#math-and-meta

1 messages Β· Page 158 of 1

ashen girder
#

Which smelter is running out of scrap? Is it still running at 100%?

fallen tinsel
#

wich one?

plush marten
#

sloppy

#

if u are on tier 5+

fallen tinsel
#

yea

#

and i made a basic setup

worn trout
fallen tinsel
#

my fav

earnest tide
ashen girder
earnest tide
#

Evert 10-12min or so, i have not taken the perfect time, but feels it is the time it takes one 500 stack to go away from storage

ashen girder
earnest tide
#

or the refinery isnt making 360 a min

ashen girder
#

I assume all 3 refineries are emptying their water completely?

earnest tide
#

only if there was a thing, i could place on a belt or lift, that counted items running on it. There is a mod, yeh i know, but i am a vanilla player on this save.

ashen girder
#

I would empty the container out, let it run without any buffer at all.

#

That'll let you see where there might be an inefficiency.

limpid crag
#

Does anyone remember a Satisfactory tool website from about 2 years ago that allowed you to select and add and adjust individual buildings, one at a time, and it would calculate what the output was and how much power you were using and all that? I have tried for the life of me to find this site again but I can't

ashen girder
#

Doesn't ring any bells for me, sorry.

wind spade
fallen tinsel
#

i have no clue what im doing

#

but we ball

wicked tinsel
#

quick question: was train pathing fixed in 1.0? ie. do they repath on signals allowing stackers

wind spade
fallen tinsel
#

no i mean in general lol just reached phase 4 and its very confusing

earnest tide
true cliff
#

What’s the best way to move liquids a long distance or is the best way just pipes

ashen girder
wind spade
ashen girder
#

That's the last one right? Take the stack out and see if it dries out.

earnest tide
cedar kestrel
#

Is there a way to calculate how much time a train takes to go from point A to B and B to A without actually timing urself?

wicked tinsel
#

no

cedar kestrel
#

gg

topaz jetty
cedar kestrel
#

Well I am calculating how much throughput of iron I can have to maximize production of computers per minute

topaz jetty
#

Throughput= items/trips

patent briar
#

Is your water backing up sometimes and blocking throughput?

cedar kestrel
#

well yes, right now I can have 720 ore per min using 3 mk2 miners on pure nodes which is exactly how much my factory needs

#

but i also want to calculate how much each round trip takes

patent briar
#

If water is too full the machine pauses, even if for a moment it would reduce your output rate of aluminum scrap

topaz jetty
patent briar
cedar kestrel
#

well yes

topaz jetty
cedar kestrel
#

but i dont want to add more trains, it feels like cheating

#

id rather have like 1 train carrying all the load at an optimal rate

patent briar
topaz jetty
wicked tinsel
#

saturating only works if stackers can be made, they werent a thing before 1.0 due to bugged pathing logic

#

no clue if this as fixed or not 😦

earnest tide
# patent briar Is your water backing up sometimes and blocking throughput?

this setup have been running for 20 hours, so the production is pitch perfect. Been sinking all the time to see if any water problems. Just today, that the problem started, as i wanted to use 1080 scrap a min, it seems it is not making 1080 scrap... or some other strange shit is happening somewhere ...
3 Refinery's, should make 3x360 scrap a min = 1080, and 18 smelters using 1080 a min. so somewhere on the line, something strange is happening

patent briar
topaz jetty
cedar kestrel
#

I just need to calculate actual travel time to be more accurate on my throughput

#

but i need to build the railway first

patent briar
#

Trains can be treated the same as belts for throughput calculations if you just saturate the line enough you always have 1 train idling behind the station ready to load

#

Which usually only takes about 3 trains or so total to work

#

Shorter lines can do it in 2, but longer lines usually require 3

earnest tide
# topaz jetty The outputs Must NEVER back up or the fluids will back up and stop the system

i told, i have no water problem. I have a small buffer on every line, seperating with 3 water extractors, making shure only 80 water a min flowing from the watersource, as the first refinery need 200 water, and scrap refinery making 120 water, that makes a perfect 200 water sycle... no machines are stopping, clogging up, or making a mess. Buffer are never higher then 50%

patent briar
#

Recycling water is very prone to backing up

sterile harbor
#

im making 180 screws a minute to go to one rotor assembler and one reinforced plate assembler and i cant figure out why the rotor one isnt getting enough screws but the plate one is maxed out

patent briar
#

Even if for microseconds

#

It'll chop off like 1% of your production, enough to ever so slightly drain your buffer as you are witnessing

#

Anywho for trains it's easy to figure put how many you need

oblique hollow
sterile harbor
#

i have mk1 belts going to the plates and mk2 going to the rotor

patent briar
#

Step 1: 1 train, set it to "wait for full" and "wait for empty" at respective stations
Step 2: send it on a loop, watch for it to come back to the loading station
Step 3: observe if the station fills up before the train gets back, if it does, add another train, repeat til the train gets back before the station is full
Step 4: done

sterile harbor
#

both coming from the same splitter though so idk if thats right

lime siren
sterile harbor
#

well its going into splitter on mk2 and then coming out on mk2 and mk1

lime siren
#

There is your problem. You are trying to transport 180 screws/min on a belt that can only do 120

sterile harbor
#

so i need mk3 ? but then that would be too quick for what these constructors are doing

lime siren
#

There is no "too quick", only if you are limited on materials

#

So either do mk3, or make 2 separate production lines

wicked tinsel
#

mk2 belts are a scam, dont ever build them btw

wicked tinsel
#

just go for mk3 or mk4 as fast as possible

wind spade
wicked tinsel
#

they are expensive af with reinforced plates

#

and then t3 is just one steel beam

wind spade
#

Reinforced plates are cheap tbh

wicked tinsel
#

they are super slow to make and not actually all that cheap

lime siren
#

They are also the only way to get full output out of pure nodes in the early game. They are not a scam lol

oblique hollow
#

mk 2 should be used "as necessary"

wicked tinsel
#

pretty much

#

sure, you need them for miners, but they are pretty pain later

sterile harbor
lime siren
#

Screws are extremely annoying to work with, since you need a lot of them

cedar kestrel
#

ye screws are the worst

sterile harbor
#

that might be why i originally stopped playing, everything started needing screws and it was overwhelming and then i didnt play for like 2 years

lime siren
#

If it's your cup of tea, I believe you can entirely eliminate screws with alternate recipes. But it makes other things more annoying ofc

#

+- keeping some to craft some equipment

sterile harbor
#

ive got like one stack in the hub chest just waiting for usage

karmic tide
#

is ficsonium fuel extremely weak?

#

In terms or resources spent per MW doesn't look too exciting

sacred pilot
lime siren
#

Yeah it isn't the greatest. I guess the way to see it is: you can now use the much better plutonium fuel and still remain wasteless

sacred pilot
#

Last update I built a huge facility around sinking plutonium fuel but obviously that nets no additional power. At least with ficsonium you get another round of power out of it

karmic tide
#

eh, added complexety is somehow worse, it seems like I'd rather expand uranium over no waste with ficsnoium

sacred pilot
#

hey do any of the planner tools have rocket fuel built in yet? I love greeny's tool but am tired of writing out the logistics of this by hand already πŸ˜›

wind spade
sacred pilot
sacred pilot
karmic tide
#

you don't have turbofuel input maybe

wind spade
sacred pilot
wind spade
wicked tinsel
#

btw greeny, had you though to add "electricty" as product to that calculator?

wind spade
wind spade
noble timber
#

To save me loading up the game, could someone send a screenshot of the values for the iron pipe recipe?

bold elm
#

Anyone know what the new count is for craftable non-consumables?

wind spade
#

!wikisearch steel_pipe

brisk shoreBOT
bold elm
#

Was 33 pre 1.0

wind spade
noble timber
#

Oh I didn't realise it was on the wiki already πŸ˜‚

bold elm
#

Still have stuff to unlock, so can't count atm.

wind spade
#

32 in 0.8, 33 in 1.0

#

Updated storage list:

Plate, RIP, Beam, EIB
Pipe, Rod
CSheet, ASheet, Plastic, Rubber
Frame, HMF, FMF
Wire, QW, Cable
Crystal, Osc
HSC, AIL
Rotor, Motor, Turbo
Comp, RCU, Super
Casing, Cooling
Concrete, Silica
Fluctuator, Trigon, Time Crystal

33 in total

bold elm
#

Added 3 new items to the list and removed what?

#

Power shards technically can't be consumed and are unlimited now, I'd probably include them.

eager solar
#

so 33 spheres needed to stock everything you need? nice

topaz jetty
muted crypt
bold elm
eager solar
#

Everything you need to build*

bold elm
#

Many consumables are worth automating.

muted crypt
#

They're on two separate lines, hence two separate items

eager solar
#

How many spheres were required for max mam upgrades?

muted crypt
#

97, I believe, of the 298 available on the map

bold elm
#

Yeah, more than ever needed.

eager solar
#

So you can store everything, even useless stuff then

bold elm
#

Should save 100 of them just to send screws to the cloud.

muted crypt
#

There's so many to avoid requiring players to get every one off the map to support everything

Does that stop people? No. It certainly didn't stop me.

#

Somersloops are at a much tighter limit: 106, three used for research, leaving 103 usable. Ten per alien augmenter, and 1/2/4 max capacity for machines (number based on machine type).

wind spade
eager solar
#

Is it better to increase stack limit or upload speed limit first? I'd lean stack if the amount of produced items/min is below the upload limit anyway

lime siren
#

I went with upload. I have "upload, if you can't then store, if you can't then sink" system. So it uploads from storage when I consume more than I produce

muted crypt
# eager solar Is it better to increase stack limit or upload speed limit first? I'd lean stack...

Two ways to view this, as there's an argument for both:

Upload speed is more important, because you can quickly pull from bulk storage when using more than you're making (like what Rothag said); you don't need a large supply if you can resupply it quickly

Stack size is more important, because the odds of using anything in massive quantities several times over without any sort of downtime is slim; you can upgrade your speed artificially by just adding more uploaders if you wanted, given how many extra spheres we have

#

I leaned into upload speed as a priority until I hit 60/min (two upgrades) specifically for concrete, then started alternating from there.

eager solar
#

What made you pick upload speed?

muted crypt
#

I didn't want to go out to find more spheres

#

Not yet, anyway.

past reef
#

i pick stack size twice then 2 upload early game

#

30 per min for resupplying iron plate etc and 2 stack to put the random junk on crash sites

#

even if you align your belts with a bunch of merger/splitter I don't think you can take more than 60 per min plate out of the depot doing that

muted crypt
#

Yeah that's why I did it specifically for concrete

past reef
#

to be fair you want the depot as soon as possible so handcrafting the fluctuator is likely, not much time loss in just getting both level 2s

muted crypt
#

I'm basically viewing it like this:

Are you willing to go look for more spheres sooner rather than later?

  • YES: Upgrade stack size, and build more depots to compensate.
  • NO: Upgrade upload speed, and build more production to compensate.
#

If you go explore just while you're waiting on buffers of resources or want downtime between projects, then probably upgrade evenly.

eager solar
#

having to compensate by building more prod seems like a pretty big downside to me, I don't reach the basic upload limit as it is and I'm fully using the raw resources

#

also sounds a bit conterproductive in a way, you'd need to build more prod of each items for the sake of not having to wait to build more prod

muted crypt
#

Yeah it depends on how you play Satisfactory really

#

There is no correct answer to the choices - which I really like - especially since you end up with all of them eventually

eager solar
#

fair

muted crypt
#

Like what I listed up above for yes/no is where my brain sits, but that's just me - it seems it's different for you, and it's good the system accounts for that

warm wren
#

πŸ€” I tracked down what I think was the problem with my rubber-plastic loop... but I don't know why it's "doing that"... for some reason in spite of producing precisely the exact amount of resin, the machines that use the resin don't get enough, and fall behind. I can't figure out why this is a case, but I am now producing a whole extra refinery worth of resin to compensate and then sinking the oil by product. Anyone know why producing the exact right amount isn't... working?

eager solar
#

assuming the math is correct, first things that come to mind are: faulty belt section, manifold system has yet to be fully loaded

snow scroll
#

is there a way to split 120 onto 60 unit conveyers?

eager solar
#

use a splitter?

#

Are you very early game?

warm wren
#

I can't see them having 120 belts without already having splitters?

snow scroll
#

kinda im at the space elevator

#

i have mk2 coveyers but there to expensive atm so im trying to automate the plates

bronze kestrel
#

If i need 31.667 foundry's. But i have build 3x11 (33). Each 11 have their own intake. How much do i need to underclock one of foundery's in each row ? Don't really know how to tackle this one

eager solar
#

From the miner, you need at least a small section of rip to get the ore out, then you can use a splitter to split the 120 ores into 2 mk1 belts

snow scroll
#

so i need some mk2 and then splitters into mk1 would work?

eager solar
#

yes

snow scroll
#

gotcha

eager solar
bronze kestrel
bronze kestrel
eager solar
#

I wouldn't follow chatgpt solution, no need to underclock 3 when one is enough. Higher risk of error if the true decimal is a bit different

muted crypt
#

Assuming you have a pure iron node you're wanting to split into two 60 belts, put a splitter right in front of the miner and use just two of the outputs

bronze kestrel
#

Yeah but the foundry's are fed by 3 different miners. I kinda have to underclock one in each row

muted crypt
#

Oh my internet why

eager solar
granite axle
#

i could be overthinking this, but how does it make sense

#

splitters split evenly so how does one have 75/m and the other 45/m

true junco
#

Chat GPT is an AI that is being trained to give "human like responses" which means it is being trained to be confidently wrong. Lol

muted crypt
true junco
pulsar fox
#

How would i seperate a miner mining 360 into one 270 output and one 90 output?

granite axle
#

gotcha so until it's full, it'll be 45/m on both sides

tame harbor
muted crypt
tame harbor
eager solar
true junco
granite axle
#

oh yeah u right

chrome atlas
near lion
#

Split it into two and let machines pull how much they need, which in your case will be 270 and 90

true junco
granite axle
#

so should i listen the calc and keep it like that or should i add another splitter and add merger to balance it out b4 it goes into the machines?

muted crypt
#

It'll balance

granite axle
#

one machine is at 250 and one is 150, so still?

muted crypt
#

You're effectively just making part of a manifold - if you feed in at least how much the system needs, if not more, it will eventually be correct - just give it time

granite axle
#

sounds good, thanks guys

bronze kestrel
eager solar
#

manifolds blance themselves out, their one big downside is that the balancing time can be really long

muted crypt
muted crypt
#

How much is on each belt

bronze kestrel
#

i'm trying to build this with T4 480/min belts

muted crypt
#

Okay, so you have three 475 belts? Or do you have 480/480/465, or some other split?

bronze kestrel
#

Something like that yeah

#

tried to max it out as close as i could to my belt max

#

Anything pas this screen is allright. This position in my buildline gets me a bit confused.

muted crypt
#

First ten foundries at 100% clock and set the eleventh to 25/min output, this supports every 475 belt

bronze kestrel
muted crypt
bronze kestrel
muted crypt
#

Okay cool

bronze kestrel
#

Thanks man

ripe abyss
#

okay quick question. Are the mk.2 Pipelines still bugged?

#

cause i got my flowrate figured out and Limiters set up.

#

so i got 12 Coal Generators and 5 Water Pumps. 5x120 should be 600 and more than enough.

vapid gorge
ripe abyss
#

oh?

vapid gorge
#

show an overhead shot of your set up

ripe abyss
#

oh how do I do the overhead shot?

vapid gorge
#

but at a glance yo uhave groups of 3 extractors to mk1 pipes,

#

3x water extractors do 360, mk1 pipes can only do 300

ripe abyss
#

yeah i know.

vapid gorge
#

you've also got buffers thrown in which can easily mess things up

ripe abyss
#

ahhh so remove the buffers ?

vapid gorge
#

that'll be part of the solution but I can't see most of the layout

muted crypt
#

Buffers are generally not useful, from my understanding

#

Very few use cases (trains can be one, for example)

#

But just from point A to point B without some intermediate steps just don't use them

vapid gorge
#

I take it you're only intending 300 water per mk1 pipe then?

ripe abyss
#

yeah. I have a mk2 pipe, that is connected to the right red circle that you made

#

eh wtf

vapid gorge
#

lay out is important though, and it'll be very hard to trouble shoot w/o the shots

ripe abyss
#

yeah gimme a second. Need to do multiple angles.

eager solar
ripe abyss
vapid gorge
ripe abyss
#

I am not sure, if the headlift pupms are the issue or not. I removed the fluid buffers. On the third picture you can see, that I split the mk2 line

vapid gorge
# ripe abyss

ok so what you should do to test is turn off 1 gen on each manifold, let all the pipes and gens flood, then turn them back on

#

good trouble shooting step

ripe abyss
#

lemme colour the mk2 pipeline in a good colour

vapid gorge
#

sure, but flooding a system is a very good test

ripe abyss
#

so purge the whole system and then flood it again?

vapid gorge
lone yacht
#

btw why fluids so unstable?
I have precise fuel production but for some reason there's always 1 or 2 generators keep running out of fuel
what am I doing wrong

vapid gorge
#

not every situation needs them but the way people build it's generally a good idea to incorperate it into designs unless you really look at how to set up systems that don't need them

ripe abyss
#

I never knew that you need to loop input into those....

vapid gorge
topaz jetty
turbid plinth
#

guys I am struggling to find a guide on best yeld turbofuel, anyone can help me ?

vapid gorge
turbid plinth
#

trying to mix blenders and get the most out of the turbo

vapid gorge
#

this is just one example

eager solar
#

What does the loop bring?

ripe abyss
#

Thats what I really wanna know. Is there a reason, why you loop it?

vapid gorge
# eager solar What does the loop bring?

@ripe abyss

ok so in a long manifold a machine can suck up fluid from the middle right?

fluid ahead in hte line might decide the space behind is more empty and flow backwards

causing a stutter. Which can just keep happening

a flooded loop gives fluid another path

ripe abyss
#

this looks fine to me now.

vapid gorge
vapid gorge
ripe abyss
#

Yeah now it is stable. And I have a build, that I can run now.

turbid plinth
#

7.5 oil to 10 turbofuel seems low as ratio ... donno

eager solar
vapid gorge
turbid plinth
#

for max max m3 per minute on turbofuel

vapid gorge
#

oil efficiency? oil > HOR > diluted fuel > base TF
reducing coal cost and importing? you want Blended Fuel

ripe abyss
#

This looks super fine now.

turbid plinth
#

thanks

vapid gorge
# ripe abyss This looks super fine now.

nice. Coal generator fluid systems are the most flexible of fluid systems. They'll tolerate a lot more nonsense than just about any other fluid system in the game

#

@long jungle overhead shots of your fluid system?

lilac geyser
#

how much fual a min does a fuel powered generator use ?

turbid plinth
#

depending on the ful

lilac geyser
vapid gorge
brisk shoreBOT
turbid plinth
snow scroll
#

how do you merge 4 outputs into 1 input?

proven spire
snow scroll
#

yea i figured it out im just dumb

#

now for the rotor factory XD

amber edge
#

any good way to flow control 480/480/480/160 to 400/400/400/400 with mk4 belts

vapid gorge
#

options

  1. put the numbers you need on the belt in the first place
  2. the easiest - just process each belt as is and merger the output as needed
  3. google balancers
ripe abyss
amber edge
ripe abyss
#

The issue that I have at the moment is, that I dont know what to do with the excess materials created at the moment.

vapid gorge
#

there were 2 other options after the first

amber edge
#

yeah ill do balancers, its to spilt up into 4 sets of 10 foundry

ripe abyss
#

We are currently doing planning for phase 8 completion.

silver aurora
#

so i am kinda runing into something where i was thinking i can mine alot with 1 minor but my belts can only push 120 is their any way around this?

vapid gorge
vapid gorge
amber edge
#

hm true i get 80 outflow after each 10 foudries i can connect them into fourth set with 160, thanks

silver aurora
vapid gorge
vapid gorge
#

it's miners that are really stuck on belt limit

#

after miners you can use many many belts

amber edge
thorn remnant
silver aurora
#

how does that speed it up even though that first belt can only do 120

amber edge
#

doing solid steel recipe

vapid gorge
amber edge
#

iron part is balanced with 32 refineries doing 400 with 4 belts, just that coal nodes need balancing

thorn remnant
granite axle
#

what do the blue arrows mean?

#

mk2?

thorn remnant
#

thise are just belts

vapid gorge
#

Liek I said, you've likely built something not quite on the right level somehow.. like 0.5m off, which might still be able to work if you hear the click

granite axle
#

there's blue and grey ones that's why i ask

vapid gorge
#

pls do yourself a favor and do not use the SCIM planner layouts

granite axle
#

i use this one bc the scim planner shows where to put everything

vapid gorge
#

1st - the layouts are just terrible
2nd - you won't learn much because it jsut tells you things
3rd - what you do learn will be based off very bad plans

vapid gorge
thorn remnant
indigo heath
#

has anyone built a "fluid logic" system for an overabundance of a particular fluid?

amber edge
#

what kind of fluids, you can alway bottle it up and sink it if its clogging up your production

#

or use it in wet concrete refinery if its water, oil products just change it to rubber or plastic or something to sink it, or change it to fuel to power generatorsz

indigo heath
civic terrace
#
amber edge
#

whats harm in putting down few fuel generators to cover that remainder? use unpackager with overflow

indigo heath
#

true, yeah, okay, thats a more elegant solution than burning it

deft lichen
granite axle
indigo heath
#

then im not burning enough fuel to not overload the system

amber edge
#

dude just do biofuel fuel for jetpack

deft lichen
#

well burning the fuel for power will net you power, that's true

amber edge
#

use the fuel for generation instead, fuel is bad for jetpack

thorn remnant
deft lichen
#

otherwise the simple solution is to just use an overflow splitter and sink excess

#

yeah basic fuel is pretty bad compared to the other options

pulsar forge
#

Hi guys, has anyone already worked on creating a scheme for the production of Power Shard?

thorn remnant
#

why wait for someone else to make something whrn u can do it yourself

deft lichen
pulsar forge
thorn remnant
#

dont get scared of complexity

sacred pilot
#

finally to tier 9, and yessss so much MOAR STUFF

vast jungle
#

do you have a priority Splitter in place to make sure the DMT is not "starved" ?

#

still, the ratios look really difficult

cursive heron
#

priority splitter doesn't exist, just merge the dm crystals from the crystalization and matter trap into a smart splitter with overflow into sink

amber jacinth
#

Would be nice if power shards became sinkable after unlocking fabrication

cursive heron
#

if you have a rocket* plant you can turn it into packaged ionized fuel and sink that

amber jacinth
#

ahhh fair fair

#

Yeah that's reasonable

deft lichen
topaz jetty
vast jungle
#

any expert on Blueprints here? I have a BP that I cannot paste again in the BP designer (I would like to move it a bit to have more space on one end)?

timber belfry
#

Is there a way to split things evenly 5 ways out of a storage container?

amber jacinth
#

Just because a few of my theory layouts produce shards as byproducts... which is fine, but not being able to get rid of them would eventually bite you in the butt

cursive heron
#

if you just want to make shards for personal use 2.369 / min fits into one time crystal converter

topaz jetty
#

This is very little for power shards especially 60

cursive heron
#

then shove a sloop in the quantum encoder* making shards

wind spade
topaz jetty
cursive heron
#

you don't really need any mass production of shards outside personal use and alien power matrix

#

the max augmenters you can have is 10 which is 50 alien power matrix/m or 150 shards/m

#

so absolute maximum people can go off of is this, extra for personal use and overflow into making packaged ionized fuel and sunk

lone orchid
#

Satisfactory calc is bugging out ... Is the best way to make rocket fuel this way :
Crude Oil --> Heavy Oil Residue --> Diluted Fuel --> Nitro Rocket Fuel ?

cursive heron
#

bbut 60 converters is still big

cursive heron
lone orchid
#

guess to reuse the compacted coal coming out

cursive heron
#

nitro takes about twice as much sulfur as using turbofuel

lone orchid
#

do you go diluted fuel or directly from heavy oil residue to turbo heavy fuel

wind spade
#

SFTools do optimise your production for raw resources

lone orchid
#

sftools ?

wind spade
#

Yeah

deft lichen
sacred pilot
sacred pilot
#

yours

main thicket
#

can someone tell me what im doing wrong here? the path signals are saying the signal loops into its self

full thunder
#

nvm

deft lichen
#

remove this

potent isle
#

what does that 1 mean?

main thicket
#

its for another entrance

main thicket
deft lichen
wind spade
# sacred pilot yours

Weighted raw resources (e.g. if iron is three times as common as copper, then using 1 copper = using 3 iron)

main thicket
#

basically one line can enter 2 stations

lone orchid
#

I guess I should remove tier 9 alts heh

potent isle
cursive heron
deft lichen
#

you have 10 hotbars, alt scroll to change between them

uncut pine
#

short question about rocketfuel: when i produce 600 Rocketfuel, i can run 143 Generators = 35750 GW right?

potent isle
#

that is genius

deft lichen
lone orchid
#

well the recipe sftools is giving me eats 142.5 sulfur/min for 600 rocket fuel

#

that seems pretty good

#

from the 400 I had πŸ˜„

uncut pine
#

yea 400 with nitro rocket fuel, thats the recipe i want to use^^

tame harbor
#

Rocket Fuel triples the amount of power you can make out of Turbofuel

deft lichen
sacred pilot
#

Just my garbage time rocket fuel would power so many generators it is ridiculous.... man

tame harbor
#

Yeah

lone orchid
tame harbor
#

500 rocket fuel is enough for 120 generators or 20 GW

main thicket
cursive heron
lone orchid
#

need to find a good spot with oil, sulfur and nitrogen

cursive heron
#

its a trade off, resource efficiency over simplicity

tame harbor
lone orchid
#

oof that's far, I'll take a look

cursive heron
#

there's also blue crater

sacred pilot
#

Honestly I started in northern forest thinking that's easiest but given the changes I built very little there in the end. Would have been better off somewhere else

#

so many far away things. Can't wait for teleport

lone orchid
#

same started in northern forest

tame harbor
#

Ah I started in dune desert

lone orchid
#

144 fuel gens that seems fun

tame harbor
#

I did 240

#

And I realized later I fucked up

#

And needed to build 360

lone orchid
#

isn't it 144 for 600 rocket fuel / min ?

#

what are you feeding 360 with, ionized ?

tame harbor
#

But I am about to start automating Power shards so I'll just overclock them

tame harbor
lone orchid
#

of course

tame harbor
#

Turning all of that rocket fuel into ionized would cost me 93.75 power shards/minute

#

All that, for 38.8% more power

jolly sparrow
lone orchid
#

144 is what can run on 600 rocket fuel πŸ™‚

jolly sparrow
#

260 for me

lone orchid
#

260 ?

tame harbor
#

1950 / 4.16667

#

187.2 if you stick 3 shards in each of them

sullen heart
#

how do i properly load balance these

tame harbor
#

manifold

lone orchid
#

yeah it'll self balance

sullen heart
#

i only have mk4 belts tho would that still work

sacred pilot
#

sometimes you have to build something jank temporarily and go back to clean it up when you have better belts

lone orchid
#

you could have 2 belts incoming with a splitter between both

sacred pilot
#

just bear that in mind when you build

topaz jetty
sullen heart
#

my notes in Obsidian

tame harbor
#

oh damn, synthetic power shards only need oil/coal and quartz with the right Alt recipies

lone orchid
#

well that looks like a beautiful spot to make some rocket fuel

sullen heart
#

hijacking the alt recipe topic, is there a "good" list on what recipes you should focus and which are trash

sullen heart
upper arrow
#

is it intended that you have no scroll wheel on hard drive scans when you have too many ?

sullen heart
#

i dont think they expected us to hoard them like that

lone orchid
#

yeah

#

why would you hoard so many πŸ˜„

#

btw do rerolls work after you unlock a milestone ?

upper arrow
#

cause idk which recipes i need so far and i went on a mercer gathering tour

lone orchid
#

like scan, complete milestone, reroll

sullen heart
#

wdym

lone orchid
upper arrow
#

because loot pooll is finite

lone orchid
#

yeah but if you don't pick one, it stays locked

upper arrow
#

thats why if you reroll after milestone i bet you will get new recipes

sullen heart
upper arrow
#

the game will stop you from scanning new hard drives if you ran out of recipes to unlock/show

sullen heart
#

i got alt recipe for turbofuel without having the default unlocked

#

but idk if its technically still in the same milestone or not

#

nvm

#

insane brain lag ignore me

north lake
# sullen heart hijacking the alt recipe topic, is there a "good" list on what recipes you shoul...

I think it generally goes by "If you can eliminate an intermediary product, utilize a resource instead of one you don't have a lot of or make a more efficient process it's good"

So for example the Turbo Heavy Fuel is a generally good Alternate recipe because it replaces the intermediary step of creating fuel with instead utilizing Heavy Oil Residue, which is a byproduct of a lot of other processes, even fuel creation, and can just leach off of that.

muted crypt
upper arrow
#

yeah
i dont need them yet thtas why i hord them and once i get to a certain part i choose

sullen heart
uncut pine
#

is there any SINK List for 1.0, where i can see how much Points i get for SAM?

feral breach
#

Not sure this is worth the headache or I should just make something small for bit of rubber and plactic to get me far enough to unlock blender πŸ˜„

brisk shoreBOT
#
Official Satisfactory Wiki

The AWESOME Sink is a special building that produces Β FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it, converting them into points based on their value or complexity, which in turn are used to print the aforementioned Coupons. Each successive Coupon requires more points to be printed.

deft lichen
#

6 * 81 = 486 is the closest but that's over the mk4 limit, so 5.5 * 81 = 445.5

sullen heart
#

right there

deft lichen
#

diluted fuel not diluted packaged fuel

small wing
#

why are those two formulas different?

sullen heart
#

but then that needs the blender?

#

or am i missing something

feral breach
#

missclicked apparently when picking recipe

#

Im not doing that... πŸ˜„

sullen heart
#

yea its a bit more work

deft lichen
feral breach
#

Ill just do basic plastic and rubber factory... and then do purely fuel processing

#

and then once I need more than lets say 200 and 200 will probably make soem insanity πŸ˜„

#

pave over blue crater and create unlimited power

#

Is there some tried and tested combination of alts etc to make it less ... big ? πŸ˜„

gusty edge
#

The satisfactory tools isn t considering the alternate recipe I chose, is there a way to solve this bug?

small wing
#

you could disable the base recipe

feral breach
#

need to disable the base if the tool thinks the original recipe with your unlocked stuff is better

feral breach
deft lichen
#

you won't get ugly repeating decimals

deft lichen
feral breach
#

This is just making me want to leave out diluted fuel... for the time being while I only have packager πŸ˜„

upper arrow
#

is there a trick to get wall mounts for electricity on buildings or does it only work on certain buildings

tame harbor
#

480 raw Quartz and 442 coal -> 10 power shards/minute

wind spade
gusty edge
wind spade
#

Tools pick recipes to use lowest amount of resources

#

Yes, you can disable base recipe if ypu want to force an alt

gusty edge
#

Ok, thanks

regal wyvern
#

You can also adjust which resources you actually have, so it's forced to work with what you have

regal wyvern
#

In the "Items, input" tab, you can tell it what resources you have available, or any parts incoe you have. That way, if you don't have oil nearby, it's won't use any oil recipes.

random grove
#

this is fine

gusty edge
upper arrow
#

do people who use vanilla daisy chains make blueprints for each building or is ther another trick?

light juniper
muted crypt
random grove
muted crypt
#

Fantastic

muted crypt
upper arrow
#

i realised i can just make one beam which i drag accros the whole factory (of the same building and do that quickly

silver viper
jolly sparrow
#

MY HEAD

muted crypt
silver viper
silver viper
silver viper
#

oh yea you're right. Only problem is that i will have to wait till my splitters reach last one machine

wind spade
steel grove
#

is satisfactory map offline rn? cant acces site

analog frigate
cloud pollen
#

guys, which alt recipes are the best to produce HMF? I'm mostly looking at reducing the complexity

analog frigate
#

@wind spade your calculator, when selecting all alt recipes, what does it go for when selecting them? does it make it easier or goes for the most power eficiency?

cursive heron
#

uh what

#

nvm can still snap to it

main thicket
#

i made an aluminum factory and i used a loop for the byproduct water to go back into the system so its 180 byproduct water plus another 360 from extractors. i use valves to prevent backflow and limit the rate. what happens now is that the water fills somehow and the byproduct water stops flowing back to the system making everything crash. any tips? i added a buffer in case that fixs it

unborn ermine
unborn ermine
#

One of these three

#

@cursive heron

analog frigate
#

I'm trying to go for simplest recipes I'm on tier 9 and a bit overwhelmed by how big and all the crossing arrows this tier plans are

fiery oyster
#

One message removed from a suspended account.

#

One message removed from a suspended account.

analog frigate
#

D:

#

being a noob, my preferences is I WANT IT EZ

#

but dk enough to even recognice what's easy

livid meteor
#

#screenshots message
Would this work? My plan is to lay down 2 pipes which feed the next refineries for the aluminium scrap production.
Since MK2 is limtied to 600mΒ³/min and I produce a total of 1200mΒ³/m I was hoping that the fluids would balance themselve out

heavy mountain
#

Solid Steel is a must. Encased Pipe. Steeled Modular frame, Heavy Encase Frame. Wet concrete etc. It makes it more complicated, but saves on resources allowing you go the extra mile for HMF production. I probably missed a few.

tame harbor
livid meteor
#

5x Sloppy Alumina is 5x 240mΒ³output per minute

tame harbor
#

then that single output pipe wouldn't work

livid meteor
#

My Idea is to basically put a junktion in the middle and hope that I can grab 600mΒ³from that junktion

#

It's 2. The main "bus" pipe and the one that siphons from it

wind spade
silver aurora
#

so i started up my first big build outside of making small factorys everywhere lol, and i was wondering is it better to run from smelter straight into constructor or merge them back together and send them through a line of constructures?

tame harbor
livid meteor
#

I wanted that to be the output tho

livid meteor
#

Would that setup work if it was the output

tame harbor
livid meteor
#

But shouldn't it also work as input setup? If each pipe would contain 600mΒ³ water? (I know that's too much anyway)

tame harbor
#

might clog up

livid meteor
#

That was my planned input

#

But I f'd up on the inputs lol

#

I need to make a switch

#

Thing is, I somehow need to manage to get these 1200 solution to the next refineries to create the scrap

tame harbor
#

it works when making coal plants early game

silver aurora
# wind spade Depends on ratios

how so I did make it expandable and currently runing mk2 miner into mk3 belts so only runing at 270 ore per minute out of the belts so runing 18 smelters off 2 minor ( will prob split tracks again for each minor to expand later on aswell)

rocky grotto
#

Anyone have a chart of the best alt recipes?

analog frigate
wind spade
charred delta
#

Ik yall are better then me. How would I get this thing running if I want to put it up near the miners?

wind spade
livid meteor
#

what is the transfer rate of the fastest belts?

silver aurora
#

yeah like i turned alot of my recipe into the ones that use iron but thats not nessecarly the best ones its just how i wanted to run my factory.

#

like i use iron for wire but if you use the yello stuff you get a ton more

wind spade
#

There's no best

analog frigate
silver aurora
#

so just depends on how your set up is and what works for you

wind spade
#

All are situational

urban kite
#

maybe there used to be bad ones but they have done a lot of work to make basically all of them tradeoffs

#

(except oil recipes, oil alts go hard and are op. But they do take a bunch of space)

wind spade
#

Last really bad one was in U2

analog frigate
#

I really dont know what to aim for when choosing one recipe over another

urban kite
#

There are enough hard drives to get all of them. Early game, taking recipes that make things less complex can be nice

urban kite
#

(screwless heavy frames, my beloved)

analog frigate
#

I mean even if I unlock all of them I won't know which one to use

urban kite
#

Some take more space, some take more materials, some take more power, some take different materials. It's up to the location you pick, how much building you wanna do, etc

analog frigate
#

I'm really liking packaged fuel so I'll try to get the mixed fuel for the blender and might combine it with heavy oil residue

wind spade
analog frigate
#

or maybe I should try to unlock nuclear asap, what happens with the nuclear residue?

urban kite
#

Heavy oil residue and diluted fuel is very sexy

patent briar
#

The couple big recipes that truly are a big deal are the turbo fuel loops to substantially boost oil efficiency.

  • Recycled rubber
  • Recycled Plastic
  • Turbofuel

Abd there's a fourth needed, can't remember it's name, but the set of 4 let's you create an incredibly efficient pseudo closed loop for producing anything the uses fuel, plastic, or rubber

patent briar
urban kite
#

I think you need heavy oil residue too then, that's not a base recipe eigt

patent briar
#

That's right, iirc

urban kite
#

I agree the oil alts are probably the most synergistic, and thus have the most impact. Generally

patent briar
#

The recipes effectively let you setup a zero waste oil system to produce whatever you want as the output

lusty tinsel
#

Do you want faster productions later down the manifold if its shared with slower production? (i.e. 5 constructors making rods, 2 constructors making plates, both with a manifolded iron ingot input)

urban kite
#

if you dont care about time, and have enough input, it doesnt matter πŸ™‚ πŸ™‚

#

y6t5r

patent briar
#

As long as your total consumption off the manifold is <= input, it's all good

lusty tinsel
#

my manifold setup isnt stablizing and im not sure why, i have 120 ingots in as required by all 7 cosntructors manifolded correctly : /

wind spade
urban kite
#

some recipes take a long time to stabilize

patent briar
lusty tinsel
#

if i force the blockage where appropriate can i speed up the stablization?

patent briar
wind spade
patent briar
urban kite
patent briar
#

I just don't worry about it, by the time I've made progress on the next step of my factory, the manifolds have started to balance on the prior step

#

I try and avoid manifolding on power though, I prefer even balancer splitting input to power cuz if I have to power cycle it starts up smoother and I have way less of a ramp up time

#

IE I avoid manifolding coal into coal plants, etc

urban kite
#

but in that case cant you just priority power switch the whole power plant so it never goes offline

unborn ermine
#

What I like to do is setup a sink at the end of a step, and let it run as I go

analog frigate
patent briar
wind spade
urban kite
#

if my power goes down im deleting the save

patent briar
analog frigate
patent briar
#

Where you pipe the extra of one into the other and vise versa

remote ice
livid meteor
#

Since silica/quartz is kinda scarce, what's the best use for it? Is it a waste for aluminum Ingots? I thought about just producing them raw via pure aluminum ingots. I could use silica tho. But I'm not sure if it would be a waste

remote ice
#

i'm not seeing how it's worse, though?

patent briar
#

I forget exactly what the loop looks like but you can see it on planner if you request plastic or rubber and have all recipes enabled, it'll make the loop for you

wind spade
analog frigate
wind spade
patent briar
#

I will say anything that eliminates screws is ❀️

Purely cuz screws require such a huge footprint to produce for any recipe

remote ice
#

heavy encased frame has a higher production rate, requires less of all 3 ingredients, and that extra concrete it needs? Is less than the 5 extra beams you would need

unborn ermine
#

Keep in mind chat, greeny functions like a chat bot jacelul
You have to feed the right input prompts to get a proper discussion.

remote ice
#

going with the default recipe would require 5 more encased beams, which would require at least 25 concrete

#

how is this recipe not just a straight upgrade?

patent briar
#

IIRC the downside to heavy encased frame is power(?)

remote ice
#

it produces faster, though

urban kite
#

i was under the assumption they did not have any "strictly better" upgrades so i would be surprised if it was

muted crypt
#

greeny's "best" is not your "best" and it's important for everyone to start recognizing that I think

analog frigate
muted crypt
#

one person here values cutting out screws

another values minimal resource consumption

etc

remote ice
#

oh whoops, wrong person

patent briar
#

Yeah tradeoff to HEF is removing screws which is ❀️

wind spade
patent briar
#

Screws tradeoff "less power but like 3x bigger footprint cuz you need a morbillion constructors" lol

muted crypt
#

Unless you use other recipes to make said screws

#

steel screw comes to mind

remote ice
#

3 heavy frames (default): 15 frames, 60 steel pipes, 15 beams, 360 screws
3 heavy frames (encased): 8 frames, 48 steel pipes, 10 beams, 22 concrete

note, making those 5 extra encased beams? Would cost a minimum of 25 concrete.

wind spade
remote ice
#

oh my bad

#

the point stands though, its a objective upgrade. I don't see any criteria by which it's worse. If you just want to use up screws for no reason you can use a awesome sink

patent briar
#

I hate screws cuz their max throughput on trains is garbage with respect to how much you need per recipe

#

I mostly evaluate stuff in "what % of a stack is needed per"

wind spade
muted crypt
patent briar
#

Cuz if something uses like 1/4 stack per recipe, it's throughput on trains sucks

remote ice
wind spade
remote ice
#

yes, i am also looking at the encased beam recipe. I don't think this is unreasonable

analog frigate
#

is anybody using blueprints? can't seem to find good ones

wind spade
#

Also numbers on HEF are super weird

remote ice
#

its less "a recipe path" and more "take some of the ingredient from the immediate precursor and just feed it to the recipe itself"

patent briar
#

I'm thinking about my approach to making another attempt at sky cityblock build

#

Blueprints will speed it up a tonne

oblique hollow
patent briar
#

But I need to go back to the drawing board on designing the intersections for my city blocks trains

remote ice
noble timber
patent briar
#

Or, do I consider using trucks or something instead, as they have higher max throughput than trains

wind spade
oblique hollow
#

45 / 16

analog frigate
sand epoch
oblique hollow
remote ice
#

... okay, yes, i suppose if a vital recipe criteria is that you need round numbers everywhere then you are free to pay ~20% more resources for the default recipe

patent briar
remote ice
#

look, you can always make up a criteria by which some alt recipe is worse. I can say that alt recipes are all worse because my critera is default recipes are the best. I can say this alt recipe is worse because my criteria is i want to spend as many resources as possible.

analog frigate
remote ice
#

whenever someone says "this alt recipe is the best" it's implicit that they're using sane criteria that 99% of players would use, such as resource input, speed, power used, build changes, etc

oblique hollow
#

all recipes are bad because they make you do stuff tired_jace uwot_jace

patent briar
#

My endgame setup I wanna try again is a giant floating cityblock sky setup, with city "blocks" and a grid of train intersections, and every "block" has 1 factory that handles making only 1 thing per step

remote ice
#

by sane criteria this is a upgrade.

#

most alt recipes are a sidegrade, this one is not.

patent briar
#

My last attempt I didn't plan out my train stations we'll enough, my intersections didn't have enough room for the on/off ramps for each station

wind spade
remote ice
#

nothing is objective, we made concepts up. bam philosophy ended

#

woe is all, we live in a universe of subjective pointlessness. Anyway lets go build a factory

patent briar
#

You can apply and agree on an axiom to make it objective

Without that, it's subjective

noble timber
#

Multiplying HEF by multiples of 4 gives much nicer numbers

oblique hollow
#

HFF my beloved
It is good because fast

remote ice
#

at the end of the day i don't know what situation you would look a newbie in the face and say "use HMF instead of HEF"

oblique hollow
muted crypt
#

So not that I'm saying heavy encased frames are better, but it uses fewer machines on all but manufacturers (equal count) and lower amounts of every resource involved

So, uh

remote ice
#

if someone asks if HEF is better, the answer is yes. I am not going to assume they're a moon person who is optimizing for not running a belt a foundation over from their heavy encased beam factory

noble timber
#

Other than the odd numbers, HEF is better in every way

muted crypt
#

I had a message written up and then tried to put # in front of one line as a header of sorts and automod didn't like that

unborn ermine
#

When you think about the funky numbers for the recipe... its perfect for a system that pulls off excess materials for a sink/storage system.

oblique hollow
patent briar
#

Yall don't underclock machines to perfectly hit ratios and reduce power spikes?

remote ice
#

i overclock everything

noble timber
#

I do because green lights cool

remote ice
#

fuck my power plants wait why is my breaker tripping

patent briar
#

I underclock cuz it just requires building 1 additional machine on my manifold and zero power shards

noble timber
#

However power spikes are a non-issue as later in the game you will never have consistant power consumption

oblique hollow
#

HEF is a sour-sweet deal for noobies
plus: no screws, yippie
minus: spooky decimal numbers

remote ice
#

honestly power spikes are a non issue as soon as you build some battery buffers

unborn ermine
remote ice
#

or power storages, i mean

patent briar
#

It still makes it easier to estimate power consumption if its more stable

remote ice
#

fair

oblique hollow
#

Meanwhile Tier 9:

unborn ermine
#

I hit ~1000 power shards in storage because I explore too much

remote ice
#

the real resource we paid for Tier 9 is a flat power graph

oblique hollow
#

Converter my beloved
πŸ“ˆ πŸ“‰ πŸ“ˆ πŸ“‰

#

Encoders are funny too

muted crypt
#

Assuming all default recipes except for the HMF recipes to make three per minute,

Heavy Modular Frame uses

270 Coal, 720 Iron, 270 Limestone
and requires
15 Smelter, 52 Constructor, 16 Assembler, 6 Foundry, 2 Manufacturer

Heavy Encased Frame uses

174 Coal (-96), 366 Iron (-354), 246 Limestone (-24)
and requires
7 Smelter (-8), 24 Constructor (-28), 9 Assembler (-7), 4 Foundry (-2), 2 Manufacturer (=)

source: the calculator of the individual who says the default recipe is better

oblique hollow
#

They all have their unique signature power usage patterns

muted crypt
#

Anyway I'm going back to working on aluminum

analog frigate
#

I would like to play this game by just creating factories for whatever I want and somehow having a report of current production/consumption and maybe some way to track distribution with trains too, there's some mod which might help me do this?

usually I just play these games by doing a main belt where I can see what I need to produce more of but not sure if I should do that here

steel grove
#

how do i do this to make a certain amount go to there n another to somewhere else?

unborn ermine
#

Manifold

noble timber
steel grove
remote ice
muted crypt
#

If you split into two belts that are close enough it'll balance out to be enough later

fierce cypress
#

!wikisearch manifold

brisk shoreBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.

patent briar
muted crypt
remote ice
#

all 3 main ingredients of HEF are lesser per-output, it uses no screws, and while it does add concrete cost, you can just pipe over the concrete that would've gone into another 5 encased beams.

oblique hollow
#

Accelerator: Sawtooth wave
Converter: Triangle wave / sine-ish
Encoder: square noise

muted crypt
noble timber
oblique hollow
#

imo HEF should use more concrete

unborn ermine
#

Or another thing for this, start by using a smart splitter and have one output be overflow.

remote ice
#

so its a net saving

muted crypt
#

ah yeah

#

It's like 8 limestone per frame when you compare so it's not a lot but still

patent briar
#

In that above graph I would have 4x smelters all clocked to be 3.75/4, and then 4 Foundries clocked to be 3.278/4

And manifold all 8 in a line

muted crypt
#

The iron being cut almost in half and iron being cut by over a third are the more significant parts

#

er, iron and coal, respectively

#

I'm tired

frosty owl
# muted crypt So not that I'm saying heavy encased frames are better, but it uses fewer machin...

I haven't ran the numbers, but there might be an interesting point to be made about that accounting for the (new) alt recipe that allows to ||make Steel beams with steel and concrete|| which increases the output of Beams by x1.5 for the same steel ingots (albeit with a quite high consumption of ||concrete||).
So, using the steel beams recipe for HMFs may lead to using less steel with the right alts thinking_helmet

muted crypt
remote ice
muted crypt
#

Also hello long time no see friend

frosty owl
muted crypt
patent briar
#

Seriously considering not using trains purely to make all the math way simpler

muted crypt
#

But yeah we were looking in a vacuum for the HMF vs HEF

patent briar
#

Trains blocking input makes the math so much more difficult @-@;

#

Even more complicated with fluids

remote ice
patent briar
#

I want to have city blocks I transport materials between as supply/demand, each block handles only 1 task

noble timber
#

I love fluid trains

patent briar
#

Trains are easier to route on a complicated network, but the math on their true throughput is a headache cuz they block input

#

And the fact fluids have a "ramp" time

noble timber
#

There's formulae on the wiki for calculating train throughput

patent briar
#

I have a whole Google sheet for it

frosty owl
muted crypt
noble timber
remote ice
#

i just think it would be really funny to make a megabase which uses belts exclusively

patent briar
remote ice
#

i even have a idea in my head for how i could organize belt transport from all the ore nodes

patent briar
#

Though 1 train moves more than 1 belt

muted crypt
patent briar
#

But if you have 8 belts into a train, it moves less than 8 belts would

muted crypt
#

Given, well, you know

patent briar
#

It's also functional of item stack size for trains

noble timber
patent briar
analog frigate
#

instead of building a whole factory from ore to final product I would like to play this game by just creating big factories for whatever I need and somehow having a report of current production/consumption, maybe some way to track distribution with trains too,
there's any mod which might help me do this? usually I just play these games by doing a main belt where I can see what I need to produce more of but I don't think a main belt would work here

patent briar
#

The problem stems from the fact trains block input while loading/unloading

noble timber
remote ice
patent briar
frosty owl
muted crypt
patent briar
#

Higher item stack size has higher max throughput on trains

remote ice
#

oh my bad

muted crypt
#

Since you could in theory do mixed belts, for some gods-forsaken reason, and that'd work too

#

Why would you? Idk, people do weird shit

patent briar
#

If you want to not get gaps in production though, you have to actually math the true throughput of the train station, so I have a whole Google sheet for it

green talon
#

I have mixed belts all over

brisk shoreBOT
noble timber
#

If you were moving literal thousands of an item(s) a minute through a single train then maybe you would have to do some maths then but otherwise it's fairly easy to guess what you need

frosty owl
noble timber
#

I've started using trucks for the first time ever and I am loving them

patent briar
#

For example, with mk6 belts, max throughput per belt into stations is, for each stack size:

50 -> 706.55/min
100 -> 889.35/min
200 -> 1021.55/min
500 -> 1121.62/min

noble timber
#

Trains are still my favourite though πŸ˜‡

urban kite
#

mk7?

patent briar
#

Sorry mk6

frosty owl
#

The driving tends to annoy me quite some...
But aside from that, the throughput is quite damn nice

noble timber
urban kite
#

if you just buffer outputs and dont put more than a full belt in, its fine?

noble timber
#

Or run multiple trains on the same loop

patent briar
frosty owl
#

Aand the mention of MK6 belts is my que to leave (spoiler territory for me)

patent briar
#

The problem is true max throughput is functional of item stack size

#

Higher stack size results in higher uptime on the belts (more items per wagon)

noble timber
sharp verge
#

what am i not understanding about fluids because the gens further back isnt getting any fuel. do i just need to wait for it to fill up more or what?

oblique hollow
patent briar
#

IE for extreme case, stack size of 1, can only do up to 34.43 items/min per belt into a train

sharp verge
oblique hollow
#

and how much turbofuell does it make

patent briar
#

(Which is 68.86 per wagon)

sharp verge
#

300

oblique hollow
# sharp verge 300

You gotta wait like at least a few hours before this is all filled then lol

sharp verge
#

300/7.5=40 gens right?

oblique hollow
#

ye thats fine

sharp verge
#

aight, will do

#

cuz the pipe line its self isnt a problem right?

noble timber
#

That's the one I was looking for

patent briar
#

Basically you end up having to do complicated math for each train stations "true" throughput after subtracting loading downtime, and since it's functional of stack size you have to memorize it for each stack size, assuming you use max belt tier everywhere

patent briar
noble timber
#

How so?

patent briar
#

It's a simplified formula and close

muted crypt
#

Round trip includes the load/unload time, no?

patent briar
#

Like I said the true max values are what I outlined above for the common stack sizes

#

Bigger stack size -> higher max throughput

noble timber
patent briar
#

Lower stack size -> lower max throughput

noble timber
#

And this formula returns the # of stacks per minute

patent briar
#

Trains are quite complicated in practice, at the tradeoff of no fuel needed nor recording a route needed

noble timber
#

If you want to complicate them then they can get super complicated

patent briar
#

If they simply just removed trains blocking input during load/unload the math would become way way easier

patent briar
#

But the blocking input stuff really complicates the math

magic island
#

stack size only really comes into play for train-car throughput

station throughput is usually where the bottleneck is

remote ice
upbeat tide
#

Thats why I likw to put ISC's on the input and output of train stations to help lessen throughput interruption

remote ice
#

... although im not actually sure how to do that, you'd have to trip the breaker. Just cutting the line wouldn't do it

patent briar
carmine iron
#

The particle accelerator eat power

noble timber
#

Your train calculations don't need to be perfect. All you need is a rough idea of what you need to move and then slightly overbuild the size of your train to ensure that nothing clogs. Simple.

remote ice
#

hongry

sharp verge
patent briar
noble timber
remote ice
patent briar
#

Let's say you have 800 items/min coming in, stack size of 50.

How many cars do you need to satisfy that throughput

upbeat tide
carmine iron
fierce ruin
#

how many train cars can you fit on one engine

#

i ran out of resources before i found out

remote ice
#

depends on the slope, right?

muted crypt
#

Slope dependent yeah

upbeat tide
#

I think safe limit is 1:4 ratio

fierce ruin
#

i fit 50+ on this train i think

patent briar
fierce ruin
#

was bored

upbeat tide
#

But I always put a tariling loco as well

noble timber
fierce ruin
#

it accelerates at a decent rate actually

patent briar
#

So 1 car will be enough to handle 1200 ore/min iirc, or does ore stack to 500? It's 200 right?

#

I think so

noble timber
#

Ore is 100?

upbeat tide
#

Ore is 100

patent briar
#

At 100 let's see

upbeat tide
#

Screws, wire, etc is 500

noble timber
#

I don't see the point in this maths though

#

Just over complicating things for no reason

patent briar
#

Stack size of 100 caps at 889.35/min per belt, or, 1778.69/min per car

upbeat tide
#

Thats why I said my approach has always been simply to split the load onto two cars

oblique hollow
#

Math vs "try and see"

patent briar
#

So 1 car still can handle 1200 ore/min

noble timber
warm raptor
#

I've always figured out trains by, is the outputting station backing up? If so, add another cargo terminal and lengthen the train.

upbeat tide
patent briar
warm raptor
#

If the outputting station is empty or holding steady- you have enough freight cars.

ashen girder
patent briar
#

Travel time doesn't matter

#

Travel time is solved by just adding more trains. (Not more cars but more seperate trains as needed)

The numbers I'm supplying are due to the load/unload time

upbeat tide
#

Simple counter to that. Buffer the inputs and outputs

warm raptor
# patent briar Travel time doesn't matter

This, ultimately it is only the I/O capacity of the system that matters once everything is up and running. I/O can be increased by more cars/station, or more trains to shorten the frequency. Regardless it is still I/O at the end of the day.

patent briar
#

Max throughput per belt is fixed exact static number based on only 2 things

  1. Item stack size
  2. Belt tier

And that's it

noble timber
patent briar
#

Assuming top tier belt always to maximize throughput, then all the remains as a variable is purely item stack size

patent briar
#

Depends on item stack size

fierce ruin
patent briar
#

Bigger stack size needs less trains, small stack size needs more trains

fierce ruin
#

thats the front and back

warm raptor
#

Well, track length/number of cars/number of trains still matters. If the train is too short, or takes too long to do the loop, then yes. The train on the rail is just a modifiable belt really.

noble timber
#

Exactly. At the end of the day it always come down to just adding more trains or cars. There is no point in wasting your time working out the exact throughput of each station.

patent briar
#

Also assuming a proper loop. If you do a reversing train on 1 line then it's all just fucked.

Don't do that imo :c

patent briar
#

It's nice having the confidence of "I need exactly this train size for this route, no bigger, no smaller" precisely

noble timber
#

You can find that out with this equation I posted above though

patent briar
#

"I'm outputting x items per min at y stack size, I need precisely 4 cars for that"

upbeat tide
#

Once I get to mk6 belts myself my plan is to get a max 12,300 a min alum ingot factory running again

noble timber
#

Usually you will get some decimal - 10.32 cars for example - and you just build 11

patent briar
#

If the formula doesn't include stack size, its already wrong

noble timber
#

The formula gives you stacks/min or you can convert the units into items/min, it's up to you.

warm raptor
#

I've done reversing lines only where I wanted to move one thing, not connected to anything else, not sharing any track etc, and I wanted to move it more than about 1km, worked fine.

patent briar
#

Ask yourself, how many cars are needed to handle the bandwidth for 1000 items/min if it's say, a stack size of 25.

Assuming mk6 belts.

noble timber
#

It's what I have done ever since trains were added and I have never ran into a throughput problem

patent briar
#

Can you plan ahead of time exactly needed cars?

ancient hinge
#

I dont really know wich alts are better and wich worse, IDK wich one to pick, I dont want to use silica, but I dont want to use iron too so... and rescan is one for game or one per hard drive?

noble timber
#

If you have a trip time then you can, yes.

patent briar
#

You can build multiple trains on the route

#

Trip time cancels out

warm blade
#

Hi fellow Min-Maxers, I guess a lot of you went deep on Satisfactory

patent briar
#

Only variables that matters is item stack size and belt tier

delicate chasm
#

Platforms cease to take in items while loading, so adding more trains affects the number of items being loaded in between the first train's round trips, don't forget.

warm blade
patent briar
warm blade
#

not sure how acurate I am or if the game has more coordinate systems in general (or if they have different names)

#

It was all guesswork on my part

noble timber
patent briar
#

The foal is your loading station should have a train waiting to load before the station finishes filling, then you'll always be at max throughput

patent briar
delicate chasm
patent briar
#

You've made too many trains then

patent briar
#

If you dont use "wait for full" your throughput becomes way worse

#

Way way worse

#

Like upwards to a 40% penalty or worse

delicate chasm
#

It stops loading when it is full, and does its animation while continuing to not load. Throughput is lowered, and to achieve the same total item throughput requires that you use more platforms.

If you want to maximize throughput, it's 1 train per loading station, and the buffers are split between enough platforms to completely empty the storages.

patent briar
#

You're goal is to hit the rock bottom minimum time that the belts are stopped

noble timber
patent briar
#

If you don't use "wait for full" you'll always be pausing belts above the bare minimum, which means less throughput

delicate chasm
#

It's not philosophy. It's just a consequence of the platforms ceasing to take in items while loading.

patent briar
#

"Wait for full" ensures belts pause for the absolute minimum time

delicate chasm
#

If you have buffers and they are empty, you did not lose any throughput.

main thicket
#

any idea how to fix this? it says block has conflicting entry signal types

patent briar
noble timber
delicate chasm
#

Not necessarily. What if they are only empty for 1 second as the train pulls in to dock?

patent briar
#

You could've optimized and had a smaller train

oblique hollow
main thicket
#

ill redo it

delicate chasm
patent briar
#

How'd you achieve that on purpose, mathematically

#

As opposed to via trial and error

stuck thunder
delicate chasm
#

Some folks did a deep dive on what the actual throughput numbers are for platforms when calculating trip time, and at what point you need to split. It's a curve with a few specific intersections that have dropoffs to throughput.

#

It's in the history for this channel. Let me see if I can search it up.

patent briar
#

Trip time shouldn't matter if you engineer the stations well

noble timber
#

Trip time is the number 1 factor in throughput (other than the belts)

patent briar
#

It shouldn't be

delicate chasm
#

It matters because the platforms stop taking in items while the loading animation plays, so each belt brings in fewer total items if you have a shorter trip.

oblique hollow
patent briar
#

It's not hard to grok.

Mk5 belts max throughout doesn't change no matter how long the belt is.

Whether it's going 1ft or 1 mile, a mk5 belt is the same max throughout.

oblique hollow
#

huh? why