it
so comparing ionized to rocket, it's just a 40% energy output boost, but for this you have to maintain the entire T9 production loop to get power shards. Yeah, on the face of it that doesn't sound worth it.
its a simple recipe as well if you use nitro rocket fuel
fuel and a blender? why not
yep, sold on rocket fuel. Now I just want rocket.
I'm stupid, how do you make multiplication on quick search again?
just type the maths expression into the quick search- default N key to bring this up
Oh asterisk
don't put an equals :)
I'm gonna cry cuz it's like the simplest thing
Rocket fuel will allow me to build a power station in tower form, which will be much more sane than my previous monster that was 1.1km by 1km and on 2 floors, I definitely don't want to build another one of those haha.
Donāt worry weāve all been there
Oh, it's a gas aswell !?!?! Rocket fuel is just bananas good
im building a rocket fuel plant and i just did the math on the actuall production and apparently i need over 2k fuel gens to use it all.... whoops?
i had to do some pretty heinous things to the video to compress it enough, but this is my perfectly functional train junction
ngl, I was pretty excited to see whether train 3 or train 4 would beat the other to the junction. Gripping stuff. Good job on the build xD
Well. I was going to do all that anyways. But my only plan for Ionized fuel is for the Jet pack.
how many HMF is too much
If you are "power grid-critical confident" you can matain continuous production in T9 then I'd say go for it. My aluminium setup turns off every 3 hours for reasons of unknown demons, so I'm only at the level of "just confident enough that I can keep turbofuel alive for critical production"; ( nuclear is a late game fun experiment to "make graph big.") So no, I know I will not be bothering with power shard production for fuel, keeping that pet 100% alive is beyond my skills.
@haughty sigil see #math-and-meta message for alt recipe choices
it depends
if you're just trying to finish project assembly i'd say 14 per minute is enough
does manifold work for pipes? or is there something else i should be doing
manifold does work for pipes
same premice?
yeah
but due to the way liquids work in this game you shouldn't try max throughput with the pipes
if a pipe can take 600, i try not to push any more than 500 through it
yes, but now the manifold can go 2 ways
im confused now
and you can input from any side
belt manifold usually only has one input, right?
pipes have no direction, so you can pick any junction as an input
water will go where it pleases
i have 3 oil nodes at 600,600 and 300 respectively how would i work logistics and how many refiners i need for fuel power?
I had 600 300 300, did 2 floors of 10 refineries which gave me enough fuel for 16 fully overclocked gens
You could increase that amount by 25%
2 floors of 13 is probably better
And underclock each one to 97%
If you know the maths you could underclock a big part of them to 96% as well
okay and for logistics how would i go about that?
Like, which part?
i have 3 oil miners how would i get 3 sets of pipes into all the refiners
any alternates?
meaning? like turbofuel?
i have turbo fuel but closest coal is 1000m
and sulfur is even further
guessing you are on the west of the map?
also with this would i just do one line per floor?
yep, I wouldn't try and turbo fuel that corner, at least until you get trains.
do you have either of these two?
no i do not
Hello, i have 3 storage containers, i would like when they are full, that the excess is send to the sink, how can i do that ?
winter, I suggest your easy starter fuel factory is like the getting started with fuel power on the fuel generator page (but x4) for your nodes. There are more advanced versions with the alts, but this should do you for where you are in the game:
all that to fully use a 200% overclocked MK2 miner (im not doing 250% because i dont have mk5 belts)
im upgrading my old fuel factory which im pretty sure was this one
It is? That's amazing
oh I see, the next upgrade is going to find those alts posted by FC :) Go find those and then check out totalexclipse or imkibitz video on big fuel.
Basically, the plan is to produce more fuel from the same nodes by mixing waterin the diluted packaged fuel recipe and a complicated package/unpack circle.
can you get alt recipe for things you dont have unlocked yet?
are there more detailed patch notes detailing changes to recipes?
nope
Why are you building screws just to build screws
the green boxes are the final output
and you need screws to build some machines iirc
this is a technical yes
You can get the recipes for pure quartz crystal, pure caterium/copper/iron ingot and wet concrete before getting refineries
If I'm not mistaken only the AWESOME Shop requires screws to be built. Nothing else does.
I recommend going to a hard drive hunt, but until then.
take your pure crude nodes, split them into two 300m³/min pipes for simplicity sake
you should have 5 pipes of 300 crude/min
each pipe feeds 10 refineries, i like having half make plastic and half making rubber (make sure to sink the excess)
you get 150 Heavy Oil Residue (HOR) out of each set of 10 refineries, which gets sent to 2.5 refineries to make 100 fuel for 5 fuel generators.
with this set up you get you the plastic and rubber you definitely still need and feeds 25 fuel generators for 6.25 GW of power,
once you get the alternates i showed you earlier you can make your 1500 m³/min of crude into 2000m³/min of HOR which becomes 4000m³/min of Fuel, which feeds 200 Fuel generators.
oh, so i dont even need screws if im using screw-less alts?
Smart splitters have an overflow choice. Caterium is what you'll want for that.
Correct
first time seeing pure iron ingot recipe being used
I think only the AWESOME shop requires screws as a buildable
ok, on my way to unlock them then, thank you vr !
20 free iron per iron at the cost of water
Screws are a decent production to set up in tiers 1 and 2, but not going into storage (just letting the output buffer fill up) but past that it's never needed.
I'm not sure where you're getting this number, it's 7 ore -> 13 ingots isn't it?
I love the pure recipes, but it's probably less time efficient to build them, even with blueprints. You're basically trading time spent belting resources over for time spent belting water over
yeah but like 10mj extra for the refinery
im looking at the PPM numbers, and i just checked, its 35 > 65
which when simplified is 7 -> 13
I like it because you can more than double a copper node and almost double an iron node for some water which is abundant everywhere except desert
pure iron ingot is blasting with it's WP (3.51) performance
wth is this spreadsheet
seems usefull
Five recipe cycles per minute makes 35 into 65, sure, I was looking per recipe
Regardless I'm not sure where you got "20 free iron per iron"
it was 30, and its for the PPM numbers
since thats what i look at when calculating stuff
i'm in the process of creating it, it calculates Weighted Points for every recipe with ability to interchange ingredients
I think you're missing my point, "20 free iron per iron" doesn't make sense
Yeah what? It's not even buy one get one free
weighted points? what's that? (probably a stupid question)
Basically percentage of all raw resources on the map
Comparison from raw consumption vs global supply
If you want to use the most resource efficient recipies, using the lower WP ones is a good rule of thumb
this is how efficient the recipe is relative to the use of raw materials
ohhh
less value == better
you guys are syphoning all resources from everywhere ahahaha
in the normal recipe, its a 1:1 conversion, 30 iron/m for 30 ingot/m.
with the pure alt, you use 35 iron/m, and get 65 ingots/m, which would've required 30 more iron/m to get, now replaced by water.
For a generic conversation, sure, but it can be invaluable to trade one ore for another for local nodes.
It can get more complicated though when you are using more limited resources like caterium or sulfur
WP is only completely accurate if you're actually consuming the whole map.
Which misses a lot of nuance.
effectively 30 free "iron per iron", given the original recipe is 1:1
Lol I should try that some day. In AGS start out with miner mk3, belt all the resources to the center of the map and start from there. How will I use 100k iron ore per minute LMAO
I know how the recipe works but you're not reading what you originally said and realizing it's wrong
"20 free iron per iron" is not how that recipe works, it's a "buy 7 get 6 free" not a "buy 1 get 20 free" (as your wording implies)
No. You are using 35 iron and getting 65. That means each iron gives 65/35 of an ingot instead of 1/1. That's not 30 free per
Genuinely your wording is what I'm commenting on, nothing else
my wording isnt the best anyway, i tried to say that its better than the original
That I can agree with
Totally, since water is essentially unlimited unless you live in the desert
english is my third language iirc, so im not the best at wording stuff
all good! Just important to make that clarification is all
Also, WP gets really weird if you start tossing SAM in. š
As far as I can tell, satisfactorytools.com and satisfactory-calculator.com, without lots of recipe deselects, both always choose most-material-efficient recipe selections.
is anyone aware of an online calculator that is configurable to do power-efficient factories? I.e. they would select a preference for tempered / leached ingots rather than pure ingots? (i.e. these recipes create the same output from least machines rather than least input material)
true!
Yeah, I accidentally made too much ficsite too lmao
is turbo heavy fuel worth it?
to make a 1:40 splitter, you would have to do 2x 1:20 splitters, and then do 4x 1:10 splitters which is 8x: 1:5 splitters
is this logic correct or is there a way better way to do this
You could manifold it
load balancer?
40/2=20 20/2=10 10/2= 5 you would have to have belts which feed back into the input
you need to go up to the next number which can be divided by two or three down to 2 or 3
does every player in the world take from the same mercer depo
yes
i could but i dont want to use a manifold in this scenario because i have 800 / min canister and while making these canisters i have to do something with the heavy residue which i turned into fuel which i want to package and do whatever with it but i dont future stuff relying on a really long and far apart manifold since i'll have to chain the manifold from 1 loc
yes load balancer is the more appropriate term
load balancer is your other option but this one would take up a LOAD of space
yea
i might do it just to see if i can pull it off lol
whats the enxt number after 40 which can be divided by two or three down to 2 or 3
none its awkward
there is one
oh wait i read the question wrong
it has to be a 1:40 since the packaged fuel recipe takes 40 canisters and i have 3 of these, so i just wanna grab 120 / min from my 800 / min
is it true that having a 600/min oil extractor isnt really giving 600/min oil because the best pipe we have is mk2 which is only 600/min flow
hey guys any reason 4 water pumps cant go to 8 coal generators?
i dont think there is one atm
youd have to treat the load balancer like you are splitting into 54 machines
power efficient factories would be ones with thousands of machines at 1% speed
then the empty splitter slots go back into the input
so the power optimization is left to the player
If I understand correctly, couldn't you do this in the opposite order: do a single 1:5 splitter, then split each output 8 ways
at that point it's a power tradeoff. You're using less power ingame in return for a bigger electricity bill
i can show you my 1:10 load balancer that i got nearby
i just started oil and i want to build a turbofuel factory. im bricking the whole blue crater rn but i dont really know how much power i should be aiming for. im thinking like 20-30GW but im not sure, anyone have suggestions?
Can anyone tell me how to change the SCIM production planner to default to Mk 2 Miners and Mk1 Extractors?
thats a good goal
its 3 to 8 usually
but the answer is "if you funnel it al into one pipe segment only"
you need 2 pipes for this
i've built funny balancers like 1:14 and 1:5 and 1:7 before but this one is just awkward since its massive
as your poor computer tries to keep up with the hundred thousand machines you built
10 gw is a pretty big variable amount of power (for me) rn, do you reccomend i go more towards 20 or 30 gw?
what do you mean 2 pipes?
4 extractors make 480/min water
mk 1 pipes can only do 300/min
basically put two "inputs", one on either side
gotcha but why does my gens on the very end dont fill up with water? if i only have 3 aswell
it will distribute the water better and not run into flow problems
caterium computers or steel screws??
depends on how you built it all
hmm
did you put 3 generators on one water extractor?
it'll be more future proof but since you can get 188.88 GW out of Blue Crater it is however much torture you can handle tbh
no there all connected onto one pipe linked to all gens
this is bad
120 / 5 = 24
24 / 8 = 3
using this i could do 4 outputs at 30/min and then split the 4th into 10 10 10 and then feed it back into the other 3
might try this, thanks
Are you wanting to pull fuel away from a diluted packaged fuel loop?
yeah the problem is that you are trying to move 360/min water
but the pipe you force it all into can only do 300/min
im thinking 25GW because 25000/250(the amount that fuel gens produce) is 100 fuel gens, nice simple numbers?
this is good
I'm trying to figure out what you're doing here and wanna make sure I'm following, @restive mantle
blue circle is water gen, black are coal power
yeah jsut work backwards from there, lemme see if i can get you a map of blue crater
i already have it lol
im making it into a brick rn
all the resources mapped out?
my paint diagram is better >:(
oh so id have to split them?
ye
gotcha ty
your one pipe cannot supply 8 generators
fluids are both easier and harder than belts
because pipes can flow in either direction
yeah i got that map too
you can have one main pipe for the gens but the water extractors have to enter the pipe in different places
the pipe will remain constantly full instead of trying to shove to much through one end
honestly even if the throughput should be 300 m3/min you should put inputs at either end anyways
i did that for my fuel gens (600 m3/min total mk2 pipes) and startup was a breeze
mk1 pipes are awful at large scale
nah basically im just being a bit of a spastic and i've made 800 / min canister
in order to deal with the byproduct of making the plastic required for these canisters, i've just turned heavy oil residue into residual fuel
i have 180 heavy oil residue going into 3 refineries making 120 fuel a minute. the other 20 heavy oil residue since 20 refineries making plastic generate 200 heavy oil residue a minute is gonna be used for weapons of mass destruction (stuff for cluster bombs and rifle ammo)
the fuel i've decided to just package so i can use it, but in order to package it i gotta draw from my collection of 800 / min canisters, and i need 120/ min from this collection and i don't wanna do a manifold since that is a logistical nightmare if i wanna use canisters for something else
my 56 gen plant uses mk1 pipes
i didnt have mk2
that sounds giga awful
took 3 days of building and tearing down before i felt safe starting it up
caterium computers or steels screws? both are good but idk which one
How many constructors do you have making canisters?
oh, I misunderstood the problem. you could skip a bunch of the splitting/load balancing by using a Mk 2 belt at the right spot so it's physically impossible for your system to use more than 120 items per minute
800 canisters per minute would be 13.333 constructors, yes?
yea 14 with 1 underclocked. This is running on a manifold input because dont see why not
You can also just directly pull two constructors' outputs (200% total clock, to be specific) onto their own belt aimed directly for the packaged fuel and merge the rest onto their own 680 belt. This would force exactly 120 toward the fuel, and 680 elsewhere by never mixing the outputs of the canister makers anyway.
If you're relying on manifold input you can also just let it manifold and it'll fix itself š¤ I don't see why you'd need a 1:40 splitter or whatever you were saying
The 1:40 would be for the excess HOR going toward weaponry, I assume
i feel like most of the better alts remove screws from their inputs? i have steel screws but haven't seen a big use
and it seems like a waste to add coal to the line if there wasn't any already
And for that you can just... send your partial constructor to cover that too
Since your 33.3333% constructor is making 20 canisters
So if your goal is to package the fuel, lead two 100%-clock constructors making canisters on their own belts to the fuel to be packaged
If your goal is to package the heavy oil residue, lead your underclocked constructor on its own belt to the heavy oil residue to be packaged
oh wow i did not realise this, thanks
this is also a good solution, sometimes i just automatically revert to making a manifold / load balancer and i dont see the way easier solution lol
CATERIUM COMPUTERS OR STEEL SCREWS?
is uh, ionized fuel worth it?
thanks guys
just noticed it costs power shards to make on the wiki
dont think it is for power
but for jetpack yes
mhm
to note, this recommendation doesn't use a belt tier step-down to force a specific quantity - you can continue to use any tier that would accept it
so rocket fuel is top of the line for fuel gens
Its not really something we can answer for you, it's better or worse depending on use case and local resources but if you hit late game where you're grabbing globally you probably also have all alts anyway and thus having to make the decision now is moot
i was eating but with this could i do it the same without plastic or rubber because i actually dont need any and am planning to make a different farm for that somewhere else
The HOR alt still has polymer resin as a byproduct, but if you don't care about making the plastic or rubber with it you could just sink the resin
yes, wanna see a blue crater graph?
sure, why not
nice xd
thats what i was planning to do but would it still require the same amount of fuel generators?
were you speaking to me?
Every recipe that uses crude oil has a byproduct except for 1) packaging the crude oil and 2) and alternate for a recipe in t9
i assume that's using "maximize"?
yep
Yes I was
from the amount of crude oil in the region
I thought I replied to your message, my bad
is it any better with turbo blend?
turbofuel? no
thx!!
oh is this only taking into accound the crude in the area?
so would it still be 5 fuel generators per 10 refiners
it can make like 566.66 GW
seems like a fun project
Lol itd take likely a month to do atleast
Someone probably asked this but if i wanted to make the "best" power plant, is it better to go and make ionized fuel or stay with nuclear?
If you're using the Heavy Oil Residue alt recipe and one of the two ways of making Diluted Fuel - the direct way with Blenders or the packaging loop way with Refineries/Packagers - one refinery using crude oil would cover four fuel generators
30 crude -> 40 HOR -> 80 fuel
grab those hard drives
Then in that case one refinery making fuel covers two generators
although ive done like 40+ hard drives
hor is top tier
How much crude oil do you have
you shouldve worked backwards
1500 crude oil, 60 crude oil per refinery
1500 Ć· 60 = 25 refineries
i need 25?
25 refineries each turning 60 crude oil into 40 fuel
25 * 40 = 1000 fuel
my head hurts
1000 fuel being used by fuel generators that use 20 each
1000 Ć· 20 = 50 generators
this is what im dealing with
My messages are coming in slowly because my internet is having a whale of a time rn I apologize
thats fine
Does my math in my previous few messages make sense
The reason why the alts we named are so good is because that 1500 crude oil, instead of making 1000 fuel, can actually make 4000 fuel
math makes sense, and also said what i wanted to do
but i found that the pratical output is actually less than that number according to my experience
it hurt my brain for so long ngl
Elaborate on that last part for me? I'm not sure I'm following
gimme some time to write my explanation xd
No rush
although the oil extractor said 600 /min but i think it is the AVERGAE output and the flow rate is actually something around 600 plus/minus 50 to 75.
in other words, at some time the oil extractor can theoretically give more than 600/min output at some time. However, the pipe mk2 only limits to 600/min, which means that the overall average output is less than 600/min.
I found this interesting phenomenon when i tried to use pipe mk2 for my 300/min extractor, and it doesnt really give 300/min all the time, but sometimes 200/min, sometimes 400/min, so the 300 should be an average.
Same idea goes to the 600 extractor.
(not sure if it is correct but i tried using 10 100% refineries for my 600 extractor and it simply didnt work.)
Is it me or upgrading my rocket fuel power plant into a ionized fuel powerplant doesn't seem that much energy-interesting ? Creating the powershards seems to use a lot of energy
Rocket Fuel seems to be the most efficient.
Ok thanks, I'm not crazy then. I'll aim for a nuclear power plant setup then
Liquids do sort of slosh around within pipes. I'm curious if you let the pipe fill up completely before turning on any refineries if this would still be the case
yea i let all the pipes fill up first before connecting the electricity
after all its just my guess tho, still waiting for a professtional answer xd
This does seem to be a time to call upon @oblique hollow, who I know has extensive exposure to pipework in this game lol
600 is special because it hates existing
any oter kind of value works fine
300 in a mk 1 pipe is fine
300 in a mk 2 is fine
600 in a mk 2 is always critical and require special care
so ive rearranged them into a long line of 25 now what do i do š (im terrible at this)
if all your builds keep using 600/min in a mk 2, im not surprised you see the systems you've built as "unreliable if used as calculated"
just hook em up to oil
if only it was that simple
group them
you need.... how much oil in total?
Ooo... Compacted steel ingot changed. I almost auto-skipped it when I saw but then noticed the numbers looked different.
From 6 iron ore + 3 compacted coal = 10 steel ingots to
2 iron ore + 1 compacted coal = 4 steel ingots now.
This makes it the most resource efficient overall, not just iron efficient. ā¤ļø
1500
i see, my way to make a 600 oil extractor with 10 refineries working is to underclock one of them to 50%
(they really should make a mk3 pipe ngl)
- that could be 4 mk 1 pipes
1500 (600 600 300)
well you can just split the 600s into 2 x 300 if that feels safer
(it usually is)
hooking up the 300 is as simple as you probably think it is
mk 3 wont ever happen because the code doesnt support it in any way
It cant handle it
should they be mk 1 though as you said
they even talked about reducing pipes to 250/500 (and all production/consumption accordingly) to relax the fluid calculations, but I suppose they figured this wasn't required in the end, but definitely no mk3
And each set of five will output 200 fuel, which covers ten fuel generators. You could set up one set of refineries and generators at a time so you can have the power available to kick more on if you wanted
if you have an oil extractor making 600/min, split the mk 2 pipe coming out of it as soon as possible
then put a pipeline pump on each of the splits
this keeps the "pressure" of each pipe seperate
else you would probably encounter trouble if the pipes moved up or down a tiny amount
The pipes can still be mk2, just so the additional stuff right at the start when splitting in half
seems simple enough ill probably be back here with another problem though
i have faith in you
That's the spirit
just make sure to also play it safe with the fuel output
That's how it goes with pipes! 
i wouldn't lol š
you can totally put 480/min fuel into a mk 2 pipe
Hence this suggestion, McGalleon
Well it'd be 400 400 200
Or 200 200 200 200 200 for moar piep
or 2 fuel gens directly connected to each refinery xd
true!
im glad i stopped reading lol what are you on about š
We are shitposting about pipe combinations for the fuel
different ways to group pipes
fuel gens use 20/min fuel after all
Or, at least, I am
I'm trying to make a fluid priority line. Did i do it right? Pink is the input. Blue is the line i want to be full first. red is the over flow.
no the red one should be a bit taller. maybe 4 m extra
use a pipeline pump on the pink line
powered or unpowered ? i saw somewhere i needed an unpowered one
ALWAYS powered
is there a pure steel ingot alt recipe sorta thing?
unpowered pumps are not good
Pure as in?
Add water get steel?
yuh
nah lol
no, since steel inherently needs two materials
all steel alts need some carbon-rich material
Should be a biofuel+iron recipe to make steel. š
be it coal or coke or compacted coal
biocoal
which one is the best
Compacted steel's now the most resource efficient, though I still think I like solid and coke best.
I mean directly in a refinery.
varies
all have different iron and coal efficiency
Iron and coal and sulfur and oil efficiency*
Solid Steel is probably your closest to a "pure" in terms of how it increases the numbers of the output specifically, right?
Given the extra sulfur on the map now though I will actually be using some compacted steel non-ironically. (SE grass fields)
Solid Steel has the potential for highest iron efficiency
do you have compacted coal?
Compacted was changed, it's now 2 iron 1 compacted coal to 4 steel.
yes
click on the recipe to see the output rates
then open the codex and compare
right click the steel ingot and "open codex should appear"
this better?
yeh. make sure its powered, then it should all be fine
this already looks wrong
its fine!
Question, I have an idea for a manifold. Say you have an incoming belt and every splitter is a priority splitter that prefers the machine input - this idea feels a bit over-engineered and expensive on AI limiters, but does it make sense? Like, for seeing how many machines you can supply and diagnosing supply chain problems?
one pipe of 300 crude oil leads into five refineries making fuel + polymer resin, the resin goes to a sink and the fuel goes to 10 fuel generators
Do this five times
If I get it correclty, do not plan with 600 m³ into Mk2 pipes, even going for 590 is safer
or just split the mk 2 as soon as possible into 2 pipes
I do this inherently anyway
literally 0 faith in myself for this to work
Do it for FICSIT
Ok thanks.
the only thing thats goofy is the 2 bent pipes at the very bottom
why not keep it straight
if im doing it for anyone im doing it for ada š
@oblique hollow Same thing for all liquids I suppose. And what about gas ?
i needed 25 refiners and i literally couldnt fit the last one in the line
this one should be redone
i see a support
thats dangerous
you can adjust the line
The thing to avoid is merging mk2 pipes which are running networks at flow rates of 600m3. Any mk2 pipe segment that is running 600m3 should be isolated from the rest of the network by pumps or valves (usually pumps).
you built it!
all fluids (so liquid and gas)
that means rebuilding it...
its JUST the pipe and junction there
Need more ADA degrading me but I have completed all milestones, all MAM research, collected every hard drive and over 80% of all Artifacts
so no more Voicelines left in this save :(
Actually I just remembered I have not bought every single awesome shop item yet, I'm saving for the golden nut
its not a hard fix
you know what time to rip it down for the 4th time
its just 2 junctions and 5 pipes
no need to redo anything else
? Just scoot the junctions
i thought you had a problem with the bit on the end going up
i dont see anything going up?
That works lol
unless you mean that bend
this
She does occasionally chime in when you just buy stuff from the shop
Yeah that's what I meant, so I still have voice lines left, I remembered it while listing all voice line locations
Like part purchasing not unlocked items
im just concerned with those 2 junctions and pipes i showed
Unlocking items too tho
OIC
how do i put a junction on the first one?
That pump is not really needed either tbh, it's fine, just not 100% needed to function
put the junction on the foundation first, THEN do the pipes there
YOU CAN DO THAT
Just remove the pipe and then juction while holding CTRL, it will line up to the input
YES
Yep, hold control :D
this couldve been so much easier
You can put pumps and junctions directly on foundations and walls
While we're right here, do you know about nudge?
probably not atp
I forget if it's the default key or not, but for me it's H.
With a build hologram out, press H and it should lock into place so you can walk around it and look at it.
Oh and tip for placing them on floating or existing pipes, hold ctrl, place one on the floor lined up, and then while holding control place one on the floating pipe, it will line up with the one on the floor
You can use the arrow keys to move it 1m in any lateral direction.
If they're exactly above each other it might not work so place it a bit further away than the floating pipe but still lined up with the porthole
sounds useful
To note, locking in place and nudging can happen with any place able structure iirc, not just pipe junctions
Hell it can work with blueprints
Almost any. Stupid water extractors.
this looks better
yeah a lot better
I think you CAN lock and nudge extractors if you build them on foundations (need to be just below the water's surface for extractors to be placed, but it does grid-lock them)
Not near water to try.
remember to add a pipeline pump on each pipe right after the mk 2 pipe split
its not really needed but it is extra safety here
you are dealing with mk 2 at 600 after all
nk1 or mk2 pump?
How would i split an output of 200 into 10 inputs of 20?
next problem is this (sorry if im being a pain)
i see no issue
would i not need pumps?
split in 2
then split in 5
(split in 5 = split in 6 equally, then loop one output back)
or are pumps only for headlift
oh right after the split
it wont hurt if you add them here too
so add one at the beginning one at the end?
just at the beginning
you dont need pumps for long flat pipelines
this is just to keep the mk 2 pipe safe and stable
okay i can finish this side i just know the next problem will be getting polymer resin into a sink
My favorite way to accomplish that is to add water to make fabric and sink the fabric.
thanks
It's also quite doable to make a little extra fuel and do some plastic and rubber recyling loops for extremely cheap resources.
its 5 refiners per 10 fuel gens right
1 refinery for 2 gens
so yes
materials for 50 gens...
š Diluted Fuel or Turbo Electric Motor...this is the most cruel hard drive I have ever rolled.
But I already have DPF and am hunting TEM so...
grumble Couldn't have gotten fine concrete or cheap silica with this...
Can someone give me the rundown about Quartz Purification? Getting better ratios of both quartz and silica out of that seems really good, but i feel like i'm underestimating it or nitric acid somehow
2 refineries to 1 blender
ideally, you do 6 to 3
that way you can recycle the water neatly
Is there somewhere where I can see the total amount of project assembly parts that are required for completing the game after taking into consideration the somersloop doubling?
Wiki, but that doesnt consider slooping
You can just divide those parts by 2 if you want
The Space Elevator is a special building used to complete phases of Project Assembly by supplying it with Project Assembly Parts. The first three deliveries unlock two higher Tiers of Milestones, while the fourth one unlocks the final tier 9 and the fifth delivery unlocks the 'Employee of the Planet' Cup in the AWESOME Shop.
Yup, have seen the wiki, and didn't want to do the full calculation right now. Well will do the calculation some other time then. Thanks anyway.
btw, do you mean sloop doubling for all the production steps?
yup
Ah.
I dont think anyone did that as that takes way too many sloops
you only got 106
just want to see how many tier 2 i need in total
and the research takes some away
I mean to just set make the parts as needed not setup dedicated factory
so less will be required, just when we need to make the part.
well for that i would only sloop the machine making the elevator parts themselves,
not things like.... motor assemblers
at most 16 if we make all the parts for a phase together or 4 if we do one by one
yup yup that is what I was saying.
Just tedious, I think, because the chains are, what, 3 or 4 deep?
and then for the elevator parts needed for other elevator parts, half again
i'll see if i'll run the math for that soon
Yeah never went above phase 2 before, so was just wanting to see for all the parts.
is turbo heavy fuel any better than the standard turbofuel?
nice. Please ping me if you want. Otherwise I will try it too once I get the time.
it begins (these logistics are going to be awful)
im more wondering how im going to jump start this
batteries
Power storages. š
Go install geothermal generators everywhere. That should help kickstart it.
do you have to hook them up to power?
I'm not sure what you mean by that. If you want them to provide power to your power grid, they need to be connected, yeah. But they don't require any power, or anything.
yeah thats what i meant
Geothermals are a permanent average of 7.1GW added to your grid just for the effort of setting it up and some power storages.
how many geysers are there?
31?!
31!!
thats a few
do fuel gens use power to create power?
Fuel requires power to create, yes.
i mean the generators themselves like do they consume power
They don't, no.
thats good then
Does greeny have the same bug the Wiki had? š®
What did you use for this
has the factory planner been updated to work with 1.0 now already? i was just coming to ask if there were any factory planners working yet before i started a new save
Thx
They were working as of release.
awesome
Might still be some kinks
There's just a bug in that specific recipe that broke them.
It's the first recipe that isn't a whole number of seconds.
Oh that's odd
Yeah but you have to switch to it or is that satisfactory tools
Yeah, so the tools think it only takes 2 seconds instead of 2.4, causing the math to all be 20% off.
That would explain it.
Odd
I was racking my brain for like half an hour wondering why my gens weren't workign at 100%
Yeah, that'll do it. š Someone should tag greeny and let him know.
first time satisfactorytools failed me lol, normally it's my fault
First time for everything huh
i would if I new his @
they have always been good š
Even if a bit slow sometimes can't blame it though
I would say it's always been satisfactory.
this looks normal right?
Looks a lil foggy.
besides that do the pipes look like they will work?
As long as each cluster of 10 has a separate intake that I can't quite see in the picture - yes.
I think that's what you were working out with McGalleon earlier though so I presume that is the case. 
what is electrode aluminum scrap???
It is bae.
yeah there is one case im unsure about the one sec
this (blue is input)
Pipelines go brrr
i just clicked my discord profile and realised ive been playing 8 hours non stop
That is satisfactory
maybe thats not good for my health
Take a break
Is that a mark 1 pipe trying to feed 400m3 of liquid in to 20 gens?
NEVER I TAKE A BREAK WHEN IM FINISHED :DDDDDDDDD
at least 15 minutes
please 
Ficsit demands maximum efficiency but on a serious note do take a break
15 minute breaks are granted every 2 hours
collapsing from exhaustion is very looked down upon!
While resting is not an activity valued by FICSIT, the inability to function due to fatigue is a violation of your contract.
Lmao
yeah i was told mk1?
Since uranium is pretty scarce, which alt recipe is good for resource efficiency? I only have the normal and infused uranium cell
and no
its 5 refiners in one mk1 pipe for 10 gens
Once per day. The other reminders are just to consume your Ficist-branded rations and Ficsit water.
if you do it like that, yes, mk 1 is fine
as thats 200/min fuel
do logistics matter or is it a case of get it from refiner to gen
Okay cool, wasn't sure if it was connecting down further. I have a tiny monitor.
Precisely also remember eating something and not dying does not provide sufficient evidence that it is safe to eat
Was thinking the same thing since I'm on my phone
make it as simple as possible
and not overly large if not needed
you could totally do 400 fuel in mk 2 pipes, but 200 fuel in mk 1 is fine and good too
should I use packaged fuel or battery for drones?
So, it looks good! I recommend you turn some of the generators off to start with so that the fuel production is faster than the consumption and permits the network to saturate.
battery have a lot higher energy value
but if those are too complex to make, fuel is fine
hehe
After all more sulphur = more boom
I can handle early headache for less headache in the future 
so drones need 8x more fuel than batteries
ouch I should probably use fuel for other useful stuff I guess
thanks for the spreadsheet
its on the wiki
Yes plutonium
thanks
Rocket fuel looks so appealing in every context.
I guess battery is much more a better choice efficient wise imo?
this is my farthest progress so far compare to my pre 1.0
It's really not too bad with the classic battery recipe IMO, but the easiest solutions for logistics to make them involve drones or trains that change elevation/are sky trains, which is a deal killer for me.
oh excellent, the wiki has the fuel speeds now
Currently my one factory gets fed from several iron veins nearby. Should I change this in future so my iron is turned to ingots all in one place, then shipped out to factories that need it?
Trains have always been a deal killer for me tbh
What's more efficient from the production/use point of view, batteries or rocket fuel for drones?